diff options
Diffstat (limited to 'src/field_weather.c')
-rw-r--r-- | src/field_weather.c | 513 |
1 files changed, 228 insertions, 285 deletions
diff --git a/src/field_weather.c b/src/field_weather.c index 0be584d51..be3396c63 100644 --- a/src/field_weather.c +++ b/src/field_weather.c @@ -47,87 +47,41 @@ struct WeatherCallbacks }; // This file's functions. -/*static*/ bool8 LightenSpritePaletteInFog(u8); -/*static*/ void BuildGammaShiftTables(void); -/*static*/ void UpdateWeatherGammaShift(void); -/*static*/ void ApplyGammaShift(u8 startPalIndex, u8 numPalettes, s8 gammaIndex); -/*static*/ void ApplyGammaShiftWithBlend(u8 startPalIndex, u8 numPalettes, s8 gammaIndex, u8 blendCoeff, u16 blendColor); -/*static*/ void ApplyDroughtGammaShiftWithBlend(s8 gammaIndex, u8 blendCoeff, u16 blendColor); -/*static*/ void ApplyFogBlend(u8 blendCoeff, u16 blendColor); -/*static*/ bool8 FadeInScreen_RainShowShade(void); -/*static*/ bool8 FadeInScreen_Drought(void); -/*static*/ bool8 FadeInScreen_Fog1(void); -/*static*/ void FadeInScreenWithWeather(void); -/*static*/ void DoNothing(void); -void None_Init(void); -void None_Main(void); -bool8 None_Finish(void); -void Clouds_InitVars(void); -void Clouds_Main(void); -void Clouds_InitAll(void); -bool8 Clouds_Finish(void); -void Weather2_InitVars(void); -void Weather2_Main(void); -void Weather2_InitAll(void); -bool8 Weather2_Finish(void); -void LightRain_InitVars(void); -void LightRain_Main(void); -void LightRain_InitAll(void); -bool8 LightRain_Finish(void); -void Snow_InitVars(void); -void Snow_Main(void); -void Snow_InitAll(void); -bool8 Snow_Finish(void); -void MedRain_InitVars(void); -void Rain_Main(void); -void MedRain_InitAll(void); -bool8 Rain_Finish(void); -void Fog1_InitVars(void); -void Fog1_Main(void); -void Fog1_InitAll(void); -bool8 Fog1_Finish(void); -void Ash_InitVars(void); -void Ash_Main(void); -void Ash_InitAll(void); -bool8 Ash_Finish(void); -void Sandstorm_InitVars(void); -void Sandstorm_Main(void); -void Sandstorm_InitAll(void); -bool8 Sandstorm_Finish(void); -void Fog2_InitVars(void); -void Fog2_Main(void); -void Fog2_InitAll(void); -bool8 Fog2_Finish(void); -void Fog1_InitVars(void); -void Fog1_Main(void); -void Fog1_InitAll(void); -bool8 Fog1_Finish(void); -void Shade_InitVars(void); -void Shade_Main(void); -void Shade_InitAll(void); -bool8 Shade_Finish(void); -void Drought_InitVars(void); -void Drought_Main(void); -void Drought_InitAll(void); -bool8 Drought_Finish(void); -void HeavyRain_InitVars(void); -void Rain_Main(void); -void HeavyRain_InitAll(void); -bool8 Rain_Finish(void); -void Bubbles_InitVars(void); -void Bubbles_Main(void); -void Bubbles_InitAll(void); -bool8 Bubbles_Finish(void); - -// Const rom data - -// This is a pointer to gWeather. All code in this file accesses gWeather directly, +static bool8 LightenSpritePaletteInFog(u8); +static void BuildGammaShiftTables(void); +static void UpdateWeatherGammaShift(void); +static void ApplyGammaShift(u8 startPalIndex, u8 numPalettes, s8 gammaIndex); +static void ApplyGammaShiftWithBlend(u8 startPalIndex, u8 numPalettes, s8 gammaIndex, u8 blendCoeff, u16 blendColor); +static void ApplyDroughtGammaShiftWithBlend(s8 gammaIndex, u8 blendCoeff, u16 blendColor); +static void ApplyFogBlend(u8 blendCoeff, u16 blendColor); +static bool8 FadeInScreen_RainShowShade(void); +static bool8 FadeInScreen_Drought(void); +static bool8 FadeInScreen_Fog1(void); +static void FadeInScreenWithWeather(void); +static void DoNothing(void); +static void Task_WeatherInit(u8 taskId); +static void Task_WeatherMain(u8 taskId); +static void None_Init(void); +static void None_Main(void); +static u8 None_Finish(void); + +// EWRAM +EWRAM_DATA struct Weather gWeather = {0}; +EWRAM_DATA static u8 sFieldEffectPaletteGammaTypes[32] = {0}; + +// IWRAM bss +IWRAM_DATA static const u8 *sPaletteGammaTypes; + +// CONST +extern const u16 gUnknown_0854014C[][4096]; + +// This is a pointer to gWeatherPtr. All code in this file accesses gWeather directly, // while code in other field weather files accesses gWeather through this pointer. // This is likely the result of compiler optimization, since using the pointer in // this file produces the same result as accessing gWeather directly. struct Weather *const gWeatherPtr = &gWeather; -/*static*/ const struct WeatherCallbacks sWeatherFuncs[] = +static const struct WeatherCallbacks sWeatherFuncs[] = { {None_Init, None_Main, None_Init, None_Finish}, {Clouds_InitVars, Clouds_Main, Clouds_InitAll, Clouds_Finish}, @@ -156,7 +110,7 @@ void (*const gWeatherPalStateFuncs[])(void) = // This table specifies which of the gamma shift tables should be // applied to each of the background and sprite palettes. -/*static*/ const u8 sBasePaletteGammaTypes[32] = +static const u8 sBasePaletteGammaTypes[32] = { // background palettes GAMMA_NORMAL, @@ -194,18 +148,7 @@ void (*const gWeatherPalStateFuncs[])(void) = GAMMA_NORMAL, }; - -// EWRAM -EWRAM_DATA struct Weather gWeather = {0}; -EWRAM_DATA u8 gFieldEffectPaletteGammaTypes[32] = {0}; - -// IWRAM bss -IWRAM_DATA const u8 *sPaletteGammaTypes; -IWRAM_DATA u32 filler_03000f54; - -// const -extern const u16 gUnknown_083970E8[]; -extern const u16 gUnknown_0854014C[][4096]; +const u16 gUnknown_083970E8[] = INCBIN_U16("graphics/weather/0.gbapal"); // code void StartWeather(void) @@ -215,25 +158,25 @@ void StartWeather(void) u8 index = AllocSpritePalette(0x1200); CpuCopy32(gUnknown_083970E8, &gPlttBufferUnfaded[0x100 + index * 16], 32); BuildGammaShiftTables(); - gWeather.altGammaSpritePalIndex = index; - gWeather.weatherPicSpritePalIndex = AllocSpritePalette(0x1201); - gWeather.rainSpriteCount = 0; - gWeather.unknown_6D8 = 0; - gWeather.cloudSpritesCreated = 0; - gWeather.snowflakeSpriteCount = 0; - gWeather.ashSpritesCreated = 0; - gWeather.fog1SpritesCreated = 0; - gWeather.fog2SpritesCreated = 0; - gWeather.sandstormSprites1Created = 0; - gWeather.sandstormSprites2Created = 0; - gWeather.unknown_72E = 0; - gWeather.lightenedFogSpritePalsCount = 0; + gWeatherPtr->altGammaSpritePalIndex = index; + gWeatherPtr->weatherPicSpritePalIndex = AllocSpritePalette(0x1201); + gWeatherPtr->rainSpriteCount = 0; + gWeatherPtr->unknown_6D8 = 0; + gWeatherPtr->cloudSpritesCreated = 0; + gWeatherPtr->snowflakeSpriteCount = 0; + gWeatherPtr->ashSpritesCreated = 0; + gWeatherPtr->fog1SpritesCreated = 0; + gWeatherPtr->fog2SpritesCreated = 0; + gWeatherPtr->sandstormSprites1Created = 0; + gWeatherPtr->sandstormSprites2Created = 0; + gWeatherPtr->unknown_72E = 0; + gWeatherPtr->lightenedFogSpritePalsCount = 0; Weather_SetBlendCoeffs(16, 0); - gWeather.currWeather = 0; - gWeather.palProcessingState = WEATHER_PAL_STATE_IDLE; - gWeather.readyForInit = FALSE; - gWeather.weatherChangeComplete = TRUE; - gWeather.taskId = CreateTask(Task_WeatherInit, 80); + gWeatherPtr->currWeather = 0; + gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE; + gWeatherPtr->readyForInit = FALSE; + gWeatherPtr->weatherChangeComplete = TRUE; + gWeatherPtr->taskId = CreateTask(Task_WeatherInit, 80); } } @@ -244,75 +187,75 @@ void ChangeWeather(u8 weather) PlayRainSoundEffect(); } - if (gWeather.nextWeather != weather && gWeather.currWeather == weather) + if (gWeatherPtr->nextWeather != weather && gWeatherPtr->currWeather == weather) { sWeatherFuncs[weather].initVars(); } - gWeather.weatherChangeComplete = FALSE; - gWeather.nextWeather = weather; - gWeather.finishStep = 0; + gWeatherPtr->weatherChangeComplete = FALSE; + gWeatherPtr->nextWeather = weather; + gWeatherPtr->finishStep = 0; } void sub_80AB104(u8 weather) { PlayRainSoundEffect(); - gWeather.currWeather = weather; - gWeather.nextWeather = weather; + gWeatherPtr->currWeather = weather; + gWeatherPtr->nextWeather = weather; } void sub_80AB130(u8 weather) { PlayRainSoundEffect(); - gWeather.currWeather = weather; - gWeather.nextWeather = weather; - gWeather.readyForInit = TRUE; + gWeatherPtr->currWeather = weather; + gWeatherPtr->nextWeather = weather; + gWeatherPtr->readyForInit = TRUE; } -void Task_WeatherInit(u8 taskId) +static void Task_WeatherInit(u8 taskId) { // Waits until it's ok to initialize weather. // When the screen fades in, this is set to TRUE. - if (gWeather.readyForInit) + if (gWeatherPtr->readyForInit) { - sWeatherFuncs[gWeather.currWeather].initAll(); + sWeatherFuncs[gWeatherPtr->currWeather].initAll(); gTasks[taskId].func = Task_WeatherMain; } } -void Task_WeatherMain(u8 taskId) +static void Task_WeatherMain(u8 taskId) { - if (gWeather.currWeather != gWeather.nextWeather) + if (gWeatherPtr->currWeather != gWeatherPtr->nextWeather) { - if (!sWeatherFuncs[gWeather.currWeather].finish() && gWeather.palProcessingState != WEATHER_PAL_STATE_SCREEN_FADING_OUT) + if (!sWeatherFuncs[gWeatherPtr->currWeather].finish() && gWeatherPtr->palProcessingState != WEATHER_PAL_STATE_SCREEN_FADING_OUT) { // Finished cleaning up previous weather. Now transition to next weather. - sWeatherFuncs[gWeather.nextWeather].initVars(); - gWeather.gammaStepFrameCounter = 0; - gWeather.palProcessingState = WEATHER_PAL_STATE_CHANGING_WEATHER; - gWeather.currWeather = gWeather.nextWeather; - gWeather.weatherChangeComplete = TRUE; + sWeatherFuncs[gWeatherPtr->nextWeather].initVars(); + gWeatherPtr->gammaStepFrameCounter = 0; + gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_CHANGING_WEATHER; + gWeatherPtr->currWeather = gWeatherPtr->nextWeather; + gWeatherPtr->weatherChangeComplete = TRUE; } } else { - sWeatherFuncs[gWeather.currWeather].main(); + sWeatherFuncs[gWeatherPtr->currWeather].main(); } - gWeatherPalStateFuncs[gWeather.palProcessingState](); + gWeatherPalStateFuncs[gWeatherPtr->palProcessingState](); } -void None_Init(void) +static void None_Init(void) { - gWeather.gammaTargetIndex = 0; - gWeather.gammaStepDelay = 0; + gWeatherPtr->gammaTargetIndex = 0; + gWeatherPtr->gammaStepDelay = 0; } -void None_Main(void) +static void None_Main(void) { } -u8 None_Finish(void) +static u8 None_Finish(void) { return 0; } @@ -320,7 +263,7 @@ u8 None_Finish(void) // Builds two tables that contain gamma shifts for palette colors. // It's unclear why the two tables aren't declared as const arrays, since // this function always builds the same two tables. -/*static*/ void BuildGammaShiftTables(void) +static void BuildGammaShiftTables(void) { u16 v0; u8 (*v1)[32]; @@ -337,9 +280,9 @@ u8 None_Finish(void) for (v0 = 0; v0 <= 1; v0++) { if (v0 == 0) - v1 = gWeather.gammaShifts; + v1 = gWeatherPtr->gammaShifts; else - v1 = gWeather.altGammaShifts; + v1 = gWeatherPtr->altGammaShifts; for (v2 = 0; v2 < 32; v2++) { @@ -389,36 +332,36 @@ u8 None_Finish(void) // When the weather is changing, it gradually updates the palettes // towards the desired gamma shift. -/*static*/ void UpdateWeatherGammaShift(void) +static void UpdateWeatherGammaShift(void) { - if (gWeather.palProcessingState != WEATHER_PAL_STATE_SCREEN_FADING_OUT) + if (gWeatherPtr->palProcessingState != WEATHER_PAL_STATE_SCREEN_FADING_OUT) { - if (gWeather.gammaIndex == gWeather.gammaTargetIndex) + if (gWeatherPtr->gammaIndex == gWeatherPtr->gammaTargetIndex) { - gWeather.palProcessingState = WEATHER_PAL_STATE_IDLE; + gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE; } else { - if (++gWeather.gammaStepFrameCounter >= gWeather.gammaStepDelay) + if (++gWeatherPtr->gammaStepFrameCounter >= gWeatherPtr->gammaStepDelay) { - gWeather.gammaStepFrameCounter = 0; - if (gWeather.gammaIndex < gWeather.gammaTargetIndex) - gWeather.gammaIndex++; + gWeatherPtr->gammaStepFrameCounter = 0; + if (gWeatherPtr->gammaIndex < gWeatherPtr->gammaTargetIndex) + gWeatherPtr->gammaIndex++; else - gWeather.gammaIndex--; + gWeatherPtr->gammaIndex--; - ApplyGammaShift(0, 32, gWeather.gammaIndex); + ApplyGammaShift(0, 32, gWeatherPtr->gammaIndex); } } } } -/*static*/ void FadeInScreenWithWeather(void) +static void FadeInScreenWithWeather(void) { - if (++gWeather.unknown_6CB > 1) - gWeather.unknown_6CA = 0; + if (++gWeatherPtr->unknown_6CB > 1) + gWeatherPtr->unknown_6CA = 0; - switch (gWeather.currWeather) + switch (gWeatherPtr->currWeather) { case WEATHER_RAIN_LIGHT: case WEATHER_RAIN_MED: @@ -427,22 +370,22 @@ u8 None_Finish(void) case WEATHER_SHADE: if (FadeInScreen_RainShowShade() == FALSE) { - gWeather.gammaIndex = 3; - gWeather.palProcessingState = WEATHER_PAL_STATE_IDLE; + gWeatherPtr->gammaIndex = 3; + gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE; } break; case WEATHER_DROUGHT: if (FadeInScreen_Drought() == FALSE) { - gWeather.gammaIndex = -6; - gWeather.palProcessingState = WEATHER_PAL_STATE_IDLE; + gWeatherPtr->gammaIndex = -6; + gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE; } break; case WEATHER_FOG_1: if (FadeInScreen_Fog1() == FALSE) { - gWeather.gammaIndex = 0; - gWeather.palProcessingState = WEATHER_PAL_STATE_IDLE; + gWeatherPtr->gammaIndex = 0; + gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE; } break; case WEATHER_ASH: @@ -452,59 +395,59 @@ u8 None_Finish(void) default: if (!gPaletteFade.active) { - gWeather.gammaIndex = gWeather.gammaTargetIndex; - gWeather.palProcessingState = WEATHER_PAL_STATE_IDLE; + gWeatherPtr->gammaIndex = gWeatherPtr->gammaTargetIndex; + gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE; } break; } } -bool8 FadeInScreen_RainShowShade(void) +static bool8 FadeInScreen_RainShowShade(void) { - if (gWeather.fadeScreenCounter == 16) + if (gWeatherPtr->fadeScreenCounter == 16) return FALSE; - if (++gWeather.fadeScreenCounter >= 16) + if (++gWeatherPtr->fadeScreenCounter >= 16) { ApplyGammaShift(0, 32, 3); - gWeather.fadeScreenCounter = 16; + gWeatherPtr->fadeScreenCounter = 16; return FALSE; } - ApplyGammaShiftWithBlend(0, 32, 3, 16 - gWeather.fadeScreenCounter, gWeather.fadeDestColor); + ApplyGammaShiftWithBlend(0, 32, 3, 16 - gWeatherPtr->fadeScreenCounter, gWeatherPtr->fadeDestColor); return TRUE; } -bool8 FadeInScreen_Drought(void) +static bool8 FadeInScreen_Drought(void) { - if (gWeather.fadeScreenCounter == 16) + if (gWeatherPtr->fadeScreenCounter == 16) return FALSE; - if (++gWeather.fadeScreenCounter >= 16) + if (++gWeatherPtr->fadeScreenCounter >= 16) { ApplyGammaShift(0, 32, -6); - gWeather.fadeScreenCounter = 16; + gWeatherPtr->fadeScreenCounter = 16; return FALSE; } - ApplyDroughtGammaShiftWithBlend(-6, 16 - gWeather.fadeScreenCounter, gWeather.fadeDestColor); + ApplyDroughtGammaShiftWithBlend(-6, 16 - gWeatherPtr->fadeScreenCounter, gWeatherPtr->fadeDestColor); return TRUE; } -bool8 FadeInScreen_Fog1(void) +static bool8 FadeInScreen_Fog1(void) { - if (gWeather.fadeScreenCounter == 16) + if (gWeatherPtr->fadeScreenCounter == 16) return FALSE; - gWeather.fadeScreenCounter++; - ApplyFogBlend(16 - gWeather.fadeScreenCounter, gWeather.fadeDestColor); + gWeatherPtr->fadeScreenCounter++; + ApplyFogBlend(16 - gWeatherPtr->fadeScreenCounter, gWeatherPtr->fadeDestColor); return TRUE; } -/*static*/ void DoNothing(void) +static void DoNothing(void) { } -/*static*/ void ApplyGammaShift(u8 startPalIndex, u8 numPalettes, s8 gammaIndex) +static void ApplyGammaShift(u8 startPalIndex, u8 numPalettes, s8 gammaIndex) { u16 curPalIndex; u16 palOffset; @@ -531,10 +474,10 @@ bool8 FadeInScreen_Fog1(void) { u8 r, g, b; - if (sPaletteGammaTypes[curPalIndex] == GAMMA_ALT || curPalIndex - 16 == gWeather.altGammaSpritePalIndex) - gammaTable = gWeather.altGammaShifts[gammaIndex]; + if (sPaletteGammaTypes[curPalIndex] == GAMMA_ALT || curPalIndex - 16 == gWeatherPtr->altGammaSpritePalIndex) + gammaTable = gWeatherPtr->altGammaShifts[gammaIndex]; else - gammaTable = gWeather.gammaShifts[gammaIndex]; + gammaTable = gWeatherPtr->gammaShifts[gammaIndex]; for (i = 0; i < 16; i++) { @@ -585,7 +528,7 @@ bool8 FadeInScreen_Fog1(void) } } -/*static*/ void ApplyGammaShiftWithBlend(u8 startPalIndex, u8 numPalettes, s8 gammaIndex, u8 blendCoeff, u16 blendColor) +static void ApplyGammaShiftWithBlend(u8 startPalIndex, u8 numPalettes, s8 gammaIndex, u8 blendCoeff, u16 blendColor) { u16 palOffset; u16 curPalIndex; @@ -613,9 +556,9 @@ bool8 FadeInScreen_Fog1(void) u8 *gammaTable; if (sPaletteGammaTypes[curPalIndex] == GAMMA_NORMAL) - gammaTable = gWeather.gammaShifts[gammaIndex]; + gammaTable = gWeatherPtr->gammaShifts[gammaIndex]; else - gammaTable = gWeather.altGammaShifts[gammaIndex]; + gammaTable = gWeatherPtr->altGammaShifts[gammaIndex]; for (i = 0; i < 16; i++) { @@ -636,7 +579,7 @@ bool8 FadeInScreen_Fog1(void) } } -void ApplyDroughtGammaShiftWithBlend(s8 gammaIndex, u8 blendCoeff, u16 blendColor) +static void ApplyDroughtGammaShiftWithBlend(s8 gammaIndex, u8 blendCoeff, u16 blendColor) { struct RGBColor color; u8 rBlend; @@ -691,7 +634,7 @@ void ApplyDroughtGammaShiftWithBlend(s8 gammaIndex, u8 blendCoeff, u16 blendColo } } -void ApplyFogBlend(u8 blendCoeff, u16 blendColor) +static void ApplyFogBlend(u8 blendCoeff, u16 blendColor) { struct RGBColor color; u8 rBlend; @@ -738,22 +681,22 @@ void ApplyFogBlend(u8 blendCoeff, u16 blendColor) } } -/*static*/ void MarkFogSpritePalToLighten(u8 paletteIndex) +static void MarkFogSpritePalToLighten(u8 paletteIndex) { - if (gWeather.lightenedFogSpritePalsCount < 6) + if (gWeatherPtr->lightenedFogSpritePalsCount < 6) { - gWeather.lightenedFogSpritePals[gWeather.lightenedFogSpritePalsCount] = paletteIndex; - gWeather.lightenedFogSpritePalsCount++; + gWeatherPtr->lightenedFogSpritePals[gWeatherPtr->lightenedFogSpritePalsCount] = paletteIndex; + gWeatherPtr->lightenedFogSpritePalsCount++; } } -/*static*/ bool8 LightenSpritePaletteInFog(u8 paletteIndex) +static bool8 LightenSpritePaletteInFog(u8 paletteIndex) { u16 i; - for (i = 0; i < gWeather.lightenedFogSpritePalsCount; i++) + for (i = 0; i < gWeatherPtr->lightenedFogSpritePalsCount; i++) { - if (gWeather.lightenedFogSpritePals[i] == paletteIndex) + if (gWeatherPtr->lightenedFogSpritePals[i] == paletteIndex) return TRUE; } @@ -762,22 +705,22 @@ void ApplyFogBlend(u8 blendCoeff, u16 blendColor) void sub_80ABC48(s8 gammaIndex) { - if (gWeather.palProcessingState == WEATHER_PAL_STATE_IDLE) + if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_IDLE) { ApplyGammaShift(0, 32, gammaIndex); - gWeather.gammaIndex = gammaIndex; + gWeatherPtr->gammaIndex = gammaIndex; } } void sub_80ABC7C(u8 gammaIndex, u8 gammaTargetIndex, u8 gammaStepDelay) { - if (gWeather.palProcessingState == WEATHER_PAL_STATE_IDLE) + if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_IDLE) { - gWeather.palProcessingState = WEATHER_PAL_STATE_CHANGING_WEATHER; - gWeather.gammaIndex = gammaIndex; - gWeather.gammaTargetIndex = gammaTargetIndex; - gWeather.gammaStepFrameCounter = 0; - gWeather.gammaStepDelay = gammaStepDelay; + gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_CHANGING_WEATHER; + gWeatherPtr->gammaIndex = gammaIndex; + gWeatherPtr->gammaTargetIndex = gammaTargetIndex; + gWeatherPtr->gammaStepFrameCounter = 0; + gWeatherPtr->gammaStepDelay = gammaStepDelay; sub_80ABC48(gammaIndex); } } @@ -810,7 +753,7 @@ void FadeScreen(u8 mode, s8 delay) return; } - switch (gWeather.currWeather) + switch (gWeatherPtr->currWeather) { case WEATHER_RAIN_LIGHT: case WEATHER_RAIN_MED: @@ -832,27 +775,27 @@ void FadeScreen(u8 mode, s8 delay) CpuFastCopy(gPlttBufferFaded, gPlttBufferUnfaded, 0x400); BeginNormalPaletteFade(0xFFFFFFFF, delay, 0, 16, fadeColor); - gWeather.palProcessingState = WEATHER_PAL_STATE_SCREEN_FADING_OUT; + gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_SCREEN_FADING_OUT; } else { - gWeather.fadeDestColor = fadeColor; + gWeatherPtr->fadeDestColor = fadeColor; if (useWeatherPal) - gWeather.fadeScreenCounter = 0; + gWeatherPtr->fadeScreenCounter = 0; else BeginNormalPaletteFade(0xFFFFFFFF, delay, 16, 0, fadeColor); - gWeather.palProcessingState = WEATHER_PAL_STATE_SCREEN_FADING_IN; - gWeather.unknown_6CA = 1; - gWeather.unknown_6CB = 0; - Weather_SetBlendCoeffs(gWeather.currBlendEVA, gWeather.currBlendEVB); - gWeather.readyForInit = TRUE; + gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_SCREEN_FADING_IN; + gWeatherPtr->unknown_6CA = 1; + gWeatherPtr->unknown_6CB = 0; + Weather_SetBlendCoeffs(gWeatherPtr->currBlendEVA, gWeatherPtr->currBlendEVB); + gWeatherPtr->readyForInit = TRUE; } } bool8 IsWeatherNotFadingIn(void) { - return (gWeather.palProcessingState != WEATHER_PAL_STATE_SCREEN_FADING_IN); + return (gWeatherPtr->palProcessingState != WEATHER_PAL_STATE_SCREEN_FADING_IN); } void UpdateSpritePaletteWithWeather(u8 spritePaletteIndex) @@ -860,16 +803,16 @@ void UpdateSpritePaletteWithWeather(u8 spritePaletteIndex) u16 paletteIndex = 16 + spritePaletteIndex; u16 i; - switch (gWeather.palProcessingState) + switch (gWeatherPtr->palProcessingState) { case WEATHER_PAL_STATE_SCREEN_FADING_IN: - if (gWeather.unknown_6CA != 0) + if (gWeatherPtr->unknown_6CA != 0) { - if (gWeather.currWeather == WEATHER_FOG_1) + if (gWeatherPtr->currWeather == WEATHER_FOG_1) MarkFogSpritePalToLighten(paletteIndex); paletteIndex *= 16; for (i = 0; i < 16; i++) - gPlttBufferFaded[paletteIndex + i] = gWeather.fadeDestColor; + gPlttBufferFaded[paletteIndex + i] = gWeatherPtr->fadeDestColor; } break; case WEATHER_PAL_STATE_SCREEN_FADING_OUT: @@ -880,9 +823,9 @@ void UpdateSpritePaletteWithWeather(u8 spritePaletteIndex) // WEATHER_PAL_STATE_CHANGING_WEATHER // WEATHER_PAL_STATE_CHANGING_IDLE default: - if (gWeather.currWeather != WEATHER_FOG_1) + if (gWeatherPtr->currWeather != WEATHER_FOG_1) { - ApplyGammaShift(paletteIndex, 1, gWeather.gammaIndex); + ApplyGammaShift(paletteIndex, 1, gWeatherPtr->gammaIndex); } else { @@ -895,24 +838,24 @@ void UpdateSpritePaletteWithWeather(u8 spritePaletteIndex) void ApplyWeatherGammaShiftToPal(u8 paletteIndex) { - ApplyGammaShift(paletteIndex, 1, gWeather.gammaIndex); + ApplyGammaShift(paletteIndex, 1, gWeatherPtr->gammaIndex); } u8 sub_80ABF20(void) { - if (gWeather.palProcessingState == WEATHER_PAL_STATE_SCREEN_FADING_IN) - return gWeather.unknown_6CA; + if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_SCREEN_FADING_IN) + return gWeatherPtr->unknown_6CA; else return 0; } void LoadCustomWeatherSpritePalette(const u16 *palette) { - LoadPalette(palette, 0x100 + gWeather.weatherPicSpritePalIndex * 16, 32); - UpdateSpritePaletteWithWeather(gWeather.weatherPicSpritePalIndex); + LoadPalette(palette, 0x100 + gWeatherPtr->weatherPicSpritePalIndex * 16, 32); + UpdateSpritePaletteWithWeather(gWeatherPtr->weatherPicSpritePalIndex); } -void LoadDroughtWeatherPalette(u8 *gammaIndexPtr, u8 *a1) +static void LoadDroughtWeatherPalette(u8 *gammaIndexPtr, u8 *a1) { *gammaIndexPtr = 0x20; *a1 = 0x20; @@ -920,16 +863,16 @@ void LoadDroughtWeatherPalette(u8 *gammaIndexPtr, u8 *a1) void ResetDroughtWeatherPaletteLoading(void) { - gWeather.loadDroughtPalsIndex = 1; - gWeather.loadDroughtPalsOffset = 1; + gWeatherPtr->loadDroughtPalsIndex = 1; + gWeatherPtr->loadDroughtPalsOffset = 1; } bool8 LoadDroughtWeatherPalettes(void) { - if (gWeather.loadDroughtPalsIndex < 32) + if (gWeatherPtr->loadDroughtPalsIndex < 32) { - LoadDroughtWeatherPalette(&gWeather.loadDroughtPalsIndex, &gWeather.loadDroughtPalsOffset); - if (gWeather.loadDroughtPalsIndex < 32) + LoadDroughtWeatherPalette(&gWeatherPtr->loadDroughtPalsIndex, &gWeatherPtr->loadDroughtPalsOffset); + if (gWeatherPtr->loadDroughtPalsIndex < 32) return TRUE; } return FALSE; @@ -942,43 +885,43 @@ void sub_80ABFE0(s8 gammaIndex) void sub_80ABFF0(void) { - gWeather.unknown_73C = 0; - gWeather.unknown_740 = 0; - gWeather.unknown_742 = 0; - gWeather.unknown_73E = 0; + gWeatherPtr->unknown_73C = 0; + gWeatherPtr->unknown_740 = 0; + gWeatherPtr->unknown_742 = 0; + gWeatherPtr->unknown_73E = 0; } void sub_80AC01C(void) { - switch (gWeather.unknown_742) + switch (gWeatherPtr->unknown_742) { case 0: - if (++gWeather.unknown_740 > 5) + if (++gWeatherPtr->unknown_740 > 5) { - gWeather.unknown_740 = 0; - sub_80ABFE0(gWeather.unknown_73C++); - if (gWeather.unknown_73C > 5) + gWeatherPtr->unknown_740 = 0; + sub_80ABFE0(gWeatherPtr->unknown_73C++); + if (gWeatherPtr->unknown_73C > 5) { - gWeather.unknown_73E = gWeather.unknown_73C; - gWeather.unknown_742 = 1; - gWeather.unknown_740 = 0x3C; + gWeatherPtr->unknown_73E = gWeatherPtr->unknown_73C; + gWeatherPtr->unknown_742 = 1; + gWeatherPtr->unknown_740 = 0x3C; } } break; case 1: - gWeather.unknown_740 = (gWeather.unknown_740 + 3) & 0x7F; - gWeather.unknown_73C = ((gSineTable[gWeather.unknown_740] - 1) >> 6) + 2; - if (gWeather.unknown_73C != gWeather.unknown_73E) - sub_80ABFE0(gWeather.unknown_73C); - gWeather.unknown_73E = gWeather.unknown_73C; + gWeatherPtr->unknown_740 = (gWeatherPtr->unknown_740 + 3) & 0x7F; + gWeatherPtr->unknown_73C = ((gSineTable[gWeatherPtr->unknown_740] - 1) >> 6) + 2; + if (gWeatherPtr->unknown_73C != gWeatherPtr->unknown_73E) + sub_80ABFE0(gWeatherPtr->unknown_73C); + gWeatherPtr->unknown_73E = gWeatherPtr->unknown_73C; break; case 2: - if (++gWeather.unknown_740 > 5) + if (++gWeatherPtr->unknown_740 > 5) { - gWeather.unknown_740 = 0; - sub_80ABFE0(--gWeather.unknown_73C); - if (gWeather.unknown_73C == 3) - gWeather.unknown_742 = 0; + gWeatherPtr->unknown_740 = 0; + sub_80ABFE0(--gWeatherPtr->unknown_73C); + if (gWeatherPtr->unknown_73C == 3) + gWeatherPtr->unknown_742 = 0; } break; } @@ -986,54 +929,54 @@ void sub_80AC01C(void) void Weather_SetBlendCoeffs(u8 eva, u8 evb) { - gWeather.currBlendEVA = eva; - gWeather.currBlendEVB = evb; - gWeather.targetBlendEVA = eva; - gWeather.targetBlendEVB = evb; + gWeatherPtr->currBlendEVA = eva; + gWeatherPtr->currBlendEVB = evb; + gWeatherPtr->targetBlendEVA = eva; + gWeatherPtr->targetBlendEVB = evb; SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(eva, evb)); } void Weather_SetTargetBlendCoeffs(u8 eva, u8 evb, int delay) { - gWeather.targetBlendEVA = eva; - gWeather.targetBlendEVB = evb; - gWeather.blendDelay = delay; - gWeather.blendFrameCounter = 0; - gWeather.blendUpdateCounter = 0; + gWeatherPtr->targetBlendEVA = eva; + gWeatherPtr->targetBlendEVB = evb; + gWeatherPtr->blendDelay = delay; + gWeatherPtr->blendFrameCounter = 0; + gWeatherPtr->blendUpdateCounter = 0; } bool8 Weather_UpdateBlend(void) { - if (gWeather.currBlendEVA == gWeather.targetBlendEVA - && gWeather.currBlendEVB == gWeather.targetBlendEVB) + if (gWeatherPtr->currBlendEVA == gWeatherPtr->targetBlendEVA + && gWeatherPtr->currBlendEVB == gWeatherPtr->targetBlendEVB) return TRUE; - if (++gWeather.blendFrameCounter > gWeather.blendDelay) + if (++gWeatherPtr->blendFrameCounter > gWeatherPtr->blendDelay) { - gWeather.blendFrameCounter = 0; - gWeather.blendUpdateCounter++; + gWeatherPtr->blendFrameCounter = 0; + gWeatherPtr->blendUpdateCounter++; // Update currBlendEVA and currBlendEVB on alternate frames - if (gWeather.blendUpdateCounter & 1) + if (gWeatherPtr->blendUpdateCounter & 1) { - if (gWeather.currBlendEVA < gWeather.targetBlendEVA) - gWeather.currBlendEVA++; - else if (gWeather.currBlendEVA > gWeather.targetBlendEVA) - gWeather.currBlendEVA--; + if (gWeatherPtr->currBlendEVA < gWeatherPtr->targetBlendEVA) + gWeatherPtr->currBlendEVA++; + else if (gWeatherPtr->currBlendEVA > gWeatherPtr->targetBlendEVA) + gWeatherPtr->currBlendEVA--; } else { - if (gWeather.currBlendEVB < gWeather.targetBlendEVB) - gWeather.currBlendEVB++; - else if (gWeather.currBlendEVB > gWeather.targetBlendEVB) - gWeather.currBlendEVB--; + if (gWeatherPtr->currBlendEVB < gWeatherPtr->targetBlendEVB) + gWeatherPtr->currBlendEVB++; + else if (gWeatherPtr->currBlendEVB > gWeatherPtr->targetBlendEVB) + gWeatherPtr->currBlendEVB--; } } - SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gWeather.currBlendEVA, gWeather.currBlendEVB)); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gWeatherPtr->currBlendEVA, gWeatherPtr->currBlendEVB)); - if (gWeather.currBlendEVA == gWeather.targetBlendEVA - && gWeather.currBlendEVB == gWeather.targetBlendEVB) + if (gWeatherPtr->currBlendEVA == gWeatherPtr->targetBlendEVA + && gWeatherPtr->currBlendEVB == gWeatherPtr->targetBlendEVB) return TRUE; return FALSE; @@ -1078,23 +1021,23 @@ void sub_80AC274(u8 a) u8 GetCurrentWeather(void) { - return gWeather.currWeather; + return gWeatherPtr->currWeather; } void SetRainStrengthFromSoundEffect(u16 soundEffect) { - if (gWeather.palProcessingState != WEATHER_PAL_STATE_SCREEN_FADING_OUT) + if (gWeatherPtr->palProcessingState != WEATHER_PAL_STATE_SCREEN_FADING_OUT) { switch (soundEffect) { case SE_T_KOAME: - gWeather.rainStrength = 0; + gWeatherPtr->rainStrength = 0; break; case SE_T_OOAME: - gWeather.rainStrength = 1; + gWeatherPtr->rainStrength = 1; break; case SE_T_AME: - gWeather.rainStrength = 2; + gWeatherPtr->rainStrength = 2; break; default: return; @@ -1108,7 +1051,7 @@ void PlayRainSoundEffect(void) { if (IsSpecialSEPlaying()) { - switch (gWeather.rainStrength) + switch (gWeatherPtr->rainStrength) { case 0: PlaySE(SE_T_KOAME_E); @@ -1126,24 +1069,24 @@ void PlayRainSoundEffect(void) u8 IsWeatherChangeComplete(void) { - return gWeather.weatherChangeComplete; + return gWeatherPtr->weatherChangeComplete; } void SetWeatherScreenFadeOut(void) { - gWeather.palProcessingState = WEATHER_PAL_STATE_SCREEN_FADING_OUT; + gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_SCREEN_FADING_OUT; } void sub_80AC3E4(void) { - gWeather.palProcessingState = WEATHER_PAL_STATE_IDLE; + gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE; } void PreservePaletteInWeather(u8 preservedPalIndex) { - CpuCopy16(sBasePaletteGammaTypes, gFieldEffectPaletteGammaTypes, 32); - gFieldEffectPaletteGammaTypes[preservedPalIndex] = GAMMA_NONE; - sPaletteGammaTypes = gFieldEffectPaletteGammaTypes; + CpuCopy16(sBasePaletteGammaTypes, sFieldEffectPaletteGammaTypes, 32); + sFieldEffectPaletteGammaTypes[preservedPalIndex] = GAMMA_NONE; + sPaletteGammaTypes = sFieldEffectPaletteGammaTypes; } void ResetPreservedPalettesInWeather(void) |