diff options
Diffstat (limited to 'src/rayquaza_scene.c')
-rw-r--r-- | src/rayquaza_scene.c | 344 |
1 files changed, 172 insertions, 172 deletions
diff --git a/src/rayquaza_scene.c b/src/rayquaza_scene.c index 24e76e1c9..642fe6233 100644 --- a/src/rayquaza_scene.c +++ b/src/rayquaza_scene.c @@ -1433,34 +1433,34 @@ static void SpriteCB_DuoFightPre_Groudon(struct Sprite *sprite) s16 *data = sprite->data; data[5]++; data[5] &= 0x1F; - if (data[5] == 0 && sprite->pos1.x != 72) + if (data[5] == 0 && sprite->x != 72) { - sprite->pos1.x--; - gSprites[sprite->sGroudonBodySpriteId].pos1.x--; - gSprites[sGroudonShoulderSpriteId].pos1.x--; - gSprites[sGroudonClawSpriteId].pos1.x--; + sprite->x--; + gSprites[sprite->sGroudonBodySpriteId].x--; + gSprites[sGroudonShoulderSpriteId].x--; + gSprites[sGroudonClawSpriteId].x--; } switch (sprite->animCmdIndex) { case 0: - gSprites[sGroudonShoulderSpriteId].pos2.x = 0; - gSprites[sGroudonShoulderSpriteId].pos2.y = 0; - gSprites[sGroudonClawSpriteId].pos2.x = 0; - gSprites[sGroudonClawSpriteId].pos2.y = 0; + gSprites[sGroudonShoulderSpriteId].x2 = 0; + gSprites[sGroudonShoulderSpriteId].y2 = 0; + gSprites[sGroudonClawSpriteId].x2 = 0; + gSprites[sGroudonClawSpriteId].y2 = 0; break; case 1: case 3: - gSprites[sGroudonShoulderSpriteId].pos2.x = -1; - gSprites[sGroudonShoulderSpriteId].pos2.y = 0; - gSprites[sGroudonClawSpriteId].pos2.x = -1; - gSprites[sGroudonClawSpriteId].pos2.y = 0; + gSprites[sGroudonShoulderSpriteId].x2 = -1; + gSprites[sGroudonShoulderSpriteId].y2 = 0; + gSprites[sGroudonClawSpriteId].x2 = -1; + gSprites[sGroudonClawSpriteId].y2 = 0; break; case 2: - gSprites[sGroudonShoulderSpriteId].pos2.x = -1; - gSprites[sGroudonShoulderSpriteId].pos2.y = 1; - gSprites[sGroudonClawSpriteId].pos2.x = -2; - gSprites[sGroudonClawSpriteId].pos2.y = 1; + gSprites[sGroudonShoulderSpriteId].x2 = -1; + gSprites[sGroudonShoulderSpriteId].y2 = 1; + gSprites[sGroudonClawSpriteId].x2 = -2; + gSprites[sGroudonClawSpriteId].y2 = 1; break; } } @@ -1502,58 +1502,58 @@ static void SpriteCB_DuoFightPre_Kyogre(struct Sprite *sprite) s16 *data = sprite->data; data[5]++; data[5] &= 0x1F; - if (data[5] == 0 && sprite->pos1.x != 152) + if (data[5] == 0 && sprite->x != 152) { - sprite->pos1.x++; - gSprites[sprite->data[0] >> 8].pos1.x++; - gSprites[sprite->data[0] & 0xFF].pos1.x++; - gSprites[data[1] >> 8].pos1.x++; - gSprites[data[1] & 0xFF].pos1.x++; - gSprites[data[2] >> 8].pos1.x++; - gSprites[data[2] & 0xFF].pos1.x++; - gSprites[data[3] >> 8].pos1.x++; - gSprites[data[3] & 0xFF].pos1.x++; - gSprites[data[4] >> 8].pos1.x++; - gSprites[data[4] & 0xFF].pos1.x++; + sprite->x++; + gSprites[sprite->data[0] >> 8].x++; + gSprites[sprite->data[0] & 0xFF].x++; + gSprites[data[1] >> 8].x++; + gSprites[data[1] & 0xFF].x++; + gSprites[data[2] >> 8].x++; + gSprites[data[2] & 0xFF].x++; + gSprites[data[3] >> 8].x++; + gSprites[data[3] & 0xFF].x++; + gSprites[data[4] >> 8].x++; + gSprites[data[4] & 0xFF].x++; } switch (gSprites[data[2] & 0xFF].animCmdIndex) { case 0: - sprite->pos2.y = 0; - gSprites[data[0] >> 8].pos2.y = 0; - gSprites[data[0] & 0xFF].pos2.y = 0; - gSprites[data[1] >> 8].pos2.y = 0; - gSprites[data[1] & 0xFF].pos2.y = 0; - gSprites[data[2] >> 8].pos2.y = 0; - gSprites[data[2] & 0xFF].pos2.y = 0; - gSprites[data[3] >> 8].pos2.y = 0; - gSprites[data[3] & 0xFF].pos2.y = 0; - gSprites[data[4] >> 8].pos2.y = 0; - gSprites[data[4] & 0xFF].pos2.y = 0; + sprite->y2 = 0; + gSprites[data[0] >> 8].y2 = 0; + gSprites[data[0] & 0xFF].y2 = 0; + gSprites[data[1] >> 8].y2 = 0; + gSprites[data[1] & 0xFF].y2 = 0; + gSprites[data[2] >> 8].y2 = 0; + gSprites[data[2] & 0xFF].y2 = 0; + gSprites[data[3] >> 8].y2 = 0; + gSprites[data[3] & 0xFF].y2 = 0; + gSprites[data[4] >> 8].y2 = 0; + gSprites[data[4] & 0xFF].y2 = 0; break; case 1: case 3: - sprite->pos2.y = 1; - gSprites[data[0] >> 8].pos2.y = 1; - gSprites[data[0] & 0xFF].pos2.y = 1; - gSprites[data[1] >> 8].pos2.y = 1; - gSprites[data[1] & 0xFF].pos2.y = 1; - gSprites[data[2] >> 8].pos2.y = 1; - gSprites[data[2] & 0xFF].pos2.y = 1; - gSprites[data[3] >> 8].pos2.y = 1; - gSprites[data[3] & 0xFF].pos2.y = 1; - gSprites[data[4] >> 8].pos2.y = 1; - gSprites[data[4] & 0xFF].pos2.y = 1; + sprite->y2 = 1; + gSprites[data[0] >> 8].y2 = 1; + gSprites[data[0] & 0xFF].y2 = 1; + gSprites[data[1] >> 8].y2 = 1; + gSprites[data[1] & 0xFF].y2 = 1; + gSprites[data[2] >> 8].y2 = 1; + gSprites[data[2] & 0xFF].y2 = 1; + gSprites[data[3] >> 8].y2 = 1; + gSprites[data[3] & 0xFF].y2 = 1; + gSprites[data[4] >> 8].y2 = 1; + gSprites[data[4] & 0xFF].y2 = 1; break; case 2: - sprite->pos2.y = 2; - gSprites[data[0] >> 8].pos2.y = 2; - gSprites[data[0] & 0xFF].pos2.y = 2; - gSprites[data[1] >> 8].pos2.y = 2; - gSprites[data[1] & 0xFF].pos2.y = 2; - gSprites[data[2] >> 8].pos2.y = 2; - gSprites[data[4] & 0xFF].pos2.y = 2; + sprite->y2 = 2; + gSprites[data[0] >> 8].y2 = 2; + gSprites[data[0] & 0xFF].y2 = 2; + gSprites[data[1] >> 8].y2 = 2; + gSprites[data[1] & 0xFF].y2 = 2; + gSprites[data[2] >> 8].y2 = 2; + gSprites[data[4] & 0xFF].y2 = 2; break; } } @@ -1825,34 +1825,34 @@ static void SpriteCB_DuoFight_Groudon(struct Sprite *sprite) s16 *data = sprite->data; data[5]++; data[5] &= 0xF; - if (!(data[5] & 7) && sprite->pos1.x != 72) + if (!(data[5] & 7) && sprite->x != 72) { - sprite->pos1.x--; - gSprites[sprite->sGroudonBodySpriteId].pos1.x--; - gSprites[sGroudonShoulderSpriteId].pos1.x--; - gSprites[sGroudonClawSpriteId].pos1.x--; + sprite->x--; + gSprites[sprite->sGroudonBodySpriteId].x--; + gSprites[sGroudonShoulderSpriteId].x--; + gSprites[sGroudonClawSpriteId].x--; } switch (sprite->animCmdIndex) { case 0: - gSprites[sGroudonShoulderSpriteId].pos2.x = 0; - gSprites[sGroudonShoulderSpriteId].pos2.y = 0; - gSprites[sGroudonClawSpriteId].pos2.x = 0; - gSprites[sGroudonClawSpriteId].pos2.y = 0; + gSprites[sGroudonShoulderSpriteId].x2 = 0; + gSprites[sGroudonShoulderSpriteId].y2 = 0; + gSprites[sGroudonClawSpriteId].x2 = 0; + gSprites[sGroudonClawSpriteId].y2 = 0; break; case 1: case 3: - gSprites[sGroudonShoulderSpriteId].pos2.x = -1; - gSprites[sGroudonShoulderSpriteId].pos2.y = 0; - gSprites[sGroudonClawSpriteId].pos2.x = -1; - gSprites[sGroudonClawSpriteId].pos2.y = 0; + gSprites[sGroudonShoulderSpriteId].x2 = -1; + gSprites[sGroudonShoulderSpriteId].y2 = 0; + gSprites[sGroudonClawSpriteId].x2 = -1; + gSprites[sGroudonClawSpriteId].y2 = 0; break; case 2: - gSprites[sGroudonShoulderSpriteId].pos2.x = -1; - gSprites[sGroudonShoulderSpriteId].pos2.y = 1; - gSprites[sGroudonClawSpriteId].pos2.x = -2; - gSprites[sGroudonClawSpriteId].pos2.y = 1; + gSprites[sGroudonShoulderSpriteId].x2 = -1; + gSprites[sGroudonShoulderSpriteId].y2 = 1; + gSprites[sGroudonClawSpriteId].x2 = -2; + gSprites[sGroudonClawSpriteId].y2 = 1; break; } } @@ -1860,12 +1860,12 @@ static void SpriteCB_DuoFight_Groudon(struct Sprite *sprite) static void DuoFight_SlideGroudonDown(struct Sprite *sprite) { s16 *data = sprite->data; - if (sprite->pos1.y <= DISPLAY_HEIGHT) + if (sprite->y <= DISPLAY_HEIGHT) { - sprite->pos1.y += 8; - gSprites[sprite->sGroudonBodySpriteId].pos1.y += 8; - gSprites[sGroudonShoulderSpriteId].pos1.y += 8; - gSprites[sGroudonClawSpriteId].pos1.y += 8; + sprite->y += 8; + gSprites[sprite->sGroudonBodySpriteId].y += 8; + gSprites[sGroudonShoulderSpriteId].y += 8; + gSprites[sGroudonClawSpriteId].y += 8; } } @@ -1906,58 +1906,58 @@ static void SpriteCB_DuoFight_Kyogre(struct Sprite *sprite) s16 *data = sprite->data; data[5]++; data[5] &= 0xF; - if (!(data[5] & 7) && sprite->pos1.x != 152) + if (!(data[5] & 7) && sprite->x != 152) { - sprite->pos1.x++; - gSprites[sprite->data[0] >> 8].pos1.x++; - gSprites[sprite->data[0] & 0xFF].pos1.x++; - gSprites[data[1] >> 8].pos1.x++; - gSprites[data[1] & 0xFF].pos1.x++; - gSprites[data[2] >> 8].pos1.x++; - gSprites[data[2] & 0xFF].pos1.x++; - gSprites[data[3] >> 8].pos1.x++; - gSprites[data[3] & 0xFF].pos1.x++; - gSprites[data[4] >> 8].pos1.x++; - gSprites[data[4] & 0xFF].pos1.x++; + sprite->x++; + gSprites[sprite->data[0] >> 8].x++; + gSprites[sprite->data[0] & 0xFF].x++; + gSprites[data[1] >> 8].x++; + gSprites[data[1] & 0xFF].x++; + gSprites[data[2] >> 8].x++; + gSprites[data[2] & 0xFF].x++; + gSprites[data[3] >> 8].x++; + gSprites[data[3] & 0xFF].x++; + gSprites[data[4] >> 8].x++; + gSprites[data[4] & 0xFF].x++; } switch (gSprites[data[2] & 0xFF].animCmdIndex) { case 0: - sprite->pos2.y = 0; - gSprites[data[0] >> 8].pos2.y = 0; - gSprites[data[0] & 0xFF].pos2.y = 0; - gSprites[data[1] >> 8].pos2.y = 0; - gSprites[data[1] & 0xFF].pos2.y = 0; - gSprites[data[2] >> 8].pos2.y = 0; - gSprites[data[2] & 0xFF].pos2.y = 0; - gSprites[data[3] >> 8].pos2.y = 0; - gSprites[data[3] & 0xFF].pos2.y = 0; - gSprites[data[4] >> 8].pos2.y = 0; - gSprites[data[4] & 0xFF].pos2.y = 0; + sprite->y2 = 0; + gSprites[data[0] >> 8].y2 = 0; + gSprites[data[0] & 0xFF].y2 = 0; + gSprites[data[1] >> 8].y2 = 0; + gSprites[data[1] & 0xFF].y2 = 0; + gSprites[data[2] >> 8].y2 = 0; + gSprites[data[2] & 0xFF].y2 = 0; + gSprites[data[3] >> 8].y2 = 0; + gSprites[data[3] & 0xFF].y2 = 0; + gSprites[data[4] >> 8].y2 = 0; + gSprites[data[4] & 0xFF].y2 = 0; break; case 1: case 3: - sprite->pos2.y = 1; - gSprites[data[0] >> 8].pos2.y = 1; - gSprites[data[0] & 0xFF].pos2.y = 1; - gSprites[data[1] >> 8].pos2.y = 1; - gSprites[data[1] & 0xFF].pos2.y = 1; - gSprites[data[2] >> 8].pos2.y = 1; - gSprites[data[2] & 0xFF].pos2.y = 1; - gSprites[data[3] >> 8].pos2.y = 1; - gSprites[data[3] & 0xFF].pos2.y = 1; - gSprites[data[4] >> 8].pos2.y = 1; - gSprites[data[4] & 0xFF].pos2.y = 1; + sprite->y2 = 1; + gSprites[data[0] >> 8].y2 = 1; + gSprites[data[0] & 0xFF].y2 = 1; + gSprites[data[1] >> 8].y2 = 1; + gSprites[data[1] & 0xFF].y2 = 1; + gSprites[data[2] >> 8].y2 = 1; + gSprites[data[2] & 0xFF].y2 = 1; + gSprites[data[3] >> 8].y2 = 1; + gSprites[data[3] & 0xFF].y2 = 1; + gSprites[data[4] >> 8].y2 = 1; + gSprites[data[4] & 0xFF].y2 = 1; break; case 2: - sprite->pos2.y = 2; - gSprites[data[0] >> 8].pos2.y = 2; - gSprites[data[0] & 0xFF].pos2.y = 2; - gSprites[data[1] >> 8].pos2.y = 2; - gSprites[data[1] & 0xFF].pos2.y = 2; - gSprites[data[2] >> 8].pos2.y = 2; - gSprites[data[4] & 0xFF].pos2.y = 2; + sprite->y2 = 2; + gSprites[data[0] >> 8].y2 = 2; + gSprites[data[0] & 0xFF].y2 = 2; + gSprites[data[1] >> 8].y2 = 2; + gSprites[data[1] & 0xFF].y2 = 2; + gSprites[data[2] >> 8].y2 = 2; + gSprites[data[4] & 0xFF].y2 = 2; break; } } @@ -1965,19 +1965,19 @@ static void SpriteCB_DuoFight_Kyogre(struct Sprite *sprite) static void DuoFight_SlideKyogreDown(struct Sprite *sprite) { s16 *data = sprite->data; - if (sprite->pos1.y <= DISPLAY_HEIGHT) + if (sprite->y <= DISPLAY_HEIGHT) { - sprite->pos1.y += 8; - gSprites[sprite->data[0] >> 8].pos1.y += 8; - gSprites[sprite->data[0] & 0xFF].pos1.y += 8; - gSprites[data[1] >> 8].pos1.y += 8; - gSprites[data[1] & 0xFF].pos1.y += 8; - gSprites[data[2] >> 8].pos1.y += 8; - gSprites[data[2] & 0xFF].pos1.y += 8; - gSprites[data[3] >> 8].pos1.y += 8; - gSprites[data[3] & 0xFF].pos1.y += 8; - gSprites[data[4] >> 8].pos1.y += 8; - gSprites[data[4] & 0xFF].pos1.y += 8; + sprite->y += 8; + gSprites[sprite->data[0] >> 8].y += 8; + gSprites[sprite->data[0] & 0xFF].y += 8; + gSprites[data[1] >> 8].y += 8; + gSprites[data[1] & 0xFF].y += 8; + gSprites[data[2] >> 8].y += 8; + gSprites[data[2] & 0xFF].y += 8; + gSprites[data[3] >> 8].y += 8; + gSprites[data[3] & 0xFF].y += 8; + gSprites[data[4] >> 8].y += 8; + gSprites[data[4] & 0xFF].y += 8; } } @@ -2184,13 +2184,13 @@ static void SpriteCB_TakesFlight_Smoke(struct Sprite *sprite) { if (sprite->sTimer == 0) { - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x2 = 0; + sprite->y2 = 0; } else { - sprite->pos2.x += sTakesFlight_SmokeCoords[sprite->sSmokeId][0]; - sprite->pos2.y += sTakesFlight_SmokeCoords[sprite->sSmokeId][1]; + sprite->x2 += sTakesFlight_SmokeCoords[sprite->sSmokeId][0]; + sprite->y2 += sTakesFlight_SmokeCoords[sprite->sSmokeId][1]; } sprite->sTimer++; @@ -2392,7 +2392,7 @@ static void SpriteCB_Descends_Rayquaza(struct Sprite *sprite) { s16 *data = sprite->data; s16 frame = sTimer; - + // Updates to Rayquaza's coords occur more frequently // as time goes on (it accelerates as it emerges) if (frame == 0) @@ -2433,13 +2433,13 @@ static void SpriteCB_Descends_Rayquaza(struct Sprite *sprite) if (sTimer % sXMovePeriod == 0) { - sprite->pos2.x--; - gSprites[sTailSpriteId].pos2.x--; + sprite->x2--; + gSprites[sTailSpriteId].x2--; } if (sTimer % sYMovePeriod == 0) { - sprite->pos2.y++; - gSprites[sTailSpriteId].pos2.y++; + sprite->y2++; + gSprites[sTailSpriteId].y2++; } sTimer++; @@ -2902,14 +2902,14 @@ static void SpriteCB_ChasesAway_DuoRingPush(struct Sprite *sprite) { if (!sprite->sIsKyogre) { - sprite->pos1.x -= sprite->sSpeed; - gSprites[sprite->sBodyPartSpriteId1].pos1.x -= sprite->sSpeed; + sprite->x -= sprite->sSpeed; + gSprites[sprite->sBodyPartSpriteId1].x -= sprite->sSpeed; } else { - sprite->pos1.x += sprite->sSpeed; - gSprites[sprite->sBodyPartSpriteId1].pos1.x += sprite->sSpeed; - gSprites[sprite->sBodyPartSpriteId2].pos1.x += sprite->sSpeed; + sprite->x += sprite->sSpeed; + gSprites[sprite->sBodyPartSpriteId1].x += sprite->sSpeed; + gSprites[sprite->sBodyPartSpriteId2].x += sprite->sSpeed; } sprite->sDecel++; @@ -2949,18 +2949,18 @@ static void SpriteCB_ChasesAway_GroudonLeave(struct Sprite *sprite) case 2: if (sprite->animDelayCounter % 12 == 0) { - sprite->pos1.x -= 2; - gSprites[sprite->data[0]].pos1.x -=2; + sprite->x -= 2; + gSprites[sprite->data[0]].x -=2; } - gSprites[sprite->data[0]].pos2.y = 0; + gSprites[sprite->data[0]].y2 = 0; break; case 1: case 3: - gSprites[sprite->data[0]].pos2.y = -2; + gSprites[sprite->data[0]].y2 = -2; if ((sprite->animDelayCounter & 15) == 0) { - sprite->pos1.y++; - gSprites[sprite->data[0]].pos1.y++; + sprite->y++; + gSprites[sprite->data[0]].y++; } break; } @@ -2982,10 +2982,10 @@ static void SpriteCB_ChasesAway_KyogreLeave(struct Sprite *sprite) { if ((sprite->data[4] & 3) == 0) { - if (sprite->pos2.x == 1) - sprite->pos2.x = -1; + if (sprite->x2 == 1) + sprite->x2 = -1; else - sprite->pos2.x = 1; + sprite->x2 = 1; } if (sprite->data[5] == 128) { @@ -2998,10 +2998,10 @@ static void SpriteCB_ChasesAway_KyogreLeave(struct Sprite *sprite) } if (sprite->data[5] > 127) { - if (sprite->pos2.y != 32) + if (sprite->y2 != 32) { sprite->data[6]++; - sprite->pos2.y = sprite->data[6] >> 4; + sprite->y2 = sprite->data[6] >> 4; } } else @@ -3029,8 +3029,8 @@ static void SpriteCB_ChasesAway_Rayquaza(struct Sprite *sprite) s16 frame = sprite->sTimer; if (frame <= 64) { - sprite->pos2.y += 2; - gSprites[sprite->sTailSpriteId].pos2.y += 2; + sprite->y2 += 2; + gSprites[sprite->sTailSpriteId].y2 += 2; if (sprite->sTimer == 64) { ChasesAway_SetRayquazaAnim(sprite, 1, 0, -48); @@ -3062,8 +3062,8 @@ static void SpriteCB_ChasesAway_Rayquaza(struct Sprite *sprite) { SpriteCB_ChasesAway_RayquazaFloat(sprite); ChasesAway_SetRayquazaAnim(sprite, 3, 48, 16); - sprite->pos2.x = 1; - gSprites[sprite->sTailSpriteId].pos2.x = 1; + sprite->x2 = 1; + gSprites[sprite->sTailSpriteId].x2 = 1; PlayCry1(SPECIES_RAYQUAZA, 0); CreateTask(Task_ChasesAway_AnimateRing, 0); } @@ -3072,8 +3072,8 @@ static void SpriteCB_ChasesAway_Rayquaza(struct Sprite *sprite) switch (frame) { case 376: - sprite->pos2.x = 0; - gSprites[sprite->sTailSpriteId].pos2.x = 0; + sprite->x2 = 0; + gSprites[sprite->sTailSpriteId].x2 = 0; SpriteCB_ChasesAway_RayquazaFloat(sprite); ChasesAway_SetRayquazaAnim(sprite, 2, 48, 16); sprite->callback = SpriteCB_ChasesAway_RayquazaFloat; @@ -3086,8 +3086,8 @@ static void SpriteCB_ChasesAway_Rayquaza(struct Sprite *sprite) if (sprite->sTimer > 328 && (sprite->sTimer & 1) == 0) { - sprite->pos2.x *= -1; - gSprites[sprite->sTailSpriteId].pos2.x = sprite->pos2.x; + sprite->x2 *= -1; + gSprites[sprite->sTailSpriteId].x2 = sprite->x2; } sprite->sTimer++; @@ -3098,8 +3098,8 @@ static void SpriteCB_ChasesAway_RayquazaFloat(struct Sprite *body) struct Sprite *tail = &gSprites[body->sTailSpriteId]; if (!(body->sFloatTimer & tail->sTailFloatDelay)) { - body->pos2.y += body->sYOffset; - gSprites[body->sTailSpriteId].pos2.y += body->sYOffset; // why access gSprites again? tail->pos2.y would be sufficient + body->y2 += body->sYOffset; + gSprites[body->sTailSpriteId].y2 += body->sYOffset; // why access gSprites again? tail->y2 would be sufficient body->sYOffset += body->sYOffsetDir; if (body->sYOffset >= tail->sTailFloatPeak || body->sYOffset <= -tail->sTailFloatPeak) { @@ -3119,11 +3119,11 @@ static void ChasesAway_SetRayquazaAnim(struct Sprite *body, u8 animNum, s16 x, s { struct Sprite *tail = &gSprites[body->sTailSpriteId]; - tail->pos1.x = body->pos1.x + x; - tail->pos1.y = body->pos1.y + y; + tail->x = body->x + x; + tail->y = body->y + y; - tail->pos2.x = body->pos2.x; - tail->pos2.y = body->pos2.y; + tail->x2 = body->x2; + tail->y2 = body->y2; StartSpriteAnim(body, animNum); StartSpriteAnim(tail, animNum); |