diff options
Diffstat (limited to 'src/field_effect_helpers.c')
-rwxr-xr-x | src/field_effect_helpers.c | 277 |
1 files changed, 148 insertions, 129 deletions
diff --git a/src/field_effect_helpers.c b/src/field_effect_helpers.c index e02de959b..6929485c4 100755 --- a/src/field_effect_helpers.c +++ b/src/field_effect_helpers.c @@ -166,7 +166,7 @@ u8 CreateWarpArrowSprite(void) u8 spriteId; struct Sprite *sprite; - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[8], 0, 0, 0x52); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ARROW], 0, 0, 0x52); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; @@ -202,11 +202,11 @@ void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y) } } -const u8 gShadowEffectTemplateIds[] = { - 0, - 1, - 2, - 3 +static const u8 sShadowEffectTemplateIds[] = { + FLDEFFOBJ_SHADOW_S, + FLDEFFOBJ_SHADOW_M, + FLDEFFOBJ_SHADOW_L, + FLDEFFOBJ_SHADOW_XL }; const u16 gShadowVerticalOffsets[] = { @@ -224,7 +224,7 @@ u32 FldEff_Shadow(void) objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[gShadowEffectTemplateIds[graphicsInfo->shadowSize]], 0, 0, 0x94); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[sShadowEffectTemplateIds[graphicsInfo->shadowSize]], 0, 0, 0x94); if (spriteId != MAX_SPRITES) { gSprites[spriteId].coordOffsetEnabled = TRUE; @@ -275,7 +275,7 @@ u32 FldEff_TallGrass(void) x = gFieldEffectArguments[0]; y = gFieldEffectArguments[1]; SetSpritePosToOffsetMapCoords(&x, &y, 8, 8); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[4], x, y, 0); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_TALL_GRASS], x, y, 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; @@ -341,14 +341,14 @@ u32 FldEff_JumpTallGrass(void) struct Sprite *sprite; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[10], gFieldEffectArguments[0], gFieldEffectArguments[1], 0); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_TALL_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; sprite->data[0] = gFieldEffectArguments[2]; - sprite->data[1] = 12; + sprite->data[1] = FLDEFF_JUMP_TALL_GRASS; } return 0; } @@ -381,7 +381,7 @@ u32 FldEff_LongGrass(void) x = gFieldEffectArguments[0]; y = gFieldEffectArguments[1]; SetSpritePosToOffsetMapCoords(&x, &y, 8, 8); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[15], x, y, 0); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_LONG_GRASS], x, y, 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; @@ -444,14 +444,14 @@ u32 FldEff_JumpLongGrass(void) struct Sprite *sprite; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[16], gFieldEffectArguments[0], gFieldEffectArguments[1], 0); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_LONG_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; sprite->data[0] = gFieldEffectArguments[2]; - sprite->data[1] = 18; + sprite->data[1] = FLDEFF_JUMP_LONG_GRASS; } return 0; } @@ -465,7 +465,7 @@ u32 FldEff_ShortGrass(void) objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); objectEvent = &gObjectEvents[objectEventId]; - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[30], 0, 0, 0); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SHORT_GRASS], 0, 0, 0); if (spriteId != MAX_SPRITES) { sprite = &(gSprites[spriteId]); @@ -522,7 +522,7 @@ u32 FldEff_SandFootprints(void) struct Sprite *sprite; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[11], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SAND_FOOTPRINTS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; @@ -540,7 +540,7 @@ u32 FldEff_DeepSandFootprints(void) struct Sprite *sprite; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[23], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_DEEP_SAND_FOOTPRINTS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; @@ -558,7 +558,7 @@ u32 FldEff_BikeTireTracks(void) struct Sprite *sprite; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[27], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BIKE_TIRE_TRACKS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; @@ -611,7 +611,7 @@ u32 FldEff_Splash(void) objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); objectEvent = &gObjectEvents[objectEventId]; - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[13], 0, 0, 0); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SPLASH], 0, 0, 0); if (spriteId != MAX_SPRITES) { graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); @@ -650,7 +650,7 @@ u32 FldEff_JumpSmallSplash(void) struct Sprite *sprite; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[14], gFieldEffectArguments[0], gFieldEffectArguments[1], 0); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_SMALL_SPLASH], gFieldEffectArguments[0], gFieldEffectArguments[1], 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; @@ -668,7 +668,7 @@ u32 FldEff_JumpBigSplash(void) struct Sprite *sprite; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[12], gFieldEffectArguments[0], gFieldEffectArguments[1], 0); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_BIG_SPLASH], gFieldEffectArguments[0], gFieldEffectArguments[1], 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; @@ -690,7 +690,7 @@ u32 FldEff_FeetInFlowingWater(void) objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); objectEvent = &gObjectEvents[objectEventId]; - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[13], 0, 0, 0); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SPLASH], 0, 0, 0); if (spriteId != MAX_SPRITES) { graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); @@ -744,7 +744,7 @@ u32 FldEff_Ripple(void) u8 spriteId; struct Sprite *sprite; - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[5], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_RIPPLE], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; @@ -764,7 +764,7 @@ u32 FldEff_HotSpringsWater(void) objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); objectEvent = &gObjectEvents[objectEventId]; - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[31], 0, 0, 0); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_HOT_SPRINGS_WATER], 0, 0, 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; @@ -800,70 +800,70 @@ void UpdateHotSpringsWaterFieldEffect(struct Sprite *sprite) } } -u32 FldEff_Unknown19(void) +u32 FldEff_UnusedGrass(void) { u8 spriteId; struct Sprite *sprite; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[17], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_UNUSED_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; - sprite->data[0] = FLDEFF_UNKNOWN_19; + sprite->data[0] = FLDEFF_UNUSED_GRASS; } return 0; } -u32 FldEff_Unknown20(void) +u32 FldEff_UnusedGrass2(void) { u8 spriteId; struct Sprite *sprite; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[18], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_UNUSED_GRASS_2], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; - sprite->data[0] = FLDEFF_UNKNOWN_20; + sprite->data[0] = FLDEFF_UNUSED_GRASS_2; } return 0; } -u32 FldEff_Unknown21(void) +u32 FldEff_UnusedSand(void) { u8 spriteId; struct Sprite *sprite; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[19], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_UNUSED_SAND], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; - sprite->data[0] = FLDEFF_UNKNOWN_21; + sprite->data[0] = FLDEFF_UNUSED_SAND; } return 0; } -u32 FldEff_Unknown22(void) +u32 FldEff_WaterSurfacing(void) { u8 spriteId; struct Sprite *sprite; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[20], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_WATER_SURFACING], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; - sprite->data[0] = FLDEFF_UNKNOWN_22; + sprite->data[0] = FLDEFF_WATER_SURFACING; } return 0; } @@ -889,7 +889,7 @@ u32 FldEff_Ash(void) x = gFieldEffectArguments[0]; y = gFieldEffectArguments[1]; SetSpritePosToOffsetMapCoords(&x, &y, 8, 8); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[6], x, y, gFieldEffectArguments[2]); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ASH], x, y, gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; @@ -945,7 +945,7 @@ u32 FldEff_SurfBlob(void) struct Sprite *sprite; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[7], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x96); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SURF_BLOB], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x96); if (spriteId !=MAX_SPRITES) { sprite = &gSprites[spriteId]; @@ -960,33 +960,34 @@ u32 FldEff_SurfBlob(void) return spriteId; } -void sub_81555AC(u8 spriteId, u8 value) +// States for bobbing up and down while surfing +void SetSurfBobState(u8 spriteId, u8 value) { gSprites[spriteId].data[0] = (gSprites[spriteId].data[0] & ~0xF) | (value & 0xF); } -void sub_81555D8(u8 spriteId, u8 value) +void SetSurfBobWhileFlyingOutState(u8 spriteId, u8 value) { gSprites[spriteId].data[0] = (gSprites[spriteId].data[0] & ~0xF0) | ((value & 0xF) << 4); } -void sub_8155604(u8 spriteId, u8 value, s16 data1) +void SetSurfBobWhileFishingState(u8 spriteId, u8 value, s16 data1) { gSprites[spriteId].data[0] = (gSprites[spriteId].data[0] & ~0xF00) | ((value & 0xF) << 8); gSprites[spriteId].data[1] = data1; } -static u8 sub_8155638(struct Sprite *sprite) +static u8 GetSurfBobState(struct Sprite *sprite) { return sprite->data[0] & 0xF; } -static u8 sub_8155640(struct Sprite *sprite) +static u8 GetSurfBobWhileFlyingOutState(struct Sprite *sprite) { return (sprite->data[0] & 0xF0) >> 4; } -static u8 sub_815564C(struct Sprite *sprite) +static u8 GetSurfBobWhileFishingState(struct Sprite *sprite) { return (sprite->data[0] & 0xF00) >> 8; } @@ -1018,7 +1019,7 @@ static void SynchroniseSurfAnim(struct ObjectEvent *objectEvent, struct Sprite * [DIR_NORTHEAST] = 1, }; - if (sub_8155640(sprite) == 0) + if (GetSurfBobWhileFlyingOutState(sprite) == 0) StartSpriteAnimIfDifferent(sprite, surfBlobDirectionAnims[objectEvent->movementDirection]); } @@ -1049,8 +1050,8 @@ void sub_81556E8(struct ObjectEvent *objectEvent, struct Sprite *sprite) static void CreateBobbingEffect(struct ObjectEvent *objectEvent, struct Sprite *linkedSprite, struct Sprite *sprite) { u16 unk_085CDC6A[] = {3, 7}; - u8 v0 = sub_8155638(sprite); - if (v0 != 0) + u8 bobState = GetSurfBobState(sprite); + if (bobState != 0) { if (((u16)(++ sprite->data[4]) & unk_085CDC6A[sprite->data[5]]) == 0) { @@ -1060,9 +1061,9 @@ static void CreateBobbingEffect(struct ObjectEvent *objectEvent, struct Sprite * { sprite->data[3] = -sprite->data[3]; } - if (v0 != 2) + if (bobState != 2) { - if (sub_815564C(sprite) == 0) + if (GetSurfBobWhileFishingState(sprite) == 0) linkedSprite->pos2.y = sprite->pos2.y; else linkedSprite->pos2.y = sprite->data[1] + sprite->pos2.y; @@ -1107,14 +1108,14 @@ u32 FldEff_Dust(void) struct Sprite *sprite; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[9], gFieldEffectArguments[0], gFieldEffectArguments[1], 0); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_GROUND_IMPACT_DUST], gFieldEffectArguments[0], gFieldEffectArguments[1], 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; sprite->data[0] = gFieldEffectArguments[2]; - sprite->data[1] = 10; + sprite->data[1] = FLDEFF_DUST; } return 0; } @@ -1129,7 +1130,7 @@ u32 FldEff_SandPile(void) objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); objectEvent = &gObjectEvents[objectEventId]; - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[29], 0, 0, 0); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SAND_PILE], 0, 0, 0); if (spriteId != MAX_SPRITES) { graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); @@ -1183,7 +1184,7 @@ u32 FldEff_Bubbles(void) struct Sprite *sprite; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 0); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[34], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x52); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BUBBLES], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x52); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; @@ -1211,7 +1212,7 @@ u32 FldEff_BerryTreeGrowthSparkle(void) struct Sprite *sprite; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 4); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[22], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SPARKLE], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; @@ -1225,20 +1226,20 @@ u32 FldEff_BerryTreeGrowthSparkle(void) u32 ShowTreeDisguiseFieldEffect(void) { - return ShowDisguiseFieldEffect(FLDEFF_TREE_DISGUISE, 24, 4); + return ShowDisguiseFieldEffect(FLDEFF_TREE_DISGUISE, FLDEFFOBJ_TREE_DISGUISE, 4); } u32 ShowMountainDisguiseFieldEffect(void) { - return ShowDisguiseFieldEffect(FLDEFF_MOUNTAIN_DISGUISE, 25, 3); + return ShowDisguiseFieldEffect(FLDEFF_MOUNTAIN_DISGUISE, FLDEFFOBJ_MOUNTAIN_DISGUISE, 3); } u32 ShowSandDisguiseFieldEffect(void) { - return ShowDisguiseFieldEffect(FLDEFF_SAND_DISGUISE, 28, 2); + return ShowDisguiseFieldEffect(FLDEFF_SAND_DISGUISE, FLDEFFOBJ_SAND_DISGUISE, 2); } -static u32 ShowDisguiseFieldEffect(u8 fldEff, u8 templateIdx, u8 paletteNum) +static u32 ShowDisguiseFieldEffect(u8 fldEff, u8 fldEffObj, u8 paletteNum) { u8 spriteId; struct Sprite *sprite; @@ -1248,7 +1249,7 @@ static u32 ShowDisguiseFieldEffect(u8 fldEff, u8 templateIdx, u8 paletteNum) FieldEffectActiveListRemove(fldEff); return MAX_SPRITES; } - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[templateIdx], 0, 0, 0); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[fldEffObj], 0, 0, 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; @@ -1331,7 +1332,7 @@ u32 FldEff_Sparkle(void) gFieldEffectArguments[0] += 7; gFieldEffectArguments[1] += 7; SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); - spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[35], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x52); + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SMALL_SPARKLE], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x52); if (spriteId != MAX_SPRITES) { gSprites[spriteId].oam.priority = gFieldEffectArguments[2]; @@ -1358,61 +1359,72 @@ void UpdateSparkleFieldEffect(struct Sprite *sprite) FieldEffectStop(sprite, FLDEFF_SPARKLE); } -void sub_8155EA0(struct Sprite *sprite) +#define sTimer data[0] +#define sState data[2] +#define sStartY data[4] +#define sCounter data[5] +#define sAnimCounter data[6] +#define sAnimState data[7] + +// Same as InitSpriteForFigure8Anim +static void InitRayquazaForFigure8Anim(struct Sprite *sprite) { - sprite->data[6] = 0; - sprite->data[7] = 0; + sprite->sAnimCounter = 0; + sprite->sAnimState = 0; } -bool8 sub_8155EA8(struct Sprite *sprite) +// Only different from AnimateSpriteInFigure8 by the addition of SetGpuReg to move the spotlight +static bool8 AnimateRayquazaInFigure8(struct Sprite *sprite) { - bool8 returnBool = FALSE; + bool8 finished = FALSE; - switch (sprite->data[7]) + switch (sprite->sAnimState) { - case 0: - sprite->pos2.x += sub_809773C(sprite->data[6]); - sprite->pos2.y += sub_8097728(sprite->data[6]); - break; - case 1: - sprite->pos2.x -= sub_809773C(0x47 - sprite->data[6]); - sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]); - break; - case 2: - sprite->pos2.x -= sub_809773C(sprite->data[6]); - sprite->pos2.y += sub_8097728(sprite->data[6]); - break; - case 3: - sprite->pos2.x += sub_809773C(0x47 - sprite->data[6]); - sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]); - break; + case 0: + sprite->pos2.x += GetFigure8XOffset(sprite->sAnimCounter); + sprite->pos2.y += GetFigure8YOffset(sprite->sAnimCounter); + break; + case 1: + sprite->pos2.x -= GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter); + sprite->pos2.y += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter); + break; + case 2: + sprite->pos2.x -= GetFigure8XOffset(sprite->sAnimCounter); + sprite->pos2.y += GetFigure8YOffset(sprite->sAnimCounter); + break; + case 3: + sprite->pos2.x += GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter); + sprite->pos2.y += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter); + break; } + // Update spotlight to sweep left and right with Rayquaza SetGpuReg(REG_OFFSET_BG0HOFS, -sprite->pos2.x); - if (++sprite->data[6] == 72) + + if (++sprite->sAnimCounter == FIGURE_8_LENGTH) { - sprite->data[6] = 0; - sprite->data[7]++; + sprite->sAnimCounter = 0; + sprite->sAnimState++; } - if (sprite->data[7] == 4) + if (sprite->sAnimState == 4) { sprite->pos2.y = 0; sprite->pos2.x = 0; - returnBool = TRUE; + finished = TRUE; } - return returnBool; + return finished; } -void sub_8155F80(struct Sprite *sprite) +void UpdateRayquazaSpotlightEffect(struct Sprite *sprite) { u8 i, j; - switch (sprite->data[2]) + switch (sprite->sState) { case 0: - SetGpuReg(REG_OFFSET_BG0VOFS, 0x78 - (sprite->data[0] / 3)); - if (sprite->data[0] == 0x60) + SetGpuReg(REG_OFFSET_BG0VOFS, DISPLAY_WIDTH / 2 - (sprite->sTimer / 3)); + if (sprite->sTimer == 96) { for (i = 0; i < 3; i++) { @@ -1422,42 +1434,42 @@ void sub_8155F80(struct Sprite *sprite) } } } - if (sprite->data[0] > 0x137) + if (sprite->sTimer > 311) { - sprite->data[2] = 1; - sprite->data[0] = 0; + sprite->sState = 1; + sprite->sTimer = 0; } break; case 1: - sprite->pos1.y = (gSineTable[sprite->data[0] / 3] >> 2) + sprite->data[4]; - if (sprite->data[0] == 0xBD) + sprite->pos1.y = (gSineTable[sprite->sTimer / 3] >> 2) + sprite->sStartY; + if (sprite->sTimer == 189) { - sprite->data[2] = 2; - sprite->data[5] = 0; - sprite->data[0] = 0; + sprite->sState = 2; + sprite->sCounter = 0; + sprite->sTimer = 0; } break; case 2: - if (sprite->data[0] == 0x3C) + if (sprite->sTimer == 60) { - sprite->data[5]++; - sprite->data[0] = 0; + sprite->sCounter++; + sprite->sTimer = 0; } - if (sprite->data[5] == 7) + if (sprite->sCounter == 7) { - sprite->data[5] = 0; - sprite->data[2] = 3; + sprite->sCounter = 0; + sprite->sState = 3; } break; case 3: if (sprite->pos2.y == 0) { - sprite->data[0] = 0; - sprite->data[2]++; + sprite->sTimer = 0; + sprite->sState++; } - if (sprite->data[0] == 5) + if (sprite->sTimer == 5) { - sprite->data[0] = 0; + sprite->sTimer = 0; if (sprite->pos2.y > 0) sprite->pos2.y--; else @@ -1465,38 +1477,38 @@ void sub_8155F80(struct Sprite *sprite) } break; case 4: - if (sprite->data[0] == 0x3C) + if (sprite->sTimer == 60) { - sprite->data[2] = 5; - sprite->data[0] = 0; - sprite->data[5] = 0; + sprite->sState = 5; + sprite->sTimer = 0; + sprite->sCounter = 0; } break; case 5: - sub_8155EA0(sprite); - sprite->data[2] = 6; - sprite->data[0] = 0; + InitRayquazaForFigure8Anim(sprite); + sprite->sState = 6; + sprite->sTimer = 0; break; case 6: - if (sub_8155EA8(sprite)) + if (AnimateRayquazaInFigure8(sprite)) { - sprite->data[0] = 0; - if (++sprite->data[5] <= 2) + sprite->sTimer = 0; + if (++sprite->sCounter <= 2) { - sub_8155EA0(sprite); + InitRayquazaForFigure8Anim(sprite); } else { - sprite->data[5] = 0; - sprite->data[2] = 7; + sprite->sCounter = 0; + sprite->sState = 7; } } break; case 7: - if (sprite->data[0] == 0x1E) + if (sprite->sTimer == 30) { - sprite->data[2] = 8; - sprite->data[0] = 0; + sprite->sState = 8; + sprite->sTimer = 0; } break; case 8: @@ -1508,11 +1520,11 @@ void sub_8155F80(struct Sprite *sprite) } } SetGpuReg(REG_OFFSET_BG0VOFS, 0); - FieldEffectStop(sprite, FLDEFF_RAYQUAZA); + FieldEffectStop(sprite, FLDEFF_RAYQUAZA_SPOTLIGHT); break; } - if (sprite->data[2] == 1) + if (sprite->sState == 1) { if ((sprite->data[1] & 7) == 0) sprite->pos2.y += sprite->data[3]; @@ -1521,10 +1533,17 @@ void sub_8155F80(struct Sprite *sprite) sprite->data[1]++; } - sprite->data[0]++; + sprite->sTimer++; } -void sub_8156194(struct Sprite *sprite) +#undef sTimer +#undef sState +#undef sStartY +#undef sCounter +#undef sAnimCounter +#undef sAnimState + +void UpdateJumpImpactEffect(struct Sprite *sprite) { if (sprite->animEnded) { |