diff options
Diffstat (limited to 'src/event_object_movement.c')
-rw-r--r-- | src/event_object_movement.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/event_object_movement.c b/src/event_object_movement.c index f6e638f31..1a7d08db2 100644 --- a/src/event_object_movement.c +++ b/src/event_object_movement.c @@ -101,7 +101,7 @@ static void DoGroundEffects_OnFinishStep(struct ObjectEvent*, struct Sprite*); static void UpdateObjectEventSpritePosition(struct Sprite*); static void ApplyLevitateMovement(u8); static bool8 MovementType_Disguise_Callback(struct ObjectEvent *, struct Sprite *); -static bool8 MovementType_Hidden_Callback(struct ObjectEvent *, struct Sprite *); +static bool8 MovementType_Buried_Callback(struct ObjectEvent *, struct Sprite *); static void CreateReflectionEffectSprites(void); static u8 GetObjectEventIdByLocalId(u8); static u8 GetObjectEventIdByLocalIdAndMapInternal(u8, u8, u8); @@ -212,7 +212,7 @@ static void (*const sMovementTypeCallbacks[])(struct Sprite *) = [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = MovementType_CopyPlayerInGrass, [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass, [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass, - [MOVEMENT_TYPE_HIDDEN] = MovementType_Hidden, + [MOVEMENT_TYPE_BURIED] = MovementType_Buried, [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = MovementType_WalkInPlace, [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = MovementType_WalkInPlace, [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = MovementType_WalkInPlace, @@ -296,7 +296,7 @@ const u8 gRangedMovementTypes[] = { [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = 1, [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = 1, [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = 1, - [MOVEMENT_TYPE_HIDDEN] = 0, + [MOVEMENT_TYPE_BURIED] = 0, [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = 0, [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = 0, [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = 0, @@ -380,7 +380,7 @@ const u8 gInitialMovementTypeFacingDirections[] = { [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = DIR_SOUTH, [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = DIR_WEST, [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = DIR_EAST, - [MOVEMENT_TYPE_HIDDEN] = DIR_SOUTH, + [MOVEMENT_TYPE_BURIED] = DIR_SOUTH, [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = DIR_SOUTH, [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = DIR_NORTH, [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = DIR_WEST, @@ -4467,7 +4467,7 @@ void MovementType_MountainDisguise(struct Sprite *sprite) UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Disguise_Callback); } -void MovementType_Hidden(struct Sprite *sprite) +void MovementType_Buried(struct Sprite *sprite) { if (!sprite->data[7]) { @@ -4476,15 +4476,15 @@ void MovementType_Hidden(struct Sprite *sprite) sprite->oam.priority = 3; sprite->data[7]++; } - UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Hidden_Callback); + UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Buried_Callback); } -static bool8 MovementType_Hidden_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_Buried_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - return gMovementTypeFuncs_Hidden[sprite->data[1]](objectEvent, sprite); + return gMovementTypeFuncs_Buried[sprite->data[1]](objectEvent, sprite); } -bool8 MovementType_Hidden_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +bool8 MovementType_Buried_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); return FALSE; @@ -6600,9 +6600,9 @@ bool8 MovementAction_EmoteHeart_Step0(struct ObjectEvent *objectEvent, struct Sp bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (objectEvent->movementType == MOVEMENT_TYPE_HIDDEN) + if (objectEvent->movementType == MOVEMENT_TYPE_BURIED) { - SetHiddenTrainerMovement(objectEvent); + SetBuriedTrainerMovement(objectEvent); return FALSE; } if (objectEvent->movementType != MOVEMENT_TYPE_TREE_DISGUISE && objectEvent->movementType != MOVEMENT_TYPE_MOUNTAIN_DISGUISE) |