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-rw-r--r--src/rock.c875
1 files changed, 0 insertions, 875 deletions
diff --git a/src/rock.c b/src/rock.c
deleted file mode 100644
index ced3e5ba8..000000000
--- a/src/rock.c
+++ /dev/null
@@ -1,875 +0,0 @@
-#include "global.h"
-#include "battle_anim.h"
-#include "gpu_regs.h"
-#include "graphics.h"
-#include "palette.h"
-#include "sound.h"
-#include "task.h"
-#include "trig.h"
-#include "constants/rgb.h"
-#include "constants/songs.h"
-
-static void AnimFallingRock(struct Sprite *);
-static void AnimFallingRock_Step(struct Sprite *);
-static void AnimRockFragment(struct Sprite *);
-static void AnimFlyingSandCrescent(struct Sprite *);
-static void AnimRaiseSprite(struct Sprite *);
-static void AnimTask_Rollout_Step(u8 taskId);
-static void AnimRolloutParticle(struct Sprite *);
-static void AnimRockTomb(struct Sprite *);
-static void AnimRockTomb_Step(struct Sprite *sprite);
-static void AnimRockBlastRock(struct Sprite *);
-static void AnimRockScatter(struct Sprite *);
-static void AnimRockScatter_Step(struct Sprite *sprite);
-static void AnimParticleInVortex(struct Sprite *);
-static void AnimParticleInVortex_Step(struct Sprite *sprite);
-static void AnimTask_LoadSandstormBackground_Step(u8 taskId);
-static void sub_8111214(struct Task *task);
-static u8 GetRolloutCounter(void);
-
-static const union AnimCmd sAnim_FlyingRock_0[] =
-{
- ANIMCMD_FRAME(32, 1),
- ANIMCMD_END,
-};
-
-static const union AnimCmd sAnim_FlyingRock_1[] =
-{
- ANIMCMD_FRAME(48, 1),
- ANIMCMD_END,
-};
-
-static const union AnimCmd sAnim_FlyingRock_2[] =
-{
- ANIMCMD_FRAME(64, 1),
- ANIMCMD_END,
-};
-
-static const union AnimCmd *const sAnims_FlyingRock[] =
-{
- sAnim_FlyingRock_0,
- sAnim_FlyingRock_1,
- sAnim_FlyingRock_2,
-};
-
-const struct SpriteTemplate gFallingRockSpriteTemplate =
-{
- .tileTag = ANIM_TAG_ROCKS,
- .paletteTag = ANIM_TAG_ROCKS,
- .oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = sAnims_FlyingRock,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimFallingRock,
-};
-
-const struct SpriteTemplate gRockFragmentSpriteTemplate =
-{
- .tileTag = ANIM_TAG_ROCKS,
- .paletteTag = ANIM_TAG_ROCKS,
- .oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = sAnims_FlyingRock,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimRockFragment,
-};
-
-const struct SpriteTemplate gSwirlingDirtSpriteTemplate =
-{
- .tileTag = ANIM_TAG_MUD_SAND,
- .paletteTag = ANIM_TAG_MUD_SAND,
- .oam = &gOamData_AffineOff_ObjNormal_8x8,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimParticleInVortex,
-};
-
-static const union AffineAnimCmd sAffineAnim_Whirlpool[] =
-{
- AFFINEANIMCMD_FRAME(0xC0, 0xC0, 0, 0),
- AFFINEANIMCMD_FRAME(0x2, 0xFFFD, 0, 5),
- AFFINEANIMCMD_FRAME(0xFFFE, 0x3, 0, 5),
- AFFINEANIMCMD_JUMP(1),
-};
-
-static const union AffineAnimCmd *const sAffineAnims_Whirlpool[] =
-{
- sAffineAnim_Whirlpool,
-};
-
-const struct SpriteTemplate gWhirlpoolSpriteTemplate =
-{
- .tileTag = ANIM_TAG_WATER_ORB,
- .paletteTag = ANIM_TAG_WATER_ORB,
- .oam = &gOamData_AffineNormal_ObjBlend_16x16,
- .anims = gAnims_WaterMudOrb,
- .images = NULL,
- .affineAnims = sAffineAnims_Whirlpool,
- .callback = AnimParticleInVortex,
-};
-
-const struct SpriteTemplate gFireSpinSpriteTemplate =
-{
- .tileTag = ANIM_TAG_SMALL_EMBER,
- .paletteTag = ANIM_TAG_SMALL_EMBER,
- .oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gAnims_BasicFire,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimParticleInVortex,
-};
-
-const struct SpriteTemplate gFlyingSandCrescentSpriteTemplate =
-{
- .tileTag = ANIM_TAG_FLYING_DIRT,
- .paletteTag = ANIM_TAG_FLYING_DIRT,
- .oam = &gOamData_AffineOff_ObjNormal_32x16,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimFlyingSandCrescent,
-};
-
-static const struct Subsprite sFlyingSandSubsprites[] =
-{
- {.x = -16, .y = 0, .shape = SPRITE_SHAPE(32x16), .size = SPRITE_SIZE(32x16), .tileOffset = 0, .priority = 1},
- {.x = 16, .y = 0, .shape = SPRITE_SHAPE(32x16), .size = SPRITE_SIZE(32x16), .tileOffset = 8, .priority = 1},
-};
-
-static const struct SubspriteTable sFlyingSandSubspriteTable[] =
-{
- {ARRAY_COUNT(sFlyingSandSubsprites), sFlyingSandSubsprites},
-};
-
-static const union AnimCmd sAnim_BasicRock_0[] =
-{
- ANIMCMD_FRAME(0, 1),
- ANIMCMD_END,
-};
-
-static const union AnimCmd sAnim_BasicRock_1[] =
-{
- ANIMCMD_FRAME(16, 1),
- ANIMCMD_END,
-};
-
-static const union AnimCmd sAnim_WeatherBallRockDown_0[] =
-{
- ANIMCMD_FRAME(32, 1),
- ANIMCMD_END,
-};
-
-static const union AnimCmd sAnim_WeatherBallRockDown_1[] =
-{
- ANIMCMD_FRAME(48, 1),
- ANIMCMD_END,
-};
-
-static const union AnimCmd sAnim_TwisterRock_0[] =
-{
- ANIMCMD_FRAME(64, 1),
- ANIMCMD_END,
-};
-
-static const union AnimCmd sAnim_TwisterRock_1[] =
-{
- ANIMCMD_FRAME(80, 1),
- ANIMCMD_END,
-};
-
-static const union AnimCmd *const sAnims_BasicRock[] =
-{
- sAnim_BasicRock_0,
- sAnim_BasicRock_1,
-};
-
-static const union AnimCmd *const sAnims_WeatherBallRockDown[] =
-{
- sAnim_WeatherBallRockDown_0,
- sAnim_WeatherBallRockDown_1,
-};
-
-static const union AnimCmd *const sAnims_TwisterRock[] =
-{
- sAnim_TwisterRock_0,
- sAnim_TwisterRock_1,
-};
-
-const struct SpriteTemplate gAncientPowerRockSpriteTemplate =
-{
- .tileTag = ANIM_TAG_ROCKS,
- .paletteTag = ANIM_TAG_ROCKS,
- .oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = sAnims_BasicRock,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimRaiseSprite,
-};
-
-const struct SpriteTemplate gRolloutMudSpriteTemplate =
-{
- .tileTag = ANIM_TAG_MUD_SAND,
- .paletteTag = ANIM_TAG_MUD_SAND,
- .oam = &gOamData_AffineOff_ObjNormal_8x8,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimRolloutParticle,
-};
-
-const struct SpriteTemplate gRolloutRockSpriteTemplate =
-{
- .tileTag = ANIM_TAG_ROCKS,
- .paletteTag = ANIM_TAG_ROCKS,
- .oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimRolloutParticle,
-};
-
-const struct SpriteTemplate gRockTombRockSpriteTemplate =
-{
- .tileTag = ANIM_TAG_ROCKS,
- .paletteTag = ANIM_TAG_ROCKS,
- .oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = sAnims_BasicRock,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimRockTomb,
-};
-
-static const union AffineAnimCmd sAffineAnim_BasicRock_0[] =
-{
- AFFINEANIMCMD_FRAME(0x0, 0x0, -5, 5),
- AFFINEANIMCMD_JUMP(0),
-};
-
-static const union AffineAnimCmd sAffineAnim_BasicRock_1[] =
-{
- AFFINEANIMCMD_FRAME(0x0, 0x0, 5, 5),
- AFFINEANIMCMD_JUMP(0),
-};
-
-static const union AffineAnimCmd *const sAffineAnims_BasicRock[] =
-{
- sAffineAnim_BasicRock_0,
- sAffineAnim_BasicRock_1,
-};
-
-const struct SpriteTemplate gRockBlastRockSpriteTemplate =
-{
- .tileTag = ANIM_TAG_ROCKS,
- .paletteTag = ANIM_TAG_ROCKS,
- .oam = &gOamData_AffineNormal_ObjNormal_32x32,
- .anims = sAnims_BasicRock,
- .images = NULL,
- .affineAnims = sAffineAnims_BasicRock,
- .callback = AnimRockBlastRock,
-};
-
-const struct SpriteTemplate gRockScatterSpriteTemplate =
-{
- .tileTag = ANIM_TAG_ROCKS,
- .paletteTag = ANIM_TAG_ROCKS,
- .oam = &gOamData_AffineNormal_ObjNormal_32x32,
- .anims = sAnims_BasicRock,
- .images = NULL,
- .affineAnims = sAffineAnims_BasicRock,
- .callback = AnimRockScatter,
-};
-
-const struct SpriteTemplate gTwisterRockSpriteTemplate =
-{
- .tileTag = ANIM_TAG_ROCKS,
- .paletteTag = ANIM_TAG_ROCKS,
- .oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = sAnims_TwisterRock,
- .images = NULL,
- .affineAnims = sAffineAnims_BasicRock,
- .callback = AnimMoveTwisterParticle,
-};
-
-const struct SpriteTemplate gWeatherBallRockDownSpriteTemplate =
-{
- .tileTag = ANIM_TAG_ROCKS,
- .paletteTag = ANIM_TAG_ROCKS,
- .oam = &gOamData_AffineNormal_ObjNormal_32x32,
- .anims = sAnims_WeatherBallRockDown,
- .images = NULL,
- .affineAnims = sAffineAnims_BasicRock,
- .callback = AnimWeatherBallDown,
-};
-
-static void AnimFallingRock(struct Sprite *sprite)
-{
- if (gBattleAnimArgs[3] != 0)
- SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
-
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += 14;
-
- StartSpriteAnim(sprite, gBattleAnimArgs[1]);
- AnimateSprite(sprite);
-
- sprite->data[0] = 0;
- sprite->data[1] = 0;
- sprite->data[2] = 4;
- sprite->data[3] = 16;
- sprite->data[4] = -70;
- sprite->data[5] = gBattleAnimArgs[2];
-
- StoreSpriteCallbackInData6(sprite, AnimFallingRock_Step);
- sprite->callback = TranslateSpriteInEllipseOverDuration;
- sprite->callback(sprite);
-}
-
-static void AnimFallingRock_Step(struct Sprite *sprite)
-{
- sprite->pos1.x += sprite->data[5];
-
- sprite->data[0] = 192;
- sprite->data[1] = sprite->data[5];
- sprite->data[2] = 4;
- sprite->data[3] = 32;
- sprite->data[4] = -24;
-
- StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
- sprite->callback = TranslateSpriteInEllipseOverDuration;
- sprite->callback(sprite);
-}
-
-// Animates the rock particles that are shown on the impact for Rock Blast / Rock Smash
-static void AnimRockFragment(struct Sprite *sprite)
-{
- StartSpriteAnim(sprite, gBattleAnimArgs[5]);
- AnimateSprite(sprite);
-
- if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- sprite->pos1.x -= gBattleAnimArgs[0];
- else
- sprite->pos1.x += gBattleAnimArgs[0];
-
- sprite->pos1.y += gBattleAnimArgs[1];
-
- sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
- sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[3];
-
- InitSpriteDataForLinearTranslation(sprite);
- sprite->data[3] = 0;
- sprite->data[4] = 0;
-
- sprite->callback = TranslateSpriteLinearFixedPoint;
- StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
-}
-
-// Swirls particle in vortex. Used for moves like Fire Spin or Sand Tomb
-static void AnimParticleInVortex(struct Sprite *sprite)
-{
- if (gBattleAnimArgs[6] == ANIM_ATTACKER)
- InitSpritePosToAnimAttacker(sprite, 0);
- else
- InitSpritePosToAnimTarget(sprite, FALSE);
-
- sprite->data[0] = gBattleAnimArgs[3];
- sprite->data[1] = gBattleAnimArgs[2];
- sprite->data[2] = gBattleAnimArgs[4];
- sprite->data[3] = gBattleAnimArgs[5];
-
- sprite->callback = AnimParticleInVortex_Step;
-}
-
-static void AnimParticleInVortex_Step(struct Sprite *sprite)
-{
- sprite->data[4] += sprite->data[1];
- sprite->pos2.y = -(sprite->data[4] >> 8);
- sprite->pos2.x = Sin(sprite->data[5], sprite->data[3]);
- sprite->data[5] = (sprite->data[5] + sprite->data[2]) & 0xFF;
-
- if (--sprite->data[0] == -1)
- {
- DestroyAnimSprite(sprite);
- }
-}
-
-void AnimTask_LoadSandstormBackground(u8 taskId)
-{
- int var0;
- struct BattleAnimBgData animBg;
-
- var0 = 0;
- SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
- SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
- SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
- SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
-
- if (!IsContest())
- SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
-
- gBattle_BG1_X = 0;
- gBattle_BG1_Y = 0;
- SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
- SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
-
- sub_80A6B30(&animBg);
- AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_Sandstorm, animBg.tilesOffset);
- AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimBgTilemap_Sandstorm, 0);
- LoadCompressedPalette(gBattleAnimSpritePal_FlyingDirt, animBg.paletteId * 16, 32);
-
- if (gBattleAnimArgs[0] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- var0 = 1;
-
- gTasks[taskId].data[0] = var0;
- gTasks[taskId].func = AnimTask_LoadSandstormBackground_Step;
-}
-
-static void AnimTask_LoadSandstormBackground_Step(u8 taskId)
-{
- struct BattleAnimBgData animBg;
-
- if (gTasks[taskId].data[0] == 0)
- gBattle_BG1_X += -6;
- else
- gBattle_BG1_X += 6;
-
- gBattle_BG1_Y += -1;
-
- switch (gTasks[taskId].data[12])
- {
- case 0:
- if (++gTasks[taskId].data[10] == 4)
- {
- gTasks[taskId].data[10] = 0;
- gTasks[taskId].data[11]++;
- SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
- if (gTasks[taskId].data[11] == 7)
- {
- gTasks[taskId].data[12]++;
- gTasks[taskId].data[11] = 0;
- }
- }
- break;
- case 1:
- if (++gTasks[taskId].data[11] == 101)
- {
- gTasks[taskId].data[11] = 7;
- gTasks[taskId].data[12]++;
- }
- break;
- case 2:
- if (++gTasks[taskId].data[10] == 4)
- {
- gTasks[taskId].data[10] = 0;
- gTasks[taskId].data[11]--;
- SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
- if (gTasks[taskId].data[11] == 0)
- {
- gTasks[taskId].data[12]++;
- gTasks[taskId].data[11] = 0;
- }
- }
- break;
- case 3:
- sub_80A6B30(&animBg);
- sub_80A6C68(animBg.bgId);
- gTasks[taskId].data[12]++;
- break;
- case 4:
- if (!IsContest())
- SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
-
- gBattle_BG1_X = 0;
- gBattle_BG1_Y = 0;
- SetGpuReg(REG_OFFSET_BLDCNT, 0);
- SetGpuReg(REG_OFFSET_BLDALPHA, 0);
- SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
- DestroyAnimVisualTask(taskId);
- break;
- }
-}
-
-// Animates the sprites that fly diagonally across the screen
-// in Sandstorm and Heat Wave.
-// arg 0: initial y pixel offset
-// arg 1: projectile speed
-// arg 2: y pixel drop
-// arg 3: ??? unknown (possibly a color bit)
-static void AnimFlyingSandCrescent(struct Sprite *sprite)
-{
- if (sprite->data[0] == 0)
- {
- if (gBattleAnimArgs[3] != 0 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- {
- sprite->pos1.x = 304;
- gBattleAnimArgs[1] = -gBattleAnimArgs[1];
- sprite->data[5] = 1;
- sprite->oam.matrixNum = ST_OAM_HFLIP;
- }
- else
- {
- sprite->pos1.x = -64;
- }
-
- sprite->pos1.y = gBattleAnimArgs[0];
- SetSubspriteTables(sprite, sFlyingSandSubspriteTable);
- sprite->data[1] = gBattleAnimArgs[1];
- sprite->data[2] = gBattleAnimArgs[2];
- sprite->data[0]++;
- }
- else
- {
- sprite->data[3] += sprite->data[1];
- sprite->data[4] += sprite->data[2];
- sprite->pos2.x += (sprite->data[3] >> 8);
- sprite->pos2.y += (sprite->data[4] >> 8);
- sprite->data[3] &= 0xFF;
- sprite->data[4] &= 0xFF;
-
- if (sprite->data[5] == 0)
- {
- if (sprite->pos1.x + sprite->pos2.x > 272)
- {
- sprite->callback = DestroyAnimSprite;
- }
- }
- else if (sprite->pos1.x + sprite->pos2.x < -32)
- {
- sprite->callback = DestroyAnimSprite;
- }
- }
-}
-
-// Animates the rising rocks in Ancient Power.
-// arg 0: initial x pixel offset
-// arg 1: initial y pixel offset
-// arg 2: terminal y offset
-// arg 3: duration
-// arg 4: sprite size [1,5]
-static void AnimRaiseSprite(struct Sprite *sprite)
-{
- StartSpriteAnim(sprite, gBattleAnimArgs[4]);
- InitSpritePosToAnimAttacker(sprite, 0);
-
- sprite->data[0] = gBattleAnimArgs[3];
- sprite->data[2] = sprite->pos1.x;
- sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[2];
-
- sprite->callback = StartAnimLinearTranslation;
- StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
-}
-
-void AnimTask_Rollout(u8 taskId)
-{
- u16 var0, var1, var2, var3;
- u8 rolloutCounter;
- int var5;
- s16 pan1, pan2;
- struct Task *task;
-
- task = &gTasks[taskId];
-
- var0 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- var1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 24;
- var2 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- var3 = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 24;
-
- if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget)
- var3 = var1;
-
- rolloutCounter = GetRolloutCounter();
- if (rolloutCounter == 1)
- task->data[8] = 32;
- else
- task->data[8] = 48 - (rolloutCounter * 8);
-
- task->data[0] = 0;
- task->data[11] = 0;
- task->data[9] = 0;
- task->data[12] = 1;
-
- var5 = task->data[8];
- if (var5 < 0)
- var5 += 7;
-
- task->data[10] = (var5 >> 3) - 1;
-
- task->data[2] = var0 * 8;
- task->data[3] = var1 * 8;
- task->data[4] = ((var2 - var0) * 8) / task->data[8];
- task->data[5] = ((var3 - var1) * 8) / task->data[8];
- task->data[6] = 0;
- task->data[7] = 0;
-
- pan1 = BattleAnimAdjustPanning(-64);
- pan2 = BattleAnimAdjustPanning(63);
-
- task->data[13] = pan1;
- task->data[14] = (pan2 - pan1) / task->data[8];
- task->data[1] = rolloutCounter;
- task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
-
- task->func = AnimTask_Rollout_Step;
-}
-
-static void AnimTask_Rollout_Step(u8 taskId)
-{
- struct Task *task;
-
- task = &gTasks[taskId];
-
- switch (task->data[0])
- {
- case 0:
- task->data[6] -= task->data[4];
- task->data[7] -= task->data[5];
- gSprites[task->data[15]].pos2.x = task->data[6] >> 3;
- gSprites[task->data[15]].pos2.y = task->data[7] >> 3;
-
- if (++task->data[9] == 10)
- {
- task->data[11] = 20;
- task->data[0]++;
- }
-
- PlaySE12WithPanning(SE_W029, task->data[13]);
- break;
- case 1:
- if (--task->data[11] == 0)
- task->data[0]++;
- break;
- case 2:
- if (--task->data[9] != 0)
- {
- task->data[6] += task->data[4];
- task->data[7] += task->data[5];
- }
- else
- {
- task->data[6] = 0;
- task->data[7] = 0;
- task->data[0]++;
- }
-
- gSprites[task->data[15]].pos2.x = task->data[6] >> 3;
- gSprites[task->data[15]].pos2.y = task->data[7] >> 3;
- break;
- case 3:
- task->data[2] += task->data[4];
- task->data[3] += task->data[5];
- if (++task->data[9] >= task->data[10])
- {
- task->data[9] = 0;
- sub_8111214(task);
- task->data[13] += task->data[14];
- PlaySE12WithPanning(SE_W091, task->data[13]);
- }
-
- if (--task->data[8] == 0)
- {
- task->data[0]++;
- }
- break;
- case 4:
- if (task->data[11] == 0)
- DestroyAnimVisualTask(taskId);
- break;
- }
-}
-
-static void sub_8111214(struct Task *task)
-{
- const struct SpriteTemplate *spriteTemplate;
- int tileOffset;
- u16 x, y;
- u8 spriteId;
-
- switch (task->data[1])
- {
- case 1:
- spriteTemplate = &gRolloutMudSpriteTemplate;
- tileOffset = 0;
- break;
- case 2:
- case 3:
- spriteTemplate = &gRolloutRockSpriteTemplate;
- tileOffset = 80;
- break;
- case 4:
- spriteTemplate = &gRolloutRockSpriteTemplate;
- tileOffset = 64;
- break;
- case 5:
- spriteTemplate = &gRolloutRockSpriteTemplate;
- tileOffset = 48;
- break;
- default:
- return;
- }
-
- x = task->data[2] >> 3;
- y = task->data[3] >> 3;
- x += (task->data[12] * 4);
-
- spriteId = CreateSprite(spriteTemplate, x, y, 35);
- if (spriteId != MAX_SPRITES)
- {
- gSprites[spriteId].data[0] = 18;
- gSprites[spriteId].data[2] = ((task->data[12] * 20) + x) + (task->data[1] * 3);
- gSprites[spriteId].data[4] = y;
- gSprites[spriteId].data[5] = -16 - (task->data[1] * 2);
- gSprites[spriteId].oam.tileNum += tileOffset;
-
- InitAnimArcTranslation(&gSprites[spriteId]);
- task->data[11]++;
- }
-
- task->data[12] *= -1;
-}
-
-static void AnimRolloutParticle(struct Sprite *sprite)
-{
- if (TranslateAnimHorizontalArc(sprite))
- {
- u8 taskId = FindTaskIdByFunc(AnimTask_Rollout_Step);
- if (taskId != 0xFF)
- gTasks[taskId].data[11]--;
-
- DestroySprite(sprite);
- }
-}
-
-static u8 GetRolloutCounter(void)
-{
- u8 retVal = gAnimDisableStructPtr->rolloutTimerStartValue - gAnimDisableStructPtr->rolloutTimer;
- u8 var0 = retVal - 1;
- if (var0 > 4)
- retVal = 1;
-
- return retVal;
-}
-
-static void AnimRockTomb(struct Sprite *sprite)
-{
- StartSpriteAnim(sprite, gBattleAnimArgs[4]);
-
- sprite->pos2.x = gBattleAnimArgs[0];
- sprite->data[2] = gBattleAnimArgs[1];
- sprite->data[3] -= gBattleAnimArgs[2];
- sprite->data[0] = 3;
- sprite->data[1] = gBattleAnimArgs[3];
- sprite->callback = AnimRockTomb_Step;
- sprite->invisible = TRUE;
-}
-
-static void AnimRockTomb_Step(struct Sprite *sprite)
-{
- sprite->invisible = FALSE;
- if (sprite->data[3] != 0)
- {
- sprite->pos2.y = sprite->data[2] + sprite->data[3];
- sprite->data[3] += sprite->data[0];
- sprite->data[0]++;
- if (sprite->data[3] > 0)
- {
- sprite->data[3] = 0;
- }
- }
- else
- {
- if (--sprite->data[1] == 0)
- DestroyAnimSprite(sprite);
- }
-}
-
-static void AnimRockBlastRock(struct Sprite *sprite)
-{
- if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
- StartSpriteAffineAnim(sprite, 1);
-
- TranslateAnimSpriteToTargetMonLocation(sprite);
-}
-
-static void AnimRockScatter(struct Sprite *sprite)
-{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
-
- sprite->data[1] = gBattleAnimArgs[0];
- sprite->data[2] = gBattleAnimArgs[1];
- sprite->data[5] = gBattleAnimArgs[2];
-
- StartSpriteAnim(sprite, gBattleAnimArgs[3]);
- sprite->callback = AnimRockScatter_Step;
-}
-
-static void AnimRockScatter_Step(struct Sprite *sprite)
-{
- sprite->data[0] += 8;
- sprite->data[3] += sprite->data[1];
- sprite->data[4] += sprite->data[2];
-
- sprite->pos2.x += sprite->data[3] / 40;
- sprite->pos2.y -= Sin(sprite->data[0], sprite->data[5]);
-
- if (sprite->data[0] > 140)
- DestroyAnimSprite(sprite);
-}
-
-void AnimTask_GetSeismicTossDamageLevel(u8 taskId)
-{
- if (gAnimMoveDmg < 33)
- gBattleAnimArgs[ARG_RET_ID] = 0;
- if ((u32)gAnimMoveDmg - 33 < 33)
- gBattleAnimArgs[ARG_RET_ID] = 1;
- if (gAnimMoveDmg > 65)
- gBattleAnimArgs[ARG_RET_ID] = 2;
-
- DestroyAnimVisualTask(taskId);
-}
-
-void AnimTask_MoveSeismicTossBg(u8 taskId)
-{
- if (gTasks[taskId].data[0] == 0)
- {
- sub_80A6DAC(FALSE);
- gTasks[taskId].data[1] = 200;
- }
-
- gBattle_BG3_Y += gTasks[taskId].data[1] / 10;
- gTasks[taskId].data[1] -= 3;
-
- if (gTasks[taskId].data[0] == 120)
- {
- sub_80A6DAC(TRUE);
- DestroyAnimVisualTask(taskId);
- }
-
- gTasks[taskId].data[0]++;
-}
-
-void AnimTask_SeismicTossBgAccelerateDownAtEnd(u8 taskId)
-{
- if (gTasks[taskId].data[0] == 0)
- {
- sub_80A6DAC(FALSE);
- gTasks[taskId].data[0]++;
- gTasks[taskId].data[2] = gBattle_BG3_Y;
- }
-
- gTasks[taskId].data[1] += 80;
- gTasks[taskId].data[1] &= 0xFF;
- gBattle_BG3_Y = gTasks[taskId].data[2] + Cos(4, gTasks[taskId].data[1]);
-
- if (gBattleAnimArgs[ARG_RET_ID] == 0xFFF)
- {
- gBattle_BG3_Y = 0;
- sub_80A6DAC(TRUE);
- DestroyAnimVisualTask(taskId);
- }
-}