diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_4.c | 399 |
1 files changed, 382 insertions, 17 deletions
diff --git a/src/battle_4.c b/src/battle_4.c index be7f712c6..5d867289b 100644 --- a/src/battle_4.c +++ b/src/battle_4.c @@ -14,6 +14,7 @@ #include "rng.h" #include "battle_controllers.h" #include "species.h" +#include "songs.h" // variables @@ -58,7 +59,7 @@ extern u8 gStringBank; extern u16 gDynamicBasePower; extern u16 gLastUsedItem; extern u16 gBattleMovePower; -extern s32 gHP_dealt; +extern s32 gHpDealt; extern s32 gTakenDmg[BATTLE_BANKS_COUNT]; extern u8 gTakenDmgBanks[BATTLE_BANKS_COUNT]; extern u8 gSentPokesToOpponent[2]; @@ -75,7 +76,7 @@ extern u8 gCurrentMoveTurn; extern u8 gBattleBufferB[4][0x200]; extern const struct BattleMove gBattleMoves[]; -extern const u16 gMissStrings[]; +extern const u16 gMissStringIds[]; extern const u8 gTrainerMoney[]; extern const u8 gTypeEffectiveness[]; extern const struct BaseStats gBaseStats[]; @@ -1630,31 +1631,395 @@ void atk0A_waitanimation(void) void atk0B_healthbarupdate(void) { - register s16 healthValue asm("r1"); + if (gBattleExecBuffer) + return; + + if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + { + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + + if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) + { + PrepareStringBattle(0x80, gActiveBank); + } + else + { + s16 healthValue; + + s32 currDmg = gBattleMoveDamage; + s32 maxPossibleDmgValue = 10000; // not present in R/S, ensures that huge damage values don't change sign + + if (currDmg <= maxPossibleDmgValue) + healthValue = currDmg; + else + healthValue = maxPossibleDmgValue; + + EmitHealthBarUpdate(0, healthValue); + MarkBufferBankForExecution(gActiveBank); + + if (GetBankSide(gActiveBank) == SIDE_PLAYER && gBattleMoveDamage > 0) + gBattleResults.unk5_0 = 1; + } + } + + gBattlescriptCurrInstr += 2; +} + +void atk0C_datahpupdate(void) +{ + u32 moveType; if (gBattleExecBuffer) return; - if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) - goto END; - gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + if (gBattleStruct->dynamicMoveType == 0) + moveType = gBattleMoves[gCurrentMove].type; + else if (!(gBattleStruct->dynamicMoveType & 0x40)) + moveType = gBattleStruct->dynamicMoveType & 0x3F; + else + moveType = gBattleMoves[gCurrentMove].type; - if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) + if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) { - PrepareStringBattle(0x80, gActiveBank); - goto END; + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) + { + if (gDisableStructs[gActiveBank].substituteHP >= gBattleMoveDamage) + { + if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0) + gSpecialStatuses[gActiveBank].moveturnLostHP = gBattleMoveDamage; + gDisableStructs[gActiveBank].substituteHP -= gBattleMoveDamage; + gHpDealt = gBattleMoveDamage; + } + else + { + if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0) + gSpecialStatuses[gActiveBank].moveturnLostHP = gDisableStructs[gActiveBank].substituteHP; + gHpDealt = gDisableStructs[gActiveBank].substituteHP; + gDisableStructs[gActiveBank].substituteHP = 0; + } + // check substitute fading + if (gDisableStructs[gActiveBank].substituteHP == 0) + { + gBattlescriptCurrInstr += 2; + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_SubstituteFade; + return; + } + } + else + { + gHitMarker &= ~(HITMARKER_IGNORE_SUBSTITUTE); + if (gBattleMoveDamage < 0) // hp goes up + { + gBattleMons[gActiveBank].hp -= gBattleMoveDamage; + if (gBattleMons[gActiveBank].hp > gBattleMons[gActiveBank].maxHP) + gBattleMons[gActiveBank].hp = gBattleMons[gActiveBank].maxHP; + + } + else // hp goes down + { + if (gHitMarker & HITMARKER_x20) + { + gHitMarker &= ~(HITMARKER_x20); + } + else + { + gTakenDmg[gActiveBank] += gBattleMoveDamage; + if (BSScriptRead8(gBattlescriptCurrInstr + 1) == BS_GET_TARGET) + gTakenDmgBanks[gActiveBank] = gBankAttacker; + else + gTakenDmgBanks[gActiveBank] = gBankTarget; + } + + if (gBattleMons[gActiveBank].hp > gBattleMoveDamage) + { + gBattleMons[gActiveBank].hp -= gBattleMoveDamage; + gHpDealt = gBattleMoveDamage; + } + else + { + gHpDealt = gBattleMons[gActiveBank].hp; + gBattleMons[gActiveBank].hp = 0; + } + + if (!gSpecialStatuses[gActiveBank].moveturnLostHP && !(gHitMarker & HITMARKER_x100000)) + gSpecialStatuses[gActiveBank].moveturnLostHP = gHpDealt; + + if (moveType <= 8 && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT) + { + gProtectStructs[gActiveBank].physicalDmg = gHpDealt; + gSpecialStatuses[gActiveBank].moveturnLostHP_physical = gHpDealt; + if (BSScriptRead8(gBattlescriptCurrInstr + 1) == BS_GET_TARGET) + { + gProtectStructs[gActiveBank].physicalBank = gBankAttacker; + gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankAttacker; + } + else + { + gProtectStructs[gActiveBank].physicalBank = gBankTarget; + gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankTarget; + } + } + else if (moveType > 8 && !(gHitMarker & HITMARKER_x100000)) + { + gProtectStructs[gActiveBank].specialDmg = gHpDealt; + gSpecialStatuses[gActiveBank].moveturnLostHP_special = gHpDealt; + if (BSScriptRead8(gBattlescriptCurrInstr + 1) == BS_GET_TARGET) + { + gProtectStructs[gActiveBank].specialBank = gBankAttacker; + gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankAttacker; + } + else + { + gProtectStructs[gActiveBank].specialBank = gBankTarget; + gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankTarget; + } + } + } + gHitMarker &= ~(HITMARKER_x100000); + EmitSetAttributes(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBank].hp); + MarkBufferBankForExecution(gActiveBank); + } + } + else + { + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0) + gSpecialStatuses[gActiveBank].moveturnLostHP = 0xFFFF; + } + gBattlescriptCurrInstr += 2; +} + +void atk0D_critmessage(void) +{ + if (gBattleExecBuffer == 0) + { + if (gCritMultiplier == 2 && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + { + PrepareStringBattle(0xD9, gBankAttacker); + gBattleCommunication[MSG_DISPLAY] = 1; + } + gBattlescriptCurrInstr++; + } +} + +void atk0E_effectiveness_sound(void) +{ + if (gBattleExecBuffer) + return; + + gActiveBank = gBankTarget; + if (!(gBattleMoveFlags & MOVESTATUS_MISSED)) + { + switch (gBattleMoveFlags & (u8)(~(MOVESTATUS_MISSED))) + { + case MOVESTATUS_SUPEREFFECTIVE: + EmitEffectivenessSound(0, SE_KOUKA_H); + MarkBufferBankForExecution(gActiveBank); + break; + case MOVESTATUS_NOTVERYEFFECTIVE: + EmitEffectivenessSound(0, SE_KOUKA_L); + MarkBufferBankForExecution(gActiveBank); + break; + case MOVESTATUS_NOTAFFECTED: + case MOVESTATUS_FAILED: + // no sound + break; + case MOVESTATUS_ENDURED: + case MOVESTATUS_ONEHITKO: + case MOVESTATUS_HUNGON: + default: + if (gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE) + { + EmitEffectivenessSound(0, SE_KOUKA_H); + MarkBufferBankForExecution(gActiveBank); + } + else if (gBattleMoveFlags & MOVESTATUS_NOTVERYEFFECTIVE) + { + EmitEffectivenessSound(0, SE_KOUKA_L); + MarkBufferBankForExecution(gActiveBank); + } + else if (!(gBattleMoveFlags & (MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED))) + { + EmitEffectivenessSound(0, SE_KOUKA_M); + MarkBufferBankForExecution(gActiveBank); + } + break; + } + } + gBattlescriptCurrInstr++; +} + +void atk0F_resultmessage(void) +{ + u32 stringId = 0; + + if (gBattleExecBuffer) + return; + + if (gBattleMoveFlags & MOVESTATUS_MISSED && (!(gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) || gBattleCommunication[6] > 2)) + { + stringId = gMissStringIds[gBattleCommunication[6]]; + gBattleCommunication[MSG_DISPLAY] = 1; + } + else + { + gBattleCommunication[MSG_DISPLAY] = 1; + switch (gBattleMoveFlags & (u8)(~(MOVESTATUS_MISSED))) + { + case MOVESTATUS_SUPEREFFECTIVE: + stringId = 0xDE; + break; + case MOVESTATUS_NOTVERYEFFECTIVE: + stringId = 0xDD; + break; + case MOVESTATUS_ONEHITKO: + stringId = 0xDA; + break; + case MOVESTATUS_ENDURED: + stringId = 0x99; + break; + case MOVESTATUS_FAILED: + stringId = 0xE5; + break; + case MOVESTATUS_NOTAFFECTED: + stringId = 0x1B; + break; + case MOVESTATUS_HUNGON: + gLastUsedItem = gBattleMons[gBankTarget].item; + gStringBank = gBankTarget; + gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON); + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_HangedOnMsg; + return; + default: + if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) + { + stringId = 0x1B; + } + else if (gBattleMoveFlags & MOVESTATUS_ONEHITKO) + { + gBattleMoveFlags &= ~(MOVESTATUS_ONEHITKO); + gBattleMoveFlags &= ~(MOVESTATUS_SUPEREFFECTIVE); + gBattleMoveFlags &= ~(MOVESTATUS_NOTVERYEFFECTIVE); + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_OneHitKOMsg; + return; + } + else if (gBattleMoveFlags & MOVESTATUS_ENDURED) + { + gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON); + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_EnduredMsg; + return; + } + else if (gBattleMoveFlags & MOVESTATUS_HUNGON) + { + gLastUsedItem = gBattleMons[gBankTarget].item; + gStringBank = gBankTarget; + gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON); + b_movescr_stack_push_cursor(); + gBattlescriptCurrInstr = BattleScript_HangedOnMsg; + return; + } + else if (gBattleMoveFlags & MOVESTATUS_FAILED) + { + stringId = 0xE5; + } + else + { + gBattleCommunication[MSG_DISPLAY] = 0; + } + } + } + + if (stringId) + PrepareStringBattle(stringId, gBankAttacker); + + gBattlescriptCurrInstr++; +} + +void atk10_printstring(void) +{ + if (gBattleExecBuffer == 0) + { + u16 var = BS2ScriptRead16(gBattlescriptCurrInstr + 1); + PrepareStringBattle(var, gBankAttacker); + gBattlescriptCurrInstr += 3; + gBattleCommunication[MSG_DISPLAY] = 1; } +} - healthValue = 10000; - if (healthValue <= gBattleMoveDamage) - healthValue = gBattleMoveDamage; +void atk11_printstring_playeronly(void) +{ + gActiveBank = gBankAttacker; - EmitHealthBarUpdate(0, healthValue); + EmitPrintStringPlayerOnly(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1)); MarkBufferBankForExecution(gActiveBank); - if (GetBankSide(gActiveBank) == SIDE_PLAYER && gBattleMoveDamage > 0) - gBattleResults.unk5_0 = 1; + gBattlescriptCurrInstr += 3; + gBattleCommunication[MSG_DISPLAY] = 1; +} - END: - gBattlescriptCurrInstr += 2; +void atk12_waitmessage(void) +{ + if (gBattleExecBuffer == 0) + { + if (!gBattleCommunication[MSG_DISPLAY]) + { + gBattlescriptCurrInstr += 3; + } + else + { + u16 toWait = BS2ScriptRead16(gBattlescriptCurrInstr + 1); + if (++gPauseCounterBattle >= toWait) + { + gPauseCounterBattle = 0; + gBattlescriptCurrInstr += 3; + gBattleCommunication[MSG_DISPLAY] = 0; + } + } + } +} + +void atk13_printfromtable(void) +{ + if (gBattleExecBuffer == 0) + { + u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + ptr += gBattleCommunication[MULTISTRING_CHOOSER]; + + PrepareStringBattle(*(u16*)ptr, gBankAttacker); + + gBattlescriptCurrInstr += 5; + gBattleCommunication[MSG_DISPLAY] = 1; + } +} + +void atk14_printfromtable_playeronly(void) +{ + if (gBattleExecBuffer == 0) + { + u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + ptr += gBattleCommunication[MULTISTRING_CHOOSER]; + + gActiveBank = gBankAttacker; + EmitPrintStringPlayerOnly(0, *(u16*)ptr); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 5; + gBattleCommunication[MSG_DISPLAY] = 1; + } +} + +u8 BankGetTurnOrder(u8 bank) +{ + s32 i; + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gTurnOrder[i] == bank) + break; + } + return i; } |