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Diffstat (limited to 'src/event_object_movement.c')
-rw-r--r--src/event_object_movement.c122
1 files changed, 63 insertions, 59 deletions
diff --git a/src/event_object_movement.c b/src/event_object_movement.c
index 2c7ceedf4..df79a1d62 100644
--- a/src/event_object_movement.c
+++ b/src/event_object_movement.c
@@ -110,7 +110,7 @@ static void GetGroundEffectFlags_Seaweed(struct ObjectEvent*, u32*);
static void GetGroundEffectFlags_JumpLanding(struct ObjectEvent*, u32*);
static u8 ObjectEventGetNearbyReflectionType(struct ObjectEvent*);
static u8 GetReflectionTypeByMetatileBehavior(u32);
-static void InitObjectPriorityByZCoord(struct Sprite *sprite, u8 z);
+static void InitObjectPriorityByElevation(struct Sprite *, u8);
static void ObjectEventUpdateSubpriority(struct ObjectEvent*, struct Sprite*);
static void DoTracksGroundEffect_None(struct ObjectEvent*, struct Sprite*, u8);
static void DoTracksGroundEffect_Footprints(struct ObjectEvent*, struct Sprite*, u8);
@@ -142,27 +142,29 @@ static void ResetObjectEventFldEffData(struct ObjectEvent *);
static u8 LoadSpritePaletteIfTagExists(const struct SpritePalette *);
static u8 FindObjectEventPaletteIndexByTag(u16);
static void _PatchObjectPalette(u16, u8);
-static bool8 ObjectEventDoesZCoordMatch(struct ObjectEvent *, u8);
+static bool8 ObjectEventDoesElevationMatch(struct ObjectEvent *, u8);
static void SpriteCB_CameraObject(struct Sprite *);
static void CameraObject_0(struct Sprite *);
static void CameraObject_1(struct Sprite *);
static void CameraObject_2(struct Sprite *);
-static struct ObjectEventTemplate *FindObjectEventTemplateByLocalId(u8 localId, struct ObjectEventTemplate *templates, u8 count);
+static struct ObjectEventTemplate *FindObjectEventTemplateByLocalId(u8, struct ObjectEventTemplate *, u8);
static void ClearObjectEventMovement(struct ObjectEvent *, struct Sprite *);
static void ObjectEventSetSingleMovement(struct ObjectEvent *, struct Sprite *, u8);
static void SetSpriteDataForNormalStep(struct Sprite *, u8, u8);
-static void InitSpriteForFigure8Anim(struct Sprite *sprite);
-static bool8 AnimateSpriteInFigure8(struct Sprite *sprite);
+static void InitSpriteForFigure8Anim(struct Sprite *);
+static bool8 AnimateSpriteInFigure8(struct Sprite *);
static void SpriteCB_VirtualObject(struct Sprite *);
static void DoShadowFieldEffect(struct ObjectEvent *);
static void SetJumpSpriteData(struct Sprite *, u8, u8, u8);
-static void SetWalkSlowSpriteData(struct Sprite *sprite, u8 direction);
-static bool8 UpdateWalkSlowAnim(struct Sprite *sprite);
-static u8 DoJumpSpriteMovement(struct Sprite *sprite);
-static u8 DoJumpSpecialSpriteMovement(struct Sprite *sprite);
+static void SetWalkSlowSpriteData(struct Sprite *, u8);
+static bool8 UpdateWalkSlowAnim(struct Sprite *);
+static u8 DoJumpSpriteMovement(struct Sprite *);
+static u8 DoJumpSpecialSpriteMovement(struct Sprite *);
static void CreateLevitateMovementTask(struct ObjectEvent *);
static void DestroyLevitateMovementTask(u8);
-static bool8 NpcTakeStep(struct Sprite *sprite);
+static bool8 NpcTakeStep(struct Sprite *);
+static bool8 IsElevationMismatchAt(u8, s16, s16);
+static bool8 AreElevationsCompatible(u8 a, u8 b);
static const struct SpriteFrameImage sPicTable_PechaBerryTree[];
@@ -1433,7 +1435,7 @@ static u8 TrySetupObjectEventSprite(struct ObjectEventTemplate *objectEventTempl
if (!objectEvent->inanimate)
StartSpriteAnim(sprite, GetFaceDirectionAnimNum(objectEvent->facingDirection));
- SetObjectSubpriorityByZCoord(objectEvent->previousElevation, sprite, 1);
+ SetObjectSubpriorityByElevation(objectEvent->previousElevation, sprite, 1);
UpdateObjectEventVisibility(objectEvent, sprite);
return objectEventId;
}
@@ -1470,7 +1472,7 @@ u8 SpawnSpecialObjectEvent(struct ObjectEventTemplate *objectEventTemplate)
return TrySpawnObjectEventTemplate(objectEventTemplate, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY);
}
-u8 SpawnSpecialObjectEventParameterized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z)
+u8 SpawnSpecialObjectEventParameterized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 elevation)
{
struct ObjectEventTemplate objectEventTemplate;
@@ -1481,7 +1483,7 @@ u8 SpawnSpecialObjectEventParameterized(u8 graphicsId, u8 movementBehavior, u8 l
objectEventTemplate.inConnection = 0;
objectEventTemplate.x = x;
objectEventTemplate.y = y;
- objectEventTemplate.elevation = z;
+ objectEventTemplate.elevation = elevation;
objectEventTemplate.movementType = movementBehavior;
objectEventTemplate.movementRangeX = 0;
objectEventTemplate.movementRangeY = 0;
@@ -1560,7 +1562,7 @@ u8 CreateObjectGraphicsSprite(u16 graphicsId, void (*callback)(struct Sprite *),
// A unique id is given as an argument and stored in the sprite data to allow referring back to the same virtual object.
// They can be turned (and, in the case of the Union Room, animated teleporting in and out) but do not have movement types
// or any of the other data normally associated with object events.
-u8 CreateVirtualObject(u8 graphicsId, u8 virtualObjId, s16 x, s16 y, u8 z, u8 direction)
+u8 CreateVirtualObject(u8 graphicsId, u8 virtualObjId, s16 x, s16 y, u8 elevation, u8 direction)
{
u8 spriteId;
struct Sprite *sprite;
@@ -1587,7 +1589,7 @@ u8 CreateVirtualObject(u8 graphicsId, u8 virtualObjId, s16 x, s16 y, u8 z, u8 di
sprite->coordOffsetEnabled = TRUE;
sprite->sVirtualObjId = virtualObjId;
- sprite->sVirtualObjElev = z;
+ sprite->sVirtualObjElev = elevation;
if (graphicsInfo->paletteSlot == 10)
LoadSpecialObjectReflectionPalette(graphicsInfo->paletteTag, graphicsInfo->paletteSlot);
else if (graphicsInfo->paletteSlot >= 16)
@@ -1598,8 +1600,8 @@ u8 CreateVirtualObject(u8 graphicsId, u8 virtualObjId, s16 x, s16 y, u8 z, u8 di
SetSubspriteTables(sprite, subspriteTables);
sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
}
- InitObjectPriorityByZCoord(sprite, z);
- SetObjectSubpriorityByZCoord(z, sprite, 1);
+ InitObjectPriorityByElevation(sprite, elevation);
+ SetObjectSubpriorityByElevation(elevation, sprite, 1);
StartSpriteAnim(sprite, GetFaceDirectionAnimNum(direction));
}
return spriteId;
@@ -1755,7 +1757,7 @@ static void SpawnObjectEventOnReturnToField(u8 objectEventId, s16 x, s16 y)
StartSpriteAnim(sprite, GetFaceDirectionAnimNum(objectEvent->facingDirection));
ResetObjectEventFldEffData(objectEvent);
- SetObjectSubpriorityByZCoord(objectEvent->previousElevation, sprite, 1);
+ SetObjectSubpriorityByElevation(objectEvent->previousElevation, sprite, 1);
}
}
@@ -2148,7 +2150,7 @@ void UpdateObjectEventCoordsForCameraUpdate(void)
}
}
-u8 GetObjectEventIdByXYZ(u16 x, u16 y, u8 z)
+u8 GetObjectEventIdByPosition(u16 x, u16 y, u8 elevation)
{
u8 i;
@@ -2156,16 +2158,18 @@ u8 GetObjectEventIdByXYZ(u16 x, u16 y, u8 z)
{
if (gObjectEvents[i].active)
{
- if (gObjectEvents[i].currentCoords.x == x && gObjectEvents[i].currentCoords.y == y && ObjectEventDoesZCoordMatch(&gObjectEvents[i], z))
+ if (gObjectEvents[i].currentCoords.x == x
+ && gObjectEvents[i].currentCoords.y == y
+ && ObjectEventDoesElevationMatch(&gObjectEvents[i], elevation))
return i;
}
}
return OBJECT_EVENTS_COUNT;
}
-static bool8 ObjectEventDoesZCoordMatch(struct ObjectEvent *objectEvent, u8 z)
+static bool8 ObjectEventDoesElevationMatch(struct ObjectEvent *objectEvent, u8 elevation)
{
- if (objectEvent->currentElevation != 0 && z != 0 && objectEvent->currentElevation != z)
+ if (objectEvent->currentElevation != 0 && elevation != 0 && objectEvent->currentElevation != elevation)
return FALSE;
return TRUE;
@@ -4626,11 +4630,11 @@ u8 GetCollisionAtCoords(struct ObjectEvent *objectEvent, s16 x, s16 y, u32 dir)
u8 direction = dir;
if (IsCoordOutsideObjectEventMovementRange(objectEvent, x, y))
return COLLISION_OUTSIDE_RANGE;
- else if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(objectEvent, x, y, direction))
+ else if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == CONNECTION_INVALID || IsMetatileDirectionallyImpassable(objectEvent, x, y, direction))
return COLLISION_IMPASSABLE;
else if (objectEvent->trackedByCamera && !CanCameraMoveInDirection(direction))
return COLLISION_IMPASSABLE;
- else if (IsZCoordMismatchAt(objectEvent->currentElevation, x, y))
+ else if (IsElevationMismatchAt(objectEvent->currentElevation, x, y))
return COLLISION_ELEVATION_MISMATCH;
else if (DoesObjectCollideWithObjectAt(objectEvent, x, y))
return COLLISION_OBJECT_EVENT;
@@ -4642,13 +4646,13 @@ u8 GetCollisionFlagsAtCoords(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 d
u8 flags = 0;
if (IsCoordOutsideObjectEventMovementRange(objectEvent, x, y))
- flags |= 1;
- if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(objectEvent, x, y, direction) || (objectEvent->trackedByCamera && !CanCameraMoveInDirection(direction)))
- flags |= 2;
- if (IsZCoordMismatchAt(objectEvent->currentElevation, x, y))
- flags |= 4;
+ flags |= 1 << (COLLISION_OUTSIDE_RANGE - 1);
+ if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == CONNECTION_INVALID || IsMetatileDirectionallyImpassable(objectEvent, x, y, direction) || (objectEvent->trackedByCamera && !CanCameraMoveInDirection(direction)))
+ flags |= 1 << (COLLISION_IMPASSABLE - 1);
+ if (IsElevationMismatchAt(objectEvent->currentElevation, x, y))
+ flags |= 1 << (COLLISION_ELEVATION_MISMATCH - 1);
if (DoesObjectCollideWithObjectAt(objectEvent, x, y))
- flags |= 8;
+ flags |= 1 << (COLLISION_OBJECT_EVENT - 1);
return flags;
}
@@ -4699,7 +4703,7 @@ static bool8 DoesObjectCollideWithObjectAt(struct ObjectEvent *objectEvent, s16
{
if ((curObject->currentCoords.x == x && curObject->currentCoords.y == y) || (curObject->previousCoords.x == x && curObject->previousCoords.y == y))
{
- if (AreZCoordsCompatible(objectEvent->currentElevation, curObject->currentElevation))
+ if (AreElevationsCompatible(objectEvent->currentElevation, curObject->currentElevation))
return TRUE;
}
}
@@ -7667,23 +7671,23 @@ static void SetObjectEventSpriteOamTableForLongGrass(struct ObjectEvent *objEven
sprite->subspriteTableNum = 4;
- if (ZCoordToPriority(objEvent->previousElevation) == 1)
+ if (ElevationToPriority(objEvent->previousElevation) == 1)
sprite->subspriteTableNum = 5;
}
-bool8 IsZCoordMismatchAt(u8 z, s16 x, s16 y)
+static bool8 IsElevationMismatchAt(u8 elevation, s16 x, s16 y)
{
- u8 mapZ;
+ u8 mapElevation;
- if (z == 0)
+ if (elevation == 0)
return FALSE;
- mapZ = MapGridGetZCoordAt(x, y);
+ mapElevation = MapGridGetElevationAt(x, y);
- if (mapZ == 0 || mapZ == 15)
+ if (mapElevation == 0 || mapElevation == 15)
return FALSE;
- if (mapZ != z)
+ if (mapElevation != elevation)
return TRUE;
return FALSE;
@@ -7701,43 +7705,43 @@ static const u8 sElevationToSubspriteTableNum[] = {
1, 1, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 0, 0, 1,
};
-void UpdateObjectEventZCoordAndPriority(struct ObjectEvent *objEvent, struct Sprite *sprite)
+static void UpdateObjectEventElevationAndPriority(struct ObjectEvent *objEvent, struct Sprite *sprite)
{
if (objEvent->fixedPriority)
return;
- ObjectEventUpdateZCoord(objEvent);
+ ObjectEventUpdateElevation(objEvent);
sprite->subspriteTableNum = sElevationToSubspriteTableNum[objEvent->previousElevation];
sprite->oam.priority = sElevationToPriority[objEvent->previousElevation];
}
-static void InitObjectPriorityByZCoord(struct Sprite *sprite, u8 z)
+static void InitObjectPriorityByElevation(struct Sprite *sprite, u8 elevation)
{
- sprite->subspriteTableNum = sElevationToSubspriteTableNum[z];
- sprite->oam.priority = sElevationToPriority[z];
+ sprite->subspriteTableNum = sElevationToSubspriteTableNum[elevation];
+ sprite->oam.priority = sElevationToPriority[elevation];
}
-u8 ZCoordToPriority(u8 z)
+u8 ElevationToPriority(u8 elevation)
{
- return sElevationToPriority[z];
+ return sElevationToPriority[elevation];
}
-void ObjectEventUpdateZCoord(struct ObjectEvent *objEvent)
+void ObjectEventUpdateElevation(struct ObjectEvent *objEvent)
{
- u8 z = MapGridGetZCoordAt(objEvent->currentCoords.x, objEvent->currentCoords.y);
- u8 z2 = MapGridGetZCoordAt(objEvent->previousCoords.x, objEvent->previousCoords.y);
+ u8 curElevation = MapGridGetElevationAt(objEvent->currentCoords.x, objEvent->currentCoords.y);
+ u8 prevElevation = MapGridGetElevationAt(objEvent->previousCoords.x, objEvent->previousCoords.y);
- if (z == 0xF || z2 == 0xF)
+ if (curElevation == 15 || prevElevation == 15)
return;
- objEvent->currentElevation = z;
+ objEvent->currentElevation = curElevation;
- if (z != 0 && z != 0xF)
- objEvent->previousElevation = z;
+ if (curElevation != 0 && curElevation != 15)
+ objEvent->previousElevation = curElevation;
}
-void SetObjectSubpriorityByZCoord(u8 elevation, struct Sprite *sprite, u8 subpriority)
+void SetObjectSubpriorityByElevation(u8 elevation, struct Sprite *sprite, u8 subpriority)
{
s32 tmp = sprite->centerToCornerVecY;
u32 tmpa = *(u16 *)&sprite->y;
@@ -7752,10 +7756,10 @@ static void ObjectEventUpdateSubpriority(struct ObjectEvent *objEvent, struct Sp
if (objEvent->fixedPriority)
return;
- SetObjectSubpriorityByZCoord(objEvent->previousElevation, sprite, 1);
+ SetObjectSubpriorityByElevation(objEvent->previousElevation, sprite, 1);
}
-bool8 AreZCoordsCompatible(u8 a, u8 b)
+static bool8 AreElevationsCompatible(u8 a, u8 b)
{
if (a == 0 || b == 0)
return TRUE;
@@ -8051,7 +8055,7 @@ static void DoGroundEffects_OnSpawn(struct ObjectEvent *objEvent, struct Sprite
if (objEvent->triggerGroundEffectsOnMove)
{
flags = 0;
- UpdateObjectEventZCoordAndPriority(objEvent, sprite);
+ UpdateObjectEventElevationAndPriority(objEvent, sprite);
GetAllGroundEffectFlags_OnSpawn(objEvent, &flags);
SetObjectEventSpriteOamTableForLongGrass(objEvent, sprite);
DoFlaggedGroundEffects(objEvent, sprite, flags);
@@ -8067,7 +8071,7 @@ static void DoGroundEffects_OnBeginStep(struct ObjectEvent *objEvent, struct Spr
if (objEvent->triggerGroundEffectsOnMove)
{
flags = 0;
- UpdateObjectEventZCoordAndPriority(objEvent, sprite);
+ UpdateObjectEventElevationAndPriority(objEvent, sprite);
GetAllGroundEffectFlags_OnBeginStep(objEvent, &flags);
SetObjectEventSpriteOamTableForLongGrass(objEvent, sprite);
filters_out_some_ground_effects(objEvent, &flags);
@@ -8084,7 +8088,7 @@ static void DoGroundEffects_OnFinishStep(struct ObjectEvent *objEvent, struct Sp
if (objEvent->triggerGroundEffectsOnStop)
{
flags = 0;
- UpdateObjectEventZCoordAndPriority(objEvent, sprite);
+ UpdateObjectEventElevationAndPriority(objEvent, sprite);
GetAllGroundEffectFlags_OnFinishStep(objEvent, &flags);
SetObjectEventSpriteOamTableForLongGrass(objEvent, sprite);
FilterOutStepOnPuddleGroundEffectIfJumping(objEvent, &flags);
@@ -8548,7 +8552,7 @@ void UpdateObjectEventSpriteInvisibility(struct Sprite *sprite, bool8 invisible)
static void SpriteCB_VirtualObject(struct Sprite *sprite)
{
VirtualObject_UpdateAnim(sprite);
- SetObjectSubpriorityByZCoord(sprite->sVirtualObjElev, sprite, 1);
+ SetObjectSubpriorityByElevation(sprite->sVirtualObjElev, sprite, 1);
UpdateObjectEventSpriteInvisibility(sprite, sprite->sInvisible);
}