summaryrefslogtreecommitdiff
path: root/src/graphics.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/graphics.c')
-rw-r--r--src/graphics.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/graphics.c b/src/graphics.c
index 5710d171b..30f5ce91f 100644
--- a/src/graphics.c
+++ b/src/graphics.c
@@ -668,8 +668,8 @@ const u32 gBattleAnimSpritePal_FangAttack[] = INCBIN_U32("graphics/battle_anims/
const u32 gBattleAnimSpriteGfx_PurpleHandOutline[] = INCBIN_U32("graphics/battle_anims/sprites/purple_hand_outline.4bpp.lz");
const u32 gBattleAnimSpritePal_PurpleHandOutline[] = INCBIN_U32("graphics/battle_anims/sprites/purple_hand_outline.gbapal.lz");
-const u32 gUnknown_08C20668[] = INCBIN_U32("graphics/battle_anims/masks/curse.4bpp.lz");
-const u32 gUnknown_08C20684[] = INCBIN_U32("graphics/battle_anims/masks/curse.bin.lz");
+const u32 gBattleAnimMaskImage_Curse[] = INCBIN_U32("graphics/battle_anims/masks/curse.4bpp.lz");
+const u32 gBattleAnimMaskTilemap_Curse[] = INCBIN_U32("graphics/battle_anims/masks/curse.bin.lz");
const u32 gBattleAnimSpriteGfx_Pencil[] = INCBIN_U32("graphics/battle_anims/sprites/pencil.4bpp.lz");
const u32 gBattleAnimSpritePal_Pencil[] = INCBIN_U32("graphics/battle_anims/sprites/pencil.gbapal.lz");
@@ -911,8 +911,8 @@ const u32 gBattleAnimSpriteGfx_TagHand[] = INCBIN_U32("graphics/battle_anims/spr
const u32 gBattleAnimSpriteGfx_NoiseLine[] = INCBIN_U32("graphics/battle_anims/sprites/noise_line.4bpp.lz");
-const u32 gUnknown_08C2EA50[] = INCBIN_U32("graphics/battle_anims/masks/unknown_C2EA50.4bpp.lz");
-const u32 gUnknown_08C2EA9C[] = INCBIN_U32("graphics/battle_anims/masks/unknown_C2EA50.bin.lz");
+const u32 UnusedLevelupAnimationGfx[] = INCBIN_U32("graphics/battle_anims/masks/unused_level_up.4bpp.lz");
+const u32 UnusedLevelupAnimationTilemap[] = INCBIN_U32("graphics/battle_anims/masks/unused_level_up.bin.lz");
const u32 gBattleAnimSpriteGfx_SmallRedEye[] = INCBIN_U32("graphics/battle_anims/sprites/small_red_eye.4bpp.lz");
const u32 gBattleAnimSpritePal_SmallRedEye[] = INCBIN_U32("graphics/battle_anims/sprites/small_red_eye.gbapal.lz");