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-rw-r--r--src/flying.c1621
1 files changed, 1605 insertions, 16 deletions
diff --git a/src/flying.c b/src/flying.c
index d3ea3f11b..a157582e9 100644
--- a/src/flying.c
+++ b/src/flying.c
@@ -1,22 +1,42 @@
#include "global.h"
#include "battle_anim.h"
+#include "palette.h"
+#include "trig.h"
+#include "constants/battle_anim.h"
#include "constants/rgb.h"
+#include "random.h"
+
+extern const struct SpriteTemplate gUnknown_085973E8;
+
+void sub_810DE70(struct Sprite *);
+void sub_810DFA8(struct Sprite *);
+void sub_810E044(struct Sprite *);
+void sub_810E13C(struct Sprite *);
+void sub_810E1C8(struct Sprite *);
+void sub_810E314(struct Sprite *);
+void sub_810E520(struct Sprite *);
+void sub_810EB40(struct Sprite *);
+void sub_810EA4C(struct Sprite *);
+void sub_810EAA0(struct Sprite *);
+void sub_810EC34(struct Sprite *);
+void sub_810EC94(struct Sprite *);
+void sub_810ED28(struct Sprite *);
+void sub_810ED70(struct Sprite *);
+void sub_810EDD0(struct Sprite *);
+void sub_810EE14(struct Sprite *);
+void sub_810EEF8(struct Sprite *);
+void sub_810EFA8(struct Sprite *);
+void sub_810F004(struct Sprite *);
+void sub_810F018(struct Sprite *);
+void sub_810F084(struct Sprite *);
+void sub_810F140(struct Sprite *);
+
+static void sub_810DE98(struct Sprite *);
+static void sub_810DF18(u8);
+static void sub_810E028(struct Sprite *);
+static void sub_810E184(struct Sprite *);
+static void sub_810E24C(struct Sprite *);
-extern void sub_810DE70(struct Sprite *);
-extern void sub_810DFA8(struct Sprite *);
-extern void sub_810E044(struct Sprite *);
-extern void sub_810E13C(struct Sprite *);
-extern void sub_810E1C8(struct Sprite *);
-extern void sub_810E314(struct Sprite *);
-extern void sub_810EA4C(struct Sprite *);
-extern void sub_810EAA0(struct Sprite *);
-extern void sub_810EC34(struct Sprite *);
-extern void sub_810EC94(struct Sprite *);
-extern void sub_810ED28(struct Sprite *);
-extern void sub_810EE14(struct Sprite *);
-extern void sub_810EEF8(struct Sprite *);
-extern void sub_810F004(struct Sprite *);
-extern void sub_810F084(struct Sprite *);
const struct SpriteTemplate gUnknown_08596270 =
{
@@ -88,7 +108,7 @@ const union AffineAnimCmd gUnknown_085962EC[] =
const union AffineAnimCmd *const gUnknown_08596314[] =
{
- gUnknown_085962EC,
+ gUnknown_085962EC,
};
const union AffineAnimCmd gUnknown_08596318[] =
@@ -326,3 +346,1572 @@ const struct SpriteTemplate gUnknown_08596514 =
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810F084,
};
+
+
+void sub_810DE70(struct Sprite *sprite)
+{
+ InitSpritePosToAnimTarget(sprite, FALSE);
+ sprite->pos1.y += 20;
+ sprite->data[1] = 191;
+ sprite->callback = sub_810DE98;
+ sprite->callback(sprite);
+}
+
+static void sub_810DE98(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[1], 32);
+ sprite->pos2.y = Cos(sprite->data[1], 8);
+ sprite->data[1] += 5;
+ sprite->data[1] &= 0xFF;
+ if (++sprite->data[0] == 71)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_810DED8(u8 taskId)
+{
+ gTasks[taskId].data[0] = gBattleAnimArgs[1];
+ gTasks[taskId].data[1] = gBattleAnimArgs[0];
+ gTasks[taskId].data[2] = IndexOfSpritePaletteTag(ANIM_TAG_GUST);
+ gTasks[taskId].func = sub_810DF18;
+}
+
+static void sub_810DF18(u8 taskId)
+{
+ u8 data2;
+ u16 temp;
+ int i, base;
+
+ if (gTasks[taskId].data[10]++ == gTasks[taskId].data[1])
+ {
+ gTasks[taskId].data[10] = 0;
+ data2 = gTasks[taskId].data[2];
+ temp = gPlttBufferFaded[16 * data2 + 0x108];
+ i = 7;
+ base = data2 * 16;
+
+ do
+ {
+ gPlttBufferFaded[base + 0x101 + i] = gPlttBufferFaded[base + 0x100 + i];
+ i--;
+ } while (i > 0);
+
+ gPlttBufferFaded[base + 0x101] = temp;
+ }
+
+ if (--gTasks[taskId].data[0] == 0)
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_810DFA8(struct Sprite *sprite)
+{
+ InitSpritePosToAnimAttacker(sprite, TRUE);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
+ InitAnimLinearTranslation(sprite);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
+ StoreSpriteCallbackInData6(sprite, sub_810E028);
+}
+
+static void sub_810E028(struct Sprite *sprite)
+{
+ if (AnimTranslateLinear(sprite))
+ DestroyAnimSprite(sprite);
+}
+
+void sub_810E044(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+
+ if (IsContest())
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[4];
+
+ if (gBattleAnimArgs[6] == 0)
+ {
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+ else
+ {
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
+ }
+
+ sprite->data[2] = sprite->data[2] + gBattleAnimArgs[2];
+ sprite->data[4] = sprite->data[4] + gBattleAnimArgs[3];
+ sprite->callback = StartAnimLinearTranslation;
+
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ SeekSpriteAnim(sprite, gBattleAnimArgs[5]);
+}
+
+void sub_810E13C(struct Sprite *sprite)
+{
+ InitSpritePosToAnimAttacker(sprite, TRUE);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->callback = sub_810E184;
+ gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = 1;
+}
+
+static void sub_810E184(struct Sprite *sprite)
+{
+ if (sprite->data[0] > 0)
+ {
+ sprite->data[0]--;
+ }
+ else
+ {
+ sprite->data[2] += sprite->data[1];
+ sprite->pos2.y -= (sprite->data[2] >> 8);
+ }
+
+ if (sprite->pos1.y + sprite->pos2.y < -32)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_810E1C8(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->pos1.x = 272;
+ sprite->pos1.y = -32;
+ StartSpriteAffineAnim(sprite, 1);
+ }
+ else
+ {
+ sprite->pos1.x = -32;
+ sprite->pos1.y = -32;
+ }
+
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+
+ InitAnimLinearTranslation(sprite);
+ sprite->callback = sub_810E24C;
+}
+
+static void sub_810E24C(struct Sprite *sprite)
+{
+ sprite->data[0] = 1;
+ AnimTranslateLinear(sprite);
+ if (((u16)sprite->data[3] >> 8) > 200)
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos2.x = 0;
+ sprite->data[3] &= 0xFF;
+ }
+
+ if (sprite->pos1.x + sprite->pos2.x < -32
+ || sprite->pos1.x + sprite->pos2.x > 272
+ || sprite->pos1.y + sprite->pos2.y > 160)
+ {
+ gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = 0;
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_810E2C8(struct Sprite *sprite)
+{
+ if (sprite->data[0]-- <= 0)
+ {
+ if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)
+ {
+ FreeOamMatrix(sprite->oam.matrixNum);
+ sprite->oam.affineMode = 0;
+ }
+
+ DestroySprite(sprite);
+ gAnimVisualTaskCount--;
+ }
+}
+
+struct FeatherDanceData
+{
+ u8 unk0_0a:1;
+ u8 unk0_0b:1;
+ u8 unk0_0c:1;
+ u8 unk0_0d:1;
+ u8 unk0_1:4;
+ u8 unk1;
+ u16 unk2;
+ s16 unk4;
+ u16 unk6;
+ u16 unk8;
+ u16 unkA;
+ u8 unkC[2];
+ u16 unkE_0:1;
+ u16 unkE_1:15;
+};
+
+void sub_810E314(struct Sprite *sprite)
+{
+ u8 battler, matrixNum, sinIndex;
+ s16 spriteCoord, sinVal;
+
+ struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data;
+
+ if (gBattleAnimArgs[7] & 0x100)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ if (GetBattlerSide(battler) == B_SIDE_PLAYER)
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_HEIGHT) + gBattleAnimArgs[0];
+ spriteCoord = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_WIDTH);
+ sprite->pos1.y = spriteCoord + gBattleAnimArgs[1];
+
+ data->unk8 = sprite->pos1.y << 8;
+ data->unkE_1 = spriteCoord + gBattleAnimArgs[6];
+ data->unk0_0c = 1;
+ data->unk2 = gBattleAnimArgs[2] & 0xFF;
+ data->unkA = (gBattleAnimArgs[2] >> 8) & 0xFF;
+ data->unk4 = gBattleAnimArgs[3];
+ data->unk6 = gBattleAnimArgs[4];
+ *(u16*)(data->unkC) = gBattleAnimArgs[5];
+
+ if (data->unk2 >= 64 && data->unk2 <= 191)
+ {
+ if (!IsContest())
+ sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
+ else
+ sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
+
+ data->unkE_0 = 0;
+
+ if (!(data->unk4 & 0x8000))
+ {
+ sprite->hFlip ^= 1;
+ sprite->animNum = sprite->hFlip;
+
+ sprite->animBeginning = 1;
+ sprite->animEnded = 0;
+ }
+ }
+ else
+ {
+ sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
+ data->unkE_0 = 1;
+
+ if (data->unk4 & 0x8000)
+ {
+ sprite->hFlip ^= 1;
+ sprite->animNum = sprite->hFlip;
+
+ sprite->animBeginning = 1;
+ sprite->animEnded = 0;
+ }
+ }
+
+ data->unk0_1 = data->unk2 >> 6;
+ sprite->pos2.x = (gSineTable[data->unk2] * data->unkC[0]) >> 8;
+ matrixNum = sprite->oam.matrixNum;
+
+ sinIndex = (-sprite->pos2.x >> 1) + data->unkA;
+ sinVal = gSineTable[sinIndex];
+
+ gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
+ // The comparison below is completely pointless. 'sprite' is sure to be a valid pointer and
+ // both the 'if' and 'else' parts are exactly the same.
+ // The only reason for this is making sure the compiler generates the exact ASM.
+ if (sprite)
+ {
+ gOamMatrices[matrixNum].b = sinVal;
+ gOamMatrices[matrixNum].c = -sinVal;
+ }
+ else
+ {
+ gOamMatrices[matrixNum].b = sinVal;
+ gOamMatrices[matrixNum].c = -sinVal;
+ }
+
+ sprite->callback = sub_810E520;
+}
+
+#ifdef NONMATCHING
+/*
+Things I can't get to match:
+1. data->unk0_1 bitfield behaviour. The way bits are read is different.
+2. sprite->oam.priority--; sprite->oam.priority++; Nonmatching version tail-merges these, original does not.
+3. sprite->pos2.x = (gSineTable[data->unk2] * var) >> 8; data->unk2 is very weirdly read at seemingly random moments inside the switch.
+4. sinVal r6/r7 mismatch.
+*/
+void sub_810E520(struct Sprite *sprite)
+{
+ u8 matrixNum, sinIndex, var;
+ s16 sinVal = 0;
+ struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data;
+
+ if (data->unk0_0a)
+ {
+ if (data->unk1-- % 256 == 0)
+ {
+ data->unk0_0a = 0;
+ data->unk1 = 0;
+ }
+ }
+ else
+ {
+ switch (data->unk2 >> 6)
+ {
+ case 0:
+ if (data->unk0_1 == 1)
+ {
+ data->unk0_0d = 1;
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if (data->unk0_1 == 3)
+ {
+ data->unk0_0b ^= 1;
+ data->unk1 = 0;
+ }
+ else if (data->unk0_0d)
+ {
+ sprite->hFlip ^= 1;
+ sprite->animNum = sprite->hFlip;
+ sprite->animBeginning = 1;
+ sprite->animEnded = 0;
+ if (data->unk0_0c)
+ {
+ if (!IsContest())
+ {
+ if (!data->unkE_0)
+ sprite->oam.priority--;
+ else
+ sprite->oam.priority++;
+ }
+ else
+ {
+ if (!data->unkE_0)
+ sprite->subpriority -= 12;
+ else
+ sprite->subpriority += 12;
+ }
+ data->unkE_0 ^= 1;
+ }
+ data->unk0_0d = 0;
+ }
+ data->unk0_1 = 0;
+ break;
+ case 1:
+ if (data->unk0_1 == 0)
+ {
+ data->unk0_0d = 1;
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if (data->unk0_1 == 2)
+ {
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if (data->unk0_0d)
+ {
+ sprite->hFlip ^= 1;
+ sprite->animNum = sprite->hFlip;
+ sprite->animBeginning = 1;
+ sprite->animEnded = 0;
+ if (data->unk0_0c)
+ {
+ if (!IsContest())
+ {
+ if (!data->unkE_0)
+ sprite->oam.priority--;
+ else
+ sprite->oam.priority++;
+ }
+ else
+ {
+ if (!data->unkE_0)
+ sprite->subpriority -= 12;
+ else
+ sprite->subpriority += 12;
+ }
+ data->unkE_0 ^= 1;
+ }
+ data->unk0_0d = 0;
+ }
+ data->unk0_1 = 1;
+ break;
+ case 2:
+ if (data->unk0_1 == 0)
+ {
+ data->unk0_0d = 1;
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if (data->unk0_1 == 2)
+ {
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if (data->unk0_0d)
+ {
+ sprite->hFlip ^= 1;
+ sprite->animNum = sprite->hFlip;
+ sprite->animBeginning = 1;
+ sprite->animEnded = 0;
+ if (data->unk0_0c)
+ {
+ if (!IsContest())
+ {
+ if (!data->unkE_0)
+ sprite->oam.priority--;
+ else
+ sprite->oam.priority++;
+ }
+ else
+ {
+ if (!data->unkE_0)
+ sprite->subpriority -= 12;
+ else
+ sprite->subpriority += 12;
+ }
+ data->unkE_0 ^= 1;
+ }
+ data->unk0_0d = 0;
+ }
+ data->unk0_1 = 2;
+ break;
+ case 3:
+ if (data->unk0_1 == 2)
+ {
+ data->unk0_0d = 1;
+ }
+ else if (data->unk0_1 == 0)
+ {
+ data->unk0_0b ^= 1;
+ data->unk1 = 0;
+ }
+ else if (data->unk0_0d)
+ {
+ sprite->hFlip ^= 1;
+ sprite->animNum = sprite->hFlip;
+ sprite->animBeginning = 1;
+ sprite->animEnded = 0;
+ if (data->unk0_0c)
+ {
+ if (!IsContest())
+ {
+ if (!data->unkE_0)
+ sprite->oam.priority--;
+ else
+ sprite->oam.priority++;
+ }
+ else
+ {
+ if (!data->unkE_0)
+ sprite->subpriority -= 12;
+ else
+ sprite->subpriority += 12;
+ }
+ data->unkE_0 ^= 1;
+ }
+ data->unk0_0d = 0;
+ }
+ data->unk0_1 = 3;
+ break;
+ }
+
+ var = data->unkC[data->unk0_0b];
+ sprite->pos2.x = (gSineTable[data->unk2] * var) >> 8;
+ matrixNum = sprite->oam.matrixNum;
+
+ sinIndex = (-sprite->pos2.x >> 1) + data->unkA;
+ sinVal = gSineTable[sinIndex];
+
+ gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
+ gOamMatrices[matrixNum].b = sinVal;
+ gOamMatrices[matrixNum].c = -sinVal;
+
+ data->unk8 += data->unk6;
+ sprite->pos1.y = data->unk8 >> 8;
+ if (data->unk4 & 0x8000)
+ data->unk2 = (data->unk2 - (data->unk4 & 0x7FFF)) & 0xFF;
+ else
+ data->unk2 = (data->unk2 + (data->unk4 & 0x7FFF)) & 0xFF;
+
+ if (sprite->pos1.y + sprite->pos2.y > data->unkE_1)
+ {
+ sprite->data[0] = 0;
+ sprite->callback = sub_810E2C8;
+ }
+ }
+}
+#else
+NAKED
+void sub_810E520(struct Sprite *sprite)
+{
+ asm_unified("push {r4-r7,lr}\n\
+ mov r7, r9\n\
+ mov r6, r8\n\
+ push {r6,r7}\n\
+ adds r5, r0, 0\n\
+ movs r6, 0\n\
+ adds r4, r5, 0\n\
+ adds r4, 0x2E\n\
+ ldrb r2, [r4]\n\
+ movs r7, 0x1\n\
+ movs r0, 0x1\n\
+ mov r9, r0\n\
+ ands r0, r2\n\
+ cmp r0, 0\n\
+ beq _0810E55A\n\
+ ldrb r0, [r4, 0x1]\n\
+ adds r1, r0, 0\n\
+ adds r1, 0xFF\n\
+ strb r1, [r4, 0x1]\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _0810E54E\n\
+ b _0810EA36\n\
+_0810E54E:\n\
+ movs r0, 0x2\n\
+ negs r0, r0\n\
+ ands r0, r2\n\
+ strb r0, [r4]\n\
+ strb r6, [r4, 0x1]\n\
+ b _0810EA36\n\
+_0810E55A:\n\
+ ldrh r0, [r4, 0x2]\n\
+ lsrs r1, r0, 6\n\
+ mov r12, r0\n\
+ cmp r1, 0x1\n\
+ bne _0810E566\n\
+ b _0810E68A\n\
+_0810E566:\n\
+ cmp r1, 0x1\n\
+ bgt _0810E570\n\
+ cmp r1, 0\n\
+ beq _0810E57E\n\
+ b _0810E97C\n\
+_0810E570:\n\
+ cmp r1, 0x2\n\
+ bne _0810E576\n\
+ b _0810E77E\n\
+_0810E576:\n\
+ cmp r1, 0x3\n\
+ bne _0810E57C\n\
+ b _0810E872\n\
+_0810E57C:\n\
+ b _0810E97C\n\
+_0810E57E:\n\
+ lsls r1, r2, 24\n\
+ lsrs r0, r1, 28\n\
+ cmp r0, 0x1\n\
+ bne _0810E592\n\
+ movs r0, 0x8\n\
+ orrs r0, r2\n\
+ orrs r0, r7\n\
+ strb r0, [r4]\n\
+ strb r6, [r4, 0x1]\n\
+ b _0810E680\n\
+_0810E592:\n\
+ lsrs r0, r1, 28\n\
+ cmp r0, 0x3\n\
+ bne _0810E5B4\n\
+ lsls r0, r2, 30\n\
+ lsrs r0, 31\n\
+ movs r1, 0x1\n\
+ eors r0, r1\n\
+ ands r0, r7\n\
+ lsls r0, 1\n\
+ movs r1, 0x3\n\
+ negs r1, r1\n\
+ ands r1, r2\n\
+ orrs r1, r0\n\
+ orrs r1, r7\n\
+ strb r1, [r4]\n\
+ strb r6, [r4, 0x1]\n\
+ b _0810E680\n\
+_0810E5B4:\n\
+ movs r0, 0x8\n\
+ ands r0, r2\n\
+ cmp r0, 0\n\
+ beq _0810E680\n\
+ adds r3, r5, 0\n\
+ adds r3, 0x3F\n\
+ ldrb r2, [r3]\n\
+ lsls r1, r2, 31\n\
+ lsrs r1, 31\n\
+ movs r6, 0x1\n\
+ eors r1, r6\n\
+ ands r1, r7\n\
+ movs r0, 0x2\n\
+ negs r0, r0\n\
+ mov r8, r0\n\
+ ands r0, r2\n\
+ orrs r0, r1\n\
+ strb r0, [r3]\n\
+ lsls r0, 31\n\
+ lsrs r0, 31\n\
+ adds r1, r5, 0\n\
+ adds r1, 0x2A\n\
+ strb r0, [r1]\n\
+ ldrb r0, [r3]\n\
+ movs r1, 0x4\n\
+ orrs r0, r1\n\
+ movs r1, 0x11\n\
+ negs r1, r1\n\
+ ands r0, r1\n\
+ strb r0, [r3]\n\
+ ldrb r1, [r4]\n\
+ movs r0, 0x4\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0810E672\n\
+ bl IsContest\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ bne _0810E642\n\
+ ldrb r1, [r4, 0xE]\n\
+ mov r0, r9\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0810E628\n\
+ ldrb r2, [r5, 0x5]\n\
+ lsls r1, r2, 28\n\
+ lsrs r1, 30\n\
+ subs r1, 0x1\n\
+ movs r0, 0x3\n\
+ ands r1, r0\n\
+ lsls r1, 2\n\
+ movs r0, 0xD\n\
+ negs r0, r0\n\
+ ands r0, r2\n\
+ orrs r0, r1\n\
+ strb r0, [r5, 0x5]\n\
+ b _0810E660\n\
+_0810E628:\n\
+ ldrb r2, [r5, 0x5]\n\
+ lsls r1, r2, 28\n\
+ lsrs r1, 30\n\
+ adds r1, 0x1\n\
+ movs r0, 0x3\n\
+ ands r1, r0\n\
+ lsls r1, 2\n\
+ movs r0, 0xD\n\
+ negs r0, r0\n\
+ ands r0, r2\n\
+ orrs r0, r1\n\
+ strb r0, [r5, 0x5]\n\
+ b _0810E660\n\
+_0810E642:\n\
+ ldrb r1, [r4, 0xE]\n\
+ mov r0, r9\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0810E656\n\
+ adds r1, r5, 0\n\
+ adds r1, 0x43\n\
+ ldrb r0, [r1]\n\
+ subs r0, 0xC\n\
+ b _0810E65E\n\
+_0810E656:\n\
+ adds r1, r5, 0\n\
+ adds r1, 0x43\n\
+ ldrb r0, [r1]\n\
+ adds r0, 0xC\n\
+_0810E65E:\n\
+ strb r0, [r1]\n\
+_0810E660:\n\
+ ldrb r2, [r4, 0xE]\n\
+ lsls r0, r2, 31\n\
+ lsrs r0, 31\n\
+ eors r0, r6\n\
+ ands r0, r7\n\
+ mov r1, r8\n\
+ ands r1, r2\n\
+ orrs r1, r0\n\
+ strb r1, [r4, 0xE]\n\
+_0810E672:\n\
+ ldrb r1, [r4]\n\
+ movs r0, 0x9\n\
+ negs r0, r0\n\
+ ands r0, r1\n\
+ strb r0, [r4]\n\
+ ldrh r1, [r4, 0x2]\n\
+ mov r12, r1\n\
+_0810E680:\n\
+ ldrb r1, [r4]\n\
+ movs r0, 0xF\n\
+ ands r0, r1\n\
+ strb r0, [r4]\n\
+ b _0810E97C\n\
+_0810E68A:\n\
+ lsls r1, r2, 24\n\
+ lsrs r0, r1, 28\n\
+ cmp r0, 0\n\
+ bne _0810E698\n\
+ movs r0, 0x8\n\
+ orrs r0, r2\n\
+ b _0810E6A0\n\
+_0810E698:\n\
+ lsrs r0, r1, 28\n\
+ cmp r0, 0x2\n\
+ bne _0810E6A8\n\
+ adds r0, r2, 0\n\
+_0810E6A0:\n\
+ orrs r0, r7\n\
+ strb r0, [r4]\n\
+ strb r6, [r4, 0x1]\n\
+ b _0810E774\n\
+_0810E6A8:\n\
+ movs r0, 0x8\n\
+ ands r0, r2\n\
+ cmp r0, 0\n\
+ beq _0810E774\n\
+ adds r3, r5, 0\n\
+ adds r3, 0x3F\n\
+ ldrb r2, [r3]\n\
+ lsls r1, r2, 31\n\
+ lsrs r1, 31\n\
+ movs r6, 0x1\n\
+ eors r1, r6\n\
+ ands r1, r7\n\
+ movs r0, 0x2\n\
+ negs r0, r0\n\
+ mov r8, r0\n\
+ ands r0, r2\n\
+ orrs r0, r1\n\
+ strb r0, [r3]\n\
+ lsls r0, 31\n\
+ lsrs r0, 31\n\
+ adds r1, r5, 0\n\
+ adds r1, 0x2A\n\
+ strb r0, [r1]\n\
+ ldrb r0, [r3]\n\
+ movs r1, 0x4\n\
+ orrs r0, r1\n\
+ movs r1, 0x11\n\
+ negs r1, r1\n\
+ ands r0, r1\n\
+ strb r0, [r3]\n\
+ ldrb r1, [r4]\n\
+ movs r0, 0x4\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0810E766\n\
+ bl IsContest\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ bne _0810E736\n\
+ ldrb r1, [r4, 0xE]\n\
+ mov r0, r9\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0810E71C\n\
+ ldrb r2, [r5, 0x5]\n\
+ lsls r1, r2, 28\n\
+ lsrs r1, 30\n\
+ subs r1, 0x1\n\
+ movs r0, 0x3\n\
+ ands r1, r0\n\
+ lsls r1, 2\n\
+ movs r0, 0xD\n\
+ negs r0, r0\n\
+ ands r0, r2\n\
+ orrs r0, r1\n\
+ strb r0, [r5, 0x5]\n\
+ b _0810E754\n\
+_0810E71C:\n\
+ ldrb r2, [r5, 0x5]\n\
+ lsls r1, r2, 28\n\
+ lsrs r1, 30\n\
+ adds r1, 0x1\n\
+ movs r0, 0x3\n\
+ ands r1, r0\n\
+ lsls r1, 2\n\
+ movs r0, 0xD\n\
+ negs r0, r0\n\
+ ands r0, r2\n\
+ orrs r0, r1\n\
+ strb r0, [r5, 0x5]\n\
+ b _0810E754\n\
+_0810E736:\n\
+ ldrb r1, [r4, 0xE]\n\
+ mov r0, r9\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0810E74A\n\
+ adds r1, r5, 0\n\
+ adds r1, 0x43\n\
+ ldrb r0, [r1]\n\
+ subs r0, 0xC\n\
+ b _0810E752\n\
+_0810E74A:\n\
+ adds r1, r5, 0\n\
+ adds r1, 0x43\n\
+ ldrb r0, [r1]\n\
+ adds r0, 0xC\n\
+_0810E752:\n\
+ strb r0, [r1]\n\
+_0810E754:\n\
+ ldrb r2, [r4, 0xE]\n\
+ lsls r0, r2, 31\n\
+ lsrs r0, 31\n\
+ eors r0, r6\n\
+ ands r0, r7\n\
+ mov r1, r8\n\
+ ands r1, r2\n\
+ orrs r1, r0\n\
+ strb r1, [r4, 0xE]\n\
+_0810E766:\n\
+ ldrb r1, [r4]\n\
+ movs r0, 0x9\n\
+ negs r0, r0\n\
+ ands r0, r1\n\
+ strb r0, [r4]\n\
+ ldrh r1, [r4, 0x2]\n\
+ mov r12, r1\n\
+_0810E774:\n\
+ ldrb r0, [r4]\n\
+ movs r1, 0xF\n\
+ ands r1, r0\n\
+ movs r0, 0x10\n\
+ b _0810E978\n\
+_0810E77E:\n\
+ lsls r1, r2, 24\n\
+ lsrs r0, r1, 28\n\
+ cmp r0, 0x3\n\
+ bne _0810E78C\n\
+ movs r0, 0x8\n\
+ orrs r0, r2\n\
+ b _0810E794\n\
+_0810E78C:\n\
+ lsrs r0, r1, 28\n\
+ cmp r0, 0x1\n\
+ bne _0810E79C\n\
+ adds r0, r2, 0\n\
+_0810E794:\n\
+ orrs r0, r7\n\
+ strb r0, [r4]\n\
+ strb r6, [r4, 0x1]\n\
+ b _0810E868\n\
+_0810E79C:\n\
+ movs r0, 0x8\n\
+ ands r0, r2\n\
+ cmp r0, 0\n\
+ beq _0810E868\n\
+ adds r3, r5, 0\n\
+ adds r3, 0x3F\n\
+ ldrb r2, [r3]\n\
+ lsls r1, r2, 31\n\
+ lsrs r1, 31\n\
+ movs r6, 0x1\n\
+ eors r1, r6\n\
+ ands r1, r7\n\
+ movs r0, 0x2\n\
+ negs r0, r0\n\
+ mov r8, r0\n\
+ ands r0, r2\n\
+ orrs r0, r1\n\
+ strb r0, [r3]\n\
+ lsls r0, 31\n\
+ lsrs r0, 31\n\
+ adds r1, r5, 0\n\
+ adds r1, 0x2A\n\
+ strb r0, [r1]\n\
+ ldrb r0, [r3]\n\
+ movs r1, 0x4\n\
+ orrs r0, r1\n\
+ movs r1, 0x11\n\
+ negs r1, r1\n\
+ ands r0, r1\n\
+ strb r0, [r3]\n\
+ ldrb r1, [r4]\n\
+ movs r0, 0x4\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0810E85A\n\
+ bl IsContest\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ bne _0810E82A\n\
+ ldrb r1, [r4, 0xE]\n\
+ mov r0, r9\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0810E810\n\
+ ldrb r2, [r5, 0x5]\n\
+ lsls r1, r2, 28\n\
+ lsrs r1, 30\n\
+ subs r1, 0x1\n\
+ movs r0, 0x3\n\
+ ands r1, r0\n\
+ lsls r1, 2\n\
+ movs r0, 0xD\n\
+ negs r0, r0\n\
+ ands r0, r2\n\
+ orrs r0, r1\n\
+ strb r0, [r5, 0x5]\n\
+ b _0810E848\n\
+_0810E810:\n\
+ ldrb r2, [r5, 0x5]\n\
+ lsls r1, r2, 28\n\
+ lsrs r1, 30\n\
+ adds r1, 0x1\n\
+ movs r0, 0x3\n\
+ ands r1, r0\n\
+ lsls r1, 2\n\
+ movs r0, 0xD\n\
+ negs r0, r0\n\
+ ands r0, r2\n\
+ orrs r0, r1\n\
+ strb r0, [r5, 0x5]\n\
+ b _0810E848\n\
+_0810E82A:\n\
+ ldrb r1, [r4, 0xE]\n\
+ mov r0, r9\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0810E83E\n\
+ adds r1, r5, 0\n\
+ adds r1, 0x43\n\
+ ldrb r0, [r1]\n\
+ subs r0, 0xC\n\
+ b _0810E846\n\
+_0810E83E:\n\
+ adds r1, r5, 0\n\
+ adds r1, 0x43\n\
+ ldrb r0, [r1]\n\
+ adds r0, 0xC\n\
+_0810E846:\n\
+ strb r0, [r1]\n\
+_0810E848:\n\
+ ldrb r2, [r4, 0xE]\n\
+ lsls r0, r2, 31\n\
+ lsrs r0, 31\n\
+ eors r0, r6\n\
+ ands r0, r7\n\
+ mov r1, r8\n\
+ ands r1, r2\n\
+ orrs r1, r0\n\
+ strb r1, [r4, 0xE]\n\
+_0810E85A:\n\
+ ldrb r1, [r4]\n\
+ movs r0, 0x9\n\
+ negs r0, r0\n\
+ ands r0, r1\n\
+ strb r0, [r4]\n\
+ ldrh r1, [r4, 0x2]\n\
+ mov r12, r1\n\
+_0810E868:\n\
+ ldrb r0, [r4]\n\
+ movs r1, 0xF\n\
+ ands r1, r0\n\
+ movs r0, 0x20\n\
+ b _0810E978\n\
+_0810E872:\n\
+ lsls r1, r2, 24\n\
+ lsrs r0, r1, 28\n\
+ cmp r0, 0x2\n\
+ bne _0810E882\n\
+ movs r0, 0x8\n\
+ orrs r0, r2\n\
+ strb r0, [r4]\n\
+ b _0810E970\n\
+_0810E882:\n\
+ lsrs r0, r1, 28\n\
+ cmp r0, 0\n\
+ bne _0810E8A4\n\
+ lsls r0, r2, 30\n\
+ lsrs r0, 31\n\
+ movs r1, 0x1\n\
+ eors r0, r1\n\
+ ands r0, r7\n\
+ lsls r0, 1\n\
+ movs r1, 0x3\n\
+ negs r1, r1\n\
+ ands r1, r2\n\
+ orrs r1, r0\n\
+ orrs r1, r7\n\
+ strb r1, [r4]\n\
+ strb r6, [r4, 0x1]\n\
+ b _0810E970\n\
+_0810E8A4:\n\
+ movs r0, 0x8\n\
+ ands r0, r2\n\
+ cmp r0, 0\n\
+ beq _0810E970\n\
+ adds r3, r5, 0\n\
+ adds r3, 0x3F\n\
+ ldrb r2, [r3]\n\
+ lsls r1, r2, 31\n\
+ lsrs r1, 31\n\
+ movs r6, 0x1\n\
+ eors r1, r6\n\
+ ands r1, r7\n\
+ movs r0, 0x2\n\
+ negs r0, r0\n\
+ mov r8, r0\n\
+ ands r0, r2\n\
+ orrs r0, r1\n\
+ strb r0, [r3]\n\
+ lsls r0, 31\n\
+ lsrs r0, 31\n\
+ adds r1, r5, 0\n\
+ adds r1, 0x2A\n\
+ strb r0, [r1]\n\
+ ldrb r0, [r3]\n\
+ movs r1, 0x4\n\
+ orrs r0, r1\n\
+ movs r1, 0x11\n\
+ negs r1, r1\n\
+ ands r0, r1\n\
+ strb r0, [r3]\n\
+ ldrb r1, [r4]\n\
+ movs r0, 0x4\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0810E962\n\
+ bl IsContest\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ bne _0810E932\n\
+ ldrb r1, [r4, 0xE]\n\
+ mov r0, r9\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0810E918\n\
+ ldrb r2, [r5, 0x5]\n\
+ lsls r1, r2, 28\n\
+ lsrs r1, 30\n\
+ subs r1, 0x1\n\
+ movs r0, 0x3\n\
+ ands r1, r0\n\
+ lsls r1, 2\n\
+ movs r0, 0xD\n\
+ negs r0, r0\n\
+ ands r0, r2\n\
+ orrs r0, r1\n\
+ strb r0, [r5, 0x5]\n\
+ b _0810E950\n\
+_0810E918:\n\
+ ldrb r2, [r5, 0x5]\n\
+ lsls r1, r2, 28\n\
+ lsrs r1, 30\n\
+ adds r1, 0x1\n\
+ movs r0, 0x3\n\
+ ands r1, r0\n\
+ lsls r1, 2\n\
+ movs r0, 0xD\n\
+ negs r0, r0\n\
+ ands r0, r2\n\
+ orrs r0, r1\n\
+ strb r0, [r5, 0x5]\n\
+ b _0810E950\n\
+_0810E932:\n\
+ ldrb r1, [r4, 0xE]\n\
+ mov r0, r9\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0810E946\n\
+ adds r1, r5, 0\n\
+ adds r1, 0x43\n\
+ ldrb r0, [r1]\n\
+ subs r0, 0xC\n\
+ b _0810E94E\n\
+_0810E946:\n\
+ adds r1, r5, 0\n\
+ adds r1, 0x43\n\
+ ldrb r0, [r1]\n\
+ adds r0, 0xC\n\
+_0810E94E:\n\
+ strb r0, [r1]\n\
+_0810E950:\n\
+ ldrb r2, [r4, 0xE]\n\
+ lsls r0, r2, 31\n\
+ lsrs r0, 31\n\
+ eors r0, r6\n\
+ ands r0, r7\n\
+ mov r1, r8\n\
+ ands r1, r2\n\
+ orrs r1, r0\n\
+ strb r1, [r4, 0xE]\n\
+_0810E962:\n\
+ ldrb r1, [r4]\n\
+ movs r0, 0x9\n\
+ negs r0, r0\n\
+ ands r0, r1\n\
+ strb r0, [r4]\n\
+ ldrh r1, [r4, 0x2]\n\
+ mov r12, r1\n\
+_0810E970:\n\
+ ldrb r0, [r4]\n\
+ movs r1, 0xF\n\
+ ands r1, r0\n\
+ movs r0, 0x30\n\
+_0810E978:\n\
+ orrs r1, r0\n\
+ strb r1, [r4]\n\
+_0810E97C:\n\
+ ldrb r1, [r4]\n\
+ lsls r1, 30\n\
+ lsrs r1, 31\n\
+ adds r0, r4, 0\n\
+ adds r0, 0xC\n\
+ adds r0, r1\n\
+ ldrb r1, [r0]\n\
+ ldr r3, =gSineTable\n\
+ mov r2, r12\n\
+ lsls r0, r2, 1\n\
+ adds r0, r3\n\
+ movs r2, 0\n\
+ ldrsh r0, [r0, r2]\n\
+ muls r0, r1\n\
+ asrs r0, 8\n\
+ strh r0, [r5, 0x24]\n\
+ ldrb r2, [r5, 0x3]\n\
+ lsls r2, 26\n\
+ lsrs r2, 27\n\
+ movs r1, 0x24\n\
+ ldrsh r0, [r5, r1]\n\
+ negs r0, r0\n\
+ asrs r0, 1\n\
+ ldrb r1, [r4, 0xA]\n\
+ adds r0, r1\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ lsls r1, r0, 1\n\
+ adds r1, r3\n\
+ ldrh r6, [r1]\n\
+ ldr r1, =gOamMatrices\n\
+ lsls r2, 3\n\
+ adds r2, r1\n\
+ adds r0, 0x40\n\
+ lsls r0, 1\n\
+ adds r0, r3\n\
+ ldrh r0, [r0]\n\
+ strh r0, [r2, 0x6]\n\
+ strh r0, [r2]\n\
+ strh r6, [r2, 0x2]\n\
+ lsls r0, r6, 16\n\
+ asrs r0, 16\n\
+ negs r0, r0\n\
+ strh r0, [r2, 0x4]\n\
+ ldrh r0, [r4, 0x6]\n\
+ ldrh r2, [r4, 0x8]\n\
+ adds r0, r2\n\
+ strh r0, [r4, 0x8]\n\
+ lsls r0, 16\n\
+ lsrs r0, 24\n\
+ strh r0, [r5, 0x22]\n\
+ movs r1, 0x4\n\
+ ldrsh r0, [r4, r1]\n\
+ movs r1, 0x80\n\
+ lsls r1, 8\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0810EA0C\n\
+ ldrh r0, [r4, 0x4]\n\
+ subs r1, 0x1\n\
+ ands r1, r0\n\
+ ldrh r0, [r4, 0x2]\n\
+ subs r0, r1\n\
+ movs r1, 0xFF\n\
+ ands r0, r1\n\
+ strh r0, [r4, 0x2]\n\
+ b _0810EA1C\n\
+ .pool\n\
+_0810EA0C:\n\
+ ldrh r0, [r4, 0x4]\n\
+ ldr r1, =0x00007fff\n\
+ ands r1, r0\n\
+ ldrh r2, [r4, 0x2]\n\
+ adds r1, r2\n\
+ movs r0, 0xFF\n\
+ ands r1, r0\n\
+ strh r1, [r4, 0x2]\n\
+_0810EA1C:\n\
+ movs r0, 0x22\n\
+ ldrsh r1, [r5, r0]\n\
+ movs r2, 0x26\n\
+ ldrsh r0, [r5, r2]\n\
+ adds r1, r0\n\
+ ldrh r0, [r4, 0xE]\n\
+ lsrs r0, 1\n\
+ cmp r1, r0\n\
+ blt _0810EA36\n\
+ movs r0, 0\n\
+ strh r0, [r5, 0x2E]\n\
+ ldr r0, =sub_810E2C8\n\
+ str r0, [r5, 0x1C]\n\
+_0810EA36:\n\
+ pop {r3,r4}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool\n\
+ ");
+}
+#endif
+
+void sub_810EA4C(struct Sprite *sprite)
+{
+ sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->callback = TranslateAnimSpriteToTargetMonLocation;
+}
+
+void sub_810EAA0(struct Sprite * sprite)
+{
+ u16 arg;
+ u8 mult;
+
+ if (!gBattleAnimArgs[2])
+ InitSpritePosToAnimAttacker(sprite, 0);
+ else
+ InitSpritePosToAnimTarget(sprite, FALSE);
+
+ if ((!gBattleAnimArgs[2] && !GetBattlerSide(gBattleAnimAttacker))
+ || (gBattleAnimArgs[2] == 1 && !GetBattlerSide(gBattleAnimTarget)))
+ {
+ sprite->pos1.x += 8;
+ }
+
+ SeekSpriteAnim(sprite, gBattleAnimArgs[4]);
+ sprite->pos1.x -= 32;
+ sprite->data[1] = 0x0ccc;
+
+ arg = gBattleAnimArgs[4];
+ mult = 12;
+ sprite->pos2.x += mult * arg;
+ sprite->data[0] = arg;
+ sprite->data[7] = gBattleAnimArgs[3];
+ sprite->callback = sub_810EB40;
+}
+
+void sub_810EB40(struct Sprite *sprite)
+{
+ sprite->pos2.x += sprite->data[1] >> 8;
+
+ if (++sprite->data[0] == 6)
+ {
+ sprite->data[0] = 0;
+ sprite->pos2.x = 0;
+ StartSpriteAnim(sprite, 0);
+ }
+
+ if (--sprite->data[7] == -1)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_810EB88(u8 task)
+{
+ if (!(gTasks[task].data[0] % 32))
+ {
+ gAnimVisualTaskCount++;
+
+ gBattleAnimArgs[0] = Sin(gTasks[task].data[0], -13);
+ gBattleAnimArgs[1] = Cos(gTasks[task].data[0], -13);
+ gBattleAnimArgs[2] = 1;
+ gBattleAnimArgs[3] = 3;
+
+ CreateSpriteAndAnimate(&gUnknown_085973E8,
+ GetBattlerSpriteCoord(gBattleAnimTarget, 2),
+ GetBattlerSpriteCoord(gBattleAnimTarget, 3),
+ 3);
+ }
+
+ gTasks[task].data[0] += 8;
+
+ if (gTasks[task].data[0] > 255)
+ DestroyAnimVisualTask(task);
+}
+
+void sub_810EC34(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ InitSpritePosToAnimAttacker(sprite, 1);
+ gSprites[GetAnimBattlerSpriteId(0)].invisible = 1;
+ ++sprite->data[0];
+ break;
+ case 1:
+ if (sprite->affineAnimEnded)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+void sub_810EC94(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ sprite->pos2.y = -sprite->pos1.y - 32;
+ sprite->data[0]++;
+ break;
+ case 1:
+ sprite->pos2.y += 10;
+ if (sprite->pos2.y >= 0)
+ ++sprite->data[0];
+ break;
+ case 2:
+ sprite->pos2.y -= 10;
+ if (sprite->pos1.y + sprite->pos2.y < -32)
+ {
+ gSprites[GetAnimBattlerSpriteId(0)].invisible = 0;
+ DestroyAnimSprite(sprite);
+ }
+ break;
+ }
+}
+
+void sub_810ED28(struct Sprite *sprite)
+{
+ InitSpritePosToAnimAttacker(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->callback = sub_810ED70;
+ gSprites[GetAnimBattlerSpriteId(0)].invisible = 1;
+}
+
+void sub_810ED70(struct Sprite *sprite)
+{
+ if (sprite->data[0] > 0)
+ {
+ sprite->data[0]--;
+ }
+ else if (sprite->pos1.y + sprite->pos2.y > -32)
+ {
+ sprite->data[2] += sprite->data[1];
+ sprite->pos2.y -= (sprite->data[2] >> 8);
+ }
+ else
+ {
+ sprite->invisible = 1;
+ if (sprite->data[3]++ > 20)
+ sprite->callback = sub_810EDD0;
+ }
+}
+
+void sub_810EDD0(struct Sprite *sprite)
+{
+ sprite->pos2.y += sprite->data[2] >> 8;
+
+ if (sprite->pos1.y + sprite->pos2.y > -32)
+ sprite->invisible = 0;
+
+ if (sprite->pos2.y > 0)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_810EE14(struct Sprite *sprite)
+{
+ u32 matrixNum;
+ int t1, t2;
+
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (!gBattleAnimArgs[0])
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ }
+
+ sprite->data[1] = 512;
+
+ TrySetSpriteRotScale(sprite, 0, 256, sprite->data[1], 0);
+ sprite->data[0]++;
+ break;
+ case 1:
+ if (sprite->data[2] <= 11)
+ sprite->data[1] -= 40;
+ else
+ sprite->data[1] += 40;
+
+ sprite->data[2]++;
+
+ TrySetSpriteRotScale(sprite, 0, 256, sprite->data[1], 0);
+
+ matrixNum = sprite->oam.matrixNum;
+
+ t1 = 15616;
+ t2 = t1 / gOamMatrices[matrixNum].d + 1;
+
+ if (t2 > 128)
+ t2 = 128;
+
+ t2 = (64 - t2) / 2;
+ sprite->pos2.y = t2;
+
+ if (sprite->data[2] == 24)
+ {
+ sub_80A749C(sprite);
+ DestroyAnimSprite(sprite);
+ }
+ break;
+ }
+}
+
+void sub_810EEF8(struct Sprite *sprite)
+{
+ int v1 = 0x1ff & Random2();
+ int v2 = 0x7f & Random2();
+
+ if (v1 % 2)
+ sprite->data[0] = 736 + v1;
+ else
+ sprite->data[0] = 736 - v1;
+
+ if (v2 % 2)
+ sprite->data[1] = 896 + v2;
+ else
+ sprite->data[1] = 896 - v2;
+
+ sprite->data[2] = gBattleAnimArgs[0];
+
+ if (sprite->data[2])
+ sprite->oam.matrixNum = 8;
+
+ if (gBattleAnimArgs[1] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 32;
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 32;
+ }
+
+ sprite->callback = sub_810EFA8;
+}
+
+void sub_810EFA8(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->pos2.x += sprite->data[0] >> 8;
+ sprite->pos2.y -= sprite->data[1] >> 8;
+ }
+ else
+ {
+ sprite->pos2.x -= sprite->data[0] >> 8;
+ sprite->pos2.y -= sprite->data[1] >> 8;
+ }
+
+ sprite->data[0] = sprite->data[0];
+ sprite->data[1] -= 32;
+
+ if (sprite->data[0] < 0)
+ sprite->data[0] = 0;
+
+ if (++sprite->data[3] == 31)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_810F004(struct Sprite *sprite)
+{
+ sprite->data[6] = 0;
+ sprite->data[7] = 64;
+ sprite->callback = sub_810F018;
+}
+
+void sub_810F018(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (++sprite->data[1] > 8)
+ {
+ sprite->data[1] = 0;
+ sprite->invisible ^= 1;
+ if (++sprite->data[2] > 5 && sprite->invisible)
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+void sub_810F084(struct Sprite *sprite)
+{
+ u16 rotation;
+ s16 posx = sprite->pos1.x;
+ s16 posy = sprite->pos1.y;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+
+ sprite->data[4] = sprite->pos1.x << 4;
+ sprite->data[5] = sprite->pos1.y << 4;
+
+ sprite->data[6] = ((posx - sprite->pos1.x) << 4) / 12;
+ sprite->data[7] = ((posy - sprite->pos1.y) << 4) / 12;
+
+ rotation = ArcTan2Neg(posx - sprite->pos1.x, posy - sprite->pos1.y);
+ rotation += 49152;
+
+ TrySetSpriteRotScale(sprite, 1, 0x100, 0x100, rotation);
+
+ sprite->callback = sub_810F140;
+}
+
+void sub_810F140(struct Sprite *sprite)
+{
+ sprite->data[4] += sprite->data[6];
+ sprite->data[5] += sprite->data[7];
+
+ sprite->pos1.x = sprite->data[4] >> 4;
+ sprite->pos1.y = sprite->data[5] >> 4;
+
+ if (sprite->pos1.x > 285 || sprite->pos1.x < -45
+ || sprite->pos1.y > 157 || sprite->pos1.y < -45)
+ DestroySpriteAndMatrix(sprite);
+}
+
+void unref_sub_810F184(u8 taskId)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ u8 spriteId = GetAnimBattlerSpriteId(0);
+ gSprites[spriteId].invisible = 1;
+ }
+ else
+ {
+ u8 spriteId = GetAnimBattlerSpriteId(0);
+ gSprites[spriteId].invisible = 0;
+ }
+ DestroyAnimVisualTask(taskId);
+}