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-rw-r--r--src/battle_setup.c3
-rwxr-xr-xsrc/data/object_events/movement_action_func_tables.h40
-rw-r--r--src/diploma.c2
-rw-r--r--src/event_object_movement.c24
-rw-r--r--src/field_effect.c2
-rw-r--r--src/field_player_avatar.c2
-rw-r--r--src/start_menu.c2
7 files changed, 38 insertions, 37 deletions
diff --git a/src/battle_setup.c b/src/battle_setup.c
index a1b01f9c1..a9d4eeddf 100644
--- a/src/battle_setup.c
+++ b/src/battle_setup.c
@@ -46,6 +46,7 @@
#include "constants/maps.h"
#include "constants/trainers.h"
#include "constants/trainer_hill.h"
+#include "constants/weather.h"
enum {
TRANSITION_TYPE_NORMAL,
@@ -686,7 +687,7 @@ u8 BattleSetup_GetTerrainId(void)
}
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE113) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE113))
return BATTLE_TERRAIN_SAND;
- if (GetSav1Weather() == 8)
+ if (GetSav1Weather() == WEATHER_SANDSTORM)
return BATTLE_TERRAIN_SAND;
return BATTLE_TERRAIN_PLAIN;
diff --git a/src/data/object_events/movement_action_func_tables.h b/src/data/object_events/movement_action_func_tables.h
index aa55c31ef..f601cf82b 100755
--- a/src/data/object_events/movement_action_func_tables.h
+++ b/src/data/object_events/movement_action_func_tables.h
@@ -73,10 +73,10 @@ u8 MovementAction_WalkInPlaceFastDown_Step0(struct ObjectEvent *, struct Sprite
u8 MovementAction_WalkInPlaceFastUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFastLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFastRight_Step0(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkInPlaceFastestDown_Step0(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkInPlaceFastestUp_Step0(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkInPlaceFastestLeft_Step0(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkInPlaceFastestRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkInPlaceFasterDown_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkInPlaceFasterUp_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkInPlaceFasterLeft_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkInPlaceFasterRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RideWaterCurrentDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RideWaterCurrentUp_Step0(struct ObjectEvent *, struct Sprite *);
@@ -299,10 +299,10 @@ u8 (*const gMovementActionFuncs_WalkInPlaceFastDown[])(struct ObjectEvent *, str
u8 (*const gMovementActionFuncs_WalkInPlaceFastUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFastLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFastRight[])(struct ObjectEvent *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkInPlaceFastestDown[])(struct ObjectEvent *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkInPlaceFastestUp[])(struct ObjectEvent *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkInPlaceFastestLeft[])(struct ObjectEvent *, struct Sprite *);
-u8 (*const gMovementActionFuncs_WalkInPlaceFastestRight[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkInPlaceFasterDown[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkInPlaceFasterUp[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkInPlaceFasterLeft[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkInPlaceFasterRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_RideWaterCurrentDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_RideWaterCurrentUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_RideWaterCurrentLeft[])(struct ObjectEvent *, struct Sprite *);
@@ -459,10 +459,10 @@ u8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite *)
[MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP] = gMovementActionFuncs_WalkInPlaceFastUp,
[MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT] = gMovementActionFuncs_WalkInPlaceFastLeft,
[MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT] = gMovementActionFuncs_WalkInPlaceFastRight,
- [MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN] = gMovementActionFuncs_WalkInPlaceFastestDown,
- [MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP] = gMovementActionFuncs_WalkInPlaceFastestUp,
- [MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT] = gMovementActionFuncs_WalkInPlaceFastestLeft,
- [MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT] = gMovementActionFuncs_WalkInPlaceFastestRight,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN] = gMovementActionFuncs_WalkInPlaceFasterDown,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_UP] = gMovementActionFuncs_WalkInPlaceFasterUp,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_LEFT] = gMovementActionFuncs_WalkInPlaceFasterLeft,
+ [MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_RIGHT] = gMovementActionFuncs_WalkInPlaceFasterRight,
[MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN] = gMovementActionFuncs_RideWaterCurrentDown,
[MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP] = gMovementActionFuncs_RideWaterCurrentUp,
[MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT] = gMovementActionFuncs_RideWaterCurrentLeft,
@@ -859,26 +859,26 @@ u8 (*const gMovementActionFuncs_WalkInPlaceFastRight[])(struct ObjectEvent *, st
MovementAction_PauseSpriteAnim,
};
-u8 (*const gMovementActionFuncs_WalkInPlaceFastestDown[])(struct ObjectEvent *, struct Sprite *) = {
- MovementAction_WalkInPlaceFastestDown_Step0,
+u8 (*const gMovementActionFuncs_WalkInPlaceFasterDown[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceFasterDown_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
-u8 (*const gMovementActionFuncs_WalkInPlaceFastestUp[])(struct ObjectEvent *, struct Sprite *) = {
- MovementAction_WalkInPlaceFastestUp_Step0,
+u8 (*const gMovementActionFuncs_WalkInPlaceFasterUp[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceFasterUp_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
-u8 (*const gMovementActionFuncs_WalkInPlaceFastestLeft[])(struct ObjectEvent *, struct Sprite *) = {
- MovementAction_WalkInPlaceFastestLeft_Step0,
+u8 (*const gMovementActionFuncs_WalkInPlaceFasterLeft[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceFasterLeft_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
-u8 (*const gMovementActionFuncs_WalkInPlaceFastestRight[])(struct ObjectEvent *, struct Sprite *) = {
- MovementAction_WalkInPlaceFastestRight_Step0,
+u8 (*const gMovementActionFuncs_WalkInPlaceFasterRight[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceFasterRight_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
diff --git a/src/diploma.c b/src/diploma.c
index 52fe94a53..76b4ae65c 100644
--- a/src/diploma.c
+++ b/src/diploma.c
@@ -83,7 +83,7 @@ void CB2_ShowDiploma(void)
LZDecompressWram(sDiplomaTilemap, sDiplomaTilemapPtr);
CopyBgTilemapBufferToVram(1);
DisplayDiplomaText();
- BlendPalettes(-1, 16, 0);
+ BlendPalettes(PALETTES_ALL, 16, RGB_BLACK);
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
EnableInterrupts(1);
SetVBlankCallback(VBlankCB);
diff --git a/src/event_object_movement.c b/src/event_object_movement.c
index a1fbb0b6e..107ee47ab 100644
--- a/src/event_object_movement.c
+++ b/src/event_object_movement.c
@@ -987,12 +987,12 @@ const u8 gWalkInPlaceFastMovementActions[] = {
MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT,
MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT,
};
-const u8 gWalkInPlaceFastestMovementActions[] = {
- MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN,
- MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN,
- MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP,
- MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT,
- MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT,
+const u8 gWalkInPlaceFasterMovementActions[] = {
+ MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN,
+ MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN,
+ MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_UP,
+ MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_LEFT,
+ MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_RIGHT,
};
const u8 gAcroWheelieFaceDirectionMovementActions[] = {
MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN,
@@ -4407,7 +4407,7 @@ movement_type_def(MovementType_RunInPlace, gMovementTypeFuncs_RunInPlace)
bool8 MovementType_RunInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
- ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkInPlaceFastestMovementAction(objectEvent->facingDirection));
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkInPlaceFasterMovementAction(objectEvent->facingDirection));
sprite->sTypeFuncId = 1;
return TRUE;
}
@@ -4926,7 +4926,7 @@ dirn_to_anim(GetJumpSpecialMovementAction, gJumpSpecialMovementActions);
dirn_to_anim(GetWalkInPlaceSlowMovementAction, gWalkInPlaceSlowMovementActions);
dirn_to_anim(GetWalkInPlaceNormalMovementAction, gWalkInPlaceNormalMovementActions);
dirn_to_anim(GetWalkInPlaceFastMovementAction, gWalkInPlaceFastMovementActions);
-dirn_to_anim(GetWalkInPlaceFastestMovementAction, gWalkInPlaceFastestMovementActions);
+dirn_to_anim(GetWalkInPlaceFasterMovementAction, gWalkInPlaceFasterMovementActions);
bool8 ObjectEventFaceOppositeDirection(struct ObjectEvent *objectEvent, u8 direction)
{
@@ -5753,25 +5753,25 @@ bool8 MovementAction_WalkInPlaceFastRight_Step0(struct ObjectEvent *objectEvent,
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkInPlaceFastestDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+bool8 MovementAction_WalkInPlaceFasterDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitMoveInPlace(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionFasterAnimNum(DIR_SOUTH), 4);
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkInPlaceFastestUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+bool8 MovementAction_WalkInPlaceFasterUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitMoveInPlace(objectEvent, sprite, DIR_NORTH, GetMoveDirectionFasterAnimNum(DIR_NORTH), 4);
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkInPlaceFastestLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+bool8 MovementAction_WalkInPlaceFasterLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitMoveInPlace(objectEvent, sprite, DIR_WEST, GetMoveDirectionFasterAnimNum(DIR_WEST), 4);
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkInPlaceFastestRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+bool8 MovementAction_WalkInPlaceFasterRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitMoveInPlace(objectEvent, sprite, DIR_EAST, GetMoveDirectionFasterAnimNum(DIR_EAST), 4);
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
diff --git a/src/field_effect.c b/src/field_effect.c
index 7e1ebdff4..574bec879 100644
--- a/src/field_effect.c
+++ b/src/field_effect.c
@@ -2163,7 +2163,7 @@ static bool8 LavaridgeGym1FWarpEffect_AshPuff(struct Task *task, struct ObjectEv
} else
{
task->data[1]++;
- ObjectEventSetHeldMovement(objectEvent, GetWalkInPlaceFastestMovementAction(objectEvent->facingDirection));
+ ObjectEventSetHeldMovement(objectEvent, GetWalkInPlaceFasterMovementAction(objectEvent->facingDirection));
PlaySE(SE_LAVARIDGE_FALL_WARP);
}
}
diff --git a/src/field_player_avatar.c b/src/field_player_avatar.c
index 43864662c..9e54823a6 100644
--- a/src/field_player_avatar.c
+++ b/src/field_player_avatar.c
@@ -903,7 +903,7 @@ static bool8 PlayerAnimIsMultiFrameStationary(void)
if (movementActionId <= MOVEMENT_ACTION_FACE_RIGHT
|| (movementActionId >= MOVEMENT_ACTION_DELAY_1 && movementActionId <= MOVEMENT_ACTION_DELAY_16)
- || (movementActionId >= MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN && movementActionId <= MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT)
+ || (movementActionId >= MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN && movementActionId <= MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_RIGHT)
|| (movementActionId >= MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN && movementActionId <= MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT)
|| (movementActionId >= MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN && movementActionId <= MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT))
return TRUE;
diff --git a/src/start_menu.c b/src/start_menu.c
index feb88eef2..ef4c67832 100644
--- a/src/start_menu.c
+++ b/src/start_menu.c
@@ -1200,7 +1200,7 @@ static bool32 InitSaveWindowAfterLinkBattle(u8 *state)
break;
case 3:
ShowBg(0);
- BlendPalettes(-1, 16, 0);
+ BlendPalettes(PALETTES_ALL, 16, RGB_BLACK);
SetVBlankCallback(VBlankCB_LinkBattleSave);
EnableInterrupts(1);
break;