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Diffstat (limited to 'src/event_object_movement.c')
-rw-r--r--src/event_object_movement.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/event_object_movement.c b/src/event_object_movement.c
index f6e638f31..1a7d08db2 100644
--- a/src/event_object_movement.c
+++ b/src/event_object_movement.c
@@ -101,7 +101,7 @@ static void DoGroundEffects_OnFinishStep(struct ObjectEvent*, struct Sprite*);
static void UpdateObjectEventSpritePosition(struct Sprite*);
static void ApplyLevitateMovement(u8);
static bool8 MovementType_Disguise_Callback(struct ObjectEvent *, struct Sprite *);
-static bool8 MovementType_Hidden_Callback(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementType_Buried_Callback(struct ObjectEvent *, struct Sprite *);
static void CreateReflectionEffectSprites(void);
static u8 GetObjectEventIdByLocalId(u8);
static u8 GetObjectEventIdByLocalIdAndMapInternal(u8, u8, u8);
@@ -212,7 +212,7 @@ static void (*const sMovementTypeCallbacks[])(struct Sprite *) =
[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = MovementType_CopyPlayerInGrass,
[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass,
[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass,
- [MOVEMENT_TYPE_HIDDEN] = MovementType_Hidden,
+ [MOVEMENT_TYPE_BURIED] = MovementType_Buried,
[MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = MovementType_WalkInPlace,
[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = MovementType_WalkInPlace,
[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = MovementType_WalkInPlace,
@@ -296,7 +296,7 @@ const u8 gRangedMovementTypes[] = {
[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = 1,
[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = 1,
[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = 1,
- [MOVEMENT_TYPE_HIDDEN] = 0,
+ [MOVEMENT_TYPE_BURIED] = 0,
[MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = 0,
[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = 0,
[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = 0,
@@ -380,7 +380,7 @@ const u8 gInitialMovementTypeFacingDirections[] = {
[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = DIR_SOUTH,
[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = DIR_WEST,
[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = DIR_EAST,
- [MOVEMENT_TYPE_HIDDEN] = DIR_SOUTH,
+ [MOVEMENT_TYPE_BURIED] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = DIR_NORTH,
[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = DIR_WEST,
@@ -4467,7 +4467,7 @@ void MovementType_MountainDisguise(struct Sprite *sprite)
UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Disguise_Callback);
}
-void MovementType_Hidden(struct Sprite *sprite)
+void MovementType_Buried(struct Sprite *sprite)
{
if (!sprite->data[7])
{
@@ -4476,15 +4476,15 @@ void MovementType_Hidden(struct Sprite *sprite)
sprite->oam.priority = 3;
sprite->data[7]++;
}
- UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Hidden_Callback);
+ UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Buried_Callback);
}
-static bool8 MovementType_Hidden_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_Buried_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- return gMovementTypeFuncs_Hidden[sprite->data[1]](objectEvent, sprite);
+ return gMovementTypeFuncs_Buried[sprite->data[1]](objectEvent, sprite);
}
-bool8 MovementType_Hidden_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+bool8 MovementType_Buried_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
return FALSE;
@@ -6600,9 +6600,9 @@ bool8 MovementAction_EmoteHeart_Step0(struct ObjectEvent *objectEvent, struct Sp
bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- if (objectEvent->movementType == MOVEMENT_TYPE_HIDDEN)
+ if (objectEvent->movementType == MOVEMENT_TYPE_BURIED)
{
- SetHiddenTrainerMovement(objectEvent);
+ SetBuriedTrainerMovement(objectEvent);
return FALSE;
}
if (objectEvent->movementType != MOVEMENT_TYPE_TREE_DISGUISE && objectEvent->movementType != MOVEMENT_TYPE_MOUNTAIN_DISGUISE)