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-rw-r--r--src/event_object_movement.c9159
1 files changed, 9159 insertions, 0 deletions
diff --git a/src/event_object_movement.c b/src/event_object_movement.c
new file mode 100644
index 000000000..35b04ea1e
--- /dev/null
+++ b/src/event_object_movement.c
@@ -0,0 +1,9159 @@
+#include "global.h"
+#include "berry.h"
+#include "decoration.h"
+#include "event_data.h"
+#include "event_object_movement.h"
+#include "event_scripts.h"
+#include "field_camera.h"
+#include "field_effect.h"
+#include "field_effect_helpers.h"
+#include "field_player_avatar.h"
+#include "fieldmap.h"
+#include "malloc.h"
+#include "mauville_old_man.h"
+#include "metatile_behavior.h"
+#include "overworld.h"
+#include "palette.h"
+#include "pokenav.h"
+#include "random.h"
+#include "rom_818CFC8.h"
+#include "rom_81BE66C.h"
+#include "sprite.h"
+#include "trainer_see.h"
+#include "util.h"
+#include "constants/event_objects.h"
+
+// this file was known as evobjmv.c in Game Freak's original source
+
+extern u8 gUnknown_020375B4;
+extern u16 gUnknown_020375B6;
+extern struct LockedAnimEventObjects *gLockedAnimEventObjects;
+
+static void MoveCoordsInDirection(u32, s16 *, s16 *, s16, s16);
+static bool8 EventObjectExecSingleMovementAction(struct EventObject *, struct Sprite *);
+static void SetMovementDelay(struct Sprite *, s16);
+static bool8 WaitForMovementDelay(struct Sprite *);
+static u8 GetCollisionInDirection(struct EventObject *, u8);
+static u32 state_to_direction(u8, u32, u32);
+static void TryEnableEventObjectAnim(struct EventObject *, struct Sprite *);
+static void EventObjectExecHeldMovementAction(struct EventObject *, struct Sprite *);
+static void UpdateEventObjectSpriteAnimPause(struct EventObject *, struct Sprite *);
+static bool8 IsCoordOutsideEventObjectMovementRange(struct EventObject *, s16, s16);
+static bool8 IsMetatileDirectionallyImpassable(struct EventObject *, s16, s16, u8);
+static bool8 DoesObjectCollideWithObjectAt(struct EventObject *, s16, s16);
+static void sub_8096530(struct EventObject *, struct Sprite *);
+static void npc_update_obj_anim_flag(struct EventObject *, struct Sprite *);
+static void EventObjectUpdateMetatileBehaviors(struct EventObject*);
+static void GetGroundEffectFlags_Reflection(struct EventObject*, u32*);
+static void GetGroundEffectFlags_TallGrassOnSpawn(struct EventObject*, u32*);
+static void GetGroundEffectFlags_LongGrassOnSpawn(struct EventObject*, u32*);
+static void GetGroundEffectFlags_SandHeap(struct EventObject*, u32*);
+static void GetGroundEffectFlags_ShallowFlowingWater(struct EventObject*, u32*);
+static void GetGroundEffectFlags_ShortGrass(struct EventObject*, u32*);
+static void GetGroundEffectFlags_HotSprings(struct EventObject*, u32*);
+static void GetGroundEffectFlags_TallGrassOnBeginStep(struct EventObject*, u32*);
+static void GetGroundEffectFlags_LongGrassOnBeginStep(struct EventObject*, u32*);
+static void GetGroundEffectFlags_Tracks(struct EventObject*, u32*);
+static void GetGroundEffectFlags_Puddle(struct EventObject*, u32*);
+static void GetGroundEffectFlags_Ripple(struct EventObject*, u32*);
+static void GetGroundEffectFlags_Seaweed(struct EventObject*, u32*);
+static void GetGroundEffectFlags_JumpLanding(struct EventObject*, u32*);
+static u8 EventObjectCheckForReflectiveSurface(struct EventObject*);
+static u8 GetReflectionTypeByMetatileBehavior(u32);
+static void InitObjectPriorityByZCoord(struct Sprite *sprite, u8 z);
+static void EventObjectUpdateSubpriority(struct EventObject*, struct Sprite*);
+static void DoTracksGroundEffect_None(struct EventObject*, struct Sprite*, u8);
+static void DoTracksGroundEffect_Footprints(struct EventObject*, struct Sprite*, u8);
+static void DoTracksGroundEffect_BikeTireTracks(struct EventObject*, struct Sprite*, u8);
+static void DoRippleFieldEffect(struct EventObject*, struct Sprite*);
+static void DoGroundEffects_OnSpawn(struct EventObject*, struct Sprite*);
+static void DoGroundEffects_OnBeginStep(struct EventObject*, struct Sprite*);
+static void DoGroundEffects_OnFinishStep(struct EventObject*, struct Sprite*);
+static void sub_8097D68(struct Sprite*);
+static void ApplyLevitateMovement(u8);
+static bool8 MovementType_Disguise_Callback(struct EventObject *, struct Sprite *);
+static bool8 MovementType_Hidden_Callback(struct EventObject *, struct Sprite *);
+static void sub_808D450(void);
+static u8 GetEventObjectIdByLocalId(u8);
+static u8 GetEventObjectIdByLocalIdAndMapInternal(u8, u8, u8);
+static bool8 GetAvailableEventObjectId(u16, u8, u8, u8 *);
+static void SetEventObjectDynamicGraphicsId(struct EventObject *);
+static void RemoveEventObjectInternal(struct EventObject *);
+static u16 GetEventObjectFlagIdByEventObjectId(u8);
+static void UpdateEventObjectVisibility(struct EventObject *, struct Sprite *);
+static void MakeObjectTemplateFromEventObjectTemplate(struct EventObjectTemplate *, struct SpriteTemplate *, const struct SubspriteTable **);
+static void GetEventObjectMovingCameraOffset(s16 *, s16 *);
+static struct EventObjectTemplate *GetEventObjectTemplateByLocalIdAndMap(u8, u8, u8);
+static void sub_808E894(u16);
+static void RemoveEventObjectIfOutsideView(struct EventObject *);
+static void sub_808E1B8(u8, s16, s16);
+static void SetPlayerAvatarEventObjectIdAndObjectId(u8, u8);
+static void sub_808E38C(struct EventObject *);
+static u8 sub_808E8F4(const struct SpritePalette *);
+static u8 FindEventObjectPaletteIndexByTag(u16);
+static void sub_808EAB0(u16, u8);
+static bool8 EventObjectDoesZCoordMatch(struct EventObject *, u8);
+static void ObjectCB_CameraObject(struct Sprite *);
+static void CameraObject_0(struct Sprite *);
+static void CameraObject_1(struct Sprite *);
+static void CameraObject_2(struct Sprite *);
+static struct EventObjectTemplate *FindEventObjectTemplateByLocalId(u8 localId, struct EventObjectTemplate *templates, u8 count);
+static void ClearEventObjectMovement(struct EventObject *, struct Sprite *);
+static void EventObjectSetSingleMovement(struct EventObject *, struct Sprite *, u8);
+
+const u8 gUnknown_084975C4[] = {1, 1, 6, 7, 8, 9, 6, 7, 8, 9, 11, 11, 0, 0, 0, 0};
+
+const struct SpriteTemplate gCameraSpriteTemplate = {0, 0xFFFF, &gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, ObjectCB_CameraObject};
+
+void (*const gCameraObjectFuncs[])(struct Sprite *) = {
+ CameraObject_0,
+ CameraObject_1,
+ CameraObject_2,
+};
+
+#include "data/field_event_obj/event_object_graphics.h"
+
+// movement type callbacks
+static void (*const sMovementTypeCallbacks[])(struct Sprite *) =
+{
+ MovementType_None, // MOVEMENT_TYPE_NONE
+ MovementType_LookAround, // MOVEMENT_TYPE_LOOK_AROUND
+ MovementType_WanderAround, // MOVEMENT_TYPE_WANDER_AROUND
+ MovementType_WanderUpAndDown, // MOVEMENT_TYPE_WANDER_UP_AND_DOWN
+ MovementType_WanderUpAndDown, // MOVEMENT_TYPE_WANDER_DOWN_AND_UP
+ MovementType_WanderLeftAndRight, // MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT
+ MovementType_WanderLeftAndRight, // MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT
+ MovementType_FaceDirection, // MOVEMENT_TYPE_FACE_UP
+ MovementType_FaceDirection, // MOVEMENT_TYPE_FACE_DOWN
+ MovementType_FaceDirection, // MOVEMENT_TYPE_FACE_LEFT
+ MovementType_FaceDirection, // MOVEMENT_TYPE_FACE_RIGHT
+ MovementType_Player, // MOVEMENT_TYPE_PLAYER
+ MovementType_BerryTreeGrowth, // MOVEMENT_TYPE_BERRY_TREE_GROWTH
+ MovementType_FaceDownAndUp, // MOVEMENT_TYPE_FACE_DOWN_AND_UP
+ MovementType_FaceLeftAndRight, // MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT
+ MovementType_FaceUpAndLeft, // MOVEMENT_TYPE_FACE_UP_AND_LEFT
+ MovementType_FaceUpAndRight, // MOVEMENT_TYPE_FACE_UP_AND_RIGHT
+ MovementType_FaceDownAndLeft, // MOVEMENT_TYPE_FACE_DOWN_AND_LEFT
+ MovementType_FaceDownAndRight, // MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT
+ MovementType_FaceDownUpAndLeft, // MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT
+ MovementType_FaceDownUpAndRight, // MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT
+ MovementType_FaceUpRightAndLeft, // MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT
+ MovementType_FaceDownRightAndLeft, // MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT
+ MovementType_RotateCounterclockwise, // MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE
+ MovementType_RotateClockwise, // MOVEMENT_TYPE_ROTATE_CLOCKWISE
+ MovementType_WalkBackAndForth, // MOVEMENT_TYPE_WALK_UP_AND_DOWN
+ MovementType_WalkBackAndForth, // MOVEMENT_TYPE_WALK_DOWN_AND_UP
+ MovementType_WalkBackAndForth, // MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT
+ MovementType_WalkBackAndForth, // MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT
+ MovementType_WalkSequenceUpRightLeftDown, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN
+ MovementType_WalkSequenceRightLeftDownUp, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP
+ MovementType_WalkSequenceDownUpRightLeft, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT
+ MovementType_WalkSequenceLeftDownUpRight, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT
+ MovementType_WalkSequenceUpLeftRightDown, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN
+ MovementType_WalkSequenceLeftRightDownUp, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP
+ MovementType_WalkSequenceDownUpLeftRight, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT
+ MovementType_WalkSequenceRightDownUpLeft, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT
+ MovementType_WalkSequenceLeftUpDownRight, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT
+ MovementType_WalkSequenceUpDownRightLeft, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT
+ MovementType_WalkSequenceRightLeftUpDown, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN
+ MovementType_WalkSequenceDownRightLeftUp, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP
+ MovementType_WalkSequenceRightUpDownLeft, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT
+ MovementType_WalkSequenceUpDownLeftRight, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT
+ MovementType_WalkSequenceLeftRightUpDown, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN
+ MovementType_WalkSequenceDownLeftRightUp, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP
+ MovementType_WalkSequenceUpLeftDownRight, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT
+ MovementType_WalkSequenceDownRightUpLeft, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT
+ MovementType_WalkSequenceLeftDownRightUp, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP
+ MovementType_WalkSequenceRightUpLeftDown, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN
+ MovementType_WalkSequenceUpRightDownLeft, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT
+ MovementType_WalkSequenceDownLeftUpRight, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT
+ MovementType_WalkSequenceLeftUpRightDown, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN
+ MovementType_WalkSequenceRightDownLeftUp, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP
+ MovementType_CopyPlayer, // MOVEMENT_TYPE_COPY_PLAYER
+ MovementType_CopyPlayer, // MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE
+ MovementType_CopyPlayer, // MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE
+ MovementType_CopyPlayer, // MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE
+ MovementType_TreeDisguise, // MOVEMENT_TYPE_TREE_DISGUISE
+ MovementType_MountainDisguise, // MOVEMENT_TYPE_MOUNTAIN_DISGUISE
+ MovementType_CopyPlayerInGrass, // MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS
+ MovementType_CopyPlayerInGrass, // MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS
+ MovementType_CopyPlayerInGrass, // MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS
+ MovementType_CopyPlayerInGrass, // MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS
+ MovementType_Hidden, // MOVEMENT_TYPE_HIDDEN
+ MovementType_WalkInPlace, // MOVEMENT_TYPE_WALK_IN_PLACE_DOWN
+ MovementType_WalkInPlace, // MOVEMENT_TYPE_WALK_IN_PLACE_UP
+ MovementType_WalkInPlace, // MOVEMENT_TYPE_WALK_IN_PLACE_LEFT
+ MovementType_WalkInPlace, // MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT
+ MovementType_JogInPlace, // MOVEMENT_TYPE_JOG_IN_PLACE_DOWN
+ MovementType_JogInPlace, // MOVEMENT_TYPE_JOG_IN_PLACE_UP
+ MovementType_JogInPlace, // MOVEMENT_TYPE_JOG_IN_PLACE_LEFT
+ MovementType_JogInPlace, // MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT
+ MovementType_RunInPlace, // MOVEMENT_TYPE_RUN_IN_PLACE_DOWN
+ MovementType_RunInPlace, // MOVEMENT_TYPE_RUN_IN_PLACE_UP
+ MovementType_RunInPlace, // MOVEMENT_TYPE_RUN_IN_PLACE_LEFT
+ MovementType_RunInPlace, // MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT
+ MovementType_Invisible, // MOVEMENT_TYPE_INVISIBLE
+ MovementType_WalkSlowlyInPlace, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN
+ MovementType_WalkSlowlyInPlace, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP
+ MovementType_WalkSlowlyInPlace, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT
+ MovementType_WalkSlowlyInPlace, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT
+};
+
+const u8 gRangedMovementTypes[] = {
+ 0, // MOVEMENT_TYPE_NONE
+ 0, // MOVEMENT_TYPE_LOOK_AROUND
+ 1, // MOVEMENT_TYPE_WANDER_AROUND
+ 1, // MOVEMENT_TYPE_WANDER_UP_AND_DOWN
+ 1, // MOVEMENT_TYPE_WANDER_DOWN_AND_UP
+ 1, // MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT
+ 1, // MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT
+ 0, // MOVEMENT_TYPE_FACE_UP
+ 0, // MOVEMENT_TYPE_FACE_DOWN
+ 0, // MOVEMENT_TYPE_FACE_LEFT
+ 0, // MOVEMENT_TYPE_FACE_RIGHT
+ 0, // MOVEMENT_TYPE_PLAYER
+ 0, // MOVEMENT_TYPE_BERRY_TREE_GROWTH
+ 0, // MOVEMENT_TYPE_FACE_DOWN_AND_UP
+ 0, // MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT
+ 0, // MOVEMENT_TYPE_FACE_UP_AND_LEFT
+ 0, // MOVEMENT_TYPE_FACE_UP_AND_RIGHT
+ 0, // MOVEMENT_TYPE_FACE_DOWN_AND_LEFT
+ 0, // MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT
+ 0, // MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT
+ 0, // MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT
+ 0, // MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT
+ 0, // MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT
+ 0, // MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE
+ 0, // MOVEMENT_TYPE_ROTATE_CLOCKWISE
+ 1, // MOVEMENT_TYPE_WALK_UP_AND_DOWN
+ 1, // MOVEMENT_TYPE_WALK_DOWN_AND_UP
+ 1, // MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT
+ 1, // MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT
+ 1, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN
+ 1, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP
+ 1, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT
+ 1, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT
+ 1, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN
+ 1, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP
+ 1, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT
+ 1, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT
+ 1, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT
+ 1, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT
+ 1, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN
+ 1, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP
+ 1, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT
+ 1, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT
+ 1, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN
+ 1, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP
+ 1, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT
+ 1, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT
+ 1, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP
+ 1, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN
+ 1, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT
+ 1, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT
+ 1, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN
+ 1, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP
+ 1, // MOVEMENT_TYPE_COPY_PLAYER
+ 1, // MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE
+ 1, // MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE
+ 1, // MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE
+ 0, // MOVEMENT_TYPE_TREE_DISGUISE
+ 0, // MOVEMENT_TYPE_MOUNTAIN_DISGUISE
+ 1, // MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS
+ 1, // MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS
+ 1, // MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS
+ 1, // MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS
+ 0, // MOVEMENT_TYPE_HIDDEN
+ 0, // MOVEMENT_TYPE_WALK_IN_PLACE_DOWN
+ 0, // MOVEMENT_TYPE_WALK_IN_PLACE_UP
+ 0, // MOVEMENT_TYPE_WALK_IN_PLACE_LEFT
+ 0, // MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT
+ 0, // MOVEMENT_TYPE_JOG_IN_PLACE_DOWN
+ 0, // MOVEMENT_TYPE_JOG_IN_PLACE_UP
+ 0, // MOVEMENT_TYPE_JOG_IN_PLACE_LEFT
+ 0, // MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT
+ 0, // MOVEMENT_TYPE_RUN_IN_PLACE_DOWN
+ 0, // MOVEMENT_TYPE_RUN_IN_PLACE_UP
+ 0, // MOVEMENT_TYPE_RUN_IN_PLACE_LEFT
+ 0, // MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT
+ 0, // MOVEMENT_TYPE_INVISIBLE
+ 0, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN
+ 0, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP
+ 0, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT
+ 0, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT
+};
+
+const u8 gInitialMovementTypeFacingDirections[] = {
+ DIR_SOUTH, // MOVEMENT_TYPE_NONE
+ DIR_SOUTH, // MOVEMENT_TYPE_LOOK_AROUND
+ DIR_SOUTH, // MOVEMENT_TYPE_WANDER_AROUND
+ DIR_NORTH, // MOVEMENT_TYPE_WANDER_UP_AND_DOWN
+ DIR_SOUTH, // MOVEMENT_TYPE_WANDER_DOWN_AND_UP
+ DIR_WEST, // MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT
+ DIR_EAST, // MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT
+ DIR_NORTH, // MOVEMENT_TYPE_FACE_UP
+ DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN
+ DIR_WEST, // MOVEMENT_TYPE_FACE_LEFT
+ DIR_EAST, // MOVEMENT_TYPE_FACE_RIGHT
+ DIR_SOUTH, // MOVEMENT_TYPE_PLAYER
+ DIR_SOUTH, // MOVEMENT_TYPE_BERRY_TREE_GROWTH
+ DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN_AND_UP
+ DIR_WEST, // MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT
+ DIR_NORTH, // MOVEMENT_TYPE_FACE_UP_AND_LEFT
+ DIR_NORTH, // MOVEMENT_TYPE_FACE_UP_AND_RIGHT
+ DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN_AND_LEFT
+ DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT
+ DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT
+ DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT
+ DIR_NORTH, // MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT
+ DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT
+ DIR_SOUTH, // MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE
+ DIR_SOUTH, // MOVEMENT_TYPE_ROTATE_CLOCKWISE
+ DIR_NORTH, // MOVEMENT_TYPE_WALK_UP_AND_DOWN
+ DIR_SOUTH, // MOVEMENT_TYPE_WALK_DOWN_AND_UP
+ DIR_WEST, // MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT
+ DIR_EAST, // MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT
+ DIR_NORTH, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN
+ DIR_EAST, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP
+ DIR_SOUTH, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT
+ DIR_WEST, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT
+ DIR_NORTH, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN
+ DIR_WEST, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP
+ DIR_SOUTH, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT
+ DIR_EAST, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT
+ DIR_WEST, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT
+ DIR_NORTH, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT
+ DIR_EAST, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN
+ DIR_SOUTH, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP
+ DIR_EAST, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT
+ DIR_NORTH, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT
+ DIR_WEST, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN
+ DIR_SOUTH, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP
+ DIR_NORTH, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT
+ DIR_SOUTH, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT
+ DIR_WEST, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP
+ DIR_EAST, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN
+ DIR_NORTH, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT
+ DIR_SOUTH, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT
+ DIR_WEST, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN
+ DIR_EAST, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP
+ DIR_NORTH, // MOVEMENT_TYPE_COPY_PLAYER
+ DIR_SOUTH, // MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE
+ DIR_WEST, // MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE
+ DIR_EAST, // MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE
+ DIR_SOUTH, // MOVEMENT_TYPE_TREE_DISGUISE
+ DIR_SOUTH, // MOVEMENT_TYPE_MOUNTAIN_DISGUISE
+ DIR_NORTH, // MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS
+ DIR_SOUTH, // MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS
+ DIR_WEST, // MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS
+ DIR_EAST, // MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS
+ DIR_SOUTH, // MOVEMENT_TYPE_HIDDEN
+ DIR_SOUTH, // MOVEMENT_TYPE_WALK_IN_PLACE_DOWN
+ DIR_NORTH, // MOVEMENT_TYPE_WALK_IN_PLACE_UP
+ DIR_WEST, // MOVEMENT_TYPE_WALK_IN_PLACE_LEFT
+ DIR_EAST, // MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT
+ DIR_SOUTH, // MOVEMENT_TYPE_JOG_IN_PLACE_DOWN
+ DIR_NORTH, // MOVEMENT_TYPE_JOG_IN_PLACE_UP
+ DIR_WEST, // MOVEMENT_TYPE_JOG_IN_PLACE_LEFT
+ DIR_EAST, // MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT
+ DIR_SOUTH, // MOVEMENT_TYPE_RUN_IN_PLACE_DOWN
+ DIR_NORTH, // MOVEMENT_TYPE_RUN_IN_PLACE_UP
+ DIR_WEST, // MOVEMENT_TYPE_RUN_IN_PLACE_LEFT
+ DIR_EAST, // MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT
+ DIR_SOUTH, // MOVEMENT_TYPE_INVISIBLE
+ DIR_SOUTH, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN
+ DIR_NORTH, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP
+ DIR_WEST, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT
+ DIR_EAST, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT
+};
+
+#include "data/field_event_obj/event_object_graphics_info_pointers.h"
+#include "data/field_event_obj/field_effect_object_template_pointers.h"
+#include "data/field_event_obj/event_object_pic_tables.h"
+#include "data/field_event_obj/event_object_anims.h"
+#include "data/field_event_obj/base_oam.h"
+#include "data/field_event_obj/event_object_subsprites.h"
+#include "data/field_event_obj/event_object_graphics_info.h"
+
+const struct SpritePalette gUnknown_0850BBC8[] = {
+ {gEventObjectPalette0, 0x1103},
+ {gEventObjectPalette1, 0x1104},
+ {gEventObjectPalette2, 0x1105},
+ {gEventObjectPalette3, 0x1106},
+ {gEventObjectPalette4, 0x1107},
+ {gEventObjectPalette5, 0x1108},
+ {gEventObjectPalette6, 0x1109},
+ {gEventObjectPalette7, 0x110A},
+ {gEventObjectPalette8, 0x1100},
+ {gEventObjectPalette9, 0x1101},
+ {gEventObjectPalette10, 0x1102},
+ {gEventObjectPalette11, 0x1115},
+ {gEventObjectPalette12, 0x110B},
+ {gEventObjectPalette13, 0x110C},
+ {gEventObjectPalette14, 0x110D},
+ {gEventObjectPalette15, 0x110E},
+ {gEventObjectPalette16, 0x110F},
+ {gEventObjectPalette17, 0x1110},
+ {gEventObjectPalette18, 0x1111},
+ {gEventObjectPalette19, 0x1112},
+ {gEventObjectPalette20, 0x1113},
+ {gEventObjectPalette21, 0x1114},
+ {gEventObjectPalette22, 0x1116},
+ {gEventObjectPalette23, 0x1117},
+ {gEventObjectPalette24, 0x1118},
+ {gEventObjectPalette25, 0x1119},
+ {gEventObjectPalette26, 0x111B},
+ {gEventObjectPalette27, 0x111C},
+ {gEventObjectPalette28, 0x111D},
+ {gEventObjectPalette29, 0x111E},
+ {gEventObjectPalette30, 0x111F},
+ {gEventObjectPalette31, 0x1120},
+ {gEventObjectPalette32, 0x1121},
+ {gEventObjectPalette33, 0x1122},
+ {gEventObjectPalette34, 0x1123},
+ {NULL, 0x0000},
+};
+
+const u16 Unknown_0850BCE8[] = {
+ 0x1101,
+ 0x1101,
+ 0x1101,
+ 0x1101,
+};
+
+const u16 Unknown_0850BCF0[] = {
+ 0x1111,
+ 0x1111,
+ 0x1111,
+ 0x1111,
+};
+
+const u16 Unknown_0850BCF8[] = {
+ 0x1115,
+ 0x1115,
+ 0x1115,
+ 0x1115,
+};
+
+const struct PairedPalettes gUnknown_0850BD00[] = {
+ {0x1100, Unknown_0850BCE8},
+ {0x1110, Unknown_0850BCF0},
+ {0x1115, Unknown_0850BCF8},
+ {0x11FF, NULL},
+};
+
+const u16 Unknown_0850BD20[] = {
+ 0x110C,
+ 0x110C,
+ 0x110C,
+ 0x110C,
+};
+
+const u16 Unknown_0850BD28[] = {
+ 0x110D,
+ 0x110D,
+ 0x110D,
+ 0x110D,
+};
+
+const u16 Unknown_0850BD30[] = {
+ 0x110E,
+ 0x110E,
+ 0x110E,
+ 0x110E,
+};
+
+const u16 Unknown_0850BD38[] = {
+ 0x1112,
+ 0x1112,
+ 0x1112,
+ 0x1112,
+};
+
+const u16 Unknown_0850BD40[] = {
+ 0x1113,
+ 0x1113,
+ 0x1113,
+ 0x1113,
+};
+
+const u16 Unknown_0850BD48[] = {
+ 0x1114,
+ 0x1114,
+ 0x1114,
+ 0x1114,
+};
+
+const u16 Unknown_0850BD50[] = {
+ 0x111B,
+ 0x111B,
+ 0x111B,
+ 0x111B,
+};
+
+const u16 Unknown_0850BD58[] = {
+ 0x1117,
+ 0x1117,
+ 0x1117,
+ 0x1117,
+};
+
+const u16 Unknown_0850BD60[] = {
+ 0x1119,
+ 0x1119,
+ 0x1119,
+ 0x1119,
+};
+
+const u16 Unknown_0850BD68[] = {
+ 0x1109,
+ 0x1109,
+ 0x1109,
+ 0x1109,
+};
+
+const u16 Unknown_0850BD70[] = {
+ 0x111D,
+ 0x111D,
+ 0x111D,
+ 0x111D,
+};
+
+const struct PairedPalettes gUnknown_0850BD78[] = {
+ {4352, Unknown_0850BCE8},
+ {4368, Unknown_0850BCF0},
+ {4363, Unknown_0850BD20},
+ {4365, Unknown_0850BD28},
+ {4366, Unknown_0850BD30},
+ {4370, Unknown_0850BD38},
+ {4371, Unknown_0850BD40},
+ {4372, Unknown_0850BD48},
+ {4374, Unknown_0850BD58},
+ {4376, Unknown_0850BD60},
+ {4357, Unknown_0850BD68},
+ {4379, Unknown_0850BD50},
+ {4381, Unknown_0850BD70},
+ {4607, NULL},
+};
+
+const u16 gUnknown_0850BDE8[] = {
+ 0x1100,
+ 0x1101,
+ 0x1103,
+ 0x1104,
+ 0x1105,
+ 0x1106,
+ 0x1107,
+ 0x1108,
+ 0x1109,
+ 0x110A,
+};
+
+const u16 gUnknown_0850BDFC[] = {
+ 0x1100,
+ 0x1101,
+ 0x1103,
+ 0x1104,
+ 0x1105,
+ 0x1106,
+ 0x1107,
+ 0x1108,
+ 0x1109,
+ 0x110A,
+};
+
+const u16 gUnknown_0850BE10[] = {
+ 0x1100,
+ 0x1101,
+ 0x1103,
+ 0x1104,
+ 0x1105,
+ 0x1106,
+ 0x1107,
+ 0x1108,
+ 0x1109,
+ 0x110A,
+};
+
+const u16 gUnknown_0850BE24[] = {
+ 0x1100,
+ 0x1101,
+ 0x1103,
+ 0x1104,
+ 0x1105,
+ 0x1106,
+ 0x1107,
+ 0x1108,
+ 0x1109,
+ 0x110A,
+};
+
+
+const u16 *const gUnknown_0850BE38[] = {
+ gUnknown_0850BDE8,
+ gUnknown_0850BDFC,
+ gUnknown_0850BE10,
+ gUnknown_0850BE24,
+};
+
+#include "data/field_event_obj/berry_tree_graphics_tables.h"
+#include "data/field_event_obj/field_effect_objects.h"
+
+const s16 gMovementDelaysMedium[] = {32, 64, 96, 128};
+const s16 gMovementDelaysLong[] = {32, 64, 128, 192};
+const s16 gMovementDelaysShort[] = {32, 48, 64, 80};
+
+#include "data/field_event_obj/movement_type_func_tables.h"
+
+const u8 gFaceDirectionAnimNums[] = {
+ 0, // DIR_NONE
+ 0, // DIR_SOUTH
+ 1, // DIR_NORTH
+ 2, // DIR_WEST
+ 3, // DIR_EAST
+ 0, // DIR_SOUTHWEST
+ 0, // DIR_SOUTHEAST
+ 1, // DIR_NORTHWEST
+ 1, // DIR_NORTHEAST
+};
+const u8 gMoveDirectionAnimNums[] = {
+ 4, // DIR_NONE
+ 4, // DIR_SOUTH
+ 5, // DIR_NORTH
+ 6, // DIR_WEST
+ 7, // DIR_EAST
+ 4, // DIR_SOUTHWEST
+ 4, // DIR_SOUTHEAST
+ 5, // DIR_NORTHWEST
+ 5, // DIR_NORTHEAST
+};
+const u8 gMoveDirectionFastAnimNums[] = {
+ 8, // DIR_NONE
+ 8, // DIR_SOUTH
+ 9, // DIR_NORTH
+ 10, // DIR_WEST
+ 11, // DIR_EAST
+ 8, // DIR_SOUTHWEST
+ 8, // DIR_SOUTHEAST
+ 9, // DIR_NORTHWEST
+ 9, // DIR_NORTHEAST
+};
+const u8 gMoveDirectionFasterAnimNums[] = {
+ 12, // DIR_NONE
+ 12, // DIR_SOUTH
+ 13, // DIR_NORTH
+ 14, // DIR_WEST
+ 15, // DIR_EAST
+ 12, // DIR_SOUTHWEST
+ 12, // DIR_SOUTHEAST
+ 13, // DIR_NORTHWEST
+ 13, // DIR_NORTHEAST
+};
+const u8 gMoveDirectionFastestAnimNums[] = {
+ 16, // DIR_NONE
+ 16, // DIR_SOUTH
+ 17, // DIR_NORTH
+ 18, // DIR_WEST
+ 19, // DIR_EAST
+ 16, // DIR_SOUTHWEST
+ 16, // DIR_SOUTHEAST
+ 17, // DIR_NORTHWEST
+ 17, // DIR_NORTHEAST
+};
+const u8 gJumpSpecialDirectionAnimNums[] = { // used for jumping onto surf mon
+ 20, // DIR_NONE
+ 20, // DIR_SOUTH
+ 21, // DIR_NORTH
+ 22, // DIR_WEST
+ 23, // DIR_EAST
+ 20, // DIR_SOUTHWEST
+ 20, // DIR_SOUTHEAST
+ 21, // DIR_NORTHWEST
+ 21, // DIR_NORTHEAST
+};
+const u8 gAcroWheelieDirectionAnimNums[] = {
+ 20, // DIR_NONE
+ 20, // DIR_SOUTH
+ 21, // DIR_NORTH
+ 22, // DIR_WEST
+ 23, // DIR_EAST
+ 20, // DIR_SOUTHWEST
+ 20, // DIR_SOUTHEAST
+ 21, // DIR_NORTHWEST
+ 21, // DIR_NORTHEAST
+};
+const u8 gUnrefAnimNums_08375633[] = {
+ 24, // DIR_NONE
+ 24, // DIR_SOUTH
+ 25, // DIR_NORTH
+ 26, // DIR_WEST
+ 27, // DIR_EAST
+ 24, // DIR_SOUTHWEST
+ 24, // DIR_SOUTHEAST
+ 25, // DIR_NORTHWEST
+ 25, // DIR_NORTHEAST
+};
+const u8 gAcroEndWheelieDirectionAnimNums[] = {
+ 28, // DIR_NONE
+ 28, // DIR_SOUTH
+ 29, // DIR_NORTH
+ 30, // DIR_WEST
+ 31, // DIR_EAST
+ 28, // DIR_SOUTHWEST
+ 28, // DIR_SOUTHEAST
+ 29, // DIR_NORTHWEST
+ 29, // DIR_NORTHEAST
+};
+const u8 gAcroUnusedActionDirectionAnimNums[] = {
+ 32, // DIR_NONE
+ 32, // DIR_SOUTH
+ 33, // DIR_NORTH
+ 34, // DIR_WEST
+ 35, // DIR_EAST
+ 32, // DIR_SOUTHWEST
+ 32, // DIR_SOUTHEAST
+ 33, // DIR_NORTHWEST
+ 33, // DIR_NORTHEAST
+};
+const u8 gAcroWheeliePedalDirectionAnimNums[] = {
+ 36, // DIR_NONE
+ 36, // DIR_SOUTH
+ 37, // DIR_NORTH
+ 38, // DIR_WEST
+ 39, // DIR_EAST
+ 36, // DIR_SOUTHWEST
+ 36, // DIR_SOUTHEAST
+ 37, // DIR_NORTHWEST
+ 37, // DIR_NORTHEAST
+};
+const u8 gFishingDirectionAnimNums[] = {
+ 0, // DIR_NONE
+ 0, // DIR_SOUTH
+ 1, // DIR_NORTH
+ 2, // DIR_WEST
+ 3, // DIR_EAST
+ 0, // DIR_SOUTHWEST
+ 0, // DIR_SOUTHEAST
+ 1, // DIR_NORTHWEST
+ 1, // DIR_NORTHEAST
+};
+const u8 gFishingNoCatchDirectionAnimNums[] = {
+ 4, // DIR_NONE
+ 4, // DIR_SOUTH
+ 5, // DIR_NORTH
+ 6, // DIR_WEST
+ 7, // DIR_EAST
+ 4, // DIR_SOUTHWEST
+ 4, // DIR_SOUTHEAST
+ 5, // DIR_NORTHWEST
+ 5, // DIR_NORTHEAST
+};
+const u8 gFishingBiteDirectionAnimNums[] = {
+ 8, // DIR_NONE
+ 8, // DIR_SOUTH
+ 9, // DIR_NORTH
+ 10, // DIR_WEST
+ 11, // DIR_EAST
+ 8, // DIR_SOUTHWEST
+ 8, // DIR_SOUTHEAST
+ 9, // DIR_NORTHWEST
+ 9, // DIR_NORTHEAST
+};
+const u8 gRunningDirectionAnimNums[] = {
+ 20, // DIR_NONE
+ 20, // DIR_SOUTH
+ 21, // DIR_NORTH
+ 22, // DIR_WEST
+ 23, // DIR_EAST
+ 20, // DIR_SOUTHWEST
+ 20, // DIR_SOUTHEAST
+ 21, // DIR_NORTHWEST
+ 21, // DIR_NORTHEAST
+};
+
+const u8 gTrainerFacingDirectionMovementTypes[] = {
+ MOVEMENT_TYPE_FACE_DOWN, // DIR_NONE
+ MOVEMENT_TYPE_FACE_DOWN, // DIR_SOUTH
+ MOVEMENT_TYPE_FACE_UP, // DIR_NORTH
+ MOVEMENT_TYPE_FACE_LEFT, // DIR_WEST
+ MOVEMENT_TYPE_FACE_RIGHT, // DIR_EAST
+ MOVEMENT_TYPE_FACE_DOWN, // DIR_SOUTHWEST
+ MOVEMENT_TYPE_FACE_DOWN, // DIR_SOUTHEAST
+ MOVEMENT_TYPE_FACE_UP, // DIR_NORTHWEST
+ MOVEMENT_TYPE_FACE_UP, // DIR_NORTHEAST
+};
+
+bool8 (*const gOppositeDirectionBlockedMetatileFuncs[])(u8) = {
+ MetatileBehavior_IsSouthBlocked,
+ MetatileBehavior_IsNorthBlocked,
+ MetatileBehavior_IsWestBlocked,
+ MetatileBehavior_IsEastBlocked
+};
+
+bool8 (*const gDirectionBlockedMetatileFuncs[])(u8) = {
+ MetatileBehavior_IsNorthBlocked,
+ MetatileBehavior_IsSouthBlocked,
+ MetatileBehavior_IsEastBlocked,
+ MetatileBehavior_IsWestBlocked
+};
+
+const struct Coords16 gDirectionToVectors[] = {
+ { 0, 0},
+ { 0, 1},
+ { 0, -1},
+ {-1, 0},
+ { 1, 0},
+ {-1, 1},
+ { 1, 1},
+ {-1, -1},
+ { 1, -1}
+};
+
+const u8 gFaceDirectionMovementActions[] = {
+ MOVEMENT_ACTION_FACE_DOWN,
+ MOVEMENT_ACTION_FACE_DOWN,
+ MOVEMENT_ACTION_FACE_UP,
+ MOVEMENT_ACTION_FACE_LEFT,
+ MOVEMENT_ACTION_FACE_RIGHT,
+};
+const u8 gWalkSlowMovementActions[] = {
+ MOVEMENT_ACTION_WALK_SLOW_DOWN,
+ MOVEMENT_ACTION_WALK_SLOW_DOWN,
+ MOVEMENT_ACTION_WALK_SLOW_UP,
+ MOVEMENT_ACTION_WALK_SLOW_LEFT,
+ MOVEMENT_ACTION_WALK_SLOW_RIGHT,
+};
+const u8 gWalkNormalMovementActions[] = {
+ MOVEMENT_ACTION_WALK_NORMAL_DOWN,
+ MOVEMENT_ACTION_WALK_NORMAL_DOWN,
+ MOVEMENT_ACTION_WALK_NORMAL_UP,
+ MOVEMENT_ACTION_WALK_NORMAL_LEFT,
+ MOVEMENT_ACTION_WALK_NORMAL_RIGHT,
+};
+const u8 gWalkFastMovementActions[] = {
+ MOVEMENT_ACTION_WALK_FAST_DOWN,
+ MOVEMENT_ACTION_WALK_FAST_DOWN,
+ MOVEMENT_ACTION_WALK_FAST_UP,
+ MOVEMENT_ACTION_WALK_FAST_LEFT,
+ MOVEMENT_ACTION_WALK_FAST_RIGHT,
+};
+const u8 gRideWaterCurrentMovementActions[] = {
+ MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN,
+ MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN,
+ MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP,
+ MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT,
+ MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT,
+};
+const u8 gWalkFastestMovementActions[] = {
+ MOVEMENT_ACTION_WALK_FASTEST_DOWN,
+ MOVEMENT_ACTION_WALK_FASTEST_DOWN,
+ MOVEMENT_ACTION_WALK_FASTEST_UP,
+ MOVEMENT_ACTION_WALK_FASTEST_LEFT,
+ MOVEMENT_ACTION_WALK_FASTEST_RIGHT,
+};
+const u8 gSlideMovementActions[] = {
+ MOVEMENT_ACTION_SLIDE_DOWN,
+ MOVEMENT_ACTION_SLIDE_DOWN,
+ MOVEMENT_ACTION_SLIDE_UP,
+ MOVEMENT_ACTION_SLIDE_LEFT,
+ MOVEMENT_ACTION_SLIDE_RIGHT,
+};
+const u8 gPlayerRunMovementActions[] = {
+ MOVEMENT_ACTION_PLAYER_RUN_DOWN,
+ MOVEMENT_ACTION_PLAYER_RUN_DOWN,
+ MOVEMENT_ACTION_PLAYER_RUN_UP,
+ MOVEMENT_ACTION_PLAYER_RUN_LEFT,
+ MOVEMENT_ACTION_PLAYER_RUN_RIGHT,
+};
+const u8 gJump2MovementActions[] = {
+ MOVEMENT_ACTION_JUMP_2_DOWN,
+ MOVEMENT_ACTION_JUMP_2_DOWN,
+ MOVEMENT_ACTION_JUMP_2_UP,
+ MOVEMENT_ACTION_JUMP_2_LEFT,
+ MOVEMENT_ACTION_JUMP_2_RIGHT,
+};
+const u8 gJumpInPlaceMovementActions[] = {
+ MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN,
+ MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN,
+ MOVEMENT_ACTION_JUMP_IN_PLACE_UP,
+ MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT,
+ MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT,
+};
+const u8 gJumpInPlaceTurnAroundMovementActions[] = {
+ MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN,
+ MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN,
+ MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP,
+ MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT,
+ MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT,
+};
+const u8 gJumpMovementActions[] = {
+ MOVEMENT_ACTION_JUMP_DOWN,
+ MOVEMENT_ACTION_JUMP_DOWN,
+ MOVEMENT_ACTION_JUMP_UP,
+ MOVEMENT_ACTION_JUMP_LEFT,
+ MOVEMENT_ACTION_JUMP_RIGHT,
+};
+const u8 gJumpSpecialMovementActions[] = {
+ MOVEMENT_ACTION_JUMP_SPECIAL_DOWN,
+ MOVEMENT_ACTION_JUMP_SPECIAL_DOWN,
+ MOVEMENT_ACTION_JUMP_SPECIAL_UP,
+ MOVEMENT_ACTION_JUMP_SPECIAL_LEFT,
+ MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT,
+};
+const u8 gWalkInPlaceSlowMovementActions[] = {
+ MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN,
+ MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN,
+ MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP,
+ MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT,
+ MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT,
+};
+const u8 gWalkInPlaceNormalMovementActions[] = {
+ MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN,
+ MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN,
+ MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP,
+ MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT,
+ MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT,
+};
+const u8 gWalkInPlaceFastMovementActions[] = {
+ MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN,
+ MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN,
+ MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP,
+ MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT,
+ MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT,
+};
+const u8 gWalkInPlaceFastestMovementActions[] = {
+ MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN,
+ MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN,
+ MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP,
+ MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT,
+ MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT,
+};
+const u8 gAcroWheelieFaceDirectionMovementActions[] = {
+ MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN,
+ MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN,
+ MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP,
+ MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT,
+ MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT,
+};
+const u8 gAcroPopWheelieFaceDirectionMovementActions[] = {
+ MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN,
+ MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN,
+ MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP,
+ MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT,
+ MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT,
+};
+const u8 gAcroEndWheelieFaceDirectionMovementActions[] = {
+ MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN,
+ MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN,
+ MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP,
+ MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT,
+ MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT,
+};
+const u8 gAcroWheelieHopFaceDirectionMovementActions[] = {
+ MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN,
+ MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN,
+ MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP,
+ MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT,
+ MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT,
+};
+const u8 gAcroWheelieHopDirectionMovementActions[] = {
+ MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN,
+ MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN,
+ MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP,
+ MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT,
+ MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT,
+};
+const u8 gAcroWheelieJumpDirectionMovementActions[] = {
+ MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN,
+ MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN,
+ MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP,
+ MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT,
+ MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT,
+};
+const u8 gAcroWheelieInPlaceDirectionMovementActions[] = {
+ MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN,
+ MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN,
+ MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP,
+ MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT,
+ MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT,
+};
+const u8 gAcroPopWheelieMoveDirectionMovementActions[] = {
+ MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN,
+ MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN,
+ MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP,
+ MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT,
+ MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT,
+};
+const u8 gAcroWheelieMoveDirectionMovementActions[] = {
+ MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN,
+ MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN,
+ MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP,
+ MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT,
+ MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT,
+};
+const u8 gAcroEndWheelieMoveDirectionMovementActions[] = {
+ MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN,
+ MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN,
+ MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP,
+ MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT,
+ MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT,
+};
+
+const u8 gOppositeDirections[] = {
+ DIR_NORTH,
+ DIR_SOUTH,
+ DIR_EAST,
+ DIR_WEST,
+ DIR_NORTHEAST,
+ DIR_NORTHWEST,
+ DIR_SOUTHEAST,
+ DIR_SOUTHWEST,
+};
+
+const u8 gUnknown_0850DC2F[][4] = {
+ {2, 1, 4, 3},
+ {1, 2, 3, 4},
+ {3, 4, 2, 1},
+ {4, 3, 1, 2}
+};
+
+const u8 gUnknown_0850DC3F[][4] = {
+ {2, 1, 4, 3},
+ {1, 2, 3, 4},
+ {4, 3, 1, 2},
+ {3, 4, 2, 1}
+};
+
+#include "data/field_event_obj/movement_action_func_tables.h"
+
+// Code
+
+static void ClearEventObject(struct EventObject *eventObject)
+{
+ *eventObject = (struct EventObject){};
+ eventObject->localId = 0xFF;
+ eventObject->mapNum = 0xFF;
+ eventObject->mapGroup = 0xFF;
+ eventObject->movementActionId = 0xFF;
+}
+
+static void ClearAllEventObjects(void)
+{
+ u8 i;
+
+ for (i = 0; i < NUM_EVENT_OBJECTS; i++)
+ ClearEventObject(&gEventObjects[i]);
+}
+
+void sub_808D438(void)
+{
+ ClearLinkPlayerEventObjects();
+ ClearAllEventObjects();
+ ClearPlayerAvatarInfo();
+ sub_808D450();
+}
+
+static void sub_808D450(void)
+{
+ u8 spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
+ gSprites[spriteId].oam.affineMode = 1;
+ InitSpriteAffineAnim(&gSprites[spriteId]);
+ StartSpriteAffineAnim(&gSprites[spriteId], 0);
+ gSprites[spriteId].invisible = 1;
+
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
+ gSprites[spriteId].oam.affineMode = 1;
+ InitSpriteAffineAnim(&gSprites[spriteId]);
+ StartSpriteAffineAnim(&gSprites[spriteId], 1);
+ gSprites[spriteId].invisible = 1;
+}
+
+u8 GetFirstInactiveEventObjectId(void)
+{
+ u8 i;
+ for (i = 0; i < NUM_EVENT_OBJECTS; i++)
+ {
+ if (!gEventObjects[i].active)
+ break;
+ }
+
+ return i;
+}
+
+u8 GetEventObjectIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroupId)
+{
+ if (localId < 0xff)
+ {
+ return GetEventObjectIdByLocalIdAndMapInternal(localId, mapNum, mapGroupId);
+ }
+ return GetEventObjectIdByLocalId(localId);
+}
+
+bool8 TryGetEventObjectIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroupId, u8 *eventObjectId)
+{
+ *eventObjectId = GetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroupId);
+ if (*eventObjectId == NUM_EVENT_OBJECTS)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+u8 GetEventObjectIdByXY(s16 x, s16 y)
+{
+ u8 i;
+ for (i = 0; i < NUM_EVENT_OBJECTS; i++)
+ {
+ if (gEventObjects[i].active && gEventObjects[i].currentCoords.x == x && gEventObjects[i].currentCoords.y == y)
+ break;
+ }
+
+ return i;
+}
+
+static u8 GetEventObjectIdByLocalIdAndMapInternal(u8 localId, u8 mapNum, u8 mapGroupId)
+{
+ u8 i;
+ for (i = 0; i < NUM_EVENT_OBJECTS; i++)
+ {
+ if (gEventObjects[i].active && gEventObjects[i].localId == localId && gEventObjects[i].mapNum == mapNum && gEventObjects[i].mapGroup == mapGroupId)
+ return i;
+ }
+
+ return NUM_EVENT_OBJECTS;
+}
+
+static u8 GetEventObjectIdByLocalId(u8 localId)
+{
+ u8 i;
+ for (i = 0; i < NUM_EVENT_OBJECTS; i++)
+ {
+ if (gEventObjects[i].active && gEventObjects[i].localId == localId)
+ return i;
+ }
+
+ return NUM_EVENT_OBJECTS;
+}
+
+// This function has the same nonmatching quirk as in Ruby/Sapphire.
+#ifdef NONMATCHING
+static u8 InitEventObjectStateFromTemplate(struct EventObjectTemplate *template, u8 mapNum, u8 mapGroup)
+{
+ struct EventObject *eventObject;
+ u8 eventObjectId;
+ s16 x;
+ s16 y;
+
+ // mapNum and mapGroup are in the wrong registers (r7/r6 instead of r6/r7)
+ if (GetAvailableEventObjectId(template->localId, mapNum, mapGroup, &eventObjectId))
+ {
+ return NUM_EVENT_OBJECTS;
+ }
+ eventObject = &gEventObjects[eventObjectId];
+ ClearEventObject(eventObject);
+ x = template->x + 7;
+ y = template->y + 7;
+ eventObject->active = TRUE;
+ eventObject->triggerGroundEffectsOnMove = TRUE;
+ eventObject->graphicsId = template->graphicsId;
+ eventObject->movementType = template->movementType;
+ eventObject->localId = template->localId;
+ eventObject->mapNum = mapNum;
+ eventObject->mapGroup = mapGroup;
+ eventObject->initialCoords.x = x;
+ eventObject->initialCoords.y = y;
+ eventObject->currentCoords.x = x;
+ eventObject->currentCoords.y = y;
+ eventObject->previousCoords.x = x;
+ eventObject->previousCoords.y = y;
+ eventObject->currentElevation = template->elevation;
+ eventObject->previousElevation = template->elevation;
+ // For some reason, 0x0F is placed in r9, to be used later
+ eventObject->range.as_nybbles.x = template->movementRangeX;
+ eventObject->range.as_nybbles.y = template->movementRangeY;
+ eventObject->trainerType = template->trainerType;
+ eventObject->trainerRange_berryTreeId = template->trainerRange_berryTreeId;
+ eventObject->previousMovementDirection = gInitialMovementTypeFacingDirections[template->movementType];
+ SetEventObjectDirection(eventObject, eventObject->previousMovementDirection);
+ SetEventObjectDynamicGraphicsId(eventObject);
+
+ if (gRangedMovementTypes[eventObject->movementType])
+ {
+ if ((eventObject->range.as_nybbles.x) == 0)
+ {
+ // r9 is invoked here
+ eventObject->range.as_nybbles.x++;
+ }
+ if ((eventObject->range.as_nybbles.y) == 0)
+ {
+ eventObject->range.as_nybbles.y++;
+ }
+ }
+ return eventObjectId;
+}
+#else
+static NAKED u8 InitEventObjectStateFromTemplate(struct EventObjectTemplate *template, u8 mapId, u8 mapGroupId)
+{
+ asm_unified("\tpush {r4-r7,lr}\n"
+ "\tmov r7, r9\n"
+ "\tmov r6, r8\n"
+ "\tpush {r6,r7}\n"
+ "\tsub sp, 0x4\n"
+ "\tadds r5, r0, 0\n"
+ "\tlsls r1, 24\n"
+ "\tlsrs r6, r1, 24\n"
+ "\tlsls r2, 24\n"
+ "\tlsrs r7, r2, 24\n"
+ "\tldrb r0, [r5]\n"
+ "\tadds r1, r6, 0\n"
+ "\tadds r2, r7, 0\n"
+ "\tmov r3, sp\n"
+ "\tbl GetAvailableEventObjectId\n"
+ "\tlsls r0, 24\n"
+ "\tcmp r0, 0\n"
+ "\tbeq _0808D66E\n"
+ "\tmovs r0, 0x10\n"
+ "\tb _0808D762\n"
+ "_0808D66E:\n"
+ "\tmov r0, sp\n"
+ "\tldrb r1, [r0]\n"
+ "\tlsls r0, r1, 3\n"
+ "\tadds r0, r1\n"
+ "\tlsls r0, 2\n"
+ "\tldr r1, =gEventObjects\n"
+ "\tadds r4, r0, r1\n"
+ "\tadds r0, r4, 0\n"
+ "\tbl ClearEventObject\n"
+ "\tldrh r3, [r5, 0x4]\n"
+ "\tadds r3, 0x7\n"
+ "\tlsls r3, 16\n"
+ "\tlsrs r3, 16\n"
+ "\tldrh r2, [r5, 0x6]\n"
+ "\tadds r2, 0x7\n"
+ "\tlsls r2, 16\n"
+ "\tlsrs r2, 16\n"
+ "\tldrb r0, [r4]\n"
+ "\tmovs r1, 0x1\n"
+ "\torrs r0, r1\n"
+ "\tmovs r1, 0x4\n"
+ "\torrs r0, r1\n"
+ "\tstrb r0, [r4]\n"
+ "\tldrb r0, [r5, 0x1]\n"
+ "\tstrb r0, [r4, 0x5]\n"
+ "\tldrb r0, [r5, 0x9]\n"
+ "\tstrb r0, [r4, 0x6]\n"
+ "\tldrb r0, [r5]\n"
+ "\tstrb r0, [r4, 0x8]\n"
+ "\tstrb r6, [r4, 0x9]\n"
+ "\tstrb r7, [r4, 0xA]\n"
+ "\tstrh r3, [r4, 0xC]\n"
+ "\tstrh r2, [r4, 0xE]\n"
+ "\tstrh r3, [r4, 0x10]\n"
+ "\tstrh r2, [r4, 0x12]\n"
+ "\tstrh r3, [r4, 0x14]\n"
+ "\tstrh r2, [r4, 0x16]\n"
+ "\tldrb r0, [r5, 0x8]\n"
+ "\tmovs r7, 0xF\n"
+ "\tadds r1, r7, 0\n"
+ "\tands r1, r0\n"
+ "\tldrb r2, [r4, 0xB]\n"
+ "\tmovs r0, 0x10\n"
+ "\tnegs r0, r0\n"
+ "\tmov r8, r0\n"
+ "\tands r0, r2\n"
+ "\torrs r0, r1\n"
+ "\tstrb r0, [r4, 0xB]\n"
+ "\tldrb r1, [r5, 0x8]\n"
+ "\tlsls r1, 4\n"
+ "\tands r0, r7\n"
+ "\torrs r0, r1\n"
+ "\tstrb r0, [r4, 0xB]\n"
+ "\tldrb r1, [r5, 0xA]\n"
+ "\tlsls r1, 28\n"
+ "\tmovs r0, 0xF\n"
+ "\tmov r9, r0\n"
+ "\tlsrs r1, 28\n"
+ "\tldrb r2, [r4, 0x19]\n"
+ "\tmov r0, r8\n"
+ "\tands r0, r2\n"
+ "\torrs r0, r1\n"
+ "\tstrb r0, [r4, 0x19]\n"
+ "\tldrb r1, [r5, 0xA]\n"
+ "\tlsrs r1, 4\n"
+ "\tlsls r1, 4\n"
+ "\tands r0, r7\n"
+ "\torrs r0, r1\n"
+ "\tstrb r0, [r4, 0x19]\n"
+ "\tldrh r0, [r5, 0xC]\n"
+ "\tstrb r0, [r4, 0x7]\n"
+ "\tldrh r0, [r5, 0xE]\n"
+ "\tstrb r0, [r4, 0x1D]\n"
+ "\tldr r1, =gInitialMovementTypeFacingDirections\n"
+ "\tldrb r0, [r5, 0x9]\n"
+ "\tadds r0, r1\n"
+ "\tldrb r1, [r0]\n"
+ "\tadds r0, r4, 0\n"
+ "\tadds r0, 0x20\n"
+ "\tstrb r1, [r0]\n"
+ "\tldrb r1, [r0]\n"
+ "\tadds r0, r4, 0\n"
+ "\tbl SetEventObjectDirection\n"
+ "\tadds r0, r4, 0\n"
+ "\tbl SetEventObjectDynamicGraphicsId\n"
+ "\tldr r1, =gRangedMovementTypes\n"
+ "\tldrb r0, [r4, 0x6]\n"
+ "\tadds r0, r1\n"
+ "\tldrb r0, [r0]\n"
+ "\tcmp r0, 0\n"
+ "\tbeq _0808D75E\n"
+ "\tldrb r2, [r4, 0x19]\n"
+ "\tadds r0, r7, 0\n"
+ "\tands r0, r2\n"
+ "\tcmp r0, 0\n"
+ "\tbne _0808D746\n"
+ "\tlsls r0, r2, 28\n"
+ "\tlsrs r0, 28\n"
+ "\tadds r0, 0x1\n"
+ "\tmov r1, r9\n"
+ "\tands r0, r1\n"
+ "\tmov r1, r8\n"
+ "\tands r1, r2\n"
+ "\torrs r1, r0\n"
+ "\tstrb r1, [r4, 0x19]\n"
+ "_0808D746:\n"
+ "\tldrb r2, [r4, 0x19]\n"
+ "\tmovs r0, 0xF0\n"
+ "\tands r0, r2\n"
+ "\tcmp r0, 0\n"
+ "\tbne _0808D75E\n"
+ "\tlsrs r1, r2, 4\n"
+ "\tadds r1, 0x1\n"
+ "\tlsls r1, 4\n"
+ "\tadds r0, r7, 0\n"
+ "\tands r0, r2\n"
+ "\torrs r0, r1\n"
+ "\tstrb r0, [r4, 0x19]\n"
+ "_0808D75E:\n"
+ "\tmov r0, sp\n"
+ "\tldrb r0, [r0]\n"
+ "_0808D762:\n"
+ "\tadd sp, 0x4\n"
+ "\tpop {r3,r4}\n"
+ "\tmov r8, r3\n"
+ "\tmov r9, r4\n"
+ "\tpop {r4-r7}\n"
+ "\tpop {r1}\n"
+ "\tbx r1\n"
+ ".pool");
+}
+#endif
+
+u8 Unref_TryInitLocalEventObject(u8 localId)
+{
+ u8 i;
+ u8 nObjects;
+ struct EventObjectTemplate *template;
+
+ if (gMapHeader.events != NULL)
+ {
+ if (InBattlePyramid())
+ {
+ nObjects = sub_81AAA40();
+ }
+ else if (InTrainerHill())
+ {
+ nObjects = 2;
+ }
+ else
+ {
+ nObjects = gMapHeader.events->eventObjectCount;
+ }
+ for (i = 0; i < nObjects; i++)
+ {
+ template = &gSaveBlock1Ptr->eventObjectTemplates[i];
+ if (template->localId == localId && !FlagGet(template->flagId))
+ {
+ return InitEventObjectStateFromTemplate(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
+ }
+ }
+ }
+ return NUM_EVENT_OBJECTS;
+}
+
+static bool8 GetAvailableEventObjectId(u16 localId, u8 mapNum, u8 mapGroup, u8 *eventObjectId)
+// Looks for an empty slot.
+// Returns FALSE and the location of the available slot
+// in *eventObjectId.
+// If no slots are available, or if the object is already
+// loaded, returns TRUE.
+{
+ u8 i = 0;
+
+ for (i = 0; i < NUM_EVENT_OBJECTS; i++)
+ {
+ if (!gEventObjects[i].active)
+ break;
+ if (gEventObjects[i].localId == localId && gEventObjects[i].mapNum == mapNum && gEventObjects[i].mapGroup == mapGroup)
+ return TRUE;
+ }
+ if (i >= NUM_EVENT_OBJECTS)
+ return TRUE;
+ *eventObjectId = i;
+ do
+ {
+ if (gEventObjects[i].active && gEventObjects[i].localId == localId && gEventObjects[i].mapNum == mapNum && gEventObjects[i].mapGroup == mapGroup)
+ return TRUE;
+ i++;
+ } while (i < NUM_EVENT_OBJECTS);
+ return FALSE;
+}
+
+static void RemoveEventObject(struct EventObject *eventObject)
+{
+ eventObject->active = FALSE;
+ RemoveEventObjectInternal(eventObject);
+}
+
+void RemoveEventObjectByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 eventObjectId;
+ if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId))
+ {
+ FlagSet(GetEventObjectFlagIdByEventObjectId(eventObjectId));
+ RemoveEventObject(&gEventObjects[eventObjectId]);
+ }
+}
+
+static void RemoveEventObjectInternal(struct EventObject *eventObject)
+{
+ struct SpriteFrameImage image;
+ image.size = GetEventObjectGraphicsInfo(eventObject->graphicsId)->size;
+ gSprites[eventObject->spriteId].images = &image;
+ DestroySprite(&gSprites[eventObject->spriteId]);
+}
+
+void RemoveAllEventObjectsExceptPlayer(void)
+{
+ u8 i;
+
+ for (i = 0; i < NUM_EVENT_OBJECTS; i++)
+ {
+ if (i != gPlayerAvatar.eventObjectId)
+ RemoveEventObject(&gEventObjects[i]);
+ }
+}
+
+static u8 TrySetupEventObjectSprite(struct EventObjectTemplate *eventObjectTemplate, struct SpriteTemplate *spriteTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY)
+{
+ struct EventObject *eventObject;
+ const struct EventObjectGraphicsInfo *graphicsInfo;
+ struct Sprite *sprite;
+ u8 eventObjectId;
+ u8 paletteSlot;
+ u8 spriteId;
+
+ eventObjectId = InitEventObjectStateFromTemplate(eventObjectTemplate, mapNum, mapGroup);
+ if (eventObjectId == NUM_EVENT_OBJECTS)
+ return NUM_EVENT_OBJECTS;
+
+ eventObject = &gEventObjects[eventObjectId];
+ graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId);
+ paletteSlot = graphicsInfo->paletteSlot;
+ if (paletteSlot == 0)
+ {
+ npc_load_two_palettes__no_record(graphicsInfo->paletteTag1, 0);
+ }
+ else if (paletteSlot == 10)
+ {
+ npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, 10);
+ }
+ else if (paletteSlot >= 16)
+ {
+ paletteSlot -= 16;
+ sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot);
+ }
+ if (eventObject->movementType == 0x4c)
+ {
+ eventObject->invisible = TRUE;
+ }
+ *(u16 *)&spriteTemplate->paletteTag = 0xFFFF;
+ spriteId = CreateSprite(spriteTemplate, 0, 0, 0);
+ if (spriteId == MAX_SPRITES)
+ {
+ gEventObjects[eventObjectId].active = FALSE;
+ return NUM_EVENT_OBJECTS;
+ }
+ sprite = &gSprites[spriteId];
+ sub_8092FF0(eventObject->currentCoords.x + cameraX, eventObject->currentCoords.y + cameraY, &sprite->pos1.x, &sprite->pos1.y);
+ sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
+ sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
+ sprite->pos1.x += 8;
+ sprite->pos1.y += 16 + sprite->centerToCornerVecY;
+ sprite->oam.paletteNum = paletteSlot;
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->data[0] = eventObjectId;
+ eventObject->spriteId = spriteId;
+ eventObject->inanimate = graphicsInfo->inanimate;
+ if (!eventObject->inanimate)
+ {
+ StartSpriteAnim(sprite, GetFaceDirectionAnimNum(eventObject->facingDirection));
+ }
+ SetObjectSubpriorityByZCoord(eventObject->previousElevation, sprite, 1);
+ UpdateEventObjectVisibility(eventObject, sprite);
+ return eventObjectId;
+}
+
+static u8 TrySpawnEventObject(struct EventObjectTemplate *eventObjectTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY)
+{
+ const struct EventObjectGraphicsInfo *graphicsInfo;
+ struct SpriteTemplate spriteTemplate;
+ const struct SubspriteTable *subspriteTables;
+ struct SpriteFrameImage spriteFrameImage;
+ u8 eventObjectId;
+
+ subspriteTables = NULL;
+ graphicsInfo = GetEventObjectGraphicsInfo(eventObjectTemplate->graphicsId);
+ MakeObjectTemplateFromEventObjectTemplate(eventObjectTemplate, &spriteTemplate, &subspriteTables);
+ spriteFrameImage.size = graphicsInfo->size;
+ spriteTemplate.images = &spriteFrameImage;
+ eventObjectId = TrySetupEventObjectSprite(eventObjectTemplate, &spriteTemplate, mapNum, mapGroup, cameraX, cameraY);
+ if (eventObjectId == NUM_EVENT_OBJECTS)
+ {
+ return NUM_EVENT_OBJECTS;
+ }
+ gSprites[gEventObjects[eventObjectId].spriteId].images = graphicsInfo->images;
+ if (subspriteTables != NULL)
+ {
+ SetSubspriteTables(&gSprites[gEventObjects[eventObjectId].spriteId], subspriteTables);
+ }
+ return eventObjectId;
+}
+
+u8 SpawnSpecialEventObject(struct EventObjectTemplate *eventObjectTemplate)
+{
+ s16 cameraX;
+ s16 cameraY;
+
+ GetEventObjectMovingCameraOffset(&cameraX, &cameraY);
+ return TrySpawnEventObject(eventObjectTemplate, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY);
+}
+
+u8 SpawnSpecialEventObjectParametrized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z)
+{
+ struct EventObjectTemplate eventObjectTemplate;
+
+ x -= 7;
+ y -= 7;
+ eventObjectTemplate.localId = localId;
+ eventObjectTemplate.graphicsId = graphicsId;
+ eventObjectTemplate.unk2 = 0;
+ eventObjectTemplate.x = x;
+ eventObjectTemplate.y = y;
+ eventObjectTemplate.elevation = z;
+ eventObjectTemplate.movementType = movementBehavior;
+ eventObjectTemplate.movementRangeX = 0;
+ eventObjectTemplate.movementRangeY = 0;
+ eventObjectTemplate.trainerType = 0;
+ eventObjectTemplate.trainerRange_berryTreeId = 0;
+ return SpawnSpecialEventObject(&eventObjectTemplate);
+}
+
+u8 show_sprite(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ struct EventObjectTemplate *eventObjectTemplate;
+ s16 cameraX;
+ s16 cameraY;
+
+ eventObjectTemplate = GetEventObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup);
+ if (eventObjectTemplate == NULL)
+ {
+ return NUM_EVENT_OBJECTS;
+ }
+ GetEventObjectMovingCameraOffset(&cameraX, &cameraY);
+ return TrySpawnEventObject(eventObjectTemplate, mapNum, mapGroup, cameraX, cameraY);
+}
+
+static void MakeObjectTemplateFromEventObjectGraphicsInfo(u16 graphicsId, void (*callback)(struct Sprite *), struct SpriteTemplate *sprTemplate, const struct SubspriteTable **subspriteTables)
+{
+ const struct EventObjectGraphicsInfo *gfxInfo = GetEventObjectGraphicsInfo(graphicsId);
+
+ sprTemplate->tileTag = gfxInfo->tileTag;
+ sprTemplate->paletteTag = gfxInfo->paletteTag1;
+ sprTemplate->oam = gfxInfo->oam;
+ sprTemplate->anims = gfxInfo->anims;
+ sprTemplate->images = gfxInfo->images;
+ sprTemplate->affineAnims = gfxInfo->affineAnims;
+ sprTemplate->callback = callback;
+ *subspriteTables = gfxInfo->subspriteTables;
+}
+
+static void MakeObjectTemplateFromEventObjectGraphicsInfoWithCallbackIndex(u16 graphicsId, u16 callbackIndex, struct SpriteTemplate *sprTemplate, const struct SubspriteTable **subspriteTables)
+{
+ MakeObjectTemplateFromEventObjectGraphicsInfo(graphicsId, sMovementTypeCallbacks[callbackIndex], sprTemplate, subspriteTables);
+}
+
+static void MakeObjectTemplateFromEventObjectTemplate(struct EventObjectTemplate *eventObjectTemplate, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
+{
+ MakeObjectTemplateFromEventObjectGraphicsInfoWithCallbackIndex(eventObjectTemplate->graphicsId, eventObjectTemplate->movementType, spriteTemplate, subspriteTables);
+}
+
+u8 AddPseudoEventObject(u16 graphicsId, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority)
+{
+ struct SpriteTemplate *spriteTemplate;
+ const struct SubspriteTable *subspriteTables;
+ struct Sprite *sprite;
+ u8 spriteIdx;
+
+ spriteTemplate = malloc(sizeof(struct SpriteTemplate));
+ MakeObjectTemplateFromEventObjectGraphicsInfo(graphicsId, callback, spriteTemplate, &subspriteTables);
+ if (spriteTemplate->paletteTag != 0xffff)
+ {
+ sub_808E894(spriteTemplate->paletteTag);
+ }
+ spriteIdx = CreateSprite(spriteTemplate, x, y, subpriority);
+ free(spriteTemplate);
+
+ if (spriteIdx != MAX_SPRITES && subspriteTables != NULL)
+ {
+ sprite = &gSprites[spriteIdx];
+ SetSubspriteTables(sprite, subspriteTables);
+ sprite->subspriteMode = 2;
+ }
+ return spriteIdx;
+}
+
+u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction)
+{
+ const struct EventObjectGraphicsInfo *graphicsInfo;
+ struct SpriteTemplate spriteTemplate;
+ const struct SubspriteTable *subspriteTables;
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ graphicsInfo = GetEventObjectGraphicsInfo(graphicsId);
+ MakeObjectTemplateFromEventObjectGraphicsInfo(graphicsId, UpdateEventObjectSpriteSubpriorityAndVisibility, &spriteTemplate, &subspriteTables);
+ *(u16 *)&spriteTemplate.paletteTag = 0xffff;
+ x += 7;
+ y += 7;
+ sub_80930E0(&x, &y, 8, 16);
+ spriteId = CreateSpriteAtEnd(&spriteTemplate, x, y, 0);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
+ sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
+ sprite->pos1.y += sprite->centerToCornerVecY;
+ sprite->oam.paletteNum = graphicsInfo->paletteSlot;
+ if (sprite->oam.paletteNum >= 16)
+ {
+ sprite->oam.paletteNum -= 16;
+ }
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->data[0] = a1;
+ sprite->data[1] = z;
+ if (graphicsInfo->paletteSlot == 10)
+ {
+ npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
+ }
+ else if (graphicsInfo->paletteSlot >= 16)
+ {
+ sub_808EAB0(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot | 0xf0);
+ }
+ if (subspriteTables != NULL)
+ {
+ SetSubspriteTables(sprite, subspriteTables);
+ sprite->subspriteMode = 2;
+ }
+ InitObjectPriorityByZCoord(sprite, z);
+ SetObjectSubpriorityByZCoord(z, sprite, 1);
+ StartSpriteAnim(sprite, GetFaceDirectionAnimNum(direction));
+ }
+ return spriteId;
+}
+
+void TrySpawnEventObjects(s16 cameraX, s16 cameraY)
+{
+ u8 i;
+ s16 left;
+ s16 right;
+ s16 top;
+ s16 bottom;
+ u8 objectCount;
+ s16 npcX;
+ s16 npcY;
+
+ if (gMapHeader.events != NULL)
+ {
+ left = gSaveBlock1Ptr->pos.x - 2;
+ right = gSaveBlock1Ptr->pos.x + 17;
+ top = gSaveBlock1Ptr->pos.y;
+ bottom = gSaveBlock1Ptr->pos.y + 16;
+
+ if (InBattlePyramid())
+ {
+ objectCount = sub_81AAA40();
+ }
+ else if (InTrainerHill())
+ {
+ objectCount = 2;
+ }
+ else
+ {
+ objectCount = gMapHeader.events->eventObjectCount;
+ }
+
+ for (i = 0; i < objectCount; i++)
+ {
+ struct EventObjectTemplate *template = &gSaveBlock1Ptr->eventObjectTemplates[i];
+ npcX = template->x + 7;
+ npcY = template->y + 7;
+
+ if (top <= npcY && bottom >= npcY && left <= npcX && right >= npcX
+ && !FlagGet(template->flagId))
+ TrySpawnEventObject(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY);
+ }
+ }
+}
+
+void RemoveEventObjectsOutsideView(void)
+{
+ u8 i;
+ u8 j;
+ bool8 isActiveLinkPlayer;
+ struct EventObject *eventObject;
+
+ for (i = 0; i < NUM_EVENT_OBJECTS; i++)
+ {
+ for (j = 0, isActiveLinkPlayer = FALSE; j < ARRAY_COUNT(gLinkPlayerEventObjects); j++)
+ {
+ if (gLinkPlayerEventObjects[j].active && i == gLinkPlayerEventObjects[j].eventObjId)
+ isActiveLinkPlayer = TRUE;
+ }
+ if (!isActiveLinkPlayer)
+ {
+ eventObject = &gEventObjects[i];
+
+ if (eventObject->active && !eventObject->isPlayer)
+ RemoveEventObjectIfOutsideView(eventObject);
+ }
+ }
+}
+
+static void RemoveEventObjectIfOutsideView(struct EventObject *eventObject)
+{
+ s16 left;
+ s16 right;
+ s16 top;
+ s16 bottom;
+
+ left = gSaveBlock1Ptr->pos.x - 2;
+ right = gSaveBlock1Ptr->pos.x + 17;
+ top = gSaveBlock1Ptr->pos.y;
+ bottom = gSaveBlock1Ptr->pos.y + 16;
+
+ if (eventObject->currentCoords.x >= left && eventObject->currentCoords.x <= right
+ && eventObject->currentCoords.y >= top && eventObject->currentCoords.y <= bottom)
+ return;
+ if (eventObject->initialCoords.x >= left && eventObject->initialCoords.x <= right
+ && eventObject->initialCoords.y >= top && eventObject->initialCoords.y <= bottom)
+ return;
+ RemoveEventObject(eventObject);
+}
+
+void sub_808E16C(s16 x, s16 y)
+{
+ u8 i;
+
+ ClearPlayerAvatarInfo();
+ for (i = 0; i < NUM_EVENT_OBJECTS; i++)
+ {
+ if (gEventObjects[i].active)
+ {
+ sub_808E1B8(i, x, y);
+ }
+ }
+ sub_808D450();
+}
+
+static void sub_808E1B8(u8 eventObjectId, s16 x, s16 y)
+{
+ u8 spriteId;
+ u8 paletteSlot;
+ struct EventObject *eventObject;
+ const struct SubspriteTable *subspriteTables;
+ const struct EventObjectGraphicsInfo *graphicsInfo;
+ struct SpriteFrameImage spriteFrameImage;
+ struct SpriteTemplate spriteTemplate;
+ struct Sprite *sprite;
+
+#define i spriteId
+ for (i = 0; i < ARRAY_COUNT(gLinkPlayerEventObjects); i++)
+ {
+ if (gLinkPlayerEventObjects[i].active && eventObjectId == gLinkPlayerEventObjects[i].eventObjId)
+ {
+ return;
+ }
+ }
+#undef i
+
+ eventObject = &gEventObjects[eventObjectId];
+ subspriteTables = NULL;
+ graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId);
+ spriteFrameImage.size = graphicsInfo->size;
+ MakeObjectTemplateFromEventObjectGraphicsInfoWithCallbackIndex(eventObject->graphicsId, eventObject->movementType, &spriteTemplate, &subspriteTables);
+ spriteTemplate.images = &spriteFrameImage;
+ *(u16 *)&spriteTemplate.paletteTag = 0xffff;
+ paletteSlot = graphicsInfo->paletteSlot;
+ if (paletteSlot == 0)
+ {
+ npc_load_two_palettes__no_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
+ }
+ else if (paletteSlot == 10)
+ {
+ npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
+ }
+ else if (paletteSlot >= 16)
+ {
+ paletteSlot -= 16;
+ sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot);
+ }
+ *(u16 *)&spriteTemplate.paletteTag = 0xffff;
+ spriteId = CreateSprite(&spriteTemplate, 0, 0, 0);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sub_8092FF0(x + eventObject->currentCoords.x, y + eventObject->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y);
+ sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
+ sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
+ sprite->pos1.x += 8;
+ sprite->pos1.y += 16 + sprite->centerToCornerVecY;
+ sprite->images = graphicsInfo->images;
+ if (eventObject->movementType == 0x0b)
+ {
+ SetPlayerAvatarEventObjectIdAndObjectId(eventObjectId, spriteId);
+ eventObject->warpArrowSpriteId = sub_8154228();
+ }
+ if (subspriteTables != NULL)
+ {
+ SetSubspriteTables(sprite, subspriteTables);
+ }
+ sprite->oam.paletteNum = paletteSlot;
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->data[0] = eventObjectId;
+ eventObject->spriteId = spriteId;
+ if (!eventObject->inanimate && eventObject->movementType != 0x0b)
+ {
+ StartSpriteAnim(sprite, GetFaceDirectionAnimNum(eventObject->facingDirection));
+ }
+ sub_808E38C(eventObject);
+ SetObjectSubpriorityByZCoord(eventObject->previousElevation, sprite, 1);
+ }
+}
+
+static void sub_808E38C(struct EventObject *eventObject)
+{
+ eventObject->singleMovementActive = 0;
+ eventObject->triggerGroundEffectsOnMove = TRUE;
+ eventObject->hasShadow = FALSE;
+ eventObject->hasReflection = FALSE;
+ eventObject->inShortGrass = FALSE;
+ eventObject->inShallowFlowingWater = FALSE;
+ eventObject->inSandPile = FALSE;
+ eventObject->inHotSprings = FALSE;
+ EventObjectClearHeldMovement(eventObject);
+}
+
+static void SetPlayerAvatarEventObjectIdAndObjectId(u8 eventObjectId, u8 spriteId)
+{
+ gPlayerAvatar.eventObjectId = eventObjectId;
+ gPlayerAvatar.spriteId = spriteId;
+ gPlayerAvatar.gender = GetPlayerAvatarGenderByGraphicsId(gEventObjects[eventObjectId].graphicsId);
+ SetPlayerAvatarExtraStateTransition(gEventObjects[eventObjectId].graphicsId, 0x20);
+}
+
+void EventObjectSetGraphicsId(struct EventObject *eventObject, u8 graphicsId)
+{
+ const struct EventObjectGraphicsInfo *graphicsInfo;
+ struct Sprite *sprite;
+ u8 paletteSlot;
+
+ graphicsInfo = GetEventObjectGraphicsInfo(graphicsId);
+ sprite = &gSprites[eventObject->spriteId];
+ paletteSlot = graphicsInfo->paletteSlot;
+ if (paletteSlot == 0)
+ {
+ pal_patch_for_npc(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
+ }
+ else if (paletteSlot == 10)
+ {
+ npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
+ }
+ else if (paletteSlot >= 16)
+ {
+ paletteSlot -= 16;
+ sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot);
+ }
+ sprite->oam.shape = graphicsInfo->oam->shape;
+ sprite->oam.size = graphicsInfo->oam->size;
+ sprite->images = graphicsInfo->images;
+ sprite->anims = graphicsInfo->anims;
+ sprite->subspriteTables = graphicsInfo->subspriteTables;
+ sprite->oam.paletteNum = paletteSlot;
+ eventObject->inanimate = graphicsInfo->inanimate;
+ eventObject->graphicsId = graphicsId;
+ sub_8093038(eventObject->currentCoords.x, eventObject->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y);
+ sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
+ sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
+ sprite->pos1.x += 8;
+ sprite->pos1.y += 16 + sprite->centerToCornerVecY;
+ if (eventObject->trackedByCamera)
+ {
+ CameraObjectReset1();
+ }
+}
+
+void EventObjectSetGraphicsIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 graphicsId)
+{
+ u8 eventObjectId;
+
+ if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId))
+ {
+ EventObjectSetGraphicsId(&gEventObjects[eventObjectId], graphicsId);
+ }
+}
+
+void EventObjectTurn(struct EventObject *eventObject, u8 direction)
+{
+ SetEventObjectDirection(eventObject, direction);
+ if (!eventObject->inanimate)
+ {
+ StartSpriteAnim(&gSprites[eventObject->spriteId], GetFaceDirectionAnimNum(eventObject->facingDirection));
+ SeekSpriteAnim(&gSprites[eventObject->spriteId], 0);
+ }
+}
+
+void EventObjectTurnByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 direction)
+{
+ u8 eventObjectId;
+
+ if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId))
+ {
+ EventObjectTurn(&gEventObjects[eventObjectId], direction);
+ }
+}
+
+void PlayerObjectTurn(struct PlayerAvatar *playerAvatar, u8 direction)
+{
+ EventObjectTurn(&gEventObjects[playerAvatar->eventObjectId], direction);
+}
+
+/*static*/ void get_berry_tree_graphics(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 berryStage;
+ u8 berryId;
+
+ eventObject->invisible = TRUE;
+ sprite->invisible = TRUE;
+ berryStage = GetStageByBerryTreeId(eventObject->trainerRange_berryTreeId);
+ if (berryStage != 0)
+ {
+ eventObject->invisible = FALSE;
+ sprite->invisible = FALSE;
+ berryId = GetBerryTypeByBerryTreeId(eventObject->trainerRange_berryTreeId) - 1;
+ berryStage -= 1;
+ if (berryId >= NUM_BERRIES)
+ {
+ berryId = 0;
+ }
+ EventObjectSetGraphicsId(eventObject, gBerryTreeEventObjectGraphicsIdTablePointers[berryId][berryStage]);
+ sprite->images = gBerryTreePicTablePointers[berryId];
+ sprite->oam.paletteNum = gBerryTreePaletteSlotTablePointers[berryId][berryStage];
+ StartSpriteAnim(sprite, berryStage);
+ }
+}
+
+const struct EventObjectGraphicsInfo *GetEventObjectGraphicsInfo(u8 graphicsId)
+{
+ u8 bard;
+
+ if (graphicsId >= SPRITE_VAR)
+ {
+ graphicsId = VarGetEventObjectGraphicsId(graphicsId - SPRITE_VAR);
+ }
+ if (graphicsId == 0x45)
+ {
+ bard = GetCurrentMauvilleOldMan();
+ return gMauvilleOldManGraphicsInfoPointers[bard];
+ }
+ if (graphicsId >= NUM_OBJECT_GRAPHICS_INFO)
+ {
+ graphicsId = 0x05; // LittleBoy1
+ }
+ return gEventObjectGraphicsInfoPointers[graphicsId];
+}
+
+static void SetEventObjectDynamicGraphicsId(struct EventObject *eventObject)
+{
+ if (eventObject->graphicsId >= SPRITE_VAR)
+ {
+ eventObject->graphicsId = VarGetEventObjectGraphicsId(eventObject->graphicsId - SPRITE_VAR);
+ }
+}
+
+void npc_by_local_id_and_map_set_field_1_bit_x20(u8 localId, u8 mapNum, u8 mapGroup, u8 state)
+{
+ u8 eventObjectId;
+
+ if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId))
+ {
+ gEventObjects[eventObjectId].invisible = state;
+ }
+}
+
+void EventObjectGetLocalIdAndMap(struct EventObject *eventObject, void *localId, void *mapNum, void *mapGroup)
+{
+ *(u8*)(localId) = eventObject->localId;
+ *(u8*)(mapNum) = eventObject->mapNum;
+ *(u8*)(mapGroup) = eventObject->mapGroup;
+}
+
+void sub_808E75C(s16 x, s16 y)
+{
+ u8 eventObjectId;
+ struct EventObject *eventObject;
+
+ eventObjectId = GetEventObjectIdByXY(x, y);
+ if (eventObjectId != NUM_EVENT_OBJECTS)
+ {
+ eventObject = &gEventObjects[eventObjectId];
+ eventObject->triggerGroundEffectsOnMove = TRUE;
+ }
+}
+
+void sub_808E78C(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority)
+{
+ u8 eventObjectId;
+ struct EventObject *eventObject;
+ struct Sprite *sprite;
+
+ if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId))
+ {
+ eventObject = &gEventObjects[eventObjectId];
+ sprite = &gSprites[eventObject->spriteId];
+ eventObject->fixedPriority = TRUE;
+ sprite->subpriority = subpriority;
+ }
+}
+
+void sub_808E7E4(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 eventObjectId;
+ struct EventObject *eventObject;
+
+ if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId))
+ {
+ eventObject = &gEventObjects[eventObjectId];
+ eventObject->fixedPriority = FALSE;
+ eventObject->triggerGroundEffectsOnMove = TRUE;
+ }
+}
+
+void sub_808E82C(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y)
+{
+ u8 eventObjectId;
+ struct Sprite *sprite;
+
+ if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId))
+ {
+ sprite = &gSprites[gEventObjects[eventObjectId].spriteId];
+ sprite->pos2.x = x;
+ sprite->pos2.y = y;
+ }
+}
+
+void gpu_pal_allocator_reset__manage_upper_four(void)
+{
+ FreeAllSpritePalettes();
+ gReservedSpritePaletteCount = 12;
+}
+
+static void sub_808E894(u16 paletteTag)
+{
+ u16 paletteSlot;
+
+ paletteSlot = FindEventObjectPaletteIndexByTag(paletteTag);
+ if (paletteSlot != 0x11ff) // always true
+ {
+ sub_808E8F4(&gUnknown_0850BBC8[paletteSlot]);
+ }
+}
+
+void sub_808E8C0(u16 *paletteTags)
+{
+ u8 i;
+
+ for (i = 0; paletteTags[i] != 0x11ff; i++)
+ {
+ sub_808E894(paletteTags[i]);
+ }
+}
+
+static u8 sub_808E8F4(const struct SpritePalette *spritePalette)
+{
+ if (IndexOfSpritePaletteTag(spritePalette->tag) != 0xff)
+ {
+ return 0xff;
+ }
+ return LoadSpritePalette(spritePalette);
+}
+
+void pal_patch_for_npc(u16 paletteTag, u8 paletteSlot)
+{
+ u16 paletteIdx;
+
+ paletteIdx = FindEventObjectPaletteIndexByTag(paletteTag);
+ LoadPalette(gUnknown_0850BBC8[paletteIdx].data, 16 * paletteSlot + 256, 0x20);
+}
+
+void pal_patch_for_npc_range(const u16 *paletteTags, u8 minSlot, u8 maxSlot)
+{
+ while (minSlot < maxSlot)
+ {
+ pal_patch_for_npc(*paletteTags, minSlot);
+ paletteTags++;
+ minSlot++;
+ }
+}
+
+static u8 FindEventObjectPaletteIndexByTag(u16 tag)
+{
+ u8 i;
+
+ for (i = 0; gUnknown_0850BBC8[i].tag != 0x11ff; i++)
+ {
+ if (gUnknown_0850BBC8[i].tag == tag)
+ {
+ return i;
+ }
+ }
+ return 0xff;
+}
+
+void npc_load_two_palettes__no_record(u16 tag, u8 slot)
+{
+ u8 i;
+
+ pal_patch_for_npc(tag, slot);
+ for (i = 0; gUnknown_0850BD00[i].tag != 0x11ff; i++)
+ {
+ if (gUnknown_0850BD00[i].tag == tag)
+ {
+ pal_patch_for_npc(gUnknown_0850BD00[i].data[gUnknown_020375B4], gUnknown_084975C4[slot]);
+ return;
+ }
+ }
+}
+
+void npc_load_two_palettes__and_record(u16 tag, u8 slot)
+{
+ u8 i;
+
+ gUnknown_020375B6 = tag;
+ pal_patch_for_npc(tag, slot);
+ for (i = 0; gUnknown_0850BD78[i].tag != 0x11ff; i++)
+ {
+ if (gUnknown_0850BD78[i].tag == tag)
+ {
+ pal_patch_for_npc(gUnknown_0850BD78[i].data[gUnknown_020375B4], gUnknown_084975C4[slot]);
+ return;
+ }
+ }
+}
+
+static void sub_808EAB0(u16 tag, u8 slot)
+{
+ pal_patch_for_npc(tag, slot);
+}
+
+void unref_sub_808EAC4(struct EventObject *eventObject, s16 x, s16 y)
+{
+ eventObject->previousCoords.x = eventObject->currentCoords.x;
+ eventObject->previousCoords.y = eventObject->currentCoords.y;
+ eventObject->currentCoords.x += x;
+ eventObject->currentCoords.y += y;
+}
+
+void ShiftEventObjectCoords(struct EventObject *eventObject, s16 x, s16 y)
+{
+ eventObject->previousCoords.x = eventObject->currentCoords.x;
+ eventObject->previousCoords.y = eventObject->currentCoords.y;
+ eventObject->currentCoords.x = x;
+ eventObject->currentCoords.y = y;
+}
+
+/*static*/ void npc_coords_set(struct EventObject *eventObject, s16 x, s16 y)
+{
+ eventObject->previousCoords.x = x;
+ eventObject->previousCoords.y = y;
+ eventObject->currentCoords.x = x;
+ eventObject->currentCoords.y = y;
+}
+
+void sub_808EB08(struct EventObject *eventObject, s16 x, s16 y)
+{
+ struct Sprite *sprite;
+ const struct EventObjectGraphicsInfo *graphicsInfo;
+
+ sprite = &gSprites[eventObject->spriteId];
+ graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId);
+ npc_coords_set(eventObject, x, y);
+ sub_8093038(eventObject->currentCoords.x, eventObject->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y);
+ sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
+ sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
+ sprite->pos1.x += 8;
+ sprite->pos1.y += 16 + sprite->centerToCornerVecY;
+ sub_808E38C(eventObject);
+ if (eventObject->trackedByCamera)
+ {
+ CameraObjectReset1();
+ }
+}
+
+void sub_808EBA8(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y)
+{
+ u8 eventObjectId;
+
+ if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId))
+ {
+ x += 7;
+ y += 7;
+ sub_808EB08(&gEventObjects[eventObjectId], x, y);
+ }
+}
+
+void ShiftStillEventObjectCoords(struct EventObject *eventObject)
+{
+ ShiftEventObjectCoords(eventObject, eventObject->currentCoords.x, eventObject->currentCoords.y);
+}
+
+void UpdateEventObjectCoordsForCameraUpdate(void)
+{
+ u8 i;
+ s16 dx;
+ s16 dy;
+
+ if (gCamera.active)
+ {
+ dx = gCamera.x;
+ dy = gCamera.y;
+ for (i = 0; i < NUM_EVENT_OBJECTS; i++)
+ {
+ if (gEventObjects[i].active)
+ {
+ gEventObjects[i].initialCoords.x -= dx;
+ gEventObjects[i].initialCoords.y -= dy;
+ gEventObjects[i].currentCoords.x -= dx;
+ gEventObjects[i].currentCoords.y -= dy;
+ gEventObjects[i].previousCoords.x -= dx;
+ gEventObjects[i].previousCoords.y -= dy;
+ }
+ }
+ }
+}
+
+u8 GetEventObjectIdByXYZ(u16 x, u16 y, u8 z)
+{
+ u8 i;
+ for (i = 0; i < NUM_EVENT_OBJECTS; i++)
+ {
+ if (gEventObjects[i].active)
+ {
+ if (gEventObjects[i].currentCoords.x == x && gEventObjects[i].currentCoords.y == y && EventObjectDoesZCoordMatch(&gEventObjects[i], z))
+ {
+ return i;
+ }
+ }
+ }
+ return NUM_EVENT_OBJECTS;
+}
+
+static bool8 EventObjectDoesZCoordMatch(struct EventObject *eventObject, u8 z)
+{
+ if (eventObject->currentElevation != 0 && z != 0 && eventObject->currentElevation != z)
+ {
+ return FALSE;
+ }
+ return TRUE;
+}
+
+void UpdateEventObjectsForCameraUpdate(s16 x, s16 y)
+{
+ UpdateEventObjectCoordsForCameraUpdate();
+ TrySpawnEventObjects(x, y);
+ RemoveEventObjectsOutsideView();
+}
+
+u8 AddCameraObject(u8 linkedSpriteId)
+{
+ u8 spriteId;
+
+ spriteId = CreateSprite(&gCameraSpriteTemplate, 0, 0, 4);
+ gSprites[spriteId].invisible = TRUE;
+ gSprites[spriteId].data[0] = linkedSpriteId;
+ return spriteId;
+}
+
+static void ObjectCB_CameraObject(struct Sprite *sprite)
+{
+ void (*callbacks[ARRAY_COUNT(gCameraObjectFuncs)])(struct Sprite *);
+
+ memcpy(callbacks, gCameraObjectFuncs, sizeof gCameraObjectFuncs);
+ callbacks[sprite->data[1]](sprite);
+}
+
+static void CameraObject_0(struct Sprite *sprite)
+{
+ sprite->pos1.x = gSprites[sprite->data[0]].pos1.x;
+ sprite->pos1.y = gSprites[sprite->data[0]].pos1.y;
+ sprite->invisible = TRUE;
+ sprite->data[1] = 1;
+ CameraObject_1(sprite);
+}
+
+static void CameraObject_1(struct Sprite *sprite)
+{
+ s16 x;
+ s16 y;
+
+ y = gSprites[sprite->data[0]].pos1.y;
+ x = gSprites[sprite->data[0]].pos1.x;
+ sprite->data[2] = x - sprite->pos1.x;
+ sprite->data[3] = y - sprite->pos1.y;
+ sprite->pos1.x = x;
+ sprite->pos1.y = y;
+}
+
+static void CameraObject_2(struct Sprite *sprite)
+{
+ sprite->pos1.x = gSprites[sprite->data[0]].pos1.x;
+ sprite->pos1.y = gSprites[sprite->data[0]].pos1.y;
+ sprite->data[2] = 0;
+ sprite->data[3] = 0;
+}
+
+static struct Sprite *FindCameraObject(void)
+{
+ u8 spriteId;
+
+ for (spriteId = 0; spriteId < MAX_SPRITES; spriteId++)
+ {
+ if (gSprites[spriteId].inUse && gSprites[spriteId].callback == ObjectCB_CameraObject)
+ {
+ return &gSprites[spriteId];
+ }
+ }
+ return NULL;
+}
+
+void CameraObjectReset1(void)
+{
+ struct Sprite *cameraObject;
+
+ cameraObject = FindCameraObject();
+ if (cameraObject != NULL)
+ {
+ cameraObject->data[1] = 0;
+ cameraObject->callback(cameraObject);
+ }
+}
+
+void CameraObjectSetFollowedObjectId(u8 objectId)
+{
+ struct Sprite *cameraObject;
+
+ cameraObject = FindCameraObject();
+ if (cameraObject != NULL)
+ {
+ cameraObject->data[0] = objectId;
+ CameraObjectReset1();
+ }
+}
+
+u8 CameraObjectGetFollowedObjectId(void)
+{
+ struct Sprite *cameraObject;
+
+ cameraObject = FindCameraObject();
+ if (cameraObject == NULL)
+ {
+ return MAX_SPRITES;
+ }
+ return cameraObject->data[0];
+}
+
+void CameraObjectReset2(void)
+{
+ FindCameraObject()->data[1] = 2;
+}
+
+u8 CopySprite(struct Sprite *sprite, s16 x, s16 y, u8 subpriority)
+{
+ u8 i;
+
+ for (i = 0; i < MAX_SPRITES; i++)
+ {
+ if (!gSprites[i].inUse)
+ {
+ gSprites[i] = *sprite;
+ gSprites[i].pos1.x = x;
+ gSprites[i].pos1.y = y;
+ gSprites[i].subpriority = subpriority;
+ break;
+ }
+ }
+ return i;
+}
+
+u8 obj_unfreeze(struct Sprite *sprite, s16 x, s16 y, u8 subpriority)
+{
+ s16 i;
+
+ for (i = MAX_SPRITES - 1; i > -1; i --)
+ {
+ if (!gSprites[i].inUse)
+ {
+ gSprites[i] = *sprite;
+ gSprites[i].pos1.x = x;
+ gSprites[i].pos1.y = y;
+ gSprites[i].subpriority = subpriority;
+ return i;
+ }
+ }
+ return MAX_SPRITES;
+}
+
+void SetEventObjectDirection(struct EventObject *eventObject, u8 direction)
+{
+ s8 d2;
+ eventObject->previousMovementDirection = eventObject->facingDirection;
+ if (!eventObject->facingDirectionLocked)
+ {
+ d2 = direction;
+ eventObject->facingDirection = d2;
+ }
+ eventObject->movementDirection = direction;
+}
+
+static const u8 *GetEventObjectScriptPointerByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ return GetEventObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->script;
+}
+
+const u8 *GetEventObjectScriptPointerByEventObjectId(u8 eventObjectId)
+{
+ return GetEventObjectScriptPointerByLocalIdAndMap(gEventObjects[eventObjectId].localId, gEventObjects[eventObjectId].mapNum, gEventObjects[eventObjectId].mapGroup);
+}
+
+static u16 GetEventObjectFlagIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ return GetEventObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->flagId;
+}
+
+static u16 GetEventObjectFlagIdByEventObjectId(u8 eventObjectId)
+{
+ return GetEventObjectFlagIdByLocalIdAndMap(gEventObjects[eventObjectId].localId, gEventObjects[eventObjectId].mapNum, gEventObjects[eventObjectId].mapGroup);
+}
+
+u8 sub_808F080(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 eventObjectId;
+
+ if (TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId))
+ {
+ return 0xFF;
+ }
+ return gEventObjects[eventObjectId].trainerType;
+}
+
+u8 sub_808F0BC(u8 eventObjectId)
+{
+ return gEventObjects[eventObjectId].trainerType;
+}
+
+u8 sub_808F0D4(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 eventObjectId;
+
+ if (TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId))
+ {
+ return 0xFF;
+ }
+ return gEventObjects[eventObjectId].trainerRange_berryTreeId;
+}
+
+u8 EventObjectGetBerryTreeId(u8 eventObjectId)
+{
+ return gEventObjects[eventObjectId].trainerRange_berryTreeId;
+}
+
+static struct EventObjectTemplate *GetEventObjectTemplateByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ struct EventObjectTemplate *templates;
+ const struct MapHeader *mapHeader;
+ u8 count;
+
+ if (gSaveBlock1Ptr->location.mapNum == mapNum && gSaveBlock1Ptr->location.mapGroup == mapGroup)
+ {
+ templates = gSaveBlock1Ptr->eventObjectTemplates;
+ count = gMapHeader.events->eventObjectCount;
+ }
+ else
+ {
+ mapHeader = Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum);
+ templates = mapHeader->events->eventObjects;
+ count = mapHeader->events->eventObjectCount;
+ }
+ return FindEventObjectTemplateByLocalId(localId, templates, count);
+}
+
+static struct EventObjectTemplate *FindEventObjectTemplateByLocalId(u8 localId, struct EventObjectTemplate *templates, u8 count)
+{
+ u8 i;
+
+ for (i = 0; i < count; i++)
+ {
+ if (templates[i].localId == localId)
+ {
+ return &templates[i];
+ }
+ }
+ return NULL;
+}
+
+struct EventObjectTemplate *GetBaseTemplateForEventObject(const struct EventObject *eventObject)
+{
+ int i;
+
+ if (eventObject->mapNum != gSaveBlock1Ptr->location.mapNum || eventObject->mapGroup != gSaveBlock1Ptr->location.mapGroup)
+ {
+ return NULL;
+ }
+ for (i = 0; i < 64; i++) // Using ARRAY_COUNT here results in the wrong conditional branch instruction (bls instead of ble)
+ {
+ if (eventObject->localId == gSaveBlock1Ptr->eventObjectTemplates[i].localId)
+ {
+ return &gSaveBlock1Ptr->eventObjectTemplates[i];
+ }
+ }
+ return NULL;
+}
+
+void OverrideTemplateCoordsForEventObject(const struct EventObject *eventObject)
+{
+ struct EventObjectTemplate *eventObjectTemplate;
+
+ eventObjectTemplate = GetBaseTemplateForEventObject(eventObject);
+ if (eventObjectTemplate != NULL)
+ {
+ eventObjectTemplate->x = eventObject->currentCoords.x - 7;
+ eventObjectTemplate->y = eventObject->currentCoords.y - 7;
+ }
+}
+
+void OverrideMovementTypeForEventObject(const struct EventObject *eventObject, const u8 *script)
+{
+ struct EventObjectTemplate *eventObjectTemplate;
+
+ eventObjectTemplate = GetBaseTemplateForEventObject(eventObject);
+ if (eventObjectTemplate != NULL)
+ {
+ eventObjectTemplate->script = script;
+ }
+}
+
+void TryOverrideTemplateCoordsForEventObject(const struct EventObject *eventObject, u8 movementType)
+{
+ struct EventObjectTemplate *eventObjectTemplate;
+
+ eventObjectTemplate = GetBaseTemplateForEventObject(eventObject);
+ if (eventObjectTemplate != NULL)
+ {
+ eventObjectTemplate->movementType = movementType;
+ }
+}
+
+void sub_808F254(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 eventObjectId;
+
+ if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId))
+ {
+ OverrideTemplateCoordsForEventObject(&gEventObjects[eventObjectId]);
+ }
+}
+
+void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat)
+{
+ u8 eventObjectId;
+
+ if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId))
+ {
+ switch (decorCat)
+ {
+ case DECORCAT_DOLL:
+ OverrideMovementTypeForEventObject(&gEventObjects[eventObjectId], EventScript_2766A2);
+ break;
+ case DECORCAT_CUSHION:
+ OverrideMovementTypeForEventObject(&gEventObjects[eventObjectId], EventScript_2766A6);
+ break;
+ }
+ }
+}
+
+void npc_paltag_set_load(u8 palSlot)
+{
+ gpu_pal_allocator_reset__manage_upper_four();
+ gUnknown_020375B6 = 0x11ff;
+ gUnknown_020375B4 = palSlot;
+ if (palSlot == 1)
+ {
+ pal_patch_for_npc_range(gUnknown_0850BE38[gUnknown_020375B4], 0, 6);
+ gReservedSpritePaletteCount = 8;
+ }
+ else
+ {
+ pal_patch_for_npc_range(gUnknown_0850BE38[gUnknown_020375B4], 0, 10);
+ }
+}
+
+u16 npc_paltag_by_palslot(u8 palSlot)
+{
+ u8 i;
+
+ if (palSlot < 10)
+ {
+ return gUnknown_0850BE38[gUnknown_020375B4][palSlot];
+ }
+ for (i = 0; gUnknown_0850BD78[i].tag != 0x11ff; i++)
+ {
+ if (gUnknown_0850BD78[i].tag == gUnknown_020375B6)
+ {
+ return gUnknown_0850BD78[i].data[gUnknown_020375B4];
+ }
+ }
+ return 0x11ff;
+}
+
+movement_type_empty_callback(MovementType_None)
+movement_type_def(MovementType_WanderAround, gMovementTypeFuncs_WanderAround)
+
+bool8 MovementType_WanderAround_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ ClearEventObjectMovement(eventObject, sprite);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_WanderAround_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 MovementType_WanderAround_Step2(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (!EventObjectExecSingleMovementAction(eventObject, sprite))
+ {
+ return FALSE;
+ }
+ SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]);
+ sprite->data[1] = 3;
+ return TRUE;
+}
+
+bool8 MovementType_WanderAround_Step3(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (WaitForMovementDelay(sprite))
+ {
+ sprite->data[1] = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_WanderAround_Step4(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ u8 chosenDirection;
+
+ memcpy(directions, gStandardDirections, sizeof directions);
+ chosenDirection = directions[Random() & 3];
+ SetEventObjectDirection(eventObject, chosenDirection);
+ sprite->data[1] = 5;
+ if (GetCollisionInDirection(eventObject, chosenDirection))
+ {
+ sprite->data[1] = 1;
+ }
+ return TRUE;
+}
+
+bool8 MovementType_WanderAround_Step5(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ EventObjectSetSingleMovement(eventObject, sprite, GetWalkNormalMovementAction(eventObject->movementDirection));
+ eventObject->singleMovementActive = 1;
+ sprite->data[1] = 6;
+ return TRUE;
+}
+
+bool8 MovementType_WanderAround_Step6(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (EventObjectExecSingleMovementAction(eventObject, sprite))
+ {
+ eventObject->singleMovementActive = 0;
+ sprite->data[1] = 1;
+ }
+ return FALSE;
+}
+
+bool8 EventObjectIsTrainerAndCloseToPlayer(struct EventObject *eventObject)
+{
+ s16 playerX;
+ s16 playerY;
+ s16 objX;
+ s16 objY;
+ s16 minX;
+ s16 maxX;
+ s16 minY;
+ s16 maxY;
+
+ if (!TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_DASH))
+ {
+ return FALSE;
+ }
+ if (eventObject->trainerType != 1 && eventObject->trainerType != 3)
+ {
+ return FALSE;
+ }
+ PlayerGetDestCoords(&playerX, &playerY);
+ objX = eventObject->currentCoords.x;
+ objY = eventObject->currentCoords.y;
+ minX = objX - eventObject->trainerRange_berryTreeId;
+ minY = objY - eventObject->trainerRange_berryTreeId;
+ maxX = objX + eventObject->trainerRange_berryTreeId;
+ maxY = objY + eventObject->trainerRange_berryTreeId;
+ if (minX > playerX || maxX < playerX || minY > playerY || maxY < playerY)
+ {
+ return FALSE;
+ }
+ return TRUE;
+}
+
+u8 GetVectorDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ if (absdx > absdy)
+ {
+ direction = DIR_EAST;
+ if (dx < 0)
+ {
+ direction = DIR_WEST;
+ }
+ }
+ else
+ {
+ direction = DIR_SOUTH;
+ if (dy < 0)
+ {
+ direction = DIR_NORTH;
+ }
+ }
+ return direction;
+}
+
+u8 GetLimitedVectorDirection_SouthNorth(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = DIR_SOUTH;
+ if (dy < 0)
+ {
+ direction = DIR_NORTH;
+ }
+ return direction;
+}
+
+u8 GetLimitedVectorDirection_WestEast(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = DIR_EAST;
+ if (dx < 0)
+ {
+ direction = DIR_WEST;
+ }
+ return direction;
+}
+
+u8 GetLimitedVectorDirection_WestNorth(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = GetVectorDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_SOUTH)
+ {
+ direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy);
+ if (direction == DIR_EAST)
+ {
+ direction = DIR_NORTH;
+ }
+ }
+ else if (direction == DIR_EAST)
+ {
+ direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy);
+ if (direction == DIR_SOUTH)
+ {
+ direction = DIR_NORTH;
+ }
+ }
+ return direction;
+}
+
+u8 GetLimitedVectorDirection_EastNorth(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = GetVectorDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_SOUTH)
+ {
+ direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy);
+ if (direction == DIR_WEST)
+ {
+ direction = DIR_NORTH;
+ }
+ }
+ else if (direction == DIR_WEST)
+ {
+ direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy);
+ if (direction == DIR_SOUTH)
+ {
+ direction = DIR_NORTH;
+ }
+ }
+ return direction;
+}
+
+u8 GetLimitedVectorDirection_WestSouth(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = GetVectorDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_NORTH)
+ {
+ direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy);
+ if (direction == DIR_EAST)
+ {
+ direction = DIR_SOUTH;
+ }
+ }
+ else if (direction == DIR_EAST)
+ {
+ direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy);
+ if (direction == DIR_NORTH)
+ {
+ direction = DIR_SOUTH;
+ }
+ }
+ return direction;
+}
+
+u8 GetLimitedVectorDirection_EastSouth(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = GetVectorDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_NORTH)
+ {
+ direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy);
+ if (direction == DIR_WEST)
+ {
+ direction = DIR_SOUTH;
+ }
+ }
+ else if (direction == DIR_WEST)
+ {
+ direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy);
+ if (direction == DIR_NORTH)
+ {
+ direction = DIR_SOUTH;
+ }
+ }
+ return direction;
+}
+
+u8 GetLimitedVectorDirection_SouthNorthWest(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = GetVectorDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_EAST)
+ {
+ direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy);
+ }
+ return direction;
+}
+
+u8 GetLimitedVectorDirection_SouthNorthEast(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = GetVectorDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_WEST)
+ {
+ direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy);
+ }
+ return direction;
+}
+
+u8 GetLimitedVectorDirection_NorthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = GetVectorDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_SOUTH)
+ {
+ direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy);
+ }
+ return direction;
+}
+
+u8 GetLimitedVectorDirection_SouthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = GetVectorDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_NORTH)
+ {
+ direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy);
+ }
+ return direction;
+}
+
+u8 TryGetTrainerEncounterDirection(struct EventObject *eventObject, u8 movementType)
+{
+ s16 dx;
+ s16 dy;
+ s16 absdx;
+ s16 absdy;
+
+ if (!EventObjectIsTrainerAndCloseToPlayer(eventObject))
+ {
+ return 0;
+ }
+ PlayerGetDestCoords(&dx, &dy);
+ dx -= eventObject->currentCoords.x;
+ dy -= eventObject->currentCoords.y;
+ absdx = dx;
+ absdy = dy;
+ if (absdx < 0)
+ {
+ absdx = -absdx;
+ }
+ if (absdy < 0)
+ {
+ absdy = -absdy;
+ }
+ return gGetVectorDirectionFuncs[movementType](dx, dy, absdx, absdy);
+}
+
+movement_type_def(MovementType_LookAround, gMovementTypeFuncs_LookAround)
+
+bool8 MovementType_LookAround_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ ClearEventObjectMovement(eventObject, sprite);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_LookAround_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 MovementType_LookAround_Step2(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (EventObjectExecSingleMovementAction(eventObject, sprite))
+ {
+ SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]);
+ eventObject->singleMovementActive = 0;
+ sprite->data[1] = 3;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_LookAround_Step3(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject))
+ {
+ sprite->data[1] = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_LookAround_Step4(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[4];
+ memcpy(directions, gStandardDirections, sizeof directions);
+ direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_ANY);
+ if (direction == DIR_NONE)
+ direction = directions[Random() & 3];
+
+ SetEventObjectDirection(eventObject, direction);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+movement_type_def(MovementType_WanderUpAndDown, gMovementTypeFuncs_WanderUpAndDown)
+
+bool8 MovementType_WanderUpAndDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ ClearEventObjectMovement(eventObject, sprite);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_WanderUpAndDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 MovementType_WanderUpAndDown_Step2(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (!EventObjectExecSingleMovementAction(eventObject, sprite))
+ {
+ return FALSE;
+ }
+ SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]);
+ sprite->data[1] = 3;
+ return TRUE;
+}
+
+bool8 MovementType_WanderUpAndDown_Step3(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (WaitForMovementDelay(sprite))
+ {
+ sprite->data[1] = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_WanderUpAndDown_Step4(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[2];
+ memcpy(directions, gUpAndDownDirections, sizeof directions);
+ direction = directions[Random() & 1];
+ SetEventObjectDirection(eventObject, direction);
+ sprite->data[1] = 5;
+ if (GetCollisionInDirection(eventObject, direction))
+ {
+ sprite->data[1] = 1;
+ }
+ return TRUE;
+}
+
+bool8 MovementType_WanderUpAndDown_Step5(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ EventObjectSetSingleMovement(eventObject, sprite, GetWalkNormalMovementAction(eventObject->movementDirection));
+ eventObject->singleMovementActive = 1;
+ sprite->data[1] = 6;
+ return TRUE;
+}
+
+bool8 MovementType_WanderUpAndDown_Step6(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (EventObjectExecSingleMovementAction(eventObject, sprite))
+ {
+ eventObject->singleMovementActive = 0;
+ sprite->data[1] = 1;
+ }
+ return FALSE;
+}
+
+movement_type_def(MovementType_WanderLeftAndRight, gMovementTypeFuncs_WanderLeftAndRight)
+
+bool8 MovementType_WanderLeftAndRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ ClearEventObjectMovement(eventObject, sprite);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_WanderLeftAndRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 MovementType_WanderLeftAndRight_Step2(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (!EventObjectExecSingleMovementAction(eventObject, sprite))
+ {
+ return FALSE;
+ }
+ SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]);
+ sprite->data[1] = 3;
+ return TRUE;
+}
+
+bool8 MovementType_WanderLeftAndRight_Step3(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (WaitForMovementDelay(sprite))
+ {
+ sprite->data[1] = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_WanderLeftAndRight_Step4(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[2];
+ memcpy(directions, gLeftAndRightDirections, sizeof directions);
+ direction = directions[Random() & 1];
+ SetEventObjectDirection(eventObject, direction);
+ sprite->data[1] = 5;
+ if (GetCollisionInDirection(eventObject, direction))
+ {
+ sprite->data[1] = 1;
+ }
+ return TRUE;
+}
+
+bool8 MovementType_WanderLeftAndRight_Step5(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ EventObjectSetSingleMovement(eventObject, sprite, GetWalkNormalMovementAction(eventObject->movementDirection));
+ eventObject->singleMovementActive = 1;
+ sprite->data[1] = 6;
+ return TRUE;
+}
+
+bool8 MovementType_WanderLeftAndRight_Step6(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (EventObjectExecSingleMovementAction(eventObject, sprite))
+ {
+ eventObject->singleMovementActive = 0;
+ sprite->data[1] = 1;
+ }
+ return FALSE;
+}
+
+movement_type_def(MovementType_FaceDirection, gMovementTypeFuncs_FaceDirection)
+
+bool8 MovementType_FaceDirection_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ ClearEventObjectMovement(eventObject, sprite);
+ EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_FaceDirection_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (EventObjectExecSingleMovementAction(eventObject, sprite))
+ {
+ sprite->data[1] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceDirection_Step2(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ eventObject->singleMovementActive = 0;
+ return FALSE;
+}
+
+static bool8 EventObjectCB2_BerryTree(struct EventObject *eventObject, struct Sprite *sprite);
+extern bool8 (*const gMovementTypeFuncs_BerryTreeGrowth[])(struct EventObject *eventObject, struct Sprite *sprite);
+void MovementType_BerryTreeGrowth(struct Sprite *sprite)
+{
+ struct EventObject *eventObject;
+
+ eventObject = &gEventObjects[sprite->data[0]];
+ if (!(sprite->data[7] & 1))
+ {
+ get_berry_tree_graphics(eventObject, sprite);
+ sprite->data[7] |= 1;
+ }
+ UpdateEventObjectCurrentMovement(eventObject, sprite, EventObjectCB2_BerryTree);
+}
+static bool8 EventObjectCB2_BerryTree(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ return gMovementTypeFuncs_BerryTreeGrowth[sprite->data[1]](eventObject, sprite);
+}
+
+bool8 MovementType_BerryTreeGrowth_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 berryStage;
+ ClearEventObjectMovement(eventObject, sprite);
+ eventObject->invisible = TRUE;
+ sprite->invisible = TRUE;
+ berryStage = GetStageByBerryTreeId(eventObject->trainerRange_berryTreeId);
+ if (berryStage == 0)
+ {
+ if (!(sprite->data[7] & 4) && sprite->animNum == 4)
+ {
+ gFieldEffectArguments[0] = eventObject->currentCoords.x;
+ gFieldEffectArguments[1] = eventObject->currentCoords.y;
+ gFieldEffectArguments[2] = sprite->subpriority - 1;
+ gFieldEffectArguments[3] = sprite->oam.priority;
+ FieldEffectStart(FLDEFF_BERRY_TREE_GROWTH_SPARKLE);
+ sprite->animNum = berryStage;
+ }
+ return FALSE;
+ }
+ eventObject->invisible = FALSE;
+ sprite->invisible = FALSE;
+ berryStage --;
+ if (sprite->animNum != berryStage)
+ {
+ sprite->data[1] = 2;
+ return TRUE;
+ }
+ get_berry_tree_graphics(eventObject, sprite);
+ EventObjectSetSingleMovement(eventObject, sprite, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_BerryTreeGrowth_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (EventObjectExecSingleMovementAction(eventObject, sprite))
+ {
+ sprite->data[1] = 0;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_BerryTreeGrowth_Step2(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ eventObject->singleMovementActive = 1;
+ sprite->data[1] = 3;
+ sprite->data[2] = 0;
+ sprite->data[7] |= 2;
+ gFieldEffectArguments[0] = eventObject->currentCoords.x;
+ gFieldEffectArguments[1] = eventObject->currentCoords.y;
+ gFieldEffectArguments[2] = sprite->subpriority - 1;
+ gFieldEffectArguments[3] = sprite->oam.priority;
+ FieldEffectStart(FLDEFF_BERRY_TREE_GROWTH_SPARKLE);
+ return TRUE;
+}
+
+bool8 MovementType_BerryTreeGrowth_Step3(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sprite->data[2]++;
+ eventObject->invisible = (sprite->data[2] & 0x02) >> 1;
+ sprite->animPaused = TRUE;
+ if (sprite->data[2] > 64)
+ {
+ get_berry_tree_graphics(eventObject, sprite);
+ sprite->data[1] = 4;
+ sprite->data[2] = 0;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_BerryTreeGrowth_Step4(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sprite->data[2]++;
+ eventObject->invisible = (sprite->data[2] & 0x02) >> 1;
+ sprite->animPaused = TRUE;
+ if (sprite->data[2] > 64)
+ {
+ sprite->data[1] = 0;
+ sprite->data[7] &= ~0x0002;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+movement_type_def(MovementType_FaceDownAndUp, gMovementTypeFuncs_FaceDownAndUp)
+
+bool8 MovementType_FaceDownAndUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ ClearEventObjectMovement(eventObject, sprite);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_FaceDownAndUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 MovementType_FaceDownAndUp_Step2(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (EventObjectExecSingleMovementAction(eventObject, sprite))
+ {
+ SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]);
+ eventObject->singleMovementActive = 0;
+ sprite->data[1] = 3;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceDownAndUp_Step3(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject))
+ {
+ sprite->data[1] = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceDownAndUp_Step4(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[2];
+ memcpy(directions, gUpAndDownDirections, sizeof gUpAndDownDirections);
+ direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_NORTH_SOUTH);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 1];
+ }
+ SetEventObjectDirection(eventObject, direction);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+movement_type_def(MovementType_FaceLeftAndRight, gMovementTypeFuncs_FaceLeftAndRight)
+
+bool8 MovementType_FaceLeftAndRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ ClearEventObjectMovement(eventObject, sprite);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_FaceLeftAndRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 MovementType_FaceLeftAndRight_Step2(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (EventObjectExecSingleMovementAction(eventObject, sprite))
+ {
+ SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]);
+ eventObject->singleMovementActive = 0;
+ sprite->data[1] = 3;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceLeftAndRight_Step3(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject))
+ {
+ sprite->data[1] = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceLeftAndRight_Step4(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[2];
+ memcpy(directions, gLeftAndRightDirections, sizeof gLeftAndRightDirections);
+ direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_EAST_WEST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 1];
+ }
+ SetEventObjectDirection(eventObject, direction);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+movement_type_def(MovementType_FaceUpAndLeft, gMovementTypeFuncs_FaceUpAndLeft)
+
+bool8 MovementType_FaceUpAndLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ ClearEventObjectMovement(eventObject, sprite);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_FaceUpAndLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 MovementType_FaceUpAndLeft_Step2(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (EventObjectExecSingleMovementAction(eventObject, sprite))
+ {
+ SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
+ eventObject->singleMovementActive = 0;
+ sprite->data[1] = 3;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceUpAndLeft_Step3(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject))
+ {
+ sprite->data[1] = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceUpAndLeft_Step4(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[2];
+ memcpy(directions, gUpAndLeftDirections, sizeof gUpAndLeftDirections);
+ direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_NORTH_WEST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 1];
+ }
+ SetEventObjectDirection(eventObject, direction);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+movement_type_def(MovementType_FaceUpAndRight, gMovementTypeFuncs_FaceUpAndRight)
+
+bool8 MovementType_FaceUpAndRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ ClearEventObjectMovement(eventObject, sprite);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_FaceUpAndRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 MovementType_FaceUpAndRight_Step2(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (EventObjectExecSingleMovementAction(eventObject, sprite))
+ {
+ SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
+ eventObject->singleMovementActive = 0;
+ sprite->data[1] = 3;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceUpAndRight_Step3(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject))
+ {
+ sprite->data[1] = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceUpAndRight_Step4(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[2];
+ memcpy(directions, gUpAndRightDirections, sizeof gUpAndRightDirections);
+ direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_NORTH_EAST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 1];
+ }
+ SetEventObjectDirection(eventObject, direction);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+movement_type_def(MovementType_FaceDownAndLeft, gMovementTypeFuncs_FaceDownAndLeft)
+
+bool8 MovementType_FaceDownAndLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ ClearEventObjectMovement(eventObject, sprite);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_FaceDownAndLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 MovementType_FaceDownAndLeft_Step2(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (EventObjectExecSingleMovementAction(eventObject, sprite))
+ {
+ SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
+ eventObject->singleMovementActive = 0;
+ sprite->data[1] = 3;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceDownAndLeft_Step3(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject))
+ {
+ sprite->data[1] = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceDownAndLeft_Step4(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[2];
+ memcpy(directions, gDownAndLeftDirections, sizeof gDownAndLeftDirections);
+ direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_SOUTH_WEST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 1];
+ }
+ SetEventObjectDirection(eventObject, direction);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+movement_type_def(MovementType_FaceDownAndRight, gMovementTypeFuncs_FaceDownAndRight)
+
+bool8 MovementType_FaceDownAndRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ ClearEventObjectMovement(eventObject, sprite);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_FaceDownAndRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 MovementType_FaceDownAndRight_Step2(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (EventObjectExecSingleMovementAction(eventObject, sprite))
+ {
+ SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
+ eventObject->singleMovementActive = 0;
+ sprite->data[1] = 3;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceDownAndRight_Step3(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject))
+ {
+ sprite->data[1] = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceDownAndRight_Step4(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[2];
+ memcpy(directions, gDownAndRightDirections, sizeof gDownAndRightDirections);
+ direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_SOUTH_EAST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 1];
+ }
+ SetEventObjectDirection(eventObject, direction);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+movement_type_def(MovementType_FaceDownUpAndLeft, gMovementTypeFuncs_FaceDownUpAndLeft)
+
+bool8 MovementType_FaceDownUpAndLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ ClearEventObjectMovement(eventObject, sprite);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_FaceDownUpAndLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 MovementType_FaceDownUpAndLeft_Step2(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (EventObjectExecSingleMovementAction(eventObject, sprite))
+ {
+ SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
+ eventObject->singleMovementActive = 0;
+ sprite->data[1] = 3;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceDownUpAndLeft_Step3(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject))
+ {
+ sprite->data[1] = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceDownUpAndLeft_Step4(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[4];
+ memcpy(directions, gDownUpAndLeftDirections, sizeof gDownUpAndLeftDirections);
+ direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_NORTH_SOUTH_WEST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 3];
+ }
+ SetEventObjectDirection(eventObject, direction);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+movement_type_def(MovementType_FaceDownUpAndRight, gMovementTypeFuncs_FaceDownUpAndRight)
+
+bool8 MovementType_FaceDownUpAndRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ ClearEventObjectMovement(eventObject, sprite);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_FaceDownUpAndRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 MovementType_FaceDownUpAndRight_Step2(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (EventObjectExecSingleMovementAction(eventObject, sprite))
+ {
+ SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
+ eventObject->singleMovementActive = 0;
+ sprite->data[1] = 3;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceDownUpAndRight_Step3(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject))
+ {
+ sprite->data[1] = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceDownUpAndRight_Step4(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[4];
+ memcpy(directions, gDownUpAndRightDirections, sizeof gDownUpAndRightDirections);
+ direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_NORTH_SOUTH_EAST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 3];
+ }
+ SetEventObjectDirection(eventObject, direction);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+movement_type_def(MovementType_FaceUpRightAndLeft, gMovementTypeFuncs_FaceUpLeftAndRight)
+
+bool8 MovementType_FaceUpLeftAndRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ ClearEventObjectMovement(eventObject, sprite);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_FaceUpLeftAndRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 MovementType_FaceUpLeftAndRight_Step2(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (EventObjectExecSingleMovementAction(eventObject, sprite))
+ {
+ SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
+ eventObject->singleMovementActive = 0;
+ sprite->data[1] = 3;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceUpLeftAndRight_Step3(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject))
+ {
+ sprite->data[1] = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceUpLeftAndRight_Step4(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[4];
+ memcpy(directions, gUpLeftAndRightDirections, sizeof gUpLeftAndRightDirections);
+ direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_NORTH_EAST_WEST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 3];
+ }
+ SetEventObjectDirection(eventObject, direction);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+movement_type_def(MovementType_FaceDownRightAndLeft, gMovementTypeFuncs_FaceDownLeftAndRight)
+
+bool8 MovementType_FaceDownLeftAndRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ ClearEventObjectMovement(eventObject, sprite);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_FaceDownLeftAndRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 MovementType_FaceDownLeftAndRight_Step2(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (EventObjectExecSingleMovementAction(eventObject, sprite))
+ {
+ SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
+ eventObject->singleMovementActive = 0;
+ sprite->data[1] = 3;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceDownLeftAndRight_Step3(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject))
+ {
+ sprite->data[1] = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceDownLeftAndRight_Step4(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[4];
+ memcpy(directions, gDownLeftAndRightDirections, sizeof gDownLeftAndRightDirections);
+ direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_SOUTH_EAST_WEST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 3];
+ }
+ SetEventObjectDirection(eventObject, direction);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+movement_type_def(MovementType_RotateCounterclockwise, gMovementTypeFuncs_RotateCounterclockwise)
+
+bool8 MovementType_RotateCounterclockwise_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ ClearEventObjectMovement(eventObject, sprite);
+ EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_RotateCounterclockwise_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (EventObjectExecSingleMovementAction(eventObject, sprite))
+ {
+ SetMovementDelay(sprite, 48);
+ sprite->data[1] = 2;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_RotateCounterclockwise_Step2(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject))
+ {
+ sprite->data[1] = 3;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_RotateCounterclockwise_Step3(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[5];
+ memcpy(directions, gCounterclockwiseDirections, sizeof gCounterclockwiseDirections);
+ direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_ANY);
+ if (direction == 0)
+ {
+ direction = directions[eventObject->facingDirection];
+ }
+ SetEventObjectDirection(eventObject, direction);
+ sprite->data[1] = 0;
+ return TRUE;
+}
+
+movement_type_def(MovementType_RotateClockwise, gMovementTypeFuncs_RotateClockwise)
+
+bool8 MovementType_RotateClockwise_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ ClearEventObjectMovement(eventObject, sprite);
+ EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_RotateClockwise_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (EventObjectExecSingleMovementAction(eventObject, sprite))
+ {
+ SetMovementDelay(sprite, 48);
+ sprite->data[1] = 2;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_RotateClockwise_Step2(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject))
+ {
+ sprite->data[1] = 3;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_RotateClockwise_Step3(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[5];
+ memcpy(directions, gClockwiseDirections, sizeof gClockwiseDirections);
+ direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_ANY);
+ if (direction == 0)
+ {
+ direction = directions[eventObject->facingDirection];
+ }
+ SetEventObjectDirection(eventObject, direction);
+ sprite->data[1] = 0;
+ return TRUE;
+}
+
+movement_type_def(MovementType_WalkBackAndForth, gMovementTypeFuncs_WalkBackAndForth)
+
+bool8 MovementType_WalkBackAndForth_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ ClearEventObjectMovement(eventObject, sprite);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_WalkBackAndForth_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 direction;
+
+ direction = gInitialMovementTypeFacingDirections[eventObject->movementType];
+ if (eventObject->directionSequenceIndex)
+ {
+ direction = GetOppositeDirection(direction);
+ }
+ SetEventObjectDirection(eventObject, direction);
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 MovementType_WalkBackAndForth_Step2(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ bool8 collisionState;
+ u8 movementActionId;
+
+ if (eventObject->directionSequenceIndex && eventObject->initialCoords.x == eventObject->currentCoords.x && eventObject->initialCoords.y == eventObject->currentCoords.y)
+ {
+ eventObject->directionSequenceIndex = 0;
+ SetEventObjectDirection(eventObject, GetOppositeDirection(eventObject->movementDirection));
+ }
+ collisionState = GetCollisionInDirection(eventObject, eventObject->movementDirection);
+ movementActionId = GetWalkNormalMovementAction(eventObject->movementDirection);
+ if (collisionState == TRUE)
+ {
+ eventObject->directionSequenceIndex++;
+ SetEventObjectDirection(eventObject, GetOppositeDirection(eventObject->movementDirection));
+ movementActionId = GetWalkNormalMovementAction(eventObject->movementDirection);
+ collisionState = GetCollisionInDirection(eventObject, eventObject->movementDirection);
+ }
+ if (collisionState)
+ {
+ movementActionId = GetWalkInPlaceNormalMovementAction(eventObject->facingDirection);
+ }
+ EventObjectSetSingleMovement(eventObject, sprite, movementActionId);
+ eventObject->singleMovementActive = 1;
+ sprite->data[1] = 3;
+ return TRUE;
+}
+
+bool8 MovementType_WalkBackAndForth_Step3(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (EventObjectExecSingleMovementAction(eventObject, sprite))
+ {
+ eventObject->singleMovementActive = 0;
+ sprite->data[1] = 1;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_WalkSequence_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ ClearEventObjectMovement(eventObject, sprite);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MoveNextDirectionInSequence(struct EventObject *eventObject, struct Sprite *sprite, u8 *route)
+{
+ u8 collisionState;
+ u8 movementActionId;
+
+ if (eventObject->directionSequenceIndex == 3 && eventObject->initialCoords.x == eventObject->currentCoords.x && eventObject->initialCoords.y == eventObject->currentCoords.y)
+ {
+ eventObject->directionSequenceIndex = 0;
+ }
+ SetEventObjectDirection(eventObject, route[eventObject->directionSequenceIndex]);
+ movementActionId = GetWalkNormalMovementAction(eventObject->movementDirection);
+ collisionState = GetCollisionInDirection(eventObject, eventObject->movementDirection);
+ if (collisionState == TRUE)
+ {
+ eventObject->directionSequenceIndex++;
+ SetEventObjectDirection(eventObject, route[eventObject->directionSequenceIndex]);
+ movementActionId = GetWalkNormalMovementAction(eventObject->movementDirection);
+ collisionState = GetCollisionInDirection(eventObject, eventObject->movementDirection);
+ }
+ if (collisionState)
+ {
+ movementActionId = GetWalkInPlaceNormalMovementAction(eventObject->facingDirection);
+ }
+ EventObjectSetSingleMovement(eventObject, sprite, movementActionId);
+ eventObject->singleMovementActive = 1;
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 MovementType_WalkSequence_Step2(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (EventObjectExecSingleMovementAction(eventObject, sprite))
+ {
+ eventObject->singleMovementActive = 0;
+ sprite->data[1] = 1;
+ }
+ return FALSE;
+}
+
+movement_type_def(MovementType_WalkSequenceUpRightLeftDown, gMovementTypeFuncs_WalkSequenceUpRightLeftDown)
+
+u8 MovementType_WalkSequenceUpRightLeftDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gUpRightLeftDownDirections)];
+ memcpy(directions, gUpRightLeftDownDirections, sizeof(gUpRightLeftDownDirections));
+ if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.x == eventObject->currentCoords.x)
+ {
+ eventObject->directionSequenceIndex = 3;
+ }
+ return MoveNextDirectionInSequence(eventObject, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceRightLeftDownUp, gMovementTypeFuncs_WalkSequenceRightLeftDownUp)
+
+u8 MovementType_WalkSequenceRightLeftDownUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gRightLeftDownUpDirections)];
+ memcpy(directions, gRightLeftDownUpDirections, sizeof(gRightLeftDownUpDirections));
+ if (eventObject->directionSequenceIndex == 1 && eventObject->initialCoords.x == eventObject->currentCoords.x)
+ {
+ eventObject->directionSequenceIndex = 2;
+ }
+ return MoveNextDirectionInSequence(eventObject, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceDownUpRightLeft, gMovementTypeFuncs_WalkSequenceDownUpRightLeft)
+
+u8 MovementType_WalkSequenceDownUpRightLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gDownUpRightLeftDirections)];
+ memcpy(directions, gDownUpRightLeftDirections, sizeof(gDownUpRightLeftDirections));
+ if (eventObject->directionSequenceIndex == 1 && eventObject->initialCoords.y == eventObject->currentCoords.y)
+ {
+ eventObject->directionSequenceIndex = 2;
+ }
+ return MoveNextDirectionInSequence(eventObject, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceLeftDownUpRight, gMovementTypeFuncs_WalkSequenceLeftDownUpRight)
+
+u8 MovementType_WalkSequenceLeftDownUpRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gLeftDownUpRightDirections)];
+ memcpy(directions, gLeftDownUpRightDirections, sizeof(gLeftDownUpRightDirections));
+ if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.y == eventObject->currentCoords.y)
+ {
+ eventObject->directionSequenceIndex = 3;
+ }
+ return MoveNextDirectionInSequence(eventObject, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceUpLeftRightDown, gMovementTypeFuncs_WalkSequenceUpLeftRightDown)
+
+u8 MovementType_WalkSequenceUpLeftRightDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gUpLeftRightDownDirections)];
+ memcpy(directions, gUpLeftRightDownDirections, sizeof(gUpLeftRightDownDirections));
+ if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.x == eventObject->currentCoords.x)
+ {
+ eventObject->directionSequenceIndex = 3;
+ }
+ return MoveNextDirectionInSequence(eventObject, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceLeftRightDownUp, gMovementTypeFuncs_WalkSequenceLeftRightDownUp)
+
+u8 MovementType_WalkSequenceLeftRightDownUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gLeftRightDownUpDirections)];
+ memcpy(directions, gLeftRightDownUpDirections, sizeof(gLeftRightDownUpDirections));
+ if (eventObject->directionSequenceIndex == 1 && eventObject->initialCoords.x == eventObject->currentCoords.x)
+ {
+ eventObject->directionSequenceIndex = 2;
+ }
+ return MoveNextDirectionInSequence(eventObject, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceDownUpLeftRight, gMovementTypeFuncs_WalkSequenceDownUpLeftRight)
+
+u8 MovementType_WalkSequenceDownUpLeftRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gStandardDirections)];
+ memcpy(directions, gStandardDirections, sizeof(gStandardDirections));
+ if (eventObject->directionSequenceIndex == 1 && eventObject->initialCoords.y == eventObject->currentCoords.y)
+ {
+ eventObject->directionSequenceIndex = 2;
+ }
+ return MoveNextDirectionInSequence(eventObject, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceRightDownUpLeft, gMovementTypeFuncs_WalkSequenceRightDownUpLeft)
+
+u8 MovementType_WalkSequenceRightDownUpLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gRightDownUpLeftDirections)];
+ memcpy(directions, gRightDownUpLeftDirections, sizeof(gRightDownUpLeftDirections));
+ if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.y == eventObject->currentCoords.y)
+ {
+ eventObject->directionSequenceIndex = 3;
+ }
+ return MoveNextDirectionInSequence(eventObject, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceLeftUpDownRight, gMovementTypeFuncs_WalkSequenceLeftUpDownRight)
+
+u8 MovementType_WalkSequenceLeftUpDownRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gLeftUpDownRightDirections)];
+ memcpy(directions, gLeftUpDownRightDirections, sizeof(gLeftUpDownRightDirections));
+ if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.y == eventObject->currentCoords.y)
+ {
+ eventObject->directionSequenceIndex = 3;
+ }
+ return MoveNextDirectionInSequence(eventObject, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceUpDownRightLeft, gMovementTypeFuncs_WalkSequenceUpDownRightLeft)
+
+u8 MovementType_WalkSequenceUpDownRightLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gUpDownRightLeftDirections)];
+ memcpy(directions, gUpDownRightLeftDirections, sizeof(gUpDownRightLeftDirections));
+ if (eventObject->directionSequenceIndex == 1 && eventObject->initialCoords.y == eventObject->currentCoords.y)
+ {
+ eventObject->directionSequenceIndex = 2;
+ }
+ return MoveNextDirectionInSequence(eventObject, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceRightLeftUpDown, gMovementTypeFuncs_WalkSequenceRightLeftUpDown)
+
+u8 MovementType_WalkSequenceRightLeftUpDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gRightLeftUpDownDirections)];
+ memcpy(directions, gRightLeftUpDownDirections, sizeof(gRightLeftUpDownDirections));
+ if (eventObject->directionSequenceIndex == 1 && eventObject->initialCoords.x == eventObject->currentCoords.x)
+ {
+ eventObject->directionSequenceIndex = 2;
+ }
+ return MoveNextDirectionInSequence(eventObject, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceDownRightLeftUp, gMovementTypeFuncs_WalkSequenceDownRightLeftUp)
+
+u8 MovementType_WalkSequenceDownRightLeftUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gDownRightLeftUpDirections)];
+ memcpy(directions, gDownRightLeftUpDirections, sizeof(gDownRightLeftUpDirections));
+ if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.x == eventObject->currentCoords.x)
+ {
+ eventObject->directionSequenceIndex = 3;
+ }
+ return MoveNextDirectionInSequence(eventObject, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceRightUpDownLeft, gMovementTypeFuncs_WalkSequenceRightUpDownLeft)
+
+u8 MovementType_WalkSequenceRightUpDownLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gRightUpDownLeftDirections)];
+ memcpy(directions, gRightUpDownLeftDirections, sizeof(gRightUpDownLeftDirections));
+ if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.y == eventObject->currentCoords.y)
+ {
+ eventObject->directionSequenceIndex = 3;
+ }
+ return MoveNextDirectionInSequence(eventObject, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceUpDownLeftRight, gMovementTypeFuncs_WalkSequenceUpDownLeftRight)
+
+u8 MovementType_WalkSequenceUpDownLeftRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gUpDownLeftRightDirections)];
+ memcpy(directions, gUpDownLeftRightDirections, sizeof(gUpDownLeftRightDirections));
+ if (eventObject->directionSequenceIndex == 1 && eventObject->initialCoords.y == eventObject->currentCoords.y)
+ {
+ eventObject->directionSequenceIndex = 2;
+ }
+ return MoveNextDirectionInSequence(eventObject, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceLeftRightUpDown, gMovementTypeFuncs_WalkSequenceLeftRightUpDown)
+
+u8 MovementType_WalkSequenceLeftRightUpDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gLeftRightUpDownDirections)];
+ memcpy(directions, gLeftRightUpDownDirections, sizeof(gLeftRightUpDownDirections));
+ if (eventObject->directionSequenceIndex == 1 && eventObject->initialCoords.x == eventObject->currentCoords.x)
+ {
+ eventObject->directionSequenceIndex = 2;
+ }
+ return MoveNextDirectionInSequence(eventObject, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceDownLeftRightUp, gMovementTypeFuncs_WalkSequenceDownLeftRightUp)
+
+u8 MovementType_WalkSequenceDownLeftRightUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gDownLeftRightUpDirections)];
+ memcpy(directions, gDownLeftRightUpDirections, sizeof(gDownLeftRightUpDirections));
+ if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.x == eventObject->currentCoords.x)
+ {
+ eventObject->directionSequenceIndex = 3;
+ }
+ return MoveNextDirectionInSequence(eventObject, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceUpLeftDownRight, gMovementTypeFuncs_WalkSequenceUpLeftDownRight)
+
+u8 MovementType_WalkSequenceUpLeftDownRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gUpLeftDownRightDirections)];
+ memcpy(directions, gUpLeftDownRightDirections, sizeof(gUpLeftDownRightDirections));
+ if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.y == eventObject->currentCoords.y)
+ {
+ eventObject->directionSequenceIndex = 3;
+ }
+ return MoveNextDirectionInSequence(eventObject, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceDownRightUpLeft, gMovementTypeFuncs_WalkSequenceDownRightUpLeft)
+
+u8 MovementType_WalkSequenceDownRightUpLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gDownRightUpLeftDirections)];
+ memcpy(directions, gDownRightUpLeftDirections, sizeof(gDownRightUpLeftDirections));
+ if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.y == eventObject->currentCoords.y)
+ {
+ eventObject->directionSequenceIndex = 3;
+ }
+ return MoveNextDirectionInSequence(eventObject, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceLeftDownRightUp, gMovementTypeFuncs_WalkSequenceLeftDownRightUp)
+
+u8 MovementType_WalkSequenceLeftDownRightUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gLeftDownRightUpDirections)];
+ memcpy(directions, gLeftDownRightUpDirections, sizeof(gLeftDownRightUpDirections));
+ if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.x == eventObject->currentCoords.x)
+ {
+ eventObject->directionSequenceIndex = 3;
+ }
+ return MoveNextDirectionInSequence(eventObject, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceRightUpLeftDown, gMovementTypeFuncs_WalkSequenceRightUpLeftDown)
+
+u8 MovementType_WalkSequenceRightUpLeftDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gRightUpLeftDownDirections)];
+ memcpy(directions, gRightUpLeftDownDirections, sizeof(gRightUpLeftDownDirections));
+ if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.x == eventObject->currentCoords.x)
+ {
+ eventObject->directionSequenceIndex = 3;
+ }
+ return MoveNextDirectionInSequence(eventObject, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceUpRightDownLeft, gMovementTypeFuncs_WalkSequenceUpRightDownLeft)
+
+u8 MovementType_WalkSequenceUpRightDownLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gUpRightDownLeftDirections)];
+ memcpy(directions, gUpRightDownLeftDirections, sizeof(gUpRightDownLeftDirections));
+ if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.y == eventObject->currentCoords.y)
+ {
+ eventObject->directionSequenceIndex = 3;
+ }
+ return MoveNextDirectionInSequence(eventObject, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceDownLeftUpRight, gMovementTypeFuncs_WalkSequenceDownLeftUpRight)
+
+u8 MovementType_WalkSequenceDownLeftUpRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gDownLeftUpRightDirections)];
+ memcpy(directions, gDownLeftUpRightDirections, sizeof(gDownLeftUpRightDirections));
+ if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.y == eventObject->currentCoords.y)
+ {
+ eventObject->directionSequenceIndex = 3;
+ }
+ return MoveNextDirectionInSequence(eventObject, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceLeftUpRightDown, gMovementTypeFuncs_WalkSequenceLeftUpRightDown)
+
+u8 MovementType_WalkSequenceLeftUpRightDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gLeftUpRightDownDirections)];
+ memcpy(directions, gLeftUpRightDownDirections, sizeof(gLeftUpRightDownDirections));
+ if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.x == eventObject->currentCoords.x)
+ {
+ eventObject->directionSequenceIndex = 3;
+ }
+ return MoveNextDirectionInSequence(eventObject, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceRightDownLeftUp, gMovementTypeFuncs_WalkSequenceRightDownLeftUp)
+
+u8 MovementType_WalkSequenceRightDownLeftUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gRightDownLeftUpDirections)];
+ memcpy(directions, gRightDownLeftUpDirections, sizeof(gRightDownLeftUpDirections));
+ if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.x == eventObject->currentCoords.x)
+ {
+ eventObject->directionSequenceIndex = 3;
+ }
+ return MoveNextDirectionInSequence(eventObject, sprite, directions);
+}
+
+movement_type_def(MovementType_CopyPlayer, gMovementTypeFuncs_CopyPlayer)
+
+bool8 MovementType_CopyPlayer_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ ClearEventObjectMovement(eventObject, sprite);
+ if (eventObject->directionSequenceIndex == 0)
+ {
+ eventObject->directionSequenceIndex = GetPlayerFacingDirection();
+ }
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_CopyPlayer_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (gEventObjects[gPlayerAvatar.eventObjectId].movementActionId == 0xFF || gPlayerAvatar.tileTransitionState == T_TILE_CENTER)
+ {
+ return FALSE;
+ }
+ return gCopyPlayerMovementFuncs[PlayerGetCopyableMovement()](eventObject, sprite, GetPlayerMovementDirection(), NULL);
+}
+
+bool8 MovementType_CopyPlayer_Step2(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (EventObjectExecSingleMovementAction(eventObject, sprite))
+ {
+ eventObject->singleMovementActive = 0;
+ sprite->data[1] = 1;
+ }
+ return FALSE;
+}
+
+bool8 CopyablePlayerMovement_None(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
+{
+ return FALSE;
+}
+
+bool8 CopyablePlayerMovement_FaceDirection(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
+{
+ EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, playerDirection)));
+ eventObject->singleMovementActive = 1;
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 CopyablePlayerMovement_GoSpeed0(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ if (EventObjectIsFarawayIslandMew(eventObject))
+ {
+ direction = sub_81D427C();
+ if (direction == 0)
+ {
+ direction = playerDirection;
+ direction = state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, direction);
+ EventObjectMoveDestCoords(eventObject, direction, &x, &y);
+ EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(direction));
+ eventObject->singleMovementActive = 1;
+ sprite->data[1] = 2;
+ return TRUE;
+ }
+ }
+ else
+ {
+ direction = state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, direction);
+ }
+ EventObjectMoveDestCoords(eventObject, direction, &x, &y);
+ EventObjectSetSingleMovement(eventObject, sprite, GetWalkNormalMovementAction(direction));
+ if (GetCollisionAtCoords(eventObject, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(direction));
+ }
+ eventObject->singleMovementActive = 1;
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 CopyablePlayerMovement_GoSpeed1(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ direction = state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, direction);
+ EventObjectMoveDestCoords(eventObject, direction, &x, &y);
+ EventObjectSetSingleMovement(eventObject, sprite, GetWalkFastMovementAction(direction));
+ if (GetCollisionAtCoords(eventObject, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(direction));
+ }
+ eventObject->singleMovementActive = 1;
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 CopyablePlayerMovement_GoSpeed2(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ direction = state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, direction);
+ EventObjectMoveDestCoords(eventObject, direction, &x, &y);
+ EventObjectSetSingleMovement(eventObject, sprite, GetWalkFastestMovementAction(direction));
+ if (GetCollisionAtCoords(eventObject, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(direction));
+ }
+ eventObject->singleMovementActive = 1;
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 CopyablePlayerMovement_Slide(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ direction = state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, direction);
+ EventObjectMoveDestCoords(eventObject, direction, &x, &y);
+ EventObjectSetSingleMovement(eventObject, sprite, GetSlideMovementAction(direction));
+ if (GetCollisionAtCoords(eventObject, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(direction));
+ }
+ eventObject->singleMovementActive = 1;
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 cph_IM_DIFFERENT(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
+{
+ u32 direction;
+
+ direction = playerDirection;
+ direction = state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, direction);
+ EventObjectSetSingleMovement(eventObject, sprite, GetJumpInPlaceMovementAction(direction));
+ eventObject->singleMovementActive = 1;
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 CopyablePlayerMovement_GoSpeed4(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ direction = state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, direction);
+ EventObjectMoveDestCoords(eventObject, direction, &x, &y);
+ EventObjectSetSingleMovement(eventObject, sprite, GetJumpMovementAction(direction));
+ if (GetCollisionAtCoords(eventObject, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(direction));
+ }
+ eventObject->singleMovementActive = 1;
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 CopyablePlayerMovement_Jump(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ direction = state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, direction);
+ x = eventObject->currentCoords.x;
+ y = eventObject->currentCoords.y;
+ MoveCoordsInDirection(direction, &x, &y, 2, 2);
+ EventObjectSetSingleMovement(eventObject, sprite, GetJump2MovementAction(direction));
+ if (GetCollisionAtCoords(eventObject, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(direction));
+ }
+ eventObject->singleMovementActive = 1;
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+movement_type_def(MovementType_CopyPlayerInGrass, gMovementTypeFuncs_CopyPlayerInGrass)
+
+bool8 MovementType_CopyPlayerInGrass_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (gEventObjects[gPlayerAvatar.eventObjectId].movementActionId == 0xFF || gPlayerAvatar.tileTransitionState == T_TILE_CENTER)
+ {
+ return FALSE;
+ }
+ return gCopyPlayerMovementFuncs[PlayerGetCopyableMovement()](eventObject, sprite, GetPlayerMovementDirection(), MetatileBehavior_IsPokeGrass);
+}
+
+void MovementType_TreeDisguise(struct Sprite *sprite)
+{
+ struct EventObject *eventObject;
+
+ eventObject = &gEventObjects[sprite->data[0]];
+ if (eventObject->directionSequenceIndex == 0 || (eventObject->directionSequenceIndex == 1 && !sprite->data[7]))
+ {
+ EventObjectGetLocalIdAndMap(eventObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
+ eventObject->fieldEffectSpriteId = FieldEffectStart(FLDEFF_TREE_DISGUISE);
+ eventObject->directionSequenceIndex = 1;
+ sprite->data[7]++;
+ }
+ UpdateEventObjectCurrentMovement(&gEventObjects[sprite->data[0]], sprite, MovementType_Disguise_Callback);
+}
+
+static bool8 MovementType_Disguise_Callback(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ ClearEventObjectMovement(eventObject, sprite);
+ return FALSE;
+}
+
+void MovementType_MountainDisguise(struct Sprite *sprite)
+{
+ struct EventObject *eventObject;
+
+ eventObject = &gEventObjects[sprite->data[0]];
+ if (eventObject->directionSequenceIndex == 0 || (eventObject->directionSequenceIndex == 1 && !sprite->data[7]))
+ {
+ EventObjectGetLocalIdAndMap(eventObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
+ eventObject->fieldEffectSpriteId = FieldEffectStart(FLDEFF_MOUNTAIN_DISGUISE);
+ eventObject->directionSequenceIndex = 1;
+ sprite->data[7]++;
+ }
+ UpdateEventObjectCurrentMovement(&gEventObjects[sprite->data[0]], sprite, MovementType_Disguise_Callback);
+}
+
+void MovementType_Hidden(struct Sprite *sprite)
+{
+ if (!sprite->data[7])
+ {
+ gEventObjects[sprite->data[0]].fixedPriority = TRUE;
+ sprite->subspriteMode = 2;
+ sprite->oam.priority = 3;
+ sprite->data[7]++;
+ }
+ UpdateEventObjectCurrentMovement(&gEventObjects[sprite->data[0]], sprite, MovementType_Hidden_Callback);
+}
+
+static bool8 MovementType_Hidden_Callback(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ return gMovementTypeFuncs_Hidden[sprite->data[1]](eventObject, sprite);
+}
+
+bool8 MovementType_Hidden_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ ClearEventObjectMovement(eventObject, sprite);
+ return FALSE;
+}
+
+bool8 MovementType_MoveInPlace_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (EventObjectExecSingleMovementAction(eventObject, sprite))
+ {
+ sprite->data[1] = 0;
+ }
+ return FALSE;
+}
+
+movement_type_def(MovementType_WalkInPlace, gMovementTypeFuncs_WalkInPlace)
+
+bool8 MovementType_WalkInPlace_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ ClearEventObjectMovement(eventObject, sprite);
+ EventObjectSetSingleMovement(eventObject, sprite, GetWalkInPlaceNormalMovementAction(eventObject->facingDirection));
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+movement_type_def(MovementType_WalkSlowlyInPlace, gMovementTypeFuncs_WalkSlowlyInPlace)
+
+bool8 MovementType_WalkSlowlyInPlace_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ ClearEventObjectMovement(eventObject, sprite);
+ EventObjectSetSingleMovement(eventObject, sprite, GetWalkInPlaceSlowMovementAction(eventObject->facingDirection));
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+movement_type_def(MovementType_JogInPlace, gMovementTypeFuncs_JogInPlace)
+
+bool8 MovementType_JogInPlace_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ ClearEventObjectMovement(eventObject, sprite);
+ EventObjectSetSingleMovement(eventObject, sprite, GetWalkInPlaceFastMovementAction(eventObject->facingDirection));
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+movement_type_def(MovementType_RunInPlace, gMovementTypeFuncs_RunInPlace)
+
+bool8 MovementType_RunInPlace_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ ClearEventObjectMovement(eventObject, sprite);
+ EventObjectSetSingleMovement(eventObject, sprite, GetWalkInPlaceFastestMovementAction(eventObject->facingDirection));
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+movement_type_def(MovementType_Invisible, gMovementTypeFuncs_Invisible)
+
+bool8 MovementType_Invisible_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ ClearEventObjectMovement(eventObject, sprite);
+ EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection));
+ eventObject->invisible = TRUE;
+ sprite->data[1] = 1;
+ return TRUE;
+}
+bool8 MovementType_Invisible_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (EventObjectExecSingleMovementAction(eventObject, sprite))
+ {
+ sprite->data[1] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_Invisible_Step2(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ eventObject->singleMovementActive = 0;
+ return FALSE;
+}
+
+static void ClearEventObjectMovement(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ eventObject->singleMovementActive = 0;
+ eventObject->heldMovementActive = FALSE;
+ eventObject->heldMovementFinished = FALSE;
+ eventObject->movementActionId = 0xFF;
+ sprite->data[1] = 0;
+}
+
+u8 GetFaceDirectionAnimNum(u8 direction)
+{
+ return gFaceDirectionAnimNums[direction];
+}
+
+u8 GetMoveDirectionAnimNum(u8 direction)
+{
+ return gMoveDirectionAnimNums[direction];
+}
+
+u8 GetMoveDirectionFastAnimNum(u8 direction)
+{
+ return gMoveDirectionFastAnimNums[direction];
+}
+
+u8 GetMoveDirectionFasterAnimNum(u8 direction)
+{
+ return gMoveDirectionFasterAnimNums[direction];
+}
+
+u8 GetMoveDirectionFastestAnimNum(u8 direction)
+{
+ return gMoveDirectionFastestAnimNums[direction];
+}
+
+u8 GetJumpSpecialDirectionAnimNum(u8 direction)
+{
+ return gJumpSpecialDirectionAnimNums[direction];
+}
+
+u8 GetAcroWheelieDirectionAnimNum(u8 direction)
+{
+ return gAcroWheelieDirectionAnimNums[direction];
+}
+
+u8 Unref_GetAnimNums_08375633(u8 direction)
+{
+ return gUnrefAnimNums_08375633[direction];
+}
+
+u8 GetAcroEndWheelieDirectionAnimNum(u8 direction)
+{
+ return gAcroEndWheelieDirectionAnimNums[direction];
+}
+
+u8 GetAcroUnusedActionDirectionAnimNum(u8 direction)
+{
+ return gAcroUnusedActionDirectionAnimNums[direction];
+}
+
+u8 GetAcroWheeliePedalDirectionAnimNum(u8 direction)
+{
+ return gAcroWheeliePedalDirectionAnimNums[direction];
+}
+
+u8 GetFishingDirectionAnimNum(u8 direction)
+{
+ return gFishingDirectionAnimNums[direction];
+}
+
+u8 GetFishingNoCatchDirectionAnimNum(u8 direction)
+{
+ return gFishingNoCatchDirectionAnimNums[direction];
+}
+
+u8 GetFishingBiteDirectionAnimNum(u8 direction)
+{
+ return gFishingBiteDirectionAnimNums[direction];
+}
+
+u8 GetRunningDirectionAnimNum(u8 direction)
+{
+ return gRunningDirectionAnimNums[direction];
+}
+
+static const struct UnkStruct_085094AC *sub_8092A4C(const union AnimCmd *const *anims)
+{
+ const struct UnkStruct_085094AC *retval;
+
+ for (retval = gUnknown_085094AC; retval->anims != NULL; retval++)
+ {
+ if (retval->anims == anims)
+ {
+ return retval;
+ }
+ }
+ return NULL;
+}
+
+void npc_apply_anim_looping(struct EventObject *eventObject, struct Sprite *sprite, u8 animNum)
+{
+ const struct UnkStruct_085094AC *unk85094AC;
+
+ if (!eventObject->inanimate)
+ {
+ sprite->animNum = animNum;
+ unk85094AC = sub_8092A4C(sprite->anims);
+ if (unk85094AC != NULL)
+ {
+ if (sprite->animCmdIndex == unk85094AC->animPos[0])
+ {
+ sprite->animCmdIndex = unk85094AC->animPos[3];
+ }
+ else if (sprite->animCmdIndex == unk85094AC->animPos[1])
+ {
+ sprite->animCmdIndex = unk85094AC->animPos[2];
+ }
+ }
+ SeekSpriteAnim(sprite, sprite->animCmdIndex);
+ }
+}
+
+void obj_npc_animation_step(struct EventObject *eventObject, struct Sprite *sprite, u8 animNum)
+{
+ const struct UnkStruct_085094AC *unk85094AC;
+
+ if (!eventObject->inanimate)
+ {
+ u8 animPos;
+
+ sprite->animNum = animNum;
+ unk85094AC = sub_8092A4C(sprite->anims);
+ if (unk85094AC != NULL)
+ {
+ animPos = unk85094AC->animPos[1];
+ if (sprite->animCmdIndex <= unk85094AC->animPos[0])
+ {
+ animPos = unk85094AC->animPos[0];
+ }
+ SeekSpriteAnim(sprite, animPos);
+ }
+ }
+}
+
+// file boundary?
+
+u8 GetDirectionToFace(s16 x1, s16 y1, s16 x2, s16 y2)
+{
+ if (x1 > x2)
+ {
+ return DIR_WEST;
+ }
+ if (x1 < x2)
+ {
+ return DIR_EAST;
+ }
+ if (y1 > y2)
+ {
+ return DIR_NORTH;
+ }
+ return DIR_SOUTH;
+}
+
+void SetTrainerMovementType(struct EventObject *eventObject, u8 movementType)
+{
+ eventObject->movementType = movementType;
+ eventObject->directionSequenceIndex = 0;
+ eventObject->playerCopyableMovement = 0;
+ gSprites[eventObject->spriteId].callback = sMovementTypeCallbacks[movementType];
+ gSprites[eventObject->spriteId].data[1] = 0;
+}
+
+u8 GetTrainerFacingDirectionMovementType(u8 direction)
+{
+ return gTrainerFacingDirectionMovementTypes[direction];
+}
+
+static u8 GetCollisionInDirection(struct EventObject *eventObject, u8 direction)
+{
+ s16 x;
+ s16 y;
+ x = eventObject->currentCoords.x;
+ y = eventObject->currentCoords.y;
+ MoveCoords(direction, &x, &y);
+ return GetCollisionAtCoords(eventObject, x, y, direction);
+}
+
+u8 GetCollisionAtCoords(struct EventObject *eventObject, s16 x, s16 y, u32 dirn)
+{
+ u8 direction;
+
+ direction = dirn;
+ if (IsCoordOutsideEventObjectMovementRange(eventObject, x, y))
+ return 1;
+ else if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(eventObject, x, y, direction))
+ return 2;
+ else if (eventObject->trackedByCamera && !CanCameraMoveInDirection(direction))
+ return 2;
+ else if (IsZCoordMismatchAt(eventObject->currentElevation, x, y))
+ return 3;
+ else if (DoesObjectCollideWithObjectAt(eventObject, x, y))
+ return 4;
+ return 0;
+}
+
+u8 GetCollisionFlagsAtCoords(struct EventObject *eventObject, s16 x, s16 y, u8 direction)
+{
+ u8 flags = 0;
+
+ if (IsCoordOutsideEventObjectMovementRange(eventObject, x, y))
+ flags |= 1;
+ if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(eventObject, x, y, direction) || (eventObject->trackedByCamera && !CanCameraMoveInDirection(direction)))
+ flags |= 2;
+ if (IsZCoordMismatchAt(eventObject->currentElevation, x, y))
+ flags |= 4;
+ if (DoesObjectCollideWithObjectAt(eventObject, x, y))
+ flags |= 8;
+ return flags;
+}
+
+static bool8 IsCoordOutsideEventObjectMovementRange(struct EventObject *eventObject, s16 x, s16 y)
+{
+ s16 left;
+ s16 right;
+ s16 top;
+ s16 bottom;
+
+ if (eventObject->range.as_nybbles.x != 0)
+ {
+ left = eventObject->initialCoords.x - eventObject->range.as_nybbles.x;
+ right = eventObject->initialCoords.x + eventObject->range.as_nybbles.x;
+ if (left > x || right < x)
+ {
+ return TRUE;
+ }
+ }
+ if (eventObject->range.as_nybbles.y != 0)
+ {
+ top = eventObject->initialCoords.y - eventObject->range.as_nybbles.y;
+ bottom = eventObject->initialCoords.y + eventObject->range.as_nybbles.y;
+ if (top > y || bottom < y)
+ {
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+static bool8 IsMetatileDirectionallyImpassable(struct EventObject *eventObject, s16 x, s16 y, u8 direction)
+{
+ if (gOppositeDirectionBlockedMetatileFuncs[direction - 1](eventObject->currentMetatileBehavior)
+ || gDirectionBlockedMetatileFuncs[direction - 1](MapGridGetMetatileBehaviorAt(x, y)))
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+static bool8 DoesObjectCollideWithObjectAt(struct EventObject *eventObject, s16 x, s16 y)
+{
+ u8 i;
+ struct EventObject *curObject;
+
+ for (i = 0; i < NUM_EVENT_OBJECTS; i++)
+ {
+ curObject = &gEventObjects[i];
+ if (curObject->active && curObject != eventObject)
+ {
+ if ((curObject->currentCoords.x == x && curObject->currentCoords.y == y) || (curObject->previousCoords.x == x && curObject->previousCoords.y == y))
+ {
+ if (AreZCoordsCompatible(eventObject->currentElevation, curObject->currentElevation))
+ {
+ return TRUE;
+ }
+ }
+ }
+ }
+ return FALSE;
+}
+
+bool8 IsBerryTreeSparkling(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 eventObjectId;
+
+ if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId)
+ && gSprites[gEventObjects[eventObjectId].spriteId].data[7] & 2)
+ {
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+void sub_8092EF0(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 eventObjectId;
+
+ if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId))
+ {
+ gSprites[gEventObjects[eventObjectId].spriteId].data[7] |= 0x04;
+ }
+}
+
+void MoveCoords(u8 direction, s16 *x, s16 *y)
+{
+ *x += gDirectionToVectors[direction].x;
+ *y += gDirectionToVectors[direction].y;
+}
+
+void sub_8092F60(u8 direction, s16 *x, s16 *y)
+{
+ *x += gDirectionToVectors[direction].x << 4;
+ *y += gDirectionToVectors[direction].y << 4;
+}
+
+static void MoveCoordsInDirection(u32 dir, s16 *x, s16 *y, s16 deltaX, s16 deltaY)
+{
+ u8 direction = dir;
+ s16 dx2 = (u16)deltaX;
+ s16 dy2 = (u16)deltaY;
+ if (gDirectionToVectors[direction].x > 0)
+ *x += dx2;
+ if (gDirectionToVectors[direction].x < 0)
+ *x -= dx2;
+ if (gDirectionToVectors[direction].y > 0)
+ *y += dy2;
+ if (gDirectionToVectors[direction].y < 0)
+ *y -= dy2;
+}
+
+void sub_8092FF0(s16 x, s16 y, s16 *dest_x, s16 *dest_y)
+{
+ *dest_x = (x - gSaveBlock1Ptr->pos.x) << 4;
+ *dest_y = (y - gSaveBlock1Ptr->pos.y) << 4;
+ *dest_x -= gUnknown_03005DEC;
+ *dest_y -= gUnknown_03005DE8;
+}
+
+void sub_8093038(s16 x, s16 y, s16 *dest_x, s16 *dest_y)
+{
+ s16 dx;
+ s16 dy;
+
+ dx = -gUnknown_03005DEC - gUnknown_03005DD0.x;
+ dy = -gUnknown_03005DE8 - gUnknown_03005DD0.y;
+ if (gUnknown_03005DD0.x > 0)
+ {
+ dx += 0x10;
+ }
+ if (gUnknown_03005DD0.x < 0)
+ {
+ dx -= 0x10;
+ }
+ if (gUnknown_03005DD0.y > 0)
+ {
+ dy += 0x10;
+ }
+ if (gUnknown_03005DD0.y < 0)
+ {
+ dy -= 0x10;
+ }
+ *dest_x = ((x - gSaveBlock1Ptr->pos.x) << 4) + dx;
+ *dest_y = ((y - gSaveBlock1Ptr->pos.y) << 4) + dy;
+}
+
+void sub_80930E0(s16 *x, s16 *y, s16 dx, s16 dy)
+{
+ sub_8093038(*x, *y, x, y);
+ *x += dx;
+ *y += dy;
+}
+
+static void GetEventObjectMovingCameraOffset(s16 *x, s16 *y)
+{
+ *x = 0;
+ *y = 0;
+ if (gUnknown_03005DD0.x > 0)
+ {
+ (*x)++;
+ }
+ if (gUnknown_03005DD0.x < 0)
+ {
+ (*x) --;
+ }
+ if (gUnknown_03005DD0.y > 0)
+ {
+ (*y)++;
+ }
+ if (gUnknown_03005DD0.y < 0)
+ {
+ (*y) --;
+ }
+}
+
+void EventObjectMoveDestCoords(struct EventObject *eventObject, u32 direction, s16 *x, s16 *y)
+{
+ u8 newDirn = direction;
+ *x = eventObject->currentCoords.x;
+ *y = eventObject->currentCoords.y;
+ MoveCoords(newDirn, x, y);
+}
+
+bool8 EventObjectIsMovementOverridden(struct EventObject *eventObject)
+{
+ if (eventObject->singleMovementActive || eventObject->heldMovementActive)
+ return TRUE;
+
+ return FALSE;
+}
+
+bool8 EventObjectIsHeldMovementActive(struct EventObject *eventObject)
+{
+ if (eventObject->heldMovementActive && eventObject->movementActionId != 0xFF)
+ return TRUE;
+
+ return FALSE;
+}
+
+bool8 EventObjectSetHeldMovement(struct EventObject *eventObject, u8 movementActionId)
+{
+ if (EventObjectIsMovementOverridden(eventObject))
+ return TRUE;
+
+ UnfreezeEventObject(eventObject);
+ eventObject->movementActionId = movementActionId;
+ eventObject->heldMovementActive = TRUE;
+ eventObject->heldMovementFinished = FALSE;
+ gSprites[eventObject->spriteId].data[2] = 0;
+ return FALSE;
+}
+
+void EventObjectForceSetHeldMovement(struct EventObject *eventObject, u8 movementActionId)
+{
+ EventObjectClearHeldMovementIfActive(eventObject);
+ EventObjectSetHeldMovement(eventObject, movementActionId);
+}
+
+void EventObjectClearHeldMovementIfActive(struct EventObject *eventObject)
+{
+ if (eventObject->heldMovementActive)
+ EventObjectClearHeldMovement(eventObject);
+}
+
+void EventObjectClearHeldMovement(struct EventObject *eventObject)
+{
+ eventObject->movementActionId = 0xFF;
+ eventObject->heldMovementActive = FALSE;
+ eventObject->heldMovementFinished = FALSE;
+ gSprites[eventObject->spriteId].data[1] = 0;
+ gSprites[eventObject->spriteId].data[2] = 0;
+}
+
+u8 EventObjectCheckHeldMovementStatus(struct EventObject *eventObject)
+{
+ if (eventObject->heldMovementActive)
+ return eventObject->heldMovementFinished;
+
+ return 16;
+}
+
+u8 EventObjectClearHeldMovementIfFinished(struct EventObject *eventObject)
+{
+ u8 heldMovementStatus = EventObjectCheckHeldMovementStatus(eventObject);
+ if (heldMovementStatus != 0 && heldMovementStatus != 16)
+ EventObjectClearHeldMovementIfActive(eventObject);
+
+ return heldMovementStatus;
+}
+
+u8 EventObjectGetHeldMovementActionId(struct EventObject *eventObject)
+{
+ if (eventObject->heldMovementActive)
+ return eventObject->movementActionId;
+
+ return 0xFF;
+}
+
+void UpdateEventObjectCurrentMovement(struct EventObject *eventObject, struct Sprite *sprite, bool8 (*callback)(struct EventObject *, struct Sprite *))
+{
+ DoGroundEffects_OnSpawn(eventObject, sprite);
+ TryEnableEventObjectAnim(eventObject, sprite);
+ if (EventObjectIsHeldMovementActive(eventObject))
+ {
+ EventObjectExecHeldMovementAction(eventObject, sprite);
+ }
+ else if (!eventObject->frozen)
+ {
+ while (callback(eventObject, sprite));
+ }
+ DoGroundEffects_OnBeginStep(eventObject, sprite);
+ DoGroundEffects_OnFinishStep(eventObject, sprite);
+ UpdateEventObjectSpriteAnimPause(eventObject, sprite);
+ UpdateEventObjectVisibility(eventObject, sprite);
+ EventObjectUpdateSubpriority(eventObject, sprite);
+}
+
+#define dirn_to_anim(name, table)\
+u8 name(u32 idx)\
+{\
+ u8 direction;\
+ u8 animIds[sizeof(table)];\
+ direction = idx;\
+ memcpy(animIds, (table), sizeof(table));\
+ if (direction > DIR_EAST) direction = 0;\
+ return animIds[direction];\
+}
+
+dirn_to_anim(GetFaceDirectionMovementAction, gFaceDirectionMovementActions);
+dirn_to_anim(GetWalkSlowMovementAction, gWalkSlowMovementActions);
+dirn_to_anim(GetWalkNormalMovementAction, gWalkNormalMovementActions);
+dirn_to_anim(GetWalkFastMovementAction, gWalkFastMovementActions);
+dirn_to_anim(GetRideWaterCurrentMovementAction, gRideWaterCurrentMovementActions);
+dirn_to_anim(GetWalkFastestMovementAction, gWalkFastestMovementActions);
+dirn_to_anim(GetSlideMovementAction, gSlideMovementActions);
+dirn_to_anim(GetPlayerRunMovementAction, gPlayerRunMovementActions);
+dirn_to_anim(GetJump2MovementAction, gJump2MovementActions);
+dirn_to_anim(GetJumpInPlaceMovementAction, gJumpInPlaceMovementActions);
+dirn_to_anim(GetJumpInPlaceTurnAroundMovementAction, gJumpInPlaceTurnAroundMovementActions);
+dirn_to_anim(GetJumpMovementAction, gJumpMovementActions);
+dirn_to_anim(GetJumpSpecialMovementAction, gJumpSpecialMovementActions);
+dirn_to_anim(GetWalkInPlaceSlowMovementAction, gWalkInPlaceSlowMovementActions);
+dirn_to_anim(GetWalkInPlaceNormalMovementAction, gWalkInPlaceNormalMovementActions);
+dirn_to_anim(GetWalkInPlaceFastMovementAction, gWalkInPlaceFastMovementActions);
+dirn_to_anim(GetWalkInPlaceFastestMovementAction, gWalkInPlaceFastestMovementActions);
+
+bool8 EventObjectFaceOppositeDirection(struct EventObject *eventObject, u8 direction)
+{
+ return EventObjectSetHeldMovement(eventObject, GetFaceDirectionMovementAction(GetOppositeDirection(direction)));
+}
+
+dirn_to_anim(GetAcroWheelieFaceDirectionMovementAction, gAcroWheelieFaceDirectionMovementActions);
+dirn_to_anim(GetAcroPopWheelieFaceDirectionMovementAction, gAcroPopWheelieFaceDirectionMovementActions);
+dirn_to_anim(GetAcroEndWheelieFaceDirectionMovementAction, gAcroEndWheelieFaceDirectionMovementActions);
+dirn_to_anim(GetAcroWheelieHopFaceDirectionMovementAction, gAcroWheelieHopFaceDirectionMovementActions);
+dirn_to_anim(GetAcroWheelieHopDirectionMovementAction, gAcroWheelieHopDirectionMovementActions);
+dirn_to_anim(GetAcroWheelieJumpDirectionMovementAction, gAcroWheelieJumpDirectionMovementActions);
+dirn_to_anim(GetAcroWheelieInPlaceDirectionMovementAction, gAcroWheelieInPlaceDirectionMovementActions);
+dirn_to_anim(GetAcroPopWheelieMoveDirectionMovementAction, gAcroPopWheelieMoveDirectionMovementActions);
+dirn_to_anim(GetAcroWheelieMoveDirectionMovementAction, gAcroWheelieMoveDirectionMovementActions);
+dirn_to_anim(GetAcroEndWheelieMoveDirectionMovementAction, gAcroEndWheelieMoveDirectionMovementActions);
+
+u8 GetOppositeDirection(u8 direction)
+{
+ u8 directions[sizeof gOppositeDirections];
+
+ memcpy(directions, gOppositeDirections, sizeof gOppositeDirections);
+ if (direction < 1 || direction > (sizeof gOppositeDirections))
+ {
+ return direction;
+ }
+ return directions[direction - 1];
+}
+
+static u32 zffu_offset_calc(u8 a0, u8 a1)
+{
+ return gUnknown_0850DC2F[a0 - 1][a1 - 1];
+}
+
+static u32 state_to_direction(u8 a0, u32 a1, u32 a2)
+{
+ u32 zffuOffset;
+ u8 a1_2;
+ u8 a2_2;
+
+ a1_2 = a1;
+ a2_2 = a2;
+ if (a1_2 == 0 || a2_2 == 0 || a1_2 > DIR_EAST || a2_2 > DIR_EAST)
+ {
+ return 0;
+ }
+ zffuOffset = zffu_offset_calc(a1_2, a2);
+ return gUnknown_0850DC3F[a0 - 1][zffuOffset - 1];
+}
+
+static void EventObjectExecHeldMovementAction(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (gMovementActionFuncs[eventObject->movementActionId][sprite->data[2]](eventObject, sprite))
+ {
+ eventObject->heldMovementFinished = TRUE;
+ }
+}
+
+static bool8 EventObjectExecSingleMovementAction(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (gMovementActionFuncs[eventObject->movementActionId][sprite->data[2]](eventObject, sprite))
+ {
+ eventObject->movementActionId = 0xFF;
+ sprite->data[2] = 0;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+static void EventObjectSetSingleMovement(struct EventObject *eventObject, struct Sprite *sprite, u8 animId)
+{
+ eventObject->movementActionId = animId;
+ sprite->data[2] = 0;
+}
+
+static void FaceDirection(struct EventObject *eventObject, struct Sprite *sprite, u8 direction)
+{
+ SetEventObjectDirection(eventObject, direction);
+ ShiftStillEventObjectCoords(eventObject);
+ obj_npc_animation_step(eventObject, sprite, GetMoveDirectionAnimNum(eventObject->facingDirection));
+ sprite->animPaused = TRUE;
+ sprite->data[2] = 1;
+}
+
+bool8 MovementAction_FaceDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ FaceDirection(eventObject, sprite, DIR_SOUTH);
+ return TRUE;
+}
+
+bool8 MovementAction_FaceUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ FaceDirection(eventObject, sprite, DIR_NORTH);
+ return TRUE;
+}
+
+bool8 MovementAction_FaceLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ FaceDirection(eventObject, sprite, DIR_WEST);
+ return TRUE;
+}
+
+bool8 MovementAction_FaceRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ FaceDirection(eventObject, sprite, DIR_EAST);
+ return TRUE;
+}
+
+void npc_apply_direction(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 speed)
+{
+ s16 x;
+ s16 y;
+
+ x = eventObject->currentCoords.x;
+ y = eventObject->currentCoords.y;
+ SetEventObjectDirection(eventObject, direction);
+ MoveCoords(direction, &x, &y);
+ ShiftEventObjectCoords(eventObject, x, y);
+ oamt_npc_ministep_reset(sprite, direction, speed);
+ sprite->animPaused = FALSE;
+ if (gLockedAnimEventObjects != NULL && FindLockedEventObjectIndex(eventObject) != NUM_EVENT_OBJECTS)
+ {
+ sprite->animPaused = TRUE;
+ }
+ eventObject->triggerGroundEffectsOnMove = TRUE;
+ sprite->data[2] = 1;
+}
+
+void do_go_anim(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 speed)
+{
+ u8 (*functions[ARRAY_COUNT(gUnknown_0850DEE8)])(u8);
+
+ memcpy(functions, gUnknown_0850DEE8, sizeof gUnknown_0850DEE8);
+ npc_apply_direction(eventObject, sprite, direction, speed);
+ npc_apply_anim_looping(eventObject, sprite, functions[speed](eventObject->facingDirection));
+}
+
+void StartRunningAnim(struct EventObject *eventObject, struct Sprite *sprite, u8 direction)
+{
+ npc_apply_direction(eventObject, sprite, direction, 1);
+ npc_apply_anim_looping(eventObject, sprite, GetRunningDirectionAnimNum(eventObject->facingDirection));
+}
+
+bool8 npc_obj_ministep_stop_on_arrival(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (obj_npc_ministep(sprite))
+ {
+ ShiftStillEventObjectCoords(eventObject);
+ eventObject->triggerGroundEffectsOnStop = TRUE;
+ sprite->animPaused = TRUE;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void sub_8093AF0(struct EventObject *eventObject, struct Sprite *sprite, u8 direction)
+{
+ s16 x;
+ s16 y;
+
+ x = eventObject->currentCoords.x;
+ y = eventObject->currentCoords.y;
+ SetEventObjectDirection(eventObject, direction);
+ MoveCoords(direction, &x, &y);
+ ShiftEventObjectCoords(eventObject, x, y);
+ sub_80976DC(sprite, direction);
+ sprite->animPaused = FALSE;
+ eventObject->triggerGroundEffectsOnMove = TRUE;
+ sprite->data[2] = 1;
+}
+
+void sub_8093B60(struct EventObject *eventObject, struct Sprite *sprite, u8 direction)
+{
+ sub_8093AF0(eventObject, sprite, direction);
+ npc_apply_anim_looping(eventObject, sprite, GetMoveDirectionAnimNum(eventObject->facingDirection));
+}
+
+bool8 an_walk_any_2(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_80976EC(sprite))
+ {
+ ShiftStillEventObjectCoords(eventObject);
+ eventObject->triggerGroundEffectsOnStop = TRUE;
+ sprite->animPaused = TRUE;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkSlowDiagonalUpLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8093B60(eventObject, sprite, DIR_NORTHWEST);
+ return MovementAction_WalkSlowDiagonalUpLeft_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkSlowDiagonalUpLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (an_walk_any_2(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkSlowDiagonalUpRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8093B60(eventObject, sprite, DIR_NORTHEAST);
+ return MovementAction_WalkSlowDiagonalUpRight_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkSlowDiagonalUpRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (an_walk_any_2(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkSlowDiagonalDownLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8093B60(eventObject, sprite, DIR_SOUTHWEST);
+ return MovementAction_WalkSlowDiagonalDownLeft_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkSlowDiagonalDownLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (an_walk_any_2(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkSlowDiagonalDownRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8093B60(eventObject, sprite, DIR_SOUTHEAST);
+ return MovementAction_WalkSlowDiagonalDownRight_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkSlowDiagonalDownRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (an_walk_any_2(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkSlowDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8093B60(eventObject, sprite, DIR_SOUTH);
+ return MovementAction_WalkSlowDown_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkSlowDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (an_walk_any_2(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkSlowUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8093B60(eventObject, sprite, DIR_NORTH);
+ return MovementAction_WalkSlowUp_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkSlowUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (an_walk_any_2(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkSlowLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8093B60(eventObject, sprite, DIR_WEST);
+ return MovementAction_WalkSlowLeft_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkSlowLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (an_walk_any_2(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkSlowRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8093B60(eventObject, sprite, DIR_EAST);
+ return MovementAction_WalkSlowRight_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkSlowRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (an_walk_any_2(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkNormalDiagonalUpLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ do_go_anim(eventObject, sprite, DIR_NORTHWEST, 0);
+ return MovementAction_WalkNormalDiagonalUpLeft_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkNormalDiagonalUpLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkNormalDiagonalUpRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ do_go_anim(eventObject, sprite, DIR_NORTHEAST, 0);
+ return MovementAction_WalkNormalDiagonalUpRight_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkNormalDiagonalUpRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkNormalDiagonalDownLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ do_go_anim(eventObject, sprite, DIR_SOUTHWEST, 0);
+ return MovementAction_WalkNormalDiagonalDownLeft_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkNormalDiagonalDownLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkNormalDiagonalDownRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ do_go_anim(eventObject, sprite, DIR_SOUTHEAST, 0);
+ return MovementAction_WalkNormalDiagonalDownRight_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkNormalDiagonalDownRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkNormalDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ do_go_anim(eventObject, sprite, DIR_SOUTH, 0);
+ return MovementAction_WalkNormalDown_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkNormalDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkNormalUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ do_go_anim(eventObject, sprite, DIR_NORTH, 0);
+ return MovementAction_WalkNormalUp_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkNormalUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkNormalLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ do_go_anim(eventObject, sprite, DIR_WEST, 0);
+ return MovementAction_WalkNormalLeft_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkNormalLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkNormalRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ do_go_anim(eventObject, sprite, DIR_EAST, 0);
+ return MovementAction_WalkNormalRight_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkNormalRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void sub_8093FC4(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 speed, u8 a5)
+{
+ s16 displacements[ARRAY_COUNT(gUnknown_0850DFBC)];
+ s16 x;
+ s16 y;
+
+ memcpy(displacements, gUnknown_0850DFBC, sizeof gUnknown_0850DFBC);
+ x = 0;
+ y = 0;
+ SetEventObjectDirection(eventObject, direction);
+ MoveCoordsInDirection(direction, &x, &y, displacements[speed], displacements[speed]);
+ ShiftEventObjectCoords(eventObject, eventObject->currentCoords.x + x, eventObject->currentCoords.y + y);
+ sub_809783C(sprite, direction, speed, a5);
+ sprite->data[2] = 1;
+ sprite->animPaused = 0;
+ eventObject->triggerGroundEffectsOnMove = 1;
+ eventObject->disableCoveringGroundEffects = 1;
+}
+
+void maybe_shadow_1(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 speed, u8 a4)
+{
+ sub_8093FC4(eventObject, sprite, direction, speed, a4);
+ npc_apply_anim_looping(eventObject, sprite, GetMoveDirectionAnimNum(eventObject->facingDirection));
+ DoShadowFieldEffect(eventObject);
+}
+
+u8 sub_80940C4(struct EventObject *eventObject, struct Sprite *sprite, u8 callback(struct Sprite *))
+{
+ s16 displacements[ARRAY_COUNT(gUnknown_0850DFC2)];
+ s16 x;
+ s16 y;
+ u8 result;
+
+ memcpy(displacements, gUnknown_0850DFC2, sizeof gUnknown_0850DFC2);
+ result = callback(sprite);
+ if (result == 1 && displacements[sprite->data[4]] != 0)
+ {
+ x = 0;
+ y = 0;
+ MoveCoordsInDirection(eventObject->movementDirection, &x, &y, displacements[sprite->data[4]], displacements[sprite->data[4]]);
+ ShiftEventObjectCoords(eventObject, eventObject->currentCoords.x + x, eventObject->currentCoords.y + y);
+ eventObject->triggerGroundEffectsOnMove = TRUE;
+ eventObject->disableCoveringGroundEffects = TRUE;
+ }
+ else if (result == 0xFF)
+ {
+ ShiftStillEventObjectCoords(eventObject);
+ eventObject->triggerGroundEffectsOnStop = TRUE;
+ eventObject->landingJump = TRUE;
+ sprite->animPaused = TRUE;
+ }
+ return result;
+}
+
+u8 sub_8094188(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ return sub_80940C4(eventObject, sprite, sub_809785C);
+}
+
+u8 sub_809419C(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ return sub_80940C4(eventObject, sprite, sub_80978E4);
+}
+
+bool8 sub_80941B0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_8094188(eventObject, sprite) == 0xFF)
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_80941C8(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_809419C(eventObject, sprite) == 0xFF)
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_80941E0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ switch (sub_8094188(eventObject, sprite))
+ {
+ case 255:
+ return TRUE;
+ case 1:
+ SetEventObjectDirection(eventObject, GetOppositeDirection(eventObject->movementDirection));
+ obj_npc_animation_step(eventObject, sprite, GetMoveDirectionAnimNum(eventObject->facingDirection));
+ default:
+ return FALSE;
+ }
+}
+
+bool8 MovementAction_Jump2Down_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ maybe_shadow_1(eventObject, sprite, DIR_SOUTH, 2, 0);
+ return MovementAction_Jump2Down_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_Jump2Down_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_80941B0(eventObject, sprite))
+ {
+ eventObject->hasShadow = FALSE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_Jump2Up_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ maybe_shadow_1(eventObject, sprite, DIR_NORTH, 2, 0);
+ return MovementAction_Jump2Up_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_Jump2Up_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_80941B0(eventObject, sprite))
+ {
+ eventObject->hasShadow = FALSE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_Jump2Left_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ maybe_shadow_1(eventObject, sprite, DIR_WEST, 2, 0);
+ return MovementAction_Jump2Left_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_Jump2Left_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_80941B0(eventObject, sprite))
+ {
+ eventObject->hasShadow = FALSE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_Jump2Right_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ maybe_shadow_1(eventObject, sprite, DIR_EAST, 2, 0);
+ return MovementAction_Jump2Right_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_Jump2Right_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_80941B0(eventObject, sprite))
+ {
+ eventObject->hasShadow = FALSE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+
+void sub_8094390(struct Sprite *sprite, u16 duration)
+{
+ sprite->data[2] = 1;
+ sprite->data[3] = duration;
+}
+
+bool8 MovementAction_Delay_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (-- sprite->data[3] == 0)
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_Delay1_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8094390(sprite, 1);
+ return MovementAction_Delay_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_Delay2_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8094390(sprite, 2);
+ return MovementAction_Delay_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_Delay4_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8094390(sprite, 4);
+ return MovementAction_Delay_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_Delay8_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8094390(sprite, 8);
+ return MovementAction_Delay_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_Delay16_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8094390(sprite, 16);
+ return MovementAction_Delay_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkFastDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ do_go_anim(eventObject, sprite, DIR_SOUTH, 1);
+ return MovementAction_WalkFastDown_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkFastDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkFastUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ do_go_anim(eventObject, sprite, DIR_NORTH, 1);
+ return MovementAction_WalkFastUp_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkFastUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkFastLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ do_go_anim(eventObject, sprite, DIR_WEST, 1);
+ return MovementAction_WalkFastLeft_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkFastLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkFastRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ do_go_anim(eventObject, sprite, DIR_EAST, 1);
+ return MovementAction_WalkFastRight_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkFastRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+
+void sub_8094554(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 animNum, u16 duration)
+{
+ SetEventObjectDirection(eventObject, direction);
+ npc_apply_anim_looping(eventObject, sprite, animNum);
+ sprite->animPaused = FALSE;
+ sprite->data[2] = 1;
+ sprite->data[3] = duration;
+}
+
+bool8 MovementAction_WalkInPlace_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (-- sprite->data[3] == 0)
+ {
+ sprite->data[2] = 2;
+ sprite->animPaused = TRUE;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkInPlaceSlow_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sprite->data[3] & 1)
+ {
+ sprite->animDelayCounter++;
+ }
+ return MovementAction_WalkInPlace_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkInPlaceSlowDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8094554(eventObject, sprite, DIR_SOUTH, GetMoveDirectionAnimNum(DIR_SOUTH), 32);
+ return MovementAction_WalkInPlaceSlow_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkInPlaceSlowUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8094554(eventObject, sprite, DIR_NORTH, GetMoveDirectionAnimNum(DIR_NORTH), 32);
+ return MovementAction_WalkInPlaceSlow_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkInPlaceSlowLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8094554(eventObject, sprite, DIR_WEST, GetMoveDirectionAnimNum(DIR_WEST), 32);
+ return MovementAction_WalkInPlaceSlow_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkInPlaceSlowRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8094554(eventObject, sprite, DIR_EAST, GetMoveDirectionAnimNum(DIR_EAST), 32);
+ return MovementAction_WalkInPlaceSlow_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkInPlaceNormalDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8094554(eventObject, sprite, DIR_SOUTH, GetMoveDirectionAnimNum(DIR_SOUTH), 16);
+ return MovementAction_WalkInPlace_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkInPlaceNormalUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8094554(eventObject, sprite, DIR_NORTH, GetMoveDirectionAnimNum(DIR_NORTH), 16);
+ return MovementAction_WalkInPlace_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkInPlaceNormalLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8094554(eventObject, sprite, DIR_WEST, GetMoveDirectionAnimNum(DIR_WEST), 16);
+ return MovementAction_WalkInPlace_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkInPlaceNormalRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8094554(eventObject, sprite, DIR_EAST, GetMoveDirectionAnimNum(DIR_EAST), 16);
+ return MovementAction_WalkInPlace_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkInPlaceFastDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8094554(eventObject, sprite, DIR_SOUTH, GetMoveDirectionFastAnimNum(DIR_SOUTH), 8);
+ return MovementAction_WalkInPlace_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkInPlaceFastUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8094554(eventObject, sprite, DIR_NORTH, GetMoveDirectionFastAnimNum(DIR_NORTH), 8);
+ return MovementAction_WalkInPlace_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkInPlaceFastLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8094554(eventObject, sprite, DIR_WEST, GetMoveDirectionFastAnimNum(DIR_WEST), 8);
+ return MovementAction_WalkInPlace_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkInPlaceFastRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8094554(eventObject, sprite, DIR_EAST, GetMoveDirectionFastAnimNum(DIR_EAST), 8);
+ return MovementAction_WalkInPlace_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkInPlaceFastestDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8094554(eventObject, sprite, DIR_SOUTH, GetMoveDirectionFasterAnimNum(DIR_SOUTH), 4);
+ return MovementAction_WalkInPlace_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkInPlaceFastestUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8094554(eventObject, sprite, DIR_NORTH, GetMoveDirectionFasterAnimNum(DIR_NORTH), 4);
+ return MovementAction_WalkInPlace_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkInPlaceFastestLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8094554(eventObject, sprite, DIR_WEST, GetMoveDirectionFasterAnimNum(DIR_WEST), 4);
+ return MovementAction_WalkInPlace_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkInPlaceFastestRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8094554(eventObject, sprite, DIR_EAST, GetMoveDirectionFasterAnimNum(DIR_EAST), 4);
+ return MovementAction_WalkInPlace_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_RideWaterCurrentDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ do_go_anim(eventObject, sprite, DIR_SOUTH, 2);
+ return MovementAction_RideWaterCurrentDown_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_RideWaterCurrentDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_RideWaterCurrentUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ do_go_anim(eventObject, sprite, DIR_NORTH, 2);
+ return MovementAction_RideWaterCurrentUp_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_RideWaterCurrentUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_RideWaterCurrentLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ do_go_anim(eventObject, sprite, DIR_WEST, 2);
+ return MovementAction_RideWaterCurrentLeft_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_RideWaterCurrentLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_RideWaterCurrentRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ do_go_anim(eventObject, sprite, DIR_EAST, 2);
+ return MovementAction_RideWaterCurrentRight_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_RideWaterCurrentRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkFastestDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ do_go_anim(eventObject, sprite, DIR_SOUTH, 3);
+ return MovementAction_WalkFastestDown_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkFastestDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkFastestUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ do_go_anim(eventObject, sprite, DIR_NORTH, 3);
+ return MovementAction_WalkFastestUp_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkFastestUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkFastestLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ do_go_anim(eventObject, sprite, DIR_WEST, 3);
+ return MovementAction_WalkFastestLeft_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkFastestLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkFastestRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ do_go_anim(eventObject, sprite, DIR_EAST, 3);
+ return MovementAction_WalkFastestRight_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkFastestRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_SlideDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ do_go_anim(eventObject, sprite, DIR_SOUTH, 4);
+ return MovementAction_SlideDown_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_SlideDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_SlideUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ do_go_anim(eventObject, sprite, DIR_NORTH, 4);
+ return MovementAction_SlideUp_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_SlideUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_SlideLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ do_go_anim(eventObject, sprite, DIR_WEST, 4);
+ return MovementAction_SlideLeft_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_SlideLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_SlideRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ do_go_anim(eventObject, sprite, DIR_EAST, 4);
+ return MovementAction_SlideRight_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_SlideRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_PlayerRunDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ StartRunningAnim(eventObject, sprite, DIR_SOUTH);
+ return MovementAction_PlayerRunDown_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_PlayerRunDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_PlayerRunUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ StartRunningAnim(eventObject, sprite, DIR_NORTH);
+ return MovementAction_PlayerRunUp_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_PlayerRunUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_PlayerRunLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ StartRunningAnim(eventObject, sprite, DIR_WEST);
+ return MovementAction_PlayerRunLeft_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_PlayerRunLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_PlayerRunRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ StartRunningAnim(eventObject, sprite, DIR_EAST);
+ return MovementAction_PlayerRunRight_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_PlayerRunRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void StartSpriteAnimInDirection(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 animNum)
+{
+ SetAndStartSpriteAnim(sprite, animNum, 0);
+ SetEventObjectDirection(eventObject, direction);
+ sprite->data[2] = 1;
+}
+
+bool8 MovementAction_StartAnimInDirection_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ StartSpriteAnimInDirection(eventObject, sprite, eventObject->movementDirection, sprite->animNum);
+ return FALSE;
+}
+
+bool8 MovementAction_WaitSpriteAnim(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (SpriteAnimEnded(sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void sub_8094DE4(struct EventObject *eventObject, struct Sprite *sprite, u8 direction)
+{
+ sub_8093FC4(eventObject, sprite, direction, 1, 0);
+ StartSpriteAnim(sprite, GetJumpSpecialDirectionAnimNum(direction));
+}
+
+bool8 MovementAction_JumpSpecialDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8094DE4(eventObject, sprite, DIR_SOUTH);
+ return MovementAction_JumpSpecialDown_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_JumpSpecialDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_80941C8(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ eventObject->landingJump = FALSE;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_JumpSpecialUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8094DE4(eventObject, sprite, DIR_NORTH);
+ return MovementAction_JumpSpecialUp_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_JumpSpecialUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_80941C8(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ eventObject->landingJump = FALSE;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_JumpSpecialLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8094DE4(eventObject, sprite, DIR_WEST);
+ return MovementAction_JumpSpecialLeft_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_JumpSpecialLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_80941C8(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ eventObject->landingJump = FALSE;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_JumpSpecialRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8094DE4(eventObject, sprite, DIR_EAST);
+ return MovementAction_JumpSpecialRight_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_JumpSpecialRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_80941C8(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ eventObject->landingJump = FALSE;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_FacePlayer_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 playerObjectId;
+
+ if (!TryGetEventObjectIdByLocalIdAndMap(0xFF, 0, 0, &playerObjectId))
+ {
+ FaceDirection(eventObject, sprite, GetDirectionToFace(eventObject->currentCoords.x, eventObject->currentCoords.y, gEventObjects[playerObjectId].currentCoords.x, gEventObjects[playerObjectId].currentCoords.y));
+ }
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 MovementAction_FaceAwayPlayer_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 playerObjectId;
+
+ if (!TryGetEventObjectIdByLocalIdAndMap(0xFF, 0, 0, &playerObjectId))
+ {
+ FaceDirection(eventObject, sprite, GetOppositeDirection(GetDirectionToFace(eventObject->currentCoords.x, eventObject->currentCoords.y, gEventObjects[playerObjectId].currentCoords.x, gEventObjects[playerObjectId].currentCoords.y)));
+ }
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 MovementAction_LockFacingDirection_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ eventObject->facingDirectionLocked = TRUE;
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 MovementAction_UnlockFacingDirection_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ eventObject->facingDirectionLocked = FALSE;
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 MovementAction_JumpDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ maybe_shadow_1(eventObject, sprite, DIR_SOUTH, 1, 2);
+ return MovementAction_JumpDown_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_JumpDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_80941B0(eventObject, sprite))
+ {
+ eventObject->hasShadow = 0;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_JumpUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ maybe_shadow_1(eventObject, sprite, DIR_NORTH, 1, 2);
+ return MovementAction_JumpUp_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_JumpUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_80941B0(eventObject, sprite))
+ {
+ eventObject->hasShadow = 0;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_JumpLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ maybe_shadow_1(eventObject, sprite, DIR_WEST, 1, 2);
+ return MovementAction_JumpLeft_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_JumpLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_80941B0(eventObject, sprite))
+ {
+ eventObject->hasShadow = 0;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_JumpRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ maybe_shadow_1(eventObject, sprite, DIR_EAST, 1, 2);
+ return MovementAction_JumpRight_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_JumpRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_80941B0(eventObject, sprite))
+ {
+ eventObject->hasShadow = 0;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_JumpInPlaceDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ maybe_shadow_1(eventObject, sprite, DIR_SOUTH, 0, 0);
+ return MovementAction_JumpInPlaceDown_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_JumpInPlaceDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_80941B0(eventObject, sprite))
+ {
+ eventObject->hasShadow = 0;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_JumpInPlaceUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ maybe_shadow_1(eventObject, sprite, DIR_NORTH, 0, 0);
+ return MovementAction_JumpInPlaceUp_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_JumpInPlaceUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_80941B0(eventObject, sprite))
+ {
+ eventObject->hasShadow = 0;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_JumpInPlaceLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ maybe_shadow_1(eventObject, sprite, DIR_WEST, 0, 0);
+ return MovementAction_JumpInPlaceLeft_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_JumpInPlaceLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_80941B0(eventObject, sprite))
+ {
+ eventObject->hasShadow = 0;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_JumpInPlaceRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ maybe_shadow_1(eventObject, sprite, DIR_EAST, 0, 0);
+ return MovementAction_JumpInPlaceRight_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_JumpInPlaceRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_80941B0(eventObject, sprite))
+ {
+ eventObject->hasShadow = 0;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_JumpInPlaceDownUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ maybe_shadow_1(eventObject, sprite, DIR_SOUTH, 0, 2);
+ return MovementAction_JumpInPlaceDownUp_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_JumpInPlaceDownUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_80941E0(eventObject, sprite))
+ {
+ eventObject->hasShadow = 0;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_JumpInPlaceUpDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ maybe_shadow_1(eventObject, sprite, DIR_NORTH, 0, 2);
+ return MovementAction_JumpInPlaceUpDown_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_JumpInPlaceUpDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_80941E0(eventObject, sprite))
+ {
+ eventObject->hasShadow = 0;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_JumpInPlaceLeftRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ maybe_shadow_1(eventObject, sprite, DIR_WEST, 0, 2);
+ return MovementAction_JumpInPlaceLeftRight_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_JumpInPlaceLeftRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_80941E0(eventObject, sprite))
+ {
+ eventObject->hasShadow = 0;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_JumpInPlaceRightLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ maybe_shadow_1(eventObject, sprite, DIR_EAST, 0, 2);
+ return MovementAction_JumpInPlaceRightLeft_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_JumpInPlaceRightLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_80941E0(eventObject, sprite))
+ {
+ eventObject->hasShadow = 0;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_FaceOriginalDirection_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ FaceDirection(eventObject, sprite, gInitialMovementTypeFacingDirections[eventObject->movementType]);
+ return TRUE;
+}
+
+bool8 MovementAction_NurseJoyBowDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ StartSpriteAnimInDirection(eventObject, sprite, DIR_SOUTH, 0x14);
+ return FALSE;
+}
+
+bool8 MovementAction_EnableJumpLandingGroundEffect_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ eventObject->disableJumpLandingGroundEffect = FALSE;
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 MovementAction_DisableJumpLandingGroundEffect_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ eventObject->disableJumpLandingGroundEffect = TRUE;
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 MovementAction_DisableAnimation_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ eventObject->inanimate = TRUE;
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 MovementAction_RestoreAnimation_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ eventObject->inanimate = GetEventObjectGraphicsInfo(eventObject->graphicsId)->inanimate;
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 MovementAction_SetInvisible_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ eventObject->invisible = TRUE;
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 MovementAction_SetVisible_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ eventObject->invisible = FALSE;
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 MovementAction_EmoteExclamationMark_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ EventObjectGetLocalIdAndMap(eventObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
+ FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON);
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 MovementAction_EmoteQuestionMark_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ EventObjectGetLocalIdAndMap(eventObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
+ FieldEffectStart(FLDEFF_QUESTION_MARK_ICON);
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 MovementAction_EmoteHeart_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ EventObjectGetLocalIdAndMap(eventObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
+ FieldEffectStart(FLDEFF_HEART_ICON);
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 MovementAction_RevealTrainer_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (eventObject->movementType == MOVEMENT_TYPE_HIDDEN)
+ {
+ sub_80B4578(eventObject);
+ return FALSE;
+ }
+ if (eventObject->movementType != MOVEMENT_TYPE_TREE_DISGUISE && eventObject->movementType != MOVEMENT_TYPE_MOUNTAIN_DISGUISE)
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ sub_8155D78(eventObject);
+ sprite->data[2] = 1;
+ return MovementAction_RevealTrainer_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_RevealTrainer_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_8155DA0(eventObject))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_RockSmashBreak_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ SetAndStartSpriteAnim(sprite, 1, 0);
+ sprite->data[2] = 1;
+ return FALSE;
+}
+
+bool8 MovementAction_RockSmashBreak_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (SpriteAnimEnded(sprite))
+ {
+ SetMovementDelay(sprite, 32);
+ sprite->data[2] = 2;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_RockSmashBreak_Step2(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ eventObject->invisible ^= TRUE;
+ if (WaitForMovementDelay(sprite))
+ {
+ eventObject->invisible = TRUE;
+ sprite->data[2] = 3;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_CutTree_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ SetAndStartSpriteAnim(sprite, 1, 0);
+ sprite->data[2] = 1;
+ return FALSE;
+}
+
+bool8 MovementAction_CutTree_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (SpriteAnimEnded(sprite))
+ {
+ SetMovementDelay(sprite, 32);
+ sprite->data[2] = 2;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_CutTree_Step2(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ eventObject->invisible ^= TRUE;
+ if (WaitForMovementDelay(sprite))
+ {
+ eventObject->invisible = TRUE;
+ sprite->data[2] = 3;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_SetFixedPriority_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ eventObject->fixedPriority = TRUE;
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 MovementAction_ClearFixedPriority_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ eventObject->fixedPriority = FALSE;
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 MovementAction_InitAffineAnim_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
+ InitSpriteAffineAnim(sprite);
+ sprite->affineAnimPaused = TRUE;
+ sprite->subspriteMode = 0;
+ return TRUE;
+}
+
+bool8 MovementAction_ClearAffineAnim_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ FreeOamMatrix(sprite->oam.matrixNum);
+ sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
+ CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
+ return TRUE;
+}
+
+bool8 MovementAction_Unknown1_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ eventObject->unk3_3 = TRUE;
+ return TRUE;
+}
+
+bool8 MovementAction_Unknown2_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ eventObject->unk3_3 = FALSE;
+ return TRUE;
+}
+
+bool8 MovementAction_WalkDownStartAffine_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8093B60(eventObject, sprite, DIR_SOUTH);
+ sprite->affineAnimPaused = FALSE;
+ StartSpriteAffineAnimIfDifferent(sprite, 0);
+ return MovementAction_WalkDownStartAffine_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkDownStartAffine_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (an_walk_any_2(eventObject, sprite))
+ {
+ sprite->affineAnimPaused = TRUE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkDownAffine_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8093B60(eventObject, sprite, DIR_SOUTH);
+ sprite->affineAnimPaused = FALSE;
+ ChangeSpriteAffineAnimIfDifferent(sprite, 1);
+ return MovementAction_WalkDownAffine_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkDownAffine_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (an_walk_any_2(eventObject, sprite))
+ {
+ sprite->affineAnimPaused = TRUE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkLeftAffine_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ do_go_anim(eventObject, sprite, DIR_WEST, 1);
+ sprite->affineAnimPaused = FALSE;
+ ChangeSpriteAffineAnimIfDifferent(sprite, 2);
+ return MovementAction_WalkLeftAffine_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkLeftAffine_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->affineAnimPaused = TRUE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkRightAffine_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ do_go_anim(eventObject, sprite, DIR_EAST, 1);
+ sprite->affineAnimPaused = FALSE;
+ ChangeSpriteAffineAnimIfDifferent(sprite, 3);
+ return MovementAction_WalkRightAffine_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_WalkRightAffine_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->affineAnimPaused = TRUE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+static void sub_80958C0(struct EventObject *eventObject, struct Sprite *sprite, u8 direction)
+{
+ SetEventObjectDirection(eventObject, direction);
+ ShiftStillEventObjectCoords(eventObject);
+ obj_npc_animation_step(eventObject, sprite, GetAcroWheeliePedalDirectionAnimNum(direction));
+ sprite->animPaused = TRUE;
+ sprite->data[2] = 1;
+}
+
+bool8 MovementAction_AcroWheelieFaceDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_80958C0(eventObject, sprite, DIR_SOUTH);
+ return TRUE;
+}
+
+bool8 MovementAction_AcroWheelieFaceUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_80958C0(eventObject, sprite, DIR_NORTH);
+ return TRUE;
+}
+
+bool8 MovementAction_AcroWheelieFaceLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_80958C0(eventObject, sprite, DIR_WEST);
+ return TRUE;
+}
+
+bool8 MovementAction_AcroWheelieFaceRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_80958C0(eventObject, sprite, DIR_EAST);
+ return TRUE;
+}
+
+bool8 MovementAction_AcroPopWheelieDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ StartSpriteAnimInDirection(eventObject, sprite, DIR_SOUTH, GetAcroWheelieDirectionAnimNum(DIR_SOUTH));
+ return FALSE;
+}
+
+bool8 MovementAction_AcroPopWheelieUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ StartSpriteAnimInDirection(eventObject, sprite, DIR_NORTH, GetAcroWheelieDirectionAnimNum(DIR_NORTH));
+ return FALSE;
+}
+
+bool8 MovementAction_AcroPopWheelieLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ StartSpriteAnimInDirection(eventObject, sprite, DIR_WEST, GetAcroWheelieDirectionAnimNum(DIR_WEST));
+ return FALSE;
+}
+
+bool8 MovementAction_AcroPopWheelieRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ StartSpriteAnimInDirection(eventObject, sprite, DIR_EAST, GetAcroWheelieDirectionAnimNum(DIR_EAST));
+ return FALSE;
+}
+
+bool8 MovementAction_AcroEndWheelieFaceDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ StartSpriteAnimInDirection(eventObject, sprite, DIR_SOUTH, GetAcroEndWheelieDirectionAnimNum(DIR_SOUTH));
+ return FALSE;
+}
+
+bool8 MovementAction_AcroEndWheelieFaceUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ StartSpriteAnimInDirection(eventObject, sprite, DIR_NORTH, GetAcroEndWheelieDirectionAnimNum(DIR_NORTH));
+ return FALSE;
+}
+
+bool8 MovementAction_AcroEndWheelieFaceLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ StartSpriteAnimInDirection(eventObject, sprite, DIR_WEST, GetAcroEndWheelieDirectionAnimNum(DIR_WEST));
+ return FALSE;
+}
+
+bool8 MovementAction_AcroEndWheelieFaceRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ StartSpriteAnimInDirection(eventObject, sprite, DIR_EAST, GetAcroEndWheelieDirectionAnimNum(DIR_EAST));
+ return FALSE;
+}
+
+bool8 MovementAction_UnusedAcroActionDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ StartSpriteAnimInDirection(eventObject, sprite, DIR_SOUTH, GetAcroUnusedActionDirectionAnimNum(DIR_SOUTH));
+ return FALSE;
+}
+
+bool8 MovementAction_UnusedAcroActionUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ StartSpriteAnimInDirection(eventObject, sprite, DIR_NORTH, GetAcroUnusedActionDirectionAnimNum(DIR_NORTH));
+ return FALSE;
+}
+
+bool8 MovementAction_UnusedAcroActionLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ StartSpriteAnimInDirection(eventObject, sprite, DIR_WEST, GetAcroUnusedActionDirectionAnimNum(DIR_WEST));
+ return FALSE;
+}
+
+bool8 MovementAction_UnusedAcroActionRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ StartSpriteAnimInDirection(eventObject, sprite, DIR_EAST, GetAcroUnusedActionDirectionAnimNum(DIR_EAST));
+ return FALSE;
+}
+
+void sub_8095AF0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8097750(sprite);
+ sprite->animPaused = FALSE;
+}
+
+bool8 sub_8095B0C(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_8097758(sprite))
+ {
+ ShiftStillEventObjectCoords(eventObject);
+ eventObject->triggerGroundEffectsOnStop = TRUE;
+ sprite->animPaused = TRUE;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_Figure8_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8095AF0(eventObject, sprite);
+ sprite->data[2] = 1;
+ return MovementAction_Figure8_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_Figure8_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_8095B0C(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void sub_8095B84(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 speed, u8 a4)
+{
+ sub_8093FC4(eventObject, sprite, direction, speed, a4);
+ StartSpriteAnimIfDifferent(sprite, GetAcroWheelieDirectionAnimNum(direction));
+ DoShadowFieldEffect(eventObject);
+}
+
+bool8 MovementAction_AcroWheelieHopFaceDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8095B84(eventObject, sprite, DIR_SOUTH, 0, 1);
+ return MovementAction_AcroWheelieHopFaceDown_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_AcroWheelieHopFaceDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_80941B0(eventObject, sprite))
+ {
+ eventObject->hasShadow = FALSE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroWheelieHopFaceUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8095B84(eventObject, sprite, DIR_NORTH, 0, 1);
+ return MovementAction_AcroWheelieHopFaceUp_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_AcroWheelieHopFaceUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_80941B0(eventObject, sprite))
+ {
+ eventObject->hasShadow = FALSE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroWheelieHopFaceLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8095B84(eventObject, sprite, DIR_WEST, 0, 1);
+ return MovementAction_AcroWheelieHopFaceLeft_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_80941B0(eventObject, sprite))
+ {
+ eventObject->hasShadow = FALSE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroWheelieHopFaceRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8095B84(eventObject, sprite, DIR_EAST, 0, 1);
+ return MovementAction_AcroWheelieHopFaceRight_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_AcroWheelieHopFaceRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_80941B0(eventObject, sprite))
+ {
+ eventObject->hasShadow = FALSE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroWheelieHopDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8095B84(eventObject, sprite, DIR_SOUTH, 1, 1);
+ return MovementAction_AcroWheelieHopDown_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_AcroWheelieHopDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_80941B0(eventObject, sprite))
+ {
+ eventObject->hasShadow = FALSE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroWheelieHopUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8095B84(eventObject, sprite, DIR_NORTH, 1, 1);
+ return MovementAction_AcroWheelieHopUp_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_AcroWheelieHopUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_80941B0(eventObject, sprite))
+ {
+ eventObject->hasShadow = FALSE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroWheelieHopLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8095B84(eventObject, sprite, DIR_WEST, 1, 1);
+ return MovementAction_AcroWheelieHopLeft_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_AcroWheelieHopLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_80941B0(eventObject, sprite))
+ {
+ eventObject->hasShadow = FALSE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroWheelieHopRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8095B84(eventObject, sprite, DIR_EAST, 1, 1);
+ return MovementAction_AcroWheelieHopRight_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_AcroWheelieHopRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_80941B0(eventObject, sprite))
+ {
+ eventObject->hasShadow = FALSE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroWheelieJumpDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8095B84(eventObject, sprite, DIR_SOUTH, 2, 0);
+ return MovementAction_AcroWheelieJumpDown_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_AcroWheelieJumpDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_80941B0(eventObject, sprite))
+ {
+ eventObject->hasShadow = FALSE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroWheelieJumpUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8095B84(eventObject, sprite, DIR_NORTH, 2, 0);
+ return MovementAction_AcroWheelieJumpUp_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_AcroWheelieJumpUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_80941B0(eventObject, sprite))
+ {
+ eventObject->hasShadow = FALSE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroWheelieJumpLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8095B84(eventObject, sprite, DIR_WEST, 2, 0);
+ return MovementAction_AcroWheelieJumpLeft_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_AcroWheelieJumpLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_80941B0(eventObject, sprite))
+ {
+ eventObject->hasShadow = FALSE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroWheelieJumpRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8095B84(eventObject, sprite, DIR_EAST, 2, 0);
+ return MovementAction_AcroWheelieJumpRight_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_AcroWheelieJumpRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sub_80941B0(eventObject, sprite))
+ {
+ eventObject->hasShadow = FALSE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroWheelieInPlaceDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8094554(eventObject, sprite, DIR_SOUTH, GetAcroWheeliePedalDirectionAnimNum(DIR_SOUTH), 8);
+ return MovementAction_WalkInPlace_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_AcroWheelieInPlaceUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8094554(eventObject, sprite, DIR_NORTH, GetAcroWheeliePedalDirectionAnimNum(DIR_NORTH), 8);
+ return MovementAction_WalkInPlace_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_AcroWheelieInPlaceLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8094554(eventObject, sprite, DIR_WEST, GetAcroWheeliePedalDirectionAnimNum(DIR_WEST), 8);
+ return MovementAction_WalkInPlace_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_AcroWheelieInPlaceRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8094554(eventObject, sprite, DIR_EAST, GetAcroWheeliePedalDirectionAnimNum(DIR_EAST), 8);
+ return MovementAction_WalkInPlace_Step1(eventObject, sprite);
+}
+
+void sub_80960C8(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 speed)
+{
+ npc_apply_direction(eventObject, sprite, direction, speed);
+ StartSpriteAnim(sprite, GetAcroWheelieDirectionAnimNum(eventObject->facingDirection));
+ SeekSpriteAnim(sprite, 0);
+}
+
+bool8 MovementAction_AcroPopWheelieMoveDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_80960C8(eventObject, sprite, DIR_SOUTH, 1);
+ return MovementAction_AcroPopWheelieMoveDown_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_AcroPopWheelieMoveDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroPopWheelieMoveUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_80960C8(eventObject, sprite, DIR_NORTH, 1);
+ return MovementAction_AcroPopWheelieMoveUp_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_AcroPopWheelieMoveUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroPopWheelieMoveLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_80960C8(eventObject, sprite, DIR_WEST, 1);
+ return MovementAction_AcroPopWheelieMoveLeft_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroPopWheelieMoveRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_80960C8(eventObject, sprite, DIR_EAST, 1);
+ return MovementAction_AcroPopWheelieMoveRight_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_AcroPopWheelieMoveRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void sub_8096200(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 speed)
+{
+ npc_apply_direction(eventObject, sprite, direction, speed);
+ npc_apply_anim_looping(eventObject, sprite, GetAcroWheeliePedalDirectionAnimNum(eventObject->facingDirection));
+}
+
+bool8 MovementAction_AcroWheelieMoveDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8096200(eventObject, sprite, DIR_SOUTH, 1);
+ return MovementAction_AcroWheelieMoveDown_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_AcroWheelieMoveDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroWheelieMoveUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8096200(eventObject, sprite, DIR_NORTH, 1);
+ return MovementAction_AcroWheelieMoveUp_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_AcroWheelieMoveUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroWheelieMoveLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8096200(eventObject, sprite, DIR_WEST, 1);
+ return MovementAction_AcroWheelieMoveLeft_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_AcroWheelieMoveLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroWheelieMoveRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8096200(eventObject, sprite, DIR_EAST, 1);
+ return MovementAction_AcroWheelieMoveRight_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_AcroWheelieMoveRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void sub_8096330(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 speed)
+{
+ npc_apply_direction(eventObject, sprite, direction, speed);
+ StartSpriteAnim(sprite, GetAcroEndWheelieDirectionAnimNum(eventObject->facingDirection));
+ SeekSpriteAnim(sprite, 0);
+}
+
+bool8 MovementAction_AcroEndWheelieMoveDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8096330(eventObject, sprite, DIR_SOUTH, 1);
+ return MovementAction_AcroEndWheelieMoveDown_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_AcroEndWheelieMoveDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroEndWheelieMoveUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8096330(eventObject, sprite, DIR_NORTH, 1);
+ return MovementAction_AcroEndWheelieMoveUp_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_AcroEndWheelieMoveUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroEndWheelieMoveLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8096330(eventObject, sprite, DIR_WEST, 1);
+ return MovementAction_AcroEndWheelieMoveLeft_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_AcroEndWheelieMoveLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroEndWheelieMoveRight_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8096330(eventObject, sprite, DIR_EAST, 1);
+ return MovementAction_AcroEndWheelieMoveRight_Step1(eventObject, sprite);
+}
+
+bool8 MovementAction_AcroEndWheelieMoveRight_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(eventObject, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_Levitate_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ CreateLevitateMovementTask(eventObject);
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 MovementAction_StopLevitate_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ DestroyExtraMovementTask(eventObject->warpArrowSpriteId);
+ sprite->pos2.y = 0;
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 MovementAction_DestroyExtraTaskIfAtTop_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (sprite->pos2.y == 0)
+ {
+ DestroyExtraMovementTask(eventObject->warpArrowSpriteId);
+ sprite->data[2] = 1;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+u8 MovementAction_Finish(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ return TRUE;
+}
+
+bool8 MovementAction_PauseSpriteAnim(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sprite->animPaused = TRUE;
+ return TRUE;
+}
+
+static void UpdateEventObjectSpriteAnimPause(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (eventObject->disableAnim)
+ {
+ sprite->animPaused = TRUE;
+ }
+}
+
+static void TryEnableEventObjectAnim(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ if (eventObject->enableAnim)
+ {
+ sprite->animPaused = FALSE;
+ eventObject->disableAnim = FALSE;
+ eventObject->enableAnim = FALSE;
+ }
+}
+
+static void UpdateEventObjectVisibility(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sub_8096530(eventObject, sprite);
+ npc_update_obj_anim_flag(eventObject, sprite);
+}
+
+static void sub_8096530(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u16 x;
+ u16 y;
+ u16 x2;
+ u16 y2;
+ const struct EventObjectGraphicsInfo *graphicsInfo;
+
+ eventObject->offScreen = FALSE;
+ graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId);
+ if (sprite->coordOffsetEnabled)
+ {
+ x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
+ y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
+ }
+ else
+ {
+ x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX;
+ y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY;
+ }
+ x2 = graphicsInfo->width;
+ x2 += x;
+ y2 = y;
+ y2 += graphicsInfo->height;
+ if ((s16)x >= 0x100 || (s16)x2 < -0x10)
+ {
+ eventObject->offScreen = TRUE;
+ }
+ if ((s16)y >= 0xB0 || (s16)y2 < -0x10)
+ {
+ eventObject->offScreen = TRUE;
+ }
+}
+
+static void npc_update_obj_anim_flag(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sprite->invisible = FALSE;
+ if (eventObject->invisible || eventObject->offScreen)
+ {
+ sprite->invisible = TRUE;
+ }
+}
+
+/*static*/ void GetAllGroundEffectFlags_OnSpawn(struct EventObject *eventObj, u32 *flags)
+{
+ EventObjectUpdateMetatileBehaviors(eventObj);
+ GetGroundEffectFlags_Reflection(eventObj, flags);
+ GetGroundEffectFlags_TallGrassOnSpawn(eventObj, flags);
+ GetGroundEffectFlags_LongGrassOnSpawn(eventObj, flags);
+ GetGroundEffectFlags_SandHeap(eventObj, flags);
+ GetGroundEffectFlags_ShallowFlowingWater(eventObj, flags);
+ GetGroundEffectFlags_ShortGrass(eventObj, flags);
+ GetGroundEffectFlags_HotSprings(eventObj, flags);
+}
+
+static void GetAllGroundEffectFlags_OnBeginStep(struct EventObject *eventObj, u32 *flags)
+{
+ EventObjectUpdateMetatileBehaviors(eventObj);
+ GetGroundEffectFlags_Reflection(eventObj, flags);
+ GetGroundEffectFlags_TallGrassOnBeginStep(eventObj, flags);
+ GetGroundEffectFlags_LongGrassOnBeginStep(eventObj, flags);
+ GetGroundEffectFlags_Tracks(eventObj, flags);
+ GetGroundEffectFlags_SandHeap(eventObj, flags);
+ GetGroundEffectFlags_ShallowFlowingWater(eventObj, flags);
+ GetGroundEffectFlags_Puddle(eventObj, flags);
+ GetGroundEffectFlags_ShortGrass(eventObj, flags);
+ GetGroundEffectFlags_HotSprings(eventObj, flags);
+}
+
+/*static*/ void GetAllGroundEffectFlags_OnFinishStep(struct EventObject *eventObj, u32 *flags)
+{
+ EventObjectUpdateMetatileBehaviors(eventObj);
+ GetGroundEffectFlags_ShallowFlowingWater(eventObj, flags);
+ GetGroundEffectFlags_SandHeap(eventObj, flags);
+ GetGroundEffectFlags_Puddle(eventObj, flags);
+ GetGroundEffectFlags_Ripple(eventObj, flags);
+ GetGroundEffectFlags_ShortGrass(eventObj, flags);
+ GetGroundEffectFlags_HotSprings(eventObj, flags);
+ GetGroundEffectFlags_Seaweed(eventObj, flags);
+ GetGroundEffectFlags_JumpLanding(eventObj, flags);
+}
+
+static void EventObjectUpdateMetatileBehaviors(struct EventObject *eventObj)
+{
+ eventObj->previousMetatileBehavior = MapGridGetMetatileBehaviorAt(eventObj->previousCoords.x, eventObj->previousCoords.y);
+ eventObj->currentMetatileBehavior = MapGridGetMetatileBehaviorAt(eventObj->currentCoords.x, eventObj->currentCoords.y);
+}
+
+static void GetGroundEffectFlags_Reflection(struct EventObject *eventObj, u32 *flags)
+{
+ u32 reflectionFlags[2] = { GROUND_EFFECT_FLAG_REFLECTION, GROUND_EFFECT_FLAG_ICE_REFLECTION };
+ u8 type = EventObjectCheckForReflectiveSurface(eventObj);
+
+ if (type)
+ {
+ if (!eventObj->hasReflection)
+ {
+ eventObj->hasReflection = 0;
+ eventObj->hasReflection = 1;
+ *flags |= reflectionFlags[type - 1];
+ }
+ }
+ else
+ {
+ eventObj->hasReflection = 0;
+ }
+}
+
+static void GetGroundEffectFlags_TallGrassOnSpawn(struct EventObject *eventObj, u32 *flags)
+{
+ if (MetatileBehavior_IsTallGrass(eventObj->currentMetatileBehavior))
+ *flags |= GROUND_EFFECT_FLAG_TALL_GRASS_ON_SPAWN;
+}
+
+static void GetGroundEffectFlags_TallGrassOnBeginStep(struct EventObject *eventObj, u32 *flags)
+{
+ if (MetatileBehavior_IsTallGrass(eventObj->currentMetatileBehavior))
+ *flags |= GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE;
+}
+
+static void GetGroundEffectFlags_LongGrassOnSpawn(struct EventObject *eventObj, u32 *flags)
+{
+ if (MetatileBehavior_IsLongGrass(eventObj->currentMetatileBehavior))
+ *flags |= GROUND_EFFECT_FLAG_LONG_GRASS_ON_SPAWN;
+}
+
+static void GetGroundEffectFlags_LongGrassOnBeginStep(struct EventObject *eventObj, u32 *flags)
+{
+ if (MetatileBehavior_IsLongGrass(eventObj->currentMetatileBehavior))
+ *flags |= GROUND_EFFECT_FLAG_LONG_GRASS_ON_MOVE;
+}
+
+static void GetGroundEffectFlags_Tracks(struct EventObject *eventObj, u32 *flags)
+{
+ if (MetatileBehavior_IsDeepSand(eventObj->previousMetatileBehavior))
+ {
+ *flags |= GROUND_EFFECT_FLAG_DEEP_SAND;
+ }
+ else if (MetatileBehavior_IsSandOrDeepSand(eventObj->previousMetatileBehavior)
+ || MetatileBehavior_IsUnusedFootprintMetatile(eventObj->previousMetatileBehavior))
+ {
+ *flags |= GROUND_EFFECT_FLAG_SAND;
+ }
+}
+
+static void GetGroundEffectFlags_SandHeap(struct EventObject *eventObj, u32 *flags)
+{
+ if (MetatileBehavior_IsDeepSand(eventObj->currentMetatileBehavior)
+ && MetatileBehavior_IsDeepSand(eventObj->previousMetatileBehavior))
+ {
+ if (!eventObj->inSandPile)
+ {
+ eventObj->inSandPile = 0;
+ eventObj->inSandPile = 1;
+ *flags |= GROUND_EFFECT_FLAG_SAND_PILE;
+ }
+ }
+ else
+ {
+ eventObj->inSandPile = 0;
+ }
+}
+
+static void GetGroundEffectFlags_ShallowFlowingWater(struct EventObject *eventObj, u32 *flags)
+{
+ if ((MetatileBehavior_IsShallowFlowingWater(eventObj->currentMetatileBehavior)
+ && MetatileBehavior_IsShallowFlowingWater(eventObj->previousMetatileBehavior))
+ || (MetatileBehavior_IsPacifidlogLog(eventObj->currentMetatileBehavior)
+ && MetatileBehavior_IsPacifidlogLog(eventObj->previousMetatileBehavior)))
+ {
+ if (!eventObj->inShallowFlowingWater)
+ {
+ eventObj->inShallowFlowingWater = 0;
+ eventObj->inShallowFlowingWater = 1;
+ *flags |= GROUND_EFFECT_FLAG_SHALLOW_FLOWING_WATER;
+ }
+ }
+ else
+ {
+ eventObj->inShallowFlowingWater = 0;
+ }
+}
+
+static void GetGroundEffectFlags_Puddle(struct EventObject *eventObj, u32 *flags)
+{
+ if (MetatileBehavior_IsPuddle(eventObj->currentMetatileBehavior)
+ && MetatileBehavior_IsPuddle(eventObj->previousMetatileBehavior))
+ {
+ *flags |= GROUND_EFFECT_FLAG_PUDDLE;
+ }
+}
+
+static void GetGroundEffectFlags_Ripple(struct EventObject *eventObj, u32 *flags)
+{
+ if (MetatileBehavior_HasRipples(eventObj->currentMetatileBehavior))
+ *flags |= GROUND_EFFECT_FLAG_RIPPLES;
+}
+
+static void GetGroundEffectFlags_ShortGrass(struct EventObject *eventObj, u32 *flags)
+{
+ if (MetatileBehavior_IsShortGrass(eventObj->currentMetatileBehavior)
+ && MetatileBehavior_IsShortGrass(eventObj->previousMetatileBehavior))
+ {
+ if (!eventObj->inShortGrass)
+ {
+ eventObj->inShortGrass = 0;
+ eventObj->inShortGrass = 1;
+ *flags |= GROUND_EFFECT_FLAG_SHORT_GRASS;
+ }
+ }
+ else
+ {
+ eventObj->inShortGrass = 0;
+ }
+}
+
+static void GetGroundEffectFlags_HotSprings(struct EventObject *eventObj, u32 *flags)
+{
+ if (MetatileBehavior_IsHotSprings(eventObj->currentMetatileBehavior)
+ && MetatileBehavior_IsHotSprings(eventObj->previousMetatileBehavior))
+ {
+ if (!eventObj->inHotSprings)
+ {
+ eventObj->inHotSprings = 0;
+ eventObj->inHotSprings = 1;
+ *flags |= GROUND_EFFECT_FLAG_HOT_SPRINGS;
+ }
+ }
+ else
+ {
+ eventObj->inHotSprings = 0;
+ }
+}
+
+static void GetGroundEffectFlags_Seaweed(struct EventObject *eventObj, u32 *flags)
+{
+ if (MetatileBehavior_IsSeaweed(eventObj->currentMetatileBehavior))
+ *flags |= GROUND_EFFECT_FLAG_SEAWEED;
+}
+
+static void GetGroundEffectFlags_JumpLanding(struct EventObject *eventObj, u32 *flags)
+{
+ typedef bool8 (*MetatileFunc)(u8);
+
+ static const MetatileFunc metatileFuncs[] = {
+ MetatileBehavior_IsTallGrass,
+ MetatileBehavior_IsLongGrass,
+ MetatileBehavior_IsPuddle,
+ MetatileBehavior_IsSurfableWaterOrUnderwater,
+ MetatileBehavior_IsShallowFlowingWater,
+ MetatileBehavior_IsATile,
+ };
+
+ static const u32 jumpLandingFlags[] = {
+ GROUND_EFFECT_FLAG_LAND_IN_TALL_GRASS,
+ GROUND_EFFECT_FLAG_LAND_IN_LONG_GRASS,
+ GROUND_EFFECT_FLAG_LAND_IN_SHALLOW_WATER,
+ GROUND_EFFECT_FLAG_LAND_IN_DEEP_WATER,
+ GROUND_EFFECT_FLAG_LAND_IN_SHALLOW_WATER,
+ GROUND_EFFECT_FLAG_LAND_ON_NORMAL_GROUND,
+ };
+
+ if (eventObj->landingJump && !eventObj->disableJumpLandingGroundEffect)
+ {
+ u8 i;
+
+ for (i = 0; i < ARRAY_COUNT(metatileFuncs); i++)
+ {
+ if (metatileFuncs[i](eventObj->currentMetatileBehavior))
+ {
+ *flags |= jumpLandingFlags[i];
+ return;
+ }
+ }
+ }
+}
+
+static u8 EventObjectCheckForReflectiveSurface(struct EventObject *eventObj)
+{
+ const struct EventObjectGraphicsInfo *info = GetEventObjectGraphicsInfo(eventObj->graphicsId);
+
+ // ceil div by tile width?
+ s16 width = (info->width + 8) >> 4;
+ s16 height = (info->height + 8) >> 4;
+ s16 i;
+ s16 j;
+ u8 result;
+ u8 b;
+ s16 one;
+
+#define RETURN_REFLECTION_TYPE_AT(x, y) \
+ b = MapGridGetMetatileBehaviorAt(x, y); \
+ result = GetReflectionTypeByMetatileBehavior(b); \
+ if (result != 0) \
+ return result;
+
+ for (i = 0, one = 1; i < height; i++)
+ {
+ RETURN_REFLECTION_TYPE_AT(eventObj->currentCoords.x, eventObj->currentCoords.y + one + i)
+ RETURN_REFLECTION_TYPE_AT(eventObj->previousCoords.x, eventObj->previousCoords.y + one + i)
+ for (j = 1; j < width; j++)
+ {
+ RETURN_REFLECTION_TYPE_AT(eventObj->currentCoords.x + j, eventObj->currentCoords.y + one + i)
+ RETURN_REFLECTION_TYPE_AT(eventObj->currentCoords.x - j, eventObj->currentCoords.y + one + i)
+ RETURN_REFLECTION_TYPE_AT(eventObj->previousCoords.x + j, eventObj->previousCoords.y + one + i)
+ RETURN_REFLECTION_TYPE_AT(eventObj->previousCoords.x - j, eventObj->previousCoords.y + one + i)
+ }
+ }
+ return 0;
+
+#undef RETURN_REFLECTION_TYPE_AT
+}
+
+static u8 GetReflectionTypeByMetatileBehavior(u32 behavior)
+{
+ if (MetatileBehavior_IsIce(behavior))
+ return 1;
+ else if (MetatileBehavior_IsReflective(behavior))
+ return 2;
+ else
+ return 0;
+}
+
+u8 GetLedgeJumpDirection(s16 x, s16 y, u8 z)
+{
+ static bool8 (*const unknown_08376040[])(u8) = {
+ MetatileBehavior_IsJumpSouth,
+ MetatileBehavior_IsJumpNorth,
+ MetatileBehavior_IsJumpWest,
+ MetatileBehavior_IsJumpEast,
+ };
+
+ u8 b;
+ u8 index = z;
+
+ if (index == 0)
+ return 0;
+ else if (index > 4)
+ index -= 4;
+
+ index--;
+ b = MapGridGetMetatileBehaviorAt(x, y);
+
+ if (unknown_08376040[index](b) == 1)
+ return index + 1;
+
+ return 0;
+}
+
+void EventObjectSetSpriteOamTableForLongGrass(struct EventObject *eventObj, struct Sprite *sprite)
+{
+ if (eventObj->disableCoveringGroundEffects)
+ return;
+
+ if (!MetatileBehavior_IsLongGrass(eventObj->currentMetatileBehavior))
+ return;
+
+ if (!MetatileBehavior_IsLongGrass(eventObj->previousMetatileBehavior))
+ return;
+
+ sprite->subspriteTableNum = 4;
+
+ if (ZCoordToPriority(eventObj->previousElevation) == 1)
+ sprite->subspriteTableNum = 5;
+}
+
+bool8 IsZCoordMismatchAt(u8 z, s16 x, s16 y)
+{
+ u8 mapZ;
+
+ if (z == 0)
+ return FALSE;
+
+ mapZ = MapGridGetZCoordAt(x, y);
+
+ if (mapZ == 0 || mapZ == 0xF)
+ return FALSE;
+
+ if (mapZ != z)
+ return TRUE;
+
+ return FALSE;
+}
+
+static const u8 sUnknown_08376050[] = {
+ 0x73, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x00, 0x00, 0x73
+};
+
+// Each byte corresponds to a sprite priority for an event object.
+// This is directly the inverse of gEventObjectPriorities_08376070.
+static const u8 sEventObjectPriorities_08376060[] = {
+ 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 0, 0, 2
+};
+
+// Each byte corresponds to a sprite priority for an event object.
+// This is the inverse of gEventObjectPriorities_08376060.
+// 1 = Above player sprite
+// 2 = Below player sprite
+static const u8 sEventObjectPriorities_08376070[] = {
+ 1, 1, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 0, 0, 1,
+};
+
+void EventObjectUpdateZCoordAndPriority(struct EventObject *eventObj, struct Sprite *sprite)
+{
+ if (eventObj->fixedPriority)
+ return;
+
+ EventObjectUpdateZCoord(eventObj);
+
+ sprite->subspriteTableNum = sEventObjectPriorities_08376070[eventObj->previousElevation];
+ sprite->oam.priority = sEventObjectPriorities_08376060[eventObj->previousElevation];
+}
+
+static void InitObjectPriorityByZCoord(struct Sprite *sprite, u8 z)
+{
+ sprite->subspriteTableNum = sEventObjectPriorities_08376070[z];
+ sprite->oam.priority = sEventObjectPriorities_08376060[z];
+}
+
+u8 ZCoordToPriority(u8 z)
+{
+ return sEventObjectPriorities_08376060[z];
+}
+
+void EventObjectUpdateZCoord(struct EventObject *eventObj)
+{
+ u8 z = MapGridGetZCoordAt(eventObj->currentCoords.x, eventObj->currentCoords.y);
+ u8 z2 = MapGridGetZCoordAt(eventObj->previousCoords.x, eventObj->previousCoords.y);
+
+ if (z == 0xF || z2 == 0xF)
+ return;
+
+ eventObj->currentElevation = z;
+
+ if (z != 0 && z != 0xF)
+ eventObj->previousElevation = z;
+}
+
+void SetObjectSubpriorityByZCoord(u8 a, struct Sprite *sprite, u8 b)
+{
+ s32 tmp = sprite->centerToCornerVecY;
+ u32 tmpa = *(u16 *)&sprite->pos1.y;
+ u32 tmpb = *(u16 *)&gSpriteCoordOffsetY;
+ s32 tmp2 = (tmpa - tmp) + tmpb;
+ u16 tmp3 = (0x10 - ((((u32)tmp2 + 8) & 0xFF) >> 4)) * 2;
+ sprite->subpriority = tmp3 + sUnknown_08376050[a] + b;
+}
+
+static void EventObjectUpdateSubpriority(struct EventObject *eventObj, struct Sprite *sprite)
+{
+ if (eventObj->fixedPriority)
+ return;
+
+ SetObjectSubpriorityByZCoord(eventObj->previousElevation, sprite, 1);
+}
+
+bool8 AreZCoordsCompatible(u8 a, u8 b)
+{
+ if (a == 0 || b == 0)
+ return TRUE;
+
+ if (a != b)
+ return FALSE;
+
+ return TRUE;
+}
+
+void GroundEffect_SpawnOnTallGrass(struct EventObject *eventObj, struct Sprite *sprite)
+{
+ gFieldEffectArguments[0] = eventObj->currentCoords.x;
+ gFieldEffectArguments[1] = eventObj->currentCoords.y;
+ gFieldEffectArguments[2] = eventObj->previousElevation;
+ gFieldEffectArguments[3] = 2;
+ gFieldEffectArguments[4] = eventObj->localId << 8 | eventObj->mapNum;
+ gFieldEffectArguments[5] = eventObj->mapGroup;
+ gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup;
+ gFieldEffectArguments[7] = 1;
+ FieldEffectStart(FLDEFF_TALL_GRASS);
+}
+
+void GroundEffect_StepOnTallGrass(struct EventObject *eventObj, struct Sprite *sprite)
+{
+ gFieldEffectArguments[0] = eventObj->currentCoords.x;
+ gFieldEffectArguments[1] = eventObj->currentCoords.y;
+ gFieldEffectArguments[2] = eventObj->previousElevation;
+ gFieldEffectArguments[3] = 2;
+ gFieldEffectArguments[4] = eventObj->localId << 8 | eventObj->mapNum;
+ gFieldEffectArguments[5] = eventObj->mapGroup;
+ gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup;
+ gFieldEffectArguments[7] = 0;
+ FieldEffectStart(FLDEFF_TALL_GRASS);
+}
+
+void GroundEffect_SpawnOnLongGrass(struct EventObject *eventObj, struct Sprite *sprite)
+{
+ gFieldEffectArguments[0] = eventObj->currentCoords.x;
+ gFieldEffectArguments[1] = eventObj->currentCoords.y;
+ gFieldEffectArguments[2] = eventObj->previousElevation;
+ gFieldEffectArguments[3] = 2;
+ gFieldEffectArguments[4] = eventObj->localId << 8 | eventObj->mapNum;
+ gFieldEffectArguments[5] = eventObj->mapGroup;
+ gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup;
+ gFieldEffectArguments[7] = 1;
+ FieldEffectStart(FLDEFF_LONG_GRASS);
+}
+
+void GroundEffect_StepOnLongGrass(struct EventObject *eventObj, struct Sprite *sprite)
+{
+ gFieldEffectArguments[0] = eventObj->currentCoords.x;
+ gFieldEffectArguments[1] = eventObj->currentCoords.y;
+ gFieldEffectArguments[2] = eventObj->previousElevation;
+ gFieldEffectArguments[3] = 2;
+ gFieldEffectArguments[4] = (eventObj->localId << 8) | eventObj->mapNum;
+ gFieldEffectArguments[5] = eventObj->mapGroup;
+ gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup;
+ gFieldEffectArguments[7] = 0;
+ FieldEffectStart(FLDEFF_LONG_GRASS);
+}
+
+void GroundEffect_WaterReflection(struct EventObject *eventObj, struct Sprite *sprite)
+{
+ SetUpReflection(eventObj, sprite, 0);
+}
+
+void GroundEffect_IceReflection(struct EventObject *eventObj, struct Sprite *sprite)
+{
+ SetUpReflection(eventObj, sprite, 1);
+}
+
+void GroundEffect_FlowingWater(struct EventObject *eventObj, struct Sprite *sprite)
+{
+ StartFieldEffectForEventObject(FLDEFF_FEET_IN_FLOWING_WATER, eventObj);
+}
+
+static void (*const sGroundEffectTracksFuncs[])(struct EventObject *eventObj, struct Sprite *sprite, u8 a) = {
+ DoTracksGroundEffect_None,
+ DoTracksGroundEffect_Footprints,
+ DoTracksGroundEffect_BikeTireTracks,
+};
+
+void GroundEffect_SandTracks(struct EventObject *eventObj, struct Sprite *sprite)
+{
+ const struct EventObjectGraphicsInfo *info = GetEventObjectGraphicsInfo(eventObj->graphicsId);
+ sGroundEffectTracksFuncs[info->tracks](eventObj, sprite, 0);
+}
+
+void GroundEffect_DeepSandTracks(struct EventObject *eventObj, struct Sprite *sprite)
+{
+ const struct EventObjectGraphicsInfo *info = GetEventObjectGraphicsInfo(eventObj->graphicsId);
+ sGroundEffectTracksFuncs[info->tracks](eventObj, sprite, 1);
+}
+
+static void DoTracksGroundEffect_None(struct EventObject *eventObj, struct Sprite *sprite, u8 a)
+{
+}
+
+static void DoTracksGroundEffect_Footprints(struct EventObject *eventObj, struct Sprite *sprite, u8 a)
+{
+ // First half-word is a Field Effect script id. (gFieldEffectScriptPointers)
+ u16 sandFootprints_FieldEffectData[2] = {
+ FLDEFF_SAND_FOOTPRINTS,
+ FLDEFF_DEEP_SAND_FOOTPRINTS
+ };
+
+ gFieldEffectArguments[0] = eventObj->previousCoords.x;
+ gFieldEffectArguments[1] = eventObj->previousCoords.y;
+ gFieldEffectArguments[2] = 149;
+ gFieldEffectArguments[3] = 2;
+ gFieldEffectArguments[4] = eventObj->facingDirection;
+ FieldEffectStart(sandFootprints_FieldEffectData[a]);
+}
+
+static void DoTracksGroundEffect_BikeTireTracks(struct EventObject *eventObj, struct Sprite *sprite, u8 a)
+{
+ // Specifies which bike track shape to show next.
+ // For example, when the bike turns from up to right, it will show
+ // a track that curves to the right.
+ // Each 4-byte row corresponds to the initial direction of the bike, and
+ // each byte in that row is for the next direction of the bike in the order
+ // of down, up, left, right.
+ static const u8 bikeTireTracks_Transitions[4][4] = {
+ 1, 2, 7, 8,
+ 1, 2, 6, 5,
+ 5, 8, 3, 4,
+ 6, 7, 3, 4,
+ };
+
+ if (eventObj->currentCoords.x != eventObj->previousCoords.x || eventObj->currentCoords.y != eventObj->previousCoords.y)
+ {
+ gFieldEffectArguments[0] = eventObj->previousCoords.x;
+ gFieldEffectArguments[1] = eventObj->previousCoords.y;
+ gFieldEffectArguments[2] = 149;
+ gFieldEffectArguments[3] = 2;
+ gFieldEffectArguments[4] =
+ bikeTireTracks_Transitions[eventObj->previousMovementDirection][eventObj->facingDirection - 5];
+ FieldEffectStart(FLDEFF_BIKE_TIRE_TRACKS);
+ }
+}
+
+void GroundEffect_Ripple(struct EventObject *eventObj, struct Sprite *sprite)
+{
+ DoRippleFieldEffect(eventObj, sprite);
+}
+
+void GroundEffect_StepOnPuddle(struct EventObject *eventObj, struct Sprite *sprite)
+{
+ StartFieldEffectForEventObject(FLDEFF_SPLASH, eventObj);
+}
+
+void GroundEffect_SandHeap(struct EventObject *eventObj, struct Sprite *sprite)
+{
+ StartFieldEffectForEventObject(FLDEFF_SAND_PILE, eventObj);
+}
+
+void GroundEffect_JumpOnTallGrass(struct EventObject *eventObj, struct Sprite *sprite)
+{
+ u8 spriteId;
+
+ gFieldEffectArguments[0] = eventObj->currentCoords.x;
+ gFieldEffectArguments[1] = eventObj->currentCoords.y;
+ gFieldEffectArguments[2] = eventObj->previousElevation;
+ gFieldEffectArguments[3] = 2;
+ FieldEffectStart(FLDEFF_JUMP_TALL_GRASS);
+
+ spriteId = sub_81546C8(
+ eventObj->localId, eventObj->mapNum, eventObj->mapGroup, eventObj->currentCoords.x, eventObj->currentCoords.y);
+
+ if (spriteId == MAX_SPRITES)
+ GroundEffect_SpawnOnTallGrass(eventObj, sprite);
+}
+
+void GroundEffect_JumpOnLongGrass(struct EventObject *eventObj, struct Sprite *sprite)
+{
+ gFieldEffectArguments[0] = eventObj->currentCoords.x;
+ gFieldEffectArguments[1] = eventObj->currentCoords.y;
+ gFieldEffectArguments[2] = eventObj->previousElevation;
+ gFieldEffectArguments[3] = 2;
+ FieldEffectStart(FLDEFF_JUMP_LONG_GRASS);
+}
+
+void GroundEffect_JumpOnShallowWater(struct EventObject *eventObj, struct Sprite *sprite)
+{
+ gFieldEffectArguments[0] = eventObj->currentCoords.x;
+ gFieldEffectArguments[1] = eventObj->currentCoords.y;
+ gFieldEffectArguments[2] = eventObj->previousElevation;
+ gFieldEffectArguments[3] = sprite->oam.priority;
+ FieldEffectStart(FLDEFF_JUMP_SMALL_SPLASH);
+}
+
+void GroundEffect_JumpOnWater(struct EventObject *eventObj, struct Sprite *sprite)
+{
+ gFieldEffectArguments[0] = eventObj->currentCoords.x;
+ gFieldEffectArguments[1] = eventObj->currentCoords.y;
+ gFieldEffectArguments[2] = eventObj->previousElevation;
+ gFieldEffectArguments[3] = sprite->oam.priority;
+ FieldEffectStart(FLDEFF_JUMP_BIG_SPLASH);
+}
+
+void GroundEffect_JumpLandingDust(struct EventObject *eventObj, struct Sprite *sprite)
+{
+ gFieldEffectArguments[0] = eventObj->currentCoords.x;
+ gFieldEffectArguments[1] = eventObj->currentCoords.y;
+ gFieldEffectArguments[2] = eventObj->previousElevation;
+ gFieldEffectArguments[3] = sprite->oam.priority;
+ FieldEffectStart(FLDEFF_DUST);
+}
+
+void GroundEffect_ShortGrass(struct EventObject *eventObj, struct Sprite *sprite)
+{
+ StartFieldEffectForEventObject(FLDEFF_SHORT_GRASS, eventObj);
+}
+
+void GroundEffect_HotSprings(struct EventObject *eventObj, struct Sprite *sprite)
+{
+ StartFieldEffectForEventObject(FLDEFF_HOT_SPRINGS_WATER, eventObj);
+}
+
+void GroundEffect_Seaweed(struct EventObject *eventObj, struct Sprite *sprite)
+{
+ gFieldEffectArguments[0] = eventObj->currentCoords.x;
+ gFieldEffectArguments[1] = eventObj->currentCoords.y;
+ FieldEffectStart(FLDEFF_BUBBLES);
+}
+
+static void (*const sGroundEffectFuncs[])(struct EventObject *eventObj, struct Sprite *sprite) = {
+ GroundEffect_SpawnOnTallGrass,
+ GroundEffect_StepOnTallGrass,
+ GroundEffect_SpawnOnLongGrass,
+ GroundEffect_StepOnLongGrass,
+ GroundEffect_WaterReflection,
+ GroundEffect_IceReflection,
+ GroundEffect_FlowingWater,
+ GroundEffect_SandTracks,
+ GroundEffect_DeepSandTracks,
+ GroundEffect_Ripple,
+ GroundEffect_StepOnPuddle,
+ GroundEffect_SandHeap,
+ GroundEffect_JumpOnTallGrass,
+ GroundEffect_JumpOnLongGrass,
+ GroundEffect_JumpOnShallowWater,
+ GroundEffect_JumpOnWater,
+ GroundEffect_JumpLandingDust,
+ GroundEffect_ShortGrass,
+ GroundEffect_HotSprings,
+ GroundEffect_Seaweed
+};
+
+/*static*/ void DoFlaggedGroundEffects(struct EventObject *eventObj, struct Sprite *sprite, u32 flags)
+{
+ u8 i;
+
+ if (EventObjectIsFarawayIslandMew(eventObj) == TRUE && !sub_81D4A58(eventObj))
+ return;
+
+ for (i = 0; i < ARRAY_COUNT(sGroundEffectFuncs); i++, flags >>= 1)
+ if (flags & 1)
+ sGroundEffectFuncs[i](eventObj, sprite);
+}
+
+void filters_out_some_ground_effects(struct EventObject *eventObj, u32 *flags)
+{
+ if (eventObj->disableCoveringGroundEffects)
+ {
+ eventObj->inShortGrass = 0;
+ eventObj->inSandPile = 0;
+ eventObj->inShallowFlowingWater = 0;
+ eventObj->inHotSprings = 0;
+ *flags &= ~(GROUND_EFFECT_FLAG_HOT_SPRINGS
+ | GROUND_EFFECT_FLAG_SHORT_GRASS
+ | GROUND_EFFECT_FLAG_SAND_PILE
+ | GROUND_EFFECT_FLAG_SHALLOW_FLOWING_WATER
+ | GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE);
+ }
+}
+
+void FilterOutStepOnPuddleGroundEffectIfJumping(struct EventObject *eventObj, u32 *flags)
+{
+ if (eventObj->landingJump)
+ *flags &= ~GROUND_EFFECT_FLAG_PUDDLE;
+}
+
+static void DoGroundEffects_OnSpawn(struct EventObject *eventObj, struct Sprite *sprite)
+{
+ u32 flags;
+
+ if (eventObj->triggerGroundEffectsOnMove)
+ {
+ flags = 0;
+ EventObjectUpdateZCoordAndPriority(eventObj, sprite);
+ GetAllGroundEffectFlags_OnSpawn(eventObj, &flags);
+ EventObjectSetSpriteOamTableForLongGrass(eventObj, sprite);
+ DoFlaggedGroundEffects(eventObj, sprite, flags);
+ eventObj->triggerGroundEffectsOnMove = 0;
+ eventObj->disableCoveringGroundEffects = 0;
+ }
+}
+
+static void DoGroundEffects_OnBeginStep(struct EventObject *eventObj, struct Sprite *sprite)
+{
+ u32 flags;
+
+ if (eventObj->triggerGroundEffectsOnMove)
+ {
+ flags = 0;
+ EventObjectUpdateZCoordAndPriority(eventObj, sprite);
+ GetAllGroundEffectFlags_OnBeginStep(eventObj, &flags);
+ EventObjectSetSpriteOamTableForLongGrass(eventObj, sprite);
+ filters_out_some_ground_effects(eventObj, &flags);
+ DoFlaggedGroundEffects(eventObj, sprite, flags);
+ eventObj->triggerGroundEffectsOnMove = 0;
+ eventObj->disableCoveringGroundEffects = 0;
+ }
+}
+
+static void DoGroundEffects_OnFinishStep(struct EventObject *eventObj, struct Sprite *sprite)
+{
+ u32 flags;
+
+ if (eventObj->triggerGroundEffectsOnStop)
+ {
+ flags = 0;
+ EventObjectUpdateZCoordAndPriority(eventObj, sprite);
+ GetAllGroundEffectFlags_OnFinishStep(eventObj, &flags);
+ EventObjectSetSpriteOamTableForLongGrass(eventObj, sprite);
+ FilterOutStepOnPuddleGroundEffectIfJumping(eventObj, &flags);
+ DoFlaggedGroundEffects(eventObj, sprite, flags);
+ eventObj->triggerGroundEffectsOnStop = 0;
+ eventObj->landingJump = 0;
+ }
+}
+
+bool8 FreezeEventObject(struct EventObject *eventObject)
+{
+ if (eventObject->heldMovementActive || eventObject->frozen)
+ {
+ return TRUE;
+ }
+ else
+ {
+ eventObject->frozen = 1;
+ eventObject->spriteAnimPausedBackup = gSprites[eventObject->spriteId].animPaused;
+ eventObject->spriteAffineAnimPausedBackup = gSprites[eventObject->spriteId].affineAnimPaused;
+ gSprites[eventObject->spriteId].animPaused = 1;
+ gSprites[eventObject->spriteId].affineAnimPaused = 1;
+ return FALSE;
+ }
+}
+
+void FreezeEventObjects(void)
+{
+ u8 i;
+ for (i = 0; i < EVENT_OBJECTS_COUNT; i++)
+ if (gEventObjects[i].active && i != gPlayerAvatar.eventObjectId)
+ FreezeEventObject(&gEventObjects[i]);
+}
+
+void FreezeEventObjectsExceptOne(u8 a1)
+{
+ u8 i;
+ for (i = 0; i < EVENT_OBJECTS_COUNT; i++)
+ if (i != a1 && gEventObjects[i].active && i != gPlayerAvatar.eventObjectId)
+ FreezeEventObject(&gEventObjects[i]);
+}
+
+void UnfreezeEventObject(struct EventObject *eventObject)
+{
+ if (eventObject->active && eventObject->frozen)
+ {
+ eventObject->frozen = 0;
+ gSprites[eventObject->spriteId].animPaused = eventObject->spriteAnimPausedBackup;
+ gSprites[eventObject->spriteId].affineAnimPaused = eventObject->spriteAffineAnimPausedBackup;
+ }
+}
+
+void UnfreezeEventObjects(void)
+{
+ u8 i;
+ for (i = 0; i < EVENT_OBJECTS_COUNT; i++)
+ if (gEventObjects[i].active)
+ UnfreezeEventObject(&gEventObjects[i]);
+}
+
+void Step1(struct Sprite *sprite, u8 dir)
+{
+ sprite->pos1.x += gDirectionToVectors[dir].x;
+ sprite->pos1.y += gDirectionToVectors[dir].y;
+}
+
+void Step2(struct Sprite *sprite, u8 dir)
+{
+ sprite->pos1.x += 2 * (u16) gDirectionToVectors[dir].x;
+ sprite->pos1.y += 2 * (u16) gDirectionToVectors[dir].y;
+}
+
+void Step3(struct Sprite *sprite, u8 dir)
+{
+ sprite->pos1.x += 2 * (u16) gDirectionToVectors[dir].x + (u16) gDirectionToVectors[dir].x;
+ sprite->pos1.y += 2 * (u16) gDirectionToVectors[dir].y + (u16) gDirectionToVectors[dir].y;
+}
+
+void Step4(struct Sprite *sprite, u8 dir)
+{
+ sprite->pos1.x += 4 * (u16) gDirectionToVectors[dir].x;
+ sprite->pos1.y += 4 * (u16) gDirectionToVectors[dir].y;
+}
+
+void Step8(struct Sprite *sprite, u8 dir)
+{
+ sprite->pos1.x += 8 * (u16) gDirectionToVectors[dir].x;
+ sprite->pos1.y += 8 * (u16) gDirectionToVectors[dir].y;
+}
+
+void oamt_npc_ministep_reset(struct Sprite *sprite, u8 a2, u8 a3)
+{
+ sprite->data[3] = a2;
+ sprite->data[4] = a3;
+ sprite->data[5] = 0;
+}
+
+typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 dir);
+
+static const SpriteStepFunc gUnknown_0850E6C4[] = {
+ Step1,
+ Step1,
+ Step1,
+ Step1,
+ Step1,
+ Step1,
+ Step1,
+ Step1,
+ Step1,
+ Step1,
+ Step1,
+ Step1,
+ Step1,
+ Step1,
+ Step1,
+ Step1,
+};
+
+static const SpriteStepFunc gUnknown_0850E704[] = {
+ Step2,
+ Step2,
+ Step2,
+ Step2,
+ Step2,
+ Step2,
+ Step2,
+ Step2,
+};
+
+static const SpriteStepFunc gUnknown_0850E724[] = {
+ Step2,
+ Step3,
+ Step3,
+ Step2,
+ Step3,
+ Step3,
+};
+
+static const SpriteStepFunc gUnknown_0850E73C[] = {
+ Step4,
+ Step4,
+ Step4,
+ Step4,
+};
+
+static const SpriteStepFunc gUnknown_0850E74C[] = {
+ Step8,
+ Step8,
+};
+
+static const SpriteStepFunc *const gUnknown_0850E754[] = {
+ gUnknown_0850E6C4,
+ gUnknown_0850E704,
+ gUnknown_0850E724,
+ gUnknown_0850E73C,
+ gUnknown_0850E74C,
+};
+
+static const s16 gUnknown_0850E768[] = {
+ 16, 8, 6, 4, 2
+};
+
+bool8 obj_npc_ministep(struct Sprite *sprite)
+{
+ if (sprite->data[5] >= gUnknown_0850E768[sprite->data[4]])
+ return FALSE;
+
+ gUnknown_0850E754[sprite->data[4]][sprite->data[5]](sprite, sprite->data[3]);
+
+ sprite->data[5]++;
+
+ if (sprite->data[5] < gUnknown_0850E768[sprite->data[4]])
+ return FALSE;
+
+ return TRUE;
+}
+
+void sub_80976DC(struct Sprite *sprite, u8 a2)
+{
+ sprite->data[3] = a2;
+ sprite->data[4] = 0;
+ sprite->data[5] = 0;
+}
+
+bool8 sub_80976EC(struct Sprite *sprite)
+{
+ if (!(sprite->data[4] & 1))
+ {
+ Step1(sprite, sprite->data[3]);
+ sprite->data[5]++;
+ }
+
+ sprite->data[4]++;
+
+ if (sprite->data[5] > 15)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+const s8 gUnknown_0850E772[] = {
+ 1, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 1, 2, 2, 1, 2,
+ 2, 1, 2, 2, 1, 2, 1, 1,
+ 2, 1, 1, 2, 1, 1, 2, 1,
+ 1, 2, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 0, 1, 1, 1, 0, 1, 1, 0,
+ 1, 0, 1, 0, 1, 0, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0,
+};
+
+const s8 gUnknown_0850E7BA[] = {
+ 0, 0, 1, 0, 0, 1, 0, 0,
+ 1, 0, 1, 1, 0, 1, 1, 0,
+ 1, 1, 0, 1, 1, 0, 1, 1,
+ 0, 0, 1, 0, 0, 1, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, -1, 0, 0, -1, 0, 0,
+ -1, 0, -1, -1, 0, -1, -1, 0,
+ -1, -1, -1, -1, -1, -1, -1, -2,
+};
+
+s16 sub_8097728(s16 a1)
+{
+ return gUnknown_0850E7BA[a1];
+}
+
+s16 sub_809773C(s16 a1)
+{
+ return gUnknown_0850E772[a1];
+}
+
+void sub_8097750(struct Sprite *sprite)
+{
+ sprite->data[6] = 0;
+ sprite->data[7] = 0;
+}
+
+bool8 sub_8097758(struct Sprite *sprite)
+{
+ bool8 result = FALSE;
+
+ switch(sprite->data[7])
+ {
+ case 0:
+ sprite->pos2.x += sub_809773C(sprite->data[6]);
+ sprite->pos2.y += sub_8097728(sprite->data[6]);
+ break;
+ case 1:
+ sprite->pos2.x -= sub_809773C(0x47 - sprite->data[6]);
+ sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]);
+ break;
+ case 2:
+ sprite->pos2.x -= sub_809773C(sprite->data[6]);
+ sprite->pos2.y += sub_8097728(sprite->data[6]);
+ break;
+ case 3:
+ sprite->pos2.x += sub_809773C(0x47 - sprite->data[6]);
+ sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]);
+ break;
+ }
+ if(++sprite->data[6] == 0x48)
+ {
+ sprite->data[6] = 0;
+ sprite->data[7]++;
+ }
+ if(sprite->data[7] == 0x4)
+ {
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ result = TRUE;
+ }
+ return result;
+}
+
+static const s8 gUnknown_0850E802[] = {
+ -4, -6, -8, -10, -11, -12, -12, -12, -11, -10, -9, -8, -6, -4, 0, 0
+};
+
+static const s8 gUnknown_0850E812[] = {
+ 0, -2, -3, -4, -5, -6, -6, -6, -5, -5, -4, -3, -2, 0, 0, 0
+};
+
+static const s8 gUnknown_0850E822[] = {
+ -2, -4, -6, -8, -9, -10, -10, -10, -9, -8, -6, -5, -3, -2, 0, 0
+};
+
+static const s8 *const gUnknown_0850E834[] = {
+ gUnknown_0850E802,
+ gUnknown_0850E812,
+ gUnknown_0850E822
+};
+
+s16 sub_8097820(s16 a1, u8 a2)
+{
+ return gUnknown_0850E834[a2][a1];
+}
+
+void sub_809783C(struct Sprite *sprite, u8 a2, u8 a3, u8 a4)
+{
+ sprite->data[3] = a2;
+ sprite->data[4] = a3;
+ sprite->data[5] = a4;
+ sprite->data[6] = 0;
+}
+
+static const s16 gUnknown_0850E840[] = {
+ 16, 16, 32,
+};
+
+static const u8 gUnknown_0850E846[] = {
+ 0, 0, 1,
+};
+
+u8 sub_809785C(struct Sprite *sprite)
+{
+ s16 v5[3];
+ u8 v6[3];
+ u8 v2;
+
+ memcpy(v5, gUnknown_0850E840, 6); // TODO: get rid of memcpy
+ memcpy(v6, gUnknown_0850E846, 3);
+ v2 = 0;
+
+ if (sprite->data[4])
+ Step1(sprite, sprite->data[3]);
+
+ sprite->pos2.y = sub_8097820(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]);
+
+ sprite->data[6]++;
+
+ if (sprite->data[6] == (v5[sprite->data[4]] >> 1))
+ v2 = 1;
+
+ if (sprite->data[6] >= v5[sprite->data[4]])
+ {
+ sprite->pos2.y = 0;
+ v2 = -1;
+ }
+
+ return v2;
+}
+
+static const s16 gUnknown_0850E84A[] = {
+ 32, 32, 64,
+};
+
+static const u8 gUnknown_0850E850[] = {
+ 1, 1, 2,
+};
+
+u8 sub_80978E4(struct Sprite *sprite)
+{
+ s16 v5[3];
+ u8 v6[3];
+ u8 v2;
+
+ memcpy(v5, gUnknown_0850E84A, 6);
+ memcpy(v6, gUnknown_0850E850, 3);
+ v2 = 0;
+
+ if (sprite->data[4] && !(sprite->data[6] & 1))
+ Step1(sprite, sprite->data[3]);
+
+ sprite->pos2.y = sub_8097820(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]);
+
+ sprite->data[6]++;
+
+ if (sprite->data[6] == (v5[sprite->data[4]] >> 1))
+ v2 = 1;
+
+ if (sprite->data[6] >= v5[sprite->data[4]])
+ {
+ sprite->pos2.y = 0;
+ v2 = -1;
+ }
+
+ return v2;
+}
+
+void SetMovementDelay(struct Sprite *sprite, s16 timer)
+{
+ sprite->data[3] = timer;
+}
+
+static bool8 WaitForMovementDelay(struct Sprite *sprite)
+{
+ sprite->data[3]--;
+
+ if (sprite->data[3] == 0)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+void SetAndStartSpriteAnim(struct Sprite *sprite, u8 a2, u8 a3)
+{
+ sprite->animNum = a2;
+ sprite->animPaused = 0 ;
+ SeekSpriteAnim(sprite, a3);
+}
+
+bool8 SpriteAnimEnded(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+void UpdateEventObjectSpriteVisibility(struct Sprite *sprite, bool8 invisible)
+{
+ u16 x, y;
+ s16 x2, y2;
+
+ sprite->invisible = invisible;
+
+ if (sprite->coordOffsetEnabled)
+ {
+ x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
+ y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
+ }
+ else
+ {
+ x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX;
+ y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY;
+ }
+
+ x2 = x - (sprite->centerToCornerVecX >> 1);
+ y2 = y - (sprite->centerToCornerVecY >> 1);
+
+ if ((s16)x > 255 || x2 < -16)
+ sprite->invisible = 1;
+ if ((s16)y > 175 || y2 < -16)
+ sprite->invisible = 1;
+}
+
+void UpdateEventObjectSpriteSubpriorityAndVisibility(struct Sprite *sprite)
+{
+ sub_8097D68(sprite);
+ SetObjectSubpriorityByZCoord(sprite->data[1], sprite, 1);
+ UpdateEventObjectSpriteVisibility(sprite, sprite->data[2]);
+}
+
+void sub_8097AF0(void)
+{
+ int i;
+
+ for(i = 0; i < MAX_SPRITES; i++)
+ {
+ struct Sprite *sprite = &gSprites[i];
+ if(sprite->inUse && sprite->callback == UpdateEventObjectSpriteSubpriorityAndVisibility)
+ DestroySprite(sprite);
+ }
+}
+
+int sub_8097B2C(u8 var) // this should return a u8, because all that call this shifts to u8, but it wont match because it doesnt shift u8 at the end.
+{
+ int i;
+
+ for(i = 0; i < MAX_SPRITES; i++)
+ {
+ struct Sprite *sprite = &gSprites[i];
+ if(sprite->inUse && sprite->callback == UpdateEventObjectSpriteSubpriorityAndVisibility && (u8)sprite->data[0] == var)
+ return i;
+ }
+ return MAX_SPRITES;
+}
+
+void sub_8097B78(u8 var1, u8 var2)
+{
+ u8 spriteId = sub_8097B2C(var1);
+
+ if(spriteId != MAX_SPRITES)
+ StartSpriteAnim(&gSprites[spriteId], GetFaceDirectionAnimNum(var2));
+}
+
+void sub_8097BB4(u8 var1, u8 var2)
+{
+ int spriteId = sub_8097B2C(var1);
+
+ if(spriteId != MAX_SPRITES)
+ {
+ struct Sprite *sprite = &gSprites[spriteId];
+ const struct EventObjectGraphicsInfo *gfxInfo = GetEventObjectGraphicsInfo(var2);
+ u16 tileNum = sprite->oam.tileNum;
+
+ sprite->oam = *gfxInfo->oam;
+ sprite->oam.tileNum = tileNum;
+ sprite->oam.paletteNum = gfxInfo->paletteSlot;
+ sprite->images = gfxInfo->images;
+
+ if(gfxInfo->subspriteTables == NULL)
+ {
+ sprite->subspriteTables = NULL;
+ sprite->subspriteTableNum = 0;
+ sprite->subspriteMode = 0;
+ }
+ else
+ {
+ SetSubspriteTables(sprite, gfxInfo->subspriteTables);
+ sprite->subspriteMode = 2;
+ }
+ StartSpriteAnim(sprite, 0);
+ }
+}
+
+void sub_8097C44(u8 var, bool32 var2)
+{
+ u8 spriteId = sub_8097B2C(var);
+
+ if(spriteId == MAX_SPRITES)
+ return;
+
+ if(var2)
+ gSprites[spriteId].data[2] = 1;
+ else
+ gSprites[spriteId].data[2] = 0;
+}
+
+bool32 sub_8097C8C(u8 var)
+{
+ u8 spriteId = sub_8097B2C(var);
+
+ if(spriteId == MAX_SPRITES)
+ return FALSE;
+
+ return (gSprites[spriteId].data[2] == TRUE);
+}
+
+void sub_8097CC4(u8 var1, u8 var2)
+{
+ u8 spriteId = sub_8097B2C(var1);
+
+ if(spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[3] = var2;
+ gSprites[spriteId].data[4] = 0;
+ }
+}
+
+void sub_8097CF4(struct Sprite *sprite)
+{
+ switch(sprite->data[4])
+ {
+ case 0:
+ sprite->pos2.y = 0;
+ sprite->data[4]++;
+ case 1:
+ sprite->pos2.y -= 8;
+ if(sprite->pos2.y == -160)
+ {
+ sprite->pos2.y = 0;
+ sprite->data[2] = 1;
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+ }
+ }
+}
+
+void sub_8097D30(struct Sprite *sprite)
+{
+ switch(sprite->data[4])
+ {
+ case 0:
+ sprite->pos2.y = -160;
+ sprite->data[4]++;
+ case 1:
+ sprite->pos2.y += 8;
+ if(sprite->pos2.y == 0)
+ {
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+ }
+ }
+}
+
+static void sub_8097D68(struct Sprite *sprite)
+{
+ switch(sprite->data[3])
+ {
+ case 1:
+ sub_8097D30(sprite);
+ break;
+ case 2:
+ sub_8097CF4(sprite);
+ break;
+ case 0:
+ break;
+ default:
+ sprite->data[3] = 0;
+ break;
+ }
+}
+
+bool32 sub_8097D9C(u8 var)
+{
+ u8 spriteId = sub_8097B2C(var);
+
+ if(spriteId == MAX_SPRITES)
+ return FALSE;
+
+ if(gSprites[spriteId].data[3] != FALSE)
+ return TRUE;
+
+ return FALSE;
+}
+
+u32 StartFieldEffectForEventObject(u8 fieldEffectId, struct EventObject *eventObject)
+{
+ EventObjectGetLocalIdAndMap(eventObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
+ return FieldEffectStart(fieldEffectId);
+}
+
+void DoShadowFieldEffect(struct EventObject *eventObject)
+{
+ if (!eventObject->hasShadow)
+ {
+ eventObject->hasShadow = 1;
+ StartFieldEffectForEventObject(FLDEFF_SHADOW, eventObject);
+ }
+}
+
+static void DoRippleFieldEffect(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ const struct EventObjectGraphicsInfo *gfxInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId);
+ gFieldEffectArguments[0] = sprite->pos1.x;
+ gFieldEffectArguments[1] = sprite->pos1.y + (gfxInfo->height >> 1) - 2;
+ gFieldEffectArguments[2] = 151;
+ gFieldEffectArguments[3] = 3;
+ FieldEffectStart(FLDEFF_RIPPLE);
+}
+
+u8 (*const gMovementActionFuncs_StoreAndLockAnim[])(struct EventObject *, struct Sprite *) = {
+ MovementAction_StoreAndLockAnim_Step0,
+ MovementAction_Finish,
+};
+
+u8 (*const gMovementActionFuncs_FreeAndUnlockAnim[])(struct EventObject *, struct Sprite *) = {
+ MovementAction_FreeAndUnlockAnim_Step0,
+ MovementAction_Finish,
+};
+
+u8 (*const gMovementActionFuncs_FlyUp[])(struct EventObject *, struct Sprite *) = {
+ MovementAction_FlyUp_Step0,
+ MovementAction_FlyUp_Step1,
+ MovementAction_Fly_Finish,
+};
+
+u8 (*const gMovementActionFuncs_FlyDown[])(struct EventObject *, struct Sprite *) = {
+ MovementAction_FlyDown_Step0,
+ MovementAction_FlyDown_Step1,
+ MovementAction_Fly_Finish,
+};
+
+u8 MovementAction_StoreAndLockAnim_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u32 one;
+ bool32 ableToStore = FALSE;
+ if (gLockedAnimEventObjects == NULL)
+ {
+ gLockedAnimEventObjects = AllocZeroed(sizeof(struct LockedAnimEventObjects));
+ gLockedAnimEventObjects->eventObjectIds[0] = eventObject->localId;
+ // needed to match
+ gLockedAnimEventObjects->count = (one = 1);
+ ableToStore = one;
+ }
+ else
+ {
+ u8 i;
+ u8 firstFreeSlot;
+ bool32 found;
+ for (firstFreeSlot = 16, found = FALSE, i = 0; i < 16; i++)
+ {
+ if (firstFreeSlot == 16 && gLockedAnimEventObjects->eventObjectIds[i] == 0)
+ firstFreeSlot = i;
+
+ if (gLockedAnimEventObjects->eventObjectIds[i] == eventObject->localId)
+ {
+ found = TRUE;
+ break;
+ }
+ }
+
+ if (!found && firstFreeSlot != 16)
+ {
+ gLockedAnimEventObjects->eventObjectIds[firstFreeSlot] = eventObject->localId;
+ gLockedAnimEventObjects->count++;
+ ableToStore = TRUE;
+ }
+ }
+
+ if (ableToStore == TRUE)
+ {
+ eventObject->inanimate = TRUE;
+ eventObject->facingDirectionLocked = TRUE;
+ }
+
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+u8 MovementAction_FreeAndUnlockAnim_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ bool32 ableToStore;
+ u8 index;
+
+ sprite->data[2] = 1;
+ if (gLockedAnimEventObjects != NULL)
+ {
+ ableToStore = FALSE;
+ index = FindLockedEventObjectIndex(eventObject);
+ if (index != 16)
+ {
+ gLockedAnimEventObjects->eventObjectIds[index] = 0;
+ gLockedAnimEventObjects->count--;
+ ableToStore = TRUE;
+ }
+ if (gLockedAnimEventObjects->count == 0)
+ FREE_AND_SET_NULL(gLockedAnimEventObjects);
+ if (ableToStore == TRUE)
+ {
+ eventObject->inanimate = GetEventObjectGraphicsInfo(eventObject->graphicsId)->inanimate;
+ eventObject->facingDirectionLocked = FALSE;
+ sprite->animPaused = 0;
+ }
+ }
+
+ return TRUE;
+}
+
+u8 FindLockedEventObjectIndex(struct EventObject *eventObject)
+{
+ u8 i;
+
+ for (i = 0; i < EVENT_OBJECTS_COUNT; i++)
+ {
+ if (gLockedAnimEventObjects->eventObjectIds[i] == eventObject->localId)
+ return i;
+ }
+ return EVENT_OBJECTS_COUNT;
+}
+
+void CreateLevitateMovementTask(struct EventObject *eventObject)
+{
+ u8 taskId = CreateTask(ApplyLevitateMovement, 0xFF);
+ struct Task *task = &gTasks[taskId];
+
+ StoreWordInTwoHalfwords(&task->data[0], (u32)eventObject);
+ eventObject->warpArrowSpriteId = taskId;
+ task->data[3] = 0xFFFF;
+}
+
+static void ApplyLevitateMovement(u8 taskId)
+{
+ struct EventObject *eventObject;
+ struct Sprite *sprite;
+ struct Task *task = &gTasks[taskId];
+
+ LoadWordFromTwoHalfwords(&task->data[0], (u32 *)&eventObject); // load the map object pointer.
+ sprite = &gSprites[eventObject->spriteId];
+
+ if(!(task->data[2] & 0x3))
+ sprite->pos2.y += task->data[3];
+
+ if(!(task->data[2] & 0xF))
+ task->data[3] = -task->data[3];
+
+ task->data[2]++;
+}
+
+void DestroyExtraMovementTask(u8 taskId)
+{
+ struct EventObject *eventObject;
+ struct Task *task = &gTasks[taskId];
+
+ LoadWordFromTwoHalfwords(&task->data[0], (u32 *)&eventObject); // unused eventObject
+ DestroyTask(taskId);
+}
+
+void sub_8098074(u8 var1, u8 var2)
+{
+ u8 i;
+
+ for(i = 0; i < EVENT_OBJECTS_COUNT; i++)
+ {
+ if(i != var1 && i != var2 &&
+ gEventObjects[i].active && i != gPlayerAvatar.eventObjectId)
+ FreezeEventObject(&gEventObjects[i]);
+ }
+}
+
+u8 MovementAction_FlyUp_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sprite->pos2.y = 0;
+ sprite->data[2]++;
+ return FALSE;
+}
+
+u8 MovementAction_FlyUp_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sprite->pos2.y -= 8;
+
+ if(sprite->pos2.y == -160)
+ sprite->data[2]++;
+ return FALSE;
+}
+
+u8 MovementAction_FlyDown_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sprite->pos2.y = -160;
+ sprite->data[2]++;
+ return FALSE;
+}
+
+u8 MovementAction_FlyDown_Step1(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ sprite->pos2.y += 8;
+
+ if(!sprite->pos2.y)
+ sprite->data[2]++;
+ return FALSE;
+}
+
+// though this function returns TRUE without doing anything, this header is required due to being in an array of functions which needs it.
+u8 MovementAction_Fly_Finish(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ return TRUE;
+}