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-rwxr-xr-xsrc/field_map_obj.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/field_map_obj.c b/src/field_map_obj.c
index 40129cc3f..cf11e675d 100755
--- a/src/field_map_obj.c
+++ b/src/field_map_obj.c
@@ -81,8 +81,8 @@ void npc_reset(struct MapObject *, struct Sprite *);
void FieldObjectSetRegularAnim(struct MapObject *, struct Sprite *, u8);
u8 GetFaceDirectionAnimId(u8);
bool8 FieldObjectExecRegularAnim(struct MapObject *, struct Sprite *);
-void sub_8097978(struct Sprite *, s16);
-bool8 sub_809797C(struct Sprite *);
+void SetFieldObjectStepTimer(struct Sprite *, s16);
+bool8 RunFieldObjectStepTimer(struct Sprite *);
bool8 sub_8092B88(struct MapObject *, u8);
u8 GetGoSpeed0AnimId(u8);
@@ -1752,14 +1752,14 @@ bool8 sub_808F48C(struct MapObject *mapObject, struct Sprite *sprite)
{
return FALSE;
}
- sub_8097978(sprite, gUnknown_0850D6DC[Random() & 0x03]);
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
sprite->data1 = 3;
return TRUE;
}
bool8 sub_808F4C8(struct MapObject *mapObject, struct Sprite *sprite)
{
- if (sub_809797C(sprite))
+ if (RunFieldObjectStepTimer(sprite))
{
sprite->data1 = 4;
return TRUE;
@@ -2025,7 +2025,7 @@ u8 GetNonNorthRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
return direction;
}
-u8 sub_808F8BC(struct MapObject *mapObject, u8 movementType)
+u8 GetRunningPastFacingDirection(struct MapObject *mapObject, u8 movementType)
{
s16 dx;
s16 dy;
@@ -2072,7 +2072,7 @@ bool8 sub_808F9C8(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
- sub_8097978(sprite, gUnknown_0850D6DC[Random() & 0x03]);
+ SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
mapObject->mapobj_bit_1 = FALSE;
sprite->data1 = 3;
}
@@ -2081,7 +2081,7 @@ bool8 sub_808F9C8(struct MapObject *mapObject, struct Sprite *sprite)
bool8 sub_808FA0C(struct MapObject *mapObject, struct Sprite *sprite)
{
- if (sub_809797C(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 4;
return TRUE;
@@ -2095,7 +2095,7 @@ bool8 sub_808FA3C(struct MapObject *mapObject, struct Sprite *sprite)
u8 direction;
memcpy(directions, gUnknown_0850D710, sizeof directions);
- direction = sub_808F8BC(mapObject, 0);
+ direction = GetRunningPastFacingDirection(mapObject, 0);
if (direction == 0)
{
direction = directions[Random() & 0x03];