diff options
Diffstat (limited to 'src/field_effect.c')
-rw-r--r-- | src/field_effect.c | 404 |
1 files changed, 202 insertions, 202 deletions
diff --git a/src/field_effect.c b/src/field_effect.c index 71bce8f41..4ad3bd916 100644 --- a/src/field_effect.c +++ b/src/field_effect.c @@ -48,12 +48,12 @@ const u32 gNewGameBirchPic[] = INCBIN_U32("graphics/birch_speech/birch.4bpp"); const u32 gUnusedBirchBeauty[] = INCBIN_U32("graphics/unused/intro_birch_beauty.4bpp"); const u16 gNewGameBirchPalette[16] = INCBIN_U16("graphics/birch_speech/birch.gbapal"); const u32 gSpriteImage_855A970[] = INCBIN_U32("graphics/misc/pokeball_glow.4bpp"); -const u16 gFieldEffectObjectPalette4[16] = INCBIN_U16("graphics/map_objects/palettes/field_effect_object_palette_04.gbapal"); +const u16 gFieldEffectObjectPalette4[16] = INCBIN_U16("graphics/event_objects/palettes/field_effect_object_palette_04.gbapal"); const u32 gSpriteImage_855A9B0[] = INCBIN_U32("graphics/misc/pokecenter_monitor/0.4bpp"); const u32 gSpriteImage_855AA70[] = INCBIN_U32("graphics/misc/pokecenter_monitor/1.4bpp"); const u32 gSpriteImage_855AB30[] = INCBIN_U32("graphics/misc/big_hof_monitor.4bpp"); const u8 gSpriteImage_855AD30[] = INCBIN_U8("graphics/misc/small_hof_monitor.4bpp"); -const u16 gFieldEffectObjectPalette5[16] = INCBIN_U16("graphics/map_objects/palettes/field_effect_object_palette_05.gbapal"); +const u16 gFieldEffectObjectPalette5[16] = INCBIN_U16("graphics/event_objects/palettes/field_effect_object_palette_05.gbapal"); // Graphics for the lights streaking past your Pokemon when it uses a field move. const u32 gFieldMoveStreaksTiles[] = INCBIN_U32("graphics/misc/field_move_streaks.4bpp"); @@ -286,7 +286,7 @@ bool8 (*const gUnknown_0855C3FC[])(struct Task *) = { sub_80B72F4, }; -bool8 (*const gUnknown_0855C418[])(struct Task *, struct MapObject *) = { +bool8 (*const gUnknown_0855C418[])(struct Task *, struct EventObject *) = { sub_80B73D0, waterfall_1_do_anim_probably, waterfall_2_wait_anim_finish_probably, @@ -300,7 +300,7 @@ bool8 (*const gUnknown_0855C42C[])(struct Task *) = { dive_3_unknown, }; -bool8 (*const gUnknown_0855C438[])(struct Task *, struct MapObject *, struct Sprite *) = { +bool8 (*const gUnknown_0855C438[])(struct Task *, struct EventObject *, struct Sprite *) = { sub_80B764C, sub_80B7684, sub_80B76B8, @@ -309,14 +309,14 @@ bool8 (*const gUnknown_0855C438[])(struct Task *, struct MapObject *, struct Spr sub_80B7814, }; -bool8 (*const gUnknown_0855C450[])(struct Task *, struct MapObject *, struct Sprite *) = { +bool8 (*const gUnknown_0855C450[])(struct Task *, struct EventObject *, struct Sprite *) = { sub_80B78EC, sub_80B791C, sub_80B7968, sub_80B79BC, }; -bool8 (*const gUnknown_0855C460[])(struct Task *, struct MapObject *, struct Sprite *) = { +bool8 (*const gUnknown_0855C460[])(struct Task *, struct EventObject *, struct Sprite *) = { sub_80B7AE8, sub_80B7B18, sub_80B7B94, @@ -1147,7 +1147,7 @@ void mapldr_080842E8(void) pal_fill_black(); CreateTask(task00_8084310, 0); ScriptContext2_Enable(); - FreezeMapObjects(); + FreezeEventObjects(); gFieldCallback = NULL; } @@ -1184,13 +1184,13 @@ void mapldr_08084390(void) Overworld_PlaySpecialMapMusic(); pal_fill_black(); CreateTask(c3_080843F8, 0); - gMapObjects[gPlayerAvatar.mapObjectId].invisible = 1; + gEventObjects[gPlayerAvatar.eventObjectId].invisible = 1; if (gPlayerAvatar.flags & 0x08) { - FieldObjectTurn(&gMapObjects[gPlayerAvatar.mapObjectId], DIR_WEST); + EventObjectTurn(&gEventObjects[gPlayerAvatar.eventObjectId], DIR_WEST); } ScriptContext2_Enable(); - FreezeMapObjects(); + FreezeEventObjects(); gFieldCallback = NULL; } @@ -1210,7 +1210,7 @@ void c3_080843F8(u8 taskId) if (!FieldEffectActiveListContains(FLDEFF_FLY_IN)) { ScriptContext2_Disable(); - UnfreezeMapObjects(); + UnfreezeEventObjects(); DestroyTask(taskId); } } @@ -1225,7 +1225,7 @@ void sub_80B6B68(void) Overworld_PlaySpecialMapMusic(); pal_fill_for_maplights(); ScriptContext2_Enable(); - FreezeMapObjects(); + FreezeEventObjects(); CreateTask(sub_80B6B94, 0); gFieldCallback = NULL; } @@ -1239,14 +1239,14 @@ void sub_80B6B94(u8 taskId) bool8 sub_80B6BCC(struct Task *task) // gUnknown_0855C3C8[0] { - struct MapObject *playerObject; + struct EventObject *playerObject; struct Sprite *playerSprite; - playerObject = &gMapObjects[gPlayerAvatar.mapObjectId]; + playerObject = &gEventObjects[gPlayerAvatar.eventObjectId]; playerSprite = &gSprites[gPlayerAvatar.spriteId]; CameraObjectReset2(); - gMapObjects[gPlayerAvatar.mapObjectId].invisible = 1; + gEventObjects[gPlayerAvatar.eventObjectId].invisible = 1; gPlayerAvatar.preventStep = TRUE; - FieldObjectSetSpecialAnim(playerObject, GetFaceDirectionAnimId(player_get_direction_lower_nybble())); + EventObjectSetSpecialAnim(playerObject, GetFaceDirectionAnimId(player_get_direction_lower_nybble())); task->data[4] = playerSprite->subspriteMode; playerObject->fixedPriority = 1; playerSprite->oam.priority = 1; @@ -1273,7 +1273,7 @@ bool8 sub_80B6C90(struct Task *task) // gUnknown_0855C3C8[2] sprite->pos2.y = -(sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY); task->data[1] = 1; task->data[2] = 0; - gMapObjects[gPlayerAvatar.mapObjectId].invisible = 0; + gEventObjects[gPlayerAvatar.eventObjectId].invisible = 0; PlaySE(SE_RU_HYUU); task->data[0]++; return FALSE; @@ -1281,10 +1281,10 @@ bool8 sub_80B6C90(struct Task *task) // gUnknown_0855C3C8[2] bool8 sub_80B6D04(struct Task *task) { - struct MapObject *mapObject; + struct EventObject *eventObject; struct Sprite *sprite; - mapObject = &gMapObjects[gPlayerAvatar.mapObjectId]; + eventObject = &gEventObjects[gPlayerAvatar.eventObjectId]; sprite = &gSprites[gPlayerAvatar.spriteId]; sprite->pos2.y += task->data[1]; if (task->data[1] < 8) @@ -1298,15 +1298,15 @@ bool8 sub_80B6D04(struct Task *task) if (task->data[3] == 0 && sprite->pos2.y >= -16) { task->data[3]++; - mapObject->fixedPriority = 0; + eventObject->fixedPriority = 0; sprite->subspriteMode = task->data[4]; - mapObject->triggerGroundEffectsOnMove = 1; + eventObject->triggerGroundEffectsOnMove = 1; } if (sprite->pos2.y >= 0) { PlaySE(SE_W070); - mapObject->triggerGroundEffectsOnStop = 1; - mapObject->landingJump = 1; + eventObject->triggerGroundEffectsOnStop = 1; + eventObject->landingJump = 1; sprite->pos2.y = 0; task->data[0]++; } @@ -1343,7 +1343,7 @@ bool8 sub_80B6E18(struct Task *task) gPlayerAvatar.preventStep = FALSE; ScriptContext2_Disable(); CameraObjectReset1(); - UnfreezeMapObjects(); + UnfreezeEventObjects(); InstallCameraPanAheadCallback(); DestroyTask(FindTaskIdByFunc(sub_80B6B94)); return FALSE; @@ -1382,7 +1382,7 @@ void sub_80B6E88(u8 taskId) bool8 sub_80B6EC0(struct Task *task) { - FreezeMapObjects(); + FreezeEventObjects(); CameraObjectReset2(); sub_80E1558(task->data[1]); task->data[0]++; @@ -1391,11 +1391,11 @@ bool8 sub_80B6EC0(struct Task *task) bool8 sub_80B6EE0(struct Task *task) { - struct MapObject *mapObject; - mapObject = &gMapObjects[gPlayerAvatar.mapObjectId]; - if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(mapObject) || FieldObjectClearAnimIfSpecialAnimFinished(mapObject)) + struct EventObject *eventObject; + eventObject = &gEventObjects[gPlayerAvatar.eventObjectId]; + if (!EventObjectIsSpecialAnimOrDirectionSequenceAnimActive(eventObject) || EventObjectClearAnimIfSpecialAnimFinished(eventObject)) { - FieldObjectSetSpecialAnim(mapObject, GetFaceDirectionAnimId(player_get_direction_lower_nybble())); + EventObjectSetSpecialAnim(eventObject, GetFaceDirectionAnimId(player_get_direction_lower_nybble())); task->data[0]++; task->data[2] = 0; task->data[3] = 0; @@ -1506,13 +1506,13 @@ void sub_80B70DC(u8 taskId) bool8 sub_80B7114(struct Task *task) { - struct MapObject *mapObject; + struct EventObject *eventObject; s16 x; s16 y; u8 behavior; CameraObjectReset2(); - mapObject = &gMapObjects[gPlayerAvatar.mapObjectId]; - FieldObjectSetSpecialAnim(mapObject, GetFaceDirectionAnimId(DIR_EAST)); + eventObject = &gEventObjects[gPlayerAvatar.eventObjectId]; + EventObjectSetSpecialAnim(eventObject, GetFaceDirectionAnimId(DIR_EAST)); PlayerGetDestCoords(&x, &y); behavior = MapGridGetMetatileBehaviorAt(x, y); task->data[0]++; @@ -1604,13 +1604,13 @@ bool8 sub_80B72D0(struct Task *task) bool8 sub_80B72F4(struct Task *task) { - struct MapObject *mapObject; - mapObject = &gMapObjects[gPlayerAvatar.mapObjectId]; - if (FieldObjectClearAnimIfSpecialAnimFinished(mapObject)) + struct EventObject *eventObject; + eventObject = &gEventObjects[gPlayerAvatar.eventObjectId]; + if (EventObjectClearAnimIfSpecialAnimFinished(eventObject)) { CameraObjectReset1(); ScriptContext2_Disable(); - FieldObjectSetSpecialAnim(mapObject, GetGoSpeed0AnimId(DIR_EAST)); + EventObjectSetSpecialAnim(eventObject, GetGoSpeed0AnimId(DIR_EAST)); DestroyTask(FindTaskIdByFunc(sub_80B70DC)); } return FALSE; @@ -1629,10 +1629,10 @@ bool8 FldEff_UseWaterfall(void) void sub_80B7384(u8 taskId) { - while (gUnknown_0855C418[gTasks[taskId].data[0]](&gTasks[taskId], &gMapObjects[gPlayerAvatar.mapObjectId])); + while (gUnknown_0855C418[gTasks[taskId].data[0]](&gTasks[taskId], &gEventObjects[gPlayerAvatar.eventObjectId])); } -bool8 sub_80B73D0(struct Task *task, struct MapObject *mapObject) +bool8 sub_80B73D0(struct Task *task, struct EventObject *eventObject) { ScriptContext2_Enable(); gPlayerAvatar.preventStep = TRUE; @@ -1640,12 +1640,12 @@ bool8 sub_80B73D0(struct Task *task, struct MapObject *mapObject) return FALSE; } -bool8 waterfall_1_do_anim_probably(struct Task *task, struct MapObject *mapObject) +bool8 waterfall_1_do_anim_probably(struct Task *task, struct EventObject *eventObject) { ScriptContext2_Enable(); - if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(mapObject)) + if (!EventObjectIsSpecialAnimOrDirectionSequenceAnimActive(eventObject)) { - FieldObjectClearAnimIfSpecialAnimFinished(mapObject); + EventObjectClearAnimIfSpecialAnimFinished(eventObject); gFieldEffectArguments[0] = task->data[1]; FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT); task->data[0]++; @@ -1653,7 +1653,7 @@ bool8 waterfall_1_do_anim_probably(struct Task *task, struct MapObject *mapObjec return FALSE; } -bool8 waterfall_2_wait_anim_finish_probably(struct Task *task, struct MapObject *mapObject) +bool8 waterfall_2_wait_anim_finish_probably(struct Task *task, struct EventObject *eventObject) { if (FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON)) { @@ -1663,20 +1663,20 @@ bool8 waterfall_2_wait_anim_finish_probably(struct Task *task, struct MapObject return TRUE; } -bool8 sub_80B7450(struct Task *task, struct MapObject *mapObject) +bool8 sub_80B7450(struct Task *task, struct EventObject *eventObject) { - FieldObjectSetSpecialAnim(mapObject, GetSimpleGoAnimId(DIR_NORTH)); + EventObjectSetSpecialAnim(eventObject, GetSimpleGoAnimId(DIR_NORTH)); task->data[0]++; return FALSE; } -bool8 sub_80B7478(struct Task *task, struct MapObject *mapObject) +bool8 sub_80B7478(struct Task *task, struct EventObject *eventObject) { - if (!FieldObjectClearAnimIfSpecialAnimFinished(mapObject)) + if (!EventObjectClearAnimIfSpecialAnimFinished(eventObject)) { return FALSE; } - if (MetatileBehavior_IsWaterfall(mapObject->currentMetatileBehavior)) + if (MetatileBehavior_IsWaterfall(eventObject->currentMetatileBehavior)) { task->data[0] = 3; return TRUE; @@ -1728,7 +1728,7 @@ bool8 dive_3_unknown(struct Task *task) PlayerGetDestCoords(&mapPosition.x, &mapPosition.y); if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON)) { - dive_warp(&mapPosition, gMapObjects[gPlayerAvatar.mapObjectId].currentMetatileBehavior); + dive_warp(&mapPosition, gEventObjects[gPlayerAvatar.eventObjectId].currentMetatileBehavior); DestroyTask(FindTaskIdByFunc(Task_Dive)); FieldEffectActiveListRemove(FLDEFF_USE_DIVE); } @@ -1745,22 +1745,22 @@ void sub_80B75D8(u8 priority) void sub_80B75F0(u8 taskId) { - while (gUnknown_0855C438[gTasks[taskId].data[0]](&gTasks[taskId], &gMapObjects[gPlayerAvatar.mapObjectId], &gSprites[gPlayerAvatar.spriteId])); + while (gUnknown_0855C438[gTasks[taskId].data[0]](&gTasks[taskId], &gEventObjects[gPlayerAvatar.eventObjectId], &gSprites[gPlayerAvatar.spriteId])); } -bool8 sub_80B764C(struct Task *task, struct MapObject *mapObject, struct Sprite *sprite) +bool8 sub_80B764C(struct Task *task, struct EventObject *eventObject, struct Sprite *sprite) { - FreezeMapObjects(); + FreezeEventObjects(); CameraObjectReset2(); SetCameraPanningCallback(NULL); gPlayerAvatar.preventStep = TRUE; - mapObject->fixedPriority = 1; + eventObject->fixedPriority = 1; task->data[1] = 1; task->data[0]++; return TRUE; } -bool8 sub_80B7684(struct Task *task, struct MapObject *mapObject, struct Sprite *sprite) +bool8 sub_80B7684(struct Task *task, struct EventObject *eventObject, struct Sprite *sprite) { SetCameraPanning(0, task->data[1]); task->data[1] = -task->data[1]; @@ -1773,12 +1773,12 @@ bool8 sub_80B7684(struct Task *task, struct MapObject *mapObject, struct Sprite return FALSE; } -bool8 sub_80B76B8(struct Task *task, struct MapObject *mapObject, struct Sprite *sprite) +bool8 sub_80B76B8(struct Task *task, struct EventObject *eventObject, struct Sprite *sprite) { sprite->pos2.y = 0; task->data[3] = 1; - gFieldEffectArguments[0] = mapObject->currentCoords.x; - gFieldEffectArguments[1] = mapObject->currentCoords.y; + gFieldEffectArguments[0] = eventObject->currentCoords.x; + gFieldEffectArguments[1] = eventObject->currentCoords.y; gFieldEffectArguments[2] = sprite->subpriority - 1; gFieldEffectArguments[3] = sprite->oam.priority; FieldEffectStart(FLDEFF_LAVARIDGE_GYM_WARP); @@ -1787,7 +1787,7 @@ bool8 sub_80B76B8(struct Task *task, struct MapObject *mapObject, struct Sprite return TRUE; } -bool8 sub_80B7704(struct Task *task, struct MapObject *mapObject, struct Sprite *sprite) +bool8 sub_80B7704(struct Task *task, struct EventObject *eventObject, struct Sprite *sprite) { s16 centerToCornerVecY; SetCameraPanning(0, task->data[1]); @@ -1819,7 +1819,7 @@ bool8 sub_80B7704(struct Task *task, struct MapObject *mapObject, struct Sprite if (task->data[5] == 0 && sprite->pos2.y < -0x10) { task->data[5]++; - mapObject->fixedPriority = 1; + eventObject->fixedPriority = 1; sprite->oam.priority = 1; sprite->subspriteMode = 2; } @@ -1830,7 +1830,7 @@ bool8 sub_80B7704(struct Task *task, struct MapObject *mapObject, struct Sprite return FALSE; } -bool8 sub_80B77F8(struct Task *task, struct MapObject *mapObject, struct Sprite *sprite) +bool8 sub_80B77F8(struct Task *task, struct EventObject *eventObject, struct Sprite *sprite) { music_something(); sub_80AF0B4(); @@ -1838,7 +1838,7 @@ bool8 sub_80B77F8(struct Task *task, struct MapObject *mapObject, struct Sprite return FALSE; } -bool8 sub_80B7814(struct Task *task, struct MapObject *mapObject, struct Sprite *sprite) +bool8 sub_80B7814(struct Task *task, struct EventObject *eventObject, struct Sprite *sprite) { if (!gPaletteFade.active && sub_80859A0() == TRUE) { @@ -1863,25 +1863,25 @@ void mapldr_080851BC(void) void sub_80B7890(u8 taskId) { - while (gUnknown_0855C450[gTasks[taskId].data[0]](&gTasks[taskId], &gMapObjects[gPlayerAvatar.mapObjectId], &gSprites[gPlayerAvatar.spriteId])); + while (gUnknown_0855C450[gTasks[taskId].data[0]](&gTasks[taskId], &gEventObjects[gPlayerAvatar.eventObjectId], &gSprites[gPlayerAvatar.spriteId])); } -bool8 sub_80B78EC(struct Task *task, struct MapObject *mapObject, struct Sprite *sprite) +bool8 sub_80B78EC(struct Task *task, struct EventObject *eventObject, struct Sprite *sprite) { CameraObjectReset2(); - FreezeMapObjects(); + FreezeEventObjects(); gPlayerAvatar.preventStep = TRUE; - mapObject->invisible = 1; + eventObject->invisible = 1; task->data[0]++; return FALSE; } -bool8 sub_80B791C(struct Task *task, struct MapObject *mapObject, struct Sprite *sprite) +bool8 sub_80B791C(struct Task *task, struct EventObject *eventObject, struct Sprite *sprite) { if (IsWeatherNotFadingIn()) { - gFieldEffectArguments[0] = mapObject->currentCoords.x; - gFieldEffectArguments[1] = mapObject->currentCoords.y; + gFieldEffectArguments[0] = eventObject->currentCoords.x; + gFieldEffectArguments[1] = eventObject->currentCoords.y; gFieldEffectArguments[2] = sprite->subpriority - 1; gFieldEffectArguments[3] = sprite->oam.priority; task->data[1] = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH); @@ -1890,27 +1890,27 @@ bool8 sub_80B791C(struct Task *task, struct MapObject *mapObject, struct Sprite return FALSE; } -bool8 sub_80B7968(struct Task *task, struct MapObject *mapObject, struct Sprite *sprite) +bool8 sub_80B7968(struct Task *task, struct EventObject *eventObject, struct Sprite *sprite) { sprite = &gSprites[task->data[1]]; if (sprite->animCmdIndex > 1) { task->data[0]++; - mapObject->invisible = 0; + eventObject->invisible = 0; CameraObjectReset1(); PlaySE(SE_W091); - FieldObjectSetSpecialAnim(mapObject, sub_8093514(DIR_EAST)); + EventObjectSetSpecialAnim(eventObject, sub_8093514(DIR_EAST)); } return FALSE; } -bool8 sub_80B79BC(struct Task *task, struct MapObject *mapObject, struct Sprite *sprite) +bool8 sub_80B79BC(struct Task *task, struct EventObject *eventObject, struct Sprite *sprite) { - if (FieldObjectClearAnimIfSpecialAnimFinished(mapObject)) + if (EventObjectClearAnimIfSpecialAnimFinished(eventObject)) { gPlayerAvatar.preventStep = FALSE; ScriptContext2_Disable(); - UnfreezeMapObjects(); + UnfreezeEventObjects(); DestroyTask(FindTaskIdByFunc(sub_80B7890)); } return FALSE; @@ -1945,27 +1945,27 @@ void sub_80B7A74(u8 priority) void sub_80B7A8C(u8 taskId) { - while(gUnknown_0855C460[gTasks[taskId].data[0]](&gTasks[taskId], &gMapObjects[gPlayerAvatar.mapObjectId], &gSprites[gPlayerAvatar.spriteId])); + while(gUnknown_0855C460[gTasks[taskId].data[0]](&gTasks[taskId], &gEventObjects[gPlayerAvatar.eventObjectId], &gSprites[gPlayerAvatar.spriteId])); } -bool8 sub_80B7AE8(struct Task *task, struct MapObject *mapObject, struct Sprite *sprite) +bool8 sub_80B7AE8(struct Task *task, struct EventObject *eventObject, struct Sprite *sprite) { - FreezeMapObjects(); + FreezeEventObjects(); CameraObjectReset2(); gPlayerAvatar.preventStep = TRUE; - mapObject->fixedPriority = 1; + eventObject->fixedPriority = 1; task->data[0]++; return FALSE; } -bool8 sub_80B7B18(struct Task *task, struct MapObject *mapObject, struct Sprite *sprite) +bool8 sub_80B7B18(struct Task *task, struct EventObject *eventObject, struct Sprite *sprite) { - if (FieldObjectClearAnimIfSpecialAnimFinished(mapObject)) + if (EventObjectClearAnimIfSpecialAnimFinished(eventObject)) { if (task->data[1] > 3) { - gFieldEffectArguments[0] = mapObject->currentCoords.x; - gFieldEffectArguments[1] = mapObject->currentCoords.y; + gFieldEffectArguments[0] = eventObject->currentCoords.x; + gFieldEffectArguments[1] = eventObject->currentCoords.y; gFieldEffectArguments[2] = sprite->subpriority - 1; gFieldEffectArguments[3] = sprite->oam.priority; task->data[1] = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH); @@ -1973,24 +1973,24 @@ bool8 sub_80B7B18(struct Task *task, struct MapObject *mapObject, struct Sprite } else { task->data[1]++; - FieldObjectSetSpecialAnim(mapObject, GetStepInPlaceDelay4AnimId(mapObject->facingDirection)); + EventObjectSetSpecialAnim(eventObject, GetStepInPlaceDelay4AnimId(eventObject->facingDirection)); PlaySE(SE_FU_ZUZUZU); } } return FALSE; } -bool8 sub_80B7B94(struct Task *task, struct MapObject *mapObject, struct Sprite *sprite) +bool8 sub_80B7B94(struct Task *task, struct EventObject *eventObject, struct Sprite *sprite) { if (gSprites[task->data[1]].animCmdIndex == 2) { - mapObject->invisible = 1; + eventObject->invisible = 1; task->data[0]++; } return FALSE; } -bool8 sub_80B7BCC(struct Task *task, struct MapObject *mapObject, struct Sprite *sprite) +bool8 sub_80B7BCC(struct Task *task, struct EventObject *eventObject, struct Sprite *sprite) { if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH)) { @@ -2004,7 +2004,7 @@ bool8 sub_80B7BCC(struct Task *task, struct MapObject *mapObject, struct Sprite void sub_80B7CE4(u8); void mapldr_080859D4(void); -bool8 sub_80B7BF4(struct Task *task, struct MapObject *mapObject, struct Sprite *sprite) +bool8 sub_80B7BF4(struct Task *task, struct EventObject *eventObject, struct Sprite *sprite) { if (!gPaletteFade.active && sub_80859A0() == TRUE) { @@ -2037,7 +2037,7 @@ void sub_80B7CAC(struct Sprite *sprite) void sub_80B7CC8(void) { ScriptContext2_Enable(); - FreezeMapObjects(); + FreezeEventObjects(); CreateTask(sub_80B7CE4, 0x50); } @@ -2055,19 +2055,19 @@ void sub_80B7D14(struct Task *task) void sub_80B7D34(struct Task *task) { - struct MapObject *mapObject; + struct EventObject *eventObject; u8 spinDirections[5] = {1, 3, 4, 2, 1}; if (task->data[14] != 0 && (--task->data[14]) == 0) { music_something(); sub_80AF0B4(); } - mapObject = &gMapObjects[gPlayerAvatar.mapObjectId]; - if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(mapObject) || FieldObjectClearAnimIfSpecialAnimFinished(mapObject)) + eventObject = &gEventObjects[gPlayerAvatar.eventObjectId]; + if (!EventObjectIsSpecialAnimOrDirectionSequenceAnimActive(eventObject) || EventObjectClearAnimIfSpecialAnimFinished(eventObject)) { if (task->data[14] == 0 && !gPaletteFade.active && sub_80859A0() == TRUE) { - FieldObjectSetDirection(mapObject, task->data[15]); + EventObjectSetDirection(eventObject, task->data[15]); sub_8084E14(); warp_in(); gFieldCallback = mapldr_080859D4; @@ -2075,7 +2075,7 @@ void sub_80B7D34(struct Task *task) DestroyTask(FindTaskIdByFunc(sub_80B7CE4)); } else if (task->data[1] == 0 || (--task->data[1]) == 0) { - FieldObjectSetSpecialAnim(mapObject, GetFaceDirectionAnimId(spinDirections[mapObject->facingDirection])); + EventObjectSetSpecialAnim(eventObject, GetFaceDirectionAnimId(spinDirections[eventObject->facingDirection])); if (task->data[2] < 12) { task->data[2]++; @@ -2097,9 +2097,9 @@ void mapldr_080859D4(void) Overworld_PlaySpecialMapMusic(); pal_fill_for_maplights(); ScriptContext2_Enable(); - FreezeMapObjects(); + FreezeEventObjects(); gFieldCallback = NULL; - gMapObjects[gPlayerAvatar.mapObjectId].invisible = 1; + gEventObjects[gPlayerAvatar.eventObjectId].invisible = 1; CreateTask(sub_80B7E94, 0); } @@ -2120,29 +2120,29 @@ void sub_80B7EC4(struct Task *task) void sub_80B7EE8(struct Task *task) { u8 spinDirections[5] = {1, 3, 4, 2, 1}; - struct MapObject *mapObject = &gMapObjects[gPlayerAvatar.mapObjectId]; + struct EventObject *eventObject = &gEventObjects[gPlayerAvatar.eventObjectId]; if (task->data[1] == 0 || (--task->data[1]) == 0) { - if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(mapObject) && !FieldObjectClearAnimIfSpecialAnimFinished(mapObject)) + if (EventObjectIsSpecialAnimOrDirectionSequenceAnimActive(eventObject) && !EventObjectClearAnimIfSpecialAnimFinished(eventObject)) { return; } if (task->data[2] >= 32 && task->data[15] == player_get_direction_lower_nybble()) { - mapObject->invisible = 0; + eventObject->invisible = 0; ScriptContext2_Disable(); - UnfreezeMapObjects(); + UnfreezeEventObjects(); DestroyTask(FindTaskIdByFunc(sub_80B7E94)); return; } - FieldObjectSetSpecialAnim(mapObject, GetFaceDirectionAnimId(spinDirections[mapObject->facingDirection])); + EventObjectSetSpecialAnim(eventObject, GetFaceDirectionAnimId(spinDirections[eventObject->facingDirection])); if (task->data[2] < 32) { task->data[2]++; } task->data[1] = task->data[2] >> 2; } - mapObject->invisible ^= 1; + eventObject->invisible ^= 1; } static void ExecuteTeleportFieldEffectTask(u8); @@ -2172,7 +2172,7 @@ static void ExecuteTeleportFieldEffectTask(u8 taskId) static void TeleportFieldEffectTask1(struct Task *task) { ScriptContext2_Enable(); - FreezeMapObjects(); + FreezeEventObjects(); CameraObjectReset2(); task->data[15] = player_get_direction_lower_nybble(); task->data[0]++; @@ -2181,14 +2181,14 @@ static void TeleportFieldEffectTask1(struct Task *task) static void TeleportFieldEffectTask2(struct Task *task) { u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH}; - struct MapObject *mapObject = &gMapObjects[gPlayerAvatar.mapObjectId]; + struct EventObject *eventObject = &gEventObjects[gPlayerAvatar.eventObjectId]; if (task->data[1] == 0 || (--task->data[1]) == 0) { - FieldObjectTurn(mapObject, spinDirections[mapObject->facingDirection]); + EventObjectTurn(eventObject, spinDirections[eventObject->facingDirection]); task->data[1] = 8; task->data[2]++; } - if (task->data[2] > 7 && task->data[15] == mapObject->facingDirection) + if (task->data[2] > 7 && task->data[15] == eventObject->facingDirection) { task->data[0]++; task->data[1] = 4; @@ -2201,12 +2201,12 @@ static void TeleportFieldEffectTask2(struct Task *task) static void TeleportFieldEffectTask3(struct Task *task) { u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH}; - struct MapObject *mapObject = &gMapObjects[gPlayerAvatar.mapObjectId]; + struct EventObject *eventObject = &gEventObjects[gPlayerAvatar.eventObjectId]; struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId]; if ((--task->data[1]) <= 0) { task->data[1] = 4; - FieldObjectTurn(mapObject, spinDirections[mapObject->facingDirection]); + EventObjectTurn(eventObject, spinDirections[eventObject->facingDirection]); } sprite->pos1.y -= task->data[3]; task->data[4] += task->data[3]; @@ -2254,9 +2254,9 @@ static void mapldr_08085D88(void) Overworld_PlaySpecialMapMusic(); pal_fill_for_maplights(); ScriptContext2_Enable(); - FreezeMapObjects(); + FreezeEventObjects(); gFieldCallback = NULL; - gMapObjects[gPlayerAvatar.mapObjectId].invisible = 1; + gEventObjects[gPlayerAvatar.eventObjectId].invisible = 1; CameraObjectReset2(); CreateTask(sub_80B8250, 0); } @@ -2281,7 +2281,7 @@ void sub_80B8280(struct Task *task) sprite = &gSprites[gPlayerAvatar.spriteId]; centerToCornerVecY = -(sprite->centerToCornerVecY << 1); sprite->pos2.y = -(sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY); - gMapObjects[gPlayerAvatar.mapObjectId].invisible = 0; + gEventObjects[gPlayerAvatar.eventObjectId].invisible = 0; task->data[0]++; task->data[1] = 8; task->data[2] = 1; @@ -2294,14 +2294,14 @@ void sub_80B8280(struct Task *task) void sub_80B830C(struct Task *task) { u8 spinDirections[5] = {1, 3, 4, 2, 1}; - struct MapObject *mapObject = &gMapObjects[gPlayerAvatar.mapObjectId]; + struct EventObject *eventObject = &gEventObjects[gPlayerAvatar.eventObjectId]; struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId]; if ((sprite->pos2.y += task->data[1]) >= -8) { if (task->data[13] == 0) { task->data[13]++; - mapObject->triggerGroundEffectsOnMove = 1; + eventObject->triggerGroundEffectsOnMove = 1; sprite->subspriteMode = task->data[14]; } } else @@ -2319,7 +2319,7 @@ void sub_80B830C(struct Task *task) if ((--task->data[2]) == 0) { task->data[2] = 4; - FieldObjectTurn(mapObject, spinDirections[mapObject->facingDirection]); + EventObjectTurn(eventObject, spinDirections[eventObject->facingDirection]); } if (sprite->pos2.y >= 0) { @@ -2333,16 +2333,16 @@ void sub_80B830C(struct Task *task) void sub_80B8410(struct Task *task) { u8 spinDirections[5] = {1, 3, 4, 2, 1}; - struct MapObject *mapObject = &gMapObjects[gPlayerAvatar.mapObjectId]; + struct EventObject *eventObject = &gEventObjects[gPlayerAvatar.eventObjectId]; if ((--task->data[1]) == 0) { - FieldObjectTurn(mapObject, spinDirections[mapObject->facingDirection]); + EventObjectTurn(eventObject, spinDirections[eventObject->facingDirection]); task->data[1] = 8; - if ((++task->data[2]) > 4 && task->data[14] == mapObject->facingDirection) + if ((++task->data[2]) > 4 && task->data[14] == eventObject->facingDirection) { ScriptContext2_Disable(); CameraObjectReset1(); - UnfreezeMapObjects(); + UnfreezeEventObjects(); DestroyTask(FindTaskIdByFunc(sub_80B8250)); } } @@ -2892,31 +2892,31 @@ void sub_80B8D84(u8 taskId) void sub_80B8DB4(struct Task *task) { ScriptContext2_Enable(); - FreezeMapObjects(); + FreezeEventObjects(); gPlayerAvatar.preventStep = TRUE; SetPlayerAvatarStateMask(8); PlayerGetDestCoords(&task->data[1], &task->data[2]); - MoveCoords(gMapObjects[gPlayerAvatar.mapObjectId].movementDirection, &task->data[1], &task->data[2]); + MoveCoords(gEventObjects[gPlayerAvatar.eventObjectId].movementDirection, &task->data[1], &task->data[2]); task->data[0]++; } void sub_80B8E14(struct Task *task) { - struct MapObject *mapObject; - mapObject = &gMapObjects[gPlayerAvatar.mapObjectId]; - if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(mapObject) || FieldObjectClearAnimIfSpecialAnimFinished(mapObject)) + struct EventObject *eventObject; + eventObject = &gEventObjects[gPlayerAvatar.eventObjectId]; + if (!EventObjectIsSpecialAnimOrDirectionSequenceAnimActive(eventObject) || EventObjectClearAnimIfSpecialAnimFinished(eventObject)) { sub_808C114(); - FieldObjectSetSpecialAnim(mapObject, 0x39); + EventObjectSetSpecialAnim(eventObject, 0x39); task->data[0]++; } } void sub_80B8E60(struct Task *task) { - struct MapObject *mapObject; - mapObject = &gMapObjects[gPlayerAvatar.mapObjectId]; - if (FieldObjectCheckIfSpecialAnimFinishedOrInactive(mapObject)) + struct EventObject *eventObject; + eventObject = &gEventObjects[gPlayerAvatar.eventObjectId]; + if (EventObjectCheckIfSpecialAnimFinishedOrInactive(eventObject)) { gFieldEffectArguments[0] = task->data[15] | 0x80000000; FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT); @@ -2926,32 +2926,32 @@ void sub_80B8E60(struct Task *task) void sub_80B8EA8(struct Task *task) { - struct MapObject *mapObject; + struct EventObject *eventObject; if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON)) { - mapObject = &gMapObjects[gPlayerAvatar.mapObjectId]; - FieldObjectSetGraphicsId(mapObject, GetPlayerAvatarGraphicsIdByStateId(3)); - FieldObjectClearAnimIfSpecialAnimFinished(mapObject); - FieldObjectSetSpecialAnim(mapObject, sub_8093540(mapObject->movementDirection)); + eventObject = &gEventObjects[gPlayerAvatar.eventObjectId]; + EventObjectSetGraphicsId(eventObject, GetPlayerAvatarGraphicsIdByStateId(3)); + EventObjectClearAnimIfSpecialAnimFinished(eventObject); + EventObjectSetSpecialAnim(eventObject, sub_8093540(eventObject->movementDirection)); gFieldEffectArguments[0] = task->data[1]; gFieldEffectArguments[1] = task->data[2]; - gFieldEffectArguments[2] = gPlayerAvatar.mapObjectId; - mapObject->fieldEffectSpriteId = FieldEffectStart(FLDEFF_SURF_BLOB); + gFieldEffectArguments[2] = gPlayerAvatar.eventObjectId; + eventObject->fieldEffectSpriteId = FieldEffectStart(FLDEFF_SURF_BLOB); task->data[0]++; } } void sub_80B8F24(struct Task *task) { - struct MapObject *mapObject; - mapObject = &gMapObjects[gPlayerAvatar.mapObjectId]; - if (FieldObjectClearAnimIfSpecialAnimFinished(mapObject)) + struct EventObject *eventObject; + eventObject = &gEventObjects[gPlayerAvatar.eventObjectId]; + if (EventObjectClearAnimIfSpecialAnimFinished(eventObject)) { gPlayerAvatar.preventStep = FALSE; gPlayerAvatar.flags &= 0xdf; - FieldObjectSetSpecialAnim(mapObject, GetFaceDirectionAnimId(mapObject->movementDirection)); - sub_81555AC(mapObject->fieldEffectSpriteId, 1); - UnfreezeMapObjects(); + EventObjectSetSpecialAnim(eventObject, GetFaceDirectionAnimId(eventObject->movementDirection)); + sub_81555AC(eventObject->fieldEffectSpriteId, 1); + UnfreezeEventObjects(); ScriptContext2_Disable(); FieldEffectActiveListRemove(FLDEFF_USE_SURF); DestroyTask(FindTaskIdByFunc(sub_80B8D84)); @@ -3204,24 +3204,24 @@ void sub_80B91D4(u8 taskId) void sub_80B9204(struct Task *task) { - struct MapObject *mapObject; - mapObject = &gMapObjects[gPlayerAvatar.mapObjectId]; - if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(mapObject) || FieldObjectClearAnimIfSpecialAnimFinished(mapObject)) + struct EventObject *eventObject; + eventObject = &gEventObjects[gPlayerAvatar.eventObjectId]; + if (!EventObjectIsSpecialAnimOrDirectionSequenceAnimActive(eventObject) || EventObjectClearAnimIfSpecialAnimFinished(eventObject)) { task->data[15] = gPlayerAvatar.flags; gPlayerAvatar.preventStep = TRUE; SetPlayerAvatarStateMask(1); sub_808C114(); - FieldObjectSetSpecialAnim(mapObject, 0x39); + EventObjectSetSpecialAnim(eventObject, 0x39); task->data[0]++; } } void sub_80B925C(struct Task *task) { - struct MapObject *mapObject; - mapObject = &gMapObjects[gPlayerAvatar.mapObjectId]; - if (FieldObjectClearAnimIfSpecialAnimFinished(mapObject)) + struct EventObject *eventObject; + eventObject = &gEventObjects[gPlayerAvatar.eventObjectId]; + if (EventObjectClearAnimIfSpecialAnimFinished(eventObject)) { task->data[0]++; gFieldEffectArguments[0] = task->data[1]; @@ -3231,14 +3231,14 @@ void sub_80B925C(struct Task *task) void sub_80B92A0(struct Task *task) { - struct MapObject *mapObject; + struct EventObject *eventObject; if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON)) { - mapObject = &gMapObjects[gPlayerAvatar.mapObjectId]; + eventObject = &gEventObjects[gPlayerAvatar.eventObjectId]; if (task->data[15] & 0x08) { - sub_81555AC(mapObject->fieldEffectSpriteId, 2); - sub_81555D8(mapObject->fieldEffectSpriteId, 0); + sub_81555AC(eventObject->fieldEffectSpriteId, 2); + sub_81555D8(eventObject->fieldEffectSpriteId, 0); } task->data[1] = sub_80B94C4(); task->data[0]++; @@ -3252,15 +3252,15 @@ void sub_80B92F8(struct Task *task) task->data[0]++; task->data[2] = 16; SetPlayerAvatarTransitionFlags(PLAYER_AVATAR_FLAG_ON_FOOT); - FieldObjectSetSpecialAnim(&gMapObjects[gPlayerAvatar.mapObjectId], 0x02); + EventObjectSetSpecialAnim(&gEventObjects[gPlayerAvatar.eventObjectId], 0x02); } } void sub_80B933C(struct Task *task) { - struct MapObject *mapObject; - mapObject = &gMapObjects[gPlayerAvatar.mapObjectId]; - if ((task->data[2] == 0 || (--task->data[2]) == 0) && FieldObjectClearAnimIfSpecialAnimFinished(mapObject)) + struct EventObject *eventObject; + eventObject = &gEventObjects[gPlayerAvatar.eventObjectId]; + if ((task->data[2] == 0 || (--task->data[2]) == 0) && EventObjectClearAnimIfSpecialAnimFinished(eventObject)) { task->data[0]++; PlaySE(SE_W019); @@ -3270,17 +3270,17 @@ void sub_80B933C(struct Task *task) void sub_80B9390(struct Task *task) { - struct MapObject *mapObject; + struct EventObject *eventObject; if ((++task->data[2]) >= 8) { - mapObject = &gMapObjects[gPlayerAvatar.mapObjectId]; - FieldObjectSetGraphicsId(mapObject, GetPlayerAvatarGraphicsIdByStateId(0x03)); - StartSpriteAnim(&gSprites[mapObject->spriteId], 0x16); - mapObject->inanimate = 1; - FieldObjectSetSpecialAnim(mapObject, 0x48); + eventObject = &gEventObjects[gPlayerAvatar.eventObjectId]; + EventObjectSetGraphicsId(eventObject, GetPlayerAvatarGraphicsIdByStateId(0x03)); + StartSpriteAnim(&gSprites[eventObject->spriteId], 0x16); + eventObject->inanimate = 1; + EventObjectSetSpecialAnim(eventObject, 0x48); if (task->data[15] & 0x08) { - DestroySprite(&gSprites[mapObject->fieldEffectSpriteId]); + DestroySprite(&gSprites[eventObject->fieldEffectSpriteId]); } task->data[0]++; task->data[2] = 0; @@ -3289,14 +3289,14 @@ void sub_80B9390(struct Task *task) void sub_80B9418(struct Task *task) { - struct MapObject *mapObject; + struct EventObject *eventObject; if ((++task->data[2]) >= 10) { - mapObject = &gMapObjects[gPlayerAvatar.mapObjectId]; - FieldObjectClearAnimIfSpecialAnimActive(mapObject); - mapObject->inanimate = 0; - mapObject->hasShadow = 0; - sub_80B9560(task->data[1], mapObject->spriteId); + eventObject = &gEventObjects[gPlayerAvatar.eventObjectId]; + EventObjectClearAnimIfSpecialAnimActive(eventObject); + eventObject->inanimate = 0; + eventObject->hasShadow = 0; + sub_80B9560(task->data[1], eventObject->spriteId); CameraObjectReset2(); task->data[0]++; } @@ -3501,9 +3501,9 @@ void sub_80B97D4(u8 taskId) void sub_80B9804(struct Task *task) { - struct MapObject *mapObject; - mapObject = &gMapObjects[gPlayerAvatar.mapObjectId]; - if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(mapObject) || FieldObjectClearAnimIfSpecialAnimFinished(mapObject)) + struct EventObject *eventObject; + eventObject = &gEventObjects[gPlayerAvatar.eventObjectId]; + if (!EventObjectIsSpecialAnimOrDirectionSequenceAnimActive(eventObject) || EventObjectClearAnimIfSpecialAnimFinished(eventObject)) { task->data[0]++; task->data[2] = 17; @@ -3512,27 +3512,27 @@ void sub_80B9804(struct Task *task) SetPlayerAvatarStateMask(0x01); if (task->data[15] & 0x08) { - sub_81555AC(mapObject->fieldEffectSpriteId, 0); + sub_81555AC(eventObject->fieldEffectSpriteId, 0); } - FieldObjectSetGraphicsId(mapObject, GetPlayerAvatarGraphicsIdByStateId(0x3)); + EventObjectSetGraphicsId(eventObject, GetPlayerAvatarGraphicsIdByStateId(0x3)); CameraObjectReset2(); - FieldObjectTurn(mapObject, DIR_WEST); - StartSpriteAnim(&gSprites[mapObject->spriteId], 0x16); - mapObject->invisible = 0; + EventObjectTurn(eventObject, DIR_WEST); + StartSpriteAnim(&gSprites[eventObject->spriteId], 0x16); + eventObject->invisible = 0; task->data[1] = sub_80B94C4(); sub_80B9524(task->data[1]); - sub_80B9560(task->data[1], mapObject->spriteId); + sub_80B9560(task->data[1], eventObject->spriteId); } } void sub_80B98B8(struct Task *task) { - struct MapObject *mapObject; + struct EventObject *eventObject; struct Sprite *sprite; if (task->data[2] == 0 || (--task->data[2]) == 0) { - mapObject = &gMapObjects[gPlayerAvatar.mapObjectId]; - sprite = &gSprites[mapObject->spriteId]; + eventObject = &gEventObjects[gPlayerAvatar.eventObjectId]; + sprite = &gSprites[eventObject->spriteId]; sub_80B9560(task->data[1], 0x40); sprite->pos1.x += sprite->pos2.x; sprite->pos1.y += sprite->pos2.y; @@ -3575,26 +3575,26 @@ void sub_80B9924(struct Task *task) void sub_80B9978(struct Task *task) { - struct MapObject *mapObject; + struct EventObject *eventObject; struct Sprite *sprite; if (sub_80B9508(task->data[1])) { - mapObject = &gMapObjects[gPlayerAvatar.mapObjectId]; - sprite = &gSprites[mapObject->spriteId]; - mapObject->inanimate = 0; - sub_808EB08(mapObject, mapObject->currentCoords.x, mapObject->currentCoords.y); + eventObject = &gEventObjects[gPlayerAvatar.eventObjectId]; + sprite = &gSprites[eventObject->spriteId]; + eventObject->inanimate = 0; + sub_808EB08(eventObject, eventObject->currentCoords.x, eventObject->currentCoords.y); sprite->pos2.x = 0; sprite->pos2.y = 0; sprite->coordOffsetEnabled = 1; sub_808C114(); - FieldObjectSetSpecialAnim(mapObject, 0x39); + EventObjectSetSpecialAnim(eventObject, 0x39); task->data[0]++; } } void sub_80B99F0(struct Task *task) { - if (FieldObjectClearAnimIfSpecialAnimFinished(&gMapObjects[gPlayerAvatar.mapObjectId])) + if (EventObjectClearAnimIfSpecialAnimFinished(&gEventObjects[gPlayerAvatar.eventObjectId])) { task->data[0]++; sub_80B9794(task->data[1]); @@ -3614,18 +3614,18 @@ void sub_80B9A28(struct Task *task) void sub_80B9A60(struct Task *task) { u8 state; - struct MapObject *mapObject; + struct EventObject *eventObject; if ((--task->data[1]) == 0) { - mapObject = &gMapObjects[gPlayerAvatar.mapObjectId]; + eventObject = &gEventObjects[gPlayerAvatar.eventObjectId]; state = 0; if (task->data[15] & 0x08) { state = 3; - sub_81555AC(mapObject->fieldEffectSpriteId, 1); + sub_81555AC(eventObject->fieldEffectSpriteId, 1); } - FieldObjectSetGraphicsId(mapObject, GetPlayerAvatarGraphicsIdByStateId(state)); - FieldObjectTurn(mapObject, DIR_SOUTH); + EventObjectSetGraphicsId(eventObject, GetPlayerAvatarGraphicsIdByStateId(state)); + EventObjectTurn(eventObject, DIR_SOUTH); gPlayerAvatar.flags = task->data[15]; gPlayerAvatar.preventStep = FALSE; FieldEffectActiveListRemove(FLDEFF_FLY_IN); @@ -3638,11 +3638,11 @@ void sub_80B9BE8(u8 taskId); bool8 sub_80B9ADC(void) { u8 taskId; - u8 mapObjectIdBuffer; - if (!TryGetFieldObjectIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &mapObjectIdBuffer)) + u8 eventObjectIdBuffer; + if (!TryGetEventObjectIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &eventObjectIdBuffer)) { taskId = CreateTask(sub_80B9BE8, 0x50); - gTasks[taskId].data[2] = mapObjectIdBuffer; + gTasks[taskId].data[2] = eventObjectIdBuffer; gTasks[taskId].data[6] = gFieldEffectArguments[0]; gTasks[taskId].data[7] = gFieldEffectArguments[1]; gTasks[taskId].data[8] = gFieldEffectArguments[2]; @@ -3721,8 +3721,8 @@ void sub_80B9C54(s16* data, u8 taskId) { if (++data[3] > 0x78) { - struct Sprite *sprite = &gSprites[gMapObjects[data[2]].spriteId]; - gMapObjects[data[2]].invisible = TRUE; + struct Sprite *sprite = &gSprites[gEventObjects[data[2]].spriteId]; + gEventObjects[data[2]].invisible = TRUE; BlendPalettes(0x0000FFFF, 0x10, RGB_WHITE); BeginNormalPaletteFade(0x0000FFFF, 0, 0x10, 0, RGB_WHITE); sub_80B9D24(sprite); @@ -3738,7 +3738,7 @@ void sub_80B9CDC(s16* a0, u8 taskId) if (!gPaletteFade.active && !FuncIsActiveTask(sub_80B9B3C)) { InstallCameraPanAheadCallback(); - RemoveFieldObjectByLocalIdAndMap(a0[6], a0[7], a0[8]); + RemoveEventObjectByLocalIdAndMap(a0[6], a0[7], a0[8]); FieldEffectActiveListRemove(0x41); DestroyTask(taskId); } @@ -3837,13 +3837,13 @@ void sub_80B9EDC(u8 taskId); bool8 sub_80B9E28(struct Sprite* sprite) { - u8 mapObjectIdBuffer; - if (!TryGetFieldObjectIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &mapObjectIdBuffer)) + u8 eventObjectIdBuffer; + if (!TryGetEventObjectIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &eventObjectIdBuffer)) { - struct MapObject *object; + struct EventObject *object; int xPos, yPos; u8 taskId; - object = &gMapObjects[mapObjectIdBuffer]; + object = &gEventObjects[eventObjectIdBuffer]; xPos = object->currentCoords.x - 7; yPos = object->currentCoords.y - 7; xPos = (gFieldEffectArguments[3] - xPos) * 16; @@ -3854,7 +3854,7 @@ bool8 sub_80B9E28(struct Sprite* sprite) gTasks[taskId].data[2] = gSprites[object->spriteId].pos1.x + xPos; gTasks[taskId].data[3] = gSprites[object->spriteId].pos1.y + yPos; gTasks[taskId].data[8] = gFieldEffectArguments[5]; - gTasks[taskId].data[9] = mapObjectIdBuffer; + gTasks[taskId].data[9] = eventObjectIdBuffer; } return FALSE; } @@ -3883,7 +3883,7 @@ void sub_80B9EDC(u8 taskId) } else { - struct MapObject *object = &gMapObjects[data[9]]; + struct EventObject *object = &gEventObjects[data[9]]; sprite->pos1.x = data[2]; sprite->pos1.y = data[3]; npc_coords_shift_still(object); |