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-rw-r--r--src/heal_location.c83
1 files changed, 83 insertions, 0 deletions
diff --git a/src/heal_location.c b/src/heal_location.c
new file mode 100644
index 000000000..e31a30fb4
--- /dev/null
+++ b/src/heal_location.c
@@ -0,0 +1,83 @@
+
+// Includes
+#include "global.h"
+#include "map_constants.h"
+#include "heal_location.h"
+
+#define HEAL_LOCATION(map, x, y) {MAP_GROUP_##map, MAP_ID_##map, x, y}
+
+// Static type declarations
+
+// Static RAM declarations
+
+// Static ROM declarations
+
+// .rodata
+
+static const struct HealLocation sHealLocations[] = {
+ HEAL_LOCATION(LITTLEROOT_TOWN_BRENDANS_HOUSE_2F, 4, 2),
+ HEAL_LOCATION(LITTLEROOT_TOWN_MAYS_HOUSE_2F, 4, 2),
+ HEAL_LOCATION(PETALBURG_CITY, 20, 17),
+ HEAL_LOCATION(SLATEPORT_CITY, 19, 20),
+ HEAL_LOCATION(MAUVILLE_CITY, 22, 6),
+ HEAL_LOCATION(RUSTBORO_CITY, 16, 39),
+ HEAL_LOCATION(FORTREE_CITY, 5, 7),
+ HEAL_LOCATION(LILYCOVE_CITY, 24, 15),
+ HEAL_LOCATION(MOSSDEEP_CITY, 28, 17),
+ HEAL_LOCATION(SOOTOPOLIS_CITY, 43, 32),
+ HEAL_LOCATION(EVER_GRANDE_CITY, 27, 49),
+ HEAL_LOCATION(LITTLEROOT_TOWN, 5, 9),
+ HEAL_LOCATION(LITTLEROOT_TOWN, 14, 9),
+ HEAL_LOCATION(OLDALE_TOWN, 6, 17),
+ HEAL_LOCATION(DEWFORD_TOWN, 2, 11),
+ HEAL_LOCATION(LAVARIDGE_TOWN, 9, 7),
+ HEAL_LOCATION(FALLARBOR_TOWN, 14, 8),
+ HEAL_LOCATION(VERDANTURF_TOWN, 16, 4),
+ HEAL_LOCATION(PACIFIDLOG_TOWN, 8, 16),
+ HEAL_LOCATION(EVER_GRANDE_CITY, 18, 6),
+ HEAL_LOCATION(SOUTHERN_ISLAND_EXTERIOR, 15, 20),
+ HEAL_LOCATION(BATTLE_FRONTIER_OUTSIDE_EAST, 3, 52)
+};
+
+#define NUM_HEAL_LOCATIONS (ARRAY_COUNT(sHealLocations))
+
+// .text
+
+static u32 GetHealLocationIndexFromMapGroupAndNum(u16 mapGroup, u16 mapNum)
+{
+ u32 i;
+
+ for (i = 0; i < NUM_HEAL_LOCATIONS; i ++)
+ {
+ if (sHealLocations[i].group == mapGroup && sHealLocations[i].map == mapNum)
+ {
+ return i + 1;
+ }
+ }
+ return 0;
+}
+
+const struct HealLocation *GetHealLocationPointerFromMapGroupAndNum(u16 mapGroup, u16 mapNum)
+{
+ u32 loc;
+
+ loc = GetHealLocationIndexFromMapGroupAndNum(mapGroup, mapNum);
+ if (loc == 0)
+ {
+ return NULL;
+ }
+ return &sHealLocations[loc - 1];
+}
+
+const struct HealLocation *GetHealLocationPointer(u32 loc)
+{
+ if (loc == 0)
+ {
+ return NULL;
+ }
+ if (loc > NUM_HEAL_LOCATIONS)
+ {
+ return NULL;
+ }
+ return &sHealLocations[loc - 1];
+}