diff options
Diffstat (limited to 'src/pokeball.c')
-rw-r--r-- | src/pokeball.c | 104 |
1 files changed, 52 insertions, 52 deletions
diff --git a/src/pokeball.c b/src/pokeball.c index 3671e6a35..52d47b534 100644 --- a/src/pokeball.c +++ b/src/pokeball.c @@ -373,13 +373,13 @@ static void Task_DoPokeballSendOutAnim(u8 taskId) { case POKEBALL_PLAYER_SENDOUT: gBattlerTarget = battlerId; - gSprites[ballSpriteId].pos1.x = 24; - gSprites[ballSpriteId].pos1.y = 68; + gSprites[ballSpriteId].x = 24; + gSprites[ballSpriteId].y = 68; gSprites[ballSpriteId].callback = SpriteCB_PlayerMonSendOut_1; break; case POKEBALL_OPPONENT_SENDOUT: - gSprites[ballSpriteId].pos1.x = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X); - gSprites[ballSpriteId].pos1.y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 24; + gSprites[ballSpriteId].x = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X); + gSprites[ballSpriteId].y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 24; gBattlerTarget = battlerId; gSprites[ballSpriteId].data[0] = 0; gSprites[ballSpriteId].callback = SpriteCB_OpponentMonSendOut; @@ -423,13 +423,13 @@ static void SpriteCB_BallThrow(struct Sprite *sprite) StartSpriteAnim(sprite, 1); sprite->affineAnimPaused = 1; - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = 0; + sprite->y2 = 0; sprite->data[5] = 0; ballId = ItemIdToBallId(GetBattlerPokeballItemId(opponentBattler)); - AnimateBallOpenParticles(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, ballId); + AnimateBallOpenParticles(sprite->x, sprite->y - 5, 1, 0x1C, ballId); sprite->data[0] = LaunchBallFadeMonTask(FALSE, opponentBattler, 14, ballId); sprite->sBattler = opponentBattler; sprite->data[7] = noOfShakes; @@ -476,7 +476,7 @@ static void SpriteCB_BallThrow_ShrinkMon(struct Sprite *sprite) else { gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] += 0x60; - gSprites[gBattlerSpriteIds[sprite->sBattler]].pos2.y = -gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] >> 8; + gSprites[gBattlerSpriteIds[sprite->sBattler]].y2 = -gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] >> 8; } } @@ -490,8 +490,8 @@ static void SpriteCB_BallThrow_Close(struct Sprite *sprite) sprite->data[3] = 0; sprite->data[4] = 32; sprite->data[5] = 0; - sprite->pos1.y += Cos(0, 32); - sprite->pos2.y = -Cos(0, sprite->data[4]); + sprite->y += Cos(0, 32); + sprite->y2 = -Cos(0, sprite->data[4]); sprite->callback = SpriteCB_BallThrow_FallToGround; } } @@ -504,7 +504,7 @@ static void SpriteCB_BallThrow_FallToGround(struct Sprite *sprite) switch (sprite->data[3] & 0xFF) { case 0: - sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]); + sprite->y2 = -Cos(sprite->data[5], sprite->data[4]); sprite->data[5] += 4 + (sprite->data[3] >> 8); if (sprite->data[5] >= 64) { @@ -530,7 +530,7 @@ static void SpriteCB_BallThrow_FallToGround(struct Sprite *sprite) } break; case 1: - sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]); + sprite->y2 = -Cos(sprite->data[5], sprite->data[4]); sprite->data[5] -= 4 + (sprite->data[3] >> 8); if (sprite->data[5] <= 0) { @@ -542,8 +542,8 @@ static void SpriteCB_BallThrow_FallToGround(struct Sprite *sprite) if (r5) { sprite->data[3] = 0; - sprite->pos1.y += Cos(64, 32); - sprite->pos2.y = 0; + sprite->y += Cos(64, 32); + sprite->y2 = 0; if (sprite->data[7] == 0) { sprite->callback = SpriteCB_ReleaseMonFromBall; @@ -576,7 +576,7 @@ static void SpriteCB_BallThrow_Shake(struct Sprite *sprite) { case 0: case 2: - sprite->pos2.x += sprite->data[4]; + sprite->x2 += sprite->data[4]; sprite->data[5] += sprite->data[4]; sprite->affineAnimPaused = FALSE; if (sprite->data[5] > 3 || sprite->data[5] < -3) @@ -740,7 +740,7 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite) StartSpriteAnim(sprite, 1); ballId = ItemIdToBallId(GetBattlerPokeballItemId(battlerId)); - AnimateBallOpenParticles(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, ballId); + AnimateBallOpenParticles(sprite->x, sprite->y - 5, 1, 0x1C, ballId); sprite->data[0] = LaunchBallFadeMonTask(TRUE, sprite->sBattler, 14, ballId); sprite->callback = HandleBallAnimEnd; @@ -844,13 +844,13 @@ static void HandleBallAnimEnd(struct Sprite *sprite) else { gSprites[gBattlerSpriteIds[battlerId]].data[1] -= 288; - gSprites[gBattlerSpriteIds[battlerId]].pos2.y = gSprites[gBattlerSpriteIds[battlerId]].data[1] >> 8; + gSprites[gBattlerSpriteIds[battlerId]].y2 = gSprites[gBattlerSpriteIds[battlerId]].data[1] >> 8; } if (sprite->animEnded && affineAnimEnded) { s32 i, doneBattlers; - gSprites[gBattlerSpriteIds[battlerId]].pos2.y = 0; + gSprites[gBattlerSpriteIds[battlerId]].y2 = 0; gDoingBattleAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[battlerId].ballAnimActive = 0; FreeSpriteOamMatrix(sprite); @@ -927,7 +927,7 @@ static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite) r4 = sprite->data[0]; AnimTranslateLinear(sprite); sprite->data[7] += sprite->sBattler / 3; - sprite->pos2.y += Sin(HIBYTE(sprite->data[7]), sprite->data[5]); + sprite->y2 += Sin(HIBYTE(sprite->data[7]), sprite->data[5]); sprite->oam.affineParam += 0x100; if ((sprite->oam.affineParam >> 8) % 3 != 0) sprite->data[0] = r4; @@ -945,10 +945,10 @@ static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite) { if (TranslateAnimHorizontalArc(sprite)) { - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.y = 0; - sprite->pos2.x = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->y2 = 0; + sprite->x2 = 0; sprite->sBattler = sprite->oam.affineParam & 0xFF; sprite->data[0] = 0; @@ -1008,11 +1008,11 @@ void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 battlerId, u8 x, u8 y, spriteId = CreateSprite(&gBallSpriteTemplates[0], x, y, subpriortiy); gSprites[spriteId].data[0] = monSpriteId; - gSprites[spriteId].data[5] = gSprites[monSpriteId].pos1.x; - gSprites[spriteId].data[6] = gSprites[monSpriteId].pos1.y; + gSprites[spriteId].data[5] = gSprites[monSpriteId].x; + gSprites[spriteId].data[6] = gSprites[monSpriteId].y; - gSprites[monSpriteId].pos1.x = x; - gSprites[monSpriteId].pos1.y = y; + gSprites[monSpriteId].x = x; + gSprites[monSpriteId].y = y; gSprites[monSpriteId].data[7] = species; gSprites[spriteId].data[1] = g; @@ -1040,7 +1040,7 @@ static void SpriteCB_PokeballReleaseMon(struct Sprite *sprite) r5 = 0; StartSpriteAnim(sprite, 1); - AnimateBallOpenParticlesForPokeball(sprite->pos1.x, sprite->pos1.y - 5, sprite->oam.priority, r5); + AnimateBallOpenParticlesForPokeball(sprite->x, sprite->y - 5, sprite->oam.priority, r5); sprite->data[1] = LaunchBallFadeMonTaskForPokeball(1, battlerId, r4); sprite->callback = SpriteCB_ReleasedMonFlyOut; gSprites[r7].invisible = FALSE; @@ -1070,24 +1070,24 @@ static void SpriteCB_ReleasedMonFlyOut(struct Sprite *sprite) StartSpriteAffineAnim(&gSprites[monSpriteId], BATTLER_AFFINE_NORMAL); r12 = TRUE; } - var1 = (sprite->data[5] - sprite->pos1.x) * sprite->data[7] / 128 + sprite->pos1.x; - var2 = (sprite->data[6] - sprite->pos1.y) * sprite->data[7] / 128 + sprite->pos1.y; - gSprites[monSpriteId].pos1.x = var1; - gSprites[monSpriteId].pos1.y = var2; + var1 = (sprite->data[5] - sprite->x) * sprite->data[7] / 128 + sprite->x; + var2 = (sprite->data[6] - sprite->y) * sprite->data[7] / 128 + sprite->y; + gSprites[monSpriteId].x = var1; + gSprites[monSpriteId].y = var2; if (sprite->data[7] < 128) { s16 sine = -(gSineTable[(u8)sprite->data[7]] / 8); sprite->data[7] += 4; - gSprites[monSpriteId].pos2.x = sine; - gSprites[monSpriteId].pos2.y = sine; + gSprites[monSpriteId].x2 = sine; + gSprites[monSpriteId].y2 = sine; } else { - gSprites[monSpriteId].pos1.x = sprite->data[5]; - gSprites[monSpriteId].pos1.y = sprite->data[6]; - gSprites[monSpriteId].pos2.x = 0; - gSprites[monSpriteId].pos2.y = 0; + gSprites[monSpriteId].x = sprite->data[5]; + gSprites[monSpriteId].y = sprite->data[6]; + gSprites[monSpriteId].x2 = 0; + gSprites[monSpriteId].y2 = 0; r6 = TRUE; } if (sprite->animEnded && r12 && r6) @@ -1133,7 +1133,7 @@ static void SpriteCB_TradePokeball(struct Sprite *sprite) r6 = 0; StartSpriteAnim(sprite, 1); - AnimateBallOpenParticlesForPokeball(sprite->pos1.x, sprite->pos1.y - 5, sprite->oam.priority, r6); + AnimateBallOpenParticlesForPokeball(sprite->x, sprite->y - 5, sprite->oam.priority, r6); sprite->data[1] = LaunchBallFadeMonTaskForPokeball(1, r8, r5); sprite->callback = SpriteCB_TradePokeballSendOff; #ifdef BUGFIX @@ -1169,7 +1169,7 @@ static void SpriteCB_TradePokeballSendOff(struct Sprite *sprite) else { gSprites[monSpriteId].data[1] += 96; - gSprites[monSpriteId].pos2.y = -gSprites[monSpriteId].data[1] >> 8; + gSprites[monSpriteId].y2 = -gSprites[monSpriteId].data[1] >> 8; } } @@ -1195,15 +1195,15 @@ void StartHealthboxSlideIn(u8 battlerId) healthboxSprite->sSpeedX = 5; healthboxSprite->sSpeedY = 0; - healthboxSprite->pos2.x = 0x73; - healthboxSprite->pos2.y = 0; + healthboxSprite->x2 = 0x73; + healthboxSprite->y2 = 0; healthboxSprite->callback = SpriteCB_HealthboxSlideIn; if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) { healthboxSprite->sSpeedX = -healthboxSprite->sSpeedX; healthboxSprite->sSpeedY = -healthboxSprite->sSpeedY; - healthboxSprite->pos2.x = -healthboxSprite->pos2.x; - healthboxSprite->pos2.y = -healthboxSprite->pos2.y; + healthboxSprite->x2 = -healthboxSprite->x2; + healthboxSprite->y2 = -healthboxSprite->y2; } gSprites[healthboxSprite->data[5]].callback(&gSprites[healthboxSprite->data[5]]); if (GetBattlerPosition(battlerId) == B_POSITION_PLAYER_RIGHT) @@ -1222,9 +1222,9 @@ static void SpriteCB_HealthboxSlideInDelayed(struct Sprite *sprite) static void SpriteCB_HealthboxSlideIn(struct Sprite *sprite) { - sprite->pos2.x -= sprite->sSpeedX; - sprite->pos2.y -= sprite->sSpeedY; - if (sprite->pos2.x == 0 && sprite->pos2.y == 0) + sprite->x2 -= sprite->sSpeedX; + sprite->y2 -= sprite->sSpeedY; + if (sprite->x2 == 0 && sprite->y2 == 0) sprite->callback = SpriteCallbackDummy; } @@ -1246,13 +1246,13 @@ static void SpriteCB_HitAnimHealthoxEffect(struct Sprite *sprite) { u8 r1 = sprite->data[1]; - gSprites[r1].pos2.y = sprite->data[0]; + gSprites[r1].y2 = sprite->data[0]; sprite->data[0] = -sprite->data[0]; sprite->data[2]++; if (sprite->data[2] == 21) { - gSprites[r1].pos2.x = 0; - gSprites[r1].pos2.y = 0; + gSprites[r1].x2 = 0; + gSprites[r1].y2 = 0; DestroySprite(sprite); } } |