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-rw-r--r--src/strings.c58
1 files changed, 30 insertions, 28 deletions
diff --git a/src/strings.c b/src/strings.c
index 5c9b09c83..e1a6d2efb 100644
--- a/src/strings.c
+++ b/src/strings.c
@@ -1,5 +1,7 @@
#include "global.h"
#include "strings.h"
+#include "battle_pyramid_bag.h"
+#include "item_menu.h"
ALIGNED(4)
const u8 gText_ExpandedPlaceholder_Empty[] = _("");
@@ -252,28 +254,28 @@ const u8 gText_ThePokemonList[] = _("the POKéMON LIST");
const u8 gText_TheShop[] = _("the shop");
const u8 gText_ThePC[] = _("the PC");
-const u8 *const gReturnToXStringsTable[] =
+const u8 *const gBagMenu_ReturnToStrings[] =
{
- gText_TheField,
- gText_TheBattle,
- gText_ThePokemonList,
- gText_TheShop,
- gText_TheField,
- gText_TheField,
- gText_ThePC,
- gText_TheField,
- gText_TheField,
- gText_TheField,
- gText_TheBattle,
- gText_ThePC
+ [ITEMMENULOCATION_FIELD] = gText_TheField,
+ [ITEMMENULOCATION_BATTLE] = gText_TheBattle,
+ [ITEMMENULOCATION_PARTY] = gText_ThePokemonList,
+ [ITEMMENULOCATION_SHOP] = gText_TheShop,
+ [ITEMMENULOCATION_BERRY_TREE] = gText_TheField,
+ [ITEMMENULOCATION_BERRY_BLENDER_CRUSH] = gText_TheField,
+ [ITEMMENULOCATION_ITEMPC] = gText_ThePC,
+ [ITEMMENULOCATION_FAVOR_LADY] = gText_TheField,
+ [ITEMMENULOCATION_QUIZ_LADY] = gText_TheField,
+ [ITEMMENULOCATION_APPRENTICE] = gText_TheField,
+ [ITEMMENULOCATION_WALLY] = gText_TheBattle,
+ [ITEMMENULOCATION_PCBOX] = gText_ThePC
};
-const u8 *const gReturnToXStringsTable2[] =
+const u8 *const gPyramidBagMenu_ReturnToStrings[] =
{
- gText_TheField,
- gText_TheBattle,
- gText_ThePokemonList,
- gText_TheField
+ [PYRAMIDBAG_LOC_FIELD] = gText_TheField,
+ [PYRAMIDBAG_LOC_BATTLE] = gText_TheBattle,
+ [PYRAMIDBAG_LOC_PARTY] = gText_ThePokemonList,
+ [PYRAMIDBAG_LOC_CHOOSE_TOSS] = gText_TheField
};
const u8 gText_ReturnToVar1[] = _("Return to\n{STR_VAR_1}.");
@@ -285,15 +287,15 @@ const u8 gText_KeyItemsPocket[] = _("KEY ITEMS");
const u8 *const gPocketNamesStringsTable[] =
{
- gText_ItemsPocket,
- gText_PokeBallsPocket,
- gText_TMHMPocket,
- gText_BerriesPocket,
- gText_KeyItemsPocket
+ [ITEMS_POCKET] = gText_ItemsPocket,
+ [BALLS_POCKET] = gText_PokeBallsPocket,
+ [TMHM_POCKET] = gText_TMHMPocket,
+ [BERRIES_POCKET] = gText_BerriesPocket,
+ [KEYITEMS_POCKET] = gText_KeyItemsPocket
};
-const u8 gText_NumberVar1Clear7Var2[] = _("{NO}{STR_VAR_1}{CLEAR 0x07}{STR_VAR_2}");
-const u8 gText_ClearTo11Var1Clear5Var2[] = _("{CLEAR_TO 0x11}{STR_VAR_1}{CLEAR 0x05}{STR_VAR_2}");
+const u8 gText_NumberItem_TMBerry[] = _("{NO}{STR_VAR_1}{CLEAR 0x07}{STR_VAR_2}");
+const u8 gText_NumberItem_HM[] = _("{CLEAR_TO 0x11}{STR_VAR_1}{CLEAR 0x05}{STR_VAR_2}");
const u8 gText_SizeSlash[] = _("SIZE /");
const u8 gText_FirmSlash[] = _("FIRM /");
const u8 gText_Var1DotVar2[] = _("{STR_VAR_1}.{STR_VAR_2}”");
@@ -1228,7 +1230,7 @@ ALIGNED(4) const u8 gText_Facility[] = _("{STR_VAR_1}");
const u8 gText_Give[] = _("Give");
const u8 gText_NoNeed[] = _("No need");
-const u8 gText_ColorLightShadowDarkGrey[] = _("{COLOR LIGHT_GRAY}{SHADOW DARK_GRAY}");
+const u8 gText_ColorLightShadowDarkGray[] = _("{COLOR LIGHT_GRAY}{SHADOW DARK_GRAY}");
const u8 gText_ColorBlue[] = _("{COLOR BLUE}");
const u8 gText_ColorTransparent[] = _("{HIGHLIGHT TRANSPARENT}{COLOR TRANSPARENT}");
const u8 gText_CDot[] = _("C.");
@@ -1238,9 +1240,9 @@ const u8 gText_PreliminaryResults[] = _("The preliminary results!");
const u8 gText_Round2Results[] = _("Round 2 results!");
const u8 gText_ContestantsMonWon[] = _("{STR_VAR_1}'s {STR_VAR_2} won!");
const u8 gText_CommunicationStandby[] = _("Communication standby…");
-const u8 gText_ColorDarkGrey[] = _("{COLOR DARK_GRAY}");
+const u8 gText_ColorDarkGray[] = _("{COLOR DARK_GRAY}");
const u8 gText_ColorDynamic6WhiteDynamic5[] = _("{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR6 WHITE DYNAMIC_COLOR5}"); // Unused
-const u8 gText_HighlightDarkGrey[] = _("{HIGHLIGHT DARK_GRAY}");
+const u8 gText_HighlightDarkGray[] = _("{HIGHLIGHT DARK_GRAY}");
const u8 gText_EmptySpace2[] = _(" "); // Unused
const u8 gText_DynColor2Male[] = _("{COLOR DYNAMIC_COLOR2}♂");
const u8 gText_DynColor1Female[] = _("{COLOR DYNAMIC_COLOR1}♀");