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-rw-r--r--src/trainer_see.c781
1 files changed, 781 insertions, 0 deletions
diff --git a/src/trainer_see.c b/src/trainer_see.c
new file mode 100644
index 000000000..53bc5cbbb
--- /dev/null
+++ b/src/trainer_see.c
@@ -0,0 +1,781 @@
+#include "global.h"
+#include "trainer_see.h"
+#include "battle_setup.h"
+#include "pokemon.h"
+#include "sprite.h"
+#include "field_effect.h"
+#include "field_map_obj.h"
+#include "field_player_avatar.h"
+#include "map_obj_8097404.h"
+#include "pokenav.h"
+#include "task.h"
+#include "util.h"
+#include "script.h"
+#include "event_data.h"
+#include "script_movement.h"
+
+extern bool8 InBattlePyramid(void);
+extern bool32 InTrainerHill(void);
+extern bool8 GetBattlePyramidTrainerFlag(u8 mapObjectId);
+extern bool8 GetTrainerHillTrainerFlag(u8 mapObjectId);
+extern void sub_809BE48(u16 npcId);
+
+// this file's functions
+static u8 CheckTrainer(u8 mapObjectId);
+static u8 GetTrainerApproachDistance(struct MapObject *trainerObj);
+static u8 CheckPathBetweenTrainerAndPlayer(struct MapObject *trainerObj, u8 approachDistance, u8 direction);
+static void TrainerApproachPlayer(struct MapObject *trainerObj, u8 range);
+static void Task_RunTrainerSeeFuncList(u8 taskId);
+static void Task_DestroyTrainerApproachTask(u8 taskId);
+static void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnimNum);
+
+static u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
+static u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
+static u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
+static u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
+
+static bool8 sub_80B4178(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_80B417C(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_80B41C0(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_80B4200(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_80B425C(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_80B4318(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_80B435C(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_80B4390(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_80B43AC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_80B43E0(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_80B4438(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_80B44AC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+
+static void SpriteCB_TrainerIcons(struct Sprite *sprite);
+
+// IWRAM common
+u16 gUnknown_03006080;
+u8 gUnknown_03006084[4];
+struct ApproachingTrainer gApproachingTrainers[2];
+u8 gNoOfApproachingTrainers;
+u8 gUnknown_030060AC;
+
+// EWRAM
+EWRAM_DATA u8 gApproachingTrainerId = 0;
+
+// const rom data
+static const u8 sEmotion_ExclamationMarkGfx[] = INCBIN_U8("graphics/misc/emotion_exclamation.4bpp");
+static const u8 sEmotion_QuestionMarkGfx[] = INCBIN_U8("graphics/misc/emotion_question.4bpp");
+static const u8 sEmotion_HeartGfx[] = INCBIN_U8("graphics/misc/emotion_heart.4bpp");
+
+static u8 (*const sDirectionalApproachDistanceFuncs[])(struct MapObject *trainerObj, s16 range, s16 x, s16 y) =
+{
+ GetTrainerApproachDistanceSouth,
+ GetTrainerApproachDistanceNorth,
+ GetTrainerApproachDistanceWest,
+ GetTrainerApproachDistanceEast,
+};
+
+static bool8 (*const sTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct MapObject *trainerObj) =
+{
+ sub_80B4178,
+ sub_80B417C,
+ sub_80B41C0,
+ sub_80B4200,
+ sub_80B425C,
+ sub_80B4318,
+ sub_80B435C,
+ sub_80B4390,
+ sub_80B43AC,
+ sub_80B43E0,
+ sub_80B4438,
+ sub_80B44AC
+};
+
+static bool8 (*const sTrainerSeeFuncList2[])(u8 taskId, struct Task *task, struct MapObject *trainerObj) =
+{
+ sub_80B43AC,
+ sub_80B43E0,
+ sub_80B4438,
+ sub_80B44AC,
+};
+
+static const struct OamData sOamData_Icons =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 1,
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const struct SpriteFrameImage sSpriteImageTable_ExclamationQuestionMark[] =
+{
+ {sEmotion_ExclamationMarkGfx, 0x80},
+ {sEmotion_QuestionMarkGfx, 0x80}
+};
+
+static const struct SpriteFrameImage sSpriteImageTable_HeartIcon[] =
+{
+ {sEmotion_HeartGfx, 0x80}
+};
+
+static const union AnimCmd sSpriteAnim_Icons1[] =
+{
+ ANIMCMD_FRAME(0, 60),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_Icons2[] =
+{
+ ANIMCMD_FRAME(1, 60),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_Icons[] =
+{
+ sSpriteAnim_Icons1,
+ sSpriteAnim_Icons2
+};
+
+static const struct SpriteTemplate sSpriteTemplate_ExclamationQuestionMark =
+{
+ .tileTag = 0xffff,
+ .paletteTag = 0xffff,
+ .oam = &sOamData_Icons,
+ .anims = sSpriteAnimTable_Icons,
+ .images = sSpriteImageTable_ExclamationQuestionMark,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCB_TrainerIcons
+};
+
+static const struct SpriteTemplate sSpriteTemplate_HeartIcon =
+{
+ .tileTag = 0xffff,
+ .paletteTag = 0x1004,
+ .oam = &sOamData_Icons,
+ .anims = sSpriteAnimTable_Icons,
+ .images = sSpriteImageTable_HeartIcon,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCB_TrainerIcons
+};
+
+// code
+bool8 CheckForTrainersWantingBattle(void)
+{
+ u8 i;
+
+ gNoOfApproachingTrainers = 0;
+ gApproachingTrainerId = 0;
+
+ for (i = 0; i < MAP_OBJECTS_COUNT; i++)
+ {
+ u8 retVal;
+
+ if (!gMapObjects[i].active)
+ continue;
+ if (gMapObjects[i].trainerType != 1 && gMapObjects[i].trainerType != 3)
+ continue;
+
+ retVal = CheckTrainer(i);
+ if (retVal == 2)
+ break; // two trainers have been found
+
+ if (retVal == 0) // no trainers
+ continue;
+
+ if (gNoOfApproachingTrainers > 1)
+ break;
+ if (GetMonsStateToDoubles_2() != 0) // one trainer found and cant have a double battle
+ break;
+ }
+
+ if (gNoOfApproachingTrainers == 1)
+ {
+ ResetTrainerOpponentIds();
+ ConfigureAndSetUpOneTrainerBattle(gApproachingTrainers[gNoOfApproachingTrainers - 1].mapObjectId,
+ gApproachingTrainers[gNoOfApproachingTrainers - 1].trainerScriptPtr);
+ gUnknown_030060AC = 1;
+ return TRUE;
+ }
+ else if (gNoOfApproachingTrainers == 2)
+ {
+ ResetTrainerOpponentIds();
+ for (i = 0; i < gNoOfApproachingTrainers; i++, gApproachingTrainerId++)
+ {
+ ConfigureTwoTrainersBattle(gApproachingTrainers[i].mapObjectId,
+ gApproachingTrainers[i].trainerScriptPtr);
+ }
+ SetUpTwoTrainersBattle();
+ gApproachingTrainerId = 0;
+ gUnknown_030060AC = 1;
+ return TRUE;
+ }
+ else
+ {
+ gUnknown_030060AC = 0;
+ return FALSE;
+ }
+}
+
+static u8 CheckTrainer(u8 mapObjectId)
+{
+ const u8 *scriptPtr;
+ u8 ret = 1;
+ u8 approachDistance;
+
+ if (InTrainerHill() == TRUE)
+ scriptPtr = sub_81D62AC();
+ else
+ scriptPtr = GetFieldObjectScriptPointerByFieldObjectId(mapObjectId);
+
+ if (InBattlePyramid())
+ {
+ if (GetBattlePyramidTrainerFlag(mapObjectId))
+ return 0;
+ }
+ else if (InTrainerHill() == TRUE)
+ {
+ if (GetTrainerHillTrainerFlag(mapObjectId))
+ return 0;
+ }
+ else
+ {
+ if (GetTrainerFlagFromScriptPointer(scriptPtr))
+ return 0;
+ }
+
+ approachDistance = GetTrainerApproachDistance(&gMapObjects[mapObjectId]);
+
+ if (approachDistance != 0)
+ {
+ if (scriptPtr[1] == TRAINER_BATTLE_DOUBLE
+ || scriptPtr[1] == TRAINER_BATTLE_REMATCH_DOUBLE
+ || scriptPtr[1] == TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE)
+ {
+ if (GetMonsStateToDoubles_2() != 0)
+ return 0;
+
+ ret = 2;
+ }
+
+ gApproachingTrainers[gNoOfApproachingTrainers].mapObjectId = mapObjectId;
+ gApproachingTrainers[gNoOfApproachingTrainers].trainerScriptPtr = scriptPtr;
+ gApproachingTrainers[gNoOfApproachingTrainers].radius = approachDistance;
+ TrainerApproachPlayer(&gMapObjects[mapObjectId], approachDistance - 1);
+ gNoOfApproachingTrainers++;
+
+ return ret;
+ }
+
+ return 0;
+}
+
+static u8 GetTrainerApproachDistance(struct MapObject *trainerObj)
+{
+ s16 x, y;
+ u8 i;
+ u8 approachDistance;
+
+ PlayerGetDestCoords(&x, &y);
+ if (trainerObj->trainerType == 1) // can only see in one direction
+ {
+ approachDistance = sDirectionalApproachDistanceFuncs[trainerObj->mapobj_unk_18 - 1](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
+ return CheckPathBetweenTrainerAndPlayer(trainerObj, approachDistance, trainerObj->mapobj_unk_18);
+ }
+ else // can see in all directions
+ {
+ for (i = 0; i < 4; i++)
+ {
+ approachDistance = sDirectionalApproachDistanceFuncs[i](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
+ if (CheckPathBetweenTrainerAndPlayer(trainerObj, approachDistance, i + 1)) // directions are 1-4 instead of 0-3. south north west east
+ return approachDistance;
+ }
+ }
+
+ return 0;
+}
+
+// Returns how far south the player is from trainer. 0 if out of trainer's sight.
+static u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
+{
+ if (trainerObj->coords2.x == x
+ && y > trainerObj->coords2.y
+ && y <= trainerObj->coords2.y + range)
+ return (y - trainerObj->coords2.y);
+ else
+ return 0;
+}
+
+// Returns how far north the player is from trainer. 0 if out of trainer's sight.
+static u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
+{
+ if (trainerObj->coords2.x == x
+ && y < trainerObj->coords2.y
+ && y >= trainerObj->coords2.y - range)
+ return (trainerObj->coords2.y - y);
+ else
+ return 0;
+}
+
+// Returns how far west the player is from trainer. 0 if out of trainer's sight.
+static u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
+{
+ if (trainerObj->coords2.y == y
+ && x < trainerObj->coords2.x
+ && x >= trainerObj->coords2.x - range)
+ return (trainerObj->coords2.x - x);
+ else
+ return 0;
+}
+
+// Returns how far east the player is from trainer. 0 if out of trainer's sight.
+static u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
+{
+ if (trainerObj->coords2.y == y
+ && x > trainerObj->coords2.x
+ && x <= trainerObj->coords2.x + range)
+ return (x - trainerObj->coords2.x);
+ else
+ return 0;
+}
+
+#define COLLISION_MASK (~1)
+
+static u8 CheckPathBetweenTrainerAndPlayer(struct MapObject *trainerObj, u8 approachDistance, u8 direction)
+{
+ s16 x, y;
+ u8 unk19_temp;
+ u8 unk19b_temp;
+ u8 i;
+ u8 collision;
+
+ if (approachDistance == 0)
+ return 0;
+
+ x = trainerObj->coords2.x;
+ y = trainerObj->coords2.y;
+
+ MoveCoords(direction, &x, &y);
+ for (i = 0; i < approachDistance - 1; i++, MoveCoords(direction, &x, &y))
+ {
+ collision = sub_8092C8C(trainerObj, x, y, direction);
+ if (collision != 0 && (collision & COLLISION_MASK))
+ return 0;
+ }
+
+ // preserve mapobj_unk_19 before clearing.
+ unk19_temp = trainerObj->range.as_nybbles.x;
+ unk19b_temp = trainerObj->range.as_nybbles.y;
+ trainerObj->range.as_nybbles.x = 0;
+ trainerObj->range.as_nybbles.y = 0;
+
+ collision = npc_block_way(trainerObj, x, y, direction);
+
+ trainerObj->range.as_nybbles.x = unk19_temp;
+ trainerObj->range.as_nybbles.y = unk19b_temp;
+ if (collision == 4)
+ return approachDistance;
+
+ return 0;
+}
+
+#define tFuncId data[0]
+#define tTrainerRange data[3]
+#define tOutOfAshSpriteId data[4]
+#define tTrainerMapObjectId data[7]
+
+static void TrainerApproachPlayer(struct MapObject *trainerObj, u8 range)
+{
+ struct Task *task;
+
+ gApproachingTrainers[gNoOfApproachingTrainers].taskId = CreateTask(Task_RunTrainerSeeFuncList, 0x50);
+ task = &gTasks[gApproachingTrainers[gNoOfApproachingTrainers].taskId];
+ task->tTrainerRange = range;
+ task->tTrainerMapObjectId = gApproachingTrainers[gNoOfApproachingTrainers].mapObjectId;
+}
+
+static void sub_80B40C8(TaskFunc followupFunc)
+{
+ u8 taskId;
+ TaskFunc taskFunc;
+
+ if (gApproachingTrainerId == 0)
+ taskId = gApproachingTrainers[0].taskId;
+ else
+ taskId = gApproachingTrainers[1].taskId;
+
+ taskFunc = Task_RunTrainerSeeFuncList;
+ SetTaskFuncWithFollowupFunc(taskId, taskFunc, followupFunc);
+ gTasks[taskId].tFuncId = 1;
+ taskFunc(taskId);
+}
+
+static void Task_RunTrainerSeeFuncList(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ struct MapObject *trainerObj = &gMapObjects[task->tTrainerMapObjectId];
+
+ if (!trainerObj->active)
+ {
+ SwitchTaskToFollowupFunc(taskId);
+ }
+ else
+ {
+ while (sTrainerSeeFuncList[task->tFuncId](taskId, task, trainerObj));
+ }
+}
+
+static bool8 sub_80B4178(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ return FALSE;
+}
+
+static bool8 sub_80B417C(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ u8 direction;
+
+ FieldObjectGetLocalIdAndMap(trainerObj, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
+ FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1);
+ direction = GetFaceDirectionAnimId(trainerObj->mapobj_unk_18);
+ FieldObjectSetSpecialAnim(trainerObj, direction);
+ task->tFuncId++;
+ return TRUE;
+}
+
+static bool8 sub_80B41C0(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON_1))
+ {
+ return FALSE;
+ }
+ else
+ {
+ task->tFuncId++;
+ if (trainerObj->animPattern == 57 || trainerObj->animPattern == 58)
+ task->tFuncId = 6;
+ if (trainerObj->animPattern == 63)
+ task->tFuncId = 8;
+ return TRUE;
+ }
+}
+
+static bool8 sub_80B4200(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ if (!(FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)) || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
+ {
+ if (task->tTrainerRange)
+ {
+ FieldObjectSetSpecialAnim(trainerObj, GetGoSpeed0AnimId(trainerObj->mapobj_unk_18));
+ task->tTrainerRange--;
+ }
+ else
+ {
+ FieldObjectSetSpecialAnim(trainerObj, 0x3E);
+ task->tFuncId++;
+ }
+ }
+ return FALSE;
+}
+
+static bool8 sub_80B425C(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ struct MapObject *playerObj;
+
+ if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
+ return FALSE;
+
+ npc_set_running_behaviour_etc(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18));
+ sub_808F23C(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18));
+ sub_808F208(trainerObj);
+
+ playerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
+ if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(playerObj))
+ return FALSE;
+
+ sub_808BCE8();
+ FieldObjectSetSpecialAnim(&gMapObjects[gPlayerAvatar.mapObjectId], GetFaceDirectionAnimId(GetOppositeDirection(trainerObj->mapobj_unk_18)));
+ task->tFuncId++;
+ return FALSE;
+}
+
+static bool8 sub_80B4318(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ struct MapObject *playerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
+
+ if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj)
+ || FieldObjectClearAnimIfSpecialAnimFinished(playerObj))
+ SwitchTaskToFollowupFunc(taskId);
+ return FALSE;
+}
+
+static bool8 sub_80B435C(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
+ || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
+ {
+ FieldObjectSetSpecialAnim(trainerObj, 0x59);
+ task->tFuncId++;
+ }
+ return FALSE;
+}
+
+static bool8 sub_80B4390(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ if (FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
+ task->tFuncId = 3;
+
+ return FALSE;
+}
+
+static bool8 sub_80B43AC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
+ || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
+ {
+ FieldObjectSetSpecialAnim(trainerObj, 0x3E);
+ task->tFuncId++;
+ }
+ return FALSE;
+}
+
+static bool8 sub_80B43E0(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ if (FieldObjectCheckIfSpecialAnimFinishedOrInactive(trainerObj))
+ {
+ gFieldEffectArguments[0] = trainerObj->coords2.x;
+ gFieldEffectArguments[1] = trainerObj->coords2.y;
+ gFieldEffectArguments[2] = gSprites[trainerObj->spriteId].subpriority - 1;
+ gFieldEffectArguments[3] = 2;
+ task->tOutOfAshSpriteId = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH);
+ task->tFuncId++;
+ }
+ return FALSE;
+}
+
+static bool8 sub_80B4438(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ struct Sprite *sprite;
+
+ if (gSprites[task->tOutOfAshSpriteId].animCmdIndex == 2)
+ {
+ trainerObj->mapobj_bit_26 = 0;
+ trainerObj->mapobj_bit_2 = 1;
+
+ sprite = &gSprites[trainerObj->spriteId];
+ sprite->oam.priority = 2;
+ FieldObjectClearAnimIfSpecialAnimFinished(trainerObj);
+ FieldObjectSetSpecialAnim(trainerObj, sub_80934BC(trainerObj->mapobj_unk_18));
+ task->tFuncId++;
+ }
+
+ return FALSE;
+}
+
+static bool8 sub_80B44AC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
+ task->tFuncId = 3;
+
+ return FALSE;
+}
+
+#undef tFuncId
+#undef tTrainerRange
+#undef tOutOfAshSpriteId
+#undef tTrainerMapObjectId
+
+static void sub_80B44C8(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ struct MapObject *mapObj;
+
+ // another mapObj loaded into by loadword?
+ LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&mapObj);
+ if (!task->data[7])
+ {
+ FieldObjectClearAnim(mapObj);
+ task->data[7]++;
+ }
+ sTrainerSeeFuncList2[task->data[0]](taskId, task, mapObj);
+ if (task->data[0] == 3 && !FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
+ {
+ npc_set_running_behaviour_etc(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18));
+ sub_808F23C(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18));
+ DestroyTask(taskId);
+ }
+ else
+ {
+ mapObj->mapobj_bit_7 = 0;
+ }
+}
+
+void sub_80B4578(struct MapObject *var)
+{
+ StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80B44C8, 0)].data[1], (u32)var);
+}
+
+void EndTrainerApproach(void)
+{
+ sub_80B40C8(Task_DestroyTrainerApproachTask);
+}
+
+static void Task_DestroyTrainerApproachTask(u8 taskId)
+{
+ DestroyTask(taskId);
+ EnableBothScriptContexts();
+}
+
+void sub_80B45D0(void)
+{
+ if (gNoOfApproachingTrainers == 2)
+ {
+ if (gApproachingTrainerId == 0)
+ {
+ gApproachingTrainerId++;
+ gSpecialVar_Result = 1;
+ UnfreezeMapObjects();
+ sub_80974D0(gApproachingTrainers[1].mapObjectId);
+ }
+ else
+ {
+ gApproachingTrainerId = 0;
+ gSpecialVar_Result = 0;
+ }
+ }
+ else
+ {
+ gSpecialVar_Result = 0;
+ }
+}
+
+#define sLocalId data[0]
+#define sMapNum data[1]
+#define sMapGroup data[2]
+#define sData3 data[3]
+#define sData4 data[4]
+#define sFldEffId data[7]
+
+u8 FldEff_ExclamationMarkIcon1(void)
+{
+ u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_ExclamationQuestionMark, 0, 0, 0x53);
+
+ if (spriteId != MAX_SPRITES)
+ SetIconSpriteData(&gSprites[spriteId], FLDEFF_EXCLAMATION_MARK_ICON_1, 0);
+
+ return 0;
+}
+
+u8 FldEff_ExclamationMarkIcon2(void)
+{
+ u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_ExclamationQuestionMark, 0, 0, 0x52);
+
+ if (spriteId != MAX_SPRITES)
+ SetIconSpriteData(&gSprites[spriteId], FLDEFF_EXCLAMATION_MARK_ICON_2, 1);
+
+ return 0;
+}
+
+u8 FldEff_HeartIcon(void)
+{
+ u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_HeartIcon, 0, 0, 0x52);
+
+ if (spriteId != MAX_SPRITES)
+ {
+ struct Sprite *sprite = &gSprites[spriteId];
+
+ SetIconSpriteData(sprite, FLDEFF_HEART_ICON, 0);
+ sprite->oam.paletteNum = 2;
+ }
+
+ return 0;
+}
+
+static void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnimNum)
+{
+ sprite->oam.priority = 1;
+ sprite->coordOffsetEnabled = 1;
+
+ sprite->sLocalId = gFieldEffectArguments[0];
+ sprite->sMapNum = gFieldEffectArguments[1];
+ sprite->sMapGroup = gFieldEffectArguments[2];
+ sprite->sData3 = -5;
+ sprite->sFldEffId = fldEffId;
+
+ StartSpriteAnim(sprite, spriteAnimNum);
+}
+
+static void SpriteCB_TrainerIcons(struct Sprite *sprite)
+{
+ u8 mapObjId;
+
+ if (TryGetFieldObjectIdByLocalIdAndMap(sprite->sLocalId, sprite->sMapNum, sprite->sMapGroup, &mapObjId)
+ || sprite->animEnded)
+ {
+ FieldEffectStop(sprite, sprite->sFldEffId);
+ }
+ else
+ {
+ struct Sprite *mapObjSprite = &gSprites[gMapObjects[mapObjId].spriteId];
+ sprite->sData4 += sprite->sData3;
+ sprite->pos1.x = mapObjSprite->pos1.x;
+ sprite->pos1.y = mapObjSprite->pos1.y - 16;
+ sprite->pos2.x = mapObjSprite->pos2.x;
+ sprite->pos2.y = mapObjSprite->pos2.y + sprite->sData4;
+ if (sprite->sData4)
+ sprite->sData3++;
+ else
+ sprite->sData3 = 0;
+ }
+}
+
+#undef sLocalId
+#undef sMapNum
+#undef sMapGroup
+#undef sData3
+#undef sData4
+#undef sFldEffId
+
+u8 GetCurrentApproachingTrainerMapObjectId(void)
+{
+ if (gApproachingTrainerId == 0)
+ return gApproachingTrainers[0].mapObjectId;
+ else
+ return gApproachingTrainers[1].mapObjectId;
+}
+
+u8 GetChosenApproachingTrainerMapObjectId(u8 arrayId)
+{
+ if (arrayId >= ARRAY_COUNT(gApproachingTrainers))
+ return 0;
+ else if (arrayId == 0)
+ return gApproachingTrainers[0].mapObjectId;
+ else
+ return gApproachingTrainers[1].mapObjectId;
+}
+
+void sub_80B4808(void)
+{
+ struct MapObject *trainerObj;
+
+ if (gUnknown_030060AC == 1)
+ {
+ trainerObj = &gMapObjects[gApproachingTrainers[gUnknown_03006080].mapObjectId];
+ gUnknown_03006084[0] = GetFaceDirectionAnimId(GetOppositeDirection(trainerObj->mapobj_unk_18));
+ gUnknown_03006084[1] = 0xFE;
+ ScriptMovement_StartObjectMovementScript(0xFF, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gUnknown_03006084);
+ }
+ else
+ {
+ trainerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
+ gUnknown_03006084[0] = GetFaceDirectionAnimId(trainerObj->mapobj_unk_18);
+ gUnknown_03006084[1] = 0xFE;
+ ScriptMovement_StartObjectMovementScript(0xFF, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gUnknown_03006084);
+ }
+
+ sub_809BE48(0xFF);
+}