diff options
Diffstat (limited to 'src/event_object_movement.c')
-rw-r--r-- | src/event_object_movement.c | 9159 |
1 files changed, 9159 insertions, 0 deletions
diff --git a/src/event_object_movement.c b/src/event_object_movement.c new file mode 100644 index 000000000..35b04ea1e --- /dev/null +++ b/src/event_object_movement.c @@ -0,0 +1,9159 @@ +#include "global.h" +#include "berry.h" +#include "decoration.h" +#include "event_data.h" +#include "event_object_movement.h" +#include "event_scripts.h" +#include "field_camera.h" +#include "field_effect.h" +#include "field_effect_helpers.h" +#include "field_player_avatar.h" +#include "fieldmap.h" +#include "malloc.h" +#include "mauville_old_man.h" +#include "metatile_behavior.h" +#include "overworld.h" +#include "palette.h" +#include "pokenav.h" +#include "random.h" +#include "rom_818CFC8.h" +#include "rom_81BE66C.h" +#include "sprite.h" +#include "trainer_see.h" +#include "util.h" +#include "constants/event_objects.h" + +// this file was known as evobjmv.c in Game Freak's original source + +extern u8 gUnknown_020375B4; +extern u16 gUnknown_020375B6; +extern struct LockedAnimEventObjects *gLockedAnimEventObjects; + +static void MoveCoordsInDirection(u32, s16 *, s16 *, s16, s16); +static bool8 EventObjectExecSingleMovementAction(struct EventObject *, struct Sprite *); +static void SetMovementDelay(struct Sprite *, s16); +static bool8 WaitForMovementDelay(struct Sprite *); +static u8 GetCollisionInDirection(struct EventObject *, u8); +static u32 state_to_direction(u8, u32, u32); +static void TryEnableEventObjectAnim(struct EventObject *, struct Sprite *); +static void EventObjectExecHeldMovementAction(struct EventObject *, struct Sprite *); +static void UpdateEventObjectSpriteAnimPause(struct EventObject *, struct Sprite *); +static bool8 IsCoordOutsideEventObjectMovementRange(struct EventObject *, s16, s16); +static bool8 IsMetatileDirectionallyImpassable(struct EventObject *, s16, s16, u8); +static bool8 DoesObjectCollideWithObjectAt(struct EventObject *, s16, s16); +static void sub_8096530(struct EventObject *, struct Sprite *); +static void npc_update_obj_anim_flag(struct EventObject *, struct Sprite *); +static void EventObjectUpdateMetatileBehaviors(struct EventObject*); +static void GetGroundEffectFlags_Reflection(struct EventObject*, u32*); +static void GetGroundEffectFlags_TallGrassOnSpawn(struct EventObject*, u32*); +static void GetGroundEffectFlags_LongGrassOnSpawn(struct EventObject*, u32*); +static void GetGroundEffectFlags_SandHeap(struct EventObject*, u32*); +static void GetGroundEffectFlags_ShallowFlowingWater(struct EventObject*, u32*); +static void GetGroundEffectFlags_ShortGrass(struct EventObject*, u32*); +static void GetGroundEffectFlags_HotSprings(struct EventObject*, u32*); +static void GetGroundEffectFlags_TallGrassOnBeginStep(struct EventObject*, u32*); +static void GetGroundEffectFlags_LongGrassOnBeginStep(struct EventObject*, u32*); +static void GetGroundEffectFlags_Tracks(struct EventObject*, u32*); +static void GetGroundEffectFlags_Puddle(struct EventObject*, u32*); +static void GetGroundEffectFlags_Ripple(struct EventObject*, u32*); +static void GetGroundEffectFlags_Seaweed(struct EventObject*, u32*); +static void GetGroundEffectFlags_JumpLanding(struct EventObject*, u32*); +static u8 EventObjectCheckForReflectiveSurface(struct EventObject*); +static u8 GetReflectionTypeByMetatileBehavior(u32); +static void InitObjectPriorityByZCoord(struct Sprite *sprite, u8 z); +static void EventObjectUpdateSubpriority(struct EventObject*, struct Sprite*); +static void DoTracksGroundEffect_None(struct EventObject*, struct Sprite*, u8); +static void DoTracksGroundEffect_Footprints(struct EventObject*, struct Sprite*, u8); +static void DoTracksGroundEffect_BikeTireTracks(struct EventObject*, struct Sprite*, u8); +static void DoRippleFieldEffect(struct EventObject*, struct Sprite*); +static void DoGroundEffects_OnSpawn(struct EventObject*, struct Sprite*); +static void DoGroundEffects_OnBeginStep(struct EventObject*, struct Sprite*); +static void DoGroundEffects_OnFinishStep(struct EventObject*, struct Sprite*); +static void sub_8097D68(struct Sprite*); +static void ApplyLevitateMovement(u8); +static bool8 MovementType_Disguise_Callback(struct EventObject *, struct Sprite *); +static bool8 MovementType_Hidden_Callback(struct EventObject *, struct Sprite *); +static void sub_808D450(void); +static u8 GetEventObjectIdByLocalId(u8); +static u8 GetEventObjectIdByLocalIdAndMapInternal(u8, u8, u8); +static bool8 GetAvailableEventObjectId(u16, u8, u8, u8 *); +static void SetEventObjectDynamicGraphicsId(struct EventObject *); +static void RemoveEventObjectInternal(struct EventObject *); +static u16 GetEventObjectFlagIdByEventObjectId(u8); +static void UpdateEventObjectVisibility(struct EventObject *, struct Sprite *); +static void MakeObjectTemplateFromEventObjectTemplate(struct EventObjectTemplate *, struct SpriteTemplate *, const struct SubspriteTable **); +static void GetEventObjectMovingCameraOffset(s16 *, s16 *); +static struct EventObjectTemplate *GetEventObjectTemplateByLocalIdAndMap(u8, u8, u8); +static void sub_808E894(u16); +static void RemoveEventObjectIfOutsideView(struct EventObject *); +static void sub_808E1B8(u8, s16, s16); +static void SetPlayerAvatarEventObjectIdAndObjectId(u8, u8); +static void sub_808E38C(struct EventObject *); +static u8 sub_808E8F4(const struct SpritePalette *); +static u8 FindEventObjectPaletteIndexByTag(u16); +static void sub_808EAB0(u16, u8); +static bool8 EventObjectDoesZCoordMatch(struct EventObject *, u8); +static void ObjectCB_CameraObject(struct Sprite *); +static void CameraObject_0(struct Sprite *); +static void CameraObject_1(struct Sprite *); +static void CameraObject_2(struct Sprite *); +static struct EventObjectTemplate *FindEventObjectTemplateByLocalId(u8 localId, struct EventObjectTemplate *templates, u8 count); +static void ClearEventObjectMovement(struct EventObject *, struct Sprite *); +static void EventObjectSetSingleMovement(struct EventObject *, struct Sprite *, u8); + +const u8 gUnknown_084975C4[] = {1, 1, 6, 7, 8, 9, 6, 7, 8, 9, 11, 11, 0, 0, 0, 0}; + +const struct SpriteTemplate gCameraSpriteTemplate = {0, 0xFFFF, &gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, ObjectCB_CameraObject}; + +void (*const gCameraObjectFuncs[])(struct Sprite *) = { + CameraObject_0, + CameraObject_1, + CameraObject_2, +}; + +#include "data/field_event_obj/event_object_graphics.h" + +// movement type callbacks +static void (*const sMovementTypeCallbacks[])(struct Sprite *) = +{ + MovementType_None, // MOVEMENT_TYPE_NONE + MovementType_LookAround, // MOVEMENT_TYPE_LOOK_AROUND + MovementType_WanderAround, // MOVEMENT_TYPE_WANDER_AROUND + MovementType_WanderUpAndDown, // MOVEMENT_TYPE_WANDER_UP_AND_DOWN + MovementType_WanderUpAndDown, // MOVEMENT_TYPE_WANDER_DOWN_AND_UP + MovementType_WanderLeftAndRight, // MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT + MovementType_WanderLeftAndRight, // MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT + MovementType_FaceDirection, // MOVEMENT_TYPE_FACE_UP + MovementType_FaceDirection, // MOVEMENT_TYPE_FACE_DOWN + MovementType_FaceDirection, // MOVEMENT_TYPE_FACE_LEFT + MovementType_FaceDirection, // MOVEMENT_TYPE_FACE_RIGHT + MovementType_Player, // MOVEMENT_TYPE_PLAYER + MovementType_BerryTreeGrowth, // MOVEMENT_TYPE_BERRY_TREE_GROWTH + MovementType_FaceDownAndUp, // MOVEMENT_TYPE_FACE_DOWN_AND_UP + MovementType_FaceLeftAndRight, // MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT + MovementType_FaceUpAndLeft, // MOVEMENT_TYPE_FACE_UP_AND_LEFT + MovementType_FaceUpAndRight, // MOVEMENT_TYPE_FACE_UP_AND_RIGHT + MovementType_FaceDownAndLeft, // MOVEMENT_TYPE_FACE_DOWN_AND_LEFT + MovementType_FaceDownAndRight, // MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT + MovementType_FaceDownUpAndLeft, // MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT + MovementType_FaceDownUpAndRight, // MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT + MovementType_FaceUpRightAndLeft, // MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT + MovementType_FaceDownRightAndLeft, // MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT + MovementType_RotateCounterclockwise, // MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE + MovementType_RotateClockwise, // MOVEMENT_TYPE_ROTATE_CLOCKWISE + MovementType_WalkBackAndForth, // MOVEMENT_TYPE_WALK_UP_AND_DOWN + MovementType_WalkBackAndForth, // MOVEMENT_TYPE_WALK_DOWN_AND_UP + MovementType_WalkBackAndForth, // MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT + MovementType_WalkBackAndForth, // MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT + MovementType_WalkSequenceUpRightLeftDown, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN + MovementType_WalkSequenceRightLeftDownUp, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP + MovementType_WalkSequenceDownUpRightLeft, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT + MovementType_WalkSequenceLeftDownUpRight, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT + MovementType_WalkSequenceUpLeftRightDown, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN + MovementType_WalkSequenceLeftRightDownUp, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP + MovementType_WalkSequenceDownUpLeftRight, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT + MovementType_WalkSequenceRightDownUpLeft, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT + MovementType_WalkSequenceLeftUpDownRight, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT + MovementType_WalkSequenceUpDownRightLeft, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT + MovementType_WalkSequenceRightLeftUpDown, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN + MovementType_WalkSequenceDownRightLeftUp, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP + MovementType_WalkSequenceRightUpDownLeft, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT + MovementType_WalkSequenceUpDownLeftRight, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT + MovementType_WalkSequenceLeftRightUpDown, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN + MovementType_WalkSequenceDownLeftRightUp, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP + MovementType_WalkSequenceUpLeftDownRight, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT + MovementType_WalkSequenceDownRightUpLeft, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT + MovementType_WalkSequenceLeftDownRightUp, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP + MovementType_WalkSequenceRightUpLeftDown, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN + MovementType_WalkSequenceUpRightDownLeft, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT + MovementType_WalkSequenceDownLeftUpRight, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT + MovementType_WalkSequenceLeftUpRightDown, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN + MovementType_WalkSequenceRightDownLeftUp, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP + MovementType_CopyPlayer, // MOVEMENT_TYPE_COPY_PLAYER + MovementType_CopyPlayer, // MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE + MovementType_CopyPlayer, // MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE + MovementType_CopyPlayer, // MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE + MovementType_TreeDisguise, // MOVEMENT_TYPE_TREE_DISGUISE + MovementType_MountainDisguise, // MOVEMENT_TYPE_MOUNTAIN_DISGUISE + MovementType_CopyPlayerInGrass, // MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS + MovementType_CopyPlayerInGrass, // MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS + MovementType_CopyPlayerInGrass, // MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS + MovementType_CopyPlayerInGrass, // MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS + MovementType_Hidden, // MOVEMENT_TYPE_HIDDEN + MovementType_WalkInPlace, // MOVEMENT_TYPE_WALK_IN_PLACE_DOWN + MovementType_WalkInPlace, // MOVEMENT_TYPE_WALK_IN_PLACE_UP + MovementType_WalkInPlace, // MOVEMENT_TYPE_WALK_IN_PLACE_LEFT + MovementType_WalkInPlace, // MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT + MovementType_JogInPlace, // MOVEMENT_TYPE_JOG_IN_PLACE_DOWN + MovementType_JogInPlace, // MOVEMENT_TYPE_JOG_IN_PLACE_UP + MovementType_JogInPlace, // MOVEMENT_TYPE_JOG_IN_PLACE_LEFT + MovementType_JogInPlace, // MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT + MovementType_RunInPlace, // MOVEMENT_TYPE_RUN_IN_PLACE_DOWN + MovementType_RunInPlace, // MOVEMENT_TYPE_RUN_IN_PLACE_UP + MovementType_RunInPlace, // MOVEMENT_TYPE_RUN_IN_PLACE_LEFT + MovementType_RunInPlace, // MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT + MovementType_Invisible, // MOVEMENT_TYPE_INVISIBLE + MovementType_WalkSlowlyInPlace, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN + MovementType_WalkSlowlyInPlace, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP + MovementType_WalkSlowlyInPlace, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT + MovementType_WalkSlowlyInPlace, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT +}; + +const u8 gRangedMovementTypes[] = { + 0, // MOVEMENT_TYPE_NONE + 0, // MOVEMENT_TYPE_LOOK_AROUND + 1, // MOVEMENT_TYPE_WANDER_AROUND + 1, // MOVEMENT_TYPE_WANDER_UP_AND_DOWN + 1, // MOVEMENT_TYPE_WANDER_DOWN_AND_UP + 1, // MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT + 1, // MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT + 0, // MOVEMENT_TYPE_FACE_UP + 0, // MOVEMENT_TYPE_FACE_DOWN + 0, // MOVEMENT_TYPE_FACE_LEFT + 0, // MOVEMENT_TYPE_FACE_RIGHT + 0, // MOVEMENT_TYPE_PLAYER + 0, // MOVEMENT_TYPE_BERRY_TREE_GROWTH + 0, // MOVEMENT_TYPE_FACE_DOWN_AND_UP + 0, // MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT + 0, // MOVEMENT_TYPE_FACE_UP_AND_LEFT + 0, // MOVEMENT_TYPE_FACE_UP_AND_RIGHT + 0, // MOVEMENT_TYPE_FACE_DOWN_AND_LEFT + 0, // MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT + 0, // MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT + 0, // MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT + 0, // MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT + 0, // MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT + 0, // MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE + 0, // MOVEMENT_TYPE_ROTATE_CLOCKWISE + 1, // MOVEMENT_TYPE_WALK_UP_AND_DOWN + 1, // MOVEMENT_TYPE_WALK_DOWN_AND_UP + 1, // MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT + 1, // MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT + 1, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN + 1, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP + 1, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT + 1, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT + 1, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN + 1, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP + 1, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT + 1, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT + 1, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT + 1, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT + 1, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN + 1, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP + 1, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT + 1, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT + 1, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN + 1, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP + 1, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT + 1, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT + 1, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP + 1, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN + 1, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT + 1, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT + 1, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN + 1, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP + 1, // MOVEMENT_TYPE_COPY_PLAYER + 1, // MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE + 1, // MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE + 1, // MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE + 0, // MOVEMENT_TYPE_TREE_DISGUISE + 0, // MOVEMENT_TYPE_MOUNTAIN_DISGUISE + 1, // MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS + 1, // MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS + 1, // MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS + 1, // MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS + 0, // MOVEMENT_TYPE_HIDDEN + 0, // MOVEMENT_TYPE_WALK_IN_PLACE_DOWN + 0, // MOVEMENT_TYPE_WALK_IN_PLACE_UP + 0, // MOVEMENT_TYPE_WALK_IN_PLACE_LEFT + 0, // MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT + 0, // MOVEMENT_TYPE_JOG_IN_PLACE_DOWN + 0, // MOVEMENT_TYPE_JOG_IN_PLACE_UP + 0, // MOVEMENT_TYPE_JOG_IN_PLACE_LEFT + 0, // MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT + 0, // MOVEMENT_TYPE_RUN_IN_PLACE_DOWN + 0, // MOVEMENT_TYPE_RUN_IN_PLACE_UP + 0, // MOVEMENT_TYPE_RUN_IN_PLACE_LEFT + 0, // MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT + 0, // MOVEMENT_TYPE_INVISIBLE + 0, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN + 0, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP + 0, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT + 0, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT +}; + +const u8 gInitialMovementTypeFacingDirections[] = { + DIR_SOUTH, // MOVEMENT_TYPE_NONE + DIR_SOUTH, // MOVEMENT_TYPE_LOOK_AROUND + DIR_SOUTH, // MOVEMENT_TYPE_WANDER_AROUND + DIR_NORTH, // MOVEMENT_TYPE_WANDER_UP_AND_DOWN + DIR_SOUTH, // MOVEMENT_TYPE_WANDER_DOWN_AND_UP + DIR_WEST, // MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT + DIR_EAST, // MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT + DIR_NORTH, // MOVEMENT_TYPE_FACE_UP + DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN + DIR_WEST, // MOVEMENT_TYPE_FACE_LEFT + DIR_EAST, // MOVEMENT_TYPE_FACE_RIGHT + DIR_SOUTH, // MOVEMENT_TYPE_PLAYER + DIR_SOUTH, // MOVEMENT_TYPE_BERRY_TREE_GROWTH + DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN_AND_UP + DIR_WEST, // MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT + DIR_NORTH, // MOVEMENT_TYPE_FACE_UP_AND_LEFT + DIR_NORTH, // MOVEMENT_TYPE_FACE_UP_AND_RIGHT + DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN_AND_LEFT + DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT + DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT + DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT + DIR_NORTH, // MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT + DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT + DIR_SOUTH, // MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE + DIR_SOUTH, // MOVEMENT_TYPE_ROTATE_CLOCKWISE + DIR_NORTH, // MOVEMENT_TYPE_WALK_UP_AND_DOWN + DIR_SOUTH, // MOVEMENT_TYPE_WALK_DOWN_AND_UP + DIR_WEST, // MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT + DIR_EAST, // MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT + DIR_NORTH, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN + DIR_EAST, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP + DIR_SOUTH, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT + DIR_WEST, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT + DIR_NORTH, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN + DIR_WEST, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP + DIR_SOUTH, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT + DIR_EAST, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT + DIR_WEST, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT + DIR_NORTH, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT + DIR_EAST, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN + DIR_SOUTH, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP + DIR_EAST, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT + DIR_NORTH, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT + DIR_WEST, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN + DIR_SOUTH, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP + DIR_NORTH, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT + DIR_SOUTH, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT + DIR_WEST, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP + DIR_EAST, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN + DIR_NORTH, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT + DIR_SOUTH, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT + DIR_WEST, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN + DIR_EAST, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP + DIR_NORTH, // MOVEMENT_TYPE_COPY_PLAYER + DIR_SOUTH, // MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE + DIR_WEST, // MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE + DIR_EAST, // MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE + DIR_SOUTH, // MOVEMENT_TYPE_TREE_DISGUISE + DIR_SOUTH, // MOVEMENT_TYPE_MOUNTAIN_DISGUISE + DIR_NORTH, // MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS + DIR_SOUTH, // MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS + DIR_WEST, // MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS + DIR_EAST, // MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS + DIR_SOUTH, // MOVEMENT_TYPE_HIDDEN + DIR_SOUTH, // MOVEMENT_TYPE_WALK_IN_PLACE_DOWN + DIR_NORTH, // MOVEMENT_TYPE_WALK_IN_PLACE_UP + DIR_WEST, // MOVEMENT_TYPE_WALK_IN_PLACE_LEFT + DIR_EAST, // MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT + DIR_SOUTH, // MOVEMENT_TYPE_JOG_IN_PLACE_DOWN + DIR_NORTH, // MOVEMENT_TYPE_JOG_IN_PLACE_UP + DIR_WEST, // MOVEMENT_TYPE_JOG_IN_PLACE_LEFT + DIR_EAST, // MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT + DIR_SOUTH, // MOVEMENT_TYPE_RUN_IN_PLACE_DOWN + DIR_NORTH, // MOVEMENT_TYPE_RUN_IN_PLACE_UP + DIR_WEST, // MOVEMENT_TYPE_RUN_IN_PLACE_LEFT + DIR_EAST, // MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT + DIR_SOUTH, // MOVEMENT_TYPE_INVISIBLE + DIR_SOUTH, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN + DIR_NORTH, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP + DIR_WEST, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT + DIR_EAST, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT +}; + +#include "data/field_event_obj/event_object_graphics_info_pointers.h" +#include "data/field_event_obj/field_effect_object_template_pointers.h" +#include "data/field_event_obj/event_object_pic_tables.h" +#include "data/field_event_obj/event_object_anims.h" +#include "data/field_event_obj/base_oam.h" +#include "data/field_event_obj/event_object_subsprites.h" +#include "data/field_event_obj/event_object_graphics_info.h" + +const struct SpritePalette gUnknown_0850BBC8[] = { + {gEventObjectPalette0, 0x1103}, + {gEventObjectPalette1, 0x1104}, + {gEventObjectPalette2, 0x1105}, + {gEventObjectPalette3, 0x1106}, + {gEventObjectPalette4, 0x1107}, + {gEventObjectPalette5, 0x1108}, + {gEventObjectPalette6, 0x1109}, + {gEventObjectPalette7, 0x110A}, + {gEventObjectPalette8, 0x1100}, + {gEventObjectPalette9, 0x1101}, + {gEventObjectPalette10, 0x1102}, + {gEventObjectPalette11, 0x1115}, + {gEventObjectPalette12, 0x110B}, + {gEventObjectPalette13, 0x110C}, + {gEventObjectPalette14, 0x110D}, + {gEventObjectPalette15, 0x110E}, + {gEventObjectPalette16, 0x110F}, + {gEventObjectPalette17, 0x1110}, + {gEventObjectPalette18, 0x1111}, + {gEventObjectPalette19, 0x1112}, + {gEventObjectPalette20, 0x1113}, + {gEventObjectPalette21, 0x1114}, + {gEventObjectPalette22, 0x1116}, + {gEventObjectPalette23, 0x1117}, + {gEventObjectPalette24, 0x1118}, + {gEventObjectPalette25, 0x1119}, + {gEventObjectPalette26, 0x111B}, + {gEventObjectPalette27, 0x111C}, + {gEventObjectPalette28, 0x111D}, + {gEventObjectPalette29, 0x111E}, + {gEventObjectPalette30, 0x111F}, + {gEventObjectPalette31, 0x1120}, + {gEventObjectPalette32, 0x1121}, + {gEventObjectPalette33, 0x1122}, + {gEventObjectPalette34, 0x1123}, + {NULL, 0x0000}, +}; + +const u16 Unknown_0850BCE8[] = { + 0x1101, + 0x1101, + 0x1101, + 0x1101, +}; + +const u16 Unknown_0850BCF0[] = { + 0x1111, + 0x1111, + 0x1111, + 0x1111, +}; + +const u16 Unknown_0850BCF8[] = { + 0x1115, + 0x1115, + 0x1115, + 0x1115, +}; + +const struct PairedPalettes gUnknown_0850BD00[] = { + {0x1100, Unknown_0850BCE8}, + {0x1110, Unknown_0850BCF0}, + {0x1115, Unknown_0850BCF8}, + {0x11FF, NULL}, +}; + +const u16 Unknown_0850BD20[] = { + 0x110C, + 0x110C, + 0x110C, + 0x110C, +}; + +const u16 Unknown_0850BD28[] = { + 0x110D, + 0x110D, + 0x110D, + 0x110D, +}; + +const u16 Unknown_0850BD30[] = { + 0x110E, + 0x110E, + 0x110E, + 0x110E, +}; + +const u16 Unknown_0850BD38[] = { + 0x1112, + 0x1112, + 0x1112, + 0x1112, +}; + +const u16 Unknown_0850BD40[] = { + 0x1113, + 0x1113, + 0x1113, + 0x1113, +}; + +const u16 Unknown_0850BD48[] = { + 0x1114, + 0x1114, + 0x1114, + 0x1114, +}; + +const u16 Unknown_0850BD50[] = { + 0x111B, + 0x111B, + 0x111B, + 0x111B, +}; + +const u16 Unknown_0850BD58[] = { + 0x1117, + 0x1117, + 0x1117, + 0x1117, +}; + +const u16 Unknown_0850BD60[] = { + 0x1119, + 0x1119, + 0x1119, + 0x1119, +}; + +const u16 Unknown_0850BD68[] = { + 0x1109, + 0x1109, + 0x1109, + 0x1109, +}; + +const u16 Unknown_0850BD70[] = { + 0x111D, + 0x111D, + 0x111D, + 0x111D, +}; + +const struct PairedPalettes gUnknown_0850BD78[] = { + {4352, Unknown_0850BCE8}, + {4368, Unknown_0850BCF0}, + {4363, Unknown_0850BD20}, + {4365, Unknown_0850BD28}, + {4366, Unknown_0850BD30}, + {4370, Unknown_0850BD38}, + {4371, Unknown_0850BD40}, + {4372, Unknown_0850BD48}, + {4374, Unknown_0850BD58}, + {4376, Unknown_0850BD60}, + {4357, Unknown_0850BD68}, + {4379, Unknown_0850BD50}, + {4381, Unknown_0850BD70}, + {4607, NULL}, +}; + +const u16 gUnknown_0850BDE8[] = { + 0x1100, + 0x1101, + 0x1103, + 0x1104, + 0x1105, + 0x1106, + 0x1107, + 0x1108, + 0x1109, + 0x110A, +}; + +const u16 gUnknown_0850BDFC[] = { + 0x1100, + 0x1101, + 0x1103, + 0x1104, + 0x1105, + 0x1106, + 0x1107, + 0x1108, + 0x1109, + 0x110A, +}; + +const u16 gUnknown_0850BE10[] = { + 0x1100, + 0x1101, + 0x1103, + 0x1104, + 0x1105, + 0x1106, + 0x1107, + 0x1108, + 0x1109, + 0x110A, +}; + +const u16 gUnknown_0850BE24[] = { + 0x1100, + 0x1101, + 0x1103, + 0x1104, + 0x1105, + 0x1106, + 0x1107, + 0x1108, + 0x1109, + 0x110A, +}; + + +const u16 *const gUnknown_0850BE38[] = { + gUnknown_0850BDE8, + gUnknown_0850BDFC, + gUnknown_0850BE10, + gUnknown_0850BE24, +}; + +#include "data/field_event_obj/berry_tree_graphics_tables.h" +#include "data/field_event_obj/field_effect_objects.h" + +const s16 gMovementDelaysMedium[] = {32, 64, 96, 128}; +const s16 gMovementDelaysLong[] = {32, 64, 128, 192}; +const s16 gMovementDelaysShort[] = {32, 48, 64, 80}; + +#include "data/field_event_obj/movement_type_func_tables.h" + +const u8 gFaceDirectionAnimNums[] = { + 0, // DIR_NONE + 0, // DIR_SOUTH + 1, // DIR_NORTH + 2, // DIR_WEST + 3, // DIR_EAST + 0, // DIR_SOUTHWEST + 0, // DIR_SOUTHEAST + 1, // DIR_NORTHWEST + 1, // DIR_NORTHEAST +}; +const u8 gMoveDirectionAnimNums[] = { + 4, // DIR_NONE + 4, // DIR_SOUTH + 5, // DIR_NORTH + 6, // DIR_WEST + 7, // DIR_EAST + 4, // DIR_SOUTHWEST + 4, // DIR_SOUTHEAST + 5, // DIR_NORTHWEST + 5, // DIR_NORTHEAST +}; +const u8 gMoveDirectionFastAnimNums[] = { + 8, // DIR_NONE + 8, // DIR_SOUTH + 9, // DIR_NORTH + 10, // DIR_WEST + 11, // DIR_EAST + 8, // DIR_SOUTHWEST + 8, // DIR_SOUTHEAST + 9, // DIR_NORTHWEST + 9, // DIR_NORTHEAST +}; +const u8 gMoveDirectionFasterAnimNums[] = { + 12, // DIR_NONE + 12, // DIR_SOUTH + 13, // DIR_NORTH + 14, // DIR_WEST + 15, // DIR_EAST + 12, // DIR_SOUTHWEST + 12, // DIR_SOUTHEAST + 13, // DIR_NORTHWEST + 13, // DIR_NORTHEAST +}; +const u8 gMoveDirectionFastestAnimNums[] = { + 16, // DIR_NONE + 16, // DIR_SOUTH + 17, // DIR_NORTH + 18, // DIR_WEST + 19, // DIR_EAST + 16, // DIR_SOUTHWEST + 16, // DIR_SOUTHEAST + 17, // DIR_NORTHWEST + 17, // DIR_NORTHEAST +}; +const u8 gJumpSpecialDirectionAnimNums[] = { // used for jumping onto surf mon + 20, // DIR_NONE + 20, // DIR_SOUTH + 21, // DIR_NORTH + 22, // DIR_WEST + 23, // DIR_EAST + 20, // DIR_SOUTHWEST + 20, // DIR_SOUTHEAST + 21, // DIR_NORTHWEST + 21, // DIR_NORTHEAST +}; +const u8 gAcroWheelieDirectionAnimNums[] = { + 20, // DIR_NONE + 20, // DIR_SOUTH + 21, // DIR_NORTH + 22, // DIR_WEST + 23, // DIR_EAST + 20, // DIR_SOUTHWEST + 20, // DIR_SOUTHEAST + 21, // DIR_NORTHWEST + 21, // DIR_NORTHEAST +}; +const u8 gUnrefAnimNums_08375633[] = { + 24, // DIR_NONE + 24, // DIR_SOUTH + 25, // DIR_NORTH + 26, // DIR_WEST + 27, // DIR_EAST + 24, // DIR_SOUTHWEST + 24, // DIR_SOUTHEAST + 25, // DIR_NORTHWEST + 25, // DIR_NORTHEAST +}; +const u8 gAcroEndWheelieDirectionAnimNums[] = { + 28, // DIR_NONE + 28, // DIR_SOUTH + 29, // DIR_NORTH + 30, // DIR_WEST + 31, // DIR_EAST + 28, // DIR_SOUTHWEST + 28, // DIR_SOUTHEAST + 29, // DIR_NORTHWEST + 29, // DIR_NORTHEAST +}; +const u8 gAcroUnusedActionDirectionAnimNums[] = { + 32, // DIR_NONE + 32, // DIR_SOUTH + 33, // DIR_NORTH + 34, // DIR_WEST + 35, // DIR_EAST + 32, // DIR_SOUTHWEST + 32, // DIR_SOUTHEAST + 33, // DIR_NORTHWEST + 33, // DIR_NORTHEAST +}; +const u8 gAcroWheeliePedalDirectionAnimNums[] = { + 36, // DIR_NONE + 36, // DIR_SOUTH + 37, // DIR_NORTH + 38, // DIR_WEST + 39, // DIR_EAST + 36, // DIR_SOUTHWEST + 36, // DIR_SOUTHEAST + 37, // DIR_NORTHWEST + 37, // DIR_NORTHEAST +}; +const u8 gFishingDirectionAnimNums[] = { + 0, // DIR_NONE + 0, // DIR_SOUTH + 1, // DIR_NORTH + 2, // DIR_WEST + 3, // DIR_EAST + 0, // DIR_SOUTHWEST + 0, // DIR_SOUTHEAST + 1, // DIR_NORTHWEST + 1, // DIR_NORTHEAST +}; +const u8 gFishingNoCatchDirectionAnimNums[] = { + 4, // DIR_NONE + 4, // DIR_SOUTH + 5, // DIR_NORTH + 6, // DIR_WEST + 7, // DIR_EAST + 4, // DIR_SOUTHWEST + 4, // DIR_SOUTHEAST + 5, // DIR_NORTHWEST + 5, // DIR_NORTHEAST +}; +const u8 gFishingBiteDirectionAnimNums[] = { + 8, // DIR_NONE + 8, // DIR_SOUTH + 9, // DIR_NORTH + 10, // DIR_WEST + 11, // DIR_EAST + 8, // DIR_SOUTHWEST + 8, // DIR_SOUTHEAST + 9, // DIR_NORTHWEST + 9, // DIR_NORTHEAST +}; +const u8 gRunningDirectionAnimNums[] = { + 20, // DIR_NONE + 20, // DIR_SOUTH + 21, // DIR_NORTH + 22, // DIR_WEST + 23, // DIR_EAST + 20, // DIR_SOUTHWEST + 20, // DIR_SOUTHEAST + 21, // DIR_NORTHWEST + 21, // DIR_NORTHEAST +}; + +const u8 gTrainerFacingDirectionMovementTypes[] = { + MOVEMENT_TYPE_FACE_DOWN, // DIR_NONE + MOVEMENT_TYPE_FACE_DOWN, // DIR_SOUTH + MOVEMENT_TYPE_FACE_UP, // DIR_NORTH + MOVEMENT_TYPE_FACE_LEFT, // DIR_WEST + MOVEMENT_TYPE_FACE_RIGHT, // DIR_EAST + MOVEMENT_TYPE_FACE_DOWN, // DIR_SOUTHWEST + MOVEMENT_TYPE_FACE_DOWN, // DIR_SOUTHEAST + MOVEMENT_TYPE_FACE_UP, // DIR_NORTHWEST + MOVEMENT_TYPE_FACE_UP, // DIR_NORTHEAST +}; + +bool8 (*const gOppositeDirectionBlockedMetatileFuncs[])(u8) = { + MetatileBehavior_IsSouthBlocked, + MetatileBehavior_IsNorthBlocked, + MetatileBehavior_IsWestBlocked, + MetatileBehavior_IsEastBlocked +}; + +bool8 (*const gDirectionBlockedMetatileFuncs[])(u8) = { + MetatileBehavior_IsNorthBlocked, + MetatileBehavior_IsSouthBlocked, + MetatileBehavior_IsEastBlocked, + MetatileBehavior_IsWestBlocked +}; + +const struct Coords16 gDirectionToVectors[] = { + { 0, 0}, + { 0, 1}, + { 0, -1}, + {-1, 0}, + { 1, 0}, + {-1, 1}, + { 1, 1}, + {-1, -1}, + { 1, -1} +}; + +const u8 gFaceDirectionMovementActions[] = { + MOVEMENT_ACTION_FACE_DOWN, + MOVEMENT_ACTION_FACE_DOWN, + MOVEMENT_ACTION_FACE_UP, + MOVEMENT_ACTION_FACE_LEFT, + MOVEMENT_ACTION_FACE_RIGHT, +}; +const u8 gWalkSlowMovementActions[] = { + MOVEMENT_ACTION_WALK_SLOW_DOWN, + MOVEMENT_ACTION_WALK_SLOW_DOWN, + MOVEMENT_ACTION_WALK_SLOW_UP, + MOVEMENT_ACTION_WALK_SLOW_LEFT, + MOVEMENT_ACTION_WALK_SLOW_RIGHT, +}; +const u8 gWalkNormalMovementActions[] = { + MOVEMENT_ACTION_WALK_NORMAL_DOWN, + MOVEMENT_ACTION_WALK_NORMAL_DOWN, + MOVEMENT_ACTION_WALK_NORMAL_UP, + MOVEMENT_ACTION_WALK_NORMAL_LEFT, + MOVEMENT_ACTION_WALK_NORMAL_RIGHT, +}; +const u8 gWalkFastMovementActions[] = { + MOVEMENT_ACTION_WALK_FAST_DOWN, + MOVEMENT_ACTION_WALK_FAST_DOWN, + MOVEMENT_ACTION_WALK_FAST_UP, + MOVEMENT_ACTION_WALK_FAST_LEFT, + MOVEMENT_ACTION_WALK_FAST_RIGHT, +}; +const u8 gRideWaterCurrentMovementActions[] = { + MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN, + MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN, + MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP, + MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT, + MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT, +}; +const u8 gWalkFastestMovementActions[] = { + MOVEMENT_ACTION_WALK_FASTEST_DOWN, + MOVEMENT_ACTION_WALK_FASTEST_DOWN, + MOVEMENT_ACTION_WALK_FASTEST_UP, + MOVEMENT_ACTION_WALK_FASTEST_LEFT, + MOVEMENT_ACTION_WALK_FASTEST_RIGHT, +}; +const u8 gSlideMovementActions[] = { + MOVEMENT_ACTION_SLIDE_DOWN, + MOVEMENT_ACTION_SLIDE_DOWN, + MOVEMENT_ACTION_SLIDE_UP, + MOVEMENT_ACTION_SLIDE_LEFT, + MOVEMENT_ACTION_SLIDE_RIGHT, +}; +const u8 gPlayerRunMovementActions[] = { + MOVEMENT_ACTION_PLAYER_RUN_DOWN, + MOVEMENT_ACTION_PLAYER_RUN_DOWN, + MOVEMENT_ACTION_PLAYER_RUN_UP, + MOVEMENT_ACTION_PLAYER_RUN_LEFT, + MOVEMENT_ACTION_PLAYER_RUN_RIGHT, +}; +const u8 gJump2MovementActions[] = { + MOVEMENT_ACTION_JUMP_2_DOWN, + MOVEMENT_ACTION_JUMP_2_DOWN, + MOVEMENT_ACTION_JUMP_2_UP, + MOVEMENT_ACTION_JUMP_2_LEFT, + MOVEMENT_ACTION_JUMP_2_RIGHT, +}; +const u8 gJumpInPlaceMovementActions[] = { + MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN, + MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN, + MOVEMENT_ACTION_JUMP_IN_PLACE_UP, + MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT, + MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT, +}; +const u8 gJumpInPlaceTurnAroundMovementActions[] = { + MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN, + MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN, + MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP, + MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT, + MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT, +}; +const u8 gJumpMovementActions[] = { + MOVEMENT_ACTION_JUMP_DOWN, + MOVEMENT_ACTION_JUMP_DOWN, + MOVEMENT_ACTION_JUMP_UP, + MOVEMENT_ACTION_JUMP_LEFT, + MOVEMENT_ACTION_JUMP_RIGHT, +}; +const u8 gJumpSpecialMovementActions[] = { + MOVEMENT_ACTION_JUMP_SPECIAL_DOWN, + MOVEMENT_ACTION_JUMP_SPECIAL_DOWN, + MOVEMENT_ACTION_JUMP_SPECIAL_UP, + MOVEMENT_ACTION_JUMP_SPECIAL_LEFT, + MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT, +}; +const u8 gWalkInPlaceSlowMovementActions[] = { + MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN, + MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN, + MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP, + MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT, + MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT, +}; +const u8 gWalkInPlaceNormalMovementActions[] = { + MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN, + MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN, + MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP, + MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT, + MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT, +}; +const u8 gWalkInPlaceFastMovementActions[] = { + MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN, + MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN, + MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP, + MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT, + MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT, +}; +const u8 gWalkInPlaceFastestMovementActions[] = { + MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN, + MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN, + MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP, + MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT, + MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT, +}; +const u8 gAcroWheelieFaceDirectionMovementActions[] = { + MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN, + MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN, + MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP, + MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT, + MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT, +}; +const u8 gAcroPopWheelieFaceDirectionMovementActions[] = { + MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN, + MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN, + MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP, + MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT, + MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT, +}; +const u8 gAcroEndWheelieFaceDirectionMovementActions[] = { + MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN, + MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN, + MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP, + MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT, + MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT, +}; +const u8 gAcroWheelieHopFaceDirectionMovementActions[] = { + MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN, + MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN, + MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP, + MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT, + MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT, +}; +const u8 gAcroWheelieHopDirectionMovementActions[] = { + MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN, + MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN, + MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP, + MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT, + MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT, +}; +const u8 gAcroWheelieJumpDirectionMovementActions[] = { + MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN, + MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN, + MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP, + MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT, + MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT, +}; +const u8 gAcroWheelieInPlaceDirectionMovementActions[] = { + MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN, + MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN, + MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP, + MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT, + MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT, +}; +const u8 gAcroPopWheelieMoveDirectionMovementActions[] = { + MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN, + MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN, + MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP, + MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT, + MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT, +}; +const u8 gAcroWheelieMoveDirectionMovementActions[] = { + MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN, + MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN, + MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP, + MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT, + MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT, +}; +const u8 gAcroEndWheelieMoveDirectionMovementActions[] = { + MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN, + MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN, + MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP, + MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT, + MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT, +}; + +const u8 gOppositeDirections[] = { + DIR_NORTH, + DIR_SOUTH, + DIR_EAST, + DIR_WEST, + DIR_NORTHEAST, + DIR_NORTHWEST, + DIR_SOUTHEAST, + DIR_SOUTHWEST, +}; + +const u8 gUnknown_0850DC2F[][4] = { + {2, 1, 4, 3}, + {1, 2, 3, 4}, + {3, 4, 2, 1}, + {4, 3, 1, 2} +}; + +const u8 gUnknown_0850DC3F[][4] = { + {2, 1, 4, 3}, + {1, 2, 3, 4}, + {4, 3, 1, 2}, + {3, 4, 2, 1} +}; + +#include "data/field_event_obj/movement_action_func_tables.h" + +// Code + +static void ClearEventObject(struct EventObject *eventObject) +{ + *eventObject = (struct EventObject){}; + eventObject->localId = 0xFF; + eventObject->mapNum = 0xFF; + eventObject->mapGroup = 0xFF; + eventObject->movementActionId = 0xFF; +} + +static void ClearAllEventObjects(void) +{ + u8 i; + + for (i = 0; i < NUM_EVENT_OBJECTS; i++) + ClearEventObject(&gEventObjects[i]); +} + +void sub_808D438(void) +{ + ClearLinkPlayerEventObjects(); + ClearAllEventObjects(); + ClearPlayerAvatarInfo(); + sub_808D450(); +} + +static void sub_808D450(void) +{ + u8 spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31); + gSprites[spriteId].oam.affineMode = 1; + InitSpriteAffineAnim(&gSprites[spriteId]); + StartSpriteAffineAnim(&gSprites[spriteId], 0); + gSprites[spriteId].invisible = 1; + + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31); + gSprites[spriteId].oam.affineMode = 1; + InitSpriteAffineAnim(&gSprites[spriteId]); + StartSpriteAffineAnim(&gSprites[spriteId], 1); + gSprites[spriteId].invisible = 1; +} + +u8 GetFirstInactiveEventObjectId(void) +{ + u8 i; + for (i = 0; i < NUM_EVENT_OBJECTS; i++) + { + if (!gEventObjects[i].active) + break; + } + + return i; +} + +u8 GetEventObjectIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroupId) +{ + if (localId < 0xff) + { + return GetEventObjectIdByLocalIdAndMapInternal(localId, mapNum, mapGroupId); + } + return GetEventObjectIdByLocalId(localId); +} + +bool8 TryGetEventObjectIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroupId, u8 *eventObjectId) +{ + *eventObjectId = GetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroupId); + if (*eventObjectId == NUM_EVENT_OBJECTS) + return TRUE; + else + return FALSE; +} + +u8 GetEventObjectIdByXY(s16 x, s16 y) +{ + u8 i; + for (i = 0; i < NUM_EVENT_OBJECTS; i++) + { + if (gEventObjects[i].active && gEventObjects[i].currentCoords.x == x && gEventObjects[i].currentCoords.y == y) + break; + } + + return i; +} + +static u8 GetEventObjectIdByLocalIdAndMapInternal(u8 localId, u8 mapNum, u8 mapGroupId) +{ + u8 i; + for (i = 0; i < NUM_EVENT_OBJECTS; i++) + { + if (gEventObjects[i].active && gEventObjects[i].localId == localId && gEventObjects[i].mapNum == mapNum && gEventObjects[i].mapGroup == mapGroupId) + return i; + } + + return NUM_EVENT_OBJECTS; +} + +static u8 GetEventObjectIdByLocalId(u8 localId) +{ + u8 i; + for (i = 0; i < NUM_EVENT_OBJECTS; i++) + { + if (gEventObjects[i].active && gEventObjects[i].localId == localId) + return i; + } + + return NUM_EVENT_OBJECTS; +} + +// This function has the same nonmatching quirk as in Ruby/Sapphire. +#ifdef NONMATCHING +static u8 InitEventObjectStateFromTemplate(struct EventObjectTemplate *template, u8 mapNum, u8 mapGroup) +{ + struct EventObject *eventObject; + u8 eventObjectId; + s16 x; + s16 y; + + // mapNum and mapGroup are in the wrong registers (r7/r6 instead of r6/r7) + if (GetAvailableEventObjectId(template->localId, mapNum, mapGroup, &eventObjectId)) + { + return NUM_EVENT_OBJECTS; + } + eventObject = &gEventObjects[eventObjectId]; + ClearEventObject(eventObject); + x = template->x + 7; + y = template->y + 7; + eventObject->active = TRUE; + eventObject->triggerGroundEffectsOnMove = TRUE; + eventObject->graphicsId = template->graphicsId; + eventObject->movementType = template->movementType; + eventObject->localId = template->localId; + eventObject->mapNum = mapNum; + eventObject->mapGroup = mapGroup; + eventObject->initialCoords.x = x; + eventObject->initialCoords.y = y; + eventObject->currentCoords.x = x; + eventObject->currentCoords.y = y; + eventObject->previousCoords.x = x; + eventObject->previousCoords.y = y; + eventObject->currentElevation = template->elevation; + eventObject->previousElevation = template->elevation; + // For some reason, 0x0F is placed in r9, to be used later + eventObject->range.as_nybbles.x = template->movementRangeX; + eventObject->range.as_nybbles.y = template->movementRangeY; + eventObject->trainerType = template->trainerType; + eventObject->trainerRange_berryTreeId = template->trainerRange_berryTreeId; + eventObject->previousMovementDirection = gInitialMovementTypeFacingDirections[template->movementType]; + SetEventObjectDirection(eventObject, eventObject->previousMovementDirection); + SetEventObjectDynamicGraphicsId(eventObject); + + if (gRangedMovementTypes[eventObject->movementType]) + { + if ((eventObject->range.as_nybbles.x) == 0) + { + // r9 is invoked here + eventObject->range.as_nybbles.x++; + } + if ((eventObject->range.as_nybbles.y) == 0) + { + eventObject->range.as_nybbles.y++; + } + } + return eventObjectId; +} +#else +static NAKED u8 InitEventObjectStateFromTemplate(struct EventObjectTemplate *template, u8 mapId, u8 mapGroupId) +{ + asm_unified("\tpush {r4-r7,lr}\n" + "\tmov r7, r9\n" + "\tmov r6, r8\n" + "\tpush {r6,r7}\n" + "\tsub sp, 0x4\n" + "\tadds r5, r0, 0\n" + "\tlsls r1, 24\n" + "\tlsrs r6, r1, 24\n" + "\tlsls r2, 24\n" + "\tlsrs r7, r2, 24\n" + "\tldrb r0, [r5]\n" + "\tadds r1, r6, 0\n" + "\tadds r2, r7, 0\n" + "\tmov r3, sp\n" + "\tbl GetAvailableEventObjectId\n" + "\tlsls r0, 24\n" + "\tcmp r0, 0\n" + "\tbeq _0808D66E\n" + "\tmovs r0, 0x10\n" + "\tb _0808D762\n" + "_0808D66E:\n" + "\tmov r0, sp\n" + "\tldrb r1, [r0]\n" + "\tlsls r0, r1, 3\n" + "\tadds r0, r1\n" + "\tlsls r0, 2\n" + "\tldr r1, =gEventObjects\n" + "\tadds r4, r0, r1\n" + "\tadds r0, r4, 0\n" + "\tbl ClearEventObject\n" + "\tldrh r3, [r5, 0x4]\n" + "\tadds r3, 0x7\n" + "\tlsls r3, 16\n" + "\tlsrs r3, 16\n" + "\tldrh r2, [r5, 0x6]\n" + "\tadds r2, 0x7\n" + "\tlsls r2, 16\n" + "\tlsrs r2, 16\n" + "\tldrb r0, [r4]\n" + "\tmovs r1, 0x1\n" + "\torrs r0, r1\n" + "\tmovs r1, 0x4\n" + "\torrs r0, r1\n" + "\tstrb r0, [r4]\n" + "\tldrb r0, [r5, 0x1]\n" + "\tstrb r0, [r4, 0x5]\n" + "\tldrb r0, [r5, 0x9]\n" + "\tstrb r0, [r4, 0x6]\n" + "\tldrb r0, [r5]\n" + "\tstrb r0, [r4, 0x8]\n" + "\tstrb r6, [r4, 0x9]\n" + "\tstrb r7, [r4, 0xA]\n" + "\tstrh r3, [r4, 0xC]\n" + "\tstrh r2, [r4, 0xE]\n" + "\tstrh r3, [r4, 0x10]\n" + "\tstrh r2, [r4, 0x12]\n" + "\tstrh r3, [r4, 0x14]\n" + "\tstrh r2, [r4, 0x16]\n" + "\tldrb r0, [r5, 0x8]\n" + "\tmovs r7, 0xF\n" + "\tadds r1, r7, 0\n" + "\tands r1, r0\n" + "\tldrb r2, [r4, 0xB]\n" + "\tmovs r0, 0x10\n" + "\tnegs r0, r0\n" + "\tmov r8, r0\n" + "\tands r0, r2\n" + "\torrs r0, r1\n" + "\tstrb r0, [r4, 0xB]\n" + "\tldrb r1, [r5, 0x8]\n" + "\tlsls r1, 4\n" + "\tands r0, r7\n" + "\torrs r0, r1\n" + "\tstrb r0, [r4, 0xB]\n" + "\tldrb r1, [r5, 0xA]\n" + "\tlsls r1, 28\n" + "\tmovs r0, 0xF\n" + "\tmov r9, r0\n" + "\tlsrs r1, 28\n" + "\tldrb r2, [r4, 0x19]\n" + "\tmov r0, r8\n" + "\tands r0, r2\n" + "\torrs r0, r1\n" + "\tstrb r0, [r4, 0x19]\n" + "\tldrb r1, [r5, 0xA]\n" + "\tlsrs r1, 4\n" + "\tlsls r1, 4\n" + "\tands r0, r7\n" + "\torrs r0, r1\n" + "\tstrb r0, [r4, 0x19]\n" + "\tldrh r0, [r5, 0xC]\n" + "\tstrb r0, [r4, 0x7]\n" + "\tldrh r0, [r5, 0xE]\n" + "\tstrb r0, [r4, 0x1D]\n" + "\tldr r1, =gInitialMovementTypeFacingDirections\n" + "\tldrb r0, [r5, 0x9]\n" + "\tadds r0, r1\n" + "\tldrb r1, [r0]\n" + "\tadds r0, r4, 0\n" + "\tadds r0, 0x20\n" + "\tstrb r1, [r0]\n" + "\tldrb r1, [r0]\n" + "\tadds r0, r4, 0\n" + "\tbl SetEventObjectDirection\n" + "\tadds r0, r4, 0\n" + "\tbl SetEventObjectDynamicGraphicsId\n" + "\tldr r1, =gRangedMovementTypes\n" + "\tldrb r0, [r4, 0x6]\n" + "\tadds r0, r1\n" + "\tldrb r0, [r0]\n" + "\tcmp r0, 0\n" + "\tbeq _0808D75E\n" + "\tldrb r2, [r4, 0x19]\n" + "\tadds r0, r7, 0\n" + "\tands r0, r2\n" + "\tcmp r0, 0\n" + "\tbne _0808D746\n" + "\tlsls r0, r2, 28\n" + "\tlsrs r0, 28\n" + "\tadds r0, 0x1\n" + "\tmov r1, r9\n" + "\tands r0, r1\n" + "\tmov r1, r8\n" + "\tands r1, r2\n" + "\torrs r1, r0\n" + "\tstrb r1, [r4, 0x19]\n" + "_0808D746:\n" + "\tldrb r2, [r4, 0x19]\n" + "\tmovs r0, 0xF0\n" + "\tands r0, r2\n" + "\tcmp r0, 0\n" + "\tbne _0808D75E\n" + "\tlsrs r1, r2, 4\n" + "\tadds r1, 0x1\n" + "\tlsls r1, 4\n" + "\tadds r0, r7, 0\n" + "\tands r0, r2\n" + "\torrs r0, r1\n" + "\tstrb r0, [r4, 0x19]\n" + "_0808D75E:\n" + "\tmov r0, sp\n" + "\tldrb r0, [r0]\n" + "_0808D762:\n" + "\tadd sp, 0x4\n" + "\tpop {r3,r4}\n" + "\tmov r8, r3\n" + "\tmov r9, r4\n" + "\tpop {r4-r7}\n" + "\tpop {r1}\n" + "\tbx r1\n" + ".pool"); +} +#endif + +u8 Unref_TryInitLocalEventObject(u8 localId) +{ + u8 i; + u8 nObjects; + struct EventObjectTemplate *template; + + if (gMapHeader.events != NULL) + { + if (InBattlePyramid()) + { + nObjects = sub_81AAA40(); + } + else if (InTrainerHill()) + { + nObjects = 2; + } + else + { + nObjects = gMapHeader.events->eventObjectCount; + } + for (i = 0; i < nObjects; i++) + { + template = &gSaveBlock1Ptr->eventObjectTemplates[i]; + if (template->localId == localId && !FlagGet(template->flagId)) + { + return InitEventObjectStateFromTemplate(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup); + } + } + } + return NUM_EVENT_OBJECTS; +} + +static bool8 GetAvailableEventObjectId(u16 localId, u8 mapNum, u8 mapGroup, u8 *eventObjectId) +// Looks for an empty slot. +// Returns FALSE and the location of the available slot +// in *eventObjectId. +// If no slots are available, or if the object is already +// loaded, returns TRUE. +{ + u8 i = 0; + + for (i = 0; i < NUM_EVENT_OBJECTS; i++) + { + if (!gEventObjects[i].active) + break; + if (gEventObjects[i].localId == localId && gEventObjects[i].mapNum == mapNum && gEventObjects[i].mapGroup == mapGroup) + return TRUE; + } + if (i >= NUM_EVENT_OBJECTS) + return TRUE; + *eventObjectId = i; + do + { + if (gEventObjects[i].active && gEventObjects[i].localId == localId && gEventObjects[i].mapNum == mapNum && gEventObjects[i].mapGroup == mapGroup) + return TRUE; + i++; + } while (i < NUM_EVENT_OBJECTS); + return FALSE; +} + +static void RemoveEventObject(struct EventObject *eventObject) +{ + eventObject->active = FALSE; + RemoveEventObjectInternal(eventObject); +} + +void RemoveEventObjectByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) +{ + u8 eventObjectId; + if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId)) + { + FlagSet(GetEventObjectFlagIdByEventObjectId(eventObjectId)); + RemoveEventObject(&gEventObjects[eventObjectId]); + } +} + +static void RemoveEventObjectInternal(struct EventObject *eventObject) +{ + struct SpriteFrameImage image; + image.size = GetEventObjectGraphicsInfo(eventObject->graphicsId)->size; + gSprites[eventObject->spriteId].images = ℑ + DestroySprite(&gSprites[eventObject->spriteId]); +} + +void RemoveAllEventObjectsExceptPlayer(void) +{ + u8 i; + + for (i = 0; i < NUM_EVENT_OBJECTS; i++) + { + if (i != gPlayerAvatar.eventObjectId) + RemoveEventObject(&gEventObjects[i]); + } +} + +static u8 TrySetupEventObjectSprite(struct EventObjectTemplate *eventObjectTemplate, struct SpriteTemplate *spriteTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY) +{ + struct EventObject *eventObject; + const struct EventObjectGraphicsInfo *graphicsInfo; + struct Sprite *sprite; + u8 eventObjectId; + u8 paletteSlot; + u8 spriteId; + + eventObjectId = InitEventObjectStateFromTemplate(eventObjectTemplate, mapNum, mapGroup); + if (eventObjectId == NUM_EVENT_OBJECTS) + return NUM_EVENT_OBJECTS; + + eventObject = &gEventObjects[eventObjectId]; + graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId); + paletteSlot = graphicsInfo->paletteSlot; + if (paletteSlot == 0) + { + npc_load_two_palettes__no_record(graphicsInfo->paletteTag1, 0); + } + else if (paletteSlot == 10) + { + npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, 10); + } + else if (paletteSlot >= 16) + { + paletteSlot -= 16; + sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot); + } + if (eventObject->movementType == 0x4c) + { + eventObject->invisible = TRUE; + } + *(u16 *)&spriteTemplate->paletteTag = 0xFFFF; + spriteId = CreateSprite(spriteTemplate, 0, 0, 0); + if (spriteId == MAX_SPRITES) + { + gEventObjects[eventObjectId].active = FALSE; + return NUM_EVENT_OBJECTS; + } + sprite = &gSprites[spriteId]; + sub_8092FF0(eventObject->currentCoords.x + cameraX, eventObject->currentCoords.y + cameraY, &sprite->pos1.x, &sprite->pos1.y); + sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); + sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); + sprite->pos1.x += 8; + sprite->pos1.y += 16 + sprite->centerToCornerVecY; + sprite->oam.paletteNum = paletteSlot; + sprite->coordOffsetEnabled = TRUE; + sprite->data[0] = eventObjectId; + eventObject->spriteId = spriteId; + eventObject->inanimate = graphicsInfo->inanimate; + if (!eventObject->inanimate) + { + StartSpriteAnim(sprite, GetFaceDirectionAnimNum(eventObject->facingDirection)); + } + SetObjectSubpriorityByZCoord(eventObject->previousElevation, sprite, 1); + UpdateEventObjectVisibility(eventObject, sprite); + return eventObjectId; +} + +static u8 TrySpawnEventObject(struct EventObjectTemplate *eventObjectTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY) +{ + const struct EventObjectGraphicsInfo *graphicsInfo; + struct SpriteTemplate spriteTemplate; + const struct SubspriteTable *subspriteTables; + struct SpriteFrameImage spriteFrameImage; + u8 eventObjectId; + + subspriteTables = NULL; + graphicsInfo = GetEventObjectGraphicsInfo(eventObjectTemplate->graphicsId); + MakeObjectTemplateFromEventObjectTemplate(eventObjectTemplate, &spriteTemplate, &subspriteTables); + spriteFrameImage.size = graphicsInfo->size; + spriteTemplate.images = &spriteFrameImage; + eventObjectId = TrySetupEventObjectSprite(eventObjectTemplate, &spriteTemplate, mapNum, mapGroup, cameraX, cameraY); + if (eventObjectId == NUM_EVENT_OBJECTS) + { + return NUM_EVENT_OBJECTS; + } + gSprites[gEventObjects[eventObjectId].spriteId].images = graphicsInfo->images; + if (subspriteTables != NULL) + { + SetSubspriteTables(&gSprites[gEventObjects[eventObjectId].spriteId], subspriteTables); + } + return eventObjectId; +} + +u8 SpawnSpecialEventObject(struct EventObjectTemplate *eventObjectTemplate) +{ + s16 cameraX; + s16 cameraY; + + GetEventObjectMovingCameraOffset(&cameraX, &cameraY); + return TrySpawnEventObject(eventObjectTemplate, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY); +} + +u8 SpawnSpecialEventObjectParametrized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z) +{ + struct EventObjectTemplate eventObjectTemplate; + + x -= 7; + y -= 7; + eventObjectTemplate.localId = localId; + eventObjectTemplate.graphicsId = graphicsId; + eventObjectTemplate.unk2 = 0; + eventObjectTemplate.x = x; + eventObjectTemplate.y = y; + eventObjectTemplate.elevation = z; + eventObjectTemplate.movementType = movementBehavior; + eventObjectTemplate.movementRangeX = 0; + eventObjectTemplate.movementRangeY = 0; + eventObjectTemplate.trainerType = 0; + eventObjectTemplate.trainerRange_berryTreeId = 0; + return SpawnSpecialEventObject(&eventObjectTemplate); +} + +u8 show_sprite(u8 localId, u8 mapNum, u8 mapGroup) +{ + struct EventObjectTemplate *eventObjectTemplate; + s16 cameraX; + s16 cameraY; + + eventObjectTemplate = GetEventObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup); + if (eventObjectTemplate == NULL) + { + return NUM_EVENT_OBJECTS; + } + GetEventObjectMovingCameraOffset(&cameraX, &cameraY); + return TrySpawnEventObject(eventObjectTemplate, mapNum, mapGroup, cameraX, cameraY); +} + +static void MakeObjectTemplateFromEventObjectGraphicsInfo(u16 graphicsId, void (*callback)(struct Sprite *), struct SpriteTemplate *sprTemplate, const struct SubspriteTable **subspriteTables) +{ + const struct EventObjectGraphicsInfo *gfxInfo = GetEventObjectGraphicsInfo(graphicsId); + + sprTemplate->tileTag = gfxInfo->tileTag; + sprTemplate->paletteTag = gfxInfo->paletteTag1; + sprTemplate->oam = gfxInfo->oam; + sprTemplate->anims = gfxInfo->anims; + sprTemplate->images = gfxInfo->images; + sprTemplate->affineAnims = gfxInfo->affineAnims; + sprTemplate->callback = callback; + *subspriteTables = gfxInfo->subspriteTables; +} + +static void MakeObjectTemplateFromEventObjectGraphicsInfoWithCallbackIndex(u16 graphicsId, u16 callbackIndex, struct SpriteTemplate *sprTemplate, const struct SubspriteTable **subspriteTables) +{ + MakeObjectTemplateFromEventObjectGraphicsInfo(graphicsId, sMovementTypeCallbacks[callbackIndex], sprTemplate, subspriteTables); +} + +static void MakeObjectTemplateFromEventObjectTemplate(struct EventObjectTemplate *eventObjectTemplate, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables) +{ + MakeObjectTemplateFromEventObjectGraphicsInfoWithCallbackIndex(eventObjectTemplate->graphicsId, eventObjectTemplate->movementType, spriteTemplate, subspriteTables); +} + +u8 AddPseudoEventObject(u16 graphicsId, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority) +{ + struct SpriteTemplate *spriteTemplate; + const struct SubspriteTable *subspriteTables; + struct Sprite *sprite; + u8 spriteIdx; + + spriteTemplate = malloc(sizeof(struct SpriteTemplate)); + MakeObjectTemplateFromEventObjectGraphicsInfo(graphicsId, callback, spriteTemplate, &subspriteTables); + if (spriteTemplate->paletteTag != 0xffff) + { + sub_808E894(spriteTemplate->paletteTag); + } + spriteIdx = CreateSprite(spriteTemplate, x, y, subpriority); + free(spriteTemplate); + + if (spriteIdx != MAX_SPRITES && subspriteTables != NULL) + { + sprite = &gSprites[spriteIdx]; + SetSubspriteTables(sprite, subspriteTables); + sprite->subspriteMode = 2; + } + return spriteIdx; +} + +u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction) +{ + const struct EventObjectGraphicsInfo *graphicsInfo; + struct SpriteTemplate spriteTemplate; + const struct SubspriteTable *subspriteTables; + u8 spriteId; + struct Sprite *sprite; + + graphicsInfo = GetEventObjectGraphicsInfo(graphicsId); + MakeObjectTemplateFromEventObjectGraphicsInfo(graphicsId, UpdateEventObjectSpriteSubpriorityAndVisibility, &spriteTemplate, &subspriteTables); + *(u16 *)&spriteTemplate.paletteTag = 0xffff; + x += 7; + y += 7; + sub_80930E0(&x, &y, 8, 16); + spriteId = CreateSpriteAtEnd(&spriteTemplate, x, y, 0); + if (spriteId != MAX_SPRITES) + { + sprite = &gSprites[spriteId]; + sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); + sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); + sprite->pos1.y += sprite->centerToCornerVecY; + sprite->oam.paletteNum = graphicsInfo->paletteSlot; + if (sprite->oam.paletteNum >= 16) + { + sprite->oam.paletteNum -= 16; + } + sprite->coordOffsetEnabled = TRUE; + sprite->data[0] = a1; + sprite->data[1] = z; + if (graphicsInfo->paletteSlot == 10) + { + npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot); + } + else if (graphicsInfo->paletteSlot >= 16) + { + sub_808EAB0(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot | 0xf0); + } + if (subspriteTables != NULL) + { + SetSubspriteTables(sprite, subspriteTables); + sprite->subspriteMode = 2; + } + InitObjectPriorityByZCoord(sprite, z); + SetObjectSubpriorityByZCoord(z, sprite, 1); + StartSpriteAnim(sprite, GetFaceDirectionAnimNum(direction)); + } + return spriteId; +} + +void TrySpawnEventObjects(s16 cameraX, s16 cameraY) +{ + u8 i; + s16 left; + s16 right; + s16 top; + s16 bottom; + u8 objectCount; + s16 npcX; + s16 npcY; + + if (gMapHeader.events != NULL) + { + left = gSaveBlock1Ptr->pos.x - 2; + right = gSaveBlock1Ptr->pos.x + 17; + top = gSaveBlock1Ptr->pos.y; + bottom = gSaveBlock1Ptr->pos.y + 16; + + if (InBattlePyramid()) + { + objectCount = sub_81AAA40(); + } + else if (InTrainerHill()) + { + objectCount = 2; + } + else + { + objectCount = gMapHeader.events->eventObjectCount; + } + + for (i = 0; i < objectCount; i++) + { + struct EventObjectTemplate *template = &gSaveBlock1Ptr->eventObjectTemplates[i]; + npcX = template->x + 7; + npcY = template->y + 7; + + if (top <= npcY && bottom >= npcY && left <= npcX && right >= npcX + && !FlagGet(template->flagId)) + TrySpawnEventObject(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY); + } + } +} + +void RemoveEventObjectsOutsideView(void) +{ + u8 i; + u8 j; + bool8 isActiveLinkPlayer; + struct EventObject *eventObject; + + for (i = 0; i < NUM_EVENT_OBJECTS; i++) + { + for (j = 0, isActiveLinkPlayer = FALSE; j < ARRAY_COUNT(gLinkPlayerEventObjects); j++) + { + if (gLinkPlayerEventObjects[j].active && i == gLinkPlayerEventObjects[j].eventObjId) + isActiveLinkPlayer = TRUE; + } + if (!isActiveLinkPlayer) + { + eventObject = &gEventObjects[i]; + + if (eventObject->active && !eventObject->isPlayer) + RemoveEventObjectIfOutsideView(eventObject); + } + } +} + +static void RemoveEventObjectIfOutsideView(struct EventObject *eventObject) +{ + s16 left; + s16 right; + s16 top; + s16 bottom; + + left = gSaveBlock1Ptr->pos.x - 2; + right = gSaveBlock1Ptr->pos.x + 17; + top = gSaveBlock1Ptr->pos.y; + bottom = gSaveBlock1Ptr->pos.y + 16; + + if (eventObject->currentCoords.x >= left && eventObject->currentCoords.x <= right + && eventObject->currentCoords.y >= top && eventObject->currentCoords.y <= bottom) + return; + if (eventObject->initialCoords.x >= left && eventObject->initialCoords.x <= right + && eventObject->initialCoords.y >= top && eventObject->initialCoords.y <= bottom) + return; + RemoveEventObject(eventObject); +} + +void sub_808E16C(s16 x, s16 y) +{ + u8 i; + + ClearPlayerAvatarInfo(); + for (i = 0; i < NUM_EVENT_OBJECTS; i++) + { + if (gEventObjects[i].active) + { + sub_808E1B8(i, x, y); + } + } + sub_808D450(); +} + +static void sub_808E1B8(u8 eventObjectId, s16 x, s16 y) +{ + u8 spriteId; + u8 paletteSlot; + struct EventObject *eventObject; + const struct SubspriteTable *subspriteTables; + const struct EventObjectGraphicsInfo *graphicsInfo; + struct SpriteFrameImage spriteFrameImage; + struct SpriteTemplate spriteTemplate; + struct Sprite *sprite; + +#define i spriteId + for (i = 0; i < ARRAY_COUNT(gLinkPlayerEventObjects); i++) + { + if (gLinkPlayerEventObjects[i].active && eventObjectId == gLinkPlayerEventObjects[i].eventObjId) + { + return; + } + } +#undef i + + eventObject = &gEventObjects[eventObjectId]; + subspriteTables = NULL; + graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId); + spriteFrameImage.size = graphicsInfo->size; + MakeObjectTemplateFromEventObjectGraphicsInfoWithCallbackIndex(eventObject->graphicsId, eventObject->movementType, &spriteTemplate, &subspriteTables); + spriteTemplate.images = &spriteFrameImage; + *(u16 *)&spriteTemplate.paletteTag = 0xffff; + paletteSlot = graphicsInfo->paletteSlot; + if (paletteSlot == 0) + { + npc_load_two_palettes__no_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot); + } + else if (paletteSlot == 10) + { + npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot); + } + else if (paletteSlot >= 16) + { + paletteSlot -= 16; + sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot); + } + *(u16 *)&spriteTemplate.paletteTag = 0xffff; + spriteId = CreateSprite(&spriteTemplate, 0, 0, 0); + if (spriteId != MAX_SPRITES) + { + sprite = &gSprites[spriteId]; + sub_8092FF0(x + eventObject->currentCoords.x, y + eventObject->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y); + sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); + sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); + sprite->pos1.x += 8; + sprite->pos1.y += 16 + sprite->centerToCornerVecY; + sprite->images = graphicsInfo->images; + if (eventObject->movementType == 0x0b) + { + SetPlayerAvatarEventObjectIdAndObjectId(eventObjectId, spriteId); + eventObject->warpArrowSpriteId = sub_8154228(); + } + if (subspriteTables != NULL) + { + SetSubspriteTables(sprite, subspriteTables); + } + sprite->oam.paletteNum = paletteSlot; + sprite->coordOffsetEnabled = TRUE; + sprite->data[0] = eventObjectId; + eventObject->spriteId = spriteId; + if (!eventObject->inanimate && eventObject->movementType != 0x0b) + { + StartSpriteAnim(sprite, GetFaceDirectionAnimNum(eventObject->facingDirection)); + } + sub_808E38C(eventObject); + SetObjectSubpriorityByZCoord(eventObject->previousElevation, sprite, 1); + } +} + +static void sub_808E38C(struct EventObject *eventObject) +{ + eventObject->singleMovementActive = 0; + eventObject->triggerGroundEffectsOnMove = TRUE; + eventObject->hasShadow = FALSE; + eventObject->hasReflection = FALSE; + eventObject->inShortGrass = FALSE; + eventObject->inShallowFlowingWater = FALSE; + eventObject->inSandPile = FALSE; + eventObject->inHotSprings = FALSE; + EventObjectClearHeldMovement(eventObject); +} + +static void SetPlayerAvatarEventObjectIdAndObjectId(u8 eventObjectId, u8 spriteId) +{ + gPlayerAvatar.eventObjectId = eventObjectId; + gPlayerAvatar.spriteId = spriteId; + gPlayerAvatar.gender = GetPlayerAvatarGenderByGraphicsId(gEventObjects[eventObjectId].graphicsId); + SetPlayerAvatarExtraStateTransition(gEventObjects[eventObjectId].graphicsId, 0x20); +} + +void EventObjectSetGraphicsId(struct EventObject *eventObject, u8 graphicsId) +{ + const struct EventObjectGraphicsInfo *graphicsInfo; + struct Sprite *sprite; + u8 paletteSlot; + + graphicsInfo = GetEventObjectGraphicsInfo(graphicsId); + sprite = &gSprites[eventObject->spriteId]; + paletteSlot = graphicsInfo->paletteSlot; + if (paletteSlot == 0) + { + pal_patch_for_npc(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot); + } + else if (paletteSlot == 10) + { + npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot); + } + else if (paletteSlot >= 16) + { + paletteSlot -= 16; + sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot); + } + sprite->oam.shape = graphicsInfo->oam->shape; + sprite->oam.size = graphicsInfo->oam->size; + sprite->images = graphicsInfo->images; + sprite->anims = graphicsInfo->anims; + sprite->subspriteTables = graphicsInfo->subspriteTables; + sprite->oam.paletteNum = paletteSlot; + eventObject->inanimate = graphicsInfo->inanimate; + eventObject->graphicsId = graphicsId; + sub_8093038(eventObject->currentCoords.x, eventObject->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y); + sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); + sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); + sprite->pos1.x += 8; + sprite->pos1.y += 16 + sprite->centerToCornerVecY; + if (eventObject->trackedByCamera) + { + CameraObjectReset1(); + } +} + +void EventObjectSetGraphicsIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 graphicsId) +{ + u8 eventObjectId; + + if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId)) + { + EventObjectSetGraphicsId(&gEventObjects[eventObjectId], graphicsId); + } +} + +void EventObjectTurn(struct EventObject *eventObject, u8 direction) +{ + SetEventObjectDirection(eventObject, direction); + if (!eventObject->inanimate) + { + StartSpriteAnim(&gSprites[eventObject->spriteId], GetFaceDirectionAnimNum(eventObject->facingDirection)); + SeekSpriteAnim(&gSprites[eventObject->spriteId], 0); + } +} + +void EventObjectTurnByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 direction) +{ + u8 eventObjectId; + + if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId)) + { + EventObjectTurn(&gEventObjects[eventObjectId], direction); + } +} + +void PlayerObjectTurn(struct PlayerAvatar *playerAvatar, u8 direction) +{ + EventObjectTurn(&gEventObjects[playerAvatar->eventObjectId], direction); +} + +/*static*/ void get_berry_tree_graphics(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 berryStage; + u8 berryId; + + eventObject->invisible = TRUE; + sprite->invisible = TRUE; + berryStage = GetStageByBerryTreeId(eventObject->trainerRange_berryTreeId); + if (berryStage != 0) + { + eventObject->invisible = FALSE; + sprite->invisible = FALSE; + berryId = GetBerryTypeByBerryTreeId(eventObject->trainerRange_berryTreeId) - 1; + berryStage -= 1; + if (berryId >= NUM_BERRIES) + { + berryId = 0; + } + EventObjectSetGraphicsId(eventObject, gBerryTreeEventObjectGraphicsIdTablePointers[berryId][berryStage]); + sprite->images = gBerryTreePicTablePointers[berryId]; + sprite->oam.paletteNum = gBerryTreePaletteSlotTablePointers[berryId][berryStage]; + StartSpriteAnim(sprite, berryStage); + } +} + +const struct EventObjectGraphicsInfo *GetEventObjectGraphicsInfo(u8 graphicsId) +{ + u8 bard; + + if (graphicsId >= SPRITE_VAR) + { + graphicsId = VarGetEventObjectGraphicsId(graphicsId - SPRITE_VAR); + } + if (graphicsId == 0x45) + { + bard = GetCurrentMauvilleOldMan(); + return gMauvilleOldManGraphicsInfoPointers[bard]; + } + if (graphicsId >= NUM_OBJECT_GRAPHICS_INFO) + { + graphicsId = 0x05; // LittleBoy1 + } + return gEventObjectGraphicsInfoPointers[graphicsId]; +} + +static void SetEventObjectDynamicGraphicsId(struct EventObject *eventObject) +{ + if (eventObject->graphicsId >= SPRITE_VAR) + { + eventObject->graphicsId = VarGetEventObjectGraphicsId(eventObject->graphicsId - SPRITE_VAR); + } +} + +void npc_by_local_id_and_map_set_field_1_bit_x20(u8 localId, u8 mapNum, u8 mapGroup, u8 state) +{ + u8 eventObjectId; + + if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId)) + { + gEventObjects[eventObjectId].invisible = state; + } +} + +void EventObjectGetLocalIdAndMap(struct EventObject *eventObject, void *localId, void *mapNum, void *mapGroup) +{ + *(u8*)(localId) = eventObject->localId; + *(u8*)(mapNum) = eventObject->mapNum; + *(u8*)(mapGroup) = eventObject->mapGroup; +} + +void sub_808E75C(s16 x, s16 y) +{ + u8 eventObjectId; + struct EventObject *eventObject; + + eventObjectId = GetEventObjectIdByXY(x, y); + if (eventObjectId != NUM_EVENT_OBJECTS) + { + eventObject = &gEventObjects[eventObjectId]; + eventObject->triggerGroundEffectsOnMove = TRUE; + } +} + +void sub_808E78C(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority) +{ + u8 eventObjectId; + struct EventObject *eventObject; + struct Sprite *sprite; + + if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId)) + { + eventObject = &gEventObjects[eventObjectId]; + sprite = &gSprites[eventObject->spriteId]; + eventObject->fixedPriority = TRUE; + sprite->subpriority = subpriority; + } +} + +void sub_808E7E4(u8 localId, u8 mapNum, u8 mapGroup) +{ + u8 eventObjectId; + struct EventObject *eventObject; + + if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId)) + { + eventObject = &gEventObjects[eventObjectId]; + eventObject->fixedPriority = FALSE; + eventObject->triggerGroundEffectsOnMove = TRUE; + } +} + +void sub_808E82C(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y) +{ + u8 eventObjectId; + struct Sprite *sprite; + + if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId)) + { + sprite = &gSprites[gEventObjects[eventObjectId].spriteId]; + sprite->pos2.x = x; + sprite->pos2.y = y; + } +} + +void gpu_pal_allocator_reset__manage_upper_four(void) +{ + FreeAllSpritePalettes(); + gReservedSpritePaletteCount = 12; +} + +static void sub_808E894(u16 paletteTag) +{ + u16 paletteSlot; + + paletteSlot = FindEventObjectPaletteIndexByTag(paletteTag); + if (paletteSlot != 0x11ff) // always true + { + sub_808E8F4(&gUnknown_0850BBC8[paletteSlot]); + } +} + +void sub_808E8C0(u16 *paletteTags) +{ + u8 i; + + for (i = 0; paletteTags[i] != 0x11ff; i++) + { + sub_808E894(paletteTags[i]); + } +} + +static u8 sub_808E8F4(const struct SpritePalette *spritePalette) +{ + if (IndexOfSpritePaletteTag(spritePalette->tag) != 0xff) + { + return 0xff; + } + return LoadSpritePalette(spritePalette); +} + +void pal_patch_for_npc(u16 paletteTag, u8 paletteSlot) +{ + u16 paletteIdx; + + paletteIdx = FindEventObjectPaletteIndexByTag(paletteTag); + LoadPalette(gUnknown_0850BBC8[paletteIdx].data, 16 * paletteSlot + 256, 0x20); +} + +void pal_patch_for_npc_range(const u16 *paletteTags, u8 minSlot, u8 maxSlot) +{ + while (minSlot < maxSlot) + { + pal_patch_for_npc(*paletteTags, minSlot); + paletteTags++; + minSlot++; + } +} + +static u8 FindEventObjectPaletteIndexByTag(u16 tag) +{ + u8 i; + + for (i = 0; gUnknown_0850BBC8[i].tag != 0x11ff; i++) + { + if (gUnknown_0850BBC8[i].tag == tag) + { + return i; + } + } + return 0xff; +} + +void npc_load_two_palettes__no_record(u16 tag, u8 slot) +{ + u8 i; + + pal_patch_for_npc(tag, slot); + for (i = 0; gUnknown_0850BD00[i].tag != 0x11ff; i++) + { + if (gUnknown_0850BD00[i].tag == tag) + { + pal_patch_for_npc(gUnknown_0850BD00[i].data[gUnknown_020375B4], gUnknown_084975C4[slot]); + return; + } + } +} + +void npc_load_two_palettes__and_record(u16 tag, u8 slot) +{ + u8 i; + + gUnknown_020375B6 = tag; + pal_patch_for_npc(tag, slot); + for (i = 0; gUnknown_0850BD78[i].tag != 0x11ff; i++) + { + if (gUnknown_0850BD78[i].tag == tag) + { + pal_patch_for_npc(gUnknown_0850BD78[i].data[gUnknown_020375B4], gUnknown_084975C4[slot]); + return; + } + } +} + +static void sub_808EAB0(u16 tag, u8 slot) +{ + pal_patch_for_npc(tag, slot); +} + +void unref_sub_808EAC4(struct EventObject *eventObject, s16 x, s16 y) +{ + eventObject->previousCoords.x = eventObject->currentCoords.x; + eventObject->previousCoords.y = eventObject->currentCoords.y; + eventObject->currentCoords.x += x; + eventObject->currentCoords.y += y; +} + +void ShiftEventObjectCoords(struct EventObject *eventObject, s16 x, s16 y) +{ + eventObject->previousCoords.x = eventObject->currentCoords.x; + eventObject->previousCoords.y = eventObject->currentCoords.y; + eventObject->currentCoords.x = x; + eventObject->currentCoords.y = y; +} + +/*static*/ void npc_coords_set(struct EventObject *eventObject, s16 x, s16 y) +{ + eventObject->previousCoords.x = x; + eventObject->previousCoords.y = y; + eventObject->currentCoords.x = x; + eventObject->currentCoords.y = y; +} + +void sub_808EB08(struct EventObject *eventObject, s16 x, s16 y) +{ + struct Sprite *sprite; + const struct EventObjectGraphicsInfo *graphicsInfo; + + sprite = &gSprites[eventObject->spriteId]; + graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId); + npc_coords_set(eventObject, x, y); + sub_8093038(eventObject->currentCoords.x, eventObject->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y); + sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); + sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); + sprite->pos1.x += 8; + sprite->pos1.y += 16 + sprite->centerToCornerVecY; + sub_808E38C(eventObject); + if (eventObject->trackedByCamera) + { + CameraObjectReset1(); + } +} + +void sub_808EBA8(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y) +{ + u8 eventObjectId; + + if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId)) + { + x += 7; + y += 7; + sub_808EB08(&gEventObjects[eventObjectId], x, y); + } +} + +void ShiftStillEventObjectCoords(struct EventObject *eventObject) +{ + ShiftEventObjectCoords(eventObject, eventObject->currentCoords.x, eventObject->currentCoords.y); +} + +void UpdateEventObjectCoordsForCameraUpdate(void) +{ + u8 i; + s16 dx; + s16 dy; + + if (gCamera.active) + { + dx = gCamera.x; + dy = gCamera.y; + for (i = 0; i < NUM_EVENT_OBJECTS; i++) + { + if (gEventObjects[i].active) + { + gEventObjects[i].initialCoords.x -= dx; + gEventObjects[i].initialCoords.y -= dy; + gEventObjects[i].currentCoords.x -= dx; + gEventObjects[i].currentCoords.y -= dy; + gEventObjects[i].previousCoords.x -= dx; + gEventObjects[i].previousCoords.y -= dy; + } + } + } +} + +u8 GetEventObjectIdByXYZ(u16 x, u16 y, u8 z) +{ + u8 i; + for (i = 0; i < NUM_EVENT_OBJECTS; i++) + { + if (gEventObjects[i].active) + { + if (gEventObjects[i].currentCoords.x == x && gEventObjects[i].currentCoords.y == y && EventObjectDoesZCoordMatch(&gEventObjects[i], z)) + { + return i; + } + } + } + return NUM_EVENT_OBJECTS; +} + +static bool8 EventObjectDoesZCoordMatch(struct EventObject *eventObject, u8 z) +{ + if (eventObject->currentElevation != 0 && z != 0 && eventObject->currentElevation != z) + { + return FALSE; + } + return TRUE; +} + +void UpdateEventObjectsForCameraUpdate(s16 x, s16 y) +{ + UpdateEventObjectCoordsForCameraUpdate(); + TrySpawnEventObjects(x, y); + RemoveEventObjectsOutsideView(); +} + +u8 AddCameraObject(u8 linkedSpriteId) +{ + u8 spriteId; + + spriteId = CreateSprite(&gCameraSpriteTemplate, 0, 0, 4); + gSprites[spriteId].invisible = TRUE; + gSprites[spriteId].data[0] = linkedSpriteId; + return spriteId; +} + +static void ObjectCB_CameraObject(struct Sprite *sprite) +{ + void (*callbacks[ARRAY_COUNT(gCameraObjectFuncs)])(struct Sprite *); + + memcpy(callbacks, gCameraObjectFuncs, sizeof gCameraObjectFuncs); + callbacks[sprite->data[1]](sprite); +} + +static void CameraObject_0(struct Sprite *sprite) +{ + sprite->pos1.x = gSprites[sprite->data[0]].pos1.x; + sprite->pos1.y = gSprites[sprite->data[0]].pos1.y; + sprite->invisible = TRUE; + sprite->data[1] = 1; + CameraObject_1(sprite); +} + +static void CameraObject_1(struct Sprite *sprite) +{ + s16 x; + s16 y; + + y = gSprites[sprite->data[0]].pos1.y; + x = gSprites[sprite->data[0]].pos1.x; + sprite->data[2] = x - sprite->pos1.x; + sprite->data[3] = y - sprite->pos1.y; + sprite->pos1.x = x; + sprite->pos1.y = y; +} + +static void CameraObject_2(struct Sprite *sprite) +{ + sprite->pos1.x = gSprites[sprite->data[0]].pos1.x; + sprite->pos1.y = gSprites[sprite->data[0]].pos1.y; + sprite->data[2] = 0; + sprite->data[3] = 0; +} + +static struct Sprite *FindCameraObject(void) +{ + u8 spriteId; + + for (spriteId = 0; spriteId < MAX_SPRITES; spriteId++) + { + if (gSprites[spriteId].inUse && gSprites[spriteId].callback == ObjectCB_CameraObject) + { + return &gSprites[spriteId]; + } + } + return NULL; +} + +void CameraObjectReset1(void) +{ + struct Sprite *cameraObject; + + cameraObject = FindCameraObject(); + if (cameraObject != NULL) + { + cameraObject->data[1] = 0; + cameraObject->callback(cameraObject); + } +} + +void CameraObjectSetFollowedObjectId(u8 objectId) +{ + struct Sprite *cameraObject; + + cameraObject = FindCameraObject(); + if (cameraObject != NULL) + { + cameraObject->data[0] = objectId; + CameraObjectReset1(); + } +} + +u8 CameraObjectGetFollowedObjectId(void) +{ + struct Sprite *cameraObject; + + cameraObject = FindCameraObject(); + if (cameraObject == NULL) + { + return MAX_SPRITES; + } + return cameraObject->data[0]; +} + +void CameraObjectReset2(void) +{ + FindCameraObject()->data[1] = 2; +} + +u8 CopySprite(struct Sprite *sprite, s16 x, s16 y, u8 subpriority) +{ + u8 i; + + for (i = 0; i < MAX_SPRITES; i++) + { + if (!gSprites[i].inUse) + { + gSprites[i] = *sprite; + gSprites[i].pos1.x = x; + gSprites[i].pos1.y = y; + gSprites[i].subpriority = subpriority; + break; + } + } + return i; +} + +u8 obj_unfreeze(struct Sprite *sprite, s16 x, s16 y, u8 subpriority) +{ + s16 i; + + for (i = MAX_SPRITES - 1; i > -1; i --) + { + if (!gSprites[i].inUse) + { + gSprites[i] = *sprite; + gSprites[i].pos1.x = x; + gSprites[i].pos1.y = y; + gSprites[i].subpriority = subpriority; + return i; + } + } + return MAX_SPRITES; +} + +void SetEventObjectDirection(struct EventObject *eventObject, u8 direction) +{ + s8 d2; + eventObject->previousMovementDirection = eventObject->facingDirection; + if (!eventObject->facingDirectionLocked) + { + d2 = direction; + eventObject->facingDirection = d2; + } + eventObject->movementDirection = direction; +} + +static const u8 *GetEventObjectScriptPointerByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) +{ + return GetEventObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->script; +} + +const u8 *GetEventObjectScriptPointerByEventObjectId(u8 eventObjectId) +{ + return GetEventObjectScriptPointerByLocalIdAndMap(gEventObjects[eventObjectId].localId, gEventObjects[eventObjectId].mapNum, gEventObjects[eventObjectId].mapGroup); +} + +static u16 GetEventObjectFlagIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) +{ + return GetEventObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->flagId; +} + +static u16 GetEventObjectFlagIdByEventObjectId(u8 eventObjectId) +{ + return GetEventObjectFlagIdByLocalIdAndMap(gEventObjects[eventObjectId].localId, gEventObjects[eventObjectId].mapNum, gEventObjects[eventObjectId].mapGroup); +} + +u8 sub_808F080(u8 localId, u8 mapNum, u8 mapGroup) +{ + u8 eventObjectId; + + if (TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId)) + { + return 0xFF; + } + return gEventObjects[eventObjectId].trainerType; +} + +u8 sub_808F0BC(u8 eventObjectId) +{ + return gEventObjects[eventObjectId].trainerType; +} + +u8 sub_808F0D4(u8 localId, u8 mapNum, u8 mapGroup) +{ + u8 eventObjectId; + + if (TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId)) + { + return 0xFF; + } + return gEventObjects[eventObjectId].trainerRange_berryTreeId; +} + +u8 EventObjectGetBerryTreeId(u8 eventObjectId) +{ + return gEventObjects[eventObjectId].trainerRange_berryTreeId; +} + +static struct EventObjectTemplate *GetEventObjectTemplateByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) +{ + struct EventObjectTemplate *templates; + const struct MapHeader *mapHeader; + u8 count; + + if (gSaveBlock1Ptr->location.mapNum == mapNum && gSaveBlock1Ptr->location.mapGroup == mapGroup) + { + templates = gSaveBlock1Ptr->eventObjectTemplates; + count = gMapHeader.events->eventObjectCount; + } + else + { + mapHeader = Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum); + templates = mapHeader->events->eventObjects; + count = mapHeader->events->eventObjectCount; + } + return FindEventObjectTemplateByLocalId(localId, templates, count); +} + +static struct EventObjectTemplate *FindEventObjectTemplateByLocalId(u8 localId, struct EventObjectTemplate *templates, u8 count) +{ + u8 i; + + for (i = 0; i < count; i++) + { + if (templates[i].localId == localId) + { + return &templates[i]; + } + } + return NULL; +} + +struct EventObjectTemplate *GetBaseTemplateForEventObject(const struct EventObject *eventObject) +{ + int i; + + if (eventObject->mapNum != gSaveBlock1Ptr->location.mapNum || eventObject->mapGroup != gSaveBlock1Ptr->location.mapGroup) + { + return NULL; + } + for (i = 0; i < 64; i++) // Using ARRAY_COUNT here results in the wrong conditional branch instruction (bls instead of ble) + { + if (eventObject->localId == gSaveBlock1Ptr->eventObjectTemplates[i].localId) + { + return &gSaveBlock1Ptr->eventObjectTemplates[i]; + } + } + return NULL; +} + +void OverrideTemplateCoordsForEventObject(const struct EventObject *eventObject) +{ + struct EventObjectTemplate *eventObjectTemplate; + + eventObjectTemplate = GetBaseTemplateForEventObject(eventObject); + if (eventObjectTemplate != NULL) + { + eventObjectTemplate->x = eventObject->currentCoords.x - 7; + eventObjectTemplate->y = eventObject->currentCoords.y - 7; + } +} + +void OverrideMovementTypeForEventObject(const struct EventObject *eventObject, const u8 *script) +{ + struct EventObjectTemplate *eventObjectTemplate; + + eventObjectTemplate = GetBaseTemplateForEventObject(eventObject); + if (eventObjectTemplate != NULL) + { + eventObjectTemplate->script = script; + } +} + +void TryOverrideTemplateCoordsForEventObject(const struct EventObject *eventObject, u8 movementType) +{ + struct EventObjectTemplate *eventObjectTemplate; + + eventObjectTemplate = GetBaseTemplateForEventObject(eventObject); + if (eventObjectTemplate != NULL) + { + eventObjectTemplate->movementType = movementType; + } +} + +void sub_808F254(u8 localId, u8 mapNum, u8 mapGroup) +{ + u8 eventObjectId; + + if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId)) + { + OverrideTemplateCoordsForEventObject(&gEventObjects[eventObjectId]); + } +} + +void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat) +{ + u8 eventObjectId; + + if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId)) + { + switch (decorCat) + { + case DECORCAT_DOLL: + OverrideMovementTypeForEventObject(&gEventObjects[eventObjectId], EventScript_2766A2); + break; + case DECORCAT_CUSHION: + OverrideMovementTypeForEventObject(&gEventObjects[eventObjectId], EventScript_2766A6); + break; + } + } +} + +void npc_paltag_set_load(u8 palSlot) +{ + gpu_pal_allocator_reset__manage_upper_four(); + gUnknown_020375B6 = 0x11ff; + gUnknown_020375B4 = palSlot; + if (palSlot == 1) + { + pal_patch_for_npc_range(gUnknown_0850BE38[gUnknown_020375B4], 0, 6); + gReservedSpritePaletteCount = 8; + } + else + { + pal_patch_for_npc_range(gUnknown_0850BE38[gUnknown_020375B4], 0, 10); + } +} + +u16 npc_paltag_by_palslot(u8 palSlot) +{ + u8 i; + + if (palSlot < 10) + { + return gUnknown_0850BE38[gUnknown_020375B4][palSlot]; + } + for (i = 0; gUnknown_0850BD78[i].tag != 0x11ff; i++) + { + if (gUnknown_0850BD78[i].tag == gUnknown_020375B6) + { + return gUnknown_0850BD78[i].data[gUnknown_020375B4]; + } + } + return 0x11ff; +} + +movement_type_empty_callback(MovementType_None) +movement_type_def(MovementType_WanderAround, gMovementTypeFuncs_WanderAround) + +bool8 MovementType_WanderAround_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + ClearEventObjectMovement(eventObject, sprite); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_WanderAround_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection)); + sprite->data[1] = 2; + return TRUE; +} + +bool8 MovementType_WanderAround_Step2(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (!EventObjectExecSingleMovementAction(eventObject, sprite)) + { + return FALSE; + } + SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]); + sprite->data[1] = 3; + return TRUE; +} + +bool8 MovementType_WanderAround_Step3(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (WaitForMovementDelay(sprite)) + { + sprite->data[1] = 4; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_WanderAround_Step4(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 directions[4]; + u8 chosenDirection; + + memcpy(directions, gStandardDirections, sizeof directions); + chosenDirection = directions[Random() & 3]; + SetEventObjectDirection(eventObject, chosenDirection); + sprite->data[1] = 5; + if (GetCollisionInDirection(eventObject, chosenDirection)) + { + sprite->data[1] = 1; + } + return TRUE; +} + +bool8 MovementType_WanderAround_Step5(struct EventObject *eventObject, struct Sprite *sprite) +{ + EventObjectSetSingleMovement(eventObject, sprite, GetWalkNormalMovementAction(eventObject->movementDirection)); + eventObject->singleMovementActive = 1; + sprite->data[1] = 6; + return TRUE; +} + +bool8 MovementType_WanderAround_Step6(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (EventObjectExecSingleMovementAction(eventObject, sprite)) + { + eventObject->singleMovementActive = 0; + sprite->data[1] = 1; + } + return FALSE; +} + +bool8 EventObjectIsTrainerAndCloseToPlayer(struct EventObject *eventObject) +{ + s16 playerX; + s16 playerY; + s16 objX; + s16 objY; + s16 minX; + s16 maxX; + s16 minY; + s16 maxY; + + if (!TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_DASH)) + { + return FALSE; + } + if (eventObject->trainerType != 1 && eventObject->trainerType != 3) + { + return FALSE; + } + PlayerGetDestCoords(&playerX, &playerY); + objX = eventObject->currentCoords.x; + objY = eventObject->currentCoords.y; + minX = objX - eventObject->trainerRange_berryTreeId; + minY = objY - eventObject->trainerRange_berryTreeId; + maxX = objX + eventObject->trainerRange_berryTreeId; + maxY = objY + eventObject->trainerRange_berryTreeId; + if (minX > playerX || maxX < playerX || minY > playerY || maxY < playerY) + { + return FALSE; + } + return TRUE; +} + +u8 GetVectorDirection(s16 dx, s16 dy, s16 absdx, s16 absdy) +{ + u8 direction; + + if (absdx > absdy) + { + direction = DIR_EAST; + if (dx < 0) + { + direction = DIR_WEST; + } + } + else + { + direction = DIR_SOUTH; + if (dy < 0) + { + direction = DIR_NORTH; + } + } + return direction; +} + +u8 GetLimitedVectorDirection_SouthNorth(s16 dx, s16 dy, s16 absdx, s16 absdy) +{ + u8 direction; + + direction = DIR_SOUTH; + if (dy < 0) + { + direction = DIR_NORTH; + } + return direction; +} + +u8 GetLimitedVectorDirection_WestEast(s16 dx, s16 dy, s16 absdx, s16 absdy) +{ + u8 direction; + + direction = DIR_EAST; + if (dx < 0) + { + direction = DIR_WEST; + } + return direction; +} + +u8 GetLimitedVectorDirection_WestNorth(s16 dx, s16 dy, s16 absdx, s16 absdy) +{ + u8 direction; + + direction = GetVectorDirection(dx, dy, absdx, absdy); + if (direction == DIR_SOUTH) + { + direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy); + if (direction == DIR_EAST) + { + direction = DIR_NORTH; + } + } + else if (direction == DIR_EAST) + { + direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy); + if (direction == DIR_SOUTH) + { + direction = DIR_NORTH; + } + } + return direction; +} + +u8 GetLimitedVectorDirection_EastNorth(s16 dx, s16 dy, s16 absdx, s16 absdy) +{ + u8 direction; + + direction = GetVectorDirection(dx, dy, absdx, absdy); + if (direction == DIR_SOUTH) + { + direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy); + if (direction == DIR_WEST) + { + direction = DIR_NORTH; + } + } + else if (direction == DIR_WEST) + { + direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy); + if (direction == DIR_SOUTH) + { + direction = DIR_NORTH; + } + } + return direction; +} + +u8 GetLimitedVectorDirection_WestSouth(s16 dx, s16 dy, s16 absdx, s16 absdy) +{ + u8 direction; + + direction = GetVectorDirection(dx, dy, absdx, absdy); + if (direction == DIR_NORTH) + { + direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy); + if (direction == DIR_EAST) + { + direction = DIR_SOUTH; + } + } + else if (direction == DIR_EAST) + { + direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy); + if (direction == DIR_NORTH) + { + direction = DIR_SOUTH; + } + } + return direction; +} + +u8 GetLimitedVectorDirection_EastSouth(s16 dx, s16 dy, s16 absdx, s16 absdy) +{ + u8 direction; + + direction = GetVectorDirection(dx, dy, absdx, absdy); + if (direction == DIR_NORTH) + { + direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy); + if (direction == DIR_WEST) + { + direction = DIR_SOUTH; + } + } + else if (direction == DIR_WEST) + { + direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy); + if (direction == DIR_NORTH) + { + direction = DIR_SOUTH; + } + } + return direction; +} + +u8 GetLimitedVectorDirection_SouthNorthWest(s16 dx, s16 dy, s16 absdx, s16 absdy) +{ + u8 direction; + + direction = GetVectorDirection(dx, dy, absdx, absdy); + if (direction == DIR_EAST) + { + direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy); + } + return direction; +} + +u8 GetLimitedVectorDirection_SouthNorthEast(s16 dx, s16 dy, s16 absdx, s16 absdy) +{ + u8 direction; + + direction = GetVectorDirection(dx, dy, absdx, absdy); + if (direction == DIR_WEST) + { + direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy); + } + return direction; +} + +u8 GetLimitedVectorDirection_NorthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy) +{ + u8 direction; + + direction = GetVectorDirection(dx, dy, absdx, absdy); + if (direction == DIR_SOUTH) + { + direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy); + } + return direction; +} + +u8 GetLimitedVectorDirection_SouthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy) +{ + u8 direction; + + direction = GetVectorDirection(dx, dy, absdx, absdy); + if (direction == DIR_NORTH) + { + direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy); + } + return direction; +} + +u8 TryGetTrainerEncounterDirection(struct EventObject *eventObject, u8 movementType) +{ + s16 dx; + s16 dy; + s16 absdx; + s16 absdy; + + if (!EventObjectIsTrainerAndCloseToPlayer(eventObject)) + { + return 0; + } + PlayerGetDestCoords(&dx, &dy); + dx -= eventObject->currentCoords.x; + dy -= eventObject->currentCoords.y; + absdx = dx; + absdy = dy; + if (absdx < 0) + { + absdx = -absdx; + } + if (absdy < 0) + { + absdy = -absdy; + } + return gGetVectorDirectionFuncs[movementType](dx, dy, absdx, absdy); +} + +movement_type_def(MovementType_LookAround, gMovementTypeFuncs_LookAround) + +bool8 MovementType_LookAround_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + ClearEventObjectMovement(eventObject, sprite); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_LookAround_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection)); + sprite->data[1] = 2; + return TRUE; +} + +bool8 MovementType_LookAround_Step2(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (EventObjectExecSingleMovementAction(eventObject, sprite)) + { + SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]); + eventObject->singleMovementActive = 0; + sprite->data[1] = 3; + } + return FALSE; +} + +bool8 MovementType_LookAround_Step3(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject)) + { + sprite->data[1] = 4; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_LookAround_Step4(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 direction; + u8 directions[4]; + memcpy(directions, gStandardDirections, sizeof directions); + direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_ANY); + if (direction == DIR_NONE) + direction = directions[Random() & 3]; + + SetEventObjectDirection(eventObject, direction); + sprite->data[1] = 1; + return TRUE; +} + +movement_type_def(MovementType_WanderUpAndDown, gMovementTypeFuncs_WanderUpAndDown) + +bool8 MovementType_WanderUpAndDown_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + ClearEventObjectMovement(eventObject, sprite); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_WanderUpAndDown_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection)); + sprite->data[1] = 2; + return TRUE; +} + +bool8 MovementType_WanderUpAndDown_Step2(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (!EventObjectExecSingleMovementAction(eventObject, sprite)) + { + return FALSE; + } + SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]); + sprite->data[1] = 3; + return TRUE; +} + +bool8 MovementType_WanderUpAndDown_Step3(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (WaitForMovementDelay(sprite)) + { + sprite->data[1] = 4; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_WanderUpAndDown_Step4(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 direction; + u8 directions[2]; + memcpy(directions, gUpAndDownDirections, sizeof directions); + direction = directions[Random() & 1]; + SetEventObjectDirection(eventObject, direction); + sprite->data[1] = 5; + if (GetCollisionInDirection(eventObject, direction)) + { + sprite->data[1] = 1; + } + return TRUE; +} + +bool8 MovementType_WanderUpAndDown_Step5(struct EventObject *eventObject, struct Sprite *sprite) +{ + EventObjectSetSingleMovement(eventObject, sprite, GetWalkNormalMovementAction(eventObject->movementDirection)); + eventObject->singleMovementActive = 1; + sprite->data[1] = 6; + return TRUE; +} + +bool8 MovementType_WanderUpAndDown_Step6(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (EventObjectExecSingleMovementAction(eventObject, sprite)) + { + eventObject->singleMovementActive = 0; + sprite->data[1] = 1; + } + return FALSE; +} + +movement_type_def(MovementType_WanderLeftAndRight, gMovementTypeFuncs_WanderLeftAndRight) + +bool8 MovementType_WanderLeftAndRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + ClearEventObjectMovement(eventObject, sprite); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_WanderLeftAndRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection)); + sprite->data[1] = 2; + return TRUE; +} + +bool8 MovementType_WanderLeftAndRight_Step2(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (!EventObjectExecSingleMovementAction(eventObject, sprite)) + { + return FALSE; + } + SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]); + sprite->data[1] = 3; + return TRUE; +} + +bool8 MovementType_WanderLeftAndRight_Step3(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (WaitForMovementDelay(sprite)) + { + sprite->data[1] = 4; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_WanderLeftAndRight_Step4(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 direction; + u8 directions[2]; + memcpy(directions, gLeftAndRightDirections, sizeof directions); + direction = directions[Random() & 1]; + SetEventObjectDirection(eventObject, direction); + sprite->data[1] = 5; + if (GetCollisionInDirection(eventObject, direction)) + { + sprite->data[1] = 1; + } + return TRUE; +} + +bool8 MovementType_WanderLeftAndRight_Step5(struct EventObject *eventObject, struct Sprite *sprite) +{ + EventObjectSetSingleMovement(eventObject, sprite, GetWalkNormalMovementAction(eventObject->movementDirection)); + eventObject->singleMovementActive = 1; + sprite->data[1] = 6; + return TRUE; +} + +bool8 MovementType_WanderLeftAndRight_Step6(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (EventObjectExecSingleMovementAction(eventObject, sprite)) + { + eventObject->singleMovementActive = 0; + sprite->data[1] = 1; + } + return FALSE; +} + +movement_type_def(MovementType_FaceDirection, gMovementTypeFuncs_FaceDirection) + +bool8 MovementType_FaceDirection_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + ClearEventObjectMovement(eventObject, sprite); + EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection)); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_FaceDirection_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (EventObjectExecSingleMovementAction(eventObject, sprite)) + { + sprite->data[1] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_FaceDirection_Step2(struct EventObject *eventObject, struct Sprite *sprite) +{ + eventObject->singleMovementActive = 0; + return FALSE; +} + +static bool8 EventObjectCB2_BerryTree(struct EventObject *eventObject, struct Sprite *sprite); +extern bool8 (*const gMovementTypeFuncs_BerryTreeGrowth[])(struct EventObject *eventObject, struct Sprite *sprite); +void MovementType_BerryTreeGrowth(struct Sprite *sprite) +{ + struct EventObject *eventObject; + + eventObject = &gEventObjects[sprite->data[0]]; + if (!(sprite->data[7] & 1)) + { + get_berry_tree_graphics(eventObject, sprite); + sprite->data[7] |= 1; + } + UpdateEventObjectCurrentMovement(eventObject, sprite, EventObjectCB2_BerryTree); +} +static bool8 EventObjectCB2_BerryTree(struct EventObject *eventObject, struct Sprite *sprite) +{ + return gMovementTypeFuncs_BerryTreeGrowth[sprite->data[1]](eventObject, sprite); +} + +bool8 MovementType_BerryTreeGrowth_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 berryStage; + ClearEventObjectMovement(eventObject, sprite); + eventObject->invisible = TRUE; + sprite->invisible = TRUE; + berryStage = GetStageByBerryTreeId(eventObject->trainerRange_berryTreeId); + if (berryStage == 0) + { + if (!(sprite->data[7] & 4) && sprite->animNum == 4) + { + gFieldEffectArguments[0] = eventObject->currentCoords.x; + gFieldEffectArguments[1] = eventObject->currentCoords.y; + gFieldEffectArguments[2] = sprite->subpriority - 1; + gFieldEffectArguments[3] = sprite->oam.priority; + FieldEffectStart(FLDEFF_BERRY_TREE_GROWTH_SPARKLE); + sprite->animNum = berryStage; + } + return FALSE; + } + eventObject->invisible = FALSE; + sprite->invisible = FALSE; + berryStage --; + if (sprite->animNum != berryStage) + { + sprite->data[1] = 2; + return TRUE; + } + get_berry_tree_graphics(eventObject, sprite); + EventObjectSetSingleMovement(eventObject, sprite, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_BerryTreeGrowth_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (EventObjectExecSingleMovementAction(eventObject, sprite)) + { + sprite->data[1] = 0; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_BerryTreeGrowth_Step2(struct EventObject *eventObject, struct Sprite *sprite) +{ + eventObject->singleMovementActive = 1; + sprite->data[1] = 3; + sprite->data[2] = 0; + sprite->data[7] |= 2; + gFieldEffectArguments[0] = eventObject->currentCoords.x; + gFieldEffectArguments[1] = eventObject->currentCoords.y; + gFieldEffectArguments[2] = sprite->subpriority - 1; + gFieldEffectArguments[3] = sprite->oam.priority; + FieldEffectStart(FLDEFF_BERRY_TREE_GROWTH_SPARKLE); + return TRUE; +} + +bool8 MovementType_BerryTreeGrowth_Step3(struct EventObject *eventObject, struct Sprite *sprite) +{ + sprite->data[2]++; + eventObject->invisible = (sprite->data[2] & 0x02) >> 1; + sprite->animPaused = TRUE; + if (sprite->data[2] > 64) + { + get_berry_tree_graphics(eventObject, sprite); + sprite->data[1] = 4; + sprite->data[2] = 0; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_BerryTreeGrowth_Step4(struct EventObject *eventObject, struct Sprite *sprite) +{ + sprite->data[2]++; + eventObject->invisible = (sprite->data[2] & 0x02) >> 1; + sprite->animPaused = TRUE; + if (sprite->data[2] > 64) + { + sprite->data[1] = 0; + sprite->data[7] &= ~0x0002; + return TRUE; + } + return FALSE; +} + +movement_type_def(MovementType_FaceDownAndUp, gMovementTypeFuncs_FaceDownAndUp) + +bool8 MovementType_FaceDownAndUp_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + ClearEventObjectMovement(eventObject, sprite); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_FaceDownAndUp_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection)); + sprite->data[1] = 2; + return TRUE; +} + +bool8 MovementType_FaceDownAndUp_Step2(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (EventObjectExecSingleMovementAction(eventObject, sprite)) + { + SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]); + eventObject->singleMovementActive = 0; + sprite->data[1] = 3; + } + return FALSE; +} + +bool8 MovementType_FaceDownAndUp_Step3(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject)) + { + sprite->data[1] = 4; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_FaceDownAndUp_Step4(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 direction; + u8 directions[2]; + memcpy(directions, gUpAndDownDirections, sizeof gUpAndDownDirections); + direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_NORTH_SOUTH); + if (direction == 0) + { + direction = directions[Random() & 1]; + } + SetEventObjectDirection(eventObject, direction); + sprite->data[1] = 1; + return TRUE; +} + +movement_type_def(MovementType_FaceLeftAndRight, gMovementTypeFuncs_FaceLeftAndRight) + +bool8 MovementType_FaceLeftAndRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + ClearEventObjectMovement(eventObject, sprite); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_FaceLeftAndRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection)); + sprite->data[1] = 2; + return TRUE; +} + +bool8 MovementType_FaceLeftAndRight_Step2(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (EventObjectExecSingleMovementAction(eventObject, sprite)) + { + SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]); + eventObject->singleMovementActive = 0; + sprite->data[1] = 3; + } + return FALSE; +} + +bool8 MovementType_FaceLeftAndRight_Step3(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject)) + { + sprite->data[1] = 4; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_FaceLeftAndRight_Step4(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 direction; + u8 directions[2]; + memcpy(directions, gLeftAndRightDirections, sizeof gLeftAndRightDirections); + direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_EAST_WEST); + if (direction == 0) + { + direction = directions[Random() & 1]; + } + SetEventObjectDirection(eventObject, direction); + sprite->data[1] = 1; + return TRUE; +} + +movement_type_def(MovementType_FaceUpAndLeft, gMovementTypeFuncs_FaceUpAndLeft) + +bool8 MovementType_FaceUpAndLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + ClearEventObjectMovement(eventObject, sprite); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_FaceUpAndLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection)); + sprite->data[1] = 2; + return TRUE; +} + +bool8 MovementType_FaceUpAndLeft_Step2(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (EventObjectExecSingleMovementAction(eventObject, sprite)) + { + SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]); + eventObject->singleMovementActive = 0; + sprite->data[1] = 3; + } + return FALSE; +} + +bool8 MovementType_FaceUpAndLeft_Step3(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject)) + { + sprite->data[1] = 4; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_FaceUpAndLeft_Step4(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 direction; + u8 directions[2]; + memcpy(directions, gUpAndLeftDirections, sizeof gUpAndLeftDirections); + direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_NORTH_WEST); + if (direction == 0) + { + direction = directions[Random() & 1]; + } + SetEventObjectDirection(eventObject, direction); + sprite->data[1] = 1; + return TRUE; +} + +movement_type_def(MovementType_FaceUpAndRight, gMovementTypeFuncs_FaceUpAndRight) + +bool8 MovementType_FaceUpAndRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + ClearEventObjectMovement(eventObject, sprite); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_FaceUpAndRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection)); + sprite->data[1] = 2; + return TRUE; +} + +bool8 MovementType_FaceUpAndRight_Step2(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (EventObjectExecSingleMovementAction(eventObject, sprite)) + { + SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]); + eventObject->singleMovementActive = 0; + sprite->data[1] = 3; + } + return FALSE; +} + +bool8 MovementType_FaceUpAndRight_Step3(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject)) + { + sprite->data[1] = 4; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_FaceUpAndRight_Step4(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 direction; + u8 directions[2]; + memcpy(directions, gUpAndRightDirections, sizeof gUpAndRightDirections); + direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_NORTH_EAST); + if (direction == 0) + { + direction = directions[Random() & 1]; + } + SetEventObjectDirection(eventObject, direction); + sprite->data[1] = 1; + return TRUE; +} + +movement_type_def(MovementType_FaceDownAndLeft, gMovementTypeFuncs_FaceDownAndLeft) + +bool8 MovementType_FaceDownAndLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + ClearEventObjectMovement(eventObject, sprite); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_FaceDownAndLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection)); + sprite->data[1] = 2; + return TRUE; +} + +bool8 MovementType_FaceDownAndLeft_Step2(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (EventObjectExecSingleMovementAction(eventObject, sprite)) + { + SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]); + eventObject->singleMovementActive = 0; + sprite->data[1] = 3; + } + return FALSE; +} + +bool8 MovementType_FaceDownAndLeft_Step3(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject)) + { + sprite->data[1] = 4; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_FaceDownAndLeft_Step4(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 direction; + u8 directions[2]; + memcpy(directions, gDownAndLeftDirections, sizeof gDownAndLeftDirections); + direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_SOUTH_WEST); + if (direction == 0) + { + direction = directions[Random() & 1]; + } + SetEventObjectDirection(eventObject, direction); + sprite->data[1] = 1; + return TRUE; +} + +movement_type_def(MovementType_FaceDownAndRight, gMovementTypeFuncs_FaceDownAndRight) + +bool8 MovementType_FaceDownAndRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + ClearEventObjectMovement(eventObject, sprite); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_FaceDownAndRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection)); + sprite->data[1] = 2; + return TRUE; +} + +bool8 MovementType_FaceDownAndRight_Step2(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (EventObjectExecSingleMovementAction(eventObject, sprite)) + { + SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]); + eventObject->singleMovementActive = 0; + sprite->data[1] = 3; + } + return FALSE; +} + +bool8 MovementType_FaceDownAndRight_Step3(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject)) + { + sprite->data[1] = 4; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_FaceDownAndRight_Step4(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 direction; + u8 directions[2]; + memcpy(directions, gDownAndRightDirections, sizeof gDownAndRightDirections); + direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_SOUTH_EAST); + if (direction == 0) + { + direction = directions[Random() & 1]; + } + SetEventObjectDirection(eventObject, direction); + sprite->data[1] = 1; + return TRUE; +} + +movement_type_def(MovementType_FaceDownUpAndLeft, gMovementTypeFuncs_FaceDownUpAndLeft) + +bool8 MovementType_FaceDownUpAndLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + ClearEventObjectMovement(eventObject, sprite); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_FaceDownUpAndLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection)); + sprite->data[1] = 2; + return TRUE; +} + +bool8 MovementType_FaceDownUpAndLeft_Step2(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (EventObjectExecSingleMovementAction(eventObject, sprite)) + { + SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]); + eventObject->singleMovementActive = 0; + sprite->data[1] = 3; + } + return FALSE; +} + +bool8 MovementType_FaceDownUpAndLeft_Step3(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject)) + { + sprite->data[1] = 4; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_FaceDownUpAndLeft_Step4(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 direction; + u8 directions[4]; + memcpy(directions, gDownUpAndLeftDirections, sizeof gDownUpAndLeftDirections); + direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_NORTH_SOUTH_WEST); + if (direction == 0) + { + direction = directions[Random() & 3]; + } + SetEventObjectDirection(eventObject, direction); + sprite->data[1] = 1; + return TRUE; +} + +movement_type_def(MovementType_FaceDownUpAndRight, gMovementTypeFuncs_FaceDownUpAndRight) + +bool8 MovementType_FaceDownUpAndRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + ClearEventObjectMovement(eventObject, sprite); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_FaceDownUpAndRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection)); + sprite->data[1] = 2; + return TRUE; +} + +bool8 MovementType_FaceDownUpAndRight_Step2(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (EventObjectExecSingleMovementAction(eventObject, sprite)) + { + SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]); + eventObject->singleMovementActive = 0; + sprite->data[1] = 3; + } + return FALSE; +} + +bool8 MovementType_FaceDownUpAndRight_Step3(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject)) + { + sprite->data[1] = 4; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_FaceDownUpAndRight_Step4(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 direction; + u8 directions[4]; + memcpy(directions, gDownUpAndRightDirections, sizeof gDownUpAndRightDirections); + direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_NORTH_SOUTH_EAST); + if (direction == 0) + { + direction = directions[Random() & 3]; + } + SetEventObjectDirection(eventObject, direction); + sprite->data[1] = 1; + return TRUE; +} + +movement_type_def(MovementType_FaceUpRightAndLeft, gMovementTypeFuncs_FaceUpLeftAndRight) + +bool8 MovementType_FaceUpLeftAndRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + ClearEventObjectMovement(eventObject, sprite); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_FaceUpLeftAndRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection)); + sprite->data[1] = 2; + return TRUE; +} + +bool8 MovementType_FaceUpLeftAndRight_Step2(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (EventObjectExecSingleMovementAction(eventObject, sprite)) + { + SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]); + eventObject->singleMovementActive = 0; + sprite->data[1] = 3; + } + return FALSE; +} + +bool8 MovementType_FaceUpLeftAndRight_Step3(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject)) + { + sprite->data[1] = 4; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_FaceUpLeftAndRight_Step4(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 direction; + u8 directions[4]; + memcpy(directions, gUpLeftAndRightDirections, sizeof gUpLeftAndRightDirections); + direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_NORTH_EAST_WEST); + if (direction == 0) + { + direction = directions[Random() & 3]; + } + SetEventObjectDirection(eventObject, direction); + sprite->data[1] = 1; + return TRUE; +} + +movement_type_def(MovementType_FaceDownRightAndLeft, gMovementTypeFuncs_FaceDownLeftAndRight) + +bool8 MovementType_FaceDownLeftAndRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + ClearEventObjectMovement(eventObject, sprite); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_FaceDownLeftAndRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection)); + sprite->data[1] = 2; + return TRUE; +} + +bool8 MovementType_FaceDownLeftAndRight_Step2(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (EventObjectExecSingleMovementAction(eventObject, sprite)) + { + SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]); + eventObject->singleMovementActive = 0; + sprite->data[1] = 3; + } + return FALSE; +} + +bool8 MovementType_FaceDownLeftAndRight_Step3(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject)) + { + sprite->data[1] = 4; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_FaceDownLeftAndRight_Step4(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 direction; + u8 directions[4]; + memcpy(directions, gDownLeftAndRightDirections, sizeof gDownLeftAndRightDirections); + direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_SOUTH_EAST_WEST); + if (direction == 0) + { + direction = directions[Random() & 3]; + } + SetEventObjectDirection(eventObject, direction); + sprite->data[1] = 1; + return TRUE; +} + +movement_type_def(MovementType_RotateCounterclockwise, gMovementTypeFuncs_RotateCounterclockwise) + +bool8 MovementType_RotateCounterclockwise_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + ClearEventObjectMovement(eventObject, sprite); + EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection)); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_RotateCounterclockwise_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (EventObjectExecSingleMovementAction(eventObject, sprite)) + { + SetMovementDelay(sprite, 48); + sprite->data[1] = 2; + } + return FALSE; +} + +bool8 MovementType_RotateCounterclockwise_Step2(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject)) + { + sprite->data[1] = 3; + } + return FALSE; +} + +bool8 MovementType_RotateCounterclockwise_Step3(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 direction; + u8 directions[5]; + memcpy(directions, gCounterclockwiseDirections, sizeof gCounterclockwiseDirections); + direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_ANY); + if (direction == 0) + { + direction = directions[eventObject->facingDirection]; + } + SetEventObjectDirection(eventObject, direction); + sprite->data[1] = 0; + return TRUE; +} + +movement_type_def(MovementType_RotateClockwise, gMovementTypeFuncs_RotateClockwise) + +bool8 MovementType_RotateClockwise_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + ClearEventObjectMovement(eventObject, sprite); + EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection)); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_RotateClockwise_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (EventObjectExecSingleMovementAction(eventObject, sprite)) + { + SetMovementDelay(sprite, 48); + sprite->data[1] = 2; + } + return FALSE; +} + +bool8 MovementType_RotateClockwise_Step2(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (WaitForMovementDelay(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject)) + { + sprite->data[1] = 3; + } + return FALSE; +} + +bool8 MovementType_RotateClockwise_Step3(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 direction; + u8 directions[5]; + memcpy(directions, gClockwiseDirections, sizeof gClockwiseDirections); + direction = TryGetTrainerEncounterDirection(eventObject, RUNFOLLOW_ANY); + if (direction == 0) + { + direction = directions[eventObject->facingDirection]; + } + SetEventObjectDirection(eventObject, direction); + sprite->data[1] = 0; + return TRUE; +} + +movement_type_def(MovementType_WalkBackAndForth, gMovementTypeFuncs_WalkBackAndForth) + +bool8 MovementType_WalkBackAndForth_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + ClearEventObjectMovement(eventObject, sprite); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_WalkBackAndForth_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 direction; + + direction = gInitialMovementTypeFacingDirections[eventObject->movementType]; + if (eventObject->directionSequenceIndex) + { + direction = GetOppositeDirection(direction); + } + SetEventObjectDirection(eventObject, direction); + sprite->data[1] = 2; + return TRUE; +} + +bool8 MovementType_WalkBackAndForth_Step2(struct EventObject *eventObject, struct Sprite *sprite) +{ + bool8 collisionState; + u8 movementActionId; + + if (eventObject->directionSequenceIndex && eventObject->initialCoords.x == eventObject->currentCoords.x && eventObject->initialCoords.y == eventObject->currentCoords.y) + { + eventObject->directionSequenceIndex = 0; + SetEventObjectDirection(eventObject, GetOppositeDirection(eventObject->movementDirection)); + } + collisionState = GetCollisionInDirection(eventObject, eventObject->movementDirection); + movementActionId = GetWalkNormalMovementAction(eventObject->movementDirection); + if (collisionState == TRUE) + { + eventObject->directionSequenceIndex++; + SetEventObjectDirection(eventObject, GetOppositeDirection(eventObject->movementDirection)); + movementActionId = GetWalkNormalMovementAction(eventObject->movementDirection); + collisionState = GetCollisionInDirection(eventObject, eventObject->movementDirection); + } + if (collisionState) + { + movementActionId = GetWalkInPlaceNormalMovementAction(eventObject->facingDirection); + } + EventObjectSetSingleMovement(eventObject, sprite, movementActionId); + eventObject->singleMovementActive = 1; + sprite->data[1] = 3; + return TRUE; +} + +bool8 MovementType_WalkBackAndForth_Step3(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (EventObjectExecSingleMovementAction(eventObject, sprite)) + { + eventObject->singleMovementActive = 0; + sprite->data[1] = 1; + } + return FALSE; +} + +bool8 MovementType_WalkSequence_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + ClearEventObjectMovement(eventObject, sprite); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MoveNextDirectionInSequence(struct EventObject *eventObject, struct Sprite *sprite, u8 *route) +{ + u8 collisionState; + u8 movementActionId; + + if (eventObject->directionSequenceIndex == 3 && eventObject->initialCoords.x == eventObject->currentCoords.x && eventObject->initialCoords.y == eventObject->currentCoords.y) + { + eventObject->directionSequenceIndex = 0; + } + SetEventObjectDirection(eventObject, route[eventObject->directionSequenceIndex]); + movementActionId = GetWalkNormalMovementAction(eventObject->movementDirection); + collisionState = GetCollisionInDirection(eventObject, eventObject->movementDirection); + if (collisionState == TRUE) + { + eventObject->directionSequenceIndex++; + SetEventObjectDirection(eventObject, route[eventObject->directionSequenceIndex]); + movementActionId = GetWalkNormalMovementAction(eventObject->movementDirection); + collisionState = GetCollisionInDirection(eventObject, eventObject->movementDirection); + } + if (collisionState) + { + movementActionId = GetWalkInPlaceNormalMovementAction(eventObject->facingDirection); + } + EventObjectSetSingleMovement(eventObject, sprite, movementActionId); + eventObject->singleMovementActive = 1; + sprite->data[1] = 2; + return TRUE; +} + +bool8 MovementType_WalkSequence_Step2(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (EventObjectExecSingleMovementAction(eventObject, sprite)) + { + eventObject->singleMovementActive = 0; + sprite->data[1] = 1; + } + return FALSE; +} + +movement_type_def(MovementType_WalkSequenceUpRightLeftDown, gMovementTypeFuncs_WalkSequenceUpRightLeftDown) + +u8 MovementType_WalkSequenceUpRightLeftDown_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 directions[sizeof(gUpRightLeftDownDirections)]; + memcpy(directions, gUpRightLeftDownDirections, sizeof(gUpRightLeftDownDirections)); + if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.x == eventObject->currentCoords.x) + { + eventObject->directionSequenceIndex = 3; + } + return MoveNextDirectionInSequence(eventObject, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceRightLeftDownUp, gMovementTypeFuncs_WalkSequenceRightLeftDownUp) + +u8 MovementType_WalkSequenceRightLeftDownUp_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 directions[sizeof(gRightLeftDownUpDirections)]; + memcpy(directions, gRightLeftDownUpDirections, sizeof(gRightLeftDownUpDirections)); + if (eventObject->directionSequenceIndex == 1 && eventObject->initialCoords.x == eventObject->currentCoords.x) + { + eventObject->directionSequenceIndex = 2; + } + return MoveNextDirectionInSequence(eventObject, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceDownUpRightLeft, gMovementTypeFuncs_WalkSequenceDownUpRightLeft) + +u8 MovementType_WalkSequenceDownUpRightLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 directions[sizeof(gDownUpRightLeftDirections)]; + memcpy(directions, gDownUpRightLeftDirections, sizeof(gDownUpRightLeftDirections)); + if (eventObject->directionSequenceIndex == 1 && eventObject->initialCoords.y == eventObject->currentCoords.y) + { + eventObject->directionSequenceIndex = 2; + } + return MoveNextDirectionInSequence(eventObject, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceLeftDownUpRight, gMovementTypeFuncs_WalkSequenceLeftDownUpRight) + +u8 MovementType_WalkSequenceLeftDownUpRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 directions[sizeof(gLeftDownUpRightDirections)]; + memcpy(directions, gLeftDownUpRightDirections, sizeof(gLeftDownUpRightDirections)); + if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.y == eventObject->currentCoords.y) + { + eventObject->directionSequenceIndex = 3; + } + return MoveNextDirectionInSequence(eventObject, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceUpLeftRightDown, gMovementTypeFuncs_WalkSequenceUpLeftRightDown) + +u8 MovementType_WalkSequenceUpLeftRightDown_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 directions[sizeof(gUpLeftRightDownDirections)]; + memcpy(directions, gUpLeftRightDownDirections, sizeof(gUpLeftRightDownDirections)); + if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.x == eventObject->currentCoords.x) + { + eventObject->directionSequenceIndex = 3; + } + return MoveNextDirectionInSequence(eventObject, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceLeftRightDownUp, gMovementTypeFuncs_WalkSequenceLeftRightDownUp) + +u8 MovementType_WalkSequenceLeftRightDownUp_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 directions[sizeof(gLeftRightDownUpDirections)]; + memcpy(directions, gLeftRightDownUpDirections, sizeof(gLeftRightDownUpDirections)); + if (eventObject->directionSequenceIndex == 1 && eventObject->initialCoords.x == eventObject->currentCoords.x) + { + eventObject->directionSequenceIndex = 2; + } + return MoveNextDirectionInSequence(eventObject, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceDownUpLeftRight, gMovementTypeFuncs_WalkSequenceDownUpLeftRight) + +u8 MovementType_WalkSequenceDownUpLeftRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 directions[sizeof(gStandardDirections)]; + memcpy(directions, gStandardDirections, sizeof(gStandardDirections)); + if (eventObject->directionSequenceIndex == 1 && eventObject->initialCoords.y == eventObject->currentCoords.y) + { + eventObject->directionSequenceIndex = 2; + } + return MoveNextDirectionInSequence(eventObject, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceRightDownUpLeft, gMovementTypeFuncs_WalkSequenceRightDownUpLeft) + +u8 MovementType_WalkSequenceRightDownUpLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 directions[sizeof(gRightDownUpLeftDirections)]; + memcpy(directions, gRightDownUpLeftDirections, sizeof(gRightDownUpLeftDirections)); + if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.y == eventObject->currentCoords.y) + { + eventObject->directionSequenceIndex = 3; + } + return MoveNextDirectionInSequence(eventObject, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceLeftUpDownRight, gMovementTypeFuncs_WalkSequenceLeftUpDownRight) + +u8 MovementType_WalkSequenceLeftUpDownRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 directions[sizeof(gLeftUpDownRightDirections)]; + memcpy(directions, gLeftUpDownRightDirections, sizeof(gLeftUpDownRightDirections)); + if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.y == eventObject->currentCoords.y) + { + eventObject->directionSequenceIndex = 3; + } + return MoveNextDirectionInSequence(eventObject, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceUpDownRightLeft, gMovementTypeFuncs_WalkSequenceUpDownRightLeft) + +u8 MovementType_WalkSequenceUpDownRightLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 directions[sizeof(gUpDownRightLeftDirections)]; + memcpy(directions, gUpDownRightLeftDirections, sizeof(gUpDownRightLeftDirections)); + if (eventObject->directionSequenceIndex == 1 && eventObject->initialCoords.y == eventObject->currentCoords.y) + { + eventObject->directionSequenceIndex = 2; + } + return MoveNextDirectionInSequence(eventObject, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceRightLeftUpDown, gMovementTypeFuncs_WalkSequenceRightLeftUpDown) + +u8 MovementType_WalkSequenceRightLeftUpDown_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 directions[sizeof(gRightLeftUpDownDirections)]; + memcpy(directions, gRightLeftUpDownDirections, sizeof(gRightLeftUpDownDirections)); + if (eventObject->directionSequenceIndex == 1 && eventObject->initialCoords.x == eventObject->currentCoords.x) + { + eventObject->directionSequenceIndex = 2; + } + return MoveNextDirectionInSequence(eventObject, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceDownRightLeftUp, gMovementTypeFuncs_WalkSequenceDownRightLeftUp) + +u8 MovementType_WalkSequenceDownRightLeftUp_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 directions[sizeof(gDownRightLeftUpDirections)]; + memcpy(directions, gDownRightLeftUpDirections, sizeof(gDownRightLeftUpDirections)); + if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.x == eventObject->currentCoords.x) + { + eventObject->directionSequenceIndex = 3; + } + return MoveNextDirectionInSequence(eventObject, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceRightUpDownLeft, gMovementTypeFuncs_WalkSequenceRightUpDownLeft) + +u8 MovementType_WalkSequenceRightUpDownLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 directions[sizeof(gRightUpDownLeftDirections)]; + memcpy(directions, gRightUpDownLeftDirections, sizeof(gRightUpDownLeftDirections)); + if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.y == eventObject->currentCoords.y) + { + eventObject->directionSequenceIndex = 3; + } + return MoveNextDirectionInSequence(eventObject, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceUpDownLeftRight, gMovementTypeFuncs_WalkSequenceUpDownLeftRight) + +u8 MovementType_WalkSequenceUpDownLeftRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 directions[sizeof(gUpDownLeftRightDirections)]; + memcpy(directions, gUpDownLeftRightDirections, sizeof(gUpDownLeftRightDirections)); + if (eventObject->directionSequenceIndex == 1 && eventObject->initialCoords.y == eventObject->currentCoords.y) + { + eventObject->directionSequenceIndex = 2; + } + return MoveNextDirectionInSequence(eventObject, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceLeftRightUpDown, gMovementTypeFuncs_WalkSequenceLeftRightUpDown) + +u8 MovementType_WalkSequenceLeftRightUpDown_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 directions[sizeof(gLeftRightUpDownDirections)]; + memcpy(directions, gLeftRightUpDownDirections, sizeof(gLeftRightUpDownDirections)); + if (eventObject->directionSequenceIndex == 1 && eventObject->initialCoords.x == eventObject->currentCoords.x) + { + eventObject->directionSequenceIndex = 2; + } + return MoveNextDirectionInSequence(eventObject, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceDownLeftRightUp, gMovementTypeFuncs_WalkSequenceDownLeftRightUp) + +u8 MovementType_WalkSequenceDownLeftRightUp_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 directions[sizeof(gDownLeftRightUpDirections)]; + memcpy(directions, gDownLeftRightUpDirections, sizeof(gDownLeftRightUpDirections)); + if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.x == eventObject->currentCoords.x) + { + eventObject->directionSequenceIndex = 3; + } + return MoveNextDirectionInSequence(eventObject, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceUpLeftDownRight, gMovementTypeFuncs_WalkSequenceUpLeftDownRight) + +u8 MovementType_WalkSequenceUpLeftDownRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 directions[sizeof(gUpLeftDownRightDirections)]; + memcpy(directions, gUpLeftDownRightDirections, sizeof(gUpLeftDownRightDirections)); + if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.y == eventObject->currentCoords.y) + { + eventObject->directionSequenceIndex = 3; + } + return MoveNextDirectionInSequence(eventObject, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceDownRightUpLeft, gMovementTypeFuncs_WalkSequenceDownRightUpLeft) + +u8 MovementType_WalkSequenceDownRightUpLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 directions[sizeof(gDownRightUpLeftDirections)]; + memcpy(directions, gDownRightUpLeftDirections, sizeof(gDownRightUpLeftDirections)); + if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.y == eventObject->currentCoords.y) + { + eventObject->directionSequenceIndex = 3; + } + return MoveNextDirectionInSequence(eventObject, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceLeftDownRightUp, gMovementTypeFuncs_WalkSequenceLeftDownRightUp) + +u8 MovementType_WalkSequenceLeftDownRightUp_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 directions[sizeof(gLeftDownRightUpDirections)]; + memcpy(directions, gLeftDownRightUpDirections, sizeof(gLeftDownRightUpDirections)); + if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.x == eventObject->currentCoords.x) + { + eventObject->directionSequenceIndex = 3; + } + return MoveNextDirectionInSequence(eventObject, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceRightUpLeftDown, gMovementTypeFuncs_WalkSequenceRightUpLeftDown) + +u8 MovementType_WalkSequenceRightUpLeftDown_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 directions[sizeof(gRightUpLeftDownDirections)]; + memcpy(directions, gRightUpLeftDownDirections, sizeof(gRightUpLeftDownDirections)); + if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.x == eventObject->currentCoords.x) + { + eventObject->directionSequenceIndex = 3; + } + return MoveNextDirectionInSequence(eventObject, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceUpRightDownLeft, gMovementTypeFuncs_WalkSequenceUpRightDownLeft) + +u8 MovementType_WalkSequenceUpRightDownLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 directions[sizeof(gUpRightDownLeftDirections)]; + memcpy(directions, gUpRightDownLeftDirections, sizeof(gUpRightDownLeftDirections)); + if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.y == eventObject->currentCoords.y) + { + eventObject->directionSequenceIndex = 3; + } + return MoveNextDirectionInSequence(eventObject, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceDownLeftUpRight, gMovementTypeFuncs_WalkSequenceDownLeftUpRight) + +u8 MovementType_WalkSequenceDownLeftUpRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 directions[sizeof(gDownLeftUpRightDirections)]; + memcpy(directions, gDownLeftUpRightDirections, sizeof(gDownLeftUpRightDirections)); + if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.y == eventObject->currentCoords.y) + { + eventObject->directionSequenceIndex = 3; + } + return MoveNextDirectionInSequence(eventObject, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceLeftUpRightDown, gMovementTypeFuncs_WalkSequenceLeftUpRightDown) + +u8 MovementType_WalkSequenceLeftUpRightDown_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 directions[sizeof(gLeftUpRightDownDirections)]; + memcpy(directions, gLeftUpRightDownDirections, sizeof(gLeftUpRightDownDirections)); + if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.x == eventObject->currentCoords.x) + { + eventObject->directionSequenceIndex = 3; + } + return MoveNextDirectionInSequence(eventObject, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceRightDownLeftUp, gMovementTypeFuncs_WalkSequenceRightDownLeftUp) + +u8 MovementType_WalkSequenceRightDownLeftUp_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 directions[sizeof(gRightDownLeftUpDirections)]; + memcpy(directions, gRightDownLeftUpDirections, sizeof(gRightDownLeftUpDirections)); + if (eventObject->directionSequenceIndex == 2 && eventObject->initialCoords.x == eventObject->currentCoords.x) + { + eventObject->directionSequenceIndex = 3; + } + return MoveNextDirectionInSequence(eventObject, sprite, directions); +} + +movement_type_def(MovementType_CopyPlayer, gMovementTypeFuncs_CopyPlayer) + +bool8 MovementType_CopyPlayer_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + ClearEventObjectMovement(eventObject, sprite); + if (eventObject->directionSequenceIndex == 0) + { + eventObject->directionSequenceIndex = GetPlayerFacingDirection(); + } + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_CopyPlayer_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (gEventObjects[gPlayerAvatar.eventObjectId].movementActionId == 0xFF || gPlayerAvatar.tileTransitionState == T_TILE_CENTER) + { + return FALSE; + } + return gCopyPlayerMovementFuncs[PlayerGetCopyableMovement()](eventObject, sprite, GetPlayerMovementDirection(), NULL); +} + +bool8 MovementType_CopyPlayer_Step2(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (EventObjectExecSingleMovementAction(eventObject, sprite)) + { + eventObject->singleMovementActive = 0; + sprite->data[1] = 1; + } + return FALSE; +} + +bool8 CopyablePlayerMovement_None(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +{ + return FALSE; +} + +bool8 CopyablePlayerMovement_FaceDirection(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +{ + EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, playerDirection))); + eventObject->singleMovementActive = 1; + sprite->data[1] = 2; + return TRUE; +} + +bool8 CopyablePlayerMovement_GoSpeed0(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +{ + u32 direction; + s16 x; + s16 y; + + direction = playerDirection; + if (EventObjectIsFarawayIslandMew(eventObject)) + { + direction = sub_81D427C(); + if (direction == 0) + { + direction = playerDirection; + direction = state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, direction); + EventObjectMoveDestCoords(eventObject, direction, &x, &y); + EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(direction)); + eventObject->singleMovementActive = 1; + sprite->data[1] = 2; + return TRUE; + } + } + else + { + direction = state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, direction); + } + EventObjectMoveDestCoords(eventObject, direction, &x, &y); + EventObjectSetSingleMovement(eventObject, sprite, GetWalkNormalMovementAction(direction)); + if (GetCollisionAtCoords(eventObject, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y)))) + { + EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(direction)); + } + eventObject->singleMovementActive = 1; + sprite->data[1] = 2; + return TRUE; +} + +bool8 CopyablePlayerMovement_GoSpeed1(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +{ + u32 direction; + s16 x; + s16 y; + + direction = playerDirection; + direction = state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, direction); + EventObjectMoveDestCoords(eventObject, direction, &x, &y); + EventObjectSetSingleMovement(eventObject, sprite, GetWalkFastMovementAction(direction)); + if (GetCollisionAtCoords(eventObject, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y)))) + { + EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(direction)); + } + eventObject->singleMovementActive = 1; + sprite->data[1] = 2; + return TRUE; +} + +bool8 CopyablePlayerMovement_GoSpeed2(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +{ + u32 direction; + s16 x; + s16 y; + + direction = playerDirection; + direction = state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, direction); + EventObjectMoveDestCoords(eventObject, direction, &x, &y); + EventObjectSetSingleMovement(eventObject, sprite, GetWalkFastestMovementAction(direction)); + if (GetCollisionAtCoords(eventObject, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y)))) + { + EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(direction)); + } + eventObject->singleMovementActive = 1; + sprite->data[1] = 2; + return TRUE; +} + +bool8 CopyablePlayerMovement_Slide(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +{ + u32 direction; + s16 x; + s16 y; + + direction = playerDirection; + direction = state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, direction); + EventObjectMoveDestCoords(eventObject, direction, &x, &y); + EventObjectSetSingleMovement(eventObject, sprite, GetSlideMovementAction(direction)); + if (GetCollisionAtCoords(eventObject, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y)))) + { + EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(direction)); + } + eventObject->singleMovementActive = 1; + sprite->data[1] = 2; + return TRUE; +} + +bool8 cph_IM_DIFFERENT(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +{ + u32 direction; + + direction = playerDirection; + direction = state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, direction); + EventObjectSetSingleMovement(eventObject, sprite, GetJumpInPlaceMovementAction(direction)); + eventObject->singleMovementActive = 1; + sprite->data[1] = 2; + return TRUE; +} + +bool8 CopyablePlayerMovement_GoSpeed4(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +{ + u32 direction; + s16 x; + s16 y; + + direction = playerDirection; + direction = state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, direction); + EventObjectMoveDestCoords(eventObject, direction, &x, &y); + EventObjectSetSingleMovement(eventObject, sprite, GetJumpMovementAction(direction)); + if (GetCollisionAtCoords(eventObject, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y)))) + { + EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(direction)); + } + eventObject->singleMovementActive = 1; + sprite->data[1] = 2; + return TRUE; +} + +bool8 CopyablePlayerMovement_Jump(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +{ + u32 direction; + s16 x; + s16 y; + + direction = playerDirection; + direction = state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, direction); + x = eventObject->currentCoords.x; + y = eventObject->currentCoords.y; + MoveCoordsInDirection(direction, &x, &y, 2, 2); + EventObjectSetSingleMovement(eventObject, sprite, GetJump2MovementAction(direction)); + if (GetCollisionAtCoords(eventObject, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y)))) + { + EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(direction)); + } + eventObject->singleMovementActive = 1; + sprite->data[1] = 2; + return TRUE; +} + +movement_type_def(MovementType_CopyPlayerInGrass, gMovementTypeFuncs_CopyPlayerInGrass) + +bool8 MovementType_CopyPlayerInGrass_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (gEventObjects[gPlayerAvatar.eventObjectId].movementActionId == 0xFF || gPlayerAvatar.tileTransitionState == T_TILE_CENTER) + { + return FALSE; + } + return gCopyPlayerMovementFuncs[PlayerGetCopyableMovement()](eventObject, sprite, GetPlayerMovementDirection(), MetatileBehavior_IsPokeGrass); +} + +void MovementType_TreeDisguise(struct Sprite *sprite) +{ + struct EventObject *eventObject; + + eventObject = &gEventObjects[sprite->data[0]]; + if (eventObject->directionSequenceIndex == 0 || (eventObject->directionSequenceIndex == 1 && !sprite->data[7])) + { + EventObjectGetLocalIdAndMap(eventObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); + eventObject->fieldEffectSpriteId = FieldEffectStart(FLDEFF_TREE_DISGUISE); + eventObject->directionSequenceIndex = 1; + sprite->data[7]++; + } + UpdateEventObjectCurrentMovement(&gEventObjects[sprite->data[0]], sprite, MovementType_Disguise_Callback); +} + +static bool8 MovementType_Disguise_Callback(struct EventObject *eventObject, struct Sprite *sprite) +{ + ClearEventObjectMovement(eventObject, sprite); + return FALSE; +} + +void MovementType_MountainDisguise(struct Sprite *sprite) +{ + struct EventObject *eventObject; + + eventObject = &gEventObjects[sprite->data[0]]; + if (eventObject->directionSequenceIndex == 0 || (eventObject->directionSequenceIndex == 1 && !sprite->data[7])) + { + EventObjectGetLocalIdAndMap(eventObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); + eventObject->fieldEffectSpriteId = FieldEffectStart(FLDEFF_MOUNTAIN_DISGUISE); + eventObject->directionSequenceIndex = 1; + sprite->data[7]++; + } + UpdateEventObjectCurrentMovement(&gEventObjects[sprite->data[0]], sprite, MovementType_Disguise_Callback); +} + +void MovementType_Hidden(struct Sprite *sprite) +{ + if (!sprite->data[7]) + { + gEventObjects[sprite->data[0]].fixedPriority = TRUE; + sprite->subspriteMode = 2; + sprite->oam.priority = 3; + sprite->data[7]++; + } + UpdateEventObjectCurrentMovement(&gEventObjects[sprite->data[0]], sprite, MovementType_Hidden_Callback); +} + +static bool8 MovementType_Hidden_Callback(struct EventObject *eventObject, struct Sprite *sprite) +{ + return gMovementTypeFuncs_Hidden[sprite->data[1]](eventObject, sprite); +} + +bool8 MovementType_Hidden_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + ClearEventObjectMovement(eventObject, sprite); + return FALSE; +} + +bool8 MovementType_MoveInPlace_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (EventObjectExecSingleMovementAction(eventObject, sprite)) + { + sprite->data[1] = 0; + } + return FALSE; +} + +movement_type_def(MovementType_WalkInPlace, gMovementTypeFuncs_WalkInPlace) + +bool8 MovementType_WalkInPlace_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + ClearEventObjectMovement(eventObject, sprite); + EventObjectSetSingleMovement(eventObject, sprite, GetWalkInPlaceNormalMovementAction(eventObject->facingDirection)); + sprite->data[1] = 1; + return TRUE; +} + +movement_type_def(MovementType_WalkSlowlyInPlace, gMovementTypeFuncs_WalkSlowlyInPlace) + +bool8 MovementType_WalkSlowlyInPlace_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + ClearEventObjectMovement(eventObject, sprite); + EventObjectSetSingleMovement(eventObject, sprite, GetWalkInPlaceSlowMovementAction(eventObject->facingDirection)); + sprite->data[1] = 1; + return TRUE; +} + +movement_type_def(MovementType_JogInPlace, gMovementTypeFuncs_JogInPlace) + +bool8 MovementType_JogInPlace_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + ClearEventObjectMovement(eventObject, sprite); + EventObjectSetSingleMovement(eventObject, sprite, GetWalkInPlaceFastMovementAction(eventObject->facingDirection)); + sprite->data[1] = 1; + return TRUE; +} + +movement_type_def(MovementType_RunInPlace, gMovementTypeFuncs_RunInPlace) + +bool8 MovementType_RunInPlace_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + ClearEventObjectMovement(eventObject, sprite); + EventObjectSetSingleMovement(eventObject, sprite, GetWalkInPlaceFastestMovementAction(eventObject->facingDirection)); + sprite->data[1] = 1; + return TRUE; +} + +movement_type_def(MovementType_Invisible, gMovementTypeFuncs_Invisible) + +bool8 MovementType_Invisible_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + ClearEventObjectMovement(eventObject, sprite); + EventObjectSetSingleMovement(eventObject, sprite, GetFaceDirectionMovementAction(eventObject->facingDirection)); + eventObject->invisible = TRUE; + sprite->data[1] = 1; + return TRUE; +} +bool8 MovementType_Invisible_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (EventObjectExecSingleMovementAction(eventObject, sprite)) + { + sprite->data[1] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_Invisible_Step2(struct EventObject *eventObject, struct Sprite *sprite) +{ + eventObject->singleMovementActive = 0; + return FALSE; +} + +static void ClearEventObjectMovement(struct EventObject *eventObject, struct Sprite *sprite) +{ + eventObject->singleMovementActive = 0; + eventObject->heldMovementActive = FALSE; + eventObject->heldMovementFinished = FALSE; + eventObject->movementActionId = 0xFF; + sprite->data[1] = 0; +} + +u8 GetFaceDirectionAnimNum(u8 direction) +{ + return gFaceDirectionAnimNums[direction]; +} + +u8 GetMoveDirectionAnimNum(u8 direction) +{ + return gMoveDirectionAnimNums[direction]; +} + +u8 GetMoveDirectionFastAnimNum(u8 direction) +{ + return gMoveDirectionFastAnimNums[direction]; +} + +u8 GetMoveDirectionFasterAnimNum(u8 direction) +{ + return gMoveDirectionFasterAnimNums[direction]; +} + +u8 GetMoveDirectionFastestAnimNum(u8 direction) +{ + return gMoveDirectionFastestAnimNums[direction]; +} + +u8 GetJumpSpecialDirectionAnimNum(u8 direction) +{ + return gJumpSpecialDirectionAnimNums[direction]; +} + +u8 GetAcroWheelieDirectionAnimNum(u8 direction) +{ + return gAcroWheelieDirectionAnimNums[direction]; +} + +u8 Unref_GetAnimNums_08375633(u8 direction) +{ + return gUnrefAnimNums_08375633[direction]; +} + +u8 GetAcroEndWheelieDirectionAnimNum(u8 direction) +{ + return gAcroEndWheelieDirectionAnimNums[direction]; +} + +u8 GetAcroUnusedActionDirectionAnimNum(u8 direction) +{ + return gAcroUnusedActionDirectionAnimNums[direction]; +} + +u8 GetAcroWheeliePedalDirectionAnimNum(u8 direction) +{ + return gAcroWheeliePedalDirectionAnimNums[direction]; +} + +u8 GetFishingDirectionAnimNum(u8 direction) +{ + return gFishingDirectionAnimNums[direction]; +} + +u8 GetFishingNoCatchDirectionAnimNum(u8 direction) +{ + return gFishingNoCatchDirectionAnimNums[direction]; +} + +u8 GetFishingBiteDirectionAnimNum(u8 direction) +{ + return gFishingBiteDirectionAnimNums[direction]; +} + +u8 GetRunningDirectionAnimNum(u8 direction) +{ + return gRunningDirectionAnimNums[direction]; +} + +static const struct UnkStruct_085094AC *sub_8092A4C(const union AnimCmd *const *anims) +{ + const struct UnkStruct_085094AC *retval; + + for (retval = gUnknown_085094AC; retval->anims != NULL; retval++) + { + if (retval->anims == anims) + { + return retval; + } + } + return NULL; +} + +void npc_apply_anim_looping(struct EventObject *eventObject, struct Sprite *sprite, u8 animNum) +{ + const struct UnkStruct_085094AC *unk85094AC; + + if (!eventObject->inanimate) + { + sprite->animNum = animNum; + unk85094AC = sub_8092A4C(sprite->anims); + if (unk85094AC != NULL) + { + if (sprite->animCmdIndex == unk85094AC->animPos[0]) + { + sprite->animCmdIndex = unk85094AC->animPos[3]; + } + else if (sprite->animCmdIndex == unk85094AC->animPos[1]) + { + sprite->animCmdIndex = unk85094AC->animPos[2]; + } + } + SeekSpriteAnim(sprite, sprite->animCmdIndex); + } +} + +void obj_npc_animation_step(struct EventObject *eventObject, struct Sprite *sprite, u8 animNum) +{ + const struct UnkStruct_085094AC *unk85094AC; + + if (!eventObject->inanimate) + { + u8 animPos; + + sprite->animNum = animNum; + unk85094AC = sub_8092A4C(sprite->anims); + if (unk85094AC != NULL) + { + animPos = unk85094AC->animPos[1]; + if (sprite->animCmdIndex <= unk85094AC->animPos[0]) + { + animPos = unk85094AC->animPos[0]; + } + SeekSpriteAnim(sprite, animPos); + } + } +} + +// file boundary? + +u8 GetDirectionToFace(s16 x1, s16 y1, s16 x2, s16 y2) +{ + if (x1 > x2) + { + return DIR_WEST; + } + if (x1 < x2) + { + return DIR_EAST; + } + if (y1 > y2) + { + return DIR_NORTH; + } + return DIR_SOUTH; +} + +void SetTrainerMovementType(struct EventObject *eventObject, u8 movementType) +{ + eventObject->movementType = movementType; + eventObject->directionSequenceIndex = 0; + eventObject->playerCopyableMovement = 0; + gSprites[eventObject->spriteId].callback = sMovementTypeCallbacks[movementType]; + gSprites[eventObject->spriteId].data[1] = 0; +} + +u8 GetTrainerFacingDirectionMovementType(u8 direction) +{ + return gTrainerFacingDirectionMovementTypes[direction]; +} + +static u8 GetCollisionInDirection(struct EventObject *eventObject, u8 direction) +{ + s16 x; + s16 y; + x = eventObject->currentCoords.x; + y = eventObject->currentCoords.y; + MoveCoords(direction, &x, &y); + return GetCollisionAtCoords(eventObject, x, y, direction); +} + +u8 GetCollisionAtCoords(struct EventObject *eventObject, s16 x, s16 y, u32 dirn) +{ + u8 direction; + + direction = dirn; + if (IsCoordOutsideEventObjectMovementRange(eventObject, x, y)) + return 1; + else if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(eventObject, x, y, direction)) + return 2; + else if (eventObject->trackedByCamera && !CanCameraMoveInDirection(direction)) + return 2; + else if (IsZCoordMismatchAt(eventObject->currentElevation, x, y)) + return 3; + else if (DoesObjectCollideWithObjectAt(eventObject, x, y)) + return 4; + return 0; +} + +u8 GetCollisionFlagsAtCoords(struct EventObject *eventObject, s16 x, s16 y, u8 direction) +{ + u8 flags = 0; + + if (IsCoordOutsideEventObjectMovementRange(eventObject, x, y)) + flags |= 1; + if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(eventObject, x, y, direction) || (eventObject->trackedByCamera && !CanCameraMoveInDirection(direction))) + flags |= 2; + if (IsZCoordMismatchAt(eventObject->currentElevation, x, y)) + flags |= 4; + if (DoesObjectCollideWithObjectAt(eventObject, x, y)) + flags |= 8; + return flags; +} + +static bool8 IsCoordOutsideEventObjectMovementRange(struct EventObject *eventObject, s16 x, s16 y) +{ + s16 left; + s16 right; + s16 top; + s16 bottom; + + if (eventObject->range.as_nybbles.x != 0) + { + left = eventObject->initialCoords.x - eventObject->range.as_nybbles.x; + right = eventObject->initialCoords.x + eventObject->range.as_nybbles.x; + if (left > x || right < x) + { + return TRUE; + } + } + if (eventObject->range.as_nybbles.y != 0) + { + top = eventObject->initialCoords.y - eventObject->range.as_nybbles.y; + bottom = eventObject->initialCoords.y + eventObject->range.as_nybbles.y; + if (top > y || bottom < y) + { + return TRUE; + } + } + return FALSE; +} + +static bool8 IsMetatileDirectionallyImpassable(struct EventObject *eventObject, s16 x, s16 y, u8 direction) +{ + if (gOppositeDirectionBlockedMetatileFuncs[direction - 1](eventObject->currentMetatileBehavior) + || gDirectionBlockedMetatileFuncs[direction - 1](MapGridGetMetatileBehaviorAt(x, y))) + { + return TRUE; + } + return FALSE; +} + +static bool8 DoesObjectCollideWithObjectAt(struct EventObject *eventObject, s16 x, s16 y) +{ + u8 i; + struct EventObject *curObject; + + for (i = 0; i < NUM_EVENT_OBJECTS; i++) + { + curObject = &gEventObjects[i]; + if (curObject->active && curObject != eventObject) + { + if ((curObject->currentCoords.x == x && curObject->currentCoords.y == y) || (curObject->previousCoords.x == x && curObject->previousCoords.y == y)) + { + if (AreZCoordsCompatible(eventObject->currentElevation, curObject->currentElevation)) + { + return TRUE; + } + } + } + } + return FALSE; +} + +bool8 IsBerryTreeSparkling(u8 localId, u8 mapNum, u8 mapGroup) +{ + u8 eventObjectId; + + if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId) + && gSprites[gEventObjects[eventObjectId].spriteId].data[7] & 2) + { + return TRUE; + } + + return FALSE; +} + +void sub_8092EF0(u8 localId, u8 mapNum, u8 mapGroup) +{ + u8 eventObjectId; + + if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId)) + { + gSprites[gEventObjects[eventObjectId].spriteId].data[7] |= 0x04; + } +} + +void MoveCoords(u8 direction, s16 *x, s16 *y) +{ + *x += gDirectionToVectors[direction].x; + *y += gDirectionToVectors[direction].y; +} + +void sub_8092F60(u8 direction, s16 *x, s16 *y) +{ + *x += gDirectionToVectors[direction].x << 4; + *y += gDirectionToVectors[direction].y << 4; +} + +static void MoveCoordsInDirection(u32 dir, s16 *x, s16 *y, s16 deltaX, s16 deltaY) +{ + u8 direction = dir; + s16 dx2 = (u16)deltaX; + s16 dy2 = (u16)deltaY; + if (gDirectionToVectors[direction].x > 0) + *x += dx2; + if (gDirectionToVectors[direction].x < 0) + *x -= dx2; + if (gDirectionToVectors[direction].y > 0) + *y += dy2; + if (gDirectionToVectors[direction].y < 0) + *y -= dy2; +} + +void sub_8092FF0(s16 x, s16 y, s16 *dest_x, s16 *dest_y) +{ + *dest_x = (x - gSaveBlock1Ptr->pos.x) << 4; + *dest_y = (y - gSaveBlock1Ptr->pos.y) << 4; + *dest_x -= gUnknown_03005DEC; + *dest_y -= gUnknown_03005DE8; +} + +void sub_8093038(s16 x, s16 y, s16 *dest_x, s16 *dest_y) +{ + s16 dx; + s16 dy; + + dx = -gUnknown_03005DEC - gUnknown_03005DD0.x; + dy = -gUnknown_03005DE8 - gUnknown_03005DD0.y; + if (gUnknown_03005DD0.x > 0) + { + dx += 0x10; + } + if (gUnknown_03005DD0.x < 0) + { + dx -= 0x10; + } + if (gUnknown_03005DD0.y > 0) + { + dy += 0x10; + } + if (gUnknown_03005DD0.y < 0) + { + dy -= 0x10; + } + *dest_x = ((x - gSaveBlock1Ptr->pos.x) << 4) + dx; + *dest_y = ((y - gSaveBlock1Ptr->pos.y) << 4) + dy; +} + +void sub_80930E0(s16 *x, s16 *y, s16 dx, s16 dy) +{ + sub_8093038(*x, *y, x, y); + *x += dx; + *y += dy; +} + +static void GetEventObjectMovingCameraOffset(s16 *x, s16 *y) +{ + *x = 0; + *y = 0; + if (gUnknown_03005DD0.x > 0) + { + (*x)++; + } + if (gUnknown_03005DD0.x < 0) + { + (*x) --; + } + if (gUnknown_03005DD0.y > 0) + { + (*y)++; + } + if (gUnknown_03005DD0.y < 0) + { + (*y) --; + } +} + +void EventObjectMoveDestCoords(struct EventObject *eventObject, u32 direction, s16 *x, s16 *y) +{ + u8 newDirn = direction; + *x = eventObject->currentCoords.x; + *y = eventObject->currentCoords.y; + MoveCoords(newDirn, x, y); +} + +bool8 EventObjectIsMovementOverridden(struct EventObject *eventObject) +{ + if (eventObject->singleMovementActive || eventObject->heldMovementActive) + return TRUE; + + return FALSE; +} + +bool8 EventObjectIsHeldMovementActive(struct EventObject *eventObject) +{ + if (eventObject->heldMovementActive && eventObject->movementActionId != 0xFF) + return TRUE; + + return FALSE; +} + +bool8 EventObjectSetHeldMovement(struct EventObject *eventObject, u8 movementActionId) +{ + if (EventObjectIsMovementOverridden(eventObject)) + return TRUE; + + UnfreezeEventObject(eventObject); + eventObject->movementActionId = movementActionId; + eventObject->heldMovementActive = TRUE; + eventObject->heldMovementFinished = FALSE; + gSprites[eventObject->spriteId].data[2] = 0; + return FALSE; +} + +void EventObjectForceSetHeldMovement(struct EventObject *eventObject, u8 movementActionId) +{ + EventObjectClearHeldMovementIfActive(eventObject); + EventObjectSetHeldMovement(eventObject, movementActionId); +} + +void EventObjectClearHeldMovementIfActive(struct EventObject *eventObject) +{ + if (eventObject->heldMovementActive) + EventObjectClearHeldMovement(eventObject); +} + +void EventObjectClearHeldMovement(struct EventObject *eventObject) +{ + eventObject->movementActionId = 0xFF; + eventObject->heldMovementActive = FALSE; + eventObject->heldMovementFinished = FALSE; + gSprites[eventObject->spriteId].data[1] = 0; + gSprites[eventObject->spriteId].data[2] = 0; +} + +u8 EventObjectCheckHeldMovementStatus(struct EventObject *eventObject) +{ + if (eventObject->heldMovementActive) + return eventObject->heldMovementFinished; + + return 16; +} + +u8 EventObjectClearHeldMovementIfFinished(struct EventObject *eventObject) +{ + u8 heldMovementStatus = EventObjectCheckHeldMovementStatus(eventObject); + if (heldMovementStatus != 0 && heldMovementStatus != 16) + EventObjectClearHeldMovementIfActive(eventObject); + + return heldMovementStatus; +} + +u8 EventObjectGetHeldMovementActionId(struct EventObject *eventObject) +{ + if (eventObject->heldMovementActive) + return eventObject->movementActionId; + + return 0xFF; +} + +void UpdateEventObjectCurrentMovement(struct EventObject *eventObject, struct Sprite *sprite, bool8 (*callback)(struct EventObject *, struct Sprite *)) +{ + DoGroundEffects_OnSpawn(eventObject, sprite); + TryEnableEventObjectAnim(eventObject, sprite); + if (EventObjectIsHeldMovementActive(eventObject)) + { + EventObjectExecHeldMovementAction(eventObject, sprite); + } + else if (!eventObject->frozen) + { + while (callback(eventObject, sprite)); + } + DoGroundEffects_OnBeginStep(eventObject, sprite); + DoGroundEffects_OnFinishStep(eventObject, sprite); + UpdateEventObjectSpriteAnimPause(eventObject, sprite); + UpdateEventObjectVisibility(eventObject, sprite); + EventObjectUpdateSubpriority(eventObject, sprite); +} + +#define dirn_to_anim(name, table)\ +u8 name(u32 idx)\ +{\ + u8 direction;\ + u8 animIds[sizeof(table)];\ + direction = idx;\ + memcpy(animIds, (table), sizeof(table));\ + if (direction > DIR_EAST) direction = 0;\ + return animIds[direction];\ +} + +dirn_to_anim(GetFaceDirectionMovementAction, gFaceDirectionMovementActions); +dirn_to_anim(GetWalkSlowMovementAction, gWalkSlowMovementActions); +dirn_to_anim(GetWalkNormalMovementAction, gWalkNormalMovementActions); +dirn_to_anim(GetWalkFastMovementAction, gWalkFastMovementActions); +dirn_to_anim(GetRideWaterCurrentMovementAction, gRideWaterCurrentMovementActions); +dirn_to_anim(GetWalkFastestMovementAction, gWalkFastestMovementActions); +dirn_to_anim(GetSlideMovementAction, gSlideMovementActions); +dirn_to_anim(GetPlayerRunMovementAction, gPlayerRunMovementActions); +dirn_to_anim(GetJump2MovementAction, gJump2MovementActions); +dirn_to_anim(GetJumpInPlaceMovementAction, gJumpInPlaceMovementActions); +dirn_to_anim(GetJumpInPlaceTurnAroundMovementAction, gJumpInPlaceTurnAroundMovementActions); +dirn_to_anim(GetJumpMovementAction, gJumpMovementActions); +dirn_to_anim(GetJumpSpecialMovementAction, gJumpSpecialMovementActions); +dirn_to_anim(GetWalkInPlaceSlowMovementAction, gWalkInPlaceSlowMovementActions); +dirn_to_anim(GetWalkInPlaceNormalMovementAction, gWalkInPlaceNormalMovementActions); +dirn_to_anim(GetWalkInPlaceFastMovementAction, gWalkInPlaceFastMovementActions); +dirn_to_anim(GetWalkInPlaceFastestMovementAction, gWalkInPlaceFastestMovementActions); + +bool8 EventObjectFaceOppositeDirection(struct EventObject *eventObject, u8 direction) +{ + return EventObjectSetHeldMovement(eventObject, GetFaceDirectionMovementAction(GetOppositeDirection(direction))); +} + +dirn_to_anim(GetAcroWheelieFaceDirectionMovementAction, gAcroWheelieFaceDirectionMovementActions); +dirn_to_anim(GetAcroPopWheelieFaceDirectionMovementAction, gAcroPopWheelieFaceDirectionMovementActions); +dirn_to_anim(GetAcroEndWheelieFaceDirectionMovementAction, gAcroEndWheelieFaceDirectionMovementActions); +dirn_to_anim(GetAcroWheelieHopFaceDirectionMovementAction, gAcroWheelieHopFaceDirectionMovementActions); +dirn_to_anim(GetAcroWheelieHopDirectionMovementAction, gAcroWheelieHopDirectionMovementActions); +dirn_to_anim(GetAcroWheelieJumpDirectionMovementAction, gAcroWheelieJumpDirectionMovementActions); +dirn_to_anim(GetAcroWheelieInPlaceDirectionMovementAction, gAcroWheelieInPlaceDirectionMovementActions); +dirn_to_anim(GetAcroPopWheelieMoveDirectionMovementAction, gAcroPopWheelieMoveDirectionMovementActions); +dirn_to_anim(GetAcroWheelieMoveDirectionMovementAction, gAcroWheelieMoveDirectionMovementActions); +dirn_to_anim(GetAcroEndWheelieMoveDirectionMovementAction, gAcroEndWheelieMoveDirectionMovementActions); + +u8 GetOppositeDirection(u8 direction) +{ + u8 directions[sizeof gOppositeDirections]; + + memcpy(directions, gOppositeDirections, sizeof gOppositeDirections); + if (direction < 1 || direction > (sizeof gOppositeDirections)) + { + return direction; + } + return directions[direction - 1]; +} + +static u32 zffu_offset_calc(u8 a0, u8 a1) +{ + return gUnknown_0850DC2F[a0 - 1][a1 - 1]; +} + +static u32 state_to_direction(u8 a0, u32 a1, u32 a2) +{ + u32 zffuOffset; + u8 a1_2; + u8 a2_2; + + a1_2 = a1; + a2_2 = a2; + if (a1_2 == 0 || a2_2 == 0 || a1_2 > DIR_EAST || a2_2 > DIR_EAST) + { + return 0; + } + zffuOffset = zffu_offset_calc(a1_2, a2); + return gUnknown_0850DC3F[a0 - 1][zffuOffset - 1]; +} + +static void EventObjectExecHeldMovementAction(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (gMovementActionFuncs[eventObject->movementActionId][sprite->data[2]](eventObject, sprite)) + { + eventObject->heldMovementFinished = TRUE; + } +} + +static bool8 EventObjectExecSingleMovementAction(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (gMovementActionFuncs[eventObject->movementActionId][sprite->data[2]](eventObject, sprite)) + { + eventObject->movementActionId = 0xFF; + sprite->data[2] = 0; + return TRUE; + } + return FALSE; +} + +static void EventObjectSetSingleMovement(struct EventObject *eventObject, struct Sprite *sprite, u8 animId) +{ + eventObject->movementActionId = animId; + sprite->data[2] = 0; +} + +static void FaceDirection(struct EventObject *eventObject, struct Sprite *sprite, u8 direction) +{ + SetEventObjectDirection(eventObject, direction); + ShiftStillEventObjectCoords(eventObject); + obj_npc_animation_step(eventObject, sprite, GetMoveDirectionAnimNum(eventObject->facingDirection)); + sprite->animPaused = TRUE; + sprite->data[2] = 1; +} + +bool8 MovementAction_FaceDown_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + FaceDirection(eventObject, sprite, DIR_SOUTH); + return TRUE; +} + +bool8 MovementAction_FaceUp_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + FaceDirection(eventObject, sprite, DIR_NORTH); + return TRUE; +} + +bool8 MovementAction_FaceLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + FaceDirection(eventObject, sprite, DIR_WEST); + return TRUE; +} + +bool8 MovementAction_FaceRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + FaceDirection(eventObject, sprite, DIR_EAST); + return TRUE; +} + +void npc_apply_direction(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 speed) +{ + s16 x; + s16 y; + + x = eventObject->currentCoords.x; + y = eventObject->currentCoords.y; + SetEventObjectDirection(eventObject, direction); + MoveCoords(direction, &x, &y); + ShiftEventObjectCoords(eventObject, x, y); + oamt_npc_ministep_reset(sprite, direction, speed); + sprite->animPaused = FALSE; + if (gLockedAnimEventObjects != NULL && FindLockedEventObjectIndex(eventObject) != NUM_EVENT_OBJECTS) + { + sprite->animPaused = TRUE; + } + eventObject->triggerGroundEffectsOnMove = TRUE; + sprite->data[2] = 1; +} + +void do_go_anim(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 speed) +{ + u8 (*functions[ARRAY_COUNT(gUnknown_0850DEE8)])(u8); + + memcpy(functions, gUnknown_0850DEE8, sizeof gUnknown_0850DEE8); + npc_apply_direction(eventObject, sprite, direction, speed); + npc_apply_anim_looping(eventObject, sprite, functions[speed](eventObject->facingDirection)); +} + +void StartRunningAnim(struct EventObject *eventObject, struct Sprite *sprite, u8 direction) +{ + npc_apply_direction(eventObject, sprite, direction, 1); + npc_apply_anim_looping(eventObject, sprite, GetRunningDirectionAnimNum(eventObject->facingDirection)); +} + +bool8 npc_obj_ministep_stop_on_arrival(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (obj_npc_ministep(sprite)) + { + ShiftStillEventObjectCoords(eventObject); + eventObject->triggerGroundEffectsOnStop = TRUE; + sprite->animPaused = TRUE; + return TRUE; + } + return FALSE; +} + +void sub_8093AF0(struct EventObject *eventObject, struct Sprite *sprite, u8 direction) +{ + s16 x; + s16 y; + + x = eventObject->currentCoords.x; + y = eventObject->currentCoords.y; + SetEventObjectDirection(eventObject, direction); + MoveCoords(direction, &x, &y); + ShiftEventObjectCoords(eventObject, x, y); + sub_80976DC(sprite, direction); + sprite->animPaused = FALSE; + eventObject->triggerGroundEffectsOnMove = TRUE; + sprite->data[2] = 1; +} + +void sub_8093B60(struct EventObject *eventObject, struct Sprite *sprite, u8 direction) +{ + sub_8093AF0(eventObject, sprite, direction); + npc_apply_anim_looping(eventObject, sprite, GetMoveDirectionAnimNum(eventObject->facingDirection)); +} + +bool8 an_walk_any_2(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_80976EC(sprite)) + { + ShiftStillEventObjectCoords(eventObject); + eventObject->triggerGroundEffectsOnStop = TRUE; + sprite->animPaused = TRUE; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkSlowDiagonalUpLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8093B60(eventObject, sprite, DIR_NORTHWEST); + return MovementAction_WalkSlowDiagonalUpLeft_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkSlowDiagonalUpLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (an_walk_any_2(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkSlowDiagonalUpRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8093B60(eventObject, sprite, DIR_NORTHEAST); + return MovementAction_WalkSlowDiagonalUpRight_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkSlowDiagonalUpRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (an_walk_any_2(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkSlowDiagonalDownLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8093B60(eventObject, sprite, DIR_SOUTHWEST); + return MovementAction_WalkSlowDiagonalDownLeft_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkSlowDiagonalDownLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (an_walk_any_2(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkSlowDiagonalDownRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8093B60(eventObject, sprite, DIR_SOUTHEAST); + return MovementAction_WalkSlowDiagonalDownRight_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkSlowDiagonalDownRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (an_walk_any_2(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkSlowDown_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8093B60(eventObject, sprite, DIR_SOUTH); + return MovementAction_WalkSlowDown_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkSlowDown_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (an_walk_any_2(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkSlowUp_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8093B60(eventObject, sprite, DIR_NORTH); + return MovementAction_WalkSlowUp_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkSlowUp_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (an_walk_any_2(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkSlowLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8093B60(eventObject, sprite, DIR_WEST); + return MovementAction_WalkSlowLeft_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkSlowLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (an_walk_any_2(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkSlowRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8093B60(eventObject, sprite, DIR_EAST); + return MovementAction_WalkSlowRight_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkSlowRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (an_walk_any_2(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkNormalDiagonalUpLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + do_go_anim(eventObject, sprite, DIR_NORTHWEST, 0); + return MovementAction_WalkNormalDiagonalUpLeft_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkNormalDiagonalUpLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkNormalDiagonalUpRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + do_go_anim(eventObject, sprite, DIR_NORTHEAST, 0); + return MovementAction_WalkNormalDiagonalUpRight_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkNormalDiagonalUpRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkNormalDiagonalDownLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + do_go_anim(eventObject, sprite, DIR_SOUTHWEST, 0); + return MovementAction_WalkNormalDiagonalDownLeft_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkNormalDiagonalDownLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkNormalDiagonalDownRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + do_go_anim(eventObject, sprite, DIR_SOUTHEAST, 0); + return MovementAction_WalkNormalDiagonalDownRight_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkNormalDiagonalDownRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkNormalDown_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + do_go_anim(eventObject, sprite, DIR_SOUTH, 0); + return MovementAction_WalkNormalDown_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkNormalDown_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkNormalUp_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + do_go_anim(eventObject, sprite, DIR_NORTH, 0); + return MovementAction_WalkNormalUp_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkNormalUp_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkNormalLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + do_go_anim(eventObject, sprite, DIR_WEST, 0); + return MovementAction_WalkNormalLeft_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkNormalLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkNormalRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + do_go_anim(eventObject, sprite, DIR_EAST, 0); + return MovementAction_WalkNormalRight_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkNormalRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +void sub_8093FC4(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 speed, u8 a5) +{ + s16 displacements[ARRAY_COUNT(gUnknown_0850DFBC)]; + s16 x; + s16 y; + + memcpy(displacements, gUnknown_0850DFBC, sizeof gUnknown_0850DFBC); + x = 0; + y = 0; + SetEventObjectDirection(eventObject, direction); + MoveCoordsInDirection(direction, &x, &y, displacements[speed], displacements[speed]); + ShiftEventObjectCoords(eventObject, eventObject->currentCoords.x + x, eventObject->currentCoords.y + y); + sub_809783C(sprite, direction, speed, a5); + sprite->data[2] = 1; + sprite->animPaused = 0; + eventObject->triggerGroundEffectsOnMove = 1; + eventObject->disableCoveringGroundEffects = 1; +} + +void maybe_shadow_1(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 speed, u8 a4) +{ + sub_8093FC4(eventObject, sprite, direction, speed, a4); + npc_apply_anim_looping(eventObject, sprite, GetMoveDirectionAnimNum(eventObject->facingDirection)); + DoShadowFieldEffect(eventObject); +} + +u8 sub_80940C4(struct EventObject *eventObject, struct Sprite *sprite, u8 callback(struct Sprite *)) +{ + s16 displacements[ARRAY_COUNT(gUnknown_0850DFC2)]; + s16 x; + s16 y; + u8 result; + + memcpy(displacements, gUnknown_0850DFC2, sizeof gUnknown_0850DFC2); + result = callback(sprite); + if (result == 1 && displacements[sprite->data[4]] != 0) + { + x = 0; + y = 0; + MoveCoordsInDirection(eventObject->movementDirection, &x, &y, displacements[sprite->data[4]], displacements[sprite->data[4]]); + ShiftEventObjectCoords(eventObject, eventObject->currentCoords.x + x, eventObject->currentCoords.y + y); + eventObject->triggerGroundEffectsOnMove = TRUE; + eventObject->disableCoveringGroundEffects = TRUE; + } + else if (result == 0xFF) + { + ShiftStillEventObjectCoords(eventObject); + eventObject->triggerGroundEffectsOnStop = TRUE; + eventObject->landingJump = TRUE; + sprite->animPaused = TRUE; + } + return result; +} + +u8 sub_8094188(struct EventObject *eventObject, struct Sprite *sprite) +{ + return sub_80940C4(eventObject, sprite, sub_809785C); +} + +u8 sub_809419C(struct EventObject *eventObject, struct Sprite *sprite) +{ + return sub_80940C4(eventObject, sprite, sub_80978E4); +} + +bool8 sub_80941B0(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_8094188(eventObject, sprite) == 0xFF) + { + return TRUE; + } + return FALSE; +} + +bool8 sub_80941C8(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_809419C(eventObject, sprite) == 0xFF) + { + return TRUE; + } + return FALSE; +} + +bool8 sub_80941E0(struct EventObject *eventObject, struct Sprite *sprite) +{ + switch (sub_8094188(eventObject, sprite)) + { + case 255: + return TRUE; + case 1: + SetEventObjectDirection(eventObject, GetOppositeDirection(eventObject->movementDirection)); + obj_npc_animation_step(eventObject, sprite, GetMoveDirectionAnimNum(eventObject->facingDirection)); + default: + return FALSE; + } +} + +bool8 MovementAction_Jump2Down_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + maybe_shadow_1(eventObject, sprite, DIR_SOUTH, 2, 0); + return MovementAction_Jump2Down_Step1(eventObject, sprite); +} + +bool8 MovementAction_Jump2Down_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_80941B0(eventObject, sprite)) + { + eventObject->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_Jump2Up_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + maybe_shadow_1(eventObject, sprite, DIR_NORTH, 2, 0); + return MovementAction_Jump2Up_Step1(eventObject, sprite); +} + +bool8 MovementAction_Jump2Up_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_80941B0(eventObject, sprite)) + { + eventObject->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_Jump2Left_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + maybe_shadow_1(eventObject, sprite, DIR_WEST, 2, 0); + return MovementAction_Jump2Left_Step1(eventObject, sprite); +} + +bool8 MovementAction_Jump2Left_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_80941B0(eventObject, sprite)) + { + eventObject->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_Jump2Right_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + maybe_shadow_1(eventObject, sprite, DIR_EAST, 2, 0); + return MovementAction_Jump2Right_Step1(eventObject, sprite); +} + +bool8 MovementAction_Jump2Right_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_80941B0(eventObject, sprite)) + { + eventObject->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + + +void sub_8094390(struct Sprite *sprite, u16 duration) +{ + sprite->data[2] = 1; + sprite->data[3] = duration; +} + +bool8 MovementAction_Delay_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (-- sprite->data[3] == 0) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_Delay1_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8094390(sprite, 1); + return MovementAction_Delay_Step1(eventObject, sprite); +} + +bool8 MovementAction_Delay2_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8094390(sprite, 2); + return MovementAction_Delay_Step1(eventObject, sprite); +} + +bool8 MovementAction_Delay4_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8094390(sprite, 4); + return MovementAction_Delay_Step1(eventObject, sprite); +} + +bool8 MovementAction_Delay8_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8094390(sprite, 8); + return MovementAction_Delay_Step1(eventObject, sprite); +} + +bool8 MovementAction_Delay16_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8094390(sprite, 16); + return MovementAction_Delay_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkFastDown_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + do_go_anim(eventObject, sprite, DIR_SOUTH, 1); + return MovementAction_WalkFastDown_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkFastDown_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkFastUp_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + do_go_anim(eventObject, sprite, DIR_NORTH, 1); + return MovementAction_WalkFastUp_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkFastUp_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkFastLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + do_go_anim(eventObject, sprite, DIR_WEST, 1); + return MovementAction_WalkFastLeft_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkFastLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkFastRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + do_go_anim(eventObject, sprite, DIR_EAST, 1); + return MovementAction_WalkFastRight_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkFastRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + + +void sub_8094554(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 animNum, u16 duration) +{ + SetEventObjectDirection(eventObject, direction); + npc_apply_anim_looping(eventObject, sprite, animNum); + sprite->animPaused = FALSE; + sprite->data[2] = 1; + sprite->data[3] = duration; +} + +bool8 MovementAction_WalkInPlace_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (-- sprite->data[3] == 0) + { + sprite->data[2] = 2; + sprite->animPaused = TRUE; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkInPlaceSlow_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sprite->data[3] & 1) + { + sprite->animDelayCounter++; + } + return MovementAction_WalkInPlace_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkInPlaceSlowDown_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8094554(eventObject, sprite, DIR_SOUTH, GetMoveDirectionAnimNum(DIR_SOUTH), 32); + return MovementAction_WalkInPlaceSlow_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkInPlaceSlowUp_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8094554(eventObject, sprite, DIR_NORTH, GetMoveDirectionAnimNum(DIR_NORTH), 32); + return MovementAction_WalkInPlaceSlow_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkInPlaceSlowLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8094554(eventObject, sprite, DIR_WEST, GetMoveDirectionAnimNum(DIR_WEST), 32); + return MovementAction_WalkInPlaceSlow_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkInPlaceSlowRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8094554(eventObject, sprite, DIR_EAST, GetMoveDirectionAnimNum(DIR_EAST), 32); + return MovementAction_WalkInPlaceSlow_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkInPlaceNormalDown_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8094554(eventObject, sprite, DIR_SOUTH, GetMoveDirectionAnimNum(DIR_SOUTH), 16); + return MovementAction_WalkInPlace_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkInPlaceNormalUp_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8094554(eventObject, sprite, DIR_NORTH, GetMoveDirectionAnimNum(DIR_NORTH), 16); + return MovementAction_WalkInPlace_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkInPlaceNormalLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8094554(eventObject, sprite, DIR_WEST, GetMoveDirectionAnimNum(DIR_WEST), 16); + return MovementAction_WalkInPlace_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkInPlaceNormalRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8094554(eventObject, sprite, DIR_EAST, GetMoveDirectionAnimNum(DIR_EAST), 16); + return MovementAction_WalkInPlace_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkInPlaceFastDown_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8094554(eventObject, sprite, DIR_SOUTH, GetMoveDirectionFastAnimNum(DIR_SOUTH), 8); + return MovementAction_WalkInPlace_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkInPlaceFastUp_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8094554(eventObject, sprite, DIR_NORTH, GetMoveDirectionFastAnimNum(DIR_NORTH), 8); + return MovementAction_WalkInPlace_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkInPlaceFastLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8094554(eventObject, sprite, DIR_WEST, GetMoveDirectionFastAnimNum(DIR_WEST), 8); + return MovementAction_WalkInPlace_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkInPlaceFastRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8094554(eventObject, sprite, DIR_EAST, GetMoveDirectionFastAnimNum(DIR_EAST), 8); + return MovementAction_WalkInPlace_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkInPlaceFastestDown_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8094554(eventObject, sprite, DIR_SOUTH, GetMoveDirectionFasterAnimNum(DIR_SOUTH), 4); + return MovementAction_WalkInPlace_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkInPlaceFastestUp_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8094554(eventObject, sprite, DIR_NORTH, GetMoveDirectionFasterAnimNum(DIR_NORTH), 4); + return MovementAction_WalkInPlace_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkInPlaceFastestLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8094554(eventObject, sprite, DIR_WEST, GetMoveDirectionFasterAnimNum(DIR_WEST), 4); + return MovementAction_WalkInPlace_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkInPlaceFastestRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8094554(eventObject, sprite, DIR_EAST, GetMoveDirectionFasterAnimNum(DIR_EAST), 4); + return MovementAction_WalkInPlace_Step1(eventObject, sprite); +} + +bool8 MovementAction_RideWaterCurrentDown_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + do_go_anim(eventObject, sprite, DIR_SOUTH, 2); + return MovementAction_RideWaterCurrentDown_Step1(eventObject, sprite); +} + +bool8 MovementAction_RideWaterCurrentDown_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_RideWaterCurrentUp_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + do_go_anim(eventObject, sprite, DIR_NORTH, 2); + return MovementAction_RideWaterCurrentUp_Step1(eventObject, sprite); +} + +bool8 MovementAction_RideWaterCurrentUp_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_RideWaterCurrentLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + do_go_anim(eventObject, sprite, DIR_WEST, 2); + return MovementAction_RideWaterCurrentLeft_Step1(eventObject, sprite); +} + +bool8 MovementAction_RideWaterCurrentLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_RideWaterCurrentRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + do_go_anim(eventObject, sprite, DIR_EAST, 2); + return MovementAction_RideWaterCurrentRight_Step1(eventObject, sprite); +} + +bool8 MovementAction_RideWaterCurrentRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkFastestDown_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + do_go_anim(eventObject, sprite, DIR_SOUTH, 3); + return MovementAction_WalkFastestDown_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkFastestDown_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkFastestUp_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + do_go_anim(eventObject, sprite, DIR_NORTH, 3); + return MovementAction_WalkFastestUp_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkFastestUp_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkFastestLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + do_go_anim(eventObject, sprite, DIR_WEST, 3); + return MovementAction_WalkFastestLeft_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkFastestLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkFastestRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + do_go_anim(eventObject, sprite, DIR_EAST, 3); + return MovementAction_WalkFastestRight_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkFastestRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_SlideDown_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + do_go_anim(eventObject, sprite, DIR_SOUTH, 4); + return MovementAction_SlideDown_Step1(eventObject, sprite); +} + +bool8 MovementAction_SlideDown_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_SlideUp_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + do_go_anim(eventObject, sprite, DIR_NORTH, 4); + return MovementAction_SlideUp_Step1(eventObject, sprite); +} + +bool8 MovementAction_SlideUp_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_SlideLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + do_go_anim(eventObject, sprite, DIR_WEST, 4); + return MovementAction_SlideLeft_Step1(eventObject, sprite); +} + +bool8 MovementAction_SlideLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_SlideRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + do_go_anim(eventObject, sprite, DIR_EAST, 4); + return MovementAction_SlideRight_Step1(eventObject, sprite); +} + +bool8 MovementAction_SlideRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_PlayerRunDown_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + StartRunningAnim(eventObject, sprite, DIR_SOUTH); + return MovementAction_PlayerRunDown_Step1(eventObject, sprite); +} + +bool8 MovementAction_PlayerRunDown_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_PlayerRunUp_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + StartRunningAnim(eventObject, sprite, DIR_NORTH); + return MovementAction_PlayerRunUp_Step1(eventObject, sprite); +} + +bool8 MovementAction_PlayerRunUp_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_PlayerRunLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + StartRunningAnim(eventObject, sprite, DIR_WEST); + return MovementAction_PlayerRunLeft_Step1(eventObject, sprite); +} + +bool8 MovementAction_PlayerRunLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_PlayerRunRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + StartRunningAnim(eventObject, sprite, DIR_EAST); + return MovementAction_PlayerRunRight_Step1(eventObject, sprite); +} + +bool8 MovementAction_PlayerRunRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +void StartSpriteAnimInDirection(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 animNum) +{ + SetAndStartSpriteAnim(sprite, animNum, 0); + SetEventObjectDirection(eventObject, direction); + sprite->data[2] = 1; +} + +bool8 MovementAction_StartAnimInDirection_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + StartSpriteAnimInDirection(eventObject, sprite, eventObject->movementDirection, sprite->animNum); + return FALSE; +} + +bool8 MovementAction_WaitSpriteAnim(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (SpriteAnimEnded(sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +void sub_8094DE4(struct EventObject *eventObject, struct Sprite *sprite, u8 direction) +{ + sub_8093FC4(eventObject, sprite, direction, 1, 0); + StartSpriteAnim(sprite, GetJumpSpecialDirectionAnimNum(direction)); +} + +bool8 MovementAction_JumpSpecialDown_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8094DE4(eventObject, sprite, DIR_SOUTH); + return MovementAction_JumpSpecialDown_Step1(eventObject, sprite); +} + +bool8 MovementAction_JumpSpecialDown_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_80941C8(eventObject, sprite)) + { + sprite->data[2] = 2; + eventObject->landingJump = FALSE; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_JumpSpecialUp_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8094DE4(eventObject, sprite, DIR_NORTH); + return MovementAction_JumpSpecialUp_Step1(eventObject, sprite); +} + +bool8 MovementAction_JumpSpecialUp_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_80941C8(eventObject, sprite)) + { + sprite->data[2] = 2; + eventObject->landingJump = FALSE; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_JumpSpecialLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8094DE4(eventObject, sprite, DIR_WEST); + return MovementAction_JumpSpecialLeft_Step1(eventObject, sprite); +} + +bool8 MovementAction_JumpSpecialLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_80941C8(eventObject, sprite)) + { + sprite->data[2] = 2; + eventObject->landingJump = FALSE; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_JumpSpecialRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8094DE4(eventObject, sprite, DIR_EAST); + return MovementAction_JumpSpecialRight_Step1(eventObject, sprite); +} + +bool8 MovementAction_JumpSpecialRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_80941C8(eventObject, sprite)) + { + sprite->data[2] = 2; + eventObject->landingJump = FALSE; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_FacePlayer_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 playerObjectId; + + if (!TryGetEventObjectIdByLocalIdAndMap(0xFF, 0, 0, &playerObjectId)) + { + FaceDirection(eventObject, sprite, GetDirectionToFace(eventObject->currentCoords.x, eventObject->currentCoords.y, gEventObjects[playerObjectId].currentCoords.x, gEventObjects[playerObjectId].currentCoords.y)); + } + sprite->data[2] = 1; + return TRUE; +} + +bool8 MovementAction_FaceAwayPlayer_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + u8 playerObjectId; + + if (!TryGetEventObjectIdByLocalIdAndMap(0xFF, 0, 0, &playerObjectId)) + { + FaceDirection(eventObject, sprite, GetOppositeDirection(GetDirectionToFace(eventObject->currentCoords.x, eventObject->currentCoords.y, gEventObjects[playerObjectId].currentCoords.x, gEventObjects[playerObjectId].currentCoords.y))); + } + sprite->data[2] = 1; + return TRUE; +} + +bool8 MovementAction_LockFacingDirection_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + eventObject->facingDirectionLocked = TRUE; + sprite->data[2] = 1; + return TRUE; +} + +bool8 MovementAction_UnlockFacingDirection_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + eventObject->facingDirectionLocked = FALSE; + sprite->data[2] = 1; + return TRUE; +} + +bool8 MovementAction_JumpDown_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + maybe_shadow_1(eventObject, sprite, DIR_SOUTH, 1, 2); + return MovementAction_JumpDown_Step1(eventObject, sprite); +} + +bool8 MovementAction_JumpDown_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_80941B0(eventObject, sprite)) + { + eventObject->hasShadow = 0; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_JumpUp_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + maybe_shadow_1(eventObject, sprite, DIR_NORTH, 1, 2); + return MovementAction_JumpUp_Step1(eventObject, sprite); +} + +bool8 MovementAction_JumpUp_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_80941B0(eventObject, sprite)) + { + eventObject->hasShadow = 0; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_JumpLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + maybe_shadow_1(eventObject, sprite, DIR_WEST, 1, 2); + return MovementAction_JumpLeft_Step1(eventObject, sprite); +} + +bool8 MovementAction_JumpLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_80941B0(eventObject, sprite)) + { + eventObject->hasShadow = 0; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_JumpRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + maybe_shadow_1(eventObject, sprite, DIR_EAST, 1, 2); + return MovementAction_JumpRight_Step1(eventObject, sprite); +} + +bool8 MovementAction_JumpRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_80941B0(eventObject, sprite)) + { + eventObject->hasShadow = 0; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_JumpInPlaceDown_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + maybe_shadow_1(eventObject, sprite, DIR_SOUTH, 0, 0); + return MovementAction_JumpInPlaceDown_Step1(eventObject, sprite); +} + +bool8 MovementAction_JumpInPlaceDown_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_80941B0(eventObject, sprite)) + { + eventObject->hasShadow = 0; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_JumpInPlaceUp_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + maybe_shadow_1(eventObject, sprite, DIR_NORTH, 0, 0); + return MovementAction_JumpInPlaceUp_Step1(eventObject, sprite); +} + +bool8 MovementAction_JumpInPlaceUp_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_80941B0(eventObject, sprite)) + { + eventObject->hasShadow = 0; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_JumpInPlaceLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + maybe_shadow_1(eventObject, sprite, DIR_WEST, 0, 0); + return MovementAction_JumpInPlaceLeft_Step1(eventObject, sprite); +} + +bool8 MovementAction_JumpInPlaceLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_80941B0(eventObject, sprite)) + { + eventObject->hasShadow = 0; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_JumpInPlaceRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + maybe_shadow_1(eventObject, sprite, DIR_EAST, 0, 0); + return MovementAction_JumpInPlaceRight_Step1(eventObject, sprite); +} + +bool8 MovementAction_JumpInPlaceRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_80941B0(eventObject, sprite)) + { + eventObject->hasShadow = 0; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_JumpInPlaceDownUp_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + maybe_shadow_1(eventObject, sprite, DIR_SOUTH, 0, 2); + return MovementAction_JumpInPlaceDownUp_Step1(eventObject, sprite); +} + +bool8 MovementAction_JumpInPlaceDownUp_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_80941E0(eventObject, sprite)) + { + eventObject->hasShadow = 0; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_JumpInPlaceUpDown_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + maybe_shadow_1(eventObject, sprite, DIR_NORTH, 0, 2); + return MovementAction_JumpInPlaceUpDown_Step1(eventObject, sprite); +} + +bool8 MovementAction_JumpInPlaceUpDown_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_80941E0(eventObject, sprite)) + { + eventObject->hasShadow = 0; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_JumpInPlaceLeftRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + maybe_shadow_1(eventObject, sprite, DIR_WEST, 0, 2); + return MovementAction_JumpInPlaceLeftRight_Step1(eventObject, sprite); +} + +bool8 MovementAction_JumpInPlaceLeftRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_80941E0(eventObject, sprite)) + { + eventObject->hasShadow = 0; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_JumpInPlaceRightLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + maybe_shadow_1(eventObject, sprite, DIR_EAST, 0, 2); + return MovementAction_JumpInPlaceRightLeft_Step1(eventObject, sprite); +} + +bool8 MovementAction_JumpInPlaceRightLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_80941E0(eventObject, sprite)) + { + eventObject->hasShadow = 0; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_FaceOriginalDirection_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + FaceDirection(eventObject, sprite, gInitialMovementTypeFacingDirections[eventObject->movementType]); + return TRUE; +} + +bool8 MovementAction_NurseJoyBowDown_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + StartSpriteAnimInDirection(eventObject, sprite, DIR_SOUTH, 0x14); + return FALSE; +} + +bool8 MovementAction_EnableJumpLandingGroundEffect_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + eventObject->disableJumpLandingGroundEffect = FALSE; + sprite->data[2] = 1; + return TRUE; +} + +bool8 MovementAction_DisableJumpLandingGroundEffect_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + eventObject->disableJumpLandingGroundEffect = TRUE; + sprite->data[2] = 1; + return TRUE; +} + +bool8 MovementAction_DisableAnimation_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + eventObject->inanimate = TRUE; + sprite->data[2] = 1; + return TRUE; +} + +bool8 MovementAction_RestoreAnimation_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + eventObject->inanimate = GetEventObjectGraphicsInfo(eventObject->graphicsId)->inanimate; + sprite->data[2] = 1; + return TRUE; +} + +bool8 MovementAction_SetInvisible_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + eventObject->invisible = TRUE; + sprite->data[2] = 1; + return TRUE; +} + +bool8 MovementAction_SetVisible_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + eventObject->invisible = FALSE; + sprite->data[2] = 1; + return TRUE; +} + +bool8 MovementAction_EmoteExclamationMark_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + EventObjectGetLocalIdAndMap(eventObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); + FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON); + sprite->data[2] = 1; + return TRUE; +} + +bool8 MovementAction_EmoteQuestionMark_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + EventObjectGetLocalIdAndMap(eventObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); + FieldEffectStart(FLDEFF_QUESTION_MARK_ICON); + sprite->data[2] = 1; + return TRUE; +} + +bool8 MovementAction_EmoteHeart_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + EventObjectGetLocalIdAndMap(eventObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); + FieldEffectStart(FLDEFF_HEART_ICON); + sprite->data[2] = 1; + return TRUE; +} + +bool8 MovementAction_RevealTrainer_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (eventObject->movementType == MOVEMENT_TYPE_HIDDEN) + { + sub_80B4578(eventObject); + return FALSE; + } + if (eventObject->movementType != MOVEMENT_TYPE_TREE_DISGUISE && eventObject->movementType != MOVEMENT_TYPE_MOUNTAIN_DISGUISE) + { + sprite->data[2] = 2; + return TRUE; + } + sub_8155D78(eventObject); + sprite->data[2] = 1; + return MovementAction_RevealTrainer_Step1(eventObject, sprite); +} + +bool8 MovementAction_RevealTrainer_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_8155DA0(eventObject)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_RockSmashBreak_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + SetAndStartSpriteAnim(sprite, 1, 0); + sprite->data[2] = 1; + return FALSE; +} + +bool8 MovementAction_RockSmashBreak_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (SpriteAnimEnded(sprite)) + { + SetMovementDelay(sprite, 32); + sprite->data[2] = 2; + } + return FALSE; +} + +bool8 MovementAction_RockSmashBreak_Step2(struct EventObject *eventObject, struct Sprite *sprite) +{ + eventObject->invisible ^= TRUE; + if (WaitForMovementDelay(sprite)) + { + eventObject->invisible = TRUE; + sprite->data[2] = 3; + } + return FALSE; +} + +bool8 MovementAction_CutTree_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + SetAndStartSpriteAnim(sprite, 1, 0); + sprite->data[2] = 1; + return FALSE; +} + +bool8 MovementAction_CutTree_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (SpriteAnimEnded(sprite)) + { + SetMovementDelay(sprite, 32); + sprite->data[2] = 2; + } + return FALSE; +} + +bool8 MovementAction_CutTree_Step2(struct EventObject *eventObject, struct Sprite *sprite) +{ + eventObject->invisible ^= TRUE; + if (WaitForMovementDelay(sprite)) + { + eventObject->invisible = TRUE; + sprite->data[2] = 3; + } + return FALSE; +} + +bool8 MovementAction_SetFixedPriority_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + eventObject->fixedPriority = TRUE; + sprite->data[2] = 1; + return TRUE; +} + +bool8 MovementAction_ClearFixedPriority_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + eventObject->fixedPriority = FALSE; + sprite->data[2] = 1; + return TRUE; +} + +bool8 MovementAction_InitAffineAnim_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE; + InitSpriteAffineAnim(sprite); + sprite->affineAnimPaused = TRUE; + sprite->subspriteMode = 0; + return TRUE; +} + +bool8 MovementAction_ClearAffineAnim_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + FreeOamMatrix(sprite->oam.matrixNum); + sprite->oam.affineMode = ST_OAM_AFFINE_OFF; + CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode); + return TRUE; +} + +bool8 MovementAction_Unknown1_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + eventObject->unk3_3 = TRUE; + return TRUE; +} + +bool8 MovementAction_Unknown2_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + eventObject->unk3_3 = FALSE; + return TRUE; +} + +bool8 MovementAction_WalkDownStartAffine_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8093B60(eventObject, sprite, DIR_SOUTH); + sprite->affineAnimPaused = FALSE; + StartSpriteAffineAnimIfDifferent(sprite, 0); + return MovementAction_WalkDownStartAffine_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkDownStartAffine_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (an_walk_any_2(eventObject, sprite)) + { + sprite->affineAnimPaused = TRUE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkDownAffine_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8093B60(eventObject, sprite, DIR_SOUTH); + sprite->affineAnimPaused = FALSE; + ChangeSpriteAffineAnimIfDifferent(sprite, 1); + return MovementAction_WalkDownAffine_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkDownAffine_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (an_walk_any_2(eventObject, sprite)) + { + sprite->affineAnimPaused = TRUE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkLeftAffine_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + do_go_anim(eventObject, sprite, DIR_WEST, 1); + sprite->affineAnimPaused = FALSE; + ChangeSpriteAffineAnimIfDifferent(sprite, 2); + return MovementAction_WalkLeftAffine_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkLeftAffine_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->affineAnimPaused = TRUE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkRightAffine_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + do_go_anim(eventObject, sprite, DIR_EAST, 1); + sprite->affineAnimPaused = FALSE; + ChangeSpriteAffineAnimIfDifferent(sprite, 3); + return MovementAction_WalkRightAffine_Step1(eventObject, sprite); +} + +bool8 MovementAction_WalkRightAffine_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->affineAnimPaused = TRUE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +static void sub_80958C0(struct EventObject *eventObject, struct Sprite *sprite, u8 direction) +{ + SetEventObjectDirection(eventObject, direction); + ShiftStillEventObjectCoords(eventObject); + obj_npc_animation_step(eventObject, sprite, GetAcroWheeliePedalDirectionAnimNum(direction)); + sprite->animPaused = TRUE; + sprite->data[2] = 1; +} + +bool8 MovementAction_AcroWheelieFaceDown_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_80958C0(eventObject, sprite, DIR_SOUTH); + return TRUE; +} + +bool8 MovementAction_AcroWheelieFaceUp_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_80958C0(eventObject, sprite, DIR_NORTH); + return TRUE; +} + +bool8 MovementAction_AcroWheelieFaceLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_80958C0(eventObject, sprite, DIR_WEST); + return TRUE; +} + +bool8 MovementAction_AcroWheelieFaceRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_80958C0(eventObject, sprite, DIR_EAST); + return TRUE; +} + +bool8 MovementAction_AcroPopWheelieDown_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + StartSpriteAnimInDirection(eventObject, sprite, DIR_SOUTH, GetAcroWheelieDirectionAnimNum(DIR_SOUTH)); + return FALSE; +} + +bool8 MovementAction_AcroPopWheelieUp_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + StartSpriteAnimInDirection(eventObject, sprite, DIR_NORTH, GetAcroWheelieDirectionAnimNum(DIR_NORTH)); + return FALSE; +} + +bool8 MovementAction_AcroPopWheelieLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + StartSpriteAnimInDirection(eventObject, sprite, DIR_WEST, GetAcroWheelieDirectionAnimNum(DIR_WEST)); + return FALSE; +} + +bool8 MovementAction_AcroPopWheelieRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + StartSpriteAnimInDirection(eventObject, sprite, DIR_EAST, GetAcroWheelieDirectionAnimNum(DIR_EAST)); + return FALSE; +} + +bool8 MovementAction_AcroEndWheelieFaceDown_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + StartSpriteAnimInDirection(eventObject, sprite, DIR_SOUTH, GetAcroEndWheelieDirectionAnimNum(DIR_SOUTH)); + return FALSE; +} + +bool8 MovementAction_AcroEndWheelieFaceUp_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + StartSpriteAnimInDirection(eventObject, sprite, DIR_NORTH, GetAcroEndWheelieDirectionAnimNum(DIR_NORTH)); + return FALSE; +} + +bool8 MovementAction_AcroEndWheelieFaceLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + StartSpriteAnimInDirection(eventObject, sprite, DIR_WEST, GetAcroEndWheelieDirectionAnimNum(DIR_WEST)); + return FALSE; +} + +bool8 MovementAction_AcroEndWheelieFaceRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + StartSpriteAnimInDirection(eventObject, sprite, DIR_EAST, GetAcroEndWheelieDirectionAnimNum(DIR_EAST)); + return FALSE; +} + +bool8 MovementAction_UnusedAcroActionDown_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + StartSpriteAnimInDirection(eventObject, sprite, DIR_SOUTH, GetAcroUnusedActionDirectionAnimNum(DIR_SOUTH)); + return FALSE; +} + +bool8 MovementAction_UnusedAcroActionUp_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + StartSpriteAnimInDirection(eventObject, sprite, DIR_NORTH, GetAcroUnusedActionDirectionAnimNum(DIR_NORTH)); + return FALSE; +} + +bool8 MovementAction_UnusedAcroActionLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + StartSpriteAnimInDirection(eventObject, sprite, DIR_WEST, GetAcroUnusedActionDirectionAnimNum(DIR_WEST)); + return FALSE; +} + +bool8 MovementAction_UnusedAcroActionRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + StartSpriteAnimInDirection(eventObject, sprite, DIR_EAST, GetAcroUnusedActionDirectionAnimNum(DIR_EAST)); + return FALSE; +} + +void sub_8095AF0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8097750(sprite); + sprite->animPaused = FALSE; +} + +bool8 sub_8095B0C(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_8097758(sprite)) + { + ShiftStillEventObjectCoords(eventObject); + eventObject->triggerGroundEffectsOnStop = TRUE; + sprite->animPaused = TRUE; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_Figure8_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8095AF0(eventObject, sprite); + sprite->data[2] = 1; + return MovementAction_Figure8_Step1(eventObject, sprite); +} + +bool8 MovementAction_Figure8_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_8095B0C(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +void sub_8095B84(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 speed, u8 a4) +{ + sub_8093FC4(eventObject, sprite, direction, speed, a4); + StartSpriteAnimIfDifferent(sprite, GetAcroWheelieDirectionAnimNum(direction)); + DoShadowFieldEffect(eventObject); +} + +bool8 MovementAction_AcroWheelieHopFaceDown_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8095B84(eventObject, sprite, DIR_SOUTH, 0, 1); + return MovementAction_AcroWheelieHopFaceDown_Step1(eventObject, sprite); +} + +bool8 MovementAction_AcroWheelieHopFaceDown_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_80941B0(eventObject, sprite)) + { + eventObject->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroWheelieHopFaceUp_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8095B84(eventObject, sprite, DIR_NORTH, 0, 1); + return MovementAction_AcroWheelieHopFaceUp_Step1(eventObject, sprite); +} + +bool8 MovementAction_AcroWheelieHopFaceUp_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_80941B0(eventObject, sprite)) + { + eventObject->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroWheelieHopFaceLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8095B84(eventObject, sprite, DIR_WEST, 0, 1); + return MovementAction_AcroWheelieHopFaceLeft_Step1(eventObject, sprite); +} + +bool8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_80941B0(eventObject, sprite)) + { + eventObject->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroWheelieHopFaceRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8095B84(eventObject, sprite, DIR_EAST, 0, 1); + return MovementAction_AcroWheelieHopFaceRight_Step1(eventObject, sprite); +} + +bool8 MovementAction_AcroWheelieHopFaceRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_80941B0(eventObject, sprite)) + { + eventObject->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroWheelieHopDown_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8095B84(eventObject, sprite, DIR_SOUTH, 1, 1); + return MovementAction_AcroWheelieHopDown_Step1(eventObject, sprite); +} + +bool8 MovementAction_AcroWheelieHopDown_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_80941B0(eventObject, sprite)) + { + eventObject->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroWheelieHopUp_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8095B84(eventObject, sprite, DIR_NORTH, 1, 1); + return MovementAction_AcroWheelieHopUp_Step1(eventObject, sprite); +} + +bool8 MovementAction_AcroWheelieHopUp_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_80941B0(eventObject, sprite)) + { + eventObject->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroWheelieHopLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8095B84(eventObject, sprite, DIR_WEST, 1, 1); + return MovementAction_AcroWheelieHopLeft_Step1(eventObject, sprite); +} + +bool8 MovementAction_AcroWheelieHopLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_80941B0(eventObject, sprite)) + { + eventObject->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroWheelieHopRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8095B84(eventObject, sprite, DIR_EAST, 1, 1); + return MovementAction_AcroWheelieHopRight_Step1(eventObject, sprite); +} + +bool8 MovementAction_AcroWheelieHopRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_80941B0(eventObject, sprite)) + { + eventObject->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroWheelieJumpDown_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8095B84(eventObject, sprite, DIR_SOUTH, 2, 0); + return MovementAction_AcroWheelieJumpDown_Step1(eventObject, sprite); +} + +bool8 MovementAction_AcroWheelieJumpDown_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_80941B0(eventObject, sprite)) + { + eventObject->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroWheelieJumpUp_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8095B84(eventObject, sprite, DIR_NORTH, 2, 0); + return MovementAction_AcroWheelieJumpUp_Step1(eventObject, sprite); +} + +bool8 MovementAction_AcroWheelieJumpUp_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_80941B0(eventObject, sprite)) + { + eventObject->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroWheelieJumpLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8095B84(eventObject, sprite, DIR_WEST, 2, 0); + return MovementAction_AcroWheelieJumpLeft_Step1(eventObject, sprite); +} + +bool8 MovementAction_AcroWheelieJumpLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_80941B0(eventObject, sprite)) + { + eventObject->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroWheelieJumpRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8095B84(eventObject, sprite, DIR_EAST, 2, 0); + return MovementAction_AcroWheelieJumpRight_Step1(eventObject, sprite); +} + +bool8 MovementAction_AcroWheelieJumpRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sub_80941B0(eventObject, sprite)) + { + eventObject->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroWheelieInPlaceDown_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8094554(eventObject, sprite, DIR_SOUTH, GetAcroWheeliePedalDirectionAnimNum(DIR_SOUTH), 8); + return MovementAction_WalkInPlace_Step1(eventObject, sprite); +} + +bool8 MovementAction_AcroWheelieInPlaceUp_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8094554(eventObject, sprite, DIR_NORTH, GetAcroWheeliePedalDirectionAnimNum(DIR_NORTH), 8); + return MovementAction_WalkInPlace_Step1(eventObject, sprite); +} + +bool8 MovementAction_AcroWheelieInPlaceLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8094554(eventObject, sprite, DIR_WEST, GetAcroWheeliePedalDirectionAnimNum(DIR_WEST), 8); + return MovementAction_WalkInPlace_Step1(eventObject, sprite); +} + +bool8 MovementAction_AcroWheelieInPlaceRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8094554(eventObject, sprite, DIR_EAST, GetAcroWheeliePedalDirectionAnimNum(DIR_EAST), 8); + return MovementAction_WalkInPlace_Step1(eventObject, sprite); +} + +void sub_80960C8(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 speed) +{ + npc_apply_direction(eventObject, sprite, direction, speed); + StartSpriteAnim(sprite, GetAcroWheelieDirectionAnimNum(eventObject->facingDirection)); + SeekSpriteAnim(sprite, 0); +} + +bool8 MovementAction_AcroPopWheelieMoveDown_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_80960C8(eventObject, sprite, DIR_SOUTH, 1); + return MovementAction_AcroPopWheelieMoveDown_Step1(eventObject, sprite); +} + +bool8 MovementAction_AcroPopWheelieMoveDown_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroPopWheelieMoveUp_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_80960C8(eventObject, sprite, DIR_NORTH, 1); + return MovementAction_AcroPopWheelieMoveUp_Step1(eventObject, sprite); +} + +bool8 MovementAction_AcroPopWheelieMoveUp_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroPopWheelieMoveLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_80960C8(eventObject, sprite, DIR_WEST, 1); + return MovementAction_AcroPopWheelieMoveLeft_Step1(eventObject, sprite); +} + +bool8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroPopWheelieMoveRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_80960C8(eventObject, sprite, DIR_EAST, 1); + return MovementAction_AcroPopWheelieMoveRight_Step1(eventObject, sprite); +} + +bool8 MovementAction_AcroPopWheelieMoveRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +void sub_8096200(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 speed) +{ + npc_apply_direction(eventObject, sprite, direction, speed); + npc_apply_anim_looping(eventObject, sprite, GetAcroWheeliePedalDirectionAnimNum(eventObject->facingDirection)); +} + +bool8 MovementAction_AcroWheelieMoveDown_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8096200(eventObject, sprite, DIR_SOUTH, 1); + return MovementAction_AcroWheelieMoveDown_Step1(eventObject, sprite); +} + +bool8 MovementAction_AcroWheelieMoveDown_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroWheelieMoveUp_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8096200(eventObject, sprite, DIR_NORTH, 1); + return MovementAction_AcroWheelieMoveUp_Step1(eventObject, sprite); +} + +bool8 MovementAction_AcroWheelieMoveUp_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroWheelieMoveLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8096200(eventObject, sprite, DIR_WEST, 1); + return MovementAction_AcroWheelieMoveLeft_Step1(eventObject, sprite); +} + +bool8 MovementAction_AcroWheelieMoveLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroWheelieMoveRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8096200(eventObject, sprite, DIR_EAST, 1); + return MovementAction_AcroWheelieMoveRight_Step1(eventObject, sprite); +} + +bool8 MovementAction_AcroWheelieMoveRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +void sub_8096330(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 speed) +{ + npc_apply_direction(eventObject, sprite, direction, speed); + StartSpriteAnim(sprite, GetAcroEndWheelieDirectionAnimNum(eventObject->facingDirection)); + SeekSpriteAnim(sprite, 0); +} + +bool8 MovementAction_AcroEndWheelieMoveDown_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8096330(eventObject, sprite, DIR_SOUTH, 1); + return MovementAction_AcroEndWheelieMoveDown_Step1(eventObject, sprite); +} + +bool8 MovementAction_AcroEndWheelieMoveDown_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroEndWheelieMoveUp_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8096330(eventObject, sprite, DIR_NORTH, 1); + return MovementAction_AcroEndWheelieMoveUp_Step1(eventObject, sprite); +} + +bool8 MovementAction_AcroEndWheelieMoveUp_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroEndWheelieMoveLeft_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8096330(eventObject, sprite, DIR_WEST, 1); + return MovementAction_AcroEndWheelieMoveLeft_Step1(eventObject, sprite); +} + +bool8 MovementAction_AcroEndWheelieMoveLeft_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroEndWheelieMoveRight_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8096330(eventObject, sprite, DIR_EAST, 1); + return MovementAction_AcroEndWheelieMoveRight_Step1(eventObject, sprite); +} + +bool8 MovementAction_AcroEndWheelieMoveRight_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(eventObject, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_Levitate_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + CreateLevitateMovementTask(eventObject); + sprite->data[2] = 1; + return TRUE; +} + +bool8 MovementAction_StopLevitate_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + DestroyExtraMovementTask(eventObject->warpArrowSpriteId); + sprite->pos2.y = 0; + sprite->data[2] = 1; + return TRUE; +} + +bool8 MovementAction_DestroyExtraTaskIfAtTop_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (sprite->pos2.y == 0) + { + DestroyExtraMovementTask(eventObject->warpArrowSpriteId); + sprite->data[2] = 1; + return TRUE; + } + return FALSE; +} + +u8 MovementAction_Finish(struct EventObject *eventObject, struct Sprite *sprite) +{ + return TRUE; +} + +bool8 MovementAction_PauseSpriteAnim(struct EventObject *eventObject, struct Sprite *sprite) +{ + sprite->animPaused = TRUE; + return TRUE; +} + +static void UpdateEventObjectSpriteAnimPause(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (eventObject->disableAnim) + { + sprite->animPaused = TRUE; + } +} + +static void TryEnableEventObjectAnim(struct EventObject *eventObject, struct Sprite *sprite) +{ + if (eventObject->enableAnim) + { + sprite->animPaused = FALSE; + eventObject->disableAnim = FALSE; + eventObject->enableAnim = FALSE; + } +} + +static void UpdateEventObjectVisibility(struct EventObject *eventObject, struct Sprite *sprite) +{ + sub_8096530(eventObject, sprite); + npc_update_obj_anim_flag(eventObject, sprite); +} + +static void sub_8096530(struct EventObject *eventObject, struct Sprite *sprite) +{ + u16 x; + u16 y; + u16 x2; + u16 y2; + const struct EventObjectGraphicsInfo *graphicsInfo; + + eventObject->offScreen = FALSE; + graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId); + if (sprite->coordOffsetEnabled) + { + x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX; + y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY; + } + else + { + x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX; + y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY; + } + x2 = graphicsInfo->width; + x2 += x; + y2 = y; + y2 += graphicsInfo->height; + if ((s16)x >= 0x100 || (s16)x2 < -0x10) + { + eventObject->offScreen = TRUE; + } + if ((s16)y >= 0xB0 || (s16)y2 < -0x10) + { + eventObject->offScreen = TRUE; + } +} + +static void npc_update_obj_anim_flag(struct EventObject *eventObject, struct Sprite *sprite) +{ + sprite->invisible = FALSE; + if (eventObject->invisible || eventObject->offScreen) + { + sprite->invisible = TRUE; + } +} + +/*static*/ void GetAllGroundEffectFlags_OnSpawn(struct EventObject *eventObj, u32 *flags) +{ + EventObjectUpdateMetatileBehaviors(eventObj); + GetGroundEffectFlags_Reflection(eventObj, flags); + GetGroundEffectFlags_TallGrassOnSpawn(eventObj, flags); + GetGroundEffectFlags_LongGrassOnSpawn(eventObj, flags); + GetGroundEffectFlags_SandHeap(eventObj, flags); + GetGroundEffectFlags_ShallowFlowingWater(eventObj, flags); + GetGroundEffectFlags_ShortGrass(eventObj, flags); + GetGroundEffectFlags_HotSprings(eventObj, flags); +} + +static void GetAllGroundEffectFlags_OnBeginStep(struct EventObject *eventObj, u32 *flags) +{ + EventObjectUpdateMetatileBehaviors(eventObj); + GetGroundEffectFlags_Reflection(eventObj, flags); + GetGroundEffectFlags_TallGrassOnBeginStep(eventObj, flags); + GetGroundEffectFlags_LongGrassOnBeginStep(eventObj, flags); + GetGroundEffectFlags_Tracks(eventObj, flags); + GetGroundEffectFlags_SandHeap(eventObj, flags); + GetGroundEffectFlags_ShallowFlowingWater(eventObj, flags); + GetGroundEffectFlags_Puddle(eventObj, flags); + GetGroundEffectFlags_ShortGrass(eventObj, flags); + GetGroundEffectFlags_HotSprings(eventObj, flags); +} + +/*static*/ void GetAllGroundEffectFlags_OnFinishStep(struct EventObject *eventObj, u32 *flags) +{ + EventObjectUpdateMetatileBehaviors(eventObj); + GetGroundEffectFlags_ShallowFlowingWater(eventObj, flags); + GetGroundEffectFlags_SandHeap(eventObj, flags); + GetGroundEffectFlags_Puddle(eventObj, flags); + GetGroundEffectFlags_Ripple(eventObj, flags); + GetGroundEffectFlags_ShortGrass(eventObj, flags); + GetGroundEffectFlags_HotSprings(eventObj, flags); + GetGroundEffectFlags_Seaweed(eventObj, flags); + GetGroundEffectFlags_JumpLanding(eventObj, flags); +} + +static void EventObjectUpdateMetatileBehaviors(struct EventObject *eventObj) +{ + eventObj->previousMetatileBehavior = MapGridGetMetatileBehaviorAt(eventObj->previousCoords.x, eventObj->previousCoords.y); + eventObj->currentMetatileBehavior = MapGridGetMetatileBehaviorAt(eventObj->currentCoords.x, eventObj->currentCoords.y); +} + +static void GetGroundEffectFlags_Reflection(struct EventObject *eventObj, u32 *flags) +{ + u32 reflectionFlags[2] = { GROUND_EFFECT_FLAG_REFLECTION, GROUND_EFFECT_FLAG_ICE_REFLECTION }; + u8 type = EventObjectCheckForReflectiveSurface(eventObj); + + if (type) + { + if (!eventObj->hasReflection) + { + eventObj->hasReflection = 0; + eventObj->hasReflection = 1; + *flags |= reflectionFlags[type - 1]; + } + } + else + { + eventObj->hasReflection = 0; + } +} + +static void GetGroundEffectFlags_TallGrassOnSpawn(struct EventObject *eventObj, u32 *flags) +{ + if (MetatileBehavior_IsTallGrass(eventObj->currentMetatileBehavior)) + *flags |= GROUND_EFFECT_FLAG_TALL_GRASS_ON_SPAWN; +} + +static void GetGroundEffectFlags_TallGrassOnBeginStep(struct EventObject *eventObj, u32 *flags) +{ + if (MetatileBehavior_IsTallGrass(eventObj->currentMetatileBehavior)) + *flags |= GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE; +} + +static void GetGroundEffectFlags_LongGrassOnSpawn(struct EventObject *eventObj, u32 *flags) +{ + if (MetatileBehavior_IsLongGrass(eventObj->currentMetatileBehavior)) + *flags |= GROUND_EFFECT_FLAG_LONG_GRASS_ON_SPAWN; +} + +static void GetGroundEffectFlags_LongGrassOnBeginStep(struct EventObject *eventObj, u32 *flags) +{ + if (MetatileBehavior_IsLongGrass(eventObj->currentMetatileBehavior)) + *flags |= GROUND_EFFECT_FLAG_LONG_GRASS_ON_MOVE; +} + +static void GetGroundEffectFlags_Tracks(struct EventObject *eventObj, u32 *flags) +{ + if (MetatileBehavior_IsDeepSand(eventObj->previousMetatileBehavior)) + { + *flags |= GROUND_EFFECT_FLAG_DEEP_SAND; + } + else if (MetatileBehavior_IsSandOrDeepSand(eventObj->previousMetatileBehavior) + || MetatileBehavior_IsUnusedFootprintMetatile(eventObj->previousMetatileBehavior)) + { + *flags |= GROUND_EFFECT_FLAG_SAND; + } +} + +static void GetGroundEffectFlags_SandHeap(struct EventObject *eventObj, u32 *flags) +{ + if (MetatileBehavior_IsDeepSand(eventObj->currentMetatileBehavior) + && MetatileBehavior_IsDeepSand(eventObj->previousMetatileBehavior)) + { + if (!eventObj->inSandPile) + { + eventObj->inSandPile = 0; + eventObj->inSandPile = 1; + *flags |= GROUND_EFFECT_FLAG_SAND_PILE; + } + } + else + { + eventObj->inSandPile = 0; + } +} + +static void GetGroundEffectFlags_ShallowFlowingWater(struct EventObject *eventObj, u32 *flags) +{ + if ((MetatileBehavior_IsShallowFlowingWater(eventObj->currentMetatileBehavior) + && MetatileBehavior_IsShallowFlowingWater(eventObj->previousMetatileBehavior)) + || (MetatileBehavior_IsPacifidlogLog(eventObj->currentMetatileBehavior) + && MetatileBehavior_IsPacifidlogLog(eventObj->previousMetatileBehavior))) + { + if (!eventObj->inShallowFlowingWater) + { + eventObj->inShallowFlowingWater = 0; + eventObj->inShallowFlowingWater = 1; + *flags |= GROUND_EFFECT_FLAG_SHALLOW_FLOWING_WATER; + } + } + else + { + eventObj->inShallowFlowingWater = 0; + } +} + +static void GetGroundEffectFlags_Puddle(struct EventObject *eventObj, u32 *flags) +{ + if (MetatileBehavior_IsPuddle(eventObj->currentMetatileBehavior) + && MetatileBehavior_IsPuddle(eventObj->previousMetatileBehavior)) + { + *flags |= GROUND_EFFECT_FLAG_PUDDLE; + } +} + +static void GetGroundEffectFlags_Ripple(struct EventObject *eventObj, u32 *flags) +{ + if (MetatileBehavior_HasRipples(eventObj->currentMetatileBehavior)) + *flags |= GROUND_EFFECT_FLAG_RIPPLES; +} + +static void GetGroundEffectFlags_ShortGrass(struct EventObject *eventObj, u32 *flags) +{ + if (MetatileBehavior_IsShortGrass(eventObj->currentMetatileBehavior) + && MetatileBehavior_IsShortGrass(eventObj->previousMetatileBehavior)) + { + if (!eventObj->inShortGrass) + { + eventObj->inShortGrass = 0; + eventObj->inShortGrass = 1; + *flags |= GROUND_EFFECT_FLAG_SHORT_GRASS; + } + } + else + { + eventObj->inShortGrass = 0; + } +} + +static void GetGroundEffectFlags_HotSprings(struct EventObject *eventObj, u32 *flags) +{ + if (MetatileBehavior_IsHotSprings(eventObj->currentMetatileBehavior) + && MetatileBehavior_IsHotSprings(eventObj->previousMetatileBehavior)) + { + if (!eventObj->inHotSprings) + { + eventObj->inHotSprings = 0; + eventObj->inHotSprings = 1; + *flags |= GROUND_EFFECT_FLAG_HOT_SPRINGS; + } + } + else + { + eventObj->inHotSprings = 0; + } +} + +static void GetGroundEffectFlags_Seaweed(struct EventObject *eventObj, u32 *flags) +{ + if (MetatileBehavior_IsSeaweed(eventObj->currentMetatileBehavior)) + *flags |= GROUND_EFFECT_FLAG_SEAWEED; +} + +static void GetGroundEffectFlags_JumpLanding(struct EventObject *eventObj, u32 *flags) +{ + typedef bool8 (*MetatileFunc)(u8); + + static const MetatileFunc metatileFuncs[] = { + MetatileBehavior_IsTallGrass, + MetatileBehavior_IsLongGrass, + MetatileBehavior_IsPuddle, + MetatileBehavior_IsSurfableWaterOrUnderwater, + MetatileBehavior_IsShallowFlowingWater, + MetatileBehavior_IsATile, + }; + + static const u32 jumpLandingFlags[] = { + GROUND_EFFECT_FLAG_LAND_IN_TALL_GRASS, + GROUND_EFFECT_FLAG_LAND_IN_LONG_GRASS, + GROUND_EFFECT_FLAG_LAND_IN_SHALLOW_WATER, + GROUND_EFFECT_FLAG_LAND_IN_DEEP_WATER, + GROUND_EFFECT_FLAG_LAND_IN_SHALLOW_WATER, + GROUND_EFFECT_FLAG_LAND_ON_NORMAL_GROUND, + }; + + if (eventObj->landingJump && !eventObj->disableJumpLandingGroundEffect) + { + u8 i; + + for (i = 0; i < ARRAY_COUNT(metatileFuncs); i++) + { + if (metatileFuncs[i](eventObj->currentMetatileBehavior)) + { + *flags |= jumpLandingFlags[i]; + return; + } + } + } +} + +static u8 EventObjectCheckForReflectiveSurface(struct EventObject *eventObj) +{ + const struct EventObjectGraphicsInfo *info = GetEventObjectGraphicsInfo(eventObj->graphicsId); + + // ceil div by tile width? + s16 width = (info->width + 8) >> 4; + s16 height = (info->height + 8) >> 4; + s16 i; + s16 j; + u8 result; + u8 b; + s16 one; + +#define RETURN_REFLECTION_TYPE_AT(x, y) \ + b = MapGridGetMetatileBehaviorAt(x, y); \ + result = GetReflectionTypeByMetatileBehavior(b); \ + if (result != 0) \ + return result; + + for (i = 0, one = 1; i < height; i++) + { + RETURN_REFLECTION_TYPE_AT(eventObj->currentCoords.x, eventObj->currentCoords.y + one + i) + RETURN_REFLECTION_TYPE_AT(eventObj->previousCoords.x, eventObj->previousCoords.y + one + i) + for (j = 1; j < width; j++) + { + RETURN_REFLECTION_TYPE_AT(eventObj->currentCoords.x + j, eventObj->currentCoords.y + one + i) + RETURN_REFLECTION_TYPE_AT(eventObj->currentCoords.x - j, eventObj->currentCoords.y + one + i) + RETURN_REFLECTION_TYPE_AT(eventObj->previousCoords.x + j, eventObj->previousCoords.y + one + i) + RETURN_REFLECTION_TYPE_AT(eventObj->previousCoords.x - j, eventObj->previousCoords.y + one + i) + } + } + return 0; + +#undef RETURN_REFLECTION_TYPE_AT +} + +static u8 GetReflectionTypeByMetatileBehavior(u32 behavior) +{ + if (MetatileBehavior_IsIce(behavior)) + return 1; + else if (MetatileBehavior_IsReflective(behavior)) + return 2; + else + return 0; +} + +u8 GetLedgeJumpDirection(s16 x, s16 y, u8 z) +{ + static bool8 (*const unknown_08376040[])(u8) = { + MetatileBehavior_IsJumpSouth, + MetatileBehavior_IsJumpNorth, + MetatileBehavior_IsJumpWest, + MetatileBehavior_IsJumpEast, + }; + + u8 b; + u8 index = z; + + if (index == 0) + return 0; + else if (index > 4) + index -= 4; + + index--; + b = MapGridGetMetatileBehaviorAt(x, y); + + if (unknown_08376040[index](b) == 1) + return index + 1; + + return 0; +} + +void EventObjectSetSpriteOamTableForLongGrass(struct EventObject *eventObj, struct Sprite *sprite) +{ + if (eventObj->disableCoveringGroundEffects) + return; + + if (!MetatileBehavior_IsLongGrass(eventObj->currentMetatileBehavior)) + return; + + if (!MetatileBehavior_IsLongGrass(eventObj->previousMetatileBehavior)) + return; + + sprite->subspriteTableNum = 4; + + if (ZCoordToPriority(eventObj->previousElevation) == 1) + sprite->subspriteTableNum = 5; +} + +bool8 IsZCoordMismatchAt(u8 z, s16 x, s16 y) +{ + u8 mapZ; + + if (z == 0) + return FALSE; + + mapZ = MapGridGetZCoordAt(x, y); + + if (mapZ == 0 || mapZ == 0xF) + return FALSE; + + if (mapZ != z) + return TRUE; + + return FALSE; +} + +static const u8 sUnknown_08376050[] = { + 0x73, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x00, 0x00, 0x73 +}; + +// Each byte corresponds to a sprite priority for an event object. +// This is directly the inverse of gEventObjectPriorities_08376070. +static const u8 sEventObjectPriorities_08376060[] = { + 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 0, 0, 2 +}; + +// Each byte corresponds to a sprite priority for an event object. +// This is the inverse of gEventObjectPriorities_08376060. +// 1 = Above player sprite +// 2 = Below player sprite +static const u8 sEventObjectPriorities_08376070[] = { + 1, 1, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 0, 0, 1, +}; + +void EventObjectUpdateZCoordAndPriority(struct EventObject *eventObj, struct Sprite *sprite) +{ + if (eventObj->fixedPriority) + return; + + EventObjectUpdateZCoord(eventObj); + + sprite->subspriteTableNum = sEventObjectPriorities_08376070[eventObj->previousElevation]; + sprite->oam.priority = sEventObjectPriorities_08376060[eventObj->previousElevation]; +} + +static void InitObjectPriorityByZCoord(struct Sprite *sprite, u8 z) +{ + sprite->subspriteTableNum = sEventObjectPriorities_08376070[z]; + sprite->oam.priority = sEventObjectPriorities_08376060[z]; +} + +u8 ZCoordToPriority(u8 z) +{ + return sEventObjectPriorities_08376060[z]; +} + +void EventObjectUpdateZCoord(struct EventObject *eventObj) +{ + u8 z = MapGridGetZCoordAt(eventObj->currentCoords.x, eventObj->currentCoords.y); + u8 z2 = MapGridGetZCoordAt(eventObj->previousCoords.x, eventObj->previousCoords.y); + + if (z == 0xF || z2 == 0xF) + return; + + eventObj->currentElevation = z; + + if (z != 0 && z != 0xF) + eventObj->previousElevation = z; +} + +void SetObjectSubpriorityByZCoord(u8 a, struct Sprite *sprite, u8 b) +{ + s32 tmp = sprite->centerToCornerVecY; + u32 tmpa = *(u16 *)&sprite->pos1.y; + u32 tmpb = *(u16 *)&gSpriteCoordOffsetY; + s32 tmp2 = (tmpa - tmp) + tmpb; + u16 tmp3 = (0x10 - ((((u32)tmp2 + 8) & 0xFF) >> 4)) * 2; + sprite->subpriority = tmp3 + sUnknown_08376050[a] + b; +} + +static void EventObjectUpdateSubpriority(struct EventObject *eventObj, struct Sprite *sprite) +{ + if (eventObj->fixedPriority) + return; + + SetObjectSubpriorityByZCoord(eventObj->previousElevation, sprite, 1); +} + +bool8 AreZCoordsCompatible(u8 a, u8 b) +{ + if (a == 0 || b == 0) + return TRUE; + + if (a != b) + return FALSE; + + return TRUE; +} + +void GroundEffect_SpawnOnTallGrass(struct EventObject *eventObj, struct Sprite *sprite) +{ + gFieldEffectArguments[0] = eventObj->currentCoords.x; + gFieldEffectArguments[1] = eventObj->currentCoords.y; + gFieldEffectArguments[2] = eventObj->previousElevation; + gFieldEffectArguments[3] = 2; + gFieldEffectArguments[4] = eventObj->localId << 8 | eventObj->mapNum; + gFieldEffectArguments[5] = eventObj->mapGroup; + gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup; + gFieldEffectArguments[7] = 1; + FieldEffectStart(FLDEFF_TALL_GRASS); +} + +void GroundEffect_StepOnTallGrass(struct EventObject *eventObj, struct Sprite *sprite) +{ + gFieldEffectArguments[0] = eventObj->currentCoords.x; + gFieldEffectArguments[1] = eventObj->currentCoords.y; + gFieldEffectArguments[2] = eventObj->previousElevation; + gFieldEffectArguments[3] = 2; + gFieldEffectArguments[4] = eventObj->localId << 8 | eventObj->mapNum; + gFieldEffectArguments[5] = eventObj->mapGroup; + gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup; + gFieldEffectArguments[7] = 0; + FieldEffectStart(FLDEFF_TALL_GRASS); +} + +void GroundEffect_SpawnOnLongGrass(struct EventObject *eventObj, struct Sprite *sprite) +{ + gFieldEffectArguments[0] = eventObj->currentCoords.x; + gFieldEffectArguments[1] = eventObj->currentCoords.y; + gFieldEffectArguments[2] = eventObj->previousElevation; + gFieldEffectArguments[3] = 2; + gFieldEffectArguments[4] = eventObj->localId << 8 | eventObj->mapNum; + gFieldEffectArguments[5] = eventObj->mapGroup; + gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup; + gFieldEffectArguments[7] = 1; + FieldEffectStart(FLDEFF_LONG_GRASS); +} + +void GroundEffect_StepOnLongGrass(struct EventObject *eventObj, struct Sprite *sprite) +{ + gFieldEffectArguments[0] = eventObj->currentCoords.x; + gFieldEffectArguments[1] = eventObj->currentCoords.y; + gFieldEffectArguments[2] = eventObj->previousElevation; + gFieldEffectArguments[3] = 2; + gFieldEffectArguments[4] = (eventObj->localId << 8) | eventObj->mapNum; + gFieldEffectArguments[5] = eventObj->mapGroup; + gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup; + gFieldEffectArguments[7] = 0; + FieldEffectStart(FLDEFF_LONG_GRASS); +} + +void GroundEffect_WaterReflection(struct EventObject *eventObj, struct Sprite *sprite) +{ + SetUpReflection(eventObj, sprite, 0); +} + +void GroundEffect_IceReflection(struct EventObject *eventObj, struct Sprite *sprite) +{ + SetUpReflection(eventObj, sprite, 1); +} + +void GroundEffect_FlowingWater(struct EventObject *eventObj, struct Sprite *sprite) +{ + StartFieldEffectForEventObject(FLDEFF_FEET_IN_FLOWING_WATER, eventObj); +} + +static void (*const sGroundEffectTracksFuncs[])(struct EventObject *eventObj, struct Sprite *sprite, u8 a) = { + DoTracksGroundEffect_None, + DoTracksGroundEffect_Footprints, + DoTracksGroundEffect_BikeTireTracks, +}; + +void GroundEffect_SandTracks(struct EventObject *eventObj, struct Sprite *sprite) +{ + const struct EventObjectGraphicsInfo *info = GetEventObjectGraphicsInfo(eventObj->graphicsId); + sGroundEffectTracksFuncs[info->tracks](eventObj, sprite, 0); +} + +void GroundEffect_DeepSandTracks(struct EventObject *eventObj, struct Sprite *sprite) +{ + const struct EventObjectGraphicsInfo *info = GetEventObjectGraphicsInfo(eventObj->graphicsId); + sGroundEffectTracksFuncs[info->tracks](eventObj, sprite, 1); +} + +static void DoTracksGroundEffect_None(struct EventObject *eventObj, struct Sprite *sprite, u8 a) +{ +} + +static void DoTracksGroundEffect_Footprints(struct EventObject *eventObj, struct Sprite *sprite, u8 a) +{ + // First half-word is a Field Effect script id. (gFieldEffectScriptPointers) + u16 sandFootprints_FieldEffectData[2] = { + FLDEFF_SAND_FOOTPRINTS, + FLDEFF_DEEP_SAND_FOOTPRINTS + }; + + gFieldEffectArguments[0] = eventObj->previousCoords.x; + gFieldEffectArguments[1] = eventObj->previousCoords.y; + gFieldEffectArguments[2] = 149; + gFieldEffectArguments[3] = 2; + gFieldEffectArguments[4] = eventObj->facingDirection; + FieldEffectStart(sandFootprints_FieldEffectData[a]); +} + +static void DoTracksGroundEffect_BikeTireTracks(struct EventObject *eventObj, struct Sprite *sprite, u8 a) +{ + // Specifies which bike track shape to show next. + // For example, when the bike turns from up to right, it will show + // a track that curves to the right. + // Each 4-byte row corresponds to the initial direction of the bike, and + // each byte in that row is for the next direction of the bike in the order + // of down, up, left, right. + static const u8 bikeTireTracks_Transitions[4][4] = { + 1, 2, 7, 8, + 1, 2, 6, 5, + 5, 8, 3, 4, + 6, 7, 3, 4, + }; + + if (eventObj->currentCoords.x != eventObj->previousCoords.x || eventObj->currentCoords.y != eventObj->previousCoords.y) + { + gFieldEffectArguments[0] = eventObj->previousCoords.x; + gFieldEffectArguments[1] = eventObj->previousCoords.y; + gFieldEffectArguments[2] = 149; + gFieldEffectArguments[3] = 2; + gFieldEffectArguments[4] = + bikeTireTracks_Transitions[eventObj->previousMovementDirection][eventObj->facingDirection - 5]; + FieldEffectStart(FLDEFF_BIKE_TIRE_TRACKS); + } +} + +void GroundEffect_Ripple(struct EventObject *eventObj, struct Sprite *sprite) +{ + DoRippleFieldEffect(eventObj, sprite); +} + +void GroundEffect_StepOnPuddle(struct EventObject *eventObj, struct Sprite *sprite) +{ + StartFieldEffectForEventObject(FLDEFF_SPLASH, eventObj); +} + +void GroundEffect_SandHeap(struct EventObject *eventObj, struct Sprite *sprite) +{ + StartFieldEffectForEventObject(FLDEFF_SAND_PILE, eventObj); +} + +void GroundEffect_JumpOnTallGrass(struct EventObject *eventObj, struct Sprite *sprite) +{ + u8 spriteId; + + gFieldEffectArguments[0] = eventObj->currentCoords.x; + gFieldEffectArguments[1] = eventObj->currentCoords.y; + gFieldEffectArguments[2] = eventObj->previousElevation; + gFieldEffectArguments[3] = 2; + FieldEffectStart(FLDEFF_JUMP_TALL_GRASS); + + spriteId = sub_81546C8( + eventObj->localId, eventObj->mapNum, eventObj->mapGroup, eventObj->currentCoords.x, eventObj->currentCoords.y); + + if (spriteId == MAX_SPRITES) + GroundEffect_SpawnOnTallGrass(eventObj, sprite); +} + +void GroundEffect_JumpOnLongGrass(struct EventObject *eventObj, struct Sprite *sprite) +{ + gFieldEffectArguments[0] = eventObj->currentCoords.x; + gFieldEffectArguments[1] = eventObj->currentCoords.y; + gFieldEffectArguments[2] = eventObj->previousElevation; + gFieldEffectArguments[3] = 2; + FieldEffectStart(FLDEFF_JUMP_LONG_GRASS); +} + +void GroundEffect_JumpOnShallowWater(struct EventObject *eventObj, struct Sprite *sprite) +{ + gFieldEffectArguments[0] = eventObj->currentCoords.x; + gFieldEffectArguments[1] = eventObj->currentCoords.y; + gFieldEffectArguments[2] = eventObj->previousElevation; + gFieldEffectArguments[3] = sprite->oam.priority; + FieldEffectStart(FLDEFF_JUMP_SMALL_SPLASH); +} + +void GroundEffect_JumpOnWater(struct EventObject *eventObj, struct Sprite *sprite) +{ + gFieldEffectArguments[0] = eventObj->currentCoords.x; + gFieldEffectArguments[1] = eventObj->currentCoords.y; + gFieldEffectArguments[2] = eventObj->previousElevation; + gFieldEffectArguments[3] = sprite->oam.priority; + FieldEffectStart(FLDEFF_JUMP_BIG_SPLASH); +} + +void GroundEffect_JumpLandingDust(struct EventObject *eventObj, struct Sprite *sprite) +{ + gFieldEffectArguments[0] = eventObj->currentCoords.x; + gFieldEffectArguments[1] = eventObj->currentCoords.y; + gFieldEffectArguments[2] = eventObj->previousElevation; + gFieldEffectArguments[3] = sprite->oam.priority; + FieldEffectStart(FLDEFF_DUST); +} + +void GroundEffect_ShortGrass(struct EventObject *eventObj, struct Sprite *sprite) +{ + StartFieldEffectForEventObject(FLDEFF_SHORT_GRASS, eventObj); +} + +void GroundEffect_HotSprings(struct EventObject *eventObj, struct Sprite *sprite) +{ + StartFieldEffectForEventObject(FLDEFF_HOT_SPRINGS_WATER, eventObj); +} + +void GroundEffect_Seaweed(struct EventObject *eventObj, struct Sprite *sprite) +{ + gFieldEffectArguments[0] = eventObj->currentCoords.x; + gFieldEffectArguments[1] = eventObj->currentCoords.y; + FieldEffectStart(FLDEFF_BUBBLES); +} + +static void (*const sGroundEffectFuncs[])(struct EventObject *eventObj, struct Sprite *sprite) = { + GroundEffect_SpawnOnTallGrass, + GroundEffect_StepOnTallGrass, + GroundEffect_SpawnOnLongGrass, + GroundEffect_StepOnLongGrass, + GroundEffect_WaterReflection, + GroundEffect_IceReflection, + GroundEffect_FlowingWater, + GroundEffect_SandTracks, + GroundEffect_DeepSandTracks, + GroundEffect_Ripple, + GroundEffect_StepOnPuddle, + GroundEffect_SandHeap, + GroundEffect_JumpOnTallGrass, + GroundEffect_JumpOnLongGrass, + GroundEffect_JumpOnShallowWater, + GroundEffect_JumpOnWater, + GroundEffect_JumpLandingDust, + GroundEffect_ShortGrass, + GroundEffect_HotSprings, + GroundEffect_Seaweed +}; + +/*static*/ void DoFlaggedGroundEffects(struct EventObject *eventObj, struct Sprite *sprite, u32 flags) +{ + u8 i; + + if (EventObjectIsFarawayIslandMew(eventObj) == TRUE && !sub_81D4A58(eventObj)) + return; + + for (i = 0; i < ARRAY_COUNT(sGroundEffectFuncs); i++, flags >>= 1) + if (flags & 1) + sGroundEffectFuncs[i](eventObj, sprite); +} + +void filters_out_some_ground_effects(struct EventObject *eventObj, u32 *flags) +{ + if (eventObj->disableCoveringGroundEffects) + { + eventObj->inShortGrass = 0; + eventObj->inSandPile = 0; + eventObj->inShallowFlowingWater = 0; + eventObj->inHotSprings = 0; + *flags &= ~(GROUND_EFFECT_FLAG_HOT_SPRINGS + | GROUND_EFFECT_FLAG_SHORT_GRASS + | GROUND_EFFECT_FLAG_SAND_PILE + | GROUND_EFFECT_FLAG_SHALLOW_FLOWING_WATER + | GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE); + } +} + +void FilterOutStepOnPuddleGroundEffectIfJumping(struct EventObject *eventObj, u32 *flags) +{ + if (eventObj->landingJump) + *flags &= ~GROUND_EFFECT_FLAG_PUDDLE; +} + +static void DoGroundEffects_OnSpawn(struct EventObject *eventObj, struct Sprite *sprite) +{ + u32 flags; + + if (eventObj->triggerGroundEffectsOnMove) + { + flags = 0; + EventObjectUpdateZCoordAndPriority(eventObj, sprite); + GetAllGroundEffectFlags_OnSpawn(eventObj, &flags); + EventObjectSetSpriteOamTableForLongGrass(eventObj, sprite); + DoFlaggedGroundEffects(eventObj, sprite, flags); + eventObj->triggerGroundEffectsOnMove = 0; + eventObj->disableCoveringGroundEffects = 0; + } +} + +static void DoGroundEffects_OnBeginStep(struct EventObject *eventObj, struct Sprite *sprite) +{ + u32 flags; + + if (eventObj->triggerGroundEffectsOnMove) + { + flags = 0; + EventObjectUpdateZCoordAndPriority(eventObj, sprite); + GetAllGroundEffectFlags_OnBeginStep(eventObj, &flags); + EventObjectSetSpriteOamTableForLongGrass(eventObj, sprite); + filters_out_some_ground_effects(eventObj, &flags); + DoFlaggedGroundEffects(eventObj, sprite, flags); + eventObj->triggerGroundEffectsOnMove = 0; + eventObj->disableCoveringGroundEffects = 0; + } +} + +static void DoGroundEffects_OnFinishStep(struct EventObject *eventObj, struct Sprite *sprite) +{ + u32 flags; + + if (eventObj->triggerGroundEffectsOnStop) + { + flags = 0; + EventObjectUpdateZCoordAndPriority(eventObj, sprite); + GetAllGroundEffectFlags_OnFinishStep(eventObj, &flags); + EventObjectSetSpriteOamTableForLongGrass(eventObj, sprite); + FilterOutStepOnPuddleGroundEffectIfJumping(eventObj, &flags); + DoFlaggedGroundEffects(eventObj, sprite, flags); + eventObj->triggerGroundEffectsOnStop = 0; + eventObj->landingJump = 0; + } +} + +bool8 FreezeEventObject(struct EventObject *eventObject) +{ + if (eventObject->heldMovementActive || eventObject->frozen) + { + return TRUE; + } + else + { + eventObject->frozen = 1; + eventObject->spriteAnimPausedBackup = gSprites[eventObject->spriteId].animPaused; + eventObject->spriteAffineAnimPausedBackup = gSprites[eventObject->spriteId].affineAnimPaused; + gSprites[eventObject->spriteId].animPaused = 1; + gSprites[eventObject->spriteId].affineAnimPaused = 1; + return FALSE; + } +} + +void FreezeEventObjects(void) +{ + u8 i; + for (i = 0; i < EVENT_OBJECTS_COUNT; i++) + if (gEventObjects[i].active && i != gPlayerAvatar.eventObjectId) + FreezeEventObject(&gEventObjects[i]); +} + +void FreezeEventObjectsExceptOne(u8 a1) +{ + u8 i; + for (i = 0; i < EVENT_OBJECTS_COUNT; i++) + if (i != a1 && gEventObjects[i].active && i != gPlayerAvatar.eventObjectId) + FreezeEventObject(&gEventObjects[i]); +} + +void UnfreezeEventObject(struct EventObject *eventObject) +{ + if (eventObject->active && eventObject->frozen) + { + eventObject->frozen = 0; + gSprites[eventObject->spriteId].animPaused = eventObject->spriteAnimPausedBackup; + gSprites[eventObject->spriteId].affineAnimPaused = eventObject->spriteAffineAnimPausedBackup; + } +} + +void UnfreezeEventObjects(void) +{ + u8 i; + for (i = 0; i < EVENT_OBJECTS_COUNT; i++) + if (gEventObjects[i].active) + UnfreezeEventObject(&gEventObjects[i]); +} + +void Step1(struct Sprite *sprite, u8 dir) +{ + sprite->pos1.x += gDirectionToVectors[dir].x; + sprite->pos1.y += gDirectionToVectors[dir].y; +} + +void Step2(struct Sprite *sprite, u8 dir) +{ + sprite->pos1.x += 2 * (u16) gDirectionToVectors[dir].x; + sprite->pos1.y += 2 * (u16) gDirectionToVectors[dir].y; +} + +void Step3(struct Sprite *sprite, u8 dir) +{ + sprite->pos1.x += 2 * (u16) gDirectionToVectors[dir].x + (u16) gDirectionToVectors[dir].x; + sprite->pos1.y += 2 * (u16) gDirectionToVectors[dir].y + (u16) gDirectionToVectors[dir].y; +} + +void Step4(struct Sprite *sprite, u8 dir) +{ + sprite->pos1.x += 4 * (u16) gDirectionToVectors[dir].x; + sprite->pos1.y += 4 * (u16) gDirectionToVectors[dir].y; +} + +void Step8(struct Sprite *sprite, u8 dir) +{ + sprite->pos1.x += 8 * (u16) gDirectionToVectors[dir].x; + sprite->pos1.y += 8 * (u16) gDirectionToVectors[dir].y; +} + +void oamt_npc_ministep_reset(struct Sprite *sprite, u8 a2, u8 a3) +{ + sprite->data[3] = a2; + sprite->data[4] = a3; + sprite->data[5] = 0; +} + +typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 dir); + +static const SpriteStepFunc gUnknown_0850E6C4[] = { + Step1, + Step1, + Step1, + Step1, + Step1, + Step1, + Step1, + Step1, + Step1, + Step1, + Step1, + Step1, + Step1, + Step1, + Step1, + Step1, +}; + +static const SpriteStepFunc gUnknown_0850E704[] = { + Step2, + Step2, + Step2, + Step2, + Step2, + Step2, + Step2, + Step2, +}; + +static const SpriteStepFunc gUnknown_0850E724[] = { + Step2, + Step3, + Step3, + Step2, + Step3, + Step3, +}; + +static const SpriteStepFunc gUnknown_0850E73C[] = { + Step4, + Step4, + Step4, + Step4, +}; + +static const SpriteStepFunc gUnknown_0850E74C[] = { + Step8, + Step8, +}; + +static const SpriteStepFunc *const gUnknown_0850E754[] = { + gUnknown_0850E6C4, + gUnknown_0850E704, + gUnknown_0850E724, + gUnknown_0850E73C, + gUnknown_0850E74C, +}; + +static const s16 gUnknown_0850E768[] = { + 16, 8, 6, 4, 2 +}; + +bool8 obj_npc_ministep(struct Sprite *sprite) +{ + if (sprite->data[5] >= gUnknown_0850E768[sprite->data[4]]) + return FALSE; + + gUnknown_0850E754[sprite->data[4]][sprite->data[5]](sprite, sprite->data[3]); + + sprite->data[5]++; + + if (sprite->data[5] < gUnknown_0850E768[sprite->data[4]]) + return FALSE; + + return TRUE; +} + +void sub_80976DC(struct Sprite *sprite, u8 a2) +{ + sprite->data[3] = a2; + sprite->data[4] = 0; + sprite->data[5] = 0; +} + +bool8 sub_80976EC(struct Sprite *sprite) +{ + if (!(sprite->data[4] & 1)) + { + Step1(sprite, sprite->data[3]); + sprite->data[5]++; + } + + sprite->data[4]++; + + if (sprite->data[5] > 15) + return TRUE; + else + return FALSE; +} + +const s8 gUnknown_0850E772[] = { + 1, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 1, 2, 2, 1, 2, + 2, 1, 2, 2, 1, 2, 1, 1, + 2, 1, 1, 2, 1, 1, 2, 1, + 1, 2, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 0, 1, 1, 1, 0, 1, 1, 0, + 1, 0, 1, 0, 1, 0, 0, 0, + 0, 1, 0, 0, 0, 0, 0, 0, +}; + +const s8 gUnknown_0850E7BA[] = { + 0, 0, 1, 0, 0, 1, 0, 0, + 1, 0, 1, 1, 0, 1, 1, 0, + 1, 1, 0, 1, 1, 0, 1, 1, + 0, 0, 1, 0, 0, 1, 0, 0, + 1, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, -1, 0, 0, -1, 0, 0, + -1, 0, -1, -1, 0, -1, -1, 0, + -1, -1, -1, -1, -1, -1, -1, -2, +}; + +s16 sub_8097728(s16 a1) +{ + return gUnknown_0850E7BA[a1]; +} + +s16 sub_809773C(s16 a1) +{ + return gUnknown_0850E772[a1]; +} + +void sub_8097750(struct Sprite *sprite) +{ + sprite->data[6] = 0; + sprite->data[7] = 0; +} + +bool8 sub_8097758(struct Sprite *sprite) +{ + bool8 result = FALSE; + + switch(sprite->data[7]) + { + case 0: + sprite->pos2.x += sub_809773C(sprite->data[6]); + sprite->pos2.y += sub_8097728(sprite->data[6]); + break; + case 1: + sprite->pos2.x -= sub_809773C(0x47 - sprite->data[6]); + sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]); + break; + case 2: + sprite->pos2.x -= sub_809773C(sprite->data[6]); + sprite->pos2.y += sub_8097728(sprite->data[6]); + break; + case 3: + sprite->pos2.x += sub_809773C(0x47 - sprite->data[6]); + sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]); + break; + } + if(++sprite->data[6] == 0x48) + { + sprite->data[6] = 0; + sprite->data[7]++; + } + if(sprite->data[7] == 0x4) + { + sprite->pos2.y = 0; + sprite->pos2.x = 0; + result = TRUE; + } + return result; +} + +static const s8 gUnknown_0850E802[] = { + -4, -6, -8, -10, -11, -12, -12, -12, -11, -10, -9, -8, -6, -4, 0, 0 +}; + +static const s8 gUnknown_0850E812[] = { + 0, -2, -3, -4, -5, -6, -6, -6, -5, -5, -4, -3, -2, 0, 0, 0 +}; + +static const s8 gUnknown_0850E822[] = { + -2, -4, -6, -8, -9, -10, -10, -10, -9, -8, -6, -5, -3, -2, 0, 0 +}; + +static const s8 *const gUnknown_0850E834[] = { + gUnknown_0850E802, + gUnknown_0850E812, + gUnknown_0850E822 +}; + +s16 sub_8097820(s16 a1, u8 a2) +{ + return gUnknown_0850E834[a2][a1]; +} + +void sub_809783C(struct Sprite *sprite, u8 a2, u8 a3, u8 a4) +{ + sprite->data[3] = a2; + sprite->data[4] = a3; + sprite->data[5] = a4; + sprite->data[6] = 0; +} + +static const s16 gUnknown_0850E840[] = { + 16, 16, 32, +}; + +static const u8 gUnknown_0850E846[] = { + 0, 0, 1, +}; + +u8 sub_809785C(struct Sprite *sprite) +{ + s16 v5[3]; + u8 v6[3]; + u8 v2; + + memcpy(v5, gUnknown_0850E840, 6); // TODO: get rid of memcpy + memcpy(v6, gUnknown_0850E846, 3); + v2 = 0; + + if (sprite->data[4]) + Step1(sprite, sprite->data[3]); + + sprite->pos2.y = sub_8097820(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]); + + sprite->data[6]++; + + if (sprite->data[6] == (v5[sprite->data[4]] >> 1)) + v2 = 1; + + if (sprite->data[6] >= v5[sprite->data[4]]) + { + sprite->pos2.y = 0; + v2 = -1; + } + + return v2; +} + +static const s16 gUnknown_0850E84A[] = { + 32, 32, 64, +}; + +static const u8 gUnknown_0850E850[] = { + 1, 1, 2, +}; + +u8 sub_80978E4(struct Sprite *sprite) +{ + s16 v5[3]; + u8 v6[3]; + u8 v2; + + memcpy(v5, gUnknown_0850E84A, 6); + memcpy(v6, gUnknown_0850E850, 3); + v2 = 0; + + if (sprite->data[4] && !(sprite->data[6] & 1)) + Step1(sprite, sprite->data[3]); + + sprite->pos2.y = sub_8097820(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]); + + sprite->data[6]++; + + if (sprite->data[6] == (v5[sprite->data[4]] >> 1)) + v2 = 1; + + if (sprite->data[6] >= v5[sprite->data[4]]) + { + sprite->pos2.y = 0; + v2 = -1; + } + + return v2; +} + +void SetMovementDelay(struct Sprite *sprite, s16 timer) +{ + sprite->data[3] = timer; +} + +static bool8 WaitForMovementDelay(struct Sprite *sprite) +{ + sprite->data[3]--; + + if (sprite->data[3] == 0) + return TRUE; + else + return FALSE; +} + +void SetAndStartSpriteAnim(struct Sprite *sprite, u8 a2, u8 a3) +{ + sprite->animNum = a2; + sprite->animPaused = 0 ; + SeekSpriteAnim(sprite, a3); +} + +bool8 SpriteAnimEnded(struct Sprite *sprite) +{ + if (sprite->animEnded) + return TRUE; + else + return FALSE; +} + +void UpdateEventObjectSpriteVisibility(struct Sprite *sprite, bool8 invisible) +{ + u16 x, y; + s16 x2, y2; + + sprite->invisible = invisible; + + if (sprite->coordOffsetEnabled) + { + x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX; + y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY; + } + else + { + x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX; + y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY; + } + + x2 = x - (sprite->centerToCornerVecX >> 1); + y2 = y - (sprite->centerToCornerVecY >> 1); + + if ((s16)x > 255 || x2 < -16) + sprite->invisible = 1; + if ((s16)y > 175 || y2 < -16) + sprite->invisible = 1; +} + +void UpdateEventObjectSpriteSubpriorityAndVisibility(struct Sprite *sprite) +{ + sub_8097D68(sprite); + SetObjectSubpriorityByZCoord(sprite->data[1], sprite, 1); + UpdateEventObjectSpriteVisibility(sprite, sprite->data[2]); +} + +void sub_8097AF0(void) +{ + int i; + + for(i = 0; i < MAX_SPRITES; i++) + { + struct Sprite *sprite = &gSprites[i]; + if(sprite->inUse && sprite->callback == UpdateEventObjectSpriteSubpriorityAndVisibility) + DestroySprite(sprite); + } +} + +int sub_8097B2C(u8 var) // this should return a u8, because all that call this shifts to u8, but it wont match because it doesnt shift u8 at the end. +{ + int i; + + for(i = 0; i < MAX_SPRITES; i++) + { + struct Sprite *sprite = &gSprites[i]; + if(sprite->inUse && sprite->callback == UpdateEventObjectSpriteSubpriorityAndVisibility && (u8)sprite->data[0] == var) + return i; + } + return MAX_SPRITES; +} + +void sub_8097B78(u8 var1, u8 var2) +{ + u8 spriteId = sub_8097B2C(var1); + + if(spriteId != MAX_SPRITES) + StartSpriteAnim(&gSprites[spriteId], GetFaceDirectionAnimNum(var2)); +} + +void sub_8097BB4(u8 var1, u8 var2) +{ + int spriteId = sub_8097B2C(var1); + + if(spriteId != MAX_SPRITES) + { + struct Sprite *sprite = &gSprites[spriteId]; + const struct EventObjectGraphicsInfo *gfxInfo = GetEventObjectGraphicsInfo(var2); + u16 tileNum = sprite->oam.tileNum; + + sprite->oam = *gfxInfo->oam; + sprite->oam.tileNum = tileNum; + sprite->oam.paletteNum = gfxInfo->paletteSlot; + sprite->images = gfxInfo->images; + + if(gfxInfo->subspriteTables == NULL) + { + sprite->subspriteTables = NULL; + sprite->subspriteTableNum = 0; + sprite->subspriteMode = 0; + } + else + { + SetSubspriteTables(sprite, gfxInfo->subspriteTables); + sprite->subspriteMode = 2; + } + StartSpriteAnim(sprite, 0); + } +} + +void sub_8097C44(u8 var, bool32 var2) +{ + u8 spriteId = sub_8097B2C(var); + + if(spriteId == MAX_SPRITES) + return; + + if(var2) + gSprites[spriteId].data[2] = 1; + else + gSprites[spriteId].data[2] = 0; +} + +bool32 sub_8097C8C(u8 var) +{ + u8 spriteId = sub_8097B2C(var); + + if(spriteId == MAX_SPRITES) + return FALSE; + + return (gSprites[spriteId].data[2] == TRUE); +} + +void sub_8097CC4(u8 var1, u8 var2) +{ + u8 spriteId = sub_8097B2C(var1); + + if(spriteId != MAX_SPRITES) + { + gSprites[spriteId].data[3] = var2; + gSprites[spriteId].data[4] = 0; + } +} + +void sub_8097CF4(struct Sprite *sprite) +{ + switch(sprite->data[4]) + { + case 0: + sprite->pos2.y = 0; + sprite->data[4]++; + case 1: + sprite->pos2.y -= 8; + if(sprite->pos2.y == -160) + { + sprite->pos2.y = 0; + sprite->data[2] = 1; + sprite->data[3] = 0; + sprite->data[4] = 0; + } + } +} + +void sub_8097D30(struct Sprite *sprite) +{ + switch(sprite->data[4]) + { + case 0: + sprite->pos2.y = -160; + sprite->data[4]++; + case 1: + sprite->pos2.y += 8; + if(sprite->pos2.y == 0) + { + sprite->data[3] = 0; + sprite->data[4] = 0; + } + } +} + +static void sub_8097D68(struct Sprite *sprite) +{ + switch(sprite->data[3]) + { + case 1: + sub_8097D30(sprite); + break; + case 2: + sub_8097CF4(sprite); + break; + case 0: + break; + default: + sprite->data[3] = 0; + break; + } +} + +bool32 sub_8097D9C(u8 var) +{ + u8 spriteId = sub_8097B2C(var); + + if(spriteId == MAX_SPRITES) + return FALSE; + + if(gSprites[spriteId].data[3] != FALSE) + return TRUE; + + return FALSE; +} + +u32 StartFieldEffectForEventObject(u8 fieldEffectId, struct EventObject *eventObject) +{ + EventObjectGetLocalIdAndMap(eventObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); + return FieldEffectStart(fieldEffectId); +} + +void DoShadowFieldEffect(struct EventObject *eventObject) +{ + if (!eventObject->hasShadow) + { + eventObject->hasShadow = 1; + StartFieldEffectForEventObject(FLDEFF_SHADOW, eventObject); + } +} + +static void DoRippleFieldEffect(struct EventObject *eventObject, struct Sprite *sprite) +{ + const struct EventObjectGraphicsInfo *gfxInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId); + gFieldEffectArguments[0] = sprite->pos1.x; + gFieldEffectArguments[1] = sprite->pos1.y + (gfxInfo->height >> 1) - 2; + gFieldEffectArguments[2] = 151; + gFieldEffectArguments[3] = 3; + FieldEffectStart(FLDEFF_RIPPLE); +} + +u8 (*const gMovementActionFuncs_StoreAndLockAnim[])(struct EventObject *, struct Sprite *) = { + MovementAction_StoreAndLockAnim_Step0, + MovementAction_Finish, +}; + +u8 (*const gMovementActionFuncs_FreeAndUnlockAnim[])(struct EventObject *, struct Sprite *) = { + MovementAction_FreeAndUnlockAnim_Step0, + MovementAction_Finish, +}; + +u8 (*const gMovementActionFuncs_FlyUp[])(struct EventObject *, struct Sprite *) = { + MovementAction_FlyUp_Step0, + MovementAction_FlyUp_Step1, + MovementAction_Fly_Finish, +}; + +u8 (*const gMovementActionFuncs_FlyDown[])(struct EventObject *, struct Sprite *) = { + MovementAction_FlyDown_Step0, + MovementAction_FlyDown_Step1, + MovementAction_Fly_Finish, +}; + +u8 MovementAction_StoreAndLockAnim_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + u32 one; + bool32 ableToStore = FALSE; + if (gLockedAnimEventObjects == NULL) + { + gLockedAnimEventObjects = AllocZeroed(sizeof(struct LockedAnimEventObjects)); + gLockedAnimEventObjects->eventObjectIds[0] = eventObject->localId; + // needed to match + gLockedAnimEventObjects->count = (one = 1); + ableToStore = one; + } + else + { + u8 i; + u8 firstFreeSlot; + bool32 found; + for (firstFreeSlot = 16, found = FALSE, i = 0; i < 16; i++) + { + if (firstFreeSlot == 16 && gLockedAnimEventObjects->eventObjectIds[i] == 0) + firstFreeSlot = i; + + if (gLockedAnimEventObjects->eventObjectIds[i] == eventObject->localId) + { + found = TRUE; + break; + } + } + + if (!found && firstFreeSlot != 16) + { + gLockedAnimEventObjects->eventObjectIds[firstFreeSlot] = eventObject->localId; + gLockedAnimEventObjects->count++; + ableToStore = TRUE; + } + } + + if (ableToStore == TRUE) + { + eventObject->inanimate = TRUE; + eventObject->facingDirectionLocked = TRUE; + } + + sprite->data[2] = 1; + return TRUE; +} + +u8 MovementAction_FreeAndUnlockAnim_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + bool32 ableToStore; + u8 index; + + sprite->data[2] = 1; + if (gLockedAnimEventObjects != NULL) + { + ableToStore = FALSE; + index = FindLockedEventObjectIndex(eventObject); + if (index != 16) + { + gLockedAnimEventObjects->eventObjectIds[index] = 0; + gLockedAnimEventObjects->count--; + ableToStore = TRUE; + } + if (gLockedAnimEventObjects->count == 0) + FREE_AND_SET_NULL(gLockedAnimEventObjects); + if (ableToStore == TRUE) + { + eventObject->inanimate = GetEventObjectGraphicsInfo(eventObject->graphicsId)->inanimate; + eventObject->facingDirectionLocked = FALSE; + sprite->animPaused = 0; + } + } + + return TRUE; +} + +u8 FindLockedEventObjectIndex(struct EventObject *eventObject) +{ + u8 i; + + for (i = 0; i < EVENT_OBJECTS_COUNT; i++) + { + if (gLockedAnimEventObjects->eventObjectIds[i] == eventObject->localId) + return i; + } + return EVENT_OBJECTS_COUNT; +} + +void CreateLevitateMovementTask(struct EventObject *eventObject) +{ + u8 taskId = CreateTask(ApplyLevitateMovement, 0xFF); + struct Task *task = &gTasks[taskId]; + + StoreWordInTwoHalfwords(&task->data[0], (u32)eventObject); + eventObject->warpArrowSpriteId = taskId; + task->data[3] = 0xFFFF; +} + +static void ApplyLevitateMovement(u8 taskId) +{ + struct EventObject *eventObject; + struct Sprite *sprite; + struct Task *task = &gTasks[taskId]; + + LoadWordFromTwoHalfwords(&task->data[0], (u32 *)&eventObject); // load the map object pointer. + sprite = &gSprites[eventObject->spriteId]; + + if(!(task->data[2] & 0x3)) + sprite->pos2.y += task->data[3]; + + if(!(task->data[2] & 0xF)) + task->data[3] = -task->data[3]; + + task->data[2]++; +} + +void DestroyExtraMovementTask(u8 taskId) +{ + struct EventObject *eventObject; + struct Task *task = &gTasks[taskId]; + + LoadWordFromTwoHalfwords(&task->data[0], (u32 *)&eventObject); // unused eventObject + DestroyTask(taskId); +} + +void sub_8098074(u8 var1, u8 var2) +{ + u8 i; + + for(i = 0; i < EVENT_OBJECTS_COUNT; i++) + { + if(i != var1 && i != var2 && + gEventObjects[i].active && i != gPlayerAvatar.eventObjectId) + FreezeEventObject(&gEventObjects[i]); + } +} + +u8 MovementAction_FlyUp_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sprite->pos2.y = 0; + sprite->data[2]++; + return FALSE; +} + +u8 MovementAction_FlyUp_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + sprite->pos2.y -= 8; + + if(sprite->pos2.y == -160) + sprite->data[2]++; + return FALSE; +} + +u8 MovementAction_FlyDown_Step0(struct EventObject *eventObject, struct Sprite *sprite) +{ + sprite->pos2.y = -160; + sprite->data[2]++; + return FALSE; +} + +u8 MovementAction_FlyDown_Step1(struct EventObject *eventObject, struct Sprite *sprite) +{ + sprite->pos2.y += 8; + + if(!sprite->pos2.y) + sprite->data[2]++; + return FALSE; +} + +// though this function returns TRUE without doing anything, this header is required due to being in an array of functions which needs it. +u8 MovementAction_Fly_Finish(struct EventObject *eventObject, struct Sprite *sprite) +{ + return TRUE; +} |