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Diffstat (limited to 'src/event_object_movement.c')
-rw-r--r--src/event_object_movement.c102
1 files changed, 69 insertions, 33 deletions
diff --git a/src/event_object_movement.c b/src/event_object_movement.c
index 68f873446..29a9f6d0a 100644
--- a/src/event_object_movement.c
+++ b/src/event_object_movement.c
@@ -1223,6 +1223,7 @@ static u8 InitObjectEventStateFromTemplate(struct ObjectEventTemplate *template,
objectEvent->movementType = template->movementType;
objectEvent->localId = template->localId;
objectEvent->mapNum = mapNum;
+ objectEvent++; objectEvent--;
objectEvent->mapGroup = mapGroup;
objectEvent->initialCoords.x = x;
objectEvent->initialCoords.y = y;
@@ -1235,11 +1236,13 @@ static u8 InitObjectEventStateFromTemplate(struct ObjectEventTemplate *template,
objectEvent->range.as_nybbles.x = template->movementRangeX;
objectEvent->range.as_nybbles.y = template->movementRangeY;
objectEvent->trainerType = template->trainerType;
- objectEvent->mapNum = mapNum; //redundant, but needed to match
objectEvent->trainerRange_berryTreeId = template->trainerRange_berryTreeId;
objectEvent->previousMovementDirection = gInitialMovementTypeFacingDirections[template->movementType];
SetObjectEventDirection(objectEvent, objectEvent->previousMovementDirection);
SetObjectEventDynamicGraphicsId(objectEvent);
+#ifndef NONMATCHING
+ asm("":::"r5", "r6");
+#endif
if (gRangedMovementTypes[objectEvent->movementType])
{
if (objectEvent->range.as_nybbles.x == 0)
@@ -8216,13 +8219,15 @@ bool8 FreezeObjectEvent(struct ObjectEvent *objectEvent)
{
return TRUE;
}
-
- objectEvent->frozen = 1;
- objectEvent->spriteAnimPausedBackup = gSprites[objectEvent->spriteId].animPaused;
- objectEvent->spriteAffineAnimPausedBackup = gSprites[objectEvent->spriteId].affineAnimPaused;
- gSprites[objectEvent->spriteId].animPaused = 1;
- gSprites[objectEvent->spriteId].affineAnimPaused = 1;
- return FALSE;
+ else
+ {
+ objectEvent->frozen = 1;
+ objectEvent->spriteAnimPausedBackup = gSprites[objectEvent->spriteId].animPaused;
+ objectEvent->spriteAffineAnimPausedBackup = gSprites[objectEvent->spriteId].affineAnimPaused;
+ gSprites[objectEvent->spriteId].animPaused = 1;
+ gSprites[objectEvent->spriteId].affineAnimPaused = 1;
+ return FALSE;
+ }
}
void FreezeObjectEvents(void)
@@ -8395,8 +8400,8 @@ bool8 sub_80976EC(struct Sprite *sprite)
if (sprite->data[5] > 15)
return TRUE;
-
- return FALSE;
+ else
+ return FALSE;
}
static const s8 sFigure8XOffsets[FIGURE_8_LENGTH] = {
@@ -8476,15 +8481,15 @@ static bool8 AnimateSpriteInFigure8(struct Sprite *sprite)
return finished;
}
-static const s8 gUnknown_0850E802[16] = {
+static const s8 gUnknown_0850E802[] = {
-4, -6, -8, -10, -11, -12, -12, -12, -11, -10, -9, -8, -6, -4, 0, 0
};
-static const s8 gUnknown_0850E812[16] = {
+static const s8 gUnknown_0850E812[] = {
0, -2, -3, -4, -5, -6, -6, -6, -5, -5, -4, -3, -2, 0, 0, 0
};
-static const s8 gUnknown_0850E822[16] = {
+static const s8 gUnknown_0850E822[] = {
-2, -4, -6, -8, -9, -10, -10, -10, -9, -8, -6, -5, -3, -2, 0, 0
};
@@ -8507,11 +8512,23 @@ void sub_809783C(struct Sprite *sprite, u8 a2, u8 a3, u8 a4)
sprite->data[6] = 0;
}
+static const s16 gUnknown_0850E840[] = {
+ 16, 16, 32,
+};
+
+static const u8 gUnknown_0850E846[] = {
+ 0, 0, 1,
+};
+
u8 sub_809785C(struct Sprite *sprite)
{
- s16 v5[] = {16, 16, 32};
- u8 v6[] = {0, 0, 1};
- u8 v2 = 0;
+ s16 v5[3];
+ u8 v6[3];
+ u8 v2;
+
+ memcpy(v5, gUnknown_0850E840, 6); // TODO: get rid of memcpy
+ memcpy(v6, gUnknown_0850E846, 3);
+ v2 = 0;
if (sprite->data[4])
Step1(sprite, sprite->data[3]);
@@ -8532,11 +8549,23 @@ u8 sub_809785C(struct Sprite *sprite)
return v2;
}
+static const s16 gUnknown_0850E84A[] = {
+ 32, 32, 64,
+};
+
+static const u8 gUnknown_0850E850[] = {
+ 1, 1, 2,
+};
+
u8 sub_80978E4(struct Sprite *sprite)
{
- s16 v5[] = {32, 32, 64};
- u8 v6[] = {1, 1, 2};
- u8 v2 = 0;
+ s16 v5[3];
+ u8 v6[3];
+ u8 v2;
+
+ memcpy(v5, gUnknown_0850E84A, 6);
+ memcpy(v6, gUnknown_0850E850, 3);
+ v2 = 0;
if (sprite->data[4] && !(sprite->data[6] & 1))
Step1(sprite, sprite->data[3]);
@@ -8564,9 +8593,12 @@ static void SetMovementDelay(struct Sprite *sprite, s16 timer)
static bool8 WaitForMovementDelay(struct Sprite *sprite)
{
- if (--sprite->data[3] == 0)
+ sprite->data[3]--;
+
+ if (sprite->data[3] == 0)
return TRUE;
- return FALSE;
+ else
+ return FALSE;
}
void SetAndStartSpriteAnim(struct Sprite *sprite, u8 animNum, u8 animCmdIndex)
@@ -8580,7 +8612,8 @@ bool8 SpriteAnimEnded(struct Sprite *sprite)
{
if (sprite->animEnded)
return TRUE;
- return FALSE;
+ else
+ return FALSE;
}
void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible)
@@ -8759,14 +8792,14 @@ static void UpdateObjectEventSpritePosition(struct Sprite *sprite)
{
switch(sprite->tAnimNum)
{
- case 0:
- break;
case UNION_ROOM_SPAWN_IN:
MoveUnionRoomObjectDown(sprite);
break;
case UNION_ROOM_SPAWN_OUT:
MoveUnionRoomObjectUp(sprite);
break;
+ case 0:
+ break;
default:
sprite->tAnimNum = 0;
break;
@@ -8835,18 +8868,21 @@ u8 (*const gMovementActionFuncs_FlyDown[])(struct ObjectEvent *, struct Sprite *
u8 MovementAction_StoreAndLockAnim_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- bool8 ableToStore = FALSE;
+ u32 one;
+ bool32 ableToStore = FALSE;
if (gLockedAnimObjectEvents == NULL)
{
gLockedAnimObjectEvents = AllocZeroed(sizeof(struct LockedAnimObjectEvents));
gLockedAnimObjectEvents->objectEventIds[0] = objectEvent->localId;
- gLockedAnimObjectEvents->count = 1;
- ableToStore = TRUE;
+ // needed to match
+ gLockedAnimObjectEvents->count = (one = 1);
+ ableToStore = one;
}
else
{
- u8 i, firstFreeSlot;
- bool8 found;
+ u8 i;
+ u8 firstFreeSlot;
+ bool32 found;
for (firstFreeSlot = 16, found = FALSE, i = 0; i < 16; i++)
{
if (firstFreeSlot == 16 && gLockedAnimObjectEvents->objectEventIds[i] == 0)
@@ -8879,7 +8915,7 @@ u8 MovementAction_StoreAndLockAnim_Step0(struct ObjectEvent *objectEvent, struct
u8 MovementAction_FreeAndUnlockAnim_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- bool8 ableToStore;
+ bool32 ableToStore;
u8 index;
sprite->data[2] = 1;
@@ -8923,7 +8959,7 @@ void CreateLevitateMovementTask(struct ObjectEvent *objectEvent)
u8 taskId = CreateTask(ApplyLevitateMovement, 0xFF);
struct Task *task = &gTasks[taskId];
- StoreWordInTwoHalfwords((u16 *)&task->data[0], (u32)objectEvent);
+ StoreWordInTwoHalfwords(&task->data[0], (u32)objectEvent);
objectEvent->warpArrowSpriteId = taskId;
task->data[3] = 0xFFFF;
}
@@ -8934,7 +8970,7 @@ static void ApplyLevitateMovement(u8 taskId)
struct Sprite *sprite;
struct Task *task = &gTasks[taskId];
- LoadWordFromTwoHalfwords((u16 *)&task->data[0], (u32 *)&objectEvent); // load the map object pointer.
+ LoadWordFromTwoHalfwords(&task->data[0], (u32 *)&objectEvent); // load the map object pointer.
sprite = &gSprites[objectEvent->spriteId];
if(!(task->data[2] & 0x3))
@@ -8951,7 +8987,7 @@ void DestroyExtraMovementTask(u8 taskId)
struct ObjectEvent *objectEvent;
struct Task *task = &gTasks[taskId];
- LoadWordFromTwoHalfwords((u16 *)&task->data[0], (u32 *)&objectEvent); // unused objectEvent
+ LoadWordFromTwoHalfwords(&task->data[0], (u32 *)&objectEvent); // unused objectEvent
DestroyTask(taskId);
}