diff options
Diffstat (limited to 'src/strings.c')
-rw-r--r-- | src/strings.c | 18 |
1 files changed, 11 insertions, 7 deletions
diff --git a/src/strings.c b/src/strings.c index 1198835cb..5dcf97e2b 100644 --- a/src/strings.c +++ b/src/strings.c @@ -1220,11 +1220,13 @@ const u8 gText_BattleFactory[] = _("BATTLE FACTORY"); const u8 gText_BattleArena[] = _("BATTLE ARENA"); const u8 gText_BattlePike[] = _("BATTLE PIKE"); const u8 gText_BattlePyramid[] = _("BATTLE PYRAMID"); + ALIGNED(4) const u8 gUnknown_085ED164[] = _("{STR_VAR_1} SINGLE"); ALIGNED(4) const u8 gUnknown_085ED170[] = _("{STR_VAR_1} DOUBLE"); ALIGNED(4) const u8 gUnknown_085ED17C[] = _("{STR_VAR_1} MULTI"); ALIGNED(4) const u8 gUnknown_085ED188[] = _("{STR_VAR_1} LINK"); ALIGNED(4) const u8 gUnknown_085ED190[] = _("{STR_VAR_1}"); + const u8 gText_Give[] = _("Give"); const u8 gText_NoNeed[] = _("No need"); const u8 gText_ColorLightShadowDarkGrey[] = _("{COLOR LIGHT_GREY}{SHADOW DARK_GREY}"); @@ -1448,14 +1450,16 @@ const u8 gText_TimesCleared[] = _("Times cleared:{CLEAR 0x05}{STR_VAR_1}"); const u8 gText_KOsInARow[] = _("KOs in a row: {STR_VAR_1}"); const u8 gText_TimesVar1[] = _("Times: {STR_VAR_1}"); const u8 gText_FloorsCleared[] = _("Floors cleared: {STR_VAR_1}"); -ALIGNED(4) const u8 gUnknown_085EE3B0[] = _("LV. 50"); -ALIGNED(4) const u8 gUnknown_085EE3B8[] = _("OPEN LEVEL"); -ALIGNED(4) const u8 gUnknown_085EE3C4[] = _("Win streak: {STR_VAR_2}"); -ALIGNED(4) const u8 gUnknown_085EE3D4[] = _("Clear streak: {STR_VAR_2}"); -ALIGNED(4) const u8 gUnknown_085EE3E8[] = _("Rooms cleared: {STR_VAR_2}"); -ALIGNED(4) const u8 gUnknown_085EE3FC[] = _("KOs in a row: {STR_VAR_2}"); -ALIGNED(4) const u8 gUnknown_085EE410[] = _("Floors cleared: {STR_VAR_2}"); + +ALIGNED(4) const u8 gText_RecordsLv50[] = _("LV. 50"); +ALIGNED(4) const u8 gText_RecordsOpenLevel[] = _("OPEN LEVEL"); +ALIGNED(4) const u8 gText_FrontierFacilityWinStreak[] = _("Win streak: {STR_VAR_2}"); +ALIGNED(4) const u8 gText_FrontierFacilityClearStreak[] = _("Clear streak: {STR_VAR_2}"); +ALIGNED(4) const u8 gText_FrontierFacilityRoomsCleared[] = _("Rooms cleared: {STR_VAR_2}"); +ALIGNED(4) const u8 gText_FrontierFacilityKOsStreak[] = _("KOs in a row: {STR_VAR_2}"); +ALIGNED(4) const u8 gText_FrontierFacilityFloorsCleared[] = _("Floors cleared: {STR_VAR_2}"); ALIGNED(4) const u8 gText_123Dot[][3] = {_("1."), _("2."), _("3.")}; + const u8 gText_SavingDontTurnOff2[] = _("SAVING…\nDON’T TURN OFF THE POWER."); const u8 gText_BlenderMaxSpeedRecord[] = _("BERRY BLENDER\nMAXIMUM SPEED RECORD!"); const u8 gText_234Players[] = _("2 PLAYERS\n3 PLAYERS\n4 PLAYERS"); |