diff options
Diffstat (limited to 'src/flying.c')
-rw-r--r-- | src/flying.c | 1621 |
1 files changed, 1605 insertions, 16 deletions
diff --git a/src/flying.c b/src/flying.c index d3ea3f11b..a157582e9 100644 --- a/src/flying.c +++ b/src/flying.c @@ -1,22 +1,42 @@ #include "global.h" #include "battle_anim.h" +#include "palette.h" +#include "trig.h" +#include "constants/battle_anim.h" #include "constants/rgb.h" +#include "random.h" + +extern const struct SpriteTemplate gUnknown_085973E8; + +void sub_810DE70(struct Sprite *); +void sub_810DFA8(struct Sprite *); +void sub_810E044(struct Sprite *); +void sub_810E13C(struct Sprite *); +void sub_810E1C8(struct Sprite *); +void sub_810E314(struct Sprite *); +void sub_810E520(struct Sprite *); +void sub_810EB40(struct Sprite *); +void sub_810EA4C(struct Sprite *); +void sub_810EAA0(struct Sprite *); +void sub_810EC34(struct Sprite *); +void sub_810EC94(struct Sprite *); +void sub_810ED28(struct Sprite *); +void sub_810ED70(struct Sprite *); +void sub_810EDD0(struct Sprite *); +void sub_810EE14(struct Sprite *); +void sub_810EEF8(struct Sprite *); +void sub_810EFA8(struct Sprite *); +void sub_810F004(struct Sprite *); +void sub_810F018(struct Sprite *); +void sub_810F084(struct Sprite *); +void sub_810F140(struct Sprite *); + +static void sub_810DE98(struct Sprite *); +static void sub_810DF18(u8); +static void sub_810E028(struct Sprite *); +static void sub_810E184(struct Sprite *); +static void sub_810E24C(struct Sprite *); -extern void sub_810DE70(struct Sprite *); -extern void sub_810DFA8(struct Sprite *); -extern void sub_810E044(struct Sprite *); -extern void sub_810E13C(struct Sprite *); -extern void sub_810E1C8(struct Sprite *); -extern void sub_810E314(struct Sprite *); -extern void sub_810EA4C(struct Sprite *); -extern void sub_810EAA0(struct Sprite *); -extern void sub_810EC34(struct Sprite *); -extern void sub_810EC94(struct Sprite *); -extern void sub_810ED28(struct Sprite *); -extern void sub_810EE14(struct Sprite *); -extern void sub_810EEF8(struct Sprite *); -extern void sub_810F004(struct Sprite *); -extern void sub_810F084(struct Sprite *); const struct SpriteTemplate gUnknown_08596270 = { @@ -88,7 +108,7 @@ const union AffineAnimCmd gUnknown_085962EC[] = const union AffineAnimCmd *const gUnknown_08596314[] = { - gUnknown_085962EC, + gUnknown_085962EC, }; const union AffineAnimCmd gUnknown_08596318[] = @@ -326,3 +346,1572 @@ const struct SpriteTemplate gUnknown_08596514 = .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_810F084, }; + + +void sub_810DE70(struct Sprite *sprite) +{ + InitSpritePosToAnimTarget(sprite, FALSE); + sprite->pos1.y += 20; + sprite->data[1] = 191; + sprite->callback = sub_810DE98; + sprite->callback(sprite); +} + +static void sub_810DE98(struct Sprite *sprite) +{ + sprite->pos2.x = Sin(sprite->data[1], 32); + sprite->pos2.y = Cos(sprite->data[1], 8); + sprite->data[1] += 5; + sprite->data[1] &= 0xFF; + if (++sprite->data[0] == 71) + DestroyAnimSprite(sprite); +} + +void sub_810DED8(u8 taskId) +{ + gTasks[taskId].data[0] = gBattleAnimArgs[1]; + gTasks[taskId].data[1] = gBattleAnimArgs[0]; + gTasks[taskId].data[2] = IndexOfSpritePaletteTag(ANIM_TAG_GUST); + gTasks[taskId].func = sub_810DF18; +} + +static void sub_810DF18(u8 taskId) +{ + u8 data2; + u16 temp; + int i, base; + + if (gTasks[taskId].data[10]++ == gTasks[taskId].data[1]) + { + gTasks[taskId].data[10] = 0; + data2 = gTasks[taskId].data[2]; + temp = gPlttBufferFaded[16 * data2 + 0x108]; + i = 7; + base = data2 * 16; + + do + { + gPlttBufferFaded[base + 0x101 + i] = gPlttBufferFaded[base + 0x100 + i]; + i--; + } while (i > 0); + + gPlttBufferFaded[base + 0x101] = temp; + } + + if (--gTasks[taskId].data[0] == 0) + DestroyAnimVisualTask(taskId); +} + +void sub_810DFA8(struct Sprite *sprite) +{ + InitSpritePosToAnimAttacker(sprite, TRUE); + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2]; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3]; + InitAnimLinearTranslation(sprite); + sprite->callback = RunStoredCallbackWhenAffineAnimEnds; + StoreSpriteCallbackInData6(sprite, sub_810E028); +} + +static void sub_810E028(struct Sprite *sprite) +{ + if (AnimTranslateLinear(sprite)) + DestroyAnimSprite(sprite); +} + +void sub_810E044(struct Sprite *sprite) +{ + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + { + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + gBattleAnimArgs[3] = -gBattleAnimArgs[3]; + } + + if (IsContest()) + { + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + gBattleAnimArgs[3] = -gBattleAnimArgs[3]; + } + + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[4]; + + if (gBattleAnimArgs[6] == 0) + { + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); + } + else + { + SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]); + } + + sprite->data[2] = sprite->data[2] + gBattleAnimArgs[2]; + sprite->data[4] = sprite->data[4] + gBattleAnimArgs[3]; + sprite->callback = StartAnimLinearTranslation; + + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + SeekSpriteAnim(sprite, gBattleAnimArgs[5]); +} + +void sub_810E13C(struct Sprite *sprite) +{ + InitSpritePosToAnimAttacker(sprite, TRUE); + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = gBattleAnimArgs[3]; + sprite->callback = sub_810E184; + gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = 1; +} + +static void sub_810E184(struct Sprite *sprite) +{ + if (sprite->data[0] > 0) + { + sprite->data[0]--; + } + else + { + sprite->data[2] += sprite->data[1]; + sprite->pos2.y -= (sprite->data[2] >> 8); + } + + if (sprite->pos1.y + sprite->pos2.y < -32) + DestroyAnimSprite(sprite); +} + +void sub_810E1C8(struct Sprite *sprite) +{ + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + { + sprite->pos1.x = 272; + sprite->pos1.y = -32; + StartSpriteAffineAnim(sprite, 1); + } + else + { + sprite->pos1.x = -32; + sprite->pos1.y = -32; + } + + sprite->data[0] = gBattleAnimArgs[0]; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); + + InitAnimLinearTranslation(sprite); + sprite->callback = sub_810E24C; +} + +static void sub_810E24C(struct Sprite *sprite) +{ + sprite->data[0] = 1; + AnimTranslateLinear(sprite); + if (((u16)sprite->data[3] >> 8) > 200) + { + sprite->pos1.x += sprite->pos2.x; + sprite->pos2.x = 0; + sprite->data[3] &= 0xFF; + } + + if (sprite->pos1.x + sprite->pos2.x < -32 + || sprite->pos1.x + sprite->pos2.x > 272 + || sprite->pos1.y + sprite->pos2.y > 160) + { + gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = 0; + DestroyAnimSprite(sprite); + } +} + +void sub_810E2C8(struct Sprite *sprite) +{ + if (sprite->data[0]-- <= 0) + { + if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK) + { + FreeOamMatrix(sprite->oam.matrixNum); + sprite->oam.affineMode = 0; + } + + DestroySprite(sprite); + gAnimVisualTaskCount--; + } +} + +struct FeatherDanceData +{ + u8 unk0_0a:1; + u8 unk0_0b:1; + u8 unk0_0c:1; + u8 unk0_0d:1; + u8 unk0_1:4; + u8 unk1; + u16 unk2; + s16 unk4; + u16 unk6; + u16 unk8; + u16 unkA; + u8 unkC[2]; + u16 unkE_0:1; + u16 unkE_1:15; +}; + +void sub_810E314(struct Sprite *sprite) +{ + u8 battler, matrixNum, sinIndex; + s16 spriteCoord, sinVal; + + struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data; + + if (gBattleAnimArgs[7] & 0x100) + battler = gBattleAnimAttacker; + else + battler = gBattleAnimTarget; + + if (GetBattlerSide(battler) == B_SIDE_PLAYER) + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + + sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_HEIGHT) + gBattleAnimArgs[0]; + spriteCoord = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_WIDTH); + sprite->pos1.y = spriteCoord + gBattleAnimArgs[1]; + + data->unk8 = sprite->pos1.y << 8; + data->unkE_1 = spriteCoord + gBattleAnimArgs[6]; + data->unk0_0c = 1; + data->unk2 = gBattleAnimArgs[2] & 0xFF; + data->unkA = (gBattleAnimArgs[2] >> 8) & 0xFF; + data->unk4 = gBattleAnimArgs[3]; + data->unk6 = gBattleAnimArgs[4]; + *(u16*)(data->unkC) = gBattleAnimArgs[5]; + + if (data->unk2 >= 64 && data->unk2 <= 191) + { + if (!IsContest()) + sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1; + else + sprite->oam.priority = GetBattlerSpriteBGPriority(battler); + + data->unkE_0 = 0; + + if (!(data->unk4 & 0x8000)) + { + sprite->hFlip ^= 1; + sprite->animNum = sprite->hFlip; + + sprite->animBeginning = 1; + sprite->animEnded = 0; + } + } + else + { + sprite->oam.priority = GetBattlerSpriteBGPriority(battler); + data->unkE_0 = 1; + + if (data->unk4 & 0x8000) + { + sprite->hFlip ^= 1; + sprite->animNum = sprite->hFlip; + + sprite->animBeginning = 1; + sprite->animEnded = 0; + } + } + + data->unk0_1 = data->unk2 >> 6; + sprite->pos2.x = (gSineTable[data->unk2] * data->unkC[0]) >> 8; + matrixNum = sprite->oam.matrixNum; + + sinIndex = (-sprite->pos2.x >> 1) + data->unkA; + sinVal = gSineTable[sinIndex]; + + gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64]; + // The comparison below is completely pointless. 'sprite' is sure to be a valid pointer and + // both the 'if' and 'else' parts are exactly the same. + // The only reason for this is making sure the compiler generates the exact ASM. + if (sprite) + { + gOamMatrices[matrixNum].b = sinVal; + gOamMatrices[matrixNum].c = -sinVal; + } + else + { + gOamMatrices[matrixNum].b = sinVal; + gOamMatrices[matrixNum].c = -sinVal; + } + + sprite->callback = sub_810E520; +} + +#ifdef NONMATCHING +/* +Things I can't get to match: +1. data->unk0_1 bitfield behaviour. The way bits are read is different. +2. sprite->oam.priority--; sprite->oam.priority++; Nonmatching version tail-merges these, original does not. +3. sprite->pos2.x = (gSineTable[data->unk2] * var) >> 8; data->unk2 is very weirdly read at seemingly random moments inside the switch. +4. sinVal r6/r7 mismatch. +*/ +void sub_810E520(struct Sprite *sprite) +{ + u8 matrixNum, sinIndex, var; + s16 sinVal = 0; + struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data; + + if (data->unk0_0a) + { + if (data->unk1-- % 256 == 0) + { + data->unk0_0a = 0; + data->unk1 = 0; + } + } + else + { + switch (data->unk2 >> 6) + { + case 0: + if (data->unk0_1 == 1) + { + data->unk0_0d = 1; + data->unk0_0a = 1; + data->unk1 = 0; + } + else if (data->unk0_1 == 3) + { + data->unk0_0b ^= 1; + data->unk1 = 0; + } + else if (data->unk0_0d) + { + sprite->hFlip ^= 1; + sprite->animNum = sprite->hFlip; + sprite->animBeginning = 1; + sprite->animEnded = 0; + if (data->unk0_0c) + { + if (!IsContest()) + { + if (!data->unkE_0) + sprite->oam.priority--; + else + sprite->oam.priority++; + } + else + { + if (!data->unkE_0) + sprite->subpriority -= 12; + else + sprite->subpriority += 12; + } + data->unkE_0 ^= 1; + } + data->unk0_0d = 0; + } + data->unk0_1 = 0; + break; + case 1: + if (data->unk0_1 == 0) + { + data->unk0_0d = 1; + data->unk0_0a = 1; + data->unk1 = 0; + } + else if (data->unk0_1 == 2) + { + data->unk0_0a = 1; + data->unk1 = 0; + } + else if (data->unk0_0d) + { + sprite->hFlip ^= 1; + sprite->animNum = sprite->hFlip; + sprite->animBeginning = 1; + sprite->animEnded = 0; + if (data->unk0_0c) + { + if (!IsContest()) + { + if (!data->unkE_0) + sprite->oam.priority--; + else + sprite->oam.priority++; + } + else + { + if (!data->unkE_0) + sprite->subpriority -= 12; + else + sprite->subpriority += 12; + } + data->unkE_0 ^= 1; + } + data->unk0_0d = 0; + } + data->unk0_1 = 1; + break; + case 2: + if (data->unk0_1 == 0) + { + data->unk0_0d = 1; + data->unk0_0a = 1; + data->unk1 = 0; + } + else if (data->unk0_1 == 2) + { + data->unk0_0a = 1; + data->unk1 = 0; + } + else if (data->unk0_0d) + { + sprite->hFlip ^= 1; + sprite->animNum = sprite->hFlip; + sprite->animBeginning = 1; + sprite->animEnded = 0; + if (data->unk0_0c) + { + if (!IsContest()) + { + if (!data->unkE_0) + sprite->oam.priority--; + else + sprite->oam.priority++; + } + else + { + if (!data->unkE_0) + sprite->subpriority -= 12; + else + sprite->subpriority += 12; + } + data->unkE_0 ^= 1; + } + data->unk0_0d = 0; + } + data->unk0_1 = 2; + break; + case 3: + if (data->unk0_1 == 2) + { + data->unk0_0d = 1; + } + else if (data->unk0_1 == 0) + { + data->unk0_0b ^= 1; + data->unk1 = 0; + } + else if (data->unk0_0d) + { + sprite->hFlip ^= 1; + sprite->animNum = sprite->hFlip; + sprite->animBeginning = 1; + sprite->animEnded = 0; + if (data->unk0_0c) + { + if (!IsContest()) + { + if (!data->unkE_0) + sprite->oam.priority--; + else + sprite->oam.priority++; + } + else + { + if (!data->unkE_0) + sprite->subpriority -= 12; + else + sprite->subpriority += 12; + } + data->unkE_0 ^= 1; + } + data->unk0_0d = 0; + } + data->unk0_1 = 3; + break; + } + + var = data->unkC[data->unk0_0b]; + sprite->pos2.x = (gSineTable[data->unk2] * var) >> 8; + matrixNum = sprite->oam.matrixNum; + + sinIndex = (-sprite->pos2.x >> 1) + data->unkA; + sinVal = gSineTable[sinIndex]; + + gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64]; + gOamMatrices[matrixNum].b = sinVal; + gOamMatrices[matrixNum].c = -sinVal; + + data->unk8 += data->unk6; + sprite->pos1.y = data->unk8 >> 8; + if (data->unk4 & 0x8000) + data->unk2 = (data->unk2 - (data->unk4 & 0x7FFF)) & 0xFF; + else + data->unk2 = (data->unk2 + (data->unk4 & 0x7FFF)) & 0xFF; + + if (sprite->pos1.y + sprite->pos2.y > data->unkE_1) + { + sprite->data[0] = 0; + sprite->callback = sub_810E2C8; + } + } +} +#else +NAKED +void sub_810E520(struct Sprite *sprite) +{ + asm_unified("push {r4-r7,lr}\n\ + mov r7, r9\n\ + mov r6, r8\n\ + push {r6,r7}\n\ + adds r5, r0, 0\n\ + movs r6, 0\n\ + adds r4, r5, 0\n\ + adds r4, 0x2E\n\ + ldrb r2, [r4]\n\ + movs r7, 0x1\n\ + movs r0, 0x1\n\ + mov r9, r0\n\ + ands r0, r2\n\ + cmp r0, 0\n\ + beq _0810E55A\n\ + ldrb r0, [r4, 0x1]\n\ + adds r1, r0, 0\n\ + adds r1, 0xFF\n\ + strb r1, [r4, 0x1]\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _0810E54E\n\ + b _0810EA36\n\ +_0810E54E:\n\ + movs r0, 0x2\n\ + negs r0, r0\n\ + ands r0, r2\n\ + strb r0, [r4]\n\ + strb r6, [r4, 0x1]\n\ + b _0810EA36\n\ +_0810E55A:\n\ + ldrh r0, [r4, 0x2]\n\ + lsrs r1, r0, 6\n\ + mov r12, r0\n\ + cmp r1, 0x1\n\ + bne _0810E566\n\ + b _0810E68A\n\ +_0810E566:\n\ + cmp r1, 0x1\n\ + bgt _0810E570\n\ + cmp r1, 0\n\ + beq _0810E57E\n\ + b _0810E97C\n\ +_0810E570:\n\ + cmp r1, 0x2\n\ + bne _0810E576\n\ + b _0810E77E\n\ +_0810E576:\n\ + cmp r1, 0x3\n\ + bne _0810E57C\n\ + b _0810E872\n\ +_0810E57C:\n\ + b _0810E97C\n\ +_0810E57E:\n\ + lsls r1, r2, 24\n\ + lsrs r0, r1, 28\n\ + cmp r0, 0x1\n\ + bne _0810E592\n\ + movs r0, 0x8\n\ + orrs r0, r2\n\ + orrs r0, r7\n\ + strb r0, [r4]\n\ + strb r6, [r4, 0x1]\n\ + b _0810E680\n\ +_0810E592:\n\ + lsrs r0, r1, 28\n\ + cmp r0, 0x3\n\ + bne _0810E5B4\n\ + lsls r0, r2, 30\n\ + lsrs r0, 31\n\ + movs r1, 0x1\n\ + eors r0, r1\n\ + ands r0, r7\n\ + lsls r0, 1\n\ + movs r1, 0x3\n\ + negs r1, r1\n\ + ands r1, r2\n\ + orrs r1, r0\n\ + orrs r1, r7\n\ + strb r1, [r4]\n\ + strb r6, [r4, 0x1]\n\ + b _0810E680\n\ +_0810E5B4:\n\ + movs r0, 0x8\n\ + ands r0, r2\n\ + cmp r0, 0\n\ + beq _0810E680\n\ + adds r3, r5, 0\n\ + adds r3, 0x3F\n\ + ldrb r2, [r3]\n\ + lsls r1, r2, 31\n\ + lsrs r1, 31\n\ + movs r6, 0x1\n\ + eors r1, r6\n\ + ands r1, r7\n\ + movs r0, 0x2\n\ + negs r0, r0\n\ + mov r8, r0\n\ + ands r0, r2\n\ + orrs r0, r1\n\ + strb r0, [r3]\n\ + lsls r0, 31\n\ + lsrs r0, 31\n\ + adds r1, r5, 0\n\ + adds r1, 0x2A\n\ + strb r0, [r1]\n\ + ldrb r0, [r3]\n\ + movs r1, 0x4\n\ + orrs r0, r1\n\ + movs r1, 0x11\n\ + negs r1, r1\n\ + ands r0, r1\n\ + strb r0, [r3]\n\ + ldrb r1, [r4]\n\ + movs r0, 0x4\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0810E672\n\ + bl IsContest\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _0810E642\n\ + ldrb r1, [r4, 0xE]\n\ + mov r0, r9\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _0810E628\n\ + ldrb r2, [r5, 0x5]\n\ + lsls r1, r2, 28\n\ + lsrs r1, 30\n\ + subs r1, 0x1\n\ + movs r0, 0x3\n\ + ands r1, r0\n\ + lsls r1, 2\n\ + movs r0, 0xD\n\ + negs r0, r0\n\ + ands r0, r2\n\ + orrs r0, r1\n\ + strb r0, [r5, 0x5]\n\ + b _0810E660\n\ +_0810E628:\n\ + ldrb r2, [r5, 0x5]\n\ + lsls r1, r2, 28\n\ + lsrs r1, 30\n\ + adds r1, 0x1\n\ + movs r0, 0x3\n\ + ands r1, r0\n\ + lsls r1, 2\n\ + movs r0, 0xD\n\ + negs r0, r0\n\ + ands r0, r2\n\ + orrs r0, r1\n\ + strb r0, [r5, 0x5]\n\ + b _0810E660\n\ +_0810E642:\n\ + ldrb r1, [r4, 0xE]\n\ + mov r0, r9\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _0810E656\n\ + adds r1, r5, 0\n\ + adds r1, 0x43\n\ + ldrb r0, [r1]\n\ + subs r0, 0xC\n\ + b _0810E65E\n\ +_0810E656:\n\ + adds r1, r5, 0\n\ + adds r1, 0x43\n\ + ldrb r0, [r1]\n\ + adds r0, 0xC\n\ +_0810E65E:\n\ + strb r0, [r1]\n\ +_0810E660:\n\ + ldrb r2, [r4, 0xE]\n\ + lsls r0, r2, 31\n\ + lsrs r0, 31\n\ + eors r0, r6\n\ + ands r0, r7\n\ + mov r1, r8\n\ + ands r1, r2\n\ + orrs r1, r0\n\ + strb r1, [r4, 0xE]\n\ +_0810E672:\n\ + ldrb r1, [r4]\n\ + movs r0, 0x9\n\ + negs r0, r0\n\ + ands r0, r1\n\ + strb r0, [r4]\n\ + ldrh r1, [r4, 0x2]\n\ + mov r12, r1\n\ +_0810E680:\n\ + ldrb r1, [r4]\n\ + movs r0, 0xF\n\ + ands r0, r1\n\ + strb r0, [r4]\n\ + b _0810E97C\n\ +_0810E68A:\n\ + lsls r1, r2, 24\n\ + lsrs r0, r1, 28\n\ + cmp r0, 0\n\ + bne _0810E698\n\ + movs r0, 0x8\n\ + orrs r0, r2\n\ + b _0810E6A0\n\ +_0810E698:\n\ + lsrs r0, r1, 28\n\ + cmp r0, 0x2\n\ + bne _0810E6A8\n\ + adds r0, r2, 0\n\ +_0810E6A0:\n\ + orrs r0, r7\n\ + strb r0, [r4]\n\ + strb r6, [r4, 0x1]\n\ + b _0810E774\n\ +_0810E6A8:\n\ + movs r0, 0x8\n\ + ands r0, r2\n\ + cmp r0, 0\n\ + beq _0810E774\n\ + adds r3, r5, 0\n\ + adds r3, 0x3F\n\ + ldrb r2, [r3]\n\ + lsls r1, r2, 31\n\ + lsrs r1, 31\n\ + movs r6, 0x1\n\ + eors r1, r6\n\ + ands r1, r7\n\ + movs r0, 0x2\n\ + negs r0, r0\n\ + mov r8, r0\n\ + ands r0, r2\n\ + orrs r0, r1\n\ + strb r0, [r3]\n\ + lsls r0, 31\n\ + lsrs r0, 31\n\ + adds r1, r5, 0\n\ + adds r1, 0x2A\n\ + strb r0, [r1]\n\ + ldrb r0, [r3]\n\ + movs r1, 0x4\n\ + orrs r0, r1\n\ + movs r1, 0x11\n\ + negs r1, r1\n\ + ands r0, r1\n\ + strb r0, [r3]\n\ + ldrb r1, [r4]\n\ + movs r0, 0x4\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0810E766\n\ + bl IsContest\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _0810E736\n\ + ldrb r1, [r4, 0xE]\n\ + mov r0, r9\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _0810E71C\n\ + ldrb r2, [r5, 0x5]\n\ + lsls r1, r2, 28\n\ + lsrs r1, 30\n\ + subs r1, 0x1\n\ + movs r0, 0x3\n\ + ands r1, r0\n\ + lsls r1, 2\n\ + movs r0, 0xD\n\ + negs r0, r0\n\ + ands r0, r2\n\ + orrs r0, r1\n\ + strb r0, [r5, 0x5]\n\ + b _0810E754\n\ +_0810E71C:\n\ + ldrb r2, [r5, 0x5]\n\ + lsls r1, r2, 28\n\ + lsrs r1, 30\n\ + adds r1, 0x1\n\ + movs r0, 0x3\n\ + ands r1, r0\n\ + lsls r1, 2\n\ + movs r0, 0xD\n\ + negs r0, r0\n\ + ands r0, r2\n\ + orrs r0, r1\n\ + strb r0, [r5, 0x5]\n\ + b _0810E754\n\ +_0810E736:\n\ + ldrb r1, [r4, 0xE]\n\ + mov r0, r9\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _0810E74A\n\ + adds r1, r5, 0\n\ + adds r1, 0x43\n\ + ldrb r0, [r1]\n\ + subs r0, 0xC\n\ + b _0810E752\n\ +_0810E74A:\n\ + adds r1, r5, 0\n\ + adds r1, 0x43\n\ + ldrb r0, [r1]\n\ + adds r0, 0xC\n\ +_0810E752:\n\ + strb r0, [r1]\n\ +_0810E754:\n\ + ldrb r2, [r4, 0xE]\n\ + lsls r0, r2, 31\n\ + lsrs r0, 31\n\ + eors r0, r6\n\ + ands r0, r7\n\ + mov r1, r8\n\ + ands r1, r2\n\ + orrs r1, r0\n\ + strb r1, [r4, 0xE]\n\ +_0810E766:\n\ + ldrb r1, [r4]\n\ + movs r0, 0x9\n\ + negs r0, r0\n\ + ands r0, r1\n\ + strb r0, [r4]\n\ + ldrh r1, [r4, 0x2]\n\ + mov r12, r1\n\ +_0810E774:\n\ + ldrb r0, [r4]\n\ + movs r1, 0xF\n\ + ands r1, r0\n\ + movs r0, 0x10\n\ + b _0810E978\n\ +_0810E77E:\n\ + lsls r1, r2, 24\n\ + lsrs r0, r1, 28\n\ + cmp r0, 0x3\n\ + bne _0810E78C\n\ + movs r0, 0x8\n\ + orrs r0, r2\n\ + b _0810E794\n\ +_0810E78C:\n\ + lsrs r0, r1, 28\n\ + cmp r0, 0x1\n\ + bne _0810E79C\n\ + adds r0, r2, 0\n\ +_0810E794:\n\ + orrs r0, r7\n\ + strb r0, [r4]\n\ + strb r6, [r4, 0x1]\n\ + b _0810E868\n\ +_0810E79C:\n\ + movs r0, 0x8\n\ + ands r0, r2\n\ + cmp r0, 0\n\ + beq _0810E868\n\ + adds r3, r5, 0\n\ + adds r3, 0x3F\n\ + ldrb r2, [r3]\n\ + lsls r1, r2, 31\n\ + lsrs r1, 31\n\ + movs r6, 0x1\n\ + eors r1, r6\n\ + ands r1, r7\n\ + movs r0, 0x2\n\ + negs r0, r0\n\ + mov r8, r0\n\ + ands r0, r2\n\ + orrs r0, r1\n\ + strb r0, [r3]\n\ + lsls r0, 31\n\ + lsrs r0, 31\n\ + adds r1, r5, 0\n\ + adds r1, 0x2A\n\ + strb r0, [r1]\n\ + ldrb r0, [r3]\n\ + movs r1, 0x4\n\ + orrs r0, r1\n\ + movs r1, 0x11\n\ + negs r1, r1\n\ + ands r0, r1\n\ + strb r0, [r3]\n\ + ldrb r1, [r4]\n\ + movs r0, 0x4\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0810E85A\n\ + bl IsContest\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _0810E82A\n\ + ldrb r1, [r4, 0xE]\n\ + mov r0, r9\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _0810E810\n\ + ldrb r2, [r5, 0x5]\n\ + lsls r1, r2, 28\n\ + lsrs r1, 30\n\ + subs r1, 0x1\n\ + movs r0, 0x3\n\ + ands r1, r0\n\ + lsls r1, 2\n\ + movs r0, 0xD\n\ + negs r0, r0\n\ + ands r0, r2\n\ + orrs r0, r1\n\ + strb r0, [r5, 0x5]\n\ + b _0810E848\n\ +_0810E810:\n\ + ldrb r2, [r5, 0x5]\n\ + lsls r1, r2, 28\n\ + lsrs r1, 30\n\ + adds r1, 0x1\n\ + movs r0, 0x3\n\ + ands r1, r0\n\ + lsls r1, 2\n\ + movs r0, 0xD\n\ + negs r0, r0\n\ + ands r0, r2\n\ + orrs r0, r1\n\ + strb r0, [r5, 0x5]\n\ + b _0810E848\n\ +_0810E82A:\n\ + ldrb r1, [r4, 0xE]\n\ + mov r0, r9\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _0810E83E\n\ + adds r1, r5, 0\n\ + adds r1, 0x43\n\ + ldrb r0, [r1]\n\ + subs r0, 0xC\n\ + b _0810E846\n\ +_0810E83E:\n\ + adds r1, r5, 0\n\ + adds r1, 0x43\n\ + ldrb r0, [r1]\n\ + adds r0, 0xC\n\ +_0810E846:\n\ + strb r0, [r1]\n\ +_0810E848:\n\ + ldrb r2, [r4, 0xE]\n\ + lsls r0, r2, 31\n\ + lsrs r0, 31\n\ + eors r0, r6\n\ + ands r0, r7\n\ + mov r1, r8\n\ + ands r1, r2\n\ + orrs r1, r0\n\ + strb r1, [r4, 0xE]\n\ +_0810E85A:\n\ + ldrb r1, [r4]\n\ + movs r0, 0x9\n\ + negs r0, r0\n\ + ands r0, r1\n\ + strb r0, [r4]\n\ + ldrh r1, [r4, 0x2]\n\ + mov r12, r1\n\ +_0810E868:\n\ + ldrb r0, [r4]\n\ + movs r1, 0xF\n\ + ands r1, r0\n\ + movs r0, 0x20\n\ + b _0810E978\n\ +_0810E872:\n\ + lsls r1, r2, 24\n\ + lsrs r0, r1, 28\n\ + cmp r0, 0x2\n\ + bne _0810E882\n\ + movs r0, 0x8\n\ + orrs r0, r2\n\ + strb r0, [r4]\n\ + b _0810E970\n\ +_0810E882:\n\ + lsrs r0, r1, 28\n\ + cmp r0, 0\n\ + bne _0810E8A4\n\ + lsls r0, r2, 30\n\ + lsrs r0, 31\n\ + movs r1, 0x1\n\ + eors r0, r1\n\ + ands r0, r7\n\ + lsls r0, 1\n\ + movs r1, 0x3\n\ + negs r1, r1\n\ + ands r1, r2\n\ + orrs r1, r0\n\ + orrs r1, r7\n\ + strb r1, [r4]\n\ + strb r6, [r4, 0x1]\n\ + b _0810E970\n\ +_0810E8A4:\n\ + movs r0, 0x8\n\ + ands r0, r2\n\ + cmp r0, 0\n\ + beq _0810E970\n\ + adds r3, r5, 0\n\ + adds r3, 0x3F\n\ + ldrb r2, [r3]\n\ + lsls r1, r2, 31\n\ + lsrs r1, 31\n\ + movs r6, 0x1\n\ + eors r1, r6\n\ + ands r1, r7\n\ + movs r0, 0x2\n\ + negs r0, r0\n\ + mov r8, r0\n\ + ands r0, r2\n\ + orrs r0, r1\n\ + strb r0, [r3]\n\ + lsls r0, 31\n\ + lsrs r0, 31\n\ + adds r1, r5, 0\n\ + adds r1, 0x2A\n\ + strb r0, [r1]\n\ + ldrb r0, [r3]\n\ + movs r1, 0x4\n\ + orrs r0, r1\n\ + movs r1, 0x11\n\ + negs r1, r1\n\ + ands r0, r1\n\ + strb r0, [r3]\n\ + ldrb r1, [r4]\n\ + movs r0, 0x4\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0810E962\n\ + bl IsContest\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _0810E932\n\ + ldrb r1, [r4, 0xE]\n\ + mov r0, r9\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _0810E918\n\ + ldrb r2, [r5, 0x5]\n\ + lsls r1, r2, 28\n\ + lsrs r1, 30\n\ + subs r1, 0x1\n\ + movs r0, 0x3\n\ + ands r1, r0\n\ + lsls r1, 2\n\ + movs r0, 0xD\n\ + negs r0, r0\n\ + ands r0, r2\n\ + orrs r0, r1\n\ + strb r0, [r5, 0x5]\n\ + b _0810E950\n\ +_0810E918:\n\ + ldrb r2, [r5, 0x5]\n\ + lsls r1, r2, 28\n\ + lsrs r1, 30\n\ + adds r1, 0x1\n\ + movs r0, 0x3\n\ + ands r1, r0\n\ + lsls r1, 2\n\ + movs r0, 0xD\n\ + negs r0, r0\n\ + ands r0, r2\n\ + orrs r0, r1\n\ + strb r0, [r5, 0x5]\n\ + b _0810E950\n\ +_0810E932:\n\ + ldrb r1, [r4, 0xE]\n\ + mov r0, r9\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _0810E946\n\ + adds r1, r5, 0\n\ + adds r1, 0x43\n\ + ldrb r0, [r1]\n\ + subs r0, 0xC\n\ + b _0810E94E\n\ +_0810E946:\n\ + adds r1, r5, 0\n\ + adds r1, 0x43\n\ + ldrb r0, [r1]\n\ + adds r0, 0xC\n\ +_0810E94E:\n\ + strb r0, [r1]\n\ +_0810E950:\n\ + ldrb r2, [r4, 0xE]\n\ + lsls r0, r2, 31\n\ + lsrs r0, 31\n\ + eors r0, r6\n\ + ands r0, r7\n\ + mov r1, r8\n\ + ands r1, r2\n\ + orrs r1, r0\n\ + strb r1, [r4, 0xE]\n\ +_0810E962:\n\ + ldrb r1, [r4]\n\ + movs r0, 0x9\n\ + negs r0, r0\n\ + ands r0, r1\n\ + strb r0, [r4]\n\ + ldrh r1, [r4, 0x2]\n\ + mov r12, r1\n\ +_0810E970:\n\ + ldrb r0, [r4]\n\ + movs r1, 0xF\n\ + ands r1, r0\n\ + movs r0, 0x30\n\ +_0810E978:\n\ + orrs r1, r0\n\ + strb r1, [r4]\n\ +_0810E97C:\n\ + ldrb r1, [r4]\n\ + lsls r1, 30\n\ + lsrs r1, 31\n\ + adds r0, r4, 0\n\ + adds r0, 0xC\n\ + adds r0, r1\n\ + ldrb r1, [r0]\n\ + ldr r3, =gSineTable\n\ + mov r2, r12\n\ + lsls r0, r2, 1\n\ + adds r0, r3\n\ + movs r2, 0\n\ + ldrsh r0, [r0, r2]\n\ + muls r0, r1\n\ + asrs r0, 8\n\ + strh r0, [r5, 0x24]\n\ + ldrb r2, [r5, 0x3]\n\ + lsls r2, 26\n\ + lsrs r2, 27\n\ + movs r1, 0x24\n\ + ldrsh r0, [r5, r1]\n\ + negs r0, r0\n\ + asrs r0, 1\n\ + ldrb r1, [r4, 0xA]\n\ + adds r0, r1\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + lsls r1, r0, 1\n\ + adds r1, r3\n\ + ldrh r6, [r1]\n\ + ldr r1, =gOamMatrices\n\ + lsls r2, 3\n\ + adds r2, r1\n\ + adds r0, 0x40\n\ + lsls r0, 1\n\ + adds r0, r3\n\ + ldrh r0, [r0]\n\ + strh r0, [r2, 0x6]\n\ + strh r0, [r2]\n\ + strh r6, [r2, 0x2]\n\ + lsls r0, r6, 16\n\ + asrs r0, 16\n\ + negs r0, r0\n\ + strh r0, [r2, 0x4]\n\ + ldrh r0, [r4, 0x6]\n\ + ldrh r2, [r4, 0x8]\n\ + adds r0, r2\n\ + strh r0, [r4, 0x8]\n\ + lsls r0, 16\n\ + lsrs r0, 24\n\ + strh r0, [r5, 0x22]\n\ + movs r1, 0x4\n\ + ldrsh r0, [r4, r1]\n\ + movs r1, 0x80\n\ + lsls r1, 8\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0810EA0C\n\ + ldrh r0, [r4, 0x4]\n\ + subs r1, 0x1\n\ + ands r1, r0\n\ + ldrh r0, [r4, 0x2]\n\ + subs r0, r1\n\ + movs r1, 0xFF\n\ + ands r0, r1\n\ + strh r0, [r4, 0x2]\n\ + b _0810EA1C\n\ + .pool\n\ +_0810EA0C:\n\ + ldrh r0, [r4, 0x4]\n\ + ldr r1, =0x00007fff\n\ + ands r1, r0\n\ + ldrh r2, [r4, 0x2]\n\ + adds r1, r2\n\ + movs r0, 0xFF\n\ + ands r1, r0\n\ + strh r1, [r4, 0x2]\n\ +_0810EA1C:\n\ + movs r0, 0x22\n\ + ldrsh r1, [r5, r0]\n\ + movs r2, 0x26\n\ + ldrsh r0, [r5, r2]\n\ + adds r1, r0\n\ + ldrh r0, [r4, 0xE]\n\ + lsrs r0, 1\n\ + cmp r1, r0\n\ + blt _0810EA36\n\ + movs r0, 0\n\ + strh r0, [r5, 0x2E]\n\ + ldr r0, =sub_810E2C8\n\ + str r0, [r5, 0x1C]\n\ +_0810EA36:\n\ + pop {r3,r4}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .pool\n\ + "); +} +#endif + +void sub_810EA4C(struct Sprite *sprite) +{ + sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->callback = TranslateAnimSpriteToTargetMonLocation; +} + +void sub_810EAA0(struct Sprite * sprite) +{ + u16 arg; + u8 mult; + + if (!gBattleAnimArgs[2]) + InitSpritePosToAnimAttacker(sprite, 0); + else + InitSpritePosToAnimTarget(sprite, FALSE); + + if ((!gBattleAnimArgs[2] && !GetBattlerSide(gBattleAnimAttacker)) + || (gBattleAnimArgs[2] == 1 && !GetBattlerSide(gBattleAnimTarget))) + { + sprite->pos1.x += 8; + } + + SeekSpriteAnim(sprite, gBattleAnimArgs[4]); + sprite->pos1.x -= 32; + sprite->data[1] = 0x0ccc; + + arg = gBattleAnimArgs[4]; + mult = 12; + sprite->pos2.x += mult * arg; + sprite->data[0] = arg; + sprite->data[7] = gBattleAnimArgs[3]; + sprite->callback = sub_810EB40; +} + +void sub_810EB40(struct Sprite *sprite) +{ + sprite->pos2.x += sprite->data[1] >> 8; + + if (++sprite->data[0] == 6) + { + sprite->data[0] = 0; + sprite->pos2.x = 0; + StartSpriteAnim(sprite, 0); + } + + if (--sprite->data[7] == -1) + DestroyAnimSprite(sprite); +} + +void sub_810EB88(u8 task) +{ + if (!(gTasks[task].data[0] % 32)) + { + gAnimVisualTaskCount++; + + gBattleAnimArgs[0] = Sin(gTasks[task].data[0], -13); + gBattleAnimArgs[1] = Cos(gTasks[task].data[0], -13); + gBattleAnimArgs[2] = 1; + gBattleAnimArgs[3] = 3; + + CreateSpriteAndAnimate(&gUnknown_085973E8, + GetBattlerSpriteCoord(gBattleAnimTarget, 2), + GetBattlerSpriteCoord(gBattleAnimTarget, 3), + 3); + } + + gTasks[task].data[0] += 8; + + if (gTasks[task].data[0] > 255) + DestroyAnimVisualTask(task); +} + +void sub_810EC34(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + InitSpritePosToAnimAttacker(sprite, 1); + gSprites[GetAnimBattlerSpriteId(0)].invisible = 1; + ++sprite->data[0]; + break; + case 1: + if (sprite->affineAnimEnded) + DestroyAnimSprite(sprite); + break; + } +} + +void sub_810EC94(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); + sprite->pos2.y = -sprite->pos1.y - 32; + sprite->data[0]++; + break; + case 1: + sprite->pos2.y += 10; + if (sprite->pos2.y >= 0) + ++sprite->data[0]; + break; + case 2: + sprite->pos2.y -= 10; + if (sprite->pos1.y + sprite->pos2.y < -32) + { + gSprites[GetAnimBattlerSpriteId(0)].invisible = 0; + DestroyAnimSprite(sprite); + } + break; + } +} + +void sub_810ED28(struct Sprite *sprite) +{ + InitSpritePosToAnimAttacker(sprite, 1); + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = gBattleAnimArgs[3]; + sprite->callback = sub_810ED70; + gSprites[GetAnimBattlerSpriteId(0)].invisible = 1; +} + +void sub_810ED70(struct Sprite *sprite) +{ + if (sprite->data[0] > 0) + { + sprite->data[0]--; + } + else if (sprite->pos1.y + sprite->pos2.y > -32) + { + sprite->data[2] += sprite->data[1]; + sprite->pos2.y -= (sprite->data[2] >> 8); + } + else + { + sprite->invisible = 1; + if (sprite->data[3]++ > 20) + sprite->callback = sub_810EDD0; + } +} + +void sub_810EDD0(struct Sprite *sprite) +{ + sprite->pos2.y += sprite->data[2] >> 8; + + if (sprite->pos1.y + sprite->pos2.y > -32) + sprite->invisible = 0; + + if (sprite->pos2.y > 0) + DestroyAnimSprite(sprite); +} + +void sub_810EE14(struct Sprite *sprite) +{ + u32 matrixNum; + int t1, t2; + + switch (sprite->data[0]) + { + case 0: + if (!gBattleAnimArgs[0]) + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); + } + else + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); + } + + sprite->data[1] = 512; + + TrySetSpriteRotScale(sprite, 0, 256, sprite->data[1], 0); + sprite->data[0]++; + break; + case 1: + if (sprite->data[2] <= 11) + sprite->data[1] -= 40; + else + sprite->data[1] += 40; + + sprite->data[2]++; + + TrySetSpriteRotScale(sprite, 0, 256, sprite->data[1], 0); + + matrixNum = sprite->oam.matrixNum; + + t1 = 15616; + t2 = t1 / gOamMatrices[matrixNum].d + 1; + + if (t2 > 128) + t2 = 128; + + t2 = (64 - t2) / 2; + sprite->pos2.y = t2; + + if (sprite->data[2] == 24) + { + sub_80A749C(sprite); + DestroyAnimSprite(sprite); + } + break; + } +} + +void sub_810EEF8(struct Sprite *sprite) +{ + int v1 = 0x1ff & Random2(); + int v2 = 0x7f & Random2(); + + if (v1 % 2) + sprite->data[0] = 736 + v1; + else + sprite->data[0] = 736 - v1; + + if (v2 % 2) + sprite->data[1] = 896 + v2; + else + sprite->data[1] = 896 - v2; + + sprite->data[2] = gBattleAnimArgs[0]; + + if (sprite->data[2]) + sprite->oam.matrixNum = 8; + + if (gBattleAnimArgs[1] == 0) + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 32; + } + else + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 32; + } + + sprite->callback = sub_810EFA8; +} + +void sub_810EFA8(struct Sprite *sprite) +{ + if (sprite->data[2] == 0) + { + sprite->pos2.x += sprite->data[0] >> 8; + sprite->pos2.y -= sprite->data[1] >> 8; + } + else + { + sprite->pos2.x -= sprite->data[0] >> 8; + sprite->pos2.y -= sprite->data[1] >> 8; + } + + sprite->data[0] = sprite->data[0]; + sprite->data[1] -= 32; + + if (sprite->data[0] < 0) + sprite->data[0] = 0; + + if (++sprite->data[3] == 31) + DestroyAnimSprite(sprite); +} + +void sub_810F004(struct Sprite *sprite) +{ + sprite->data[6] = 0; + sprite->data[7] = 64; + sprite->callback = sub_810F018; +} + +void sub_810F018(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + if (++sprite->data[1] > 8) + { + sprite->data[1] = 0; + sprite->invisible ^= 1; + if (++sprite->data[2] > 5 && sprite->invisible) + sprite->data[0]++; + } + break; + case 1: + DestroyAnimSprite(sprite); + break; + } +} + +void sub_810F084(struct Sprite *sprite) +{ + u16 rotation; + s16 posx = sprite->pos1.x; + s16 posy = sprite->pos1.y; + + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + + sprite->data[4] = sprite->pos1.x << 4; + sprite->data[5] = sprite->pos1.y << 4; + + sprite->data[6] = ((posx - sprite->pos1.x) << 4) / 12; + sprite->data[7] = ((posy - sprite->pos1.y) << 4) / 12; + + rotation = ArcTan2Neg(posx - sprite->pos1.x, posy - sprite->pos1.y); + rotation += 49152; + + TrySetSpriteRotScale(sprite, 1, 0x100, 0x100, rotation); + + sprite->callback = sub_810F140; +} + +void sub_810F140(struct Sprite *sprite) +{ + sprite->data[4] += sprite->data[6]; + sprite->data[5] += sprite->data[7]; + + sprite->pos1.x = sprite->data[4] >> 4; + sprite->pos1.y = sprite->data[5] >> 4; + + if (sprite->pos1.x > 285 || sprite->pos1.x < -45 + || sprite->pos1.y > 157 || sprite->pos1.y < -45) + DestroySpriteAndMatrix(sprite); +} + +void unref_sub_810F184(u8 taskId) +{ + if (gBattleAnimArgs[0] == 0) + { + u8 spriteId = GetAnimBattlerSpriteId(0); + gSprites[spriteId].invisible = 1; + } + else + { + u8 spriteId = GetAnimBattlerSpriteId(0); + gSprites[spriteId].invisible = 0; + } + DestroyAnimVisualTask(taskId); +} |