diff options
Diffstat (limited to 'src/water.c')
-rw-r--r-- | src/water.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/water.c b/src/water.c index fd31b324a..42ab1d67f 100644 --- a/src/water.c +++ b/src/water.c @@ -563,7 +563,7 @@ void sub_8107380(struct Sprite *sprite) u16 trigIndex = gSprites[otherSpriteId].data[3]; sprite->data[0] = 1; - TranslateAnimLinear(sprite); + AnimTranslateLinear(sprite); sprite->pos2.x += Sin(trigIndex >> 8, gSprites[otherSpriteId].data[0]); sprite->pos2.y += Cos(trigIndex >> 8, gSprites[otherSpriteId].data[1]); gSprites[otherSpriteId].data[3] = trigIndex + gSprites[otherSpriteId].data[2]; @@ -596,7 +596,7 @@ void sub_810744C(struct Sprite *sprite) { s16 unkArg; - InitAnimSpritePos(sprite, TRUE); + InitSpritePosToAnimAttacker(sprite, TRUE); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) unkArg = -gBattleAnimArgs[2]; else @@ -619,7 +619,7 @@ void sub_81074E4(struct Sprite *sprite) StartSpriteAnim(sprite, 1); sprite->affineAnimPaused = FALSE; } - if (TranslateAnimLinear(sprite)) + if (AnimTranslateLinear(sprite)) DestroyAnimSprite(sprite); } @@ -727,7 +727,7 @@ void sub_81075EC(struct Sprite *sprite) { u16 retArg; - InitAnimSpritePos(sprite, TRUE); + InitSpritePosToAnimAttacker(sprite, TRUE); sprite->data[0] = 30; sprite->data[1] = sprite->pos1.x; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); @@ -752,7 +752,7 @@ void sub_81075EC(struct Sprite *sprite) void sub_8107674(struct Sprite *sprite) { - if (TranslateAnimLinear(sprite)) + if (AnimTranslateLinear(sprite)) DestroyAnimSprite(sprite); sprite->pos2.y += Sin(sprite->data[6] >> 8, sprite->data[7]); if ((sprite->data[6] + sprite->data[5]) >> 8 > 127) @@ -833,7 +833,7 @@ void sub_81077C0(struct Sprite *sprite) coordType = 3; else coordType = 1; - InitAnimSpritePos(sprite, animType); + InitSpritePosToAnimAttacker(sprite, animType); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[4]; @@ -845,7 +845,7 @@ void sub_81077C0(struct Sprite *sprite) void sub_8107894(struct Sprite *sprite) { - sub_80A6980(sprite, TRUE); + InitSpritePosToAnimTarget(sprite, TRUE); sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2]; sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[4]; @@ -856,9 +856,9 @@ void sub_8107894(struct Sprite *sprite) void sub_81078D0(struct Sprite *sprite) { if (gBattleAnimArgs[3]) - sub_80A6980(sprite, TRUE); + InitSpritePosToAnimTarget(sprite, TRUE); else - InitAnimSpritePos(sprite, TRUE); + InitSpritePosToAnimAttacker(sprite, TRUE); sprite->data[7] = gBattleAnimArgs[2]; sprite->callback = sub_810790C; } @@ -1887,7 +1887,7 @@ void sub_8108034(struct Sprite *sprite) s16 randData2; sprite->oam.tileNum += 8; - sub_80A6980(sprite, TRUE); + InitSpritePosToAnimTarget(sprite, TRUE); randData = (Random2() & 0xFF) | 256; randData2 = (Random2() & 0x1FF); if (randData2 > 255) @@ -2387,7 +2387,7 @@ void sub_8108C54(struct Sprite *sprite) void sub_8108C94(struct Sprite *sprite) { - InitAnimSpritePos(sprite, TRUE); + InitSpritePosToAnimAttacker(sprite, TRUE); sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); sprite->data[3] = gBattleAnimArgs[2]; |