diff options
Diffstat (limited to 'src/slot_machine.c')
-rw-r--r-- | src/slot_machine.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/slot_machine.c b/src/slot_machine.c index 7d4610273..1c21f230d 100644 --- a/src/slot_machine.c +++ b/src/slot_machine.c @@ -1254,7 +1254,7 @@ static bool8 SlotAction_PrintMsg_Need3Coins(struct Task *task) { DrawDialogueFrame(0, 0); AddTextPrinterParameterized(0, FONT_NORMAL, gText_YouDontHaveThreeCoins, 0, 1, 0, 0); - CopyWindowToVram(0, 3); + CopyWindowToVram(0, COPYWIN_FULL); sSlotMachine->state = SLOT_ACTION_WAIT_MSG_NEED_3_COINS; return FALSE; } @@ -1519,7 +1519,7 @@ static bool8 SlotAction_AskQuit(struct Task *task) { DrawDialogueFrame(0, 0); AddTextPrinterParameterized(0, FONT_NORMAL, gText_QuitTheGame, 0, 1, 0, 0); - CopyWindowToVram(0, 3); + CopyWindowToVram(0, COPYWIN_FULL); CreateYesNoMenuParameterized(0x15, 7, 0x214, 0x180, 0xE, 0xF); sSlotMachine->state = SLOT_ACTION_HANDLE_QUIT_INPUT; return FALSE; @@ -1551,7 +1551,7 @@ static bool8 SlotAction_PrintMsg_9999Coins(struct Task *task) { DrawDialogueFrame(0, 0); AddTextPrinterParameterized(0, FONT_NORMAL, gText_YouveGot9999Coins, 0, 1, 0, 0); - CopyWindowToVram(0, 3); + CopyWindowToVram(0, COPYWIN_FULL); sSlotMachine->state = SLOT_ACTION_WAIT_MSG_MAX_COINS; return FALSE; } @@ -1572,7 +1572,7 @@ static bool8 SlotAction_PrintMsg_NoMoreCoins(struct Task *task) { DrawDialogueFrame(0, 0); AddTextPrinterParameterized(0, FONT_NORMAL, gText_YouveRunOutOfCoins, 0, 1, 0, 0); - CopyWindowToVram(0, 3); + CopyWindowToVram(0, COPYWIN_FULL); sSlotMachine->state = SLOT_ACTION_WAIT_MSG_NO_MORE_COINS; return FALSE; } @@ -3445,7 +3445,7 @@ static void InfoBox_DrawWindow(struct Task *task) static void InfoBox_AddText(struct Task *task) { AddTextPrinterParameterized3(1, FONT_NORMAL, 2, 5, sColors_ReeltimeHelp, 0, gText_ReelTimeHelp); - CopyWindowToVram(1, 3); + CopyWindowToVram(1, COPYWIN_FULL); BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB(0, 0, 0)); task->tState++; } @@ -3456,7 +3456,7 @@ static void InfoBox_AwaitPlayerInput(struct Task *task) { FillWindowPixelBuffer(1, PIXEL_FILL(0)); ClearWindowTilemap(1); - CopyWindowToVram(1, 1); + CopyWindowToVram(1, COPYWIN_MAP); RemoveWindow(1); BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB(0, 0, 0)); task->tState++; |