diff options
Diffstat (limited to 'src/evolution_scene.c')
-rw-r--r-- | src/evolution_scene.c | 27 |
1 files changed, 14 insertions, 13 deletions
diff --git a/src/evolution_scene.c b/src/evolution_scene.c index 00f8df0f2..a7c786e69 100644 --- a/src/evolution_scene.c +++ b/src/evolution_scene.c @@ -32,6 +32,7 @@ #include "constants/battle_string_ids.h" #include "constants/species.h" #include "constants/songs.h" +#include "constants/rgb.h" struct EvoInfo { @@ -171,7 +172,7 @@ static void Task_BeginEvolutionScene(u8 taskID) switch (gTasks[taskID].tState) { case 0: - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); gTasks[taskID].tState++; break; case 1: @@ -368,7 +369,7 @@ static void CB2_EvolutionSceneLoadGraphics(void) SetVBlankCallback(VBlankCB_EvolutionScene); SetMainCallback2(CB2_EvolutionSceneUpdate); - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK); ShowBg(0); ShowBg(1); @@ -445,14 +446,14 @@ static void CB2_TradeEvolutionSceneLoadGraphics(void) case 6: if (gWirelessCommType) { - LoadWirelessStatusIndicatorSprite(); + LoadWirelessStatusIndicatorSpriteGfx(); CreateWirelessStatusIndicatorSprite(0, 0); } BlendPalettes(-1,0x10, 0); gMain.state++; break; case 7: - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK); sub_807B140(); ShowBg(0); ShowBg(1); @@ -605,7 +606,7 @@ static void Task_EvolutionScene(u8 taskID) switch (gTasks[taskID].tState) { case 0: - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK); gSprites[sEvoStructPtr->preEvoSpriteID].invisible = FALSE; gTasks[taskID].tState++; ShowBg(0); @@ -640,7 +641,7 @@ static void Task_EvolutionScene(u8 taskID) { PlayNewMapMusic(MUS_SHINKA); gTasks[taskID].tState++; - BeginNormalPaletteFade(0x1C, 4, 0, 0x10, 0); + BeginNormalPaletteFade(0x1C, 4, 0, 0x10, RGB_BLACK); } break; case 5: // launch moving bg task, preapre evo sparkles @@ -698,7 +699,7 @@ static void Task_EvolutionScene(u8 taskID) m4aMPlayAllStop(); memcpy(&gPlttBufferUnfaded[0x20], sEvoStructPtr->savedPalette, 0x60); sub_8140174(); - BeginNormalPaletteFade(0x1C, 0, 0x10, 0, 0); + BeginNormalPaletteFade(0x1C, 0, 0x10, 0, RGB_BLACK); gTasks[taskID].tState++; } break; @@ -753,7 +754,7 @@ static void Task_EvolutionScene(u8 taskID) } else // no move to learn { - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); gTasks[taskID].tState++; } } @@ -781,7 +782,7 @@ static void Task_EvolutionScene(u8 taskID) if (!gTasks[sEvoGraphicsTaskID].isActive) { m4aMPlayAllStop(); - BeginNormalPaletteFade(0x6001C, 0, 0x10, 0, 0x7FFF); + BeginNormalPaletteFade(0x6001C, 0, 0x10, 0, RGB_WHITE); gTasks[taskID].tState++; } break; @@ -887,7 +888,7 @@ static void Task_EvolutionScene(u8 taskID) { gTasks[taskID].tLearnMoveState = gTasks[taskID].tData7; if (gTasks[taskID].tLearnMoveState == 5) - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); } } if (gMain.newKeys & B_BUTTON) @@ -1009,7 +1010,7 @@ static void Task_TradeEvolutionScene(u8 taskID) { PlayBGM(MUS_SHINKA); gTasks[taskID].tState++; - BeginNormalPaletteFade(0x1C, 4, 0, 0x10, 0); + BeginNormalPaletteFade(0x1C, 4, 0, 0x10, RGB_BLACK); } break; case 4: @@ -1130,7 +1131,7 @@ static void Task_TradeEvolutionScene(u8 taskID) if (!gTasks[sEvoGraphicsTaskID].isActive) { m4aMPlayAllStop(); - BeginNormalPaletteFade((1 << (gSprites[sEvoStructPtr->preEvoSpriteID].oam.paletteNum + 16)) | (0x4001C), 0, 0x10, 0, 0x7FFF); + BeginNormalPaletteFade((1 << (gSprites[sEvoStructPtr->preEvoSpriteID].oam.paletteNum + 16)) | (0x4001C), 0, 0x10, 0, RGB_WHITE); gTasks[taskID].tState++; } break; @@ -1213,7 +1214,7 @@ static void Task_TradeEvolutionScene(u8 taskID) sub_807F1A8(0, gDisplayedStringBattle, 1); gTasks[taskID].tLearnMoveState = gTasks[taskID].tData7; if (gTasks[taskID].tLearnMoveState == 5) - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); break; case 1: case -1: |