diff options
Diffstat (limited to 'src/data')
-rw-r--r-- | src/data/union_room.h | 701 |
1 files changed, 356 insertions, 345 deletions
diff --git a/src/data/union_room.h b/src/data/union_room.h index 902853ddb..cf4b12b5d 100644 --- a/src/data/union_room.h +++ b/src/data/union_room.h @@ -1,29 +1,27 @@ -// const rom data - ALIGNED(4) static const u8 sText_EmptyString[] = _(""); -ALIGNED(4) const u8 sText_Colon[] = _(":"); -ALIGNED(4) const u8 sText_ID[] = _("{ID}"); -ALIGNED(4) const u8 sText_PleaseStartOver[] = _("Please start over from the beginning."); -ALIGNED(4) const u8 sText_WirelessSearchCanceled[] = _("The WIRELESS COMMUNICATION\nSYSTEM search has been canceled."); -ALIGNED(4) const u8 sText_AwaitingCommunucation2[] = _("Awaiting communication\nfrom another player."); // Unused -ALIGNED(4) const u8 sText_AwaitingCommunication[] = _("{STR_VAR_1}! Awaiting\ncommunication from another player."); -ALIGNED(4) const u8 sText_AwaitingLinkPressStart[] = _("{STR_VAR_1}! Awaiting link!\nPress START when everyone's ready."); -ALIGNED(4) const u8 sJPText_SingleBattle[] = _("シングルバトルを かいさいする"); -ALIGNED(4) const u8 sJPText_DoubleBattle[] = _("ダブルバトルを かいさいする"); -ALIGNED(4) const u8 sJPText_MultiBattle[] = _("マルチバトルを かいさいする"); -ALIGNED(4) const u8 sJPText_TradePokemon[] = _("ポケモンこうかんを かいさいする"); -ALIGNED(4) const u8 sJPText_Chat[] = _("チャットを かいさいする"); -ALIGNED(4) const u8 sJPText_DistWonderCard[] = _("ふしぎなカードをくばる"); -ALIGNED(4) const u8 sJPText_DistWonderNews[] = _("ふしぎなニュースをくばる"); -ALIGNED(4) const u8 sJPText_DistMysteryEvent[] = _("ふしぎなできごとを かいさいする"); // Unused -ALIGNED(4) const u8 sJPText_HoldPokemonJump[] = _("なわとびを かいさいする"); -ALIGNED(4) const u8 sJPText_HoldBerryCrush[] = _("きのみマッシャーを かいさいする"); -ALIGNED(4) const u8 sJPText_HoldBerryPicking[] = _("きのみどりを かいさいする"); -ALIGNED(4) const u8 sJPText_HoldSpinTrade[] = _("ぐるぐるこうかんを かいさいする"); -ALIGNED(4) const u8 sJPText_HoldSpinShop[] = _("ぐるぐるショップを かいさいする"); +ALIGNED(4) static const u8 sText_Colon[] = _(":"); +ALIGNED(4) static const u8 sText_ID[] = _("{ID}"); +ALIGNED(4) static const u8 sText_PleaseStartOver[] = _("Please start over from the beginning."); +ALIGNED(4) static const u8 sText_WirelessSearchCanceled[] = _("The WIRELESS COMMUNICATION\nSYSTEM search has been canceled."); +ALIGNED(4) static const u8 sText_AwaitingCommunucation2[] = _("Awaiting communication\nfrom another player."); // Unused +ALIGNED(4) static const u8 sText_AwaitingCommunication[] = _("{STR_VAR_1}! Awaiting\ncommunication from another player."); +ALIGNED(4) static const u8 sText_AwaitingLinkPressStart[] = _("{STR_VAR_1}! Awaiting link!\nPress START when everyone's ready."); +ALIGNED(4) static const u8 sJPText_SingleBattle[] = _("シングルバトルを かいさいする"); +ALIGNED(4) static const u8 sJPText_DoubleBattle[] = _("ダブルバトルを かいさいする"); +ALIGNED(4) static const u8 sJPText_MultiBattle[] = _("マルチバトルを かいさいする"); +ALIGNED(4) static const u8 sJPText_TradePokemon[] = _("ポケモンこうかんを かいさいする"); +ALIGNED(4) static const u8 sJPText_Chat[] = _("チャットを かいさいする"); +ALIGNED(4) static const u8 sJPText_DistWonderCard[] = _("ふしぎなカードをくばる"); +ALIGNED(4) static const u8 sJPText_DistWonderNews[] = _("ふしぎなニュースをくばる"); +ALIGNED(4) static const u8 sJPText_DistMysteryEvent[] = _("ふしぎなできごとを かいさいする"); // Unused +ALIGNED(4) static const u8 sJPText_HoldPokemonJump[] = _("なわとびを かいさいする"); +ALIGNED(4) static const u8 sJPText_HoldBerryCrush[] = _("きのみマッシャーを かいさいする"); +ALIGNED(4) static const u8 sJPText_HoldBerryPicking[] = _("きのみどりを かいさいする"); +ALIGNED(4) static const u8 sJPText_HoldSpinTrade[] = _("ぐるぐるこうかんを かいさいする"); +ALIGNED(4) static const u8 sJPText_HoldSpinShop[] = _("ぐるぐるショップを かいさいする"); // Unused -const u8 *const sJPLinkGroupActionTexts[] = { +static const u8 *const sJPLinkGroupActionTexts[] = { sJPText_SingleBattle, sJPText_DoubleBattle, sJPText_MultiBattle, @@ -40,14 +38,14 @@ const u8 *const sJPLinkGroupActionTexts[] = { sJPText_HoldSpinShop }; -const u8 sText_1PlayerNeeded[] = _("1 player\nneeded."); -const u8 sText_2PlayersNeeded[] = _("2 players\nneeded."); -const u8 sText_3PlayersNeeded[] = _("3 players\nneeded."); -const u8 sText_4PlayersNeeded[] = _("4 players\nneeded."); -const u8 sText_2PlayerMode[] = _("2-PLAYER\nMODE"); -const u8 sText_3PlayerMode[] = _("3-PLAYER\nMODE"); -const u8 sText_4PlayerMode[] = _("4-PLAYER\nMODE"); -const u8 sText_5PlayerMode[] = _("5-PLAYER\nMODE"); +static const u8 sText_1PlayerNeeded[] = _("1 player\nneeded."); +static const u8 sText_2PlayersNeeded[] = _("2 players\nneeded."); +static const u8 sText_3PlayersNeeded[] = _("3 players\nneeded."); +static const u8 sText_4PlayersNeeded[] = _("4 players\nneeded."); +static const u8 sText_2PlayerMode[] = _("2-PLAYER\nMODE"); +static const u8 sText_3PlayerMode[] = _("3-PLAYER\nMODE"); +static const u8 sText_4PlayerMode[] = _("4-PLAYER\nMODE"); +static const u8 sText_5PlayerMode[] = _("5-PLAYER\nMODE"); static const u8 *const sPlayersNeededOrModeTexts[][5] = { // 2 players required @@ -87,38 +85,38 @@ static const u8 *const sPlayersNeededOrModeTexts[][5] = { } }; -ALIGNED(4) const u8 sText_BButtonCancel[] = _("{B_BUTTON}CANCEL"); -ALIGNED(4) const u8 sJPText_SearchingForParticipants[] = _("ため\nさんかしゃ ぼしゅうちゅう です!"); // Unused, may have been cut off -ALIGNED(4) const u8 sText_PlayerContactedYouForXAccept[] = _("{STR_VAR_2} contacted you for\n{STR_VAR_1}. Accept?"); -ALIGNED(4) const u8 sText_PlayerContactedYouShareX[] = _("{STR_VAR_2} contacted you.\nWill you share {STR_VAR_1}?"); -ALIGNED(4) const u8 sText_PlayerContactedYouAddToMembers[] = _("{STR_VAR_2} contacted you.\nAdd to the members?"); -ALIGNED(4) const u8 sText_AreTheseMembersOK[] = _("{STR_VAR_1}!\nAre these members OK?"); -ALIGNED(4) const u8 sText_CancelModeWithTheseMembers[] = _("Cancel {STR_VAR_1} MODE\nwith these members?"); -ALIGNED(4) const u8 sText_AnOKWasSentToPlayer[] = _("An “OK” was sent\nto {STR_VAR_1}."); -ALIGNED(4) const u8 sText_OtherTrainerUnavailableNow[] = _("The other TRAINER doesn't appear\nto be available now…\p"); -ALIGNED(4) const u8 sText_CantTransmitTrainerTooFar[] = _("You can't transmit with a TRAINER\nwho is too far away.\p"); -ALIGNED(4) const u8 sText_TrainersNotReadyYet[] = _("The other TRAINER(S) is/are not\nready yet.\p"); +ALIGNED(4) static const u8 sText_BButtonCancel[] = _("{B_BUTTON}CANCEL"); +ALIGNED(4) static const u8 sJPText_SearchingForParticipants[] = _("ため\nさんかしゃ ぼしゅうちゅう です!"); // Unused, may have been cut off +ALIGNED(4) static const u8 sText_PlayerContactedYouForXAccept[] = _("{STR_VAR_2} contacted you for\n{STR_VAR_1}. Accept?"); +ALIGNED(4) static const u8 sText_PlayerContactedYouShareX[] = _("{STR_VAR_2} contacted you.\nWill you share {STR_VAR_1}?"); +ALIGNED(4) static const u8 sText_PlayerContactedYouAddToMembers[] = _("{STR_VAR_2} contacted you.\nAdd to the members?"); +ALIGNED(4) static const u8 sText_AreTheseMembersOK[] = _("{STR_VAR_1}!\nAre these members OK?"); +ALIGNED(4) static const u8 sText_CancelModeWithTheseMembers[] = _("Cancel {STR_VAR_1} MODE\nwith these members?"); +ALIGNED(4) static const u8 sText_AnOKWasSentToPlayer[] = _("An “OK” was sent\nto {STR_VAR_1}."); +ALIGNED(4) static const u8 sText_OtherTrainerUnavailableNow[] = _("The other TRAINER doesn't appear\nto be available now…\p"); +ALIGNED(4) static const u8 sText_CantTransmitTrainerTooFar[] = _("You can't transmit with a TRAINER\nwho is too far away.\p"); +ALIGNED(4) static const u8 sText_TrainersNotReadyYet[] = _("The other TRAINER(S) is/are not\nready yet.\p"); static const u8 *const sCantTransmitToTrainerTexts[] = { [UR_TRADE_PLAYER_NOT_READY - 1] = sText_CantTransmitTrainerTooFar, [UR_TRADE_PARTNER_NOT_READY - 1] = sText_TrainersNotReadyYet }; -ALIGNED(4) const u8 sText_ModeWithTheseMembersWillBeCanceled[] = _("The {STR_VAR_1} MODE with\nthese members will be canceled.{PAUSE 60}"); -ALIGNED(4) const u8 sText_MemberNoLongerAvailable[] = _("There is a member who can no\nlonger remain available.\p"); +ALIGNED(4) static const u8 sText_ModeWithTheseMembersWillBeCanceled[] = _("The {STR_VAR_1} MODE with\nthese members will be canceled.{PAUSE 60}"); +ALIGNED(4) static const u8 sText_MemberNoLongerAvailable[] = _("There is a member who can no\nlonger remain available.\p"); static const u8 *const sPlayerUnavailableTexts[] = { sText_OtherTrainerUnavailableNow, sText_MemberNoLongerAvailable }; -ALIGNED(4) const u8 sText_TrainerAppearsUnavailable[] = _("The other TRAINER appears\nunavailable…\p"); -ALIGNED(4) const u8 sText_PlayerSentBackOK[] = _("{STR_VAR_1} sent back an “OK”!"); -ALIGNED(4) const u8 sText_PlayerOKdRegistration[] = _("{STR_VAR_1} OK'd your registration as\na member."); -ALIGNED(4) const u8 sText_PlayerRepliedNo[] = _("{STR_VAR_1} replied, “No…”\p"); -ALIGNED(4) const u8 sText_AwaitingOtherMembers[] = _("{STR_VAR_1}!\nAwaiting other members!"); -ALIGNED(4) const u8 sText_QuitBeingMember[] = _("Quit being a member?"); -ALIGNED(4) const u8 sText_StoppedBeingMember[] = _("You stopped being a member.\p"); +ALIGNED(4) static const u8 sText_TrainerAppearsUnavailable[] = _("The other TRAINER appears\nunavailable…\p"); +ALIGNED(4) static const u8 sText_PlayerSentBackOK[] = _("{STR_VAR_1} sent back an “OK”!"); +ALIGNED(4) static const u8 sText_PlayerOKdRegistration[] = _("{STR_VAR_1} OK'd your registration as\na member."); +ALIGNED(4) static const u8 sText_PlayerRepliedNo[] = _("{STR_VAR_1} replied, “No…”\p"); +ALIGNED(4) static const u8 sText_AwaitingOtherMembers[] = _("{STR_VAR_1}!\nAwaiting other members!"); +ALIGNED(4) static const u8 sText_QuitBeingMember[] = _("Quit being a member?"); +ALIGNED(4) static const u8 sText_StoppedBeingMember[] = _("You stopped being a member.\p"); static const u8 *const sPlayerDisconnectedTexts[] = { [RFU_STATUS_OK] = NULL, @@ -133,12 +131,12 @@ static const u8 *const sPlayerDisconnectedTexts[] = { [RFU_STATUS_LEAVE_GROUP] = sText_StoppedBeingMember }; -ALIGNED(4) const u8 sText_WirelessLinkEstablished[] = _("The WIRELESS COMMUNICATION\nSYSTEM link has been established."); -ALIGNED(4) const u8 sText_WirelessLinkDropped[] = _("The WIRELESS COMMUNICATION\nSYSTEM link has been dropped…"); -ALIGNED(4) const u8 sText_LinkWithFriendDropped[] = _("The link with your friend has been\ndropped…"); -ALIGNED(4) const u8 sText_PlayerRepliedNo2[] = _("{STR_VAR_1} replied, “No…”"); +ALIGNED(4) static const u8 sText_WirelessLinkEstablished[] = _("The WIRELESS COMMUNICATION\nSYSTEM link has been established."); +ALIGNED(4) static const u8 sText_WirelessLinkDropped[] = _("The WIRELESS COMMUNICATION\nSYSTEM link has been dropped…"); +ALIGNED(4) static const u8 sText_LinkWithFriendDropped[] = _("The link with your friend has been\ndropped…"); +ALIGNED(4) static const u8 sText_PlayerRepliedNo2[] = _("{STR_VAR_1} replied, “No…”"); -const u8 *const sLinkDroppedTexts[] = { +static const u8 *const sLinkDroppedTexts[] = { [RFU_STATUS_OK] = NULL, [RFU_STATUS_FATAL_ERROR] = sText_LinkWithFriendDropped, [RFU_STATUS_CONNECTION_ERROR] = sText_LinkWithFriendDropped, @@ -151,8 +149,8 @@ const u8 *const sLinkDroppedTexts[] = { [RFU_STATUS_LEAVE_GROUP] = NULL }; -ALIGNED(4) const u8 sText_DoYouWantXMode[] = _("Do you want the {STR_VAR_2}\nMODE?"); -ALIGNED(4) const u8 sText_DoYouWantXMode2[] = _("Do you want the {STR_VAR_2}\nMODE?"); +ALIGNED(4) static const u8 sText_DoYouWantXMode[] = _("Do you want the {STR_VAR_2}\nMODE?"); +ALIGNED(4) static const u8 sText_DoYouWantXMode2[] = _("Do you want the {STR_VAR_2}\nMODE?"); // Unused static const u8 *const sDoYouWantModeTexts[] = { @@ -160,11 +158,14 @@ static const u8 *const sDoYouWantModeTexts[] = { sText_DoYouWantXMode2 }; -ALIGNED(4) const u8 sText_CommunicatingPleaseWait[] = _("Communicating…\nPlease wait."); // Unused -ALIGNED(4) const u8 sText_AwaitingPlayersResponseAboutTrade[] = _("Awaiting {STR_VAR_1}'s response about\nthe trade…"); -ALIGNED(4) const u8 sText_Communicating[] = _("Communicating{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}."); -ALIGNED(4) const u8 sText_CommunicatingWithPlayer[] = _("Communicating with {STR_VAR_1}{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}."); -ALIGNED(4) const u8 sText_PleaseWaitAWhile[] = _("Please wait a while{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}."); +ALIGNED(4) static const u8 sText_CommunicatingPleaseWait[] = _("Communicating…\nPlease wait."); // Unused +ALIGNED(4) static const u8 sText_AwaitingPlayersResponseAboutTrade[] = _("Awaiting {STR_VAR_1}'s response about\nthe trade…"); +ALIGNED(4) static const u8 sText_Communicating[] = _("Communicating{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n" + "{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}."); +ALIGNED(4) static const u8 sText_CommunicatingWithPlayer[] = _("Communicating with {STR_VAR_1}{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n" + "{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}."); +ALIGNED(4) static const u8 sText_PleaseWaitAWhile[] = _("Please wait a while{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n" + "{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}."); static const u8 *const sCommunicatingWaitTexts[] = { sText_Communicating, @@ -172,10 +173,10 @@ static const u8 *const sCommunicatingWaitTexts[] = { sText_PleaseWaitAWhile }; -ALIGNED(4) const u8 sText_HiDoSomethingMale[] = _("Hiya! Is there something that you\nwanted to do?"); -ALIGNED(4) const u8 sText_HiDoSomethingFemale[] = _("Hello!\nWould you like to do something?"); -ALIGNED(4) const u8 sText_HiDoSomethingAgainMale[] = _("{STR_VAR_1}: Hiya, we meet again!\nWhat are you up for this time?"); -ALIGNED(4) const u8 sText_HiDoSomethingAgainFemale[] = _("{STR_VAR_1}: Oh! {PLAYER}, hello!\nWould you like to do something?"); +ALIGNED(4) static const u8 sText_HiDoSomethingMale[] = _("Hiya! Is there something that you\nwanted to do?"); +ALIGNED(4) static const u8 sText_HiDoSomethingFemale[] = _("Hello!\nWould you like to do something?"); +ALIGNED(4) static const u8 sText_HiDoSomethingAgainMale[] = _("{STR_VAR_1}: Hiya, we meet again!\nWhat are you up for this time?"); +ALIGNED(4) static const u8 sText_HiDoSomethingAgainFemale[] = _("{STR_VAR_1}: Oh! {PLAYER}, hello!\nWould you like to do something?"); static const u8 *const sHiDoSomethingTexts[][GENDER_COUNT] = { { @@ -187,10 +188,10 @@ static const u8 *const sHiDoSomethingTexts[][GENDER_COUNT] = { } }; -ALIGNED(4) const u8 sText_DoSomethingMale[] = _("Want to do something?"); -ALIGNED(4) const u8 sText_DoSomethingFemale[] = _("Would you like to do something?"); -ALIGNED(4) const u8 sText_DoSomethingAgainMale[] = _("{STR_VAR_1}: What would you like to\ndo now?"); -ALIGNED(4) const u8 sText_DoSomethingAgainFemale[] = _("{STR_VAR_1}: Want to do anything else?"); // Unused +ALIGNED(4) static const u8 sText_DoSomethingMale[] = _("Want to do something?"); +ALIGNED(4) static const u8 sText_DoSomethingFemale[] = _("Would you like to do something?"); +ALIGNED(4) static const u8 sText_DoSomethingAgainMale[] = _("{STR_VAR_1}: What would you like to\ndo now?"); +ALIGNED(4) static const u8 sText_DoSomethingAgainFemale[] = _("{STR_VAR_1}: Want to do anything else?"); // Unused // Unused static const u8 *const sDoSomethingTexts[][GENDER_COUNT] = { @@ -203,31 +204,31 @@ static const u8 *const sDoSomethingTexts[][GENDER_COUNT] = { } }; -ALIGNED(4) const u8 sText_SomebodyHasContactedYou[] = _("Somebody has contacted you.{PAUSE 60}"); -ALIGNED(4) const u8 sText_PlayerHasContactedYou[] = _("{STR_VAR_1} has contacted you.{PAUSE 60}"); +ALIGNED(4) static const u8 sText_SomebodyHasContactedYou[] = _("Somebody has contacted you.{PAUSE 60}"); +ALIGNED(4) static const u8 sText_PlayerHasContactedYou[] = _("{STR_VAR_1} has contacted you.{PAUSE 60}"); static const u8 *const sPlayerContactedYouTexts[] = { sText_SomebodyHasContactedYou, sText_PlayerHasContactedYou }; -ALIGNED(4) const u8 sText_AwaitingResponseFromTrainer[] = _("Awaiting a response from\nthe other TRAINER…"); -ALIGNED(4) const u8 sText_AwaitingResponseFromPlayer[] = _("Awaiting a response from\n{STR_VAR_1}…"); +ALIGNED(4) static const u8 sText_AwaitingResponseFromTrainer[] = _("Awaiting a response from\nthe other TRAINER…"); +ALIGNED(4) static const u8 sText_AwaitingResponseFromPlayer[] = _("Awaiting a response from\n{STR_VAR_1}…"); static const u8 *const sAwaitingResponseTexts[] = { sText_AwaitingResponseFromTrainer, sText_AwaitingResponseFromPlayer }; -ALIGNED(4) const u8 sText_ShowTrainerCard[] = _("The other TRAINER showed\nyou their TRAINER CARD.\pWould you like to show your\nTRAINER CARD?"); -ALIGNED(4) const u8 sText_BattleChallenge[] = _("The other TRAINER challenges you\nto battle.\pWill you accept the battle\nchallenge?"); -ALIGNED(4) const u8 sText_ChatInvitation[] = _("The other TRAINER invites you\nto chat.\pWill you accept the chat\ninvitation?"); -ALIGNED(4) const u8 sText_OfferToTradeMon[] = _("There is an offer to trade your\nregistered Lv. {DYNAMIC 0} {DYNAMIC 1}\pin exchange for a\nLv. {DYNAMIC 2} {DYNAMIC 3}.\pWill you accept this trade\noffer?"); -ALIGNED(4) const u8 sText_OfferToTradeEgg[] = _("There is an offer to trade your\nregistered EGG.\lWill you accept this trade offer?"); -ALIGNED(4) const u8 sText_ChatDropped[] = _("The chat has been dropped.\p"); -ALIGNED(4) const u8 sText_OfferDeclined1[] = _("You declined the offer.\p"); -ALIGNED(4) const u8 sText_OfferDeclined2[] = _("You declined the offer.\p"); -ALIGNED(4) const u8 sText_ChatEnded[] = _("The chat was ended.\p"); +ALIGNED(4) static const u8 sText_ShowTrainerCard[] = _("The other TRAINER showed\nyou their TRAINER CARD.\pWould you like to show your\nTRAINER CARD?"); +ALIGNED(4) static const u8 sText_BattleChallenge[] = _("The other TRAINER challenges you\nto battle.\pWill you accept the battle\nchallenge?"); +ALIGNED(4) static const u8 sText_ChatInvitation[] = _("The other TRAINER invites you\nto chat.\pWill you accept the chat\ninvitation?"); +ALIGNED(4) static const u8 sText_OfferToTradeMon[] = _("There is an offer to trade your\nregistered Lv. {DYNAMIC 0} {DYNAMIC 1}\pin exchange for a\nLv. {DYNAMIC 2} {DYNAMIC 3}.\pWill you accept this trade\noffer?"); +ALIGNED(4) static const u8 sText_OfferToTradeEgg[] = _("There is an offer to trade your\nregistered EGG.\lWill you accept this trade offer?"); +ALIGNED(4) static const u8 sText_ChatDropped[] = _("The chat has been dropped.\p"); +ALIGNED(4) static const u8 sText_OfferDeclined1[] = _("You declined the offer.\p"); +ALIGNED(4) static const u8 sText_OfferDeclined2[] = _("You declined the offer.\p"); +ALIGNED(4) static const u8 sText_ChatEnded[] = _("The chat was ended.\p"); // Unused static const u8 *const sInvitationTexts[] = { @@ -237,10 +238,10 @@ static const u8 *const sInvitationTexts[] = { sText_OfferToTradeMon }; -ALIGNED(4) const u8 sText_JoinChatMale[] = _("Oh, hey! We're in a chat right now.\nWant to join us?"); -ALIGNED(4) const u8 sText_PlayerJoinChatMale[] = _("{STR_VAR_1}: Hey, {PLAYER}!\nWe're having a chat right now.\lWant to join us?"); -ALIGNED(4) const u8 sText_JoinChatFemale[] = _("Oh, hi! We're having a chat now.\nWould you like to join us?"); -ALIGNED(4) const u8 sText_PlayerJoinChatFemale[] = _("{STR_VAR_1}: Oh, hi, {PLAYER}!\nWe're having a chat now.\lWould you like to join us?"); +ALIGNED(4) static const u8 sText_JoinChatMale[] = _("Oh, hey! We're in a chat right now.\nWant to join us?"); +ALIGNED(4) static const u8 sText_PlayerJoinChatMale[] = _("{STR_VAR_1}: Hey, {PLAYER}!\nWe're having a chat right now.\lWant to join us?"); +ALIGNED(4) static const u8 sText_JoinChatFemale[] = _("Oh, hi! We're having a chat now.\nWould you like to join us?"); +ALIGNED(4) static const u8 sText_PlayerJoinChatFemale[] = _("{STR_VAR_1}: Oh, hi, {PLAYER}!\nWe're having a chat now.\lWould you like to join us?"); static const u8 *const sJoinChatTexts[][GENDER_COUNT] = { { @@ -252,13 +253,13 @@ static const u8 *const sJoinChatTexts[][GENDER_COUNT] = { } }; -ALIGNED(4) const u8 sText_TrainerAppearsBusy[] = _("……\nThe TRAINER appears to be busy…\p"); -ALIGNED(4) const u8 sText_WaitForBattleMale[] = _("A battle, huh?\nAll right, just give me some time."); -ALIGNED(4) const u8 sText_WaitForChatMale[] = _("You want to chat, huh?\nSure, just wait a little."); -ALIGNED(4) const u8 sText_ShowTrainerCardMale[] = _("Sure thing! As my “Greetings,”\nhere's my TRAINER CARD."); -ALIGNED(4) const u8 sText_WaitForBattleFemale[] = _("A battle? Of course, but I need\ntime to get ready."); -ALIGNED(4) const u8 sText_WaitForChatFemale[] = _("Did you want to chat?\nOkay, but please wait a moment."); -ALIGNED(4) const u8 sText_ShowTrainerCardFemale[] = _("As my introduction, I'll show you\nmy TRAINER CARD."); +ALIGNED(4) static const u8 sText_TrainerAppearsBusy[] = _("……\nThe TRAINER appears to be busy…\p"); +ALIGNED(4) static const u8 sText_WaitForBattleMale[] = _("A battle, huh?\nAll right, just give me some time."); +ALIGNED(4) static const u8 sText_WaitForChatMale[] = _("You want to chat, huh?\nSure, just wait a little."); +ALIGNED(4) static const u8 sText_ShowTrainerCardMale[] = _("Sure thing! As my “Greetings,”\nhere's my TRAINER CARD."); +ALIGNED(4) static const u8 sText_WaitForBattleFemale[] = _("A battle? Of course, but I need\ntime to get ready."); +ALIGNED(4) static const u8 sText_WaitForChatFemale[] = _("Did you want to chat?\nOkay, but please wait a moment."); +ALIGNED(4) static const u8 sText_ShowTrainerCardFemale[] = _("As my introduction, I'll show you\nmy TRAINER CARD."); static const u8 *const sText_WaitOrShowCardTexts[GENDER_COUNT][4] = { { @@ -274,14 +275,14 @@ static const u8 *const sText_WaitOrShowCardTexts[GENDER_COUNT][4] = { } }; -ALIGNED(4) const u8 sText_WaitForChatMale2[] = _("You want to chat, huh?\nSure, just wait a little."); // Unused -ALIGNED(4) const u8 sText_DoneWaitingBattleMale[] = _("Thanks for waiting!\nLet's get our battle started!{PAUSE 60}"); -ALIGNED(4) const u8 sText_DoneWaitingChatMale[] = _("All right!\nLet's chat!{PAUSE 60}"); -ALIGNED(4) const u8 sText_DoneWaitingBattleFemale[] = _("Sorry I made you wait!\nLet's get started!{PAUSE 60}"); -ALIGNED(4) const u8 sText_DoneWaitingChatFemale[] = _("Sorry I made you wait!\nLet's chat.{PAUSE 60}"); -ALIGNED(4) const u8 sText_TradeWillBeStarted[] = _("The trade will be started.{PAUSE 60}"); -ALIGNED(4) const u8 sText_BattleWillBeStarted[] = _("The battle will be started.{PAUSE 60}"); -ALIGNED(4) const u8 sText_EnteringChat[] = _("Entering the chat…{PAUSE 60}"); +ALIGNED(4) static const u8 sText_WaitForChatMale2[] = _("You want to chat, huh?\nSure, just wait a little."); // Unused +ALIGNED(4) static const u8 sText_DoneWaitingBattleMale[] = _("Thanks for waiting!\nLet's get our battle started!{PAUSE 60}"); +ALIGNED(4) static const u8 sText_DoneWaitingChatMale[] = _("All right!\nLet's chat!{PAUSE 60}"); +ALIGNED(4) static const u8 sText_DoneWaitingBattleFemale[] = _("Sorry I made you wait!\nLet's get started!{PAUSE 60}"); +ALIGNED(4) static const u8 sText_DoneWaitingChatFemale[] = _("Sorry I made you wait!\nLet's chat.{PAUSE 60}"); +ALIGNED(4) static const u8 sText_TradeWillBeStarted[] = _("The trade will be started.{PAUSE 60}"); +ALIGNED(4) static const u8 sText_BattleWillBeStarted[] = _("The battle will be started.{PAUSE 60}"); +ALIGNED(4) static const u8 sText_EnteringChat[] = _("Entering the chat…{PAUSE 60}"); static const u8 *const sStartActivityTexts[][GENDER_COUNT][3] = { { @@ -307,36 +308,36 @@ static const u8 *const sStartActivityTexts[][GENDER_COUNT][3] = { } }; -ALIGNED(4) const u8 sText_BattleDeclinedMale[] = _("Sorry! My POKéMON don't seem to\nbe feeling too well right now.\lLet me battle you another time.\p"); -ALIGNED(4) const u8 sText_BattleDeclinedFemale[] = _("I'm terribly sorry, but my POKéMON\naren't feeling well…\pLet's battle another time.\p"); +ALIGNED(4) static const u8 sText_BattleDeclinedMale[] = _("Sorry! My POKéMON don't seem to\nbe feeling too well right now.\lLet me battle you another time.\p"); +ALIGNED(4) static const u8 sText_BattleDeclinedFemale[] = _("I'm terribly sorry, but my POKéMON\naren't feeling well…\pLet's battle another time.\p"); -const u8 *const sBattleDeclinedTexts[GENDER_COUNT] = { +static const u8 *const sBattleDeclinedTexts[GENDER_COUNT] = { sText_BattleDeclinedMale, sText_BattleDeclinedFemale }; -ALIGNED(4) const u8 sText_ShowTrainerCardDeclinedMale[] = _("Huh? My TRAINER CARD…\nWhere'd it go now?\lSorry! I'll show you another time!\p"); -ALIGNED(4) const u8 sText_ShowTrainerCardDeclinedFemale[] = _("Oh? Now where did I put my\nTRAINER CARD?…\lSorry! I'll show you later!\p"); +ALIGNED(4) static const u8 sText_ShowTrainerCardDeclinedMale[] = _("Huh? My TRAINER CARD…\nWhere'd it go now?\lSorry! I'll show you another time!\p"); +ALIGNED(4) static const u8 sText_ShowTrainerCardDeclinedFemale[] = _("Oh? Now where did I put my\nTRAINER CARD?…\lSorry! I'll show you later!\p"); -const u8 *const sShowTrainerCardDeclinedTexts[GENDER_COUNT] = { +static const u8 *const sShowTrainerCardDeclinedTexts[GENDER_COUNT] = { sText_ShowTrainerCardDeclinedMale, sText_ShowTrainerCardDeclinedFemale }; -ALIGNED(4) const u8 sText_IfYouWantToDoSomethingMale[] = _("If you want to do something with\nme, just give me a shout!\p"); -ALIGNED(4) const u8 sText_IfYouWantToDoSomethingFemale[] = _("If you want to do something with\nme, don't be shy.\p"); +ALIGNED(4) static const u8 sText_IfYouWantToDoSomethingMale[] = _("If you want to do something with\nme, just give me a shout!\p"); +ALIGNED(4) static const u8 sText_IfYouWantToDoSomethingFemale[] = _("If you want to do something with\nme, don't be shy.\p"); -const u8 *const sIfYouWantToDoSomethingTexts[GENDER_COUNT] = { +static const u8 *const sIfYouWantToDoSomethingTexts[GENDER_COUNT] = { sText_IfYouWantToDoSomethingMale, sText_IfYouWantToDoSomethingFemale }; -ALIGNED(4) const u8 sText_TrainerBattleBusy[] = _("Whoops! Sorry, but I have to do\nsomething else.\lAnother time, okay?\p"); -ALIGNED(4) const u8 sText_NeedTwoMonsOfLevel30OrLower1[] = _("If you want to battle, you need\ntwo POKéMON that are below\lLv. 30.\p"); -ALIGNED(4) const u8 sText_NeedTwoMonsOfLevel30OrLower2[] = _("For a battle, you need two\nPOKéMON that are below Lv. 30.\p"); +ALIGNED(4) static const u8 sText_TrainerBattleBusy[] = _("Whoops! Sorry, but I have to do\nsomething else.\lAnother time, okay?\p"); +ALIGNED(4) static const u8 sText_NeedTwoMonsOfLevel30OrLower1[] = _("If you want to battle, you need\ntwo POKéMON that are below\lLv. 30.\p"); +ALIGNED(4) static const u8 sText_NeedTwoMonsOfLevel30OrLower2[] = _("For a battle, you need two\nPOKéMON that are below Lv. 30.\p"); -ALIGNED(4) const u8 sText_DeclineChatMale[] = _("Oh, all right.\nCome see me anytime, okay?\p"); -ALIGNED(4) const u8 stext_DeclineChatFemale[] = _("Oh…\nPlease come by anytime.\p"); +ALIGNED(4) static const u8 sText_DeclineChatMale[] = _("Oh, all right.\nCome see me anytime, okay?\p"); +ALIGNED(4) static const u8 stext_DeclineChatFemale[] = _("Oh…\nPlease come by anytime.\p"); // Response from partner when player declines chat static const u8 *const sDeclineChatTexts[GENDER_COUNT] = { @@ -344,8 +345,8 @@ static const u8 *const sDeclineChatTexts[GENDER_COUNT] = { stext_DeclineChatFemale }; -ALIGNED(4) const u8 sText_ChatDeclinedMale[] = _("Oh, sorry!\nI just can't right this instant.\lLet's chat another time.\p"); -ALIGNED(4) const u8 sText_ChatDeclinedFemale[] = _("Oh, I'm sorry.\nI have too much to do right now.\lLet's chat some other time.\p"); +ALIGNED(4) static const u8 sText_ChatDeclinedMale[] = _("Oh, sorry!\nI just can't right this instant.\lLet's chat another time.\p"); +ALIGNED(4) static const u8 sText_ChatDeclinedFemale[] = _("Oh, I'm sorry.\nI have too much to do right now.\lLet's chat some other time.\p"); // Response from partner when they decline chat static const u8 *const sChatDeclinedTexts[GENDER_COUNT] = { @@ -353,16 +354,16 @@ static const u8 *const sChatDeclinedTexts[GENDER_COUNT] = { sText_ChatDeclinedFemale }; -ALIGNED(4) const u8 sText_YoureToughMale[] = _("Whoa!\nI can tell you're pretty tough!\p"); -ALIGNED(4) const u8 sText_UsedGoodMoveMale[] = _("You used that move?\nThat's good strategy!\p"); -ALIGNED(4) const u8 sText_BattleSurpriseMale[] = _("Way to go!\nThat was an eye-opener!\p"); -ALIGNED(4) const u8 sText_SwitchedMonsMale[] = _("Oh! How could you use that\nPOKéMON in that situation?\p"); -ALIGNED(4) const u8 sText_YoureToughFemale[] = _("That POKéMON…\nIt's been raised really well!\p"); -ALIGNED(4) const u8 sText_UsedGoodMoveFemale[] = _("That's it!\nThis is the right move now!\p"); -ALIGNED(4) const u8 sText_BattleSurpriseFemale[] = _("That's awesome!\nYou can battle that way?\p"); -ALIGNED(4) const u8 sText_SwitchedMonsFemale[] = _("You have exquisite timing for\nswitching POKéMON!\p"); +ALIGNED(4) static const u8 sText_YoureToughMale[] = _("Whoa!\nI can tell you're pretty tough!\p"); +ALIGNED(4) static const u8 sText_UsedGoodMoveMale[] = _("You used that move?\nThat's good strategy!\p"); +ALIGNED(4) static const u8 sText_BattleSurpriseMale[] = _("Way to go!\nThat was an eye-opener!\p"); +ALIGNED(4) static const u8 sText_SwitchedMonsMale[] = _("Oh! How could you use that\nPOKéMON in that situation?\p"); +ALIGNED(4) static const u8 sText_YoureToughFemale[] = _("That POKéMON…\nIt's been raised really well!\p"); +ALIGNED(4) static const u8 sText_UsedGoodMoveFemale[] = _("That's it!\nThis is the right move now!\p"); +ALIGNED(4) static const u8 sText_BattleSurpriseFemale[] = _("That's awesome!\nYou can battle that way?\p"); +ALIGNED(4) static const u8 sText_SwitchedMonsFemale[] = _("You have exquisite timing for\nswitching POKéMON!\p"); -const u8 *const sBattleReactionTexts[GENDER_COUNT][4] = { +static const u8 *const sBattleReactionTexts[GENDER_COUNT][4] = { { sText_YoureToughMale, sText_UsedGoodMoveMale, @@ -377,16 +378,16 @@ const u8 *const sBattleReactionTexts[GENDER_COUNT][4] = { } }; -ALIGNED(4) const u8 sText_LearnedSomethingMale[] = _("Oh, I see!\nThis is educational!\p"); -ALIGNED(4) const u8 sText_ThatsFunnyMale[] = _("Don't say anything funny anymore!\nI'm sore from laughing!\p"); -ALIGNED(4) const u8 sText_RandomChatMale1[] = _("Oh?\nSomething like that happened.\p"); -ALIGNED(4) const u8 sText_RandomChatMale2[] = _("Hmhm… What?\nSo is this what you're saying?\p"); -ALIGNED(4) const u8 sText_LearnedSomethingFemale[] = _("Is that right?\nI didn't know that.\p"); -ALIGNED(4) const u8 sText_ThatsFunnyFemale[] = _("Ahaha!\nWhat is that about?\p"); -ALIGNED(4) const u8 sText_RandomChatFemale1[] = _("Yes, that's exactly it!\nThat's what I meant.\p"); -ALIGNED(4) const u8 sText_RandomChatFemale2[] = _("In other words…\nYes! That's right!\p"); +ALIGNED(4) static const u8 sText_LearnedSomethingMale[] = _("Oh, I see!\nThis is educational!\p"); +ALIGNED(4) static const u8 sText_ThatsFunnyMale[] = _("Don't say anything funny anymore!\nI'm sore from laughing!\p"); +ALIGNED(4) static const u8 sText_RandomChatMale1[] = _("Oh?\nSomething like that happened.\p"); +ALIGNED(4) static const u8 sText_RandomChatMale2[] = _("Hmhm… What?\nSo is this what you're saying?\p"); +ALIGNED(4) static const u8 sText_LearnedSomethingFemale[] = _("Is that right?\nI didn't know that.\p"); +ALIGNED(4) static const u8 sText_ThatsFunnyFemale[] = _("Ahaha!\nWhat is that about?\p"); +ALIGNED(4) static const u8 sText_RandomChatFemale1[] = _("Yes, that's exactly it!\nThat's what I meant.\p"); +ALIGNED(4) static const u8 sText_RandomChatFemale2[] = _("In other words…\nYes! That's right!\p"); -const u8 *const sChatReactionTexts[GENDER_COUNT][4] = { +static const u8 *const sChatReactionTexts[GENDER_COUNT][4] = { { sText_LearnedSomethingMale, sText_ThatsFunnyMale, @@ -401,12 +402,12 @@ const u8 *const sChatReactionTexts[GENDER_COUNT][4] = { } }; -ALIGNED(4) const u8 sText_ShowedTrainerCardMale1[] = _("I'm just showing my TRAINER CARD\nas my way of greeting.\p"); -ALIGNED(4) const u8 sText_ShowedTrainerCardMale2[] = _("I hope I get to know you better!\p"); -ALIGNED(4) const u8 sText_ShowedTrainerCardFemale1[] = _("We're showing each other our\nTRAINER CARDS to get acquainted.\p"); -ALIGNED(4) const u8 sText_ShowedTrainerCardFemale2[] = _("Glad to meet you.\nPlease don't be a stranger!\p"); +ALIGNED(4) static const u8 sText_ShowedTrainerCardMale1[] = _("I'm just showing my TRAINER CARD\nas my way of greeting.\p"); +ALIGNED(4) static const u8 sText_ShowedTrainerCardMale2[] = _("I hope I get to know you better!\p"); +ALIGNED(4) static const u8 sText_ShowedTrainerCardFemale1[] = _("We're showing each other our\nTRAINER CARDS to get acquainted.\p"); +ALIGNED(4) static const u8 sText_ShowedTrainerCardFemale2[] = _("Glad to meet you.\nPlease don't be a stranger!\p"); -const u8 *const sTrainerCardReactionTexts[GENDER_COUNT][2] = { +static const u8 *const sTrainerCardReactionTexts[GENDER_COUNT][2] = { { sText_ShowedTrainerCardMale1, sText_ShowedTrainerCardMale2 @@ -417,12 +418,12 @@ const u8 *const sTrainerCardReactionTexts[GENDER_COUNT][2] = { } }; -ALIGNED(4) const u8 sText_MaleTraded1[] = _("Yeahah!\nI really wanted this POKéMON!\p"); -ALIGNED(4) const u8 sText_MaleTraded2[] = _("Finally, a trade got me that\nPOKéMON I'd wanted a long time.\p"); -ALIGNED(4) const u8 sText_FemaleTraded1[] = _("I'm trading POKéMON right now.\p"); -ALIGNED(4) const u8 sText_FemaleTraded2[] = _("I finally got that POKéMON I\nwanted in a trade!\p"); +ALIGNED(4) static const u8 sText_MaleTraded1[] = _("Yeahah!\nI really wanted this POKéMON!\p"); +ALIGNED(4) static const u8 sText_MaleTraded2[] = _("Finally, a trade got me that\nPOKéMON I'd wanted a long time.\p"); +ALIGNED(4) static const u8 sText_FemaleTraded1[] = _("I'm trading POKéMON right now.\p"); +ALIGNED(4) static const u8 sText_FemaleTraded2[] = _("I finally got that POKéMON I\nwanted in a trade!\p"); -const u8 *const sTradeReactionTexts[GENDER_COUNT][4] = { +static const u8 *const sTradeReactionTexts[GENDER_COUNT][4] = { { sText_MaleTraded1, sText_MaleTraded2 @@ -433,57 +434,66 @@ const u8 *const sTradeReactionTexts[GENDER_COUNT][4] = { } }; -ALIGNED(4) const u8 sText_XCheckedTradingBoard[] = _("{STR_VAR_1} checked the\nTRADING BOARD.\p"); -ALIGNED(4) const u8 sText_RegisterMonAtTradingBoard[] = _("Welcome to the TRADING BOARD.\pYou may register your POKéMON\nand offer it up for a trade.\pWould you like to register one of\nyour POKéMON?"); -ALIGNED(4) const u8 sText_TradingBoardInfo[] = _("This TRADING BOARD is used for\noffering a POKéMON for a trade.\pAll you need to do is register a\nPOKéMON for a trade.\pAnother TRAINER may offer a party\nPOKéMON in return for the trade.\pWe hope you will register POKéMON\nand trade them with many, many\lother TRAINERS.\pWould you like to register one of\nyour POKéMON?"); -ALIGNED(4) const u8 sText_ThankYouForRegistering[] = _("We have registered your POKéMON for\ntrade on the TRADING BOARD.\pThank you for using this service!\p"); // unused -ALIGNED(4) const u8 sText_NobodyHasRegistered[] = _("Nobody has registered any POKéMON\nfor trade on the TRADING BOARD.\p\n"); // unused -ALIGNED(4) const u8 sText_ChooseRequestedMonType[] = _("Please choose the type of POKéMON\nthat you would like in the trade.\n"); -ALIGNED(4) const u8 sText_WhichMonWillYouOffer[] = _("Which of your party POKéMON will\nyou offer in trade?\p"); -ALIGNED(4) const u8 sText_RegistrationCanceled[] = _("Registration has been canceled.\p"); -ALIGNED(4) const u8 sText_RegistraionCompleted[] = _("Registration has been completed.\p"); -ALIGNED(4) const u8 sText_TradeCanceled[] = _("The trade has been canceled.\p"); -ALIGNED(4) const u8 sText_CancelRegistrationOfMon[] = _("Cancel the registration of your\nLv. {STR_VAR_2} {STR_VAR_1}?"); -ALIGNED(4) const u8 sText_CancelRegistrationOfEgg[] = _("Cancel the registration of your\nEGG?"); -ALIGNED(4) const u8 sText_RegistrationCanceled2[] = _("The registration has been canceled.\p"); -ALIGNED(4) const u8 sText_TradeTrainersWillBeListed[] = _("TRAINERS wishing to make a trade\nwill be listed."); // unused -ALIGNED(4) const u8 sText_ChooseTrainerToTradeWith2[] = _("Please choose the TRAINER with whom\nyou would like to trade POKéMON."); // unused -ALIGNED(4) const u8 sText_AskTrainerToMakeTrade[] = _("Would you like to ask {STR_VAR_1} to\nmake a trade?"); -ALIGNED(4) const u8 sText_AwaitingResponseFromTrainer2[] = _("Awaiting a response from\nthe other TRAINER…"); // unused -ALIGNED(4) const u8 sText_NotRegisteredAMonForTrade[] = _("You have not registered a POKéMON\nfor trading.\p"); // unused -ALIGNED(4) const u8 sText_DontHaveTypeTrainerWants[] = _("You don't have a {STR_VAR_2}-type\nPOKéMON that {STR_VAR_1} wants.\p"); -ALIGNED(4) const u8 sText_DontHaveEggTrainerWants[] = _("You don't have an EGG that\n{STR_VAR_1} wants.\p"); -ALIGNED(4) const u8 sText_PlayerCantTradeForYourMon[] = _("{STR_VAR_1} can't make a trade for\nyour POKéMON right now.\p"); -ALIGNED(4) const u8 sText_CantTradeForPartnersMon[] = _("You can't make a trade for\n{STR_VAR_1}'s POKéMON right now.\p"); +ALIGNED(4) static const u8 sText_XCheckedTradingBoard[] = _("{STR_VAR_1} checked the\nTRADING BOARD.\p"); +ALIGNED(4) static const u8 sText_RegisterMonAtTradingBoard[] = _("Welcome to the TRADING BOARD.\pYou may register your POKéMON\nand offer it up for a trade.\pWould you like to register one of\nyour POKéMON?"); +ALIGNED(4) static const u8 sText_TradingBoardInfo[] = _("This TRADING BOARD is used for\n" + "offering a POKéMON for a trade.\p" + "All you need to do is register a\n" + "POKéMON for a trade.\p" + "Another TRAINER may offer a party\n" + "POKéMON in return for the trade.\p" + "We hope you will register POKéMON\n" + "and trade them with many, many\l" + "other TRAINERS.\p" + "Would you like to register one of\nyour POKéMON?"); +ALIGNED(4) static const u8 sText_ThankYouForRegistering[] = _("We have registered your POKéMON for\ntrade on the TRADING BOARD.\pThank you for using this service!\p"); // unused +ALIGNED(4) static const u8 sText_NobodyHasRegistered[] = _("Nobody has registered any POKéMON\nfor trade on the TRADING BOARD.\p\n"); // unused +ALIGNED(4) static const u8 sText_ChooseRequestedMonType[] = _("Please choose the type of POKéMON\nthat you would like in the trade.\n"); +ALIGNED(4) static const u8 sText_WhichMonWillYouOffer[] = _("Which of your party POKéMON will\nyou offer in trade?\p"); +ALIGNED(4) static const u8 sText_RegistrationCanceled[] = _("Registration has been canceled.\p"); +ALIGNED(4) static const u8 sText_RegistraionCompleted[] = _("Registration has been completed.\p"); +ALIGNED(4) static const u8 sText_TradeCanceled[] = _("The trade has been canceled.\p"); +ALIGNED(4) static const u8 sText_CancelRegistrationOfMon[] = _("Cancel the registration of your\nLv. {STR_VAR_2} {STR_VAR_1}?"); +ALIGNED(4) static const u8 sText_CancelRegistrationOfEgg[] = _("Cancel the registration of your\nEGG?"); +ALIGNED(4) static const u8 sText_RegistrationCanceled2[] = _("The registration has been canceled.\p"); +ALIGNED(4) static const u8 sText_TradeTrainersWillBeListed[] = _("TRAINERS wishing to make a trade\nwill be listed."); // unused +ALIGNED(4) static const u8 sText_ChooseTrainerToTradeWith2[] = _("Please choose the TRAINER with whom\nyou would like to trade POKéMON."); // unused +ALIGNED(4) static const u8 sText_AskTrainerToMakeTrade[] = _("Would you like to ask {STR_VAR_1} to\nmake a trade?"); +ALIGNED(4) static const u8 sText_AwaitingResponseFromTrainer2[] = _("Awaiting a response from\nthe other TRAINER…"); // unused +ALIGNED(4) static const u8 sText_NotRegisteredAMonForTrade[] = _("You have not registered a POKéMON\nfor trading.\p"); // unused +ALIGNED(4) static const u8 sText_DontHaveTypeTrainerWants[] = _("You don't have a {STR_VAR_2}-type\nPOKéMON that {STR_VAR_1} wants.\p"); +ALIGNED(4) static const u8 sText_DontHaveEggTrainerWants[] = _("You don't have an EGG that\n{STR_VAR_1} wants.\p"); +ALIGNED(4) static const u8 sText_PlayerCantTradeForYourMon[] = _("{STR_VAR_1} can't make a trade for\nyour POKéMON right now.\p"); +ALIGNED(4) static const u8 sText_CantTradeForPartnersMon[] = _("You can't make a trade for\n{STR_VAR_1}'s POKéMON right now.\p"); // Unused -const u8 *const sCantTradeMonTexts[] = { +static const u8 *const sCantTradeMonTexts[] = { sText_PlayerCantTradeForYourMon, sText_CantTradeForPartnersMon }; -ALIGNED(4) const u8 sText_TradeOfferRejected[] = _("Your trade offer was rejected.\p"); -ALIGNED(4) const u8 sText_EggTrade[] = _("EGG TRADE"); -ALIGNED(4) const u8 sText_ChooseJoinCancel[] = _("{DPAD_UPDOWN}CHOOSE {A_BUTTON}JOIN {B_BUTTON}CANCEL"); -ALIGNED(4) const u8 sText_ChooseTrainer[] = _("Please choose a TRAINER."); -ALIGNED(4) const u8 sText_ChooseTrainerSingleBattle[] = _("Please choose a TRAINER for\na SINGLE BATTLE."); -ALIGNED(4) const u8 sText_ChooseTrainerDoubleBattle[] = _("Please choose a TRAINER for\na DOUBLE BATTLE."); -ALIGNED(4) const u8 sText_ChooseLeaderMultiBattle[] = _("Please choose the LEADER\nfor a MULTI BATTLE."); -ALIGNED(4) const u8 sText_ChooseTrainerToTradeWith[] = _("Please choose the TRAINER to\ntrade with."); -ALIGNED(4) const u8 sText_ChooseTrainerToShareWonderCards[] = _("Please choose the TRAINER who is\nsharing WONDER CARDS."); -ALIGNED(4) const u8 sText_ChooseTrainerToShareWonderNews[] = _("Please choose the TRAINER who is\nsharing WONDER NEWS."); -ALIGNED(4) const u8 sText_ChooseLeaderPokemonJump[] = _("Jump with mini POKéMON!\nPlease choose the LEADER."); -ALIGNED(4) const u8 sText_ChooseLeaderBerryCrush[] = _("BERRY CRUSH!\nPlease choose the LEADER."); -ALIGNED(4) const u8 sText_ChooseLeaderBerryPicking[] = _("DODRIO BERRY-PICKING!\nPlease choose the LEADER."); -ALIGNED(4) const u8 sText_ChooseLeaderBerryBlender[] = _("BERRY BLENDER!\nPlease choose the LEADER."); -ALIGNED(4) const u8 sText_ChooseLeaderRecordCorner[] = _("RECORD CORNER!\nPlease choose the LEADER."); -ALIGNED(4) const u8 sText_ChooseLeaderCoolContest[] = _("COOLNESS CONTEST!\nPlease choose the LEADER."); -ALIGNED(4) const u8 sText_ChooseLeaderBeautyContest[] = _("BEAUTY CONTEST!\nPlease choose the LEADER."); -ALIGNED(4) const u8 sText_ChooseLeaderCuteContest[] = _("CUTENESS CONTEST!\nPlease choose the LEADER."); -ALIGNED(4) const u8 sText_ChooseLeaderSmartContest[] = _("SMARTNESS CONTEST!\nPlease choose the LEADER."); -ALIGNED(4) const u8 sText_ChooseLeaderToughContest[] = _("TOUGHNESS CONTEST!\nPlease choose the LEADER."); -ALIGNED(4) const u8 sText_ChooseLeaderBattleTowerLv50[] = _("BATTLE TOWER LEVEL 50!\nPlease choose the LEADER."); -ALIGNED(4) const u8 sText_ChooseLeaderBattleTowerOpenLv[] = _("BATTLE TOWER OPEN LEVEL!\nPlease choose the LEADER."); +ALIGNED(4) static const u8 sText_TradeOfferRejected[] = _("Your trade offer was rejected.\p"); +ALIGNED(4) static const u8 sText_EggTrade[] = _("EGG TRADE"); +ALIGNED(4) static const u8 sText_ChooseJoinCancel[] = _("{DPAD_UPDOWN}CHOOSE {A_BUTTON}JOIN {B_BUTTON}CANCEL"); +ALIGNED(4) static const u8 sText_ChooseTrainer[] = _("Please choose a TRAINER."); +ALIGNED(4) static const u8 sText_ChooseTrainerSingleBattle[] = _("Please choose a TRAINER for\na SINGLE BATTLE."); +ALIGNED(4) static const u8 sText_ChooseTrainerDoubleBattle[] = _("Please choose a TRAINER for\na DOUBLE BATTLE."); +ALIGNED(4) static const u8 sText_ChooseLeaderMultiBattle[] = _("Please choose the LEADER\nfor a MULTI BATTLE."); +ALIGNED(4) static const u8 sText_ChooseTrainerToTradeWith[] = _("Please choose the TRAINER to\ntrade with."); +ALIGNED(4) static const u8 sText_ChooseTrainerToShareWonderCards[] = _("Please choose the TRAINER who is\nsharing WONDER CARDS."); +ALIGNED(4) static const u8 sText_ChooseTrainerToShareWonderNews[] = _("Please choose the TRAINER who is\nsharing WONDER NEWS."); +ALIGNED(4) static const u8 sText_ChooseLeaderPokemonJump[] = _("Jump with mini POKéMON!\nPlease choose the LEADER."); +ALIGNED(4) static const u8 sText_ChooseLeaderBerryCrush[] = _("BERRY CRUSH!\nPlease choose the LEADER."); +ALIGNED(4) static const u8 sText_ChooseLeaderBerryPicking[] = _("DODRIO BERRY-PICKING!\nPlease choose the LEADER."); +ALIGNED(4) static const u8 sText_ChooseLeaderBerryBlender[] = _("BERRY BLENDER!\nPlease choose the LEADER."); +ALIGNED(4) static const u8 sText_ChooseLeaderRecordCorner[] = _("RECORD CORNER!\nPlease choose the LEADER."); +ALIGNED(4) static const u8 sText_ChooseLeaderCoolContest[] = _("COOLNESS CONTEST!\nPlease choose the LEADER."); +ALIGNED(4) static const u8 sText_ChooseLeaderBeautyContest[] = _("BEAUTY CONTEST!\nPlease choose the LEADER."); +ALIGNED(4) static const u8 sText_ChooseLeaderCuteContest[] = _("CUTENESS CONTEST!\nPlease choose the LEADER."); +ALIGNED(4) static const u8 sText_ChooseLeaderSmartContest[] = _("SMARTNESS CONTEST!\nPlease choose the LEADER."); +ALIGNED(4) static const u8 sText_ChooseLeaderToughContest[] = _("TOUGHNESS CONTEST!\nPlease choose the LEADER."); +ALIGNED(4) static const u8 sText_ChooseLeaderBattleTowerLv50[] = _("BATTLE TOWER LEVEL 50!\nPlease choose the LEADER."); +ALIGNED(4) static const u8 sText_ChooseLeaderBattleTowerOpenLv[] = _("BATTLE TOWER OPEN LEVEL!\nPlease choose the LEADER."); static const u8 *const sChooseTrainerTexts[NUM_LINK_GROUP_TYPES] = { @@ -511,53 +521,53 @@ static const u8 *const sChooseTrainerTexts[NUM_LINK_GROUP_TYPES] = [LINK_GROUP_BATTLE_TOWER_OPEN] = sText_ChooseLeaderBattleTowerOpenLv }; -ALIGNED(4) const u8 sText_SearchingForWirelessSystemWait[] = _("Searching for a WIRELESS\nCOMMUNICATION SYSTEM. Wait..."); -ALIGNED(4) const u8 sText_MustHaveTwoMonsForDoubleBattle[] = _("For a DOUBLE BATTLE, you must have\nat least two POKéMON.\p"); // Unused -ALIGNED(4) const u8 sText_AwaitingPlayersResponse[] = _("Awaiting {STR_VAR_1}'s response…"); -ALIGNED(4) const u8 sText_PlayerHasBeenAskedToRegisterYouPleaseWait[] = _("{STR_VAR_1} has been asked to register\nyou as a member. Please wait."); -ALIGNED(4) const u8 sText_AwaitingResponseFromWirelessSystem[] = _("Awaiting a response from the\nWIRELESS COMMUNICATION SYSTEM."); -ALIGNED(4) const u8 sText_PleaseWaitForOtherTrainersToGather[] = _("Please wait for other TRAINERS to\ngather and get ready."); // Unused -ALIGNED(4) const u8 sText_NoCardsSharedRightNow[] = _("No CARDS appear to be shared \nright now."); -ALIGNED(4) const u8 sText_NoNewsSharedRightNow[] = _("No NEWS appears to be shared\nright now."); +ALIGNED(4) static const u8 sText_SearchingForWirelessSystemWait[] = _("Searching for a WIRELESS\nCOMMUNICATION SYSTEM. Wait..."); +ALIGNED(4) static const u8 sText_MustHaveTwoMonsForDoubleBattle[] = _("For a DOUBLE BATTLE, you must have\nat least two POKéMON.\p"); // Unused +ALIGNED(4) static const u8 sText_AwaitingPlayersResponse[] = _("Awaiting {STR_VAR_1}'s response…"); +ALIGNED(4) static const u8 sText_PlayerHasBeenAskedToRegisterYouPleaseWait[] = _("{STR_VAR_1} has been asked to register\nyou as a member. Please wait."); +ALIGNED(4) static const u8 sText_AwaitingResponseFromWirelessSystem[] = _("Awaiting a response from the\nWIRELESS COMMUNICATION SYSTEM."); +ALIGNED(4) static const u8 sText_PleaseWaitForOtherTrainersToGather[] = _("Please wait for other TRAINERS to\ngather and get ready."); // Unused +ALIGNED(4) static const u8 sText_NoCardsSharedRightNow[] = _("No CARDS appear to be shared \nright now."); +ALIGNED(4) static const u8 sText_NoNewsSharedRightNow[] = _("No NEWS appears to be shared\nright now."); -const u8 *const sNoWonderSharedTexts[] = { +static const u8 *const sNoWonderSharedTexts[] = { sText_NoCardsSharedRightNow, sText_NoNewsSharedRightNow }; -ALIGNED(4) const u8 sText_Battle[] = _("BATTLE"); -ALIGNED(4) const u8 sText_Chat2[] = _("CHAT"); -ALIGNED(4) const u8 sText_Greetings[] = _("GREETINGS"); -ALIGNED(4) const u8 sText_Exit[] = _("EXIT"); -ALIGNED(4) const u8 sText_Exit2[] = _("EXIT"); -ALIGNED(4) const u8 sText_Info[] = _("INFO"); -ALIGNED(4) const u8 sText_NameWantedOfferLv[] = _("NAME{CLEAR_TO 0x3C}WANTED{CLEAR_TO 0x6E}OFFER{CLEAR_TO 0xC6}LV."); -ALIGNED(4) const u8 sText_SingleBattle[] = _("SINGLE BATTLE"); -ALIGNED(4) const u8 sText_DoubleBattle[] = _("DOUBLE BATTLE"); -ALIGNED(4) const u8 sText_MultiBattle[] = _("MULTI BATTLE"); -ALIGNED(4) const u8 sText_PokemonTrades[] = _("POKéMON TRADES"); -ALIGNED(4) const u8 sText_Chat[] = _("CHAT"); -ALIGNED(4) const u8 sText_Cards[] = _("CARDS"); -ALIGNED(4) const u8 sText_WonderCards[] = _("WONDER CARDS"); -ALIGNED(4) const u8 sText_WonderNews[] = _("WONDER NEWS"); -ALIGNED(4) const u8 sText_PokemonJump[] = _("POKéMON JUMP"); -ALIGNED(4) const u8 sText_BerryCrush[] = _("BERRY CRUSH"); -ALIGNED(4) const u8 sText_BerryPicking[] = _("BERRY-PICKING"); -ALIGNED(4) const u8 sText_Search[] = _("SEARCH"); -ALIGNED(4) const u8 sText_BerryBlender[] = _("BERRY BLENDER"); -ALIGNED(4) const u8 sText_RecordCorner[] = _("RECORD CORNER"); -ALIGNED(4) const u8 sText_CoolContest[] = _("COOL CONTEST"); -ALIGNED(4) const u8 sText_BeautyContest[] = _("BEAUTY CONTEST"); -ALIGNED(4) const u8 sText_CuteContest[] = _("CUTE CONTEST"); -ALIGNED(4) const u8 sText_SmartContest[] = _("SMART CONTEST"); -ALIGNED(4) const u8 sText_ToughContest[] = _("TOUGH CONTEST"); -ALIGNED(4) const u8 sText_BattleTowerLv50[] = _("BATTLE TOWER LV. 50"); -ALIGNED(4) const u8 sText_BattleTowerOpenLv[] = _("BATTLE TOWER OPEN LEVEL"); -ALIGNED(4) const u8 sText_ItsNormalCard[] = _("It's a NORMAL CARD."); -ALIGNED(4) const u8 sText_ItsBronzeCard[] = _("It's a BRONZE CARD!"); -ALIGNED(4) const u8 sText_ItsCopperCard[] = _("It's a COPPER CARD!"); -ALIGNED(4) const u8 sText_ItsSilverCard[] = _("It's a SILVER CARD!"); -ALIGNED(4) const u8 sText_ItsGoldCard[] = _("It's a GOLD CARD!"); +ALIGNED(4) static const u8 sText_Battle[] = _("BATTLE"); +ALIGNED(4) static const u8 sText_Chat2[] = _("CHAT"); +ALIGNED(4) static const u8 sText_Greetings[] = _("GREETINGS"); +ALIGNED(4) static const u8 sText_Exit[] = _("EXIT"); +ALIGNED(4) static const u8 sText_Exit2[] = _("EXIT"); +ALIGNED(4) static const u8 sText_Info[] = _("INFO"); +ALIGNED(4) static const u8 sText_NameWantedOfferLv[] = _("NAME{CLEAR_TO 60}WANTED{CLEAR_TO 110}OFFER{CLEAR_TO 198}LV."); +ALIGNED(4) static const u8 sText_SingleBattle[] = _("SINGLE BATTLE"); +ALIGNED(4) static const u8 sText_DoubleBattle[] = _("DOUBLE BATTLE"); +ALIGNED(4) static const u8 sText_MultiBattle[] = _("MULTI BATTLE"); +ALIGNED(4) static const u8 sText_PokemonTrades[] = _("POKéMON TRADES"); +ALIGNED(4) static const u8 sText_Chat[] = _("CHAT"); +ALIGNED(4) static const u8 sText_Cards[] = _("CARDS"); +ALIGNED(4) static const u8 sText_WonderCards[] = _("WONDER CARDS"); +ALIGNED(4) static const u8 sText_WonderNews[] = _("WONDER NEWS"); +ALIGNED(4) static const u8 sText_PokemonJump[] = _("POKéMON JUMP"); +ALIGNED(4) static const u8 sText_BerryCrush[] = _("BERRY CRUSH"); +ALIGNED(4) static const u8 sText_BerryPicking[] = _("BERRY-PICKING"); +ALIGNED(4) static const u8 sText_Search[] = _("SEARCH"); +ALIGNED(4) static const u8 sText_BerryBlender[] = _("BERRY BLENDER"); +ALIGNED(4) static const u8 sText_RecordCorner[] = _("RECORD CORNER"); +ALIGNED(4) static const u8 sText_CoolContest[] = _("COOL CONTEST"); +ALIGNED(4) static const u8 sText_BeautyContest[] = _("BEAUTY CONTEST"); +ALIGNED(4) static const u8 sText_CuteContest[] = _("CUTE CONTEST"); +ALIGNED(4) static const u8 sText_SmartContest[] = _("SMART CONTEST"); +ALIGNED(4) static const u8 sText_ToughContest[] = _("TOUGH CONTEST"); +ALIGNED(4) static const u8 sText_BattleTowerLv50[] = _("BATTLE TOWER LV. 50"); +ALIGNED(4) static const u8 sText_BattleTowerOpenLv[] = _("BATTLE TOWER OPEN LEVEL"); +ALIGNED(4) static const u8 sText_ItsNormalCard[] = _("It's a NORMAL CARD."); +ALIGNED(4) static const u8 sText_ItsBronzeCard[] = _("It's a BRONZE CARD!"); +ALIGNED(4) static const u8 sText_ItsCopperCard[] = _("It's a COPPER CARD!"); +ALIGNED(4) static const u8 sText_ItsSilverCard[] = _("It's a SILVER CARD!"); +ALIGNED(4) static const u8 sText_ItsGoldCard[] = _("It's a GOLD CARD!"); static const u8 *const sCardColorTexts[] = { sText_ItsNormalCard, @@ -567,17 +577,17 @@ static const u8 *const sCardColorTexts[] = { sText_ItsGoldCard }; -ALIGNED(4) const u8 sText_TrainerCardInfoPage1[] = _("This is {DYNAMIC 0} {DYNAMIC 1}'s\nTRAINER CARD…\l{DYNAMIC 2}\pPOKéDEX: {DYNAMIC 3}\nTIME: {DYNAMIC 4}:{DYNAMIC 5}\p"); -ALIGNED(4) const u8 sText_TrainerCardInfoPage2[] = _("BATTLES: WINS: {DYNAMIC 0} LOSSES: {DYNAMIC 2}\nTRADES: {DYNAMIC 3}\p“{DYNAMIC 4} {DYNAMIC 5}\n{DYNAMIC 6} {DYNAMIC 7}”\p"); -ALIGNED(4) const u8 sText_GladToMeetYouMale[] = _("{DYNAMIC 1}: Glad to have met you!{PAUSE 60}"); -ALIGNED(4) const u8 sText_GladToMeetYouFemale[] = _("{DYNAMIC 1}: Glad to meet you!{PAUSE 60}"); +ALIGNED(4) static const u8 sText_TrainerCardInfoPage1[] = _("This is {DYNAMIC 0} {DYNAMIC 1}'s\nTRAINER CARD…\l{DYNAMIC 2}\pPOKéDEX: {DYNAMIC 3}\nTIME: {DYNAMIC 4}:{DYNAMIC 5}\p"); +ALIGNED(4) static const u8 sText_TrainerCardInfoPage2[] = _("BATTLES: WINS: {DYNAMIC 0} LOSSES: {DYNAMIC 2}\nTRADES: {DYNAMIC 3}\p“{DYNAMIC 4} {DYNAMIC 5}\n{DYNAMIC 6} {DYNAMIC 7}”\p"); +ALIGNED(4) static const u8 sText_GladToMeetYouMale[] = _("{DYNAMIC 1}: Glad to have met you!{PAUSE 60}"); +ALIGNED(4) static const u8 sText_GladToMeetYouFemale[] = _("{DYNAMIC 1}: Glad to meet you!{PAUSE 60}"); -const u8 *const sGladToMeetYouTexts[GENDER_COUNT] = { +static const u8 *const sGladToMeetYouTexts[GENDER_COUNT] = { sText_GladToMeetYouMale, sText_GladToMeetYouFemale }; -ALIGNED(4) const u8 sText_FinishedCheckingPlayersTrainerCard[] = _("Finished checking {DYNAMIC 1}'s\nTRAINER CARD.{PAUSE 60}"); +ALIGNED(4) static const u8 sText_FinishedCheckingPlayersTrainerCard[] = _("Finished checking {DYNAMIC 1}'s\nTRAINER CARD.{PAUSE 60}"); static const u8 *const sLinkGroupActivityNameTexts[] = { [ACTIVITY_NONE] = sText_EmptyString, @@ -586,8 +596,8 @@ static const u8 *const sLinkGroupActivityNameTexts[] = { [ACTIVITY_BATTLE_MULTI] = sText_MultiBattle, [ACTIVITY_TRADE] = sText_PokemonTrades, [ACTIVITY_CHAT] = sText_Chat, - [ACTIVITY_WONDER_CARD] = sText_WonderCards, - [ACTIVITY_WONDER_NEWS] = sText_WonderNews, + [ACTIVITY_WONDER_CARD_DUP] = sText_WonderCards, + [ACTIVITY_WONDER_NEWS_DUP] = sText_WonderNews, [ACTIVITY_CARD] = sText_Cards, [ACTIVITY_POKEMON_JUMP] = sText_PokemonJump, [ACTIVITY_BERRY_CRUSH] = sText_BerryCrush, @@ -601,8 +611,8 @@ static const u8 *const sLinkGroupActivityNameTexts[] = { [ACTIVITY_DECLINE] = sText_EmptyString, [ACTIVITY_NPCTALK] = sText_EmptyString, [ACTIVITY_PLYRTALK] = sText_EmptyString, - [ACTIVITY_WONDER_CARD2] = sText_WonderCards, - [ACTIVITY_WONDER_NEWS2] = sText_WonderNews, + [ACTIVITY_WONDER_CARD] = sText_WonderCards, + [ACTIVITY_WONDER_NEWS] = sText_WonderNews, [ACTIVITY_CONTEST_COOL] = sText_CoolContest, [ACTIVITY_CONTEST_BEAUTY] = sText_BeautyContest, [ACTIVITY_CONTEST_CUTE] = sText_CuteContest, @@ -612,12 +622,12 @@ static const u8 *const sLinkGroupActivityNameTexts[] = { }; static const struct WindowTemplate sWindowTemplate_BButtonCancel = { - .bg = 0x00, - .tilemapLeft = 0x00, - .tilemapTop = 0x00, - .width = 0x1E, - .height = 0x02, - .paletteNum = 0x0F, + .bg = 0, + .tilemapLeft = 0, + .tilemapTop = 0, + .width = 30, + .height = 2, + .paletteNum = 15, .baseBlock = 0x0008 }; @@ -712,27 +722,27 @@ static const struct ListMenuTemplate sListMenuTemplate_PossibleGroupMembers = { .cursorKind = 1 }; -const struct WindowTemplate gUnknown_082F0174 = { - .bg = 0x00, - .tilemapLeft = 0x01, - .tilemapTop = 0x03, - .width = 0x11, - .height = 0x0a, - .paletteNum = 0x0f, +static const struct WindowTemplate sWindowTemplate_GroupList = { + .bg = 0, + .tilemapLeft = 1, + .tilemapTop = 3, + .width = 17, + .height = 10, + .paletteNum = 15, .baseBlock = 0x0044 }; -const struct WindowTemplate gUnknown_082F017C = { - .bg = 0x00, - .tilemapLeft = 0x14, - .tilemapTop = 0x03, - .width = 0x07, - .height = 0x04, - .paletteNum = 0x0f, +static const struct WindowTemplate sWindowTemplate_PlayerNameAndId = { + .bg = 0, + .tilemapLeft = 20, + .tilemapTop = 3, + .width = 7, + .height = 4, + .paletteNum = 15, .baseBlock = 0x00ee }; -const struct ListMenuItem gUnknown_082F0184[] = { +static const struct ListMenuItem sUnionRoomGroupsMenuItems[] = { { sText_EmptyString, 0 }, { sText_EmptyString, 1 }, { sText_EmptyString, 2 }, @@ -752,10 +762,10 @@ const struct ListMenuItem gUnknown_082F0184[] = { }; static const struct ListMenuTemplate sListMenuTemplate_UnionRoomGroups = { - .items = gUnknown_082F0184, + .items = sUnionRoomGroupsMenuItems, .moveCursorFunc = ListMenuDefaultCursorMoveFunc, .itemPrintFunc = ListMenuItemPrintFunc_UnionRoomGroups, - .totalItems = ARRAY_COUNT(gUnknown_082F0184), + .totalItems = ARRAY_COUNT(sUnionRoomGroupsMenuItems), .maxShowed = 5, .windowId = 0, .header_X = 0, @@ -773,27 +783,27 @@ static const struct ListMenuTemplate sListMenuTemplate_UnionRoomGroups = { }; static const struct WindowTemplate sWindowTemplate_InviteToActivity = { - .bg = 0x00, - .tilemapLeft = 0x14, - .tilemapTop = 0x05, - .width = 0x10, - .height = 0x08, - .paletteNum = 0x0f, + .bg = 0, + .tilemapLeft = 20, + .tilemapTop = 5, + .width = 16, + .height = 8, + .paletteNum = 15, .baseBlock = 0x0001 }; -const struct ListMenuItem gUnknown_082F0224[] = { - { sText_Greetings, 0x208 }, - { sText_Battle, 0x241 }, - { sText_Chat2, 0x245 }, - { sText_Exit, 0x040 } +static const struct ListMenuItem sInviteToActivityMenuItems[] = { + { sText_Greetings, ACTIVITY_CARD | LINK_GROUP_CAPACITY(0, 2)}, + { sText_Battle, ACTIVITY_BATTLE_SINGLE | IN_UNION_ROOM | LINK_GROUP_CAPACITY(0, 2)}, + { sText_Chat2, ACTIVITY_CHAT | IN_UNION_ROOM | LINK_GROUP_CAPACITY(0, 2)}, + { sText_Exit, ACTIVITY_NONE | IN_UNION_ROOM } }; static const struct ListMenuTemplate sListMenuTemplate_InviteToActivity = { - .items = gUnknown_082F0224, + .items = sInviteToActivityMenuItems, .moveCursorFunc = ListMenuDefaultCursorMoveFunc, .itemPrintFunc = NULL, - .totalItems = ARRAY_COUNT(gUnknown_082F0224), + .totalItems = ARRAY_COUNT(sInviteToActivityMenuItems), .maxShowed = 4, .windowId = 0, .header_X = 0, @@ -811,12 +821,12 @@ static const struct ListMenuTemplate sListMenuTemplate_InviteToActivity = { }; static const struct WindowTemplate sWindowTemplate_RegisterForTrade = { - .bg = 0x00, - .tilemapLeft = 0x12, - .tilemapTop = 0x07, - .width = 0x10, - .height = 0x06, - .paletteNum = 0x0f, + .bg = 0, + .tilemapLeft = 18, + .tilemapTop = 7, + .width = 16, + .height = 6, + .paletteNum = 15, .baseBlock = 0x0001 }; @@ -847,13 +857,13 @@ static const struct ListMenuTemplate sListMenuTemplate_RegisterForTrade = { .cursorKind = 0 }; -const struct WindowTemplate gUnknown_082F0294 = { - .bg = 0x00, - .tilemapLeft = 0x14, - .tilemapTop = 0x01, - .width = 0x10, - .height = 0x0c, - .paletteNum = 0x0f, +static const struct WindowTemplate sWindowTemplate_TradingBoardRequestType = { + .bg = 0, + .tilemapLeft = 20, + .tilemapTop = 1, + .width = 16, + .height = 12, + .paletteNum = 15, .baseBlock = 0x0001 }; @@ -899,23 +909,23 @@ static const struct ListMenuTemplate sMenuTemplate_TradingBoardRequestType = { .cursorKind = 0 }; -static const struct WindowTemplate sWindowTemplate_TradingBoard = { - .bg = 0x00, - .tilemapLeft = 0x01, - .tilemapTop = 0x01, - .width = 0x1c, - .height = 0x02, - .paletteNum = 0x0d, +static const struct WindowTemplate sWindowTemplate_TradingBoardHeader = { + .bg = 0, + .tilemapLeft = 1, + .tilemapTop = 1, + .width = 28, + .height = 2, + .paletteNum = 13, .baseBlock = 0x0001 }; -const struct WindowTemplate gUnknown_082F034C = { - .bg = 0x00, - .tilemapLeft = 0x01, - .tilemapTop = 0x05, - .width = 0x1c, - .height = 0x0c, - .paletteNum = 0x0d, +static const struct WindowTemplate sWindowTemplate_TradingBoardMain = { + .bg = 0, + .tilemapLeft = 1, + .tilemapTop = 5, + .width = 28, + .height = 12, + .paletteNum = 13, .baseBlock = 0x0039 }; @@ -953,13 +963,14 @@ static const struct ListMenuTemplate sTradeBoardListMenuTemplate = { .cursorKind = 0 }; -const struct WindowTemplate UnrefWindowTemplate_082F03B4 = { - .bg = 0x00, - .tilemapLeft = 0x01, - .tilemapTop = 0x05, - .width = 0x1c, - .height = 0x0c, - .paletteNum = 0x0d, +// Unused +static const struct WindowTemplate sWindowTemplate_Unused = { + .bg = 0, + .tilemapLeft = 1, + .tilemapTop = 5, + .width = 28, + .height = 12, + .paletteNum = 13, .baseBlock = 0x0039 }; @@ -983,10 +994,10 @@ static const struct ListMenuItem sEmptyListMenuItems[] = { }; // Unused -static const struct ListMenuTemplate sUnknownListMenuTemplate = { +static const struct ListMenuTemplate sEmptyListMenuTemplate = { .items = sEmptyListMenuItems, .moveCursorFunc = ListMenuDefaultCursorMoveFunc, - .itemPrintFunc = nullsub_14, + .itemPrintFunc = ItemPrintFunc_EmptyList, .totalItems = ARRAY_COUNT(sEmptyListMenuItems), .maxShowed = 4, .windowId = 0, @@ -1004,18 +1015,18 @@ static const struct ListMenuTemplate sUnknownListMenuTemplate = { .cursorKind = 0 }; -const struct WirelessGnameUnamePair sWirelessGnameUnamePair_Dummy = {0}; - -ALIGNED(4) const u8 sAcceptedActivityIds_SingleBattle[] = {ACTIVITY_BATTLE_SINGLE, 0xff}; -ALIGNED(4) const u8 sAcceptedActivityIds_DoubleBattle[] = {ACTIVITY_BATTLE_DOUBLE, 0xff}; -ALIGNED(4) const u8 sAcceptedActivityIds_MultiBattle[] = {ACTIVITY_BATTLE_MULTI, 0xff}; -ALIGNED(4) const u8 sAcceptedActivityIds_Trade[] = {ACTIVITY_TRADE, 0xff}; -ALIGNED(4) const u8 sAcceptedActivityIds_PokemonJump[] = {ACTIVITY_POKEMON_JUMP, 0xff}; -ALIGNED(4) const u8 sAcceptedActivityIds_BerryCrush[] = {ACTIVITY_BERRY_CRUSH, 0xff}; -ALIGNED(4) const u8 sAcceptedActivityIds_BerryPicking[] = {ACTIVITY_BERRY_PICK, 0xff}; -ALIGNED(4) const u8 sAcceptedActivityIds_WonderCard[] = {ACTIVITY_WONDER_CARD2, 0xff}; -ALIGNED(4) const u8 sAcceptedActivityIds_WonderNews[] = {ACTIVITY_WONDER_NEWS2, 0xff}; -ALIGNED(4) const u8 sAcceptedActivityIds_Resume[] = { +static const struct RfuPlayerData sUnionRoomPlayer_DummyRfu = {0}; + +ALIGNED(4) static const u8 sAcceptedActivityIds_SingleBattle[] = {ACTIVITY_BATTLE_SINGLE, 0xff}; +ALIGNED(4) static const u8 sAcceptedActivityIds_DoubleBattle[] = {ACTIVITY_BATTLE_DOUBLE, 0xff}; +ALIGNED(4) static const u8 sAcceptedActivityIds_MultiBattle[] = {ACTIVITY_BATTLE_MULTI, 0xff}; +ALIGNED(4) static const u8 sAcceptedActivityIds_Trade[] = {ACTIVITY_TRADE, 0xff}; +ALIGNED(4) static const u8 sAcceptedActivityIds_PokemonJump[] = {ACTIVITY_POKEMON_JUMP, 0xff}; +ALIGNED(4) static const u8 sAcceptedActivityIds_BerryCrush[] = {ACTIVITY_BERRY_CRUSH, 0xff}; +ALIGNED(4) static const u8 sAcceptedActivityIds_BerryPicking[] = {ACTIVITY_BERRY_PICK, 0xff}; +ALIGNED(4) static const u8 sAcceptedActivityIds_WonderCard[] = {ACTIVITY_WONDER_CARD, 0xff}; +ALIGNED(4) static const u8 sAcceptedActivityIds_WonderNews[] = {ACTIVITY_WONDER_NEWS, 0xff}; +ALIGNED(4) static const u8 sAcceptedActivityIds_Resume[] = { IN_UNION_ROOM | ACTIVITY_NONE, IN_UNION_ROOM | ACTIVITY_BATTLE_SINGLE, IN_UNION_ROOM | ACTIVITY_TRADE, @@ -1027,8 +1038,8 @@ ALIGNED(4) const u8 sAcceptedActivityIds_Resume[] = { IN_UNION_ROOM | ACTIVITY_PLYRTALK, 0xff }; -ALIGNED(4) const u8 sAcceptedActivityIds_Init[] = {ACTIVITY_SEARCH, 0xff}; -ALIGNED(4) const u8 sAcceptedActivityIds_Unk11[] = { +ALIGNED(4) static const u8 sAcceptedActivityIds_Init[] = {ACTIVITY_SEARCH, 0xff}; +ALIGNED(4) static const u8 sAcceptedActivityIds_Unk11[] = { ACTIVITY_BATTLE_SINGLE, ACTIVITY_BATTLE_DOUBLE, ACTIVITY_BATTLE_MULTI, @@ -1036,22 +1047,22 @@ ALIGNED(4) const u8 sAcceptedActivityIds_Unk11[] = { ACTIVITY_POKEMON_JUMP, ACTIVITY_BERRY_CRUSH, ACTIVITY_BERRY_PICK, - ACTIVITY_WONDER_CARD2, - ACTIVITY_WONDER_NEWS2, + ACTIVITY_WONDER_CARD, + ACTIVITY_WONDER_NEWS, ACTIVITY_SPIN_TRADE, 0xff }; -ALIGNED(4) const u8 sAcceptedActivityIds_RecordCorner[] = {ACTIVITY_RECORD_CORNER, 0xff}; -ALIGNED(4) const u8 sAcceptedActivityIds_BerryBlender[] = {ACTIVITY_BERRY_BLENDER, 0xff}; -ALIGNED(4) const u8 sAcceptedActivityIds_CoolContest[] = {ACTIVITY_CONTEST_COOL, 0xff}; -ALIGNED(4) const u8 sAcceptedActivityIds_BeautyContest[] = {ACTIVITY_CONTEST_BEAUTY, 0xff}; -ALIGNED(4) const u8 sAcceptedActivityIds_CuteContest[] = {ACTIVITY_CONTEST_CUTE, 0xff}; -ALIGNED(4) const u8 sAcceptedActivityIds_SmartContest[] = {ACTIVITY_CONTEST_SMART, 0xff}; -ALIGNED(4) const u8 sAcceptedActivityIds_ToughContest[] = {ACTIVITY_CONTEST_TOUGH, 0xff}; -ALIGNED(4) const u8 sAcceptedActivityIds_BattleTower[] = {ACTIVITY_BATTLE_TOWER, 0xff}; -ALIGNED(4) const u8 sAcceptedActivityIds_BattleTowerOpen[] = {ACTIVITY_BATTLE_TOWER_OPEN, 0xff}; - -const u8 *const sAcceptedActivityIds[NUM_LINK_GROUP_TYPES] = { +ALIGNED(4) static const u8 sAcceptedActivityIds_RecordCorner[] = {ACTIVITY_RECORD_CORNER, 0xff}; +ALIGNED(4) static const u8 sAcceptedActivityIds_BerryBlender[] = {ACTIVITY_BERRY_BLENDER, 0xff}; +ALIGNED(4) static const u8 sAcceptedActivityIds_CoolContest[] = {ACTIVITY_CONTEST_COOL, 0xff}; +ALIGNED(4) static const u8 sAcceptedActivityIds_BeautyContest[] = {ACTIVITY_CONTEST_BEAUTY, 0xff}; +ALIGNED(4) static const u8 sAcceptedActivityIds_CuteContest[] = {ACTIVITY_CONTEST_CUTE, 0xff}; +ALIGNED(4) static const u8 sAcceptedActivityIds_SmartContest[] = {ACTIVITY_CONTEST_SMART, 0xff}; +ALIGNED(4) static const u8 sAcceptedActivityIds_ToughContest[] = {ACTIVITY_CONTEST_TOUGH, 0xff}; +ALIGNED(4) static const u8 sAcceptedActivityIds_BattleTower[] = {ACTIVITY_BATTLE_TOWER, 0xff}; +ALIGNED(4) static const u8 sAcceptedActivityIds_BattleTowerOpen[] = {ACTIVITY_BATTLE_TOWER_OPEN, 0xff}; + +static const u8 *const sAcceptedActivityIds[NUM_LINK_GROUP_TYPES] = { [LINK_GROUP_SINGLE_BATTLE] = sAcceptedActivityIds_SingleBattle, [LINK_GROUP_DOUBLE_BATTLE] = sAcceptedActivityIds_DoubleBattle, [LINK_GROUP_MULTI_BATTLE] = sAcceptedActivityIds_MultiBattle, @@ -1085,8 +1096,8 @@ static const u8 sLinkGroupToURoomActivity[NUM_LINK_GROUP_TYPES + 2] = [LINK_GROUP_POKEMON_JUMP] = ACTIVITY_POKEMON_JUMP, [LINK_GROUP_BERRY_CRUSH] = ACTIVITY_BERRY_CRUSH, [LINK_GROUP_BERRY_PICKING] = ACTIVITY_BERRY_PICK, - [LINK_GROUP_WONDER_CARD] = ACTIVITY_WONDER_CARD2, - [LINK_GROUP_WONDER_NEWS] = ACTIVITY_WONDER_NEWS2, + [LINK_GROUP_WONDER_CARD] = ACTIVITY_WONDER_CARD, + [LINK_GROUP_WONDER_NEWS] = ACTIVITY_WONDER_NEWS, [LINK_GROUP_UNION_ROOM_RESUME] = ACTIVITY_NONE, [LINK_GROUP_UNION_ROOM_INIT] = ACTIVITY_NONE, [LINK_GROUP_UNK_11] = ACTIVITY_NONE, |