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Diffstat (limited to 'src/union_room_chat.c')
-rwxr-xr-xsrc/union_room_chat.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/union_room_chat.c b/src/union_room_chat.c
index 3733abe1e..3167563ad 100755
--- a/src/union_room_chat.c
+++ b/src/union_room_chat.c
@@ -2984,7 +2984,7 @@ static void HideKeyboardSwapMenu(void)
static void PrintChatMessage(u16 row, u8 *str, u8 colorIdx)
{
- // colorIdx: 0 = grey, 1 = red, 2 = green, 3 = blue
+ // colorIdx: 0 = gray, 1 = red, 2 = green, 3 = blue
u8 color[3];
color[0] = TEXT_COLOR_WHITE;
color[1] = colorIdx * 2 + 2;
@@ -3011,8 +3011,8 @@ static void ResetGpuBgState(void)
SetGpuReg(REG_OFFSET_BLDCNT, 0);
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON | DISPCNT_WIN1_ON | DISPCNT_OBJWIN_ON);
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
- SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(64, 240));
- SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(0, 144));
+ SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(64, DISPLAY_WIDTH));
+ SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(0, DISPLAY_HEIGHT - 16));
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG0 | WININ_WIN0_BG2 | WININ_WIN0_BG3
| WININ_WIN0_OBJ | WININ_WIN0_CLR);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
@@ -3167,14 +3167,14 @@ static void MoveKeyboardCursor(void)
if (page != UNION_ROOM_KB_PAGE_REGISTER)
{
StartSpriteAnim(sSprites->keyboardCursor, 0);
- sSprites->keyboardCursor->pos1.x = x * 8 + 10;
- sSprites->keyboardCursor->pos1.y = y * 12 + 24;
+ sSprites->keyboardCursor->x = x * 8 + 10;
+ sSprites->keyboardCursor->y = y * 12 + 24;
}
else
{
StartSpriteAnim(sSprites->keyboardCursor, 2);
- sSprites->keyboardCursor->pos1.x = 24;
- sSprites->keyboardCursor->pos1.y = y * 12 + 24;
+ sSprites->keyboardCursor->x = 24;
+ sSprites->keyboardCursor->y = y * 12 + 24;
}
}
@@ -3231,7 +3231,7 @@ static void SpriteCB_TextEntryCursor(struct Sprite *sprite)
else
{
sprite->invisible = FALSE;
- sprite->pos1.x = pos * 8 + 76;
+ sprite->x = pos * 8 + 76;
}
}
@@ -3240,8 +3240,8 @@ static void SpriteCB_TextEntryArrow(struct Sprite *sprite)
if (++sprite->data[0] > 4)
{
sprite->data[0] = 0;
- if (++sprite->pos2.x > 4)
- sprite->pos2.x = 0;
+ if (++sprite->x2 > 4)
+ sprite->x2 = 0;
}
}