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Diffstat (limited to 'src/pokenav_main_menu.c')
-rw-r--r--src/pokenav_main_menu.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/pokenav_main_menu.c b/src/pokenav_main_menu.c
index 77faecaa3..318ed520d 100644
--- a/src/pokenav_main_menu.c
+++ b/src/pokenav_main_menu.c
@@ -473,7 +473,6 @@ void PokenavFillPalette(u32 palIndex, u16 fillValue)
void PokenavCopyPalette(const u16 *src, const u16 *dest, int size, int a3, int a4, u16 *palette)
{
-
if (a4 == 0)
{
CpuCopy16(src, palette, size * 2);
@@ -496,11 +495,11 @@ void PokenavCopyPalette(const u16 *src, const u16 *dest, int size, int a3, int a
g1 = ((((GET_G(*dest) << 8) - (g << 8)) / a3) * a4) >> 8;
b1 = ((((GET_B(*dest) << 8) - (b << 8)) / a3) * a4) >> 8;
- r = (r + r1) & 0x1F; //_RGB(r + r1, g + g1, b + b1); doesn't match; I have to assign the value of ((r + r1) & 0x1F) to r
- g = (g + g1) & 0x1F; //See above
- b = (b + b1) & 0x1F; //See above
+ r = (r + r1) & 0x1F; //_RGB(r + r1, g + g1, b + b1); doesn't match
+ g = (g + g1) & 0x1F;
+ b = (b + b1) & 0x1F;
- *palette = RGB2(r, g, b); //See above comment
+ *palette = RGB2(r, g, b);
src++, dest++;
palette++;
@@ -514,16 +513,16 @@ void PokenavFadeScreen(s32 fadeType)
switch (fadeType)
{
- case 0:
+ case POKENAV_FADE_TO_BLACK:
BeginNormalPaletteFade(menu->palettes, -2, 0, 16, RGB_BLACK);
break;
- case 1:
+ case POKENAV_FADE_FROM_BLACK:
BeginNormalPaletteFade(menu->palettes, -2, 16, 0, RGB_BLACK);
break;
- case 2:
+ case POKENAV_FADE_TO_BLACK_ALL:
BeginNormalPaletteFade(PALETTES_ALL, -2, 0, 16, RGB_BLACK);
break;
- case 3:
+ case POKENAV_FADE_FROM_BLACK_ALL:
BeginNormalPaletteFade(PALETTES_ALL, -2, 16, 0, RGB_BLACK);
break;
}
@@ -608,7 +607,7 @@ static void SpriteCB_SpinningPokenav(struct Sprite *sprite)
sprite->y2 = (GetBgY(0) / 256u) * -1;
}
-struct Sprite *PauseSpinningPokenavSprite(void)
+struct Sprite *GetSpinningPokenavSprite(void)
{
struct Pokenav_MainMenu *menu = GetSubstructPtr(POKENAV_SUBSTRUCT_MAIN_MENU);
@@ -616,10 +615,11 @@ struct Sprite *PauseSpinningPokenavSprite(void)
return menu->spinningPokenav;
}
-void ResumeSpinningPokenavSprite(void)
+void HideSpinningPokenavSprite(void)
{
struct Pokenav_MainMenu *menu = GetSubstructPtr(POKENAV_SUBSTRUCT_MAIN_MENU);
+ // Move sprite so it's no longer visible
menu->spinningPokenav->x = 220;
menu->spinningPokenav->y = 12;
menu->spinningPokenav->callback = SpriteCB_SpinningPokenav;