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Diffstat (limited to 'src/mirage_tower.c')
-rw-r--r--src/mirage_tower.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mirage_tower.c b/src/mirage_tower.c
index 9f91dff50..9b6d0d887 100644
--- a/src/mirage_tower.c
+++ b/src/mirage_tower.c
@@ -356,10 +356,10 @@ static void PlayerDescendMirageTower(u8 taskId)
TryGetObjectEventIdByLocalIdAndMap(LOCALID_ROUTE111_PLAYER_FALLING, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &objectEventId);
fallingPlayer = &gObjectEvents[objectEventId];
- gSprites[fallingPlayer->spriteId].pos2.y += 4;
+ gSprites[fallingPlayer->spriteId].y2 += 4;
player = &gObjectEvents[gPlayerAvatar.objectEventId];
- if ((gSprites[fallingPlayer->spriteId].pos1.y + gSprites[fallingPlayer->spriteId].pos2.y) >=
- (gSprites[player->spriteId].pos1.y + gSprites[player->spriteId].pos2.y))
+ if ((gSprites[fallingPlayer->spriteId].y + gSprites[fallingPlayer->spriteId].y2) >=
+ (gSprites[player->spriteId].y + gSprites[player->spriteId].y2))
{
DestroyTask(taskId);
EnableBothScriptContexts();
@@ -467,8 +467,8 @@ static void CreateCeilingCrumbleSprites(void)
static void SpriteCB_CeilingCrumble(struct Sprite* sprite)
{
sprite->data[1] += 2;
- sprite->pos2.y = sprite->data[1] / 2;
- if(((sprite->pos1.y) + (sprite->pos2.y)) > sCeilingCrumblePositions[sprite->data[0]][2])
+ sprite->y2 = sprite->data[1] / 2;
+ if(((sprite->y) + (sprite->y2)) > sCeilingCrumblePositions[sprite->data[0]][2])
{
DestroySprite(sprite);
IncrementCeilingCrumbleFinishedCount();
@@ -688,7 +688,7 @@ static void Task_FossilFallAndSink(u8 taskId)
fossilTemplate.images = sFallingFossil->frameImage;
sFallingFossil->spriteId = CreateSprite(&fossilTemplate, 128, -16, 1);
gSprites[sFallingFossil->spriteId].centerToCornerVecX = 0;
- gSprites[sFallingFossil->spriteId].data[0] = gSprites[sFallingFossil->spriteId].pos1.x;
+ gSprites[sFallingFossil->spriteId].data[0] = gSprites[sFallingFossil->spriteId].x;
gSprites[sFallingFossil->spriteId].data[1] = 1;
}
case 5:
@@ -731,7 +731,7 @@ static void SpriteCB_FallingFossil(struct Sprite *sprite)
// End animation
sprite->callback = SpriteCallbackDummy;
}
- else if (sprite->pos1.y >= 96)
+ else if (sprite->y >= 96)
{
// Fossil has reached the ground, update disintegration animation
u8 i;
@@ -743,7 +743,7 @@ static void SpriteCB_FallingFossil(struct Sprite *sprite)
else
{
// Fossil is still falling
- sprite->pos1.y++;
+ sprite->y++;
}
}