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Diffstat (limited to 'src/pokeball.c')
-rw-r--r--src/pokeball.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/pokeball.c b/src/pokeball.c
index 3dbbb2967..bb02a02ba 100644
--- a/src/pokeball.c
+++ b/src/pokeball.c
@@ -378,8 +378,8 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
gSprites[ballSpriteId].callback = SpriteCB_PlayerMonSendOut_1;
break;
case POKEBALL_OPPONENT_SENDOUT:
- gSprites[ballSpriteId].pos1.x = GetBattlerSpriteCoord(battlerId, BANK_X_POS);
- gSprites[ballSpriteId].pos1.y = GetBattlerSpriteCoord(battlerId, BANK_Y_POS) + 24;
+ gSprites[ballSpriteId].pos1.x = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X);
+ gSprites[ballSpriteId].pos1.y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 24;
gBattlerTarget = battlerId;
gSprites[ballSpriteId].data[0] = 0;
gSprites[ballSpriteId].callback = SpriteCB_OpponentMonSendOut;
@@ -399,8 +399,8 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
// this will perform an unused ball throw animation
gSprites[ballSpriteId].data[0] = 0x22;
- gSprites[ballSpriteId].data[2] = GetBattlerSpriteCoord(gBattlerTarget, BANK_X_POS);
- gSprites[ballSpriteId].data[4] = GetBattlerSpriteCoord(gBattlerTarget, BANK_Y_POS) - 16;
+ gSprites[ballSpriteId].data[2] = GetBattlerSpriteCoord(gBattlerTarget, BATTLER_COORD_X);
+ gSprites[ballSpriteId].data[4] = GetBattlerSpriteCoord(gBattlerTarget, BATTLER_COORD_Y) - 16;
gSprites[ballSpriteId].data[5] = -40;
sub_80A68D4(&gSprites[ballSpriteId]);
gSprites[ballSpriteId].oam.affineParam = taskId;
@@ -411,7 +411,7 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
static void SpriteCB_TestBallThrow(struct Sprite *sprite)
{
- if (AnimateBallThrow(sprite))
+ if (TranslateAnimArc(sprite))
{
u16 ballId;
u8 taskId = sprite->oam.affineParam;
@@ -922,7 +922,7 @@ static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite)
StartSpriteAffineAnim(sprite, 4);
}
r4 = sprite->data[0];
- sub_80A6F3C(sprite);
+ TranslateAnimLinear(sprite);
sprite->data[7] += sprite->sBattler / 3;
sprite->pos2.y += Sin(HIBYTE(sprite->data[7]), sprite->data[5]);
sprite->oam.affineParam += 0x100;
@@ -940,7 +940,7 @@ static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite)
}
else
{
- if (AnimateBallThrow(sprite))
+ if (TranslateAnimArc(sprite))
{
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;