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-rwxr-xr-xsrc/field_effect_helpers.c277
1 files changed, 148 insertions, 129 deletions
diff --git a/src/field_effect_helpers.c b/src/field_effect_helpers.c
index e02de959b..6929485c4 100755
--- a/src/field_effect_helpers.c
+++ b/src/field_effect_helpers.c
@@ -166,7 +166,7 @@ u8 CreateWarpArrowSprite(void)
u8 spriteId;
struct Sprite *sprite;
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[8], 0, 0, 0x52);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ARROW], 0, 0, 0x52);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
@@ -202,11 +202,11 @@ void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y)
}
}
-const u8 gShadowEffectTemplateIds[] = {
- 0,
- 1,
- 2,
- 3
+static const u8 sShadowEffectTemplateIds[] = {
+ FLDEFFOBJ_SHADOW_S,
+ FLDEFFOBJ_SHADOW_M,
+ FLDEFFOBJ_SHADOW_L,
+ FLDEFFOBJ_SHADOW_XL
};
const u16 gShadowVerticalOffsets[] = {
@@ -224,7 +224,7 @@ u32 FldEff_Shadow(void)
objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[gShadowEffectTemplateIds[graphicsInfo->shadowSize]], 0, 0, 0x94);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[sShadowEffectTemplateIds[graphicsInfo->shadowSize]], 0, 0, 0x94);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].coordOffsetEnabled = TRUE;
@@ -275,7 +275,7 @@ u32 FldEff_TallGrass(void)
x = gFieldEffectArguments[0];
y = gFieldEffectArguments[1];
SetSpritePosToOffsetMapCoords(&x, &y, 8, 8);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[4], x, y, 0);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_TALL_GRASS], x, y, 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
@@ -341,14 +341,14 @@ u32 FldEff_JumpTallGrass(void)
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[10], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_TALL_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
sprite->data[0] = gFieldEffectArguments[2];
- sprite->data[1] = 12;
+ sprite->data[1] = FLDEFF_JUMP_TALL_GRASS;
}
return 0;
}
@@ -381,7 +381,7 @@ u32 FldEff_LongGrass(void)
x = gFieldEffectArguments[0];
y = gFieldEffectArguments[1];
SetSpritePosToOffsetMapCoords(&x, &y, 8, 8);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[15], x, y, 0);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_LONG_GRASS], x, y, 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
@@ -444,14 +444,14 @@ u32 FldEff_JumpLongGrass(void)
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[16], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_LONG_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
sprite->data[0] = gFieldEffectArguments[2];
- sprite->data[1] = 18;
+ sprite->data[1] = FLDEFF_JUMP_LONG_GRASS;
}
return 0;
}
@@ -465,7 +465,7 @@ u32 FldEff_ShortGrass(void)
objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
objectEvent = &gObjectEvents[objectEventId];
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[30], 0, 0, 0);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SHORT_GRASS], 0, 0, 0);
if (spriteId != MAX_SPRITES)
{
sprite = &(gSprites[spriteId]);
@@ -522,7 +522,7 @@ u32 FldEff_SandFootprints(void)
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[11], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SAND_FOOTPRINTS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
@@ -540,7 +540,7 @@ u32 FldEff_DeepSandFootprints(void)
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[23], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_DEEP_SAND_FOOTPRINTS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
@@ -558,7 +558,7 @@ u32 FldEff_BikeTireTracks(void)
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[27], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BIKE_TIRE_TRACKS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
@@ -611,7 +611,7 @@ u32 FldEff_Splash(void)
objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
objectEvent = &gObjectEvents[objectEventId];
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[13], 0, 0, 0);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SPLASH], 0, 0, 0);
if (spriteId != MAX_SPRITES)
{
graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
@@ -650,7 +650,7 @@ u32 FldEff_JumpSmallSplash(void)
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[14], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_SMALL_SPLASH], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
@@ -668,7 +668,7 @@ u32 FldEff_JumpBigSplash(void)
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[12], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_BIG_SPLASH], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
@@ -690,7 +690,7 @@ u32 FldEff_FeetInFlowingWater(void)
objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
objectEvent = &gObjectEvents[objectEventId];
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[13], 0, 0, 0);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SPLASH], 0, 0, 0);
if (spriteId != MAX_SPRITES)
{
graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
@@ -744,7 +744,7 @@ u32 FldEff_Ripple(void)
u8 spriteId;
struct Sprite *sprite;
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[5], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_RIPPLE], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
@@ -764,7 +764,7 @@ u32 FldEff_HotSpringsWater(void)
objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
objectEvent = &gObjectEvents[objectEventId];
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[31], 0, 0, 0);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_HOT_SPRINGS_WATER], 0, 0, 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
@@ -800,70 +800,70 @@ void UpdateHotSpringsWaterFieldEffect(struct Sprite *sprite)
}
}
-u32 FldEff_Unknown19(void)
+u32 FldEff_UnusedGrass(void)
{
u8 spriteId;
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[17], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_UNUSED_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
- sprite->data[0] = FLDEFF_UNKNOWN_19;
+ sprite->data[0] = FLDEFF_UNUSED_GRASS;
}
return 0;
}
-u32 FldEff_Unknown20(void)
+u32 FldEff_UnusedGrass2(void)
{
u8 spriteId;
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[18], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_UNUSED_GRASS_2], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
- sprite->data[0] = FLDEFF_UNKNOWN_20;
+ sprite->data[0] = FLDEFF_UNUSED_GRASS_2;
}
return 0;
}
-u32 FldEff_Unknown21(void)
+u32 FldEff_UnusedSand(void)
{
u8 spriteId;
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[19], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_UNUSED_SAND], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
- sprite->data[0] = FLDEFF_UNKNOWN_21;
+ sprite->data[0] = FLDEFF_UNUSED_SAND;
}
return 0;
}
-u32 FldEff_Unknown22(void)
+u32 FldEff_WaterSurfacing(void)
{
u8 spriteId;
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[20], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_WATER_SURFACING], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
- sprite->data[0] = FLDEFF_UNKNOWN_22;
+ sprite->data[0] = FLDEFF_WATER_SURFACING;
}
return 0;
}
@@ -889,7 +889,7 @@ u32 FldEff_Ash(void)
x = gFieldEffectArguments[0];
y = gFieldEffectArguments[1];
SetSpritePosToOffsetMapCoords(&x, &y, 8, 8);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[6], x, y, gFieldEffectArguments[2]);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ASH], x, y, gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
@@ -945,7 +945,7 @@ u32 FldEff_SurfBlob(void)
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[7], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x96);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SURF_BLOB], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x96);
if (spriteId !=MAX_SPRITES)
{
sprite = &gSprites[spriteId];
@@ -960,33 +960,34 @@ u32 FldEff_SurfBlob(void)
return spriteId;
}
-void sub_81555AC(u8 spriteId, u8 value)
+// States for bobbing up and down while surfing
+void SetSurfBobState(u8 spriteId, u8 value)
{
gSprites[spriteId].data[0] = (gSprites[spriteId].data[0] & ~0xF) | (value & 0xF);
}
-void sub_81555D8(u8 spriteId, u8 value)
+void SetSurfBobWhileFlyingOutState(u8 spriteId, u8 value)
{
gSprites[spriteId].data[0] = (gSprites[spriteId].data[0] & ~0xF0) | ((value & 0xF) << 4);
}
-void sub_8155604(u8 spriteId, u8 value, s16 data1)
+void SetSurfBobWhileFishingState(u8 spriteId, u8 value, s16 data1)
{
gSprites[spriteId].data[0] = (gSprites[spriteId].data[0] & ~0xF00) | ((value & 0xF) << 8);
gSprites[spriteId].data[1] = data1;
}
-static u8 sub_8155638(struct Sprite *sprite)
+static u8 GetSurfBobState(struct Sprite *sprite)
{
return sprite->data[0] & 0xF;
}
-static u8 sub_8155640(struct Sprite *sprite)
+static u8 GetSurfBobWhileFlyingOutState(struct Sprite *sprite)
{
return (sprite->data[0] & 0xF0) >> 4;
}
-static u8 sub_815564C(struct Sprite *sprite)
+static u8 GetSurfBobWhileFishingState(struct Sprite *sprite)
{
return (sprite->data[0] & 0xF00) >> 8;
}
@@ -1018,7 +1019,7 @@ static void SynchroniseSurfAnim(struct ObjectEvent *objectEvent, struct Sprite *
[DIR_NORTHEAST] = 1,
};
- if (sub_8155640(sprite) == 0)
+ if (GetSurfBobWhileFlyingOutState(sprite) == 0)
StartSpriteAnimIfDifferent(sprite, surfBlobDirectionAnims[objectEvent->movementDirection]);
}
@@ -1049,8 +1050,8 @@ void sub_81556E8(struct ObjectEvent *objectEvent, struct Sprite *sprite)
static void CreateBobbingEffect(struct ObjectEvent *objectEvent, struct Sprite *linkedSprite, struct Sprite *sprite)
{
u16 unk_085CDC6A[] = {3, 7};
- u8 v0 = sub_8155638(sprite);
- if (v0 != 0)
+ u8 bobState = GetSurfBobState(sprite);
+ if (bobState != 0)
{
if (((u16)(++ sprite->data[4]) & unk_085CDC6A[sprite->data[5]]) == 0)
{
@@ -1060,9 +1061,9 @@ static void CreateBobbingEffect(struct ObjectEvent *objectEvent, struct Sprite *
{
sprite->data[3] = -sprite->data[3];
}
- if (v0 != 2)
+ if (bobState != 2)
{
- if (sub_815564C(sprite) == 0)
+ if (GetSurfBobWhileFishingState(sprite) == 0)
linkedSprite->pos2.y = sprite->pos2.y;
else
linkedSprite->pos2.y = sprite->data[1] + sprite->pos2.y;
@@ -1107,14 +1108,14 @@ u32 FldEff_Dust(void)
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[9], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_GROUND_IMPACT_DUST], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
sprite->data[0] = gFieldEffectArguments[2];
- sprite->data[1] = 10;
+ sprite->data[1] = FLDEFF_DUST;
}
return 0;
}
@@ -1129,7 +1130,7 @@ u32 FldEff_SandPile(void)
objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
objectEvent = &gObjectEvents[objectEventId];
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[29], 0, 0, 0);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SAND_PILE], 0, 0, 0);
if (spriteId != MAX_SPRITES)
{
graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
@@ -1183,7 +1184,7 @@ u32 FldEff_Bubbles(void)
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 0);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[34], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x52);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BUBBLES], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x52);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
@@ -1211,7 +1212,7 @@ u32 FldEff_BerryTreeGrowthSparkle(void)
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 4);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[22], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SPARKLE], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
@@ -1225,20 +1226,20 @@ u32 FldEff_BerryTreeGrowthSparkle(void)
u32 ShowTreeDisguiseFieldEffect(void)
{
- return ShowDisguiseFieldEffect(FLDEFF_TREE_DISGUISE, 24, 4);
+ return ShowDisguiseFieldEffect(FLDEFF_TREE_DISGUISE, FLDEFFOBJ_TREE_DISGUISE, 4);
}
u32 ShowMountainDisguiseFieldEffect(void)
{
- return ShowDisguiseFieldEffect(FLDEFF_MOUNTAIN_DISGUISE, 25, 3);
+ return ShowDisguiseFieldEffect(FLDEFF_MOUNTAIN_DISGUISE, FLDEFFOBJ_MOUNTAIN_DISGUISE, 3);
}
u32 ShowSandDisguiseFieldEffect(void)
{
- return ShowDisguiseFieldEffect(FLDEFF_SAND_DISGUISE, 28, 2);
+ return ShowDisguiseFieldEffect(FLDEFF_SAND_DISGUISE, FLDEFFOBJ_SAND_DISGUISE, 2);
}
-static u32 ShowDisguiseFieldEffect(u8 fldEff, u8 templateIdx, u8 paletteNum)
+static u32 ShowDisguiseFieldEffect(u8 fldEff, u8 fldEffObj, u8 paletteNum)
{
u8 spriteId;
struct Sprite *sprite;
@@ -1248,7 +1249,7 @@ static u32 ShowDisguiseFieldEffect(u8 fldEff, u8 templateIdx, u8 paletteNum)
FieldEffectActiveListRemove(fldEff);
return MAX_SPRITES;
}
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[templateIdx], 0, 0, 0);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[fldEffObj], 0, 0, 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
@@ -1331,7 +1332,7 @@ u32 FldEff_Sparkle(void)
gFieldEffectArguments[0] += 7;
gFieldEffectArguments[1] += 7;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[35], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x52);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SMALL_SPARKLE], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x52);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].oam.priority = gFieldEffectArguments[2];
@@ -1358,61 +1359,72 @@ void UpdateSparkleFieldEffect(struct Sprite *sprite)
FieldEffectStop(sprite, FLDEFF_SPARKLE);
}
-void sub_8155EA0(struct Sprite *sprite)
+#define sTimer data[0]
+#define sState data[2]
+#define sStartY data[4]
+#define sCounter data[5]
+#define sAnimCounter data[6]
+#define sAnimState data[7]
+
+// Same as InitSpriteForFigure8Anim
+static void InitRayquazaForFigure8Anim(struct Sprite *sprite)
{
- sprite->data[6] = 0;
- sprite->data[7] = 0;
+ sprite->sAnimCounter = 0;
+ sprite->sAnimState = 0;
}
-bool8 sub_8155EA8(struct Sprite *sprite)
+// Only different from AnimateSpriteInFigure8 by the addition of SetGpuReg to move the spotlight
+static bool8 AnimateRayquazaInFigure8(struct Sprite *sprite)
{
- bool8 returnBool = FALSE;
+ bool8 finished = FALSE;
- switch (sprite->data[7])
+ switch (sprite->sAnimState)
{
- case 0:
- sprite->pos2.x += sub_809773C(sprite->data[6]);
- sprite->pos2.y += sub_8097728(sprite->data[6]);
- break;
- case 1:
- sprite->pos2.x -= sub_809773C(0x47 - sprite->data[6]);
- sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]);
- break;
- case 2:
- sprite->pos2.x -= sub_809773C(sprite->data[6]);
- sprite->pos2.y += sub_8097728(sprite->data[6]);
- break;
- case 3:
- sprite->pos2.x += sub_809773C(0x47 - sprite->data[6]);
- sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]);
- break;
+ case 0:
+ sprite->pos2.x += GetFigure8XOffset(sprite->sAnimCounter);
+ sprite->pos2.y += GetFigure8YOffset(sprite->sAnimCounter);
+ break;
+ case 1:
+ sprite->pos2.x -= GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter);
+ sprite->pos2.y += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter);
+ break;
+ case 2:
+ sprite->pos2.x -= GetFigure8XOffset(sprite->sAnimCounter);
+ sprite->pos2.y += GetFigure8YOffset(sprite->sAnimCounter);
+ break;
+ case 3:
+ sprite->pos2.x += GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter);
+ sprite->pos2.y += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter);
+ break;
}
+ // Update spotlight to sweep left and right with Rayquaza
SetGpuReg(REG_OFFSET_BG0HOFS, -sprite->pos2.x);
- if (++sprite->data[6] == 72)
+
+ if (++sprite->sAnimCounter == FIGURE_8_LENGTH)
{
- sprite->data[6] = 0;
- sprite->data[7]++;
+ sprite->sAnimCounter = 0;
+ sprite->sAnimState++;
}
- if (sprite->data[7] == 4)
+ if (sprite->sAnimState == 4)
{
sprite->pos2.y = 0;
sprite->pos2.x = 0;
- returnBool = TRUE;
+ finished = TRUE;
}
- return returnBool;
+ return finished;
}
-void sub_8155F80(struct Sprite *sprite)
+void UpdateRayquazaSpotlightEffect(struct Sprite *sprite)
{
u8 i, j;
- switch (sprite->data[2])
+ switch (sprite->sState)
{
case 0:
- SetGpuReg(REG_OFFSET_BG0VOFS, 0x78 - (sprite->data[0] / 3));
- if (sprite->data[0] == 0x60)
+ SetGpuReg(REG_OFFSET_BG0VOFS, DISPLAY_WIDTH / 2 - (sprite->sTimer / 3));
+ if (sprite->sTimer == 96)
{
for (i = 0; i < 3; i++)
{
@@ -1422,42 +1434,42 @@ void sub_8155F80(struct Sprite *sprite)
}
}
}
- if (sprite->data[0] > 0x137)
+ if (sprite->sTimer > 311)
{
- sprite->data[2] = 1;
- sprite->data[0] = 0;
+ sprite->sState = 1;
+ sprite->sTimer = 0;
}
break;
case 1:
- sprite->pos1.y = (gSineTable[sprite->data[0] / 3] >> 2) + sprite->data[4];
- if (sprite->data[0] == 0xBD)
+ sprite->pos1.y = (gSineTable[sprite->sTimer / 3] >> 2) + sprite->sStartY;
+ if (sprite->sTimer == 189)
{
- sprite->data[2] = 2;
- sprite->data[5] = 0;
- sprite->data[0] = 0;
+ sprite->sState = 2;
+ sprite->sCounter = 0;
+ sprite->sTimer = 0;
}
break;
case 2:
- if (sprite->data[0] == 0x3C)
+ if (sprite->sTimer == 60)
{
- sprite->data[5]++;
- sprite->data[0] = 0;
+ sprite->sCounter++;
+ sprite->sTimer = 0;
}
- if (sprite->data[5] == 7)
+ if (sprite->sCounter == 7)
{
- sprite->data[5] = 0;
- sprite->data[2] = 3;
+ sprite->sCounter = 0;
+ sprite->sState = 3;
}
break;
case 3:
if (sprite->pos2.y == 0)
{
- sprite->data[0] = 0;
- sprite->data[2]++;
+ sprite->sTimer = 0;
+ sprite->sState++;
}
- if (sprite->data[0] == 5)
+ if (sprite->sTimer == 5)
{
- sprite->data[0] = 0;
+ sprite->sTimer = 0;
if (sprite->pos2.y > 0)
sprite->pos2.y--;
else
@@ -1465,38 +1477,38 @@ void sub_8155F80(struct Sprite *sprite)
}
break;
case 4:
- if (sprite->data[0] == 0x3C)
+ if (sprite->sTimer == 60)
{
- sprite->data[2] = 5;
- sprite->data[0] = 0;
- sprite->data[5] = 0;
+ sprite->sState = 5;
+ sprite->sTimer = 0;
+ sprite->sCounter = 0;
}
break;
case 5:
- sub_8155EA0(sprite);
- sprite->data[2] = 6;
- sprite->data[0] = 0;
+ InitRayquazaForFigure8Anim(sprite);
+ sprite->sState = 6;
+ sprite->sTimer = 0;
break;
case 6:
- if (sub_8155EA8(sprite))
+ if (AnimateRayquazaInFigure8(sprite))
{
- sprite->data[0] = 0;
- if (++sprite->data[5] <= 2)
+ sprite->sTimer = 0;
+ if (++sprite->sCounter <= 2)
{
- sub_8155EA0(sprite);
+ InitRayquazaForFigure8Anim(sprite);
}
else
{
- sprite->data[5] = 0;
- sprite->data[2] = 7;
+ sprite->sCounter = 0;
+ sprite->sState = 7;
}
}
break;
case 7:
- if (sprite->data[0] == 0x1E)
+ if (sprite->sTimer == 30)
{
- sprite->data[2] = 8;
- sprite->data[0] = 0;
+ sprite->sState = 8;
+ sprite->sTimer = 0;
}
break;
case 8:
@@ -1508,11 +1520,11 @@ void sub_8155F80(struct Sprite *sprite)
}
}
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
- FieldEffectStop(sprite, FLDEFF_RAYQUAZA);
+ FieldEffectStop(sprite, FLDEFF_RAYQUAZA_SPOTLIGHT);
break;
}
- if (sprite->data[2] == 1)
+ if (sprite->sState == 1)
{
if ((sprite->data[1] & 7) == 0)
sprite->pos2.y += sprite->data[3];
@@ -1521,10 +1533,17 @@ void sub_8155F80(struct Sprite *sprite)
sprite->data[1]++;
}
- sprite->data[0]++;
+ sprite->sTimer++;
}
-void sub_8156194(struct Sprite *sprite)
+#undef sTimer
+#undef sState
+#undef sStartY
+#undef sCounter
+#undef sAnimCounter
+#undef sAnimState
+
+void UpdateJumpImpactEffect(struct Sprite *sprite)
{
if (sprite->animEnded)
{