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-rw-r--r--src/battle_ai_script_commands.c8
-rwxr-xr-xsrc/battle_anim_effects_3.c8
-rw-r--r--src/battle_main.c8
-rw-r--r--src/battle_script_commands.c42
-rw-r--r--src/battle_tv.c8
-rw-r--r--src/battle_util.c62
-rw-r--r--src/pokemon.c6
7 files changed, 71 insertions, 71 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c
index bb615e497..b1b62fd5b 100644
--- a/src/battle_ai_script_commands.c
+++ b/src/battle_ai_script_commands.c
@@ -1632,13 +1632,13 @@ static void Cmd_if_status_not_in_party(void)
static void Cmd_get_weather(void)
{
- if (gBattleWeather & WEATHER_RAIN_ANY)
+ if (gBattleWeather & B_WEATHER_RAIN)
AI_THINKING_STRUCT->funcResult = AI_WEATHER_RAIN;
- if (gBattleWeather & WEATHER_SANDSTORM_ANY)
+ if (gBattleWeather & B_WEATHER_SANDSTORM)
AI_THINKING_STRUCT->funcResult = AI_WEATHER_SANDSTORM;
- if (gBattleWeather & WEATHER_SUN_ANY)
+ if (gBattleWeather & B_WEATHER_SUN)
AI_THINKING_STRUCT->funcResult = AI_WEATHER_SUN;
- if (gBattleWeather & WEATHER_HAIL_ANY)
+ if (gBattleWeather & B_WEATHER_HAIL)
AI_THINKING_STRUCT->funcResult = AI_WEATHER_HAIL;
gAIScriptPtr += 1;
diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c
index f5c2c7ee6..c827aaaa6 100755
--- a/src/battle_anim_effects_3.c
+++ b/src/battle_anim_effects_3.c
@@ -5421,13 +5421,13 @@ static void AnimRecycle_Step(struct Sprite *sprite)
void AnimTask_GetWeather(u8 taskId)
{
gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_NONE;
- if (gWeatherMoveAnim & WEATHER_SUN_ANY)
+ if (gWeatherMoveAnim & B_WEATHER_SUN)
gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_SUN;
- else if (gWeatherMoveAnim & WEATHER_RAIN_ANY)
+ else if (gWeatherMoveAnim & B_WEATHER_RAIN)
gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_RAIN;
- else if (gWeatherMoveAnim & WEATHER_SANDSTORM_ANY)
+ else if (gWeatherMoveAnim & B_WEATHER_SANDSTORM)
gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_SANDSTORM;
- else if (gWeatherMoveAnim & WEATHER_HAIL_ANY)
+ else if (gWeatherMoveAnim & B_WEATHER_HAIL)
gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_HAIL;
DestroyAnimVisualTask(taskId);
diff --git a/src/battle_main.c b/src/battle_main.c
index f4e1c4d3d..9fda5acbc 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -4525,14 +4525,14 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
if (WEATHER_HAS_EFFECT)
{
- if ((gBattleMons[battler1].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
- || (gBattleMons[battler1].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY))
+ if ((gBattleMons[battler1].ability == ABILITY_SWIFT_SWIM && gBattleWeather & B_WEATHER_RAIN)
+ || (gBattleMons[battler1].ability == ABILITY_CHLOROPHYLL && gBattleWeather & B_WEATHER_SUN))
speedMultiplierBattler1 = 2;
else
speedMultiplierBattler1 = 1;
- if ((gBattleMons[battler2].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
- || (gBattleMons[battler2].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY))
+ if ((gBattleMons[battler2].ability == ABILITY_SWIFT_SWIM && gBattleWeather & B_WEATHER_RAIN)
+ || (gBattleMons[battler2].ability == ABILITY_CHLOROPHYLL && gBattleWeather & B_WEATHER_SUN))
speedMultiplierBattler2 = 2;
else
speedMultiplierBattler2 = 1;
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index e33e31796..e7520b1ee 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -1079,7 +1079,7 @@ static bool8 AccuracyCalcHelper(u16 move)
gHitMarker &= ~HITMARKER_IGNORE_UNDERWATER;
- if ((WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY) && gBattleMoves[move].effect == EFFECT_THUNDER)
+ if ((WEATHER_HAS_EFFECT && (gBattleWeather & B_WEATHER_RAIN) && gBattleMoves[move].effect == EFFECT_THUNDER)
|| (gBattleMoves[move].effect == EFFECT_ALWAYS_HIT || gBattleMoves[move].effect == EFFECT_VITAL_THROW))
{
JumpIfMoveFailed(7, move);
@@ -1136,7 +1136,7 @@ static void Cmd_accuracycheck(void)
moveAcc = gBattleMoves[move].accuracy;
// check Thunder on sunny weather
- if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY && gBattleMoves[move].effect == EFFECT_THUNDER)
+ if (WEATHER_HAS_EFFECT && gBattleWeather & B_WEATHER_SUN && gBattleMoves[move].effect == EFFECT_THUNDER)
moveAcc = 50;
calc = sAccuracyStageRatios[buff].dividend * moveAcc;
@@ -1144,7 +1144,7 @@ static void Cmd_accuracycheck(void)
if (gBattleMons[gBattlerAttacker].ability == ABILITY_COMPOUND_EYES)
calc = (calc * 130) / 100; // 1.3 compound eyes boost
- if (WEATHER_HAS_EFFECT && gBattleMons[gBattlerTarget].ability == ABILITY_SAND_VEIL && gBattleWeather & WEATHER_SANDSTORM_ANY)
+ if (WEATHER_HAS_EFFECT && gBattleMons[gBattlerTarget].ability == ABILITY_SAND_VEIL && gBattleWeather & B_WEATHER_SANDSTORM)
calc = (calc * 80) / 100; // 1.2 sand veil loss
if (gBattleMons[gBattlerAttacker].ability == ABILITY_HUSTLE && IS_TYPE_PHYSICAL(type))
calc = (calc * 80) / 100; // 1.2 hustle loss
@@ -2342,7 +2342,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
statusChanged = TRUE;
break;
case STATUS1_FREEZE:
- if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY)
+ if (WEATHER_HAS_EFFECT && gBattleWeather & B_WEATHER_SUN)
noSunCanFreeze = FALSE;
if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_ICE))
break;
@@ -6617,14 +6617,14 @@ static void Cmd_trymirrormove(void)
static void Cmd_setrain(void)
{
- if (gBattleWeather & WEATHER_RAIN_ANY)
+ if (gBattleWeather & B_WEATHER_RAIN)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WEATHER_FAILED;
}
else
{
- gBattleWeather = WEATHER_RAIN_TEMPORARY;
+ gBattleWeather = B_WEATHER_RAIN_TEMPORARY;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STARTED_RAIN;
gWishFutureKnock.weatherDuration = 5;
}
@@ -7481,14 +7481,14 @@ static void Cmd_damagetohalftargethp(void) // super fang
static void Cmd_setsandstorm(void)
{
- if (gBattleWeather & WEATHER_SANDSTORM_ANY)
+ if (gBattleWeather & B_WEATHER_SANDSTORM)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WEATHER_FAILED;
}
else
{
- gBattleWeather = WEATHER_SANDSTORM_TEMPORARY;
+ gBattleWeather = B_WEATHER_SANDSTORM_TEMPORARY;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STARTED_SANDSTORM;
gWishFutureKnock.weatherDuration = 5;
}
@@ -7499,7 +7499,7 @@ static void Cmd_weatherdamage(void)
{
if (WEATHER_HAS_EFFECT)
{
- if (gBattleWeather & WEATHER_SANDSTORM_ANY)
+ if (gBattleWeather & B_WEATHER_SANDSTORM)
{
if (gBattleMons[gBattlerAttacker].type1 != TYPE_ROCK
&& gBattleMons[gBattlerAttacker].type1 != TYPE_STEEL
@@ -7520,7 +7520,7 @@ static void Cmd_weatherdamage(void)
gBattleMoveDamage = 0;
}
}
- if (gBattleWeather & WEATHER_HAIL_ANY)
+ if (gBattleWeather & B_WEATHER_HAIL)
{
if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_ICE)
&& !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERGROUND)
@@ -8104,7 +8104,7 @@ static u8 AttacksThisTurn(u8 battlerId, u16 move) // Note: returns 1 if it's a c
{
// first argument is unused
if (gBattleMoves[move].effect == EFFECT_SOLARBEAM
- && (gBattleWeather & WEATHER_SUN_ANY))
+ && (gBattleWeather & B_WEATHER_SUN))
return 2;
if (gBattleMoves[move].effect == EFFECT_SKULL_BASH
@@ -8638,14 +8638,14 @@ static void Cmd_jumpifnopursuitswitchdmg(void)
static void Cmd_setsunny(void)
{
- if (gBattleWeather & WEATHER_SUN_ANY)
+ if (gBattleWeather & B_WEATHER_SUN)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WEATHER_FAILED;
}
else
{
- gBattleWeather = WEATHER_SUN_TEMPORARY;
+ gBattleWeather = B_WEATHER_SUN_TEMPORARY;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STARTED_SUNLIGHT;
gWishFutureKnock.weatherDuration = 5;
}
@@ -8739,7 +8739,7 @@ static void Cmd_recoverbasedonsunlight(void)
{
if (gBattleWeather == 0 || !WEATHER_HAS_EFFECT)
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
- else if (gBattleWeather & WEATHER_SUN_ANY)
+ else if (gBattleWeather & B_WEATHER_SUN)
gBattleMoveDamage = 20 * gBattleMons[gBattlerAttacker].maxHP / 30;
else // not sunny weather
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4;
@@ -8920,14 +8920,14 @@ static void Cmd_setminimize(void)
static void Cmd_sethail(void)
{
- if (gBattleWeather & WEATHER_HAIL_ANY)
+ if (gBattleWeather & B_WEATHER_HAIL)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WEATHER_FAILED;
}
else
{
- gBattleWeather = WEATHER_HAIL;
+ gBattleWeather = B_WEATHER_HAIL_TEMPORARY;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STARTED_HAIL;
gWishFutureKnock.weatherDuration = 5;
}
@@ -9640,15 +9640,15 @@ static void Cmd_setweatherballtype(void)
{
if (WEATHER_HAS_EFFECT)
{
- if (gBattleWeather & WEATHER_ANY)
+ if (gBattleWeather & B_WEATHER_ANY)
gBattleScripting.dmgMultiplier = 2;
- if (gBattleWeather & WEATHER_RAIN_ANY)
+ if (gBattleWeather & B_WEATHER_RAIN)
*(&gBattleStruct->dynamicMoveType) = TYPE_WATER | 0x80;
- else if (gBattleWeather & WEATHER_SANDSTORM_ANY)
+ else if (gBattleWeather & B_WEATHER_SANDSTORM)
*(&gBattleStruct->dynamicMoveType) = TYPE_ROCK | 0x80;
- else if (gBattleWeather & WEATHER_SUN_ANY)
+ else if (gBattleWeather & B_WEATHER_SUN)
*(&gBattleStruct->dynamicMoveType) = TYPE_FIRE | 0x80;
- else if (gBattleWeather & WEATHER_HAIL_ANY)
+ else if (gBattleWeather & B_WEATHER_HAIL)
*(&gBattleStruct->dynamicMoveType) = TYPE_ICE | 0x80;
else
*(&gBattleStruct->dynamicMoveType) = TYPE_NORMAL | 0x80;
diff --git a/src/battle_tv.c b/src/battle_tv.c
index 2c6c1b0a3..ffdadb697 100644
--- a/src/battle_tv.c
+++ b/src/battle_tv.c
@@ -1593,12 +1593,12 @@ u8 GetBattlerMoveSlotId(u8 battlerId, u16 moveId)
static void AddPointsBasedOnWeather(u16 weatherFlags, u16 moveId, u8 moveSlot)
{
- if (weatherFlags & WEATHER_RAIN_ANY)
+ if (weatherFlags & B_WEATHER_RAIN)
AddMovePoints(PTS_RAIN, moveId, moveSlot, 0);
- else if (weatherFlags & WEATHER_SUN_ANY)
+ else if (weatherFlags & B_WEATHER_SUN)
AddMovePoints(PTS_SUN, moveId, moveSlot, 0);
- else if (weatherFlags & WEATHER_SANDSTORM_ANY)
+ else if (weatherFlags & B_WEATHER_SANDSTORM)
AddMovePoints(PTS_SANDSTORM, moveId, moveSlot, 0);
- else if (weatherFlags & WEATHER_HAIL_ANY)
+ else if (weatherFlags & B_WEATHER_HAIL)
AddMovePoints(PTS_HAIL, moveId, moveSlot, 0);
}
diff --git a/src/battle_util.c b/src/battle_util.c
index 62f7897c6..8617134dc 100644
--- a/src/battle_util.c
+++ b/src/battle_util.c
@@ -1320,22 +1320,22 @@ u8 DoFieldEndTurnEffects(void)
}
break;
case ENDTURN_RAIN:
- if (gBattleWeather & WEATHER_RAIN_ANY)
+ if (gBattleWeather & B_WEATHER_RAIN)
{
- if (!(gBattleWeather & WEATHER_RAIN_PERMANENT))
+ if (!(gBattleWeather & B_WEATHER_RAIN_PERMANENT))
{
if (--gWishFutureKnock.weatherDuration == 0)
{
- gBattleWeather &= ~WEATHER_RAIN_TEMPORARY;
- gBattleWeather &= ~WEATHER_RAIN_DOWNPOUR;
+ gBattleWeather &= ~B_WEATHER_RAIN_TEMPORARY;
+ gBattleWeather &= ~B_WEATHER_RAIN_DOWNPOUR;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_RAIN_STOPPED;
}
- else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR)
+ else if (gBattleWeather & B_WEATHER_RAIN_DOWNPOUR)
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DOWNPOUR_CONTINUES;
else
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_RAIN_CONTINUES;
}
- else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR)
+ else if (gBattleWeather & B_WEATHER_RAIN_DOWNPOUR)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DOWNPOUR_CONTINUES;
}
@@ -1350,11 +1350,11 @@ u8 DoFieldEndTurnEffects(void)
gBattleStruct->turnCountersTracker++;
break;
case ENDTURN_SANDSTORM:
- if (gBattleWeather & WEATHER_SANDSTORM_ANY)
+ if (gBattleWeather & B_WEATHER_SANDSTORM)
{
- if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
+ if (!(gBattleWeather & B_WEATHER_SANDSTORM_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
{
- gBattleWeather &= ~WEATHER_SANDSTORM_TEMPORARY;
+ gBattleWeather &= ~B_WEATHER_SANDSTORM_TEMPORARY;
gBattlescriptCurrInstr = BattleScript_SandStormHailEnds;
}
else
@@ -1370,11 +1370,11 @@ u8 DoFieldEndTurnEffects(void)
gBattleStruct->turnCountersTracker++;
break;
case ENDTURN_SUN:
- if (gBattleWeather & WEATHER_SUN_ANY)
+ if (gBattleWeather & B_WEATHER_SUN)
{
- if (!(gBattleWeather & WEATHER_SUN_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
+ if (!(gBattleWeather & B_WEATHER_SUN_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
{
- gBattleWeather &= ~WEATHER_SUN_TEMPORARY;
+ gBattleWeather &= ~B_WEATHER_SUN_TEMPORARY;
gBattlescriptCurrInstr = BattleScript_SunlightFaded;
}
else
@@ -1388,11 +1388,11 @@ u8 DoFieldEndTurnEffects(void)
gBattleStruct->turnCountersTracker++;
break;
case ENDTURN_HAIL:
- if (gBattleWeather & WEATHER_HAIL_ANY)
+ if (gBattleWeather & B_WEATHER_HAIL)
{
if (--gWishFutureKnock.weatherDuration == 0)
{
- gBattleWeather &= ~WEATHER_HAIL;
+ gBattleWeather &= ~B_WEATHER_HAIL_TEMPORARY;
gBattlescriptCurrInstr = BattleScript_SandStormHailEnds;
}
else
@@ -2389,22 +2389,22 @@ u8 CastformDataTypeChange(u8 battler)
}
if (!WEATHER_HAS_EFFECT)
return CASTFORM_NO_CHANGE;
- if (!(gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)) && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL))
+ if (!(gBattleWeather & (B_WEATHER_RAIN | B_WEATHER_SUN | B_WEATHER_HAIL)) && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL))
{
SET_BATTLER_TYPE(battler, TYPE_NORMAL);
formChange = CASTFORM_TO_NORMAL;
}
- if (gBattleWeather & WEATHER_SUN_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_FIRE))
+ if (gBattleWeather & B_WEATHER_SUN && !IS_BATTLER_OF_TYPE(battler, TYPE_FIRE))
{
SET_BATTLER_TYPE(battler, TYPE_FIRE);
formChange = CASTFORM_TO_FIRE;
}
- if (gBattleWeather & WEATHER_RAIN_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_WATER))
+ if (gBattleWeather & B_WEATHER_RAIN && !IS_BATTLER_OF_TYPE(battler, TYPE_WATER))
{
SET_BATTLER_TYPE(battler, TYPE_WATER);
formChange = CASTFORM_TO_WATER;
}
- if (gBattleWeather & WEATHER_HAIL_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_ICE))
+ if (gBattleWeather & B_WEATHER_HAIL && !IS_BATTLER_OF_TYPE(battler, TYPE_ICE))
{
SET_BATTLER_TYPE(battler, TYPE_ICE);
formChange = CASTFORM_TO_ICE;
@@ -2480,27 +2480,27 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
case WEATHER_RAIN:
case WEATHER_RAIN_THUNDERSTORM:
case WEATHER_DOWNPOUR:
- if (!(gBattleWeather & WEATHER_RAIN_ANY))
+ if (!(gBattleWeather & B_WEATHER_RAIN))
{
- gBattleWeather = (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_PERMANENT);
+ gBattleWeather = (B_WEATHER_RAIN_TEMPORARY | B_WEATHER_RAIN_PERMANENT);
gBattleScripting.animArg1 = B_ANIM_RAIN_CONTINUES;
gBattleScripting.battler = battler;
effect++;
}
break;
case WEATHER_SANDSTORM:
- if (!(gBattleWeather & WEATHER_SANDSTORM_ANY))
+ if (!(gBattleWeather & B_WEATHER_SANDSTORM))
{
- gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY);
+ gBattleWeather = B_WEATHER_SANDSTORM;
gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES;
gBattleScripting.battler = battler;
effect++;
}
break;
case WEATHER_DROUGHT:
- if (!(gBattleWeather & WEATHER_SUN_ANY))
+ if (!(gBattleWeather & B_WEATHER_SUN))
{
- gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY);
+ gBattleWeather = B_WEATHER_SUN;
gBattleScripting.animArg1 = B_ANIM_SUN_CONTINUES;
gBattleScripting.battler = battler;
effect++;
@@ -2515,27 +2515,27 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
}
break;
case ABILITY_DRIZZLE:
- if (!(gBattleWeather & WEATHER_RAIN_PERMANENT))
+ if (!(gBattleWeather & B_WEATHER_RAIN_PERMANENT))
{
- gBattleWeather = (WEATHER_RAIN_PERMANENT | WEATHER_RAIN_TEMPORARY);
+ gBattleWeather = (B_WEATHER_RAIN_PERMANENT | B_WEATHER_RAIN_TEMPORARY);
BattleScriptPushCursorAndCallback(BattleScript_DrizzleActivates);
gBattleScripting.battler = battler;
effect++;
}
break;
case ABILITY_SAND_STREAM:
- if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT))
+ if (!(gBattleWeather & B_WEATHER_SANDSTORM_PERMANENT))
{
- gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY);
+ gBattleWeather = B_WEATHER_SANDSTORM;
BattleScriptPushCursorAndCallback(BattleScript_SandstreamActivates);
gBattleScripting.battler = battler;
effect++;
}
break;
case ABILITY_DROUGHT:
- if (!(gBattleWeather & WEATHER_SUN_PERMANENT))
+ if (!(gBattleWeather & B_WEATHER_SUN_PERMANENT))
{
- gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY);
+ gBattleWeather = B_WEATHER_SUN;
BattleScriptPushCursorAndCallback(BattleScript_DroughtActivates);
gBattleScripting.battler = battler;
effect++;
@@ -2590,7 +2590,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
switch (gLastUsedAbility)
{
case ABILITY_RAIN_DISH:
- if (WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY)
+ if (WEATHER_HAS_EFFECT && (gBattleWeather & B_WEATHER_RAIN)
&& gBattleMons[battler].maxHP > gBattleMons[battler].hp)
{
gLastUsedAbility = ABILITY_RAIN_DISH; // why
diff --git a/src/pokemon.c b/src/pokemon.c
index 9e1e84aee..aca68d53c 100644
--- a/src/pokemon.c
+++ b/src/pokemon.c
@@ -3268,7 +3268,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
// are effects of weather negated with cloud nine or air lock
if (WEATHER_HAS_EFFECT2)
{
- if (gBattleWeather & WEATHER_RAIN_TEMPORARY)
+ if (gBattleWeather & B_WEATHER_RAIN_TEMPORARY)
{
switch (type)
{
@@ -3282,11 +3282,11 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
}
// any weather except sun weakens solar beam
- if ((gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_HAIL_ANY)) && gCurrentMove == MOVE_SOLAR_BEAM)
+ if ((gBattleWeather & (B_WEATHER_RAIN | B_WEATHER_SANDSTORM | B_WEATHER_HAIL)) && gCurrentMove == MOVE_SOLAR_BEAM)
damage /= 2;
// sunny
- if (gBattleWeather & WEATHER_SUN_ANY)
+ if (gBattleWeather & B_WEATHER_SUN)
{
switch (type)
{