diff options
Diffstat (limited to 'src/strings.c')
-rw-r--r-- | src/strings.c | 58 |
1 files changed, 30 insertions, 28 deletions
diff --git a/src/strings.c b/src/strings.c index 5c9b09c83..e1a6d2efb 100644 --- a/src/strings.c +++ b/src/strings.c @@ -1,5 +1,7 @@ #include "global.h" #include "strings.h" +#include "battle_pyramid_bag.h" +#include "item_menu.h" ALIGNED(4) const u8 gText_ExpandedPlaceholder_Empty[] = _(""); @@ -252,28 +254,28 @@ const u8 gText_ThePokemonList[] = _("the POKéMON LIST"); const u8 gText_TheShop[] = _("the shop"); const u8 gText_ThePC[] = _("the PC"); -const u8 *const gReturnToXStringsTable[] = +const u8 *const gBagMenu_ReturnToStrings[] = { - gText_TheField, - gText_TheBattle, - gText_ThePokemonList, - gText_TheShop, - gText_TheField, - gText_TheField, - gText_ThePC, - gText_TheField, - gText_TheField, - gText_TheField, - gText_TheBattle, - gText_ThePC + [ITEMMENULOCATION_FIELD] = gText_TheField, + [ITEMMENULOCATION_BATTLE] = gText_TheBattle, + [ITEMMENULOCATION_PARTY] = gText_ThePokemonList, + [ITEMMENULOCATION_SHOP] = gText_TheShop, + [ITEMMENULOCATION_BERRY_TREE] = gText_TheField, + [ITEMMENULOCATION_BERRY_BLENDER_CRUSH] = gText_TheField, + [ITEMMENULOCATION_ITEMPC] = gText_ThePC, + [ITEMMENULOCATION_FAVOR_LADY] = gText_TheField, + [ITEMMENULOCATION_QUIZ_LADY] = gText_TheField, + [ITEMMENULOCATION_APPRENTICE] = gText_TheField, + [ITEMMENULOCATION_WALLY] = gText_TheBattle, + [ITEMMENULOCATION_PCBOX] = gText_ThePC }; -const u8 *const gReturnToXStringsTable2[] = +const u8 *const gPyramidBagMenu_ReturnToStrings[] = { - gText_TheField, - gText_TheBattle, - gText_ThePokemonList, - gText_TheField + [PYRAMIDBAG_LOC_FIELD] = gText_TheField, + [PYRAMIDBAG_LOC_BATTLE] = gText_TheBattle, + [PYRAMIDBAG_LOC_PARTY] = gText_ThePokemonList, + [PYRAMIDBAG_LOC_CHOOSE_TOSS] = gText_TheField }; const u8 gText_ReturnToVar1[] = _("Return to\n{STR_VAR_1}."); @@ -285,15 +287,15 @@ const u8 gText_KeyItemsPocket[] = _("KEY ITEMS"); const u8 *const gPocketNamesStringsTable[] = { - gText_ItemsPocket, - gText_PokeBallsPocket, - gText_TMHMPocket, - gText_BerriesPocket, - gText_KeyItemsPocket + [ITEMS_POCKET] = gText_ItemsPocket, + [BALLS_POCKET] = gText_PokeBallsPocket, + [TMHM_POCKET] = gText_TMHMPocket, + [BERRIES_POCKET] = gText_BerriesPocket, + [KEYITEMS_POCKET] = gText_KeyItemsPocket }; -const u8 gText_NumberVar1Clear7Var2[] = _("{NO}{STR_VAR_1}{CLEAR 0x07}{STR_VAR_2}"); -const u8 gText_ClearTo11Var1Clear5Var2[] = _("{CLEAR_TO 0x11}{STR_VAR_1}{CLEAR 0x05}{STR_VAR_2}"); +const u8 gText_NumberItem_TMBerry[] = _("{NO}{STR_VAR_1}{CLEAR 0x07}{STR_VAR_2}"); +const u8 gText_NumberItem_HM[] = _("{CLEAR_TO 0x11}{STR_VAR_1}{CLEAR 0x05}{STR_VAR_2}"); const u8 gText_SizeSlash[] = _("SIZE /"); const u8 gText_FirmSlash[] = _("FIRM /"); const u8 gText_Var1DotVar2[] = _("{STR_VAR_1}.{STR_VAR_2}”"); @@ -1228,7 +1230,7 @@ ALIGNED(4) const u8 gText_Facility[] = _("{STR_VAR_1}"); const u8 gText_Give[] = _("Give"); const u8 gText_NoNeed[] = _("No need"); -const u8 gText_ColorLightShadowDarkGrey[] = _("{COLOR LIGHT_GRAY}{SHADOW DARK_GRAY}"); +const u8 gText_ColorLightShadowDarkGray[] = _("{COLOR LIGHT_GRAY}{SHADOW DARK_GRAY}"); const u8 gText_ColorBlue[] = _("{COLOR BLUE}"); const u8 gText_ColorTransparent[] = _("{HIGHLIGHT TRANSPARENT}{COLOR TRANSPARENT}"); const u8 gText_CDot[] = _("C."); @@ -1238,9 +1240,9 @@ const u8 gText_PreliminaryResults[] = _("The preliminary results!"); const u8 gText_Round2Results[] = _("Round 2 results!"); const u8 gText_ContestantsMonWon[] = _("{STR_VAR_1}'s {STR_VAR_2} won!"); const u8 gText_CommunicationStandby[] = _("Communication standby…"); -const u8 gText_ColorDarkGrey[] = _("{COLOR DARK_GRAY}"); +const u8 gText_ColorDarkGray[] = _("{COLOR DARK_GRAY}"); const u8 gText_ColorDynamic6WhiteDynamic5[] = _("{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR6 WHITE DYNAMIC_COLOR5}"); // Unused -const u8 gText_HighlightDarkGrey[] = _("{HIGHLIGHT DARK_GRAY}"); +const u8 gText_HighlightDarkGray[] = _("{HIGHLIGHT DARK_GRAY}"); const u8 gText_EmptySpace2[] = _(" "); // Unused const u8 gText_DynColor2Male[] = _("{COLOR DYNAMIC_COLOR2}♂"); const u8 gText_DynColor1Female[] = _("{COLOR DYNAMIC_COLOR1}♀"); |