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-rw-r--r--src/apprentice.c2
-rw-r--r--src/battle_ai_script_commands.c2
-rw-r--r--src/battle_anim_effects_1.c72
-rwxr-xr-xsrc/battle_anim_effects_3.c2
-rw-r--r--src/battle_anim_water.c4
-rw-r--r--src/battle_bg.c14
-rw-r--r--src/battle_controller_player.c2
-rw-r--r--src/battle_gfx_sfx_util.c2
-rw-r--r--src/battle_interface.c4
-rw-r--r--src/battle_message.c9
-rw-r--r--src/battle_pyramid.c6
-rw-r--r--src/battle_pyramid_bag.c10
-rw-r--r--src/battle_records.c9
-rw-r--r--src/battle_script_commands.c6
-rw-r--r--src/battle_setup.c8
-rw-r--r--src/battle_tower.c2
-rw-r--r--src/battle_tv.c2
-rw-r--r--src/bike.c34
-rw-r--r--src/cable_car.c13
-rw-r--r--src/clear_save_data_screen.c2
-rw-r--r--src/contest.c18
-rw-r--r--src/data/battle_anim.h6
-rw-r--r--src/data/battle_moves.h2
-rw-r--r--src/data/graphics/pokemon.h4
-rw-r--r--src/data/items.h4
-rwxr-xr-xsrc/data/object_events/movement_action_func_tables.h66
-rwxr-xr-xsrc/data/object_events/object_event_anims.h470
-rw-r--r--src/data/pokemon/tmhm_learnsets.h248
-rw-r--r--src/data/trade.h2
-rw-r--r--src/daycare.c20
-rw-r--r--src/dewford_trend.c2
-rw-r--r--src/diploma.c2
-rw-r--r--src/egg_hatch.c4
-rwxr-xr-xsrc/ereader_helpers.c37
-rwxr-xr-xsrc/ereader_screen.c483
-rw-r--r--src/event_object_lock.c6
-rw-r--r--src/event_object_movement.c396
-rw-r--r--src/field_effect.c6
-rw-r--r--src/field_player_avatar.c92
-rw-r--r--src/field_screen_effect.c2
-rw-r--r--src/field_specials.c94
-rw-r--r--src/frontier_util.c90
-rw-r--r--src/graphics.c196
-rwxr-xr-xsrc/item_menu.c4
-rwxr-xr-xsrc/item_use.c2
-rw-r--r--src/link.c20
-rw-r--r--src/load_save.c2
-rw-r--r--src/mail.c4
-rw-r--r--src/mail_data.c22
-rw-r--r--src/match_call.c16
-rw-r--r--src/menu.c18
-rw-r--r--src/menu_specialized.c2
-rw-r--r--src/mystery_event_script.c6
-rw-r--r--src/new_game.c2
-rwxr-xr-xsrc/party_menu.c10
-rw-r--r--src/player_pc.c6
-rw-r--r--src/pokeblock.c6
-rw-r--r--src/pokeblock_feed.c4
-rw-r--r--src/pokemon.c25
-rw-r--r--src/pokemon_summary_screen.c16
-rw-r--r--src/record_mixing.c843
-rw-r--r--src/rotating_tile_puzzle.c10
-rw-r--r--src/save_failed_screen.c2
-rw-r--r--src/start_menu.c2
-rw-r--r--src/strings.c22
-rw-r--r--src/title_screen.c4
-rw-r--r--src/trade.c30
-rw-r--r--src/trainer_see.c2
-rw-r--r--src/union_room.c6
-rw-r--r--src/union_room_battle.c2
-rwxr-xr-xsrc/union_room_chat.c2
-rw-r--r--src/unk_text_util_2.c2
72 files changed, 1820 insertions, 1727 deletions
diff --git a/src/apprentice.c b/src/apprentice.c
index f881c3bef..5d1c4287b 100644
--- a/src/apprentice.c
+++ b/src/apprentice.c
@@ -911,7 +911,7 @@ static void Script_PrintApprenticeMessage(void)
ScriptContext2_Enable();
FreezeObjectEvents();
PlayerFreeze();
- sub_808BCF4();
+ StopPlayerAvatar();
DrawDialogueFrame(0, 1);
PrintApprenticeMessage();
}
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c
index 6fdfb0d7a..e9f55bd8b 100644
--- a/src/battle_ai_script_commands.c
+++ b/src/battle_ai_script_commands.c
@@ -274,7 +274,7 @@ static const u16 sIgnoredPowerfulMoveEffects[] =
EFFECT_SKY_ATTACK,
EFFECT_RECHARGE,
EFFECT_SKULL_BASH,
- EFFECT_SOLARBEAM,
+ EFFECT_SOLAR_BEAM,
EFFECT_SPIT_UP,
EFFECT_FOCUS_PUNCH,
EFFECT_SUPERPOWER,
diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c
index ebdb471bf..f54ebfbf7 100644
--- a/src/battle_anim_effects_1.c
+++ b/src/battle_anim_effects_1.c
@@ -26,9 +26,9 @@ struct {
static void AnimMovePowderParticle(struct Sprite *);
static void AnimMovePowderParticle_Step(struct Sprite *);
static void AnimPowerAbsorptionOrb(struct Sprite *);
-static void AnimSolarbeamBigOrb(struct Sprite *);
-static void AnimSolarbeamSmallOrb(struct Sprite *);
-static void AnimSolarbeamSmallOrb_Step(struct Sprite *);
+static void AnimSolarBeamBigOrb(struct Sprite *);
+static void AnimSolarBeamSmallOrb(struct Sprite *);
+static void AnimSolarBeamSmallOrb_Step(struct Sprite *);
static void AnimAbsorptionOrb(struct Sprite *);
static void AnimAbsorptionOrb_Step(struct Sprite *);
static void AnimHyperBeamOrb(struct Sprite *);
@@ -208,49 +208,49 @@ const struct SpriteTemplate gPoisonPowderParticleSpriteTemplate =
.callback = AnimMovePowderParticle,
};
-const union AnimCmd gSolarbeamBigOrbAnimCmds1[] =
+const union AnimCmd gSolarBeamBigOrbAnimCmds1[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
-const union AnimCmd gSolarbeamBigOrbAnimCmds2[] =
+const union AnimCmd gSolarBeamBigOrbAnimCmds2[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END,
};
-const union AnimCmd gSolarbeamBigOrbAnimCmds3[] =
+const union AnimCmd gSolarBeamBigOrbAnimCmds3[] =
{
ANIMCMD_FRAME(2, 1),
ANIMCMD_END,
};
-const union AnimCmd gSolarbeamBigOrbAnimCmds4[] =
+const union AnimCmd gSolarBeamBigOrbAnimCmds4[] =
{
ANIMCMD_FRAME(3, 1),
ANIMCMD_END,
};
-const union AnimCmd gSolarbeamBigOrbAnimCmds5[] =
+const union AnimCmd gSolarBeamBigOrbAnimCmds5[] =
{
ANIMCMD_FRAME(4, 1),
ANIMCMD_END,
};
-const union AnimCmd gSolarbeamBigOrbAnimCmds6[] =
+const union AnimCmd gSolarBeamBigOrbAnimCmds6[] =
{
ANIMCMD_FRAME(5, 1),
ANIMCMD_END,
};
-const union AnimCmd gSolarbeamBigOrbAnimCmds7[] =
+const union AnimCmd gSolarBeamBigOrbAnimCmds7[] =
{
ANIMCMD_FRAME(6, 1),
ANIMCMD_END,
};
-const union AnimCmd gSolarbeamSmallOrbAnimCms[] =
+const union AnimCmd gSolarBeamSmallOrbAnimCms[] =
{
ANIMCMD_FRAME(7, 1),
ANIMCMD_END,
@@ -262,20 +262,20 @@ const union AnimCmd gPowerAbsorptionOrbAnimCmds[] =
ANIMCMD_END,
};
-const union AnimCmd *const gSolarbeamBigOrbAnimTable[] =
+const union AnimCmd *const gSolarBeamBigOrbAnimTable[] =
{
- gSolarbeamBigOrbAnimCmds1,
- gSolarbeamBigOrbAnimCmds2,
- gSolarbeamBigOrbAnimCmds3,
- gSolarbeamBigOrbAnimCmds4,
- gSolarbeamBigOrbAnimCmds5,
- gSolarbeamBigOrbAnimCmds6,
- gSolarbeamBigOrbAnimCmds7,
+ gSolarBeamBigOrbAnimCmds1,
+ gSolarBeamBigOrbAnimCmds2,
+ gSolarBeamBigOrbAnimCmds3,
+ gSolarBeamBigOrbAnimCmds4,
+ gSolarBeamBigOrbAnimCmds5,
+ gSolarBeamBigOrbAnimCmds6,
+ gSolarBeamBigOrbAnimCmds7,
};
-const union AnimCmd *const gSolarbeamSmallOrbAnimTable[] =
+const union AnimCmd *const gSolarBeamSmallOrbAnimTable[] =
{
- gSolarbeamSmallOrbAnimCms,
+ gSolarBeamSmallOrbAnimCms,
};
const union AnimCmd *const gPowerAbsorptionOrbAnimTable[] =
@@ -303,26 +303,26 @@ const struct SpriteTemplate gPowerAbsorptionOrbSpriteTemplate =
.callback = AnimPowerAbsorptionOrb,
};
-const struct SpriteTemplate gSolarbeamBigOrbSpriteTemplate =
+const struct SpriteTemplate gSolarBeamBigOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_ORBS,
.paletteTag = ANIM_TAG_ORBS,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
- .anims = gSolarbeamBigOrbAnimTable,
+ .anims = gSolarBeamBigOrbAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimSolarbeamBigOrb,
+ .callback = AnimSolarBeamBigOrb,
};
-const struct SpriteTemplate gSolarbeamSmallOrbSpriteTemplate =
+const struct SpriteTemplate gSolarBeamSmallOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_ORBS,
.paletteTag = ANIM_TAG_ORBS,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
- .anims = gSolarbeamSmallOrbAnimTable,
+ .anims = gSolarBeamSmallOrbAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimSolarbeamSmallOrb,
+ .callback = AnimSolarBeamSmallOrb,
};
const union AffineAnimCmd gStockpileAbsorptionOrbAffineCmds[] = {
@@ -371,7 +371,7 @@ const struct SpriteTemplate gHyperBeamOrbSpriteTemplate =
.tileTag = ANIM_TAG_ORBS,
.paletteTag = ANIM_TAG_ORBS,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
- .anims = gSolarbeamBigOrbAnimTable,
+ .anims = gSolarBeamBigOrbAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimHyperBeamOrb,
@@ -2252,7 +2252,7 @@ static void AnimPowerAbsorptionOrb(struct Sprite* sprite)
// arg 1: initial y pixel offset
// arg 2: duration
// arg 3: sprite anim number
-static void AnimSolarbeamBigOrb(struct Sprite* sprite)
+static void AnimSolarBeamBigOrb(struct Sprite* sprite)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
StartSpriteAnim(sprite, gBattleAnimArgs[3]);
@@ -2264,12 +2264,12 @@ static void AnimSolarbeamBigOrb(struct Sprite* sprite)
}
// Moves a small orb in a wavy pattern towards the target mon.
-// The small orb "circles" the big orbs in AnimSolarbeamBigOrb.
+// The small orb "circles" the big orbs in AnimSolarBeamBigOrb.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: duration
// arg 3: initial wave offset
-static void AnimSolarbeamSmallOrb(struct Sprite* sprite)
+static void AnimSolarBeamSmallOrb(struct Sprite* sprite)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
@@ -2279,11 +2279,11 @@ static void AnimSolarbeamSmallOrb(struct Sprite* sprite)
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
InitAnimLinearTranslation(sprite);
sprite->data[5] = gBattleAnimArgs[3];
- sprite->callback = AnimSolarbeamSmallOrb_Step;
+ sprite->callback = AnimSolarBeamSmallOrb_Step;
sprite->callback(sprite);
}
-static void AnimSolarbeamSmallOrb_Step(struct Sprite* sprite)
+static void AnimSolarBeamSmallOrb_Step(struct Sprite* sprite)
{
if (AnimTranslateLinear(sprite))
{
@@ -2302,10 +2302,10 @@ static void AnimSolarbeamSmallOrb_Step(struct Sprite* sprite)
}
}
-// Creates 15 small secondary orbs used in the solarbeam anim effect.
+// Creates 15 small secondary orbs used in the SolarBeam anim effect.
// There is a 7-frame delay between each of them.
// No args.
-void AnimTask_CreateSmallSolarbeamOrbs(u8 taskId)
+void AnimTask_CreateSmallSolarBeamOrbs(u8 taskId)
{
if (--gTasks[taskId].data[0] == -1)
{
@@ -2315,7 +2315,7 @@ void AnimTask_CreateSmallSolarbeamOrbs(u8 taskId)
gBattleAnimArgs[1] = 0;
gBattleAnimArgs[2] = 80;
gBattleAnimArgs[3] = 0;
- CreateSpriteAndAnimate(&gSolarbeamSmallOrbSpriteTemplate, 0, 0, GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1);
+ CreateSpriteAndAnimate(&gSolarBeamSmallOrbSpriteTemplate, 0, 0, GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1);
}
if (gTasks[taskId].data[1] == 15)
diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c
index 267b6db9c..85dee5287 100755
--- a/src/battle_anim_effects_3.c
+++ b/src/battle_anim_effects_3.c
@@ -718,7 +718,7 @@ const struct SpriteTemplate gSweetScentPetalSpriteTemplate =
.callback = AnimSweetScentPetal,
};
-static const u16 sUnusedPalette[] = INCBIN_U16("graphics/battle_anims/unused.gbapal");
+static const u16 sUnusedPalette[] = INCBIN_U16("graphics/battle_anims/unused/unknown.gbapal");
const union AnimCmd gPainSplitAnimCmds[] =
{
diff --git a/src/battle_anim_water.c b/src/battle_anim_water.c
index 1c2d08d6a..50918a24e 100644
--- a/src/battle_anim_water.c
+++ b/src/battle_anim_water.c
@@ -54,8 +54,8 @@ static void AnimTask_WaterSport_Step(u8);
static void CreateWaterSportDroplet(struct Task*);
static void CreateWaterPulseRingBubbles(struct Sprite*, int, int);
-static const u8 sUnusedWater_Gfx[] = INCBIN_U8("graphics/battle_anims/unused_water_gfx.4bpp");
-static const u8 sUnusedWater[] = INCBIN_U8("graphics/battle_anims/unused_water.bin");
+static const u8 sUnusedWater_Gfx[] = INCBIN_U8("graphics/battle_anims/unused/water_gfx.4bpp");
+static const u8 sUnusedWater[] = INCBIN_U8("graphics/battle_anims/unused/water.bin");
static const union AnimCmd sAnim_RainDrop[] =
{
diff --git a/src/battle_bg.c b/src/battle_bg.c
index cbd293294..0e4370485 100644
--- a/src/battle_bg.c
+++ b/src/battle_bg.c
@@ -1124,13 +1124,13 @@ void DrawBattleEntryBackground(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
- LZDecompressVram(gUnknown_08D778F0, (void*)(BG_CHAR_ADDR(1)));
+ LZDecompressVram(gBattleVSFrame_Gfx, (void*)(BG_CHAR_ADDR(1)));
LZDecompressVram(gVsLettersGfx, (void*)OBJ_VRAM0);
- LoadCompressedPalette(gUnknown_08D77AE4, 0x60, 0x20);
+ LoadCompressedPalette(gBattleVSFrame_Pal, 0x60, 0x20);
SetBgAttribute(1, BG_ATTR_SCREENSIZE, 1);
SetGpuReg(REG_OFFSET_BG1CNT, 0x5C04);
- CopyToBgTilemapBuffer(1, gUnknown_08D779D8, 0, 0);
- CopyToBgTilemapBuffer(2, gUnknown_08D779D8, 0, 0);
+ CopyToBgTilemapBuffer(1, gBattleVSFrame_Tilemap, 0, 0);
+ CopyToBgTilemapBuffer(2, gBattleVSFrame_Tilemap, 0, 0);
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(2);
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_OBJ | WININ_WIN0_CLR);
@@ -1148,10 +1148,12 @@ void DrawBattleEntryBackground(void)
}
else
{
+ // Set up bg for the multi battle intro where both teams slide in facing the screen.
+ // Note Steven's multi battle (which has a dedicated back pic) is excluded above.
SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 2);
SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 2);
- CopyToBgTilemapBuffer(1, gUnknown_08D857A8, 0, 0);
- CopyToBgTilemapBuffer(2, gUnknown_08D85A1C, 0, 0);
+ CopyToBgTilemapBuffer(1, gMultiBattleIntroBg_Opponent_Tilemap, 0, 0);
+ CopyToBgTilemapBuffer(2, gMultiBattleIntroBg_Player_Tilemap, 0, 0);
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(2);
}
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
index ac8babb60..f4e47b434 100644
--- a/src/battle_controller_player.c
+++ b/src/battle_controller_player.c
@@ -1500,7 +1500,7 @@ static void MoveSelectionDisplayMoveType(void)
txtPtr = StringCopy(gDisplayedStringBattle, gText_MoveInterfaceType);
*(txtPtr)++ = EXT_CTRL_CODE_BEGIN;
- *(txtPtr)++ = EXT_CTRL_CODE_SIZE;
+ *(txtPtr)++ = EXT_CTRL_CODE_FONT;
*(txtPtr)++ = 1;
StringCopy(txtPtr, gTypeNames[gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].type]);
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c
index c01c76b7c..f36524f37 100644
--- a/src/battle_gfx_sfx_util.c
+++ b/src/battle_gfx_sfx_util.c
@@ -785,7 +785,7 @@ bool8 BattleLoadAllHealthBoxesGfx(u8 state)
void LoadBattleBarGfx(u8 arg0)
{
- LZDecompressWram(gUnknown_08C093F0, gMonSpritesGfxPtr->barFontGfx);
+ LZDecompressWram(gBattleInterfaceGfx_BattleBar, gMonSpritesGfxPtr->barFontGfx);
}
bool8 BattleInitAllSprites(u8 *state1, u8 *battlerId)
diff --git a/src/battle_interface.c b/src/battle_interface.c
index 77308cb3c..08da2da5f 100644
--- a/src/battle_interface.c
+++ b/src/battle_interface.c
@@ -617,7 +617,7 @@ static const struct SubspriteTable sUnknown_0832C2CC[] =
};
// unused unknown image
-static const u8 sUnknown_0832C2D4[] = INCBIN_U8("graphics/battle_interface/unknown_32C2D4.4bpp");
+static const u8 sUnusedStatusSummary[] = INCBIN_U8("graphics/battle_interface/unused_status_summary.4bpp");
static const struct CompressedSpriteSheet sStatusSummaryBarSpriteSheet =
{
@@ -640,7 +640,7 @@ static const struct SpriteSheet sStatusSummaryBallsSpriteSheet =
};
// unused oam data
-static const struct OamData sUnknown_0832C354 =
+static const struct OamData sOamData_Unused64x32 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
diff --git a/src/battle_message.c b/src/battle_message.c
index b69a171a1..91142dd55 100644
--- a/src/battle_message.c
+++ b/src/battle_message.c
@@ -8,6 +8,7 @@
#include "data.h"
#include "event_data.h"
#include "frontier_util.h"
+#include "graphics.h"
#include "international_string_util.h"
#include "item.h"
#include "link.h"
@@ -42,18 +43,13 @@ struct BattleWindowText
u8 shadowColor;
};
-extern const u16 gUnknown_08D85620[];
-
-// this file's functions
static void ChooseMoveUsedParticle(u8 *textPtr);
static void ChooseTypeOfMoveUsedString(u8 *dst);
static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst);
-// EWRAM vars
static EWRAM_DATA u8 sBattlerAbilities[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA struct BattleMsgData *gBattleMsgDataPtr = NULL;
-// const rom data
// todo: make some of those names less vague: attacker/target vs pkmn, etc.
static const u8 sText_Trainer1LoseText[] = _("{B_TRAINER1_LOSE_TEXT}");
@@ -2058,7 +2054,6 @@ static const struct BattleWindowText *const sBattleTextOnWindowsInfo[] =
static const u8 sRecordedBattleTextSpeeds[] = {8, 4, 1, 0};
-// code
void BufferStringBattle(u16 stringID)
{
s32 i;
@@ -3125,7 +3120,7 @@ void BattlePutTextOnWindow(const u8 *text, u8 windowId)
void SetPpNumbersPaletteInMoveSelection(void)
{
struct ChooseMoveStruct *chooseMoveStruct = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
- const u16 *palPtr = gUnknown_08D85620;
+ const u16 *palPtr = gPPTextPalette;
u8 var = GetCurrentPpToMaxPpState(chooseMoveStruct->currentPp[gMoveSelectionCursor[gActiveBattler]],
chooseMoveStruct->maxPp[gMoveSelectionCursor[gActiveBattler]]);
diff --git a/src/battle_pyramid.c b/src/battle_pyramid.c
index e334e75d5..48155c833 100644
--- a/src/battle_pyramid.c
+++ b/src/battle_pyramid.c
@@ -26,6 +26,7 @@
#include "malloc.h"
#include "overworld.h"
#include "event_scripts.h"
+#include "graphics.h"
#include "constants/battle_frontier.h"
#include "constants/battle_pyramid.h"
#include "constants/event_objects.h"
@@ -39,9 +40,6 @@
#include "constants/trainers.h"
extern const struct MapLayout *const gMapLayouts[];
-extern const u16 gUnknown_08D856C8[][16];
-
-
struct PyramidWildMon
{
@@ -1188,7 +1186,7 @@ static void Task_SetPyramidFloorPalette(u8 taskId)
{
if (gPaletteFade.active)
{
- CpuCopy16(gUnknown_08D856C8[gSaveBlock2Ptr->frontier.curChallengeBattleNum], &gPlttBufferUnfaded[96], 32);
+ CpuCopy16(gBattlePyramidFloor_Pal[gSaveBlock2Ptr->frontier.curChallengeBattleNum], &gPlttBufferUnfaded[96], 32);
DestroyTask(taskId);
}
}
diff --git a/src/battle_pyramid_bag.c b/src/battle_pyramid_bag.c
index 179f4dc65..d45770f74 100644
--- a/src/battle_pyramid_bag.c
+++ b/src/battle_pyramid_bag.c
@@ -358,7 +358,7 @@ static const union AffineAnimCmd * const sAffineAnims_PyramidBag[] =
[ANIM_BAG_SHAKE] = sAffineAnim_PyramidBag_Shake,
};
-static const struct CompressedSpriteSheet sSpriteSheet_PyramidBag = {gBattleFrontierGfx_PyramidBag, 0x0800, TAG_PYRAMID_BAG};
+static const struct CompressedSpriteSheet sSpriteSheet_PyramidBag = {gBattlePyramidBag_Gfx, 0x0800, TAG_PYRAMID_BAG};
static const struct SpriteTemplate sSpriteTemplate_PyramidBag =
{
@@ -573,12 +573,12 @@ static bool8 LoadPyramidBagGfx(void)
case 1:
if (FreeTempTileDataBuffersIfPossible() != TRUE)
{
- LZDecompressWram(gBattleFrontierGfx_PyramidBagTileMap, gPyramidBagMenu->tilemapBuffer);
+ LZDecompressWram(gBattlePyramidBagTilemap, gPyramidBagMenu->tilemapBuffer);
gPyramidBagMenu->state++;
}
break;
case 2:
- LoadCompressedPalette(gUnknown_08D9AF44, 0, 32);
+ LoadCompressedPalette(gBattlePyramidBagInterface_Pal, 0, 32);
gPyramidBagMenu->state++;
break;
case 3:
@@ -1443,7 +1443,7 @@ static void InitPyramidBagWindows(void)
DeactivateAllTextPrinters();
LoadUserWindowBorderGfx(0, 0x1, 0xE0);
LoadMessageBoxGfx(0, 0xA, 0xD0);
- LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
+ LoadPalette(gStandardMenuPalette, 0xF0, 0x20);
for (i = 0; i < ARRAY_COUNT(sWindowTemplates); i++)
FillWindowPixelBuffer(i, PIXEL_FILL(0));
@@ -1541,7 +1541,7 @@ static void LoadPyramidBagPalette(void)
struct SpritePalette spritePalette;
u16 *palPtr = Alloc(0x40);
- LZDecompressWram(gBattleFrontierGfx_PyramidBag_Pal, palPtr);
+ LZDecompressWram(gBattlePyramidBag_Pal, palPtr);
spritePalette.data = palPtr + (gSaveBlock2Ptr->frontier.lvlMode * 16);
spritePalette.tag = TAG_PYRAMID_BAG;
LoadSpritePalette(&spritePalette);
diff --git a/src/battle_records.c b/src/battle_records.c
index 5dff8e6d3..b2e379093 100644
--- a/src/battle_records.c
+++ b/src/battle_records.c
@@ -24,21 +24,18 @@
#include "trainer_hill.h"
#include "constants/rgb.h"
-// this file's functions
static void Task_CloseTrainerHillRecordsOnButton(u8 taskId);
static void Task_BeginPaletteFade(u8 taskId);
static void Task_ExitTrainerHillRecords(u8 taskId);
static void RemoveTrainerHillRecordsWindow(u8 windowId);
static void CB2_ShowTrainerHillRecords(void);
-// EWRAM variables
EWRAM_DATA u8 gRecordsWindowId = 0;
EWRAM_DATA static u8 *sTilemapBuffer = NULL;
-// const rom data
-static const u32 sTrainerHillWindowTileset[] = INCBIN_U32("graphics/unknown/unknown_5B3484.4bpp");
-static const u16 sTrainerHillWindowPalette[] = INCBIN_U16("graphics/unknown/unknown_5B3484.gbapal");
-static const u32 sTrainerHillWindowTilemap[] = INCBIN_U32("graphics/unknown/unknown_5B3564.bin");
+static const u32 sTrainerHillWindowTileset[] = INCBIN_U32("graphics/trainer_hill/records_window.4bpp");
+static const u16 sTrainerHillWindowPalette[] = INCBIN_U16("graphics/trainer_hill/records_window.gbapal");
+static const u32 sTrainerHillWindowTilemap[] = INCBIN_U32("graphics/trainer_hill/records_window.bin");
static const struct BgTemplate sTrainerHillRecordsBgTemplates[] =
{
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index 92d4b9707..2bc1cfedb 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -8098,7 +8098,7 @@ static bool8 IsTwoTurnsMove(u16 move)
if (gBattleMoves[move].effect == EFFECT_SKULL_BASH
|| gBattleMoves[move].effect == EFFECT_RAZOR_WIND
|| gBattleMoves[move].effect == EFFECT_SKY_ATTACK
- || gBattleMoves[move].effect == EFFECT_SOLARBEAM
+ || gBattleMoves[move].effect == EFFECT_SOLAR_BEAM
|| gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE
|| gBattleMoves[move].effect == EFFECT_BIDE)
return TRUE;
@@ -8118,14 +8118,14 @@ static bool8 IsInvalidForSleepTalkOrAssist(u16 move)
static u8 AttacksThisTurn(u8 battlerId, u16 move) // Note: returns 1 if it's a charging turn, otherwise 2
{
// first argument is unused
- if (gBattleMoves[move].effect == EFFECT_SOLARBEAM
+ if (gBattleMoves[move].effect == EFFECT_SOLAR_BEAM
&& (gBattleWeather & B_WEATHER_SUN))
return 2;
if (gBattleMoves[move].effect == EFFECT_SKULL_BASH
|| gBattleMoves[move].effect == EFFECT_RAZOR_WIND
|| gBattleMoves[move].effect == EFFECT_SKY_ATTACK
- || gBattleMoves[move].effect == EFFECT_SOLARBEAM
+ || gBattleMoves[move].effect == EFFECT_SOLAR_BEAM
|| gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE
|| gBattleMoves[move].effect == EFFECT_BIDE)
{
diff --git a/src/battle_setup.c b/src/battle_setup.c
index b9833d20a..a1b01f9c1 100644
--- a/src/battle_setup.c
+++ b/src/battle_setup.c
@@ -402,7 +402,7 @@ static void DoStandardWildBattle(void)
{
ScriptContext2_Enable();
FreezeObjectEvents();
- sub_808BCF4();
+ StopPlayerAvatar();
gMain.savedCallback = CB2_EndWildBattle;
gBattleTypeFlags = 0;
if (InBattlePyramid())
@@ -421,7 +421,7 @@ void BattleSetup_StartRoamerBattle(void)
{
ScriptContext2_Enable();
FreezeObjectEvents();
- sub_808BCF4();
+ StopPlayerAvatar();
gMain.savedCallback = CB2_EndWildBattle;
gBattleTypeFlags = BATTLE_TYPE_ROAMER;
CreateBattleStartTask(GetWildBattleTransition(), 0);
@@ -435,7 +435,7 @@ static void DoSafariBattle(void)
{
ScriptContext2_Enable();
FreezeObjectEvents();
- sub_808BCF4();
+ StopPlayerAvatar();
gMain.savedCallback = CB2_EndSafariBattle;
gBattleTypeFlags = BATTLE_TYPE_SAFARI;
CreateBattleStartTask(GetWildBattleTransition(), 0);
@@ -445,7 +445,7 @@ static void DoBattlePikeWildBattle(void)
{
ScriptContext2_Enable();
FreezeObjectEvents();
- sub_808BCF4();
+ StopPlayerAvatar();
gMain.savedCallback = CB2_EndWildBattle;
gBattleTypeFlags = BATTLE_TYPE_PIKE;
CreateBattleStartTask(GetWildBattleTransition(), 0);
diff --git a/src/battle_tower.c b/src/battle_tower.c
index e3712def2..b2f81cc1a 100644
--- a/src/battle_tower.c
+++ b/src/battle_tower.c
@@ -1830,7 +1830,7 @@ static void FillFactoryFrontierTrainerParty(u16 trainerId, u8 firstMonId)
{
u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; // Unused variable.
u8 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
- u8 challengeNum = gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][0] / 7;
+ u8 challengeNum = gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][FRONTIER_LVL_50] / 7;
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum < 6)
fixedIV = GetFactoryMonFixedIV(challengeNum, 0);
else
diff --git a/src/battle_tv.c b/src/battle_tv.c
index c78f1bff4..f65bf73ea 100644
--- a/src/battle_tv.c
+++ b/src/battle_tv.c
@@ -237,7 +237,7 @@ static const u16 sPoints_MoveEffect[NUM_BATTLE_MOVE_EFFECTS] =
[EFFECT_FUTURE_SIGHT] = 1,
[EFFECT_GUST] = 1,
[EFFECT_FLINCH_MINIMIZE_HIT] = 1,
- [EFFECT_SOLARBEAM] = 1,
+ [EFFECT_SOLAR_BEAM] = 1,
[EFFECT_THUNDER] = 1,
[EFFECT_TELEPORT] = 1,
[EFFECT_BEAT_UP] = 2,
diff --git a/src/bike.c b/src/bike.c
index 39433522e..fd794a3c7 100644
--- a/src/bike.c
+++ b/src/bike.c
@@ -71,12 +71,12 @@ static void (*const sMachBikeTransitions[])(u8) =
MachBikeTransition_TrySlowDown,
};
-// bikeFrameCounter is input which is represented by sMachBikeSpeeds in order: 0 is normal speed (1 speed), 1 is fast speed (2 speed), 2 is fastest speed (4 speed)
+// bikeFrameCounter is input which is represented by sMachBikeSpeeds in order
static void (*const sMachBikeSpeedCallbacks[])(u8) =
{
- PlayerGoSpeed1, // normal speed (1 speed)
- PlayerGoSpeed2, // fast speed (2 speed)
- PlayerGoSpeed4, // fastest speed (4 speed)
+ PlayerWalkNormal,
+ PlayerWalkFast,
+ PlayerWalkFaster,
};
static void (*const sAcroBikeTransitions[])(u8) =
@@ -108,7 +108,7 @@ static u8 (*const sAcroBikeInputHandlers[])(u8 *, u16, u16) =
};
// used with bikeFrameCounter from mach bike
-static const u16 sMachBikeSpeeds[] = {SPEED_NORMAL, SPEED_FAST, SPEED_FASTEST};
+static const u16 sMachBikeSpeeds[] = {BIKE_SPEED_NORMAL, BIKE_SPEED_FAST, BIKE_SPEED_FASTEST};
// this is a list of timers to compare against later, terminated with 0. the only timer being compared against is 4 frames in this list.
static const u8 sAcroBikeJumpTimerList[] = {4, 0};
@@ -147,7 +147,7 @@ static u8 GetMachBikeTransition(u8 *dirTraveling)
if (*dirTraveling == 0)
{
*dirTraveling = direction; // update the direction, since below we either faced a direction or we started moving.
- if (gPlayerAvatar.bikeSpeed == SPEED_STANDING)
+ if (gPlayerAvatar.bikeSpeed == BIKE_SPEED_STANDING)
{
gPlayerAvatar.runningState = NOT_MOVING;
return MACH_TRANS_FACE_DIRECTION;
@@ -159,7 +159,7 @@ static u8 GetMachBikeTransition(u8 *dirTraveling)
// we need to check if the last traveled direction changed from the new direction as well as ensuring that we dont update the state while the player is moving: see the else check.
if (*dirTraveling != direction && gPlayerAvatar.runningState != MOVING)
{
- if (gPlayerAvatar.bikeSpeed != SPEED_STANDING)
+ if (gPlayerAvatar.bikeSpeed != BIKE_SPEED_STANDING)
{
*dirTraveling = direction; // implement the new direction
gPlayerAvatar.runningState = MOVING;
@@ -246,7 +246,7 @@ static void MachBikeTransition_TrySlowDown(u8 direction)
{
u8 collision;
- if (gPlayerAvatar.bikeSpeed != SPEED_STANDING)
+ if (gPlayerAvatar.bikeSpeed != BIKE_SPEED_STANDING)
gPlayerAvatar.bikeFrameCounter = --gPlayerAvatar.bikeSpeed;
collision = GetBikeCollision(direction);
@@ -306,7 +306,7 @@ static u8 AcroBikeHandleInputNormal(u8 *newDirection, u16 newKeys, u16 heldKeys)
return ACRO_TRANS_FACE_DIRECTION;
}
}
- if (*newDirection == direction && (heldKeys & B_BUTTON) && gPlayerAvatar.bikeSpeed == SPEED_STANDING)
+ if (*newDirection == direction && (heldKeys & B_BUTTON) && gPlayerAvatar.bikeSpeed == BIKE_SPEED_STANDING)
{
gPlayerAvatar.bikeSpeed++;
gPlayerAvatar.acroBikeState = ACRO_STATE_WHEELIE_MOVING;
@@ -342,7 +342,7 @@ static u8 AcroBikeHandleInputTurning(u8 *newDirection, u16 newKeys, u16 heldKeys
if (*newDirection == AcroBike_GetJumpDirection())
{
Bike_SetBikeStill(); // Bike_SetBikeStill sets speed to standing, but the next line immediately overrides it. could have just reset acroBikeState to 0 here instead of wasting a jump.
- gPlayerAvatar.bikeSpeed = SPEED_NORMAL;
+ gPlayerAvatar.bikeSpeed = BIKE_SPEED_NORMAL;
if (*newDirection == GetOppositeDirection(direction))
{
// do a turn jump.
@@ -775,7 +775,7 @@ static void AcroBike_TryHistoryUpdate(u16 newKeys, u16 heldKeys) // newKeys is u
else
{
Bike_UpdateDirTimerHistory(direction);
- gPlayerAvatar.bikeSpeed = SPEED_STANDING;
+ gPlayerAvatar.bikeSpeed = BIKE_SPEED_STANDING;
}
direction = heldKeys & (A_BUTTON | B_BUTTON | SELECT_BUTTON | START_BUTTON); // directions is reused for some reason.
@@ -787,7 +787,7 @@ static void AcroBike_TryHistoryUpdate(u16 newKeys, u16 heldKeys) // newKeys is u
else
{
Bike_UpdateABStartSelectHistory(direction);
- gPlayerAvatar.bikeSpeed = SPEED_STANDING;
+ gPlayerAvatar.bikeSpeed = BIKE_SPEED_STANDING;
}
}
@@ -994,7 +994,7 @@ void BikeClearState(int newDirHistory, int newAbStartHistory)
gPlayerAvatar.acroBikeState = ACRO_STATE_NORMAL;
gPlayerAvatar.newDirBackup = DIR_NONE;
gPlayerAvatar.bikeFrameCounter = 0;
- gPlayerAvatar.bikeSpeed = SPEED_STANDING;
+ gPlayerAvatar.bikeSpeed = BIKE_SPEED_STANDING;
gPlayerAvatar.directionHistory = newDirHistory;
gPlayerAvatar.abStartSelectHistory = newAbStartHistory;
@@ -1014,7 +1014,7 @@ void Bike_UpdateBikeCounterSpeed(u8 counter)
static void Bike_SetBikeStill(void)
{
gPlayerAvatar.bikeFrameCounter = 0;
- gPlayerAvatar.bikeSpeed = SPEED_STANDING;
+ gPlayerAvatar.bikeSpeed = BIKE_SPEED_STANDING;
}
s16 GetPlayerSpeed(void)
@@ -1027,11 +1027,11 @@ s16 GetPlayerSpeed(void)
if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_MACH_BIKE)
return machSpeeds[gPlayerAvatar.bikeFrameCounter];
else if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_ACRO_BIKE)
- return SPEED_FASTER;
+ return BIKE_SPEED_FASTER;
else if (gPlayerAvatar.flags & (PLAYER_AVATAR_FLAG_SURFING | PLAYER_AVATAR_FLAG_DASH))
- return SPEED_FAST;
+ return BIKE_SPEED_FAST;
else
- return SPEED_NORMAL;
+ return BIKE_SPEED_NORMAL;
}
void Bike_HandleBumpySlopeJump(void)
diff --git a/src/cable_car.c b/src/cable_car.c
index 39154cd1d..c3e6564f8 100644
--- a/src/cable_car.c
+++ b/src/cable_car.c
@@ -17,6 +17,7 @@
#include "sound.h"
#include "sprite.h"
#include "task.h"
+#include "constants/event_object_movement.h"
#include "constants/event_objects.h"
#include "constants/rgb.h"
#include "constants/songs.h"
@@ -902,15 +903,13 @@ static void CreateCableCarSprites(void)
{
if (rval % 2)
{
- // Do walking west anim
- StartSpriteAnim(&gSprites[spriteId], 6);
+ StartSpriteAnim(&gSprites[spriteId], ANIM_STD_GO_WEST);
gSprites[spriteId].sSameDir = TRUE;
gSprites[spriteId].y += 2;
}
else
{
- // Do walking east anim
- StartSpriteAnim(&gSprites[spriteId], 7);
+ StartSpriteAnim(&gSprites[spriteId], ANIM_STD_GO_EAST);
gSprites[spriteId].sSameDir = FALSE;
}
}
@@ -918,15 +917,13 @@ static void CreateCableCarSprites(void)
{
if (rval % 2)
{
- // Do walking east anim
- StartSpriteAnim(&gSprites[spriteId], 7);
+ StartSpriteAnim(&gSprites[spriteId], ANIM_STD_GO_EAST);
gSprites[spriteId].sSameDir = TRUE;
gSprites[spriteId].y += 2;
}
else
{
- // Do walking west anim
- StartSpriteAnim(&gSprites[spriteId], 6);
+ StartSpriteAnim(&gSprites[spriteId], ANIM_STD_GO_WEST);
gSprites[spriteId].sSameDir = FALSE;
}
}
diff --git a/src/clear_save_data_screen.c b/src/clear_save_data_screen.c
index 0d69eb0fa..187fd0ffe 100644
--- a/src/clear_save_data_screen.c
+++ b/src/clear_save_data_screen.c
@@ -205,5 +205,5 @@ static void InitClearSaveDataScreenWindows(void)
DeactivateAllTextPrinters();
FillWindowPixelBuffer(0, PIXEL_FILL(0));
LoadWindowGfx(0, 0, 2, 224);
- LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
+ LoadPalette(gStandardMenuPalette, 0xF0, 0x20);
}
diff --git a/src/contest.c b/src/contest.c
index 05dd39483..336e62286 100644
--- a/src/contest.c
+++ b/src/contest.c
@@ -666,7 +666,7 @@ static const struct CompressedSpriteSheet sSpriteSheet_JudgeSymbols =
const struct CompressedSpritePalette sSpritePalette_JudgeSymbols =
{
- .data = gContest3Pal,
+ .data = gContestJudgeSymbolsPal,
.tag = TAG_CONTEST_SYMBOLS_PAL
};
@@ -1028,11 +1028,11 @@ void LoadContestBgAfterMoveAnim(void)
{
s32 i;
- LZDecompressVram(gContestMiscGfx, (void *)VRAM);
+ LZDecompressVram(gContestInterfaceGfx, (void *)VRAM);
LZDecompressVram(gContestAudienceGfx, (void *)(BG_SCREEN_ADDR(4)));
- CopyToBgTilemapBuffer(3, gOldContestGfx, 0, 0);
+ CopyToBgTilemapBuffer(3, gContestAudienceTilemap, 0, 0);
CopyBgTilemapBufferToVram(3);
- LoadCompressedPalette(gOldContestPalette, 0, 0x200);
+ LoadCompressedPalette(gContestInterfaceAudiencePalette, 0, 0x200);
LoadContestPalettes();
for (i = 0; i < CONTESTANT_COUNT; i++)
{
@@ -1310,24 +1310,24 @@ static bool8 SetupContestGraphics(u8 *stateVar)
RequestDma3Fill(0, (void *)VRAM + 0x10000, 0x8000, 1);
break;
case 1:
- LZDecompressVram(gContestMiscGfx, (void *)VRAM);
+ LZDecompressVram(gContestInterfaceGfx, (void *)VRAM);
break;
case 2:
LZDecompressVram(gContestAudienceGfx, (void *)(BG_SCREEN_ADDR(4)));
DmaCopyLarge32(3, (void *)(BG_SCREEN_ADDR(4)), eUnzippedContestAudience_Gfx, 0x2000, 0x1000);
break;
case 3:
- CopyToBgTilemapBuffer(3, gOldContestGfx, 0, 0);
+ CopyToBgTilemapBuffer(3, gContestAudienceTilemap, 0, 0);
CopyBgTilemapBufferToVram(3);
break;
case 4:
- CopyToBgTilemapBuffer(2, gUnknown_08C17170, 0, 0);
+ CopyToBgTilemapBuffer(2, gContestInterfaceTilemap, 0, 0);
CopyBgTilemapBufferToVram(2);
// This is a bug, and copies random junk. savedJunk is never read.
DmaCopy32Defvars(3, gContestResources->contestBgTilemaps[2], eContestTempSave.savedJunk, sizeof(eContestTempSave.savedJunk));
break;
case 5:
- LoadCompressedPalette(gOldContestPalette, 0, 0x200);
+ LoadCompressedPalette(gContestInterfaceAudiencePalette, 0, 0x200);
CpuCopy32(gPlttBufferUnfaded + 128, tempPalette1, 16 * sizeof(u16));
CpuCopy32(gPlttBufferUnfaded + (5 + gContestPlayerMonIndex) * 16, tempPalette2, 16 * sizeof(u16));
CpuCopy32(tempPalette2, gPlttBufferUnfaded + 128, 16 * sizeof(u16));
@@ -5089,7 +5089,7 @@ static void SetBgForCurtainDrop(void)
CpuFill32(0, gContestResources->contestBgTilemaps[1], 0x1000);
- CopyToBgTilemapBuffer(1, gUnknown_08C17980, 0, 0);
+ CopyToBgTilemapBuffer(1, gContestCurtainTilemap, 0, 0);
Contest_SetBgCopyFlags(1);
for (i = 0; i < CONTESTANT_COUNT; i++)
diff --git a/src/data/battle_anim.h b/src/data/battle_anim.h
index 5b24981d5..58b990c73 100644
--- a/src/data/battle_anim.h
+++ b/src/data/battle_anim.h
@@ -1619,7 +1619,7 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
[BG_FISSURE] = {gBattleAnimBgImage_Fissure, gBattleAnimBgPalette_Fissure, gBattleAnimBgTilemap_Fissure},
[BG_BUG_OPPONENT] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Bug, gBattleAnimBgTilemap_HighspeedOpponent},
[BG_BUG_PLAYER] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Bug, gBattleAnimBgTilemap_HighspeedPlayer},
- [BG_SOLARBEAM_OPPONENT] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Solarbeam, gBattleAnimBgTilemap_ImpactOpponent},
- [BG_SOLARBEAM_PLAYER] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Solarbeam, gBattleAnimBgTilemap_ImpactPlayer},
- [BG_SOLARBEAM_CONTESTS] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Solarbeam, gBattleAnimBgTilemap_ImpactContests},
+ [BG_SOLAR_BEAM_OPPONENT] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_SolarBeam, gBattleAnimBgTilemap_ImpactOpponent},
+ [BG_SOLAR_BEAM_PLAYER] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_SolarBeam, gBattleAnimBgTilemap_ImpactPlayer},
+ [BG_SOLAR_BEAM_CONTESTS] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_SolarBeam, gBattleAnimBgTilemap_ImpactContests},
};
diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h
index f78fa2c8c..82892120f 100644
--- a/src/data/battle_moves.h
+++ b/src/data/battle_moves.h
@@ -990,7 +990,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
[MOVE_SOLAR_BEAM] =
{
- .effect = EFFECT_SOLARBEAM,
+ .effect = EFFECT_SOLAR_BEAM,
.power = 120,
.type = TYPE_GRASS,
.accuracy = 100,
diff --git a/src/data/graphics/pokemon.h b/src/data/graphics/pokemon.h
index bce0b7a21..f69fafec8 100644
--- a/src/data/graphics/pokemon.h
+++ b/src/data/graphics/pokemon.h
@@ -2696,12 +2696,12 @@ const u32 gMonBackPic_Deoxys[] = INCBIN_U32("graphics/pokemon/deoxys/back.4bpp.l
const u32 gMonShinyPalette_Deoxys[] = INCBIN_U32("graphics/pokemon/deoxys/shiny.gbapal.lz");
const u8 gMonIcon_Deoxys[] = INCBIN_U8("graphics/pokemon/deoxys/icon.4bpp");
const u8 gMonIcon_DeoxysSpeed[] = INCBIN_U8("graphics/pokemon/deoxys/icon_speed.4bpp");
-const u8 gMonIcon_DeoxysSpeedWide[] = INCBIN_U8("graphics/unused/deoxys_speed_icon_wide.4bpp");
+const u8 gMonIcon_DeoxysSpeedWide[] = INCBIN_U8("graphics/pokemon/deoxys/icon_speed_wide.4bpp"); // Unused
// Probably the leftover space from the other Deoxys forms
static const u8 sEmpty[0x6800] = {0};
-const u16 gUnknown_D437F8[] = INCBIN_U16("graphics/unknown/unknown_D437F8.bin");
+const u16 gMonUnusedGarbage[] = INCBIN_U16("graphics/pokemon/unused_garbage.bin");
const u8 gMonFootprint_Deoxys[] = INCBIN_U8("graphics/pokemon/deoxys/footprint.1bpp");
diff --git a/src/data/items.h b/src/data/items.h
index 370cd2022..20ee057da 100644
--- a/src/data/items.h
+++ b/src/data/items.h
@@ -3744,10 +3744,10 @@ const struct Item gItems[] =
.fieldUseFunc = ItemUseOutOfBattle_TMHM,
},
- [ITEM_TM22_SOLARBEAM] =
+ [ITEM_TM22_SOLAR_BEAM] =
{
.name = _("TM22"),
- .itemId = ITEM_TM22_SOLARBEAM,
+ .itemId = ITEM_TM22_SOLAR_BEAM,
.price = 3000,
.description = sTM22Desc,
.pocket = POCKET_TM_HM,
diff --git a/src/data/object_events/movement_action_func_tables.h b/src/data/object_events/movement_action_func_tables.h
index 4df07be0d..aa55c31ef 100755
--- a/src/data/object_events/movement_action_func_tables.h
+++ b/src/data/object_events/movement_action_func_tables.h
@@ -85,14 +85,14 @@ u8 MovementAction_RideWaterCurrentLeft_Step0(struct ObjectEvent *, struct Sprite
u8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RideWaterCurrentRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkFastestDown_Step0(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkFastestUp_Step0(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkFastestLeft_Step0(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkFastestRight_Step0(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkFasterDown_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkFasterDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkFasterUp_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkFasterUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkFasterLeft_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkFasterLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkFasterRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkFasterRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_SlideDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_SlideDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_SlideUp_Step0(struct ObjectEvent *, struct Sprite *);
@@ -307,10 +307,10 @@ u8 (*const gMovementActionFuncs_RideWaterCurrentDown[])(struct ObjectEvent *, st
u8 (*const gMovementActionFuncs_RideWaterCurrentUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_RideWaterCurrentLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_RideWaterCurrentRight[])(struct ObjectEvent *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkFastestDown[])(struct ObjectEvent *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkFastestUp[])(struct ObjectEvent *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkFastestLeft[])(struct ObjectEvent *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkFastestRight[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkFasterDown[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkFasterUp[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkFasterLeft[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkFasterRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_SlideDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_SlideUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_SlideLeft[])(struct ObjectEvent *, struct Sprite *);
@@ -467,10 +467,10 @@ u8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite *)
[MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP] = gMovementActionFuncs_RideWaterCurrentUp,
[MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT] = gMovementActionFuncs_RideWaterCurrentLeft,
[MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT] = gMovementActionFuncs_RideWaterCurrentRight,
- [MOVEMENT_ACTION_WALK_FASTEST_DOWN] = gMovementActionFuncs_WalkFastestDown,
- [MOVEMENT_ACTION_WALK_FASTEST_UP] = gMovementActionFuncs_WalkFastestUp,
- [MOVEMENT_ACTION_WALK_FASTEST_LEFT] = gMovementActionFuncs_WalkFastestLeft,
- [MOVEMENT_ACTION_WALK_FASTEST_RIGHT] = gMovementActionFuncs_WalkFastestRight,
+ [MOVEMENT_ACTION_WALK_FASTER_DOWN] = gMovementActionFuncs_WalkFasterDown,
+ [MOVEMENT_ACTION_WALK_FASTER_UP] = gMovementActionFuncs_WalkFasterUp,
+ [MOVEMENT_ACTION_WALK_FASTER_LEFT] = gMovementActionFuncs_WalkFasterLeft,
+ [MOVEMENT_ACTION_WALK_FASTER_RIGHT] = gMovementActionFuncs_WalkFasterRight,
[MOVEMENT_ACTION_SLIDE_DOWN] = gMovementActionFuncs_SlideDown,
[MOVEMENT_ACTION_SLIDE_UP] = gMovementActionFuncs_SlideUp,
[MOVEMENT_ACTION_SLIDE_LEFT] = gMovementActionFuncs_SlideLeft,
@@ -603,11 +603,11 @@ u8 (*const gMovementActionFuncs_FaceRight[])(struct ObjectEvent *, struct Sprite
};
static u8 (*const sDirectionAnimFuncsBySpeed[])(u8) = {
- GetMoveDirectionAnimNum,
- GetMoveDirectionFastAnimNum,
- GetMoveDirectionFastAnimNum,
- GetMoveDirectionFasterAnimNum,
- GetMoveDirectionFastestAnimNum,
+ [MOVE_SPEED_NORMAL] = GetMoveDirectionAnimNum,
+ [MOVE_SPEED_FAST_1] = GetMoveDirectionFastAnimNum,
+ [MOVE_SPEED_FAST_2] = GetMoveDirectionFastAnimNum,
+ [MOVE_SPEED_FASTER] = GetMoveDirectionFasterAnimNum,
+ [MOVE_SPEED_FASTEST] = GetMoveDirectionFastestAnimNum,
};
u8 (*const gMovementActionFuncs_WalkSlowDiagonalUpLeft[])(struct ObjectEvent *, struct Sprite *) = {
@@ -907,27 +907,27 @@ u8 (*const gMovementActionFuncs_RideWaterCurrentRight[])(struct ObjectEvent *, s
MovementAction_PauseSpriteAnim,
};
-u8 (*const gMovementActionFuncs_WalkFastestDown[])(struct ObjectEvent *, struct Sprite *) = {
- MovementAction_WalkFastestDown_Step0,
- MovementAction_WalkFastestDown_Step1,
+u8 (*const gMovementActionFuncs_WalkFasterDown[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkFasterDown_Step0,
+ MovementAction_WalkFasterDown_Step1,
MovementAction_PauseSpriteAnim,
};
-u8 (*const gMovementActionFuncs_WalkFastestUp[])(struct ObjectEvent *, struct Sprite *) = {
- MovementAction_WalkFastestUp_Step0,
- MovementAction_WalkFastestUp_Step1,
+u8 (*const gMovementActionFuncs_WalkFasterUp[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkFasterUp_Step0,
+ MovementAction_WalkFasterUp_Step1,
MovementAction_PauseSpriteAnim,
};
-u8 (*const gMovementActionFuncs_WalkFastestLeft[])(struct ObjectEvent *, struct Sprite *) = {
- MovementAction_WalkFastestLeft_Step0,
- MovementAction_WalkFastestLeft_Step1,
+u8 (*const gMovementActionFuncs_WalkFasterLeft[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkFasterLeft_Step0,
+ MovementAction_WalkFasterLeft_Step1,
MovementAction_PauseSpriteAnim,
};
-u8 (*const gMovementActionFuncs_WalkFastestRight[])(struct ObjectEvent *, struct Sprite *) = {
- MovementAction_WalkFastestRight_Step0,
- MovementAction_WalkFastestRight_Step1,
+u8 (*const gMovementActionFuncs_WalkFasterRight[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkFasterRight_Step0,
+ MovementAction_WalkFasterRight_Step1,
MovementAction_PauseSpriteAnim,
};
diff --git a/src/data/object_events/object_event_anims.h b/src/data/object_events/object_event_anims.h
index a66d634b0..a5fb41462 100755
--- a/src/data/object_events/object_event_anims.h
+++ b/src/data/object_events/object_event_anims.h
@@ -796,99 +796,100 @@ static const union AnimCmd sAnim_HoOhStayStill[] =
};
static const union AnimCmd *const sAnimTable_Inanimate[] = {
- sAnim_StayStill,
+ [ANIM_STAY_STILL] = sAnim_StayStill,
};
static const union AnimCmd *const sAnimTable_QuintyPlump[] = {
- sAnim_QuintyPlumpFaceSouth,
- sAnim_QuintyPlumpFaceNorth,
- sAnim_QuintyPlumpFaceWest,
- sAnim_QuintyPlumpFaceEast,
- sAnim_QuintyPlumpGoSouth,
- sAnim_QuintyPlumpGoNorth,
- sAnim_QuintyPlumpGoWest,
- sAnim_QuintyPlumpGoEast,
- sAnim_QuintyPlumpGoFastSouth,
- sAnim_QuintyPlumpGoFastNorth,
- sAnim_QuintyPlumpGoFastWest,
- sAnim_QuintyPlumpGoFastEast,
- sAnim_QuintyPlumpGoFasterSouth,
- sAnim_QuintyPlumpGoFasterNorth,
- sAnim_QuintyPlumpGoFasterWest,
- sAnim_QuintyPlumpGoFasterEast,
- sAnim_QuintyPlumpGoFastestSouth,
- sAnim_QuintyPlumpGoFastestNorth,
- sAnim_QuintyPlumpGoFastestWest,
- sAnim_QuintyPlumpGoFastestEast,
+ [ANIM_STD_FACE_SOUTH] = sAnim_QuintyPlumpFaceSouth,
+ [ANIM_STD_FACE_NORTH] = sAnim_QuintyPlumpFaceNorth,
+ [ANIM_STD_FACE_WEST] = sAnim_QuintyPlumpFaceWest,
+ [ANIM_STD_FACE_EAST] = sAnim_QuintyPlumpFaceEast,
+ [ANIM_STD_GO_SOUTH] = sAnim_QuintyPlumpGoSouth,
+ [ANIM_STD_GO_NORTH] = sAnim_QuintyPlumpGoNorth,
+ [ANIM_STD_GO_WEST] = sAnim_QuintyPlumpGoWest,
+ [ANIM_STD_GO_EAST] = sAnim_QuintyPlumpGoEast,
+ [ANIM_STD_GO_FAST_SOUTH] = sAnim_QuintyPlumpGoFastSouth,
+ [ANIM_STD_GO_FAST_NORTH] = sAnim_QuintyPlumpGoFastNorth,
+ [ANIM_STD_GO_FAST_WEST] = sAnim_QuintyPlumpGoFastWest,
+ [ANIM_STD_GO_FAST_EAST] = sAnim_QuintyPlumpGoFastEast,
+ [ANIM_STD_GO_FASTER_SOUTH] = sAnim_QuintyPlumpGoFasterSouth,
+ [ANIM_STD_GO_FASTER_NORTH] = sAnim_QuintyPlumpGoFasterNorth,
+ [ANIM_STD_GO_FASTER_WEST] = sAnim_QuintyPlumpGoFasterWest,
+ [ANIM_STD_GO_FASTER_EAST] = sAnim_QuintyPlumpGoFasterEast,
+ [ANIM_STD_GO_FASTEST_SOUTH] = sAnim_QuintyPlumpGoFastestSouth,
+ [ANIM_STD_GO_FASTEST_NORTH] = sAnim_QuintyPlumpGoFastestNorth,
+ [ANIM_STD_GO_FASTEST_WEST] = sAnim_QuintyPlumpGoFastestWest,
+ [ANIM_STD_GO_FASTEST_EAST] = sAnim_QuintyPlumpGoFastestEast,
};
static const union AnimCmd *const sAnimTable_Standard[] = {
- sAnim_FaceSouth,
- sAnim_FaceNorth,
- sAnim_FaceWest,
- sAnim_FaceEast,
- sAnim_GoSouth,
- sAnim_GoNorth,
- sAnim_GoWest,
- sAnim_GoEast,
- sAnim_GoFastSouth,
- sAnim_GoFastNorth,
- sAnim_GoFastWest,
- sAnim_GoFastEast,
- sAnim_GoFasterSouth,
- sAnim_GoFasterNorth,
- sAnim_GoFasterWest,
- sAnim_GoFasterEast,
- sAnim_GoFastestSouth,
- sAnim_GoFastestNorth,
- sAnim_GoFastestWest,
- sAnim_GoFastestEast,
+ [ANIM_STD_FACE_SOUTH] = sAnim_FaceSouth,
+ [ANIM_STD_FACE_NORTH] = sAnim_FaceNorth,
+ [ANIM_STD_FACE_WEST] = sAnim_FaceWest,
+ [ANIM_STD_FACE_EAST] = sAnim_FaceEast,
+ [ANIM_STD_GO_SOUTH] = sAnim_GoSouth,
+ [ANIM_STD_GO_NORTH] = sAnim_GoNorth,
+ [ANIM_STD_GO_WEST] = sAnim_GoWest,
+ [ANIM_STD_GO_EAST] = sAnim_GoEast,
+ [ANIM_STD_GO_FAST_SOUTH] = sAnim_GoFastSouth,
+ [ANIM_STD_GO_FAST_NORTH] = sAnim_GoFastNorth,
+ [ANIM_STD_GO_FAST_WEST] = sAnim_GoFastWest,
+ [ANIM_STD_GO_FAST_EAST] = sAnim_GoFastEast,
+ [ANIM_STD_GO_FASTER_SOUTH] = sAnim_GoFasterSouth,
+ [ANIM_STD_GO_FASTER_NORTH] = sAnim_GoFasterNorth,
+ [ANIM_STD_GO_FASTER_WEST] = sAnim_GoFasterWest,
+ [ANIM_STD_GO_FASTER_EAST] = sAnim_GoFasterEast,
+ [ANIM_STD_GO_FASTEST_SOUTH] = sAnim_GoFastestSouth,
+ [ANIM_STD_GO_FASTEST_NORTH] = sAnim_GoFastestNorth,
+ [ANIM_STD_GO_FASTEST_WEST] = sAnim_GoFastestWest,
+ [ANIM_STD_GO_FASTEST_EAST] = sAnim_GoFastestEast,
};
static const union AnimCmd *const sAnimTable_HoOh[] = {
- sAnim_FaceSouth,
- sAnim_FaceNorth,
- sAnim_FaceWest,
- sAnim_FaceEast,
- sAnim_HoOhFlapWings,
- sAnim_HoOhStayStill,
- sAnim_GoWest,
- sAnim_GoEast,
- sAnim_GoFastSouth,
- sAnim_GoFastNorth,
- sAnim_GoFastWest,
- sAnim_GoFastEast,
- sAnim_GoFasterSouth,
- sAnim_GoFasterNorth,
- sAnim_GoFasterWest,
- sAnim_GoFasterEast,
- sAnim_GoFastestSouth,
- sAnim_GoFastestNorth,
- sAnim_GoFastestWest,
- sAnim_GoFastestEast,
-};
-
+ [ANIM_STD_FACE_SOUTH] = sAnim_FaceSouth,
+ [ANIM_STD_FACE_NORTH] = sAnim_FaceNorth,
+ [ANIM_STD_FACE_WEST] = sAnim_FaceWest,
+ [ANIM_STD_FACE_EAST] = sAnim_FaceEast,
+ [ANIM_STD_GO_SOUTH] = sAnim_HoOhFlapWings,
+ [ANIM_STD_GO_NORTH] = sAnim_HoOhStayStill,
+ [ANIM_STD_GO_WEST] = sAnim_GoWest,
+ [ANIM_STD_GO_EAST] = sAnim_GoEast,
+ [ANIM_STD_GO_FAST_SOUTH] = sAnim_GoFastSouth,
+ [ANIM_STD_GO_FAST_NORTH] = sAnim_GoFastNorth,
+ [ANIM_STD_GO_FAST_WEST] = sAnim_GoFastWest,
+ [ANIM_STD_GO_FAST_EAST] = sAnim_GoFastEast,
+ [ANIM_STD_GO_FASTER_SOUTH] = sAnim_GoFasterSouth,
+ [ANIM_STD_GO_FASTER_NORTH] = sAnim_GoFasterNorth,
+ [ANIM_STD_GO_FASTER_WEST] = sAnim_GoFasterWest,
+ [ANIM_STD_GO_FASTER_EAST] = sAnim_GoFasterEast,
+ [ANIM_STD_GO_FASTEST_SOUTH] = sAnim_GoFastestSouth,
+ [ANIM_STD_GO_FASTEST_NORTH] = sAnim_GoFastestNorth,
+ [ANIM_STD_GO_FASTEST_WEST] = sAnim_GoFastestWest,
+ [ANIM_STD_GO_FASTEST_EAST] = sAnim_GoFastestEast,
+};
+
+// The movements for going up use the animations for going right instead.
static const union AnimCmd *const sAnimTable_GroudonSide[] = {
- sAnim_FaceSouth,
- sAnim_FaceNorth,
- sAnim_FaceWest,
- sAnim_FaceEast,
- sAnim_GoSouth,
- sAnim_GoEast,
- sAnim_GoWest,
- sAnim_GoEast,
- sAnim_GoFastSouth,
- sAnim_GoFastEast,
- sAnim_GoFastWest,
- sAnim_GoFastEast,
- sAnim_GoFasterSouth,
- sAnim_GoFasterEast,
- sAnim_GoFasterWest,
- sAnim_GoFasterEast,
- sAnim_GoFastestSouth,
- sAnim_GoFastestEast,
- sAnim_GoFastestWest,
- sAnim_GoFastestEast,
+ [ANIM_STD_FACE_SOUTH] = sAnim_FaceSouth,
+ [ANIM_STD_FACE_NORTH] = sAnim_FaceNorth,
+ [ANIM_STD_FACE_WEST] = sAnim_FaceWest,
+ [ANIM_STD_FACE_EAST] = sAnim_FaceEast,
+ [ANIM_STD_GO_SOUTH] = sAnim_GoSouth,
+ [ANIM_STD_GO_NORTH] = sAnim_GoEast,
+ [ANIM_STD_GO_WEST] = sAnim_GoWest,
+ [ANIM_STD_GO_EAST] = sAnim_GoEast,
+ [ANIM_STD_GO_FAST_SOUTH] = sAnim_GoFastSouth,
+ [ANIM_STD_GO_FAST_NORTH] = sAnim_GoFastEast,
+ [ANIM_STD_GO_FAST_WEST] = sAnim_GoFastWest,
+ [ANIM_STD_GO_FAST_EAST] = sAnim_GoFastEast,
+ [ANIM_STD_GO_FASTER_SOUTH] = sAnim_GoFasterSouth,
+ [ANIM_STD_GO_FASTER_NORTH] = sAnim_GoFasterEast,
+ [ANIM_STD_GO_FASTER_WEST] = sAnim_GoFasterWest,
+ [ANIM_STD_GO_FASTER_EAST] = sAnim_GoFasterEast,
+ [ANIM_STD_GO_FASTEST_SOUTH] = sAnim_GoFastestSouth,
+ [ANIM_STD_GO_FASTEST_NORTH] = sAnim_GoFastestEast,
+ [ANIM_STD_GO_FASTEST_WEST] = sAnim_GoFastestWest,
+ [ANIM_STD_GO_FASTEST_EAST] = sAnim_GoFastestEast,
};
static const union AnimCmd sAnim_RayquazaCoiledAwake[] =
@@ -952,186 +953,185 @@ static const union AnimCmd sAnim_RayquazaFaceEast[] =
// Though they correspond to facing/walking movements, Rayquaza doesn't have
// equivalent images aside from flying up. Its other frames aside from the 'normal'
// frame are for the sequence where it awakens on Sky Pillar.
-// The corresponding facing/walking movements are commented alongside
static const union AnimCmd *const sAnimTable_Rayquaza[] = {
- sAnim_RayquazaFaceSouth, // Face South
- sAnim_RayquazaFaceNorth, // Face North
- sAnim_RayquazaFaceWest, // Face West
- sAnim_RayquazaFaceEast, // Face East
- sAnim_RayquazaCoiledAsleep, // Go South
- sAnim_RayquazaFlyUp, // Go North
- sAnim_RayquazaCoiledMouthOpen, // Go West
- sAnim_RayquazaNormal, // Go East
- sAnim_RayquazaCoiledAsleep, // Go fast South
- sAnim_RayquazaFlyUp, // Go fast North
- sAnim_RayquazaCoiledAwake, // Go fast West
- sAnim_RayquazaNormal, // Go fast East
- sAnim_RayquazaCoiledAsleep, // Go faster South
- sAnim_RayquazaFlyUp, // Go faster North
- sAnim_RayquazaCoiledMouthOpen, // Go faster West
- sAnim_RayquazaNormal, // Go faster East
- sAnim_RayquazaCoiledAsleep, // Go fastest South
- sAnim_RayquazaFlyUp, // Go fastest North
- sAnim_RayquazaCoiledMouthOpen, // Go fastest West
- sAnim_RayquazaNormal, // Go fastest East
+ [ANIM_STD_FACE_SOUTH] = sAnim_RayquazaFaceSouth,
+ [ANIM_STD_FACE_NORTH] = sAnim_RayquazaFaceNorth,
+ [ANIM_STD_FACE_WEST] = sAnim_RayquazaFaceWest,
+ [ANIM_STD_FACE_EAST] = sAnim_RayquazaFaceEast,
+ [ANIM_STD_GO_SOUTH] = sAnim_RayquazaCoiledAsleep,
+ [ANIM_STD_GO_NORTH] = sAnim_RayquazaFlyUp,
+ [ANIM_STD_GO_WEST] = sAnim_RayquazaCoiledMouthOpen,
+ [ANIM_STD_GO_EAST] = sAnim_RayquazaNormal,
+ [ANIM_STD_GO_FAST_SOUTH] = sAnim_RayquazaCoiledAsleep,
+ [ANIM_STD_GO_FAST_NORTH] = sAnim_RayquazaFlyUp,
+ [ANIM_STD_GO_FAST_WEST] = sAnim_RayquazaCoiledAwake,
+ [ANIM_STD_GO_FAST_EAST] = sAnim_RayquazaNormal,
+ [ANIM_STD_GO_FASTER_SOUTH] = sAnim_RayquazaCoiledAsleep,
+ [ANIM_STD_GO_FASTER_NORTH] = sAnim_RayquazaFlyUp,
+ [ANIM_STD_GO_FASTER_WEST] = sAnim_RayquazaCoiledMouthOpen,
+ [ANIM_STD_GO_FASTER_EAST] = sAnim_RayquazaNormal,
+ [ANIM_STD_GO_FASTEST_SOUTH] = sAnim_RayquazaCoiledAsleep,
+ [ANIM_STD_GO_FASTEST_NORTH] = sAnim_RayquazaFlyUp,
+ [ANIM_STD_GO_FASTEST_WEST] = sAnim_RayquazaCoiledMouthOpen,
+ [ANIM_STD_GO_FASTEST_EAST] = sAnim_RayquazaNormal,
};
static const union AnimCmd *const sAnimTable_BrendanMayNormal[] = {
- sAnim_FaceSouth,
- sAnim_FaceNorth,
- sAnim_FaceWest,
- sAnim_FaceEast,
- sAnim_GoSouth,
- sAnim_GoNorth,
- sAnim_GoWest,
- sAnim_GoEast,
- sAnim_GoFastSouth,
- sAnim_GoFastNorth,
- sAnim_GoFastWest,
- sAnim_GoFastEast,
- sAnim_GoFasterSouth,
- sAnim_GoFasterNorth,
- sAnim_GoFasterWest,
- sAnim_GoFasterEast,
- sAnim_GoFastestSouth,
- sAnim_GoFastestNorth,
- sAnim_GoFastestWest,
- sAnim_GoFastestEast,
- sAnim_RunSouth,
- sAnim_RunNorth,
- sAnim_RunWest,
- sAnim_RunEast,
+ [ANIM_STD_FACE_SOUTH] = sAnim_FaceSouth,
+ [ANIM_STD_FACE_NORTH] = sAnim_FaceNorth,
+ [ANIM_STD_FACE_WEST] = sAnim_FaceWest,
+ [ANIM_STD_FACE_EAST] = sAnim_FaceEast,
+ [ANIM_STD_GO_SOUTH] = sAnim_GoSouth,
+ [ANIM_STD_GO_NORTH] = sAnim_GoNorth,
+ [ANIM_STD_GO_WEST] = sAnim_GoWest,
+ [ANIM_STD_GO_EAST] = sAnim_GoEast,
+ [ANIM_STD_GO_FAST_SOUTH] = sAnim_GoFastSouth,
+ [ANIM_STD_GO_FAST_NORTH] = sAnim_GoFastNorth,
+ [ANIM_STD_GO_FAST_WEST] = sAnim_GoFastWest,
+ [ANIM_STD_GO_FAST_EAST] = sAnim_GoFastEast,
+ [ANIM_STD_GO_FASTER_SOUTH] = sAnim_GoFasterSouth,
+ [ANIM_STD_GO_FASTER_NORTH] = sAnim_GoFasterNorth,
+ [ANIM_STD_GO_FASTER_WEST] = sAnim_GoFasterWest,
+ [ANIM_STD_GO_FASTER_EAST] = sAnim_GoFasterEast,
+ [ANIM_STD_GO_FASTEST_SOUTH] = sAnim_GoFastestSouth,
+ [ANIM_STD_GO_FASTEST_NORTH] = sAnim_GoFastestNorth,
+ [ANIM_STD_GO_FASTEST_WEST] = sAnim_GoFastestWest,
+ [ANIM_STD_GO_FASTEST_EAST] = sAnim_GoFastestEast,
+ [ANIM_RUN_SOUTH] = sAnim_RunSouth,
+ [ANIM_RUN_NORTH] = sAnim_RunNorth,
+ [ANIM_RUN_WEST] = sAnim_RunWest,
+ [ANIM_RUN_EAST] = sAnim_RunEast,
};
static const union AnimCmd *const sAnimTable_AcroBike[] = {
- sAnim_FaceSouth,
- sAnim_FaceNorth,
- sAnim_FaceWest,
- sAnim_FaceEast,
- sAnim_GoSouth,
- sAnim_GoNorth,
- sAnim_GoWest,
- sAnim_GoEast,
- sAnim_GoFastSouth,
- sAnim_GoFastNorth,
- sAnim_GoFastWest,
- sAnim_GoFastEast,
- sAnim_GoFasterSouth,
- sAnim_GoFasterNorth,
- sAnim_GoFasterWest,
- sAnim_GoFasterEast,
- sAnim_GoFastestSouth,
- sAnim_GoFastestNorth,
- sAnim_GoFastestWest,
- sAnim_GoFastestEast,
- sAnim_BunnyHoppyBackWheelSouth,
- sAnim_BunnyHoppyBackWheelNorth,
- sAnim_BunnyHoppyBackWheelWest,
- sAnim_BunnyHoppyBackWheelEast,
- sAnim_BunnyHoppyFrontWheelSouth,
- sAnim_BunnyHoppyFrontWheelNorth,
- sAnim_BunnyHoppyFrontWheelWest,
- sAnim_BunnyHoppyFrontWheelEast,
- sAnim_StandingWheelieBackWheelSouth,
- sAnim_StandingWheelieBackWheelNorth,
- sAnim_StandingWheelieBackWheelWest,
- sAnim_StandingWheelieBackWheelEast,
- sAnim_StandingWheelieFrontWheelSouth,
- sAnim_StandingWheelieFrontWheelNorth,
- sAnim_StandingWheelieFrontWheelWest,
- sAnim_StandingWheelieFrontWheelEast,
- sAnim_MovingWheelieSouth,
- sAnim_MovingWheelieNorth,
- sAnim_MovingWheelieWest,
- sAnim_MovingWheelieEast,
+ [ANIM_STD_FACE_SOUTH] = sAnim_FaceSouth,
+ [ANIM_STD_FACE_NORTH] = sAnim_FaceNorth,
+ [ANIM_STD_FACE_WEST] = sAnim_FaceWest,
+ [ANIM_STD_FACE_EAST] = sAnim_FaceEast,
+ [ANIM_STD_GO_SOUTH] = sAnim_GoSouth,
+ [ANIM_STD_GO_NORTH] = sAnim_GoNorth,
+ [ANIM_STD_GO_WEST] = sAnim_GoWest,
+ [ANIM_STD_GO_EAST] = sAnim_GoEast,
+ [ANIM_STD_GO_FAST_SOUTH] = sAnim_GoFastSouth,
+ [ANIM_STD_GO_FAST_NORTH] = sAnim_GoFastNorth,
+ [ANIM_STD_GO_FAST_WEST] = sAnim_GoFastWest,
+ [ANIM_STD_GO_FAST_EAST] = sAnim_GoFastEast,
+ [ANIM_STD_GO_FASTER_SOUTH] = sAnim_GoFasterSouth,
+ [ANIM_STD_GO_FASTER_NORTH] = sAnim_GoFasterNorth,
+ [ANIM_STD_GO_FASTER_WEST] = sAnim_GoFasterWest,
+ [ANIM_STD_GO_FASTER_EAST] = sAnim_GoFasterEast,
+ [ANIM_STD_GO_FASTEST_SOUTH] = sAnim_GoFastestSouth,
+ [ANIM_STD_GO_FASTEST_NORTH] = sAnim_GoFastestNorth,
+ [ANIM_STD_GO_FASTEST_WEST] = sAnim_GoFastestWest,
+ [ANIM_STD_GO_FASTEST_EAST] = sAnim_GoFastestEast,
+ [ANIM_BUNNY_HOPPY_BACK_WHEEL_SOUTH] = sAnim_BunnyHoppyBackWheelSouth,
+ [ANIM_BUNNY_HOPPY_BACK_WHEEL_NORTH] = sAnim_BunnyHoppyBackWheelNorth,
+ [ANIM_BUNNY_HOPPY_BACK_WHEEL_WEST] = sAnim_BunnyHoppyBackWheelWest,
+ [ANIM_BUNNY_HOPPY_BACK_WHEEL_EAST] = sAnim_BunnyHoppyBackWheelEast,
+ [ANIM_BUNNY_HOPPY_FRONT_WHEEL_SOUTH] = sAnim_BunnyHoppyFrontWheelSouth,
+ [ANIM_BUNNY_HOPPY_FRONT_WHEEL_NORTH] = sAnim_BunnyHoppyFrontWheelNorth,
+ [ANIM_BUNNY_HOPPY_FRONT_WHEEL_WEST] = sAnim_BunnyHoppyFrontWheelWest,
+ [ANIM_BUNNY_HOPPY_FRONT_WHEEL_EAST] = sAnim_BunnyHoppyFrontWheelEast,
+ [ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH] = sAnim_StandingWheelieBackWheelSouth,
+ [ANIM_STANDING_WHEELIE_BACK_WHEEL_NORTH] = sAnim_StandingWheelieBackWheelNorth,
+ [ANIM_STANDING_WHEELIE_BACK_WHEEL_WEST] = sAnim_StandingWheelieBackWheelWest,
+ [ANIM_STANDING_WHEELIE_BACK_WHEEL_EAST] = sAnim_StandingWheelieBackWheelEast,
+ [ANIM_STANDING_WHEELIE_FRONT_WHEEL_SOUTH] = sAnim_StandingWheelieFrontWheelSouth,
+ [ANIM_STANDING_WHEELIE_FRONT_WHEEL_NORTH] = sAnim_StandingWheelieFrontWheelNorth,
+ [ANIM_STANDING_WHEELIE_FRONT_WHEEL_WEST] = sAnim_StandingWheelieFrontWheelWest,
+ [ANIM_STANDING_WHEELIE_FRONT_WHEEL_EAST] = sAnim_StandingWheelieFrontWheelEast,
+ [ANIM_MOVING_WHEELIE_SOUTH] = sAnim_MovingWheelieSouth,
+ [ANIM_MOVING_WHEELIE_NORTH] = sAnim_MovingWheelieNorth,
+ [ANIM_MOVING_WHEELIE_WEST] = sAnim_MovingWheelieWest,
+ [ANIM_MOVING_WHEELIE_EAST] = sAnim_MovingWheelieEast,
};
static const union AnimCmd *const sAnimTable_Surfing[] = {
- sAnim_FaceSouth,
- sAnim_FaceNorth,
- sAnim_FaceWest,
- sAnim_FaceEast,
- sAnim_GoSouth,
- sAnim_GoNorth,
- sAnim_GoWest,
- sAnim_GoEast,
- sAnim_GoFastSouth,
- sAnim_GoFastNorth,
- sAnim_GoFastWest,
- sAnim_GoFastEast,
- sAnim_GoFasterSouth,
- sAnim_GoFasterNorth,
- sAnim_GoFasterWest,
- sAnim_GoFasterEast,
- sAnim_GoFastestSouth,
- sAnim_GoFastestNorth,
- sAnim_GoFastestWest,
- sAnim_GoFastestEast,
- sAnim_GetOnOffSurfBlobSouth,
- sAnim_GetOnOffSurfBlobNorth,
- sAnim_GetOnOffSurfBlobWest,
- sAnim_GetOnOffSurfBlobEast,
+ [ANIM_STD_FACE_SOUTH] = sAnim_FaceSouth,
+ [ANIM_STD_FACE_NORTH] = sAnim_FaceNorth,
+ [ANIM_STD_FACE_WEST] = sAnim_FaceWest,
+ [ANIM_STD_FACE_EAST] = sAnim_FaceEast,
+ [ANIM_STD_GO_SOUTH] = sAnim_GoSouth,
+ [ANIM_STD_GO_NORTH] = sAnim_GoNorth,
+ [ANIM_STD_GO_WEST] = sAnim_GoWest,
+ [ANIM_STD_GO_EAST] = sAnim_GoEast,
+ [ANIM_STD_GO_FAST_SOUTH] = sAnim_GoFastSouth,
+ [ANIM_STD_GO_FAST_NORTH] = sAnim_GoFastNorth,
+ [ANIM_STD_GO_FAST_WEST] = sAnim_GoFastWest,
+ [ANIM_STD_GO_FAST_EAST] = sAnim_GoFastEast,
+ [ANIM_STD_GO_FASTER_SOUTH] = sAnim_GoFasterSouth,
+ [ANIM_STD_GO_FASTER_NORTH] = sAnim_GoFasterNorth,
+ [ANIM_STD_GO_FASTER_WEST] = sAnim_GoFasterWest,
+ [ANIM_STD_GO_FASTER_EAST] = sAnim_GoFasterEast,
+ [ANIM_STD_GO_FASTEST_SOUTH] = sAnim_GoFastestSouth,
+ [ANIM_STD_GO_FASTEST_NORTH] = sAnim_GoFastestNorth,
+ [ANIM_STD_GO_FASTEST_WEST] = sAnim_GoFastestWest,
+ [ANIM_STD_GO_FASTEST_EAST] = sAnim_GoFastestEast,
+ [ANIM_GET_ON_OFF_POKEMON_SOUTH] = sAnim_GetOnOffSurfBlobSouth,
+ [ANIM_GET_ON_OFF_POKEMON_NORTH] = sAnim_GetOnOffSurfBlobNorth,
+ [ANIM_GET_ON_OFF_POKEMON_WEST] = sAnim_GetOnOffSurfBlobWest,
+ [ANIM_GET_ON_OFF_POKEMON_EAST] = sAnim_GetOnOffSurfBlobEast,
};
static const union AnimCmd *const sAnimTable_Nurse[] = {
- sAnim_FaceSouth,
- sAnim_FaceNorth,
- sAnim_FaceWest,
- sAnim_FaceEast,
- sAnim_GoSouth,
- sAnim_GoNorth,
- sAnim_GoWest,
- sAnim_GoEast,
- sAnim_GoFastSouth,
- sAnim_GoFastNorth,
- sAnim_GoFastWest,
- sAnim_GoFastEast,
- sAnim_GoFasterSouth,
- sAnim_GoFasterNorth,
- sAnim_GoFasterWest,
- sAnim_GoFasterEast,
- sAnim_GoFastestSouth,
- sAnim_GoFastestNorth,
- sAnim_GoFastestWest,
- sAnim_GoFastestEast,
- sAnim_NurseBow,
+ [ANIM_STD_FACE_SOUTH] = sAnim_FaceSouth,
+ [ANIM_STD_FACE_NORTH] = sAnim_FaceNorth,
+ [ANIM_STD_FACE_WEST] = sAnim_FaceWest,
+ [ANIM_STD_FACE_EAST] = sAnim_FaceEast,
+ [ANIM_STD_GO_SOUTH] = sAnim_GoSouth,
+ [ANIM_STD_GO_NORTH] = sAnim_GoNorth,
+ [ANIM_STD_GO_WEST] = sAnim_GoWest,
+ [ANIM_STD_GO_EAST] = sAnim_GoEast,
+ [ANIM_STD_GO_FAST_SOUTH] = sAnim_GoFastSouth,
+ [ANIM_STD_GO_FAST_NORTH] = sAnim_GoFastNorth,
+ [ANIM_STD_GO_FAST_WEST] = sAnim_GoFastWest,
+ [ANIM_STD_GO_FAST_EAST] = sAnim_GoFastEast,
+ [ANIM_STD_GO_FASTER_SOUTH] = sAnim_GoFasterSouth,
+ [ANIM_STD_GO_FASTER_NORTH] = sAnim_GoFasterNorth,
+ [ANIM_STD_GO_FASTER_WEST] = sAnim_GoFasterWest,
+ [ANIM_STD_GO_FASTER_EAST] = sAnim_GoFasterEast,
+ [ANIM_STD_GO_FASTEST_SOUTH] = sAnim_GoFastestSouth,
+ [ANIM_STD_GO_FASTEST_NORTH] = sAnim_GoFastestNorth,
+ [ANIM_STD_GO_FASTEST_WEST] = sAnim_GoFastestWest,
+ [ANIM_STD_GO_FASTEST_EAST] = sAnim_GoFastestEast,
+ [ANIM_NURSE_BOW] = sAnim_NurseBow,
};
static const union AnimCmd *const sAnimTable_FieldMove[] = {
- sAnim_FieldMove,
+ [ANIM_FIELD_MOVE] = sAnim_FieldMove,
};
static const union AnimCmd *const sAnimTable_BerryTree[] = {
- sAnim_BerryTreeStage0,
- sAnim_BerryTreeStage1,
- sAnim_BerryTreeStage2,
- sAnim_BerryTreeStage3,
- sAnim_BerryTreeStage4,
+ [BERRY_STAGE_PLANTED - 1] = sAnim_BerryTreeStage0,
+ [BERRY_STAGE_SPROUTED - 1] = sAnim_BerryTreeStage1,
+ [BERRY_STAGE_TALLER - 1] = sAnim_BerryTreeStage2,
+ [BERRY_STAGE_FLOWERING - 1] = sAnim_BerryTreeStage3,
+ [BERRY_STAGE_BERRIES - 1] = sAnim_BerryTreeStage4,
};
static const union AnimCmd *const sAnimTable_BreakableRock[] = {
- sAnim_StayStill,
- sAnim_RockBreak,
+ [ANIM_STAY_STILL] = sAnim_StayStill,
+ [ANIM_REMOVE_OBSTACLE] = sAnim_RockBreak,
};
static const union AnimCmd *const sAnimTable_CuttableTree[] = {
- sAnim_StayStill,
- sAnim_TreeCut,
+ [ANIM_STAY_STILL] = sAnim_StayStill,
+ [ANIM_REMOVE_OBSTACLE] = sAnim_TreeCut,
};
static const union AnimCmd *const sAnimTable_Fishing[] = {
- sAnim_TakeOutRodSouth,
- sAnim_TakeOutRodNorth,
- sAnim_TakeOutRodWest,
- sAnim_TakeOutRodEast,
- sAnim_PutAwayRodSouth,
- sAnim_PutAwayRodNorth,
- sAnim_PutAwayRodWest,
- sAnim_PutAwayRodEast,
- sAnim_HookedPokemonSouth,
- sAnim_HookedPokemonNorth,
- sAnim_HookedPokemonWest,
- sAnim_HookedPokemonEast,
+ [ANIM_TAKE_OUT_ROD_SOUTH] = sAnim_TakeOutRodSouth,
+ [ANIM_TAKE_OUT_ROD_NORTH] = sAnim_TakeOutRodNorth,
+ [ANIM_TAKE_OUT_ROD_WEST] = sAnim_TakeOutRodWest,
+ [ANIM_TAKE_OUT_ROD_EAST] = sAnim_TakeOutRodEast,
+ [ANIM_PUT_AWAY_ROD_SOUTH] = sAnim_PutAwayRodSouth,
+ [ANIM_PUT_AWAY_ROD_NORTH] = sAnim_PutAwayRodNorth,
+ [ANIM_PUT_AWAY_ROD_WEST] = sAnim_PutAwayRodWest,
+ [ANIM_PUT_AWAY_ROD_EAST] = sAnim_PutAwayRodEast,
+ [ANIM_HOOKED_POKEMON_SOUTH] = sAnim_HookedPokemonSouth,
+ [ANIM_HOOKED_POKEMON_NORTH] = sAnim_HookedPokemonNorth,
+ [ANIM_HOOKED_POKEMON_WEST] = sAnim_HookedPokemonWest,
+ [ANIM_HOOKED_POKEMON_EAST] = sAnim_HookedPokemonEast,
};
static const union AffineAnimCmd *const sAffineAnimTable_KyogreGroudon[] = {
diff --git a/src/data/pokemon/tmhm_learnsets.h b/src/data/pokemon/tmhm_learnsets.h
index deeeda16f..cb42d7c6f 100644
--- a/src/data/pokemon/tmhm_learnsets.h
+++ b/src/data/pokemon/tmhm_learnsets.h
@@ -15,7 +15,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM36_SLUDGE_BOMB)
@@ -35,7 +35,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM36_SLUDGE_BOMB)
@@ -57,7 +57,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM26_EARTHQUAKE)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
@@ -239,7 +239,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM29_PSYCHIC)
| TMHM(TM30_SHADOW_BALL)
@@ -264,7 +264,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM31_BRICK_BREAK)
| TMHM(TM32_DOUBLE_TEAM)
@@ -758,7 +758,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -794,7 +794,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -867,7 +867,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
| TMHM(TM27_RETURN)
@@ -901,7 +901,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
| TMHM(TM27_RETURN)
@@ -974,7 +974,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM36_SLUDGE_BOMB)
@@ -992,7 +992,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM36_SLUDGE_BOMB)
@@ -1011,7 +1011,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM36_SLUDGE_BOMB)
@@ -1029,7 +1029,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
| TMHM(TM32_DOUBLE_TEAM)
@@ -1052,7 +1052,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
| TMHM(TM32_DOUBLE_TEAM)
@@ -1073,7 +1073,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM29_PSYCHIC)
| TMHM(TM32_DOUBLE_TEAM)
@@ -1093,7 +1093,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM29_PSYCHIC)
| TMHM(TM32_DOUBLE_TEAM)
@@ -1607,7 +1607,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM36_SLUDGE_BOMB)
@@ -1626,7 +1626,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM36_SLUDGE_BOMB)
@@ -1646,7 +1646,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM36_SLUDGE_BOMB)
@@ -1778,7 +1778,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM11_SUNNY_DAY)
| TMHM(TM17_PROTECT)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
@@ -1797,7 +1797,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM15_HYPER_BEAM)
| TMHM(TM17_PROTECT)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
@@ -2348,7 +2348,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM29_PSYCHIC)
| TMHM(TM32_DOUBLE_TEAM)
@@ -2372,7 +2372,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM29_PSYCHIC)
| TMHM(TM32_DOUBLE_TEAM)
@@ -2495,7 +2495,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -2647,7 +2647,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -2680,7 +2680,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM36_SLUDGE_BOMB)
@@ -2706,7 +2706,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -2872,7 +2872,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
| TMHM(TM27_RETURN)
@@ -3021,7 +3021,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -3198,7 +3198,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -3356,7 +3356,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
| TMHM(TM26_EARTHQUAKE)
@@ -3560,7 +3560,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -3608,7 +3608,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -3655,7 +3655,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
@@ -3676,7 +3676,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
@@ -3700,7 +3700,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM26_EARTHQUAKE)
| TMHM(TM27_RETURN)
@@ -3874,7 +3874,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM27_RETURN)
@@ -3903,7 +3903,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -3976,7 +3976,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
| TMHM(TM31_BRICK_BREAK)
@@ -4000,7 +4000,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
| TMHM(TM31_BRICK_BREAK)
@@ -4020,7 +4020,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
| TMHM(TM29_PSYCHIC)
@@ -4040,7 +4040,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
| TMHM(TM29_PSYCHIC)
@@ -4151,7 +4151,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
@@ -4177,7 +4177,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
| TMHM(TM29_PSYCHIC)
@@ -4202,7 +4202,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM29_PSYCHIC)
| TMHM(TM30_SHADOW_BALL)
@@ -4229,7 +4229,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM29_PSYCHIC)
| TMHM(TM30_SHADOW_BALL)
@@ -4258,7 +4258,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM29_PSYCHIC)
| TMHM(TM30_SHADOW_BALL)
@@ -4284,7 +4284,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM29_PSYCHIC)
| TMHM(TM30_SHADOW_BALL)
@@ -4373,7 +4373,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM36_SLUDGE_BOMB)
@@ -4493,7 +4493,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM40_AERIAL_ACE)
@@ -4510,7 +4510,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM40_AERIAL_ACE)
@@ -4528,7 +4528,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM40_AERIAL_ACE)
@@ -4547,7 +4547,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -4577,7 +4577,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM36_SLUDGE_BOMB)
@@ -4598,7 +4598,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM36_SLUDGE_BOMB)
@@ -4615,7 +4615,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM29_PSYCHIC)
| TMHM(TM30_SHADOW_BALL)
@@ -4855,7 +4855,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM26_EARTHQUAKE)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
@@ -4877,7 +4877,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM26_EARTHQUAKE)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
@@ -4901,7 +4901,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -4982,7 +4982,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
| TMHM(TM26_EARTHQUAKE)
@@ -5017,7 +5017,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -5455,7 +5455,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM12_TAUNT)
| TMHM(TM17_PROTECT)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM27_RETURN)
| TMHM(TM30_SHADOW_BALL)
@@ -5481,7 +5481,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM15_HYPER_BEAM)
| TMHM(TM17_PROTECT)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM27_RETURN)
| TMHM(TM30_SHADOW_BALL)
@@ -5568,7 +5568,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -5593,7 +5593,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -5731,7 +5731,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -5766,7 +5766,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -5826,7 +5826,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
@@ -6003,7 +6003,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
| TMHM(TM26_EARTHQUAKE)
@@ -6039,7 +6039,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM29_PSYCHIC)
| TMHM(TM30_SHADOW_BALL)
@@ -6114,7 +6114,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
@@ -6140,7 +6140,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
@@ -6169,7 +6169,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM26_EARTHQUAKE)
| TMHM(TM27_RETURN)
@@ -6450,7 +6450,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM29_PSYCHIC)
| TMHM(TM30_SHADOW_BALL)
@@ -6473,7 +6473,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM29_PSYCHIC)
| TMHM(TM30_SHADOW_BALL)
@@ -6499,7 +6499,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM42_FACADE)
@@ -6522,7 +6522,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM31_BRICK_BREAK)
| TMHM(TM32_DOUBLE_TEAM)
@@ -6552,7 +6552,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM31_BRICK_BREAK)
| TMHM(TM32_DOUBLE_TEAM)
@@ -6575,7 +6575,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
| TMHM(TM30_SHADOW_BALL)
@@ -6595,7 +6595,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
| TMHM(TM30_SHADOW_BALL)
@@ -6621,7 +6621,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
| TMHM(TM30_SHADOW_BALL)
@@ -6646,7 +6646,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
| TMHM(TM30_SHADOW_BALL)
@@ -6666,7 +6666,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
| TMHM(TM30_SHADOW_BALL)
@@ -6688,7 +6688,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
| TMHM(TM30_SHADOW_BALL)
@@ -6745,7 +6745,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM36_SLUDGE_BOMB)
@@ -6767,7 +6767,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM27_RETURN)
| TMHM(TM31_BRICK_BREAK)
@@ -6866,7 +6866,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM30_SHADOW_BALL)
| TMHM(TM32_DOUBLE_TEAM)
@@ -6888,7 +6888,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM30_SHADOW_BALL)
| TMHM(TM32_DOUBLE_TEAM)
@@ -6960,7 +6960,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -6987,7 +6987,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -7014,7 +7014,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -7048,7 +7048,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM26_EARTHQUAKE)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
@@ -7073,7 +7073,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM26_EARTHQUAKE)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
@@ -7383,7 +7383,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM26_EARTHQUAKE)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
@@ -7404,7 +7404,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM26_EARTHQUAKE)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
@@ -7428,7 +7428,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM26_EARTHQUAKE)
| TMHM(TM27_RETURN)
@@ -7660,7 +7660,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM37_SANDSTORM)
@@ -7680,7 +7680,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM37_SANDSTORM)
@@ -7769,7 +7769,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM26_EARTHQUAKE)
| TMHM(TM27_RETURN)
| TMHM(TM29_PSYCHIC)
@@ -7906,7 +7906,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM31_BRICK_BREAK)
| TMHM(TM32_DOUBLE_TEAM)
@@ -7982,7 +7982,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM40_AERIAL_ACE)
@@ -8005,7 +8005,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM26_EARTHQUAKE)
| TMHM(TM27_RETURN)
@@ -8085,7 +8085,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM30_SHADOW_BALL)
| TMHM(TM32_DOUBLE_TEAM)
@@ -8108,7 +8108,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
| TMHM(TM27_RETURN)
@@ -8140,7 +8140,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
| TMHM(TM26_EARTHQUAKE)
@@ -8174,7 +8174,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
| TMHM(TM26_EARTHQUAKE)
@@ -8204,7 +8204,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM30_SHADOW_BALL)
| TMHM(TM32_DOUBLE_TEAM)
@@ -8229,7 +8229,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM30_SHADOW_BALL)
| TMHM(TM32_DOUBLE_TEAM)
@@ -8253,7 +8253,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM26_EARTHQUAKE)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
@@ -8279,7 +8279,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM30_SHADOW_BALL)
| TMHM(TM32_DOUBLE_TEAM)
@@ -8302,7 +8302,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM26_EARTHQUAKE)
| TMHM(TM27_RETURN)
| TMHM(TM30_SHADOW_BALL)
@@ -8332,7 +8332,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM26_EARTHQUAKE)
| TMHM(TM27_RETURN)
| TMHM(TM30_SHADOW_BALL)
@@ -8538,7 +8538,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -8649,7 +8649,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -8683,7 +8683,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
| TMHM(TM27_RETURN)
@@ -8710,7 +8710,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
| TMHM(TM27_RETURN)
@@ -8736,7 +8736,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
| TMHM(TM27_RETURN)
@@ -8759,7 +8759,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM36_SLUDGE_BOMB)
@@ -8777,7 +8777,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM26_EARTHQUAKE)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
@@ -9160,7 +9160,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -9196,7 +9196,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -9234,7 +9234,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
| TMHM(TM26_EARTHQUAKE)
@@ -9272,7 +9272,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
| TMHM(TM26_EARTHQUAKE)
@@ -9337,7 +9337,7 @@ const u32 gTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
- | TMHM(TM22_SOLARBEAM)
+ | TMHM(TM22_SOLAR_BEAM)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
| TMHM(TM27_RETURN)
diff --git a/src/data/trade.h b/src/data/trade.h
index 7088633a8..b26072763 100644
--- a/src/data/trade.h
+++ b/src/data/trade.h
@@ -19,7 +19,7 @@ static const u32 sUnusedStructSizes[] =
sizeof(struct SaveBlock1),
sizeof(struct MapHeader),
// 0x00000530, in RS
- sizeof(struct MailStruct), //or ObjectEvent / ObjectEventGraphicsInfo
+ sizeof(struct Mail), //or ObjectEvent / ObjectEventGraphicsInfo
sizeof(struct Pokemon), //or TrainerCard
0x00000528 // 0x000004D8, in RS
};
diff --git a/src/daycare.c b/src/daycare.c
index 8dd751531..8105c2e9c 100644
--- a/src/daycare.c
+++ b/src/daycare.c
@@ -25,7 +25,6 @@
extern const struct Evolution gEvolutionTable[][EVOS_PER_MON];
-// this file's functions
static void ClearDaycareMonMail(struct DaycareMail *mail);
static void SetInitialEggData(struct Pokemon *mon, u16 species, struct DayCare *daycare);
static u8 GetDaycareCompatibilityScore(struct DayCare *daycare);
@@ -122,7 +121,7 @@ u8 CountPokemonInDaycare(struct DayCare *daycare)
return count;
}
-void InitDaycareMailRecordMixing(struct DayCare *daycare, struct RecordMixingDaycareMail *daycareMail)
+void InitDaycareMailRecordMixing(struct DayCare *daycare, struct RecordMixingDaycareMail *mixMail)
{
u8 i;
u8 numDaycareMons = 0;
@@ -133,17 +132,18 @@ void InitDaycareMailRecordMixing(struct DayCare *daycare, struct RecordMixingDay
{
numDaycareMons++;
if (GetBoxMonData(&daycare->mons[i].mon, MON_DATA_HELD_ITEM) == ITEM_NONE)
- daycareMail->holdsItem[i] = FALSE;
+ mixMail->cantHoldItem[i] = FALSE;
else
- daycareMail->holdsItem[i] = TRUE;
+ mixMail->cantHoldItem[i] = TRUE;
}
else
{
- daycareMail->holdsItem[i] = TRUE;
+ // Daycare slot empty
+ mixMail->cantHoldItem[i] = TRUE;
}
}
- daycareMail->numDaycareMons = numDaycareMons;
+ mixMail->numDaycareMons = numDaycareMons;
}
static s8 Daycare_FindEmptySpot(struct DayCare *daycare)
@@ -165,7 +165,7 @@ static void StorePokemonInDaycare(struct Pokemon *mon, struct DaycareMon *daycar
{
u8 mailId;
- StringCopy(daycareMon->mail.OT_name, gSaveBlock2Ptr->playerName);
+ StringCopy(daycareMon->mail.otName, gSaveBlock2Ptr->playerName);
GetMonNickname2(mon, daycareMon->mail.monName);
StripExtCtrlCodes(daycareMon->mail.monName);
daycareMon->mail.gameLanguage = GAME_LANGUAGE;
@@ -262,7 +262,7 @@ static u16 TakeSelectedPokemonFromDaycare(struct DaycareMon *daycareMon)
gPlayerParty[PARTY_SIZE - 1] = pokemon;
if (daycareMon->mail.message.itemId)
{
- GiveMailToMon2(&gPlayerParty[PARTY_SIZE - 1], &daycareMon->mail.message);
+ GiveMailToMon(&gPlayerParty[PARTY_SIZE - 1], &daycareMon->mail.message);
ClearDaycareMonMail(&daycareMon->mail);
}
@@ -352,11 +352,11 @@ static void ClearDaycareMonMail(struct DaycareMail *mail)
s32 i;
for (i = 0; i < PLAYER_NAME_LENGTH + 1; i++)
- mail->OT_name[i] = 0;
+ mail->otName[i] = 0;
for (i = 0; i < POKEMON_NAME_LENGTH + 1; i++)
mail->monName[i] = 0;
- ClearMailStruct(&mail->message);
+ ClearMail(&mail->message);
}
static void ClearDaycareMon(struct DaycareMon *daycareMon)
diff --git a/src/dewford_trend.c b/src/dewford_trend.c
index d193ef1f5..bba2085e8 100644
--- a/src/dewford_trend.c
+++ b/src/dewford_trend.c
@@ -271,9 +271,7 @@ void ReceiveDewfordTrendData(struct DewfordTrend *linkedTrends, size_t size, u8
// Only overwrrite it if it's "trendier"
temp = &savedTrendsBuffer[idx];
if (temp->trendiness < src->trendiness)
- {
*temp = *src;
- }
}
src++;
}
diff --git a/src/diploma.c b/src/diploma.c
index dca0912e3..c68dc1000 100644
--- a/src/diploma.c
+++ b/src/diploma.c
@@ -196,7 +196,7 @@ static void InitDiplomaWindow(void)
{
InitWindows(sDiplomaWinTemplates);
DeactivateAllTextPrinters();
- LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
+ LoadPalette(gStandardMenuPalette, 0xF0, 0x20);
FillWindowPixelBuffer(0, PIXEL_FILL(0));
PutWindowTilemap(0);
}
diff --git a/src/egg_hatch.c b/src/egg_hatch.c
index b8ab1b91e..e491b7b14 100644
--- a/src/egg_hatch.c
+++ b/src/egg_hatch.c
@@ -396,10 +396,10 @@ static bool8 _CheckDaycareMonReceivedMail(struct DayCare *daycare, u8 daycareId)
GetBoxMonNickname(&daycareMon->mon, nickname);
if (daycareMon->mail.message.itemId != ITEM_NONE
&& (StringCompareWithoutExtCtrlCodes(nickname, daycareMon->mail.monName) != 0
- || StringCompareWithoutExtCtrlCodes(gSaveBlock2Ptr->playerName, daycareMon->mail.OT_name) != 0))
+ || StringCompareWithoutExtCtrlCodes(gSaveBlock2Ptr->playerName, daycareMon->mail.otName) != 0))
{
StringCopy(gStringVar1, nickname);
- TVShowConvertInternationalString(gStringVar2, daycareMon->mail.OT_name, daycareMon->mail.gameLanguage);
+ TVShowConvertInternationalString(gStringVar2, daycareMon->mail.otName, daycareMon->mail.gameLanguage);
TVShowConvertInternationalString(gStringVar3, daycareMon->mail.monName, daycareMon->mail.monLanguage);
return TRUE;
}
diff --git a/src/ereader_helpers.c b/src/ereader_helpers.c
index 9f265143c..9a93707d8 100755
--- a/src/ereader_helpers.c
+++ b/src/ereader_helpers.c
@@ -16,31 +16,6 @@
#include "constants/items.h"
#include "constants/trainer_hill.h"
-enum {
- EREADER_XFR_STATE_INIT = 0,
- EREADER_XFR_STATE_HANDSHAKE,
- EREADER_XFR_STATE_START,
- EREADER_XFR_STATE_TRANSFER,
- EREADER_XFR_STATE_TRANSFER_DONE,
- EREADER_XFR_STATE_CHECKSUM,
- EREADER_XFR_STATE_DONE
-};
-
-#define EREADER_XFER_EXE 1
-#define EREADER_XFER_CHK 2
-#define EREADER_XFER_SHIFT 0
-#define EREADER_XFER_MASK 3
-
-#define EREADER_CANCEL_TIMEOUT 1
-#define EREADER_CANCEL_KEY 2
-#define EREADER_CANCEL_MASK 0xC
-#define EREADER_CANCEL_SHIFT 2
-
-#define EREADER_CHECKSUM_OK 1
-#define EREADER_CHECKSUM_ERR 2
-#define EREADER_CHECKSUM_MASK 0x30
-#define EREADER_CHECKSUM_SHIFT 4
-
struct SendRecvMgr
{
bool8 isParent;
@@ -562,17 +537,17 @@ int EReader_Send(int size, const void * src)
sendStatus = EReaderHandleTransfer(1, size, src, NULL);
sSendRecvStatus = sendStatus;
- if ((sSendRecvStatus & 0x13) == 0x10)
+ if ((sSendRecvStatus & EREADER_XFER_MASK) == 0 && sSendRecvStatus & EREADER_CHECKSUM_OK_MASK)
{
result = 0;
break;
}
- else if (sSendRecvStatus & 0x8)
+ else if (sSendRecvStatus & EREADER_CANCEL_KEY_MASK)
{
result = 1;
break;
}
- else if (sSendRecvStatus & 0x4)
+ else if (sSendRecvStatus & EREADER_CANCEL_TIMEOUT_MASK)
{
result = 2;
break;
@@ -603,17 +578,17 @@ int EReader_Recv(void * dest)
recvStatus = EReaderHandleTransfer(0, 0, NULL, dest);
sSendRecvStatus = recvStatus;
- if ((sSendRecvStatus & 0x13) == 0x10)
+ if ((sSendRecvStatus & EREADER_XFER_MASK) == 0 && sSendRecvStatus & EREADER_CHECKSUM_OK_MASK)
{
result = 0;
break;
}
- else if (sSendRecvStatus & 0x8)
+ else if (sSendRecvStatus & EREADER_CANCEL_KEY_MASK)
{
result = 1;
break;
}
- else if (sSendRecvStatus & 0x4)
+ else if (sSendRecvStatus & EREADER_CANCEL_TIMEOUT_MASK)
{
result = 2;
break;
diff --git a/src/ereader_screen.c b/src/ereader_screen.c
index 73a1b870e..f98a0247d 100755
--- a/src/ereader_screen.c
+++ b/src/ereader_screen.c
@@ -13,37 +13,38 @@
#include "util.h"
#include "constants/songs.h"
+// Equivalent to MysteryGiftTaskData
struct EReaderTaskData
{
- u16 unk0;
- u16 unk2;
- u16 unk4;
- u16 unk6;
- u8 unk8;
- u8 unk9;
- u8 unkA;
- u8 unkB;
- u8 unkC;
- u8 unkD;
- u8 unkE;
- u8 *unk10;
+ u16 timer;
+ u16 unused1;
+ u16 unused2;
+ u16 unused3;
+ u8 state;
+ u8 textState;
+ u8 unused4;
+ u8 unused5;
+ u8 unused6;
+ u8 unused7;
+ u8 status;
+ u8 *unusedBuffer;
};
-struct Unk03006370
+struct EReaderData
{
- u16 unk0;
- u32 unk4;
- u32 *unk8;
+ u16 status;
+ u32 size;
+ u32 *data;
};
static void Task_EReader(u8);
-struct Unk03006370 gUnknown_03006370;
+struct EReaderData gEReaderData;
-extern const u8 gUnknown_089A3470[];
-extern const u8 gMultiBootProgram_BerryGlitchFix_Start[];
+extern const u8 gEReaderLinkData_Start[];
+extern const u8 gEReaderLinkData_End[];
-static void sub_81D4D50(struct Unk03006370 *arg0, int arg1, u32 *arg2)
+static void EReader_Load(struct EReaderData *eReader, int size, u32 *data)
{
volatile u16 backupIME = REG_IME;
REG_IME = 0;
@@ -53,12 +54,12 @@ static void sub_81D4D50(struct Unk03006370 *arg0, int arg1, u32 *arg2)
EReaderHelper_ClearSendRecvMgr();
REG_IE |= INTR_FLAG_VCOUNT;
REG_IME = backupIME;
- arg0->unk0 = 0;
- arg0->unk4 = arg1;
- arg0->unk8 = arg2;
+ eReader->status = 0;
+ eReader->size = size;
+ eReader->data = data;
}
-static void sub_81D4DB8(struct Unk03006370 *arg0)
+static void EReader_Reset(struct EReaderData *eReader)
{
volatile u16 backupIME = REG_IME;
REG_IME = 0;
@@ -68,21 +69,30 @@ static void sub_81D4DB8(struct Unk03006370 *arg0)
REG_IME = backupIME;
}
-static u8 sub_81D4DE8(struct Unk03006370 *arg0)
+// Return values for EReader_Transfer
+enum {
+ TRANSFER_ACTIVE,
+ TRANSFER_SUCCESS,
+ TRANSFER_CANCELED,
+ TRANSFER_TIMEOUT,
+};
+
+static u8 EReader_Transfer(struct EReaderData *eReader)
{
- u8 var0 = 0;
- arg0->unk0 = EReaderHandleTransfer(1, arg0->unk4, arg0->unk8, NULL);
- if ((arg0->unk0 & 0x13) == 0x10)
- var0 = 1;
+ u8 transferStatus = TRANSFER_ACTIVE;
+ eReader->status = EReaderHandleTransfer(TRUE, eReader->size, eReader->data, NULL);
- if (arg0->unk0 & 0x8)
- var0 = 2;
+ if ((eReader->status & EREADER_XFER_MASK) == 0 && eReader->status & EREADER_CHECKSUM_OK_MASK)
+ transferStatus = TRANSFER_SUCCESS;
- if (arg0->unk0 & 0x4)
- var0 = 3;
+ if (eReader->status & EREADER_CANCEL_KEY_MASK)
+ transferStatus = TRANSFER_CANCELED;
+
+ if (eReader->status & EREADER_CANCEL_TIMEOUT_MASK)
+ transferStatus = TRANSFER_TIMEOUT;
gShouldAdvanceLinkState = 0;
- return var0;
+ return transferStatus;
}
static void OpenEReaderLink(void)
@@ -93,17 +103,20 @@ static void OpenEReaderLink(void)
SetSuppressLinkErrorMessage(TRUE);
}
-static bool32 sub_81D4E60(void)
+static bool32 ValidateEReaderConnection(void)
{
volatile u16 backupIME;
- u16 sp4[4];
+ u16 handshakes[MAX_LINK_PLAYERS];
backupIME = REG_IME;
REG_IME = 0;
- *(u64 *)sp4 = *(u64 *)gLink.tempRecvBuffer;
+ *(u64 *)handshakes = *(u64 *)gLink.handshakeBuffer;
REG_IME = backupIME;
- if (sp4[0] == 0xB9A0 && sp4[1] == 0xCCD0
- && sp4[2] == 0xFFFF && sp4[3] == 0xFFFF)
+
+ // Validate that we are player 1, the EReader is player 2,
+ // and that players 3 and 4 are empty.
+ if (handshakes[0] == SLAVE_HANDSHAKE && handshakes[1] == EREADER_HANDSHAKE
+ && handshakes[2] == 0xFFFF && handshakes[3] == 0xFFFF)
{
return TRUE;
}
@@ -111,7 +124,7 @@ static bool32 sub_81D4E60(void)
return FALSE;
}
-static bool32 sub_81D4EC0(void)
+static bool32 IsChildConnected(void)
{
if (IsLinkMaster() && GetLinkPlayerCount_2() == 2)
return TRUE;
@@ -119,56 +132,77 @@ static bool32 sub_81D4EC0(void)
return FALSE;
}
-static u32 sub_81D4EE4(u8 *arg0, u16 *arg1)
-{
- u8 var0;
+// States for TryReceiveCard
+enum {
+ RECV_STATE_INIT,
+ RECV_STATE_WAIT_START,
+ RECV_STATE_START,
+ RECV_STATE_EXCHANGE,
+ RECV_STATE_START_DISCONNECT,
+ RECV_STATE_WAIT_DISCONNECT,
+};
+
+// Return values for TryReceiveCard
+enum {
+ RECV_ACTIVE,
+ RECV_CANCELED,
+ RECV_SUCCESS,
+ RECV_ERROR,
+ RECV_DISCONNECTED,
+ RECV_TIMEOUT,
+};
- var0 = *arg0 - 3;
- if (var0 < 3 && HasLinkErrorOccurred())
+static u32 TryReceiveCard(u8 *state, u16 *timer)
+{
+ if (*state >= RECV_STATE_EXCHANGE
+ && *state <= RECV_STATE_WAIT_DISCONNECT
+ && HasLinkErrorOccurred())
{
- *arg0 = 0;
- return 3;
+ // Return error status if an error occurs
+ // during the link exchange.
+ *state = 0;
+ return RECV_ERROR;
}
- switch (*arg0)
+ switch (*state)
{
- case 0:
+ case RECV_STATE_INIT:
if (IsLinkMaster() && GetLinkPlayerCount_2() > 1)
{
- *arg0 = 1;
+ *state = RECV_STATE_WAIT_START;
}
else if (JOY_NEW(B_BUTTON))
{
- *arg0 = 0;
- return 1;
+ *state = 0;
+ return RECV_CANCELED;
}
break;
- case 1:
- if (++(*arg1) > 5)
+ case RECV_STATE_WAIT_START:
+ if (++(*timer) > 5)
{
- *arg1 = 0;
- *arg0 = 2;
+ *timer = 0;
+ *state = RECV_STATE_START;
}
break;
- case 2:
+ case RECV_STATE_START:
if (GetLinkPlayerCount_2() == 2)
{
PlaySE(SE_DING_DONG);
CheckShouldAdvanceLinkState();
- *arg1 = 0;
- *arg0 = 3;
+ *timer = 0;
+ *state = RECV_STATE_EXCHANGE;
}
else if (JOY_NEW(B_BUTTON))
{
- *arg0 = 0;
- return 1;
+ *state = 0;
+ return RECV_CANCELED;
}
break;
- case 3:
- if (++(*arg1) > 30)
+ case RECV_STATE_EXCHANGE:
+ if (++(*timer) > 30)
{
- *arg0 = 0;
- return 5;
+ *state = 0;
+ return RECV_TIMEOUT;
}
if (IsLinkConnectionEstablished())
@@ -177,36 +211,36 @@ static u32 sub_81D4EE4(u8 *arg0, u16 *arg1)
{
if (IsLinkPlayerDataExchangeComplete())
{
- *arg0 = 0;
- return 2;
+ *state = 0;
+ return RECV_SUCCESS;
}
else
{
- *arg0 = 4;
+ *state = RECV_STATE_START_DISCONNECT;
}
}
else
{
- *arg0 = 3;
+ *state = RECV_STATE_EXCHANGE;
}
}
break;
- case 4:
+ case RECV_STATE_START_DISCONNECT:
SetCloseLinkCallbackAndType(0);
- *arg0 = 5;
+ *state = RECV_STATE_WAIT_DISCONNECT;
break;
- case 5:
+ case RECV_STATE_WAIT_DISCONNECT:
if (!gReceivedRemoteLinkPlayers)
{
- *arg0 = 0;
- return 4;
+ *state = 0;
+ return RECV_DISCONNECTED;
}
break;
default:
- return 0;
+ return RECV_ACTIVE;
}
- return 0;
+ return RECV_ACTIVE;
}
void CreateEReaderTask(void)
@@ -214,248 +248,283 @@ void CreateEReaderTask(void)
struct EReaderTaskData *data;
u8 taskId = CreateTask(Task_EReader, 0);
data = (struct EReaderTaskData *)gTasks[taskId].data;
- data->unk8 = 0;
- data->unk9 = 0;
- data->unkA = 0;
- data->unkB = 0;
- data->unkC = 0;
- data->unkD = 0;
- data->unk0 = 0;
- data->unk2 = 0;
- data->unk4 = 0;
- data->unk6 = 0;
- data->unkE = 0;
- data->unk10 = AllocZeroed(0x40);
+ data->state = 0;
+ data->textState = 0;
+ data->unused4 = 0;
+ data->unused5 = 0;
+ data->unused6 = 0;
+ data->unused7 = 0;
+ data->timer = 0;
+ data->unused1 = 0;
+ data->unused2 = 0;
+ data->unused3 = 0;
+ data->status = 0;
+ data->unusedBuffer = AllocZeroed(0x40);
}
-static void sub_81D505C(u16 *arg0)
+static void ResetTimer(u16 *timer)
{
- *arg0 = 0;
+ *timer = 0;
}
-static bool32 sub_81D5064(u16 *arg0, u16 arg1)
+static bool32 UpdateTimer(u16 *timer, u16 time)
{
- if (++(*arg0) > arg1)
+ if (++(*timer) > time)
{
- *arg0 = 0;
+ // Timer has finished
+ *timer = 0;
return TRUE;
}
return FALSE;
}
+// States for Task_EReader
+enum {
+ ER_STATE_START,
+ ER_STATE_INIT_LINK,
+ ER_STATE_INIT_LINK_WAIT,
+ ER_STATE_INIT_LINK_CHECK,
+ ER_STATE_MSG_SELECT_CONNECT,
+ ER_STATE_MSG_SELECT_CONNECT_WAIT,
+ ER_STATE_TRY_LINK,
+ ER_STATE_INCORRECT_LINK,
+ ER_STATE_CONNECTING,
+ ER_STATE_TRANSFER,
+ ER_STATE_TRANSFER_END,
+ ER_STATE_TRANSFER_SUCCESS,
+ ER_STATE_LOAD_CARD_START,
+ ER_STATE_LOAD_CARD,
+ ER_STATE_WAIT_RECV_CARD,
+ ER_STATE_VALIDATE_CARD,
+ ER_STATE_WAIT_DISCONNECT,
+ ER_STATE_SAVE,
+ ER_STATE_SUCCESS_MSG,
+ ER_STATE_SUCCESS_END,
+ ER_STATE_LINK_ERROR,
+ ER_STATE_LINK_ERROR_TRY_AGAIN,
+ ER_STATE_SAVE_FAILED,
+ ER_STATE_CANCELED_CARD_READ,
+ ER_STATE_UNUSED_1,
+ ER_STATE_UNUSED_2,
+ ER_STATE_END,
+};
+
static void Task_EReader(u8 taskId)
{
struct EReaderTaskData *data = (struct EReaderTaskData *)gTasks[taskId].data;
- switch (data->unk8)
+ switch (data->state)
{
- case 0:
- if (PrintMysteryGiftMenuMessage(&data->unk9, gJPText_ReceiveMysteryGiftWithEReader))
- data->unk8 = 1;
+ case ER_STATE_START:
+ if (PrintMysteryGiftMenuMessage(&data->textState, gJPText_ReceiveMysteryGiftWithEReader))
+ data->state = ER_STATE_INIT_LINK;
break;
- case 1:
+ case ER_STATE_INIT_LINK:
OpenEReaderLink();
- sub_81D505C(&data->unk0);
- data->unk8 = 2;
+ ResetTimer(&data->timer);
+ data->state = ER_STATE_INIT_LINK_WAIT;
break;
- case 2:
- if (sub_81D5064(&data->unk0, 10))
- data->unk8 = 3;
+ case ER_STATE_INIT_LINK_WAIT:
+ if (UpdateTimer(&data->timer, 10))
+ data->state = ER_STATE_INIT_LINK_CHECK;
break;
- case 3:
- if (!sub_81D4EC0())
+ case ER_STATE_INIT_LINK_CHECK:
+ if (!IsChildConnected())
{
CloseLink();
- data->unk8 = 4;
+ data->state = ER_STATE_MSG_SELECT_CONNECT;
}
else
{
- data->unk8 = 13;
+ data->state = ER_STATE_LOAD_CARD;
}
break;
- case 4:
- if (PrintMysteryGiftMenuMessage(&data->unk9, gJPText_SelectConnectFromEReaderMenu))
+ case ER_STATE_MSG_SELECT_CONNECT:
+ if (PrintMysteryGiftMenuMessage(&data->textState, gJPText_SelectConnectFromEReaderMenu))
{
AddTextPrinterToWindow1(gJPText_SelectConnectWithGBA);
- sub_81D505C(&data->unk0);
- data->unk8 = 5;
+ ResetTimer(&data->timer);
+ data->state = ER_STATE_MSG_SELECT_CONNECT_WAIT;
}
break;
- case 5:
- if (sub_81D5064(&data->unk0, 90))
+ case ER_STATE_MSG_SELECT_CONNECT_WAIT:
+ if (UpdateTimer(&data->timer, 90))
{
OpenEReaderLink();
- data->unk8 = 6;
+ data->state = ER_STATE_TRY_LINK;
}
else if (JOY_NEW(B_BUTTON))
{
- sub_81D505C(&data->unk0);
+ ResetTimer(&data->timer);
PlaySE(SE_SELECT);
- data->unk8 = 23;
+ data->state = ER_STATE_CANCELED_CARD_READ;
}
break;
- case 6:
+ case ER_STATE_TRY_LINK:
if (JOY_NEW(B_BUTTON))
{
+ // Canceled
PlaySE(SE_SELECT);
CloseLink();
- sub_81D505C(&data->unk0);
- data->unk8 = 23;
+ ResetTimer(&data->timer);
+ data->state = ER_STATE_CANCELED_CARD_READ;
}
else if (GetLinkPlayerCount_2() > 1)
{
- sub_81D505C(&data->unk0);
+ ResetTimer(&data->timer);
CloseLink();
- data->unk8 = 7;
+ data->state = ER_STATE_INCORRECT_LINK;
}
- else if (sub_81D4E60())
+ else if (ValidateEReaderConnection())
{
+ // Successful connection
PlaySE(SE_SELECT);
CloseLink();
- sub_81D505C(&data->unk0);
- data->unk8 = 8;
+ ResetTimer(&data->timer);
+ data->state = ER_STATE_CONNECTING;
}
- else if (sub_81D5064(&data->unk0, 10))
+ else if (UpdateTimer(&data->timer, 10))
{
+ // Retry connection
CloseLink();
OpenEReaderLink();
- sub_81D505C(&data->unk0);
+ ResetTimer(&data->timer);
}
break;
- case 7:
- if (PrintMysteryGiftMenuMessage(&data->unk9, gJPText_LinkIsIncorrect))
- data->unk8 = 4;
+ case ER_STATE_INCORRECT_LINK:
+ if (PrintMysteryGiftMenuMessage(&data->textState, gJPText_LinkIsIncorrect))
+ data->state = ER_STATE_MSG_SELECT_CONNECT;
break;
- case 8:
+ case ER_STATE_CONNECTING:
AddTextPrinterToWindow1(gJPText_Connecting);
- // XXX: This (u32*) cast is discarding the const qualifier from gUnknown_089A3470
- sub_81D4D50(&gUnknown_03006370, gMultiBootProgram_BerryGlitchFix_Start - gUnknown_089A3470, (u32*)gUnknown_089A3470);
- data->unk8 = 9;
+ // XXX: This (u32*) cast is discarding the const qualifier from gEReaderLinkData_Start
+ EReader_Load(&gEReaderData, gEReaderLinkData_End - gEReaderLinkData_Start, (u32*)gEReaderLinkData_Start);
+ data->state = ER_STATE_TRANSFER;
break;
- case 9:
- data->unkE = sub_81D4DE8(&gUnknown_03006370);
- if (data->unkE)
- data->unk8 = 10;
+ case ER_STATE_TRANSFER:
+ data->status = EReader_Transfer(&gEReaderData);
+ if (data->status != TRANSFER_ACTIVE)
+ data->state = ER_STATE_TRANSFER_END;
break;
- case 10:
- sub_81D4DB8(&gUnknown_03006370);
- if (data->unkE == 3)
+ case ER_STATE_TRANSFER_END:
+ EReader_Reset(&gEReaderData);
+ if (data->status == TRANSFER_TIMEOUT)
{
- data->unk8 = 20;
+ data->state = ER_STATE_LINK_ERROR;
}
- else if (data->unkE == 1)
+ else if (data->status == TRANSFER_SUCCESS)
{
- sub_81D505C(&data->unk0);
+ ResetTimer(&data->timer);
AddTextPrinterToWindow1(gJPText_PleaseWaitAMoment);
- data->unk8 = 11;
+ data->state = ER_STATE_TRANSFER_SUCCESS;
}
- else
+ else // TRANSFER_CANCELED
{
- data->unk8 = 0;
+ data->state = ER_STATE_START;
}
break;
- case 11:
- if (sub_81D5064(&data->unk0, 840))
- data->unk8 = 12;
+ case ER_STATE_TRANSFER_SUCCESS:
+ if (UpdateTimer(&data->timer, 840))
+ data->state = ER_STATE_LOAD_CARD_START;
break;
- case 12:
+ case ER_STATE_LOAD_CARD_START:
OpenEReaderLink();
AddTextPrinterToWindow1(gJPText_AllowEReaderToLoadCard);
- data->unk8 = 13;
+ data->state = ER_STATE_LOAD_CARD;
break;
- case 13:
- switch (sub_81D4EE4(&data->unk9, &data->unk0))
+ case ER_STATE_LOAD_CARD:
+ switch (TryReceiveCard(&data->textState, &data->timer))
{
- case 0:
- break;
- case 2:
- AddTextPrinterToWindow1(gJPText_Connecting);
- data->unk8 = 14;
- break;
- case 1:
- PlaySE(SE_SELECT);
- CloseLink();
- data->unk8 = 23;
- break;
- case 5:
- CloseLink();
- data->unk8 = 21;
- break;
- case 3:
- case 4:
- CloseLink();
- data->unk8 = 20;
- break;
+ case RECV_ACTIVE:
+ break;
+ case RECV_SUCCESS:
+ AddTextPrinterToWindow1(gJPText_Connecting);
+ data->state = ER_STATE_WAIT_RECV_CARD;
+ break;
+ case RECV_CANCELED:
+ PlaySE(SE_SELECT);
+ CloseLink();
+ data->state = ER_STATE_CANCELED_CARD_READ;
+ break;
+ case RECV_TIMEOUT:
+ CloseLink();
+ data->state = ER_STATE_LINK_ERROR_TRY_AGAIN;
+ break;
+ case RECV_ERROR:
+ case RECV_DISCONNECTED:
+ CloseLink();
+ data->state = ER_STATE_LINK_ERROR;
+ break;
}
break;
- case 14:
+ case ER_STATE_WAIT_RECV_CARD:
if (HasLinkErrorOccurred())
{
CloseLink();
- data->unk8 = 20;
+ data->state = ER_STATE_LINK_ERROR;
}
else if (GetBlockReceivedStatus())
{
ResetBlockReceivedFlags();
- data->unk8 = 15;
+ data->state = ER_STATE_VALIDATE_CARD;
}
break;
- case 15:
- data->unkE = ValidateTrainerHillData((struct EReaderTrainerHillSet *)gDecompressionBuffer);
- SetCloseLinkCallbackAndType(data->unkE);
- data->unk8 = 16;
+ case ER_STATE_VALIDATE_CARD:
+ data->status = ValidateTrainerHillData((struct EReaderTrainerHillSet *)gDecompressionBuffer);
+ SetCloseLinkCallbackAndType(data->status);
+ data->state = ER_STATE_WAIT_DISCONNECT;
break;
- case 16:
+ case ER_STATE_WAIT_DISCONNECT:
if (!gReceivedRemoteLinkPlayers)
{
- if (data->unkE == 1)
- data->unk8 = 17;
+ if (data->status == TRUE) // Was data valid?
+ data->state = ER_STATE_SAVE;
else
- data->unk8 = 20;
+ data->state = ER_STATE_LINK_ERROR;
}
break;
- case 17:
+ case ER_STATE_SAVE:
if (TryWriteTrainerHill((struct EReaderTrainerHillSet *)&gDecompressionBuffer))
{
AddTextPrinterToWindow1(gJPText_ConnectionComplete);
- sub_81D505C(&data->unk0);
- data->unk8 = 18;
+ ResetTimer(&data->timer);
+ data->state = ER_STATE_SUCCESS_MSG;
}
else
{
- data->unk8 = 22;
+ data->state = ER_STATE_SAVE_FAILED;
}
break;
- case 18:
- if (sub_81D5064(&data->unk0, 120))
+ case ER_STATE_SUCCESS_MSG:
+ if (UpdateTimer(&data->timer, 120))
{
AddTextPrinterToWindow1(gJPText_NewTrainerHasComeToHoenn);
PlayFanfare(MUS_OBTAIN_ITEM);
- data->unk8 = 19;
+ data->state = ER_STATE_SUCCESS_END;
}
break;
- case 19:
+ case ER_STATE_SUCCESS_END:
if (IsFanfareTaskInactive() && (JOY_NEW(A_BUTTON | B_BUTTON)))
- data->unk8 = 26;
+ data->state = ER_STATE_END;
break;
- case 23:
- if (PrintMysteryGiftMenuMessage(&data->unk9, gJPText_CardReadingHasBeenHalted))
- data->unk8 = 26;
+ case ER_STATE_CANCELED_CARD_READ:
+ if (PrintMysteryGiftMenuMessage(&data->textState, gJPText_CardReadingHasBeenHalted))
+ data->state = ER_STATE_END;
break;
- case 20:
- if (PrintMysteryGiftMenuMessage(&data->unk9, gJPText_ConnectionErrorCheckLink))
- data->unk8 = 0;
+ case ER_STATE_LINK_ERROR:
+ if (PrintMysteryGiftMenuMessage(&data->textState, gJPText_ConnectionErrorCheckLink))
+ data->state = ER_STATE_START;
break;
- case 21:
- if (PrintMysteryGiftMenuMessage(&data->unk9, gJPText_ConnectionErrorTryAgain))
- data->unk8 = 0;
+ case ER_STATE_LINK_ERROR_TRY_AGAIN:
+ if (PrintMysteryGiftMenuMessage(&data->textState, gJPText_ConnectionErrorTryAgain))
+ data->state = ER_STATE_START;
break;
- case 22:
- if (PrintMysteryGiftMenuMessage(&data->unk9, gJPText_WriteErrorUnableToSaveData))
- data->unk8 = 0;
+ case ER_STATE_SAVE_FAILED:
+ if (PrintMysteryGiftMenuMessage(&data->textState, gJPText_WriteErrorUnableToSaveData))
+ data->state = ER_STATE_START;
break;
- case 26:
- Free(data->unk10);
+ case ER_STATE_END:
+ Free(data->unusedBuffer);
DestroyTask(taskId);
SetMainCallback2(MainCB_FreeAllBuffersAndReturnToInitTitleScreen);
break;
diff --git a/src/event_object_lock.c b/src/event_object_lock.c
index 179c72813..29575111f 100644
--- a/src/event_object_lock.c
+++ b/src/event_object_lock.c
@@ -34,7 +34,7 @@ bool8 IsFreezePlayerFinished(void)
}
else
{
- sub_808BCF4();
+ StopPlayerAvatar();
return TRUE;
}
}
@@ -77,7 +77,7 @@ bool8 IsFreezeSelectedObjectAndPlayerFinished(void)
}
else
{
- sub_808BCF4();
+ StopPlayerAvatar();
return TRUE;
}
}
@@ -198,7 +198,7 @@ bool8 IsFreezeObjectAndPlayerFinished(void)
}
else
{
- sub_808BCF4();
+ StopPlayerAvatar();
return TRUE;
}
}
diff --git a/src/event_object_movement.c b/src/event_object_movement.c
index 2f7cb9e7a..593200893 100644
--- a/src/event_object_movement.c
+++ b/src/event_object_movement.c
@@ -32,6 +32,14 @@
// this file was known as evobjmv.c in Game Freak's original source
+enum {
+ MOVE_SPEED_NORMAL, // walking
+ MOVE_SPEED_FAST_1, // running / surfing / sliding (ice tile)
+ MOVE_SPEED_FAST_2, // water current / acro bike
+ MOVE_SPEED_FASTER, // mach bike's max speed
+ MOVE_SPEED_FASTEST,
+};
+
// Sprite data used throughout
#define sObjEventId data[0]
#define sTypeFuncId data[1] // Index into corresponding gMovementTypeFuncs_* table
@@ -703,169 +711,169 @@ static const s16 sMovementDelaysShort[] = {32, 48, 64, 80};
#include "data/object_events/movement_type_func_tables.h"
static const u8 sFaceDirectionAnimNums[] = {
- [DIR_NONE] = 0,
- [DIR_SOUTH] = 0,
- [DIR_NORTH] = 1,
- [DIR_WEST] = 2,
- [DIR_EAST] = 3,
- [DIR_SOUTHWEST] = 0,
- [DIR_SOUTHEAST] = 0,
- [DIR_NORTHWEST] = 1,
- [DIR_NORTHEAST] = 1,
+ [DIR_NONE] = ANIM_STD_FACE_SOUTH,
+ [DIR_SOUTH] = ANIM_STD_FACE_SOUTH,
+ [DIR_NORTH] = ANIM_STD_FACE_NORTH,
+ [DIR_WEST] = ANIM_STD_FACE_WEST,
+ [DIR_EAST] = ANIM_STD_FACE_EAST,
+ [DIR_SOUTHWEST] = ANIM_STD_FACE_SOUTH,
+ [DIR_SOUTHEAST] = ANIM_STD_FACE_SOUTH,
+ [DIR_NORTHWEST] = ANIM_STD_FACE_NORTH,
+ [DIR_NORTHEAST] = ANIM_STD_FACE_NORTH,
};
static const u8 sMoveDirectionAnimNums[] = {
- [DIR_NONE] = 4,
- [DIR_SOUTH] = 4,
- [DIR_NORTH] = 5,
- [DIR_WEST] = 6,
- [DIR_EAST] = 7,
- [DIR_SOUTHWEST] = 4,
- [DIR_SOUTHEAST] = 4,
- [DIR_NORTHWEST] = 5,
- [DIR_NORTHEAST] = 5,
+ [DIR_NONE] = ANIM_STD_GO_SOUTH,
+ [DIR_SOUTH] = ANIM_STD_GO_SOUTH,
+ [DIR_NORTH] = ANIM_STD_GO_NORTH,
+ [DIR_WEST] = ANIM_STD_GO_WEST,
+ [DIR_EAST] = ANIM_STD_GO_EAST,
+ [DIR_SOUTHWEST] = ANIM_STD_GO_SOUTH,
+ [DIR_SOUTHEAST] = ANIM_STD_GO_SOUTH,
+ [DIR_NORTHWEST] = ANIM_STD_GO_NORTH,
+ [DIR_NORTHEAST] = ANIM_STD_GO_NORTH,
};
static const u8 sMoveDirectionFastAnimNums[] = {
- [DIR_NONE] = 8,
- [DIR_SOUTH] = 8,
- [DIR_NORTH] = 9,
- [DIR_WEST] = 10,
- [DIR_EAST] = 11,
- [DIR_SOUTHWEST] = 8,
- [DIR_SOUTHEAST] = 8,
- [DIR_NORTHWEST] = 9,
- [DIR_NORTHEAST] = 9,
+ [DIR_NONE] = ANIM_STD_GO_FAST_SOUTH,
+ [DIR_SOUTH] = ANIM_STD_GO_FAST_SOUTH,
+ [DIR_NORTH] = ANIM_STD_GO_FAST_NORTH,
+ [DIR_WEST] = ANIM_STD_GO_FAST_WEST,
+ [DIR_EAST] = ANIM_STD_GO_FAST_EAST,
+ [DIR_SOUTHWEST] = ANIM_STD_GO_FAST_SOUTH,
+ [DIR_SOUTHEAST] = ANIM_STD_GO_FAST_SOUTH,
+ [DIR_NORTHWEST] = ANIM_STD_GO_FAST_NORTH,
+ [DIR_NORTHEAST] = ANIM_STD_GO_FAST_NORTH,
};
static const u8 sMoveDirectionFasterAnimNums[] = {
- [DIR_NONE] = 12,
- [DIR_SOUTH] = 12,
- [DIR_NORTH] = 13,
- [DIR_WEST] = 14,
- [DIR_EAST] = 15,
- [DIR_SOUTHWEST] = 12,
- [DIR_SOUTHEAST] = 12,
- [DIR_NORTHWEST] = 13,
- [DIR_NORTHEAST] = 13,
+ [DIR_NONE] = ANIM_STD_GO_FASTER_SOUTH,
+ [DIR_SOUTH] = ANIM_STD_GO_FASTER_SOUTH,
+ [DIR_NORTH] = ANIM_STD_GO_FASTER_NORTH,
+ [DIR_WEST] = ANIM_STD_GO_FASTER_WEST,
+ [DIR_EAST] = ANIM_STD_GO_FASTER_EAST,
+ [DIR_SOUTHWEST] = ANIM_STD_GO_FASTER_SOUTH,
+ [DIR_SOUTHEAST] = ANIM_STD_GO_FASTER_SOUTH,
+ [DIR_NORTHWEST] = ANIM_STD_GO_FASTER_NORTH,
+ [DIR_NORTHEAST] = ANIM_STD_GO_FASTER_NORTH,
};
static const u8 sMoveDirectionFastestAnimNums[] = {
- [DIR_NONE] = 16,
- [DIR_SOUTH] = 16,
- [DIR_NORTH] = 17,
- [DIR_WEST] = 18,
- [DIR_EAST] = 19,
- [DIR_SOUTHWEST] = 16,
- [DIR_SOUTHEAST] = 16,
- [DIR_NORTHWEST] = 17,
- [DIR_NORTHEAST] = 17,
+ [DIR_NONE] = ANIM_STD_GO_FASTEST_SOUTH,
+ [DIR_SOUTH] = ANIM_STD_GO_FASTEST_SOUTH,
+ [DIR_NORTH] = ANIM_STD_GO_FASTEST_NORTH,
+ [DIR_WEST] = ANIM_STD_GO_FASTEST_WEST,
+ [DIR_EAST] = ANIM_STD_GO_FASTEST_EAST,
+ [DIR_SOUTHWEST] = ANIM_STD_GO_FASTEST_SOUTH,
+ [DIR_SOUTHEAST] = ANIM_STD_GO_FASTEST_SOUTH,
+ [DIR_NORTHWEST] = ANIM_STD_GO_FASTEST_NORTH,
+ [DIR_NORTHEAST] = ANIM_STD_GO_FASTEST_NORTH,
};
static const u8 sJumpSpecialDirectionAnimNums[] = { // used for jumping onto surf mon
- [DIR_NONE] = 20,
- [DIR_SOUTH] = 20,
- [DIR_NORTH] = 21,
- [DIR_WEST] = 22,
- [DIR_EAST] = 23,
- [DIR_SOUTHWEST] = 20,
- [DIR_SOUTHEAST] = 20,
- [DIR_NORTHWEST] = 21,
- [DIR_NORTHEAST] = 21,
+ [DIR_NONE] = ANIM_GET_ON_OFF_POKEMON_SOUTH,
+ [DIR_SOUTH] = ANIM_GET_ON_OFF_POKEMON_SOUTH,
+ [DIR_NORTH] = ANIM_GET_ON_OFF_POKEMON_NORTH,
+ [DIR_WEST] = ANIM_GET_ON_OFF_POKEMON_WEST,
+ [DIR_EAST] = ANIM_GET_ON_OFF_POKEMON_EAST,
+ [DIR_SOUTHWEST] = ANIM_GET_ON_OFF_POKEMON_SOUTH,
+ [DIR_SOUTHEAST] = ANIM_GET_ON_OFF_POKEMON_SOUTH,
+ [DIR_NORTHWEST] = ANIM_GET_ON_OFF_POKEMON_NORTH,
+ [DIR_NORTHEAST] = ANIM_GET_ON_OFF_POKEMON_NORTH,
};
static const u8 sAcroWheelieDirectionAnimNums[] = {
- [DIR_NONE] = 20,
- [DIR_SOUTH] = 20,
- [DIR_NORTH] = 21,
- [DIR_WEST] = 22,
- [DIR_EAST] = 23,
- [DIR_SOUTHWEST] = 20,
- [DIR_SOUTHEAST] = 20,
- [DIR_NORTHWEST] = 21,
- [DIR_NORTHEAST] = 21,
+ [DIR_NONE] = ANIM_BUNNY_HOPPY_BACK_WHEEL_SOUTH,
+ [DIR_SOUTH] = ANIM_BUNNY_HOPPY_BACK_WHEEL_SOUTH,
+ [DIR_NORTH] = ANIM_BUNNY_HOPPY_BACK_WHEEL_NORTH,
+ [DIR_WEST] = ANIM_BUNNY_HOPPY_BACK_WHEEL_WEST,
+ [DIR_EAST] = ANIM_BUNNY_HOPPY_BACK_WHEEL_EAST,
+ [DIR_SOUTHWEST] = ANIM_BUNNY_HOPPY_BACK_WHEEL_SOUTH,
+ [DIR_SOUTHEAST] = ANIM_BUNNY_HOPPY_BACK_WHEEL_SOUTH,
+ [DIR_NORTHWEST] = ANIM_BUNNY_HOPPY_BACK_WHEEL_NORTH,
+ [DIR_NORTHEAST] = ANIM_BUNNY_HOPPY_BACK_WHEEL_NORTH,
};
static const u8 sAcroUnusedDirectionAnimNums[] = {
- [DIR_NONE] = 24,
- [DIR_SOUTH] = 24,
- [DIR_NORTH] = 25,
- [DIR_WEST] = 26,
- [DIR_EAST] = 27,
- [DIR_SOUTHWEST] = 24,
- [DIR_SOUTHEAST] = 24,
- [DIR_NORTHWEST] = 25,
- [DIR_NORTHEAST] = 25,
+ [DIR_NONE] = ANIM_BUNNY_HOPPY_FRONT_WHEEL_SOUTH,
+ [DIR_SOUTH] = ANIM_BUNNY_HOPPY_FRONT_WHEEL_SOUTH,
+ [DIR_NORTH] = ANIM_BUNNY_HOPPY_FRONT_WHEEL_NORTH,
+ [DIR_WEST] = ANIM_BUNNY_HOPPY_FRONT_WHEEL_WEST,
+ [DIR_EAST] = ANIM_BUNNY_HOPPY_FRONT_WHEEL_EAST,
+ [DIR_SOUTHWEST] = ANIM_BUNNY_HOPPY_FRONT_WHEEL_SOUTH,
+ [DIR_SOUTHEAST] = ANIM_BUNNY_HOPPY_FRONT_WHEEL_SOUTH,
+ [DIR_NORTHWEST] = ANIM_BUNNY_HOPPY_FRONT_WHEEL_NORTH,
+ [DIR_NORTHEAST] = ANIM_BUNNY_HOPPY_FRONT_WHEEL_NORTH,
};
static const u8 sAcroEndWheelieDirectionAnimNums[] = {
- [DIR_NONE] = 28,
- [DIR_SOUTH] = 28,
- [DIR_NORTH] = 29,
- [DIR_WEST] = 30,
- [DIR_EAST] = 31,
- [DIR_SOUTHWEST] = 28,
- [DIR_SOUTHEAST] = 28,
- [DIR_NORTHWEST] = 29,
- [DIR_NORTHEAST] = 29,
+ [DIR_NONE] = ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH,
+ [DIR_SOUTH] = ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH,
+ [DIR_NORTH] = ANIM_STANDING_WHEELIE_BACK_WHEEL_NORTH,
+ [DIR_WEST] = ANIM_STANDING_WHEELIE_BACK_WHEEL_WEST,
+ [DIR_EAST] = ANIM_STANDING_WHEELIE_BACK_WHEEL_EAST,
+ [DIR_SOUTHWEST] = ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH,
+ [DIR_SOUTHEAST] = ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH,
+ [DIR_NORTHWEST] = ANIM_STANDING_WHEELIE_BACK_WHEEL_NORTH,
+ [DIR_NORTHEAST] = ANIM_STANDING_WHEELIE_BACK_WHEEL_NORTH,
};
static const u8 sAcroUnusedActionDirectionAnimNums[] = {
- [DIR_NONE] = 32,
- [DIR_SOUTH] = 32,
- [DIR_NORTH] = 33,
- [DIR_WEST] = 34,
- [DIR_EAST] = 35,
- [DIR_SOUTHWEST] = 32,
- [DIR_SOUTHEAST] = 32,
- [DIR_NORTHWEST] = 33,
- [DIR_NORTHEAST] = 33,
+ [DIR_NONE] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_SOUTH,
+ [DIR_SOUTH] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_SOUTH,
+ [DIR_NORTH] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_NORTH,
+ [DIR_WEST] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_WEST,
+ [DIR_EAST] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_EAST,
+ [DIR_SOUTHWEST] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_SOUTH,
+ [DIR_SOUTHEAST] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_SOUTH,
+ [DIR_NORTHWEST] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_NORTH,
+ [DIR_NORTHEAST] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_NORTH,
};
static const u8 sAcroWheeliePedalDirectionAnimNums[] = {
- [DIR_NONE] = 36,
- [DIR_SOUTH] = 36,
- [DIR_NORTH] = 37,
- [DIR_WEST] = 38,
- [DIR_EAST] = 39,
- [DIR_SOUTHWEST] = 36,
- [DIR_SOUTHEAST] = 36,
- [DIR_NORTHWEST] = 37,
- [DIR_NORTHEAST] = 37,
+ [DIR_NONE] = ANIM_MOVING_WHEELIE_SOUTH,
+ [DIR_SOUTH] = ANIM_MOVING_WHEELIE_SOUTH,
+ [DIR_NORTH] = ANIM_MOVING_WHEELIE_NORTH,
+ [DIR_WEST] = ANIM_MOVING_WHEELIE_WEST,
+ [DIR_EAST] = ANIM_MOVING_WHEELIE_EAST,
+ [DIR_SOUTHWEST] = ANIM_MOVING_WHEELIE_SOUTH,
+ [DIR_SOUTHEAST] = ANIM_MOVING_WHEELIE_SOUTH,
+ [DIR_NORTHWEST] = ANIM_MOVING_WHEELIE_NORTH,
+ [DIR_NORTHEAST] = ANIM_MOVING_WHEELIE_NORTH,
};
static const u8 sFishingDirectionAnimNums[] = {
- [DIR_NONE] = 0,
- [DIR_SOUTH] = 0,
- [DIR_NORTH] = 1,
- [DIR_WEST] = 2,
- [DIR_EAST] = 3,
- [DIR_SOUTHWEST] = 0,
- [DIR_SOUTHEAST] = 0,
- [DIR_NORTHWEST] = 1,
- [DIR_NORTHEAST] = 1,
+ [DIR_NONE] = ANIM_TAKE_OUT_ROD_SOUTH,
+ [DIR_SOUTH] = ANIM_TAKE_OUT_ROD_SOUTH,
+ [DIR_NORTH] = ANIM_TAKE_OUT_ROD_NORTH,
+ [DIR_WEST] = ANIM_TAKE_OUT_ROD_WEST,
+ [DIR_EAST] = ANIM_TAKE_OUT_ROD_EAST,
+ [DIR_SOUTHWEST] = ANIM_TAKE_OUT_ROD_SOUTH,
+ [DIR_SOUTHEAST] = ANIM_TAKE_OUT_ROD_SOUTH,
+ [DIR_NORTHWEST] = ANIM_TAKE_OUT_ROD_NORTH,
+ [DIR_NORTHEAST] = ANIM_TAKE_OUT_ROD_NORTH,
};
static const u8 sFishingNoCatchDirectionAnimNums[] = {
- [DIR_NONE] = 4,
- [DIR_SOUTH] = 4,
- [DIR_NORTH] = 5,
- [DIR_WEST] = 6,
- [DIR_EAST] = 7,
- [DIR_SOUTHWEST] = 4,
- [DIR_SOUTHEAST] = 4,
- [DIR_NORTHWEST] = 5,
- [DIR_NORTHEAST] = 5,
+ [DIR_NONE] = ANIM_PUT_AWAY_ROD_SOUTH,
+ [DIR_SOUTH] = ANIM_PUT_AWAY_ROD_SOUTH,
+ [DIR_NORTH] = ANIM_PUT_AWAY_ROD_NORTH,
+ [DIR_WEST] = ANIM_PUT_AWAY_ROD_WEST,
+ [DIR_EAST] = ANIM_PUT_AWAY_ROD_EAST,
+ [DIR_SOUTHWEST] = ANIM_PUT_AWAY_ROD_SOUTH,
+ [DIR_SOUTHEAST] = ANIM_PUT_AWAY_ROD_SOUTH,
+ [DIR_NORTHWEST] = ANIM_PUT_AWAY_ROD_NORTH,
+ [DIR_NORTHEAST] = ANIM_PUT_AWAY_ROD_NORTH,
};
static const u8 sFishingBiteDirectionAnimNums[] = {
- [DIR_NONE] = 8,
- [DIR_SOUTH] = 8,
- [DIR_NORTH] = 9,
- [DIR_WEST] = 10,
- [DIR_EAST] = 11,
- [DIR_SOUTHWEST] = 8,
- [DIR_SOUTHEAST] = 8,
- [DIR_NORTHWEST] = 9,
- [DIR_NORTHEAST] = 9,
+ [DIR_NONE] = ANIM_HOOKED_POKEMON_SOUTH,
+ [DIR_SOUTH] = ANIM_HOOKED_POKEMON_SOUTH,
+ [DIR_NORTH] = ANIM_HOOKED_POKEMON_NORTH,
+ [DIR_WEST] = ANIM_HOOKED_POKEMON_WEST,
+ [DIR_EAST] = ANIM_HOOKED_POKEMON_EAST,
+ [DIR_SOUTHWEST] = ANIM_HOOKED_POKEMON_SOUTH,
+ [DIR_SOUTHEAST] = ANIM_HOOKED_POKEMON_SOUTH,
+ [DIR_NORTHWEST] = ANIM_HOOKED_POKEMON_NORTH,
+ [DIR_NORTHEAST] = ANIM_HOOKED_POKEMON_NORTH,
};
static const u8 sRunningDirectionAnimNums[] = {
- [DIR_NONE] = 20,
- [DIR_SOUTH] = 20,
- [DIR_NORTH] = 21,
- [DIR_WEST] = 22,
- [DIR_EAST] = 23,
- [DIR_SOUTHWEST] = 20,
- [DIR_SOUTHEAST] = 20,
- [DIR_NORTHWEST] = 21,
- [DIR_NORTHEAST] = 21,
+ [DIR_NONE] = ANIM_RUN_SOUTH,
+ [DIR_SOUTH] = ANIM_RUN_SOUTH,
+ [DIR_NORTH] = ANIM_RUN_NORTH,
+ [DIR_WEST] = ANIM_RUN_WEST,
+ [DIR_EAST] = ANIM_RUN_EAST,
+ [DIR_SOUTHWEST] = ANIM_RUN_SOUTH,
+ [DIR_SOUTHEAST] = ANIM_RUN_SOUTH,
+ [DIR_NORTHWEST] = ANIM_RUN_NORTH,
+ [DIR_NORTHEAST] = ANIM_RUN_NORTH,
};
const u8 gTrainerFacingDirectionMovementTypes[] = {
@@ -941,12 +949,12 @@ const u8 gRideWaterCurrentMovementActions[] = {
MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT,
MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT,
};
-const u8 gWalkFastestMovementActions[] = {
- MOVEMENT_ACTION_WALK_FASTEST_DOWN,
- MOVEMENT_ACTION_WALK_FASTEST_DOWN,
- MOVEMENT_ACTION_WALK_FASTEST_UP,
- MOVEMENT_ACTION_WALK_FASTEST_LEFT,
- MOVEMENT_ACTION_WALK_FASTEST_RIGHT,
+const u8 gWalkFasterMovementActions[] = {
+ MOVEMENT_ACTION_WALK_FASTER_DOWN,
+ MOVEMENT_ACTION_WALK_FASTER_DOWN,
+ MOVEMENT_ACTION_WALK_FASTER_UP,
+ MOVEMENT_ACTION_WALK_FASTER_LEFT,
+ MOVEMENT_ACTION_WALK_FASTER_RIGHT,
};
const u8 gSlideMovementActions[] = {
MOVEMENT_ACTION_SLIDE_DOWN,
@@ -1770,7 +1778,7 @@ static void SetPlayerAvatarObjectEventIdAndObjectId(u8 objectEventId, u8 spriteI
gPlayerAvatar.objectEventId = objectEventId;
gPlayerAvatar.spriteId = spriteId;
gPlayerAvatar.gender = GetPlayerAvatarGenderByGraphicsId(gObjectEvents[objectEventId].graphicsId);
- SetPlayerAvatarExtraStateTransition(gObjectEvents[objectEventId].graphicsId, PLAYER_AVATAR_FLAG_5);
+ SetPlayerAvatarExtraStateTransition(gObjectEvents[objectEventId].graphicsId, PLAYER_AVATAR_FLAG_CONTROLLABLE);
}
void ObjectEventSetGraphicsId(struct ObjectEvent *objectEvent, u8 graphicsId)
@@ -4314,7 +4322,7 @@ bool8 CopyablePlayerMovement_GoSpeed2(struct ObjectEvent *objectEvent, struct Sp
direction = playerDirection;
direction = state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, direction);
ObjectEventMoveDestCoords(objectEvent, direction, &x, &y);
- ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkFastestMovementAction(direction));
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkFasterMovementAction(direction));
if (GetCollisionAtCoords(objectEvent, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y))))
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction));
@@ -5025,7 +5033,7 @@ dirn_to_anim(GetWalkSlowMovementAction, gWalkSlowMovementActions);
dirn_to_anim(GetWalkNormalMovementAction, gWalkNormalMovementActions);
dirn_to_anim(GetWalkFastMovementAction, gWalkFastMovementActions);
dirn_to_anim(GetRideWaterCurrentMovementAction, gRideWaterCurrentMovementActions);
-dirn_to_anim(GetWalkFastestMovementAction, gWalkFastestMovementActions);
+dirn_to_anim(GetWalkFasterMovementAction, gWalkFasterMovementActions);
dirn_to_anim(GetSlideMovementAction, gSlideMovementActions);
dirn_to_anim(GetPlayerRunMovementAction, gPlayerRunMovementActions);
dirn_to_anim(GetJump2MovementAction, gJump2MovementActions);
@@ -5176,7 +5184,7 @@ static void InitMovementNormal(struct ObjectEvent *objectEvent, struct Sprite *s
static void StartRunningAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
{
- InitNpcForMovement(objectEvent, sprite, direction, 1);
+ InitNpcForMovement(objectEvent, sprite, direction, MOVE_SPEED_FAST_1);
SetStepAnimHandleAlternation(objectEvent, sprite, GetRunningDirectionAnimNum(objectEvent->facingDirection));
}
@@ -5356,7 +5364,7 @@ bool8 MovementAction_WalkSlowRight_Step1(struct ObjectEvent *objectEvent, struct
bool8 MovementAction_WalkNormalDiagonalUpLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- InitMovementNormal(objectEvent, sprite, DIR_NORTHWEST, 0);
+ InitMovementNormal(objectEvent, sprite, DIR_NORTHWEST, MOVE_SPEED_NORMAL);
return MovementAction_WalkNormalDiagonalUpLeft_Step1(objectEvent, sprite);
}
@@ -5372,7 +5380,7 @@ bool8 MovementAction_WalkNormalDiagonalUpLeft_Step1(struct ObjectEvent *objectEv
bool8 MovementAction_WalkNormalDiagonalUpRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- InitMovementNormal(objectEvent, sprite, DIR_NORTHEAST, 0);
+ InitMovementNormal(objectEvent, sprite, DIR_NORTHEAST, MOVE_SPEED_NORMAL);
return MovementAction_WalkNormalDiagonalUpRight_Step1(objectEvent, sprite);
}
@@ -5388,7 +5396,7 @@ bool8 MovementAction_WalkNormalDiagonalUpRight_Step1(struct ObjectEvent *objectE
bool8 MovementAction_WalkNormalDiagonalDownLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- InitMovementNormal(objectEvent, sprite, DIR_SOUTHWEST, 0);
+ InitMovementNormal(objectEvent, sprite, DIR_SOUTHWEST, MOVE_SPEED_NORMAL);
return MovementAction_WalkNormalDiagonalDownLeft_Step1(objectEvent, sprite);
}
@@ -5404,7 +5412,7 @@ bool8 MovementAction_WalkNormalDiagonalDownLeft_Step1(struct ObjectEvent *object
bool8 MovementAction_WalkNormalDiagonalDownRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- InitMovementNormal(objectEvent, sprite, DIR_SOUTHEAST, 0);
+ InitMovementNormal(objectEvent, sprite, DIR_SOUTHEAST, MOVE_SPEED_NORMAL);
return MovementAction_WalkNormalDiagonalDownRight_Step1(objectEvent, sprite);
}
@@ -5420,7 +5428,7 @@ bool8 MovementAction_WalkNormalDiagonalDownRight_Step1(struct ObjectEvent *objec
bool8 MovementAction_WalkNormalDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- InitMovementNormal(objectEvent, sprite, DIR_SOUTH, 0);
+ InitMovementNormal(objectEvent, sprite, DIR_SOUTH, MOVE_SPEED_NORMAL);
return MovementAction_WalkNormalDown_Step1(objectEvent, sprite);
}
@@ -5436,7 +5444,7 @@ bool8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *objectEvent, struc
bool8 MovementAction_WalkNormalUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- InitMovementNormal(objectEvent, sprite, DIR_NORTH, 0);
+ InitMovementNormal(objectEvent, sprite, DIR_NORTH, MOVE_SPEED_NORMAL);
return MovementAction_WalkNormalUp_Step1(objectEvent, sprite);
}
@@ -5452,7 +5460,7 @@ bool8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *objectEvent, struct
bool8 MovementAction_WalkNormalLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- InitMovementNormal(objectEvent, sprite, DIR_WEST, 0);
+ InitMovementNormal(objectEvent, sprite, DIR_WEST, MOVE_SPEED_NORMAL);
return MovementAction_WalkNormalLeft_Step1(objectEvent, sprite);
}
@@ -5468,7 +5476,7 @@ bool8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *objectEvent, struc
bool8 MovementAction_WalkNormalRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- InitMovementNormal(objectEvent, sprite, DIR_EAST, 0);
+ InitMovementNormal(objectEvent, sprite, DIR_EAST, MOVE_SPEED_NORMAL);
return MovementAction_WalkNormalRight_Step1(objectEvent, sprite);
}
@@ -5701,7 +5709,7 @@ bool8 MovementAction_Delay16_Step0(struct ObjectEvent *objectEvent, struct Sprit
bool8 MovementAction_WalkFastDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- InitMovementNormal(objectEvent, sprite, DIR_SOUTH, 1);
+ InitMovementNormal(objectEvent, sprite, DIR_SOUTH, MOVE_SPEED_FAST_1);
return MovementAction_WalkFastDown_Step1(objectEvent, sprite);
}
@@ -5717,7 +5725,7 @@ bool8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *objectEvent, struct
bool8 MovementAction_WalkFastUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- InitMovementNormal(objectEvent, sprite, DIR_NORTH, 1);
+ InitMovementNormal(objectEvent, sprite, DIR_NORTH, MOVE_SPEED_FAST_1);
return MovementAction_WalkFastUp_Step1(objectEvent, sprite);
}
@@ -5733,7 +5741,7 @@ bool8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *objectEvent, struct Sp
bool8 MovementAction_WalkFastLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- InitMovementNormal(objectEvent, sprite, DIR_WEST, 1);
+ InitMovementNormal(objectEvent, sprite, DIR_WEST, MOVE_SPEED_FAST_1);
return MovementAction_WalkFastLeft_Step1(objectEvent, sprite);
}
@@ -5749,7 +5757,7 @@ bool8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *objectEvent, struct
bool8 MovementAction_WalkFastRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- InitMovementNormal(objectEvent, sprite, DIR_EAST, 1);
+ InitMovementNormal(objectEvent, sprite, DIR_EAST, MOVE_SPEED_FAST_1);
return MovementAction_WalkFastRight_Step1(objectEvent, sprite);
}
@@ -5891,7 +5899,7 @@ bool8 MovementAction_WalkInPlaceFastestRight_Step0(struct ObjectEvent *objectEve
bool8 MovementAction_RideWaterCurrentDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- InitMovementNormal(objectEvent, sprite, DIR_SOUTH, 2);
+ InitMovementNormal(objectEvent, sprite, DIR_SOUTH, MOVE_SPEED_FAST_2);
return MovementAction_RideWaterCurrentDown_Step1(objectEvent, sprite);
}
@@ -5907,7 +5915,7 @@ bool8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *objectEvent,
bool8 MovementAction_RideWaterCurrentUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- InitMovementNormal(objectEvent, sprite, DIR_NORTH, 2);
+ InitMovementNormal(objectEvent, sprite, DIR_NORTH, MOVE_SPEED_FAST_2);
return MovementAction_RideWaterCurrentUp_Step1(objectEvent, sprite);
}
@@ -5923,7 +5931,7 @@ bool8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *objectEvent, s
bool8 MovementAction_RideWaterCurrentLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- InitMovementNormal(objectEvent, sprite, DIR_WEST, 2);
+ InitMovementNormal(objectEvent, sprite, DIR_WEST, MOVE_SPEED_FAST_2);
return MovementAction_RideWaterCurrentLeft_Step1(objectEvent, sprite);
}
@@ -5939,7 +5947,7 @@ bool8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *objectEvent,
bool8 MovementAction_RideWaterCurrentRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- InitMovementNormal(objectEvent, sprite, DIR_EAST, 2);
+ InitMovementNormal(objectEvent, sprite, DIR_EAST, MOVE_SPEED_FAST_2);
return MovementAction_RideWaterCurrentRight_Step1(objectEvent, sprite);
}
@@ -5953,13 +5961,13 @@ bool8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *objectEvent
return FALSE;
}
-bool8 MovementAction_WalkFastestDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+bool8 MovementAction_WalkFasterDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- InitMovementNormal(objectEvent, sprite, DIR_SOUTH, 3);
- return MovementAction_WalkFastestDown_Step1(objectEvent, sprite);
+ InitMovementNormal(objectEvent, sprite, DIR_SOUTH, MOVE_SPEED_FASTER);
+ return MovementAction_WalkFasterDown_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+bool8 MovementAction_WalkFasterDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (UpdateMovementNormal(objectEvent, sprite))
{
@@ -5969,13 +5977,13 @@ bool8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *objectEvent, stru
return FALSE;
}
-bool8 MovementAction_WalkFastestUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+bool8 MovementAction_WalkFasterUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- InitMovementNormal(objectEvent, sprite, DIR_NORTH, 3);
- return MovementAction_WalkFastestUp_Step1(objectEvent, sprite);
+ InitMovementNormal(objectEvent, sprite, DIR_NORTH, MOVE_SPEED_FASTER);
+ return MovementAction_WalkFasterUp_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+bool8 MovementAction_WalkFasterUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (UpdateMovementNormal(objectEvent, sprite))
{
@@ -5985,13 +5993,13 @@ bool8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *objectEvent, struct
return FALSE;
}
-bool8 MovementAction_WalkFastestLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+bool8 MovementAction_WalkFasterLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- InitMovementNormal(objectEvent, sprite, DIR_WEST, 3);
- return MovementAction_WalkFastestLeft_Step1(objectEvent, sprite);
+ InitMovementNormal(objectEvent, sprite, DIR_WEST, MOVE_SPEED_FASTER);
+ return MovementAction_WalkFasterLeft_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+bool8 MovementAction_WalkFasterLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (UpdateMovementNormal(objectEvent, sprite))
{
@@ -6001,13 +6009,13 @@ bool8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *objectEvent, stru
return FALSE;
}
-bool8 MovementAction_WalkFastestRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+bool8 MovementAction_WalkFasterRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- InitMovementNormal(objectEvent, sprite, DIR_EAST, 3);
- return MovementAction_WalkFastestRight_Step1(objectEvent, sprite);
+ InitMovementNormal(objectEvent, sprite, DIR_EAST, MOVE_SPEED_FASTER);
+ return MovementAction_WalkFasterRight_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+bool8 MovementAction_WalkFasterRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (UpdateMovementNormal(objectEvent, sprite))
{
@@ -6019,7 +6027,7 @@ bool8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *objectEvent, str
bool8 MovementAction_SlideDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- InitMovementNormal(objectEvent, sprite, DIR_SOUTH, 4);
+ InitMovementNormal(objectEvent, sprite, DIR_SOUTH, MOVE_SPEED_FASTEST);
return MovementAction_SlideDown_Step1(objectEvent, sprite);
}
@@ -6035,7 +6043,7 @@ bool8 MovementAction_SlideDown_Step1(struct ObjectEvent *objectEvent, struct Spr
bool8 MovementAction_SlideUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- InitMovementNormal(objectEvent, sprite, DIR_NORTH, 4);
+ InitMovementNormal(objectEvent, sprite, DIR_NORTH, MOVE_SPEED_FASTEST);
return MovementAction_SlideUp_Step1(objectEvent, sprite);
}
@@ -6051,7 +6059,7 @@ bool8 MovementAction_SlideUp_Step1(struct ObjectEvent *objectEvent, struct Sprit
bool8 MovementAction_SlideLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- InitMovementNormal(objectEvent, sprite, DIR_WEST, 4);
+ InitMovementNormal(objectEvent, sprite, DIR_WEST, MOVE_SPEED_FASTEST);
return MovementAction_SlideLeft_Step1(objectEvent, sprite);
}
@@ -6067,7 +6075,7 @@ bool8 MovementAction_SlideLeft_Step1(struct ObjectEvent *objectEvent, struct Spr
bool8 MovementAction_SlideRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- InitMovementNormal(objectEvent, sprite, DIR_EAST, 4);
+ InitMovementNormal(objectEvent, sprite, DIR_EAST, MOVE_SPEED_FASTEST);
return MovementAction_SlideRight_Step1(objectEvent, sprite);
}
@@ -6492,7 +6500,7 @@ bool8 MovementAction_FaceOriginalDirection_Step0(struct ObjectEvent *objectEvent
bool8 MovementAction_NurseJoyBowDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, 0x14);
+ StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, ANIM_NURSE_BOW);
return FALSE;
}
@@ -6591,7 +6599,7 @@ bool8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *objectEvent, struct
bool8 MovementAction_RockSmashBreak_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- SetAndStartSpriteAnim(sprite, 1, 0);
+ SetAndStartSpriteAnim(sprite, ANIM_REMOVE_OBSTACLE, 0);
sprite->sActionFuncId = 1;
return FALSE;
}
@@ -6619,7 +6627,7 @@ bool8 MovementAction_RockSmashBreak_Step2(struct ObjectEvent *objectEvent, struc
bool8 MovementAction_CutTree_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- SetAndStartSpriteAnim(sprite, 1, 0);
+ SetAndStartSpriteAnim(sprite, ANIM_REMOVE_OBSTACLE, 0);
sprite->sActionFuncId = 1;
return FALSE;
}
@@ -6728,7 +6736,7 @@ bool8 MovementAction_WalkDownAffine_Step1(struct ObjectEvent *objectEvent, struc
bool8 MovementAction_WalkLeftAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- InitMovementNormal(objectEvent, sprite, DIR_WEST, 1);
+ InitMovementNormal(objectEvent, sprite, DIR_WEST, MOVE_SPEED_FAST_1);
sprite->affineAnimPaused = FALSE;
ChangeSpriteAffineAnimIfDifferent(sprite, 2);
return MovementAction_WalkLeftAffine_Step1(objectEvent, sprite);
@@ -6747,7 +6755,7 @@ bool8 MovementAction_WalkLeftAffine_Step1(struct ObjectEvent *objectEvent, struc
bool8 MovementAction_WalkRightAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- InitMovementNormal(objectEvent, sprite, DIR_EAST, 1);
+ InitMovementNormal(objectEvent, sprite, DIR_EAST, MOVE_SPEED_FAST_1);
sprite->affineAnimPaused = FALSE;
ChangeSpriteAffineAnimIfDifferent(sprite, 3);
return MovementAction_WalkRightAffine_Step1(objectEvent, sprite);
@@ -8341,15 +8349,19 @@ static const SpriteStepFunc sStep8Funcs[] = {
};
static const SpriteStepFunc *const sNpcStepFuncTables[] = {
- sStep1Funcs,
- sStep2Funcs,
- sStep3Funcs,
- sStep4Funcs,
- sStep8Funcs,
+ [MOVE_SPEED_NORMAL] = sStep1Funcs,
+ [MOVE_SPEED_FAST_1] = sStep2Funcs,
+ [MOVE_SPEED_FAST_2] = sStep3Funcs,
+ [MOVE_SPEED_FASTER] = sStep4Funcs,
+ [MOVE_SPEED_FASTEST] = sStep8Funcs,
};
static const s16 sStepTimes[] = {
- 16, 8, 6, 4, 2
+ [MOVE_SPEED_NORMAL] = 16,
+ [MOVE_SPEED_FAST_1] = 8,
+ [MOVE_SPEED_FAST_2] = 6,
+ [MOVE_SPEED_FASTER] = 4,
+ [MOVE_SPEED_FASTEST] = 2,
};
static bool8 NpcTakeStep(struct Sprite *sprite)
diff --git a/src/field_effect.c b/src/field_effect.c
index 88f8065d3..7e1ebdff4 100644
--- a/src/field_effect.c
+++ b/src/field_effect.c
@@ -3051,7 +3051,7 @@ static void SurfFieldEffect_End(struct Task *task)
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
{
gPlayerAvatar.preventStep = FALSE;
- gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_5;
+ gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_CONTROLLABLE;
ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(objectEvent->movementDirection));
SetSurfBlob_BobState(objectEvent->fieldEffectSpriteId, BOB_PLAYER_AND_MON);
UnfreezeObjectEvents();
@@ -3240,7 +3240,7 @@ static void FlyOutFieldEffect_JumpOnBird(struct Task *task)
{
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_SURFING));
- StartSpriteAnim(&gSprites[objectEvent->spriteId], 0x16);
+ StartSpriteAnim(&gSprites[objectEvent->spriteId], ANIM_GET_ON_OFF_POKEMON_WEST);
objectEvent->inanimate = TRUE;
ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT);
if (task->tAvatarFlags & PLAYER_AVATAR_FLAG_SURFING)
@@ -3478,7 +3478,7 @@ static void FlyInFieldEffect_BirdSwoopDown(struct Task *task)
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_SURFING));
CameraObjectReset2();
ObjectEventTurn(objectEvent, DIR_WEST);
- StartSpriteAnim(&gSprites[objectEvent->spriteId], 0x16);
+ StartSpriteAnim(&gSprites[objectEvent->spriteId], ANIM_GET_ON_OFF_POKEMON_WEST);
objectEvent->invisible = FALSE;
task->tBirdSpriteId = CreateFlyBirdSprite();
StartFlyBirdSwoopDown(task->tBirdSpriteId);
diff --git a/src/field_player_avatar.c b/src/field_player_avatar.c
index 276fb44b2..00800636d 100644
--- a/src/field_player_avatar.c
+++ b/src/field_player_avatar.c
@@ -69,8 +69,8 @@ static void PlayerNotOnBikeNotMoving(u8, u16);
static void PlayerNotOnBikeTurningInPlace(u8, u16);
static void PlayerNotOnBikeMoving(u8, u16);
static u8 CheckForPlayerAvatarCollision(u8);
-static u8 sub_808B028(u8);
-static u8 sub_808B164(struct ObjectEvent *, s16, s16, u8, u8);
+static u8 CheckForPlayerAvatarStaticCollision(u8);
+static u8 CheckForObjectEventStaticCollision(struct ObjectEvent *, s16, s16, u8, u8);
static bool8 CanStopSurfing(s16, s16, u8);
static bool8 ShouldJumpLedge(s16, s16, u8);
static bool8 TryPushBoulder(s16, s16, u8);
@@ -85,8 +85,8 @@ static void PlayerAvatarTransition_Surfing(struct ObjectEvent *a);
static void PlayerAvatarTransition_Underwater(struct ObjectEvent *a);
static void PlayerAvatarTransition_ReturnToField(struct ObjectEvent *a);
-static bool8 player_is_anim_in_certain_ranges(void);
-static bool8 sub_808B618(void);
+static bool8 PlayerAnimIsMultiFrameStationary(void);
+static bool8 PlayerAnimIsMultiFrameStationaryAndStateNotTurning(void);
static bool8 PlayerIsAnimActive(void);
static bool8 PlayerCheckIfAnimFinishedOrInactive(void);
@@ -187,7 +187,7 @@ static bool8 (*const sForcedMovementFuncs[])(void) =
ForcedMovement_MuddySlope,
};
-static void (*const gUnknown_08497490[])(u8, u16) =
+static void (*const sPlayerNotOnBikeFuncs[])(u8, u16) =
{
PlayerNotOnBikeNotMoving,
PlayerNotOnBikeTurningInPlace,
@@ -359,7 +359,7 @@ static bool8 TryInterruptObjectEventSpecialAnim(struct ObjectEvent *playerObjEve
return FALSE;
}
- if (!sub_808B028(direction))
+ if (CheckForPlayerAvatarStaticCollision(direction) == COLLISION_NONE)
{
ObjectEventClearHeldMovement(playerObjEvent);
return FALSE;
@@ -391,7 +391,7 @@ static void MovePlayerAvatarUsingKeypadInput(u8 direction, u16 newKeys, u16 held
static void PlayerAllowForcedMovementIfMovingSameDirection(void)
{
if (gPlayerAvatar.runningState == MOVING)
- gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_5;
+ gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_CONTROLLABLE;
}
static bool8 TryDoMetatileBehaviorForcedMovement(void)
@@ -403,7 +403,7 @@ static u8 GetForcedMovementByMetatileBehavior(void)
{
u8 i;
- if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_5))
+ if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_CONTROLLABLE))
{
u8 metatileBehavior = gObjectEvents[gPlayerAvatar.objectEventId].currentMetatileBehavior;
@@ -470,27 +470,27 @@ static u8 DoForcedMovementInCurrentDirection(void (*a)(u8))
static bool8 ForcedMovement_Slip(void)
{
- return DoForcedMovementInCurrentDirection(PlayerGoSpeed2);
+ return DoForcedMovementInCurrentDirection(PlayerWalkFast);
}
static bool8 ForcedMovement_WalkSouth(void)
{
- return DoForcedMovement(DIR_SOUTH, PlayerGoSpeed1);
+ return DoForcedMovement(DIR_SOUTH, PlayerWalkNormal);
}
static bool8 ForcedMovement_WalkNorth(void)
{
- return DoForcedMovement(DIR_NORTH, PlayerGoSpeed1);
+ return DoForcedMovement(DIR_NORTH, PlayerWalkNormal);
}
static bool8 ForcedMovement_WalkWest(void)
{
- return DoForcedMovement(DIR_WEST, PlayerGoSpeed1);
+ return DoForcedMovement(DIR_WEST, PlayerWalkNormal);
}
static bool8 ForcedMovement_WalkEast(void)
{
- return DoForcedMovement(DIR_EAST, PlayerGoSpeed1);
+ return DoForcedMovement(DIR_EAST, PlayerWalkNormal);
}
static bool8 ForcedMovement_PushedSouthByCurrent(void)
@@ -524,22 +524,22 @@ static u8 ForcedMovement_Slide(u8 direction, void (*b)(u8))
static bool8 ForcedMovement_SlideSouth(void)
{
- return ForcedMovement_Slide(DIR_SOUTH, PlayerGoSpeed2);
+ return ForcedMovement_Slide(DIR_SOUTH, PlayerWalkFast);
}
static bool8 ForcedMovement_SlideNorth(void)
{
- return ForcedMovement_Slide(DIR_NORTH, PlayerGoSpeed2);
+ return ForcedMovement_Slide(DIR_NORTH, PlayerWalkFast);
}
static bool8 ForcedMovement_SlideWest(void)
{
- return ForcedMovement_Slide(DIR_WEST, PlayerGoSpeed2);
+ return ForcedMovement_Slide(DIR_WEST, PlayerWalkFast);
}
static bool8 ForcedMovement_SlideEast(void)
{
- return ForcedMovement_Slide(DIR_EAST, PlayerGoSpeed2);
+ return ForcedMovement_Slide(DIR_EAST, PlayerWalkFast);
}
static bool8 ForcedMovement_MatJump(void)
@@ -562,7 +562,7 @@ static bool8 ForcedMovement_MuddySlope(void)
{
Bike_UpdateBikeCounterSpeed(0);
playerObjEvent->facingDirectionLocked = TRUE;
- return DoForcedMovement(DIR_SOUTH, PlayerGoSpeed2);
+ return DoForcedMovement(DIR_SOUTH, PlayerWalkFast);
}
else
{
@@ -572,7 +572,7 @@ static bool8 ForcedMovement_MuddySlope(void)
static void MovePlayerNotOnBike(u8 direction, u16 heldKeys)
{
- gUnknown_08497490[CheckMovementInputNotOnBike(direction)](direction, heldKeys);
+ sPlayerNotOnBikeFuncs[CheckMovementInputNotOnBike(direction)](direction, heldKeys);
}
static u8 CheckMovementInputNotOnBike(u8 direction)
@@ -631,8 +631,8 @@ static void PlayerNotOnBikeMoving(u8 direction, u16 heldKeys)
if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
{
- // speed 2 is fast, same speed as running
- PlayerGoSpeed2(direction);
+ // same speed as running
+ PlayerWalkFast(direction);
return;
}
@@ -645,7 +645,7 @@ static void PlayerNotOnBikeMoving(u8 direction, u16 heldKeys)
}
else
{
- PlayerGoSpeed1(direction);
+ PlayerWalkNormal(direction);
}
}
@@ -660,7 +660,7 @@ static u8 CheckForPlayerAvatarCollision(u8 direction)
return CheckForObjectEventCollision(playerObjEvent, x, y, direction, MapGridGetMetatileBehaviorAt(x, y));
}
-static u8 sub_808B028(u8 direction)
+static u8 CheckForPlayerAvatarStaticCollision(u8 direction)
{
s16 x, y;
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
@@ -668,7 +668,7 @@ static u8 sub_808B028(u8 direction)
x = playerObjEvent->currentCoords.x;
y = playerObjEvent->currentCoords.y;
MoveCoords(direction, &x, &y);
- return sub_808B164(playerObjEvent, x, y, direction, MapGridGetMetatileBehaviorAt(x, y));
+ return CheckForObjectEventStaticCollision(playerObjEvent, x, y, direction, MapGridGetMetatileBehaviorAt(x, y));
}
u8 CheckForObjectEventCollision(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction, u8 metatileBehavior)
@@ -694,7 +694,7 @@ u8 CheckForObjectEventCollision(struct ObjectEvent *objectEvent, s16 x, s16 y, u
return collision;
}
-static u8 sub_808B164(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction, u8 metatileBehavior)
+static u8 CheckForObjectEventStaticCollision(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction, u8 metatileBehavior)
{
u8 collision = GetCollisionAtCoords(objectEvent, x, y, direction);
@@ -876,7 +876,7 @@ static void PlayerAvatarTransition_Underwater(struct ObjectEvent *objEvent)
static void PlayerAvatarTransition_ReturnToField(struct ObjectEvent *objEvent)
{
- gPlayerAvatar.flags |= PLAYER_AVATAR_FLAG_5;
+ gPlayerAvatar.flags |= PLAYER_AVATAR_FLAG_CONTROLLABLE;
}
void UpdatePlayerAvatarTransitionState(void)
@@ -886,18 +886,18 @@ void UpdatePlayerAvatarTransitionState(void)
{
if (!PlayerCheckIfAnimFinishedOrInactive())
{
- if (!player_is_anim_in_certain_ranges())
+ if (!PlayerAnimIsMultiFrameStationary())
gPlayerAvatar.tileTransitionState = T_TILE_TRANSITION;
}
else
{
- if (!sub_808B618())
+ if (!PlayerAnimIsMultiFrameStationaryAndStateNotTurning())
gPlayerAvatar.tileTransitionState = T_TILE_CENTER;
}
}
}
-static bool8 player_is_anim_in_certain_ranges(void)
+static bool8 PlayerAnimIsMultiFrameStationary(void)
{
u8 movementActionId = gObjectEvents[gPlayerAvatar.objectEventId].movementActionId;
@@ -911,9 +911,9 @@ static bool8 player_is_anim_in_certain_ranges(void)
return FALSE;
}
-static bool8 sub_808B618(void)
+static bool8 PlayerAnimIsMultiFrameStationaryAndStateNotTurning(void)
{
- if (player_is_anim_in_certain_ranges() && gPlayerAvatar.runningState != TURN_DIRECTION)
+ if (PlayerAnimIsMultiFrameStationary() && gPlayerAvatar.runningState != TURN_DIRECTION)
return TRUE;
else
return FALSE;
@@ -953,16 +953,14 @@ void PlayerSetAnimId(u8 movementActionId, u8 copyableMovement)
}
}
-// normal speed (1 speed)
-void PlayerGoSpeed1(u8 a)
+void PlayerWalkNormal(u8 direction)
{
- PlayerSetAnimId(GetWalkNormalMovementAction(a), 2);
+ PlayerSetAnimId(GetWalkNormalMovementAction(direction), 2);
}
-// fast speed (2 speed)
-void PlayerGoSpeed2(u8 a)
+void PlayerWalkFast(u8 direction)
{
- PlayerSetAnimId(GetWalkFastMovementAction(a), 2);
+ PlayerSetAnimId(GetWalkFastMovementAction(direction), 2);
}
void PlayerRideWaterCurrent(u8 a)
@@ -970,10 +968,9 @@ void PlayerRideWaterCurrent(u8 a)
PlayerSetAnimId(GetRideWaterCurrentMovementAction(a), 2);
}
-// fastest speed (4 speed)
-void PlayerGoSpeed4(u8 a)
+void PlayerWalkFaster(u8 direction)
{
- PlayerSetAnimId(GetWalkFastestMovementAction(a), 2);
+ PlayerSetAnimId(GetWalkFasterMovementAction(direction), 2);
}
static void PlayerRun(u8 a)
@@ -1177,7 +1174,8 @@ u8 PlayerGetZCoord(void)
return gObjectEvents[gPlayerAvatar.objectEventId].previousElevation;
}
-void sub_808BC90(s16 x, s16 y)
+// unused
+void MovePlayerToMapCoords(s16 x, s16 y)
{
MoveObjectEventToMapCoords(&gObjectEvents[gPlayerAvatar.objectEventId], x, y);
}
@@ -1197,12 +1195,12 @@ u8 GetPlayerAvatarSpriteId(void)
return gPlayerAvatar.spriteId;
}
-void sub_808BCE8(void)
+void CancelPlayerForcedMovement(void)
{
ForcedMovement_None();
}
-void sub_808BCF4(void)
+void StopPlayerAvatar(void)
{
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
@@ -1323,7 +1321,7 @@ void ClearPlayerAvatarInfo(void)
void SetPlayerAvatarStateMask(u8 flags)
{
- gPlayerAvatar.flags &= (PLAYER_AVATAR_FLAG_DASH | PLAYER_AVATAR_FLAG_FORCED_MOVE | PLAYER_AVATAR_FLAG_5);
+ gPlayerAvatar.flags &= (PLAYER_AVATAR_FLAG_DASH | PLAYER_AVATAR_FLAG_FORCED_MOVE | PLAYER_AVATAR_FLAG_CONTROLLABLE);
gPlayerAvatar.flags |= flags;
}
@@ -1389,7 +1387,7 @@ void InitPlayerAvatar(s16 x, s16 y, u8 direction, u8 gender)
gPlayerAvatar.objectEventId = objectEventId;
gPlayerAvatar.spriteId = objectEvent->spriteId;
gPlayerAvatar.gender = gender;
- SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_5 | PLAYER_AVATAR_FLAG_ON_FOOT);
+ SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_CONTROLLABLE | PLAYER_AVATAR_FLAG_ON_FOOT);
}
void SetPlayerInvisibility(bool8 invisible)
@@ -1402,7 +1400,7 @@ void SetPlayerInvisibility(bool8 invisible)
void SetPlayerAvatarFieldMove(void)
{
ObjectEventSetGraphicsId(&gObjectEvents[gPlayerAvatar.objectEventId], GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_FIELD_MOVE));
- StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], 0);
+ StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], ANIM_FIELD_MOVE);
}
static void SetPlayerAvatarFishing(u8 direction)
@@ -1542,7 +1540,7 @@ static u8 PlayerAvatar_DoSecretBaseMatJump(struct Task *task, struct ObjectEvent
if (task->data[1] > 1)
{
gPlayerAvatar.preventStep = FALSE;
- gPlayerAvatar.transitionFlags |= PLAYER_AVATAR_FLAG_5;
+ gPlayerAvatar.transitionFlags |= PLAYER_AVATAR_FLAG_CONTROLLABLE;
DestroyTask(FindTaskIdByFunc(DoPlayerAvatarSecretBaseMatJump));
}
}
diff --git a/src/field_screen_effect.c b/src/field_screen_effect.c
index 65611c0f1..e573fe5ab 100644
--- a/src/field_screen_effect.c
+++ b/src/field_screen_effect.c
@@ -235,9 +235,7 @@ void Task_ReturnToFieldRecordMixing(u8 taskId)
break;
case 1:
if (IsLinkTaskFinished())
- {
task->tState++;
- }
break;
case 2:
StartSendingKeysToLink();
diff --git a/src/field_specials.c b/src/field_specials.c
index 406c97c44..22fd6872b 100644
--- a/src/field_specials.c
+++ b/src/field_specials.c
@@ -2071,61 +2071,61 @@ void ShowFrontierManiacMessage(void)
{
static const u8 *const sFrontierManiacMessages[][FRONTIER_MANIAC_MESSAGE_COUNT] =
{
- [FRONTIER_MANIAC_BATTLE_TOWER_SINGLES] =
+ [FRONTIER_MANIAC_TOWER_SINGLES] =
{
BattleFrontier_Lounge2_Text_SalonMaidenIsThere,
BattleFrontier_Lounge2_Text_SalonMaidenSilverMons,
BattleFrontier_Lounge2_Text_SalonMaidenGoldMons
},
- [FRONTIER_MANIAC_BATTLE_TOWER_DOUBLES] =
+ [FRONTIER_MANIAC_TOWER_DOUBLES] =
{
BattleFrontier_Lounge2_Text_DoubleBattleAdvice1,
BattleFrontier_Lounge2_Text_DoubleBattleAdvice2,
BattleFrontier_Lounge2_Text_DoubleBattleAdvice3
},
- [FRONTIER_MANIAC_BATTLE_TOWER_MULTIS] =
+ [FRONTIER_MANIAC_TOWER_MULTIS] =
{
BattleFrontier_Lounge2_Text_MultiBattleAdvice,
BattleFrontier_Lounge2_Text_MultiBattleAdvice,
BattleFrontier_Lounge2_Text_MultiBattleAdvice
},
- [FRONTIER_MANIAC_BATTLE_TOWER_LINK] =
+ [FRONTIER_MANIAC_TOWER_LINK] =
{
BattleFrontier_Lounge2_Text_LinkMultiBattleAdvice,
BattleFrontier_Lounge2_Text_LinkMultiBattleAdvice,
BattleFrontier_Lounge2_Text_LinkMultiBattleAdvice
},
- [FRONTIER_MANIAC_BATTLE_DOME] =
+ [FRONTIER_MANIAC_DOME] =
{
BattleFrontier_Lounge2_Text_DomeAceIsThere,
BattleFrontier_Lounge2_Text_DomeAceSilverMons,
BattleFrontier_Lounge2_Text_DomeAceGoldMons
},
- [FRONTIER_MANIAC_BATTLE_FACTORY] =
+ [FRONTIER_MANIAC_FACTORY] =
{
BattleFrontier_Lounge2_Text_FactoryHeadIsThere,
BattleFrontier_Lounge2_Text_FactoryHeadSilverMons,
BattleFrontier_Lounge2_Text_FactoryHeadGoldMons
},
- [FRONTIER_MANIAC_BATTLE_PALACE] =
+ [FRONTIER_MANIAC_PALACE] =
{
BattleFrontier_Lounge2_Text_PalaceMavenIsThere,
BattleFrontier_Lounge2_Text_PalaceMavenSilverMons,
BattleFrontier_Lounge2_Text_PalaceMavenGoldMons
},
- [FRONTIER_MANIAC_BATTLE_ARENA] =
+ [FRONTIER_MANIAC_ARENA] =
{
BattleFrontier_Lounge2_Text_ArenaTycoonIsThere,
BattleFrontier_Lounge2_Text_ArenaTycoonSilverMons,
BattleFrontier_Lounge2_Text_ArenaTycoonGoldMons
},
- [FRONTIER_MANIAC_BATTLE_PIKE] =
+ [FRONTIER_MANIAC_PIKE] =
{
BattleFrontier_Lounge2_Text_PikeQueenIsThere,
BattleFrontier_Lounge2_Text_PikeQueenSilverMons,
BattleFrontier_Lounge2_Text_PikeQueenGoldMons
},
- [FRONTIER_MANIAC_BATTLE_PYRAMID] =
+ [FRONTIER_MANIAC_PYRAMID] =
{
BattleFrontier_Lounge2_Text_PyramidKingIsThere,
BattleFrontier_Lounge2_Text_PyramidKingSilverMons,
@@ -2135,16 +2135,16 @@ void ShowFrontierManiacMessage(void)
static const u8 sFrontierManiacStreakThresholds[][FRONTIER_MANIAC_MESSAGE_COUNT - 1] =
{
- [FRONTIER_MANIAC_BATTLE_TOWER_SINGLES] = { 21, 56 },
- [FRONTIER_MANIAC_BATTLE_TOWER_DOUBLES] = { 21, 35 },
- [FRONTIER_MANIAC_BATTLE_TOWER_MULTIS] = { 255, 255 },
- [FRONTIER_MANIAC_BATTLE_TOWER_LINK] = { 255, 255 },
- [FRONTIER_MANIAC_BATTLE_DOME] = { 2, 4 },
- [FRONTIER_MANIAC_BATTLE_FACTORY] = { 7, 21 },
- [FRONTIER_MANIAC_BATTLE_PALACE] = { 7, 21 },
- [FRONTIER_MANIAC_BATTLE_ARENA] = { 14, 28 },
- [FRONTIER_MANIAC_BATTLE_PIKE] = { 13, 112 }, //BUG: 112 (0x70) is probably a mistake; the Pike Queen is battled twice well before that
- [FRONTIER_MANIAC_BATTLE_PYRAMID] = { 7, 56 }
+ [FRONTIER_MANIAC_TOWER_SINGLES] = { 21, 56 },
+ [FRONTIER_MANIAC_TOWER_DOUBLES] = { 21, 35 },
+ [FRONTIER_MANIAC_TOWER_MULTIS] = { 255, 255 },
+ [FRONTIER_MANIAC_TOWER_LINK] = { 255, 255 },
+ [FRONTIER_MANIAC_DOME] = { 2, 4 },
+ [FRONTIER_MANIAC_FACTORY] = { 7, 21 },
+ [FRONTIER_MANIAC_PALACE] = { 7, 21 },
+ [FRONTIER_MANIAC_ARENA] = { 14, 28 },
+ [FRONTIER_MANIAC_PIKE] = { 13, 112 }, //BUG: 112 (0x70) is probably a mistake; the Pike Queen is battled twice well before that
+ [FRONTIER_MANIAC_PYRAMID] = { 7, 56 }
};
u8 i;
@@ -2153,10 +2153,10 @@ void ShowFrontierManiacMessage(void)
switch (facility)
{
- case FRONTIER_MANIAC_BATTLE_TOWER_SINGLES:
- case FRONTIER_MANIAC_BATTLE_TOWER_DOUBLES:
- case FRONTIER_MANIAC_BATTLE_TOWER_MULTIS:
- case FRONTIER_MANIAC_BATTLE_TOWER_LINK:
+ case FRONTIER_MANIAC_TOWER_SINGLES:
+ case FRONTIER_MANIAC_TOWER_DOUBLES:
+ case FRONTIER_MANIAC_TOWER_MULTIS:
+ case FRONTIER_MANIAC_TOWER_LINK:
if (gSaveBlock2Ptr->frontier.towerWinStreaks[facility][FRONTIER_LVL_50]
>= gSaveBlock2Ptr->frontier.towerWinStreaks[facility][FRONTIER_LVL_OPEN])
{
@@ -2167,7 +2167,7 @@ void ShowFrontierManiacMessage(void)
winStreak = gSaveBlock2Ptr->frontier.towerWinStreaks[facility][FRONTIER_LVL_OPEN];
}
break;
- case FRONTIER_MANIAC_BATTLE_DOME:
+ case FRONTIER_MANIAC_DOME:
if (gSaveBlock2Ptr->frontier.domeWinStreaks[FRONTIER_MODE_SINGLES][FRONTIER_LVL_50]
>= gSaveBlock2Ptr->frontier.domeWinStreaks[FRONTIER_MODE_SINGLES][FRONTIER_LVL_OPEN])
{
@@ -2178,7 +2178,7 @@ void ShowFrontierManiacMessage(void)
winStreak = gSaveBlock2Ptr->frontier.domeWinStreaks[FRONTIER_MODE_SINGLES][FRONTIER_LVL_OPEN];
}
break;
- case FRONTIER_MANIAC_BATTLE_FACTORY:
+ case FRONTIER_MANIAC_FACTORY:
if (gSaveBlock2Ptr->frontier.factoryWinStreaks[FRONTIER_MODE_SINGLES][FRONTIER_LVL_50]
>= gSaveBlock2Ptr->frontier.factoryWinStreaks[FRONTIER_MODE_SINGLES][FRONTIER_LVL_OPEN])
{
@@ -2189,7 +2189,7 @@ void ShowFrontierManiacMessage(void)
winStreak = gSaveBlock2Ptr->frontier.factoryWinStreaks[FRONTIER_MODE_SINGLES][FRONTIER_LVL_OPEN];
}
break;
- case FRONTIER_MANIAC_BATTLE_PALACE:
+ case FRONTIER_MANIAC_PALACE:
if (gSaveBlock2Ptr->frontier.palaceWinStreaks[FRONTIER_MODE_SINGLES][FRONTIER_LVL_50]
>= gSaveBlock2Ptr->frontier.palaceWinStreaks[FRONTIER_MODE_SINGLES][FRONTIER_LVL_OPEN])
{
@@ -2200,7 +2200,7 @@ void ShowFrontierManiacMessage(void)
winStreak = gSaveBlock2Ptr->frontier.palaceWinStreaks[FRONTIER_MODE_SINGLES][FRONTIER_LVL_OPEN];
}
break;
- case FRONTIER_MANIAC_BATTLE_ARENA:
+ case FRONTIER_MANIAC_ARENA:
if (gSaveBlock2Ptr->frontier.arenaWinStreaks[FRONTIER_LVL_50]
>= gSaveBlock2Ptr->frontier.arenaWinStreaks[FRONTIER_LVL_OPEN])
{
@@ -2211,7 +2211,7 @@ void ShowFrontierManiacMessage(void)
winStreak = gSaveBlock2Ptr->frontier.arenaWinStreaks[FRONTIER_LVL_OPEN];
}
break;
- case FRONTIER_MANIAC_BATTLE_PIKE:
+ case FRONTIER_MANIAC_PIKE:
if (gSaveBlock2Ptr->frontier.pikeWinStreaks[FRONTIER_LVL_50]
>= gSaveBlock2Ptr->frontier.pikeWinStreaks[FRONTIER_LVL_OPEN])
{
@@ -2222,7 +2222,7 @@ void ShowFrontierManiacMessage(void)
winStreak = gSaveBlock2Ptr->frontier.pikeWinStreaks[FRONTIER_LVL_OPEN];
}
break;
- case FRONTIER_MANIAC_BATTLE_PYRAMID:
+ case FRONTIER_MANIAC_PYRAMID:
if (gSaveBlock2Ptr->frontier.pyramidWinStreaks[FRONTIER_LVL_50]
>= gSaveBlock2Ptr->frontier.pyramidWinStreaks[FRONTIER_LVL_OPEN])
{
@@ -3910,13 +3910,18 @@ static void Task_LoopWingFlapSE(u8 taskId)
#undef playCount
#undef delay
+#define CURTAIN_HEIGHT 4
+#define CURTAIN_WIDTH 3
+#define tFrameTimer data
+#define tCurrentFrame data[3]
+
void CloseBattlePikeCurtain(void)
{
u8 taskId = CreateTask(Task_CloseBattlePikeCurtain, 8);
- gTasks[taskId].data[0] = 4;
- gTasks[taskId].data[1] = 4;
- gTasks[taskId].data[2] = 4;
- gTasks[taskId].data[3] = 0;
+ gTasks[taskId].tFrameTimer[0] = 4;
+ gTasks[taskId].tFrameTimer[1] = 4;
+ gTasks[taskId].tFrameTimer[2] = 4;
+ gTasks[taskId].tCurrentFrame = 0;
}
static void Task_CloseBattlePikeCurtain(u8 taskId)
@@ -3924,19 +3929,21 @@ static void Task_CloseBattlePikeCurtain(u8 taskId)
u8 x, y;
s16 *data = gTasks[taskId].data;
- data[data[3]]--;
- if (data[data[3]] == 0)
+ tFrameTimer[tCurrentFrame]--;
+ if (tFrameTimer[tCurrentFrame] == 0)
{
- for (y = 0; y < 4; y++)
+ for (y = 0; y < CURTAIN_HEIGHT; y++)
{
- for (x = 0; x < 3; x++)
+ for (x = 0; x < CURTAIN_WIDTH; x++)
{
- MapGridSetMetatileIdAt(gSaveBlock1Ptr->pos.x + x + 6, gSaveBlock1Ptr->pos.y + y + 4, x + 513 + y * 8 + data[3] * 32);
+ MapGridSetMetatileIdAt(gSaveBlock1Ptr->pos.x + x + MAP_OFFSET - 1,
+ gSaveBlock1Ptr->pos.y + y + MAP_OFFSET - 3,
+ (x + METATILE_BattlePike_CurtainFrames_Start) + (y * METATILE_ROW_WIDTH) + (tCurrentFrame * CURTAIN_HEIGHT * METATILE_ROW_WIDTH));
}
}
DrawWholeMapView();
- data[3]++;
- if (data[3] == 3)
+ tCurrentFrame++;
+ if (tCurrentFrame == 3)
{
DestroyTask(taskId);
EnableBothScriptContexts();
@@ -3944,6 +3951,11 @@ static void Task_CloseBattlePikeCurtain(u8 taskId)
}
}
+#undef CURTAIN_HEIGHT
+#undef CURTAIN_WIDTH
+#undef tFrameTimer
+#undef tCurrentFrame
+
void GetBattlePyramidHint(void)
{
gSpecialVar_Result = gSpecialVar_0x8004 / 7;
diff --git a/src/frontier_util.c b/src/frontier_util.c
index 352c14b01..ec3eba43a 100644
--- a/src/frontier_util.c
+++ b/src/frontier_util.c
@@ -683,16 +683,16 @@ const u16 gFrontierBannedSpecies[] =
static const u8 *const sRecordsWindowChallengeTexts[][2] =
{
- [RANKING_HALL_BATTLE_TOWER_SINGLES] = {gText_BattleTower2, gText_FacilitySingle},
- [RANKING_HALL_BATTLE_TOWER_DOUBLES] = {gText_BattleTower2, gText_FacilityDouble},
- [RANKING_HALL_BATTLE_TOWER_MULTIS] = {gText_BattleTower2, gText_FacilityMulti},
- [RANKING_HALL_BATTLE_DOME] = {gText_BattleDome, gText_FacilitySingle},
- [RANKING_HALL_BATTLE_PALACE] = {gText_BattlePalace, gText_FacilitySingle},
- [RANKING_HALL_BATTLE_ARENA] = {gText_BattleArena, gText_Facility},
- [RANKING_HALL_BATTLE_FACTORY] = {gText_BattleFactory, gText_FacilitySingle},
- [RANKING_HALL_BATTLE_PIKE] = {gText_BattlePike, gText_Facility},
- [RANKING_HALL_BATTLE_PYRAMID] = {gText_BattlePyramid, gText_Facility},
- [RANKING_HALL_BATTLE_TOWER_LINK] = {gText_BattleTower2, gText_FacilityLink},
+ [RANKING_HALL_TOWER_SINGLES] = {gText_BattleTower2, gText_FacilitySingle},
+ [RANKING_HALL_TOWER_DOUBLES] = {gText_BattleTower2, gText_FacilityDouble},
+ [RANKING_HALL_TOWER_MULTIS] = {gText_BattleTower2, gText_FacilityMulti},
+ [RANKING_HALL_DOME] = {gText_BattleDome, gText_FacilitySingle},
+ [RANKING_HALL_PALACE] = {gText_BattlePalace, gText_FacilitySingle},
+ [RANKING_HALL_ARENA] = {gText_BattleArena, gText_Facility},
+ [RANKING_HALL_FACTORY] = {gText_BattleFactory, gText_FacilitySingle},
+ [RANKING_HALL_PIKE] = {gText_BattlePike, gText_Facility},
+ [RANKING_HALL_PYRAMID] = {gText_BattlePyramid, gText_Facility},
+ [RANKING_HALL_TOWER_LINK] = {gText_BattleTower2, gText_FacilityLink},
};
static const u8 *const sLevelModeText[] =
@@ -703,16 +703,16 @@ static const u8 *const sLevelModeText[] =
static const u8 *const sHallFacilityToRecordsText[] =
{
- [RANKING_HALL_BATTLE_TOWER_SINGLES] = gText_FrontierFacilityWinStreak,
- [RANKING_HALL_BATTLE_TOWER_DOUBLES] = gText_FrontierFacilityWinStreak,
- [RANKING_HALL_BATTLE_TOWER_MULTIS] = gText_FrontierFacilityWinStreak,
- [RANKING_HALL_BATTLE_DOME] = gText_FrontierFacilityClearStreak,
- [RANKING_HALL_BATTLE_PALACE] = gText_FrontierFacilityWinStreak,
- [RANKING_HALL_BATTLE_ARENA] = gText_FrontierFacilityKOsStreak,
- [RANKING_HALL_BATTLE_FACTORY] = gText_FrontierFacilityWinStreak,
- [RANKING_HALL_BATTLE_PIKE] = gText_FrontierFacilityRoomsCleared,
- [RANKING_HALL_BATTLE_PYRAMID] = gText_FrontierFacilityFloorsCleared,
- [RANKING_HALL_BATTLE_TOWER_LINK] = gText_FrontierFacilityWinStreak,
+ [RANKING_HALL_TOWER_SINGLES] = gText_FrontierFacilityWinStreak,
+ [RANKING_HALL_TOWER_DOUBLES] = gText_FrontierFacilityWinStreak,
+ [RANKING_HALL_TOWER_MULTIS] = gText_FrontierFacilityWinStreak,
+ [RANKING_HALL_DOME] = gText_FrontierFacilityClearStreak,
+ [RANKING_HALL_PALACE] = gText_FrontierFacilityWinStreak,
+ [RANKING_HALL_ARENA] = gText_FrontierFacilityKOsStreak,
+ [RANKING_HALL_FACTORY] = gText_FrontierFacilityWinStreak,
+ [RANKING_HALL_PIKE] = gText_FrontierFacilityRoomsCleared,
+ [RANKING_HALL_PYRAMID] = gText_FrontierFacilityFloorsCleared,
+ [RANKING_HALL_TOWER_LINK] = gText_FrontierFacilityWinStreak,
};
static const u16 sFrontierBrainTrainerIds[NUM_FRONTIER_FACILITIES] =
@@ -2261,28 +2261,28 @@ static void Print2PRecord(s32 position, s32 x, s32 y, struct RankingHall2P *hall
if (winStreak > MAX_STREAK)
winStreak = MAX_STREAK;
ConvertIntToDecimalStringN(gStringVar2, winStreak, STR_CONV_MODE_RIGHT_ALIGN, 4);
- StringExpandPlaceholders(gStringVar4, sHallFacilityToRecordsText[RANKING_HALL_BATTLE_TOWER_LINK]);
- AddTextPrinterParameterized(gRecordsWindowId, 1, gStringVar4, GetStringRightAlignXOffset(1, sHallFacilityToRecordsText[RANKING_HALL_BATTLE_TOWER_LINK], 0xC8), (8 * (y + 5 * position)) + 1, TEXT_SPEED_FF, NULL);
+ StringExpandPlaceholders(gStringVar4, sHallFacilityToRecordsText[RANKING_HALL_TOWER_LINK]);
+ AddTextPrinterParameterized(gRecordsWindowId, 1, gStringVar4, GetStringRightAlignXOffset(1, sHallFacilityToRecordsText[RANKING_HALL_TOWER_LINK], 0xC8), (8 * (y + 5 * position)) + 1, TEXT_SPEED_FF, NULL);
}
}
static void Fill1PRecords(struct RankingHall1P *dst, s32 hallFacilityId, s32 lvlMode)
{
s32 i, j;
- struct RankingHall1P record1P[4];
+ struct RankingHall1P record1P[HALL_RECORDS_COUNT + 1];
struct PlayerHallRecords *playerHallRecords = calloc(1, sizeof(struct PlayerHallRecords));
GetPlayerHallRecords(playerHallRecords);
- for (i = 0; i < 3; i++)
+ for (i = 0; i < HALL_RECORDS_COUNT; i++)
record1P[i] = gSaveBlock2Ptr->hallRecords1P[hallFacilityId][lvlMode][i];
- record1P[3] = playerHallRecords->onePlayer[hallFacilityId][lvlMode];
+ record1P[HALL_RECORDS_COUNT] = playerHallRecords->onePlayer[hallFacilityId][lvlMode];
- for (i = 0; i < 3; i++)
+ for (i = 0; i < HALL_RECORDS_COUNT; i++)
{
s32 highestWinStreak = 0;
s32 highestId = 0;
- for (j = 0; j < 4; j++)
+ for (j = 0; j < HALL_RECORDS_COUNT + 1; j++)
{
if (record1P[j].winStreak > highestWinStreak)
{
@@ -2290,8 +2290,8 @@ static void Fill1PRecords(struct RankingHall1P *dst, s32 hallFacilityId, s32 lvl
highestWinStreak = record1P[j].winStreak;
}
}
- if (record1P[3].winStreak >= highestWinStreak)
- highestId = 3;
+ if (record1P[HALL_RECORDS_COUNT].winStreak >= highestWinStreak)
+ highestId = HALL_RECORDS_COUNT;
dst[i] = record1P[highestId];
record1P[highestId].winStreak = 0;
@@ -2303,20 +2303,20 @@ static void Fill1PRecords(struct RankingHall1P *dst, s32 hallFacilityId, s32 lvl
static void Fill2PRecords(struct RankingHall2P *dst, s32 lvlMode)
{
s32 i, j;
- struct RankingHall2P record2P[4];
+ struct RankingHall2P record2P[HALL_RECORDS_COUNT + 1];
struct PlayerHallRecords *playerHallRecords = calloc(1, sizeof(struct PlayerHallRecords));
GetPlayerHallRecords(playerHallRecords);
- for (i = 0; i < 3; i++)
+ for (i = 0; i < HALL_RECORDS_COUNT; i++)
record2P[i] = gSaveBlock2Ptr->hallRecords2P[lvlMode][i];
- record2P[3] = playerHallRecords->twoPlayers[lvlMode];
+ record2P[HALL_RECORDS_COUNT] = playerHallRecords->twoPlayers[lvlMode];
- for (i = 0; i < 3; i++)
+ for (i = 0; i < HALL_RECORDS_COUNT; i++)
{
s32 highestWinStreak = 0;
s32 highestId = 0;
- for (j = 0; j < 3; j++)
+ for (j = 0; j < HALL_RECORDS_COUNT; j++)
{
if (record2P[j].winStreak > highestWinStreak)
{
@@ -2324,8 +2324,8 @@ static void Fill2PRecords(struct RankingHall2P *dst, s32 lvlMode)
highestWinStreak = record2P[j].winStreak;
}
}
- if (record2P[3].winStreak >= highestWinStreak)
- highestId = 3;
+ if (record2P[HALL_RECORDS_COUNT].winStreak >= highestWinStreak)
+ highestId = HALL_RECORDS_COUNT;
dst[i] = record2P[highestId];
record2P[highestId].winStreak = 0;
@@ -2338,26 +2338,26 @@ static void PrintHallRecords(s32 hallFacilityId, s32 lvlMode)
{
s32 i;
s32 x;
- struct RankingHall1P records1P[3];
- struct RankingHall2P records2P[3];
+ struct RankingHall1P records1P[HALL_RECORDS_COUNT];
+ struct RankingHall2P records2P[HALL_RECORDS_COUNT];
StringCopy(gStringVar1, sRecordsWindowChallengeTexts[hallFacilityId][0]);
StringExpandPlaceholders(gStringVar4, sRecordsWindowChallengeTexts[hallFacilityId][1]);
AddTextPrinterParameterized(gRecordsWindowId, 1, gStringVar4, 0, 1, TEXT_SPEED_FF, NULL);
x = GetStringRightAlignXOffset(1, sLevelModeText[lvlMode], 0xD0);
AddTextPrinterParameterized(gRecordsWindowId, 1, sLevelModeText[lvlMode], x, 1, TEXT_SPEED_FF, NULL);
- if (hallFacilityId == RANKING_HALL_BATTLE_TOWER_LINK)
+ if (hallFacilityId == RANKING_HALL_TOWER_LINK)
{
gSaveBlock2Ptr->frontier.opponentNames[0][PLAYER_NAME_LENGTH] = EOS;
gSaveBlock2Ptr->frontier.opponentNames[1][PLAYER_NAME_LENGTH] = EOS;
Fill2PRecords(records2P, lvlMode);
- for (i = 0; i < 3; i++)
+ for (i = 0; i < HALL_RECORDS_COUNT; i++)
Print2PRecord(i, 1, 4, &records2P[i]);
}
else
{
Fill1PRecords(records1P, hallFacilityId, lvlMode);
- for (i = 0; i < 3; i++)
+ for (i = 0; i < HALL_RECORDS_COUNT; i++)
Print1PRecord(i, 1, 4, &records1P[i], hallFacilityId);
}
}
@@ -2393,9 +2393,9 @@ void ClearRankingHallRecords(void)
for (i = 0; i < HALL_FACILITIES_COUNT; i++)
{
- for (j = 0; j < 2; j++)
+ for (j = 0; j < FRONTIER_LVL_MODE_COUNT; j++)
{
- for (k = 0; k < 3; k++)
+ for (k = 0; k < HALL_RECORDS_COUNT; k++)
{
CopyTrainerId(gSaveBlock2Ptr->hallRecords1P[i][j][k].id, ZERO);
gSaveBlock2Ptr->hallRecords1P[i][j][k].name[0] = EOS;
@@ -2404,9 +2404,9 @@ void ClearRankingHallRecords(void)
}
}
- for (j = 0; j < 2; j++)
+ for (j = 0; j < FRONTIER_LVL_MODE_COUNT; j++)
{
- for (k = 0; k < 3; k++)
+ for (k = 0; k < HALL_RECORDS_COUNT; k++)
{
CopyTrainerId(gSaveBlock2Ptr->hallRecords2P[j][k].id1, ZERO);
CopyTrainerId(gSaveBlock2Ptr->hallRecords2P[j][k].id2, ZERO);
diff --git a/src/graphics.c b/src/graphics.c
index 4e820caec..b4e1dfabe 100644
--- a/src/graphics.c
+++ b/src/graphics.c
@@ -69,8 +69,7 @@ const u32 gBattleAnimSpriteGfx_BlackSmoke[] = INCBIN_U32("graphics/battle_anims/
const u32 gBattleAnimSpritePal_BlackSmoke[] = INCBIN_U32("graphics/battle_anims/sprites/black_smoke.gbapal.lz");
const u32 gBattleAnimSpriteGfx_BlackBall[] = INCBIN_U32("graphics/battle_anims/sprites/black_ball.4bpp.lz");
-
-const u32 gUnknownGfx_C035B8[] = INCBIN_U32("graphics/unknown/unknown_C035B8.4bpp.lz");
+const u32 gBattleAnimSpritePal_BlackBall[] = INCBIN_U32("graphics/battle_anims/sprites/black_ball.bin");
const u32 gBattleAnimSpritePal_Glass[] = INCBIN_U32("graphics/battle_anims/sprites/glass.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Glass[] = INCBIN_U32("graphics/battle_anims/sprites/glass.4bpp.lz");
@@ -81,9 +80,8 @@ const u32 gBattleAnimSpritePal_HornHit[] = INCBIN_U32("graphics/battle_anims/spr
const u32 gBattleAnimSpritePal_BlueShards[] = INCBIN_U32("graphics/battle_anims/sprites/blue_shards.gbapal.lz");
const u32 gBattleAnimSpriteGfx_BlueShards[] = INCBIN_U32("graphics/battle_anims/sprites/blue_shards.4bpp.lz");
-const u32 gUnused_BattleSpritePalette_023[] = INCBIN_U32("graphics/unused/battle_anim_023.gbapal.lz");
-
-const u32 gUnusedGfx_MusicNotes[] = INCBIN_U32("graphics/unused/music_notes.4bpp.lz");
+const u32 gBattleAnimUnusedPal_MusicNotes[] = INCBIN_U32("graphics/battle_anims/unused/music_notes.gbapal.lz");
+const u32 gBattleAnimUnusedGfx_MusicNotes[] = INCBIN_U32("graphics/battle_anims/unused/music_notes.4bpp.lz");
const u32 gBattleAnimSpritePal_Hit[] = INCBIN_U32("graphics/battle_anims/sprites/hit.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Hit[] = INCBIN_U32("graphics/battle_anims/sprites/hit.4bpp.lz");
@@ -128,9 +126,9 @@ const u32 gBattleAnimSpriteGfx_Lightning2[] = INCBIN_U32("graphics/battle_anims/
const u32 gBattleAnimSpriteGfx_Lightning[] = INCBIN_U32("graphics/battle_anims/sprites/lightning.4bpp.lz");
-const u32 gUnknownGfx_C06D98[] = INCBIN_U32("graphics/unknown/unknown_C06D98.4bpp.lz");
-const u32 gUnknownPal_C06D98[] = INCBIN_U32("graphics/unknown/unknown_C06D98.gbapal.lz");
-const u32 gUnknownPal_C06D98_2[] = INCBIN_U32("graphics/unknown/unknown_C06D98_2.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_SpinningBall[] = INCBIN_U32("graphics/battle_anims/unused/spinning_ball.4bpp.lz");
+const u32 gBattleAnimSpritePal_SpinningBall[] = INCBIN_U32("graphics/battle_anims/unused/spinning_ball.gbapal.lz");
+const u32 gBattleAnimSpritePal_SpinningBall2[] = INCBIN_U32("graphics/battle_anims/unused/spinning_ball_2.gbapal.lz");
// old battle interface data, unused
@@ -164,18 +162,18 @@ const u32 gBattleAnimSpriteGfx_Glass2[] = INCBIN_U32("graphics/battle_anims/spri
const u32 gBattleAnimSpritePal_PinkHeart2[] = INCBIN_U32("graphics/battle_anims/sprites/pink_heart_2.gbapal.lz");
const u32 gBattleAnimSpriteGfx_PinkHeart2[] = INCBIN_U32("graphics/battle_anims/sprites/pink_heart_2.4bpp.lz");
-const u32 gUnknown_08C08F0C[] = INCBIN_U32("graphics/battle_interface/unused_window.4bpp.lz");
-const u32 gUnknown_08C093C8[] = INCBIN_U32("graphics/battle_interface/unused_window.gbapal.lz");
+const u32 gBattleInterfaceGfx_UnusedWindow1[] = INCBIN_U32("graphics/battle_interface/unused_window.4bpp.lz");
+const u32 gBattleInterfacePal_UnusedWindow1[] = INCBIN_U32("graphics/battle_interface/unused_window.gbapal.lz");
-const u32 gUnknown_08C093F0[] = INCBIN_U32("graphics/interface/hp_numbers.4bpp.lz");
+const u32 gBattleInterfaceGfx_BattleBar[] = INCBIN_U32("graphics/interface/battle_bar.4bpp.lz");
const u32 gBattleAnimSpriteGfx_SapDrip[] = INCBIN_U32("graphics/battle_anims/sprites/sap_drip.4bpp.lz");
const u32 gBattleAnimSpritePal_SapDrip[] = INCBIN_U32("graphics/battle_anims/sprites/sap_drip.gbapal.lz");
const u32 gBattleAnimSpritePal_SapDrip2[] = INCBIN_U32("graphics/battle_anims/sprites/sap_drip_2.gbapal.lz");
-const u32 gUnusedGfx_Window2[] = INCBIN_U32("graphics/battle_interface/unused_window2.4bpp.lz");
-const u32 gUnusedGfx_Window2Bar[] = INCBIN_U32("graphics/battle_interface/unused_window2bar.4bpp.lz");
+const u32 gBattleInterfaceGfx_UnusedWindow2[] = INCBIN_U32("graphics/battle_interface/unused_window2.4bpp.lz");
+const u32 gBattleInterfaceGfx_UnusedWindow2Bar[] = INCBIN_U32("graphics/battle_interface/unused_window2bar.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Sparkle1[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_1.4bpp.lz");
const u32 gBattleAnimSpritePal_Sparkle1[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_1.gbapal.lz");
@@ -187,8 +185,8 @@ const u32 gBattleAnimSpriteGfx_HumanoidFoot[] = INCBIN_U32("graphics/battle_anim
const u32 gBattleAnimSpriteGfx_MonsterFoot[] = INCBIN_U32("graphics/battle_anims/sprites/monster_foot.4bpp.lz");
const u32 gBattleAnimSpriteGfx_HumanoidHand[] = INCBIN_U32("graphics/battle_anims/sprites/humanoid_hand.4bpp.lz");
-const u32 gUnusedGfx_LineSketch[] = INCBIN_U32("graphics/unused/line_sketch.4bpp.lz");
-const u32 gUnusedPal_LineSketch[] = INCBIN_U32("graphics/unused/line_sketch.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_LineSketch[] = INCBIN_U32("graphics/battle_anims/unused/line_sketch.4bpp.lz");
+const u32 gBattleAnimSpritePal_LineSketch[] = INCBIN_U32("graphics/battle_anims/unused/line_sketch.gbapal.lz");
const u32 gBattleAnimSpriteGfx_YellowUnk[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_unk.4bpp.lz");
const u32 gBattleAnimSpritePal_YellowUnk[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_unk.gbapal.lz");
@@ -219,7 +217,7 @@ const u32 gBattleAnimSpritePal_SpinningGreenOrbs[] = INCBIN_U32("graphics/battle
const u32 gBattleAnimSpriteGfx_Leaf[] = INCBIN_U32("graphics/battle_anims/sprites/leaf.4bpp.lz");
const u32 gBattleAnimSpritePal_Leaf[] = INCBIN_U32("graphics/battle_anims/sprites/leaf.gbapal.lz");
-const u32 gUnusedGfx_Metronome[] = INCBIN_U32("graphics/unused/metronome_hand_small.4bpp.lz"); // unused, was for metronome at one point
+const u32 gBattleAnimSpriteGfx_MetronomeSmallHand[] = INCBIN_U32("graphics/battle_anims/unused/metronome_hand_small.4bpp.lz"); // unused, was for metronome at one point
const u32 gBattleAnimSpritePal_Clapping[] = INCBIN_U32("graphics/battle_anims/sprites/clapping.gbapal.lz");
@@ -254,12 +252,13 @@ const u32 gBattleAnimSpritePal_Bell2[] = INCBIN_U32("graphics/battle_anims/sprit
const u32 gBattleAnimSpriteGfx_PinkGlove[] = INCBIN_U32("graphics/battle_anims/sprites/pink_glove.4bpp.lz");
const u32 gBattleAnimSpritePal_PinkGlove[] = INCBIN_U32("graphics/battle_anims/sprites/pink_glove.gbapal.lz");
-const u16 gUnknown_C0CA1C[] = INCBIN_U16("graphics/unknown/unknown_C0CA1C.bin");
-const u16 gUnknown_C0CA40[] = INCBIN_U16("graphics/unknown/unknown_C0CA40.bin");
-const u16 gUnknown_C0CA64[] = INCBIN_U16("graphics/unknown/unknown_C0CA64.bin");
-const u32 gUnusedGfx8bpp_LineSketch2[] = INCBIN_U32("graphics/unused/line_sketch_2.8bpp.lz");
-const u16 gUnknown_C0CAE0[] = INCBIN_U16("graphics/unknown/unknown_C0CAE0.bin");
-const u32 gUnusedTilemap_LineSketch2[] = INCBIN_U32("graphics/unused/line_sketch_2.bin.lz");
+const u16 gBattleAnimUnused_Unknown1[] = INCBIN_U16("graphics/battle_anims/unused/unknown_1.bin");
+const u16 gBattleAnimUnused_Unknown2[] = INCBIN_U16("graphics/battle_anims/unused/unknown_2.bin");
+const u16 gBattleAnimUnused_Unknown3[] = INCBIN_U16("graphics/battle_anims/unused/unknown_3.bin");
+
+const u32 gBattleAnimUnusedGfx_LineSketch2[] = INCBIN_U32("graphics/battle_anims/unused/line_sketch_2.8bpp.lz");
+const u16 gBattleAnimUnusedPal_LineSketch2[] = INCBIN_U16("graphics/battle_anims/unused/line_sketch_2_pal.bin");
+const u32 gBattleAnimUnusedTilemap_LineSketch2[] = INCBIN_U32("graphics/battle_anims/unused/line_sketch_2.bin.lz");
const u32 gBattleAnimSpriteGfx_BlueLines[] = INCBIN_U32("graphics/battle_anims/sprites/blue_lines.4bpp.lz");
const u32 gBattleAnimSpritePal_BlueLines[] = INCBIN_U32("graphics/battle_anims/sprites/blue_lines.gbapal.lz");
@@ -275,7 +274,7 @@ const u32 gBattleAnimSpritePal_RedTube[] = INCBIN_U32("graphics/battle_anims/spr
const u32 gBattleAnimSpritePal_Amnesia[] = INCBIN_U32("graphics/battle_anims/sprites/amnesia.gbapal.lz");
const u32 gBattleAnimSpritePal_String2[] = INCBIN_U32("graphics/battle_anims/sprites/string_2.gbapal.lz");
-const u32 gUnknown_D0D2B4[] = INCBIN_U32("graphics/unknown/unknown_D0D2B4.bin.lz");
+const u32 gBattleAnimUnused_Unknown4[] = INCBIN_U32("graphics/battle_anims/unused/unknown_4.bin.lz");
const u32 gBattleAnimSpritePal_Pencil2[] = INCBIN_U32("graphics/battle_anims/sprites/pencil_2.gbapal.lz");
const u32 gBattleAnimSpritePal_Petal[] = INCBIN_U32("graphics/battle_anims/sprites/petal.gbapal.lz");
@@ -341,9 +340,9 @@ const u32 gUnusedPal_ColorFrames[] = INCBIN_U32("graphics/unused/color_frames.gb
const u32 gBattleAnimSpriteGfx_RainDrops[] = INCBIN_U32("graphics/battle_anims/sprites/rain_drops.4bpp.lz");
-const u32 gUnusedGfx8bpp_WaterSplash [] = INCBIN_U32("graphics/unused/water_splash.8bpp.lz");
-const u32 gUnusedTilemap_WaterSplash[] = INCBIN_U32("graphics/unused/water_splash.bin.lz");
-const u32 gUnusedPalette_WaterSplash[] = INCBIN_U32("graphics/unused/water_splash.gbapal.lz");
+const u32 gBattleAnimUnusedGfx_WaterSplash[] = INCBIN_U32("graphics/battle_anims/unused/water_splash.8bpp.lz");
+const u32 gBattleAnimUnusedTilemap_WaterSplash[] = INCBIN_U32("graphics/battle_anims/unused/water_splash.bin.lz");
+const u32 gBattleAnimUnusedPal_WaterSplash[] = INCBIN_U32("graphics/battle_anims/unused/water_splash.gbapal.lz");
const u32 gUnusedGfx_BasicFrame[] = INCBIN_U32("graphics/unused/basic_frame.4bpp.lz");
const u32 gUnusedPal_BasicFrame[] = INCBIN_U32("graphics/unused/basic_frame.gbapal.lz");
@@ -434,39 +433,31 @@ const u32 gBattleAnimSpritePal_BlueFlames[] = INCBIN_U32("graphics/battle_anims/
const u32 gBattleAnimSpriteGfx_BlueFlames2[] = INCBIN_U32("graphics/battle_anims/sprites/blue_flames_2.4bpp.lz");
// Contest
-
-const u32 gUnusedGfx_OldContest[] = INCBIN_U32("graphics/unused/old_contest.4bpp.lz");
-const u32 gUnusedPal_OldContest[] = INCBIN_U32("graphics/unused/old_contest.gbapal.lz");
-const u32 gUnusedTilemap_OldContest[] = INCBIN_U32("graphics/unused/old_contest.bin.lz");
-
-const u32 gUnknownTilemap_C15BC0[] = INCBIN_U32("graphics/unknown/unknown_C15BC0.bin.lz");
-
-const u32 gUnusedGfx_OldContest2[] = INCBIN_U32("graphics/unused/old_contest_2.4bpp.lz");
-const u32 gOldContestPalette[] = INCBIN_U32("graphics/unused/old_contest_2.gbapal.lz");
-const u32 gOldContestGfx[] = INCBIN_U32("graphics/unused/old_contest_2.bin.lz");
-
-const u32 gUnknown_08C17170[] = INCBIN_U32("graphics/unknown/unknown_C17170.bin.lz");
-
-const u32 gUnknown_08C17410[] = INCBIN_U32("graphics/unknown/unknown_C17410.bin.lz");
-
-const u32 gUnknown_08C1751C[] = INCBIN_U32("graphics/unknown/unknown_C1751C.bin.lz");
-
-const u32 gUnknown_08C17980[] = INCBIN_U32("graphics/unknown/unknown_C17980.bin.lz");
-
-const u32 gContestMiscGfx[] = INCBIN_U32("graphics/contest/misc.4bpp.lz");
-
+const u32 gJPContestGfx1[] = INCBIN_U32("graphics/contest/japanese/composite_1.4bpp.lz");
+const u32 gJPContestPal[] = INCBIN_U32("graphics/contest/japanese/palette.gbapal.lz");
+const u32 gJPContestTilemap1[] = INCBIN_U32("graphics/contest/japanese/tilemap_1.bin.lz");
+const u32 gJPContestTilemap2[] = INCBIN_U32("graphics/contest/japanese/tilemap_2.bin.lz");
+const u32 gJPContestGfx2[] = INCBIN_U32("graphics/contest/japanese/composite_2.4bpp.lz");
+
+const u32 gContestInterfaceAudiencePalette[] = INCBIN_U32("graphics/contest/interface_audience.gbapal.lz");
+const u32 gContestAudienceTilemap[] = INCBIN_U32("graphics/contest/audience.bin.lz");
+const u32 gContestInterfaceTilemap[] = INCBIN_U32("graphics/contest/interface.bin.lz");
+const u32 gContestUnusedTilemap1[] = INCBIN_U32("graphics/contest/unused_tilemap_1.bin.lz");
+const u32 gContestUnusedTilemap2[] = INCBIN_U32("graphics/contest/unused_tilemap_2.bin.lz");
+const u32 gContestCurtainTilemap[] = INCBIN_U32("graphics/contest/curtain.bin.lz");
+
+const u32 gContestInterfaceGfx[] = INCBIN_U32("graphics/contest/interface.4bpp.lz");
const u32 gContestAudienceGfx[] = INCBIN_U32("graphics/contest/audience.4bpp.lz");
-
const u32 gContestFaces_Gfx[] = INCBIN_U32("graphics/contest/faces.4bpp.lz");
-
const u32 gContestJudgeSymbolsGfx[] = INCBIN_U32("graphics/contest/judge_symbols.4bpp.lz");
-const u32 gContest3Pal[] = INCBIN_U32("graphics/contest/judge_symbols.gbapal.lz");
-
+const u32 gContestJudgeSymbolsPal[] = INCBIN_U32("graphics/contest/judge_symbols.gbapal.lz");
const u8 gContestSliderHeart_Gfx[] = INCBIN_U8("graphics/contest/slider_heart.4bpp");
-const u32 gUnknownGfx_C19470[] = INCBIN_U32("graphics/unknown/unknown_C19470.4bpp.lz");
-const u32 gUnknownPal_C19470[] = INCBIN_U32("graphics/unknown/unknown_C19470.gbapal.lz");
+// JP equivalent of the Applause meter
+const u32 gJPContestVoltageGfx[] = INCBIN_U32("graphics/contest/japanese/voltage.4bpp.lz");
+const u32 gJPContestVoltagePal[] = INCBIN_U32("graphics/contest/japanese/voltage.gbapal.lz");
+// Contest results
const u32 gContestResults_Gfx[] = INCBIN_U32("graphics/contest/results_screen/tiles.4bpp.lz");
const u32 gContestResults_WinnerBanner_Tilemap[] = INCBIN_U32("graphics/contest/results_screen/winner_banner.bin.lz");
const u32 gContestResults_Interface_Tilemap[] = INCBIN_U32("graphics/contest/results_screen/interface.bin.lz");
@@ -498,8 +489,8 @@ const u32 gBattleAnimSpritePal_IceCrystals[] = INCBIN_U32("graphics/battle_anims
const u32 gBattleAnimSpriteGfx_IceSpikes[] = INCBIN_U32("graphics/battle_anims/sprites/ice_spikes.4bpp.lz");
-const u32 gUnusedGfx_OldBeatUp[] = INCBIN_U32("graphics/unused/old_beatup.4bpp.lz");
-const u32 gUnusedPal_OldBeatUp[] = INCBIN_U32("graphics/unused/old_beatup.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_OldBeatUp[] = INCBIN_U32("graphics/battle_anims/unused/old_beatup.4bpp.lz");
+const u32 gBattleAnimSpritePal_OldBeatUp[] = INCBIN_U32("graphics/battle_anims/unused/old_beatup.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Orbs[] = INCBIN_U32("graphics/battle_anims/sprites/orbs.4bpp.lz");
const u32 gBattleAnimSpritePal_Orbs[] = INCBIN_U32("graphics/battle_anims/sprites/orbs.gbapal.lz");
@@ -547,9 +538,9 @@ const u32 gBattleAnimSpritePal_RazorLeaf[] = INCBIN_U32("graphics/battle_anims/s
const u32 gBattleAnimSpriteGfx_MistCloud[] = INCBIN_U32("graphics/battle_anims/sprites/mist_cloud.4bpp.lz");
const u32 gBattleAnimSpritePal_MistCloud[] = INCBIN_U32("graphics/battle_anims/sprites/mist_cloud.gbapal.lz");
-const u32 gUnknownGfx_D1C060[] = INCBIN_U32("graphics/unknown/unknown_D1C060.4bpp.lz");
-const u32 gUnknownPal_D1C060[] = INCBIN_U32("graphics/unknown/unknown_D1C060.gbapal.lz");
-const u32 gUnknownTilemap_D1C060[] = INCBIN_U32("graphics/unknown/unknown_D1C060.bin.lz");
+const u32 gBattleAnimUnusedGfx_Lights[] = INCBIN_U32("graphics/battle_anims/unused/lights.4bpp.lz");
+const u32 gBattleAnimUnusedPal_Lights[] = INCBIN_U32("graphics/battle_anims/unused/lights.gbapal.lz");
+const u32 gBattleAnimUnusedTilemap_Lights[] = INCBIN_U32("graphics/battle_anims/unused/lights.bin.lz");
const u32 gBattleAnimSpriteGfx_WhirlwindLines[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind_lines.4bpp.lz");
const u32 gBattleAnimSpritePal_WhirlwindLines[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind_lines.gbapal.lz");
@@ -590,9 +581,9 @@ const u32 gMetalShineGfx[] = INCBIN_U32("graphics/battle_anims/masks/metal_shine
const u32 gMetalShinePalette[] = INCBIN_U32("graphics/battle_anims/masks/metal_shine.gbapal.lz");
const u32 gMetalShineTilemap[] = INCBIN_U32("graphics/battle_anims/masks/metal_shine.bin.lz");
-const u32 gUnusedGfx_Goosuto[] = INCBIN_U32("graphics/unused/goosuto.4bpp.lz"); // ghost
-const u32 gUnusedPal_Goosuto[] = INCBIN_U32("graphics/unused/goosuto.gbapal.lz");
-const u32 gUnusedTilemap_Goosuto[] = INCBIN_U32("graphics/unused/goosuto.bin.lz");
+const u32 gUnusedGfx_Goosuto[] = INCBIN_U32("graphics/battle_anims/unused/goosuto.4bpp.lz"); // ghost
+const u32 gUnusedPal_Goosuto[] = INCBIN_U32("graphics/battle_anims/unused/goosuto.gbapal.lz");
+const u32 gUnusedTilemap_Goosuto[] = INCBIN_U32("graphics/battle_anims/unused/goosuto.bin.lz");
const u32 gBattleAnimSpriteGfx_YellowStar[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_star.4bpp.lz");
const u32 gBattleAnimSpritePal_YellowStar[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_star.gbapal.lz");
@@ -942,7 +933,7 @@ const u32 gBattleAnimSpritePal_Meteor[] = INCBIN_U32("graphics/battle_anims/spri
const u32 gBattleAnimSpriteGfx_FlatRock[] = INCBIN_U32("graphics/battle_anims/sprites/flat_rock.4bpp.lz");
const u32 gBattleAnimSpritePal_FlatRock[] = INCBIN_U32("graphics/battle_anims/sprites/flat_rock.gbapal.lz");
-const u32 gUnknownPal_C2F9E0[] = INCBIN_U32("graphics/unknown/unknown_C2F9E0.gbapal.lz");
+const u32 gBattleAnimUnusedPal_Unknown2[] = INCBIN_U32("graphics/battle_anims/unused/unknown_2.gbapal.lz");
#include "data/graphics/pokemon.h"
#include "data/graphics/trainers.h"
@@ -950,9 +941,9 @@ const u32 gUnknownPal_C2F9E0[] = INCBIN_U32("graphics/unknown/unknown_C2F9E0.gba
const u8 gMonIcon_QuestionMark[] = INCBIN_U8("graphics/pokemon/question_mark/icon.4bpp");
const u8 gMonFootprint_QuestionMark[] = INCBIN_U8("graphics/pokemon/question_mark/footprint.1bpp");
-const u32 gUnknown_08D778F0[] = INCBIN_U32("graphics/battle_transitions/vs_frame.4bpp.lz");
-const u32 gUnknown_08D779D8[] = INCBIN_U32("graphics/battle_transitions/vs_frame.bin.lz");
-const u32 gUnknown_08D77AE4[] = INCBIN_U32("graphics/battle_transitions/vs_frame.gbapal.lz");
+const u32 gBattleVSFrame_Gfx[] = INCBIN_U32("graphics/battle_transitions/vs_frame.4bpp.lz");
+const u32 gBattleVSFrame_Tilemap[] = INCBIN_U32("graphics/battle_transitions/vs_frame.bin.lz");
+const u32 gBattleVSFrame_Pal[] = INCBIN_U32("graphics/battle_transitions/vs_frame.gbapal.lz");
const u32 gVsLettersGfx[] = INCBIN_U32("graphics/battle_transitions/vs.4bpp.lz");
@@ -976,7 +967,7 @@ const u32 gBattleArenaJudgementSymbolsGfx[] = INCBIN_U32("graphics/battle_fronti
const u32 gBattleArenaJudgementSymbolsPalette[] = INCBIN_U32("graphics/battle_frontier/arena_judgement_symbols.gbapal.lz");
const u32 gBattleWindowTextPalette[] = INCBIN_U32("graphics/battle_interface/text.gbapal.lz");
-const u16 gUnknown_08D85620[] = INCBIN_U16("graphics/battle_frontier/text_pp.gbapal");
+const u16 gPPTextPalette[] = INCBIN_U16("graphics/battle_frontier/text_pp.gbapal");
const u16 gTilesetAnims_BattleDomePals0_0[] = INCBIN_U16("graphics/battle_frontier/dome_anim1.gbapal");
const u16 gTilesetAnims_BattleDomePals0_1[] = INCBIN_U16("graphics/battle_frontier/dome_anim2.gbapal");
@@ -985,10 +976,10 @@ const u16 gTilesetAnims_BattleDomePals0_3[] = INCBIN_U16("graphics/battle_fronti
static const u16 sUnused0[] = {0x13F, 0x119, 0x113, 0x10E};
-const u16 gUnknown_08D856C8[] = INCBIN_U16("graphics/battle_frontier/pyramid_light.gbapal"); // unfaded pal for the player light in battle pyramid
+const u16 gBattlePyramidFloor_Pal[] = INCBIN_U16("graphics/battle_frontier/pyramid_floor.gbapal");
-const u32 gUnknown_08D857A8[] = INCBIN_U32("graphics/battle_frontier/battle_tilemap1.bin.lz");
-const u32 gUnknown_08D85A1C[] = INCBIN_U32("graphics/battle_frontier/battle_tilemap2.bin.lz");
+const u32 gMultiBattleIntroBg_Opponent_Tilemap[] = INCBIN_U32("graphics/battle_frontier/multi_battle_intro_bg_opponent.bin.lz");
+const u32 gMultiBattleIntroBg_Player_Tilemap[] = INCBIN_U32("graphics/battle_frontier/multi_battle_intro_bg_player.bin.lz");
#include "data/graphics/intro_scene.h"
@@ -1059,9 +1050,8 @@ const u32 gBattleAnimBgTilemap_Ghost[] = INCBIN_U32("graphics/battle_anims/backg
const u32 gBattleAnimSpritePal_WhipHit[] = INCBIN_U32("graphics/battle_anims/sprites/whip_hit.gbapal.lz");
-const u32 gBattleAnimBgPalette_Solarbeam[] = INCBIN_U32("graphics/battle_anims/backgrounds/solarbeam.gbapal.lz");
-
-const u32 gUnknown_E6BC04[] = INCBIN_U32("graphics/unknown/unknown_E6BC04.bin.lz");
+const u32 gBattleAnimBgPalette_SolarBeam[] = INCBIN_U32("graphics/battle_anims/backgrounds/solarbeam.gbapal.lz");
+const u32 gBattleAnimBgTilemap_SolarBeam[] = INCBIN_U32("graphics/battle_anims/backgrounds/solarbeam.bin.lz"); // Unused
const u32 gBerryBlenderCenter_Gfx[] = INCBIN_U32("graphics/berry_blender/center.8bpp.lz");
const u32 gBerryBlenderOuter_Gfx[] = INCBIN_U32("graphics/berry_blender/outer.4bpp.lz");
@@ -1139,13 +1129,13 @@ const u32 gMoveTypes_Pal[] = INCBIN_U32("graphics/types/move_types.gbapal.lz");
const u32 gSummaryMoveSelect_Gfx[] = INCBIN_U32("graphics/interface/summary_frames.4bpp.lz");
const u32 gSummaryMoveSelect_Pal[] = INCBIN_U32("graphics/interface/summary_frames.gbapal.lz");
-const u32 gStatusScreenBitmap[] = INCBIN_U32("graphics/interface/status_screen.4bpp.lz");
-const u32 gStatusScreenPalette[] = INCBIN_U32("graphics/interface/status_screen.gbapal.lz");
-const u32 gPageInfoTilemap[] = INCBIN_U32("graphics/interface/status_screen.bin.lz");
-const u32 gPageSkillsTilemap[] = INCBIN_U32("graphics/interface/status_tilemap1.bin.lz");
-const u32 gPageBattleMovesTilemap[] = INCBIN_U32("graphics/interface/status_tilemap2.bin.lz");
-const u32 gPageContestMovesTilemap[] = INCBIN_U32("graphics/interface/status_tilemap3.bin.lz");
-const u32 gUnknown_08D98CC8[] = INCBIN_U32("graphics/interface/status_tilemap0.bin.lz");
+const u32 gSummaryScreen_Gfx[] = INCBIN_U32("graphics/interface/summary_screen.4bpp.lz");
+const u32 gSummaryScreen_Pal[] = INCBIN_U32("graphics/interface/summary_screen.gbapal.lz");
+const u32 gSummaryPage_Info_Tilemap[] = INCBIN_U32("graphics/interface/summary_page_info.bin.lz");
+const u32 gSummaryPage_Skills_Tilemap[] = INCBIN_U32("graphics/interface/summary_page_skills.bin.lz");
+const u32 gSummaryPage_BattleMoves_Tilemap[] = INCBIN_U32("graphics/interface/summary_page_battle_moves.bin.lz");
+const u32 gSummaryPage_ContestMoves_Tilemap[] = INCBIN_U32("graphics/interface/summary_page_contest_moves.bin.lz");
+const u32 gSummaryPage_InfoCopy_Tilemap[] = INCBIN_U32("graphics/interface/summary_page_info_copy.bin.lz");
const u32 gBagMaleTiles[] = INCBIN_U32("graphics/misc/bag_male.4bpp.lz");
const u32 gBagFemaleTiles[] = INCBIN_U32("graphics/misc/bag_female.4bpp.lz");
@@ -1157,11 +1147,10 @@ const u32 gBagScreenFemale_Pal[] = INCBIN_U32("graphics/interface/bag_screen_fem
const u32 gBagScreen_Gfx[] = INCBIN_U32("graphics/interface/bag_screen.4bpp.lz");
const u32 gBagScreen_GfxTileMap[] = INCBIN_U32("graphics/interface/bag_screen_tilemap.bin.lz");
-const u32 gBattleFrontierGfx_PyramidBag[] = INCBIN_U32("graphics/interface/bag_pyramid.4bpp.lz");
-const u32 gBattleFrontierGfx_PyramidBag_Pal[] = INCBIN_U32("graphics/interface/bag_pyramid.gbapal.lz"); // female palette is first and male is second.
-const u32 gBattleFrontierGfx_PyramidBagTileMap[] = INCBIN_U32("graphics/interface/bag_pyramid_tilemap.bin.lz");
-
-const u32 gUnknown_08D9AF44[] = INCBIN_U32("graphics/unknown/unknown_D9AF44.gbapal.lz");
+const u32 gBattlePyramidBag_Gfx[] = INCBIN_U32("graphics/interface/bag_pyramid.4bpp.lz");
+const u32 gBattlePyramidBag_Pal[] = INCBIN_U32("graphics/interface/bag_pyramid.gbapal.lz"); // female palette is first and male is second.
+const u32 gBattlePyramidBagTilemap[] = INCBIN_U32("graphics/interface/bag_pyramid_tilemap.bin.lz");
+const u32 gBattlePyramidBagInterface_Pal[] = INCBIN_U32("graphics/interface/bag_pyramid_interface.gbapal.lz");
const u32 gBagSwapLineGfx[] = INCBIN_U32("graphics/interface/bag_swap.4bpp.lz");
const u32 gBagSwapLinePal[] = INCBIN_U32("graphics/interface/bag_swap.gbapal.lz");
@@ -1473,8 +1462,8 @@ const u16 gTradeMenu_Pal[] = INCBIN_U16("graphics/trade/menu.gbapal");
const u16 gTradeCursor_Pal[] = INCBIN_U16("graphics/trade/cursor.gbapal");
const u8 gTradeMenu_Gfx[] = INCBIN_U8("graphics/trade/menu.4bpp");
const u8 gTradeCursor_Gfx[] = INCBIN_U8("graphics/trade/cursor.4bpp");
-const u16 gUnused_DDCEE4[] = INCBIN_U16("graphics/unused/unused_DDCEE4.bin");
-const u16 gUnknown_08DDCF04[] = INCBIN_U16("graphics/trade/unknown_DDCF04.bin");
+const u16 gTradeUnused_Tilemap[] = INCBIN_U16("graphics/trade/unused.bin");
+const u16 gTradeMenu_Tilemap[] = INCBIN_U16("graphics/trade/menu.bin");
const u16 gTradeMenuMonBox_Tilemap[] = INCBIN_U16("graphics/trade/menu_mon_box.bin");
const u16 gMessageBox_Pal[] = INCBIN_U16("graphics/text_window/message_box.gbapal");
@@ -1513,26 +1502,21 @@ const u16 gMonIconPalettes[][16] =
INCBIN_U16("graphics/pokemon/icon_palettes/icon_palette_2.gbapal"),
};
-const u16 gTitleScreenBgPalettes[] = INCBIN_U16("graphics/title_screen/pokemon_logo.gbapal",
- "graphics/title_screen/rayquaza_and_clouds.gbapal");
-
-const u16 gTitleScreenEmeraldVersionPal[] = INCBIN_U16("graphics/title_screen/emerald_version.gbapal");
-
-const u32 gUnknown_08DDE458[] = INCBIN_U32("graphics/title_screen/title_screen1.bin.lz");
-
-const u32 gTitleScreenPokemonLogoGfx[] = INCBIN_U32("graphics/title_screen/pokemon_logo.8bpp.lz");
-
-const u32 gTitleScreenEmeraldVersionGfx[] = INCBIN_U32("graphics/title_screen/emerald_version.8bpp.lz");
-
-const u16 gTitleScreenPressStartPal[] = INCBIN_U16("graphics/title_screen/press_start.gbapal");
-const u32 gTitleScreenPressStartGfx[] = INCBIN_U32("graphics/title_screen/press_start.4bpp.lz");
-
-const u32 gUnknown_08DE0644[] = INCBIN_U32("graphics/title_screen/title_screen2.bin.lz");
-
-const u16 gFrontierPassBg_Pal[][16] = INCBIN_U16("graphics/frontier_pass/bg.gbapal");// size in LoadPalette calls is reported as 0xD0 << 1, which is 0x1A0, but palette is only 0x100 bytes long so it loads garbage as well
-const u32 gFrontierPassBg_Gfx[] = INCBIN_U32("graphics/frontier_pass/bg.4bpp.lz");
-const u32 gFrontierPassMapAndCard_Gfx[] = INCBIN_U32("graphics/frontier_pass/map_and_card.8bpp.lz");
-const u32 gFrontierPassBg_Tilemap[] = INCBIN_U32("graphics/frontier_pass/bg.bin.lz");
+const u16 gTitleScreenBgPalettes[] = INCBIN_U16("graphics/title_screen/pokemon_logo.gbapal",
+ "graphics/title_screen/rayquaza_and_clouds.gbapal");
+const u16 gTitleScreenEmeraldVersionPal[] = INCBIN_U16("graphics/title_screen/emerald_version.gbapal");
+const u32 gTitleScreenCloudsTilemap[] = INCBIN_U32("graphics/title_screen/title_screen1.bin.lz");
+const u32 gTitleScreenPokemonLogoGfx[] = INCBIN_U32("graphics/title_screen/pokemon_logo.8bpp.lz");
+const u32 gTitleScreenEmeraldVersionGfx[] = INCBIN_U32("graphics/title_screen/emerald_version.8bpp.lz");
+const u16 gTitleScreenPressStartPal[] = INCBIN_U16("graphics/title_screen/press_start.gbapal");
+const u32 gTitleScreenPressStartGfx[] = INCBIN_U32("graphics/title_screen/press_start.4bpp.lz");
+const u32 gTitleScreenPokemonLogoTilemap[] = INCBIN_U32("graphics/title_screen/title_screen2.bin.lz");
+
+// size in LoadPalette calls is reported as 0xD0 << 1, which is 0x1A0, but palette is only 0x100 bytes long so it loads garbage as well
+const u16 gFrontierPassBg_Pal[][16] = INCBIN_U16("graphics/frontier_pass/bg.gbapal");
+const u32 gFrontierPassBg_Gfx[] = INCBIN_U32("graphics/frontier_pass/bg.4bpp.lz");
+const u32 gFrontierPassMapAndCard_Gfx[] = INCBIN_U32("graphics/frontier_pass/map_and_card.8bpp.lz");
+const u32 gFrontierPassBg_Tilemap[] = INCBIN_U32("graphics/frontier_pass/bg.bin.lz");
const u16 gFrontierPassCancelButton_Tilemap[] = INCBIN_U16("graphics/frontier_pass/cancel.bin");
const u16 gFrontierPassCancelButtonHighlighted_Tilemap[] = INCBIN_U16("graphics/frontier_pass/cancel_highlighted.bin");
diff --git a/src/item_menu.c b/src/item_menu.c
index 8ada7ff62..32b035ec9 100755
--- a/src/item_menu.c
+++ b/src/item_menu.c
@@ -2047,7 +2047,7 @@ bool8 UseRegisteredKeyItemOnField(void)
ScriptContext2_Enable();
FreezeObjectEvents();
PlayerFreeze();
- sub_808BCF4();
+ StopPlayerAvatar();
gSpecialVar_ItemId = gSaveBlock1Ptr->registeredItem;
taskId = CreateTask(ItemId_GetFieldFunc(gSaveBlock1Ptr->registeredItem), 8);
gTasks[taskId].tUsingRegisteredKeyItem = TRUE;
@@ -2451,7 +2451,7 @@ static void LoadBagMenuTextWindows(void)
LoadUserWindowBorderGfx(0, 1, 0xE0);
LoadMessageBoxGfx(0, 10, 0xD0);
ListMenuLoadStdPalAt(0xC0, 1);
- LoadPalette(&gUnknown_0860F074, 0xF0, 0x20);
+ LoadPalette(&gStandardMenuPalette, 0xF0, 0x20);
for (i = 0; i <= WIN_POCKET_NAME; i++)
{
FillWindowPixelBuffer(i, PIXEL_FILL(0));
diff --git a/src/item_use.c b/src/item_use.c
index 665d27e7d..833e80b97 100755
--- a/src/item_use.c
+++ b/src/item_use.c
@@ -182,7 +182,7 @@ u8 CheckIfItemIsTMHMOrEvolutionStone(u16 itemId)
// Mail in the bag menu can't have a message but it can be checked (view the mail background, no message)
static void CB2_CheckMail(void)
{
- struct MailStruct mail;
+ struct Mail mail;
mail.itemId = gSpecialVar_ItemId;
ReadMail(&mail, CB2_ReturnToBagMenuPocket, 0);
}
diff --git a/src/link.c b/src/link.c
index 66549f648..8ba7610cc 100644
--- a/src/link.c
+++ b/src/link.c
@@ -1622,7 +1622,7 @@ void CB2_LinkError(void)
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON | DISPCNT_WIN1_ON | DISPCNT_OBJWIN_ON);
- LoadPalette(gUnknown_0860F074, 0xf0, 0x20);
+ LoadPalette(gStandardMenuPalette, 0xf0, 0x20);
gSoftResetDisabled = FALSE;
CreateTask(Task_DestroySelf, 0);
StopMapMusic();
@@ -2192,30 +2192,26 @@ static bool8 DoHandshake(void)
{
REG_SIOMLT_SEND = SLAVE_HANDSHAKE;
}
- *(u64 *)gLink.tempRecvBuffer = REG_SIOMLT_RECV;
+ *(u64 *)gLink.handshakeBuffer = REG_SIOMLT_RECV;
REG_SIOMLT_RECV = 0;
gLink.handshakeAsMaster = FALSE;
- for (i = 0; i < 4; i++)
+ for (i = 0; i < MAX_LINK_PLAYERS; i++)
{
- if ((gLink.tempRecvBuffer[i] & ~0x3) == SLAVE_HANDSHAKE || gLink.tempRecvBuffer[i] == MASTER_HANDSHAKE)
+ if ((gLink.handshakeBuffer[i] & ~0x3) == SLAVE_HANDSHAKE || gLink.handshakeBuffer[i] == MASTER_HANDSHAKE)
{
playerCount++;
- if (minRecv > gLink.tempRecvBuffer[i] && gLink.tempRecvBuffer[i] != 0)
- {
- minRecv = gLink.tempRecvBuffer[i];
- }
+ if (minRecv > gLink.handshakeBuffer[i] && gLink.handshakeBuffer[i] != 0)
+ minRecv = gLink.handshakeBuffer[i];
}
else
{
- if (gLink.tempRecvBuffer[i] != 0xFFFF)
- {
+ if (gLink.handshakeBuffer[i] != 0xFFFF)
playerCount = 0;
- }
break;
}
}
gLink.playerCount = playerCount;
- if (gLink.playerCount > 1 && gLink.playerCount == sHandshakePlayerCount && gLink.tempRecvBuffer[0] == MASTER_HANDSHAKE)
+ if (gLink.playerCount > 1 && gLink.playerCount == sHandshakePlayerCount && gLink.handshakeBuffer[0] == MASTER_HANDSHAKE)
{
return TRUE;
}
diff --git a/src/load_save.c b/src/load_save.c
index 0112f2a8f..1ba5a1600 100644
--- a/src/load_save.c
+++ b/src/load_save.c
@@ -25,7 +25,7 @@ struct LoadedSaveData
/*0x00F0*/ struct ItemSlot pokeBalls[BAG_POKEBALLS_COUNT];
/*0x0130*/ struct ItemSlot TMsHMs[BAG_TMHM_COUNT];
/*0x0230*/ struct ItemSlot berries[BAG_BERRIES_COUNT];
- /*0x02E8*/ struct MailStruct mail[MAIL_COUNT];
+ /*0x02E8*/ struct Mail mail[MAIL_COUNT];
};
// EWRAM DATA
diff --git a/src/mail.c b/src/mail.c
index 50ff553aa..8bb6f6991 100644
--- a/src/mail.c
+++ b/src/mail.c
@@ -61,7 +61,7 @@ struct MailRead
/*0x0200*/ u8 playerName[12];
/*0x020C*/ MainCallback exitCallback;
/*0x0210*/ MainCallback callback;
- /*0x0214*/ struct MailStruct *mail;
+ /*0x0214*/ struct Mail *mail;
/*0x0218*/ bool8 hasText;
/*0x0219*/ u8 signatureWidth;
/*0x021a*/ u8 mailType;
@@ -443,7 +443,7 @@ static const struct MailLayout sMailLayouts_Tall[] = {
},
};
-void ReadMail(struct MailStruct *mail, void (*exitCallback)(void), bool8 hasText)
+void ReadMail(struct Mail *mail, void (*exitCallback)(void), bool8 hasText)
{
u16 buffer[2];
u16 species;
diff --git a/src/mail_data.c b/src/mail_data.c
index 2ae9bedab..683bd854e 100644
--- a/src/mail_data.c
+++ b/src/mail_data.c
@@ -7,15 +7,17 @@
#include "international_string_util.h"
#include "constants/easy_chat.h"
-void ClearMailData(void)
+#define UNOWN_OFFSET 30000
+
+void ClearAllMail(void)
{
u8 i;
for (i = 0; i < MAIL_COUNT; i++)
- ClearMailStruct(&gSaveBlock1Ptr->mail[i]);
+ ClearMail(&gSaveBlock1Ptr->mail[i]);
}
-void ClearMailStruct(struct MailStruct *mail)
+void ClearMail(struct Mail *mail)
{
s32 i;
@@ -41,7 +43,7 @@ bool8 MonHasMail(struct Pokemon *mon)
return FALSE;
}
-u8 GiveMailToMon(struct Pokemon *mon, u16 itemId)
+u8 GiveMailToMonByItemId(struct Pokemon *mon, u16 itemId)
{
u8 heldItem[2];
u8 id, i;
@@ -83,7 +85,7 @@ u16 SpeciesToMailSpecies(u16 species, u32 personality)
{
if (species == SPECIES_UNOWN)
{
- u32 species = GetUnownLetterByPersonality(personality) + 30000;
+ u32 species = GetUnownLetterByPersonality(personality) + UNOWN_OFFSET;
return species;
}
@@ -94,10 +96,10 @@ u16 MailSpeciesToSpecies(u16 mailSpecies, u16 *buffer)
{
u16 result;
- if (mailSpecies >= 30000 && mailSpecies < (30000 + NUM_UNOWN_FORMS))
+ if (mailSpecies >= UNOWN_OFFSET && mailSpecies < UNOWN_OFFSET + NUM_UNOWN_FORMS)
{
result = SPECIES_UNOWN;
- *buffer = mailSpecies - 30000;
+ *buffer = mailSpecies - UNOWN_OFFSET;
}
else
{
@@ -107,11 +109,11 @@ u16 MailSpeciesToSpecies(u16 mailSpecies, u16 *buffer)
return result;
}
-u8 GiveMailToMon2(struct Pokemon *mon, struct MailStruct *mail)
+u8 GiveMailToMon(struct Pokemon *mon, struct Mail *mail)
{
u8 heldItem[2];
u16 itemId = mail->itemId;
- u8 mailId = GiveMailToMon(mon, itemId);
+ u8 mailId = GiveMailToMonByItemId(mon, itemId);
if (mailId == MAIL_NONE)
return MAIL_NONE;
@@ -169,7 +171,7 @@ u8 TakeMailFromMon2(struct Pokemon *mon)
{
if (gSaveBlock1Ptr->mail[i].itemId == ITEM_NONE)
{
- memcpy(&gSaveBlock1Ptr->mail[i], &gSaveBlock1Ptr->mail[GetMonData(mon, MON_DATA_MAIL)], sizeof(struct MailStruct));
+ memcpy(&gSaveBlock1Ptr->mail[i], &gSaveBlock1Ptr->mail[GetMonData(mon, MON_DATA_MAIL)], sizeof(struct Mail));
gSaveBlock1Ptr->mail[GetMonData(mon, MON_DATA_MAIL)].itemId = ITEM_NONE;
SetMonData(mon, MON_DATA_MAIL, &newMailId);
SetMonData(mon, MON_DATA_HELD_ITEM, newHeldItem);
diff --git a/src/match_call.c b/src/match_call.c
index b71fc8322..9939b09d2 100644
--- a/src/match_call.c
+++ b/src/match_call.c
@@ -1180,7 +1180,7 @@ static void StartMatchCall(void)
ScriptContext2_Enable();
FreezeObjectEvents();
PlayerFreeze();
- sub_808BCF4();
+ StopPlayerAvatar();
}
PlaySE(SE_POKENAV_CALL);
@@ -1902,7 +1902,7 @@ static u16 GetFrontierStreakInfo(u16 facilityId, u32 *topicTextId)
case FRONTIER_FACILITY_DOME:
for (i = 0; i < 2; i++)
{
- for (j = 0; j < 2; j++)
+ for (j = 0; j < FRONTIER_LVL_MODE_COUNT; j++)
{
if (streak < gSaveBlock2Ptr->frontier.domeRecordWinStreaks[i][j])
streak = gSaveBlock2Ptr->frontier.domeRecordWinStreaks[i][j];
@@ -1915,7 +1915,7 @@ static u16 GetFrontierStreakInfo(u16 facilityId, u32 *topicTextId)
#else
case FRONTIER_FACILITY_FACTORY:
#endif
- for (i = 0; i < 2; i++)
+ for (i = 0; i < FRONTIER_LVL_MODE_COUNT; i++)
{
if (streak < gSaveBlock2Ptr->frontier.pikeRecordStreaks[i])
streak = gSaveBlock2Ptr->frontier.pikeRecordStreaks[i];
@@ -1925,7 +1925,7 @@ static u16 GetFrontierStreakInfo(u16 facilityId, u32 *topicTextId)
case FRONTIER_FACILITY_TOWER:
for (i = 0; i < 4; i++)
{
- for (j = 0; j < 2; j++)
+ for (j = 0; j < FRONTIER_LVL_MODE_COUNT; j++)
{
if (streak < gSaveBlock2Ptr->frontier.towerRecordWinStreaks[i][j])
streak = gSaveBlock2Ptr->frontier.towerRecordWinStreaks[i][j];
@@ -1936,7 +1936,7 @@ static u16 GetFrontierStreakInfo(u16 facilityId, u32 *topicTextId)
case FRONTIER_FACILITY_PALACE:
for (i = 0; i < 2; i++)
{
- for (j = 0; j < 2; j++)
+ for (j = 0; j < FRONTIER_LVL_MODE_COUNT; j++)
{
if (streak < gSaveBlock2Ptr->frontier.palaceRecordWinStreaks[i][j])
streak = gSaveBlock2Ptr->frontier.palaceRecordWinStreaks[i][j];
@@ -1951,7 +1951,7 @@ static u16 GetFrontierStreakInfo(u16 facilityId, u32 *topicTextId)
#endif
for (i = 0; i < 2; i++)
{
- for (j = 0; j < 2; j++)
+ for (j = 0; j < FRONTIER_LVL_MODE_COUNT; j++)
{
if (streak < gSaveBlock2Ptr->frontier.factoryRecordWinStreaks[i][j])
streak = gSaveBlock2Ptr->frontier.factoryRecordWinStreaks[i][j];
@@ -1960,7 +1960,7 @@ static u16 GetFrontierStreakInfo(u16 facilityId, u32 *topicTextId)
*topicTextId = GEN_TOPIC_STREAK_RECORD - 1;
break;
case FRONTIER_FACILITY_ARENA:
- for (i = 0; i < 2; i++)
+ for (i = 0; i < FRONTIER_LVL_MODE_COUNT; i++)
{
if (streak < gSaveBlock2Ptr->frontier.arenaRecordStreaks[i])
streak = gSaveBlock2Ptr->frontier.arenaRecordStreaks[i];
@@ -1968,7 +1968,7 @@ static u16 GetFrontierStreakInfo(u16 facilityId, u32 *topicTextId)
*topicTextId = GEN_TOPIC_STREAK_RECORD - 1;
break;
case FRONTIER_FACILITY_PYRAMID:
- for (i = 0; i < 2; i++)
+ for (i = 0; i < FRONTIER_LVL_MODE_COUNT; i++)
{
if (streak < gSaveBlock2Ptr->frontier.pyramidRecordStreaks[i])
streak = gSaveBlock2Ptr->frontier.pyramidRecordStreaks[i];
diff --git a/src/menu.c b/src/menu.c
index dcc32319e..117642098 100644
--- a/src/menu.c
+++ b/src/menu.c
@@ -60,7 +60,7 @@ static EWRAM_DATA bool8 sScheduledBgCopiesToVram[4] = {FALSE};
static EWRAM_DATA u16 sTempTileDataBufferIdx = 0;
static EWRAM_DATA void *sTempTileDataBuffer[0x20] = {NULL};
-const u16 gUnknown_0860F074[] = INCBIN_U16("graphics/interface/860F074.gbapal");
+const u16 gStandardMenuPalette[] = INCBIN_U16("graphics/interface/860F074.gbapal");
static const u8 sTextSpeedFrameDelays[] =
{
@@ -433,26 +433,28 @@ void sub_819786C(u8 windowId, bool8 copyToVram)
DrawDialogFrameWithCustomTileAndPalette(windowId, copyToVram, DLG_WINDOW_BASE_TILE_NUM, 0xF);
}
-void sub_819789C(void)
+void Menu_LoadStdPal(void)
{
- LoadPalette(gUnknown_0860F074, STD_WINDOW_PALETTE_NUM * 0x10, 0x14);
+ LoadPalette(gStandardMenuPalette, STD_WINDOW_PALETTE_NUM * 0x10, 0x14);
}
void Menu_LoadStdPalAt(u16 offset)
{
- LoadPalette(gUnknown_0860F074, offset, 0x14);
+ LoadPalette(gStandardMenuPalette, offset, 0x14);
}
-const u16 *sub_81978C8(void)
+// Unused
+static const u16 *Menu_GetStdPal(void)
{
- return gUnknown_0860F074;
+ return gStandardMenuPalette;
}
-u16 sub_81978D0(u8 colorNum)
+// Unused
+static u16 Menu_GetStdPalColor(u8 colorNum)
{
if (colorNum > 15)
colorNum = 0;
- return gUnknown_0860F074[colorNum];
+ return gStandardMenuPalette[colorNum];
}
void DisplayItemMessageOnField(u8 taskId, const u8 *string, TaskFunc callback)
diff --git a/src/menu_specialized.c b/src/menu_specialized.c
index c9d895e19..1ea53a898 100644
--- a/src/menu_specialized.c
+++ b/src/menu_specialized.c
@@ -683,7 +683,7 @@ void InitMoveRelearnerWindows(bool8 useContextWindow)
InitWindows(sMoveRelearnerWindowTemplates);
DeactivateAllTextPrinters();
LoadUserWindowBorderGfx(0, 1, 0xE0);
- LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
+ LoadPalette(gStandardMenuPalette, 0xF0, 0x20);
for (i = 0; i < 5; i++)
{
diff --git a/src/mystery_event_script.c b/src/mystery_event_script.c
index f80240006..18a1a0d07 100644
--- a/src/mystery_event_script.c
+++ b/src/mystery_event_script.c
@@ -302,7 +302,7 @@ bool8 MEScrCmd_setrecordmixinggift(struct ScriptContext *ctx)
bool8 MEScrCmd_givepokemon(struct ScriptContext *ctx)
{
- struct MailStruct mail;
+ struct Mail mail;
struct Pokemon pokemon;
u16 species;
u16 heldItem;
@@ -326,7 +326,7 @@ bool8 MEScrCmd_givepokemon(struct ScriptContext *ctx)
else
{
memcpy(&gPlayerParty[PARTY_SIZE - 1], pokemonPtr, sizeof(struct Pokemon));
- memcpy(&mail, mailPtr, sizeof(struct MailStruct));
+ memcpy(&mail, mailPtr, sizeof(struct Mail));
if (species != SPECIES_EGG)
{
@@ -337,7 +337,7 @@ bool8 MEScrCmd_givepokemon(struct ScriptContext *ctx)
heldItem = GetMonData(&gPlayerParty[PARTY_SIZE - 1], MON_DATA_HELD_ITEM);
if (ItemIsMail(heldItem))
- GiveMailToMon2(&gPlayerParty[PARTY_SIZE - 1], &mail);
+ GiveMailToMon(&gPlayerParty[PARTY_SIZE - 1], &mail);
CompactPartySlots();
CalculatePlayerPartyCount();
StringExpandPlaceholders(gStringVar4, gText_MysteryEventSentOver);
diff --git a/src/new_game.c b/src/new_game.c
index 1362c492d..4bd3d3704 100644
--- a/src/new_game.c
+++ b/src/new_game.c
@@ -158,7 +158,7 @@ void NewGameInitData(void)
ResetPokedex();
ClearFrontierRecord();
ClearSav1();
- ClearMailData();
+ ClearAllMail();
gSaveBlock2Ptr->specialSaveWarpFlags = 0;
gSaveBlock2Ptr->gcnLinkFlags = 0;
InitPlayerTrainerId();
diff --git a/src/party_menu.c b/src/party_menu.c
index 5ef8699fa..8e64ab96c 100755
--- a/src/party_menu.c
+++ b/src/party_menu.c
@@ -1726,7 +1726,7 @@ static void GiveItemToMon(struct Pokemon *mon, u16 item)
if (ItemIsMail(item) == TRUE)
{
- if (GiveMailToMon(mon, item) == 0xFF)
+ if (GiveMailToMonByItemId(mon, item) == MAIL_NONE)
return;
}
itemBytes[0] = item;
@@ -2019,7 +2019,7 @@ static void InitPartyMenuWindows(u8 layout)
FillWindowPixelBuffer(i, PIXEL_FILL(0));
LoadUserWindowBorderGfx(0, 0x4F, 0xD0);
LoadPalette(GetOverworldTextboxPalettePtr(), 0xE0, 0x20);
- LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
+ LoadPalette(gStandardMenuPalette, 0xF0, 0x20);
}
static void CreateCancelConfirmWindows(bool8 chooseHalf)
@@ -5467,7 +5467,7 @@ void ChooseMonToGiveMailFromMailbox(void)
static void TryGiveMailToSelectedMon(u8 taskId)
{
struct Pokemon *mon = &gPlayerParty[gPartyMenu.slotId];
- struct MailStruct *mail;
+ struct Mail *mail;
gPartyMenuUseExitCallback = FALSE;
mail = &gSaveBlock1Ptr->mail[gPlayerPCItemPageInfo.itemsAbove + PARTY_SIZE + gPlayerPCItemPageInfo.cursorPos];
@@ -5477,8 +5477,8 @@ static void TryGiveMailToSelectedMon(u8 taskId)
}
else
{
- GiveMailToMon2(mon, mail);
- ClearMailStruct(mail);
+ GiveMailToMon(mon, mail);
+ ClearMail(mail);
DisplayPartyMenuMessage(gText_MailTransferredFromMailbox, TRUE);
}
ScheduleBgCopyTilemapToVram(2);
diff --git a/src/player_pc.c b/src/player_pc.c
index cc9d33067..3b37b0219 100644
--- a/src/player_pc.c
+++ b/src/player_pc.c
@@ -674,7 +674,7 @@ static u8 GetMailboxMailCount(void)
static void Mailbox_CompactMailList(void)
{
- struct MailStruct temp;
+ struct Mail temp;
u8 i, j;
for (i = PARTY_SIZE; i < MAIL_COUNT - 1; i++)
@@ -850,7 +850,7 @@ static void Mailbox_HandleConfirmMoveToBag(u8 taskId)
static void Mailbox_DoMailMoveToBag(u8 taskId)
{
- struct MailStruct *mail = &gSaveBlock1Ptr->mail[gPlayerPCItemPageInfo.itemsAbove + PARTY_SIZE + gPlayerPCItemPageInfo.cursorPos];
+ struct Mail *mail = &gSaveBlock1Ptr->mail[gPlayerPCItemPageInfo.itemsAbove + PARTY_SIZE + gPlayerPCItemPageInfo.cursorPos];
if (!AddBagItem(mail->itemId, 1))
{
DisplayItemMessageOnField(taskId, gText_BagIsFull, Mailbox_Cancel);
@@ -858,7 +858,7 @@ static void Mailbox_DoMailMoveToBag(u8 taskId)
else
{
DisplayItemMessageOnField(taskId, gText_MailToBagMessageErased, Mailbox_Cancel);
- ClearMailStruct(mail);
+ ClearMail(mail);
Mailbox_CompactMailList();
gPlayerPCItemPageInfo.count--;
if (gPlayerPCItemPageInfo.count < (gPlayerPCItemPageInfo.pageItems + gPlayerPCItemPageInfo.itemsAbove) && gPlayerPCItemPageInfo.itemsAbove != 0)
diff --git a/src/pokeblock.c b/src/pokeblock.c
index 89c2bc962..647a85b10 100644
--- a/src/pokeblock.c
+++ b/src/pokeblock.c
@@ -95,10 +95,6 @@ enum
PKBL_GIVE_TO_LADY
};
-
-extern const u16 gUnknown_0860F074[];
-
-// this file's functions
static void CB2_InitPokeblockMenu(void);
static bool8 InitPokeblockMenu(void);
static bool8 LoadPokeblockMenuGfx(void);
@@ -685,7 +681,7 @@ static void HandleInitWindows(void)
DeactivateAllTextPrinters();
LoadUserWindowBorderGfx(0, 1, 0xE0);
LoadMessageBoxGfx(0, 0xA, 0xD0);
- LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
+ LoadPalette(gStandardMenuPalette, 0xF0, 0x20);
for (i = 0; i < ARRAY_COUNT(sWindowTemplates) - 1; i++)
FillWindowPixelBuffer(i, PIXEL_FILL(0));
diff --git a/src/pokeblock_feed.c b/src/pokeblock_feed.c
index a4395d760..2241d1668 100644
--- a/src/pokeblock_feed.c
+++ b/src/pokeblock_feed.c
@@ -116,8 +116,6 @@ struct PokeblockFeed
u8 unused4;
};
-extern const u16 gUnknown_0860F074[];
-
static void HandleInitBackgrounds(void);
static void HandleInitWindows(void);
static void LaunchPokeblockFeedTask(void);
@@ -786,7 +784,7 @@ static void HandleInitWindows(void)
InitWindows(sWindowTemplates);
DeactivateAllTextPrinters();
LoadUserWindowBorderGfx(0, 1, 0xE0);
- LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
+ LoadPalette(gStandardMenuPalette, 0xF0, 0x20);
FillWindowPixelBuffer(0, PIXEL_FILL(0));
PutWindowTilemap(0);
ScheduleBgCopyTilemapToVram(0);
diff --git a/src/pokemon.c b/src/pokemon.c
index 6e3d37ae3..0f943734b 100644
--- a/src/pokemon.c
+++ b/src/pokemon.c
@@ -5775,27 +5775,36 @@ u8 GetTrainerEncounterMusicId(u16 trainerOpponentId)
return TRAINER_ENCOUNTER_MUSIC(trainerOpponentId);
}
-u16 ModifyStatByNature(u8 nature, u16 n, u8 statIndex)
-{
+u16 ModifyStatByNature(u8 nature, u16 stat, u8 statIndex)
+{
+// Because this is a u16 it will be unable to store the
+// result of the multiplication for any stat > 595 for a
+// positive nature and > 728 for a negative nature.
+// Neither occur in the base game, but this can happen if
+// any Nature-affected base stat is increased to a value
+// above 248. The closest by default is Shuckle at 230.
+#ifdef BUGFIX
+ u32 retVal;
+#else
u16 retVal;
+#endif
+
// Don't modify HP, Accuracy, or Evasion by nature
if (statIndex <= STAT_HP || statIndex > NUM_NATURE_STATS)
- {
- return n;
- }
+ return stat;
switch (gNatureStatTable[nature][statIndex - 1])
{
case 1:
- retVal = n * 110;
+ retVal = stat * 110;
retVal /= 100;
break;
case -1:
- retVal = n * 90;
+ retVal = stat * 90;
retVal /= 100;
break;
default:
- retVal = n;
+ retVal = stat;
break;
}
diff --git a/src/pokemon_summary_screen.c b/src/pokemon_summary_screen.c
index f6371b088..dc05c52c4 100644
--- a/src/pokemon_summary_screen.c
+++ b/src/pokemon_summary_screen.c
@@ -1301,35 +1301,35 @@ static bool8 DecompressGraphics(void)
{
case 0:
ResetTempTileDataBuffers();
- DecompressAndCopyTileDataToVram(1, &gStatusScreenBitmap, 0, 0, 0);
+ DecompressAndCopyTileDataToVram(1, &gSummaryScreen_Gfx, 0, 0, 0);
sMonSummaryScreen->switchCounter++;
break;
case 1:
if (FreeTempTileDataBuffersIfPossible() != 1)
{
- LZDecompressWram(gPageInfoTilemap, sMonSummaryScreen->bgTilemapBuffers[PSS_PAGE_INFO][0]);
+ LZDecompressWram(gSummaryPage_Info_Tilemap, sMonSummaryScreen->bgTilemapBuffers[PSS_PAGE_INFO][0]);
sMonSummaryScreen->switchCounter++;
}
break;
case 2:
- LZDecompressWram(gUnknown_08D98CC8, sMonSummaryScreen->bgTilemapBuffers[PSS_PAGE_INFO][1]);
+ LZDecompressWram(gSummaryPage_InfoCopy_Tilemap, sMonSummaryScreen->bgTilemapBuffers[PSS_PAGE_INFO][1]);
sMonSummaryScreen->switchCounter++;
break;
case 3:
- LZDecompressWram(gPageSkillsTilemap, sMonSummaryScreen->bgTilemapBuffers[PSS_PAGE_SKILLS][1]);
+ LZDecompressWram(gSummaryPage_Skills_Tilemap, sMonSummaryScreen->bgTilemapBuffers[PSS_PAGE_SKILLS][1]);
sMonSummaryScreen->switchCounter++;
break;
case 4:
- LZDecompressWram(gPageBattleMovesTilemap, sMonSummaryScreen->bgTilemapBuffers[PSS_PAGE_BATTLE_MOVES][1]);
+ LZDecompressWram(gSummaryPage_BattleMoves_Tilemap, sMonSummaryScreen->bgTilemapBuffers[PSS_PAGE_BATTLE_MOVES][1]);
sMonSummaryScreen->switchCounter++;
break;
case 5:
- LZDecompressWram(gPageContestMovesTilemap, sMonSummaryScreen->bgTilemapBuffers[PSS_PAGE_CONTEST_MOVES][1]);
+ LZDecompressWram(gSummaryPage_ContestMoves_Tilemap, sMonSummaryScreen->bgTilemapBuffers[PSS_PAGE_CONTEST_MOVES][1]);
sMonSummaryScreen->switchCounter++;
break;
case 6:
- LoadCompressedPalette(gStatusScreenPalette, 0, 0x100);
- LoadPalette(&gUnknown_08D85620, 0x81, 0x1E);
+ LoadCompressedPalette(gSummaryScreen_Pal, 0, 0x100);
+ LoadPalette(&gPPTextPalette, 0x81, 0x1E);
sMonSummaryScreen->switchCounter++;
break;
case 7:
diff --git a/src/record_mixing.c b/src/record_mixing.c
index ad97b6af5..7ffe6680f 100644
--- a/src/record_mixing.c
+++ b/src/record_mixing.c
@@ -35,16 +35,21 @@
#include "constants/battle_frontier.h"
#include "dewford_trend.h"
+// Number of bytes of the record transferred at a time
+#define BUFFER_CHUNK_SIZE 200
+
+#define NUM_SWAP_COMBOS 3
-// Static type declarations
+// Used by several tasks in this file
+#define tState data[0]
struct RecordMixingHallRecords
{
- struct RankingHall1P hallRecords1P[HALL_FACILITIES_COUNT][2][6];
- struct RankingHall2P hallRecords2P[2][6];
+ struct RankingHall1P hallRecords1P[HALL_FACILITIES_COUNT][FRONTIER_LVL_MODE_COUNT][HALL_RECORDS_COUNT * 2];
+ struct RankingHall2P hallRecords2P[FRONTIER_LVL_MODE_COUNT][HALL_RECORDS_COUNT * 2];
};
-struct PlayerRecordsRS
+struct PlayerRecordRS
{
struct SecretBase secretBases[SECRET_BASES_COUNT];
TVShow tvShows[TV_SHOWS_COUNT];
@@ -54,10 +59,10 @@ struct PlayerRecordsRS
struct RecordMixingDaycareMail daycareMail;
struct RSBattleTowerRecord battleTowerRecord;
u16 giftItem;
- u16 filler11C8[0x32];
+ u16 padding[50];
};
-struct PlayerRecordsEmerald
+struct PlayerRecordEmerald
{
/* 0x0000 */ struct SecretBase secretBases[SECRET_BASES_COUNT];
/* 0x0c80 */ TVShow tvShows[TV_SHOWS_COUNT];
@@ -70,73 +75,67 @@ struct PlayerRecordsEmerald
/* 0x1214 */ LilycoveLady lilycoveLady;
/* 0x1254 */ struct Apprentice apprentices[2];
/* 0x12dc */ struct PlayerHallRecords hallRecords;
- /* 0x1434 */ u8 field_1434[0x10];
+ /* 0x1434 */ u8 padding[16];
}; // 0x1444
-union PlayerRecords
+union PlayerRecord
{
- struct PlayerRecordsRS ruby;
- struct PlayerRecordsEmerald emerald;
+ struct PlayerRecordRS ruby;
+ struct PlayerRecordEmerald emerald;
};
-// Static RAM declarations
-
-static bool8 gUnknown_03001130;
+static bool8 sReadyToReceive;
static struct SecretBase *sSecretBasesSave;
static TVShow *sTvShowsSave;
static PokeNews *sPokeNewsSave;
static OldMan *sOldManSave;
static struct DewfordTrend *sDewfordTrendsSave;
-static struct RecordMixingDaycareMail *sDaycareMailSave;
+static struct RecordMixingDaycareMail *sRecordMixMailSave;
static void *sBattleTowerSave;
static LilycoveLady *sLilycoveLadySave;
static void *sApprenticesSave;
static void *sBattleTowerSave_Duplicate;
static u32 sRecordStructSize;
-static u8 gUnknown_03001160;
-static struct PlayerHallRecords *gUnknown_03001168[3];
-
-static EWRAM_DATA struct RecordMixingDaycareMail sDaycareMail = {0};
-static EWRAM_DATA union PlayerRecords *sReceivedRecords = NULL;
-static EWRAM_DATA union PlayerRecords *sSentRecord = NULL;
-
-// Static ROM declarations
-
-static void Task_RecordMixing_Main(u8 taskId);
-static void Task_MixingRecordsRecv(u8 taskId);
-static void Task_SendPacket(u8 taskId);
-static void Task_CopyReceiveBuffer(u8 taskId);
-static void Task_SendPacket_SwitchToReceive(u8 taskId);
-static void *LoadPtrFromTaskData(const u16 *asShort);
-static void StorePtrInTaskData(void *records, u16 *a1);
+static u8 sDaycareMailRandSum;
+static struct PlayerHallRecords *sPartnerHallRecords[HALL_RECORDS_COUNT];
+
+static EWRAM_DATA struct RecordMixingDaycareMail sRecordMixMail = {0};
+static EWRAM_DATA union PlayerRecord *sReceivedRecords = NULL;
+static EWRAM_DATA union PlayerRecord *sSentRecord = NULL;
+
+static void Task_RecordMixing_Main(u8);
+static void Task_MixingRecordsRecv(u8);
+static void Task_SendPacket(u8);
+static void Task_CopyReceiveBuffer(u8);
+static void Task_SendPacket_SwitchToReceive(u8);
+static void *LoadPtrFromTaskData(const u16 *);
+static void StorePtrInTaskData(void *, u16 *);
static u8 GetMultiplayerId_(void);
static void *GetPlayerRecvBuffer(u8);
static void ReceiveOldManData(OldMan *, size_t, u8);
-static void ReceiveBattleTowerData(void *battleTowerRecord, size_t, u8);
+static void ReceiveBattleTowerData(void *, size_t, u8);
static void ReceiveLilycoveLadyData(LilycoveLady *, size_t, u8);
-static void sub_80E7B2C(const u8 *);
+static void CalculateDaycareMailRandSum(const u8 *);
static void ReceiveDaycareMailData(struct RecordMixingDaycareMail *, size_t, u8, TVShow *);
-static void ReceiveGiftItem(u16 *item, u8 which);
-static void Task_DoRecordMixing(u8 taskId);
-static void GetSavedApprentices(struct Apprentice *dst, struct Apprentice *src);
-static void ReceiveApprenticeData(struct Apprentice *mixApprentice, size_t recordSize, u32 multiplayerId);
-static void ReceiveRankingHallRecords(struct PlayerHallRecords *hallRecords, size_t arg1, u32 arg2);
-static void GetRecordMixingDaycareMail(struct RecordMixingDaycareMail *dst);
-static void SanitizeDaycareMailForRuby(struct RecordMixingDaycareMail *src);
-static void SanitizeEmeraldBattleTowerRecord(struct EmeraldBattleTowerRecord *arg0);
-static void SanitizeRubyBattleTowerRecord(struct RSBattleTowerRecord *src);
-
-// .rodata
-
-static const u8 gUnknown_0858CF8C[] = {1, 0};
-
-static const u8 gUnknown_0858CF8E[][3] =
+static void ReceiveGiftItem(u16 *, u8 );
+static void Task_DoRecordMixing(u8);
+static void GetSavedApprentices(struct Apprentice *, struct Apprentice *);
+static void ReceiveApprenticeData(struct Apprentice *, size_t, u32);
+static void ReceiveRankingHallRecords(struct PlayerHallRecords *, size_t, u32);
+static void GetRecordMixingDaycareMail(struct RecordMixingDaycareMail *);
+static void SanitizeDaycareMailForRuby(struct RecordMixingDaycareMail *);
+static void SanitizeEmeraldBattleTowerRecord(struct EmeraldBattleTowerRecord *);
+static void SanitizeRubyBattleTowerRecord(struct RSBattleTowerRecord *);
+
+static const u8 sPlayerIdxOrders_2Player[] = {1, 0};
+
+static const u8 sPlayerIdxOrders_3Player[][3] =
{
{1, 2, 0},
{2, 0, 1},
};
-static const u8 gUnknown_0858CF94[][4] =
+static const u8 sPlayerIdxOrders_4Player[][4] =
{
{1, 0, 3, 2},
{3, 0, 1, 2},
@@ -149,24 +148,21 @@ static const u8 gUnknown_0858CF94[][4] =
{3, 2, 1, 0},
};
-static const u8 gUnknown_0858CFB8[3][2] =
+// When 3 players can swap mail 2 players are randomly selected and the 3rd is left out
+static const u8 sDaycareMailSwapIds_3Player[NUM_SWAP_COMBOS][2] =
{
{0, 1},
{1, 2},
{2, 0},
};
-static const u8 gUnknown_0858CFBE[3][4] =
+static const u8 sDaycareMailSwapIds_4Player[NUM_SWAP_COMBOS][4] =
{
- {0, 1, 2, 3},
- {0, 2, 1, 3},
- {0, 3, 2, 1},
+ {0, 1, 2, 3}, // 0 swaps with 1, 2 swaps with 3
+ {0, 2, 1, 3},
+ {0, 3, 2, 1},
};
-// .text
-
-#define BUFFER_CHUNK_SIZE 200
-
void RecordMixingPlayerSpotTriggered(void)
{
CreateTask_EnterCableClubSeat(Task_RecordMixing_Main);
@@ -180,14 +176,14 @@ static void SetSrcLookupPointers(void)
sPokeNewsSave = gSaveBlock1Ptr->pokeNews;
sOldManSave = &gSaveBlock1Ptr->oldMan;
sDewfordTrendsSave = gSaveBlock1Ptr->dewfordTrends;
- sDaycareMailSave = &sDaycareMail;
+ sRecordMixMailSave = &sRecordMixMail;
sBattleTowerSave = &gSaveBlock2Ptr->frontier.towerPlayer;
sLilycoveLadySave = &gSaveBlock1Ptr->lilycoveLady;
sApprenticesSave = gSaveBlock2Ptr->apprentices;
sBattleTowerSave_Duplicate = &gSaveBlock2Ptr->frontier.towerPlayer;
}
-static void PrepareUnknownExchangePacket(struct PlayerRecordsRS *dest)
+static void PrepareUnknownExchangePacket(struct PlayerRecordRS *dest)
{
memcpy(dest->secretBases, sSecretBasesSave, sizeof(dest->secretBases));
memcpy(dest->tvShows, sTvShowsSave, sizeof(dest->tvShows));
@@ -202,7 +198,7 @@ static void PrepareUnknownExchangePacket(struct PlayerRecordsRS *dest)
dest->giftItem = GetRecordMixingGift();
}
-static void PrepareExchangePacketForRubySapphire(struct PlayerRecordsRS *dest)
+static void PrepareExchangePacketForRubySapphire(struct PlayerRecordRS *dest)
{
memcpy(dest->secretBases, sSecretBasesSave, sizeof(dest->secretBases));
ClearJapaneseSecretBases(dest->secretBases);
@@ -254,36 +250,36 @@ static void PrepareExchangePacket(void)
}
}
-static void ReceiveExchangePacket(u32 which)
+static void ReceiveExchangePacket(u32 multiplayerId)
{
if (Link_AnyPartnersPlayingRubyOrSapphire())
{
// Ruby/Sapphire
- sub_80E7B2C((void *)sReceivedRecords->ruby.tvShows);
- ReceiveSecretBasesData(sReceivedRecords->ruby.secretBases, sizeof(struct PlayerRecordsRS), which);
- ReceiveDaycareMailData(&sReceivedRecords->ruby.daycareMail, sizeof(struct PlayerRecordsRS), which, sReceivedRecords->ruby.tvShows);
- ReceiveBattleTowerData(&sReceivedRecords->ruby.battleTowerRecord, sizeof(struct PlayerRecordsRS), which);
- ReceiveTvShowsData(sReceivedRecords->ruby.tvShows, sizeof(struct PlayerRecordsRS), which);
- ReceivePokeNewsData(sReceivedRecords->ruby.pokeNews, sizeof(struct PlayerRecordsRS), which);
- ReceiveOldManData(&sReceivedRecords->ruby.oldMan, sizeof(struct PlayerRecordsRS), which);
- ReceiveDewfordTrendData(sReceivedRecords->ruby.dewfordTrends, sizeof(struct PlayerRecordsRS), which);
- ReceiveGiftItem(&sReceivedRecords->ruby.giftItem, which);
+ CalculateDaycareMailRandSum((void *)sReceivedRecords->ruby.tvShows);
+ ReceiveSecretBasesData(sReceivedRecords->ruby.secretBases, sizeof(sReceivedRecords->ruby), multiplayerId);
+ ReceiveDaycareMailData(&sReceivedRecords->ruby.daycareMail, sizeof(sReceivedRecords->ruby), multiplayerId, sReceivedRecords->ruby.tvShows);
+ ReceiveBattleTowerData(&sReceivedRecords->ruby.battleTowerRecord, sizeof(sReceivedRecords->ruby), multiplayerId);
+ ReceiveTvShowsData(sReceivedRecords->ruby.tvShows, sizeof(sReceivedRecords->ruby), multiplayerId);
+ ReceivePokeNewsData(sReceivedRecords->ruby.pokeNews, sizeof(sReceivedRecords->ruby), multiplayerId);
+ ReceiveOldManData(&sReceivedRecords->ruby.oldMan, sizeof(sReceivedRecords->ruby), multiplayerId);
+ ReceiveDewfordTrendData(sReceivedRecords->ruby.dewfordTrends, sizeof(sReceivedRecords->ruby), multiplayerId);
+ ReceiveGiftItem(&sReceivedRecords->ruby.giftItem, multiplayerId);
}
else
{
// Emerald
- sub_80E7B2C((void *)sReceivedRecords->emerald.tvShows);
- ReceiveSecretBasesData(sReceivedRecords->emerald.secretBases, sizeof(struct PlayerRecordsEmerald), which);
- ReceiveTvShowsData(sReceivedRecords->emerald.tvShows, sizeof(struct PlayerRecordsEmerald), which);
- ReceivePokeNewsData(sReceivedRecords->emerald.pokeNews, sizeof(struct PlayerRecordsEmerald), which);
- ReceiveOldManData(&sReceivedRecords->emerald.oldMan, sizeof(struct PlayerRecordsEmerald), which);
- ReceiveDewfordTrendData(sReceivedRecords->emerald.dewfordTrends, sizeof(struct PlayerRecordsEmerald), which);
- ReceiveDaycareMailData(&sReceivedRecords->emerald.daycareMail, sizeof(struct PlayerRecordsEmerald), which, sReceivedRecords->emerald.tvShows);
- ReceiveBattleTowerData(&sReceivedRecords->emerald.battleTowerRecord, sizeof(struct PlayerRecordsEmerald), which);
- ReceiveGiftItem(&sReceivedRecords->emerald.giftItem, which);
- ReceiveLilycoveLadyData(&sReceivedRecords->emerald.lilycoveLady, sizeof(struct PlayerRecordsEmerald), which);
- ReceiveApprenticeData(sReceivedRecords->emerald.apprentices, sizeof(struct PlayerRecordsEmerald), (u8) which);
- ReceiveRankingHallRecords(&sReceivedRecords->emerald.hallRecords, sizeof(struct PlayerRecordsEmerald), (u8) which);
+ CalculateDaycareMailRandSum((void *)sReceivedRecords->emerald.tvShows);
+ ReceiveSecretBasesData(sReceivedRecords->emerald.secretBases, sizeof(sReceivedRecords->emerald), multiplayerId);
+ ReceiveTvShowsData(sReceivedRecords->emerald.tvShows, sizeof(sReceivedRecords->emerald), multiplayerId);
+ ReceivePokeNewsData(sReceivedRecords->emerald.pokeNews, sizeof(sReceivedRecords->emerald), multiplayerId);
+ ReceiveOldManData(&sReceivedRecords->emerald.oldMan, sizeof(sReceivedRecords->emerald), multiplayerId);
+ ReceiveDewfordTrendData(sReceivedRecords->emerald.dewfordTrends, sizeof(sReceivedRecords->emerald), multiplayerId);
+ ReceiveDaycareMailData(&sReceivedRecords->emerald.daycareMail, sizeof(sReceivedRecords->emerald), multiplayerId, sReceivedRecords->emerald.tvShows);
+ ReceiveBattleTowerData(&sReceivedRecords->emerald.battleTowerRecord, sizeof(sReceivedRecords->emerald), multiplayerId);
+ ReceiveGiftItem(&sReceivedRecords->emerald.giftItem, multiplayerId);
+ ReceiveLilycoveLadyData(&sReceivedRecords->emerald.lilycoveLady, sizeof(sReceivedRecords->emerald), multiplayerId);
+ ReceiveApprenticeData(sReceivedRecords->emerald.apprentices, sizeof(sReceivedRecords->emerald), (u8)multiplayerId);
+ ReceiveRankingHallRecords(&sReceivedRecords->emerald.hallRecords, sizeof(sReceivedRecords->emerald), (u8)multiplayerId);
}
}
@@ -307,10 +303,11 @@ static void Task_RecordMixing_SoundEffect(u8 taskId)
#undef tCounter
-#define tState data[0]
-#define tSndEffTaskId data[15]
+#define tTimer data[8]
+#define tLinkTaskId data[10]
+#define tSoundTaskId data[15]
-// Note: Currently, special var 8005 contains the player's spot id.
+// Note: gSpecialVar_0x8005 here contains the player's spot id.
static void Task_RecordMixing_Main(u8 taskId)
{
s16 *data = gTasks[taskId].data;
@@ -318,56 +315,54 @@ static void Task_RecordMixing_Main(u8 taskId)
switch (tState)
{
case 0: // init
- sSentRecord = malloc(sizeof(union PlayerRecords));
- sReceivedRecords = malloc(sizeof(union PlayerRecords) * MAX_LINK_PLAYERS);
+ sSentRecord = malloc(sizeof(*sSentRecord));
+ sReceivedRecords = malloc(sizeof(*sReceivedRecords) * MAX_LINK_PLAYERS);
SetLocalLinkPlayerId(gSpecialVar_0x8005);
VarSet(VAR_TEMP_0, 1);
- gUnknown_03001130 = FALSE;
+ sReadyToReceive = FALSE;
PrepareExchangePacket();
CreateRecordMixingLights();
tState = 1;
- data[10] = CreateTask(Task_MixingRecordsRecv, 80);
- tSndEffTaskId = CreateTask(Task_RecordMixing_SoundEffect, 81);
+ tLinkTaskId = CreateTask(Task_MixingRecordsRecv, 80);
+ tSoundTaskId = CreateTask(Task_RecordMixing_SoundEffect, 81);
break;
case 1: // wait for Task_MixingRecordsRecv
- if (!gTasks[data[10]].isActive)
+ if (!gTasks[tLinkTaskId].isActive)
{
tState = 2;
FlagSet(FLAG_SYS_MIX_RECORD);
DestroyRecordMixingLights();
- DestroyTask(tSndEffTaskId);
+ DestroyTask(tSoundTaskId);
}
break;
case 2:
- data[10] = CreateTask(Task_DoRecordMixing, 10);
+ tLinkTaskId = CreateTask(Task_DoRecordMixing, 10);
tState = 3;
PlaySE(SE_M_BATON_PASS);
break;
case 3: // wait for Task_DoRecordMixing
- if (!gTasks[data[10]].isActive)
+ if (!gTasks[tLinkTaskId].isActive)
{
tState = 4;
if (gWirelessCommType == 0)
- data[10] = CreateTask_ReestablishCableClubLink();
+ tLinkTaskId = CreateTask_ReestablishCableClubLink();
PrintTextOnRecordMixing(gText_RecordMixingComplete);
- data[8] = 0;
+ tTimer = 0;
}
break;
case 4: // wait 60 frames
- if (++data[8] > 60)
+ if (++tTimer > 60)
tState = 5;
break;
- case 5:
- if (!gTasks[data[10]].isActive)
+ case 5: // Wait for the task created by CreateTask_ReestablishCableClubLink
+ if (!gTasks[tLinkTaskId].isActive)
{
free(sReceivedRecords);
free(sSentRecord);
SetLinkWaitingForScript();
if (gWirelessCommType != 0)
- {
CreateTask(Task_ReturnToFieldRecordMixing, 10);
- }
ClearDialogWindowAndFrame(0, 1);
DestroyTask(taskId);
EnableBothScriptContexts();
@@ -376,26 +371,38 @@ static void Task_RecordMixing_Main(u8 taskId)
}
}
-#undef tState
-#undef tSndEffTaskId
+#undef tTimer
+#undef tLinkTaskId
+#undef tSoundTaskId
+
+// Task data for Task_MixingRecordsRecv and subsequent tasks
+#define tSentRecord data[2] // Used to store a ptr, so data[2] and data[3]
+#define tNumChunksSent data[4]
+#define tMultiplayerId data[5]
+#define tCopyTaskId data[10]
+
+// Task data for Task_CopyReceiveBuffer
+#define tParentTaskId data[0]
+#define tNumChunksRecv(i) data[1 + (i)] // Number of chunks of the record received per player
+#define tRecvRecords data[5] // Used to store a ptr, so data[5] and data[6]
static void Task_MixingRecordsRecv(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- switch (task->data[0])
+ switch (task->tState)
{
case 0:
PrintTextOnRecordMixing(gText_MixingRecords);
task->data[8] = 0x708;
- task->data[0] = 400;
+ task->tState = 400;
ClearLinkCallback_2();
break;
case 100: // wait 20 frames
if (++task->data[12] > 20)
{
task->data[12] = 0;
- task->data[0] = 101;
+ task->tState = 101;
}
break;
case 101:
@@ -406,14 +413,14 @@ static void Task_MixingRecordsRecv(u8 taskId)
if (players == GetSavedPlayerCount())
{
PlaySE(SE_PIN);
- task->data[0] = 201;
+ task->tState = 201;
task->data[12] = 0;
}
}
else
{
PlaySE(SE_BOO);
- task->data[0] = 301;
+ task->tState = 301;
}
}
break;
@@ -422,17 +429,17 @@ static void Task_MixingRecordsRecv(u8 taskId)
if (GetSavedPlayerCount() == GetLinkPlayerCount_2() && ++task->data[12] > (GetLinkPlayerCount_2() * 30))
{
CheckShouldAdvanceLinkState();
- task->data[0] = 1;
+ task->tState = 1;
}
break;
case 301:
if (GetSavedPlayerCount() == GetLinkPlayerCount_2())
- task->data[0] = 1;
+ task->tState = 1;
break;
case 400: // wait 20 frames
if (++task->data[12] > 20)
{
- task->data[0] = 1;
+ task->tState = 1;
task->data[12] = 0;
}
break;
@@ -440,7 +447,7 @@ static void Task_MixingRecordsRecv(u8 taskId)
if (gReceivedRemoteLinkPlayers != 0)
{
ConvertIntToDecimalStringN(gStringVar1, GetMultiplayerId_(), STR_CONV_MODE_LEADING_ZEROS, 2);
- task->data[0] = 5;
+ task->tState = 5;
}
break;
case 2:
@@ -448,35 +455,34 @@ static void Task_MixingRecordsRecv(u8 taskId)
u8 subTaskId;
task->data[6] = GetLinkPlayerCount_2();
- task->data[0] = 0;
- task->data[5] = GetMultiplayerId_();
+ task->tState = 0;
+ task->tMultiplayerId = GetMultiplayerId_();
task->func = Task_SendPacket;
if (Link_AnyPartnersPlayingRubyOrSapphire())
{
- StorePtrInTaskData(sSentRecord, (u16 *)&task->data[2]);
+ StorePtrInTaskData(sSentRecord, &task->tSentRecord);
subTaskId = CreateTask(Task_CopyReceiveBuffer, 80);
- task->data[10] = subTaskId;
- gTasks[subTaskId].data[0] = taskId;
- StorePtrInTaskData(sReceivedRecords, (u16 *)&gTasks[subTaskId].data[5]);
- sRecordStructSize = sizeof(struct PlayerRecordsRS);
+ task->tCopyTaskId = subTaskId;
+ gTasks[subTaskId].tParentTaskId = taskId;
+ StorePtrInTaskData(sReceivedRecords, &gTasks[subTaskId].tRecvRecords);
+ sRecordStructSize = sizeof(struct PlayerRecordRS);
}
else
{
- StorePtrInTaskData(sSentRecord, (u16 *)&task->data[2]);
+ StorePtrInTaskData(sSentRecord, &task->tSentRecord);
subTaskId = CreateTask(Task_CopyReceiveBuffer, 80);
- task->data[10] = subTaskId;
- gTasks[subTaskId].data[0] = taskId;
- StorePtrInTaskData(sReceivedRecords, (u16 *)&gTasks[subTaskId].data[5]);
- sRecordStructSize = sizeof(struct PlayerRecordsEmerald);
+ task->tCopyTaskId = subTaskId;
+ gTasks[subTaskId].tParentTaskId = taskId;
+ StorePtrInTaskData(sReceivedRecords, &gTasks[subTaskId].tRecvRecords);
+ sRecordStructSize = sizeof(struct PlayerRecordEmerald);
}
- // Note: This task is destroyed by Task_CopyReceiveBuffer when it's done.
}
break;
case 5: // wait 60 frames
if (++task->data[10] > 60)
{
task->data[10] = 0;
- task->data[0] = 2;
+ task->tState = 2;
}
break;
}
@@ -485,34 +491,34 @@ static void Task_MixingRecordsRecv(u8 taskId)
static void Task_SendPacket(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- // does this send the data 24 times?
-
- switch (task->data[0])
+ switch (task->tState)
{
- case 0: // Copy record data to send buffer
+ case 0: // Copy record data chunk to send buffer
{
- void *recordData = LoadPtrFromTaskData(&task->data[2]) + task->data[4] * BUFFER_CHUNK_SIZE;
+ void *recordData = LoadPtrFromTaskData(&task->tSentRecord) + task->tNumChunksSent * BUFFER_CHUNK_SIZE;
memcpy(gBlockSendBuffer, recordData, BUFFER_CHUNK_SIZE);
- task->data[0]++;
+ task->tState++;
}
break;
case 1:
if (GetMultiplayerId() == 0)
SendBlockRequest(BLOCK_REQ_SIZE_200);
- task->data[0]++;
+ task->tState++;
break;
case 2:
break;
case 3:
- task->data[4]++;
- if (task->data[4] == sRecordStructSize / 200 + 1)
- task->data[0]++;
+ // If sent final chunk of record, move on to next state.
+ // Otherwise return to first state and send next chunk.
+ task->tNumChunksSent++;
+ if (task->tNumChunksSent == sRecordStructSize / BUFFER_CHUNK_SIZE + 1)
+ task->tState++;
else
- task->data[0] = 0;
+ task->tState = 0;
break;
case 4:
- if (!gTasks[task->data[10]].isActive)
+ if (!gTasks[task->tCopyTaskId].isActive)
task->func = Task_SendPacket_SwitchToReceive;
break;
}
@@ -527,38 +533,35 @@ static void Task_CopyReceiveBuffer(u8 taskId)
if (status == GetLinkPlayerCountAsBitFlags())
{
u8 i;
-
for (i = 0; i < GetLinkPlayerCount(); i++)
{
- void *dest;
- void *src;
-
if ((status >> i) & 1)
{
- dest = LoadPtrFromTaskData((u16 *)&task->data[5]) + task->data[i + 1] * BUFFER_CHUNK_SIZE + sRecordStructSize * i;
- src = GetPlayerRecvBuffer(i);
- if ((task->data[i + 1] + 1) * BUFFER_CHUNK_SIZE > sRecordStructSize)
- memcpy(dest, src, sRecordStructSize - task->data[i + 1] * BUFFER_CHUNK_SIZE);
+ void *dest = LoadPtrFromTaskData(&task->tRecvRecords) + task->tNumChunksRecv(i) * BUFFER_CHUNK_SIZE + sRecordStructSize * i;
+ void *src = GetPlayerRecvBuffer(i);
+ if ((task->tNumChunksRecv(i) + 1) * BUFFER_CHUNK_SIZE > sRecordStructSize)
+ memcpy(dest, src, sRecordStructSize - task->tNumChunksRecv(i) * BUFFER_CHUNK_SIZE);
else
memcpy(dest, src, BUFFER_CHUNK_SIZE);
ResetBlockReceivedFlag(i);
- task->data[i + 1]++;
- if (task->data[i + 1] == sRecordStructSize / BUFFER_CHUNK_SIZE + 1)
+ task->tNumChunksRecv(i)++;
+ if (task->tNumChunksRecv(i) == sRecordStructSize / BUFFER_CHUNK_SIZE + 1)
handledPlayers++;
}
}
- gTasks[task->data[0]].data[0]++;
+ gTasks[task->tParentTaskId].tState++;
}
if (handledPlayers == GetLinkPlayerCount())
DestroyTask(taskId);
}
-static void sub_80E776C(u8 taskId)
+static void Task_WaitReceivePacket(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- if (!gTasks[task->data[10]].isActive)
+ // Wait for Task_CopyReceiveBuffer to finish
+ if (!gTasks[task->tCopyTaskId].isActive)
DestroyTask(taskId);
}
@@ -566,15 +569,15 @@ static void Task_ReceivePacket(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- task->func = sub_80E776C;
- if (gUnknown_03001130 == TRUE)
- ReceiveExchangePacket(task->data[5]);
+ task->func = Task_WaitReceivePacket;
+ if (sReadyToReceive == TRUE)
+ ReceiveExchangePacket(task->tMultiplayerId);
}
static void Task_SendPacket_SwitchToReceive(u8 taskId)
{
gTasks[taskId].func = Task_ReceivePacket;
- gUnknown_03001130 = TRUE;
+ sReadyToReceive = TRUE;
}
static void *LoadPtrFromTaskData(const u16 *asShort)
@@ -607,46 +610,46 @@ static void ShufflePlayerIndices(u32 *data)
switch (players)
{
case 2:
- for (i = 0; i < 2; i++)
- data[i] = gUnknown_0858CF8C[i];
+ for (i = 0; i < ARRAY_COUNT(sPlayerIdxOrders_2Player); i++)
+ data[i] = sPlayerIdxOrders_2Player[i];
break;
case 3:
- linkTrainerId = GetLinkPlayerTrainerId(0) % 2;
- for (i = 0; i < 3; i++)
- data[i] = gUnknown_0858CF8E[linkTrainerId][i];
+ linkTrainerId = GetLinkPlayerTrainerId(0) % ARRAY_COUNT(sPlayerIdxOrders_3Player);
+ for (i = 0; i < ARRAY_COUNT(sPlayerIdxOrders_3Player[0]); i++)
+ data[i] = sPlayerIdxOrders_3Player[linkTrainerId][i];
break;
case 4:
- linkTrainerId = GetLinkPlayerTrainerId(0) % 9;
- for (i = 0; i < 4; i++)
- data[i] = gUnknown_0858CF94[linkTrainerId][i];
+ linkTrainerId = GetLinkPlayerTrainerId(0) % ARRAY_COUNT(sPlayerIdxOrders_4Player);
+ for (i = 0; i < ARRAY_COUNT(sPlayerIdxOrders_4Player[0]); i++)
+ data[i] = sPlayerIdxOrders_4Player[linkTrainerId][i];
break;
}
}
-static void ReceiveOldManData(OldMan *oldMan, size_t recordSize, u8 which)
+static void ReceiveOldManData(OldMan *records, size_t recordSize, u8 multiplayerId)
{
u8 version;
u16 language;
- OldMan *dest;
+ OldMan *oldMan;
u32 mixIndices[MAX_LINK_PLAYERS];
ShufflePlayerIndices(mixIndices);
- dest = (void *)oldMan + recordSize * mixIndices[which];
- version = gLinkPlayers[mixIndices[which]].version;
- language = gLinkPlayers[mixIndices[which]].language;
+ oldMan = (void *)records + recordSize * mixIndices[multiplayerId];
+ version = gLinkPlayers[mixIndices[multiplayerId]].version;
+ language = gLinkPlayers[mixIndices[multiplayerId]].language;
if (Link_AnyPartnersPlayingRubyOrSapphire())
- SanitizeReceivedRubyOldMan(dest, version, language);
+ SanitizeReceivedRubyOldMan(oldMan, version, language);
else
- SanitizeReceivedEmeraldOldMan(dest, version, language);
+ SanitizeReceivedEmeraldOldMan(oldMan, version, language);
- memcpy(sOldManSave, (void *)oldMan + recordSize * mixIndices[which], sizeof(OldMan));
+ memcpy(sOldManSave, (void *)records + recordSize * mixIndices[multiplayerId], sizeof(OldMan));
ResetMauvilleOldManFlag();
}
-static void ReceiveBattleTowerData(void *battleTowerRecord, size_t recordSize, u8 which)
+static void ReceiveBattleTowerData(void *records, size_t recordSize, u8 multiplayerId)
{
- struct EmeraldBattleTowerRecord *dest;
+ struct EmeraldBattleTowerRecord *battleTowerRecord;
struct BattleTowerPokemon *btPokemon;
u32 mixIndices[MAX_LINK_PLAYERS];
s32 i;
@@ -654,77 +657,90 @@ static void ReceiveBattleTowerData(void *battleTowerRecord, size_t recordSize, u
ShufflePlayerIndices(mixIndices);
if (Link_AnyPartnersPlayingRubyOrSapphire())
{
- if (RubyBattleTowerRecordToEmerald((void *)battleTowerRecord + recordSize * mixIndices[which], (void *)battleTowerRecord + recordSize * which) == TRUE)
+ if (RubyBattleTowerRecordToEmerald((void *)records + recordSize * mixIndices[multiplayerId], (void *)records + recordSize * multiplayerId) == TRUE)
{
- dest = (void *)battleTowerRecord + recordSize * which;
- dest->language = gLinkPlayers[mixIndices[which]].language;
- CalcEmeraldBattleTowerChecksum(dest);
+ battleTowerRecord = (void *)records + recordSize * multiplayerId;
+ battleTowerRecord->language = gLinkPlayers[mixIndices[multiplayerId]].language;
+ CalcEmeraldBattleTowerChecksum(battleTowerRecord);
}
}
else
{
- memcpy((void *)battleTowerRecord + recordSize * which, (void *)battleTowerRecord + recordSize * mixIndices[which], sizeof(struct EmeraldBattleTowerRecord));
- dest = (void *)battleTowerRecord + recordSize * which;
+ memcpy((void *)records + recordSize * multiplayerId, (void *)records + recordSize * mixIndices[multiplayerId], sizeof(struct EmeraldBattleTowerRecord));
+ battleTowerRecord = (void *)records + recordSize * multiplayerId;
for (i = 0; i < MAX_FRONTIER_PARTY_SIZE; i++)
{
- btPokemon = &dest->party[i];
+ btPokemon = &battleTowerRecord->party[i];
if (btPokemon->species != SPECIES_NONE && IsStringJapanese(btPokemon->nickname))
ConvertInternationalString(btPokemon->nickname, LANGUAGE_JAPANESE);
}
- CalcEmeraldBattleTowerChecksum(dest);
+ CalcEmeraldBattleTowerChecksum(battleTowerRecord);
}
- PutNewBattleTowerRecord((void *)battleTowerRecord + recordSize * which);
+ PutNewBattleTowerRecord((void *)records + recordSize * multiplayerId);
}
-static void ReceiveLilycoveLadyData(LilycoveLady *lilycoveLady, size_t recordSize, u8 which)
+static void ReceiveLilycoveLadyData(LilycoveLady *records, size_t recordSize, u8 multiplayerId)
{
- LilycoveLady *dest;
+ LilycoveLady *lilycoveLady;
u32 mixIndices[MAX_LINK_PLAYERS];
ShufflePlayerIndices(mixIndices);
- memcpy((void *)lilycoveLady + recordSize * which, sLilycoveLadySave, sizeof(LilycoveLady));
+ memcpy((void *)records + recordSize * multiplayerId, sLilycoveLadySave, sizeof(LilycoveLady));
if (GetLilycoveLadyId() == 0)
{
- dest = malloc(sizeof(LilycoveLady));
- if (dest == NULL)
+ lilycoveLady = malloc(sizeof(*lilycoveLady));
+ if (lilycoveLady == NULL)
return;
- memcpy(dest, sLilycoveLadySave, sizeof(LilycoveLady));
+ memcpy(lilycoveLady, sLilycoveLadySave, sizeof(LilycoveLady));
}
else
{
- dest = NULL;
+ lilycoveLady = NULL;
}
- memcpy(sLilycoveLadySave, (void *)lilycoveLady + recordSize * mixIndices[which], sizeof(LilycoveLady));
+ memcpy(sLilycoveLadySave, (void *)records + recordSize * mixIndices[multiplayerId], sizeof(LilycoveLady));
ResetLilycoveLadyForRecordMix();
- if (dest != NULL)
+ if (lilycoveLady != NULL)
{
- QuizLadyClearQuestionForRecordMix(dest);
- free(dest);
+ QuizLadyClearQuestionForRecordMix(lilycoveLady);
+ free(lilycoveLady);
}
}
-static u8 sub_80E7A9C(struct DaycareMail *rmMail)
+static u8 GetDaycareMailItemId(struct DaycareMail *mail)
{
- return rmMail->message.itemId;
+ return mail->message.itemId;
}
-static void sub_80E7AA4(struct RecordMixingDaycareMail *src, size_t recordSize, u8 (*idxs)[2], u8 which0, u8 which1)
+// Indexes for a 2 element array used to store the multiplayer id and daycare
+// slot that correspond to a daycare Pokémon that can hold an item.
+enum {
+ MULTIPLAYER_ID,
+ DAYCARE_SLOT,
+};
+
+static void SwapDaycareMail(struct RecordMixingDaycareMail *records, size_t recordSize, u8 (*idxs)[2], u8 playerSlot1, u8 playerSlot2)
{
- struct DaycareMail buffer;
- struct RecordMixingDaycareMail *mail1;
- struct RecordMixingDaycareMail *mail2;
-
- mail1 = (void *)src + recordSize * idxs[which0][0];
- memcpy(&buffer, &mail1->mail[idxs[which0][1]], sizeof(struct DaycareMail));
- mail2 = (void *)src + recordSize * idxs[which1][0];
- memcpy(&mail1->mail[idxs[which0][1]], &mail2->mail[idxs[which1][1]], sizeof(struct DaycareMail));
- memcpy(&mail2->mail[idxs[which1][1]], &buffer, sizeof(struct DaycareMail));
+ struct DaycareMail temp;
+ struct RecordMixingDaycareMail *mixMail1, *mixMail2;
+
+ // 1st player's daycare mail --> temp
+ mixMail1 = (void *)records + recordSize * idxs[playerSlot1][MULTIPLAYER_ID];
+ memcpy(&temp, &mixMail1->mail[idxs[playerSlot1][DAYCARE_SLOT]], sizeof(struct DaycareMail));
+
+ // 2nd player's daycare mail --> 1st player's daycare mail
+ mixMail2 = (void *)records + recordSize * idxs[playerSlot2][MULTIPLAYER_ID];
+ memcpy(&mixMail1->mail[idxs[playerSlot1][DAYCARE_SLOT]], &mixMail2->mail[idxs[playerSlot2][DAYCARE_SLOT]], sizeof(struct DaycareMail));
+
+ // temp --> 2nd player's daycare mail
+ memcpy(&mixMail2->mail[idxs[playerSlot2][DAYCARE_SLOT]], &temp, sizeof(struct DaycareMail));
}
-static void sub_80E7B2C(const u8 *src)
+// This sum is used to determine which players will swap daycare mail if there are more than 2 players who can.
+// The TV show data is used to calculate this sum.
+static void CalculateDaycareMailRandSum(const u8 *src)
{
u8 sum;
s32 i;
@@ -733,73 +749,80 @@ static void sub_80E7B2C(const u8 *src)
for (i = 0; i < 256; i++)
sum += src[i];
- gUnknown_03001160 = sum;
+ sDaycareMailRandSum = sum;
}
-static u8 sub_80E7B54(void)
+static u8 GetDaycareMailRandSum(void)
{
- return gUnknown_03001160;
+ return sDaycareMailRandSum;
}
-static void ReceiveDaycareMailData(struct RecordMixingDaycareMail *src, size_t recordSize, u8 which, TVShow *shows)
+static void ReceiveDaycareMailData(struct RecordMixingDaycareMail *records, size_t recordSize, u8 multiplayerId, TVShow *shows)
{
u16 i, j;
u8 linkPlayerCount;
u8 tableId;
- struct RecordMixingDaycareMail *_src;
- u8 which0, which1;
+ struct RecordMixingDaycareMail *mixMail;
+ u8 playerSlot1, playerSlot2;
void *ptr;
- u8 sp04[4];
- u8 sp08[4];
- struct RecordMixingDaycareMail *sp0c[4];
- u8 sp1c[4][2];
- u8 sp24[4][2];
- u8 sp34;
+ u8 unusedArr1[MAX_LINK_PLAYERS];
+ u8 unusedArr2[MAX_LINK_PLAYERS];
+ struct RecordMixingDaycareMail *unusedMixMail[MAX_LINK_PLAYERS];
+ bool8 canHoldItem[MAX_LINK_PLAYERS][DAYCARE_MON_COUNT];
+ u8 idxs[MAX_LINK_PLAYERS][2];
+ u8 numDaycareCanHold;
u16 oldSeed;
bool32 anyRS;
+ // Seed RNG to the first player's trainer id so that
+ // every player has the same random swap occur
+ // (see the other use of Random2 in this function)
oldSeed = Random2();
SeedRng2(gLinkPlayers[0].trainerId);
linkPlayerCount = GetLinkPlayerCount();
- for (i = 0; i < 4; i++)
+ for (i = 0; i < MAX_LINK_PLAYERS; i++)
{
- sp04[i] = 0xFF;
- sp08[i] = 0;
- sp1c[i][0] = 0;
- sp1c[i][1] = 0;
+ unusedArr1[i] = 0xFF;
+ unusedArr2[i] = 0;
+ canHoldItem[i][0] = FALSE;
+ canHoldItem[i][1] = FALSE;
}
+ // Handle language differences if RS / Japanese players are present
anyRS = Link_AnyPartnersPlayingRubyOrSapphire();
for (i = 0; i < GetLinkPlayerCount(); i++)
{
u32 language, version;
- _src = (void *)src + i * recordSize;
+ mixMail = (void *)records + i * recordSize;
language = gLinkPlayers[i].language;
version = gLinkPlayers[i].version & 0xFF;
- for (j = 0; j < _src->numDaycareMons; j++)
+
+ for (j = 0; j < mixMail->numDaycareMons; j++)
{
u16 otNameLanguage, nicknameLanguage;
- struct DaycareMail *recordMixingMail = &_src->mail[j];
+ struct DaycareMail *daycareMail = &mixMail->mail[j];
- if (!recordMixingMail->message.itemId)
+ if (daycareMail->message.itemId == ITEM_NONE)
continue;
if (anyRS)
{
- if (StringLength(recordMixingMail->OT_name) <= 5)
+ // Handle OT name language
+ if (StringLength(daycareMail->otName) <= 5)
{
otNameLanguage = LANGUAGE_JAPANESE;
}
else
{
- StripExtCtrlCodes(recordMixingMail->OT_name);
+ StripExtCtrlCodes(daycareMail->otName);
otNameLanguage = language;
}
- if (recordMixingMail->monName[0] == EXT_CTRL_CODE_BEGIN && recordMixingMail->monName[1] == EXT_CTRL_CODE_JPN)
+ // Handle nickname langugae
+ if (daycareMail->monName[0] == EXT_CTRL_CODE_BEGIN && daycareMail->monName[1] == EXT_CTRL_CODE_JPN)
{
- StripExtCtrlCodes(recordMixingMail->monName);
+ StripExtCtrlCodes(daycareMail->monName);
nicknameLanguage = LANGUAGE_JAPANESE;
}
else
@@ -807,121 +830,145 @@ static void ReceiveDaycareMailData(struct RecordMixingDaycareMail *src, size_t r
nicknameLanguage = language;
}
+ // Set languages
if (version == VERSION_RUBY || version == VERSION_SAPPHIRE)
{
- recordMixingMail->gameLanguage = otNameLanguage;
- recordMixingMail->monLanguage = nicknameLanguage;
+ daycareMail->gameLanguage = otNameLanguage;
+ daycareMail->monLanguage = nicknameLanguage;
}
}
else if (language == LANGUAGE_JAPANESE)
{
- if (IsStringJapanese(recordMixingMail->OT_name))
- recordMixingMail->gameLanguage = LANGUAGE_JAPANESE;
+ if (IsStringJapanese(daycareMail->otName))
+ daycareMail->gameLanguage = LANGUAGE_JAPANESE;
else
- recordMixingMail->gameLanguage = GAME_LANGUAGE;
+ daycareMail->gameLanguage = GAME_LANGUAGE;
- if (IsStringJapanese(recordMixingMail->monName))
- recordMixingMail->monLanguage = LANGUAGE_JAPANESE;
+ if (IsStringJapanese(daycareMail->monName))
+ daycareMail->monLanguage = LANGUAGE_JAPANESE;
else
- recordMixingMail->monLanguage = GAME_LANGUAGE;
+ daycareMail->monLanguage = GAME_LANGUAGE;
}
}
}
- sp34 = 0;
+ // For each player, get which of their daycare Pokémon can hold items
+ // (can't hold items if already holding one, or if daycare slot is empty).
+ // Note that when deposited in the daycare, Pokémon have their mail taken
+ // from them and returned upon withdrawal, which means daycare Pokémon that
+ // have associated mail do not have a held item.
+ // Because not holding an item is the only determination for a swap, this also
+ // means that a "swap" can occur even if neither Pokémon has associated mail.
+ numDaycareCanHold = 0;
for (i = 0; i < linkPlayerCount; i++)
{
- _src = (void *)src + i * recordSize;
- if (_src->numDaycareMons == 0)
+ mixMail = (void *)records + i * recordSize;
+ if (mixMail->numDaycareMons == 0)
continue;
- for (j = 0; j < _src->numDaycareMons; j++)
+ for (j = 0; j < mixMail->numDaycareMons; j++)
{
- if (!_src->holdsItem[j])
- sp1c[i][j] = 1;
+ if (!mixMail->cantHoldItem[j])
+ canHoldItem[i][j] = TRUE;
}
}
+ // Fill the idxs array with data about which players
+ // and which daycare slots should swap mail.
j = 0;
for (i = 0; i < linkPlayerCount; i++)
{
- _src = (void *)src + i * recordSize;
- if (sp1c[i][0] == TRUE || sp1c[i][1] == TRUE)
- sp34++;
-
- if (sp1c[i][0] == TRUE && sp1c[i][1] == FALSE)
+ mixMail = (void *)records + i * recordSize;
+
+ // Count number of players that have at least
+ // one daycare Pokémon with no held item
+ if (canHoldItem[i][0] == TRUE || canHoldItem[i][1] == TRUE)
+ numDaycareCanHold++;
+
+ if (canHoldItem[i][0] == TRUE && canHoldItem[i][1] == FALSE)
{
- sp24[j][0] = i;
- sp24[j][1] = 0;
+ // Only daycare slot 0 can hold an item for this player, record it
+ idxs[j][MULTIPLAYER_ID] = i;
+ idxs[j][DAYCARE_SLOT] = 0;
j++;
}
- else if (sp1c[i][0] == FALSE && sp1c[i][1] == TRUE)
+ else if (canHoldItem[i][0] == FALSE && canHoldItem[i][1] == TRUE)
{
- sp24[j][0] = i;
- sp24[j][1] = 1;
+ // Only daycare slot 1 can hold an item for this player, record it
+ idxs[j][MULTIPLAYER_ID] = i;
+ idxs[j][DAYCARE_SLOT] = 1;
j++;
}
- else if (sp1c[i][0] == TRUE && sp1c[i][1] == TRUE)
+ else if (canHoldItem[i][0] == TRUE && canHoldItem[i][1] == TRUE)
{
- u32 var1, var2;
+ // Both daycare slots can hold an item, choose which one to use.
+ // If either one is the only one to have associated mail, use that one.
+ // If both do or don't have associated mail, choose one randomly.
+ u32 itemId1, itemId2;
+ idxs[j][MULTIPLAYER_ID] = i;
+ itemId1 = GetDaycareMailItemId(&mixMail->mail[0]);
+ itemId2 = GetDaycareMailItemId(&mixMail->mail[1]);
+
+ if ((!itemId1 && !itemId2) || (itemId1 && itemId2))
+ idxs[j][DAYCARE_SLOT] = Random2() % 2;
+ else if (itemId1 && !itemId2)
+ idxs[j][DAYCARE_SLOT] = 0;
+ else if (!itemId1 && itemId2)
+ idxs[j][DAYCARE_SLOT] = 1;
- sp24[j][0] = i;
- var1 = sub_80E7A9C(&_src->mail[0]);
- var2 = sub_80E7A9C(&_src->mail[1]);
- if (!(var1 || var2) || (var1 && var2))
- {
- sp24[j][1] = Random2() % 2;
- }
- else if (var1 && !var2)
- {
- sp24[j][1] = 0;
- }
- else if (!var1 && var2)
- {
- sp24[j][1] = 1;
- }
j++;
}
}
- for (i = 0; i < 4; i++)
+ // Copy the player's record mix mail 4 times to an array that's never read.
+ for (i = 0; i < MAX_LINK_PLAYERS; i++)
{
- _src = &src[which * recordSize];
- sp0c[i] = _src;
+ mixMail = &records[multiplayerId * recordSize];
+ unusedMixMail[i] = mixMail;
}
- tableId = sub_80E7B54() % 3;
- switch (sp34)
+ // Choose a random table id to determine who will
+ // swap if there are more than 2 candidate players.
+ tableId = GetDaycareMailRandSum() % NUM_SWAP_COMBOS;
+ switch (numDaycareCanHold)
{
case 2:
- sub_80E7AA4(src, recordSize, sp24, 0, 1);
+ // 2 players can swap, just perform swap.
+ SwapDaycareMail(records, recordSize, idxs, 0, 1);
break;
case 3:
- which0 = gUnknown_0858CFB8[tableId][0];
- which1 = gUnknown_0858CFB8[tableId][1];
- sub_80E7AA4(src, recordSize, sp24, which0, which1);
+ // 3 players can swap, select 2 and leave the 3rd out
+ playerSlot1 = sDaycareMailSwapIds_3Player[tableId][0];
+ playerSlot2 = sDaycareMailSwapIds_3Player[tableId][1];
+ SwapDaycareMail(records, recordSize, idxs, playerSlot1, playerSlot2);
break;
case 4:
- ptr = sp24;
- which0 = gUnknown_0858CFBE[tableId][0];
- which1 = gUnknown_0858CFBE[tableId][1];
- sub_80E7AA4(src, recordSize, ptr, which0, which1);
- which0 = gUnknown_0858CFBE[tableId][2];
- which1 = gUnknown_0858CFBE[tableId][3];
- sub_80E7AA4(src, recordSize, ptr, which0, which1);
+ // 4 players can swap, select which 2 pairings will swap
+ ptr = idxs;
+
+ // Swap pair 1
+ playerSlot1 = sDaycareMailSwapIds_4Player[tableId][0];
+ playerSlot2 = sDaycareMailSwapIds_4Player[tableId][1];
+ SwapDaycareMail(records, recordSize, ptr, playerSlot1, playerSlot2);
+
+ // Swap pair 2
+ playerSlot1 = sDaycareMailSwapIds_4Player[tableId][2];
+ playerSlot2 = sDaycareMailSwapIds_4Player[tableId][3];
+ SwapDaycareMail(records, recordSize, ptr, playerSlot1, playerSlot2);
break;
}
- _src = (void *)src + which * recordSize;
- memcpy(&gSaveBlock1Ptr->daycare.mons[0].mail, &_src->mail[0], sizeof(struct DaycareMail));
- memcpy(&gSaveBlock1Ptr->daycare.mons[1].mail, &_src->mail[1], sizeof(struct DaycareMail));
+ // Save player's record mixed mail to the daycare (in case it has changed)
+ mixMail = (void *)records + multiplayerId * recordSize;
+ memcpy(&gSaveBlock1Ptr->daycare.mons[0].mail, &mixMail->mail[0], sizeof(struct DaycareMail));
+ memcpy(&gSaveBlock1Ptr->daycare.mons[1].mail, &mixMail->mail[1], sizeof(struct DaycareMail));
SeedRng(oldSeed);
}
-static void ReceiveGiftItem(u16 *item, u8 which)
+static void ReceiveGiftItem(u16 *item, u8 multiplayerId)
{
- if (which != 0 && *item != ITEM_NONE && GetPocketByItemId(*item) == POCKET_KEY_ITEMS)
+ if (multiplayerId != 0 && *item != ITEM_NONE && GetPocketByItemId(*item) == POCKET_KEY_ITEMS)
{
if (!CheckBagHasItem(*item, 1) && !CheckPCHasItem(*item, 1) && AddBagItem(*item, 1))
{
@@ -941,29 +988,28 @@ static void Task_DoRecordMixing(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- switch (task->data[0])
+ switch (task->tState)
{
case 0:
- task->data[0]++;
+ task->tState++;
break;
case 1:
if (Link_AnyPartnersPlayingRubyOrSapphire())
- task->data[0]++;
+ task->tState++;
else
- task->data[0] = 6;
+ task->tState = 6;
break;
-
- // Mixing Ruby/Sapphire records.
case 2:
+ // Mixing Ruby/Sapphire records.
SetContinueGameWarpStatusToDynamicWarp();
FullSaveGame();
- task->data[0]++;
+ task->tState++;
break;
case 3:
if (CheckSaveFile())
{
ClearContinueGameWarpStatus2();
- task->data[0] = 4;
+ task->tState = 4;
task->data[1] = 0;
}
break;
@@ -971,10 +1017,11 @@ static void Task_DoRecordMixing(u8 taskId)
if (++task->data[1] > 10)
{
SetCloseLinkCallback();
- task->data[0]++;
+ task->tState++;
}
break;
case 5:
+ // Finish mixing Ruby/Sapphire records
if (gReceivedRemoteLinkPlayers == FALSE)
DestroyTask(taskId);
break;
@@ -984,7 +1031,7 @@ static void Task_DoRecordMixing(u8 taskId)
if (!Rfu_SetLinkRecovery(FALSE))
{
CreateTask(Task_LinkSave, 5);
- task->data[0]++;
+ task->tState++;
}
break;
case 7: // wait for Task_LinkSave to finish.
@@ -993,17 +1040,17 @@ static void Task_DoRecordMixing(u8 taskId)
if (gWirelessCommType)
{
Rfu_SetLinkRecovery(TRUE);
- task->data[0] = 8;
+ task->tState = 8;
}
else
{
- task->data[0] = 4;
+ task->tState = 4;
}
}
break;
case 8:
SetLinkStandbyCallback();
- task->data[0]++;
+ task->tState++;
break;
case 9:
if (IsLinkTaskFinished())
@@ -1012,8 +1059,6 @@ static void Task_DoRecordMixing(u8 taskId)
}
}
-// New Emerald functions
-
static void GetSavedApprentices(struct Apprentice *dst, struct Apprentice *src)
{
s32 i, id;
@@ -1031,7 +1076,7 @@ static void GetSavedApprentices(struct Apprentice *dst, struct Apprentice *src)
numMixApprentices = 0;
for (i = 0; i < 2; i++)
{
- id = ((i + gSaveBlock2Ptr->playerApprentice.saveId) % (APPRENTICE_COUNT - 1)) + 1;
+ id = (i + gSaveBlock2Ptr->playerApprentice.saveId) % (APPRENTICE_COUNT - 1) + 1;
if (src[id].playerName[0] != EOS)
{
if (GetTrainerId(src[id].playerId) != GetTrainerId(gSaveBlock2Ptr->playerTrainerId))
@@ -1074,7 +1119,7 @@ void GetPlayerHallRecords(struct PlayerHallRecords *dst)
for (i = 0; i < HALL_FACILITIES_COUNT; i++)
{
- for (j = 0; j < 2; j++)
+ for (j = 0; j < FRONTIER_LVL_MODE_COUNT; j++)
{
CopyTrainerId(dst->onePlayer[i][j].id, gSaveBlock2Ptr->playerTrainerId);
dst->onePlayer[i][j].language = GAME_LANGUAGE;
@@ -1082,7 +1127,7 @@ void GetPlayerHallRecords(struct PlayerHallRecords *dst)
}
}
- for (j = 0; j < 2; j++)
+ for (j = 0; j < FRONTIER_LVL_MODE_COUNT; j++)
{
dst->twoPlayers[j].language = GAME_LANGUAGE;
CopyTrainerId(dst->twoPlayers[j].id1, gSaveBlock2Ptr->playerTrainerId);
@@ -1091,17 +1136,17 @@ void GetPlayerHallRecords(struct PlayerHallRecords *dst)
StringCopy(dst->twoPlayers[j].name2, gSaveBlock2Ptr->frontier.opponentNames[j]);
}
- for (i = 0; i < 2; i++)
+ for (i = 0; i < FRONTIER_LVL_MODE_COUNT; i++)
{
- dst->onePlayer[0][i].winStreak = gSaveBlock2Ptr->frontier.towerRecordWinStreaks[FRONTIER_MODE_SINGLES][i];
- dst->onePlayer[1][i].winStreak = gSaveBlock2Ptr->frontier.towerRecordWinStreaks[FRONTIER_MODE_DOUBLES][i];
- dst->onePlayer[2][i].winStreak = gSaveBlock2Ptr->frontier.towerRecordWinStreaks[FRONTIER_MODE_MULTIS][i];
- dst->onePlayer[3][i].winStreak = gSaveBlock2Ptr->frontier.domeRecordWinStreaks[FRONTIER_MODE_SINGLES][i];
- dst->onePlayer[4][i].winStreak = gSaveBlock2Ptr->frontier.palaceRecordWinStreaks[FRONTIER_MODE_SINGLES][i];
- dst->onePlayer[5][i].winStreak = gSaveBlock2Ptr->frontier.arenaRecordStreaks[i];
- dst->onePlayer[6][i].winStreak = gSaveBlock2Ptr->frontier.factoryRecordWinStreaks[FRONTIER_MODE_SINGLES][i];
- dst->onePlayer[7][i].winStreak = gSaveBlock2Ptr->frontier.pikeRecordStreaks[i];
- dst->onePlayer[8][i].winStreak = gSaveBlock2Ptr->frontier.pyramidRecordStreaks[i];
+ dst->onePlayer[RANKING_HALL_TOWER_SINGLES][i].winStreak = gSaveBlock2Ptr->frontier.towerRecordWinStreaks[FRONTIER_MODE_SINGLES][i];
+ dst->onePlayer[RANKING_HALL_TOWER_DOUBLES][i].winStreak = gSaveBlock2Ptr->frontier.towerRecordWinStreaks[FRONTIER_MODE_DOUBLES][i];
+ dst->onePlayer[RANKING_HALL_TOWER_MULTIS][i].winStreak = gSaveBlock2Ptr->frontier.towerRecordWinStreaks[FRONTIER_MODE_MULTIS][i];
+ dst->onePlayer[RANKING_HALL_DOME][i].winStreak = gSaveBlock2Ptr->frontier.domeRecordWinStreaks[FRONTIER_MODE_SINGLES][i];
+ dst->onePlayer[RANKING_HALL_PALACE][i].winStreak = gSaveBlock2Ptr->frontier.palaceRecordWinStreaks[FRONTIER_MODE_SINGLES][i];
+ dst->onePlayer[RANKING_HALL_ARENA][i].winStreak = gSaveBlock2Ptr->frontier.arenaRecordStreaks[i];
+ dst->onePlayer[RANKING_HALL_FACTORY][i].winStreak = gSaveBlock2Ptr->frontier.factoryRecordWinStreaks[FRONTIER_MODE_SINGLES][i];
+ dst->onePlayer[RANKING_HALL_PIKE][i].winStreak = gSaveBlock2Ptr->frontier.pikeRecordStreaks[i];
+ dst->onePlayer[RANKING_HALL_PYRAMID][i].winStreak = gSaveBlock2Ptr->frontier.pyramidRecordStreaks[i];
dst->twoPlayers[i].winStreak = gSaveBlock2Ptr->frontier.towerRecordWinStreaks[FRONTIER_MODE_LINK_MULTIS][i];
}
@@ -1115,28 +1160,26 @@ static bool32 IsApprenticeAlreadySaved(struct Apprentice *mixApprentice, struct
{
if (GetTrainerId(mixApprentice->playerId) == GetTrainerId(apprentices[i].playerId)
&& mixApprentice->number == apprentices[i].number)
- {
return TRUE;
- }
}
return FALSE;
}
-static void ReceiveApprenticeData(struct Apprentice *mixApprentice, size_t recordSize, u32 multiplayerId)
+static void ReceiveApprenticeData(struct Apprentice *records, size_t recordSize, u32 multiplayerId)
{
s32 i, numApprentices, apprenticeId;
- struct Apprentice *mixApprenticePtr;
+ struct Apprentice *mixApprentice;
u32 mixIndices[MAX_LINK_PLAYERS];
u32 apprenticeSaveId;
ShufflePlayerIndices(mixIndices);
- mixApprenticePtr = (void*)(mixApprentice) + (recordSize * mixIndices[multiplayerId]);
+ mixApprentice = (void*)records + (recordSize * mixIndices[multiplayerId]);
numApprentices = 0;
apprenticeId = 0;
for (i = 0; i < 2; i++)
{
- if (mixApprenticePtr[i].playerName[0] != EOS && !IsApprenticeAlreadySaved(&mixApprenticePtr[i], &gSaveBlock2Ptr->apprentices[0]))
+ if (mixApprentice[i].playerName[0] != EOS && !IsApprenticeAlreadySaved(&mixApprentice[i], &gSaveBlock2Ptr->apprentices[0]))
{
numApprentices++;
apprenticeId = i;
@@ -1147,169 +1190,185 @@ static void ReceiveApprenticeData(struct Apprentice *mixApprentice, size_t recor
{
case 1:
apprenticeSaveId = gSaveBlock2Ptr->playerApprentice.saveId + 1;
- gSaveBlock2Ptr->apprentices[apprenticeSaveId] = mixApprenticePtr[apprenticeId];
+ gSaveBlock2Ptr->apprentices[apprenticeSaveId] = mixApprentice[apprenticeId];
gSaveBlock2Ptr->playerApprentice.saveId = (gSaveBlock2Ptr->playerApprentice.saveId + 1) % (APPRENTICE_COUNT - 1);
break;
case 2:
for (i = 0; i < 2; i++)
{
apprenticeSaveId = ((i ^ 1) + gSaveBlock2Ptr->playerApprentice.saveId) % (APPRENTICE_COUNT - 1) + 1;
- gSaveBlock2Ptr->apprentices[apprenticeSaveId] = mixApprenticePtr[i];
+ gSaveBlock2Ptr->apprentices[apprenticeSaveId] = mixApprentice[i];
}
gSaveBlock2Ptr->playerApprentice.saveId = (gSaveBlock2Ptr->playerApprentice.saveId + 2) % (APPRENTICE_COUNT - 1);
break;
}
}
-static void sub_80E8578(struct RecordMixingHallRecords *dst, void *hallRecords, size_t recordSize, u32 arg3, s32 linkPlayerCount)
+static void GetNewHallRecords(struct RecordMixingHallRecords *dst, void *records, size_t recordSize, u32 multiplayerId, s32 linkPlayerCount)
{
s32 i, j, k, l;
- s32 var_68;
+ s32 repeatTrainers;
+ // Load sPartnerHallRecords with link partners' hall records
k = 0;
- i = 0;
- while (1)
+ for (i = 0; i < linkPlayerCount; i++)
{
- if (i >= linkPlayerCount)
- break;
- if (i != arg3)
- gUnknown_03001168[k++] = hallRecords;
-
- if (k == 3)
+ if (i != multiplayerId)
+ sPartnerHallRecords[k++] = records;
+ if (k == HALL_RECORDS_COUNT)
break;
- hallRecords += recordSize;
- i++;
+ records += recordSize;
}
+ // Get improved 1P hall records
for (i = 0; i < HALL_FACILITIES_COUNT; i++)
{
- for (j = 0; j < 2; j++)
+ for (j = 0; j < FRONTIER_LVL_MODE_COUNT; j++)
{
- for (k = 0; k < 3; k++)
+ // First get the existing saved records
+ for (k = 0; k < HALL_RECORDS_COUNT; k++)
dst->hallRecords1P[i][j][k] = gSaveBlock2Ptr->hallRecords1P[i][j][k];
+ // Then read the new mixed records
for (k = 0; k < linkPlayerCount - 1; k++)
{
- var_68 = 0;
- for (l = 0; l < 3; l++)
+ repeatTrainers = 0;
+ for (l = 0; l < HALL_RECORDS_COUNT; l++)
{
- if (GetTrainerId(dst->hallRecords1P[i][j][l].id) == GetTrainerId(gUnknown_03001168[k]->onePlayer[i][j].id))
+ // If the new trainer is already in the existing saved records, only
+ // use the new one if the win streak is better
+ if (GetTrainerId(dst->hallRecords1P[i][j][l].id) == GetTrainerId(sPartnerHallRecords[k]->onePlayer[i][j].id))
{
- var_68++;
- if (dst->hallRecords1P[i][j][l].winStreak < gUnknown_03001168[k]->onePlayer[i][j].winStreak)
- dst->hallRecords1P[i][j][l] = gUnknown_03001168[k]->onePlayer[i][j];
+ repeatTrainers++;
+ if (dst->hallRecords1P[i][j][l].winStreak < sPartnerHallRecords[k]->onePlayer[i][j].winStreak)
+ dst->hallRecords1P[i][j][l] = sPartnerHallRecords[k]->onePlayer[i][j];
}
}
- if (var_68 == 0)
- dst->hallRecords1P[i][j][k + 3] = gUnknown_03001168[k]->onePlayer[i][j];
+
+ // If all of the mixed records are new trainers, just save them
+ if (repeatTrainers == 0)
+ dst->hallRecords1P[i][j][k + HALL_RECORDS_COUNT] = sPartnerHallRecords[k]->onePlayer[i][j];
}
}
}
- for (j = 0; j < 2; j++)
+ // Get improved 2P hall records
+ for (j = 0; j < FRONTIER_LVL_MODE_COUNT; j++)
{
- for (k = 0; k < 3; k++)
+ // First get the existing saved records
+ for (k = 0; k < HALL_RECORDS_COUNT; k++)
dst->hallRecords2P[j][k] = gSaveBlock2Ptr->hallRecords2P[j][k];
+ // Then read the new mixed records
for (k = 0; k < linkPlayerCount - 1; k++)
{
- var_68 = 0;
- for (l = 0; l < 3; l++)
+ repeatTrainers = 0;
+ for (l = 0; l < HALL_RECORDS_COUNT; l++)
{
- if (GetTrainerId(dst->hallRecords2P[j][l].id1) == GetTrainerId(gUnknown_03001168[k]->twoPlayers[j].id1)
- && GetTrainerId(dst->hallRecords2P[j][l].id2) == GetTrainerId(gUnknown_03001168[k]->twoPlayers[j].id2))
+ // If the new trainer pair is already in the existing saved records, only
+ // use the new pair if the win streak is better
+ if (GetTrainerId(dst->hallRecords2P[j][l].id1) == GetTrainerId(sPartnerHallRecords[k]->twoPlayers[j].id1)
+ && GetTrainerId(dst->hallRecords2P[j][l].id2) == GetTrainerId(sPartnerHallRecords[k]->twoPlayers[j].id2))
{
- var_68++;
- if (dst->hallRecords2P[j][l].winStreak < gUnknown_03001168[k]->twoPlayers[j].winStreak)
- dst->hallRecords2P[j][l] = gUnknown_03001168[k]->twoPlayers[j];
+ repeatTrainers++;
+ if (dst->hallRecords2P[j][l].winStreak < sPartnerHallRecords[k]->twoPlayers[j].winStreak)
+ dst->hallRecords2P[j][l] = sPartnerHallRecords[k]->twoPlayers[j];
}
}
- if (var_68 == 0)
- dst->hallRecords2P[j][k + 3] = gUnknown_03001168[k]->twoPlayers[j];
+
+ // If all of the mixed records are new trainer pairs, just save them
+ if (repeatTrainers == 0)
+ dst->hallRecords2P[j][k + HALL_RECORDS_COUNT] = sPartnerHallRecords[k]->twoPlayers[j];
}
}
}
-static void sub_80E8880(struct RankingHall1P *arg0, struct RankingHall1P *arg1)
+static void FillWinStreakRecords1P(struct RankingHall1P *playerRecords, struct RankingHall1P *mixRecords)
{
s32 i, j;
- for (i = 0; i < 3; i++)
+ // Fill the player's 1P records with the highest win streaks from the mixed records
+ for (i = 0; i < HALL_RECORDS_COUNT; i++)
{
+ // Get the highest remaining win streak in the mixed hall records
s32 highestWinStreak = 0;
s32 highestId = -1;
- for (j = 0; j < 6; j++)
+ for (j = 0; j < HALL_RECORDS_COUNT * 2; j++)
{
- if (arg1[j].winStreak > highestWinStreak)
+ if (mixRecords[j].winStreak > highestWinStreak)
{
highestId = j;
- highestWinStreak = arg1[j].winStreak;
+ highestWinStreak = mixRecords[j].winStreak;
}
}
+ // Save the win streak to the player's records, then clear it from the mixed records
if (highestId >= 0)
{
- arg0[i] = arg1[highestId];
- arg1[highestId].winStreak = 0;
+ playerRecords[i] = mixRecords[highestId];
+ mixRecords[highestId].winStreak = 0;
}
}
}
-static void sub_80E88CC(struct RankingHall2P *arg0, struct RankingHall2P *arg1)
+static void FillWinStreakRecords2P(struct RankingHall2P *playerRecords, struct RankingHall2P *mixRecords)
{
s32 i, j;
- for (i = 0; i < 3; i++)
+ // Fill the player's 2P records with the highest win streaks from the mixed records
+ for (i = 0; i < HALL_RECORDS_COUNT; i++)
{
+ // Get the highest remaining win streak in the mixed hall records
s32 highestWinStreak = 0;
s32 highestId = -1;
- for (j = 0; j < 6; j++)
+ for (j = 0; j < HALL_RECORDS_COUNT * 2; j++)
{
- if (arg1[j].winStreak > highestWinStreak)
+ if (mixRecords[j].winStreak > highestWinStreak)
{
highestId = j;
- highestWinStreak = arg1[j].winStreak;
+ highestWinStreak = mixRecords[j].winStreak;
}
}
+ // Save the win streak to the player's records, then clear it from the mixed records
if (highestId >= 0)
{
- arg0[i] = arg1[highestId];
- arg1[highestId].winStreak = 0;
+ playerRecords[i] = mixRecords[highestId];
+ mixRecords[highestId].winStreak = 0;
}
}
}
-static void sub_80E8924(struct RecordMixingHallRecords *arg0)
+static void SaveHighestWinStreakRecords(struct RecordMixingHallRecords *mixHallRecords)
{
s32 i, j;
for (i = 0; i < HALL_FACILITIES_COUNT; i++)
{
- for (j = 0; j < 2; j++)
- sub_80E8880(gSaveBlock2Ptr->hallRecords1P[i][j], arg0->hallRecords1P[i][j]);
+ for (j = 0; j < FRONTIER_LVL_MODE_COUNT; j++)
+ FillWinStreakRecords1P(gSaveBlock2Ptr->hallRecords1P[i][j], mixHallRecords->hallRecords1P[i][j]);
}
- for (j = 0; j < 2; j++)
- sub_80E88CC(gSaveBlock2Ptr->hallRecords2P[j], arg0->hallRecords2P[j]);
+ for (j = 0; j < FRONTIER_LVL_MODE_COUNT; j++)
+ FillWinStreakRecords2P(gSaveBlock2Ptr->hallRecords2P[j], mixHallRecords->hallRecords2P[j]);
}
-static void ReceiveRankingHallRecords(struct PlayerHallRecords *hallRecords, size_t recordSize, u32 arg2)
+static void ReceiveRankingHallRecords(struct PlayerHallRecords *records, size_t recordSize, u32 multiplayerId)
{
u8 linkPlayerCount = GetLinkPlayerCount();
- struct RecordMixingHallRecords *largeStructPtr = AllocZeroed(sizeof(struct RecordMixingHallRecords));
+ struct RecordMixingHallRecords *mixHallRecords = AllocZeroed(sizeof(*mixHallRecords));
- sub_80E8578(largeStructPtr, hallRecords, recordSize, arg2, linkPlayerCount);
- sub_80E8924(largeStructPtr);
+ GetNewHallRecords(mixHallRecords, records, recordSize, multiplayerId, linkPlayerCount);
+ SaveHighestWinStreakRecords(mixHallRecords);
- Free(largeStructPtr);
+ Free(mixHallRecords);
}
static void GetRecordMixingDaycareMail(struct RecordMixingDaycareMail *dst)
{
- sDaycareMail.mail[0] = gSaveBlock1Ptr->daycare.mons[0].mail;
- sDaycareMail.mail[1] = gSaveBlock1Ptr->daycare.mons[1].mail;
- InitDaycareMailRecordMixing(&gSaveBlock1Ptr->daycare, &sDaycareMail);
- *dst = *sDaycareMailSave;
+ sRecordMixMail.mail[0] = gSaveBlock1Ptr->daycare.mons[0].mail;
+ sRecordMixMail.mail[1] = gSaveBlock1Ptr->daycare.mons[1].mail;
+ InitDaycareMailRecordMixing(&gSaveBlock1Ptr->daycare, &sRecordMixMail);
+ *dst = *sRecordMixMailSave;
}
static void SanitizeDaycareMailForRuby(struct RecordMixingDaycareMail *src)
@@ -1319,10 +1378,10 @@ static void SanitizeDaycareMailForRuby(struct RecordMixingDaycareMail *src)
for (i = 0; i < src->numDaycareMons; i++)
{
struct DaycareMail *mail = &src->mail[i];
- if (mail->message.itemId != 0)
+ if (mail->message.itemId != ITEM_NONE)
{
if (mail->gameLanguage != LANGUAGE_JAPANESE)
- PadNameString(mail->OT_name, EXT_CTRL_CODE_BEGIN);
+ PadNameString(mail->otName, EXT_CTRL_CODE_BEGIN);
ConvertInternationalString(mail->monName, mail->monLanguage);
}
diff --git a/src/rotating_tile_puzzle.c b/src/rotating_tile_puzzle.c
index 56be9736f..2e919f550 100644
--- a/src/rotating_tile_puzzle.c
+++ b/src/rotating_tile_puzzle.c
@@ -134,14 +134,14 @@ u16 MoveRotatingTileObjects(u8 puzzleNumber)
continue;
// Object is on a metatile after the puzzle tile section (never occurs, in both cases the puzzle tiles are last)
- if ((u8)((metatile - puzzleTileStart) / 8) >= 5)
+ if ((u8)((metatile - puzzleTileStart) / METATILE_ROW_WIDTH) >= 5)
continue;
// Object is on a metatile in puzzle tile section, but not one of the currently rotating color
- if ((u8)((metatile - puzzleTileStart) / 8) != puzzleNumber)
+ if ((u8)((metatile - puzzleTileStart) / METATILE_ROW_WIDTH) != puzzleNumber)
continue;
- puzzleTileNum = (u8)((metatile - puzzleTileStart) % 8);
+ puzzleTileNum = (u8)((metatile - puzzleTileStart) % METATILE_ROW_WIDTH);
// First 4 puzzle tiles are the colored arrows
if (puzzleTileNum < 4)
@@ -221,7 +221,7 @@ void TurnRotatingTileObjects(void)
// prevPuzzleTileNum will similarly be a number [0-3] representing the arrow tile the object just moved from
// All the puzzles are oriented counter-clockwise and can only move 1 step at a time, so the difference between the current tile and the previous tile will always either be -1 or 3 (0-1, 1-2, 2-3, 3-0)
// Which means tileDifference will always either be -1 or 3 after the below subtraction, and rotation will always be ROTATE_COUNTERCLOCKWISE after the following conditionals
- tileDifference = (u8)((metatile - puzzleTileStart) % 8);
+ tileDifference = (u8)((metatile - puzzleTileStart) % METATILE_ROW_WIDTH);
tileDifference -= (sRotatingTilePuzzle->objects[i].prevPuzzleTileNum);
// Always true, see above
@@ -331,7 +331,7 @@ static void TurnUnsavedRotatingTileObject(u8 eventTemplateId, u8 puzzleTileNum)
else
puzzleTileStart = METATILE_TrickHousePuzzle_Arrow_YellowOnWhite_Right;
- tileDifference = (u8)((metatile - puzzleTileStart) % 8);
+ tileDifference = (u8)((metatile - puzzleTileStart) % METATILE_ROW_WIDTH);
tileDifference -= puzzleTileNum;
if (tileDifference < 0 || tileDifference == 3)
diff --git a/src/save_failed_screen.c b/src/save_failed_screen.c
index 8f727310c..da75a4804 100644
--- a/src/save_failed_screen.c
+++ b/src/save_failed_screen.c
@@ -217,7 +217,7 @@ static void CB2_SaveFailedScreen(void)
LoadPalette(gBirchBagGrassPal, 0, 0x40);
LoadPalette(sSaveFailedClockPal, 0x100, 0x20);
LoadPalette(gTextWindowFrame1_Pal, 0xE0, 0x20);
- LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
+ LoadPalette(gStandardMenuPalette, 0xF0, 0x20);
DrawStdFrameWithCustomTileAndPalette(sWindowIds[TEXT_WIN_ID], FALSE, 0x214, 0xE);
DrawStdFrameWithCustomTileAndPalette(sWindowIds[CLOCK_WIN_ID], FALSE, 0x214, 0xE);
FillWindowPixelBuffer(sWindowIds[CLOCK_WIN_ID], PIXEL_FILL(1)); // backwards?
diff --git a/src/start_menu.c b/src/start_menu.c
index 9f271b890..59279d6b9 100644
--- a/src/start_menu.c
+++ b/src/start_menu.c
@@ -558,7 +558,7 @@ void ShowStartMenu(void)
{
FreezeObjectEvents();
PlayerFreeze();
- sub_808BCF4();
+ StopPlayerAvatar();
}
CreateStartMenuTask(Task_ShowStartMenu);
ScriptContext2_Enable();
diff --git a/src/strings.c b/src/strings.c
index bebe89011..ae39e3d4d 100644
--- a/src/strings.c
+++ b/src/strings.c
@@ -839,17 +839,17 @@ const u8 gText_B4F[] = _("B4F");
const u8 gText_Rooftop[] = _("ROOFTOP");
const u8 gText_ElevatorNowOn[] = _("Now on:");
const u8 gText_BP[] = _("BP");
-const u8 gText_EnergyPowder50[] = _("ENERGYPOWDER{CLEAR_TO 0x72}{SIZE 0}50");
-const u8 gText_EnergyRoot80[] = _("ENERGY ROOT{CLEAR_TO 0x72}{SIZE 0}80");
-const u8 gText_HealPowder50[] = _("HEAL POWDER{CLEAR_TO 0x72}{SIZE 0}50");
-const u8 gText_RevivalHerb300[] = _("REVIVAL HERB{CLEAR_TO 0x6C}{SIZE 0}300");
-const u8 gText_Protein1000[] = _("PROTEIN{CLEAR_TO 0x63}{SIZE 0}1,000");
-const u8 gText_Iron1000[] = _("IRON{CLEAR_TO 0x63}{SIZE 0}1,000");
-const u8 gText_Carbos1000[] = _("CARBOS{CLEAR_TO 0x63}{SIZE 0}1,000");
-const u8 gText_Calcium1000[] = _("CALCIUM{CLEAR_TO 0x63}{SIZE 0}1,000");
-const u8 gText_Zinc1000[] = _("ZINC{CLEAR_TO 0x63}{SIZE 0}1,000");
-const u8 gText_HPUp1000[] = _("HP UP{CLEAR_TO 0x63}{SIZE 0}1,000");
-const u8 gText_PPUp3000[] = _("PP UP{CLEAR_TO 0x63}{SIZE 0}3,000");
+const u8 gText_EnergyPowder50[] = _("ENERGYPOWDER{CLEAR_TO 0x72}{FONT 0}50");
+const u8 gText_EnergyRoot80[] = _("ENERGY ROOT{CLEAR_TO 0x72}{FONT 0}80");
+const u8 gText_HealPowder50[] = _("HEAL POWDER{CLEAR_TO 0x72}{FONT 0}50");
+const u8 gText_RevivalHerb300[] = _("REVIVAL HERB{CLEAR_TO 0x6C}{FONT 0}300");
+const u8 gText_Protein1000[] = _("PROTEIN{CLEAR_TO 0x63}{FONT 0}1,000");
+const u8 gText_Iron1000[] = _("IRON{CLEAR_TO 0x63}{FONT 0}1,000");
+const u8 gText_Carbos1000[] = _("CARBOS{CLEAR_TO 0x63}{FONT 0}1,000");
+const u8 gText_Calcium1000[] = _("CALCIUM{CLEAR_TO 0x63}{FONT 0}1,000");
+const u8 gText_Zinc1000[] = _("ZINC{CLEAR_TO 0x63}{FONT 0}1,000");
+const u8 gText_HPUp1000[] = _("HP UP{CLEAR_TO 0x63}{FONT 0}1,000");
+const u8 gText_PPUp3000[] = _("PP UP{CLEAR_TO 0x63}{FONT 0}3,000");
const u8 gText_RankingHall[] = _("RANKING HALL");
const u8 gText_ExchangeService[] = _("EXCHANGE SERVICE");
const u8 gText_LilycoveCity[] = _("LILYCOVE CITY");
diff --git a/src/title_screen.c b/src/title_screen.c
index ee71b6895..93e01327c 100644
--- a/src/title_screen.c
+++ b/src/title_screen.c
@@ -547,14 +547,14 @@ void CB2_InitTitleScreen(void)
case 1:
// bg2
LZ77UnCompVram(gTitleScreenPokemonLogoGfx, (void *)(BG_CHAR_ADDR(0)));
- LZ77UnCompVram(gUnknown_08DE0644, (void *)(BG_SCREEN_ADDR(9)));
+ LZ77UnCompVram(gTitleScreenPokemonLogoTilemap, (void *)(BG_SCREEN_ADDR(9)));
LoadPalette(gTitleScreenBgPalettes, 0, 0x1E0);
// bg3
LZ77UnCompVram(sTitleScreenRayquazaGfx, (void *)(BG_CHAR_ADDR(2)));
LZ77UnCompVram(sTitleScreenRayquazaTilemap, (void *)(BG_SCREEN_ADDR(26)));
// bg1
LZ77UnCompVram(sTitleScreenCloudsGfx, (void *)(BG_CHAR_ADDR(3)));
- LZ77UnCompVram(gUnknown_08DDE458, (void *)(BG_SCREEN_ADDR(27)));
+ LZ77UnCompVram(gTitleScreenCloudsTilemap, (void *)(BG_SCREEN_ADDR(27)));
ScanlineEffect_Stop();
ResetTasks();
ResetSpriteData();
diff --git a/src/trade.c b/src/trade.c
index 9c6bb78d0..566bb14f3 100644
--- a/src/trade.c
+++ b/src/trade.c
@@ -101,7 +101,7 @@ static EWRAM_DATA u8 *sMenuTextAllocBuffer = NULL;
// See the corresponding GFXTAGs in src/data/trade.h
static EWRAM_DATA u8 *sMenuTextTileBuffers[GFXTAG_MENU_TEXT_COUNT] = {NULL};
-EWRAM_DATA struct MailStruct gTradeMail[PARTY_SIZE] = {0};
+EWRAM_DATA struct Mail gTradeMail[PARTY_SIZE] = {0};
EWRAM_DATA u8 gSelectedTradeMonPositions[2] = {0};
static EWRAM_DATA struct {
/*0x0000*/ u8 bg2hofs;
@@ -144,7 +144,7 @@ static EWRAM_DATA struct {
} *sTradeMenuData = {NULL};
static EWRAM_DATA struct {
- /*0x00*/ struct Pokemon mon;
+ /*0x00*/ struct Pokemon tempMon; // Used as a temp variable when swapping Pokémon
/*0x64*/ u32 timer;
/*0x68*/ u32 monPersonalities[2];
/*0x70*/ u8 filler_70[2];
@@ -238,7 +238,7 @@ static void SpriteCB_BouncingPokeballDepart(struct Sprite *);
static void SpriteCB_BouncingPokeballDepartEnd(struct Sprite *);
static void SpriteCB_BouncingPokeballArrive(struct Sprite *);
static void BufferInGameTradeMonName(void);
-static void SetInGameTradeMail(struct MailStruct *, const struct InGameTrade *);
+static void SetInGameTradeMail(struct Mail *, const struct InGameTrade *);
static void CB2_UpdateLinkTrade(void);
static void CB2_TryFinishTrade(void);
static void CB2_SaveAndEndTrade(void);
@@ -334,8 +334,8 @@ static void InitTradeMenu(void)
gPaletteFade.bufferTransferDisabled = TRUE;
SetVBlankCallback(VBlankCB_TradeMenu);
- LoadPalette(gUnknown_0860F074, 0xF0, 20);
- LoadPalette(gUnknown_0860F074, 0xD0, 20);
+ LoadPalette(gStandardMenuPalette, 0xF0, 20);
+ LoadPalette(gStandardMenuPalette, 0xD0, 20);
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sTradeMenuBgTemplates, ARRAY_COUNT(sTradeMenuBgTemplates));
SetBgTilemapBuffer(1, sTradeMenuData->tilemapBuffer);
@@ -913,7 +913,7 @@ static void LoadTradeBgGfx(u8 state)
case 0:
LoadPalette(gTradeMenu_Pal, 0, 0x60);
LoadBgTiles(1, gTradeMenu_Gfx, 0x1280, 0);
- CopyToBgTilemapBufferRect_ChangePalette(1, gUnknown_08DDCF04, 0, 0, 32, 20, 0);
+ CopyToBgTilemapBufferRect_ChangePalette(1, gTradeMenu_Tilemap, 0, 0, 32, 20, 0);
LoadBgTilemap(2, sTradeStripesBG2Tilemap, 0x800, 0);
break;
case 1:
@@ -924,9 +924,7 @@ static void LoadTradeBgGfx(u8 state)
break;
case 2:
for (i = 0; i < 4; i++)
- {
SetGpuReg(REG_OFFSET_BG0HOFS + (i * 2), 0);
- }
ShowBg(0);
ShowBg(1);
ShowBg(2);
@@ -1054,7 +1052,7 @@ static bool8 BufferTradeParties(void)
}
break;
case 13:
- Trade_Memcpy(gBlockSendBuffer, gSaveBlock1Ptr->mail, PARTY_SIZE * sizeof(struct MailStruct) + 4);
+ Trade_Memcpy(gBlockSendBuffer, gSaveBlock1Ptr->mail, PARTY_SIZE * sizeof(struct Mail) + 4);
sTradeMenuData->bufferPartyState++;
break;
case 15:
@@ -1065,7 +1063,7 @@ static bool8 BufferTradeParties(void)
case 16:
if (_GetBlockReceivedStatus() == 3)
{
- Trade_Memcpy(gTradeMail, gBlockRecvBuffer[id ^ 1], PARTY_SIZE * sizeof(struct MailStruct));
+ Trade_Memcpy(gTradeMail, gBlockRecvBuffer[id ^ 1], PARTY_SIZE * sizeof(struct Mail));
TradeResetReceivedFlags();
sTradeMenuData->bufferPartyState++;
}
@@ -3043,18 +3041,16 @@ static void TradeMons(u8 playerPartyIdx, u8 partnerPartyIdx)
u16 partnerMail = GetMonData(partnerMon, MON_DATA_MAIL);
if (playerMail != MAIL_NONE)
- ClearMailStruct(&gSaveBlock1Ptr->mail[playerMail]);
+ ClearMail(&gSaveBlock1Ptr->mail[playerMail]);
- sTradeData->mon = *playerMon;
- *playerMon = *partnerMon;
- *partnerMon = sTradeData->mon;
+ SWAP(*playerMon, *partnerMon, sTradeData->tempMon);
friendship = 70;
if (!GetMonData(playerMon, MON_DATA_IS_EGG))
SetMonData(playerMon, MON_DATA_FRIENDSHIP, &friendship);
if (partnerMail != MAIL_NONE)
- GiveMailToMon2(playerMon, &gTradeMail[partnerMail]);
+ GiveMailToMon(playerMon, &gTradeMail[partnerMail]);
UpdatePokedexForReceivedMon(playerPartyIdx);
if (gReceivedRemoteLinkPlayers)
@@ -4492,7 +4488,7 @@ static void _CreateInGameTradePokemon(u8 whichPlayerMon, u8 whichInGameTrade)
const struct InGameTrade *inGameTrade = &sIngameTrades[whichInGameTrade];
u8 level = GetMonData(&gPlayerParty[whichPlayerMon], MON_DATA_LEVEL);
- struct MailStruct mail;
+ struct Mail mail;
u8 metLocation = METLOC_IN_GAME_TRADE;
u8 isMail;
struct Pokemon *pokemon = &gEnemyParty[0];
@@ -4535,7 +4531,7 @@ static void _CreateInGameTradePokemon(u8 whichPlayerMon, u8 whichInGameTrade)
CalculateMonStats(&gEnemyParty[0]);
}
-static void SetInGameTradeMail(struct MailStruct *mail, const struct InGameTrade *trade) {
+static void SetInGameTradeMail(struct Mail *mail, const struct InGameTrade *trade) {
s32 i;
for (i = 0; i < MAIL_WORDS_COUNT; i++)
diff --git a/src/trainer_see.c b/src/trainer_see.c
index ec3dc8123..ce06c5e9c 100644
--- a/src/trainer_see.c
+++ b/src/trainer_see.c
@@ -523,7 +523,7 @@ static bool8 PlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct O
if (ObjectEventIsMovementOverridden(playerObj) && !ObjectEventClearHeldMovementIfFinished(playerObj))
return FALSE;
- sub_808BCE8();
+ CancelPlayerForcedMovement();
ObjectEventSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetFaceDirectionMovementAction(GetOppositeDirection(trainerObj->facingDirection)));
task->tFuncId++; // TRSEE_PLAYER_FACE_WAIT
return FALSE;
diff --git a/src/union_room.c b/src/union_room.c
index 6cc54d07c..18cb02c33 100644
--- a/src/union_room.c
+++ b/src/union_room.c
@@ -1495,14 +1495,14 @@ static void Task_StartUnionRoomTrade(u8 taskId)
}
break;
case 2:
- memcpy(gBlockSendBuffer, gSaveBlock1Ptr->mail, sizeof(struct MailStruct) * PARTY_SIZE + 4);
- if (SendBlock(0, gBlockSendBuffer, sizeof(struct MailStruct) * PARTY_SIZE + 4))
+ memcpy(gBlockSendBuffer, gSaveBlock1Ptr->mail, sizeof(struct Mail) * PARTY_SIZE + 4);
+ if (SendBlock(0, gBlockSendBuffer, sizeof(struct Mail) * PARTY_SIZE + 4))
gTasks[taskId].data[0]++;
break;
case 3:
if (GetBlockReceivedStatus() == 3)
{
- memcpy(gTradeMail, gBlockRecvBuffer[GetMultiplayerId() ^ 1], sizeof(struct MailStruct) * PARTY_SIZE);
+ memcpy(gTradeMail, gBlockRecvBuffer[GetMultiplayerId() ^ 1], sizeof(struct Mail) * PARTY_SIZE);
ResetBlockReceivedFlags();
gSelectedTradeMonPositions[TRADE_PLAYER] = monId;
gSelectedTradeMonPositions[TRADE_PARTNER] = PARTY_SIZE;
diff --git a/src/union_room_battle.c b/src/union_room_battle.c
index 1ca414d79..2a195730f 100644
--- a/src/union_room_battle.c
+++ b/src/union_room_battle.c
@@ -132,7 +132,7 @@ void CB2_UnionRoomBattle(void)
FillBgTilemapBufferRect(0, 0, 0, 0, 30, 20, 0xF);
LoadUserWindowBorderGfx(0, 1, 0xD0);
LoadUserWindowBorderGfx_(0, 1, 0xD0);
- sub_819789C();
+ Menu_LoadStdPal();
SetVBlankCallback(VBlankCB_UnionRoomBattle);
gMain.state++;
break;
diff --git a/src/union_room_chat.c b/src/union_room_chat.c
index 7debe3cd4..ca6f8bd1d 100755
--- a/src/union_room_chat.c
+++ b/src/union_room_chat.c
@@ -3115,7 +3115,7 @@ static void LoadKeyboardSwapWindow(void)
FillWindowPixelBuffer(3, PIXEL_FILL(1));
LoadUserWindowBorderGfx(3, 1, 0xD0);
LoadUserWindowBorderGfx_(3, 0xA, 0x20);
- LoadPalette(gUnknown_0860F074, 0xE0, 0x20);
+ LoadPalette(gStandardMenuPalette, 0xE0, 0x20);
}
static void InitScanlineEffect(void)
diff --git a/src/unk_text_util_2.c b/src/unk_text_util_2.c
index 3459dde85..a0eea575e 100644
--- a/src/unk_text_util_2.c
+++ b/src/unk_text_util_2.c
@@ -80,7 +80,7 @@ u16 Font6Func(struct TextPrinter *textPrinter)
case EXT_CTRL_CODE_PALETTE:
textPrinter->printerTemplate.currentChar++;
return 2;
- case EXT_CTRL_CODE_SIZE:
+ case EXT_CTRL_CODE_FONT:
subStruct->glyphId = *textPrinter->printerTemplate.currentChar;
textPrinter->printerTemplate.currentChar++;
return 2;