diff options
Diffstat (limited to 'src/poison.c')
-rw-r--r-- | src/poison.c | 323 |
1 files changed, 323 insertions, 0 deletions
diff --git a/src/poison.c b/src/poison.c new file mode 100644 index 000000000..efa89ec13 --- /dev/null +++ b/src/poison.c @@ -0,0 +1,323 @@ +#include "global.h" +#include "battle_anim.h" +#include "trig.h" +#include "constants/rgb.h" + +extern void sub_80A77C8(struct Sprite *); + +void sub_810DBAC(struct Sprite *); +void sub_810DC2C(struct Sprite *); +void sub_810DCD0(struct Sprite *); +void sub_810DD50(struct Sprite *); +void AnimBubbleEffect(struct Sprite *); +static void sub_810DC10(struct Sprite *); +static void sub_810DCB4(struct Sprite *); +static void sub_810DD24(struct Sprite *); +static void AnimBubbleEffectStep(struct Sprite *); + +extern const union AnimCmd *const gUnknown_08595200[]; + +const union AnimCmd gUnknown_0859611C[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(8, 5), + ANIMCMD_FRAME(16, 5), + ANIMCMD_FRAME(24, 5), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08596130[] = +{ + gUnknown_0859611C, +}; + +const struct SpriteTemplate gUnknown_08596134 = +{ + .tileTag = ANIM_TAG_TOXIC_BUBBLE, + .paletteTag = ANIM_TAG_TOXIC_BUBBLE, + .oam = &gUnknown_08524954, + .anims = gUnknown_08596130, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80A77C8, +}; + +const union AnimCmd gUnknown_0859614C[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08596154[] = +{ + ANIMCMD_FRAME(4, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_0859615C[] = +{ + ANIMCMD_FRAME(8, 1), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08596164[] = +{ + gUnknown_0859614C, +}; + +const union AnimCmd *const gUnknown_08596168[] = +{ + gUnknown_08596154, +}; + +const union AnimCmd *const gUnknown_0859616C[] = +{ + gUnknown_0859615C, +}; + +const union AffineAnimCmd gUnknown_08596170[] = +{ + AFFINEANIMCMD_FRAME(0x160, 0x160, 0, 0), + AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10), + AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd gUnknown_08596190[] = +{ + AFFINEANIMCMD_FRAME(0xEC, 0xEC, 0, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_085961A0[] = +{ + gUnknown_08596170, +}; + +const union AffineAnimCmd *const gUnknown_085961A4[] = +{ + gUnknown_08596190, +}; + +const struct SpriteTemplate gUnknown_085961A8 = +{ + .tileTag = ANIM_TAG_POISON_BUBBLE, + .paletteTag = ANIM_TAG_POISON_BUBBLE, + .oam = &gUnknown_085249CC, + .anims = gUnknown_08596164, + .images = NULL, + .affineAnims = gUnknown_085961A0, + .callback = sub_810DBAC, +}; + +const struct SpriteTemplate gUnknown_085961C0 = +{ + .tileTag = ANIM_TAG_POISON_BUBBLE, + .paletteTag = ANIM_TAG_POISON_BUBBLE, + .oam = &gUnknown_085249CC, + .anims = gUnknown_08596164, + .images = NULL, + .affineAnims = gUnknown_085961A0, + .callback = sub_810DC2C, +}; + +const struct SpriteTemplate gUnknown_085961D8 = +{ + .tileTag = ANIM_TAG_POISON_BUBBLE, + .paletteTag = ANIM_TAG_POISON_BUBBLE, + .oam = &gUnknown_0852496C, + .anims = gUnknown_0859616C, + .images = NULL, + .affineAnims = gUnknown_085961A4, + .callback = sub_810DCD0, +}; + +const union AffineAnimCmd gUnknown_085961F0[] = +{ + AFFINEANIMCMD_FRAME(0xFFF0, 0x10, 0, 6), + AFFINEANIMCMD_FRAME(0x10, 0xFFF0, 0, 6), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gUnknown_08596208[] = +{ + gUnknown_085961F0, +}; + +const struct SpriteTemplate gUnknown_0859620C = +{ + .tileTag = ANIM_TAG_POISON_BUBBLE, + .paletteTag = ANIM_TAG_POISON_BUBBLE, + .oam = &gUnknown_085249CC, + .anims = gUnknown_08596168, + .images = NULL, + .affineAnims = gUnknown_08596208, + .callback = sub_810DD50, +}; + +const union AffineAnimCmd gUnknown_08596224[] = +{ + AFFINEANIMCMD_FRAME(0x9C, 0x9C, 0, 0), + AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 20), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_0859623C[] = +{ + gUnknown_08596224, +}; + +const struct SpriteTemplate gPoisonBubbleSpriteTemplate = +{ + .tileTag = ANIM_TAG_POISON_BUBBLE, + .paletteTag = ANIM_TAG_POISON_BUBBLE, + .oam = &gUnknown_0852496C, + .anims = gUnknown_08596164, + .images = NULL, + .affineAnims = gUnknown_0859623C, + .callback = AnimBubbleEffect, +}; + +const struct SpriteTemplate gWaterBubbleSpriteTemplate = +{ + .tileTag = ANIM_TAG_SMALL_BUBBLES, + .paletteTag = ANIM_TAG_SMALL_BUBBLES, + .oam = &gUnknown_08524A8C, + .anims = gUnknown_08595200, + .images = NULL, + .affineAnims = gUnknown_0859623C, + .callback = AnimBubbleEffect, +}; + +void sub_810DBAC(struct Sprite *sprite) +{ + if (!gBattleAnimArgs[3]) + StartSpriteAnim(sprite, 2); + + InitAnimSpritePos(sprite, 1); + + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->data[5] = -30; + + InitAnimArcTranslation(sprite); + + sprite->callback = sub_810DC10; +} + +static void sub_810DC10(struct Sprite *sprite) +{ + if (TranslateAnimArc(sprite)) + DestroyAnimSprite(sprite); +} + +void sub_810DC2C(struct Sprite *sprite) +{ + s16 l1, l2; + if (!gBattleAnimArgs[3]) + StartSpriteAnim(sprite, 2); + + InitAnimSpritePos(sprite, 1); + SetAverageBattlerPositions(gBattleAnimTarget, 1, &l1, &l2); + + if (GetBattlerSide(gBattleAnimAttacker)) + gBattleAnimArgs[4] = -gBattleAnimArgs[4]; + + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[2] = l1 + gBattleAnimArgs[4]; + sprite->data[4] = l2 + gBattleAnimArgs[5]; + sprite->data[5] = -30; + + InitAnimArcTranslation(sprite); + + sprite->callback = sub_810DCB4; +} + +static void sub_810DCB4(struct Sprite *sprite) +{ + if (TranslateAnimArc(sprite)) + DestroyAnimSprite(sprite); +} + +void sub_810DCD0(struct Sprite *sprite) +{ + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[0]; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[1]; + + InitSpriteDataForLinearTranslation(sprite); + + sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2]; + sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2]; + + sprite->callback = sub_810DD24; +} + +static void sub_810DD24(struct Sprite *sprite) +{ + sub_80A656C(sprite); + + sprite->data[1] -= sprite->data[5]; + sprite->data[2] -= sprite->data[6]; + + if (!sprite->data[0]) + DestroyAnimSprite(sprite); +} + +void sub_810DD50(struct Sprite *sprite) +{ + SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y); + + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2]; + sprite->data[4] = sprite->pos1.y + sprite->data[0]; + + sprite->callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +// Animates a bubble by rising upward, swaying side to side, and +// enlarging the sprite. This is used as an after-effect by poison-type +// moves, along with MOVE_BUBBLE, and MOVE_BUBBLEBEAM. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: 0 = single-target, 1 = multi-target +void AnimBubbleEffect(struct Sprite *sprite) +{ + if (!gBattleAnimArgs[2]) + { + sub_80A6980(sprite, TRUE); + } + else + { + SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y); + + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + } + + sprite->callback = AnimBubbleEffectStep; +} + +static void AnimBubbleEffectStep(struct Sprite *sprite) +{ + sprite->data[0] = (sprite->data[0] + 0xB) & 0xFF; + sprite->pos2.x = Sin(sprite->data[0], 4); + sprite->data[1] += 0x30; + sprite->pos2.y = -(sprite->data[1] >> 8); + + if (sprite->affineAnimEnded) + DestroyAnimSprite(sprite); +} |