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-rw-r--r--src/battle_anim_water.c232
-rw-r--r--src/battle_pyramid_bag.c4
-rw-r--r--src/battle_transition.c26
-rwxr-xr-xsrc/berry_crush.c2
-rw-r--r--src/berry_tag_screen.c4
-rw-r--r--src/bike.c8
-rw-r--r--src/braille_puzzles.c40
-rwxr-xr-xsrc/data/field_effects/field_effect_object_template_pointers.h102
-rwxr-xr-xsrc/data/field_effects/field_effect_objects.h851
-rw-r--r--src/data/items.h6
-rwxr-xr-xsrc/data/object_events/object_event_graphics.h38
-rw-r--r--src/dodrio_berry_picking.c2
-rw-r--r--src/event_object_movement.c121
-rwxr-xr-xsrc/faraway_island.c9
-rw-r--r--src/field_camera.c40
-rw-r--r--src/field_control_avatar.c6
-rw-r--r--src/field_effect.c2538
-rwxr-xr-xsrc/field_effect_helpers.c277
-rw-r--r--src/field_player_avatar.c210
-rw-r--r--src/field_region_map.c4
-rw-r--r--src/field_screen_effect.c54
-rw-r--r--src/field_special_scene.c36
-rw-r--r--src/field_specials.c236
-rw-r--r--src/field_tasks.c62
-rw-r--r--src/fieldmap.c55
-rw-r--r--src/fldeff_cut.c172
-rw-r--r--src/fldeff_dig.c16
-rw-r--r--src/fldeff_escalator.c207
-rw-r--r--src/fldeff_flash.c4
-rw-r--r--src/fldeff_misc.c540
-rw-r--r--src/fldeff_rocksmash.c69
-rw-r--r--src/fldeff_strength.c21
-rw-r--r--src/fldeff_sweetscent.c2
-rw-r--r--src/fldeff_teleport.c4
-rw-r--r--src/hall_of_fame.c10
-rwxr-xr-xsrc/item_menu.c4
-rwxr-xr-xsrc/item_use.c2
-rw-r--r--src/menu.c50
-rw-r--r--src/mirage_tower.c36
-rw-r--r--src/move_relearner.c6
-rw-r--r--src/naming_screen.c2
-rw-r--r--src/overworld.c333
-rwxr-xr-xsrc/party_menu.c4
-rw-r--r--src/pokeblock.c4
-rw-r--r--src/pokeblock_feed.c4
-rw-r--r--src/pokemon_storage_system.c16
-rw-r--r--src/pokemon_summary_screen.c4
-rw-r--r--src/rayquaza_scene.c4
-rw-r--r--src/record_mixing.c4
-rw-r--r--src/region_map.c4
-rw-r--r--src/reset_rtc_screen.c4
-rw-r--r--src/roulette.c2
-rw-r--r--src/scrcmd.c3
-rwxr-xr-xsrc/shop.c4
-rw-r--r--src/starter_choose.c4
-rw-r--r--src/trainer_hill.c25
-rw-r--r--src/trainer_see.c6
-rw-r--r--src/tv.c16
-rw-r--r--src/wallclock.c4
-rw-r--r--src/wild_encounter.c7
60 files changed, 3435 insertions, 3125 deletions
diff --git a/src/battle_anim_water.c b/src/battle_anim_water.c
index 88af2cdec..fa2f38c4b 100644
--- a/src/battle_anim_water.c
+++ b/src/battle_anim_water.c
@@ -52,7 +52,7 @@ static void CreateWaterSpoutLaunchDroplets(struct Task*, u8);
static void CreateWaterSpoutRainDroplet(struct Task*, u8);
static void AnimTask_WaterSport_Step(u8);
static void CreateWaterSportDroplet(struct Task*);
-static void CreateWaterPulseRingBubbles(struct Sprite*, int, int);
+static void CreateWaterPulseRingBubbles(struct Sprite*, s32, s32);
// Both unused
const u8 gUnknown_8593C80[] = INCBIN_U8("graphics/unknown/unknown_593C80.4bpp");
@@ -794,7 +794,7 @@ static void AnimSmallBubblePair_Step(struct Sprite *sprite)
sprite->pos2.x = Sin(sprite->data[0], 4);
sprite->data[1] += 48;
sprite->pos2.y = -(sprite->data[1] >> 8);
- if (--sprite->data[7] == -1)
+ if (sprite->data[7]-- == 0)
DestroyAnimSprite(sprite);
}
@@ -1931,216 +1931,50 @@ static void AnimWaterPulseRing_Step(struct Sprite *sprite)
sprite->data[0]++;
}
-#ifdef NONMATCHING
-static void CreateWaterPulseRingBubbles(struct Sprite *sprite, int xDiff, int yDiff)
+static void CreateWaterPulseRingBubbles(struct Sprite *sprite, s32 xDiff, s32 yDiff)
{
- s16 something = sprite->data[0] / 2;
- s16 combinedX = sprite->pos1.x + sprite->pos2.x;
- s16 combinedY = sprite->pos1.y + sprite->pos2.y;
- s16 randomSomethingY = yDiff + (Random2() % 10) - 5;
- s16 randomSomethingX = -xDiff + (Random2() % 10) - 5;
- s16 i;
+ s16 combinedX, combinedY;
+ s16 i, something;
+ s16 unusedVar = 1; //unusedVar is needed to match
+ s16 somethingRandomX, somethingRandomY;
u8 spriteId;
- for (i = 0; i <= 0; i++)
+ something = sprite->data[0] / 2;
+ combinedX = sprite->pos1.x + sprite->pos2.x;
+ combinedY = sprite->pos1.y + sprite->pos2.y;
+ if (yDiff < 0)
+ unusedVar *= -1; //Needed to Match
+ somethingRandomY = yDiff + (Random2() % 10) - 5;
+ somethingRandomX = -xDiff + (Random2() % 10) - 5;
+
+ for (i = 0; i < 1; i++)
{
spriteId = CreateSprite(&gWaterPulseRingBubbleSpriteTemplate, combinedX, combinedY + something, 130);
gSprites[spriteId].data[0] = 20;
- gSprites[spriteId].data[1] = randomSomethingY;
+ gSprites[spriteId].data[1] = somethingRandomY;
gSprites[spriteId].subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
- if (randomSomethingX < 0)
- gSprites[spriteId].data[2] = -randomSomethingX;
+ if (somethingRandomX < 0)
+ {
+ gSprites[spriteId].data[2] = -somethingRandomX;
+ }
else
- gSprites[spriteId].data[2] = randomSomethingX;
+ {
+ gSprites[spriteId].data[2] = somethingRandomX;
+ }
}
- for (i = 0; i <= 0; i++)
+ for (i = 0; i < 1; i++)
{
spriteId = CreateSprite(&gWaterPulseRingBubbleSpriteTemplate, combinedX, combinedY - something, 130);
gSprites[spriteId].data[0] = 20;
- gSprites[spriteId].data[1] = randomSomethingY;
+ gSprites[spriteId].data[1] = somethingRandomY;
gSprites[spriteId].subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
- if (randomSomethingX > 0)
- gSprites[spriteId].data[2] = -randomSomethingX;
+ if (somethingRandomX > 0)
+ {
+ gSprites[spriteId].data[2] = -somethingRandomX;
+ }
else
- gSprites[spriteId].data[2] = randomSomethingX;
+ {
+ gSprites[spriteId].data[2] = somethingRandomX;
+ }
}
}
-#else
-NAKED
-static void CreateWaterPulseRingBubbles(struct Sprite *sprite, int xDiff, int yDiff)
-{
- asm_unified("push {r4-r7,lr}\n\
- mov r7, r10\n\
- mov r6, r9\n\
- mov r5, r8\n\
- push {r5-r7}\n\
- sub sp, 0x18\n\
- adds r4, r1, 0\n\
- adds r5, r2, 0\n\
- movs r2, 0x2E\n\
- ldrsh r1, [r0, r2]\n\
- lsrs r2, r1, 31\n\
- adds r1, r2\n\
- lsls r1, 15\n\
- lsrs r1, 16\n\
- str r1, [sp]\n\
- ldrh r1, [r0, 0x24]\n\
- ldrh r3, [r0, 0x20]\n\
- adds r1, r3\n\
- lsls r1, 16\n\
- lsrs r1, 16\n\
- mov r8, r1\n\
- ldrh r1, [r0, 0x26]\n\
- ldrh r0, [r0, 0x22]\n\
- adds r1, r0\n\
- lsls r1, 16\n\
- lsrs r1, 16\n\
- mov r10, r1\n\
- bl Random2\n\
- lsls r0, 16\n\
- lsrs r0, 16\n\
- movs r1, 0xA\n\
- bl __umodsi3\n\
- adds r0, r5, r0\n\
- subs r0, 0x5\n\
- lsls r0, 16\n\
- lsrs r0, 16\n\
- mov r9, r0\n\
- bl Random2\n\
- negs r4, r4\n\
- lsls r0, 16\n\
- lsrs r0, 16\n\
- movs r1, 0xA\n\
- bl __umodsi3\n\
- adds r4, r0\n\
- subs r4, 0x5\n\
- lsls r4, 16\n\
- lsrs r7, r4, 16\n\
- movs r6, 0\n\
- mov r0, r8\n\
- lsls r0, 16\n\
- mov r8, r0\n\
- mov r1, r10\n\
- lsls r1, 16\n\
- str r1, [sp, 0xC]\n\
- ldr r2, [sp]\n\
- lsls r2, 16\n\
- str r2, [sp, 0x10]\n\
- asrs r1, 16\n\
- lsls r0, r7, 16\n\
- asrs r5, r0, 16\n\
- str r0, [sp, 0x14]\n\
- negs r3, r5\n\
- str r3, [sp, 0x4]\n\
- asrs r0, r2, 16\n\
- adds r1, r0\n\
- lsls r1, 16\n\
- mov r10, r1\n\
-_08108DE2:\n\
- ldr r0, =gWaterPulseRingBubbleSpriteTemplate\n\
- mov r2, r8\n\
- asrs r1, r2, 16\n\
- mov r3, r10\n\
- asrs r2, r3, 16\n\
- movs r3, 0x82\n\
- bl CreateSprite\n\
- lsls r0, 24\n\
- lsrs r2, r0, 24\n\
- ldr r1, =gSprites\n\
- lsls r0, r2, 4\n\
- adds r0, r2\n\
- lsls r0, 2\n\
- adds r4, r0, r1\n\
- movs r0, 0x14\n\
- strh r0, [r4, 0x2E]\n\
- mov r0, r9\n\
- strh r0, [r4, 0x30]\n\
- ldr r0, =gBattleAnimAttacker\n\
- ldrb r0, [r0]\n\
- bl GetBattlerSpriteSubpriority\n\
- subs r0, 0x1\n\
- adds r1, r4, 0\n\
- adds r1, 0x43\n\
- strb r0, [r1]\n\
- cmp r5, 0\n\
- bge _08108E30\n\
- mov r1, sp\n\
- ldrh r1, [r1, 0x4]\n\
- strh r1, [r4, 0x32]\n\
- b _08108E32\n\
- .pool\n\
-_08108E30:\n\
- strh r7, [r4, 0x32]\n\
-_08108E32:\n\
- lsls r0, r6, 16\n\
- movs r2, 0x80\n\
- lsls r2, 9\n\
- adds r0, r2\n\
- lsrs r6, r0, 16\n\
- cmp r0, 0\n\
- ble _08108DE2\n\
- movs r6, 0\n\
- ldr r3, [sp, 0xC]\n\
- asrs r1, r3, 16\n\
- ldr r0, [sp, 0x14]\n\
- asrs r5, r0, 16\n\
- negs r2, r5\n\
- str r2, [sp, 0x8]\n\
- ldr r3, [sp, 0x10]\n\
- asrs r0, r3, 16\n\
- subs r1, r0\n\
- lsls r1, 16\n\
- mov r10, r1\n\
-_08108E58:\n\
- ldr r0, =gWaterPulseRingBubbleSpriteTemplate\n\
- mov r2, r8\n\
- asrs r1, r2, 16\n\
- mov r3, r10\n\
- asrs r2, r3, 16\n\
- movs r3, 0x82\n\
- bl CreateSprite\n\
- lsls r0, 24\n\
- lsrs r2, r0, 24\n\
- ldr r1, =gSprites\n\
- lsls r0, r2, 4\n\
- adds r0, r2\n\
- lsls r0, 2\n\
- adds r4, r0, r1\n\
- movs r0, 0x14\n\
- strh r0, [r4, 0x2E]\n\
- mov r0, r9\n\
- strh r0, [r4, 0x30]\n\
- ldr r0, =gBattleAnimAttacker\n\
- ldrb r0, [r0]\n\
- bl GetBattlerSpriteSubpriority\n\
- subs r0, 0x1\n\
- adds r1, r4, 0\n\
- adds r1, 0x43\n\
- strb r0, [r1]\n\
- cmp r5, 0\n\
- ble _08108EA8\n\
- mov r1, sp\n\
- ldrh r1, [r1, 0x8]\n\
- strh r1, [r4, 0x32]\n\
- b _08108EAA\n\
- .pool\n\
-_08108EA8:\n\
- strh r7, [r4, 0x32]\n\
-_08108EAA:\n\
- lsls r0, r6, 16\n\
- movs r2, 0x80\n\
- lsls r2, 9\n\
- adds r0, r2\n\
- lsrs r6, r0, 16\n\
- cmp r0, 0\n\
- ble _08108E58\n\
- add sp, 0x18\n\
- pop {r3-r5}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- mov r10, r5\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n");
-}
-#endif
diff --git a/src/battle_pyramid_bag.c b/src/battle_pyramid_bag.c
index 5626dd7bc..33daed80c 100644
--- a/src/battle_pyramid_bag.c
+++ b/src/battle_pyramid_bag.c
@@ -402,7 +402,7 @@ static void sub_81C501C(void)
RunTasks();
AnimateSprites();
BuildOamBuffer();
- do_scheduled_bg_tilemap_copies_to_vram();
+ DoScheduledBgTilemapCopiesToVram();
UpdatePaletteFade();
}
@@ -424,7 +424,7 @@ static bool8 sub_81C5078(void)
{
case 0:
SetVBlankHBlankCallbacksToNull();
- clear_scheduled_bg_copies_to_vram();
+ ClearScheduledBgCopiesToVram();
gMain.state++;
break;
case 1:
diff --git a/src/battle_transition.c b/src/battle_transition.c
index 176be8e16..2ffa28645 100644
--- a/src/battle_transition.c
+++ b/src/battle_transition.c
@@ -749,7 +749,7 @@ static const union AffineAnimCmd *const sSpriteAffineAnimTable_Pokeball[] =
static const struct SpriteTemplate sSpriteTemplate_Pokeball =
{
.tileTag = 0xFFFF,
- .paletteTag = 4105,
+ .paletteTag = FLDEFF_PAL_TAG_POKEBALL,
.oam = &gObjectEventBaseOam_32x32,
.anims = sSpriteAnimTable_Pokeball,
.images = sSpriteImage_Pokeball,
@@ -798,7 +798,7 @@ static const union AnimCmd *const sSpriteAnimTable_UnusedBrendanLass[] =
static const struct SpriteTemplate sSpriteTemplate_UnusedBrendan =
{
.tileTag = 0xFFFF,
- .paletteTag = 4106,
+ .paletteTag = 0x100A,
.oam = &sOam_UnusedBrendanLass,
.anims = sSpriteAnimTable_UnusedBrendanLass,
.images = sImageTable_UnusedBrendan,
@@ -809,7 +809,7 @@ static const struct SpriteTemplate sSpriteTemplate_UnusedBrendan =
static const struct SpriteTemplate sSpriteTemplate_UnusedLass =
{
.tileTag = 0xFFFF,
- .paletteTag = 4106,
+ .paletteTag = 0x100A,
.oam = &sOam_UnusedBrendanLass,
.anims = sSpriteAnimTable_UnusedBrendanLass,
.images = sImageTable_UnusedLass,
@@ -817,12 +817,9 @@ static const struct SpriteTemplate sSpriteTemplate_UnusedLass =
.callback = SpriteCb_TrainerPic
};
-static const u16 gFieldEffectObjectPalette10[] = INCBIN_U16("graphics/field_effects/palettes/10.gbapal");
+static const u16 sFieldEffectPal_Pokeball[] = INCBIN_U16("graphics/field_effects/palettes/pokeball.gbapal");
-const struct SpritePalette gFieldEffectObjectPaletteInfo10 =
-{
- gFieldEffectObjectPalette10, 0x1009
-};
+const struct SpritePalette gSpritePalette_Pokeball = {sFieldEffectPal_Pokeball, FLDEFF_PAL_TAG_POKEBALL};
static const u16 sMugshotPal_Sidney[] = INCBIN_U16("graphics/battle_transitions/sidney_bg.gbapal");
static const u16 sMugshotPal_Phoebe[] = INCBIN_U16("graphics/battle_transitions/phoebe_bg.gbapal");
@@ -848,10 +845,7 @@ static const u16 *const sPlayerMugshotsPals[GENDER_COUNT] =
};
static const u16 sUnusedTrainerPalette[] = INCBIN_U16("graphics/battle_transitions/unused_trainer.gbapal");
-static const struct SpritePalette sSpritePalette_UnusedTrainer =
-{
- sUnusedTrainerPalette, 0x100A
-};
+static const struct SpritePalette sSpritePalette_UnusedTrainer = {sUnusedTrainerPalette, 0x100A};
static const u16 sBigPokeball_Tilemap[] = INCBIN_U16("graphics/battle_transitions/big_pokeball_map.bin");
static const u16 sMugshotsTilemap[] = INCBIN_U16("graphics/battle_transitions/elite_four_bg_map.bin");
@@ -1323,7 +1317,7 @@ static bool8 Phase2_BigPokeball_Func1(struct Task *task)
GetBg0TilesDst(&tilemap, &tileset);
CpuFill16(0, tilemap, 0x800);
CpuCopy16(sBigPokeball_Tileset, tileset, 0x580);
- LoadPalette(gFieldEffectObjectPalette10, 0xF0, 0x20);
+ LoadPalette(sFieldEffectPal_Pokeball, 0xF0, 0x20);
task->tState++;
return FALSE;
@@ -1629,7 +1623,7 @@ static bool8 Phase2_PokeballsTrail_Func1(struct Task *task)
GetBg0TilesDst(&tilemap, &tileset);
CpuSet(sPokeballTrail_Tileset, tileset, 0x20);
CpuFill32(0, tilemap, 0x800);
- LoadPalette(gFieldEffectObjectPalette10, 0xF0, 0x20);
+ LoadPalette(sFieldEffectPal_Pokeball, 0xF0, 0x20);
task->tState++;
return FALSE;
@@ -2919,7 +2913,7 @@ static bool8 Phase2_RectangularSpiral_Func1(struct Task *task)
CpuCopy16(sShrinkingBoxTileset, tileset, 0x20);
CpuCopy16(sShrinkingBoxTileset + 0x70, tileset + 0x20, 0x20);
CpuFill16(0xF000, tilemap, 0x800);
- LoadPalette(gFieldEffectObjectPalette10, 0xF0, 0x20);
+ LoadPalette(sFieldEffectPal_Pokeball, 0xF0, 0x20);
task->tData3 = 1;
task->tState++;
@@ -3428,7 +3422,7 @@ static bool8 Phase2_GridSquares_Func1(struct Task *task)
GetBg0TilesDst(&tilemap, &tileset);
CpuSet(sShrinkingBoxTileset, tileset, 0x10);
CpuFill16(0xF000, tilemap, 0x800);
- LoadPalette(gFieldEffectObjectPalette10, 0xF0, 0x20);
+ LoadPalette(sFieldEffectPal_Pokeball, 0xF0, 0x20);
task->tState++;
return FALSE;
diff --git a/src/berry_crush.c b/src/berry_crush.c
index 90a299a74..cf4c99f5a 100755
--- a/src/berry_crush.c
+++ b/src/berry_crush.c
@@ -1076,7 +1076,7 @@ int sub_802104C(void)
return 0;
InitStandardTextBoxWindows();
- sub_8197200();
+ InitTextBoxGfxAndPrinters();
sub_8022588(var0);
sub_8022600(var0);
gPaletteFade.bufferTransferDisabled = TRUE;
diff --git a/src/berry_tag_screen.c b/src/berry_tag_screen.c
index 38c2832ee..e5c89bdb7 100644
--- a/src/berry_tag_screen.c
+++ b/src/berry_tag_screen.c
@@ -186,7 +186,7 @@ static void CB2_BerryTagScreen(void)
RunTasks();
AnimateSprites();
BuildOamBuffer();
- do_scheduled_bg_tilemap_copies_to_vram();
+ DoScheduledBgTilemapCopiesToVram();
UpdatePaletteFade();
}
@@ -217,7 +217,7 @@ static bool8 InitBerryTagScreen(void)
case 0:
SetVBlankHBlankCallbacksToNull();
ResetVramOamAndBgCntRegs();
- clear_scheduled_bg_copies_to_vram();
+ ClearScheduledBgCopiesToVram();
gMain.state++;
break;
case 1:
diff --git a/src/bike.c b/src/bike.c
index 3685ebfad..5cdf066a9 100644
--- a/src/bike.c
+++ b/src/bike.c
@@ -835,7 +835,7 @@ static void Bike_UpdateDirTimerHistory(u8 dir)
gPlayerAvatar.directionHistory = (gPlayerAvatar.directionHistory << 4) | (dir & 0xF);
- for (i = 7; i != 0; i--)
+ for (i = ARRAY_COUNT(gPlayerAvatar.dirTimerHistory) - 1; i != 0; i--)
gPlayerAvatar.dirTimerHistory[i] = gPlayerAvatar.dirTimerHistory[i - 1];
gPlayerAvatar.dirTimerHistory[0] = 1;
}
@@ -846,7 +846,7 @@ static void Bike_UpdateABStartSelectHistory(u8 input)
gPlayerAvatar.abStartSelectHistory = (gPlayerAvatar.abStartSelectHistory << 4) | (input & 0xF);
- for (i = 7; i != 0; i--)
+ for (i = ARRAY_COUNT(gPlayerAvatar.abStartSelectTimerHistory) - 1; i != 0; i--)
gPlayerAvatar.abStartSelectTimerHistory[i] = gPlayerAvatar.abStartSelectTimerHistory[i - 1];
gPlayerAvatar.abStartSelectTimerHistory[0] = 1;
}
@@ -1000,10 +1000,10 @@ void BikeClearState(int newDirHistory, int newAbStartHistory)
gPlayerAvatar.directionHistory = newDirHistory;
gPlayerAvatar.abStartSelectHistory = newAbStartHistory;
- for (i = 0; i < 8; i++)
+ for (i = 0; i < ARRAY_COUNT(gPlayerAvatar.dirTimerHistory); i++)
gPlayerAvatar.dirTimerHistory[i] = 0;
- for (i = 0; i < 8; i++)
+ for (i = 0; i < ARRAY_COUNT(gPlayerAvatar.abStartSelectTimerHistory); i++)
gPlayerAvatar.abStartSelectTimerHistory[i] = 0;
}
diff --git a/src/braille_puzzles.c b/src/braille_puzzles.c
index f9f06823a..5dee9dd4b 100644
--- a/src/braille_puzzles.c
+++ b/src/braille_puzzles.c
@@ -86,12 +86,12 @@ bool8 ShouldDoBrailleDigEffect(void)
void DoBrailleDigEffect(void)
{
- MapGridSetMetatileIdAt(16, 8, METATILE_ID(Cave, SealedChamberEntrance_TopLeft));
- MapGridSetMetatileIdAt(17, 8, METATILE_ID(Cave, SealedChamberEntrance_TopMid));
- MapGridSetMetatileIdAt(18, 8, METATILE_ID(Cave, SealedChamberEntrance_TopRight));
- MapGridSetMetatileIdAt(16, 9, METATILE_ID(Cave, SealedChamberEntrance_BottomLeft) | METATILE_COLLISION_MASK);
- MapGridSetMetatileIdAt(17, 9, METATILE_ID(Cave, SealedChamberEntrance_BottomMid));
- MapGridSetMetatileIdAt(18, 9, METATILE_ID(Cave, SealedChamberEntrance_BottomRight) | METATILE_COLLISION_MASK);
+ MapGridSetMetatileIdAt(16, 8, METATILE_Cave_SealedChamberEntrance_TopLeft);
+ MapGridSetMetatileIdAt(17, 8, METATILE_Cave_SealedChamberEntrance_TopMid);
+ MapGridSetMetatileIdAt(18, 8, METATILE_Cave_SealedChamberEntrance_TopRight);
+ MapGridSetMetatileIdAt(16, 9, METATILE_Cave_SealedChamberEntrance_BottomLeft | METATILE_COLLISION_MASK);
+ MapGridSetMetatileIdAt(17, 9, METATILE_Cave_SealedChamberEntrance_BottomMid);
+ MapGridSetMetatileIdAt(18, 9, METATILE_Cave_SealedChamberEntrance_BottomRight | METATILE_COLLISION_MASK);
DrawWholeMapView();
PlaySE(SE_BAN);
FlagSet(FLAG_SYS_BRAILLE_DIG);
@@ -164,7 +164,7 @@ void DoBrailleRegisteelEffect(void)
bool8 FldEff_UseFlyAncientTomb(void)
{
- u8 taskId = oei_task_add();
+ u8 taskId = CreateFieldMoveTask();
gTasks[taskId].data[8] = (u32)UseRegisteelHm_Callback >> 16;
gTasks[taskId].data[9] = (u32)UseRegisteelHm_Callback;
@@ -279,12 +279,12 @@ void UseRegirockHm_Callback(void)
void DoBrailleRegirockEffect(void)
{
- MapGridSetMetatileIdAt(14, 26, METATILE_ID(Cave, SealedChamberEntrance_TopLeft));
- MapGridSetMetatileIdAt(15, 26, METATILE_ID(Cave, SealedChamberEntrance_TopMid));
- MapGridSetMetatileIdAt(16, 26, METATILE_ID(Cave, SealedChamberEntrance_TopRight));
- MapGridSetMetatileIdAt(14, 27, METATILE_ID(Cave, SealedChamberEntrance_BottomLeft) | METATILE_COLLISION_MASK);
- MapGridSetMetatileIdAt(15, 27, METATILE_ID(Cave, SealedChamberEntrance_BottomMid));
- MapGridSetMetatileIdAt(16, 27, METATILE_ID(Cave, SealedChamberEntrance_BottomRight) | METATILE_COLLISION_MASK);
+ MapGridSetMetatileIdAt(14, 26, METATILE_Cave_SealedChamberEntrance_TopLeft);
+ MapGridSetMetatileIdAt(15, 26, METATILE_Cave_SealedChamberEntrance_TopMid);
+ MapGridSetMetatileIdAt(16, 26, METATILE_Cave_SealedChamberEntrance_TopRight);
+ MapGridSetMetatileIdAt(14, 27, METATILE_Cave_SealedChamberEntrance_BottomLeft | METATILE_COLLISION_MASK);
+ MapGridSetMetatileIdAt(15, 27, METATILE_Cave_SealedChamberEntrance_BottomMid);
+ MapGridSetMetatileIdAt(16, 27, METATILE_Cave_SealedChamberEntrance_BottomRight | METATILE_COLLISION_MASK);
DrawWholeMapView();
PlaySE(SE_BAN);
FlagSet(FLAG_SYS_REGIROCK_PUZZLE_COMPLETED);
@@ -318,12 +318,12 @@ void UseRegisteelHm_Callback(void)
void DoBrailleRegisteelEffect(void)
{
- MapGridSetMetatileIdAt(14, 26, METATILE_ID(Cave, SealedChamberEntrance_TopLeft));
- MapGridSetMetatileIdAt(15, 26, METATILE_ID(Cave, SealedChamberEntrance_TopMid));
- MapGridSetMetatileIdAt(16, 26, METATILE_ID(Cave, SealedChamberEntrance_TopRight));
- MapGridSetMetatileIdAt(14, 27, METATILE_ID(Cave, SealedChamberEntrance_BottomLeft) | METATILE_COLLISION_MASK);
- MapGridSetMetatileIdAt(15, 27, METATILE_ID(Cave, SealedChamberEntrance_BottomMid));
- MapGridSetMetatileIdAt(16, 27, METATILE_ID(Cave, SealedChamberEntrance_BottomRight) | METATILE_COLLISION_MASK);
+ MapGridSetMetatileIdAt(14, 26, METATILE_Cave_SealedChamberEntrance_TopLeft);
+ MapGridSetMetatileIdAt(15, 26, METATILE_Cave_SealedChamberEntrance_TopMid);
+ MapGridSetMetatileIdAt(16, 26, METATILE_Cave_SealedChamberEntrance_TopRight);
+ MapGridSetMetatileIdAt(14, 27, METATILE_Cave_SealedChamberEntrance_BottomLeft | METATILE_COLLISION_MASK);
+ MapGridSetMetatileIdAt(15, 27, METATILE_Cave_SealedChamberEntrance_BottomMid);
+ MapGridSetMetatileIdAt(16, 27, METATILE_Cave_SealedChamberEntrance_BottomRight | METATILE_COLLISION_MASK);
DrawWholeMapView();
PlaySE(SE_BAN);
FlagSet(FLAG_SYS_REGISTEEL_PUZZLE_COMPLETED);
@@ -410,7 +410,7 @@ bool32 BrailleWait_CheckButtonPress(void)
// this used to be FldEff_UseFlyAncientTomb . why did GF merge the 2 functions?
bool8 FldEff_UsePuzzleEffect(void)
{
- u8 taskId = oei_task_add();
+ u8 taskId = CreateFieldMoveTask();
if (sBraillePuzzleCallbackFlag == REGISTEEL_PUZZLE)
{
diff --git a/src/data/field_effects/field_effect_object_template_pointers.h b/src/data/field_effects/field_effect_object_template_pointers.h
index de39e6db3..41d6271bf 100755
--- a/src/data/field_effects/field_effect_object_template_pointers.h
+++ b/src/data/field_effects/field_effect_object_template_pointers.h
@@ -8,70 +8,70 @@ const struct SpriteTemplate gFieldEffectObjectTemplate_Ash;
const struct SpriteTemplate gFieldEffectObjectTemplate_SurfBlob;
const struct SpriteTemplate gFieldEffectObjectTemplate_Arrow;
const struct SpriteTemplate gFieldEffectObjectTemplate_GroundImpactDust;
-const struct SpriteTemplate gFieldEffectObjectTemplate_BikeHopTallGrass;
+const struct SpriteTemplate gFieldEffectObjectTemplate_JumpTallGrass;
const struct SpriteTemplate gFieldEffectObjectTemplate_SandFootprints;
-const struct SpriteTemplate gFieldEffectObjectTemplate_BikeHopBigSplash;
+const struct SpriteTemplate gFieldEffectObjectTemplate_JumpBigSplash;
const struct SpriteTemplate gFieldEffectObjectTemplate_Splash;
-const struct SpriteTemplate gFieldEffectObjectTemplate_BikeHopSmallSplash;
+const struct SpriteTemplate gFieldEffectObjectTemplate_JumpSmallSplash;
const struct SpriteTemplate gFieldEffectObjectTemplate_LongGrass;
-const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown16;
-const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown17;
-const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown18;
-const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown19;
-const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown20;
-const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown21;
-const struct SpriteTemplate gFieldEffectObjectTemplate_BerryTreeGrowthSparkle;
+const struct SpriteTemplate gFieldEffectObjectTemplate_JumpLongGrass;
+const struct SpriteTemplate gFieldEffectObjectTemplate_UnusedGrass;
+const struct SpriteTemplate gFieldEffectObjectTemplate_UnusedGrass2;
+const struct SpriteTemplate gFieldEffectObjectTemplate_UnusedSand;
+const struct SpriteTemplate gFieldEffectObjectTemplate_WaterSurfacing;
+const struct SpriteTemplate gFieldEffectObjectTemplate_ReflectionDistortion;
+const struct SpriteTemplate gFieldEffectObjectTemplate_Sparkle;
const struct SpriteTemplate gFieldEffectObjectTemplate_DeepSandFootprints;
const struct SpriteTemplate gFieldEffectObjectTemplate_TreeDisguise;
const struct SpriteTemplate gFieldEffectObjectTemplate_MountainDisguise;
const struct SpriteTemplate gFieldEffectObjectTemplate_Bird;
const struct SpriteTemplate gFieldEffectObjectTemplate_BikeTireTracks;
const struct SpriteTemplate gFieldEffectObjectTemplate_SandDisguisePlaceholder;
-const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown29;
+const struct SpriteTemplate gFieldEffectObjectTemplate_SandPile;
const struct SpriteTemplate gFieldEffectObjectTemplate_ShortGrass;
const struct SpriteTemplate gFieldEffectObjectTemplate_HotSpringsWater;
-const struct SpriteTemplate gFieldEffectObjectTemplate_JumpOutOfAsh;
-const struct SpriteTemplate gFieldEffectObjectTemplate_LavaridgeGymWarp;
+const struct SpriteTemplate gFieldEffectObjectTemplate_AshPuff;
+const struct SpriteTemplate gFieldEffectObjectTemplate_AshLaunch;
const struct SpriteTemplate gFieldEffectObjectTemplate_Bubbles;
-const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown35;
+const struct SpriteTemplate gFieldEffectObjectTemplate_SmallSparkle;
const struct SpriteTemplate gFieldEffectObjectTemplate_Rayquaza;
const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[] = {
- &gFieldEffectObjectTemplate_ShadowSmall,
- &gFieldEffectObjectTemplate_ShadowMedium,
- &gFieldEffectObjectTemplate_ShadowLarge,
- &gFieldEffectObjectTemplate_ShadowExtraLarge,
- &gFieldEffectObjectTemplate_TallGrass,
- &gFieldEffectObjectTemplate_Ripple,
- &gFieldEffectObjectTemplate_Ash,
- &gFieldEffectObjectTemplate_SurfBlob,
- &gFieldEffectObjectTemplate_Arrow,
- &gFieldEffectObjectTemplate_GroundImpactDust,
- &gFieldEffectObjectTemplate_BikeHopTallGrass,
- &gFieldEffectObjectTemplate_SandFootprints,
- &gFieldEffectObjectTemplate_BikeHopBigSplash,
- &gFieldEffectObjectTemplate_Splash,
- &gFieldEffectObjectTemplate_BikeHopSmallSplash,
- &gFieldEffectObjectTemplate_LongGrass,
- &gFieldEffectObjectTemplate_Unknown16,
- &gFieldEffectObjectTemplate_Unknown17,
- &gFieldEffectObjectTemplate_Unknown18,
- &gFieldEffectObjectTemplate_Unknown19,
- &gFieldEffectObjectTemplate_Unknown20,
- &gFieldEffectObjectTemplate_Unknown21,
- &gFieldEffectObjectTemplate_BerryTreeGrowthSparkle,
- &gFieldEffectObjectTemplate_DeepSandFootprints,
- &gFieldEffectObjectTemplate_TreeDisguise,
- &gFieldEffectObjectTemplate_MountainDisguise,
- &gFieldEffectObjectTemplate_Bird,
- &gFieldEffectObjectTemplate_BikeTireTracks,
- &gFieldEffectObjectTemplate_SandDisguisePlaceholder,
- &gFieldEffectObjectTemplate_Unknown29,
- &gFieldEffectObjectTemplate_ShortGrass,
- &gFieldEffectObjectTemplate_HotSpringsWater,
- &gFieldEffectObjectTemplate_JumpOutOfAsh,
- &gFieldEffectObjectTemplate_LavaridgeGymWarp,
- &gFieldEffectObjectTemplate_Bubbles,
- &gFieldEffectObjectTemplate_Unknown35,
- &gFieldEffectObjectTemplate_Rayquaza,
+ [FLDEFFOBJ_SHADOW_S] = &gFieldEffectObjectTemplate_ShadowSmall,
+ [FLDEFFOBJ_SHADOW_M] = &gFieldEffectObjectTemplate_ShadowMedium,
+ [FLDEFFOBJ_SHADOW_L] = &gFieldEffectObjectTemplate_ShadowLarge,
+ [FLDEFFOBJ_SHADOW_XL] = &gFieldEffectObjectTemplate_ShadowExtraLarge,
+ [FLDEFFOBJ_TALL_GRASS] = &gFieldEffectObjectTemplate_TallGrass,
+ [FLDEFFOBJ_RIPPLE] = &gFieldEffectObjectTemplate_Ripple,
+ [FLDEFFOBJ_ASH] = &gFieldEffectObjectTemplate_Ash,
+ [FLDEFFOBJ_SURF_BLOB] = &gFieldEffectObjectTemplate_SurfBlob,
+ [FLDEFFOBJ_ARROW] = &gFieldEffectObjectTemplate_Arrow,
+ [FLDEFFOBJ_GROUND_IMPACT_DUST] = &gFieldEffectObjectTemplate_GroundImpactDust,
+ [FLDEFFOBJ_JUMP_TALL_GRASS] = &gFieldEffectObjectTemplate_JumpTallGrass,
+ [FLDEFFOBJ_SAND_FOOTPRINTS] = &gFieldEffectObjectTemplate_SandFootprints,
+ [FLDEFFOBJ_JUMP_BIG_SPLASH] = &gFieldEffectObjectTemplate_JumpBigSplash,
+ [FLDEFFOBJ_SPLASH] = &gFieldEffectObjectTemplate_Splash,
+ [FLDEFFOBJ_JUMP_SMALL_SPLASH] = &gFieldEffectObjectTemplate_JumpSmallSplash,
+ [FLDEFFOBJ_LONG_GRASS] = &gFieldEffectObjectTemplate_LongGrass,
+ [FLDEFFOBJ_JUMP_LONG_GRASS] = &gFieldEffectObjectTemplate_JumpLongGrass,
+ [FLDEFFOBJ_UNUSED_GRASS] = &gFieldEffectObjectTemplate_UnusedGrass,
+ [FLDEFFOBJ_UNUSED_GRASS_2] = &gFieldEffectObjectTemplate_UnusedGrass2,
+ [FLDEFFOBJ_UNUSED_SAND] = &gFieldEffectObjectTemplate_UnusedSand,
+ [FLDEFFOBJ_WATER_SURFACING] = &gFieldEffectObjectTemplate_WaterSurfacing,
+ [FLDEFFOBJ_REFLECTION_DISTORTION] = &gFieldEffectObjectTemplate_ReflectionDistortion,
+ [FLDEFFOBJ_SPARKLE] = &gFieldEffectObjectTemplate_Sparkle,
+ [FLDEFFOBJ_DEEP_SAND_FOOTPRINTS] = &gFieldEffectObjectTemplate_DeepSandFootprints,
+ [FLDEFFOBJ_TREE_DISGUISE] = &gFieldEffectObjectTemplate_TreeDisguise,
+ [FLDEFFOBJ_MOUNTAIN_DISGUISE] = &gFieldEffectObjectTemplate_MountainDisguise,
+ [FLDEFFOBJ_BIRD] = &gFieldEffectObjectTemplate_Bird,
+ [FLDEFFOBJ_BIKE_TIRE_TRACKS] = &gFieldEffectObjectTemplate_BikeTireTracks,
+ [FLDEFFOBJ_SAND_DISGUISE] = &gFieldEffectObjectTemplate_SandDisguisePlaceholder,
+ [FLDEFFOBJ_SAND_PILE] = &gFieldEffectObjectTemplate_SandPile,
+ [FLDEFFOBJ_SHORT_GRASS] = &gFieldEffectObjectTemplate_ShortGrass,
+ [FLDEFFOBJ_HOT_SPRINGS_WATER] = &gFieldEffectObjectTemplate_HotSpringsWater,
+ [FLDEFFOBJ_ASH_PUFF] = &gFieldEffectObjectTemplate_AshPuff,
+ [FLDEFFOBJ_ASH_LAUNCH] = &gFieldEffectObjectTemplate_AshLaunch,
+ [FLDEFFOBJ_BUBBLES] = &gFieldEffectObjectTemplate_Bubbles,
+ [FLDEFFOBJ_SMALL_SPARKLE] = &gFieldEffectObjectTemplate_SmallSparkle,
+ [FLDEFFOBJ_RAYQUAZA] = &gFieldEffectObjectTemplate_Rayquaza,
};
diff --git a/src/data/field_effects/field_effect_objects.h b/src/data/field_effects/field_effect_objects.h
index 65f35107d..1626b9f32 100755
--- a/src/data/field_effects/field_effect_objects.h
+++ b/src/data/field_effects/field_effect_objects.h
@@ -1,43 +1,74 @@
-const struct SpritePalette gFieldEffectObjectPaletteInfo0 = {gFieldEffectObjectPalette0, 0x1004};
+const struct SpritePalette gSpritePalette_GeneralFieldEffect0 = {gFieldEffectObjectPalette0, FLDEFF_PAL_TAG_GENERAL_0};
+const struct SpritePalette gSpritePalette_GeneralFieldEffect1 = {gFieldEffectObjectPalette1, FLDEFF_PAL_TAG_GENERAL_1};
-const struct SpritePalette gFieldEffectObjectPaletteInfo1 = {gFieldEffectObjectPalette1, 0x1005};
-
-const union AnimCmd gFieldEffectObjectImageAnim_850C9D0[] =
+static const union AnimCmd sAnim_Shadow[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
-const union AnimCmd *const gFieldEffectObjectImageAnimTable_Shadow[] =
+static const union AnimCmd *const sAnimTable_Shadow[] =
{
- gFieldEffectObjectImageAnim_850C9D0,
+ sAnim_Shadow,
};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_ShadowSmall[] = {
+static const struct SpriteFrameImage sPicTable_ShadowSmall[] = {
obj_frame_tiles(gFieldEffectObjectPic_ShadowSmall),
};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_ShadowMedium[] = {
+static const struct SpriteFrameImage sPicTable_ShadowMedium[] = {
obj_frame_tiles(gFieldEffectObjectPic_ShadowMedium),
};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_ShadowLarge[] = {
+static const struct SpriteFrameImage sPicTable_ShadowLarge[] = {
obj_frame_tiles(gFieldEffectObjectPic_ShadowLarge),
};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_ShadowExtraLarge[] = {
+static const struct SpriteFrameImage sPicTable_ShadowExtraLarge[] = {
obj_frame_tiles(gFieldEffectObjectPic_ShadowExtraLarge),
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowSmall = {0xFFFF, 0xFFFF, &gObjectEventBaseOam_8x8, gFieldEffectObjectImageAnimTable_Shadow, gFieldEffectObjectPicTable_ShadowSmall, gDummySpriteAffineAnimTable, UpdateShadowFieldEffect};
+const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowSmall = {
+ .tileTag = 0xFFFF,
+ .paletteTag = 0xFFFF,
+ .oam = &gObjectEventBaseOam_8x8,
+ .anims = sAnimTable_Shadow,
+ .images = sPicTable_ShadowSmall,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateShadowFieldEffect,
+};
-const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowMedium = {0xFFFF, 0xFFFF, &gObjectEventBaseOam_16x8, gFieldEffectObjectImageAnimTable_Shadow, gFieldEffectObjectPicTable_ShadowMedium, gDummySpriteAffineAnimTable, UpdateShadowFieldEffect};
+const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowMedium = {
+ .tileTag = 0xFFFF,
+ .paletteTag = 0xFFFF,
+ .oam = &gObjectEventBaseOam_16x8,
+ .anims = sAnimTable_Shadow,
+ .images = sPicTable_ShadowMedium,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateShadowFieldEffect,
+};
-const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowLarge = {0xFFFF, 0xFFFF, &gObjectEventBaseOam_32x8, gFieldEffectObjectImageAnimTable_Shadow, gFieldEffectObjectPicTable_ShadowLarge, gDummySpriteAffineAnimTable, UpdateShadowFieldEffect};
+const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowLarge = {
+ .tileTag = 0xFFFF,
+ .paletteTag = 0xFFFF,
+ .oam = &gObjectEventBaseOam_32x8,
+ .anims = sAnimTable_Shadow,
+ .images = sPicTable_ShadowLarge,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateShadowFieldEffect,
+};
-const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowExtraLarge = {0xFFFF, 0xFFFF, &gObjectEventBaseOam_64x32, gFieldEffectObjectImageAnimTable_Shadow, gFieldEffectObjectPicTable_ShadowExtraLarge, gDummySpriteAffineAnimTable, UpdateShadowFieldEffect};
+const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowExtraLarge = {
+ .tileTag = 0xFFFF,
+ .paletteTag = 0xFFFF,
+ .oam = &gObjectEventBaseOam_64x32,
+ .anims = sAnimTable_Shadow,
+ .images = sPicTable_ShadowExtraLarge,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateShadowFieldEffect,
+};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_TallGrass[] = {
+static const struct SpriteFrameImage sPicTable_TallGrass[] = {
overworld_frame(gFieldEffectObjectPic_TallGrass, 2, 2, 0),
overworld_frame(gFieldEffectObjectPic_TallGrass, 2, 2, 1),
overworld_frame(gFieldEffectObjectPic_TallGrass, 2, 2, 2),
@@ -45,7 +76,7 @@ const struct SpriteFrameImage gFieldEffectObjectPicTable_TallGrass[] = {
overworld_frame(gFieldEffectObjectPic_TallGrass, 2, 2, 4),
};
-const union AnimCmd gFieldEffectObjectImageAnim_850CA84[] =
+static const union AnimCmd sAnim_TallGrass[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(2, 10),
@@ -55,14 +86,22 @@ const union AnimCmd gFieldEffectObjectImageAnim_850CA84[] =
ANIMCMD_END,
};
-const union AnimCmd *const gFieldEffectObjectImageAnimTable_TallGrass[] =
+static const union AnimCmd *const sAnimTable_TallGrass[] =
{
- gFieldEffectObjectImageAnim_850CA84,
+ sAnim_TallGrass,
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_TallGrass = {0xFFFF, 0x1005, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_TallGrass, gFieldEffectObjectPicTable_TallGrass, gDummySpriteAffineAnimTable, UpdateTallGrassFieldEffect};
+const struct SpriteTemplate gFieldEffectObjectTemplate_TallGrass = {
+ .tileTag = 0xFFFF,
+ .paletteTag = FLDEFF_PAL_TAG_GENERAL_1,
+ .oam = &gObjectEventBaseOam_16x16,
+ .anims = sAnimTable_TallGrass,
+ .images = sPicTable_TallGrass,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateTallGrassFieldEffect,
+};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_Ripple[] = {
+static const struct SpriteFrameImage sPicTable_Ripple[] = {
overworld_frame(gFieldEffectObjectPic_Ripple, 2, 2, 0),
overworld_frame(gFieldEffectObjectPic_Ripple, 2, 2, 1),
overworld_frame(gFieldEffectObjectPic_Ripple, 2, 2, 2),
@@ -70,7 +109,7 @@ const struct SpriteFrameImage gFieldEffectObjectPicTable_Ripple[] = {
overworld_frame(gFieldEffectObjectPic_Ripple, 2, 2, 4),
};
-const union AnimCmd gFieldEffectObjectImageAnim_850CAE0[] =
+static const union AnimCmd sAnim_Ripple[] =
{
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 9),
@@ -83,14 +122,22 @@ const union AnimCmd gFieldEffectObjectImageAnim_850CAE0[] =
ANIMCMD_END,
};
-const union AnimCmd *const gFieldEffectObjectImageAnimTable_Ripple[] =
+static const union AnimCmd *const sAnimTable_Ripple[] =
{
- gFieldEffectObjectImageAnim_850CAE0,
+ sAnim_Ripple,
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_Ripple = {0xFFFF, 0x1005, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_Ripple, gFieldEffectObjectPicTable_Ripple, gDummySpriteAffineAnimTable, WaitFieldEffectSpriteAnim};
+const struct SpriteTemplate gFieldEffectObjectTemplate_Ripple = {
+ .tileTag = 0xFFFF,
+ .paletteTag = FLDEFF_PAL_TAG_GENERAL_1,
+ .oam = &gObjectEventBaseOam_16x16,
+ .anims = sAnimTable_Ripple,
+ .images = sPicTable_Ripple,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = WaitFieldEffectSpriteAnim,
+};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_Ash[] = {
+static const struct SpriteFrameImage sPicTable_Ash[] = {
overworld_frame(gFieldEffectObjectPic_Ash, 2, 2, 0),
overworld_frame(gFieldEffectObjectPic_Ash, 2, 2, 1),
overworld_frame(gFieldEffectObjectPic_Ash, 2, 2, 2),
@@ -98,7 +145,7 @@ const struct SpriteFrameImage gFieldEffectObjectPicTable_Ash[] = {
overworld_frame(gFieldEffectObjectPic_Ash, 2, 2, 4),
};
-const union AnimCmd gFieldEffectObjectImageAnim_850CB48[] =
+static const union AnimCmd sAnim_Ash[] =
{
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
@@ -108,54 +155,70 @@ const union AnimCmd gFieldEffectObjectImageAnim_850CB48[] =
ANIMCMD_END,
};
-const union AnimCmd *const gFieldEffectObjectImageAnimTable_Ash[] =
+static const union AnimCmd *const sAnimTable_Ash[] =
{
- gFieldEffectObjectImageAnim_850CB48,
+ sAnim_Ash,
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_Ash = {0xFFFF, 0x1005, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_Ash, gFieldEffectObjectPicTable_Ash, gDummySpriteAffineAnimTable, UpdateAshFieldEffect};
+const struct SpriteTemplate gFieldEffectObjectTemplate_Ash = {
+ .tileTag = 0xFFFF,
+ .paletteTag = FLDEFF_PAL_TAG_GENERAL_1,
+ .oam = &gObjectEventBaseOam_16x16,
+ .anims = sAnimTable_Ash,
+ .images = sPicTable_Ash,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateAshFieldEffect,
+};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_SurfBlob[] = {
+static const struct SpriteFrameImage sPicTable_SurfBlob[] = {
overworld_frame(gFieldEffectObjectPic_SurfBlob, 4, 4, 0),
overworld_frame(gFieldEffectObjectPic_SurfBlob, 4, 4, 1),
overworld_frame(gFieldEffectObjectPic_SurfBlob, 4, 4, 2),
};
-const union AnimCmd gSurfBlobAnim_FaceSouth[] =
+static const union AnimCmd sSurfBlobAnim_FaceSouth[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_JUMP(0),
};
-const union AnimCmd gSurfBlobAnim_FaceNorth[] =
+static const union AnimCmd sSurfBlobAnim_FaceNorth[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_JUMP(0),
};
-const union AnimCmd gSurfBlobAnim_FaceWest[] =
+static const union AnimCmd sSurfBlobAnim_FaceWest[] =
{
ANIMCMD_FRAME(2, 1),
ANIMCMD_JUMP(0),
};
-const union AnimCmd gSurfBlobAnim_FaceEast[] =
+static const union AnimCmd sSurfBlobAnim_FaceEast[] =
{
ANIMCMD_FRAME(2, 1, .hFlip = TRUE),
ANIMCMD_JUMP(0),
};
-const union AnimCmd *const gFieldEffectObjectImageAnimTable_SurfBlob[] =
+static const union AnimCmd *const sAnimTable_SurfBlob[] =
{
- gSurfBlobAnim_FaceSouth,
- gSurfBlobAnim_FaceNorth,
- gSurfBlobAnim_FaceWest,
- gSurfBlobAnim_FaceEast,
+ sSurfBlobAnim_FaceSouth,
+ sSurfBlobAnim_FaceNorth,
+ sSurfBlobAnim_FaceWest,
+ sSurfBlobAnim_FaceEast,
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_SurfBlob = {0xFFFF, 0xFFFF, &gObjectEventBaseOam_32x32, gFieldEffectObjectImageAnimTable_SurfBlob, gFieldEffectObjectPicTable_SurfBlob, gDummySpriteAffineAnimTable, UpdateSurfBlobFieldEffect};
+const struct SpriteTemplate gFieldEffectObjectTemplate_SurfBlob = {
+ .tileTag = 0xFFFF,
+ .paletteTag = 0xFFFF,
+ .oam = &gObjectEventBaseOam_32x32,
+ .anims = sAnimTable_SurfBlob,
+ .images = sPicTable_SurfBlob,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateSurfBlobFieldEffect,
+};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_Arrow[] = {
+static const struct SpriteFrameImage sPicTable_Arrow[] = {
overworld_frame(gFieldEffectObjectPic_Arrow, 2, 2, 0),
overworld_frame(gFieldEffectObjectPic_Arrow, 2, 2, 1),
overworld_frame(gFieldEffectObjectPic_Arrow, 2, 2, 2),
@@ -166,51 +229,59 @@ const struct SpriteFrameImage gFieldEffectObjectPicTable_Arrow[] = {
overworld_frame(gFieldEffectObjectPic_Arrow, 2, 2, 7),
};
-const union AnimCmd gFieldEffectObjectImageAnim_850CC1C[] =
+static const union AnimCmd sArrowAnim_South[] =
{
ANIMCMD_FRAME(3, 32),
ANIMCMD_FRAME(7, 32),
ANIMCMD_JUMP(0),
};
-const union AnimCmd gFieldEffectObjectImageAnim_850CC28[] =
+static const union AnimCmd sArrowAnim_North[] =
{
ANIMCMD_FRAME(0, 32),
ANIMCMD_FRAME(4, 32),
ANIMCMD_JUMP(0),
};
-const union AnimCmd gFieldEffectObjectImageAnim_850CC34[] =
+static const union AnimCmd sArrowAnim_West[] =
{
ANIMCMD_FRAME(1, 32),
ANIMCMD_FRAME(5, 32),
ANIMCMD_JUMP(0),
};
-const union AnimCmd gFieldEffectObjectImageAnim_850CC40[] =
+static const union AnimCmd sArrowAnim_East[] =
{
ANIMCMD_FRAME(2, 32),
ANIMCMD_FRAME(6, 32),
ANIMCMD_JUMP(0),
};
-const union AnimCmd *const gFieldEffectObjectImageAnimTable_Arrow[] =
+static const union AnimCmd *const sAnimTable_Arrow[] =
{
- gFieldEffectObjectImageAnim_850CC1C,
- gFieldEffectObjectImageAnim_850CC28,
- gFieldEffectObjectImageAnim_850CC34,
- gFieldEffectObjectImageAnim_850CC40,
+ sArrowAnim_South,
+ sArrowAnim_North,
+ sArrowAnim_West,
+ sArrowAnim_East,
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_Arrow = {0xFFFF, 0xFFFF, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_Arrow, gFieldEffectObjectPicTable_Arrow, gDummySpriteAffineAnimTable, SpriteCallbackDummy};
+const struct SpriteTemplate gFieldEffectObjectTemplate_Arrow = {
+ .tileTag = 0xFFFF,
+ .paletteTag = 0xFFFF,
+ .oam = &gObjectEventBaseOam_16x16,
+ .anims = sAnimTable_Arrow,
+ .images = sPicTable_Arrow,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_GroundImpactDust[] = {
+static const struct SpriteFrameImage sPicTable_GroundImpactDust[] = {
overworld_frame(gFieldEffectObjectPic_GroundImpactDust, 2, 1, 0),
overworld_frame(gFieldEffectObjectPic_GroundImpactDust, 2, 1, 1),
overworld_frame(gFieldEffectObjectPic_GroundImpactDust, 2, 1, 2),
};
-const union AnimCmd gFieldEffectObjectImageAnim_850CC8C[] =
+static const union AnimCmd sAnim_GroundImpactDust[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
@@ -218,21 +289,29 @@ const union AnimCmd gFieldEffectObjectImageAnim_850CC8C[] =
ANIMCMD_END,
};
-const union AnimCmd *const gFieldEffectObjectImageAnimTable_GroundImpactDust[] =
+static const union AnimCmd *const sAnimTable_GroundImpactDust[] =
{
- gFieldEffectObjectImageAnim_850CC8C,
+ sAnim_GroundImpactDust,
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_GroundImpactDust = {0xFFFF, 0x1004, &gObjectEventBaseOam_16x8, gFieldEffectObjectImageAnimTable_GroundImpactDust, gFieldEffectObjectPicTable_GroundImpactDust, gDummySpriteAffineAnimTable, sub_8156194};
+const struct SpriteTemplate gFieldEffectObjectTemplate_GroundImpactDust = {
+ .tileTag = 0xFFFF,
+ .paletteTag = FLDEFF_PAL_TAG_GENERAL_0,
+ .oam = &gObjectEventBaseOam_16x8,
+ .anims = sAnimTable_GroundImpactDust,
+ .images = sPicTable_GroundImpactDust,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateJumpImpactEffect,
+};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_BikeHopTallGrass[] = {
- overworld_frame(gFieldEffectObjectPic_BikeHopTallGrass, 2, 1, 0),
- overworld_frame(gFieldEffectObjectPic_BikeHopTallGrass, 2, 1, 1),
- overworld_frame(gFieldEffectObjectPic_BikeHopTallGrass, 2, 1, 2),
- overworld_frame(gFieldEffectObjectPic_BikeHopTallGrass, 2, 1, 3),
+static const struct SpriteFrameImage sPicTable_JumpTallGrass[] = {
+ overworld_frame(gFieldEffectObjectPic_JumpTallGrass, 2, 1, 0),
+ overworld_frame(gFieldEffectObjectPic_JumpTallGrass, 2, 1, 1),
+ overworld_frame(gFieldEffectObjectPic_JumpTallGrass, 2, 1, 2),
+ overworld_frame(gFieldEffectObjectPic_JumpTallGrass, 2, 1, 3),
};
-const union AnimCmd gFieldEffectObjectImageAnim_850CCD8[] =
+static const union AnimCmd sAnim_JumpTallGrass[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
@@ -241,171 +320,203 @@ const union AnimCmd gFieldEffectObjectImageAnim_850CCD8[] =
ANIMCMD_END,
};
-const union AnimCmd *const gFieldEffectObjectImageAnimTable_BikeHopTallGrass[] =
+static const union AnimCmd *const sAnimTable_JumpTallGrass[] =
{
- gFieldEffectObjectImageAnim_850CCD8,
+ sAnim_JumpTallGrass,
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_BikeHopTallGrass = {0xFFFF, 0x1005, &gObjectEventBaseOam_16x8, gFieldEffectObjectImageAnimTable_BikeHopTallGrass, gFieldEffectObjectPicTable_BikeHopTallGrass, gDummySpriteAffineAnimTable, sub_8156194};
+const struct SpriteTemplate gFieldEffectObjectTemplate_JumpTallGrass = {
+ .tileTag = 0xFFFF,
+ .paletteTag = FLDEFF_PAL_TAG_GENERAL_1,
+ .oam = &gObjectEventBaseOam_16x8,
+ .anims = sAnimTable_JumpTallGrass,
+ .images = sPicTable_JumpTallGrass,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateJumpImpactEffect,
+};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_SandFootprints[] = {
+static const struct SpriteFrameImage sPicTable_SandFootprints[] = {
overworld_frame(gFieldEffectObjectPic_SandFootprints, 2, 2, 0),
overworld_frame(gFieldEffectObjectPic_SandFootprints, 2, 2, 1),
};
-const union AnimCmd gFieldEffectObjectImageAnim_850CD18[] =
+static const union AnimCmd sSandFootprintsAnim_South[] =
{
ANIMCMD_FRAME(0, 1, .vFlip = TRUE),
ANIMCMD_END,
};
-const union AnimCmd gFieldEffectObjectImageAnim_850CD20[] =
+static const union AnimCmd sSandFootprintsAnim_North[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
-const union AnimCmd gFieldEffectObjectImageAnim_850CD28[] =
+static const union AnimCmd sSandFootprintsAnim_West[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END,
};
-const union AnimCmd gFieldEffectObjectImageAnim_850CD30[] =
+static const union AnimCmd sSandFootprintsAnim_East[] =
{
ANIMCMD_FRAME(1, 1, .hFlip = TRUE),
ANIMCMD_END,
};
-const union AnimCmd *const gFieldEffectObjectImageAnimTable_SandFootprints[] =
+static const union AnimCmd *const sAnimTable_SandFootprints[] =
{
- gFieldEffectObjectImageAnim_850CD18,
- gFieldEffectObjectImageAnim_850CD18,
- gFieldEffectObjectImageAnim_850CD20,
- gFieldEffectObjectImageAnim_850CD28,
- gFieldEffectObjectImageAnim_850CD30,
+ sSandFootprintsAnim_South,
+ sSandFootprintsAnim_South,
+ sSandFootprintsAnim_North,
+ sSandFootprintsAnim_West,
+ sSandFootprintsAnim_East,
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_SandFootprints = {0xFFFF, 0x1004, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_SandFootprints, gFieldEffectObjectPicTable_SandFootprints, gDummySpriteAffineAnimTable, UpdateFootprintsTireTracksFieldEffect};
+const struct SpriteTemplate gFieldEffectObjectTemplate_SandFootprints = {
+ .tileTag = 0xFFFF,
+ .paletteTag = FLDEFF_PAL_TAG_GENERAL_0,
+ .oam = &gObjectEventBaseOam_16x16,
+ .anims = sAnimTable_SandFootprints,
+ .images = sPicTable_SandFootprints,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateFootprintsTireTracksFieldEffect,
+};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_DeepSandFootprints[] = {
+static const struct SpriteFrameImage sPicTable_DeepSandFootprints[] = {
overworld_frame(gFieldEffectObjectPic_DeepSandFootprints, 2, 2, 0),
overworld_frame(gFieldEffectObjectPic_DeepSandFootprints, 2, 2, 1),
};
-const union AnimCmd gFieldEffectObjectImageAnim_850CD74[] =
+static const union AnimCmd sDeepSandFootprintsAnim_South[] =
{
ANIMCMD_FRAME(0, 1, .vFlip = TRUE),
ANIMCMD_END,
};
-const union AnimCmd gFieldEffectObjectImageAnim_850CD7C[] =
+static const union AnimCmd sDeepSandFootprintsAnim_North[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
-const union AnimCmd gFieldEffectObjectImageAnim_850CD84[] =
+static const union AnimCmd sDeepSandFootprintsAnim_West[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END,
};
-const union AnimCmd gFieldEffectObjectImageAnim_850CD8C[] =
+static const union AnimCmd sDeepSandFootprintsAnim_East[] =
{
ANIMCMD_FRAME(1, 1, .hFlip = TRUE),
ANIMCMD_END,
};
-const union AnimCmd *const gFieldEffectObjectImageAnimTable_DeepSandFootprints[] =
+static const union AnimCmd *const sAnimTable_DeepSandFootprints[] =
{
- gFieldEffectObjectImageAnim_850CD74,
- gFieldEffectObjectImageAnim_850CD74,
- gFieldEffectObjectImageAnim_850CD7C,
- gFieldEffectObjectImageAnim_850CD84,
- gFieldEffectObjectImageAnim_850CD8C,
+ sDeepSandFootprintsAnim_South,
+ sDeepSandFootprintsAnim_South,
+ sDeepSandFootprintsAnim_North,
+ sDeepSandFootprintsAnim_West,
+ sDeepSandFootprintsAnim_East,
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_DeepSandFootprints = {0xFFFF, 0x1004, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_DeepSandFootprints, gFieldEffectObjectPicTable_DeepSandFootprints, gDummySpriteAffineAnimTable, UpdateFootprintsTireTracksFieldEffect};
+const struct SpriteTemplate gFieldEffectObjectTemplate_DeepSandFootprints = {
+ .tileTag = 0xFFFF,
+ .paletteTag = FLDEFF_PAL_TAG_GENERAL_0,
+ .oam = &gObjectEventBaseOam_16x16,
+ .anims = sAnimTable_DeepSandFootprints,
+ .images = sPicTable_DeepSandFootprints,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateFootprintsTireTracksFieldEffect,
+};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_BikeTireTracks[] = {
+static const struct SpriteFrameImage sPicTable_BikeTireTracks[] = {
overworld_frame(gFieldEffectObjectPic_BikeTireTracks, 2, 2, 0),
overworld_frame(gFieldEffectObjectPic_BikeTireTracks, 2, 2, 1),
overworld_frame(gFieldEffectObjectPic_BikeTireTracks, 2, 2, 2),
overworld_frame(gFieldEffectObjectPic_BikeTireTracks, 2, 2, 3),
};
-const union AnimCmd gFieldEffectObjectImageAnim_850CDE0[] =
+static const union AnimCmd sBikeTireTracksAnim_South[] =
{
ANIMCMD_FRAME(2, 1),
ANIMCMD_END,
};
-const union AnimCmd gFieldEffectObjectImageAnim_850CDE8[] =
+static const union AnimCmd sBikeTireTracksAnim_North[] =
{
ANIMCMD_FRAME(2, 1),
ANIMCMD_END,
};
-const union AnimCmd gFieldEffectObjectImageAnim_850CDF0[] =
+static const union AnimCmd sBikeTireTracksAnim_West[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END,
};
-const union AnimCmd gFieldEffectObjectImageAnim_850CDF8[] =
+static const union AnimCmd sBikeTireTracksAnim_East[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END,
};
-const union AnimCmd gFieldEffectObjectImageAnim_850CE00[] =
+static const union AnimCmd sBikeTireTracksAnim_SECornerTurn[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
-const union AnimCmd gFieldEffectObjectImageAnim_850CE08[] =
+static const union AnimCmd sBikeTireTracksAnim_SWCornerTurn[] =
{
ANIMCMD_FRAME(0, 1, .hFlip = TRUE),
ANIMCMD_END,
};
-const union AnimCmd gFieldEffectObjectImageAnim_850CE10[] =
+static const union AnimCmd sBikeTireTracksAnim_NWCornerTurn[] =
{
ANIMCMD_FRAME(3, 1, .hFlip = TRUE),
ANIMCMD_END,
};
-const union AnimCmd gFieldEffectObjectImageAnim_850CE18[] =
+static const union AnimCmd sBikeTireTracksAnim_NECornerTurn[] =
{
ANIMCMD_FRAME(3, 1),
ANIMCMD_END,
};
-const union AnimCmd *const gFieldEffectObjectImageAnimTable_BikeTireTracks[] =
+static const union AnimCmd *const sAnimTable_BikeTireTracks[] =
{
- gFieldEffectObjectImageAnim_850CDE0,
- gFieldEffectObjectImageAnim_850CDE0,
- gFieldEffectObjectImageAnim_850CDE8,
- gFieldEffectObjectImageAnim_850CDF0,
- gFieldEffectObjectImageAnim_850CDF8,
- gFieldEffectObjectImageAnim_850CE00,
- gFieldEffectObjectImageAnim_850CE08,
- gFieldEffectObjectImageAnim_850CE10,
- gFieldEffectObjectImageAnim_850CE18,
+ sBikeTireTracksAnim_South,
+ sBikeTireTracksAnim_South,
+ sBikeTireTracksAnim_North,
+ sBikeTireTracksAnim_West,
+ sBikeTireTracksAnim_East,
+ sBikeTireTracksAnim_SECornerTurn,
+ sBikeTireTracksAnim_SWCornerTurn,
+ sBikeTireTracksAnim_NWCornerTurn,
+ sBikeTireTracksAnim_NECornerTurn,
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_BikeTireTracks = {0xFFFF, 0x1004, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_BikeTireTracks, gFieldEffectObjectPicTable_BikeTireTracks, gDummySpriteAffineAnimTable, UpdateFootprintsTireTracksFieldEffect};
+const struct SpriteTemplate gFieldEffectObjectTemplate_BikeTireTracks = {
+ .tileTag = 0xFFFF,
+ .paletteTag = FLDEFF_PAL_TAG_GENERAL_0,
+ .oam = &gObjectEventBaseOam_16x16,
+ .anims = sAnimTable_BikeTireTracks,
+ .images = sPicTable_BikeTireTracks,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateFootprintsTireTracksFieldEffect,
+};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_BikeHopBigSplash[] = {
- overworld_frame(gFieldEffectObjectPic_BikeHopBigSplash, 2, 2, 0),
- overworld_frame(gFieldEffectObjectPic_BikeHopBigSplash, 2, 2, 1),
- overworld_frame(gFieldEffectObjectPic_BikeHopBigSplash, 2, 2, 2),
- overworld_frame(gFieldEffectObjectPic_BikeHopBigSplash, 2, 2, 3),
+static const struct SpriteFrameImage sPicTable_JumpBigSplash[] = {
+ overworld_frame(gFieldEffectObjectPic_JumpBigSplash, 2, 2, 0),
+ overworld_frame(gFieldEffectObjectPic_JumpBigSplash, 2, 2, 1),
+ overworld_frame(gFieldEffectObjectPic_JumpBigSplash, 2, 2, 2),
+ overworld_frame(gFieldEffectObjectPic_JumpBigSplash, 2, 2, 3),
};
-const union AnimCmd gFieldEffectObjectImageAnim_850CE7C[] =
+static const union AnimCmd sAnim_JumpBigSplash[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
@@ -414,26 +525,34 @@ const union AnimCmd gFieldEffectObjectImageAnim_850CE7C[] =
ANIMCMD_END,
};
-const union AnimCmd *const gFieldEffectObjectImageAnimTable_BikeHopBigSplash[] =
+static const union AnimCmd *const sAnimTable_JumpBigSplash[] =
{
- gFieldEffectObjectImageAnim_850CE7C,
+ sAnim_JumpBigSplash,
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_BikeHopBigSplash = {0xFFFF, 0x1004, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_BikeHopBigSplash, gFieldEffectObjectPicTable_BikeHopBigSplash, gDummySpriteAffineAnimTable, sub_8156194};
+const struct SpriteTemplate gFieldEffectObjectTemplate_JumpBigSplash = {
+ .tileTag = 0xFFFF,
+ .paletteTag = FLDEFF_PAL_TAG_GENERAL_0,
+ .oam = &gObjectEventBaseOam_16x16,
+ .anims = sAnimTable_JumpBigSplash,
+ .images = sPicTable_JumpBigSplash,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateJumpImpactEffect,
+};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_Splash[] = {
+static const struct SpriteFrameImage sPicTable_Splash[] = {
overworld_frame(gFieldEffectObjectPic_Splash, 2, 1, 0),
overworld_frame(gFieldEffectObjectPic_Splash, 2, 1, 1),
};
-const union AnimCmd gFieldEffectObjectImageAnim_850CEBC[] =
+static const union AnimCmd sAnim_Splash_0[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_END,
};
-const union AnimCmd gFieldEffectObjectImageAnim_850CEC8[] =
+static const union AnimCmd sAnim_Splash_1[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
@@ -446,21 +565,29 @@ const union AnimCmd gFieldEffectObjectImageAnim_850CEC8[] =
ANIMCMD_JUMP(0),
};
-const union AnimCmd *const gFieldEffectObjectImageAnimTable_Splash[] =
+static const union AnimCmd *const sAnimTable_Splash[] =
{
- gFieldEffectObjectImageAnim_850CEBC,
- gFieldEffectObjectImageAnim_850CEC8,
+ sAnim_Splash_0,
+ sAnim_Splash_1,
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_Splash = {0xFFFF, 0x1004, &gObjectEventBaseOam_16x8, gFieldEffectObjectImageAnimTable_Splash, gFieldEffectObjectPicTable_Splash, gDummySpriteAffineAnimTable, UpdateSplashFieldEffect};
+const struct SpriteTemplate gFieldEffectObjectTemplate_Splash = {
+ .tileTag = 0xFFFF,
+ .paletteTag = FLDEFF_PAL_TAG_GENERAL_0,
+ .oam = &gObjectEventBaseOam_16x8,
+ .anims = sAnimTable_Splash,
+ .images = sPicTable_Splash,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateSplashFieldEffect,
+};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_BikeHopSmallSplash[] = {
- overworld_frame(gFieldEffectObjectPic_BikeHopSmallSplash, 2, 1, 0),
- overworld_frame(gFieldEffectObjectPic_BikeHopSmallSplash, 2, 1, 1),
- overworld_frame(gFieldEffectObjectPic_BikeHopSmallSplash, 2, 1, 2),
+static const struct SpriteFrameImage sPicTable_JumpSmallSplash[] = {
+ overworld_frame(gFieldEffectObjectPic_JumpSmallSplash, 2, 1, 0),
+ overworld_frame(gFieldEffectObjectPic_JumpSmallSplash, 2, 1, 1),
+ overworld_frame(gFieldEffectObjectPic_JumpSmallSplash, 2, 1, 2),
};
-const union AnimCmd gFieldEffectObjectImageAnim_850CF24[] =
+static const union AnimCmd sAnim_JumpSmallSplash[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
@@ -468,21 +595,29 @@ const union AnimCmd gFieldEffectObjectImageAnim_850CF24[] =
ANIMCMD_END,
};
-const union AnimCmd *const gFieldEffectObjectImageAnimTable_BikeHopSmallSplash[] =
+static const union AnimCmd *const sAnimTable_JumpSmallSplash[] =
{
- gFieldEffectObjectImageAnim_850CF24,
+ sAnim_JumpSmallSplash,
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_BikeHopSmallSplash = {0xFFFF, 0x1004, &gObjectEventBaseOam_16x8, gFieldEffectObjectImageAnimTable_BikeHopSmallSplash, gFieldEffectObjectPicTable_BikeHopSmallSplash, gDummySpriteAffineAnimTable, sub_8156194};
+const struct SpriteTemplate gFieldEffectObjectTemplate_JumpSmallSplash = {
+ .tileTag = 0xFFFF,
+ .paletteTag = FLDEFF_PAL_TAG_GENERAL_0,
+ .oam = &gObjectEventBaseOam_16x8,
+ .anims = sAnimTable_JumpSmallSplash,
+ .images = sPicTable_JumpSmallSplash,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateJumpImpactEffect,
+};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_LongGrass[] = {
+static const struct SpriteFrameImage sPicTable_LongGrass[] = {
overworld_frame(gFieldEffectObjectPic_LongGrass, 2, 2, 0),
overworld_frame(gFieldEffectObjectPic_LongGrass, 2, 2, 1),
overworld_frame(gFieldEffectObjectPic_LongGrass, 2, 2, 2),
overworld_frame(gFieldEffectObjectPic_LongGrass, 2, 2, 3),
};
-const union AnimCmd gFieldEffectObjectImageAnim_850CF70[] =
+static const union AnimCmd sAnim_LongGrass[] =
{
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(2, 3),
@@ -494,23 +629,31 @@ const union AnimCmd gFieldEffectObjectImageAnim_850CF70[] =
ANIMCMD_END,
};
-const union AnimCmd *const gFieldEffectObjectImageAnimTable_LongGrass[] =
+static const union AnimCmd *const sAnimTable_LongGrass[] =
{
- gFieldEffectObjectImageAnim_850CF70,
+ sAnim_LongGrass,
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_LongGrass = {0xFFFF, 0x1005, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_LongGrass, gFieldEffectObjectPicTable_LongGrass, gDummySpriteAffineAnimTable, UpdateLongGrassFieldEffect};
+const struct SpriteTemplate gFieldEffectObjectTemplate_LongGrass = {
+ .tileTag = 0xFFFF,
+ .paletteTag = FLDEFF_PAL_TAG_GENERAL_1,
+ .oam = &gObjectEventBaseOam_16x16,
+ .anims = sAnimTable_LongGrass,
+ .images = sPicTable_LongGrass,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateLongGrassFieldEffect,
+};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_Unknown16[] = {
- overworld_frame(gFieldEffectObjectPic_Unknown16, 2, 2, 0),
- overworld_frame(gFieldEffectObjectPic_Unknown16, 2, 2, 1),
- overworld_frame(gFieldEffectObjectPic_Unknown16, 2, 2, 2),
- overworld_frame(gFieldEffectObjectPic_Unknown16, 2, 2, 3),
- overworld_frame(gFieldEffectObjectPic_Unknown16, 2, 2, 4),
- overworld_frame(gFieldEffectObjectPic_Unknown16, 2, 2, 6),
+static const struct SpriteFrameImage sPicTable_JumpLongGrass[] = {
+ overworld_frame(gFieldEffectObjectPic_JumpLongGrass, 2, 2, 0),
+ overworld_frame(gFieldEffectObjectPic_JumpLongGrass, 2, 2, 1),
+ overworld_frame(gFieldEffectObjectPic_JumpLongGrass, 2, 2, 2),
+ overworld_frame(gFieldEffectObjectPic_JumpLongGrass, 2, 2, 3),
+ overworld_frame(gFieldEffectObjectPic_JumpLongGrass, 2, 2, 4),
+ overworld_frame(gFieldEffectObjectPic_JumpLongGrass, 2, 2, 6),
};
-const union AnimCmd gFieldEffectObjectImageAnim_850CFDC[] =
+static const union AnimCmd sAnim_JumpLongGrass[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
@@ -521,15 +664,23 @@ const union AnimCmd gFieldEffectObjectImageAnim_850CFDC[] =
ANIMCMD_END,
};
-const union AnimCmd *const gFieldEffectObjectImageAnimTable_Unknown16[] =
+static const union AnimCmd *const sAnimTable_JumpLongGrass[] =
{
- gFieldEffectObjectImageAnim_850CFDC,
+ sAnim_JumpLongGrass,
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown16 = {0xFFFF, 0x1005, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_Unknown16, gFieldEffectObjectPicTable_Unknown16, gDummySpriteAffineAnimTable, sub_8156194};
+const struct SpriteTemplate gFieldEffectObjectTemplate_JumpLongGrass = {
+ .tileTag = 0xFFFF,
+ .paletteTag = FLDEFF_PAL_TAG_GENERAL_1,
+ .oam = &gObjectEventBaseOam_16x16,
+ .anims = sAnimTable_JumpLongGrass,
+ .images = sPicTable_JumpLongGrass,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateJumpImpactEffect,
+};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_Unknown17[] = {
- overworld_frame(gFieldEffectObjectPic_Unknown16, 2, 2, 6),
+static const struct SpriteFrameImage sPicTable_UnusedGrass[] = {
+ overworld_frame(gFieldEffectObjectPic_JumpLongGrass, 2, 2, 6),
overworld_frame(gFieldEffectObjectPic_Unknown17, 2, 2, 0),
overworld_frame(gFieldEffectObjectPic_Unknown17, 2, 2, 1),
overworld_frame(gFieldEffectObjectPic_Unknown17, 2, 2, 2),
@@ -540,7 +691,7 @@ const struct SpriteFrameImage gFieldEffectObjectPicTable_Unknown17[] = {
overworld_frame(gFieldEffectObjectPic_Unknown17, 2, 2, 7),
};
-const union AnimCmd gFieldEffectObjectImageAnim_850D05C[] =
+static const union AnimCmd sAnim_UnusedGrass[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 4),
@@ -554,21 +705,29 @@ const union AnimCmd gFieldEffectObjectImageAnim_850D05C[] =
ANIMCMD_JUMP(7),
};
-const union AnimCmd *const gFieldEffectObjectImageAnimTable_Unknown17[] =
+static const union AnimCmd *const sAnimTable_UnusedGrass[] =
{
- gFieldEffectObjectImageAnim_850D05C,
+ sAnim_UnusedGrass,
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown17 = {0xFFFF, 0x1005, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_Unknown17, gFieldEffectObjectPicTable_Unknown17, gDummySpriteAffineAnimTable, WaitFieldEffectSpriteAnim};
+const struct SpriteTemplate gFieldEffectObjectTemplate_UnusedGrass = {
+ .tileTag = 0xFFFF,
+ .paletteTag = FLDEFF_PAL_TAG_GENERAL_1,
+ .oam = &gObjectEventBaseOam_16x16,
+ .anims = sAnimTable_UnusedGrass,
+ .images = sPicTable_UnusedGrass,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = WaitFieldEffectSpriteAnim,
+};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_Unknown18[] = {
- overworld_frame(gFieldEffectObjectPic_Unknown18, 2, 2, 0),
- overworld_frame(gFieldEffectObjectPic_Unknown18, 2, 2, 1),
- overworld_frame(gFieldEffectObjectPic_Unknown18, 2, 2, 2),
- overworld_frame(gFieldEffectObjectPic_Unknown18, 2, 2, 3),
+static const struct SpriteFrameImage sPicTable_UnusedGrass2[] = {
+ overworld_frame(gFieldEffectObjectPic_UnusedGrass2, 2, 2, 0),
+ overworld_frame(gFieldEffectObjectPic_UnusedGrass2, 2, 2, 1),
+ overworld_frame(gFieldEffectObjectPic_UnusedGrass2, 2, 2, 2),
+ overworld_frame(gFieldEffectObjectPic_UnusedGrass2, 2, 2, 3),
};
-const union AnimCmd gFieldEffectObjectImageAnim_850D0C0[] =
+static const union AnimCmd sAnim_UnusedGrass2[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
@@ -579,21 +738,29 @@ const union AnimCmd gFieldEffectObjectImageAnim_850D0C0[] =
ANIMCMD_JUMP(0),
};
-const union AnimCmd *const gFieldEffectObjectImageAnimTable_Unknown18[] =
+static const union AnimCmd *const sAnimTable_UnusedGrass2[] =
{
- gFieldEffectObjectImageAnim_850D0C0,
+ sAnim_UnusedGrass2,
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown18 = {0xFFFF, 0x1005, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_Unknown18, gFieldEffectObjectPicTable_Unknown18, gDummySpriteAffineAnimTable, WaitFieldEffectSpriteAnim};
+const struct SpriteTemplate gFieldEffectObjectTemplate_UnusedGrass2 = {
+ .tileTag = 0xFFFF,
+ .paletteTag = FLDEFF_PAL_TAG_GENERAL_1,
+ .oam = &gObjectEventBaseOam_16x16,
+ .anims = sAnimTable_UnusedGrass2,
+ .images = sPicTable_UnusedGrass2,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = WaitFieldEffectSpriteAnim,
+};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_Unknown19[] = {
- overworld_frame(gFieldEffectObjectPic_Unknown19, 2, 2, 0),
- overworld_frame(gFieldEffectObjectPic_Unknown19, 2, 2, 1),
- overworld_frame(gFieldEffectObjectPic_Unknown19, 2, 2, 2),
- overworld_frame(gFieldEffectObjectPic_Unknown19, 2, 2, 3),
+static const struct SpriteFrameImage sPicTable_UnusedSand[] = {
+ overworld_frame(gFieldEffectObjectPic_UnusedSand, 2, 2, 0),
+ overworld_frame(gFieldEffectObjectPic_UnusedSand, 2, 2, 1),
+ overworld_frame(gFieldEffectObjectPic_UnusedSand, 2, 2, 2),
+ overworld_frame(gFieldEffectObjectPic_UnusedSand, 2, 2, 3),
};
-const union AnimCmd gFieldEffectObjectImageAnim_850D118[] =
+static const union AnimCmd sAnim_UnusedSand[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
@@ -602,20 +769,28 @@ const union AnimCmd gFieldEffectObjectImageAnim_850D118[] =
ANIMCMD_JUMP(0),
};
-const union AnimCmd *const gFieldEffectObjectImageAnimTable_Unknown19[] =
+static const union AnimCmd *const sAnimTable_UnusedSand[] =
{
- gFieldEffectObjectImageAnim_850D118,
+ sAnim_UnusedSand,
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown19 = {0xFFFF, 0x1004, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_Unknown19, gFieldEffectObjectPicTable_Unknown19, gDummySpriteAffineAnimTable, WaitFieldEffectSpriteAnim};
+const struct SpriteTemplate gFieldEffectObjectTemplate_UnusedSand = {
+ .tileTag = 0xFFFF,
+ .paletteTag = FLDEFF_PAL_TAG_GENERAL_0,
+ .oam = &gObjectEventBaseOam_16x16,
+ .anims = sAnimTable_UnusedSand,
+ .images = sPicTable_UnusedSand,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = WaitFieldEffectSpriteAnim,
+};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_Unknown29[] = {
- overworld_frame(gFieldEffectObjectPic_Unknown29, 2, 1, 0),
- overworld_frame(gFieldEffectObjectPic_Unknown29, 2, 1, 1),
- overworld_frame(gFieldEffectObjectPic_Unknown29, 2, 1, 2),
+static const struct SpriteFrameImage sPicTable_SandPile[] = {
+ overworld_frame(gFieldEffectObjectPic_SandPile, 2, 1, 0),
+ overworld_frame(gFieldEffectObjectPic_SandPile, 2, 1, 1),
+ overworld_frame(gFieldEffectObjectPic_SandPile, 2, 1, 2),
};
-const union AnimCmd gFieldEffectObjectImageAnim_850D160[] =
+static const union AnimCmd sAnim_SandPile[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
@@ -623,21 +798,29 @@ const union AnimCmd gFieldEffectObjectImageAnim_850D160[] =
ANIMCMD_END,
};
-const union AnimCmd *const gFieldEffectObjectImageAnimTable_Unknown29[] =
+static const union AnimCmd *const sAnimTable_SandPile[] =
{
- gFieldEffectObjectImageAnim_850D160,
+ sAnim_SandPile,
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown29 = {0xFFFF, 0x1004, &gObjectEventBaseOam_16x8, gFieldEffectObjectImageAnimTable_Unknown29, gFieldEffectObjectPicTable_Unknown29, gDummySpriteAffineAnimTable, UpdateSandPileFieldEffect};
+const struct SpriteTemplate gFieldEffectObjectTemplate_SandPile = {
+ .tileTag = 0xFFFF,
+ .paletteTag = FLDEFF_PAL_TAG_GENERAL_0,
+ .oam = &gObjectEventBaseOam_16x8,
+ .anims = sAnimTable_SandPile,
+ .images = sPicTable_SandPile,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateSandPileFieldEffect,
+};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_Unknown20[] = {
- overworld_frame(gFieldEffectObjectPic_Unknown20, 2, 2, 0),
- overworld_frame(gFieldEffectObjectPic_Unknown20, 2, 2, 1),
- overworld_frame(gFieldEffectObjectPic_Unknown20, 2, 2, 2),
- overworld_frame(gFieldEffectObjectPic_Unknown20, 2, 2, 3),
+static const struct SpriteFrameImage sPicTable_WaterSurfacing[] = {
+ overworld_frame(gFieldEffectObjectPic_WaterSurfacing, 2, 2, 0),
+ overworld_frame(gFieldEffectObjectPic_WaterSurfacing, 2, 2, 1),
+ overworld_frame(gFieldEffectObjectPic_WaterSurfacing, 2, 2, 2),
+ overworld_frame(gFieldEffectObjectPic_WaterSurfacing, 2, 2, 3),
};
-const union AnimCmd gFieldEffectObjectImageAnim_850D1AC[] =
+static const union AnimCmd sAnim_WaterSurfacing[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
@@ -648,14 +831,22 @@ const union AnimCmd gFieldEffectObjectImageAnim_850D1AC[] =
ANIMCMD_JUMP(0),
};
-const union AnimCmd *const gFieldEffectObjectImageAnimTable_Unknown20[] =
+static const union AnimCmd *const sAnimTable_WaterSurfacing[] =
{
- gFieldEffectObjectImageAnim_850D1AC,
+ sAnim_WaterSurfacing,
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown20 = {0xFFFF, 0x1004, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_Unknown20, gFieldEffectObjectPicTable_Unknown20, gDummySpriteAffineAnimTable, WaitFieldEffectSpriteAnim};
+const struct SpriteTemplate gFieldEffectObjectTemplate_WaterSurfacing = {
+ .tileTag = 0xFFFF,
+ .paletteTag = FLDEFF_PAL_TAG_GENERAL_0,
+ .oam = &gObjectEventBaseOam_16x16,
+ .anims = sAnimTable_WaterSurfacing,
+ .images = sPicTable_WaterSurfacing,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = WaitFieldEffectSpriteAnim,
+};
-const union AffineAnimCmd gFieldEffectObjectRotScalAnim_850D1E4[] =
+static const union AffineAnimCmd sAffineAnim_ReflectionDistortion_0[] =
{
AFFINEANIMCMD_FRAME(0xFF00, 0x100, -128, 0),
AFFINEANIMCMD_FRAME(0x1, 0x0, 0, 4),
@@ -669,7 +860,7 @@ const union AffineAnimCmd gFieldEffectObjectRotScalAnim_850D1E4[] =
AFFINEANIMCMD_JUMP(1),
};
-const union AffineAnimCmd gFieldEffectObjectRotScalAnim_850D234[] =
+static const union AffineAnimCmd sAffineAnim_ReflectionDistortion_1[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, -128, 0),
AFFINEANIMCMD_FRAME(0xFFFF, 0x0, 0, 4),
@@ -683,24 +874,32 @@ const union AffineAnimCmd gFieldEffectObjectRotScalAnim_850D234[] =
AFFINEANIMCMD_JUMP(1),
};
-const union AffineAnimCmd *const gFieldEffectObjectRotScalAnimTable_Unknown21[] =
+static const union AffineAnimCmd *const sAffineAnims_ReflectionDistortion[] =
{
- gFieldEffectObjectRotScalAnim_850D1E4,
- gFieldEffectObjectRotScalAnim_850D234,
+ sAffineAnim_ReflectionDistortion_0,
+ sAffineAnim_ReflectionDistortion_1,
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown21 = {0x0, 0xFFFF, &gDummyOamData, gDummySpriteAnimTable, NULL, gFieldEffectObjectRotScalAnimTable_Unknown21, SpriteCallbackDummy};
+const struct SpriteTemplate gFieldEffectObjectTemplate_ReflectionDistortion = {
+ .tileTag = 0x0,
+ .paletteTag = 0xFFFF,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = sAffineAnims_ReflectionDistortion,
+ .callback = SpriteCallbackDummy,
+};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_BerryTreeGrowthSparkle[] = {
- overworld_frame(gFieldEffectObjectPic_BerryTreeGrowthSparkle, 2, 2, 0),
- overworld_frame(gFieldEffectObjectPic_BerryTreeGrowthSparkle, 2, 2, 1),
- overworld_frame(gFieldEffectObjectPic_BerryTreeGrowthSparkle, 2, 2, 2),
- overworld_frame(gFieldEffectObjectPic_BerryTreeGrowthSparkle, 2, 2, 3),
- overworld_frame(gFieldEffectObjectPic_BerryTreeGrowthSparkle, 2, 2, 4),
- overworld_frame(gFieldEffectObjectPic_BerryTreeGrowthSparkle, 2, 2, 5),
+static const struct SpriteFrameImage sPicTable_Sparkle[] = {
+ overworld_frame(gFieldEffectObjectPic_Sparkle, 2, 2, 0),
+ overworld_frame(gFieldEffectObjectPic_Sparkle, 2, 2, 1),
+ overworld_frame(gFieldEffectObjectPic_Sparkle, 2, 2, 2),
+ overworld_frame(gFieldEffectObjectPic_Sparkle, 2, 2, 3),
+ overworld_frame(gFieldEffectObjectPic_Sparkle, 2, 2, 4),
+ overworld_frame(gFieldEffectObjectPic_Sparkle, 2, 2, 5),
};
-const union AnimCmd gFieldEffectObjectImageAnim_850D2D4[] =
+static const union AnimCmd sAnim_Sparkle[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
@@ -725,14 +924,22 @@ const union AnimCmd gFieldEffectObjectImageAnim_850D2D4[] =
ANIMCMD_END,
};
-const union AnimCmd *const gFieldEffectObjectImageAnimTable_BerryTreeGrowthSparkle[] =
+static const union AnimCmd *const sAnimTable_Sparkle[] =
{
- gFieldEffectObjectImageAnim_850D2D4,
+ sAnim_Sparkle,
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_BerryTreeGrowthSparkle = {0xFFFF, 0xFFFF, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_BerryTreeGrowthSparkle, gFieldEffectObjectPicTable_BerryTreeGrowthSparkle, gDummySpriteAffineAnimTable, WaitFieldEffectSpriteAnim};
+const struct SpriteTemplate gFieldEffectObjectTemplate_Sparkle = {
+ .tileTag = 0xFFFF,
+ .paletteTag = 0xFFFF,
+ .oam = &gObjectEventBaseOam_16x16,
+ .anims = sAnimTable_Sparkle,
+ .images = sPicTable_Sparkle,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = WaitFieldEffectSpriteAnim,
+};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_TreeDisguise[] = {
+static const struct SpriteFrameImage sPicTable_TreeDisguise[] = {
overworld_frame(gFieldEffectObjectPic_TreeDisguise, 2, 4, 0),
overworld_frame(gFieldEffectObjectPic_TreeDisguise, 2, 4, 1),
overworld_frame(gFieldEffectObjectPic_TreeDisguise, 2, 4, 2),
@@ -742,13 +949,13 @@ const struct SpriteFrameImage gFieldEffectObjectPicTable_TreeDisguise[] = {
overworld_frame(gFieldEffectObjectPic_TreeDisguise, 2, 4, 6),
};
-const union AnimCmd gFieldEffectObjectImageAnim_850D37C[] =
+static const union AnimCmd sAnim_TreeDisguise[] =
{
ANIMCMD_FRAME(0, 16),
ANIMCMD_END,
};
-const union AnimCmd gFieldEffectObjectImageAnim_850D384[] =
+static const union AnimCmd sAnim_TreeDisguiseReveal[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
@@ -760,15 +967,23 @@ const union AnimCmd gFieldEffectObjectImageAnim_850D384[] =
ANIMCMD_END,
};
-const union AnimCmd *const gFieldEffectObjectImageAnimTable_TreeDisguise[] =
+static const union AnimCmd *const sAnimTable_TreeDisguise[] =
{
- gFieldEffectObjectImageAnim_850D37C,
- gFieldEffectObjectImageAnim_850D384,
+ sAnim_TreeDisguise,
+ sAnim_TreeDisguiseReveal,
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_TreeDisguise = {0xFFFF, 0xFFFF, &gObjectEventBaseOam_16x32, gFieldEffectObjectImageAnimTable_TreeDisguise, gFieldEffectObjectPicTable_TreeDisguise, gDummySpriteAffineAnimTable, UpdateDisguiseFieldEffect};
+const struct SpriteTemplate gFieldEffectObjectTemplate_TreeDisguise = {
+ .tileTag = 0xFFFF,
+ .paletteTag = 0xFFFF,
+ .oam = &gObjectEventBaseOam_16x32,
+ .anims = sAnimTable_TreeDisguise,
+ .images = sPicTable_TreeDisguise,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateDisguiseFieldEffect,
+};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_MountainDisguise[] = {
+static const struct SpriteFrameImage sPicTable_MountainDisguise[] = {
overworld_frame(gFieldEffectObjectPic_MountainDisguise, 2, 4, 0),
overworld_frame(gFieldEffectObjectPic_MountainDisguise, 2, 4, 1),
overworld_frame(gFieldEffectObjectPic_MountainDisguise, 2, 4, 2),
@@ -778,13 +993,13 @@ const struct SpriteFrameImage gFieldEffectObjectPicTable_MountainDisguise[] = {
overworld_frame(gFieldEffectObjectPic_MountainDisguise, 2, 4, 6),
};
-const union AnimCmd gFieldEffectObjectImageAnim_850D3FC[] =
+static const union AnimCmd sAnim_MountainDisguise[] =
{
ANIMCMD_FRAME(0, 16),
ANIMCMD_END,
};
-const union AnimCmd gFieldEffectObjectImageAnim_850D404[] =
+static const union AnimCmd sAnim_MountainDisguiseReveal[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
@@ -796,15 +1011,23 @@ const union AnimCmd gFieldEffectObjectImageAnim_850D404[] =
ANIMCMD_END,
};
-const union AnimCmd *const gFieldEffectObjectImageAnimTable_MountainDisguise[] =
+static const union AnimCmd *const sAnimTable_MountainDisguise[] =
{
- gFieldEffectObjectImageAnim_850D3FC,
- gFieldEffectObjectImageAnim_850D404,
+ sAnim_MountainDisguise,
+ sAnim_MountainDisguiseReveal,
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_MountainDisguise = {0xFFFF, 0xFFFF, &gObjectEventBaseOam_16x32, gFieldEffectObjectImageAnimTable_MountainDisguise, gFieldEffectObjectPicTable_MountainDisguise, gDummySpriteAffineAnimTable, UpdateDisguiseFieldEffect};
+const struct SpriteTemplate gFieldEffectObjectTemplate_MountainDisguise = {
+ .tileTag = 0xFFFF,
+ .paletteTag = 0xFFFF,
+ .oam = &gObjectEventBaseOam_16x32,
+ .anims = sAnimTable_MountainDisguise,
+ .images = sPicTable_MountainDisguise,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateDisguiseFieldEffect,
+};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_SandDisguisePlaceholder[] = {
+static const struct SpriteFrameImage sPicTable_SandDisguisePlaceholder[] = {
overworld_frame(gFieldEffectObjectPic_SandDisguisePlaceholder, 2, 4, 0),
overworld_frame(gFieldEffectObjectPic_SandDisguisePlaceholder, 2, 4, 1),
overworld_frame(gFieldEffectObjectPic_SandDisguisePlaceholder, 2, 4, 2),
@@ -814,70 +1037,102 @@ const struct SpriteFrameImage gFieldEffectObjectPicTable_SandDisguisePlaceholder
overworld_frame(gFieldEffectObjectPic_SandDisguisePlaceholder, 2, 4, 6),
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_SandDisguisePlaceholder = {0xFFFF, 0xFFFF, &gObjectEventBaseOam_16x32, gFieldEffectObjectImageAnimTable_TreeDisguise, gFieldEffectObjectPicTable_SandDisguisePlaceholder, gDummySpriteAffineAnimTable, UpdateDisguiseFieldEffect};
+const struct SpriteTemplate gFieldEffectObjectTemplate_SandDisguisePlaceholder = {
+ .tileTag = 0xFFFF,
+ .paletteTag = 0xFFFF,
+ .oam = &gObjectEventBaseOam_16x32,
+ .anims = sAnimTable_TreeDisguise,
+ .images = sPicTable_SandDisguisePlaceholder,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateDisguiseFieldEffect,
+};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_Bird[] = {
+static const struct SpriteFrameImage sPicTable_Bird[] = {
obj_frame_tiles(gFieldEffectObjectPic_Bird),
};
-const union AnimCmd gFieldEffectObjectImageAnim_850D49C[] =
+static const union AnimCmd sAnim_Bird[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
-const union AnimCmd *const gFieldEffectObjectImageAnimTable_Bird[] =
+static const union AnimCmd *const sAnimTable_Bird[] =
{
- gFieldEffectObjectImageAnim_850D49C,
+ sAnim_Bird,
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_Bird = {0xFFFF, 0xFFFF, &gObjectEventBaseOam_32x32, gFieldEffectObjectImageAnimTable_Bird, gFieldEffectObjectPicTable_Bird, gDummySpriteAffineAnimTable, SpriteCallbackDummy};
+const struct SpriteTemplate gFieldEffectObjectTemplate_Bird = {
+ .tileTag = 0xFFFF,
+ .paletteTag = 0xFFFF,
+ .oam = &gObjectEventBaseOam_32x32,
+ .anims = sAnimTable_Bird,
+ .images = sPicTable_Bird,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_ShortGrass[] = {
+static const struct SpriteFrameImage sPicTable_ShortGrass[] = {
overworld_frame(gFieldEffectObjectPic_ShortGrass, 2, 2, 0),
overworld_frame(gFieldEffectObjectPic_ShortGrass, 2, 2, 1),
};
-const union AnimCmd gFieldEffectObjectImageAnim_850D4D0[] =
+static const union AnimCmd sAnim_ShortGrass[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_END,
};
-const union AnimCmd *const gFieldEffectObjectImageAnimTable_ShortGrass[] =
+static const union AnimCmd *const sAnimTable_ShortGrass[] =
{
- gFieldEffectObjectImageAnim_850D4D0,
+ sAnim_ShortGrass,
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_ShortGrass = {0xFFFF, 0x1005, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_ShortGrass, gFieldEffectObjectPicTable_ShortGrass, gDummySpriteAffineAnimTable, UpdateShortGrassFieldEffect};
+const struct SpriteTemplate gFieldEffectObjectTemplate_ShortGrass = {
+ .tileTag = 0xFFFF,
+ .paletteTag = FLDEFF_PAL_TAG_GENERAL_1,
+ .oam = &gObjectEventBaseOam_16x16,
+ .anims = sAnimTable_ShortGrass,
+ .images = sPicTable_ShortGrass,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateShortGrassFieldEffect,
+};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_HotSpringsWater[] = {
+static const struct SpriteFrameImage sPicTable_HotSpringsWater[] = {
obj_frame_tiles(gFieldEffectObjectPic_HotSpringsWater),
};
-const union AnimCmd gFieldEffectObjectImageAnim_850D500[] =
+static const union AnimCmd sAnim_HotSpringsWater[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_END,
};
-const union AnimCmd *const gFieldEffectObjectImageAnimTable_HotSpringsWater[] =
+static const union AnimCmd *const sAnimTable_HotSpringsWater[] =
{
- gFieldEffectObjectImageAnim_850D500,
+ sAnim_HotSpringsWater,
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_HotSpringsWater = {0xFFFF, 0x1005, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_HotSpringsWater, gFieldEffectObjectPicTable_HotSpringsWater, gDummySpriteAffineAnimTable, UpdateHotSpringsWaterFieldEffect};
+const struct SpriteTemplate gFieldEffectObjectTemplate_HotSpringsWater = {
+ .tileTag = 0xFFFF,
+ .paletteTag = FLDEFF_PAL_TAG_GENERAL_1,
+ .oam = &gObjectEventBaseOam_16x16,
+ .anims = sAnimTable_HotSpringsWater,
+ .images = sPicTable_HotSpringsWater,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateHotSpringsWaterFieldEffect,
+};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_JumpOutOfAsh[] = {
- overworld_frame(gFieldEffectObjectPic_JumpOutOfAsh, 2, 2, 0),
- overworld_frame(gFieldEffectObjectPic_JumpOutOfAsh, 2, 2, 1),
- overworld_frame(gFieldEffectObjectPic_JumpOutOfAsh, 2, 2, 2),
- overworld_frame(gFieldEffectObjectPic_JumpOutOfAsh, 2, 2, 3),
- overworld_frame(gFieldEffectObjectPic_JumpOutOfAsh, 2, 2, 4),
+static const struct SpriteFrameImage sPicTable_AshPuff[] = {
+ overworld_frame(gFieldEffectObjectPic_AshPuff, 2, 2, 0),
+ overworld_frame(gFieldEffectObjectPic_AshPuff, 2, 2, 1),
+ overworld_frame(gFieldEffectObjectPic_AshPuff, 2, 2, 2),
+ overworld_frame(gFieldEffectObjectPic_AshPuff, 2, 2, 3),
+ overworld_frame(gFieldEffectObjectPic_AshPuff, 2, 2, 4),
};
-const union AnimCmd gFieldEffectObjectImageAnim_850D54C[] =
+static const union AnimCmd sAnim_AshPuff[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
@@ -887,33 +1142,33 @@ const union AnimCmd gFieldEffectObjectImageAnim_850D54C[] =
ANIMCMD_END,
};
-const union AnimCmd *const gFieldEffectObjectImageAnimTable_JumpOutOfAsh[] =
+static const union AnimCmd *const sAnimTable_AshPuff[] =
{
- gFieldEffectObjectImageAnim_850D54C,
+ sAnim_AshPuff,
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_JumpOutOfAsh =
+const struct SpriteTemplate gFieldEffectObjectTemplate_AshPuff =
{
.tileTag = 0xFFFF,
- .paletteTag = 0x100D,
+ .paletteTag = FLDEFF_PAL_TAG_ASH,
.oam = &gObjectEventBaseOam_16x16,
- .anims = gFieldEffectObjectImageAnimTable_JumpOutOfAsh,
- .images = gFieldEffectObjectPicTable_JumpOutOfAsh,
+ .anims = sAnimTable_AshPuff,
+ .images = sPicTable_AshPuff,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = SpriteCB_PopOutOfAsh
+ .callback = SpriteCB_AshPuff
};
-const struct SpritePalette gFieldEffectObjectPaletteInfo2 = {gFieldEffectObjectPalette2, 0x100D};
+const struct SpritePalette gSpritePalette_Ash = {gFieldEffectPal_Ash, FLDEFF_PAL_TAG_ASH};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_LavaridgeGymWarp[] = {
- overworld_frame(gFieldEffectObjectPic_LavaridgeGymWarp, 2, 2, 0),
- overworld_frame(gFieldEffectObjectPic_LavaridgeGymWarp, 2, 2, 1),
- overworld_frame(gFieldEffectObjectPic_LavaridgeGymWarp, 2, 2, 2),
- overworld_frame(gFieldEffectObjectPic_LavaridgeGymWarp, 2, 2, 3),
- overworld_frame(gFieldEffectObjectPic_LavaridgeGymWarp, 2, 2, 4),
+static const struct SpriteFrameImage sPicTable_AshLaunch[] = {
+ overworld_frame(gFieldEffectObjectPic_AshLaunch, 2, 2, 0),
+ overworld_frame(gFieldEffectObjectPic_AshLaunch, 2, 2, 1),
+ overworld_frame(gFieldEffectObjectPic_AshLaunch, 2, 2, 2),
+ overworld_frame(gFieldEffectObjectPic_AshLaunch, 2, 2, 3),
+ overworld_frame(gFieldEffectObjectPic_AshLaunch, 2, 2, 4),
};
-const union AnimCmd gFieldEffectObjectImageAnim_LavaridgeGymWarp[] =
+static const union AnimCmd sAnim_AshLaunch[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
@@ -923,23 +1178,23 @@ const union AnimCmd gFieldEffectObjectImageAnim_LavaridgeGymWarp[] =
ANIMCMD_END,
};
-const union AnimCmd *const gFieldEffectObjectImageAnimTable_LavaridgeGymWarp[] =
+static const union AnimCmd *const sAnimTable_AshLaunch[] =
{
- gFieldEffectObjectImageAnim_LavaridgeGymWarp,
+ sAnim_AshLaunch,
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_LavaridgeGymWarp =
+const struct SpriteTemplate gFieldEffectObjectTemplate_AshLaunch =
{
.tileTag = 0xFFFF,
- .paletteTag = 0x100D,
+ .paletteTag = FLDEFF_PAL_TAG_ASH,
.oam = &gObjectEventBaseOam_16x16,
- .anims = gFieldEffectObjectImageAnimTable_LavaridgeGymWarp,
- .images = gFieldEffectObjectPicTable_LavaridgeGymWarp,
+ .anims = sAnimTable_AshLaunch,
+ .images = sPicTable_AshLaunch,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = SpriteCB_LavaridgeGymWarp
+ .callback = SpriteCB_AshLaunch
};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_Bubbles[] = {
+static const struct SpriteFrameImage sPicTable_Bubbles[] = {
overworld_frame(gFieldEffectObjectPic_Bubbles, 2, 4, 0),
overworld_frame(gFieldEffectObjectPic_Bubbles, 2, 4, 1),
overworld_frame(gFieldEffectObjectPic_Bubbles, 2, 4, 2),
@@ -950,7 +1205,7 @@ const struct SpriteFrameImage gFieldEffectObjectPicTable_Bubbles[] = {
overworld_frame(gFieldEffectObjectPic_Bubbles, 2, 4, 7),
};
-const union AnimCmd gFieldEffectObjectImageAnim_850D624[] =
+static const union AnimCmd sAnim_Bubbles[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
@@ -963,19 +1218,27 @@ const union AnimCmd gFieldEffectObjectImageAnim_850D624[] =
ANIMCMD_END,
};
-const union AnimCmd *const gFieldEffectObjectImageAnimTable_Bubbles[] =
+static const union AnimCmd *const sAnimTable_Bubbles[] =
{
- gFieldEffectObjectImageAnim_850D624,
+ sAnim_Bubbles,
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_Bubbles = {0xFFFF, 0x1004, &gObjectEventBaseOam_16x32, gFieldEffectObjectImageAnimTable_Bubbles, gFieldEffectObjectPicTable_Bubbles, gDummySpriteAffineAnimTable, UpdateBubblesFieldEffect};
+const struct SpriteTemplate gFieldEffectObjectTemplate_Bubbles = {
+ .tileTag = 0xFFFF,
+ .paletteTag = FLDEFF_PAL_TAG_GENERAL_0,
+ .oam = &gObjectEventBaseOam_16x32,
+ .anims = sAnimTable_Bubbles,
+ .images = sPicTable_Bubbles,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateBubblesFieldEffect,
+};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_Unknown35[] = {
- overworld_frame(gFieldEffectObjectPic_Unknown35, 2, 2, 0),
- overworld_frame(gFieldEffectObjectPic_Unknown35, 2, 2, 1),
+static const struct SpriteFrameImage sPicTable_SmallSparkle[] = {
+ overworld_frame(gFieldEffectObjectPic_SmallSparkle, 2, 2, 0),
+ overworld_frame(gFieldEffectObjectPic_SmallSparkle, 2, 2, 1),
};
-const union AnimCmd gFieldEffectObjectImageAnim_850D674[] =
+static const union AnimCmd sAnim_SmallSparkle[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 5),
@@ -983,28 +1246,44 @@ const union AnimCmd gFieldEffectObjectImageAnim_850D674[] =
ANIMCMD_END,
};
-const union AnimCmd *const gFieldEffectObjectImageAnimTable_Unknown35[] =
+static const union AnimCmd *const sAnimTable_SmallSparkle[] =
{
- gFieldEffectObjectImageAnim_850D674,
+ sAnim_SmallSparkle,
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_Unknown35 = {0xFFFF, 0x100F, &gObjectEventBaseOam_16x16, gFieldEffectObjectImageAnimTable_Unknown35, gFieldEffectObjectPicTable_Unknown35, gDummySpriteAffineAnimTable, UpdateSparkleFieldEffect};
+const struct SpriteTemplate gFieldEffectObjectTemplate_SmallSparkle = {
+ .tileTag = 0xFFFF,
+ .paletteTag = FLDEFF_PAL_TAG_SMALL_SPARKLE,
+ .oam = &gObjectEventBaseOam_16x16,
+ .anims = sAnimTable_SmallSparkle,
+ .images = sPicTable_SmallSparkle,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateSparkleFieldEffect,
+};
-const struct SpritePalette gFieldEffectObjectPaletteInfo3 = {gFieldEffectObjectPalette3, 0x100F};
+const struct SpritePalette gSpritePalette_SmallSparkle = {gFieldEffectPal_SmallSparkle, FLDEFF_PAL_TAG_SMALL_SPARKLE};
-const union AnimCmd gFieldEffectObjectImageAnim_850D6A8[] = {
+static const union AnimCmd sAnim_Rayquaza[] = {
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
-const union AnimCmd *const gFieldEffectObjectImageAnimTable_Rayquaza[] = {
- gFieldEffectObjectImageAnim_850D6A8,
+static const union AnimCmd *const sAnimTable_Rayquaza[] = {
+ sAnim_Rayquaza,
};
-const struct SpriteFrameImage gFieldEffectObjectPicTable_Rayquaza[] = {
+const struct SpriteFrameImage sPicTable_Rayquaza[] = {
overworld_frame(gObjectEventPic_Rayquaza, 4, 4, 0),
};
-const struct SpriteTemplate gFieldEffectObjectTemplate_Rayquaza = {0xFFFF, 0xFFFF, &gObjectEventBaseOam_32x32, gFieldEffectObjectImageAnimTable_Rayquaza, gFieldEffectObjectPicTable_Rayquaza, gDummySpriteAffineAnimTable, sub_8155F80};
+const struct SpriteTemplate gFieldEffectObjectTemplate_Rayquaza = {
+ .tileTag = 0xFFFF,
+ .paletteTag = 0xFFFF,
+ .oam = &gObjectEventBaseOam_32x32,
+ .anims = sAnimTable_Rayquaza,
+ .images = sPicTable_Rayquaza,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateRayquazaSpotlightEffect,
+};
-const struct SpritePalette gFieldEffectObjectPaletteInfoUnused = {gObjectEventPalette2, 0x1011};
+static const struct SpritePalette sSpritePalette_Unused = {gObjectEventPalette2, FLDEFF_PAL_TAG_UNKNOWN};
diff --git a/src/data/items.h b/src/data/items.h
index 4d262e683..30beb5352 100644
--- a/src/data/items.h
+++ b/src/data/items.h
@@ -3426,7 +3426,7 @@ const struct Item gItems[] =
.pocket = POCKET_KEY_ITEMS,
.type = 2,
.fieldUseFunc = ItemUseOutOfBattle_Rod,
- .secondaryId = 0,
+ .secondaryId = OLD_ROD,
},
[ITEM_GOOD_ROD] =
@@ -3440,7 +3440,7 @@ const struct Item gItems[] =
.pocket = POCKET_KEY_ITEMS,
.type = 2,
.fieldUseFunc = ItemUseOutOfBattle_Rod,
- .secondaryId = 1,
+ .secondaryId = GOOD_ROD,
},
[ITEM_SUPER_ROD] =
@@ -3454,7 +3454,7 @@ const struct Item gItems[] =
.pocket = POCKET_KEY_ITEMS,
.type = 2,
.fieldUseFunc = ItemUseOutOfBattle_Rod,
- .secondaryId = 2,
+ .secondaryId = SUPER_ROD,
},
[ITEM_SS_TICKET] =
diff --git a/src/data/object_events/object_event_graphics.h b/src/data/object_events/object_event_graphics.h
index 769a6bb0a..50fc6715c 100755
--- a/src/data/object_events/object_event_graphics.h
+++ b/src/data/object_events/object_event_graphics.h
@@ -252,7 +252,7 @@ const u32 gObjectEventPic_CableCar[] = INCBIN_U32("graphics/object_events/pics/m
const u16 gObjectEventPalette20[] = INCBIN_U16("graphics/object_events/palettes/20.gbapal");
const u32 gObjectEventPic_SSTidal[] = INCBIN_U32("graphics/object_events/pics/misc/ss_tidal.4bpp");
const u16 gObjectEventPalette21[] = INCBIN_U16("graphics/object_events/palettes/21.gbapal");
-const u32 gFieldEffectObjectPic_BerryTreeGrowthSparkle[] = INCBIN_U32("graphics/field_effects/pics/berry_tree_growth_sparkle.4bpp");
+const u32 gFieldEffectObjectPic_Sparkle[] = INCBIN_U32("graphics/field_effects/pics/sparkle.4bpp");
const u32 gObjectEventPic_BerryTreeDirtPile[] = INCBIN_U32("graphics/object_events/pics/berry_trees/dirt_pile.4bpp");
const u32 gObjectEventPic_BerryTreeSprout[] = INCBIN_U32("graphics/object_events/pics/berry_trees/sprout.4bpp");
const u32 gObjectEventPic_PechaBerryTree[] = INCBIN_U32("graphics/object_events/pics/berry_trees/pecha.4bpp");
@@ -293,43 +293,43 @@ const u32 gFieldEffectObjectPic_ShadowSmall[] = INCBIN_U32("graphics/field_effec
const u32 gFieldEffectObjectPic_ShadowMedium[] = INCBIN_U32("graphics/field_effects/pics/shadow_medium.4bpp");
const u32 gFieldEffectObjectPic_ShadowLarge[] = INCBIN_U32("graphics/field_effects/pics/shadow_large.4bpp");
const u32 gFieldEffectObjectPic_ShadowExtraLarge[] = INCBIN_U32("graphics/field_effects/pics/shadow_extra_large.4bpp");
-const u32 filler_8368A08[0x48] = {};
+static const u32 sFiller[0x48] = {};
const u8 gFieldEffectPic_CutGrass[] = INCBIN_U8("graphics/field_effects/pics/cut_grass.4bpp");
const u32 gFieldEffectPic_CutGrass_Copy[] = INCBIN_U32("graphics/field_effects/pics/cut_grass.4bpp");
-const u16 gFieldEffectObjectPalette6[] = INCBIN_U16("graphics/field_effects/palettes/06.gbapal");
+const u16 gFieldEffectPal_CutGrass[] = INCBIN_U16("graphics/field_effects/palettes/cut_grass.gbapal");
const u32 gFieldEffectObjectPic_Ripple[] = INCBIN_U32("graphics/field_effects/pics/ripple.4bpp");
const u32 gFieldEffectObjectPic_Ash[] = INCBIN_U32("graphics/field_effects/pics/ash.4bpp");
const u32 gFieldEffectObjectPic_Arrow[] = INCBIN_U32("graphics/field_effects/pics/arrow.4bpp");
-const u16 gFieldEffectObjectPalette0[] = INCBIN_U16("graphics/field_effects/palettes/00.gbapal");
-const u16 gFieldEffectObjectPalette1[] = INCBIN_U16("graphics/field_effects/palettes/01.gbapal");
+const u16 gFieldEffectObjectPalette0[] = INCBIN_U16("graphics/field_effects/palettes/general_0.gbapal");
+const u16 gFieldEffectObjectPalette1[] = INCBIN_U16("graphics/field_effects/palettes/general_1.gbapal");
const u32 gFieldEffectObjectPic_GroundImpactDust[] = INCBIN_U32("graphics/field_effects/pics/ground_impact_dust.4bpp");
-const u32 gFieldEffectObjectPic_BikeHopTallGrass[] = INCBIN_U32("graphics/field_effects/pics/bike_hop_tall_grass.4bpp");
-const u32 gUnusedGrass[] = INCBIN_U32("graphics/field_effects/pics/unused_grass.4bpp");
-const u32 gFieldEffectObjectPic_Unknown16[] = INCBIN_U32("graphics/field_effects/pics/unknown_16.4bpp");
+const u32 gFieldEffectObjectPic_JumpTallGrass[] = INCBIN_U32("graphics/field_effects/pics/jump_tall_grass.4bpp");
+const u32 gUnusedGrass3[] = INCBIN_U32("graphics/field_effects/pics/unused_grass_3.4bpp");
+const u32 gFieldEffectObjectPic_JumpLongGrass[] = INCBIN_U32("graphics/field_effects/pics/unknown_16.4bpp");
const u32 gFieldEffectObjectPic_Unknown17[] = INCBIN_U32("graphics/field_effects/pics/unknown_17.4bpp");
-const u32 gFieldEffectObjectPic_Unknown18[] = INCBIN_U32("graphics/field_effects/pics/unknown_18.4bpp");
+const u32 gFieldEffectObjectPic_UnusedGrass2[] = INCBIN_U32("graphics/field_effects/pics/unused_grass_2.4bpp");
const u32 gFieldEffectObjectPic_LongGrass[] = INCBIN_U32("graphics/field_effects/pics/long_grass.4bpp");
const u32 gFieldEffectObjectPic_TallGrass[] = INCBIN_U32("graphics/field_effects/pics/tall_grass.4bpp");
const u32 gFieldEffectObjectPic_ShortGrass[] = INCBIN_U32("graphics/field_effects/pics/short_grass.4bpp");
const u32 gFieldEffectObjectPic_SandFootprints[] = INCBIN_U32("graphics/field_effects/pics/sand_footprints.4bpp");
const u32 gFieldEffectObjectPic_DeepSandFootprints[] = INCBIN_U32("graphics/field_effects/pics/deep_sand_footprints.4bpp");
const u32 gFieldEffectObjectPic_BikeTireTracks[] = INCBIN_U32("graphics/field_effects/pics/bike_tire_tracks.4bpp");
-const u32 gFieldEffectObjectPic_Unknown19[] = INCBIN_U32("graphics/field_effects/pics/unknown_19.4bpp");
-const u32 gFieldEffectObjectPic_Unknown29[] = INCBIN_U32("graphics/field_effects/pics/unknown_29.4bpp");
-const u32 gFieldEffectObjectPic_BikeHopBigSplash[] = INCBIN_U32("graphics/field_effects/pics/bike_hop_big_splash.4bpp");
+const u32 gFieldEffectObjectPic_UnusedSand[] = INCBIN_U32("graphics/field_effects/pics/unused_sand.4bpp");
+const u32 gFieldEffectObjectPic_SandPile[] = INCBIN_U32("graphics/field_effects/pics/sand_pile.4bpp");
+const u32 gFieldEffectObjectPic_JumpBigSplash[] = INCBIN_U32("graphics/field_effects/pics/jump_big_splash.4bpp");
const u32 gFieldEffectObjectPic_Splash[] = INCBIN_U32("graphics/field_effects/pics/splash.4bpp");
-const u32 gFieldEffectObjectPic_BikeHopSmallSplash[] = INCBIN_U32("graphics/field_effects/pics/bike_hop_small_splash.4bpp");
-const u32 gFieldEffectObjectPic_Unknown20[] = INCBIN_U32("graphics/field_effects/pics/unknown_20.4bpp");
+const u32 gFieldEffectObjectPic_JumpSmallSplash[] = INCBIN_U32("graphics/field_effects/pics/jump_small_splash.4bpp");
+const u32 gFieldEffectObjectPic_WaterSurfacing[] = INCBIN_U32("graphics/field_effects/pics/water_surfacing.4bpp");
const u32 gFieldEffectObjectPic_TreeDisguise[] = INCBIN_U32("graphics/field_effects/pics/tree_disguise.4bpp");
const u32 gFieldEffectObjectPic_MountainDisguise[] = INCBIN_U32("graphics/field_effects/pics/mountain_disguise.4bpp");
const u32 gFieldEffectObjectPic_SandDisguisePlaceholder[] = INCBIN_U32("graphics/field_effects/pics/sand_disguise_placeholder.4bpp");
const u32 gFieldEffectObjectPic_HotSpringsWater[] = INCBIN_U32("graphics/field_effects/pics/hot_springs_water.4bpp");
-const u16 gFieldEffectObjectPalette2[] = INCBIN_U16("graphics/field_effects/palettes/02.gbapal");
-const u32 gFieldEffectObjectPic_JumpOutOfAsh[] = INCBIN_U32("graphics/field_effects/pics/jump_out_of_ash.4bpp");
-const u32 gFieldEffectObjectPic_LavaridgeGymWarp[] = INCBIN_U32("graphics/field_effects/pics/lavaridge_gym_warp.4bpp");
+const u16 gFieldEffectPal_Ash[] = INCBIN_U16("graphics/field_effects/palettes/ash.gbapal");
+const u32 gFieldEffectObjectPic_AshPuff[] = INCBIN_U32("graphics/field_effects/pics/ash_puff.4bpp");
+const u32 gFieldEffectObjectPic_AshLaunch[] = INCBIN_U32("graphics/field_effects/pics/ash_launch.4bpp");
const u32 gFieldEffectObjectPic_Bubbles[] = INCBIN_U32("graphics/field_effects/pics/bubbles.4bpp");
-const u32 gFieldEffectObjectPic_Unknown35[] = INCBIN_U32("graphics/field_effects/pics/unknown_35.4bpp");
-const u16 gFieldEffectObjectPalette3[] = INCBIN_U16("graphics/field_effects/palettes/03.gbapal");
+const u32 gFieldEffectObjectPic_SmallSparkle[] = INCBIN_U32("graphics/field_effects/pics/small_sparkle.4bpp");
+const u16 gFieldEffectPal_SmallSparkle[] = INCBIN_U16("graphics/field_effects/palettes/small_sparkle.gbapal");
const u32 gFieldEffectObjectPic_Bird[] = INCBIN_U32("graphics/field_effects/pics/bird.4bpp");
const u32 gObjectEventPic_Juan[] = INCBIN_U32("graphics/object_events/pics/people/gym_leaders/juan.4bpp");
const u32 gObjectEventPic_Scott[] = INCBIN_U32("graphics/object_events/pics/people/scott.4bpp");
diff --git a/src/dodrio_berry_picking.c b/src/dodrio_berry_picking.c
index 3ca7a1cf7..5f249abad 100644
--- a/src/dodrio_berry_picking.c
+++ b/src/dodrio_berry_picking.c
@@ -4629,7 +4629,7 @@ static void sub_802A7A8(void)
ChangeBgX(3, 0, 0);
ChangeBgY(3, 0, 0);
InitStandardTextBoxWindows();
- sub_8197200();
+ InitTextBoxGfxAndPrinters();
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
SetBgTilemapBuffer(3, gUnknown_02022CF8->tilemapBuffers[0]);
SetBgTilemapBuffer(1, gUnknown_02022CF8->tilemapBuffers[1]);
diff --git a/src/event_object_movement.c b/src/event_object_movement.c
index af3482969..6c49b9115 100644
--- a/src/event_object_movement.c
+++ b/src/event_object_movement.c
@@ -130,6 +130,9 @@ static struct ObjectEventTemplate *FindObjectEventTemplateByLocalId(u8 localId,
static void ClearObjectEventMovement(struct ObjectEvent *, struct Sprite *);
static void ObjectEventSetSingleMovement(struct ObjectEvent *, struct Sprite *, u8);
static void oamt_npc_ministep_reset(struct Sprite *, u8, u8);
+static void UpdateObjectEventSpriteSubpriorityAndVisibility(struct Sprite *);
+static void InitSpriteForFigure8Anim(struct Sprite *sprite);
+static bool8 AnimateSpriteInFigure8(struct Sprite *sprite);
static void UpdateObjectEventSprite(struct Sprite *);
const u8 gReflectionEffectPaletteMap[] = {1, 1, 6, 7, 8, 9, 6, 7, 8, 9, 11, 11, 0, 0, 0, 0};
@@ -1122,13 +1125,13 @@ void ResetObjectEvents(void)
static void CreateReflectionEffectSprites(void)
{
- u8 spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
+ u8 spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_REFLECTION_DISTORTION], 0, 0, 31);
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
InitSpriteAffineAnim(&gSprites[spriteId]);
StartSpriteAffineAnim(&gSprites[spriteId], 0);
gSprites[spriteId].invisible = TRUE;
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_REFLECTION_DISTORTION], 0, 0, 31);
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
InitSpriteAffineAnim(&gSprites[spriteId]);
StartSpriteAffineAnim(&gSprites[spriteId], 1);
@@ -1946,7 +1949,7 @@ void sub_808E7E4(u8 localId, u8 mapNum, u8 mapGroup)
}
}
-void sub_808E82C(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y)
+void SetObjectEventSpritePosByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y)
{
u8 objectEventId;
struct Sprite *sprite;
@@ -6865,15 +6868,15 @@ bool8 MovementAction_UnusedAcroActionRight_Step0(struct ObjectEvent *objectEvent
return FALSE;
}
-void sub_8095AF0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+void InitFigure8Anim(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sub_8097750(sprite);
+ InitSpriteForFigure8Anim(sprite);
sprite->animPaused = FALSE;
}
-bool8 sub_8095B0C(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+bool8 DoFigure8Anim(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- if (sub_8097758(sprite))
+ if (AnimateSpriteInFigure8(sprite))
{
ShiftStillObjectEventCoords(objectEvent);
objectEvent->triggerGroundEffectsOnStop = TRUE;
@@ -6885,14 +6888,14 @@ bool8 sub_8095B0C(struct ObjectEvent *objectEvent, struct Sprite *sprite)
bool8 MovementAction_Figure8_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sub_8095AF0(objectEvent, sprite);
+ InitFigure8Anim(objectEvent, sprite);
sprite->data[2] = 1;
return MovementAction_Figure8_Step1(objectEvent, sprite);
}
bool8 MovementAction_Figure8_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- if (sub_8095B0C(objectEvent, sprite))
+ if (DoFigure8Anim(objectEvent, sprite))
{
sprite->data[2] = 2;
return TRUE;
@@ -8095,26 +8098,26 @@ void GroundEffect_Seaweed(struct ObjectEvent *objEvent, struct Sprite *sprite)
}
static void (*const sGroundEffectFuncs[])(struct ObjectEvent *objEvent, struct Sprite *sprite) = {
- GroundEffect_SpawnOnTallGrass,
- GroundEffect_StepOnTallGrass,
- GroundEffect_SpawnOnLongGrass,
- GroundEffect_StepOnLongGrass,
- GroundEffect_WaterReflection,
- GroundEffect_IceReflection,
- GroundEffect_FlowingWater,
- GroundEffect_SandTracks,
- GroundEffect_DeepSandTracks,
- GroundEffect_Ripple,
- GroundEffect_StepOnPuddle,
- GroundEffect_SandHeap,
- GroundEffect_JumpOnTallGrass,
- GroundEffect_JumpOnLongGrass,
- GroundEffect_JumpOnShallowWater,
- GroundEffect_JumpOnWater,
- GroundEffect_JumpLandingDust,
- GroundEffect_ShortGrass,
- GroundEffect_HotSprings,
- GroundEffect_Seaweed
+ GroundEffect_SpawnOnTallGrass, // GROUND_EFFECT_FLAG_TALL_GRASS_ON_SPAWN
+ GroundEffect_StepOnTallGrass, // GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE
+ GroundEffect_SpawnOnLongGrass, // GROUND_EFFECT_FLAG_LONG_GRASS_ON_SPAWN
+ GroundEffect_StepOnLongGrass, // GROUND_EFFECT_FLAG_LONG_GRASS_ON_MOVE
+ GroundEffect_WaterReflection, // GROUND_EFFECT_FLAG_ICE_REFLECTION
+ GroundEffect_IceReflection, // GROUND_EFFECT_FLAG_REFLECTION
+ GroundEffect_FlowingWater, // GROUND_EFFECT_FLAG_SHALLOW_FLOWING_WATER
+ GroundEffect_SandTracks, // GROUND_EFFECT_FLAG_SAND
+ GroundEffect_DeepSandTracks, // GROUND_EFFECT_FLAG_DEEP_SAND
+ GroundEffect_Ripple, // GROUND_EFFECT_FLAG_RIPPLES
+ GroundEffect_StepOnPuddle, // GROUND_EFFECT_FLAG_PUDDLE
+ GroundEffect_SandHeap, // GROUND_EFFECT_FLAG_SAND_PILE
+ GroundEffect_JumpOnTallGrass, // GROUND_EFFECT_FLAG_LAND_IN_TALL_GRASS
+ GroundEffect_JumpOnLongGrass, // GROUND_EFFECT_FLAG_LAND_IN_LONG_GRASS
+ GroundEffect_JumpOnShallowWater, // GROUND_EFFECT_FLAG_LAND_IN_SHALLOW_WATER
+ GroundEffect_JumpOnWater, // GROUND_EFFECT_FLAG_LAND_IN_DEEP_WATER
+ GroundEffect_JumpLandingDust, // GROUND_EFFECT_FLAG_LAND_ON_NORMAL_GROUND
+ GroundEffect_ShortGrass, // GROUND_EFFECT_FLAG_SHORT_GRASS
+ GroundEffect_HotSprings, // GROUND_EFFECT_FLAG_HOT_SPRINGS
+ GroundEffect_Seaweed // GROUND_EFFECT_FLAG_SEAWEED
};
static void DoFlaggedGroundEffects(struct ObjectEvent *objEvent, struct Sprite *sprite, u32 flags)
@@ -8392,7 +8395,7 @@ bool8 sub_80976EC(struct Sprite *sprite)
return FALSE;
}
-static const s8 gUnknown_0850E772[] = {
+static const s8 sFigure8XOffsets[FIGURE_8_LENGTH] = {
1, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 1, 2, 2, 1, 2,
2, 1, 2, 2, 1, 2, 1, 1,
@@ -8404,7 +8407,7 @@ static const s8 gUnknown_0850E772[] = {
0, 1, 0, 0, 0, 0, 0, 0,
};
-static const s8 gUnknown_0850E7BA[] = {
+static const s8 sFigure8YOffsets[FIGURE_8_LENGTH] = {
0, 0, 1, 0, 0, 1, 0, 0,
1, 0, 1, 1, 0, 1, 1, 0,
1, 1, 0, 1, 1, 0, 1, 1,
@@ -8416,57 +8419,57 @@ static const s8 gUnknown_0850E7BA[] = {
-1, -1, -1, -1, -1, -1, -1, -2,
};
-s16 sub_8097728(s16 a1)
+s16 GetFigure8YOffset(s16 idx)
{
- return gUnknown_0850E7BA[a1];
+ return sFigure8YOffsets[idx];
}
-s16 sub_809773C(s16 a1)
+s16 GetFigure8XOffset(s16 idx)
{
- return gUnknown_0850E772[a1];
+ return sFigure8XOffsets[idx];
}
-void sub_8097750(struct Sprite *sprite)
+static void InitSpriteForFigure8Anim(struct Sprite *sprite)
{
sprite->data[6] = 0;
sprite->data[7] = 0;
}
-bool8 sub_8097758(struct Sprite *sprite)
+static bool8 AnimateSpriteInFigure8(struct Sprite *sprite)
{
- bool8 result = FALSE;
+ bool8 finished = FALSE;
switch(sprite->data[7])
{
- case 0:
- sprite->pos2.x += sub_809773C(sprite->data[6]);
- sprite->pos2.y += sub_8097728(sprite->data[6]);
- break;
- case 1:
- sprite->pos2.x -= sub_809773C(0x47 - sprite->data[6]);
- sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]);
- break;
- case 2:
- sprite->pos2.x -= sub_809773C(sprite->data[6]);
- sprite->pos2.y += sub_8097728(sprite->data[6]);
- break;
- case 3:
- sprite->pos2.x += sub_809773C(0x47 - sprite->data[6]);
- sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]);
- break;
- }
- if(++sprite->data[6] == 0x48)
+ case 0:
+ sprite->pos2.x += GetFigure8XOffset(sprite->data[6]);
+ sprite->pos2.y += GetFigure8YOffset(sprite->data[6]);
+ break;
+ case 1:
+ sprite->pos2.x -= GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->data[6]);
+ sprite->pos2.y += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->data[6]);
+ break;
+ case 2:
+ sprite->pos2.x -= GetFigure8XOffset(sprite->data[6]);
+ sprite->pos2.y += GetFigure8YOffset(sprite->data[6]);
+ break;
+ case 3:
+ sprite->pos2.x += GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->data[6]);
+ sprite->pos2.y += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->data[6]);
+ break;
+ }
+ if (++sprite->data[6] == FIGURE_8_LENGTH)
{
sprite->data[6] = 0;
sprite->data[7]++;
}
- if(sprite->data[7] == 0x4)
+ if (sprite->data[7] == 4)
{
sprite->pos2.y = 0;
sprite->pos2.x = 0;
- result = TRUE;
+ finished = TRUE;
}
- return result;
+ return finished;
}
static const s8 gUnknown_0850E802[] = {
diff --git a/src/faraway_island.c b/src/faraway_island.c
index 57d31057f..e3d8444c9 100755
--- a/src/faraway_island.c
+++ b/src/faraway_island.c
@@ -6,6 +6,7 @@
#include "metatile_behavior.h"
#include "sprite.h"
#include "constants/event_objects.h"
+#include "constants/field_effects.h"
#include "constants/maps.h"
#include "constants/metatile_behaviors.h"
@@ -23,7 +24,7 @@ static s16 sPlayerToMewDeltaX;
static s16 sPlayerToMewDeltaY;
static u8 sMewDirectionCandidates[4];
-extern const struct SpritePalette gFieldEffectObjectPaletteInfo1;
+extern const struct SpritePalette gSpritePalette_GeneralFieldEffect1;
extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
static const s16 sFarawayIslandRockCoords[4][2] =
@@ -392,13 +393,13 @@ void SetMewAboveGrass(void)
if (gSpecialVar_Facing != DIR_NORTH)
gSprites[mew->spriteId].subpriority = 1;
- LoadSpritePalette(&gFieldEffectObjectPaletteInfo1);
- UpdateSpritePaletteWithWeather(IndexOfSpritePaletteTag(gFieldEffectObjectPaletteInfo1.tag));
+ LoadSpritePalette(&gSpritePalette_GeneralFieldEffect1);
+ UpdateSpritePaletteWithWeather(IndexOfSpritePaletteTag(gSpritePalette_GeneralFieldEffect1.tag));
x = mew->currentCoords.x;
y = mew->currentCoords.y;
SetSpritePosToOffsetMapCoords(&x, &y, 8, 8);
- sGrassSpriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[15], x, y, gSprites[mew->spriteId].subpriority - 1);
+ sGrassSpriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_LONG_GRASS], x, y, gSprites[mew->spriteId].subpriority - 1);
if (sGrassSpriteId != MAX_SPRITES)
{
struct Sprite *sprite = &gSprites[sGrassSpriteId];
diff --git a/src/field_camera.c b/src/field_camera.c
index 038b6932e..57be52221 100644
--- a/src/field_camera.c
+++ b/src/field_camera.c
@@ -39,7 +39,7 @@ static void CameraPanningCB_PanAhead(void);
static struct FieldCameraOffset sFieldCameraOffset;
static s16 sHorizontalCameraPan;
static s16 sVerticalCameraPan;
-static u8 gUnknown_03000E2C;
+static bool8 gUnknown_03000E2C;
static void (*sFieldCameraPanningCallback)(void);
struct CameraObject gFieldCamera;
@@ -47,7 +47,7 @@ u16 gTotalCameraPixelOffsetY;
u16 gTotalCameraPixelOffsetX;
// text
-static void move_tilemap_camera_to_upper_left_corner_(struct FieldCameraOffset *cameraOffset)
+static void ResetCameraOffset(struct FieldCameraOffset *cameraOffset)
{
cameraOffset->xTileOffset = 0;
cameraOffset->yTileOffset = 0;
@@ -56,23 +56,23 @@ static void move_tilemap_camera_to_upper_left_corner_(struct FieldCameraOffset *
cameraOffset->copyBGToVRAM = TRUE;
}
-static void tilemap_move_something(struct FieldCameraOffset *cameraOffset, u32 b, u32 c)
+static void AddCameraTileOffset(struct FieldCameraOffset *cameraOffset, u32 xOffset, u32 yOffset)
{
- cameraOffset->xTileOffset += b;
+ cameraOffset->xTileOffset += xOffset;
cameraOffset->xTileOffset %= 32;
- cameraOffset->yTileOffset += c;
+ cameraOffset->yTileOffset += yOffset;
cameraOffset->yTileOffset %= 32;
}
-static void coords8_add(struct FieldCameraOffset *cameraOffset, u32 b, u32 c)
+static void AddCameraPixelOffset(struct FieldCameraOffset *cameraOffset, u32 xOffset, u32 yOffset)
{
- cameraOffset->xPixelOffset += b;
- cameraOffset->yPixelOffset += c;
+ cameraOffset->xPixelOffset += xOffset;
+ cameraOffset->yPixelOffset += yOffset;
}
-void move_tilemap_camera_to_upper_left_corner(void)
+void ResetFieldCamera(void)
{
- move_tilemap_camera_to_upper_left_corner_(&sFieldCameraOffset);
+ ResetCameraOffset(&sFieldCameraOffset);
}
void FieldUpdateBgTilemapScroll(void)
@@ -89,10 +89,10 @@ void FieldUpdateBgTilemapScroll(void)
SetGpuReg(REG_OFFSET_BG3VOFS, r4);
}
-void sub_8089C08(s16 *a, s16 *b)
+void sub_8089C08(s16 *x, s16 *y)
{
- *a = sFieldCameraOffset.xPixelOffset + sHorizontalCameraPan;
- *b = sFieldCameraOffset.yPixelOffset + sVerticalCameraPan + 8;
+ *x = sFieldCameraOffset.xPixelOffset + sHorizontalCameraPan;
+ *y = sFieldCameraOffset.yPixelOffset + sVerticalCameraPan + 8;
}
void DrawWholeMapView(void)
@@ -418,11 +418,11 @@ void CameraUpdate(void)
UpdateObjectEventsForCameraUpdate(deltaX, deltaY);
RotatingGatePuzzleCameraUpdate(deltaX, deltaY);
ResetBerryTreeSparkleFlags();
- tilemap_move_something(&sFieldCameraOffset, deltaX * 2, deltaY * 2);
+ AddCameraTileOffset(&sFieldCameraOffset, deltaX * 2, deltaY * 2);
RedrawMapSlicesForCameraUpdate(&sFieldCameraOffset, deltaX * 2, deltaY * 2);
}
- coords8_add(&sFieldCameraOffset, movementSpeedX, movementSpeedY);
+ AddCameraPixelOffset(&sFieldCameraOffset, movementSpeedX, movementSpeedY);
gTotalCameraPixelOffsetX -= movementSpeedX;
gTotalCameraPixelOffsetY -= movementSpeedY;
}
@@ -436,9 +436,9 @@ void MoveCameraAndRedrawMap(int deltaX, int deltaY) //unused
gTotalCameraPixelOffsetY -= deltaY * 16;
}
-void SetCameraPanningCallback(void (*a)(void))
+void SetCameraPanningCallback(void (*callback)(void))
{
- sFieldCameraPanningCallback = a;
+ sFieldCameraPanningCallback = callback;
}
void SetCameraPanning(s16 a, s16 b)
@@ -450,7 +450,7 @@ void SetCameraPanning(s16 a, s16 b)
void InstallCameraPanAheadCallback(void)
{
sFieldCameraPanningCallback = CameraPanningCB_PanAhead;
- gUnknown_03000E2C = 0;
+ gUnknown_03000E2C = FALSE;
sHorizontalCameraPan = 0;
sVerticalCameraPan = 32;
}
@@ -478,12 +478,12 @@ static void CameraPanningCB_PanAhead(void)
if (gPlayerAvatar.tileTransitionState == T_TILE_TRANSITION)
{
gUnknown_03000E2C ^= 1;
- if (gUnknown_03000E2C == 0)
+ if (gUnknown_03000E2C == FALSE)
return;
}
else
{
- gUnknown_03000E2C = 0;
+ gUnknown_03000E2C = FALSE;
}
var = GetPlayerMovementDirection();
diff --git a/src/field_control_avatar.c b/src/field_control_avatar.c
index e41b5a69a..3684b53e6 100644
--- a/src/field_control_avatar.c
+++ b/src/field_control_avatar.c
@@ -545,7 +545,7 @@ static bool8 TryStartStepCountScript(u16 metatileBehavior)
UpdateHappinessStepCounter();
UpdateFarawayIslandStepCounter();
- if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_6) && !MetatileBehavior_IsForcedMovementTile(metatileBehavior))
+ if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_FORCED_MOVE) && !MetatileBehavior_IsForcedMovementTile(metatileBehavior))
{
if (UpdatePoisonStepCounter() == TRUE)
{
@@ -725,7 +725,7 @@ static bool8 TryStartWarpEventScript(struct MapPosition *position, u16 metatileB
}
if (MetatileBehavior_IsAquaHideoutWarp(metatileBehavior) == TRUE)
{
- DoTeleportWarp();
+ DoTeleportTileWarp();
return TRUE;
}
if (MetatileBehavior_IsWarpOrBridge(metatileBehavior) == TRUE)
@@ -938,7 +938,7 @@ static struct BgEvent *GetBackgroundEventAtPosition(struct MapHeader *mapHeader,
return NULL;
}
-bool8 dive_warp(struct MapPosition *position, u16 metatileBehavior)
+bool8 TryDoDiveWarp(struct MapPosition *position, u16 metatileBehavior)
{
if (gMapHeader.mapType == MAP_TYPE_UNDERWATER && !MetatileBehavior_IsUnableToEmerge(metatileBehavior))
{
diff --git a/src/field_effect.c b/src/field_effect.c
index bc1e6f134..582551a7e 100644
--- a/src/field_effect.c
+++ b/src/field_effect.c
@@ -39,195 +39,197 @@ EWRAM_DATA s32 gFieldEffectArguments[8] = {0};
// Static type declarations
static void Task_PokecenterHeal(u8 taskId);
-static void PokecenterHealEffect_0(struct Task *);
-static void PokecenterHealEffect_1(struct Task *);
-static void PokecenterHealEffect_2(struct Task *);
-static void PokecenterHealEffect_3(struct Task *);
+static void PokecenterHealEffect_Init(struct Task *);
+static void PokecenterHealEffect_WaitForBallPlacement(struct Task *);
+static void PokecenterHealEffect_WaitForBallFlashing(struct Task *);
+static void PokecenterHealEffect_WaitForSoundAndEnd(struct Task *);
+static u8 CreatePokecenterMonitorSprite(s16, s16);
+static void SpriteCB_PokecenterMonitor(struct Sprite *);
static void Task_HallOfFameRecord(u8 taskId);
-static void HallOfFameRecordEffect_0(struct Task *);
-static void HallOfFameRecordEffect_1(struct Task *);
-static void HallOfFameRecordEffect_2(struct Task *);
-static void HallOfFameRecordEffect_3(struct Task *);
-
-static u8 CreatePokeballGlowSprite(s16, s16, s16, u16);
+static void HallOfFameRecordEffect_Init(struct Task *);
+static void HallOfFameRecordEffect_WaitForBallPlacement(struct Task *);
+static void HallOfFameRecordEffect_WaitForBallFlashing(struct Task *);
+static void HallOfFameRecordEffect_WaitForSoundAndEnd(struct Task *);
+static void CreateHofMonitorSprite(s16, s16, s16, bool8);
+static void SpriteCB_HallOfFameMonitor(struct Sprite *);
+
+static u8 CreateGlowingPokeballsEffect(s16, s16, s16, bool16);
static void SpriteCB_PokeballGlowEffect(struct Sprite *);
-static void PokeballGlowEffect_0(struct Sprite *);
-static void PokeballGlowEffect_1(struct Sprite *);
-static void PokeballGlowEffect_2(struct Sprite *);
-static void PokeballGlowEffect_3(struct Sprite *);
-static void PokeballGlowEffect_4(struct Sprite *);
-static void PokeballGlowEffect_5(struct Sprite *);
-static void PokeballGlowEffect_6(struct Sprite *);
-static void PokeballGlowEffect_7(struct Sprite *);
-
-static u8 PokecenterHealEffectHelper(s16, s16);
-static void HallOfFameRecordEffectHelper(s16, s16, s16, u8);
-
-static void FieldCallback_Fly(void);
-static void task00_8084310(u8);
-static void mapldr_08084390(void);
-static void c3_080843F8(u8);
+static void PokeballGlowEffect_PlaceBalls(struct Sprite *);
+static void PokeballGlowEffect_TryPlaySe(struct Sprite *);
+static void PokeballGlowEffect_Flash1(struct Sprite *);
+static void PokeballGlowEffect_Flash2(struct Sprite *);
+static void PokeballGlowEffect_WaitAfterFlash(struct Sprite *);
+static void PokeballGlowEffect_Dummy(struct Sprite *);
+static void PokeballGlowEffect_WaitForSound(struct Sprite *);
+static void PokeballGlowEffect_Idle(struct Sprite *);
+static void SpriteCB_PokeballGlow(struct Sprite *);
+
+static void FieldCallback_UseFly(void);
+static void Task_UseFly(u8);
+static void FieldCallback_FlyIntoMap(void);
+static void Task_FlyIntoMap(u8);
static void Task_FallWarpFieldEffect(u8);
-static bool8 FallWarpEffect_1(struct Task *);
-static bool8 FallWarpEffect_2(struct Task *);
-static bool8 FallWarpEffect_3(struct Task *);
-static bool8 FallWarpEffect_4(struct Task *);
-static bool8 FallWarpEffect_5(struct Task *);
-static bool8 FallWarpEffect_6(struct Task *);
-static bool8 FallWarpEffect_7(struct Task *);
-
-static void Task_EscalatorWarpFieldEffect(u8);
-static bool8 EscalatorWarpEffect_1(struct Task *);
-static bool8 EscalatorWarpEffect_2(struct Task *);
-static bool8 EscalatorWarpEffect_3(struct Task *);
-static bool8 EscalatorWarpEffect_4(struct Task *);
-static bool8 EscalatorWarpEffect_5(struct Task *);
-static bool8 EscalatorWarpEffect_6(struct Task *);
-
-static void sub_80B6FB8(struct Task *);
-static void sub_80B7004(struct Task *);
-static void sub_80B7050(void);
-static void sub_80B7060(void);
-static void sub_80B70B4(void);
-static void sub_80B70DC(u8);
-
-static bool8 sub_80B7114(struct Task *);
-static bool8 sub_80B7190(struct Task *);
-static bool8 sub_80B71D0(struct Task *);
-static bool8 sub_80B7230(struct Task *);
-static bool8 sub_80B7270(struct Task *);
-static bool8 sub_80B72D0(struct Task *);
-static bool8 sub_80B72F4(struct Task *);
-
-static void sub_80B7384(u8);
-static bool8 sub_80B73D0(struct Task *, struct ObjectEvent *);
-static bool8 waterfall_1_do_anim_probably(struct Task *, struct ObjectEvent *);
-static bool8 waterfall_2_wait_anim_finish_probably(struct Task *, struct ObjectEvent *);
-static bool8 sub_80B7450(struct Task *, struct ObjectEvent *);
-static bool8 sub_80B7478(struct Task *, struct ObjectEvent *);
-
-static void Task_Dive(u8);
-static bool8 dive_1_lock(struct Task *);
-static bool8 dive_2_unknown(struct Task *);
-static bool8 dive_3_unknown(struct Task *);
+static bool8 FallWarpEffect_Init(struct Task *);
+static bool8 FallWarpEffect_WaitWeather(struct Task *);
+static bool8 FallWarpEffect_StartFall(struct Task *);
+static bool8 FallWarpEffect_Fall(struct Task *);
+static bool8 FallWarpEffect_Land(struct Task *);
+static bool8 FallWarpEffect_CameraShake(struct Task *);
+static bool8 FallWarpEffect_End(struct Task *);
+
+static void Task_EscalatorWarpOut(u8);
+static bool8 EscalatorWarpOut_Init(struct Task *);
+static bool8 EscalatorWarpOut_WaitForPlayer(struct Task *);
+static bool8 EscalatorWarpOut_Up_Ride(struct Task *);
+static bool8 EscalatorWarpOut_Up_End(struct Task *);
+static bool8 EscalatorWarpOut_Down_Ride(struct Task *);
+static bool8 EscalatorWarpOut_Down_End(struct Task *);
+static void RideUpEscalatorOut(struct Task *);
+static void RideDownEscalatorOut(struct Task *);
+static void FadeOutAtEndOfEscalator(void);
+static void WarpAtEndOfEscalator(void);
+
+static void FieldCallback_EscalatorWarpIn(void);
+static void Task_EscalatorWarpIn(u8);
+static bool8 EscalatorWarpIn_Init(struct Task *);
+static bool8 EscalatorWarpIn_Down_Init(struct Task *);
+static bool8 EscalatorWarpIn_Down_Ride(struct Task *);
+static bool8 EscalatorWarpIn_Up_Init(struct Task *);
+static bool8 EscalatorWarpIn_Up_Ride(struct Task *);
+static bool8 EscalatorWarpIn_WaitForMovement(struct Task *);
+static bool8 EscalatorWarpIn_End(struct Task *);
+
+static void Task_UseWaterfall(u8);
+static bool8 WaterfallFieldEffect_Init(struct Task *, struct ObjectEvent *);
+static bool8 WaterfallFieldEffect_ShowMon(struct Task *, struct ObjectEvent *);
+static bool8 WaterfallFieldEffect_WaitForShowMon(struct Task *, struct ObjectEvent *);
+static bool8 WaterfallFieldEffect_RideUp(struct Task *, struct ObjectEvent *);
+static bool8 WaterfallFieldEffect_ContinueRideOrEnd(struct Task *, struct ObjectEvent *);
+
+static void Task_UseDive(u8);
+static bool8 DiveFieldEffect_Init(struct Task *);
+static bool8 DiveFieldEffect_ShowMon(struct Task *);
+static bool8 DiveFieldEffect_TryWarp(struct Task *);
static void Task_LavaridgeGymB1FWarp(u8);
-static bool8 LavaridgeGymB1FWarpEffect_1(struct Task *, struct ObjectEvent *, struct Sprite *);
-static bool8 LavaridgeGymB1FWarpEffect_2(struct Task *, struct ObjectEvent *, struct Sprite *);
-static bool8 LavaridgeGymB1FWarpEffect_3(struct Task *, struct ObjectEvent *, struct Sprite *);
-static bool8 LavaridgeGymB1FWarpEffect_4(struct Task *, struct ObjectEvent *, struct Sprite *);
-static bool8 LavaridgeGymB1FWarpEffect_5(struct Task *, struct ObjectEvent *, struct Sprite *);
-static bool8 LavaridgeGymB1FWarpEffect_6(struct Task *, struct ObjectEvent *, struct Sprite *);
+static bool8 LavaridgeGymB1FWarpEffect_Init(struct Task *, struct ObjectEvent *, struct Sprite *);
+static bool8 LavaridgeGymB1FWarpEffect_CameraShake(struct Task *, struct ObjectEvent *, struct Sprite *);
+static bool8 LavaridgeGymB1FWarpEffect_Launch(struct Task *, struct ObjectEvent *, struct Sprite *);
+static bool8 LavaridgeGymB1FWarpEffect_Rise(struct Task *, struct ObjectEvent *, struct Sprite *);
+static bool8 LavaridgeGymB1FWarpEffect_FadeOut(struct Task *, struct ObjectEvent *, struct Sprite *);
+static bool8 LavaridgeGymB1FWarpEffect_Warp(struct Task *, struct ObjectEvent *, struct Sprite *);
static void FieldCB_LavaridgeGymB1FWarpExit(void);
static void Task_LavaridgeGymB1FWarpExit(u8);
-static bool8 LavaridgeGymB1FWarpExitEffect_1(struct Task *, struct ObjectEvent *, struct Sprite *);
-static bool8 LavaridgeGymB1FWarpExitEffect_2(struct Task *, struct ObjectEvent *, struct Sprite *);
-static bool8 LavaridgeGymB1FWarpExitEffect_3(struct Task *, struct ObjectEvent *, struct Sprite *);
-static bool8 LavaridgeGymB1FWarpExitEffect_4(struct Task *, struct ObjectEvent *, struct Sprite *);
+static bool8 LavaridgeGymB1FWarpExitEffect_Init(struct Task *, struct ObjectEvent *, struct Sprite *);
+static bool8 LavaridgeGymB1FWarpExitEffect_StartPopOut(struct Task *, struct ObjectEvent *, struct Sprite *);
+static bool8 LavaridgeGymB1FWarpExitEffect_PopOut(struct Task *, struct ObjectEvent *, struct Sprite *);
+static bool8 LavaridgeGymB1FWarpExitEffect_End(struct Task *, struct ObjectEvent *, struct Sprite *);
static void Task_LavaridgeGym1FWarp(u8);
-static bool8 LavaridgeGym1FWarpEffect_1(struct Task *, struct ObjectEvent *, struct Sprite *);
-static bool8 LavaridgeGym1FWarpEffect_2(struct Task *, struct ObjectEvent *, struct Sprite *);
-static bool8 LavaridgeGym1FWarpEffect_3(struct Task *, struct ObjectEvent *, struct Sprite *);
-static bool8 LavaridgeGym1FWarpEffect_4(struct Task *, struct ObjectEvent *, struct Sprite *);
-static bool8 LavaridgeGym1FWarpEffect_5(struct Task *, struct ObjectEvent *, struct Sprite *);
-
-static void DoEscapeRopeFieldEffect(u8);
-static void EscapeRopeFieldEffect_Step0(struct Task *);
-static void EscapeRopeFieldEffect_Step1(struct Task *);
-
-static void mapldr_080859D4(void);
-static void sub_80B7E94(u8);
-
-static void sub_80B7EC4(struct Task *);
-static void sub_80B7EE8(struct Task *);
-
-static void ExecuteTeleportFieldEffectTask(u8);
-static void TeleportFieldEffectTask1(struct Task*);
-static void TeleportFieldEffectTask2(struct Task*);
-static void TeleportFieldEffectTask3(struct Task*);
-static void TeleportFieldEffectTask4(struct Task*);
-
-static void mapldr_08085D88(void);
-static void sub_80B8250(u8);
-
-static void sub_80B8280(struct Task *);
-static void sub_80B830C(struct Task *);
-static void sub_80B8410(struct Task *);
-
-static void sub_80B8554(u8);
-static void sub_80B8584(struct Task *);
-static void sub_80B85F8(struct Task *);
-static void sub_80B8660(struct Task *);
-static void sub_80B86EC(struct Task *);
-static void sub_80B871C(struct Task *);
-static void sub_80B8770(struct Task *);
-static void overworld_bg_setup_2(struct Task *);
-
-static void sub_80B880C(void);
-static void sub_80B8874(u16);
-
-static void sub_80B88B4(u8);
-static void sub_80B88E4(struct Task *);
-static void sub_80B8920(struct Task *);
-static void sub_80B898C(struct Task *);
-static void sub_80B89DC(struct Task *);
-static void sub_80B8A0C(struct Task *);
-static void sub_80B8A44(struct Task *);
-static void sub_80B8A64(struct Task *);
-
-static void sub_80B8AE0(void);
-static void sub_80B8B28(struct Task *);
-static bool8 sub_80B8B38(struct Task *);
-static bool8 sub_80B8BF0(struct Task *);
-
-static u8 sub_80B8C60(u32, u32, u32);
-static void sub_80B8CC0(struct Sprite *);
-static void sub_80B8D04(struct Sprite *);
-static void sub_80B8D20(struct Sprite *);
-
-static void sub_80B8D84(u8);
-static void sub_80B8DB4(struct Task *);
-static void sub_80B8E14(struct Task *);
-static void sub_80B8E60(struct Task *);
-static void sub_80B8EA8(struct Task *);
-static void sub_80B8F24(struct Task *);
-
-static void sub_80B9128(struct Sprite *);
-
-static void sub_80B91D4(u8);
-static void sub_80B9204(struct Task *);
-static void sub_80B925C(struct Task *);
-static void sub_80B92A0(struct Task *);
-static void sub_80B92F8(struct Task *);
-static void sub_80B933C(struct Task *);
-static void sub_80B9390(struct Task *);
-static void sub_80B9418(struct Task *);
-static void sub_80B9474(struct Task *);
-static void sub_80B9494(struct Task *);
-
-static u8 sub_80B94C4(void);
-static u8 sub_80B9508(u8);
-static void sub_80B9524(u8);
-static void sub_80B9560(u8, u8);
-static void sub_80B957C(struct Sprite *);
-static void sub_80B963C(struct Sprite *);
-
-static void sub_80B97D4(u8);
-static void sub_80B9804(struct Task *);
-static void sub_80B98B8(struct Task *);
-static void sub_80B9924(struct Task *);
-static void sub_80B9978(struct Task *);
-static void sub_80B99F0(struct Task *);
-static void sub_80B9A28(struct Task *);
-static void sub_80B9A60(struct Task *);
-
-static void sub_80B9BE8(u8 taskId);
-static void sub_80B9DB8(struct Sprite* sprite);
-static void Fldeff_MoveDeoxysRock_Step(u8 taskId);
+static bool8 LavaridgeGym1FWarpEffect_Init(struct Task *, struct ObjectEvent *, struct Sprite *);
+static bool8 LavaridgeGym1FWarpEffect_AshPuff(struct Task *, struct ObjectEvent *, struct Sprite *);
+static bool8 LavaridgeGym1FWarpEffect_Disappear(struct Task *, struct ObjectEvent *, struct Sprite *);
+static bool8 LavaridgeGym1FWarpEffect_FadeOut(struct Task *, struct ObjectEvent *, struct Sprite *);
+static bool8 LavaridgeGym1FWarpEffect_Warp(struct Task *, struct ObjectEvent *, struct Sprite *);
+
+static void Task_EscapeRopeWarpOut(u8);
+static void EscapeRopeWarpOutEffect_Init(struct Task *);
+static void EscapeRopeWarpOutEffect_Spin(struct Task *);
+
+static void FieldCallback_EscapeRopeWarpIn(void);
+static void Task_EscapeRopeWarpIn(u8);
+static void EscapeRopeWarpInEffect_Init(struct Task *);
+static void EscapeRopeWarpInEffect_Spin(struct Task *);
+
+static void Task_TeleportWarpOut(u8);
+static void TeleportWarpOutFieldEffect_Init(struct Task*);
+static void TeleportWarpOutFieldEffect_SpinGround(struct Task*);
+static void TeleportWarpOutFieldEffect_SpinExit(struct Task*);
+static void TeleportWarpOutFieldEffect_End(struct Task*);
+
+static void FieldCallback_TeleportWarpIn(void);
+static void Task_TeleportWarpIn(u8);
+static void TeleportWarpInFieldEffect_Init(struct Task *);
+static void TeleportWarpInFieldEffect_SpinEnter(struct Task *);
+static void TeleportWarpInFieldEffect_SpinGround(struct Task *);
+
+static void Task_FieldMoveShowMonOutdoors(u8);
+static void FieldMoveShowMonOutdoorsEffect_Init(struct Task *);
+static void FieldMoveShowMonOutdoorsEffect_LoadGfx(struct Task *);
+static void FieldMoveShowMonOutdoorsEffect_CreateBanner(struct Task *);
+static void FieldMoveShowMonOutdoorsEffect_WaitForMon(struct Task *);
+static void FieldMoveShowMonOutdoorsEffect_ShrinkBanner(struct Task *);
+static void FieldMoveShowMonOutdoorsEffect_RestoreBg(struct Task *);
+static void FieldMoveShowMonOutdoorsEffect_End(struct Task *);
+static void VBlankCB_FieldMoveShowMonOutdoors(void);
+static void LoadFieldMoveOutdoorStreaksTilemap(u16);
+
+static void Task_FieldMoveShowMonIndoors(u8);
+static void FieldMoveShowMonIndoorsEffect_Init(struct Task *);
+static void FieldMoveShowMonIndoorsEffect_LoadGfx(struct Task *);
+static void FieldMoveShowMonIndoorsEffect_SlideBannerOn(struct Task *);
+static void FieldMoveShowMonIndoorsEffect_WaitForMon(struct Task *);
+static void FieldMoveShowMonIndoorsEffect_RestoreBg(struct Task *);
+static void FieldMoveShowMonIndoorsEffect_SlideBannerOff(struct Task *);
+static void FieldMoveShowMonIndoorsEffect_End(struct Task *);
+static void VBlankCB_FieldMoveShowMonIndoors(void);
+static void AnimateIndoorShowMonBg(struct Task *);
+static bool8 SlideIndoorBannerOnscreen(struct Task *);
+static bool8 SlideIndoorBannerOffscreen(struct Task *);
+
+static u8 InitFieldMoveMonSprite(u32, u32, u32);
+static void SpriteCB_FieldMoveMonSlideOnscreen(struct Sprite *);
+static void SpriteCB_FieldMoveMonWaitAfterCry(struct Sprite *);
+static void SpriteCB_FieldMoveMonSlideOffscreen(struct Sprite *);
+
+static void Task_SurfFieldEffect(u8);
+static void SurfFieldEffect_Init(struct Task *);
+static void SurfFieldEffect_FieldMovePose(struct Task *);
+static void SurfFieldEffect_ShowMon(struct Task *);
+static void SurfFieldEffect_JumpOnSurfBlob(struct Task *);
+static void SurfFieldEffect_End(struct Task *);
+
+static void SpriteCB_NPCFlyOut(struct Sprite *);
+
+static void Task_FlyOut(u8);
+static void FlyOutFieldEffect_FieldMovePose(struct Task *);
+static void FlyOutFieldEffect_ShowMon(struct Task *);
+static void FlyOutFieldEffect_BirdLeaveBall(struct Task *);
+static void FlyOutFieldEffect_WaitBirdLeave(struct Task *);
+static void FlyOutFieldEffect_BirdSwoopDown(struct Task *);
+static void FlyOutFieldEffect_JumpOnBird(struct Task *);
+static void FlyOutFieldEffect_FlyOffWithBird(struct Task *);
+static void FlyOutFieldEffect_WaitFlyOff(struct Task *);
+static void FlyOutFieldEffect_End(struct Task *);
+
+static u8 CreateFlyBirdSprite(void);
+static u8 GetFlyBirdAnimCompleted(u8);
+static void StartFlyBirdSwoopDown(u8);
+static void SetFlyBirdPlayerSpriteId(u8, u8);
+static void SpriteCB_FlyBirdLeaveBall(struct Sprite *);
+static void SpriteCB_FlyBirdSwoopDown(struct Sprite *);
+
+static void Task_FlyIn(u8);
+static void FlyInFieldEffect_BirdSwoopDown(struct Task *);
+static void FlyInFieldEffect_FlyInWithBird(struct Task *);
+static void FlyInFieldEffect_JumpOffBird(struct Task *);
+static void FlyInFieldEffect_FieldMovePose(struct Task *);
+static void FlyInFieldEffect_BirdReturnToBall(struct Task *);
+static void FlyInFieldEffect_WaitBirdReturn(struct Task *);
+static void FlyInFieldEffect_End(struct Task *);
+
+static void Task_DestroyDeoxysRock(u8 taskId);
+static void DestroyDeoxysRockEffect_CameraShake(s16*, u8);
+static void DestroyDeoxysRockEffect_RockFragments(s16*, u8);
+static void DestroyDeoxysRockEffect_WaitAndEnd(s16*, u8);
+static void CreateDeoxysRockFragments(struct Sprite*);
+static void SpriteCB_DeoxysRockFragment(struct Sprite* sprite);
+
+static void Task_MoveDeoxysRock(u8 taskId);
// Static RAM declarations
@@ -240,34 +242,33 @@ extern const struct CompressedSpriteSheet gTrainerFrontPicTable[];
extern u8 *gFieldEffectScriptPointers[];
extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
-// .rodata
-const u32 gNewGameBirchPic[] = INCBIN_U32("graphics/birch_speech/birch.4bpp");
-const u32 gUnusedBirchBeauty[] = INCBIN_U32("graphics/unused/intro_birch_beauty.4bpp");
-const u16 gNewGameBirchPalette[16] = INCBIN_U16("graphics/birch_speech/birch.gbapal");
-const u32 gSpriteImage_855A970[] = INCBIN_U32("graphics/misc/pokeball_glow.4bpp");
-const u16 gFieldEffectObjectPalette4[16] = INCBIN_U16("graphics/field_effects/palettes/04.gbapal");
-const u32 gSpriteImage_855A9B0[] = INCBIN_U32("graphics/misc/pokecenter_monitor/0.4bpp");
-const u32 gSpriteImage_855AA70[] = INCBIN_U32("graphics/misc/pokecenter_monitor/1.4bpp");
-const u32 gSpriteImage_855AB30[] = INCBIN_U32("graphics/misc/big_hof_monitor.4bpp");
-const u8 gSpriteImage_855AD30[] = INCBIN_U8("graphics/misc/small_hof_monitor.4bpp");
-const u16 gFieldEffectObjectPalette5[16] = INCBIN_U16("graphics/field_effects/palettes/05.gbapal");
+static const u32 sNewGameBirch_Gfx[] = INCBIN_U32("graphics/birch_speech/birch.4bpp");
+static const u32 sUnusedBirchBeauty[] = INCBIN_U32("graphics/unused/intro_birch_beauty.4bpp");
+static const u16 sNewGameBirch_Pal[16] = INCBIN_U16("graphics/birch_speech/birch.gbapal");
+static const u32 sPokeballGlow_Gfx[] = INCBIN_U32("graphics/misc/pokeball_glow.4bpp");
+static const u16 sPokeballGlow_Pal[16] = INCBIN_U16("graphics/field_effects/palettes/pokeball_glow.gbapal");
+static const u32 sPokecenterMonitor0_Gfx[] = INCBIN_U32("graphics/misc/pokecenter_monitor/0.4bpp");
+static const u32 sPokecenterMonitor1_Gfx[] = INCBIN_U32("graphics/misc/pokecenter_monitor/1.4bpp");
+static const u32 sHofMonitorBig_Gfx[] = INCBIN_U32("graphics/misc/hof_monitor_big.4bpp");
+static const u8 sHofMonitorSmall_Gfx[] = INCBIN_U8("graphics/misc/hof_monitor_small.4bpp");
+static const u16 sHofMonitor_Pal[16] = INCBIN_U16("graphics/field_effects/palettes/hof_monitor.gbapal");
// Graphics for the lights streaking past your Pokemon when it uses a field move.
-const u32 gFieldMoveStreaksTiles[] = INCBIN_U32("graphics/misc/field_move_streaks.4bpp");
-const u16 gFieldMoveStreaksPalette[16] = INCBIN_U16("graphics/misc/field_move_streaks.gbapal");
-const u16 gFieldMoveStreaksTilemap[] = INCBIN_U16("graphics/misc/field_move_streaks_map.bin");
-
-// The following light streaks effect is used when the map is dark (e.g. a cave).
-const u32 gDarknessFieldMoveStreaksTiles[] = INCBIN_U32("graphics/misc/darkness_field_move_streaks.4bpp");
-const u16 gDarknessFieldMoveStreaksPalette[16] = INCBIN_U16("graphics/misc/darkness_field_move_streaks.gbapal");
-const u16 gDarknessFieldMoveStreaksTilemap[] = INCBIN_U16("graphics/misc/darkness_field_move_streaks_map.bin");
-
-const u16 gUnknown_0855B610[16] = INCBIN_U16("graphics/misc/spotlight.gbapal");
-const u8 gUnknown_0855B630[] = INCBIN_U8("graphics/misc/spotlight.4bpp");
-const u8 gUnknown_0855C170[] = INCBIN_U8("graphics/unknown/unknown_55C170.4bpp");
-const u8 gUnknown_0855C190[] = INCBIN_U8("graphics/unknown/unknown_55C190.4bpp");
-const u8 gUnknown_0855C1B0[] = INCBIN_U8("graphics/unknown/unknown_55C1B0.4bpp");
-const u8 gUnknown_0855C1D0[] = INCBIN_U8("graphics/unknown/unknown_55C1D0.4bpp");
+static const u32 sFieldMoveStreaksOutdoors_Gfx[] = INCBIN_U32("graphics/misc/field_move_streaks.4bpp");
+static const u16 sFieldMoveStreaksOutdoors_Pal[16] = INCBIN_U16("graphics/misc/field_move_streaks.gbapal");
+static const u16 sFieldMoveStreaksOutdoors_Tilemap[320] = INCBIN_U16("graphics/misc/field_move_streaks_map.bin");
+
+// The following light streaks effect is used when the map is indoors
+static const u32 sFieldMoveStreaksIndoors_Gfx[] = INCBIN_U32("graphics/misc/darkness_field_move_streaks.4bpp");
+static const u16 sFieldMoveStreaksIndoors_Pal[16] = INCBIN_U16("graphics/misc/darkness_field_move_streaks.gbapal");
+static const u16 sFieldMoveStreaksIndoors_Tilemap[320] = INCBIN_U16("graphics/misc/darkness_field_move_streaks_map.bin");
+
+static const u16 sSpotlight_Pal[16] = INCBIN_U16("graphics/misc/spotlight.gbapal");
+static const u8 sSpotlight_Gfx[] = INCBIN_U8("graphics/misc/spotlight.4bpp");
+static const u8 sRockFragment_TopLeft[] = INCBIN_U8("graphics/misc/deoxys_rock_fragment_top_left.4bpp");
+static const u8 sRockFragment_TopRight[] = INCBIN_U8("graphics/misc/deoxys_rock_fragment_top_right.4bpp");
+static const u8 sRockFragment_BottomLeft[] = INCBIN_U8("graphics/misc/deoxys_rock_fragment_bottom_left.4bpp");
+static const u8 sRockFragment_BottomRight[] = INCBIN_U8("graphics/misc/deoxys_rock_fragment_bottom_right.4bpp");
bool8 (*const gFieldEffectScriptFuncs[])(u8 **, u32 *) =
{
@@ -281,7 +282,7 @@ bool8 (*const gFieldEffectScriptFuncs[])(u8 **, u32 *) =
FieldEffectCmd_loadfadedpal_callnative,
};
-const struct OamData gNewGameBirchOamAttributes =
+static const struct OamData sOam_64x64 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
@@ -295,7 +296,7 @@ const struct OamData gNewGameBirchOamAttributes =
.paletteNum = 0,
};
-const struct OamData gOamData_855C218 =
+static const struct OamData sOam_8x8 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
@@ -309,7 +310,7 @@ const struct OamData gOamData_855C218 =
.paletteNum = 0,
};
-const struct OamData gOamData_855C220 =
+static const struct OamData sOam_16x16 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
@@ -323,52 +324,52 @@ const struct OamData gOamData_855C220 =
.paletteNum = 0,
};
-const struct SpriteFrameImage gNewGameBirchPicTable[] =
+static const struct SpriteFrameImage sPicTable_NewGameBirch[] =
{
- obj_frame_tiles(gNewGameBirchPic)
+ obj_frame_tiles(sNewGameBirch_Gfx)
};
-const struct SpritePalette gNewGameBirchObjectPaletteInfo =
+static const struct SpritePalette sSpritePalette_NewGameBirch =
{
- .data = gNewGameBirchPalette,
+ .data = sNewGameBirch_Pal,
.tag = 0x1006
};
-const union AnimCmd gNewGameBirchImageAnim[] =
+static const union AnimCmd sAnim_NewGameBirch[] =
{
ANIMCMD_FRAME(.imageValue = 0, .duration = 1),
ANIMCMD_END
};
-const union AnimCmd *const gNewGameBirchImageAnimTable[] =
+static const union AnimCmd *const sAnimTable_NewGameBirch[] =
{
- gNewGameBirchImageAnim
+ sAnim_NewGameBirch
};
-const struct SpriteTemplate gNewGameBirchObjectTemplate =
+static const struct SpriteTemplate sSpriteTemplate_NewGameBirch =
{
.tileTag = 0xFFFF,
- .paletteTag = 4102,
- .oam = &gNewGameBirchOamAttributes,
- .anims = gNewGameBirchImageAnimTable,
- .images = gNewGameBirchPicTable,
+ .paletteTag = 0x1006,
+ .oam = &sOam_64x64,
+ .anims = sAnimTable_NewGameBirch,
+ .images = sPicTable_NewGameBirch,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
-const struct SpritePalette gFieldEffectObjectPaletteInfo4 =
+const struct SpritePalette gSpritePalette_PokeballGlow =
{
- .data = gFieldEffectObjectPalette4,
- .tag = 0x1007
+ .data = sPokeballGlow_Pal,
+ .tag = FLDEFF_PAL_TAG_POKEBALL_GLOW
};
-const struct SpritePalette gFieldEffectObjectPaletteInfo5 =
+const struct SpritePalette gSpritePalette_HofMonitor =
{
- .data = gFieldEffectObjectPalette5,
- .tag = 0x1010
+ .data = sHofMonitor_Pal,
+ .tag = FLDEFF_PAL_TAG_HOF_MONITOR
};
-const struct OamData gOamData_855C26C =
+static const struct OamData sOam_32x16 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
@@ -382,28 +383,28 @@ const struct OamData gOamData_855C26C =
.paletteNum = 0,
};
-const struct SpriteFrameImage gSpriteImageTable_855C274[] =
+static const struct SpriteFrameImage sPicTable_PokeballGlow[] =
{
- obj_frame_tiles(gSpriteImage_855A970)
+ obj_frame_tiles(sPokeballGlow_Gfx)
};
-const struct SpriteFrameImage gSpriteImageTable_855C27C[] =
+static const struct SpriteFrameImage sPicTable_PokecenterMonitor[] =
{
- obj_frame_tiles(gSpriteImage_855A9B0),
- obj_frame_tiles(gSpriteImage_855AA70)
+ obj_frame_tiles(sPokecenterMonitor0_Gfx),
+ obj_frame_tiles(sPokecenterMonitor1_Gfx)
};
-const struct SpriteFrameImage gSpriteImageTable_855C28C[] =
+static const struct SpriteFrameImage sPicTable_HofMonitorBig[] =
{
- obj_frame_tiles(gSpriteImage_855AB30)
+ obj_frame_tiles(sHofMonitorBig_Gfx)
};
-const struct SpriteFrameImage gSpriteImageTable_855C294[] =
+static const struct SpriteFrameImage sPicTable_HofMonitorSmall[] =
{
- {.data = gSpriteImage_855AD30, .size = 0x200} // the macro breaks down here
+ {.data = sHofMonitorSmall_Gfx, .size = 0x200} // the macro breaks down here
};
-const struct Subsprite gSubspriteTable_855C29C[] =
+static const struct Subsprite sSubsprites_PokecenterMonitor[] =
{
{
.x = -12,
@@ -439,9 +440,9 @@ const struct Subsprite gSubspriteTable_855C29C[] =
}
};
-const struct SubspriteTable gUnknown_0855C2AC = subsprite_table(gSubspriteTable_855C29C);
+static const struct SubspriteTable sSubspriteTable_PokecenterMonitor = subsprite_table(sSubsprites_PokecenterMonitor);
-const struct Subsprite gSubspriteTable_855C2B4[] =
+static const struct Subsprite sSubsprites_HofMonitorBig[] =
{
{
.x = -32,
@@ -477,7 +478,7 @@ const struct Subsprite gSubspriteTable_855C2B4[] =
}
};
-const struct SubspriteTable gUnknown_0855C2C4 = subsprite_table(gSubspriteTable_855C2B4);
+static const struct SubspriteTable sSubspriteTable_HofMonitorBig = subsprite_table(sSubsprites_HofMonitorBig);
const union AnimCmd gSpriteAnim_855C2CC[] =
{
@@ -504,84 +505,84 @@ const union AnimCmd *const gSpriteAnimTable_855C2F8[] =
gSpriteAnim_855C2D4
};
-const union AnimCmd *const gSpriteAnimTable_855C300[] =
+static const union AnimCmd *const sAnimTable_HofMonitor[] =
{
gSpriteAnim_855C2CC
};
-const struct SpriteTemplate gSpriteTemplate_855C304 =
+static const struct SpriteTemplate sSpriteTemplate_PokeballGlow =
{
.tileTag = 0xFFFF,
- .paletteTag = 4103,
- .oam = &gOamData_855C218,
+ .paletteTag = FLDEFF_PAL_TAG_POKEBALL_GLOW,
+ .oam = &sOam_8x8,
.anims = gSpriteAnimTable_855C2F8,
- .images = gSpriteImageTable_855C274,
+ .images = sPicTable_PokeballGlow,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_PokeballGlow
};
-const struct SpriteTemplate gSpriteTemplate_855C31C =
+static const struct SpriteTemplate sSpriteTemplate_PokecenterMonitor =
{
.tileTag = 0xFFFF,
- .paletteTag = 4100,
- .oam = &gOamData_855C220,
+ .paletteTag = FLDEFF_PAL_TAG_GENERAL_0,
+ .oam = &sOam_16x16,
.anims = gSpriteAnimTable_855C2F8,
- .images = gSpriteImageTable_855C27C,
+ .images = sPicTable_PokecenterMonitor,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_PokecenterMonitor
};
-const struct SpriteTemplate gSpriteTemplate_855C334 =
+static const struct SpriteTemplate sSpriteTemplate_HofMonitorBig =
{
.tileTag = 0xFFFF,
- .paletteTag = 4112,
- .oam = &gOamData_855C220,
- .anims = gSpriteAnimTable_855C300,
- .images = gSpriteImageTable_855C28C,
+ .paletteTag = FLDEFF_PAL_TAG_HOF_MONITOR,
+ .oam = &sOam_16x16,
+ .anims = sAnimTable_HofMonitor,
+ .images = sPicTable_HofMonitorBig,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_HallOfFameMonitor
};
-const struct SpriteTemplate gSpriteTemplate_855C34C =
+static const struct SpriteTemplate sSpriteTemplate_HofMonitorSmall =
{
.tileTag = 0xFFFF,
- .paletteTag = 4112,
- .oam = &gOamData_855C26C,
- .anims = gSpriteAnimTable_855C300,
- .images = gSpriteImageTable_855C294,
+ .paletteTag = FLDEFF_PAL_TAG_HOF_MONITOR,
+ .oam = &sOam_32x16,
+ .anims = sAnimTable_HofMonitor,
+ .images = sPicTable_HofMonitorSmall,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_HallOfFameMonitor
};
-void (*const gUnknown_0855C364[])(struct Task *) =
+void (*const sPokecenterHealEffectFuncs[])(struct Task *) =
{
- PokecenterHealEffect_0,
- PokecenterHealEffect_1,
- PokecenterHealEffect_2,
- PokecenterHealEffect_3
+ PokecenterHealEffect_Init,
+ PokecenterHealEffect_WaitForBallPlacement,
+ PokecenterHealEffect_WaitForBallFlashing,
+ PokecenterHealEffect_WaitForSoundAndEnd
};
-void (*const gUnknown_0855C374[])(struct Task *) =
+void (*const sHallOfFameRecordEffectFuncs[])(struct Task *) =
{
- HallOfFameRecordEffect_0,
- HallOfFameRecordEffect_1,
- HallOfFameRecordEffect_2,
- HallOfFameRecordEffect_3
+ HallOfFameRecordEffect_Init,
+ HallOfFameRecordEffect_WaitForBallPlacement,
+ HallOfFameRecordEffect_WaitForBallFlashing,
+ HallOfFameRecordEffect_WaitForSoundAndEnd
};
-void (*const gUnknown_0855C384[])(struct Sprite *) =
+void (*const sPokeballGlowEffectFuncs[])(struct Sprite *) =
{
- PokeballGlowEffect_0,
- PokeballGlowEffect_1,
- PokeballGlowEffect_2,
- PokeballGlowEffect_3,
- PokeballGlowEffect_4,
- PokeballGlowEffect_5,
- PokeballGlowEffect_6,
- PokeballGlowEffect_7
+ PokeballGlowEffect_PlaceBalls,
+ PokeballGlowEffect_TryPlaySe,
+ PokeballGlowEffect_Flash1,
+ PokeballGlowEffect_Flash2,
+ PokeballGlowEffect_WaitAfterFlash,
+ PokeballGlowEffect_Dummy,
+ PokeballGlowEffect_WaitForSound,
+ PokeballGlowEffect_Idle
};
-const struct Coords16 gUnknown_0855C3A4[] =
+static const struct Coords16 sPokeballCoordOffsets[PARTY_SIZE] =
{
{.x = 0, .y = 0},
{.x = 6, .y = 0},
@@ -591,93 +592,91 @@ const struct Coords16 gUnknown_0855C3A4[] =
{.x = 6, .y = 8}
};
-const u8 gUnknown_0855C3BC[] = {16, 12, 8, 0};
-const u8 gUnknown_0855C3C0[] = {16, 12, 8, 0};
-const u8 gUnknown_0855C3C4[] = { 0, 0, 0, 0};
+static const u8 sPokeballGlowReds[] = {16, 12, 8, 0};
+static const u8 sPokeballGlowGreens[] = {16, 12, 8, 0};
+static const u8 sPokeballGlowBlues[] = { 0, 0, 0, 0};
bool8 (*const sFallWarpFieldEffectFuncs[])(struct Task *) =
{
- FallWarpEffect_1,
- FallWarpEffect_2,
- FallWarpEffect_3,
- FallWarpEffect_4,
- FallWarpEffect_5,
- FallWarpEffect_6,
- FallWarpEffect_7,
+ FallWarpEffect_Init,
+ FallWarpEffect_WaitWeather,
+ FallWarpEffect_StartFall,
+ FallWarpEffect_Fall,
+ FallWarpEffect_Land,
+ FallWarpEffect_CameraShake,
+ FallWarpEffect_End,
};
-bool8 (*const sEscalatorWarpFieldEffectFuncs[])(struct Task *) =
+bool8 (*const sEscalatorWarpOutFieldEffectFuncs[])(struct Task *) =
{
- EscalatorWarpEffect_1,
- EscalatorWarpEffect_2,
- EscalatorWarpEffect_3,
- EscalatorWarpEffect_4,
- EscalatorWarpEffect_5,
- EscalatorWarpEffect_6,
+ EscalatorWarpOut_Init,
+ EscalatorWarpOut_WaitForPlayer,
+ EscalatorWarpOut_Up_Ride,
+ EscalatorWarpOut_Up_End,
+ EscalatorWarpOut_Down_Ride,
+ EscalatorWarpOut_Down_End,
};
-bool8 (*const gUnknown_0855C3FC[])(struct Task *) =
+bool8 (*const sEscalatorWarpInFieldEffectFuncs[])(struct Task *) =
{
- sub_80B7114,
- sub_80B7190,
- sub_80B71D0,
- sub_80B7230,
- sub_80B7270,
- sub_80B72D0,
- sub_80B72F4,
+ EscalatorWarpIn_Init,
+ EscalatorWarpIn_Down_Init,
+ EscalatorWarpIn_Down_Ride,
+ EscalatorWarpIn_Up_Init,
+ EscalatorWarpIn_Up_Ride,
+ EscalatorWarpIn_WaitForMovement,
+ EscalatorWarpIn_End,
};
-bool8 (*const gUnknown_0855C418[])(struct Task *, struct ObjectEvent *) =
+bool8 (*const sWaterfallFieldEffectFuncs[])(struct Task *, struct ObjectEvent *) =
{
- sub_80B73D0,
- waterfall_1_do_anim_probably,
- waterfall_2_wait_anim_finish_probably,
- sub_80B7450,
- sub_80B7478,
+ WaterfallFieldEffect_Init,
+ WaterfallFieldEffect_ShowMon,
+ WaterfallFieldEffect_WaitForShowMon,
+ WaterfallFieldEffect_RideUp,
+ WaterfallFieldEffect_ContinueRideOrEnd,
};
-bool8 (*const gUnknown_0855C42C[])(struct Task *) =
+bool8 (*const sDiveFieldEffectFuncs[])(struct Task *) =
{
- dive_1_lock,
- dive_2_unknown,
- dive_3_unknown,
+ DiveFieldEffect_Init,
+ DiveFieldEffect_ShowMon,
+ DiveFieldEffect_TryWarp,
};
bool8 (*const sLavaridgeGymB1FWarpEffectFuncs[])(struct Task *, struct ObjectEvent *, struct Sprite *) =
{
- LavaridgeGymB1FWarpEffect_1,
- LavaridgeGymB1FWarpEffect_2,
- LavaridgeGymB1FWarpEffect_3,
- LavaridgeGymB1FWarpEffect_4,
- LavaridgeGymB1FWarpEffect_5,
- LavaridgeGymB1FWarpEffect_6,
+ LavaridgeGymB1FWarpEffect_Init,
+ LavaridgeGymB1FWarpEffect_CameraShake,
+ LavaridgeGymB1FWarpEffect_Launch,
+ LavaridgeGymB1FWarpEffect_Rise,
+ LavaridgeGymB1FWarpEffect_FadeOut,
+ LavaridgeGymB1FWarpEffect_Warp,
};
bool8 (*const sLavaridgeGymB1FWarpExitEffectFuncs[])(struct Task *, struct ObjectEvent *, struct Sprite *) =
{
- LavaridgeGymB1FWarpExitEffect_1,
- LavaridgeGymB1FWarpExitEffect_2,
- LavaridgeGymB1FWarpExitEffect_3,
- LavaridgeGymB1FWarpExitEffect_4,
+ LavaridgeGymB1FWarpExitEffect_Init,
+ LavaridgeGymB1FWarpExitEffect_StartPopOut,
+ LavaridgeGymB1FWarpExitEffect_PopOut,
+ LavaridgeGymB1FWarpExitEffect_End,
};
bool8 (*const sLavaridgeGym1FWarpEffectFuncs[])(struct Task *, struct ObjectEvent *, struct Sprite *) =
{
- LavaridgeGym1FWarpEffect_1,
- LavaridgeGym1FWarpEffect_2,
- LavaridgeGym1FWarpEffect_3,
- LavaridgeGym1FWarpEffect_4,
- LavaridgeGym1FWarpEffect_5,
+ LavaridgeGym1FWarpEffect_Init,
+ LavaridgeGym1FWarpEffect_AshPuff,
+ LavaridgeGym1FWarpEffect_Disappear,
+ LavaridgeGym1FWarpEffect_FadeOut,
+ LavaridgeGym1FWarpEffect_Warp,
};
-void (*const gEscapeRopeFieldEffectFuncs[])(struct Task *) =
+void (*const sEscapeRopeWarpOutEffectFuncs[])(struct Task *) =
{
- EscapeRopeFieldEffect_Step0,
- EscapeRopeFieldEffect_Step1,
+ EscapeRopeWarpOutEffect_Init,
+ EscapeRopeWarpOutEffect_Spin,
};
-// .text
-
u32 FieldEffectStart(u8 id)
{
u8 *script;
@@ -881,7 +880,7 @@ u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buf
LoadCompressedSpriteSheetOverrideBuffer(&gTrainerFrontPicTable[trainerSpriteID], buffer);
spriteTemplate.tileTag = gTrainerFrontPicTable[trainerSpriteID].tag;
spriteTemplate.paletteTag = gTrainerFrontPicPaletteTable[trainerSpriteID].tag;
- spriteTemplate.oam = &gNewGameBirchOamAttributes;
+ spriteTemplate.oam = &sOam_64x64;
spriteTemplate.anims = gDummySpriteAnimTable;
spriteTemplate.images = NULL;
spriteTemplate.affineAnims = gDummySpriteAffineAnimTable;
@@ -897,8 +896,8 @@ void LoadTrainerGfx_TrainerCard(u8 gender, u16 palOffset, u8 *dest)
u8 AddNewGameBirchObject(s16 x, s16 y, u8 subpriority)
{
- LoadSpritePalette(&gNewGameBirchObjectPaletteInfo);
- return CreateSprite(&gNewGameBirchObjectTemplate, x, y, subpriority);
+ LoadSpritePalette(&sSpritePalette_NewGameBirch);
+ return CreateSprite(&sSpriteTemplate_NewGameBirch, x, y, subpriority);
}
u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, u8 subpriority)
@@ -911,10 +910,10 @@ u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, u8 subpriority)
return spriteId;
}
-u8 CreateMonSprite_FieldMove(u16 species, u32 d, u32 g, s16 x, s16 y, u8 subpriority)
+u8 CreateMonSprite_FieldMove(u16 species, u32 otId, u32 personality, s16 x, s16 y, u8 subpriority)
{
- const struct CompressedSpritePalette *spritePalette = GetMonSpritePalStructFromOtIdPersonality(species, d, g);
- u16 spriteId = CreateMonPicSprite_HandleDeoxys(species, d, g, 1, x, y, 0, spritePalette->tag);
+ const struct CompressedSpritePalette *spritePalette = GetMonSpritePalStructFromOtIdPersonality(species, otId, personality);
+ u16 spriteId = CreateMonPicSprite_HandleDeoxys(species, otId, personality, 1, x, y, 0, spritePalette->tag);
PreservePaletteInWeather(IndexOfSpritePaletteTag(spritePalette->tag) + 0x10);
if (spriteId == 0xFFFF)
return MAX_SPRITES;
@@ -974,6 +973,28 @@ void MultiplyPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b)
gPlttBufferFaded[i] = outPal;
}
+// Task data for Task_PokecenterHeal and Task_HallOfFameRecord
+#define tState data[0]
+#define tNumMons data[1]
+#define tFirstBallX data[2]
+#define tFirstBallY data[3]
+#define tMonitorX data[4]
+#define tMonitorY data[5]
+#define tBallSpriteId data[6]
+#define tMonitorSpriteId data[7]
+#define tStartHofFlash data[15]
+
+// Sprite data for SpriteCB_PokeballGlowEffect
+#define sState data[0]
+#define sTimer data[1]
+#define sCounter data[2]
+#define sPlayHealSe data[5]
+#define sNumMons data[6]
+#define sSpriteId data[7]
+
+// Sprite data for SpriteCB_PokeballGlow
+#define sEffectSpriteId data[0]
+
bool8 FldEff_PokecenterHeal(void)
{
u8 nPokemon;
@@ -981,11 +1002,11 @@ bool8 FldEff_PokecenterHeal(void)
nPokemon = CalculatePlayerPartyCount();
task = &gTasks[CreateTask(Task_PokecenterHeal, 0xff)];
- task->data[1] = nPokemon;
- task->data[2] = 0x5d;
- task->data[3] = 0x24;
- task->data[4] = 0x7c;
- task->data[5] = 0x18;
+ task->tNumMons = nPokemon;
+ task->tFirstBallX = 93;
+ task->tFirstBallY = 36;
+ task->tMonitorX = 124;
+ task->tMonitorY = 24;
return FALSE;
}
@@ -993,38 +1014,38 @@ static void Task_PokecenterHeal(u8 taskId)
{
struct Task *task;
task = &gTasks[taskId];
- gUnknown_0855C364[task->data[0]](task);
+ sPokecenterHealEffectFuncs[task->tState](task);
}
-static void PokecenterHealEffect_0(struct Task *task)
+static void PokecenterHealEffect_Init(struct Task *task)
{
- task->data[0]++;
- task->data[6] = CreatePokeballGlowSprite(task->data[1], task->data[2], task->data[3], 1);
- task->data[7] = PokecenterHealEffectHelper(task->data[4], task->data[5]);
+ task->tState++;
+ task->tBallSpriteId = CreateGlowingPokeballsEffect(task->tNumMons, task->tFirstBallX, task->tFirstBallY, TRUE);
+ task->tMonitorSpriteId = CreatePokecenterMonitorSprite(task->tMonitorX, task->tMonitorY);
}
-static void PokecenterHealEffect_1(struct Task *task)
+static void PokecenterHealEffect_WaitForBallPlacement(struct Task *task)
{
- if (gSprites[task->data[6]].data[0] > 1)
+ if (gSprites[task->tBallSpriteId].sState > 1)
{
- gSprites[task->data[7]].data[0]++;
- task->data[0]++;
+ gSprites[task->tMonitorSpriteId].sState++;
+ task->tState++;
}
}
-static void PokecenterHealEffect_2(struct Task *task)
+static void PokecenterHealEffect_WaitForBallFlashing(struct Task *task)
{
- if (gSprites[task->data[6]].data[0] > 4)
+ if (gSprites[task->tBallSpriteId].sState > 4)
{
- task->data[0]++;
+ task->tState++;
}
}
-static void PokecenterHealEffect_3(struct Task *task)
+static void PokecenterHealEffect_WaitForSoundAndEnd(struct Task *task)
{
- if (gSprites[task->data[6]].data[0] > 6)
+ if (gSprites[task->tBallSpriteId].sState > 6)
{
- DestroySprite(&gSprites[task->data[6]]);
+ DestroySprite(&gSprites[task->tBallSpriteId]);
FieldEffectActiveListRemove(FLDEFF_POKECENTER_HEAL);
DestroyTask(FindTaskIdByFunc(Task_PokecenterHeal));
}
@@ -1037,9 +1058,9 @@ bool8 FldEff_HallOfFameRecord(void)
nPokemon = CalculatePlayerPartyCount();
task = &gTasks[CreateTask(Task_HallOfFameRecord, 0xff)];
- task->data[1] = nPokemon;
- task->data[2] = 0x75;
- task->data[3] = 0x34;
+ task->tNumMons = nPokemon;
+ task->tFirstBallX = 117;
+ task->tFirstBallY = 52;
return FALSE;
}
@@ -1047,51 +1068,50 @@ static void Task_HallOfFameRecord(u8 taskId)
{
struct Task *task;
task = &gTasks[taskId];
- gUnknown_0855C374[task->data[0]](task);
+ sHallOfFameRecordEffectFuncs[task->tState](task);
}
-static void HallOfFameRecordEffect_0(struct Task *task)
+static void HallOfFameRecordEffect_Init(struct Task *task)
{
u8 taskId;
- task->data[0]++;
- task->data[6] = CreatePokeballGlowSprite(task->data[1], task->data[2], task->data[3], 0);
+ task->tState++;
+ task->tBallSpriteId = CreateGlowingPokeballsEffect(task->tNumMons, task->tFirstBallX, task->tFirstBallY, FALSE);
taskId = FindTaskIdByFunc(Task_HallOfFameRecord);
- HallOfFameRecordEffectHelper(taskId, 0x78, 0x18, 0);
- HallOfFameRecordEffectHelper(taskId, 0x28, 0x08, 1);
- HallOfFameRecordEffectHelper(taskId, 0x48, 0x08, 1);
- HallOfFameRecordEffectHelper(taskId, 0xa8, 0x08, 1);
- HallOfFameRecordEffectHelper(taskId, 0xc8, 0x08, 1);
+ CreateHofMonitorSprite(taskId, 120, 24, FALSE);
+ CreateHofMonitorSprite(taskId, 40, 8, TRUE);
+ CreateHofMonitorSprite(taskId, 72, 8, TRUE);
+ CreateHofMonitorSprite(taskId, 168, 8, TRUE);
+ CreateHofMonitorSprite(taskId, 200, 8, TRUE);
}
-static void HallOfFameRecordEffect_1(struct Task *task)
+static void HallOfFameRecordEffect_WaitForBallPlacement(struct Task *task)
{
- if (gSprites[task->data[6]].data[0] > 1)
+ if (gSprites[task->tBallSpriteId].sState > 1)
{
- task->data[15]++; // was this ever initialized? is this ever used?
- task->data[0]++;
+ task->tStartHofFlash++;
+ task->tState++;
}
}
-static void HallOfFameRecordEffect_2(struct Task *task)
+static void HallOfFameRecordEffect_WaitForBallFlashing(struct Task *task)
{
- if (gSprites[task->data[6]].data[0] > 4)
+ if (gSprites[task->tBallSpriteId].sState > 4)
{
- task->data[0]++;
+ task->tState++;
}
}
-static void HallOfFameRecordEffect_3(struct Task *task)
+static void HallOfFameRecordEffect_WaitForSoundAndEnd(struct Task *task)
{
- if (gSprites[task->data[6]].data[0] > 6)
+ if (gSprites[task->tBallSpriteId].sState > 6)
{
- DestroySprite(&gSprites[task->data[6]]);
+ DestroySprite(&gSprites[task->tBallSpriteId]);
FieldEffectActiveListRemove(FLDEFF_HALL_OF_FAME_RECORD);
DestroyTask(FindTaskIdByFunc(Task_HallOfFameRecord));
}
}
-
-static u8 CreatePokeballGlowSprite(s16 data6, s16 x, s16 y, u16 data5)
+static u8 CreateGlowingPokeballsEffect(s16 numMons, s16 x, s16 y, bool16 playHealSe)
{
u8 spriteId;
struct Sprite *sprite;
@@ -1099,150 +1119,150 @@ static u8 CreatePokeballGlowSprite(s16 data6, s16 x, s16 y, u16 data5)
sprite = &gSprites[spriteId];
sprite->pos2.x = x;
sprite->pos2.y = y;
- sprite->data[5] = data5;
- sprite->data[6] = data6;
- sprite->data[7] = spriteId;
+ sprite->sPlayHealSe = playHealSe;
+ sprite->sNumMons = numMons;
+ sprite->sSpriteId = spriteId;
return spriteId;
}
static void SpriteCB_PokeballGlowEffect(struct Sprite *sprite)
{
- gUnknown_0855C384[sprite->data[0]](sprite);
+ sPokeballGlowEffectFuncs[sprite->sState](sprite);
}
-static void PokeballGlowEffect_0(struct Sprite *sprite)
+static void PokeballGlowEffect_PlaceBalls(struct Sprite *sprite)
{
- u8 endSpriteId;
- if (sprite->data[1] == 0 || (--sprite->data[1]) == 0)
- {
- sprite->data[1] = 25;
- endSpriteId = CreateSpriteAtEnd(&gSpriteTemplate_855C304, gUnknown_0855C3A4[sprite->data[2]].x + sprite->pos2.x, gUnknown_0855C3A4[sprite->data[2]].y + sprite->pos2.y, 0);
- gSprites[endSpriteId].oam.priority = 2;
- gSprites[endSpriteId].data[0] = sprite->data[7];
- sprite->data[2]++;
- sprite->data[6]--;
+ u8 spriteId;
+ if (sprite->sTimer == 0 || (--sprite->sTimer) == 0)
+ {
+ sprite->sTimer = 25;
+ spriteId = CreateSpriteAtEnd(&sSpriteTemplate_PokeballGlow, sPokeballCoordOffsets[sprite->sCounter].x + sprite->pos2.x, sPokeballCoordOffsets[sprite->sCounter].y + sprite->pos2.y, 0);
+ gSprites[spriteId].oam.priority = 2;
+ gSprites[spriteId].sEffectSpriteId = sprite->sSpriteId;
+ sprite->sCounter++;
+ sprite->sNumMons--;
PlaySE(SE_BOWA);
}
- if (sprite->data[6] == 0)
+ if (sprite->sNumMons == 0)
{
- sprite->data[1] = 32;
- sprite->data[0]++;
+ sprite->sTimer = 32;
+ sprite->sState++;
}
}
-static void PokeballGlowEffect_1(struct Sprite *sprite)
+static void PokeballGlowEffect_TryPlaySe(struct Sprite *sprite)
{
- if ((--sprite->data[1]) == 0)
+ if ((--sprite->sTimer) == 0)
{
- sprite->data[0]++;
- sprite->data[1] = 8;
- sprite->data[2] = 0;
+ sprite->sState++;
+ sprite->sTimer = 8;
+ sprite->sCounter = 0;
sprite->data[3] = 0;
- if (sprite->data[5])
+ if (sprite->sPlayHealSe)
{
PlayFanfare(MUS_ME_ASA);
}
}
}
-static void PokeballGlowEffect_2(struct Sprite *sprite)
+static void PokeballGlowEffect_Flash1(struct Sprite *sprite)
{
u8 phase;
- if ((--sprite->data[1]) == 0)
+ if ((--sprite->sTimer) == 0)
{
- sprite->data[1] = 8;
- sprite->data[2]++;
- sprite->data[2] &= 3;
- if (sprite->data[2] == 0)
- {
+ sprite->sTimer = 8;
+ sprite->sCounter++;
+ sprite->sCounter &= 3;
+
+ if (sprite->sCounter == 0)
sprite->data[3]++;
- }
}
- phase = (sprite->data[2] + 3) & 3;
- MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x108, gUnknown_0855C3BC[phase], gUnknown_0855C3C0[phase], gUnknown_0855C3C4[phase]);
- phase = (sprite->data[2] + 2) & 3;
- MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x106, gUnknown_0855C3BC[phase], gUnknown_0855C3C0[phase], gUnknown_0855C3C4[phase]);
- phase = (sprite->data[2] + 1) & 3;
- MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x102, gUnknown_0855C3BC[phase], gUnknown_0855C3C0[phase], gUnknown_0855C3C4[phase]);
- phase = sprite->data[2];
- MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x105, gUnknown_0855C3BC[phase], gUnknown_0855C3C0[phase], gUnknown_0855C3C4[phase]);
- MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x103, gUnknown_0855C3BC[phase], gUnknown_0855C3C0[phase], gUnknown_0855C3C4[phase]);
+ phase = (sprite->sCounter + 3) & 3;
+ MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x108, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
+ phase = (sprite->sCounter + 2) & 3;
+ MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x106, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
+ phase = (sprite->sCounter + 1) & 3;
+ MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x102, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
+ phase = sprite->sCounter;
+ MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x105, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
+ MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x103, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
if (sprite->data[3] > 2)
{
- sprite->data[0]++;
- sprite->data[1] = 8;
- sprite->data[2] = 0;
+ sprite->sState++;
+ sprite->sTimer = 8;
+ sprite->sCounter = 0;
}
}
-static void PokeballGlowEffect_3(struct Sprite *sprite)
+static void PokeballGlowEffect_Flash2(struct Sprite *sprite)
{
u8 phase;
- if ((--sprite->data[1]) == 0)
+ if ((--sprite->sTimer) == 0)
{
- sprite->data[1] = 8;
- sprite->data[2]++;
- sprite->data[2] &= 3;
- if (sprite->data[2] == 3)
+ sprite->sTimer = 8;
+ sprite->sCounter++;
+ sprite->sCounter &= 3;
+ if (sprite->sCounter == 3)
{
- sprite->data[0]++;
- sprite->data[1] = 30;
+ sprite->sState++;
+ sprite->sTimer = 30;
}
}
- phase = sprite->data[2];
- MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x108, gUnknown_0855C3BC[phase], gUnknown_0855C3C0[phase], gUnknown_0855C3C4[phase]);
- MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x106, gUnknown_0855C3BC[phase], gUnknown_0855C3C0[phase], gUnknown_0855C3C4[phase]);
- MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x102, gUnknown_0855C3BC[phase], gUnknown_0855C3C0[phase], gUnknown_0855C3C4[phase]);
- MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x105, gUnknown_0855C3BC[phase], gUnknown_0855C3C0[phase], gUnknown_0855C3C4[phase]);
- MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x103, gUnknown_0855C3BC[phase], gUnknown_0855C3C0[phase], gUnknown_0855C3C4[phase]);
+ phase = sprite->sCounter;
+ MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x108, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
+ MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x106, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
+ MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x102, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
+ MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x105, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
+ MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x103, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
}
-static void PokeballGlowEffect_4(struct Sprite *sprite)
+static void PokeballGlowEffect_WaitAfterFlash(struct Sprite *sprite)
{
- if ((--sprite->data[1]) == 0)
+ if ((--sprite->sTimer) == 0)
{
- sprite->data[0]++;
+ sprite->sState++;
}
}
-static void PokeballGlowEffect_5(struct Sprite *sprite)
+static void PokeballGlowEffect_Dummy(struct Sprite *sprite)
{
- sprite->data[0]++;
+ sprite->sState++;
}
-static void PokeballGlowEffect_6(struct Sprite *sprite)
+static void PokeballGlowEffect_WaitForSound(struct Sprite *sprite)
{
- if (sprite->data[5] == 0 || IsFanfareTaskInactive())
+ if (sprite->sPlayHealSe == FALSE || IsFanfareTaskInactive())
{
- sprite->data[0]++;
+ sprite->sState++;
}
}
-static void PokeballGlowEffect_7(struct Sprite *sprite)
+static void PokeballGlowEffect_Idle(struct Sprite *sprite)
{
+ // Idle until destroyed
}
-void SpriteCB_PokeballGlow(struct Sprite *sprite)
+static void SpriteCB_PokeballGlow(struct Sprite *sprite)
{
- if (gSprites[sprite->data[0]].data[0] > 4)
+ if (gSprites[sprite->sEffectSpriteId].sState > 4)
{
FieldEffectFreeGraphicsResources(sprite);
}
}
-static u8 PokecenterHealEffectHelper(s16 x, s16 y)
+static u8 CreatePokecenterMonitorSprite(s16 x, s16 y)
{
- u8 spriteIdAtEnd;
+ u8 spriteId;
struct Sprite *sprite;
- spriteIdAtEnd = CreateSpriteAtEnd(&gSpriteTemplate_855C31C, x, y, 0);
- sprite = &gSprites[spriteIdAtEnd];
+ spriteId = CreateSpriteAtEnd(&sSpriteTemplate_PokecenterMonitor, x, y, 0);
+ sprite = &gSprites[spriteId];
sprite->oam.priority = 2;
sprite->invisible = TRUE;
- SetSubspriteTables(sprite, &gUnknown_0855C2AC);
- return spriteIdAtEnd;
+ SetSubspriteTables(sprite, &sSubspriteTable_PokecenterMonitor);
+ return spriteId;
}
-void SpriteCB_PokecenterMonitor(struct Sprite *sprite)
+static void SpriteCB_PokecenterMonitor(struct Sprite *sprite)
{
if (sprite->data[0] != 0)
{
@@ -1256,24 +1276,24 @@ void SpriteCB_PokecenterMonitor(struct Sprite *sprite)
}
}
-static void HallOfFameRecordEffectHelper(s16 a0, s16 a1, s16 a2, u8 a3)
+static void CreateHofMonitorSprite(s16 taskId, s16 x, s16 y, bool8 isSmallMonitor)
{
- u8 spriteIdAtEnd;
- if (!a3)
+ u8 spriteId;
+ if (!isSmallMonitor)
{
- spriteIdAtEnd = CreateSpriteAtEnd(&gSpriteTemplate_855C334, a1, a2, 0);
- SetSubspriteTables(&gSprites[spriteIdAtEnd], &gUnknown_0855C2C4);
+ spriteId = CreateSpriteAtEnd(&sSpriteTemplate_HofMonitorBig, x, y, 0);
+ SetSubspriteTables(&gSprites[spriteId], &sSubspriteTable_HofMonitorBig);
} else
{
- spriteIdAtEnd = CreateSpriteAtEnd(&gSpriteTemplate_855C34C, a1, a2, 0);
+ spriteId = CreateSpriteAtEnd(&sSpriteTemplate_HofMonitorSmall, x, y, 0);
}
- gSprites[spriteIdAtEnd].invisible = TRUE;
- gSprites[spriteIdAtEnd].data[0] = a0;
+ gSprites[spriteId].invisible = TRUE;
+ gSprites[spriteId].data[0] = taskId;
}
-void SpriteCB_HallOfFameMonitor(struct Sprite *sprite)
+static void SpriteCB_HallOfFameMonitor(struct Sprite *sprite)
{
- if (gTasks[sprite->data[0]].data[15])
+ if (gTasks[sprite->data[0]].tStartHofFlash)
{
if (sprite->data[1] == 0 || (--sprite->data[1]) == 0)
{
@@ -1288,37 +1308,51 @@ void SpriteCB_HallOfFameMonitor(struct Sprite *sprite)
}
}
+#undef tState
+#undef tNumMons
+#undef tFirstBallX
+#undef tFirstBallY
+#undef tMonitorX
+#undef tMonitorY
+#undef tBallSpriteId
+#undef tMonitorSpriteId
+#undef tStartHofFlash
+#undef sState
+#undef sTimer
+#undef sCounter
+#undef sPlayHealSe
+#undef sNumMons
+#undef sSpriteId
+#undef sEffectSpriteId
void ReturnToFieldFromFlyMapSelect(void)
{
SetMainCallback2(CB2_ReturnToField);
- gFieldCallback = FieldCallback_Fly;
+ gFieldCallback = FieldCallback_UseFly;
}
-static void FieldCallback_Fly(void)
+static void FieldCallback_UseFly(void)
{
FadeInFromBlack();
- CreateTask(task00_8084310, 0);
+ CreateTask(Task_UseFly, 0);
ScriptContext2_Enable();
FreezeObjectEvents();
gFieldCallback = NULL;
}
-static void task00_8084310(u8 taskId)
+static void Task_UseFly(u8 taskId)
{
struct Task *task;
task = &gTasks[taskId];
if (!task->data[0])
{
if (!IsWeatherNotFadingIn())
- {
return;
- }
+
gFieldEffectArguments[0] = GetCursorSelectionMonId();
- if ((int)gFieldEffectArguments[0] > 5)
- {
+ if ((int)gFieldEffectArguments[0] > PARTY_SIZE - 1)
gFieldEffectArguments[0] = 0;
- }
+
FieldEffectStart(FLDEFF_USE_FLY);
task->data[0]++;
}
@@ -1327,18 +1361,18 @@ static void task00_8084310(u8 taskId)
Overworld_ResetStateAfterFly();
WarpIntoMap();
SetMainCallback2(CB2_LoadMap);
- gFieldCallback = mapldr_08084390;
+ gFieldCallback = FieldCallback_FlyIntoMap;
DestroyTask(taskId);
}
}
-static void mapldr_08084390(void)
+static void FieldCallback_FlyIntoMap(void)
{
Overworld_PlaySpecialMapMusic();
FadeInFromBlack();
- CreateTask(c3_080843F8, 0);
+ CreateTask(Task_FlyIntoMap, 0);
gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
- if (gPlayerAvatar.flags & 0x08)
+ if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
{
ObjectEventTurn(&gObjectEvents[gPlayerAvatar.objectEventId], DIR_WEST);
}
@@ -1347,7 +1381,7 @@ static void mapldr_08084390(void)
gFieldCallback = NULL;
}
-static void c3_080843F8(u8 taskId)
+static void Task_FlyIntoMap(u8 taskId)
{
struct Task *task;
task = &gTasks[taskId];
@@ -1368,6 +1402,15 @@ static void c3_080843F8(u8 taskId)
}
}
+#define tState data[0]
+#define tFallOffset data[1]
+#define tTotalFall data[2]
+#define tSetTrigger data[3]
+#define tSubsprMode data[4]
+
+#define tVertShake data[1] // re-used
+#define tNumShakes data[2]
+
void FieldCB_FallWarpExit(void)
{
Overworld_PlaySpecialMapMusic();
@@ -1382,10 +1425,10 @@ static void Task_FallWarpFieldEffect(u8 taskId)
{
struct Task *task;
task = &gTasks[taskId];
- while (sFallWarpFieldEffectFuncs[task->data[0]](task)); // return code signifies whether to continue blocking here
+ while (sFallWarpFieldEffectFuncs[task->tState](task));
}
-static bool8 FallWarpEffect_1(struct Task *task)
+static bool8 FallWarpEffect_Init(struct Task *task)
{
struct ObjectEvent *playerObject;
struct Sprite *playerSprite;
@@ -1395,59 +1438,57 @@ static bool8 FallWarpEffect_1(struct Task *task)
gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
gPlayerAvatar.preventStep = TRUE;
ObjectEventSetHeldMovement(playerObject, GetFaceDirectionMovementAction(GetPlayerFacingDirection()));
- task->data[4] = playerSprite->subspriteMode;
+ task->tSubsprMode = playerSprite->subspriteMode;
playerObject->fixedPriority = 1;
playerSprite->oam.priority = 1;
playerSprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
- task->data[0]++;
+ task->tState++;
return TRUE;
}
-static bool8 FallWarpEffect_2(struct Task *task)
+static bool8 FallWarpEffect_WaitWeather(struct Task *task)
{
if (IsWeatherNotFadingIn())
- {
- task->data[0]++;
- }
+ task->tState++;
+
return FALSE;
}
-static bool8 FallWarpEffect_3(struct Task *task)
+static bool8 FallWarpEffect_StartFall(struct Task *task)
{
struct Sprite *sprite;
s16 centerToCornerVecY;
sprite = &gSprites[gPlayerAvatar.spriteId];
centerToCornerVecY = -(sprite->centerToCornerVecY << 1);
sprite->pos2.y = -(sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY);
- task->data[1] = 1;
- task->data[2] = 0;
+ task->tFallOffset = 1;
+ task->tTotalFall = 0;
gObjectEvents[gPlayerAvatar.objectEventId].invisible = FALSE;
PlaySE(SE_RU_HYUU);
- task->data[0]++;
+ task->tState++;
return FALSE;
}
-static bool8 FallWarpEffect_4(struct Task *task)
+static bool8 FallWarpEffect_Fall(struct Task *task)
{
struct ObjectEvent *objectEvent;
struct Sprite *sprite;
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
sprite = &gSprites[gPlayerAvatar.spriteId];
- sprite->pos2.y += task->data[1];
- if (task->data[1] < 8)
+ sprite->pos2.y += task->tFallOffset;
+ if (task->tFallOffset < 8)
{
- task->data[2] += task->data[1];
- if (task->data[2] & 0xf)
- {
- task->data[1] <<= 1;
- }
+ task->tTotalFall += task->tFallOffset;
+
+ if (task->tTotalFall & 0xf)
+ task->tFallOffset <<= 1;
}
- if (task->data[3] == 0 && sprite->pos2.y >= -16)
+ if (task->tSetTrigger == FALSE && sprite->pos2.y >= -16)
{
- task->data[3]++;
+ task->tSetTrigger++;
objectEvent->fixedPriority = 0;
- sprite->subspriteMode = task->data[4];
+ sprite->subspriteMode = task->tSubsprMode;
objectEvent->triggerGroundEffectsOnMove = 1;
}
if (sprite->pos2.y >= 0)
@@ -1456,37 +1497,36 @@ static bool8 FallWarpEffect_4(struct Task *task)
objectEvent->triggerGroundEffectsOnStop = 1;
objectEvent->landingJump = 1;
sprite->pos2.y = 0;
- task->data[0]++;
+ task->tState++;
}
return FALSE;
}
-static bool8 FallWarpEffect_5(struct Task *task)
+static bool8 FallWarpEffect_Land(struct Task *task)
{
- task->data[0]++;
- task->data[1] = 4;
- task->data[2] = 0;
+ task->tState++;
+ task->tVertShake = 4;
+ task->tNumShakes = 0;
SetCameraPanningCallback(NULL);
return TRUE;
}
-static bool8 FallWarpEffect_6(struct Task *task)
+static bool8 FallWarpEffect_CameraShake(struct Task *task)
{
- SetCameraPanning(0, task->data[1]);
- task->data[1] = -task->data[1];
- task->data[2]++;
- if ((task->data[2] & 3) == 0)
- {
- task->data[1] >>= 1;
- }
- if (task->data[1] == 0)
- {
- task->data[0]++;
- }
+ SetCameraPanning(0, task->tVertShake);
+ task->tVertShake = -task->tVertShake;
+ task->tNumShakes++;
+
+ if ((task->tNumShakes & 3) == 0)
+ task->tVertShake >>= 1;
+
+ if (task->tVertShake == 0)
+ task->tState++;
+
return FALSE;
}
-static bool8 FallWarpEffect_7(struct Task *task)
+static bool8 FallWarpEffect_End(struct Task *task)
{
gPlayerAvatar.preventStep = FALSE;
ScriptContext2_Disable();
@@ -1497,89 +1537,100 @@ static bool8 FallWarpEffect_7(struct Task *task)
return FALSE;
}
+#undef tState
+#undef tFallOffset
+#undef tTotalFall
+#undef tSetTrigger
+#undef tSubsprMode
+#undef tVertShake
+#undef tNumShakes
+
+#define tState data[0]
+#define tGoingUp data[1]
+
void StartEscalatorWarp(u8 metatileBehavior, u8 priority)
{
u8 taskId;
- taskId = CreateTask(Task_EscalatorWarpFieldEffect, priority);
- gTasks[taskId].data[1] = 0;
+ taskId = CreateTask(Task_EscalatorWarpOut, priority);
+ gTasks[taskId].tGoingUp = FALSE;
if (metatileBehavior == MB_UP_ESCALATOR)
{
- gTasks[taskId].data[1] = 1;
+ gTasks[taskId].tGoingUp = TRUE;
}
}
-static void Task_EscalatorWarpFieldEffect(u8 taskId)
+static void Task_EscalatorWarpOut(u8 taskId)
{
struct Task *task;
task = &gTasks[taskId];
- while (sEscalatorWarpFieldEffectFuncs[task->data[0]](task));
+ while (sEscalatorWarpOutFieldEffectFuncs[task->tState](task));
}
-static bool8 EscalatorWarpEffect_1(struct Task *task)
+static bool8 EscalatorWarpOut_Init(struct Task *task)
{
FreezeObjectEvents();
CameraObjectReset2();
- sub_80E1558(task->data[1]);
- task->data[0]++;
+ StartEscalator(task->tGoingUp);
+ task->tState++;
return FALSE;
}
-static bool8 EscalatorWarpEffect_2(struct Task *task)
+static bool8 EscalatorWarpOut_WaitForPlayer(struct Task *task)
{
struct ObjectEvent *objectEvent;
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent))
{
ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(GetPlayerFacingDirection()));
- task->data[0]++;
+ task->tState++;
task->data[2] = 0;
task->data[3] = 0;
- if ((u8)task->data[1] == 0)
+ if ((u8)task->tGoingUp == FALSE)
{
- task->data[0] = 4;
+ task->tState = 4; // jump to EscalatorWarpOut_Down_Ride
}
PlaySE(SE_ESUKA);
}
return FALSE;
}
-static bool8 EscalatorWarpEffect_3(struct Task *task)
+static bool8 EscalatorWarpOut_Up_Ride(struct Task *task)
{
- sub_80B6FB8(task);
+ RideUpEscalatorOut(task);
if (task->data[2] > 3)
{
- sub_80B7050();
- task->data[0]++;
+ FadeOutAtEndOfEscalator();
+ task->tState++;
}
return FALSE;
}
-static bool8 EscalatorWarpEffect_4(struct Task *task)
+static bool8 EscalatorWarpOut_Up_End(struct Task *task)
{
- sub_80B6FB8(task);
- sub_80B7060();
+ RideUpEscalatorOut(task);
+ WarpAtEndOfEscalator();
return FALSE;
}
-static bool8 EscalatorWarpEffect_5(struct Task *task)
+static bool8 EscalatorWarpOut_Down_Ride(struct Task *task)
{
- sub_80B7004(task);
+ RideDownEscalatorOut(task);
if (task->data[2] > 3)
{
- sub_80B7050();
- task->data[0]++;
+ FadeOutAtEndOfEscalator();
+ task->tState++;
}
return FALSE;
}
-static bool8 EscalatorWarpEffect_6(struct Task *task)
+static bool8 EscalatorWarpOut_Down_End(struct Task *task)
{
- sub_80B7004(task);
- sub_80B7060();
+ RideDownEscalatorOut(task);
+ WarpAtEndOfEscalator();
return FALSE;
}
-static void sub_80B6FB8(struct Task *task)
+static void RideUpEscalatorOut(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
@@ -1592,7 +1643,7 @@ static void sub_80B6FB8(struct Task *task)
}
}
-static void sub_80B7004(struct Task *task)
+static void RideDownEscalatorOut(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
@@ -1605,41 +1656,46 @@ static void sub_80B7004(struct Task *task)
}
}
-static void sub_80B7050(void)
+static void FadeOutAtEndOfEscalator(void)
{
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
}
-static void sub_80B7060(void)
+static void WarpAtEndOfEscalator(void)
{
if (!gPaletteFade.active && BGMusicStopped() == TRUE)
{
- sub_80E1570();
+ StopEscalator();
WarpIntoMap();
- gFieldCallback = sub_80B70B4;
+ gFieldCallback = FieldCallback_EscalatorWarpIn;
SetMainCallback2(CB2_LoadMap);
- DestroyTask(FindTaskIdByFunc(Task_EscalatorWarpFieldEffect));
+ DestroyTask(FindTaskIdByFunc(Task_EscalatorWarpOut));
}
}
-static void sub_80B70B4(void)
+#undef tState
+#undef tGoingUp
+
+static void FieldCallback_EscalatorWarpIn(void)
{
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
ScriptContext2_Enable();
- CreateTask(sub_80B70DC, 0);
+ CreateTask(Task_EscalatorWarpIn, 0);
gFieldCallback = NULL;
}
-static void sub_80B70DC(u8 taskId)
+#define tState data[0]
+
+static void Task_EscalatorWarpIn(u8 taskId)
{
struct Task *task;
task = &gTasks[taskId];
- while (gUnknown_0855C3FC[task->data[0]](task));
+ while (sEscalatorWarpInFieldEffectFuncs[task->tState](task));
}
-static bool8 sub_80B7114(struct Task *task)
+static bool8 EscalatorWarpIn_Init(struct Task *task)
{
struct ObjectEvent *objectEvent;
s16 x;
@@ -1650,31 +1706,35 @@ static bool8 sub_80B7114(struct Task *task)
ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(DIR_EAST));
PlayerGetDestCoords(&x, &y);
behavior = MapGridGetMetatileBehaviorAt(x, y);
- task->data[0]++;
+ task->tState++;
task->data[1] = 16;
- if (behavior == 0x6b)
+
+ if (behavior == MB_DOWN_ESCALATOR)
{
- behavior = 1;
- task->data[0] = 3;
- } else
+ // If dest is down escalator tile, player is riding up
+ behavior = TRUE;
+ task->tState = 3; // jump to EscalatorWarpIn_Up_Init
+ }
+ else // MB_UP_ESCALATOR
{
- behavior = 0;
+ // If dest is up escalator tile, player is riding down
+ behavior = FALSE;
}
- sub_80E1558(behavior);
+ StartEscalator(behavior);
return TRUE;
}
-static bool8 sub_80B7190(struct Task *task)
+static bool8 EscalatorWarpIn_Down_Init(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->pos2.x = Cos(0x84, task->data[1]);
sprite->pos2.y = Sin(0x94, task->data[1]);
- task->data[0]++;
+ task->tState++;
return FALSE;
}
-static bool8 sub_80B71D0(struct Task *task)
+static bool8 EscalatorWarpIn_Down_Ride(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
@@ -1689,22 +1749,22 @@ static bool8 sub_80B71D0(struct Task *task)
{
sprite->pos2.x = 0;
sprite->pos2.y = 0;
- task->data[0] = 5;
+ task->tState = 5;
}
return FALSE;
}
-static bool8 sub_80B7230(struct Task *task)
+static bool8 EscalatorWarpIn_Up_Init(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->pos2.x = Cos(0x7c, task->data[1]);
sprite->pos2.y = Sin(0x76, task->data[1]);
- task->data[0]++;
+ task->tState++;
return FALSE;
}
-static bool8 sub_80B7270(struct Task *task)
+static bool8 EscalatorWarpIn_Up_Ride(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
@@ -1719,23 +1779,23 @@ static bool8 sub_80B7270(struct Task *task)
{
sprite->pos2.x = 0;
sprite->pos2.y = 0;
- task->data[0]++;
+ task->tState++;
}
return FALSE;
}
-static bool8 sub_80B72D0(struct Task *task)
+static bool8 EscalatorWarpIn_WaitForMovement(struct Task *task)
{
- if (sub_80E1584())
+ if (IsEscalatorMoving())
{
return FALSE;
}
- sub_80E1570();
- task->data[0]++;
+ StopEscalator();
+ task->tState++;
return TRUE;
}
-static bool8 sub_80B72F4(struct Task *task)
+static bool8 EscalatorWarpIn_End(struct Task *task)
{
struct ObjectEvent *objectEvent;
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
@@ -1744,104 +1804,113 @@ static bool8 sub_80B72F4(struct Task *task)
CameraObjectReset1();
ScriptContext2_Disable();
ObjectEventSetHeldMovement(objectEvent, GetWalkNormalMovementAction(DIR_EAST));
- DestroyTask(FindTaskIdByFunc(sub_80B70DC));
+ DestroyTask(FindTaskIdByFunc(Task_EscalatorWarpIn));
}
return FALSE;
}
+#undef tState
+
+#define tState data[0]
+#define tMonId data[1]
+
bool8 FldEff_UseWaterfall(void)
{
u8 taskId;
- taskId = CreateTask(sub_80B7384, 0xff);
- gTasks[taskId].data[1] = gFieldEffectArguments[0];
- sub_80B7384(taskId);
+ taskId = CreateTask(Task_UseWaterfall, 0xff);
+ gTasks[taskId].tMonId = gFieldEffectArguments[0];
+ Task_UseWaterfall(taskId);
return FALSE;
}
-static void sub_80B7384(u8 taskId)
+static void Task_UseWaterfall(u8 taskId)
{
- while (gUnknown_0855C418[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId]));
+ while (sWaterfallFieldEffectFuncs[gTasks[taskId].tState](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId]));
}
-static bool8 sub_80B73D0(struct Task *task, struct ObjectEvent *objectEvent)
+static bool8 WaterfallFieldEffect_Init(struct Task *task, struct ObjectEvent *objectEvent)
{
ScriptContext2_Enable();
gPlayerAvatar.preventStep = TRUE;
- task->data[0]++;
+ task->tState++;
return FALSE;
}
-static bool8 waterfall_1_do_anim_probably(struct Task *task, struct ObjectEvent *objectEvent)
+static bool8 WaterfallFieldEffect_ShowMon(struct Task *task, struct ObjectEvent *objectEvent)
{
ScriptContext2_Enable();
if (!ObjectEventIsMovementOverridden(objectEvent))
{
ObjectEventClearHeldMovementIfFinished(objectEvent);
- gFieldEffectArguments[0] = task->data[1];
+ gFieldEffectArguments[0] = task->tMonId;
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
- task->data[0]++;
+ task->tState++;
}
return FALSE;
}
-static bool8 waterfall_2_wait_anim_finish_probably(struct Task *task, struct ObjectEvent *objectEvent)
+static bool8 WaterfallFieldEffect_WaitForShowMon(struct Task *task, struct ObjectEvent *objectEvent)
{
if (FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
{
return FALSE;
}
- task->data[0]++;
+ task->tState++;
return TRUE;
}
-static bool8 sub_80B7450(struct Task *task, struct ObjectEvent *objectEvent)
+static bool8 WaterfallFieldEffect_RideUp(struct Task *task, struct ObjectEvent *objectEvent)
{
ObjectEventSetHeldMovement(objectEvent, GetWalkSlowMovementAction(DIR_NORTH));
- task->data[0]++;
+ task->tState++;
return FALSE;
}
-static bool8 sub_80B7478(struct Task *task, struct ObjectEvent *objectEvent)
+static bool8 WaterfallFieldEffect_ContinueRideOrEnd(struct Task *task, struct ObjectEvent *objectEvent)
{
if (!ObjectEventClearHeldMovementIfFinished(objectEvent))
- {
return FALSE;
- }
+
if (MetatileBehavior_IsWaterfall(objectEvent->currentMetatileBehavior))
{
- task->data[0] = 3;
+ // Still ascending waterfall, back to WaterfallFieldEffect_RideUp
+ task->tState = 3;
return TRUE;
}
+
ScriptContext2_Disable();
gPlayerAvatar.preventStep = FALSE;
- DestroyTask(FindTaskIdByFunc(sub_80B7384));
+ DestroyTask(FindTaskIdByFunc(Task_UseWaterfall));
FieldEffectActiveListRemove(FLDEFF_USE_WATERFALL);
return FALSE;
}
+#undef tState
+#undef tMonId
+
bool8 FldEff_UseDive(void)
{
u8 taskId;
- taskId = CreateTask(Task_Dive, 0xff);
+ taskId = CreateTask(Task_UseDive, 0xff);
gTasks[taskId].data[15] = gFieldEffectArguments[0];
gTasks[taskId].data[14] = gFieldEffectArguments[1];
- Task_Dive(taskId);
+ Task_UseDive(taskId);
return FALSE;
}
-void Task_Dive(u8 taskId)
+void Task_UseDive(u8 taskId)
{
- while (gUnknown_0855C42C[gTasks[taskId].data[0]](&gTasks[taskId]));
+ while (sDiveFieldEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]));
}
-static bool8 dive_1_lock(struct Task *task)
+static bool8 DiveFieldEffect_Init(struct Task *task)
{
gPlayerAvatar.preventStep = TRUE;
task->data[0]++;
return FALSE;
}
-static bool8 dive_2_unknown(struct Task *task)
+static bool8 DiveFieldEffect_ShowMon(struct Task *task)
{
ScriptContext2_Enable();
gFieldEffectArguments[0] = task->data[15];
@@ -1850,14 +1919,16 @@ static bool8 dive_2_unknown(struct Task *task)
return FALSE;
}
-static bool8 dive_3_unknown(struct Task *task)
+static bool8 DiveFieldEffect_TryWarp(struct Task *task)
{
struct MapPosition mapPosition;
PlayerGetDestCoords(&mapPosition.x, &mapPosition.y);
+
+ // Wait for show mon first
if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
{
- dive_warp(&mapPosition, gObjectEvents[gPlayerAvatar.objectEventId].currentMetatileBehavior);
- DestroyTask(FindTaskIdByFunc(Task_Dive));
+ TryDoDiveWarp(&mapPosition, gObjectEvents[gPlayerAvatar.objectEventId].currentMetatileBehavior);
+ DestroyTask(FindTaskIdByFunc(Task_UseDive));
FieldEffectActiveListRemove(FLDEFF_USE_DIVE);
}
return FALSE;
@@ -1873,7 +1944,7 @@ static void Task_LavaridgeGymB1FWarp(u8 taskId)
while (sLavaridgeGymB1FWarpEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId]));
}
-static bool8 LavaridgeGymB1FWarpEffect_1(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 LavaridgeGymB1FWarpEffect_Init(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
FreezeObjectEvents();
CameraObjectReset2();
@@ -1885,7 +1956,7 @@ static bool8 LavaridgeGymB1FWarpEffect_1(struct Task *task, struct ObjectEvent *
return TRUE;
}
-static bool8 LavaridgeGymB1FWarpEffect_2(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 LavaridgeGymB1FWarpEffect_CameraShake(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
SetCameraPanning(0, task->data[1]);
task->data[1] = -task->data[1];
@@ -1898,7 +1969,7 @@ static bool8 LavaridgeGymB1FWarpEffect_2(struct Task *task, struct ObjectEvent *
return FALSE;
}
-static bool8 LavaridgeGymB1FWarpEffect_3(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 LavaridgeGymB1FWarpEffect_Launch(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sprite->pos2.y = 0;
task->data[3] = 1;
@@ -1906,13 +1977,13 @@ static bool8 LavaridgeGymB1FWarpEffect_3(struct Task *task, struct ObjectEvent *
gFieldEffectArguments[1] = objectEvent->currentCoords.y;
gFieldEffectArguments[2] = sprite->subpriority - 1;
gFieldEffectArguments[3] = sprite->oam.priority;
- FieldEffectStart(FLDEFF_LAVARIDGE_GYM_WARP);
+ FieldEffectStart(FLDEFF_ASH_LAUNCH);
PlaySE(SE_W153);
task->data[0]++;
return TRUE;
}
-static bool8 LavaridgeGymB1FWarpEffect_4(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 LavaridgeGymB1FWarpEffect_Rise(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
s16 centerToCornerVecY;
SetCameraPanning(0, task->data[1]);
@@ -1955,7 +2026,7 @@ static bool8 LavaridgeGymB1FWarpEffect_4(struct Task *task, struct ObjectEvent *
return FALSE;
}
-static bool8 LavaridgeGymB1FWarpEffect_5(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 LavaridgeGymB1FWarpEffect_FadeOut(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
@@ -1963,7 +2034,7 @@ static bool8 LavaridgeGymB1FWarpEffect_5(struct Task *task, struct ObjectEvent *
return FALSE;
}
-static bool8 LavaridgeGymB1FWarpEffect_6(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 LavaridgeGymB1FWarpEffect_Warp(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (!gPaletteFade.active && BGMusicStopped() == TRUE)
{
@@ -1989,7 +2060,7 @@ static void Task_LavaridgeGymB1FWarpExit(u8 taskId)
while (sLavaridgeGymB1FWarpExitEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId]));
}
-static bool8 LavaridgeGymB1FWarpExitEffect_1(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 LavaridgeGymB1FWarpExitEffect_Init(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
CameraObjectReset2();
FreezeObjectEvents();
@@ -1999,7 +2070,7 @@ static bool8 LavaridgeGymB1FWarpExitEffect_1(struct Task *task, struct ObjectEve
return FALSE;
}
-static bool8 LavaridgeGymB1FWarpExitEffect_2(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 LavaridgeGymB1FWarpExitEffect_StartPopOut(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (IsWeatherNotFadingIn())
{
@@ -2007,13 +2078,13 @@ static bool8 LavaridgeGymB1FWarpExitEffect_2(struct Task *task, struct ObjectEve
gFieldEffectArguments[1] = objectEvent->currentCoords.y;
gFieldEffectArguments[2] = sprite->subpriority - 1;
gFieldEffectArguments[3] = sprite->oam.priority;
- task->data[1] = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH);
+ task->data[1] = FieldEffectStart(FLDEFF_ASH_PUFF);
task->data[0]++;
}
return FALSE;
}
-static bool8 LavaridgeGymB1FWarpExitEffect_3(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 LavaridgeGymB1FWarpExitEffect_PopOut(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sprite = &gSprites[task->data[1]];
if (sprite->animCmdIndex > 1)
@@ -2027,7 +2098,7 @@ static bool8 LavaridgeGymB1FWarpExitEffect_3(struct Task *task, struct ObjectEve
return FALSE;
}
-static bool8 LavaridgeGymB1FWarpExitEffect_4(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 LavaridgeGymB1FWarpExitEffect_End(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
{
@@ -2039,23 +2110,21 @@ static bool8 LavaridgeGymB1FWarpExitEffect_4(struct Task *task, struct ObjectEve
return FALSE;
}
-// For the ash puff effect when warping off the B1F ash tiles
-u8 FldEff_LavaridgeGymWarp(void)
+// For the ash effect when jumping off the Lavaridge Gym B1F warp tiles
+u8 FldEff_AshLaunch(void)
{
u8 spriteId;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[33], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ASH_LAUNCH], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
gSprites[spriteId].oam.priority = gFieldEffectArguments[3];
- gSprites[spriteId].coordOffsetEnabled = 1;
+ gSprites[spriteId].coordOffsetEnabled = TRUE;
return spriteId;
}
-void SpriteCB_LavaridgeGymWarp(struct Sprite *sprite)
+void SpriteCB_AshLaunch(struct Sprite *sprite)
{
if (sprite->animEnded)
- {
- FieldEffectStop(sprite, FLDEFF_LAVARIDGE_GYM_WARP);
- }
+ FieldEffectStop(sprite, FLDEFF_ASH_LAUNCH);
}
void StartLavaridgeGym1FWarp(u8 priority)
@@ -2068,7 +2137,7 @@ static void Task_LavaridgeGym1FWarp(u8 taskId)
while(sLavaridgeGym1FWarpEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId]));
}
-static bool8 LavaridgeGym1FWarpEffect_1(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 LavaridgeGym1FWarpEffect_Init(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
FreezeObjectEvents();
CameraObjectReset2();
@@ -2078,7 +2147,7 @@ static bool8 LavaridgeGym1FWarpEffect_1(struct Task *task, struct ObjectEvent *o
return FALSE;
}
-static bool8 LavaridgeGym1FWarpEffect_2(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 LavaridgeGym1FWarpEffect_AshPuff(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
{
@@ -2088,7 +2157,7 @@ static bool8 LavaridgeGym1FWarpEffect_2(struct Task *task, struct ObjectEvent *o
gFieldEffectArguments[1] = objectEvent->currentCoords.y;
gFieldEffectArguments[2] = sprite->subpriority - 1;
gFieldEffectArguments[3] = sprite->oam.priority;
- task->data[1] = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH);
+ task->data[1] = FieldEffectStart(FLDEFF_ASH_PUFF);
task->data[0]++;
} else
{
@@ -2100,7 +2169,7 @@ static bool8 LavaridgeGym1FWarpEffect_2(struct Task *task, struct ObjectEvent *o
return FALSE;
}
-static bool8 LavaridgeGym1FWarpEffect_3(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 LavaridgeGym1FWarpEffect_Disappear(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (gSprites[task->data[1]].animCmdIndex == 2)
{
@@ -2110,9 +2179,9 @@ static bool8 LavaridgeGym1FWarpEffect_3(struct Task *task, struct ObjectEvent *o
return FALSE;
}
-static bool8 LavaridgeGym1FWarpEffect_4(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 LavaridgeGym1FWarpEffect_FadeOut(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
+ if (!FieldEffectActiveListContains(FLDEFF_ASH_PUFF))
{
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
@@ -2121,7 +2190,7 @@ static bool8 LavaridgeGym1FWarpEffect_4(struct Task *task, struct ObjectEvent *o
return FALSE;
}
-static bool8 LavaridgeGym1FWarpEffect_5(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 LavaridgeGym1FWarpEffect_Warp(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (!gPaletteFade.active && BGMusicStopped() == TRUE)
{
@@ -2133,48 +2202,53 @@ static bool8 LavaridgeGym1FWarpEffect_5(struct Task *task, struct ObjectEvent *o
return FALSE;
}
-u8 FldEff_PopOutOfAsh(void)
+// For the ash effect when a trainer pops out of ash, or when the player enters/exits a warp in Lavaridge Gym 1F
+u8 FldEff_AshPuff(void)
{
u8 spriteId;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[32], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ASH_PUFF], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
gSprites[spriteId].oam.priority = gFieldEffectArguments[3];
- gSprites[spriteId].coordOffsetEnabled = 1;
+ gSprites[spriteId].coordOffsetEnabled = TRUE;
return spriteId;
}
-void SpriteCB_PopOutOfAsh(struct Sprite *sprite)
+void SpriteCB_AshPuff(struct Sprite *sprite)
{
if (sprite->animEnded)
- {
- FieldEffectStop(sprite, FLDEFF_POP_OUT_OF_ASH);
- }
+ FieldEffectStop(sprite, FLDEFF_ASH_PUFF);
}
+#define tState data[0]
+#define tSpinDelay data[1]
+#define tNumTurns data[2]
+#define tTimer data[14]
+#define tStartDir data[15]
+
void StartEscapeRopeFieldEffect(void)
{
ScriptContext2_Enable();
FreezeObjectEvents();
- CreateTask(DoEscapeRopeFieldEffect, 0x50);
+ CreateTask(Task_EscapeRopeWarpOut, 80);
}
-static void DoEscapeRopeFieldEffect(u8 taskId)
+static void Task_EscapeRopeWarpOut(u8 taskId)
{
- gEscapeRopeFieldEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
+ sEscapeRopeWarpOutEffectFuncs[gTasks[taskId].tState](&gTasks[taskId]);
}
-static void EscapeRopeFieldEffect_Step0(struct Task *task)
+static void EscapeRopeWarpOutEffect_Init(struct Task *task)
{
- task->data[0]++;
- task->data[14] = 64;
- task->data[15] = GetPlayerFacingDirection();
+ task->tState++;
+ task->tTimer = 64;
+ task->tStartDir = GetPlayerFacingDirection();
}
-static void EscapeRopeFieldEffect_Step1(struct Task *task)
+static void EscapeRopeWarpOutEffect_Spin(struct Task *task)
{
struct ObjectEvent *objectEvent;
u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
- if (task->data[14] != 0 && (--task->data[14]) == 0)
+ if (task->tTimer != 0 && (--task->tTimer) == 0)
{
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
@@ -2182,32 +2256,31 @@ static void EscapeRopeFieldEffect_Step1(struct Task *task)
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent))
{
- if (task->data[14] == 0 && !gPaletteFade.active && BGMusicStopped() == TRUE)
+ if (task->tTimer == 0 && !gPaletteFade.active && BGMusicStopped() == TRUE)
{
- SetObjectEventDirection(objectEvent, task->data[15]);
+ SetObjectEventDirection(objectEvent, task->tStartDir);
SetWarpDestinationToEscapeWarp();
WarpIntoMap();
- gFieldCallback = mapldr_080859D4;
+ gFieldCallback = FieldCallback_EscapeRopeWarpIn;
SetMainCallback2(CB2_LoadMap);
- DestroyTask(FindTaskIdByFunc(DoEscapeRopeFieldEffect));
- } else if (task->data[1] == 0 || (--task->data[1]) == 0)
+ DestroyTask(FindTaskIdByFunc(Task_EscapeRopeWarpOut));
+ }
+ else if (task->tSpinDelay == 0 || (--task->tSpinDelay) == 0)
{
ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(spinDirections[objectEvent->facingDirection]));
- if (task->data[2] < 12)
- {
- task->data[2]++;
- }
- task->data[1] = 8 >> (task->data[2] >> 2);
+ if (task->tNumTurns < 12)
+ task->tNumTurns++;
+ task->tSpinDelay = 8 >> (task->tNumTurns >> 2);
}
}
}
-void (*const gUnknown_0855C484[])(struct Task *) = {
- sub_80B7EC4,
- sub_80B7EE8
+void (*const sEscapeRopeWarpInEffectFuncs[])(struct Task *) = {
+ EscapeRopeWarpInEffect_Init,
+ EscapeRopeWarpInEffect_Spin
};
-static void mapldr_080859D4(void)
+static void FieldCallback_EscapeRopeWarpIn(void)
{
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
@@ -2215,78 +2288,84 @@ static void mapldr_080859D4(void)
FreezeObjectEvents();
gFieldCallback = NULL;
gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
- CreateTask(sub_80B7E94, 0);
+ CreateTask(Task_EscapeRopeWarpIn, 0);
}
-static void sub_80B7E94(u8 taskId)
+static void Task_EscapeRopeWarpIn(u8 taskId)
{
- gUnknown_0855C484[gTasks[taskId].data[0]](&gTasks[taskId]);
+ sEscapeRopeWarpInEffectFuncs[gTasks[taskId].tState](&gTasks[taskId]);
}
-static void sub_80B7EC4(struct Task *task)
+static void EscapeRopeWarpInEffect_Init(struct Task *task)
{
if (IsWeatherNotFadingIn())
{
- task->data[0]++;
- task->data[15] = GetPlayerFacingDirection();
+ task->tState++;
+ task->tStartDir = GetPlayerFacingDirection();
}
}
-static void sub_80B7EE8(struct Task *task)
+static void EscapeRopeWarpInEffect_Spin(struct Task *task)
{
- u8 spinDirections[5] = {1, 3, 4, 2, 1};
+ u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
- if (task->data[1] == 0 || (--task->data[1]) == 0)
+ if (task->tSpinDelay == 0 || (--task->tSpinDelay) == 0)
{
if (ObjectEventIsMovementOverridden(objectEvent) && !ObjectEventClearHeldMovementIfFinished(objectEvent))
{
return;
}
- if (task->data[2] >= 32 && task->data[15] == GetPlayerFacingDirection())
+ if (task->tNumTurns >= 32 && task->tStartDir == GetPlayerFacingDirection())
{
objectEvent->invisible = FALSE;
ScriptContext2_Disable();
UnfreezeObjectEvents();
- DestroyTask(FindTaskIdByFunc(sub_80B7E94));
+ DestroyTask(FindTaskIdByFunc(Task_EscapeRopeWarpIn));
return;
}
ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(spinDirections[objectEvent->facingDirection]));
- if (task->data[2] < 32)
- {
- task->data[2]++;
- }
- task->data[1] = task->data[2] >> 2;
+ if (task->tNumTurns < 32)
+ task->tNumTurns++;
+ task->tSpinDelay = task->tNumTurns >> 2;
}
objectEvent->invisible ^= 1;
}
-void CreateTeleportFieldEffectTask(void)
+#undef tState
+#undef tSpinDelay
+#undef tNumTurns
+#undef tTimer
+#undef tStartDir
+
+#define tState data[0]
+
+void FldEff_TeleportWarpOut(void)
{
- CreateTask(ExecuteTeleportFieldEffectTask, 0);
+ CreateTask(Task_TeleportWarpOut, 0);
}
-static void (*const sTeleportFieldEffectTasks[])(struct Task *) = {
- TeleportFieldEffectTask1,
- TeleportFieldEffectTask2,
- TeleportFieldEffectTask3,
- TeleportFieldEffectTask4
+static void (*const sTeleportWarpOutFieldEffectFuncs[])(struct Task *) = {
+ TeleportWarpOutFieldEffect_Init,
+ TeleportWarpOutFieldEffect_SpinGround,
+ TeleportWarpOutFieldEffect_SpinExit,
+ TeleportWarpOutFieldEffect_End
};
-static void ExecuteTeleportFieldEffectTask(u8 taskId)
+static void Task_TeleportWarpOut(u8 taskId)
{
- sTeleportFieldEffectTasks[gTasks[taskId].data[0]](&gTasks[taskId]);
+ sTeleportWarpOutFieldEffectFuncs[gTasks[taskId].tState](&gTasks[taskId]);
}
-static void TeleportFieldEffectTask1(struct Task *task)
+static void TeleportWarpOutFieldEffect_Init(struct Task *task)
{
ScriptContext2_Enable();
FreezeObjectEvents();
CameraObjectReset2();
task->data[15] = GetPlayerFacingDirection();
- task->data[0]++;
+ task->tState++;
}
-static void TeleportFieldEffectTask2(struct Task *task)
+static void TeleportWarpOutFieldEffect_SpinGround(struct Task *task)
{
u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
@@ -2298,7 +2377,7 @@ static void TeleportFieldEffectTask2(struct Task *task)
}
if (task->data[2] > 7 && task->data[15] == objectEvent->facingDirection)
{
- task->data[0]++;
+ task->tState++;
task->data[1] = 4;
task->data[2] = 8;
task->data[3] = 1;
@@ -2306,7 +2385,7 @@ static void TeleportFieldEffectTask2(struct Task *task)
}
}
-static void TeleportFieldEffectTask3(struct Task *task)
+static void TeleportWarpOutFieldEffect_SpinExit(struct Task *task)
{
u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
@@ -2328,13 +2407,13 @@ static void TeleportFieldEffectTask3(struct Task *task)
}
if (task->data[4] >= 0xa8)
{
- task->data[0]++;
+ task->tState++;
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
}
}
-static void TeleportFieldEffectTask4(struct Task *task)
+static void TeleportWarpOutFieldEffect_End(struct Task *task)
{
if (!gPaletteFade.active)
{
@@ -2349,13 +2428,13 @@ static void TeleportFieldEffectTask4(struct Task *task)
SetWarpDestinationToLastHealLocation();
WarpIntoMap();
SetMainCallback2(CB2_LoadMap);
- gFieldCallback = mapldr_08085D88;
- DestroyTask(FindTaskIdByFunc(ExecuteTeleportFieldEffectTask));
+ gFieldCallback = FieldCallback_TeleportWarpIn;
+ DestroyTask(FindTaskIdByFunc(Task_TeleportWarpOut));
}
}
}
-static void mapldr_08085D88(void)
+static void FieldCallback_TeleportWarpIn(void)
{
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
@@ -2364,21 +2443,21 @@ static void mapldr_08085D88(void)
gFieldCallback = NULL;
gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
CameraObjectReset2();
- CreateTask(sub_80B8250, 0);
+ CreateTask(Task_TeleportWarpIn, 0);
}
-void (*const gUnknown_0855C49C[])(struct Task *) = {
- sub_80B8280,
- sub_80B830C,
- sub_80B8410
+void (*const sTeleportWarpInFieldEffectFuncs[])(struct Task *) = {
+ TeleportWarpInFieldEffect_Init,
+ TeleportWarpInFieldEffect_SpinEnter,
+ TeleportWarpInFieldEffect_SpinGround
};
-static void sub_80B8250(u8 taskId)
+static void Task_TeleportWarpIn(u8 taskId)
{
- gUnknown_0855C49C[gTasks[taskId].data[0]](&gTasks[taskId]);
+ sTeleportWarpInFieldEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
}
-static void sub_80B8280(struct Task *task)
+static void TeleportWarpInFieldEffect_Init(struct Task *task)
{
struct Sprite *sprite;
s16 centerToCornerVecY;
@@ -2397,9 +2476,9 @@ static void sub_80B8280(struct Task *task)
}
}
-static void sub_80B830C(struct Task *task)
+static void TeleportWarpInFieldEffect_SpinEnter(struct Task *task)
{
- u8 spinDirections[5] = {1, 3, 4, 2, 1};
+ u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId];
if ((sprite->pos2.y += task->data[1]) >= -8)
@@ -2436,9 +2515,9 @@ static void sub_80B830C(struct Task *task)
}
}
-static void sub_80B8410(struct Task *task)
+static void TeleportWarpInFieldEffect_SpinGround(struct Task *task)
{
- u8 spinDirections[5] = {1, 3, 4, 2, 1};
+ u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if ((--task->data[1]) == 0)
{
@@ -2449,22 +2528,39 @@ static void sub_80B8410(struct Task *task)
ScriptContext2_Disable();
CameraObjectReset1();
UnfreezeObjectEvents();
- DestroyTask(FindTaskIdByFunc(sub_80B8250));
+ DestroyTask(FindTaskIdByFunc(Task_TeleportWarpIn));
}
}
}
+// Task data for Task_FieldMoveShowMonOutDoors
+#define tState data[0]
+#define tWinHoriz data[1]
+#define tWinVert data[2]
+#define tWinIn data[3]
+#define tWinOut data[4]
+#define tBgHoriz data[5]
+#define tBgVert data[6]
+#define tMonSpriteId data[15]
+
+// Sprite data for field move mon sprite
+#define sSpecies data[0]
+#define sOnscreenTimer data[1]
+#define sSlidOffscreen data[7]
+
+// There are two variants (outdoor/indoor) of the "show mon for a field move" effect
+// Outdoor has a black background with thick white streaks and appears from the right by stretching vertically and horizontally
+// Indoor has blue background with thin white streaks and appears from the left by stretching horizontally
+// For both the background streaks move to the right, and the mon sprite enters from the right and exits left
bool8 FldEff_FieldMoveShowMon(void)
{
u8 taskId;
if (IsMapTypeOutdoors(GetCurrentMapType()) == TRUE)
- {
- taskId = CreateTask(sub_80B8554, 0xff);
- } else
- {
- taskId = CreateTask(sub_80B88B4, 0xff);
- }
- gTasks[taskId].data[15] = sub_80B8C60(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ taskId = CreateTask(Task_FieldMoveShowMonOutdoors, 0xff);
+ else
+ taskId = CreateTask(Task_FieldMoveShowMonIndoors, 0xff);
+
+ gTasks[taskId].tMonSpriteId = InitFieldMoveMonSprite(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
return FALSE;
}
@@ -2482,240 +2578,248 @@ bool8 FldEff_FieldMoveShowMonInit(void)
return FALSE;
}
-void (*const gUnknown_0855C4A8[])(struct Task *) = {
- sub_80B8584,
- sub_80B85F8,
- sub_80B8660,
- sub_80B86EC,
- sub_80B871C,
- sub_80B8770,
- overworld_bg_setup_2,
+void (*const sFieldMoveShowMonOutdoorsEffectFuncs[])(struct Task *) = {
+ FieldMoveShowMonOutdoorsEffect_Init,
+ FieldMoveShowMonOutdoorsEffect_LoadGfx,
+ FieldMoveShowMonOutdoorsEffect_CreateBanner,
+ FieldMoveShowMonOutdoorsEffect_WaitForMon,
+ FieldMoveShowMonOutdoorsEffect_ShrinkBanner,
+ FieldMoveShowMonOutdoorsEffect_RestoreBg,
+ FieldMoveShowMonOutdoorsEffect_End,
};
-static void sub_80B8554(u8 taskId)
+static void Task_FieldMoveShowMonOutdoors(u8 taskId)
{
- gUnknown_0855C4A8[gTasks[taskId].data[0]](&gTasks[taskId]);
+ sFieldMoveShowMonOutdoorsEffectFuncs[gTasks[taskId].tState](&gTasks[taskId]);
}
-static void sub_80B8584(struct Task *task)
+static void FieldMoveShowMonOutdoorsEffect_Init(struct Task *task)
{
task->data[11] = REG_WININ;
task->data[12] = REG_WINOUT;
StoreWordInTwoHalfwords((u16 *)&task->data[13], (u32)gMain.vblankCallback);
- task->data[1] = 0xf0f1;
- task->data[2] = 0x5051;
- task->data[3] = 0x3f;
- task->data[4] = 0x3e;
- SetGpuReg(REG_OFFSET_WIN0H, task->data[1]);
- SetGpuReg(REG_OFFSET_WIN0V, task->data[2]);
- SetGpuReg(REG_OFFSET_WININ, task->data[3]);
- SetGpuReg(REG_OFFSET_WINOUT, task->data[4]);
- SetVBlankCallback(sub_80B880C);
- task->data[0]++;
+ task->tWinHoriz = WIN_RANGE(DISPLAY_WIDTH, DISPLAY_WIDTH + 1);
+ task->tWinVert = WIN_RANGE(DISPLAY_HEIGHT / 2, DISPLAY_HEIGHT / 2 + 1);
+ task->tWinIn = WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR;
+ task->tWinOut = WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR;
+ SetGpuReg(REG_OFFSET_WIN0H, task->tWinHoriz);
+ SetGpuReg(REG_OFFSET_WIN0V, task->tWinVert);
+ SetGpuReg(REG_OFFSET_WININ, task->tWinIn);
+ SetGpuReg(REG_OFFSET_WINOUT, task->tWinOut);
+ SetVBlankCallback(VBlankCB_FieldMoveShowMonOutdoors);
+ task->tState++;
}
-static void sub_80B85F8(struct Task *task)
+static void FieldMoveShowMonOutdoorsEffect_LoadGfx(struct Task *task)
{
u16 offset = ((REG_BG0CNT >> 2) << 14);
u16 delta = ((REG_BG0CNT >> 8) << 11);
- CpuCopy16(gFieldMoveStreaksTiles, (void *)(VRAM + offset), 0x200);
+ CpuCopy16(sFieldMoveStreaksOutdoors_Gfx, (void *)(VRAM + offset), 0x200);
CpuFill32(0, (void *)(VRAM + delta), 0x800);
- LoadPalette(gFieldMoveStreaksPalette, 0xf0, 0x20);
- sub_80B8874(delta);
- task->data[0]++;
+ LoadPalette(sFieldMoveStreaksOutdoors_Pal, 0xf0, 0x20);
+ LoadFieldMoveOutdoorStreaksTilemap(delta);
+ task->tState++;
}
-static void sub_80B8660(struct Task *task)
+static void FieldMoveShowMonOutdoorsEffect_CreateBanner(struct Task *task)
{
- s16 v0;
- s16 v2;
- s16 v3;
- task->data[5] -= 16;
- v0 = ((u16)task->data[1] >> 8);
- v2 = ((u16)task->data[2] >> 8);
- v3 = ((u16)task->data[2] & 0xff);
- v0 -= 16;
- v2 -= 2;
- v3 += 2;
- if (v0 < 0)
- {
- v0 = 0;
- }
- if (v2 < 0x28)
- {
- v2 = 0x28;
- }
- if (v3 > 0x78)
- {
- v3 = 0x78;
- }
- task->data[1] = (v0 << 8) | (task->data[1] & 0xff);
- task->data[2] = (v2 << 8) | v3;
- if (v0 == 0 && v2 == 0x28 && v3 == 0x78)
+ s16 horiz;
+ s16 vertHi;
+ s16 vertLo;
+ task->tBgHoriz -= 16;
+ horiz = ((u16)task->tWinHoriz >> 8);
+ vertHi = ((u16)task->tWinVert >> 8);
+ vertLo = ((u16)task->tWinVert & 0xff);
+ horiz -= 16;
+ vertHi -= 2;
+ vertLo += 2;
+
+ if (horiz < 0)
+ horiz = 0;
+
+ if (vertHi < DISPLAY_HEIGHT / 4)
+ vertHi = DISPLAY_HEIGHT / 4;
+
+ if (vertLo > DISPLAY_WIDTH / 2)
+ vertLo = DISPLAY_WIDTH / 2;
+
+ task->tWinHoriz = (horiz << 8) | (task->tWinHoriz & 0xff);
+ task->tWinVert = (vertHi << 8) | vertLo;
+ if (horiz == 0 && vertHi == DISPLAY_HEIGHT / 4 && vertLo == DISPLAY_WIDTH / 2)
{
- gSprites[task->data[15]].callback = sub_80B8CC0;
- task->data[0]++;
+ gSprites[task->tMonSpriteId].callback = SpriteCB_FieldMoveMonSlideOnscreen;
+ task->tState++;
}
}
-static void sub_80B86EC(struct Task *task)
+static void FieldMoveShowMonOutdoorsEffect_WaitForMon(struct Task *task)
{
- task->data[5] -= 16;
- if (gSprites[task->data[15]].data[7])
- {
- task->data[0]++;
- }
+ task->tBgHoriz -= 16;
+
+ if (gSprites[task->tMonSpriteId].sSlidOffscreen)
+ task->tState++;
}
-static void sub_80B871C(struct Task *task)
+static void FieldMoveShowMonOutdoorsEffect_ShrinkBanner(struct Task *task)
{
- s16 v2;
- s16 v3;
- task->data[5] -= 16;
- v2 = (task->data[2] >> 8);
- v3 = (task->data[2] & 0xff);
- v2 += 6;
- v3 -= 6;
- if (v2 > 0x50)
- {
- v2 = 0x50;
- }
- if (v3 < 0x51)
- {
- v3 = 0x51;
- }
- task->data[2] = (v2 << 8) | v3;
- if (v2 == 0x50 && v3 == 0x51)
- {
- task->data[0]++;
- }
+ s16 vertHi;
+ s16 vertLo;
+ task->tBgHoriz -= 16;
+ vertHi = (task->tWinVert >> 8);
+ vertLo = (task->tWinVert & 0xFF);
+ vertHi += 6;
+ vertLo -= 6;
+
+ if (vertHi > DISPLAY_HEIGHT / 2)
+ vertHi = DISPLAY_HEIGHT / 2;
+
+ if (vertLo < DISPLAY_HEIGHT / 2 + 1)
+ vertLo = DISPLAY_HEIGHT / 2 + 1;
+
+ task->tWinVert = (vertHi << 8) | vertLo;
+
+ if (vertHi == DISPLAY_HEIGHT / 2 && vertLo == DISPLAY_HEIGHT / 2 + 1)
+ task->tState++;
}
-static void sub_80B8770(struct Task *task)
+static void FieldMoveShowMonOutdoorsEffect_RestoreBg(struct Task *task)
{
u16 bg0cnt = (REG_BG0CNT >> 8) << 11;
CpuFill32(0, (void *)VRAM + bg0cnt, 0x800);
- task->data[1] = 0xf1;
- task->data[2] = 0xa1;
- task->data[3] = task->data[11];
- task->data[4] = task->data[12];
- task->data[0]++;
+ task->tWinHoriz = DISPLAY_WIDTH + 1;
+ task->tWinVert = DISPLAY_HEIGHT + 1;
+ task->tWinIn = task->data[11];
+ task->tWinOut = task->data[12];
+ task->tState++;
}
-static void overworld_bg_setup_2(struct Task *task)
+static void FieldMoveShowMonOutdoorsEffect_End(struct Task *task)
{
IntrCallback callback;
LoadWordFromTwoHalfwords((u16 *)&task->data[13], (u32 *)&callback);
SetVBlankCallback(callback);
- sub_8197200();
- FreeResourcesAndDestroySprite(&gSprites[task->data[15]], task->data[15]);
+ InitTextBoxGfxAndPrinters();
+ FreeResourcesAndDestroySprite(&gSprites[task->tMonSpriteId], task->tMonSpriteId);
FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON);
- DestroyTask(FindTaskIdByFunc(sub_80B8554));
+ DestroyTask(FindTaskIdByFunc(Task_FieldMoveShowMonOutdoors));
}
-static void sub_80B880C(void)
+static void VBlankCB_FieldMoveShowMonOutdoors(void)
{
IntrCallback callback;
- struct Task *task = &gTasks[FindTaskIdByFunc(sub_80B8554)];
+ struct Task *task = &gTasks[FindTaskIdByFunc(Task_FieldMoveShowMonOutdoors)];
LoadWordFromTwoHalfwords((u16 *)&task->data[13], (u32 *)&callback);
callback();
- SetGpuReg(REG_OFFSET_WIN0H, task->data[1]);
- SetGpuReg(REG_OFFSET_WIN0V, task->data[2]);
- SetGpuReg(REG_OFFSET_WININ, task->data[3]);
- SetGpuReg(REG_OFFSET_WINOUT, task->data[4]);
- SetGpuReg(REG_OFFSET_BG0HOFS, task->data[5]);
- SetGpuReg(REG_OFFSET_BG0VOFS, task->data[6]);
+ SetGpuReg(REG_OFFSET_WIN0H, task->tWinHoriz);
+ SetGpuReg(REG_OFFSET_WIN0V, task->tWinVert);
+ SetGpuReg(REG_OFFSET_WININ, task->tWinIn);
+ SetGpuReg(REG_OFFSET_WINOUT, task->tWinOut);
+ SetGpuReg(REG_OFFSET_BG0HOFS, task->tBgHoriz);
+ SetGpuReg(REG_OFFSET_BG0VOFS, task->tBgVert);
}
-static void sub_80B8874(u16 offs)
+static void LoadFieldMoveOutdoorStreaksTilemap(u16 offs)
{
u16 i;
u16 *dest;
- dest = (u16 *)(VRAM + 0x140 + offs);
- for (i = 0; i < 0x140; i++, dest++)
- {
- *dest = gFieldMoveStreaksTilemap[i] | METATILE_ELEVATION_MASK;
- }
-}
-
-void (*const gUnknown_0855C4C4[])(struct Task *) = {
- sub_80B88E4,
- sub_80B8920,
- sub_80B898C,
- sub_80B89DC,
- sub_80B8A0C,
- sub_80B8A44,
- sub_80B8A64,
+ dest = (u16 *)(VRAM + ARRAY_COUNT(sFieldMoveStreaksOutdoors_Tilemap) + offs);
+ for (i = 0; i < ARRAY_COUNT(sFieldMoveStreaksOutdoors_Tilemap); i++, dest++)
+ {
+ *dest = sFieldMoveStreaksOutdoors_Tilemap[i] | 0xF000;
+ }
+}
+
+#undef tState
+#undef tWinHoriz
+#undef tWinVert
+#undef tWinIn
+#undef tWinOut
+#undef tBgHoriz
+#undef tBgVert
+#undef tMonSpriteId
+
+// Task data for Task_FieldMoveShowMonIndoors
+#define tState data[0]
+#define tBgHoriz data[1]
+#define tBgVert data[2]
+#define tBgOffsetIdx data[3]
+#define tBgOffset data[4]
+#define tMonSpriteId data[15]
+
+void (*const sFieldMoveShowMonIndoorsEffectFuncs[])(struct Task *) = {
+ FieldMoveShowMonIndoorsEffect_Init,
+ FieldMoveShowMonIndoorsEffect_LoadGfx,
+ FieldMoveShowMonIndoorsEffect_SlideBannerOn,
+ FieldMoveShowMonIndoorsEffect_WaitForMon,
+ FieldMoveShowMonIndoorsEffect_RestoreBg,
+ FieldMoveShowMonIndoorsEffect_SlideBannerOff,
+ FieldMoveShowMonIndoorsEffect_End,
};
-static void sub_80B88B4(u8 taskId)
+static void Task_FieldMoveShowMonIndoors(u8 taskId)
{
- gUnknown_0855C4C4[gTasks[taskId].data[0]](&gTasks[taskId]);
+ sFieldMoveShowMonIndoorsEffectFuncs[gTasks[taskId].tState](&gTasks[taskId]);
}
-static void sub_80B88E4(struct Task *task)
+static void FieldMoveShowMonIndoorsEffect_Init(struct Task *task)
{
- SetGpuReg(REG_OFFSET_BG0HOFS, task->data[1]);
- SetGpuReg(REG_OFFSET_BG0VOFS, task->data[2]);
+ SetGpuReg(REG_OFFSET_BG0HOFS, task->tBgHoriz);
+ SetGpuReg(REG_OFFSET_BG0VOFS, task->tBgVert);
StoreWordInTwoHalfwords((u16 *)&task->data[13], (u32)gMain.vblankCallback);
- SetVBlankCallback(sub_80B8AE0);
- task->data[0]++;
+ SetVBlankCallback(VBlankCB_FieldMoveShowMonIndoors);
+ task->tState++;
}
-static void sub_80B8920(struct Task *task)
+static void FieldMoveShowMonIndoorsEffect_LoadGfx(struct Task *task)
{
u16 offset;
u16 delta;
offset = ((REG_BG0CNT >> 2) << 14);
delta = ((REG_BG0CNT >> 8) << 11);
task->data[12] = delta;
- CpuCopy16(gDarknessFieldMoveStreaksTiles, (void *)(VRAM + offset), 0x80);
+ CpuCopy16(sFieldMoveStreaksIndoors_Gfx, (void *)(VRAM + offset), 0x80);
CpuFill32(0, (void *)(VRAM + delta), 0x800);
- LoadPalette(gDarknessFieldMoveStreaksPalette, 0xf0, 0x20);
- task->data[0]++;
+ LoadPalette(sFieldMoveStreaksIndoors_Pal, 0xf0, 0x20);
+ task->tState++;
}
-static void sub_80B898C(struct Task *task)
+static void FieldMoveShowMonIndoorsEffect_SlideBannerOn(struct Task *task)
{
- if (sub_80B8B38(task))
+ if (SlideIndoorBannerOnscreen(task))
{
- SetGpuReg(REG_OFFSET_WIN1H, 0x00f0);
- SetGpuReg(REG_OFFSET_WIN1V, 0x2878);
- gSprites[task->data[15]].callback = sub_80B8CC0;
- task->data[0]++;
+ SetGpuReg(REG_OFFSET_WIN1H, WIN_RANGE(0, DISPLAY_WIDTH));
+ SetGpuReg(REG_OFFSET_WIN1V, WIN_RANGE(DISPLAY_HEIGHT / 4, DISPLAY_HEIGHT - DISPLAY_HEIGHT / 4));
+ gSprites[task->tMonSpriteId].callback = SpriteCB_FieldMoveMonSlideOnscreen;
+ task->tState++;
}
- sub_80B8B28(task);
+ AnimateIndoorShowMonBg(task);
}
-static void sub_80B89DC(struct Task *task)
+static void FieldMoveShowMonIndoorsEffect_WaitForMon(struct Task *task)
{
- sub_80B8B28(task);
- if (gSprites[task->data[15]].data[7])
- {
- task->data[0]++;
- }
+ AnimateIndoorShowMonBg(task);
+ if (gSprites[task->tMonSpriteId].sSlidOffscreen)
+ task->tState++;
}
-static void sub_80B8A0C(struct Task *task)
+static void FieldMoveShowMonIndoorsEffect_RestoreBg(struct Task *task)
{
- sub_80B8B28(task);
- task->data[3] = task->data[1] & 7;
- task->data[4] = 0;
- SetGpuReg(REG_OFFSET_WIN1H, 0xffff);
- SetGpuReg(REG_OFFSET_WIN1V, 0xffff);
- task->data[0]++;
+ AnimateIndoorShowMonBg(task);
+ task->tBgOffsetIdx = task->tBgHoriz & 7;
+ task->tBgOffset = 0;
+ SetGpuReg(REG_OFFSET_WIN1H, WIN_RANGE(0xFF, 0xFF));
+ SetGpuReg(REG_OFFSET_WIN1V, WIN_RANGE(0xFF, 0xFF));
+ task->tState++;
}
-static void sub_80B8A44(struct Task *task)
+static void FieldMoveShowMonIndoorsEffect_SlideBannerOff(struct Task *task)
{
- sub_80B8B28(task);
- if (sub_80B8BF0(task))
- {
- task->data[0]++;
- }
+ AnimateIndoorShowMonBg(task);
+ if (SlideIndoorBannerOffscreen(task))
+ task->tState++;
}
-static void sub_80B8A64(struct Task *task)
+static void FieldMoveShowMonIndoorsEffect_End(struct Task *task)
{
IntrCallback intrCallback;
u16 bg0cnt;
@@ -2723,231 +2827,248 @@ static void sub_80B8A64(struct Task *task)
CpuFill32(0, (void *)VRAM + bg0cnt, 0x800);
LoadWordFromTwoHalfwords((u16 *)&task->data[13], (u32 *)&intrCallback);
SetVBlankCallback(intrCallback);
- sub_8197200();
- FreeResourcesAndDestroySprite(&gSprites[task->data[15]], task->data[15]);
+ InitTextBoxGfxAndPrinters();
+ FreeResourcesAndDestroySprite(&gSprites[task->tMonSpriteId], task->tMonSpriteId);
FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON);
- DestroyTask(FindTaskIdByFunc(sub_80B88B4));
+ DestroyTask(FindTaskIdByFunc(Task_FieldMoveShowMonIndoors));
}
-static void sub_80B8AE0(void)
+static void VBlankCB_FieldMoveShowMonIndoors(void)
{
IntrCallback intrCallback;
struct Task *task;
- task = &gTasks[FindTaskIdByFunc(sub_80B88B4)];
+ task = &gTasks[FindTaskIdByFunc(Task_FieldMoveShowMonIndoors)];
LoadWordFromTwoHalfwords((u16 *)&task->data[13], (u32 *)&intrCallback);
intrCallback();
- SetGpuReg(REG_OFFSET_BG0HOFS, task->data[1]);
- SetGpuReg(REG_OFFSET_BG0VOFS, task->data[2]);
+ SetGpuReg(REG_OFFSET_BG0HOFS, task->tBgHoriz);
+ SetGpuReg(REG_OFFSET_BG0VOFS, task->tBgVert);
}
-static void sub_80B8B28(struct Task *task)
+static void AnimateIndoorShowMonBg(struct Task *task)
{
- task->data[1] -= 16;
- task->data[3] += 16;
+ task->tBgHoriz -= 16;
+ task->tBgOffsetIdx += 16;
}
-static bool8 sub_80B8B38(struct Task *task)
+static bool8 SlideIndoorBannerOnscreen(struct Task *task)
{
u16 i;
u16 srcOffs;
u16 dstOffs;
u16 *dest;
- if (task->data[4] >= 32)
- {
+
+ if (task->tBgOffset >= 32)
return TRUE;
- }
- dstOffs = (task->data[3] >> 3) & 0x1f;
- if (dstOffs >= task->data[4])
+
+ dstOffs = (task->tBgOffsetIdx >> 3) & 0x1f;
+ if (dstOffs >= task->tBgOffset)
{
dstOffs = (32 - dstOffs) & 0x1f;
- srcOffs = (32 - task->data[4]) & 0x1f;
+ srcOffs = (32 - task->tBgOffset) & 0x1f;
dest = (u16 *)(VRAM + 0x140 + (u16)task->data[12]);
for (i = 0; i < 10; i++)
{
- dest[dstOffs + i * 32] = gDarknessFieldMoveStreaksTilemap[srcOffs + i * 32];
+ dest[dstOffs + i * 32] = sFieldMoveStreaksIndoors_Tilemap[srcOffs + i * 32];
dest[dstOffs + i * 32] |= 0xf000;
- dest[((dstOffs + 1) & 0x1f) + i * 32] = gDarknessFieldMoveStreaksTilemap[((srcOffs + 1) & 0x1f) + i * 32] | 0xf000;
+ dest[((dstOffs + 1) & 0x1f) + i * 32] = sFieldMoveStreaksIndoors_Tilemap[((srcOffs + 1) & 0x1f) + i * 32] | 0xf000;
dest[((dstOffs + 1) & 0x1f) + i * 32] |= 0xf000;
}
- task->data[4] += 2;
+ task->tBgOffset += 2;
}
return FALSE;
}
-static bool8 sub_80B8BF0(struct Task *task)
+static bool8 SlideIndoorBannerOffscreen(struct Task *task)
{
u16 i;
u16 dstOffs;
u16 *dest;
- if (task->data[4] >= 32)
- {
+
+ if (task->tBgOffset >= 32)
return TRUE;
- }
- dstOffs = task->data[3] >> 3;
- if (dstOffs >= task->data[4])
+
+ dstOffs = task->tBgOffsetIdx >> 3;
+ if (dstOffs >= task->tBgOffset)
{
- dstOffs = (task->data[1] >> 3) & 0x1f;
+ dstOffs = (task->tBgHoriz >> 3) & 0x1f;
dest = (u16 *)(VRAM + 0x140 + (u16)task->data[12]);
for (i = 0; i < 10; i++)
{
dest[dstOffs + i * 32] = 0xf000;
dest[((dstOffs + 1) & 0x1f) + i * 32] = 0xf000;
}
- task->data[4] += 2;
+ task->tBgOffset += 2;
}
return FALSE;
}
-static u8 sub_80B8C60(u32 a0, u32 a1, u32 a2)
+#undef tState
+#undef tBgHoriz
+#undef tBgVert
+#undef tBgOffsetIdx
+#undef tBgOffset
+#undef tMonSpriteId
+
+static u8 InitFieldMoveMonSprite(u32 species, u32 otId, u32 personality)
{
u16 v0;
u8 monSprite;
struct Sprite *sprite;
- v0 = (a0 & 0x80000000) >> 16;
- a0 &= 0x7fffffff;
- monSprite = CreateMonSprite_FieldMove(a0, a1, a2, 0x140, 0x50, 0);
+ v0 = (species & 0x80000000) >> 16;
+ species &= 0x7fffffff;
+ monSprite = CreateMonSprite_FieldMove(species, otId, personality, 320, 80, 0);
sprite = &gSprites[monSprite];
sprite->callback = SpriteCallbackDummy;
sprite->oam.priority = 0;
- sprite->data[0] = a0;
+ sprite->sSpecies = species;
sprite->data[6] = v0;
return monSprite;
}
-static void sub_80B8CC0(struct Sprite *sprite)
+static void SpriteCB_FieldMoveMonSlideOnscreen(struct Sprite *sprite)
{
- if ((sprite->pos1.x -= 20) <= 0x78)
+ if ((sprite->pos1.x -= 20) <= DISPLAY_WIDTH / 2)
{
- sprite->pos1.x = 0x78;
- sprite->data[1] = 30;
- sprite->callback = sub_80B8D04;
+ sprite->pos1.x = DISPLAY_WIDTH / 2;
+ sprite->sOnscreenTimer = 30;
+ sprite->callback = SpriteCB_FieldMoveMonWaitAfterCry;
if (sprite->data[6])
{
- PlayCry2(sprite->data[0], 0, 0x7d, 0xa);
+ PlayCry2(sprite->sSpecies, 0, 0x7d, 0xa);
}
else
{
- PlayCry1(sprite->data[0], 0);
+ PlayCry1(sprite->sSpecies, 0);
}
}
}
-static void sub_80B8D04(struct Sprite *sprite)
+static void SpriteCB_FieldMoveMonWaitAfterCry(struct Sprite *sprite)
{
- if ((--sprite->data[1]) == 0)
- {
- sprite->callback = sub_80B8D20;
- }
+ if ((--sprite->sOnscreenTimer) == 0)
+ sprite->callback = SpriteCB_FieldMoveMonSlideOffscreen;
}
-static void sub_80B8D20(struct Sprite *sprite)
+static void SpriteCB_FieldMoveMonSlideOffscreen(struct Sprite *sprite)
{
- if (sprite->pos1.x < -0x40)
- {
- sprite->data[7] = 1;
- }
+ if (sprite->pos1.x < -64)
+ sprite->sSlidOffscreen = TRUE;
else
- {
sprite->pos1.x -= 20;
- }
}
+#undef tState
+#undef tMonSpriteId
+#undef sSpecies
+#undef sSlidOffscreen
+#undef sOnscreenTimer
+
+#define tState data[0]
+#define tDestX data[1]
+#define tDestY data[2]
+#define tMonId data[15]
+
u8 FldEff_UseSurf(void)
{
- u8 taskId = CreateTask(sub_80B8D84, 0xff);
- gTasks[taskId].data[15] = gFieldEffectArguments[0];
+ u8 taskId = CreateTask(Task_SurfFieldEffect, 0xff);
+ gTasks[taskId].tMonId = gFieldEffectArguments[0];
Overworld_ClearSavedMusic();
Overworld_ChangeMusicTo(MUS_NAMINORI);
return FALSE;
}
-void (*const gUnknown_0855C4E0[])(struct Task *) = {
- sub_80B8DB4,
- sub_80B8E14,
- sub_80B8E60,
- sub_80B8EA8,
- sub_80B8F24,
+void (*const sSurfFieldEffectFuncs[])(struct Task *) = {
+ SurfFieldEffect_Init,
+ SurfFieldEffect_FieldMovePose,
+ SurfFieldEffect_ShowMon,
+ SurfFieldEffect_JumpOnSurfBlob,
+ SurfFieldEffect_End,
};
-static void sub_80B8D84(u8 taskId)
+static void Task_SurfFieldEffect(u8 taskId)
{
- gUnknown_0855C4E0[gTasks[taskId].data[0]](&gTasks[taskId]);
+ sSurfFieldEffectFuncs[gTasks[taskId].tState](&gTasks[taskId]);
}
-static void sub_80B8DB4(struct Task *task)
+static void SurfFieldEffect_Init(struct Task *task)
{
ScriptContext2_Enable();
FreezeObjectEvents();
gPlayerAvatar.preventStep = TRUE;
- SetPlayerAvatarStateMask(8);
- PlayerGetDestCoords(&task->data[1], &task->data[2]);
- MoveCoords(gObjectEvents[gPlayerAvatar.objectEventId].movementDirection, &task->data[1], &task->data[2]);
- task->data[0]++;
+ SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_SURFING);
+ PlayerGetDestCoords(&task->tDestX, &task->tDestY);
+ MoveCoords(gObjectEvents[gPlayerAvatar.objectEventId].movementDirection, &task->tDestX, &task->tDestY);
+ task->tState++;
}
-static void sub_80B8E14(struct Task *task)
+static void SurfFieldEffect_FieldMovePose(struct Task *task)
{
struct ObjectEvent *objectEvent;
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent))
{
- sub_808C114();
+ SetPlayerAvatarFieldMove();
ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
- task->data[0]++;
+ task->tState++;
}
}
-static void sub_80B8E60(struct Task *task)
+static void SurfFieldEffect_ShowMon(struct Task *task)
{
struct ObjectEvent *objectEvent;
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (ObjectEventCheckHeldMovementStatus(objectEvent))
{
- gFieldEffectArguments[0] = task->data[15] | 0x80000000;
+ gFieldEffectArguments[0] = task->tMonId | 0x80000000;
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
- task->data[0]++;
+ task->tState++;
}
}
-static void sub_80B8EA8(struct Task *task)
+static void SurfFieldEffect_JumpOnSurfBlob(struct Task *task)
{
struct ObjectEvent *objectEvent;
if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
{
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
- ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(3));
+ ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_SURFING));
ObjectEventClearHeldMovementIfFinished(objectEvent);
ObjectEventSetHeldMovement(objectEvent, GetJumpSpecialMovementAction(objectEvent->movementDirection));
- gFieldEffectArguments[0] = task->data[1];
- gFieldEffectArguments[1] = task->data[2];
+ gFieldEffectArguments[0] = task->tDestX;
+ gFieldEffectArguments[1] = task->tDestY;
gFieldEffectArguments[2] = gPlayerAvatar.objectEventId;
objectEvent->fieldEffectSpriteId = FieldEffectStart(FLDEFF_SURF_BLOB);
- task->data[0]++;
+ task->tState++;
}
}
-static void sub_80B8F24(struct Task *task)
+static void SurfFieldEffect_End(struct Task *task)
{
struct ObjectEvent *objectEvent;
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
{
gPlayerAvatar.preventStep = FALSE;
- gPlayerAvatar.flags &= 0xdf;
+ gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_5;
ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(objectEvent->movementDirection));
- sub_81555AC(objectEvent->fieldEffectSpriteId, 1);
+ SetSurfBobState(objectEvent->fieldEffectSpriteId, 1);
UnfreezeObjectEvents();
ScriptContext2_Disable();
FieldEffectActiveListRemove(FLDEFF_USE_SURF);
- DestroyTask(FindTaskIdByFunc(sub_80B8D84));
+ DestroyTask(FindTaskIdByFunc(Task_SurfFieldEffect));
}
}
-u8 sub_80B8F98(void)
+#undef tState
+#undef tDestX
+#undef tDestY
+#undef tMonId
+
+u8 FldEff_RayquazaSpotlight(void)
{
u8 i, j, k;
- u8 spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[36], 0x78, -0x18, 1);
+ u8 spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_RAYQUAZA], 120, -24, 1);
struct Sprite *sprite = &gSprites[spriteId];
sprite->oam.priority = 1;
@@ -2961,7 +3082,7 @@ u8 sub_80B8F98(void)
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(14, 14));
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
- LoadPalette(gUnknown_0855B610, 0xC0, sizeof(gUnknown_0855B610));
+ LoadPalette(sSpotlight_Pal, 0xC0, sizeof(sSpotlight_Pal));
SetGpuReg(REG_OFFSET_BG0VOFS, 120);
for (i = 3; i < 15; i++)
{
@@ -2974,8 +3095,8 @@ u8 sub_80B8F98(void)
{
for (i = 0; i < 8; i++)
{
- *(u16*)(BG_CHAR_ADDR(2) + (k + 1) * 32 + i * 4) = (gUnknown_0855B630[k * 32 + i * 4 + 1] << 8) + gUnknown_0855B630[k * 32 + i * 4];
- *(u16*)(BG_CHAR_ADDR(2) + (k + 1) * 32 + i * 4 + 2) = (gUnknown_0855B630[k * 32 + i * 4 + 3] << 8) + gUnknown_0855B630[k * 32 + i * 4 + 2];
+ *(u16*)(BG_CHAR_ADDR(2) + (k + 1) * 32 + i * 4) = (sSpotlight_Gfx[k * 32 + i * 4 + 1] << 8) + sSpotlight_Gfx[k * 32 + i * 4];
+ *(u16*)(BG_CHAR_ADDR(2) + (k + 1) * 32 + i * 4 + 2) = (sSpotlight_Gfx[k * 32 + i * 4 + 3] << 8) + sSpotlight_Gfx[k * 32 + i * 4 + 2];
}
}
return spriteId;
@@ -2983,18 +3104,18 @@ u8 sub_80B8F98(void)
u8 FldEff_NPCFlyOut(void)
{
- u8 spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[26], 0x78, 0, 1);
+ u8 spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BIRD], 0x78, 0, 1);
struct Sprite *sprite = &gSprites[spriteId];
sprite->oam.paletteNum = 0;
sprite->oam.priority = 1;
- sprite->callback = sub_80B9128;
+ sprite->callback = SpriteCB_NPCFlyOut;
sprite->data[1] = gFieldEffectArguments[0];
PlaySE(SE_W019);
return spriteId;
}
-static void sub_80B9128(struct Sprite *sprite)
+static void SpriteCB_NPCFlyOut(struct Sprite *sprite)
{
struct Sprite *npcSprite;
@@ -3004,214 +3125,224 @@ static void sub_80B9128(struct Sprite *sprite)
if (sprite->data[0])
{
npcSprite = &gSprites[sprite->data[1]];
- npcSprite->coordOffsetEnabled = 0;
+ npcSprite->coordOffsetEnabled = FALSE;
npcSprite->pos1.x = sprite->pos1.x + sprite->pos2.x;
npcSprite->pos1.y = sprite->pos1.y + sprite->pos2.y - 8;
npcSprite->pos2.x = 0;
npcSprite->pos2.y = 0;
}
+
if (sprite->data[2] >= 0x80)
- {
FieldEffectStop(sprite, FLDEFF_NPCFLY_OUT);
- }
}
+// Task data for Task_FlyOut/FlyIn
+#define tState data[0]
+#define tMonId data[1]
+#define tBirdSpriteId data[1] //re-used
+#define tTimer data[2]
+#define tAvatarFlags data[15]
+
+// Sprite data for the fly bird
+#define sPlayerSpriteId data[6]
+#define sAnimCompleted data[7]
+
u8 FldEff_UseFly(void)
{
- u8 taskId = CreateTask(sub_80B91D4, 0xfe);
- gTasks[taskId].data[1] = gFieldEffectArguments[0];
+ u8 taskId = CreateTask(Task_FlyOut, 254);
+ gTasks[taskId].tMonId = gFieldEffectArguments[0];
return 0;
}
-void (*const gUnknown_0855C4F4[])(struct Task *) = {
- sub_80B9204,
- sub_80B925C,
- sub_80B92A0,
- sub_80B92F8,
- sub_80B933C,
- sub_80B9390,
- sub_80B9418,
- sub_80B9474,
- sub_80B9494,
+void (*const sFlyOutFieldEffectFuncs[])(struct Task *) = {
+ FlyOutFieldEffect_FieldMovePose,
+ FlyOutFieldEffect_ShowMon,
+ FlyOutFieldEffect_BirdLeaveBall,
+ FlyOutFieldEffect_WaitBirdLeave,
+ FlyOutFieldEffect_BirdSwoopDown,
+ FlyOutFieldEffect_JumpOnBird,
+ FlyOutFieldEffect_FlyOffWithBird,
+ FlyOutFieldEffect_WaitFlyOff,
+ FlyOutFieldEffect_End,
};
-static void sub_80B91D4(u8 taskId)
+static void Task_FlyOut(u8 taskId)
{
- gUnknown_0855C4F4[gTasks[taskId].data[0]](&gTasks[taskId]);
+ sFlyOutFieldEffectFuncs[gTasks[taskId].tState](&gTasks[taskId]);
}
-static void sub_80B9204(struct Task *task)
+static void FlyOutFieldEffect_FieldMovePose(struct Task *task)
{
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent))
{
- task->data[15] = gPlayerAvatar.flags;
+ task->tAvatarFlags = gPlayerAvatar.flags;
gPlayerAvatar.preventStep = TRUE;
- SetPlayerAvatarStateMask(1);
- sub_808C114();
+ SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_ON_FOOT);
+ SetPlayerAvatarFieldMove();
ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
- task->data[0]++;
+ task->tState++;
}
}
-static void sub_80B925C(struct Task *task)
+static void FlyOutFieldEffect_ShowMon(struct Task *task)
{
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
{
- task->data[0]++;
- gFieldEffectArguments[0] = task->data[1];
+ task->tState++;
+ gFieldEffectArguments[0] = task->tMonId;
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
}
}
-static void sub_80B92A0(struct Task *task)
+static void FlyOutFieldEffect_BirdLeaveBall(struct Task *task)
{
if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
{
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
- if (task->data[15] & 0x08)
+ if (task->tAvatarFlags & PLAYER_AVATAR_FLAG_SURFING)
{
- sub_81555AC(objectEvent->fieldEffectSpriteId, 2);
- sub_81555D8(objectEvent->fieldEffectSpriteId, 0);
+ SetSurfBobState(objectEvent->fieldEffectSpriteId, 2);
+ SetSurfBobWhileFlyingOutState(objectEvent->fieldEffectSpriteId, 0);
}
- task->data[1] = sub_80B94C4();
- task->data[0]++;
+ task->tBirdSpriteId = CreateFlyBirdSprite(); // Does "leave ball" animation by default
+ task->tState++;
}
}
-static void sub_80B92F8(struct Task *task)
+static void FlyOutFieldEffect_WaitBirdLeave(struct Task *task)
{
- if (sub_80B9508(task->data[1]))
+ if (GetFlyBirdAnimCompleted(task->tBirdSpriteId))
{
- task->data[0]++;
- task->data[2] = 16;
+ task->tState++;
+ task->tTimer = 16;
SetPlayerAvatarTransitionFlags(PLAYER_AVATAR_FLAG_ON_FOOT);
ObjectEventSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], MOVEMENT_ACTION_FACE_LEFT);
}
}
-static void sub_80B933C(struct Task *task)
+static void FlyOutFieldEffect_BirdSwoopDown(struct Task *task)
{
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
- if ((task->data[2] == 0 || (--task->data[2]) == 0) && ObjectEventClearHeldMovementIfFinished(objectEvent))
+ if ((task->tTimer == 0 || (--task->tTimer) == 0) && ObjectEventClearHeldMovementIfFinished(objectEvent))
{
- task->data[0]++;
+ task->tState++;
PlaySE(SE_W019);
- sub_80B9524(task->data[1]);
+ StartFlyBirdSwoopDown(task->tBirdSpriteId);
}
}
-static void sub_80B9390(struct Task *task)
+static void FlyOutFieldEffect_JumpOnBird(struct Task *task)
{
- if ((++task->data[2]) >= 8)
+ if ((++task->tTimer) >= 8)
{
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
- ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(0x03));
+ ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_SURFING));
StartSpriteAnim(&gSprites[objectEvent->spriteId], 0x16);
- objectEvent->inanimate = 1;
+ objectEvent->inanimate = TRUE;
ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT);
- if (task->data[15] & 0x08)
+ if (task->tAvatarFlags & PLAYER_AVATAR_FLAG_SURFING)
{
DestroySprite(&gSprites[objectEvent->fieldEffectSpriteId]);
}
- task->data[0]++;
- task->data[2] = 0;
+ task->tState++;
+ task->tTimer = 0;
}
}
-static void sub_80B9418(struct Task *task)
+static void FlyOutFieldEffect_FlyOffWithBird(struct Task *task)
{
- if ((++task->data[2]) >= 10)
+ if ((++task->tTimer) >= 10)
{
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
ObjectEventClearHeldMovementIfActive(objectEvent);
- objectEvent->inanimate = 0;
- objectEvent->hasShadow = 0;
- sub_80B9560(task->data[1], objectEvent->spriteId);
+ objectEvent->inanimate = FALSE;
+ objectEvent->hasShadow = FALSE;
+ SetFlyBirdPlayerSpriteId(task->tBirdSpriteId, objectEvent->spriteId);
CameraObjectReset2();
- task->data[0]++;
+ task->tState++;
}
}
-static void sub_80B9474(struct Task *task)
+static void FlyOutFieldEffect_WaitFlyOff(struct Task *task)
{
- if (sub_80B9508(task->data[1]))
+ if (GetFlyBirdAnimCompleted(task->tBirdSpriteId))
{
WarpFadeOutScreen();
- task->data[0]++;
+ task->tState++;
}
}
-static void sub_80B9494(struct Task *task)
+static void FlyOutFieldEffect_End(struct Task *task)
{
if (!gPaletteFade.active)
{
FieldEffectActiveListRemove(FLDEFF_USE_FLY);
- DestroyTask(FindTaskIdByFunc(sub_80B91D4));
+ DestroyTask(FindTaskIdByFunc(Task_FlyOut));
}
}
-static u8 sub_80B94C4(void)
+static u8 CreateFlyBirdSprite(void)
{
u8 spriteId;
struct Sprite *sprite;
- spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[26], 0xff, 0xb4, 0x1);
+ spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BIRD], 0xff, 0xb4, 0x1);
sprite = &gSprites[spriteId];
sprite->oam.paletteNum = 0;
sprite->oam.priority = 1;
- sprite->callback = sub_80B957C;
+ sprite->callback = SpriteCB_FlyBirdLeaveBall;
return spriteId;
}
-static u8 sub_80B9508(u8 spriteId)
+static u8 GetFlyBirdAnimCompleted(u8 spriteId)
{
- return gSprites[spriteId].data[7];
+ return gSprites[spriteId].sAnimCompleted;
}
-static void sub_80B9524(u8 spriteId)
+static void StartFlyBirdSwoopDown(u8 spriteId)
{
struct Sprite *sprite;
sprite = &gSprites[spriteId];
- sprite->callback = sub_80B963C;
- sprite->pos1.x = 0x78;
- sprite->pos1.y = 0x00;
+ sprite->callback = SpriteCB_FlyBirdSwoopDown;
+ sprite->pos1.x = DISPLAY_WIDTH / 2;
+ sprite->pos1.y = 0;
sprite->pos2.x = 0;
sprite->pos2.y = 0;
memset(&sprite->data[0], 0, 8 * sizeof(u16) /* zero all data cells */);
- sprite->data[6] = 0x40;
+ sprite->sPlayerSpriteId = MAX_SPRITES;
}
-static void sub_80B9560(u8 a0, u8 a1)
+static void SetFlyBirdPlayerSpriteId(u8 birdSpriteId, u8 playerSpriteId)
{
- gSprites[a0].data[6] = a1;
+ gSprites[birdSpriteId].sPlayerSpriteId = playerSpriteId;
}
-const union AffineAnimCmd SpriteAffineAnim_855C518[] = {
+static const union AffineAnimCmd sAffineAnim_FlyBirdLeaveBall[] = {
AFFINEANIMCMD_FRAME(8, 8, -30, 0),
AFFINEANIMCMD_FRAME(28, 28, 0, 30),
AFFINEANIMCMD_END
};
-const union AffineAnimCmd SpriteAffineAnim_855C530[] = {
+static const union AffineAnimCmd sAffineAnim_FlyBirdReturnToBall[] = {
AFFINEANIMCMD_FRAME(256, 256, 64, 0),
AFFINEANIMCMD_FRAME(-10, -10, 0, 22),
AFFINEANIMCMD_END
};
-const union AffineAnimCmd *const gSpriteAffineAnimTable_0855C548[] = {
- SpriteAffineAnim_855C518,
- SpriteAffineAnim_855C530
+static const union AffineAnimCmd *const sAffineAnims_FlyBird[] = {
+ sAffineAnim_FlyBirdLeaveBall,
+ sAffineAnim_FlyBirdReturnToBall
};
-static void sub_80B957C(struct Sprite *sprite)
+static void SpriteCB_FlyBirdLeaveBall(struct Sprite *sprite)
{
- if (sprite->data[7] == 0)
+ if (sprite->sAnimCompleted == FALSE)
{
if (sprite->data[0] == 0)
{
sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
- sprite->affineAnims = gSpriteAffineAnimTable_0855C548;
+ sprite->affineAnims = sAffineAnims_FlyBird;
InitSpriteAffineAnim(sprite);
StartSpriteAffineAnim(sprite, 0);
sprite->pos1.x = 0x76;
@@ -3229,7 +3360,7 @@ static void sub_80B957C(struct Sprite *sprite)
}
if (sprite->data[1] > 0x81)
{
- sprite->data[7]++;
+ sprite->sAnimCompleted++;
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
FreeOamMatrix(sprite->oam.matrixNum);
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, ST_OAM_AFFINE_OFF);
@@ -3237,15 +3368,15 @@ static void sub_80B957C(struct Sprite *sprite)
}
}
-static void sub_80B963C(struct Sprite *sprite)
+static void SpriteCB_FlyBirdSwoopDown(struct Sprite *sprite)
{
sprite->pos2.x = Cos(sprite->data[2], 0x8c);
sprite->pos2.y = Sin(sprite->data[2], 0x48);
sprite->data[2] = (sprite->data[2] + 4) & 0xff;
- if (sprite->data[6] != MAX_SPRITES)
+ if (sprite->sPlayerSpriteId != MAX_SPRITES)
{
- struct Sprite *sprite1 = &gSprites[sprite->data[6]];
- sprite1->coordOffsetEnabled = 0;
+ struct Sprite *sprite1 = &gSprites[sprite->sPlayerSpriteId];
+ sprite1->coordOffsetEnabled = FALSE;
sprite1->pos1.x = sprite->pos1.x + sprite->pos2.x;
sprite1->pos1.y = sprite->pos1.y + sprite->pos2.y - 8;
sprite1->pos2.x = 0;
@@ -3253,18 +3384,18 @@ static void sub_80B963C(struct Sprite *sprite)
}
if (sprite->data[2] >= 0x80)
{
- sprite->data[7] = 1;
+ sprite->sAnimCompleted = TRUE;
}
}
-void sub_80B96B0(struct Sprite *sprite)
+static void SpriteCB_FlyBirdReturnToBall(struct Sprite *sprite)
{
- if (sprite->data[7] == 0)
+ if (sprite->sAnimCompleted == FALSE)
{
if (sprite->data[0] == 0)
{
sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
- sprite->affineAnims = gSpriteAffineAnimTable_0855C548;
+ sprite->affineAnims = sAffineAnims_FlyBird;
InitSpriteAffineAnim(sprite);
StartSpriteAffineAnim(sprite, 1);
sprite->pos1.x = 0x5e;
@@ -3293,7 +3424,7 @@ void sub_80B96B0(struct Sprite *sprite)
}
if (sprite->data[3] >= 60)
{
- sprite->data[7]++;
+ sprite->sAnimCompleted++;
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
FreeOamMatrix(sprite->oam.matrixNum);
sprite->invisible = TRUE;
@@ -3301,80 +3432,80 @@ void sub_80B96B0(struct Sprite *sprite)
}
}
-void sub_80B9794(u8 spriteId)
+static void StartFlyBirdReturnToBall(u8 spriteId)
{
- sub_80B9524(spriteId);
- gSprites[spriteId].callback = sub_80B96B0;
+ StartFlyBirdSwoopDown(spriteId); // Set up is the same, but overrwrites the callback below
+ gSprites[spriteId].callback = SpriteCB_FlyBirdReturnToBall;
}
u8 FldEff_FlyIn(void)
{
- CreateTask(sub_80B97D4, 0xfe);
+ CreateTask(Task_FlyIn, 254);
return 0;
}
-void (*const gUnknown_0855C550[])(struct Task *) = {
- sub_80B9804,
- sub_80B98B8,
- sub_80B9924,
- sub_80B9978,
- sub_80B99F0,
- sub_80B9A28,
- sub_80B9A60,
+void (*const sFlyInFieldEffectFuncs[])(struct Task *) = {
+ FlyInFieldEffect_BirdSwoopDown,
+ FlyInFieldEffect_FlyInWithBird,
+ FlyInFieldEffect_JumpOffBird,
+ FlyInFieldEffect_FieldMovePose,
+ FlyInFieldEffect_BirdReturnToBall,
+ FlyInFieldEffect_WaitBirdReturn,
+ FlyInFieldEffect_End,
};
-static void sub_80B97D4(u8 taskId)
+static void Task_FlyIn(u8 taskId)
{
- gUnknown_0855C550[gTasks[taskId].data[0]](&gTasks[taskId]);
+ sFlyInFieldEffectFuncs[gTasks[taskId].tState](&gTasks[taskId]);
}
-static void sub_80B9804(struct Task *task)
+static void FlyInFieldEffect_BirdSwoopDown(struct Task *task)
{
struct ObjectEvent *objectEvent;
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent))
{
- task->data[0]++;
- task->data[2] = 17;
- task->data[15] = gPlayerAvatar.flags;
+ task->tState++;
+ task->tTimer = 17;
+ task->tAvatarFlags = gPlayerAvatar.flags;
gPlayerAvatar.preventStep = TRUE;
- SetPlayerAvatarStateMask(0x01);
- if (task->data[15] & 0x08)
+ SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_ON_FOOT);
+ if (task->tAvatarFlags & PLAYER_AVATAR_FLAG_SURFING)
{
- sub_81555AC(objectEvent->fieldEffectSpriteId, 0);
+ SetSurfBobState(objectEvent->fieldEffectSpriteId, 0);
}
- ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(0x3));
+ ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_SURFING));
CameraObjectReset2();
ObjectEventTurn(objectEvent, DIR_WEST);
StartSpriteAnim(&gSprites[objectEvent->spriteId], 0x16);
objectEvent->invisible = FALSE;
- task->data[1] = sub_80B94C4();
- sub_80B9524(task->data[1]);
- sub_80B9560(task->data[1], objectEvent->spriteId);
+ task->tBirdSpriteId = CreateFlyBirdSprite();
+ StartFlyBirdSwoopDown(task->tBirdSpriteId);
+ SetFlyBirdPlayerSpriteId(task->tBirdSpriteId, objectEvent->spriteId);
}
}
-static void sub_80B98B8(struct Task *task)
+static void FlyInFieldEffect_FlyInWithBird(struct Task *task)
{
struct ObjectEvent *objectEvent;
struct Sprite *sprite;
- if (task->data[2] == 0 || (--task->data[2]) == 0)
+ if (task->tTimer == 0 || (--task->tTimer) == 0)
{
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
sprite = &gSprites[objectEvent->spriteId];
- sub_80B9560(task->data[1], 0x40);
+ SetFlyBirdPlayerSpriteId(task->tBirdSpriteId, MAX_SPRITES);
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
sprite->pos2.x = 0;
sprite->pos2.y = 0;
- task->data[0]++;
- task->data[2] = 0;
+ task->tState++;
+ task->tTimer = 0;
}
}
-static void sub_80B9924(struct Task *task)
+static void FlyInFieldEffect_JumpOffBird(struct Task *task)
{
- s16 unknown_0855C56C[18] = {
+ s16 sYPositions[18] = {
-2,
-4,
-5,
@@ -3395,227 +3526,257 @@ static void sub_80B9924(struct Task *task)
8
};
struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId];
- sprite->pos2.y = unknown_0855C56C[task->data[2]];
- if ((++task->data[2]) >= 18)
- {
- task->data[0]++;
- }
+ sprite->pos2.y = sYPositions[task->tTimer];
+
+ if ((++task->tTimer) >= (int)ARRAY_COUNT(sYPositions))
+ task->tState++;
}
-static void sub_80B9978(struct Task *task)
+static void FlyInFieldEffect_FieldMovePose(struct Task *task)
{
struct ObjectEvent *objectEvent;
struct Sprite *sprite;
- if (sub_80B9508(task->data[1]))
+ if (GetFlyBirdAnimCompleted(task->tBirdSpriteId))
{
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
sprite = &gSprites[objectEvent->spriteId];
- objectEvent->inanimate = 0;
+ objectEvent->inanimate = FALSE;
MoveObjectEventToMapCoords(objectEvent, objectEvent->currentCoords.x, objectEvent->currentCoords.y);
sprite->pos2.x = 0;
sprite->pos2.y = 0;
- sprite->coordOffsetEnabled = 1;
- sub_808C114();
+ sprite->coordOffsetEnabled = TRUE;
+ SetPlayerAvatarFieldMove();
ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
- task->data[0]++;
+ task->tState++;
}
}
-static void sub_80B99F0(struct Task *task)
+static void FlyInFieldEffect_BirdReturnToBall(struct Task *task)
{
if (ObjectEventClearHeldMovementIfFinished(&gObjectEvents[gPlayerAvatar.objectEventId]))
{
- task->data[0]++;
- sub_80B9794(task->data[1]);
+ task->tState++;
+ StartFlyBirdReturnToBall(task->tBirdSpriteId);
}
}
-static void sub_80B9A28(struct Task *task)
+static void FlyInFieldEffect_WaitBirdReturn(struct Task *task)
{
- if (sub_80B9508(task->data[1]))
+ if (GetFlyBirdAnimCompleted(task->tBirdSpriteId))
{
- DestroySprite(&gSprites[task->data[1]]);
- task->data[0]++;
- task->data[1] = 0x10;
+ DestroySprite(&gSprites[task->tBirdSpriteId]);
+ task->tState++;
+ task->data[1] = 16;
}
}
-static void sub_80B9A60(struct Task *task)
+static void FlyInFieldEffect_End(struct Task *task)
{
u8 state;
struct ObjectEvent *objectEvent;
if ((--task->data[1]) == 0)
{
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
- state = 0;
- if (task->data[15] & 0x08)
+ state = PLAYER_AVATAR_STATE_NORMAL;
+ if (task->tAvatarFlags & PLAYER_AVATAR_FLAG_SURFING)
{
- state = 3;
- sub_81555AC(objectEvent->fieldEffectSpriteId, 1);
+ state = PLAYER_AVATAR_STATE_SURFING;
+ SetSurfBobState(objectEvent->fieldEffectSpriteId, 1);
}
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(state));
ObjectEventTurn(objectEvent, DIR_SOUTH);
- gPlayerAvatar.flags = task->data[15];
+ gPlayerAvatar.flags = task->tAvatarFlags;
gPlayerAvatar.preventStep = FALSE;
FieldEffectActiveListRemove(FLDEFF_FLY_IN);
- DestroyTask(FindTaskIdByFunc(sub_80B97D4));
+ DestroyTask(FindTaskIdByFunc(Task_FlyIn));
}
}
-bool8 sub_80B9ADC(void)
+#undef tState
+#undef tMonId
+#undef tBirdSpriteId
+#undef tTimer
+#undef tAvatarFlags
+#undef sPlayerSpriteId
+#undef sAnimCompleted
+
+#define tState data[1]
+#define tObjectEventId data[2]
+#define tTimer data[3]
+#define tCameraTaskId data[5]
+#define tLocalId data[6]
+#define tMapNum data[7]
+#define tMapGroup data[8]
+
+bool8 FldEff_DestroyDeoxysRock(void)
{
u8 taskId;
- u8 objectEventIdBuffer;
- if (!TryGetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &objectEventIdBuffer))
+ u8 objectEventId;
+ if (!TryGetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &objectEventId))
{
- taskId = CreateTask(sub_80B9BE8, 0x50);
- gTasks[taskId].data[2] = objectEventIdBuffer;
- gTasks[taskId].data[6] = gFieldEffectArguments[0];
- gTasks[taskId].data[7] = gFieldEffectArguments[1];
- gTasks[taskId].data[8] = gFieldEffectArguments[2];
+ taskId = CreateTask(Task_DestroyDeoxysRock, 80);
+ gTasks[taskId].tObjectEventId = objectEventId;
+ gTasks[taskId].tLocalId = gFieldEffectArguments[0];
+ gTasks[taskId].tMapNum = gFieldEffectArguments[1];
+ gTasks[taskId].tMapGroup = gFieldEffectArguments[2];
}
else
{
- FieldEffectActiveListRemove(0x41);
+ FieldEffectActiveListRemove(FLDEFF_DESTROY_DEOXYS_ROCK);
}
return FALSE;
}
-void sub_80B9B3C(u8 taskId)
+#define tShakeDelay data[0]
+#define tShakeUp data[1]
+#define tShake data[5]
+#define tEndDelay data[6]
+#define tEnding data[7]
+
+static void Task_DeoxysRockCameraShake(u8 taskId)
{
s16 *data = gTasks[taskId].data;
- if (data[7] != 0)
+ if (tEnding)
{
- if (++data[6] > 20)
+ if (++tEndDelay > 20)
{
- data[6] = 0;
- if (data[5] != 0)
- data[5]--;
+ tEndDelay = 0;
+ if (tShake != 0)
+ tShake--;
}
}
else
{
- data[5] = 4;
+ tShake = 4;
}
- if (++data[0] > 1)
+ if (++tShakeDelay > 1)
{
- data[0] = 0;
- if (++data[1] & 1)
- {
- SetCameraPanning(0, -data[5]);
- }
+ tShakeDelay = 0;
+
+ if (++tShakeUp & 1)
+ SetCameraPanning(0, -tShake);
else
- {
- SetCameraPanning(0, data[5]);
- }
+ SetCameraPanning(0, tShake);
}
UpdateCameraPanning();
- if (data[5] == 0)
+ if (tShake == 0)
DestroyTask(taskId);
}
-void sub_80B9BD0(u8 taskId)
+static void StartEndingDeoxysRockCameraShake(u8 taskId)
{
- gTasks[taskId].data[7] = 1;
+ gTasks[taskId].tEnding = TRUE;
}
-void (*const gUnknown_0855C590[])(s16*, u8) = {
- sub_80B9C28,
- sub_80B9C54,
- sub_80B9CDC,
+#undef tShakeDelay
+#undef tShakeUp
+#undef tShake
+#undef tEndDelay
+#undef tEnding
+
+void (*const sDestroyDeoxysRockEffectFuncs[])(s16*, u8) = {
+ DestroyDeoxysRockEffect_CameraShake,
+ DestroyDeoxysRockEffect_RockFragments,
+ DestroyDeoxysRockEffect_WaitAndEnd,
};
-static void sub_80B9BE8(u8 taskId)
+static void Task_DestroyDeoxysRock(u8 taskId)
{
s16 *data = gTasks[taskId].data;
InstallCameraPanAheadCallback();
SetCameraPanningCallback(0);
- gUnknown_0855C590[data[1]](data, taskId);
+ sDestroyDeoxysRockEffectFuncs[tState](data, taskId);
}
-void sub_80B9C28(s16* data, u8 taskId)
+static void DestroyDeoxysRockEffect_CameraShake(s16* data, u8 taskId)
{
- u8 newTaskId = CreateTask(sub_80B9B3C, 0x5A);
+ u8 newTaskId = CreateTask(Task_DeoxysRockCameraShake, 90);
PlaySE(SE_T_KAMI2);
- data[5] = newTaskId;
- data[1]++;
+ tCameraTaskId = newTaskId;
+ tState++;
}
-void sub_80B9D24(struct Sprite*);
-
-void sub_80B9C54(s16* data, u8 taskId)
+static void DestroyDeoxysRockEffect_RockFragments(s16* data, u8 taskId)
{
- if (++data[3] > 0x78)
+ if (++tTimer > 120)
{
- struct Sprite *sprite = &gSprites[gObjectEvents[data[2]].spriteId];
- gObjectEvents[data[2]].invisible = TRUE;
+ struct Sprite *sprite = &gSprites[gObjectEvents[tObjectEventId].spriteId];
+ gObjectEvents[tObjectEventId].invisible = TRUE;
BlendPalettes(0x0000FFFF, 0x10, RGB_WHITE);
BeginNormalPaletteFade(0x0000FFFF, 0, 0x10, 0, RGB_WHITE);
- sub_80B9D24(sprite);
+ CreateDeoxysRockFragments(sprite);
PlaySE(SE_T_KAMI);
- sub_80B9BD0(data[5]);
- data[3] = 0;
- data[1]++;
+ StartEndingDeoxysRockCameraShake(tCameraTaskId);
+ tTimer = 0;
+ tState++;
}
}
-void sub_80B9CDC(s16* a0, u8 taskId)
+static void DestroyDeoxysRockEffect_WaitAndEnd(s16* data, u8 taskId)
{
- if (!gPaletteFade.active && !FuncIsActiveTask(sub_80B9B3C))
+ if (!gPaletteFade.active && !FuncIsActiveTask(Task_DeoxysRockCameraShake))
{
InstallCameraPanAheadCallback();
- RemoveObjectEventByLocalIdAndMap(a0[6], a0[7], a0[8]);
- FieldEffectActiveListRemove(0x41);
+ RemoveObjectEventByLocalIdAndMap(tLocalId, tMapNum, tMapGroup);
+ FieldEffectActiveListRemove(FLDEFF_DESTROY_DEOXYS_ROCK);
DestroyTask(taskId);
}
}
-const struct SpriteFrameImage gSpriteImageTable_855C59C[] = {
- obj_frame_tiles(gUnknown_0855C170),
- obj_frame_tiles(gUnknown_0855C190),
- obj_frame_tiles(gUnknown_0855C1B0),
- obj_frame_tiles(gUnknown_0855C1D0),
+#undef tState
+#undef tObjectEventId
+#undef tTimer
+#undef tCameraTaskId
+#undef tLocalId
+#undef tMapNum
+#undef tMapGroup
+
+static const struct SpriteFrameImage sImages_DeoxysRockFragment[] = {
+ obj_frame_tiles(sRockFragment_TopLeft),
+ obj_frame_tiles(sRockFragment_TopRight),
+ obj_frame_tiles(sRockFragment_BottomLeft),
+ obj_frame_tiles(sRockFragment_BottomRight),
};
-const union AnimCmd gSpriteAnim_855C5BC[] = {
+static const union AnimCmd sAnim_RockFragment_TopLeft[] = {
ANIMCMD_FRAME(.imageValue = 0),
ANIMCMD_END
};
-const union AnimCmd gSpriteAnim_855C5C4[] = {
+static const union AnimCmd sAnim_RockFragment_TopRight[] = {
ANIMCMD_FRAME(.imageValue = 1),
ANIMCMD_END
};
-const union AnimCmd gSpriteAnim_855C5CC[] = {
+static const union AnimCmd sAnim_RockFragment_BottomLeft[] = {
ANIMCMD_FRAME(.imageValue = 2),
ANIMCMD_END
};
-const union AnimCmd gSpriteAnim_855C5D4[] = {
+static const union AnimCmd sAnim_RockFragment_BottomRight[] = {
ANIMCMD_FRAME(.imageValue = 3),
ANIMCMD_END
};
-const union AnimCmd *const gSpriteAnimTable_855C5DC[] = {
- gSpriteAnim_855C5BC,
- gSpriteAnim_855C5C4,
- gSpriteAnim_855C5CC,
- gSpriteAnim_855C5D4,
+static const union AnimCmd *const sAnims_DeoxysRockFragment[] = {
+ sAnim_RockFragment_TopLeft,
+ sAnim_RockFragment_TopRight,
+ sAnim_RockFragment_BottomLeft,
+ sAnim_RockFragment_BottomRight,
};
-const struct SpriteTemplate gUnknown_0855C5EC = {
+static const struct SpriteTemplate sSpriteTemplate_DeoxysRockFragment = {
.tileTag = 0xFFFF,
.paletteTag = 4378,
- .oam = &gOamData_855C218,
- .anims = gSpriteAnimTable_855C5DC,
- .images = gSpriteImageTable_855C59C,
+ .oam = &sOam_8x8,
+ .anims = sAnims_DeoxysRockFragment,
+ .images = sImages_DeoxysRockFragment,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B9DB8
+ .callback = SpriteCB_DeoxysRockFragment
};
-void sub_80B9D24(struct Sprite* sprite)
+static void CreateDeoxysRockFragments(struct Sprite* sprite)
{
int i;
int xPos = (s16)gTotalCameraPixelOffsetX + sprite->pos1.x + sprite->pos2.x;
@@ -3623,7 +3784,7 @@ void sub_80B9D24(struct Sprite* sprite)
for (i = 0; i < 4; i++)
{
- u8 spriteId = CreateSprite(&gUnknown_0855C5EC, xPos, yPos, 0);
+ u8 spriteId = CreateSprite(&sSpriteTemplate_DeoxysRockFragment, xPos, yPos, 0);
if (spriteId != MAX_SPRITES)
{
StartSpriteAnim(&gSprites[spriteId], i);
@@ -3633,8 +3794,9 @@ void sub_80B9D24(struct Sprite* sprite)
}
}
-static void sub_80B9DB8(struct Sprite* sprite)
+static void SpriteCB_DeoxysRockFragment(struct Sprite* sprite)
{
+ // 1 case for each fragment, fly off in 4 different directions
switch (sprite->data[0])
{
case 0:
@@ -3654,11 +3816,11 @@ static void sub_80B9DB8(struct Sprite* sprite)
sprite->pos1.y += 12;
break;
}
- if ((u16)(sprite->pos1.x + 4) > 0xF8 || sprite->pos1.y < -4 || sprite->pos1.y > 0xA4)
+ if ((u16)(sprite->pos1.x + 4) > DISPLAY_WIDTH + 8 || sprite->pos1.y < -4 || sprite->pos1.y > DISPLAY_HEIGHT + 4)
DestroySprite(sprite);
}
-bool8 Fldeff_MoveDeoxysRock(struct Sprite* sprite)
+bool8 FldEff_MoveDeoxysRock(struct Sprite* sprite)
{
u8 objectEventIdBuffer;
if (!TryGetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &objectEventIdBuffer))
@@ -3672,7 +3834,7 @@ bool8 Fldeff_MoveDeoxysRock(struct Sprite* sprite)
xPos = (gFieldEffectArguments[3] - xPos) * 16;
yPos = (gFieldEffectArguments[4] - yPos) * 16;
ShiftObjectEventCoords(object, gFieldEffectArguments[3] + 7, gFieldEffectArguments[4] + 7);
- taskId = CreateTask(Fldeff_MoveDeoxysRock_Step, 0x50);
+ taskId = CreateTask(Task_MoveDeoxysRock, 80);
gTasks[taskId].data[1] = object->spriteId;
gTasks[taskId].data[2] = gSprites[object->spriteId].pos1.x + xPos;
gTasks[taskId].data[3] = gSprites[object->spriteId].pos1.y + yPos;
@@ -3682,7 +3844,7 @@ bool8 Fldeff_MoveDeoxysRock(struct Sprite* sprite)
return FALSE;
}
-static void Fldeff_MoveDeoxysRock_Step(u8 taskId)
+static void Task_MoveDeoxysRock(u8 taskId)
{
// BUG: Possible divide by zero
s16 *data = gTasks[taskId].data;
@@ -3711,7 +3873,7 @@ static void Fldeff_MoveDeoxysRock_Step(u8 taskId)
sprite->pos1.y = data[3];
ShiftStillObjectEventCoords(object);
object->triggerGroundEffectsOnStop = TRUE;
- FieldEffectActiveListRemove(0x42);
+ FieldEffectActiveListRemove(FLDEFF_MOVE_DEOXYS_ROCK);
DestroyTask(taskId);
}
break;
diff --git a/src/field_effect_helpers.c b/src/field_effect_helpers.c
index e02de959b..6929485c4 100755
--- a/src/field_effect_helpers.c
+++ b/src/field_effect_helpers.c
@@ -166,7 +166,7 @@ u8 CreateWarpArrowSprite(void)
u8 spriteId;
struct Sprite *sprite;
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[8], 0, 0, 0x52);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ARROW], 0, 0, 0x52);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
@@ -202,11 +202,11 @@ void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y)
}
}
-const u8 gShadowEffectTemplateIds[] = {
- 0,
- 1,
- 2,
- 3
+static const u8 sShadowEffectTemplateIds[] = {
+ FLDEFFOBJ_SHADOW_S,
+ FLDEFFOBJ_SHADOW_M,
+ FLDEFFOBJ_SHADOW_L,
+ FLDEFFOBJ_SHADOW_XL
};
const u16 gShadowVerticalOffsets[] = {
@@ -224,7 +224,7 @@ u32 FldEff_Shadow(void)
objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[gShadowEffectTemplateIds[graphicsInfo->shadowSize]], 0, 0, 0x94);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[sShadowEffectTemplateIds[graphicsInfo->shadowSize]], 0, 0, 0x94);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].coordOffsetEnabled = TRUE;
@@ -275,7 +275,7 @@ u32 FldEff_TallGrass(void)
x = gFieldEffectArguments[0];
y = gFieldEffectArguments[1];
SetSpritePosToOffsetMapCoords(&x, &y, 8, 8);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[4], x, y, 0);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_TALL_GRASS], x, y, 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
@@ -341,14 +341,14 @@ u32 FldEff_JumpTallGrass(void)
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[10], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_TALL_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
sprite->data[0] = gFieldEffectArguments[2];
- sprite->data[1] = 12;
+ sprite->data[1] = FLDEFF_JUMP_TALL_GRASS;
}
return 0;
}
@@ -381,7 +381,7 @@ u32 FldEff_LongGrass(void)
x = gFieldEffectArguments[0];
y = gFieldEffectArguments[1];
SetSpritePosToOffsetMapCoords(&x, &y, 8, 8);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[15], x, y, 0);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_LONG_GRASS], x, y, 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
@@ -444,14 +444,14 @@ u32 FldEff_JumpLongGrass(void)
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[16], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_LONG_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
sprite->data[0] = gFieldEffectArguments[2];
- sprite->data[1] = 18;
+ sprite->data[1] = FLDEFF_JUMP_LONG_GRASS;
}
return 0;
}
@@ -465,7 +465,7 @@ u32 FldEff_ShortGrass(void)
objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
objectEvent = &gObjectEvents[objectEventId];
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[30], 0, 0, 0);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SHORT_GRASS], 0, 0, 0);
if (spriteId != MAX_SPRITES)
{
sprite = &(gSprites[spriteId]);
@@ -522,7 +522,7 @@ u32 FldEff_SandFootprints(void)
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[11], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SAND_FOOTPRINTS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
@@ -540,7 +540,7 @@ u32 FldEff_DeepSandFootprints(void)
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[23], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_DEEP_SAND_FOOTPRINTS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
@@ -558,7 +558,7 @@ u32 FldEff_BikeTireTracks(void)
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[27], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BIKE_TIRE_TRACKS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
@@ -611,7 +611,7 @@ u32 FldEff_Splash(void)
objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
objectEvent = &gObjectEvents[objectEventId];
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[13], 0, 0, 0);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SPLASH], 0, 0, 0);
if (spriteId != MAX_SPRITES)
{
graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
@@ -650,7 +650,7 @@ u32 FldEff_JumpSmallSplash(void)
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[14], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_SMALL_SPLASH], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
@@ -668,7 +668,7 @@ u32 FldEff_JumpBigSplash(void)
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[12], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_BIG_SPLASH], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
@@ -690,7 +690,7 @@ u32 FldEff_FeetInFlowingWater(void)
objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
objectEvent = &gObjectEvents[objectEventId];
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[13], 0, 0, 0);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SPLASH], 0, 0, 0);
if (spriteId != MAX_SPRITES)
{
graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
@@ -744,7 +744,7 @@ u32 FldEff_Ripple(void)
u8 spriteId;
struct Sprite *sprite;
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[5], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_RIPPLE], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
@@ -764,7 +764,7 @@ u32 FldEff_HotSpringsWater(void)
objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
objectEvent = &gObjectEvents[objectEventId];
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[31], 0, 0, 0);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_HOT_SPRINGS_WATER], 0, 0, 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
@@ -800,70 +800,70 @@ void UpdateHotSpringsWaterFieldEffect(struct Sprite *sprite)
}
}
-u32 FldEff_Unknown19(void)
+u32 FldEff_UnusedGrass(void)
{
u8 spriteId;
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[17], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_UNUSED_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
- sprite->data[0] = FLDEFF_UNKNOWN_19;
+ sprite->data[0] = FLDEFF_UNUSED_GRASS;
}
return 0;
}
-u32 FldEff_Unknown20(void)
+u32 FldEff_UnusedGrass2(void)
{
u8 spriteId;
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[18], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_UNUSED_GRASS_2], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
- sprite->data[0] = FLDEFF_UNKNOWN_20;
+ sprite->data[0] = FLDEFF_UNUSED_GRASS_2;
}
return 0;
}
-u32 FldEff_Unknown21(void)
+u32 FldEff_UnusedSand(void)
{
u8 spriteId;
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[19], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_UNUSED_SAND], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
- sprite->data[0] = FLDEFF_UNKNOWN_21;
+ sprite->data[0] = FLDEFF_UNUSED_SAND;
}
return 0;
}
-u32 FldEff_Unknown22(void)
+u32 FldEff_WaterSurfacing(void)
{
u8 spriteId;
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[20], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_WATER_SURFACING], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
- sprite->data[0] = FLDEFF_UNKNOWN_22;
+ sprite->data[0] = FLDEFF_WATER_SURFACING;
}
return 0;
}
@@ -889,7 +889,7 @@ u32 FldEff_Ash(void)
x = gFieldEffectArguments[0];
y = gFieldEffectArguments[1];
SetSpritePosToOffsetMapCoords(&x, &y, 8, 8);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[6], x, y, gFieldEffectArguments[2]);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ASH], x, y, gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
@@ -945,7 +945,7 @@ u32 FldEff_SurfBlob(void)
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[7], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x96);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SURF_BLOB], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x96);
if (spriteId !=MAX_SPRITES)
{
sprite = &gSprites[spriteId];
@@ -960,33 +960,34 @@ u32 FldEff_SurfBlob(void)
return spriteId;
}
-void sub_81555AC(u8 spriteId, u8 value)
+// States for bobbing up and down while surfing
+void SetSurfBobState(u8 spriteId, u8 value)
{
gSprites[spriteId].data[0] = (gSprites[spriteId].data[0] & ~0xF) | (value & 0xF);
}
-void sub_81555D8(u8 spriteId, u8 value)
+void SetSurfBobWhileFlyingOutState(u8 spriteId, u8 value)
{
gSprites[spriteId].data[0] = (gSprites[spriteId].data[0] & ~0xF0) | ((value & 0xF) << 4);
}
-void sub_8155604(u8 spriteId, u8 value, s16 data1)
+void SetSurfBobWhileFishingState(u8 spriteId, u8 value, s16 data1)
{
gSprites[spriteId].data[0] = (gSprites[spriteId].data[0] & ~0xF00) | ((value & 0xF) << 8);
gSprites[spriteId].data[1] = data1;
}
-static u8 sub_8155638(struct Sprite *sprite)
+static u8 GetSurfBobState(struct Sprite *sprite)
{
return sprite->data[0] & 0xF;
}
-static u8 sub_8155640(struct Sprite *sprite)
+static u8 GetSurfBobWhileFlyingOutState(struct Sprite *sprite)
{
return (sprite->data[0] & 0xF0) >> 4;
}
-static u8 sub_815564C(struct Sprite *sprite)
+static u8 GetSurfBobWhileFishingState(struct Sprite *sprite)
{
return (sprite->data[0] & 0xF00) >> 8;
}
@@ -1018,7 +1019,7 @@ static void SynchroniseSurfAnim(struct ObjectEvent *objectEvent, struct Sprite *
[DIR_NORTHEAST] = 1,
};
- if (sub_8155640(sprite) == 0)
+ if (GetSurfBobWhileFlyingOutState(sprite) == 0)
StartSpriteAnimIfDifferent(sprite, surfBlobDirectionAnims[objectEvent->movementDirection]);
}
@@ -1049,8 +1050,8 @@ void sub_81556E8(struct ObjectEvent *objectEvent, struct Sprite *sprite)
static void CreateBobbingEffect(struct ObjectEvent *objectEvent, struct Sprite *linkedSprite, struct Sprite *sprite)
{
u16 unk_085CDC6A[] = {3, 7};
- u8 v0 = sub_8155638(sprite);
- if (v0 != 0)
+ u8 bobState = GetSurfBobState(sprite);
+ if (bobState != 0)
{
if (((u16)(++ sprite->data[4]) & unk_085CDC6A[sprite->data[5]]) == 0)
{
@@ -1060,9 +1061,9 @@ static void CreateBobbingEffect(struct ObjectEvent *objectEvent, struct Sprite *
{
sprite->data[3] = -sprite->data[3];
}
- if (v0 != 2)
+ if (bobState != 2)
{
- if (sub_815564C(sprite) == 0)
+ if (GetSurfBobWhileFishingState(sprite) == 0)
linkedSprite->pos2.y = sprite->pos2.y;
else
linkedSprite->pos2.y = sprite->data[1] + sprite->pos2.y;
@@ -1107,14 +1108,14 @@ u32 FldEff_Dust(void)
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[9], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_GROUND_IMPACT_DUST], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = gFieldEffectArguments[3];
sprite->data[0] = gFieldEffectArguments[2];
- sprite->data[1] = 10;
+ sprite->data[1] = FLDEFF_DUST;
}
return 0;
}
@@ -1129,7 +1130,7 @@ u32 FldEff_SandPile(void)
objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
objectEvent = &gObjectEvents[objectEventId];
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[29], 0, 0, 0);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SAND_PILE], 0, 0, 0);
if (spriteId != MAX_SPRITES)
{
graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
@@ -1183,7 +1184,7 @@ u32 FldEff_Bubbles(void)
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 0);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[34], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x52);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BUBBLES], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x52);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
@@ -1211,7 +1212,7 @@ u32 FldEff_BerryTreeGrowthSparkle(void)
struct Sprite *sprite;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 4);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[22], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SPARKLE], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
@@ -1225,20 +1226,20 @@ u32 FldEff_BerryTreeGrowthSparkle(void)
u32 ShowTreeDisguiseFieldEffect(void)
{
- return ShowDisguiseFieldEffect(FLDEFF_TREE_DISGUISE, 24, 4);
+ return ShowDisguiseFieldEffect(FLDEFF_TREE_DISGUISE, FLDEFFOBJ_TREE_DISGUISE, 4);
}
u32 ShowMountainDisguiseFieldEffect(void)
{
- return ShowDisguiseFieldEffect(FLDEFF_MOUNTAIN_DISGUISE, 25, 3);
+ return ShowDisguiseFieldEffect(FLDEFF_MOUNTAIN_DISGUISE, FLDEFFOBJ_MOUNTAIN_DISGUISE, 3);
}
u32 ShowSandDisguiseFieldEffect(void)
{
- return ShowDisguiseFieldEffect(FLDEFF_SAND_DISGUISE, 28, 2);
+ return ShowDisguiseFieldEffect(FLDEFF_SAND_DISGUISE, FLDEFFOBJ_SAND_DISGUISE, 2);
}
-static u32 ShowDisguiseFieldEffect(u8 fldEff, u8 templateIdx, u8 paletteNum)
+static u32 ShowDisguiseFieldEffect(u8 fldEff, u8 fldEffObj, u8 paletteNum)
{
u8 spriteId;
struct Sprite *sprite;
@@ -1248,7 +1249,7 @@ static u32 ShowDisguiseFieldEffect(u8 fldEff, u8 templateIdx, u8 paletteNum)
FieldEffectActiveListRemove(fldEff);
return MAX_SPRITES;
}
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[templateIdx], 0, 0, 0);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[fldEffObj], 0, 0, 0);
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
@@ -1331,7 +1332,7 @@ u32 FldEff_Sparkle(void)
gFieldEffectArguments[0] += 7;
gFieldEffectArguments[1] += 7;
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[35], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x52);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SMALL_SPARKLE], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x52);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].oam.priority = gFieldEffectArguments[2];
@@ -1358,61 +1359,72 @@ void UpdateSparkleFieldEffect(struct Sprite *sprite)
FieldEffectStop(sprite, FLDEFF_SPARKLE);
}
-void sub_8155EA0(struct Sprite *sprite)
+#define sTimer data[0]
+#define sState data[2]
+#define sStartY data[4]
+#define sCounter data[5]
+#define sAnimCounter data[6]
+#define sAnimState data[7]
+
+// Same as InitSpriteForFigure8Anim
+static void InitRayquazaForFigure8Anim(struct Sprite *sprite)
{
- sprite->data[6] = 0;
- sprite->data[7] = 0;
+ sprite->sAnimCounter = 0;
+ sprite->sAnimState = 0;
}
-bool8 sub_8155EA8(struct Sprite *sprite)
+// Only different from AnimateSpriteInFigure8 by the addition of SetGpuReg to move the spotlight
+static bool8 AnimateRayquazaInFigure8(struct Sprite *sprite)
{
- bool8 returnBool = FALSE;
+ bool8 finished = FALSE;
- switch (sprite->data[7])
+ switch (sprite->sAnimState)
{
- case 0:
- sprite->pos2.x += sub_809773C(sprite->data[6]);
- sprite->pos2.y += sub_8097728(sprite->data[6]);
- break;
- case 1:
- sprite->pos2.x -= sub_809773C(0x47 - sprite->data[6]);
- sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]);
- break;
- case 2:
- sprite->pos2.x -= sub_809773C(sprite->data[6]);
- sprite->pos2.y += sub_8097728(sprite->data[6]);
- break;
- case 3:
- sprite->pos2.x += sub_809773C(0x47 - sprite->data[6]);
- sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]);
- break;
+ case 0:
+ sprite->pos2.x += GetFigure8XOffset(sprite->sAnimCounter);
+ sprite->pos2.y += GetFigure8YOffset(sprite->sAnimCounter);
+ break;
+ case 1:
+ sprite->pos2.x -= GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter);
+ sprite->pos2.y += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter);
+ break;
+ case 2:
+ sprite->pos2.x -= GetFigure8XOffset(sprite->sAnimCounter);
+ sprite->pos2.y += GetFigure8YOffset(sprite->sAnimCounter);
+ break;
+ case 3:
+ sprite->pos2.x += GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter);
+ sprite->pos2.y += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter);
+ break;
}
+ // Update spotlight to sweep left and right with Rayquaza
SetGpuReg(REG_OFFSET_BG0HOFS, -sprite->pos2.x);
- if (++sprite->data[6] == 72)
+
+ if (++sprite->sAnimCounter == FIGURE_8_LENGTH)
{
- sprite->data[6] = 0;
- sprite->data[7]++;
+ sprite->sAnimCounter = 0;
+ sprite->sAnimState++;
}
- if (sprite->data[7] == 4)
+ if (sprite->sAnimState == 4)
{
sprite->pos2.y = 0;
sprite->pos2.x = 0;
- returnBool = TRUE;
+ finished = TRUE;
}
- return returnBool;
+ return finished;
}
-void sub_8155F80(struct Sprite *sprite)
+void UpdateRayquazaSpotlightEffect(struct Sprite *sprite)
{
u8 i, j;
- switch (sprite->data[2])
+ switch (sprite->sState)
{
case 0:
- SetGpuReg(REG_OFFSET_BG0VOFS, 0x78 - (sprite->data[0] / 3));
- if (sprite->data[0] == 0x60)
+ SetGpuReg(REG_OFFSET_BG0VOFS, DISPLAY_WIDTH / 2 - (sprite->sTimer / 3));
+ if (sprite->sTimer == 96)
{
for (i = 0; i < 3; i++)
{
@@ -1422,42 +1434,42 @@ void sub_8155F80(struct Sprite *sprite)
}
}
}
- if (sprite->data[0] > 0x137)
+ if (sprite->sTimer > 311)
{
- sprite->data[2] = 1;
- sprite->data[0] = 0;
+ sprite->sState = 1;
+ sprite->sTimer = 0;
}
break;
case 1:
- sprite->pos1.y = (gSineTable[sprite->data[0] / 3] >> 2) + sprite->data[4];
- if (sprite->data[0] == 0xBD)
+ sprite->pos1.y = (gSineTable[sprite->sTimer / 3] >> 2) + sprite->sStartY;
+ if (sprite->sTimer == 189)
{
- sprite->data[2] = 2;
- sprite->data[5] = 0;
- sprite->data[0] = 0;
+ sprite->sState = 2;
+ sprite->sCounter = 0;
+ sprite->sTimer = 0;
}
break;
case 2:
- if (sprite->data[0] == 0x3C)
+ if (sprite->sTimer == 60)
{
- sprite->data[5]++;
- sprite->data[0] = 0;
+ sprite->sCounter++;
+ sprite->sTimer = 0;
}
- if (sprite->data[5] == 7)
+ if (sprite->sCounter == 7)
{
- sprite->data[5] = 0;
- sprite->data[2] = 3;
+ sprite->sCounter = 0;
+ sprite->sState = 3;
}
break;
case 3:
if (sprite->pos2.y == 0)
{
- sprite->data[0] = 0;
- sprite->data[2]++;
+ sprite->sTimer = 0;
+ sprite->sState++;
}
- if (sprite->data[0] == 5)
+ if (sprite->sTimer == 5)
{
- sprite->data[0] = 0;
+ sprite->sTimer = 0;
if (sprite->pos2.y > 0)
sprite->pos2.y--;
else
@@ -1465,38 +1477,38 @@ void sub_8155F80(struct Sprite *sprite)
}
break;
case 4:
- if (sprite->data[0] == 0x3C)
+ if (sprite->sTimer == 60)
{
- sprite->data[2] = 5;
- sprite->data[0] = 0;
- sprite->data[5] = 0;
+ sprite->sState = 5;
+ sprite->sTimer = 0;
+ sprite->sCounter = 0;
}
break;
case 5:
- sub_8155EA0(sprite);
- sprite->data[2] = 6;
- sprite->data[0] = 0;
+ InitRayquazaForFigure8Anim(sprite);
+ sprite->sState = 6;
+ sprite->sTimer = 0;
break;
case 6:
- if (sub_8155EA8(sprite))
+ if (AnimateRayquazaInFigure8(sprite))
{
- sprite->data[0] = 0;
- if (++sprite->data[5] <= 2)
+ sprite->sTimer = 0;
+ if (++sprite->sCounter <= 2)
{
- sub_8155EA0(sprite);
+ InitRayquazaForFigure8Anim(sprite);
}
else
{
- sprite->data[5] = 0;
- sprite->data[2] = 7;
+ sprite->sCounter = 0;
+ sprite->sState = 7;
}
}
break;
case 7:
- if (sprite->data[0] == 0x1E)
+ if (sprite->sTimer == 30)
{
- sprite->data[2] = 8;
- sprite->data[0] = 0;
+ sprite->sState = 8;
+ sprite->sTimer = 0;
}
break;
case 8:
@@ -1508,11 +1520,11 @@ void sub_8155F80(struct Sprite *sprite)
}
}
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
- FieldEffectStop(sprite, FLDEFF_RAYQUAZA);
+ FieldEffectStop(sprite, FLDEFF_RAYQUAZA_SPOTLIGHT);
break;
}
- if (sprite->data[2] == 1)
+ if (sprite->sState == 1)
{
if ((sprite->data[1] & 7) == 0)
sprite->pos2.y += sprite->data[3];
@@ -1521,10 +1533,17 @@ void sub_8155F80(struct Sprite *sprite)
sprite->data[1]++;
}
- sprite->data[0]++;
+ sprite->sTimer++;
}
-void sub_8156194(struct Sprite *sprite)
+#undef sTimer
+#undef sState
+#undef sStartY
+#undef sCounter
+#undef sAnimCounter
+#undef sAnimState
+
+void UpdateJumpImpactEffect(struct Sprite *sprite)
{
if (sprite->animEnded)
{
diff --git a/src/field_player_avatar.c b/src/field_player_avatar.c
index f5f6e99f7..88385896c 100644
--- a/src/field_player_avatar.c
+++ b/src/field_player_avatar.c
@@ -25,6 +25,7 @@
#include "constants/event_objects.h"
#include "constants/event_object_movement.h"
#include "constants/field_effects.h"
+#include "constants/items.h"
#include "constants/maps.h"
#include "constants/moves.h"
#include "constants/songs.h"
@@ -120,22 +121,22 @@ static void Task_StopSurfingInit(u8 taskId);
static void Task_WaitStopSurfing(u8 taskId);
static void Task_Fishing(u8 taskId);
-static u8 Fishing1(struct Task *task);
-static u8 Fishing2(struct Task *task);
-static u8 Fishing3(struct Task *task);
-static u8 Fishing4(struct Task *task);
-static u8 Fishing5(struct Task *task);
-static u8 Fishing6(struct Task *task);
-static u8 Fishing7(struct Task *task);
-static u8 Fishing8(struct Task *task);
-static u8 Fishing9(struct Task *task);
-static u8 Fishing10(struct Task *task);
-static u8 Fishing11(struct Task *task);
-static u8 Fishing12(struct Task *task);
-static u8 Fishing13(struct Task *task);
-static u8 Fishing14(struct Task *task);
-static u8 Fishing15(struct Task *task);
-static u8 Fishing16(struct Task *task);
+static u8 Fishing_Init(struct Task *task);
+static u8 Fishing_GetRodOut(struct Task *task);
+static u8 Fishing_WaitBeforeDots(struct Task *task);
+static u8 Fishing_InitDots(struct Task *task);
+static u8 Fishing_ShowDots(struct Task *task);
+static u8 Fishing_CheckForBite(struct Task *task);
+static u8 Fishing_GotBite(struct Task *task);
+static u8 Fishing_WaitForA(struct Task *task);
+static u8 Fishing_CheckMoreDots(struct Task *task);
+static u8 Fishing_MonOnHook(struct Task *task);
+static u8 Fishing_StartEncounter(struct Task *task);
+static u8 Fishing_NotEvenNibble(struct Task *task);
+static u8 Fishing_GotAway(struct Task *task);
+static u8 Fishing_NoMon(struct Task *task);
+static u8 Fishing_PutRodAway(struct Task *task);
+static u8 Fishing_EndNoMon(struct Task *task);
static void AlignFishingAnimationFrames(void);
static u8 sub_808D38C(struct ObjectEvent *object, s16 *a1);
@@ -319,7 +320,7 @@ static u8 ObjectEventCB2_NoMovement2(void)
return 0;
}
-void player_step(u8 direction, u16 newKeys, u16 heldKeys)
+void PlayerStep(u8 direction, u16 newKeys, u16 heldKeys)
{
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
@@ -378,9 +379,9 @@ static bool8 TryInterruptObjectEventSpecialAnim(struct ObjectEvent *playerObjEve
static void npc_clear_strange_bits(struct ObjectEvent *objEvent)
{
- objEvent->inanimate = 0;
- objEvent->disableAnim = 0;
- objEvent->facingDirectionLocked = 0;
+ objEvent->inanimate = FALSE;
+ objEvent->disableAnim = FALSE;
+ objEvent->facingDirectionLocked = FALSE;
gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_DASH;
}
@@ -423,14 +424,14 @@ static u8 GetForcedMovementByMetatileBehavior(void)
static bool8 ForcedMovement_None(void)
{
- if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_6)
+ if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_FORCED_MOVE)
{
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
- playerObjEvent->facingDirectionLocked = 0;
- playerObjEvent->enableAnim = 1;
+ playerObjEvent->facingDirectionLocked = FALSE;
+ playerObjEvent->enableAnim = TRUE;
SetObjectEventDirection(playerObjEvent, playerObjEvent->facingDirection);
- gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_6;
+ gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_FORCED_MOVE;
}
return FALSE;
}
@@ -440,7 +441,7 @@ static u8 DoForcedMovement(u8 direction, void (*b)(u8))
struct PlayerAvatar *playerAvatar = &gPlayerAvatar;
u8 collision = CheckForPlayerAvatarCollision(direction);
- playerAvatar->flags |= PLAYER_AVATAR_FLAG_6;
+ playerAvatar->flags |= PLAYER_AVATAR_FLAG_FORCED_MOVE;
if (collision)
{
ForcedMovement_None();
@@ -452,7 +453,7 @@ static u8 DoForcedMovement(u8 direction, void (*b)(u8))
{
if (collision == COLLISION_LEDGE_JUMP)
PlayerJumpLedge(direction);
- playerAvatar->flags |= PLAYER_AVATAR_FLAG_6;
+ playerAvatar->flags |= PLAYER_AVATAR_FLAG_FORCED_MOVE;
playerAvatar->runningState = MOVING;
return 1;
}
@@ -469,7 +470,7 @@ static u8 DoForcedMovementInCurrentDirection(void (*a)(u8))
{
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
- playerObjEvent->disableAnim = 1;
+ playerObjEvent->disableAnim = TRUE;
return DoForcedMovement(playerObjEvent->movementDirection, a);
}
@@ -518,12 +519,12 @@ static bool8 ForcedMovement_PushedEastByCurrent(void)
return DoForcedMovement(DIR_EAST, PlayerRideWaterCurrent);
}
-u8 ForcedMovement_Slide(u8 direction, void (*b)(u8))
+static u8 ForcedMovement_Slide(u8 direction, void (*b)(u8))
{
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
- playerObjEvent->disableAnim = 1;
- playerObjEvent->facingDirectionLocked = 1;
+ playerObjEvent->disableAnim = TRUE;
+ playerObjEvent->facingDirectionLocked = TRUE;
return DoForcedMovement(direction, b);
}
@@ -566,8 +567,8 @@ static bool8 ForcedMovement_MuddySlope(void)
if (playerObjEvent->movementDirection != DIR_NORTH || GetPlayerSpeed() <= 3)
{
Bike_UpdateBikeCounterSpeed(0);
- playerObjEvent->facingDirectionLocked = 1;
- return DoForcedMovement(1, PlayerGoSpeed2);
+ playerObjEvent->facingDirectionLocked = TRUE;
+ return DoForcedMovement(DIR_SOUTH, PlayerGoSpeed2);
}
else
{
@@ -868,7 +869,7 @@ static void PlayerAvatarTransition_Surfing(struct ObjectEvent *objEvent)
gFieldEffectArguments[2] = gPlayerAvatar.objectEventId;
spriteId = FieldEffectStart(FLDEFF_SURF_BLOB);
objEvent->fieldEffectSpriteId = spriteId;
- sub_81555AC(spriteId, 1);
+ SetSurfBobState(spriteId, 1);
}
static void PlayerAvatarTransition_Underwater(struct ObjectEvent *objEvent)
@@ -884,7 +885,7 @@ static void PlayerAvatarTransition_ReturnToField(struct ObjectEvent *objEvent)
gPlayerAvatar.flags |= PLAYER_AVATAR_FLAG_5;
}
-void sub_808B578(void)
+void UpdatePlayerAvatarTransitionState(void)
{
gPlayerAvatar.tileTransitionState = T_NOT_MOVING;
if (PlayerIsAnimActive())
@@ -1327,7 +1328,7 @@ void ClearPlayerAvatarInfo(void)
void SetPlayerAvatarStateMask(u8 flags)
{
- gPlayerAvatar.flags &= (PLAYER_AVATAR_FLAG_DASH | PLAYER_AVATAR_FLAG_6 | PLAYER_AVATAR_FLAG_5);
+ gPlayerAvatar.flags &= (PLAYER_AVATAR_FLAG_DASH | PLAYER_AVATAR_FLAG_FORCED_MOVE | PLAYER_AVATAR_FLAG_5);
gPlayerAvatar.flags |= flags;
}
@@ -1403,13 +1404,13 @@ void SetPlayerInvisibility(bool8 invisible)
gSprites[gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId].invisible = invisible;
}
-void sub_808C114(void)
+void SetPlayerAvatarFieldMove(void)
{
ObjectEventSetGraphicsId(&gObjectEvents[gPlayerAvatar.objectEventId], GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_FIELD_MOVE));
StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], 0);
}
-void sub_808C15C(u8 direction)
+static void SetPlayerAvatarFishing(u8 direction)
{
ObjectEventSetGraphicsId(&gObjectEvents[gPlayerAvatar.objectEventId], GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_FISHING));
StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], GetFishingDirectionAnimNum(direction));
@@ -1422,7 +1423,7 @@ void PlayerUseAcroBikeOnBumpySlope(u8 direction)
SeekSpriteAnim(&gSprites[gPlayerAvatar.spriteId], 1);
}
-void sub_808C228(u8 direction)
+void SetPlayerAvatarWatering(u8 direction)
{
ObjectEventSetGraphicsId(&gObjectEvents[gPlayerAvatar.objectEventId], GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_WATERING));
StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], GetFaceDirectionAnimNum(direction));
@@ -1649,7 +1650,7 @@ static void Task_StopSurfingInit(u8 taskId)
if (!ObjectEventClearHeldMovementIfFinished(playerObjEvent))
return;
}
- sub_81555AC(playerObjEvent->fieldEffectSpriteId, 2);
+ SetSurfBobState(playerObjEvent->fieldEffectSpriteId, 2);
ObjectEventSetHeldMovement(playerObjEvent, GetJumpSpecialMovementAction((u8)gTasks[taskId].data[0]));
gTasks[taskId].func = Task_WaitStopSurfing;
}
@@ -1669,26 +1670,6 @@ static void Task_WaitStopSurfing(u8 taskId)
}
}
-static bool8 (*const sFishingStateFuncs[])(struct Task *) =
-{
- Fishing1,
- Fishing2,
- Fishing3,
- Fishing4,
- Fishing5,
- Fishing6,
- Fishing7,
- Fishing8,
- Fishing9,
- Fishing10,
- Fishing11,
- Fishing12,
- Fishing13,
- Fishing14,
- Fishing15,
- Fishing16,
-};
-
#define tStep data[0]
#define tFrameCounter data[1]
#define tNumDots data[2]
@@ -1698,6 +1679,7 @@ static bool8 (*const sFishingStateFuncs[])(struct Task *) =
#define tPlayerGfxId data[14]
#define tFishingRod data[15]
+// Some states are jumped to directly, labeled below
#define FISHING_START_ROUND 3
#define FISHING_GOT_BITE 6
#define FISHING_ON_HOOK 9
@@ -1705,6 +1687,26 @@ static bool8 (*const sFishingStateFuncs[])(struct Task *) =
#define FISHING_GOT_AWAY 12
#define FISHING_SHOW_RESULT 13
+static bool8 (*const sFishingStateFuncs[])(struct Task *) =
+{
+ Fishing_Init,
+ Fishing_GetRodOut,
+ Fishing_WaitBeforeDots,
+ Fishing_InitDots, // FISHING_START_ROUND
+ Fishing_ShowDots,
+ Fishing_CheckForBite,
+ Fishing_GotBite, // FISHING_GOT_BITE
+ Fishing_WaitForA,
+ Fishing_CheckMoreDots,
+ Fishing_MonOnHook, // FISHING_ON_HOOK
+ Fishing_StartEncounter,
+ Fishing_NotEvenNibble, // FISHING_NO_BITE
+ Fishing_GotAway, // FISHING_GOT_AWAY
+ Fishing_NoMon, // FISHING_SHOW_RESULT
+ Fishing_PutRodAway,
+ Fishing_EndNoMon,
+};
+
void StartFishing(u8 rod)
{
u8 taskId = CreateTask(Task_Fishing, 0xFF);
@@ -1719,7 +1721,7 @@ static void Task_Fishing(u8 taskId)
;
}
-static bool8 Fishing1(struct Task *task)
+static bool8 Fishing_Init(struct Task *task)
{
ScriptContext2_Enable();
gPlayerAvatar.preventStep = TRUE;
@@ -1727,24 +1729,32 @@ static bool8 Fishing1(struct Task *task)
return FALSE;
}
-static bool8 Fishing2(struct Task *task)
+static bool8 Fishing_GetRodOut(struct Task *task)
{
struct ObjectEvent *playerObjEvent;
- const s16 arr1[] = {1, 1, 1};
- const s16 arr2[] = {1, 3, 6};
+ const s16 minRounds1[] = {
+ [OLD_ROD] = 1,
+ [GOOD_ROD] = 1,
+ [SUPER_ROD] = 1
+ };
+ const s16 minRounds2[] = {
+ [OLD_ROD] = 1,
+ [GOOD_ROD] = 3,
+ [SUPER_ROD] = 6
+ };
task->tRoundsPlayed = 0;
- task->tMinRoundsRequired = arr1[task->tFishingRod] + (Random() % arr2[task->tFishingRod]);
+ task->tMinRoundsRequired = minRounds1[task->tFishingRod] + (Random() % minRounds2[task->tFishingRod]);
task->tPlayerGfxId = gObjectEvents[gPlayerAvatar.objectEventId].graphicsId;
playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
ObjectEventClearHeldMovementIfActive(playerObjEvent);
- playerObjEvent->enableAnim = 1;
- sub_808C15C(playerObjEvent->facingDirection);
+ playerObjEvent->enableAnim = TRUE;
+ SetPlayerAvatarFishing(playerObjEvent->facingDirection);
task->tStep++;
return FALSE;
}
-static bool8 Fishing3(struct Task *task)
+static bool8 Fishing_WaitBeforeDots(struct Task *task)
{
AlignFishingAnimationFrames();
@@ -1755,7 +1765,7 @@ static bool8 Fishing3(struct Task *task)
return FALSE;
}
-static bool8 Fishing4(struct Task *task)
+static bool8 Fishing_InitDots(struct Task *task)
{
u32 randVal;
@@ -1773,8 +1783,7 @@ static bool8 Fishing4(struct Task *task)
return TRUE;
}
-// Play a round of the dot game
-static bool8 Fishing5(struct Task *task)
+static bool8 Fishing_ShowDots(struct Task *task)
{
const u8 dot[] = _("·");
@@ -1809,8 +1818,7 @@ static bool8 Fishing5(struct Task *task)
}
}
-// Determine if fish bites
-static bool8 Fishing6(struct Task *task)
+static bool8 Fishing_CheckForBite(struct Task *task)
{
bool8 bite;
@@ -1830,34 +1838,25 @@ static bool8 Fishing6(struct Task *task)
if (ability == ABILITY_SUCTION_CUPS || ability == ABILITY_STICKY_HOLD)
{
if (Random() % 100 > 14)
- {
bite = TRUE;
- }
}
}
if (!bite)
{
if (Random() & 1)
- {
task->tStep = FISHING_NO_BITE;
- }
else
- {
bite = TRUE;
- }
}
if (bite == TRUE)
- {
StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], GetFishingBiteDirectionAnimNum(GetPlayerFacingDirection()));
- }
}
return TRUE;
}
-// Oh! A Bite!
-static bool8 Fishing7(struct Task *task)
+static bool8 Fishing_GotBite(struct Task *task)
{
AlignFishingAnimationFrames();
AddTextPrinterParameterized(0, 1, gText_OhABite, 0, 17, 0, NULL);
@@ -1867,9 +1866,13 @@ static bool8 Fishing7(struct Task *task)
}
// We have a bite. Now, wait for the player to press A, or the timer to expire.
-static bool8 Fishing8(struct Task *task)
+static bool8 Fishing_WaitForA(struct Task *task)
{
- const s16 reelTimeouts[3] = {36, 33, 30};
+ const s16 reelTimeouts[3] = {
+ [OLD_ROD] = 36,
+ [GOOD_ROD] = 33,
+ [SUPER_ROD] = 30
+ };
AlignFishingAnimationFrames();
task->tFrameCounter++;
@@ -1881,13 +1884,13 @@ static bool8 Fishing8(struct Task *task)
}
// Determine if we're going to play the dot game again
-static bool8 Fishing9(struct Task *task)
+static bool8 Fishing_CheckMoreDots(struct Task *task)
{
- const s16 arr[][2] =
+ const s16 moreDotsChance[][2] =
{
- {0, 0},
- {40, 10},
- {70, 30}
+ [OLD_ROD] = {0, 0},
+ [GOOD_ROD] = {40, 10},
+ [SUPER_ROD] = {70, 30}
};
AlignFishingAnimationFrames();
@@ -1901,13 +1904,13 @@ static bool8 Fishing9(struct Task *task)
// probability of having to play another round
s16 probability = Random() % 100;
- if (arr[task->tFishingRod][task->tRoundsPlayed] > probability)
+ if (moreDotsChance[task->tFishingRod][task->tRoundsPlayed] > probability)
task->tStep = FISHING_START_ROUND;
}
return FALSE;
}
-static bool8 Fishing10(struct Task *task)
+static bool8 Fishing_MonOnHook(struct Task *task)
{
AlignFishingAnimationFrames();
FillWindowPixelBuffer(0, PIXEL_FILL(1));
@@ -1917,7 +1920,7 @@ static bool8 Fishing10(struct Task *task)
return FALSE;
}
-static bool8 Fishing11(struct Task *task)
+static bool8 Fishing_StartEncounter(struct Task *task)
{
if (task->tFrameCounter == 0)
AlignFishingAnimationFrames();
@@ -1933,7 +1936,7 @@ static bool8 Fishing11(struct Task *task)
ObjectEventSetGraphicsId(playerObjEvent, task->tPlayerGfxId);
ObjectEventTurn(playerObjEvent, playerObjEvent->movementDirection);
if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
- sub_8155604(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, 0, 0);
+ SetSurfBobWhileFishingState(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, 0, 0);
gSprites[gPlayerAvatar.spriteId].pos2.x = 0;
gSprites[gPlayerAvatar.spriteId].pos2.y = 0;
ClearDialogWindowAndFrame(0, TRUE);
@@ -1947,14 +1950,13 @@ static bool8 Fishing11(struct Task *task)
gPlayerAvatar.preventStep = FALSE;
ScriptContext2_Disable();
FishingWildEncounter(task->tFishingRod);
- sub_80ED950(1);
+ RecordFishingAttemptForTV(TRUE);
DestroyTask(FindTaskIdByFunc(Task_Fishing));
}
return FALSE;
}
-// Not even a nibble
-static bool8 Fishing12(struct Task *task)
+static bool8 Fishing_NotEvenNibble(struct Task *task)
{
AlignFishingAnimationFrames();
StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], GetFishingNoCatchDirectionAnimNum(GetPlayerFacingDirection()));
@@ -1964,8 +1966,7 @@ static bool8 Fishing12(struct Task *task)
return TRUE;
}
-// It got away
-static bool8 Fishing13(struct Task *task)
+static bool8 Fishing_GotAway(struct Task *task)
{
AlignFishingAnimationFrames();
StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], GetFishingNoCatchDirectionAnimNum(GetPlayerFacingDirection()));
@@ -1975,15 +1976,14 @@ static bool8 Fishing13(struct Task *task)
return TRUE;
}
-// Wait one second
-static bool8 Fishing14(struct Task *task)
+static bool8 Fishing_NoMon(struct Task *task)
{
AlignFishingAnimationFrames();
task->tStep++;
return FALSE;
}
-static bool8 Fishing15(struct Task *task)
+static bool8 Fishing_PutRodAway(struct Task *task)
{
AlignFishingAnimationFrames();
if (gSprites[gPlayerAvatar.spriteId].animEnded)
@@ -1993,7 +1993,7 @@ static bool8 Fishing15(struct Task *task)
ObjectEventSetGraphicsId(playerObjEvent, task->tPlayerGfxId);
ObjectEventTurn(playerObjEvent, playerObjEvent->movementDirection);
if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
- sub_8155604(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, 0, 0);
+ SetSurfBobWhileFishingState(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, 0, 0);
gSprites[gPlayerAvatar.spriteId].pos2.x = 0;
gSprites[gPlayerAvatar.spriteId].pos2.y = 0;
task->tStep++;
@@ -2001,7 +2001,7 @@ static bool8 Fishing15(struct Task *task)
return FALSE;
}
-static bool8 Fishing16(struct Task *task)
+static bool8 Fishing_EndNoMon(struct Task *task)
{
RunTextPrinters();
if (!IsTextPrinterActive(0))
@@ -2010,7 +2010,7 @@ static bool8 Fishing16(struct Task *task)
ScriptContext2_Disable();
UnfreezeObjectEvents();
ClearDialogWindowAndFrame(0, TRUE);
- sub_80ED950(0);
+ RecordFishingAttemptForTV(FALSE);
DestroyTask(FindTaskIdByFunc(Task_Fishing));
}
return FALSE;
@@ -2052,7 +2052,7 @@ static void AlignFishingAnimationFrames(void)
if (animType == 10 || animType == 11)
playerSprite->pos2.y = 8;
if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
- sub_8155604(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, 1, playerSprite->pos2.y);
+ SetSurfBobWhileFishingState(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, 1, playerSprite->pos2.y);
}
void sub_808D074(u8 a0)
diff --git a/src/field_region_map.c b/src/field_region_map.c
index b442675f3..fc6f0fa76 100644
--- a/src/field_region_map.c
+++ b/src/field_region_map.c
@@ -116,7 +116,7 @@ static void MCB2_InitRegionMapRegisters(void)
InitWindows(sFieldRegionMapWindowTemplates);
DeactivateAllTextPrinters();
LoadUserWindowBorderGfx(0, 0x27, 0xd0);
- clear_scheduled_bg_copies_to_vram();
+ ClearScheduledBgCopiesToVram();
SetMainCallback2(MCB2_FieldUpdateRegionMap);
SetVBlankCallback(VBCB_FieldUpdateRegionMap);
}
@@ -134,7 +134,7 @@ static void MCB2_FieldUpdateRegionMap(void)
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
- do_scheduled_bg_tilemap_copies_to_vram();
+ DoScheduledBgTilemapCopiesToVram();
}
static void FieldUpdateRegionMap(void)
diff --git a/src/field_screen_effect.c b/src/field_screen_effect.c
index 53057fc31..fd64fd8e9 100644
--- a/src/field_screen_effect.c
+++ b/src/field_screen_effect.c
@@ -12,6 +12,7 @@
#include "field_special_scene.h"
#include "field_weather.h"
#include "gpu_regs.h"
+#include "io_reg.h"
#include "link.h"
#include "link_rfu.h"
#include "load_save.h"
@@ -34,18 +35,14 @@
#include "trainer_hill.h"
#include "fldeff.h"
-extern const u16 gOrbEffectBackgroundLayerFlags[];
-
// This file's functions.
-static void sub_8080B9C(u8);
static void Task_ExitNonAnimDoor(u8);
static void Task_ExitNonDoor(u8);
-static void task0A_fade_n_map_maybe(u8);
-static void sub_808115C(u8);
+static void Task_DoContestHallWarp(u8);
static void FillPalBufferWhite(void);
static void Task_ExitDoor(u8);
static bool32 WaitForWeatherFadeIn(void);
-static void task0A_mpl_807E31C(u8 taskId);
+static void Task_TeleportTileWarpExit(u8 taskId);
static void Task_WarpAndLoadMap(u8 taskId);
static void Task_DoDoorWarp(u8 taskId);
static void Task_EnableScriptAfterMusicFade(u8 taskId);
@@ -291,19 +288,19 @@ void FieldCB_WarpExitFadeFromWhite(void)
void FieldCB_WarpExitFadeFromBlack(void)
{
- if (!sub_81D6534()) // sub_81D6534 always returns false
+ if (!OnTrainerHillEReaderChallengeFloor()) // always false
Overworld_PlaySpecialMapMusic();
FadeInFromBlack();
SetUpWarpExitTask();
ScriptContext2_Enable();
}
-static void FieldCB_TeleportWarpExit(void)
+static void FieldCB_TeleportTileWarpExit(void)
{
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
PlaySE(SE_TK_WARPOUT);
- CreateTask(task0A_mpl_807E31C, 10);
+ CreateTask(Task_TeleportTileWarpExit, 10);
ScriptContext2_Enable();
}
@@ -314,7 +311,7 @@ static void FieldCB_MossdeepGymWarpExit(void)
PlaySE(SE_TK_WARPOUT);
CreateTask(Task_ExitNonDoor, 10);
ScriptContext2_Enable();
- sub_8085540(0xE);
+ SetObjectEventLoadFlag((~SKIP_OBJECT_EVENT_LOAD) & 0xF);
}
static void Task_ExitDoor(u8 taskId)
@@ -546,19 +543,20 @@ void DoLavaridgeGym1FWarp(void)
StartLavaridgeGym1FWarp(10);
}
-void DoTeleportWarp(void)
+// Warp from a teleporting tile, e.g. in Aqua Hideout (For the move Teleport see FldEff_TeleportWarpOut)
+void DoTeleportTileWarp(void)
{
ScriptContext2_Enable();
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
PlaySE(SE_TK_WARPIN);
CreateTask(Task_WarpAndLoadMap, 10);
- gFieldCallback = FieldCB_TeleportWarpExit;
+ gFieldCallback = FieldCB_TeleportTileWarpExit;
}
void DoMossdeepGymWarp(void)
{
- sub_8085540(1);
+ SetObjectEventLoadFlag(SKIP_OBJECT_EVENT_LOAD);
ScriptContext2_Enable();
SaveObjectEvents();
TryFadeOutOldMapMusic();
@@ -576,19 +574,21 @@ void DoPortholeWarp(void)
gFieldCallback = FieldCB_ShowPortholeView;
}
-static void sub_80AF8E0(u8 taskId)
+#define tState data[0]
+
+static void Task_DoCableClubWarp(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- switch (task->data[0])
+ switch (task->tState)
{
case 0:
ScriptContext2_Enable();
- task->data[0]++;
+ task->tState++;
break;
case 1:
if (!PaletteFadeActive() && BGMusicStopped())
- task->data[0]++;
+ task->tState++;
break;
case 2:
WarpIntoMap();
@@ -598,13 +598,15 @@ static void sub_80AF8E0(u8 taskId)
}
}
+#undef tState
+
void DoCableClubWarp(void)
{
ScriptContext2_Enable();
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
PlaySE(SE_KAIDAN);
- CreateTask(sub_80AF8E0, 10);
+ CreateTask(Task_DoCableClubWarp, 10);
}
static void Task_ReturnToWorldFromLinkRoom(u8 taskId)
@@ -727,7 +729,7 @@ static void Task_DoDoorWarp(u8 taskId)
}
}
-static void task0A_fade_n_map_maybe(u8 taskId)
+static void Task_DoContestHallWarp(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -746,7 +748,7 @@ static void task0A_fade_n_map_maybe(u8 taskId)
break;
case 2:
WarpIntoMap();
- SetMainCallback2(sub_8086024);
+ SetMainCallback2(CB2_ReturnToFieldContestHall);
DestroyTask(taskId);
break;
}
@@ -760,7 +762,7 @@ void DoContestHallWarp(void)
PlayRainStoppingSoundEffect();
PlaySE(SE_KAIDAN);
gFieldCallback = FieldCB_WarpExitFadeFromBlack;
- CreateTask(task0A_fade_n_map_maybe, 10);
+ CreateTask(Task_DoContestHallWarp, 10);
}
static void SetFlashScanlineEffectWindowBoundary(u16 *dest, u32 y, s32 left, s32 right)
@@ -976,7 +978,7 @@ void AnimateFlash(u8 flashLevel)
u8 value = 0;
if (!flashLevel)
value = 1;
- sub_80AFFDC(120, 80, sFlashLevelPixelRadii[curFlashLevel], sFlashLevelPixelRadii[flashLevel], value, 1);
+ sub_80AFFDC(DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, sFlashLevelPixelRadii[curFlashLevel], sFlashLevelPixelRadii[flashLevel], value, 1);
sub_80AFFB8();
ScriptContext2_Enable();
}
@@ -985,18 +987,18 @@ void WriteFlashScanlineEffectBuffer(u8 flashLevel)
{
if (flashLevel)
{
- SetFlashScanlineEffectWindowBoundaries(&gScanlineEffectRegBuffers[0][0], 120, 80, sFlashLevelPixelRadii[flashLevel]);
+ SetFlashScanlineEffectWindowBoundaries(&gScanlineEffectRegBuffers[0][0], DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, sFlashLevelPixelRadii[flashLevel]);
CpuFastSet(&gScanlineEffectRegBuffers[0], &gScanlineEffectRegBuffers[1], 480);
}
}
void WriteBattlePyramidViewScanlineEffectBuffer(void)
{
- SetFlashScanlineEffectWindowBoundaries(&gScanlineEffectRegBuffers[0][0], 120, 80, gSaveBlock2Ptr->frontier.pyramidLightRadius);
+ SetFlashScanlineEffectWindowBoundaries(&gScanlineEffectRegBuffers[0][0], DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, gSaveBlock2Ptr->frontier.pyramidLightRadius);
CpuFastSet(&gScanlineEffectRegBuffers[0], &gScanlineEffectRegBuffers[1], 480);
}
-static void task0A_mpl_807E31C(u8 taskId)
+static void Task_TeleportTileWarpExit(u8 taskId)
{
switch (gTasks[taskId].data[0])
{
@@ -1053,7 +1055,7 @@ void sub_80B0244(void)
{
ScriptContext2_Enable();
CreateTask(Task_WarpAndLoadMap, 10);
- gFieldCallback = FieldCB_TeleportWarpExit;
+ gFieldCallback = FieldCB_TeleportTileWarpExit;
}
void sub_80B0268(void)
diff --git a/src/field_special_scene.c b/src/field_special_scene.c
index 3a3367957..bb8e8b1d9 100644
--- a/src/field_special_scene.c
+++ b/src/field_special_scene.c
@@ -73,11 +73,11 @@ void Task_Truck1(u8 taskId)
s16 box1, box2, box3;
box1 = GetTruckBoxMovement(data[0] + 30) * 4; // top box.
- sub_808E82C(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3 - cameraXpan, box1 + 3);
+ SetObjectEventSpritePosByLocalIdAndMap(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3 - cameraXpan, box1 + 3);
box2 = GetTruckBoxMovement(data[0]) * 2; // bottom left box.
- sub_808E82C(2, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -cameraXpan, box2 - 3);
+ SetObjectEventSpritePosByLocalIdAndMap(2, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -cameraXpan, box2 - 3);
box3 = GetTruckBoxMovement(data[0]) * 4; // bottom right box.
- sub_808E82C(3, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3 - cameraXpan, box3);
+ SetObjectEventSpritePosByLocalIdAndMap(3, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3 - cameraXpan, box3);
if (++data[0] == SECONDS(500)) // this will never run
data[0] = 0; // reset the timer if it gets stuck.
@@ -116,11 +116,11 @@ void Task_Truck2(u8 taskId)
cameraYpan = GetTruckCameraBobbingY(data[2]);
SetCameraPanning(cameraXpan, cameraYpan);
box1 = GetTruckBoxMovement(data[2] + 30) * 4;
- sub_808E82C(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3 - cameraXpan, box1 + 3);
+ SetObjectEventSpritePosByLocalIdAndMap(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3 - cameraXpan, box1 + 3);
box2 = GetTruckBoxMovement(data[2]) * 2;
- sub_808E82C(2, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -cameraXpan, box2 - 3);
+ SetObjectEventSpritePosByLocalIdAndMap(2, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -cameraXpan, box2 - 3);
box3 = GetTruckBoxMovement(data[2]) * 4;
- sub_808E82C(3, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3 - cameraXpan, box3);
+ SetObjectEventSpritePosByLocalIdAndMap(3, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3 - cameraXpan, box3);
}
}
@@ -147,9 +147,9 @@ static void Task_Truck3(u8 taskId)
cameraXpan = gTruckCamera_HorizontalTable[data[1]];
cameraYpan = 0;
SetCameraPanning(cameraXpan, 0);
- sub_808E82C(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3 - cameraXpan, cameraYpan + 3);
- sub_808E82C(2, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -cameraXpan, cameraYpan - 3);
- sub_808E82C(3, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3 - cameraXpan, cameraYpan);
+ SetObjectEventSpritePosByLocalIdAndMap(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3 - cameraXpan, cameraYpan + 3);
+ SetObjectEventSpritePosByLocalIdAndMap(2, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -cameraXpan, cameraYpan - 3);
+ SetObjectEventSpritePosByLocalIdAndMap(3, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3 - cameraXpan, cameraYpan);
}
}
@@ -215,9 +215,9 @@ void Task_HandleTruckSequence(u8 taskId)
data[1]++;
if (data[1] == 120)
{
- MapGridSetMetatileIdAt(11, 8, METATILE_ID(InsideOfTruck, ExitLight_Top));
- MapGridSetMetatileIdAt(11, 9, METATILE_ID(InsideOfTruck, ExitLight_Mid));
- MapGridSetMetatileIdAt(11, 10, METATILE_ID(InsideOfTruck, ExitLight_Bottom));
+ MapGridSetMetatileIdAt(11, 8, METATILE_InsideOfTruck_ExitLight_Top);
+ MapGridSetMetatileIdAt(11, 9, METATILE_InsideOfTruck_ExitLight_Mid);
+ MapGridSetMetatileIdAt(11, 10, METATILE_InsideOfTruck_ExitLight_Bottom);
DrawWholeMapView();
PlaySE(SE_TRACK_DOOR);
DestroyTask(taskId);
@@ -229,9 +229,9 @@ void Task_HandleTruckSequence(u8 taskId)
void ExecuteTruckSequence(void)
{
- MapGridSetMetatileIdAt(11, 8, METATILE_ID(InsideOfTruck, DoorClosedFloor_Top));
- MapGridSetMetatileIdAt(11, 9, METATILE_ID(InsideOfTruck, DoorClosedFloor_Mid));
- MapGridSetMetatileIdAt(11, 10, METATILE_ID(InsideOfTruck, DoorClosedFloor_Bottom));
+ MapGridSetMetatileIdAt(11, 8, METATILE_InsideOfTruck_DoorClosedFloor_Top);
+ MapGridSetMetatileIdAt(11, 9, METATILE_InsideOfTruck_DoorClosedFloor_Mid);
+ MapGridSetMetatileIdAt(11, 10, METATILE_InsideOfTruck_DoorClosedFloor_Bottom);
DrawWholeMapView();
ScriptContext2_Enable();
CpuFastFill(0, gPlttBufferFaded, 0x400);
@@ -242,9 +242,9 @@ void EndTruckSequence(u8 taskId)
{
if (!FuncIsActiveTask(Task_HandleTruckSequence))
{
- sub_808E82C(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3, 3);
- sub_808E82C(2, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 0, -3);
- sub_808E82C(3, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3, 0);
+ SetObjectEventSpritePosByLocalIdAndMap(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3, 3);
+ SetObjectEventSpritePosByLocalIdAndMap(2, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 0, -3);
+ SetObjectEventSpritePosByLocalIdAndMap(3, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3, 0);
}
}
diff --git a/src/field_specials.c b/src/field_specials.c
index 86b929491..98643b26e 100644
--- a/src/field_specials.c
+++ b/src/field_specials.c
@@ -655,9 +655,9 @@ void MauvilleGymPressSwitch(void)
for (i = 0; i < ARRAY_COUNT(sMauvilleGymSwitchCoords); i++)
{
if (i == gSpecialVar_0x8004)
- MapGridSetMetatileIdAt(sMauvilleGymSwitchCoords[i].x, sMauvilleGymSwitchCoords[i].y, METATILE_ID(MauvilleGym, PressedSwitch));
+ MapGridSetMetatileIdAt(sMauvilleGymSwitchCoords[i].x, sMauvilleGymSwitchCoords[i].y, METATILE_MauvilleGym_PressedSwitch);
else
- MapGridSetMetatileIdAt(sMauvilleGymSwitchCoords[i].x, sMauvilleGymSwitchCoords[i].y, METATILE_ID(MauvilleGym, RaisedSwitch));
+ MapGridSetMetatileIdAt(sMauvilleGymSwitchCoords[i].x, sMauvilleGymSwitchCoords[i].y, METATILE_MauvilleGym_RaisedSwitch);
}
}
@@ -672,83 +672,83 @@ void MauvilleGymSetDefaultBarriers(void)
{
switch (MapGridGetMetatileIdAt(x, y))
{
- case METATILE_ID(MauvilleGym, GreenBeamH1_On):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, GreenBeamH1_Off));
+ case METATILE_MauvilleGym_GreenBeamH1_On:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_GreenBeamH1_Off);
break;
- case METATILE_ID(MauvilleGym, GreenBeamH2_On):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, GreenBeamH2_Off));
+ case METATILE_MauvilleGym_GreenBeamH2_On:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_GreenBeamH2_Off);
break;
- case METATILE_ID(MauvilleGym, GreenBeamH3_On):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, GreenBeamH3_Off));
+ case METATILE_MauvilleGym_GreenBeamH3_On:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_GreenBeamH3_Off);
break;
- case METATILE_ID(MauvilleGym, GreenBeamH4_On):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, GreenBeamH4_Off));
+ case METATILE_MauvilleGym_GreenBeamH4_On:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_GreenBeamH4_Off);
break;
- case METATILE_ID(MauvilleGym, GreenBeamH1_Off):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, GreenBeamH1_On));
+ case METATILE_MauvilleGym_GreenBeamH1_Off:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_GreenBeamH1_On);
break;
- case METATILE_ID(MauvilleGym, GreenBeamH2_Off):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, GreenBeamH2_On));
+ case METATILE_MauvilleGym_GreenBeamH2_Off:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_GreenBeamH2_On);
break;
- case METATILE_ID(MauvilleGym, GreenBeamH3_Off):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, GreenBeamH3_On) | METATILE_COLLISION_MASK);
+ case METATILE_MauvilleGym_GreenBeamH3_Off:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_GreenBeamH3_On | METATILE_COLLISION_MASK);
break;
- case METATILE_ID(MauvilleGym, GreenBeamH4_Off):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, GreenBeamH4_On) | METATILE_COLLISION_MASK);
+ case METATILE_MauvilleGym_GreenBeamH4_Off:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_GreenBeamH4_On | METATILE_COLLISION_MASK);
break;
- case METATILE_ID(MauvilleGym, RedBeamH1_On):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, RedBeamH1_Off));
+ case METATILE_MauvilleGym_RedBeamH1_On:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_RedBeamH1_Off);
break;
- case METATILE_ID(MauvilleGym, RedBeamH2_On):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, RedBeamH2_Off));
+ case METATILE_MauvilleGym_RedBeamH2_On:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_RedBeamH2_Off);
break;
- case METATILE_ID(MauvilleGym, RedBeamH3_On):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, RedBeamH3_Off));
+ case METATILE_MauvilleGym_RedBeamH3_On:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_RedBeamH3_Off);
break;
- case METATILE_ID(MauvilleGym, RedBeamH4_On):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, RedBeamH4_Off));
+ case METATILE_MauvilleGym_RedBeamH4_On:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_RedBeamH4_Off);
break;
- case METATILE_ID(MauvilleGym, RedBeamH1_Off):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, RedBeamH1_On));
+ case METATILE_MauvilleGym_RedBeamH1_Off:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_RedBeamH1_On);
break;
- case METATILE_ID(MauvilleGym, RedBeamH2_Off):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, RedBeamH2_On));
+ case METATILE_MauvilleGym_RedBeamH2_Off:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_RedBeamH2_On);
break;
- case METATILE_ID(MauvilleGym, RedBeamH3_Off):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, RedBeamH3_On) | METATILE_COLLISION_MASK);
+ case METATILE_MauvilleGym_RedBeamH3_Off:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_RedBeamH3_On | METATILE_COLLISION_MASK);
break;
- case METATILE_ID(MauvilleGym, RedBeamH4_Off):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, RedBeamH4_On) | METATILE_COLLISION_MASK);
+ case METATILE_MauvilleGym_RedBeamH4_Off:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_RedBeamH4_On | METATILE_COLLISION_MASK);
break;
- case METATILE_ID(MauvilleGym, GreenBeamV1_On):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, PoleBottom_On) | METATILE_COLLISION_MASK);
+ case METATILE_MauvilleGym_GreenBeamV1_On:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_PoleBottom_On | METATILE_COLLISION_MASK);
break;
- case METATILE_ID(MauvilleGym, GreenBeamV2_On):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, FloorTile));
+ case METATILE_MauvilleGym_GreenBeamV2_On:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_FloorTile);
break;
- case METATILE_ID(MauvilleGym, RedBeamV1_On):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, PoleBottom_Off) | METATILE_COLLISION_MASK);
+ case METATILE_MauvilleGym_RedBeamV1_On:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_PoleBottom_Off | METATILE_COLLISION_MASK);
break;
- case METATILE_ID(MauvilleGym, RedBeamV2_On):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, FloorTile));
+ case METATILE_MauvilleGym_RedBeamV2_On:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_FloorTile);
break;
- case METATILE_ID(MauvilleGym, PoleBottom_On):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, GreenBeamV1_On) | METATILE_COLLISION_MASK);
+ case METATILE_MauvilleGym_PoleBottom_On:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_GreenBeamV1_On | METATILE_COLLISION_MASK);
break;
- case METATILE_ID(MauvilleGym, FloorTile):
- if (MapGridGetMetatileIdAt(x, y - 1) == METATILE_ID(MauvilleGym, GreenBeamV1_On))
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, GreenBeamV2_On) | METATILE_COLLISION_MASK);
+ case METATILE_MauvilleGym_FloorTile:
+ if (MapGridGetMetatileIdAt(x, y - 1) == METATILE_MauvilleGym_GreenBeamV1_On)
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_GreenBeamV2_On | METATILE_COLLISION_MASK);
else
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, RedBeamV2_On) | METATILE_COLLISION_MASK);
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_RedBeamV2_On | METATILE_COLLISION_MASK);
break;
- case METATILE_ID(MauvilleGym, PoleBottom_Off):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, RedBeamV1_On) | METATILE_COLLISION_MASK);
+ case METATILE_MauvilleGym_PoleBottom_Off:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_RedBeamV1_On | METATILE_COLLISION_MASK);
break;
- case METATILE_ID(MauvilleGym, PoleTop_Off):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, PoleTop_On) | METATILE_COLLISION_MASK);
+ case METATILE_MauvilleGym_PoleTop_Off:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_PoleTop_On | METATILE_COLLISION_MASK);
break;
- case METATILE_ID(MauvilleGym, PoleTop_On):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, PoleTop_Off));
+ case METATILE_MauvilleGym_PoleTop_On:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_PoleTop_Off);
break;
}
}
@@ -762,7 +762,7 @@ void MauvilleGymDeactivatePuzzle(void)
const struct UCoords8 *switchCoords = sMauvilleGymSwitchCoords;
for (i = ARRAY_COUNT(sMauvilleGymSwitchCoords) - 1; i >= 0; i--)
{
- MapGridSetMetatileIdAt(switchCoords->x, switchCoords->y, METATILE_ID(MauvilleGym, PressedSwitch));
+ MapGridSetMetatileIdAt(switchCoords->x, switchCoords->y, METATILE_MauvilleGym_PressedSwitch);
switchCoords++;
}
for (y = 12; y < 24; y++)
@@ -771,42 +771,42 @@ void MauvilleGymDeactivatePuzzle(void)
{
switch (MapGridGetMetatileIdAt(x, y))
{
- case METATILE_ID(MauvilleGym, GreenBeamH1_On):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, GreenBeamH1_Off));
+ case METATILE_MauvilleGym_GreenBeamH1_On:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_GreenBeamH1_Off);
break;
- case METATILE_ID(MauvilleGym, GreenBeamH2_On):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, GreenBeamH2_Off));
+ case METATILE_MauvilleGym_GreenBeamH2_On:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_GreenBeamH2_Off);
break;
- case METATILE_ID(MauvilleGym, GreenBeamH3_On):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, GreenBeamH3_Off));
+ case METATILE_MauvilleGym_GreenBeamH3_On:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_GreenBeamH3_Off);
break;
- case METATILE_ID(MauvilleGym, GreenBeamH4_On):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, GreenBeamH4_Off));
+ case METATILE_MauvilleGym_GreenBeamH4_On:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_GreenBeamH4_Off);
break;
- case METATILE_ID(MauvilleGym, RedBeamH1_On):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, RedBeamH1_Off));
+ case METATILE_MauvilleGym_RedBeamH1_On:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_RedBeamH1_Off);
break;
- case METATILE_ID(MauvilleGym, RedBeamH2_On):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, RedBeamH2_Off));
+ case METATILE_MauvilleGym_RedBeamH2_On:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_RedBeamH2_Off);
break;
- case METATILE_ID(MauvilleGym, RedBeamH3_On):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, RedBeamH3_Off));
+ case METATILE_MauvilleGym_RedBeamH3_On:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_RedBeamH3_Off);
break;
- case METATILE_ID(MauvilleGym, RedBeamH4_On):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, RedBeamH4_Off));
+ case METATILE_MauvilleGym_RedBeamH4_On:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_RedBeamH4_Off);
break;
- case METATILE_ID(MauvilleGym, GreenBeamV1_On):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, PoleBottom_On) | METATILE_COLLISION_MASK);
+ case METATILE_MauvilleGym_GreenBeamV1_On:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_PoleBottom_On | METATILE_COLLISION_MASK);
break;
- case METATILE_ID(MauvilleGym, RedBeamV1_On):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, PoleBottom_Off) | METATILE_COLLISION_MASK);
+ case METATILE_MauvilleGym_RedBeamV1_On:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_PoleBottom_Off | METATILE_COLLISION_MASK);
break;
- case METATILE_ID(MauvilleGym, GreenBeamV2_On):
- case METATILE_ID(MauvilleGym, RedBeamV2_On):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, FloorTile));
+ case METATILE_MauvilleGym_GreenBeamV2_On:
+ case METATILE_MauvilleGym_RedBeamV2_On:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_FloorTile);
break;
- case METATILE_ID(MauvilleGym, PoleTop_On):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(MauvilleGym, PoleTop_Off));
+ case METATILE_MauvilleGym_PoleTop_On:
+ MapGridSetMetatileIdAt(x, y, METATILE_MauvilleGym_PoleTop_Off);
break;
}
}
@@ -816,11 +816,11 @@ void MauvilleGymDeactivatePuzzle(void)
static const bool8 sSlidingDoorNextFrameDelay[] = {0, 1, 1, 1, 1};
static const u16 sPetalburgGymSlidingDoorMetatiles[] = {
- METATILE_ID(PetalburgGym, SlidingDoor_Frame0),
- METATILE_ID(PetalburgGym, SlidingDoor_Frame1),
- METATILE_ID(PetalburgGym, SlidingDoor_Frame2),
- METATILE_ID(PetalburgGym, SlidingDoor_Frame3),
- METATILE_ID(PetalburgGym, SlidingDoor_Frame4),
+ METATILE_PetalburgGym_SlidingDoor_Frame0,
+ METATILE_PetalburgGym_SlidingDoor_Frame1,
+ METATILE_PetalburgGym_SlidingDoor_Frame2,
+ METATILE_PetalburgGym_SlidingDoor_Frame3,
+ METATILE_PetalburgGym_SlidingDoor_Frame4,
};
void PetalburgGymSlideOpenRoomDoors(void)
@@ -1095,30 +1095,30 @@ static void PCTurnOnEffect_1(s16 isPcTurnedOn, s8 dx, s8 dy)
{
if (gSpecialVar_0x8004 == PC_LOCATION_OTHER)
{
- tileId = METATILE_ID(Building, PC_Off);
+ tileId = METATILE_Building_PC_Off;
}
else if (gSpecialVar_0x8004 == PC_LOCATION_BRENDANS_HOUSE)
{
- tileId = METATILE_ID(BrendansMaysHouse, BrendanPC_Off);
+ tileId = METATILE_BrendansMaysHouse_BrendanPC_Off;
}
else if (gSpecialVar_0x8004 == PC_LOCATION_MAYS_HOUSE)
{
- tileId = METATILE_ID(BrendansMaysHouse, MayPC_Off);
+ tileId = METATILE_BrendansMaysHouse_MayPC_Off;
}
}
else
{
if (gSpecialVar_0x8004 == PC_LOCATION_OTHER)
{
- tileId = METATILE_ID(Building, PC_On);
+ tileId = METATILE_Building_PC_On;
}
else if (gSpecialVar_0x8004 == PC_LOCATION_BRENDANS_HOUSE)
{
- tileId = METATILE_ID(BrendansMaysHouse, BrendanPC_On);
+ tileId = METATILE_BrendansMaysHouse_BrendanPC_On;
}
else if (gSpecialVar_0x8004 == PC_LOCATION_MAYS_HOUSE)
{
- tileId = METATILE_ID(BrendansMaysHouse, MayPC_On);
+ tileId = METATILE_BrendansMaysHouse_MayPC_On;
}
}
MapGridSetMetatileIdAt(gSaveBlock1Ptr->pos.x + dx + 7, gSaveBlock1Ptr->pos.y + dy + 7, tileId | METATILE_COLLISION_MASK);
@@ -1152,15 +1152,15 @@ static void PCTurnOffEffect(void)
}
if (gSpecialVar_0x8004 == 0)
{
- tileId = METATILE_ID(Building, PC_Off);
+ tileId = METATILE_Building_PC_Off;
}
else if (gSpecialVar_0x8004 == 1)
{
- tileId = METATILE_ID(BrendansMaysHouse, BrendanPC_Off);
+ tileId = METATILE_BrendansMaysHouse_BrendanPC_Off;
}
else if (gSpecialVar_0x8004 == 2)
{
- tileId = METATILE_ID(BrendansMaysHouse, MayPC_Off);
+ tileId = METATILE_BrendansMaysHouse_MayPC_Off;
}
MapGridSetMetatileIdAt(gSaveBlock1Ptr->pos.x + dx + 7, gSaveBlock1Ptr->pos.y + dy + 7, tileId | METATILE_COLLISION_MASK);
DrawWholeMapView();
@@ -1195,13 +1195,13 @@ static void LotteryCornerComputerEffect(struct Task *task)
task->data[3] = 0;
if (task->data[4] != 0)
{
- MapGridSetMetatileIdAt(18, 8, METATILE_ID(Shop, Laptop1_Normal) | METATILE_COLLISION_MASK);
- MapGridSetMetatileIdAt(18, 9, METATILE_ID(Shop, Laptop2_Normal) | METATILE_COLLISION_MASK);
+ MapGridSetMetatileIdAt(18, 8, METATILE_Shop_Laptop1_Normal | METATILE_COLLISION_MASK);
+ MapGridSetMetatileIdAt(18, 9, METATILE_Shop_Laptop2_Normal | METATILE_COLLISION_MASK);
}
else
{
- MapGridSetMetatileIdAt(18, 8, METATILE_ID(Shop, Laptop1_Flash) | METATILE_COLLISION_MASK);
- MapGridSetMetatileIdAt(18, 9, METATILE_ID(Shop, Laptop2_Flash) | METATILE_COLLISION_MASK);
+ MapGridSetMetatileIdAt(18, 8, METATILE_Shop_Laptop1_Flash | METATILE_COLLISION_MASK);
+ MapGridSetMetatileIdAt(18, 9, METATILE_Shop_Laptop2_Flash | METATILE_COLLISION_MASK);
}
DrawWholeMapView();
task->data[4] ^= 1;
@@ -1215,8 +1215,8 @@ static void LotteryCornerComputerEffect(struct Task *task)
void EndLotteryCornerComputerEffect(void)
{
- MapGridSetMetatileIdAt(18, 8, METATILE_ID(Shop, Laptop1_Normal) | METATILE_COLLISION_MASK);
- MapGridSetMetatileIdAt(18, 9, METATILE_ID(Shop, Laptop2_Normal) | METATILE_COLLISION_MASK);
+ MapGridSetMetatileIdAt(18, 8, METATILE_Shop_Laptop1_Normal | METATILE_COLLISION_MASK);
+ MapGridSetMetatileIdAt(18, 9, METATILE_Shop_Laptop2_Normal | METATILE_COLLISION_MASK);
DrawWholeMapView();
}
@@ -1750,38 +1750,38 @@ const u8 *const gDeptStoreFloorNames[] =
static const u16 sElevatorWindowTiles_Ascending[][3] =
{
{
- METATILE_ID(BattleFrontier, Elevator_Top0),
- METATILE_ID(BattleFrontier, Elevator_Top1),
- METATILE_ID(BattleFrontier, Elevator_Top2)
+ METATILE_BattleFrontier_Elevator_Top0,
+ METATILE_BattleFrontier_Elevator_Top1,
+ METATILE_BattleFrontier_Elevator_Top2
},
{
- METATILE_ID(BattleFrontier, Elevator_Mid0),
- METATILE_ID(BattleFrontier, Elevator_Mid1),
- METATILE_ID(BattleFrontier, Elevator_Mid2)
+ METATILE_BattleFrontier_Elevator_Mid0,
+ METATILE_BattleFrontier_Elevator_Mid1,
+ METATILE_BattleFrontier_Elevator_Mid2
},
{
- METATILE_ID(BattleFrontier, Elevator_Bottom0),
- METATILE_ID(BattleFrontier, Elevator_Bottom1),
- METATILE_ID(BattleFrontier, Elevator_Bottom2)
+ METATILE_BattleFrontier_Elevator_Bottom0,
+ METATILE_BattleFrontier_Elevator_Bottom1,
+ METATILE_BattleFrontier_Elevator_Bottom2
},
};
static const u16 sElevatorWindowTiles_Descending[][3] =
{
{
- METATILE_ID(BattleFrontier, Elevator_Top0),
- METATILE_ID(BattleFrontier, Elevator_Top2),
- METATILE_ID(BattleFrontier, Elevator_Top1)
+ METATILE_BattleFrontier_Elevator_Top0,
+ METATILE_BattleFrontier_Elevator_Top2,
+ METATILE_BattleFrontier_Elevator_Top1
},
{
- METATILE_ID(BattleFrontier, Elevator_Mid0),
- METATILE_ID(BattleFrontier, Elevator_Mid2),
- METATILE_ID(BattleFrontier, Elevator_Mid1)
+ METATILE_BattleFrontier_Elevator_Mid0,
+ METATILE_BattleFrontier_Elevator_Mid2,
+ METATILE_BattleFrontier_Elevator_Mid1
},
{
- METATILE_ID(BattleFrontier, Elevator_Bottom0),
- METATILE_ID(BattleFrontier, Elevator_Bottom2),
- METATILE_ID(BattleFrontier, Elevator_Bottom1)
+ METATILE_BattleFrontier_Elevator_Bottom0,
+ METATILE_BattleFrontier_Elevator_Bottom2,
+ METATILE_BattleFrontier_Elevator_Bottom1
},
};
diff --git a/src/field_tasks.c b/src/field_tasks.c
index 901535677..49b6fbdd8 100644
--- a/src/field_tasks.c
+++ b/src/field_tasks.c
@@ -51,26 +51,26 @@ static const TaskFunc sPerStepCallbacks[] =
// they are in pairs but declared as 1D array
static const struct PacifidlogMetatileOffsets sHalfSubmergedBridgeMetatileOffsets[] =
{
- { 0, 0, METATILE_ID(Pacifidlog, HalfSubmergedLogs_Vertical0)}, {0, 1, METATILE_ID(Pacifidlog, HalfSubmergedLogs_Vertical1)},
- { 0, -1, METATILE_ID(Pacifidlog, HalfSubmergedLogs_Vertical0)}, {0, 0, METATILE_ID(Pacifidlog, HalfSubmergedLogs_Vertical1)},
- { 0, 0, METATILE_ID(Pacifidlog, HalfSubmergedLogs_Horizontal0)}, {1, 0, METATILE_ID(Pacifidlog, HalfSubmergedLogs_Horizontal1)},
- {-1, 0, METATILE_ID(Pacifidlog, HalfSubmergedLogs_Horizontal0)}, {0, 0, METATILE_ID(Pacifidlog, HalfSubmergedLogs_Horizontal1)}
+ { 0, 0, METATILE_Pacifidlog_HalfSubmergedLogs_Vertical0}, {0, 1, METATILE_Pacifidlog_HalfSubmergedLogs_Vertical1},
+ { 0, -1, METATILE_Pacifidlog_HalfSubmergedLogs_Vertical0}, {0, 0, METATILE_Pacifidlog_HalfSubmergedLogs_Vertical1},
+ { 0, 0, METATILE_Pacifidlog_HalfSubmergedLogs_Horizontal0}, {1, 0, METATILE_Pacifidlog_HalfSubmergedLogs_Horizontal1},
+ {-1, 0, METATILE_Pacifidlog_HalfSubmergedLogs_Horizontal0}, {0, 0, METATILE_Pacifidlog_HalfSubmergedLogs_Horizontal1}
};
static const struct PacifidlogMetatileOffsets sFullySubmergedBridgeMetatileOffsets[] =
{
- { 0, 0, METATILE_ID(Pacifidlog, SubmergedLogs_Vertical0)}, {0, 1, METATILE_ID(Pacifidlog, SubmergedLogs_Vertical1)},
- { 0, -1, METATILE_ID(Pacifidlog, SubmergedLogs_Vertical0)}, {0, 0, METATILE_ID(Pacifidlog, SubmergedLogs_Vertical1)},
- { 0, 0, METATILE_ID(Pacifidlog, SubmergedLogs_Horizontal0)}, {1, 0, METATILE_ID(Pacifidlog, SubmergedLogs_Horizontal1)},
- {-1, 0, METATILE_ID(Pacifidlog, SubmergedLogs_Horizontal0)}, {0, 0, METATILE_ID(Pacifidlog, SubmergedLogs_Horizontal1)}
+ { 0, 0, METATILE_Pacifidlog_SubmergedLogs_Vertical0}, {0, 1, METATILE_Pacifidlog_SubmergedLogs_Vertical1},
+ { 0, -1, METATILE_Pacifidlog_SubmergedLogs_Vertical0}, {0, 0, METATILE_Pacifidlog_SubmergedLogs_Vertical1},
+ { 0, 0, METATILE_Pacifidlog_SubmergedLogs_Horizontal0}, {1, 0, METATILE_Pacifidlog_SubmergedLogs_Horizontal1},
+ {-1, 0, METATILE_Pacifidlog_SubmergedLogs_Horizontal0}, {0, 0, METATILE_Pacifidlog_SubmergedLogs_Horizontal1}
};
static const struct PacifidlogMetatileOffsets sFloatingBridgeMetatileOffsets[] =
{
- { 0, 0, METATILE_ID(Pacifidlog, FloatingLogs_Vertical0)}, {0, 1, METATILE_ID(Pacifidlog, FloatingLogs_Vertical1)},
- { 0, -1, METATILE_ID(Pacifidlog, FloatingLogs_Vertical0)}, {0, 0, METATILE_ID(Pacifidlog, FloatingLogs_Vertical1)},
- { 0, 0, METATILE_ID(Pacifidlog, FloatingLogs_Horizontal0)}, {1, 0, METATILE_ID(Pacifidlog, FloatingLogs_Horizontal1)},
- {-1, 0, METATILE_ID(Pacifidlog, FloatingLogs_Horizontal0)}, {0, 0, METATILE_ID(Pacifidlog, FloatingLogs_Horizontal1)}
+ { 0, 0, METATILE_Pacifidlog_FloatingLogs_Vertical0}, {0, 1, METATILE_Pacifidlog_FloatingLogs_Vertical1},
+ { 0, -1, METATILE_Pacifidlog_FloatingLogs_Vertical0}, {0, 0, METATILE_Pacifidlog_FloatingLogs_Vertical1},
+ { 0, 0, METATILE_Pacifidlog_FloatingLogs_Horizontal0}, {1, 0, METATILE_Pacifidlog_FloatingLogs_Horizontal1},
+ {-1, 0, METATILE_Pacifidlog_FloatingLogs_Horizontal0}, {0, 0, METATILE_Pacifidlog_FloatingLogs_Horizontal1}
};
// Each element corresponds to a y coordinate row in the sootopolis gym 1F map.
@@ -105,10 +105,10 @@ static const u16 sSootopolisGymIceRowVars[] =
};
static const u16 sMuddySlopeMetatiles[] = {
- METATILE_ID(General, MuddySlope_Frame0),
- METATILE_ID(General, MuddySlope_Frame3),
- METATILE_ID(General, MuddySlope_Frame2),
- METATILE_ID(General, MuddySlope_Frame1)
+ METATILE_General_MuddySlope_Frame0,
+ METATILE_General_MuddySlope_Frame3,
+ METATILE_General_MuddySlope_Frame2,
+ METATILE_General_MuddySlope_Frame1
};
static void Task_RunPerStepCallback(u8 taskId)
@@ -380,11 +380,11 @@ static void SetLoweredForetreeBridgeMetatile(s16 x, s16 y)
{
switch (MapGridGetMetatileIdAt(x, y))
{
- case METATILE_ID(Fortree, BridgeOverGrass_Raised):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(Fortree, BridgeOverGrass_Lowered));
+ case METATILE_Fortree_BridgeOverGrass_Raised:
+ MapGridSetMetatileIdAt(x, y, METATILE_Fortree_BridgeOverGrass_Lowered);
break;
- case METATILE_ID(Fortree, BridgeOverTrees_Raised):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(Fortree, BridgeOverTrees_Lowered));
+ case METATILE_Fortree_BridgeOverTrees_Raised:
+ MapGridSetMetatileIdAt(x, y, METATILE_Fortree_BridgeOverTrees_Lowered);
break;
}
}
@@ -397,11 +397,11 @@ static void SetNormalFortreeBridgeMetatile(s16 x, s16 y)
{
switch (MapGridGetMetatileIdAt(x, y))
{
- case METATILE_ID(Fortree, BridgeOverGrass_Lowered):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(Fortree, BridgeOverGrass_Raised));
+ case METATILE_Fortree_BridgeOverGrass_Lowered:
+ MapGridSetMetatileIdAt(x, y, METATILE_Fortree_BridgeOverGrass_Raised);
break;
- case METATILE_ID(Fortree, BridgeOverTrees_Lowered):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(Fortree, BridgeOverTrees_Raised));
+ case METATILE_Fortree_BridgeOverTrees_Lowered:
+ MapGridSetMetatileIdAt(x, y, METATILE_Fortree_BridgeOverTrees_Raised);
break;
}
}
@@ -529,7 +529,7 @@ void SetSootopolisGymCrackedIceMetatiles(void)
for (y = 0; y < height; y++)
{
if (IsIcePuzzleCoordVisited(x, y) == TRUE)
- MapGridSetMetatileIdAt(x + 7, y + 7, METATILE_ID(SootopolisGym, Ice_Cracked));
+ MapGridSetMetatileIdAt(x + 7, y + 7, METATILE_SootopolisGym_Ice_Cracked);
}
}
}
@@ -584,7 +584,7 @@ static void SootopolisGymIcePerStepCallback(u8 taskId)
x = data[4];
y = data[5];
PlaySE(SE_RU_BARI);
- MapGridSetMetatileIdAt(x, y, METATILE_ID(SootopolisGym, Ice_Cracked));
+ MapGridSetMetatileIdAt(x, y, METATILE_SootopolisGym_Ice_Cracked);
CurrentMapDrawMetatileAt(x, y);
MarkIcePuzzleCoordVisited(x - 7, y - 7);
data[1] = 1;
@@ -600,7 +600,7 @@ static void SootopolisGymIcePerStepCallback(u8 taskId)
x = data[4];
y = data[5];
PlaySE(SE_RU_GASYAN);
- MapGridSetMetatileIdAt(x, y, METATILE_ID(SootopolisGym, Ice_Broken));
+ MapGridSetMetatileIdAt(x, y, METATILE_SootopolisGym_Ice_Broken);
CurrentMapDrawMetatileAt(x, y);
data[1] = 1;
}
@@ -620,10 +620,10 @@ static void AshGrassPerStepCallback(u8 taskId)
data[2] = y;
if (MetatileBehavior_IsAshGrass(MapGridGetMetatileBehaviorAt(x, y)))
{
- if (MapGridGetMetatileIdAt(x, y) == METATILE_ID(Fallarbor, AshGrass))
- StartAshFieldEffect(x, y, METATILE_ID(Fallarbor, NormalGrass), 4);
+ if (MapGridGetMetatileIdAt(x, y) == METATILE_Fallarbor_AshGrass)
+ StartAshFieldEffect(x, y, METATILE_Fallarbor_NormalGrass, 4);
else
- StartAshFieldEffect(x, y, METATILE_ID(Lavaridge, NormalGrass), 4);
+ StartAshFieldEffect(x, y, METATILE_Lavaridge_NormalGrass, 4);
if (CheckBagHasItem(ITEM_SOOT_SACK, 1))
{
@@ -692,7 +692,7 @@ static void SetMuddySlopeMetatile(s16 *data, s16 x, s16 y)
MapGridSetMetatileIdAt(x, y, tile);
CurrentMapDrawMetatileAt(x, y);
- MapGridSetMetatileIdAt(x, y, METATILE_ID(General, MuddySlope_Frame0));
+ MapGridSetMetatileIdAt(x, y, METATILE_General_MuddySlope_Frame0);
}
static void Task_MuddySlope(u8 taskId)
diff --git a/src/fieldmap.c b/src/fieldmap.c
index cfc7018bd..49337ebbe 100644
--- a/src/fieldmap.c
+++ b/src/fieldmap.c
@@ -44,7 +44,7 @@ static void InitBackupMapLayoutConnections(struct MapHeader *mapHeader);
static void LoadSavedMapView(void);
static bool8 SkipCopyingMetatileFromSavedMap(u16* mapMetatilePtr, u16 mapWidth, u8 yMode);
-struct MapHeader const *const mapconnection_get_mapheader(struct MapConnection *connection)
+struct MapHeader const *const GetMapHeaderFromConnection(struct MapConnection *connection)
{
return Overworld_GetMapHeaderByGroupAndId(connection->mapGroup, connection->mapNum);
}
@@ -124,7 +124,7 @@ static void InitBackupMapLayoutConnections(struct MapHeader *mapHeader)
gMapConnectionFlags = sDummyConnectionFlags;
for (i = 0; i < count; i++, connection++)
{
- struct MapHeader const *cMap = mapconnection_get_mapheader(connection);
+ struct MapHeader const *cMap = GetMapHeaderFromConnection(connection);
u32 offset = connection->offset;
switch (connection->direction)
{
@@ -741,7 +741,7 @@ int CanCameraMoveInDirection(int direction)
void sub_80887F8(struct MapConnection *connection, int direction, int x, int y)
{
struct MapHeader const *mapHeader;
- mapHeader = mapconnection_get_mapheader(connection);
+ mapHeader = GetMapHeaderFromConnection(connection);
switch (direction)
{
case CONNECTION_EAST:
@@ -812,7 +812,7 @@ struct MapConnection *sub_8088950(u8 direction, int x, int y)
bool8 sub_80889A8(u8 direction, int x, int y, struct MapConnection *connection)
{
struct MapHeader const *mapHeader;
- mapHeader = mapconnection_get_mapheader(connection);
+ mapHeader = GetMapHeaderFromConnection(connection);
switch (direction)
{
case CONNECTION_SOUTH:
@@ -853,7 +853,7 @@ int sub_8088A38(int x, int width)
int sub_8088A4C(struct MapConnection *connection, int x, int y)
{
struct MapHeader const *mapHeader;
- mapHeader = mapconnection_get_mapheader(connection);
+ mapHeader = GetMapHeaderFromConnection(connection);
switch (connection->direction)
{
case CONNECTION_SOUTH:
@@ -900,7 +900,7 @@ struct MapConnection *GetConnectionAtCoords(s16 x, s16 y)
return NULL;
}
-void sub_8088B3C(u16 x, u16 y)
+void SetCameraFocusCoords(u16 x, u16 y)
{
gSaveBlock1Ptr->pos.x = x - 7;
gSaveBlock1Ptr->pos.y = y - 7;
@@ -912,7 +912,8 @@ void GetCameraFocusCoords(u16 *x, u16 *y)
*y = gSaveBlock1Ptr->pos.y + 7;
}
-void SetPlayerCoords(u16 x, u16 y)
+// Unused
+static void SetCameraCoords(u16 x, u16 y)
{
gSaveBlock1Ptr->pos.x = x;
gSaveBlock1Ptr->pos.y = y;
@@ -945,12 +946,12 @@ static bool8 SkipCopyingMetatileFromSavedMap(u16* mapMetatilePtr, u16 mapWidth,
else
mapMetatilePtr += mapWidth;
- if (sub_80FADE4(*mapMetatilePtr & METATILE_ID_MASK, yMode) == 1)
+ if (IsLargeBreakableDecoration(*mapMetatilePtr & METATILE_ID_MASK, yMode) == TRUE)
return TRUE;
return FALSE;
}
-void copy_tileset_patterns_to_vram(struct Tileset const *tileset, u16 numTiles, u16 offset)
+static void CopyTilesetToVram(struct Tileset const *tileset, u16 numTiles, u16 offset)
{
if (tileset)
{
@@ -961,7 +962,7 @@ void copy_tileset_patterns_to_vram(struct Tileset const *tileset, u16 numTiles,
}
}
-void copy_tileset_patterns_to_vram2(struct Tileset const *tileset, u16 numTiles, u16 offset)
+static void CopyTilesetToVramUsingHeap(struct Tileset const *tileset, u16 numTiles, u16 offset)
{
if (tileset)
{
@@ -982,7 +983,7 @@ void nullsub_90(void)
}
-void apply_map_tileset_palette(struct Tileset const *tileset, u16 destOffset, u16 size)
+void LoadTilesetPalette(struct Tileset const *tileset, u16 destOffset, u16 size)
{
u16 black = RGB_BLACK;
@@ -1007,45 +1008,45 @@ void apply_map_tileset_palette(struct Tileset const *tileset, u16 destOffset, u1
}
}
-void copy_map_tileset1_to_vram(struct MapLayout const *mapLayout)
+void CopyPrimaryTilesetToVram(struct MapLayout const *mapLayout)
{
- copy_tileset_patterns_to_vram(mapLayout->primaryTileset, NUM_TILES_IN_PRIMARY, 0);
+ CopyTilesetToVram(mapLayout->primaryTileset, NUM_TILES_IN_PRIMARY, 0);
}
-void copy_map_tileset2_to_vram(struct MapLayout const *mapLayout)
+void CopySecondaryTilesetToVram(struct MapLayout const *mapLayout)
{
- copy_tileset_patterns_to_vram(mapLayout->secondaryTileset, NUM_TILES_TOTAL - NUM_TILES_IN_PRIMARY, NUM_TILES_IN_PRIMARY);
+ CopyTilesetToVram(mapLayout->secondaryTileset, NUM_TILES_TOTAL - NUM_TILES_IN_PRIMARY, NUM_TILES_IN_PRIMARY);
}
-void copy_map_tileset2_to_vram_2(struct MapLayout const *mapLayout)
+void CopySecondaryTilesetToVramUsingHeap(struct MapLayout const *mapLayout)
{
- copy_tileset_patterns_to_vram2(mapLayout->secondaryTileset, NUM_TILES_TOTAL - NUM_TILES_IN_PRIMARY, NUM_TILES_IN_PRIMARY);
+ CopyTilesetToVramUsingHeap(mapLayout->secondaryTileset, NUM_TILES_TOTAL - NUM_TILES_IN_PRIMARY, NUM_TILES_IN_PRIMARY);
}
-void apply_map_tileset1_palette(struct MapLayout const *mapLayout)
+static void LoadPrimaryTilesetPalette(struct MapLayout const *mapLayout)
{
- apply_map_tileset_palette(mapLayout->primaryTileset, 0, NUM_PALS_IN_PRIMARY * 16 * 2);
+ LoadTilesetPalette(mapLayout->primaryTileset, 0, NUM_PALS_IN_PRIMARY * 16 * 2);
}
-void apply_map_tileset2_palette(struct MapLayout const *mapLayout)
+void LoadSecondaryTilesetPalette(struct MapLayout const *mapLayout)
{
- apply_map_tileset_palette(mapLayout->secondaryTileset, NUM_PALS_IN_PRIMARY * 16, (NUM_PALS_TOTAL - NUM_PALS_IN_PRIMARY) * 16 * 2);
+ LoadTilesetPalette(mapLayout->secondaryTileset, NUM_PALS_IN_PRIMARY * 16, (NUM_PALS_TOTAL - NUM_PALS_IN_PRIMARY) * 16 * 2);
}
-void copy_map_tileset1_tileset2_to_vram(struct MapLayout const *mapLayout)
+void CopyMapTilesetsToVram(struct MapLayout const *mapLayout)
{
if (mapLayout)
{
- copy_tileset_patterns_to_vram2(mapLayout->primaryTileset, NUM_TILES_IN_PRIMARY, 0);
- copy_tileset_patterns_to_vram2(mapLayout->secondaryTileset, NUM_TILES_TOTAL - NUM_TILES_IN_PRIMARY, NUM_TILES_IN_PRIMARY);
+ CopyTilesetToVramUsingHeap(mapLayout->primaryTileset, NUM_TILES_IN_PRIMARY, 0);
+ CopyTilesetToVramUsingHeap(mapLayout->secondaryTileset, NUM_TILES_TOTAL - NUM_TILES_IN_PRIMARY, NUM_TILES_IN_PRIMARY);
}
}
-void apply_map_tileset1_tileset2_palette(struct MapLayout const *mapLayout)
+void LoadMapTilesetPalettes(struct MapLayout const *mapLayout)
{
if (mapLayout)
{
- apply_map_tileset1_palette(mapLayout);
- apply_map_tileset2_palette(mapLayout);
+ LoadPrimaryTilesetPalette(mapLayout);
+ LoadSecondaryTilesetPalette(mapLayout);
}
}
diff --git a/src/fldeff_cut.c b/src/fldeff_cut.c
index 88927959e..34868342f 100644
--- a/src/fldeff_cut.c
+++ b/src/fldeff_cut.c
@@ -1,6 +1,7 @@
#include "global.h"
#include "event_object_lock.h"
#include "event_object_movement.h"
+#include "event_scripts.h"
#include "faraway_island.h"
#include "field_camera.h"
#include "field_effect.h"
@@ -24,11 +25,10 @@
extern struct MapPosition gPlayerFacingPosition;
-extern const u8 EventScript_FldEffCut[];
extern const u8 FarawayIsland_Interior_EventScript_HideMewWhenGrassCut[];
extern const u8 gFieldEffectPic_CutGrass[];
-extern const u16 gFieldEffectObjectPalette6[];
+extern const u16 gFieldEffectPal_CutGrass[];
// cut 'square' defines
#define CUT_NORMAL_SIDE 3
@@ -122,12 +122,12 @@ static const struct SpriteFrameImage sSpriteImageTable_CutGrass[] =
{gFieldEffectPic_CutGrass, 0x20},
};
-const struct SpritePalette gFieldEffectObjectPaletteInfo6 = {gFieldEffectObjectPalette6, 0x1000};
+const struct SpritePalette gSpritePalette_CutGrass = {gFieldEffectPal_CutGrass, FLDEFF_PAL_TAG_CUT_GRASS};
static const struct SpriteTemplate sSpriteTemplate_CutGrass =
{
.tileTag = 0xFFFF,
- .paletteTag = 0x1000,
+ .paletteTag = FLDEFF_PAL_TAG_CUT_GRASS,
.oam = &sOamData_CutGrass,
.anims = sSpriteAnimTable_CutGrass,
.images = sSpriteImageTable_CutGrass,
@@ -281,7 +281,7 @@ static void FieldCallback_CutGrass(void)
bool8 FldEff_UseCutOnGrass(void)
{
- u8 taskId = oei_task_add();
+ u8 taskId = CreateFieldMoveTask();
gTasks[taskId].data[8] = (u32)StartCutGrassFieldEffect >> 16;
gTasks[taskId].data[9] = (u32)StartCutGrassFieldEffect;
@@ -292,12 +292,12 @@ bool8 FldEff_UseCutOnGrass(void)
static void FieldCallback_CutTree(void)
{
gFieldEffectArguments[0] = GetCursorSelectionMonId();
- ScriptContext1_SetupScript(EventScript_FldEffCut);
+ ScriptContext1_SetupScript(EventScript_UseCut);
}
bool8 FldEff_UseCutOnTree(void)
{
- u8 taskId = oei_task_add();
+ u8 taskId = CreateFieldMoveTask();
gTasks[taskId].data[8] = (u32)StartCutTreeFieldEffect >> 16;
gTasks[taskId].data[9] = (u32)StartCutTreeFieldEffect;
@@ -355,36 +355,36 @@ static void SetCutGrassMetatile(s16 x, s16 y)
switch (metatileId)
{
- case METATILE_ID(Fortree, LongGrass_Root):
- case METATILE_ID(General, LongGrass):
- case METATILE_ID(General, TallGrass):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(General, Grass));
+ case METATILE_Fortree_LongGrass_Root:
+ case METATILE_General_LongGrass:
+ case METATILE_General_TallGrass:
+ MapGridSetMetatileIdAt(x, y, METATILE_General_Grass);
break;
- case METATILE_ID(General, TallGrass_TreeLeft):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(General, Grass_TreeLeft));
+ case METATILE_General_TallGrass_TreeLeft:
+ MapGridSetMetatileIdAt(x, y, METATILE_General_Grass_TreeLeft);
break;
- case METATILE_ID(General, TallGrass_TreeRight):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(General, Grass_TreeRight));
+ case METATILE_General_TallGrass_TreeRight:
+ MapGridSetMetatileIdAt(x, y, METATILE_General_Grass_TreeRight);
break;
- case METATILE_ID(Fortree, SecretBase_LongGrass_BottomLeft):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(Fortree, SecretBase_LongGrass_TopLeft));
+ case METATILE_Fortree_SecretBase_LongGrass_BottomLeft:
+ MapGridSetMetatileIdAt(x, y, METATILE_Fortree_SecretBase_LongGrass_TopLeft);
break;
- case METATILE_ID(Fortree, SecretBase_LongGrass_BottomMid):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(Fortree, SecretBase_LongGrass_TopMid));
+ case METATILE_Fortree_SecretBase_LongGrass_BottomMid:
+ MapGridSetMetatileIdAt(x, y, METATILE_Fortree_SecretBase_LongGrass_TopMid);
break;
- case METATILE_ID(Fortree, SecretBase_LongGrass_BottomRight):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(Fortree, SecretBase_LongGrass_TopRight));
+ case METATILE_Fortree_SecretBase_LongGrass_BottomRight:
+ MapGridSetMetatileIdAt(x, y, METATILE_Fortree_SecretBase_LongGrass_TopRight);
break;
- case METATILE_ID(Lavaridge, NormalGrass):
- case METATILE_ID(Lavaridge, AshGrass):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(Lavaridge, LavaField));
+ case METATILE_Lavaridge_NormalGrass:
+ case METATILE_Lavaridge_AshGrass:
+ MapGridSetMetatileIdAt(x, y, METATILE_Lavaridge_LavaField);
break;
- case METATILE_ID(Fallarbor, NormalGrass):
- case METATILE_ID(Fallarbor, AshGrass):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(Fallarbor, AshField));
+ case METATILE_Fallarbor_NormalGrass:
+ case METATILE_Fallarbor_AshGrass:
+ MapGridSetMetatileIdAt(x, y, METATILE_Fallarbor_AshField);
break;
- case METATILE_ID(General, TallGrass_TreeUp):
- MapGridSetMetatileIdAt(x, y, METATILE_ID(General, Grass_TreeUp));
+ case METATILE_General_TallGrass_TreeUp:
+ MapGridSetMetatileIdAt(x, y, METATILE_General_Grass_TreeUp);
break;
}
}
@@ -402,13 +402,13 @@ static u8 GetLongGrassCaseAt(s16 x, s16 y)
{
u16 metatileId = MapGridGetMetatileIdAt(x, y);
- if (metatileId == METATILE_ID(General, Grass))
+ if (metatileId == METATILE_General_Grass)
return LONG_GRASS_FIELD;
- else if (metatileId == METATILE_ID(Fortree, SecretBase_LongGrass_TopLeft))
+ else if (metatileId == METATILE_Fortree_SecretBase_LongGrass_TopLeft)
return LONG_GRASS_BASE_LEFT;
- else if (metatileId == METATILE_ID(Fortree, SecretBase_LongGrass_TopMid))
+ else if (metatileId == METATILE_Fortree_SecretBase_LongGrass_TopMid)
return LONG_GRASS_BASE_CENTER;
- else if (metatileId == METATILE_ID(Fortree, SecretBase_LongGrass_TopRight))
+ else if (metatileId == METATILE_Fortree_SecretBase_LongGrass_TopRight)
return LONG_GRASS_BASE_RIGHT;
else
return LONG_GRASS_NONE;
@@ -422,34 +422,34 @@ static void SetCutGrassMetatiles(s16 x, s16 y)
for (i = 0; i < sCutSquareSide; i++)
{
s16 currentX = x + i;
- if (MapGridGetMetatileIdAt(currentX, y) == METATILE_ID(General, LongGrass))
+ if (MapGridGetMetatileIdAt(currentX, y) == METATILE_General_LongGrass)
{
switch (GetLongGrassCaseAt(currentX, y + 1))
{
case LONG_GRASS_FIELD:
- MapGridSetMetatileIdAt(currentX, y + 1, METATILE_ID(Fortree, LongGrass_Root));
+ MapGridSetMetatileIdAt(currentX, y + 1, METATILE_Fortree_LongGrass_Root);
break;
case LONG_GRASS_BASE_LEFT:
- MapGridSetMetatileIdAt(currentX, y + 1, METATILE_ID(Fortree, SecretBase_LongGrass_BottomLeft));
+ MapGridSetMetatileIdAt(currentX, y + 1, METATILE_Fortree_SecretBase_LongGrass_BottomLeft);
break;
case LONG_GRASS_BASE_CENTER:
- MapGridSetMetatileIdAt(currentX, y + 1, METATILE_ID(Fortree, SecretBase_LongGrass_BottomMid));
+ MapGridSetMetatileIdAt(currentX, y + 1, METATILE_Fortree_SecretBase_LongGrass_BottomMid);
break;
case LONG_GRASS_BASE_RIGHT:
- MapGridSetMetatileIdAt(currentX, y + 1, METATILE_ID(Fortree, SecretBase_LongGrass_BottomRight));
+ MapGridSetMetatileIdAt(currentX, y + 1, METATILE_Fortree_SecretBase_LongGrass_BottomRight);
break;
}
}
- if (MapGridGetMetatileIdAt(currentX, lowerY) == METATILE_ID(General, Grass))
+ if (MapGridGetMetatileIdAt(currentX, lowerY) == METATILE_General_Grass)
{
- if (MapGridGetMetatileIdAt(currentX, lowerY + 1) == METATILE_ID(Fortree, LongGrass_Root))
- MapGridSetMetatileIdAt(currentX, lowerY + 1, METATILE_ID(General, Grass));
- if (MapGridGetMetatileIdAt(currentX, lowerY + 1) == METATILE_ID(Fortree, SecretBase_LongGrass_BottomLeft))
- MapGridSetMetatileIdAt(currentX, lowerY + 1, METATILE_ID(Fortree, SecretBase_LongGrass_TopLeft));
- if (MapGridGetMetatileIdAt(currentX, lowerY + 1) == METATILE_ID(Fortree, SecretBase_LongGrass_BottomMid))
- MapGridSetMetatileIdAt(currentX, lowerY + 1, METATILE_ID(Fortree, SecretBase_LongGrass_TopMid));
- if (MapGridGetMetatileIdAt(currentX, lowerY + 1) == METATILE_ID(Fortree, SecretBase_LongGrass_BottomRight))
- MapGridSetMetatileIdAt(currentX, lowerY + 1, METATILE_ID(Fortree, SecretBase_LongGrass_TopRight));
+ if (MapGridGetMetatileIdAt(currentX, lowerY + 1) == METATILE_Fortree_LongGrass_Root)
+ MapGridSetMetatileIdAt(currentX, lowerY + 1, METATILE_General_Grass);
+ if (MapGridGetMetatileIdAt(currentX, lowerY + 1) == METATILE_Fortree_SecretBase_LongGrass_BottomLeft)
+ MapGridSetMetatileIdAt(currentX, lowerY + 1, METATILE_Fortree_SecretBase_LongGrass_TopLeft);
+ if (MapGridGetMetatileIdAt(currentX, lowerY + 1) == METATILE_Fortree_SecretBase_LongGrass_BottomMid)
+ MapGridSetMetatileIdAt(currentX, lowerY + 1, METATILE_Fortree_SecretBase_LongGrass_TopMid);
+ if (MapGridGetMetatileIdAt(currentX, lowerY + 1) == METATILE_Fortree_SecretBase_LongGrass_BottomRight)
+ MapGridSetMetatileIdAt(currentX, lowerY + 1, METATILE_Fortree_SecretBase_LongGrass_TopRight);
}
}
@@ -486,62 +486,62 @@ static void HandleLongGrassOnHyper(u8 caseId, s16 x, s16 y)
if (arr[0] == TRUE)
{
- if (MapGridGetMetatileIdAt(newX, y + 3) == METATILE_ID(Fortree, LongGrass_Root))
- MapGridSetMetatileIdAt(newX, y + 3, METATILE_ID(General, Grass));
- if (MapGridGetMetatileIdAt(newX, y + 3) == METATILE_ID(Fortree, SecretBase_LongGrass_BottomLeft))
- MapGridSetMetatileIdAt(newX, y + 3, METATILE_ID(Fortree, SecretBase_LongGrass_TopLeft));
- if (MapGridGetMetatileIdAt(newX, y + 3) == METATILE_ID(Fortree, SecretBase_LongGrass_BottomMid))
- MapGridSetMetatileIdAt(newX, y + 3, METATILE_ID(Fortree, SecretBase_LongGrass_TopMid));
- if (MapGridGetMetatileIdAt(newX, y + 3) == METATILE_ID(Fortree, SecretBase_LongGrass_BottomRight))
- MapGridSetMetatileIdAt(newX, y + 3, METATILE_ID(Fortree, SecretBase_LongGrass_TopRight));
+ if (MapGridGetMetatileIdAt(newX, y + 3) == METATILE_Fortree_LongGrass_Root)
+ MapGridSetMetatileIdAt(newX, y + 3, METATILE_General_Grass);
+ if (MapGridGetMetatileIdAt(newX, y + 3) == METATILE_Fortree_SecretBase_LongGrass_BottomLeft)
+ MapGridSetMetatileIdAt(newX, y + 3, METATILE_Fortree_SecretBase_LongGrass_TopLeft);
+ if (MapGridGetMetatileIdAt(newX, y + 3) == METATILE_Fortree_SecretBase_LongGrass_BottomMid)
+ MapGridSetMetatileIdAt(newX, y + 3, METATILE_Fortree_SecretBase_LongGrass_TopMid);
+ if (MapGridGetMetatileIdAt(newX, y + 3) == METATILE_Fortree_SecretBase_LongGrass_BottomRight)
+ MapGridSetMetatileIdAt(newX, y + 3, METATILE_Fortree_SecretBase_LongGrass_TopRight);
}
if (arr[1] == TRUE)
{
- if (MapGridGetMetatileIdAt(newX, y + 2) == METATILE_ID(General, LongGrass))
+ if (MapGridGetMetatileIdAt(newX, y + 2) == METATILE_General_LongGrass)
{
switch (GetLongGrassCaseAt(newX, y + 3))
{
case LONG_GRASS_FIELD:
- MapGridSetMetatileIdAt(newX, y + 3, METATILE_ID(Fortree, LongGrass_Root));
+ MapGridSetMetatileIdAt(newX, y + 3, METATILE_Fortree_LongGrass_Root);
break;
case LONG_GRASS_BASE_LEFT:
- MapGridSetMetatileIdAt(newX, y + 3, METATILE_ID(Fortree, SecretBase_LongGrass_BottomLeft));
+ MapGridSetMetatileIdAt(newX, y + 3, METATILE_Fortree_SecretBase_LongGrass_BottomLeft);
break;
case LONG_GRASS_BASE_CENTER:
- MapGridSetMetatileIdAt(newX, y + 3, METATILE_ID(Fortree, SecretBase_LongGrass_BottomMid));
+ MapGridSetMetatileIdAt(newX, y + 3, METATILE_Fortree_SecretBase_LongGrass_BottomMid);
break;
case LONG_GRASS_BASE_RIGHT:
- MapGridSetMetatileIdAt(newX, y + 3, METATILE_ID(Fortree, SecretBase_LongGrass_BottomRight));
+ MapGridSetMetatileIdAt(newX, y + 3, METATILE_Fortree_SecretBase_LongGrass_BottomRight);
break;
}
}
- if (MapGridGetMetatileIdAt(newX, y + 4) == METATILE_ID(Fortree, LongGrass_Root))
- MapGridSetMetatileIdAt(newX, y + 4, METATILE_ID(General, Grass));
- if (MapGridGetMetatileIdAt(newX, y + 4) == METATILE_ID(Fortree, SecretBase_LongGrass_BottomLeft))
- MapGridSetMetatileIdAt(newX, y + 4, METATILE_ID(Fortree, SecretBase_LongGrass_TopLeft));
- if (MapGridGetMetatileIdAt(newX, y + 4) == METATILE_ID(Fortree, SecretBase_LongGrass_BottomMid))
- MapGridSetMetatileIdAt(newX, y + 4, METATILE_ID(Fortree, SecretBase_LongGrass_TopMid));
- if (MapGridGetMetatileIdAt(newX, y + 4) == METATILE_ID(Fortree, SecretBase_LongGrass_BottomRight))
- MapGridSetMetatileIdAt(newX, y + 4, METATILE_ID(Fortree, SecretBase_LongGrass_TopRight));
+ if (MapGridGetMetatileIdAt(newX, y + 4) == METATILE_Fortree_LongGrass_Root)
+ MapGridSetMetatileIdAt(newX, y + 4, METATILE_General_Grass);
+ if (MapGridGetMetatileIdAt(newX, y + 4) == METATILE_Fortree_SecretBase_LongGrass_BottomLeft)
+ MapGridSetMetatileIdAt(newX, y + 4, METATILE_Fortree_SecretBase_LongGrass_TopLeft);
+ if (MapGridGetMetatileIdAt(newX, y + 4) == METATILE_Fortree_SecretBase_LongGrass_BottomMid)
+ MapGridSetMetatileIdAt(newX, y + 4, METATILE_Fortree_SecretBase_LongGrass_TopMid);
+ if (MapGridGetMetatileIdAt(newX, y + 4) == METATILE_Fortree_SecretBase_LongGrass_BottomRight)
+ MapGridSetMetatileIdAt(newX, y + 4, METATILE_Fortree_SecretBase_LongGrass_TopRight);
}
if (arr[2] == TRUE)
{
- if (MapGridGetMetatileIdAt(newX, y + 3) == METATILE_ID(General, LongGrass))
+ if (MapGridGetMetatileIdAt(newX, y + 3) == METATILE_General_LongGrass)
{
switch (GetLongGrassCaseAt(newX, y + 4))
{
case LONG_GRASS_FIELD:
- MapGridSetMetatileIdAt(newX, y + 4, METATILE_ID(Fortree, LongGrass_Root));
+ MapGridSetMetatileIdAt(newX, y + 4, METATILE_Fortree_LongGrass_Root);
break;
case LONG_GRASS_BASE_LEFT:
- MapGridSetMetatileIdAt(newX, y + 4, METATILE_ID(Fortree, SecretBase_LongGrass_BottomLeft));
+ MapGridSetMetatileIdAt(newX, y + 4, METATILE_Fortree_SecretBase_LongGrass_BottomLeft);
break;
case LONG_GRASS_BASE_CENTER:
- MapGridSetMetatileIdAt(newX, y + 4, METATILE_ID(Fortree, SecretBase_LongGrass_BottomMid));
+ MapGridSetMetatileIdAt(newX, y + 4, METATILE_Fortree_SecretBase_LongGrass_BottomMid);
break;
case LONG_GRASS_BASE_RIGHT:
- MapGridSetMetatileIdAt(newX, y + 4, METATILE_ID(Fortree, SecretBase_LongGrass_BottomRight));
+ MapGridSetMetatileIdAt(newX, y + 4, METATILE_Fortree_SecretBase_LongGrass_BottomRight);
break;
}
}
@@ -595,16 +595,16 @@ void FixLongGrassMetatilesWindowTop(s16 x, s16 y)
switch (GetLongGrassCaseAt(x, y + 1))
{
case LONG_GRASS_FIELD:
- MapGridSetMetatileIdAt(x, y + 1, METATILE_ID(Fortree, LongGrass_Root));
+ MapGridSetMetatileIdAt(x, y + 1, METATILE_Fortree_LongGrass_Root);
break;
case LONG_GRASS_BASE_LEFT:
- MapGridSetMetatileIdAt(x, y + 1, METATILE_ID(Fortree, SecretBase_LongGrass_BottomLeft));
+ MapGridSetMetatileIdAt(x, y + 1, METATILE_Fortree_SecretBase_LongGrass_BottomLeft);
break;
case LONG_GRASS_BASE_CENTER:
- MapGridSetMetatileIdAt(x, y + 1, METATILE_ID(Fortree, SecretBase_LongGrass_BottomMid));
+ MapGridSetMetatileIdAt(x, y + 1, METATILE_Fortree_SecretBase_LongGrass_BottomMid);
break;
case LONG_GRASS_BASE_RIGHT:
- MapGridSetMetatileIdAt(x, y + 1, METATILE_ID(Fortree, SecretBase_LongGrass_BottomRight));
+ MapGridSetMetatileIdAt(x, y + 1, METATILE_Fortree_SecretBase_LongGrass_BottomRight);
break;
}
}
@@ -612,7 +612,7 @@ void FixLongGrassMetatilesWindowTop(s16 x, s16 y)
void FixLongGrassMetatilesWindowBottom(s16 x, s16 y)
{
- if (MapGridGetMetatileIdAt(x, y) == METATILE_ID(General, Grass))
+ if (MapGridGetMetatileIdAt(x, y) == METATILE_General_Grass)
{
u8 metatileBehavior = MapGridGetMetatileBehaviorAt(x, y + 1);
if (MetatileBehavior_IsLongGrassSouthEdge(metatileBehavior))
@@ -620,17 +620,17 @@ void FixLongGrassMetatilesWindowBottom(s16 x, s16 y)
s32 metatileId = MapGridGetMetatileIdAt(x, y + 1);
switch (metatileId)
{
- case METATILE_ID(Fortree, LongGrass_Root):
- MapGridSetMetatileIdAt(x, y + 1, METATILE_ID(General, Grass));
+ case METATILE_Fortree_LongGrass_Root:
+ MapGridSetMetatileIdAt(x, y + 1, METATILE_General_Grass);
break;
- case METATILE_ID(Fortree, SecretBase_LongGrass_BottomLeft):
- MapGridSetMetatileIdAt(x, y + 1, METATILE_ID(Fortree, SecretBase_LongGrass_TopLeft));
+ case METATILE_Fortree_SecretBase_LongGrass_BottomLeft:
+ MapGridSetMetatileIdAt(x, y + 1, METATILE_Fortree_SecretBase_LongGrass_TopLeft);
break;
- case METATILE_ID(Fortree, SecretBase_LongGrass_BottomMid):
- MapGridSetMetatileIdAt(x, y + 1, METATILE_ID(Fortree, SecretBase_LongGrass_TopMid));
+ case METATILE_Fortree_SecretBase_LongGrass_BottomMid:
+ MapGridSetMetatileIdAt(x, y + 1, METATILE_Fortree_SecretBase_LongGrass_TopMid);
break;
- case METATILE_ID(Fortree, SecretBase_LongGrass_BottomRight):
- MapGridSetMetatileIdAt(x, y + 1, METATILE_ID(Fortree, SecretBase_LongGrass_TopRight));
+ case METATILE_Fortree_SecretBase_LongGrass_BottomRight:
+ MapGridSetMetatileIdAt(x, y + 1, METATILE_Fortree_SecretBase_LongGrass_TopRight);
break;
}
}
diff --git a/src/fldeff_dig.c b/src/fldeff_dig.c
index ee5caa0df..c3ab989cd 100644
--- a/src/fldeff_dig.c
+++ b/src/fldeff_dig.c
@@ -10,8 +10,8 @@
#include "constants/field_effects.h"
// static functions
-static void hm2_dig(void);
-static void sub_8135780(void);
+static void FieldCallback_Dig(void);
+static void StartDigFieldEffect(void);
// text
bool8 SetUpFieldMove_Dig(void)
@@ -19,7 +19,7 @@ bool8 SetUpFieldMove_Dig(void)
if (CanUseDigOrEscapeRopeOnCurMap() == TRUE)
{
gFieldCallback2 = FieldCallback_PrepareFadeInFromMenu;
- gPostMenuFieldCallback = hm2_dig;
+ gPostMenuFieldCallback = FieldCallback_Dig;
return TRUE;
}
else
@@ -28,7 +28,7 @@ bool8 SetUpFieldMove_Dig(void)
}
}
-static void hm2_dig(void)
+static void FieldCallback_Dig(void)
{
Overworld_ResetStateAfterDigEscRope();
FieldEffectStart(FLDEFF_USE_DIG);
@@ -37,16 +37,16 @@ static void hm2_dig(void)
bool8 FldEff_UseDig(void)
{
- u8 taskId = oei_task_add();
+ u8 taskId = CreateFieldMoveTask();
- gTasks[taskId].data[8] = (u32)sub_8135780 >> 16;
- gTasks[taskId].data[9] = (u32)sub_8135780;
+ gTasks[taskId].data[8] = (u32)StartDigFieldEffect >> 16;
+ gTasks[taskId].data[9] = (u32)StartDigFieldEffect;
if (!ShouldDoBrailleDigEffect())
SetPlayerAvatarTransitionFlags(PLAYER_AVATAR_FLAG_ON_FOOT);
return FALSE;
}
-static void sub_8135780(void)
+static void StartDigFieldEffect(void)
{
u8 taskId;
diff --git a/src/fldeff_escalator.c b/src/fldeff_escalator.c
index 10fb78ee2..7a96eaa82 100644
--- a/src/fldeff_escalator.c
+++ b/src/fldeff_escalator.c
@@ -8,161 +8,188 @@
static EWRAM_DATA u8 sEscalatorAnim_TaskId = 0;
-static void sub_80E12E8(u8 taskId, const s16 *list, u16 isImpassableFlag)
-{
- s16 r5 = gTasks[taskId].data[4] - 1;
- s16 r3 = gTasks[taskId].data[5] - 1;
- s16 r4 = gTasks[taskId].data[1];
- s16 y;
- s16 x;
+static void SetEscalatorMetatile(u8 taskId, const s16 *metatileIds, u16 metatileMasks);
+static void Task_DrawEscalator(u8 taskId);
+static void Task_DrawTeleporterHousing(u8 taskId);
+static void Task_DrawTeleporterCable(u8 taskId);
+
+#define ESCALATOR_STAGES 3
+#define LAST_ESCALATOR_STAGE (ESCALATOR_STAGES - 1)
+
+static const u16 sEscalatorMetatiles_1F_0[ESCALATOR_STAGES] = {
+ METATILE_PokemonCenter_Escalator1F_Tile0_Frame2,
+ METATILE_PokemonCenter_Escalator1F_Tile0_Frame1,
+ METATILE_PokemonCenter_Escalator1F_Tile0_Frame0
+};
+
+static const u16 sEscalatorMetatiles_1F_1[ESCALATOR_STAGES] = {
+ METATILE_PokemonCenter_Escalator1F_Tile1_Frame2,
+ METATILE_PokemonCenter_Escalator1F_Tile1_Frame1,
+ METATILE_PokemonCenter_Escalator1F_Tile1_Frame0
+};
+
+static const u16 sEscalatorMetatiles_1F_2[ESCALATOR_STAGES] = {
+ METATILE_PokemonCenter_Escalator1F_Tile2_Frame2,
+ METATILE_PokemonCenter_Escalator1F_Tile2_Frame1,
+ METATILE_PokemonCenter_Escalator1F_Tile2_Frame0
+};
+
+static const u16 sEscalatorMetatiles_1F_3[ESCALATOR_STAGES] = {
+ METATILE_PokemonCenter_Escalator1F_Tile3_Frame2,
+ METATILE_PokemonCenter_Escalator1F_Tile3_Frame1,
+ METATILE_PokemonCenter_Escalator1F_Tile3_Frame0
+};
- if (gTasks[taskId].data[2] == 0)
+static const u16 sEscalatorMetatiles_2F_0[ESCALATOR_STAGES] = {
+ METATILE_PokemonCenter_Escalator2F_Tile0_Frame0,
+ METATILE_PokemonCenter_Escalator2F_Tile0_Frame1,
+ METATILE_PokemonCenter_Escalator2F_Tile0_Frame2
+};
+
+static const u16 sEscalatorMetatiles_2F_1[ESCALATOR_STAGES] = {
+ METATILE_PokemonCenter_Escalator2F_Tile1_Frame0,
+ METATILE_PokemonCenter_Escalator2F_Tile1_Frame1,
+ METATILE_PokemonCenter_Escalator2F_Tile1_Frame2
+};
+
+static const u16 sEscalatorMetatiles_2F_2[ESCALATOR_STAGES] = {
+ METATILE_PokemonCenter_Escalator2F_Tile2_Frame0,
+ METATILE_PokemonCenter_Escalator2F_Tile2_Frame1,
+ METATILE_PokemonCenter_Escalator2F_Tile2_Frame2
+};
+
+#define tState data[0]
+#define tTransitionStage data[1]
+#define tGoingUp data[2]
+#define tDrawingEscalator data[3]
+#define tPlayerX data[4]
+#define tPlayerY data[5]
+
+static void SetEscalatorMetatile(u8 taskId, const s16 *metatileIds, u16 metatileMasks)
+{
+ s16 x = gTasks[taskId].tPlayerX - 1;
+ s16 y = gTasks[taskId].tPlayerY - 1;
+ s16 transitionStage = gTasks[taskId].tTransitionStage;
+ s16 i;
+ s16 j;
+
+ // Check all the escalator sections and only progress the selected one to the next stage
+ if (!gTasks[taskId].tGoingUp)
{
- for (y = 0; y < 3; y++)
+ for (i = 0; i < 3; i++)
{
- for (x = 0; x < 3; x++)
+ for (j = 0; j < 3; j++)
{
- s16 metatileId = MapGridGetMetatileIdAt(r5 + x, r3 + y);
+ s16 metatileId = MapGridGetMetatileIdAt(x + j, y + i);
- if (list[r4] == metatileId)
+ if (metatileIds[transitionStage] == metatileId)
{
- if (r4 != 2)
- MapGridSetMetatileIdAt(r5 + x, r3 + y, isImpassableFlag | list[r4 + 1]);
+ if (transitionStage != LAST_ESCALATOR_STAGE)
+ MapGridSetMetatileIdAt(x + j, y + i, metatileMasks | metatileIds[transitionStage + 1]);
else
- MapGridSetMetatileIdAt(r5 + x, r3 + y, isImpassableFlag | list[0]);
+ MapGridSetMetatileIdAt(x + j, y + i, metatileMasks | metatileIds[0]);
}
}
}
}
else
{
- for (y = 0; y < 3; y++)
+ for (i = 0; i < 3; i++)
{
- for (x = 0; x < 3; x++)
+ for (j = 0; j < 3; j++)
{
- s16 metatileId = MapGridGetMetatileIdAt(r5 + x, r3 + y);
+ s16 metatileId = MapGridGetMetatileIdAt(x + j, y + i);
- if (list[2 - r4] == metatileId)
+ if (metatileIds[LAST_ESCALATOR_STAGE - transitionStage] == metatileId)
{
- if (r4 != 2)
- MapGridSetMetatileIdAt(r5 + x, r3 + y, isImpassableFlag | list[1 - r4]);
+ if (transitionStage != LAST_ESCALATOR_STAGE)
+ MapGridSetMetatileIdAt(x + j, y + i, metatileMasks | metatileIds[1 - transitionStage]);
else
- MapGridSetMetatileIdAt(r5 + x, r3 + y, isImpassableFlag | list[2]);
+ MapGridSetMetatileIdAt(x + j, y + i, metatileMasks | metatileIds[LAST_ESCALATOR_STAGE]);
}
}
}
}
}
-static const u16 sElevatorMetatiles_1F_0[] = {
- METATILE_ID(PokemonCenter, Elevator1F_Tile0_Frame2),
- METATILE_ID(PokemonCenter, Elevator1F_Tile0_Frame1),
- METATILE_ID(PokemonCenter, Elevator1F_Tile0_Frame0)
-};
-
-static const u16 sElevatorMetatiles_1F_1[] = {
- METATILE_ID(PokemonCenter, Elevator1F_Tile1_Frame2),
- METATILE_ID(PokemonCenter, Elevator1F_Tile1_Frame1),
- METATILE_ID(PokemonCenter, Elevator1F_Tile1_Frame0)
-};
-
-static const u16 sElevatorMetatiles_1F_2[] = {
- METATILE_ID(PokemonCenter, Elevator1F_Tile2_Frame2),
- METATILE_ID(PokemonCenter, Elevator1F_Tile2_Frame1),
- METATILE_ID(PokemonCenter, Elevator1F_Tile2_Frame0)
-};
-
-static const u16 sElevatorMetatiles_1F_3[] = {
- METATILE_ID(PokemonCenter, Elevator1F_Tile3_Frame2),
- METATILE_ID(PokemonCenter, Elevator1F_Tile3_Frame1),
- METATILE_ID(PokemonCenter, Elevator1F_Tile3_Frame0)
-};
-
-static const u16 sElevatorMetatiles_2F_0[] = {
- METATILE_ID(PokemonCenter, Elevator2F_Tile0_Frame0),
- METATILE_ID(PokemonCenter, Elevator2F_Tile0_Frame1),
- METATILE_ID(PokemonCenter, Elevator2F_Tile0_Frame2)
-};
-
-static const u16 sElevatorMetatiles_2F_1[] = {
- METATILE_ID(PokemonCenter, Elevator2F_Tile1_Frame0),
- METATILE_ID(PokemonCenter, Elevator2F_Tile1_Frame1),
- METATILE_ID(PokemonCenter, Elevator2F_Tile1_Frame2)
-};
-
-static const u16 sElevatorMetatiles_2F_2[] = {
- METATILE_ID(PokemonCenter, Elevator2F_Tile2_Frame0),
- METATILE_ID(PokemonCenter, Elevator2F_Tile2_Frame1),
- METATILE_ID(PokemonCenter, Elevator2F_Tile2_Frame2)
-};
-
-static void sub_80E1444(u8 taskId)
+static void Task_DrawEscalator(u8 taskId)
{
s16 *data = gTasks[taskId].data;
- data[3] = 1;
+ tDrawingEscalator = TRUE;
- switch (data[0])
+ // Set tile for each section of the escalator in sequence for current transition stage
+ switch (tState)
{
case 0:
- sub_80E12E8(taskId, sElevatorMetatiles_1F_0, 0);
+ SetEscalatorMetatile(taskId, sEscalatorMetatiles_1F_0, 0);
break;
case 1:
- sub_80E12E8(taskId, sElevatorMetatiles_1F_1, 0);
+ SetEscalatorMetatile(taskId, sEscalatorMetatiles_1F_1, 0);
break;
case 2:
- sub_80E12E8(taskId, sElevatorMetatiles_1F_2, METATILE_COLLISION_MASK);
+ SetEscalatorMetatile(taskId, sEscalatorMetatiles_1F_2, METATILE_COLLISION_MASK);
break;
case 3:
- sub_80E12E8(taskId, sElevatorMetatiles_1F_3, 0);
+ SetEscalatorMetatile(taskId, sEscalatorMetatiles_1F_3, 0);
break;
case 4:
- sub_80E12E8(taskId, sElevatorMetatiles_2F_0, METATILE_COLLISION_MASK);
+ SetEscalatorMetatile(taskId, sEscalatorMetatiles_2F_0, METATILE_COLLISION_MASK);
break;
case 5:
- sub_80E12E8(taskId, sElevatorMetatiles_2F_1, 0);
+ SetEscalatorMetatile(taskId, sEscalatorMetatiles_2F_1, 0);
break;
case 6:
- sub_80E12E8(taskId, sElevatorMetatiles_2F_2, 0);
+ SetEscalatorMetatile(taskId, sEscalatorMetatiles_2F_2, 0);
break;
}
- data[0] = (data[0] + 1) & 7;
- if (!data[0])
+ tState = (tState + 1) & 7;
+
+ // If all metatiles of the escalator have been set, draw map and progress to next stage
+ if (tState == 0)
{
DrawWholeMapView();
- data[1] = (data[1] + 1) % 3;
- data[3] = 0;
+ tTransitionStage = (tTransitionStage + 1) % ESCALATOR_STAGES;
+ tDrawingEscalator = FALSE;
}
}
-static u8 sub_80E150C(u16 var)
+static u8 CreateEscalatorTask(bool16 goingUp)
{
- u8 taskId = CreateTask(sub_80E1444, 0);
+ u8 taskId = CreateTask(Task_DrawEscalator, 0);
s16 *data = gTasks[taskId].data;
- PlayerGetDestCoords(&data[4], &data[5]);
- data[0] = 0;
- data[1] = 0;
- data[2] = var;
- sub_80E1444(taskId);
+ PlayerGetDestCoords(&tPlayerX, &tPlayerY);
+ tState = 0;
+ tTransitionStage = 0;
+ tGoingUp = goingUp;
+ Task_DrawEscalator(taskId);
return taskId;
}
-void sub_80E1558(u8 var)
+void StartEscalator(bool8 goingUp)
{
- sEscalatorAnim_TaskId = sub_80E150C(var);
+ sEscalatorAnim_TaskId = CreateEscalatorTask(goingUp);
}
-void sub_80E1570(void)
+void StopEscalator(void)
{
DestroyTask(sEscalatorAnim_TaskId);
}
-bool8 sub_80E1584(void)
+bool8 IsEscalatorMoving(void)
{
- if (gTasks[sEscalatorAnim_TaskId].data[3] == 0 && gTasks[sEscalatorAnim_TaskId].data[1] == 2)
+ if (gTasks[sEscalatorAnim_TaskId].tDrawingEscalator == FALSE
+ && gTasks[sEscalatorAnim_TaskId].tTransitionStage == LAST_ESCALATOR_STAGE)
return FALSE;
else
return TRUE;
}
+
+#undef tState
+#undef tTransitionStage
+#undef tGoingUp
+#undef tDrawingEscalator
+#undef tPlayerX
+#undef tPlayerY
diff --git a/src/fldeff_flash.c b/src/fldeff_flash.c
index 3cb91d4b1..2d25928b8 100644
--- a/src/fldeff_flash.c
+++ b/src/fldeff_flash.c
@@ -96,7 +96,7 @@ bool8 SetUpFieldMove_Flash(void)
static void FieldCallback_Flash(void)
{
- u8 taskId = oei_task_add();
+ u8 taskId = CreateFieldMoveTask();
gFieldEffectArguments[0] = GetCursorSelectionMonId();
gTasks[taskId].data[8] = (uintptr_t)FldEff_UseFlash >> 16;
gTasks[taskId].data[9] = (uintptr_t)FldEff_UseFlash;
@@ -106,7 +106,7 @@ static void FldEff_UseFlash(void)
{
PlaySE(SE_W115);
FlagSet(FLAG_SYS_USE_FLASH);
- ScriptContext1_SetupScript(EventScript_FldEffFlash);
+ ScriptContext1_SetupScript(EventScript_UseFlash);
}
static void CB2_ChangeMapMain(void)
diff --git a/src/fldeff_misc.c b/src/fldeff_misc.c
index 410af9fdd..6db44d752 100644
--- a/src/fldeff_misc.c
+++ b/src/fldeff_misc.c
@@ -27,68 +27,54 @@
EWRAM_DATA struct MapPosition gPlayerFacingPosition = {0};
-static void sub_80F9C90(u8);
-static void sub_80F9DFC(u8);
+static void Task_ComputerScreenOpenEffect(u8);
+static void Task_ComputerScreenCloseEffect(u8);
+static void CreateComputerScreenEffectTask(TaskFunc, u16, u16, u8);
static void Task_SecretBasePCTurnOn(u8);
static void Task_PopSecretBaseBalloon(u8);
static void DoBalloonSoundEffect(s16);
-static void Task_WateringBerryTreeAnim_1(u8);
-static void Task_WateringBerryTreeAnim_2(u8);
-static void Task_WateringBerryTreeAnim_3(u8);
-
-static void sub_80F9C44(TaskFunc, u16, u16, u8);
+static void Task_WateringBerryTreeAnim_Start(u8);
+static void Task_WateringBerryTreeAnim_Continue(u8);
+static void Task_WateringBerryTreeAnim_End(u8);
static void FieldCallback_SecretBaseCave(void);
-static void CaveEntranceSpriteCallback1(struct Sprite *);
-static void CaveEntranceSpriteCallback2(struct Sprite *);
-static void CaveEntranceSpriteCallbackEnd(struct Sprite *);
+static void SpriteCB_CaveEntranceInit(struct Sprite *);
+static void SpriteCB_CaveEntranceOpen(struct Sprite *);
+static void SpriteCB_CaveEntranceEnd(struct Sprite *);
static void StartSecretBaseCaveFieldEffect(void);
static void FieldCallback_SecretBaseTree(void);
-static void TreeEntranceSpriteCallback1(struct Sprite *);
-static void TreeEntranceSpriteCallback2(struct Sprite *);
-static void TreeEntranceSpriteCallbackEnd(struct Sprite *);
+static void SpriteCB_TreeEntranceInit(struct Sprite *);
+static void SpriteCB_TreeEntranceOpen(struct Sprite *);
+static void SpriteCB_TreeEntranceEnd(struct Sprite *);
static void StartSecretBaseTreeFieldEffect(void);
static void FieldCallback_SecretBaseShrub(void);
-static void ShrubEntranceSpriteCallback1(struct Sprite *);
-static void ShrubEntranceSpriteCallback2(struct Sprite *);
-static void ShrubEntranceSpriteCallbackEnd(struct Sprite *);
+static void SpriteCB_ShrubEntranceInit(struct Sprite *);
+static void SpriteCB_ShrubEntranceOpen(struct Sprite *);
+static void SpriteCB_ShrubEntranceEnd(struct Sprite *);
static void StartSecretBaseShrubFieldEffect(void);
-static void SpriteCB_SandPillar_0(struct Sprite *);
-static void SpriteCB_SandPillar_1(struct Sprite *);
-static void SpriteCB_SandPillar_2(struct Sprite *);
-
-static const u8 gSpriteImage_858D978[] = INCBIN_U8("graphics/unknown/858E588/0.4bpp");
-static const u8 gSpriteImage_858D9F8[] = INCBIN_U8("graphics/unknown/858E588/1.4bpp");
-static const u8 gSpriteImage_858DA78[] = INCBIN_U8("graphics/unknown/858E588/2.4bpp");
-static const u8 gSpriteImage_858DAF8[] = INCBIN_U8("graphics/unknown/858E588/3.4bpp");
-static const u8 gSpriteImage_858DB78[] = INCBIN_U8("graphics/unknown/858E588/4.4bpp");
-
-static const u8 gUnusedEmptySpace_858DBF8[32] = {0};
-
-static const u16 gFieldEffectObjectPalette7[] = INCBIN_U16("graphics/field_effects/palettes/07.gbapal");
-static const u8 gSpriteImage_858DC38[] = INCBIN_U8("graphics/unknown/858E5D8/0.4bpp");
-static const u8 gSpriteImage_858DCB8[] = INCBIN_U8("graphics/unknown/858E5D8/1.4bpp");
-static const u8 gSpriteImage_858DD38[] = INCBIN_U8("graphics/unknown/858E5D8/2.4bpp");
-static const u8 gSpriteImage_858DDB8[] = INCBIN_U8("graphics/unknown/858E5D8/3.4bpp");
-static const u8 gSpriteImage_858DE38[] = INCBIN_U8("graphics/unknown/858E5D8/4.4bpp");
-static const u8 gSpriteImage_858DEB8[] = INCBIN_U8("graphics/unknown/858E5B0/0.4bpp");
-static const u8 gSpriteImage_858DF38[] = INCBIN_U8("graphics/unknown/858E5B0/1.4bpp");
-static const u8 gSpriteImage_858DFB8[] = INCBIN_U8("graphics/unknown/858E5B0/2.4bpp");
-static const u8 gSpriteImage_858E038[] = INCBIN_U8("graphics/unknown/858E5B0/3.4bpp");
-static const u8 gSpriteImage_858E0B8[] = INCBIN_U8("graphics/unknown/858E5B0/4.4bpp");
-static const u8 gSpriteImage_858E138[] = INCBIN_U8("graphics/unknown/858E5B0/5.4bpp");
-static const u16 gFieldEffectObjectPalette8[] = INCBIN_U16("graphics/field_effects/palettes/08.gbapal");
-static const u8 gSpriteImage_858E1D8[] = INCBIN_U8("graphics/unknown/858E674/0.4bpp");
-static const u8 gSpriteImage_858E2D8[] = INCBIN_U8("graphics/unknown/858E674/1.4bpp");
-static const u8 gSpriteImage_858E3D8[] = INCBIN_U8("graphics/unknown/858E674/2.4bpp");
-
-static const struct OamData gOamData_858E4D8 =
+static void SpriteCB_SandPillar_BreakTop(struct Sprite *);
+static void SpriteCB_SandPillar_BreakBase(struct Sprite *);
+static void SpriteCB_SandPillar_End(struct Sprite *);
+
+static const u8 sSecretPowerCave_Gfx[] = INCBIN_U8("graphics/field_effects/pics/secret_power_cave.4bpp");
+static const u8 sFiller[32] = {0};
+static const u16 sSecretPowerCave_Pal[] = INCBIN_U16("graphics/field_effects/palettes/secret_power_cave.gbapal");
+static const u8 sSecretPowerShrub_Gfx[] = INCBIN_U8("graphics/field_effects/pics/secret_power_shrub.4bpp");
+static const u8 sSecretPowerTree_Gfx[] = INCBIN_U8("graphics/field_effects/pics/secret_power_tree.4bpp");
+static const u16 sSecretPowerPlant_Pal[] = INCBIN_U16("graphics/field_effects/palettes/secret_power_plant.gbapal");
+
+// TODO: These should also be combined into a single image, not matching for some reason
+static const u8 sSandPillar0_Gfx[] = INCBIN_U8("graphics/field_effects/pics/sand_pillar/0.4bpp");
+static const u8 sSandPillar1_Gfx[] = INCBIN_U8("graphics/field_effects/pics/sand_pillar/1.4bpp");
+static const u8 sSandPillar2_Gfx[] = INCBIN_U8("graphics/field_effects/pics/sand_pillar/2.4bpp");
+
+static const struct OamData sOam_SecretPower =
{
.y = 0,
.x = 0,
@@ -100,7 +86,7 @@ static const struct OamData gOamData_858E4D8 =
.priority = 2,
};
-static const union AnimCmd gSpriteAnim_858E4E0[] =
+static const union AnimCmd sAnim_SecretPowerCave[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
@@ -110,7 +96,7 @@ static const union AnimCmd gSpriteAnim_858E4E0[] =
ANIMCMD_END,
};
-static const union AnimCmd gSpriteAnim_858E4F8[] =
+static const union AnimCmd sAnim_VineDropLeft[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
@@ -120,7 +106,7 @@ static const union AnimCmd gSpriteAnim_858E4F8[] =
ANIMCMD_END,
};
-static const union AnimCmd gSpriteAnim_858E510[] =
+static const union AnimCmd sAnim_VineRiseLeft[] =
{
ANIMCMD_FRAME(4, 8),
ANIMCMD_FRAME(3, 8),
@@ -130,7 +116,7 @@ static const union AnimCmd gSpriteAnim_858E510[] =
ANIMCMD_END,
};
-static const union AnimCmd gSpriteAnim_858E528[] =
+static const union AnimCmd sAnim_VineDropRight[] =
{
ANIMCMD_FRAME(0, 8, .hFlip = TRUE),
ANIMCMD_FRAME(1, 8, .hFlip = TRUE),
@@ -140,7 +126,7 @@ static const union AnimCmd gSpriteAnim_858E528[] =
ANIMCMD_END,
};
-static const union AnimCmd gSpriteAnim_858E540[] =
+static const union AnimCmd sAnim_VineRiseRight[] =
{
ANIMCMD_FRAME(4, 8, .hFlip = TRUE),
ANIMCMD_FRAME(3, 8, .hFlip = TRUE),
@@ -150,7 +136,7 @@ static const union AnimCmd gSpriteAnim_858E540[] =
ANIMCMD_END,
};
-static const union AnimCmd gSpriteAnim_858E558[] =
+static const union AnimCmd sAnim_SecretPowerShrub[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
@@ -160,88 +146,89 @@ static const union AnimCmd gSpriteAnim_858E558[] =
ANIMCMD_END,
};
-static const union AnimCmd *const gSpriteAnimTable_858E570[] =
+static const union AnimCmd *const sAnimTable_SecretPowerCave[] =
{
- gSpriteAnim_858E4E0,
+ sAnim_SecretPowerCave,
};
-static const union AnimCmd *const gSpriteAnimTable_858E574[] =
+static const union AnimCmd *const sAnimTable_SecretPowerTree[] =
{
- gSpriteAnim_858E4F8,
- gSpriteAnim_858E510,
- gSpriteAnim_858E528,
- gSpriteAnim_858E540,
+ sAnim_VineDropLeft,
+ sAnim_VineRiseLeft,
+ sAnim_VineDropRight,
+ sAnim_VineRiseRight,
};
-static const union AnimCmd *const gSpriteAnimTable_858E584[] =
+static const union AnimCmd *const sAnimTable_SecretPowerShrub[] =
{
- gSpriteAnim_858E558,
+ sAnim_SecretPowerShrub,
};
-static const struct SpriteFrameImage gUnknown_858E588[] =
+static const struct SpriteFrameImage sPicTable_SecretPowerCave[] =
{
- {gSpriteImage_858D978, 0x80},
- {gSpriteImage_858D9F8, 0x80},
- {gSpriteImage_858DA78, 0x80},
- {gSpriteImage_858DAF8, 0x80},
- {gSpriteImage_858DB78, 0x80},
+ overworld_frame(sSecretPowerCave_Gfx, 2, 2, 0),
+ overworld_frame(sSecretPowerCave_Gfx, 2, 2, 1),
+ overworld_frame(sSecretPowerCave_Gfx, 2, 2, 2),
+ overworld_frame(sSecretPowerCave_Gfx, 2, 2, 3),
+ overworld_frame(sSecretPowerCave_Gfx, 2, 2, 4),
};
-static const struct SpriteFrameImage gUnknown_858E5B0[] =
+static const struct SpriteFrameImage sPicTable_SecretPowerTree[] =
{
- {gSpriteImage_858DEB8, 0x80},
- {gSpriteImage_858DF38, 0x80},
- {gSpriteImage_858DFB8, 0x80},
- {gSpriteImage_858E038, 0x80},
- {gSpriteImage_858E0B8, 0x80},
+ overworld_frame(sSecretPowerTree_Gfx, 2, 2, 0),
+ overworld_frame(sSecretPowerTree_Gfx, 2, 2, 1),
+ overworld_frame(sSecretPowerTree_Gfx, 2, 2, 2),
+ overworld_frame(sSecretPowerTree_Gfx, 2, 2, 3),
+ overworld_frame(sSecretPowerTree_Gfx, 2, 2, 4),
+ // 6th frame exists but isnt accessed, the tree vine metatile is used instead
};
-static const struct SpriteFrameImage gUnknown_858E5D8[] =
+static const struct SpriteFrameImage sPicTable_SecretPowerShrub[] =
{
- {gSpriteImage_858DC38, 0x80},
- {gSpriteImage_858DCB8, 0x80},
- {gSpriteImage_858DD38, 0x80},
- {gSpriteImage_858DDB8, 0x80},
- {gSpriteImage_858DE38, 0x80},
+ overworld_frame(sSecretPowerShrub_Gfx, 2, 2, 0),
+ overworld_frame(sSecretPowerShrub_Gfx, 2, 2, 1),
+ overworld_frame(sSecretPowerShrub_Gfx, 2, 2, 2),
+ overworld_frame(sSecretPowerShrub_Gfx, 2, 2, 3),
+ overworld_frame(sSecretPowerShrub_Gfx, 2, 2, 4),
};
-static const struct SpriteTemplate gUnknown_0858E600 =
+static const struct SpriteTemplate sSpriteTemplate_SecretPowerCave =
{
.tileTag = 0xFFFF,
- .paletteTag = 0x1003,
- .oam = &gOamData_858E4D8,
- .anims = gSpriteAnimTable_858E570,
- .images = gUnknown_858E588,
+ .paletteTag = FLDEFF_PAL_TAG_SECRET_POWER_TREE,
+ .oam = &sOam_SecretPower,
+ .anims = sAnimTable_SecretPowerCave,
+ .images = sPicTable_SecretPowerCave,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = CaveEntranceSpriteCallback1,
+ .callback = SpriteCB_CaveEntranceInit,
};
-static const struct SpriteTemplate gUnknown_0858E618 =
+static const struct SpriteTemplate sSpriteTemplate_SecretPowerTree =
{
.tileTag = 0xFFFF,
- .paletteTag = 0x1008,
- .oam = &gOamData_858E4D8,
- .anims = gSpriteAnimTable_858E574,
- .images = gUnknown_858E5B0,
+ .paletteTag = FLDEFF_PAL_TAG_SECRET_POWER_PLANT,
+ .oam = &sOam_SecretPower,
+ .anims = sAnimTable_SecretPowerTree,
+ .images = sPicTable_SecretPowerTree,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = TreeEntranceSpriteCallback1,
+ .callback = SpriteCB_TreeEntranceInit,
};
-static const struct SpriteTemplate gUnknown_0858E630 =
+static const struct SpriteTemplate sSpriteTemplate_SecretPowerShrub =
{
.tileTag = 0xFFFF,
- .paletteTag = 0x1008,
- .oam = &gOamData_858E4D8,
- .anims = gSpriteAnimTable_858E584,
- .images = gUnknown_858E5D8,
+ .paletteTag = FLDEFF_PAL_TAG_SECRET_POWER_PLANT,
+ .oam = &sOam_SecretPower,
+ .anims = sAnimTable_SecretPowerShrub,
+ .images = sPicTable_SecretPowerShrub,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = ShrubEntranceSpriteCallback1,
+ .callback = SpriteCB_ShrubEntranceInit,
};
-const struct SpritePalette gFieldEffectObjectPaletteInfo7 = {gFieldEffectObjectPalette7, 0x1003};
-const struct SpritePalette gFieldEffectObjectPaletteInfo8 = {gFieldEffectObjectPalette8, 0x1008};
+const struct SpritePalette gSpritePalette_SecretPower_Cave = {sSecretPowerCave_Pal, FLDEFF_PAL_TAG_SECRET_POWER_TREE};
+const struct SpritePalette gSpritePalette_SecretPower_Plant = {sSecretPowerPlant_Pal, FLDEFF_PAL_TAG_SECRET_POWER_PLANT};
-static const struct OamData gOamData_858E658 =
+static const struct OamData sOam_SandPillar =
{
.x = 0,
.y = 0,
@@ -253,7 +240,7 @@ static const struct OamData gOamData_858E658 =
.priority = 2,
};
-static const union AnimCmd gSpriteAnim_858E660[] =
+static const union AnimCmd sAnim_SandPillar[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
@@ -261,47 +248,44 @@ static const union AnimCmd gSpriteAnim_858E660[] =
ANIMCMD_END,
};
-static const union AnimCmd *const gSpriteAnimTable_858E670[] =
+static const union AnimCmd *const sAnimTable_SandPillar[] =
{
- gSpriteAnim_858E660,
+ sAnim_SandPillar,
};
-static const struct SpriteFrameImage gUnknown_0858E674[] =
+static const struct SpriteFrameImage sPicTable_SandPillar[] =
{
- {gSpriteImage_858E1D8, 0x100},
- {gSpriteImage_858E2D8, 0x100},
- {gSpriteImage_858E3D8, 0x100},
+ {sSandPillar0_Gfx, sizeof(sSandPillar0_Gfx)},
+ {sSandPillar1_Gfx, sizeof(sSandPillar1_Gfx)},
+ {sSandPillar2_Gfx, sizeof(sSandPillar2_Gfx)},
};
-static const struct SpriteTemplate gUnknown_0858E68C =
+static const struct SpriteTemplate sSpriteTemplate_SandPillar =
{
.tileTag = 0xFFFF,
- .paletteTag = 0x100E,
- .oam = &gOamData_858E658,
- .anims = gSpriteAnimTable_858E670,
- .images = gUnknown_0858E674,
+ .paletteTag = FLDEFF_PAL_TAG_SAND_PILLAR,
+ .oam = &sOam_SandPillar,
+ .anims = sAnimTable_SandPillar,
+ .images = sPicTable_SandPillar,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = SpriteCB_SandPillar_0,
+ .callback = SpriteCB_SandPillar_BreakTop,
};
-// This uses one of the secret base palettes, so there is no "graphics/field_effects/palettes/09.pal" file.
-const struct SpritePalette gFieldEffectObjectPaletteInfo9 = {gTilesetPalettes_SecretBase[5], 0x100E};
+const struct SpritePalette gSpritePalette_SandPillar = {gTilesetPalettes_SecretBase[5], FLDEFF_PAL_TAG_SAND_PILLAR};
-static const u8 gSpriteImage_858E6AC[] = INCBIN_U8("graphics/unknown/858E84C/0.4bpp");
-static const u8 gSpriteImage_858E72C[] = INCBIN_U8("graphics/unknown/858E84C/1.4bpp");
-static const u8 gSpriteImage_858E7AC[] = INCBIN_U8("graphics/unknown/858E84C/2.4bpp");
-static const u16 gUnknown_0858E82C[] = INCBIN_U16("graphics/unknown/unknown_58E82C.gbapal");
+static const u8 sRecordMixLights_Gfx[] = INCBIN_U8("graphics/field_effects/pics/record_mix_lights.4bpp");
+static const u16 sRecordMixLights_Pal[] = INCBIN_U16("graphics/field_effects/palettes/record_mix_lights.gbapal");
-static const struct SpriteFrameImage gUnknown_0858E84C[] =
+static const struct SpriteFrameImage sPicTable_RecordMixLights[] =
{
- {gSpriteImage_858E6AC, sizeof(gSpriteImage_858E6AC)},
- {gSpriteImage_858E72C, sizeof(gSpriteImage_858E72C)},
- {gSpriteImage_858E7AC, sizeof(gSpriteImage_858E7AC)},
+ overworld_frame(sRecordMixLights_Gfx, 4, 1, 0),
+ overworld_frame(sRecordMixLights_Gfx, 4, 1, 1),
+ overworld_frame(sRecordMixLights_Gfx, 4, 1, 2),
};
-static const struct SpritePalette gUnknown_0858E864 = {gUnknown_0858E82C, 0x1000};
+static const struct SpritePalette sSpritePalette_RecordMixLights = {sRecordMixLights_Pal, 0x1000};
-static const union AnimCmd gSpriteAnim_858E86C[] =
+static const union AnimCmd sAnim_RecordMixLights[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
@@ -309,173 +293,182 @@ static const union AnimCmd gSpriteAnim_858E86C[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const gSpriteAnimTable_858E87C[] =
+static const union AnimCmd *const sAnimTable_RecordMixLights[] =
{
- gSpriteAnim_858E86C,
+ sAnim_RecordMixLights,
};
-static const struct SpriteTemplate gUnknown_0858E880 =
+static const struct SpriteTemplate sSpriteTemplate_RecordMixLights =
{
.tileTag = 0xFFFF,
.paletteTag = 0x1000,
.oam = &gObjectEventBaseOam_32x8,
- .anims = gSpriteAnimTable_858E87C,
- .images = gUnknown_0858E84C,
+ .anims = sAnimTable_RecordMixLights,
+ .images = sPicTable_RecordMixLights,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
-void sub_80F9BCC(u16 a0, u16 a1, u8 a2)
+// For accessing pokemon storage PC or the Hall of Fame PC
+void ComputerScreenOpenEffect(u16 increment, u16 unused, u8 priority)
{
- sub_80F9C44(sub_80F9C90, a0, a1, a2);
+ CreateComputerScreenEffectTask(Task_ComputerScreenOpenEffect, increment, unused, priority);
}
-void sub_80F9BF4(u16 a0, u16 a1, u8 a2)
+void ComputerScreenCloseEffect(u16 increment, u16 unused, u8 priority)
{
- sub_80F9C44(sub_80F9DFC, a0, a1, a2);
+ CreateComputerScreenEffectTask(Task_ComputerScreenCloseEffect, increment, unused, priority);
}
-bool8 sub_80F9C1C(void)
+bool8 IsComputerScreenOpenEffectActive(void)
{
- return FuncIsActiveTask(sub_80F9C90);
+ return FuncIsActiveTask(Task_ComputerScreenOpenEffect);
}
-bool8 sub_80F9C30(void)
+bool8 IsComputerScreenCloseEffectActive(void)
{
- return FuncIsActiveTask(sub_80F9DFC);
+ return FuncIsActiveTask(Task_ComputerScreenCloseEffect);
}
-static void sub_80F9C44(void (*taskfunc) (u8), u16 a1, u16 a2, u8 a3)
+#define tState data[0]
+#define tHorzIncrement data[1]
+#define tVertIncrement data[2]
+#define tWinLeft data[3]
+#define tWinRight data[4]
+#define tWinTop data[5]
+#define tWinBottom data[6]
+#define tBlendCnt data[7]
+#define tBlendY data[8]
+
+static void CreateComputerScreenEffectTask(void (*taskfunc) (u8), u16 increment, u16 unused, u8 priority)
{
- u8 taskId = CreateTask(taskfunc, a3);
+ u8 taskId = CreateTask(taskfunc, priority);
- gTasks[taskId].data[0] = 0;
- gTasks[taskId].data[1] = a1 == 0 ? 16 : a1;
- gTasks[taskId].data[2] = a1 == 0 ? 20 : a1;
+ gTasks[taskId].tState = 0;
+ gTasks[taskId].tHorzIncrement = increment == 0 ? 16 : increment;
+ gTasks[taskId].tVertIncrement = increment == 0 ? 20 : increment;
gTasks[taskId].func(taskId);
}
-static void sub_80F9C90(u8 taskId)
+static void Task_ComputerScreenOpenEffect(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- switch (task->data[0])
+ switch (task->tState)
{
case 0:
- task->data[3] = 0x78;
- task->data[4] = 0x78;
- task->data[5] = 0x50;
- task->data[6] = 0x51;
+ task->tWinLeft = DISPLAY_WIDTH / 2;
+ task->tWinRight = DISPLAY_WIDTH / 2;
+ task->tWinTop = DISPLAY_HEIGHT / 2;
+ task->tWinBottom = DISPLAY_HEIGHT / 2 + 1;
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
- SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->data[3], task->data[4]));
- SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->data[5], task->data[6]));
- SetGpuReg(REG_OFFSET_WININ, 0x3F);
+ SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->tWinLeft, task->tWinRight));
+ SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->tWinTop, task->tWinBottom));
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
SetGpuReg(REG_OFFSET_WINOUT, 0);
break;
case 1:
- task->data[7] = GetGpuReg(REG_OFFSET_BLDCNT);
- task->data[8] = GetGpuReg(REG_OFFSET_BLDY);
+ task->tBlendCnt = GetGpuReg(REG_OFFSET_BLDCNT);
+ task->tBlendY = GetGpuReg(REG_OFFSET_BLDY);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_ALL | BLDCNT_EFFECT_LIGHTEN);
- SetGpuReg(REG_OFFSET_BLDY, 0x10);
+ SetGpuReg(REG_OFFSET_BLDY, 16);
break;
case 2:
- task->data[3] -= task->data[1];
- task->data[4] += task->data[1];
+ task->tWinLeft -= task->tHorzIncrement;
+ task->tWinRight += task->tHorzIncrement;
- if (task->data[3] < 1 || task->data[4] > 0xEF)
+ if (task->tWinLeft < 1 || task->tWinRight > DISPLAY_WIDTH - 1)
{
- task->data[3] = 0;
- task->data[4] = 0xF0;
+ task->tWinLeft = 0;
+ task->tWinRight = DISPLAY_WIDTH;
SetGpuReg(REG_OFFSET_BLDY, 0);
- SetGpuReg(REG_OFFSET_BLDCNT, task->data[7]);
+ SetGpuReg(REG_OFFSET_BLDCNT, task->tBlendCnt);
BlendPalettes(0xFFFFFFFF, 0, 0);
gPlttBufferFaded[0] = 0;
}
- SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->data[3], task->data[4]));
+ SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->tWinLeft, task->tWinRight));
- if (task->data[3] != 0)
+ if (task->tWinLeft != 0)
return;
break;
case 3:
- task->data[5] -= task->data[2];
- task->data[6] += task->data[2];
+ task->tWinTop -= task->tVertIncrement;
+ task->tWinBottom += task->tVertIncrement;
- if (task->data[5] < 1 || task->data[6] > 0x9F)
+ if (task->tWinTop < 1 || task->tWinBottom > DISPLAY_HEIGHT - 1)
{
- task->data[5] = 0;
- task->data[6] = 0xA0;
+ task->tWinTop = 0;
+ task->tWinBottom = DISPLAY_HEIGHT;
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
}
- SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->data[5], task->data[6]));
+ SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->tWinTop, task->tWinBottom));
- if (task->data[5] != 0)
+ if (task->tWinTop != 0)
return;
break;
default:
- SetGpuReg(REG_OFFSET_BLDCNT, task->data[7]);
+ SetGpuReg(REG_OFFSET_BLDCNT, task->tBlendCnt);
DestroyTask(taskId);
return;
}
- task->data[0]++;
+ task->tState++;
}
-static void sub_80F9DFC(u8 taskId)
+static void Task_ComputerScreenCloseEffect(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- int temp = task->data[0];
-
- switch (temp)
+ switch (task->tState)
{
case 0:
- gPlttBufferFaded[0] = temp;
+ gPlttBufferFaded[0] = 0;
break;
case 1:
- task->data[3] = 0;
- task->data[4] = 0xF0;
- task->data[5] = 0;
- task->data[6] = 0xA0;
+ task->tWinLeft = 0;
+ task->tWinRight = DISPLAY_WIDTH;
+ task->tWinTop = 0;
+ task->tWinBottom = DISPLAY_HEIGHT;
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
- SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->data[3], task->data[4]));
- SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->data[5], task->data[6]));
- SetGpuReg(REG_OFFSET_WININ, 0x3F);
+ SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->tWinLeft, task->tWinRight));
+ SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->tWinTop, task->tWinBottom));
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
SetGpuReg(REG_OFFSET_WINOUT, 0);
break;
case 2:
- task->data[5] += task->data[2];
- task->data[6] -= task->data[2];
+ task->tWinTop += task->tVertIncrement;
+ task->tWinBottom -= task->tVertIncrement;
- if (task->data[5] > 0x4F || task->data[6] < 0x52)
+ if (task->tWinTop >= DISPLAY_HEIGHT / 2 || task->tWinBottom <= DISPLAY_HEIGHT / 2 + 1)
{
- task->data[5] = 0x50;
- task->data[6] = 0x51;
+ task->tWinTop = DISPLAY_HEIGHT / 2;
+ task->tWinBottom = DISPLAY_HEIGHT / 2 + 1;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_ALL | BLDCNT_EFFECT_LIGHTEN);
- SetGpuReg(REG_OFFSET_BLDY, 0x10);
+ SetGpuReg(REG_OFFSET_BLDY, 16);
}
- SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->data[5], task->data[6]));
+ SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->tWinTop, task->tWinBottom));
- if (task->data[5] != 0x50)
+ if (task->tWinTop != DISPLAY_HEIGHT / 2)
return;
break;
case 3:
- task->data[3] += task->data[1];
- task->data[4] -= task->data[1];
+ task->tWinLeft += task->tHorzIncrement;
+ task->tWinRight -= task->tHorzIncrement;
- if (task->data[3] > 0x77 || task->data[4] < 0x79)
+ if (task->tWinLeft >= DISPLAY_WIDTH / 2 || task->tWinRight <= DISPLAY_WIDTH / 2)
{
- task->data[3] = 0x78;
- task->data[4] = 0x78;
- BlendPalettes(-1, 0x10, 0);
+ task->tWinLeft = DISPLAY_WIDTH / 2;
+ task->tWinRight = DISPLAY_WIDTH / 2;
+ BlendPalettes(-1, 16, 0);
gPlttBufferFaded[0] = 0;
}
- SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->data[3], task->data[4]));
+ SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->tWinLeft, task->tWinRight));
- if (task->data[3] != 0x78)
+ if (task->tWinLeft != DISPLAY_WIDTH / 2)
return;
break;
default:
@@ -485,9 +478,19 @@ static void sub_80F9DFC(u8 taskId)
DestroyTask(taskId);
return;
}
- task->data[0]++;
+ task->tState++;
}
+#undef tState
+#undef tHorzIncrement
+#undef tVertIncrement
+#undef tWinLeft
+#undef tWinRight
+#undef tWinTop
+#undef tWinBottom
+#undef tBlendCnt
+#undef tBlendY
+
static void SetCurrentSecretBase(void)
{
SetCurSecretBaseIdFromPosition(&gPlayerFacingPosition, gMapHeader.events);
@@ -496,7 +499,7 @@ static void SetCurrentSecretBase(void)
static void AdjustSecretPowerSpritePixelOffsets(void)
{
- if (gPlayerAvatar.flags & 0x6)
+ if (gPlayerAvatar.flags & (PLAYER_AVATAR_FLAG_MACH_BIKE | PLAYER_AVATAR_FLAG_ACRO_BIKE))
{
switch (gFieldEffectArguments[1])
{
@@ -589,7 +592,7 @@ static void FieldCallback_SecretBaseCave(void)
bool8 FldEff_UseSecretPowerCave(void)
{
- u8 taskId = oei_task_add();
+ u8 taskId = CreateFieldMoveTask();
gTasks[taskId].data[8] = (u32)StartSecretBaseCaveFieldEffect >> 16;
gTasks[taskId].data[9] = (u32)StartSecretBaseCaveFieldEffect;
@@ -606,22 +609,22 @@ static void StartSecretBaseCaveFieldEffect(void)
bool8 FldEff_SecretPowerCave(void)
{
AdjustSecretPowerSpritePixelOffsets();
- CreateSprite(&gUnknown_0858E600,
+ CreateSprite(&sSpriteTemplate_SecretPowerCave,
gSprites[gPlayerAvatar.spriteId].oam.x + gFieldEffectArguments[5],
gSprites[gPlayerAvatar.spriteId].oam.y + gFieldEffectArguments[6],
148);
return FALSE;
}
-static void CaveEntranceSpriteCallback1(struct Sprite *sprite)
+static void SpriteCB_CaveEntranceInit(struct Sprite *sprite)
{
PlaySE(SE_W088);
sprite->data[0] = 0;
- sprite->callback = CaveEntranceSpriteCallback2;
+ sprite->callback = SpriteCB_CaveEntranceOpen;
}
-static void CaveEntranceSpriteCallback2(struct Sprite *sprite)
+static void SpriteCB_CaveEntranceOpen(struct Sprite *sprite)
{
if (sprite->data[0] < 40)
{
@@ -631,11 +634,11 @@ static void CaveEntranceSpriteCallback2(struct Sprite *sprite)
else
{
sprite->data[0] = 0;
- sprite->callback = CaveEntranceSpriteCallbackEnd;
+ sprite->callback = SpriteCB_CaveEntranceEnd;
}
}
-static void CaveEntranceSpriteCallbackEnd(struct Sprite *sprite)
+static void SpriteCB_CaveEntranceEnd(struct Sprite *sprite)
{
FieldEffectStop(sprite, FLDEFF_SECRET_POWER_CAVE);
EnableBothScriptContexts();
@@ -649,7 +652,7 @@ static void FieldCallback_SecretBaseTree(void)
bool8 FldEff_UseSecretPowerTree(void)
{
- u8 taskId = oei_task_add();
+ u8 taskId = CreateFieldMoveTask();
gTasks[taskId].data[8] = (u32)StartSecretBaseTreeFieldEffect >> 16;
gTasks[taskId].data[9] = (u32)StartSecretBaseTreeFieldEffect;
@@ -675,7 +678,7 @@ bool8 FldEff_SecretPowerTree(void)
AdjustSecretPowerSpritePixelOffsets();
- CreateSprite(&gUnknown_0858E618,
+ CreateSprite(&sSpriteTemplate_SecretPowerTree,
gSprites[gPlayerAvatar.spriteId].oam.x + gFieldEffectArguments[5],
gSprites[gPlayerAvatar.spriteId].oam.y + gFieldEffectArguments[6],
148);
@@ -686,16 +689,16 @@ bool8 FldEff_SecretPowerTree(void)
return FALSE;
}
-static void TreeEntranceSpriteCallback1(struct Sprite *sprite)
+static void SpriteCB_TreeEntranceInit(struct Sprite *sprite)
{
PlaySE(SE_W010);
sprite->animNum = gFieldEffectArguments[7];
sprite->data[0] = 0;
- sprite->callback = TreeEntranceSpriteCallback2;
+ sprite->callback = SpriteCB_TreeEntranceOpen;
}
-static void TreeEntranceSpriteCallback2(struct Sprite *sprite)
+static void SpriteCB_TreeEntranceOpen(struct Sprite *sprite)
{
sprite->data[0]++;
@@ -705,11 +708,11 @@ static void TreeEntranceSpriteCallback2(struct Sprite *sprite)
ToggleSecretBaseEntranceMetatile();
sprite->data[0] = 0;
- sprite->callback = TreeEntranceSpriteCallbackEnd;
+ sprite->callback = SpriteCB_TreeEntranceEnd;
}
}
-static void TreeEntranceSpriteCallbackEnd(struct Sprite *sprite)
+static void SpriteCB_TreeEntranceEnd(struct Sprite *sprite)
{
FieldEffectStop(sprite, FLDEFF_SECRET_POWER_TREE);
EnableBothScriptContexts();
@@ -723,7 +726,7 @@ static void FieldCallback_SecretBaseShrub(void)
bool8 FldEff_UseSecretPowerShrub(void)
{
- u8 taskId = oei_task_add();
+ u8 taskId = CreateFieldMoveTask();
gTasks[taskId].data[8] = (u32)StartSecretBaseShrubFieldEffect >> 16;
gTasks[taskId].data[9] = (u32)StartSecretBaseShrubFieldEffect;
@@ -741,7 +744,7 @@ bool8 FldEff_SecretPowerShrub(void)
{
AdjustSecretPowerSpritePixelOffsets();
- CreateSprite(&gUnknown_0858E630,
+ CreateSprite(&sSpriteTemplate_SecretPowerShrub,
gSprites[gPlayerAvatar.spriteId].oam.x + gFieldEffectArguments[5],
gSprites[gPlayerAvatar.spriteId].oam.y + gFieldEffectArguments[6],
148);
@@ -749,15 +752,15 @@ bool8 FldEff_SecretPowerShrub(void)
return FALSE;
}
-static void ShrubEntranceSpriteCallback1(struct Sprite *sprite)
+static void SpriteCB_ShrubEntranceInit(struct Sprite *sprite)
{
PlaySE(SE_W077);
sprite->data[0] = 0;
- sprite->callback = ShrubEntranceSpriteCallback2;
+ sprite->callback = SpriteCB_ShrubEntranceOpen;
}
-static void ShrubEntranceSpriteCallback2(struct Sprite *sprite)
+static void SpriteCB_ShrubEntranceOpen(struct Sprite *sprite)
{
if (sprite->data[0] < 40)
{
@@ -769,16 +772,20 @@ static void ShrubEntranceSpriteCallback2(struct Sprite *sprite)
else
{
sprite->data[0] = 0;
- sprite->callback = ShrubEntranceSpriteCallbackEnd;
+ sprite->callback = SpriteCB_ShrubEntranceEnd;
}
}
-static void ShrubEntranceSpriteCallbackEnd(struct Sprite *sprite)
+static void SpriteCB_ShrubEntranceEnd(struct Sprite *sprite)
{
FieldEffectStop(sprite, FLDEFF_SECRET_POWER_SHRUB);
EnableBothScriptContexts();
}
+#define tX data[0]
+#define tY data[1]
+#define tState data[2]
+
bool8 FldEff_SecretBasePCTurnOn(void)
{
s16 x, y;
@@ -787,9 +794,9 @@ bool8 FldEff_SecretBasePCTurnOn(void)
GetXYCoordsOneStepInFrontOfPlayer(&x, &y);
taskId = CreateTask(Task_SecretBasePCTurnOn, 0);
- gTasks[taskId].data[0] = x;
- gTasks[taskId].data[1] = y;
- gTasks[taskId].data[2] = 0;
+ gTasks[taskId].tX = x;
+ gTasks[taskId].tY = y;
+ gTasks[taskId].tState = 0;
return FALSE;
}
@@ -798,30 +805,34 @@ static void Task_SecretBasePCTurnOn(u8 taskId)
{
s16 *data = gTasks[taskId].data;
- switch (data[2])
+ switch (tState)
{
case 4:
case 12:
- MapGridSetMetatileIdAt(data[0], data[1], METATILE_SecretBase_PC_On);
- CurrentMapDrawMetatileAt(data[0], data[1]);
+ MapGridSetMetatileIdAt(tX, tY, METATILE_SecretBase_PC_On);
+ CurrentMapDrawMetatileAt(tX, tY);
break;
case 8:
case 16:
- MapGridSetMetatileIdAt(data[0], data[1], METATILE_SecretBase_PC);
- CurrentMapDrawMetatileAt(data[0], data[1]);
+ MapGridSetMetatileIdAt(tX, tY, METATILE_SecretBase_PC);
+ CurrentMapDrawMetatileAt(tX, tY);
break;
case 20:
- MapGridSetMetatileIdAt(data[0], data[1], METATILE_SecretBase_PC_On);
- CurrentMapDrawMetatileAt(data[0], data[1]);
+ MapGridSetMetatileIdAt(tX, tY, METATILE_SecretBase_PC_On);
+ CurrentMapDrawMetatileAt(tX, tY);
FieldEffectActiveListRemove(FLDEFF_PCTURN_ON);
EnableBothScriptContexts();
DestroyTask(taskId);
return;
}
- data[2]++;
+ tState++;
}
+#undef tX
+#undef tY
+#undef tState
+
void DoSecretBasePCTurnOffEffect(void)
{
s16 x, y;
@@ -891,12 +902,12 @@ static void DoBalloonSoundEffect(s16 metatileId)
}
}
-bool8 FldEff_NopA6FC(void)
+bool8 FldEff_Nop47(void)
{
return FALSE;
}
-bool8 FldEff_NopA700(void)
+bool8 FldEff_Nop48(void)
{
return FALSE;
}
@@ -1009,7 +1020,7 @@ void DoSecretBaseGlitterMatSparkle(void)
SetSpritePosToOffsetMapCoords(&x, &y, 8, 4);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[22], x, y, 0);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SPARKLE], x, y, 0);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].coordOffsetEnabled = TRUE;
@@ -1033,7 +1044,7 @@ bool8 FldEff_SandPillar(void)
switch (GetPlayerFacingDirection())
{
case DIR_SOUTH:
- CreateSprite(&gUnknown_0858E68C,
+ CreateSprite(&sSpriteTemplate_SandPillar,
gSprites[gPlayerAvatar.spriteId].oam.x + 8,
gSprites[gPlayerAvatar.spriteId].oam.y + 32,
0);
@@ -1041,7 +1052,7 @@ bool8 FldEff_SandPillar(void)
break;
case DIR_NORTH:
- CreateSprite(&gUnknown_0858E68C,
+ CreateSprite(&sSpriteTemplate_SandPillar,
gSprites[gPlayerAvatar.spriteId].oam.x + 8,
gSprites[gPlayerAvatar.spriteId].oam.y,
148);
@@ -1049,7 +1060,7 @@ bool8 FldEff_SandPillar(void)
break;
case DIR_WEST:
- CreateSprite(&gUnknown_0858E68C,
+ CreateSprite(&sSpriteTemplate_SandPillar,
gSprites[gPlayerAvatar.spriteId].oam.x - 8,
gSprites[gPlayerAvatar.spriteId].oam.y + 16,
148);
@@ -1057,7 +1068,7 @@ bool8 FldEff_SandPillar(void)
break;
case DIR_EAST:
- CreateSprite(&gUnknown_0858E68C,
+ CreateSprite(&sSpriteTemplate_SandPillar,
gSprites[gPlayerAvatar.spriteId].oam.x + 24,
gSprites[gPlayerAvatar.spriteId].oam.y + 16,
148);
@@ -1068,7 +1079,7 @@ bool8 FldEff_SandPillar(void)
return FALSE;
}
-static void SpriteCB_SandPillar_0(struct Sprite *sprite)
+static void SpriteCB_SandPillar_BreakTop(struct Sprite *sprite)
{
PlaySE(SE_W088);
@@ -1082,10 +1093,10 @@ static void SpriteCB_SandPillar_0(struct Sprite *sprite)
CurrentMapDrawMetatileAt(gFieldEffectArguments[5], gFieldEffectArguments[6]);
sprite->data[0] = 0;
- sprite->callback = SpriteCB_SandPillar_1;
+ sprite->callback = SpriteCB_SandPillar_BreakBase;
}
-static void SpriteCB_SandPillar_1(struct Sprite *sprite)
+static void SpriteCB_SandPillar_BreakBase(struct Sprite *sprite)
{
if (sprite->data[0] < 18)
{
@@ -1096,11 +1107,11 @@ static void SpriteCB_SandPillar_1(struct Sprite *sprite)
MapGridSetMetatileIdAt(gFieldEffectArguments[5], gFieldEffectArguments[6], METATILE_SecretBase_SandOrnament_BrokenBase | METATILE_COLLISION_MASK);
CurrentMapDrawMetatileAt(gFieldEffectArguments[5], gFieldEffectArguments[6]);
sprite->data[0] = 0;
- sprite->callback = SpriteCB_SandPillar_2;
+ sprite->callback = SpriteCB_SandPillar_End;
}
}
-static void SpriteCB_SandPillar_2(struct Sprite *sprite)
+static void SpriteCB_SandPillar_End(struct Sprite *sprite)
{
FieldEffectStop(sprite, FLDEFF_SAND_PILLAR);
EnableBothScriptContexts();
@@ -1166,12 +1177,13 @@ void InteractWithShieldOrTVDecoration(void)
}
}
-bool8 sub_80FADE4(u16 metatileId, u8 arg1)
+// As opposed to a small one (single metatile) like the balloons
+bool8 IsLargeBreakableDecoration(u16 metatileId, bool8 checkBase)
{
if (!CurMapIsSecretBase())
return FALSE;
- if (!arg1)
+ if (!checkBase)
{
if (metatileId == METATILE_SecretBase_SandOrnament_Top || metatileId == METATILE_SecretBase_SandOrnament_TopWall)
return TRUE;
@@ -1223,25 +1235,26 @@ bool32 FldEffPoison_IsActive(void)
return FuncIsActiveTask(Task_FieldPoisonEffect);
}
-static void Task_WateringBerryTreeAnim_0(u8 taskId)
+static void Task_WateringBerryTreeAnim(u8 taskId)
{
- gTasks[taskId].func = Task_WateringBerryTreeAnim_1;
+ gTasks[taskId].func = Task_WateringBerryTreeAnim_Start;
}
-static void Task_WateringBerryTreeAnim_1(u8 taskId)
+static void Task_WateringBerryTreeAnim_Start(u8 taskId)
{
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!ObjectEventIsMovementOverridden(playerObjEvent)
|| ObjectEventClearHeldMovementIfFinished(playerObjEvent))
{
- sub_808C228(GetPlayerFacingDirection());
+ // Start watering
+ SetPlayerAvatarWatering(GetPlayerFacingDirection());
ObjectEventSetHeldMovement(playerObjEvent, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
- gTasks[taskId].func = Task_WateringBerryTreeAnim_2;
+ gTasks[taskId].func = Task_WateringBerryTreeAnim_Continue;
}
}
-static void Task_WateringBerryTreeAnim_2(u8 taskId)
+static void Task_WateringBerryTreeAnim_Continue(u8 taskId)
{
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
@@ -1249,15 +1262,15 @@ static void Task_WateringBerryTreeAnim_2(u8 taskId)
{
s16 value = gTasks[taskId].data[1]++;
+ // Continue holding watering action 10 times, then end
if (value < 10)
ObjectEventSetHeldMovement(playerObjEvent, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
-
else
- gTasks[taskId].func = Task_WateringBerryTreeAnim_3;
+ gTasks[taskId].func = Task_WateringBerryTreeAnim_End;
}
}
-static void Task_WateringBerryTreeAnim_3(u8 taskId)
+static void Task_WateringBerryTreeAnim_End(u8 taskId)
{
SetPlayerAvatarTransitionFlags(GetPlayerAvatarFlags());
DestroyTask(taskId);
@@ -1266,16 +1279,17 @@ static void Task_WateringBerryTreeAnim_3(u8 taskId)
void DoWateringBerryTreeAnim(void)
{
- CreateTask(Task_WateringBerryTreeAnim_0, 80);
+ CreateTask(Task_WateringBerryTreeAnim, 80);
}
-u8 CreateRecordMixingSprite(void)
+// The lights that blink on the counter when mixing records in the cable club
+u8 CreateRecordMixingLights(void)
{
u8 spriteId;
- LoadSpritePalette(&gUnknown_0858E864);
+ LoadSpritePalette(&sSpritePalette_RecordMixLights);
- spriteId = CreateSprite(&gUnknown_0858E880, 0, 0, 82);
+ spriteId = CreateSprite(&sSpriteTemplate_RecordMixLights, 0, 0, 82);
if (spriteId == MAX_SPRITES)
{
@@ -1292,13 +1306,13 @@ u8 CreateRecordMixingSprite(void)
return spriteId;
}
-void DestroyRecordMixingSprite(void)
+void DestroyRecordMixingLights(void)
{
int i;
for (i = 0; i < MAX_SPRITES; i++)
{
- if (gSprites[i].template == &gUnknown_0858E880)
+ if (gSprites[i].template == &sSpriteTemplate_RecordMixLights)
{
FreeSpritePalette(&gSprites[i]);
DestroySprite(&gSprites[i]);
diff --git a/src/fldeff_rocksmash.c b/src/fldeff_rocksmash.c
index 614fa6135..0c35ec74e 100644
--- a/src/fldeff_rocksmash.c
+++ b/src/fldeff_rocksmash.c
@@ -20,12 +20,13 @@
#include "constants/songs.h"
// static functions
-static void task08_080C9820(u8 taskId);
-static void sub_8135578(u8 taskId);
-static void sub_813552C(u8 taskId);
-static void sub_813561C(u8 taskId);
-static void sub_81356C4(void);
-static void sub_8135714(void);
+static void Task_DoFieldMove_Init(u8 taskId);
+static void Task_DoFieldMove_ShowMonAfterPose(u8 taskId);
+static void Task_DoFieldMove_WaitForMon(u8 taskId);
+static void Task_DoFieldMove_RunFunc(u8 taskId);
+
+static void FieldCallback_RockSmash(void);
+static void FieldMove_RockSmash(void);
// text
bool8 CheckObjectGraphicsInFrontOfPlayer(u8 graphicsId)
@@ -46,13 +47,13 @@ bool8 CheckObjectGraphicsInFrontOfPlayer(u8 graphicsId)
}
}
-u8 oei_task_add(void)
+u8 CreateFieldMoveTask(void)
{
GetXYCoordsOneStepInFrontOfPlayer(&gPlayerFacingPosition.x, &gPlayerFacingPosition.y);
- return CreateTask(task08_080C9820, 8);
+ return CreateTask(Task_DoFieldMove_Init, 8);
}
-static void task08_080C9820(u8 taskId)
+static void Task_DoFieldMove_Init(u8 taskId)
{
u8 objEventId;
@@ -64,56 +65,61 @@ static void task08_080C9820(u8 taskId)
{
if (gMapHeader.mapType == MAP_TYPE_UNDERWATER)
{
+ // Skip field move pose underwater
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
- gTasks[taskId].func = sub_8135578;
+ gTasks[taskId].func = Task_DoFieldMove_WaitForMon;
}
else
{
- sub_808C114();
+ // Do field move pose
+ SetPlayerAvatarFieldMove();
ObjectEventSetHeldMovement(&gObjectEvents[objEventId], MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
- gTasks[taskId].func = sub_813552C;
+ gTasks[taskId].func = Task_DoFieldMove_ShowMonAfterPose;
}
}
}
-static void sub_813552C(u8 taskId)
+static void Task_DoFieldMove_ShowMonAfterPose(u8 taskId)
{
if (ObjectEventCheckHeldMovementStatus(&gObjectEvents[gPlayerAvatar.objectEventId]) == TRUE)
{
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
- gTasks[taskId].func = sub_8135578;
+ gTasks[taskId].func = Task_DoFieldMove_WaitForMon;
}
}
-static void sub_8135578(u8 taskId)
+static void Task_DoFieldMove_WaitForMon(u8 taskId)
{
if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
{
gFieldEffectArguments[1] = GetPlayerFacingDirection();
- if (gFieldEffectArguments[1] == 1)
+ if (gFieldEffectArguments[1] == DIR_SOUTH)
gFieldEffectArguments[2] = 0;
- if (gFieldEffectArguments[1] == 2)
+ if (gFieldEffectArguments[1] == DIR_NORTH)
gFieldEffectArguments[2] = 1;
- if (gFieldEffectArguments[1] == 3)
+ if (gFieldEffectArguments[1] == DIR_WEST)
gFieldEffectArguments[2] = 2;
- if (gFieldEffectArguments[1] == 4)
+ if (gFieldEffectArguments[1] == DIR_EAST)
gFieldEffectArguments[2] = 3;
ObjectEventSetGraphicsId(&gObjectEvents[gPlayerAvatar.objectEventId], GetPlayerAvatarGraphicsIdByCurrentState());
StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], gFieldEffectArguments[2]);
- FieldEffectActiveListRemove(6);
- gTasks[taskId].func = sub_813561C;
+ FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON);
+ gTasks[taskId].func = Task_DoFieldMove_RunFunc;
}
}
-static void sub_813561C(u8 taskId)
+static void Task_DoFieldMove_RunFunc(u8 taskId)
{
- void (*func)(void) = (void (*)(void))(((u16)gTasks[taskId].data[8] << 16) | (u16)gTasks[taskId].data[9]);
+ // The function for the field move to do is stored in halves across data[8] and data[9]
+ void (*fieldMoveFunc)(void) = (void (*)(void))(((u16)gTasks[taskId].data[8] << 16) | (u16)gTasks[taskId].data[9]);
- func();
+ fieldMoveFunc();
gPlayerAvatar.preventStep = FALSE;
DestroyTask(taskId);
}
+// Called when Rock Smash is used from the party menu
+// For interacting with a smashable rock in the field, see EventScript_RockSmash
bool8 SetUpFieldMove_RockSmash(void)
{
// In Ruby and Sapphire, Regirock's tomb is opened by using Strength. In Emerald,
@@ -128,7 +134,7 @@ bool8 SetUpFieldMove_RockSmash(void)
else if (CheckObjectGraphicsInFrontOfPlayer(OBJ_EVENT_GFX_BREAKABLE_ROCK) == TRUE)
{
gFieldCallback2 = FieldCallback_PrepareFadeInFromMenu;
- gPostMenuFieldCallback = sub_81356C4;
+ gPostMenuFieldCallback = FieldCallback_RockSmash;
return TRUE;
}
else
@@ -137,23 +143,24 @@ bool8 SetUpFieldMove_RockSmash(void)
}
}
-static void sub_81356C4(void)
+static void FieldCallback_RockSmash(void)
{
gFieldEffectArguments[0] = GetCursorSelectionMonId();
- ScriptContext1_SetupScript(EventScript_FldEffRockSmash);
+ ScriptContext1_SetupScript(EventScript_UseRockSmash);
}
bool8 FldEff_UseRockSmash(void)
{
- u8 taskId = oei_task_add();
+ u8 taskId = CreateFieldMoveTask();
- gTasks[taskId].data[8] = (u32)sub_8135714 >> 16;
- gTasks[taskId].data[9] = (u32)sub_8135714;
+ gTasks[taskId].data[8] = (u32)FieldMove_RockSmash >> 16;
+ gTasks[taskId].data[9] = (u32)FieldMove_RockSmash;
IncrementGameStat(GAME_STAT_USED_ROCK_SMASH);
return FALSE;
}
-static void sub_8135714(void)
+// The actual rock smashing is handled by EventScript_SmashRock, so this function does very little
+static void FieldMove_RockSmash(void)
{
PlaySE(SE_W088);
FieldEffectActiveListRemove(FLDEFF_USE_ROCK_SMASH);
diff --git a/src/fldeff_strength.c b/src/fldeff_strength.c
index f479ef68d..61960d0ff 100644
--- a/src/fldeff_strength.c
+++ b/src/fldeff_strength.c
@@ -11,8 +11,8 @@
#include "constants/field_effects.h"
// static functions
-static void FldEff_UseStrength(void);
-static void sub_8145E74(void);
+static void FieldCallback_Strength(void);
+static void StartStrengthFieldEffect(void);
// text
bool8 SetUpFieldMove_Strength(void)
@@ -21,28 +21,29 @@ bool8 SetUpFieldMove_Strength(void)
{
gSpecialVar_Result = GetCursorSelectionMonId();
gFieldCallback2 = FieldCallback_PrepareFadeInFromMenu;
- gPostMenuFieldCallback = FldEff_UseStrength;
+ gPostMenuFieldCallback = FieldCallback_Strength;
return TRUE;
}
return FALSE;
}
-static void FldEff_UseStrength(void)
+static void FieldCallback_Strength(void)
{
gFieldEffectArguments[0] = GetCursorSelectionMonId();
- ScriptContext1_SetupScript(EventScript_FldEffStrength);
+ ScriptContext1_SetupScript(EventScript_UseStrength);
}
-bool8 sub_8145E2C(void)
+bool8 FldEff_UseStrength(void)
{
- u8 taskId = oei_task_add();
- gTasks[taskId].data[8] = (u32)sub_8145E74 >> 16;
- gTasks[taskId].data[9] = (u32)sub_8145E74;
+ u8 taskId = CreateFieldMoveTask();
+ gTasks[taskId].data[8] = (u32)StartStrengthFieldEffect >> 16;
+ gTasks[taskId].data[9] = (u32)StartStrengthFieldEffect;
GetMonNickname(&gPlayerParty[gFieldEffectArguments[0]], gStringVar1);
return FALSE;
}
-static void sub_8145E74(void)
+// Just passes control back to EventScript_UseStrength
+static void StartStrengthFieldEffect(void)
{
FieldEffectActiveListRemove(FLDEFF_USE_STRENGTH);
EnableBothScriptContexts();
diff --git a/src/fldeff_sweetscent.c b/src/fldeff_sweetscent.c
index 788310b5d..1ee82674e 100644
--- a/src/fldeff_sweetscent.c
+++ b/src/fldeff_sweetscent.c
@@ -41,7 +41,7 @@ bool8 FldEff_SweetScent(void)
u8 taskId;
SetWeatherScreenFadeOut();
- taskId = oei_task_add();
+ taskId = CreateFieldMoveTask();
gTasks[taskId].data[8] = (u32)StartSweetScentFieldEffect >> 16;
gTasks[taskId].data[9] = (u32)StartSweetScentFieldEffect;
return FALSE;
diff --git a/src/fldeff_teleport.c b/src/fldeff_teleport.c
index cbf8ee6cc..3f087e5da 100644
--- a/src/fldeff_teleport.c
+++ b/src/fldeff_teleport.c
@@ -30,7 +30,7 @@ static void FieldCallback_Teleport(void)
bool8 FldEff_UseTeleport(void)
{
- u8 taskId = oei_task_add();
+ u8 taskId = CreateFieldMoveTask();
gTasks[taskId].data[8] = (u32)StartTeleportFieldEffect >> 16;
gTasks[taskId].data[9] = (u32)StartTeleportFieldEffect;
SetPlayerAvatarTransitionFlags(PLAYER_AVATAR_FLAG_ON_FOOT);
@@ -40,5 +40,5 @@ bool8 FldEff_UseTeleport(void)
static void StartTeleportFieldEffect(void)
{
FieldEffectActiveListRemove(FLDEFF_USE_TELEPORT);
- CreateTeleportFieldEffectTask();
+ FldEff_TeleportWarpOut();
}
diff --git a/src/hall_of_fame.c b/src/hall_of_fame.c
index bf9850dec..f4c971b0b 100644
--- a/src/hall_of_fame.c
+++ b/src/hall_of_fame.c
@@ -824,7 +824,7 @@ void CB2_DoHallOfFamePC(void)
{
struct HallofFameTeam *fameTeam = (struct HallofFameTeam*)(gDecompressionBuffer);
fameTeam->mon[0] = sDummyFameMon;
- sub_80F9BCC(0, 0, 0);
+ ComputerScreenOpenEffect(0, 0, 0);
SetVBlankCallback(VBlankCB_HallOfFame);
gMain.state++;
}
@@ -834,7 +834,7 @@ void CB2_DoHallOfFamePC(void)
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
- if (!sub_80F9C1C())
+ if (!IsComputerScreenOpenEffectActive())
gMain.state++;
break;
case 5:
@@ -1048,13 +1048,13 @@ static void Task_HofPC_HandlePaletteOnExit(u8 taskId)
CpuCopy16(gPlttBufferFaded, gPlttBufferUnfaded, 0x400);
fameTeam = (struct HallofFameTeam*)(gDecompressionBuffer);
fameTeam->mon[0] = sDummyFameMon;
- sub_80F9BF4(0, 0, 0);
+ ComputerScreenCloseEffect(0, 0, 0);
gTasks[taskId].func = Task_HofPC_HandleExit;
}
static void Task_HofPC_HandleExit(u8 taskId)
{
- if (!sub_80F9C30())
+ if (!IsComputerScreenCloseEffectActive())
{
u8 i;
@@ -1324,7 +1324,7 @@ static bool8 sub_8175024(void)
break;
case 3:
InitStandardTextBoxWindows();
- sub_8197200();
+ InitTextBoxGfxAndPrinters();
break;
case 4:
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON);
diff --git a/src/item_menu.c b/src/item_menu.c
index 591ebe018..ae09ec7ed 100755
--- a/src/item_menu.c
+++ b/src/item_menu.c
@@ -600,7 +600,7 @@ void CB2_BagMenuRun(void)
RunTasks();
AnimateSprites();
BuildOamBuffer();
- do_scheduled_bg_tilemap_copies_to_vram();
+ DoScheduledBgTilemapCopiesToVram();
UpdatePaletteFade();
}
@@ -627,7 +627,7 @@ bool8 SetupBagMenu(void)
{
case 0:
SetVBlankHBlankCallbacksToNull();
- clear_scheduled_bg_copies_to_vram();
+ ClearScheduledBgCopiesToVram();
gMain.state++;
break;
case 1:
diff --git a/src/item_use.c b/src/item_use.c
index fa3f13081..2c9ffaf32 100755
--- a/src/item_use.c
+++ b/src/item_use.c
@@ -397,7 +397,7 @@ static bool8 IsHiddenItemPresentInConnection(struct MapConnection *connection, i
u32 localOffset;
s32 localLength;
- struct MapHeader const *const mapHeader = mapconnection_get_mapheader(connection);
+ struct MapHeader const *const mapHeader = GetMapHeaderFromConnection(connection);
switch (connection->direction)
{
diff --git a/src/menu.c b/src/menu.c
index 7c90c4d93..ac2f7d85b 100644
--- a/src/menu.c
+++ b/src/menu.c
@@ -56,9 +56,9 @@ static EWRAM_DATA u8 sPaletteNum = 0;
static EWRAM_DATA u8 sYesNoWindowId = 0;
static EWRAM_DATA u8 sWindowId = 0;
static EWRAM_DATA u16 sFiller = 0; // needed to align
-static EWRAM_DATA bool8 gUnknown_0203CDA4[4] = {FALSE};
-static EWRAM_DATA u16 gUnknown_0203CDA8 = 0;
-static EWRAM_DATA void *gUnknown_0203CDAC[0x20] = {NULL};
+static EWRAM_DATA bool8 sScheduledBgCopiesToVram[4] = {FALSE};
+static EWRAM_DATA u16 sTempTileDataBufferIdx = 0;
+static EWRAM_DATA void *sTempTileDataBuffer[0x20] = {NULL};
const u16 gUnknown_0860F074[] = INCBIN_U16("graphics/interface/860F074.gbapal");
@@ -153,7 +153,7 @@ void FreeAllOverworldWindowBuffers(void)
FreeAllWindowBuffers();
}
-void sub_8197200(void)
+void InitTextBoxGfxAndPrinters(void)
{
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
@@ -1736,48 +1736,48 @@ u8 sub_8199944(u8 windowId, u8 optionWidth, u8 columns, u8 rows, u8 initialCurso
return sMenu.cursorPos;
}
-void clear_scheduled_bg_copies_to_vram(void)
+void ClearScheduledBgCopiesToVram(void)
{
- memset(gUnknown_0203CDA4, 0, sizeof(gUnknown_0203CDA4));
+ memset(sScheduledBgCopiesToVram, 0, sizeof(sScheduledBgCopiesToVram));
}
void ScheduleBgCopyTilemapToVram(u8 bgId)
{
- gUnknown_0203CDA4[bgId] = TRUE;
+ sScheduledBgCopiesToVram[bgId] = TRUE;
}
-void do_scheduled_bg_tilemap_copies_to_vram(void)
+void DoScheduledBgTilemapCopiesToVram(void)
{
- if (gUnknown_0203CDA4[0] == TRUE)
+ if (sScheduledBgCopiesToVram[0] == TRUE)
{
CopyBgTilemapBufferToVram(0);
- gUnknown_0203CDA4[0] = FALSE;
+ sScheduledBgCopiesToVram[0] = FALSE;
}
- if (gUnknown_0203CDA4[1] == TRUE)
+ if (sScheduledBgCopiesToVram[1] == TRUE)
{
CopyBgTilemapBufferToVram(1);
- gUnknown_0203CDA4[1] = FALSE;
+ sScheduledBgCopiesToVram[1] = FALSE;
}
- if (gUnknown_0203CDA4[2] == TRUE)
+ if (sScheduledBgCopiesToVram[2] == TRUE)
{
CopyBgTilemapBufferToVram(2);
- gUnknown_0203CDA4[2] = FALSE;
+ sScheduledBgCopiesToVram[2] = FALSE;
}
- if (gUnknown_0203CDA4[3] == TRUE)
+ if (sScheduledBgCopiesToVram[3] == TRUE)
{
CopyBgTilemapBufferToVram(3);
- gUnknown_0203CDA4[3] = FALSE;
+ sScheduledBgCopiesToVram[3] = FALSE;
}
}
void ResetTempTileDataBuffers(void)
{
int i;
- for (i = 0; i < (s32)ARRAY_COUNT(gUnknown_0203CDAC); i++)
+ for (i = 0; i < (int)ARRAY_COUNT(sTempTileDataBuffer); i++)
{
- gUnknown_0203CDAC[i] = NULL;
+ sTempTileDataBuffer[i] = NULL;
}
- gUnknown_0203CDA8 = 0;
+ sTempTileDataBufferIdx = 0;
}
bool8 FreeTempTileDataBuffersIfPossible(void)
@@ -1786,13 +1786,13 @@ bool8 FreeTempTileDataBuffersIfPossible(void)
if (!IsDma3ManagerBusyWithBgCopy())
{
- if (gUnknown_0203CDA8)
+ if (sTempTileDataBufferIdx)
{
- for (i = 0; i < gUnknown_0203CDA8; i++)
+ for (i = 0; i < sTempTileDataBufferIdx; i++)
{
- FREE_AND_SET_NULL(gUnknown_0203CDAC[i]);
+ FREE_AND_SET_NULL(sTempTileDataBuffer[i]);
}
- gUnknown_0203CDA8 = 0;
+ sTempTileDataBufferIdx = 0;
}
return FALSE;
}
@@ -1805,7 +1805,7 @@ bool8 FreeTempTileDataBuffersIfPossible(void)
void *DecompressAndCopyTileDataToVram(u8 bgId, const void *src, u32 size, u16 offset, u8 mode)
{
u32 sizeOut;
- if (gUnknown_0203CDA8 < ARRAY_COUNT(gUnknown_0203CDAC))
+ if (sTempTileDataBufferIdx < ARRAY_COUNT(sTempTileDataBuffer))
{
void *ptr = malloc_and_decompress(src, &sizeOut);
if (!size)
@@ -1813,7 +1813,7 @@ void *DecompressAndCopyTileDataToVram(u8 bgId, const void *src, u32 size, u16 of
if (ptr)
{
copy_decompressed_tile_data_to_vram(bgId, ptr, size, offset, mode);
- gUnknown_0203CDAC[gUnknown_0203CDA8++] = ptr;
+ sTempTileDataBuffer[sTempTileDataBufferIdx++] = ptr;
}
return ptr;
}
diff --git a/src/mirage_tower.c b/src/mirage_tower.c
index 3f3dc1ef8..c1323c784 100644
--- a/src/mirage_tower.c
+++ b/src/mirage_tower.c
@@ -109,24 +109,24 @@ const struct SpriteSheet gMirageTowerCeilingCrumbleSpriteSheets[] =
static const struct MetatileCoords sInvisibleMirageTowerMetatiles[] =
{
- {18, 53, METATILE_ID(Mauville, DeepSand_Center)},
- {19, 53, METATILE_ID(Mauville, DeepSand_Center)},
- {20, 53, METATILE_ID(Mauville, DeepSand_Center)},
- {18, 54, METATILE_ID(Mauville, DeepSand_Center)},
- {19, 54, METATILE_ID(Mauville, DeepSand_Center)},
- {20, 54, METATILE_ID(Mauville, DeepSand_Center)},
- {18, 55, METATILE_ID(Mauville, DeepSand_Center)},
- {19, 55, METATILE_ID(Mauville, DeepSand_Center)},
- {20, 55, METATILE_ID(Mauville, DeepSand_Center)},
- {18, 56, METATILE_ID(Mauville, DeepSand_Center)},
- {19, 56, METATILE_ID(Mauville, DeepSand_Center)},
- {20, 56, METATILE_ID(Mauville, DeepSand_Center)},
- {18, 57, METATILE_ID(Mauville, DeepSand_BottomMid)},
- {19, 57, METATILE_ID(Mauville, DeepSand_BottomMid)},
- {20, 57, METATILE_ID(Mauville, DeepSand_BottomMid)},
- {18, 58, METATILE_ID(General, SandPit_Center)},
- {19, 58, METATILE_ID(General, SandPit_Center)},
- {20, 58, METATILE_ID(General, SandPit_Center)},
+ {18, 53, METATILE_Mauville_DeepSand_Center},
+ {19, 53, METATILE_Mauville_DeepSand_Center},
+ {20, 53, METATILE_Mauville_DeepSand_Center},
+ {18, 54, METATILE_Mauville_DeepSand_Center},
+ {19, 54, METATILE_Mauville_DeepSand_Center},
+ {20, 54, METATILE_Mauville_DeepSand_Center},
+ {18, 55, METATILE_Mauville_DeepSand_Center},
+ {19, 55, METATILE_Mauville_DeepSand_Center},
+ {20, 55, METATILE_Mauville_DeepSand_Center},
+ {18, 56, METATILE_Mauville_DeepSand_Center},
+ {19, 56, METATILE_Mauville_DeepSand_Center},
+ {20, 56, METATILE_Mauville_DeepSand_Center},
+ {18, 57, METATILE_Mauville_DeepSand_BottomMid},
+ {19, 57, METATILE_Mauville_DeepSand_BottomMid},
+ {20, 57, METATILE_Mauville_DeepSand_BottomMid},
+ {18, 58, METATILE_General_SandPit_Center},
+ {19, 58, METATILE_General_SandPit_Center},
+ {20, 58, METATILE_General_SandPit_Center},
};
static const union AnimCmd gSpriteAnim_8617DEC[] =
diff --git a/src/move_relearner.c b/src/move_relearner.c
index 8c4cf7b2e..1c863804b 100644
--- a/src/move_relearner.c
+++ b/src/move_relearner.c
@@ -384,7 +384,7 @@ static void CB2_InitLearnMove(void)
ResetSpriteData();
FreeAllSpritePalettes();
ResetTasks();
- clear_scheduled_bg_copies_to_vram();
+ ClearScheduledBgCopiesToVram();
sMoveRelearnerStruct = AllocZeroed(sizeof(*sMoveRelearnerStruct));
sMoveRelearnerStruct->partyMon = gSpecialVar_0x8004;
SetVBlankCallback(VBlankCB_MoveRelearner);
@@ -412,7 +412,7 @@ static void CB2_InitLearnMoveReturnFromSelectMove(void)
ResetSpriteData();
FreeAllSpritePalettes();
ResetTasks();
- clear_scheduled_bg_copies_to_vram();
+ ClearScheduledBgCopiesToVram();
sMoveRelearnerStruct = AllocZeroed(sizeof(*sMoveRelearnerStruct));
sMoveRelearnerStruct->state = MENU_STATE_FADE_FROM_SUMMARY_SCREEN;
sMoveRelearnerStruct->partyMon = gSpecialVar_0x8004;
@@ -452,7 +452,7 @@ static void CB2_MoveRelearnerMain(void)
RunTasks();
AnimateSprites();
BuildOamBuffer();
- do_scheduled_bg_tilemap_copies_to_vram();
+ DoScheduledBgTilemapCopiesToVram();
UpdatePaletteFade();
}
diff --git a/src/naming_screen.c b/src/naming_screen.c
index 84b540e99..ab38db745 100644
--- a/src/naming_screen.c
+++ b/src/naming_screen.c
@@ -346,7 +346,7 @@ static void NamingScreen_InitBGs(void)
ChangeBgY(3, 0, 0);
InitStandardTextBoxWindows();
- sub_8197200();
+ InitTextBoxGfxAndPrinters();
for (i = 0; i < 5; i++)
gNamingScreenData->windows[i] = AddWindow(&gUnknown_0858BE10[i]);
diff --git a/src/overworld.c b/src/overworld.c
index 6b8fd232e..2946c7d68 100644
--- a/src/overworld.c
+++ b/src/overworld.c
@@ -7,10 +7,11 @@
#include "cable_club.h"
#include "clock.h"
#include "event_data.h"
+#include "event_object_movement.h"
+#include "event_scripts.h"
#include "field_camera.h"
#include "field_control_avatar.h"
#include "field_effect.h"
-#include "event_object_movement.h"
#include "field_message_box.h"
#include "field_player_avatar.h"
#include "field_screen_effect.h"
@@ -22,6 +23,7 @@
#include "fldeff.h"
#include "gpu_regs.h"
#include "heal_location.h"
+#include "io_reg.h"
#include "link.h"
#include "link_rfu.h"
#include "load_save.h"
@@ -82,58 +84,36 @@
#define FACING_FORCED_LEFT 9
#define FACING_FORCED_RIGHT 10
-// event scripts
-extern const u8 EventScript_WhiteOut[];
-extern const u8 EventScript_ResetMrBriney[];
-extern const u8 EventScript_DoLinkRoomExit[];
-extern const u8 CableClub_EventScript_TooBusyToNotice[];
-extern const u8 CableClub_EventScript_ReadTrainerCard[];
-extern const u8 CableClub_EventScript_ReadTrainerCardColored[];
-extern const u8 EventScript_BattleColosseum_4P_PlayerSpot0[];
-extern const u8 EventScript_BattleColosseum_4P_PlayerSpot1[];
-extern const u8 EventScript_BattleColosseum_4P_PlayerSpot2[];
-extern const u8 EventScript_BattleColosseum_4P_PlayerSpot3[];
-extern const u8 EventScript_RecordCenter_Spot0[];
-extern const u8 EventScript_RecordCenter_Spot1[];
-extern const u8 EventScript_RecordCenter_Spot2[];
-extern const u8 EventScript_RecordCenter_Spot3[];
-extern const u8 EventScript_BattleColosseum_2P_PlayerSpot0[];
-extern const u8 EventScript_BattleColosseum_2P_PlayerSpot1[];
-extern const u8 EventScript_TradeCenter_Chair1[];
-extern const u8 EventScript_TradeCenter_Chair0[];
-extern const u8 EventScript_ConfirmLeaveTradeRoom[];
-extern const u8 EventScript_TerminateLink[];
-
extern const struct MapLayout *const gMapLayouts[];
extern const struct MapHeader *const *const gMapGroups[];
-extern const int gMaxFlashLevel;
-extern const u16 gOverworldBackgroundLayerFlags[];
static void Overworld_ResetStateAfterWhiteOut(void);
-static void c2_80567AC(void);
+static void CB2_ReturnToFieldLocal(void);
+static void CB2_ReturnToFieldLink(void);
+static void CB2_LoadMapOnReturnToFieldCableClub(void);
static void CB2_LoadMap2(void);
static void VBlankCB_Field(void);
static void SpriteCB_LinkPlayer(struct Sprite *sprite);
static void ChooseAmbientCrySpecies(void);
-static void do_load_map_stuff_loop(u8 *state);
-static bool32 map_loading_iteration_3(u8 *state);
-static bool32 sub_8086638(u8 *state);
-static bool32 load_map_stuff(u8 *state, u32);
-static bool32 map_loading_iteration_2_link(u8 *state);
-static void mli4_mapscripts_and_other(void);
+static void DoMapLoadLoop(u8 *state);
+static bool32 LoadMapInStepsLocal(u8 *state, bool32);
+static bool32 LoadMapInStepsLink(u8 *state);
+static bool32 ReturnToFieldLocal(u8 *state);
+static bool32 ReturnToFieldLink(u8 *state);
+static void InitObjectEventsLink(void);
+static void InitObjectEventsLocal(void);
static void InitOverworldGraphicsRegisters(void);
static u8 GetSpriteForLinkedPlayer(u8);
static u16 KeyInterCB_SendNothing(u32 a1);
-static void sub_80867C8(void);
+static void ResetMirageTowerAndSaveBlockPtrs(void);
static void sub_80867D8(void);
-static void sub_8086AE4(void);
-static void sub_80869DC(void);
-static void sub_8086B14(void);
+static void OffsetCameraFocusByLinkPlayerId(void);
+static void SpawnLinkPlayers(void);
static void SetCameraToTrackGuestPlayer(void);
-static void sub_8086988(bool32 arg0);
-static void sub_8086A80(void);
+static void ResumeMap(bool32 arg0);
+static void SetCameraToTrackPlayer(void);
static void sub_8086A68(void);
-static void sub_8086860(void);
+static void InitViewGraphics(void);
static void SetCameraToTrackGuestPlayer_2(void);
static void CreateLinkPlayerSprites(void);
static void ClearAllPlayerKeys(void);
@@ -155,7 +135,7 @@ static void InitLinkPlayerObjectEventPos(struct ObjectEvent *objEvent, s16 x, s1
static void sub_80877DC(u8 linkPlayerId, u8 a2);
static void sub_808780C(u8 linkPlayerId);
static u8 GetSpriteForLinkedPlayer(u8 linkPlayerId);
-static void sub_8087584(void);
+static void RunTerminateLinkScript(void);
static u32 GetLinkSendQueueLength(void);
static void ZeroLinkPlayerObjectEvent(struct LinkPlayerObjectEvent *linkPlayerObjEvent);
static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *a1);
@@ -181,14 +161,14 @@ static void CB1_UpdateLinkState(void);
static void SetKeyInterceptCallback(u16 (*func)(u32));
static void SetFieldVBlankCallback(void);
static void FieldClearVBlankHBlankCallbacks(void);
-static void sub_8085810(void);
+static void TransitionMapMusic(void);
static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *playerStruct, u16 a2, u8 a3);
static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *playerStruct, u8 a2, u16 a3, u8 a4);
static u16 GetCenterScreenMetatileBehavior(void);
// IWRAM bss vars
static void *sUnusedOverworldCallback;
-static u8 sPlayerTradingStates[4];
+static u8 sPlayerTradingStates[MAX_LINK_PLAYERS];
// This callback is called with a player's key code. It then returns an
// adjusted key code, effectively intercepting the input before anything
// can process it.
@@ -208,13 +188,13 @@ u8 gLocalLinkPlayerId; // This is our player id in a multiplayer mode.
u8 gFieldLinkPlayerCount;
// EWRAM vars
-EWRAM_DATA static u8 sUnknown_020322D8 = 0;
+EWRAM_DATA static u8 sObjectEventLoadFlag = 0;
EWRAM_DATA struct WarpData gLastUsedWarp = {0};
EWRAM_DATA static struct WarpData sWarpDestination = {0}; // new warp position
-EWRAM_DATA static struct WarpData gFixedDiveWarp = {0};
-EWRAM_DATA static struct WarpData gFixedHoleWarp = {0};
+EWRAM_DATA static struct WarpData sFixedDiveWarp = {0};
+EWRAM_DATA static struct WarpData sFixedHoleWarp = {0};
EWRAM_DATA static u16 sLastMapSectionId = 0;
-EWRAM_DATA static struct InitialPlayerAvatarState gInitialPlayerAvatarState = {0};
+EWRAM_DATA static struct InitialPlayerAvatarState sInitialPlayerAvatarState = {0};
EWRAM_DATA static u16 sAmbientCrySpecies = 0;
EWRAM_DATA static bool8 sIsAmbientCryWaterMon = FALSE;
EWRAM_DATA struct LinkPlayerObjectEvent gLinkPlayerObjectEvents[4] = {0};
@@ -229,16 +209,9 @@ static const struct WarpData sDummyWarpData =
.y = -1,
};
-static const u8 sUnusedData[] =
+static const u32 sUnusedData[] =
{
- 0xB0, 0x04, 0x00, 0x00,
- 0x10, 0x0E, 0x00, 0x00,
- 0xB0, 0x04, 0x00, 0x00,
- 0x60, 0x09, 0x00, 0x00,
- 0x32, 0x00, 0x00, 0x00,
- 0x50, 0x00, 0x00, 0x00,
- 0xD4, 0xFF, 0xFF, 0xFF,
- 0x2C, 0x00, 0x00, 0x00,
+ 1200, 3600, 1200, 2400, 50, 80, -44, 44
};
const struct UCoords32 gDirectionToVectors[] =
@@ -547,11 +520,11 @@ void Overworld_SetObjEventTemplateMovementType(u8 localId, u8 movementType)
}
}
-static void mapdata_load_assets_to_gpu_and_full_redraw(void)
+static void InitMapView(void)
{
- move_tilemap_camera_to_upper_left_corner();
- copy_map_tileset1_tileset2_to_vram(gMapHeader.mapLayout);
- apply_map_tileset1_tileset2_palette(gMapHeader.mapLayout);
+ ResetFieldCamera();
+ CopyMapTilesetsToVram(gMapHeader.mapLayout);
+ LoadMapTilesetPalettes(gMapHeader.mapLayout);
DrawWholeMapView();
InitTilesetAnimations();
}
@@ -568,14 +541,14 @@ void ApplyCurrentWarp(void)
{
gLastUsedWarp = gSaveBlock1Ptr->location;
gSaveBlock1Ptr->location = sWarpDestination;
- gFixedDiveWarp = sDummyWarpData;
- gFixedHoleWarp = sDummyWarpData;
+ sFixedDiveWarp = sDummyWarpData;
+ sFixedHoleWarp = sDummyWarpData;
}
static void ClearDiveAndHoleWarps(void)
{
- gFixedDiveWarp = sDummyWarpData;
- gFixedHoleWarp = sDummyWarpData;
+ sFixedDiveWarp = sDummyWarpData;
+ sFixedHoleWarp = sDummyWarpData;
}
static void SetWarpData(struct WarpData *warp, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
@@ -717,25 +690,25 @@ void SetWarpDestinationToEscapeWarp(void)
void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
{
- SetWarpData(&gFixedDiveWarp, mapGroup, mapNum, warpId, x, y);
+ SetWarpData(&sFixedDiveWarp, mapGroup, mapNum, warpId, x, y);
}
static void SetWarpDestinationToDiveWarp(void)
{
- sWarpDestination = gFixedDiveWarp;
+ sWarpDestination = sFixedDiveWarp;
}
void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
{
- SetWarpData(&gFixedHoleWarp, mapGroup, mapNum, warpId, x, y);
+ SetWarpData(&sFixedHoleWarp, mapGroup, mapNum, warpId, x, y);
}
void SetWarpDestinationToFixedHoleWarp(s16 x, s16 y)
{
- if (IsDummyWarp(&gFixedHoleWarp) == TRUE)
+ if (IsDummyWarp(&sFixedHoleWarp) == TRUE)
sWarpDestination = gLastUsedWarp;
else
- SetWarpDestination(gFixedHoleWarp.mapGroup, gFixedHoleWarp.mapNum, -1, x, y);
+ SetWarpDestination(sFixedHoleWarp.mapGroup, sFixedHoleWarp.mapNum, -1, x, y);
}
static void SetWarpDestinationToContinueGameWarp(void)
@@ -787,7 +760,7 @@ static bool8 SetDiveWarp(u8 dir, u16 x, u16 y)
else
{
RunOnDiveWarpMapScript();
- if (IsDummyWarp(&gFixedDiveWarp))
+ if (IsDummyWarp(&sFixedDiveWarp))
return FALSE;
SetWarpDestinationToDiveWarp();
}
@@ -809,8 +782,10 @@ void LoadMapFromCameraTransition(u8 mapGroup, u8 mapNum)
s32 paletteIndex;
SetWarpDestination(mapGroup, mapNum, -1, -1, -1);
- if (gMapHeader.regionMapSectionId != 0x3A)
- sub_8085810();
+
+ // Dont transition map music between BF Outside West/East
+ if (gMapHeader.regionMapSectionId != MAPSEC_BATTLE_FRONTIER)
+ TransitionMapMusic();
ApplyCurrentWarp();
LoadCurrentMapData();
@@ -827,8 +802,8 @@ void LoadMapFromCameraTransition(u8 mapGroup, u8 mapNum)
Overworld_ClearSavedMusic();
RunOnTransitionMapScript();
InitMap();
- copy_map_tileset2_to_vram_2(gMapHeader.mapLayout);
- apply_map_tileset2_palette(gMapHeader.mapLayout);
+ CopySecondaryTilesetToVramUsingHeap(gMapHeader.mapLayout);
+ LoadSecondaryTilesetPalette(gMapHeader.mapLayout);
for (paletteIndex = 6; paletteIndex < 13; paletteIndex++)
ApplyWeatherGammaShiftToPal(paletteIndex);
@@ -840,17 +815,18 @@ void LoadMapFromCameraTransition(u8 mapGroup, u8 mapNum)
ResetFieldTasksArgs();
RunOnResumeMapScript();
- if (gMapHeader.regionMapSectionId != MAPSEC_BATTLE_FRONTIER || gMapHeader.regionMapSectionId != sLastMapSectionId)
+ if (gMapHeader.regionMapSectionId != MAPSEC_BATTLE_FRONTIER
+ || gMapHeader.regionMapSectionId != sLastMapSectionId)
ShowMapNamePopup();
}
-static void mli0_load_map(u32 a1)
+static void LoadMapFromWarp(bool32 a1)
{
bool8 isOutdoors;
bool8 isIndoors;
LoadCurrentMapData();
- if (!(sUnknown_020322D8 & 1))
+ if (!(sObjectEventLoadFlag & SKIP_OBJECT_EVENT_LOAD))
{
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
LoadBattlePyramidObjectEventTemplates();
@@ -869,7 +845,7 @@ static void mli0_load_map(u32 a1)
ResetCyclingRoadChallengeData();
RestartWildEncounterImmunitySteps();
TryUpdateRandomTrainerRematches(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum);
- if (a1 != 1)
+ if (a1 != TRUE)
DoTimeBasedEvents();
SetSav1WeatherFromCurrMapHeader();
ChooseAmbientCrySpecies();
@@ -887,7 +863,7 @@ static void mli0_load_map(u32 a1)
else
InitMap();
- if (a1 != 1 && isIndoors)
+ if (a1 != TRUE && isIndoors)
{
UpdateTVScreensOnMap(gBackupMapLayout.width, gBackupMapLayout.height);
InitSecretBaseAppearance(TRUE);
@@ -896,24 +872,24 @@ static void mli0_load_map(u32 a1)
void ResetInitialPlayerAvatarState(void)
{
- gInitialPlayerAvatarState.direction = DIR_SOUTH;
- gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT;
+ sInitialPlayerAvatarState.direction = DIR_SOUTH;
+ sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT;
}
void StoreInitialPlayerAvatarState(void)
{
- gInitialPlayerAvatarState.direction = GetPlayerFacingDirection();
+ sInitialPlayerAvatarState.direction = GetPlayerFacingDirection();
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_MACH_BIKE))
- gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_MACH_BIKE;
+ sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_MACH_BIKE;
else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_ACRO_BIKE))
- gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ACRO_BIKE;
+ sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ACRO_BIKE;
else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING))
- gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_SURFING;
+ sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_SURFING;
else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_UNDERWATER))
- gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_UNDERWATER;
+ sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_UNDERWATER;
else
- gInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT;
+ sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT;
}
static struct InitialPlayerAvatarState *GetInitialPlayerAvatarState(void)
@@ -921,11 +897,11 @@ static struct InitialPlayerAvatarState *GetInitialPlayerAvatarState(void)
struct InitialPlayerAvatarState playerStruct;
u8 mapType = GetCurrentMapType();
u16 metatileBehavior = GetCenterScreenMetatileBehavior();
- u8 transitionFlags = GetAdjustedInitialTransitionFlags(&gInitialPlayerAvatarState, metatileBehavior, mapType);
+ u8 transitionFlags = GetAdjustedInitialTransitionFlags(&sInitialPlayerAvatarState, metatileBehavior, mapType);
playerStruct.transitionFlags = transitionFlags;
- playerStruct.direction = GetAdjustedInitialDirection(&gInitialPlayerAvatarState, transitionFlags, metatileBehavior, mapType);
- gInitialPlayerAvatarState = playerStruct;
- return &gInitialPlayerAvatarState;
+ playerStruct.direction = GetAdjustedInitialDirection(&sInitialPlayerAvatarState, transitionFlags, metatileBehavior, mapType);
+ sInitialPlayerAvatarState = playerStruct;
+ return &sInitialPlayerAvatarState;
}
static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *playerStruct, u16 metatileBehavior, u8 mapType)
@@ -963,7 +939,7 @@ static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *playerStr
else if (MetatileBehavior_IsEastArrowWarp(metatileBehavior) == TRUE)
return DIR_WEST;
else if ((playerStruct->transitionFlags == PLAYER_AVATAR_FLAG_UNDERWATER && transitionFlags == PLAYER_AVATAR_FLAG_SURFING)
- || (playerStruct->transitionFlags == PLAYER_AVATAR_FLAG_SURFING && transitionFlags == PLAYER_AVATAR_FLAG_UNDERWATER ))
+ || (playerStruct->transitionFlags == PLAYER_AVATAR_FLAG_SURFING && transitionFlags == PLAYER_AVATAR_FLAG_UNDERWATER))
return playerStruct->direction;
else if (MetatileBehavior_IsLadder(metatileBehavior) == TRUE)
return playerStruct->direction;
@@ -1012,14 +988,15 @@ void SetCurrentMapLayout(u16 mapLayoutId)
gMapHeader.mapLayout = GetMapLayout();
}
-void sub_8085540(u8 var)
+void SetObjectEventLoadFlag(u8 flag)
{
- sUnknown_020322D8 = var;
+ sObjectEventLoadFlag = flag;
}
-u8 sub_808554C(void)
+// Unused, sObjectEventLoadFlag is read directly
+static u8 GetObjectEventLoadFlag(void)
{
- return sUnknown_020322D8;
+ return sObjectEventLoadFlag;
}
static bool16 ShouldLegendaryMusicPlayAtLocation(struct WarpData *warp)
@@ -1179,10 +1156,10 @@ void Overworld_SetSavedMusic(u16 songNum)
void Overworld_ClearSavedMusic(void)
{
- gSaveBlock1Ptr->savedMusic = 0;
+ gSaveBlock1Ptr->savedMusic = MUS_DUMMY;
}
-static void sub_8085810(void)
+static void TransitionMapMusic(void)
{
if (FlagGet(FLAG_DONT_TRANSITION_MUSIC) != TRUE)
{
@@ -1444,7 +1421,7 @@ static void DoCB1_Overworld(u16 newKeys, u16 heldKeys)
{
struct FieldInput inputStruct;
- sub_808B578();
+ UpdatePlayerAvatarTransitionState();
FieldClearPlayerInput(&inputStruct);
FieldGetPlayerInput(&inputStruct, newKeys, heldKeys);
if (!ScriptContext2_IsEnabled())
@@ -1456,7 +1433,7 @@ static void DoCB1_Overworld(u16 newKeys, u16 heldKeys)
}
else
{
- player_step(inputStruct.dpadDirection, newKeys, heldKeys);
+ PlayerStep(inputStruct.dpadDirection, newKeys, heldKeys);
}
}
}
@@ -1477,7 +1454,7 @@ static void OverworldBasic(void)
BuildOamBuffer();
UpdatePaletteFade();
UpdateTilesetAnimations();
- do_scheduled_bg_tilemap_copies_to_vram();
+ DoScheduledBgTilemapCopiesToVram();
}
// This CB2 is used when starting
@@ -1507,7 +1484,7 @@ void SetUnusedCallback(void *func)
sUnusedOverworldCallback = func;
}
-static bool8 map_post_load_hook_exec(void)
+static bool8 RunFieldCallback(void)
{
if (gFieldCallback2)
{
@@ -1546,7 +1523,7 @@ void CB2_NewGame(void)
ScriptContext2_Disable();
gFieldCallback = ExecuteTruckSequence;
gFieldCallback2 = NULL;
- do_load_map_stuff_loop(&gMain.state);
+ DoMapLoadLoop(&gMain.state);
SetFieldVBlankCallback();
SetMainCallback1(CB1_Overworld);
SetMainCallback2(CB2_Overworld);
@@ -1554,7 +1531,7 @@ void CB2_NewGame(void)
void CB2_WhiteOut(void)
{
- u8 val;
+ u8 state;
if (++gMain.state >= 120)
{
@@ -1566,8 +1543,8 @@ void CB2_WhiteOut(void)
ScriptContext1_Init();
ScriptContext2_Disable();
gFieldCallback = FieldCB_WarpExitFadeFromBlack;
- val = 0;
- do_load_map_stuff_loop(&val);
+ state = 0;
+ DoMapLoadLoop(&state);
SetFieldVBlankCallback();
SetMainCallback1(CB1_Overworld);
SetMainCallback2(CB2_Overworld);
@@ -1586,13 +1563,13 @@ void CB2_LoadMap(void)
static void CB2_LoadMap2(void)
{
- do_load_map_stuff_loop(&gMain.state);
+ DoMapLoadLoop(&gMain.state);
SetFieldVBlankCallback();
SetMainCallback1(CB1_Overworld);
SetMainCallback2(CB2_Overworld);
}
-void sub_8086024(void)
+void CB2_ReturnToFieldContestHall(void)
{
if (!gMain.state)
{
@@ -1601,7 +1578,7 @@ void sub_8086024(void)
ScriptContext2_Disable();
SetMainCallback1(NULL);
}
- if (load_map_stuff(&gMain.state, 1))
+ if (LoadMapInStepsLocal(&gMain.state, TRUE))
{
SetFieldVBlankCallback();
SetMainCallback1(CB1_Overworld);
@@ -1613,12 +1590,12 @@ void CB2_ReturnToFieldCableClub(void)
{
FieldClearVBlankHBlankCallbacks();
gFieldCallback = FieldCB_ReturnToFieldWirelessLink;
- SetMainCallback2(c2_80567AC);
+ SetMainCallback2(CB2_LoadMapOnReturnToFieldCableClub);
}
-static void c2_80567AC(void)
+static void CB2_LoadMapOnReturnToFieldCableClub(void)
{
- if (map_loading_iteration_3(&gMain.state))
+ if (LoadMapInStepsLink(&gMain.state))
{
SetFieldVBlankCallback();
SetMainCallback1(CB1_UpdateLinkState);
@@ -1640,18 +1617,18 @@ void CB2_ReturnToField(void)
}
}
-void CB2_ReturnToFieldLocal(void)
+static void CB2_ReturnToFieldLocal(void)
{
- if (sub_8086638(&gMain.state))
+ if (ReturnToFieldLocal(&gMain.state))
{
SetFieldVBlankCallback();
SetMainCallback2(CB2_Overworld);
}
}
-void CB2_ReturnToFieldLink(void)
+static void CB2_ReturnToFieldLink(void)
{
- if (!sub_8087598() && map_loading_iteration_2_link(&gMain.state))
+ if (!sub_8087598() && ReturnToFieldLink(&gMain.state))
SetMainCallback2(CB2_Overworld);
}
@@ -1746,12 +1723,12 @@ void CB2_ContinueSavedGame(void)
ClearContinueGameWarpStatus();
SetWarpDestinationToContinueGameWarp();
WarpIntoMap();
- sub_80EDB44();
+ TryPutTodaysRivalTrainerOnAir();
SetMainCallback2(CB2_LoadMap);
}
else
{
- sub_80EDB44();
+ TryPutTodaysRivalTrainerOnAir();
gFieldCallback = sub_8086204;
SetMainCallback1(CB1_Overworld);
CB2_ReturnToField();
@@ -1812,7 +1789,7 @@ static void InitCurrentFlashLevelScanlineEffect(void)
}
}
-static bool32 map_loading_iteration_3(u8 *state)
+static bool32 LoadMapInStepsLink(u8 *state)
{
switch (*state)
{
@@ -1820,47 +1797,47 @@ static bool32 map_loading_iteration_3(u8 *state)
InitOverworldBgs();
ScriptContext1_Init();
ScriptContext2_Disable();
- sub_80867C8();
+ ResetMirageTowerAndSaveBlockPtrs();
sub_80867D8();
(*state)++;
break;
case 1:
- mli0_load_map(1);
+ LoadMapFromWarp(TRUE);
(*state)++;
break;
case 2:
- sub_8086988(TRUE);
+ ResumeMap(TRUE);
(*state)++;
break;
case 3:
- sub_8086AE4();
- sub_80869DC();
- sub_8086B14();
+ OffsetCameraFocusByLinkPlayerId();
+ InitObjectEventsLink();
+ SpawnLinkPlayers();
SetCameraToTrackGuestPlayer();
(*state)++;
break;
case 4:
InitCurrentFlashLevelScanlineEffect();
InitOverworldGraphicsRegisters();
- sub_8197200();
+ InitTextBoxGfxAndPrinters();
(*state)++;
break;
case 5:
- move_tilemap_camera_to_upper_left_corner();
+ ResetFieldCamera();
(*state)++;
break;
case 6:
- copy_map_tileset1_to_vram(gMapHeader.mapLayout);
+ CopyPrimaryTilesetToVram(gMapHeader.mapLayout);
(*state)++;
break;
case 7:
- copy_map_tileset2_to_vram(gMapHeader.mapLayout);
+ CopySecondaryTilesetToVram(gMapHeader.mapLayout);
(*state)++;
break;
case 8:
if (FreeTempTileDataBuffersIfPossible() != TRUE)
{
- apply_map_tileset1_tileset2_palette(gMapHeader.mapLayout);
+ LoadMapTilesetPalettes(gMapHeader.mapLayout);
(*state)++;
}
break;
@@ -1881,7 +1858,7 @@ static bool32 map_loading_iteration_3(u8 *state)
(*state)++;
break;
case 12:
- if (map_post_load_hook_exec())
+ if (RunFieldCallback())
(*state)++;
break;
case 13:
@@ -1891,51 +1868,51 @@ static bool32 map_loading_iteration_3(u8 *state)
return FALSE;
}
-static bool32 load_map_stuff(u8 *state, u32 a2)
+static bool32 LoadMapInStepsLocal(u8 *state, bool32 a2)
{
switch (*state)
{
case 0:
FieldClearVBlankHBlankCallbacks();
- mli0_load_map(a2);
+ LoadMapFromWarp(a2);
(*state)++;
break;
case 1:
- sub_80867C8();
+ ResetMirageTowerAndSaveBlockPtrs();
sub_80867D8();
(*state)++;
break;
case 2:
- sub_8086988(a2);
+ ResumeMap(a2);
(*state)++;
break;
case 3:
- mli4_mapscripts_and_other();
- sub_8086A80();
+ InitObjectEventsLocal();
+ SetCameraToTrackPlayer();
(*state)++;
break;
case 4:
InitCurrentFlashLevelScanlineEffect();
InitOverworldGraphicsRegisters();
- sub_8197200();
+ InitTextBoxGfxAndPrinters();
(*state)++;
break;
case 5:
- move_tilemap_camera_to_upper_left_corner();
+ ResetFieldCamera();
(*state)++;
break;
case 6:
- copy_map_tileset1_to_vram(gMapHeader.mapLayout);
+ CopyPrimaryTilesetToVram(gMapHeader.mapLayout);
(*state)++;
break;
case 7:
- copy_map_tileset2_to_vram(gMapHeader.mapLayout);
+ CopySecondaryTilesetToVram(gMapHeader.mapLayout);
(*state)++;
break;
case 8:
if (FreeTempTileDataBuffersIfPossible() != TRUE)
{
- apply_map_tileset1_tileset2_palette(gMapHeader.mapLayout);
+ LoadMapTilesetPalettes(gMapHeader.mapLayout);
(*state)++;
}
break;
@@ -1953,7 +1930,7 @@ static bool32 load_map_stuff(u8 *state, u32 a2)
(*state)++;
break;
case 12:
- if (map_post_load_hook_exec())
+ if (RunFieldCallback())
(*state)++;
break;
case 13:
@@ -1963,25 +1940,25 @@ static bool32 load_map_stuff(u8 *state, u32 a2)
return FALSE;
}
-static bool32 sub_8086638(u8 *state)
+static bool32 ReturnToFieldLocal(u8 *state)
{
switch (*state)
{
case 0:
- sub_80867C8();
+ ResetMirageTowerAndSaveBlockPtrs();
sub_80867D8();
- sub_8086988(0);
+ ResumeMap(FALSE);
sub_8086A68();
- sub_8086A80();
+ SetCameraToTrackPlayer();
(*state)++;
break;
case 1:
- sub_8086860();
- sub_81D64C0();
+ InitViewGraphics();
+ TryLoadTrainerHillEReaderPalette();
(*state)++;
break;
case 2:
- if (map_post_load_hook_exec())
+ if (RunFieldCallback())
(*state)++;
break;
case 3:
@@ -1991,18 +1968,18 @@ static bool32 sub_8086638(u8 *state)
return FALSE;
}
-static bool32 map_loading_iteration_2_link(u8 *state)
+static bool32 ReturnToFieldLink(u8 *state)
{
switch (*state)
{
case 0:
FieldClearVBlankHBlankCallbacks();
- sub_80867C8();
+ ResetMirageTowerAndSaveBlockPtrs();
sub_80867D8();
(*state)++;
break;
case 1:
- sub_8086988(1);
+ ResumeMap(TRUE);
(*state)++;
break;
case 2:
@@ -2014,25 +1991,25 @@ static bool32 map_loading_iteration_2_link(u8 *state)
case 3:
InitCurrentFlashLevelScanlineEffect();
InitOverworldGraphicsRegisters();
- sub_8197200();
+ InitTextBoxGfxAndPrinters();
(*state)++;
break;
case 4:
- move_tilemap_camera_to_upper_left_corner();
+ ResetFieldCamera();
(*state)++;
break;
case 5:
- copy_map_tileset1_to_vram(gMapHeader.mapLayout);
+ CopyPrimaryTilesetToVram(gMapHeader.mapLayout);
(*state)++;
break;
case 6:
- copy_map_tileset2_to_vram(gMapHeader.mapLayout);
+ CopySecondaryTilesetToVram(gMapHeader.mapLayout);
(*state)++;
break;
case 7:
if (FreeTempTileDataBuffersIfPossible() != TRUE)
{
- apply_map_tileset1_tileset2_palette(gMapHeader.mapLayout);
+ LoadMapTilesetPalettes(gMapHeader.mapLayout);
(*state)++;
}
break;
@@ -2053,7 +2030,7 @@ static bool32 map_loading_iteration_2_link(u8 *state)
(*state)++;
break;
case 12:
- if (map_post_load_hook_exec())
+ if (RunFieldCallback())
(*state)++;
break;
case 10:
@@ -2068,12 +2045,12 @@ static bool32 map_loading_iteration_2_link(u8 *state)
return FALSE;
}
-static void do_load_map_stuff_loop(u8 *state)
+static void DoMapLoadLoop(u8 *state)
{
- while (!load_map_stuff(state, 0));
+ while (!LoadMapInStepsLocal(state, FALSE));
}
-static void sub_80867C8(void)
+static void ResetMirageTowerAndSaveBlockPtrs(void)
{
ClearMirageTowerPulseBlend();
MoveSaveBlocks_ResetHeap();
@@ -2090,17 +2067,17 @@ static void sub_80867D8(void)
LoadOam();
}
-static void sub_8086860(void)
+static void InitViewGraphics(void)
{
InitCurrentFlashLevelScanlineEffect();
InitOverworldGraphicsRegisters();
- sub_8197200();
- mapdata_load_assets_to_gpu_and_full_redraw();
+ InitTextBoxGfxAndPrinters();
+ InitMapView();
}
static void InitOverworldGraphicsRegisters(void)
{
- clear_scheduled_bg_copies_to_vram();
+ ClearScheduledBgCopiesToVram();
ResetTempTileDataBuffers();
SetGpuReg(REG_OFFSET_MOSAIC, 0);
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ);
@@ -2133,7 +2110,7 @@ static void InitOverworldGraphicsRegisters(void)
InitFieldMessageBox();
}
-static void sub_8086988(u32 a1)
+static void ResumeMap(bool32 a1)
{
ResetTasks();
ResetSpriteData();
@@ -2156,7 +2133,7 @@ static void sub_8086988(u32 a1)
TryStartMirageTowerPulseBlendEffect();
}
-static void sub_80869DC(void)
+static void InitObjectEventsLink(void)
{
gTotalCameraPixelOffsetX = 0;
gTotalCameraPixelOffsetY = 0;
@@ -2165,7 +2142,7 @@ static void sub_80869DC(void)
TryRunOnWarpIntoMapScript();
}
-static void mli4_mapscripts_and_other(void)
+static void InitObjectEventsLocal(void)
{
s16 x, y;
struct InitialPlayerAvatarState *player;
@@ -2189,9 +2166,9 @@ static void sub_8086A68(void)
RunOnReturnToFieldMapScript();
}
-static void sub_8086A80(void)
+static void SetCameraToTrackPlayer(void)
{
- gObjectEvents[gPlayerAvatar.objectEventId].trackedByCamera = 1;
+ gObjectEvents[gPlayerAvatar.objectEventId].trackedByCamera = TRUE;
InitCameraUpdateCallback(gPlayerAvatar.spriteId);
}
@@ -2206,17 +2183,17 @@ static void SetCameraToTrackGuestPlayer_2(void)
InitCameraUpdateCallback(GetSpriteForLinkedPlayer(gLocalLinkPlayerId));
}
-static void sub_8086AE4(void)
+static void OffsetCameraFocusByLinkPlayerId(void)
{
u16 x, y;
GetCameraFocusCoords(&x, &y);
- // This is a hack of some kind; it's undone in sub_8086B14, which is called
+ // This is a hack of some kind; it's undone in SpawnLinkPlayers, which is called
// soon after this function.
- sub_8088B3C(x + gLocalLinkPlayerId, y);
+ SetCameraFocusCoords(x + gLocalLinkPlayerId, y);
}
-static void sub_8086B14(void)
+static void SpawnLinkPlayers(void)
{
u16 i;
u16 x, y;
@@ -2294,7 +2271,7 @@ static void CheckRfuKeepAliveTimer(void)
static void ResetAllTradingStates(void)
{
s32 i;
- for (i = 0; i < 4; i++)
+ for (i = 0; i < MAX_LINK_PLAYERS; i++)
sPlayerTradingStates[i] = PLAYER_TRADING_STATE_IDLE;
}
@@ -2345,7 +2322,7 @@ static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlay
if (trainer->isLocalPlayer)
{
SetKeyInterceptCallback(KeyInterCB_DeferToEventScript);
- sub_8087584();
+ RunTerminateLinkScript();
}
return;
}
@@ -2763,7 +2740,7 @@ static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *player)
otherPlayerPos.height = 0;
linkPlayerId = GetLinkPlayerIdAt(otherPlayerPos.x, otherPlayerPos.y);
- if (linkPlayerId != 4)
+ if (linkPlayerId != MAX_LINK_PLAYERS)
{
if (!player->isLocalPlayer)
return CableClub_EventScript_TooBusyToNotice;
@@ -2843,7 +2820,7 @@ static void InitMenuBasedScript(const u8 *script)
ScriptContext2_Enable();
}
-static void sub_8087584(void)
+static void RunTerminateLinkScript(void)
{
ScriptContext1_SetupScript(EventScript_TerminateLink);
ScriptContext2_Enable();
diff --git a/src/party_menu.c b/src/party_menu.c
index 6a38d9098..f61cbc5e6 100755
--- a/src/party_menu.c
+++ b/src/party_menu.c
@@ -462,7 +462,7 @@ static void CB2_UpdatePartyMenu(void)
RunTasks();
AnimateSprites();
BuildOamBuffer();
- do_scheduled_bg_tilemap_copies_to_vram();
+ DoScheduledBgTilemapCopiesToVram();
UpdatePaletteFade();
}
@@ -489,7 +489,7 @@ static bool8 ShowPartyMenu(void)
case 0:
SetVBlankHBlankCallbacksToNull();
ResetVramOamAndBgCntRegs();
- clear_scheduled_bg_copies_to_vram();
+ ClearScheduledBgCopiesToVram();
gMain.state++;
break;
case 1:
diff --git a/src/pokeblock.c b/src/pokeblock.c
index 506c5e4c4..f654e0782 100644
--- a/src/pokeblock.c
+++ b/src/pokeblock.c
@@ -475,7 +475,7 @@ static void CB2_PokeblockMenu(void)
RunTasks();
AnimateSprites();
BuildOamBuffer();
- do_scheduled_bg_tilemap_copies_to_vram();
+ DoScheduledBgTilemapCopiesToVram();
UpdatePaletteFade();
}
@@ -507,7 +507,7 @@ static bool8 InitPokeblockMenu(void)
{
case 0:
SetVBlankHBlankCallbacksToNull();
- clear_scheduled_bg_copies_to_vram();
+ ClearScheduledBgCopiesToVram();
gMain.state++;
break;
case 1:
diff --git a/src/pokeblock_feed.c b/src/pokeblock_feed.c
index fa29ca981..e15a005e6 100644
--- a/src/pokeblock_feed.c
+++ b/src/pokeblock_feed.c
@@ -518,7 +518,7 @@ static void CB2_PokeblockFeed(void)
RunTasks();
AnimateSprites();
BuildOamBuffer();
- do_scheduled_bg_tilemap_copies_to_vram();
+ DoScheduledBgTilemapCopiesToVram();
UpdatePaletteFade();
}
@@ -536,7 +536,7 @@ static bool8 TransitionToPokeblockFeedScene(void)
case 0:
sPokeblockFeed = AllocZeroed(sizeof(*sPokeblockFeed));
SetVBlankHBlankCallbacksToNull();
- clear_scheduled_bg_copies_to_vram();
+ ClearScheduledBgCopiesToVram();
gMain.state++;
break;
case 1:
diff --git a/src/pokemon_storage_system.c b/src/pokemon_storage_system.c
index 703371ba9..59dc0acce 100644
--- a/src/pokemon_storage_system.c
+++ b/src/pokemon_storage_system.c
@@ -2146,7 +2146,7 @@ static void VblankCb_PSS(void)
static void Cb2_PSS(void)
{
RunTasks();
- do_scheduled_bg_tilemap_copies_to_vram();
+ DoScheduledBgTilemapCopiesToVram();
ScrollBackground();
sub_80CAA14();
AnimateSprites();
@@ -2214,7 +2214,7 @@ static void sub_80C7E98(void)
gReservedSpriteTileCount = 0x280;
sub_80D2A90(&sPSSData->unk_0020, sPSSData->unk_0028, 8);
gKeyRepeatStartDelay = 20;
- clear_scheduled_bg_copies_to_vram();
+ ClearScheduledBgCopiesToVram();
sub_80D259C(3);
sub_80D2644(0, 1, gUnknown_0857239C, 8, 4);
sub_80D2770(0, 1, 0);
@@ -2360,11 +2360,11 @@ static void Cb_ShowPSS(u8 taskId)
{
case 0:
PlaySE(SE_PC_LOGIN);
- sub_80F9BCC(0x14, 0, 1);
+ ComputerScreenOpenEffect(20, 0, 1);
sPSSData->state++;
break;
case 1:
- if (!sub_80F9C1C())
+ if (!IsComputerScreenOpenEffectActive())
SetPSSCallback(Cb_MainPSS);
break;
}
@@ -3781,11 +3781,11 @@ static void Cb_OnCloseBoxPressed(u8 taskId)
}
break;
case 3:
- sub_80F9BF4(0x14, 0, 1);
+ ComputerScreenCloseEffect(20, 0, 1);
sPSSData->state++;
break;
case 4:
- if (!sub_80F9C30())
+ if (!IsComputerScreenCloseEffectActive())
{
sub_80CABE0();
gPlayerPartyCount = CalculatePlayerPartyCount();
@@ -3842,11 +3842,11 @@ static void Cb_OnBPressed(u8 taskId)
}
break;
case 3:
- sub_80F9BF4(0x14, 0, 0);
+ ComputerScreenCloseEffect(20, 0, 0);
sPSSData->state++;
break;
case 4:
- if (!sub_80F9C30())
+ if (!IsComputerScreenCloseEffectActive())
{
sub_80CABE0();
gPlayerPartyCount = CalculatePlayerPartyCount();
diff --git a/src/pokemon_summary_screen.c b/src/pokemon_summary_screen.c
index e8b30f773..a3efe09d7 100644
--- a/src/pokemon_summary_screen.c
+++ b/src/pokemon_summary_screen.c
@@ -1120,7 +1120,7 @@ static void MainCB2(void)
RunTasks();
AnimateSprites();
BuildOamBuffer();
- do_scheduled_bg_tilemap_copies_to_vram();
+ DoScheduledBgTilemapCopiesToVram();
UpdatePaletteFade();
}
@@ -1143,7 +1143,7 @@ static bool8 LoadGraphics(void)
case 0:
SetVBlankHBlankCallbacksToNull();
ResetVramOamAndBgCntRegs();
- clear_scheduled_bg_copies_to_vram();
+ ClearScheduledBgCopiesToVram();
gMain.state++;
break;
case 1:
diff --git a/src/rayquaza_scene.c b/src/rayquaza_scene.c
index d902b7319..986a2d3a2 100644
--- a/src/rayquaza_scene.c
+++ b/src/rayquaza_scene.c
@@ -1244,7 +1244,7 @@ void DoRayquazaScene(u8 animId, bool8 onlyOneAnim, void (*callback)(void))
static void CB2_InitRayquazaScene(void)
{
SetVBlankHBlankCallbacksToNull();
- clear_scheduled_bg_copies_to_vram();
+ ClearScheduledBgCopiesToVram();
ScanlineEffect_Stop();
FreeAllSpritePalettes();
ResetPaletteFade();
@@ -1260,7 +1260,7 @@ static void CB2_RayquazaScene(void)
RunTasks();
AnimateSprites();
BuildOamBuffer();
- do_scheduled_bg_tilemap_copies_to_vram();
+ DoScheduledBgTilemapCopiesToVram();
UpdatePaletteFade();
}
diff --git a/src/record_mixing.c b/src/record_mixing.c
index 075bc6aee..ad8b5693c 100644
--- a/src/record_mixing.c
+++ b/src/record_mixing.c
@@ -326,7 +326,7 @@ static void Task_RecordMixing_Main(u8 taskId)
VarSet(VAR_TEMP_0, 1);
gUnknown_03001130 = FALSE;
PrepareExchangePacket();
- CreateRecordMixingSprite();
+ CreateRecordMixingLights();
tState = 1;
data[10] = CreateTask(Task_MixingRecordsRecv, 80);
tSndEffTaskId = CreateTask(Task_RecordMixing_SoundEffect, 81);
@@ -336,7 +336,7 @@ static void Task_RecordMixing_Main(u8 taskId)
{
tState = 2;
FlagSet(FLAG_SYS_MIX_RECORD);
- DestroyRecordMixingSprite();
+ DestroyRecordMixingLights();
DestroyTask(tSndEffTaskId);
}
break;
diff --git a/src/region_map.c b/src/region_map.c
index b8e07c835..de3b04cb2 100644
--- a/src/region_map.c
+++ b/src/region_map.c
@@ -1683,7 +1683,7 @@ void CB2_OpenFlyMap(void)
break;
case 3:
LoadUserWindowBorderGfx(0, 0x65, 0xd0);
- clear_scheduled_bg_copies_to_vram();
+ ClearScheduledBgCopiesToVram();
gMain.state++;
break;
case 4:
@@ -1746,7 +1746,7 @@ static void CB2_FlyMap(void)
sFlyMap->callback();
AnimateSprites();
BuildOamBuffer();
- do_scheduled_bg_tilemap_copies_to_vram();
+ DoScheduledBgTilemapCopiesToVram();
}
static void SetFlyMapCallback(void callback(void))
diff --git a/src/reset_rtc_screen.c b/src/reset_rtc_screen.c
index 2756aa861..c948cde4c 100644
--- a/src/reset_rtc_screen.c
+++ b/src/reset_rtc_screen.c
@@ -467,7 +467,7 @@ void CB2_InitResetRtcScreen(void)
static void sub_809F048(void)
{
- clear_scheduled_bg_copies_to_vram();
+ ClearScheduledBgCopiesToVram();
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sBackgroundTemplates, ARRAY_COUNT(sBackgroundTemplates));
ScheduleBgCopyTilemapToVram(0);
@@ -483,7 +483,7 @@ static void CB2_ResetRtcScreen(void)
RunTasks();
AnimateSprites();
BuildOamBuffer();
- do_scheduled_bg_tilemap_copies_to_vram();
+ DoScheduledBgTilemapCopiesToVram();
UpdatePaletteFade();
}
diff --git a/src/roulette.c b/src/roulette.c
index f55736a96..1015687af 100644
--- a/src/roulette.c
+++ b/src/roulette.c
@@ -859,7 +859,7 @@ static void sub_8140388(void)
SetBgTilemapBuffer(1, gUnknown_0203AB88->tilemapBuffers[2]);
SetBgTilemapBuffer(2, gUnknown_0203AB88->tilemapBuffers[6]);
InitWindows(gUnknown_085B614C);
- sub_8197200();
+ InitTextBoxGfxAndPrinters();
gUnknown_0203AB8C = 0;
gUnknown_0203AB88->unk_397C = malloc_and_decompress(gUnknown_085B5DFC, &size);
}
diff --git a/src/scrcmd.c b/src/scrcmd.c
index 2a6abf17e..643809789 100644
--- a/src/scrcmd.c
+++ b/src/scrcmd.c
@@ -801,6 +801,7 @@ bool8 ScrCmd_warphole(struct ScriptContext *ctx)
return TRUE;
}
+// RS mossdeep gym warp, unused in Emerald
bool8 ScrCmd_warpteleport(struct ScriptContext *ctx)
{
u8 mapGroup = ScriptReadByte(ctx);
@@ -810,7 +811,7 @@ bool8 ScrCmd_warpteleport(struct ScriptContext *ctx)
u16 y = VarGet(ScriptReadHalfword(ctx));
SetWarpDestination(mapGroup, mapNum, warpId, x, y);
- DoTeleportWarp();
+ DoTeleportTileWarp();
ResetInitialPlayerAvatarState();
return TRUE;
}
diff --git a/src/shop.c b/src/shop.c
index 837ba1bca..4fc44beee 100755
--- a/src/shop.c
+++ b/src/shop.c
@@ -416,7 +416,7 @@ static void CB2_BuyMenu(void)
RunTasks();
AnimateSprites();
BuildOamBuffer();
- do_scheduled_bg_tilemap_copies_to_vram();
+ DoScheduledBgTilemapCopiesToVram();
UpdatePaletteFade();
}
@@ -446,7 +446,7 @@ static void CB2_InitBuyMenu(void)
ResetPaletteFade();
ResetSpriteData();
ResetTasks();
- clear_scheduled_bg_copies_to_vram();
+ ClearScheduledBgCopiesToVram();
gShopDataPtr = AllocZeroed(sizeof(struct ShopData));
gShopDataPtr->scrollIndicatorsTaskId = 0xFF;
gShopDataPtr->itemSpriteIds[0] = 0xFF;
diff --git a/src/starter_choose.c b/src/starter_choose.c
index 6295e33ca..2585f3408 100644
--- a/src/starter_choose.c
+++ b/src/starter_choose.c
@@ -414,7 +414,7 @@ void CB2_ChooseStarter(void)
DeactivateAllTextPrinters();
LoadUserWindowBorderGfx(0, 0x2A8, 0xD0);
- clear_scheduled_bg_copies_to_vram();
+ ClearScheduledBgCopiesToVram();
ScanlineEffect_Stop();
ResetTasks();
ResetSpriteData();
@@ -474,7 +474,7 @@ static void CB2_StarterChoose(void)
RunTasks();
AnimateSprites();
BuildOamBuffer();
- do_scheduled_bg_tilemap_copies_to_vram();
+ DoScheduledBgTilemapCopiesToVram();
UpdatePaletteFade();
}
diff --git a/src/trainer_hill.c b/src/trainer_hill.c
index d6cb49837..c5aea14d9 100644
--- a/src/trainer_hill.c
+++ b/src/trainer_hill.c
@@ -64,7 +64,7 @@ static void TrainerHillSetPlayerLost(void);
static void TrainerHillGetChallengeStatus(void);
static void BufferChallengeTime(void);
static void GetAllFloorsUsed(void);
-static void ClearVarResult(void);
+static void GetInEReaderMode(void);
static void IsTrainerHillChallengeActive(void);
static void ShowTrainerHillPostBattleText(void);
static void SetAllTrainerFlags(void);
@@ -202,7 +202,7 @@ static const u16 *const *const sPrizeListSets[] =
sPrizeLists2
};
-static const u16 sUnknown_0862A5D4[] = INCBIN_U16("graphics/pokenav/862A5D4.gbapal");
+static const u16 sEReader_Pal[] = INCBIN_U16("graphics/misc/trainer_hill_ereader.gbapal");
static const u8 sRecordWinColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY};
static const struct TrHillTag *const sDataPerTag[] =
@@ -233,7 +233,7 @@ static void (* const sHillFunctions[])(void) =
[TRAINER_HILL_FUNC_GET_CHALLENGE_STATUS] = TrainerHillGetChallengeStatus,
[TRAINER_HILL_FUNC_GET_CHALLENGE_TIME] = BufferChallengeTime,
[TRAINER_HILL_FUNC_GET_ALL_FLOORS_USED] = GetAllFloorsUsed,
- [TRAINER_HILL_FUNC_CLEAR_RESULT] = ClearVarResult,
+ [TRAINER_HILL_FUNC_GET_IN_EREADER_MODE] = GetInEReaderMode,
[TRAINER_HILL_FUNC_IN_CHALLENGE] = IsTrainerHillChallengeActive,
[TRAINER_HILL_FUNC_POST_BATTLE_TEXT] = ShowTrainerHillPostBattleText,
[TRAINER_HILL_FUNC_SET_ALL_TRAINER_FLAGS] = SetAllTrainerFlags,
@@ -546,10 +546,11 @@ static void GetAllFloorsUsed(void)
}
// May have been dummied. Every time this is called a conditional for var result occurs afterwards
-static void ClearVarResult(void)
+// Relation to E-Reader is an assumption, most dummied Trainer Hill code seems to be JP E-Reader mode related
+static void GetInEReaderMode(void)
{
SetUpDataStruct();
- gSpecialVar_Result = 0;
+ gSpecialVar_Result = FALSE;
FreeDataStruct();
}
@@ -997,11 +998,11 @@ static void SetAllTrainerFlags(void)
gSaveBlock2Ptr->frontier.trainerFlags = 0xFF;
}
-// Palette never loaded, sub_81D6534 always FALSE
-void sub_81D64C0(void)
+// Palette never loaded, OnTrainerHillEReaderChallengeFloor always FALSE
+void TryLoadTrainerHillEReaderPalette(void)
{
- if (sub_81D6534() == TRUE)
- LoadPalette(sUnknown_0862A5D4, 0x70, 0x20);
+ if (OnTrainerHillEReaderChallengeFloor() == TRUE)
+ LoadPalette(sEReader_Pal, 0x70, 0x20);
}
static void GetGameSaved(void)
@@ -1020,13 +1021,13 @@ static void ClearGameSaved(void)
}
// Always FALSE
-bool32 sub_81D6534(void)
+bool32 OnTrainerHillEReaderChallengeFloor(void)
{
if (!InTrainerHillChallenge() || GetCurrentTrainerHillMapId() == TRAINER_HILL_ENTRANCE)
return FALSE;
- ClearVarResult();
- if (gSpecialVar_Result == 0)
+ GetInEReaderMode();
+ if (gSpecialVar_Result == FALSE)
return FALSE;
else
return TRUE;
diff --git a/src/trainer_see.c b/src/trainer_see.c
index 93daab421..c37f37262 100644
--- a/src/trainer_see.c
+++ b/src/trainer_see.c
@@ -559,7 +559,7 @@ static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct Objec
gFieldEffectArguments[1] = trainerObj->currentCoords.y;
gFieldEffectArguments[2] = gSprites[trainerObj->spriteId].subpriority - 1;
gFieldEffectArguments[3] = 2;
- task->tOutOfAshSpriteId = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH);
+ task->tOutOfAshSpriteId = FieldEffectStart(FLDEFF_ASH_PUFF);
task->tFuncId++;
}
return FALSE;
@@ -586,7 +586,7 @@ static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct Objec
static bool8 WaitRevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
- if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
+ if (!FieldEffectActiveListContains(FLDEFF_ASH_PUFF))
task->tFuncId = 3;
return FALSE;
@@ -610,7 +610,7 @@ static void sub_80B44C8(u8 taskId)
task->data[7]++;
}
sTrainerSeeFuncList2[task->data[0]](taskId, task, objEvent);
- if (task->data[0] == 3 && !FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
+ if (task->data[0] == 3 && !FieldEffectActiveListContains(FLDEFF_ASH_PUFF))
{
SetTrainerMovementType(objEvent, GetTrainerFacingDirectionMovementType(objEvent->facingDirection));
TryOverrideTemplateCoordsForObjectEvent(objEvent, GetTrainerFacingDirectionMovementType(objEvent->facingDirection));
diff --git a/src/tv.c b/src/tv.c
index b3722e87a..0e419a99f 100644
--- a/src/tv.c
+++ b/src/tv.c
@@ -1836,31 +1836,25 @@ static void TryEndMassOutbreak(u16 days)
gSaveBlock1Ptr->outbreakDaysLeft -= days;
}
-void sub_80ED950(bool8 flag)
+void RecordFishingAttemptForTV(bool8 caughtFish)
{
- if (flag)
+ if (caughtFish)
{
if (sPokemonAnglerAttemptCounters >> 8 > 4)
- {
PutFishingAdviceShowOnTheAir();
- }
+
sPokemonAnglerAttemptCounters &= 0xFF;
if (sPokemonAnglerAttemptCounters != 0xFF)
- {
sPokemonAnglerAttemptCounters += 0x01;
- }
}
else
{
if ((u8)sPokemonAnglerAttemptCounters > 4)
- {
PutFishingAdviceShowOnTheAir();
- }
+
sPokemonAnglerAttemptCounters &= 0xFF00;
if (sPokemonAnglerAttemptCounters >> 8 != 0xFF)
- {
sPokemonAnglerAttemptCounters += 0x0100;
- }
}
}
@@ -1930,7 +1924,7 @@ void sub_80EDA80(void)
}
}
-void sub_80EDB44(void)
+void TryPutTodaysRivalTrainerOnAir(void)
{
TVShow *show;
u32 i;
diff --git a/src/wallclock.c b/src/wallclock.c
index 00ab65817..aa2bd8019 100644
--- a/src/wallclock.c
+++ b/src/wallclock.c
@@ -660,7 +660,7 @@ static void LoadWallClockGraphics(void)
InitWindows(gUnknown_085B21DC);
DeactivateAllTextPrinters();
LoadUserWindowBorderGfx(0, 0x250, 0xd0);
- clear_scheduled_bg_copies_to_vram();
+ ClearScheduledBgCopiesToVram();
ScanlineEffect_Stop();
ResetTasks();
ResetSpriteData();
@@ -780,7 +780,7 @@ static void WallClockMainCallback(void)
RunTasks();
AnimateSprites();
BuildOamBuffer();
- do_scheduled_bg_tilemap_copies_to_vram();
+ DoScheduledBgTilemapCopiesToVram();
UpdatePaletteFade();
}
diff --git a/src/wild_encounter.c b/src/wild_encounter.c
index 1c4fd24fd..492a10101 100644
--- a/src/wild_encounter.c
+++ b/src/wild_encounter.c
@@ -185,13 +185,6 @@ static u8 ChooseWildMonIndex_WaterRock(void)
return 4;
}
-enum
-{
- OLD_ROD,
- GOOD_ROD,
- SUPER_ROD
-};
-
static u8 ChooseWildMonIndex_Fishing(u8 rod)
{
u8 wildMonIndex = 0;