diff options
Diffstat (limited to 'src/fldeff_rocksmash.c')
-rw-r--r-- | src/fldeff_rocksmash.c | 69 |
1 files changed, 38 insertions, 31 deletions
diff --git a/src/fldeff_rocksmash.c b/src/fldeff_rocksmash.c index 614fa6135..0c35ec74e 100644 --- a/src/fldeff_rocksmash.c +++ b/src/fldeff_rocksmash.c @@ -20,12 +20,13 @@ #include "constants/songs.h" // static functions -static void task08_080C9820(u8 taskId); -static void sub_8135578(u8 taskId); -static void sub_813552C(u8 taskId); -static void sub_813561C(u8 taskId); -static void sub_81356C4(void); -static void sub_8135714(void); +static void Task_DoFieldMove_Init(u8 taskId); +static void Task_DoFieldMove_ShowMonAfterPose(u8 taskId); +static void Task_DoFieldMove_WaitForMon(u8 taskId); +static void Task_DoFieldMove_RunFunc(u8 taskId); + +static void FieldCallback_RockSmash(void); +static void FieldMove_RockSmash(void); // text bool8 CheckObjectGraphicsInFrontOfPlayer(u8 graphicsId) @@ -46,13 +47,13 @@ bool8 CheckObjectGraphicsInFrontOfPlayer(u8 graphicsId) } } -u8 oei_task_add(void) +u8 CreateFieldMoveTask(void) { GetXYCoordsOneStepInFrontOfPlayer(&gPlayerFacingPosition.x, &gPlayerFacingPosition.y); - return CreateTask(task08_080C9820, 8); + return CreateTask(Task_DoFieldMove_Init, 8); } -static void task08_080C9820(u8 taskId) +static void Task_DoFieldMove_Init(u8 taskId) { u8 objEventId; @@ -64,56 +65,61 @@ static void task08_080C9820(u8 taskId) { if (gMapHeader.mapType == MAP_TYPE_UNDERWATER) { + // Skip field move pose underwater FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT); - gTasks[taskId].func = sub_8135578; + gTasks[taskId].func = Task_DoFieldMove_WaitForMon; } else { - sub_808C114(); + // Do field move pose + SetPlayerAvatarFieldMove(); ObjectEventSetHeldMovement(&gObjectEvents[objEventId], MOVEMENT_ACTION_START_ANIM_IN_DIRECTION); - gTasks[taskId].func = sub_813552C; + gTasks[taskId].func = Task_DoFieldMove_ShowMonAfterPose; } } } -static void sub_813552C(u8 taskId) +static void Task_DoFieldMove_ShowMonAfterPose(u8 taskId) { if (ObjectEventCheckHeldMovementStatus(&gObjectEvents[gPlayerAvatar.objectEventId]) == TRUE) { FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT); - gTasks[taskId].func = sub_8135578; + gTasks[taskId].func = Task_DoFieldMove_WaitForMon; } } -static void sub_8135578(u8 taskId) +static void Task_DoFieldMove_WaitForMon(u8 taskId) { if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON)) { gFieldEffectArguments[1] = GetPlayerFacingDirection(); - if (gFieldEffectArguments[1] == 1) + if (gFieldEffectArguments[1] == DIR_SOUTH) gFieldEffectArguments[2] = 0; - if (gFieldEffectArguments[1] == 2) + if (gFieldEffectArguments[1] == DIR_NORTH) gFieldEffectArguments[2] = 1; - if (gFieldEffectArguments[1] == 3) + if (gFieldEffectArguments[1] == DIR_WEST) gFieldEffectArguments[2] = 2; - if (gFieldEffectArguments[1] == 4) + if (gFieldEffectArguments[1] == DIR_EAST) gFieldEffectArguments[2] = 3; ObjectEventSetGraphicsId(&gObjectEvents[gPlayerAvatar.objectEventId], GetPlayerAvatarGraphicsIdByCurrentState()); StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], gFieldEffectArguments[2]); - FieldEffectActiveListRemove(6); - gTasks[taskId].func = sub_813561C; + FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON); + gTasks[taskId].func = Task_DoFieldMove_RunFunc; } } -static void sub_813561C(u8 taskId) +static void Task_DoFieldMove_RunFunc(u8 taskId) { - void (*func)(void) = (void (*)(void))(((u16)gTasks[taskId].data[8] << 16) | (u16)gTasks[taskId].data[9]); + // The function for the field move to do is stored in halves across data[8] and data[9] + void (*fieldMoveFunc)(void) = (void (*)(void))(((u16)gTasks[taskId].data[8] << 16) | (u16)gTasks[taskId].data[9]); - func(); + fieldMoveFunc(); gPlayerAvatar.preventStep = FALSE; DestroyTask(taskId); } +// Called when Rock Smash is used from the party menu +// For interacting with a smashable rock in the field, see EventScript_RockSmash bool8 SetUpFieldMove_RockSmash(void) { // In Ruby and Sapphire, Regirock's tomb is opened by using Strength. In Emerald, @@ -128,7 +134,7 @@ bool8 SetUpFieldMove_RockSmash(void) else if (CheckObjectGraphicsInFrontOfPlayer(OBJ_EVENT_GFX_BREAKABLE_ROCK) == TRUE) { gFieldCallback2 = FieldCallback_PrepareFadeInFromMenu; - gPostMenuFieldCallback = sub_81356C4; + gPostMenuFieldCallback = FieldCallback_RockSmash; return TRUE; } else @@ -137,23 +143,24 @@ bool8 SetUpFieldMove_RockSmash(void) } } -static void sub_81356C4(void) +static void FieldCallback_RockSmash(void) { gFieldEffectArguments[0] = GetCursorSelectionMonId(); - ScriptContext1_SetupScript(EventScript_FldEffRockSmash); + ScriptContext1_SetupScript(EventScript_UseRockSmash); } bool8 FldEff_UseRockSmash(void) { - u8 taskId = oei_task_add(); + u8 taskId = CreateFieldMoveTask(); - gTasks[taskId].data[8] = (u32)sub_8135714 >> 16; - gTasks[taskId].data[9] = (u32)sub_8135714; + gTasks[taskId].data[8] = (u32)FieldMove_RockSmash >> 16; + gTasks[taskId].data[9] = (u32)FieldMove_RockSmash; IncrementGameStat(GAME_STAT_USED_ROCK_SMASH); return FALSE; } -static void sub_8135714(void) +// The actual rock smashing is handled by EventScript_SmashRock, so this function does very little +static void FieldMove_RockSmash(void) { PlaySE(SE_W088); FieldEffectActiveListRemove(FLDEFF_USE_ROCK_SMASH); |