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-rw-r--r--src/evolution_scene.c1037
1 files changed, 594 insertions, 443 deletions
diff --git a/src/evolution_scene.c b/src/evolution_scene.c
index c8f910261..b0e3067b1 100644
--- a/src/evolution_scene.c
+++ b/src/evolution_scene.c
@@ -35,110 +35,113 @@
struct EvoInfo
{
- u8 preEvoSpriteID;
- u8 postEvoSpriteID;
- u8 evoTaskID;
- u8 field_3;
+ u8 preEvoSpriteId;
+ u8 postEvoSpriteId;
+ u8 evoTaskId;
+ u8 delayTimer;
u16 savedPalette[48];
};
-// EWRAM vars
static EWRAM_DATA struct EvoInfo *sEvoStructPtr = NULL;
-static EWRAM_DATA u16 *sEvoMovingBgPtr = NULL;
+static EWRAM_DATA u16 *sBgAnimPal = NULL;
-// IWRAM common
void (*gCB2_AfterEvolution)(void);
#define sEvoCursorPos gBattleCommunication[1] // when learning a new move
-#define sEvoGraphicsTaskID gBattleCommunication[2]
+#define sEvoGraphicsTaskId gBattleCommunication[2]
-// this file's functions
-static void Task_EvolutionScene(u8 taskID);
-static void Task_TradeEvolutionScene(u8 taskID);
+static void Task_EvolutionScene(u8 taskId);
+static void Task_TradeEvolutionScene(u8 taskId);
static void CB2_EvolutionSceneUpdate(void);
static void CB2_TradeEvolutionSceneUpdate(void);
static void EvoDummyFunc(void);
static void VBlankCB_EvolutionScene(void);
static void VBlankCB_TradeEvolutionScene(void);
-static void sub_8140134(void);
-static void EvoScene_DoMonAnimation(u8 monSpriteId, u16 speciesId);
+static void EvoScene_DoMonAnimAndCry(u8 monSpriteId, u16 speciesId);
static bool32 EvoScene_IsMonAnimFinished(u8 monSpriteId);
-static void InitMovingBackgroundTask(bool8 isLink);
-static void sub_813FEE8(u8 taskId);
-static void sub_8140174(void);
-
-// const data
-static const u16 sUnknown_085B4114[] = INCBIN_U16("graphics/evolution_scene/unknown_5B4114.gbapal");
-static const u32 sUnknown_085B4134[] = INCBIN_U32("graphics/evolution_scene/bg.4bpp.lz");
-static const u32 sUnknown_085B482C[] = INCBIN_U32("graphics/evolution_scene/bg.bin.lz");
-static const u32 sUnknown_085B4D10[] = INCBIN_U32("graphics/evolution_scene/bg2.bin.lz");
-static const u16 sUnknown_085B51E4[] = INCBIN_U16("graphics/evolution_scene/gray_transition_intro.gbapal");
-static const u16 sUnknown_085B53E4[] = INCBIN_U16("graphics/evolution_scene/gray_transition_lighten.gbapal");
-static const u16 sUnknown_085B5544[] = INCBIN_U16("graphics/evolution_scene/gray_transition_darken.gbapal");
-static const u16 sUnknown_085B56E4[] = INCBIN_U16("graphics/evolution_scene/gray_transition_outro.gbapal");
-static const u16 sUnknown_085B5884[] = INCBIN_U16("graphics/evolution_scene/transition.gbapal");
-
-static const u8 Text_ShedinjaJapaneseName[] = _("ヌケニン");
-
-static const u8 sUnknown_085B58C9[][4] =
+static void StartBgAnimation(bool8 isLink);
+static void StopBgAnimation(void);
+static void Task_AnimateBg(u8 taskId);
+static void RestoreBgAfterAnim(void);
+
+static const u16 sUnusedPal1[] = INCBIN_U16("graphics/evolution_scene/unused_1.gbapal");
+static const u32 sBgAnim_Gfx[] = INCBIN_U32("graphics/evolution_scene/bg.4bpp.lz");
+static const u32 sBgAnim_Inner_Tilemap[] = INCBIN_U32("graphics/evolution_scene/bg_inner.bin.lz");
+static const u32 sBgAnim_Outer_Tilemap[] = INCBIN_U32("graphics/evolution_scene/bg_outer.bin.lz");
+static const u16 sBgAnim_Intro_Pal[] = INCBIN_U16("graphics/evolution_scene/bg_anim_intro.gbapal");
+static const u16 sUnusedPal2[] = INCBIN_U16("graphics/evolution_scene/unused_2.gbapal");
+static const u16 sUnusedPal3[] = INCBIN_U16("graphics/evolution_scene/unused_3.gbapal");
+static const u16 sUnusedPal4[] = INCBIN_U16("graphics/evolution_scene/unused_4.gbapal");
+static const u16 sBgAnim_Pal[] = INCBIN_U16("graphics/evolution_scene/bg_anim.gbapal");
+
+static const u8 sText_ShedinjaJapaneseName[] = _("ヌケニン");
+
+// The below table is used by Task_UpdateBgPalette to control the speed at which the bg color updates.
+// The first two values are indexes into sBgAnim_PalIndexes (indirectly, via sBgAnimPal), and are
+// the start and end of the range of colors in sBgAnim_PalIndexes it will move through incrementally
+// before starting over. It will repeat this cycle x number of times, where x = the 3rd value,
+// delaying each increment by y, where y = the 4th value.
+// Once it has cycled x number of times, it will move to the next array in this table.
+static const u8 sBgAnim_PaletteControl[][4] =
{
- { 0x00, 0x0C, 0x01, 0x06 },
- { 0x0D, 0x24, 0x05, 0x02 },
- { 0x0D, 0x18, 0x01, 0x02 },
- { 0x25, 0x31, 0x01, 0x06 },
+ { 0, 12, 1, 6 },
+ { 13, 36, 5, 2 },
+ { 13, 24, 1, 2 },
+ { 37, 49, 1, 6 },
};
-static const u8 sUnknown_085B58D9[][16] = {
- { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00 },
- { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x00, 0x00 },
- { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, 0x00, 0x00 },
- { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x00, 0x00 },
- { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x00, 0x00 },
- { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x00, 0x00 },
- { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x00, 0x00 },
- { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x00, 0x00 },
- { 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x00, 0x00 },
- { 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x00, 0x00 },
- { 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x00, 0x0B, 0x00, 0x00 },
- { 0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x00, 0x00 },
- { 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x00, 0x00 },
- { 0x00, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0C, 0x00, 0x00 },
- { 0x00, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0C, 0x0B, 0x00, 0x00 },
- { 0x00, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0C, 0x0B, 0x0A, 0x00, 0x00 },
- { 0x00, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x00, 0x00 },
- { 0x00, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x00, 0x00 },
- { 0x00, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x00, 0x00 },
- { 0x00, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x00, 0x00 },
- { 0x00, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x00, 0x00 },
- { 0x00, 0x0A, 0x0B, 0x0C, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x00, 0x00 },
- { 0x00, 0x0B, 0x0C, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x00, 0x00 },
- { 0x00, 0x0C, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x00, 0x00 },
- { 0x00, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x00 },
- { 0x00, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x02, 0x00, 0x00 },
- { 0x00, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x02, 0x03, 0x00, 0x00 },
- { 0x00, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x02, 0x03, 0x04, 0x00, 0x00 },
- { 0x00, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x02, 0x03, 0x04, 0x05, 0x00, 0x00 },
- { 0x00, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x00, 0x00 },
- { 0x00, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x00, 0x00 },
- { 0x00, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x00, 0x00 },
- { 0x00, 0x05, 0x04, 0x03, 0x02, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x00, 0x00 },
- { 0x00, 0x04, 0x03, 0x02, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x00, 0x00 },
- { 0x00, 0x03, 0x02, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x00, 0x00 },
- { 0x00, 0x02, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x00, 0x00 },
- { 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x00, 0x00 },
- { 0x00, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x00, 0x00 },
- { 0x00, 0x0B, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00 },
- { 0x00, 0x0A, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x00, 0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x00, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x00, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x00, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x00, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x00, 0x04, 0x03, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x00, 0x03, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
- { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }
+// Indexes into sBgAnim_Pal, 0 is black, transitioning to a bright light blue (172, 213, 255) at 13
+static const u8 sBgAnim_PalIndexes[][16] = {
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 0, 0 },
+ { 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0 },
+ { 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 0, 0 },
+ { 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 11, 0, 0 },
+ { 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 0, 0 },
+ { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 0, 0 },
+ { 0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 12, 0, 0 },
+ { 0, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 12, 11, 0, 0 },
+ { 0, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 12, 11, 10, 0, 0 },
+ { 0, 5, 6, 7, 8, 9, 10, 11, 12, 13, 12, 11, 10, 9, 0, 0 },
+ { 0, 6, 7, 8, 9, 10, 11, 12, 13, 12, 11, 10, 9, 8, 0, 0 },
+ { 0, 7, 8, 9, 10, 11, 12, 13, 12, 11, 10, 9, 8, 7, 0, 0 },
+ { 0, 8, 9, 10, 11, 12, 13, 12, 11, 10, 9, 8, 7, 6, 0, 0 },
+ { 0, 9, 10, 11, 12, 13, 12, 11, 10, 9, 8, 7, 6, 5, 0, 0 },
+ { 0, 10, 11, 12, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 0, 0 },
+ { 0, 11, 12, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 0, 0 },
+ { 0, 12, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 0, 0 },
+ { 0, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0 },
+ { 0, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 2, 0, 0 },
+ { 0, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 2, 3, 0, 0 },
+ { 0, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 2, 3, 4, 0, 0 },
+ { 0, 9, 8, 7, 6, 5, 4, 3, 2, 1, 2, 3, 4, 5, 0, 0 },
+ { 0, 8, 7, 6, 5, 4, 3, 2, 1, 2, 3, 4, 5, 6, 0, 0 },
+ { 0, 7, 6, 5, 4, 3, 2, 1, 2, 3, 4, 5, 6, 7, 0, 0 },
+ { 0, 6, 5, 4, 3, 2, 1, 2, 3, 4, 5, 6, 7, 8, 0, 0 },
+ { 0, 5, 4, 3, 2, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0 },
+ { 0, 4, 3, 2, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 0, 0 },
+ { 0, 3, 2, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 0, 0 },
+ { 0, 2, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 0, 0 },
+ { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 0, 0 },
+ { 0, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0, 0 },
+ { 0, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0, 0, 0 },
+ { 0, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0, 0, 0, 0 },
+ { 0, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0 },
+ { 0, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 7, 6, 5, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 6, 5, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 5, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
static void CB2_BeginEvolutionScene(void)
@@ -154,53 +157,53 @@ static void CB2_BeginEvolutionScene(void)
#define tBits data[3]
#define tLearnsFirstMove data[4]
#define tLearnMoveState data[6]
-#define tData7 data[7]
-#define tData8 data[8]
+#define tLearnMoveYesState data[7]
+#define tLearnMoveNoState data[8]
#define tEvoWasStopped data[9]
-#define tPartyID data[10]
+#define tPartyId data[10]
-#define TASK_BIT_CAN_STOP 0x1
-#define TASK_BIT_LEARN_MOVE 0x80
+#define TASK_BIT_CAN_STOP (1 << 0)
+#define TASK_BIT_LEARN_MOVE (1 << 7)
-static void Task_BeginEvolutionScene(u8 taskID)
+static void Task_BeginEvolutionScene(u8 taskId)
{
struct Pokemon* mon = NULL;
- switch (gTasks[taskID].tState)
+ switch (gTasks[taskId].tState)
{
case 0:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
- gTasks[taskID].tState++;
+ gTasks[taskId].tState++;
break;
case 1:
if (!gPaletteFade.active)
{
- u16 speciesToEvolve;
+ u16 postEvoSpecies;
bool8 canStopEvo;
- u8 partyID;
+ u8 partyId;
- mon = &gPlayerParty[gTasks[taskID].tPartyID];
- speciesToEvolve = gTasks[taskID].tPostEvoSpecies;
- canStopEvo = gTasks[taskID].tCanStop;
- partyID = gTasks[taskID].tPartyID;
+ mon = &gPlayerParty[gTasks[taskId].tPartyId];
+ postEvoSpecies = gTasks[taskId].tPostEvoSpecies;
+ canStopEvo = gTasks[taskId].tCanStop;
+ partyId = gTasks[taskId].tPartyId;
- DestroyTask(taskID);
- EvolutionScene(mon, speciesToEvolve, canStopEvo, partyID);
+ DestroyTask(taskId);
+ EvolutionScene(mon, postEvoSpecies, canStopEvo, partyId);
}
break;
}
}
-void BeginEvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo, u8 partyID)
+void BeginEvolutionScene(struct Pokemon* mon, u16 postEvoSpecies, bool8 canStopEvo, u8 partyId)
{
- u8 taskID = CreateTask(Task_BeginEvolutionScene, 0);
- gTasks[taskID].tState = 0;
- gTasks[taskID].tPostEvoSpecies = speciesToEvolve;
- gTasks[taskID].tCanStop = canStopEvo;
- gTasks[taskID].tPartyID = partyID;
+ u8 taskId = CreateTask(Task_BeginEvolutionScene, 0);
+ gTasks[taskId].tState = 0;
+ gTasks[taskId].tPostEvoSpecies = postEvoSpecies;
+ gTasks[taskId].tCanStop = canStopEvo;
+ gTasks[taskId].tPartyId = partyId;
SetMainCallback2(CB2_BeginEvolutionScene);
}
-void EvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo, u8 partyID)
+void EvolutionScene(struct Pokemon* mon, u16 postEvoSpecies, bool8 canStopEvo, u8 partyId)
{
u8 name[20];
u16 currSpecies;
@@ -247,7 +250,7 @@ void EvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo,
GetMonData(mon, MON_DATA_NICKNAME, name);
StringCopy10(gStringVar1, name);
- StringCopy(gStringVar2, gSpeciesNames[speciesToEvolve]);
+ StringCopy(gStringVar2, gSpeciesNames[postEvoSpecies]);
// preEvo sprite
currSpecies = GetMonData(mon, MON_DATA_SPECIES);
@@ -261,38 +264,38 @@ void EvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo,
SetMultiuseSpriteTemplateToPokemon(currSpecies, 1);
gMultiuseSpriteTemplate.affineAnims = gDummySpriteAffineAnimTable;
- sEvoStructPtr->preEvoSpriteID = ID = CreateSprite(&gMultiuseSpriteTemplate, 120, 64, 30);
+ sEvoStructPtr->preEvoSpriteId = ID = CreateSprite(&gMultiuseSpriteTemplate, 120, 64, 30);
gSprites[ID].callback = SpriteCallbackDummy_2;
gSprites[ID].oam.paletteNum = 1;
gSprites[ID].invisible = TRUE;
// postEvo sprite
- DecompressPicFromTable_2(&gMonFrontPicTable[speciesToEvolve],
+ DecompressPicFromTable_2(&gMonFrontPicTable[postEvoSpecies],
gMonSpritesGfxPtr->sprites.ptr[3],
- speciesToEvolve);
- pokePal = GetMonSpritePalStructFromOtIdPersonality(speciesToEvolve, trainerId, personality);
+ postEvoSpecies);
+ pokePal = GetMonSpritePalStructFromOtIdPersonality(postEvoSpecies, trainerId, personality);
LoadCompressedPalette(pokePal->data, 0x120, 0x20);
- SetMultiuseSpriteTemplateToPokemon(speciesToEvolve, 3);
+ SetMultiuseSpriteTemplateToPokemon(postEvoSpecies, 3);
gMultiuseSpriteTemplate.affineAnims = gDummySpriteAffineAnimTable;
- sEvoStructPtr->postEvoSpriteID = ID = CreateSprite(&gMultiuseSpriteTemplate, 120, 64, 30);
+ sEvoStructPtr->postEvoSpriteId = ID = CreateSprite(&gMultiuseSpriteTemplate, 120, 64, 30);
gSprites[ID].callback = SpriteCallbackDummy_2;
gSprites[ID].oam.paletteNum = 2;
gSprites[ID].invisible = TRUE;
LoadEvoSparkleSpriteAndPal();
- sEvoStructPtr->evoTaskID = ID = CreateTask(Task_EvolutionScene, 0);
+ sEvoStructPtr->evoTaskId = ID = CreateTask(Task_EvolutionScene, 0);
gTasks[ID].tState = 0;
gTasks[ID].tPreEvoSpecies = currSpecies;
- gTasks[ID].tPostEvoSpecies = speciesToEvolve;
+ gTasks[ID].tPostEvoSpecies = postEvoSpecies;
gTasks[ID].tCanStop = canStopEvo;
gTasks[ID].tLearnsFirstMove = TRUE;
gTasks[ID].tEvoWasStopped = FALSE;
- gTasks[ID].tPartyID = partyID;
+ gTasks[ID].tPartyId = partyId;
- memcpy(&sEvoStructPtr->savedPalette, &gPlttBufferUnfaded[0x20], 0x60);
+ memcpy(&sEvoStructPtr->savedPalette, &gPlttBufferUnfaded[0x20], sizeof(sEvoStructPtr->savedPalette));
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_BG_ALL_ON | DISPCNT_OBJ_1D_MAP);
@@ -308,11 +311,11 @@ static void CB2_EvolutionSceneLoadGraphics(void)
const struct CompressedSpritePalette* pokePal;
u16 postEvoSpecies;
u32 trainerId, personality;
- struct Pokemon* Mon = &gPlayerParty[gTasks[sEvoStructPtr->evoTaskID].tPartyID];
+ struct Pokemon* mon = &gPlayerParty[gTasks[sEvoStructPtr->evoTaskId].tPartyId];
- postEvoSpecies = gTasks[sEvoStructPtr->evoTaskID].tPostEvoSpecies;
- trainerId = GetMonData(Mon, MON_DATA_OT_ID);
- personality = GetMonData(Mon, MON_DATA_PERSONALITY);
+ postEvoSpecies = gTasks[sEvoStructPtr->evoTaskId].tPostEvoSpecies;
+ trainerId = GetMonData(mon, MON_DATA_OT_ID);
+ personality = GetMonData(mon, MON_DATA_PERSONALITY);
SetHBlankCallback(NULL);
SetVBlankCallback(NULL);
@@ -354,7 +357,7 @@ static void CB2_EvolutionSceneLoadGraphics(void)
SetMultiuseSpriteTemplateToPokemon(postEvoSpecies, 3);
gMultiuseSpriteTemplate.affineAnims = gDummySpriteAffineAnimTable;
- sEvoStructPtr->postEvoSpriteID = ID = CreateSprite(&gMultiuseSpriteTemplate, 120, 64, 30);
+ sEvoStructPtr->postEvoSpriteId = ID = CreateSprite(&gMultiuseSpriteTemplate, 120, 64, 30);
gSprites[ID].callback = SpriteCallbackDummy_2;
gSprites[ID].oam.paletteNum = 2;
@@ -375,8 +378,8 @@ static void CB2_EvolutionSceneLoadGraphics(void)
static void CB2_TradeEvolutionSceneLoadGraphics(void)
{
- struct Pokemon* Mon = &gPlayerParty[gTasks[sEvoStructPtr->evoTaskID].tPartyID];
- u16 postEvoSpecies = gTasks[sEvoStructPtr->evoTaskID].tPostEvoSpecies;
+ struct Pokemon* mon = &gPlayerParty[gTasks[sEvoStructPtr->evoTaskId].tPartyId];
+ u16 postEvoSpecies = gTasks[sEvoStructPtr->evoTaskId].tPostEvoSpecies;
switch (gMain.state)
{
@@ -415,8 +418,8 @@ static void CB2_TradeEvolutionSceneLoadGraphics(void)
case 4:
{
const struct CompressedSpritePalette* pokePal;
- u32 trainerId = GetMonData(Mon, MON_DATA_OT_ID);
- u32 personality = GetMonData(Mon, MON_DATA_PERSONALITY);
+ u32 trainerId = GetMonData(mon, MON_DATA_OT_ID);
+ u32 personality = GetMonData(mon, MON_DATA_PERSONALITY);
DecompressPicFromTable_2(&gMonFrontPicTable[postEvoSpecies],
gMonSpritesGfxPtr->sprites.ptr[3],
postEvoSpecies);
@@ -431,7 +434,7 @@ static void CB2_TradeEvolutionSceneLoadGraphics(void)
SetMultiuseSpriteTemplateToPokemon(postEvoSpecies, 1);
gMultiuseSpriteTemplate.affineAnims = gDummySpriteAffineAnimTable;
- sEvoStructPtr->postEvoSpriteID = ID = CreateSprite(&gMultiuseSpriteTemplate, 120, 64, 30);
+ sEvoStructPtr->postEvoSpriteId = ID = CreateSprite(&gMultiuseSpriteTemplate, 120, 64, 30);
gSprites[ID].callback = SpriteCallbackDummy_2;
gSprites[ID].oam.paletteNum = 2;
@@ -459,7 +462,7 @@ static void CB2_TradeEvolutionSceneLoadGraphics(void)
}
}
-void TradeEvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, u8 preEvoSpriteID, u8 partyID)
+void TradeEvolutionScene(struct Pokemon* mon, u16 postEvoSpecies, u8 preEvoSpriteId, u8 partyId)
{
u8 name[20];
u16 currSpecies;
@@ -469,7 +472,7 @@ void TradeEvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, u8 preEvoSpri
GetMonData(mon, MON_DATA_NICKNAME, name);
StringCopy10(gStringVar1, name);
- StringCopy(gStringVar2, gSpeciesNames[speciesToEvolve]);
+ StringCopy(gStringVar2, gSpeciesNames[postEvoSpecies]);
gAffineAnimsDisabled = TRUE;
@@ -479,18 +482,18 @@ void TradeEvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, u8 preEvoSpri
trainerId = GetMonData(mon, MON_DATA_OT_ID);
sEvoStructPtr = AllocZeroed(sizeof(struct EvoInfo));
- sEvoStructPtr->preEvoSpriteID = preEvoSpriteID;
+ sEvoStructPtr->preEvoSpriteId = preEvoSpriteId;
- DecompressPicFromTable_2(&gMonFrontPicTable[speciesToEvolve],
+ DecompressPicFromTable_2(&gMonFrontPicTable[postEvoSpecies],
gMonSpritesGfxPtr->sprites.ptr[1],
- speciesToEvolve);
+ postEvoSpecies);
- pokePal = GetMonSpritePalStructFromOtIdPersonality(speciesToEvolve, trainerId, personality);
+ pokePal = GetMonSpritePalStructFromOtIdPersonality(postEvoSpecies, trainerId, personality);
LoadCompressedPalette(pokePal->data, 0x120, 0x20);
- SetMultiuseSpriteTemplateToPokemon(speciesToEvolve, 1);
+ SetMultiuseSpriteTemplateToPokemon(postEvoSpecies, 1);
gMultiuseSpriteTemplate.affineAnims = gDummySpriteAffineAnimTable;
- sEvoStructPtr->postEvoSpriteID = ID = CreateSprite(&gMultiuseSpriteTemplate, 120, 64, 30);
+ sEvoStructPtr->postEvoSpriteId = ID = CreateSprite(&gMultiuseSpriteTemplate, 120, 64, 30);
gSprites[ID].callback = SpriteCallbackDummy_2;
gSprites[ID].oam.paletteNum = 2;
@@ -498,13 +501,13 @@ void TradeEvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, u8 preEvoSpri
LoadEvoSparkleSpriteAndPal();
- sEvoStructPtr->evoTaskID = ID = CreateTask(Task_TradeEvolutionScene, 0);
+ sEvoStructPtr->evoTaskId = ID = CreateTask(Task_TradeEvolutionScene, 0);
gTasks[ID].tState = 0;
gTasks[ID].tPreEvoSpecies = currSpecies;
- gTasks[ID].tPostEvoSpecies = speciesToEvolve;
+ gTasks[ID].tPostEvoSpecies = postEvoSpecies;
gTasks[ID].tLearnsFirstMove = TRUE;
gTasks[ID].tEvoWasStopped = FALSE;
- gTasks[ID].tPartyID = partyID;
+ gTasks[ID].tPartyId = partyId;
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
@@ -542,7 +545,7 @@ static void CB2_TradeEvolutionSceneUpdate(void)
static void CreateShedinja(u16 preEvoSpecies, struct Pokemon* mon)
{
u32 data = 0;
- if (gEvolutionTable[preEvoSpecies][0].method == EVO_LEVEL_NINJASK && gPlayerPartyCount < 6)
+ if (gEvolutionTable[preEvoSpecies][0].method == EVO_LEVEL_NINJASK && gPlayerPartyCount < PARTY_SIZE)
{
s32 i;
struct Pokemon* shedinja = &gPlayerParty[gPlayerPartyCount];
@@ -556,7 +559,7 @@ static void CreateShedinja(u16 preEvoSpecies, struct Pokemon* mon)
SetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_MARKINGS, (&data));
SetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_ENCRYPT_SEPARATOR, (&data));
- for (i = MON_DATA_COOL_RIBBON; i < MON_DATA_COOL_RIBBON + 5; i++)
+ for (i = MON_DATA_COOL_RIBBON; i < MON_DATA_COOL_RIBBON + CONTEST_CATEGORIES_COUNT; i++)
SetMonData(&gPlayerParty[gPlayerPartyCount], i, (&data));
for (i = MON_DATA_CHAMPION_RIBBON; i <= MON_DATA_FATEFUL_ENCOUNTER; i++)
SetMonData(&gPlayerParty[gPlayerPartyCount], i, (&data));
@@ -578,195 +581,243 @@ static void CreateShedinja(u16 preEvoSpecies, struct Pokemon* mon)
if (GetMonData(shedinja, MON_DATA_SPECIES) == SPECIES_SHEDINJA
&& GetMonData(shedinja, MON_DATA_LANGUAGE) == LANGUAGE_JAPANESE
&& GetMonData(mon, MON_DATA_SPECIES) == SPECIES_NINJASK)
- SetMonData(shedinja, MON_DATA_NICKNAME, Text_ShedinjaJapaneseName);
+ SetMonData(shedinja, MON_DATA_NICKNAME, sText_ShedinjaJapaneseName);
}
}
-static void Task_EvolutionScene(u8 taskID)
+// States for the main switch in Task_EvolutionScene
+enum {
+ EVOSTATE_FADE_IN,
+ EVOSTATE_INTRO_MSG,
+ EVOSTATE_INTRO_MON_ANIM,
+ EVOSTATE_INTRO_SOUND,
+ EVOSTATE_START_MUSIC,
+ EVOSTATE_START_BG_AND_SPARKLE_SPIRAL,
+ EVOSTATE_SPARKLE_ARC,
+ EVOSTATE_CYCLE_MON_SPRITE,
+ EVOSTATE_WAIT_CYCLE_MON_SPRITE,
+ EVOSTATE_SPARKLE_CIRCLE,
+ EVOSTATE_SPARKLE_SPRAY,
+ EVOSTATE_EVO_SOUND,
+ EVOSTATE_RESTORE_SCREEN,
+ EVOSTATE_EVO_MON_ANIM,
+ EVOSTATE_SET_MON_EVOLVED,
+ EVOSTATE_TRY_LEARN_MOVE,
+ EVOSTATE_END,
+ EVOSTATE_CANCEL,
+ EVOSTATE_CANCEL_MON_ANIM,
+ EVOSTATE_CANCEL_MSG,
+ EVOSTATE_LEARNED_MOVE,
+ EVOSTATE_TRY_LEARN_ANOTHER_MOVE,
+ EVOSTATE_REPLACE_MOVE,
+};
+
+// States for the switch in EVOSTATE_REPLACE_MOVE
+enum {
+ MVSTATE_INTRO_MSG_1,
+ MVSTATE_INTRO_MSG_2,
+ MVSTATE_INTRO_MSG_3,
+ MVSTATE_PRINT_YES_NO,
+ MVSTATE_HANDLE_YES_NO,
+ MVSTATE_SHOW_MOVE_SELECT,
+ MVSTATE_HANDLE_MOVE_SELECT,
+ MVSTATE_FORGET_MSG_1,
+ MVSTATE_FORGET_MSG_2,
+ MVSTATE_LEARNED_MOVE,
+ MVSTATE_ASK_CANCEL,
+ MVSTATE_CANCEL,
+ MVSTATE_RETRY_AFTER_HM,
+};
+
+// Task data from CycleEvolutionMonSprite
+#define tEvoStopped data[8]
+
+static void Task_EvolutionScene(u8 taskId)
{
u32 var;
- struct Pokemon* mon = &gPlayerParty[gTasks[taskID].tPartyID];
+ struct Pokemon* mon = &gPlayerParty[gTasks[taskId].tPartyId];
// check if B Button was held, so the evolution gets stopped
if (gMain.heldKeys == B_BUTTON
- && gTasks[taskID].tState == 8
- && gTasks[sEvoGraphicsTaskID].isActive
- && gTasks[taskID].tBits & TASK_BIT_CAN_STOP)
+ && gTasks[taskId].tState == EVOSTATE_WAIT_CYCLE_MON_SPRITE
+ && gTasks[sEvoGraphicsTaskId].isActive
+ && gTasks[taskId].tBits & TASK_BIT_CAN_STOP)
{
- gTasks[taskID].tState = 17;
- gTasks[sEvoGraphicsTaskID].EvoGraphicsTaskEvoStop = TRUE;
- sub_8140134();
+ gTasks[taskId].tState = EVOSTATE_CANCEL;
+ gTasks[sEvoGraphicsTaskId].tEvoStopped = TRUE;
+ StopBgAnimation();
return;
}
- switch (gTasks[taskID].tState)
+ switch (gTasks[taskId].tState)
{
- case 0:
+ case EVOSTATE_FADE_IN:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
- gSprites[sEvoStructPtr->preEvoSpriteID].invisible = FALSE;
- gTasks[taskID].tState++;
+ gSprites[sEvoStructPtr->preEvoSpriteId].invisible = FALSE;
+ gTasks[taskId].tState++;
ShowBg(0);
ShowBg(1);
ShowBg(2);
ShowBg(3);
break;
- case 1: // print 'whoa, poke is evolving!!!' msg
+ case EVOSTATE_INTRO_MSG:
if (!gPaletteFade.active)
{
StringExpandPlaceholders(gStringVar4, gText_PkmnIsEvolving);
BattlePutTextOnWindow(gStringVar4, 0);
- gTasks[taskID].tState++;
+ gTasks[taskId].tState++;
}
break;
- case 2: // wait for string, animate mon(and play its cry)
+ case EVOSTATE_INTRO_MON_ANIM:
if (!IsTextPrinterActive(0))
{
- EvoScene_DoMonAnimation(sEvoStructPtr->preEvoSpriteID, gTasks[taskID].tPreEvoSpecies);
- gTasks[taskID].tState++;
+ EvoScene_DoMonAnimAndCry(sEvoStructPtr->preEvoSpriteId, gTasks[taskId].tPreEvoSpecies);
+ gTasks[taskId].tState++;
}
break;
- case 3:
- if (EvoScene_IsMonAnimFinished(sEvoStructPtr->preEvoSpriteID)) // wait for animation, play tu du SE
+ case EVOSTATE_INTRO_SOUND:
+ if (EvoScene_IsMonAnimFinished(sEvoStructPtr->preEvoSpriteId))
{
PlaySE(MUS_EVOLUTION_INTRO);
- gTasks[taskID].tState++;
+ gTasks[taskId].tState++;
}
break;
- case 4: // play evolution music and fade screen black
+ case EVOSTATE_START_MUSIC:
if (!IsSEPlaying())
{
+ // Start music, fade background to black
PlayNewMapMusic(MUS_EVOLUTION);
- gTasks[taskID].tState++;
+ gTasks[taskId].tState++;
BeginNormalPaletteFade(0x1C, 4, 0, 0x10, RGB_BLACK);
}
break;
- case 5: // launch moving bg task, preapre evo sparkles
+ case EVOSTATE_START_BG_AND_SPARKLE_SPIRAL:
if (!gPaletteFade.active)
{
- InitMovingBackgroundTask(FALSE);
- sEvoGraphicsTaskID = LaunchTask_PreEvoSparklesSet1(17);
- gTasks[taskID].tState++;
+ StartBgAnimation(FALSE);
+ sEvoGraphicsTaskId = EvolutionSparkles_SpiralUpward(17);
+ gTasks[taskId].tState++;
}
break;
- case 6: // another set of evo sparkles
- if (!gTasks[sEvoGraphicsTaskID].isActive)
+ case EVOSTATE_SPARKLE_ARC:
+ if (!gTasks[sEvoGraphicsTaskId].isActive)
{
- gTasks[taskID].tState++;
- sEvoStructPtr->field_3 = 1;
- sEvoGraphicsTaskID = LaunchTask_PreEvoSparklesSet2();
+ gTasks[taskId].tState++;
+ sEvoStructPtr->delayTimer = 1;
+ sEvoGraphicsTaskId = EvolutionSparkles_ArcDown();
}
break;
- case 7: // launch task that flashes pre evo with post evo sprites
- if (!gTasks[sEvoGraphicsTaskID].isActive)
+ case EVOSTATE_CYCLE_MON_SPRITE: // launch task that flashes pre evo with post evo sprites
+ if (!gTasks[sEvoGraphicsTaskId].isActive)
{
- sEvoGraphicsTaskID = sub_817C3A0(sEvoStructPtr->preEvoSpriteID, sEvoStructPtr->postEvoSpriteID);
- gTasks[taskID].tState++;
+ sEvoGraphicsTaskId = CycleEvolutionMonSprite(sEvoStructPtr->preEvoSpriteId, sEvoStructPtr->postEvoSpriteId);
+ gTasks[taskId].tState++;
}
break;
- case 8: // wait for the above task to finish
- if (--sEvoStructPtr->field_3 == 0)
+ case EVOSTATE_WAIT_CYCLE_MON_SPRITE:
+ if (--sEvoStructPtr->delayTimer == 0)
{
- sEvoStructPtr->field_3 = 3;
- if (!gTasks[sEvoGraphicsTaskID].isActive)
- gTasks[taskID].tState++;
+ sEvoStructPtr->delayTimer = 3;
+ if (!gTasks[sEvoGraphicsTaskId].isActive)
+ gTasks[taskId].tState++;
}
break;
- case 9: // post evo sparkles
- sEvoGraphicsTaskID = LaunchTask_PostEvoSparklesSet1();
- gTasks[taskID].tState++;
+ case EVOSTATE_SPARKLE_CIRCLE:
+ sEvoGraphicsTaskId = EvolutionSparkles_CircleInward();
+ gTasks[taskId].tState++;
break;
- case 10:
- if (!gTasks[sEvoGraphicsTaskID].isActive)
+ case EVOSTATE_SPARKLE_SPRAY:
+ if (!gTasks[sEvoGraphicsTaskId].isActive)
{
- sEvoGraphicsTaskID = LaunchTask_PostEvoSparklesSet2AndFlash(gTasks[taskID].tPostEvoSpecies);
- gTasks[taskID].tState++;
+ sEvoGraphicsTaskId = EvolutionSparkles_SprayAndFlash(gTasks[taskId].tPostEvoSpecies);
+ gTasks[taskId].tState++;
}
break;
- case 11: // play tu du sound after evolution
- if (!gTasks[sEvoGraphicsTaskID].isActive)
+ case EVOSTATE_EVO_SOUND:
+ if (!gTasks[sEvoGraphicsTaskId].isActive)
{
PlaySE(SE_EXP);
- gTasks[taskID].tState++;
+ gTasks[taskId].tState++;
}
break;
- case 12: // stop music, return screen to pre-fade state
+ case EVOSTATE_RESTORE_SCREEN: // stop music, return screen to pre-fade state
if (IsSEPlaying())
{
m4aMPlayAllStop();
- memcpy(&gPlttBufferUnfaded[0x20], sEvoStructPtr->savedPalette, 0x60);
- sub_8140174();
+ memcpy(&gPlttBufferUnfaded[0x20], sEvoStructPtr->savedPalette, sizeof(sEvoStructPtr->savedPalette));
+ RestoreBgAfterAnim();
BeginNormalPaletteFade(0x1C, 0, 0x10, 0, RGB_BLACK);
- gTasks[taskID].tState++;
+ gTasks[taskId].tState++;
}
break;
- case 13: // animate mon
+ case EVOSTATE_EVO_MON_ANIM:
if (!gPaletteFade.active)
{
- EvoScene_DoMonAnimation(sEvoStructPtr->postEvoSpriteID, gTasks[taskID].tPostEvoSpecies);
- gTasks[taskID].tState++;
+ EvoScene_DoMonAnimAndCry(sEvoStructPtr->postEvoSpriteId, gTasks[taskId].tPostEvoSpecies);
+ gTasks[taskId].tState++;
}
break;
- case 14: // congratulations string and rename prompt
+ case EVOSTATE_SET_MON_EVOLVED:
if (IsCryFinished())
{
StringExpandPlaceholders(gStringVar4, gText_CongratsPkmnEvolved);
BattlePutTextOnWindow(gStringVar4, 0);
PlayBGM(MUS_EVOLVED);
- gTasks[taskID].tState++;
- SetMonData(mon, MON_DATA_SPECIES, (void*)(&gTasks[taskID].tPostEvoSpecies));
+ gTasks[taskId].tState++;
+ SetMonData(mon, MON_DATA_SPECIES, (void*)(&gTasks[taskId].tPostEvoSpecies));
CalculateMonStats(mon);
- EvolutionRenameMon(mon, gTasks[taskID].tPreEvoSpecies, gTasks[taskID].tPostEvoSpecies);
- GetSetPokedexFlag(SpeciesToNationalPokedexNum(gTasks[taskID].tPostEvoSpecies), FLAG_SET_SEEN);
- GetSetPokedexFlag(SpeciesToNationalPokedexNum(gTasks[taskID].tPostEvoSpecies), FLAG_SET_CAUGHT);
+ EvolutionRenameMon(mon, gTasks[taskId].tPreEvoSpecies, gTasks[taskId].tPostEvoSpecies);
+ GetSetPokedexFlag(SpeciesToNationalPokedexNum(gTasks[taskId].tPostEvoSpecies), FLAG_SET_SEEN);
+ GetSetPokedexFlag(SpeciesToNationalPokedexNum(gTasks[taskId].tPostEvoSpecies), FLAG_SET_CAUGHT);
IncrementGameStat(GAME_STAT_EVOLVED_POKEMON);
}
break;
- case 15: // check if it wants to learn a new move
+ case EVOSTATE_TRY_LEARN_MOVE:
if (!IsTextPrinterActive(0))
{
- var = MonTryLearningNewMove(mon, gTasks[taskID].tLearnsFirstMove);
- if (var != 0 && !gTasks[taskID].tEvoWasStopped)
+ var = MonTryLearningNewMove(mon, gTasks[taskId].tLearnsFirstMove);
+ if (var != MOVE_NONE && !gTasks[taskId].tEvoWasStopped)
{
u8 text[20];
- if (!(gTasks[taskID].tBits & TASK_BIT_LEARN_MOVE))
+ if (!(gTasks[taskId].tBits & TASK_BIT_LEARN_MOVE))
{
StopMapMusic();
Overworld_PlaySpecialMapMusic();
}
- gTasks[taskID].tBits |= TASK_BIT_LEARN_MOVE;
- gTasks[taskID].tLearnsFirstMove = FALSE;
- gTasks[taskID].tLearnMoveState = 0;
+ gTasks[taskId].tBits |= TASK_BIT_LEARN_MOVE;
+ gTasks[taskId].tLearnsFirstMove = FALSE;
+ gTasks[taskId].tLearnMoveState = MVSTATE_INTRO_MSG_1;
GetMonData(mon, MON_DATA_NICKNAME, text);
StringCopy10(gBattleTextBuff1, text);
if (var == MON_HAS_MAX_MOVES)
- gTasks[taskID].tState = 22;
+ gTasks[taskId].tState = EVOSTATE_REPLACE_MOVE;
else if (var == MON_ALREADY_KNOWS_MOVE)
break;
else
- gTasks[taskID].tState = 20; // move has been learned
+ gTasks[taskId].tState = EVOSTATE_LEARNED_MOVE;
}
- else // no move to learn
+ else // no move to learn, or evolution was canceled
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
- gTasks[taskID].tState++;
+ gTasks[taskId].tState++;
}
}
break;
- case 16: // task has finished, return
+ case EVOSTATE_END:
if (!gPaletteFade.active)
{
- if (!(gTasks[taskID].tBits & TASK_BIT_LEARN_MOVE))
+ if (!(gTasks[taskId].tBits & TASK_BIT_LEARN_MOVE))
{
StopMapMusic();
Overworld_PlaySpecialMapMusic();
}
- if (!gTasks[taskID].tEvoWasStopped)
- CreateShedinja(gTasks[taskID].tPreEvoSpecies, mon);
+ if (!gTasks[taskId].tEvoWasStopped)
+ CreateShedinja(gTasks[taskId].tPreEvoSpecies, mon);
- DestroyTask(taskID);
+ DestroyTask(taskId);
FreeMonSpritesGfx();
Free(sEvoStructPtr);
sEvoStructPtr = NULL;
@@ -774,91 +825,98 @@ static void Task_EvolutionScene(u8 taskID)
SetMainCallback2(gCB2_AfterEvolution);
}
break;
- case 17: // evolution has been canceled, stop music and re-fade palette
- if (!gTasks[sEvoGraphicsTaskID].isActive)
+ case EVOSTATE_CANCEL:
+ if (!gTasks[sEvoGraphicsTaskId].isActive)
{
m4aMPlayAllStop();
BeginNormalPaletteFade(0x6001C, 0, 0x10, 0, RGB_WHITE);
- gTasks[taskID].tState++;
+ gTasks[taskId].tState++;
}
break;
- case 18: // animate pokemon trying to evolve again, evolution has been stopped
+ case EVOSTATE_CANCEL_MON_ANIM:
if (!gPaletteFade.active)
{
- EvoScene_DoMonAnimation(sEvoStructPtr->preEvoSpriteID, gTasks[taskID].tPreEvoSpecies);
- gTasks[taskID].tState++;
+ EvoScene_DoMonAnimAndCry(sEvoStructPtr->preEvoSpriteId, gTasks[taskId].tPreEvoSpecies);
+ gTasks[taskId].tState++;
}
break;
- case 19: // after the animation, print the string 'WHOA IT DID NOT EVOLVE!!!'
- if (EvoScene_IsMonAnimFinished(sEvoStructPtr->preEvoSpriteID))
+ case EVOSTATE_CANCEL_MSG:
+ if (EvoScene_IsMonAnimFinished(sEvoStructPtr->preEvoSpriteId))
{
- if (gTasks[taskID].tEvoWasStopped)
+ if (gTasks[taskId].tEvoWasStopped)
StringExpandPlaceholders(gStringVar4, gText_EllipsisQuestionMark);
else // Fire Red leftover probably
StringExpandPlaceholders(gStringVar4, gText_PkmnStoppedEvolving);
BattlePutTextOnWindow(gStringVar4, 0);
- gTasks[taskID].tEvoWasStopped = TRUE;
- gTasks[taskID].tState = 15;
+ gTasks[taskId].tEvoWasStopped = TRUE;
+ gTasks[taskId].tState = EVOSTATE_TRY_LEARN_MOVE;
}
break;
- case 20: // pokemon learned a new move, print string and play a fanfare
+ case EVOSTATE_LEARNED_MOVE:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
BufferMoveToLearnIntoBattleTextBuff2();
PlayFanfare(MUS_LEVEL_UP);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNLEARNEDMOVE - BATTLESTRINGS_ID_ADDER]);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
- gTasks[taskID].tLearnsFirstMove = 0x40; // re-used as a counter
- gTasks[taskID].tState++;
+ gTasks[taskId].tLearnsFirstMove = 0x40; // re-used as a counter
+ gTasks[taskId].tState++;
}
break;
- case 21: // wait a bit and check if can learn another move
- if (!IsTextPrinterActive(0) && !IsSEPlaying() && --gTasks[taskID].tLearnsFirstMove == 0)
- gTasks[taskID].tState = 15;
+ case EVOSTATE_TRY_LEARN_ANOTHER_MOVE:
+ if (!IsTextPrinterActive(0) && !IsSEPlaying() && --gTasks[taskId].tLearnsFirstMove == 0)
+ gTasks[taskId].tState = EVOSTATE_TRY_LEARN_MOVE;
break;
- case 22: // try to learn a new move
- switch (gTasks[taskID].tLearnMoveState)
+ case EVOSTATE_REPLACE_MOVE:
+ switch (gTasks[taskId].tLearnMoveState)
{
- case 0:
+ case MVSTATE_INTRO_MSG_1:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
+ // "{mon} is trying to learn {move}"
BufferMoveToLearnIntoBattleTextBuff2();
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE1 - BATTLESTRINGS_ID_ADDER]);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
- gTasks[taskID].tLearnMoveState++;
+ gTasks[taskId].tLearnMoveState++;
}
break;
- case 1:
+ case MVSTATE_INTRO_MSG_2:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
+ // "But, {mon} can't learn more than four moves"
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE2 - BATTLESTRINGS_ID_ADDER]);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
- gTasks[taskID].tLearnMoveState++;
+ gTasks[taskId].tLearnMoveState++;
}
break;
- case 2:
+ case MVSTATE_INTRO_MSG_3:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
+ // "Delete a move to make room for {move}?"
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE3 - BATTLESTRINGS_ID_ADDER]);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
- gTasks[taskID].tData7 = 5;
- gTasks[taskID].tData8 = 10;
- gTasks[taskID].tLearnMoveState++;
+ gTasks[taskId].tLearnMoveYesState = MVSTATE_SHOW_MOVE_SELECT;
+ gTasks[taskId].tLearnMoveNoState = MVSTATE_ASK_CANCEL;
+ gTasks[taskId].tLearnMoveState++;
}
- case 3:
+ case MVSTATE_PRINT_YES_NO:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC);
- gTasks[taskID].tLearnMoveState++;
+ gTasks[taskId].tLearnMoveState++;
sEvoCursorPos = 0;
BattleCreateYesNoCursorAt(0);
}
break;
- case 4:
+ case MVSTATE_HANDLE_YES_NO:
+ // This Yes/No is used for both the initial "delete move?" prompt
+ // and for the "stop learning move?" prompt
+ // What Yes/No do next is determined by tLearnMoveYesState / tLearnMoveNoState
if (JOY_NEW(DPAD_UP) && sEvoCursorPos != 0)
{
+ // Moved onto YES
PlaySE(SE_SELECT);
BattleDestroyYesNoCursorAt(sEvoCursorPos);
sEvoCursorPos = 0;
@@ -866,6 +924,7 @@ static void Task_EvolutionScene(u8 taskID)
}
if (JOY_NEW(DPAD_DOWN) && sEvoCursorPos == 0)
{
+ // Moved onto NO
PlaySE(SE_SELECT);
BattleDestroyYesNoCursorAt(sEvoCursorPos);
sEvoCursorPos = 1;
@@ -878,350 +937,403 @@ static void Task_EvolutionScene(u8 taskID)
if (sEvoCursorPos != 0)
{
- gTasks[taskID].tLearnMoveState = gTasks[taskID].tData8;
+ // NO
+ gTasks[taskId].tLearnMoveState = gTasks[taskId].tLearnMoveNoState;
}
else
{
- gTasks[taskID].tLearnMoveState = gTasks[taskID].tData7;
- if (gTasks[taskID].tLearnMoveState == 5)
+ // YES
+ gTasks[taskId].tLearnMoveState = gTasks[taskId].tLearnMoveYesState;
+ if (gTasks[taskId].tLearnMoveState == MVSTATE_SHOW_MOVE_SELECT)
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
}
}
if (JOY_NEW(B_BUTTON))
{
+ // Equivalent to selecting NO
HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
PlaySE(SE_SELECT);
- gTasks[taskID].tLearnMoveState = gTasks[taskID].tData8;
+ gTasks[taskId].tLearnMoveState = gTasks[taskId].tLearnMoveNoState;
}
break;
- case 5:
+ case MVSTATE_SHOW_MOVE_SELECT:
if (!gPaletteFade.active)
{
FreeAllWindowBuffers();
- ShowSelectMovePokemonSummaryScreen(gPlayerParty, gTasks[taskID].tPartyID,
+ ShowSelectMovePokemonSummaryScreen(gPlayerParty, gTasks[taskId].tPartyId,
gPlayerPartyCount - 1, CB2_EvolutionSceneLoadGraphics,
gMoveToLearn);
- gTasks[taskID].tLearnMoveState++;
+ gTasks[taskId].tLearnMoveState++;
}
break;
- case 6:
+ case MVSTATE_HANDLE_MOVE_SELECT:
if (!gPaletteFade.active && gMain.callback2 == CB2_EvolutionSceneUpdate)
{
var = GetMoveSlotToReplace();
if (var == MAX_MON_MOVES)
{
- gTasks[taskID].tLearnMoveState = 10;
+ // Didn't select move slot
+ gTasks[taskId].tLearnMoveState = MVSTATE_ASK_CANCEL;
}
else
{
+ // Selected move to forget
u16 move = GetMonData(mon, var + MON_DATA_MOVE1);
if (IsHMMove2(move))
{
+ // Can't forget HMs
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_HMMOVESCANTBEFORGOTTEN - BATTLESTRINGS_ID_ADDER]);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
- gTasks[taskID].tLearnMoveState = 12;
+ gTasks[taskId].tLearnMoveState = MVSTATE_RETRY_AFTER_HM;
}
else
{
+ // Forget move
PREPARE_MOVE_BUFFER(gBattleTextBuff2, move)
RemoveMonPPBonus(mon, var);
SetMonMoveSlot(mon, gMoveToLearn, var);
- gTasks[taskID].tLearnMoveState++;
+ gTasks[taskId].tLearnMoveState++;
}
}
}
break;
- case 7:
+ case MVSTATE_FORGET_MSG_1:
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_123POOF - BATTLESTRINGS_ID_ADDER]);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
- gTasks[taskID].tLearnMoveState++;
+ gTasks[taskId].tLearnMoveState++;
break;
- case 8:
+ case MVSTATE_FORGET_MSG_2:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNFORGOTMOVE - BATTLESTRINGS_ID_ADDER]);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
- gTasks[taskID].tLearnMoveState++;
+ gTasks[taskId].tLearnMoveState++;
}
break;
- case 9:
+ case MVSTATE_LEARNED_MOVE:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_ANDELLIPSIS - BATTLESTRINGS_ID_ADDER]);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
- gTasks[taskID].tState = 20;
+ gTasks[taskId].tState = EVOSTATE_LEARNED_MOVE;
}
break;
- case 10:
+ case MVSTATE_ASK_CANCEL:
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_STOPLEARNINGMOVE - BATTLESTRINGS_ID_ADDER]);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
- gTasks[taskID].tData7 = 11;
- gTasks[taskID].tData8 = 0;
- gTasks[taskID].tLearnMoveState = 3;
+ gTasks[taskId].tLearnMoveYesState = MVSTATE_CANCEL;
+ gTasks[taskId].tLearnMoveNoState = MVSTATE_INTRO_MSG_1;
+ gTasks[taskId].tLearnMoveState = MVSTATE_PRINT_YES_NO;
break;
- case 11:
+ case MVSTATE_CANCEL:
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_DIDNOTLEARNMOVE - BATTLESTRINGS_ID_ADDER]);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
- gTasks[taskID].tState = 15;
+ gTasks[taskId].tState = EVOSTATE_TRY_LEARN_MOVE;
break;
- case 12:
+ case MVSTATE_RETRY_AFTER_HM:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
- gTasks[taskID].tLearnMoveState = 5;
+ gTasks[taskId].tLearnMoveState = MVSTATE_SHOW_MOVE_SELECT;
break;
}
break;
}
}
-static void Task_TradeEvolutionScene(u8 taskID)
+// States for the main switch in Task_TradeEvolutionScene
+enum {
+ T_EVOSTATE_INTRO_MSG,
+ T_EVOSTATE_INTRO_CRY,
+ T_EVOSTATE_INTRO_SOUND,
+ T_EVOSTATE_START_MUSIC,
+ T_EVOSTATE_START_BG_AND_SPARKLE_SPIRAL,
+ T_EVOSTATE_SPARKLE_ARC,
+ T_EVOSTATE_CYCLE_MON_SPRITE,
+ T_EVOSTATE_WAIT_CYCLE_MON_SPRITE,
+ T_EVOSTATE_SPARKLE_CIRCLE,
+ T_EVOSTATE_SPARKLE_SPRAY,
+ T_EVOSTATE_EVO_SOUND,
+ T_EVOSTATE_EVO_MON_ANIM,
+ T_EVOSTATE_SET_MON_EVOLVED,
+ T_EVOSTATE_TRY_LEARN_MOVE,
+ T_EVOSTATE_END,
+ T_EVOSTATE_CANCEL,
+ T_EVOSTATE_CANCEL_MON_ANIM,
+ T_EVOSTATE_CANCEL_MSG,
+ T_EVOSTATE_LEARNED_MOVE,
+ T_EVOSTATE_TRY_LEARN_ANOTHER_MOVE,
+ T_EVOSTATE_REPLACE_MOVE,
+};
+
+// States for the switch in T_EVOSTATE_REPLACE_MOVE
+enum {
+ T_MVSTATE_INTRO_MSG_1,
+ T_MVSTATE_INTRO_MSG_2,
+ T_MVSTATE_INTRO_MSG_3,
+ T_MVSTATE_PRINT_YES_NO,
+ T_MVSTATE_HANDLE_YES_NO,
+ T_MVSTATE_SHOW_MOVE_SELECT,
+ T_MVSTATE_HANDLE_MOVE_SELECT,
+ T_MVSTATE_FORGET_MSG,
+ T_MVSTATE_LEARNED_MOVE,
+ T_MVSTATE_ASK_CANCEL,
+ T_MVSTATE_CANCEL,
+ T_MVSTATE_RETRY_AFTER_HM,
+};
+
+// Compare to Task_EvolutionScene, very similar
+static void Task_TradeEvolutionScene(u8 taskId)
{
u32 var = 0;
- struct Pokemon* mon = &gPlayerParty[gTasks[taskID].tPartyID];
+ struct Pokemon* mon = &gPlayerParty[gTasks[taskId].tPartyId];
- switch (gTasks[taskID].tState)
+ switch (gTasks[taskId].tState)
{
- case 0:
+ case T_EVOSTATE_INTRO_MSG:
StringExpandPlaceholders(gStringVar4, gText_PkmnIsEvolving);
DrawTextOnTradeWindow(0, gStringVar4, 1);
- gTasks[taskID].tState++;
+ gTasks[taskId].tState++;
break;
- case 1:
+ case T_EVOSTATE_INTRO_CRY:
if (!IsTextPrinterActive(0))
{
- PlayCry1(gTasks[taskID].tPreEvoSpecies, 0);
- gTasks[taskID].tState++;
+ PlayCry1(gTasks[taskId].tPreEvoSpecies, 0);
+ gTasks[taskId].tState++;
}
break;
- case 2:
+ case T_EVOSTATE_INTRO_SOUND:
if (IsCryFinished())
{
m4aSongNumStop(MUS_EVOLUTION);
PlaySE(MUS_EVOLUTION_INTRO);
- gTasks[taskID].tState++;
+ gTasks[taskId].tState++;
}
break;
- case 3:
+ case T_EVOSTATE_START_MUSIC:
if (!IsSEPlaying())
{
PlayBGM(MUS_EVOLUTION);
- gTasks[taskID].tState++;
+ gTasks[taskId].tState++;
BeginNormalPaletteFade(0x1C, 4, 0, 0x10, RGB_BLACK);
}
break;
- case 4:
+ case T_EVOSTATE_START_BG_AND_SPARKLE_SPIRAL:
if (!gPaletteFade.active)
{
- InitMovingBackgroundTask(TRUE);
- var = gSprites[sEvoStructPtr->preEvoSpriteID].oam.paletteNum + 16;
- sEvoGraphicsTaskID = LaunchTask_PreEvoSparklesSet1(var);
- gTasks[taskID].tState++;
+ StartBgAnimation(TRUE);
+ var = gSprites[sEvoStructPtr->preEvoSpriteId].oam.paletteNum + 16;
+ sEvoGraphicsTaskId = EvolutionSparkles_SpiralUpward(var);
+ gTasks[taskId].tState++;
SetGpuReg(REG_OFFSET_BG3CNT, 0x603);
}
break;
- case 5:
- if (!gTasks[sEvoGraphicsTaskID].isActive)
+ case T_EVOSTATE_SPARKLE_ARC:
+ if (!gTasks[sEvoGraphicsTaskId].isActive)
{
- gTasks[taskID].tState++;
- sEvoStructPtr->field_3 = 1;
- sEvoGraphicsTaskID = LaunchTask_PreEvoSparklesSet2();
+ gTasks[taskId].tState++;
+ sEvoStructPtr->delayTimer = 1;
+ sEvoGraphicsTaskId = EvolutionSparkles_ArcDown();
}
break;
- case 6:
- if (!gTasks[sEvoGraphicsTaskID].isActive)
+ case T_EVOSTATE_CYCLE_MON_SPRITE:
+ if (!gTasks[sEvoGraphicsTaskId].isActive)
{
- sEvoGraphicsTaskID = sub_817C3A0(sEvoStructPtr->preEvoSpriteID, sEvoStructPtr->postEvoSpriteID);
- gTasks[taskID].tState++;
+ sEvoGraphicsTaskId = CycleEvolutionMonSprite(sEvoStructPtr->preEvoSpriteId, sEvoStructPtr->postEvoSpriteId);
+ gTasks[taskId].tState++;
}
break;
- case 7:
- if (--sEvoStructPtr->field_3 == 0)
+ case T_EVOSTATE_WAIT_CYCLE_MON_SPRITE:
+ if (--sEvoStructPtr->delayTimer == 0)
{
- sEvoStructPtr->field_3 = 3;
- if (!gTasks[sEvoGraphicsTaskID].isActive)
- gTasks[taskID].tState++;
+ sEvoStructPtr->delayTimer = 3;
+ if (!gTasks[sEvoGraphicsTaskId].isActive)
+ gTasks[taskId].tState++;
}
break;
- case 8:
- sEvoGraphicsTaskID = LaunchTask_PostEvoSparklesSet1();
- gTasks[taskID].tState++;
+ case T_EVOSTATE_SPARKLE_CIRCLE:
+ sEvoGraphicsTaskId = EvolutionSparkles_CircleInward();
+ gTasks[taskId].tState++;
break;
- case 9:
- if (!gTasks[sEvoGraphicsTaskID].isActive)
+ case T_EVOSTATE_SPARKLE_SPRAY:
+ if (!gTasks[sEvoGraphicsTaskId].isActive)
{
- sEvoGraphicsTaskID = LaunchTask_PostEvoSparklesSet2AndFlash_Trade(gTasks[taskID].tPostEvoSpecies);
- gTasks[taskID].tState++;
+ sEvoGraphicsTaskId = EvolutionSparkles_SprayAndFlash_Trade(gTasks[taskId].tPostEvoSpecies);
+ gTasks[taskId].tState++;
}
break;
- case 10:
- if (!gTasks[sEvoGraphicsTaskID].isActive)
+ case T_EVOSTATE_EVO_SOUND:
+ if (!gTasks[sEvoGraphicsTaskId].isActive)
{
PlaySE(SE_EXP);
- gTasks[taskID].tState++;
+ gTasks[taskId].tState++;
}
break;
- case 11:
+ case T_EVOSTATE_EVO_MON_ANIM:
if (IsSEPlaying())
{
- Free(sEvoMovingBgPtr);
- EvoScene_DoMonAnimation(sEvoStructPtr->postEvoSpriteID, gTasks[taskID].tPostEvoSpecies);
- memcpy(&gPlttBufferUnfaded[0x20], sEvoStructPtr->savedPalette, 0x60);
- gTasks[taskID].tState++;
+ // Restore bg, do mon anim/cry
+ Free(sBgAnimPal);
+ EvoScene_DoMonAnimAndCry(sEvoStructPtr->postEvoSpriteId, gTasks[taskId].tPostEvoSpecies);
+ memcpy(&gPlttBufferUnfaded[0x20], sEvoStructPtr->savedPalette, sizeof(sEvoStructPtr->savedPalette));
+ gTasks[taskId].tState++;
}
break;
- case 12:
+ case T_EVOSTATE_SET_MON_EVOLVED:
if (IsCryFinished())
{
StringExpandPlaceholders(gStringVar4, gText_CongratsPkmnEvolved);
DrawTextOnTradeWindow(0, gStringVar4, 1);
PlayFanfare(MUS_EVOLVED);
- gTasks[taskID].tState++;
- SetMonData(mon, MON_DATA_SPECIES, (&gTasks[taskID].tPostEvoSpecies));
+ gTasks[taskId].tState++;
+ SetMonData(mon, MON_DATA_SPECIES, (&gTasks[taskId].tPostEvoSpecies));
CalculateMonStats(mon);
- EvolutionRenameMon(mon, gTasks[taskID].tPreEvoSpecies, gTasks[taskID].tPostEvoSpecies);
- GetSetPokedexFlag(SpeciesToNationalPokedexNum(gTasks[taskID].tPostEvoSpecies), FLAG_SET_SEEN);
- GetSetPokedexFlag(SpeciesToNationalPokedexNum(gTasks[taskID].tPostEvoSpecies), FLAG_SET_CAUGHT);
+ EvolutionRenameMon(mon, gTasks[taskId].tPreEvoSpecies, gTasks[taskId].tPostEvoSpecies);
+ GetSetPokedexFlag(SpeciesToNationalPokedexNum(gTasks[taskId].tPostEvoSpecies), FLAG_SET_SEEN);
+ GetSetPokedexFlag(SpeciesToNationalPokedexNum(gTasks[taskId].tPostEvoSpecies), FLAG_SET_CAUGHT);
IncrementGameStat(GAME_STAT_EVOLVED_POKEMON);
}
break;
- case 13:
+ case T_EVOSTATE_TRY_LEARN_MOVE:
if (!IsTextPrinterActive(0) && IsFanfareTaskInactive() == TRUE)
{
- var = MonTryLearningNewMove(mon, gTasks[taskID].tLearnsFirstMove);
- if (var != 0 && !gTasks[taskID].tEvoWasStopped)
+ var = MonTryLearningNewMove(mon, gTasks[taskId].tLearnsFirstMove);
+ if (var != MOVE_NONE && !gTasks[taskId].tEvoWasStopped)
{
u8 text[20];
- gTasks[taskID].tBits |= TASK_BIT_LEARN_MOVE;
- gTasks[taskID].tLearnsFirstMove = FALSE;
- gTasks[taskID].tLearnMoveState = 0;
+ gTasks[taskId].tBits |= TASK_BIT_LEARN_MOVE;
+ gTasks[taskId].tLearnsFirstMove = FALSE;
+ gTasks[taskId].tLearnMoveState = 0;
GetMonData(mon, MON_DATA_NICKNAME, text);
StringCopy10(gBattleTextBuff1, text);
if (var == MON_HAS_MAX_MOVES)
- gTasks[taskID].tState = 20;
+ gTasks[taskId].tState = T_EVOSTATE_REPLACE_MOVE;
else if (var == MON_ALREADY_KNOWS_MOVE)
break;
else
- gTasks[taskID].tState = 18;
+ gTasks[taskId].tState = T_EVOSTATE_LEARNED_MOVE;
}
else
{
PlayBGM(MUS_EVOLUTION);
DrawTextOnTradeWindow(0, gText_CommunicationStandby5, 1);
- gTasks[taskID].tState++;
+ gTasks[taskId].tState++;
}
}
break;
- case 14:
+ case T_EVOSTATE_END:
if (!IsTextPrinterActive(0))
{
- DestroyTask(taskID);
+ DestroyTask(taskId);
Free(sEvoStructPtr);
sEvoStructPtr = NULL;
gTextFlags.useAlternateDownArrow = 0;
SetMainCallback2(gCB2_AfterEvolution);
}
break;
- case 15:
- if (!gTasks[sEvoGraphicsTaskID].isActive)
+ case T_EVOSTATE_CANCEL:
+ if (!gTasks[sEvoGraphicsTaskId].isActive)
{
m4aMPlayAllStop();
- BeginNormalPaletteFade((1 << (gSprites[sEvoStructPtr->preEvoSpriteID].oam.paletteNum + 16)) | (0x4001C), 0, 0x10, 0, RGB_WHITE);
- gTasks[taskID].tState++;
+ BeginNormalPaletteFade((1 << (gSprites[sEvoStructPtr->preEvoSpriteId].oam.paletteNum + 16)) | (0x4001C), 0, 0x10, 0, RGB_WHITE);
+ gTasks[taskId].tState++;
}
break;
- case 16:
+ case T_EVOSTATE_CANCEL_MON_ANIM:
if (!gPaletteFade.active)
{
- EvoScene_DoMonAnimation(sEvoStructPtr->preEvoSpriteID, gTasks[taskID].tPreEvoSpecies);
- gTasks[taskID].tState++;
+ EvoScene_DoMonAnimAndCry(sEvoStructPtr->preEvoSpriteId, gTasks[taskId].tPreEvoSpecies);
+ gTasks[taskId].tState++;
}
break;
- case 17:
- if (EvoScene_IsMonAnimFinished(sEvoStructPtr->preEvoSpriteID))
+ case T_EVOSTATE_CANCEL_MSG:
+ if (EvoScene_IsMonAnimFinished(sEvoStructPtr->preEvoSpriteId))
{
StringExpandPlaceholders(gStringVar4, gText_EllipsisQuestionMark);
DrawTextOnTradeWindow(0, gStringVar4, 1);
- gTasks[taskID].tEvoWasStopped = 1;
- gTasks[taskID].tState = 13;
+ gTasks[taskId].tEvoWasStopped = TRUE;
+ gTasks[taskId].tState = T_EVOSTATE_TRY_LEARN_MOVE;
}
break;
- case 18:
+ case T_EVOSTATE_LEARNED_MOVE:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
BufferMoveToLearnIntoBattleTextBuff2();
PlayFanfare(MUS_LEVEL_UP);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNLEARNEDMOVE - BATTLESTRINGS_ID_ADDER]);
DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1);
- gTasks[taskID].tLearnsFirstMove = 0x40; // re-used as a counter
- gTasks[taskID].tState++;
+ gTasks[taskId].tLearnsFirstMove = 0x40; // re-used as a counter
+ gTasks[taskId].tState++;
}
break;
- case 19:
- if (!IsTextPrinterActive(0) && IsFanfareTaskInactive() == TRUE && --gTasks[taskID].tLearnsFirstMove == 0)
- gTasks[taskID].tState = 13;
+ case T_EVOSTATE_TRY_LEARN_ANOTHER_MOVE:
+ if (!IsTextPrinterActive(0) && IsFanfareTaskInactive() == TRUE && --gTasks[taskId].tLearnsFirstMove == 0)
+ gTasks[taskId].tState = T_EVOSTATE_TRY_LEARN_MOVE;
break;
- case 20:
- switch (gTasks[taskID].tLearnMoveState)
+ case T_EVOSTATE_REPLACE_MOVE:
+ switch (gTasks[taskId].tLearnMoveState)
{
- case 0:
+ case T_MVSTATE_INTRO_MSG_1:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
+ // "{mon} is trying to learn {move}"
BufferMoveToLearnIntoBattleTextBuff2();
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE1 - BATTLESTRINGS_ID_ADDER]);
DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1);
- gTasks[taskID].tLearnMoveState++;
+ gTasks[taskId].tLearnMoveState++;
}
break;
- case 1:
+ case T_MVSTATE_INTRO_MSG_2:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
+ // "But, {mon} can't learn more than four moves"
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE2 - BATTLESTRINGS_ID_ADDER]);
DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1);
- gTasks[taskID].tLearnMoveState++;
+ gTasks[taskId].tLearnMoveState++;
}
break;
- case 2:
+ case T_MVSTATE_INTRO_MSG_3:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
+ // "Delete a move to make room for {move}?"
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE3 - BATTLESTRINGS_ID_ADDER]);
DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1);
- gTasks[taskID].tData7 = 5;
- gTasks[taskID].tData8 = 9;
- gTasks[taskID].tLearnMoveState++;
+ gTasks[taskId].tLearnMoveYesState = T_MVSTATE_SHOW_MOVE_SELECT;
+ gTasks[taskId].tLearnMoveNoState = T_MVSTATE_ASK_CANCEL;
+ gTasks[taskId].tLearnMoveState++;
}
- case 3:
+ case T_MVSTATE_PRINT_YES_NO:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
LoadUserWindowBorderGfx(0, 0xA8, 0xE0);
CreateYesNoMenu(&gTradeEvolutionSceneYesNoWindowTemplate, 0xA8, 0xE, 0);
sEvoCursorPos = 0;
- gTasks[taskID].tLearnMoveState++;
+ gTasks[taskId].tLearnMoveState++;
sEvoCursorPos = 0;
}
break;
- case 4:
+ case T_MVSTATE_HANDLE_YES_NO:
switch (Menu_ProcessInputNoWrapClearOnChoose())
{
- case 0:
+ case 0: // YES
sEvoCursorPos = 0;
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_EMPTYSTRING3 - BATTLESTRINGS_ID_ADDER]);
DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1);
- gTasks[taskID].tLearnMoveState = gTasks[taskID].tData7;
- if (gTasks[taskID].tLearnMoveState == 5)
+ gTasks[taskId].tLearnMoveState = gTasks[taskId].tLearnMoveYesState;
+ if (gTasks[taskId].tLearnMoveState == T_MVSTATE_SHOW_MOVE_SELECT)
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
break;
- case 1:
- case -1:
+ case 1: // NO
+ case MENU_B_PRESSED:
sEvoCursorPos = 1;
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_EMPTYSTRING3 - BATTLESTRINGS_ID_ADDER]);
DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1);
- gTasks[taskID].tLearnMoveState = gTasks[taskID].tData8;
+ gTasks[taskId].tLearnMoveState = gTasks[taskId].tLearnMoveNoState;
break;
}
break;
- case 5:
+ case T_MVSTATE_SHOW_MOVE_SELECT:
if (!gPaletteFade.active)
{
if (gWirelessCommType)
@@ -1232,73 +1344,77 @@ static void Task_TradeEvolutionScene(u8 taskID)
Free(GetBgTilemapBuffer(0));
FreeAllWindowBuffers();
- ShowSelectMovePokemonSummaryScreen(gPlayerParty, gTasks[taskID].tPartyID,
+ ShowSelectMovePokemonSummaryScreen(gPlayerParty, gTasks[taskId].tPartyId,
gPlayerPartyCount - 1, CB2_TradeEvolutionSceneLoadGraphics,
gMoveToLearn);
- gTasks[taskID].tLearnMoveState++;
+ gTasks[taskId].tLearnMoveState++;
}
break;
- case 6:
+ case T_MVSTATE_HANDLE_MOVE_SELECT:
if (!gPaletteFade.active && gMain.callback2 == CB2_TradeEvolutionSceneUpdate)
{
var = GetMoveSlotToReplace();
if (var == MAX_MON_MOVES)
{
- gTasks[taskID].tLearnMoveState = 9;
+ // Didn't select move slot
+ gTasks[taskId].tLearnMoveState = T_MVSTATE_ASK_CANCEL;
}
else
{
+ // Selected move to forget
u16 move = GetMonData(mon, var + MON_DATA_MOVE1);
if (IsHMMove2(move))
{
+ // Can't forget HMs
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_HMMOVESCANTBEFORGOTTEN - BATTLESTRINGS_ID_ADDER]);
DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1);
- gTasks[taskID].tLearnMoveState = 11;
+ gTasks[taskId].tLearnMoveState = T_MVSTATE_RETRY_AFTER_HM;
}
else
{
+ // Forget move
PREPARE_MOVE_BUFFER(gBattleTextBuff2, move)
RemoveMonPPBonus(mon, var);
SetMonMoveSlot(mon, gMoveToLearn, var);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_123POOF - BATTLESTRINGS_ID_ADDER]);
DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1);
- gTasks[taskID].tLearnMoveState++;
+ gTasks[taskId].tLearnMoveState++;
}
}
}
break;
- case 7:
+ case T_MVSTATE_FORGET_MSG:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNFORGOTMOVE - BATTLESTRINGS_ID_ADDER]);
DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1);
- gTasks[taskID].tLearnMoveState++;
+ gTasks[taskId].tLearnMoveState++;
}
break;
- case 8:
+ case T_MVSTATE_LEARNED_MOVE:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_ANDELLIPSIS - BATTLESTRINGS_ID_ADDER]);
DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1);
- gTasks[taskID].tState = 18;
+ gTasks[taskId].tState = T_EVOSTATE_LEARNED_MOVE;
}
break;
- case 9:
+ case T_MVSTATE_ASK_CANCEL:
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_STOPLEARNINGMOVE - BATTLESTRINGS_ID_ADDER]);
DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1);
- gTasks[taskID].tData7 = 10;
- gTasks[taskID].tData8 = 0;
- gTasks[taskID].tLearnMoveState = 3;
+ gTasks[taskId].tLearnMoveYesState = T_MVSTATE_CANCEL;
+ gTasks[taskId].tLearnMoveNoState = T_MVSTATE_INTRO_MSG_1;
+ gTasks[taskId].tLearnMoveState = T_MVSTATE_PRINT_YES_NO;
break;
- case 10:
+ case T_MVSTATE_CANCEL:
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_DIDNOTLEARNMOVE - BATTLESTRINGS_ID_ADDER]);
DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1);
- gTasks[taskID].tState = 13;
+ gTasks[taskId].tState = T_EVOSTATE_TRY_LEARN_MOVE;
break;
- case 11:
+ case T_MVSTATE_RETRY_AFTER_HM:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
- gTasks[taskID].tLearnMoveState = 5;
+ gTasks[taskId].tLearnMoveState = T_MVSTATE_SHOW_MOVE_SELECT;
break;
}
break;
@@ -1312,10 +1428,10 @@ static void Task_TradeEvolutionScene(u8 taskID)
#undef tBits
#undef tLearnsFirstMove
#undef tLearnMoveState
-#undef tData7
-#undef tData8
+#undef tLearnMoveYesState
+#undef tLearnMoveNoState
#undef tEvoWasStopped
-#undef tPartyID
+#undef tPartyId
static void EvoDummyFunc(void)
{
@@ -1355,57 +1471,87 @@ static void VBlankCB_TradeEvolutionScene(void)
ScanlineEffect_InitHBlankDmaTransfer();
}
-static void sub_813FDEC(u8 taskId)
+#define tCycleTimer data[0]
+#define tPalStage data[1]
+#define tControlStage data[2]
+#define tNumCycles data[3]
+#define tStartTimer data[5]
+#define tPaused data[6]
+
+// See comments above sBgAnim_PaletteControl
+#define START_PAL sBgAnim_PaletteControl[tControlStage][0]
+#define END_PAL sBgAnim_PaletteControl[tControlStage][1]
+#define CYCLES sBgAnim_PaletteControl[tControlStage][2]
+#define DELAY sBgAnim_PaletteControl[tControlStage][3]
+
+// Cycles the background through a set range of palettes in a series
+// of stages, each stage having a different palette range and timing
+static void Task_UpdateBgPalette(u8 taskId)
{
s16 *data = gTasks[taskId].data;
- if (data[6] != 0)
+ if (tPaused)
return;
- if (data[5]++ < 20)
+ if (tStartTimer++ < 20)
return;
- if (data[0]++ > sUnknown_085B58C9[data[2]][3])
+ if (tCycleTimer++ > DELAY)
{
- if (sUnknown_085B58C9[data[2]][1] == data[1])
+ if (END_PAL == tPalStage)
{
- data[3]++;
- if (data[3] == sUnknown_085B58C9[data[2]][2])
+ // Reached final palette in current stage, completed a 'cycle'
+ // If this is the final cycle for this stage, move to the next stage
+ tNumCycles++;
+ if (tNumCycles == CYCLES)
{
- data[3] = 0;
- data[2]++;
+ tNumCycles = 0;
+ tControlStage++;
}
- data[1] = sUnknown_085B58C9[data[2]][0];
+ tPalStage = START_PAL;
}
else
{
- LoadPalette(&sEvoMovingBgPtr[data[1] * 16], 0xA0, 0x20);
- data[0] = 0;
- data[1]++;
+ // Haven't reached final palette in current stage, load the current palette
+ LoadPalette(&sBgAnimPal[tPalStage * 16], 0xA0, 0x20);
+ tCycleTimer = 0;
+ tPalStage++;
}
}
- if (data[2] == 4)
+ if (tControlStage == (int)ARRAY_COUNT(sBgAnim_PaletteControl[0]))
DestroyTask(taskId);
}
-static void sub_813FEA4(bool8 isLink)
+#undef tCycleTimer
+#undef tPalStage
+#undef tControlStage
+#undef tNumCycles
+#undef tStartTimer
+#undef START_PAL
+#undef END_PAL
+#undef CYCLES
+#undef DELAY
+
+#define tIsLink data[2]
+
+static void CreateBgAnimTask(bool8 isLink)
{
- u8 taskId = CreateTask(sub_813FEE8, 7);
+ u8 taskId = CreateTask(Task_AnimateBg, 7);
if (!isLink)
- gTasks[taskId].data[2] = 0;
+ gTasks[taskId].tIsLink = FALSE;
else
- gTasks[taskId].data[2] = 1;
+ gTasks[taskId].tIsLink = TRUE;
}
-static void sub_813FEE8(u8 taskId)
+static void Task_AnimateBg(u8 taskId)
{
u16 *outer_X, *outer_Y;
u16 *inner_X = &gBattle_BG1_X;
u16 *inner_Y = &gBattle_BG1_Y;
- if (!gTasks[taskId].data[2])
+ if (!gTasks[taskId].tIsLink)
{
outer_X = &gBattle_BG2_X;
outer_Y = &gBattle_BG2_Y;
@@ -1425,7 +1571,7 @@ static void sub_813FEE8(u8 taskId)
*outer_X = Cos(gTasks[taskId].data[1], 4) + 8;
*outer_Y = Sin(gTasks[taskId].data[1], 4) + 16;
- if (!FuncIsActiveTask(sub_813FDEC))
+ if (!FuncIsActiveTask(Task_UpdateBgPalette))
{
DestroyTask(taskId);
@@ -1437,37 +1583,39 @@ static void sub_813FEE8(u8 taskId)
}
}
-static void InitMovingBgValues(u16 *movingBgs)
+#undef tIsLink
+
+static void InitMovingBgPalette(u16 *palette)
{
s32 i, j;
- for (i = 0; i < 50; i++)
+ for (i = 0; i < (int)ARRAY_COUNT(sBgAnim_PalIndexes); i++)
{
for (j = 0; j < 16; j++)
{
- movingBgs[i * 16 + j] = sUnknown_085B5884[sUnknown_085B58D9[i][j]];
+ palette[i * 16 + j] = sBgAnim_Pal[sBgAnim_PalIndexes[i][j]];
}
}
}
-static void InitMovingBackgroundTask(bool8 isLink)
+static void StartBgAnimation(bool8 isLink)
{
u8 innerBgId, outerBgId;
- sEvoMovingBgPtr = AllocZeroed(0x640);
- InitMovingBgValues(sEvoMovingBgPtr);
+ sBgAnimPal = AllocZeroed(0x640);
+ InitMovingBgPalette(sBgAnimPal);
if (!isLink)
innerBgId = 1, outerBgId = 2;
else
innerBgId = 1, outerBgId = 3;
- LoadPalette(sUnknown_085B51E4, 0xA0, 0x20);
+ LoadPalette(sBgAnim_Intro_Pal, 0xA0, 0x20);
- DecompressAndLoadBgGfxUsingHeap(1, sUnknown_085B4134, FALSE, 0, 0);
- CopyToBgTilemapBuffer(1, sUnknown_085B482C, 0, 0);
- CopyToBgTilemapBuffer(outerBgId, sUnknown_085B4D10, 0, 0);
- CopyBgTilemapBufferToVram(1);
+ DecompressAndLoadBgGfxUsingHeap(1, sBgAnim_Gfx, FALSE, 0, 0);
+ CopyToBgTilemapBuffer(innerBgId, sBgAnim_Inner_Tilemap, 0, 0);
+ CopyToBgTilemapBuffer(outerBgId, sBgAnim_Outer_Tilemap, 0, 0);
+ CopyBgTilemapBufferToVram(innerBgId);
CopyBgTilemapBufferToVram(outerBgId);
if (!isLink)
@@ -1489,34 +1637,37 @@ static void InitMovingBackgroundTask(bool8 isLink)
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_BG3_ON | DISPCNT_BG1_ON | DISPCNT_BG0_ON | DISPCNT_OBJ_1D_MAP);
}
- CreateTask(sub_813FDEC, 5);
- sub_813FEA4(isLink);
+ CreateTask(Task_UpdateBgPalette, 5);
+ CreateBgAnimTask(isLink);
}
-static void sub_8140100(void) // unused
+// Unused
+static void PauseBgPaletteAnim(void)
{
- u8 taskId = FindTaskIdByFunc(sub_813FDEC);
+ u8 taskId = FindTaskIdByFunc(Task_UpdateBgPalette);
if (taskId != 0xFF)
- gTasks[taskId].data[6] = 1;
+ gTasks[taskId].tPaused = TRUE;
FillPalette(0, 0xA0, 0x20);
}
-static void sub_8140134(void)
+#undef tPaused
+
+static void StopBgAnimation(void)
{
u8 taskId;
- if ((taskId = FindTaskIdByFunc(sub_813FDEC)) != 0xFF)
+ if ((taskId = FindTaskIdByFunc(Task_UpdateBgPalette)) != 0xFF)
DestroyTask(taskId);
- if ((taskId = FindTaskIdByFunc(sub_813FEE8)) != 0xFF)
+ if ((taskId = FindTaskIdByFunc(Task_AnimateBg)) != 0xFF)
DestroyTask(taskId);
FillPalette(0, 0xA0, 0x20);
- sub_8140174();
+ RestoreBgAfterAnim();
}
-static void sub_8140174(void)
+static void RestoreBgAfterAnim(void)
{
SetGpuReg(REG_OFFSET_BLDCNT, 0);
gBattle_BG1_X = 0;
@@ -1525,10 +1676,10 @@ static void sub_8140174(void)
SetBgAttribute(1, BG_ATTR_PRIORITY, GetBattleBgTemplateData(1, 5));
SetBgAttribute(2, BG_ATTR_PRIORITY, GetBattleBgTemplateData(2, 5));
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_BG3_ON | DISPCNT_BG0_ON | DISPCNT_OBJ_1D_MAP);
- Free(sEvoMovingBgPtr);
+ Free(sBgAnimPal);
}
-static void EvoScene_DoMonAnimation(u8 monSpriteId, u16 speciesId)
+static void EvoScene_DoMonAnimAndCry(u8 monSpriteId, u16 speciesId)
{
DoMonFrontSpriteAnimation(&gSprites[monSpriteId], speciesId, FALSE, 0);
}