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-rw-r--r--src/pokenav_menu_handler_1.c513
1 files changed, 0 insertions, 513 deletions
diff --git a/src/pokenav_menu_handler_1.c b/src/pokenav_menu_handler_1.c
deleted file mode 100644
index 4792756c1..000000000
--- a/src/pokenav_menu_handler_1.c
+++ /dev/null
@@ -1,513 +0,0 @@
-#include "global.h"
-#include "pokenav.h"
-#include "event_data.h"
-#include "main.h"
-#include "sound.h"
-#include "constants/songs.h"
-
-struct Pokenav1Struct
-{
- u16 menuType;
- s16 cursorPos;
- u16 currMenuItem;
- u16 helpBarIndex;
- u32 menuId;
- u32 (*callback)(struct Pokenav1Struct*);
-};
-
-static bool32 UpdateMenuCursorPos(struct Pokenav1Struct *state);
-static void ReturnToConditionMenu(struct Pokenav1Struct *state);
-static void ReturnToMainMenu(struct Pokenav1Struct *state);
-static u32 GetMenuId(struct Pokenav1Struct *state);
-static void SetMenuIdAndCB(struct Pokenav1Struct *state, u32 a1);
-static u32 CB2_ReturnToConditionMenu(struct Pokenav1Struct *state);
-static u32 CB2_ReturnToMainMenu(struct Pokenav1Struct *state);
-static u32 HandleConditionSearchMenuInput(struct Pokenav1Struct *state);
-static u32 HandleConditionMenuInput(struct Pokenav1Struct *state);
-static u32 HandleCantOpenRibbonsInput(struct Pokenav1Struct *state);
-static u32 HandleMainMenuInputEndTutorial(struct Pokenav1Struct *state);
-static u32 HandleMainMenuInputTutorial(struct Pokenav1Struct *state);
-static u32 HandleMainMenuInput(struct Pokenav1Struct *state);
-static u32 (*GetMainMenuInputHandler(void))(struct Pokenav1Struct*);
-static void SetMenuInputHandler(struct Pokenav1Struct *state);
-
-// Number of entries - 1 for that menu type
-static const u8 sLastCursorPositions[] =
-{
- [POKENAV_MENU_TYPE_DEFAULT] = 2,
- [POKENAV_MENU_TYPE_UNLOCK_MC] = 3,
- [POKENAV_MENU_TYPE_UNLOCK_MC_RIBBONS] = 4,
- [POKENAV_MENU_TYPE_CONDITION] = 2,
- [POKENAV_MENU_TYPE_CONDITION_SEARCH] = 5
-};
-
-static const u8 sMenuItems[][6] =
-{
- [POKENAV_MENU_TYPE_DEFAULT] =
- {
- POKENAV_MENUITEM_MAP,
- POKENAV_MENUITEM_CONDITION,
- [2 ... 5] = POKENAV_MENUITEM_SWITCH_OFF
- },
- [POKENAV_MENU_TYPE_UNLOCK_MC] =
- {
- POKENAV_MENUITEM_MAP,
- POKENAV_MENUITEM_CONDITION,
- POKENAV_MENUITEM_MATCH_CALL,
- [3 ... 5] = POKENAV_MENUITEM_SWITCH_OFF
- },
- [POKENAV_MENU_TYPE_UNLOCK_MC_RIBBONS] =
- {
- POKENAV_MENUITEM_MAP,
- POKENAV_MENUITEM_CONDITION,
- POKENAV_MENUITEM_MATCH_CALL,
- POKENAV_MENUITEM_RIBBONS,
- [4 ... 5] = POKENAV_MENUITEM_SWITCH_OFF
- },
- [POKENAV_MENU_TYPE_CONDITION] =
- {
- POKENAV_MENUITEM_CONDITION_PARTY,
- POKENAV_MENUITEM_CONDITION_SEARCH,
- POKENAV_MENUITEM_CONDITION_CANCEL,
- [3 ... 5] = POKENAV_MENUITEM_SWITCH_OFF
- },
- [POKENAV_MENU_TYPE_CONDITION_SEARCH] =
- {
- POKENAV_MENUITEM_CONDITION_SEARCH_COOL,
- POKENAV_MENUITEM_CONDITION_SEARCH_BEAUTY,
- POKENAV_MENUITEM_CONDITION_SEARCH_CUTE,
- POKENAV_MENUITEM_CONDITION_SEARCH_SMART,
- POKENAV_MENUITEM_CONDITION_SEARCH_TOUGH,
- POKENAV_MENUITEM_CONDITION_SEARCH_CANCEL
- },
-};
-
-static u8 GetPokenavMainMenuType(void)
-{
- u8 menuType = POKENAV_MENU_TYPE_DEFAULT;
-
- if (FlagGet(FLAG_ADDED_MATCH_CALL_TO_POKENAV))
- {
- menuType = POKENAV_MENU_TYPE_UNLOCK_MC;
-
- if (FlagGet(FLAG_SYS_RIBBON_GET))
- menuType = POKENAV_MENU_TYPE_UNLOCK_MC_RIBBONS;
- }
-
- return menuType;
-}
-
-bool32 PokenavCallback_Init_MainMenuCursorOnMap(void)
-{
- struct Pokenav1Struct *state = AllocSubstruct(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER, sizeof(struct Pokenav1Struct));
- if (!state)
- return FALSE;
-
- state->menuType = GetPokenavMainMenuType();
- state->cursorPos = POKENAV_MENUITEM_MAP;
- state->currMenuItem = POKENAV_MENUITEM_MAP;
- state->helpBarIndex = HELPBAR_NONE;
- SetMenuInputHandler(state);
- return TRUE;
-}
-
-bool32 PokenavCallback_Init_MainMenuCursorOnMatchCall(void)
-{
- struct Pokenav1Struct *state = AllocSubstruct(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER, sizeof(struct Pokenav1Struct));
- if (!state)
- return FALSE;
-
- state->menuType = GetPokenavMainMenuType();
- state->cursorPos = POKENAV_MENUITEM_MATCH_CALL;
- state->currMenuItem = POKENAV_MENUITEM_MATCH_CALL;
- state->helpBarIndex = HELPBAR_NONE;
- SetMenuInputHandler(state);
- return TRUE;
-}
-
-bool32 PokenavCallback_Init_MainMenuCursorOnRibbons(void)
-{
- struct Pokenav1Struct *state = AllocSubstruct(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER, sizeof(struct Pokenav1Struct));
- if (!state)
- return FALSE;
-
- state->menuType = GetPokenavMainMenuType();
- state->cursorPos = POKENAV_MENUITEM_RIBBONS;
- state->currMenuItem = POKENAV_MENUITEM_RIBBONS;
- SetMenuInputHandler(state);
- return TRUE;
-}
-
-bool32 PokenavCallback_Init_ConditionMenu(void)
-{
- struct Pokenav1Struct *state = AllocSubstruct(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER, sizeof(struct Pokenav1Struct));
- if (!state)
- return FALSE;
-
- state->menuType = POKENAV_MENU_TYPE_CONDITION;
- state->cursorPos = 0; //party
- state->currMenuItem = POKENAV_MENUITEM_CONDITION_PARTY;
- state->helpBarIndex = HELPBAR_NONE;
- SetMenuInputHandler(state);
- return TRUE;
-}
-
-bool32 PokenavCallback_Init_ConditionSearchMenu(void)
-{
- struct Pokenav1Struct *state = AllocSubstruct(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER, sizeof(struct Pokenav1Struct));
- if (!state)
- return FALSE;
-
- state->menuType = POKENAV_MENU_TYPE_CONDITION_SEARCH;
- state->cursorPos = GetSelectedConditionSearch();
- state->currMenuItem = state->cursorPos + POKENAV_MENUITEM_CONDITION_SEARCH_COOL;
- state->helpBarIndex = HELPBAR_NONE;
- SetMenuInputHandler(state);
- return TRUE;
-}
-
-static void SetMenuInputHandler(struct Pokenav1Struct *state)
-{
- switch (state->menuType)
- {
- case POKENAV_MENU_TYPE_DEFAULT:
- SetPokenavMode(POKENAV_MODE_NORMAL);
- // fallthrough
- case POKENAV_MENU_TYPE_UNLOCK_MC:
- case POKENAV_MENU_TYPE_UNLOCK_MC_RIBBONS:
- state->callback = GetMainMenuInputHandler();
- break;
- case POKENAV_MENU_TYPE_CONDITION:
- state->callback = HandleConditionMenuInput;
- break;
- case POKENAV_MENU_TYPE_CONDITION_SEARCH:
- state->callback = HandleConditionSearchMenuInput;
- break;
- }
-}
-
-static u32 (*GetMainMenuInputHandler(void))(struct Pokenav1Struct*)
-{
- switch (GetPokenavMode())
- {
- default:
- case POKENAV_MODE_NORMAL:
- return HandleMainMenuInput;
- case POKENAV_MODE_FORCE_CALL_READY:
- return HandleMainMenuInputTutorial;
- case POKENAV_MODE_FORCE_CALL_EXIT:
- return HandleMainMenuInputEndTutorial;
- }
-}
-
-u32 GetMenuHandlerCallback(void)
-{
- struct Pokenav1Struct *state = GetSubstructPtr(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER);
- return state->callback(state);
-}
-
-void FreeMenuHandlerSubstruct1(void)
-{
- FreePokenavSubstruct(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER);
-}
-
-static u32 HandleMainMenuInput(struct Pokenav1Struct *state)
-{
- if (UpdateMenuCursorPos(state))
- return POKENAV_MENU_FUNC_MOVE_CURSOR;
-
- if (JOY_NEW(A_BUTTON))
- {
- switch (sMenuItems[state->menuType][state->cursorPos])
- {
- case POKENAV_MENUITEM_MAP:
- state->helpBarIndex = gSaveBlock2Ptr->regionMapZoom ? HELPBAR_MAP_ZOOMED_IN : HELPBAR_MAP_ZOOMED_OUT;
- SetMenuIdAndCB(state, POKENAV_REGION_MAP);
- return POKENAV_MENU_FUNC_OPEN_FEATURE;
- case POKENAV_MENUITEM_CONDITION:
- state->menuType = POKENAV_MENU_TYPE_CONDITION;
- state->cursorPos = 0;
- state->currMenuItem = sMenuItems[POKENAV_MENU_TYPE_CONDITION][0];
- state->callback = HandleConditionMenuInput;
- return POKENAV_MENU_FUNC_OPEN_CONDITION;
- case POKENAV_MENUITEM_MATCH_CALL:
- state->helpBarIndex = HELPBAR_MC_TRAINER_LIST;
- SetMenuIdAndCB(state, POKENAV_MATCH_CALL);
- return POKENAV_MENU_FUNC_OPEN_FEATURE;
- case POKENAV_MENUITEM_RIBBONS:
- if (CanViewRibbonsMenu())
- {
- state->helpBarIndex = HELPBAR_RIBBONS_MON_LIST;
- SetMenuIdAndCB(state, POKENAV_RIBBONS_MON_LIST);
- return POKENAV_MENU_FUNC_OPEN_FEATURE;
- }
- else
- {
- state->callback = HandleCantOpenRibbonsInput;
- return POKENAV_MENU_FUNC_NO_RIBBON_WINNERS;
- }
- case POKENAV_MENUITEM_SWITCH_OFF:
- return POKENAV_MENU_FUNC_EXIT;
- }
- }
-
- if (JOY_NEW(B_BUTTON))
- return POKENAV_MENU_FUNC_EXIT;
-
- return POKENAV_MENU_FUNC_NONE;
-}
-
-// Force the player to select Match Call during the call Mr. Stone pokenav tutorial
-static u32 HandleMainMenuInputTutorial(struct Pokenav1Struct *state)
-{
- if (UpdateMenuCursorPos(state))
- return POKENAV_MENU_FUNC_MOVE_CURSOR;
-
- if (JOY_NEW(A_BUTTON))
- {
- if (sMenuItems[state->menuType][state->cursorPos] == POKENAV_MENUITEM_MATCH_CALL)
- {
- state->helpBarIndex = HELPBAR_MC_TRAINER_LIST;
- SetMenuIdAndCB(state, POKENAV_MATCH_CALL);
- return POKENAV_MENU_FUNC_OPEN_FEATURE;
- }
- else
- {
- PlaySE(SE_FAILURE);
- return POKENAV_MENU_FUNC_NONE;
- }
- }
-
- if (JOY_NEW(B_BUTTON))
- {
- PlaySE(SE_FAILURE);
- return POKENAV_MENU_FUNC_NONE;
- }
-
- return POKENAV_MENU_FUNC_NONE;
-}
-
-// After calling Mr. Stone during the pokenav tutorial, force player to exit or use Match Call again
-static u32 HandleMainMenuInputEndTutorial(struct Pokenav1Struct *state)
-{
- if (UpdateMenuCursorPos(state))
- return POKENAV_MENU_FUNC_MOVE_CURSOR;
-
- if (JOY_NEW(A_BUTTON))
- {
- u32 menuItem = sMenuItems[state->menuType][state->cursorPos];
- if (menuItem != POKENAV_MENUITEM_MATCH_CALL && menuItem != POKENAV_MENUITEM_SWITCH_OFF)
- {
- PlaySE(SE_FAILURE);
- return POKENAV_MENU_FUNC_NONE;
- }
- else if (menuItem == POKENAV_MENUITEM_MATCH_CALL)
- {
- state->helpBarIndex = HELPBAR_MC_TRAINER_LIST;
- SetMenuIdAndCB(state, POKENAV_MATCH_CALL);
- return POKENAV_MENU_FUNC_OPEN_FEATURE;
- }
- else
- {
- return -1;
- }
- }
- else if (JOY_NEW(B_BUTTON))
- {
- return -1;
- }
- return POKENAV_MENU_FUNC_NONE;
-}
-
-// Handles input after selecting Ribbons when there are no ribbon winners left
-// Selecting it again just reprints the Ribbon description to replace the "No Ribbon winners" message
-static u32 HandleCantOpenRibbonsInput(struct Pokenav1Struct *state)
-{
- if (UpdateMenuCursorPos(state))
- {
- state->callback = GetMainMenuInputHandler();
- return POKENAV_MENU_FUNC_MOVE_CURSOR;
- }
-
- if (JOY_NEW(A_BUTTON | B_BUTTON))
- {
- state->callback = GetMainMenuInputHandler();
- return POKENAV_MENU_FUNC_RESHOW_DESCRIPTION;
- }
-
- return POKENAV_MENU_FUNC_NONE;
-}
-
-static u32 HandleConditionMenuInput(struct Pokenav1Struct *state)
-{
- if (UpdateMenuCursorPos(state))
- return POKENAV_MENU_FUNC_MOVE_CURSOR;
-
- if (JOY_NEW(A_BUTTON))
- {
- switch (sMenuItems[state->menuType][state->cursorPos])
- {
- case POKENAV_MENUITEM_CONDITION_SEARCH:
- state->menuType = POKENAV_MENU_TYPE_CONDITION_SEARCH;
- state->cursorPos = 0;
- state->currMenuItem = sMenuItems[POKENAV_MENU_TYPE_CONDITION_SEARCH][0];
- state->callback = HandleConditionSearchMenuInput;
- return POKENAV_MENU_FUNC_OPEN_CONDITION_SEARCH;
- case POKENAV_MENUITEM_CONDITION_PARTY:
- state->helpBarIndex = 0;
- SetMenuIdAndCB(state, POKENAV_CONDITION_PARTY);
- return POKENAV_MENU_FUNC_OPEN_FEATURE;
- case POKENAV_MENUITEM_CONDITION_CANCEL:
- PlaySE(SE_SELECT);
- ReturnToMainMenu(state);
- return POKENAV_MENU_FUNC_RETURN_TO_MAIN;
- }
- }
- if (JOY_NEW(B_BUTTON))
- {
- if (state->cursorPos != sLastCursorPositions[state->menuType])
- {
- state->cursorPos = sLastCursorPositions[state->menuType];
- state->callback = CB2_ReturnToMainMenu;
- return POKENAV_MENU_FUNC_MOVE_CURSOR;
- }
- else
- {
- PlaySE(SE_SELECT);
- ReturnToMainMenu(state);
- return POKENAV_MENU_FUNC_RETURN_TO_MAIN;
- }
- }
-
- return POKENAV_MENU_FUNC_NONE;
-}
-
-static u32 HandleConditionSearchMenuInput(struct Pokenav1Struct *state)
-{
- if (UpdateMenuCursorPos(state))
- return POKENAV_MENU_FUNC_MOVE_CURSOR;
-
- if (JOY_NEW(A_BUTTON))
- {
- u8 menuItem = sMenuItems[state->menuType][state->cursorPos];
- if (menuItem != POKENAV_MENUITEM_CONDITION_SEARCH_CANCEL)
- {
- SetSelectedConditionSearch(menuItem - POKENAV_MENUITEM_CONDITION_SEARCH_COOL);
- SetMenuIdAndCB(state, POKENAV_CONDITION_SEARCH_RESULTS);
- state->helpBarIndex = HELPBAR_CONDITION_MON_LIST;
- return POKENAV_MENU_FUNC_OPEN_FEATURE;
- }
- else
- {
- PlaySE(SE_SELECT);
- ReturnToConditionMenu(state);
- return POKENAV_MENU_FUNC_RETURN_TO_CONDITION;
- }
- }
- if (JOY_NEW(B_BUTTON))
- {
- if (state->cursorPos != sLastCursorPositions[state->menuType])
- {
- state->cursorPos = sLastCursorPositions[state->menuType];
- state->callback = CB2_ReturnToConditionMenu;
- return POKENAV_MENU_FUNC_MOVE_CURSOR;
- }
- else
- {
- PlaySE(SE_SELECT);
- ReturnToConditionMenu(state);
- return POKENAV_MENU_FUNC_RETURN_TO_CONDITION;
- }
- }
- return POKENAV_MENU_FUNC_NONE;
-}
-
-static u32 CB2_ReturnToMainMenu(struct Pokenav1Struct *state)
-{
- ReturnToMainMenu(state);
- return POKENAV_MENU_FUNC_RETURN_TO_MAIN;
-}
-
-static u32 CB2_ReturnToConditionMenu(struct Pokenav1Struct *state)
-{
- ReturnToConditionMenu(state);
- return POKENAV_MENU_FUNC_RETURN_TO_CONDITION;
-}
-
-static void SetMenuIdAndCB(struct Pokenav1Struct *state, u32 menuId)
-{
- state->menuId = menuId;
- state->callback = GetMenuId;
-}
-
-static u32 GetMenuId(struct Pokenav1Struct *state)
-{
- return state->menuId;
-}
-
-static void ReturnToMainMenu(struct Pokenav1Struct *state)
-{
- state->menuType = GetPokenavMainMenuType();
- state->cursorPos = 1;
- state->currMenuItem = sMenuItems[state->menuType][state->cursorPos];
- state->callback = HandleMainMenuInput;
-}
-
-static void ReturnToConditionMenu(struct Pokenav1Struct *state)
-{
- state->menuType = POKENAV_MENU_TYPE_CONDITION;
- state->cursorPos = 1;
- state->currMenuItem = sMenuItems[POKENAV_MENU_TYPE_CONDITION][1];
- state->callback = HandleConditionMenuInput;
-}
-
-static bool32 UpdateMenuCursorPos(struct Pokenav1Struct *state)
-{
- if (JOY_NEW(DPAD_UP))
- {
- if (--state->cursorPos < 0)
- state->cursorPos = sLastCursorPositions[state->menuType];
-
- state->currMenuItem = sMenuItems[state->menuType][state->cursorPos];
- return TRUE;
- }
- else if (JOY_NEW(DPAD_DOWN))
- {
- state->cursorPos++;
- if (state->cursorPos > sLastCursorPositions[state->menuType])
- state->cursorPos = 0;
-
- state->currMenuItem = sMenuItems[state->menuType][state->cursorPos];
- return TRUE;
- }
- else
- {
- return FALSE;
- }
-}
-
-int GetPokenavMenuType(void)
-{
- struct Pokenav1Struct *state = GetSubstructPtr(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER);
- return state->menuType;
-}
-
-// Position of cursor relative to number of current menu options
-int GetPokenavCursorPos(void)
-{
- struct Pokenav1Struct *state = GetSubstructPtr(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER);
- return state->cursorPos;
-}
-
-// ID of menu item the cursor is currently on
-int GetCurrentMenuItemId(void)
-{
- struct Pokenav1Struct *state = GetSubstructPtr(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER);
- return state->currMenuItem;
-}
-
-u16 GetHelpBarTextId(void)
-{
- struct Pokenav1Struct *state = GetSubstructPtr(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER);
- return state->helpBarIndex;
-}