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-rw-r--r--src/pokemon.c234
1 files changed, 124 insertions, 110 deletions
diff --git a/src/pokemon.c b/src/pokemon.c
index aca68d53c..dc53da88c 100644
--- a/src/pokemon.c
+++ b/src/pokemon.c
@@ -69,7 +69,7 @@ EWRAM_DATA u8 gEnemyPartyCount = 0;
EWRAM_DATA struct Pokemon gPlayerParty[PARTY_SIZE] = {0};
EWRAM_DATA struct Pokemon gEnemyParty[PARTY_SIZE] = {0};
EWRAM_DATA struct SpriteTemplate gMultiuseSpriteTemplate = {0};
-EWRAM_DATA struct Unknown_806F160_Struct *gUnknown_020249B4[2] = {NULL};
+EWRAM_DATA static struct MonSpritesGfxManager *sMonSpritesGfxManagers[MON_SPR_GFX_MANAGERS_COUNT] = {NULL};
// const rom data
#include "data/battle_moves.h"
@@ -2084,7 +2084,7 @@ static const struct SpeciesItem sAlteringCaveWildMonHeldItems[] =
{SPECIES_SMEARGLE, ITEM_SALAC_BERRY},
};
-static const struct OamData sOamData_8329F20 =
+static const struct OamData sOamData_64x64 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
@@ -2101,11 +2101,11 @@ static const struct OamData sOamData_8329F20 =
.affineParam = 0
};
-static const struct SpriteTemplate gUnknown_08329F28 =
+static const struct SpriteTemplate sSpriteTemplate_64x64 =
{
.tileTag = TAG_NONE,
.paletteTag = TAG_NONE,
- .oam = &sOamData_8329F20,
+ .oam = &sOamData_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
@@ -3425,10 +3425,10 @@ void SetMultiuseSpriteTemplateToPokemon(u16 speciesTag, u8 battlerPosition)
{
if (gMonSpritesGfxPtr != NULL)
gMultiuseSpriteTemplate = gMonSpritesGfxPtr->templates[battlerPosition];
- else if (gUnknown_020249B4[0])
- gMultiuseSpriteTemplate = gUnknown_020249B4[0]->templates[battlerPosition];
- else if (gUnknown_020249B4[1])
- gMultiuseSpriteTemplate = gUnknown_020249B4[1]->templates[battlerPosition];
+ else if (sMonSpritesGfxManagers[MON_SPR_GFX_MANAGER_A])
+ gMultiuseSpriteTemplate = sMonSpritesGfxManagers[MON_SPR_GFX_MANAGER_A]->templates[battlerPosition];
+ else if (sMonSpritesGfxManagers[MON_SPR_GFX_MANAGER_B])
+ gMultiuseSpriteTemplate = sMonSpritesGfxManagers[MON_SPR_GFX_MANAGER_B]->templates[battlerPosition];
else
gMultiuseSpriteTemplate = gBattlerSpriteTemplates[battlerPosition];
@@ -5655,11 +5655,13 @@ u16 SpeciesToCryId(u16 species)
} \
}
+// Same as DrawSpindaSpots but attempts to discern for itself whether or
+// not it's the front pic.
static void DrawSpindaSpotsUnused(u16 species, u32 personality, u8 *dest)
{
if (species == SPECIES_SPINDA
- && dest != gMonSpritesGfxPtr->sprites.ptr[0]
- && dest != gMonSpritesGfxPtr->sprites.ptr[2])
+ && dest != gMonSpritesGfxPtr->sprites.ptr[B_POSITION_PLAYER_LEFT]
+ && dest != gMonSpritesGfxPtr->sprites.ptr[B_POSITION_PLAYER_RIGHT])
DRAW_SPINDA_SPOTS;
}
@@ -6788,9 +6790,9 @@ const u8 *GetTrainerNameFromId(u16 trainerId)
bool8 HasTwoFramesAnimation(u16 species)
{
return (species != SPECIES_CASTFORM
- && species != SPECIES_DEOXYS
- && species != SPECIES_SPINDA
- && species != SPECIES_UNOWN);
+ && species != SPECIES_DEOXYS
+ && species != SPECIES_SPINDA
+ && species != SPECIES_UNOWN);
}
static bool8 ShouldSkipFriendshipChange(void)
@@ -6802,174 +6804,186 @@ static bool8 ShouldSkipFriendshipChange(void)
return FALSE;
}
-static void sub_806F160(struct Unknown_806F160_Struct* structPtr)
+// The below functions are for the 'MonSpritesGfxManager', a method of allocating
+// space for Pokémon sprites. These are only used for the summary screen Pokémon
+// sprites (unless gMonSpritesGfxPtr is in use), but were set up for more general use.
+// Only the 'default' mode (MON_SPR_GFX_MODE_NORMAL) is used, which is set
+// up to allocate 4 sprites using the battler sprite templates (gBattlerSpriteTemplates).
+// MON_SPR_GFX_MODE_BATTLE is identical but never used.
+// MON_SPR_GFX_MODE_FULL_PARTY is set up to allocate 7 sprites (party + trainer?)
+// using a generic 64x64 template, and is also never used.
+
+// Between the unnecessarily large sizes below, a mistake allocating the spritePointers
+// field, and the fact that ultimately only 1 of the 4 sprite positions is used, this
+// system wastes a good deal of memory.
+
+#define ALLOC_FAIL_BUFFER (1 << 0)
+#define ALLOC_FAIL_STRUCT (1 << 1)
+#define GFX_MANAGER_ACTIVE 0xA3 // Arbitrary value
+#define GFX_MANAGER_SPR_SIZE (MON_PIC_SIZE * 4) // * 4 is unnecessary, MON_PIC_SIZE is sufficient
+#define GFX_MANAGER_NUM_FRAMES 4 // Only 2 frames are needed
+
+static void InitMonSpritesGfx_Battle(struct MonSpritesGfxManager* gfx)
{
u16 i, j;
- for (i = 0; i < structPtr->field_0_0; i++)
+ for (i = 0; i < gfx->numSprites; i++)
{
- structPtr->templates[i] = gBattlerSpriteTemplates[i];
- for (j = 0; j < structPtr->field_1; j++)
- {
- structPtr->frameImages[i * structPtr->field_1 + j].data = &structPtr->byteArrays[i][j * 0x800];
- }
- structPtr->templates[i].images = &structPtr->frameImages[i * structPtr->field_1];
+ gfx->templates[i] = gBattlerSpriteTemplates[i];
+ for (j = 0; j < gfx->numFrames; j++)
+ gfx->frameImages[i * gfx->numFrames + j].data = &gfx->spritePointers[i][j * MON_PIC_SIZE];
+
+ gfx->templates[i].images = &gfx->frameImages[i * gfx->numFrames];
}
}
-static void sub_806F1FC(struct Unknown_806F160_Struct* structPtr)
+static void InitMonSpritesGfx_FullParty(struct MonSpritesGfxManager* gfx)
{
u16 i, j;
- for (i = 0; i < structPtr->field_0_0; i++)
+ for (i = 0; i < gfx->numSprites; i++)
{
- structPtr->templates[i] = gUnknown_08329F28;
- for (j = 0; j < structPtr->field_1; j++)
- {
- structPtr->frameImages[i * structPtr->field_0_0 + j].data = &structPtr->byteArrays[i][j * 0x800];
- }
- structPtr->templates[i].images = &structPtr->frameImages[i * structPtr->field_0_0];
- structPtr->templates[i].anims = gAnims_MonPic;
- structPtr->templates[i].paletteTag = i;
+ gfx->templates[i] = sSpriteTemplate_64x64;
+ for (j = 0; j < gfx->numFrames; j++)
+ gfx->frameImages[i * gfx->numSprites + j].data = &gfx->spritePointers[i][j * MON_PIC_SIZE];
+
+ gfx->templates[i].images = &gfx->frameImages[i * gfx->numSprites];
+ gfx->templates[i].anims = gAnims_MonPic;
+ gfx->templates[i].paletteTag = i;
}
}
-struct Unknown_806F160_Struct *sub_806F2AC(u8 id, u8 arg1)
+struct MonSpritesGfxManager *CreateMonSpritesGfxManager(u8 managerId, u8 mode)
{
u8 i;
- u8 flags;
- struct Unknown_806F160_Struct *structPtr;
+ u8 failureFlags;
+ struct MonSpritesGfxManager *gfx;
- flags = 0;
- id %= 2;
- structPtr = AllocZeroed(sizeof(*structPtr));
- if (structPtr == NULL)
+ failureFlags = 0;
+ managerId %= MON_SPR_GFX_MANAGERS_COUNT;
+ gfx = AllocZeroed(sizeof(*gfx));
+ if (gfx == NULL)
return NULL;
- switch (arg1)
+ switch (mode)
{
- case 2:
- structPtr->field_0_0 = 7;
- structPtr->field_0_1 = 7;
- structPtr->field_1 = 4;
- structPtr->field_3_0 = 1;
- structPtr->field_3_1 = 2;
+ case MON_SPR_GFX_MODE_FULL_PARTY:
+ gfx->numSprites = PARTY_SIZE + 1;
+ gfx->numSprites2 = PARTY_SIZE + 1;
+ gfx->numFrames = GFX_MANAGER_NUM_FRAMES;
+ gfx->dataSize = 1;
+ gfx->mode = MON_SPR_GFX_MODE_FULL_PARTY;
break;
- case 0:
+ // case MON_SPR_GFX_MODE_BATTLE:
+ case MON_SPR_GFX_MODE_NORMAL:
default:
- structPtr->field_0_0 = 4;
- structPtr->field_0_1 = 4;
- structPtr->field_1 = 4;
- structPtr->field_3_0 = 1;
- structPtr->field_3_1 = 0;
+ gfx->numSprites = MAX_BATTLERS_COUNT;
+ gfx->numSprites2 = MAX_BATTLERS_COUNT;
+ gfx->numFrames = GFX_MANAGER_NUM_FRAMES;
+ gfx->dataSize = 1;
+ gfx->mode = MON_SPR_GFX_MODE_NORMAL;
break;
}
- structPtr->bytes = AllocZeroed(structPtr->field_3_0 * 0x800 * 4 * structPtr->field_0_0);
- structPtr->byteArrays = AllocZeroed(structPtr->field_0_0 * 32);
- if (structPtr->bytes == NULL || structPtr->byteArrays == NULL)
+ // Set up sprite / sprite pointer buffers
+ gfx->spriteBuffer = AllocZeroed(gfx->dataSize * GFX_MANAGER_SPR_SIZE * gfx->numSprites);
+ gfx->spritePointers = AllocZeroed(gfx->numSprites * 32); // ? Only * 4 is necessary, perhaps they were thinking bits.
+ if (gfx->spriteBuffer == NULL || gfx->spritePointers == NULL)
{
- flags |= 1;
+ failureFlags |= ALLOC_FAIL_BUFFER;
}
else
{
- for (i = 0; i < structPtr->field_0_0; i++)
- structPtr->byteArrays[i] = structPtr->bytes + (structPtr->field_3_0 * (i << 13));
+ for (i = 0; i < gfx->numSprites; i++)
+ gfx->spritePointers[i] = gfx->spriteBuffer + (gfx->dataSize * GFX_MANAGER_SPR_SIZE * i);
}
- structPtr->templates = AllocZeroed(sizeof(struct SpriteTemplate) * structPtr->field_0_0);
- structPtr->frameImages = AllocZeroed(sizeof(struct SpriteFrameImage) * structPtr->field_0_0 * structPtr->field_1);
- if (structPtr->templates == NULL || structPtr->frameImages == NULL)
+ // Set up sprite structs
+ gfx->templates = AllocZeroed(sizeof(struct SpriteTemplate) * gfx->numSprites);
+ gfx->frameImages = AllocZeroed(sizeof(struct SpriteFrameImage) * gfx->numSprites * gfx->numFrames);
+ if (gfx->templates == NULL || gfx->frameImages == NULL)
{
- flags |= 2;
+ failureFlags |= ALLOC_FAIL_STRUCT;
}
else
{
- for (i = 0; i < structPtr->field_1 * structPtr->field_0_0; i++)
- structPtr->frameImages[i].size = 0x800;
+ for (i = 0; i < gfx->numFrames * gfx->numSprites; i++)
+ gfx->frameImages[i].size = MON_PIC_SIZE;
- switch (structPtr->field_3_1)
+ switch (gfx->mode)
{
- case 2:
- sub_806F1FC(structPtr);
+ case MON_SPR_GFX_MODE_FULL_PARTY:
+ InitMonSpritesGfx_FullParty(gfx);
break;
- case 0:
- case 1:
+ case MON_SPR_GFX_MODE_NORMAL:
+ case MON_SPR_GFX_MODE_BATTLE:
default:
- sub_806F160(structPtr);
+ InitMonSpritesGfx_Battle(gfx);
break;
}
}
- if (flags & 2)
+ // If either of the allocations failed free their respective members
+ if (failureFlags & ALLOC_FAIL_STRUCT)
{
- if (structPtr->frameImages != NULL)
- FREE_AND_SET_NULL(structPtr->frameImages);
- if (structPtr->templates != NULL)
- FREE_AND_SET_NULL(structPtr->templates);
+ TRY_FREE_AND_SET_NULL(gfx->frameImages);
+ TRY_FREE_AND_SET_NULL(gfx->templates);
}
- if (flags & 1)
+ if (failureFlags & ALLOC_FAIL_BUFFER)
{
- if (structPtr->byteArrays != NULL)
- FREE_AND_SET_NULL(structPtr->byteArrays);
- if (structPtr->bytes != NULL)
- FREE_AND_SET_NULL(structPtr->bytes);
+ TRY_FREE_AND_SET_NULL(gfx->spritePointers);
+ TRY_FREE_AND_SET_NULL(gfx->spriteBuffer);
}
- if (flags)
+ if (failureFlags)
{
- memset(structPtr, 0, sizeof(*structPtr));
- Free(structPtr);
+ // Clear, something failed to allocate
+ memset(gfx, 0, sizeof(*gfx));
+ Free(gfx);
}
else
{
- structPtr->magic = 0xA3;
- gUnknown_020249B4[id] = structPtr;
+ gfx->active = GFX_MANAGER_ACTIVE;
+ sMonSpritesGfxManagers[managerId] = gfx;
}
- return gUnknown_020249B4[id];
+ return sMonSpritesGfxManagers[managerId];
}
-void sub_806F47C(u8 id)
+void DestroyMonSpritesGfxManager(u8 managerId)
{
- struct Unknown_806F160_Struct *structPtr;
+ struct MonSpritesGfxManager *gfx;
- id %= 2;
- structPtr = gUnknown_020249B4[id];
- if (structPtr == NULL)
+ managerId %= MON_SPR_GFX_MANAGERS_COUNT;
+ gfx = sMonSpritesGfxManagers[managerId];
+ if (gfx == NULL)
return;
- if (structPtr->magic != 0xA3)
+ if (gfx->active != GFX_MANAGER_ACTIVE)
{
- memset(structPtr, 0, sizeof(struct Unknown_806F160_Struct));
+ memset(gfx, 0, sizeof(*gfx));
}
else
{
-
- if (structPtr->frameImages != NULL)
- FREE_AND_SET_NULL(structPtr->frameImages);
- if (structPtr->templates != NULL)
- FREE_AND_SET_NULL(structPtr->templates);
- if (structPtr->byteArrays != NULL)
- FREE_AND_SET_NULL(structPtr->byteArrays);
- if (structPtr->bytes != NULL)
- FREE_AND_SET_NULL(structPtr->bytes);
-
- memset(structPtr, 0, sizeof(struct Unknown_806F160_Struct));
- Free(structPtr);
+ TRY_FREE_AND_SET_NULL(gfx->frameImages);
+ TRY_FREE_AND_SET_NULL(gfx->templates);
+ TRY_FREE_AND_SET_NULL(gfx->spritePointers);
+ TRY_FREE_AND_SET_NULL(gfx->spriteBuffer);
+ memset(gfx, 0, sizeof(*gfx));
+ Free(gfx);
}
}
-u8 *sub_806F4F8(u8 id, u8 arg1)
+u8 *MonSpritesGfxManager_GetSpritePtr(u8 managerId, u8 spriteNum)
{
- struct Unknown_806F160_Struct *structPtr = gUnknown_020249B4[id % 2];
- if (structPtr->magic != 0xA3)
+ struct MonSpritesGfxManager *gfx = sMonSpritesGfxManagers[managerId % MON_SPR_GFX_MANAGERS_COUNT];
+ if (gfx->active != GFX_MANAGER_ACTIVE)
{
return NULL;
}
else
{
- if (arg1 >= structPtr->field_0_0)
- arg1 = 0;
+ if (spriteNum >= gfx->numSprites)
+ spriteNum = 0;
- return structPtr->byteArrays[arg1];
+ return gfx->spritePointers[spriteNum];
}
}