diff options
Diffstat (limited to 'src/trainer_see.c')
-rw-r--r-- | src/trainer_see.c | 234 |
1 files changed, 117 insertions, 117 deletions
diff --git a/src/trainer_see.c b/src/trainer_see.c index 5e843164d..b34b8f106 100644 --- a/src/trainer_see.c +++ b/src/trainer_see.c @@ -15,35 +15,35 @@ #include "battle_pyramid.h" #include "constants/battle_setup.h" #include "constants/event_objects.h" -#include "constants/event_object_movement_constants.h" +#include "constants/event_object_movement.h" #include "constants/field_effects.h" // this file's functions -static u8 CheckTrainer(u8 eventObjectId); -static u8 GetTrainerApproachDistance(struct EventObject *trainerObj); -static u8 CheckPathBetweenTrainerAndPlayer(struct EventObject *trainerObj, u8 approachDistance, u8 direction); -static void TrainerApproachPlayer(struct EventObject *trainerObj, u8 range); +static u8 CheckTrainer(u8 objectEventId); +static u8 GetTrainerApproachDistance(struct ObjectEvent *trainerObj); +static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 approachDistance, u8 direction); +static void TrainerApproachPlayer(struct ObjectEvent *trainerObj, u8 range); static void Task_RunTrainerSeeFuncList(u8 taskId); static void Task_DestroyTrainerApproachTask(u8 taskId); static void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnimNum); -static u8 GetTrainerApproachDistanceSouth(struct EventObject *trainerObj, s16 range, s16 x, s16 y); -static u8 GetTrainerApproachDistanceNorth(struct EventObject *trainerObj, s16 range, s16 x, s16 y); -static u8 GetTrainerApproachDistanceWest(struct EventObject *trainerObj, s16 range, s16 x, s16 y); -static u8 GetTrainerApproachDistanceEast(struct EventObject *trainerObj, s16 range, s16 x, s16 y); - -static bool8 sub_80B4178(u8 taskId, struct Task *task, struct EventObject *trainerObj); -static bool8 TrainerExclamationMark(u8 taskId, struct Task *task, struct EventObject *trainerObj); -static bool8 WaitTrainerExclamationMark(u8 taskId, struct Task *task, struct EventObject *trainerObj); -static bool8 TrainerMoveToPlayer(u8 taskId, struct Task *task, struct EventObject *trainerObj); -static bool8 PlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct EventObject *trainerObj); -static bool8 WaitPlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct EventObject *trainerObj); -static bool8 RevealDisguisedTrainer(u8 taskId, struct Task *task, struct EventObject *trainerObj); -static bool8 WaitRevealDisguisedTrainer(u8 taskId, struct Task *task, struct EventObject *trainerObj); -static bool8 RevealHiddenTrainer(u8 taskId, struct Task *task, struct EventObject *trainerObj); -static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct EventObject *trainerObj); -static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct EventObject *trainerObj); -static bool8 WaitRevealHiddenTrainer(u8 taskId, struct Task *task, struct EventObject *trainerObj); +static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y); +static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y); +static u8 GetTrainerApproachDistanceWest(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y); +static u8 GetTrainerApproachDistanceEast(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y); + +static bool8 sub_80B4178(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); +static bool8 TrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); +static bool8 WaitTrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); +static bool8 TrainerMoveToPlayer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); +static bool8 PlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); +static bool8 WaitPlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); +static bool8 RevealDisguisedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); +static bool8 WaitRevealDisguisedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); +static bool8 RevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); +static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); +static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); +static bool8 WaitRevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); static void SpriteCB_TrainerIcons(struct Sprite *sprite); @@ -62,7 +62,7 @@ static const u8 sEmotion_ExclamationMarkGfx[] = INCBIN_U8("graphics/misc/emotion static const u8 sEmotion_QuestionMarkGfx[] = INCBIN_U8("graphics/misc/emotion_question.4bpp"); static const u8 sEmotion_HeartGfx[] = INCBIN_U8("graphics/misc/emotion_heart.4bpp"); -static u8 (*const sDirectionalApproachDistanceFuncs[])(struct EventObject *trainerObj, s16 range, s16 x, s16 y) = +static u8 (*const sDirectionalApproachDistanceFuncs[])(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y) = { GetTrainerApproachDistanceSouth, GetTrainerApproachDistanceNorth, @@ -70,7 +70,7 @@ static u8 (*const sDirectionalApproachDistanceFuncs[])(struct EventObject *train GetTrainerApproachDistanceEast, }; -static bool8 (*const sTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct EventObject *trainerObj) = +static bool8 (*const sTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) = { sub_80B4178, TrainerExclamationMark, @@ -86,7 +86,7 @@ static bool8 (*const sTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct WaitRevealHiddenTrainer, }; -static bool8 (*const sTrainerSeeFuncList2[])(u8 taskId, struct Task *task, struct EventObject *trainerObj) = +static bool8 (*const sTrainerSeeFuncList2[])(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) = { RevealHiddenTrainer, PopOutOfAshHiddenTrainer, @@ -179,13 +179,13 @@ bool8 CheckForTrainersWantingBattle(void) gNoOfApproachingTrainers = 0; gApproachingTrainerId = 0; - for (i = 0; i < EVENT_OBJECTS_COUNT; i++) + for (i = 0; i < OBJECT_EVENTS_COUNT; i++) { u8 retVal; - if (!gEventObjects[i].active) + if (!gObjectEvents[i].active) continue; - if (gEventObjects[i].trainerType != 1 && gEventObjects[i].trainerType != 3) + if (gObjectEvents[i].trainerType != 1 && gObjectEvents[i].trainerType != 3) continue; retVal = CheckTrainer(i); @@ -204,7 +204,7 @@ bool8 CheckForTrainersWantingBattle(void) if (gNoOfApproachingTrainers == 1) { ResetTrainerOpponentIds(); - ConfigureAndSetUpOneTrainerBattle(gApproachingTrainers[gNoOfApproachingTrainers - 1].eventObjectId, + ConfigureAndSetUpOneTrainerBattle(gApproachingTrainers[gNoOfApproachingTrainers - 1].objectEventId, gApproachingTrainers[gNoOfApproachingTrainers - 1].trainerScriptPtr); gTrainerApproachedPlayer = TRUE; return TRUE; @@ -214,7 +214,7 @@ bool8 CheckForTrainersWantingBattle(void) ResetTrainerOpponentIds(); for (i = 0; i < gNoOfApproachingTrainers; i++, gApproachingTrainerId++) { - ConfigureTwoTrainersBattle(gApproachingTrainers[i].eventObjectId, + ConfigureTwoTrainersBattle(gApproachingTrainers[i].objectEventId, gApproachingTrainers[i].trainerScriptPtr); } SetUpTwoTrainersBattle(); @@ -229,7 +229,7 @@ bool8 CheckForTrainersWantingBattle(void) } } -static u8 CheckTrainer(u8 eventObjectId) +static u8 CheckTrainer(u8 objectEventId) { const u8 *scriptPtr; u8 ret = 1; @@ -238,16 +238,16 @@ static u8 CheckTrainer(u8 eventObjectId) if (InTrainerHill() == TRUE) scriptPtr = GetTrainerHillTrainerScript(); else - scriptPtr = GetEventObjectScriptPointerByEventObjectId(eventObjectId); + scriptPtr = GetObjectEventScriptPointerByObjectEventId(objectEventId); if (InBattlePyramid()) { - if (GetBattlePyramidTrainerFlag(eventObjectId)) + if (GetBattlePyramidTrainerFlag(objectEventId)) return 0; } else if (InTrainerHill() == TRUE) { - if (GetHillTrainerFlag(eventObjectId)) + if (GetHillTrainerFlag(objectEventId)) return 0; } else @@ -256,7 +256,7 @@ static u8 CheckTrainer(u8 eventObjectId) return 0; } - approachDistance = GetTrainerApproachDistance(&gEventObjects[eventObjectId]); + approachDistance = GetTrainerApproachDistance(&gObjectEvents[objectEventId]); if (approachDistance != 0) { @@ -270,10 +270,10 @@ static u8 CheckTrainer(u8 eventObjectId) ret = 2; } - gApproachingTrainers[gNoOfApproachingTrainers].eventObjectId = eventObjectId; + gApproachingTrainers[gNoOfApproachingTrainers].objectEventId = objectEventId; gApproachingTrainers[gNoOfApproachingTrainers].trainerScriptPtr = scriptPtr; gApproachingTrainers[gNoOfApproachingTrainers].radius = approachDistance; - TrainerApproachPlayer(&gEventObjects[eventObjectId], approachDistance - 1); + TrainerApproachPlayer(&gObjectEvents[objectEventId], approachDistance - 1); gNoOfApproachingTrainers++; return ret; @@ -282,7 +282,7 @@ static u8 CheckTrainer(u8 eventObjectId) return 0; } -static u8 GetTrainerApproachDistance(struct EventObject *trainerObj) +static u8 GetTrainerApproachDistance(struct ObjectEvent *trainerObj) { s16 x, y; u8 i; @@ -308,7 +308,7 @@ static u8 GetTrainerApproachDistance(struct EventObject *trainerObj) } // Returns how far south the player is from trainer. 0 if out of trainer's sight. -static u8 GetTrainerApproachDistanceSouth(struct EventObject *trainerObj, s16 range, s16 x, s16 y) +static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y) { if (trainerObj->currentCoords.x == x && y > trainerObj->currentCoords.y @@ -319,7 +319,7 @@ static u8 GetTrainerApproachDistanceSouth(struct EventObject *trainerObj, s16 ra } // Returns how far north the player is from trainer. 0 if out of trainer's sight. -static u8 GetTrainerApproachDistanceNorth(struct EventObject *trainerObj, s16 range, s16 x, s16 y) +static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y) { if (trainerObj->currentCoords.x == x && y < trainerObj->currentCoords.y @@ -330,7 +330,7 @@ static u8 GetTrainerApproachDistanceNorth(struct EventObject *trainerObj, s16 ra } // Returns how far west the player is from trainer. 0 if out of trainer's sight. -static u8 GetTrainerApproachDistanceWest(struct EventObject *trainerObj, s16 range, s16 x, s16 y) +static u8 GetTrainerApproachDistanceWest(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y) { if (trainerObj->currentCoords.y == y && x < trainerObj->currentCoords.x @@ -341,7 +341,7 @@ static u8 GetTrainerApproachDistanceWest(struct EventObject *trainerObj, s16 ran } // Returns how far east the player is from trainer. 0 if out of trainer's sight. -static u8 GetTrainerApproachDistanceEast(struct EventObject *trainerObj, s16 range, s16 x, s16 y) +static u8 GetTrainerApproachDistanceEast(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y) { if (trainerObj->currentCoords.y == y && x > trainerObj->currentCoords.x @@ -353,7 +353,7 @@ static u8 GetTrainerApproachDistanceEast(struct EventObject *trainerObj, s16 ran #define COLLISION_MASK (~1) -static u8 CheckPathBetweenTrainerAndPlayer(struct EventObject *trainerObj, u8 approachDistance, u8 direction) +static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 approachDistance, u8 direction) { s16 x, y; u8 unk19_temp; @@ -394,16 +394,16 @@ static u8 CheckPathBetweenTrainerAndPlayer(struct EventObject *trainerObj, u8 ap #define tFuncId data[0] #define tTrainerRange data[3] #define tOutOfAshSpriteId data[4] -#define tTrainerEventObjectId data[7] +#define tTrainerObjectEventId data[7] -static void TrainerApproachPlayer(struct EventObject *trainerObj, u8 range) +static void TrainerApproachPlayer(struct ObjectEvent *trainerObj, u8 range) { struct Task *task; gApproachingTrainers[gNoOfApproachingTrainers].taskId = CreateTask(Task_RunTrainerSeeFuncList, 0x50); task = &gTasks[gApproachingTrainers[gNoOfApproachingTrainers].taskId]; task->tTrainerRange = range; - task->tTrainerEventObjectId = gApproachingTrainers[gNoOfApproachingTrainers].eventObjectId; + task->tTrainerObjectEventId = gApproachingTrainers[gNoOfApproachingTrainers].objectEventId; } static void sub_80B40C8(TaskFunc followupFunc) @@ -425,7 +425,7 @@ static void sub_80B40C8(TaskFunc followupFunc) static void Task_RunTrainerSeeFuncList(u8 taskId) { struct Task *task = &gTasks[taskId]; - struct EventObject *trainerObj = &gEventObjects[task->tTrainerEventObjectId]; + struct ObjectEvent *trainerObj = &gObjectEvents[task->tTrainerObjectEventId]; if (!trainerObj->active) { @@ -437,24 +437,24 @@ static void Task_RunTrainerSeeFuncList(u8 taskId) } } -static bool8 sub_80B4178(u8 taskId, struct Task *task, struct EventObject *trainerObj) +static bool8 sub_80B4178(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { return FALSE; } -static bool8 TrainerExclamationMark(u8 taskId, struct Task *task, struct EventObject *trainerObj) +static bool8 TrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { u8 direction; - EventObjectGetLocalIdAndMap(trainerObj, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); + ObjectEventGetLocalIdAndMap(trainerObj, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON); direction = GetFaceDirectionMovementAction(trainerObj->facingDirection); - EventObjectSetHeldMovement(trainerObj, direction); + ObjectEventSetHeldMovement(trainerObj, direction); task->tFuncId++; return TRUE; } -static bool8 WaitTrainerExclamationMark(u8 taskId, struct Task *task, struct EventObject *trainerObj) +static bool8 WaitTrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON)) { @@ -471,88 +471,88 @@ static bool8 WaitTrainerExclamationMark(u8 taskId, struct Task *task, struct Eve } } -static bool8 TrainerMoveToPlayer(u8 taskId, struct Task *task, struct EventObject *trainerObj) +static bool8 TrainerMoveToPlayer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { - if (!EventObjectIsMovementOverridden(trainerObj) || EventObjectClearHeldMovementIfFinished(trainerObj)) + if (!ObjectEventIsMovementOverridden(trainerObj) || ObjectEventClearHeldMovementIfFinished(trainerObj)) { if (task->tTrainerRange) { - EventObjectSetHeldMovement(trainerObj, GetWalkNormalMovementAction(trainerObj->facingDirection)); + ObjectEventSetHeldMovement(trainerObj, GetWalkNormalMovementAction(trainerObj->facingDirection)); task->tTrainerRange--; } else { - EventObjectSetHeldMovement(trainerObj, MOVEMENT_ACTION_FACE_PLAYER); + ObjectEventSetHeldMovement(trainerObj, MOVEMENT_ACTION_FACE_PLAYER); task->tFuncId++; } } return FALSE; } -static bool8 PlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct EventObject *trainerObj) +static bool8 PlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { - struct EventObject *playerObj; + struct ObjectEvent *playerObj; - if (EventObjectIsMovementOverridden(trainerObj) && !EventObjectClearHeldMovementIfFinished(trainerObj)) + if (ObjectEventIsMovementOverridden(trainerObj) && !ObjectEventClearHeldMovementIfFinished(trainerObj)) return FALSE; SetTrainerMovementType(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection)); - TryOverrideTemplateCoordsForEventObject(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection)); - OverrideTemplateCoordsForEventObject(trainerObj); + TryOverrideTemplateCoordsForObjectEvent(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection)); + OverrideTemplateCoordsForObjectEvent(trainerObj); - playerObj = &gEventObjects[gPlayerAvatar.eventObjectId]; - if (EventObjectIsMovementOverridden(playerObj) && !EventObjectClearHeldMovementIfFinished(playerObj)) + playerObj = &gObjectEvents[gPlayerAvatar.objectEventId]; + if (ObjectEventIsMovementOverridden(playerObj) && !ObjectEventClearHeldMovementIfFinished(playerObj)) return FALSE; sub_808BCE8(); - EventObjectSetHeldMovement(&gEventObjects[gPlayerAvatar.eventObjectId], GetFaceDirectionMovementAction(GetOppositeDirection(trainerObj->facingDirection))); + ObjectEventSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetFaceDirectionMovementAction(GetOppositeDirection(trainerObj->facingDirection))); task->tFuncId++; return FALSE; } -static bool8 WaitPlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct EventObject *trainerObj) +static bool8 WaitPlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { - struct EventObject *playerObj = &gEventObjects[gPlayerAvatar.eventObjectId]; + struct ObjectEvent *playerObj = &gObjectEvents[gPlayerAvatar.objectEventId]; - if (!EventObjectIsMovementOverridden(playerObj) - || EventObjectClearHeldMovementIfFinished(playerObj)) + if (!ObjectEventIsMovementOverridden(playerObj) + || ObjectEventClearHeldMovementIfFinished(playerObj)) SwitchTaskToFollowupFunc(taskId); return FALSE; } -static bool8 RevealDisguisedTrainer(u8 taskId, struct Task *task, struct EventObject *trainerObj) +static bool8 RevealDisguisedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { - if (!EventObjectIsMovementOverridden(trainerObj) - || EventObjectClearHeldMovementIfFinished(trainerObj)) + if (!ObjectEventIsMovementOverridden(trainerObj) + || ObjectEventClearHeldMovementIfFinished(trainerObj)) { - EventObjectSetHeldMovement(trainerObj, MOVEMENT_ACTION_REVEAL_TRAINER); + ObjectEventSetHeldMovement(trainerObj, MOVEMENT_ACTION_REVEAL_TRAINER); task->tFuncId++; } return FALSE; } -static bool8 WaitRevealDisguisedTrainer(u8 taskId, struct Task *task, struct EventObject *trainerObj) +static bool8 WaitRevealDisguisedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { - if (EventObjectClearHeldMovementIfFinished(trainerObj)) + if (ObjectEventClearHeldMovementIfFinished(trainerObj)) task->tFuncId = 3; return FALSE; } -static bool8 RevealHiddenTrainer(u8 taskId, struct Task *task, struct EventObject *trainerObj) +static bool8 RevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { - if (!EventObjectIsMovementOverridden(trainerObj) - || EventObjectClearHeldMovementIfFinished(trainerObj)) + if (!ObjectEventIsMovementOverridden(trainerObj) + || ObjectEventClearHeldMovementIfFinished(trainerObj)) { - EventObjectSetHeldMovement(trainerObj, MOVEMENT_ACTION_FACE_PLAYER); + ObjectEventSetHeldMovement(trainerObj, MOVEMENT_ACTION_FACE_PLAYER); task->tFuncId++; } return FALSE; } -static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct EventObject *trainerObj) +static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { - if (EventObjectCheckHeldMovementStatus(trainerObj)) + if (ObjectEventCheckHeldMovementStatus(trainerObj)) { gFieldEffectArguments[0] = trainerObj->currentCoords.x; gFieldEffectArguments[1] = trainerObj->currentCoords.y; @@ -564,7 +564,7 @@ static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct Event return FALSE; } -static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct EventObject *trainerObj) +static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { struct Sprite *sprite; @@ -575,15 +575,15 @@ static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct Event sprite = &gSprites[trainerObj->spriteId]; sprite->oam.priority = 2; - EventObjectClearHeldMovementIfFinished(trainerObj); - EventObjectSetHeldMovement(trainerObj, GetJumpInPlaceMovementAction(trainerObj->facingDirection)); + ObjectEventClearHeldMovementIfFinished(trainerObj); + ObjectEventSetHeldMovement(trainerObj, GetJumpInPlaceMovementAction(trainerObj->facingDirection)); task->tFuncId++; } return FALSE; } -static bool8 WaitRevealHiddenTrainer(u8 taskId, struct Task *task, struct EventObject *trainerObj) +static bool8 WaitRevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH)) task->tFuncId = 3; @@ -594,34 +594,34 @@ static bool8 WaitRevealHiddenTrainer(u8 taskId, struct Task *task, struct EventO #undef tFuncId #undef tTrainerRange #undef tOutOfAshSpriteId -#undef tTrainerEventObjectId +#undef tTrainerObjectEventId static void sub_80B44C8(u8 taskId) { struct Task *task = &gTasks[taskId]; - struct EventObject *eventObj; + struct ObjectEvent *objEvent; - // another eventObj loaded into by loadword? - LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&eventObj); + // another objEvent loaded into by loadword? + LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&objEvent); if (!task->data[7]) { - EventObjectClearHeldMovement(eventObj); + ObjectEventClearHeldMovement(objEvent); task->data[7]++; } - sTrainerSeeFuncList2[task->data[0]](taskId, task, eventObj); + sTrainerSeeFuncList2[task->data[0]](taskId, task, objEvent); if (task->data[0] == 3 && !FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH)) { - SetTrainerMovementType(eventObj, GetTrainerFacingDirectionMovementType(eventObj->facingDirection)); - TryOverrideTemplateCoordsForEventObject(eventObj, GetTrainerFacingDirectionMovementType(eventObj->facingDirection)); + SetTrainerMovementType(objEvent, GetTrainerFacingDirectionMovementType(objEvent->facingDirection)); + TryOverrideTemplateCoordsForObjectEvent(objEvent, GetTrainerFacingDirectionMovementType(objEvent->facingDirection)); DestroyTask(taskId); } else { - eventObj->heldMovementFinished = 0; + objEvent->heldMovementFinished = 0; } } -void sub_80B4578(struct EventObject *var) +void sub_80B4578(struct ObjectEvent *var) { StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80B44C8, 0)].data[1], (u32)var); } @@ -645,8 +645,8 @@ void TryPrepareSecondApproachingTrainer(void) { gApproachingTrainerId++; gSpecialVar_Result = TRUE; - UnfreezeEventObjects(); - FreezeEventObjectsExceptOne(gApproachingTrainers[1].eventObjectId); + UnfreezeObjectEvents(); + FreezeObjectEventsExceptOne(gApproachingTrainers[1].objectEventId); } else { @@ -718,21 +718,21 @@ static void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnim static void SpriteCB_TrainerIcons(struct Sprite *sprite) { - u8 eventObjId; + u8 objEventId; - if (TryGetEventObjectIdByLocalIdAndMap(sprite->sLocalId, sprite->sMapNum, sprite->sMapGroup, &eventObjId) + if (TryGetObjectEventIdByLocalIdAndMap(sprite->sLocalId, sprite->sMapNum, sprite->sMapGroup, &objEventId) || sprite->animEnded) { FieldEffectStop(sprite, sprite->sFldEffId); } else { - struct Sprite *eventObjSprite = &gSprites[gEventObjects[eventObjId].spriteId]; + struct Sprite *objEventSprite = &gSprites[gObjectEvents[objEventId].spriteId]; sprite->sData4 += sprite->sData3; - sprite->pos1.x = eventObjSprite->pos1.x; - sprite->pos1.y = eventObjSprite->pos1.y - 16; - sprite->pos2.x = eventObjSprite->pos2.x; - sprite->pos2.y = eventObjSprite->pos2.y + sprite->sData4; + sprite->pos1.x = objEventSprite->pos1.x; + sprite->pos1.y = objEventSprite->pos1.y - 16; + sprite->pos2.x = objEventSprite->pos2.x; + sprite->pos2.y = objEventSprite->pos2.y + sprite->sData4; if (sprite->sData4) sprite->sData3++; else @@ -747,42 +747,42 @@ static void SpriteCB_TrainerIcons(struct Sprite *sprite) #undef sData4 #undef sFldEffId -u8 GetCurrentApproachingTrainerEventObjectId(void) +u8 GetCurrentApproachingTrainerObjectEventId(void) { if (gApproachingTrainerId == 0) - return gApproachingTrainers[0].eventObjectId; + return gApproachingTrainers[0].objectEventId; else - return gApproachingTrainers[1].eventObjectId; + return gApproachingTrainers[1].objectEventId; } -u8 GetChosenApproachingTrainerEventObjectId(u8 arrayId) +u8 GetChosenApproachingTrainerObjectEventId(u8 arrayId) { if (arrayId >= ARRAY_COUNT(gApproachingTrainers)) return 0; else if (arrayId == 0) - return gApproachingTrainers[0].eventObjectId; + return gApproachingTrainers[0].objectEventId; else - return gApproachingTrainers[1].eventObjectId; + return gApproachingTrainers[1].objectEventId; } void PlayerFaceTrainerAfterBattle(void) { - struct EventObject *eventObj; + struct ObjectEvent *objEvent; if (gTrainerApproachedPlayer == TRUE) { - eventObj = &gEventObjects[gApproachingTrainers[gWhichTrainerToFaceAfterBattle].eventObjectId]; - gPostBattleMovementScript[0] = GetFaceDirectionMovementAction(GetOppositeDirection(eventObj->facingDirection)); + objEvent = &gObjectEvents[gApproachingTrainers[gWhichTrainerToFaceAfterBattle].objectEventId]; + gPostBattleMovementScript[0] = GetFaceDirectionMovementAction(GetOppositeDirection(objEvent->facingDirection)); gPostBattleMovementScript[1] = MOVEMENT_ACTION_STEP_END; - ScriptMovement_StartObjectMovementScript(EVENT_OBJ_ID_PLAYER, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gPostBattleMovementScript); + ScriptMovement_StartObjectMovementScript(OBJ_EVENT_ID_PLAYER, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gPostBattleMovementScript); } else { - eventObj = &gEventObjects[gPlayerAvatar.eventObjectId]; - gPostBattleMovementScript[0] = GetFaceDirectionMovementAction(eventObj->facingDirection); + objEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + gPostBattleMovementScript[0] = GetFaceDirectionMovementAction(objEvent->facingDirection); gPostBattleMovementScript[1] = MOVEMENT_ACTION_STEP_END; - ScriptMovement_StartObjectMovementScript(EVENT_OBJ_ID_PLAYER, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gPostBattleMovementScript); + ScriptMovement_StartObjectMovementScript(OBJ_EVENT_ID_PLAYER, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gPostBattleMovementScript); } - SetMovingNpcId(EVENT_OBJ_ID_PLAYER); + SetMovingNpcId(OBJ_EVENT_ID_PLAYER); } |