diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_4.c | 715 |
1 files changed, 703 insertions, 12 deletions
diff --git a/src/battle_4.c b/src/battle_4.c index 5d867289b..a51da55bf 100644 --- a/src/battle_4.c +++ b/src/battle_4.c @@ -71,15 +71,17 @@ extern u8 gPlayerPartyCount; extern u16 gMoveToLearn; extern u16 gRandomMove; extern u8 gBankInMenu; -extern u8 gActionForBanks[4]; +extern u8 gActionForBanks[BATTLE_BANKS_COUNT]; extern u8 gCurrentMoveTurn; -extern u8 gBattleBufferB[4][0x200]; +extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; +extern u16 gLockedMoves[BATTLE_BANKS_COUNT]; extern const struct BattleMove gBattleMoves[]; +extern const struct BaseStats gBaseStats[]; +extern const u8 gTypeEffectiveness[]; extern const u16 gMissStringIds[]; +extern const u16 gTrappingMoves[]; extern const u8 gTrainerMoney[]; -extern const u8 gTypeEffectiveness[]; -extern const struct BaseStats gBaseStats[]; // functions @@ -106,6 +108,9 @@ extern const u8 BattleScript_ItemSteal[]; extern const u8 BattleScript_RapidSpinAway[]; extern const u8 BattleScript_TargetPRLZHeal[]; extern const u8 BattleScript_KnockedOff[]; +extern const u8 BattleScript_AllStatsUp[]; +extern const u8 BattleScript_AtkDefDown[]; +extern const u8 BattleScript_SAtkDown2[]; extern const u8 BattleScript_LevelUp[]; extern const u8 BattleScript_WrapFree[]; extern const u8 BattleScript_LeechSeedFree[]; @@ -139,6 +144,7 @@ bool8 IsTwoTurnsMove(u16 move); void DestinyBondFlagUpdate(void); u8 AttacksThisTurn(u8 bank, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2. static void CheckWonderGuardAndLevitate(void); +u8 ChangeStatBuffs(s8, u8 statId, u8, const u8* BS_ptr); void atk00_attackcanceler(void); void atk01_accuracycheck(void); @@ -672,14 +678,14 @@ const u16 gCriticalHitChance[] = {16, 8, 4, 3, 2}; const u32 gStatusFlagsForMoveEffects[] = { 0x00000000, - 0x00000007, - 0x00000008, - 0x00000010, - 0x00000020, - 0x00000040, - 0x00000080, - 0x00000007, - 0x00000008, + STATUS_SLEEP, + STATUS_POISON, + STATUS_BURN, + STATUS_FREEZE, + STATUS_PARALYSIS, + STATUS_TOXIC_POISON, + STATUS2_CONFUSION, + STATUS2_FLINCHED, 0x00000000, 0x00000070, 0x00000000, @@ -733,6 +739,8 @@ const u32 gStatusFlagsForMoveEffects[] = 0x00000000 }; +extern const u8* gMoveEffectBS_Ptrs[]; + void atk00_attackcanceler(void) { s32 i; @@ -2023,3 +2031,686 @@ u8 BankGetTurnOrder(u8 bank) } return i; } + +#define INCREMENT_RESET_RETURN \ +{ \ + gBattlescriptCurrInstr++; \ + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; \ + return; \ +} + +#define RESET_RETURN \ +{ \ + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; \ + return; \ +} + +void SetMoveEffect(bool8 primary, u8 certain) +{ + bool32 statusChanged = FALSE; + u8 affectsUser = 0; // 0x40 otherwise + bool32 noSunCanFreeze = TRUE; + + if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_AFFECTS_USER) + { + gEffectBank = gBankAttacker; // bank that effects get applied on + gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_AFFECTS_USER); + affectsUser = MOVE_EFFECT_AFFECTS_USER; + gBattleScripting.bank = gBankTarget; // theoretically the attacker + } + else + { + gEffectBank = gBankTarget; + gBattleScripting.bank = gBankAttacker; + } + + if (gBattleMons[gEffectBank].ability == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 9) + INCREMENT_RESET_RETURN + + if (gSideAffecting[GET_BANK_SIDE(gEffectBank)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 7) + INCREMENT_RESET_RETURN + + if (gBattleMons[gEffectBank].hp == 0 + && gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_PAYDAY + && gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_STEAL_ITEM) + INCREMENT_RESET_RETURN + + if (gBattleMons[gEffectBank].status2 & STATUS2_SUBSTITUTE && affectsUser != MOVE_EFFECT_AFFECTS_USER) + INCREMENT_RESET_RETURN + + if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6) // status change + { + switch (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) + { + case STATUS_SLEEP: + // check active uproar + if (gBattleMons[gEffectBank].ability != ABILITY_SOUNDPROOF) + { + for (gActiveBank = 0; + gActiveBank < gNoOfAllBanks && !(gBattleMons[gActiveBank].status2 & STATUS2_UPROAR); + gActiveBank++) + {} + } + else + gActiveBank = gNoOfAllBanks; + + if (gBattleMons[gEffectBank].status1) + break; + if (gActiveBank != gNoOfAllBanks) + break; + if (gBattleMons[gEffectBank].ability == ABILITY_VITAL_SPIRIT) + break; + if (gBattleMons[gEffectBank].ability == ABILITY_INSOMNIA) + break; + + CancelMultiTurnMoves(gEffectBank); + statusChanged = TRUE; + break; + case STATUS_POISON: + if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY + && (primary == TRUE || certain == 0x80)) + { + gLastUsedAbility = ABILITY_IMMUNITY; + RecordAbilityBattle(gEffectBank, ABILITY_IMMUNITY); + + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PSNPrevention; + + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + RESET_RETURN + } + if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON + || gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL) + && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && (primary == 1 || certain == 0x80)) + { + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PSNPrevention; + + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + RESET_RETURN + } + if (gBattleMons[gEffectBank].type1 == TYPE_POISON) + break; + if (gBattleMons[gEffectBank].type2 == TYPE_POISON) + break; + if (gBattleMons[gEffectBank].type1 == TYPE_STEEL) + break; + if (gBattleMons[gEffectBank].type2 == TYPE_STEEL) + break; + if (gBattleMons[gEffectBank].status1) + break; + if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY) + break; + + statusChanged = TRUE; + break; + case STATUS_BURN: + if (gBattleMons[gEffectBank].ability == ABILITY_WATER_VEIL + && (primary == 1 || certain == 0x80)) + { + gLastUsedAbility = ABILITY_WATER_VEIL; + RecordAbilityBattle(gEffectBank, ABILITY_WATER_VEIL); + + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_BRNPrevention; + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + RESET_RETURN + } + if ((gBattleMons[gEffectBank].type1 == TYPE_FIRE + || gBattleMons[gEffectBank].type2 == TYPE_FIRE) + && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && (primary == 1 || certain == 0x80)) + { + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_BRNPrevention; + + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + RESET_RETURN + } + if (gBattleMons[gEffectBank].type1 == TYPE_FIRE) + break; + if (gBattleMons[gEffectBank].type2 == TYPE_FIRE) + break; + if (gBattleMons[gEffectBank].ability == ABILITY_WATER_VEIL) + break; + if (gBattleMons[gEffectBank].status1) + break; + + statusChanged = TRUE; + break; + case STATUS_FREEZE: + if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY) + noSunCanFreeze = FALSE; + if (gBattleMons[gEffectBank].type1 == TYPE_ICE) + break; + if (gBattleMons[gEffectBank].type2 == TYPE_ICE) + break; + if (gBattleMons[gEffectBank].status1) + break; + if (noSunCanFreeze == 0) + break; + if (gBattleMons[gEffectBank].ability == ABILITY_MAGMA_ARMOR) + break; + + CancelMultiTurnMoves(gEffectBank); + statusChanged = TRUE; + break; + case STATUS_PARALYSIS: + if (gBattleMons[gEffectBank].ability == ABILITY_LIMBER) + { + if (primary == TRUE || certain == 0x80) + { + gLastUsedAbility = ABILITY_LIMBER; + RecordAbilityBattle(gEffectBank, ABILITY_LIMBER); + + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PRLZPrevention; + + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + RESET_RETURN + } + else + break; + } + if (gBattleMons[gEffectBank].status1) + break; + + statusChanged = TRUE; + break; + case STATUS_TOXIC_POISON: + if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY && (primary == 1 || certain == 0x80)) + { + gLastUsedAbility = ABILITY_IMMUNITY; + RecordAbilityBattle(gEffectBank, ABILITY_IMMUNITY); + + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PSNPrevention; + + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + RESET_RETURN + } + if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON + || gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL) + && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && (primary == TRUE || certain == 0x80)) + { + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PSNPrevention; + + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + RESET_RETURN + } + if (gBattleMons[gEffectBank].status1) + break; + if (gBattleMons[gEffectBank].type1 != TYPE_POISON + && gBattleMons[gEffectBank].type2 != TYPE_POISON + && gBattleMons[gEffectBank].type1 != TYPE_STEEL + && gBattleMons[gEffectBank].type2 != TYPE_STEEL) + { + if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY) + break; + + // It's redundant, because at this point we know the status1 value is 0. + gBattleMons[gEffectBank].status1 &= ~(STATUS_TOXIC_POISON); + gBattleMons[gEffectBank].status1 &= ~(STATUS_POISON); + statusChanged = TRUE; + break; + } + else + { + gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; + } + break; + } + if (statusChanged == TRUE) + { + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + + if (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS_SLEEP) + gBattleMons[gEffectBank].status1 |= ((Random() & 3) + 2); + else + gBattleMons[gEffectBank].status1 |= gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; + + gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + + gActiveBank = gEffectBank; + EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBank].status1); + MarkBufferBankForExecution(gActiveBank); + + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + + // for synchronize + + if (gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_POISON + || gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_TOXIC + || gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_PARALYSIS + || gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_BURN) + { + u8* synchronizeEffect = &gBattleStruct->synchronizeMoveEffect; + *synchronizeEffect = gBattleCommunication[MOVE_EFFECT_BYTE]; + gHitMarker |= HITMARKER_SYNCHRONISE_EFFECT; + } + return; + } + else if (statusChanged == FALSE) + { + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; + gBattlescriptCurrInstr++; + return; + } + } + else + { + if (gBattleMons[gEffectBank].status2 & gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) + { + gBattlescriptCurrInstr++; + } + else + { + u8 side; + u32 statusFlag = + switch (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) + { + case MOVE_EFFECT_CONFUSION: + if (gBattleMons[gEffectBank].ability == ABILITY_OWN_TEMPO + || gBattleMons[gEffectBank].status2 & STATUS2_CONFUSION) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleMons[gEffectBank].status2 |= (((Random()) % 0x4)) + 2; + + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + } + break; + case MOVE_EFFECT_FLINCH: + if (gBattleMons[gEffectBank].ability == ABILITY_INNER_FOCUS) + { + if (primary == 1 || certain == 0x80) + { + gLastUsedAbility = ABILITY_INNER_FOCUS; + RecordAbilityBattle(gEffectBank, ABILITY_INNER_FOCUS); + gBattlescriptCurrInstr = BattleScript_FlinchPrevention; + RESET_RETURN + } + else + { + gBattlescriptCurrInstr++; + break; + } + } + else + { + if (BankGetTurnOrder(gEffectBank) > gCurrentMoveTurn) + gBattleMons[gEffectBank].status2 |= gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; + INCREMENT_RESET_RETURN + } + break; + case MOVE_EFFECT_UPROAR: + if (gBattleMons[gEffectBank].status2 & STATUS2_UPROAR) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gEffectBank] = gCurrentMove; + gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 2) << 4; + + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + } + break; + case MOVE_EFFECT_PAYDAY: + if (GET_BANK_SIDE(gBankAttacker) == SIDE_PLAYER) + { + u16 PayDay = gPaydayMoney; + gPaydayMoney += (gBattleMons[gBankAttacker].level * 5); + if (PayDay > gPaydayMoney) + gPaydayMoney = 0xFFFF; + } + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + break; + case MOVE_EFFECT_TRI_ATTACK: + if (gBattleMons[gEffectBank].status1) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleCommunication[MOVE_EFFECT_BYTE] = Random() % 3 + 3; + SetMoveEffect(FALSE, 0); + } + break; + case MOVE_EFFECT_CHARGING: + gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gEffectBank] = gCurrentMove; + gProtectStructs[gEffectBank].chargingTurn = 1; + gBattlescriptCurrInstr++; + break; + case MOVE_EFFECT_WRAP: + if (gBattleMons[gEffectBank].status2 & STATUS2_WRAPPED) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 2) << 0xD; + + *(gBattleStruct->wrappedMove + gEffectBank * 2 + 0) = gCurrentMove; + *(gBattleStruct->wrappedMove + gEffectBank * 2 + 1) = gCurrentMove >> 8; + *(gBattleStruct->wrappedBy + gEffectBank) = gBankAttacker; + + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + + for (gBattleCommunication[MULTISTRING_CHOOSER] = 0; gBattleCommunication[MULTISTRING_CHOOSER] <= 4; gBattleCommunication[MULTISTRING_CHOOSER]++) + { + if (gCurrentMove == gTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]]) + break; + } + } + break; + case MOVE_EFFECT_RECOIL_25: // 25% recoil + gBattleMoveDamage = (gHpDealt) / 4; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + break; + case 15 ... 21: // stat + 1 + if (ChangeStatBuffs(0x10, gBattleCommunication[MOVE_EFFECT_BYTE] + 0xF2, affectsUser, 0)) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; + gBattleScripting.animArg2 = 0; + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_StatUp; + } + break; + case 22 ... 28: // stat - 1 + if (ChangeStatBuffs(~(0x6f), gBattleCommunication[MOVE_EFFECT_BYTE] + 0xEB, affectsUser, 0)) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; + gBattleScripting.animArg2 = 0; + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_StatDown; + } + break; + case 39 ... 45: // stat + 2 + if (ChangeStatBuffs(0x20, gBattleCommunication[MOVE_EFFECT_BYTE] + 0xDA, affectsUser, 0)) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; + gBattleScripting.animArg2 = 0; + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_StatUp; + } + break; + case 46 ... 52: // stat - 2 + if (ChangeStatBuffs(~(0x5f), gBattleCommunication[MOVE_EFFECT_BYTE] + 0xD3, affectsUser, 0)) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; + gBattleScripting.animArg2 = 0; + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_StatDown; + } + break; + case MOVE_EFFECT_RECHARGE: + gBattleMons[gEffectBank].status2 |= STATUS2_RECHARGE; + gDisableStructs[gEffectBank].rechargeCounter = 2; + gLockedMoves[gEffectBank] = gCurrentMove; + gBattlescriptCurrInstr++; + break; + case MOVE_EFFECT_RAGE: + gBattleMons[gBankAttacker].status2 |= STATUS2_RAGE; + gBattlescriptCurrInstr++; + break; + case MOVE_EFFECT_STEAL_ITEM: + { + if (gBattleTypeFlags & BATTLE_TYPE_x4000000) + { + gBattlescriptCurrInstr++; + break; + } + + side = GetBankSide(gBankAttacker); + if (GetBankSide(gBankAttacker) == SIDE_OPPONENT + && !(gBattleTypeFlags & + (BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_LINK + | BATTLE_TYPE_x2000000 + | BATTLE_TYPE_SECRET_BASE))) + { + gBattlescriptCurrInstr++; + break; + } + if (!(gBattleTypeFlags & + (BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_LINK + | BATTLE_TYPE_x2000000 + | BATTLE_TYPE_SECRET_BASE)) + && (gWishFutureKnock.knockedOffPokes[side] & gBitTable[gBattlePartyID[gBankAttacker]])) + { + gBattlescriptCurrInstr++; + break; + } + if (gBattleMons[gBankTarget].item + && gBattleMons[gBankTarget].ability == ABILITY_STICKY_HOLD) + { + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_NoItemSteal; + + gLastUsedAbility = gBattleMons[gBankTarget].ability; + RecordAbilityBattle(gBankTarget, gLastUsedAbility); + + break; + } + if (gBattleMons[gBankAttacker].item) + { + gBattlescriptCurrInstr++; + break; + } + if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + { + gBattlescriptCurrInstr++; + break; + } + if (gBattleMons[gBankTarget].item > 0x78 + && gBattleMons[gBankTarget].item < (0x79 + 12)) + { + gBattlescriptCurrInstr++; + break; + } + if (gBattleMons[gBankTarget].item == 0) + { + gBattlescriptCurrInstr++; + break; + } + + *(u16*)((u8*)((gBattleStruct->field_D0) + gBankAttacker * 2)) = gLastUsedItem = gBattleMons[gBankTarget].item; + gBattleMons[gBankTarget].item = 0; + + gActiveBank = gBankAttacker; + EmitSetAttributes(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem); + MarkBufferBankForExecution(gBankAttacker); + + gActiveBank = gBankTarget; + EmitSetAttributes(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].item); + MarkBufferBankForExecution(gBankTarget); + + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_ItemSteal; + + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 0) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 1) = 0; + } + break; + case MOVE_EFFECT_PREVENT_ESCAPE: + gBattleMons[gBankTarget].status2 |= STATUS2_ESCAPE_PREVENTION; + gDisableStructs[gBankTarget].bankPreventingEscape = gBankAttacker; + gBattlescriptCurrInstr++; + break; + case MOVE_EFFECT_NIGHTMARE: + gBattleMons[gBankTarget].status2 |= STATUS2_NIGHTMARE; + gBattlescriptCurrInstr++; + break; + case MOVE_EFFECT_ALL_STATS_UP: + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_AllStatsUp; + break; + case MOVE_EFFECT_RAPIDSPIN: + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_RapidSpinAway; + break; + case MOVE_EFFECT_REMOVE_PARALYSIS: // Smelling salts + if (!(gBattleMons[gBankTarget].status1 & STATUS_PARALYSIS)) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleMons[gBankTarget].status1 &= ~(STATUS_PARALYSIS); + + gActiveBank = gBankTarget; + EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankTarget].status1); + MarkBufferBankForExecution(gActiveBank); + + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_TargetPRLZHeal; + } + break; + case MOVE_EFFECT_ATK_DEF_DOWN: // SuperPower + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_AtkDefDown; + break; + case MOVE_EFFECT_RECOIL_33_PARALYSIS: // Volt Tackle + gBattleMoveDamage = gHpDealt / 3; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + break; + case MOVE_EFFECT_THRASH: + if (gBattleMons[gEffectBank].status2 & STATUS2_LOCK_CONFUSE) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gEffectBank] = gCurrentMove; + gBattleMons[gEffectBank].status2 |= (((Random() & 1) + 2) << 0xA); + } + break; + case MOVE_EFFECT_KNOCK_OFF: + if (gBattleMons[gEffectBank].ability == ABILITY_STICKY_HOLD) + { + if (gBattleMons[gEffectBank].item == 0) + { + gBattlescriptCurrInstr++; + } + else + { + gLastUsedAbility = ABILITY_STICKY_HOLD; + gBattlescriptCurrInstr = BattleScript_NoItemSteal; + RecordAbilityBattle(gEffectBank, ABILITY_STICKY_HOLD); + } + break; + } + if (gBattleMons[gEffectBank].item == 0) + { + gBattlescriptCurrInstr++; + } + else + { + side = GetBankSide(gEffectBank); + + gLastUsedItem = gBattleMons[gEffectBank].item; + gBattleMons[gEffectBank].item = 0; + gWishFutureKnock.knockedOffPokes[side] |= gBitTable[gBattlePartyID[gEffectBank]]; + + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_KnockedOff; + + *(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBank]) + 0) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBank]) + 1) = 0; + } + break; + default: + gBattlescriptCurrInstr++; + break; + case MOVE_EFFECT_SP_ATK_TWO_DOWN: // Overheat + b_movescr_stack_push(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_SAtkDown2; + break; + } + } + } + + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; +} |