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Diffstat (limited to 'src/field_player_avatar.c')
-rw-r--r--src/field_player_avatar.c10
1 files changed, 3 insertions, 7 deletions
diff --git a/src/field_player_avatar.c b/src/field_player_avatar.c
index f8c4e79f1..f57cc9979 100644
--- a/src/field_player_avatar.c
+++ b/src/field_player_avatar.c
@@ -342,10 +342,6 @@ void PlayerStep(u8 direction, u16 newKeys, u16 heldKeys)
static bool8 TryInterruptObjectEventSpecialAnim(struct ObjectEvent *playerObjEvent, u8 direction)
{
- u8 r5 = direction;
- u8 r6 = direction;
- r6++; r6--;
-
if (ObjectEventIsMovementOverridden(playerObjEvent)
&& !ObjectEventClearHeldMovementIfFinished(playerObjEvent))
{
@@ -357,13 +353,13 @@ static bool8 TryInterruptObjectEventSpecialAnim(struct ObjectEvent *playerObjEve
return TRUE;
}
- if (playerObjEvent->movementDirection != r5)
+ if (playerObjEvent->movementDirection != direction)
{
ObjectEventClearHeldMovement(playerObjEvent);
return FALSE;
}
- if (!sub_808B028(r6))
+ if (!sub_808B028(direction))
{
ObjectEventClearHeldMovement(playerObjEvent);
return FALSE;
@@ -2085,7 +2081,7 @@ static void sub_808D094(u8 taskId)
sub_808D074(object->facingDirection);
data[1] = 0;
data[2] = 1;
- data[3] = (u16)(sprite->pos1.y + sprite->pos2.y) * 16;
+ data[3] = (u16)(sprite->pos1.y + sprite->pos2.y) << 4;
sprite->pos2.y = 0;
CameraObjectReset2();
object->fixedPriority = TRUE;