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-rw-r--r--src/data/text/move_descriptions.h1418
1 files changed, 709 insertions, 709 deletions
diff --git a/src/data/text/move_descriptions.h b/src/data/text/move_descriptions.h
index fd497a889..34880f16d 100644
--- a/src/data/text/move_descriptions.h
+++ b/src/data/text/move_descriptions.h
@@ -1,1421 +1,1421 @@
static const u8 sNullDescription[] = _(
- "");
+ "");
static const u8 sPoundDescription[] = _(
- "Pounds the foe with\n"
- "forelegs or tail.");
+ "Pounds the foe with\n"
+ "forelegs or tail.");
static const u8 sKarateChopDescription[] = _(
- "A chopping attack with a\n"
- "high critical-hit ratio.");
+ "A chopping attack with a\n"
+ "high critical-hit ratio.");
static const u8 sDoubleSlapDescription[] = _(
- "Repeatedly slaps the foe\n"
- "2 to 5 times.");
+ "Repeatedly slaps the foe\n"
+ "2 to 5 times.");
static const u8 sCometPunchDescription[] = _(
- "Repeatedly punches the foe\n"
- "2 to 5 times.");
+ "Repeatedly punches the foe\n"
+ "2 to 5 times.");
static const u8 sMegaPunchDescription[] = _(
- "A strong punch thrown with\n"
- "incredible power.");
+ "A strong punch thrown with\n"
+ "incredible power.");
static const u8 sPayDayDescription[] = _(
- "Throws coins at the foe.\n"
- "Money is recovered after.");
+ "Throws coins at the foe.\n"
+ "Money is recovered after.");
static const u8 sFirePunchDescription[] = _(
- "A fiery punch that may burn\n"
- "the foe.");
+ "A fiery punch that may burn\n"
+ "the foe.");
static const u8 sIcePunchDescription[] = _(
- "An icy punch that may\n"
- "freeze the foe.");
+ "An icy punch that may\n"
+ "freeze the foe.");
static const u8 sThunderPunchDescription[] = _(
- "An electrified punch that\n"
- "may paralyze the foe.");
+ "An electrified punch that\n"
+ "may paralyze the foe.");
static const u8 sScratchDescription[] = _(
- "Scratches the foe with\n"
- "sharp claws.");
+ "Scratches the foe with\n"
+ "sharp claws.");
static const u8 sViceGripDescription[] = _(
- "Grips the foe with large and\n"
- "powerful pincers.");
+ "Grips the foe with large and\n"
+ "powerful pincers.");
static const u8 sGuillotineDescription[] = _(
- "A powerful pincer attack\n"
- "that may cause fainting.");
+ "A powerful pincer attack\n"
+ "that may cause fainting.");
static const u8 sRazorWindDescription[] = _(
- "A 2-turn move that strikes\n"
- "the foe on the 2nd turn.");
+ "A 2-turn move that strikes\n"
+ "the foe on the 2nd turn.");
static const u8 sSwordsDanceDescription[] = _(
- "A fighting dance that\n"
- "sharply raises ATTACK.");
+ "A fighting dance that\n"
+ "sharply raises ATTACK.");
static const u8 sCutDescription[] = _(
- "Cuts the foe with sharp\n"
- "scythes, claws, etc.");
+ "Cuts the foe with sharp\n"
+ "scythes, claws, etc.");
static const u8 sGustDescription[] = _(
- "Strikes the foe with a gust\n"
- "of wind whipped up by wings.");
+ "Strikes the foe with a gust\n"
+ "of wind whipped up by wings.");
static const u8 sWingAttackDescription[] = _(
- "Strikes the foe with wings\n"
- "spread wide.");
+ "Strikes the foe with wings\n"
+ "spread wide.");
static const u8 sWhirlwindDescription[] = _(
- "Blows away the foe with\n"
- "wind and ends the battle.");
+ "Blows away the foe with\n"
+ "wind and ends the battle.");
static const u8 sFlyDescription[] = _(
- "Flies up on the first turn,\n"
- "then strikes the next turn.");
+ "Flies up on the first turn,\n"
+ "then strikes the next turn.");
static const u8 sBindDescription[] = _(
- "Binds and squeezes the foe\n"
- "for 2 to 5 turns.");
+ "Binds and squeezes the foe\n"
+ "for 2 to 5 turns.");
static const u8 sSlamDescription[] = _(
- "Slams the foe with a long\n"
- "tail, vine, etc.");
+ "Slams the foe with a long\n"
+ "tail, vine, etc.");
static const u8 sVineWhipDescription[] = _(
- "Strikes the foe with\n"
- "slender, whiplike vines.");
+ "Strikes the foe with\n"
+ "slender, whiplike vines.");
static const u8 sStompDescription[] = _(
- "Stomps the enemy with a big\n"
- "foot. May cause flinching.");
+ "Stomps the enemy with a big\n"
+ "foot. May cause flinching.");
static const u8 sDoubleKickDescription[] = _(
- "A double-kicking attack\n"
- "that strikes the foe twice.");
+ "A double-kicking attack\n"
+ "that strikes the foe twice.");
static const u8 sMegaKickDescription[] = _(
- "An extremely powerful kick\n"
- "with intense force.");
+ "An extremely powerful kick\n"
+ "with intense force.");
static const u8 sJumpKickDescription[] = _(
- "A strong jumping kick. May\n"
- "miss and hurt the kicker.");
+ "A strong jumping kick. May\n"
+ "miss and hurt the kicker.");
static const u8 sRollingKickDescription[] = _(
- "A fast kick delivered from\n"
- "a rapid spin.");
+ "A fast kick delivered from\n"
+ "a rapid spin.");
static const u8 sSandAttackDescription[] = _(
- "Reduces the foe's accuracy\n"
- "by hurling sand in its face.");
+ "Reduces the foe's accuracy\n"
+ "by hurling sand in its face.");
static const u8 sHeadbuttDescription[] = _(
- "A ramming attack that may\n"
- "cause flinching.");
+ "A ramming attack that may\n"
+ "cause flinching.");
static const u8 sHornAttackDescription[] = _(
- "Jabs the foe with sharp\n"
- "horns.");
+ "Jabs the foe with sharp\n"
+ "horns.");
static const u8 sFuryAttackDescription[] = _(
- "Jabs the foe 2 to 5 times\n"
- "with sharp horns, etc.");
+ "Jabs the foe 2 to 5 times\n"
+ "with sharp horns, etc.");
static const u8 sHornDrillDescription[] = _(
- "A one-hit KO attack that\n"
- "uses a horn like a drill.");
+ "A one-hit KO attack that\n"
+ "uses a horn like a drill.");
static const u8 sTackleDescription[] = _(
- "Charges the foe with a full-\n"
- "body tackle.");
+ "Charges the foe with a full-\n"
+ "body tackle.");
static const u8 sBodySlamDescription[] = _(
- "A full-body slam that may\n"
- "cause paralysis.");
+ "A full-body slam that may\n"
+ "cause paralysis.");
static const u8 sWrapDescription[] = _(
- "Wraps and squeezes the foe\n"
- "2 to 5 times with vines, etc.");
+ "Wraps and squeezes the foe\n"
+ "2 to 5 times with vines, etc.");
static const u8 sTakeDownDescription[] = _(
- "A reckless charge attack\n"
- "that also hurts the user.");
+ "A reckless charge attack\n"
+ "that also hurts the user.");
static const u8 sThrashDescription[] = _(
- "A rampage of 2 to 3 turns\n"
- "that confuses the user.");
+ "A rampage of 2 to 3 turns\n"
+ "that confuses the user.");
static const u8 sDoubleEdgeDescription[] = _(
- "A life-risking tackle that\n"
- "also hurts the user.");
+ "A life-risking tackle that\n"
+ "also hurts the user.");
static const u8 sTailWhipDescription[] = _(
- "Wags the tail to lower the\n"
- "foe's DEFENSE.");
+ "Wags the tail to lower the\n"
+ "foe's DEFENSE.");
static const u8 sPoisonStingDescription[] = _(
- "A toxic attack with barbs,\n"
- "etc., that may poison.");
+ "A toxic attack with barbs,\n"
+ "etc., that may poison.");
static const u8 sTwineedleDescription[] = _(
- "Stingers on the forelegs\n"
- "jab the foe twice.");
+ "Stingers on the forelegs\n"
+ "jab the foe twice.");
static const u8 sPinMissileDescription[] = _(
- "Sharp pins are fired to\n"
- "strike 2 to 5 times.");
+ "Sharp pins are fired to\n"
+ "strike 2 to 5 times.");
static const u8 sLeerDescription[] = _(
- "Frightens the foe with a\n"
- "leer to lower DEFENSE.");
+ "Frightens the foe with a\n"
+ "leer to lower DEFENSE.");
static const u8 sBiteDescription[] = _(
- "Bites with vicious fangs.\n"
- "May cause flinching.");
+ "Bites with vicious fangs.\n"
+ "May cause flinching.");
static const u8 sGrowlDescription[] = _(
- "Growls cutely to reduce the\n"
- "foe's ATTACK.");
+ "Growls cutely to reduce the\n"
+ "foe's ATTACK.");
static const u8 sRoarDescription[] = _(
- "Makes the foe flee to end\n"
- "the battle.");
+ "Makes the foe flee to end\n"
+ "the battle.");
static const u8 sSingDescription[] = _(
- "A soothing song lulls the\n"
- "foe into a deep slumber.");
+ "A soothing song lulls the\n"
+ "foe into a deep slumber.");
static const u8 sSupersonicDescription[] = _(
- "Emits bizarre sound waves\n"
- "that may confuse the foe.");
+ "Emits bizarre sound waves\n"
+ "that may confuse the foe.");
static const u8 sSonicBoomDescription[] = _(
- "Launches shock waves that\n"
- "always inflict 20 HP damage.");
+ "Launches shock waves that\n"
+ "always inflict 20 HP damage.");
static const u8 sDisableDescription[] = _(
- "Psychically disables one of\n"
- "the foe's moves.");
+ "Psychically disables one of\n"
+ "the foe's moves.");
static const u8 sAcidDescription[] = _(
- "Sprays a hide-melting acid.\n"
- "May lower DEFENSE.");
+ "Sprays a hide-melting acid.\n"
+ "May lower DEFENSE.");
static const u8 sEmberDescription[] = _(
- "A weak fire attack that may\n"
- "inflict a burn.");
+ "A weak fire attack that may\n"
+ "inflict a burn.");
static const u8 sFlamethrowerDescription[] = _(
- "A powerful fire attack that\n"
- "may inflict a burn.");
+ "A powerful fire attack that\n"
+ "may inflict a burn.");
static const u8 sMistDescription[] = _(
- "Creates a mist that stops\n"
- "reduction of abilities.");
+ "Creates a mist that stops\n"
+ "reduction of abilities.");
static const u8 sWaterGunDescription[] = _(
- "Squirts water to attack\n"
- "the foe.");
+ "Squirts water to attack\n"
+ "the foe.");
static const u8 sHydroPumpDescription[] = _(
- "Blasts water at high power\n"
- "to strike the foe.");
+ "Blasts water at high power\n"
+ "to strike the foe.");
static const u8 sSurfDescription[] = _(
- "Creates a huge wave, then\n"
- "crashes it down on the foe.");
+ "Creates a huge wave, then\n"
+ "crashes it down on the foe.");
static const u8 sIceBeamDescription[] = _(
- "Blasts the foe with an icy\n"
- "beam that may freeze it.");
+ "Blasts the foe with an icy\n"
+ "beam that may freeze it.");
static const u8 sBlizzardDescription[] = _(
- "Hits the foe with an icy\n"
- "storm that may freeze it.");
+ "Hits the foe with an icy\n"
+ "storm that may freeze it.");
static const u8 sPsybeamDescription[] = _(
- "Fires a peculiar ray that\n"
- "may confuse the foe.");
+ "Fires a peculiar ray that\n"
+ "may confuse the foe.");
static const u8 sBubbleBeamDescription[] = _(
- "Forcefully sprays bubbles\n"
- "that may lower SPEED.");
+ "Forcefully sprays bubbles\n"
+ "that may lower SPEED.");
static const u8 sAuroraBeamDescription[] = _(
- "Fires a rainbow-colored\n"
- "beam that may lower ATTACK.");
+ "Fires a rainbow-colored\n"
+ "beam that may lower ATTACK.");
static const u8 sHyperBeamDescription[] = _(
- "Powerful, but leaves the\n"
- "user immobile the next turn.");
+ "Powerful, but leaves the\n"
+ "user immobile the next turn.");
static const u8 sPeckDescription[] = _(
- "Attacks the foe with a\n"
- "jabbing beak, etc.");
+ "Attacks the foe with a\n"
+ "jabbing beak, etc.");
static const u8 sDrillPeckDescription[] = _(
- "A corkscrewing attack with\n"
- "the beak acting as a drill.");
+ "A corkscrewing attack with\n"
+ "the beak acting as a drill.");
static const u8 sSubmissionDescription[] = _(
- "A reckless body slam that\n"
- "also hurts the user.");
+ "A reckless body slam that\n"
+ "also hurts the user.");
static const u8 sLowKickDescription[] = _(
- "A kick that inflicts more\n"
- "damage on heavier foes.");
+ "A kick that inflicts more\n"
+ "damage on heavier foes.");
static const u8 sCounterDescription[] = _(
- "Retaliates any physical hit\n"
- "with double the power.");
+ "Retaliates any physical hit\n"
+ "with double the power.");
static const u8 sSeismicTossDescription[] = _(
- "Inflicts damage identical\n"
- "to the user's level.");
+ "Inflicts damage identical\n"
+ "to the user's level.");
static const u8 sStrengthDescription[] = _(
- "Builds enormous power,\n"
- "then slams the foe.");
+ "Builds enormous power,\n"
+ "then slams the foe.");
static const u8 sAbsorbDescription[] = _(
- "An attack that absorbs\n"
- "half the damage inflicted.");
+ "An attack that absorbs\n"
+ "half the damage inflicted.");
static const u8 sMegaDrainDescription[] = _(
- "An attack that absorbs\n"
- "half the damage inflicted.");
+ "An attack that absorbs\n"
+ "half the damage inflicted.");
static const u8 sLeechSeedDescription[] = _(
- "Plants a seed on the foe to\n"
- "steal HP on every turn.");
+ "Plants a seed on the foe to\n"
+ "steal HP on every turn.");
static const u8 sGrowthDescription[] = _(
- "Forces the body to grow\n"
- "and heightens SP. ATK.");
+ "Forces the body to grow\n"
+ "and heightens SP. ATK.");
static const u8 sRazorLeafDescription[] = _(
- "Cuts the enemy with leaves.\n"
- "High critical-hit ratio.");
+ "Cuts the enemy with leaves.\n"
+ "High critical-hit ratio.");
static const u8 sSolarBeamDescription[] = _(
- "Absorbs light in one turn,\n"
- "then attacks next turn.");
+ "Absorbs light in one turn,\n"
+ "then attacks next turn.");
static const u8 sPoisonPowderDescription[] = _(
- "Scatters a toxic powder\n"
- "that may poison the foe.");
+ "Scatters a toxic powder\n"
+ "that may poison the foe.");
static const u8 sStunSporeDescription[] = _(
- "Scatters a powder that may\n"
- "paralyze the foe.");
+ "Scatters a powder that may\n"
+ "paralyze the foe.");
static const u8 sSleepPowderDescription[] = _(
- "Scatters a powder that may\n"
- "cause the foe to sleep.");
+ "Scatters a powder that may\n"
+ "cause the foe to sleep.");
static const u8 sPetalDanceDescription[] = _(
- "A rampage of 2 to 3 turns\n"
- "that confuses the user.");
+ "A rampage of 2 to 3 turns\n"
+ "that confuses the user.");
static const u8 sStringShotDescription[] = _(
- "Binds the foe with string\n"
- "to reduce its SPEED.");
+ "Binds the foe with string\n"
+ "to reduce its SPEED.");
static const u8 sDragonRageDescription[] = _(
- "Launches shock waves that\n"
- "always inflict 40 HP damage.");
+ "Launches shock waves that\n"
+ "always inflict 40 HP damage.");
static const u8 sFireSpinDescription[] = _(
- "Traps the foe in a ring of\n"
- "fire for 2 to 5 turns.");
+ "Traps the foe in a ring of\n"
+ "fire for 2 to 5 turns.");
static const u8 sThunderShockDescription[] = _(
- "An electrical attack that\n"
- "may paralyze the foe.");
+ "An electrical attack that\n"
+ "may paralyze the foe.");
static const u8 sThunderboltDescription[] = _(
- "A strong electrical attack\n"
- "that may paralyze the foe.");
+ "A strong electrical attack\n"
+ "that may paralyze the foe.");
static const u8 sThunderWaveDescription[] = _(
- "A weak jolt of electricity\n"
- "that paralyzes the foe.");
+ "A weak jolt of electricity\n"
+ "that paralyzes the foe.");
static const u8 sThunderDescription[] = _(
- "A lightning attack that may\n"
- "cause paralysis.");
+ "A lightning attack that may\n"
+ "cause paralysis.");
static const u8 sRockThrowDescription[] = _(
- "Throws small rocks to\n"
- "strike the foe.");
+ "Throws small rocks to\n"
+ "strike the foe.");
static const u8 sEarthquakeDescription[] = _(
- "A powerful quake, but has\n"
- "no effect on flying foes.");
+ "A powerful quake, but has\n"
+ "no effect on flying foes.");
static const u8 sFissureDescription[] = _(
- "A one-hit KO move that\n"
- "drops the foe in a fissure.");
+ "A one-hit KO move that\n"
+ "drops the foe in a fissure.");
static const u8 sDigDescription[] = _(
- "Digs underground the first\n"
- "turn and strikes next turn.");
+ "Digs underground the first\n"
+ "turn and strikes next turn.");
static const u8 sToxicDescription[] = _(
- "Poisons the foe with an\n"
- "intensifying toxin.");
+ "Poisons the foe with an\n"
+ "intensifying toxin.");
static const u8 sConfusionDescription[] = _(
- "A psychic attack that may\n"
- "cause confusion.");
+ "A psychic attack that may\n"
+ "cause confusion.");
static const u8 sPsychicDescription[] = _(
- "A powerful psychic attack\n"
- "that may lower SP. DEF.");
+ "A powerful psychic attack\n"
+ "that may lower SP. DEF.");
static const u8 sHypnosisDescription[] = _(
- "A hypnotizing move that\n"
- "may induce sleep.");
+ "A hypnotizing move that\n"
+ "may induce sleep.");
static const u8 sMeditateDescription[] = _(
- "Meditates in a peaceful\n"
- "fashion to raise ATTACK.");
+ "Meditates in a peaceful\n"
+ "fashion to raise ATTACK.");
static const u8 sAgilityDescription[] = _(
- "Relaxes the body to sharply\n"
- "boost SPEED.");
+ "Relaxes the body to sharply\n"
+ "boost SPEED.");
static const u8 sQuickAttackDescription[] = _(
- "An extremely fast attack\n"
- "that always strikes first.");
+ "An extremely fast attack\n"
+ "that always strikes first.");
static const u8 sRageDescription[] = _(
- "Raises the user's ATTACK\n"
- "every time it is hit.");
+ "Raises the user's ATTACK\n"
+ "every time it is hit.");
static const u8 sTeleportDescription[] = _(
- "A psychic move for fleeing\n"
- "from battle instantly.");
+ "A psychic move for fleeing\n"
+ "from battle instantly.");
static const u8 sNightShadeDescription[] = _(
- "Inflicts damage identical\n"
- "to the user's level.");
+ "Inflicts damage identical\n"
+ "to the user's level.");
static const u8 sMimicDescription[] = _(
- "Copies a move used by the\n"
- "foe during one battle.");
+ "Copies a move used by the\n"
+ "foe during one battle.");
static const u8 sScreechDescription[] = _(
- "Emits a screech to sharply\n"
- "reduce the foe's DEFENSE.");
+ "Emits a screech to sharply\n"
+ "reduce the foe's DEFENSE.");
static const u8 sDoubleTeamDescription[] = _(
- "Creates illusory copies to\n"
- "raise evasiveness.");
+ "Creates illusory copies to\n"
+ "raise evasiveness.");
static const u8 sRecoverDescription[] = _(
- "Recovers up to half the\n"
- "user's maximum HP.");
+ "Recovers up to half the\n"
+ "user's maximum HP.");
static const u8 sHardenDescription[] = _(
- "Stiffens the body's \n"
- "muscles to raise DEFENSE.");
+ "Stiffens the body's \n"
+ "muscles to raise DEFENSE.");
static const u8 sMinimizeDescription[] = _(
- "Minimizes the user's size\n"
- "to raise evasiveness.");
+ "Minimizes the user's size\n"
+ "to raise evasiveness.");
static const u8 sSmokescreenDescription[] = _(
- "Lowers the foe's accuracy\n"
- "using smoke, ink, etc.");
+ "Lowers the foe's accuracy\n"
+ "using smoke, ink, etc.");
static const u8 sConfuseRayDescription[] = _(
- "A sinister ray that\n"
- "confuses the foe.");
+ "A sinister ray that\n"
+ "confuses the foe.");
static const u8 sWithdrawDescription[] = _(
- "Withdraws the body into its\n"
- "hard shell to raise DEFENSE.");
+ "Withdraws the body into its\n"
+ "hard shell to raise DEFENSE.");
static const u8 sDefenseCurlDescription[] = _(
- "Curls up to conceal weak\n"
- "spots and raise DEFENSE.");
+ "Curls up to conceal weak\n"
+ "spots and raise DEFENSE.");
static const u8 sBarrierDescription[] = _(
- "Creates a barrier that\n"
- "sharply raises DEFENSE.");
+ "Creates a barrier that\n"
+ "sharply raises DEFENSE.");
static const u8 sLightScreenDescription[] = _(
- "Creates a wall of light that\n"
- "lowers SP. ATK damage.");
+ "Creates a wall of light that\n"
+ "lowers SP. ATK damage.");
static const u8 sHazeDescription[] = _(
- "Creates a black haze that\n"
- "eliminates all stat changes.");
+ "Creates a black haze that\n"
+ "eliminates all stat changes.");
static const u8 sReflectDescription[] = _(
- "Creates a wall of light that\n"
- "weakens physical attacks.");
+ "Creates a wall of light that\n"
+ "weakens physical attacks.");
static const u8 sFocusEnergyDescription[] = _(
- "Focuses power to raise the\n"
- "critical-hit ratio.");
+ "Focuses power to raise the\n"
+ "critical-hit ratio.");
static const u8 sBideDescription[] = _(
- "Endures attack for 2\n"
- "turns to retaliate double.");
+ "Endures attack for 2\n"
+ "turns to retaliate double.");
static const u8 sMetronomeDescription[] = _(
- "Waggles a finger to use any\n"
- "POKéMON move at random.");
+ "Waggles a finger to use any\n"
+ "POKéMON move at random.");
static const u8 sMirrorMoveDescription[] = _(
- "Counters the foe's attack\n"
- "with the same move.");
+ "Counters the foe's attack\n"
+ "with the same move.");
static const u8 sSelfDestructDescription[] = _(
- "Inflicts severe damage but\n"
- "makes the user faint.");
+ "Inflicts severe damage but\n"
+ "makes the user faint.");
static const u8 sEggBombDescription[] = _(
- "An egg is forcibly hurled at\n"
- "the foe.");
+ "An egg is forcibly hurled at\n"
+ "the foe.");
static const u8 sLickDescription[] = _(
- "Licks with a long tongue to\n"
- "injure. May also paralyze.");
+ "Licks with a long tongue to\n"
+ "injure. May also paralyze.");
static const u8 sSmogDescription[] = _(
- "An exhaust-gas attack\n"
- "that may also poison.");
+ "An exhaust-gas attack\n"
+ "that may also poison.");
static const u8 sSludgeDescription[] = _(
- "Sludge is hurled to inflict\n"
- "damage. May also poison.");
+ "Sludge is hurled to inflict\n"
+ "damage. May also poison.");
static const u8 sBoneClubDescription[] = _(
- "Clubs the foe with a bone.\n"
- "May cause flinching.");
+ "Clubs the foe with a bone.\n"
+ "May cause flinching.");
static const u8 sFireBlastDescription[] = _(
- "Incinerates everything it\n"
- "strikes. May cause a burn.");
+ "Incinerates everything it\n"
+ "strikes. May cause a burn.");
static const u8 sWaterfallDescription[] = _(
- "Charges the foe with speed\n"
- "to climb waterfalls.");
+ "Charges the foe with speed\n"
+ "to climb waterfalls.");
static const u8 sClampDescription[] = _(
- "Traps and squeezes the\n"
- "foe for 2 to 5 turns.");
+ "Traps and squeezes the\n"
+ "foe for 2 to 5 turns.");
static const u8 sSwiftDescription[] = _(
- "Sprays star-shaped rays\n"
- "that never miss.");
+ "Sprays star-shaped rays\n"
+ "that never miss.");
static const u8 sSkullBashDescription[] = _(
- "Tucks in the head, then\n"
- "attacks on the next turn.");
+ "Tucks in the head, then\n"
+ "attacks on the next turn.");
static const u8 sSpikeCannonDescription[] = _(
- "Launches sharp spikes that\n"
- "strike 2 to 5 times.");
+ "Launches sharp spikes that\n"
+ "strike 2 to 5 times.");
static const u8 sConstrictDescription[] = _(
- "Constricts to inflict pain.\n"
- "May lower SPEED.");
+ "Constricts to inflict pain.\n"
+ "May lower SPEED.");
static const u8 sAmnesiaDescription[] = _(
- "Forgets about something\n"
- "and sharply raises SP. DEF.");
+ "Forgets about something\n"
+ "and sharply raises SP. DEF.");
static const u8 sKinesisDescription[] = _(
- "Distracts the foe.\n"
- "May lower accuracy.");
+ "Distracts the foe.\n"
+ "May lower accuracy.");
static const u8 sSoftBoiledDescription[] = _(
- "Recovers up to half the\n"
- "user's maximum HP.");
+ "Recovers up to half the\n"
+ "user's maximum HP.");
static const u8 sHiJumpKickDescription[] = _(
- "A jumping knee kick. If it\n"
- "misses, the user is hurt.");
+ "A jumping knee kick. If it\n"
+ "misses, the user is hurt.");
static const u8 sGlareDescription[] = _(
- "Intimidates and frightens\n"
- "the foe into paralysis.");
+ "Intimidates and frightens\n"
+ "the foe into paralysis.");
static const u8 sDreamEaterDescription[] = _(
- "Takes one half the damage\n"
- "inflicted on a sleeping foe.");
+ "Takes one half the damage\n"
+ "inflicted on a sleeping foe.");
static const u8 sPoisonGasDescription[] = _(
- "Envelops the foe in a toxic\n"
- "gas that may poison.");
+ "Envelops the foe in a toxic\n"
+ "gas that may poison.");
static const u8 sBarrageDescription[] = _(
- "Hurls round objects at the\n"
- "foe 2 to 5 times.");
+ "Hurls round objects at the\n"
+ "foe 2 to 5 times.");
static const u8 sLeechLifeDescription[] = _(
- "An attack that steals half\n"
- "the damage inflicted.");
+ "An attack that steals half\n"
+ "the damage inflicted.");
static const u8 sLovelyKissDescription[] = _(
- "Demands a kiss with a scary\n"
- "face that induces sleep.");
+ "Demands a kiss with a scary\n"
+ "face that induces sleep.");
static const u8 sSkyAttackDescription[] = _(
- "Searches out weak spots,\n"
- "then strikes the next turn.");
+ "Searches out weak spots,\n"
+ "then strikes the next turn.");
static const u8 sTransformDescription[] = _(
- "Alters the user's cells to\n"
- "become a copy of the foe.");
+ "Alters the user's cells to\n"
+ "become a copy of the foe.");
static const u8 sBubbleDescription[] = _(
- "An attack using bubbles.\n"
- "May lower the foe's SPEED.");
+ "An attack using bubbles.\n"
+ "May lower the foe's SPEED.");
static const u8 sDizzyPunchDescription[] = _(
- "A rhythmic punch that may\n"
- "confuse the foe.");
+ "A rhythmic punch that may\n"
+ "confuse the foe.");
static const u8 sSporeDescription[] = _(
- "Scatters a cloud of spores\n"
- "that always induce sleep.");
+ "Scatters a cloud of spores\n"
+ "that always induce sleep.");
static const u8 sFlashDescription[] = _(
- "Looses a powerful blast of\n"
- "light that cuts accuracy.");
+ "Looses a powerful blast of\n"
+ "light that cuts accuracy.");
static const u8 sPsywaveDescription[] = _(
- "Attacks with a psychic\n"
- "wave of varying intensity.");
+ "Attacks with a psychic\n"
+ "wave of varying intensity.");
static const u8 sSplashDescription[] = _(
- "It's just a splash...\n"
- "Has no effect whatsoever.");
+ "It's just a splash...\n"
+ "Has no effect whatsoever.");
static const u8 sAcidArmorDescription[] = _(
- "Liquifies the user's body\n"
- "to sharply raise DEFENSE.");
+ "Liquifies the user's body\n"
+ "to sharply raise DEFENSE.");
static const u8 sCrabhammerDescription[] = _(
- "Hammers with a pincer. Has a\n"
- "high critical-hit ratio.");
+ "Hammers with a pincer. Has a\n"
+ "high critical-hit ratio.");
static const u8 sExplosionDescription[] = _(
- "Inflicts severe damage but\n"
- "makes the user faint.");
+ "Inflicts severe damage but\n"
+ "makes the user faint.");
static const u8 sFurySwipesDescription[] = _(
- "Rakes the foe with sharp\n"
- "claws, etc., 2 to 5 times.");
+ "Rakes the foe with sharp\n"
+ "claws, etc., 2 to 5 times.");
static const u8 sBonemerangDescription[] = _(
- "Throws a bone boomerang\n"
- "that strikes twice.");
+ "Throws a bone boomerang\n"
+ "that strikes twice.");
static const u8 sRestDescription[] = _(
- "The user sleeps for 2 turns,\n"
- "restoring HP and status.");
+ "The user sleeps for 2 turns,\n"
+ "restoring HP and status.");
static const u8 sRockSlideDescription[] = _(
- "Large boulders are hurled.\n"
- "May cause flinching.");
+ "Large boulders are hurled.\n"
+ "May cause flinching.");
static const u8 sHyperFangDescription[] = _(
- "Attacks with sharp fangs.\n"
- "May cause flinching.");
+ "Attacks with sharp fangs.\n"
+ "May cause flinching.");
static const u8 sSharpenDescription[] = _(
- "Reduces the polygon count\n"
- "and raises ATTACK.");
+ "Reduces the polygon count\n"
+ "and raises ATTACK.");
static const u8 sConversionDescription[] = _(
- "Changes the user's type\n"
- "into a known move's type.");
+ "Changes the user's type\n"
+ "into a known move's type.");
static const u8 sTriAttackDescription[] = _(
- "Fires three types of beams\n"
- "at the same time.");
+ "Fires three types of beams\n"
+ "at the same time.");
static const u8 sSuperFangDescription[] = _(
- "Attacks with sharp fangs\n"
- "and cuts half the foe's HP.");
+ "Attacks with sharp fangs\n"
+ "and cuts half the foe's HP.");
static const u8 sSlashDescription[] = _(
- "Slashes with claws, etc. Has\n"
- "a high critical-hit ratio.");
+ "Slashes with claws, etc. Has\n"
+ "a high critical-hit ratio.");
static const u8 sSubstituteDescription[] = _(
- "Creates a decoy using 1/4\n"
- "of the user's maximum HP.");
+ "Creates a decoy using 1/4\n"
+ "of the user's maximum HP.");
static const u8 sStruggleDescription[] = _(
- "Used only if all PP are gone.\n"
- "Also hurts the user a little.");
+ "Used only if all PP are gone.\n"
+ "Also hurts the user a little.");
static const u8 sSketchDescription[] = _(
- "Copies the foe's last move\n"
- "permanently.");
+ "Copies the foe's last move\n"
+ "permanently.");
static const u8 sTripleKickDescription[] = _(
- "Kicks the foe 3 times in a\n"
- "row with rising intensity.");
+ "Kicks the foe 3 times in a\n"
+ "row with rising intensity.");
static const u8 sThiefDescription[] = _(
- "While attacking, it may\n"
- "steal the foe's held item.");
+ "While attacking, it may\n"
+ "steal the foe's held item.");
static const u8 sSpiderWebDescription[] = _(
- "Ensnares the foe to stop it\n"
- "from fleeing or switching.");
+ "Ensnares the foe to stop it\n"
+ "from fleeing or switching.");
static const u8 sMindReaderDescription[] = _(
- "Senses the foe's action to\n"
- "ensure the next move's hit.");
+ "Senses the foe's action to\n"
+ "ensure the next move's hit.");
static const u8 sNightmareDescription[] = _(
- "Inflicts 1/4 damage on a\n"
- "sleeping foe every turn.");
+ "Inflicts 1/4 damage on a\n"
+ "sleeping foe every turn.");
static const u8 sFlameWheelDescription[] = _(
- "A fiery charge attack that\n"
- "may inflict a burn.");
+ "A fiery charge attack that\n"
+ "may inflict a burn.");
static const u8 sSnoreDescription[] = _(
- "A loud attack that can be\n"
- "used only while asleep.");
+ "A loud attack that can be\n"
+ "used only while asleep.");
static const u8 sCurseDescription[] = _(
- "A move that functions\n"
- "differently for GHOSTS.");
+ "A move that functions\n"
+ "differently for GHOSTS.");
static const u8 sFlailDescription[] = _(
- "Inflicts more damage when\n"
- "the user's HP is down.");
+ "Inflicts more damage when\n"
+ "the user's HP is down.");
static const u8 sConversion2Description[] = _(
- "Makes the user resistant\n"
- "to the last attack's type.");
+ "Makes the user resistant\n"
+ "to the last attack's type.");
static const u8 sAeroblastDescription[] = _(
- "Launches a vacuumed blast.\n"
- "High critical-hit ratio.");
+ "Launches a vacuumed blast.\n"
+ "High critical-hit ratio.");
static const u8 sCottonSporeDescription[] = _(
- "Spores cling to the foe,\n"
- "sharply reducing SPEED.");
+ "Spores cling to the foe,\n"
+ "sharply reducing SPEED.");
static const u8 sReversalDescription[] = _(
- "Inflicts more damage when\n"
- "the user's HP is down.");
+ "Inflicts more damage when\n"
+ "the user's HP is down.");
static const u8 sSpiteDescription[] = _(
- "Spitefully cuts the PP\n"
- "of the foe's last move.");
+ "Spitefully cuts the PP\n"
+ "of the foe's last move.");
static const u8 sPowderSnowDescription[] = _(
- "Blasts the foe with a snowy\n"
- "gust. May cause freezing.");
+ "Blasts the foe with a snowy\n"
+ "gust. May cause freezing.");
static const u8 sProtectDescription[] = _(
- "Evades attack, but may fail\n"
- "if used in succession.");
+ "Evades attack, but may fail\n"
+ "if used in succession.");
static const u8 sMachPunchDescription[] = _(
- "A punch is thrown at wicked\n"
- "speed to strike first.");
+ "A punch is thrown at wicked\n"
+ "speed to strike first.");
static const u8 sScaryFaceDescription[] = _(
- "Frightens with a scary face\n"
- "to sharply reduce SPEED.");
+ "Frightens with a scary face\n"
+ "to sharply reduce SPEED.");
static const u8 sFaintAttackDescription[] = _(
- "Draws the foe close, then\n"
- "strikes without fail.");
+ "Draws the foe close, then\n"
+ "strikes without fail.");
static const u8 sSweetKissDescription[] = _(
- "Demands a kiss with a cute\n"
- "look. May cause confusion.");
+ "Demands a kiss with a cute\n"
+ "look. May cause confusion.");
static const u8 sBellyDrumDescription[] = _(
- "Maximizes ATTACK while\n"
- "sacrificing HP.");
+ "Maximizes ATTACK while\n"
+ "sacrificing HP.");
static const u8 sSludgeBombDescription[] = _(
- "Sludge is hurled to inflict\n"
- "damage. May also poison.");
+ "Sludge is hurled to inflict\n"
+ "damage. May also poison.");
static const u8 sMudSlapDescription[] = _(
- "Hurls mud in the foe's face\n"
- "to reduce its accuracy.");
+ "Hurls mud in the foe's face\n"
+ "to reduce its accuracy.");
static const u8 sOctazookaDescription[] = _(
- "Fires a lump of ink to\n"
- "damage and cut accuracy.");
+ "Fires a lump of ink to\n"
+ "damage and cut accuracy.");
static const u8 sSpikesDescription[] = _(
- "Sets spikes that hurt a \n"
- "foe switching in.");
+ "Sets spikes that hurt a \n"
+ "foe switching in.");
static const u8 sZapCannonDescription[] = _(
- "Powerful and sure to cause\n"
- "paralysis, but inaccurate.");
+ "Powerful and sure to cause\n"
+ "paralysis, but inaccurate.");
static const u8 sForesightDescription[] = _(
- "Negates the foe's efforts\n"
- "to heighten evasiveness.");
+ "Negates the foe's efforts\n"
+ "to heighten evasiveness.");
static const u8 sDestinyBondDescription[] = _(
- "If the user faints, the foe\n"
- "is also made to faint.");
+ "If the user faints, the foe\n"
+ "is also made to faint.");
static const u8 sPerishSongDescription[] = _(
- "Any POKéMON hearing this\n"
- "song faints in 3 turns.");
+ "Any POKéMON hearing this\n"
+ "song faints in 3 turns.");
static const u8 sIcyWindDescription[] = _(
- "A chilling attack that\n"
- "lowers the foe's SPEED.");
+ "A chilling attack that\n"
+ "lowers the foe's SPEED.");
static const u8 sDetectDescription[] = _(
- "Evades attack, but may fail\n"
- "if used in succession.");
+ "Evades attack, but may fail\n"
+ "if used in succession.");
static const u8 sBoneRushDescription[] = _(
- "Strikes the foe with a bone\n"
- "in hand 2 to 5 times.");
+ "Strikes the foe with a bone\n"
+ "in hand 2 to 5 times.");
static const u8 sLockOnDescription[] = _(
- "Locks on to the foe to\n"
- "ensure the next move hits.");
+ "Locks on to the foe to\n"
+ "ensure the next move hits.");
static const u8 sOutrageDescription[] = _(
- "A rampage of 2 to 3 turns\n"
- "that confuses the user.");
+ "A rampage of 2 to 3 turns\n"
+ "that confuses the user.");
static const u8 sSandstormDescription[] = _(
- "Causes a sandstorm that\n"
- "rages for several turns.");
+ "Causes a sandstorm that\n"
+ "rages for several turns.");
static const u8 sGigaDrainDescription[] = _(
- "An attack that steals half\n"
- "the damage inflicted.");
+ "An attack that steals half\n"
+ "the damage inflicted.");
static const u8 sEndureDescription[] = _(
- "Endures any attack for\n"
- "1 turn, leaving at least 1HP.");
+ "Endures any attack for\n"
+ "1 turn, leaving at least 1HP.");
static const u8 sCharmDescription[] = _(
- "Charms the foe and sharply\n"
- "reduces its ATTACK.");
+ "Charms the foe and sharply\n"
+ "reduces its ATTACK.");
static const u8 sRolloutDescription[] = _(
- "An attack lasting 5 turns\n"
- "with rising intensity.");
+ "An attack lasting 5 turns\n"
+ "with rising intensity.");
static const u8 sFalseSwipeDescription[] = _(
- "An attack that leaves the\n"
- "foe with at least 1 HP.");
+ "An attack that leaves the\n"
+ "foe with at least 1 HP.");
static const u8 sSwaggerDescription[] = _(
- "Confuses the foe, but also\n"
- "sharply raises ATTACK.");
+ "Confuses the foe, but also\n"
+ "sharply raises ATTACK.");
static const u8 sMilkDrinkDescription[] = _(
- "Recovers up to half the\n"
- "user's maximum HP.");
+ "Recovers up to half the\n"
+ "user's maximum HP.");
static const u8 sSparkDescription[] = _(
- "An electrified tackle that\n"
- "may paralyze the foe.");
+ "An electrified tackle that\n"
+ "may paralyze the foe.");
static const u8 sFuryCutterDescription[] = _(
- "An attack that intensifies\n"
- "on each successive hit.");
+ "An attack that intensifies\n"
+ "on each successive hit.");
static const u8 sSteelWingDescription[] = _(
- "Strikes the foe with hard\n"
- "wings spread wide.");
+ "Strikes the foe with hard\n"
+ "wings spread wide.");
static const u8 sMeanLookDescription[] = _(
- "Fixes the foe with a mean\n"
- "look that prevents escape.");
+ "Fixes the foe with a mean\n"
+ "look that prevents escape.");
static const u8 sAttractDescription[] = _(
- "Makes the opposite gender\n"
- "less likely to attack.");
+ "Makes the opposite gender\n"
+ "less likely to attack.");
static const u8 sSleepTalkDescription[] = _(
- "Uses an available move\n"
- "randomly while asleep.");
+ "Uses an available move\n"
+ "randomly while asleep.");
static const u8 sHealBellDescription[] = _(
- "Chimes soothingly to heal\n"
- "all status abnormalities.");
+ "Chimes soothingly to heal\n"
+ "all status abnormalities.");
static const u8 sReturnDescription[] = _(
- "An attack that increases\n"
- "in power with friendship.");
+ "An attack that increases\n"
+ "in power with friendship.");
static const u8 sPresentDescription[] = _(
- "A gift in the form of a\n"
- "bomb. May restore HP.");
+ "A gift in the form of a\n"
+ "bomb. May restore HP.");
static const u8 sFrustrationDescription[] = _(
- "An attack that is stronger\n"
- "if the TRAINER is disliked.");
+ "An attack that is stronger\n"
+ "if the TRAINER is disliked.");
static const u8 sSafeguardDescription[] = _(
- "A mystical force prevents\n"
- "all status problems.");
+ "A mystical force prevents\n"
+ "all status problems.");
static const u8 sPainSplitDescription[] = _(
- "Adds the user and foe's HP,\n"
- "then shares them equally.");
+ "Adds the user and foe's HP,\n"
+ "then shares them equally.");
static const u8 sSacredFireDescription[] = _(
- "A mystical fire attack that\n"
- "may inflict a burn.");
+ "A mystical fire attack that\n"
+ "may inflict a burn.");
static const u8 sMagnitudeDescription[] = _(
- "A ground-shaking attack\n"
- "of random intensity.");
+ "A ground-shaking attack\n"
+ "of random intensity.");
static const u8 sDynamicPunchDescription[] = _(
- "Powerful and sure to cause\n"
- "confusion, but inaccurate.");
+ "Powerful and sure to cause\n"
+ "confusion, but inaccurate.");
static const u8 sMegahornDescription[] = _(
- "A brutal ramming attack\n"
- "using out-thrust horns.");
+ "A brutal ramming attack\n"
+ "using out-thrust horns.");
static const u8 sDragonBreathDescription[] = _(
- "Strikes the foe with an\n"
- "incredible blast of breath.");
+ "Strikes the foe with an\n"
+ "incredible blast of breath.");
static const u8 sBatonPassDescription[] = _(
- "Switches out the user while\n"
- "keeping effects in play.");
+ "Switches out the user while\n"
+ "keeping effects in play.");
static const u8 sEncoreDescription[] = _(
- "Makes the foe repeat its\n"
- "last move over 2 to 6 turns.");
+ "Makes the foe repeat its\n"
+ "last move over 2 to 6 turns.");
static const u8 sPursuitDescription[] = _(
- "Inflicts bad damage if used\n"
- "on a foe switching out.");
+ "Inflicts bad damage if used\n"
+ "on a foe switching out.");
static const u8 sRapidSpinDescription[] = _(
- "Spins the body at high\n"
- "speed to strike the foe.");
+ "Spins the body at high\n"
+ "speed to strike the foe.");
static const u8 sSweetScentDescription[] = _(
- "Allures the foe to reduce\n"
- "evasiveness.");
+ "Allures the foe to reduce\n"
+ "evasiveness.");
static const u8 sIronTailDescription[] = _(
- "Attacks with a rock-hard\n"
- "tail. May lower DEFENSE.");
+ "Attacks with a rock-hard\n"
+ "tail. May lower DEFENSE.");
static const u8 sMetalClawDescription[] = _(
- "A claw attack that may\n"
- "raise the user's ATTACK.");
+ "A claw attack that may\n"
+ "raise the user's ATTACK.");
static const u8 sVitalThrowDescription[] = _(
- "Makes the user's move last,\n"
- "but it never misses.");
+ "Makes the user's move last,\n"
+ "but it never misses.");
static const u8 sMorningSunDescription[] = _(
- "Restores HP. The amount\n"
- "varies with the weather.");
+ "Restores HP. The amount\n"
+ "varies with the weather.");
static const u8 sSynthesisDescription[] = _(
- "Restores HP. The amount\n"
- "varies with the weather.");
+ "Restores HP. The amount\n"
+ "varies with the weather.");
static const u8 sMoonlightDescription[] = _(
- "Restores HP. The amount\n"
- "varies with the weather.");
+ "Restores HP. The amount\n"
+ "varies with the weather.");
static const u8 sHiddenPowerDescription[] = _(
- "The effectiveness varies\n"
- "with the user.");
+ "The effectiveness varies\n"
+ "with the user.");
static const u8 sCrossChopDescription[] = _(
- "A double-chopping attack.\n"
- "High critical-hit ratio.");
+ "A double-chopping attack.\n"
+ "High critical-hit ratio.");
static const u8 sTwisterDescription[] = _(
- "Whips up a vicious twister\n"
- "to tear at the foe.");
+ "Whips up a vicious twister\n"
+ "to tear at the foe.");
static const u8 sRainDanceDescription[] = _(
- "Boosts the power of WATER-\n"
- "type moves for 5 turns.");
+ "Boosts the power of WATER-\n"
+ "type moves for 5 turns.");
static const u8 sSunnyDayDescription[] = _(
- "Boosts the power of FIRE-\n"
- "type moves for 5 turns.");
+ "Boosts the power of FIRE-\n"
+ "type moves for 5 turns.");
static const u8 sCrunchDescription[] = _(
- "Crunches with sharp fangs.\n"
- "May lower SP. DEF.");
+ "Crunches with sharp fangs.\n"
+ "May lower SP. DEF.");
static const u8 sMirrorCoatDescription[] = _(
- "Counters the foe's special\n"
- "attack at double the power.");
+ "Counters the foe's special\n"
+ "attack at double the power.");
static const u8 sPsychUpDescription[] = _(
- "Copies the foe's effect(s)\n"
- "and gives to the user.");
+ "Copies the foe's effect(s)\n"
+ "and gives to the user.");
static const u8 sExtremeSpeedDescription[] = _(
- "An extremely fast and\n"
- "powerful attack.");
+ "An extremely fast and\n"
+ "powerful attack.");
static const u8 sAncientPowerDescription[] = _(
- "An attack that may raise\n"
- "all stats.");
+ "An attack that may raise\n"
+ "all stats.");
static const u8 sShadowBallDescription[] = _(
- "Hurls a black blob that may\n"
- "lower the foe's SP. DEF.");
+ "Hurls a black blob that may\n"
+ "lower the foe's SP. DEF.");
static const u8 sFutureSightDescription[] = _(
- "Heightens inner power to\n"
- "strike 2 turns later.");
+ "Heightens inner power to\n"
+ "strike 2 turns later.");
static const u8 sRockSmashDescription[] = _(
- "A rock-crushing attack\n"
- "that may lower DEFENSE.");
+ "A rock-crushing attack\n"
+ "that may lower DEFENSE.");
static const u8 sWhirlpoolDescription[] = _(
- "Traps and hurts the foe in\n"
- "a whirlpool for 2 to 5 turns.");
+ "Traps and hurts the foe in\n"
+ "a whirlpool for 2 to 5 turns.");
static const u8 sBeatUpDescription[] = _(
- "Summons party POKéMON to\n"
- "join in the attack.");
+ "Summons party POKéMON to\n"
+ "join in the attack.");
static const u8 sFakeOutDescription[] = _(
- "A 1st-turn, 1st-strike move\n"
- "that causes flinching.");
+ "A 1st-turn, 1st-strike move\n"
+ "that causes flinching.");
static const u8 sUproarDescription[] = _(
- "Causes an uproar for 2 to 5\n"
- "turns and prevents sleep.");
+ "Causes an uproar for 2 to 5\n"
+ "turns and prevents sleep.");
static const u8 sStockpileDescription[] = _(
- "Charges up power for up to\n"
- "3 turns.");
+ "Charges up power for up to\n"
+ "3 turns.");
static const u8 sSpitUpDescription[] = _(
- "Releases stockpiled power\n"
- "(the more the better).");
+ "Releases stockpiled power\n"
+ "(the more the better).");
static const u8 sSwallowDescription[] = _(
- "Absorbs stockpiled power\n"
- "and restores HP.");
+ "Absorbs stockpiled power\n"
+ "and restores HP.");
static const u8 sHeatWaveDescription[] = _(
- "Exhales a hot breath on the\n"
- "foe. May inflict a burn.");
+ "Exhales a hot breath on the\n"
+ "foe. May inflict a burn.");
static const u8 sHailDescription[] = _(
- "Summons a hailstorm that\n"
- "strikes every turn.");
+ "Summons a hailstorm that\n"
+ "strikes every turn.");
static const u8 sTormentDescription[] = _(
- "Torments the foe and stops\n"
- "successive use of a move.");
+ "Torments the foe and stops\n"
+ "successive use of a move.");
static const u8 sFlatterDescription[] = _(
- "Confuses the foe, but\n"
- "raises its SP. ATK.");
+ "Confuses the foe, but\n"
+ "raises its SP. ATK.");
static const u8 sWillOWispDescription[] = _(
- "Inflicts a burn on the foe\n"
- "with intense fire.");
+ "Inflicts a burn on the foe\n"
+ "with intense fire.");
static const u8 sMementoDescription[] = _(
- "The user faints and lowers\n"
- "the foe's abilities.");
+ "The user faints and lowers\n"
+ "the foe's abilities.");
static const u8 sFacadeDescription[] = _(
- "Boosts ATTACK when burned,\n"
- "paralyzed, or poisoned.");
+ "Boosts ATTACK when burned,\n"
+ "paralyzed, or poisoned.");
static const u8 sFocusPunchDescription[] = _(
- "A powerful loyalty attack.\n"
- "The user flinches if hit.");
+ "A powerful loyalty attack.\n"
+ "The user flinches if hit.");
static const u8 sSmellingSaltDescription[] = _(
- "Powerful against paralyzed\n"
- "foes, but also heals them.");
+ "Powerful against paralyzed\n"
+ "foes, but also heals them.");
static const u8 sFollowMeDescription[] = _(
- "Draws attention to make\n"
- "foes attack only the user.");
+ "Draws attention to make\n"
+ "foes attack only the user.");
static const u8 sNaturePowerDescription[] = _(
- "The type of attack varies\n"
- "depending on the location.");
+ "The type of attack varies\n"
+ "depending on the location.");
static const u8 sChargeDescription[] = _(
- "Charges power to boost the\n"
- "electric move used next.");
+ "Charges power to boost the\n"
+ "electric move used next.");
static const u8 sTauntDescription[] = _(
- "Taunts the foe into only\n"
- "using attack moves.");
+ "Taunts the foe into only\n"
+ "using attack moves.");
static const u8 sHelpingHandDescription[] = _(
- "Boosts the power of the\n"
- "recipient's moves.");
+ "Boosts the power of the\n"
+ "recipient's moves.");
static const u8 sTrickDescription[] = _(
- "Tricks the foe into trading\n"
- "held items.");
+ "Tricks the foe into trading\n"
+ "held items.");
static const u8 sRolePlayDescription[] = _(
- "Mimics the target and\n"
- "copies its special ability.");
+ "Mimics the target and\n"
+ "copies its special ability.");
static const u8 sWishDescription[] = _(
- "A wish that restores HP.\n"
- "It takes time to work.");
+ "A wish that restores HP.\n"
+ "It takes time to work.");
static const u8 sAssistDescription[] = _(
- "Attacks randomly with one\n"
- "of the partner's moves.");
+ "Attacks randomly with one\n"
+ "of the partner's moves.");
static const u8 sIngrainDescription[] = _(
- "Lays roots that restore HP.\n"
- "The user can't switch out.");
+ "Lays roots that restore HP.\n"
+ "The user can't switch out.");
static const u8 sSuperpowerDescription[] = _(
- "Boosts strength sharply,\n"
- "but lowers abilities.");
+ "Boosts strength sharply,\n"
+ "but lowers abilities.");
static const u8 sMagicCoatDescription[] = _(
- "Reflects special effects\n"
- "back to the attacker.");
+ "Reflects special effects\n"
+ "back to the attacker.");
static const u8 sRecycleDescription[] = _(
- "Recycles a used item for\n"
- "one more use.");
+ "Recycles a used item for\n"
+ "one more use.");
static const u8 sRevengeDescription[] = _(
- "An attack that gains power\n"
- "if injured by the foe.");
+ "An attack that gains power\n"
+ "if injured by the foe.");
static const u8 sBrickBreakDescription[] = _(
- "Destroys barriers such as\n"
- "REFLECT and causes damage.");
+ "Destroys barriers such as\n"
+ "REFLECT and causes damage.");
static const u8 sYawnDescription[] = _(
- "Lulls the foe into yawning,\n"
- "then sleeping next turn.");
+ "Lulls the foe into yawning,\n"
+ "then sleeping next turn.");
static const u8 sKnockOffDescription[] = _(
- "Knocks down the foe's held\n"
- "item to prevent its use.");
+ "Knocks down the foe's held\n"
+ "item to prevent its use.");
static const u8 sEndeavorDescription[] = _(
- "Gains power if the user's HP\n"
- "is lower than the foe's HP.");
+ "Gains power if the user's HP\n"
+ "is lower than the foe's HP.");
static const u8 sEruptionDescription[] = _(
- "The higher the user's HP,\n"
- "the more damage caused.");
+ "The higher the user's HP,\n"
+ "the more damage caused.");
static const u8 sSkillSwapDescription[] = _(
- "The user swaps special\n"
- "abilities with the target.");
+ "The user swaps special\n"
+ "abilities with the target.");
static const u8 sImprisonDescription[] = _(
- "Prevents foes from using\n"
- "moves known by the user.");
+ "Prevents foes from using\n"
+ "moves known by the user.");
static const u8 sRefreshDescription[] = _(
- "Heals poisoning, paralysis,\n"
- "or a burn.");
+ "Heals poisoning, paralysis,\n"
+ "or a burn.");
static const u8 sGrudgeDescription[] = _(
- "If the user faints, deletes\n"
- "all PP of foe's last move.");
+ "If the user faints, deletes\n"
+ "all PP of foe's last move.");
static const u8 sSnatchDescription[] = _(
- "Steals the effects of the\n"
- "move the target uses next.");
+ "Steals the effects of the\n"
+ "move the target uses next.");
static const u8 sSecretPowerDescription[] = _(
- "An attack with effects\n"
- "that vary by location.");
+ "An attack with effects\n"
+ "that vary by location.");
static const u8 sDiveDescription[] = _(
- "Dives underwater the first\n"
- "turn and strikes next turn.");
+ "Dives underwater the first\n"
+ "turn and strikes next turn.");
static const u8 sArmThrustDescription[] = _(
- "Straight-arm punches that\n"
- "strike the foe 2 to 5 times.");
+ "Straight-arm punches that\n"
+ "strike the foe 2 to 5 times.");
static const u8 sCamouflageDescription[] = _(
- "Alters the POKéMON's type\n"
- "depending on the location.");
+ "Alters the POKéMON's type\n"
+ "depending on the location.");
static const u8 sTailGlowDescription[] = _(
- "Flashes a light that sharply\n"
- "raises SP. ATK.");
+ "Flashes a light that sharply\n"
+ "raises SP. ATK.");
static const u8 sLusterPurgeDescription[] = _(
- "Attacks with a burst of\n"
- "light. May lower SP. DEF.");
+ "Attacks with a burst of\n"
+ "light. May lower SP. DEF.");
static const u8 sMistBallDescription[] = _(
- "Attacks with a flurry of\n"
- "down. May lower SP. ATK.");
+ "Attacks with a flurry of\n"
+ "down. May lower SP. ATK.");
static const u8 sFeatherDanceDescription[] = _(
- "Envelops the foe with down\n"
- "to sharply reduce ATTACK.");
+ "Envelops the foe with down\n"
+ "to sharply reduce ATTACK.");
static const u8 sTeeterDanceDescription[] = _(
- "Confuses all POKéMON on\n"
- "the scene.");
+ "Confuses all POKéMON on\n"
+ "the scene.");
static const u8 sBlazeKickDescription[] = _(
- "A kick with a high critical-\n"
- "hit ratio. May cause a burn.");
+ "A kick with a high critical-\n"
+ "hit ratio. May cause a burn.");
static const u8 sMudSportDescription[] = _(
- "Covers the user in mud to\n"
- "raise electrical resistance.");
+ "Covers the user in mud to\n"
+ "raise electrical resistance.");
static const u8 sIceBallDescription[] = _(
- "A 5-turn attack that gains\n"
- "power on successive hits.");
+ "A 5-turn attack that gains\n"
+ "power on successive hits.");
static const u8 sNeedleArmDescription[] = _(
- "Attacks with thorny arms.\n"
- "May cause flinching.");
+ "Attacks with thorny arms.\n"
+ "May cause flinching.");
static const u8 sSlackOffDescription[] = _(
- "Slacks off and restores\n"
- "half the maximum HP.");
+ "Slacks off and restores\n"
+ "half the maximum HP.");
static const u8 sHyperVoiceDescription[] = _(
- "A loud attack that uses\n"
- "sound waves to injure.");
+ "A loud attack that uses\n"
+ "sound waves to injure.");
static const u8 sPoisonFangDescription[] = _(
- "A sharp-fanged attack.\n"
- "May badly poison the foe.");
+ "A sharp-fanged attack.\n"
+ "May badly poison the foe.");
static const u8 sCrushClawDescription[] = _(
- "Tears at the foe with sharp\n"
- "claws. May lower DEFENSE.");
+ "Tears at the foe with sharp\n"
+ "claws. May lower DEFENSE.");
static const u8 sBlastBurnDescription[] = _(
- "Powerful, but leaves the\n"
- "user immobile the next turn.");
+ "Powerful, but leaves the\n"
+ "user immobile the next turn.");
static const u8 sHydroCannonDescription[] = _(
- "Powerful, but leaves the\n"
- "user immobile the next turn.");
+ "Powerful, but leaves the\n"
+ "user immobile the next turn.");
static const u8 sMeteorMashDescription[] = _(
- "Fires a meteor-like punch.\n"
- "May raise ATTACK.");
+ "Fires a meteor-like punch.\n"
+ "May raise ATTACK.");
static const u8 sAstonishDescription[] = _(
- "An attack that may shock\n"
- "the foe into flinching.");
+ "An attack that may shock\n"
+ "the foe into flinching.");
static const u8 sWeatherBallDescription[] = _(
- "The move's type and power\n"
- "change with the weather.");
+ "The move's type and power\n"
+ "change with the weather.");
static const u8 sAromatherapyDescription[] = _(
- "Heals all status problems\n"
- "with a soothing scent.");
+ "Heals all status problems\n"
+ "with a soothing scent.");
static const u8 sFakeTearsDescription[] = _(
- "Feigns crying to sharply\n"
- "lower the foe's SP. DEF.");
+ "Feigns crying to sharply\n"
+ "lower the foe's SP. DEF.");
static const u8 sAirCutterDescription[] = _(
- "Hacks with razorlike wind.\n"
- "High critical-hit ratio.");
+ "Hacks with razorlike wind.\n"
+ "High critical-hit ratio.");
static const u8 sOverheatDescription[] = _(
- "Allows a full-power attack,\n"
- "but sharply lowers SP. ATK.");
+ "Allows a full-power attack,\n"
+ "but sharply lowers SP. ATK.");
static const u8 sOdorSleuthDescription[] = _(
- "Negates the foe's efforts\n"
- "to heighten evasiveness.");
+ "Negates the foe's efforts\n"
+ "to heighten evasiveness.");
static const u8 sRockTombDescription[] = _(
- "Stops the foe from moving\n"
- "with rocks and cuts SPEED.");
+ "Stops the foe from moving\n"
+ "with rocks and cuts SPEED.");
static const u8 sSilverWindDescription[] = _(
- "A powdery attack that may\n"
- "raise abilities.");
+ "A powdery attack that may\n"
+ "raise abilities.");
static const u8 sMetalSoundDescription[] = _(
- "Emits a horrible screech\n"
- "that sharply lowers SP. DEF.");
+ "Emits a horrible screech\n"
+ "that sharply lowers SP. DEF.");
static const u8 sGrassWhistleDescription[] = _(
- "Lulls the foe into sleep\n"
- "with a pleasant melody.");
+ "Lulls the foe into sleep\n"
+ "with a pleasant melody.");
static const u8 sTickleDescription[] = _(
- "Makes the foe laugh to\n"
- "lower ATTACK and DEFENSE.");
+ "Makes the foe laugh to\n"
+ "lower ATTACK and DEFENSE.");
static const u8 sCosmicPowerDescription[] = _(
- "Raises DEFENSE and SP. DEF\n"
- "with a mystic power.");
+ "Raises DEFENSE and SP. DEF\n"
+ "with a mystic power.");
static const u8 sWaterSpoutDescription[] = _(
- "Inflicts more damage if the\n"
- "user's HP is high.");
+ "Inflicts more damage if the\n"
+ "user's HP is high.");
static const u8 sSignalBeamDescription[] = _(
- "A strange beam attack that\n"
- "may confuse the foe.");
+ "A strange beam attack that\n"
+ "may confuse the foe.");
static const u8 sShadowPunchDescription[] = _(
- "An unavoidable punch that\n"
- "is thrown from shadows.");
+ "An unavoidable punch that\n"
+ "is thrown from shadows.");
static const u8 sExtrasensoryDescription[] = _(
- "Attacks with a peculiar\n"
- "power. May cause flinching.");
+ "Attacks with a peculiar\n"
+ "power. May cause flinching.");
static const u8 sSkyUppercutDescription[] = _(
- "An uppercut thrown as if\n"
- "leaping into the sky.");
+ "An uppercut thrown as if\n"
+ "leaping into the sky.");
static const u8 sSandTombDescription[] = _(
- "Traps and hurts the foe in\n"
- "quicksand for 2 to 5 turns.");
+ "Traps and hurts the foe in\n"
+ "quicksand for 2 to 5 turns.");
static const u8 sSheerColdDescription[] = _(
- "A chilling attack that\n"
- "causes fainting if it hits.");
+ "A chilling attack that\n"
+ "causes fainting if it hits.");
static const u8 sMuddyWaterDescription[] = _(
- "Attacks with muddy water.\n"
- "May lower accuracy.");
+ "Attacks with muddy water.\n"
+ "May lower accuracy.");
static const u8 sBulletSeedDescription[] = _(
- "Shoots 2 to 5 seeds in a row\n"
- "to strike the foe.");
+ "Shoots 2 to 5 seeds in a row\n"
+ "to strike the foe.");
static const u8 sAerialAceDescription[] = _(
- "An extremely speedy and\n"
- "unavoidable attack.");
+ "An extremely speedy and\n"
+ "unavoidable attack.");
static const u8 sIcicleSpearDescription[] = _(
- "Attacks the foe by firing\n"
- "2 to 5 icicles in a row.");
+ "Attacks the foe by firing\n"
+ "2 to 5 icicles in a row.");
static const u8 sIronDefenseDescription[] = _(
- "Hardens the body's surface\n"
- "to sharply raise DEFENSE.");
+ "Hardens the body's surface\n"
+ "to sharply raise DEFENSE.");
static const u8 sBlockDescription[] = _(
- "Blocks the foe's way to\n"
- "prevent escape.");
+ "Blocks the foe's way to\n"
+ "prevent escape.");
static const u8 sHowlDescription[] = _(
- "Howls to raise the spirit\n"
- "and boosts ATTACK.");
+ "Howls to raise the spirit\n"
+ "and boosts ATTACK.");
static const u8 sDragonClawDescription[] = _(
- "Slashes the foe with sharp\n"
- "claws.");
+ "Slashes the foe with sharp\n"
+ "claws.");
static const u8 sFrenzyPlantDescription[] = _(
- "Powerful, but leaves the\n"
- "user immobile the next turn.");
+ "Powerful, but leaves the\n"
+ "user immobile the next turn.");
static const u8 sBulkUpDescription[] = _(
- "Bulks up the body to boost\n"
- "both ATTACK and DEFENSE.");
+ "Bulks up the body to boost\n"
+ "both ATTACK and DEFENSE.");
static const u8 sBounceDescription[] = _(
- "Bounces up, then down the\n"
- "next turn. May paralyze.");
+ "Bounces up, then down the\n"
+ "next turn. May paralyze.");
static const u8 sMudShotDescription[] = _(
- "Hurls mud at the foe and\n"
- "reduces SPEED.");
+ "Hurls mud at the foe and\n"
+ "reduces SPEED.");
static const u8 sPoisonTailDescription[] = _(
- "Has a high critical-hit\n"
- "ratio. May also poison.");
+ "Has a high critical-hit\n"
+ "ratio. May also poison.");
static const u8 sCovetDescription[] = _(
- "Cutely begs to obtain an\n"
- "item held by the foe.");
+ "Cutely begs to obtain an\n"
+ "item held by the foe.");
static const u8 sVoltTackleDescription[] = _(
- "A life-risking tackle that\n"
- "slightly hurts the user.");
+ "A life-risking tackle that\n"
+ "slightly hurts the user.");
static const u8 sMagicalLeafDescription[] = _(
- "Attacks with a strange leaf\n"
- "that cannot be evaded.");
+ "Attacks with a strange leaf\n"
+ "that cannot be evaded.");
static const u8 sWaterSportDescription[] = _(
- "The user becomes soaked to\n"
- "raise resistance to fire.");
+ "The user becomes soaked to\n"
+ "raise resistance to fire.");
static const u8 sCalmMindDescription[] = _(
- "Raises SP. ATK and SP. DEF\n"
- "by focusing the mind.");
+ "Raises SP. ATK and SP. DEF\n"
+ "by focusing the mind.");
static const u8 sLeafBladeDescription[] = _(
- "Slashes with a sharp leaf.\n"
- "High critical-hit ratio.");
+ "Slashes with a sharp leaf.\n"
+ "High critical-hit ratio.");
static const u8 sDragonDanceDescription[] = _(
- "A mystical dance that ups\n"
- "ATTACK and SPEED.");
+ "A mystical dance that ups\n"
+ "ATTACK and SPEED.");
static const u8 sRockBlastDescription[] = _(
- "Hurls boulders at the foe\n"
- "2 to 5 times in a row.");
+ "Hurls boulders at the foe\n"
+ "2 to 5 times in a row.");
static const u8 sShockWaveDescription[] = _(
- "A fast and unavoidable\n"
- "electric attack.");
+ "A fast and unavoidable\n"
+ "electric attack.");
static const u8 sWaterPulseDescription[] = _(
- "Attacks with ultrasonic\n"
- "waves. May confuse the foe.");
+ "Attacks with ultrasonic\n"
+ "waves. May confuse the foe.");
static const u8 sDoomDesireDescription[] = _(
- "Summons strong sunlight to\n"
- "attack 2 turns later.");
+ "Summons strong sunlight to\n"
+ "attack 2 turns later.");
static const u8 sPsychoBoostDescription[] = _(
- "Allows a full-power attack,\n"
- "but sharply lowers SP. ATK.");
+ "Allows a full-power attack,\n"
+ "but sharply lowers SP. ATK.");
// MOVE_NONE is ignored in this table. Make sure to always subtract 1 before getting the right pointer.
const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] =