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-rw-r--r--src/battle_ai_switch_items.c4
-rw-r--r--src/battle_anim_flying.c474
-rw-r--r--src/battle_anim_water.c448
-rw-r--r--src/battle_controller_player.c12
-rw-r--r--src/battle_main.c6
-rw-r--r--src/battle_message.c133
-rw-r--r--src/battle_script_commands.c52
-rw-r--r--src/battle_tv.c4
-rw-r--r--src/battle_util.c36
-rwxr-xr-xsrc/berry_crush.c2
-rw-r--r--src/coins.c2
-rw-r--r--src/data/union_room.h12
-rw-r--r--src/dynamic_placeholder_text_util.c2
-rw-r--r--src/graphics.c13
-rw-r--r--src/international_string_util.c2
-rw-r--r--src/link_rfu_3.c6
-rw-r--r--src/mauville_old_man.c2
-rw-r--r--src/menu_specialized.c42
-rw-r--r--src/mirage_tower.c2
-rwxr-xr-xsrc/palette_util.c (renamed from src/roulette_util.c)218
-rw-r--r--src/pokeblock.c4
-rw-r--r--src/pokedex.c2
-rw-r--r--src/pokemon.c50
-rw-r--r--src/pokemon_storage_system.c34
-rw-r--r--src/pokemon_summary_screen.c6
-rw-r--r--src/pokenav_conditions_1.c44
-rw-r--r--src/pokenav_conditions_2.c8
-rw-r--r--src/pokenav_conditions_3.c2
-rw-r--r--src/pokenav_ribbons_1.c2
-rw-r--r--src/pokenav_ribbons_2.c2
-rw-r--r--src/roulette.c4821
-rw-r--r--src/strings.c76
-rwxr-xr-xsrc/union_room_chat.c14
-rw-r--r--src/unk_text_util_2.c36
34 files changed, 3274 insertions, 3299 deletions
diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c
index 32f9620b7..2a5a83e0d 100644
--- a/src/battle_ai_switch_items.c
+++ b/src/battle_ai_switch_items.c
@@ -314,8 +314,8 @@ static bool8 AreStatsRaised(void)
for (i = 0; i < NUM_BATTLE_STATS; i++)
{
- if (gBattleMons[gActiveBattler].statStages[i] > 6)
- buffedStatsValue += gBattleMons[gActiveBattler].statStages[i] - 6;
+ if (gBattleMons[gActiveBattler].statStages[i] > DEFAULT_STAT_STAGE)
+ buffedStatsValue += gBattleMons[gActiveBattler].statStages[i] - DEFAULT_STAT_STAGE;
}
return (buffedStatsValue > 3);
diff --git a/src/battle_anim_flying.c b/src/battle_anim_flying.c
index 5179c1364..3fc4f20f2 100644
--- a/src/battle_anim_flying.c
+++ b/src/battle_anim_flying.c
@@ -380,21 +380,18 @@ static void AnimTask_AnimateGustTornadoPalette_Step(u8 taskId)
{
u8 data2;
u16 temp;
- int i, base;
if (gTasks[taskId].data[10]++ == gTasks[taskId].data[1])
{
+ int i, base;
gTasks[taskId].data[10] = 0;
data2 = gTasks[taskId].data[2];
temp = gPlttBufferFaded[16 * data2 + 0x108];
i = 7;
base = data2 * 16;
- do
- {
+ for (; i > 0; --i)
gPlttBufferFaded[base + 0x101 + i] = gPlttBufferFaded[base + 0x100 + i];
- i--;
- } while (i > 0);
gPlttBufferFaded[base + 0x101] = temp;
}
@@ -536,17 +533,16 @@ static void AnimFlyBallAttack_Step(struct Sprite *sprite)
void DestroyAnimSpriteAfterTimer(struct Sprite *sprite)
{
- if (sprite->data[0]-- <= 0)
+ if (sprite->data[0]-- > 0)
+ return;
+ if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)
{
- if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)
- {
- FreeOamMatrix(sprite->oam.matrixNum);
- sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
- }
-
- DestroySprite(sprite);
- gAnimVisualTaskCount--;
+ FreeOamMatrix(sprite->oam.matrixNum);
+ sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
}
+
+ DestroySprite(sprite);
+ gAnimVisualTaskCount--;
}
struct FeatherDanceData
@@ -570,30 +566,27 @@ struct FeatherDanceData
static void AnimFallingFeather(struct Sprite *sprite)
{
u8 battler, matrixNum, sinIndex;
- s16 spriteCoord, sinVal;
+ s16 sinVal;
struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data;
- if (gBattleAnimArgs[7] & 0x100)
- battler = gBattleAnimAttacker;
- else
- battler = gBattleAnimTarget;
+ battler = (gBattleAnimArgs[7] & 0x100) ? gBattleAnimAttacker : gBattleAnimTarget;
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_HEIGHT) + gBattleAnimArgs[0];
- spriteCoord = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_WIDTH);
- sprite->pos1.y = spriteCoord + gBattleAnimArgs[1];
+ sinVal = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_WIDTH);
+ sprite->pos1.y = sinVal + gBattleAnimArgs[1];
- data->unk8 = sprite->pos1.y << 8;
- data->unkE_1 = spriteCoord + gBattleAnimArgs[6];
+ data->unk8 = (u16)(sprite->pos1.y) << 8;
+ data->unkE_1 = (u16)(sinVal + gBattleAnimArgs[6]);
data->unk0_0c = 1;
- data->unk2 = gBattleAnimArgs[2] & 0xFF;
- data->unkA = (gBattleAnimArgs[2] >> 8) & 0xFF;
+ data->unk2 = (u16)(gBattleAnimArgs[2] & 0xFF);
+ data->unkA = (u16)((gBattleAnimArgs[2] >> 8) & 0xFF) ;
data->unk4 = gBattleAnimArgs[3];
- data->unk6 = gBattleAnimArgs[4];
- *(u16*)(data->unkC) = gBattleAnimArgs[5];
+ data->unk6 = (u16)gBattleAnimArgs[4];
+ *(u16*)(data->unkC) = (u16)gBattleAnimArgs[5];
if (data->unk2 >= 64 && data->unk2 <= 191)
{
@@ -628,27 +621,16 @@ static void AnimFallingFeather(struct Sprite *sprite)
}
}
- data->unk0_1 = data->unk2 >> 6;
- sprite->pos2.x = (gSineTable[data->unk2] * data->unkC[0]) >> 8;
+ data->unk0_1 = data->unk2/64;
+ sprite->pos2.x = (gSineTable[data->unk2] * (s32)data->unkC[0]) >> 8;
matrixNum = sprite->oam.matrixNum;
sinIndex = (-sprite->pos2.x >> 1) + data->unkA;
sinVal = gSineTable[sinIndex];
gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
- // The comparison below is completely pointless. 'sprite' is sure to be a valid pointer and
- // both the 'if' and 'else' parts are exactly the same.
- // The only reason for this is making sure the compiler generates the exact ASM.
- if (sprite)
- {
- gOamMatrices[matrixNum].b = sinVal;
- gOamMatrices[matrixNum].c = -sinVal;
- }
- else
- {
- gOamMatrices[matrixNum].b = sinVal;
- gOamMatrices[matrixNum].c = -sinVal;
- }
+ gOamMatrices[matrixNum].b = sinVal;
+ gOamMatrices[matrixNum].c = -sinVal;
sprite->callback = sub_810E520;
}
@@ -665,242 +647,238 @@ static void sub_810E520(struct Sprite *sprite)
data->unk0_0a = 0;
data->unk1 = 0;
}
+ return;
}
- else
+
+ switch (data->unk2 / 64)
{
- switch (data->unk2 / 64)
+ case 0:
+ if ((u8)data->unk0_1 == 1) // this must be cast to u8
{
- case 0:
- if (data->unk0_1 << 24 >> 24 == 1) // the shifts have to be here
- {
- data->unk0_0d = 1;
- data->unk0_0a = 1;
- data->unk1 = 0;
- }
- else if (data->unk0_1 << 24 >> 24 == 3)
- {
- data->unk0_0b ^= 1;
- data->unk0_0a = 1;
- data->unk1 = 0;
- }
- else if (data->unk0_0d)
+ data->unk0_0d = 1;
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if ((u8)data->unk0_1 == 3)
+ {
+ data->unk0_0b ^= 1;
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if (data->unk0_0d)
+ {
+ sprite->hFlip ^= 1;
+ sprite->animNum = sprite->hFlip;
+ sprite->animBeginning = TRUE;
+ sprite->animEnded = FALSE;
+ if (data->unk0_0c)
{
- sprite->hFlip ^= 1;
- sprite->animNum = sprite->hFlip;
- sprite->animBeginning = TRUE;
- sprite->animEnded = FALSE;
- if (data->unk0_0c)
+ if (!IsContest())
{
- if (!IsContest())
+ if (!data->unkE_0)
{
- if (!data->unkE_0)
- {
- sprite->oam.priority--;
- data->unkE_0 ^= 1;
- }
- else
- {
- sprite->oam.priority++;
- data->unkE_0 ^= 1;
- }
+ sprite->oam.priority--;
+ data->unkE_0 ^= 1;
}
else
{
- if (!data->unkE_0)
- {
- sprite->subpriority -= 12;
- data->unkE_0 ^= 1;
- }
- else
- {
- sprite->subpriority += 12;
- data->unkE_0 ^= 1;
- }
+ sprite->oam.priority++;
+ data->unkE_0 ^= 1;
}
}
- data->unk0_0d = 0;
- data->unk2;
- }
- data->unk0_1 = 0;
- break;
- case 1:
- if (data->unk0_1 << 24 >> 24 == 0)
- {
- data->unk0_0d = 1;
- data->unk0_0a = 1;
- data->unk1 = 0;
- }
- else if (data->unk0_1 << 24 >> 24 == 2)
- {
- data->unk0_0a = 1;
- data->unk1 = 0;
- }
- else if (data->unk0_0d)
- {
- sprite->hFlip ^= 1;
- sprite->animNum = sprite->hFlip;
- sprite->animBeginning = TRUE;
- sprite->animEnded = FALSE;
- if (data->unk0_0c)
+ else
{
- if (!IsContest())
+ if (!data->unkE_0)
{
- if (!data->unkE_0)
- {
- sprite->oam.priority--;
- data->unkE_0 ^= 1;
- }
- else
- {
- sprite->oam.priority++;
- data->unkE_0 ^= 1;
- }
+ sprite->subpriority -= 12;
+ data->unkE_0 ^= 1;
}
else
{
- if (!data->unkE_0)
- {
- sprite->subpriority -= 12;
- data->unkE_0 ^= 1;
- }
- else
- {
- sprite->subpriority += 12;
- data->unkE_0 ^= 1;
- }
+ sprite->subpriority += 12;
+ data->unkE_0 ^= 1;
}
}
- data->unk0_0d = 0;
- }
- data->unk0_1 = 1;
- break;
- case 2:
- if (data->unk0_1 << 24 >> 24 == 3)
- {
- data->unk0_0d = 1;
- data->unk0_0a = 1;
- data->unk1 = 0;
- }
- else if (data->unk0_1 << 24 >> 24 == 1)
- {
- data->unk0_0a = 1;
- data->unk1 = 0;
}
- else if (data->unk0_0d)
+ data->unk0_0d = 0;
+ }
+ data->unk0_1 = 0;
+ break;
+ case 1:
+ if ((u8)data->unk0_1 == 0)
+ {
+ data->unk0_0d = 1;
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if ((u8)data->unk0_1 == 2)
+ {
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if (data->unk0_0d)
+ {
+ sprite->hFlip ^= 1;
+ sprite->animNum = sprite->hFlip;
+ sprite->animBeginning = TRUE;
+ sprite->animEnded = FALSE;
+ if (data->unk0_0c)
{
- sprite->hFlip ^= 1;
- sprite->animNum = sprite->hFlip;
- sprite->animBeginning = TRUE;
- sprite->animEnded = FALSE;
- if (data->unk0_0c)
+ if (!IsContest())
{
- if (!IsContest())
+ if (!data->unkE_0)
{
- if (!data->unkE_0)
- {
- sprite->oam.priority--;
- data->unkE_0 ^= 1;
- }
- else
- {
- sprite->oam.priority++;
- data->unkE_0 ^= 1;
- }
+ sprite->oam.priority--;
+ data->unkE_0 ^= 1;
}
else
{
- if (!data->unkE_0)
- {
- sprite->subpriority -= 12;
- data->unkE_0 ^= 1;
- }
- else
- {
- sprite->subpriority += 12;
- data->unkE_0 ^= 1;
- }
+ sprite->oam.priority++;
+ data->unkE_0 ^= 1;
+ }
+ }
+ else
+ {
+ if (!data->unkE_0)
+ {
+ sprite->subpriority -= 12;
+ data->unkE_0 ^= 1;
+ }
+ else
+ {
+ sprite->subpriority += 12;
+ data->unkE_0 ^= 1;
}
}
- data->unk0_0d = 0;
- }
- data->unk0_1 = 2;
- break;
- case 3:
- if (data->unk0_1 << 24 >> 24 == 2)
- {
- data->unk0_0d = 1;
}
- else if (data->unk0_1 << 24 >> 24 == 0)
+ data->unk0_0d = 0;
+ }
+ data->unk0_1 = 1;
+ break;
+ case 2:
+ if ((u8)data->unk0_1 == 3)
+ {
+ data->unk0_0d = 1;
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if ((u8)data->unk0_1 == 1)
+ {
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if (data->unk0_0d)
+ {
+ sprite->hFlip ^= 1;
+ sprite->animNum = sprite->hFlip;
+ sprite->animBeginning = TRUE;
+ sprite->animEnded = FALSE;
+ if (data->unk0_0c)
{
- data->unk0_0b ^= 1;
- data->unk0_0a = 1;
- data->unk1 = 0;
+ if (!IsContest())
+ {
+ if (!data->unkE_0)
+ {
+ sprite->oam.priority--;
+ data->unkE_0 ^= 1;
+ }
+ else
+ {
+ sprite->oam.priority++;
+ data->unkE_0 ^= 1;
+ }
+ }
+ else
+ {
+ if (!data->unkE_0)
+ {
+ sprite->subpriority -= 12;
+ data->unkE_0 ^= 1;
+ }
+ else
+ {
+ sprite->subpriority += 12;
+ data->unkE_0 ^= 1;
+ }
+ }
}
- else if (data->unk0_0d)
+ data->unk0_0d = 0;
+ }
+ data->unk0_1 = 2;
+ break;
+ case 3:
+ if ((u8)data->unk0_1 == 2)
+ {
+ data->unk0_0d = 1;
+ }
+ else if ((u8)data->unk0_1 == 0)
+ {
+ data->unk0_0b ^= 1;
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if (data->unk0_0d)
+ {
+ sprite->hFlip ^= 1;
+ sprite->animNum = sprite->hFlip;
+ sprite->animBeginning = TRUE;
+ sprite->animEnded = FALSE;
+ if (data->unk0_0c)
{
- sprite->hFlip ^= 1;
- sprite->animNum = sprite->hFlip;
- sprite->animBeginning = TRUE;
- sprite->animEnded = FALSE;
- if (data->unk0_0c)
+ if (!IsContest())
+ {
+ if (!data->unkE_0)
+ {
+ sprite->oam.priority--;
+ data->unkE_0 ^= 1;
+ }
+ else
+ {
+ sprite->oam.priority++;
+ data->unkE_0 ^= 1;
+ }
+ }
+ else
{
- if (!IsContest())
+ if (!data->unkE_0)
{
- if (!data->unkE_0)
- {
- sprite->oam.priority--;
- data->unkE_0 ^= 1;
- }
- else
- {
- sprite->oam.priority++;
- data->unkE_0 ^= 1;
- }
+ sprite->subpriority -= 12;
+ data->unkE_0 ^= 1;
}
else
{
- if (!data->unkE_0)
- {
- sprite->subpriority -= 12;
- data->unkE_0 ^= 1;
- }
- else
- {
- sprite->subpriority += 12;
- data->unkE_0 ^= 1;
- }
+ sprite->subpriority += 12;
+ data->unkE_0 ^= 1;
}
}
- data->unk0_0d = 0;
}
- data->unk0_1 = 3;
- break;
+ data->unk0_0d = 0;
}
- #ifndef NONMATCHING
- asm("":::"r8");
- #endif
- sprite->pos2.x = (data->unkC[data->unk0_0b] * gSineTable[data->unk2]) >> 8;
- matrixNum = sprite->oam.matrixNum;
+ data->unk0_1 = 3;
+ break;
+ }
- sinIndex = (-sprite->pos2.x >> 1) + data->unkA;
- sinVal = gSineTable[sinIndex];
+ sprite->pos2.x = ((s32)(data->unkC[data->unk0_0b]) * gSineTable[data->unk2]) >> 8;
+ matrixNum = sprite->oam.matrixNum;
- gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
- gOamMatrices[matrixNum].b = sinVal;
- gOamMatrices[matrixNum].c = -sinVal;
+ sinIndex = ((-sprite->pos2.x >> 1) + data->unkA);
+ sinVal = gSineTable[sinIndex];
- data->unk8 += data->unk6;
- sprite->pos1.y = data->unk8 >> 8;
- if (data->unk4 & 0x8000)
- data->unk2 = (data->unk2 - (data->unk4 & 0x7FFF)) & 0xFF;
- else
- data->unk2 = (data->unk2 + (data->unk4 & 0x7FFF)) & 0xFF;
+ gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
+ gOamMatrices[matrixNum].b = sinVal;
+ gOamMatrices[matrixNum].c = -sinVal;
- if (sprite->pos1.y + sprite->pos2.y >= data->unkE_1)
- {
- sprite->data[0] = 0;
- sprite->callback = DestroyAnimSpriteAfterTimer;
- }
+ data->unk8 += data->unk6;
+ sprite->pos1.y = (s16)(data->unk8 >> 8);
+ if (data->unk4 & 0x8000)
+ data->unk2 = (data->unk2 - (data->unk4 & 0x7FFF)) & 0xFF;
+ else
+ data->unk2 = (data->unk2 + (data->unk4 & 0x7FFF)) & 0xFF;
+
+ if (sprite->pos1.y + sprite->pos2.y >= data->unkE_1)
+ {
+ sprite->data[0] = 0;
+ sprite->callback = DestroyAnimSpriteAfterTimer;
}
}
@@ -944,20 +922,20 @@ static void sub_810EB40(struct Sprite *sprite)
{
sprite->pos2.x += sprite->data[1] >> 8;
- if (++sprite->data[0] == 6)
+ if (sprite->data[0]++ == 5)
{
sprite->data[0] = 0;
sprite->pos2.x = 0;
StartSpriteAnim(sprite, 0);
}
- if (--sprite->data[7] == -1)
+ if (sprite->data[7]-- == 0)
DestroyAnimSprite(sprite);
}
void AnimTask_DrillPeckHitSplats(u8 task)
{
- if (!(gTasks[task].data[0] % 32))
+ if ((gTasks[task].data[0] % 32) == 0)
{
gAnimVisualTaskCount++;
@@ -1060,8 +1038,8 @@ static void AnimDiveBall_Step2(struct Sprite *sprite)
static void AnimDiveWaterSplash(struct Sprite *sprite)
{
- u32 matrixNum;
- int t1, t2;
+ u8 matrixNum;
+ s32 t1, t2;
switch (sprite->data[0])
{
@@ -1083,7 +1061,7 @@ static void AnimDiveWaterSplash(struct Sprite *sprite)
sprite->data[0]++;
break;
case 1:
- if (sprite->data[2] <= 11)
+ if (sprite->data[2] < 12)
sprite->data[1] -= 40;
else
sprite->data[1] += 40;
@@ -1091,7 +1069,7 @@ static void AnimDiveWaterSplash(struct Sprite *sprite)
sprite->data[2]++;
TrySetSpriteRotScale(sprite, 0, 256, sprite->data[1], 0);
-
+
matrixNum = sprite->oam.matrixNum;
t1 = 15616;
@@ -1115,8 +1093,8 @@ static void AnimDiveWaterSplash(struct Sprite *sprite)
// Launches a water droplet away from the specified battler. Used by Astonish and Dive
static void AnimSprayWaterDroplet(struct Sprite *sprite)
{
- int v1 = 0x1ff & Random2();
- int v2 = 0x7f & Random2();
+ const u16 v1 = Random2() & 0x1ff;
+ const u16 v2 = Random2() & 0x07f;
if (v1 % 2)
sprite->data[0] = 736 + v1;
@@ -1160,13 +1138,13 @@ static void AnimSprayWaterDroplet_Step(struct Sprite *sprite)
sprite->pos2.y -= sprite->data[1] >> 8;
}
- sprite->data[0] = sprite->data[0];
+ sprite->data[0] -= 0; // Needed to Match
sprite->data[1] -= 32;
if (sprite->data[0] < 0)
sprite->data[0] = 0;
- if (++sprite->data[3] == 31)
+ if (sprite->data[3]++ == 30)
DestroyAnimSprite(sprite);
}
@@ -1212,7 +1190,7 @@ static void AnimSkyAttackBird(struct Sprite *sprite)
sprite->data[7] = ((posy - sprite->pos1.y) << 4) / 12;
rotation = ArcTan2Neg(posx - sprite->pos1.x, posy - sprite->pos1.y);
- rotation += 49152;
+ rotation -= 16384;
TrySetSpriteRotScale(sprite, 1, 0x100, 0x100, rotation);
@@ -1236,12 +1214,12 @@ void unref_sub_810F184(u8 taskId)
{
if (gBattleAnimArgs[0] == 0)
{
- u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ const u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
gSprites[spriteId].invisible = TRUE;
}
else
{
- u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ const u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
gSprites[spriteId].invisible = FALSE;
}
DestroyAnimVisualTask(taskId);
diff --git a/src/battle_anim_water.c b/src/battle_anim_water.c
index fa2f38c4b..12f37dbba 100644
--- a/src/battle_anim_water.c
+++ b/src/battle_anim_water.c
@@ -798,17 +798,21 @@ static void AnimSmallBubblePair_Step(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-#ifdef NONMATCHING
void AnimTask_CreateSurfWave(u8 taskId)
{
struct BattleAnimBgData animBg;
u8 taskId2;
+ u16 *x, *y; //These pointers are needed to match
- SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
- SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
+ x = &gBattle_BG1_X;
+ y = &gBattle_BG1_Y;
+
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL | BLDCNT_TGT1_BG1);
+ SetGpuReg(REG_OFFSET_BLDALPHA, (16 << 8));
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 1);
sub_80A6B30(&animBg);
+
if (!IsContest())
{
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
@@ -833,30 +837,30 @@ void AnimTask_CreateSurfWave(u8 taskId)
gTasks[taskId2].data[2] = 0x1000;
if (IsContest())
{
- gBattle_BG1_X = -80;
- gBattle_BG1_Y = -48;
+ *x = -80;
+ *y = -48;
gTasks[taskId].data[0] = 2;
gTasks[taskId].data[1] = 1;
gTasks[taskId2].data[3] = 0;
}
else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
{
- gBattle_BG1_X = -224;
- gBattle_BG1_Y = 256;
+ *x = -224;
+ *y = 256;
gTasks[taskId].data[0] = 2;
gTasks[taskId].data[1] = -1;
gTasks[taskId2].data[3] = 1;
}
else
{
- gBattle_BG1_X = 0;
- gBattle_BG1_Y = -48;
+ *x = 0;
+ *y = -48;
gTasks[taskId].data[0] = -2;
gTasks[taskId].data[1] = 1;
gTasks[taskId2].data[3] = 0;
}
- SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
- SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
+ SetGpuReg(REG_OFFSET_BG1HOFS, *x);
+ SetGpuReg(REG_OFFSET_BG1VOFS, *y);
if (gTasks[taskId2].data[3] == 0)
{
gTasks[taskId2].data[4] = 48;
@@ -870,245 +874,16 @@ void AnimTask_CreateSurfWave(u8 taskId)
gTasks[taskId].data[6] = 1;
gTasks[taskId].func = AnimTask_CreateSurfWave_Step1;
}
-#else
-NAKED
-void AnimTask_CreateSurfWave(u8 taskId)
-{
- asm_unified("push {r4-r7,lr}\n\
- mov r7, r10\n\
- mov r6, r9\n\
- mov r5, r8\n\
- push {r5-r7}\n\
- sub sp, 0x10\n\
- lsls r0, 24\n\
- lsrs r0, 24\n\
- mov r10, r0\n\
- ldr r1, =0x00003f42\n\
- movs r0, 0x50\n\
- bl SetGpuReg\n\
- movs r1, 0x80\n\
- lsls r1, 5\n\
- movs r0, 0x52\n\
- bl SetGpuReg\n\
- movs r0, 0x1\n\
- movs r1, 0x4\n\
- movs r2, 0x1\n\
- bl SetAnimBgAttribute\n\
- movs r0, 0x1\n\
- movs r1, 0\n\
- movs r2, 0x1\n\
- bl SetAnimBgAttribute\n\
- mov r0, sp\n\
- bl sub_80A6B30\n\
- bl IsContest\n\
- lsls r0, 24\n\
- cmp r0, 0\n\
- bne _081079E0\n\
- movs r0, 0x1\n\
- movs r1, 0x3\n\
- movs r2, 0x1\n\
- bl SetAnimBgAttribute\n\
- ldr r0, =gBattleAnimAttacker\n\
- ldrb r0, [r0]\n\
- bl GetBattlerSide\n\
- lsls r0, 24\n\
- lsrs r0, 24\n\
- cmp r0, 0x1\n\
- bne _081079D0\n\
- mov r0, sp\n\
- ldrb r0, [r0, 0x9]\n\
- ldr r1, =gBattleAnimBgTilemap_SurfOpponent\n\
- bl AnimLoadCompressedBgTilemap\n\
- b _081079EA\n\
- .pool\n\
-_081079D0:\n\
- mov r0, sp\n\
- ldrb r0, [r0, 0x9]\n\
- ldr r1, =gBattleAnimBgTilemap_SurfPlayer\n\
- bl AnimLoadCompressedBgTilemap\n\
- b _081079EA\n\
- .pool\n\
-_081079E0:\n\
- ldr r1, =gBattleAnimBgTilemap_SurfContest\n\
- mov r0, sp\n\
- movs r2, 0x1\n\
- bl AnimLoadCompressedBgTilemapHandleContest\n\
-_081079EA:\n\
- mov r0, sp\n\
- ldrb r0, [r0, 0x9]\n\
- ldr r1, =gBattleAnimBgImage_Surf\n\
- mov r2, sp\n\
- ldrh r2, [r2, 0xA]\n\
- bl AnimLoadCompressedBgGfx\n\
- ldr r0, =gBattleAnimArgs\n\
- movs r1, 0\n\
- ldrsh r0, [r0, r1]\n\
- cmp r0, 0\n\
- bne _08107A24\n\
- ldr r0, =gBattleAnimBgPalette_Surf\n\
- mov r1, sp\n\
- ldrb r1, [r1, 0x8]\n\
- lsls r1, 4\n\
- movs r2, 0x20\n\
- bl LoadCompressedPalette\n\
- b _08107A32\n\
- .pool\n\
-_08107A24:\n\
- ldr r0, =gBattleAnimBackgroundImageMuddyWater_Pal\n\
- mov r1, sp\n\
- ldrb r1, [r1, 0x8]\n\
- lsls r1, 4\n\
- movs r2, 0x20\n\
- bl LoadCompressedPalette\n\
-_08107A32:\n\
- ldr r0, =AnimTask_SurfWaveScanlineEffect\n\
- ldr r4, =gTasks\n\
- mov r2, r10\n\
- lsls r5, r2, 2\n\
- adds r1, r5, r2\n\
- lsls r1, 3\n\
- adds r6, r1, r4\n\
- ldrb r1, [r6, 0x7]\n\
- adds r1, 0x1\n\
- lsls r1, 24\n\
- lsrs r1, 24\n\
- bl CreateTask\n\
- lsls r0, 24\n\
- lsrs r0, 24\n\
- mov r8, r0\n\
- movs r0, 0\n\
- mov r9, r0\n\
- mov r1, r8\n\
- strh r1, [r6, 0x26]\n\
- mov r2, r8\n\
- lsls r0, r2, 2\n\
- add r0, r8\n\
- lsls r0, 3\n\
- adds r7, r0, r4\n\
- mov r0, r9\n\
- strh r0, [r7, 0x8]\n\
- movs r0, 0x80\n\
- lsls r0, 5\n\
- strh r0, [r7, 0xA]\n\
- strh r0, [r7, 0xC]\n\
- bl IsContest\n\
- lsls r0, 24\n\
- lsrs r4, r0, 24\n\
- cmp r4, 0\n\
- beq _08107AB4\n\
- ldr r1, =0x0000ffb0\n\
- adds r0, r1, 0\n\
- ldr r2, =gBattle_BG1_X\n\
- strh r0, [r2]\n\
- adds r1, 0x20\n\
- adds r0, r1, 0\n\
- ldr r2, =gBattle_BG1_Y\n\
- strh r0, [r2]\n\
- movs r0, 0x2\n\
- strh r0, [r6, 0x8]\n\
- movs r0, 0x1\n\
- strh r0, [r6, 0xA]\n\
- mov r0, r9\n\
- strh r0, [r7, 0xE]\n\
- b _08107B0E\n\
- .pool\n\
-_08107AB4:\n\
- ldr r0, =gBattleAnimAttacker\n\
- ldrb r0, [r0]\n\
- bl GetBattlerSide\n\
- lsls r0, 24\n\
- lsrs r1, r0, 24\n\
- cmp r1, 0x1\n\
- bne _08107AF8\n\
- ldr r2, =0x0000ff20\n\
- adds r0, r2, 0\n\
- ldr r2, =gBattle_BG1_X\n\
- strh r0, [r2]\n\
- movs r2, 0x80\n\
- lsls r2, 1\n\
- adds r0, r2, 0\n\
- ldr r2, =gBattle_BG1_Y\n\
- strh r0, [r2]\n\
- movs r0, 0x2\n\
- strh r0, [r6, 0x8]\n\
- ldr r0, =0x0000ffff\n\
- strh r0, [r6, 0xA]\n\
- strh r1, [r7, 0xE]\n\
- b _08107B0E\n\
- .pool\n\
-_08107AF8:\n\
- ldr r0, =gBattle_BG1_X\n\
- strh r4, [r0]\n\
- ldr r1, =0x0000ffd0\n\
- adds r0, r1, 0\n\
- ldr r2, =gBattle_BG1_Y\n\
- strh r0, [r2]\n\
- ldr r0, =0x0000fffe\n\
- strh r0, [r6, 0x8]\n\
- movs r0, 0x1\n\
- strh r0, [r6, 0xA]\n\
- strh r4, [r7, 0xE]\n\
-_08107B0E:\n\
- ldr r0, =gBattle_BG1_X\n\
- ldrh r1, [r0]\n\
- movs r0, 0x14\n\
- bl SetGpuReg\n\
- ldr r2, =gBattle_BG1_Y\n\
- ldrh r1, [r2]\n\
- movs r0, 0x16\n\
- bl SetGpuReg\n\
- ldr r1, =gTasks\n\
- mov r2, r8\n\
- lsls r0, r2, 2\n\
- add r0, r8\n\
- lsls r0, 3\n\
- adds r1, r0, r1\n\
- movs r2, 0xE\n\
- ldrsh r0, [r1, r2]\n\
- cmp r0, 0\n\
- bne _08107B54\n\
- movs r0, 0x30\n\
- strh r0, [r1, 0x10]\n\
- movs r0, 0x70\n\
- b _08107B58\n\
- .pool\n\
-_08107B54:\n\
- movs r0, 0\n\
- strh r0, [r1, 0x10]\n\
-_08107B58:\n\
- strh r0, [r1, 0x12]\n\
- ldr r1, =gTasks\n\
- mov r2, r10\n\
- adds r0, r5, r2\n\
- lsls r0, 3\n\
- adds r0, r1\n\
- movs r1, 0x1\n\
- strh r1, [r0, 0x14]\n\
- ldr r1, =AnimTask_CreateSurfWave_Step1\n\
- str r1, [r0]\n\
- add sp, 0x10\n\
- pop {r3-r5}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- mov r10, r5\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .pool\n");
-}
-#endif
-#ifdef NONMATCHING
static void AnimTask_CreateSurfWave_Step1(u8 taskId)
{
- struct BattleAnimBgData animBg;
- u8 i;
u16 rgbBuffer;
- u16 *BGptrX = &gBattle_BG1_X;
- u16 *BGptrY = &gBattle_BG1_Y;
- s16 unkUse;
- u32 palOffset;
- u16 palNum;
+ u8 i;
+ u16 *BGptrX, *BGptrY;
+ struct BattleAnimBgData animBg;
+
+ BGptrX = &gBattle_BG1_X;
+ BGptrY = &gBattle_BG1_Y;
*BGptrX += gTasks[taskId].data[0];
*BGptrY += gTasks[taskId].data[1];
@@ -1116,29 +891,26 @@ static void AnimTask_CreateSurfWave_Step1(u8 taskId)
gTasks[taskId].data[2] += gTasks[taskId].data[1];
if (++gTasks[taskId].data[5] == 4)
{
- rgbBuffer = gPlttBufferFaded[animBg.paletteId * 16 + 7];
- for (i = 6; i != 0; i--)
+ rgbBuffer = gPlttBufferFaded[16 * animBg.paletteId + 7];
+ for (i = 6; i != 0; i--) // i > 0 generates the exact same code in this context
{
- palNum = animBg.paletteId * 16;
- palOffset = 1 + i;
- gPlttBufferFaded[palNum + palOffset] = gPlttBufferFaded[palNum + palOffset - 1];
+ gPlttBufferFaded[16 * animBg.paletteId + 1 + i] = gPlttBufferFaded[16 * animBg.paletteId + 1 + i - 1]; // 1 + i - 1 is needed to match for some bizarre reason
}
- gPlttBufferFaded[animBg.paletteId * 16 + 1] = rgbBuffer;
+ gPlttBufferFaded[16 * animBg.paletteId + 1] = rgbBuffer;
gTasks[taskId].data[5] = 0;
}
if (++gTasks[taskId].data[6] > 1)
{
gTasks[taskId].data[6] = 0;
- unkUse = ++gTasks[taskId].data[3];
- if (unkUse <= 13)
+ if (++gTasks[taskId].data[3] < 14)
{
- gTasks[gTasks[taskId].data[15]].data[1] = unkUse | ((16 - unkUse) * 256);
+ gTasks[gTasks[taskId].data[15]].data[1] = (s16)((gTasks[taskId].data[3]) | ((16 - gTasks[taskId].data[3]) << 8));
gTasks[taskId].data[4]++;
}
if (gTasks[taskId].data[3] > 54)
{
- unkUse = --gTasks[taskId].data[4];
- gTasks[gTasks[taskId].data[15]].data[1] = unkUse | ((16 - unkUse) * 256);
+ gTasks[taskId].data[4]--;
+ gTasks[gTasks[taskId].data[15]].data[1] = (s16)((gTasks[taskId].data[4]) | ((16 - gTasks[taskId].data[4]) << 8));
}
}
if (!(gTasks[gTasks[taskId].data[15]].data[1] & 0x1F))
@@ -1147,167 +919,7 @@ static void AnimTask_CreateSurfWave_Step1(u8 taskId)
gTasks[taskId].func = AnimTask_CreateSurfWave_Step2;
}
}
-#else
-NAKED
-static void AnimTask_CreateSurfWave_Step1(u8 taskId)
-{
- asm_unified("push {r4-r7,lr}\n\
- sub sp, 0x10\n\
- lsls r0, 24\n\
- lsrs r5, r0, 24\n\
- ldr r1, =gBattle_BG1_X\n\
- ldr r2, =gBattle_BG1_Y\n\
- ldr r0, =gTasks\n\
- lsls r4, r5, 2\n\
- adds r4, r5\n\
- lsls r4, 3\n\
- adds r4, r0\n\
- ldrh r0, [r4, 0x8]\n\
- ldrh r3, [r1]\n\
- adds r0, r3\n\
- strh r0, [r1]\n\
- ldrh r0, [r4, 0xA]\n\
- ldrh r1, [r2]\n\
- adds r0, r1\n\
- strh r0, [r2]\n\
- mov r0, sp\n\
- bl sub_80A6B30\n\
- ldrh r0, [r4, 0xA]\n\
- ldrh r3, [r4, 0xC]\n\
- adds r0, r3\n\
- strh r0, [r4, 0xC]\n\
- ldrh r0, [r4, 0x12]\n\
- adds r0, 0x1\n\
- strh r0, [r4, 0x12]\n\
- lsls r0, 16\n\
- asrs r0, 16\n\
- cmp r0, 0x4\n\
- bne _08107C18\n\
- ldr r1, =gPlttBufferFaded\n\
- mov r0, sp\n\
- ldrb r0, [r0, 0x8]\n\
- lsls r0, 4\n\
- adds r0, 0x7\n\
- lsls r0, 1\n\
- adds r0, r1\n\
- ldrh r6, [r0]\n\
- movs r2, 0x6\n\
- adds r7, r1, 0\n\
- adds r3, r7, 0\n\
- mov r4, sp\n\
-_08107BDE:\n\
- ldrb r0, [r4, 0x8]\n\
- lsls r0, 4\n\
- adds r1, r2, 0x1\n\
- adds r0, r1\n\
- lsls r1, r0, 1\n\
- adds r1, r3\n\
- subs r0, 0x1\n\
- lsls r0, 1\n\
- adds r0, r3\n\
- ldrh r0, [r0]\n\
- strh r0, [r1]\n\
- subs r0, r2, 0x1\n\
- lsls r0, 24\n\
- lsrs r2, r0, 24\n\
- cmp r2, 0\n\
- bne _08107BDE\n\
- mov r0, sp\n\
- ldrb r0, [r0, 0x8]\n\
- lsls r0, 4\n\
- adds r0, 0x1\n\
- lsls r0, 1\n\
- adds r0, r7\n\
- strh r6, [r0]\n\
- ldr r1, =gTasks\n\
- lsls r0, r5, 2\n\
- adds r0, r5\n\
- lsls r0, 3\n\
- adds r0, r1\n\
- strh r2, [r0, 0x12]\n\
-_08107C18:\n\
- ldr r1, =gTasks\n\
- lsls r2, r5, 2\n\
- adds r0, r2, r5\n\
- lsls r0, 3\n\
- adds r3, r0, r1\n\
- ldrh r0, [r3, 0x14]\n\
- adds r0, 0x1\n\
- strh r0, [r3, 0x14]\n\
- lsls r0, 16\n\
- asrs r0, 16\n\
- adds r4, r1, 0\n\
- adds r6, r2, 0\n\
- cmp r0, 0x1\n\
- ble _08107C86\n\
- movs r0, 0\n\
- strh r0, [r3, 0x14]\n\
- ldrh r0, [r3, 0xE]\n\
- adds r2, r0, 0x1\n\
- strh r2, [r3, 0xE]\n\
- lsls r0, r2, 16\n\
- asrs r0, 16\n\
- cmp r0, 0xD\n\
- bgt _08107C62\n\
- movs r1, 0x26\n\
- ldrsh r0, [r3, r1]\n\
- lsls r1, r0, 2\n\
- adds r1, r0\n\
- lsls r1, 3\n\
- adds r1, r4\n\
- movs r0, 0x10\n\
- subs r0, r2\n\
- lsls r0, 8\n\
- orrs r2, r0\n\
- strh r2, [r1, 0xA]\n\
- ldrh r0, [r3, 0x10]\n\
- adds r0, 0x1\n\
- strh r0, [r3, 0x10]\n\
-_08107C62:\n\
- movs r1, 0xE\n\
- ldrsh r0, [r3, r1]\n\
- cmp r0, 0x36\n\
- ble _08107C86\n\
- ldrh r2, [r3, 0x10]\n\
- subs r2, 0x1\n\
- strh r2, [r3, 0x10]\n\
- movs r1, 0x26\n\
- ldrsh r0, [r3, r1]\n\
- lsls r1, r0, 2\n\
- adds r1, r0\n\
- lsls r1, 3\n\
- adds r1, r4\n\
- movs r0, 0x10\n\
- subs r0, r2\n\
- lsls r0, 8\n\
- orrs r2, r0\n\
- strh r2, [r1, 0xA]\n\
-_08107C86:\n\
- adds r0, r6, r5\n\
- lsls r0, 3\n\
- adds r2, r0, r4\n\
- movs r3, 0x26\n\
- ldrsh r1, [r2, r3]\n\
- lsls r0, r1, 2\n\
- adds r0, r1\n\
- lsls r0, 3\n\
- adds r0, r4\n\
- ldrh r0, [r0, 0xA]\n\
- movs r3, 0x1F\n\
- ands r3, r0\n\
- cmp r3, 0\n\
- bne _08107CA8\n\
- strh r3, [r2, 0x8]\n\
- ldr r0, =AnimTask_CreateSurfWave_Step2\n\
- str r0, [r2]\n\
-_08107CA8:\n\
- add sp, 0x10\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .pool\n");
-}
-#endif
+
static void AnimTask_CreateSurfWave_Step2(u8 taskId)
{
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
index fd18c3187..1dd0914e4 100644
--- a/src/battle_controller_player.c
+++ b/src/battle_controller_player.c
@@ -1468,8 +1468,7 @@ static void MoveSelectionDisplayPpNumber(void)
SetPpNumbersPaletteInMoveSelection();
moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
txtPtr = ConvertIntToDecimalStringN(gDisplayedStringBattle, moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2);
- txtPtr[0] = CHAR_SLASH;
- txtPtr++;
+ *(txtPtr)++ = CHAR_SLASH;
ConvertIntToDecimalStringN(txtPtr, moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2);
BattlePutTextOnWindow(gDisplayedStringBattle, 9);
@@ -1481,12 +1480,9 @@ static void MoveSelectionDisplayMoveType(void)
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
txtPtr = StringCopy(gDisplayedStringBattle, gText_MoveInterfaceType);
- txtPtr[0] = EXT_CTRL_CODE_BEGIN;
- txtPtr++;
- txtPtr[0] = 6;
- txtPtr++;
- txtPtr[0] = 1;
- txtPtr++;
+ *(txtPtr)++ = EXT_CTRL_CODE_BEGIN;
+ *(txtPtr)++ = EXT_CTRL_CODE_SIZE;
+ *(txtPtr)++ = 1;
StringCopy(txtPtr, gTypeNames[gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].type]);
BattlePutTextOnWindow(gDisplayedStringBattle, 10);
diff --git a/src/battle_main.c b/src/battle_main.c
index 1d8aeab53..b8ebda9e4 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -3135,7 +3135,7 @@ void SwitchInClearSetData(void)
if (gBattleMoves[gCurrentMove].effect != EFFECT_BATON_PASS)
{
for (i = 0; i < NUM_BATTLE_STATS; i++)
- gBattleMons[gActiveBattler].statStages[i] = 6;
+ gBattleMons[gActiveBattler].statStages[i] = DEFAULT_STAT_STAGE;
for (i = 0; i < gBattlersCount; i++)
{
if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].battlerPreventingEscape == gActiveBattler)
@@ -3244,7 +3244,7 @@ void FaintClearSetData(void)
u8 *ptr;
for (i = 0; i < NUM_BATTLE_STATS; i++)
- gBattleMons[gActiveBattler].statStages[i] = 6;
+ gBattleMons[gActiveBattler].statStages[i] = DEFAULT_STAT_STAGE;
gBattleMons[gActiveBattler].status2 = 0;
gStatuses3[gActiveBattler] = 0;
@@ -3398,7 +3398,7 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(gActiveBattler)];
*hpOnSwitchout = gBattleMons[gActiveBattler].hp;
for (i = 0; i < NUM_BATTLE_STATS; i++)
- gBattleMons[gActiveBattler].statStages[i] = 6;
+ gBattleMons[gActiveBattler].statStages[i] = DEFAULT_STAT_STAGE;
gBattleMons[gActiveBattler].status2 = 0;
}
diff --git a/src/battle_message.c b/src/battle_message.c
index 2a0ba4ded..14eba28ab 100644
--- a/src/battle_message.c
+++ b/src/battle_message.c
@@ -19,12 +19,15 @@
#include "text.h"
#include "trainer_hill.h"
#include "window.h"
+#include "constants/battle_dome.h"
#include "constants/battle_string_ids.h"
+#include "constants/berry.h"
#include "constants/frontier_util.h"
#include "constants/items.h"
#include "constants/moves.h"
#include "constants/trainers.h"
#include "constants/trainer_hill.h"
+#include "constants/weather.h"
struct BattleWindowText
{
@@ -433,11 +436,16 @@ static const u8 sText_SpDef2[] = _("SP. DEF");
static const u8 sText_Accuracy[] = _("accuracy");
static const u8 sText_Evasiveness[] = _("evasiveness");
-const u8 * const gStatNamesTable[] =
+const u8 * const gStatNamesTable[NUM_BATTLE_STATS] =
{
- sText_HP2, sText_Attack2, sText_Defense2,
- sText_Speed, sText_SpAtk2, sText_SpDef2,
- sText_Accuracy, sText_Evasiveness
+ [STAT_HP] = sText_HP2,
+ [STAT_ATK] = sText_Attack2,
+ [STAT_DEF] = sText_Defense2,
+ [STAT_SPEED] = sText_Speed,
+ [STAT_SPATK] = sText_SpAtk2,
+ [STAT_SPDEF] = sText_SpDef2,
+ [STAT_ACC] = sText_Accuracy,
+ [STAT_EVASION] = sText_Evasiveness,
};
static const u8 sText_PokeblockWasTooSpicy[] = _("was too spicy!");
@@ -446,11 +454,13 @@ static const u8 sText_PokeblockWasTooSweet[] = _("was too sweet!");
static const u8 sText_PokeblockWasTooBitter[] = _("was too bitter!");
static const u8 sText_PokeblockWasTooSour[] = _("was too sour!");
-const u8 * const gPokeblockWasTooXStringTable[] =
+const u8 * const gPokeblockWasTooXStringTable[FLAVOR_COUNT] =
{
- sText_PokeblockWasTooSpicy, sText_PokeblockWasTooDry,
- sText_PokeblockWasTooSweet, sText_PokeblockWasTooBitter,
- sText_PokeblockWasTooSour
+ [FLAVOR_SPICY] = sText_PokeblockWasTooSpicy,
+ [FLAVOR_DRY] = sText_PokeblockWasTooDry,
+ [FLAVOR_SWEET] = sText_PokeblockWasTooSweet,
+ [FLAVOR_BITTER] = sText_PokeblockWasTooBitter,
+ [FLAVOR_SOUR] = sText_PokeblockWasTooSour
};
static const u8 sText_PlayerUsedItem[] = _("{B_PLAYER_NAME} used\n{B_LAST_ITEM}!");
@@ -979,16 +989,28 @@ const u16 gStatDownStringIds[] =
STRINGID_PKMNSSTATCHANGED3, STRINGID_PKMNSSTATCHANGED4, STRINGID_STATSWONTDECREASE, STRINGID_EMPTYSTRING3
};
+// Index read from sTWOTURN_STRINGID
const u16 gFirstTurnOfTwoStringIds[] =
{
- STRINGID_PKMNWHIPPEDWHIRLWIND, STRINGID_PKMNTOOKSUNLIGHT, STRINGID_PKMNLOWEREDHEAD, STRINGID_PKMNISGLOWING,
- STRINGID_PKMNFLEWHIGH, STRINGID_PKMNDUGHOLE, STRINGID_PKMNHIDUNDERWATER, STRINGID_PKMNSPRANGUP
+ STRINGID_PKMNWHIPPEDWHIRLWIND, // MOVE_RAZOR_WIND
+ STRINGID_PKMNTOOKSUNLIGHT, // MOVE_SOLAR_BEAM
+ STRINGID_PKMNLOWEREDHEAD, // MOVE_SKULL_BASH
+ STRINGID_PKMNISGLOWING, // MOVE_SKY_ATTACK
+ STRINGID_PKMNFLEWHIGH, // MOVE_FLY
+ STRINGID_PKMNDUGHOLE, // MOVE_DIG
+ STRINGID_PKMNHIDUNDERWATER, // MOVE_DIVE
+ STRINGID_PKMNSPRANGUP // MOVE_BOUNCE
};
+// Index copied from move's index in gTrappingMoves
const u16 gWrappedStringIds[] =
{
- STRINGID_PKMNSQUEEZEDBYBIND, STRINGID_PKMNWRAPPEDBY, STRINGID_PKMNTRAPPEDINVORTEX,
- STRINGID_PKMNCLAMPED, STRINGID_PKMNTRAPPEDINVORTEX, STRINGID_PKMNTRAPPEDBYSANDTOMB
+ STRINGID_PKMNSQUEEZEDBYBIND, // MOVE_BIND
+ STRINGID_PKMNWRAPPEDBY, // MOVE_WRAP
+ STRINGID_PKMNTRAPPEDINVORTEX, // MOVE_FIRE_SPIN
+ STRINGID_PKMNCLAMPED, // MOVE_CLAMP
+ STRINGID_PKMNTRAPPEDINVORTEX, // MOVE_WHIRLPOOL
+ STRINGID_PKMNTRAPPEDBYSANDTOMB // MOVE_SAND_TOMB
};
const u16 gMistUsedStringIds[] =
@@ -1078,13 +1100,25 @@ const u16 gBallEscapeStringIds[] =
STRINGID_PKMNBROKEFREE, STRINGID_ITAPPEAREDCAUGHT, STRINGID_AARGHALMOSTHADIT, STRINGID_SHOOTSOCLOSE
};
-const u16 gWeatherContinuesStringIds[] =
-{
- STRINGID_ITISRAINING, STRINGID_ITISRAINING, STRINGID_ITISRAINING,
- STRINGID_ITISRAINING, STRINGID_ITISRAINING, STRINGID_ITISRAINING,
- STRINGID_ITISRAINING, STRINGID_ITISRAINING, STRINGID_SANDSTORMISRAGING,
- STRINGID_ITISRAINING, STRINGID_ITISRAINING, STRINGID_ITISRAINING,
- STRINGID_SUNLIGHTSTRONG, STRINGID_ITISRAINING, STRINGID_ITISRAINING, STRINGID_ITISRAINING
+// Overworld weathers that don't have an associated battle weather default to "It is raining."
+const u16 gWeatherStartsStringIds[] =
+{
+ [WEATHER_NONE] = STRINGID_ITISRAINING,
+ [WEATHER_SUNNY_CLOUDS] = STRINGID_ITISRAINING,
+ [WEATHER_SUNNY] = STRINGID_ITISRAINING,
+ [WEATHER_RAIN] = STRINGID_ITISRAINING,
+ [WEATHER_SNOW] = STRINGID_ITISRAINING,
+ [WEATHER_RAIN_THUNDERSTORM] = STRINGID_ITISRAINING,
+ [WEATHER_FOG_HORIZONTAL] = STRINGID_ITISRAINING,
+ [WEATHER_VOLCANIC_ASH] = STRINGID_ITISRAINING,
+ [WEATHER_SANDSTORM] = STRINGID_SANDSTORMISRAGING,
+ [WEATHER_FOG_DIAGONAL] = STRINGID_ITISRAINING,
+ [WEATHER_UNDERWATER] = STRINGID_ITISRAINING,
+ [WEATHER_SHADE] = STRINGID_ITISRAINING,
+ [WEATHER_DROUGHT] = STRINGID_SUNLIGHTSTRONG,
+ [WEATHER_DOWNPOUR] = STRINGID_ITISRAINING,
+ [WEATHER_UNDERWATER_BUBBLES] = STRINGID_ITISRAINING,
+ [WEATHER_ABNORMAL] = STRINGID_ITISRAINING
};
const u16 gInobedientStringIds[] =
@@ -1146,7 +1180,13 @@ const u16 gCaughtMonStringIds[] =
const u16 gTrappingMoves[] =
{
- MOVE_BIND, MOVE_WRAP, MOVE_FIRE_SPIN, MOVE_CLAMP, MOVE_WHIRLPOOL, MOVE_SAND_TOMB, 0xFFFF
+ MOVE_BIND,
+ MOVE_WRAP,
+ MOVE_FIRE_SPIN,
+ MOVE_CLAMP,
+ MOVE_WHIRLPOOL,
+ MOVE_SAND_TOMB,
+ 0xFFFF
};
const u8 gText_PkmnIsEvolving[] = _("What?\n{STR_VAR_1} is evolving!");
@@ -1207,26 +1247,27 @@ const u8 gText_Draw[] = _("{HIGHLIGHT TRANSPARENT}Draw");
static const u8 sText_SpaceIs[] = _(" is");
static const u8 sText_ApostropheS[] = _("'s");
-static const u8 sATypeMove_Table[][17] =
-{
- _("a NORMAL move"),
- _("a FIGHTING move"),
- _("a FLYING move"),
- _("a POISON move"),
- _("a GROUND move"),
- _("a ROCK move"),
- _("a BUG move"),
- _("a GHOST move"),
- _("a STEEL move"),
- _("a ??? move"),
- _("a FIRE move"),
- _("a WATER move"),
- _("a GRASS move"),
- _("an ELECTRIC move"),
- _("a PSYCHIC move"),
- _("an ICE move"),
- _("a DRAGON move"),
- _("a DARK move")
+// For displaying names of invalid moves
+static const u8 sATypeMove_Table[][NUMBER_OF_MON_TYPES - 1] =
+{
+ [TYPE_NORMAL] = _("a NORMAL move"),
+ [TYPE_FIGHTING] = _("a FIGHTING move"),
+ [TYPE_FLYING] = _("a FLYING move"),
+ [TYPE_POISON] = _("a POISON move"),
+ [TYPE_GROUND] = _("a GROUND move"),
+ [TYPE_ROCK] = _("a ROCK move"),
+ [TYPE_BUG] = _("a BUG move"),
+ [TYPE_GHOST] = _("a GHOST move"),
+ [TYPE_STEEL] = _("a STEEL move"),
+ [TYPE_MYSTERY] = _("a ??? move"),
+ [TYPE_FIRE] = _("a FIRE move"),
+ [TYPE_WATER] = _("a WATER move"),
+ [TYPE_GRASS] = _("a GRASS move"),
+ [TYPE_ELECTRIC] = _("an ELECTRIC move"),
+ [TYPE_PSYCHIC] = _("a PSYCHIC move"),
+ [TYPE_ICE] = _("an ICE move"),
+ [TYPE_DRAGON] = _("a DRAGON move"),
+ [TYPE_DARK] = _("a DARK move")
};
const u8 gText_BattleTourney[] = _("BATTLE TOURNEY");
@@ -1235,12 +1276,12 @@ static const u8 sText_Round2[] = _("Round 2");
static const u8 sText_Semifinal[] = _("Semifinal");
static const u8 sText_Final[] = _("Final");
-const u8 *const gRoundsStringTable[] =
+const u8 *const gRoundsStringTable[DOME_ROUNDS_COUNT] =
{
- sText_Round1,
- sText_Round2,
- sText_Semifinal,
- sText_Final
+ [DOME_ROUND1] = sText_Round1,
+ [DOME_ROUND2] = sText_Round2,
+ [DOME_SEMIFINAL] = sText_Semifinal,
+ [DOME_FINAL] = sText_Final
};
const u8 gText_TheGreatNewHope[] = _("The great new hope!\p");
@@ -2715,7 +2756,7 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
{
dst[dstID] = EXT_CTRL_CODE_BEGIN;
dstID++;
- dst[dstID] = 9;
+ dst[dstID] = EXT_CTRL_CODE_PAUSE_UNTIL_PRESS;
dstID++;
}
}
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index 994d35625..5c1b1e370 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -1128,13 +1128,13 @@ static void Cmd_accuracycheck(void)
else
{
u8 acc = gBattleMons[gBattlerAttacker].statStages[STAT_ACC];
- buff = acc + 6 - gBattleMons[gBattlerTarget].statStages[STAT_EVASION];
+ buff = acc + DEFAULT_STAT_STAGE - gBattleMons[gBattlerTarget].statStages[STAT_EVASION];
}
- if (buff < 0)
- buff = 0;
- if (buff > 0xC)
- buff = 0xC;
+ if (buff < MIN_STAT_STAGE)
+ buff = MIN_STAT_STAGE;
+ if (buff > MAX_STAT_STAGE)
+ buff = MAX_STAT_STAGE;
moveAcc = gBattleMoves[move].accuracy;
// check Thunder on sunny weather
@@ -3500,7 +3500,7 @@ static void Cmd_unknown_24(void)
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
{
- for (i = 0; i < 3; i++)
+ for (i = 0; i < MULTI_PARTY_SIZE; i++)
{
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG))
HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP);
@@ -4385,7 +4385,7 @@ static void Cmd_playstatchangeanimation(void)
{
if (gBattlescriptCurrInstr[3] & STAT_CHANGE_CANT_PREVENT)
{
- if (gBattleMons[gActiveBattler].statStages[currStat] > 0)
+ if (gBattleMons[gActiveBattler].statStages[currStat] > MIN_STAT_STAGE)
{
statAnimId = startingStatAnimId + currStat;
changeableStatsCount++;
@@ -4397,7 +4397,7 @@ static void Cmd_playstatchangeanimation(void)
&& !(gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE && currStat == STAT_ACC)
&& !(gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER && currStat == STAT_ATK))
{
- if (gBattleMons[gActiveBattler].statStages[currStat] > 0)
+ if (gBattleMons[gActiveBattler].statStages[currStat] > MIN_STAT_STAGE)
{
statAnimId = startingStatAnimId + currStat;
changeableStatsCount++;
@@ -4425,7 +4425,7 @@ static void Cmd_playstatchangeanimation(void)
while (statsToCheck != 0)
{
- if (statsToCheck & 1 && gBattleMons[gActiveBattler].statStages[currStat] < 0xC)
+ if (statsToCheck & 1 && gBattleMons[gActiveBattler].statStages[currStat] < MAX_STAT_STAGE)
{
statAnimId = startingStatAnimId + currStat;
changeableStatsCount++;
@@ -4495,7 +4495,7 @@ static void Cmd_moveend(void)
&& gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget
&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && TARGET_TURN_DAMAGED
- && gBattleMoves[gCurrentMove].power && gBattleMons[gBattlerTarget].statStages[STAT_ATK] <= 0xB)
+ && gBattleMoves[gCurrentMove].power && gBattleMons[gBattlerTarget].statStages[STAT_ATK] < MAX_STAT_STAGE)
{
gBattleMons[gBattlerTarget].statStages[STAT_ATK]++;
BattleScriptPushCursor();
@@ -6340,15 +6340,13 @@ static void PutLevelAndGenderOnLvlUpBox(void)
AddTextPrinter(&printerTemplate, 0xFF, NULL);
txtPtr = gStringVar4;
- gStringVar4[0] = CHAR_SPECIAL_F9;
- txtPtr++;
- txtPtr[0] = CHAR_LV_2;
- txtPtr++;
+ *(txtPtr)++ = CHAR_EXTRA_SYMBOL;
+ *(txtPtr)++ = CHAR_LV_2;
var = (u32)(txtPtr);
txtPtr = ConvertIntToDecimalStringN(txtPtr, monLevel, STR_CONV_MODE_LEFT_ALIGN, 3);
var = (u32)(txtPtr) - var;
- txtPtr = StringFill(txtPtr, 0x77, 4 - var);
+ txtPtr = StringFill(txtPtr, CHAR_UNK_SPACER, 4 - var);
if (monGender != MON_GENDERLESS)
{
@@ -7288,7 +7286,7 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
index++;
gBattleTextBuff2[index] = B_BUFF_EOS;
- if (gBattleMons[gActiveBattler].statStages[statId] == 0)
+ if (gBattleMons[gActiveBattler].statStages[statId] == MIN_STAT_STAGE)
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
else
gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler);
@@ -7315,17 +7313,17 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
index++;
gBattleTextBuff2[index] = B_BUFF_EOS;
- if (gBattleMons[gActiveBattler].statStages[statId] == 0xC)
+ if (gBattleMons[gActiveBattler].statStages[statId] == MAX_STAT_STAGE)
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
else
gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler);
}
gBattleMons[gActiveBattler].statStages[statId] += statValue;
- if (gBattleMons[gActiveBattler].statStages[statId] < 0)
- gBattleMons[gActiveBattler].statStages[statId] = 0;
- if (gBattleMons[gActiveBattler].statStages[statId] > 0xC)
- gBattleMons[gActiveBattler].statStages[statId] = 0xC;
+ if (gBattleMons[gActiveBattler].statStages[statId] < MIN_STAT_STAGE)
+ gBattleMons[gActiveBattler].statStages[statId] = MIN_STAT_STAGE;
+ if (gBattleMons[gActiveBattler].statStages[statId] > MAX_STAT_STAGE)
+ gBattleMons[gActiveBattler].statStages[statId] = MAX_STAT_STAGE;
if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && flags & STAT_BUFF_ALLOW_PTR)
gMoveResultFlags |= MOVE_RESULT_MISSED;
@@ -7350,7 +7348,7 @@ static void Cmd_normalisebuffs(void) // haze
for (i = 0; i < gBattlersCount; i++)
{
for (j = 0; j < NUM_BATTLE_STATS; j++)
- gBattleMons[i].statStages[j] = 6;
+ gBattleMons[i].statStages[j] = DEFAULT_STAT_STAGE;
}
gBattlescriptCurrInstr++;
@@ -8750,7 +8748,7 @@ static void Cmd_rolloutdamagecalculation(void)
static void Cmd_jumpifconfusedandstatmaxed(void)
{
if (gBattleMons[gBattlerTarget].status2 & STATUS2_CONFUSION
- && gBattleMons[gBattlerTarget].statStages[gBattlescriptCurrInstr[1]] == 0xC)
+ && gBattleMons[gBattlerTarget].statStages[gBattlescriptCurrInstr[1]] == MAX_STAT_STAGE)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
@@ -8957,10 +8955,10 @@ static void Cmd_maxattackhalvehp(void) // belly drum
if (!(gBattleMons[gBattlerAttacker].maxHP / 2))
halfHp = 1;
- if (gBattleMons[gBattlerAttacker].statStages[STAT_ATK] < 12
+ if (gBattleMons[gBattlerAttacker].statStages[STAT_ATK] < MAX_STAT_STAGE
&& gBattleMons[gBattlerAttacker].hp > halfHp)
{
- gBattleMons[gBattlerAttacker].statStages[STAT_ATK] = 12;
+ gBattleMons[gBattlerAttacker].statStages[STAT_ATK] = MAX_STAT_STAGE;
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
@@ -9234,8 +9232,8 @@ static void Cmd_sethail(void)
static void Cmd_jumpifattackandspecialattackcannotfall(void) // memento
{
- if (gBattleMons[gBattlerTarget].statStages[STAT_ATK] == 0
- && gBattleMons[gBattlerTarget].statStages[STAT_SPATK] == 0
+ if (gBattleMons[gBattlerTarget].statStages[STAT_ATK] == MIN_STAT_STAGE
+ && gBattleMons[gBattlerTarget].statStages[STAT_SPATK] == MIN_STAT_STAGE
&& gBattleCommunication[6] != 1)
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
diff --git a/src/battle_tv.c b/src/battle_tv.c
index 26df08786..c84ae827b 100644
--- a/src/battle_tv.c
+++ b/src/battle_tv.c
@@ -1398,9 +1398,9 @@ static void TrySetBattleSeminarShow(void)
return;
else if (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT)
return;
- else if (gBattleMons[gBattlerAttacker].statStages[STAT_ACC] <= 5)
+ else if (gBattleMons[gBattlerAttacker].statStages[STAT_ACC] < DEFAULT_STAT_STAGE)
return;
- else if (gBattleMons[gBattlerTarget].statStages[STAT_EVASION] > 6)
+ else if (gBattleMons[gBattlerTarget].statStages[STAT_EVASION] > DEFAULT_STAT_STAGE)
return;
else if (gCurrentMove == MOVE_HIDDEN_POWER || gCurrentMove == MOVE_WEATHER_BALL)
return;
diff --git a/src/battle_util.c b/src/battle_util.c
index 89fe95fbc..699fd05bc 100644
--- a/src/battle_util.c
+++ b/src/battle_util.c
@@ -1978,7 +1978,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
}
break;
case ABILITY_SPEED_BOOST:
- if (gBattleMons[battler].statStages[STAT_SPEED] < 0xC && gDisableStructs[battler].isFirstTurn != 2)
+ if (gBattleMons[battler].statStages[STAT_SPEED] < MAX_STAT_STAGE && gDisableStructs[battler].isFirstTurn != 2)
{
gBattleMons[battler].statStages[STAT_SPEED]++;
gBattleScripting.animArg1 = 0x11;
@@ -2619,9 +2619,9 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
case HOLD_EFFECT_RESTORE_STATS:
for (i = 0; i < NUM_BATTLE_STATS; i++)
{
- if (gBattleMons[battlerId].statStages[i] < 6)
+ if (gBattleMons[battlerId].statStages[i] < DEFAULT_STAT_STAGE)
{
- gBattleMons[battlerId].statStages[i] = 6;
+ gBattleMons[battlerId].statStages[i] = DEFAULT_STAT_STAGE;
effect = ITEM_STATS_CHANGE;
}
}
@@ -2690,9 +2690,9 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
case HOLD_EFFECT_RESTORE_STATS:
for (i = 0; i < NUM_BATTLE_STATS; i++)
{
- if (gBattleMons[battlerId].statStages[i] < 6)
+ if (gBattleMons[battlerId].statStages[i] < DEFAULT_STAT_STAGE)
{
- gBattleMons[battlerId].statStages[i] = 6;
+ gBattleMons[battlerId].statStages[i] = DEFAULT_STAT_STAGE;
effect = ITEM_STATS_CHANGE;
}
}
@@ -2811,7 +2811,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
break;
// copy/paste again, smh
case HOLD_EFFECT_ATTACK_UP:
- if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_ATK] < 0xC)
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam
+ && !moveTurn && gBattleMons[battlerId].statStages[STAT_ATK] < MAX_STAT_STAGE)
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK);
PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE);
@@ -2825,7 +2826,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
}
break;
case HOLD_EFFECT_DEFENSE_UP:
- if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_DEF] < 0xC)
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn
+ && gBattleMons[battlerId].statStages[STAT_DEF] < MAX_STAT_STAGE)
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_DEF);
@@ -2838,7 +2840,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
}
break;
case HOLD_EFFECT_SPEED_UP:
- if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPEED] < 0xC)
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn
+ && gBattleMons[battlerId].statStages[STAT_SPEED] < MAX_STAT_STAGE)
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPEED);
@@ -2851,7 +2854,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
}
break;
case HOLD_EFFECT_SP_ATTACK_UP:
- if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPATK] < 0xC)
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn
+ && gBattleMons[battlerId].statStages[STAT_SPATK] < MAX_STAT_STAGE)
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPATK);
@@ -2864,7 +2868,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
}
break;
case HOLD_EFFECT_SP_DEFENSE_UP:
- if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPDEF] < 0xC)
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn
+ && gBattleMons[battlerId].statStages[STAT_SPDEF] < MAX_STAT_STAGE)
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPDEF);
@@ -2877,7 +2882,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
}
break;
case HOLD_EFFECT_CRITICAL_UP:
- if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY))
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn
+ && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY))
{
gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY;
BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2);
@@ -2889,7 +2895,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
{
for (i = 0; i < 5; i++)
{
- if (gBattleMons[battlerId].statStages[STAT_ATK + i] < 0xC)
+ if (gBattleMons[battlerId].statStages[STAT_ATK + i] < MAX_STAT_STAGE)
break;
}
if (i != 5)
@@ -2897,7 +2903,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
do
{
i = Random() % 5;
- } while (gBattleMons[battlerId].statStages[STAT_ATK + i] == 0xC);
+ } while (gBattleMons[battlerId].statStages[STAT_ATK + i] == MAX_STAT_STAGE);
PREPARE_STAT_BUFFER(gBattleTextBuff1, i + 1);
@@ -3166,9 +3172,9 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
case HOLD_EFFECT_RESTORE_STATS:
for (i = 0; i < NUM_BATTLE_STATS; i++)
{
- if (gBattleMons[battlerId].statStages[i] < 6)
+ if (gBattleMons[battlerId].statStages[i] < DEFAULT_STAT_STAGE)
{
- gBattleMons[battlerId].statStages[i] = 6;
+ gBattleMons[battlerId].statStages[i] = DEFAULT_STAT_STAGE;
effect = ITEM_STATS_CHANGE;
}
}
diff --git a/src/berry_crush.c b/src/berry_crush.c
index cf4c99f5a..ff544a01d 100755
--- a/src/berry_crush.c
+++ b/src/berry_crush.c
@@ -3271,7 +3271,7 @@ static void BerryCrush_SetPaletteFadeParams(u8 *params, bool8 communicateAfter,
void sub_8024644(u8 *r0, u32 r1, u32 r2, u32 r3, u32 r5)
{
- u8 sp[4];
+ u8 sp[2];
0[(u16 *)sp] = r3;
r0[0] = r1;
diff --git a/src/coins.c b/src/coins.c
index 302817f8d..52c7dd3ec 100644
--- a/src/coins.c
+++ b/src/coins.c
@@ -14,7 +14,7 @@ void PrintCoinsString(u32 coinAmount)
{
u32 xAlign;
- ConvertIntToDecimalStringN(gStringVar1, coinAmount, STR_CONV_MODE_RIGHT_ALIGN, 4);
+ ConvertIntToDecimalStringN(gStringVar1, coinAmount, STR_CONV_MODE_RIGHT_ALIGN, MAX_COIN_DIGITS);
StringExpandPlaceholders(gStringVar4, gText_Coins);
xAlign = GetStringRightAlignXOffset(1, gStringVar4, 0x40);
diff --git a/src/data/union_room.h b/src/data/union_room.h
index 704978766..be7bfae71 100644
--- a/src/data/union_room.h
+++ b/src/data/union_room.h
@@ -222,7 +222,7 @@ static const u8 *const sAwaitingResponseTexts[] = {
ALIGNED(4) const u8 sText_ShowTrainerCard[] = _("The other TRAINER showed\nyou their TRAINER CARD.\pWould you like to show your\nTRAINER CARD?");
ALIGNED(4) const u8 sText_BattleChallenge[] = _("The other TRAINER challenges you\nto battle.\pWill you accept the battle\nchallenge?");
ALIGNED(4) const u8 sText_ChatInvitation[] = _("The other TRAINER invites you\nto chat.\pWill you accept the chat\ninvitation?");
-ALIGNED(4) const u8 sText_OfferToTradeMon[] = _("There is an offer to trade your\nregistered Lv. {SPECIAL_F7 0x00} {SPECIAL_F7 0x01}\pin exchange for a\nLv. {SPECIAL_F7 0x02} {SPECIAL_F7 0x03}.\pWill you accept this trade\noffer?");
+ALIGNED(4) const u8 sText_OfferToTradeMon[] = _("There is an offer to trade your\nregistered Lv. {DYNAMIC 0} {DYNAMIC 1}\pin exchange for a\nLv. {DYNAMIC 2} {DYNAMIC 3}.\pWill you accept this trade\noffer?");
ALIGNED(4) const u8 sText_OfferToTradeEgg[] = _("There is an offer to trade your\nregistered EGG.\lWill you accept this trade offer?");
ALIGNED(4) const u8 sText_ChatDropped[] = _("The chat has been dropped.\p");
ALIGNED(4) const u8 sText_OfferDeclined1[] = _("You declined the offer.\p");
@@ -567,17 +567,17 @@ static const u8 *const sCardColorTexts[] = {
sText_ItsGoldCard
};
-ALIGNED(4) const u8 sText_TrainerCardInfoPage1[] = _("This is {SPECIAL_F7 0x00} {SPECIAL_F7 0x01}'s\nTRAINER CARD…\l{SPECIAL_F7 0x02}\pPOKéDEX: {SPECIAL_F7 0x03}\nTIME: {SPECIAL_F7 0x04}:{SPECIAL_F7 0x05}\p");
-ALIGNED(4) const u8 sText_TrainerCardInfoPage2[] = _("BATTLES: WINS: {SPECIAL_F7 0x00} LOSSES: {SPECIAL_F7 0x02}\nTRADES: {SPECIAL_F7 0x03}\p“{SPECIAL_F7 0x04} {SPECIAL_F7 0x05}\n{SPECIAL_F7 0x06} {SPECIAL_F7 0x07}”\p");
-ALIGNED(4) const u8 sText_GladToMeetYouMale[] = _("{SPECIAL_F7 0x01}: Glad to have met you!{PAUSE 60}");
-ALIGNED(4) const u8 sText_GladToMeetYouFemale[] = _("{SPECIAL_F7 0x01}: Glad to meet you!{PAUSE 60}");
+ALIGNED(4) const u8 sText_TrainerCardInfoPage1[] = _("This is {DYNAMIC 0} {DYNAMIC 1}'s\nTRAINER CARD…\l{DYNAMIC 2}\pPOKéDEX: {DYNAMIC 3}\nTIME: {DYNAMIC 4}:{DYNAMIC 5}\p");
+ALIGNED(4) const u8 sText_TrainerCardInfoPage2[] = _("BATTLES: WINS: {DYNAMIC 0} LOSSES: {DYNAMIC 2}\nTRADES: {DYNAMIC 3}\p“{DYNAMIC 4} {DYNAMIC 5}\n{DYNAMIC 6} {DYNAMIC 7}”\p");
+ALIGNED(4) const u8 sText_GladToMeetYouMale[] = _("{DYNAMIC 1}: Glad to have met you!{PAUSE 60}");
+ALIGNED(4) const u8 sText_GladToMeetYouFemale[] = _("{DYNAMIC 1}: Glad to meet you!{PAUSE 60}");
const u8 *const sGladToMeetYouTexts[GENDER_COUNT] = {
sText_GladToMeetYouMale,
sText_GladToMeetYouFemale
};
-ALIGNED(4) const u8 sText_FinishedCheckingPlayersTrainerCard[] = _("Finished checking {SPECIAL_F7 0x01}'s\nTRAINER CARD.{PAUSE 60}");
+ALIGNED(4) const u8 sText_FinishedCheckingPlayersTrainerCard[] = _("Finished checking {DYNAMIC 1}'s\nTRAINER CARD.{PAUSE 60}");
static const u8 *const sLinkGroupActivityNameTexts[] = {
[ACTIVITY_NONE] = sText_EmptyString,
diff --git a/src/dynamic_placeholder_text_util.c b/src/dynamic_placeholder_text_util.c
index bdfcf6653..1ec0c1e06 100644
--- a/src/dynamic_placeholder_text_util.c
+++ b/src/dynamic_placeholder_text_util.c
@@ -32,7 +32,7 @@ u8 *DynamicPlaceholderTextUtil_ExpandPlaceholders(u8 *dest, const u8 *src)
{
while (*src != EOS)
{
- if (*src != CHAR_SPECIAL_F7)
+ if (*src != CHAR_DYNAMIC)
{
*dest++ = *src++;
}
diff --git a/src/graphics.c b/src/graphics.c
index 50bf3e088..18734c1b2 100644
--- a/src/graphics.c
+++ b/src/graphics.c
@@ -1227,13 +1227,14 @@ const u32 gCableCar_Gfx[] = INCBIN_U32("graphics/misc/cable_car.4bpp.lz");
const u32 gCableCarDoor_Gfx[] = INCBIN_U32("graphics/misc/cable_car_door.4bpp.lz");
const u32 gCableCarCord_Gfx[] = INCBIN_U32("graphics/misc/cable_car_cord.4bpp.lz");
-const u32 gRouletteMenuTiles[] = INCBIN_U32("graphics/roulette/window.4bpp.lz");
-const u32 gRouletteWheelTiles[] = INCBIN_U32("graphics/roulette/wheel.8bpp.lz");
+// Roulette
+const u32 gRouletteMenu_Gfx[] = INCBIN_U32("graphics/roulette/window.4bpp.lz");
+const u32 gRouletteWheel_Gfx[] = INCBIN_U32("graphics/roulette/wheel.8bpp.lz");
const u32 gRouletteCenter_Gfx[] = INCBIN_U32("graphics/roulette/center.4bpp.lz");
-const u32 gRouletteHeadersTiles[] = INCBIN_U32("graphics/roulette/headers.4bpp.lz");
-const u32 gRouletteCreditTiles[] = INCBIN_U32("graphics/roulette/credit.4bpp.lz");
-const u32 gRouletteNumbersTiles[] = INCBIN_U32("graphics/roulette/numbers.4bpp.lz");
-const u32 gRouletteMultiplierTiles[] = INCBIN_U32("graphics/roulette/multiplier.4bpp.lz");
+const u32 gRouletteHeaders_Gfx[] = INCBIN_U32("graphics/roulette/headers.4bpp.lz");
+const u32 gRouletteCredit_Gfx[] = INCBIN_U32("graphics/roulette/credit.4bpp.lz");
+const u32 gRouletteNumbers_Gfx[] = INCBIN_U32("graphics/roulette/numbers.4bpp.lz");
+const u32 gRouletteMultiplier_Gfx[] = INCBIN_U32("graphics/roulette/multiplier.4bpp.lz");
#include "data/graphics/mail.h"
diff --git a/src/international_string_util.c b/src/international_string_util.c
index ec5057359..23ca6c081 100644
--- a/src/international_string_util.c
+++ b/src/international_string_util.c
@@ -136,7 +136,7 @@ void PadNameString(u8 *dest, u8 padChar)
while (length < PLAYER_NAME_LENGTH - 1)
{
dest[length] = EXT_CTRL_CODE_BEGIN;
- dest[length + 1] = EXT_CTRL_CODE_UNKNOWN_7;
+ dest[length + 1] = EXT_CTRL_CODE_RESET_SIZE;
length += 2;
}
}
diff --git a/src/link_rfu_3.c b/src/link_rfu_3.c
index c53e1c59e..db1ba8b43 100644
--- a/src/link_rfu_3.c
+++ b/src/link_rfu_3.c
@@ -220,9 +220,9 @@ static const u8 sWireless_RSEtoASCIITable[256] = {
[CHAR_y] = 'y',
[CHAR_z] = 'z',
0x20, 0x20, 0x2b, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f,
- [CHAR_SPECIAL_F7] = ' ',
- [CHAR_SPECIAL_F8] = ' ',
- [CHAR_SPECIAL_F9] = ' ',
+ [CHAR_DYNAMIC] = ' ',
+ [CHAR_KEYPAD_ICON] = ' ',
+ [CHAR_EXTRA_SYMBOL] = ' ',
[CHAR_PROMPT_SCROLL] = ' ',
[CHAR_PROMPT_CLEAR] = ' ',
[EXT_CTRL_CODE_BEGIN] = ' ',
diff --git a/src/mauville_old_man.c b/src/mauville_old_man.c
index bbf0f8972..af68c6116 100644
--- a/src/mauville_old_man.c
+++ b/src/mauville_old_man.c
@@ -220,7 +220,7 @@ static void PrepareSongText(void)
if (lineNum == 0)
{
*(wordEnd++) = EXT_CTRL_CODE_BEGIN;
- *(wordEnd++) = 15;
+ *(wordEnd++) = EXT_CTRL_CODE_FILL_WINDOW;
}
}
}
diff --git a/src/menu_specialized.c b/src/menu_specialized.c
index b7dd1f33a..ecef9982b 100644
--- a/src/menu_specialized.c
+++ b/src/menu_specialized.c
@@ -884,10 +884,10 @@ static u8 *sub_81D2CD0(u8 *dst, u16 boxId, u16 monId)
u8 *str;
*(dst++) = EXT_CTRL_CODE_BEGIN;
- *(dst++) = 4;
- *(dst++) = 8;
- *(dst++) = 0;
- *(dst++) = 9;
+ *(dst++) = EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW;
+ *(dst++) = TEXT_COLOR_BLUE;
+ *(dst++) = TEXT_COLOR_TRANSPARENT;
+ *(dst++) = TEXT_COLOR_LIGHT_BLUE;
if (GetBoxOrPartyMonData(boxId, monId, MON_DATA_IS_EGG, NULL))
{
return StringCopyPadded(dst, gText_EggNickname, 0, 12);
@@ -920,8 +920,8 @@ static u8 *sub_81D2CD0(u8 *dst, u16 boxId, u16 monId)
;
*(str++) = EXT_CTRL_CODE_BEGIN;
- *(str++) = 0x12;
- *(str++) = 0x3C;
+ *(str++) = EXT_CTRL_CODE_SKIP;
+ *(str++) = 60;
switch (gender)
{
@@ -931,30 +931,30 @@ static u8 *sub_81D2CD0(u8 *dst, u16 boxId, u16 monId)
case MON_MALE:
*(str++) = EXT_CTRL_CODE_BEGIN;
*(str++) = EXT_CTRL_CODE_COLOR;
- *(str++) = 4;
+ *(str++) = TEXT_COLOR_RED;
*(str++) = EXT_CTRL_CODE_BEGIN;
- *(str++) = 3;
- *(str++) = 5;
+ *(str++) = EXT_CTRL_CODE_SHADOW;
+ *(str++) = TEXT_COLOR_LIGHT_RED;
*(str++) = CHAR_MALE;
break;
case MON_FEMALE:
*(str++) = EXT_CTRL_CODE_BEGIN;
*(str++) = EXT_CTRL_CODE_COLOR;
- *(str++) = 6;
+ *(str++) = TEXT_COLOR_GREEN;
*(str++) = EXT_CTRL_CODE_BEGIN;
- *(str++) = 3;
- *(str++) = 7;
+ *(str++) = EXT_CTRL_CODE_SHADOW;
+ *(str++) = TEXT_COLOR_LIGHT_GREEN;
*(str++) = CHAR_FEMALE;
break;
}
*(str++) = EXT_CTRL_CODE_BEGIN;
- *(str++) = 4;
- *(str++) = 8;
- *(str++) = 0;
- *(str++) = 9;
+ *(str++) = EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW;
+ *(str++) = TEXT_COLOR_BLUE;
+ *(str++) = TEXT_COLOR_TRANSPARENT;
+ *(str++) = TEXT_COLOR_LIGHT_BLUE;
*(str++) = CHAR_SLASH;
- *(str++) = CHAR_SPECIAL_F9;
+ *(str++) = CHAR_EXTRA_SYMBOL;
*(str++) = CHAR_LV_2;
str = ConvertIntToDecimalStringN(str, level, STR_CONV_MODE_LEFT_ALIGN, 3);
*(str++) = CHAR_SPACE;
@@ -989,10 +989,10 @@ void sub_81D2ED4(u8 *dst, u8 *nameDst, u16 boxId, u16 monId, u16 arg5, u16 arg6,
{
sub_81D2CD0(nameDst, boxId, monId);
dst[0] = EXT_CTRL_CODE_BEGIN;
- dst[1] = 4;
- dst[2] = 8;
- dst[3] = 0;
- dst[4] = 9;
+ dst[1] = EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW;
+ dst[2] = TEXT_COLOR_BLUE;
+ dst[3] = TEXT_COLOR_TRANSPARENT;
+ dst[4] = TEXT_COLOR_LIGHT_BLUE;
if (boxId == TOTAL_BOXES_COUNT) // Party mon.
{
sub_81D2E7C(dst + 5, gText_InParty, 8);
diff --git a/src/mirage_tower.c b/src/mirage_tower.c
index c1323c784..02cccf2a5 100644
--- a/src/mirage_tower.c
+++ b/src/mirage_tower.c
@@ -8,7 +8,7 @@
#include "gpu_regs.h"
#include "menu.h"
#include "random.h"
-#include "roulette_util.h"
+#include "palette_util.h"
#include "script.h"
#include "sound.h"
#include "sprite.h"
diff --git a/src/roulette_util.c b/src/palette_util.c
index f1f04a73a..5364ff6d9 100755
--- a/src/roulette_util.c
+++ b/src/palette_util.c
@@ -1,208 +1,217 @@
#include "global.h"
#include "palette.h"
-#include "roulette.h"
-#include "roulette_util.h"
+#include "palette_util.h"
#include "util.h"
-void sub_8151678(struct UnkStruct0 *r0)
+// "RouletteFlash" is more accurately a general flashing/fading util
+// this file handles fading the palettes for the color/icon selections on the Roulette wheel
+// but it also handles the "pulse blend" effect of Mirage Tower
+
+void RouletteFlash_Reset(struct RouletteFlashUtil *flash)
{
- r0->var00 = 0;
- r0->var02 = 0;
- memset(&r0->var04, 0, sizeof(r0->var04));
+ flash->enabled = 0;
+ flash->flags = 0;
+ memset(&flash->palettes, 0, sizeof(flash->palettes));
}
-u8 sub_815168C(struct UnkStruct0 *r0, u8 r1, const struct UnkStruct1 *r2)
+u8 RouletteFlash_Add(struct RouletteFlashUtil *flash, u8 id, const struct RouletteFlashSettings *settings)
{
- if (!(r1 < 16) || (r0->var04[r1].var00_7))
+ if (id >= ARRAY_COUNT(flash->palettes) || flash->palettes[id].available)
return 0xFF;
- r0->var04[r1].var04.var00 = r2->var00;
- r0->var04[r1].var04.var02 = r2->var02;
- r0->var04[r1].var04.var04 = r2->var04;
- r0->var04[r1].var04.var05 = r2->var05;
- r0->var04[r1].var04.var06 = r2->var06;
- r0->var04[r1].var04.var07_0 = r2->var07_0;
- r0->var04[r1].var04.var07_5 = r2->var07_5;
- r0->var04[r1].var04.var07_7 = r2->var07_7;
- r0->var04[r1].var00_0 = 0;
- r0->var04[r1].var00_7 = 1;
- r0->var04[r1].var02 = 0;
- r0->var04[r1].var01 = 0;
- if (r0->var04[r1].var04.var07_7 < 0)
- r0->var04[r1].var03 = 0xFF;
+ flash->palettes[id].settings.color = settings->color;
+ flash->palettes[id].settings.paletteOffset = settings->paletteOffset;
+ flash->palettes[id].settings.numColors = settings->numColors;
+ flash->palettes[id].settings.delay = settings->delay;
+ flash->palettes[id].settings.unk6 = settings->unk6;
+ flash->palettes[id].settings.numFadeCycles = settings->numFadeCycles;
+ flash->palettes[id].settings.unk7_5 = settings->unk7_5;
+ flash->palettes[id].settings.colorDeltaDir = settings->colorDeltaDir;
+ flash->palettes[id].state = 0;
+ flash->palettes[id].available = TRUE;
+ flash->palettes[id].fadeCycleCounter = 0;
+ flash->palettes[id].delayCounter = 0;
+ if (flash->palettes[id].settings.colorDeltaDir < 0)
+ flash->palettes[id].colorDelta = -1;
else
- r0->var04[r1].var03 = 1;
+ flash->palettes[id].colorDelta = 1;
- return r1;
+ return id;
}
-u8 sub_8151710(struct UnkStruct0 *r0, u8 r1)
+// Unused
+static u8 RouletteFlash_Remove(struct RouletteFlashUtil *flash, u8 id)
{
- if (r1 >= 16)
+ if (id >= ARRAY_COUNT(flash->palettes))
return 0xFF;
- if (!r0->var04[r1].var00_7)
+ if (!flash->palettes[id].available)
return 0xFF;
- memset(&r0->var04[r1], 0, sizeof(r0->var04[r1]));
- return r1;
+ memset(&flash->palettes[id], 0, sizeof(flash->palettes[id]));
+ return id;
}
-u8 sub_8151744(struct UnkStruct3 *r0)
+static u8 RouletteFlash_FadePalette(struct RouletteFlashPalette *pal)
{
u8 i;
u8 returnval;
- for (i = 0; i < r0->var04.var04; i++)
+ for (i = 0; i < pal->settings.numColors; i++)
{
- struct PlttData *faded = (struct PlttData *)&gPlttBufferFaded[r0->var04.var02 + i];
- struct PlttData *unfaded = (struct PlttData *)&gPlttBufferUnfaded[r0->var04.var02 + i];
+ struct PlttData *faded = (struct PlttData *)&gPlttBufferFaded[pal->settings.paletteOffset + i];
+ struct PlttData *unfaded = (struct PlttData *)&gPlttBufferUnfaded[pal->settings.paletteOffset + i];
- switch (r0->var00_0)
+ switch (pal->state)
{
case 1:
- if (faded->r + r0->var03 >= 0 && faded->r + r0->var03 < 32)
- faded->r += r0->var03;
- if (faded->g + r0->var03 >= 0 && faded->g + r0->var03 < 32)
- faded->g += r0->var03;
- if (faded->b + r0->var03 >= 0 && faded->b + r0->var03 < 32)
- faded->b += r0->var03;
+ // Fade color
+ if (faded->r + pal->colorDelta >= 0 && faded->r + pal->colorDelta < 32)
+ faded->r += pal->colorDelta;
+ if (faded->g + pal->colorDelta >= 0 && faded->g + pal->colorDelta < 32)
+ faded->g += pal->colorDelta;
+ if (faded->b + pal->colorDelta >= 0 && faded->b + pal->colorDelta < 32)
+ faded->b += pal->colorDelta;
break;
case 2:
- if (r0->var03 < 0)
+ // Fade back to original color
+ if (pal->colorDelta < 0)
{
- if (faded->r + r0->var03 >= unfaded->r)
- faded->r += r0->var03;
- if (faded->g + r0->var03 >= unfaded->g)
- faded->g += r0->var03;
- if (faded->b + r0->var03 >= unfaded->b)
- faded->b += r0->var03;
+ if (faded->r + pal->colorDelta >= unfaded->r)
+ faded->r += pal->colorDelta;
+ if (faded->g + pal->colorDelta >= unfaded->g)
+ faded->g += pal->colorDelta;
+ if (faded->b + pal->colorDelta >= unfaded->b)
+ faded->b += pal->colorDelta;
}
else
{
- if (faded->r + r0->var03 <= unfaded->r)
- faded->r += r0->var03;
- if (faded->g + r0->var03 <= unfaded->g)
- faded->g += r0->var03;
- if (faded->b + r0->var03 <= unfaded->b)
- faded->b += r0->var03;
+ if (faded->r + pal->colorDelta <= unfaded->r)
+ faded->r += pal->colorDelta;
+ if (faded->g + pal->colorDelta <= unfaded->g)
+ faded->g += pal->colorDelta;
+ if (faded->b + pal->colorDelta <= unfaded->b)
+ faded->b += pal->colorDelta;
}
break;
}
}
- if ((u32)r0->var02++ != r0->var04.var07_0)
+ if ((u32)pal->fadeCycleCounter++ != pal->settings.numFadeCycles)
{
returnval = 0;
}
else
{
- r0->var02 = 0;
- r0->var03 *= -1;
- if (r0->var00_0 == 1)
- r0->var00_0++;
+ pal->fadeCycleCounter = 0;
+ pal->colorDelta *= -1;
+ if (pal->state == 1)
+ pal->state++;
else
- r0->var00_0--;
+ pal->state--;
returnval = 1;
}
return returnval;
}
-u8 sub_815194C(struct UnkStruct3 *r0)
+static u8 RouletteFlash_FlashPalette(struct RouletteFlashPalette *pal)
{
- u8 rg2 = 0;
-
- switch (r0->var00_0)
+ u8 i = 0;
+ switch (pal->state)
{
case 1:
- for (rg2 = 0; rg2 < r0->var04.var04; rg2++)
- gPlttBufferFaded[r0->var04.var02 + rg2] = r0->var04.var00;
- r0->var00_0++;
+ // Flash to color
+ for (; i < pal->settings.numColors; i++)
+ gPlttBufferFaded[pal->settings.paletteOffset + i] = pal->settings.color;
+ pal->state++;
break;
case 2:
- for (rg2 = 0; rg2 < r0->var04.var04; rg2++)
- gPlttBufferFaded[r0->var04.var02 + rg2] = gPlttBufferUnfaded[r0->var04.var02 + rg2];
- r0->var00_0--;
+ // Restore to original color
+ for (; i < pal->settings.numColors; i++)
+ gPlttBufferFaded[pal->settings.paletteOffset + i] = gPlttBufferUnfaded[pal->settings.paletteOffset + i];
+ pal->state--;
break;
}
return 1;
}
-void task_tutorial_controls_fadein(struct UnkStruct0 *r0)
+void RouletteFlash_Run(struct RouletteFlashUtil *flash)
{
u8 i = 0;
- if (r0->var00)
+ if (flash->enabled)
{
- for (i = 0; i < 16; i++)
+ for (i = 0; i < ARRAY_COUNT(flash->palettes); i++)
{
- if ((r0->var02 >> i) & 1)
+ if ((flash->flags >> i) & 1)
{
- if (--r0->var04[i].var01 == 0xFF) // if underflow ?
+ if (--flash->palettes[i].delayCounter == (u8)-1)
{
- if (r0->var04[i].var04.var00 & 0x8000) // PlttData->unused_15 ?
- sub_8151744(&r0->var04[i]);
+ if (flash->palettes[i].settings.color & FLASHUTIL_USE_EXISTING_COLOR)
+ RouletteFlash_FadePalette(&flash->palettes[i]);
else
- sub_815194C(&r0->var04[i]);
+ RouletteFlash_FlashPalette(&flash->palettes[i]);
- r0->var04[i].var01 = r0->var04[i].var04.var05;
+ flash->palettes[i].delayCounter = flash->palettes[i].settings.delay;
}
}
}
}
}
-void sub_8151A48(struct UnkStruct0 *r0, u16 r1)
+void RouletteFlash_Enable(struct RouletteFlashUtil *flash, u16 flags)
{
u8 i = 0;
- r0->var00++;
- for (i = 0; i < 16; i++)
+ flash->enabled++;
+ for (i = 0; i < ARRAY_COUNT(flash->palettes); i++)
{
- if ((r1 >> i) & 1)
+ if ((flags >> i) & 1)
{
- if (r0->var04[i].var00_7)
+ if (flash->palettes[i].available)
{
- r0->var02 |= 1 << i;
- r0->var04[i].var00_0 = 1;
+ flash->flags |= 1 << i;
+ flash->palettes[i].state = 1;
}
}
}
}
-void sub_8151A9C(struct UnkStruct0 *r0, u16 r1)
+void RouletteFlash_Stop(struct RouletteFlashUtil *flash, u16 flags)
{
u8 i;
- for (i = 0; i < 16; i++)
+ for (i = 0; i < ARRAY_COUNT(flash->palettes); i++)
{
- if ((r0->var02 >> i) & 1)
+ if ((flash->flags >> i) & 1)
{
- if (r0->var04[i].var00_7)
+ if (flash->palettes[i].available)
{
- if ((r1 >> i) & 1)
+ if ((flags >> i) & 1)
{
- u32 offset = r0->var04[i].var04.var02;
+ u32 offset = flash->palettes[i].settings.paletteOffset;
u16 *faded = &gPlttBufferFaded[offset];
u16 *unfaded = &gPlttBufferUnfaded[offset];
- memcpy(faded, unfaded, r0->var04[i].var04.var04 * 2);
- r0->var04[i].var00_0 = 0;
- r0->var04[i].var02 = 0;
- r0->var04[i].var01 = 0;
- if (r0->var04[i].var04.var07_7 < 0)
- r0->var04[i].var03 = 0xFF;
+ memcpy(faded, unfaded, flash->palettes[i].settings.numColors * 2);
+ flash->palettes[i].state = 0;
+ flash->palettes[i].fadeCycleCounter = 0;
+ flash->palettes[i].delayCounter = 0;
+ if (flash->palettes[i].settings.colorDeltaDir < 0)
+ flash->palettes[i].colorDelta = -1;
else
- r0->var04[i].var03 = 0x1;
+ flash->palettes[i].colorDelta = 1;
}
}
}
}
- if (r1 == 0xFFFF)
+
+ if (flags == 0xFFFF)
{
- r0->var00 = 0;
- r0->var02 = 0;
+ // Stopped all
+ flash->enabled = 0;
+ flash->flags = 0;
}
else
{
- r0->var02 = r0->var02 & ~r1;
+ flash->flags &= ~flags;
}
}
@@ -429,7 +438,8 @@ void UpdatePulseBlend(struct PulseBlend *pulseBlend)
}
}
-void sub_8152008(u16 *dest, u16 src, u8 left, u8 top, u8 width, u8 height)
+// Below used for the Roulette grid
+void ClearTilemapRect(u16 *dest, u16 src, u8 left, u8 top, u8 width, u8 height)
{
u16 *_dest;
u8 i;
@@ -446,7 +456,7 @@ void sub_8152008(u16 *dest, u16 src, u8 left, u8 top, u8 width, u8 height)
}
}
-void sub_8152058(u16 *dest, u16 *src, u8 left, u8 top, u8 width, u8 height)
+void SetTilemapRect(u16 *dest, u16 *src, u8 left, u8 top, u8 width, u8 height)
{
u16 *_dest;
u16 *_src = src;
diff --git a/src/pokeblock.c b/src/pokeblock.c
index f654e0782..025adf875 100644
--- a/src/pokeblock.c
+++ b/src/pokeblock.c
@@ -725,8 +725,8 @@ static void PutPokeblockListMenuString(u8 *dst, u16 pkblId)
u8 *txtPtr = StringCopy(dst, gPokeblockNames[pkblock->color]);
*(txtPtr++) = EXT_CTRL_CODE_BEGIN;
- *(txtPtr++) = 0x12;
- *(txtPtr++) = 0x57;
+ *(txtPtr++) = EXT_CTRL_CODE_SKIP;
+ *(txtPtr++) = 87;
ConvertIntToDecimalStringN(gStringVar1, GetHighestPokeblocksFlavorLevel(pkblock), STR_CONV_MODE_LEFT_ALIGN, 3);
StringExpandPlaceholders(txtPtr, gText_LvVar1);
diff --git a/src/pokedex.c b/src/pokedex.c
index 777cc52cd..2a6a33633 100644
--- a/src/pokedex.c
+++ b/src/pokedex.c
@@ -4145,7 +4145,7 @@ static void PrintMonHeight(u16 height, u8 left, u8 top)
inches = (inches - (feet * 120)) / 10;
buffer[i++] = EXT_CTRL_CODE_BEGIN;
- buffer[i++] = 0x13;
+ buffer[i++] = EXT_CTRL_CODE_CLEAR_TO;
if (feet / 10 == 0)
{
buffer[i++] = 18;
diff --git a/src/pokemon.c b/src/pokemon.c
index b26f2f412..44b5e55bb 100644
--- a/src/pokemon.c
+++ b/src/pokemon.c
@@ -1868,21 +1868,21 @@ const u8 gPPUpGetMask[] = {0x03, 0x0c, 0x30, 0xc0}; // Masks for getting PP Up c
const u8 gPPUpSetMask[] = {0xfc, 0xf3, 0xcf, 0x3f}; // Masks for setting PP Up count
const u8 gPPUpAddMask[] = {0x01, 0x04, 0x10, 0x40}; // Values added to PP Up count
-const u8 gStatStageRatios[][2] =
+const u8 gStatStageRatios[MAX_STAT_STAGE + 1][2] =
{
- {10, 40}, // -6
+ {10, 40}, // -6, MIN_STAT_STAGE
{10, 35}, // -5
{10, 30}, // -4
{10, 25}, // -3
{10, 20}, // -2
{10, 15}, // -1
- {10, 10}, // 0
+ {10, 10}, // 0, DEFAULT_STAT_STAGE
{15, 10}, // +1
{20, 10}, // +2
{25, 10}, // +3
{30, 10}, // +4
{35, 10}, // +5
- {40, 10}, // +6
+ {40, 10}, // +6, MAX_STAT_STAGE
};
static const u16 sDeoxysBaseStats[] =
@@ -3199,7 +3199,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
{
if (gCritMultiplier == 2)
{
- if (attacker->statStages[STAT_ATK] > 6)
+ if (attacker->statStages[STAT_ATK] > DEFAULT_STAT_STAGE)
APPLY_STAT_MOD(damage, attacker, attack, STAT_ATK)
else
damage = attack;
@@ -3212,7 +3212,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
if (gCritMultiplier == 2)
{
- if (defender->statStages[STAT_DEF] < 6)
+ if (defender->statStages[STAT_DEF] < DEFAULT_STAT_STAGE)
APPLY_STAT_MOD(damageHelper, defender, defense, STAT_DEF)
else
damageHelper = defense;
@@ -3249,7 +3249,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
{
if (gCritMultiplier == 2)
{
- if (attacker->statStages[STAT_SPATK] > 6)
+ if (attacker->statStages[STAT_SPATK] > DEFAULT_STAT_STAGE)
APPLY_STAT_MOD(damage, attacker, spAttack, STAT_SPATK)
else
damage = spAttack;
@@ -3262,7 +3262,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
if (gCritMultiplier == 2)
{
- if (defender->statStages[STAT_SPDEF] < 6)
+ if (defender->statStages[STAT_SPDEF] < DEFAULT_STAT_STAGE)
APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_SPDEF)
else
damageHelper = spDefense;
@@ -4624,8 +4624,8 @@ void CopyPlayerPartyMonToBattleData(u8 battlerId, u8 partyIndex)
hpSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(battlerId)];
*hpSwitchout = gBattleMons[battlerId].hp;
- for (i = 0; i < 8; i++)
- gBattleMons[battlerId].statStages[i] = 6;
+ for (i = 0; i < NUM_BATTLE_STATS; i++)
+ gBattleMons[battlerId].statStages[i] = DEFAULT_STAT_STAGE;
gBattleMons[battlerId].status2 = 0;
UpdateSentPokesToOpponentValue(battlerId);
@@ -4728,49 +4728,49 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
retVal = FALSE;
}
if ((itemEffect[cmdIndex] & ITEM0_X_ATTACK)
- && gBattleMons[gActiveBattler].statStages[STAT_ATK] < 12)
+ && gBattleMons[gActiveBattler].statStages[STAT_ATK] < MAX_STAT_STAGE)
{
gBattleMons[gActiveBattler].statStages[STAT_ATK] += itemEffect[cmdIndex] & ITEM0_X_ATTACK;
- if (gBattleMons[gActiveBattler].statStages[STAT_ATK] > 12)
- gBattleMons[gActiveBattler].statStages[STAT_ATK] = 12;
+ if (gBattleMons[gActiveBattler].statStages[STAT_ATK] > MAX_STAT_STAGE)
+ gBattleMons[gActiveBattler].statStages[STAT_ATK] = MAX_STAT_STAGE;
retVal = FALSE;
}
break;
// in-battle stat boosting effects
case 1:
if ((itemEffect[cmdIndex] & ITEM1_X_DEFEND)
- && gBattleMons[gActiveBattler].statStages[STAT_DEF] < 12)
+ && gBattleMons[gActiveBattler].statStages[STAT_DEF] < MAX_STAT_STAGE)
{
gBattleMons[gActiveBattler].statStages[STAT_DEF] += (itemEffect[cmdIndex] & ITEM1_X_DEFEND) >> 4;
- if (gBattleMons[gActiveBattler].statStages[STAT_DEF] > 12)
- gBattleMons[gActiveBattler].statStages[STAT_DEF] = 12;
+ if (gBattleMons[gActiveBattler].statStages[STAT_DEF] > MAX_STAT_STAGE)
+ gBattleMons[gActiveBattler].statStages[STAT_DEF] = MAX_STAT_STAGE;
retVal = FALSE;
}
if ((itemEffect[cmdIndex] & ITEM1_X_SPEED)
- && gBattleMons[gActiveBattler].statStages[STAT_SPEED] < 12)
+ && gBattleMons[gActiveBattler].statStages[STAT_SPEED] < MAX_STAT_STAGE)
{
gBattleMons[gActiveBattler].statStages[STAT_SPEED] += itemEffect[cmdIndex] & ITEM1_X_SPEED;
- if (gBattleMons[gActiveBattler].statStages[STAT_SPEED] > 12)
- gBattleMons[gActiveBattler].statStages[STAT_SPEED] = 12;
+ if (gBattleMons[gActiveBattler].statStages[STAT_SPEED] > MAX_STAT_STAGE)
+ gBattleMons[gActiveBattler].statStages[STAT_SPEED] = MAX_STAT_STAGE;
retVal = FALSE;
}
break;
// more stat boosting effects
case 2:
if ((itemEffect[cmdIndex] & ITEM2_X_ACCURACY)
- && gBattleMons[gActiveBattler].statStages[STAT_ACC] < 12)
+ && gBattleMons[gActiveBattler].statStages[STAT_ACC] < MAX_STAT_STAGE)
{
gBattleMons[gActiveBattler].statStages[STAT_ACC] += (itemEffect[cmdIndex] & ITEM2_X_ACCURACY) >> 4;
- if (gBattleMons[gActiveBattler].statStages[STAT_ACC] > 12)
- gBattleMons[gActiveBattler].statStages[STAT_ACC] = 12;
+ if (gBattleMons[gActiveBattler].statStages[STAT_ACC] > MAX_STAT_STAGE)
+ gBattleMons[gActiveBattler].statStages[STAT_ACC] = MAX_STAT_STAGE;
retVal = FALSE;
}
if ((itemEffect[cmdIndex] & ITEM2_X_SPATK)
- && gBattleMons[gActiveBattler].statStages[STAT_SPATK] < 12)
+ && gBattleMons[gActiveBattler].statStages[STAT_SPATK] < MAX_STAT_STAGE)
{
gBattleMons[gActiveBattler].statStages[STAT_SPATK] += itemEffect[cmdIndex] & ITEM2_X_SPATK;
- if (gBattleMons[gActiveBattler].statStages[STAT_SPATK] > 12)
- gBattleMons[gActiveBattler].statStages[STAT_SPATK] = 12;
+ if (gBattleMons[gActiveBattler].statStages[STAT_SPATK] > MAX_STAT_STAGE)
+ gBattleMons[gActiveBattler].statStages[STAT_SPATK] = MAX_STAT_STAGE;
retVal = FALSE;
}
break;
diff --git a/src/pokemon_storage_system.c b/src/pokemon_storage_system.c
index 2efac0b8c..5f2f5516b 100644
--- a/src/pokemon_storage_system.c
+++ b/src/pokemon_storage_system.c
@@ -6869,36 +6869,36 @@ static void SetCursorMonData(void *pokemon, u8 mode)
txtPtr = sPSSData->cursorMonGenderLvlText;
*(txtPtr)++ = EXT_CTRL_CODE_BEGIN;
- *(txtPtr)++ = 4;
+ *(txtPtr)++ = EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW;
switch (gender)
{
case MON_MALE:
- *(txtPtr)++ = 4;
- *(txtPtr)++ = 1;
- *(txtPtr)++ = 5;
+ *(txtPtr)++ = TEXT_COLOR_RED;
+ *(txtPtr)++ = TEXT_COLOR_WHITE;
+ *(txtPtr)++ = TEXT_COLOR_LIGHT_RED;
*(txtPtr)++ = CHAR_MALE;
break;
case MON_FEMALE:
- *(txtPtr)++ = 6;
- *(txtPtr)++ = 1;
- *(txtPtr)++ = 7;
+ *(txtPtr)++ = TEXT_COLOR_GREEN;
+ *(txtPtr)++ = TEXT_COLOR_WHITE;
+ *(txtPtr)++ = TEXT_COLOR_LIGHT_GREEN;
*(txtPtr)++ = CHAR_FEMALE;
break;
default:
- *(txtPtr)++ = 2;
- *(txtPtr)++ = 1;
- *(txtPtr)++ = 3;
- *(txtPtr)++ = 0x77;
+ *(txtPtr)++ = TEXT_COLOR_DARK_GREY;
+ *(txtPtr)++ = TEXT_COLOR_WHITE;
+ *(txtPtr)++ = TEXT_COLOR_LIGHT_GREY;
+ *(txtPtr)++ = CHAR_UNK_SPACER;
break;
}
*(txtPtr++) = EXT_CTRL_CODE_BEGIN;
- *(txtPtr++) = 4;
- *(txtPtr++) = 2;
- *(txtPtr++) = 1;
- *(txtPtr++) = 3;
- *(txtPtr++) = 0;
- *(txtPtr++) = CHAR_SPECIAL_F9;
+ *(txtPtr++) = EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW;
+ *(txtPtr++) = TEXT_COLOR_DARK_GREY;
+ *(txtPtr++) = TEXT_COLOR_WHITE;
+ *(txtPtr++) = TEXT_COLOR_LIGHT_GREY;
+ *(txtPtr++) = CHAR_SPACE;
+ *(txtPtr++) = CHAR_EXTRA_SYMBOL;
*(txtPtr++) = CHAR_LV_2;
txtPtr = ConvertIntToDecimalStringN(txtPtr, sPSSData->cursorMonLevel, STR_CONV_MODE_LEFT_ALIGN, 3);
diff --git a/src/pokemon_summary_screen.c b/src/pokemon_summary_screen.c
index a3efe09d7..2e7995222 100644
--- a/src/pokemon_summary_screen.c
+++ b/src/pokemon_summary_screen.c
@@ -709,9 +709,9 @@ static void (*const sTextPrinterTasks[])(u8 taskId) =
static const u8 sMemoNatureTextColor[] = _("{COLOR LIGHT_RED}{SHADOW GREEN}");
static const u8 sMemoMiscTextColor[] = _("{COLOR WHITE}{SHADOW DARK_GREY}"); // This is also affected by palettes, apparently
-static const u8 sStatsLeftColumnLayout[] = _("{SPECIAL_F7 0x00}/{SPECIAL_F7 0x01}\n{SPECIAL_F7 0x02}\n{SPECIAL_F7 0x03}");
-static const u8 sStatsRightColumnLayout[] = _("{SPECIAL_F7 0x00}\n{SPECIAL_F7 0x01}\n{SPECIAL_F7 0x02}");
-static const u8 sMovesPPLayout[] = _("{PP}{SPECIAL_F7 0x00}/{SPECIAL_F7 0x01}");
+static const u8 sStatsLeftColumnLayout[] = _("{DYNAMIC 0}/{DYNAMIC 1}\n{DYNAMIC 2}\n{DYNAMIC 3}");
+static const u8 sStatsRightColumnLayout[] = _("{DYNAMIC 0}\n{DYNAMIC 1}\n{DYNAMIC 2}");
+static const u8 sMovesPPLayout[] = _("{PP}{DYNAMIC 0}/{DYNAMIC 1}");
#define TAG_MOVE_SELECTOR 30000
#define TAG_MON_STATUS 30001
diff --git a/src/pokenav_conditions_1.c b/src/pokenav_conditions_1.c
index 84e2a9682..7184271ea 100644
--- a/src/pokenav_conditions_1.c
+++ b/src/pokenav_conditions_1.c
@@ -337,10 +337,10 @@ u8 *sub_81CD624(u8 *str, u16 id, bool8 arg3)
boxId = unkPtr->unk4[id].boxId;
monId = unkPtr->unk4[id].monId;
*(str++) = EXT_CTRL_CODE_BEGIN;
- *(str++) = 4;
- *(str++) = 8;
- *(str++) = 0;
- *(str++) = 9;
+ *(str++) = EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW;
+ *(str++) = TEXT_COLOR_BLUE;
+ *(str++) = TEXT_COLOR_TRANSPARENT;
+ *(str++) = TEXT_COLOR_LIGHT_BLUE;
if (GetBoxOrPartyMonData(boxId, monId, MON_DATA_IS_EGG, NULL))
return StringCopyPadded(str, gText_EggNickname, CHAR_SPACE, 12);
@@ -368,40 +368,40 @@ u8 *sub_81CD624(u8 *str, u16 id, bool8 arg3)
(str_++);
*(str_++) = EXT_CTRL_CODE_BEGIN;
- *(str_++) = 0x12;
- *(str_++) = 0x3C;
+ *(str_++) = EXT_CTRL_CODE_SKIP;
+ *(str_++) = 60;
switch (gender)
{
default:
- *(str_++) = 0x77;
+ *(str_++) = CHAR_UNK_SPACER;
break;
case MON_MALE:
*(str_++) = EXT_CTRL_CODE_BEGIN;
*(str_++) = EXT_CTRL_CODE_COLOR;
- *(str_++) = 4;
+ *(str_++) = TEXT_COLOR_RED;
*(str_++) = EXT_CTRL_CODE_BEGIN;
- *(str_++) = 3;
- *(str_++) = 5;
+ *(str_++) = EXT_CTRL_CODE_SHADOW;
+ *(str_++) = TEXT_COLOR_LIGHT_RED;
*(str_++) = CHAR_MALE;
break;
case MON_FEMALE:
*(str_++) = EXT_CTRL_CODE_BEGIN;
*(str_++) = EXT_CTRL_CODE_COLOR;
- *(str_++) = 6;
+ *(str_++) = TEXT_COLOR_GREEN;
*(str_++) = EXT_CTRL_CODE_BEGIN;
- *(str_++) = 3;
- *(str_++) = 7;
+ *(str_++) = EXT_CTRL_CODE_SHADOW;
+ *(str_++) = TEXT_COLOR_LIGHT_GREEN;
*(str_++) = CHAR_FEMALE;
break;
}
*(str_++) = EXT_CTRL_CODE_BEGIN;
- *(str_++) = 4;
- *(str_++) = 8;
- *(str_++) = 0;
- *(str_++) = 9;
+ *(str_++) = EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW;
+ *(str_++) = TEXT_COLOR_BLUE;
+ *(str_++) = TEXT_COLOR_TRANSPARENT;
+ *(str_++) = TEXT_COLOR_LIGHT_BLUE;
*(str_++) = CHAR_SLASH;
- *(str_++) = CHAR_SPECIAL_F9;
+ *(str_++) = CHAR_EXTRA_SYMBOL;
*(str_++) = CHAR_LV_2;
txtPtr = str_;
str_ = ConvertIntToDecimalStringN(str_, level, STR_CONV_MODE_LEFT_ALIGN, 3);
@@ -429,10 +429,10 @@ void sub_81CD824(s16 arg0, u8 arg1)
sub_81CD624(structPtr->unk6368[arg1], arg0, FALSE);
boxId = unkPtr->unk4[arg0].boxId;
structPtr->unk6320[arg1][0] = EXT_CTRL_CODE_BEGIN;
- structPtr->unk6320[arg1][1] = 4;
- structPtr->unk6320[arg1][2] = 8;
- structPtr->unk6320[arg1][3] = 0;
- structPtr->unk6320[arg1][4] = 9;
+ structPtr->unk6320[arg1][1] = EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW;
+ structPtr->unk6320[arg1][2] = TEXT_COLOR_BLUE;
+ structPtr->unk6320[arg1][3] = TEXT_COLOR_TRANSPARENT;
+ structPtr->unk6320[arg1][4] = TEXT_COLOR_LIGHT_BLUE;
if (boxId == TOTAL_BOXES_COUNT)
sub_81CD5CC(&structPtr->unk6320[arg1][5], gText_InParty, 8);
else
diff --git a/src/pokenav_conditions_2.c b/src/pokenav_conditions_2.c
index 65a85aa7e..32e673aa4 100644
--- a/src/pokenav_conditions_2.c
+++ b/src/pokenav_conditions_2.c
@@ -581,10 +581,10 @@ bool32 sub_81CE754(u8 a0, u16 a1, bool8 a2)
str = sub_81CDD24(a1);
AddTextPrinterParameterized(structPtr->unk1820, 1, str, 0, 17, 0, NULL);
text[0] = EXT_CTRL_CODE_BEGIN;
- text[1] = 4;
- text[2] = 8;
- text[3] = 0;
- text[4] = 9;
+ text[1] = EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW;
+ text[2] = TEXT_COLOR_BLUE;
+ text[3] = TEXT_COLOR_TRANSPARENT;
+ text[4] = TEXT_COLOR_LIGHT_BLUE;
StringCopy(text + 5, gText_Number2);
AddTextPrinterParameterized(structPtr->unk1821, 1, text, 4, 1, 0, NULL);
ConvertIntToDecimalStringN(text + 5, sub_81CDD48(), STR_CONV_MODE_RIGHT_ALIGN, 4);
diff --git a/src/pokenav_conditions_3.c b/src/pokenav_conditions_3.c
index 7a48b9234..eea4aa397 100644
--- a/src/pokenav_conditions_3.c
+++ b/src/pokenav_conditions_3.c
@@ -707,7 +707,7 @@ static void sub_81CF8E4(struct PokenavMonList * item, u8 * dest)
}
s = StringCopy(gStringVar1, genderStr);
*s++ = CHAR_SLASH;
- *s++ = CHAR_SPECIAL_F9;
+ *s++ = CHAR_EXTRA_SYMBOL;
*s++ = CHAR_LV_2;
ConvertIntToDecimalStringN(s, level, STR_CONV_MODE_LEFT_ALIGN, 3);
sub_81DB494(dest, 1, gStringVar1, 40);
diff --git a/src/pokenav_ribbons_1.c b/src/pokenav_ribbons_1.c
index ffc049c47..aad0053a8 100644
--- a/src/pokenav_ribbons_1.c
+++ b/src/pokenav_ribbons_1.c
@@ -724,7 +724,7 @@ static void BufferRibbonMonInfoText(struct PokenavMonList * item0, u8 * dest)
s = StringCopy(gStringVar1, genderStr);
*s++ = CHAR_SLASH;
- *s++ = CHAR_SPECIAL_F9;
+ *s++ = CHAR_EXTRA_SYMBOL;
*s++ = CHAR_LV_2;
ConvertIntToDecimalStringN(s, level, STR_CONV_MODE_LEFT_ALIGN, 3);
dest = sub_81DB494(dest, 1, gStringVar1, 54);
diff --git a/src/pokenav_ribbons_2.c b/src/pokenav_ribbons_2.c
index bb6116472..e5a89acad 100644
--- a/src/pokenav_ribbons_2.c
+++ b/src/pokenav_ribbons_2.c
@@ -836,7 +836,7 @@ void sub_81D0FF0(struct PokenavSub14 *structPtr)
txtPtr = StringCopy(gStringVar1, genderTxt);
*(txtPtr++) = CHAR_SLASH;
- *(txtPtr++) = CHAR_SPECIAL_F9;
+ *(txtPtr++) = CHAR_EXTRA_SYMBOL;
*(txtPtr++) = CHAR_LV_2;
ConvertIntToDecimalStringN(txtPtr, level, STR_CONV_MODE_LEFT_ALIGN, 3);
AddTextPrinterParameterized(windowId, 1, gStringVar1, 60, 1, TEXT_SPEED_FF, NULL);
diff --git a/src/roulette.c b/src/roulette.c
index 1015687af..4ca892912 100644
--- a/src/roulette.c
+++ b/src/roulette.c
@@ -13,199 +13,416 @@
#include "menu_helpers.h"
#include "overworld.h"
#include "palette.h"
+#include "palette_util.h"
#include "random.h"
#include "roulette.h"
-#include "roulette_util.h"
#include "rtc.h"
#include "scanline_effect.h"
#include "script.h"
#include "sound.h"
#include "sprite.h"
#include "string_util.h"
+#include "strings.h"
#include "task.h"
#include "trig.h"
#include "tv.h"
#include "window.h"
+#include "constants/coins.h"
#include "constants/rgb.h"
+#include "constants/roulette.h"
#include "constants/species.h"
#include "constants/songs.h"
-struct StructgUnknown_083F8DF4
-{
- u8 var00;
- u8 var01;
- u8 var02;
- u8 var03;
- u8 var04;
- u8 filler_05[3];
- u16 var08;
- u16 var0A;
- u16 var0C;
- u8 filler_0E[2];
- u16 var10;
- u16 var12;
- u16 var14;
- u8 filler_16[2];
- u16 var18;
- u16 var1A;
+#define BALLS_PER_ROUND 6
+
+// "Board" is used in this file to refer to both the wheel and the bet selection grid
+#define NUM_BOARD_COLORS 3 // Rows on grid
+#define NUM_BOARD_POKES 4 // Columns on grid
+#define NUM_ROULETTE_SLOTS (NUM_BOARD_COLORS * NUM_BOARD_POKES)
+
+// The degree change between each slot on the roulette wheel
+#define DEGREES_PER_SLOT (360 / NUM_ROULETTE_SLOTS)
+
+// Where in the slot the ball will drop when landing
+#define SLOT_MIDPOINT (DEGREES_PER_SLOT / 2 - 1)
+
+// IDs for grid selections when betting
+#define SELECTION_NONE 0
+#define COL_WYNAUT 1
+#define COL_AZURILL 2
+#define COL_SKITTY 3
+#define COL_MAKUHITA 4
+#define ROW_ORANGE (COL_MAKUHITA + 1)
+#define SQU_ORANGE_WYNAUT (ROW_ORANGE + COL_WYNAUT)
+#define SQU_ORANGE_AZURILL (ROW_ORANGE + COL_AZURILL)
+#define SQU_ORANGE_SKITTY (ROW_ORANGE + COL_SKITTY)
+#define SQU_ORANGE_MAKUHITA (ROW_ORANGE + COL_MAKUHITA)
+#define ROW_GREEN (SQU_ORANGE_MAKUHITA + 1)
+#define SQU_GREEN_WYNAUT (ROW_GREEN + COL_WYNAUT)
+#define SQU_GREEN_AZURILL (ROW_GREEN + COL_AZURILL)
+#define SQU_GREEN_SKITTY (ROW_GREEN + COL_SKITTY)
+#define SQU_GREEN_MAKUHITA (ROW_GREEN + COL_MAKUHITA)
+#define ROW_PURPLE (SQU_GREEN_MAKUHITA + 1)
+#define SQU_PURPLE_WYNAUT (ROW_PURPLE + COL_WYNAUT)
+#define SQU_PURPLE_AZURILL (ROW_PURPLE + COL_AZURILL)
+#define SQU_PURPLE_SKITTY (ROW_PURPLE + COL_SKITTY)
+#define SQU_PURPLE_MAKUHITA (ROW_PURPLE + COL_MAKUHITA)
+#define NUM_GRID_SELECTIONS SQU_PURPLE_MAKUHITA
+
+// Get the id of the col/row from the selection ID
+// e.g. GET_ROW(SQU_PURPLE_SKITTY) is ROW_PURPLE
+#define GET_COL(selectionId)((selectionId) % (NUM_BOARD_POKES + 1))
+#define GET_ROW(selectionId)((selectionId) / (NUM_BOARD_POKES + 1) * (NUM_BOARD_POKES + 1))
+
+// Get the col/row index from the selection ID
+// e.g. GET_ROW_IDX(SQU_PURPLE_SKITTY) is 2 (purple being the 3rd row)
+#define GET_COL_IDX(selectionId)(selectionId - 1)
+#define GET_ROW_IDX(selectionId)(selectionId / 5 - 1)
+
+// Flags for the above selections, used to set which spaces have been hit or bet on
+#define F_WYNAUT_COL (1 << COL_WYNAUT)
+#define F_AZURILL_COL (1 << COL_AZURILL)
+#define F_SKITTY_COL (1 << COL_SKITTY)
+#define F_MAKUHITA_COL (1 << COL_MAKUHITA)
+#define F_ORANGE_ROW (1 << ROW_ORANGE)
+#define F_ORANGE_WYNAUT (1 << SQU_ORANGE_WYNAUT)
+#define F_ORANGE_AZURILL (1 << SQU_ORANGE_AZURILL)
+#define F_ORANGE_SKITTY (1 << SQU_ORANGE_SKITTY)
+#define F_ORANGE_MAKUHITA (1 << SQU_ORANGE_MAKUHITA)
+#define F_GREEN_ROW (1 << ROW_GREEN)
+#define F_GREEN_WYNAUT (1 << SQU_GREEN_WYNAUT)
+#define F_GREEN_AZURILL (1 << SQU_GREEN_AZURILL)
+#define F_GREEN_SKITTY (1 << SQU_GREEN_SKITTY)
+#define F_GREEN_MAKUHITA (1 << SQU_GREEN_MAKUHITA)
+#define F_PURPLE_ROW (1 << ROW_PURPLE)
+#define F_PURPLE_WYNAUT (1 << SQU_PURPLE_WYNAUT)
+#define F_PURPLE_AZURILL (1 << SQU_PURPLE_AZURILL)
+#define F_PURPLE_SKITTY (1 << SQU_PURPLE_SKITTY)
+#define F_PURPLE_MAKUHITA (1 << SQU_PURPLE_MAKUHITA)
+
+// Flags for flashing selections on the roulette wheel
+#define F_FLASH_COLOR_O_WYNAUT (1 << 0)
+#define F_FLASH_COLOR_G_AZURILL (1 << 1)
+#define F_FLASH_COLOR_P_SKITTY (1 << 2)
+#define F_FLASH_COLOR_O_MAKUHITA (1 << 3)
+#define F_FLASH_COLOR_G_WYNAUT (1 << 4)
+#define F_FLASH_COLOR_P_AZURILL (1 << 5)
+#define F_FLASH_COLOR_O_SKITTY (1 << 6)
+#define F_FLASH_COLOR_G_MAKUHITA (1 << 7)
+#define F_FLASH_COLOR_P_WYNAUT (1 << 8)
+#define F_FLASH_COLOR_O_AZURILL (1 << 9)
+#define F_FLASH_COLOR_G_SKITTY (1 << 10)
+#define F_FLASH_COLOR_P_MAKUHITA (1 << 11)
+#define F_FLASH_OUTER_EDGES (1 << 12) // when the player wins
+#define FLASH_ICON (NUM_ROULETTE_SLOTS + 1)
+#define FLASH_ICON_2 (FLASH_ICON + 1)
+#define FLASH_ICON_3 (FLASH_ICON + 2)
+#define F_FLASH_ICON (1 << FLASH_ICON)
+#define F_FLASH_COLUMN (1 << FLASH_ICON | 1 << FLASH_ICON_2 | 1 << FLASH_ICON_3)
+
+#define MAX_MULTIPLIER 12
+
+#define PALTAG_SHADOW 1
+#define PALTAG_BALL 2
+#define PALTAG_BALL_COUNTER 3
+#define PALTAG_CURSOR 4
+#define PALTAG_INTERFACE 5
+#define PALTAG_SHROOMISH 6
+#define PALTAG_TAILLOW 7
+#define PALTAG_GRID_ICONS 8
+#define PALTAG_WYNAUT 9
+#define PALTAG_AZURILL 10
+#define PALTAG_SKITTY 11
+#define PALTAG_MAKUHITA 12
+
+#define GFXTAG_WHEEL_ICONS 0
+#define GFXTAG_HEADERS 4
+#define GFXTAG_GRID_ICONS 5
+#define GFXTAG_WHEEL_CENTER 6
+#define GFXTAG_CREDIT 7
+#define GFXTAG_CREDIT_DIGIT 8
+#define GFXTAG_MULTIPLIER 9
+#define GFXTAG_BALL_COUNTER 10
+#define GFXTAG_CURSOR 11
+#define GFXTAG_BALL 12
+#define GFXTAG_SHROOMISH_TAILLOW 13
+#define GFXTAG_SHADOW 14
+
+// 2 different Roulette tables with 2 different rates (normal vs service day special)
+// & 1 gets which table, >> 7 gets if ROULETTE_SPECIAL_RATE is set
+#define GET_MIN_BET_ID(var)(((var) & 1) + (((var) >> 7) * 2))
+
+// Having Shroomish or Taillow in the party can make rolls more consistent in length
+// It also increases the likelihood that, if they appear to unstick a ball, they'll move it to a slot the player bet on
+#define HAS_SHROOMISH (1 << 0)
+#define HAS_TAILLOW (1 << 1)
+
+#define NO_DELAY 0xFFFF
+
+enum {
+ BALL_STATE_ROLLING,
+ BALL_STATE_STUCK,
+ BALL_STATE_LANDED = 0xFF,
+};
+
+enum {
+ SELECT_STATE_WAIT,
+ SELECT_STATE_DRAW,
+ SELECT_STATE_UPDATE,
+ SELECT_STATE_ERASE = 0xFF,
+};
+
+// Roulette uses a large amount of sprites, and stores ids for these in a single array
+// Many are looped over rather than referenced directly
+enum {
+ SPR_WHEEL_BALL_1,
+ SPR_WHEEL_BALL_2,
+ SPR_WHEEL_BALL_3,
+ SPR_WHEEL_BALL_4,
+ SPR_WHEEL_BALL_5,
+ SPR_WHEEL_BALL_6,
+ SPR_WHEEL_CENTER,
+ SPR_WHEEL_ICON_ORANGE_WYNAUT,
+ SPR_WHEEL_ICON_GREEN_AZURILL,
+ SPR_WHEEL_ICON_PURPLE_SKITTY,
+ SPR_WHEEL_ICON_ORANGE_MAKUHITA,
+ SPR_WHEEL_ICON_GREEN_WYNAUT,
+ SPR_WHEEL_ICON_PURPLE_AZURILL,
+ SPR_WHEEL_ICON_ORANGE_SKITTY,
+ SPR_WHEEL_ICON_GREEN_MAKUHITA,
+ SPR_WHEEL_ICON_PURPLE_WYNAUT,
+ SPR_WHEEL_ICON_ORANGE_AZURILL,
+ SPR_WHEEL_ICON_GREEN_SKITTY,
+ SPR_WHEEL_ICON_PURPLE_MAKUHITA,
+ SPR_19, // Unused
+ SPR_CREDIT,
+ SPR_CREDIT_DIG_1,
+ SPR_CREDIT_DIG_10,
+ SPR_CREDIT_DIG_100,
+ SPR_CREDIT_DIG_1000,
+ SPR_MULTIPLIER,
+ SPR_BALL_COUNTER_1,
+ SPR_BALL_COUNTER_2,
+ SPR_BALL_COUNTER_3,
+ SPR_GRID_ICON_ORANGE_WYNAUT,
+ SPR_GRID_ICON_GREEN_AZURILL,
+ SPR_GRID_ICON_PURPLE_SKITTY,
+ SPR_GRID_ICON_ORANGE_MAKUHITA,
+ SPR_GRID_ICON_GREEN_WYNAUT,
+ SPR_GRID_ICON_PURPLE_AZURILL,
+ SPR_GRID_ICON_ORANGE_SKITTY,
+ SPR_GRID_ICON_GREEN_MAKUHITA,
+ SPR_GRID_ICON_PURPLE_WYNAUT,
+ SPR_GRID_ICON_ORANGE_AZURILL,
+ SPR_GRID_ICON_GREEN_SKITTY,
+ SPR_GRID_ICON_PURPLE_MAKUHITA,
+ SPR_POKE_HEADER_1,
+ SPR_POKE_HEADER_2,
+ SPR_POKE_HEADER_3,
+ SPR_POKE_HEADER_4,
+ SPR_COLOR_HEADER_1,
+ SPR_COLOR_HEADER_2,
+ SPR_COLOR_HEADER_3,
+ SPR_WIN_SLOT_CURSOR,
+ SPR_GRID_BALL_1,
+ SPR_GRID_BALL_2,
+ SPR_GRID_BALL_3,
+ SPR_GRID_BALL_4,
+ SPR_GRID_BALL_5,
+ SPR_GRID_BALL_6,
+ SPR_CLEAR_MON, // Shroomish/Taillow
+ SPR_CLEAR_MON_SHADOW_1,
+ SPR_CLEAR_MON_SHADOW_2,
+ SPR_58, // Here below unused
+ SPR_59,
+ SPR_60,
+ SPR_61,
+ SPR_62,
+ SPR_63,
+};
+
+// Start points for sprite IDs that are looped over
+#define SPR_WHEEL_BALLS SPR_WHEEL_BALL_1
+#define SPR_WHEEL_ICONS SPR_WHEEL_ICON_ORANGE_WYNAUT
+#define SPR_BALL_COUNTER SPR_BALL_COUNTER_1
+#define SPR_CREDIT_DIGITS SPR_CREDIT_DIG_1
+#define SPR_GRID_ICONS SPR_GRID_ICON_ORANGE_WYNAUT
+#define SPR_POKE_HEADERS SPR_POKE_HEADER_1
+#define SPR_COLOR_HEADERS SPR_COLOR_HEADER_1
+#define SPR_GRID_BALLS SPR_GRID_BALL_1
+
+struct Shroomish
+{
+ u16 startAngle;
+ u16 dropAngle;
+ u16 fallSlowdown;
+};
+
+struct Taillow
+{
+ u16 baseDropDelay;
+ u16 rightStartAngle;
+ u16 leftStartAngle;
+};
+
+struct RouletteTable
+{
+ u8 minBet; // Never read
+ u8 randDistanceHigh;
+ u8 randDistanceLow;
+ u8 wheelSpeed;
+ u8 wheelDelay;
+ struct Shroomish shroomish;
+ struct Taillow taillow;
+ u16 ballSpeed;
+ u16 baseTravelDist;
float var1C;
};
-struct StructgUnknown_085B6154
-{
- u8 var00;
- u8 var01_0:4;
- u8 var01_4:4;
- u8 var02;
- u8 var03;
- u8 var04;
- u8 var05;
- u8 var06;
- u32 var08;
- u32 var0C;
- u16 var10;
+struct GridSelection
+{
+ u8 spriteIdOffset;
+ u8 baseMultiplier:4;
+ u8 column:4; // Never read
+ u8 row; // Never read
+ u8 x;
+ u8 y;
+ u8 var05; // Never read
+ u8 tilemapOffset;
+ u32 flag;
+ u32 inSelectionFlags;
+ u16 flashFlags;
};
-struct StructgUnknown_083F8D90
+struct RouletteSlot
{
- u8 var00;
- u8 var01;
- u8 var02;
- u32 var04;
+ u8 id1; // Never read
+ u8 id2; // Never read
+ u8 gridSquare;
+ u32 flag;
};
-EWRAM_DATA struct Roulette
-{
- u8 var00;
- u8 var01;
- u8 var02;
- u8 var03_0:5;
- u8 var03_5:1;
- u8 var03_6:1;
- u8 var03_7:1;
- u8 var04_0:2;
- u8 var04_2:5;
- u8 var04_7:1;
- u32 var08;
- u8 var0C[6];
- u8 var12[4];
- u8 var16[3];
- u8 var19;
- u8 var1A_0:4;
- u8 var1A_4:4;
- u8 var1B[6];
- u8 var21;
- u8 var22;
- u8 var23;
- s16 var24;
- s16 var26;
- s16 var28;
- s16 var2A;
- struct OamMatrix var2C;
- u16 var34;
- struct Sprite *var38;
- u8 var3C[MAX_SPRITES]; // Sprite IDs
- u8 var7C;
- u8 var7D;
- u8 var7E;
- u8 var7F;
- s16 var80;
- s16 var82;
- u16 var84;
- u16 var86;
- float var88;
- float var8C;
- float var90;
- float var94;
- float var98;
- float var9C;
+static EWRAM_DATA struct Roulette
+{
+ u8 unk0; // Never read
+ u8 shroomishShadowTimer;
+ u8 partySpeciesFlags;
+ bool8 useTaillow:5;
+ bool8 ballStuck:1;
+ bool8 ballUnstuck:1;
+ bool8 ballRolling:1; // Never read
+ u8 tableId:2;
+ u8 unused:5;
+ bool8 isSpecialRate:1;
+ u32 hitFlags;
+ u8 hitSquares[BALLS_PER_ROUND];
+ u8 pokeHits[NUM_BOARD_POKES];
+ u8 colorHits[NUM_BOARD_COLORS];
+ u8 minBet;
+ u8 curBallNum:4; // Never actually gets incremented, tracked with tBallNum instead
+ u8 unk1:4; // Never read
+ u8 betSelection[BALLS_PER_ROUND]; // Because curBallNum is used as the only index, only the first element is ever used (prev bet selections are never needed)
+ u8 wheelDelayTimer;
+ u8 wheelSpeed;
+ u8 wheelDelay;
+ s16 wheelAngle;
+ s16 gridX;
+ s16 selectionRectDrawState;
+ s16 updateGridHighlight;
+ struct OamMatrix wheelRotation;
+ u16 shroomishShadowAlpha;
+ struct Sprite *ball;
+ u8 spriteIds[MAX_SPRITES];
+ u8 curBallSpriteId;
+ u8 ballState;
+ u8 hitSlot;
+ u8 stuckHitSlot;
+ s16 ballTravelDist; // Never read
+ s16 ballTravelDistFast;
+ u16 ballTravelDistMed;
+ u16 ballTravelDistSlow;
+ float ballAngle;
+ float ballAngleSpeed;
+ float ballAngleAccel;
+ float ballDistToCenter;
+ float ballFallSpeed;
+ float ballFallAccel;
float varA0;
- u8 varA4;
- u8 varA5;
- u8 v51[2];
- u16 varA8;
- u16 varAA;
- TaskFunc varAC;
- u8 v46[4];
- TaskFunc varB4;
- struct UnkStruct0 varB8;
+ u8 playTaskId;
+ u8 spinTaskId;
+ u8 filler_1[2];
+ u16 taskWaitDelay;
+ u16 taskWaitKey;
+ TaskFunc nextTask;
+ u8 filler_2[4];
+ TaskFunc prevTask;
+ struct RouletteFlashUtil flashUtil;
u16 tilemapBuffers[7][0x400];
- u16 *unk_397C;
-} *gUnknown_0203AB88 = NULL;
-EWRAM_DATA u8 gUnknown_0203AB8C = 0;
-
-static void sub_8140814(u8);
-static void sub_81408A8(u8);
-static void sub_8140968(u8);
-static void sub_8140994(u8);
-static void sub_8140BD0(u8);
-static void sub_8141040(u8);
-static void sub_81410FC(u8);
-static void sub_8141344(u8);
-static void sub_814155C(u8);
-static void sub_81415D4(u8);
-static void sub_81416D4(u8);
-static void sub_8141778(u8);
-static void sub_814189C(u8);
-static void sub_8141A18(u8);
-static void sub_8141AC0(u8);
-static void sub_8141B58(u8);
-static void dp01t_12_3_battle_menu(u8);
-static void sub_8141DE4(u8);
-static void sub_8141E7C(u8);
-static void sub_8141F7C(u8 taskId, TaskFunc r1, u16 r2, u16 r3);
-static void sub_8141FF4(u8);
-static void sub_8142070(void);
-static void sub_8142918(u8);
-static void sub_814297C(u8);
-static u8 sub_81420D0(u8, u8);
-static bool8 sub_81421E8(u8, u8);
-static void sub_8142284(u8);
-static void sub_81424FC(u8);
-static u8 sub_8142758(u8);
-static void sub_8142814(void);
-static void sub_8142C0C(u8);
-static void sub_8142CD0(void);
-static void sub_8142E70(u8, u8);
-static void sub_8142F7C(void);
-static void sub_8143038(u8, u8);
-static void sub_8143150(u8);
-static void sub_81431E4(void);
-static void sub_8143280(struct Sprite *);
-static void sub_8143314(void);
-static void sub_8143514(u16);
-static void sub_81436D0(u8);
-static void sub_814372C(u8);
-static void sub_814390C(struct Sprite *);
-static void sub_814391C(void);
-static void sub_814399C(struct Sprite *);
-static void sub_81439C8(void);
-static void sub_8143A40(void);
-static void sub_81446AC(struct Sprite *);
-static void sub_81446DC(struct Sprite *);
-static void sub_81448B8(struct Sprite *);
-static void sub_8144A24(struct Sprite *);
-static void sub_8144E60(struct Sprite *);
-static void sub_8145294(struct Sprite *);
-
-extern const u8 Roulette_Text_ControlsInstruction[];
-extern const u8 Roulette_Text_KeepPlaying[];
-extern const u8 Roulette_Text_Jackpot[];
-extern const u8 Roulette_Text_ItsAHit[];
-extern const u8 Roulette_Text_NothingDoing[];
-extern const u8 Roulette_Text_YouveWonXCoins[];
-extern const u8 Roulette_Text_BoardWillBeCleared[];
-extern const u8 Roulette_Text_CoinCaseIsFull[];
-extern const u8 Roulette_Text_NoCoinsLeft[];
-extern const u8 Roulette_Text_PlayMinimumWagerIsX[];
-extern const u8 Roulette_Text_SpecialRateTable[];
-extern const u8 Roulette_Text_NotEnoughCoins[];
-
-static const u16 gUnknown_085B5BFC[] = INCBIN_U16("graphics/roulette/85B5BFC.gbapal");
-static const u32 gUnknown_085B5DFC[] = INCBIN_U32("graphics/roulette/85B5DFC.bin.lz");
-static const u32 gUnknown_085B5FA0[] = INCBIN_U32("graphics/roulette/wheel_map.bin.lz");
-static const struct BgTemplate gUnknown_085B6140[] =
-{
+ u16 *gridTilemap;
+} *sRoulette = NULL;
+
+static EWRAM_DATA u8 sTextWindowId = 0;
+
+static void Task_SpinWheel(u8);
+static void Task_StartPlaying(u8);
+static void Task_ContinuePlaying(u8);
+static void Task_StopPlaying(u8);
+static void Task_SelectFirstEmptySquare(u8);
+static void Task_HandleBetGridInput(u8);
+static void Task_SlideGridOffscreen(u8);
+static void Task_InitBallRoll(u8);
+static void Task_RollBall(u8);
+static void Task_RecordBallHit(u8);
+static void Task_SlideGridOnscreen(u8);
+static void Task_FlashBallOnWinningSquare(u8);
+static void Task_PrintSpinResult(u8);
+static void Task_PrintPayout(u8);
+static void Task_EndTurn(u8);
+static void Task_TryPrintEndTurnMsg(u8);
+static void Task_ClearBoard(u8);
+static void ExitRoulette(u8);
+static void Task_ExitRoulette(u8);
+static void StartTaskAfterDelayOrInput(u8, TaskFunc, u16, u16);
+static void ResetBallDataForNewSpin(u8);
+static void ResetHits(void);
+static void Task_AcceptMinBet(u8);
+static void Task_DeclineMinBet(u8);
+static u8 RecordHit(u8, u8);
+static bool8 IsHitInBetSelection(u8, u8);
+static void FlashSelectionOnWheel(u8);
+static void DrawGridBackground(u8);
+static u8 GetMultiplier(u8);
+static void UpdateWheelPosition(void);
+static void LoadOrFreeMiscSpritePalettesAndSheets(u8);
+static void CreateGridSprites(void);
+static void ShowHideGridIcons(bool8, u8);
+static void CreateGridBallSprites(void);
+static void ShowHideGridBalls(bool8, u8);
+static void ShowHideWinSlotCursor(u8);
+static void CreateWheelIconSprites(void);
+static void SpriteCB_WheelIcon(struct Sprite *);
+static void CreateInterfaceSprites(void);
+static void SetCreditDigits(u16);
+static void SetMultiplierSprite(u8);
+static void SetBallCounterNumLeft(u8);
+static void SpriteCB_GridSquare(struct Sprite *);
+static void CreateWheelCenterSprite(void);
+static void SpriteCB_WheelCenter(struct Sprite *);
+static void CreateWheelBallSprites(void);
+static void HideWheelBalls(void);
+static void SpriteCB_RollBall_Start(struct Sprite *);
+static void CreateShroomishSprite(struct Sprite *);
+static void CreateTaillowSprite(struct Sprite *);
+static void SetBallStuck(struct Sprite *);
+static void SpriteCB_Shroomish(struct Sprite *);
+static void SpriteCB_Taillow(struct Sprite *);
+
+static const u16 sWheel_Pal[] = INCBIN_U16("graphics/roulette/wheel.gbapal"); // also palette for grid
+static const u32 sGrid_Tilemap[] = INCBIN_U32("graphics/roulette/grid.bin.lz");
+static const u32 sWheel_Tilemap[] = INCBIN_U32("graphics/roulette/wheel.bin.lz");
+static const struct BgTemplate sBgTemplates[] =
+{
+ // Text box
{
.bg = 0,
.charBaseIndex = 2,
@@ -215,6 +432,7 @@ static const struct BgTemplate gUnknown_085B6140[] =
.priority = 0,
.baseTile = 0
},
+ // Selection grid
{
.bg = 1,
.charBaseIndex = 0,
@@ -224,6 +442,7 @@ static const struct BgTemplate gUnknown_085B6140[] =
.priority = 1,
.baseTile = 0
},
+ // Wheel
{
.bg = 2,
.charBaseIndex = 1,
@@ -234,7 +453,7 @@ static const struct BgTemplate gUnknown_085B6140[] =
.baseTile = 0
}
};
-static const struct WindowTemplate gUnknown_085B614C[] =
+static const struct WindowTemplate sWindowTemplates[] =
{
{
.bg = 0,
@@ -248,659 +467,679 @@ static const struct WindowTemplate gUnknown_085B614C[] =
// BUG: Array not terminated properly
//DUMMY_WIN_TEMPLATE
};
-static const struct StructgUnknown_085B6154 gUnknown_085B6154[] =
+
+static const struct GridSelection sGridSelections[NUM_GRID_SELECTIONS + 1] =
{
- {
- .var00 = 0xFF,
- .var01_0 = 0,
- .var01_4 = 0,
- .var02 = 0,
- .var03 = 7,
- .var04 = 7,
+ [SELECTION_NONE] = {
+ .spriteIdOffset = 0xFF,
+ .baseMultiplier = 0,
+ .column = 0,
+ .row = 0,
+ .x = 7,
+ .y = 7,
.var05 = 0,
- .var06 = 0,
- .var08 = 0x0,
- .var0C = 0x0,
- .var10 = 0x0,
+ .tilemapOffset = 0,
+ .flag = 0,
+ .inSelectionFlags = 0,
+ .flashFlags = 0,
},
- {
- .var00 = 12,
- .var01_0 = 4,
- .var01_4 = 1,
- .var02 = 0,
- .var03 = 17,
- .var04 = 7,
+ [COL_WYNAUT] = {
+ .spriteIdOffset = 12,
+ .baseMultiplier = NUM_BOARD_POKES,
+ .column = 1,
+ .row = 0,
+ .x = 17,
+ .y = 7,
.var05 = 0,
- .var06 = 0,
- .var08 = 0x2,
- .var0C = 0x10842,
- .var10 = 0xE000,
+ .tilemapOffset = 0,
+ .flag = F_WYNAUT_COL,
+ .inSelectionFlags = F_WYNAUT_COL | F_ORANGE_WYNAUT | F_GREEN_WYNAUT | F_PURPLE_WYNAUT,
+ .flashFlags = F_FLASH_COLUMN,
},
- {
- .var00 = 13,
- .var01_0 = 4,
- .var01_4 = 2,
- .var02 = 0,
- .var03 = 20,
- .var04 = 7,
+ [COL_AZURILL] = {
+ .spriteIdOffset = 13,
+ .baseMultiplier = NUM_BOARD_POKES,
+ .column = 2,
+ .row = 0,
+ .x = 20,
+ .y = 7,
.var05 = 0,
- .var06 = 0,
- .var08 = 0x4,
- .var0C = 0x21084,
- .var10 = 0xE000,
+ .tilemapOffset = 0,
+ .flag = F_AZURILL_COL,
+ .inSelectionFlags = F_AZURILL_COL | F_ORANGE_AZURILL | F_GREEN_AZURILL | F_PURPLE_AZURILL,
+ .flashFlags = F_FLASH_COLUMN,
},
- {
- .var00 = 14,
- .var01_0 = 4,
- .var01_4 = 3,
- .var02 = 0,
- .var03 = 23,
- .var04 = 7,
+ [COL_SKITTY] = {
+ .spriteIdOffset = 14,
+ .baseMultiplier = NUM_BOARD_POKES,
+ .column = 3,
+ .row = 0,
+ .x = 23,
+ .y = 7,
.var05 = 0,
- .var06 = 0,
- .var08 = 0x8,
- .var0C = 0x42108,
- .var10 = 0xE000,
+ .tilemapOffset = 0,
+ .flag = F_SKITTY_COL,
+ .inSelectionFlags = F_SKITTY_COL | F_ORANGE_SKITTY | F_GREEN_SKITTY | F_PURPLE_SKITTY,
+ .flashFlags = F_FLASH_COLUMN,
},
- {
- .var00 = 15,
- .var01_0 = 4,
- .var01_4 = 4,
- .var02 = 0,
- .var03 = 26,
- .var04 = 7,
+ [COL_MAKUHITA] = {
+ .spriteIdOffset = 15,
+ .baseMultiplier = NUM_BOARD_POKES,
+ .column = 4,
+ .row = 0,
+ .x = 26,
+ .y = 7,
.var05 = 0,
- .var06 = 0,
- .var08 = 0x10,
- .var0C = 0x84210,
- .var10 = 0xE000,
+ .tilemapOffset = 0,
+ .flag = F_MAKUHITA_COL,
+ .inSelectionFlags = F_MAKUHITA_COL | F_ORANGE_MAKUHITA | F_GREEN_MAKUHITA | F_PURPLE_MAKUHITA,
+ .flashFlags = F_FLASH_COLUMN,
},
- {
- .var00 = 16,
- .var01_0 = 3,
- .var01_4 = 0,
- .var02 = 1,
- .var03 = 14,
- .var04 = 10,
+ [ROW_ORANGE] = {
+ .spriteIdOffset = 16,
+ .baseMultiplier = NUM_BOARD_COLORS,
+ .column = 0,
+ .row = 1,
+ .x = 14,
+ .y = 10,
.var05 = 0,
- .var06 = 12,
- .var08 = 0x20,
- .var0C = 0x3E0,
- .var10 = 0x249,
+ .tilemapOffset = 12,
+ .flag = F_ORANGE_ROW,
+ .inSelectionFlags = F_ORANGE_ROW | F_ORANGE_WYNAUT | F_ORANGE_AZURILL | F_ORANGE_SKITTY | F_ORANGE_MAKUHITA,
+ .flashFlags = F_FLASH_COLOR_O_WYNAUT | F_FLASH_COLOR_O_AZURILL | F_FLASH_COLOR_O_SKITTY | F_FLASH_COLOR_O_MAKUHITA,
},
- {
- .var00 = 0,
- .var01_0 = 12,
- .var01_4 = 1,
- .var02 = 1,
- .var03 = 17,
- .var04 = 10,
+ [SQU_ORANGE_WYNAUT] = {
+ .spriteIdOffset = 0,
+ .baseMultiplier = NUM_ROULETTE_SLOTS,
+ .column = 1,
+ .row = 1,
+ .x = 17,
+ .y = 10,
.var05 = 3,
- .var06 = 3,
- .var08 = 0x40,
- .var0C = 0x40,
- .var10 = 0x2001,
+ .tilemapOffset = 3,
+ .flag = F_ORANGE_WYNAUT,
+ .inSelectionFlags = F_ORANGE_WYNAUT,
+ .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_O_WYNAUT,
},
- {
- .var00 = 9,
- .var01_0 = 12,
- .var01_4 = 2,
- .var02 = 1,
- .var03 = 20,
- .var04 = 10,
+ [SQU_ORANGE_AZURILL] = {
+ .spriteIdOffset = 9,
+ .baseMultiplier = NUM_ROULETTE_SLOTS,
+ .column = 2,
+ .row = 1,
+ .x = 20,
+ .y = 10,
.var05 = 3,
- .var06 = 3,
- .var08 = 0x80,
- .var0C = 0x80,
- .var10 = 0x2200,
+ .tilemapOffset = 3,
+ .flag = F_ORANGE_AZURILL,
+ .inSelectionFlags = F_ORANGE_AZURILL,
+ .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_O_AZURILL,
},
- {
- .var00 = 6,
- .var01_0 = 12,
- .var01_4 = 3,
- .var02 = 1,
- .var03 = 23,
- .var04 = 10,
+ [SQU_ORANGE_SKITTY] = {
+ .spriteIdOffset = 6,
+ .baseMultiplier = NUM_ROULETTE_SLOTS,
+ .column = 3,
+ .row = 1,
+ .x = 23,
+ .y = 10,
.var05 = 3,
- .var06 = 3,
- .var08 = 0x100,
- .var0C = 0x100,
- .var10 = 0x2040,
+ .tilemapOffset = 3,
+ .flag = F_ORANGE_SKITTY,
+ .inSelectionFlags = F_ORANGE_SKITTY,
+ .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_O_SKITTY,
},
- {
- .var00 = 3,
- .var01_0 = 12,
- .var01_4 = 4,
- .var02 = 1,
- .var03 = 26,
- .var04 = 10,
+ [SQU_ORANGE_MAKUHITA] = {
+ .spriteIdOffset = 3,
+ .baseMultiplier = NUM_ROULETTE_SLOTS,
+ .column = 4,
+ .row = 1,
+ .x = 26,
+ .y = 10,
.var05 = 3,
- .var06 = 3,
- .var08 = 0x200,
- .var0C = 0x200,
- .var10 = 0x2008,
+ .tilemapOffset = 3,
+ .flag = F_ORANGE_MAKUHITA,
+ .inSelectionFlags = F_ORANGE_MAKUHITA,
+ .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_O_MAKUHITA,
},
- {
- .var00 = 17,
- .var01_0 = 3,
- .var01_4 = 0,
- .var02 = 2,
- .var03 = 14,
- .var04 = 13,
+ [ROW_GREEN] = {
+ .spriteIdOffset = 17,
+ .baseMultiplier = NUM_BOARD_COLORS,
+ .column = 0,
+ .row = 2,
+ .x = 14,
+ .y = 13,
.var05 = 3,
- .var06 = 15,
- .var08 = 0x400,
- .var0C = 0x7C00,
- .var10 = 0x492,
+ .tilemapOffset = 15,
+ .flag = F_GREEN_ROW,
+ .inSelectionFlags = F_GREEN_ROW | F_GREEN_WYNAUT | F_GREEN_AZURILL | F_GREEN_SKITTY | F_GREEN_MAKUHITA,
+ .flashFlags = F_FLASH_COLOR_G_WYNAUT | F_FLASH_COLOR_G_AZURILL | F_FLASH_COLOR_G_SKITTY | F_FLASH_COLOR_G_MAKUHITA,
},
- {
- .var00 = 4,
- .var01_0 = 12,
- .var01_4 = 1,
- .var02 = 2,
- .var03 = 17,
- .var04 = 13,
+ [SQU_GREEN_WYNAUT] = {
+ .spriteIdOffset = 4,
+ .baseMultiplier = NUM_ROULETTE_SLOTS,
+ .column = 1,
+ .row = 2,
+ .x = 17,
+ .y = 13,
.var05 = 6,
- .var06 = 6,
- .var08 = 0x800,
- .var0C = 0x800,
- .var10 = 0x2010,
+ .tilemapOffset = 6,
+ .flag = F_GREEN_WYNAUT,
+ .inSelectionFlags = F_GREEN_WYNAUT,
+ .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_G_WYNAUT,
},
- {
- .var00 = 1,
- .var01_0 = 12,
- .var01_4 = 2,
- .var02 = 2,
- .var03 = 20,
- .var04 = 13,
+ [SQU_GREEN_AZURILL] = {
+ .spriteIdOffset = 1,
+ .baseMultiplier = NUM_ROULETTE_SLOTS,
+ .column = 2,
+ .row = 2,
+ .x = 20,
+ .y = 13,
.var05 = 6,
- .var06 = 6,
- .var08 = 0x1000,
- .var0C = 0x1000,
- .var10 = 0x2002,
+ .tilemapOffset = 6,
+ .flag = F_GREEN_AZURILL,
+ .inSelectionFlags = F_GREEN_AZURILL,
+ .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_G_AZURILL,
},
- {
- .var00 = 10,
- .var01_0 = 12,
- .var01_4 = 3,
- .var02 = 2,
- .var03 = 23,
- .var04 = 13,
+ [SQU_GREEN_SKITTY] = {
+ .spriteIdOffset = 10,
+ .baseMultiplier = NUM_ROULETTE_SLOTS,
+ .column = 3,
+ .row = 2,
+ .x = 23,
+ .y = 13,
.var05 = 6,
- .var06 = 6,
- .var08 = 0x2000,
- .var0C = 0x2000,
- .var10 = 0x2400,
+ .tilemapOffset = 6,
+ .flag = F_GREEN_SKITTY,
+ .inSelectionFlags = F_GREEN_SKITTY,
+ .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_G_SKITTY,
},
- {
- .var00 = 7,
- .var01_0 = 12,
- .var01_4 = 4,
- .var02 = 2,
- .var03 = 26,
- .var04 = 13,
+ [SQU_GREEN_MAKUHITA] = {
+ .spriteIdOffset = 7,
+ .baseMultiplier = NUM_ROULETTE_SLOTS,
+ .column = 4,
+ .row = 2,
+ .x = 26,
+ .y = 13,
.var05 = 6,
- .var06 = 6,
- .var08 = 0x4000,
- .var0C = 0x4000,
- .var10 = 0x2080,
+ .tilemapOffset = 6,
+ .flag = F_GREEN_MAKUHITA,
+ .inSelectionFlags = F_GREEN_MAKUHITA,
+ .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_G_MAKUHITA,
},
- {
- .var00 = 18,
- .var01_0 = 3,
- .var01_4 = 0,
- .var02 = 3,
- .var03 = 14,
- .var04 = 16,
+ [ROW_PURPLE] = {
+ .spriteIdOffset = 18,
+ .baseMultiplier = NUM_BOARD_COLORS,
+ .column = 0,
+ .row = 3,
+ .x = 14,
+ .y = 16,
.var05 = 6,
- .var06 = 18,
- .var08 = 0x8000,
- .var0C = 0xF8000,
- .var10 = 0x924,
+ .tilemapOffset = 18,
+ .flag = F_PURPLE_ROW,
+ .inSelectionFlags = F_PURPLE_ROW | F_PURPLE_WYNAUT | F_PURPLE_AZURILL | F_PURPLE_SKITTY | F_PURPLE_MAKUHITA,
+ .flashFlags = F_FLASH_COLOR_P_WYNAUT | F_FLASH_COLOR_P_AZURILL | F_FLASH_COLOR_P_SKITTY | F_FLASH_COLOR_P_MAKUHITA,
},
- {
- .var00 = 8,
- .var01_0 = 12,
- .var01_4 = 1,
- .var02 = 3,
- .var03 = 17,
- .var04 = 16,
+ [SQU_PURPLE_WYNAUT] = {
+ .spriteIdOffset = 8,
+ .baseMultiplier = NUM_ROULETTE_SLOTS,
+ .column = 1,
+ .row = 3,
+ .x = 17,
+ .y = 16,
.var05 = 9,
- .var06 = 9,
- .var08 = 0x10000,
- .var0C = 0x10000,
- .var10 = 0x2100,
+ .tilemapOffset = 9,
+ .flag = F_PURPLE_WYNAUT,
+ .inSelectionFlags = F_PURPLE_WYNAUT,
+ .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_P_WYNAUT,
},
- {
- .var00 = 5,
- .var01_0 = 12,
- .var01_4 = 2,
- .var02 = 3,
- .var03 = 20,
- .var04 = 16,
+ [SQU_PURPLE_AZURILL] = {
+ .spriteIdOffset = 5,
+ .baseMultiplier = NUM_ROULETTE_SLOTS,
+ .column = 2,
+ .row = 3,
+ .x = 20,
+ .y = 16,
.var05 = 9,
- .var06 = 9,
- .var08 = 0x20000,
- .var0C = 0x20000,
- .var10 = 0x2020,
+ .tilemapOffset = 9,
+ .flag = F_PURPLE_AZURILL,
+ .inSelectionFlags = F_PURPLE_AZURILL,
+ .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_P_AZURILL,
},
- {
- .var00 = 2,
- .var01_0 = 12,
- .var01_4 = 3,
- .var02 = 3,
- .var03 = 23,
- .var04 = 16,
+ [SQU_PURPLE_SKITTY] = {
+ .spriteIdOffset = 2,
+ .baseMultiplier = NUM_ROULETTE_SLOTS,
+ .column = 3,
+ .row = 3,
+ .x = 23,
+ .y = 16,
.var05 = 9,
- .var06 = 9,
- .var08 = 0x40000,
- .var0C = 0x40000,
- .var10 = 0x2004,
+ .tilemapOffset = 9,
+ .flag = F_PURPLE_SKITTY,
+ .inSelectionFlags = F_PURPLE_SKITTY,
+ .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_P_SKITTY,
},
- {
- .var00 = 11,
- .var01_0 = 12,
- .var01_4 = 4,
- .var02 = 3,
- .var03 = 26,
- .var04 = 16,
+ [SQU_PURPLE_MAKUHITA] = {
+ .spriteIdOffset = 11,
+ .baseMultiplier = NUM_ROULETTE_SLOTS,
+ .column = 4,
+ .row = 3,
+ .x = 26,
+ .y = 16,
.var05 = 9,
- .var06 = 9,
- .var08 = 0x80000,
- .var0C = 0x80000,
- .var10 = 0x2800,
+ .tilemapOffset = 9,
+ .flag = F_PURPLE_MAKUHITA,
+ .inSelectionFlags = F_PURPLE_MAKUHITA,
+ .flashFlags = F_FLASH_ICON | F_FLASH_COLOR_P_MAKUHITA,
},
};
-static const struct StructgUnknown_083F8D90 gUnknown_085B62E4[] =
+static const struct RouletteSlot sRouletteSlots[] =
{
{
- .var00 = 0,
- .var01 = 1,
- .var02 = 6,
- .var04 = 0x40,
+ .id1 = 0,
+ .id2 = 1,
+ .gridSquare = SQU_ORANGE_WYNAUT,
+ .flag = F_ORANGE_WYNAUT,
},
{
- .var00 = 1,
- .var01 = 3,
- .var02 = 12,
- .var04 = 0x1000,
+ .id1 = 1,
+ .id2 = 3,
+ .gridSquare = SQU_GREEN_AZURILL,
+ .flag = F_GREEN_AZURILL,
},
{
- .var00 = 2,
- .var01 = 5,
- .var02 = 18,
- .var04 = 0x40000,
+ .id1 = 2,
+ .id2 = 5,
+ .gridSquare = SQU_PURPLE_SKITTY,
+ .flag = F_PURPLE_SKITTY,
},
{
- .var00 = 3,
- .var01 = 7,
- .var02 = 9,
- .var04 = 0x200,
+ .id1 = 3,
+ .id2 = 7,
+ .gridSquare = SQU_ORANGE_MAKUHITA,
+ .flag = F_ORANGE_MAKUHITA,
},
{
- .var00 = 4,
- .var01 = 9,
- .var02 = 11,
- .var04 = 0x800,
+ .id1 = 4,
+ .id2 = 9,
+ .gridSquare = SQU_GREEN_WYNAUT,
+ .flag = F_GREEN_WYNAUT,
},
{
- .var00 = 5,
- .var01 = 11,
- .var02 = 17,
- .var04 = 0x20000,
+ .id1 = 5,
+ .id2 = 11,
+ .gridSquare = SQU_PURPLE_AZURILL,
+ .flag = F_PURPLE_AZURILL,
},
{
- .var00 = 6,
- .var01 = 13,
- .var02 = 8,
- .var04 = 0x100,
+ .id1 = 6,
+ .id2 = 13,
+ .gridSquare = SQU_ORANGE_SKITTY,
+ .flag = F_ORANGE_SKITTY,
},
{
- .var00 = 7,
- .var01 = 15,
- .var02 = 14,
- .var04 = 0x4000,
+ .id1 = 7,
+ .id2 = 15,
+ .gridSquare = SQU_GREEN_MAKUHITA,
+ .flag = F_GREEN_MAKUHITA,
},
{
- .var00 = 8,
- .var01 = 17,
- .var02 = 16,
- .var04 = 0x10000,
+ .id1 = 8,
+ .id2 = 17,
+ .gridSquare = SQU_PURPLE_WYNAUT,
+ .flag = F_PURPLE_WYNAUT,
},
{
- .var00 = 9,
- .var01 = 19,
- .var02 = 7,
- .var04 = 0x80,
+ .id1 = 9,
+ .id2 = 19,
+ .gridSquare = SQU_ORANGE_AZURILL,
+ .flag = F_ORANGE_AZURILL,
},
{
- .var00 = 10,
- .var01 = 21,
- .var02 = 13,
- .var04 = 0x2000,
+ .id1 = 10,
+ .id2 = 21,
+ .gridSquare = SQU_GREEN_SKITTY,
+ .flag = F_GREEN_SKITTY,
},
{
- .var00 = 11,
- .var01 = 23,
- .var02 = 19,
- .var04 = 0x80000,
+ .id1 = 11,
+ .id2 = 23,
+ .gridSquare = SQU_PURPLE_MAKUHITA,
+ .flag = F_PURPLE_MAKUHITA,
},
};
-static const u8 gUnknown_085B6344[] = {1, 3, 1, 6};
-static const struct StructgUnknown_083F8DF4 gUnknown_085B6348[] =
-{
- {
- .var00 = 1,
- .var01 = 60,
- .var02 = 30,
- .var03 = 1,
- .var04 = 1,
- .var08 = 45,
- .var0A = 30,
- .var0C = 1,
- .var10 = 75,
- .var12 = 27,
- .var14 = 24,
- .var18 = 10,
- .var1A = 360,
+static const u8 sTableMinBets[] = {1, 3, 1, 6};
+
+static const struct RouletteTable sRouletteTables[] =
+{
+ // Left table
+ {
+ .minBet = 1,
+ .randDistanceHigh = DEGREES_PER_SLOT * 2,
+ .randDistanceLow = DEGREES_PER_SLOT,
+ .wheelSpeed = 1,
+ .wheelDelay = 1,
+ .shroomish = {
+ .startAngle = 45,
+ .dropAngle = 30,
+ .fallSlowdown = 1,
+ },
+ .taillow = {
+ .baseDropDelay = 75,
+ .rightStartAngle = 27,
+ .leftStartAngle = 24,
+ },
+ .ballSpeed = 10,
+ .baseTravelDist = 360,
.var1C = -0.5f
},
- {
- .var00 = 3,
- .var01 = 30,
- .var02 = 15,
- .var03 = 1,
- .var04 = 0,
- .var08 = 75,
- .var0A = 60,
- .var0C = 2,
- .var10 = 0,
- .var12 = 54,
- .var14 = 48,
- .var18 = 10,
- .var1A = 270,
+ // Right table
+ {
+ .minBet = 3,
+ .randDistanceHigh = DEGREES_PER_SLOT,
+ .randDistanceLow = DEGREES_PER_SLOT / 2,
+ .wheelSpeed = 1,
+ .wheelDelay = 0,
+ .shroomish = {
+ .startAngle = 75,
+ .dropAngle = 60,
+ .fallSlowdown = 2,
+ },
+ .taillow = {
+ .baseDropDelay = 0,
+ .rightStartAngle = 54,
+ .leftStartAngle = 48,
+ },
+ .ballSpeed = 10,
+ .baseTravelDist = 270,
.var1C = -1.0f
}
};
-static const struct UnkStruct1 gUnknown_085B6388[] =
-{
- {
- .var00 = 0x8000,
- .var02 = 0x0005,
- .var04 = 1,
- .var05 = 1,
- .var06 = 0xFF,
- .var07_0 = 8,
- .var07_5 = -2,
- .var07_7 = 0
+// Data to flash the color indicator for each slot on the roulette wheel
+static const struct RouletteFlashSettings sFlashData_Colors[NUM_ROULETTE_SLOTS + 1] =
+{
+ { // F_FLASH_COLOR_O_WYNAUT
+ .color = FLASHUTIL_USE_EXISTING_COLOR,
+ .paletteOffset = 0x5,
+ .numColors = 1,
+ .delay = 1,
+ .unk6 = -1,
+ .numFadeCycles = 8,
+ .unk7_5 = -2,
+ .colorDeltaDir = 0,
},
- {
- .var00 = 0x8000,
- .var02 = 0x000A,
- .var04 = 1,
- .var05 = 1,
- .var06 = 0xFF,
- .var07_0 = 8,
- .var07_5 = -2,
- .var07_7 = 0
+ { // F_FLASH_COLOR_G_AZURILL
+ .color = FLASHUTIL_USE_EXISTING_COLOR,
+ .paletteOffset = 0xA,
+ .numColors = 1,
+ .delay = 1,
+ .unk6 = -1,
+ .numFadeCycles = 8,
+ .unk7_5 = -2,
+ .colorDeltaDir = 0,
},
- {
- .var00 = 0x8000,
- .var02 = 0x0015,
- .var04 = 1,
- .var05 = 1,
- .var06 = 0xFF,
- .var07_0 = 8,
- .var07_5 = -2,
- .var07_7 = 0
+ { // F_FLASH_COLOR_P_SKITTY
+ .color = FLASHUTIL_USE_EXISTING_COLOR,
+ .paletteOffset = 0x15,
+ .numColors = 1,
+ .delay = 1,
+ .unk6 = -1,
+ .numFadeCycles = 8,
+ .unk7_5 = -2,
+ .colorDeltaDir = 0,
},
- {
- .var00 = 0x8000,
- .var02 = 0x0055,
- .var04 = 1,
- .var05 = 1,
- .var06 = 0xFF,
- .var07_0 = 8,
- .var07_5 = -2,
- .var07_7 = 0
+ { // F_FLASH_COLOR_O_MAKUHITA
+ .color = FLASHUTIL_USE_EXISTING_COLOR,
+ .paletteOffset = 0x55,
+ .numColors = 1,
+ .delay = 1,
+ .unk6 = -1,
+ .numFadeCycles = 8,
+ .unk7_5 = -2,
+ .colorDeltaDir = 0,
},
- {
- .var00 = 0x8000,
- .var02 = 0x005A,
- .var04 = 1,
- .var05 = 1,
- .var06 = 0xFF,
- .var07_0 = 8,
- .var07_5 = -2,
- .var07_7 = 0
+ { // F_FLASH_COLOR_G_WYNAUT
+ .color = FLASHUTIL_USE_EXISTING_COLOR,
+ .paletteOffset = 0x5A,
+ .numColors = 1,
+ .delay = 1,
+ .unk6 = -1,
+ .numFadeCycles = 8,
+ .unk7_5 = -2,
+ .colorDeltaDir = 0,
},
- {
- .var00 = 0x8000,
- .var02 = 0x0065,
- .var04 = 1,
- .var05 = 1,
- .var06 = 0xFF,
- .var07_0 = 8,
- .var07_5 = -2,
- .var07_7 = 0
+ { // F_FLASH_COLOR_P_AZURILL
+ .color = FLASHUTIL_USE_EXISTING_COLOR,
+ .paletteOffset = 0x65,
+ .numColors = 1,
+ .delay = 1,
+ .unk6 = -1,
+ .numFadeCycles = 8,
+ .unk7_5 = -2,
+ .colorDeltaDir = 0,
},
- {
- .var00 = 0x8000,
- .var02 = 0x0075,
- .var04 = 1,
- .var05 = 1,
- .var06 = 0xFF,
- .var07_0 = 8,
- .var07_5 = -2,
- .var07_7 = 0
+ { // F_FLASH_COLOR_O_SKITTY
+ .color = FLASHUTIL_USE_EXISTING_COLOR,
+ .paletteOffset = 0x75,
+ .numColors = 1,
+ .delay = 1,
+ .unk6 = -1,
+ .numFadeCycles = 8,
+ .unk7_5 = -2,
+ .colorDeltaDir = 0,
},
- {
- .var00 = 0x8000,
- .var02 = 0x007A,
- .var04 = 1,
- .var05 = 1,
- .var06 = 0xFF,
- .var07_0 = 8,
- .var07_5 = -2,
- .var07_7 = 0
+ { // F_FLASH_COLOR_G_MAKUHITA
+ .color = FLASHUTIL_USE_EXISTING_COLOR,
+ .paletteOffset = 0x7A,
+ .numColors = 1,
+ .delay = 1,
+ .unk6 = -1,
+ .numFadeCycles = 8,
+ .unk7_5 = -2,
+ .colorDeltaDir = 0,
},
- {
- .var00 = 0x8000,
- .var02 = 0x0085,
- .var04 = 1,
- .var05 = 1,
- .var06 = 0xFF,
- .var07_0 = 8,
- .var07_5 = -2,
- .var07_7 = 0
+ { // F_FLASH_COLOR_P_WYNAUT
+ .color = FLASHUTIL_USE_EXISTING_COLOR,
+ .paletteOffset = 0x85,
+ .numColors = 1,
+ .delay = 1,
+ .unk6 = -1,
+ .numFadeCycles = 8,
+ .unk7_5 = -2,
+ .colorDeltaDir = 0,
},
- {
- .var00 = 0x8000,
- .var02 = 0x0095,
- .var04 = 1,
- .var05 = 1,
- .var06 = 0xFF,
- .var07_0 = 8,
- .var07_5 = -2,
- .var07_7 = 0
+ { // F_FLASH_COLOR_O_AZURILL
+ .color = FLASHUTIL_USE_EXISTING_COLOR,
+ .paletteOffset = 0x95,
+ .numColors = 1,
+ .delay = 1,
+ .unk6 = -1,
+ .numFadeCycles = 8,
+ .unk7_5 = -2,
+ .colorDeltaDir = 0,
},
- {
- .var00 = 0x8000,
- .var02 = 0x009A,
- .var04 = 1,
- .var05 = 1,
- .var06 = 0xFF,
- .var07_0 = 8,
- .var07_5 = -2,
- .var07_7 = 0
+ { // F_FLASH_COLOR_G_SKITTY
+ .color = FLASHUTIL_USE_EXISTING_COLOR,
+ .paletteOffset = 0x9A,
+ .numColors = 1,
+ .delay = 1,
+ .unk6 = -1,
+ .numFadeCycles = 8,
+ .unk7_5 = -2,
+ .colorDeltaDir = 0,
},
- {
- .var00 = 0x8000,
- .var02 = 0x00A5,
- .var04 = 1,
- .var05 = 1,
- .var06 = 0xFF,
- .var07_0 = 8,
- .var07_5 = -2,
- .var07_7 = 0
+ { // F_FLASH_COLOR_P_MAKUHITA
+ .color = FLASHUTIL_USE_EXISTING_COLOR,
+ .paletteOffset = 0xA5,
+ .numColors = 1,
+ .delay = 1,
+ .unk6 = -1,
+ .numFadeCycles = 8,
+ .unk7_5 = -2,
+ .colorDeltaDir = 0,
},
- {
- .var00 = 0x77D6,
- .var02 = 0x0028,
- .var04 = 2,
- .var05 = 10,
- .var06 = 0xFF,
- .var07_0 = 14,
- .var07_5 = -2,
- .var07_7 = 0
+ { // F_FLASH_OUTER_EDGES
+ .color = RGB(22, 30, 29),
+ .paletteOffset = 0x28,
+ .numColors = 2,
+ .delay = 10,
+ .unk6 = -1,
+ .numFadeCycles = 14,
+ .unk7_5 = -2,
+ .colorDeltaDir = 0,
},
};
-static const struct UnkStruct1 gUnknown_085B63F0[] =
-{
- {
- .var00 = 0x53FF,
- .var02 = 0x0101,
- .var04 = 5,
- .var05 = 30,
- .var06 = 0xFF,
- .var07_0 = 14,
- .var07_5 = -2,
- .var07_7 = 0
+// Data to flash any pokemon icon (F_FLASH_ICON) on the roulette wheel. One entry for each color row
+// Each poke icon flashes with the tint of the row color it belongs to, so the pokemon itself is irrelevant
+static const struct RouletteFlashSettings sFlashData_PokeIcons[NUM_BOARD_COLORS] =
+{
+ [GET_ROW_IDX(ROW_ORANGE)] = {
+ .color = RGB(31, 31, 20),
+ .paletteOffset = 0x101,
+ .numColors = 5,
+ .delay = 30,
+ .unk6 = -1,
+ .numFadeCycles = 14,
+ .unk7_5 = -2,
+ .colorDeltaDir = 0,
},
- {
- .var00 = 0x7FFB,
- .var02 = 0x0106,
- .var04 = 5,
- .var05 = 30,
- .var06 = 0xFF,
- .var07_0 = 14,
- .var07_5 = -2,
- .var07_7 = 0
+ [GET_ROW_IDX(ROW_GREEN)] = {
+ .color = RGB(27, 31, 31),
+ .paletteOffset = 0x106,
+ .numColors = 5,
+ .delay = 30,
+ .unk6 = -1,
+ .numFadeCycles = 14,
+ .unk7_5 = -2,
+ .colorDeltaDir = 0,
},
- {
- .var00 = 0x7F7F,
- .var02 = 0x010B,
- .var04 = 5,
- .var05 = 30,
- .var06 = 0xFF,
- .var07_0 = 14,
- .var07_5 = -2,
- .var07_7 = 0
+ [GET_ROW_IDX(ROW_PURPLE)] = {
+ .color = RGB(31, 27, 31),
+ .paletteOffset = 0x10B,
+ .numColors = 5,
+ .delay = 30,
+ .unk6 = -1,
+ .numFadeCycles = 14,
+ .unk7_5 = -2,
+ .colorDeltaDir = 0,
}
};
-static const struct YesNoFuncTable gUnknown_085B6408 =
+static const struct YesNoFuncTable sYesNoTable_AcceptMinBet =
{
- sub_8142918,
- sub_814297C
+ Task_AcceptMinBet,
+ Task_DeclineMinBet
};
-static const struct YesNoFuncTable gUnknown_085B6410 =
+static const struct YesNoFuncTable sYesNoTable_KeepPlaying =
{
- sub_8140968,
- sub_8140994
+ Task_ContinuePlaying,
+ Task_StopPlaying
};
-static void sub_8140238(void)
+static void CB2_Roulette(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
- if (gUnknown_0203AB88->varB8.var00)
- task_tutorial_controls_fadein(&gUnknown_0203AB88->varB8);
+ if (sRoulette->flashUtil.enabled)
+ RouletteFlash_Run(&sRoulette->flashUtil);
}
-static void sub_8140264(void)
+static void VBlankCB_Roulette(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
- sub_8142814();
- SetGpuReg(REG_OFFSET_BG1HOFS, 0x200 - gUnknown_0203AB88->var26);
- if (gUnknown_0203AB88->var01)
- SetGpuReg(REG_OFFSET_BLDALPHA, gUnknown_0203AB88->var34);
- if (gUnknown_0203AB88->var2A != 0)
- {
- DmaCopy16(3, &gUnknown_0203AB88->tilemapBuffers[2][0xE0], (void *)BG_SCREEN_ADDR(4) + 0x1C0, 0x340);
- gUnknown_0203AB88->var2A = 0;
+ UpdateWheelPosition();
+ SetGpuReg(REG_OFFSET_BG1HOFS, 0x200 - sRoulette->gridX);
+
+ if (sRoulette->shroomishShadowTimer)
+ SetGpuReg(REG_OFFSET_BLDALPHA, sRoulette->shroomishShadowAlpha);
+
+ if (sRoulette->updateGridHighlight)
+ {
+ DmaCopy16(3, &sRoulette->tilemapBuffers[2][0xE0], (void *)BG_SCREEN_ADDR(4) + 0x1C0, 0x340);
+ sRoulette->updateGridHighlight = FALSE;
}
- switch (gUnknown_0203AB88->var28)
+ switch (sRoulette->selectionRectDrawState)
{
- case 1:
+ case SELECT_STATE_DRAW:
SetBgAttribute(0, BG_ATTR_CHARBASEINDEX, 0);
ShowBg(0);
- DmaCopy16(3, &gUnknown_0203AB88->tilemapBuffers[0][0xE0], (void *)BG_SCREEN_ADDR(31) + 0x1C0, 0x340);
- gUnknown_0203AB88->var28 = 2;
+ DmaCopy16(3, &sRoulette->tilemapBuffers[0][0xE0], (void *)BG_SCREEN_ADDR(31) + 0x1C0, 0x340);
+ sRoulette->selectionRectDrawState = SELECT_STATE_UPDATE;
break;
- case 2:
- DmaCopy16(3, &gUnknown_0203AB88->tilemapBuffers[0][0xE0], (void *)BG_SCREEN_ADDR(31) + 0x1C0, 0x340);
+ case SELECT_STATE_UPDATE:
+ DmaCopy16(3, &sRoulette->tilemapBuffers[0][0xE0], (void *)BG_SCREEN_ADDR(31) + 0x1C0, 0x340);
break;
- case 0xFF:
+ case SELECT_STATE_ERASE:
SetBgAttribute(0, BG_ATTR_CHARBASEINDEX, 2);
ShowBg(0);
DmaFill16(3, 0, (void *)BG_SCREEN_ADDR(31) + 0x1C0, 0x340);
- gUnknown_0203AB88->var28 = 0;
- case 0:
+ sRoulette->selectionRectDrawState = SELECT_STATE_WAIT;
+ case SELECT_STATE_WAIT:
break;
}
}
-static void sub_8140388(void)
+static void InitRouletteBgAndWindows(void)
{
u32 size = 0;
- gUnknown_0203AB88 = AllocZeroed(sizeof(*gUnknown_0203AB88));
+ sRoulette = AllocZeroed(sizeof(*sRoulette));
ResetBgsAndClearDma3BusyFlags(0);
- InitBgsFromTemplates(1, gUnknown_085B6140, ARRAY_COUNT(gUnknown_085B6140));
- SetBgTilemapBuffer(0, gUnknown_0203AB88->tilemapBuffers[0]);
- SetBgTilemapBuffer(1, gUnknown_0203AB88->tilemapBuffers[2]);
- SetBgTilemapBuffer(2, gUnknown_0203AB88->tilemapBuffers[6]);
- InitWindows(gUnknown_085B614C);
+ InitBgsFromTemplates(1, sBgTemplates, ARRAY_COUNT(sBgTemplates));
+ SetBgTilemapBuffer(0, sRoulette->tilemapBuffers[0]);
+ SetBgTilemapBuffer(1, sRoulette->tilemapBuffers[2]);
+ SetBgTilemapBuffer(2, sRoulette->tilemapBuffers[6]);
+ InitWindows(sWindowTemplates);
InitTextBoxGfxAndPrinters();
- gUnknown_0203AB8C = 0;
- gUnknown_0203AB88->unk_397C = malloc_and_decompress(gUnknown_085B5DFC, &size);
+ sTextWindowId = 0;
+ sRoulette->gridTilemap = malloc_and_decompress(sGrid_Tilemap, &size);
}
-static void sub_8140418(void)
+static void FreeRoulette(void)
{
- FREE_AND_SET_NULL(gUnknown_0203AB88->unk_397C);
+ FREE_AND_SET_NULL(sRoulette->gridTilemap);
FreeAllWindowBuffers();
UnsetBgTilemapBuffer(0);
UnsetBgTilemapBuffer(1);
UnsetBgTilemapBuffer(2);
ResetBgsAndClearDma3BusyFlags(0);
- memset(gUnknown_0203AB88, 0, sizeof(*gUnknown_0203AB88));
- FREE_AND_SET_NULL(gUnknown_0203AB88);
+ memset(sRoulette, 0, sizeof(*sRoulette));
+ FREE_AND_SET_NULL(sRoulette);
}
-static void sub_8140470(void)
+static void InitRouletteTableData(void)
{
u8 i;
- u16 arr[3] = {RGB(24, 4, 10), RGB(10, 19, 6), RGB(24, 4, 10)}; // the third is never used ?
+ u16 bgColors[3] = {RGB(24, 4, 10), RGB(10, 19, 6), RGB(24, 4, 10)}; // 3rd is never used, same as 1st
- gUnknown_0203AB88->var04_0 = (gSpecialVar_0x8004 & 1);
+ sRoulette->tableId = (gSpecialVar_0x8004 & 1);
- if (gSpecialVar_0x8004 & 0x80)
- gUnknown_0203AB88->var04_7 = 1;
+ if (gSpecialVar_0x8004 & ROULETTE_SPECIAL_RATE)
+ sRoulette->isSpecialRate = TRUE;
- gUnknown_0203AB88->var22 = gUnknown_085B6348[gUnknown_0203AB88->var04_0].var03;
- gUnknown_0203AB88->var23 = gUnknown_085B6348[gUnknown_0203AB88->var04_0].var04;
- gUnknown_0203AB88->var19 = gUnknown_085B6344[gUnknown_0203AB88->var04_0 + gUnknown_0203AB88->var04_7 * 2];
- gUnknown_0203AB88->var1A_4 = 1;
+ sRoulette->wheelSpeed = sRouletteTables[sRoulette->tableId].wheelSpeed;
+ sRoulette->wheelDelay = sRouletteTables[sRoulette->tableId].wheelDelay;
+ sRoulette->minBet = sTableMinBets[sRoulette->tableId + sRoulette->isSpecialRate * 2];
+ sRoulette->unk1 = 1;
- if (gUnknown_0203AB88->var19 == 1)
- gPlttBufferUnfaded[0] = gPlttBufferUnfaded[0x51] = gPlttBufferFaded[0] = gPlttBufferFaded[0x51] = arr[0];
+ // Left table (with min bet of 1) has red background, other table has green
+ if (sRoulette->minBet == 1)
+ gPlttBufferUnfaded[0] = gPlttBufferUnfaded[0x51] = gPlttBufferFaded[0] = gPlttBufferFaded[0x51] = bgColors[0];
else
- gPlttBufferUnfaded[0] = gPlttBufferUnfaded[0x51] = gPlttBufferFaded[0] = gPlttBufferFaded[0x51] = arr[1];
+ gPlttBufferUnfaded[0] = gPlttBufferUnfaded[0x51] = gPlttBufferFaded[0] = gPlttBufferFaded[0x51] = bgColors[1];
- sub_8151678(&gUnknown_0203AB88->varB8);
+ RouletteFlash_Reset(&sRoulette->flashUtil);
- for (i = 0; i < 13; i++)
+ // Init flash util for flashing the selected colors on the wheel
+ // + 1 for the additional entry to flash the outer edges on a win
+ for (i = 0; i < NUM_ROULETTE_SLOTS + 1; i++)
{
- sub_815168C(&gUnknown_0203AB88->varB8, i, &gUnknown_085B6388[i]);
+ RouletteFlash_Add(&sRoulette->flashUtil, i, &sFlashData_Colors[i]);
}
for (i = 0; i < PARTY_SIZE; i++)
@@ -908,17 +1147,27 @@ static void sub_8140470(void)
switch (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2))
{
case SPECIES_SHROOMISH:
- gUnknown_0203AB88->var02 |= 0x1;
+ sRoulette->partySpeciesFlags |= HAS_SHROOMISH;
break;
case SPECIES_TAILLOW:
- gUnknown_0203AB88->var02 |= 0x2;
+ sRoulette->partySpeciesFlags |= HAS_TAILLOW;
break;
}
}
RtcCalcLocalTime();
}
-static void sub_81405CC(void)
+// Task data for the roulette game tasks, starting with Task_StartPlaying
+#define tMultiplier data[2]
+#define tSelectionId data[4]
+#define tWonBet data[5]
+#define tBallNum data[6]
+#define tTotalBallNum data[8] // Same as tBallNum but isn't cleared every 6 balls
+#define tConsecutiveWins data[11]
+#define tWinningSquare data[12]
+#define tCoins data[13]
+
+static void CB2_LoadRoulette(void)
{
u8 taskId;
@@ -932,7 +1181,7 @@ static void sub_81405CC(void)
ResetAllBgsCoordinates();
break;
case 1:
- sub_8140388();
+ InitRouletteBgAndWindows();
DeactivateAllTextPrinters();
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_NONE |
BLDCNT_TGT2_BG2 |
@@ -946,36 +1195,36 @@ static void sub_81405CC(void)
ResetTempTileDataBuffers();
break;
case 3:
- LoadPalette(&gUnknown_085B5BFC, 0, 0x1C0);
- DecompressAndCopyTileDataToVram(1, gRouletteMenuTiles, 0, 0, 0);
- DecompressAndCopyTileDataToVram(2, gRouletteWheelTiles, 0, 0, 0);
+ LoadPalette(&sWheel_Pal, 0, 0x1C0);
+ DecompressAndCopyTileDataToVram(1, gRouletteMenu_Gfx, 0, 0, 0);
+ DecompressAndCopyTileDataToVram(2, gRouletteWheel_Gfx, 0, 0, 0);
break;
case 4:
if (FreeTempTileDataBuffersIfPossible())
return;
- sub_8140470();
- CopyToBgTilemapBuffer(2, gUnknown_085B5FA0, 0, 0);
+ InitRouletteTableData();
+ CopyToBgTilemapBuffer(2, sWheel_Tilemap, 0, 0);
break;
case 5:
- sub_8142C0C(0);
- sub_81439C8();
- sub_814391C();
- sub_8143314();
- sub_8142CD0();
- sub_8142F7C();
- sub_81431E4();
+ LoadOrFreeMiscSpritePalettesAndSheets(FALSE);
+ CreateWheelBallSprites();
+ CreateWheelCenterSprite();
+ CreateInterfaceSprites();
+ CreateGridSprites();
+ CreateGridBallSprites();
+ CreateWheelIconSprites();
break;
case 6:
AnimateSprites();
BuildOamBuffer();
- sub_8143514(GetCoins());
- sub_814372C(6);
- sub_81436D0(0);
- sub_81424FC(0);
- DrawStdWindowFrame(gUnknown_0203AB8C, FALSE);
- AddTextPrinterParameterized(gUnknown_0203AB8C, 1, Roulette_Text_ControlsInstruction, 0, 1, TEXT_SPEED_FF, NULL);
- CopyWindowToVram(gUnknown_0203AB8C, 3);
+ SetCreditDigits(GetCoins());
+ SetBallCounterNumLeft(BALLS_PER_ROUND);
+ SetMultiplierSprite(SELECTION_NONE);
+ DrawGridBackground(SELECTION_NONE);
+ DrawStdWindowFrame(sTextWindowId, FALSE);
+ AddTextPrinterParameterized(sTextWindowId, 1, Roulette_Text_ControlsInstruction, 0, 1, TEXT_SPEED_FF, NULL);
+ CopyWindowToVram(sTextWindowId, 3);
gSpriteCoordOffsetX = -60;
gSpriteCoordOffsetY = 0;
break;
@@ -991,39 +1240,39 @@ static void sub_81405CC(void)
break;
case 8:
EnableInterrupts(INTR_FLAG_VBLANK);
- SetVBlankCallback(sub_8140264);
+ SetVBlankCallback(VBlankCB_Roulette);
BeginHardwarePaletteFade(0xFF, 0, 16, 0, 1);
- taskId = gUnknown_0203AB88->varA4 = CreateTask(sub_81408A8, 0);
- gTasks[taskId].data[6] = 6;
- gTasks[taskId].data[13] = GetCoins();
+ taskId = sRoulette->playTaskId = CreateTask(Task_StartPlaying, 0);
+ gTasks[taskId].tBallNum = BALLS_PER_ROUND;
+ gTasks[taskId].tCoins = GetCoins();
AlertTVThatPlayerPlayedRoulette(GetCoins());
- gUnknown_0203AB88->varA5 = CreateTask(sub_8140814, 1);
- SetMainCallback2(sub_8140238);
+ sRoulette->spinTaskId = CreateTask(Task_SpinWheel, 1);
+ SetMainCallback2(CB2_Roulette);
return;
}
gMain.state++;
}
-static void sub_8140814(u8 unused)
+static void Task_SpinWheel(u8 taskId)
{
s16 sin;
s16 cos;
- if (gUnknown_0203AB88->var21++ == gUnknown_0203AB88->var23)
+ if (sRoulette->wheelDelayTimer++ == sRoulette->wheelDelay)
{
- gUnknown_0203AB88->var21 = 0;
- if ((gUnknown_0203AB88->var24 -= gUnknown_0203AB88->var22) < 0)
- gUnknown_0203AB88->var24 = 360 - gUnknown_0203AB88->var22;
+ sRoulette->wheelDelayTimer = 0;
+ if ((sRoulette->wheelAngle -= sRoulette->wheelSpeed) < 0)
+ sRoulette->wheelAngle = 360 - sRoulette->wheelSpeed;
}
- sin = Sin2(gUnknown_0203AB88->var24);
- cos = Cos2(gUnknown_0203AB88->var24);
+ sin = Sin2(sRoulette->wheelAngle);
+ cos = Cos2(sRoulette->wheelAngle);
sin = sin / 16;
- gUnknown_0203AB88->var2C.a = gUnknown_0203AB88->var2C.d = cos / 16;
- gUnknown_0203AB88->var2C.b = sin;
- gUnknown_0203AB88->var2C.c = -sin;
+ sRoulette->wheelRotation.a = sRoulette->wheelRotation.d = cos / 16;
+ sRoulette->wheelRotation.b = sin;
+ sRoulette->wheelRotation.c = -sin;
}
-static void sub_81408A8(u8 taskId)
+static void Task_StartPlaying(u8 taskId)
{
if (UpdatePaletteFade() == 0)
{
@@ -1031,222 +1280,230 @@ static void sub_81408A8(u8 taskId)
BLDCNT_TGT2_BG2 |
BLDCNT_TGT2_BD);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(8, 8));
- gTasks[taskId].data[6] = 0;
- sub_8141FF4(taskId);
- sub_8142070();
- sub_8143A40();
- sub_81424FC(0);
- sub_814372C(6);
- sub_8141F7C(taskId, sub_8140968, 0xFFFF, 0x3);
+ gTasks[taskId].tBallNum = 0;
+ ResetBallDataForNewSpin(taskId);
+ ResetHits();
+ HideWheelBalls();
+ DrawGridBackground(SELECTION_NONE);
+ SetBallCounterNumLeft(BALLS_PER_ROUND);
+ StartTaskAfterDelayOrInput(taskId, Task_ContinuePlaying, NO_DELAY, A_BUTTON | B_BUTTON);
}
}
-static void sub_8140914(u8 taskId)
+static void Task_AskKeepPlaying(u8 taskId)
{
DisplayYesNoMenuDefaultYes();
- DrawStdWindowFrame(gUnknown_0203AB8C, 0);
- AddTextPrinterParameterized(gUnknown_0203AB8C, 1, Roulette_Text_KeepPlaying, 0, 1, TEXT_SPEED_FF, 0);
- CopyWindowToVram(gUnknown_0203AB8C, 3);
- DoYesNoFuncWithChoice(taskId, &gUnknown_085B6410);
+ DrawStdWindowFrame(sTextWindowId, 0);
+ AddTextPrinterParameterized(sTextWindowId, 1, Roulette_Text_KeepPlaying, 0, 1, TEXT_SPEED_FF, 0);
+ CopyWindowToVram(sTextWindowId, 3);
+ DoYesNoFuncWithChoice(taskId, &sYesNoTable_KeepPlaying);
}
-static void sub_8140968(u8 taskId)
+static void Task_ContinuePlaying(u8 taskId)
{
ClearStdWindowAndFrame(0, TRUE);
- gTasks[taskId].func = sub_8140BD0;
+ gTasks[taskId].func = Task_SelectFirstEmptySquare;
}
-static void sub_8140994(u8 taskId)
+static void Task_StopPlaying(u8 taskId)
{
- DestroyTask(gUnknown_0203AB88->varA5);
- sub_8141DE4(taskId);
+ DestroyTask(sRoulette->spinTaskId);
+ ExitRoulette(taskId);
}
-static void sub_81409B8(u8 r0)
+static void UpdateGridSelectionRect(u8 selectionId)
{
u8 temp0, temp1;
- switch (r0)
+ switch (selectionId)
{
- case 0:
- sub_8152008(&gUnknown_0203AB88->tilemapBuffers[0][0], 0, 14, 7, 16, 13);
+ case SELECTION_NONE:
+ ClearTilemapRect(&sRoulette->tilemapBuffers[0][0], 0, 14, 7, 16, 13);
break;
- case 1:
- case 2:
- case 3:
- case 4:
- temp0 = (r0 * 3 + 14);
- sub_8152008(&gUnknown_0203AB88->tilemapBuffers[0][0], 0, 14, 7, 16, 13);
- sub_8152058(&gUnknown_0203AB88->tilemapBuffers[0][0], &gUnknown_0203AB88->unk_397C[281], temp0, 7, 3, 13);
+ case COL_WYNAUT:
+ case COL_AZURILL:
+ case COL_SKITTY:
+ case COL_MAKUHITA:
+ temp0 = (selectionId * 3 + 14);
+ ClearTilemapRect(&sRoulette->tilemapBuffers[0][0], 0, 14, 7, 16, 13);
+ SetTilemapRect(&sRoulette->tilemapBuffers[0][0], &sRoulette->gridTilemap[281], temp0, 7, 3, 13);
break;
- case 0x5:
- case 0xA:
- case 0xF:
- temp1 = ((r0 - 1) / 5 * 3 + 10);
- sub_8152008(&gUnknown_0203AB88->tilemapBuffers[0][0], 0, 14, 7, 16, 13);
- sub_8152058(&gUnknown_0203AB88->tilemapBuffers[0][0], &gUnknown_0203AB88->unk_397C[320], 14, temp1, 16, 3);
+ case ROW_ORANGE:
+ case ROW_GREEN:
+ case ROW_PURPLE:
+ temp1 = ((selectionId - 1) / 5 * 3 + 10);
+ ClearTilemapRect(&sRoulette->tilemapBuffers[0][0], 0, 14, 7, 16, 13);
+ SetTilemapRect(&sRoulette->tilemapBuffers[0][0], &sRoulette->gridTilemap[320], 14, temp1, 16, 3);
break;
+ // Individual square
default:
- temp0 = ((r0 % 5) * 3 + 14);
- temp1 = ((r0 - 1) / 5 * 3 + 7);
- sub_8152008(&gUnknown_0203AB88->tilemapBuffers[0][0], 0, 14, 7, 16, 13);
- sub_8152058(&gUnknown_0203AB88->tilemapBuffers[0][0], &gUnknown_0203AB88->unk_397C[272], temp0, temp1, 3, 3);
+ temp0 = GET_COL(selectionId) * 3 + 14;
+ temp1 = ((selectionId - 1) / 5 * 3 + 7);
+ ClearTilemapRect(&sRoulette->tilemapBuffers[0][0], 0, 14, 7, 16, 13);
+ SetTilemapRect(&sRoulette->tilemapBuffers[0][0], &sRoulette->gridTilemap[272], temp0, temp1, 3, 3);
break;
}
}
-static void sub_8140B64(u8 taskId)
+static void UpdateGridSelection(u8 taskId)
{
- sub_81436D0(gTasks[taskId].data[4]);
- sub_81409B8(gTasks[taskId].data[4]);
+ SetMultiplierSprite(gTasks[taskId].tSelectionId);
+ UpdateGridSelectionRect(gTasks[taskId].tSelectionId);
}
-static void sub_8140B8C(u8 taskId)
+static void Task_StartHandleBetGridInput(u8 taskId)
{
- gUnknown_0203AB88->var28 = 1;
- sub_81409B8(gTasks[taskId].data[4]);
- gUnknown_0203AB88->var23 = 2;
- gUnknown_0203AB88->var21 = 0;
- gTasks[taskId].func = sub_8141040;
+ sRoulette->selectionRectDrawState = SELECT_STATE_DRAW;
+ UpdateGridSelectionRect(gTasks[taskId].tSelectionId);
+ sRoulette->wheelDelay = 2;
+ sRoulette->wheelDelayTimer = 0;
+ gTasks[taskId].func = Task_HandleBetGridInput;
}
-static void sub_8140BD0(u8 taskId)
+static void Task_SelectFirstEmptySquare(u8 taskId)
{
s16 i;
- if (gUnknown_0203AB88->var08 & 0x20)
+ if (sRoulette->hitFlags & F_ORANGE_ROW)
{
- for (i = 11; i < 14; i++)
+ // If the whole orange row is filled, get first in green row
+ for (i = SQU_GREEN_WYNAUT; i < SQU_GREEN_MAKUHITA; i++)
{
- if ((gUnknown_0203AB88->var08 & gUnknown_085B6154[i].var08) == 0)
+ if (!(sRoulette->hitFlags & sGridSelections[i].flag))
break;
}
}
else
{
- for (i = 6; i < 10; i++)
+ // Otherwise get first in orange row
+ // With only 6 balls both rows can't be filled, no need to check purple row
+ for (i = SQU_ORANGE_WYNAUT; i <= SQU_ORANGE_MAKUHITA; i++) // <= is accidental, but it will never get that far
{
- if ((gUnknown_0203AB88->var08 & gUnknown_085B6154[i].var08) == 0)
+ if (!(sRoulette->hitFlags & sGridSelections[i].flag))
break;
}
}
- gTasks[taskId].data[4] = i;
- sub_8141FF4(taskId);
- sub_81424FC(gTasks[taskId].data[4]);
- sub_81436D0(gTasks[taskId].data[4]);
- sub_8142284(gTasks[taskId].data[4]);
+ gTasks[taskId].tSelectionId = i;
+ ResetBallDataForNewSpin(taskId);
+ DrawGridBackground(gTasks[taskId].tSelectionId);
+ SetMultiplierSprite(gTasks[taskId].tSelectionId);
+ FlashSelectionOnWheel(gTasks[taskId].tSelectionId);
gTasks[taskId].data[1] = 0;
- gTasks[taskId].func = sub_8140B8C;
+ gTasks[taskId].func = Task_StartHandleBetGridInput;
}
-static u8 sub_8140CA8(s16 *r0, u8 r1)
+static bool8 CanMoveSelectionInDir(s16 *selectionId, u8 dir)
{
s8 temp1 = 0;
s8 temp = 0;
- s8 arr[4] = {-5, 5, -1, 1};
- s8 t = *r0;
+ s8 moveOffsets[4] = {-5, 5, -1, 1};
+ s8 originalSelection = *selectionId;
- switch (r1)
+ switch (dir)
{
- case 0:
- case 1:
- temp1 = (*r0 % 5);
- temp = temp1 + 15;
- if (temp1 == 0)
+ case 0: // UP
+ case 1: // DOWN
+ temp1 = GET_COL(*selectionId);
+ temp = temp1 + ROW_PURPLE;
+ if (temp1 == SELECTION_NONE)
temp1 = 5;
break;
- case 2:
- case 3:
- temp1 = (*r0 / 5) * 5;
- temp = temp1 + 4;
- if (temp1 == 0)
+ case 2: // LEFT
+ case 3: // RIGHT
+ temp1 = GET_ROW(*selectionId);
+ temp = temp1 + COL_MAKUHITA;
+ if (temp1 == SELECTION_NONE)
temp1 = 1;
break;
}
- *r0 += arr[r1];
+ *selectionId += moveOffsets[dir];
- if (*r0 < temp1)
- *r0 = temp;
+ if (*selectionId < temp1)
+ *selectionId = temp;
- if (*r0 > temp)
- *r0 = temp1;
+ if (*selectionId > temp)
+ *selectionId = temp1;
- if (*r0 != t)
+ if (*selectionId != originalSelection)
return TRUE;
return FALSE;
}
-static void sub_8140D6C(u8 r0)
-{
- u8 z = 0;
- bool8 var0 = FALSE;
- if (!(gMain.newKeys & DPAD_UP) || ((var0 = TRUE), sub_8140CA8(&gTasks[r0].data[4], 0)))
- if (!(gMain.newKeys & DPAD_DOWN) || ((var0 = TRUE), sub_8140CA8(&gTasks[r0].data[4], 1)))
- if (!(gMain.newKeys & DPAD_LEFT) || ((var0 = TRUE), sub_8140CA8(&gTasks[r0].data[4], 2)))
- if (!(gMain.newKeys & DPAD_RIGHT) || ((var0 = TRUE), sub_8140CA8(&gTasks[r0].data[4], 3)))
- if (var0)
- {
- u8 i;
- sub_81424FC(gTasks[r0].data[4]);
- sub_8140B64(r0);
- gTasks[r0].data[1] = z;
- PlaySE(SE_SELECT);
- sub_8151A9C(&gUnknown_0203AB88->varB8, 0xFFFF);
- gUnknown_0203AB88->varB8.var04[13].var00_7 = gUnknown_0203AB88->varB8.var04[14].var00_7 = gUnknown_0203AB88->varB8.var04[15].var00_7 = 0;
- sub_8142284(gTasks[r0].data[4]);
- for (i = 0; i < 4; i++)
- {
- gSprites[gUnknown_0203AB88->var3C[i + 41]].oam.tileNum =
- gSprites[gUnknown_0203AB88->var3C[i + 41]].sheetTileStart
- + (*gSprites[gUnknown_0203AB88->var3C[i + 41]].anims)->type;
- }
- if ((u16)(gTasks[r0].data[4] - 1) < 4 && !(gUnknown_0203AB88->var08 & gUnknown_085B6154[gTasks[r0].data[4]].var08) )
- {
- z = gTasks[r0].data[4] - 1;
- gSprites[gUnknown_0203AB88->var3C[z + 41]].oam.tileNum =
- gSprites[gUnknown_0203AB88->var3C[z + 41]].sheetTileStart
- + (*gSprites[gUnknown_0203AB88->var3C[z + 41]].anims + 1)->type;
- }
- }
+static void ProcessBetGridInput(u8 taskId)
+{
+ u8 headerOffset = 0;
+ bool8 dirPressed = FALSE;
+ if ((!(JOY_NEW(DPAD_UP)) || ((dirPressed = TRUE) && CanMoveSelectionInDir(&gTasks[taskId].tSelectionId, 0)))
+ && (!(JOY_NEW(DPAD_DOWN)) || ((dirPressed = TRUE) && CanMoveSelectionInDir(&gTasks[taskId].tSelectionId, 1)))
+ && (!(JOY_NEW(DPAD_LEFT)) || ((dirPressed = TRUE) && CanMoveSelectionInDir(&gTasks[taskId].tSelectionId, 2)))
+ && (!(JOY_NEW(DPAD_RIGHT)) || ((dirPressed = TRUE) && CanMoveSelectionInDir(&gTasks[taskId].tSelectionId, 3)))
+ && (dirPressed))
+ {
+ u8 i;
+ DrawGridBackground(gTasks[taskId].tSelectionId);
+ UpdateGridSelection(taskId);
+ gTasks[taskId].data[1] = 0;
+ PlaySE(SE_SELECT);
+ RouletteFlash_Stop(&sRoulette->flashUtil, 0xFFFF);
+ sRoulette->flashUtil.palettes[FLASH_ICON].available = sRoulette->flashUtil.palettes[FLASH_ICON_2].available = sRoulette->flashUtil.palettes[FLASH_ICON_3].available = FALSE;
+ FlashSelectionOnWheel(gTasks[taskId].tSelectionId);
+
+ // Switch all the poke (column) headers to gray outlines
+ for (i = 0; i < NUM_BOARD_POKES; i++)
+ {
+ gSprites[sRoulette->spriteIds[i + SPR_POKE_HEADERS]].oam.tileNum =
+ gSprites[sRoulette->spriteIds[i + SPR_POKE_HEADERS]].sheetTileStart
+ + (*gSprites[sRoulette->spriteIds[i + SPR_POKE_HEADERS]].anims)->type;
+ }
+ // If the current selection is a column with at least 1 unhit space, fill in the header
+ if ((u16)(gTasks[taskId].tSelectionId - 1) < COL_MAKUHITA && !(sRoulette->hitFlags & sGridSelections[gTasks[taskId].tSelectionId].flag))
+ {
+ headerOffset = gTasks[taskId].tSelectionId - 1;
+ gSprites[sRoulette->spriteIds[headerOffset + SPR_POKE_HEADERS]].oam.tileNum =
+ gSprites[sRoulette->spriteIds[headerOffset + SPR_POKE_HEADERS]].sheetTileStart
+ + (*gSprites[sRoulette->spriteIds[headerOffset + SPR_POKE_HEADERS]].anims + 1)->type;
+ }
+ }
}
-static void sub_8140F6C(u8 r0)
+static void Task_StartSpin(u8 taskId)
{
IncrementDailyRouletteUses();
- gUnknown_0203AB88->var28 = 0xFF;
- if (gUnknown_0203AB88->var19 == 1)
- gUnknown_0203AB88->var23 = 1;
+ sRoulette->selectionRectDrawState = SELECT_STATE_ERASE;
+ if (sRoulette->minBet == 1)
+ sRoulette->wheelDelay = 1;
else
- gUnknown_0203AB88->var23 = 0;
- gUnknown_0203AB88->var21 = 0;
- gTasks[r0].data[1] = 32;
- gTasks[r0].func = sub_81410FC;
+ sRoulette->wheelDelay = 0;
+ sRoulette->wheelDelayTimer = 0;
+ gTasks[taskId].data[1] = 32;
+ gTasks[taskId].func = Task_SlideGridOffscreen;
}
-static void sub_8140FC4(u8 taskId)
+static void Task_PlaceBet(u8 taskId)
{
- gUnknown_0203AB88->var1B[gUnknown_0203AB88->var1A_0] = gTasks[taskId].data[4];
- gTasks[taskId].data[2] = sub_8142758(gUnknown_0203AB88->var1B[gUnknown_0203AB88->var1A_0]);
- sub_81436D0(gUnknown_0203AB88->var1B[gUnknown_0203AB88->var1A_0]);
- if ((gTasks[taskId].data[13] -= gUnknown_0203AB88->var19) < 0)
- gTasks[taskId].data[13] = 0;
- sub_8143514(gTasks[taskId].data[13]);
- gTasks[taskId].func = sub_8140F6C;
+ sRoulette->betSelection[sRoulette->curBallNum] = gTasks[taskId].tSelectionId;
+ gTasks[taskId].tMultiplier = GetMultiplier(sRoulette->betSelection[sRoulette->curBallNum]);
+ SetMultiplierSprite(sRoulette->betSelection[sRoulette->curBallNum]);
+ if ((gTasks[taskId].tCoins -= sRoulette->minBet) < 0)
+ gTasks[taskId].tCoins = 0;
+ SetCreditDigits(gTasks[taskId].tCoins);
+ gTasks[taskId].func = Task_StartSpin;
}
-static void sub_8141040(u8 taskId)
+static void Task_HandleBetGridInput(u8 taskId)
{
- sub_8140D6C(taskId);
+ ProcessBetGridInput(taskId);
+ // Flash selection rect
switch (gTasks[taskId].data[1])
{
case 0:
- sub_81409B8(gTasks[taskId].data[4]);
+ UpdateGridSelectionRect(gTasks[taskId].tSelectionId);
gTasks[taskId].data[1]++;
break;
case 30:
- sub_81409B8(0);
+ UpdateGridSelectionRect(SELECTION_NONE);
gTasks[taskId].data[1]++;
break;
case 59:
@@ -1256,83 +1513,86 @@ static void sub_8141040(u8 taskId)
gTasks[taskId].data[1]++;
}
- if (gMain.newKeys & A_BUTTON)
+ if (JOY_NEW(A_BUTTON))
{
- if ((gUnknown_0203AB88->var08 & gUnknown_085B6154[gTasks[taskId].data[4]].var08))
+ if (sRoulette->hitFlags & sGridSelections[gTasks[taskId].tSelectionId].flag)
+ {
+ // Ball has already landed on this space
PlaySE(SE_BOO);
+ }
else
{
m4aSongNumStart(SE_REGI);
- gTasks[taskId].func = sub_8140FC4;
+ gTasks[taskId].func = Task_PlaceBet;
}
}
}
-static void sub_81410FC(u8 taskId)
+static void Task_SlideGridOffscreen(u8 taskId)
{
if (gTasks[taskId].data[1]-- > 0)
{
+ // Slide wheel over
if (gTasks[taskId].data[1] > 2)
gSpriteCoordOffsetX += 2;
- if ((gUnknown_0203AB88->var26 += 4) == 104)
- gSprites[gUnknown_0203AB88->var3C[25]].callback = &SpriteCallbackDummy;
+
+ // Slide grid over
+ if ((sRoulette->gridX += 4) == 104)
+ gSprites[sRoulette->spriteIds[SPR_MULTIPLIER]].callback = &SpriteCallbackDummy;
}
else
{
- sub_8142E70(1, -1);
- sub_8143038(1, -1);
- gTasks[taskId].func = sub_8141344;
+ ShowHideGridIcons(TRUE, -1);
+ ShowHideGridBalls(TRUE, -1);
+ gTasks[taskId].func = Task_InitBallRoll;
gTasks[taskId].data[1] = 0;
}
}
-static u8 sub_814118C(u16 r0, u16 r1)
+// Each table has a set base distance used to determine how far the ball will travel
+// Each roll a random value is generated to add onto this distance
+// Half the value returned by this function is the max distance that can be added on per roll
+// i.e. the lower this value is, the closer the roll will be to a consistent distance
+// Odds of a lower value increase as play continues, if the player has Shroomish and/or Taillow in the party, and dependent on the time
+static u8 GetRandomForBallTravelDistance(u16 ballNum, u16 rand)
{
- switch (gUnknown_0203AB88->var02)
+ switch (sRoulette->partySpeciesFlags)
{
- case 1: // SHROOMISH
- case 2: // TAILLOW
+ case HAS_SHROOMISH:
+ case HAS_TAILLOW:
// one of the two is in party
if (gLocalTime.hours > 3 && gLocalTime.hours < 10)
{
- if (r0 < 12 || (r1 & 1))
- {
- return gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02 / 2;
- }
+ if (ballNum < BALLS_PER_ROUND * 2 || (rand & 1))
+ return sRouletteTables[sRoulette->tableId].randDistanceLow / 2;
else
- {
return 1;
- }
}
- else if (!(r1 & 0x3))
+ else if (!(rand & 3))
{
- return gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02 / 2;
+ return sRouletteTables[sRoulette->tableId].randDistanceLow / 2;
}
- else
+ else
{
- return gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02;
+ return sRouletteTables[sRoulette->tableId].randDistanceLow;
}
break;
- case 3:
+ case HAS_SHROOMISH | HAS_TAILLOW:
// both are in party
if (gLocalTime.hours > 3 && gLocalTime.hours < 11)
{
- if (r0 < 6 || (r1 & 1))
- {
- return gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02 / 2;
- }
+ if (ballNum < BALLS_PER_ROUND || (rand & 1))
+ return sRouletteTables[sRoulette->tableId].randDistanceLow / 2;
else
- {
return 1;
- }
}
- else if ((r1 & 1) && r0 > 6)
+ else if ((rand & 1) && ballNum > BALLS_PER_ROUND)
{
- return gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02 / 4;
+ return sRouletteTables[sRoulette->tableId].randDistanceLow / 4;
}
- else
+ else
{
- return gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02 / 2;
+ return sRouletteTables[sRoulette->tableId].randDistanceLow / 2;
}
break;
case 0:
@@ -1340,257 +1600,252 @@ static u8 sub_814118C(u16 r0, u16 r1)
// neither is in party
if (gLocalTime.hours > 3 && gLocalTime.hours < 10)
{
- if (!(r1 & 3))
- {
+ if (!(rand & 3))
return 1;
- }
else
- {
- return gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02 / 2;
- }
+ return sRouletteTables[sRoulette->tableId].randDistanceLow / 2;
}
- else if (!(r1 & 3))
+ else if (!(rand & 3))
{
- if (r0 > 12)
- {
- return gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02 / 2;
- }
+ if (ballNum > BALLS_PER_ROUND * 2)
+ return sRouletteTables[sRoulette->tableId].randDistanceLow / 2;
else
- {
- return gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02;
- }
+ return sRouletteTables[sRoulette->tableId].randDistanceLow;
}
- else if (r1 & 0x8000)
+ else if (rand & (1 << 15))
{
- if (r0 > 12)
- {
- return gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02;
- }
+ if (ballNum > BALLS_PER_ROUND * 2)
+ return sRouletteTables[sRoulette->tableId].randDistanceLow;
else
- {
- return gUnknown_085B6348[gUnknown_0203AB88->var04_0].var01;
- }
+ return sRouletteTables[sRoulette->tableId].randDistanceHigh;
}
else
{
- return gUnknown_085B6348[gUnknown_0203AB88->var04_0].var01 * 2;
+ return sRouletteTables[sRoulette->tableId].randDistanceHigh * 2;
}
break;
}
}
-static void sub_8141344(u8 taskId)
+static void Task_InitBallRoll(u8 taskId)
{
- u8 randf;
- s8 randfinal;
- s8 r5;
- u16 g = 0;
+ u8 randTravelMod;
+ s8 randTravelDist;
+ s8 startAngleId;
+ u16 travelDist = 0;
u16 rand;
u16 randmod;
- u16 angles[4] = {0, 180, 90, 270}; // angles in 90 degree steps
+ u16 startAngles[4] = {0, 180, 90, 270}; // possible angles to start ball from
rand = Random();
randmod = rand % 100;
- gUnknown_0203AB88->var7C = gTasks[taskId].data[6];
- gUnknown_0203AB88->var7D = gUnknown_0203AB88->var7E = gUnknown_0203AB88->var7F = g;
- randf = sub_814118C(gTasks[taskId].data[8], rand);
- randfinal = (rand % randf) - (randf / 2);
+ sRoulette->curBallSpriteId = gTasks[taskId].tBallNum;
+ // BALL_STATE_ROLLING set below
+ sRoulette->ballState = sRoulette->hitSlot = sRoulette->stuckHitSlot = 0;
+ randTravelMod = GetRandomForBallTravelDistance(gTasks[taskId].tTotalBallNum, rand);
+ randTravelDist = (rand % randTravelMod) - (randTravelMod / 2);
if (gLocalTime.hours < 13)
- r5 = 0;
+ startAngleId = 0;
else
- r5 = 1;
+ startAngleId = 1;
if (randmod < 80)
- r5 *= 2;
+ startAngleId *= 2;
else
- r5 = (1 - r5) * 2;
-
- gUnknown_0203AB88->var80 = g = gUnknown_085B6348[gUnknown_0203AB88->var04_0].var1A + randfinal;
-
- g = S16TOPOSFLOAT(g) / 5.0f;
- gUnknown_0203AB88->var82 = g * 3;
- gUnknown_0203AB88->var86 = gUnknown_0203AB88->var84 = g;
-
- gUnknown_0203AB88->var88 = S16TOPOSFLOAT(angles[(rand & 1) + r5]);
- gUnknown_0203AB88->var8C = S16TOPOSFLOAT(gUnknown_085B6348[gUnknown_0203AB88->var04_0].var18);
- gUnknown_0203AB88->var90 = ((gUnknown_0203AB88->var8C * 0.5f) - gUnknown_0203AB88->var8C) / S16TOPOSFLOAT(gUnknown_0203AB88->var82);
- gUnknown_0203AB88->var94 = 68.0f;
- gUnknown_0203AB88->var9C = 0.0f;
- gUnknown_0203AB88->var98 = -(8.0f / S16TOPOSFLOAT(gUnknown_0203AB88->var82));
- gUnknown_0203AB88->varA0 = 36.0f;
- gTasks[taskId].func = sub_814155C;
+ startAngleId = (1 - startAngleId) * 2;
+
+ sRoulette->ballTravelDist = travelDist = sRouletteTables[sRoulette->tableId].baseTravelDist + randTravelDist;
+
+ travelDist = S16TOPOSFLOAT(travelDist) / 5.0f;
+ sRoulette->ballTravelDistFast = travelDist * 3;
+ sRoulette->ballTravelDistSlow = sRoulette->ballTravelDistMed = travelDist;
+
+ sRoulette->ballAngle = S16TOPOSFLOAT(startAngles[(rand & 1) + startAngleId]);
+ sRoulette->ballAngleSpeed = S16TOPOSFLOAT(sRouletteTables[sRoulette->tableId].ballSpeed);
+ sRoulette->ballAngleAccel = ((sRoulette->ballAngleSpeed * 0.5f) - sRoulette->ballAngleSpeed) / S16TOPOSFLOAT(sRoulette->ballTravelDistFast);
+ sRoulette->ballDistToCenter = 68.0f;
+ sRoulette->ballFallAccel = 0.0f;
+ sRoulette->ballFallSpeed = -(8.0f / S16TOPOSFLOAT(sRoulette->ballTravelDistFast));
+ sRoulette->varA0 = 36.0f;
+ gTasks[taskId].func = Task_RollBall;
}
-static void sub_814155C(u8 taskId)
+static void Task_RollBall(u8 taskId)
{
- u8 index;
- gUnknown_0203AB88->var03_7 = 1;
- index = gUnknown_0203AB88->var3C[gUnknown_0203AB88->var7C];
- gUnknown_0203AB88->var38 = &gSprites[index];
- gUnknown_0203AB88->var38->callback = sub_81446AC;
- gTasks[taskId].data[6]++;
- gTasks[taskId].data[0x8]++;
- sub_814372C(6 - gTasks[taskId].data[6]);
+ sRoulette->ballRolling = TRUE;
+ sRoulette->ball = &gSprites[sRoulette->spriteIds[sRoulette->curBallSpriteId]];
+ sRoulette->ball->callback = SpriteCB_RollBall_Start;
+ gTasks[taskId].tBallNum++;
+ gTasks[taskId].tTotalBallNum++;
+ SetBallCounterNumLeft(BALLS_PER_ROUND - gTasks[taskId].tBallNum);
m4aSongNumStart(SE_TAMAKORO);
- gTasks[taskId].func = sub_81415D4;
+ gTasks[taskId].func = Task_RecordBallHit;
}
-static void sub_81415D4(u8 taskId)
+static void Task_RecordBallHit(u8 taskId)
{
- if (gUnknown_0203AB88->var7D)
+ // Wait for ball to finish rolling
+ if (sRoulette->ballState != BALL_STATE_ROLLING)
{
- if (gUnknown_0203AB88->var03_5)
+ // If the ball got stuck, wait for it to be unstuck
+ if (sRoulette->ballStuck)
{
- if (gUnknown_0203AB88->var03_6)
+ if (sRoulette->ballUnstuck)
{
- gUnknown_0203AB88->var03_6 = FALSE;
- gUnknown_0203AB88->var03_5 = FALSE;
+ sRoulette->ballUnstuck = FALSE;
+ sRoulette->ballStuck = FALSE;
}
}
else
{
- if (!gTasks[taskId].data[1])
+ if (gTasks[taskId].data[1] == 0)
{
- bool8 temp = sub_81421E8(sub_81420D0(taskId, gUnknown_0203AB88->var7E), gUnknown_0203AB88->var1B[gUnknown_0203AB88->var1A_0]);
- gTasks[taskId].data[5] = temp;
- if (temp == TRUE)
- sub_8151A48(&gUnknown_0203AB88->varB8, 0x1000);
+ bool8 won = IsHitInBetSelection(RecordHit(taskId, sRoulette->hitSlot), sRoulette->betSelection[sRoulette->curBallNum]);
+ gTasks[taskId].tWonBet = won;
+ if (won == TRUE)
+ RouletteFlash_Enable(&sRoulette->flashUtil, F_FLASH_OUTER_EDGES);
}
if (gTasks[taskId].data[1] <= 60)
{
- if (gMain.newKeys & A_BUTTON)
+ if (JOY_NEW(A_BUTTON))
gTasks[taskId].data[1] = 60;
gTasks[taskId].data[1]++;
}
else
{
- sub_81424FC(gUnknown_0203AB88->var1B[gUnknown_0203AB88->var1A_0]);
- sub_8142E70(0, gTasks[taskId].data[12]);
- sub_8143038(0, gTasks[taskId].data[6] - 1);
+ DrawGridBackground(sRoulette->betSelection[sRoulette->curBallNum]);
+ ShowHideGridIcons(FALSE, gTasks[taskId].tWinningSquare);
+ ShowHideGridBalls(FALSE, gTasks[taskId].tBallNum - 1);
gTasks[taskId].data[1] = 32;
- gTasks[taskId].func = sub_81416D4;
+ gTasks[taskId].func = Task_SlideGridOnscreen;
}
}
}
}
-static void sub_81416D4(u8 taskId)
+static void Task_SlideGridOnscreen(u8 taskId)
{
if (gTasks[taskId].data[1]-- > 0)
{
+ // Slide wheel over
if (gTasks[taskId].data[1] > 2)
gSpriteCoordOffsetX -= 2;
- if ((gUnknown_0203AB88->var26 -= 4) == 104)
- gSprites[gUnknown_0203AB88->var3C[25]].callback = sub_814390C;
+
+ // Slide grid over
+ if ((sRoulette->gridX -= 4) == 104)
+ gSprites[sRoulette->spriteIds[SPR_MULTIPLIER]].callback = SpriteCB_GridSquare;
}
else
{
- sub_8143150(gTasks[taskId].data[12]);
- if (gTasks[taskId].data[5] == 1)
+ ShowHideWinSlotCursor(gTasks[taskId].tWinningSquare);
+ if (gTasks[taskId].tWonBet == TRUE)
gTasks[taskId].data[1] = 121;
else
gTasks[taskId].data[1] = 61;
- gTasks[taskId].func = sub_8141778;
+ gTasks[taskId].func = Task_FlashBallOnWinningSquare;
}
}
-static void sub_8141778(u8 taskId)
+static void Task_FlashBallOnWinningSquare(u8 taskId)
{
if (gTasks[taskId].data[1]-- > 1)
{
switch (gTasks[taskId].data[1] % 16)
{
case 8:
- sub_8142E70(0, -1);
- sub_8143038(0, -1);
+ // Winning square uncovered
+ ShowHideGridIcons(FALSE, -1);
+ ShowHideGridBalls(FALSE, -1);
break;
case 0:
- sub_8142E70(0, gTasks[taskId].data[12]);
- sub_8143038(0, gTasks[taskId].data[6] - 1);
+ // Winning square occluded by ball
+ ShowHideGridIcons(FALSE, gTasks[taskId].tWinningSquare);
+ ShowHideGridBalls(FALSE, gTasks[taskId].tBallNum - 1);
break;
}
}
else
{
- sub_8141F7C(taskId, sub_814189C, 30, 0);
+ StartTaskAfterDelayOrInput(taskId, Task_PrintSpinResult, 30, 0);
}
}
-static void sub_8141800(u8 taskId)
+static void Task_TryIncrementWins(u8 taskId)
{
- switch (gTasks[taskId].data[0x5])
+ switch (gTasks[taskId].tWonBet)
{
- case 1:
- case 2:
+ case TRUE:
+ case 2: // never happens
if (IsFanfareTaskInactive())
{
u32 wins = GetGameStat(GAME_STAT_CONSECUTIVE_ROULETTE_WINS);
- if (wins < ++gTasks[taskId].data[11])
- SetGameStat(GAME_STAT_CONSECUTIVE_ROULETTE_WINS, gTasks[taskId].data[11]);
- sub_8141F7C(taskId, sub_8141A18, 0xFFFF, 3);
+ if (wins < ++gTasks[taskId].tConsecutiveWins)
+ SetGameStat(GAME_STAT_CONSECUTIVE_ROULETTE_WINS, gTasks[taskId].tConsecutiveWins);
+ StartTaskAfterDelayOrInput(taskId, Task_PrintPayout, NO_DELAY, A_BUTTON | B_BUTTON);
}
break;
- case 0:
+ case FALSE:
default:
if (!IsSEPlaying())
{
- gTasks[taskId].data[11] = FALSE;
- sub_8141F7C(taskId, sub_8141AC0, 0xFFFF, 3);
+ gTasks[taskId].tConsecutiveWins = 0;
+ StartTaskAfterDelayOrInput(taskId, Task_EndTurn, NO_DELAY, A_BUTTON | B_BUTTON);
}
break;
}
}
-static void sub_814189C(u8 taskId)
+static void Task_PrintSpinResult(u8 taskId)
{
- switch (gTasks[taskId].data[5])
+ switch (gTasks[taskId].tWonBet)
{
- case 1:
- case 2:
- if (gTasks[taskId].data[2] == 12)
+ case TRUE:
+ case 2: // never happens
+ if (gTasks[taskId].tMultiplier == MAX_MULTIPLIER)
{
PlayFanfare(MUS_ME_B_BIG);
- DrawStdWindowFrame(gUnknown_0203AB8C, FALSE);
- AddTextPrinterParameterized(gUnknown_0203AB8C, 1, Roulette_Text_Jackpot, 0, 1, TEXT_SPEED_FF, NULL);
- CopyWindowToVram(gUnknown_0203AB8C, 3);
+ DrawStdWindowFrame(sTextWindowId, FALSE);
+ AddTextPrinterParameterized(sTextWindowId, 1, Roulette_Text_Jackpot, 0, 1, TEXT_SPEED_FF, NULL);
+ CopyWindowToVram(sTextWindowId, 3);
}
else
{
PlayFanfare(MUS_ME_B_SMALL);
- DrawStdWindowFrame(gUnknown_0203AB8C, FALSE);
- AddTextPrinterParameterized(gUnknown_0203AB8C, 1, Roulette_Text_ItsAHit, 0, 1, TEXT_SPEED_FF, NULL);
- CopyWindowToVram(gUnknown_0203AB8C, 3);
+ DrawStdWindowFrame(sTextWindowId, FALSE);
+ AddTextPrinterParameterized(sTextWindowId, 1, Roulette_Text_ItsAHit, 0, 1, TEXT_SPEED_FF, NULL);
+ CopyWindowToVram(sTextWindowId, 3);
}
break;
- case 0:
+ case FALSE:
default:
m4aSongNumStart(SE_HAZURE);
- DrawStdWindowFrame(gUnknown_0203AB8C, FALSE);
- AddTextPrinterParameterized(gUnknown_0203AB8C, 1, Roulette_Text_NothingDoing, 0, 1, TEXT_SPEED_FF, NULL);
- CopyWindowToVram(gUnknown_0203AB8C, 3);
+ DrawStdWindowFrame(sTextWindowId, FALSE);
+ AddTextPrinterParameterized(sTextWindowId, 1, Roulette_Text_NothingDoing, 0, 1, TEXT_SPEED_FF, NULL);
+ CopyWindowToVram(sTextWindowId, 3);
break;
}
gTasks[taskId].data[1] = 0;
- gTasks[taskId].func = sub_8141800;
+ gTasks[taskId].func = Task_TryIncrementWins;
}
-static void sub_8141984(u8 taskId)
+#define tPayout data[1]
+
+static void Task_GivePayout(u8 taskId)
{
- s32 r0 = gTasks[taskId].data[7];
- switch (r0)
+ switch (gTasks[taskId].data[7])
{
case 0:
- gTasks[taskId].data[13]++;
+ gTasks[taskId].tCoins++;
m4aSongNumStart(SE_PIN);
- sub_8143514(gTasks[taskId].data[13]);
- if (gTasks[taskId].data[13] >= 9999)
+ SetCreditDigits(gTasks[taskId].tCoins);
+ if (gTasks[taskId].tCoins >= MAX_COINS)
{
- gTasks[taskId].data[1] = r0;
+ gTasks[taskId].tPayout = 0;
}
else
{
- gTasks[taskId].data[1]--;
+ gTasks[taskId].tPayout--;
gTasks[taskId].data[7]++;
}
break;
@@ -1602,117 +1857,123 @@ static void sub_8141984(u8 taskId)
gTasks[taskId].data[7]++;
break;
}
- if (gTasks[taskId].data[1] == 0)
- sub_8141F7C(taskId, sub_8141AC0, 0xFFFF, 3);
+ if (gTasks[taskId].tPayout == 0)
+ StartTaskAfterDelayOrInput(taskId, Task_EndTurn, NO_DELAY, A_BUTTON | B_BUTTON);
}
-static void sub_8141A18(u8 taskId)
+static void Task_PrintPayout(u8 taskId)
{
- ConvertIntToDecimalStringN(gStringVar1, (gUnknown_0203AB88->var19 * gTasks[taskId].data[2]), STR_CONV_MODE_LEFT_ALIGN, 2);
+ ConvertIntToDecimalStringN(gStringVar1, (sRoulette->minBet * gTasks[taskId].tMultiplier), STR_CONV_MODE_LEFT_ALIGN, 2);
StringExpandPlaceholders(gStringVar4, Roulette_Text_YouveWonXCoins);
- DrawStdWindowFrame(gUnknown_0203AB8C, FALSE);
- AddTextPrinterParameterized(gUnknown_0203AB8C, 1, gStringVar4, 0, 1, TEXT_SPEED_FF, NULL);
- CopyWindowToVram(gUnknown_0203AB8C, 3);
- gTasks[taskId].data[1] = (gUnknown_0203AB88->var19 * gTasks[taskId].data[2]);
+ DrawStdWindowFrame(sTextWindowId, FALSE);
+ AddTextPrinterParameterized(sTextWindowId, 1, gStringVar4, 0, 1, TEXT_SPEED_FF, NULL);
+ CopyWindowToVram(sTextWindowId, 3);
+ gTasks[taskId].tPayout = (sRoulette->minBet * gTasks[taskId].tMultiplier);
gTasks[taskId].data[7] = 0;
- gTasks[taskId].func = sub_8141984;
+ gTasks[taskId].func = Task_GivePayout;
}
-static void sub_8141AC0(u8 taskId)
+#undef tPayout
+
+static void Task_EndTurn(u8 taskId)
{
- sub_8151A9C(&gUnknown_0203AB88->varB8, 0xFFFF);
- gUnknown_0203AB88->varB8.var04[13].var00_7 = gUnknown_0203AB88->varB8.var04[14].var00_7 = gUnknown_0203AB88->varB8.var04[15].var00_7 = 0;
- gSprites[gUnknown_0203AB88->var3C[7 + gUnknown_085B6154[gTasks[taskId].data[12]].var00]].invisible = TRUE;
- gTasks[taskId].func = sub_8141B58;
+ RouletteFlash_Stop(&sRoulette->flashUtil, 0xFFFF);
+ sRoulette->flashUtil.palettes[FLASH_ICON].available = sRoulette->flashUtil.palettes[FLASH_ICON_2].available = sRoulette->flashUtil.palettes[FLASH_ICON_3].available = FALSE;
+ gSprites[sRoulette->spriteIds[SPR_WHEEL_ICONS + sGridSelections[gTasks[taskId].tWinningSquare].spriteIdOffset]].invisible = TRUE;
+ gTasks[taskId].func = Task_TryPrintEndTurnMsg;
}
-static void sub_8141B58(u8 taskId)
+static void Task_TryPrintEndTurnMsg(u8 taskId)
{
u8 i = 0;
- gTasks[taskId].data[4] = i;
- gUnknown_0203AB88->var1B[gUnknown_0203AB88->var1A_0] = 0;
- sub_81424FC(0);
- gSprites[gUnknown_0203AB88->var3C[48]].invisible = TRUE;
- for (i = 0; i < 4; i++)
- {
- gSprites[gUnknown_0203AB88->var3C[i + 41]].oam.tileNum =
- gSprites[gUnknown_0203AB88->var3C[i + 41]].sheetTileStart
- + (*gSprites[gUnknown_0203AB88->var3C[i + 41]].anims)->type;
+ gTasks[taskId].tSelectionId = i;
+ sRoulette->betSelection[sRoulette->curBallNum] = SELECTION_NONE;
+ DrawGridBackground(SELECTION_NONE);
+ gSprites[sRoulette->spriteIds[SPR_WIN_SLOT_CURSOR]].invisible = TRUE;
+ for (i = 0; i < NUM_BOARD_POKES; i++)
+ {
+ gSprites[sRoulette->spriteIds[i + SPR_POKE_HEADERS]].oam.tileNum =
+ gSprites[sRoulette->spriteIds[i + SPR_POKE_HEADERS]].sheetTileStart
+ + (*gSprites[sRoulette->spriteIds[i + SPR_POKE_HEADERS]].anims)->type;
}
- if (gTasks[taskId].data[13] >= gUnknown_0203AB88->var19)
+ if (gTasks[taskId].tCoins >= sRoulette->minBet)
{
- if (gTasks[taskId].data[6] == 6)
+ if (gTasks[taskId].tBallNum == BALLS_PER_ROUND)
{
- DrawStdWindowFrame(gUnknown_0203AB8C, FALSE);
- AddTextPrinterParameterized(gUnknown_0203AB8C, 1, Roulette_Text_BoardWillBeCleared, 0, 1, TEXT_SPEED_FF, NULL);
- CopyWindowToVram(gUnknown_0203AB8C, 3);
- sub_8141F7C(taskId, dp01t_12_3_battle_menu, 0xFFFF, 3);
+ // Reached Ball 6, clear board
+ DrawStdWindowFrame(sTextWindowId, FALSE);
+ AddTextPrinterParameterized(sTextWindowId, 1, Roulette_Text_BoardWillBeCleared, 0, 1, TEXT_SPEED_FF, NULL);
+ CopyWindowToVram(sTextWindowId, 3);
+ StartTaskAfterDelayOrInput(taskId, Task_ClearBoard, NO_DELAY, A_BUTTON | B_BUTTON);
}
- else if (gTasks[taskId].data[13] == 9999)
+ else if (gTasks[taskId].tCoins == MAX_COINS)
{
- DrawStdWindowFrame(gUnknown_0203AB8C, FALSE);
- AddTextPrinterParameterized(gUnknown_0203AB8C, 1, Roulette_Text_CoinCaseIsFull, 0, 1, TEXT_SPEED_FF, NULL);
- CopyWindowToVram(gUnknown_0203AB8C, 3);
- sub_8141F7C(taskId, sub_8140914, 0xFFFF, 0x3);
+ // Player maxed out coins
+ DrawStdWindowFrame(sTextWindowId, FALSE);
+ AddTextPrinterParameterized(sTextWindowId, 1, Roulette_Text_CoinCaseIsFull, 0, 1, TEXT_SPEED_FF, NULL);
+ CopyWindowToVram(sTextWindowId, 3);
+ StartTaskAfterDelayOrInput(taskId, Task_AskKeepPlaying, NO_DELAY, A_BUTTON | B_BUTTON);
}
else
{
- gTasks[taskId].func = sub_8140914;
+ // No special msg, ask to continue
+ gTasks[taskId].func = Task_AskKeepPlaying;
}
}
else
{
- DrawStdWindowFrame(gUnknown_0203AB8C, FALSE);
- AddTextPrinterParameterized(gUnknown_0203AB8C, 1, Roulette_Text_NoCoinsLeft, 0, 1, TEXT_SPEED_FF, NULL);
- CopyWindowToVram(gUnknown_0203AB8C, 3);
- sub_8141F7C(taskId, sub_8140994, 0x3C, 0x3);
+ // Player out of coins
+ DrawStdWindowFrame(sTextWindowId, FALSE);
+ AddTextPrinterParameterized(sTextWindowId, 1, Roulette_Text_NoCoinsLeft, 0, 1, TEXT_SPEED_FF, NULL);
+ CopyWindowToVram(sTextWindowId, 3);
+ StartTaskAfterDelayOrInput(taskId, Task_StopPlaying, 60, A_BUTTON | B_BUTTON);
}
}
-static void dp01t_12_3_battle_menu(u8 taskId)
+static void Task_ClearBoard(u8 taskId)
{
u8 i = 0;
- gTasks[taskId].data[6] = 0;
- sub_8141FF4(taskId);
- sub_8142070();
- sub_8143A40();
- sub_81424FC(0);
- sub_814372C(6);
+ gTasks[taskId].tBallNum = 0;
+ ResetBallDataForNewSpin(taskId);
+ ResetHits();
+ HideWheelBalls();
+ DrawGridBackground(SELECTION_NONE);
+ SetBallCounterNumLeft(BALLS_PER_ROUND);
- for (i = 0; i < 12; i++)
+ for (i = 0; i < NUM_ROULETTE_SLOTS; i++)
{
- gSprites[gUnknown_0203AB88->var3C[i + 7]].invisible = FALSE;
+ gSprites[sRoulette->spriteIds[i + SPR_WHEEL_ICONS]].invisible = FALSE;
}
- if (gTasks[taskId].data[13] == 9999)
+ if (gTasks[taskId].tCoins == MAX_COINS)
{
- DrawStdWindowFrame(gUnknown_0203AB8C, FALSE);
- AddTextPrinterParameterized(gUnknown_0203AB8C, 1, Roulette_Text_CoinCaseIsFull, 0, 1, TEXT_SPEED_FF, NULL);
- CopyWindowToVram(gUnknown_0203AB8C, 3);
- sub_8141F7C(taskId, sub_8140914, 0xFFFF, 3);
+ DrawStdWindowFrame(sTextWindowId, FALSE);
+ AddTextPrinterParameterized(sTextWindowId, 1, Roulette_Text_CoinCaseIsFull, 0, 1, TEXT_SPEED_FF, NULL);
+ CopyWindowToVram(sTextWindowId, 3);
+ StartTaskAfterDelayOrInput(taskId, Task_AskKeepPlaying, NO_DELAY, A_BUTTON | B_BUTTON);
}
else
{
- gTasks[taskId].func = sub_8140914;
+ gTasks[taskId].func = Task_AskKeepPlaying;
}
}
-static void sub_8141DE4(u8 taskId)
+static void ExitRoulette(u8 taskId)
{
- sub_8151A9C(&gUnknown_0203AB88->varB8, 0xFFFF);
- sub_8151678(&gUnknown_0203AB88->varB8);
- SetCoins(gTasks[taskId].data[13]);
- if (GetCoins() < gUnknown_0203AB88->var19)
+ RouletteFlash_Stop(&sRoulette->flashUtil, 0xFFFF);
+ RouletteFlash_Reset(&sRoulette->flashUtil);
+ SetCoins(gTasks[taskId].tCoins);
+ if (GetCoins() < sRoulette->minBet)
gSpecialVar_0x8004 = TRUE;
else
gSpecialVar_0x8004 = FALSE;
AlertTVOfNewCoinTotal(GetCoins());
BeginHardwarePaletteFade(0xFF, 0, 0, 16, 0);
- gTasks[taskId].func = sub_8141E7C;
+ gTasks[taskId].func = Task_ExitRoulette;
}
-static void sub_8141E7C(u8 taskId) // end roulette ?
+static void Task_ExitRoulette(u8 taskId)
{
if (UpdatePaletteFade() == 0)
{
@@ -1726,350 +1987,384 @@ static void sub_8141E7C(u8 taskId) // end roulette ?
FreeAllSpritePalettes();
ResetPaletteFade();
ResetSpriteData();
- sub_8140418();
+ FreeRoulette();
gFieldCallback = FieldCB_ContinueScriptHandleMusic;
SetMainCallback2(CB2_ReturnToField);
DestroyTask(taskId);
}
}
-static void sub_8141EF8(u8 taskId)
+static void Task_WaitForNextTask(u8 taskId)
{
- if (gUnknown_0203AB88->varA8 == 0 || gMain.newKeys & gUnknown_0203AB88->varAA)
+ if (sRoulette->taskWaitDelay == 0 || JOY_NEW(sRoulette->taskWaitKey))
{
- gTasks[taskId].func = gUnknown_0203AB88->varAC;
- if (gUnknown_0203AB88->varAA > 0)
+ gTasks[taskId].func = sRoulette->nextTask;
+ if (sRoulette->taskWaitKey > 0)
PlaySE(SE_SELECT);
- gUnknown_0203AB88->varAC = NULL;
- gUnknown_0203AB88->varAA = 0;
- gUnknown_0203AB88->varA8 = 0;
+ sRoulette->nextTask = NULL;
+ sRoulette->taskWaitKey = 0;
+ sRoulette->taskWaitDelay = 0;
}
- if (gUnknown_0203AB88->varA8 != 0xFFFF)
- gUnknown_0203AB88->varA8--;
+ if (sRoulette->taskWaitDelay != NO_DELAY)
+ sRoulette->taskWaitDelay--;
}
-static void sub_8141F7C(u8 taskId, TaskFunc r1, u16 r2, u16 r3)
+static void StartTaskAfterDelayOrInput(u8 taskId, TaskFunc task, u16 delay, u16 key)
{
- gUnknown_0203AB88->varB4 = gTasks[taskId].func;
- if (r1 == NULL)
- r1 = gUnknown_0203AB88->varB4;
- gUnknown_0203AB88->varAC = r1;
- gUnknown_0203AB88->varA8 = r2;
- if (r2 == 0xFFFF && r3 == 0)
- gUnknown_0203AB88->varAA = 0xFFFF;
+ sRoulette->prevTask = gTasks[taskId].func;
+ if (task == NULL)
+ task = sRoulette->prevTask;
+ sRoulette->nextTask = task;
+ sRoulette->taskWaitDelay = delay;
+ if (delay == NO_DELAY && key == 0)
+ sRoulette->taskWaitKey = 0xFFFF;
else
- gUnknown_0203AB88->varAA = r3;
- gTasks[taskId].func = sub_8141EF8;
+ sRoulette->taskWaitKey = key;
+ gTasks[taskId].func = Task_WaitForNextTask;
}
-static void sub_8141FF4(u8 taskId)
+static void ResetBallDataForNewSpin(u8 taskId)
{
u8 i = 0;
- gUnknown_0203AB88->var00 = i;
- gUnknown_0203AB88->var03_7 = 0;
- gUnknown_0203AB88->var03_5 = 0;
- gUnknown_0203AB88->var03_6 = 0;
- gUnknown_0203AB88->var03_0 = 0;
- for (i = 0; i < 6; i++)
- {
- gUnknown_0203AB88->var1B[i] = 0;
- }
- gUnknown_0203AB88->var1A_0 = 0;
+ sRoulette->unk0 = FALSE;
+ sRoulette->ballRolling = FALSE;
+ sRoulette->ballStuck = FALSE;
+ sRoulette->ballUnstuck = FALSE;
+ sRoulette->useTaillow = FALSE;
+
+ for (i = 0; i < BALLS_PER_ROUND; i++)
+ sRoulette->betSelection[i] = SELECTION_NONE;
+
+ sRoulette->curBallNum = 0;
gTasks[taskId].data[1] = 0;
}
-static void sub_8142070(void)
+static void ResetHits(void)
{
u8 i;
- gUnknown_0203AB88->var08 = 0;
- for (i = 0; i < 6; i++)
- {
- gUnknown_0203AB88->var0C[i] = 0;
- }
- for (i = 0; i < 4; i++)
- {
- gUnknown_0203AB88->var12[i] = 0;
- }
- for (i = 0; i < 3; i++)
- {
- gUnknown_0203AB88->var16[i] = 0;
- }
- sub_8143038(1, -1);
+ sRoulette->hitFlags = 0;
+
+ for (i = 0; i < BALLS_PER_ROUND; i++)
+ sRoulette->hitSquares[i] = 0;
+
+ for (i = 0; i < NUM_BOARD_POKES; i++)
+ sRoulette->pokeHits[i] = 0;
+
+ for (i = 0; i < NUM_BOARD_COLORS; i++)
+ sRoulette->colorHits[i] = 0;
+
+ ShowHideGridBalls(TRUE, -1);
}
-static u8 sub_81420D0(u8 taskId, u8 r1)
+static u8 RecordHit(u8 taskId, u8 slotId)
{
- u8 i;
- u8 z;
- u32 t0[4] = {0x10842, 0x21084, 0x42108, 0x84210};
- u32 t1[3] = {0x3E0, 0x7C00, 0xF8000};
+ u8 i, j;
+ u32 columnFlags[NUM_BOARD_POKES] = {
+ F_WYNAUT_COL | F_ORANGE_WYNAUT | F_GREEN_WYNAUT | F_PURPLE_WYNAUT,
+ F_AZURILL_COL | F_ORANGE_AZURILL | F_GREEN_AZURILL | F_PURPLE_AZURILL,
+ F_SKITTY_COL | F_ORANGE_SKITTY | F_GREEN_SKITTY | F_PURPLE_SKITTY,
+ F_MAKUHITA_COL | F_ORANGE_MAKUHITA | F_GREEN_MAKUHITA | F_PURPLE_MAKUHITA
+ };
+ u32 rowFlags[NUM_BOARD_COLORS] = {
+ F_ORANGE_ROW | F_ORANGE_WYNAUT | F_ORANGE_AZURILL | F_ORANGE_SKITTY | F_ORANGE_MAKUHITA,
+ F_GREEN_ROW | F_GREEN_WYNAUT | F_GREEN_AZURILL | F_GREEN_SKITTY | F_GREEN_MAKUHITA,
+ F_PURPLE_ROW | F_PURPLE_WYNAUT | F_PURPLE_AZURILL | F_PURPLE_SKITTY | F_PURPLE_MAKUHITA
+ };
- if (r1 > 11)
+ if (slotId >= NUM_ROULETTE_SLOTS)
return 0;
- gUnknown_0203AB88->var0C[gTasks[taskId].data[6] - 1] = gUnknown_085B62E4[r1].var02;
- gTasks[taskId].data[12] = gUnknown_085B62E4[r1].var02;
- gUnknown_0203AB88->var08 |= gUnknown_085B62E4[r1].var04;
- for (i = 0; i < 4; i++)
+ sRoulette->hitSquares[gTasks[taskId].tBallNum - 1] = sRouletteSlots[slotId].gridSquare;
+ gTasks[taskId].tWinningSquare = sRouletteSlots[slotId].gridSquare;
+ sRoulette->hitFlags |= sRouletteSlots[slotId].flag;
+ for (i = 0; i < NUM_BOARD_POKES; i++)
{
- if (gUnknown_085B62E4[r1].var04 & t0[i])
- gUnknown_0203AB88->var12[i]++;
- if (gUnknown_0203AB88->var12[i] > 2)
- gUnknown_0203AB88->var08 |= t0[i];
+ if (sRouletteSlots[slotId].flag & columnFlags[i])
+ sRoulette->pokeHits[i]++;
+ // If hit every color of a poke, set column completed
+ if (sRoulette->pokeHits[i] >= NUM_BOARD_COLORS)
+ sRoulette->hitFlags |= columnFlags[i];
}
- for (z = 0; z < 3; z++)
+ for (j = 0; j < NUM_BOARD_COLORS; j++)
{
- if (gUnknown_085B62E4[r1].var04 & t1[z])
- gUnknown_0203AB88->var16[z]++;
- if (gUnknown_0203AB88->var16[z] > 3)
- gUnknown_0203AB88->var08 |= t1[z];
+ if (sRouletteSlots[slotId].flag & rowFlags[j])
+ sRoulette->colorHits[j]++;
+ // If hit every poke of a color, set row completed
+ if (sRoulette->colorHits[j] >= NUM_BOARD_POKES)
+ sRoulette->hitFlags |= rowFlags[j];
}
- return gUnknown_085B62E4[r1].var02;
+ return sRouletteSlots[slotId].gridSquare;
}
-static bool8 sub_81421E8(u8 r0, u8 r1)
+static bool8 IsHitInBetSelection(u8 gridSquare, u8 betSelection)
{
- u8 t = r0;
- if (--r0 < 19)
+ u8 hit = gridSquare;
+ if (--gridSquare < NUM_GRID_SELECTIONS)
{
- switch (r1)
+ switch (betSelection)
{
- case 0:
- return 3;
- case 1 ... 4:
- if (t == r1 + 5 || t == r1 + 10 || t == r1 + 15)
+ case SELECTION_NONE:
+ return 3; // should never happen, player must place bet
+ case COL_WYNAUT:
+ case COL_AZURILL:
+ case COL_SKITTY:
+ case COL_MAKUHITA:
+ if (hit == betSelection + ROW_ORANGE
+ || hit == betSelection + ROW_GREEN
+ || hit == betSelection + ROW_PURPLE)
return TRUE;
break;
- case 5:
- case 10:
- case 15:
- if (t >= (r1 + 1) && t <= (r1 + 4))
+ case ROW_ORANGE:
+ case ROW_GREEN:
+ case ROW_PURPLE:
+ if (hit >= (betSelection + COL_WYNAUT)
+ && hit <= (betSelection + COL_MAKUHITA))
return TRUE;
break;
+ // Individual square
default:
- if (t == r1)
+ if (hit == betSelection)
return TRUE;
}
}
return FALSE;
}
-static void sub_8142284(u8 r0)
+static void FlashSelectionOnWheel(u8 selectionId)
{
-
- u16 var0 = 0;
- u8 var2;
- u16 var3;
+ u16 flashFlags = 0;
+ u8 numSelected;
+ u16 palOffset;
u8 i;
- switch (r0)
+ switch (selectionId)
{
- case 5:
- case 10:
- case 15:
- for (i = (r0 + 1); i < (r0 + 5); i++)
+ case ROW_ORANGE:
+ case ROW_GREEN:
+ case ROW_PURPLE:
+ // Flash colors of row selection
+ for (i = (selectionId + 1); i < (selectionId + 5); i++)
{
- if (!(gUnknown_0203AB88->var08 & gUnknown_085B6154[i].var08))
- var0 |= gUnknown_085B6154[i].var10;
+ if (!(sRoulette->hitFlags & sGridSelections[i].flag))
+ flashFlags |= sGridSelections[i].flashFlags;
}
- sub_8151A48(&gUnknown_0203AB88->varB8, var0 &= 0xDFFF);
+ RouletteFlash_Enable(&sRoulette->flashUtil, flashFlags &= ~(F_FLASH_ICON));
break;
default:
{
- struct UnkStruct1 var1[3];
- memcpy(var1, gUnknown_085B63F0, sizeof(var1));
- if (r0 > 0 && r0 < 5)
- var2 = 3;
+ // Selection is either a column or individual square
+ struct RouletteFlashSettings iconFlash[NUM_BOARD_COLORS];
+ memcpy(iconFlash, sFlashData_PokeIcons, sizeof(iconFlash));
+
+ if (selectionId >= COL_WYNAUT && selectionId <= COL_MAKUHITA)
+ numSelected = NUM_BOARD_COLORS; // Selection is full column
else
- var2 = 1;
- var3 = r0 / 5 - 1;
- switch (r0 % 5)
+ numSelected = 1;
+
+ palOffset = GET_ROW_IDX(selectionId);
+ switch (GET_COL(selectionId))
{
- case 1:
- var3 = gSprites[gUnknown_0203AB88->var3C[7]].oam.paletteNum * 16;
- break;
- case 2:
- var3 = gSprites[gUnknown_0203AB88->var3C[8]].oam.paletteNum * 16;
- break;
- case 3:
- var3 = gSprites[gUnknown_0203AB88->var3C[9]].oam.paletteNum * 16;
- break;
- case 4:
- var3 = gSprites[gUnknown_0203AB88->var3C[10]].oam.paletteNum * 16;
- break;
+ // The specific color of the poke it references doesn't matter, because the icons of a poke share a palette
+ // So it just uses the first sprite ID of each
+ case COL_WYNAUT:
+ palOffset = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_ORANGE_WYNAUT]].oam.paletteNum * 16;
+ break;
+ case COL_AZURILL:
+ palOffset = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_GREEN_AZURILL]].oam.paletteNum * 16;
+ break;
+ case COL_SKITTY:
+ palOffset = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_PURPLE_SKITTY]].oam.paletteNum * 16;
+ break;
+ case COL_MAKUHITA:
+ palOffset = gSprites[sRoulette->spriteIds[SPR_WHEEL_ICON_ORANGE_MAKUHITA]].oam.paletteNum * 16;
+ break;
}
- if (var2 == 1)
+ if (numSelected == 1)
{
- if (!(gUnknown_0203AB88->var08 & gUnknown_085B6154[r0].var08))
+ // Selection is individual square, add entry in flash util for its icon
+ if (!(sRoulette->hitFlags & sGridSelections[selectionId].flag))
{
- var1[r0 / 5 - 1].var02 += var3;
- sub_815168C(&gUnknown_0203AB88->varB8, 13, &var1[r0 / 5 - 1]);
+ iconFlash[GET_ROW_IDX(selectionId)].paletteOffset += palOffset;
+ RouletteFlash_Add(&sRoulette->flashUtil, NUM_ROULETTE_SLOTS + 1, &iconFlash[GET_ROW_IDX(selectionId)]);
}
else
{
+ // Square was already hit, don't flash it
break;
}
}
else
{
- for (i = 0; i < 3; i++)
+ // Selection is full column, add entry in flash util for each unhit space's icon
+ // If there is only 1 unhit space, also add its flags so its color will flash as well
+ for (i = 0; i < NUM_BOARD_COLORS; i++)
{
- u8 var4 = i * 5 + r0 + 5;
- if (!(gUnknown_0203AB88->var08 & gUnknown_085B6154[var4].var08))
+ u8 columnSlotId = i * 5 + selectionId + 5;
+ if (!(sRoulette->hitFlags & sGridSelections[columnSlotId].flag))
{
- var1[var4 / 5 - 1].var02 += var3;
- sub_815168C(&gUnknown_0203AB88->varB8, i + 13, &var1[var4 / 5 - 1]);
- if (var2 == 3)
- var0 = gUnknown_085B6154[var4].var10;
- var2--;
+ iconFlash[GET_ROW_IDX(columnSlotId)].paletteOffset += palOffset;
+ RouletteFlash_Add(&sRoulette->flashUtil, i + NUM_ROULETTE_SLOTS + 1, &iconFlash[GET_ROW_IDX(columnSlotId)]);
+ if (numSelected == 3)
+ flashFlags = sGridSelections[columnSlotId].flashFlags;
+ numSelected--;
}
}
- if (var2 != 2)
- var0 = 0;
+ // If there was more than 1 space in the column, reset flags; only icons will flash
+ if (numSelected != 2)
+ flashFlags = 0;
}
- sub_8151A48(&gUnknown_0203AB88->varB8, var0 |= gUnknown_085B6154[r0].var10);
+ // Do flash
+ RouletteFlash_Enable(&sRoulette->flashUtil, flashFlags |= sGridSelections[selectionId].flashFlags);
break;
}
}
}
-static void sub_81424FC(u8 r0)
+static void DrawGridBackground(u8 selectionId)
{
- vu8 i;
- vu8 z;
- vu16 var1;
- vu16 var2;
- vu8 var0;
- u8 v[5];
- u8 l;
- gUnknown_0203AB88->var2A = 1;
- sub_8142E70(0, 0);
- sub_8152058(gUnknown_0203AB88->tilemapBuffers[2], gUnknown_0203AB88->unk_397C, 14, 7, 16, 13);
- switch (r0)
+ vu8 i, j;
+ vu16 x, y;
+ vu8 tilemapOffset;
+ u8 selectionIds[NUM_BOARD_POKES >= NUM_BOARD_COLORS ? NUM_BOARD_POKES + 1 : NUM_BOARD_COLORS + 1];
+ u8 numSquares;
+ sRoulette->updateGridHighlight = TRUE;
+ ShowHideGridIcons(FALSE, 0);
+ SetTilemapRect(sRoulette->tilemapBuffers[2], sRoulette->gridTilemap, 14, 7, 16, 13);
+
+ // Highlight selected square
+ // (just buffers the highlight, it's actually drawn in VBlankCB_Roulette)
+ switch (selectionId)
{
- case 0:
+ case SELECTION_NONE:
return;
- case 1 ... 4:
- l = 4;
- for (i = 0; i < l; i++)
- {
- v[i] = i * 5 + r0;
- }
+ case COL_WYNAUT:
+ case COL_AZURILL:
+ case COL_SKITTY:
+ case COL_MAKUHITA:
+ numSquares = NUM_BOARD_COLORS + 1; // For each poke column, 3 colors and a header
+ for (i = 0; i < numSquares; i++)
+ selectionIds[i] = i * ROW_ORANGE + selectionId;
break;
- case 5:
- case 10:
- case 15:
- l = 5;
- for (i = 0; i < l; i++)
- {
- v[i] = i + r0;
- }
+ case ROW_ORANGE:
+ case ROW_GREEN:
+ case ROW_PURPLE:
+ numSquares = NUM_BOARD_POKES + 1; // For each color row, 4 pokes and a header
+ for (i = 0; i < numSquares; i++)
+ selectionIds[i] = i + selectionId;
break;
+ // Individual square
default:
- l = 1;
- v[0] = r0;
+ numSquares = 1;
+ selectionIds[0] = selectionId;
}
- for (i = 0; i < l; i++)
+ for (i = 0; i < numSquares; i++)
{
- var0 = gUnknown_085B6154[v[i]].var06;
- var1 = gUnknown_085B6154[v[i]].var03;
- for (z = 0; z < 3; z++)
+ tilemapOffset = sGridSelections[selectionIds[i]].tilemapOffset;
+ x = sGridSelections[selectionIds[i]].x;
+
+ // Grid square highlight is drawn in 9 segments, starting from the top left of the square
+ // Each iteration of this loop draws 3 segments to form a single horizontal segment
+ for (j = 0; j < 3; j++)
{
- var2 = (gUnknown_085B6154[v[i]].var04 + z) * 32;
- gUnknown_0203AB88->tilemapBuffers[2][var1 + var2 + 0] = gUnknown_0203AB88->unk_397C[(var0 + z) * 3 + 208];
- gUnknown_0203AB88->tilemapBuffers[2][var1 + var2 + 1] = gUnknown_0203AB88->unk_397C[(var0 + z) * 3 + 209];
- gUnknown_0203AB88->tilemapBuffers[2][var1 + var2 + 2] = gUnknown_0203AB88->unk_397C[(var0 + z) * 3 + 210];
+ y = (sGridSelections[selectionIds[i]].y + j) * 32;
+ sRoulette->tilemapBuffers[2][x + y + 0] = sRoulette->gridTilemap[(tilemapOffset + j) * 3 + 208 + 0];
+ sRoulette->tilemapBuffers[2][x + y + 1] = sRoulette->gridTilemap[(tilemapOffset + j) * 3 + 208 + 1];
+ sRoulette->tilemapBuffers[2][x + y + 2] = sRoulette->gridTilemap[(tilemapOffset + j) * 3 + 208 + 2];
}
}
}
-static u8 sub_8142758(u8 r0)
+static u8 GetMultiplier(u8 selectionId)
{
- u8 var0[5] = {0, 3, 4, 6, 12};
+ u8 multipliers[5] = {0, 3, 4, 6, MAX_MULTIPLIER};
+
+ if (selectionId > NUM_GRID_SELECTIONS)
+ selectionId = 0;
- if (r0 > 19)
- r0 = 0;
- switch (gUnknown_085B6154[r0].var01_0)
+ switch (sGridSelections[selectionId].baseMultiplier)
{
- case 3:
- r0 = r0 / 5 - 1;
- if (gUnknown_0203AB88->var16[r0] > 3)
+ case NUM_BOARD_COLORS:
+ selectionId = GET_ROW_IDX(selectionId);
+ // If already hit all pokes of this color, multiplier is 0
+ if (sRoulette->colorHits[selectionId] >= NUM_BOARD_POKES)
return 0;
- return var0[gUnknown_0203AB88->var16[r0] + 1];
- case 4:
- r0--;
- if (gUnknown_0203AB88->var12[r0] > 2)
+ return multipliers[sRoulette->colorHits[selectionId] + 1];
+ case NUM_BOARD_POKES:
+ selectionId = GET_COL_IDX(selectionId);
+ // If already hit all colors of this poke, multiplier is 0
+ if (sRoulette->pokeHits[selectionId] >= NUM_BOARD_COLORS)
return 0;
- return var0[gUnknown_0203AB88->var12[r0] + 2];
- case 12:
- if (gUnknown_0203AB88->var08 & gUnknown_085B6154[r0].var08)
+ return multipliers[sRoulette->pokeHits[selectionId] + 2];
+ case NUM_ROULETTE_SLOTS:
+ // If square has been hit already, multiplier is 0
+ if (sRoulette->hitFlags & sGridSelections[selectionId].flag)
return 0;
- return var0[4];
+ return multipliers[ARRAY_COUNT(multipliers) - 1];
}
return 0;
}
-static void sub_8142814(void)
-{
- s32 x1;
- s32 x2;
- SetGpuReg(REG_OFFSET_BG2PA, gUnknown_0203AB88->var2C.a);
- SetGpuReg(REG_OFFSET_BG2PB, gUnknown_0203AB88->var2C.b);
- SetGpuReg(REG_OFFSET_BG2PC, gUnknown_0203AB88->var2C.c);
- SetGpuReg(REG_OFFSET_BG2PD, gUnknown_0203AB88->var2C.d);
- x1 = 0x7400 - gUnknown_0203AB88->var2C.a * (gSpriteCoordOffsetX + 116)
- - gUnknown_0203AB88->var2C.b * (gSpriteCoordOffsetY + 80);
- x2 = 0x5400 - gUnknown_0203AB88->var2C.c * (gSpriteCoordOffsetX + 116)
- - gUnknown_0203AB88->var2C.d * (gSpriteCoordOffsetY + 80);
- SetGpuReg(REG_OFFSET_BG2X_L, x1);
- SetGpuReg(REG_OFFSET_BG2X_H, (x1 & 0x0fff0000) >> 16);
- SetGpuReg(REG_OFFSET_BG2Y_L, x2);
- SetGpuReg(REG_OFFSET_BG2Y_H, (x2 & 0x0fff0000) >> 16);
+static void UpdateWheelPosition(void)
+{
+ s32 bg2x;
+ s32 bg2y;
+ SetGpuReg(REG_OFFSET_BG2PA, sRoulette->wheelRotation.a);
+ SetGpuReg(REG_OFFSET_BG2PB, sRoulette->wheelRotation.b);
+ SetGpuReg(REG_OFFSET_BG2PC, sRoulette->wheelRotation.c);
+ SetGpuReg(REG_OFFSET_BG2PD, sRoulette->wheelRotation.d);
+ bg2x = 0x7400 - sRoulette->wheelRotation.a * (gSpriteCoordOffsetX + 116)
+ - sRoulette->wheelRotation.b * (gSpriteCoordOffsetY + 80);
+ bg2y = 0x5400 - sRoulette->wheelRotation.c * (gSpriteCoordOffsetX + 116)
+ - sRoulette->wheelRotation.d * (gSpriteCoordOffsetY + 80);
+ SetGpuReg(REG_OFFSET_BG2X_L, bg2x);
+ SetGpuReg(REG_OFFSET_BG2X_H, (bg2x & 0x0fff0000) >> 16);
+ SetGpuReg(REG_OFFSET_BG2Y_L, bg2y);
+ SetGpuReg(REG_OFFSET_BG2Y_H, (bg2y & 0x0fff0000) >> 16);
}
-static const u8 sFiller_085B644D[3] = {};
-static const u16 RouletteSpritePalette_01[] = INCBIN_U16("graphics/roulette/shadow.gbapal");
-static const u16 RouletteSpritePalette_02[] = INCBIN_U16("graphics/roulette/ball.gbapal");
-static const u16 RouletteSpritePalette_03[] = INCBIN_U16("graphics/roulette/ball_counter.gbapal");
-static const u16 RouletteSpritePalette_04[] = INCBIN_U16("graphics/roulette/cursor.gbapal");
-static const u16 RouletteSpritePalette_05[] = INCBIN_U16("graphics/roulette/credit.gbapal");
-static const u16 RouletteSpritePalette_06[] = INCBIN_U16("graphics/roulette/shroomish.gbapal");
-static const u16 RouletteSpritePalette_07[] = INCBIN_U16("graphics/roulette/tailow.gbapal");
-static const u16 RouletteSpritePalette_08[] = INCBIN_U16("graphics/roulette/poke_icons.gbapal");
-static const u16 RouletteSpritePalette_09[] = INCBIN_U16("graphics/roulette/wynaut.gbapal");
-static const u16 RouletteSpritePalette_10[] = INCBIN_U16("graphics/roulette/azurill.gbapal");
-static const u16 RouletteSpritePalette_11[] = INCBIN_U16("graphics/roulette/skitty.gbapal");
-static const u16 RouletteSpritePalette_12[] = INCBIN_U16("graphics/roulette/makuhita.gbapal");
-static const u16 RouletteSpritePalette_13[] = INCBIN_U16("graphics/roulette/85B65D0.gbapal");
-static const u16 RouletteSpritePalette_14[] = INCBIN_U16("graphics/roulette/85B65F0.gbapal");
-static const u16 RouletteSpritePalette_15[] = INCBIN_U16("graphics/roulette/85B6610.gbapal");
-static const u16 RouletteSpritePalette_16[] = INCBIN_U16("graphics/roulette/85B6630.gbapal");
-static const u32 gUnknown_085B6650[] = INCBIN_U32("graphics/roulette/ball.4bpp.lz");
-static const u32 RouletteBallCounterTiles[] = INCBIN_U32("graphics/roulette/ball_counter.4bpp.lz");
-static const u32 gUnknown_085B67FC[] = INCBIN_U32("graphics/roulette/roulette_tilt.4bpp.lz");
-static const u32 RoulettePokeIconsTiles[] = INCBIN_U32("graphics/roulette/poke_icons.4bpp.lz");
-static const u32 RoulettePokeIcons2Tiles[] = INCBIN_U32("graphics/roulette/poke_icons2.4bpp.lz");
-static const u32 gUnknown_085B7290[] = INCBIN_U32("graphics/roulette/shadow.4bpp.lz");
-static const u32 RouletteCursorTiles[] = INCBIN_U32("graphics/roulette/cursor.4bpp.lz");
-
-static const struct SpritePalette gUnknown_085B7384[] =
-{
- { .data = RouletteSpritePalette_01, .tag = 1 },
- { .data = RouletteSpritePalette_02, .tag = 2 },
- { .data = RouletteSpritePalette_03, .tag = 3 },
- { .data = RouletteSpritePalette_04, .tag = 4 },
- { .data = RouletteSpritePalette_05, .tag = 5 },
- { .data = RouletteSpritePalette_06, .tag = 6 },
- { .data = RouletteSpritePalette_07, .tag = 7 },
- { .data = RouletteSpritePalette_08, .tag = 8 },
- { .data = RouletteSpritePalette_09, .tag = 9 },
- { .data = RouletteSpritePalette_10, .tag = 10 },
- { .data = RouletteSpritePalette_11, .tag = 11 },
- { .data = RouletteSpritePalette_12, .tag = 12 },
+static const u8 sFiller[3] = {};
+static const u16 sShadow_Pal[] = INCBIN_U16("graphics/roulette/shadow.gbapal");
+static const u16 sBall_Pal[] = INCBIN_U16("graphics/roulette/ball.gbapal");
+static const u16 sBallCounter_Pal[] = INCBIN_U16("graphics/roulette/ball_counter.gbapal");
+static const u16 sCursor_Pal[] = INCBIN_U16("graphics/roulette/cursor.gbapal");
+static const u16 sCredit_Pal[] = INCBIN_U16("graphics/roulette/credit.gbapal");
+static const u16 sShroomish_Pal[] = INCBIN_U16("graphics/roulette/shroomish.gbapal");
+static const u16 sTaillow_Pal[] = INCBIN_U16("graphics/roulette/tailow.gbapal");
+static const u16 sGridIcons_Pal[] = INCBIN_U16("graphics/roulette/grid_icons.gbapal");
+static const u16 sWynaut_Pal[] = INCBIN_U16("graphics/roulette/wynaut.gbapal");
+static const u16 sAzurill_Pal[] = INCBIN_U16("graphics/roulette/azurill.gbapal");
+static const u16 sSkitty_Pal[] = INCBIN_U16("graphics/roulette/skitty.gbapal");
+static const u16 sMakuhita_Pal[] = INCBIN_U16("graphics/roulette/makuhita.gbapal");
+static const u16 sUnused1_Pal[] = INCBIN_U16("graphics/roulette/unused_1.gbapal");
+static const u16 sUnused2_Pal[] = INCBIN_U16("graphics/roulette/unused_2.gbapal");
+static const u16 sUnused3_Pal[] = INCBIN_U16("graphics/roulette/unused_3.gbapal");
+static const u16 sUnused4_Pal[] = INCBIN_U16("graphics/roulette/unused_4.gbapal");
+static const u32 sBall_Gfx[] = INCBIN_U32("graphics/roulette/ball.4bpp.lz");
+static const u32 sBallCounter_Gfx[] = INCBIN_U32("graphics/roulette/ball_counter.4bpp.lz");
+static const u32 sShroomishTaillow_Gfx[] = INCBIN_U32("graphics/roulette/roulette_tilt.4bpp.lz");
+static const u32 sGridIcons_Gfx[] = INCBIN_U32("graphics/roulette/grid_icons.4bpp.lz");
+static const u32 sWheelIcons_Gfx[] = INCBIN_U32("graphics/roulette/wheel_icons.4bpp.lz");
+static const u32 sShadow_Gfx[] = INCBIN_U32("graphics/roulette/shadow.4bpp.lz");
+static const u32 sCursor_Gfx[] = INCBIN_U32("graphics/roulette/cursor.4bpp.lz");
+
+static const struct SpritePalette sSpritePalettes[] =
+{
+ { .data = sShadow_Pal, .tag = PALTAG_SHADOW },
+ { .data = sBall_Pal, .tag = PALTAG_BALL },
+ { .data = sBallCounter_Pal, .tag = PALTAG_BALL_COUNTER },
+ { .data = sCursor_Pal, .tag = PALTAG_CURSOR },
+ { .data = sCredit_Pal, .tag = PALTAG_INTERFACE },
+ { .data = sShroomish_Pal, .tag = PALTAG_SHROOMISH },
+ { .data = sTaillow_Pal, .tag = PALTAG_TAILLOW },
+ { .data = sGridIcons_Pal, .tag = PALTAG_GRID_ICONS },
+ { .data = sWynaut_Pal, .tag = PALTAG_WYNAUT },
+ { .data = sAzurill_Pal, .tag = PALTAG_AZURILL },
+ { .data = sSkitty_Pal, .tag = PALTAG_SKITTY },
+ { .data = sMakuhita_Pal, .tag = PALTAG_MAKUHITA },
{}
};
-static const struct OamData gOamData_85B73EC =
+static const struct OamData sOam_GridHeader =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
@@ -2078,7 +2373,7 @@ static const struct OamData gOamData_85B73EC =
.priority = 1,
};
-static const struct OamData gOamData_85B73F4 =
+static const struct OamData sOam_GridIcon =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
@@ -2087,7 +2382,7 @@ static const struct OamData gOamData_85B73F4 =
.priority = 1,
};
-static const struct OamData gOamData_85B73FC =
+static const struct OamData sOam_WheelIcon =
{
.y = 60,
.affineMode = ST_OAM_AFFINE_DOUBLE,
@@ -2097,35 +2392,35 @@ static const struct OamData gOamData_85B73FC =
.priority = 2,
};
-static const union AnimCmd gSpriteAnim_85B7404[] =
+static const union AnimCmd sAffineAnim_Unused1[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END
};
-static const union AnimCmd *const gSpriteAnimTable_85B740C[] =
+static const union AnimCmd *const sAffineAnims_Unused1[] =
{
- gSpriteAnim_85B7404
+ sAffineAnim_Unused1
};
-static const union AffineAnimCmd gSpriteAffineAnim_85B7410[] =
+static const union AffineAnimCmd sAffineAnim_Unused2[] =
{
AFFINEANIMCMD_END
};
-static const union AffineAnimCmd *const gSpriteAffineAnimTable_85B7418[] =
+static const union AffineAnimCmd *const sAffineAnims_Unused2[] =
{
- gSpriteAffineAnim_85B7410
+ sAffineAnim_Unused2
};
-static const struct CompressedSpriteSheet gUnknown_085B741C =
+static const struct CompressedSpriteSheet sSpriteSheet_WheelIcons =
{
- .data = RoulettePokeIcons2Tiles,
+ .data = sWheelIcons_Gfx,
.size = 0xC00,
- .tag = 0
+ .tag = GFXTAG_WHEEL_ICONS
};
-static const union AnimCmd gSpriteAnim_85B7420[] =
+static const union AnimCmd sAnim_WheelIcons[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_FRAME(32, 0),
@@ -2142,81 +2437,81 @@ static const union AnimCmd gSpriteAnim_85B7420[] =
ANIMCMD_END
};
-static const union AnimCmd *const gSpriteAnimTable_85B7458[] =
+static const union AnimCmd *const sAnim_WheelIcon_OrangeWynaut[] =
{
- &gSpriteAnim_85B7420[0]
+ &sAnim_WheelIcons[0]
};
-static const union AnimCmd *const gSpriteAnimTable_85B745C[] =
+static const union AnimCmd *const sAnim_WheelIcon_GreenAzurill[] =
{
- &gSpriteAnim_85B7420[1]
+ &sAnim_WheelIcons[1]
};
-static const union AnimCmd *const gSpriteAnimTable_85B7460[] =
+static const union AnimCmd *const sAnim_WheelIcon_PurpleSkitty[] =
{
- &gSpriteAnim_85B7420[2]
+ &sAnim_WheelIcons[2]
};
-static const union AnimCmd *const gSpriteAnimTable_85B7464[] =
+static const union AnimCmd *const sAnim_WheelIcon_OrangeMakuhita[] =
{
- &gSpriteAnim_85B7420[3]
+ &sAnim_WheelIcons[3]
};
-static const union AnimCmd *const gSpriteAnimTable_85B7468[] =
+static const union AnimCmd *const sAnim_WheelIcon_GreenWynaut[] =
{
- &gSpriteAnim_85B7420[4]
+ &sAnim_WheelIcons[4]
};
-static const union AnimCmd *const gSpriteAnimTable_85B746C[] =
+static const union AnimCmd *const sAnim_WheelIcon_PurpleAzurill[] =
{
- &gSpriteAnim_85B7420[5]
+ &sAnim_WheelIcons[5]
};
-static const union AnimCmd *const gSpriteAnimTable_85B7470[] =
+static const union AnimCmd *const sAnim_WheelIcon_OrangeSkitty[] =
{
- &gSpriteAnim_85B7420[6]
+ &sAnim_WheelIcons[6]
};
-static const union AnimCmd *const gSpriteAnimTable_85B7474[] =
+static const union AnimCmd *const sAnim_WheelIcon_GreenMakuhita[] =
{
- &gSpriteAnim_85B7420[7]
+ &sAnim_WheelIcons[7]
};
-static const union AnimCmd *const gSpriteAnimTable_85B7478[] =
+static const union AnimCmd *const sAnim_WheelIcon_PurpleWynaut[] =
{
- &gSpriteAnim_85B7420[8]
+ &sAnim_WheelIcons[8]
};
-static const union AnimCmd *const gSpriteAnimTable_85B747C[] =
+static const union AnimCmd *const sAnim_WheelIcon_OrangeAzurill[] =
{
- &gSpriteAnim_85B7420[9]
+ &sAnim_WheelIcons[9]
};
-static const union AnimCmd *const gSpriteAnimTable_85B7480[] =
+static const union AnimCmd *const sAnim_WheelIcon_GreenSkitty[] =
{
- &gSpriteAnim_85B7420[10]
+ &sAnim_WheelIcons[10]
};
-static const union AnimCmd *const gSpriteAnimTable_85B7484[] =
+static const union AnimCmd *const sAnim_WheelIcon_PurpleMakuhita[] =
{
- &gSpriteAnim_85B7420[11]
+ &sAnim_WheelIcons[11]
};
-static const struct CompressedSpriteSheet gUnknown_085B7488 =
+static const struct CompressedSpriteSheet sSpriteSheet_Headers =
{
- .data = gRouletteHeadersTiles,
+ .data = gRouletteHeaders_Gfx,
.size = 0x1600,
- .tag = 4
+ .tag = GFXTAG_HEADERS
};
-static const struct CompressedSpriteSheet gUnknown_085B7490 =
+static const struct CompressedSpriteSheet sSpriteSheet_GridIcons =
{
- .data = RoulettePokeIconsTiles,
+ .data = sGridIcons_Gfx,
.size = 0x400,
- .tag = 5
+ .tag = GFXTAG_GRID_ICONS
};
-static const union AnimCmd gSpriteAnim_85B7498[] =
+static const union AnimCmd sAnim_Headers[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_FRAME(16, 0),
@@ -2232,7 +2527,7 @@ static const union AnimCmd gSpriteAnim_85B7498[] =
ANIMCMD_END
};
-static const union AnimCmd gSpriteAnim_85B74C8[] =
+static const union AnimCmd sAnim_GridIcons[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_FRAME(4, 0),
@@ -2241,285 +2536,287 @@ static const union AnimCmd gSpriteAnim_85B74C8[] =
ANIMCMD_END
};
-static const union AnimCmd *const gSpriteAnimTable_85B74DC[] =
+static const union AnimCmd *const sAnim_WynautHeader[] =
{
- &gSpriteAnim_85B7498[0]
+ &sAnim_Headers[0]
};
-static const union AnimCmd *const gSpriteAnimTable_85B74E0[] =
+static const union AnimCmd *const sAnim_AzurillHeader[] =
{
- &gSpriteAnim_85B7498[2]
+ &sAnim_Headers[2]
};
-static const union AnimCmd *const gSpriteAnimTable_85B74E4[] =
+static const union AnimCmd *const sAnim_SkittyHeader[] =
{
- &gSpriteAnim_85B7498[4]
+ &sAnim_Headers[4]
};
-static const union AnimCmd *const gSpriteAnimTable_85B74E8[] =
+static const union AnimCmd *const sAnim_MakuhitaHeader[] =
{
- &gSpriteAnim_85B7498[6]
+ &sAnim_Headers[6]
};
-static const union AnimCmd *const gSpriteAnimTable_85B74EC[] =
+static const union AnimCmd *const sAnim_OrangeHeader[] =
{
- &gSpriteAnim_85B7498[8]
+ &sAnim_Headers[8]
};
-static const union AnimCmd *const gSpriteAnimTable_85B74F0[] =
+static const union AnimCmd *const sAnim_GreenHeader[] =
{
- &gSpriteAnim_85B7498[9]
+ &sAnim_Headers[9]
};
-static const union AnimCmd *const gSpriteAnimTable_85B74F4[] =
+static const union AnimCmd *const sAnim_PurpleHeader[] =
{
- &gSpriteAnim_85B7498[10]
+ &sAnim_Headers[10]
};
-static const union AnimCmd *const gSpriteAnimTable_85B74F8[] =
+static const union AnimCmd *const sAnim_GridIcon_Wynaut[] =
{
- &gSpriteAnim_85B74C8[0]
+ &sAnim_GridIcons[0]
};
-static const union AnimCmd *const gSpriteAnimTable_85B74FC[] =
+static const union AnimCmd *const sAnim_GridIcon_Azurill[] =
{
- &gSpriteAnim_85B74C8[1]
+ &sAnim_GridIcons[1]
};
-static const union AnimCmd *const gSpriteAnimTable_85B7500[] =
+static const union AnimCmd *const sAnim_GridIcon_Skitty[] =
{
- &gSpriteAnim_85B74C8[2]
+ &sAnim_GridIcons[2]
};
-static const union AnimCmd *const gSpriteAnimTable_85B7504[] =
+static const union AnimCmd *const sAnim_GridIcon_Makuhita[] =
{
- &gSpriteAnim_85B74C8[3]
+ &sAnim_GridIcons[3]
};
-static const struct SpriteTemplate gSpriteTemplate_85B7508[] =
+static const struct SpriteTemplate sSpriteTemplates_PokeHeaders[NUM_BOARD_POKES] =
{
{
- .tileTag = 4,
- .paletteTag = 8,
- .oam = &gOamData_85B73EC,
- .anims = gSpriteAnimTable_85B74DC,
+ .tileTag = GFXTAG_HEADERS,
+ .paletteTag = PALTAG_GRID_ICONS,
+ .oam = &sOam_GridHeader,
+ .anims = sAnim_WynautHeader,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_814390C
+ .callback = SpriteCB_GridSquare
},
{
- .tileTag = 4,
- .paletteTag = 8,
- .oam = &gOamData_85B73EC,
- .anims = gSpriteAnimTable_85B74E0,
+ .tileTag = GFXTAG_HEADERS,
+ .paletteTag = PALTAG_GRID_ICONS,
+ .oam = &sOam_GridHeader,
+ .anims = sAnim_AzurillHeader,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_814390C
+ .callback = SpriteCB_GridSquare
},
{
- .tileTag = 4,
- .paletteTag = 8,
- .oam = &gOamData_85B73EC,
- .anims = gSpriteAnimTable_85B74E4,
+ .tileTag = GFXTAG_HEADERS,
+ .paletteTag = PALTAG_GRID_ICONS,
+ .oam = &sOam_GridHeader,
+ .anims = sAnim_SkittyHeader,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_814390C
+ .callback = SpriteCB_GridSquare
},
{
- .tileTag = 4,
- .paletteTag = 8,
- .oam = &gOamData_85B73EC,
- .anims = gSpriteAnimTable_85B74E8,
+ .tileTag = GFXTAG_HEADERS,
+ .paletteTag = PALTAG_GRID_ICONS,
+ .oam = &sOam_GridHeader,
+ .anims = sAnim_MakuhitaHeader,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_814390C
+ .callback = SpriteCB_GridSquare
}
};
-static const struct SpriteTemplate gSpriteTemplate_85B7568[] =
+static const struct SpriteTemplate sSpriteTemplates_ColorHeaders[NUM_BOARD_COLORS] =
{
{
- .tileTag = 4,
- .paletteTag = 8,
- .oam = &gOamData_85B73EC,
- .anims = gSpriteAnimTable_85B74EC,
+ .tileTag = GFXTAG_HEADERS,
+ .paletteTag = PALTAG_GRID_ICONS,
+ .oam = &sOam_GridHeader,
+ .anims = sAnim_OrangeHeader,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_814390C
+ .callback = SpriteCB_GridSquare
},
{
- .tileTag = 4,
- .paletteTag = 8,
- .oam = &gOamData_85B73EC,
- .anims = gSpriteAnimTable_85B74F0,
+ .tileTag = GFXTAG_HEADERS,
+ .paletteTag = PALTAG_GRID_ICONS,
+ .oam = &sOam_GridHeader,
+ .anims = sAnim_GreenHeader,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_814390C
+ .callback = SpriteCB_GridSquare
},
{
- .tileTag = 4,
- .paletteTag = 8,
- .oam = &gOamData_85B73EC,
- .anims = gSpriteAnimTable_85B74F4,
+ .tileTag = GFXTAG_HEADERS,
+ .paletteTag = PALTAG_GRID_ICONS,
+ .oam = &sOam_GridHeader,
+ .anims = sAnim_PurpleHeader,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_814390C
+ .callback = SpriteCB_GridSquare
}
};
-static const struct SpriteTemplate gSpriteTemplate_85B75B0[] =
+static const struct SpriteTemplate sSpriteTemplate_GridIcons[NUM_BOARD_POKES] =
{
{
- .tileTag = 5,
- .paletteTag = 8,
- .oam = &gOamData_85B73F4,
- .anims = gSpriteAnimTable_85B74F8,
+ .tileTag = GFXTAG_GRID_ICONS,
+ .paletteTag = PALTAG_GRID_ICONS,
+ .oam = &sOam_GridIcon,
+ .anims = sAnim_GridIcon_Wynaut,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_814390C
+ .callback = SpriteCB_GridSquare
},
{
- .tileTag = 5,
- .paletteTag = 8,
- .oam = &gOamData_85B73F4,
- .anims = gSpriteAnimTable_85B74FC,
+ .tileTag = GFXTAG_GRID_ICONS,
+ .paletteTag = PALTAG_GRID_ICONS,
+ .oam = &sOam_GridIcon,
+ .anims = sAnim_GridIcon_Azurill,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_814390C
+ .callback = SpriteCB_GridSquare
},
{
- .tileTag = 5,
- .paletteTag = 8,
- .oam = &gOamData_85B73F4,
- .anims = gSpriteAnimTable_85B7500,
+ .tileTag = GFXTAG_GRID_ICONS,
+ .paletteTag = PALTAG_GRID_ICONS,
+ .oam = &sOam_GridIcon,
+ .anims = sAnim_GridIcon_Skitty,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_814390C
+ .callback = SpriteCB_GridSquare
},
{
- .tileTag = 5,
- .paletteTag = 8,
- .oam = &gOamData_85B73F4,
- .anims = gSpriteAnimTable_85B7504,
+ .tileTag = GFXTAG_GRID_ICONS,
+ .paletteTag = PALTAG_GRID_ICONS,
+ .oam = &sOam_GridIcon,
+ .anims = sAnim_GridIcon_Makuhita,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_814390C
+ .callback = SpriteCB_GridSquare
}
};
-static const struct SpriteTemplate gSpriteTemplate_85B7610[] =
+// Wheel icons are listed clockwise starting from 1 oclock on the roulette wheel (with pokeball upside right)
+// They go Wynaut -> Azurill -> Skitty -> Makuhita, and Orange -> Green -> Purple
+static const struct SpriteTemplate sSpriteTemplates_WheelIcons[NUM_ROULETTE_SLOTS] =
{
{
- .tileTag = 0,
- .paletteTag = 9,
- .oam = &gOamData_85B73FC,
- .anims = gSpriteAnimTable_85B7458,
+ .tileTag = GFXTAG_WHEEL_ICONS,
+ .paletteTag = PALTAG_WYNAUT,
+ .oam = &sOam_WheelIcon,
+ .anims = sAnim_WheelIcon_OrangeWynaut,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8143280
+ .callback = SpriteCB_WheelIcon
},
{
- .tileTag = 0,
- .paletteTag = 10,
- .oam = &gOamData_85B73FC,
- .anims = gSpriteAnimTable_85B745C,
+ .tileTag = GFXTAG_WHEEL_ICONS,
+ .paletteTag = PALTAG_AZURILL,
+ .oam = &sOam_WheelIcon,
+ .anims = sAnim_WheelIcon_GreenAzurill,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8143280
+ .callback = SpriteCB_WheelIcon
},
{
- .tileTag = 0,
- .paletteTag = 11,
- .oam = &gOamData_85B73FC,
- .anims = gSpriteAnimTable_85B7460,
+ .tileTag = GFXTAG_WHEEL_ICONS,
+ .paletteTag = PALTAG_SKITTY,
+ .oam = &sOam_WheelIcon,
+ .anims = sAnim_WheelIcon_PurpleSkitty,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8143280
+ .callback = SpriteCB_WheelIcon
},
{
- .tileTag = 0,
- .paletteTag = 12,
- .oam = &gOamData_85B73FC,
- .anims = gSpriteAnimTable_85B7464,
+ .tileTag = GFXTAG_WHEEL_ICONS,
+ .paletteTag = PALTAG_MAKUHITA,
+ .oam = &sOam_WheelIcon,
+ .anims = sAnim_WheelIcon_OrangeMakuhita,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8143280
+ .callback = SpriteCB_WheelIcon
},
{
- .tileTag = 0,
- .paletteTag = 9,
- .oam = &gOamData_85B73FC,
- .anims = gSpriteAnimTable_85B7468,
+ .tileTag = GFXTAG_WHEEL_ICONS,
+ .paletteTag = PALTAG_WYNAUT,
+ .oam = &sOam_WheelIcon,
+ .anims = sAnim_WheelIcon_GreenWynaut,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8143280
+ .callback = SpriteCB_WheelIcon
},
{
- .tileTag = 0,
- .paletteTag = 10,
- .oam = &gOamData_85B73FC,
- .anims = gSpriteAnimTable_85B746C,
+ .tileTag = GFXTAG_WHEEL_ICONS,
+ .paletteTag = PALTAG_AZURILL,
+ .oam = &sOam_WheelIcon,
+ .anims = sAnim_WheelIcon_PurpleAzurill,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8143280
+ .callback = SpriteCB_WheelIcon
},
{
- .tileTag = 0,
- .paletteTag = 11,
- .oam = &gOamData_85B73FC,
- .anims = gSpriteAnimTable_85B7470,
+ .tileTag = GFXTAG_WHEEL_ICONS,
+ .paletteTag = PALTAG_SKITTY,
+ .oam = &sOam_WheelIcon,
+ .anims = sAnim_WheelIcon_OrangeSkitty,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8143280
+ .callback = SpriteCB_WheelIcon
},
{
- .tileTag = 0,
- .paletteTag = 12,
- .oam = &gOamData_85B73FC,
- .anims = gSpriteAnimTable_85B7474,
+ .tileTag = GFXTAG_WHEEL_ICONS,
+ .paletteTag = PALTAG_MAKUHITA,
+ .oam = &sOam_WheelIcon,
+ .anims = sAnim_WheelIcon_GreenMakuhita,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8143280
+ .callback = SpriteCB_WheelIcon
},
{
- .tileTag = 0,
- .paletteTag = 9,
- .oam = &gOamData_85B73FC,
- .anims = gSpriteAnimTable_85B7478,
+ .tileTag = GFXTAG_WHEEL_ICONS,
+ .paletteTag = PALTAG_WYNAUT,
+ .oam = &sOam_WheelIcon,
+ .anims = sAnim_WheelIcon_PurpleWynaut,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8143280
+ .callback = SpriteCB_WheelIcon
},
{
- .tileTag = 0,
- .paletteTag = 10,
- .oam = &gOamData_85B73FC,
- .anims = gSpriteAnimTable_85B747C,
+ .tileTag = GFXTAG_WHEEL_ICONS,
+ .paletteTag = PALTAG_AZURILL,
+ .oam = &sOam_WheelIcon,
+ .anims = sAnim_WheelIcon_OrangeAzurill,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8143280
+ .callback = SpriteCB_WheelIcon
},
{
- .tileTag = 0,
- .paletteTag = 11,
- .oam = &gOamData_85B73FC,
- .anims = gSpriteAnimTable_85B7480,
+ .tileTag = GFXTAG_WHEEL_ICONS,
+ .paletteTag = PALTAG_SKITTY,
+ .oam = &sOam_WheelIcon,
+ .anims = sAnim_WheelIcon_GreenSkitty,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8143280
+ .callback = SpriteCB_WheelIcon
},
{
- .tileTag = 0,
- .paletteTag = 12,
- .oam = &gOamData_85B73FC,
- .anims = gSpriteAnimTable_85B7484,
+ .tileTag = GFXTAG_WHEEL_ICONS,
+ .paletteTag = PALTAG_MAKUHITA,
+ .oam = &sOam_WheelIcon,
+ .anims = sAnim_WheelIcon_PurpleMakuhita,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8143280
+ .callback = SpriteCB_WheelIcon
}
};
-static const struct OamData gOamData_85B7730 =
+static const struct OamData sOam_Credit =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
@@ -2528,7 +2825,7 @@ static const struct OamData gOamData_85B7730 =
.priority = 1,
};
-static const struct OamData gOamData_85B7738 =
+static const struct OamData sOam_CreditDigit =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
@@ -2537,7 +2834,7 @@ static const struct OamData gOamData_85B7738 =
.priority = 1,
};
-static const struct OamData gOamData_85B7740 =
+static const struct OamData sOam_Multiplier =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
@@ -2546,7 +2843,7 @@ static const struct OamData gOamData_85B7740 =
.priority = 1,
};
-static const struct OamData gOamData_85B7748 =
+static const struct OamData sOam_BallCounter =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
@@ -2555,58 +2852,59 @@ static const struct OamData gOamData_85B7748 =
.priority = 1,
};
-static const struct CompressedSpriteSheet gUnknown_085B7750[] =
+static const struct CompressedSpriteSheet sSpriteSheets_Interface[] =
{
{
- .data = gRouletteCreditTiles,
+ .data = gRouletteCredit_Gfx,
.size = 0x400,
- .tag = 7
+ .tag = GFXTAG_CREDIT
},
{
- .data = gRouletteNumbersTiles,
+ .data = gRouletteNumbers_Gfx,
.size = 0x280,
- .tag = 8
+ .tag = GFXTAG_CREDIT_DIGIT
},
{
- .data = gRouletteMultiplierTiles,
+ .data = gRouletteMultiplier_Gfx,
.size = 0x500,
- .tag = 9
+ .tag = GFXTAG_MULTIPLIER
},
{
- .data = RouletteBallCounterTiles,
+ .data = sBallCounter_Gfx,
.size = 0x140,
- .tag = 10
+ .tag = GFXTAG_BALL_COUNTER
},
{
- .data = RouletteCursorTiles,
+ .data = sCursor_Gfx,
.size = 0x200,
- .tag = 11
+ .tag = GFXTAG_CURSOR
},
{}
};
-static const union AnimCmd gSpriteAnim_85B7780[] =
-{
- ANIMCMD_FRAME(0, 0),
- ANIMCMD_FRAME(2, 0),
- ANIMCMD_FRAME(4, 0),
- ANIMCMD_FRAME(6, 0),
- ANIMCMD_FRAME(8, 0),
- ANIMCMD_FRAME(10, 0),
- ANIMCMD_FRAME(12, 0),
- ANIMCMD_FRAME(14, 0),
- ANIMCMD_FRAME(16, 0),
- ANIMCMD_FRAME(18, 0),
+static const union AnimCmd sAnim_CreditDigit[] =
+{
+ ANIMCMD_FRAME(0, 0), // 0
+ ANIMCMD_FRAME(2, 0), // 1
+ ANIMCMD_FRAME(4, 0), // 2
+ ANIMCMD_FRAME(6, 0), // 3
+ ANIMCMD_FRAME(8, 0), // 4
+ ANIMCMD_FRAME(10, 0), // 5
+ ANIMCMD_FRAME(12, 0), // 6
+ ANIMCMD_FRAME(14, 0), // 7
+ ANIMCMD_FRAME(16, 0), // 8
+ ANIMCMD_FRAME(18, 0), // 9
// BUG: Animation not terminated properly
+ // Doesn't matter in practice, the frames are set directly and not looped
//ANIMCMD_END
};
-static const union AnimCmd *const gSpriteAnimTable_85B77A8[] =
+static const union AnimCmd *const sAnims_CreditDigit[] =
{
- gSpriteAnim_85B7780
+ sAnim_CreditDigit
};
-static const union AnimCmd gSpriteAnim_85B77AC[] =
+static const union AnimCmd sAnim_Multiplier[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_FRAME(8, 0),
@@ -2616,12 +2914,12 @@ static const union AnimCmd gSpriteAnim_85B77AC[] =
ANIMCMD_END
};
-static const union AnimCmd *const gSpriteAnimTable_85B77C4[] =
+static const union AnimCmd *const sAnims_Multiplier[] =
{
- gSpriteAnim_85B77AC
+ sAnim_Multiplier
};
-static const union AnimCmd gSpriteAnim_85B77C8[] =
+static const union AnimCmd sAnim_BallCounter[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_FRAME(2, 0),
@@ -2631,67 +2929,68 @@ static const union AnimCmd gSpriteAnim_85B77C8[] =
ANIMCMD_END
};
-static const union AnimCmd *const gSpriteAnimTable_85B77E0[] =
+static const union AnimCmd *const sAnims_BallCounter[] =
{
- gSpriteAnim_85B77C8
+ sAnim_BallCounter
};
-static const struct SpriteTemplate gSpriteTemplate_85B77E4 =
+static const struct SpriteTemplate sSpriteTemplate_Credit =
{
- .tileTag = 7,
- .paletteTag = 5,
- .oam = &gOamData_85B7730,
+ .tileTag = GFXTAG_CREDIT,
+ .paletteTag = PALTAG_INTERFACE,
+ .oam = &sOam_Credit,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
-static const struct SpriteTemplate gUnknown_085B77FC =
+static const struct SpriteTemplate sSpriteTemplate_CreditDigit =
{
- .tileTag = 8,
- .paletteTag = 5,
- .oam = &gOamData_85B7738,
- .anims = gSpriteAnimTable_85B77A8,
+ .tileTag = GFXTAG_CREDIT_DIGIT,
+ .paletteTag = PALTAG_INTERFACE,
+ .oam = &sOam_CreditDigit,
+ .anims = sAnims_CreditDigit,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
-static const struct SpriteTemplate gUnknown_085B7814 =
+static const struct SpriteTemplate sSpriteTemplate_Multiplier =
{
- .tileTag = 9,
- .paletteTag = 5,
- .oam = &gOamData_85B7740,
- .anims = gSpriteAnimTable_85B77C4,
+ .tileTag = GFXTAG_MULTIPLIER,
+ .paletteTag = PALTAG_INTERFACE,
+ .oam = &sOam_Multiplier,
+ .anims = sAnims_Multiplier,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_814390C
+ .callback = SpriteCB_GridSquare
};
-static const struct SpriteTemplate gUnknown_085B782C =
+static const struct SpriteTemplate sSpriteTemplate_BallCounter =
{
- .tileTag = 10,
- .paletteTag = 3,
- .oam = &gOamData_85B7748,
- .anims = gSpriteAnimTable_85B77E0,
+ .tileTag = GFXTAG_BALL_COUNTER,
+ .paletteTag = PALTAG_BALL_COUNTER,
+ .oam = &sOam_BallCounter,
+ .anims = sAnims_BallCounter,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
-static const struct SpriteTemplate gUnknown_085B7844 =
+// NOTE: This cursor is only used to identify the winning square on the grid
+static const struct SpriteTemplate sSpriteTemplate_Cursor =
{
- .tileTag = 11,
- .paletteTag = 5,
- .oam = &gOamData_85B73EC,
+ .tileTag = GFXTAG_CURSOR,
+ .paletteTag = PALTAG_INTERFACE,
+ .oam = &sOam_GridHeader,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
-static const struct OamData gOamData_85B785C =
+static const struct OamData sOam_Ball =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
@@ -2700,13 +2999,13 @@ static const struct OamData gOamData_85B785C =
.priority = 2,
};
-static const struct CompressedSpriteSheet gUnknown_085B7864 = {
- .data = gUnknown_085B6650,
+static const struct CompressedSpriteSheet sSpriteSheet_Ball = {
+ .data = sBall_Gfx,
.size = 0x200,
- .tag = 12
+ .tag = GFXTAG_BALL
};
-static const union AnimCmd gSpriteAnim_85B786C[] =
+static const union AnimCmd sAnim_Ball_RollFast[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(4, 5),
@@ -2715,7 +3014,7 @@ static const union AnimCmd gSpriteAnim_85B786C[] =
ANIMCMD_JUMP(0)
};
-static const union AnimCmd gSpriteAnim_85B7880[] =
+static const union AnimCmd sAnim_Ball_RollMedium[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(4, 10),
@@ -2724,7 +3023,7 @@ static const union AnimCmd gSpriteAnim_85B7880[] =
ANIMCMD_JUMP(0)
};
-static const union AnimCmd gSpriteAnim_85B7894[] =
+static const union AnimCmd sAnim_Ball_RollSlow[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(4, 15),
@@ -2733,7 +3032,7 @@ static const union AnimCmd gSpriteAnim_85B7894[] =
ANIMCMD_JUMP(0)
};
-static const union AnimCmd gSpriteAnim_85B78A8[] =
+static const union AnimCmd sAnim_Ball_StopOnFrame1[] =
{
ANIMCMD_FRAME(4, 2),
ANIMCMD_FRAME(8, 5),
@@ -2742,7 +3041,7 @@ static const union AnimCmd gSpriteAnim_85B78A8[] =
ANIMCMD_END
};
-static const union AnimCmd gSpriteAnim_85B78BC[] =
+static const union AnimCmd sAnim_Ball_StopOnFrame3[] =
{
ANIMCMD_FRAME(4, 2),
ANIMCMD_FRAME(0, 4),
@@ -2752,7 +3051,7 @@ static const union AnimCmd gSpriteAnim_85B78BC[] =
ANIMCMD_END
};
-static const union AnimCmd gSpriteAnim_85B78D4[] =
+static const union AnimCmd sAnim_Ball_StopOnFrame4[] =
{
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(4, 5),
@@ -2761,13 +3060,13 @@ static const union AnimCmd gSpriteAnim_85B78D4[] =
ANIMCMD_END
};
-static const union AnimCmd gSpriteAnim_85B78E8[] =
+static const union AnimCmd sAnim_Ball_Still[] =
{
ANIMCMD_FRAME(12, 0),
ANIMCMD_END
};
-static const union AnimCmd gSpriteAnim_85B78F0[] =
+static const union AnimCmd sAnim_Ball_StopOnFrame2[] =
{
ANIMCMD_FRAME(8, 2),
ANIMCMD_FRAME(4, 5),
@@ -2776,31 +3075,31 @@ static const union AnimCmd gSpriteAnim_85B78F0[] =
ANIMCMD_END
};
-static const union AnimCmd *const gSpriteAnimTable_85B7904[] =
-{
- gSpriteAnim_85B786C,
- gSpriteAnim_85B7880,
- gSpriteAnim_85B7894,
- gSpriteAnim_85B78A8,
- gSpriteAnim_85B78F0,
- gSpriteAnim_85B78BC,
- gSpriteAnim_85B78D4,
- gSpriteAnim_85B78D4,
- gSpriteAnim_85B78E8
+static const union AnimCmd *const sAnims_Ball[] =
+{
+ sAnim_Ball_RollFast,
+ sAnim_Ball_RollMedium,
+ sAnim_Ball_RollSlow,
+ sAnim_Ball_StopOnFrame1,
+ sAnim_Ball_StopOnFrame2,
+ sAnim_Ball_StopOnFrame3,
+ sAnim_Ball_StopOnFrame4,
+ sAnim_Ball_StopOnFrame4,
+ sAnim_Ball_Still
};
-static const struct SpriteTemplate gSpriteTemplate_85B7928 =
+static const struct SpriteTemplate sSpriteTemplate_Ball =
{
- .tileTag = 12,
- .paletteTag = 2,
- .oam = &gOamData_85B785C,
- .anims = gSpriteAnimTable_85B7904,
+ .tileTag = GFXTAG_BALL,
+ .paletteTag = PALTAG_BALL,
+ .oam = &sOam_Ball,
+ .anims = sAnims_Ball,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
-static const struct OamData gOamData_85B7940 =
+static const struct OamData sOam_WheelCenter =
{
.y = 81,
.affineMode = ST_OAM_AFFINE_DOUBLE,
@@ -2810,25 +3109,25 @@ static const struct OamData gOamData_85B7940 =
.priority = 2,
};
-static const struct CompressedSpriteSheet gUnknown_085B7948 =
+static const struct CompressedSpriteSheet sSpriteSheet_WheelCenter =
{
.data = gRouletteCenter_Gfx,
.size = 0x800,
- .tag = 6
+ .tag = GFXTAG_WHEEL_CENTER
};
-static const struct SpriteTemplate gSpriteTemplate_85B7950 =
+static const struct SpriteTemplate sSpriteTemplate_WheelCenter =
{
- .tileTag = 6,
- .paletteTag = 2,
- .oam = &gOamData_85B7940,
+ .tileTag = GFXTAG_WHEEL_CENTER,
+ .paletteTag = PALTAG_BALL,
+ .oam = &sOam_WheelCenter,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_814399C
+ .callback = SpriteCB_WheelCenter
};
-static const struct OamData gOamData_85B7968 =
+static const struct OamData sOam_Shroomish =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
@@ -2837,7 +3136,7 @@ static const struct OamData gOamData_85B7968 =
.priority = 2,
};
-static const struct OamData gOamData_85B7970 =
+static const struct OamData sOam_Taillow =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
@@ -2846,14 +3145,14 @@ static const struct OamData gOamData_85B7970 =
.priority = 2,
};
-static const struct CompressedSpriteSheet gUnknown_085B7978 =
+static const struct CompressedSpriteSheet sSpriteSheet_ShroomishTaillow =
{
- .data = gUnknown_085B67FC,
+ .data = sShroomishTaillow_Gfx,
.size = 0xE00,
- .tag = 13
+ .tag = GFXTAG_SHROOMISH_TAILLOW
};
-static const union AnimCmd gSpriteAnim_85B7980[] =
+static const union AnimCmd sAnim_Shroomish[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(16, 6),
@@ -2864,84 +3163,84 @@ static const union AnimCmd gSpriteAnim_85B7980[] =
ANIMCMD_JUMP(2)
};
-static const union AnimCmd gSpriteAnim_85B799C[] =
+static const union AnimCmd sAnim_Taillow_WingDown_Left[] =
{
ANIMCMD_FRAME(80, 10),
ANIMCMD_END
};
-static const union AnimCmd gSpriteAnim_85B79A4[] =
+static const union AnimCmd sAnim_Taillow_WingDown_Right[] =
{
ANIMCMD_FRAME(80, 10, .hFlip = TRUE),
ANIMCMD_END
};
-static const union AnimCmd gSpriteAnim_85B79AC[] =
+static const union AnimCmd sAnim_Taillow_FlapSlow_Left[] =
{
ANIMCMD_FRAME(80, 20),
ANIMCMD_FRAME(96, 20),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd gSpriteAnim_85B79B8[] =
+static const union AnimCmd sAnim_Taillow_FlapSlow_Right[] =
{
ANIMCMD_FRAME(80, 20, .hFlip = TRUE),
ANIMCMD_FRAME(96, 20, .hFlip = TRUE),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd gSpriteAnim_85B79C4[] =
+static const union AnimCmd sAnim_Taillow_FlapFast_Left[] =
{
ANIMCMD_FRAME(80, 10),
ANIMCMD_FRAME(96, 10),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd gSpriteAnim_85B79D0[] =
+static const union AnimCmd sAnim_Taillow_FlapFast_Right[] =
{
ANIMCMD_FRAME(80, 10, .hFlip = TRUE),
ANIMCMD_FRAME(96, 10, .hFlip = TRUE),
ANIMCMD_JUMP(0)
};
-static const union AnimCmd *const gSpriteAnimTable_85B79DC[] =
+static const union AnimCmd *const sAnims_Shroomish[] =
{
- gSpriteAnim_85B7980
+ sAnim_Shroomish
};
-static const union AnimCmd *const gSpriteAnimTable_85B79E0[] =
+static const union AnimCmd *const sAnims_Taillow[] =
{
- gSpriteAnim_85B799C,
- gSpriteAnim_85B79A4,
- gSpriteAnim_85B79AC,
- gSpriteAnim_85B79B8,
- gSpriteAnim_85B79C4,
- gSpriteAnim_85B79D0
+ sAnim_Taillow_WingDown_Left, // While gliding in
+ sAnim_Taillow_WingDown_Right,
+ sAnim_Taillow_FlapSlow_Left, // While carrying ball
+ sAnim_Taillow_FlapSlow_Right,
+ sAnim_Taillow_FlapFast_Left, // While flying off
+ sAnim_Taillow_FlapFast_Right
};
-static const struct SpriteTemplate gSpriteTemplate_85B79F8 =
+static const struct SpriteTemplate sSpriteTemplate_Shroomish =
{
- .tileTag = 13,
- .paletteTag = 6,
- .oam = &gOamData_85B7968,
- .anims = gSpriteAnimTable_85B79DC,
+ .tileTag = GFXTAG_SHROOMISH_TAILLOW,
+ .paletteTag = PALTAG_SHROOMISH,
+ .oam = &sOam_Shroomish,
+ .anims = sAnims_Shroomish,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
-static const struct SpriteTemplate gSpriteTemplate_85B7A10 =
+static const struct SpriteTemplate sSpriteTemplate_Taillow =
{
- .tileTag = 13,
- .paletteTag = 7,
- .oam = &gOamData_85B7970,
- .anims = gSpriteAnimTable_85B79E0,
+ .tileTag = GFXTAG_SHROOMISH_TAILLOW,
+ .paletteTag = PALTAG_TAILLOW,
+ .oam = &sOam_Taillow,
+ .anims = sAnims_Taillow,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8145294
+ .callback = SpriteCB_Taillow
};
-static const struct OamData gOamData_85B7A28 =
+static const struct OamData sOam_ShroomishBallShadow =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
@@ -2950,7 +3249,7 @@ static const struct OamData gOamData_85B7A28 =
.priority = 2,
};
-static const struct OamData gOamData_85B7A30 =
+static const struct OamData sOam_ShroomishShadow =
{
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
@@ -2959,7 +3258,7 @@ static const struct OamData gOamData_85B7A30 =
.priority = 2,
};
-static const struct OamData gOamData_85B7A38 =
+static const struct OamData sOam_TaillowShadow =
{
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
@@ -2968,21 +3267,21 @@ static const struct OamData gOamData_85B7A38 =
.priority = 2,
};
-static const struct CompressedSpriteSheet gUnknown_085B7A40 =
+static const struct CompressedSpriteSheet sSpriteSheet_Shadow =
{
- .data = gUnknown_085B7290,
+ .data = sShadow_Gfx,
.size = 0x180,
- .tag = 14
+ .tag = GFXTAG_SHADOW
};
-static const union AffineAnimCmd gSpriteAffineAnim_85B7A48[] =
+static const union AffineAnimCmd sAffineAnim_Unused3[] =
{
AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
AFFINEANIMCMD_FRAME(2, 2, 0, 60),
AFFINEANIMCMD_END
};
-static const union AffineAnimCmd gSpriteAffineAnim_85B7A60[] =
+static const union AffineAnimCmd sAffineAnim_TaillowShadow[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(-2, 0x0, 0, 15),
@@ -2991,99 +3290,101 @@ static const union AffineAnimCmd gSpriteAffineAnim_85B7A60[] =
AFFINEANIMCMD_END
};
-static const union AffineAnimCmd *const gSpriteAffineAnimTable_85B7A88[] =
+static const union AffineAnimCmd *const sAffineAnims_Unused3[] =
{
- gSpriteAffineAnim_85B7A48
+ sAffineAnim_Unused3
};
-static const union AffineAnimCmd *const gSpriteAffineAnimTable_85B7A8C[] =
+static const union AffineAnimCmd *const sAffineAnims_TaillowShadow[] =
{
- gSpriteAffineAnim_85B7A60
+ sAffineAnim_TaillowShadow
};
-static const union AffineAnimCmd gSpriteAffineAnim_85B7A90[] =
+static const union AffineAnimCmd sAffineAnim_Unused4[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_END
};
-static const union AffineAnimCmd *const gSpriteAffineAnimTable_85B7AA0[] =
+static const union AffineAnimCmd *const sAffineAnims_Unused4[] =
{
- gSpriteAffineAnim_85B7A90
+ sAffineAnim_Unused4
};
-static const union AnimCmd gSpriteAnim_85B7AA4[] =
+static const union AnimCmd sAnim_ShroomishBallShadow[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END
};
-static const union AnimCmd gSpriteAnim_85B7AAC[] =
+static const union AnimCmd sAnim_UnstickMonShadow[] =
{
ANIMCMD_FRAME(4, 0),
ANIMCMD_END
};
-static const union AnimCmd *const gSpriteAnimTable_85B7AB4[] =
+static const union AnimCmd *const sAnims_ShroomishBallShadow[] =
{
- gSpriteAnim_85B7AA4
+ sAnim_ShroomishBallShadow
};
-static const union AnimCmd *const gSpriteAnimTable_85B7AB8[] =
+static const union AnimCmd *const sAnims_UnstickMonShadow[] =
{
- gSpriteAnim_85B7AAC
+ sAnim_UnstickMonShadow
};
-static const struct SpriteTemplate gSpriteTemplate_85B7ABC[] =
+static const struct SpriteTemplate sSpriteTemplate_ShroomishShadow[] =
{
+ // Ball's shadow as it flies up
{
- .tileTag = 14,
- .paletteTag = 1,
- .oam = &gOamData_85B7A28,
- .anims = gSpriteAnimTable_85B7AB4,
+ .tileTag = GFXTAG_SHADOW,
+ .paletteTag = PALTAG_SHADOW,
+ .oam = &sOam_ShroomishBallShadow,
+ .anims = sAnims_ShroomishBallShadow,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
},
+ // Shroomish's Shadow
{
- .tileTag = 14,
- .paletteTag = 1,
- .oam = &gOamData_85B7A30,
- .anims = gSpriteAnimTable_85B7AB8,
+ .tileTag = GFXTAG_SHADOW,
+ .paletteTag = PALTAG_SHADOW,
+ .oam = &sOam_ShroomishShadow,
+ .anims = sAnims_UnstickMonShadow,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8144E60
+ .callback = SpriteCB_Shroomish
}
};
-static const struct SpriteTemplate gUnknown_085B7AEC =
+static const struct SpriteTemplate sSpriteTemplate_TaillowShadow =
{
- .tileTag = 14,
- .paletteTag = 1,
- .oam = &gOamData_85B7A38,
- .anims = gSpriteAnimTable_85B7AB8,
+ .tileTag = GFXTAG_SHADOW,
+ .paletteTag = PALTAG_SHADOW,
+ .oam = &sOam_TaillowShadow,
+ .anims = sAnims_UnstickMonShadow,
.images = NULL,
- .affineAnims = gSpriteAffineAnimTable_85B7A8C,
- .callback = sub_8145294
+ .affineAnims = sAffineAnims_TaillowShadow,
+ .callback = SpriteCB_Taillow
};
-static void sub_81428C4(u8 r0)
+static void Task_ShowMinBetYesNo(u8 taskId)
{
DisplayYesNoMenuDefaultYes();
- DoYesNoFuncWithChoice(r0, &gUnknown_085B6408);
+ DoYesNoFuncWithChoice(taskId, &sYesNoTable_AcceptMinBet);
}
-static void sub_81428E4(u8 taskId)
+static void Task_FadeToRouletteGame(u8 taskId)
{
if (!gPaletteFade.active)
{
SetVBlankCallback(NULL);
- SetMainCallback2(sub_81405CC);
+ SetMainCallback2(CB2_LoadRoulette);
DestroyTask(taskId);
}
}
-static void sub_8142918(u8 taskId)
+static void Task_AcceptMinBet(u8 taskId)
{
ClearStdWindowAndFrame(0, TRUE);
HideCoinsWindow();
@@ -3091,10 +3392,10 @@ static void sub_8142918(u8 taskId)
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
gPaletteFade.delayCounter = gPaletteFade.multipurpose2;
UpdatePaletteFade();
- gTasks[taskId].func = sub_81428E4;
+ gTasks[taskId].func = Task_FadeToRouletteGame;
}
-static void sub_814297C(u8 taskId)
+static void Task_DeclineMinBet(u8 taskId)
{
ClearStdWindowAndFrame(0, FALSE);
HideCoinsWindow();
@@ -3102,10 +3403,10 @@ static void sub_814297C(u8 taskId)
DestroyTask(taskId);
}
-static void sub_81429A0(u8 taskId)
+static void Task_NotEnoughForMinBet(u8 taskId)
{
gTasks[taskId].data[0]++;
- if (gMain.newKeys & (A_BUTTON | B_BUTTON))
+ if (JOY_NEW(A_BUTTON | B_BUTTON))
{
gSpecialVar_0x8004 = 1;
HideCoinsWindow();
@@ -3115,52 +3416,56 @@ static void sub_81429A0(u8 taskId)
}
}
-static void sub_81429F0(u8 taskId)
+static void Task_PrintMinBet(u8 taskId)
{
- if (gMain.newKeys & (A_BUTTON | B_BUTTON))
+ if (JOY_NEW(A_BUTTON | B_BUTTON))
{
- u32 temp = gUnknown_085B6344[(gSpecialVar_0x8004 & 1) + (gSpecialVar_0x8004 >> 7 << 1)];
- ConvertIntToDecimalStringN(gStringVar1, temp, STR_CONV_MODE_LEADING_ZEROS, 1);
+ u32 minBet = sTableMinBets[GET_MIN_BET_ID(gSpecialVar_0x8004)];
+ ConvertIntToDecimalStringN(gStringVar1, minBet, STR_CONV_MODE_LEADING_ZEROS, 1);
StringExpandPlaceholders(gStringVar4, Roulette_Text_PlayMinimumWagerIsX);
DrawStdWindowFrame(0, FALSE);
AddTextPrinterParameterized(0, 1, gStringVar4, 0, 1, TEXT_SPEED_FF, NULL);
CopyWindowToVram(0, 3);
- gTasks[taskId].func = sub_81428C4;
+ gTasks[taskId].func = Task_ShowMinBetYesNo;
}
}
-static void Task_Roulette_0(u8 taskId)
+static void Task_PrintRouletteEntryMsg(u8 taskId)
{
- s32 temp;
- PrintCoinsString(gTasks[taskId].data[13]);
- temp = gUnknown_085B6344[(gSpecialVar_0x8004 & 1) + (gSpecialVar_0x8004 >> 7 << 1)];
- ConvertIntToDecimalStringN(gStringVar1, temp, STR_CONV_MODE_LEADING_ZEROS, 1);
- if (gTasks[taskId].data[13] >= temp)
+ s32 minBet;
+ PrintCoinsString(gTasks[taskId].tCoins);
+ minBet = sTableMinBets[GET_MIN_BET_ID(gSpecialVar_0x8004)];
+ ConvertIntToDecimalStringN(gStringVar1, minBet, STR_CONV_MODE_LEADING_ZEROS, 1);
+
+ if (gTasks[taskId].tCoins >= minBet)
{
- if ((gSpecialVar_0x8004 & 0x80) && (gSpecialVar_0x8004 & 1))
+ if ((gSpecialVar_0x8004 & ROULETTE_SPECIAL_RATE) && (gSpecialVar_0x8004 & 1))
{
+ // Special rate for Game Corner service day (only at second table)
DrawStdWindowFrame(0, FALSE);
AddTextPrinterParameterized(0, 1, Roulette_Text_SpecialRateTable, 0, 1, TEXT_SPEED_FF, NULL);
CopyWindowToVram(0, 3);
- gTasks[taskId].func = sub_81429F0;
+ gTasks[taskId].func = Task_PrintMinBet;
}
else
{
+ // Print minimum bet
StringExpandPlaceholders(gStringVar4, Roulette_Text_PlayMinimumWagerIsX);
DrawStdWindowFrame(0, FALSE);
AddTextPrinterParameterized(0, 1, gStringVar4, 0, 1, TEXT_SPEED_FF, NULL);
CopyWindowToVram(0, 3);
- gTasks[taskId].func = sub_81428C4;
+ gTasks[taskId].func = Task_ShowMinBetYesNo;
}
}
else
{
+ // Not enough for minimum bet
StringExpandPlaceholders(gStringVar4, Roulette_Text_NotEnoughCoins);
DrawStdWindowFrame(0, FALSE);
AddTextPrinterParameterized(0, 1, gStringVar4, 0, 1, TEXT_SPEED_FF, NULL);
CopyWindowToVram(0, 3);
- gTasks[taskId].func = sub_81429A0;
- gTasks[taskId].data[13] = 0;
+ gTasks[taskId].func = Task_NotEnoughForMinBet;
+ gTasks[taskId].tCoins = 0;
gTasks[taskId].data[0] = 0;
}
}
@@ -3168,212 +3473,215 @@ static void Task_Roulette_0(u8 taskId)
void PlayRoulette(void)
{
u8 taskId;
-
ScriptContext2_Enable();
ShowCoinsWindow(GetCoins(), 1, 1);
- taskId = CreateTask(Task_Roulette_0, 0);
- gTasks[taskId].data[13] = GetCoins();
+ taskId = CreateTask(Task_PrintRouletteEntryMsg, 0);
+ gTasks[taskId].tCoins = GetCoins();
}
-static void sub_8142C0C(u8 r0)
+static void LoadOrFreeMiscSpritePalettesAndSheets(bool8 free)
{
- if (!r0)
+ if (!free)
{
FreeAllSpritePalettes();
- LoadSpritePalettes(gUnknown_085B7384);
- LoadCompressedSpriteSheet(&gUnknown_085B7864);
- LoadCompressedSpriteSheet(&gUnknown_085B7978);
- LoadCompressedSpriteSheet(&gUnknown_085B7A40);
+ LoadSpritePalettes(sSpritePalettes);
+ LoadCompressedSpriteSheet(&sSpriteSheet_Ball);
+ LoadCompressedSpriteSheet(&sSpriteSheet_ShroomishTaillow);
+ LoadCompressedSpriteSheet(&sSpriteSheet_Shadow);
}
else
{
- FreeSpriteTilesByTag(14);
- FreeSpriteTilesByTag(13);
- FreeSpriteTilesByTag(12);
+ // Unused
+ FreeSpriteTilesByTag(GFXTAG_SHADOW);
+ FreeSpriteTilesByTag(GFXTAG_SHROOMISH_TAILLOW);
+ FreeSpriteTilesByTag(GFXTAG_BALL);
FreeAllSpritePalettes();
}
}
-static u8 sub_8142C60(const struct SpriteTemplate *r0, u8 r1, u16 *r2)
+static u8 CreateWheelIconSprite(const struct SpriteTemplate *template, u8 r1, u16 *angle)
{
u16 temp;
- u8 spriteId = CreateSprite(r0, 116, 80, r0->oam->y);
- gSprites[spriteId].data[0] = *r2;
- gSprites[spriteId].data[1] = r1;
+ u8 spriteId = CreateSprite(template, 116, 80, template->oam->y);
+ gSprites[spriteId].data[0] = *angle;
+ gSprites[spriteId].data[1] = r1;
gSprites[spriteId].coordOffsetEnabled = TRUE;
- gSprites[spriteId].animPaused = TRUE;
- gSprites[spriteId].affineAnimPaused = TRUE;
- temp = *r2;
- *r2 += 30;
- if (*r2 >= 360)
- *r2 = temp - 330;
+ gSprites[spriteId].animPaused = TRUE;
+ gSprites[spriteId].affineAnimPaused = TRUE;
+ temp = *angle;
+ *angle += DEGREES_PER_SLOT;
+ if (*angle >= 360)
+ *angle = temp - (360 - DEGREES_PER_SLOT);
return spriteId;
}
-static void sub_8142CD0(void)
+static void CreateGridSprites(void)
{
u8 i, j;
u8 spriteId;
struct SpriteSheet s;
- LZ77UnCompWram(gUnknown_085B7488.data, gDecompressionBuffer);
+ LZ77UnCompWram(sSpriteSheet_Headers.data, gDecompressionBuffer);
s.data = gDecompressionBuffer;
- s.size = gUnknown_085B7488.size;
- s.tag = gUnknown_085B7488.tag;
+ s.size = sSpriteSheet_Headers.size;
+ s.tag = sSpriteSheet_Headers.tag;
LoadSpriteSheet(&s);
- LZ77UnCompWram(gUnknown_085B7490.data, gDecompressionBuffer);
+ LZ77UnCompWram(sSpriteSheet_GridIcons.data, gDecompressionBuffer);
s.data = gDecompressionBuffer;
- s.size = gUnknown_085B7490.size;
- s.tag = gUnknown_085B7490.tag;
+ s.size = sSpriteSheet_GridIcons.size;
+ s.tag = sSpriteSheet_GridIcons.tag;
LoadSpriteSheet(&s);
- for (i = 0; i < 3; i++)
+ for (i = 0; i < NUM_BOARD_COLORS; i++)
{
- u8 o = i * 24;
- for (j = 0; j < 4; j++)
+ u8 y = i * 24;
+ for (j = 0; j < NUM_BOARD_POKES; j++)
{
- spriteId = gUnknown_0203AB88->var3C[(i * 4) + 29 + j] = CreateSprite(&gSpriteTemplate_85B75B0[j], (j * 24) + 148, o + 92, 30);
+ spriteId = sRoulette->spriteIds[(i * NUM_BOARD_POKES) + SPR_GRID_ICONS + j] = CreateSprite(&sSpriteTemplate_GridIcons[j], (j * 24) + 148, y + 92, 30);
gSprites[spriteId].animPaused = TRUE;
- o += 24;
- if (o >= 72)
- o = 0;
+ y += 24;
+ if (y >= 72)
+ y = 0;
}
}
- for (i = 0; i < 4; i++)
+ for (i = 0; i < ARRAY_COUNT(sSpriteTemplates_PokeHeaders); i++)
{
- spriteId = gUnknown_0203AB88->var3C[i + 41] = CreateSprite(&gSpriteTemplate_85B7508[i], (i * 24) + 148, 70, 30);
+ spriteId = sRoulette->spriteIds[i + SPR_POKE_HEADERS] = CreateSprite(&sSpriteTemplates_PokeHeaders[i], (i * 24) + 148, 70, 30);
gSprites[spriteId].animPaused = TRUE;
}
- for (i = 0; i < 3; i++)
+ for (i = 0; i < ARRAY_COUNT(sSpriteTemplates_ColorHeaders); i++)
{
- spriteId = gUnknown_0203AB88->var3C[i + 45] = CreateSprite(&gSpriteTemplate_85B7568[i], 126, (i * 24) + 92, 30);
+ spriteId = sRoulette->spriteIds[i + SPR_COLOR_HEADERS] = CreateSprite(&sSpriteTemplates_ColorHeaders[i], 126, (i * 24) + 92, 30);
gSprites[spriteId].animPaused = TRUE;
}
}
-static void unref_sub_8142E3C(void)
+// Unused
+static void DestroyGridSprites(void)
{
u8 i;
- for (i = 0; i < 12; i++)
+ for (i = 0; i < NUM_ROULETTE_SLOTS; i++)
{
- DestroySprite(&gSprites[gUnknown_0203AB88->var3C[i + 29]]);
+ DestroySprite(&gSprites[sRoulette->spriteIds[i + SPR_GRID_ICONS]]);
}
}
-static void sub_8142E70(u8 r0, u8 r1)
+static void ShowHideGridIcons(bool8 hideAll, u8 hideSquare)
{
u8 i;
- switch (r0)
+ switch (hideAll)
{
- case 1:
- for (i = 0; i < 19; i++)
+ case TRUE:
+ // Hide grid icons and headers
+ for (i = 0; i < NUM_GRID_SELECTIONS; i++)
{
- gSprites[gUnknown_0203AB88->var3C[i + 29]].invisible = TRUE;
+ gSprites[sRoulette->spriteIds[i + SPR_GRID_ICONS]].invisible = TRUE;
}
break;
- case 0:
- for (i = 0; i < 12; i++)
+ case FALSE:
+ for (i = 0; i < NUM_ROULETTE_SLOTS; i++)
{
- if (!(gUnknown_0203AB88->var08 & gUnknown_085B62E4[i].var04))
- gSprites[gUnknown_0203AB88->var3C[i + 29]].invisible = FALSE;
- else if (gUnknown_085B62E4[i].var02 != r1)
- gSprites[gUnknown_0203AB88->var3C[i + 29]].invisible = TRUE;
+ if (!(sRoulette->hitFlags & sRouletteSlots[i].flag))
+ gSprites[sRoulette->spriteIds[i + SPR_GRID_ICONS]].invisible = FALSE;
+ else if (sRouletteSlots[i].gridSquare != hideSquare)
+ gSprites[sRoulette->spriteIds[i + SPR_GRID_ICONS]].invisible = TRUE;
else
- gSprites[gUnknown_0203AB88->var3C[i + 29]].invisible = FALSE;
+ gSprites[sRoulette->spriteIds[i + SPR_GRID_ICONS]].invisible = FALSE;
}
- for (; i < 19; i++)
+ // Always show grid headers
+ for (; i < NUM_GRID_SELECTIONS; i++)
{
- gSprites[gUnknown_0203AB88->var3C[i + 29]].invisible = FALSE;
+ gSprites[sRoulette->spriteIds[i + SPR_GRID_ICONS]].invisible = FALSE;
}
break;
}
}
-static void sub_8142F7C(void)
+static void CreateGridBallSprites(void)
{
u8 i;
- for (i = 0; i < 6; i++)
- {
- gUnknown_0203AB88->var3C[i + 49] = CreateSprite(&gSpriteTemplate_85B7928, 116, 20, 10);
- gSprites[gUnknown_0203AB88->var3C[i + 49]].invisible = TRUE;
- gSprites[gUnknown_0203AB88->var3C[i + 49]].data[0] = 1;
- gSprites[gUnknown_0203AB88->var3C[i + 49]].callback = sub_814390C;
- gSprites[gUnknown_0203AB88->var3C[i + 49]].oam.priority = 1;
- StartSpriteAnim(&gSprites[gUnknown_0203AB88->var3C[i + 49]], 8);
+ for (i = 0; i < BALLS_PER_ROUND; i++)
+ {
+ sRoulette->spriteIds[i + SPR_GRID_BALLS] = CreateSprite(&sSpriteTemplate_Ball, 116, 20, 10);
+ gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]].invisible = TRUE;
+ gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]].data[0] = 1;
+ gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]].callback = SpriteCB_GridSquare;
+ gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]].oam.priority = 1;
+ StartSpriteAnim(&gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]], 8);
}
}
-static void sub_8143038(u8 r0, u8 r1)
+static void ShowHideGridBalls(bool8 hideAll, u8 hideBallId)
{
u8 i = 0;
- if (r0)
+ if (hideAll)
{
- for ( ; i < 6; i++)
+ for (; i < BALLS_PER_ROUND; i++)
{
- gSprites[gUnknown_0203AB88->var3C[i + 49]].invisible = TRUE;
+ gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]].invisible = TRUE;
}
}
else
{
- for ( ; i < 6; i++)
+ for (; i < BALLS_PER_ROUND; i++)
{
- if (!gUnknown_0203AB88->var0C[i] || i == r1)
+ if (!sRoulette->hitSquares[i] || i == hideBallId)
{
- gSprites[gUnknown_0203AB88->var3C[i + 49]].invisible = TRUE;
+ gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]].invisible = TRUE;
}
else
{
- gSprites[gUnknown_0203AB88->var3C[i + 49]].invisible = FALSE;
- gSprites[gUnknown_0203AB88->var3C[i + 49]].pos1.x = (gUnknown_085B6154[gUnknown_0203AB88->var0C[i]].var03 + 1) * 8 + 4;
- gSprites[gUnknown_0203AB88->var3C[i + 49]].pos1.y = (gUnknown_085B6154[gUnknown_0203AB88->var0C[i]].var04 + 1) * 8 + 3;
+ gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]].invisible = FALSE;
+ gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]].pos1.x = (sGridSelections[sRoulette->hitSquares[i]].x + 1) * 8 + 4;
+ gSprites[sRoulette->spriteIds[i + SPR_GRID_BALLS]].pos1.y = (sGridSelections[sRoulette->hitSquares[i]].y + 1) * 8 + 3;
}
}
}
}
-static void sub_8143150(u8 r0)
+static void ShowHideWinSlotCursor(u8 selectionId)
{
- if (!r0)
+ if (selectionId == 0)
{
- gSprites[gUnknown_0203AB88->var3C[48]].invisible = TRUE;
+ gSprites[sRoulette->spriteIds[SPR_WIN_SLOT_CURSOR]].invisible = TRUE;
}
else
{
- gSprites[gUnknown_0203AB88->var3C[48]].invisible = FALSE;
- gSprites[gUnknown_0203AB88->var3C[48]].pos1.x = (gUnknown_085B6154[r0].var03 + 2) * 8;
- gSprites[gUnknown_0203AB88->var3C[48]].pos1.y = (gUnknown_085B6154[r0].var04 + 2) * 8;
+ gSprites[sRoulette->spriteIds[SPR_WIN_SLOT_CURSOR]].invisible = FALSE;
+ gSprites[sRoulette->spriteIds[SPR_WIN_SLOT_CURSOR]].pos1.x = (sGridSelections[selectionId].x + 2) * 8;
+ gSprites[sRoulette->spriteIds[SPR_WIN_SLOT_CURSOR]].pos1.y = (sGridSelections[selectionId].y + 2) * 8;
}
}
-static void sub_81431E4(void)
+static void CreateWheelIconSprites(void)
{
u8 i, j;
- u16 k;
+ u16 angle;
struct SpriteSheet s;
- LZ77UnCompWram(gUnknown_085B741C.data, gDecompressionBuffer);
+ LZ77UnCompWram(sSpriteSheet_WheelIcons.data, gDecompressionBuffer);
s.data = gDecompressionBuffer;
- s.size = gUnknown_085B741C.size;
- s.tag = gUnknown_085B741C.tag;
+ s.size = sSpriteSheet_WheelIcons.size;
+ s.tag = sSpriteSheet_WheelIcons.tag;
LoadSpriteSheet(&s);
- k = 15;
- for (i = 0; i < 3; i++)
+ angle = 15;
+ for (i = 0; i < NUM_BOARD_COLORS; i++)
{
- for (j = 0; j < 4; j++)
+ for (j = 0; j < NUM_BOARD_POKES; j++)
{
u8 spriteId;
- spriteId = gUnknown_0203AB88->var3C[(i * 4) + 7 + j] = sub_8142C60(&gSpriteTemplate_85B7610[i * 4 + j], 40, &k);
+ spriteId = sRoulette->spriteIds[(i * NUM_BOARD_POKES) + SPR_WHEEL_ICONS + j] = CreateWheelIconSprite(&sSpriteTemplates_WheelIcons[i * NUM_BOARD_POKES + j], 40, &angle);
gSprites[spriteId].animPaused = TRUE;
gSprites[spriteId].affineAnimPaused = TRUE;
}
}
}
-static void sub_8143280(struct Sprite *sprite)
+static void SpriteCB_WheelIcon(struct Sprite *sprite)
{
s16 cos;
s16 sin;
u32 matrixNum;
- s16 angle = gUnknown_0203AB88->var24 + sprite->data[0];
+ s16 angle = sRoulette->wheelAngle + sprite->data[0];
if (angle >= 360)
angle -= 360;
sin = Sin2(angle);
@@ -3388,275 +3696,305 @@ static void sub_8143280(struct Sprite *sprite)
gOamMatrices[matrixNum].c = -sin;
}
-static void sub_8143314(void)
+static void CreateInterfaceSprites(void)
{
u8 i;
- for (i = 0; i < 5; i++)
+ for (i = 0; i < ARRAY_COUNT(sSpriteSheets_Interface) - 1; i++)
{
struct SpriteSheet s;
- LZ77UnCompWram(gUnknown_085B7750[i].data, gDecompressionBuffer);
+ LZ77UnCompWram(sSpriteSheets_Interface[i].data, gDecompressionBuffer);
s.data = gDecompressionBuffer;
- s.size = gUnknown_085B7750[i].size;
- s.tag = gUnknown_085B7750[i].tag;
+ s.size = sSpriteSheets_Interface[i].size;
+ s.tag = sSpriteSheets_Interface[i].tag;
LoadSpriteSheet(&s);
}
- gUnknown_0203AB88->var3C[20] = CreateSprite(&gSpriteTemplate_85B77E4, 208, 16, 4);
- gSprites[gUnknown_0203AB88->var3C[20]].animPaused = TRUE;
- for (i = 0; i < 4; i++)
+ sRoulette->spriteIds[SPR_CREDIT] = CreateSprite(&sSpriteTemplate_Credit, 208, 16, 4);
+ gSprites[sRoulette->spriteIds[SPR_CREDIT]].animPaused = TRUE;
+ for (i = 0; i < MAX_COIN_DIGITS; i++)
{
- gUnknown_0203AB88->var3C[i + 21] = CreateSprite(&gUnknown_085B77FC, i * 8 + 196, 24, 0);
- gSprites[gUnknown_0203AB88->var3C[i + 21]].invisible = TRUE;
- gSprites[gUnknown_0203AB88->var3C[i + 21]].animPaused = TRUE;
+ sRoulette->spriteIds[i + SPR_CREDIT_DIGITS] = CreateSprite(&sSpriteTemplate_CreditDigit, i * 8 + 196, 24, 0);
+ gSprites[sRoulette->spriteIds[i + SPR_CREDIT_DIGITS]].invisible = TRUE;
+ gSprites[sRoulette->spriteIds[i + SPR_CREDIT_DIGITS]].animPaused = TRUE;
}
- gUnknown_0203AB88->var3C[25] = CreateSprite(&gUnknown_085B7814, 120, 68, 4);
- gSprites[gUnknown_0203AB88->var3C[25]].animPaused = TRUE;
- for (i = 0; i < 3; i++)
- {
- gUnknown_0203AB88->var3C[i + 26] = CreateSprite(&gUnknown_085B782C, i * 16 + 192, 36, 4);
- gSprites[gUnknown_0203AB88->var3C[i + 26]].invisible = TRUE;
- gSprites[gUnknown_0203AB88->var3C[i + 26]].animPaused = TRUE;
+ sRoulette->spriteIds[SPR_MULTIPLIER] = CreateSprite(&sSpriteTemplate_Multiplier, 120, 68, 4);
+ gSprites[sRoulette->spriteIds[SPR_MULTIPLIER]].animPaused = TRUE;
+ for (i = 0; i < BALLS_PER_ROUND / 2; i++)
+ {
+ // Each ball counter sprite has 2 balls
+ sRoulette->spriteIds[i + SPR_BALL_COUNTER] = CreateSprite(&sSpriteTemplate_BallCounter, i * 16 + 192, 36, 4);
+ gSprites[sRoulette->spriteIds[i + SPR_BALL_COUNTER]].invisible = TRUE;
+ gSprites[sRoulette->spriteIds[i + SPR_BALL_COUNTER]].animPaused = TRUE;
}
- gUnknown_0203AB88->var3C[48] = CreateSprite(&gUnknown_085B7844, 152, 96, 9);
- gSprites[gUnknown_0203AB88->var3C[48]].oam.priority = 1;
- gSprites[gUnknown_0203AB88->var3C[48]].animPaused = TRUE;
- gSprites[gUnknown_0203AB88->var3C[48]].invisible = TRUE;
+ sRoulette->spriteIds[SPR_WIN_SLOT_CURSOR] = CreateSprite(&sSpriteTemplate_Cursor, 152, 96, 9);
+ gSprites[sRoulette->spriteIds[SPR_WIN_SLOT_CURSOR]].oam.priority = 1;
+ gSprites[sRoulette->spriteIds[SPR_WIN_SLOT_CURSOR]].animPaused = TRUE;
+ gSprites[sRoulette->spriteIds[SPR_WIN_SLOT_CURSOR]].invisible = TRUE;
}
-static void sub_8143514(u16 r0)
+static void SetCreditDigits(u16 num)
{
u8 i;
u16 d = 1000;
- bool8 v = FALSE;
- for (i = 0; i < 4; i++)
+ bool8 printZero = FALSE;
+ for (i = 0; i < MAX_COIN_DIGITS; i++)
{
- u8 t = r0 / d;
- gSprites[gUnknown_0203AB88->var3C[i + 21]].invisible = TRUE;
- if (t > 0 || v || i == 3)
+ u8 digit = num / d;
+ gSprites[sRoulette->spriteIds[i + SPR_CREDIT_DIGITS]].invisible = TRUE;
+ if (digit > 0 || printZero || i == MAX_COIN_DIGITS - 1)
{
- gSprites[gUnknown_0203AB88->var3C[i + 21]].invisible = FALSE;
- gSprites[gUnknown_0203AB88->var3C[i + 21]].oam.tileNum =
- gSprites[gUnknown_0203AB88->var3C[i + 21]].sheetTileStart
- + (*gSprites[gUnknown_0203AB88->var3C[i + 21]].anims + t)->type;
- v = TRUE;
+ gSprites[sRoulette->spriteIds[i + SPR_CREDIT_DIGITS]].invisible = FALSE;
+ gSprites[sRoulette->spriteIds[i + SPR_CREDIT_DIGITS]].oam.tileNum =
+ gSprites[sRoulette->spriteIds[i + SPR_CREDIT_DIGITS]].sheetTileStart
+ + (*gSprites[sRoulette->spriteIds[i + SPR_CREDIT_DIGITS]].anims + digit)->type;
+ printZero = TRUE;
}
- r0 = r0 % d;
+ num = num % d;
d = d / 10;
}
}
-static u8 sub_8143614(u8 r0)
+// Identical to GetMultiplier but with different data array
+static u8 GetMultiplierAnimId(u8 selectionId)
{
- u8 t[5] = {0, 1, 2, 3, 4};
+ u8 animIds[5] = {0, 1, 2, 3, 4};
- if (r0 >= 20)
- r0 = 0;
- switch (gUnknown_085B6154[r0].var01_0)
+ if (selectionId > NUM_GRID_SELECTIONS)
+ selectionId = 0;
+
+ switch (sGridSelections[selectionId].baseMultiplier)
{
- case 3:
- r0 = r0 / 5 - 1;
- if (gUnknown_0203AB88->var16[r0] > 3)
+ case NUM_BOARD_COLORS:
+ selectionId = GET_ROW_IDX(selectionId);
+ if (sRoulette->colorHits[selectionId] > 3)
return 0;
- return t[gUnknown_0203AB88->var16[r0] + 1];
- case 4:
- r0--;
- if (gUnknown_0203AB88->var12[r0] > 2)
+ return animIds[sRoulette->colorHits[selectionId] + 1];
+ case NUM_BOARD_POKES:
+ selectionId = GET_COL_IDX(selectionId);
+ if (sRoulette->pokeHits[selectionId] > 2)
return 0;
- return t[gUnknown_0203AB88->var12[r0] + 2];
- case 12:
- if (gUnknown_0203AB88->var08 & gUnknown_085B6154[r0].var08)
+ return animIds[sRoulette->pokeHits[selectionId] + 2];
+ case NUM_ROULETTE_SLOTS:
+ if (sRoulette->hitFlags & sGridSelections[selectionId].flag)
return 0;
- return t[4];
+ return animIds[4];
}
return 0;
}
-static void sub_81436D0(u8 r0)
+static void SetMultiplierSprite(u8 selectionId)
{
- struct Sprite *s = &gSprites[gUnknown_0203AB88->var3C[25]];
- s->animCmdIndex = sub_8143614(r0);
- s->oam.tileNum = s->sheetTileStart + (*s->anims + s->animCmdIndex)->type;
+ struct Sprite *sprite = &gSprites[sRoulette->spriteIds[SPR_MULTIPLIER]];
+ sprite->animCmdIndex = GetMultiplierAnimId(selectionId);
+ sprite->oam.tileNum = sprite->sheetTileStart + (*sprite->anims + sprite->animCmdIndex)->type;
}
-static void sub_814372C(u8 r0)
+static void SetBallCounterNumLeft(u8 numBalls)
{
u8 i;
u8 t = 0;
- if (gUnknown_0203AB88->var19 == 1)
+ if (sRoulette->minBet == 1)
t = 2;
- switch (r0)
+ switch (numBalls)
{
case 6:
- for (i = 0; i < 3; i++)
+ for (i = 0; i < BALLS_PER_ROUND / 2; i++)
{
- gSprites[gUnknown_0203AB88->var3C[i + 26]].invisible = FALSE;
- gSprites[gUnknown_0203AB88->var3C[i + 26]].oam.tileNum =
- gSprites[gUnknown_0203AB88->var3C[i + 26]].sheetTileStart
- + (*gSprites[gUnknown_0203AB88->var3C[i + 26]].anims)->type;
+ gSprites[sRoulette->spriteIds[i + SPR_BALL_COUNTER]].invisible = FALSE;
+ gSprites[sRoulette->spriteIds[i + SPR_BALL_COUNTER]].oam.tileNum =
+ gSprites[sRoulette->spriteIds[i + SPR_BALL_COUNTER]].sheetTileStart
+ + (*gSprites[sRoulette->spriteIds[i + SPR_BALL_COUNTER]].anims)->type;
}
break;
case 5:
- gSprites[gUnknown_0203AB88->var3C[28]].oam.tileNum =
- gSprites[gUnknown_0203AB88->var3C[28]].sheetTileStart
- + (*gSprites[gUnknown_0203AB88->var3C[28]].anims + t + 1)->type;
+ gSprites[sRoulette->spriteIds[SPR_BALL_COUNTER_3]].oam.tileNum =
+ gSprites[sRoulette->spriteIds[SPR_BALL_COUNTER_3]].sheetTileStart
+ + (*gSprites[sRoulette->spriteIds[SPR_BALL_COUNTER_3]].anims + t + 1)->type;
break;
case 4:
- gSprites[gUnknown_0203AB88->var3C[28]].oam.tileNum =
- gSprites[gUnknown_0203AB88->var3C[28]].sheetTileStart
- + (*gSprites[gUnknown_0203AB88->var3C[28]].anims + t + 2)->type;
+ gSprites[sRoulette->spriteIds[SPR_BALL_COUNTER_3]].oam.tileNum =
+ gSprites[sRoulette->spriteIds[SPR_BALL_COUNTER_3]].sheetTileStart
+ + (*gSprites[sRoulette->spriteIds[SPR_BALL_COUNTER_3]].anims + t + 2)->type;
break;
case 3:
- gSprites[gUnknown_0203AB88->var3C[27]].oam.tileNum =
- gSprites[gUnknown_0203AB88->var3C[27]].sheetTileStart
- + (*gSprites[gUnknown_0203AB88->var3C[27]].anims + t + 1)->type;
+ gSprites[sRoulette->spriteIds[SPR_BALL_COUNTER_2]].oam.tileNum =
+ gSprites[sRoulette->spriteIds[SPR_BALL_COUNTER_2]].sheetTileStart
+ + (*gSprites[sRoulette->spriteIds[SPR_BALL_COUNTER_2]].anims + t + 1)->type;
break;
case 2:
- gSprites[gUnknown_0203AB88->var3C[27]].oam.tileNum =
- gSprites[gUnknown_0203AB88->var3C[27]].sheetTileStart
- + (*gSprites[gUnknown_0203AB88->var3C[27]].anims + t + 2)->type;
+ gSprites[sRoulette->spriteIds[SPR_BALL_COUNTER_2]].oam.tileNum =
+ gSprites[sRoulette->spriteIds[SPR_BALL_COUNTER_2]].sheetTileStart
+ + (*gSprites[sRoulette->spriteIds[SPR_BALL_COUNTER_2]].anims + t + 2)->type;
break;
case 1:
- gSprites[gUnknown_0203AB88->var3C[26]].oam.tileNum =
- gSprites[gUnknown_0203AB88->var3C[26]].sheetTileStart
- + (*gSprites[gUnknown_0203AB88->var3C[26]].anims + t + 1)->type;
+ gSprites[sRoulette->spriteIds[SPR_BALL_COUNTER_1]].oam.tileNum =
+ gSprites[sRoulette->spriteIds[SPR_BALL_COUNTER_1]].sheetTileStart
+ + (*gSprites[sRoulette->spriteIds[SPR_BALL_COUNTER_1]].anims + t + 1)->type;
break;
case 0:
default:
- for (i = 0; i < 3; i++)
+ for (i = 0; i < BALLS_PER_ROUND / 2; i++)
{
- gSprites[gUnknown_0203AB88->var3C[i + 26]].oam.tileNum =
- gSprites[gUnknown_0203AB88->var3C[i + 26]].sheetTileStart
- + (*gSprites[gUnknown_0203AB88->var3C[i + 26]].anims + t + 2)->type;
+ gSprites[sRoulette->spriteIds[i + SPR_BALL_COUNTER]].oam.tileNum =
+ gSprites[sRoulette->spriteIds[i + SPR_BALL_COUNTER]].sheetTileStart
+ + (*gSprites[sRoulette->spriteIds[i + SPR_BALL_COUNTER]].anims + t + 2)->type;
}
}
}
-static void sub_814390C(struct Sprite *sprite)
+static void SpriteCB_GridSquare(struct Sprite *sprite)
{
- sprite->pos2.x = gUnknown_0203AB88->var26;
+ sprite->pos2.x = sRoulette->gridX;
}
-static void sub_814391C(void)
+static void CreateWheelCenterSprite(void)
{
u8 spriteId;
struct SpriteSheet s;
- LZ77UnCompWram(gUnknown_085B7948.data, gDecompressionBuffer);
+ LZ77UnCompWram(sSpriteSheet_WheelCenter.data, gDecompressionBuffer);
s.data = gDecompressionBuffer;
- s.size = gUnknown_085B7948.size;
- s.tag = gUnknown_085B7948.tag;
+ s.size = sSpriteSheet_WheelCenter.size;
+ s.tag = sSpriteSheet_WheelCenter.tag;
LoadSpriteSheet(&s);
- spriteId = CreateSprite(&gSpriteTemplate_85B7950, 116, 80, 81);
- gSprites[spriteId].data[0] = gUnknown_0203AB88->var24;
+ // This sprite id isn't saved because it doesn't need to be referenced again
+ // but by virtue of creation order it's SPR_WHEEL_CENTER
+ spriteId = CreateSprite(&sSpriteTemplate_WheelCenter, 116, 80, 81);
+ gSprites[spriteId].data[0] = sRoulette->wheelAngle;
gSprites[spriteId].data[1] = 0;
gSprites[spriteId].animPaused = TRUE;
gSprites[spriteId].affineAnimPaused = TRUE;
gSprites[spriteId].coordOffsetEnabled = TRUE;
}
-static void sub_814399C(struct Sprite *sprite)
+static void SpriteCB_WheelCenter(struct Sprite *sprite)
{
- u32 t = sprite->oam.matrixNum;
- struct OamMatrix *m = &gOamMatrices[0];
- m[t].d = gUnknown_0203AB88->var2C.a;
- m[t].a = gUnknown_0203AB88->var2C.a;
- m[t].b = gUnknown_0203AB88->var2C.b;
- m[t].c = gUnknown_0203AB88->var2C.c;
+ u32 matrixNum = sprite->oam.matrixNum;
+ struct OamMatrix *matrix = &gOamMatrices[0];
+ matrix[matrixNum].d = sRoulette->wheelRotation.a;
+ matrix[matrixNum].a = sRoulette->wheelRotation.a;
+ matrix[matrixNum].b = sRoulette->wheelRotation.b;
+ matrix[matrixNum].c = sRoulette->wheelRotation.c;
}
-static void sub_81439C8(void)
+static void CreateWheelBallSprites(void)
{
u8 i;
- for (i = 0; i < 6; i++)
+ for (i = 0; i < BALLS_PER_ROUND; i++)
{
- gUnknown_0203AB88->var3C[i] = CreateSprite(&gSpriteTemplate_85B7928, 116, 80, 57 - i);
- if (gUnknown_0203AB88->var3C[i] != MAX_SPRITES)
+ sRoulette->spriteIds[i] = CreateSprite(&sSpriteTemplate_Ball, 116, 80, 57 - i);
+ if (sRoulette->spriteIds[i] != MAX_SPRITES)
{
- gSprites[gUnknown_0203AB88->var3C[i]].invisible = TRUE;
- gSprites[gUnknown_0203AB88->var3C[i]].coordOffsetEnabled = TRUE;
+ gSprites[sRoulette->spriteIds[i]].invisible = TRUE;
+ gSprites[sRoulette->spriteIds[i]].coordOffsetEnabled = TRUE;
}
}
}
-static void sub_8143A40(void)
+static void HideWheelBalls(void)
{
- u8 t = gUnknown_0203AB88->var3C[0];
+ u8 spriteId = sRoulette->spriteIds[SPR_WHEEL_BALLS];
u8 i;
- for (i = 0; i < 6; i++)
+ for (i = 0; i < BALLS_PER_ROUND; i++)
{
u8 j;
- gSprites[t].invisible = TRUE;
- gSprites[t].callback = &SpriteCallbackDummy;
- StartSpriteAnim(&gSprites[t], 0);
+ gSprites[spriteId].invisible = TRUE;
+ gSprites[spriteId].callback = &SpriteCallbackDummy;
+ StartSpriteAnim(&gSprites[spriteId], 0);
for (j = 0; j < 8; j++)
- {
- gSprites[t].data[j] = 0;
- }
- t++;
+ gSprites[spriteId].data[j] = 0;
+
+ spriteId++;
}
}
-static s16 sub_8143AC8(struct Sprite *sprite)
+// Sprite data for the roulette ball
+#define sStuckOnWheelLeft data[0] // if true, ball got stuck in left half of wheel, else got stuck in right half
+#define sState data[1]
+#define sSlotMidpointDist data[2]
+#define sBallAngle data[3]
+#define sBallDistToCenter data[4]
+#define sBallWheelAngle data[6]
+
+#define LandBall() \
+{ \
+ sRoulette->ballState = BALL_STATE_LANDED; \
+ sRoulette->ballRolling = FALSE; \
+ StartSpriteAnim(sprite, sprite->animCmdIndex + 3); \
+ UpdateSlotBelowBall(sprite); \
+ sprite->sBallDistToCenter = 30; \
+ UpdateBallRelativeWheelAngle(sprite); \
+ sprite->sBallWheelAngle = (sprite->sBallWheelAngle / DEGREES_PER_SLOT) * DEGREES_PER_SLOT + 15; \
+ sprite->callback = SpriteCB_BallLandInSlot; \
+ m4aSongNumStartOrChange(SE_HASHI); \
+}
+
+// "wheelAngle" and "sBallAngle" are relative to the screen (e.g. 180 degrees for either is always screen bottom)
+// "sBallWheelAngle" is the ball's angle relative to the wheel
+// e.g. if the ball is screen right (90), but wheel is upside down (180), sBallWheelAngle is 270 (because the ball is wheel left)
+static s16 UpdateBallRelativeWheelAngle(struct Sprite *sprite)
{
- if (gUnknown_0203AB88->var24 > sprite->data[3])
+ if (sRoulette->wheelAngle > sprite->sBallAngle)
{
- sprite->data[6] = 360 - gUnknown_0203AB88->var24 + sprite->data[3];
- if (sprite->data[6] >= 360)
- sprite->data[6] -= 360;
+ sprite->sBallWheelAngle = 360 - sRoulette->wheelAngle + sprite->sBallAngle;
+ if (sprite->sBallWheelAngle >= 360)
+ sprite->sBallWheelAngle -= 360;
}
else
{
- sprite->data[6] = sprite->data[3] - gUnknown_0203AB88->var24;
+ sprite->sBallWheelAngle = sprite->sBallAngle - sRoulette->wheelAngle;
}
- return sprite->data[6];
+ return sprite->sBallWheelAngle;
}
-static u8 sub_8143B14(struct Sprite *sprite)
+static u8 UpdateSlotBelowBall(struct Sprite *sprite)
{
- gUnknown_0203AB88->var7E = sub_8143AC8(sprite) / 30.0f;
- return gUnknown_0203AB88->var7E;
+ sRoulette->hitSlot = UpdateBallRelativeWheelAngle(sprite) / (float) DEGREES_PER_SLOT;
+ return sRoulette->hitSlot;
}
-static s16 sub_8143B48(struct Sprite *sprite)
+static s16 GetBallDistanceToSlotMidpoint(struct Sprite *sprite)
{
- s16 t = sub_8143AC8(sprite) % 30;
- u16 z;
- if (t == 14)
+ s16 angleIntoSlot = UpdateBallRelativeWheelAngle(sprite) % DEGREES_PER_SLOT;
+ u16 distanceToMidpoint;
+ if (angleIntoSlot == SLOT_MIDPOINT)
{
- z = 0;
- return sprite->data[2] = z;
+ // Ball is at midpoint, ok to drop into slot
+ distanceToMidpoint = 0;
+ return sprite->sSlotMidpointDist = distanceToMidpoint;
}
- else if (t > 13)
+ else if (angleIntoSlot >= SLOT_MIDPOINT)
{
- z = 43 - t;
- return sprite->data[2] = z;
+ // Ball has passed midpoint, travel to midpoint of next slot
+ distanceToMidpoint = (DEGREES_PER_SLOT - 1) + SLOT_MIDPOINT - angleIntoSlot;
+ return sprite->sSlotMidpointDist = distanceToMidpoint;
}
else
{
- z = 14 - t;
- return sprite->data[2] = z;
+ // Ball hasn't reached midpoint of this slot yet
+ distanceToMidpoint = SLOT_MIDPOINT - angleIntoSlot;
+ return sprite->sSlotMidpointDist = distanceToMidpoint;
}
}
-static void sub_8143B84(struct Sprite *sprite)
+static void UpdateBallPos(struct Sprite *sprite)
{
s16 sin, cos;
-
- gUnknown_0203AB88->var8C += gUnknown_0203AB88->var90;
- gUnknown_0203AB88->var88 += gUnknown_0203AB88->var8C;
-
- if (gUnknown_0203AB88->var88 >= 360)
- gUnknown_0203AB88->var88 -= 360.0f;
- else if (gUnknown_0203AB88->var88 < 0.0f)
- gUnknown_0203AB88->var88 += 360.0f;
-
- sprite->data[3] = gUnknown_0203AB88->var88;
- gUnknown_0203AB88->var98 += gUnknown_0203AB88->var9C;
- gUnknown_0203AB88->var94 += gUnknown_0203AB88->var98;
- sprite->data[4] = gUnknown_0203AB88->var94;
- sin = Sin2(sprite->data[3]);
- cos = Cos2(sprite->data[3]);
- sprite->pos2.x = sin * sprite->data[4] >> 12;
- sprite->pos2.y = -cos * sprite->data[4] >> 12;
+ sRoulette->ballAngleSpeed += sRoulette->ballAngleAccel;
+ sRoulette->ballAngle += sRoulette->ballAngleSpeed;
+
+ if (sRoulette->ballAngle >= 360)
+ sRoulette->ballAngle -= 360.0f;
+ else if (sRoulette->ballAngle < 0.0f)
+ sRoulette->ballAngle += 360.0f;
+
+ sprite->sBallAngle = sRoulette->ballAngle;
+ sRoulette->ballFallSpeed += sRoulette->ballFallAccel;
+ sRoulette->ballDistToCenter += sRoulette->ballFallSpeed;
+ sprite->sBallDistToCenter = sRoulette->ballDistToCenter;
+ sin = Sin2(sprite->sBallAngle);
+ cos = Cos2(sprite->sBallAngle);
+ sprite->pos2.x = sin * sprite->sBallDistToCenter >> 12;
+ sprite->pos2.y = -cos * sprite->sBallDistToCenter >> 12;
if (IsSEPlaying())
{
m4aMPlayPanpotControl(&gMPlayInfo_SE1, 0xFFFF, sprite->pos2.x);
@@ -3664,80 +4002,65 @@ static void sub_8143B84(struct Sprite *sprite)
}
}
-static void sub_8143C90(struct Sprite *sprite)
+// Snap to the bottom of the slot and continue to spin with the wheel
+static void SpriteCB_BallLandInSlot(struct Sprite *sprite)
{
s16 sin, cos;
- sprite->data[3] = gUnknown_0203AB88->var24 + sprite->data[6];
- if (sprite->data[3] >= 360)
- sprite->data[3] -= 360;
- sin = Sin2(sprite->data[3]);
- cos = Cos2(sprite->data[3]);
- sprite->pos2.x = sin * sprite->data[4] >> 12;
- sprite->pos2.y = -cos * sprite->data[4] >> 12;
+ sprite->sBallAngle = sRoulette->wheelAngle + sprite->sBallWheelAngle;
+ if (sprite->sBallAngle >= 360)
+ sprite->sBallAngle -= 360;
+ sin = Sin2(sprite->sBallAngle);
+ cos = Cos2(sprite->sBallAngle);
+ sprite->pos2.x = sin * sprite->sBallDistToCenter >> 12;
+ sprite->pos2.y = -cos * sprite->sBallDistToCenter >> 12;
sprite->pos2.y += gSpriteCoordOffsetY;
}
-static void sub_8143CFC(struct Sprite *sprite)
+static void SpriteCB_UnstickBall_ShroomishBallFall(struct Sprite *sprite)
{
- sub_8143B84(sprite);
+ UpdateBallPos(sprite);
sprite->data[2]++;
- if (sprite->data[4] < -132 || sprite->data[4] > 80)
+ if (sprite->sBallDistToCenter < -132 || sprite->sBallDistToCenter > 80)
sprite->invisible = TRUE;
else
sprite->invisible = FALSE;
- if (sprite->data[2] >= 30)
+ if (sprite->data[2] >= DEGREES_PER_SLOT)
{
- if (!sprite->data[0])
+ if (!sprite->sStuckOnWheelLeft)
{
- if (gUnknown_0203AB88->var94 <= gUnknown_0203AB88->varA0 - 2.0f)
+ if (sRoulette->ballDistToCenter <= sRoulette->varA0 - 2.0f)
{
- gUnknown_0203AB88->var7D = 0xFF;
- gUnknown_0203AB88->var03_7 = 0;
- StartSpriteAnim(sprite, sprite->animCmdIndex + 0x3);
- sub_8143B14(sprite);
- sprite->data[4] = 30;
- sub_8143AC8(sprite);
- sprite->data[6] = (sprite->data[6] / 30) * 30 + 15;
- sprite->callback = sub_8143C90;
- m4aSongNumStartOrChange(SE_HASHI);
- gUnknown_0203AB88->var9C = gUnknown_0203AB88->var98 = 0.0f;
- gUnknown_0203AB88->var8C = -1.0f;
+ LandBall()
+ sRoulette->ballFallAccel = sRoulette->ballFallSpeed = 0.0f;
+ sRoulette->ballAngleSpeed = -1.0f;
}
}
else
{
- if (gUnknown_0203AB88->var94 >= gUnknown_0203AB88->varA0 - 2.0f)
+ if (sRoulette->ballDistToCenter >= sRoulette->varA0 - 2.0f)
{
- gUnknown_0203AB88->var7D = 0xFF;
- gUnknown_0203AB88->var03_7 = 0;
- StartSpriteAnim(sprite, sprite->animCmdIndex + 3);
- sub_8143B14(sprite);
- sprite->data[4] = 30;
- sub_8143AC8(sprite);
- sprite->data[6] = (sprite->data[6] / 30) * 30 + 15;
- sprite->callback = sub_8143C90;
- m4aSongNumStartOrChange(SE_HASHI);
- gUnknown_0203AB88->var9C = gUnknown_0203AB88->var98 = 0.0f;
- gUnknown_0203AB88->var8C = -1.0f;
+ LandBall()
+ sRoulette->ballFallAccel = sRoulette->ballFallSpeed = 0.0f;
+ sRoulette->ballAngleSpeed = -1.0f;
}
}
}
}
-static void sub_8143E14(struct Sprite *sprite)
+static void SpriteCB_UnstickBall_Shroomish(struct Sprite *sprite)
{
- float f0, f1, f2;
- sub_8143B84(sprite);
+ float slotOffset, ballFallDist, ballFallSpeed;
+ UpdateBallPos(sprite);
- switch (sprite->data[3])
+ switch (sprite->sBallAngle)
{
case 0:
- if (sprite->data[0] != 1)
+ if (sprite->sStuckOnWheelLeft != TRUE)
{
- f0 = sprite->data[7];
- f1 = (f0 * gUnknown_085B6348[gUnknown_0203AB88->var04_0].var01 + (gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02 - 1));
- f2 = (f0 / gUnknown_085B6348[gUnknown_0203AB88->var04_0].var0C);
+ slotOffset = sprite->data[7];
+ ballFallDist = (slotOffset * sRouletteTables[sRoulette->tableId].randDistanceHigh + (sRouletteTables[sRoulette->tableId].randDistanceLow - 1));
+ ballFallSpeed = (slotOffset / sRouletteTables[sRoulette->tableId].shroomish.fallSlowdown);
}
else
{
@@ -3745,11 +4068,11 @@ static void sub_8143E14(struct Sprite *sprite)
}
break;
case 180:
- if (sprite->data[0] != 0)
+ if (sprite->sStuckOnWheelLeft)
{
- f0 = sprite->data[7];
- f1 = (f0 * gUnknown_085B6348[gUnknown_0203AB88->var04_0].var01 + (gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02 - 1));
- f2 = -(f0 / gUnknown_085B6348[gUnknown_0203AB88->var04_0].var0C);
+ slotOffset = sprite->data[7];
+ ballFallDist = (slotOffset * sRouletteTables[sRoulette->tableId].randDistanceHigh + (sRouletteTables[sRoulette->tableId].randDistanceLow - 1));
+ ballFallSpeed = -(slotOffset / sRouletteTables[sRoulette->tableId].shroomish.fallSlowdown);
}
else
{
@@ -3759,45 +4082,37 @@ static void sub_8143E14(struct Sprite *sprite)
default:
return;
}
- gUnknown_0203AB88->varA0 = gUnknown_0203AB88->var94;
- gUnknown_0203AB88->var98 = f2;
- gUnknown_0203AB88->var9C = -((f2 * 2.0f) / f1 + (2.0f / (f1 * f1)));
- gUnknown_0203AB88->var8C = 0.0f;
+ sRoulette->varA0 = sRoulette->ballDistToCenter;
+ sRoulette->ballFallSpeed = ballFallSpeed;
+ sRoulette->ballFallAccel = -((ballFallSpeed * 2.0f) / ballFallDist + (2.0f / (ballFallDist * ballFallDist)));
+ sRoulette->ballAngleSpeed = 0.0f;
sprite->animPaused = FALSE;
sprite->animNum = 0;
sprite->animBeginning = TRUE;
sprite->animEnded = FALSE;
- sprite->callback = sub_8143CFC;
+ sprite->callback = SpriteCB_UnstickBall_ShroomishBallFall;
sprite->data[2] = 0;
}
-static void sub_8143FA4(struct Sprite *sprite)
+static void SpriteCB_UnstickBall_TaillowDrop(struct Sprite *sprite)
{
sprite->pos2.y = (s16)(sprite->data[2] * 0.05f * sprite->data[2]) - 45;
sprite->data[2]++;
- if (sprite->data[2] > 29 && sprite->pos2.y >= 0)
- {
- gUnknown_0203AB88->var7D = 0xFF;
- gUnknown_0203AB88->var03_7 = FALSE;
- StartSpriteAnim(sprite, sprite->animCmdIndex + 3);
- sub_8143B14(sprite);
- sprite->data[4] = 30;
- sub_8143AC8(sprite);
- sprite->data[6] = (sprite->data[6] / 30) * 30 + 15;
- sprite->callback = sub_8143C90;
- m4aSongNumStartOrChange(SE_HASHI);
- gUnknown_0203AB88->var03_6 = TRUE;
+ if (sprite->data[2] >= DEGREES_PER_SLOT && sprite->pos2.y >= 0)
+ {
+ LandBall()
+ sRoulette->ballUnstuck = TRUE;
}
}
-static void sub_8144050(struct Sprite *sprite)
+static void SpriteCB_UnstickBall_TaillowPickUp(struct Sprite *sprite)
{
if (sprite->data[2]++ < 45)
{
sprite->pos2.y--;
if (sprite->data[2] == 45)
{
- if (gSprites[gUnknown_0203AB88->var3C[55]].animCmdIndex == 1)
+ if (gSprites[sRoulette->spriteIds[SPR_CLEAR_MON]].animCmdIndex == 1)
sprite->pos2.y++;
}
}
@@ -3805,9 +4120,9 @@ static void sub_8144050(struct Sprite *sprite)
{
if (sprite->data[2] < sprite->data[7])
{
- if (gSprites[gUnknown_0203AB88->var3C[55]].animDelayCounter == 0)
+ if (gSprites[sRoulette->spriteIds[SPR_CLEAR_MON]].animDelayCounter == 0)
{
- if (gSprites[gUnknown_0203AB88->var3C[55]].animCmdIndex == 1)
+ if (gSprites[sRoulette->spriteIds[SPR_CLEAR_MON]].animCmdIndex == 1)
sprite->pos2.y++;
else
sprite->pos2.y--;
@@ -3820,315 +4135,318 @@ static void sub_8144050(struct Sprite *sprite)
sprite->animBeginning = TRUE;
sprite->animEnded = FALSE;
sprite->data[2] = 0;
- sprite->callback = sub_8143FA4;
+ sprite->callback = SpriteCB_UnstickBall_TaillowDrop;
m4aSongNumStart(SE_NAGERU);
}
}
}
-static void sub_8144128(struct Sprite *sprite)
+static void SpriteCB_UnstickBall_Taillow(struct Sprite *sprite)
{
- sub_8143B84(sprite);
- switch (sprite->data[3])
+ UpdateBallPos(sprite);
+
+ switch (sprite->sBallAngle)
{
case 90:
- if (sprite->data[0] != 1)
+ if (sprite->sStuckOnWheelLeft != TRUE)
{
- sprite->callback = &sub_8144050;
+ sprite->callback = &SpriteCB_UnstickBall_TaillowPickUp;
sprite->data[2] = 0;
}
break;
case 270:
- if (sprite->data[0] != 0)
+ if (sprite->sStuckOnWheelLeft)
{
- sprite->callback = &sub_8144050;
+ sprite->callback = &SpriteCB_UnstickBall_TaillowPickUp;
sprite->data[2] = 0;
}
break;
}
}
-static void sub_8144168(struct Sprite *sprite)
+// The below SpriteCB_UnstickBall_* callbacks handle the ball while its being cleared by Shroomish/Taillow
+// For what Shroomish/Taillow do during this sequence, see SpriteCB_Shroomish / SpriteCB_Taillow
+static void SpriteCB_UnstickBall(struct Sprite *sprite)
{
- sub_8143B84(sprite);
- switch (gUnknown_0203AB88->var03_0)
+ UpdateBallPos(sprite);
+ switch (sRoulette->useTaillow)
{
default:
- case 0:
- sub_81446DC(sprite);
- sprite->callback = sub_8143E14;
+ case FALSE:
+ CreateShroomishSprite(sprite);
+ sprite->callback = SpriteCB_UnstickBall_Shroomish;
break;
- case 1:
- sub_81448B8(sprite);
- sprite->callback = sub_8144128;
+ case TRUE:
+ CreateTaillowSprite(sprite);
+ sprite->callback = SpriteCB_UnstickBall_Taillow;
break;
}
}
-static void prev_quest_read_x24_hm_usage(struct Sprite *sprite)
+#define sStillStuck data[0]
+
+static void SpriteCB_RollBall_TryLandAdjacent(struct Sprite *sprite)
{
- sub_8143B84(sprite);
+ UpdateBallPos(sprite);
+
if (sprite->data[2]-- == 16)
- gUnknown_0203AB88->var98 *= -1.0f;
+ sRoulette->ballFallSpeed *= -1.0f;
+
if (sprite->data[2] == 0)
{
- if (!sprite->data[0])
+ if (!sprite->sStillStuck)
{
- gUnknown_0203AB88->var7D = 0xFF;
- gUnknown_0203AB88->var03_7 = 0;
- StartSpriteAnim(sprite, sprite->animCmdIndex + 3);
- sub_8143B14(sprite);
- sprite->data[4] = 30;
- sub_8143AC8(sprite);
- sprite->data[6] = (sprite->data[6] / 30) * 30 + 15;
- sprite->callback = sub_8143C90;
- m4aSongNumStartOrChange(SE_HASHI);
+ // Ball can successfully fall into adjacent space
+ LandBall()
}
else
{
+ // Ball is stuck, need Shroomish/Taillow to clear ball
sprite->animPaused = TRUE;
m4aSongNumStart(SE_KON);
- sub_8144A24(sprite);
+ SetBallStuck(sprite);
}
}
}
-static void sub_8144264(struct Sprite *sprite)
+static void SpriteCB_RollBall_TryLand(struct Sprite *sprite)
{
- sub_8143B84(sprite);
+ UpdateBallPos(sprite);
sprite->data[2] = 0;
- sub_8143B14(sprite);
- if (!(gUnknown_085B62E4[gUnknown_0203AB88->var7E].var04 & gUnknown_0203AB88->var08))
- {
- gUnknown_0203AB88->var7D = 0xFF;
- gUnknown_0203AB88->var03_7 = 0;
- StartSpriteAnim(sprite, sprite->animCmdIndex + 3);
- sub_8143B14(sprite);
- sprite->data[4] = 30;
- sub_8143AC8(sprite);
- sprite->data[6] = (sprite->data[6] / 30) * 30 + 15;
- sprite->callback = sub_8143C90;
- m4aSongNumStartOrChange(SE_HASHI);
+ UpdateSlotBelowBall(sprite);
+ if (!(sRouletteSlots[sRoulette->hitSlot].flag & sRoulette->hitFlags))
+ {
+ // Space is empty, land successfully
+ LandBall()
}
else
{
- u8 t;
- u32 z;
+ // Space has already been landed on, try to fall into adjacent space
+ u8 slotId;
+ u32 fallRight;
m4aSongNumStart(SE_KON);
- z = Random() & 1;
- if (z)
+ fallRight = Random() & 1;
+ if (fallRight)
{
- gUnknown_0203AB88->var8C = 0.0f;
- gUnknown_0203AB88->var7F = t = (gUnknown_0203AB88->var7E + 1) % 12;
+ sRoulette->ballAngleSpeed = 0.0f;
+ sRoulette->stuckHitSlot = slotId = (sRoulette->hitSlot + 1) % NUM_ROULETTE_SLOTS;
}
- else
+ else // fall left
{
float temp;
- gUnknown_0203AB88->var8C = (temp = gUnknown_085B6348[gUnknown_0203AB88->var04_0].var1C) * 2.0f;
- t = (gUnknown_0203AB88->var7E + 11) % 12;
- gUnknown_0203AB88->var7F = gUnknown_0203AB88->var7E;
+ sRoulette->ballAngleSpeed = (temp = sRouletteTables[sRoulette->tableId].var1C) * 2.0f;
+ slotId = (sRoulette->hitSlot + NUM_ROULETTE_SLOTS - 1) % NUM_ROULETTE_SLOTS;
+ sRoulette->stuckHitSlot = sRoulette->hitSlot;
}
- if (gUnknown_085B62E4[t].var04 & gUnknown_0203AB88->var08)
+ if (sRouletteSlots[slotId].flag & sRoulette->hitFlags)
{
- sprite->data[0] = 1;
- sprite->data[2] = gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02;
+ // Attempted adjacent space has also been landed on
+ sprite->sStillStuck = TRUE;
+ sprite->data[2] = sRouletteTables[sRoulette->tableId].randDistanceLow;
}
else
{
- sprite->data[0] = gUnknown_085B62E4[t].var04 & gUnknown_0203AB88->var08;
- if (gUnknown_0203AB88->var04_0)
+ sprite->sStillStuck = FALSE;
+ if (sRoulette->tableId)
{
- sprite->data[2] = gUnknown_085B6348[gUnknown_0203AB88->var04_0].var01;
+ sprite->data[2] = sRouletteTables[sRoulette->tableId].randDistanceHigh;
}
else
{
- sprite->data[2] = gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02;
- if (z)
- {
- gUnknown_0203AB88->var8C = 0.5f;
- }
+ sprite->data[2] = sRouletteTables[sRoulette->tableId].randDistanceLow;
+ if (fallRight)
+ sRoulette->ballAngleSpeed = 0.5f;
else
- {
- gUnknown_0203AB88->var8C = -1.5f;
- }
+ sRoulette->ballAngleSpeed = -1.5f;
}
}
- gUnknown_0203AB88->var98 = 0.085f;
- sprite->callback = prev_quest_read_x24_hm_usage;
- sprite->data[1] = 5;
+ sRoulette->ballFallSpeed = 0.085f;
+ sprite->callback = SpriteCB_RollBall_TryLandAdjacent;
+ sprite->sState = 5;
}
}
-static void sub_8144410(struct Sprite *sprite)
+#undef sStillStuck
+
+static void SpriteCB_RollBall_Slow(struct Sprite *sprite)
{
- sub_8143B84(sprite);
- if (gUnknown_0203AB88->var8C > 0.5f)
+ UpdateBallPos(sprite);
+ if (sRoulette->ballAngleSpeed > 0.5f)
return;
- sub_8143B14(sprite);
- if (!sub_8143B48(sprite))
+ UpdateSlotBelowBall(sprite);
+ if (GetBallDistanceToSlotMidpoint(sprite) == 0)
{
- gUnknown_0203AB88->var90 = 0.0f;
- gUnknown_0203AB88->var8C -= (float)(gUnknown_085B6348[gUnknown_0203AB88->var04_0].var03)
- / (gUnknown_085B6348[gUnknown_0203AB88->var04_0].var04 + 1);
- sprite->data[1] = 4;
- sprite->callback = sub_8144264;
+ // Reached slot to land in
+ sRoulette->ballAngleAccel = 0.0f;
+ sRoulette->ballAngleSpeed -= (float)(sRouletteTables[sRoulette->tableId].wheelSpeed)
+ / (sRouletteTables[sRoulette->tableId].wheelDelay + 1);
+ sprite->sState = 4;
+ sprite->callback = SpriteCB_RollBall_TryLand;
}
else
{
- if (gUnknown_0203AB88->var90 != 0.0f)
+ if (sRoulette->ballAngleAccel != 0.0f)
{
- if (gUnknown_0203AB88->var8C < 0.0f)
+ if (sRoulette->ballAngleSpeed < 0.0f)
{
- gUnknown_0203AB88->var90 = 0.0f;
- gUnknown_0203AB88->var8C = 0.0f;
- gUnknown_0203AB88->var98 /= 1.2;
+ sRoulette->ballAngleAccel = 0.0f;
+ sRoulette->ballAngleSpeed = 0.0f;
+ sRoulette->ballFallSpeed /= 1.2;
}
}
}
}
-static void sub_8144514(struct Sprite *sprite)
+static void SpriteCB_RollBall_Medium(struct Sprite *sprite)
{
- sub_8143B84(sprite);
- if (gUnknown_0203AB88->var94 > 40.f)
+ UpdateBallPos(sprite);
+ if (sRoulette->ballDistToCenter > 40.0f)
return;
- gUnknown_0203AB88->var98 = -(4.0f / (float)(gUnknown_0203AB88->var86));
- gUnknown_0203AB88->var90 = -(gUnknown_0203AB88->var8C / (float)(gUnknown_0203AB88->var86));
+ sRoulette->ballFallSpeed = -(4.0f / (float)(sRoulette->ballTravelDistSlow));
+ sRoulette->ballAngleAccel = -(sRoulette->ballAngleSpeed / (float)(sRoulette->ballTravelDistSlow));
sprite->animNum = 2;
sprite->animBeginning = TRUE;
sprite->animEnded = FALSE;
- sprite->data[1] = 3;
- sprite->callback = sub_8144410;
+ sprite->sState = 3;
+ sprite->callback = SpriteCB_RollBall_Slow;
}
-static void sub_81445D8(struct Sprite *sprite)
+static void SpriteCB_RollBall_Fast(struct Sprite *sprite)
{
- sub_8143B84(sprite);
- if (gUnknown_0203AB88->var94 > 60.0f)
+ UpdateBallPos(sprite);
+ if (sRoulette->ballDistToCenter > 60.0f)
return;
m4aSongNumStartOrChange(SE_TAMAKORO_E);
- gUnknown_0203AB88->var98 = -(20.0f / (float)(gUnknown_0203AB88->var84));
- gUnknown_0203AB88->var90 = ((1.0f - gUnknown_0203AB88->var8C) / (float)(gUnknown_0203AB88->var84));
+ sRoulette->ballFallSpeed = -(20.0f / (float)(sRoulette->ballTravelDistMed));
+ sRoulette->ballAngleAccel = ((1.0f - sRoulette->ballAngleSpeed) / (float)(sRoulette->ballTravelDistMed));
sprite->animNum = 1;
sprite->animBeginning = TRUE;
sprite->animEnded = FALSE;
- sprite->data[1] = 2;
- sprite->callback = sub_8144514;
+ sprite->sState = 2;
+ sprite->callback = SpriteCB_RollBall_Medium;
}
-static void sub_81446AC(struct Sprite *sprite)
+static void SpriteCB_RollBall_Start(struct Sprite *sprite)
{
- sprite->data[1] = 1;
+ sprite->sState = 1;
sprite->data[2] = 0;
- sub_8143B84(sprite);
+ UpdateBallPos(sprite);
sprite->invisible = FALSE;
- sprite->callback = sub_81445D8;
+ sprite->callback = SpriteCB_RollBall_Fast;
}
-static void sub_81446DC(struct Sprite *sprite)
+// Sprite data for Shroomish / its shadows
+#define sMonSpriteId data[4]
+#define sBallShadowSpriteId data[5]
+#define sMonShadowSpriteId data[6]
+
+static void CreateShroomishSprite(struct Sprite *ball)
{
u16 t;
u8 i;
- s16 s[2][2] = {
+ s16 coords[2][2] = {
{116, 44},
{116, 112}
};
- struct Roulette *p;
-
- t = sprite->data[7] - 2;
- p = gUnknown_0203AB88; // why???
- gUnknown_0203AB88->var3C[55] = CreateSprite(&gSpriteTemplate_85B79F8, 36, -12, 50);
- gUnknown_0203AB88->var3C[56] = CreateSprite(&gSpriteTemplate_85B7ABC[0], s[sprite->data[0]][0], s[sprite->data[0]][1], 59);
- gUnknown_0203AB88->var3C[57] = CreateSprite(&gSpriteTemplate_85B7ABC[1], 36, 140, 51);
- gSprites[gUnknown_0203AB88->var3C[57]].oam.objMode = ST_OAM_OBJ_BLEND;
+ struct Roulette *roulette;
+
+ t = ball->data[7] - 2;
+ roulette = sRoulette; // Unnecessary, needed to match
+ sRoulette->spriteIds[SPR_CLEAR_MON] = CreateSprite(&sSpriteTemplate_Shroomish, 36, -12, 50);
+ sRoulette->spriteIds[SPR_CLEAR_MON_SHADOW_1] = CreateSprite(&sSpriteTemplate_ShroomishShadow[0], coords[ball->sStuckOnWheelLeft][0], coords[ball->sStuckOnWheelLeft][1], 59);
+ sRoulette->spriteIds[SPR_CLEAR_MON_SHADOW_2] = CreateSprite(&sSpriteTemplate_ShroomishShadow[1], 36, 140, 51);
+ gSprites[sRoulette->spriteIds[SPR_CLEAR_MON_SHADOW_2]].oam.objMode = ST_OAM_OBJ_BLEND;
for (i = 0; i < 3; i++)
{
- gSprites[gUnknown_0203AB88->var3C[i + 55]].coordOffsetEnabled = FALSE;
- gSprites[gUnknown_0203AB88->var3C[i + 55]].invisible = TRUE;
- gSprites[gUnknown_0203AB88->var3C[i + 55]].animPaused = TRUE;
- gSprites[gUnknown_0203AB88->var3C[i + 55]].affineAnimPaused = TRUE;
- gSprites[gUnknown_0203AB88->var3C[i + 55]].data[4] = gUnknown_0203AB88->var3C[55];
- gSprites[gUnknown_0203AB88->var3C[i + 55]].data[5] = gUnknown_0203AB88->var3C[56];
- gSprites[gUnknown_0203AB88->var3C[i + 55]].data[6] = gUnknown_0203AB88->var3C[57];
- gSprites[gUnknown_0203AB88->var3C[i + 55]].data[2] = t;
- gSprites[gUnknown_0203AB88->var3C[i + 55]].data[3] = (sprite->data[7] * gUnknown_085B6348[gUnknown_0203AB88->var04_0].var01) +
- (gUnknown_085B6348[gUnknown_0203AB88->var04_0].var02 + 0xFFFF);
+ gSprites[sRoulette->spriteIds[i + SPR_CLEAR_MON]].coordOffsetEnabled = FALSE;
+ gSprites[sRoulette->spriteIds[i + SPR_CLEAR_MON]].invisible = TRUE;
+ gSprites[sRoulette->spriteIds[i + SPR_CLEAR_MON]].animPaused = TRUE;
+ gSprites[sRoulette->spriteIds[i + SPR_CLEAR_MON]].affineAnimPaused = TRUE;
+ gSprites[sRoulette->spriteIds[i + SPR_CLEAR_MON]].sMonSpriteId = sRoulette->spriteIds[SPR_CLEAR_MON];
+ gSprites[sRoulette->spriteIds[i + SPR_CLEAR_MON]].sBallShadowSpriteId = sRoulette->spriteIds[SPR_CLEAR_MON_SHADOW_1];
+ gSprites[sRoulette->spriteIds[i + SPR_CLEAR_MON]].sMonShadowSpriteId = sRoulette->spriteIds[SPR_CLEAR_MON_SHADOW_2];
+ gSprites[sRoulette->spriteIds[i + SPR_CLEAR_MON]].data[2] = t;
+ gSprites[sRoulette->spriteIds[i + SPR_CLEAR_MON]].data[3] = (ball->data[7] * sRouletteTables[sRoulette->tableId].randDistanceHigh) +
+ (sRouletteTables[sRoulette->tableId].randDistanceLow + 0xFFFF);
}
- gSprites[gUnknown_0203AB88->var3C[56]].coordOffsetEnabled = TRUE;
- gUnknown_0203AB88->var38 = sprite;
+ gSprites[sRoulette->spriteIds[SPR_CLEAR_MON_SHADOW_1]].coordOffsetEnabled = TRUE;
+ sRoulette->ball = ball;
}
-static void sub_81448B8(struct Sprite *sprite)
+static void CreateTaillowSprite(struct Sprite *ball)
{
u8 i = 0;
s16 t;
- s16 s[2][2] = {
- {256, 84},
- {-16, 84}
+ s16 coords[2][2] = {
+ {256, 84}, // Right approach
+ {-16, 84} // Left approach
};
- t = sprite->data[7] - 2;
- gUnknown_0203AB88->var3C[55] = CreateSprite(&gSpriteTemplate_85B7A10, s[sprite->data[0]][0], s[sprite->data[0]][1], 50);
- StartSpriteAnim(&gSprites[gUnknown_0203AB88->var3C[55]], sprite->data[0]);
- gUnknown_0203AB88->var3C[56] = CreateSprite(&gUnknown_085B7AEC, s[sprite->data[0]][0], s[sprite->data[0]][1], 51);
- gSprites[gUnknown_0203AB88->var3C[56]].affineAnimPaused = TRUE;
- gSprites[gUnknown_0203AB88->var3C[56]].animPaused = TRUE;
- sprite->data[7] = (t * gUnknown_085B6348[gUnknown_0203AB88->var04_0].var01) + (gUnknown_085B6348[gUnknown_0203AB88->var04_0].var10 + 45);
+ t = ball->data[7] - 2;
+ sRoulette->spriteIds[SPR_CLEAR_MON] = CreateSprite(&sSpriteTemplate_Taillow, coords[ball->sStuckOnWheelLeft][0], coords[ball->sStuckOnWheelLeft][1], 50);
+ StartSpriteAnim(&gSprites[sRoulette->spriteIds[SPR_CLEAR_MON]], ball->sStuckOnWheelLeft);
+ sRoulette->spriteIds[SPR_CLEAR_MON_SHADOW_1] = CreateSprite(&sSpriteTemplate_TaillowShadow, coords[ball->sStuckOnWheelLeft][0], coords[ball->sStuckOnWheelLeft][1], 51);
+ gSprites[sRoulette->spriteIds[SPR_CLEAR_MON_SHADOW_1]].affineAnimPaused = TRUE;
+ gSprites[sRoulette->spriteIds[SPR_CLEAR_MON_SHADOW_1]].animPaused = TRUE;
+ ball->data[7] = (t * sRouletteTables[sRoulette->tableId].randDistanceHigh) + (sRouletteTables[sRoulette->tableId].taillow.baseDropDelay + 45);
for (; i < 2; i++)
{
- gSprites[gUnknown_0203AB88->var3C[55 + i]].data[4] = gUnknown_0203AB88->var3C[55];
- gSprites[gUnknown_0203AB88->var3C[55 + i]].data[5] = gUnknown_0203AB88->var3C[56];
- gSprites[gUnknown_0203AB88->var3C[55 + i]].data[6] = gUnknown_0203AB88->var3C[56];
- gSprites[gUnknown_0203AB88->var3C[55 + i]].data[2] = t;
- gSprites[gUnknown_0203AB88->var3C[55 + i]].data[3] = sprite->data[7] - 45;
+ gSprites[sRoulette->spriteIds[SPR_CLEAR_MON + i]].sMonSpriteId = sRoulette->spriteIds[SPR_CLEAR_MON];
+ gSprites[sRoulette->spriteIds[SPR_CLEAR_MON + i]].sBallShadowSpriteId = sRoulette->spriteIds[SPR_CLEAR_MON_SHADOW_1];
+ gSprites[sRoulette->spriteIds[SPR_CLEAR_MON + i]].sMonShadowSpriteId = sRoulette->spriteIds[SPR_CLEAR_MON_SHADOW_1];
+ gSprites[sRoulette->spriteIds[SPR_CLEAR_MON + i]].data[2] = t;
+ gSprites[sRoulette->spriteIds[SPR_CLEAR_MON + i]].data[3] = ball->data[7] - 45;
}
- gUnknown_0203AB88->var38 = sprite;
+ sRoulette->ball = ball;
}
-static void sub_8144A24(struct Sprite *sprite)
+static void SetBallStuck(struct Sprite *sprite)
{
- u8 z;
- u16 o;
- u8 h = 0;
- u8 j = 5;
- u8 p = 0;
+ u8 slotId;
+ u16 angle;
+ u8 numCandidates = 0;
+ u8 maxSlotToCheck = 5;
+ u8 betSlotId = 0;
u8 i = 0;
- u8 val;
- u8 s[10] = {};
+ u8 slotsToSkip;
+ u8 slotCandidates[NUM_ROULETTE_SLOTS - 2] = {}; // - 2 because we know at least 2 are already occupied
u16 rand = Random();
- gUnknown_0203AB88->var7D = 1;
- gUnknown_0203AB88->var03_5 = TRUE;
- gUnknown_0203AB88->var03_6 = FALSE;
- gUnknown_0203AB88->var7E = 0xFF;
- gUnknown_0203AB88->var88 = sprite->data[3];
- gUnknown_0203AB88->var98 = 0.0f;
- gUnknown_0203AB88->var8C = gUnknown_085B6348[gUnknown_0203AB88->var04_0].var1C;
+ sRoulette->ballState = BALL_STATE_STUCK;
+ sRoulette->ballStuck = TRUE;
+ sRoulette->ballUnstuck = FALSE;
+ sRoulette->hitSlot = 0xFF;
+ sRoulette->ballAngle = sprite->sBallAngle;
+ sRoulette->ballFallSpeed = 0.0f;
+ sRoulette->ballAngleSpeed = sRouletteTables[sRoulette->tableId].var1C;
+
+ angle = (sRoulette->tableId * DEGREES_PER_SLOT + 33) + (1 - sRoulette->useTaillow) * 15;
- o = (gUnknown_0203AB88->var04_0 * 30 + 33) + (0x1 - gUnknown_0203AB88->var03_0) * 15;
+ // Determine which quadrant the ball got stuck in
+ // Use either Shroomish or Taillow to clear the ball depending on where it's stuck
for (i = 0; i < 4; i++)
{
- if (o < sprite->data[3] && sprite->data[3] <= o + 90)
+ if (angle < sprite->sBallAngle && sprite->sBallAngle <= angle + 90)
{
- sprite->data[0] = i / 2;
- gUnknown_0203AB88->var03_0 = i % 2;
+ sprite->sStuckOnWheelLeft = i / 2;
+ sRoulette->useTaillow = i % 2;
break;
}
if (i == 3)
{
- sprite->data[0] = 1;
- gUnknown_0203AB88->var03_0 = 1;
+ sprite->sStuckOnWheelLeft = TRUE;
+ sRoulette->useTaillow = TRUE;
break;
}
- o += 90;
+ angle += 90;
}
- if (gUnknown_0203AB88->var03_0)
+ if (sRoulette->useTaillow)
{
- if (sprite->data[0])
+ if (sprite->sStuckOnWheelLeft)
PlayCry1(SPECIES_TAILLOW, -63);
else
PlayCry1(SPECIES_TAILLOW, 63);
@@ -4138,41 +4456,47 @@ static void sub_8144A24(struct Sprite *sprite)
PlayCry1(SPECIES_SHROOMISH, -63);
}
- val = 2;
- z = (gUnknown_0203AB88->var7F + 2) % 12;
+ slotsToSkip = 2;
+ slotId = (sRoulette->stuckHitSlot + 2) % NUM_ROULETTE_SLOTS;
- if (gUnknown_0203AB88->var03_0 == 1 && gUnknown_0203AB88->var04_0 == 1)
- j += 6;
+ if (sRoulette->useTaillow == TRUE && sRoulette->tableId == 1)
+ maxSlotToCheck += 6; // Check all remaining slots
else
- j += val;
+ maxSlotToCheck += slotsToSkip; // Check enough slots to guarantee an empty will be found
- for (i = val; i < j; i++)
+ // Identify open slots on the wheel that the stuck ball could be moved to
+ for (i = slotsToSkip; i < maxSlotToCheck; i++)
{
- if (!(gUnknown_0203AB88->var08 & gUnknown_085B62E4[z].var04))
+ if (!(sRoulette->hitFlags & sRouletteSlots[slotId].flag))
{
- s[h++] = i;
- if (p == 0 && (gUnknown_085B62E4[z].var04 & gUnknown_085B6154[gUnknown_0203AB88->var1B[gUnknown_0203AB88->var1A_0]].var0C))
- p = i;
+ slotCandidates[numCandidates++] = i;
+ if (betSlotId == 0 && (sRouletteSlots[slotId].flag & sGridSelections[sRoulette->betSelection[sRoulette->curBallNum]].inSelectionFlags))
+ betSlotId = i;
}
- z = (z + 1) % 0xC;
+ slotId = (slotId + 1) % NUM_ROULETTE_SLOTS;
}
- if ((gUnknown_0203AB88->var03_0 + 1) & gUnknown_0203AB88->var02)
+ // Determine which identified slot the ball should be moved to
+ // The below slot ids are relative to the slot the ball got stuck on
+ if ((sRoulette->useTaillow + 1) & sRoulette->partySpeciesFlags)
{
- if (p && (rand & 0xFF) < 0xc0)
- sprite->data[7] = p;
+ // If the player has the corresponding pokemon in their party (HAS_SHROOMISH or HAS_TAILLOW),
+ // there's a 75% chance that the ball will be moved to a spot they bet on
+ // assuming it was one of the slots identified as a candidate
+ if (betSlotId && (rand % 256) < 192)
+ sprite->data[7] = betSlotId;
else
- sprite->data[7] = s[rand % h];
+ sprite->data[7] = slotCandidates[rand % numCandidates];
}
else
{
- sprite->data[7] = s[rand % h];
+ sprite->data[7] = slotCandidates[rand % numCandidates];
}
- sprite->callback = sub_8144168;
+ sprite->callback = SpriteCB_UnstickBall;
}
-static const u16 gUnknown_085B7B1A[] = {
+static const u16 sShroomishShadowAlphas[] = {
0x907,
0x808,
0x709,
@@ -4185,26 +4509,28 @@ static const u16 gUnknown_085B7B1A[] = {
0x010,
};
-static void sub_8144C70(struct Sprite *sprite)
+static void SpriteCB_ShroomishExit(struct Sprite *sprite)
{
+ // Delay for screen shaking, then exit left
if (sprite->data[1]++ >= sprite->data[3])
{
sprite->pos1.x -= 2;
if (sprite->pos1.x < -16)
{
- if (!gUnknown_0203AB88->var03_6)
- gUnknown_0203AB88->var03_6 = TRUE;
+ if (!sRoulette->ballUnstuck)
+ sRoulette->ballUnstuck = TRUE;
DestroySprite(sprite);
- gUnknown_0203AB88->var01 = 0;
- gUnknown_0203AB88->var34 = gUnknown_085B7B1A[0];
+ sRoulette->shroomishShadowTimer = 0;
+ sRoulette->shroomishShadowAlpha = sShroomishShadowAlphas[0];
}
}
}
-static void sub_8144CD0(struct Sprite *sprite)
+// Handles both the screen shake and ball shadow effect for when Shroomish unsticks the ball
+static void SpriteCB_ShroomishShakeScreen(struct Sprite *sprite)
{
- int p;
- u16 t[][4] = {
+ int screenShakeIdx;
+ u16 screenShakeOffsets[][4] = {
{-1, 0, 1, 0},
{-2, 0, 2, 0},
{-3, 0, 3, 0},
@@ -4214,92 +4540,99 @@ static void sub_8144CD0(struct Sprite *sprite)
{
if (sprite->data[1] & 1)
{
- gSpriteCoordOffsetY = t[sprite->data[2] / 2][sprite->data[7]];
- p = sprite->data[7] + 1;
- sprite->data[7] = p - ((p / 4) * 4);
+ // Shake screen
+ gSpriteCoordOffsetY = screenShakeOffsets[sprite->data[2] / 2][sprite->data[7]];
+ screenShakeIdx = sprite->data[7] + 1;
+ sprite->data[7] = screenShakeIdx - ((screenShakeIdx / 4) * 4);
}
+ // Flicker shadow
sprite->invisible ^= 1;
}
else
{
gSpriteCoordOffsetY = 0;
- gSprites[gUnknown_0203AB88->var3C[55]].animPaused = FALSE;
+ gSprites[sRoulette->spriteIds[SPR_CLEAR_MON]].animPaused = FALSE;
DestroySprite(sprite);
}
}
-static void sub_8144D94(struct Sprite *sprite)
+static void SpriteCB_ShroomishFall(struct Sprite *sprite)
{
- float t;
+ float timer;
sprite->data[1]++;
- t = sprite->data[1];
- sprite->pos2.y = t * 0.039f * t;
- gUnknown_0203AB88->var34 = gUnknown_085B7B1A[(gUnknown_0203AB88->var01 - 1) / 2];
- if (gUnknown_0203AB88->var01 < 19)
- gUnknown_0203AB88->var01++;
+ timer = sprite->data[1];
+ sprite->pos2.y = timer * 0.039f * timer;
+ sRoulette->shroomishShadowAlpha = sShroomishShadowAlphas[(sRoulette->shroomishShadowTimer - 1) / 2];
+ if (sRoulette->shroomishShadowTimer < ARRAY_COUNT(sShroomishShadowAlphas) * 2 - 1)
+ sRoulette->shroomishShadowTimer++;
if (sprite->data[1] > 60)
{
sprite->data[1] = 0;
- sprite->callback = sub_8144C70;
- gSprites[sprite->data[6]].callback = sub_8144C70;
- gSprites[sprite->data[6]].data[1] = -2;
- gSprites[sprite->data[5]].invisible = FALSE;
- gSprites[sprite->data[5]].callback = sub_8144CD0;
+ sprite->callback = SpriteCB_ShroomishExit;
+ gSprites[sprite->sMonShadowSpriteId].callback = SpriteCB_ShroomishExit;
+ gSprites[sprite->sMonShadowSpriteId].data[1] = -2;
+ gSprites[sprite->sBallShadowSpriteId].invisible = FALSE;
+ gSprites[sprite->sBallShadowSpriteId].callback = SpriteCB_ShroomishShakeScreen;
m4aSongNumStart(SE_W070);
}
}
-static void sub_8144E60(struct Sprite *sprite)
+static void SpriteCB_Shroomish(struct Sprite *sprite)
{
if (sprite->data[7] == 0)
{
- if (gUnknown_0203AB88->var38->data[0] == 0)
+ // Wait for the ball to be a specific angle (or its 180 degree opposite) specified by the table
+ // Once it is, reveal the shadow for Shroomish falling in
+ if (!sRoulette->ball->sStuckOnWheelLeft)
{
- if (gUnknown_0203AB88->var38->data[3] != gUnknown_085B6348[gUnknown_0203AB88->var04_0].var08)
+ if (sRoulette->ball->sBallAngle != sRouletteTables[sRoulette->tableId].shroomish.startAngle)
return;
}
else
{
- if (gUnknown_0203AB88->var38->data[3] != gUnknown_085B6348[gUnknown_0203AB88->var04_0].var08 + 180)
+ if (sRoulette->ball->sBallAngle != sRouletteTables[sRoulette->tableId].shroomish.startAngle + 180)
return;
}
sprite->invisible = FALSE;
sprite->data[7]++;
m4aSongNumStart(SE_RU_HYUU);
- gUnknown_0203AB88->var01 = 1;
- gUnknown_0203AB88->var34 = gUnknown_085B7B1A[0];
+ sRoulette->shroomishShadowTimer = 1;
+ sRoulette->shroomishShadowAlpha = sShroomishShadowAlphas[0];
}
else
{
- gUnknown_0203AB88->var34 = gUnknown_085B7B1A[(gUnknown_0203AB88->var01 - 1) / 2];
- if (gUnknown_0203AB88->var01 < 19)
- gUnknown_0203AB88->var01++;
+ sRoulette->shroomishShadowAlpha = sShroomishShadowAlphas[(sRoulette->shroomishShadowTimer - 1) / 2];
+ if (sRoulette->shroomishShadowTimer < 19)
+ sRoulette->shroomishShadowTimer++;
- if (gUnknown_0203AB88->var38->data[0] == 0)
+ // Wait for the ball to be a specific angle (or its 180 degree opposite) specified by the table
+ // Once it is, have Shroomish begin to fall in
+ // On both tables this angle is 15 degrees off the "start" angle
+ if (!sRoulette->ball->sStuckOnWheelLeft)
{
- if (gUnknown_0203AB88->var38->data[3] != gUnknown_085B6348[gUnknown_0203AB88->var04_0].var0A)
+ if (sRoulette->ball->sBallAngle != sRouletteTables[sRoulette->tableId].shroomish.dropAngle)
return;
}
else
{
- if (gUnknown_0203AB88->var38->data[3] != gUnknown_085B6348[gUnknown_0203AB88->var04_0].var0A + 180)
+ if (sRoulette->ball->sBallAngle != sRouletteTables[sRoulette->tableId].shroomish.dropAngle + 180)
return;
}
- gSprites[sprite->data[4]].callback = sub_8144D94;
- gSprites[sprite->data[4]].invisible = FALSE;
+ gSprites[sprite->sMonSpriteId].callback = SpriteCB_ShroomishFall;
+ gSprites[sprite->sMonSpriteId].invisible = FALSE;
sprite->callback = &SpriteCallbackDummy;
sprite->data[7] = 0;
}
}
-static void sub_8144F94(struct Sprite *sprite)
+static void SpriteCB_TaillowShadow_Flash(struct Sprite *sprite)
{
sprite->invisible ^= 1;
}
-static void sub_8144FB0(struct Sprite *sprite)
+static void SpriteCB_Taillow_FlyAway(struct Sprite *sprite)
{
if (sprite->pos1.y > -16)
{
@@ -4312,12 +4645,12 @@ static void sub_8144FB0(struct Sprite *sprite)
sprite->animPaused = TRUE;
m4aSongNumStop(SE_BASABASA);
DestroySprite(sprite);
- FreeOamMatrix(gSprites[gUnknown_0203AB88->var3C[56]].oam.matrixNum);
- DestroySprite(&gSprites[gUnknown_0203AB88->var3C[56]]);
+ FreeOamMatrix(gSprites[sRoulette->spriteIds[SPR_CLEAR_MON_SHADOW_1]].oam.matrixNum);
+ DestroySprite(&gSprites[sRoulette->spriteIds[SPR_CLEAR_MON_SHADOW_1]]);
}
}
-static void sub_8145030(struct Sprite *sprite)
+static void SpriteCB_Taillow_PickUpBall(struct Sprite *sprite)
{
if (sprite->data[1] >= 0)
{
@@ -4342,17 +4675,17 @@ static void sub_8145030(struct Sprite *sprite)
else
{
m4aSongNumStart(SE_RU_HYUU);
- StartSpriteAnim(sprite, gUnknown_0203AB88->var38->data[0] + 4);
- sprite->callback = sub_8144FB0;
- gSprites[sprite->data[6]].affineAnimPaused = FALSE;
+ StartSpriteAnim(sprite, sRoulette->ball->sStuckOnWheelLeft + 4);
+ sprite->callback = SpriteCB_Taillow_FlyAway;
+ gSprites[sprite->sMonShadowSpriteId].affineAnimPaused = FALSE;
}
}
}
-static void sub_81450D8(struct Sprite *sprite)
+static void SpriteCB_Taillow_FlyIn(struct Sprite *sprite)
{
- s8 t[2] = {-1, 1};
- s8 z[][2] = {
+ s8 xMoveOffsets[2] = {-1, 1};
+ s8 yMoveOffsets[][2] = {
{2, 0},
{2, 0},
{2, -1},
@@ -4365,7 +4698,7 @@ static void sub_81450D8(struct Sprite *sprite)
if (sprite->data[1]-- > 7)
{
- sprite->pos1.x += t[gUnknown_0203AB88->var38->data[0]] * 2;
+ sprite->pos1.x += xMoveOffsets[sRoulette->ball->sStuckOnWheelLeft] * 2;
if (IsSEPlaying())
{
s8 pan = -((116 - sprite->pos1.x) / 2);
@@ -4377,46 +4710,46 @@ static void sub_81450D8(struct Sprite *sprite)
{
if (sprite->data[1] >= 0)
{
- sprite->pos1.x += t[gUnknown_0203AB88->var38->data[0]] * z[7 - sprite->data[1]][0];
- sprite->pos1.y += z[7 - sprite->data[1]][1];
+ sprite->pos1.x += xMoveOffsets[sRoulette->ball->sStuckOnWheelLeft] * yMoveOffsets[7 - sprite->data[1]][0];
+ sprite->pos1.y += yMoveOffsets[7 - sprite->data[1]][1];
}
else
{
m4aSongNumStartOrChange(SE_BASABASA);
- if (gUnknown_0203AB88->var38->data[0] == 0)
+ if (sRoulette->ball->sStuckOnWheelLeft == 0)
PlayCry1(SPECIES_TAILLOW, 63);
else
PlayCry1(SPECIES_TAILLOW, -63);
- StartSpriteAnim(sprite, gUnknown_0203AB88->var38->data[0] + 2);
+ StartSpriteAnim(sprite, sRoulette->ball->sStuckOnWheelLeft + 2);
sprite->data[1] = 45;
- sprite->callback = sub_8145030;
+ sprite->callback = SpriteCB_Taillow_PickUpBall;
}
}
}
-static void sub_8145218(struct Sprite *sprite)
+static void SpriteCB_TaillowShadow_FlyIn(struct Sprite *sprite)
{
- s8 t[2] = {-1, 1};
+ s8 moveDir[2] = {-1, 1};
if (sprite->data[1]-- >= 0)
{
- sprite->pos1.x += t[gUnknown_0203AB88->var38->data[0]] * 2;
- gSprites[sprite->data[6]].invisible ^= 1;
+ sprite->pos1.x += moveDir[sRoulette->ball->sStuckOnWheelLeft] * 2;
+ gSprites[sprite->sMonShadowSpriteId].invisible ^= 1;
}
else
{
- sprite->callback = sub_8144F94;
+ sprite->callback = SpriteCB_TaillowShadow_Flash;
}
}
-static void sub_8145294(struct Sprite *sprite)
+static void SpriteCB_Taillow(struct Sprite *sprite)
{
- if (gUnknown_0203AB88->var38->data[0] == 0)
+ if (sRoulette->ball->sStuckOnWheelLeft == FALSE)
{
- if (gUnknown_0203AB88->var38->data[3] == gUnknown_085B6348[gUnknown_0203AB88->var04_0].var12 + 90)
+ if (sRoulette->ball->sBallAngle == sRouletteTables[sRoulette->tableId].taillow.rightStartAngle + 90)
{
- gSprites[sprite->data[6]].data[1] = 52;
- gSprites[sprite->data[4]].data[1] = 52;
+ gSprites[sprite->sMonShadowSpriteId].data[1] = 52;
+ gSprites[sprite->sMonSpriteId].data[1] = 52;
}
else
{
@@ -4425,17 +4758,17 @@ static void sub_8145294(struct Sprite *sprite)
}
else
{
- if (gUnknown_0203AB88->var38->data[3] == gUnknown_085B6348[gUnknown_0203AB88->var04_0].var14 + 270)
+ if (sRoulette->ball->sBallAngle == sRouletteTables[sRoulette->tableId].taillow.leftStartAngle + 270)
{
- gSprites[sprite->data[6]].data[1] = 46;
- gSprites[sprite->data[4]].data[1] = 46;
+ gSprites[sprite->sMonShadowSpriteId].data[1] = 46;
+ gSprites[sprite->sMonSpriteId].data[1] = 46;
}
else
{
return;
}
}
- gSprites[sprite->data[6]].callback = sub_8145218;
- gSprites[sprite->data[4]].callback = sub_81450D8;
+ gSprites[sprite->sMonShadowSpriteId].callback = SpriteCB_TaillowShadow_FlyIn;
+ gSprites[sprite->sMonSpriteId].callback = SpriteCB_Taillow_FlyIn;
m4aSongNumStart(SE_RU_HYUU);
}
diff --git a/src/strings.c b/src/strings.c
index 2ea06c1ad..07361ba60 100644
--- a/src/strings.c
+++ b/src/strings.c
@@ -512,14 +512,14 @@ const u8 gText_EggWillTakeSomeTime[] = _("What will hatch from this?\nIt will ta
const u8 gText_EggWillHatchSoon[] = _("It moves occasionally.\nIt should hatch soon.");
const u8 gText_EggAboutToHatch[] = _("It's making sounds.\nIt's about to hatch!");
const u8 gText_HMMovesCantBeForgotten2[] = _("HM moves can't be\nforgotten now.");
-const u8 gText_XNatureMetAtYZ[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nmet at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01},\n{SPECIAL_F7 0x00}{SPECIAL_F7 0x04}{SPECIAL_F7 0x01}.");
-const u8 gText_XNatureHatchedAtYZ[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nhatched at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01},\n{SPECIAL_F7 0x00}{SPECIAL_F7 0x04}{SPECIAL_F7 0x01}.");
-const u8 gText_XNatureObtainedInTrade[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nobtained in a trade.");
-const u8 gText_XNatureFatefulEncounter[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nobtained in a fateful\nencounter at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01}.");
-const u8 gText_XNatureProbablyMetAt[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nprobably met at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01},\n{SPECIAL_F7 0x00}{SPECIAL_F7 0x04}{SPECIAL_F7 0x01}.");
-const u8 gText_XNature[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature");
-const u8 gText_XNatureMetSomewhereAt[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nmet somewhere at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01}.");
-const u8 gText_XNatureHatchedSomewhereAt[] = _("{SPECIAL_F7 0x00}{SPECIAL_F7 0x02}{SPECIAL_F7 0x01}{SPECIAL_F7 0x05} nature,\nhatched somewhere at {LV_2}{SPECIAL_F7 0x00}{SPECIAL_F7 0x03}{SPECIAL_F7 0x01}.");
+const u8 gText_XNatureMetAtYZ[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature,\nmet at {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1},\n{DYNAMIC 0}{DYNAMIC 4}{DYNAMIC 1}.");
+const u8 gText_XNatureHatchedAtYZ[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature,\nhatched at {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1},\n{DYNAMIC 0}{DYNAMIC 4}{DYNAMIC 1}.");
+const u8 gText_XNatureObtainedInTrade[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature,\nobtained in a trade.");
+const u8 gText_XNatureFatefulEncounter[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature,\nobtained in a fateful\nencounter at {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1}.");
+const u8 gText_XNatureProbablyMetAt[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature,\nprobably met at {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1},\n{DYNAMIC 0}{DYNAMIC 4}{DYNAMIC 1}.");
+const u8 gText_XNature[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature");
+const u8 gText_XNatureMetSomewhereAt[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature,\nmet somewhere at {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1}.");
+const u8 gText_XNatureHatchedSomewhereAt[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature,\nhatched somewhere at {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1}.");
const u8 gText_OddEggFoundByCouple[] = _("An odd POKéMON EGG found\nby the DAY CARE couple.");
const u8 gText_PeculiarEggNicePlace[] = _("A peculiar POKéMON EGG\nobtained at the nice place.");
const u8 gText_PeculiarEggTrade[] = _("A peculiar POKéMON EGG\nobtained in a trade.");
@@ -861,14 +861,14 @@ const u8 gText_ExitFromBox[] = _("Exit from the BOX?");
const u8 gText_WhatDoYouWantToDo[] = _("What do you want to do?");
const u8 gText_PleasePickATheme[] = _("Please pick a theme.");
const u8 gText_PickTheWallpaper[] = _("Pick the wallpaper.");
-const u8 gText_PkmnIsSelected[] = _("{SPECIAL_F7 0x00} is selected.");
+const u8 gText_PkmnIsSelected[] = _("{DYNAMIC 0} is selected.");
const u8 gText_JumpToWhichBox[] = _("Jump to which BOX?");
const u8 gText_DepositInWhichBox[] = _("Deposit in which BOX?");
-const u8 gText_PkmnWasDeposited[] = _("{SPECIAL_F7 0x00} was deposited.");
+const u8 gText_PkmnWasDeposited[] = _("{DYNAMIC 0} was deposited.");
const u8 gText_BoxIsFull2[] = _("The BOX is full.");
const u8 gText_ReleaseThisPokemon[] = _("Release this POKéMON?");
-const u8 gText_PkmnWasReleased[] = _("{SPECIAL_F7 0x00} was released.");
-const u8 gText_ByeByePkmn[] = _("Bye-bye, {SPECIAL_F7 0x00}!");
+const u8 gText_PkmnWasReleased[] = _("{DYNAMIC 0} was released.");
+const u8 gText_ByeByePkmn[] = _("Bye-bye, {DYNAMIC 0}!");
const u8 gText_MarkYourPkmn[] = _("Mark your POKéMON.");
const u8 gText_ThatsYourLastPkmn[] = _("That's your last POKéMON!");
const u8 gText_YourPartysFull[] = _("Your party's full!");
@@ -876,7 +876,7 @@ const u8 gText_YoureHoldingAPkmn[] = _("You're holding a POKéMON!");
const u8 gText_WhichOneWillYouTake[] = _("Which one will you take?");
const u8 gText_YouCantReleaseAnEgg[] = _("You can't release an EGG.");
const u8 gText_ContinueBoxOperations[] = _("Continue BOX operations?");
-const u8 gText_PkmnCameBack[] = _("{SPECIAL_F7 0x00} came back!");
+const u8 gText_PkmnCameBack[] = _("{DYNAMIC 0} came back!");
const u8 gText_WasItWorriedAboutYou[] = _("Was it worried about you?");
const u8 gText_FourEllipsesExclamation[] = _("… … … … !");
const u8 gText_PleaseRemoveTheMail[] = _("Please remove the MAIL.");
@@ -884,8 +884,8 @@ const u8 gText_GiveToAPkmn[] = _("GIVE to a POKéMON?");
const u8 gText_PlacedItemInBag[] = _("Placed item in the BAG.");
const u8 gText_BagIsFull2[] = _("The BAG is full.");
const u8 gText_PutItemInBag[] = _("Put this item in the BAG?");
-const u8 gText_ItemIsNowHeld[] = _("{SPECIAL_F7 0x00} is now held.");
-const u8 gText_ChangedToNewItem[] = _("Changed to {SPECIAL_F7 0x00}.");
+const u8 gText_ItemIsNowHeld[] = _("{DYNAMIC 0} is now held.");
+const u8 gText_ChangedToNewItem[] = _("Changed to {DYNAMIC 0}.");
const u8 gText_MailCantBeStored[] = _("MAIL can't be stored!");
const u8 gPCText_Cancel[] = _("CANCEL");
const u8 gPCText_Store[] = _("STORE");
@@ -981,18 +981,18 @@ const u8 gText_TrainerCloseBy[] = _("That TRAINER is close by.\nTalk to the TRAI
const u8 gText_InParty[] = _("IN PARTY");
const u8 gText_Number2[] = _("No. ");
const u8 gText_Ribbons[] = _("RIBBONS"); // Unused
-const u8 gText_PokemonMaleLv[] = _("{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}"); // Unused
-const u8 gText_PokemonFemaleLv[] = _("{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}"); // Unused
-const u8 gText_PokemonNoGenderLv[] = _("{SPECIAL_F7 0x00}/{LV}{SPECIAL_F7 0x01}"); // Unused
+const u8 gText_PokemonMaleLv[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{DYNAMIC 1}"); // Unused
+const u8 gText_PokemonFemaleLv[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{DYNAMIC 1}"); // Unused
+const u8 gText_PokemonNoGenderLv[] = _("{DYNAMIC 0}/{LV}{DYNAMIC 1}"); // Unused
const u8 gText_Unknown[] = _("UNKNOWN");
const u8 gText_Call[] = _("CALL");
const u8 gText_Check[] = _("CHECK");
const u8 gText_Cancel6[] = _("CANCEL");
-const u8 gText_NumberF700[] = _("No. {SPECIAL_F7 0x00}");
-const u8 gText_RibbonsF700[] = _("RIBBONS {SPECIAL_F7 0x00}");
-const u8 gText_PokemonMaleLv2[] = _("{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}{SPECIAL_F7 0x02}"); // Unused
-const u8 gText_PokemonFemaleLv2[] = _("{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}{SPECIAL_F7 0x02}"); // Unused
-const u8 gText_PokemonNoGenderLv2[] = _("{SPECIAL_F7 0x00}/{LV}{SPECIAL_F7 0x01}{SPECIAL_F7 0x02}"); // Unused
+const u8 gText_NumberF700[] = _("No. {DYNAMIC 0}");
+const u8 gText_RibbonsF700[] = _("RIBBONS {DYNAMIC 0}");
+const u8 gText_PokemonMaleLv2[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{DYNAMIC 1}{DYNAMIC 2}"); // Unused
+const u8 gText_PokemonFemaleLv2[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{DYNAMIC 1}{DYNAMIC 2}"); // Unused
+const u8 gText_PokemonNoGenderLv2[] = _("{DYNAMIC 0}/{LV}{DYNAMIC 1}{DYNAMIC 2}"); // Unused
const u8 gText_CombineFourWordsOrPhrases[] = _("Combine four words or phrases");
const u8 gText_AndMakeYourProfile[] = _("and make your profile.");
const u8 gText_CombineSixWordsOrPhrases[] = _("Combine six words or phrases");
@@ -1063,7 +1063,7 @@ const u8 gText_ApprenticesPhrase[] = _("Apprentice's phrase");
const u8 gText_Questionnaire[] = _("QUESTIONNAIRE");
const u8 gText_YouCannotQuitHere[] = _("You cannot quit here.");
const u8 gText_SectionMustBeCompleted[] = _("This section must be completed.");
-const u8 gText_F700sQuiz[] = _("{SPECIAL_F7 0x00}'s quiz");
+const u8 gText_F700sQuiz[] = _("{DYNAMIC 0}'s quiz");
const u8 gText_Lady[] = _("Lady");
const u8 gText_AfterYouHaveReadTheQuiz[] = _("After you have read the quiz");
const u8 gText_QuestionPressTheAButton[] = _("question, press the A Button.");
@@ -1255,16 +1255,16 @@ const u8 gText_QuitChatting[] = _("Quit chatting?");
const u8 gText_RegisterTextWhere[] = _("Register text where?");
const u8 gText_RegisterTextHere[] = _("Register text here?");
const u8 gText_InputText[] = _("Input text.");
-const u8 gText_F700JoinedChat[] = _("{SPECIAL_F7 0x00} joined the chat!");
-const u8 gText_F700LeftChat[] = _("{SPECIAL_F7 0x00} left the chat.");
-const u8 gJPText_PlayersXPokemon[] = _("{SPECIAL_F7 0x00}の{SPECIAL_F7 0x01}ひきめ:"); // Unused
-const u8 gJPText_PlayersXPokmonDoesNotExist[] = _("{SPECIAL_F7 0x00}の{SPECIAL_F7 0x01}ひきめは いません"); // Unused
+const u8 gText_F700JoinedChat[] = _("{DYNAMIC 0} joined the chat!");
+const u8 gText_F700LeftChat[] = _("{DYNAMIC 0} left the chat.");
+const u8 gJPText_PlayersXPokemon[] = _("{DYNAMIC 0}の{DYNAMIC 1}ひきめ:"); // Unused
+const u8 gJPText_PlayersXPokmonDoesNotExist[] = _("{DYNAMIC 0}の{DYNAMIC 1}ひきめは いません"); // Unused
const u8 gText_ExitingChat[] = _("Exiting the chat…");
-const u8 gText_LeaderLeftEndingChat[] = _("The LEADER, {SPECIAL_F7 0x00}, has\nleft, ending the chat.");
+const u8 gText_LeaderLeftEndingChat[] = _("The LEADER, {DYNAMIC 0}, has\nleft, ending the chat.");
const u8 gText_RegisteredTextChangedOKToSave[] = _("The registered text has been changed.\nIs it okay to save the game?");
const u8 gText_AlreadySavedFile_Chat[] = _("There is already a saved file.\nIs it okay to overwrite it?");
const u8 gText_SavingDontTurnOff_Chat[] = _("SAVING…\nDON'T TURN OFF THE POWER.");
-const u8 gText_PlayerSavedGame_Chat[] = _("{SPECIAL_F7 0x00} saved the game.");
+const u8 gText_PlayerSavedGame_Chat[] = _("{DYNAMIC 0} saved the game.");
const u8 gText_IfLeaderLeavesChatEnds[] = _("If the LEADER leaves, the chat\nwill end. Is that okay?");
const u8 gText_Hello[] = _("HELLO");
const u8 gText_Pokemon2[] = _("POKéMON");
@@ -1301,8 +1301,8 @@ ALIGNED(4) const u8 gText_YouHaveNoBerries[] = _("You have no BERRIES.\nThe game
ALIGNED(4) const u8 gText_MemberDroppedOut[] = _("A member dropped out.\nThe game will be canceled.");
ALIGNED(4) const u8 gText_TimesUpNoGoodPowder[] = _("Time's up.\pGood BERRY POWDER could not be\nmade…\p");
ALIGNED(4) const u8 gText_CommunicationStandby2[] = _("Communication standby…");
-ALIGNED(4) const u8 gText_1DotBlueF700[] = _("1. {COLOR BLUE}{SHADOW LIGHT_BLUE}{SPECIAL_F7 0x00}");
-ALIGNED(4) const u8 gText_1DotF700[] = _("1. {SPECIAL_F7 0x00}");
+ALIGNED(4) const u8 gText_1DotBlueF700[] = _("1. {COLOR BLUE}{SHADOW LIGHT_BLUE}{DYNAMIC 0}");
+ALIGNED(4) const u8 gText_1DotF700[] = _("1. {DYNAMIC 0}");
ALIGNED(4) const u8 gText_SpaceTimes2[] = _(" time(s)");
ALIGNED(4) const u8 gText_XDotY[] = _("{STR_VAR_1}.{STR_VAR_2}");
ALIGNED(4) const u8 gText_Var1Berry[] = _("{STR_VAR_1} BERRY");
@@ -1375,7 +1375,7 @@ const u8 gText_2Colon[] = _("2:");
const u8 gText_3Colon[] = _("3:");
const u8 gText_4Colon[] = _("4:");
const u8 gText_5Colon[] = _("5:");
-const u8 gText_FirstPlacePrize[] = _("The first-place winner gets\nthis {SPECIAL_F7 0x00}!");
+const u8 gText_FirstPlacePrize[] = _("The first-place winner gets\nthis {DYNAMIC 0}!");
const u8 gText_CantHoldAnyMore[] = _("You can't hold any more!");
const u8 gText_FilledStorageSpace[] = _("It filled its storage space.");
const u8 gText_WantToPlayAgain[] = _("Want to play again?");
@@ -1388,7 +1388,7 @@ const u8 gText_PkmnJumpRecords[] = _("POKéMON JUMP RECORDS");
const u8 gText_JumpsInARow[] = _("Jumps in a row:");
const u8 gText_BestScore2[] = _("Best score:");
const u8 gText_ExcellentsInARow[] = _("EXCELLENTS in a row:");
-const u8 gText_AwesomeWonF701F700[] = _("Awesome score! You've\nwon {SPECIAL_F7 0x01} {SPECIAL_F7 0x00}!");
+const u8 gText_AwesomeWonF701F700[] = _("Awesome score! You've\nwon {DYNAMIC 1} {DYNAMIC 0}!");
const u8 gText_FilledStorageSpace2[] = _("It filled its storage space.");
const u8 gText_CantHoldMore[] = _("You can't hold any more!");
const u8 gText_WantToPlayAgain2[] = _("Want to play again?");
@@ -1645,10 +1645,10 @@ const u8 gText_PeopleTrading[] = _("People trading:");
const u8 gText_PeopleBattling[] = _("People battling:");
const u8 gText_PeopleInUnionRoom[] = _("People in the UNION ROOM:");
const u8 gText_PeopleCommunicating[] = _("People communicating:");
-const u8 gText_F700Players[] = _("{SPECIAL_F7 0} players");
-const u8 gText_F701Players[] = _("{SPECIAL_F7 1} players");
-const u8 gText_F702Players[] = _("{SPECIAL_F7 2} players");
-const u8 gText_F703Players[] = _("{SPECIAL_F7 3} players");
+const u8 gText_F700Players[] = _("{DYNAMIC 0} players");
+const u8 gText_F701Players[] = _("{DYNAMIC 1} players");
+const u8 gText_F702Players[] = _("{DYNAMIC 2} players");
+const u8 gText_F703Players[] = _("{DYNAMIC 3} players");
const u8 *const gTextTable_Players[] = {
gText_F700Players,
diff --git a/src/union_room_chat.c b/src/union_room_chat.c
index fefb285a8..c656063a2 100755
--- a/src/union_room_chat.c
+++ b/src/union_room_chat.c
@@ -1646,7 +1646,7 @@ static void AppendTextToMessage(void)
charsStr = sUnionRoomKeyboardText[sChat->currentPage][sChat->currentRow];
for (i = 0; i < sChat->currentCol; i++)
{
- if (*charsStr == CHAR_SPECIAL_F9)
+ if (*charsStr == CHAR_EXTRA_SYMBOL)
charsStr++;
charsStr++;
}
@@ -1670,7 +1670,7 @@ static void AppendTextToMessage(void)
str = GetEndOfMessagePtr();
while (--strLength != -1 && sChat->bufferCursorPos < MAX_MESSAGE_LENGTH)
{
- if (*charsStr == CHAR_SPECIAL_F9)
+ if (*charsStr == CHAR_EXTRA_SYMBOL)
{
*str = *charsStr;
charsStr++;
@@ -1705,7 +1705,7 @@ static void SwitchCaseOfLastMessageCharacter(void)
sChat->lastBufferCursorPos = sChat->bufferCursorPos - 1;
str = GetLastCharOfMessagePtr();
- if (*str != CHAR_SPECIAL_F9)
+ if (*str != CHAR_EXTRA_SYMBOL)
{
character = sCaseToggleTable[*str];
if (character)
@@ -1763,7 +1763,7 @@ static u8 *GetLastCharOfMessagePtr(void)
while (*currChar != EOS)
{
lastChar = currChar;
- if (*currChar == CHAR_SPECIAL_F9)
+ if (*currChar == CHAR_EXTRA_SYMBOL)
currChar++;
currChar++;
}
@@ -1784,7 +1784,7 @@ static u16 GetNumOverflowCharsInMessage(void)
strLength -= 10;
for (i = 0; i < strLength; i++)
{
- if (*str == CHAR_SPECIAL_F9)
+ if (*str == CHAR_EXTRA_SYMBOL)
str++;
str++;
@@ -1925,7 +1925,7 @@ static u8 *GetLimitedMessageStartPtr(void)
u8 *str = sChat->messageEntryBuffer;
for (i = 0; i < numChars; i++)
{
- if (*str == CHAR_SPECIAL_F9)
+ if (*str == CHAR_EXTRA_SYMBOL)
*str++;
str++;
@@ -1942,7 +1942,7 @@ static u16 GetLimitedMessageStartPos(void)
u8 *str = sChat->messageEntryBuffer;
for (count = 0, i = 0; i < numChars; count++, i++)
{
- if (*str == CHAR_SPECIAL_F9)
+ if (*str == CHAR_EXTRA_SYMBOL)
str++;
str++;
diff --git a/src/unk_text_util_2.c b/src/unk_text_util_2.c
index a0b1281a4..2ff8c6507 100644
--- a/src/unk_text_util_2.c
+++ b/src/unk_text_util_2.c
@@ -57,19 +57,19 @@ u16 Font6Func(struct TextPrinter *textPrinter)
char_ = *textPrinter->printerTemplate.currentChar++;
switch (char_)
{
- case 1:
+ case EXT_CTRL_CODE_COLOR:
textPrinter->printerTemplate.fgColor = *textPrinter->printerTemplate.currentChar++;
GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor);
return 2;
- case 2:
+ case EXT_CTRL_CODE_HIGHLIGHT:
textPrinter->printerTemplate.bgColor = *textPrinter->printerTemplate.currentChar++;
GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor);
return 2;
- case 3:
+ case EXT_CTRL_CODE_SHADOW:
textPrinter->printerTemplate.shadowColor = *textPrinter->printerTemplate.currentChar++;
GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor);
return 2;
- case 4:
+ case EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW:
textPrinter->printerTemplate.fgColor = *textPrinter->printerTemplate.currentChar;
textPrinter->printerTemplate.bgColor = *++textPrinter->printerTemplate.currentChar;
textPrinter->printerTemplate.shadowColor = *++textPrinter->printerTemplate.currentChar;
@@ -77,43 +77,43 @@ u16 Font6Func(struct TextPrinter *textPrinter)
GenerateFontHalfRowLookupTable(textPrinter->printerTemplate.fgColor, textPrinter->printerTemplate.bgColor, textPrinter->printerTemplate.shadowColor);
return 2;
- case 5:
+ case EXT_CTRL_CODE_PALETTE:
textPrinter->printerTemplate.currentChar++;
return 2;
- case 6:
+ case EXT_CTRL_CODE_SIZE:
subStruct->glyphId = *textPrinter->printerTemplate.currentChar;
textPrinter->printerTemplate.currentChar++;
return 2;
- case 7:
+ case EXT_CTRL_CODE_RESET_SIZE:
return 2;
- case 8:
+ case EXT_CTRL_CODE_PAUSE:
textPrinter->delayCounter = *textPrinter->printerTemplate.currentChar++;
textPrinter->state = 6;
return 2;
- case 9:
+ case EXT_CTRL_CODE_PAUSE_UNTIL_PRESS:
textPrinter->state = 1;
if (gTextFlags.autoScroll)
{
subStruct->autoScrollDelay = 0;
}
return 3;
- case 10:
+ case EXT_CTRL_CODE_WAIT_SE:
textPrinter->state = 5;
return 3;
- case 11:
- case 16:
+ case EXT_CTRL_CODE_PLAY_BGM:
+ case EXT_CTRL_CODE_PLAY_SE:
textPrinter->printerTemplate.currentChar += 2;
return 2;
- case 12:
+ case EXT_CTRL_CODE_ESCAPE:
char_ = *++textPrinter->printerTemplate.currentChar;
break;
- case 13:
+ case EXT_CTRL_CODE_SHIFT_TEXT:
textPrinter->printerTemplate.currentX = textPrinter->printerTemplate.x + *textPrinter->printerTemplate.currentChar++;
return 2;
- case 14:
+ case EXT_CTRL_CODE_SHIFT_DOWN:
textPrinter->printerTemplate.currentY = textPrinter->printerTemplate.y + *textPrinter->printerTemplate.currentChar++;
return 2;
- case 15:
+ case EXT_CTRL_CODE_FILL_WINDOW:
FillWindowPixelBuffer(textPrinter->printerTemplate.windowId, PIXEL_FILL(textPrinter->printerTemplate.bgColor));
return 2;
}
@@ -126,10 +126,10 @@ u16 Font6Func(struct TextPrinter *textPrinter)
textPrinter->state = 3;
TextPrinterInitDownArrowCounters(textPrinter);
return 3;
- case 0xF9:
+ case CHAR_EXTRA_SYMBOL:
char_ = *textPrinter->printerTemplate.currentChar++| 0x100;
break;
- case 0xF8:
+ case CHAR_KEYPAD_ICON:
textPrinter->printerTemplate.currentChar++;
return 0;
}