diff options
Diffstat (limited to 'src/wild_encounter.c')
-rw-r--r-- | src/wild_encounter.c | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/src/wild_encounter.c b/src/wild_encounter.c index 84275526e..332bbfb99 100644 --- a/src/wild_encounter.c +++ b/src/wild_encounter.c @@ -143,47 +143,47 @@ static void FeebasSeedRng(u16 seed) static u8 ChooseWildMonIndex_Land(void) { - u8 rand = Random() % 100; + u8 rand = Random() % ENCOUNTER_CHANCE_LAND_MONS_TOTAL; - if (rand < 20) // 20% chance + if (rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_0) return 0; - else if (rand >= 20 && rand < 40) // 20% chance + else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_0 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_1) return 1; - else if (rand >= 40 && rand < 50) // 10% chance + else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_1 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_2) return 2; - else if (rand >= 50 && rand < 60) // 10% chance + else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_2 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_3) return 3; - else if (rand >= 60 && rand < 70) // 10% chance + else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_3 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_4) return 4; - else if (rand >= 70 && rand < 80) // 10% chance + else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_4 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_5) return 5; - else if (rand >= 80 && rand < 85) // 5% chance + else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_5 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_6) return 6; - else if (rand >= 85 && rand < 90) // 5% chance + else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_6 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_7) return 7; - else if (rand >= 90 && rand < 94) // 4% chance + else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_7 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_8) return 8; - else if (rand >= 94 && rand < 98) // 4% chance + else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_8 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_9) return 9; - else if (rand == 98) // 1% chance + else if (rand == ENCOUNTER_CHANCE_LAND_MONS_SLOT_9) return 10; - else // 1% chance + else return 11; } static u8 ChooseWildMonIndex_WaterRock(void) { - u8 rand = Random() % 100; + u8 rand = Random() % ENCOUNTER_CHANCE_WATER_MONS_TOTAL; - if (rand < 60) // 60% chance + if (rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_0) return 0; - else if (rand >= 60 && rand < 90) // 30% chance + else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_SLOT_0 && rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_1) return 1; - else if (rand >= 90 && rand < 95) // 5% chance + else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_SLOT_1 && rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_2) return 2; - else if (rand >= 95 && rand < 99) // 4% chance + else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_SLOT_2 && rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_3) return 3; - else // 1% chance + else return 4; } @@ -197,34 +197,34 @@ enum static u8 ChooseWildMonIndex_Fishing(u8 rod) { u8 wildMonIndex = 0; - u8 rand = Random() % 100; + u8 rand = Random() % ENCOUNTER_CHANCE_FISHING_MONS_TOTAL; switch (rod) { case OLD_ROD: - if (rand < 70) // 70% chance + if (rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_0) wildMonIndex = 0; - else // 30% chance + else wildMonIndex = 1; break; case GOOD_ROD: - if (rand < 60) // 60% chance + if (rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_2) wildMonIndex = 2; - if (rand >= 60 && rand < 80) // 20% chance + if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_2 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_3) wildMonIndex = 3; - if (rand >= 80 && rand < 100) // 20% chance + if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_3 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_4) wildMonIndex = 4; break; case SUPER_ROD: - if (rand < 40) // 40% chance + if (rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_5) wildMonIndex = 5; - if (rand >= 40 && rand < 80) // 40% chance + if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_5 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_6) wildMonIndex = 6; - if (rand >= 80 && rand < 95) // 15% chance + if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_6 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_7) wildMonIndex = 7; - if (rand >= 95 && rand < 99) // 4% chance + if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_7 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_8) wildMonIndex = 8; - if (rand == 99) // 1% chance + if (rand == ENCOUNTER_CHANCE_FISHING_MONS_SLOT_8) wildMonIndex = 9; break; } |