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Diffstat (limited to 'src/field_special_scene.c')
-rw-r--r--src/field_special_scene.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/field_special_scene.c b/src/field_special_scene.c
index 439b1855a..f5d3abce6 100644
--- a/src/field_special_scene.c
+++ b/src/field_special_scene.c
@@ -14,7 +14,7 @@
#include "sprite.h"
#include "task.h"
#include "constants/event_objects.h"
-#include "constants/event_object_movement_constants.h"
+#include "constants/event_object_movement.h"
#include "constants/field_specials.h"
#include "constants/songs.h"
#include "constants/vars.h"
@@ -283,7 +283,7 @@ void Task_HandlePorthole(u8 taskId)
case IDLE_CHECK:
if (gMain.newKeys & A_BUTTON)
data[1] = 1;
- if (!ScriptMovement_IsObjectMovementFinished(EVENT_OBJ_ID_PLAYER, location->mapNum, location->mapGroup))
+ if (!ScriptMovement_IsObjectMovementFinished(OBJ_EVENT_ID_PLAYER, location->mapNum, location->mapGroup))
return;
if (CountSSTidalStep(1) == TRUE)
{
@@ -305,12 +305,12 @@ void Task_HandlePorthole(u8 taskId)
if (*cruiseState == SS_TIDAL_DEPART_SLATEPORT)
{
- ScriptMovement_StartObjectMovementScript(EVENT_OBJ_ID_PLAYER, location->mapNum, location->mapGroup, sSSTidalSailEastMovementScript);
+ ScriptMovement_StartObjectMovementScript(OBJ_EVENT_ID_PLAYER, location->mapNum, location->mapGroup, sSSTidalSailEastMovementScript);
data[0] = IDLE_CHECK;
}
else
{
- ScriptMovement_StartObjectMovementScript(EVENT_OBJ_ID_PLAYER, location->mapNum, location->mapGroup, sSSTidalSailWestMovementScript);
+ ScriptMovement_StartObjectMovementScript(OBJ_EVENT_ID_PLAYER, location->mapNum, location->mapGroup, sSSTidalSailWestMovementScript);
data[0] = IDLE_CHECK;
}
break;
@@ -326,7 +326,7 @@ void Task_HandlePorthole(u8 taskId)
static void ShowSSTidalWhileSailing(void)
{
- u8 spriteId = AddPseudoEventObject(EVENT_OBJ_GFX_SS_TIDAL, SpriteCallbackDummy, 112, 80, 0);
+ u8 spriteId = AddPseudoObjectEvent(OBJ_EVENT_GFX_SS_TIDAL, SpriteCallbackDummy, 112, 80, 0);
gSprites[spriteId].coordOffsetEnabled = FALSE;
@@ -339,7 +339,7 @@ static void ShowSSTidalWhileSailing(void)
void sub_80FB768(void)
{
ShowSSTidalWhileSailing();
- gEventObjects[gPlayerAvatar.eventObjectId].invisible = TRUE;
+ gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
pal_fill_black();
CreateTask(Task_HandlePorthole, 80);
ScriptContext2_Enable();