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Diffstat (limited to 'src/event_object_movement.c')
-rw-r--r--src/event_object_movement.c153
1 files changed, 88 insertions, 65 deletions
diff --git a/src/event_object_movement.c b/src/event_object_movement.c
index 18e23b8e3..f6e638f31 100644
--- a/src/event_object_movement.c
+++ b/src/event_object_movement.c
@@ -1834,7 +1834,7 @@ void PlayerObjectTurn(struct PlayerAvatar *playerAvatar, u8 direction)
ObjectEventTurn(&gObjectEvents[playerAvatar->objectEventId], direction);
}
-static void get_berry_tree_graphics(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static void SetBerryTreeGraphics(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
u8 berryStage;
u8 berryId;
@@ -1842,7 +1842,7 @@ static void get_berry_tree_graphics(struct ObjectEvent *objectEvent, struct Spri
objectEvent->invisible = TRUE;
sprite->invisible = TRUE;
berryStage = GetStageByBerryTreeId(objectEvent->trainerRange_berryTreeId);
- if (berryStage != 0)
+ if (berryStage != BERRY_STAGE_NO_BERRY)
{
objectEvent->invisible = FALSE;
sprite->invisible = FALSE;
@@ -2595,7 +2595,7 @@ bool8 MovementType_WanderAround_Step4(struct ObjectEvent *objectEvent, struct Sp
bool8 MovementType_WanderAround_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection));
- objectEvent->singleMovementActive = 1;
+ objectEvent->singleMovementActive = TRUE;
sprite->data[1] = 6;
return TRUE;
}
@@ -2604,7 +2604,7 @@ bool8 MovementType_WanderAround_Step6(struct ObjectEvent *objectEvent, struct Sp
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 1;
}
return FALSE;
@@ -2880,7 +2880,7 @@ bool8 MovementType_LookAround_Step2(struct ObjectEvent *objectEvent, struct Spri
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]);
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@@ -2964,7 +2964,7 @@ bool8 MovementType_WanderUpAndDown_Step4(struct ObjectEvent *objectEvent, struct
bool8 MovementType_WanderUpAndDown_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection));
- objectEvent->singleMovementActive = 1;
+ objectEvent->singleMovementActive = TRUE;
sprite->data[1] = 6;
return TRUE;
}
@@ -2973,7 +2973,7 @@ bool8 MovementType_WanderUpAndDown_Step6(struct ObjectEvent *objectEvent, struct
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 1;
}
return FALSE;
@@ -3033,7 +3033,7 @@ bool8 MovementType_WanderLeftAndRight_Step4(struct ObjectEvent *objectEvent, str
bool8 MovementType_WanderLeftAndRight_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection));
- objectEvent->singleMovementActive = 1;
+ objectEvent->singleMovementActive = TRUE;
sprite->data[1] = 6;
return TRUE;
}
@@ -3042,7 +3042,7 @@ bool8 MovementType_WanderLeftAndRight_Step6(struct ObjectEvent *objectEvent, str
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 1;
}
return FALSE;
@@ -3070,39 +3070,58 @@ bool8 MovementType_FaceDirection_Step1(struct ObjectEvent *objectEvent, struct S
bool8 MovementType_FaceDirection_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
return FALSE;
}
static bool8 ObjectEventCB2_BerryTree(struct ObjectEvent *objectEvent, struct Sprite *sprite);
extern bool8 (*const gMovementTypeFuncs_BerryTreeGrowth[])(struct ObjectEvent *objectEvent, struct Sprite *sprite);
+
+enum {
+ BERRYTREEFUNC_NORMAL,
+ BERRYTREEFUNC_MOVE,
+ BERRYTREEFUNC_SPARKLE_START,
+ BERRYTREEFUNC_SPARKLE,
+ BERRYTREEFUNC_SPARKLE_END,
+};
+
+#define sObjEventId data[0]
+#define sFuncId data[1]
+#define sTimer data[2]
+#define sBerryTreeFlags data[7]
+
+#define BERRY_FLAG_SET_GFX (1 << 0)
+#define BERRY_FLAG_SPARKLING (1 << 1)
+#define BERRY_FLAG_JUST_PICKED (1 << 2)
+
void MovementType_BerryTreeGrowth(struct Sprite *sprite)
{
struct ObjectEvent *objectEvent;
- objectEvent = &gObjectEvents[sprite->data[0]];
- if (!(sprite->data[7] & 1))
+ objectEvent = &gObjectEvents[sprite->sObjEventId];
+ if (!(sprite->sBerryTreeFlags & BERRY_FLAG_SET_GFX))
{
- get_berry_tree_graphics(objectEvent, sprite);
- sprite->data[7] |= 1;
+ SetBerryTreeGraphics(objectEvent, sprite);
+ sprite->sBerryTreeFlags |= BERRY_FLAG_SET_GFX;
}
UpdateObjectEventCurrentMovement(objectEvent, sprite, ObjectEventCB2_BerryTree);
}
static bool8 ObjectEventCB2_BerryTree(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- return gMovementTypeFuncs_BerryTreeGrowth[sprite->data[1]](objectEvent, sprite);
+ return gMovementTypeFuncs_BerryTreeGrowth[sprite->sFuncId](objectEvent, sprite);
}
-bool8 MovementType_BerryTreeGrowth_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+// BERRYTREEFUNC_NORMAL
+bool8 MovementType_BerryTreeGrowth_Normal(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
u8 berryStage;
ClearObjectEventMovement(objectEvent, sprite);
objectEvent->invisible = TRUE;
sprite->invisible = TRUE;
berryStage = GetStageByBerryTreeId(objectEvent->trainerRange_berryTreeId);
- if (berryStage == 0)
+ if (berryStage == BERRY_STAGE_NO_BERRY)
{
- if (!(sprite->data[7] & 4) && sprite->animNum == 4)
+ if (!(sprite->sBerryTreeFlags & BERRY_FLAG_JUST_PICKED) && sprite->animNum == BERRY_STAGE_FLOWERING)
{
gFieldEffectArguments[0] = objectEvent->currentCoords.x;
gFieldEffectArguments[1] = objectEvent->currentCoords.y;
@@ -3115,34 +3134,36 @@ bool8 MovementType_BerryTreeGrowth_Step0(struct ObjectEvent *objectEvent, struct
}
objectEvent->invisible = FALSE;
sprite->invisible = FALSE;
- berryStage --;
+ berryStage--;
if (sprite->animNum != berryStage)
{
- sprite->data[1] = 2;
+ sprite->sFuncId = BERRYTREEFUNC_SPARKLE_START;
return TRUE;
}
- get_berry_tree_graphics(objectEvent, sprite);
+ SetBerryTreeGraphics(objectEvent, sprite);
ObjectEventSetSingleMovement(objectEvent, sprite, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
- sprite->data[1] = 1;
+ sprite->sFuncId = BERRYTREEFUNC_MOVE;
return TRUE;
}
-bool8 MovementType_BerryTreeGrowth_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+// BERRYTREEFUNC_MOVE
+bool8 MovementType_BerryTreeGrowth_Move(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
- sprite->data[1] = 0;
+ sprite->sFuncId = BERRYTREEFUNC_NORMAL;
return TRUE;
}
return FALSE;
}
-bool8 MovementType_BerryTreeGrowth_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+// BERRYTREEFUNC_SPARKLE_START
+bool8 MovementType_BerryTreeGrowth_SparkleStart(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- objectEvent->singleMovementActive = 1;
- sprite->data[1] = 3;
- sprite->data[2] = 0;
- sprite->data[7] |= 2;
+ objectEvent->singleMovementActive = TRUE;
+ sprite->sFuncId = BERRYTREEFUNC_SPARKLE;
+ sprite->sTimer = 0;
+ sprite->sBerryTreeFlags |= BERRY_FLAG_SPARKLING;
gFieldEffectArguments[0] = objectEvent->currentCoords.x;
gFieldEffectArguments[1] = objectEvent->currentCoords.y;
gFieldEffectArguments[2] = sprite->subpriority - 1;
@@ -3151,30 +3172,32 @@ bool8 MovementType_BerryTreeGrowth_Step2(struct ObjectEvent *objectEvent, struct
return TRUE;
}
-bool8 MovementType_BerryTreeGrowth_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+// BERRYTREEFUNC_SPARKLE
+bool8 MovementType_BerryTreeGrowth_Sparkle(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sprite->data[2]++;
- objectEvent->invisible = (sprite->data[2] & 0x02) >> 1;
+ sprite->sTimer++;
+ objectEvent->invisible = (sprite->sTimer & 2) >> 1;
sprite->animPaused = TRUE;
- if (sprite->data[2] > 64)
+ if (sprite->sTimer > 64)
{
- get_berry_tree_graphics(objectEvent, sprite);
- sprite->data[1] = 4;
- sprite->data[2] = 0;
+ SetBerryTreeGraphics(objectEvent, sprite);
+ sprite->sFuncId = BERRYTREEFUNC_SPARKLE_END;
+ sprite->sTimer = 0;
return TRUE;
}
return FALSE;
}
-bool8 MovementType_BerryTreeGrowth_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+// BERRYTREEFUNC_SPARKLE_END
+bool8 MovementType_BerryTreeGrowth_SparkleEnd(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sprite->data[2]++;
- objectEvent->invisible = (sprite->data[2] & 0x02) >> 1;
+ sprite->sTimer++;
+ objectEvent->invisible = (sprite->sTimer & 2) >> 1;
sprite->animPaused = TRUE;
- if (sprite->data[2] > 64)
+ if (sprite->sTimer > 64)
{
- sprite->data[1] = 0;
- sprite->data[7] &= ~0x0002;
+ sprite->sFuncId = BERRYTREEFUNC_NORMAL;
+ sprite->sBerryTreeFlags &= ~BERRY_FLAG_SPARKLING;
return TRUE;
}
return FALSE;
@@ -3201,7 +3224,7 @@ bool8 MovementType_FaceDownAndUp_Step2(struct ObjectEvent *objectEvent, struct S
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]);
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@@ -3253,7 +3276,7 @@ bool8 MovementType_FaceLeftAndRight_Step2(struct ObjectEvent *objectEvent, struc
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]);
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@@ -3305,7 +3328,7 @@ bool8 MovementType_FaceUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct S
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@@ -3357,7 +3380,7 @@ bool8 MovementType_FaceUpAndRight_Step2(struct ObjectEvent *objectEvent, struct
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@@ -3409,7 +3432,7 @@ bool8 MovementType_FaceDownAndLeft_Step2(struct ObjectEvent *objectEvent, struct
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@@ -3461,7 +3484,7 @@ bool8 MovementType_FaceDownAndRight_Step2(struct ObjectEvent *objectEvent, struc
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@@ -3513,7 +3536,7 @@ bool8 MovementType_FaceDownUpAndLeft_Step2(struct ObjectEvent *objectEvent, stru
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@@ -3565,7 +3588,7 @@ bool8 MovementType_FaceDownUpAndRight_Step2(struct ObjectEvent *objectEvent, str
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@@ -3617,7 +3640,7 @@ bool8 MovementType_FaceUpLeftAndRight_Step2(struct ObjectEvent *objectEvent, str
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@@ -3669,7 +3692,7 @@ bool8 MovementType_FaceDownLeftAndRight_Step2(struct ObjectEvent *objectEvent, s
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@@ -3835,7 +3858,7 @@ bool8 MovementType_WalkBackAndForth_Step2(struct ObjectEvent *objectEvent, struc
movementActionId = GetWalkInPlaceNormalMovementAction(objectEvent->facingDirection);
ObjectEventSetSingleMovement(objectEvent, sprite, movementActionId);
- objectEvent->singleMovementActive = 1;
+ objectEvent->singleMovementActive = TRUE;
sprite->data[1] = 3;
return TRUE;
}
@@ -3844,7 +3867,7 @@ bool8 MovementType_WalkBackAndForth_Step3(struct ObjectEvent *objectEvent, struc
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 1;
}
return FALSE;
@@ -3880,7 +3903,7 @@ bool8 MoveNextDirectionInSequence(struct ObjectEvent *objectEvent, struct Sprite
movementActionId = GetWalkInPlaceNormalMovementAction(objectEvent->facingDirection);
ObjectEventSetSingleMovement(objectEvent, sprite, movementActionId);
- objectEvent->singleMovementActive = 1;
+ objectEvent->singleMovementActive = TRUE;
sprite->data[1] = 2;
return TRUE;
}
@@ -3889,7 +3912,7 @@ bool8 MovementType_WalkSequence_Step2(struct ObjectEvent *objectEvent, struct Sp
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 1;
}
return FALSE;
@@ -4233,7 +4256,7 @@ bool8 MovementType_CopyPlayer_Step2(struct ObjectEvent *objectEvent, struct Spri
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 1;
}
return FALSE;
@@ -4247,7 +4270,7 @@ bool8 CopyablePlayerMovement_None(struct ObjectEvent *objectEvent, struct Sprite
bool8 CopyablePlayerMovement_FaceDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, playerDirection)));
- objectEvent->singleMovementActive = 1;
+ objectEvent->singleMovementActive = TRUE;
sprite->data[1] = 2;
return TRUE;
}
@@ -4268,7 +4291,7 @@ bool8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *objectEvent, struct Sp
direction = state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, direction);
ObjectEventMoveDestCoords(objectEvent, direction, &x, &y);
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction));
- objectEvent->singleMovementActive = 1;
+ objectEvent->singleMovementActive = TRUE;
sprite->data[1] = 2;
return TRUE;
}
@@ -4283,7 +4306,7 @@ bool8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *objectEvent, struct Sp
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction));
}
- objectEvent->singleMovementActive = 1;
+ objectEvent->singleMovementActive = TRUE;
sprite->data[1] = 2;
return TRUE;
}
@@ -4538,13 +4561,13 @@ bool8 MovementType_Invisible_Step1(struct ObjectEvent *objectEvent, struct Sprit
bool8 MovementType_Invisible_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
return FALSE;
}
static void ClearObjectEventMovement(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- objectEvent->singleMovementActive = 0;
+ objectEvent->singleMovementActive = FALSE;
objectEvent->heldMovementActive = FALSE;
objectEvent->heldMovementFinished = FALSE;
objectEvent->movementActionId = 0xFF;
@@ -4824,7 +4847,7 @@ bool8 IsBerryTreeSparkling(u8 localId, u8 mapNum, u8 mapGroup)
u8 objectEventId;
if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId)
- && gSprites[gObjectEvents[objectEventId].spriteId].data[7] & 2)
+ && gSprites[gObjectEvents[objectEventId].spriteId].sBerryTreeFlags & BERRY_FLAG_SPARKLING)
{
return TRUE;
}
@@ -4832,13 +4855,13 @@ bool8 IsBerryTreeSparkling(u8 localId, u8 mapNum, u8 mapGroup)
return FALSE;
}
-void sub_8092EF0(u8 localId, u8 mapNum, u8 mapGroup)
+void SetBerryTreeJustPicked(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 objectEventId;
if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId))
{
- gSprites[gObjectEvents[objectEventId].spriteId].data[7] |= 0x04;
+ gSprites[gObjectEvents[objectEventId].spriteId].sBerryTreeFlags |= BERRY_FLAG_JUST_PICKED;
}
}