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-rw-r--r--src/reload_save.c30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/reload_save.c b/src/reload_save.c
new file mode 100644
index 000000000..cdbb2f227
--- /dev/null
+++ b/src/reload_save.c
@@ -0,0 +1,30 @@
+#include "global.h"
+#include "main.h"
+#include "gpu_regs.h"
+#include "m4a.h"
+#include "load_save.h"
+#include "save.h"
+#include "new_game.h"
+#include "overworld.h"
+#include "malloc.h"
+
+// Reloads the game, continuing from the point of the last save
+// Used to gracefully exit after a link connection error
+void ReloadSave(void)
+{
+ u16 imeBackup = REG_IME;
+ REG_IME = 0;
+ RegisterRamReset(RESET_EWRAM);
+ ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_FORCED_BLANK);
+ REG_IME = imeBackup;
+ gMain.inBattle = FALSE;
+ SetSaveBlocksPointers(GetSaveBlocksPointersBaseOffset());
+ ResetMenuAndMonGlobals();
+ Save_ResetSaveCounters();
+ Save_LoadGameData(SAVE_NORMAL);
+ if (gSaveFileStatus == SAVE_STATUS_EMPTY || gSaveFileStatus == SAVE_STATUS_CORRUPT)
+ Sav2_ClearSetDefault();
+ SetPokemonCryStereo(gSaveBlock2Ptr->optionsSound);
+ InitHeap(gHeap, HEAP_SIZE);
+ SetMainCallback2(CB2_ContinueSavedGame);
+}