summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/battle_anim.c6
-rw-r--r--src/battle_anim_80A5C6C.c332
-rw-r--r--src/battle_anim_80A9C70.c2
-rw-r--r--src/battle_anim_80D51AC.c24
-rwxr-xr-xsrc/battle_anim_8170478.c2267
-rw-r--r--src/battle_anim_effects_1.c5522
-rwxr-xr-xsrc/battle_anim_effects_2.c3884
-rw-r--r--src/battle_anim_utility_funcs.c10
-rw-r--r--src/battle_controller_link_opponent.c6
-rw-r--r--src/battle_controller_link_partner.c6
-rw-r--r--src/battle_controller_opponent.c6
-rw-r--r--src/battle_controller_player.c6
-rw-r--r--src/battle_controller_player_partner.c8
-rw-r--r--src/battle_controller_recorded_opponent.c8
-rw-r--r--src/battle_controller_recorded_player.c8
-rw-r--r--src/battle_controller_wally.c2
-rw-r--r--src/battle_gfx_sfx_util.c6
-rw-r--r--src/battle_intro.c741
-rw-r--r--src/battle_main.c4
-rw-r--r--src/battle_tower.c2
-rw-r--r--src/bug.c8
-rw-r--r--src/contest.c2
-rw-r--r--src/contest_painting.c711
-rw-r--r--src/credits.c4
-rw-r--r--src/dragon.c10
-rw-r--r--src/easy_chat.c3
-rw-r--r--src/effects_1.c2093
-rw-r--r--src/effects_2.c1197
-rw-r--r--src/electric.c1089
-rw-r--r--src/fight.c10
-rw-r--r--src/fire.c20
-rw-r--r--src/ghost.c20
-rw-r--r--src/ground.c2
-rw-r--r--src/item.c2
-rwxr-xr-xsrc/item_menu.c172
-rw-r--r--src/item_menu_icons.c32
-rwxr-xr-xsrc/item_use.c13
-rw-r--r--src/mauville_old_man.c16
-rw-r--r--src/normal.c16
-rw-r--r--src/poison.c2
-rw-r--r--src/pokeball.c12
-rw-r--r--src/pokedex.c24
-rw-r--r--src/pokemon.c18
-rw-r--r--src/record_mixing.c4
-rw-r--r--src/reshow_battle_screen.c8
-rw-r--r--src/rock.c6
-rwxr-xr-xsrc/script_pokemon_util_80F87D8.c2
47 files changed, 14592 insertions, 3754 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c
index 95c6f7b3c..88c548208 100644
--- a/src/battle_anim.c
+++ b/src/battle_anim.c
@@ -26,8 +26,6 @@ extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern const u16 gMovesWithQuietBGM[];
extern const u8 *const gBattleAnims_Moves[];
-extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
-extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
extern const struct BattleAnimBackground gBattleAnimBackgroundTable[];
// this file's functions
@@ -1658,7 +1656,7 @@ static void ScriptCmd_createsprite(void)
else
argVar *= -1;
- subpriority = sub_80A82E4(gBattleAnimTarget) + (s8)(argVar);
+ subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + (s8)(argVar);
}
else
{
@@ -1667,7 +1665,7 @@ static void ScriptCmd_createsprite(void)
else
argVar *= -1;
- subpriority = sub_80A82E4(gBattleAnimAttacker) + (s8)(argVar);
+ subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) + (s8)(argVar);
}
if (subpriority < 3)
diff --git a/src/battle_anim_80A5C6C.c b/src/battle_anim_80A5C6C.c
index 8ba1a8222..28196a345 100644
--- a/src/battle_anim_80A5C6C.c
+++ b/src/battle_anim_80A5C6C.c
@@ -35,24 +35,22 @@ extern const union AffineAnimCmd *gUnknown_082FF6C0[];
// This file's functions.
void sub_80A64EC(struct Sprite *sprite);
-void sub_80A653C(struct Sprite *sprite);
void sub_80A6FB4(struct Sprite *sprite);
void sub_80A7144(struct Sprite *sprite);
void sub_80A791C(struct Sprite *sprite);
void sub_80A8DFC(struct Sprite *sprite);
void sub_80A8E88(struct Sprite *sprite);
-void sub_80A7E6C(u8 spriteId);
-u16 sub_80A7F18(u8 spriteId);
+void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
+u16 GetBattlerYDeltaFromSpriteId(u8 spriteId);
void AnimTask_BlendMonInAndOutSetup(struct Task *task);
void sub_80A7AFC(u8 taskId);
void sub_80A8CAC(u8 taskId);
void AnimTask_BlendMonInAndOutStep(u8 taskId);
bool8 sub_80A7238(void);
-u8 sub_80A82E4(u8 battlerId);
void sub_80A8D78(struct Task *task, u8 taskId);
// EWRAM vars
-EWRAM_DATA static union AffineAnimCmd *gUnknown_02038444 = NULL;
+EWRAM_DATA static union AffineAnimCmd *gAnimTaskAffineAnim = NULL;
// Const rom data
static const struct UCoords8 sBattlerCoords[][4] =
@@ -125,8 +123,7 @@ static const struct SpriteSheet sUnknown_08525FC0[] =
{ gMiscBlank_Gfx, 0x800, 55126, },
};
-// code
-u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId)
+u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType)
{
u8 retVal;
u16 species;
@@ -134,11 +131,11 @@ u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId)
if (IsContest())
{
- if (attributeId == BATTLER_COORD_3 && battlerId == 3)
- attributeId = BATTLER_COORD_Y;
+ if (coordType == BATTLER_COORD_Y_PIC_OFFSET && battlerId == 3)
+ coordType = BATTLER_COORD_Y;
}
- switch (attributeId)
+ switch (coordType)
{
case BATTLER_COORD_X:
case BATTLER_COORD_X_2:
@@ -147,15 +144,15 @@ u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId)
case BATTLER_COORD_Y:
retVal = sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].y;
break;
- case BATTLER_COORD_3:
- case BATTLER_COORD_4:
+ case BATTLER_COORD_Y_PIC_OFFSET:
+ case BATTLER_COORD_Y_PIC_OFFSET_DEFAULT:
default:
if (IsContest())
{
- if (shared19348.unk4_0)
- species = shared19348.unk2;
+ if (gContestResources->field_18->unk4_0)
+ species = gContestResources->field_18->unk2;
else
- species = shared19348.species;
+ species = gContestResources->field_18->species;
}
else
{
@@ -176,7 +173,7 @@ u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId)
species = spriteInfo[battlerId].transformSpecies;
}
}
- if (attributeId == BATTLER_COORD_3)
+ if (coordType == BATTLER_COORD_Y_PIC_OFFSET)
retVal = GetBattlerSpriteFinal_Y(battlerId, species, TRUE);
else
retVal = GetBattlerSpriteFinal_Y(battlerId, species, FALSE);
@@ -200,10 +197,10 @@ u8 GetBattlerYDelta(u8 battlerId, u16 species)
{
if (IsContest())
{
- if (shared19348.unk4_0)
- personality = shared19348.unk10;
+ if (gContestResources->field_18->unk4_0)
+ personality = gContestResources->field_18->unk10;
else
- personality = shared19348.unk8;
+ personality = gContestResources->field_18->unk8;
}
else
{
@@ -308,19 +305,19 @@ u8 GetBattlerSpriteFinal_Y(u8 battlerId, u16 species, bool8 a3)
return y;
}
-u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId)
+u8 GetBattlerSpriteCoord2(u8 battlerId, u8 coordType)
{
u16 species;
struct BattleSpriteInfo *spriteInfo;
- if (attributeId == BATTLER_COORD_3 || attributeId == BATTLER_COORD_4)
+ if (coordType == BATTLER_COORD_Y_PIC_OFFSET || coordType == BATTLER_COORD_Y_PIC_OFFSET_DEFAULT)
{
if (IsContest())
{
- if (shared19348.unk4_0)
- species = shared19348.unk2;
+ if (gContestResources->field_18->unk4_0)
+ species = gContestResources->field_18->unk2;
else
- species = shared19348.species;
+ species = gContestResources->field_18->species;
}
else
{
@@ -330,20 +327,20 @@ u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId)
else
species = spriteInfo[battlerId].transformSpecies;
}
- if (attributeId == BATTLER_COORD_3)
+ if (coordType == BATTLER_COORD_Y_PIC_OFFSET)
return GetBattlerSpriteFinal_Y(battlerId, species, TRUE);
else
return GetBattlerSpriteFinal_Y(battlerId, species, FALSE);
}
else
{
- return GetBattlerSpriteCoord(battlerId, attributeId);
+ return GetBattlerSpriteCoord(battlerId, coordType);
}
}
u8 GetBattlerSpriteDefault_Y(u8 battlerId)
{
- return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_4);
+ return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET_DEFAULT);
}
u8 GetSubstituteSpriteDefault_Y(u8 battlerId)
@@ -387,11 +384,11 @@ u8 GetBattlerYCoordWithElevation(u8 battlerId)
return y;
}
-u8 GetAnimBattlerSpriteId(u8 which)
+u8 GetAnimBattlerSpriteId(u8 animBattler)
{
u8 *sprites;
- if (which == ANIM_ATTACKER)
+ if (animBattler == ANIM_ATTACKER)
{
if (IsBattlerSpritePresent(gBattleAnimAttacker))
{
@@ -403,7 +400,7 @@ u8 GetAnimBattlerSpriteId(u8 which)
return 0xff;
}
}
- else if (which == ANIM_TARGET)
+ else if (animBattler == ANIM_TARGET)
{
if (IsBattlerSpritePresent(gBattleAnimTarget))
{
@@ -415,7 +412,7 @@ u8 GetAnimBattlerSpriteId(u8 which)
return 0xff;
}
}
- else if (which == ANIM_ATK_PARTNER)
+ else if (animBattler == ANIM_ATK_PARTNER)
{
if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
return 0xff;
@@ -443,7 +440,7 @@ void SetCallbackToStoredInData6(struct Sprite *sprite)
sprite->callback = (void (*)(struct Sprite *))callback;
}
-void sub_80A62EC(struct Sprite *sprite)
+void TranslateSpriteInCircleOverDuration(struct Sprite *sprite)
{
if (sprite->data[3])
{
@@ -462,7 +459,7 @@ void sub_80A62EC(struct Sprite *sprite)
}
}
-void sub_80A634C(struct Sprite *sprite)
+void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *sprite)
{
if (sprite->data[3])
{
@@ -539,7 +536,7 @@ void WaitAnimForDuration(struct Sprite *sprite)
void sub_80A64D0(struct Sprite *sprite)
{
sub_80A64EC(sprite);
- sprite->callback = sub_80A653C;
+ sprite->callback = TranslateSpriteOverDuration;
sprite->callback(sprite);
}
@@ -557,7 +554,7 @@ void sub_80A64EC(struct Sprite *sprite)
sprite->data[1] = old;
}
-void sub_80A653C(struct Sprite *sprite)
+void TranslateSpriteOverDuration(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
{
@@ -571,7 +568,7 @@ void sub_80A653C(struct Sprite *sprite)
}
}
-void sub_80A656C(struct Sprite *sprite)
+void TranslateAnimLinearSimple(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
{
@@ -613,7 +610,7 @@ void sub_80A65EC(struct Sprite *sprite)
sprite->callback = sub_80A64D0;
}
-void sub_80A6630(struct Sprite *sprite)
+void TranslateMonBGUntil(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
{
@@ -627,7 +624,7 @@ void sub_80A6630(struct Sprite *sprite)
}
}
-// Same as sub_80A6630, but it operates on sub-pixel values
+// Same as TranslateMonBGUntil, but it operates on sub-pixel values
// to handle slower translations.
void sub_80A6680(struct Sprite *sprite)
{
@@ -666,7 +663,7 @@ void sub_80A66DC(struct Sprite *sprite)
}
}
-void move_anim_8074EE0(struct Sprite *sprite)
+void DestroySpriteAndMatrix(struct Sprite *sprite)
{
FreeSpriteOamMatrix(sprite);
DestroyAnimSprite(sprite);
@@ -684,16 +681,16 @@ void sub_80A6760(struct Sprite *sprite)
void sub_80A67A4(struct Sprite *sprite)
{
ResetPaletteStructByUid(sprite->data[5]);
- move_anim_8074EE0(sprite);
+ DestroySpriteAndMatrix(sprite);
}
-void sub_80A67BC(struct Sprite *sprite)
+void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
SetCallbackToStoredInData6(sprite);
}
-void sub_80A67D8(struct Sprite *sprite)
+void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite)
{
if (sprite->animEnded)
SetCallbackToStoredInData6(sprite);
@@ -713,31 +710,31 @@ void sub_80A6814(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80A6838(struct Sprite *sprite)
+void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
}
-void sub_80A6864(struct Sprite *sprite, s16 a2)
+void sub_80A6864(struct Sprite *sprite, s16 xOffset)
{
- u16 v1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
- u16 v2 = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ u16 attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
+ u16 targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
- if (v1 > v2)
+ if (attackerX > targetX)
{
- sprite->pos1.x -= a2;
+ sprite->pos1.x -= xOffset;
}
- else if (v1 < v2)
+ else if (attackerX < targetX)
{
- sprite->pos1.x += a2;
+ sprite->pos1.x += xOffset;
}
else
{
- if (GetBattlerSide(gBattleAnimAttacker) != 0)
- sprite->pos1.x -= a2;
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos1.x -= xOffset;
else
- sprite->pos1.x += a2;
+ sprite->pos1.x += xOffset;
}
}
@@ -780,24 +777,24 @@ void sub_80A6980(struct Sprite *sprite, bool8 a2)
{
if (!a2)
{
- sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, 0);
- sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_X);
+ sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_Y);
}
sub_80A6864(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
}
-void InitAnimSpritePos(struct Sprite *sprite, u8 a2)
+void InitAnimSpritePos(struct Sprite *sprite, u8 respectMonPicOffsets)
{
- if (!a2)
+ if (!respectMonPicOffsets)
{
- sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, 0);
- sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X);
+ sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
}
sub_80A6864(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
@@ -1209,7 +1206,7 @@ void sub_80A718C(struct Sprite *sprite)
sprite->callback(sprite);
}
-void obj_id_set_rotscale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation)
+void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation)
{
int i;
struct ObjAffineSrcData src;
@@ -1243,7 +1240,7 @@ bool8 sub_80A7238(void)
}
}
-void sub_80A7270(u8 spriteId, u8 objMode)
+void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode)
{
u8 battlerId = gSprites[spriteId].data[0];
@@ -1252,32 +1249,34 @@ void sub_80A7270(u8 spriteId, u8 objMode)
gSprites[spriteId].oam.objMode = objMode;
gSprites[spriteId].affineAnimPaused = TRUE;
if (!IsContest() && !gSprites[spriteId].oam.affineMode)
- gSprites[spriteId].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[battlerId].field_6;
- gSprites[spriteId].oam.affineMode = 3;
+ gSprites[spriteId].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[battlerId].matrixNum;
+ gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
}
-void sub_80A7344(u8 spriteId)
+void ResetSpriteRotScale(u8 spriteId)
{
- obj_id_set_rotscale(spriteId, 0x100, 0x100, 0);
- gSprites[spriteId].oam.affineMode = 1;
+ SetSpriteRotScale(spriteId, 0x100, 0x100, 0);
+ gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[spriteId].oam.objMode = 0;
gSprites[spriteId].affineAnimPaused = FALSE;
CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
}
-void sub_80A73A0(u8 spriteId)
+// Sets the sprite's y offset equal to the y displacement caused by the
+// matrix's rotation.
+void SetBattlerSpriteYOffsetFromRotation(u8 spriteId)
{
- u16 matrix = gSprites[spriteId].oam.matrixNum;
- s16 c = gOamMatrices[matrix].c;
-
+ u16 matrixNum = gSprites[spriteId].oam.matrixNum;
+ // The "c" component of the battler sprite matrix contains the sine of the rotation angle divided by some scale amount.
+ s16 c = gOamMatrices[matrixNum].c;
if (c < 0)
c = -c;
+
gSprites[spriteId].pos2.y = c >> 3;
}
-// related to obj_id_set_rotscale
-void sub_80A73E0(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation)
+void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 xScale, s16 yScale, u16 rotation)
{
int i;
struct ObjAffineSrcData src;
@@ -1286,7 +1285,7 @@ void sub_80A73E0(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 ro
if (sprite->oam.affineMode & 1)
{
sprite->affineAnimPaused = TRUE;
- if (a2)
+ if (recalcCenterVector)
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
src.xScale = xScale;
src.yScale = yScale;
@@ -1304,7 +1303,7 @@ void sub_80A73E0(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 ro
void sub_80A749C(struct Sprite *sprite)
{
- sub_80A73E0(sprite, TRUE, 0x100, 0x100, 0);
+ TrySetSpriteRotScale(sprite, TRUE, 0x100, 0x100, 0);
sprite->affineAnimPaused = FALSE;
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
}
@@ -1320,32 +1319,32 @@ u16 ArcTan2Neg(s16 a, s16 b)
return -var;
}
-void sub_80A750C(u16 a1, bool8 a2)
+void SetGreyscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor)
{
int i;
- struct PlttData *c;
- struct PlttData *c2;
+ struct PlttData *originalColor;
+ struct PlttData *destColor;
u16 average;
- a1 *= 0x10;
+ paletteNum *= 16;
- if (!a2)
+ if (!restoreOriginalColor)
{
- for (i = 0; i < 0x10; i++)
+ for (i = 0; i < 16; i++)
{
- c = (struct PlttData *)&gPlttBufferUnfaded[a1 + i];
- average = c->r + c->g + c->b;
+ originalColor = (struct PlttData *)&gPlttBufferUnfaded[paletteNum + i];
+ average = originalColor->r + originalColor->g + originalColor->b;
average /= 3;
- c2 = (struct PlttData *)&gPlttBufferFaded[a1 + i];
- c2->r = average;
- c2->g = average;
- c2->b = average;
+ destColor = (struct PlttData *)&gPlttBufferFaded[paletteNum + i];
+ destColor->r = average;
+ destColor->g = average;
+ destColor->b = average;
}
}
else
{
- CpuCopy32(&gPlttBufferUnfaded[a1], &gPlttBufferFaded[a1], 0x20);
+ CpuCopy32(&gPlttBufferUnfaded[paletteNum], &gPlttBufferFaded[paletteNum], 32);
}
}
@@ -1480,7 +1479,7 @@ void sub_80A77C8(struct Sprite *sprite)
}
else if (sprite->animEnded || sprite->affineAnimEnded)
{
- move_anim_8074EE0(sprite);
+ DestroySpriteAndMatrix(sprite);
}
}
@@ -1495,7 +1494,7 @@ void sub_80A77C8(struct Sprite *sprite)
void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite)
{
bool8 v1;
- u8 attributeId;
+ u8 coordType;
if (!(gBattleAnimArgs[5] & 0xff00))
v1 = TRUE;
@@ -1503,9 +1502,9 @@ void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite)
v1 = FALSE;
if (!(gBattleAnimArgs[5] & 0xff))
- attributeId = BATTLER_COORD_3;
+ coordType = BATTLER_COORD_Y_PIC_OFFSET;
else
- attributeId = BATTLER_COORD_Y;
+ coordType = BATTLER_COORD_Y;
InitAnimSpritePos(sprite, v1);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
@@ -1513,7 +1512,7 @@ void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
- sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, attributeId) + gBattleAnimArgs[3];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, coordType) + gBattleAnimArgs[3];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
@@ -1545,7 +1544,7 @@ void sub_80A7938(struct Sprite *sprite)
if (!gBattleAnimArgs[6])
{
r4 = TRUE;
- attributeId = BATTLER_COORD_3;
+ attributeId = BATTLER_COORD_Y_PIC_OFFSET;
}
else
{
@@ -1572,19 +1571,19 @@ void sub_80A7938(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-s16 duplicate_obj_of_side_rel2move_in_transparent_mode(u8 whichBattler)
+s16 CloneBattlerSpriteWithBlend(u8 animBattler)
{
u16 i;
- u8 spriteId = GetAnimBattlerSpriteId(whichBattler);
+ u8 spriteId = GetAnimBattlerSpriteId(animBattler);
- if (spriteId != 0xff)
+ if (spriteId != 0xFF)
{
for (i = 0; i < MAX_SPRITES; i++)
{
if (!gSprites[i].inUse)
{
gSprites[i] = gSprites[spriteId];
- gSprites[i].oam.objMode = 1;
+ gSprites[i].oam.objMode = ST_OAM_OBJ_BLEND;
gSprites[i].invisible = FALSE;
return i;
}
@@ -1731,49 +1730,49 @@ void sub_80A7CB4(u8 task)
AnimTask_BlendMonInAndOutSetup(&gTasks[task]);
}
-void sub_80A7CFC(struct Task *task, u8 a2, const void *a3)
+void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds)
{
task->data[7] = 0;
task->data[8] = 0;
task->data[9] = 0;
- task->data[15] = a2;
+ task->data[15] = spriteId;
task->data[10] = 0x100;
task->data[11] = 0x100;
task->data[12] = 0;
- sub_80A8048(&task->data[13], &task->data[14], a3);
- sub_80A7270(a2, 0);
+ StorePointerInVars(&task->data[13], &task->data[14], affineAnimCmds);
+ PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
}
-bool8 sub_80A7D34(struct Task *task)
+bool8 RunAffineAnimFromTaskData(struct Task *task)
{
- gUnknown_02038444 = sub_80A8050(task->data[13], task->data[14]) + (task->data[7] << 3);
- switch (gUnknown_02038444->type)
+ gAnimTaskAffineAnim = LoadPointerFromVars(task->data[13], task->data[14]) + (task->data[7] << 3);
+ switch (gAnimTaskAffineAnim->type)
{
default:
- if (!gUnknown_02038444->frame.duration)
+ if (!gAnimTaskAffineAnim->frame.duration)
{
- task->data[10] = gUnknown_02038444->frame.xScale;
- task->data[11] = gUnknown_02038444->frame.yScale;
- task->data[12] = gUnknown_02038444->frame.rotation;
+ task->data[10] = gAnimTaskAffineAnim->frame.xScale;
+ task->data[11] = gAnimTaskAffineAnim->frame.yScale;
+ task->data[12] = gAnimTaskAffineAnim->frame.rotation;
task->data[7]++;
- gUnknown_02038444++;
+ gAnimTaskAffineAnim++;
}
- task->data[10] += gUnknown_02038444->frame.xScale;
- task->data[11] += gUnknown_02038444->frame.yScale;
- task->data[12] += gUnknown_02038444->frame.rotation;
- obj_id_set_rotscale(task->data[15], task->data[10], task->data[11], task->data[12]);
- sub_80A7E6C(task->data[15]);
- if (++task->data[8] >= gUnknown_02038444->frame.duration)
+ task->data[10] += gAnimTaskAffineAnim->frame.xScale;
+ task->data[11] += gAnimTaskAffineAnim->frame.yScale;
+ task->data[12] += gAnimTaskAffineAnim->frame.rotation;
+ SetSpriteRotScale(task->data[15], task->data[10], task->data[11], task->data[12]);
+ SetBattlerSpriteYOffsetFromYScale(task->data[15]);
+ if (++task->data[8] >= gAnimTaskAffineAnim->frame.duration)
{
task->data[8] = 0;
task->data[7]++;
}
break;
case AFFINEANIMCMDTYPE_JUMP:
- task->data[7] = gUnknown_02038444->jump.target;
+ task->data[7] = gAnimTaskAffineAnim->jump.target;
break;
case AFFINEANIMCMDTYPE_LOOP:
- if (gUnknown_02038444->loop.count)
+ if (gAnimTaskAffineAnim->loop.count)
{
if (task->data[9])
{
@@ -1785,7 +1784,7 @@ bool8 sub_80A7D34(struct Task *task)
}
else
{
- task->data[9] = gUnknown_02038444->loop.count;
+ task->data[9] = gAnimTaskAffineAnim->loop.count;
}
if (!task->data[7])
{
@@ -1794,8 +1793,8 @@ bool8 sub_80A7D34(struct Task *task)
for (;;)
{
task->data[7]--;
- gUnknown_02038444--;
- if (gUnknown_02038444->type == AFFINEANIMCMDTYPE_LOOP)
+ gAnimTaskAffineAnim--;
+ if (gAnimTaskAffineAnim->type == AFFINEANIMCMDTYPE_LOOP)
{
task->data[7]++;
return TRUE;
@@ -1808,36 +1807,40 @@ bool8 sub_80A7D34(struct Task *task)
break;
case AFFINEANIMCMDTYPE_END:
gSprites[task->data[15]].pos2.y = 0;
- sub_80A7344(task->data[15]);
+ ResetSpriteRotScale(task->data[15]);
return FALSE;
}
return TRUE;
}
-void sub_80A7E6C(u8 spriteId)
+// Sets the sprite's y offset equal to the y displacement caused by the
+// matrix's scale in the y dimension.
+void SetBattlerSpriteYOffsetFromYScale(u8 spriteId)
{
- int var = 0x40 - sub_80A7F18(spriteId) * 2;
+ int var = 64 - GetBattlerYDeltaFromSpriteId(spriteId) * 2;
u16 matrix = gSprites[spriteId].oam.matrixNum;
int var2 = (var << 8) / gOamMatrices[matrix].d;
- if (var2 > 0x80)
- var2 = 0x80;
+ if (var2 > 128)
+ var2 = 128;
gSprites[spriteId].pos2.y = (var - var2) / 2;
}
-void sub_80A7EC0(u8 spriteId, u8 spriteId2)
+// Sets the sprite's y offset equal to the y displacement caused by another sprite
+// matrix's scale in the y dimension.
+void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId)
{
- int var = 0x40 - sub_80A7F18(spriteId2) * 2;
+ int var = 64 - GetBattlerYDeltaFromSpriteId(otherSpriteId) * 2;
u16 matrix = gSprites[spriteId].oam.matrixNum;
int var2 = (var << 8) / gOamMatrices[matrix].d;
- if (var2 > 0x80)
- var2 = 0x80;
+ if (var2 > 128)
+ var2 = 128;
gSprites[spriteId].pos2.y = (var - var2) / 2;
}
-u16 sub_80A7F18(u8 spriteId)
+u16 GetBattlerYDeltaFromSpriteId(u8 spriteId)
{
struct BattleSpriteInfo *spriteInfo;
u8 battlerId = gSprites[spriteId].data[0];
@@ -1850,7 +1853,7 @@ u16 sub_80A7F18(u8 spriteId)
{
if (IsContest())
{
- species = shared19348.species;
+ species = gContestResources->field_18->species;
return gMonBackPicCoords[species].y_offset;
}
else
@@ -1884,18 +1887,18 @@ u16 sub_80A7F18(u8 spriteId)
}
}
}
- return 0x40;
+ return 64;
}
-void sub_80A8048(s16 *bottom, s16 *top, const void *ptr)
+void StorePointerInVars(s16 *lo, s16 *hi, const void *ptr)
{
- *bottom = ((intptr_t) ptr) & 0xffff;
- *top = (((intptr_t) ptr) >> 16) & 0xffff;
+ *lo = ((intptr_t) ptr) & 0xffff;
+ *hi = (((intptr_t) ptr) >> 16) & 0xffff;
}
-void *sub_80A8050(s16 bottom, s16 top)
+void *LoadPointerFromVars(s16 lo, s16 hi)
{
- return (void *)((u16)bottom | ((u16)top << 16));
+ return (void *)((u16)lo | ((u16)hi << 16));
}
void sub_80A805C(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7)
@@ -1925,9 +1928,9 @@ u8 sub_80A80C8(struct Task *task)
task->data[9] = task->data[13];
task->data[10] = task->data[14];
}
- obj_id_set_rotscale(task->data[15], task->data[9], task->data[10], 0);
+ SetSpriteRotScale(task->data[15], task->data[9], task->data[10], 0);
if (task->data[8])
- sub_80A7E6C(task->data[15]);
+ SetBattlerSpriteYOffsetFromYScale(task->data[15]);
else
gSprites[task->data[15]].pos2.y = 0;
return task->data[8];
@@ -1969,16 +1972,16 @@ void sub_80A8278(void)
{
if (IsBattlerSpriteVisible(i))
{
- gSprites[gBattlerSpriteIds[i]].subpriority = sub_80A82E4(i);
+ gSprites[gBattlerSpriteIds[i]].subpriority = GetBattlerSpriteSubpriority(i);
gSprites[gBattlerSpriteIds[i]].oam.priority = 2;
}
}
}
-u8 sub_80A82E4(u8 battlerId)
+u8 GetBattlerSpriteSubpriority(u8 battlerId)
{
u8 position;
- u8 ret;
+ u8 subpriority;
if (IsContest())
{
@@ -1991,15 +1994,16 @@ u8 sub_80A82E4(u8 battlerId)
{
position = GetBattlerPosition(battlerId);
if (position == B_POSITION_PLAYER_LEFT)
- ret = 30;
+ subpriority = 30;
else if (position == B_POSITION_PLAYER_RIGHT)
- ret = 20;
+ subpriority = 20;
else if (position == B_POSITION_OPPONENT_LEFT)
- ret = 40;
+ subpriority = 40;
else
- ret = 50;
+ subpriority = 50;
}
- return ret;
+
+ return subpriority;
}
u8 sub_80A8328(u8 battlerId)
@@ -2101,15 +2105,15 @@ s16 sub_80A861C(u8 battlerId, u8 a2)
if (IsContest())
{
- if (shared19348.unk4_0)
+ if (gContestResources->field_18->unk4_0)
{
- species = shared19348.unk2;
- personality = shared19348.unk10;
+ species = gContestResources->field_18->unk2;
+ personality = gContestResources->field_18->unk10;
}
else
{
- species = shared19348.species;
- personality = shared19348.unk8;
+ species = gContestResources->field_18->species;
+ personality = gContestResources->field_18->unk8;
}
if (species == SPECIES_UNOWN)
{
@@ -2271,7 +2275,7 @@ u8 sub_80A89C8(int battlerId, u8 spriteId, int species)
void sub_80A8A6C(struct Sprite *sprite)
{
- sub_80A6838(sprite);
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
if (GetBattlerSide(gBattleAnimAttacker))
{
sprite->pos1.x -= gBattleAnimArgs[0];
@@ -2287,7 +2291,7 @@ void sub_80A8A6C(struct Sprite *sprite)
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[4];
sprite->data[5] = gBattleAnimArgs[5];
- StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = sub_80A66DC;
}
@@ -2308,19 +2312,19 @@ void sub_80A8AEC(struct Sprite *sprite)
sprite->data[3] = gBattleAnimArgs[4];
sprite->data[5] = gBattleAnimArgs[5];
StartSpriteAnim(sprite, gBattleAnimArgs[6]);
- StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = sub_80A66DC;
}
void sub_80A8B64(struct Sprite *sprite)
{
- sub_80A6838(sprite);
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
if (GetBattlerSide(gBattleAnimAttacker))
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
- sprite->callback = sub_80A67D8;
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
@@ -2340,7 +2344,7 @@ void sub_80A8BC4(u8 taskId)
dest = (task->data[4] + 0x10) * 0x10;
src = (gSprites[task->data[0]].oam.paletteNum + 0x10) * 0x10;
- task->data[6] = sub_80A82E4(gBattleAnimAttacker);
+ task->data[6] = GetBattlerSpriteSubpriority(gBattleAnimAttacker);
if (task->data[6] == 20 || task->data[6] == 40)
task->data[6] = 2;
else
@@ -2385,7 +2389,7 @@ void sub_80A8CAC(u8 taskId)
void sub_80A8D78(struct Task *task, u8 taskId)
{
- s16 spriteId = duplicate_obj_of_side_rel2move_in_transparent_mode(0);
+ s16 spriteId = CloneBattlerSpriteWithBlend(0);
if (spriteId >= 0)
{
gSprites[spriteId].oam.priority = task->data[6];
@@ -2411,7 +2415,7 @@ void sub_80A8DFC(struct Sprite *sprite)
void sub_80A8E30(struct Sprite *sprite)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_3);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
if (!GetBattlerSide(gBattleAnimAttacker))
sprite->data[0] = 5;
else
diff --git a/src/battle_anim_80A9C70.c b/src/battle_anim_80A9C70.c
index f1245a032..2eea276a1 100644
--- a/src/battle_anim_80A9C70.c
+++ b/src/battle_anim_80A9C70.c
@@ -175,7 +175,7 @@ static void sub_80A9E78(struct Sprite *sprite)
void sub_80A9EF4(u8 taskId)
{
s16 x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - 32;
- s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_3) - 36;
+ s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) - 36;
u8 spriteId;
if (IsContest())
diff --git a/src/battle_anim_80D51AC.c b/src/battle_anim_80D51AC.c
index bfd0635f6..34eee7376 100644
--- a/src/battle_anim_80D51AC.c
+++ b/src/battle_anim_80D51AC.c
@@ -441,14 +441,14 @@ static void DoHorizontalLunge(struct Sprite *sprite)
sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
sprite->data[4] = gBattleAnimArgs[0];
StoreSpriteCallbackInData6(sprite, ReverseHorizontalLungeDirection);
- sprite->callback = sub_80A6630;
+ sprite->callback = TranslateMonBGUntil;
}
static void ReverseHorizontalLungeDirection(struct Sprite *sprite)
{
sprite->data[0] = sprite->data[4];
sprite->data[1] = -sprite->data[1];
- sprite->callback = sub_80A6630;
+ sprite->callback = TranslateMonBGUntil;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
@@ -468,14 +468,14 @@ static void DoVerticalDip(struct Sprite *sprite)
sprite->data[3] = spriteId;
sprite->data[4] = gBattleAnimArgs[0];
StoreSpriteCallbackInData6(sprite, ReverseVerticalDipDirection);
- sprite->callback = sub_80A6630;
+ sprite->callback = TranslateMonBGUntil;
}
static void ReverseVerticalDipDirection(struct Sprite *sprite)
{
sprite->data[0] = sprite->data[4];
sprite->data[2] = -sprite->data[2];
- sprite->callback = sub_80A6630;
+ sprite->callback = TranslateMonBGUntil;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
@@ -834,7 +834,7 @@ void AnimTask_ScaleMonAndRestore(u8 taskId)
{
u8 spriteId;
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[3]);
- sub_80A7270(spriteId, gBattleAnimArgs[4]);
+ PrepareBattlerSpriteForRotScale(spriteId, gBattleAnimArgs[4]);
gTasks[taskId].data[0] = gBattleAnimArgs[0];
gTasks[taskId].data[1] = gBattleAnimArgs[1];
gTasks[taskId].data[2] = gBattleAnimArgs[2];
@@ -851,7 +851,7 @@ void AnimTask_ScaleMonAndRestoreStep(u8 taskId)
gTasks[taskId].data[10] += gTasks[taskId].data[0];
gTasks[taskId].data[11] += gTasks[taskId].data[1];
spriteId = gTasks[taskId].data[4];
- obj_id_set_rotscale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[11], 0);
+ SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[11], 0);
if (--gTasks[taskId].data[2] == 0)
{
if (gTasks[taskId].data[3] > 0)
@@ -863,7 +863,7 @@ void AnimTask_ScaleMonAndRestoreStep(u8 taskId)
}
else
{
- sub_80A7344(spriteId);
+ ResetSpriteRotScale(spriteId);
DestroyAnimVisualTask(taskId);
return;
}
@@ -874,7 +874,7 @@ void sub_80D6134(u8 taskId)
{
u8 spriteId;
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
- sub_80A7270(spriteId, 0);
+ PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[2] = gBattleAnimArgs[0];
if (gBattleAnimArgs[3] != 1)
@@ -918,7 +918,7 @@ void sub_80D622C(u8 taskId)
{
u8 spriteId;
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
- sub_80A7270(spriteId, 0);
+ PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[2] = gBattleAnimArgs[0];
if (gBattleAnimArgs[2] == 0)
@@ -955,17 +955,17 @@ void sub_80D622C(u8 taskId)
void sub_80D6308(u8 taskId)
{
gTasks[taskId].data[3] += gTasks[taskId].data[4];
- obj_id_set_rotscale(gTasks[taskId].data[5], 0x100, 0x100, gTasks[taskId].data[3]);
+ SetSpriteRotScale(gTasks[taskId].data[5], 0x100, 0x100, gTasks[taskId].data[3]);
if (gTasks[taskId].data[7])
{
- sub_80A73A0(gTasks[taskId].data[5]);
+ SetBattlerSpriteYOffsetFromRotation(gTasks[taskId].data[5]);
}
if (++gTasks[taskId].data[1] >= gTasks[taskId].data[2])
{
switch (gTasks[taskId].data[6])
{
case 1:
- sub_80A7344(gTasks[taskId].data[5]);
+ ResetSpriteRotScale(gTasks[taskId].data[5]);
case 0:
default:
DestroyAnimVisualTask(taskId);
diff --git a/src/battle_anim_8170478.c b/src/battle_anim_8170478.c
new file mode 100755
index 000000000..34898899c
--- /dev/null
+++ b/src/battle_anim_8170478.c
@@ -0,0 +1,2267 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "battle_controllers.h"
+#include "battle_interface.h"
+#include "decompress.h"
+#include "dma3.h"
+#include "gpu_regs.h"
+#include "graphics.h"
+#include "m4a.h"
+#include "main.h"
+#include "palette.h"
+#include "pokeball.h"
+#include "sound.h"
+#include "sprite.h"
+#include "task.h"
+#include "trig.h"
+#include "util.h"
+#include "constants/rgb.h"
+#include "constants/items.h"
+#include "constants/songs.h"
+
+// iwram
+int gUnknown_030062DC;
+u16 gUnknown_030062E0;
+u16 gUnknown_030062E4;
+
+static void sub_8170660(u8);
+static void sub_8170A38(u8);
+static void sub_8170EF0(u8);
+static void sub_8171104(struct Sprite *);
+static void sub_8171030(u8);
+static void sub_81710A8(u8);
+static void sub_8171134(struct Sprite *);
+static void sub_8171CAC(struct Sprite *);
+static void sub_81711E8(struct Sprite *);
+static void sub_8171240(struct Sprite *);
+static void sub_817138C(struct Sprite *);
+static void sub_81713D0(struct Sprite *);
+static void sub_81717B4(struct Sprite *);
+static void sub_81714D4(struct Sprite *);
+static void sub_8171520(struct Sprite *);
+static void sub_81717D8(struct Sprite *);
+static void sub_8171AE4(struct Sprite *);
+static void sub_81717F8(struct Sprite *);
+static void sub_81719EC(struct Sprite *);
+static void sub_81718D8(struct Sprite *);
+static void sub_81719C0(struct Sprite *);
+static void sub_8171D60(u8);
+static void sub_8171AAC(struct Sprite *);
+static void sub_8171BAC(struct Sprite *);
+static void sub_8171CE8(struct Sprite *);
+static void PokeBallOpenParticleAnimation_Step1(struct Sprite *);
+static void PokeBallOpenParticleAnimation_Step2(struct Sprite *);
+static void DestroyBallOpenAnimationParticle(struct Sprite *);
+static void FanOutBallOpenParticles_Step1(struct Sprite *);
+static void RepeatBallOpenParticleAnimation_Step1(struct Sprite *);
+static void PremierBallOpenParticleAnimation_Step1(struct Sprite *);
+static void sub_8172AB0(u8);
+static void sub_8172B40(u8);
+static void sub_8172B90(u8);
+static void sub_8172FEC(u8);
+static void sub_81731FC(struct Sprite *);
+static void sub_8173250(struct Sprite *);
+static void sub_81731B0(u8);
+static void sub_817339C(struct Sprite *);
+static void sub_81733D4(struct Sprite *);
+static void sub_8173400(struct Sprite *);
+static void PokeBallOpenParticleAnimation(u8);
+static void GreatBallOpenParticleAnimation(u8);
+static void SafariBallOpenParticleAnimation(u8);
+static void UltraBallOpenParticleAnimation(u8);
+static void MasterBallOpenParticleAnimation(u8);
+static void DiveBallOpenParticleAnimation(u8);
+static void RepeatBallOpenParticleAnimation(u8);
+static void TimerBallOpenParticleAnimation(u8);
+static void PremierBallOpenParticleAnimation(u8);
+static void sub_817330C(struct Sprite *);
+
+struct BallCaptureSuccessStarData
+{
+ s8 xOffset;
+ s8 yOffset;
+ s8 unk2;
+};
+
+static const struct BallCaptureSuccessStarData sBallCaptureSuccessStarData[] =
+{
+ {
+ .xOffset = 10,
+ .yOffset = 2,
+ .unk2 = -3,
+ },
+ {
+ .xOffset = 15,
+ .yOffset = 0,
+ .unk2 = -4,
+ },
+ {
+ .xOffset = -10,
+ .yOffset = 2,
+ .unk2 = -4,
+ },
+};
+
+const struct CompressedSpriteSheet gBallOpenParticleSpritesheets[] =
+{
+ {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6EC},
+ {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6ED},
+ {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6EE},
+ {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6EF},
+ {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F0},
+ {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F1},
+ {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F2},
+ {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F3},
+ {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F4},
+ {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F5},
+ {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F6},
+ {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F7},
+};
+
+const struct CompressedSpritePalette gBallOpenParticlePalettes[] =
+{
+ {gBattleAnimSpritePalette_136, 0xD6EC},
+ {gBattleAnimSpritePalette_136, 0xD6ED},
+ {gBattleAnimSpritePalette_136, 0xD6EE},
+ {gBattleAnimSpritePalette_136, 0xD6EF},
+ {gBattleAnimSpritePalette_136, 0xD6F0},
+ {gBattleAnimSpritePalette_136, 0xD6F1},
+ {gBattleAnimSpritePalette_136, 0xD6F2},
+ {gBattleAnimSpritePalette_136, 0xD6F3},
+ {gBattleAnimSpritePalette_136, 0xD6F4},
+ {gBattleAnimSpritePalette_136, 0xD6F5},
+ {gBattleAnimSpritePalette_136, 0xD6F6},
+ {gBattleAnimSpritePalette_136, 0xD6F7},
+};
+
+const union AnimCmd gUnknown_085E5154[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_FRAME(1, 1),
+ ANIMCMD_FRAME(2, 1),
+ ANIMCMD_FRAME(0, 1, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 1),
+ ANIMCMD_FRAME(1, 1),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gUnknown_085E5170[] =
+{
+ ANIMCMD_FRAME(3, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_085E5178[] =
+{
+ ANIMCMD_FRAME(4, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_085E5180[] =
+{
+ ANIMCMD_FRAME(5, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_085E5188[] =
+{
+ ANIMCMD_FRAME(6, 4),
+ ANIMCMD_FRAME(7, 4),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gUnknown_085E5194[] =
+{
+ ANIMCMD_FRAME(7, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085E519C[] =
+{
+ gUnknown_085E5154,
+ gUnknown_085E5170,
+ gUnknown_085E5178,
+ gUnknown_085E5180,
+ gUnknown_085E5188,
+ gUnknown_085E5194,
+};
+
+const u8 gBallOpenParticleAnimNums[] =
+{
+ 0,
+ 0,
+ 0,
+ 5,
+ 1,
+ 2,
+ 2,
+ 3,
+ 5,
+ 5,
+ 4,
+ 4,
+};
+
+const TaskFunc gBallOpenParticleAnimationFuncs[] =
+{
+ PokeBallOpenParticleAnimation,
+ GreatBallOpenParticleAnimation,
+ SafariBallOpenParticleAnimation,
+ UltraBallOpenParticleAnimation,
+ MasterBallOpenParticleAnimation,
+ SafariBallOpenParticleAnimation,
+ DiveBallOpenParticleAnimation,
+ UltraBallOpenParticleAnimation,
+ RepeatBallOpenParticleAnimation,
+ TimerBallOpenParticleAnimation,
+ GreatBallOpenParticleAnimation,
+ PremierBallOpenParticleAnimation,
+};
+
+const struct SpriteTemplate gUnknown_085E51F0[] =
+{
+ {
+ .tileTag = 55020,
+ .paletteTag = 55020,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_085E519C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = 55021,
+ .paletteTag = 55021,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_085E519C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = 55022,
+ .paletteTag = 55022,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_085E519C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = 55023,
+ .paletteTag = 55023,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_085E519C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = 55024,
+ .paletteTag = 55024,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_085E519C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = 55025,
+ .paletteTag = 55025,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_085E519C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = 55026,
+ .paletteTag = 55026,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_085E519C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = 55027,
+ .paletteTag = 55027,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_085E519C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = 55028,
+ .paletteTag = 55028,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_085E519C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = 55029,
+ .paletteTag = 55029,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_085E519C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = 55030,
+ .paletteTag = 55030,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_085E519C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = 55031,
+ .paletteTag = 55031,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_085E519C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+};
+
+const u16 gUnknown_085E5310[] =
+{
+ RGB(31, 22, 30),
+ RGB(16, 23, 30),
+ RGB(23, 30, 20),
+ RGB(31, 31, 15),
+ RGB(23, 20, 28),
+ RGB(21, 31, 25),
+ RGB(12, 25, 30),
+ RGB(30, 27, 10),
+ RGB(31, 24, 16),
+ RGB(29, 30, 30),
+ RGB(31, 17, 10),
+ RGB(31, 9, 10),
+ RGB(0, 0, 0),
+ RGB(1, 16, 0),
+ RGB(3, 0, 1),
+ RGB(1, 8, 0),
+ RGB(0, 8, 0),
+ RGB(3, 8, 1),
+ RGB(6, 8, 1),
+ RGB(4, 0, 0),
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_85E5338 =
+{
+ .tileTag = ANIM_TAG_UNUSED_RED_BRICK,
+ .paletteTag = ANIM_TAG_UNUSED_RED_BRICK,
+ .oam = &gUnknown_0852490C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_817330C,
+};
+
+const union AnimCmd gUnknown_085E5350[] =
+{
+ ANIMCMD_FRAME(64, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085E5358[] = {
+ gUnknown_085E5350,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_085E535C =
+{
+ .tileTag = ANIM_TAG_ROCKS,
+ .paletteTag = ANIM_TAG_ROCKS,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_085E5358,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_817330C,
+};
+
+extern const struct SpriteTemplate gUnknown_085CE388;
+extern const struct SpriteTemplate gUnknown_085CE3A0;
+
+void unref_sub_8170478(u8 taskId)
+{
+ struct UnknownAnimStruct2 unknownStruct;
+ u8 healthBoxSpriteId;
+ u8 battler;
+ u8 spriteId1, spriteId2, spriteId3, spriteId4;
+
+ battler = gBattleAnimAttacker;
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 0);
+ SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
+ SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 1);
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
+
+ healthBoxSpriteId = gHealthboxSpriteIds[battler];
+ spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
+ spriteId2 = gSprites[healthBoxSpriteId].data[5];
+ spriteId3 = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
+ spriteId4 = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
+ gSprites[healthBoxSpriteId].oam.priority = 1;
+ gSprites[spriteId1].oam.priority = 1;
+ gSprites[spriteId2].oam.priority = 1;
+ gSprites[spriteId3] = gSprites[healthBoxSpriteId];
+ gSprites[spriteId4] = gSprites[spriteId1];
+ gSprites[spriteId3].oam.objMode = ST_OAM_OBJ_WINDOW;
+ gSprites[spriteId4].oam.objMode = ST_OAM_OBJ_WINDOW;
+ gSprites[spriteId3].callback = SpriteCallbackDummy;
+ gSprites[spriteId4].callback = SpriteCallbackDummy;
+
+ sub_80A6B30(&unknownStruct);
+ sub_80A6D48(unknownStruct.bgId, gUnknown_08C2EA9C);
+ sub_80A6CC0(unknownStruct.bgId, gUnknown_08C2EA50, unknownStruct.tilesOffset);
+ LoadCompressedPalette(gUnknown_08C2DDA4, unknownStruct.unk8 << 4, 32);
+
+ gBattle_BG1_X = -gSprites[spriteId3].pos1.x + 32;
+ gBattle_BG1_Y = -gSprites[spriteId3].pos1.y - 32;
+ gTasks[taskId].data[1] = 640;
+ gTasks[taskId].data[0] = spriteId3;
+ gTasks[taskId].data[2] = spriteId4;
+ gTasks[taskId].func = sub_8170660;
+}
+
+static void sub_8170660(u8 taskId)
+{
+ u8 spriteId1, spriteId2;
+ u8 battler;
+
+ battler = gBattleAnimAttacker;
+ gTasks[taskId].data[13] += gTasks[taskId].data[1];
+ gBattle_BG1_Y += (u16)gTasks[taskId].data[13] >> 8;
+ gTasks[taskId].data[13] &= 0xFF;
+
+ switch (gTasks[taskId].data[15])
+ {
+ case 0:
+ if (gTasks[taskId].data[11]++ > 1)
+ {
+ gTasks[taskId].data[11] = 0;
+ gTasks[taskId].data[12]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
+ if (gTasks[taskId].data[12] == 8)
+ gTasks[taskId].data[15]++;
+ }
+ break;
+ case 1:
+ if (++gTasks[taskId].data[10] == 30)
+ gTasks[taskId].data[15]++;
+ break;
+ case 2:
+ if (gTasks[taskId].data[11]++ > 1)
+ {
+ gTasks[taskId].data[11] = 0;
+ gTasks[taskId].data[12]--;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
+ if (gTasks[taskId].data[12] == 0)
+ {
+ sub_80A477C(0);
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
+
+ SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0));
+ DestroySprite(&gSprites[gTasks[taskId].data[0]]);
+ DestroySprite(&gSprites[gTasks[taskId].data[2]]);
+ SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 0);
+ spriteId1 = gSprites[gHealthboxSpriteIds[battler]].oam.affineParam;
+ spriteId2 = gSprites[gHealthboxSpriteIds[battler]].data[5];
+ gSprites[gHealthboxSpriteIds[battler]].oam.priority = 1;
+ gSprites[spriteId1].oam.priority = 1;
+ gSprites[spriteId2].oam.priority = 1;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+ break;
+ }
+}
+
+static void sub_8170834(u8 *paletteId1, u8 *paletteId2, u8 battler)
+{
+ u8 healthBoxSpriteId;
+ u8 spriteId1, spriteId2;
+ u16 offset1, offset2;
+
+ healthBoxSpriteId = gHealthboxSpriteIds[battler];
+ spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
+ spriteId2 = gSprites[healthBoxSpriteId].data[5];
+ *paletteId1 = AllocSpritePalette(0xD709);
+ *paletteId2 = AllocSpritePalette(0xD70A);
+
+ offset1 = (gSprites[healthBoxSpriteId].oam.paletteNum * 16) + 0x100;
+ offset2 = (gSprites[spriteId2].oam.paletteNum * 16) + 0x100;
+ LoadPalette(&gPlttBufferUnfaded[offset1], *paletteId1 * 16 + 0x100, 0x20);
+ LoadPalette(&gPlttBufferUnfaded[offset2], *paletteId2 * 16 + 0x100, 0x20);
+
+ gSprites[healthBoxSpriteId].oam.paletteNum = *paletteId1;
+ gSprites[spriteId1].oam.paletteNum = *paletteId1;
+ gSprites[spriteId2].oam.paletteNum = *paletteId2;
+}
+
+void sub_8170920(u8 taskId)
+{
+ u8 paletteId1, paletteId2;
+ sub_8170834(&paletteId1, &paletteId2, gBattleAnimAttacker);
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_817094C(u8 battler)
+{
+ u8 healthBoxSpriteId;
+ u8 spriteId1, spriteId2;
+ u8 paletteId1, paletteId2;
+
+ healthBoxSpriteId = gHealthboxSpriteIds[battler];
+ spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
+ spriteId2 = gSprites[healthBoxSpriteId].data[5];
+
+ FreeSpritePaletteByTag(0xD709);
+ FreeSpritePaletteByTag(0xD70A);
+ paletteId1 = IndexOfSpritePaletteTag(0xD6FF);
+ paletteId2 = IndexOfSpritePaletteTag(0xD704);
+ gSprites[healthBoxSpriteId].oam.paletteNum = paletteId1;
+ gSprites[spriteId1].oam.paletteNum = paletteId1;
+ gSprites[spriteId2].oam.paletteNum = paletteId2;
+}
+
+void sub_81709EC(u8 taskId)
+{
+ sub_817094C(gBattleAnimAttacker);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8170A0C(u8 taskId)
+{
+ gTasks[taskId].data[10] = gBattleAnimArgs[0];
+ gTasks[taskId].data[11] = gBattleAnimArgs[1];
+ gTasks[taskId].func = sub_8170A38;
+}
+
+static void sub_8170A38(u8 taskId)
+{
+ u8 paletteNum;
+ int paletteOffset, colorOffset;
+
+ gTasks[taskId].data[0]++;
+ if (gTasks[taskId].data[0]++ >= gTasks[taskId].data[11])
+ {
+ gTasks[taskId].data[0] = 0;
+ paletteNum = IndexOfSpritePaletteTag(0xD709);
+ colorOffset = gTasks[taskId].data[10] == 0 ? 6 : 2;
+ switch (gTasks[taskId].data[1])
+ {
+ case 0:
+ gTasks[taskId].data[2] += 2;
+ if (gTasks[taskId].data[2] > 16)
+ gTasks[taskId].data[2] = 16;
+
+ paletteOffset = paletteNum * 16 + 0x100;
+ BlendPalette(paletteOffset + colorOffset, 1, gTasks[taskId].data[2], RGB(20, 27, 31));
+ if (gTasks[taskId].data[2] == 16)
+ gTasks[taskId].data[1]++;
+ break;
+ case 1:
+ gTasks[taskId].data[2] -= 2;
+ if (gTasks[taskId].data[2] < 0)
+ gTasks[taskId].data[2] = 0;
+
+ paletteOffset = paletteNum * 16 + 0x100;
+ BlendPalette(paletteOffset + colorOffset, 1, gTasks[taskId].data[2], RGB(20, 27, 31));
+ if (gTasks[taskId].data[2] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+ }
+}
+
+void sub_8170B04(u8 taskId)
+{
+ u8 spriteId;
+
+ spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
+ gTasks[taskId].data[10] = 0x100;
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ gTasks[taskId].data[10] += 0x30;
+ SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0);
+ SetBattlerSpriteYOffsetFromYScale(spriteId);
+ if (gTasks[taskId].data[10] >= 0x2D0)
+ gTasks[taskId].data[0]++;
+ break;
+ case 2:
+ ResetSpriteRotScale(spriteId);
+ gSprites[spriteId].invisible = 1;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_8170BB0(u8 taskId)
+{
+ u8 spriteId;
+ u16 ball;
+ u8 ballId;
+ u8 x, y;
+ u8 priority, subpriority;
+ u32 selectedPalettes;
+
+ spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ ball = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_POKEBALL);
+ else
+ ball = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_POKEBALL);
+
+ ballId = ItemIdToBallId(ball);
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ priority = gSprites[spriteId].oam.priority;
+ subpriority = gSprites[spriteId].subpriority;
+ gTasks[taskId].data[10] = AnimateBallOpenParticles(x, y + 32, priority, subpriority, ballId);
+ selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0);
+ gTasks[taskId].data[11] = LaunchBallFadeMonTask(0, gBattleAnimAttacker, selectedPalettes, ballId);
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ if (!gTasks[gTasks[taskId].data[10]].isActive && !gTasks[gTasks[taskId].data[11]].isActive)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_8170CFC(u8 taskId)
+{
+ u8 ballId = ItemIdToBallId(gLastUsedItem);
+ LoadBallGfx(ballId);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8170D24(u8 taskId)
+{
+ u8 ballId = ItemIdToBallId(gLastUsedItem);
+ FreeBallGfx(ballId);
+ DestroyAnimVisualTask(taskId);
+}
+
+void AnimTask_IsBallBlockedByTrainer(u8 taskId)
+{
+ if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_TRAINER_BLOCK)
+ gBattleAnimArgs[7] = -1;
+ else
+ gBattleAnimArgs[7] = 0;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+u8 ItemIdToBallId(u16 ballItem)
+{
+ switch (ballItem)
+ {
+ case ITEM_MASTER_BALL:
+ return 4;
+ case ITEM_ULTRA_BALL:
+ return 3;
+ case ITEM_GREAT_BALL:
+ return 1;
+ case ITEM_SAFARI_BALL:
+ return 2;
+ case ITEM_NET_BALL:
+ return 5;
+ case ITEM_DIVE_BALL:
+ return 6;
+ case ITEM_NEST_BALL:
+ return 7;
+ case ITEM_REPEAT_BALL:
+ return 8;
+ case ITEM_TIMER_BALL:
+ return 9;
+ case ITEM_LUXURY_BALL:
+ return 10;
+ case ITEM_PREMIER_BALL:
+ return 11;
+ case ITEM_POKE_BALL:
+ default:
+ return 0;
+ }
+}
+
+void sub_8170E04(u8 taskId)
+{
+ u8 ballId;
+ u8 spriteId;
+
+ ballId = ItemIdToBallId(gLastUsedItem);
+ spriteId = CreateSprite(&gBallSpriteTemplates[ballId], 32, 80, 29);
+ gSprites[spriteId].data[0] = 34;
+ gSprites[spriteId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ gSprites[spriteId].data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) - 16;
+ gSprites[spriteId].callback = sub_8171104;
+ gBattleSpritesDataPtr->animationData->field_9_x2 = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible;
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].func = sub_8170EF0;
+}
+
+static void sub_8170EF0(u8 taskId)
+{
+ u8 spriteId = gTasks[taskId].data[0];
+ if ((u16)gSprites[spriteId].data[0] == 0xFFFF)
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8170F2C(u8 taskId)
+{
+ int x, y;
+ u8 ballId;
+ u8 subpriority;
+ u8 spriteId;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
+ {
+ x = 32;
+ y = 11;
+ }
+ else
+ {
+ x = 23;
+ y = 5;
+ }
+
+ ballId = ItemIdToBallId(gLastUsedItem);
+ subpriority = GetBattlerSpriteSubpriority(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)) + 1;
+ spriteId = CreateSprite(&gBallSpriteTemplates[ballId], x + 32, y | 80, subpriority);
+ gSprites[spriteId].data[0] = 34;
+ gSprites[spriteId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ gSprites[spriteId].data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) - 16;
+ gSprites[spriteId].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].callback = sub_8039E84;
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].func = sub_8171030;
+}
+
+static void sub_8171030(u8 taskId)
+{
+ if (gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animCmdIndex == 1)
+ {
+ PlaySE12WithPanning(SE_NAGERU, 0);
+ gSprites[gTasks[taskId].data[0]].callback = sub_8171104;
+ CreateTask(sub_81710A8, 10);
+ gTasks[taskId].func = sub_8170EF0;
+ }
+}
+
+static void sub_81710A8(u8 taskId)
+{
+ if (gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animEnded)
+ {
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]], 0);
+ DestroyTask(taskId);
+ }
+}
+
+static void sub_8171104(struct Sprite *sprite)
+{
+ u16 temp = sprite->data[1];
+ u16 temp2 = sprite->data[2];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = temp;
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = temp2;
+ sprite->data[5] = -40;
+ InitAnimArcTranslation(sprite);
+ sprite->callback = sub_8171134;
+}
+
+static void sub_8171134(struct Sprite *sprite)
+{
+ int i;
+ u8 ballId;
+ int ballId2; // extra var needed to match
+
+ if (TranslateAnimArc(sprite))
+ {
+ if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_TRAINER_BLOCK)
+ {
+ sprite->callback = sub_8171CAC;
+ }
+ else
+ {
+ StartSpriteAnim(sprite, 1);
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+
+ for (i = 0; i < 8; i++)
+ sprite->data[i] = 0;
+
+ sprite->data[5] = 0;
+ sprite->callback = sub_81711E8;
+ ballId = ItemIdToBallId(gLastUsedItem);
+ ballId2 = ballId;
+ if (ballId2 > 11)
+ return;
+ if (ballId2 < 0)
+ return;
+
+ AnimateBallOpenParticles(sprite->pos1.x, sprite->pos1.y - 5, 1, 28, ballId);
+ LaunchBallFadeMonTask(0, gBattleAnimTarget, 14, ballId);
+ }
+ }
+}
+
+static void sub_81711E8(struct Sprite *sprite)
+{
+ if (++sprite->data[5] == 10)
+ {
+ sprite->data[5] = CreateTask(TaskDummy, 50);
+ sprite->callback = sub_8171240;
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] = 0;
+ }
+}
+
+static void sub_8171240(struct Sprite *sprite)
+{
+ u8 spriteId;
+ u8 taskId;
+
+ spriteId = gBattlerSpriteIds[gBattleAnimTarget];
+ taskId = sprite->data[5];
+
+ if (++gTasks[taskId].data[1] == 11)
+ PlaySE(SE_SUIKOMU);
+
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
+ gTasks[taskId].data[10] = 256;
+ gUnknown_030062DC = 28;
+ gUnknown_030062E4 = (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) - (sprite->pos1.y + sprite->pos2.y);
+ gUnknown_030062E0 = (u32)(gUnknown_030062E4 * 256) / 28;
+ gTasks[taskId].data[2] = gUnknown_030062E0;
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ gTasks[taskId].data[10] += 0x20;
+ SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0);
+ gTasks[taskId].data[3] += gTasks[taskId].data[2];
+ gSprites[spriteId].pos2.y = -gTasks[taskId].data[3] >> 8;
+ if (gTasks[taskId].data[10] >= 0x480)
+ gTasks[taskId].data[0]++;
+ break;
+ case 2:
+ ResetSpriteRotScale(spriteId);
+ gSprites[spriteId].invisible = 1;
+ gTasks[taskId].data[0]++;
+ break;
+ default:
+ if (gTasks[taskId].data[1] > 10)
+ {
+ DestroyTask(taskId);
+ StartSpriteAnim(sprite, 2);
+ sprite->data[5] = 0;
+ sprite->callback = sub_817138C;
+ }
+ break;
+ }
+}
+
+static void sub_817138C(struct Sprite *sprite)
+{
+ int angle;
+
+ if (sprite->animEnded)
+ {
+ sprite->data[3] = 0;
+ sprite->data[4] = 40;
+ sprite->data[5] = 0;
+ angle = 0;
+ sprite->pos1.y += Cos(angle, 40);
+ sprite->pos2.y = -Cos(angle, sprite->data[4]);
+ sprite->callback = sub_81713D0;
+ }
+}
+
+static void sub_81713D0(struct Sprite *sprite)
+{
+ bool8 lastBounce;
+ int bounceCount;
+
+ lastBounce = 0;
+
+ switch (sprite->data[3] & 0xFF)
+ {
+ case 0:
+ sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]);
+ sprite->data[5] += (sprite->data[3] >> 8) + 4;
+ if (sprite->data[5] >= 64)
+ {
+ sprite->data[4] -= 10;
+ sprite->data[3] += 257;
+
+ bounceCount = sprite->data[3] >> 8;
+ if (bounceCount == 4)
+ lastBounce = 1;
+
+ // Play a different sound effect for each pokeball bounce.
+ switch (bounceCount)
+ {
+ case 1:
+ PlaySE(SE_KON);
+ break;
+ case 2:
+ PlaySE(SE_KON2);
+ break;
+ case 3:
+ PlaySE(SE_KON3);
+ break;
+ default:
+ PlaySE(SE_KON4);
+ break;
+ }
+ }
+ break;
+ case 1:
+ sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]);
+ sprite->data[5] -= (sprite->data[3] >> 8) + 4;
+ if (sprite->data[5] <= 0)
+ {
+ sprite->data[5] = 0;
+ sprite->data[3] &= -0x100;
+ }
+ break;
+ }
+
+ if (lastBounce)
+ {
+ sprite->data[3] = 0;
+ sprite->pos1.y += Cos(64, 40);
+ sprite->pos2.y = 0;
+ if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_NO_SHAKES)
+ {
+ sprite->data[5] = 0;
+ sprite->callback = sub_81717B4;
+ }
+ else
+ {
+ sprite->callback = sub_81714D4;
+ sprite->data[4] = 1;
+ sprite->data[5] = 0;
+ }
+ }
+}
+
+static void sub_81714D4(struct Sprite *sprite)
+{
+ if (++sprite->data[3] == 31)
+ {
+ sprite->data[3] = 0;
+ sprite->affineAnimPaused = 1;
+ StartSpriteAffineAnim(sprite, 1);
+ gBattleSpritesDataPtr->animationData->field_C = 0;
+ sprite->callback = sub_8171520;
+ PlaySE(SE_BOWA);
+ }
+}
+
+static void sub_8171520(struct Sprite *sprite)
+{
+ s8 state;
+ u16 var0;
+
+ switch (sprite->data[3] & 0xFF)
+ {
+ case 0:
+ if (gBattleSpritesDataPtr->animationData->field_C > 0xFF)
+ {
+ sprite->pos2.x += sprite->data[4];
+ gBattleSpritesDataPtr->animationData->field_C &= 0xFF;
+ }
+ else
+ {
+ gBattleSpritesDataPtr->animationData->field_C += 0xB0;
+ }
+
+ sprite->data[5]++;
+ sprite->affineAnimPaused = 0;
+ var0 = sprite->data[5] + 7;
+ if (var0 > 14)
+ {
+ gBattleSpritesDataPtr->animationData->field_C = 0;
+ sprite->data[3]++;
+ sprite->data[5] = 0;
+ }
+ break;
+ case 1:
+ if (++sprite->data[5] == 1)
+ {
+ sprite->data[5] = 0;
+ sprite->data[4] = -sprite->data[4];
+ sprite->data[3]++;
+ sprite->affineAnimPaused = 0;
+ if (sprite->data[4] < 0)
+ ChangeSpriteAffineAnim(sprite, 2);
+ else
+ ChangeSpriteAffineAnim(sprite, 1);
+ }
+ else
+ {
+ sprite->affineAnimPaused = 1;
+ }
+ break;
+ case 2:
+ if (gBattleSpritesDataPtr->animationData->field_C > 0xFF)
+ {
+ sprite->pos2.x += sprite->data[4];
+ gBattleSpritesDataPtr->animationData->field_C &= 0xFF;
+ }
+ else
+ {
+ gBattleSpritesDataPtr->animationData->field_C += 0xB0;
+ }
+
+ sprite->data[5]++;
+ sprite->affineAnimPaused = 0;
+ var0 = sprite->data[5] + 12;
+ if (var0 > 24)
+ {
+ gBattleSpritesDataPtr->animationData->field_C = 0;
+ sprite->data[3]++;
+ sprite->data[5] = 0;
+ }
+ break;
+ case 3:
+ if (sprite->data[5]++ < 0)
+ {
+ sprite->affineAnimPaused = 1;
+ break;
+ }
+
+ sprite->data[5] = 0;
+ sprite->data[4] = -sprite->data[4];
+ sprite->data[3]++;
+ sprite->affineAnimPaused = 0;
+ if (sprite->data[4] < 0)
+ ChangeSpriteAffineAnim(sprite, 2);
+ else
+ ChangeSpriteAffineAnim(sprite, 1);
+ // fall through
+ case 4:
+ if (gBattleSpritesDataPtr->animationData->field_C > 0xFF)
+ {
+ sprite->pos2.x += sprite->data[4];
+ gBattleSpritesDataPtr->animationData->field_C &= 0xFF;
+ }
+ else
+ {
+ gBattleSpritesDataPtr->animationData->field_C += 0xB0;
+ }
+
+ sprite->data[5]++;
+ sprite->affineAnimPaused = 0;
+ var0 = sprite->data[5] + 4;
+ if (var0 > 8)
+ {
+ gBattleSpritesDataPtr->animationData->field_C = 0;
+ sprite->data[3]++;
+ sprite->data[5] = 0;
+ sprite->data[4] = -sprite->data[4];
+ }
+ break;
+ case 5:
+ sprite->data[3] += 0x100;
+ state = sprite->data[3] >> 8;
+ if (state == gBattleSpritesDataPtr->animationData->ballThrowCaseId)
+ {
+ sprite->affineAnimPaused = 1;
+ sprite->callback = sub_81717B4;
+ }
+ else
+ {
+ if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_3_SHAKES_SUCCESS && state == 3)
+ {
+ sprite->callback = sub_81717D8;
+ sprite->affineAnimPaused = 1;
+ }
+ else
+ {
+ sprite->data[3]++;
+ sprite->affineAnimPaused = 1;
+ }
+ }
+ break;
+ case 6:
+ default:
+ if (++sprite->data[5] == 31)
+ {
+ sprite->data[5] = 0;
+ sprite->data[3] &= -0x100;
+ StartSpriteAffineAnim(sprite, 3);
+ if (sprite->data[4] < 0)
+ StartSpriteAffineAnim(sprite, 2);
+ else
+ StartSpriteAffineAnim(sprite, 1);
+
+ PlaySE(SE_BOWA);
+ }
+ break;
+ }
+}
+
+static void sub_81717B4(struct Sprite *sprite)
+{
+ if (++sprite->data[5] == 31)
+ {
+ sprite->data[5] = 0;
+ sprite->callback = sub_8171AE4;
+ }
+}
+
+static void sub_81717D8(struct Sprite *sprite)
+{
+ sprite->animPaused = 1;
+ sprite->callback = sub_81717F8;
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+ sprite->data[5] = 0;
+}
+
+static void sub_81717F8(struct Sprite *sprite)
+{
+ u8 *battler = &gBattleAnimTarget;
+
+ sprite->data[4]++;
+ if (sprite->data[4] == 40)
+ {
+ PlaySE(SE_RG_GETTING);
+ BlendPalettes(0x10000 << sprite->oam.paletteNum, 6, RGB(0, 0, 0));
+ sub_81719EC(sprite);
+ }
+ else if (sprite->data[4] == 60)
+ {
+ BeginNormalPaletteFade(0x10000 << sprite->oam.paletteNum, 2, 6, 0, RGB(0, 0, 0));
+ }
+ else if (sprite->data[4] == 95)
+ {
+ gDoingBattleAnim = 0;
+ UpdateOamPriorityInAllHealthboxes(1);
+ m4aMPlayAllStop();
+ PlaySE(MUS_RG_FAN6);
+ }
+ else if (sprite->data[4] == 315)
+ {
+ FreeOamMatrix(gSprites[gBattlerSpriteIds[*battler]].oam.matrixNum);
+ DestroySprite(&gSprites[gBattlerSpriteIds[*battler]]);
+ sprite->data[0] = 0;
+ sprite->callback = sub_81718D8;
+ }
+}
+
+static void sub_81718D8(struct Sprite *sprite)
+{
+ u8 paletteIndex;
+
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ sprite->oam.objMode = ST_OAM_OBJ_BLEND;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
+ paletteIndex = IndexOfSpritePaletteTag(sprite->template->paletteTag);
+ BeginNormalPaletteFade(1 << (paletteIndex + 0x10), 0, 0, 16, RGB(31, 31, 31));
+ sprite->data[0]++;
+ break;
+ case 1:
+ if (sprite->data[1]++ > 0)
+ {
+ sprite->data[1] = 0;
+ sprite->data[2]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[2], sprite->data[2]));
+ if (sprite->data[2] == 16)
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->invisible = 1;
+ sprite->data[0]++;
+ break;
+ default:
+ if (!gPaletteFade.active)
+ {
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ sprite->data[0] = 0;
+ sprite->callback = sub_81719C0;
+ }
+ break;
+ }
+}
+
+static void sub_81719C0(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sprite->data[0] = -1;
+ }
+ else
+ {
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+ }
+}
+
+static void sub_81719EC(struct Sprite *sprite)
+{
+ u32 i;
+ u8 subpriority;
+
+ if (sprite->subpriority)
+ {
+ subpriority = sprite->subpriority - 1;
+ }
+ else
+ {
+ subpriority = 0;
+ sprite->subpriority = 1;
+ }
+
+ sub_8171D60(4);
+ for (i = 0; i < 3; i++)
+ {
+ u8 spriteId = CreateSprite(&gUnknown_085E51F0[4], sprite->pos1.x, sprite->pos1.y, subpriority);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[0] = 24;
+ gSprites[spriteId].data[2] = sprite->pos1.x + sBallCaptureSuccessStarData[i].xOffset;
+ gSprites[spriteId].data[4] = sprite->pos1.y + sBallCaptureSuccessStarData[i].yOffset;
+ gSprites[spriteId].data[5] = sBallCaptureSuccessStarData[i].unk2;
+ InitAnimArcTranslation(&gSprites[spriteId]);
+ gSprites[spriteId].callback = sub_8171AAC;
+ StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[4]);
+ }
+ }
+}
+
+static void sub_8171AAC(struct Sprite *sprite)
+{
+ sprite->invisible = !sprite->invisible;
+ if (TranslateAnimArc(sprite))
+ DestroySprite(sprite);
+}
+
+// fakematching. I think the return type of ItemIdToBallId()
+// is wrong because of the weird required casting.
+static void sub_8171AE4(struct Sprite *sprite)
+{
+ u8 ballId;
+ int ballId2; // extra var needed to match
+
+ StartSpriteAnim(sprite, 1);
+ StartSpriteAffineAnim(sprite, 0);
+ sprite->callback = sub_8171BAC;
+
+ ballId = ItemIdToBallId(gLastUsedItem);
+ ballId2 = ballId;
+ if (ballId2 > 11)
+ goto LABEL;
+ if (ballId2 < 0)
+ goto LABEL;
+
+ AnimateBallOpenParticles(sprite->pos1.x, sprite->pos1.y - 5, 1, 28, ballId);
+ LaunchBallFadeMonTask(1, gBattleAnimTarget, 14, ballId);
+
+ LABEL:
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = 0;
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 1);
+ AnimateSprite(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]]);
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] = 0x1000;
+}
+
+static void sub_8171BAC(struct Sprite *sprite)
+{
+ int next = FALSE;
+
+ if (sprite->animEnded)
+ sprite->invisible = 1;
+
+ if (gSprites[gBattlerSpriteIds[gBattleAnimTarget]].affineAnimEnded)
+ {
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 0);
+ next = TRUE;
+ }
+ else
+ {
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] -= 288;
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] >> 8;
+ }
+
+ if (sprite->animEnded && next)
+ {
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = 0;
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = gBattleSpritesDataPtr->animationData->field_9_x2;
+ sprite->data[0] = 0;
+ sprite->callback = sub_81719C0;
+ gDoingBattleAnim = 0;
+ UpdateOamPriorityInAllHealthboxes(1);
+ }
+}
+
+static void sub_8171CAC(struct Sprite *sprite)
+{
+ int i;
+
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ for (i = 0; i < 6; i++)
+ sprite->data[i] = 0;
+
+ sprite->callback = sub_8171CE8;
+}
+
+static void sub_8171CE8(struct Sprite *sprite)
+{
+ s16 var0 = sprite->data[0] + 0x800;
+ s16 var1 = sprite->data[1] + 0x680;
+ sprite->pos2.x -= var1 >> 8;
+ sprite->pos2.y += var0 >> 8;
+ sprite->data[0] = (sprite->data[0] + 0x800) & 0xFF;
+ sprite->data[1] = (sprite->data[1] + 0x680) & 0xFF;
+
+ if (sprite->pos1.y + sprite->pos2.y > 160
+ || sprite->pos1.x + sprite->pos2.x < -8)
+ {
+ sprite->data[0] = 0;
+ sprite->callback = sub_81719C0;
+ gDoingBattleAnim = 0;
+ UpdateOamPriorityInAllHealthboxes(1);
+ }
+}
+
+static void sub_8171D60(u8 ballId)
+{
+ u8 taskId;
+
+ if (GetSpriteTileStartByTag(gBallOpenParticleSpritesheets[ballId].tag) == 0xFFFF)
+ {
+ LoadCompressedObjectPicUsingHeap(&gBallOpenParticleSpritesheets[ballId]);
+ LoadCompressedObjectPaletteUsingHeap(&gBallOpenParticlePalettes[ballId]);
+ }
+}
+
+u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId)
+{
+ u8 taskId;
+
+ sub_8171D60(ballId);
+ taskId = CreateTask(gBallOpenParticleAnimationFuncs[ballId], 5);
+ gTasks[taskId].data[1] = x;
+ gTasks[taskId].data[2] = y;
+ gTasks[taskId].data[3] = priority;
+ gTasks[taskId].data[4] = subpriority;
+ gTasks[taskId].data[15] = ballId;
+ PlaySE(SE_BOWA2);
+
+ return taskId;
+}
+
+void sub_8171E20(void)
+{
+ if (gMain.inBattle)
+ gBattleSpritesDataPtr->animationData->field_A++;
+}
+
+static void PokeBallOpenParticleAnimation(u8 taskId)
+{
+ u8 spriteId;
+ u8 x, y;
+ u8 priority, subpriority;
+ u8 ballId;
+ u8 var0;
+
+ ballId = gTasks[taskId].data[15];
+ if (gTasks[taskId].data[0] < 16)
+ {
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
+ if (spriteId != MAX_SPRITES)
+ {
+ sub_8171E20();
+ StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
+ gSprites[spriteId].callback = PokeBallOpenParticleAnimation_Step1;
+ gSprites[spriteId].oam.priority = priority;
+
+ var0 = (u8)gTasks[taskId].data[0];
+ if (var0 >= 8)
+ var0 -= 8;
+
+ gSprites[spriteId].data[0] = var0 * 32;
+ }
+
+ if (gTasks[taskId].data[0] == 15)
+ {
+ if (!gMain.inBattle)
+ gSprites[spriteId].data[7] = 1;
+
+ DestroyTask(taskId);
+ return;
+ }
+ }
+
+ gTasks[taskId].data[0]++;
+}
+
+static void PokeBallOpenParticleAnimation_Step1(struct Sprite *sprite)
+{
+ if (sprite->data[1] == 0)
+ sprite->callback = PokeBallOpenParticleAnimation_Step2;
+ else
+ sprite->data[1]--;
+}
+
+static void PokeBallOpenParticleAnimation_Step2(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
+ sprite->pos2.y = Cos(sprite->data[0], sprite->data[1]);
+ sprite->data[1] += 2;
+ if (sprite->data[1] == 50)
+ DestroyBallOpenAnimationParticle(sprite);
+}
+
+static void TimerBallOpenParticleAnimation(u8 taskId)
+{
+ u8 i;
+ u8 x, y, priority, subpriority, ballId;
+ u8 spriteId;
+
+ ballId = gTasks[taskId].data[15];
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ for (i = 0; i < 8; i++)
+ {
+ spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
+ if (spriteId != MAX_SPRITES)
+ {
+ sub_8171E20();
+ StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
+ gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].data[0] = i * 32;
+ gSprites[spriteId].data[4] = 10;
+ gSprites[spriteId].data[5] = 2;
+ gSprites[spriteId].data[6] = 1;
+ }
+ }
+
+ if (!gMain.inBattle)
+ gSprites[spriteId].data[7] = 1;
+
+ DestroyTask(taskId);
+}
+
+static void DiveBallOpenParticleAnimation(u8 taskId)
+{
+ u8 i;
+ u8 x, y, priority, subpriority, ballId;
+ u8 spriteId;
+
+ ballId = gTasks[taskId].data[15];
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ for (i = 0; i < 8; i++)
+ {
+ spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
+ if (spriteId != MAX_SPRITES)
+ {
+ sub_8171E20();
+ StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
+ gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].data[0] = i * 32;
+ gSprites[spriteId].data[4] = 10;
+ gSprites[spriteId].data[5] = 1;
+ gSprites[spriteId].data[6] = 2;
+ }
+ }
+
+ if (!gMain.inBattle)
+ gSprites[spriteId].data[7] = 1;
+
+ DestroyTask(taskId);
+}
+
+// Also used for Net Ball
+static void SafariBallOpenParticleAnimation(u8 taskId)
+{
+ u8 i;
+ u8 x, y, priority, subpriority, ballId;
+ u8 spriteId;
+
+ ballId = gTasks[taskId].data[15];
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ for (i = 0; i < 8; i++)
+ {
+ spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
+ if (spriteId != MAX_SPRITES)
+ {
+ sub_8171E20();
+ StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
+ gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].data[0] = i * 32;
+ gSprites[spriteId].data[4] = 4;
+ gSprites[spriteId].data[5] = 1;
+ gSprites[spriteId].data[6] = 1;
+ }
+ }
+
+ if (!gMain.inBattle)
+ gSprites[spriteId].data[7] = 1;
+
+ DestroyTask(taskId);
+}
+
+// Also used for Nest Ball
+static void UltraBallOpenParticleAnimation(u8 taskId)
+{
+ u8 i;
+ u8 x, y, priority, subpriority, ballId;
+ u8 spriteId;
+
+ ballId = gTasks[taskId].data[15];
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ for (i = 0; i < 10; i++)
+ {
+ spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
+ if (spriteId != MAX_SPRITES)
+ {
+ sub_8171E20();
+ StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
+ gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].data[0] = i * 25;
+ gSprites[spriteId].data[4] = 5;
+ gSprites[spriteId].data[5] = 1;
+ gSprites[spriteId].data[6] = 1;
+ }
+ }
+
+ if (!gMain.inBattle)
+ gSprites[spriteId].data[7] = 1;
+
+ DestroyTask(taskId);
+}
+
+// Also used for Luxury Ball
+static void GreatBallOpenParticleAnimation(u8 taskId)
+{
+ u8 i;
+ u8 x, y, priority, subpriority, ballId;
+ u8 spriteId;
+
+ if (gTasks[taskId].data[7])
+ {
+ gTasks[taskId].data[7]--;
+ }
+ else
+ {
+ ballId = gTasks[taskId].data[15];
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ for (i = 0; i < 8; i++)
+ {
+ spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
+ if (spriteId != MAX_SPRITES)
+ {
+ sub_8171E20();
+ StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
+ gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].data[0] = i * 32;
+ gSprites[spriteId].data[4] = 8;
+ gSprites[spriteId].data[5] = 2;
+ gSprites[spriteId].data[6] = 2;
+ }
+ }
+
+ gTasks[taskId].data[7] = 8;
+ if (++gTasks[taskId].data[0] == 2)
+ {
+ if (!gMain.inBattle)
+ gSprites[spriteId].data[7] = 1;
+
+ DestroyTask(taskId);
+ }
+ }
+}
+
+static void FanOutBallOpenParticles_Step1(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
+ sprite->pos2.y = Cos(sprite->data[0], sprite->data[2]);
+ sprite->data[0] = (sprite->data[0] + sprite->data[4]) & 0xFF;
+ sprite->data[1] += sprite->data[5];
+ sprite->data[2] += sprite->data[6];
+ if (++sprite->data[3] == 51)
+ DestroyBallOpenAnimationParticle(sprite);
+}
+
+static void RepeatBallOpenParticleAnimation(u8 taskId)
+{
+ u8 i;
+ u8 x, y, priority, subpriority, ballId;
+ u8 spriteId;
+
+ ballId = gTasks[taskId].data[15];
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ for (i = 0; i < 12; i++)
+ {
+ spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
+ if (spriteId != MAX_SPRITES)
+ {
+ sub_8171E20();
+ StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
+ gSprites[spriteId].callback = RepeatBallOpenParticleAnimation_Step1;
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].data[0] = i * 21;
+ }
+ }
+
+ if (!gMain.inBattle)
+ gSprites[spriteId].data[7] = 1;
+
+ DestroyTask(taskId);
+}
+
+static void RepeatBallOpenParticleAnimation_Step1(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
+ sprite->pos2.y = Cos(sprite->data[0], Sin(sprite->data[0], sprite->data[2]));
+ sprite->data[0] = (sprite->data[0] + 6) & 0xFF;
+ sprite->data[1]++;
+ sprite->data[2]++;
+ if (++sprite->data[3] == 51)
+ DestroyBallOpenAnimationParticle(sprite);
+}
+
+static void MasterBallOpenParticleAnimation(u8 taskId)
+{
+ u8 i, j;
+ u8 x, y, priority, subpriority, ballId;
+ u8 spriteId;
+
+ ballId = gTasks[taskId].data[15];
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ for (j = 0; j < 2; j++)
+ {
+ for (i = 0; i < 8; i++)
+ {
+ spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
+ if (spriteId != MAX_SPRITES)
+ {
+ sub_8171E20();
+ StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
+ gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].data[0] = i * 32;
+ gSprites[spriteId].data[4] = 8;
+
+ if (j == 0)
+ {
+ gSprites[spriteId].data[5] = 2;
+ gSprites[spriteId].data[6] = 1;
+ }
+ else
+ {
+ gSprites[spriteId].data[5] = 1;
+ gSprites[spriteId].data[6] = 2;
+ }
+ }
+ }
+ }
+
+ if (!gMain.inBattle)
+ gSprites[spriteId].data[7] = 1;
+
+ DestroyTask(taskId);
+}
+
+static void PremierBallOpenParticleAnimation(u8 taskId)
+{
+ u8 i;
+ u8 x, y, priority, subpriority, ballId;
+ u8 spriteId;
+
+ ballId = gTasks[taskId].data[15];
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ for (i = 0; i < 8; i++)
+ {
+ spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
+ if (spriteId != MAX_SPRITES)
+ {
+ sub_8171E20();
+ StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
+ gSprites[spriteId].callback = PremierBallOpenParticleAnimation_Step1;
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].data[0] = i * 32;
+ }
+ }
+
+ if (!gMain.inBattle)
+ gSprites[spriteId].data[7] = 1;
+
+ DestroyTask(taskId);
+}
+
+static void PremierBallOpenParticleAnimation_Step1(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
+ sprite->pos2.y = Cos(sprite->data[0], Sin(sprite->data[0] & 0x3F, sprite->data[2]));
+ sprite->data[0] = (sprite->data[0] + 10) & 0xFF;
+ sprite->data[1]++;
+ sprite->data[2]++;
+ if (++sprite->data[3] == 51)
+ DestroyBallOpenAnimationParticle(sprite);
+}
+
+static void DestroyBallOpenAnimationParticle(struct Sprite *sprite)
+{
+ int i, j;
+ int temp;
+
+ if (!gMain.inBattle)
+ {
+ temp = sprite->data[7]; // temp var needed to match
+ if (temp == 1)
+ DestroySpriteAndFreeResources(sprite);
+ else
+ DestroySprite(sprite);
+ }
+ else
+ {
+ gBattleSpritesDataPtr->animationData->field_A--;
+ if (gBattleSpritesDataPtr->animationData->field_A == 0)
+ {
+ for (i = 0; i < 12; i++)
+ {
+ if (FuncIsActiveTask(gBallOpenParticleAnimationFuncs[i]) == TRUE)
+ break;
+ }
+
+ if (i == 12)
+ {
+ for (j = 0; j < 12; j++)
+ {
+ FreeSpriteTilesByTag(gBallOpenParticleSpritesheets[j].tag);
+ FreeSpritePaletteByTag(gBallOpenParticlePalettes[j].tag);
+ }
+ }
+
+ DestroySprite(sprite);
+ }
+ else
+ {
+ DestroySprite(sprite);
+ }
+ }
+}
+
+u8 LaunchBallFadeMonTask(u8 unfadeLater, u8 battler, u32 selectedPalettes, u8 ballId)
+{
+ u8 taskId;
+
+ taskId = CreateTask(sub_8172AB0, 5);
+ gTasks[taskId].data[15] = ballId;
+ gTasks[taskId].data[3] = battler;
+ gTasks[taskId].data[10] = selectedPalettes;
+ gTasks[taskId].data[11] = selectedPalettes >> 16;
+
+ if (!unfadeLater)
+ {
+ BlendPalette(battler * 16 + 0x100, 16, 0, gUnknown_085E5310[ballId]);
+ gTasks[taskId].data[1] = 1;
+ }
+ else
+ {
+ BlendPalette(battler * 16 + 0x100, 16, 16, gUnknown_085E5310[ballId]);
+ gTasks[taskId].data[0] = 16;
+ gTasks[taskId].data[1] = -1;
+ gTasks[taskId].func = sub_8172B40;
+ }
+
+ BeginNormalPaletteFade(selectedPalettes, 0, 0, 16, RGB(31, 31, 31));
+ return taskId;
+}
+
+static void sub_8172AB0(u8 taskId)
+{
+ u8 ballId = gTasks[taskId].data[15];
+
+ if (gTasks[taskId].data[2] <= 16)
+ {
+ BlendPalette(gTasks[taskId].data[3] * 16 + 0x100, 16, gTasks[taskId].data[0], gUnknown_085E5310[ballId]);
+ gTasks[taskId].data[0] += gTasks[taskId].data[1];
+ gTasks[taskId].data[2]++;
+ }
+ else if (!gPaletteFade.active)
+ {
+ u32 selectedPalettes = (u16)gTasks[taskId].data[10] | ((u16)gTasks[taskId].data[11] << 16);
+ BeginNormalPaletteFade(selectedPalettes, 0, 16, 0, RGB(31, 31, 31));
+ DestroyTask(taskId);
+ }
+}
+
+static void sub_8172B40(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ {
+ u32 selectedPalettes = (u16)gTasks[taskId].data[10] | ((u16)gTasks[taskId].data[11] << 16);
+ BeginNormalPaletteFade(selectedPalettes, 0, 16, 0, RGB(31, 31, 31));
+ gTasks[taskId].func = sub_8172B90;
+ }
+}
+
+static void sub_8172B90(u8 taskId)
+{
+ u8 ballId = gTasks[taskId].data[15];
+
+ if (gTasks[taskId].data[2] <= 16)
+ {
+ BlendPalette(gTasks[taskId].data[3] * 16 + 0x100, 16, gTasks[taskId].data[0], gUnknown_085E5310[ballId]);
+ gTasks[taskId].data[0] += gTasks[taskId].data[1];
+ gTasks[taskId].data[2]++;
+ }
+ else
+ {
+ DestroyTask(taskId);
+ }
+}
+
+void sub_8172BF0(u8 taskId)
+{
+ u8 spriteId;
+ u32 x;
+ u32 done;
+
+ done = FALSE;
+ spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
+ switch (gTasks[taskId].data[10])
+ {
+ case 0:
+ gTasks[taskId].data[11] = gBattleAnimArgs[0];
+ gTasks[taskId].data[0] += 0x500;
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gSprites[spriteId].pos2.x += gTasks[taskId].data[0] >> 8;
+ else
+ gSprites[spriteId].pos2.x -= gTasks[taskId].data[0] >> 8;
+
+ gTasks[taskId].data[0] &= 0xFF;
+ x = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x + 32;
+ if (x > 304)
+ gTasks[taskId].data[10]++;
+ break;
+ case 1:
+ LoadBattleMonGfxAndAnimate(gBattleAnimAttacker, gTasks[taskId].data[11], spriteId);
+ gTasks[taskId].data[10]++;
+ break;
+ case 2:
+ gTasks[taskId].data[0] += 0x500;
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gSprites[spriteId].pos2.x -= gTasks[taskId].data[0] >> 8;
+ else
+ gSprites[spriteId].pos2.x += gTasks[taskId].data[0] >> 8;
+
+ gTasks[taskId].data[0] &= 0xFF;
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ if (gSprites[spriteId].pos2.x <= 0)
+ {
+ gSprites[spriteId].pos2.x = 0;
+ // done = FALSE; // fakematching--can't get the tail merge correct
+ goto DONE;
+ }
+ }
+ else
+ {
+ if (gSprites[spriteId].pos2.x >= 0)
+ {
+ gSprites[spriteId].pos2.x = 0;
+ done = TRUE;
+ }
+ }
+
+ if (done)
+ {
+ DONE:
+ DestroyAnimVisualTask(taskId);
+ }
+ break;
+ }
+}
+
+void sub_8172D98(u8 taskId)
+{
+ u8 spriteId;
+
+ switch (gTasks[taskId].data[15])
+ {
+ case 0:
+ if (sub_80A8364(gBattleAnimAttacker) == B_POSITION_OPPONENT_LEFT)
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
+ else
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
+ gTasks[taskId].data[15]++;
+ break;
+ case 1:
+ if (gTasks[taskId].data[1]++ > 1)
+ {
+ gTasks[taskId].data[1] = 0;
+ gTasks[taskId].data[0]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - gTasks[taskId].data[0], gTasks[taskId].data[0]));
+ if (gTasks[taskId].data[0] == 16)
+ gTasks[taskId].data[15]++;
+ }
+ break;
+ case 2:
+ spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
+ RequestDma3Fill(0, (void *)OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * TILE_SIZE_4BPP, 0x800, 1);
+ ClearBehindSubstituteBit(gBattleAnimAttacker);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_8172E9C(u8 taskId)
+{
+ gBattleAnimArgs[7] = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].behindSubstitute;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8172ED0(u8 taskId)
+{
+ gBattleAnimTarget = gEffectBattler;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8172EF0(u8 battler, struct Pokemon *mon)
+{
+ int isShiny;
+ u32 otId, personality;
+ u32 shinyValue;
+ u8 taskId1, taskId2;
+
+ isShiny = 0;
+ gBattleSpritesDataPtr->healthBoxesData[battler].flag_x80 = 1;
+ otId = GetMonData(mon, MON_DATA_OT_ID);
+ personality = GetMonData(mon, MON_DATA_PERSONALITY);
+
+ if (IsBattlerSpriteVisible(battler))
+ {
+ shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality);
+ if (shinyValue < 8)
+ isShiny = TRUE;
+
+ if (isShiny)
+ {
+ if (GetSpriteTileStartByTag(0x27F9) == 0xFFFF)
+ {
+ LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[233]);
+ LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[233]);
+ }
+
+ taskId1 = CreateTask(sub_8172FEC, 10);
+ taskId2 = CreateTask(sub_8172FEC, 10);
+ gTasks[taskId1].data[0] = battler;
+ gTasks[taskId2].data[0] = battler;
+ gTasks[taskId1].data[1] = 0;
+ gTasks[taskId2].data[1] = 1;
+ return;
+ }
+ }
+
+ gBattleSpritesDataPtr->healthBoxesData[battler].field_1_x1 = 1;
+}
+
+static void sub_8172FEC(u8 taskId)
+{
+ u8 battler;
+ u8 x, y;
+ u8 spriteId;
+ u16 counter;
+ s16 state;
+ u8 pan;
+
+ if (gTasks[taskId].data[13] < 60)
+ {
+ gTasks[taskId].data[13]++;
+ return;
+ }
+
+ if (gBattleSpritesDataPtr->animationData->field_A)
+ return;
+
+ counter = gTasks[taskId].data[10]++;
+ if (counter & 3)
+ return;
+
+ battler = gTasks[taskId].data[0];
+ x = GetBattlerSpriteCoord(battler, 0);
+ y = GetBattlerSpriteCoord(battler, 1);
+ state = gTasks[taskId].data[11];
+ if (state == 0)
+ {
+ spriteId = CreateSprite(&gUnknown_085CE388, x, y, 5);
+ }
+ else if (state >= 0 && gTasks[taskId].data[11] < 4)
+ {
+ spriteId = CreateSprite(&gUnknown_085CE3A0, x, y, 5);
+ gSprites[spriteId].oam.tileNum += 4;
+ }
+ else
+ {
+ spriteId = CreateSprite(&gUnknown_085CE3A0, x, y, 5);
+ gSprites[spriteId].oam.tileNum += 5;
+ }
+
+ if (gTasks[taskId].data[1] == 0)
+ {
+ gSprites[spriteId].callback = sub_81731FC;
+ }
+ else
+ {
+ gSprites[spriteId].callback = sub_8173250;
+ gSprites[spriteId].pos2.x = -32;
+ gSprites[spriteId].pos2.y = 32;
+ gSprites[spriteId].invisible = 1;
+ if (gTasks[taskId].data[11] == 0)
+ {
+ if (GetBattlerSide(battler) == B_SIDE_PLAYER)
+ pan = 192;
+ else
+ pan = 63;
+
+ PlaySE12WithPanning(SE_REAPOKE, pan);
+ }
+ }
+
+ gSprites[spriteId].data[0] = taskId;
+ gTasks[taskId].data[11]++;
+ if (spriteId != MAX_SPRITES)
+ gTasks[taskId].data[12]++;
+
+ if (gTasks[taskId].data[11] == 5)
+ gTasks[taskId].func = sub_81731B0;
+}
+
+static void sub_81731B0(u8 taskId)
+{
+ u8 battler;
+
+ if (gTasks[taskId].data[12] == 0)
+ {
+ if (gTasks[taskId].data[1] == 1)
+ {
+ battler = gTasks[taskId].data[0];
+ gBattleSpritesDataPtr->healthBoxesData[battler].field_1_x1 = 1;
+ }
+
+ DestroyTask(taskId);
+ }
+}
+
+static void sub_81731FC(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[1], 24);
+ sprite->pos2.y = Cos(sprite->data[1], 24);
+ sprite->data[1] += 12;
+ if (sprite->data[1] > 0xFF)
+ {
+ gTasks[sprite->data[0]].data[12]--;
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+ }
+}
+
+static void sub_8173250(struct Sprite *sprite)
+{
+ if (sprite->data[1] < 4)
+ {
+ sprite->data[1]++;
+ }
+ else
+ {
+ sprite->invisible = 0;
+ sprite->pos2.x += 5;
+ sprite->pos2.y -= 5;
+ if (sprite->pos2.x > 32)
+ {
+ gTasks[sprite->data[0]].data[12]--;
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+ }
+ }
+}
+
+void sub_81732B0(u8 taskId)
+{
+ u8 paletteIndex;
+
+ LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[269]);
+ LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[269]);
+ paletteIndex = IndexOfSpritePaletteTag(0x281D); // unused
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_81732E4(u8 taskId)
+{
+ FreeSpriteTilesByTag(0x281D);
+ FreeSpritePaletteByTag(0x281D);
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_817330C(struct Sprite *sprite)
+{
+ InitAnimSpritePos(sprite, 0);
+ sprite->data[0] = 30;
+ sprite->data[2] = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), 0) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), 1) + gBattleAnimArgs[3];
+ sprite->data[5] = -32;
+ InitAnimArcTranslation(sprite);
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].callback = sub_8039E84;
+ sprite->callback = sub_817339C;
+}
+
+static void sub_817339C(struct Sprite *sprite)
+{
+ if (gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].animCmdIndex == 1)
+ sprite->callback = sub_81733D4;
+}
+
+static void sub_81733D4(struct Sprite *sprite)
+{
+ if (TranslateAnimArc(sprite))
+ {
+ sprite->data[0] = 0;
+ sprite->invisible = 1;
+ sprite->callback = sub_8173400;
+ }
+}
+
+static void sub_8173400(struct Sprite *sprite)
+{
+ if (gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].animEnded)
+ {
+ if (++sprite->data[0] > 0)
+ {
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], 0);
+ DestroyAnimSprite(sprite);
+ }
+ }
+}
+
+void sub_817345C(u8 taskId)
+{
+ switch (gBattleAnimArgs[0])
+ {
+ case 0:
+ gBattleAnimAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ gBattleAnimTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ break;
+ case 1:
+ gBattleAnimAttacker = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ gBattleAnimTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ break;
+ }
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void AnimTask_GetTrappedMoveAnimId(u8 taskId)
+{
+ if (gBattleSpritesDataPtr->animationData->animArg == 83)
+ gBattleAnimArgs[0] = 1;
+ else if (gBattleSpritesDataPtr->animationData->animArg == 250)
+ gBattleAnimArgs[0] = 2;
+ else if (gBattleSpritesDataPtr->animationData->animArg == 128)
+ gBattleAnimArgs[0] = 3;
+ else if (gBattleSpritesDataPtr->animationData->animArg == 328)
+ gBattleAnimArgs[0] = 4;
+ else
+ gBattleAnimArgs[0] = 0;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_817351C(u8 taskId)
+{
+ gBattleAnimAttacker = gBattleSpritesDataPtr->animationData->animArg;
+ gBattleAnimTarget = gBattleSpritesDataPtr->animationData->animArg >> 8;
+ DestroyAnimVisualTask(taskId);
+}
diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c
new file mode 100644
index 000000000..3b1b49e34
--- /dev/null
+++ b/src/battle_anim_effects_1.c
@@ -0,0 +1,5522 @@
+#include "global.h"
+#include "alloc.h"
+#include "battle_anim.h"
+#include "battle_interface.h"
+#include "decompress.h"
+#include "gpu_regs.h"
+#include "graphics.h"
+#include "main.h"
+#include "math_util.h"
+#include "palette.h"
+#include "random.h"
+#include "scanline_effect.h"
+#include "sound.h"
+#include "trig.h"
+#include "util.h"
+#include "constants/rgb.h"
+#include "constants/songs.h"
+
+EWRAM_DATA s16 gUnknown_0203A0F8[4] = {0};
+
+void AnimMovePowderParticle(struct Sprite *);
+void sub_80FE8E0(struct Sprite *);
+void sub_80FE930(struct Sprite *);
+void sub_80FE988(struct Sprite *);
+void sub_80FEAD8(struct Sprite *);
+void sub_80FEB44(struct Sprite *);
+void sub_80FED28(struct Sprite *);
+void sub_80FEE78(struct Sprite *);
+void sub_80FEF44(struct Sprite *);
+void sub_80FEFFC(struct Sprite *);
+void AnimLeechSeed(struct Sprite *);
+void AnimTranslateLinearSingleSineWave(struct Sprite *);
+void AnimMoveTwisterParticle(struct Sprite *);
+void sub_80FF374(struct Sprite *);
+void sub_80FF698(struct Sprite *);
+void sub_80FF768(struct Sprite *);
+void sub_80FF7EC(struct Sprite *);
+void sub_80FF934(struct Sprite *);
+void sub_80FFB18(struct Sprite *);
+void sub_80FFBF4(struct Sprite *);
+void sub_80FFC70(struct Sprite *);
+void sub_80FFCB4(struct Sprite *);
+void sub_80FFDBC(struct Sprite *);
+void sub_8100640(struct Sprite *);
+void sub_8100898(struct Sprite *);
+void sub_81009F8(struct Sprite *);
+void sub_8100A50(struct Sprite *);
+void sub_8100A94(struct Sprite *);
+void AnimCuttingSlice(struct Sprite *);
+void sub_8100B88(struct Sprite *);
+void sub_8100E1C(struct Sprite *);
+void sub_8100EF0(struct Sprite *);
+void sub_81010CC(struct Sprite *);
+void sub_810130C(struct Sprite *);
+void sub_810135C(struct Sprite *);
+void sub_8101440(struct Sprite *);
+void sub_81014F4(struct Sprite *);
+void sub_81015AC(struct Sprite *);
+void sub_8101898(struct Sprite *);
+void sub_8101940(struct Sprite *);
+void sub_8101B90(struct Sprite *);
+void sub_8101F40(struct Sprite *);
+void sub_8101FA8(struct Sprite *);
+void sub_8101FF0(struct Sprite *);
+void sub_81020D8(struct Sprite *);
+void sub_810217C(struct Sprite *);
+void sub_8102268(struct Sprite *);
+void sub_810234C(struct Sprite *);
+void sub_81024E0(struct Sprite *);
+void sub_8102540(struct Sprite *);
+void sub_8102844(struct Sprite *);
+void sub_8102BCC(struct Sprite *);
+void sub_8102CD4(struct Sprite *);
+void sub_8102EB0(struct Sprite *);
+void sub_8102FB8(struct Sprite *);
+void sub_8103028(struct Sprite *);
+void sub_8103164(struct Sprite *);
+void sub_8103208(struct Sprite *);
+void sub_8103284(struct Sprite *);
+void sub_8103390(struct Sprite *);
+static void AnimMovePowderParticleStep(struct Sprite *);
+static void sub_80FE9E4(struct Sprite *);
+static void sub_80FEB28(struct Sprite *);
+static void sub_80FEBFC(struct Sprite *);
+static void AnimLeechSeedStep(struct Sprite *);
+static void AnimLeechSeedSprouts(struct Sprite *);
+static void sub_80FED74(struct Sprite *);
+static void sub_80FEECC(struct Sprite *);
+static void sub_80FEF98(struct Sprite *);
+static void sub_80FF044(struct Sprite *);
+static void sub_80FF090(struct Sprite *);
+static void AnimTranslateLinearSingleSineWaveStep(struct Sprite *);
+static void AnimMoveTwisterParticleStep(struct Sprite *);
+static void sub_80FF3B0(struct Sprite *);
+static void sub_80FF3EC(struct Sprite *);
+static void sub_80FF53C(u8);
+static void sub_80FF5CC(u8);
+static void sub_80FFD2C(struct Sprite *);
+static void sub_80FF8DC(struct Sprite *);
+static void sub_80FFE58(struct Sprite *);
+static void sub_80FFEC4(struct Sprite *);
+static void sub_80FFF7C(struct Sprite *);
+static void sub_8100128(u8);
+static s16 sub_8100504(struct Sprite *);
+static void sub_8100524(struct Task *, u8);
+static void sub_80CC408(struct Sprite *);
+static void sub_810074C(struct Sprite *);
+static void sub_81009A0(struct Sprite *);
+static void AnimSliceStep(struct Sprite *);
+static void sub_8100E80(struct Sprite *);
+static void sub_8100FD4(struct Sprite *);
+static void sub_8101138(struct Sprite *);
+static void sub_8101298(struct Sprite *, int, int);
+static void sub_81014A0(struct Sprite *);
+static void sub_8101560(struct Sprite *);
+static void sub_81015D4(struct Sprite *);
+static void sub_8101684(struct Sprite *);
+static void sub_81016B8(struct Sprite *);
+static void sub_8101774(struct Sprite *);
+static void sub_8101820(struct Sprite *);
+static void sub_8101848(struct Sprite *);
+static void sub_8101998(struct Sprite *);
+static void sub_81019E8(struct Sprite *);
+static void sub_8101A74(struct Sprite *);
+static void sub_8101AC4(struct Sprite *);
+static void sub_8101B84(struct Sprite *);
+static void sub_8101AE8(struct Sprite *);
+static void sub_8101BA0(struct Sprite *);
+static void sub_8101D2C(u8);
+static void sub_8101EEC(u8);
+static void sub_8102044(struct Sprite *);
+static void sub_810207C(struct Sprite *);
+static void sub_810208C(struct Sprite *);
+static void sub_810213C(struct Sprite *);
+static void sub_81021CC(struct Sprite *);
+static void sub_810237C(struct Sprite *);
+static void sub_8102528(struct Sprite *);
+static void sub_8102584(struct Sprite *);
+static void sub_810296C(struct Sprite *);
+static void sub_8102AE0(u8);
+static void sub_8102B3C(struct Sprite *);
+static void sub_8102D8C(s16, s16, s16 *, s16 *, s8);
+static void sub_8102DE4(struct Sprite *);
+static void sub_8102F40(struct Sprite *);
+static void sub_81030B0(struct Sprite *);
+static void sub_81031D0(struct Sprite *);
+static void sub_8103250(struct Sprite *);
+static void sub_8103300(struct Sprite *);
+static void sub_8103320(struct Sprite *);
+static void sub_81033F0(struct Sprite *);
+static void sub_810342C(struct Sprite *);
+
+const union AnimCmd gUnknown_085920F0[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(2, 5),
+ ANIMCMD_FRAME(4, 5),
+ ANIMCMD_FRAME(6, 5),
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_FRAME(10, 5),
+ ANIMCMD_FRAME(12, 5),
+ ANIMCMD_FRAME(14, 5),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd *const gUnknown_08592114[] =
+{
+ gUnknown_085920F0,
+};
+
+const struct SpriteTemplate gSleepPowderParticleSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SLEEP_POWDER,
+ .paletteTag = ANIM_TAG_SLEEP_POWDER,
+ .oam = &gUnknown_08524944,
+ .anims = gUnknown_08592114,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimMovePowderParticle,
+};
+
+const struct SpriteTemplate gStunSporeParticleSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_STUN_SPORE,
+ .paletteTag = ANIM_TAG_STUN_SPORE,
+ .oam = &gUnknown_08524944,
+ .anims = gUnknown_08592114,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimMovePowderParticle,
+};
+
+const struct SpriteTemplate gPoisonPowderParticleSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_POISON_POWDER,
+ .paletteTag = ANIM_TAG_POISON_POWDER,
+ .oam = &gUnknown_08524944,
+ .anims = gUnknown_08592114,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimMovePowderParticle,
+};
+
+const union AnimCmd gUnknown_08592160[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592168[] =
+{
+ ANIMCMD_FRAME(1, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592170[] =
+{
+ ANIMCMD_FRAME(2, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592178[] =
+{
+ ANIMCMD_FRAME(3, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592180[] =
+{
+ ANIMCMD_FRAME(4, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592188[] =
+{
+ ANIMCMD_FRAME(5, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592190[] =
+{
+ ANIMCMD_FRAME(6, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592198[] =
+{
+ ANIMCMD_FRAME(7, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_085921A0[] =
+{
+ ANIMCMD_FRAME(8, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085921A8[] =
+{
+ gUnknown_08592160,
+ gUnknown_08592168,
+ gUnknown_08592170,
+ gUnknown_08592178,
+ gUnknown_08592180,
+ gUnknown_08592188,
+ gUnknown_08592190,
+};
+
+const union AnimCmd *const gUnknown_085921C4[] =
+{
+ gUnknown_08592198,
+};
+
+const union AnimCmd *const gUnknown_085921C8[] =
+{
+ gUnknown_085921A0,
+};
+
+const union AffineAnimCmd gUnknown_085921CC[] = {
+ AFFINEANIMCMD_FRAME(-5, -5, 0, 1),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gUnknown_085921DC[] = {
+ gUnknown_085921CC,
+};
+
+const struct SpriteTemplate gUnknown_085921E0 =
+{
+ .tileTag = ANIM_TAG_ORBS,
+ .paletteTag = ANIM_TAG_ORBS,
+ .oam = &gUnknown_08524A8C,
+ .anims = gUnknown_085921C8,
+ .images = NULL,
+ .affineAnims = gUnknown_085921DC,
+ .callback = sub_80FE8E0,
+};
+
+const struct SpriteTemplate gUnknown_085921F8 =
+{
+ .tileTag = ANIM_TAG_ORBS,
+ .paletteTag = ANIM_TAG_ORBS,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_085921A8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80FE930,
+};
+
+const struct SpriteTemplate gUnknown_08592210 =
+{
+ .tileTag = ANIM_TAG_ORBS,
+ .paletteTag = ANIM_TAG_ORBS,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_085921C4,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80FE988,
+};
+
+const union AffineAnimCmd gUnknown_08592228[] = {
+ AFFINEANIMCMD_FRAME(320, 320, 0, 0),
+ AFFINEANIMCMD_FRAME(-14, -14, 0, 1),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+const union AffineAnimCmd *const gUnknown_08592240[] = {
+ gUnknown_08592228,
+};
+
+const struct SpriteTemplate gUnknown_08592244 =
+{
+ .tileTag = ANIM_TAG_GRAY_ORB,
+ .paletteTag = ANIM_TAG_GRAY_ORB,
+ .oam = &gUnknown_085249C4,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08592240,
+ .callback = sub_80FE8E0,
+};
+
+const union AffineAnimCmd gUnknown_0859225C[] = {
+ AFFINEANIMCMD_FRAME(-5, -5, 0, 1),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gUnknown_0859226C[] = {
+ gUnknown_0859225C,
+};
+
+const struct SpriteTemplate gUnknown_08592270 =
+{
+ .tileTag = ANIM_TAG_ORBS,
+ .paletteTag = ANIM_TAG_ORBS,
+ .oam = &gUnknown_08524A8C,
+ .anims = gUnknown_085921C8,
+ .images = NULL,
+ .affineAnims = gUnknown_0859226C,
+ .callback = sub_80FEAD8,
+};
+
+const struct SpriteTemplate gUnknown_08592288 =
+{
+ .tileTag = ANIM_TAG_ORBS,
+ .paletteTag = ANIM_TAG_ORBS,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_085921A8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80FEB44,
+};
+
+const union AnimCmd gUnknown_085922A0[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_085922A8[] =
+{
+ ANIMCMD_FRAME(4, 7),
+ ANIMCMD_FRAME(8, 7),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd *const gUnknown_085922B4[] =
+{
+ gUnknown_085922A0,
+ gUnknown_085922A8,
+};
+
+const struct SpriteTemplate gLeechSeedSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SEED,
+ .paletteTag = ANIM_TAG_SEED,
+ .oam = &gUnknown_0852490C,
+ .anims = gUnknown_085922B4,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimLeechSeed,
+};
+
+const union AnimCmd gUnknown_085922D4[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_085922DC[] =
+{
+ ANIMCMD_FRAME(4, 7),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085922E4[] =
+{
+ gUnknown_085922D4,
+ gUnknown_085922DC,
+};
+
+const struct SpriteTemplate gUnknown_085922EC =
+{
+ .tileTag = ANIM_TAG_SPORE,
+ .paletteTag = ANIM_TAG_SPORE,
+ .oam = &gUnknown_0852490C,
+ .anims = gUnknown_085922E4,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80FED28,
+};
+
+const union AnimCmd gUnknown_08592304[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_0859230C[] =
+{
+ ANIMCMD_FRAME(4, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592314[] =
+{
+ gUnknown_08592304,
+};
+
+const union AnimCmd *const gUnknown_08592318[] =
+{
+ gUnknown_0859230C,
+};
+
+const struct SpriteTemplate gUnknown_0859231C =
+{
+ .tileTag = ANIM_TAG_FLOWER,
+ .paletteTag = ANIM_TAG_FLOWER,
+ .oam = &gUnknown_0852490C,
+ .anims = gUnknown_08592314,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80FEE78,
+};
+
+const struct SpriteTemplate gUnknown_08592334 =
+{
+ .tileTag = ANIM_TAG_FLOWER,
+ .paletteTag = ANIM_TAG_FLOWER,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_08592318,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80FEF44,
+};
+
+const union AnimCmd gUnknown_0859234C[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(4, 5),
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_FRAME(12, 5),
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_FRAME(20, 5),
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_FRAME(12, 5),
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_FRAME(4, 5),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gUnknown_08592378[] =
+{
+ ANIMCMD_FRAME(24, 5),
+ ANIMCMD_FRAME(28, 5),
+ ANIMCMD_FRAME(32, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592388[] =
+{
+ gUnknown_0859234C,
+ gUnknown_08592378,
+};
+
+const struct SpriteTemplate gUnknown_08592390 =
+{
+ .tileTag = ANIM_TAG_LEAF,
+ .paletteTag = ANIM_TAG_LEAF,
+ .oam = &gUnknown_0852490C,
+ .anims = gUnknown_08592388,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80FEFFC,
+};
+
+const struct SpriteTemplate gUnknown_085923A8 =
+{
+ .tileTag = ANIM_TAG_LEAF,
+ .paletteTag = ANIM_TAG_LEAF,
+ .oam = &gUnknown_0852490C,
+ .anims = gUnknown_08592388,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimMoveTwisterParticle,
+};
+
+const union AnimCmd gUnknown_085923C0[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(0, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 3, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 3, .vFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd *const gUnknown_085923D4[] =
+{
+ gUnknown_085923C0,
+};
+
+const struct SpriteTemplate gUnknown_085923D8 =
+{
+ .tileTag = ANIM_TAG_RAZOR_LEAF,
+ .paletteTag = ANIM_TAG_RAZOR_LEAF,
+ .oam = &gUnknown_08524934,
+ .anims = gUnknown_085923D4,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimTranslateLinearSingleSineWave,
+};
+
+const union AffineAnimCmd gUnknown_085923F0[] = {
+ AFFINEANIMCMD_FRAME(0, 0, 0, 1),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gUnknown_08592400[] = {
+ gUnknown_085923F0,
+};
+
+const struct SpriteTemplate gSwiftStarSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_YELLOW_STAR,
+ .paletteTag = ANIM_TAG_YELLOW_STAR,
+ .oam = &gUnknown_08524974,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08592400,
+ .callback = AnimTranslateLinearSingleSineWave,
+};
+
+const union AnimCmd gUnknown_0859241C[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(64, 4),
+ ANIMCMD_FRAME(96, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592430[] =
+{
+ ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(64, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(96, 4, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592444[] =
+{
+ gUnknown_0859241C,
+ gUnknown_08592430,
+};
+
+const union AffineAnimCmd gUnknown_0859244C[] = {
+ AFFINEANIMCMD_FRAME(256, 256, 0, 0),
+ AFFINEANIMCMD_FRAME(-11, 0, 0, 6),
+ AFFINEANIMCMD_FRAME(11, 0, 0, 6),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_0859246C[] = {
+ AFFINEANIMCMD_FRAME(-256, 256, 0, 0),
+ AFFINEANIMCMD_FRAME(11, 0, 0, 6),
+ AFFINEANIMCMD_FRAME(-11, 0, 0, 6),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_0859248C[] = {
+ gUnknown_0859244C,
+ gUnknown_0859246C,
+};
+
+const struct SpriteTemplate gUnknown_08592494 =
+{
+ .tileTag = ANIM_TAG_TENDRILS,
+ .paletteTag = ANIM_TAG_TENDRILS,
+ .oam = &gUnknown_0852499C,
+ .anims = gUnknown_08592444,
+ .images = NULL,
+ .affineAnims = gUnknown_0859248C,
+ .callback = sub_80FF374,
+};
+
+const union AffineAnimCmd gUnknown_085924AC[] = {
+ AFFINEANIMCMD_FRAME(0, 0, 0, 0),
+ AFFINEANIMCMD_FRAME(48, 48, 0, 14),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_085924C4[] = {
+ AFFINEANIMCMD_FRAME(-16, -16, 0, 1),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gUnknown_085924D4[] = {
+ gUnknown_085924AC,
+ gUnknown_085924C4,
+};
+
+const struct SpriteTemplate gUnknown_085924DC =
+{
+ .tileTag = ANIM_TAG_ORBS,
+ .paletteTag = ANIM_TAG_ORBS,
+ .oam = &gUnknown_085249CC,
+ .anims = gUnknown_085921C8,
+ .images = NULL,
+ .affineAnims = gUnknown_085924D4,
+ .callback = sub_80FF698,
+};
+
+const union AnimCmd gUnknown_085924F4[] =
+{
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_FRAME(16, 7),
+ ANIMCMD_FRAME(32, 7),
+ ANIMCMD_FRAME(48, 7),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592508[] =
+{
+ ANIMCMD_FRAME(0, 7, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 7, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 7, .hFlip = TRUE),
+ ANIMCMD_FRAME(48, 7, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_0859251C[] =
+{
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_FRAME(16, 7),
+ ANIMCMD_FRAME(32, 7),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_0859252C[] =
+{
+ ANIMCMD_FRAME(0, 7, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 7, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 7, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_0859253C[] =
+{
+ gUnknown_085924F4,
+ gUnknown_08592508,
+ gUnknown_0859251C,
+ gUnknown_0859252C,
+};
+
+const struct SpriteTemplate gUnknown_0859254C =
+{
+ .tileTag = ANIM_TAG_ROOTS,
+ .paletteTag = ANIM_TAG_ROOTS,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_0859253C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80FF768,
+};
+
+const struct SpriteTemplate gUnknown_08592564 =
+{
+ .tileTag = ANIM_TAG_ROOTS,
+ .paletteTag = ANIM_TAG_ROOTS,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_0859253C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80FF7EC,
+};
+
+const union AnimCmd gUnknown_0859257C[] =
+{
+ ANIMCMD_FRAME(3, 3),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd *const gUnknown_08592588[] =
+{
+ gUnknown_0859257C,
+};
+
+const struct SpriteTemplate gUnknown_0859258C =
+{
+ .tileTag = ANIM_TAG_ORBS,
+ .paletteTag = ANIM_TAG_ORBS,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_08592588,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80FF934,
+};
+
+const union AnimCmd gUnknown_085925A4[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085925AC[] =
+{
+ gUnknown_085925A4,
+};
+
+const union AffineAnimCmd gUnknown_085925B0[] = {
+ AFFINEANIMCMD_FRAME(0, 0, -4, 10),
+ AFFINEANIMCMD_FRAME(0, 0, 4, 20),
+ AFFINEANIMCMD_FRAME(0, 0, -4, 10),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_085925D0[] = {
+ AFFINEANIMCMD_FRAME(0, 0, -1, 2),
+ AFFINEANIMCMD_FRAME(0, 0, 1, 4),
+ AFFINEANIMCMD_FRAME(0, 0, -1, 4),
+ AFFINEANIMCMD_FRAME(0, 0, 1, 4),
+ AFFINEANIMCMD_FRAME(0, 0, -1, 4),
+ AFFINEANIMCMD_FRAME(0, 0, 1, 2),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_08592608[] = {
+ gUnknown_085925B0,
+ gUnknown_085925D0,
+};
+
+const struct SpriteTemplate gUnknown_08592610 =
+{
+ .tileTag = ANIM_TAG_ITEM_BAG,
+ .paletteTag = ANIM_TAG_ITEM_BAG,
+ .oam = &gUnknown_08524974,
+ .anims = gUnknown_085925AC,
+ .images = NULL,
+ .affineAnims = gUnknown_08592608,
+ .callback = sub_80FFB18,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_8592628 =
+{
+ .tileTag = ANIM_TAG_ITEM_BAG,
+ .paletteTag = ANIM_TAG_ITEM_BAG,
+ .oam = &gUnknown_08524974,
+ .anims = gUnknown_085925AC,
+ .images = NULL,
+ .affineAnims = gUnknown_08592608,
+ .callback = sub_80FFBF4,
+};
+
+const union AnimCmd gUnknown_08592640[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(4, 4),
+ ANIMCMD_FRAME(8, 4),
+ ANIMCMD_FRAME(12, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592654[] =
+{
+ gUnknown_08592640,
+};
+
+const struct SpriteTemplate gUnknown_08592658 =
+{
+ .tileTag = ANIM_TAG_GREEN_SPARKLE,
+ .paletteTag = ANIM_TAG_GREEN_SPARKLE,
+ .oam = &gUnknown_0852490C,
+ .anims = gUnknown_08592654,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80FFC70,
+};
+
+const struct SpriteTemplate gUnknown_08592670 =
+{
+ .tileTag = ANIM_TAG_ITEM_BAG,
+ .paletteTag = ANIM_TAG_ITEM_BAG,
+ .oam = &gUnknown_08524974,
+ .anims = gUnknown_085925AC,
+ .images = NULL,
+ .affineAnims = gUnknown_08592608,
+ .callback = sub_80FFCB4,
+};
+
+const union AffineAnimCmd gUnknown_08592688[] = {
+ AFFINEANIMCMD_FRAME(0, 0, 0, 3),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_08592698[] = {
+ AFFINEANIMCMD_FRAME(0, -10, 0, 3),
+ AFFINEANIMCMD_FRAME(0, -6, 0, 3),
+ AFFINEANIMCMD_FRAME(0, -2, 0, 3),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 3),
+ AFFINEANIMCMD_FRAME(0, 2, 0, 3),
+ AFFINEANIMCMD_FRAME(0, 6, 0, 3),
+ AFFINEANIMCMD_FRAME(0, 10, 0, 3),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_085926D8[] = {
+ gUnknown_08592688,
+ gUnknown_08592698,
+ gUnknown_085925B0,
+ gUnknown_085925D0,
+};
+
+const struct SpriteTemplate gUnknown_085926E8 =
+{
+ .tileTag = ANIM_TAG_ITEM_BAG,
+ .paletteTag = ANIM_TAG_ITEM_BAG,
+ .oam = &gUnknown_08524974,
+ .anims = gUnknown_085925AC,
+ .images = NULL,
+ .affineAnims = gUnknown_085926D8,
+ .callback = sub_80FFDBC,
+};
+
+const s8 gUnknown_08592700[][3] =
+{
+ {5, 24, 1},
+ {0, 4, 0},
+ {8, 16, -1},
+ {0, 2, 0},
+ {8, 16, 1},
+ {0, 2, 0},
+ {8, 16, 1},
+ {0, 2, 0},
+ {8, 16, 1},
+ {0, 16, 0},
+ {0, 0, 127},
+};
+
+const union AnimCmd gUnknown_08592724[] =
+{
+ ANIMCMD_FRAME(28, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_0859272C[] =
+{
+ ANIMCMD_FRAME(32, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592734[] =
+{
+ ANIMCMD_FRAME(20, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_0859273C[] =
+{
+ ANIMCMD_FRAME(28, 1, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592744[] =
+{
+ ANIMCMD_FRAME(16, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_0859274C[] =
+{
+ ANIMCMD_FRAME(16, 1, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592754[] =
+{
+ ANIMCMD_FRAME(28, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_0859275C[] =
+{
+ gUnknown_08592724,
+ gUnknown_0859272C,
+ gUnknown_08592734,
+ gUnknown_0859273C,
+ gUnknown_08592744,
+ gUnknown_0859274C,
+ gUnknown_08592754,
+};
+
+const struct SpriteTemplate gUnknown_08592778 =
+{
+ .tileTag = ANIM_TAG_LEAF,
+ .paletteTag = ANIM_TAG_LEAF,
+ .oam = &gUnknown_0852490C,
+ .anims = gUnknown_0859275C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+const union AffineAnimCmd gUnknown_08592790[] = {
+ AFFINEANIMCMD_FRAME(256, 256, 0, 0),
+ AFFINEANIMCMD_FRAME(0, 0, 4, 1),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+const union AffineAnimCmd *const gUnknown_085927A8[] = {
+ gUnknown_08592790,
+};
+
+const struct SpriteTemplate gUnknown_085927AC =
+{
+ .tileTag = ANIM_TAG_FLOWER,
+ .paletteTag = ANIM_TAG_FLOWER,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_08592318,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8100640,
+};
+
+const struct SpriteTemplate gUnknown_085927C4 =
+{
+ .tileTag = ANIM_TAG_FLOWER,
+ .paletteTag = ANIM_TAG_FLOWER,
+ .oam = &gUnknown_0852496C,
+ .anims = gUnknown_08592314,
+ .images = NULL,
+ .affineAnims = gUnknown_085927A8,
+ .callback = sub_8100640,
+};
+
+const union AffineAnimCmd gUnknown_085927DC[] = {
+ AFFINEANIMCMD_FRAME(256, 256, 0, 0),
+ AFFINEANIMCMD_FRAME(0, 0, -10, 1),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+const union AffineAnimCmd gUnknown_085927F4[] = {
+ AFFINEANIMCMD_FRAME(192, 192, 0, 0),
+ AFFINEANIMCMD_FRAME(0, 0, -12, 1),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+const union AffineAnimCmd gUnknown_0859280C[] = {
+ AFFINEANIMCMD_FRAME(143, 143, 0, 0),
+ AFFINEANIMCMD_FRAME(0, 0, -15, 1),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+const union AffineAnimCmd *const gUnknown_08592824[] = {
+ gUnknown_085927DC,
+};
+
+const union AffineAnimCmd *const gUnknown_08592828[] = {
+ gUnknown_085927F4,
+};
+
+const union AffineAnimCmd *const gUnknown_0859282C[] = {
+ gUnknown_0859280C,
+};
+
+const struct SpriteTemplate gUnknown_08592830 =
+{
+ .tileTag = ANIM_TAG_SPARKLE_6,
+ .paletteTag = ANIM_TAG_SPARKLE_6,
+ .oam = &gUnknown_0852496C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08592824,
+ .callback = sub_8100640,
+};
+
+const struct SpriteTemplate gUnknown_08592848 =
+{
+ .tileTag = ANIM_TAG_SPARKLE_6,
+ .paletteTag = ANIM_TAG_SPARKLE_6,
+ .oam = &gUnknown_0852496C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08592828,
+ .callback = sub_8100640,
+};
+
+const struct SpriteTemplate gUnknown_08592860 =
+{
+ .tileTag = ANIM_TAG_SPARKLE_6,
+ .paletteTag = ANIM_TAG_SPARKLE_6,
+ .oam = &gUnknown_0852496C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_0859282C,
+ .callback = sub_8100640,
+};
+
+const u16 gMagicalLeafBlendColors[] =
+{
+ RGB(31, 0, 0),
+ RGB(31, 19, 0),
+ RGB(31, 31, 0),
+ RGB(0, 31, 0),
+ RGB(5, 14, 31),
+ RGB(22, 10, 31),
+ RGB(22, 21, 31),
+};
+
+const struct SpriteTemplate gUnknown_08592888 =
+{
+ .tileTag = ANIM_TAG_GREEN_SPIKE,
+ .paletteTag = ANIM_TAG_GREEN_SPIKE,
+ .oam = &gUnknown_0852496C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8100898,
+};
+
+const union AnimCmd gUnknown_085928A0[] =
+{
+ ANIMCMD_FRAME(64, 3),
+ ANIMCMD_FRAME(80, 3),
+ ANIMCMD_FRAME(96, 3),
+ ANIMCMD_FRAME(112, 6),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_085928B4[] =
+{
+ ANIMCMD_FRAME(64, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(80, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(96, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(112, 6, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085928C8[] =
+{
+ gUnknown_085928A0,
+ gUnknown_085928B4,
+};
+
+const struct SpriteTemplate gUnknown_085928D0 =
+{
+ .tileTag = ANIM_TAG_SLAM_HIT,
+ .paletteTag = ANIM_TAG_SLAM_HIT,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_085928C8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8100A50,
+};
+
+const struct SpriteTemplate gUnknown_085928E8 =
+{
+ .tileTag = ANIM_TAG_WHIP_HIT,
+ .paletteTag = ANIM_TAG_WHIP_HIT,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_085928C8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8100A50,
+};
+
+const union AnimCmd gUnknown_08592900[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(48, 4),
+ ANIMCMD_FRAME(64, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592918[] =
+{
+ gUnknown_08592900,
+};
+
+const struct SpriteTemplate gUnknown_0859291C =
+{
+ .tileTag = ANIM_TAG_UNUSED_HIT,
+ .paletteTag = ANIM_TAG_UNUSED_HIT,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08592918,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_81009F8,
+};
+
+const struct SpriteTemplate gUnknown_08592934 =
+{
+ .tileTag = ANIM_TAG_UNUSED_HIT_2,
+ .paletteTag = ANIM_TAG_UNUSED_HIT_2,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08592918,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_81009F8,
+};
+
+const union AffineAnimCmd gUnknown_0859294C[] = {
+ AFFINEANIMCMD_FRAME(256, 256, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_0859295C[] = {
+ AFFINEANIMCMD_FRAME(256, 256, 32, 0),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_0859296C[] = {
+ AFFINEANIMCMD_FRAME(256, 256, 64, 0),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_0859297C[] = {
+ AFFINEANIMCMD_FRAME(256, 256, 96, 0),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_0859298C[] = {
+ AFFINEANIMCMD_FRAME(256, 256, -128, 0),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_0859299C[] = {
+ AFFINEANIMCMD_FRAME(256, 256, -96, 0),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_085929AC[] = {
+ AFFINEANIMCMD_FRAME(256, 256, -64, 0),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_085929BC[] = {
+ AFFINEANIMCMD_FRAME(256, 256, -32, 0),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_085929CC[] = {
+ gUnknown_0859294C,
+ gUnknown_0859295C,
+ gUnknown_0859296C,
+ gUnknown_0859297C,
+ gUnknown_0859298C,
+ gUnknown_0859299C,
+ gUnknown_085929AC,
+ gUnknown_085929BC,
+};
+
+const struct SpriteTemplate gUnknown_085929EC =
+{
+ .tileTag = ANIM_TAG_HANDS_AND_FEET,
+ .paletteTag = ANIM_TAG_HANDS_AND_FEET,
+ .oam = &gUnknown_08524974,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_085929CC,
+ .callback = sub_8100A94,
+};
+
+const union AnimCmd gUnknown_08592A04[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_FRAME(32, 5),
+ ANIMCMD_FRAME(48, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592A18[] =
+{
+ gUnknown_08592A04,
+};
+
+const struct SpriteTemplate gCuttingSliceSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_CUT,
+ .paletteTag = ANIM_TAG_CUT,
+ .oam = &gUnknown_08524A34,
+ .anims = gUnknown_08592A18,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimCuttingSlice,
+};
+
+const struct SpriteTemplate gUnknown_08592A34 =
+{
+ .tileTag = ANIM_TAG_CUT,
+ .paletteTag = ANIM_TAG_CUT,
+ .oam = &gUnknown_08524A34,
+ .anims = gUnknown_08592A18,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8100B88,
+};
+
+const union AnimCmd gUnknown_08592A4C[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592A54[] =
+{
+ ANIMCMD_FRAME(4, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592A5C[] =
+{
+ ANIMCMD_FRAME(8, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592A64[] =
+{
+ ANIMCMD_FRAME(12, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592A6C[] =
+{
+ ANIMCMD_FRAME(16, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592A74[] =
+{
+ ANIMCMD_FRAME(20, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592A7C[] =
+{
+ ANIMCMD_FRAME(0, 1, .vFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592A84[] =
+{
+ ANIMCMD_FRAME(4, 1, .vFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592A8C[] =
+{
+ ANIMCMD_FRAME(8, 1, .vFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592A94[] =
+{
+ ANIMCMD_FRAME(12, 1, .vFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592A9C[] =
+{
+ gUnknown_08592A4C,
+ gUnknown_08592A54,
+ gUnknown_08592A5C,
+ gUnknown_08592A64,
+ gUnknown_08592A6C,
+ gUnknown_08592A74,
+ gUnknown_08592A7C,
+ gUnknown_08592A84,
+ gUnknown_08592A8C,
+ gUnknown_08592A94,
+};
+
+const struct SpriteTemplate gUnknown_08592AC4 =
+{
+ .tileTag = ANIM_TAG_MUSIC_NOTES,
+ .paletteTag = ANIM_TAG_MUSIC_NOTES,
+ .oam = &gUnknown_0852490C,
+ .anims = gUnknown_08592A9C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8100E1C,
+};
+
+const struct SpriteTemplate gUnknown_08592ADC =
+{
+ .tileTag = ANIM_TAG_PROTECT,
+ .paletteTag = ANIM_TAG_PROTECT,
+ .oam = &gUnknown_08524A3C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8100EF0,
+};
+
+const union AffineAnimCmd gUnknown_08592AF4[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_08592B04[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 2, 12),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 6),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -2, 24),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 6),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 2, 12),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gUnknown_08592B34[] =
+{
+ gUnknown_08592AF4,
+ gUnknown_08592B04,
+};
+
+const struct SpriteTemplate gUnknown_08592B3C =
+{
+ .tileTag = ANIM_TAG_MILK_BOTTLE,
+ .paletteTag = ANIM_TAG_MILK_BOTTLE,
+ .oam = &gUnknown_08524A94,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08592B34,
+ .callback = sub_81010CC,
+};
+
+const union AnimCmd gUnknown_08592B54[] =
+{
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_FRAME(16, 7),
+ ANIMCMD_FRAME(32, 7),
+ ANIMCMD_FRAME(48, 7),
+ ANIMCMD_FRAME(64, 7),
+ ANIMCMD_FRAME(80, 7),
+ ANIMCMD_FRAME(96, 7),
+ ANIMCMD_FRAME(112, 7),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd *const gUnknown_08592B78[] =
+{
+ gUnknown_08592B54,
+};
+
+const struct SpriteTemplate gUnknown_08592B7C =
+{
+ .tileTag = ANIM_TAG_SPARKLE_2,
+ .paletteTag = ANIM_TAG_SPARKLE_2,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08592B78,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_810130C,
+};
+
+const struct SpriteTemplate gUnknown_08592B94 =
+{
+ .tileTag = ANIM_TAG_SPARKLE_2,
+ .paletteTag = ANIM_TAG_SPARKLE_2,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08592B78,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_810135C,
+};
+
+const union AnimCmd gUnknown_08592BAC[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(4, 10),
+ ANIMCMD_FRAME(8, 10),
+ ANIMCMD_FRAME(12, 10),
+ ANIMCMD_FRAME(16, 26),
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_FRAME(20, 5),
+ ANIMCMD_FRAME(24, 15),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592BD0[] =
+{
+ ANIMCMD_FRAME(0, 10, .hFlip = TRUE),
+ ANIMCMD_FRAME(4, 10, .hFlip = TRUE),
+ ANIMCMD_FRAME(8, 10, .hFlip = TRUE),
+ ANIMCMD_FRAME(12, 10, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 26, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 5, .hFlip = TRUE),
+ ANIMCMD_FRAME(20, 5, .hFlip = TRUE),
+ ANIMCMD_FRAME(24, 15, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592BF4[] =
+{
+ gUnknown_08592BAC,
+ gUnknown_08592BD0,
+};
+
+const struct SpriteTemplate gUnknown_08592BFC =
+{
+ .tileTag = ANIM_TAG_UNUSED_BUBBLE_BURST,
+ .paletteTag = ANIM_TAG_UNUSED_BUBBLE_BURST,
+ .oam = &gUnknown_0852490C,
+ .anims = gUnknown_08592BF4,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8101440,
+};
+
+const union AnimCmd gUnknown_08592C14[] =
+{
+ ANIMCMD_FRAME(0, 40),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592C1C[] =
+{
+ gUnknown_08592C14,
+};
+
+const union AffineAnimCmd gUnknown_08592C20[] =
+{
+ AFFINEANIMCMD_FRAME(0x14, 0x14, -30, 0),
+ AFFINEANIMCMD_FRAME(0x8, 0x8, 1, 24),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_08592C20_2[] =
+{
+ AFFINEANIMCMD_LOOP(0),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 24),
+ AFFINEANIMCMD_LOOP(10),
+};
+
+const union AffineAnimCmd gUnknown_08592C50[] =
+{
+ AFFINEANIMCMD_FRAME(0x14, 0x14, 30, 0),
+ AFFINEANIMCMD_FRAME(0x8, 0x8, -1, 24),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_08592C50_2[] =
+{
+ AFFINEANIMCMD_LOOP(0),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 24),
+ AFFINEANIMCMD_LOOP(10),
+};
+
+const union AffineAnimCmd *const gUnknown_08592C80[] =
+{
+ gUnknown_08592C20,
+ gUnknown_08592C50,
+};
+
+const struct SpriteTemplate gUnknown_08592C88 =
+{
+ .tileTag = ANIM_TAG_LETTER_Z,
+ .paletteTag = ANIM_TAG_LETTER_Z,
+ .oam = &gUnknown_08524974,
+ .anims = gUnknown_08592C1C,
+ .images = NULL,
+ .affineAnims = gUnknown_08592C80,
+ .callback = sub_81014F4,
+};
+
+const struct SpriteTemplate gUnknown_08592CA0 =
+{
+ .tileTag = ANIM_TAG_LOCK_ON,
+ .paletteTag = ANIM_TAG_LOCK_ON,
+ .oam = &gUnknown_08524914,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_81015AC,
+};
+
+const struct SpriteTemplate gUnknown_08592CB8 =
+{
+ .tileTag = ANIM_TAG_LOCK_ON,
+ .paletteTag = ANIM_TAG_LOCK_ON,
+ .oam = &gUnknown_0852490C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8101898,
+};
+
+const s8 gUnknown_08592CD0[][2] =
+{
+ { 64, 64},
+ { 0, -64},
+ {-64, 64},
+ { 32, -32},
+};
+
+const struct SpriteTemplate gUnknown_08592CD8 =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8101940,
+};
+
+const struct SpriteTemplate gUnknown_08592CF0 =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8101B90,
+};
+
+const union AnimCmd gUnknown_08592D08[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(48, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592D1C[] =
+{
+ ANIMCMD_FRAME(48, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592D24[] =
+{
+ gUnknown_08592D08,
+ gUnknown_08592D1C,
+};
+
+const struct SpriteTemplate gUnknown_08592D2C =
+{
+ .tileTag = ANIM_TAG_SLASH,
+ .paletteTag = ANIM_TAG_SLASH,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08592D24,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8101F40,
+};
+
+const struct SpriteTemplate gUnknown_08592D44 =
+{
+ .tileTag = ANIM_TAG_SLASH_2,
+ .paletteTag = ANIM_TAG_SLASH_2,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08592D24,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8101FA8,
+};
+
+const struct SpriteTemplate gUnknown_08592D5C =
+{
+ .tileTag = ANIM_TAG_SLASH_2,
+ .paletteTag = ANIM_TAG_SLASH_2,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08592D24,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8101FF0,
+};
+
+const union AnimCmd gUnknown_08592D74[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(8, 12),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(24, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592D88[] =
+{
+ gUnknown_08592D74,
+};
+
+const struct SpriteTemplate gUnknown_08592D8C =
+{
+ .tileTag = ANIM_TAG_FOCUS_ENERGY,
+ .paletteTag = ANIM_TAG_FOCUS_ENERGY,
+ .oam = &gUnknown_08524954,
+ .anims = gUnknown_08592D88,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_81020D8,
+};
+
+const union AnimCmd gUnknown_08592DA4[] =
+{
+ ANIMCMD_FRAME(0, 18),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(16, 18),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(16, 6),
+ ANIMCMD_FRAME(32, 18),
+ ANIMCMD_FRAME(16, 6),
+ ANIMCMD_FRAME(32, 6),
+ ANIMCMD_FRAME(48, 18),
+ ANIMCMD_FRAME(32, 6),
+ ANIMCMD_FRAME(48, 6),
+ ANIMCMD_FRAME(64, 18),
+ ANIMCMD_FRAME(48, 6),
+ ANIMCMD_FRAME(64, 54),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592DE0[] =
+{
+ gUnknown_08592DA4,
+};
+
+const struct SpriteTemplate gUnknown_08592DE4 =
+{
+ .tileTag = ANIM_TAG_SPHERE_TO_CUBE,
+ .paletteTag = ANIM_TAG_SPHERE_TO_CUBE,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08592DE0,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_810217C,
+};
+
+const struct SpriteTemplate gUnknown_08592DFC =
+{
+ .tileTag = ANIM_TAG_BLACK_BALL,
+ .paletteTag = ANIM_TAG_BLACK_BALL,
+ .oam = &gUnknown_08524904,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = TranslateAnimSpriteToTargetMonLocation,
+};
+
+const union AnimCmd gUnknown_08592E14[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_FRAME(32, 3),
+ ANIMCMD_FRAME(48, 3),
+ ANIMCMD_FRAME(64, 3),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592E2C[] =
+{
+ gUnknown_08592E14,
+};
+
+const struct SpriteTemplate gUnknown_08592E30 =
+{
+ .tileTag = ANIM_TAG_GRAY_SMOKE,
+ .paletteTag = ANIM_TAG_GRAY_SMOKE,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08592E2C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80A77C8,
+};
+
+const union AnimCmd gUnknown_08592E48[] =
+{
+ ANIMCMD_FRAME(3, 5),
+ ANIMCMD_FRAME(2, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592E5C[] =
+{
+ gUnknown_08592E48,
+};
+
+const union AffineAnimCmd gUnknown_08592E60[] =
+{
+ AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_08592E70[] =
+{
+ gUnknown_08592E60,
+};
+
+const struct SpriteTemplate gUnknown_08592E74 =
+{
+ .tileTag = ANIM_TAG_CONVERSION,
+ .paletteTag = ANIM_TAG_CONVERSION,
+ .oam = &gUnknown_08524AE4,
+ .anims = gUnknown_08592E5C,
+ .images = NULL,
+ .affineAnims = gUnknown_08592E70,
+ .callback = sub_8102268,
+};
+
+const union AnimCmd gUnknown_08592E8C[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(2, 5),
+ ANIMCMD_FRAME(3, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592EA0[] =
+{
+ gUnknown_08592E8C,
+};
+
+const struct SpriteTemplate gUnknown_08592EA4 =
+{
+ .tileTag = ANIM_TAG_CONVERSION,
+ .paletteTag = ANIM_TAG_CONVERSION,
+ .oam = &gUnknown_08524AE4,
+ .anims = gUnknown_08592EA0,
+ .images = NULL,
+ .affineAnims = gUnknown_08592E70,
+ .callback = sub_810234C,
+};
+
+const struct SpriteTemplate gUnknown_08592EBC =
+{
+ .tileTag = ANIM_TAG_MOON,
+ .paletteTag = ANIM_TAG_MOON,
+ .oam = &gUnknown_08524A3C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_81024E0,
+};
+
+const union AnimCmd gUnknown_08592ED4[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(4, 8),
+ ANIMCMD_FRAME(8, 8),
+ ANIMCMD_FRAME(12, 8),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd *const gUnknown_08592EE8[] =
+{
+ gUnknown_08592ED4,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_8592EEC =
+{
+ .tileTag = ANIM_TAG_GREEN_SPARKLE,
+ .paletteTag = ANIM_TAG_GREEN_SPARKLE,
+ .oam = &gUnknown_0852490C,
+ .anims = gUnknown_08592EE8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8102540,
+};
+
+const union AnimCmd gUnknown_08592F04[] =
+{
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(16, 2),
+ ANIMCMD_FRAME(32, 2),
+ ANIMCMD_FRAME(48, 3),
+ ANIMCMD_FRAME(64, 5),
+ ANIMCMD_FRAME(80, 3),
+ ANIMCMD_FRAME(96, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592F28[] =
+{
+ gUnknown_08592F04,
+};
+
+const struct SpriteTemplate gUnknown_08592F2C =
+{
+ .tileTag = ANIM_TAG_BLUE_STAR,
+ .paletteTag = ANIM_TAG_BLUE_STAR,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08592F28,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80A77C8,
+};
+
+const struct SpriteTemplate gUnknown_08592F44 =
+{
+ .tileTag = ANIM_TAG_HORN_HIT,
+ .paletteTag = ANIM_TAG_HORN_HIT,
+ .oam = &gUnknown_08524914,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8102844,
+};
+
+const union AnimCmd gUnknown_08592F5C[] =
+{
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(16, 2),
+ ANIMCMD_FRAME(32, 2),
+ ANIMCMD_FRAME(48, 2),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592F70[] =
+{
+ gUnknown_08592F5C,
+};
+
+const struct SpriteTemplate gUnknown_08592F74 =
+{
+ .tileTag = ANIM_TAG_FANG_ATTACK,
+ .paletteTag = ANIM_TAG_FANG_ATTACK,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08592F70,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8102BCC,
+};
+
+const union AnimCmd gUnknown_08592F8C[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592F94[] =
+{
+ ANIMCMD_FRAME(4, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592F9C[] =
+{
+ ANIMCMD_FRAME(8, 41),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592FA4[] =
+{
+ ANIMCMD_FRAME(12, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592FAC[] =
+{
+ ANIMCMD_FRAME(16, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592FB4[] =
+{
+ ANIMCMD_FRAME(20, 10),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592FBC[] =
+{
+ ANIMCMD_FRAME(0, 10, .vFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08592FC4[] =
+{
+ ANIMCMD_FRAME(4, 10, .vFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08592FCC[] =
+{
+ gUnknown_08592F8C,
+ gUnknown_08592F94,
+ gUnknown_08592F9C,
+ gUnknown_08592FA4,
+ gUnknown_08592FAC,
+ gUnknown_08592FB4,
+ gUnknown_08592FBC,
+ gUnknown_08592FC4,
+};
+
+const union AffineAnimCmd gUnknown_08592FEC[] =
+{
+ AFFINEANIMCMD_FRAME(0xC, 0xC, 0, 16),
+ AFFINEANIMCMD_FRAME(0xFFF4, 0xFFF4, 0, 16),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gUnknown_08593004[] =
+{
+ gUnknown_08592FEC,
+};
+
+const struct SpriteTemplate gUnknown_08593008 =
+{
+ .tileTag = ANIM_TAG_MUSIC_NOTES,
+ .paletteTag = ANIM_TAG_MUSIC_NOTES,
+ .oam = &gUnknown_085249CC,
+ .anims = gUnknown_08592FCC,
+ .images = NULL,
+ .affineAnims = gUnknown_08593004,
+ .callback = sub_8102CD4,
+};
+
+const u16 gUnknown_08593020[][6] =
+{
+ {ANIM_TAG_MUSIC_NOTES, RGB(31, 31, 31), RGB(31, 26, 28), RGB(31, 22, 26), RGB(31, 17, 24), RGB(31, 13, 22)},
+ {ANIM_TAG_BENT_SPOON, RGB(31, 31, 31), RGB(25, 31, 26), RGB(20, 31, 21), RGB(15, 31, 16), RGB(10, 31, 12)},
+ {ANIM_TAG_SPHERE_TO_CUBE, RGB(31, 31, 31), RGB(31, 31, 24), RGB(31, 31, 17), RGB(31, 31, 10), RGB(31, 31, 3)},
+ {ANIM_TAG_LARGE_FRESH_EGG, RGB(31, 31, 31), RGB(26, 28, 31), RGB(21, 26, 31), RGB(16, 24, 31), RGB(12, 22, 31)},
+};
+
+const struct SpriteTemplate gUnknown_08593050 =
+{
+ .tileTag = ANIM_TAG_MUSIC_NOTES,
+ .paletteTag = ANIM_TAG_MUSIC_NOTES,
+ .oam = &gUnknown_085249CC,
+ .anims = gUnknown_08592FCC,
+ .images = NULL,
+ .affineAnims = gUnknown_08593004,
+ .callback = sub_8102EB0,
+};
+
+const struct SpriteTemplate gUnknown_08593068 =
+{
+ .tileTag = ANIM_TAG_PURPLE_HAND_OUTLINE,
+ .paletteTag = ANIM_TAG_PURPLE_HAND_OUTLINE,
+ .oam = &gUnknown_08524914,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8102FB8,
+};
+
+const union AffineAnimCmd gUnknown_08593080[] =
+{
+ AFFINEANIMCMD_FRAME(0xA0, 0xA0, 0, 0),
+ AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 1),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+const union AffineAnimCmd *const gUnknown_08593098[] =
+{
+ gUnknown_08593080,
+};
+
+const struct SpriteTemplate gUnknown_0859309C =
+{
+ .tileTag = ANIM_TAG_MUSIC_NOTES,
+ .paletteTag = ANIM_TAG_MUSIC_NOTES,
+ .oam = &gUnknown_085249CC,
+ .anims = gUnknown_08592FCC,
+ .images = NULL,
+ .affineAnims = gUnknown_08593098,
+ .callback = sub_8103028,
+};
+
+const union AnimCmd gUnknown_085930B4[] =
+{
+ ANIMCMD_FRAME(0, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(48, 2, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_085930C8[] =
+{
+ ANIMCMD_FRAME(48, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 2, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_085930DC[] =
+{
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(16, 2),
+ ANIMCMD_FRAME(32, 2),
+ ANIMCMD_FRAME(48, 2),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_085930F0[] =
+{
+ ANIMCMD_FRAME(48, 2),
+ ANIMCMD_FRAME(32, 2),
+ ANIMCMD_FRAME(16, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08593104[] =
+{
+ gUnknown_085930B4,
+ gUnknown_085930DC,
+ gUnknown_085930C8,
+ gUnknown_085930F0,
+};
+
+const struct SpriteTemplate gUnknown_08593114 =
+{
+ .tileTag = ANIM_TAG_THOUGHT_BUBBLE,
+ .paletteTag = ANIM_TAG_THOUGHT_BUBBLE,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08593104,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8103164,
+};
+
+const union AffineAnimCmd gUnknown_0859312C[] =
+{
+ AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
+ AFFINEANIMCMD_FRAME(0x1E, 0x1E, 0, 8),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_08593144[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 4, 11),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -4, 11),
+ AFFINEANIMCMD_LOOP(2),
+ AFFINEANIMCMD_FRAME(0xFFE2, 0xFFE2, 0, 8),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_08593144_2[] =
+{
+ AFFINEANIMCMD_FRAME(16, 16, 0, 0),
+ AFFINEANIMCMD_FRAME(30, 30, 0, 8),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 16),
+ AFFINEANIMCMD_LOOP(0),
+ AFFINEANIMCMD_FRAME(0, 0, 4, 11),
+ AFFINEANIMCMD_FRAME(0, 0, -4, 11),
+ AFFINEANIMCMD_LOOP(2),
+ AFFINEANIMCMD_FRAME(-30, -30, 0, 8),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_085931B4[] =
+{
+ gUnknown_0859312C,
+ gUnknown_08593144,
+};
+
+const struct SpriteTemplate gUnknown_085931BC =
+{
+ .tileTag = ANIM_TAG_FINGER,
+ .paletteTag = ANIM_TAG_FINGER,
+ .oam = &gUnknown_085249D4,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_085931B4,
+ .callback = sub_8103208,
+};
+
+const struct SpriteTemplate gUnknown_085931D4 =
+{
+ .tileTag = ANIM_TAG_FINGER,
+ .paletteTag = ANIM_TAG_FINGER,
+ .oam = &gUnknown_08524974,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_085931B4,
+ .callback = sub_8103284,
+};
+
+const union AnimCmd gUnknown_085931EC[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_085931F4[] =
+{
+ ANIMCMD_FRAME(0, 1, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_085931FC[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_0859321C[] =
+{
+ ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_0859323C[] =
+{
+ gUnknown_085931EC,
+ gUnknown_085931F4,
+ gUnknown_085931FC,
+ gUnknown_0859321C,
+};
+
+const struct SpriteTemplate gUnknown_0859324C =
+{
+ .tileTag = ANIM_TAG_FINGER_2,
+ .paletteTag = ANIM_TAG_FINGER_2,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_0859323C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8103390,
+};
+
+// Animates the falling particles that horizontally wave back and forth.
+// Used by Sleep Powder, Stun Spore, and Poison Powder.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: total duration in frames
+// arg 3: vertical movement speed (sub-pixel value)
+// arg 4: wave amplitude
+// arg 5: wave speed
+void AnimMovePowderParticle(struct Sprite* sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+
+ if (GetBattlerSide(gBattleAnimAttacker))
+ {
+ sprite->data[3] = -gBattleAnimArgs[4];
+ }
+ else
+ {
+ sprite->data[3] = gBattleAnimArgs[4];
+ }
+
+ sprite->data[4] = gBattleAnimArgs[5];
+ sprite->callback = AnimMovePowderParticleStep;
+}
+
+static void AnimMovePowderParticleStep(struct Sprite* sprite)
+{
+ if (sprite->data[0] > 0)
+ {
+ sprite->data[0]--;
+ sprite->pos2.y = sprite->data[2] >> 8;
+ sprite->data[2] += sprite->data[1];
+ sprite->pos2.x = Sin(sprite->data[5], sprite->data[3]);
+ sprite->data[5] = (sprite->data[5] + sprite->data[4]) & 0xFF;
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80FE8E0(struct Sprite* sprite)
+{
+ InitAnimSpritePos(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+}
+
+void sub_80FE930(struct Sprite* sprite)
+{
+ InitAnimSpritePos(sprite, 1);
+ StartSpriteAnim(sprite, gBattleAnimArgs[3]);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_80FE988(struct Sprite* sprite)
+{
+ InitAnimSpritePos(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ InitAnimLinearTranslation(sprite);
+ sprite->data[5] = gBattleAnimArgs[3];
+ sprite->callback = sub_80FE9E4;
+ sprite->callback(sprite);
+}
+
+static void sub_80FE9E4(struct Sprite* sprite)
+{
+ if (TranslateAnimLinear(sprite))
+ {
+ DestroySprite(sprite);
+ }
+ else
+ {
+ if (sprite->data[5] > 0x7F)
+ sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1;
+ else
+ sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + 6;
+
+ sprite->pos2.x += Sin(sprite->data[5], 5);
+ sprite->pos2.y += Cos(sprite->data[5], 14);
+ sprite->data[5] = (sprite->data[5] + 15) & 0xFF;
+ }
+}
+
+void sub_80FEA58(u8 taskId)
+{
+ gTasks[taskId].data[0]--;
+ if (gTasks[taskId].data[0] == -1)
+ {
+ gTasks[taskId].data[1]++;
+ gTasks[taskId].data[0] = 6;
+ gBattleAnimArgs[0] = 15;
+ gBattleAnimArgs[1] = 0;
+ gBattleAnimArgs[2] = 80;
+ gBattleAnimArgs[3] = 0;
+ CreateSpriteAndAnimate(&gUnknown_08592210, 0, 0, GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1);
+ }
+
+ if (gTasks[taskId].data[1] == 15)
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80FEAD8(struct Sprite* sprite)
+{
+ sub_80A6980(sprite, TRUE);
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->data[5] = gBattleAnimArgs[2];
+ InitAnimArcTranslation(sprite);
+ sprite->callback = sub_80FEB28;
+}
+
+static void sub_80FEB28(struct Sprite* sprite)
+{
+ if (TranslateAnimArc(sprite))
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80FEB44(struct Sprite* sprite)
+{
+ u16 a = Random2();
+ u16 b;
+
+ StartSpriteAnim(sprite, a & 7);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ if (GetBattlerSide(gBattleAnimAttacker))
+ {
+ sprite->pos1.x -= 20;
+ }
+ else
+ {
+ sprite->pos1.x += 20;
+ }
+
+ b = Random2();
+ sprite->data[0] = (b & 31) + 64;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sub_80A7160(sprite);
+ sprite->data[5] = Random2() & 0xFF;
+ sprite->data[6] = sprite->subpriority;
+ sprite->callback = sub_80FEBFC;
+ sprite->callback(sprite);
+}
+
+static void sub_80FEBFC(struct Sprite* sprite)
+{
+ if (sub_80A70E8(sprite))
+ {
+ DestroyAnimSprite(sprite);
+ }
+ else
+ {
+ sprite->pos2.y += Cos(sprite->data[5], 12);
+ if (sprite->data[5] < 0x7F)
+ sprite->subpriority = sprite->data[6];
+ else
+ sprite->subpriority = sprite->data[6] + 1;
+
+ sprite->data[5] = (sprite->data[5] + 24) & 0xFF;
+ }
+}
+
+// seed (sprouts a sapling from a seed.)
+// Used by Leech Seed.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target x pixel offset
+// arg 3: target y pixel offset
+// arg 4: duration
+// arg 5: wave amplitude
+void AnimLeechSeed(struct Sprite* sprite)
+{
+ InitAnimSpritePos(sprite, 1);
+ if (GetBattlerSide(gBattleAnimAttacker))
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[3];
+ sprite->data[5] = gBattleAnimArgs[5];
+ InitAnimArcTranslation(sprite);
+ sprite->callback = AnimLeechSeedStep;
+}
+
+static void AnimLeechSeedStep(struct Sprite* sprite)
+{
+ if (TranslateAnimArc(sprite))
+ {
+ sprite->invisible = 1;
+ sprite->data[0] = 10;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, AnimLeechSeedSprouts);
+ }
+}
+
+static void AnimLeechSeedSprouts(struct Sprite* sprite)
+{
+ sprite->invisible = 0;
+ StartSpriteAnim(sprite, 1);
+ sprite->data[0] = 60;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_80FED28(struct Sprite* sprite)
+{
+ sub_80A6980(sprite, TRUE);
+ StartSpriteAnim(sprite, gBattleAnimArgs[4]);
+ if (gBattleAnimArgs[4] == 1)
+ sprite->oam.objMode = ST_OAM_OBJ_BLEND;
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->callback = sub_80FED74;
+ sprite->callback(sprite);
+}
+
+static void sub_80FED74(struct Sprite* sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[1], 32);
+ sprite->pos2.y = Cos(sprite->data[1], -3) + ((sprite->data[2] += 24) >> 8);
+ if ((u16)(sprite->data[1] - 0x40) < 0x80)
+ {
+ sprite->oam.priority = (sub_80A8328(gBattleAnimTarget) & 3);
+ }
+ else
+ {
+ u8 priority = sub_80A8328(gBattleAnimTarget) + 1;
+ if (priority > 3)
+ priority = 3;
+
+ sprite->oam.priority = priority;
+ }
+
+ sprite->data[1] = (sprite->data[1] + 2) & 0xFF;
+ if (--sprite->data[0] == -1)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80FEE1C(u8 taskId)
+{
+ if (IsContest() || !IsDoubleBattle())
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ if (sub_80A8364(gBattleAnimTarget) == 1)
+ SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 3);
+ else
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_80FEE78(struct Sprite* sprite)
+{
+ InitAnimSpritePos(sprite, 0);
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sprite->pos1.x;
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
+ InitAnimLinearTranslation(sprite);
+ sprite->data[5] = 0x40;
+ sprite->callback = sub_80FEECC;
+ sprite->callback(sprite);
+}
+
+static void sub_80FEECC(struct Sprite* sprite)
+{
+ if (!TranslateAnimLinear(sprite))
+ {
+ sprite->pos2.x += Sin(sprite->data[5], 32);
+ sprite->pos2.y += Cos(sprite->data[5], -5);
+ if ((u16)(sprite->data[5] - 0x40) < 0x80)
+ sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
+ else
+ sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) + 1;
+
+ sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80FEF44(struct Sprite* sprite)
+{
+ InitAnimSpritePos(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sprite->pos1.x;
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
+ InitAnimLinearTranslation(sprite);
+ sprite->data[5] = 0x40;
+ sprite->callback = sub_80FEF98;
+ sprite->callback(sprite);
+}
+
+static void sub_80FEF98(struct Sprite* sprite)
+{
+ if (!TranslateAnimLinear(sprite))
+ {
+ sprite->pos2.x += Sin(sprite->data[5], 8);
+ if ((u16)(sprite->data[5] - 59) < 5 || (u16)(sprite->data[5] - 187) < 5)
+ sprite->oam.matrixNum ^= 0x8;
+
+ sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80FEFFC(struct Sprite* sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[2];
+ sprite->callback = sub_80FF044;
+}
+
+static void sub_80FF044(struct Sprite* sprite)
+{
+ if (!sprite->data[2])
+ {
+ if (sprite->data[1] & 1)
+ {
+ sprite->data[0] = 0x80;
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ }
+ else
+ {
+ sprite->data[0] = sprite->data[1] & 1;
+ sprite->data[1] = sprite->data[1] & 1;
+ sprite->data[2] = sprite->data[1] & 1;
+ }
+ sprite->callback = sub_80FF090;
+ }
+ else
+ {
+ sprite->data[2]--;
+ sprite->pos1.x += sprite->data[0];
+ sprite->pos1.y += sprite->data[1];
+ }
+}
+
+static void sub_80FF090(struct Sprite* sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker))
+ sprite->pos2.x = -Sin(sprite->data[0], 25);
+ else
+ sprite->pos2.x = Sin(sprite->data[0], 25);
+
+ sprite->data[0] = (sprite->data[0] + 2) & 0xFF;
+ sprite->data[1]++;
+ if (!(sprite->data[1] & 1))
+ sprite->pos2.y++;
+
+ if (sprite->data[1] > 80)
+ DestroyAnimSprite(sprite);
+}
+
+// Animates a sprite that moves linearly from one location to another, with a
+// single-cycle sine wave added to the y position along the way.
+// Used by Razor Leaf and Magical Leaf.
+// arg 0: initial x offset
+// arg 1: initial y offset
+// arg 2: target x offset
+// arg 3: target y offset
+// arg 4: translation duration
+// arg 5: wave amplitude
+// arg 6: target between double battle opponents (boolean)
+void AnimTranslateLinearSingleSineWave(struct Sprite* sprite)
+{
+ InitAnimSpritePos(sprite, 1);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ if (!gBattleAnimArgs[6])
+ {
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
+ }
+ else
+ {
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
+ sprite->data[2] += gBattleAnimArgs[2];
+ sprite->data[4] += gBattleAnimArgs[3];
+ }
+
+ sprite->data[5] = gBattleAnimArgs[5];
+ InitAnimArcTranslation(sprite);
+ if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
+ sprite->data[0] = 1;
+ else
+ sprite->data[0] = 0;
+
+ sprite->callback = AnimTranslateLinearSingleSineWaveStep;
+}
+
+static void AnimTranslateLinearSingleSineWaveStep(struct Sprite* sprite)
+{
+ bool8 destroy = FALSE;
+ s16 a = sprite->data[0];
+ s16 b = sprite->data[7];
+ s16 r0;
+
+ sprite->data[0] = 1;
+ TranslateAnimArc(sprite);
+ r0 = sprite->data[7];
+ sprite->data[0] = a;
+ if (b > 200 && r0 < 56 && sprite->oam.affineParam == 0)
+ sprite->oam.affineParam++;
+
+ if (sprite->oam.affineParam && sprite->data[0])
+ {
+ sprite->invisible ^= 1;
+ sprite->oam.affineParam++;
+ if (sprite->oam.affineParam == 30)
+ destroy = TRUE;
+ }
+
+ if (sprite->pos1.x + sprite->pos2.x > 256
+ || sprite->pos1.x + sprite->pos2.x < -16
+ || sprite->pos1.y + sprite->pos2.y > 160
+ || sprite->pos1.y + sprite->pos2.y < -16)
+ destroy = TRUE;
+
+ if (destroy)
+ DestroyAnimSprite(sprite);
+}
+
+// Animates particles in the Twister move animation.
+// arg 0: duration
+// arg 1: total y delta (the particles rise upward)
+// arg 2: wave period (higher means faster wave)
+// arg 3: wave amplitude
+// arg 4: speedup frame (particles move faster at the end of the animation)
+void AnimMoveTwisterParticle(struct Sprite* sprite)
+{
+ if (IsDoubleBattle() == TRUE)
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
+
+ sprite->pos1.y += 32;
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[2];
+ sprite->data[3] = gBattleAnimArgs[3];
+ sprite->data[4] = gBattleAnimArgs[4];
+ sprite->callback = AnimMoveTwisterParticleStep;
+}
+
+static void AnimMoveTwisterParticleStep(struct Sprite* sprite)
+{
+ if (sprite->data[1] == 0xFF)
+ {
+ sprite->pos1.y -= 2;
+ }
+ else if (sprite->data[1] > 0)
+ {
+ sprite->pos1.y -= 2;
+ sprite->data[1] -= 2;
+ }
+
+ sprite->data[5] += sprite->data[2];
+ if (sprite->data[0] < sprite->data[4])
+ sprite->data[5] += sprite->data[2];
+
+ sprite->data[5] &= 0xFF;
+ sprite->pos2.x = Cos(sprite->data[5], sprite->data[3]);
+ sprite->pos2.y = Sin(sprite->data[5], 5);
+ if (sprite->data[5] < 0x80)
+ sprite->oam.priority = sub_80A8328(gBattleAnimTarget) - 1;
+ else
+ sprite->oam.priority = sub_80A8328(gBattleAnimTarget) + 1;
+
+ if (--sprite->data[0] == 0)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80FF374(struct Sprite* sprite)
+{
+ sub_80A6980(sprite, FALSE);
+ sprite->affineAnimPaused = 1;
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[2]);
+ sprite->data[6] = gBattleAnimArgs[2];
+ sprite->data[7] = gBattleAnimArgs[3];
+ sprite->callback = sub_80FF3B0;
+}
+
+static void sub_80FF3B0(struct Sprite* sprite)
+{
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ {
+ sprite->affineAnimPaused = 0;
+ GetAnimBattlerSpriteId(1);
+ sprite->data[0] = 0x100;
+ sprite->callback = sub_80FF3EC;
+ }
+}
+
+static void sub_80FF3EC(struct Sprite* sprite)
+{
+ GetAnimBattlerSpriteId(1);
+ if (!sprite->data[2])
+ sprite->data[0] += 11;
+ else
+ sprite->data[0] -= 11;
+
+ if (++sprite->data[1] == 6)
+ {
+ sprite->data[1] = 0;
+ sprite->data[2] ^= 1;
+ }
+
+ if (sprite->affineAnimEnded)
+ {
+ if (--sprite->data[7] > 0)
+ StartSpriteAffineAnim(sprite, sprite->data[6]);
+ else
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80FF458(u8 taskId)
+{
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
+ if (gSprites[spriteId].invisible)
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_BLEND);
+ gTasks[taskId].data[14] = gSprites[spriteId].oam.priority;
+ gSprites[spriteId].oam.priority = sub_80A8328(gBattleAnimTarget);
+ spriteId = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER);
+ gTasks[taskId].data[15] = gSprites[spriteId].oam.priority;
+ gSprites[spriteId].oam.priority = sub_80A8328(BATTLE_PARTNER(gBattleAnimTarget));
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[11] = 256;
+ gTasks[taskId].func = sub_80FF53C;
+ }
+}
+
+static void sub_80FF53C(u8 taskId)
+{
+ u8 spriteId = GetAnimBattlerSpriteId(1);
+ gTasks[taskId].data[10] += gTasks[taskId].data[0];
+ gSprites[spriteId].pos2.x = gTasks[taskId].data[10] >> 8;
+ if (GetBattlerSide(gBattleAnimTarget))
+ gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;
+
+ gTasks[taskId].data[11] += 16;
+ SetSpriteRotScale(spriteId, gTasks[taskId].data[11], gTasks[taskId].data[11], 0);
+ SetBattlerSpriteYOffsetFromYScale(spriteId);
+ if (--gTasks[taskId].data[1] == 0)
+ {
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].func = sub_80FF5CC;
+ }
+}
+
+static void sub_80FF5CC(u8 taskId)
+{
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ {
+ if (gTasks[taskId].data[0] == 0)
+ {
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
+ ResetSpriteRotScale(spriteId);
+ gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].pos2.y = 0;
+ gSprites[spriteId].oam.priority = gTasks[taskId].data[14];
+ spriteId = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER);
+ gSprites[spriteId].oam.priority = gTasks[taskId].data[15];
+ gTasks[taskId].data[0]++;
+ return;
+ }
+ }
+ else
+ {
+ if (gTasks[taskId].data[0] == 0)
+ return;
+ }
+
+ gTasks[taskId].data[0]++;
+ if (gTasks[taskId].data[0] == 3)
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80FF698(struct Sprite* sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ gBattleAnimArgs[0] *= -1;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[1];
+ sprite->invisible = 1;
+ sprite->data[0]++;
+ break;
+ case 1:
+ sprite->invisible = 0;
+ if (sprite->affineAnimEnded)
+ {
+ ChangeSpriteAffineAnim(sprite, 1);
+ sprite->data[0] = 25;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->callback = sub_80A70C0;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ break;
+ }
+ }
+}
+
+void sub_80FF768(struct Sprite* sprite)
+{
+ if (!sprite->data[0])
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ sprite->pos2.x = gBattleAnimArgs[0];
+ sprite->pos2.y = gBattleAnimArgs[1];
+ sprite->subpriority = gBattleAnimArgs[2] + 30;
+ StartSpriteAnim(sprite, gBattleAnimArgs[3]);
+ sprite->data[2] = gBattleAnimArgs[4];
+ sprite->data[0]++;
+ if (sprite->pos1.y + sprite->pos2.y > 120)
+ sprite->pos1.y += sprite->pos2.y + sprite->pos1.y - 120;
+ }
+ sprite->callback = sub_80FF8DC;
+}
+
+void sub_80FF7EC(struct Sprite *sprite)
+{
+ s16 p1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ s16 p2 = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ s16 e1 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ s16 e2 = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+
+ e1 -= p1;
+ e2 -= p2;
+ sprite->pos1.x = p1 + e1 * gBattleAnimArgs[0] / 100;
+ sprite->pos1.y = p2 + e2 * gBattleAnimArgs[0] / 100;
+ sprite->pos2.x = gBattleAnimArgs[1];
+ sprite->pos2.y = gBattleAnimArgs[2];
+ sprite->subpriority = gBattleAnimArgs[3] + 30;
+ StartSpriteAnim(sprite, gBattleAnimArgs[4]);
+ sprite->data[2] = gBattleAnimArgs[5];
+ sprite->callback = sub_80FF8DC;
+ gUnknown_0203A0F8[0] = sprite->pos1.x;
+ gUnknown_0203A0F8[1] = sprite->pos1.y;
+ gUnknown_0203A0F8[2] = e1;
+ gUnknown_0203A0F8[3] = e2;
+}
+
+static void sub_80FF8DC(struct Sprite* sprite)
+{
+ if (++sprite->data[0] > (sprite->data[2] - 10))
+ sprite->invisible = sprite->data[0] % 2;
+
+ if (sprite->data[0] > sprite->data[2])
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80FF934(struct Sprite* sprite)
+{
+ if (!sprite->data[0])
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[3];
+ sprite->data[3] = gBattleAnimArgs[4];
+ }
+
+ sprite->data[0]++;
+ sprite->pos2.x = sprite->data[1] * sprite->data[0];
+ sprite->pos2.y = Sin((sprite->data[0] * 20) & 0xFF, sprite->data[2]);
+ if (sprite->data[0] > sprite->data[3])
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80FF9B8(struct Sprite* sprite, s16 c)
+{
+ s32 a = (sprite->pos1.x * 256) | sprite->pos1.y;
+ s32 b = (sprite->data[6] * 256) | sprite->data[7];
+ c *= 256;
+ sprite->data[5] = a;
+ sprite->data[6] = b;
+ sprite->data[7] = c;
+}
+
+bool8 sub_80FF9E0(struct Sprite* sprite)
+{
+ u16 r10 = (u8)(sprite->data[5] >> 8);
+ u16 r9 = (u8)sprite->data[5];
+ s32 r2 = (u8)(sprite->data[6] >> 8);
+ s32 r4 = (u8)sprite->data[6];
+ s16 r6 = sprite->data[7] >> 8;
+ s16 r3 = sprite->data[7] & 0xFF;
+ s16 r4_2;
+ s16 r0;
+ s32 var1;
+ s32 var2;
+
+ if (r2 == 0)
+ r2 = -32;
+ else if (r2 == 255)
+ r2 = 272;
+
+ r4_2 = r4 - r9;
+ r0 = r2 - r10;
+ var1 = r0 * r3 / r6;
+ var2 = r4_2 * r3 / r6;
+ sprite->pos1.x = var1 + r10;
+ sprite->pos1.y = var2 + r9;
+ if (++r3 == r6)
+ return TRUE;
+
+ sprite->data[7] = (r6 << 8) | r3;
+ return FALSE;
+}
+
+void sub_80FFA84(struct Sprite* sprite)
+{
+ if (sprite->data[0] == 10)
+ StartSpriteAffineAnim(sprite, 1);
+
+ sprite->data[0]++;
+ if (sprite->data[0] > 50)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80FFAB4(struct Sprite* sprite)
+{
+ sprite->data[0] += sprite->data[3] * 128 / sprite->data[4];
+ if (sprite->data[0] >= 128)
+ {
+ sprite->data[1]++;
+ sprite->data[0] = 0;
+ }
+
+ sprite->pos2.y = Sin(sprite->data[0] + 128, 30 - sprite->data[1] * 8);
+ if (sub_80FF9E0(sprite))
+ {
+ sprite->pos2.y = 0;
+ sprite->data[0] = 0;
+ sprite->callback = sub_80FFA84;
+ }
+}
+
+void sub_80FFB18(struct Sprite* sprite)
+{
+ s16 e1;
+ s16 e2;
+ InitAnimSpritePos(sprite, 0);
+ e1 = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ e2 = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget)
+ {
+ sprite->data[6] = e1;
+ sprite->data[7] = e2 + 10;
+ sub_80FF9B8(sprite, 60);
+ sprite->data[3] = 1;
+ }
+ else
+ {
+ sprite->data[6] = e1;
+ sprite->data[7] = e2 + 10;
+ sub_80FF9B8(sprite, 60);
+ sprite->data[3] = 3;
+ }
+
+ sprite->data[4] = 60;
+ sprite->callback = sub_80FFAB4;
+}
+
+static void sub_80FFB90(struct Sprite* sprite)
+{
+ int zero;
+ sprite->data[0] += ((sprite->data[3] * 128) / sprite->data[4]);
+ zero = 0;
+ if (sprite->data[0] > 0x7F)
+ {
+ sprite->data[1]++;
+ sprite->data[0] = zero;
+ }
+
+ sprite->pos2.y = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
+ if (sub_80FF9E0(sprite))
+ {
+ sprite->pos2.y = zero;
+ sprite->data[0] = zero;
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80FFBF4(struct Sprite* sprite)
+{
+ s16 e = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ {
+ sprite->data[6] = 0;
+ sprite->data[7] = e + 10;
+ sub_80FF9B8(sprite, 40);
+ sprite->data[3] = 3;
+ sprite->data[4] = 0x3C;
+ sprite->callback = sub_80FFAB4;
+ }
+ else
+ {
+ sprite->data[6] = 255;
+ sprite->data[7] = e + 10;
+ if (IsContest())
+ sprite->data[6] = 0;
+
+ sub_80FF9B8(sprite, 40);
+ sprite->data[3] = 3;
+ sprite->data[4] = 0x3C;
+ sprite->callback = sub_80FFB90;
+ }
+}
+
+void sub_80FFC70(struct Sprite* sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sub_80A6980(sprite, FALSE);
+ sprite->data[1] = gBattleAnimArgs[2];
+ }
+
+ sprite->data[0]++;
+ sprite->pos2.y = sprite->data[1] * sprite->data[0];
+ if (sprite->animEnded)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80FFCB4(struct Sprite* sprite)
+{
+ s16 p1;
+ s16 p2;
+ sub_80A6980(sprite, FALSE);
+ p1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ p2 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ if (BATTLE_PARTNER(gBattleAnimTarget) == gBattleAnimAttacker)
+ {
+ sprite->data[6] = p1;
+ sprite->data[7] = p2 + 10;
+ sub_80FF9B8(sprite, 60);
+ sprite->data[3] = 1;
+ }
+ else
+ {
+ sprite->data[6] = p1;
+ sprite->data[7] = p2 + 10;
+ sub_80FF9B8(sprite, 60);
+ sprite->data[3] = 3;
+ }
+
+ sprite->data[4] = 60;
+ sprite->callback = sub_80FFD2C;
+}
+
+static void sub_80FFD2C(struct Sprite* sprite)
+{
+ int zero;
+ sprite->data[0] += ((sprite->data[3] * 128) / sprite->data[4]);
+ zero = 0;
+ if (sprite->data[0] > 127)
+ {
+ sprite->data[1]++;
+ sprite->data[0] = zero;
+ }
+
+ sprite->pos2.y = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
+ if (sprite->pos2.y == 0)
+ PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(63));
+
+ if (sub_80FF9E0(sprite))
+ {
+ sprite->pos2.y = 0;
+ sprite->data[0] = 0;
+ sprite->callback = sub_80FFA84;
+ PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(-64));
+ }
+}
+
+void sub_80FFDBC(struct Sprite* sprite)
+{
+ int a;
+ int b;
+
+ if (!sprite->data[0])
+ {
+ if (!IsContest())
+ {
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->pos1.x = 120;
+ }
+ else
+ {
+ a = gBattleAnimArgs[1] - 32;
+ if (a < 0)
+ b = gBattleAnimArgs[1] + 0xDF;
+ else
+ b = a;
+
+ sprite->data[1] = a - ((b >> 8) << 8);
+ sprite->pos1.x = 70;
+ }
+
+ sprite->pos1.y = gBattleAnimArgs[0];
+ sprite->data[2] = gBattleAnimArgs[0];
+ sprite->data[4] = 20;
+ sprite->pos2.x = Cos(sprite->data[1], 60);
+ sprite->pos2.y = Sin(sprite->data[1], 20);
+ sprite->callback = sub_80FFE58;
+ if (sprite->data[1] > 0 && sprite->data[1] < 192)
+ sprite->subpriority = 31;
+ else
+ sprite->subpriority = 29;
+ }
+}
+
+static void sub_80FFE58(struct Sprite* sprite)
+{
+ switch (sprite->data[3])
+ {
+ case 0:
+ if (sprite->data[2] > 78)
+ {
+ sprite->data[3] = 1;
+ StartSpriteAffineAnim(sprite, 1);
+ break;
+ }
+ else
+ {
+ sprite->data[2] += sprite->data[4] / 10;
+ sprite->data[4] += 3;
+ sprite->pos1.y = sprite->data[2];
+ break;
+ }
+ break;
+ case 1:
+ if (sprite->data[3] && sprite->affineAnimEnded)
+ {
+ sprite->data[0] = 0;
+ sprite->data[2] = 0;
+ sprite->callback = sub_80FFEC4;
+ }
+ break;
+ }
+}
+
+static void sub_80FFEC4(struct Sprite* sprite)
+{
+ if (sprite->data[2] == gUnknown_08592700[sprite->data[0]][1])
+ {
+ if (gUnknown_08592700[sprite->data[0]][2] == 127)
+ {
+ sprite->data[0] = 0;
+ sprite->callback = sub_80FFF7C;
+ }
+
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ }
+ else
+ {
+ sprite->data[2]++;
+ sprite->data[1] = (gUnknown_08592700[sprite->data[0]][0] * gUnknown_08592700[sprite->data[0]][2] + sprite->data[1]) & 0xFF;
+ if (!IsContest())
+ {
+ if ((u16)(sprite->data[1] - 1) < 191)
+ sprite->subpriority = 31;
+ else
+ sprite->subpriority = 29;
+ }
+
+ sprite->pos2.x = Cos(sprite->data[1], 60);
+ sprite->pos2.y = Sin(sprite->data[1], 20);
+ }
+}
+
+static void sub_80FFF7C(struct Sprite* sprite)
+{
+ if (sprite->data[0] > 20)
+ DestroyAnimSprite(sprite);
+
+ sprite->invisible = sprite->data[0] % 2;
+ sprite->data[0]++;
+}
+
+void sub_80FFFC0(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[4] = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 1;
+ task->data[6] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ task->data[10] = sub_80A861C(gBattleAnimTarget, 1);
+ task->data[11] = sub_80A861C(gBattleAnimTarget, 0);
+ task->data[5] = (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT) ? 1 : -1;
+ task->data[9] = 56 - (task->data[5] * 64);
+ task->data[8] = task->data[7] - task->data[9] + task->data[6];
+ task->data[2] = CreateSprite(&gUnknown_08592778, task->data[8], task->data[9], task->data[4]);
+ if (task->data[2] == MAX_SPRITES)
+ DestroyAnimVisualTask(taskId);
+
+ gSprites[task->data[2]].data[0] = 10;
+ gSprites[task->data[2]].data[1] = task->data[8];
+ gSprites[task->data[2]].data[2] = task->data[6] - (task->data[10] / 2 + 10) * task->data[5];
+ gSprites[task->data[2]].data[3] = task->data[9];
+ gSprites[task->data[2]].data[4] = task->data[7] + (task->data[11] / 2 + 10) * task->data[5];
+ gSprites[task->data[2]].data[5] = sub_8100504(&gSprites[task->data[2]]);
+ InitAnimArcTranslation(&gSprites[task->data[2]]);
+ task->func = sub_8100128;
+}
+
+static void sub_8100128(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ struct Sprite* sprite = &gSprites[task->data[2]];
+ int a = task->data[0];
+ switch (a)
+ {
+ case 4:
+ sub_8100524(task, taskId);
+ if (TranslateAnimArc(sprite))
+ {
+ task->data[15] = 5;
+ task->data[0] = 0xFF;
+ }
+ break;
+ case 8:
+ sub_8100524(task, taskId);
+ if (TranslateAnimArc(sprite))
+ {
+ task->data[15] = 9;
+ task->data[0] = 0xFF;
+ }
+ break;
+ case 0:
+ sub_8100524(task, taskId);
+ if (TranslateAnimArc(sprite))
+ {
+ task->data[15] = 1;
+ task->data[0] = 0xFF;
+ }
+ break;
+ case 1:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0] = 10;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = task->data[6];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = task->data[7];
+ sprite->data[5] = sub_8100504(sprite);
+ task->data[4] += 2;
+ task->data[3] = a;
+ sprite->subpriority = task->data[4];
+ StartSpriteAnim(sprite, task->data[3]);
+ InitAnimArcTranslation(sprite);
+ task->data[0]++;
+ break;
+ case 2:
+ sub_8100524(task, taskId);
+ if (TranslateAnimArc(sprite))
+ {
+ task->data[15] = 3;
+ task->data[0] = 0xFF;
+ }
+ break;
+ case 3:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0] = 10;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = task->data[7] - ((task->data[11] / 2) + 10) * task->data[5];
+ sprite->data[5] = sub_8100504(sprite);
+ task->data[3] = 2;
+ sprite->subpriority = task->data[4];
+ StartSpriteAnim(sprite, task->data[3]);
+ InitAnimArcTranslation(sprite);
+ task->data[0]++;
+ break;
+ case 5:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0] = 10;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = task->data[6] + ((task->data[10] / 2) + 10) * task->data[5];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5];
+ sprite->data[5] = sub_8100504(sprite);
+ task->data[4] -= 2;
+ task->data[3] = 3;
+ sprite->subpriority = task->data[4];
+ StartSpriteAnim(sprite, task->data[3]);
+ InitAnimArcTranslation(sprite);
+ task->data[0]++;
+ break;
+ case 6:
+ sub_8100524(task, taskId);
+ if (TranslateAnimArc(sprite))
+ {
+ task->data[15] = 7;
+ task->data[0] = 0xFF;
+ }
+ break;
+ case 7:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0] = 10;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = task->data[6];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = task->data[7];
+ sprite->data[5] = sub_8100504(sprite);
+ task->data[4] += 2;
+ task->data[3] = 4;
+ sprite->subpriority = task->data[4];
+ StartSpriteAnim(sprite, task->data[3]);
+ InitAnimArcTranslation(sprite);
+ task->data[0]++;
+ break;
+ case 9:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0] = 10;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5];
+ sprite->data[5] = sub_8100504(sprite);
+ task->data[3] = 5;
+ sprite->subpriority = task->data[4];
+ StartSpriteAnim(sprite, task->data[3]);
+ InitAnimArcTranslation(sprite);
+ task->data[0]++;
+ break;
+ case 10:
+ sub_8100524(task, taskId);
+ if (TranslateAnimArc(sprite))
+ {
+ task->data[15] = 11;
+ task->data[0] = 0xFF;
+ }
+ break;
+ case 11:
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0] = 10;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = task->data[8];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = task->data[9];
+ sprite->data[5] = sub_8100504(sprite);
+ task->data[4] -= 2;
+ task->data[3] = 6;
+ sprite->subpriority = task->data[4];
+ StartSpriteAnim(sprite, task->data[3]);
+ InitAnimArcTranslation(sprite);
+ task->data[0]++;
+ break;
+ }
+ case 12:
+ sub_8100524(task, taskId);
+ if (TranslateAnimArc(sprite))
+ {
+ DestroySprite(sprite);
+ task->data[0]++;
+ }
+ break;
+ case 13:
+ if (task->data[12] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ case 0xFF:
+ if (++task->data[1] > 5)
+ {
+ task->data[1] = 0;
+ task->data[0] = task->data[15];
+ }
+ break;
+ }
+}
+
+static s16 sub_8100504(struct Sprite* sprite)
+{
+ s16 var = 8;
+ if (sprite->data[4] < sprite->pos1.y)
+ var = -var;
+
+ return var;
+}
+
+static void sub_8100524(struct Task* task, u8 taskId)
+{
+ task->data[14]++;
+ if (task->data[14] > 0)
+ {
+ u8 spriteId;
+ s16 spriteX;
+ s16 spriteY;
+ task->data[14] = 0;
+ spriteX = gSprites[task->data[2]].pos1.x + gSprites[task->data[2]].pos2.x;
+ spriteY = gSprites[task->data[2]].pos1.y + gSprites[task->data[2]].pos2.y;
+ spriteId = CreateSprite(&gUnknown_08592778, spriteX, spriteY, task->data[4]);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[6] = taskId;
+ gSprites[spriteId].data[7] = 12;
+ gTasks[taskId].data[12]++;
+ gSprites[spriteId].data[0] = task->data[13] & 1;
+ gTasks[taskId].data[13]++;
+ StartSpriteAnim(&gSprites[spriteId], task->data[3]);
+ gSprites[spriteId].subpriority = task->data[4];
+ gSprites[spriteId].callback = sub_80CC408;
+ }
+ }
+}
+
+static void sub_80CC408(struct Sprite* sprite)
+{
+ sprite->data[0]++;
+ if (sprite->data[0] > 1)
+ {
+ sprite->data[0] = 0;
+ sprite->invisible ^= 1;
+ sprite->data[1]++;
+ if (sprite->data[1] > 8)
+ {
+ gTasks[sprite->data[6]].data[sprite->data[7]]--;
+ DestroySprite(sprite);
+ }
+ }
+}
+
+void sub_8100640(struct Sprite* sprite)
+{
+ u8 battler;
+ if (!gBattleAnimArgs[6])
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ if (GetBattlerSide(battler) != 0)
+ {
+ sprite->data[4] = 0;
+ sprite->data[2] = gBattleAnimArgs[3];
+ sprite->pos1.x = 0xFFF0;
+ }
+ else
+ {
+ sprite->data[4] = 1;
+ sprite->data[2] = -gBattleAnimArgs[3];
+ sprite->pos1.x = 0x100;
+ }
+
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[3] = gBattleAnimArgs[4];
+ switch (gBattleAnimArgs[5])
+ {
+ case 0:
+ sprite->pos1.y = gBattleAnimArgs[0];
+ sprite->oam.priority = sub_80A8328(battler);
+ break;
+ case 1:
+ sprite->pos1.y = gBattleAnimArgs[0];
+ sprite->oam.priority = sub_80A8328(battler) + 1;
+ break;
+ case 2:
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) + gBattleAnimArgs[0];
+ sprite->oam.priority = sub_80A8328(battler);
+ break;
+ case 3:
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[0];
+ GetAnimBattlerSpriteId(ANIM_TARGET);
+ sprite->oam.priority = sub_80A8328(battler) + 1;
+ break;
+ }
+
+ sprite->callback = sub_810074C;
+}
+
+static void sub_810074C(struct Sprite* sprite)
+{
+ int a = sprite->data[7];
+ sprite->data[7]++;
+ sprite->pos2.y = (sprite->data[1] * gSineTable[sprite->data[0]]) >> 8;
+ sprite->pos2.x = sprite->data[2] * a;
+ sprite->data[0] = (sprite->data[3] * a) & 0xFF;
+ if (!sprite->data[4])
+ {
+ if (sprite->pos2.x + sprite->pos1.x <= 0xF7)
+ return;
+ }
+ else
+ {
+ if (sprite->pos2.x + sprite->pos1.x > -16)
+ return;
+ }
+
+ DestroySpriteAndMatrix(sprite);
+}
+
+void sub_81007C4(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[8] = IndexOfSpritePaletteTag(ANIM_TAG_LEAF) * 16 + 256;
+ task->data[12] = IndexOfSpritePaletteTag(ANIM_TAG_RAZOR_LEAF) * 16 + 256;
+ task->data[0]++;
+ break;
+ case 1:
+ if (++task->data[9] >= 0)
+ {
+ task->data[9] = 0;
+ BlendPalette(task->data[8], 16, task->data[10], gMagicalLeafBlendColors[task->data[11]]);
+ BlendPalette(task->data[12], 16, task->data[10], gMagicalLeafBlendColors[task->data[11]]);
+ if (++task->data[10] == 17)
+ {
+ task->data[10] = 0;
+ if (++task->data[11] == 7)
+ task->data[11] = 0;
+ }
+ }
+ break;
+ }
+
+ if (gBattleAnimArgs[7] == -1)
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8100898(struct Sprite* sprite)
+{
+ u8 a;
+ u8 b;
+ u16 c;
+ u16 x;
+ u16 y;
+
+ if (gBattleAnimArgs[4] == 0)
+ {
+ DestroyAnimSprite(sprite);
+ }
+ else
+ {
+ if (gBattleAnimArgs[0] == 0)
+ {
+ a = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ b = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ }
+ else
+ {
+ a = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ b = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ }
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ if (gBattleAnimArgs[1] == 0)
+ {
+ sprite->pos1.x = gBattleAnimArgs[2] + a;
+ sprite->pos1.y = gBattleAnimArgs[3] + b;
+ sprite->data[5] = a;
+ sprite->data[6] = b;
+ }
+ else
+ {
+ sprite->pos1.x = a;
+ sprite->pos1.y = b;
+ sprite->data[5] = gBattleAnimArgs[2] + a;
+ sprite->data[6] = gBattleAnimArgs[3] + b;
+ }
+
+ x = sprite->pos1.x;
+ sprite->data[1] = x * 16;
+ y = sprite->pos1.y;
+ sprite->data[2] = y * 16;
+ sprite->data[3] = (sprite->data[5] - sprite->pos1.x) * 16 / gBattleAnimArgs[4];
+ sprite->data[4] = (sprite->data[6] - sprite->pos1.y) * 16 / gBattleAnimArgs[4];
+ c = ArcTan2Neg(sprite->data[5] - x, sprite->data[6] - y);
+ if (IsContest())
+ c -= 0x8000;
+
+ TrySetSpriteRotScale(sprite, 0, 0x100, 0x100, c);
+ sprite->callback = sub_81009A0;
+ }
+}
+
+static void sub_81009A0(struct Sprite* sprite)
+{
+ if (sprite->data[0])
+ {
+ sprite->data[1] += sprite->data[3];
+ sprite->data[2] += sprite->data[4];
+ sprite->pos1.x = sprite->data[1] >> 4 ;
+ sprite->pos1.y = sprite->data[2] >> 4 ;
+ sprite->data[0]--;
+ }
+ else
+ {
+ DestroySpriteAndMatrix(sprite);
+ }
+}
+
+static void sub_81009DC(struct Sprite* sprite)
+{
+ if (sprite->animEnded)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_81009F8(struct Sprite* sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != 0)
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_8100A50(struct Sprite* sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) == 0)
+ StartSpriteAnim(sprite, 1);
+
+ sprite->callback = sub_81009DC;
+ sub_80A6864(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+}
+
+void sub_8100A94(struct Sprite* sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[3] = gBattleAnimArgs[4];
+ sprite->data[5] = gBattleAnimArgs[5];
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[6]);
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = sub_80A66DC;
+}
+
+// Moves the sprite in a diagonally slashing motion across the target mon.
+// Used by moves such as MOVE_CUT and MOVE_AERIAL_ACE.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: slice direction; 0 = right-to-left, 1 = left-to-right
+void AnimCuttingSlice(struct Sprite* sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ sprite->pos1.y += 8;
+
+ sprite->callback = AnimSliceStep;
+ if (gBattleAnimArgs[2] == 0)
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ }
+ else
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->hFlip = 1;
+ }
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[1] -= 0x400;
+ sprite->data[2] += 0x400;
+ sprite->data[5] = gBattleAnimArgs[2];
+ if (sprite->data[5] == 1)
+ sprite->data[1] = -sprite->data[1];
+}
+
+void sub_8100B88(struct Sprite* sprite)
+{
+ u8 a;
+ u8 b;
+ switch (gBattleAnimArgs[3])
+ {
+ case 1:
+ a = GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), 0);
+ b = GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), 1);
+ break;
+ case 2:
+ a = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ b = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)))
+ {
+ a = (GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), 0) + a) / 2;
+ b = (GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), 1) + b) / 2;
+ }
+ break;
+ case 0:
+ default:
+ a = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ b = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ break;
+ }
+
+ sprite->pos1.x = a;
+ sprite->pos1.y = b;
+ if (GetBattlerSide(gBattleAnimTarget) == 0)
+ sprite->pos1.y += 8;
+
+ sprite->callback = AnimSliceStep;
+ if (gBattleAnimArgs[2] == 0)
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ }
+ else
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->hFlip = 1;
+ }
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[1] -= 0x400;
+ sprite->data[2] += 0x400;
+ sprite->data[5] = gBattleAnimArgs[2];
+ if (sprite->data[5] == 1)
+ sprite->data[1] = -sprite->data[1];
+}
+
+static void AnimSliceStep(struct Sprite* sprite)
+{
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ if (sprite->data[5] == 0)
+ sprite->data[1] += 0x18;
+ else
+ sprite->data[1] -= 0x18;
+
+ sprite->data[2] -= 0x18;
+ sprite->pos2.x = sprite->data[3] >> 8;
+ sprite->pos2.y = sprite->data[4] >> 8;
+ sprite->data[0]++;
+ if (sprite->data[0] == 20)
+ {
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->data[0] = 3;
+ sprite->callback = WaitAnimForDuration;
+ }
+}
+
+void unref_sub_8100D38(struct Sprite* sprite)
+{
+ if (sprite->data[2] > 1)
+ {
+ if (sprite->data[3] & 1)
+ {
+ sprite->invisible = 0;
+ gSprites[sprite->data[0]].invisible = 0;
+ gSprites[sprite->data[1]].invisible = 0;
+ }
+ else
+ {
+ sprite->invisible = 1;
+ gSprites[sprite->data[0]].invisible = 1;
+ gSprites[sprite->data[1]].invisible = 1;
+ }
+
+ sprite->data[2] = 0;
+ sprite->data[3]++;
+ }
+ else
+ {
+ sprite->data[2]++;
+ }
+
+ if (sprite->data[3] == 10)
+ {
+ DestroySprite(&gSprites[sprite->data[0]]);
+ DestroySprite(&gSprites[sprite->data[1]]);
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_8100E1C(struct Sprite* sprite)
+{
+ sprite->data[0] = gBattleAnimArgs[2];
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ else
+ sprite->pos1.x += gBattleAnimArgs[0];
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[5]);
+ sprite->data[1] = -gBattleAnimArgs[3];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[3] = gBattleAnimArgs[4];
+ sprite->callback = sub_8100E80;
+ sprite->callback(sprite);
+}
+
+static void sub_8100E80(struct Sprite* sprite)
+{
+ sprite->pos2.x = Cos(sprite->data[0], 100);
+ sprite->pos2.y = Sin(sprite->data[0], 20);
+ if (sprite->data[0] < 128)
+ sprite->subpriority = 0;
+ else
+ sprite->subpriority = 14;
+
+ sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF;
+ sprite->data[5] += 0x82;
+ sprite->pos2.y += sprite->data[5] >> 8;
+ sprite->data[2]++;
+ if (sprite->data[2] == sprite->data[3])
+ DestroyAnimSprite(sprite);
+}
+
+void sub_8100EF0(struct Sprite* sprite)
+{
+ if (IsContest())
+ gBattleAnimArgs[1] += 8;
+
+ sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER || IsContest())
+ sprite->oam.priority = sub_80A8328(gBattleAnimAttacker) + 1;
+ else
+ sprite->oam.priority = sub_80A8328(gBattleAnimAttacker);
+
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[2] = (IndexOfSpritePaletteTag(ANIM_TAG_PROTECT) << 4) + 0x100;
+ sprite->data[7] = 16;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[7], sprite->data[7]));
+ sprite->callback = sub_8100FD4;
+}
+
+static void sub_8100FD4(struct Sprite *sprite)
+{
+ int a;
+ int i;
+ sprite->data[5] += 96;
+ sprite->pos2.x = -(sprite->data[5] >> 8);
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ a = gPlttBufferFaded[sprite->data[2] + 1];
+ i = 0;
+ do
+ {
+ gPlttBufferFaded[sprite->data[2] + ++i] = gPlttBufferFaded[sprite->data[2] + i + 1];
+ } while (i < 6);
+
+ gPlttBufferFaded[sprite->data[2] + 7] = a;
+ }
+
+ if (sprite->data[7] > 6 && sprite->data[0] >0 && ++sprite->data[6] > 1)
+ {
+ sprite->data[6] = 0;
+ sprite->data[7] -= 1;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[7], sprite->data[7]));
+ }
+
+ if (sprite->data[0] > 0)
+ {
+ sprite->data[0] -= 1;
+ }
+ else if (++sprite->data[6] > 1)
+ {
+ sprite->data[6] = 0;
+ sprite->data[7]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[7], sprite->data[7]));
+ if (sprite->data[7] == 16)
+ {
+ sprite->invisible = 1;
+ sprite->callback = sub_80A67F4;
+ }
+ }
+}
+
+void sub_81010CC(struct Sprite* sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 0xFFE8;
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+ sprite->data[6] = 0;
+ sprite->data[7] = 16;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], sprite->data[7]));
+ sprite->callback = sub_8101138;
+}
+
+static void sub_8101138(struct Sprite* sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (++sprite->data[2] > 0)
+ {
+ sprite->data[2] = 0;
+ if (((++sprite->data[1]) & 1) != 0)
+ {
+ if (sprite->data[6] <= 15)
+ sprite->data[6]++;
+ }
+ else if (sprite->data[7] > 0)
+ sprite->data[7]--;
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], sprite->data[7]));
+ if (sprite->data[6] == 16 && sprite->data[7] == 0)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ }
+ break;
+ case 1:
+ if (++sprite->data[1] > 8)
+ {
+ sprite->data[1] = 0;
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sub_8101298(sprite, 16, 4);
+ if (++sprite->data[1] > 2)
+ {
+ sprite->data[1] = 0;
+ sprite->pos1.y++;
+ }
+
+ if (++sprite->data[2] <= 29)
+ break;
+
+ if (sprite->data[2] & 1)
+ {
+ if (sprite->data[6] > 0)
+ sprite->data[6]--;
+ }
+ else if (sprite->data[7] <= 15)
+ {
+ sprite->data[7]++;
+ }
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], sprite->data[7]));
+ if (sprite->data[6] == 0 && sprite->data[7] == 16)
+ {
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 3:
+ sprite->invisible = 1;
+ sprite->data[0]++;
+ break;
+ case 4:
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0));
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+static void sub_8101298(struct Sprite* sprite, int unk1, int unk2)
+{
+ if (sprite->data[3] <= 11)
+ sprite->data[4] += 2;
+
+ if ((u16)(sprite->data[3] - 0x12) <= 0x17)
+ sprite->data[4] -= 2;
+
+ if ((sprite->data[3]) > 0x2F)
+ sprite->data[4] += 2;
+
+ sprite->pos2.x = sprite->data[4] / 9;
+ sprite->pos2.y = sprite->data[4] / 14;
+ if (sprite->pos2.y < 0)
+ sprite->pos2.y *= -1;
+
+ sprite->data[3]++;
+ if (sprite->data[3] > 0x3B)
+ sprite->data[3] = 0;
+}
+
+void sub_810130C(struct Sprite* sprite)
+{
+ if (!gBattleAnimArgs[2])
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+
+ sub_80A6864(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[5];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[4];
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = TranslateAnimLinearSimple;
+}
+
+void sub_810135C(struct Sprite* sprite)
+{
+ u8 battler;
+ if (!gBattleAnimArgs[2])
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ if (IsDoubleBattle() && IsBattlerSpriteVisible(BATTLE_PARTNER(battler)))
+ {
+ SetAverageBattlerPositions(battler, gBattleAnimArgs[6], &sprite->pos1.x, &sprite->pos1.y);
+ sub_80A6864(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+ else
+ {
+ if (!gBattleAnimArgs[6])
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, 1) + gBattleAnimArgs[1];
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) + gBattleAnimArgs[1];
+ }
+
+ sub_80A6864(sprite, gBattleAnimArgs[0]);
+ }
+
+ sprite->data[0] = gBattleAnimArgs[5];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[4];
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = TranslateAnimLinearSimple;
+}
+
+void sub_8101440(struct Sprite* sprite)
+{
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+ else
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ StartSpriteAnim(sprite, 1);
+ }
+
+ sprite->callback = sub_81014A0;
+}
+
+static void sub_81014A0(struct Sprite* sprite)
+{
+ if (++sprite->data[0] > 30)
+ {
+ sprite->pos2.y = (30 - sprite->data[0]) / 3;
+ sprite->pos2.x = Sin(sprite->data[1] * 4, 3);
+ sprite->data[1]++;
+ }
+
+ if (sprite->animEnded)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_81014F4(struct Sprite* sprite)
+{
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[3] = 1;
+ }
+ else
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[3] = 0xFFFF;
+ StartSpriteAffineAnim(sprite, 1);
+ }
+
+ sprite->callback = sub_8101560;
+}
+
+static void sub_8101560(struct Sprite* sprite)
+{
+ sprite->pos2.y = -(sprite->data[0] / 0x28);
+ sprite->pos2.x = sprite->data[4] / 10;
+ sprite->data[4] += sprite->data[3] * 2;
+ sprite->data[0] += sprite->data[1];
+ if (++sprite->data[1] > 60)
+ DestroySpriteAndMatrix(sprite);
+}
+
+void sub_81015AC(struct Sprite* sprite)
+{
+ sprite->pos1.x -= 32;
+ sprite->pos1.y -= 32;
+ sprite->data[0] = 20;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, sub_81015D4);
+}
+
+static void sub_81015D4(struct Sprite* sprite)
+{
+ switch (sprite->data[5] & 1)
+ {
+ case 0:
+ sprite->data[0] = 1;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, sub_81015D4);
+ break;
+ case 1:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[0] = 8;
+ sprite->data[2] = sprite->pos1.x + gUnknown_08592CD0[sprite->data[5] >> 8][0];
+ sprite->data[4] = sprite->pos1.y + gUnknown_08592CD0[sprite->data[5] >> 8][1];
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, sub_8101684);
+ sprite->data[5] += 0x100;
+ PlaySE12WithPanning(SE_W199, BattleAnimAdjustPanning(63));
+ break;
+ }
+
+ sprite->data[5] ^= 1;
+}
+
+static void sub_8101684(struct Sprite* sprite)
+{
+ if ((sprite->data[5] >> 8) == 4)
+ {
+ sprite->data[0] = 10;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, sub_81016B8);
+ }
+ else
+ {
+ sprite->callback = sub_81015D4;
+ }
+}
+
+static void sub_81016B8(struct Sprite* sprite)
+{
+ s16 a;
+ s16 b;
+ if (sprite->oam.affineParam == 0)
+ {
+ sprite->data[0] = 3;
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, sub_8101774);
+ }
+ else
+ {
+ switch (sprite->oam.affineParam)
+ {
+ case 1:
+ a = -8;
+ b = -8;
+ break;
+ case 2:
+ a = -8;
+ b = 8;
+ break;
+ case 3:
+ a = 8;
+ b = -8;
+ break;
+ default:
+ a = 8;
+ b = 8;
+ break;
+ }
+
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[0] = 6;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + a;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + b;
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, sub_8101820);
+ }
+}
+
+static void sub_8101774(struct Sprite* sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ if ((sprite->data[1] += 3) > 16)
+ sprite->data[1] = 16;
+ }
+ else if ((sprite->data[1] -= 3) < 0)
+ {
+ sprite->data[1] = 0;
+ }
+
+ BlendPalettes(sub_80A75AC(1, 1, 1, 1, 1, 0, 0), sprite->data[1], RGB(31, 31, 31));
+ if (sprite->data[1] == 16)
+ {
+ int pal;
+ sprite->data[2]++;
+ pal = sprite->oam.paletteNum;
+ LoadPalette(&gPlttBufferUnfaded[0x108 + pal * 16], pal * 16 | 0x101, 4);
+ PlaySE12WithPanning(SE_W043, BattleAnimAdjustPanning(63));
+ }
+ else if (sprite->data[1] == 0)
+ {
+ sprite->callback = sub_8101820;
+ }
+}
+
+static void sub_8101820(struct Sprite* sprite)
+{
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0] = 0;
+ sprite->callback = sub_8101848;
+ }
+}
+
+static void sub_8101848(struct Sprite* sprite)
+{
+ if (sprite->data[0] % 3 == 0)
+ {
+ sprite->data[1]++;
+ sprite->invisible ^= 1;
+ }
+
+ sprite->data[0]++;
+ if (sprite->data[1] == 8)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_8101898(struct Sprite* sprite)
+{
+ sprite->oam.affineParam = gBattleAnimArgs[0];
+ if ((s16)sprite->oam.affineParam == 1)
+ {
+ sprite->pos1.x -= 0x18;
+ sprite->pos1.y -= 0x18;
+ }
+ else if ((s16)sprite->oam.affineParam == 2)
+ {
+ sprite->pos1.x -= 0x18;
+ sprite->pos1.y += 0x18;
+ sprite->oam.matrixNum = 16;
+ }
+ else if ((s16)sprite->oam.affineParam == 3)
+ {
+ sprite->pos1.x += 0x18;
+ sprite->pos1.y -= 0x18;
+ sprite->oam.matrixNum = 8;
+ }
+ else
+ {
+ sprite->pos1.x += 0x18;
+ sprite->pos1.y += 0x18;
+ sprite->oam.matrixNum = 24;
+ }
+
+ sprite->oam.tileNum = (sprite->oam.tileNum + 16);
+ sprite->callback = sub_81015AC;
+ sprite->callback(sprite);
+}
+
+void sub_8101940(struct Sprite* sprite)
+{
+ sprite->invisible = 1;
+ sprite->data[0] = 0;
+ switch (gBattleAnimArgs[0])
+ {
+ case 0:
+ sprite->callback = sub_8101998;
+ break;
+ case 1:
+ sprite->callback = sub_8101A74;
+ break;
+ case 2:
+ sprite->callback = sub_8101AC4;
+ break;
+ default:
+ sprite->callback = sub_8101B84;
+ break;
+ }
+}
+
+static void sub_8101998(struct Sprite* sprite)
+{
+ sprite->data[0] = 6;
+ sprite->data[1] = (GetBattlerSide(gBattleAnimAttacker)) ? 2 : -2;
+ sprite->data[2] = 0;
+ sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
+ StoreSpriteCallbackInData6(sprite, sub_81019E8);
+ sprite->callback = TranslateMonBGUntil;
+}
+
+static void sub_81019E8(struct Sprite* sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
+ PrepareBattlerSpriteForRotScale(sprite->data[3], ST_OAM_OBJ_NORMAL);
+ sprite->data[4] = (sprite->data[6] = GetBattlerSide(gBattleAnimAttacker)) ? 0x300 : 0xFFFFFD00;
+ sprite->data[5] = 0;
+ }
+
+ sprite->data[5] += sprite->data[4];
+ SetSpriteRotScale(sprite->data[3], 0x100, 0x100, sprite->data[5]);
+ SetBattlerSpriteYOffsetFromRotation(sprite->data[3]);
+ if (++sprite->data[0] > 3)
+ {
+ sprite->data[0] = 0;
+ sprite->callback = sub_8101B84;
+ }
+}
+
+static void sub_8101A74(struct Sprite* sprite)
+{
+ sprite->data[0] = 4;
+ sprite->data[1] = (GetBattlerSide(gBattleAnimAttacker)) ? -3 : 3;
+ sprite->data[2] = 0;
+ sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
+ StoreSpriteCallbackInData6(sprite, sub_8101B84);
+ sprite->callback = TranslateMonBGUntil;
+}
+
+static void sub_8101AC4(struct Sprite* sprite)
+{
+ if (++sprite->data[0] > 8)
+ {
+ sprite->data[0] = 0;
+ sprite->callback = sub_8101AE8;
+ }
+}
+
+static void sub_8101AE8(struct Sprite* sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
+ sprite->data[6] = GetBattlerSide(gBattleAnimAttacker);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->data[4] = 0xFC00;
+ sprite->data[5] = 0xC00;
+ }
+ else
+ {
+ sprite->data[4] = 0x400;
+ sprite->data[5] = 0xF400;
+ }
+ }
+
+ sprite->data[5] += sprite->data[4];
+ SetSpriteRotScale(sprite->data[3], 0x100, 0x100, sprite->data[5]);
+ SetBattlerSpriteYOffsetFromRotation(sprite->data[3]);
+ if (++sprite->data[0] > 2)
+ {
+ ResetSpriteRotScale(sprite->data[3]);
+ sprite->callback = sub_8101B84;
+ }
+}
+
+static void sub_8101B84(struct Sprite* sprite)
+{
+ DestroyAnimSprite(sprite);
+}
+
+void sub_8101B90(struct Sprite *sprite)
+{
+ sprite->data[0] = 0;
+ sprite->callback = sub_8101BA0;
+}
+
+static void sub_8101BA0(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->data[1] = 0;
+ sprite->data[2] = gBattlerSpriteIds[gBattleAnimAttacker];
+ sprite->data[3] = GetBattlerSide(gBattleAnimAttacker);
+ sprite->data[4] = (sprite->data[3] != B_SIDE_PLAYER) ? 0x200 : -0x200;
+ sprite->data[5] = 0;
+ PrepareBattlerSpriteForRotScale(sprite->data[2], ST_OAM_OBJ_NORMAL);
+ sprite->data[0]++;
+ // fall through
+ case 1:
+ sprite->data[5] += sprite->data[4];
+ SetSpriteRotScale(sprite->data[2], 0x100, 0x100, sprite->data[5]);
+ SetBattlerSpriteYOffsetFromRotation(sprite->data[2]);
+ if (++sprite->data[1] > 3)
+ {
+ sprite->data[1] = 0;
+ sprite->data[4] *= -1;
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->data[5] += sprite->data[4];
+ SetSpriteRotScale(sprite->data[2], 0x100, 0x100, sprite->data[5]);
+ SetBattlerSpriteYOffsetFromRotation(sprite->data[2]);
+ if (++sprite->data[1] > 3)
+ {
+ ResetSpriteRotScale(sprite->data[2]);
+ DestroyAnimSprite(sprite);
+ }
+ break;
+ }
+}
+
+void sub_8101C94(u8 taskId)
+{
+ u8 a;
+
+ gTasks[taskId].data[0] = gBattlerSpriteIds[gBattleAnimAttacker];
+ a = GetBattlerSide(gBattleAnimAttacker);
+ gTasks[taskId].data[1] = a;
+ gTasks[taskId].data[2] = 0;
+ switch (gBattleAnimArgs[0])
+ {
+ default:
+ DestroyAnimVisualTask(taskId);
+ break;
+ case 0:
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[3] = 8;
+ gTasks[taskId].data[4] = 0;
+ gTasks[taskId].data[5] = 3;
+ if (a == 0)
+ gTasks[taskId].data[5] *= -1;
+
+ gTasks[taskId].func = sub_8101D2C;
+ break;
+ case 1:
+ gTasks[taskId].data[3] = 8;
+ gTasks[taskId].data[4] = 0x600;
+ gTasks[taskId].data[5] = 0xC0;
+ if (a == 0)
+ {
+ gTasks[taskId].data[4] = -gTasks[taskId].data[4];
+ gTasks[taskId].data[5] = -gTasks[taskId].data[5];
+ }
+
+ gTasks[taskId].func = sub_8101EEC;
+ break;
+ }
+}
+
+static void sub_8101D2C(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ switch (task->data[2])
+ {
+ case 0:
+ if (task->data[3])
+ {
+ task->data[4] += task->data[5];
+ gSprites[task->data[0]].pos2.x = task->data[4];
+ task->data[3]--;
+ }
+ else
+ {
+ task->data[3] = 8;
+ task->data[4] = 0;
+ task->data[5] = (task->data[1] == 0) ? -0xC0 : 0xC0;
+ PrepareBattlerSpriteForRotScale(task->data[0], ST_OAM_OBJ_NORMAL);
+ task->data[2]++;
+ }
+ break;
+ case 1:
+ if (task->data[3])
+ {
+ task->data[4] += task->data[5];
+ SetSpriteRotScale(task->data[0], 0x100, 0x100, task->data[4]);
+ SetBattlerSpriteYOffsetFromRotation(task->data[0]);
+ task->data[3]--;
+ }
+ else
+ {
+ task->data[3] = 8;
+ task->data[4] = gSprites[task->data[0]].pos2.x;
+ task->data[5] = (task->data[1] == 0) ? 0x2 : -0x2;
+ task->data[6] = 1;
+ task->data[2]++;
+ }
+ break;
+ case 2:
+ if (task->data[3])
+ {
+ if (task->data[6])
+ {
+ task->data[6]--;
+ }
+ else
+ {
+ if (task->data[3] & 1)
+ gSprites[task->data[0]].pos2.x = task->data[4] + task->data[5];
+ else
+ gSprites[task->data[0]].pos2.x = task->data[4] - task->data[5];
+
+ task->data[6] = 1;
+ task->data[3]--;
+ }
+ }
+ else
+ {
+ gSprites[task->data[0]].pos2.x = task->data[4];
+ task->data[3] = 12;
+ task->data[2]++;
+ }
+ break;
+ case 3:
+ if (task->data[3])
+ {
+ task->data[3]--;
+ }
+ else
+ {
+ task->data[3] = 3;
+ task->data[4] = gSprites[task->data[0]].pos2.x;
+ task->data[5] = (task->data[1] == 0) ? 8 : -8;
+ task->data[2]++;
+ }
+ break;
+ case 4:
+ if (task->data[3])
+ {
+ task->data[4] += task->data[5];
+ gSprites[task->data[0]].pos2.x = task->data[4];
+ task->data[3]--;
+ }
+ else
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ break;
+ }
+}
+
+static void sub_8101EEC(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ if (task->data[3])
+ {
+ task->data[4] -= task->data[5];
+ SetSpriteRotScale(task->data[0], 0x100, 0x100, task->data[4]);
+ SetBattlerSpriteYOffsetFromRotation(task->data[0]);
+ task->data[3]--;
+ }
+ else
+ {
+ ResetSpriteRotScale(task->data[0]);
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_8101F40(struct Sprite* sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[2];
+ }
+
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ StoreSpriteCallbackInData6(sprite, sub_810208C);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+}
+
+void sub_8101FA8(struct Sprite* sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 0xFFD0;
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ StoreSpriteCallbackInData6(sprite, sub_8102044);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+}
+
+void sub_8101FF0(struct Sprite* sprite)
+{
+ sprite->pos1.x = sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 0xFFD0 + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ StartSpriteAnim(sprite, 1);
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->callback = sub_810208C;
+}
+
+static void sub_8102044(struct Sprite* sprite)
+{
+ if (++sprite->data[0] > 8)
+ {
+ sprite->data[0] = 12;
+ sprite->data[1] = 8;
+ sprite->data[2] = 0;
+ StoreSpriteCallbackInData6(sprite, sub_810207C);
+ sprite->callback = TranslateSpriteOverDuration;
+ }
+}
+
+static void sub_810207C(struct Sprite* sprite)
+{
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->callback = sub_810208C;
+}
+
+static void sub_810208C(struct Sprite* sprite)
+{
+ if (++sprite->data[0] > 1)
+ {
+ sprite->data[0] = 0;
+ sprite->invisible = !sprite->invisible;
+ if (++sprite->data[1] > 8)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_81020D8(struct Sprite* sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[2];
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[2];
+ }
+
+ sprite->data[0] = 0;
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->callback = sub_810213C;
+}
+
+static void sub_810213C(struct Sprite* sprite)
+{
+ if (++sprite->data[0] > sprite->data[1])
+ {
+ sprite->data[0] = 0;
+ sprite->pos1.y--;
+ }
+
+ sprite->pos1.y -= sprite->data[0];
+ if (sprite->animEnded)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_810217C(struct Sprite* sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) - 12;
+ sprite->data[0] = 0;
+ sprite->data[1] = 2;
+ sprite->data[2] = 0;
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+ sprite->data[5] = BattleAnimAdjustPanning(-64);
+ sprite->callback = sub_81021CC;
+}
+
+static void sub_81021CC(struct Sprite* sprite)
+{
+ if (++sprite->data[0] >= sprite->data[1])
+ {
+ sprite->invisible = !sprite->invisible;
+ if (!sprite->invisible)
+ {
+ sprite->data[4]++;
+ if (!(sprite->data[4] & 1))
+ PlaySE12WithPanning(SE_W207B, sprite->data[5]);
+ }
+
+ sprite->data[0] = 0;
+ if (++sprite->data[2] > 1)
+ {
+ sprite->data[2] = 0;
+ sprite->data[1]++;
+ }
+ }
+
+ if (sprite->animEnded && sprite->data[1] > 16 && sprite->invisible)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_8102268(struct Sprite* sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
+ if (IsContest())
+ sprite->pos1.y += 10;
+
+ sprite->data[0]++;
+ }
+
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_81022D4(u8 taskId)
+{
+ if (gTasks[taskId].data[2] == 1)
+ {
+ gBattleAnimArgs[7] = 0xFFFF;
+ gTasks[taskId].data[2]++;
+ }
+ else if (gTasks[taskId].data[2] == 2)
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ if (++gTasks[taskId].data[0] == 4)
+ {
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].data[1]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - gTasks[taskId].data[1], gTasks[taskId].data[1]));
+ if (gTasks[taskId].data[1] == 16)
+ gTasks[taskId].data[2]++;
+ }
+ }
+}
+
+void sub_810234C(struct Sprite* sprite)
+{
+ sub_80A6980(sprite, FALSE);
+ sprite->animPaused = 1;
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->callback = sub_810237C;
+}
+
+static void sub_810237C(struct Sprite* sprite)
+{
+ if (sprite->data[0])
+ {
+ sprite->data[0]--;
+ }
+ else
+ {
+ sprite->animPaused = 0;
+ sprite->data[0] = 30;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ }
+}
+
+void sub_81023E0(u8 taskId)
+{
+ if (++gTasks[taskId].data[0] == 4)
+ {
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].data[1]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[1], 16 - gTasks[taskId].data[1]));
+ if (gTasks[taskId].data[1] == 16)
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void unref_sub_8102434(u8 taskId)
+{
+ u8 i;
+ for (i = 0; i < gBattlersCount; i++)
+ {
+ if (gBattleAnimArgs[0] == 1 && GetBattlerSide(i) == B_SIDE_PLAYER)
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[i]);
+
+ if (gBattleAnimArgs[1] == 1 && GetBattlerSide(i) == B_SIDE_OPPONENT)
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[i]);
+ }
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void unref_sub_81024A8(u8 taskId)
+{
+ u8 i;
+ for (i = 0; i < gBattlersCount; i++)
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[i]);
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_81024E0(struct Sprite* sprite)
+{
+ if (IsContest())
+ {
+ sprite->pos1.x = 48;
+ sprite->pos1.y = 40;
+ }
+ else
+ {
+ sprite->pos1.x = gBattleAnimArgs[0];
+ sprite->pos1.y = gBattleAnimArgs[1];
+ }
+
+ sprite->oam.shape = 0;
+ sprite->oam.size = 3;
+ sprite->data[0] = 0;
+ sprite->callback = sub_8102528;
+}
+
+static void sub_8102528(struct Sprite* sprite)
+{
+ if (sprite->data[0])
+ DestroyAnimSprite(sprite);
+}
+
+void sub_8102540(struct Sprite* sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = gBattleAnimArgs[1];
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ sprite->data[3] = 0;
+ sprite->data[4] = 1;
+ sprite->callback = sub_8102584;
+}
+
+static void sub_8102584(struct Sprite* sprite)
+{
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ if (sprite->data[2] < 120)
+ {
+ sprite->pos1.y++;
+ sprite->data[2]++;
+ }
+ }
+
+ if (sprite->data[0])
+ DestroyAnimSprite(sprite);
+}
+
+void sub_81026A8(u8);
+
+
+void sub_81025C0(u8 taskId)
+{
+ int a = sub_80A75AC(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
+ int b;
+ int c;
+ int d;
+
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].data[1] = 0;
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[3] = a;
+ gTasks[taskId].data[4] = 0;
+ gTasks[taskId].data[5] = 0;
+ gTasks[taskId].data[6] = 0;
+ gTasks[taskId].data[7] = 13;
+ gTasks[taskId].data[8] = 14;
+ gTasks[taskId].data[9] = 15;
+ b = sub_80A76C4(1, 1, 1, 1);
+ c = a | b;
+ StorePointerInVars(&gTasks[taskId].data[14], &gTasks[taskId].data[15], (void*)c);
+ b = b | (0x10000 << IndexOfSpritePaletteTag(ANIM_TAG_MOON));
+ d = IndexOfSpritePaletteTag(ANIM_TAG_GREEN_SPARKLE);
+ BeginNormalPaletteFade((0x10000 << d) | b, 0, 0, 16, RGB(27, 29, 31));
+ gTasks[taskId].func = sub_81026A8;
+ gTasks[taskId].func(taskId);
+}
+
+void sub_81026A8(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 0)
+ {
+ u16 color;
+ u16 bitmask;
+ u16 r3;
+ u16 i;
+ u16 j;
+ task->data[1] = 0;
+ if (++task->data[2] <= 15)
+ {
+ u16 red;
+ u16 green;
+ u16 blue;
+ task->data[4] += task->data[7];
+ task->data[5] += task->data[8];
+ task->data[6] += task->data[9];
+ red = task->data[4] >> 3;
+ green = task->data[5] >> 3;
+ blue = task->data[6] >> 3;
+ color = RGB(red, green, blue);
+ }
+ else
+ {
+ color = RGB(27, 29, 31);
+ task->data[0]++;
+ }
+
+ bitmask = 1;
+ r3 = 0;
+ for (i = 0; i <= 15; i++)
+ {
+ if (task->data[3] & bitmask)
+ {
+ for (j = 1; j <= 15; j++)
+ {
+ gPlttBufferFaded[r3 + j] = color;
+ }
+ }
+
+ bitmask <<= 1;
+ r3 += 16;
+ }
+ }
+ break;
+ case 1:
+ if (!gPaletteFade.active)
+ {
+ u8 spriteId;
+ for (spriteId = 0; spriteId < MAX_SPRITES; spriteId++)
+ {
+ if (gSprites[spriteId].template == &gUnknown_08592EBC || gSprites[spriteId].template == &gBattleAnimSpriteTemplate_8592EEC)
+ gSprites[spriteId].data[0] = 1;
+ }
+
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ if (++task->data[1] > 30)
+ {
+ BeginNormalPaletteFade((u32)LoadPointerFromVars(task->data[14], task->data[15]), 0, 16, 0, RGB(27, 29, 31));
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ if (!gPaletteFade.active)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_8102844(struct Sprite* sprite)
+{
+ if (gBattleAnimArgs[2] < 2)
+ gBattleAnimArgs[2] = 2;
+
+ if (gBattleAnimArgs[2] > 0x7F)
+ gBattleAnimArgs[2] = 0x7F;
+
+ sprite->data[0] = 0;
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
+ sprite->data[6] = sprite->pos1.x;
+ sprite->data[7] = sprite->pos1.y;
+ if (IsContest())
+ {
+ sprite->oam.matrixNum = 8;
+ sprite->pos1.x += 40;
+ sprite->pos1.y += 20;
+ sprite->data[2] = sprite->pos1.x << 7;
+ sprite->data[3] = -0x1400 / sprite->data[1];
+ sprite->data[4] = sprite->pos1.y << 7;
+ sprite->data[5] = -0xA00 / sprite->data[1];
+ }
+ else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ sprite->pos1.x -= 40;
+ sprite->pos1.y += 20;
+ sprite->data[2] = sprite->pos1.x << 7;
+ sprite->data[3] = 0x1400 / sprite->data[1];
+ sprite->data[4] = sprite->pos1.y << 7;
+ sprite->data[5] = -0xA00 / sprite->data[1];
+ }
+ else
+ {
+ sprite->pos1.x += 40;
+ sprite->pos1.y -= 20;
+ sprite->data[2] = sprite->pos1.x << 7;
+ sprite->data[3] = -0x1400 / sprite->data[1];
+ sprite->data[4] = sprite->pos1.y << 7;
+ sprite->data[5] = 0xA00 / sprite->data[1];
+ sprite->oam.matrixNum = 24;
+ }
+
+ sprite->callback = sub_810296C;
+}
+
+static void sub_810296C(struct Sprite* sprite)
+{
+ sprite->data[2] += sprite->data[3];
+ sprite->data[4] += sprite->data[5];
+ sprite->pos1.x = sprite->data[2] >> 7;
+ sprite->pos1.y = sprite->data[4] >> 7;
+ if (--sprite->data[1] == 1)
+ {
+ sprite->pos1.x = sprite->data[6];
+ sprite->pos1.y = sprite->data[7];
+ }
+
+ if (sprite->data[1] == 0)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_81029B4(u8 taskId)
+{
+ u16 i;
+ int obj;
+ u16 r3;
+ u16 r4;
+ struct Task* task = &gTasks[taskId];
+ task->data[0] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ task->data[1] = AllocSpritePalette(ANIM_TAG_BENT_SPOON);
+ r3 = (task->data[1] * 16) + 0x100;
+ r4 = (gSprites[task->data[0]].oam.paletteNum + 16) << 4;
+ for (i = 1; i < 16; i++)
+ gPlttBufferUnfaded[r3 + i] = gPlttBufferUnfaded[r4 + i];
+
+ BlendPalette(r3, 16, 11, RGB(0, 0, 0));
+ task->data[3] = 0;
+ i = 0;
+ while (i < 2 && (obj = CloneBattlerSpriteWithBlend(0)) >= 0)
+ {
+ gSprites[obj].oam.paletteNum = task->data[1];
+ gSprites[obj].data[0] = 0;
+ gSprites[obj].data[1] = i << 7;
+ gSprites[obj].data[2] = taskId;
+ gSprites[obj].callback = sub_8102B3C;
+ task->data[3]++;
+ i++;
+ }
+
+ task->func = sub_8102AE0;
+ if (sub_80A8364(gBattleAnimAttacker) == 1)
+ ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
+ else
+ ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
+}
+
+static void sub_8102AE0(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ if (!task->data[3])
+ {
+ if (sub_80A8364(gBattleAnimAttacker) == 1)
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
+ else
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
+
+ FreeSpritePaletteByTag(ANIM_TAG_BENT_SPOON);
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+static void sub_8102B3C(struct Sprite* sprite)
+{
+ if (++sprite->data[3] > 1)
+ {
+ sprite->data[3] = 0;
+ sprite->data[0]++;
+ }
+
+ if (sprite->data[0] > 64)
+ {
+ gTasks[sprite->data[2]].data[3]--;
+ obj_delete_but_dont_free_vram(sprite);
+ }
+ else
+ {
+ sprite->data[4] = gSineTable[sprite->data[0]] / 6;
+ sprite->data[5] = gSineTable[sprite->data[0]] / 13;
+ sprite->data[1] = (sprite->data[1] + sprite->data[5]) & 0xFF;
+ sprite->pos2.x = Sin(sprite->data[1], sprite->data[4]);
+ }
+}
+
+void sub_8102BCC(struct Sprite* sprite)
+{
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+}
+
+void sub_8102BE8(u8 taskId)
+{
+ u16 i;
+ u16 j;
+ u16 index;
+
+ index = IndexOfSpritePaletteTag(gUnknown_08593020[0][0]);
+ if (index != 0xFF)
+ {
+ index = (index << 4) + 0x100;
+ for (i = 1; i < ARRAY_COUNT(gUnknown_08593020[0]); i++)
+ gPlttBufferFaded[index + i] = gUnknown_08593020[0][i];
+ }
+
+ for (j = 1; j < ARRAY_COUNT(gUnknown_08593020); j++)
+ {
+ index = AllocSpritePalette(gUnknown_08593020[j][0]);
+ if (index != 0xFF)
+ {
+ index = (index << 4) + 0x100;
+ for (i = 1; i < ARRAY_COUNT(gUnknown_08593020[0]); i++)
+ gPlttBufferFaded[index + i] = gUnknown_08593020[j][i];
+ }
+ }
+ DestroyAnimVisualTask(taskId);
+}
+
+// clears the rainbow effect for musical notes.
+void sub_8102CA0(u8 taskId)
+{
+ u16 i;
+ for (i = 1; i < ARRAY_COUNT(gUnknown_08593020); i++)
+ FreeSpritePaletteByTag(gUnknown_08593020[i][0]);
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8102CD4(struct Sprite* sprite)
+{
+ u8 index;
+ u8 a;
+ u8 b;
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+ StartSpriteAnim(sprite, gBattleAnimArgs[0]);
+ if ((index = IndexOfSpritePaletteTag(gUnknown_08593020[gBattleAnimArgs[1]][0])) != 0xFF)
+ sprite->oam.paletteNum = index;
+
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = 0;
+ sprite->data[3] = gBattleAnimArgs[2];
+ if (IsContest())
+ {
+ a = 48;
+ b = 40;
+ }
+ else
+ {
+ a = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ b = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ }
+
+ sprite->data[4] = sprite->pos1.x << 4;
+ sprite->data[5] = sprite->pos1.y << 4;
+ sub_8102D8C(a - sprite->pos1.x, b - sprite->pos1.y, &sprite->data[6], &sprite->data[7], 40);
+ sprite->callback = sub_8102DE4;
+}
+
+static void sub_8102D8C(s16 a, s16 b, s16* c, s16* d, s8 e)
+{
+ int f;
+ int g;
+ if (a < 0)
+ e = -e;
+
+ f = a << 8;
+ g = f / e;
+ if (g == 0)
+ g = 1;
+
+ *c = f / g;
+ *d = (b << 8) / g;
+}
+
+static void sub_8102DE4(struct Sprite* sprite)
+{
+ int b;
+ s16 a;
+ int c;
+ u8 index;
+ sprite->data[0]++;
+ b = sprite->data[0] * 5 - ((sprite->data[0] * 5 / 256) << 8);
+ sprite->data[4] += sprite->data[6];
+ sprite->data[5] += sprite->data[7];
+ sprite->pos1.x = sprite->data[4] >> 4;
+ sprite->pos1.y = sprite->data[5] >> 4;
+ sprite->pos2.y = Sin(b, 15);
+ a = (u16)sprite->pos1.y;
+ c = (u16)sprite->pos1.x;
+
+ if ((u32)((c + 16) << 16) > (0x110) << 16 || a < -16 || a > 0x80)
+ {
+ DestroySpriteAndMatrix(sprite);
+ }
+ else
+ {
+ if (sprite->data[3] && ++sprite->data[2] > sprite->data[3])
+ {
+ sprite->data[2] = 0;
+ if (++sprite->data[1] > 3)
+ sprite->data[1] = 0;
+
+ index = IndexOfSpritePaletteTag(gUnknown_08593020[sprite->data[1]][0]);
+ if (index != 0xFF)
+ sprite->oam.paletteNum = index;
+ }
+ }
+}
+
+void sub_8102EB0(struct Sprite* sprite)
+{
+ int a;
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ {
+ a = gBattleAnimArgs[1];
+ (u16)gBattleAnimArgs[1] = -a;
+ }
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
+ StartSpriteAnim(sprite, gBattleAnimArgs[0]);
+ sprite->data[2] = 0;
+ sprite->data[3] = 0;
+ sprite->data[4] = sprite->pos1.x << 4;
+ sprite->data[5] = sprite->pos1.y << 4;
+ sprite->data[6] = (gBattleAnimArgs[1] << 4) / 5;
+ sprite->data[7] = (gBattleAnimArgs[2] << 7) / 5;
+ sprite->callback = sub_8102F40;
+}
+
+static void sub_8102F40(struct Sprite* sprite)
+{
+ sprite->data[4] += sprite->data[6];
+ sprite->data[5] += sprite->data[7];
+ sprite->pos1.x = sprite->data[4] >> 4;
+ sprite->pos1.y = sprite->data[5] >> 4;
+ if (sprite->data[0] > 5 && sprite->data[3] == 0)
+ {
+ sprite->data[2] = (sprite->data[2] + 16) & 0xFF;
+ sprite->pos2.x = Cos(sprite->data[2], 18);
+ sprite->pos2.y = Sin(sprite->data[2], 18);
+ if (sprite->data[2] == 0)
+ sprite->data[3] = 1;
+ }
+
+ if (++sprite->data[0] == 48)
+ DestroySpriteAndMatrix(sprite);
+}
+
+void sub_8102FB8(struct Sprite* sprite)
+{
+ s16 a;
+ if (gBattleAnimArgs[0] == 1)
+ {
+ sprite->oam.matrixNum = 8;
+ a = 16;
+ }
+ else
+ {
+ a = -16;
+ }
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + a;
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + 8;
+ sprite->data[0] = 8;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_8103028(struct Sprite* sprite)
+{
+ s16 xDiff;
+ u8 index;
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+ sprite->pos1.y += 8;
+ StartSpriteAnim(sprite, gBattleAnimArgs[1]);
+ index = IndexOfSpritePaletteTag(gUnknown_08593020[gBattleAnimArgs[2]][0]);
+ if (index != 0xFF)
+ sprite->oam.paletteNum = index;
+
+ xDiff = (gBattleAnimArgs[0] == 0) ? -32 : 32;
+ sprite->data[0] = 40;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = xDiff + sprite->data[1];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sprite->data[3] - 40;
+ InitAnimLinearTranslation(sprite);
+ sprite->data[5] = gBattleAnimArgs[3];
+ sprite->callback = sub_81030B0;
+}
+
+static void sub_81030B0(struct Sprite* sprite)
+{
+ if (TranslateAnimLinear(sprite) == 0)
+ {
+ s16 xDiff;
+ xDiff = Sin(sprite->data[5], 8);
+ if (sprite->pos2.x < 0)
+ xDiff = -xDiff;
+
+ sprite->pos2.x += xDiff;
+ sprite->pos2.y += Sin(sprite->data[5], 4);
+ sprite->data[5] = (sprite->data[5] + 8) & 0xFF;
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_810310C(u8 battler, struct Sprite* sprite)
+{
+ if (GetBattlerSide(battler) == B_SIDE_PLAYER)
+ sprite->pos1.x = sub_80A861C(battler, 5) + 8;
+ else
+ sprite->pos1.x = sub_80A861C(battler, 4) - 8;
+
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) - (s16)sub_80A861C(battler, 0) / 4;
+}
+
+void sub_8103164(struct Sprite* sprite)
+{
+ u8 a;
+ u8 battler;
+ if (gBattleAnimArgs[0] == 0)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ sub_810310C(battler, sprite);
+ a = (GetBattlerSide(battler) == B_SIDE_PLAYER) ? 0 : 1;
+ sprite->data[0] = gBattleAnimArgs[1];
+ sprite->data[1] = a + 2;
+ StartSpriteAnim(sprite, a);
+ StoreSpriteCallbackInData6(sprite, sub_81031D0);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+}
+
+static void sub_81031D0(struct Sprite* sprite)
+{
+ if (--sprite->data[0] == 0)
+ {
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ StartSpriteAnim(sprite, sprite->data[1]);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+ }
+}
+
+void sub_8103208(struct Sprite* sprite)
+{
+ u8 battler;
+ if (gBattleAnimArgs[0] == 0)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ sub_810310C(battler, sprite);
+ sprite->data[0] = 0;
+ StoreSpriteCallbackInData6(sprite, sub_8103250);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
+}
+
+static void sub_8103250(struct Sprite* sprite)
+{
+ if (++sprite->data[0] > 16)
+ {
+ StartSpriteAffineAnim(sprite, 1);
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
+ }
+}
+
+void sub_8103284(struct Sprite* sprite)
+{
+ u8 battler;
+ if (gBattleAnimArgs[0] == 0)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, 0);
+ sprite->pos1.y = sub_80A861C(battler, 2);
+ if (sprite->pos1.y <= 9)
+ sprite->pos1.y = 10;
+
+ sprite->data[0] = 1;
+ sprite->data[1] = 0;
+ sprite->data[2] = sprite->subpriority;
+ sprite->data[3] = sprite->subpriority + 4;
+ sprite->data[4] = 0;
+ StoreSpriteCallbackInData6(sprite, sub_8103300);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
+}
+
+static void sub_8103300(struct Sprite* sprite)
+{
+ if (++sprite->data[4] > 12)
+ sprite->callback = sub_8103320;
+}
+
+static void sub_8103320(struct Sprite* sprite)
+{
+ s16 temp;
+ s16 temp2;
+ sprite->data[1] += 4;
+ if (sprite->data[1] > 254)
+ {
+ if (--sprite->data[0] == 0)
+ {
+ sprite->pos2.x = 0;
+ sprite->callback = sub_8103250;
+ return;
+ }
+ else
+ {
+ sprite->data[1] &= 0xFF;
+ }
+ }
+
+ if (sprite->data[1] > 0x4F)
+ sprite->subpriority = sprite->data[3];
+
+ if (sprite->data[1] > 0x9F)
+ sprite->subpriority = sprite->data[2];
+
+ temp = gSineTable[sprite->data[1]];
+ sprite->pos2.x = (temp2 = temp >> 3) + (temp2 >> 1);
+}
+
+void sub_8103390(struct Sprite* sprite)
+{
+ u8 bank;
+ if (gBattleAnimArgs[0] == 0)
+ bank = gBattleAnimAttacker;
+ else
+ bank = gBattleAnimTarget;
+
+ sub_810310C(bank, sprite);
+ if (GetBattlerSide(bank) == B_SIDE_PLAYER)
+ {
+ StartSpriteAnim(sprite, 0);
+ sprite->data[0] = 2;
+ }
+ else
+ {
+ StartSpriteAnim(sprite, 1);
+ sprite->data[0] = 3;
+ }
+
+ sprite->callback = sub_81033F0;
+}
+
+static void sub_81033F0(struct Sprite* sprite)
+{
+ if (++sprite->data[1] > 10)
+ {
+ sprite->data[1] = 0;
+ StartSpriteAnim(sprite, sprite->data[0]);
+ StoreSpriteCallbackInData6(sprite, sub_810342C);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+ }
+}
+
+static void sub_810342C(struct Sprite* sprite)
+{
+ if (++sprite->data[1] > 5)
+ DestroyAnimSprite(sprite);
+}
diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c
new file mode 100755
index 000000000..244823d13
--- /dev/null
+++ b/src/battle_anim_effects_2.c
@@ -0,0 +1,3884 @@
+#include "global.h"
+#include "alloc.h"
+#include "battle_anim.h"
+#include "battle_interface.h"
+#include "decompress.h"
+#include "gpu_regs.h"
+#include "graphics.h"
+#include "main.h"
+#include "math_util.h"
+#include "palette.h"
+#include "random.h"
+#include "scanline_effect.h"
+#include "sound.h"
+#include "trig.h"
+#include "util.h"
+#include "constants/rgb.h"
+#include "constants/songs.h"
+
+extern void sub_8108C94(struct Sprite *);
+extern void sub_810310C(u8, struct Sprite *);
+
+void sub_8103448(struct Sprite *);
+void sub_8103498(struct Sprite *);
+void sub_810358C(struct Sprite *);
+void sub_8103620(struct Sprite *);
+void Anim_KinesisZapEnergy(struct Sprite *);
+void Anim_SwordsDanceBlade(struct Sprite *);
+void AnimSonicBoomProjectile(struct Sprite *);
+void sub_8103AA4(struct Sprite *);
+void sub_8103FE8(struct Sprite *);
+void sub_8104088(struct Sprite *);
+void sub_810413C(struct Sprite *);
+void sub_81041C4(struct Sprite *);
+void Anim_RazorWindTornado(struct Sprite *);
+void Anim_ViceGripPincer(struct Sprite *);
+void Anim_GuillotinePincer(struct Sprite *);
+void Anim_BreathPuff(struct Sprite *);
+void Anim_AngerMark(struct Sprite *);
+void sub_810501C(struct Sprite *);
+void sub_81051C4(struct Sprite *);
+void sub_81052A4(struct Sprite *);
+void sub_81054E8(struct Sprite *);
+void sub_8105538(struct Sprite *);
+void sub_8105C48(struct Sprite *);
+void sub_8105DE8(struct Sprite *);
+void sub_8105E60(struct Sprite *);
+void sub_8106140(struct Sprite *);
+void sub_81061C4(struct Sprite *);
+void sub_810624C(struct Sprite *);
+void AnimOrbitFast(struct Sprite *);
+void AnimOrbitScatter(struct Sprite *);
+void sub_8106944(struct Sprite *);
+void sub_81069B8(struct Sprite *);
+void sub_81069D0(struct Sprite *);
+void sub_8106AD0(struct Sprite *);
+void sub_8106B54(struct Sprite *);
+void sub_8106C80(struct Sprite *);
+void sub_8106CD0(struct Sprite *);
+void sub_8106E00(struct Sprite *);
+void sub_8106F00(struct Sprite *);
+void sub_8106F60(struct Sprite *);
+void sub_81070AC(struct Sprite *);
+static void sub_81034D8(struct Sprite *);
+static void sub_8103658(struct Sprite *);
+static void sub_8103680(struct Sprite *);
+static void AnimTask_WithdrawStep(u8);
+static void Anim_SwordsDanceBladeStep(struct Sprite *);
+static void sub_8104018(struct Sprite *);
+static void sub_8104154(struct Sprite *);
+static void sub_810421C(struct Sprite *);
+static void sub_81042A0(struct Sprite *);
+static void Anim_ViceGripPincerStep(struct Sprite *);
+static void Anim_GuillotinePincerStep1(struct Sprite *);
+static void Anim_GuillotinePincerStep2(struct Sprite *);
+static void Anim_GuillotinePincerStep3(struct Sprite *);
+static void AnimTask_GrowAndGreyscaleStep(u8);
+static void AnimTask_MinimizeStep1(u8);
+static void CreateMinimizeSprite(struct Task *, u8);
+static void ClonedMinizeSprite_Step(struct Sprite *);
+static void AnimTask_SplashStep(u8);
+static void AnimTask_GrowAndShrinkStep(u8);
+static void sub_8104C78(u8);
+static void sub_8104D28(u8);
+static void sub_8104F54(u8);
+static void sub_8105078(struct Sprite *);
+static void sub_810557C(struct Sprite *);
+static void sub_81055F4(struct Sprite *);
+static void sub_810561C(struct Sprite *);
+static void sub_8105694(struct Sprite *);
+static void sub_81056D4(struct Sprite *);
+static void sub_810571C(struct Sprite *);
+static void sub_810575C(struct Sprite *);
+static void sub_81057B8(u8);
+static void sub_8105878(u8);
+static void sub_81059E0(u8);
+static void sub_8105B08(u8);
+static void sub_8105F30(u8);
+static void sub_8105F84(u8);
+static void sub_810618C(struct Sprite *);
+static void sub_810627C(struct Sprite *);
+static void sub_81063A8(u8);
+static void sub_81065EC(u8);
+static void AnimOrbitFastStep(struct Sprite *);
+static void AnimOrbitScatterStep(struct Sprite *);
+static void sub_8106D5C(struct Sprite *);
+static void sub_8106DD4(u8);
+static void sub_8106EC8(struct Sprite *);
+static void sub_8107018(struct Sprite *);
+static void sub_810703C(struct Sprite *);
+
+const struct SpriteTemplate gUnknown_08593264 =
+{
+ .tileTag = ANIM_TAG_FINGER,
+ .paletteTag = ANIM_TAG_FINGER,
+ .oam = &gUnknown_08524914,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8103448,
+};
+
+const union AnimCmd gUnknown_0859327C[] =
+{
+ ANIMCMD_FRAME(4, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08593284[] =
+{
+ gUnknown_0859327C,
+};
+
+const struct SpriteTemplate gUnknown_08593288 =
+{
+ .tileTag = ANIM_TAG_MUSIC_NOTES,
+ .paletteTag = ANIM_TAG_MUSIC_NOTES,
+ .oam = &gUnknown_0852490C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8103498,
+};
+
+const struct SpriteTemplate gUnknown_085932A0 =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_810358C,
+};
+
+extern const union AffineAnimCmd *const gUnknown_08597060[];
+const struct SpriteTemplate gUnknown_085932B8 =
+{
+ .tileTag = ANIM_TAG_CLAMP,
+ .paletteTag = ANIM_TAG_CLAMP,
+ .oam = &gUnknown_08524A9C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08597060,
+ .callback = sub_8103620,
+};
+
+const union AnimCmd gUnknown_085932D0[] =
+{
+ ANIMCMD_FRAME(0, 9),
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_FRAME(32, 3),
+ ANIMCMD_FRAME(48, 3),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085932E4[] =
+{
+ gUnknown_085932D0,
+};
+
+const union AffineAnimCmd gUnknown_085932E8[] =
+{
+ AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0),
+ AFFINEANIMCMD_FRAME(0x9, 0x9, 0, 18),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_08593300[] =
+{
+ gUnknown_085932E8,
+};
+
+const struct SpriteTemplate gUnknown_08593304 =
+{
+ .tileTag = ANIM_TAG_UNUSED_EXPLOSION,
+ .paletteTag = ANIM_TAG_UNUSED_EXPLOSION,
+ .oam = &gUnknown_08524974,
+ .anims = gUnknown_085932E4,
+ .images = NULL,
+ .affineAnims = gUnknown_08593300,
+ .callback = sub_80A77C8,
+};
+
+const union AnimCmd gUnknown_0859331C[] =
+{
+ ANIMCMD_FRAME(0, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(8, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(24, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(40, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(48, 3, .hFlip = TRUE),
+ ANIMCMD_LOOP(1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08593340[] =
+{
+ gUnknown_0859331C,
+};
+
+const struct SpriteTemplate gKinesisZapEnergySpriteTemplate =
+{
+ .tileTag = ANIM_TAG_ALERT,
+ .paletteTag = ANIM_TAG_ALERT,
+ .oam = &gUnknown_08524934,
+ .anims = gUnknown_08593340,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = Anim_KinesisZapEnergy,
+};
+
+const union AffineAnimCmd gUnknown_0859335C[] =
+{
+ AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0x14, 0x0, 0, 12),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 32),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_0859337C[] =
+{
+ gUnknown_0859335C,
+};
+
+const struct SpriteTemplate gSwordsDanceBladeSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SWORD,
+ .paletteTag = ANIM_TAG_SWORD,
+ .oam = &gUnknown_08524ADC,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_0859337C,
+ .callback = Anim_SwordsDanceBlade,
+};
+
+const struct SpriteTemplate gSonicBoomSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_AIR_WAVE,
+ .paletteTag = ANIM_TAG_AIR_WAVE,
+ .oam = &gUnknown_08524B14,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimSonicBoomProjectile,
+};
+
+const struct SpriteTemplate gUnknown_085933B0 =
+{
+ .tileTag = ANIM_TAG_AIR_WAVE,
+ .paletteTag = ANIM_TAG_AIR_WAVE,
+ .oam = &gUnknown_08524A54,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8103AA4,
+};
+
+const union AffineAnimCmd gUnknown_085933C8[] =
+{
+ AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0),
+ AFFINEANIMCMD_FRAME(0x7, 0x7, 0, -56),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_085933E0[] =
+{
+ AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 10),
+ AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10),
+ AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10),
+ AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10),
+ AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10),
+ AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10),
+ AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_08593420[] =
+{
+ gUnknown_085933C8,
+};
+
+const union AffineAnimCmd *const gUnknown_08593424[] =
+{
+ gUnknown_085933E0,
+};
+
+const struct SpriteTemplate gSupersonicWaveSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_GOLD_RING,
+ .paletteTag = ANIM_TAG_GOLD_RING,
+ .oam = &gUnknown_08524A14,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08593420,
+ .callback = TranslateAnimSpriteToTargetMonLocation,
+};
+
+const struct SpriteTemplate gScreechWaveSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_PURPLE_RING,
+ .paletteTag = ANIM_TAG_PURPLE_RING,
+ .oam = &gUnknown_08524A14,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08593420,
+ .callback = TranslateAnimSpriteToTargetMonLocation,
+};
+
+const struct SpriteTemplate gUnknown_08593458 =
+{
+ .tileTag = ANIM_TAG_METAL_SOUND_WAVES,
+ .paletteTag = ANIM_TAG_METAL_SOUND_WAVES,
+ .oam = &gUnknown_08524A1C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08593420,
+ .callback = TranslateAnimSpriteToTargetMonLocation,
+};
+
+const struct SpriteTemplate gUnknown_08593470 =
+{
+ .tileTag = ANIM_TAG_BLUE_RING_2,
+ .paletteTag = ANIM_TAG_BLUE_RING_2,
+ .oam = &gUnknown_08524A14,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08593424,
+ .callback = sub_8108C94,
+};
+
+const struct SpriteTemplate gUnknown_08593488 =
+{
+ .tileTag = ANIM_TAG_LARGE_FRESH_EGG,
+ .paletteTag = ANIM_TAG_LARGE_FRESH_EGG,
+ .oam = &gUnknown_0852490C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80A78AC,
+};
+
+const struct SpriteTemplate gUnknown_085934A0 =
+{
+ .tileTag = ANIM_TAG_UNUSED_VOID_LINES,
+ .paletteTag = ANIM_TAG_UNUSED_VOID_LINES,
+ .oam = &gUnknown_08524A3C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8103FE8,
+};
+
+const union AnimCmd gUnknown_085934B8[] =
+{
+ ANIMCMD_FRAME(8, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085934C0[] =
+{
+ gUnknown_085934B8,
+};
+
+const union AffineAnimCmd gUnknown_085934C4[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 10, 1),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gUnknown_085934D4[] =
+{
+ gUnknown_085934C4,
+};
+
+const struct SpriteTemplate gUnknown_085934D8 =
+{
+ .tileTag = ANIM_TAG_COIN,
+ .paletteTag = ANIM_TAG_COIN,
+ .oam = &gUnknown_0852496C,
+ .anims = gUnknown_085934C0,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8104088,
+};
+
+const struct SpriteTemplate gUnknown_085934F0 =
+{
+ .tileTag = ANIM_TAG_COIN,
+ .paletteTag = ANIM_TAG_COIN,
+ .oam = &gUnknown_0852496C,
+ .anims = gUnknown_085934C0,
+ .images = NULL,
+ .affineAnims = gUnknown_085934D4,
+ .callback = sub_810413C,
+};
+
+const union AffineAnimCmd gUnknown_08593508[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 20, 1),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gUnknown_08593518[] =
+{
+ gUnknown_08593508,
+};
+
+const struct SpriteTemplate gUnknown_0859351C =
+{
+ .tileTag = ANIM_TAG_SEED,
+ .paletteTag = ANIM_TAG_SEED,
+ .oam = &gUnknown_0852496C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08593518,
+ .callback = sub_81041C4,
+};
+
+const union AffineAnimCmd gUnknown_08593534[] =
+{
+ AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0x4, 0x0, 0, 40),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_0859354C[] =
+{
+ gUnknown_08593534,
+};
+
+const struct SpriteTemplate gRazorWindTornadoSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_GUST,
+ .paletteTag = ANIM_TAG_GUST,
+ .oam = &gUnknown_085249BC,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_0859354C,
+ .callback = Anim_RazorWindTornado,
+};
+
+const union AnimCmd gUnknown_08593568[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_FRAME(32, 20),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08593578[] =
+{
+ ANIMCMD_FRAME(0, 3, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 3, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 20, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08593588[] =
+{
+ gUnknown_08593568,
+ gUnknown_08593578,
+};
+
+const struct SpriteTemplate gViceGripSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_CUT,
+ .paletteTag = ANIM_TAG_CUT,
+ .oam = &gUnknown_08524A34,
+ .anims = gUnknown_08593588,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = Anim_ViceGripPincer,
+};
+
+const union AnimCmd gUnknown_085935A8[] =
+{
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(16, 2),
+ ANIMCMD_FRAME(32, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_085935B8[] =
+{
+ ANIMCMD_FRAME(0, 2, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 2, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 1, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085935C8[] =
+{
+ gUnknown_085935A8,
+ gUnknown_085935B8,
+};
+
+const struct SpriteTemplate gGuillotineSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_CUT,
+ .paletteTag = ANIM_TAG_CUT,
+ .oam = &gUnknown_08524A34,
+ .anims = gUnknown_085935C8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = Anim_GuillotinePincer,
+};
+
+const union AffineAnimCmd gSplashEffectAffineAnimCmds[] =
+{
+ AFFINEANIMCMD_FRAME(-6, 4, 0, 8),
+ AFFINEANIMCMD_FRAME(10, -10, 0, 8),
+ AFFINEANIMCMD_FRAME(-4, 6, 0, 8),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gGrowAndShrinkAffineAnimCmds[] =
+{
+ AFFINEANIMCMD_FRAME(-4, -5, 0, 12),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 24),
+ AFFINEANIMCMD_FRAME(4, 5, 0, 12),
+ AFFINEANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08593628[] =
+{
+ ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(4, 40, .hFlip = TRUE),
+ ANIMCMD_FRAME(8, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(12, 4, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_0859363C[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(4, 40),
+ ANIMCMD_FRAME(8, 4),
+ ANIMCMD_FRAME(12, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08593650[] =
+{
+ gUnknown_08593628,
+ gUnknown_0859363C,
+};
+
+const struct SpriteTemplate gBreathPuffSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_BREATH,
+ .paletteTag = ANIM_TAG_BREATH,
+ .oam = &gUnknown_0852490C,
+ .anims = gUnknown_08593650,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = Anim_BreathPuff,
+};
+
+const union AffineAnimCmd gUnknown_08593670[] =
+{
+ AFFINEANIMCMD_FRAME(0xB, 0xB, 0, 8),
+ AFFINEANIMCMD_FRAME(0xFFF5, 0xFFF5, 0, 8),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_08593688[] =
+{
+ gUnknown_08593670,
+};
+
+const struct SpriteTemplate gAngerMarkSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_ANGER,
+ .paletteTag = ANIM_TAG_ANGER,
+ .oam = &gUnknown_0852496C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08593688,
+ .callback = Anim_AngerMark,
+};
+
+const union AffineAnimCmd gUnknown_085936A4[] =
+{
+ AFFINEANIMCMD_FRAME(-10, 9, 0, 7),
+ AFFINEANIMCMD_FRAME(20, -20, 0, 7),
+ AFFINEANIMCMD_FRAME(-20, 20, 0, 7),
+ AFFINEANIMCMD_FRAME(10, -9, 0, 7),
+ AFFINEANIMCMD_LOOP(2),
+ AFFINEANIMCMD_END,
+};
+
+const struct SpriteTemplate gUnknown_085936D4 =
+{
+ .tileTag = ANIM_TAG_PENCIL,
+ .paletteTag = ANIM_TAG_PENCIL,
+ .oam = &gUnknown_08524914,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_810501C,
+};
+
+const struct SpriteTemplate gUnknown_085936EC =
+{
+ .tileTag = ANIM_TAG_SNORE_Z,
+ .paletteTag = ANIM_TAG_SNORE_Z,
+ .oam = &gUnknown_08524914,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80A7938,
+};
+
+const union AnimCmd gUnknown_08593704[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_FRAME(32, 5),
+ ANIMCMD_FRAME(48, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08593718[] =
+{
+ gUnknown_08593704,
+};
+//*
+const struct SpriteTemplate gBattleAnimSpriteTemplate_859371C =
+{
+ .tileTag = ANIM_TAG_EXPLOSION,
+ .paletteTag = ANIM_TAG_EXPLOSION,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08593718,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80A77C8,
+};
+
+const union AffineAnimCmd gUnknown_08593734[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 2),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 4),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 2),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd gUnknown_08593754[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_08593764[] =
+{
+ AFFINEANIMCMD_FRAME(0xFFF8, 0x4, 0, 8),
+ AFFINEANIMCMD_LOOP(0),
+ AFFINEANIMCMD_FRAME(0x10, 0xFFF8, 0, 8),
+ AFFINEANIMCMD_FRAME(0xFFF0, 0x8, 0, 8),
+ AFFINEANIMCMD_LOOP(1),
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 15),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_085937A4[] =
+{
+ gUnknown_08593734,
+ gUnknown_08593754,
+ gUnknown_08593764,
+};
+//*
+const struct SpriteTemplate gUnknown_085937B0 =
+{
+ .tileTag = ANIM_TAG_BREAKING_EGG,
+ .paletteTag = ANIM_TAG_BREAKING_EGG,
+ .oam = &gUnknown_08524AF4,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_085937A4,
+ .callback = sub_8105538,
+};
+
+const union AffineAnimCmd gUnknown_085937C8[] =
+{
+ AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
+ AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 30),
+ AFFINEANIMCMD_END_ALT(1),
+};
+
+const union AffineAnimCmd gUnknown_085937E0[] =
+{
+ AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
+ AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 15),
+ AFFINEANIMCMD_END_ALT(1),
+};
+
+const union AffineAnimCmd gUnknown_085937F8[] =
+{
+ AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
+ AFFINEANIMCMD_FRAME(0xB, 0xB, 0, 45),
+ AFFINEANIMCMD_END_ALT(1),
+};
+
+const union AffineAnimCmd *const gUnknown_08593810[] =
+{
+ gUnknown_085937C8,
+ gUnknown_085937E0,
+};
+
+const union AffineAnimCmd *const gUnknown_08593818[] =
+{
+ gUnknown_085937F8,
+};
+
+const struct SpriteTemplate gUnknown_0859381C =
+{
+ .tileTag = ANIM_TAG_THIN_RING,
+ .paletteTag = ANIM_TAG_THIN_RING,
+ .oam = &gUnknown_085249DC,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08593810,
+ .callback = sub_80A77C8,
+};
+//*
+const union AffineAnimCmd gUnknown_08593834[] =
+{
+ AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
+ AFFINEANIMCMD_FRAME(0xFFF0, 0xFFF0, 0, 30),
+ AFFINEANIMCMD_END_ALT(1),
+};
+
+const union AffineAnimCmd *const gUnknown_0859384C[] =
+{
+ gUnknown_08593834,
+};
+
+const struct SpriteTemplate gUnknown_08593850 =
+{
+ .tileTag = ANIM_TAG_THIN_RING,
+ .paletteTag = ANIM_TAG_THIN_RING,
+ .oam = &gUnknown_08524AFC,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_0859384C,
+ .callback = sub_80A77C8,
+};
+
+const struct SpriteTemplate gUnknown_08593868 =
+{
+ .tileTag = ANIM_TAG_THIN_RING,
+ .paletteTag = ANIM_TAG_THIN_RING,
+ .oam = &gUnknown_08524AFC,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08593810,
+ .callback = sub_81051C4,
+};
+
+const struct SpriteTemplate gUnknown_08593880 =
+{
+ .tileTag = ANIM_TAG_THIN_RING,
+ .paletteTag = ANIM_TAG_THIN_RING,
+ .oam = &gUnknown_08524AFC,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08593818,
+ .callback = sub_81052A4,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_8593898 =
+{
+ .tileTag = ANIM_TAG_THIN_RING,
+ .paletteTag = ANIM_TAG_THIN_RING,
+ .oam = &gUnknown_08524AFC,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08593810,
+ .callback = sub_81054E8,
+};
+
+const union AffineAnimCmd gUnknown_085938B0[] =
+{
+ AFFINEANIMCMD_FRAME(96, -13, 0, 8),
+ AFFINEANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_085938C0[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(4, 3),
+ ANIMCMD_FRAME(8, 3),
+ ANIMCMD_FRAME(4, 3),
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085938D8[] =
+{
+ gUnknown_085938C0,
+};
+
+const struct SpriteTemplate gUnknown_085938DC =
+{
+ .tileTag = ANIM_TAG_SPEED_DUST,
+ .paletteTag = ANIM_TAG_SPEED_DUST,
+ .oam = &gUnknown_0852490C,
+ .anims = gUnknown_085938D8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8105C48,
+};
+
+const s8 gUnknown_085938F4[][2] =
+{
+ {30, 28},
+ {-20, 24},
+ {16, 26},
+ {-10, 28},
+};
+
+const union AnimCmd gUnknown_085938FC[] =
+{
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(16, 6),
+ ANIMCMD_FRAME(32, 15),
+ ANIMCMD_FRAME(16, 6),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(16, 6, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 15, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 6, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(16, 6),
+ ANIMCMD_FRAME(32, 15),
+ ANIMCMD_FRAME(16, 6),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08593934[] =
+{
+ gUnknown_085938FC,
+};
+
+const struct SpriteTemplate gUnknown_08593938 =
+{
+ .tileTag = ANIM_TAG_BELL,
+ .paletteTag = ANIM_TAG_BELL,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08593934,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80A77C8,
+};
+
+const u16 gUnknown_08593950[] =
+{
+ ANIM_TAG_MUSIC_NOTES_2,
+ ANIM_SPRITES_START - 1,
+ ANIM_SPRITES_START - 2,
+};
+
+const struct SpriteTemplate gUnknown_08593958 =
+{
+ .tileTag = ANIM_TAG_MUSIC_NOTES_2,
+ .paletteTag = ANIM_TAG_MUSIC_NOTES_2,
+ .oam = &gUnknown_0852490C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8105DE8,
+};
+
+const struct SpriteTemplate gUnknown_08593970 =
+{
+ .tileTag = ANIM_TAG_MAGENTA_HEART,
+ .paletteTag = ANIM_TAG_MAGENTA_HEART,
+ .oam = &gUnknown_0852490C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8105E60,
+};
+
+const union AffineAnimCmd gUnknown_08593988[] =
+{
+ AFFINEANIMCMD_FRAME(0x000A, 0xFFF3, 0x00, 0x0A),
+ AFFINEANIMCMD_FRAME(0xFFF6, 0x000D, 0x00, 0x0A),
+ AFFINEANIMCMD_END,
+};
+
+const struct SpriteTemplate gUnknown_085939A0 =
+{
+ .tileTag = ANIM_TAG_RED_HEART,
+ .paletteTag = ANIM_TAG_RED_HEART,
+ .oam = &gUnknown_0852490C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8106140,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_85939B8 =
+{
+ .tileTag = ANIM_TAG_RED_HEART,
+ .paletteTag = ANIM_TAG_RED_HEART,
+ .oam = &gUnknown_0852490C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_81061C4,
+};
+
+const struct SpriteTemplate gUnknown_085939D0 =
+{
+ .tileTag = ANIM_TAG_RED_HEART,
+ .paletteTag = ANIM_TAG_RED_HEART,
+ .oam = &gUnknown_0852490C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_810624C,
+};
+
+const union AffineAnimCmd gUnknown_085939E8[] =
+{
+ AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
+ AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 1),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+const union AffineAnimCmd *const gUnknown_08593A00[] =
+{
+ gUnknown_085939E8,
+};
+
+const struct SpriteTemplate gHiddenPowerOrbSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_RED_ORB,
+ .paletteTag = ANIM_TAG_RED_ORB,
+ .oam = &gUnknown_0852496C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08593A00,
+ .callback = AnimOrbitFast,
+};
+
+const struct SpriteTemplate gHiddenPowerOrbScatterSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_RED_ORB,
+ .paletteTag = ANIM_TAG_RED_ORB,
+ .oam = &gUnknown_085249CC,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08593A00,
+ .callback = AnimOrbitScatter,
+};
+
+const union AffineAnimCmd gUnknown_08593A34[] =
+{
+ AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
+ AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 1),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+const union AffineAnimCmd *const gUnknown_08593A4C[] =
+{
+ gUnknown_08593A34,
+};
+
+const struct SpriteTemplate gUnknown_08593A50 =
+{
+ .tileTag = ANIM_TAG_RED_ORB_2,
+ .paletteTag = ANIM_TAG_RED_ORB_2,
+ .oam = &gUnknown_085249C4,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08593A4C,
+ .callback = sub_8106944,
+};
+
+const union AnimCmd gUnknown_08593A68[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(4, 4),
+ ANIMCMD_FRAME(8, 4),
+ ANIMCMD_FRAME(4, 4),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08593A80[] =
+{
+ gUnknown_08593A68,
+};
+
+const struct SpriteTemplate gUnknown_08593A84 =
+{
+ .tileTag = ANIM_TAG_EYE_SPARKLE,
+ .paletteTag = ANIM_TAG_EYE_SPARKLE,
+ .oam = &gUnknown_0852490C,
+ .anims = gUnknown_08593A80,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_81069B8,
+};
+
+const union AnimCmd gUnknown_08593A9C[] =
+{
+ ANIMCMD_FRAME(0, 24),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08593AA4[] =
+{
+ gUnknown_08593A9C,
+};
+
+const struct SpriteTemplate gUnknown_08593AA8 =
+{
+ .tileTag = ANIM_TAG_ANGEL,
+ .paletteTag = ANIM_TAG_ANGEL,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08593AA4,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_81069D0,
+};
+
+const struct SpriteTemplate gUnknown_08593AC0 =
+{
+ .tileTag = ANIM_TAG_PINK_HEART,
+ .paletteTag = ANIM_TAG_PINK_HEART,
+ .oam = &gUnknown_0852490C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8106AD0,
+};
+
+const union AnimCmd gUnknown_08593AD8[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gUnknown_08593AE0[] =
+{
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd *const gUnknown_08593AE8[] =
+{
+ gUnknown_08593AD8,
+ gUnknown_08593AE0,
+};
+
+const struct SpriteTemplate gUnknown_08593AF0 =
+{
+ .tileTag = ANIM_TAG_DEVIL,
+ .paletteTag = ANIM_TAG_DEVIL,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08593AE8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8106B54,
+};
+
+const union AnimCmd gUnknown_08593B08[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(48, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08593B1C[] =
+{
+ ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(48, 4, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08593B30[] =
+{
+ gUnknown_08593B08,
+ gUnknown_08593B1C,
+};
+
+const struct SpriteTemplate gUnknown_08593B38 =
+{
+ .tileTag = ANIM_TAG_SWIPE,
+ .paletteTag = ANIM_TAG_SWIPE,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08593B30,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8106C80,
+};
+
+const union AnimCmd gUnknown_08593B50[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(16, 8),
+ ANIMCMD_FRAME(32, 8),
+ ANIMCMD_FRAME(16, 8),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_08593B64[] =
+{
+ ANIMCMD_FRAME(16, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 8, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_08593B78[] =
+{
+ gUnknown_08593B50,
+ gUnknown_08593B64,
+};
+
+const struct SpriteTemplate gUnknown_08593B80 =
+{
+ .tileTag = ANIM_TAG_MOVEMENT_WAVES,
+ .paletteTag = ANIM_TAG_MOVEMENT_WAVES,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_08593B78,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8106CD0,
+};
+
+const union AffineAnimCmd gUnknown_08593B98[] =
+{
+ AFFINEANIMCMD_FRAME(-12, 8, 0, 4),
+ AFFINEANIMCMD_FRAME(20, -20, 0, 4),
+ AFFINEANIMCMD_FRAME(-8, 12, 0, 4),
+ AFFINEANIMCMD_END,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_8593BB8 =
+{
+ .tileTag = ANIM_TAG_JAGGED_MUSIC_NOTE,
+ .paletteTag = ANIM_TAG_JAGGED_MUSIC_NOTE,
+ .oam = &gUnknown_08524914,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8106E00,
+};
+
+const union AffineAnimCmd gUnknown_08593BD0[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 5),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_08593BE0[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 16),
+ AFFINEANIMCMD_END_ALT(1),
+};
+
+const union AffineAnimCmd gUnknown_08593BF0[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 16),
+ AFFINEANIMCMD_END_ALT(1),
+};
+
+const union AffineAnimCmd *const gUnknown_08593C00[] =
+{
+ gUnknown_08593BD0,
+ gUnknown_08593BE0,
+ gUnknown_08593BF0,
+};
+
+extern const union AnimCmd *const gUnknown_08592FCC[];
+const struct SpriteTemplate gUnknown_08593C0C =
+{
+ .tileTag = ANIM_TAG_MUSIC_NOTES_2,
+ .paletteTag = ANIM_TAG_MUSIC_NOTES_2,
+ .oam = &gUnknown_0852496C,
+ .anims = gUnknown_08592FCC,
+ .images = NULL,
+ .affineAnims = gUnknown_08593C00,
+ .callback = sub_8106F60,
+};
+
+const struct SpriteTemplate gUnknown_08593C24 =
+{
+ .tileTag = ANIM_TAG_MUSIC_NOTES_2,
+ .paletteTag = ANIM_TAG_MUSIC_NOTES_2,
+ .oam = &gUnknown_0852496C,
+ .anims = gUnknown_08592FCC,
+ .images = NULL,
+ .affineAnims = gUnknown_08593C00,
+ .callback = sub_8106F00,
+};
+
+const union AffineAnimCmd gUnknown_08593C3C[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_08593C4C[] =
+{
+ AFFINEANIMCMD_FRAME(0x200, 0x100, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_08593C5C[] =
+{
+ gUnknown_08593C3C,
+ gUnknown_08593C4C,
+};
+
+const struct SpriteTemplate gUnknown_08593C64 =
+{
+ .tileTag = ANIM_TAG_GUARD_RING,
+ .paletteTag = ANIM_TAG_GUARD_RING,
+ .oam = &gUnknown_08524B1C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_08593C5C,
+ .callback = sub_81070AC,
+};
+
+void sub_8103448(struct Sprite *sprite)
+{
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+ sub_80A6864(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[4];
+ sprite->data[3] = gBattleAnimArgs[5];
+ sprite->data[4] = gBattleAnimArgs[3];
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = sub_80A6450;
+ sprite->callback(sprite);
+}
+
+void sub_8103498(struct Sprite *sprite)
+{
+ u8 battler;
+ if (gBattleAnimArgs[0] == 0)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ sub_810310C(battler, sprite);
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->callback = sub_81034D8;
+}
+
+static void sub_81034D8(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos2.y -= 3;
+ if (++sprite->data[1] == 6)
+ sprite->data[0]++;
+ break;
+ case 1:
+ sprite->pos2.y += 3;
+ if (--sprite->data[1] == 0)
+ sprite->data[0]++;
+ break;
+ case 2:
+ if (++sprite->data[1] == 64)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+static void sub_810353C(struct Sprite *sprite)
+{
+ s16 temp;
+ gSprites[sprite->data[2]].pos2.x += sprite->data[1];
+ temp = sprite->data[1];
+ sprite->data[1] = -temp;
+ if (sprite->data[0] == 0)
+ {
+ gSprites[sprite->data[2]].pos2.x = 0;
+ DestroySpriteAndMatrix(sprite);
+ }
+
+ sprite->data[0]--;
+}
+
+void sub_810358C(struct Sprite *sprite)
+{
+ u8 spriteId;
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ spriteId = gBattlerSpriteIds[gBattleAnimTarget];
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ else
+ sprite->pos1.x += gBattleAnimArgs[0];
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = spriteId;
+ sprite->callback = sub_810353C;
+ sprite->invisible = 1;
+}
+
+void sub_8103620(struct Sprite *sprite)
+{
+ InitAnimSpritePos(sprite, TRUE);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[5] = gBattleAnimArgs[4];
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, sub_8103658);
+}
+
+static void sub_8103658(struct Sprite *sprite)
+{
+ sprite->data[0] = sprite->data[1];
+ sprite->data[2] = sprite->pos1.x;
+ sprite->data[4] = sprite->pos1.y + 15;
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, sub_8103680);
+}
+
+static void sub_8103680(struct Sprite *sprite)
+{
+ if (sprite->data[5] == 0)
+ DestroyAnimSprite(sprite);
+ else
+ sprite->data[5]--;
+}
+
+// Rotates the attacking mon sprite downwards and then back upwards to its original position.
+// No args.
+void AnimTask_Withdraw(u8 taskId)
+{
+ PrepareBattlerSpriteForRotScale(gBattlerSpriteIds[gBattleAnimAttacker], ST_OAM_OBJ_NORMAL);
+ gTasks[taskId].func = AnimTask_WithdrawStep;
+}
+
+static void AnimTask_WithdrawStep(u8 taskId)
+{
+ u8 spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
+ s16 rotation;
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ rotation = -gTasks[taskId].data[0];
+ else
+ rotation = gTasks[taskId].data[0];
+
+ SetSpriteRotScale(spriteId, 0x100, 0x100, rotation);
+ if (gTasks[taskId].data[1] == 0)
+ {
+ gTasks[taskId].data[0] += 0xB0;
+ // this y position update gets overwritten by SetBattlerSpriteYOffsetFromRotation()
+ gSprites[spriteId].pos2.y++;
+ }
+ else if (gTasks[taskId].data[1] == 1)
+ {
+ if (++gTasks[taskId].data[3] == 30)
+ gTasks[taskId].data[1] = 2;
+
+ return;
+ }
+ else
+ {
+ gTasks[taskId].data[0] -= 0xB0;
+ // this y position update gets overwritten by SetBattlerSpriteYOffsetFromRotation()
+ gSprites[spriteId].pos2.y--;
+ }
+
+ SetBattlerSpriteYOffsetFromRotation(spriteId);
+ if (gTasks[taskId].data[0] == 0xF20 || gTasks[taskId].data[0] == 0)
+ {
+ if (gTasks[taskId].data[1] == 2)
+ {
+ ResetSpriteRotScale(spriteId);
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ gTasks[taskId].data[1]++;
+ }
+ }
+}
+
+// Animates a "zap of energy" used in KINESIS.
+// arg 0: x pixel offset
+// arg 1: y pixel offset
+// arg 2: vertical flip
+void Anim_KinesisZapEnergy(struct Sprite *sprite)
+{
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ else
+ sprite->pos1.x += gBattleAnimArgs[0];
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->hFlip = 1;
+ if (gBattleAnimArgs[2])
+ sprite->vFlip = 1;
+ }
+ else
+ {
+ if (gBattleAnimArgs[2])
+ sprite->vFlip = 1;
+ }
+
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+// Animates a sword that rises into the air after a brief pause.
+// arg 0: x pixel offset
+// arg 1: y pixel offset
+void Anim_SwordsDanceBlade(struct Sprite *sprite)
+{
+ InitAnimSpritePos(sprite, FALSE);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
+ StoreSpriteCallbackInData6(sprite, Anim_SwordsDanceBladeStep);
+}
+
+static void Anim_SwordsDanceBladeStep(struct Sprite *sprite)
+{
+ sprite->data[0] = 6;
+ sprite->data[2] = sprite->pos1.x;
+ sprite->data[4] = sprite->pos1.y - 32;
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+// Moves a projectile towards the target mon. The sprite is rotated to be pointing
+// in the same direction it's moving.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target x pixel offset
+// arg 3: target y pixel offset
+// arg 4: duration
+void AnimSonicBoomProjectile(struct Sprite *sprite)
+{
+ s16 targetXPos;
+ s16 targetYPos;
+ u16 rotation;
+
+ if (IsContest())
+ {
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ }
+ else if (GetBattlerSide(gBattleAnimAttacker) != 0)
+ {
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+
+ InitAnimSpritePos(sprite, TRUE);
+ targetXPos = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
+ targetYPos = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
+ rotation = ArcTan2Neg(targetXPos - sprite->pos1.x, targetYPos - sprite->pos1.y);
+ rotation += 0xF000;
+ if (IsContest())
+ rotation -= 0x6000;
+
+ TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rotation);
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = targetXPos;
+ sprite->data[4] = targetYPos;
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+static void sub_81039CC(struct Sprite *sprite)
+{
+ if (sprite->data[0]-- <= 0)
+ {
+ gTasks[sprite->data[7]].data[1]--;
+ DestroySprite(sprite);
+ }
+}
+
+static void sub_8103A00(struct Sprite *sprite)
+{
+ struct Task* task = &gTasks[sprite->data[7]];
+ if (sprite->data[0] > task->data[5])
+ {
+ sprite->data[5] += sprite->data[3];
+ sprite->data[6] += sprite->data[4];
+ }
+ else
+ {
+ sprite->data[5] -= sprite->data[3];
+ sprite->data[6] -= sprite->data[4];
+ }
+
+ sprite->data[1] += sprite->data[5];
+ sprite->data[2] += sprite->data[6];
+ if (1 & task->data[7])
+ sprite->pos2.x = ((u16)sprite->data[1] >> 8) * -1;
+ else
+ sprite->pos2.x = (u16)sprite->data[1] >> 8;
+
+ if (1 & task->data[8])
+ sprite->pos2.y = ((u16)sprite->data[2] / 256u) * -1;
+ else
+ sprite->pos2.y = (u16)sprite->data[2] / 256u;
+
+ if (sprite->data[0]-- <= 0)
+ {
+ sprite->data[0] = 30;
+ sprite->callback = sub_81039CC;
+ }
+}
+
+void sub_8103AA4(struct Sprite *sprite)
+{
+ s16 a;
+ s16 b;
+ s16 c;
+
+ struct Task* task = &gTasks[sprite->data[7]];
+ sprite->data[1] += (-2 & task->data[7]);
+ sprite->data[2] += (-2 & task->data[8]);
+ if (1 & task->data[7])
+ sprite->pos2.x = ((u16)sprite->data[1] >> 8) * -1;
+ else
+ sprite->pos2.x = (u16)sprite->data[1] >> 8;
+
+ if (1 & task->data[8])
+ sprite->pos2.y = ((u16)sprite->data[2] / 256u) * -1;
+ else
+ sprite->pos2.y = (u16)sprite->data[2] / 256u;
+
+ if (sprite->data[0]-- <= 0)
+ {
+ sprite->data[0] = 8;
+ task->data[5] = 4;
+ a = sub_8151624(0x1000);
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ if (task->data[11] >= sprite->pos1.x)
+ b = (task->data[11] - sprite->pos1.x) << 8;
+ else
+ b = (sprite->pos1.x - task->data[11]) << 8;
+
+ if (task->data[12] >= sprite->pos1.y)
+ c = (task->data[12] - sprite->pos1.y) << 8;
+ else
+ c = (sprite->pos1.y - task->data[12]) << 8;
+
+ sprite->data[2] = 0;
+ sprite->data[1] = 0;
+ sprite->data[6] = 0;
+ sprite->data[5] = 0;
+ sprite->data[3] = sub_8151534(sub_8151534(b, a), sub_8151624(0x1C0));
+ sprite->data[4] = sub_8151534(sub_8151534(c, a), sub_8151624(0x1C0));
+ sprite->callback = sub_8103A00;
+ }
+}
+
+static void sub_8103BE4(u8 taskId)
+{
+ if (gTasks[taskId].data[1] == 0)
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_8103C0C(u8 taskId)
+{
+ if (gTasks[taskId].data[0]-- <= 0)
+ {
+ u8 spriteId;
+ struct Sprite *sprite;
+ spriteId = CreateSprite(&gUnknown_085933B0, gTasks[taskId].data[9], gTasks[taskId].data[10], gTasks[taskId].data[2] - gTasks[taskId].data[1]);
+ sprite = &gSprites[spriteId];
+ switch (gTasks[taskId].data[4])
+ {
+ case 1:
+ sprite->oam.matrixNum |= 24;
+ break;
+ case 2:
+ sprite->oam.matrixNum = 8;
+ break;
+ }
+
+ sprite->data[0] = gTasks[taskId].data[5] - gTasks[taskId].data[6];
+ sprite->data[7] = taskId;
+ gTasks[taskId].data[gTasks[taskId].data[1] + 13] = spriteId;
+ gTasks[taskId].data[0] = gTasks[taskId].data[3];
+ gTasks[taskId].data[1]++;
+ PlaySE12WithPanning(SE_W059B, BattleAnimAdjustPanning(-63));
+ if (gTasks[taskId].data[1] > 2)
+ gTasks[taskId].func = sub_8103BE4;
+ }
+}
+
+void sub_8103CF0(u8 taskId)
+{
+ s16 attackerY = 0;
+ s16 attackerX = 0;
+ s16 targetX = 0;
+ s16 targetY = 0;
+ s16 xDiff, yDiff;
+
+ if (IsContest())
+ {
+ gTasks[taskId].data[4] = 2;
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ if (gBattleAnimArgs[2] & 1)
+ gBattleAnimArgs[2] &= ~1;
+ else
+ gBattleAnimArgs[2] |= 1;
+ }
+ else
+ {
+ if ((gBattlerPositions[gBattleAnimTarget] & 1) == 0)
+ {
+ gTasks[taskId].data[4] = 1;
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ if (gBattleAnimArgs[2] & 1)
+ gBattleAnimArgs[2] &= ~1;
+ else
+ gBattleAnimArgs[2] |= 1;
+ }
+ }
+
+ attackerX = gTasks[taskId].data[9] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
+ attackerY = gTasks[taskId].data[10] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
+ if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ && IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)))
+ {
+ SetAverageBattlerPositions(gBattleAnimTarget, 0, &targetX, &targetY);
+ }
+ else
+ {
+ targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
+ targetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
+ }
+
+ targetX = gTasks[taskId].data[11] = targetX + gBattleAnimArgs[0];
+ targetY = gTasks[taskId].data[12] = targetY + gBattleAnimArgs[1];
+ if (targetX >= attackerX)
+ xDiff = targetX - attackerX;
+ else
+ xDiff = attackerX - targetX;
+
+ gTasks[taskId].data[5] = sub_8151534(xDiff, sub_8151624(gBattleAnimArgs[2] & ~1));
+ gTasks[taskId].data[6] = sub_8151534(gTasks[taskId].data[5], 0x80);
+ gTasks[taskId].data[7] = gBattleAnimArgs[2];
+ if (targetY >= attackerY)
+ {
+ yDiff = targetY - attackerY;
+ gTasks[taskId].data[8] = sub_8151534(yDiff, sub_8151624(gTasks[taskId].data[5])) & ~1;
+ }
+ else
+ {
+ yDiff = attackerY - targetY;
+ gTasks[taskId].data[8] = sub_8151534(yDiff, sub_8151624(gTasks[taskId].data[5])) | 1;
+ }
+
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ if (gBattleAnimArgs[4] & 0x80)
+ {
+ gBattleAnimArgs[4] ^= 0x80;
+ if (gBattleAnimArgs[4] >= 64)
+ {
+ u16 var = GetBattlerSpriteSubpriority(gBattleAnimTarget) + (gBattleAnimArgs[4] - 64);
+ gTasks[taskId].data[2] = var;
+ }
+ else
+ {
+ u16 var = GetBattlerSpriteSubpriority(gBattleAnimTarget) - gBattleAnimArgs[4];
+ gTasks[taskId].data[2] = var;
+ }
+ }
+ else
+ {
+ if (gBattleAnimArgs[4] >= 64)
+ {
+ u16 var = GetBattlerSpriteSubpriority(gBattleAnimTarget) + (gBattleAnimArgs[4] - 64);
+ gTasks[taskId].data[2] = var;
+ }
+ else
+ {
+ u16 var = GetBattlerSpriteSubpriority(gBattleAnimTarget) - gBattleAnimArgs[4];
+ gTasks[taskId].data[2] = var;
+ }
+ }
+
+ if (gTasks[taskId].data[2] < 3)
+ gTasks[taskId].data[2] = 3;
+
+ gTasks[taskId].func = sub_8103C0C;
+}
+
+void sub_8103FE8(struct Sprite *sprite)
+{
+ InitAnimSpritePos(sprite, FALSE);
+ sprite->data[0] = 0x100 + (IndexOfSpritePaletteTag(gUnknown_085934A0.paletteTag) << 4);
+ sprite->callback = sub_8104018;
+}
+
+#ifdef NONMATCHING
+static void sub_8104018(struct Sprite *sprite)
+{
+ u16 r7;
+ u16 r5;
+ int i;
+ if (++sprite->data[1] == 2)
+ {
+ sprite->data[1] = 0;
+ r5 = sprite->data[0];
+ r7 = gPlttBufferFaded[8 + r5];
+ for (i = 0; i < 8; i++)
+ {
+ gPlttBufferFaded[i + r5 + 8] = gPlttBufferFaded[i + r5 + 9];
+ }
+ gPlttBufferFaded[r5 + 15] = r7;
+
+ if (++sprite->data[2] == 24)
+ DestroyAnimSprite(sprite);
+ }
+}
+#else
+NAKED
+static void sub_8104018(struct Sprite *sprite)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ adds r4, r0, 0\n\
+ ldrh r0, [r4, 0x30]\n\
+ adds r0, 0x1\n\
+ strh r0, [r4, 0x30]\n\
+ lsls r0, 16\n\
+ asrs r0, 16\n\
+ cmp r0, 0x2\n\
+ bne _0810407C\n\
+ movs r0, 0\n\
+ strh r0, [r4, 0x30]\n\
+ ldrh r5, [r4, 0x2E]\n\
+ ldr r1, =gPlttBufferFaded\n\
+ adds r0, r5, 0\n\
+ adds r0, 0x8\n\
+ lsls r0, 1\n\
+ adds r0, r1 \n\
+ ldrh r7, [r0]\n\
+ adds r6, r1, 0\n\
+ adds r1, r5, 0\n\
+ adds r1, 0x9\n\
+ lsls r0, r5, 1\n\
+ adds r0, r6\n\
+ adds r2, r0, 0\n\
+ adds r2, 0x10\n\
+ movs r3, 0x7\n\
+ lsls r1, 1\n\
+ adds r1, r6\n\
+_08104050:\n\
+ ldrh r0, [r1]\n\
+ strh r0, [r2]\n\
+ adds r1, 0x2\n\
+ adds r2, 0x2\n\
+ subs r3, 0x1\n\
+ cmp r3, 0\n\
+ bge _08104050\n\
+ adds r0, r5, 0\n\
+ adds r0, 0xF\n\
+ lsls r0, 1\n\
+ adds r0, r6\n\
+ strh r7, [r0]\n\
+ ldrh r0, [r4, 0x32]\n\
+ adds r0, 0x1\n\
+ strh r0, [r4, 0x32]\n\
+ lsls r0, 16\n\
+ asrs r0, 16\n\
+ cmp r0, 0x18\n\
+ bne _0810407C\n\
+ adds r0, r4, 0\n\
+ bl DestroyAnimSprite\n\
+_0810407C:\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool\n\
+.syntax divided\n");
+}
+#endif
+
+void sub_8104088(struct Sprite *sprite)
+{
+ s16 r6;
+ s16 r7;
+ u16 var;
+
+ InitAnimSpritePos(sprite, TRUE);
+ r6 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ r7 = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ r6 += gBattleAnimArgs[2];
+ var = ArcTan2Neg(r6 - sprite->pos1.x, r7 - sprite->pos1.y);
+ var += 0xC000;
+ TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, var);
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = r6;
+ sprite->data[4] = r7;
+ sprite->callback = sub_80A7000;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_810413C(struct Sprite *sprite)
+{
+ sprite->data[2] = -16;
+ sprite->pos1.y += 8;
+ sprite->callback = sub_8104154;
+}
+
+static void sub_8104154(struct Sprite *sprite)
+{
+ sprite->data[0] += 0x80;
+ sprite->pos2.x = sprite->data[0] >> 8;
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ sprite->pos2.x = -sprite->pos2.x;
+
+ sprite->pos2.y = Sin(sprite->data[1], sprite->data[2]);
+ sprite->data[1] += 5;
+ if (sprite->data[1] > 126)
+ {
+ sprite->data[1] = 0;
+ sprite->data[2] /= 2;
+ if (++sprite->data[3] == 2)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_81041C4(struct Sprite *sprite)
+{
+ InitAnimSpritePos(sprite, TRUE);
+ sprite->data[0] = 20;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->callback = StartAnimLinearTranslation;
+ sprite->affineAnimPaused = 1;
+ StoreSpriteCallbackInData6(sprite, sub_810421C);
+}
+
+static void sub_810421C(struct Sprite *sprite)
+{
+ int i;
+ u16 rand;
+ s16* ptr;
+ PlaySE12WithPanning(SE_W030, BattleAnimAdjustPanning(63));
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ ptr = &sprite->data[7];
+ for (i = 0; i < 8; i++)
+ ptr[i - 7] = 0;
+
+ rand = Random2();
+ sprite->data[6] = 0xFFF4 - (rand & 7);
+ rand = Random2();
+ sprite->data[7] = (rand % 0xA0) + 0xA0;
+ sprite->callback = sub_81042A0;
+ sprite->affineAnimPaused = 0;
+}
+
+static void sub_81042A0(struct Sprite *sprite)
+{
+ sprite->data[0] += sprite->data[7];
+ sprite->pos2.x = sprite->data[0] >> 8;
+ if (sprite->data[7] & 1)
+ sprite->pos2.x = -sprite->pos2.x;
+
+ sprite->pos2.y = Sin(sprite->data[1], sprite->data[6]);
+ sprite->data[1] += 8;
+ if (sprite->data[1] > 126)
+ {
+ sprite->data[1] = 0;
+ sprite->data[2] /= 2;
+ if (++sprite->data[3] == 1)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+// Moves a tornado in a circlular motion.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: wave amplitude
+// arg 3: unused
+// arg 4: initial wave offset
+// arg 5: wave period (higher means faster wave)
+// arg 6: duration
+void Anim_RazorWindTornado(struct Sprite *sprite)
+{
+ InitAnimSpritePos(sprite, FALSE);
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ sprite->pos1.y += 16;
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[5];
+ sprite->data[3] = gBattleAnimArgs[6];
+ sprite->data[4] = gBattleAnimArgs[3];
+ sprite->callback = TranslateSpriteInCircleOverDuration;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback(sprite);
+}
+
+// Animates a single pincer line that extends towards the center of the target mon.
+// arg 0: invert
+void Anim_ViceGripPincer(struct Sprite *sprite)
+{
+ s16 startXOffset = 32;
+ s16 startYOffset = -32;
+ s16 endXOffset = 16;
+ s16 endYOffset = -16;
+ if (gBattleAnimArgs[0])
+ {
+ startXOffset = -32;
+ startYOffset = 32;
+ endXOffset = -16;
+ endYOffset = 16;
+ StartSpriteAnim(sprite, 1);
+ }
+
+ sprite->pos1.x += startXOffset;
+ sprite->pos1.y += startYOffset;
+ sprite->data[0] = 6;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + endXOffset;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + endYOffset;
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, Anim_ViceGripPincerStep);
+}
+
+static void Anim_ViceGripPincerStep(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ DestroyAnimSprite(sprite);
+}
+
+// Animates a single pincer line that extends towards the center of the target mon, and then back out.
+// arg 0: animation id
+void Anim_GuillotinePincer(struct Sprite *sprite)
+{
+ s16 startXOffset = 32;
+ s16 startYOffset = -32;
+ s16 endXOffset = 16;
+ s16 endYOffset = -16;
+ if (gBattleAnimArgs[0])
+ {
+ startXOffset = -32;
+ startYOffset = 32;
+ endXOffset = -16;
+ endYOffset = 16;
+ StartSpriteAnim(sprite, gBattleAnimArgs[0]);
+ }
+
+ sprite->pos1.x += startXOffset;
+ sprite->pos1.y += startYOffset;
+ sprite->data[0] = 6;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + endXOffset;
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + endYOffset;
+ InitAnimLinearTranslation(sprite);
+ sprite->data[5] = gBattleAnimArgs[0];
+ sprite->data[6] = sprite->data[0];
+ sprite->callback = Anim_GuillotinePincerStep1;
+}
+
+static void Anim_GuillotinePincerStep1(struct Sprite *sprite)
+{
+ if (TranslateAnimLinear(sprite) && sprite->animEnded)
+ {
+ SeekSpriteAnim(sprite, 0);
+ sprite->animPaused = 1;
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 2;
+ sprite->pos2.y = -2;
+ sprite->data[0] = sprite->data[6];
+ sprite->data[1] ^= 1;
+ sprite->data[2] ^= 1;
+ sprite->data[4] = 0;
+ sprite->data[3] = 0;
+ sprite->callback = Anim_GuillotinePincerStep2;
+ }
+}
+
+static void Anim_GuillotinePincerStep2(struct Sprite *sprite)
+{
+ if (sprite->data[3])
+ {
+ sprite->pos2.x = -sprite->pos2.x;
+ sprite->pos2.y = -sprite->pos2.y;
+ }
+
+ sprite->data[3] ^= 1;
+ if (++sprite->data[4] == 51)
+ {
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[4] = 0;
+ sprite->data[3] = 0;
+ sprite->animPaused = 0;
+ StartSpriteAnim(sprite, sprite->data[5] ^ 1);
+ sprite->callback = Anim_GuillotinePincerStep3;
+ }
+}
+
+static void Anim_GuillotinePincerStep3(struct Sprite *sprite)
+{
+ if (TranslateAnimLinear(sprite))
+ DestroyAnimSprite(sprite);
+}
+
+// Scales up the target mon sprite, and sets the palette to greyscale.
+// Used in MOVE_DISABLE.
+// No args.
+void AnimTask_GrowAndGreyscale(u8 taskId)
+{
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
+ PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_BLEND);
+ SetSpriteRotScale(spriteId, 0xD0, 0xD0, 0);
+ SetGreyscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, FALSE);
+ gTasks[taskId].data[0] = 80;
+ gTasks[taskId].func = AnimTask_GrowAndGreyscaleStep;
+}
+
+static void AnimTask_GrowAndGreyscaleStep(u8 taskId)
+{
+ if (--gTasks[taskId].data[0] == -1)
+ {
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
+ ResetSpriteRotScale(spriteId);
+ SetGreyscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, TRUE);
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+// Shrinks and grows the attacking mon several times. Also creates transparent versions of the
+// mon's sprite while it is shrinking.
+// No args.
+void AnimTask_Minimize(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ task->data[0] = spriteId;
+ PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[4] = 0x100;
+ task->data[5] = 0;
+ task->data[6] = 0;
+ task->data[7] = GetBattlerSpriteSubpriority(gBattleAnimAttacker);
+ task->func = AnimTask_MinimizeStep1;
+}
+
+static void AnimTask_MinimizeStep1(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ switch (task->data[1])
+ {
+ case 0:
+ if (task->data[2] == 0 || task->data[2] == 3 || task->data[2] == 6)
+ CreateMinimizeSprite(task, taskId);
+ task->data[2]++;
+ task->data[4] += 0x28;
+ SetSpriteRotScale(task->data[0], task->data[4], task->data[4], 0);
+ SetBattlerSpriteYOffsetFromYScale(task->data[0]);
+ if (task->data[2] == 32)
+ {
+ task->data[5]++;
+ task->data[1]++;
+ }
+ break;
+ case 1:
+ if (task->data[6] == 0)
+ {
+ if (task->data[5] == 3)
+ {
+ task->data[2] = 0;
+ task->data[1] = 3;
+ }
+ else
+ {
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[4] = 0x100;
+ SetSpriteRotScale(task->data[0], task->data[4], task->data[4], 0);
+ SetBattlerSpriteYOffsetFromYScale(task->data[0]);
+ task->data[1] = 2;
+ }
+ }
+ break;
+ case 2:
+ task->data[1] = 0;
+ break;
+ case 3:
+ if (++task->data[2] > 32)
+ {
+ task->data[2] = 0;
+ task->data[1]++;
+ }
+ break;
+ case 4:
+ task->data[2] += 2;
+ task->data[4] -= 0x50;
+ SetSpriteRotScale(task->data[0], task->data[4], task->data[4], 0);
+ SetBattlerSpriteYOffsetFromYScale(task->data[0]);
+ if (task->data[2] == 32)
+ {
+ task->data[2] = 0;
+ task->data[1]++;
+ }
+ break;
+ case 5:
+ ResetSpriteRotScale(task->data[0]);
+ gSprites[task->data[15]].pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void CreateMinimizeSprite(struct Task* task, u8 taskId)
+{
+ u16 matrixNum;
+ s16 spriteId = CloneBattlerSpriteWithBlend(ANIM_ATTACKER);
+ if (spriteId >= 0)
+ {
+ if ((matrixNum = AllocOamMatrix()) == 0xFF)
+ {
+ obj_delete_but_dont_free_vram(&gSprites[spriteId]);
+ }
+ else
+ {
+ gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND;
+ gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
+ gSprites[spriteId].affineAnimPaused = TRUE;
+ gSprites[spriteId].oam.matrixNum = matrixNum;
+ gSprites[spriteId].subpriority = task->data[7] - task->data[3];
+ task->data[3]++;
+ task->data[6]++;
+ gSprites[spriteId].data[0] = 16;
+ gSprites[spriteId].data[1] = taskId;
+ gSprites[spriteId].data[2] = 6;
+ gSprites[spriteId].callback = ClonedMinizeSprite_Step;
+ SetSpriteRotScale(spriteId, task->data[4], task->data[4], 0);
+ gSprites[spriteId].oam.affineMode = 1;
+ CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
+ }
+ }
+}
+
+static void ClonedMinizeSprite_Step(struct Sprite *sprite)
+{
+ if (--sprite->data[0] == 0)
+ {
+ gTasks[sprite->data[1]].data[sprite->data[2]]--;
+ FreeOamMatrix(sprite->oam.matrixNum);
+ obj_delete_but_dont_free_vram(sprite);
+ }
+}
+
+// Task to facilitate expanding and hopping effect seen in Splash.
+// arg 0: anim battler
+// arg 1: num hops
+void AnimTask_Splash(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ if (gBattleAnimArgs[1] == 0)
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ task->data[0] = spriteId;
+ task->data[1] = 0;
+ task->data[2] = gBattleAnimArgs[1];
+ task->data[3] = 0;
+ task->data[4] = 0;
+ PrepareAffineAnimInTaskData(task, spriteId, gSplashEffectAffineAnimCmds);
+ task->func = AnimTask_SplashStep;
+ }
+}
+
+static void AnimTask_SplashStep(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ switch (task->data[1])
+ {
+ case 0:
+ RunAffineAnimFromTaskData(task);
+ task->data[4] += 3;
+ gSprites[task->data[0]].pos2.y += task->data[4];
+ if (++task->data[3] > 7)
+ {
+ task->data[3] = 0;
+ task->data[1]++;
+ }
+ break;
+ case 1:
+ RunAffineAnimFromTaskData(task);
+ gSprites[task->data[0]].pos2.y += task->data[4];
+ if (++task->data[3] > 7)
+ {
+ task->data[3] = 0;
+ task->data[1]++;
+ }
+ break;
+ case 2:
+ if (task->data[4] != 0)
+ {
+ gSprites[task->data[0]].pos2.y -= 2;
+ task->data[4] -= 2;
+ }
+ else
+ task->data[1]++;
+ break;
+ case 3:
+ if (!RunAffineAnimFromTaskData(task))
+ {
+ if (--task->data[2] == 0)
+ {
+ gSprites[task->data[0]].pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ PrepareAffineAnimInTaskData(task, task->data[0], gSplashEffectAffineAnimCmds);
+ task->data[1] = 0;
+ }
+ }
+ break;
+ }
+}
+
+// Grows, pauses, then shrinks the attacking mon.
+// Used by MOVE_SWAGGER and MOVE_BULK_UP
+// No args.
+void AnimTask_GrowAndShrink(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ PrepareAffineAnimInTaskData(task, spriteId, gGrowAndShrinkAffineAnimCmds);
+ task->func = AnimTask_GrowAndShrinkStep;
+}
+
+static void AnimTask_GrowAndShrinkStep(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ if (!RunAffineAnimFromTaskData(task))
+ DestroyAnimVisualTask(taskId);
+}
+
+// Animates a little puff of the mon's breath.
+// Used by MOVE_SWAGGER and MOVE_BULK_UP
+// No args.
+void Anim_BreathPuff(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ StartSpriteAnim(sprite, 0);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + 32;
+ sprite->data[1] = 64;
+ }
+ else
+ {
+ StartSpriteAnim(sprite, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) - 32;
+ sprite->data[1] = -64;
+ }
+
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->data[0] = 52;
+ sprite->data[2] = 0;
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = TranslateAnimLinearSimple;
+}
+
+// Animates an "angry" mark above a mon's head.
+// arg 0: target mon (0 = attacker, 1 = target)
+// arg 1: x pixel offset
+// arg 2: y pixel offset
+void Anim_AngerMark(struct Sprite *sprite)
+{
+ u8 battler;
+ if (!gBattleAnimArgs[0])
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
+ gBattleAnimArgs[1] *= -1;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
+ if (sprite->pos1.y < 8)
+ sprite->pos1.y = 8;
+
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
+}
+
+// left/right movements
+void sub_8104C38(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ task->data[0] = spriteId;
+ task->data[1] = 0;
+ PrepareAffineAnimInTaskData(task, spriteId, gUnknown_085936A4);
+ task->func = sub_8104C78;
+}
+
+static void sub_8104C78(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ if (!RunAffineAnimFromTaskData(task))
+ DestroyAnimVisualTask(taskId);
+}
+
+// up/down movements
+void sub_8104CA4(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ task->data[0] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ task->data[1] = 0;
+ task->data[2] = 4;
+ task->data[3] = 7;
+ task->data[4] = 3;
+ task->data[5] = gSprites[task->data[0]].pos1.x;
+ task->data[6] = gSprites[task->data[0]].pos1.y;
+ task->data[7] = 0;
+ task->data[8] = 0;
+ task->data[9] = 2;
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ task->data[2] *= -1;
+
+ task->func = sub_8104D28;
+}
+
+static void sub_8104D28(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ if (++task->data[7] > 2)
+ {
+ task->data[7] = 0;
+ task->data[8]++;
+ if (task->data[8] & 1)
+ gSprites[task->data[0]].pos1.y += task->data[9];
+ else
+ gSprites[task->data[0]].pos1.y -= task->data[9];
+ }
+ switch (task->data[1])
+ {
+ case 0:
+ gSprites[task->data[0]].pos1.x += task->data[2];
+ if (--task->data[3] == 0)
+ {
+ task->data[3] = 14;
+ task->data[1] = 1;
+ }
+ break;
+ case 1:
+ gSprites[task->data[0]].pos1.x -= task->data[2];
+ if (--task->data[3] == 0)
+ {
+ task->data[3] = 7;
+ task->data[1] = 2;
+ }
+ break;
+ case 2:
+ gSprites[task->data[0]].pos1.x += task->data[2];
+ if (--task->data[3] == 0)
+ {
+ if (--task->data[4] != 0)
+ {
+ task->data[3] = 7;
+ task->data[1] = 0;
+ }
+ else
+ {
+ if ((task->data[8] & 1) != 0)
+ gSprites[task->data[0]].pos1.y -= task->data[9];
+
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+ break;
+ }
+}
+
+void sub_8104E74(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ struct ScanlineEffectParams params;
+
+ s16 i;
+ task->data[0] = GetBattlerYCoordWithElevation(gBattleAnimTarget) + 32;
+ task->data[1] = 4;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[4] = 0;
+ task->data[5] = 0;
+ task->data[15] = sub_80A861C(gBattleAnimTarget, 0);
+
+ if (sub_80A8364(gBattleAnimTarget) == 1)
+ {
+ task->data[6] = gBattle_BG1_X;
+ params.dmaDest = (u16 *)REG_ADDR_BG1HOFS;
+ }
+ else
+ {
+ task->data[6] = gBattle_BG2_X;
+ params.dmaDest = (u16 *)REG_ADDR_BG2HOFS;
+ }
+
+ for (i = task->data[0] - 0x40; i <= task->data[0]; i++)
+ {
+ if (i >= 0)
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[6] + 0xF0;
+ gScanlineEffectRegBuffers[1][i] = task->data[6] + 0xF0;
+ }
+ }
+
+ params.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
+ params.initState = 1;
+ params.unused9 = 0;
+ ScanlineEffect_SetParams(params);
+ task->func = sub_8104F54;
+}
+
+static void sub_8104F54(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+
+ switch (task->data[4])
+ {
+ case 0:
+ if (++task->data[5] > 20)
+ task->data[4]++;
+ break;
+ case 1:
+ if (++task->data[1] > 3)
+ {
+ task->data[1] = 0;
+ task->data[2] = task->data[3] & 3;
+ task->data[5] = task->data[0] - task->data[3];
+ switch (task->data[2])
+ {
+ case 0:
+ break;
+ case 1:
+ task->data[5] -= 2;
+ break;
+ case 2:
+ task->data[5] += 1;
+ break;
+ case 3:
+ task->data[5] += 1;
+ break;
+ }
+
+ if (task->data[5] >= 0)
+ {
+ gScanlineEffectRegBuffers[0][task->data[5]] = task->data[6];
+ gScanlineEffectRegBuffers[1][task->data[5]] = task->data[6];
+ }
+
+ if (++task->data[3] >= task->data[15])
+ {
+ gScanlineEffect.state = 3;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+ break;
+ }
+}
+
+void sub_810501C(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) - 16;
+ sprite->pos1.y = GetBattlerYCoordWithElevation(gBattleAnimTarget) + 16;
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ sprite->data[3] = 16;
+ sprite->data[4] = 0;
+ sprite->data[5] = sub_80A861C(gBattleAnimTarget, 0) + 2;
+ sprite->data[6] = BattleAnimAdjustPanning(63);
+ sprite->callback = sub_8105078;
+}
+
+static void sub_8105078(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (++sprite->data[2] > 1)
+ {
+ sprite->data[2] = 0;
+ sprite->invisible = !sprite->invisible;
+ }
+ if (++sprite->data[1] > 16)
+ {
+ sprite->invisible = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (++sprite->data[1] > 3 && sprite->data[2] < sprite->data[5])
+ {
+ sprite->data[1] = 0;
+ sprite->pos1.y -= 1;
+ sprite->data[2]++;
+ if (sprite->data[2] % 10 == 0)
+ PlaySE12WithPanning(SE_W166, sprite->data[6]);
+ }
+ sprite->data[4] += sprite->data[3];
+ if (sprite->data[4] > 31)
+ {
+ sprite->data[4] = 0x40 - sprite->data[4];
+ sprite->data[3] *= -1;
+ }
+ else if (sprite->data[4] <= -32)
+ {
+ sprite->data[4] = -0x40 - sprite->data[4];
+ sprite->data[3] *= -1;
+ }
+ sprite->pos2.x = sprite->data[4];
+ if (sprite->data[5] == sprite->data[2])
+ {
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ if (++sprite->data[2] > 1)
+ {
+ sprite->data[2] = 0;
+ sprite->invisible = !sprite->invisible;
+ }
+ if (++sprite->data[1] > 16)
+ {
+ sprite->invisible = 0;
+ DestroyAnimSprite(sprite);
+ }
+ break;
+ }
+}
+
+void sub_81051C4(struct Sprite *sprite)
+{
+ u8 battler = 0;
+ u16 sp0 = 0;
+ u16 sp1 = 0;
+ u8 r4;
+
+ if (gBattleAnimArgs[2] == 0)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ r4 = gBattleAnimArgs[3] ^ 1;
+ if (IsDoubleBattle() && IsBattlerSpriteVisible(BATTLE_PARTNER(battler)))
+ {
+ SetAverageBattlerPositions(battler, r4, &sp0, &sp1);
+ if (r4 == 0)
+ r4 = GetBattlerSpriteCoord(battler, 0);
+ else
+ r4 = GetBattlerSpriteCoord(battler, 2);
+
+ if (GetBattlerSide(battler) != B_SIDE_PLAYER)
+ gBattleAnimArgs[0] -= (sp0 - r4) - gBattleAnimArgs[0]; // This is weird.
+ else
+ gBattleAnimArgs[0] = sp0 - r4;
+ }
+
+ sprite->callback = sub_80A77C8;
+ sprite->callback(sprite);
+}
+
+void sub_8105284(struct Sprite *sprite)
+{
+ if (TranslateAnimLinear(sprite))
+ {
+ FreeSpriteOamMatrix(sprite);
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_81052A4(struct Sprite *sprite)
+{
+ u16 r9 = 0;
+ u16 r6 = 0;
+ s16 sp0 = 0;
+ s16 sp1 = 0;
+ u8 sp4;
+ u8 battler1;
+ u8 battler2;
+ u8 r10;
+
+ if (gBattleAnimArgs[5] == 0)
+ {
+ battler1 = gBattleAnimAttacker;
+ battler2 = gBattleAnimTarget;
+ }
+ else
+ {
+ battler1 = gBattleAnimTarget;
+ battler2 = gBattleAnimAttacker;
+ }
+
+ if (!gBattleAnimArgs[6])
+ {
+ r10 = 0;
+ sp4 = 1;
+ }
+ else
+ {
+ r10 = 2;
+ sp4 = 3;
+ }
+
+ if (GetBattlerSide(battler1) != B_SIDE_PLAYER)
+ {
+ r9 = GetBattlerSpriteCoord(battler1, r10) + gBattleAnimArgs[0];
+ if (IsBattlerSpriteVisible(BATTLE_PARTNER(battler2)))
+ sprite->subpriority = gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battler2)]].subpriority - 1;
+ else
+ sprite->subpriority = gSprites[gBattlerSpriteIds[battler2]].subpriority - 1;
+ }
+ else
+ {
+ r9 = GetBattlerSpriteCoord(battler1, r10) - gBattleAnimArgs[0];
+ if (!IsContest() && IsBattlerSpriteVisible(BATTLE_PARTNER(battler1)))
+ {
+ if (gSprites[gBattlerSpriteIds[battler1]].pos1.x < gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battler1)]].pos1.x)
+ sprite->subpriority = gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battler1)]].subpriority + 1;
+ else
+ sprite->subpriority = gSprites[gBattlerSpriteIds[battler1]].subpriority - 1;
+ }
+ else
+ {
+ sprite->subpriority = gSprites[gBattlerSpriteIds[battler1]].subpriority - 1;
+ }
+
+ }
+
+ r6 = GetBattlerSpriteCoord(battler1, sp4) + gBattleAnimArgs[1];
+ if (!IsContest() && IsBattlerSpriteVisible(BATTLE_PARTNER(battler2)))
+ {
+ SetAverageBattlerPositions(battler2, gBattleAnimArgs[6], &sp0, &sp1);
+ }
+ else
+ {
+ sp0 = GetBattlerSpriteCoord(battler2, r10);
+ sp1 = GetBattlerSpriteCoord(battler2, sp4);
+ }
+
+ if (GetBattlerSide(battler2))
+ sp0 += gBattleAnimArgs[3];
+ else
+ sp0 -= gBattleAnimArgs[3];
+
+ sp1 += gBattleAnimArgs[4];
+ sprite->pos1.x = sprite->data[1] = r9;
+ sprite->pos1.y = sprite->data[3] = r6;
+ sprite->data[2] = sp0;
+ sprite->data[4] = sp1;
+ sprite->data[0] = gBattleAnimArgs[0];
+ InitAnimLinearTranslation(sprite);
+ sprite->callback = sub_8105284;
+ sprite->callback(sprite);
+}
+
+void sub_81054E8(struct Sprite *sprite)
+{
+ u8 index = IndexOfSpritePaletteTag(ANIM_TAG_THIN_RING);
+ if (index != 0xFF)
+ {
+ BlendPalette(((index << 20) + 0x1010000) >> 16, 15, gBattleAnimArgs[5], gBattleAnimArgs[4]);
+ }
+
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->callback = sub_80A77C8;
+ sprite->callback(sprite);
+}
+
+void sub_8105538(struct Sprite *sprite)
+{
+ s16 r1;
+ InitAnimSpritePos(sprite, FALSE);
+ r1 = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? -160 : 160;
+ sprite->data[0] = 0x380;
+ sprite->data[1] = r1;
+ sprite->data[7] = gBattleAnimArgs[2];
+ sprite->callback = sub_810557C;
+}
+
+static void sub_810557C(struct Sprite *sprite)
+{
+ s16 add;
+ sprite->pos2.y -= (sprite->data[0] >> 8);
+ sprite->pos2.x = sprite->data[1] >> 8;
+ sprite->data[0] -= 32;
+ add = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? -160 : 160;
+ sprite->data[1] += add;
+ if (sprite->pos2.y > 0)
+ {
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[0] = 0;
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->callback = sub_81055F4;
+ }
+}
+
+static void sub_81055F4(struct Sprite *sprite)
+{
+ if (sprite->data[0]++ > 19)
+ {
+ StartSpriteAffineAnim(sprite, 2);
+ sprite->callback = sub_810561C;
+ }
+}
+
+static void sub_810561C(struct Sprite *sprite)
+{
+ if (sprite->affineAnimEnded)
+ {
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->data[0] = 0;
+ if (sprite->data[7] == 0)
+ {
+ sprite->oam.tileNum += 16;
+ sprite->callback = sub_8105694;
+ }
+ else
+ {
+ sprite->oam.tileNum += 32;
+ sprite->callback = sub_810571C;
+ }
+ }
+}
+
+static void sub_8105694(struct Sprite *sprite)
+{
+ sprite->pos2.y -= 2;
+ if (++sprite->data[0] == 9)
+ {
+ sprite->data[0] = 16;
+ sprite->data[1] = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND((u16)sprite->data[0], 0));
+ sprite->callback = sub_81056D4;
+ }
+}
+
+static void sub_81056D4(struct Sprite *sprite)
+{
+ if (sprite->data[1]++ % 3 == 0)
+ {
+ sprite->data[0]--;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[0], 16 - sprite->data[0]));
+ if (sprite->data[0] == 0)
+ sprite->callback = sub_810571C;
+ }
+}
+
+static void sub_810571C(struct Sprite *sprite)
+{
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ {
+ sprite->invisible = 1;
+ if (sprite->data[7] == 0)
+ sprite->callback = sub_810575C;
+ else
+ sprite->callback = DestroyAnimSprite;
+ }
+}
+
+static void sub_810575C(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyAnimSprite(sprite);
+}
+
+void sub_810577C(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ task->data[0] = spriteId;
+ PrepareAffineAnimInTaskData(task, spriteId, gUnknown_085938B0);
+ task->func = sub_81057B8;
+}
+
+static void sub_81057B8(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ if (!RunAffineAnimFromTaskData(task))
+ {
+ gSprites[task->data[0]].pos2.y = 0;
+ gSprites[task->data[0]].invisible = 1;
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_8105810(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[12] = 3;
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ {
+ task->data[13] = 0xFFFF;
+ task->data[14] = 8;
+ }
+ else
+ {
+ task->data[13] = 1;
+ task->data[14] = -8;
+ }
+
+ task->data[15] = GetAnimBattlerSpriteId(ANIM_TARGET);
+ task->func = sub_8105878;
+}
+
+static void sub_8105878(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ gSprites[task->data[15]].pos2.x += task->data[14];
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[0]++;
+ break;
+ case 1:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ task->data[2]++;
+ if (task->data[2] & 1)
+ gSprites[task->data[15]].pos2.x += 6;
+ else
+ gSprites[task->data[15]].pos2.x -= 6;
+
+ if (++task->data[3] > 4)
+ {
+ if (task->data[2] & 1)
+ gSprites[task->data[15]].pos2.x -= 6;
+
+ task->data[0]++;
+ }
+ }
+ break;
+ case 2:
+ if (--task->data[12] != 0)
+ task->data[0] = 0;
+ else
+ task->data[0]++;
+ break;
+ case 3:
+ gSprites[task->data[15]].pos2.x += task->data[13];
+ if (gSprites[task->data[15]].pos2.x == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_810599C(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[4] = 1;
+ task->data[13] = 14;
+ task->data[14] = 2;
+ task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ task->func = sub_81059E0;
+}
+
+static void sub_81059E0(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ if (task->data[0] == 0 && ++task->data[1] > task->data[4])
+ {
+ task->data[1] = 0;
+ if (++task->data[2] & 1)
+ gSprites[task->data[15]].invisible = 0;
+ else
+ gSprites[task->data[15]].invisible = 1;
+
+ if (++task->data[3] >= task->data[13])
+ {
+ if (++task->data[4] < task->data[14])
+ {
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ }
+ else
+ {
+ gSprites[task->data[15]].invisible = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+ }
+}
+
+void sub_8105AAC(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ task->data[0] = 0;
+ task->data[1] = 4;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[4] = 0;
+ task->data[5] = 0;
+ task->data[6] = 0;
+ task->data[7] = 0;
+ task->data[8] = 0;
+ task->data[13] = 0;
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, ANIM_ATTACKER);
+ task->data[15] = GetBattlerSpriteCoord(gBattleAnimAttacker, ANIM_TARGET);
+ task->func = sub_8105B08;
+}
+
+static void sub_8105B08(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ switch (task->data[8])
+ {
+ case 0:
+ if (++task->data[4] > 1)
+ {
+ task->data[4] = 0;
+ task->data[5] = (task->data[5] + 1) & 1;
+ if (++task->data[6] > 20)
+ {
+ if (task->data[7] == 0)
+ {
+ task->data[6] = 0;
+ task->data[8] = 1;
+ }
+ else
+ task->data[8] = 2;
+ }
+ }
+ break;
+ case 1:
+ task->data[5] = 0;
+ if (++task->data[4] > 20)
+ {
+ task->data[7] = 1;
+ task->data[8] = 0;
+ }
+ break;
+ case 2:
+ task->data[5] = 1;
+ break;
+ }
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 4)
+ {
+ u8 spriteId;
+ task->data[1] = 0;
+ spriteId = CreateSprite(&gUnknown_085938DC, task->data[14], task->data[15], 0);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[0] = taskId;
+ gSprites[spriteId].data[1] = 13;
+ gSprites[spriteId].pos2.x = gUnknown_085938F4[task->data[2]][0];
+ gSprites[spriteId].pos2.y = gUnknown_085938F4[task->data[2]][1];
+ task->data[13]++;
+ if (++task->data[2] > 3)
+ {
+ task->data[2] = 0;
+ if (++task->data[3] > 5)
+ task->data[0]++;
+ }
+ }
+ }
+ break;
+ case 1:
+ if (task->data[13] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_8105C48(struct Sprite *sprite)
+{
+ sprite->invisible = gTasks[sprite->data[0]].data[5];
+ if (sprite->animEnded)
+ {
+ gTasks[sprite->data[0]].data[sprite->data[1]]--;
+ DestroySprite(sprite);
+ }
+}
+
+void sub_8105CB4(u8 taskId)
+{
+ int i;
+ u8 paletteNums[3];
+
+ paletteNums[0] = IndexOfSpritePaletteTag(ANIM_TAG_MUSIC_NOTES_2);
+ for (i = 1; i < 3; i++)
+ paletteNums[i] = AllocSpritePalette(ANIM_SPRITES_START - i);
+
+ gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000);
+ LZDecompressWram(gBattleAnimSpritePalette_206, gMonSpritesGfxPtr->field_17C);
+ for (i = 0; i < 3; i++)
+ LoadPalette(&gMonSpritesGfxPtr->field_17C[i * 32], (u16)((paletteNums[i] << 4) + 0x100), 32);
+
+ FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8105D60(u8 taskId)
+{
+ int i;
+ for (i = 0; i < 3; i++)
+ FreeSpritePaletteByTag(gUnknown_08593950[i]);
+
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_8105D88(struct Sprite *sprite, u8 a, u8 b)
+{
+ u8 tile;
+ tile = (b & 1);
+ tile = ((-tile | tile) >> 31) & 32;
+ sprite->oam.tileNum += tile + (a << 2);
+ sprite->oam.paletteNum = IndexOfSpritePaletteTag(gUnknown_08593950[b >> 1]);
+}
+
+void sub_8105DE8(struct Sprite *sprite)
+{
+ InitAnimSpritePos(sprite, FALSE);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[3];
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sub_8105D88(sprite, gBattleAnimArgs[5], gBattleAnimArgs[6]);
+}
+
+void sub_8105E60(struct Sprite *sprite)
+{
+ if (++sprite->data[0] == 1)
+ InitAnimSpritePos(sprite, FALSE);
+
+ sprite->pos2.x = Sin(sprite->data[1], 8);
+ sprite->pos2.y = sprite->data[2] >> 8;
+ sprite->data[1] = (sprite->data[1] + 7) & 0xFF;
+ sprite->data[2] -= 0x80;
+ if (sprite->data[0] == 60)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_8105EB0(u8 taskId)
+{
+ u16 win0h = IsContest() ? 0x98 : 0xF0;
+ u16 win0v = 0;
+
+ gBattle_WIN0H = win0h;
+ gBattle_WIN0V = 0xA0;
+ SetGpuReg(REG_OFFSET_WIN0H, gBattle_WIN0H);
+ SetGpuReg(REG_OFFSET_WIN0V, gBattle_WIN0V);
+ SetGpuReg(REG_OFFSET_WININ, 0x3F1F);
+ SetGpuReg(REG_OFFSET_WINOUT, 0x3F3F);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0xC8);
+ SetGpuReg(REG_OFFSET_BLDY, 0x10);
+ gTasks[taskId].data[0] = win0v;
+ gTasks[taskId].data[1] = win0h;
+ gTasks[taskId].func = sub_8105F30;
+}
+
+static void sub_8105F30(u8 taskId)
+{
+ gTasks[taskId].data[0] += 13;
+ gTasks[taskId].data[1] -= 13;
+ if (gTasks[taskId].data[0] >= gTasks[taskId].data[1])
+ {
+ gBattle_WIN0H = 0;
+ gTasks[taskId].func = sub_8105F84;
+ }
+ else
+ {
+ gBattle_WIN0H = gTasks[taskId].data[1] | (gTasks[taskId].data[0] << 8);
+ }
+}
+
+static void sub_8105F84(u8 taskId)
+{
+ if (++gTasks[taskId].data[10] == 5)
+ {
+ gTasks[taskId].data[11] = 0x88;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_LIGHTEN);
+ BlendPalettes(sub_80A75AC(1, 0, 0, 0, 0, 0, 0), 16, RGB(31, 31, 31));
+ }
+ else if (gTasks[taskId].data[10] > 4)
+ {
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDY, 0);
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_8106020(u8 taskId)
+{
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
+ if (++gTasks[taskId].data[0] == 1)
+ {
+ PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(1), gUnknown_08593988);
+ gSprites[spriteId].pos2.x = 4;
+ }
+ else
+ {
+ gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;
+ if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
+ {
+ gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+void sub_81060B0(u8 taskId)
+{
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ if (++gTasks[taskId].data[0] == 1)
+ {
+ PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(0), gUnknown_08593988);
+ gSprites[spriteId].pos2.x = 4;
+ }
+ else
+ {
+ gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;
+ if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
+ {
+ gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+void sub_8106140(struct Sprite *sprite)
+{
+ InitAnimSpritePos(sprite, TRUE);
+ sprite->data[0] = 95;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ InitAnimLinearTranslation(sprite);
+ sprite->callback = sub_810618C;
+}
+
+static void sub_810618C(struct Sprite *sprite)
+{
+ if (!TranslateAnimLinear(sprite))
+ {
+ sprite->pos2.y += Sin(sprite->data[5], 14);
+ sprite->data[5] = (sprite->data[5] + 4) & 0xFF;
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_81061C4(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sprite->data[1] = gBattleAnimArgs[0];
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->data[0]++;
+ }
+ else
+ {
+ sprite->data[4] += sprite->data[1];
+ sprite->pos2.x = sprite->data[4] >> 8;
+ sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]);
+ sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
+ if (sprite->data[3] > 100)
+ sprite->invisible = sprite->data[3] % 2;
+
+ if (sprite->data[3] > 120)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_810624C(struct Sprite *sprite)
+{
+ sprite->pos1.x = gBattleAnimArgs[0];
+ sprite->pos1.y = 160;
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, sub_810627C);
+}
+
+static void sub_810627C(struct Sprite *sprite)
+{
+ s16 y;
+ sprite->data[2] += sprite->data[1];
+ sprite->pos2.y = -((u16)sprite->data[2] >> 8);
+ sprite->pos2.x = Sin(sprite->data[3], 4);
+ sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
+ y = sprite->pos1.y + sprite->pos2.y;
+ if (y <= 72)
+ {
+ sprite->invisible = sprite->data[3] % 2;
+ if (y <= 64)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_81062E8(u8 taskId)
+{
+ struct UnknownAnimStruct2 unknownStruct;
+
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 3);
+ SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
+
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
+ SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
+ sub_80A6B30(&unknownStruct);
+ sub_80A6CC0(unknownStruct.bgId, &gUnknown_08C232E0, unknownStruct.tilesOffset);
+ sub_80A6D60(&unknownStruct, &gUnknown_08C23D78, 0);
+ LoadCompressedPalette(&gUnknown_08C23D50, unknownStruct.unk8 << 4, 32);
+ gTasks[taskId].func = sub_81063A8;
+}
+
+static void sub_81063A8(u8 taskId)
+{
+ struct UnknownAnimStruct2 unknownStruct;
+
+ switch (gTasks[taskId].data[12])
+ {
+ case 0:
+ if (++gTasks[taskId].data[10] == 4)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[11]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
+ if (gTasks[taskId].data[11] == 16)
+ {
+ gTasks[taskId].data[12]++;
+ gTasks[taskId].data[11] = 0;
+ }
+ }
+ break;
+ case 1:
+ if (++gTasks[taskId].data[11] == 141)
+ {
+ gTasks[taskId].data[11] = 16;
+ gTasks[taskId].data[12]++;
+ }
+ break;
+ case 2:
+ if (++gTasks[taskId].data[10] == 4)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[11]--;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
+ if (gTasks[taskId].data[11] == 0)
+ {
+ gTasks[taskId].data[12]++;
+ gTasks[taskId].data[11] = 0;
+ }
+ }
+ break;
+ case 3:
+ sub_80A6B30(&unknownStruct);
+ sub_80A6C68(unknownStruct.bgId);
+ gTasks[taskId].data[12]++;
+ break;
+ case 4:
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
+
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_81064F8(u8 taskId)
+{
+ struct UnknownAnimStruct2 unknownStruct;
+
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
+
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
+ SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
+ sub_80A6B30(&unknownStruct);
+ if (IsContest())
+ sub_80A6D60(&unknownStruct, &gBattleAnimBackgroundTilemap_ScaryFaceContest, 0);
+ else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
+ sub_80A6D60(&unknownStruct, &gBattleAnimBackgroundTilemap_ScaryFacePlayer, 0);
+ else
+ sub_80A6D60(&unknownStruct, &gBattleAnimBackgroundTilemap_ScaryFaceOpponent, 0);
+
+ sub_80A6CC0(unknownStruct.bgId, &gUnknown_08C249F8, unknownStruct.tilesOffset);
+ LoadCompressedPalette(&gUnknown_08C249D0, unknownStruct.unk8 << 4, 32);
+ gTasks[taskId].func = sub_81065EC;
+}
+
+static void sub_81065EC(u8 taskId)
+{
+ struct UnknownAnimStruct2 unknownStruct;
+
+ switch (gTasks[taskId].data[12])
+ {
+ case 0:
+ if (++gTasks[taskId].data[10] == 2)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[11]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
+ if (gTasks[taskId].data[11] == 14)
+ {
+ gTasks[taskId].data[12]++;
+ gTasks[taskId].data[11] = 0;
+ }
+ }
+ break;
+ case 1:
+ if (++gTasks[taskId].data[11] == 21)
+ {
+ gTasks[taskId].data[11] = 14;
+ gTasks[taskId].data[12]++;
+ }
+ break;
+ case 2:
+ if (++gTasks[taskId].data[10] == 2)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[11]--;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
+ if (gTasks[taskId].data[11] == 0)
+ {
+ gTasks[taskId].data[12]++;
+ gTasks[taskId].data[11] = 0;
+ }
+ }
+ break;
+ case 3:
+ sub_80A6B30(&unknownStruct);
+ sub_80A6C68(1);
+ sub_80A6C68(2);
+ gTasks[taskId].data[12]++;
+ // fall through
+ case 4:
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
+
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+// Orbits a sphere in an ellipse around the mon.
+// Used by MOVE_HIDDEN_POWER
+// arg 0: duration
+// arg 1: initial wave offset
+void AnimOrbitFast(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->affineAnimPaused = 1;
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[7] = GetBattlerSpriteSubpriority(gBattleAnimAttacker);
+ sprite->callback = AnimOrbitFastStep;
+ sprite->callback(sprite);
+}
+
+static void AnimOrbitFastStep(struct Sprite *sprite)
+{
+ if ((u16)(sprite->data[1] - 64) < 128)
+ sprite->subpriority = sprite->data[7] + 1;
+ else
+ sprite->subpriority = sprite->data[7] - 1;
+
+ sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8);
+ sprite->pos2.y = Cos(sprite->data[1], sprite->data[3] >> 8);
+ sprite->data[1] = (sprite->data[1] + 9) & 0xFF;
+ switch (sprite->data[5])
+ {
+ case 1:
+ sprite->data[2] -= 0x400;
+ sprite->data[3] -= 0x100;
+ if (++sprite->data[4] == sprite->data[0])
+ {
+ sprite->data[5] = 2;
+ return;
+ }
+ break;
+ case 0:
+ sprite->data[2] += 0x400;
+ sprite->data[3] += 0x100;
+ if (++sprite->data[4] == sprite->data[0])
+ {
+ sprite->data[4] = 0;
+ sprite->data[5] = 1;
+ }
+ break;
+ }
+
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ DestroyAnimSprite(sprite);
+}
+
+// Moves orbs away from the mon, based on where they are in their orbit.
+// Used in MOVE_HIDDEN_POWER.
+// arg 0: initial wave offset
+void AnimOrbitScatter(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->data[0] = Sin(gBattleAnimArgs[0], 10);
+ sprite->data[1] = Cos(gBattleAnimArgs[0], 7);
+ sprite->callback = AnimOrbitScatterStep;
+}
+
+static void AnimOrbitScatterStep(struct Sprite *sprite)
+{
+ sprite->pos2.x += sprite->data[0];
+ sprite->pos2.y += sprite->data[1];
+ if (sprite->pos1.x + sprite->pos2.x + 16 > 272u || sprite->pos1.y + sprite->pos2.y > 160 || sprite->pos1.y + sprite->pos2.y < -16)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_8106914(struct Sprite *sprite)
+{
+ sprite->pos2.x += sprite->data[0];
+ sprite->pos2.y += sprite->data[1];
+ if (sprite->data[3]++ >= sprite->data[2])
+ DestroyAnimSprite(sprite);
+}
+
+void sub_8106944(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->data[0] = Sin(gBattleAnimArgs[0], 10);
+ sprite->data[1] = Cos(gBattleAnimArgs[0], 7);
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->callback = sub_8106914;
+}
+
+static void sub_810699C(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_81069B8(struct Sprite *sprite)
+{
+ InitAnimSpritePos(sprite, TRUE);
+ sprite->callback = sub_810699C;
+}
+
+void sub_81069D0(struct Sprite *sprite)
+{
+ s16 var0;
+ if (!sprite->data[0])
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+
+ sprite->data[0]++;
+ var0 = (sprite->data[0] * 10) & 0xFF;
+ sprite->pos2.x = Sin(var0, 80) >> 8;
+ if (sprite->data[0] < 80)
+ sprite->pos2.y = (sprite->data[0] / 2) + (Cos(var0, 80) >> 8);
+
+ if (sprite->data[0] > 90)
+ {
+ sprite->data[2]++;
+ sprite->pos2.x -= sprite->data[2] / 2;
+ }
+
+ if (sprite->data[0] > 100)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_8106A64(struct Sprite *sprite)
+{
+ sprite->data[5]++;
+ sprite->pos2.x = Sin(sprite->data[3], 5);
+ sprite->pos2.y = sprite->data[5] / 2;
+ sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
+ if (sprite->data[5] > 20)
+ sprite->invisible = sprite->data[5] % 2;
+
+ if (sprite->data[5] > 30)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_8106AD0(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sprite->data[1] = gBattleAnimArgs[0];
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->data[0]++;
+ }
+ else
+ {
+ sprite->data[4] += sprite->data[1];
+ sprite->pos2.x = sprite->data[4] >> 8;
+ sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]);
+ sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
+ if (sprite->data[3] > 70)
+ {
+ sprite->callback = sub_8106A64;
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[3] = Random2() % 180;
+ }
+ }
+}
+
+void sub_8106B54(struct Sprite *sprite)
+{
+ if (sprite->data[3] == 0)
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ StartSpriteAnim(sprite, 0);
+ sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 1;
+ sprite->data[2] = 1;
+ }
+ sprite->data[0] += sprite->data[2];
+ sprite->data[1] = (sprite->data[0] * 4) % 256;
+ if (sprite->data[1] < 0)
+ sprite->data[1] = 0;
+ sprite->pos2.x = Cos(sprite->data[1], 30 - sprite->data[0] / 4);
+ sprite->pos2.y = Sin(sprite->data[1], 10 - sprite->data[0] / 8);
+ if (sprite->data[1] > 128 && sprite->data[2] > 0)
+ sprite->data[2] = -1;
+ if (sprite->data[1] == 0 && sprite->data[2] < 0)
+ sprite->data[2] = 1;
+ sprite->data[3]++;
+ if (sprite->data[3] < 10 || sprite->data[3] > 80)
+ sprite->invisible = sprite->data[0] % 2;
+ else
+ sprite->invisible = FALSE;
+ if (sprite->data[3] > 90)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_8106C80(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ StartSpriteAnim(sprite, gBattleAnimArgs[2]);
+ sprite->data[0]++;
+ }
+ else if (sprite->animEnded)
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_8106CD0(struct Sprite *sprite)
+{
+ if (!gBattleAnimArgs[2])
+ {
+ DestroyAnimSprite(sprite);
+ }
+ else
+ {
+ if (!gBattleAnimArgs[0])
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ }
+
+ if (!gBattleAnimArgs[1])
+ sprite->pos1.x += 32;
+ else
+ sprite->pos1.x -= 32;
+
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[1];
+ StartSpriteAnim(sprite, sprite->data[1]);
+ sprite->callback = sub_8106D5C;
+ }
+}
+
+static void sub_8106D5C(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ {
+ if (--sprite->data[0])
+ StartSpriteAnim(sprite, sprite->data[1]);
+ else
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_8106D90(u8 taskId)
+{
+ u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+
+ PrepareAffineAnimInTaskData(&gTasks[taskId], spriteId, gUnknown_08593B98);
+ gTasks[taskId].func = sub_8106DD4;
+}
+
+static void sub_8106DD4(u8 taskId)
+{
+ if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8106E00(struct Sprite *sprite)
+{
+ int var1;
+ u8 battler = !gBattleAnimArgs[0] ? gBattleAnimAttacker : gBattleAnimTarget;
+
+ if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
+ gBattleAnimArgs[1] *= -1;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) + gBattleAnimArgs[2];
+ sprite->data[0] = 0;
+ sprite->data[1] = (u16)sprite->pos1.x << 3;
+ sprite->data[2] = (u16)sprite->pos1.y << 3;
+
+ var1 = gBattleAnimArgs[1] << 3;
+ if (var1 < 0)
+ var1 += 7;
+ sprite->data[3] = var1 >> 3;
+
+ var1 = gBattleAnimArgs[2] << 3;
+ if (var1 < 0)
+ var1 += 7;
+ sprite->data[4] = var1 >> 3;
+
+ sprite->oam.tileNum += gBattleAnimArgs[3] * 16;
+ sprite->callback = sub_8106EC8;
+}
+
+static void sub_8106EC8(struct Sprite *sprite)
+{
+ sprite->data[1] += sprite->data[3];
+ sprite->data[2] += sprite->data[4];
+ sprite->pos1.x = sprite->data[1] >> 3;
+ sprite->pos1.y = sprite->data[2] >> 3;
+ if (++sprite->data[0] > 16)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_8106F00(struct Sprite *sprite)
+{
+ if (!sprite->data[0])
+ {
+ sprite->data[1] = 120 - gBattleAnimArgs[0];
+ sprite->invisible = 1;
+ }
+
+ if (++sprite->data[0] == sprite->data[1])
+ SetGreyscaleOrOriginalPalette(sprite->oam.paletteNum + 16, 0);
+
+ if (sprite->data[0] == sprite->data[1] + 80)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_8106F60(struct Sprite *sprite)
+{
+ int index;
+ int var2;
+
+ if (!sprite->data[0])
+ {
+ sprite->pos1.x = 120;
+ sprite->pos1.y = (gBattleAnimArgs[0] + (((u16)gBattleAnimArgs[0]) >> 31)) / 2 - 15;
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[1]);
+
+ sprite->data[5] = 120;
+ sprite->data[3] = gBattleAnimArgs[2];
+ }
+
+ sprite->data[0]++;
+
+ sprite->data[1] = (sprite->data[0] + ((u16)sprite->data[0] >> 31)) / 2;
+ index = ((sprite->data[0] * 3) + (u16)sprite->data[3]);
+ var2 = 0xFF;
+ sprite->data[6] = (sprite->data[6] + 10) & 0xFF;
+
+ index &= var2;
+ sprite->pos2.x = Cos(index, 100);
+
+ sprite->pos2.y = sprite->data[1] + Sin(index, 10) + Cos(sprite->data[6], 4);
+
+ if (sprite->data[0] > sprite->data[5])
+ {
+ sprite->callback = sub_8107018;
+
+ sprite->data[0] = 0;
+ oamt_add_pos2_onto_pos1(sprite);
+ sprite->data[2] = 5;
+ sprite->data[4] = 0;
+ sprite->data[3] = 0;
+
+ StartSpriteAffineAnim(sprite, 1);
+ }
+}
+
+static void sub_8107018(struct Sprite *sprite)
+{
+ if (++sprite->data[0] > 10)
+ {
+ sprite->data[0] = 0;
+ sprite->callback = sub_810703C;
+ }
+}
+
+static void sub_810703C(struct Sprite *sprite)
+{
+ sprite->data[3] += sprite->data[2];
+ sprite->pos2.y = sprite->data[3];
+
+ sprite->data[2]++;
+
+ if (sprite->data[3] > 48 && sprite->data[2] > 0)
+ {
+ sprite->data[2] = sprite->data[4] - 5;
+ sprite->data[4]++;
+ }
+
+ if (sprite->data[4] > 3)
+ {
+ int var1 = sprite->data[2];
+ sprite->invisible = var1 - (((s32)(var1 + ((u32)var1 >> 31)) >> 1) << 1);
+ DestroyAnimSprite(sprite);
+ }
+
+ if (sprite->data[4] == 4)
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_81070AC(struct Sprite *sprite)
+{
+ if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
+ {
+ SetAverageBattlerPositions(gBattleAnimAttacker, 0, &sprite->pos1.x, &sprite->pos1.y);
+ sprite->pos1.y += 40;
+
+ StartSpriteAffineAnim(sprite, 1);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 40;
+ }
+
+ sprite->data[0] = 13;
+ sprite->data[2] = sprite->pos1.x;
+ sprite->data[4] = sprite->pos1.y - 72;
+
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void AnimTask_IsFuryCutterHitRight(u8 taskId)
+{
+ gBattleAnimArgs[7] = gAnimDisableStructPtr->furyCutterCounter & 1;
+ DestroyAnimVisualTask(taskId);
+}
+
+void AnimTask_GetFuryCutterHitCount(u8 taskId)
+{
+ gBattleAnimArgs[7] = gAnimDisableStructPtr->furyCutterCounter;
+ DestroyAnimVisualTask(taskId);
+}
diff --git a/src/battle_anim_utility_funcs.c b/src/battle_anim_utility_funcs.c
index c3d0fe90f..f99b1aeac 100644
--- a/src/battle_anim_utility_funcs.c
+++ b/src/battle_anim_utility_funcs.c
@@ -40,10 +40,10 @@ static void sub_8117FD0(u8);
const u16 gUnknown_08597418 = RGB(31, 31, 31);
-// no clue what these are...
-// possibly some register offsets
-const u8 gUnknown_0859741A[] = {0x08, 0x0a, 0x0c, 0x0e};
-const u8 gUnknown_0859741E[] = {0x08, 0x0a, 0x0c, 0x0e};
+// These belong in battle_intro.c, but there putting them there causes 2 bytes of alignment padding
+// between the two .rodata segments. Perhaps battle_intro.c actually belongs in this file, too.
+const u8 gUnknown_0859741A[] = {REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT};
+const u8 gUnknown_0859741E[] = {REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT};
void sub_8116620(u8 taskId)
{
@@ -236,7 +236,7 @@ static void sub_81169F8(u8 taskId)
}
else
{
- task->data[6] = duplicate_obj_of_side_rel2move_in_transparent_mode(task->data[0]);
+ task->data[6] = CloneBattlerSpriteWithBlend(task->data[0]);
if (task->data[6] >= 0)
{
gSprites[task->data[6]].oam.priority = task->data[0] ? 1 : 2;
diff --git a/src/battle_controller_link_opponent.c b/src/battle_controller_link_opponent.c
index 8cbc62aab..e81035fc7 100644
--- a/src/battle_controller_link_opponent.c
+++ b/src/battle_controller_link_opponent.c
@@ -1136,7 +1136,7 @@ static void LinkOpponentHandleLoadMonSprite(void)
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(gActiveBattler, 2),
GetBattlerSpriteDefault_Y(gActiveBattler),
- sub_80A82E4(gActiveBattler));
+ GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
@@ -1170,7 +1170,7 @@ static void sub_8066494(u8 battlerId, bool8 dontClearSubstituteBit)
&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, 2),
GetBattlerSpriteDefault_Y(battlerId),
- sub_80A82E4(battlerId));
+ GetBattlerSpriteSubpriority(battlerId));
gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
@@ -1302,7 +1302,7 @@ static void LinkOpponentHandleDrawTrainerPic(void)
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
xPos,
(8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40,
- sub_80A82E4(gActiveBattler));
+ GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
diff --git a/src/battle_controller_link_partner.c b/src/battle_controller_link_partner.c
index 0cd15f39e..533ec39de 100644
--- a/src/battle_controller_link_partner.c
+++ b/src/battle_controller_link_partner.c
@@ -1024,7 +1024,7 @@ static void LinkPartnerHandleLoadMonSprite(void)
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(gActiveBattler, 2),
GetBattlerSpriteDefault_Y(gActiveBattler),
- sub_80A82E4(gActiveBattler));
+ GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
@@ -1055,7 +1055,7 @@ static void sub_814CC98(u8 battlerId, bool8 dontClearSubstituteBit)
&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, 2),
GetBattlerSpriteDefault_Y(battlerId),
- sub_80A82E4(battlerId));
+ GetBattlerSpriteSubpriority(battlerId));
gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
@@ -1143,7 +1143,7 @@ static void LinkPartnerHandleDrawTrainerPic(void)
DecompressTrainerBackPic(trainerPicId, gActiveBattler);
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
- gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80, sub_80A82E4(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80, GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c
index c057e8575..30aa3217b 100644
--- a/src/battle_controller_opponent.c
+++ b/src/battle_controller_opponent.c
@@ -1128,7 +1128,7 @@ static void OpponentHandleLoadMonSprite(void)
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(gActiveBattler, 2),
GetBattlerSpriteDefault_Y(gActiveBattler),
- sub_80A82E4(gActiveBattler));
+ GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
@@ -1163,7 +1163,7 @@ static void sub_80613DC(u8 battlerId, bool8 dontClearSubstituteBit)
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, 2),
GetBattlerSpriteDefault_Y(battlerId),
- sub_80A82E4(battlerId));
+ GetBattlerSpriteSubpriority(battlerId));
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
@@ -1293,7 +1293,7 @@ static void OpponentHandleDrawTrainerPic(void)
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
xPos,
(8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40,
- sub_80A82E4(gActiveBattler));
+ GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
index 2bd5ef365..2d8fba63a 100644
--- a/src/battle_controller_player.c
+++ b/src/battle_controller_player.c
@@ -2200,7 +2200,7 @@ static void sub_805B258(u8 battlerId, bool8 dontClearSubstituteBit)
&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, 2),
GetBattlerSpriteDefault_Y(battlerId),
- sub_80A82E4(battlerId));
+ GetBattlerSpriteSubpriority(battlerId));
gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
@@ -2314,7 +2314,7 @@ static void PlayerHandleDrawTrainerPic(void)
trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender);
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
SetMultiuseSpriteTemplateToTrainerFront(trainerPicId, GetBattlerPosition(gActiveBattler));
- gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, sub_80A82E4(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
@@ -2329,7 +2329,7 @@ static void PlayerHandleDrawTrainerPic(void)
{
DecompressTrainerBackPic(trainerPicId, gActiveBattler);
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
- gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, sub_80A82E4(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
diff --git a/src/battle_controller_player_partner.c b/src/battle_controller_player_partner.c
index 02dd1383b..22018add4 100644
--- a/src/battle_controller_player_partner.c
+++ b/src/battle_controller_player_partner.c
@@ -1211,7 +1211,7 @@ static void PlayerPartnerHandleLoadMonSprite(void)
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(gActiveBattler, 2),
GetBattlerSpriteDefault_Y(gActiveBattler),
- sub_80A82E4(gActiveBattler));
+ GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
@@ -1242,7 +1242,7 @@ static void sub_81BD0E4(u8 battlerId, bool8 dontClearSubstituteBit)
&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, 2),
GetBattlerSpriteDefault_Y(battlerId),
- sub_80A82E4(battlerId));
+ GetBattlerSpriteSubpriority(battlerId));
gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
@@ -1322,7 +1322,7 @@ static void PlayerPartnerHandleDrawTrainerPic(void)
{
DecompressTrainerBackPic(trainerPicId, gActiveBattler);
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
- gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, sub_80A82E4(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
@@ -1333,7 +1333,7 @@ static void PlayerPartnerHandleDrawTrainerPic(void)
{
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
SetMultiuseSpriteTemplateToTrainerFront(trainerPicId, GetBattlerPosition(gActiveBattler));
- gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, sub_80A82E4(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
diff --git a/src/battle_controller_recorded_opponent.c b/src/battle_controller_recorded_opponent.c
index 0cf3634dc..1cf780264 100644
--- a/src/battle_controller_recorded_opponent.c
+++ b/src/battle_controller_recorded_opponent.c
@@ -1119,9 +1119,7 @@ static void RecordedOpponentHandleLoadMonSprite(void)
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(gActiveBattler, 2),
GetBattlerSpriteDefault_Y(gActiveBattler),
- sub_80A82E4(gActiveBattler));
-
-
+ GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
@@ -1154,7 +1152,7 @@ static void sub_81885D8(u8 battlerId, bool8 dontClearSubstituteBit)
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, 2),
GetBattlerSpriteDefault_Y(battlerId),
- sub_80A82E4(battlerId));
+ GetBattlerSpriteSubpriority(battlerId));
gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
@@ -1251,7 +1249,7 @@ static void RecordedOpponentHandleDrawTrainerPic(void)
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
xPos,
(8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40,
- sub_80A82E4(gActiveBattler));
+ GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
diff --git a/src/battle_controller_recorded_player.c b/src/battle_controller_recorded_player.c
index 4d7fdc01e..a788d6be3 100644
--- a/src/battle_controller_recorded_player.c
+++ b/src/battle_controller_recorded_player.c
@@ -1105,7 +1105,7 @@ static void RecordedPlayerHandleLoadMonSprite(void)
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(gActiveBattler, 2),
GetBattlerSpriteDefault_Y(gActiveBattler),
- sub_80A82E4(gActiveBattler));
+ GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
@@ -1136,7 +1136,7 @@ static void sub_818BA6C(u8 battlerId, bool8 dontClearSubstituteBit)
&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, 2),
GetBattlerSpriteDefault_Y(battlerId),
- sub_80A82E4(battlerId));
+ GetBattlerSpriteSubpriority(battlerId));
gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
@@ -1236,7 +1236,7 @@ static void RecordedPlayerHandleDrawTrainerPic(void)
trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender);
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
SetMultiuseSpriteTemplateToTrainerFront(trainerPicId, GetBattlerPosition(gActiveBattler));
- gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, sub_80A82E4(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
@@ -1250,7 +1250,7 @@ static void RecordedPlayerHandleDrawTrainerPic(void)
{
DecompressTrainerBackPic(trainerPicId, gActiveBattler);
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
- gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, sub_80A82E4(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c
index 5d87c4f90..c0b496e47 100644
--- a/src/battle_controller_wally.c
+++ b/src/battle_controller_wally.c
@@ -1464,7 +1464,7 @@ static void sub_816AA80(u8 battlerId)
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, 2),
GetBattlerSpriteDefault_Y(battlerId),
- sub_80A82E4(battlerId));
+ GetBattlerSpriteSubpriority(battlerId));
gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c
index 8d7ed2dce..f53a6281d 100644
--- a/src/battle_gfx_sfx_util.c
+++ b/src/battle_gfx_sfx_util.c
@@ -1097,14 +1097,14 @@ void sub_805EB9C(u8 affineMode)
if (IsBattlerSpritePresent(i))
{
gSprites[gBattlerSpriteIds[i]].oam.affineMode = affineMode;
- if (affineMode == 0)
+ if (affineMode == ST_OAM_AFFINE_OFF)
{
- gBattleSpritesDataPtr->healthBoxesData[i].field_6 = gSprites[gBattlerSpriteIds[i]].oam.matrixNum;
+ gBattleSpritesDataPtr->healthBoxesData[i].matrixNum = gSprites[gBattlerSpriteIds[i]].oam.matrixNum;
gSprites[gBattlerSpriteIds[i]].oam.matrixNum = 0;
}
else
{
- gSprites[gBattlerSpriteIds[i]].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[i].field_6;
+ gSprites[gBattlerSpriteIds[i]].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[i].matrixNum;
}
}
}
diff --git a/src/battle_intro.c b/src/battle_intro.c
index 0ccc7e828..736e35a87 100644
--- a/src/battle_intro.c
+++ b/src/battle_intro.c
@@ -1,21 +1,728 @@
#include "global.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "battle_main.h"
+#include "battle_setup.h"
+#include "bg.h"
+#include "gpu_regs.h"
+#include "main.h"
+#include "scanline_effect.h"
#include "task.h"
+#include "trig.h"
+#include "constants/trainers.h"
-extern void task_battle_intro_80BC47C(u8);
-extern void task00_battle_intro_80BC6C8(u8);
-extern void task_battle_intro_80BC47C(u8);
-extern void task_battle_intro_anim(u8);
-
-const TaskFunc gUnknown_08597424[] =
-{
- task_battle_intro_80BC47C,
- task_battle_intro_80BC47C,
- task00_battle_intro_80BC6C8,
- task00_battle_intro_80BC6C8,
- task00_battle_intro_80BC6C8,
- task_battle_intro_80BC47C,
- task_battle_intro_80BC47C,
- task_battle_intro_80BC47C,
- task_battle_intro_anim,
- task_battle_intro_anim,
+static EWRAM_DATA u16 sBgCnt = 0;
+
+extern const u8 gUnknown_0859741A[];
+extern const u8 gUnknown_0859741E[];
+
+static void BattleIntroSlide1(u8);
+static void BattleIntroSlide2(u8);
+static void BattleIntroSlide3(u8);
+static void BattleIntroSlideLink(u8);
+static void BattleIntroSlidePartner(u8);
+
+static const TaskFunc sBattleIntroSlideFuncs[] =
+{
+ BattleIntroSlide1, // BATTLE_TERRAIN_GRASS
+ BattleIntroSlide1, // BATTLE_TERRAIN_LONG_GRASS
+ BattleIntroSlide2, // BATTLE_TERRAIN_SAND
+ BattleIntroSlide2, // BATTLE_TERRAIN_UNDERWATER
+ BattleIntroSlide2, // BATTLE_TERRAIN_WATER
+ BattleIntroSlide1, // BATTLE_TERRAIN_POND
+ BattleIntroSlide1, // BATTLE_TERRAIN_MOUNTAIN
+ BattleIntroSlide1, // BATTLE_TERRAIN_CAVE
+ BattleIntroSlide3, // BATTLE_TERRAIN_BUILDING
+ BattleIntroSlide3, // BATTLE_TERRAIN_PLAIN
};
+
+void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value)
+{
+ if (bgId < 4)
+ {
+ sBgCnt = GetGpuReg(gUnknown_0859741A[bgId]);
+ switch (attributeId)
+ {
+ case BG_ANIM_SCREEN_SIZE:
+ ((struct BgCnt *)&sBgCnt)->screenSize = value;
+ break;
+ case BG_ANIM_AREA_OVERFLOW_MODE:
+ ((struct BgCnt *)&sBgCnt)->areaOverflowMode = value;
+ break;
+ case BG_ANIM_MOSAIC:
+ ((struct BgCnt *)&sBgCnt)->mosaic = value;
+ break;
+ case BG_ANIM_CHAR_BASE_BLOCK:
+ ((struct BgCnt *)&sBgCnt)->charBaseBlock = value;
+ break;
+ case BG_ANIM_PRIORITY:
+ ((struct BgCnt *)&sBgCnt)->priority = value;
+ break;
+ case BG_ANIM_PALETTES_MODE:
+ ((struct BgCnt *)&sBgCnt)->palettes = value;
+ break;
+ case BG_ANIM_SCREEN_BASE_BLOCK:
+ ((struct BgCnt *)&sBgCnt)->screenBaseBlock = value;
+ break;
+ }
+
+ SetGpuReg(gUnknown_0859741A[bgId], sBgCnt);
+ }
+}
+
+int GetAnimBgAttribute(u8 bgId, u8 attributeId)
+{
+ u16 bgCnt;
+
+ if (bgId < 4)
+ {
+ bgCnt = GetGpuReg(gUnknown_0859741E[bgId]);
+ switch (attributeId)
+ {
+ case BG_ANIM_SCREEN_SIZE:
+ return ((struct BgCnt *)&bgCnt)->screenSize;
+ case BG_ANIM_AREA_OVERFLOW_MODE:
+ return ((struct BgCnt *)&bgCnt)->areaOverflowMode;
+ case BG_ANIM_MOSAIC:
+ return ((struct BgCnt *)&bgCnt)->mosaic;
+ case BG_ANIM_CHAR_BASE_BLOCK:
+ return ((struct BgCnt *)&bgCnt)->charBaseBlock;
+ case BG_ANIM_PRIORITY:
+ return ((struct BgCnt *)&bgCnt)->priority;
+ case BG_ANIM_PALETTES_MODE:
+ return ((struct BgCnt *)&bgCnt)->palettes;
+ case BG_ANIM_SCREEN_BASE_BLOCK:
+ return ((struct BgCnt *)&bgCnt)->screenBaseBlock;
+ }
+ }
+
+ return 0;
+}
+
+void HandleIntroSlide(u8 terrain)
+{
+ u8 taskId;
+
+ if ((gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) && gPartnerTrainerId != TRAINER_STEVEN_PARTNER)
+ {
+ taskId = CreateTask(BattleIntroSlidePartner, 0);
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ taskId = CreateTask(BattleIntroSlideLink, 0);
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
+ {
+ taskId = CreateTask(BattleIntroSlide3, 0);
+ }
+ else if ((gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) && gGameVersion != VERSION_RUBY)
+ {
+ terrain = BATTLE_TERRAIN_UNDERWATER;
+ taskId = CreateTask(BattleIntroSlide2, 0);
+ }
+ else
+ {
+ taskId = CreateTask(sBattleIntroSlideFuncs[terrain], 0);
+ }
+
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].data[1] = terrain;
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[3] = 0;
+ gTasks[taskId].data[4] = 0;
+ gTasks[taskId].data[5] = 0;
+ gTasks[taskId].data[6] = 0;
+}
+
+void sub_811828C(u8 taskId)
+{
+ DestroyTask(taskId);
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ gBattle_BG2_X = 0;
+ gBattle_BG2_Y = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ SetGpuReg(REG_OFFSET_BLDY, 0);
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
+}
+
+static void BattleIntroSlide1(u8 taskId)
+{
+ int i;
+
+ gBattle_BG1_X += 6;
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ gTasks[taskId].data[2] = 16;
+ gTasks[taskId].data[0]++;
+ }
+ else
+ {
+ gTasks[taskId].data[2] = 1;
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 1:
+ if (--gTasks[taskId].data[2] == 0)
+ {
+ gTasks[taskId].data[0]++;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
+ }
+ break;
+ case 2:
+ gBattle_WIN0V -= 0xFF;
+ if ((gBattle_WIN0V & 0xFF00) == 0x3000)
+ {
+ gTasks[taskId].data[0]++;
+ gTasks[taskId].data[2] = 240;
+ gTasks[taskId].data[3] = 32;
+ gIntroSlideFlags &= ~1;
+ }
+ break;
+ case 3:
+ if (gTasks[taskId].data[3])
+ {
+ gTasks[taskId].data[3]--;
+ }
+ else
+ {
+ if (gTasks[taskId].data[1] == 1)
+ {
+ if (gBattle_BG1_Y != 0xFFB0)
+ gBattle_BG1_Y -= 2;
+ }
+ else
+ {
+ if (gBattle_BG1_Y != 0xFFC8)
+ gBattle_BG1_Y -= 1;
+ }
+ }
+
+ if (gBattle_WIN0V & 0xFF00)
+ gBattle_WIN0V -= 0x3FC;
+
+ if (gTasks[taskId].data[2])
+ gTasks[taskId].data[2] -= 2;
+
+ // Scanline settings have already been set in CB2_InitBattleInternal()
+ for (i = 0; i < 80; i++)
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
+
+ for (; i < 160; i++)
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].data[2];
+
+ if (!gTasks[taskId].data[2])
+ {
+ gScanlineEffect.state = 3;
+ gTasks[taskId].data[0]++;
+ CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
+ SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0);
+ SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0);
+ SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
+ SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
+ }
+ break;
+ case 4:
+ sub_811828C(taskId);
+ break;
+ }
+}
+
+static void BattleIntroSlide2(u8 taskId)
+{
+ int i;
+
+ switch (gTasks[taskId].data[1])
+ {
+ case 2:
+ case 4:
+ gBattle_BG1_X += 8;
+ break;
+ case 3:
+ gBattle_BG1_X += 6;
+ break;
+ }
+
+ if (gTasks[taskId].data[1] == 4)
+ {
+ gBattle_BG1_Y = Cos2(gTasks[taskId].data[6]) / 512 - 8;
+ if (gTasks[taskId].data[6] < 180)
+ gTasks[taskId].data[6] += 4;
+ else
+ gTasks[taskId].data[6] += 6;
+
+ if (gTasks[taskId].data[6] == 360)
+ gTasks[taskId].data[6] = 0;
+ }
+
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ gTasks[taskId].data[4] = 16;
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ gTasks[taskId].data[2] = 16;
+ gTasks[taskId].data[0]++;
+ }
+ else
+ {
+ gTasks[taskId].data[2] = 1;
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 1:
+ if (--gTasks[taskId].data[2] == 0)
+ {
+ gTasks[taskId].data[0]++;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
+ }
+ break;
+ case 2:
+ gBattle_WIN0V -= 0xFF;
+ if ((gBattle_WIN0V & 0xFF00) == 0x3000)
+ {
+ gTasks[taskId].data[0]++;
+ gTasks[taskId].data[2] = 240;
+ gTasks[taskId].data[3] = 32;
+ gTasks[taskId].data[5] = 1;
+ gIntroSlideFlags &= ~1;
+ }
+ break;
+ case 3:
+ if (gTasks[taskId].data[3])
+ {
+ if (--gTasks[taskId].data[3] == 0)
+ {
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(15, 0));
+ SetGpuReg(REG_OFFSET_BLDY, 0);
+ }
+ }
+ else
+ {
+ if ((gTasks[taskId].data[4] & 0x1F) && --gTasks[taskId].data[5] == 0)
+ {
+ gTasks[taskId].data[4] += 0xFF;
+ gTasks[taskId].data[5] = 4;
+ }
+ }
+
+ if (gBattle_WIN0V & 0xFF00)
+ gBattle_WIN0V -= 0x3FC;
+
+ if (gTasks[taskId].data[2])
+ gTasks[taskId].data[2] -= 2;
+
+ // Scanline settings have already been set in CB2_InitBattleInternal()
+ for (i = 0; i < 80; i++)
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
+
+ for (; i < 160; i++)
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].data[2];
+
+ if (!gTasks[taskId].data[2])
+ {
+ gScanlineEffect.state = 3;
+ gTasks[taskId].data[0]++;
+ CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
+ SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0);
+ SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0);
+ SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
+ SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
+ }
+ break;
+ case 4:
+ sub_811828C(taskId);
+ break;
+ }
+
+ if (gTasks[taskId].data[0] != 4)
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[4], 0));
+}
+
+static void BattleIntroSlide3(u8 taskId)
+{
+ int i;
+
+ gBattle_BG1_X += 8;
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(8, 8));
+ SetGpuReg(REG_OFFSET_BLDY, 0);
+ gTasks[taskId].data[4] = BLDALPHA_BLEND(8, 8);
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
+ {
+ gTasks[taskId].data[2] = 16;
+ gTasks[taskId].data[0]++;
+ }
+ else
+ {
+ gTasks[taskId].data[2] = 1;
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 1:
+ if (--gTasks[taskId].data[2] == 0)
+ {
+ gTasks[taskId].data[0]++;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
+ }
+ break;
+ case 2:
+ gBattle_WIN0V -= 0xFF;
+ if ((gBattle_WIN0V & 0xFF00) == 0x3000)
+ {
+ gTasks[taskId].data[0]++;
+ gTasks[taskId].data[2] = 240;
+ gTasks[taskId].data[3] = 32;
+ gTasks[taskId].data[5] = 1;
+ gIntroSlideFlags &= ~1;
+ }
+ break;
+ case 3:
+ if (gTasks[taskId].data[3])
+ {
+ gTasks[taskId].data[3]--;
+ }
+ else
+ {
+ if ((gTasks[taskId].data[4] & 0xF) && --gTasks[taskId].data[5] == 0)
+ {
+ gTasks[taskId].data[4] += 0xFF;
+ gTasks[taskId].data[5] = 6;
+ }
+ }
+
+ if (gBattle_WIN0V & 0xFF00)
+ gBattle_WIN0V -= 0x3FC;
+
+ if (gTasks[taskId].data[2])
+ gTasks[taskId].data[2] -= 2;
+
+ // Scanline settings have already been set in CB2_InitBattleInternal()
+ for (i = 0; i < 80; i++)
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
+
+ for (; i < 160; i++)
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].data[2];
+
+ if (!gTasks[taskId].data[2])
+ {
+ gScanlineEffect.state = 3;
+ gTasks[taskId].data[0]++;
+ CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
+ SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0);
+ SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0);
+ SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
+ SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
+ }
+ break;
+ case 4:
+ sub_811828C(taskId);
+ break;
+ }
+
+ if (gTasks[taskId].data[0] != 4)
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[4], 0));
+}
+
+static void BattleIntroSlideLink(u8 taskId)
+{
+ int i;
+
+ if (gTasks[taskId].data[0] > 1 && !gTasks[taskId].data[4])
+ {
+ u16 var0 = gBattle_BG1_X & 0x8000;
+ if (var0 || gBattle_BG1_X < 80)
+ {
+ gBattle_BG1_X += 3;
+ gBattle_BG2_X -= 3;
+ }
+ else
+ {
+ CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
+ CpuFill32(0, (void *)BG_SCREEN_ADDR(30), BG_SCREEN_SIZE);
+ gTasks[taskId].data[4] = 1;
+ }
+ }
+
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ gTasks[taskId].data[2] = 32;
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ if (--gTasks[taskId].data[2] == 0)
+ {
+ gTasks[taskId].data[0]++;
+ gSprites[gBattleStruct->field_7D].oam.objMode = ST_OAM_OBJ_WINDOW;
+ gSprites[gBattleStruct->field_7D].callback = sub_8038B74;
+ gSprites[gBattleStruct->field_7E].oam.objMode = ST_OAM_OBJ_WINDOW;
+ gSprites[gBattleStruct->field_7E].callback = sub_8038B74;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2);
+ }
+ break;
+ case 2:
+ gBattle_WIN0V -= 0xFF;
+ if ((gBattle_WIN0V & 0xFF00) == 0x3000)
+ {
+ gTasks[taskId].data[0]++;
+ gTasks[taskId].data[2] = 240;
+ gTasks[taskId].data[3] = 32;
+ gIntroSlideFlags &= ~1;
+ }
+ break;
+ case 3:
+ if (gBattle_WIN0V & 0xFF00)
+ gBattle_WIN0V -= 0x3FC;
+
+ if (gTasks[taskId].data[2])
+ gTasks[taskId].data[2] -= 2;
+
+ // Scanline settings have already been set in CB2_InitBattleInternal()
+ for (i = 0; i < 80; i++)
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
+
+ for (; i < 160; i++)
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].data[2];
+
+ if (!gTasks[taskId].data[2])
+ {
+ gScanlineEffect.state = 3;
+ gTasks[taskId].data[0]++;
+ SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0);
+ SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0);
+ SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
+ SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
+ }
+ break;
+ case 4:
+ sub_811828C(taskId);
+ break;
+ }
+}
+
+static void BattleIntroSlidePartner(u8 taskId)
+{
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ gTasks[taskId].data[2] = 1;
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ if (--gTasks[taskId].data[2] == 0)
+ {
+ gTasks[taskId].data[0]++;
+ SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(2) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT512x256);
+ SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(2) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
+ SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) | DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON | DISPCNT_WIN1_ON | DISPCNT_OBJWIN_ON);
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN1_BG1 | WININ_WIN1_BG2 | WININ_WIN1_BG3 | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
+ gBattle_BG0_Y = -48;
+ gBattle_BG1_X = 240;
+ gBattle_BG2_X = -240;
+ }
+ break;
+ case 2:
+ gBattle_WIN0V += 0x100;
+ if ((gBattle_WIN0V & 0xFF00) != 0x100)
+ gBattle_WIN0V--;
+
+ if ((gBattle_WIN0V & 0xFF00) == 0x2000)
+ {
+ gTasks[taskId].data[0]++;
+ gTasks[taskId].data[2] = 240;
+ gIntroSlideFlags &= ~1;
+ }
+ break;
+ case 3:
+ if ((gBattle_WIN0V & 0xFF00) != 0x4C00)
+ gBattle_WIN0V += 0x3FC;
+
+ if (gTasks[taskId].data[2])
+ gTasks[taskId].data[2] -= 2;
+
+ gBattle_BG1_X = gTasks[taskId].data[2];
+ gBattle_BG2_X = -gTasks[taskId].data[2];
+ if (!gTasks[taskId].data[2])
+ gTasks[taskId].data[0]++;
+ break;
+ case 4:
+ gBattle_BG0_Y += 2;
+ gBattle_BG2_Y += 2;
+ if ((gBattle_WIN0V & 0xFF00) != 0x5000)
+ gBattle_WIN0V += 0xFF;
+
+ if (!gBattle_BG0_Y)
+ {
+ CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE * 4);
+ SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) & ~DISPCNT_WIN1_ON);
+ SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0);
+ SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0);
+ SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
+ SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
+ gScanlineEffect.state = 3;
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 5:
+ sub_811828C(taskId);
+ break;
+ }
+}
+
+void sub_8118FBC(int bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 tilesOffset)
+{
+ int i, j;
+ u8 battler = GetBattlerAtPosition(battlerPosition);
+ int offset = tilesOffset;
+ CpuCopy16(gMonSpritesGfxPtr->sprites[battlerPosition] + BG_SCREEN_SIZE * gBattleMonForms[battler], arg5, BG_SCREEN_SIZE);
+ LoadBgTiles(bgId, arg5, 0x1000, tilesOffset);
+ for (i = arg2; i < arg2 + 8; i++)
+ {
+ for (j = arg1; j < arg1 + 8; j++)
+ {
+ arg6[i * 32 + j] = offset | (arg4 << 12);
+ offset++;
+ }
+ }
+
+ LoadBgTilemap(bgId, arg6, BG_SCREEN_SIZE, 0);
+}
+
+#ifdef NONMATCHING
+void unref_sub_8119094(u8 arg0, u8 arg1, u8 battlerPosition, u8 arg3, u8 arg4, u16 arg5, u8 arg6, u8 arg7)
+{
+ int i, j;
+ int offset;
+ DmaCopy16(3, gMonSpritesGfxPtr->sprites[battlerPosition] + BG_SCREEN_SIZE * arg3, (void *)BG_SCREEN_ADDR(0) + arg5, BG_SCREEN_SIZE);
+ offset = (arg5 >> 5) - (arg7 << 9);
+ for (i = arg1; i < arg1 + 8; i++)
+ {
+ for (j = arg0; j < arg0 + 8; j++)
+ {
+ ((u16 *)BG_VRAM)[i * 32 + j + (arg6 * 0x400) + arg0] = offset | (arg4 << 12);
+ offset++;
+ }
+ }
+}
+#else
+NAKED
+void unref_sub_8119094(u8 arg0, u8 arg1, u8 battlerPosition, u8 arg3, u8 arg4, u16 arg5, u8 arg6, u8 arg7)
+{
+ asm_unified("\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x4\n\
+ ldr r4, [sp, 0x24]\n\
+ ldr r5, [sp, 0x28]\n\
+ mov r8, r5\n\
+ ldr r5, [sp, 0x2C]\n\
+ ldr r6, [sp, 0x30]\n\
+ mov r9, r6\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r12, r0\n\
+ lsls r1, 24\n\
+ lsls r2, 24\n\
+ lsls r3, 24\n\
+ lsls r4, 24\n\
+ lsrs r4, 24\n\
+ mov r10, r4\n\
+ mov r7, r8\n\
+ lsls r7, 16\n\
+ lsrs r6, r7, 16\n\
+ lsls r5, 24\n\
+ lsrs r5, 24\n\
+ mov r0, r9\n\
+ lsls r0, 24\n\
+ mov r9, r0\n\
+ ldr r4, =0x040000d4\n\
+ ldr r0, =gMonSpritesGfxPtr\n\
+ ldr r0, [r0]\n\
+ lsrs r2, 22\n\
+ adds r0, 0x4\n\
+ adds r0, r2\n\
+ lsrs r3, 13\n\
+ ldr r0, [r0]\n\
+ adds r0, r3\n\
+ str r0, [r4]\n\
+ movs r0, 0xC0\n\
+ lsls r0, 19\n\
+ adds r6, r0\n\
+ str r6, [r4, 0x4]\n\
+ ldr r0, =0x80000400\n\
+ str r0, [r4, 0x8]\n\
+ ldr r0, [r4, 0x8]\n\
+ adds r2, r7, 0\n\
+ lsrs r2, 21\n\
+ mov r6, r9\n\
+ lsrs r6, 15\n\
+ subs r4, r2, r6\n\
+ lsrs r0, r1, 24\n\
+ adds r1, r0, 0\n\
+ adds r1, 0x8\n\
+ cmp r0, r1\n\
+ bge _08119148\n\
+ mov r9, r1\n\
+ mov r7, r12\n\
+ lsls r7, 1\n\
+ mov r8, r7\n\
+ lsls r5, 11\n\
+ str r5, [sp]\n\
+_08119110:\n\
+ mov r2, r12\n\
+ adds r3, r2, 0\n\
+ adds r3, 0x8\n\
+ adds r5, r0, 0x1\n\
+ cmp r2, r3\n\
+ bge _08119142\n\
+ mov r1, r10\n\
+ lsls r6, r1, 12\n\
+ lsls r0, 6\n\
+ movs r7, 0xC0\n\
+ lsls r7, 19\n\
+ adds r0, r7\n\
+ ldr r1, [sp]\n\
+ adds r0, r1, r0\n\
+ mov r7, r8\n\
+ adds r1, r7, r0\n\
+ subs r2, r3, r2\n\
+_08119132:\n\
+ adds r0, r4, 0\n\
+ orrs r0, r6\n\
+ strh r0, [r1]\n\
+ adds r4, 0x1\n\
+ adds r1, 0x2\n\
+ subs r2, 0x1\n\
+ cmp r2, 0\n\
+ bne _08119132\n\
+_08119142:\n\
+ adds r0, r5, 0\n\
+ cmp r0, r9\n\
+ blt _08119110\n\
+_08119148:\n\
+ add sp, 0x4\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool");
+}
+#endif
diff --git a/src/battle_main.c b/src/battle_main.c
index d9256d622..16025a455 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -81,7 +81,7 @@ extern const u8 *const gBattlescriptsForBallThrow[];
extern const u8 *const gBattlescriptsForRunningByItem[];
extern const u8 *const gBattlescriptsForUsingItem[];
extern const u8 *const gBattlescriptsForSafariActions[];
-extern const struct ScanlineEffectParams gUnknown_0831AC70;
+extern const struct ScanlineEffectParams gBattleIntroSlideScanlineEffectParams;
// strings
extern const u8 gText_LinkStandby3[];
@@ -633,7 +633,7 @@ static void CB2_InitBattleInternal(void)
gScanlineEffectRegBuffers[1][i] = 0xFF10;
}
- ScanlineEffect_SetParams(gUnknown_0831AC70);
+ ScanlineEffect_SetParams(gBattleIntroSlideScanlineEffectParams);
}
ResetPaletteFade();
diff --git a/src/battle_tower.c b/src/battle_tower.c
index cb128b532..4a9e0dbc4 100644
--- a/src/battle_tower.c
+++ b/src/battle_tower.c
@@ -3245,7 +3245,7 @@ static void FillPartnerParty(u16 trainerId)
for (i = 0; i < 2; i++)
{
struct EmeraldBattleTowerRecord *record = &gSaveBlock2Ptr->frontier.towerRecords[trainerId];
- struct UnknownPokemonStruct monData = record->party[gSaveBlock2Ptr->frontier.field_CB4[18 + i]];
+ struct BattleTowerPokemon monData = record->party[gSaveBlock2Ptr->frontier.field_CB4[18 + i]];
StringCopy(trainerName, record->name);
if (record->language == LANGUAGE_JAPANESE)
{
diff --git a/src/bug.c b/src/bug.c
index 59b31b37d..535e8946a 100644
--- a/src/bug.c
+++ b/src/bug.c
@@ -395,7 +395,7 @@ void AnimTranslateStinger(struct Sprite *sprite)
lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
rot = ArcTan2Neg(lVarX - sprite->pos1.x, lVarY - sprite->pos1.y);
rot += 0xC000;
- sub_80A73E0(sprite, FALSE, 0x100, 0x100, rot);
+ TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rot);
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = lVarX;
@@ -458,7 +458,7 @@ static void AnimMissileArcStep(struct Sprite *sprite)
u16 rotation = ArcTan2Neg(sprite->pos1.x + sprite->pos2.x - x2,
sprite->pos1.y + sprite->pos2.y - y2);
rotation += 0xC000;
- sub_80A73E0(sprite, FALSE, 0x100, 0x100, rotation);
+ TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rotation);
for (i = 0; i < 8; i++)
data[i] = tempData[i];
@@ -479,6 +479,6 @@ void sub_8110994(struct Sprite *sprite)
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 18;
}
- StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
- sprite->callback = sub_80A67BC;
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
}
diff --git a/src/contest.c b/src/contest.c
index 0c4397f30..3d74109cb 100644
--- a/src/contest.c
+++ b/src/contest.c
@@ -2520,7 +2520,7 @@ u8 sub_80DB174(u16 species, u32 otId, u32 personality, u32 index)
spriteId = CreateSprite(&gMultiuseSpriteTemplate, 0x70, GetBattlerSpriteFinal_Y(2, species, FALSE), 30);
gSprites[spriteId].oam.paletteNum = 2;
gSprites[spriteId].oam.priority = 2;
- gSprites[spriteId].subpriority = sub_80A82E4(2);
+ gSprites[spriteId].subpriority = GetBattlerSpriteSubpriority(2);
gSprites[spriteId].callback = SpriteCallbackDummy;
gSprites[spriteId].data[0] = gSprites[spriteId].oam.paletteNum;
gSprites[spriteId].data[2] = species;
diff --git a/src/contest_painting.c b/src/contest_painting.c
index 7950b7cac..9de3d733d 100644
--- a/src/contest_painting.c
+++ b/src/contest_painting.c
@@ -1,8 +1,709 @@
#include "global.h"
+#include "alloc.h"
+#include "battle.h"
+#include "bg.h"
+#include "contest.h"
+#include "contest_painting.h"
+#include "contest_painting_effects.h"
+#include "battle_gfx_sfx_util.h"
+#include "decompress.h"
+#include "gpu_regs.h"
+#include "international_string_util.h"
+#include "main.h"
+#include "lilycove_lady.h"
+#include "palette.h"
+#include "random.h"
+#include "scanline_effect.h"
+#include "string_util.h"
+#include "strings.h"
+#include "text.h"
+#include "window.h"
+#include "constants/rgb.h"
+
+extern u8 gUnknown_02039F5C;
+extern u8 gUnknown_02039F5D;
+
+extern u16 (*gUnknown_03006190)[][32];
+extern struct ContestWinner *gUnknown_030061C0;
+extern u16 *gContestPaintingMonPalette;
+extern struct Unk030061A0 gUnknown_030061A0;
// IWRAM bss
-IWRAM_DATA u8 gUnknown_030011F0;
-IWRAM_DATA u16 gUnknown_030011F2;
-IWRAM_DATA u16 gUnknown_030011F4;
-IWRAM_DATA u8 gUnknown_030011F6;
-IWRAM_DATA u8 gUnknown_030011F7;
+IWRAM_DATA u8 gContestPaintingState;
+IWRAM_DATA u16 gContestPaintingMosaicVal;
+IWRAM_DATA u16 gContestPaintingFadeCounter;
+IWRAM_DATA bool8 gUnknown_030011F6;
+IWRAM_DATA u8 gContestPaintingWindowId;
+
+static void ShowContestPainting(void);
+static void HoldContestPainting(void);
+static void InitContestPaintingWindow(void);
+static void InitContestPaintingBg(void);
+static void InitContestPaintingVars(bool8);
+static void sub_8130884(u8, u8);
+static void PrintContestPaintingCaption(u8, u8);
+static void VBlankCB_ContestPainting(void);
+static void sub_8130380(u8 *spritePixels, u16 *palette, u16 (*destColorBuffer)[64][64]);
+
+extern const u8 gUnknown_0827EA0C[];
+extern const struct CompressedSpriteSheet gMonFrontPicTable[];
+extern const struct CompressedSpriteSheet gMonBackPicTable[];
+extern const u8 gContestCoolness[];
+extern const u8 gContestBeauty[];
+extern const u8 gContestCuteness[];
+extern const u8 gContestSmartness[];
+extern const u8 gContestToughness[];
+extern const u8 gContestRankNormal[];
+extern const u8 gContestRankSuper[];
+extern const u8 gContestRankHyper[];
+extern const u8 gContestRankMaster[];
+extern const u8 gContestLink[];
+extern const u8 gContestPaintingCool1[];
+extern const u8 gContestPaintingCool2[];
+extern const u8 gContestPaintingCool3[];
+extern const u8 gContestPaintingBeauty1[];
+extern const u8 gContestPaintingBeauty2[];
+extern const u8 gContestPaintingBeauty3[];
+extern const u8 gContestPaintingCute1[];
+extern const u8 gContestPaintingCute2[];
+extern const u8 gContestPaintingCute3[];
+extern const u8 gContestPaintingSmart1[];
+extern const u8 gContestPaintingSmart2[];
+extern const u8 gContestPaintingSmart3[];
+extern const u8 gContestPaintingTough1[];
+extern const u8 gContestPaintingTough2[];
+extern const u8 gContestPaintingTough3[];
+
+const u16 gPictureFramePalettes[] = INCBIN_U16("graphics/picture_frame/bg.gbapal");
+const u8 gPictureFrameTiles_0[] = INCBIN_U8("graphics/picture_frame/frame0.4bpp.rl");
+const u8 gPictureFrameTiles_1[] = INCBIN_U8("graphics/picture_frame/frame1.4bpp.rl");
+const u8 gPictureFrameTiles_2[] = INCBIN_U8("graphics/picture_frame/frame2.4bpp.rl");
+const u8 gPictureFrameTiles_3[] = INCBIN_U8("graphics/picture_frame/frame3.4bpp.rl");
+const u8 gPictureFrameTiles_4[] = INCBIN_U8("graphics/picture_frame/frame4.4bpp.rl");
+const u8 gPictureFrameTiles_5[] = INCBIN_U8("graphics/picture_frame/frame5.4bpp.rl");
+const u8 gPictureFrameTilemap_0[] = INCBIN_U8("graphics/picture_frame/frame0_map.bin.rl");
+const u8 gPictureFrameTilemap_1[] = INCBIN_U8("graphics/picture_frame/frame1_map.bin.rl");
+const u8 gPictureFrameTilemap_2[] = INCBIN_U8("graphics/picture_frame/frame2_map.bin.rl");
+const u8 gPictureFrameTilemap_3[] = INCBIN_U8("graphics/picture_frame/frame3_map.bin.rl");
+const u8 gPictureFrameTilemap_4[] = INCBIN_U8("graphics/picture_frame/frame4_map.bin.rl");
+const u8 gPictureFrameTilemap_5[] = INCBIN_U8("graphics/picture_frame/frame5_map.bin.rl");
+
+const u8 *const gUnknown_085B07C0[] =
+{
+ gContestCoolness,
+ gContestBeauty,
+ gContestCuteness,
+ gContestSmartness,
+ gContestToughness,
+};
+
+const u8 *const gContestRankTextPointers[] =
+{
+ gContestRankNormal,
+ gContestRankSuper,
+ gContestRankHyper,
+ gContestRankMaster,
+ gContestLink,
+};
+
+const struct BgTemplate gUnknown_085B07E8[] =
+{
+ {
+ .bg = 1,
+ .charBaseIndex = 1,
+ .mapBaseIndex = 10,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 1,
+ .baseTile = 0,
+ },
+};
+
+const struct WindowTemplate gUnknown_085B07EC =
+{
+ .bg = 1,
+ .tilemapLeft = 2,
+ .tilemapTop = 14,
+ .width = 26,
+ .height = 4,
+ .paletteNum = 15,
+ .baseBlock = 1,
+};
+
+const u8 *const gContestPaintingDescriptionPointers[] =
+{
+ gContestPaintingCool1,
+ gContestPaintingCool2,
+ gContestPaintingCool3,
+ gContestPaintingBeauty1,
+ gContestPaintingBeauty2,
+ gContestPaintingBeauty3,
+ gContestPaintingCute1,
+ gContestPaintingCute2,
+ gContestPaintingCute3,
+ gContestPaintingSmart1,
+ gContestPaintingSmart2,
+ gContestPaintingSmart3,
+ gContestPaintingTough1,
+ gContestPaintingTough2,
+ gContestPaintingTough3,
+};
+
+const struct OamData gUnknown_085B0830 =
+{
+ .y = 0,
+ .affineMode = ST_OAM_AFFINE_OFF,
+ .objMode = ST_OAM_OBJ_NORMAL,
+ .mosaic = 1,
+ .bpp = ST_OAM_8BPP,
+ .shape = ST_OAM_SQUARE,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 3,
+ .tileNum = 0,
+ .priority = 0,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+const u16 gUnknown_085B0838[] = {RGB(0, 0, 0), RGB(0, 0, 0)};
+
+void sub_812FDA8(int contestWinner)
+{
+ // probably fakematching
+ u8 *ptr1 = &gUnknown_02039F5D;
+ u8 *ptr2 = &gUnknown_02039F5C;
+ gUnknown_02039F3C = gSaveBlock1Ptr->contestWinners[contestWinner - 1];
+ *ptr1 = contestWinner - 1;
+ *ptr2 = 0;
+}
+
+void CB2_ContestPainting(void)
+{
+ ShowContestPainting();
+}
+
+static void CB2_HoldContestPainting(void)
+{
+ HoldContestPainting();
+ RunTextPrinters();
+ UpdatePaletteFade();
+}
+
+static void CB2_QuitContestPainting(void)
+{
+ SetMainCallback2(gMain.savedCallback);
+ FREE_AND_SET_NULL(gContestPaintingMonPalette);
+ FREE_AND_SET_NULL(gUnknown_03006190);
+ RemoveWindow(gContestPaintingWindowId);
+ Free(GetBgTilemapBuffer(1));
+ FreeMonSpritesGfx();
+}
+
+static void ShowContestPainting(void)
+{
+ switch (gMain.state)
+ {
+ case 0:
+ ScanlineEffect_Stop();
+ SetVBlankCallback(NULL);
+ AllocateMonSpritesGfx();
+ gUnknown_030061C0 = &gUnknown_02039F3C;
+ InitContestPaintingVars(1);
+ InitContestPaintingBg();
+ gMain.state++;
+ break;
+ case 1:
+ ResetPaletteFade();
+ DmaFillLarge32(3, 0, (void *)BG_VRAM, 0x18000, 0x1000);
+ ResetSpriteData();
+ gMain.state++;
+ break;
+ case 2:
+ SeedRng(gMain.vblankCounter1);
+ InitKeys();
+ InitContestPaintingWindow();
+ gMain.state++;
+ break;
+ case 3:
+ sub_8130884(gUnknown_02039F5D, gUnknown_02039F5C);
+ gMain.state++;
+ break;
+ case 4:
+ PrintContestPaintingCaption(gUnknown_02039F5D, gUnknown_02039F5C);
+ LoadPalette(gUnknown_085B0838, 0, 1 * 2);
+ DmaClear32(3, PLTT, PLTT_SIZE);
+ BeginFastPaletteFade(2);
+ SetVBlankCallback(VBlankCB_ContestPainting);
+ gContestPaintingState = 0;
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_BG1_ON | DISPCNT_OBJ_ON);
+ SetMainCallback2(CB2_HoldContestPainting);
+ break;
+ }
+}
+
+static void HoldContestPainting(void)
+{
+ switch (gContestPaintingState)
+ {
+ case 0:
+ if (!gPaletteFade.active)
+ gContestPaintingState = 1;
+ if (gUnknown_030011F6 && gContestPaintingFadeCounter)
+ gContestPaintingFadeCounter--;
+ break;
+ case 1:
+ if ((gMain.newKeys & A_BUTTON) || (gMain.newKeys & B_BUTTON))
+ {
+ u8 two = 2; //needed to make the asm match
+ gContestPaintingState = two;
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB(0, 0, 0));
+ }
+
+ if (gUnknown_030011F6)
+ gContestPaintingFadeCounter = 0;
+ break;
+ case 2:
+ if (!gPaletteFade.active)
+ SetMainCallback2(CB2_QuitContestPainting);
+ if (gUnknown_030011F6 && gContestPaintingFadeCounter < 30)
+ gContestPaintingFadeCounter++;
+ break;
+ }
+}
+
+static void InitContestPaintingWindow(void)
+{
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, gUnknown_085B07E8, ARRAY_COUNT(gUnknown_085B07E8));
+ ChangeBgX(1, 0, 0);
+ ChangeBgY(1, 0, 0);
+ SetBgTilemapBuffer(1, AllocZeroed(BG_SCREEN_SIZE));
+ gContestPaintingWindowId = AddWindow(&gUnknown_085B07EC);
+ DeactivateAllTextPrinters();
+ FillWindowPixelBuffer(gContestPaintingWindowId, 0);
+ PutWindowTilemap(gContestPaintingWindowId);
+ CopyWindowToVram(gContestPaintingWindowId, 3);
+ ShowBg(1);
+}
+
+static void PrintContestPaintingCaption(u8 contestType, u8 arg1)
+{
+ int x;
+ u8 category;
+
+ if (arg1 == TRUE)
+ return;
+
+ category = gUnknown_030061C0->contestCategory;
+ if (contestType < 8)
+ {
+ sub_818E868(gStringVar1, category);
+ StringAppend(gStringVar1, gText_Space);
+ StringAppend(gStringVar1, gContestRankTextPointers[gUnknown_030061C0->contestRank]);
+ StringCopy(gStringVar2, gUnknown_030061C0->trainerName);
+ sub_81DB5AC(gStringVar2);
+ StringCopy(gStringVar3, gUnknown_030061C0->monName);
+ StringExpandPlaceholders(gStringVar4, gUnknown_0827EA0C);
+ }
+ else
+ {
+ StringCopy(gStringVar1, gUnknown_030061C0->monName);
+ StringExpandPlaceholders(gStringVar4, gContestPaintingDescriptionPointers[category]);
+ }
+
+ x = GetStringCenterAlignXOffset(1, gStringVar4, 208);
+ AddTextPrinterParameterized(gContestPaintingWindowId, 1, gStringVar4, x, 1, 0, 0);
+ CopyBgTilemapBufferToVram(1);
+}
+
+static void InitContestPaintingBg(void)
+{
+ SetGpuReg(REG_OFFSET_DISPCNT, 0);
+ REG_IE |= INTR_FLAG_VBLANK;
+ SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(12) | BGCNT_MOSAIC | BGCNT_16COLOR | BGCNT_TXT256x256);
+ SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(1) | BGCNT_CHARBASE(1) | BGCNT_SCREENBASE(10) | BGCNT_MOSAIC | BGCNT_16COLOR | BGCNT_TXT256x256);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ SetGpuReg(REG_OFFSET_BLDY, 0);
+}
+
+static void InitContestPaintingVars(bool8 arg0)
+{
+ if (arg0 == FALSE)
+ {
+ gUnknown_030011F6 = FALSE;
+ gContestPaintingMosaicVal = 0;
+ gContestPaintingFadeCounter = 0;
+ }
+ else
+ {
+ gUnknown_030011F6 = TRUE;
+ gContestPaintingMosaicVal = 15;
+ gContestPaintingFadeCounter = 30;
+ }
+}
+
+static void UpdateContestPaintingMosaicEffect(void)
+{
+ if (!gUnknown_030011F6)
+ {
+ SetGpuReg(REG_OFFSET_MOSAIC, 0);
+ }
+ else
+ {
+ SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(1) | BGCNT_CHARBASE(1) | BGCNT_SCREENBASE(10) | BGCNT_MOSAIC | BGCNT_16COLOR | BGCNT_TXT256x256);
+ gContestPaintingMosaicVal = gContestPaintingFadeCounter / 2;
+ SetGpuReg(REG_OFFSET_MOSAIC, (gContestPaintingMosaicVal << 12) | (gContestPaintingMosaicVal << 8) | (gContestPaintingMosaicVal << 4) | (gContestPaintingMosaicVal << 0));
+ }
+}
+
+static void VBlankCB_ContestPainting(void)
+{
+ UpdateContestPaintingMosaicEffect();
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+}
+
+void sub_81302E8(u16 species, u8 arg1)
+{
+ const void *pal = GetFrontSpritePalFromSpeciesAndPersonality(species, gUnknown_030061C0->trainerId, gUnknown_030061C0->personality);
+ LZDecompressVram(pal, gContestPaintingMonPalette);
+ if (!arg1)
+ {
+ HandleLoadSpecialPokePic_DontHandleDeoxys(
+ &gMonFrontPicTable[species],
+ gMonSpritesGfxPtr->sprites[1],
+ species,
+ gUnknown_030061C0->personality);
+ sub_8130380(gMonSpritesGfxPtr->sprites[1], gContestPaintingMonPalette, (void *)gUnknown_03006190);
+ }
+ else
+ {
+ HandleLoadSpecialPokePic_DontHandleDeoxys(
+ &gMonBackPicTable[species],
+ gMonSpritesGfxPtr->sprites[0],
+ species,
+ gUnknown_030061C0->personality);
+ sub_8130380(gMonSpritesGfxPtr->sprites[0], gContestPaintingMonPalette, (void *)gUnknown_03006190);
+ }
+}
+
+#ifdef NONMATCHING
+// functionally equivalent.
+static void sub_8130380(u8 *spritePixels, u16 *palette, u16 (*destColorBuffer)[64][64])
+{
+ u16 tileY, tileX, pixelY, pixelX;
+ u8 colorIndex;
+
+ for (tileY = 0; tileY < 8; tileY++)
+ {
+ for (tileX = 0; tileX < 8; tileX++)
+ {
+ for (pixelY = 0; pixelY < 8; pixelY++)
+ {
+ for (pixelX = 0; pixelX < 8; pixelX++)
+ {
+ int offset = 32 * (8 * tileY + tileX) + (pixelY * 4 + pixelX / 2);
+ colorIndex = spritePixels[offset];
+ if (pixelX & 1)
+ colorIndex >>= 4;
+ else
+ colorIndex &= 0xF;
+
+ if (colorIndex == 0) // transparent pixel
+ (*destColorBuffer)[8 * tileY + pixelY][tileX * 8 + pixelX] = 0x8000;
+ else
+ (*destColorBuffer)[8 * tileY + pixelY][tileX * 8 + pixelX] = palette[colorIndex];
+ }
+ }
+ }
+ }
+}
+#else
+NAKED
+static void sub_8130380(u8 *spritePixels, u16 *palette, u16 (*destColorBuffer)[64][64])
+{
+ asm_unified("\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0xC\n\
+ mov r10, r0\n\
+ mov r9, r1\n\
+ str r2, [sp]\n\
+ movs r0, 0\n\
+_08130394:\n\
+ movs r3, 0\n\
+ adds r1, r0, 0x1\n\
+ str r1, [sp, 0x4]\n\
+ lsls r0, 3\n\
+ str r0, [sp, 0x8]\n\
+_0813039E:\n\
+ movs r1, 0\n\
+ adds r2, r3, 0x1\n\
+ mov r8, r2\n\
+ ldr r7, [sp, 0x8]\n\
+ adds r0, r7, r3\n\
+ lsls r0, 5\n\
+ mov r12, r0\n\
+ lsls r4, r3, 3\n\
+_081303AE:\n\
+ movs r3, 0\n\
+ lsls r0, r1, 2\n\
+ adds r6, r1, 0x1\n\
+ mov r2, r12\n\
+ adds r5, r2, r0\n\
+ ldr r7, [sp, 0x8]\n\
+ adds r0, r7, r1\n\
+ lsls r0, 7\n\
+ ldr r1, [sp]\n\
+ adds r2, r0, r1\n\
+_081303C2:\n\
+ lsrs r0, r3, 1\n\
+ adds r0, r5, r0\n\
+ add r0, r10\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x1\n\
+ ands r0, r3\n\
+ cmp r0, 0\n\
+ beq _081303D6\n\
+ lsrs r1, 4\n\
+ b _081303DA\n\
+_081303D6:\n\
+ movs r0, 0xF\n\
+ ands r1, r0\n\
+_081303DA:\n\
+ cmp r1, 0\n\
+ bne _081303EC\n\
+ adds r0, r4, r3\n\
+ lsls r0, 1\n\
+ adds r0, r2\n\
+ movs r7, 0x80\n\
+ lsls r7, 8\n\
+ adds r1, r7, 0\n\
+ b _081303F8\n\
+_081303EC:\n\
+ adds r0, r4, r3\n\
+ lsls r0, 1\n\
+ adds r0, r2\n\
+ lsls r1, 1\n\
+ add r1, r9\n\
+ ldrh r1, [r1]\n\
+_081303F8:\n\
+ strh r1, [r0]\n\
+ adds r0, r3, 0x1\n\
+ lsls r0, 16\n\
+ lsrs r3, r0, 16\n\
+ cmp r3, 0x7\n\
+ bls _081303C2\n\
+ lsls r0, r6, 16\n\
+ lsrs r1, r0, 16\n\
+ cmp r1, 0x7\n\
+ bls _081303AE\n\
+ mov r1, r8\n\
+ lsls r0, r1, 16\n\
+ lsrs r3, r0, 16\n\
+ cmp r3, 0x7\n\
+ bls _0813039E\n\
+ ldr r2, [sp, 0x4]\n\
+ lsls r0, r2, 16\n\
+ lsrs r0, 16\n\
+ cmp r0, 0x7\n\
+ bls _08130394\n\
+ add sp, 0xC\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0");
+}
+#endif
+
+static void sub_8130430(u8 arg0, u8 arg1)
+{
+ u8 x, y;
+
+ LoadPalette(gPictureFramePalettes, 0, 0x100);
+ if (arg1 == 1)
+ {
+ switch (gUnknown_030061C0->contestCategory / 3)
+ {
+ case CONTEST_CATEGORY_COOL:
+ RLUnCompVram(gPictureFrameTiles_0, (void *)VRAM);
+ RLUnCompWram(gPictureFrameTilemap_0, gUnknown_03006190);
+ break;
+ case CONTEST_CATEGORY_BEAUTY:
+ RLUnCompVram(gPictureFrameTiles_1, (void *)VRAM);
+ RLUnCompWram(gPictureFrameTilemap_1, gUnknown_03006190);
+ break;
+ case CONTEST_CATEGORY_CUTE:
+ RLUnCompVram(gPictureFrameTiles_2, (void *)VRAM);
+ RLUnCompWram(gPictureFrameTilemap_2, gUnknown_03006190);
+ break;
+ case CONTEST_CATEGORY_SMART:
+ RLUnCompVram(gPictureFrameTiles_3, (void *)VRAM);
+ RLUnCompWram(gPictureFrameTilemap_3, gUnknown_03006190);
+ break;
+ case CONTEST_CATEGORY_TOUGH:
+ RLUnCompVram(gPictureFrameTiles_4, (void *)VRAM);
+ RLUnCompWram(gPictureFrameTilemap_4, gUnknown_03006190);
+ break;
+ }
+
+#define VRAM_PICTURE_DATA(x, y) (((u16 *)(VRAM + 0x6000))[(y) * 32 + (x)])
+
+ // Set the background
+ for (y = 0; y < 20; y++)
+ {
+ for (x = 0; x < 32; x++)
+ VRAM_PICTURE_DATA(x, y) = 0x1015;
+ }
+
+ // Copy the image frame
+ for (y = 0; y < 10; y++)
+ {
+ for (x = 0; x < 18; x++)
+ VRAM_PICTURE_DATA(x + 6, y + 2) = (*gUnknown_03006190)[y + 2][x + 6];
+ }
+
+ // Re-set the entire top row to the first top frame part
+ for (x = 0; x < 16; x++)
+ VRAM_PICTURE_DATA(x + 7, 2) = (*gUnknown_03006190)[2][7];
+
+#undef VRAM_PICTURE_DATA
+ }
+ else if (arg0 < 8)
+ {
+ RLUnCompVram(gPictureFrameTiles_5, (void *)VRAM);
+ RLUnCompVram(gPictureFrameTilemap_5, (void *)(VRAM + 0x6000));
+ }
+ else
+ {
+ switch (gUnknown_030061C0->contestCategory / 3)
+ {
+ case CONTEST_CATEGORY_COOL:
+ RLUnCompVram(gPictureFrameTiles_0, (void *)VRAM);
+ RLUnCompVram(gPictureFrameTilemap_0, (void *)(VRAM + 0x6000));
+ break;
+ case CONTEST_CATEGORY_BEAUTY:
+ RLUnCompVram(gPictureFrameTiles_1, (void *)VRAM);
+ RLUnCompVram(gPictureFrameTilemap_1, (void *)(VRAM + 0x6000));
+ break;
+ case CONTEST_CATEGORY_CUTE:
+ RLUnCompVram(gPictureFrameTiles_2, (void *)VRAM);
+ RLUnCompVram(gPictureFrameTilemap_2, (void *)(VRAM + 0x6000));
+ break;
+ case CONTEST_CATEGORY_SMART:
+ RLUnCompVram(gPictureFrameTiles_3, (void *)VRAM);
+ RLUnCompVram(gPictureFrameTilemap_3, (void *)(VRAM + 0x6000));
+ break;
+ case CONTEST_CATEGORY_TOUGH:
+ RLUnCompVram(gPictureFrameTiles_4, (void *)VRAM);
+ RLUnCompVram(gPictureFrameTilemap_4, (void *)(VRAM + 0x6000));
+ break;
+ }
+ }
+}
+
+static void sub_8130688(u8 arg0)
+{
+ //Some hacks just to get the asm to match
+#ifndef NONMATCHING
+ asm(""::"r"(arg0));
+#endif
+
+ gMain.oamBuffer[0] = gUnknown_085B0830;
+ gMain.oamBuffer[0].tileNum = 0;
+
+#ifndef NONMATCHING
+ if (arg0) arg0 = gMain.oamBuffer[0].tileNum;
+#endif
+
+ gMain.oamBuffer[0].x = 88;
+ gMain.oamBuffer[0].y = 24;
+}
+
+static u8 sub_81306CC(u8 arg0)
+{
+ u8 contestCategory;
+
+ if (arg0 < 8)
+ contestCategory = gUnknown_030061C0->contestCategory;
+ else
+ contestCategory = gUnknown_030061C0->contestCategory / 3;
+
+ switch (contestCategory)
+ {
+ case CONTEST_CATEGORY_COOL:
+ return CONTESTRESULT_COOL;
+ case CONTEST_CATEGORY_BEAUTY:
+ return CONTESTRESULT_BEAUTY;
+ case CONTEST_CATEGORY_CUTE:
+ return CONTESTRESULT_CUTE;
+ case CONTEST_CATEGORY_SMART:
+ return CONTESTRESULT_SMART;
+ case CONTEST_CATEGORY_TOUGH:
+ return CONTESTRESULT_TOUGH;
+ }
+
+ return contestCategory;
+}
+
+static void sub_8130738(void)
+{
+ gContestPaintingMonPalette = AllocZeroed(0x200);
+ gUnknown_03006190 = AllocZeroed(0x2000);
+}
+
+static void sub_8130760(u8 contestResult)
+{
+ gUnknown_030061A0.var_4 = gUnknown_03006190;
+ gUnknown_030061A0.var_8 = gContestPaintingMonPalette;
+ gUnknown_030061A0.var_18 = 0;
+ gUnknown_030061A0.var_1F = gUnknown_030061C0->personality % 256;
+ gUnknown_030061A0.var_19 = 0;
+ gUnknown_030061A0.var_1A = 0;
+ gUnknown_030061A0.var_1B = 64;
+ gUnknown_030061A0.var_1C = 64;
+ gUnknown_030061A0.var_1D = 64;
+ gUnknown_030061A0.var_1E = 64;
+
+ switch (contestResult)
+ {
+ case CONTESTRESULT_SMART:
+ case CONTESTRESULT_TOUGH:
+ gUnknown_030061A0.var_14 = 3;
+ break;
+ case CONTESTRESULT_COOL:
+ case CONTESTRESULT_BEAUTY:
+ case CONTESTRESULT_CUTE:
+ default:
+ gUnknown_030061A0.var_14 = 1;
+ break;
+ }
+
+ gUnknown_030061A0.var_16 = 2;
+ gUnknown_030061A0.var_0 = contestResult;
+ gUnknown_030061A0.var_10 = 0x6010000;
+
+ sub_8124F2C(&gUnknown_030061A0);
+ sub_81261A4(&gUnknown_030061A0);
+ sub_8126058(&gUnknown_030061A0);
+
+ LoadPalette(gContestPaintingMonPalette, 0x100, 0x200);
+}
+
+static void sub_8130884(u8 arg0, u8 arg1)
+{
+ sub_8130738();
+ sub_81302E8(gUnknown_030061C0->species, 0);
+ sub_8130760(sub_81306CC(arg0));
+ sub_8130688(arg0);
+ sub_8130430(arg0, arg1);
+}
diff --git a/src/credits.c b/src/credits.c
index c8a097e49..67ab97481 100644
--- a/src/credits.c
+++ b/src/credits.c
@@ -2254,12 +2254,12 @@ static void sub_8177050(struct Sprite *sprite)
}
}
-static u8 sub_8177224(u16 species, s16 x, s16 y, u16 position)
+static u8 sub_8177224(u16 nationalDexNum, s16 x, s16 y, u16 position)
{
u8 spriteId;
u8 spriteId2;
- spriteId = CreateMonSpriteFromNationalDexNumber(species, x, y, position);
+ spriteId = CreateMonSpriteFromNationalDexNumber(nationalDexNum, x, y, position);
gSprites[spriteId].oam.priority = 1;
gSprites[spriteId].data[1] = position + 1;
gSprites[spriteId].invisible = TRUE;
diff --git a/src/dragon.c b/src/dragon.c
index 49f1b57c8..156d10ce1 100644
--- a/src/dragon.c
+++ b/src/dragon.c
@@ -208,13 +208,13 @@ void sub_8113064(struct Sprite *sprite)
sprite->data[3] = gBattleAnimArgs[4];
sprite->data[5] = gBattleAnimArgs[5];
sprite->invisible = 1;
- StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = sub_80A66DC;
}
static void sub_8113100(struct Sprite *sprite)
{
- sub_80A6838(sprite);
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
@@ -235,7 +235,7 @@ static void sub_8113100(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[4];
sprite->callback = StartAnimLinearTranslation;
- StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
}
void sub_81131B4(struct Sprite *sprite)
@@ -253,8 +253,8 @@ void sub_81131B4(struct Sprite *sprite)
sub_80A6864(sprite, gBattleAnimArgs[1]);
sprite->pos1.y += gBattleAnimArgs[2];
- sprite->callback = sub_80A67D8;
- StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
}
void sub_8113224(struct Sprite *sprite)
diff --git a/src/easy_chat.c b/src/easy_chat.c
index 25ef069e4..c4bc02e42 100644
--- a/src/easy_chat.c
+++ b/src/easy_chat.c
@@ -51,6 +51,9 @@ EWRAM_DATA struct
u16 ecWordBuffer[9];
} *gUnknown_0203A118 = NULL;
+EWRAM_DATA void *gUnknown_0203A11C = 0;
+EWRAM_DATA void *gUnknown_0203A120 = 0;
+
// Static ROM declarations
static void sub_811A2C0(u8);
diff --git a/src/effects_1.c b/src/effects_1.c
deleted file mode 100644
index a8687bc38..000000000
--- a/src/effects_1.c
+++ /dev/null
@@ -1,2093 +0,0 @@
-#include "global.h"
-#include "battle_anim.h"
-#include "constants/rgb.h"
-
-extern void sub_80FE840(struct Sprite *);
-extern void sub_80FE8E0(struct Sprite *);
-extern void sub_80FE930(struct Sprite *);
-extern void sub_80FE988(struct Sprite *);
-extern void sub_80FEAD8(struct Sprite *);
-extern void sub_80FEB44(struct Sprite *);
-extern void sub_80FEC48(struct Sprite *);
-extern void sub_80FED28(struct Sprite *);
-extern void sub_80FEE78(struct Sprite *);
-extern void sub_80FEF44(struct Sprite *);
-extern void sub_80FEFFC(struct Sprite *);
-extern void AnimMoveTwisterParticle(struct Sprite *);
-extern void sub_80FF0F4(struct Sprite *);
-extern void sub_80FF374(struct Sprite *);
-extern void sub_80FF698(struct Sprite *);
-extern void sub_80FF768(struct Sprite *);
-extern void sub_80FF7EC(struct Sprite *);
-extern void sub_80FF934(struct Sprite *);
-extern void sub_80FFB18(struct Sprite *);
-extern void sub_80FFBF4(struct Sprite *);
-extern void sub_80FFC70(struct Sprite *);
-extern void sub_80FFCB4(struct Sprite *);
-extern void sub_80FFDBC(struct Sprite *);
-extern void sub_8100640(struct Sprite *);
-extern void sub_8100898(struct Sprite *);
-extern void sub_8100A50(struct Sprite *);
-extern void sub_81009F8(struct Sprite *);
-extern void sub_8100A94(struct Sprite *);
-extern void sub_8100AE0(struct Sprite *);
-extern void sub_8100B88(struct Sprite *);
-extern void sub_8100E1C(struct Sprite *);
-extern void sub_8100EF0(struct Sprite *);
-extern void sub_81010CC(struct Sprite *);
-extern void sub_810130C(struct Sprite *);
-extern void sub_810135C(struct Sprite *);
-extern void sub_8101440(struct Sprite *);
-extern void sub_81014F4(struct Sprite *);
-extern void sub_81015AC(struct Sprite *);
-extern void sub_8101898(struct Sprite *);
-extern void sub_8101940(struct Sprite *);
-extern void sub_8101B90(struct Sprite *);
-extern void sub_8101F40(struct Sprite *);
-extern void sub_8101FA8(struct Sprite *);
-extern void sub_8101FF0(struct Sprite *);
-extern void sub_81020D8(struct Sprite *);
-extern void sub_810217C(struct Sprite *);
-extern void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite);
-extern void sub_80A77C8(struct Sprite *);
-extern void sub_8102268(struct Sprite *);
-extern void sub_810234C(struct Sprite *);
-extern void sub_81024E0(struct Sprite *);
-extern void sub_8102540(struct Sprite *);
-extern void sub_80A77C8(struct Sprite *);
-extern void sub_8102844(struct Sprite *);
-extern void sub_8102BCC(struct Sprite *);
-extern void sub_8102CD4(struct Sprite *);
-extern void sub_8102EB0(struct Sprite *);
-extern void sub_8102FB8(struct Sprite *);
-extern void sub_8103028(struct Sprite *);
-extern void sub_8103164(struct Sprite *);
-extern void sub_8103208(struct Sprite *);
-extern void sub_8103284(struct Sprite *);
-extern void sub_8103390(struct Sprite *);
-
-const union AnimCmd gUnknown_085920F0[] =
-{
- ANIMCMD_FRAME(0, 5),
- ANIMCMD_FRAME(2, 5),
- ANIMCMD_FRAME(4, 5),
- ANIMCMD_FRAME(6, 5),
- ANIMCMD_FRAME(8, 5),
- ANIMCMD_FRAME(10, 5),
- ANIMCMD_FRAME(12, 5),
- ANIMCMD_FRAME(14, 5),
- ANIMCMD_JUMP(0),
-};
-
-const union AnimCmd *const gUnknown_08592114[] =
-{
- gUnknown_085920F0,
-};
-
-const struct SpriteTemplate gSleepPowderParticleSpriteTemplate =
-{
- .tileTag = ANIM_TAG_SLEEP_POWDER,
- .paletteTag = ANIM_TAG_SLEEP_POWDER,
- .oam = &gUnknown_08524944,
- .anims = gUnknown_08592114,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FE840,
-};
-
-const struct SpriteTemplate gStunSporeParticleSpriteTemplate =
-{
- .tileTag = ANIM_TAG_STUN_SPORE,
- .paletteTag = ANIM_TAG_STUN_SPORE,
- .oam = &gUnknown_08524944,
- .anims = gUnknown_08592114,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FE840,
-};
-
-const struct SpriteTemplate gPoisonPowderParticleSpriteTemplate =
-{
- .tileTag = ANIM_TAG_POISON_POWDER,
- .paletteTag = ANIM_TAG_POISON_POWDER,
- .oam = &gUnknown_08524944,
- .anims = gUnknown_08592114,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FE840,
-};
-
-const union AnimCmd gUnknown_08592160[] =
-{
- ANIMCMD_FRAME(0, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592168[] =
-{
- ANIMCMD_FRAME(1, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592170[] =
-{
- ANIMCMD_FRAME(2, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592178[] =
-{
- ANIMCMD_FRAME(3, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592180[] =
-{
- ANIMCMD_FRAME(4, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592188[] =
-{
- ANIMCMD_FRAME(5, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592190[] =
-{
- ANIMCMD_FRAME(6, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592198[] =
-{
- ANIMCMD_FRAME(7, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_085921A0[] =
-{
- ANIMCMD_FRAME(8, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_085921A8[] =
-{
- gUnknown_08592160,
- gUnknown_08592168,
- gUnknown_08592170,
- gUnknown_08592178,
- gUnknown_08592180,
- gUnknown_08592188,
- gUnknown_08592190,
-};
-
-const union AnimCmd *const gUnknown_085921C4[] =
-{
- gUnknown_08592198,
-};
-
-const union AnimCmd *const gUnknown_085921C8[] =
-{
- gUnknown_085921A0,
-};
-
-const union AffineAnimCmd gUnknown_085921CC[] = {
- AFFINEANIMCMD_FRAME(-5, -5, 0, 1),
- AFFINEANIMCMD_JUMP(0),
-};
-
-const union AffineAnimCmd *const gUnknown_085921DC[] = {
- gUnknown_085921CC,
-};
-
-const struct SpriteTemplate gUnknown_085921E0 =
-{
- .tileTag = ANIM_TAG_ORBS,
- .paletteTag = ANIM_TAG_ORBS,
- .oam = &gUnknown_08524A8C,
- .anims = gUnknown_085921C8,
- .images = NULL,
- .affineAnims = gUnknown_085921DC,
- .callback = sub_80FE8E0,
-};
-
-const struct SpriteTemplate gUnknown_085921F8 =
-{
- .tileTag = ANIM_TAG_ORBS,
- .paletteTag = ANIM_TAG_ORBS,
- .oam = &gUnknown_08524904,
- .anims = gUnknown_085921A8,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FE930,
-};
-
-const struct SpriteTemplate gUnknown_08592210 =
-{
- .tileTag = ANIM_TAG_ORBS,
- .paletteTag = ANIM_TAG_ORBS,
- .oam = &gUnknown_08524904,
- .anims = gUnknown_085921C4,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FE988,
-};
-
-const union AffineAnimCmd gUnknown_08592228[] = {
- AFFINEANIMCMD_FRAME(320, 320, 0, 0),
- AFFINEANIMCMD_FRAME(-14, -14, 0, 1),
- AFFINEANIMCMD_JUMP(1),
-};
-
-const union AffineAnimCmd *const gUnknown_08592240[] = {
- gUnknown_08592228,
-};
-
-const struct SpriteTemplate gUnknown_08592244 =
-{
- .tileTag = ANIM_TAG_GRAY_ORB,
- .paletteTag = ANIM_TAG_GRAY_ORB,
- .oam = &gUnknown_085249C4,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08592240,
- .callback = sub_80FE8E0,
-};
-
-const union AffineAnimCmd gUnknown_0859225C[] = {
- AFFINEANIMCMD_FRAME(-5, -5, 0, 1),
- AFFINEANIMCMD_JUMP(0),
-};
-
-const union AffineAnimCmd *const gUnknown_0859226C[] = {
- gUnknown_0859225C,
-};
-
-const struct SpriteTemplate gUnknown_08592270 =
-{
- .tileTag = ANIM_TAG_ORBS,
- .paletteTag = ANIM_TAG_ORBS,
- .oam = &gUnknown_08524A8C,
- .anims = gUnknown_085921C8,
- .images = NULL,
- .affineAnims = gUnknown_0859226C,
- .callback = sub_80FEAD8,
-};
-
-const struct SpriteTemplate gUnknown_08592288 =
-{
- .tileTag = ANIM_TAG_ORBS,
- .paletteTag = ANIM_TAG_ORBS,
- .oam = &gUnknown_08524904,
- .anims = gUnknown_085921A8,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FEB44,
-};
-
-const union AnimCmd gUnknown_085922A0[] =
-{
- ANIMCMD_FRAME(0, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_085922A8[] =
-{
- ANIMCMD_FRAME(4, 7),
- ANIMCMD_FRAME(8, 7),
- ANIMCMD_JUMP(0),
-};
-
-const union AnimCmd *const gUnknown_085922B4[] =
-{
- gUnknown_085922A0,
- gUnknown_085922A8,
-};
-
-const struct SpriteTemplate gLeechSeedSpriteTemplate =
-{
- .tileTag = ANIM_TAG_SEED,
- .paletteTag = ANIM_TAG_SEED,
- .oam = &gUnknown_0852490C,
- .anims = gUnknown_085922B4,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FEC48,
-};
-
-const union AnimCmd gUnknown_085922D4[] =
-{
- ANIMCMD_FRAME(0, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_085922DC[] =
-{
- ANIMCMD_FRAME(4, 7),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_085922E4[] =
-{
- gUnknown_085922D4,
- gUnknown_085922DC,
-};
-
-const struct SpriteTemplate gUnknown_085922EC =
-{
- .tileTag = ANIM_TAG_SPORE,
- .paletteTag = ANIM_TAG_SPORE,
- .oam = &gUnknown_0852490C,
- .anims = gUnknown_085922E4,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FED28,
-};
-
-const union AnimCmd gUnknown_08592304[] =
-{
- ANIMCMD_FRAME(0, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_0859230C[] =
-{
- ANIMCMD_FRAME(4, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592314[] =
-{
- gUnknown_08592304,
-};
-
-const union AnimCmd *const gUnknown_08592318[] =
-{
- gUnknown_0859230C,
-};
-
-const struct SpriteTemplate gUnknown_0859231C =
-{
- .tileTag = ANIM_TAG_FLOWER,
- .paletteTag = ANIM_TAG_FLOWER,
- .oam = &gUnknown_0852490C,
- .anims = gUnknown_08592314,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FEE78,
-};
-
-const struct SpriteTemplate gUnknown_08592334 =
-{
- .tileTag = ANIM_TAG_FLOWER,
- .paletteTag = ANIM_TAG_FLOWER,
- .oam = &gUnknown_08524904,
- .anims = gUnknown_08592318,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FEF44,
-};
-
-const union AnimCmd gUnknown_0859234C[] =
-{
- ANIMCMD_FRAME(0, 5),
- ANIMCMD_FRAME(4, 5),
- ANIMCMD_FRAME(8, 5),
- ANIMCMD_FRAME(12, 5),
- ANIMCMD_FRAME(16, 5),
- ANIMCMD_FRAME(20, 5),
- ANIMCMD_FRAME(16, 5),
- ANIMCMD_FRAME(12, 5),
- ANIMCMD_FRAME(8, 5),
- ANIMCMD_FRAME(4, 5),
- ANIMCMD_JUMP(0),
-};
-
-const union AnimCmd gUnknown_08592378[] =
-{
- ANIMCMD_FRAME(24, 5),
- ANIMCMD_FRAME(28, 5),
- ANIMCMD_FRAME(32, 5),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592388[] =
-{
- gUnknown_0859234C,
- gUnknown_08592378,
-};
-
-const struct SpriteTemplate gUnknown_08592390 =
-{
- .tileTag = ANIM_TAG_LEAF,
- .paletteTag = ANIM_TAG_LEAF,
- .oam = &gUnknown_0852490C,
- .anims = gUnknown_08592388,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FEFFC,
-};
-
-const struct SpriteTemplate gUnknown_085923A8 =
-{
- .tileTag = ANIM_TAG_LEAF,
- .paletteTag = ANIM_TAG_LEAF,
- .oam = &gUnknown_0852490C,
- .anims = gUnknown_08592388,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimMoveTwisterParticle,
-};
-
-const union AnimCmd gUnknown_085923C0[] =
-{
- ANIMCMD_FRAME(0, 3),
- ANIMCMD_FRAME(0, 3, .hFlip = TRUE),
- ANIMCMD_FRAME(0, 3, .vFlip = TRUE, .hFlip = TRUE),
- ANIMCMD_FRAME(0, 3, .vFlip = TRUE),
- ANIMCMD_JUMP(0),
-};
-
-const union AnimCmd *const gUnknown_085923D4[] =
-{
- gUnknown_085923C0,
-};
-
-const struct SpriteTemplate gUnknown_085923D8 =
-{
- .tileTag = ANIM_TAG_RAZOR_LEAF,
- .paletteTag = ANIM_TAG_RAZOR_LEAF,
- .oam = &gUnknown_08524934,
- .anims = gUnknown_085923D4,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FF0F4,
-};
-
-const union AffineAnimCmd gUnknown_085923F0[] = {
- AFFINEANIMCMD_FRAME(0, 0, 0, 1),
- AFFINEANIMCMD_JUMP(0),
-};
-
-const union AffineAnimCmd *const gUnknown_08592400[] = {
- gUnknown_085923F0,
-};
-
-const struct SpriteTemplate gSwiftStarSpriteTemplate =
-{
- .tileTag = ANIM_TAG_YELLOW_STAR,
- .paletteTag = ANIM_TAG_YELLOW_STAR,
- .oam = &gUnknown_08524974,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08592400,
- .callback = sub_80FF0F4,
-};
-
-const union AnimCmd gUnknown_0859241C[] =
-{
- ANIMCMD_FRAME(0, 4),
- ANIMCMD_FRAME(32, 4),
- ANIMCMD_FRAME(64, 4),
- ANIMCMD_FRAME(96, 4),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592430[] =
-{
- ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
- ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
- ANIMCMD_FRAME(64, 4, .hFlip = TRUE),
- ANIMCMD_FRAME(96, 4, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592444[] =
-{
- gUnknown_0859241C,
- gUnknown_08592430,
-};
-
-const union AffineAnimCmd gUnknown_0859244C[] = {
- AFFINEANIMCMD_FRAME(256, 256, 0, 0),
- AFFINEANIMCMD_FRAME(-11, 0, 0, 6),
- AFFINEANIMCMD_FRAME(11, 0, 0, 6),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_0859246C[] = {
- AFFINEANIMCMD_FRAME(-256, 256, 0, 0),
- AFFINEANIMCMD_FRAME(11, 0, 0, 6),
- AFFINEANIMCMD_FRAME(-11, 0, 0, 6),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd *const gUnknown_0859248C[] = {
- gUnknown_0859244C,
- gUnknown_0859246C,
-};
-
-const struct SpriteTemplate gUnknown_08592494 =
-{
- .tileTag = ANIM_TAG_TENDRILS,
- .paletteTag = ANIM_TAG_TENDRILS,
- .oam = &gUnknown_0852499C,
- .anims = gUnknown_08592444,
- .images = NULL,
- .affineAnims = gUnknown_0859248C,
- .callback = sub_80FF374,
-};
-
-const union AffineAnimCmd gUnknown_085924AC[] = {
- AFFINEANIMCMD_FRAME(0, 0, 0, 0),
- AFFINEANIMCMD_FRAME(48, 48, 0, 14),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_085924C4[] = {
- AFFINEANIMCMD_FRAME(-16, -16, 0, 1),
- AFFINEANIMCMD_JUMP(0),
-};
-
-const union AffineAnimCmd *const gUnknown_085924D4[] = {
- gUnknown_085924AC,
- gUnknown_085924C4,
-};
-
-const struct SpriteTemplate gUnknown_085924DC =
-{
- .tileTag = ANIM_TAG_ORBS,
- .paletteTag = ANIM_TAG_ORBS,
- .oam = &gUnknown_085249CC,
- .anims = gUnknown_085921C8,
- .images = NULL,
- .affineAnims = gUnknown_085924D4,
- .callback = sub_80FF698,
-};
-
-const union AnimCmd gUnknown_085924F4[] =
-{
- ANIMCMD_FRAME(0, 7),
- ANIMCMD_FRAME(16, 7),
- ANIMCMD_FRAME(32, 7),
- ANIMCMD_FRAME(48, 7),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592508[] =
-{
- ANIMCMD_FRAME(0, 7, .hFlip = TRUE),
- ANIMCMD_FRAME(16, 7, .hFlip = TRUE),
- ANIMCMD_FRAME(32, 7, .hFlip = TRUE),
- ANIMCMD_FRAME(48, 7, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_0859251C[] =
-{
- ANIMCMD_FRAME(0, 7),
- ANIMCMD_FRAME(16, 7),
- ANIMCMD_FRAME(32, 7),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_0859252C[] =
-{
- ANIMCMD_FRAME(0, 7, .hFlip = TRUE),
- ANIMCMD_FRAME(16, 7, .hFlip = TRUE),
- ANIMCMD_FRAME(32, 7, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_0859253C[] =
-{
- gUnknown_085924F4,
- gUnknown_08592508,
- gUnknown_0859251C,
- gUnknown_0859252C,
-};
-
-const struct SpriteTemplate gUnknown_0859254C =
-{
- .tileTag = ANIM_TAG_ROOTS,
- .paletteTag = ANIM_TAG_ROOTS,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_0859253C,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FF768,
-};
-
-const struct SpriteTemplate gUnknown_08592564 =
-{
- .tileTag = ANIM_TAG_ROOTS,
- .paletteTag = ANIM_TAG_ROOTS,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_0859253C,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FF7EC,
-};
-
-const union AnimCmd gUnknown_0859257C[] =
-{
- ANIMCMD_FRAME(3, 3),
- ANIMCMD_FRAME(0, 5),
- ANIMCMD_JUMP(0),
-};
-
-const union AnimCmd *const gUnknown_08592588[] =
-{
- gUnknown_0859257C,
-};
-
-const struct SpriteTemplate gUnknown_0859258C =
-{
- .tileTag = ANIM_TAG_ORBS,
- .paletteTag = ANIM_TAG_ORBS,
- .oam = &gUnknown_08524904,
- .anims = gUnknown_08592588,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FF934,
-};
-
-const union AnimCmd gUnknown_085925A4[] =
-{
- ANIMCMD_FRAME(0, 30),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_085925AC[] =
-{
- gUnknown_085925A4,
-};
-
-const union AffineAnimCmd gUnknown_085925B0[] = {
- AFFINEANIMCMD_FRAME(0, 0, -4, 10),
- AFFINEANIMCMD_FRAME(0, 0, 4, 20),
- AFFINEANIMCMD_FRAME(0, 0, -4, 10),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_085925D0[] = {
- AFFINEANIMCMD_FRAME(0, 0, -1, 2),
- AFFINEANIMCMD_FRAME(0, 0, 1, 4),
- AFFINEANIMCMD_FRAME(0, 0, -1, 4),
- AFFINEANIMCMD_FRAME(0, 0, 1, 4),
- AFFINEANIMCMD_FRAME(0, 0, -1, 4),
- AFFINEANIMCMD_FRAME(0, 0, 1, 2),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd *const gUnknown_08592608[] = {
- gUnknown_085925B0,
- gUnknown_085925D0,
-};
-
-const struct SpriteTemplate gUnknown_08592610 =
-{
- .tileTag = ANIM_TAG_ITEM_BAG,
- .paletteTag = ANIM_TAG_ITEM_BAG,
- .oam = &gUnknown_08524974,
- .anims = gUnknown_085925AC,
- .images = NULL,
- .affineAnims = gUnknown_08592608,
- .callback = sub_80FFB18,
-};
-
-const struct SpriteTemplate gBattleAnimSpriteTemplate_8592628 =
-{
- .tileTag = ANIM_TAG_ITEM_BAG,
- .paletteTag = ANIM_TAG_ITEM_BAG,
- .oam = &gUnknown_08524974,
- .anims = gUnknown_085925AC,
- .images = NULL,
- .affineAnims = gUnknown_08592608,
- .callback = sub_80FFBF4,
-};
-
-const union AnimCmd gUnknown_08592640[] =
-{
- ANIMCMD_FRAME(0, 4),
- ANIMCMD_FRAME(4, 4),
- ANIMCMD_FRAME(8, 4),
- ANIMCMD_FRAME(12, 4),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592654[] =
-{
- gUnknown_08592640,
-};
-
-const struct SpriteTemplate gUnknown_08592658 =
-{
- .tileTag = ANIM_TAG_GREEN_SPARKLE,
- .paletteTag = ANIM_TAG_GREEN_SPARKLE,
- .oam = &gUnknown_0852490C,
- .anims = gUnknown_08592654,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80FFC70,
-};
-
-const struct SpriteTemplate gUnknown_08592670 =
-{
- .tileTag = ANIM_TAG_ITEM_BAG,
- .paletteTag = ANIM_TAG_ITEM_BAG,
- .oam = &gUnknown_08524974,
- .anims = gUnknown_085925AC,
- .images = NULL,
- .affineAnims = gUnknown_08592608,
- .callback = sub_80FFCB4,
-};
-
-const union AffineAnimCmd gUnknown_08592688[] = {
- AFFINEANIMCMD_FRAME(0, 0, 0, 3),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_08592698[] = {
- AFFINEANIMCMD_FRAME(0, -10, 0, 3),
- AFFINEANIMCMD_FRAME(0, -6, 0, 3),
- AFFINEANIMCMD_FRAME(0, -2, 0, 3),
- AFFINEANIMCMD_FRAME(0, 0, 0, 3),
- AFFINEANIMCMD_FRAME(0, 2, 0, 3),
- AFFINEANIMCMD_FRAME(0, 6, 0, 3),
- AFFINEANIMCMD_FRAME(0, 10, 0, 3),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd *const gUnknown_085926D8[] = {
- gUnknown_08592688,
- gUnknown_08592698,
- gUnknown_085925B0,
- gUnknown_085925D0,
-};
-
-const struct SpriteTemplate gUnknown_085926E8 =
-{
- .tileTag = ANIM_TAG_ITEM_BAG,
- .paletteTag = ANIM_TAG_ITEM_BAG,
- .oam = &gUnknown_08524974,
- .anims = gUnknown_085925AC,
- .images = NULL,
- .affineAnims = gUnknown_085926D8,
- .callback = sub_80FFDBC,
-};
-
-const s8 gUnknown_08592700[][3] =
-{
- {5, 24, 1},
- {0, 4, 0},
- {8, 16, -1},
- {0, 2, 0},
- {8, 16, 1},
- {0, 2, 0},
- {8, 16, 1},
- {0, 2, 0},
- {8, 16, 1},
- {0, 16, 0},
- {0, 0, 127},
-};
-
-const union AnimCmd gUnknown_08592724[] =
-{
- ANIMCMD_FRAME(28, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_0859272C[] =
-{
- ANIMCMD_FRAME(32, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592734[] =
-{
- ANIMCMD_FRAME(20, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_0859273C[] =
-{
- ANIMCMD_FRAME(28, 1, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592744[] =
-{
- ANIMCMD_FRAME(16, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_0859274C[] =
-{
- ANIMCMD_FRAME(16, 1, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592754[] =
-{
- ANIMCMD_FRAME(28, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_0859275C[] =
-{
- gUnknown_08592724,
- gUnknown_0859272C,
- gUnknown_08592734,
- gUnknown_0859273C,
- gUnknown_08592744,
- gUnknown_0859274C,
- gUnknown_08592754,
-};
-
-const struct SpriteTemplate gUnknown_08592778 =
-{
- .tileTag = ANIM_TAG_LEAF,
- .paletteTag = ANIM_TAG_LEAF,
- .oam = &gUnknown_0852490C,
- .anims = gUnknown_0859275C,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = SpriteCallbackDummy,
-};
-
-const union AffineAnimCmd gUnknown_08592790[] = {
- AFFINEANIMCMD_FRAME(256, 256, 0, 0),
- AFFINEANIMCMD_FRAME(0, 0, 4, 1),
- AFFINEANIMCMD_JUMP(1),
-};
-
-const union AffineAnimCmd *const gUnknown_085927A8[] = {
- gUnknown_08592790,
-};
-
-const struct SpriteTemplate gUnknown_085927AC =
-{
- .tileTag = ANIM_TAG_FLOWER,
- .paletteTag = ANIM_TAG_FLOWER,
- .oam = &gUnknown_08524904,
- .anims = gUnknown_08592318,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8100640,
-};
-
-const struct SpriteTemplate gUnknown_085927C4 =
-{
- .tileTag = ANIM_TAG_FLOWER,
- .paletteTag = ANIM_TAG_FLOWER,
- .oam = &gUnknown_0852496C,
- .anims = gUnknown_08592314,
- .images = NULL,
- .affineAnims = gUnknown_085927A8,
- .callback = sub_8100640,
-};
-
-const union AffineAnimCmd gUnknown_085927DC[] = {
- AFFINEANIMCMD_FRAME(256, 256, 0, 0),
- AFFINEANIMCMD_FRAME(0, 0, -10, 1),
- AFFINEANIMCMD_JUMP(1),
-};
-
-const union AffineAnimCmd gUnknown_085927F4[] = {
- AFFINEANIMCMD_FRAME(192, 192, 0, 0),
- AFFINEANIMCMD_FRAME(0, 0, -12, 1),
- AFFINEANIMCMD_JUMP(1),
-};
-
-const union AffineAnimCmd gUnknown_0859280C[] = {
- AFFINEANIMCMD_FRAME(143, 143, 0, 0),
- AFFINEANIMCMD_FRAME(0, 0, -15, 1),
- AFFINEANIMCMD_JUMP(1),
-};
-
-const union AffineAnimCmd *const gUnknown_08592824[] = {
- gUnknown_085927DC,
-};
-
-const union AffineAnimCmd *const gUnknown_08592828[] = {
- gUnknown_085927F4,
-};
-
-const union AffineAnimCmd *const gUnknown_0859282C[] = {
- gUnknown_0859280C,
-};
-
-const struct SpriteTemplate gUnknown_08592830 =
-{
- .tileTag = ANIM_TAG_SPARKLE_6,
- .paletteTag = ANIM_TAG_SPARKLE_6,
- .oam = &gUnknown_0852496C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08592824,
- .callback = sub_8100640,
-};
-
-const struct SpriteTemplate gUnknown_08592848 =
-{
- .tileTag = ANIM_TAG_SPARKLE_6,
- .paletteTag = ANIM_TAG_SPARKLE_6,
- .oam = &gUnknown_0852496C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08592828,
- .callback = sub_8100640,
-};
-
-const struct SpriteTemplate gUnknown_08592860 =
-{
- .tileTag = ANIM_TAG_SPARKLE_6,
- .paletteTag = ANIM_TAG_SPARKLE_6,
- .oam = &gUnknown_0852496C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_0859282C,
- .callback = sub_8100640,
-};
-
-// sMagicalLeafBlendColors
-const u16 gUnknown_08592878[] =
-{
- RGB(31, 0, 0),
- RGB(31, 19, 0),
- RGB(31, 31, 0),
- RGB(0, 31, 0),
- RGB(5, 14, 31),
- RGB(22, 10, 31),
- RGB(22, 21, 31),
-};
-
-const struct SpriteTemplate gUnknown_08592888 =
-{
- .tileTag = ANIM_TAG_GREEN_SPIKE,
- .paletteTag = ANIM_TAG_GREEN_SPIKE,
- .oam = &gUnknown_0852496C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8100898,
-};
-
-const union AnimCmd gUnknown_085928A0[] =
-{
- ANIMCMD_FRAME(64, 3),
- ANIMCMD_FRAME(80, 3),
- ANIMCMD_FRAME(96, 3),
- ANIMCMD_FRAME(112, 6),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_085928B4[] =
-{
- ANIMCMD_FRAME(64, 3, .hFlip = TRUE),
- ANIMCMD_FRAME(80, 3, .hFlip = TRUE),
- ANIMCMD_FRAME(96, 3, .hFlip = TRUE),
- ANIMCMD_FRAME(112, 6, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_085928C8[] =
-{
- gUnknown_085928A0,
- gUnknown_085928B4,
-};
-
-const struct SpriteTemplate gUnknown_085928D0 =
-{
- .tileTag = ANIM_TAG_SLAM_HIT,
- .paletteTag = ANIM_TAG_SLAM_HIT,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_085928C8,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8100A50,
-};
-
-const struct SpriteTemplate gUnknown_085928E8 =
-{
- .tileTag = ANIM_TAG_WHIP_HIT,
- .paletteTag = ANIM_TAG_WHIP_HIT,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_085928C8,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8100A50,
-};
-
-const union AnimCmd gUnknown_08592900[] =
-{
- ANIMCMD_FRAME(0, 4),
- ANIMCMD_FRAME(16, 4),
- ANIMCMD_FRAME(32, 4),
- ANIMCMD_FRAME(48, 4),
- ANIMCMD_FRAME(64, 5),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592918[] =
-{
- gUnknown_08592900,
-};
-
-const struct SpriteTemplate gUnknown_0859291C =
-{
- .tileTag = ANIM_TAG_UNUSED_HIT,
- .paletteTag = ANIM_TAG_UNUSED_HIT,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08592918,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81009F8,
-};
-
-const struct SpriteTemplate gUnknown_08592934 =
-{
- .tileTag = ANIM_TAG_UNUSED_HIT_2,
- .paletteTag = ANIM_TAG_UNUSED_HIT_2,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08592918,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81009F8,
-};
-
-const union AffineAnimCmd gUnknown_0859294C[] = {
- AFFINEANIMCMD_FRAME(256, 256, 0, 0),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_0859295C[] = {
- AFFINEANIMCMD_FRAME(256, 256, 32, 0),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_0859296C[] = {
- AFFINEANIMCMD_FRAME(256, 256, 64, 0),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_0859297C[] = {
- AFFINEANIMCMD_FRAME(256, 256, 96, 0),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_0859298C[] = {
- AFFINEANIMCMD_FRAME(256, 256, -128, 0),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_0859299C[] = {
- AFFINEANIMCMD_FRAME(256, 256, -96, 0),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_085929AC[] = {
- AFFINEANIMCMD_FRAME(256, 256, -64, 0),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_085929BC[] = {
- AFFINEANIMCMD_FRAME(256, 256, -32, 0),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd *const gUnknown_085929CC[] = {
- gUnknown_0859294C,
- gUnknown_0859295C,
- gUnknown_0859296C,
- gUnknown_0859297C,
- gUnknown_0859298C,
- gUnknown_0859299C,
- gUnknown_085929AC,
- gUnknown_085929BC,
-};
-
-const struct SpriteTemplate gUnknown_085929EC =
-{
- .tileTag = ANIM_TAG_HANDS_AND_FEET,
- .paletteTag = ANIM_TAG_HANDS_AND_FEET,
- .oam = &gUnknown_08524974,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_085929CC,
- .callback = sub_8100A94,
-};
-
-const union AnimCmd gUnknown_08592A04[] =
-{
- ANIMCMD_FRAME(0, 5),
- ANIMCMD_FRAME(16, 5),
- ANIMCMD_FRAME(32, 5),
- ANIMCMD_FRAME(48, 5),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592A18[] =
-{
- gUnknown_08592A04,
-};
-
-const struct SpriteTemplate gCuttingSliceSpriteTemplate =
-{
- .tileTag = ANIM_TAG_CUT,
- .paletteTag = ANIM_TAG_CUT,
- .oam = &gUnknown_08524A34,
- .anims = gUnknown_08592A18,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8100AE0,
-};
-
-const struct SpriteTemplate gUnknown_08592A34 =
-{
- .tileTag = ANIM_TAG_CUT,
- .paletteTag = ANIM_TAG_CUT,
- .oam = &gUnknown_08524A34,
- .anims = gUnknown_08592A18,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8100B88,
-};
-
-const union AnimCmd gUnknown_08592A4C[] =
-{
- ANIMCMD_FRAME(0, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592A54[] =
-{
- ANIMCMD_FRAME(4, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592A5C[] =
-{
- ANIMCMD_FRAME(8, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592A64[] =
-{
- ANIMCMD_FRAME(12, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592A6C[] =
-{
- ANIMCMD_FRAME(16, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592A74[] =
-{
- ANIMCMD_FRAME(20, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592A7C[] =
-{
- ANIMCMD_FRAME(0, 1, .vFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592A84[] =
-{
- ANIMCMD_FRAME(4, 1, .vFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592A8C[] =
-{
- ANIMCMD_FRAME(8, 1, .vFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592A94[] =
-{
- ANIMCMD_FRAME(12, 1, .vFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592A9C[] =
-{
- gUnknown_08592A4C,
- gUnknown_08592A54,
- gUnknown_08592A5C,
- gUnknown_08592A64,
- gUnknown_08592A6C,
- gUnknown_08592A74,
- gUnknown_08592A7C,
- gUnknown_08592A84,
- gUnknown_08592A8C,
- gUnknown_08592A94,
-};
-
-const struct SpriteTemplate gUnknown_08592AC4 =
-{
- .tileTag = ANIM_TAG_MUSIC_NOTES,
- .paletteTag = ANIM_TAG_MUSIC_NOTES,
- .oam = &gUnknown_0852490C,
- .anims = gUnknown_08592A9C,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8100E1C,
-};
-
-const struct SpriteTemplate gUnknown_08592ADC =
-{
- .tileTag = ANIM_TAG_PROTECT,
- .paletteTag = ANIM_TAG_PROTECT,
- .oam = &gUnknown_08524A3C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8100EF0,
-};
-
-const union AffineAnimCmd gUnknown_08592AF4[] =
-{
- AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_08592B04[] =
-{
- AFFINEANIMCMD_FRAME(0x0, 0x0, 2, 12),
- AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 6),
- AFFINEANIMCMD_FRAME(0x0, 0x0, -2, 24),
- AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 6),
- AFFINEANIMCMD_FRAME(0x0, 0x0, 2, 12),
- AFFINEANIMCMD_JUMP(0),
-};
-
-const union AffineAnimCmd *const gUnknown_08592B34[] =
-{
- gUnknown_08592AF4,
- gUnknown_08592B04,
-};
-
-const struct SpriteTemplate gUnknown_08592B3C =
-{
- .tileTag = ANIM_TAG_MILK_BOTTLE,
- .paletteTag = ANIM_TAG_MILK_BOTTLE,
- .oam = &gUnknown_08524A94,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08592B34,
- .callback = sub_81010CC,
-};
-
-const union AnimCmd gUnknown_08592B54[] =
-{
- ANIMCMD_FRAME(0, 7),
- ANIMCMD_FRAME(16, 7),
- ANIMCMD_FRAME(32, 7),
- ANIMCMD_FRAME(48, 7),
- ANIMCMD_FRAME(64, 7),
- ANIMCMD_FRAME(80, 7),
- ANIMCMD_FRAME(96, 7),
- ANIMCMD_FRAME(112, 7),
- ANIMCMD_JUMP(0),
-};
-
-const union AnimCmd *const gUnknown_08592B78[] =
-{
- gUnknown_08592B54,
-};
-
-const struct SpriteTemplate gUnknown_08592B7C =
-{
- .tileTag = ANIM_TAG_SPARKLE_2,
- .paletteTag = ANIM_TAG_SPARKLE_2,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08592B78,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810130C,
-};
-
-const struct SpriteTemplate gUnknown_08592B94 =
-{
- .tileTag = ANIM_TAG_SPARKLE_2,
- .paletteTag = ANIM_TAG_SPARKLE_2,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08592B78,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810135C,
-};
-
-const union AnimCmd gUnknown_08592BAC[] =
-{
- ANIMCMD_FRAME(0, 10),
- ANIMCMD_FRAME(4, 10),
- ANIMCMD_FRAME(8, 10),
- ANIMCMD_FRAME(12, 10),
- ANIMCMD_FRAME(16, 26),
- ANIMCMD_FRAME(16, 5),
- ANIMCMD_FRAME(20, 5),
- ANIMCMD_FRAME(24, 15),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592BD0[] =
-{
- ANIMCMD_FRAME(0, 10, .hFlip = TRUE),
- ANIMCMD_FRAME(4, 10, .hFlip = TRUE),
- ANIMCMD_FRAME(8, 10, .hFlip = TRUE),
- ANIMCMD_FRAME(12, 10, .hFlip = TRUE),
- ANIMCMD_FRAME(16, 26, .hFlip = TRUE),
- ANIMCMD_FRAME(16, 5, .hFlip = TRUE),
- ANIMCMD_FRAME(20, 5, .hFlip = TRUE),
- ANIMCMD_FRAME(24, 15, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592BF4[] =
-{
- gUnknown_08592BAC,
- gUnknown_08592BD0,
-};
-
-const struct SpriteTemplate gUnknown_08592BFC =
-{
- .tileTag = ANIM_TAG_UNUSED_BUBBLE_BURST,
- .paletteTag = ANIM_TAG_UNUSED_BUBBLE_BURST,
- .oam = &gUnknown_0852490C,
- .anims = gUnknown_08592BF4,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8101440,
-};
-
-const union AnimCmd gUnknown_08592C14[] =
-{
- ANIMCMD_FRAME(0, 40),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592C1C[] =
-{
- gUnknown_08592C14,
-};
-
-const union AffineAnimCmd gUnknown_08592C20[] =
-{
- AFFINEANIMCMD_FRAME(0x14, 0x14, -30, 0),
- AFFINEANIMCMD_FRAME(0x8, 0x8, 1, 24),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_08592C20_2[] =
-{
- AFFINEANIMCMD_LOOP(0),
- AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 24),
- AFFINEANIMCMD_LOOP(10),
-};
-
-const union AffineAnimCmd gUnknown_08592C50[] =
-{
- AFFINEANIMCMD_FRAME(0x14, 0x14, 30, 0),
- AFFINEANIMCMD_FRAME(0x8, 0x8, -1, 24),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_08592C50_2[] =
-{
- AFFINEANIMCMD_LOOP(0),
- AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 24),
- AFFINEANIMCMD_LOOP(10),
-};
-
-const union AffineAnimCmd *const gUnknown_08592C80[] =
-{
- gUnknown_08592C20,
- gUnknown_08592C50,
-};
-
-const struct SpriteTemplate gUnknown_08592C88 =
-{
- .tileTag = ANIM_TAG_LETTER_Z,
- .paletteTag = ANIM_TAG_LETTER_Z,
- .oam = &gUnknown_08524974,
- .anims = gUnknown_08592C1C,
- .images = NULL,
- .affineAnims = gUnknown_08592C80,
- .callback = sub_81014F4,
-};
-
-const struct SpriteTemplate gUnknown_08592CA0 =
-{
- .tileTag = ANIM_TAG_LOCK_ON,
- .paletteTag = ANIM_TAG_LOCK_ON,
- .oam = &gUnknown_08524914,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81015AC,
-};
-
-const struct SpriteTemplate gUnknown_08592CB8 =
-{
- .tileTag = ANIM_TAG_LOCK_ON,
- .paletteTag = ANIM_TAG_LOCK_ON,
- .oam = &gUnknown_0852490C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8101898,
-};
-
-const s8 gUnknown_08592CD0[][2] =
-{
- { 64, 64},
- { 0, -64},
- {-64, 64},
- { 32, -32},
-};
-
-const struct SpriteTemplate gUnknown_08592CD8 =
-{
- .tileTag = 0,
- .paletteTag = 0,
- .oam = &gDummyOamData,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8101940,
-};
-
-const struct SpriteTemplate gUnknown_08592CF0 =
-{
- .tileTag = 0,
- .paletteTag = 0,
- .oam = &gDummyOamData,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8101B90,
-};
-
-const union AnimCmd gUnknown_08592D08[] =
-{
- ANIMCMD_FRAME(0, 4),
- ANIMCMD_FRAME(16, 4),
- ANIMCMD_FRAME(32, 4),
- ANIMCMD_FRAME(48, 4),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592D1C[] =
-{
- ANIMCMD_FRAME(48, 4),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592D24[] =
-{
- gUnknown_08592D08,
- gUnknown_08592D1C,
-};
-
-const struct SpriteTemplate gUnknown_08592D2C =
-{
- .tileTag = ANIM_TAG_SLASH,
- .paletteTag = ANIM_TAG_SLASH,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08592D24,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8101F40,
-};
-
-const struct SpriteTemplate gUnknown_08592D44 =
-{
- .tileTag = ANIM_TAG_SLASH_2,
- .paletteTag = ANIM_TAG_SLASH_2,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08592D24,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8101FA8,
-};
-
-const struct SpriteTemplate gUnknown_08592D5C =
-{
- .tileTag = ANIM_TAG_SLASH_2,
- .paletteTag = ANIM_TAG_SLASH_2,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08592D24,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8101FF0,
-};
-
-const union AnimCmd gUnknown_08592D74[] =
-{
- ANIMCMD_FRAME(0, 4),
- ANIMCMD_FRAME(8, 12),
- ANIMCMD_FRAME(16, 4),
- ANIMCMD_FRAME(24, 4),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592D88[] =
-{
- gUnknown_08592D74,
-};
-
-const struct SpriteTemplate gUnknown_08592D8C =
-{
- .tileTag = ANIM_TAG_FOCUS_ENERGY,
- .paletteTag = ANIM_TAG_FOCUS_ENERGY,
- .oam = &gUnknown_08524954,
- .anims = gUnknown_08592D88,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81020D8,
-};
-
-const union AnimCmd gUnknown_08592DA4[] =
-{
- ANIMCMD_FRAME(0, 18),
- ANIMCMD_FRAME(0, 6),
- ANIMCMD_FRAME(16, 18),
- ANIMCMD_FRAME(0, 6),
- ANIMCMD_FRAME(16, 6),
- ANIMCMD_FRAME(32, 18),
- ANIMCMD_FRAME(16, 6),
- ANIMCMD_FRAME(32, 6),
- ANIMCMD_FRAME(48, 18),
- ANIMCMD_FRAME(32, 6),
- ANIMCMD_FRAME(48, 6),
- ANIMCMD_FRAME(64, 18),
- ANIMCMD_FRAME(48, 6),
- ANIMCMD_FRAME(64, 54),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592DE0[] =
-{
- gUnknown_08592DA4,
-};
-
-const struct SpriteTemplate gUnknown_08592DE4 =
-{
- .tileTag = ANIM_TAG_SPHERE_TO_CUBE,
- .paletteTag = ANIM_TAG_SPHERE_TO_CUBE,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08592DE0,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810217C,
-};
-
-const struct SpriteTemplate gUnknown_08592DFC =
-{
- .tileTag = ANIM_TAG_BLACK_BALL,
- .paletteTag = ANIM_TAG_BLACK_BALL,
- .oam = &gUnknown_08524904,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = TranslateAnimSpriteToTargetMonLocation,
-};
-
-const union AnimCmd gUnknown_08592E14[] =
-{
- ANIMCMD_FRAME(0, 3),
- ANIMCMD_FRAME(16, 3),
- ANIMCMD_FRAME(32, 3),
- ANIMCMD_FRAME(48, 3),
- ANIMCMD_FRAME(64, 3),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592E2C[] =
-{
- gUnknown_08592E14,
-};
-
-const struct SpriteTemplate gUnknown_08592E30 =
-{
- .tileTag = ANIM_TAG_GRAY_SMOKE,
- .paletteTag = ANIM_TAG_GRAY_SMOKE,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08592E2C,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80A77C8,
-};
-
-const union AnimCmd gUnknown_08592E48[] =
-{
- ANIMCMD_FRAME(3, 5),
- ANIMCMD_FRAME(2, 5),
- ANIMCMD_FRAME(1, 5),
- ANIMCMD_FRAME(0, 5),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592E5C[] =
-{
- gUnknown_08592E48,
-};
-
-const union AffineAnimCmd gUnknown_08592E60[] =
-{
- AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd *const gUnknown_08592E70[] =
-{
- gUnknown_08592E60,
-};
-
-const struct SpriteTemplate gUnknown_08592E74 =
-{
- .tileTag = ANIM_TAG_CONVERSION,
- .paletteTag = ANIM_TAG_CONVERSION,
- .oam = &gUnknown_08524AE4,
- .anims = gUnknown_08592E5C,
- .images = NULL,
- .affineAnims = gUnknown_08592E70,
- .callback = sub_8102268,
-};
-
-const union AnimCmd gUnknown_08592E8C[] =
-{
- ANIMCMD_FRAME(0, 5),
- ANIMCMD_FRAME(1, 5),
- ANIMCMD_FRAME(2, 5),
- ANIMCMD_FRAME(3, 5),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592EA0[] =
-{
- gUnknown_08592E8C,
-};
-
-const struct SpriteTemplate gUnknown_08592EA4 =
-{
- .tileTag = ANIM_TAG_CONVERSION,
- .paletteTag = ANIM_TAG_CONVERSION,
- .oam = &gUnknown_08524AE4,
- .anims = gUnknown_08592EA0,
- .images = NULL,
- .affineAnims = gUnknown_08592E70,
- .callback = sub_810234C,
-};
-
-const struct SpriteTemplate gUnknown_08592EBC =
-{
- .tileTag = ANIM_TAG_MOON,
- .paletteTag = ANIM_TAG_MOON,
- .oam = &gUnknown_08524A3C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81024E0,
-};
-
-const union AnimCmd gUnknown_08592ED4[] =
-{
- ANIMCMD_FRAME(0, 8),
- ANIMCMD_FRAME(4, 8),
- ANIMCMD_FRAME(8, 8),
- ANIMCMD_FRAME(12, 8),
- ANIMCMD_JUMP(0),
-};
-
-const union AnimCmd *const gUnknown_08592EE8[] =
-{
- gUnknown_08592ED4,
-};
-
-const struct SpriteTemplate gBattleAnimSpriteTemplate_8592EEC =
-{
- .tileTag = ANIM_TAG_GREEN_SPARKLE,
- .paletteTag = ANIM_TAG_GREEN_SPARKLE,
- .oam = &gUnknown_0852490C,
- .anims = gUnknown_08592EE8,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8102540,
-};
-
-const union AnimCmd gUnknown_08592F04[] =
-{
- ANIMCMD_FRAME(0, 2),
- ANIMCMD_FRAME(16, 2),
- ANIMCMD_FRAME(32, 2),
- ANIMCMD_FRAME(48, 3),
- ANIMCMD_FRAME(64, 5),
- ANIMCMD_FRAME(80, 3),
- ANIMCMD_FRAME(96, 2),
- ANIMCMD_FRAME(0, 2),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592F28[] =
-{
- gUnknown_08592F04,
-};
-
-const struct SpriteTemplate gUnknown_08592F2C =
-{
- .tileTag = ANIM_TAG_BLUE_STAR,
- .paletteTag = ANIM_TAG_BLUE_STAR,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08592F28,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80A77C8,
-};
-
-const struct SpriteTemplate gUnknown_08592F44 =
-{
- .tileTag = ANIM_TAG_HORN_HIT,
- .paletteTag = ANIM_TAG_HORN_HIT,
- .oam = &gUnknown_08524914,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8102844,
-};
-
-const union AnimCmd gUnknown_08592F5C[] =
-{
- ANIMCMD_FRAME(0, 2),
- ANIMCMD_FRAME(16, 2),
- ANIMCMD_FRAME(32, 2),
- ANIMCMD_FRAME(48, 2),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592F70[] =
-{
- gUnknown_08592F5C,
-};
-
-const struct SpriteTemplate gUnknown_08592F74 =
-{
- .tileTag = ANIM_TAG_FANG_ATTACK,
- .paletteTag = ANIM_TAG_FANG_ATTACK,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08592F70,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8102BCC,
-};
-
-const union AnimCmd gUnknown_08592F8C[] =
-{
- ANIMCMD_FRAME(0, 10),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592F94[] =
-{
- ANIMCMD_FRAME(4, 10),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592F9C[] =
-{
- ANIMCMD_FRAME(8, 41),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592FA4[] =
-{
- ANIMCMD_FRAME(12, 10),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592FAC[] =
-{
- ANIMCMD_FRAME(16, 10),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592FB4[] =
-{
- ANIMCMD_FRAME(20, 10),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592FBC[] =
-{
- ANIMCMD_FRAME(0, 10, .vFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08592FC4[] =
-{
- ANIMCMD_FRAME(4, 10, .vFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08592FCC[] =
-{
- gUnknown_08592F8C,
- gUnknown_08592F94,
- gUnknown_08592F9C,
- gUnknown_08592FA4,
- gUnknown_08592FAC,
- gUnknown_08592FB4,
- gUnknown_08592FBC,
- gUnknown_08592FC4,
-};
-
-const union AffineAnimCmd gUnknown_08592FEC[] =
-{
- AFFINEANIMCMD_FRAME(0xC, 0xC, 0, 16),
- AFFINEANIMCMD_FRAME(0xFFF4, 0xFFF4, 0, 16),
- AFFINEANIMCMD_JUMP(0),
-};
-
-const union AffineAnimCmd *const gUnknown_08593004[] =
-{
- gUnknown_08592FEC,
-};
-
-const struct SpriteTemplate gUnknown_08593008 =
-{
- .tileTag = ANIM_TAG_MUSIC_NOTES,
- .paletteTag = ANIM_TAG_MUSIC_NOTES,
- .oam = &gUnknown_085249CC,
- .anims = gUnknown_08592FCC,
- .images = NULL,
- .affineAnims = gUnknown_08593004,
- .callback = sub_8102CD4,
-};
-
-const u16 gUnknown_08593020[][6] =
-{
- {10072, RGB(31, 31, 31), RGB(31, 26, 28), RGB(31, 22, 26), RGB(31, 17, 24), RGB(31, 13, 22)},
- {10097, RGB(31, 31, 31), RGB(25, 31, 26), RGB(20, 31, 21), RGB(15, 31, 16), RGB(10, 31, 12)},
- {10185, RGB(31, 31, 31), RGB(31, 31, 24), RGB(31, 31, 17), RGB(31, 31, 10), RGB(31, 31, 3)},
- {10175, RGB(31, 31, 31), RGB(26, 28, 31), RGB(21, 26, 31), RGB(16, 24, 31), RGB(12, 22, 31)},
-};
-
-const struct SpriteTemplate gUnknown_08593050 =
-{
- .tileTag = ANIM_TAG_MUSIC_NOTES,
- .paletteTag = ANIM_TAG_MUSIC_NOTES,
- .oam = &gUnknown_085249CC,
- .anims = gUnknown_08592FCC,
- .images = NULL,
- .affineAnims = gUnknown_08593004,
- .callback = sub_8102EB0,
-};
-
-const struct SpriteTemplate gUnknown_08593068 =
-{
- .tileTag = ANIM_TAG_PURPLE_HAND_OUTLINE,
- .paletteTag = ANIM_TAG_PURPLE_HAND_OUTLINE,
- .oam = &gUnknown_08524914,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8102FB8,
-};
-
-const union AffineAnimCmd gUnknown_08593080[] =
-{
- AFFINEANIMCMD_FRAME(0xA0, 0xA0, 0, 0),
- AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 1),
- AFFINEANIMCMD_JUMP(1),
-};
-
-const union AffineAnimCmd *const gUnknown_08593098[] =
-{
- gUnknown_08593080,
-};
-
-const struct SpriteTemplate gUnknown_0859309C =
-{
- .tileTag = ANIM_TAG_MUSIC_NOTES,
- .paletteTag = ANIM_TAG_MUSIC_NOTES,
- .oam = &gUnknown_085249CC,
- .anims = gUnknown_08592FCC,
- .images = NULL,
- .affineAnims = gUnknown_08593098,
- .callback = sub_8103028,
-};
-
-const union AnimCmd gUnknown_085930B4[] =
-{
- ANIMCMD_FRAME(0, 2, .hFlip = TRUE),
- ANIMCMD_FRAME(16, 2, .hFlip = TRUE),
- ANIMCMD_FRAME(32, 2, .hFlip = TRUE),
- ANIMCMD_FRAME(48, 2, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_085930C8[] =
-{
- ANIMCMD_FRAME(48, 2, .hFlip = TRUE),
- ANIMCMD_FRAME(32, 2, .hFlip = TRUE),
- ANIMCMD_FRAME(16, 2, .hFlip = TRUE),
- ANIMCMD_FRAME(0, 2, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_085930DC[] =
-{
- ANIMCMD_FRAME(0, 2),
- ANIMCMD_FRAME(16, 2),
- ANIMCMD_FRAME(32, 2),
- ANIMCMD_FRAME(48, 2),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_085930F0[] =
-{
- ANIMCMD_FRAME(48, 2),
- ANIMCMD_FRAME(32, 2),
- ANIMCMD_FRAME(16, 2),
- ANIMCMD_FRAME(0, 2),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08593104[] =
-{
- gUnknown_085930B4,
- gUnknown_085930DC,
- gUnknown_085930C8,
- gUnknown_085930F0,
-};
-
-const struct SpriteTemplate gUnknown_08593114 =
-{
- .tileTag = ANIM_TAG_THOUGHT_BUBBLE,
- .paletteTag = ANIM_TAG_THOUGHT_BUBBLE,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08593104,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8103164,
-};
-
-const union AffineAnimCmd gUnknown_0859312C[] =
-{
- AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
- AFFINEANIMCMD_FRAME(0x1E, 0x1E, 0, 8),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_08593144[] =
-{
- AFFINEANIMCMD_FRAME(0x0, 0x0, 4, 11),
- AFFINEANIMCMD_FRAME(0x0, 0x0, -4, 11),
- AFFINEANIMCMD_LOOP(2),
- AFFINEANIMCMD_FRAME(0xFFE2, 0xFFE2, 0, 8),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_08593144_2[] =
-{
- AFFINEANIMCMD_FRAME(16, 16, 0, 0),
- AFFINEANIMCMD_FRAME(30, 30, 0, 8),
- AFFINEANIMCMD_FRAME(0, 0, 0, 16),
- AFFINEANIMCMD_LOOP(0),
- AFFINEANIMCMD_FRAME(0, 0, 4, 11),
- AFFINEANIMCMD_FRAME(0, 0, -4, 11),
- AFFINEANIMCMD_LOOP(2),
- AFFINEANIMCMD_FRAME(-30, -30, 0, 8),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd *const gUnknown_085931B4[] =
-{
- gUnknown_0859312C,
- gUnknown_08593144,
-};
-
-const struct SpriteTemplate gUnknown_085931BC =
-{
- .tileTag = ANIM_TAG_FINGER,
- .paletteTag = ANIM_TAG_FINGER,
- .oam = &gUnknown_085249D4,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_085931B4,
- .callback = sub_8103208,
-};
-
-const struct SpriteTemplate gUnknown_085931D4 =
-{
- .tileTag = ANIM_TAG_FINGER,
- .paletteTag = ANIM_TAG_FINGER,
- .oam = &gUnknown_08524974,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_085931B4,
- .callback = sub_8103284,
-};
-
-const union AnimCmd gUnknown_085931EC[] =
-{
- ANIMCMD_FRAME(0, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_085931F4[] =
-{
- ANIMCMD_FRAME(0, 1, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_085931FC[] =
-{
- ANIMCMD_FRAME(0, 4),
- ANIMCMD_FRAME(16, 4),
- ANIMCMD_FRAME(32, 4),
- ANIMCMD_FRAME(16, 4),
- ANIMCMD_FRAME(0, 4),
- ANIMCMD_FRAME(16, 4),
- ANIMCMD_FRAME(32, 4),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_0859321C[] =
-{
- ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
- ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
- ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
- ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
- ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
- ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
- ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_0859323C[] =
-{
- gUnknown_085931EC,
- gUnknown_085931F4,
- gUnknown_085931FC,
- gUnknown_0859321C,
-};
-
-const struct SpriteTemplate gUnknown_0859324C =
-{
- .tileTag = ANIM_TAG_FINGER_2,
- .paletteTag = ANIM_TAG_FINGER_2,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_0859323C,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8103390,
-};
diff --git a/src/effects_2.c b/src/effects_2.c
deleted file mode 100644
index 82336be5c..000000000
--- a/src/effects_2.c
+++ /dev/null
@@ -1,1197 +0,0 @@
-#include "global.h"
-#include "battle_anim.h"
-#include "constants/rgb.h"
-
-extern void sub_8103448(struct Sprite *);
-extern void sub_8103498(struct Sprite *);
-extern void sub_810358C(struct Sprite *);
-extern void sub_8103620(struct Sprite *);
-extern void sub_80A77C8(struct Sprite *);
-extern void sub_81037D8(struct Sprite *);
-extern void sub_810387C(struct Sprite *);
-extern void sub_81038C8(struct Sprite *);
-extern void sub_8103AA4(struct Sprite *);
-extern void TranslateAnimSpriteToTargetMonLocation(struct Sprite *);
-extern void sub_8108C94(struct Sprite *);
-extern void sub_80A78AC(struct Sprite *);
-extern void sub_8103FE8(struct Sprite *);
-extern void sub_8104088(struct Sprite *);
-extern void sub_810413C(struct Sprite *);
-extern void sub_81041C4(struct Sprite *);
-extern void sub_8104304(struct Sprite *);
-extern void sub_8104364(struct Sprite *);
-extern void sub_8104414(struct Sprite *);
-extern void sub_8104B1C(struct Sprite *);
-extern void sub_8104BAC(struct Sprite *);
-extern void sub_810501C(struct Sprite *);
-extern void sub_80A7938(struct Sprite *);
-extern void sub_8105538(struct Sprite *);
-extern void sub_81051C4(struct Sprite *);
-extern void sub_81052A4(struct Sprite *);
-extern void sub_81054E8(struct Sprite *);
-extern void sub_8105C48(struct Sprite *);
-extern void sub_8105DE8(struct Sprite *);
-extern void sub_8105E60(struct Sprite *);
-extern void sub_8106140(struct Sprite *);
-extern void sub_81061C4(struct Sprite *);
-extern void sub_810624C(struct Sprite *);
-extern void sub_810673C(struct Sprite *);
-extern void sub_8106878(struct Sprite *);
-extern void sub_8106944(struct Sprite *);
-extern void sub_81069B8(struct Sprite *);
-extern void sub_81069D0(struct Sprite *);
-extern void sub_8106AD0(struct Sprite *);
-extern void sub_8106B54(struct Sprite *);
-extern void sub_8106C80(struct Sprite *);
-extern void sub_8106CD0(struct Sprite *);
-extern void sub_8106E00(struct Sprite *);
-extern void sub_8106F60(struct Sprite *);
-extern void sub_8106F00(struct Sprite *);
-extern void sub_81070AC(struct Sprite *);
-
-const struct SpriteTemplate gUnknown_08593264 =
-{
- .tileTag = ANIM_TAG_FINGER,
- .paletteTag = ANIM_TAG_FINGER,
- .oam = &gUnknown_08524914,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8103448,
-};
-
-const union AnimCmd gUnknown_0859327C[] =
-{
- ANIMCMD_FRAME(4, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08593284[] =
-{
- gUnknown_0859327C,
-};
-
-const struct SpriteTemplate gUnknown_08593288 =
-{
- .tileTag = ANIM_TAG_MUSIC_NOTES,
- .paletteTag = ANIM_TAG_MUSIC_NOTES,
- .oam = &gUnknown_0852490C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8103498,
-};
-
-const struct SpriteTemplate gUnknown_085932A0 =
-{
- .tileTag = 0,
- .paletteTag = 0,
- .oam = &gDummyOamData,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810358C,
-};
-
-extern const union AffineAnimCmd *const gUnknown_08597060[];
-const struct SpriteTemplate gUnknown_085932B8 =
-{
- .tileTag = ANIM_TAG_CLAMP,
- .paletteTag = ANIM_TAG_CLAMP,
- .oam = &gUnknown_08524A9C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08597060,
- .callback = sub_8103620,
-};
-
-const union AnimCmd gUnknown_085932D0[] =
-{
- ANIMCMD_FRAME(0, 9),
- ANIMCMD_FRAME(16, 3),
- ANIMCMD_FRAME(32, 3),
- ANIMCMD_FRAME(48, 3),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_085932E4[] =
-{
- gUnknown_085932D0,
-};
-
-const union AffineAnimCmd gUnknown_085932E8[] =
-{
- AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0),
- AFFINEANIMCMD_FRAME(0x9, 0x9, 0, 18),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd *const gUnknown_08593300[] =
-{
- gUnknown_085932E8,
-};
-
-const struct SpriteTemplate gUnknown_08593304 =
-{
- .tileTag = ANIM_TAG_UNUSED_EXPLOSION,
- .paletteTag = ANIM_TAG_UNUSED_EXPLOSION,
- .oam = &gUnknown_08524974,
- .anims = gUnknown_085932E4,
- .images = NULL,
- .affineAnims = gUnknown_08593300,
- .callback = sub_80A77C8,
-};
-
-const union AnimCmd gUnknown_0859331C[] =
-{
- ANIMCMD_FRAME(0, 3, .hFlip = TRUE),
- ANIMCMD_FRAME(8, 3, .hFlip = TRUE),
- ANIMCMD_FRAME(16, 3, .hFlip = TRUE),
- ANIMCMD_FRAME(24, 3, .hFlip = TRUE),
- ANIMCMD_FRAME(32, 3, .hFlip = TRUE),
- ANIMCMD_FRAME(40, 3, .hFlip = TRUE),
- ANIMCMD_FRAME(48, 3, .hFlip = TRUE),
- ANIMCMD_LOOP(1),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08593340[] =
-{
- gUnknown_0859331C,
-};
-
-const struct SpriteTemplate gUnknown_08593344 =
-{
- .tileTag = ANIM_TAG_ALERT,
- .paletteTag = ANIM_TAG_ALERT,
- .oam = &gUnknown_08524934,
- .anims = gUnknown_08593340,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81037D8,
-};
-
-const union AffineAnimCmd gUnknown_0859335C[] =
-{
- AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
- AFFINEANIMCMD_FRAME(0x14, 0x0, 0, 12),
- AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 32),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd *const gUnknown_0859337C[] =
-{
- gUnknown_0859335C,
-};
-
-const struct SpriteTemplate gBattleAnimSpriteTemplate_8593380 =
-{
- .tileTag = ANIM_TAG_SWORD,
- .paletteTag = ANIM_TAG_SWORD,
- .oam = &gUnknown_08524ADC,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_0859337C,
- .callback = sub_810387C,
-};
-
-const struct SpriteTemplate gSonicBoomSpriteTemplate =
-{
- .tileTag = ANIM_TAG_AIR_WAVE,
- .paletteTag = ANIM_TAG_AIR_WAVE,
- .oam = &gUnknown_08524B14,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81038C8,
-};
-
-const struct SpriteTemplate gUnknown_085933B0 =
-{
- .tileTag = ANIM_TAG_AIR_WAVE,
- .paletteTag = ANIM_TAG_AIR_WAVE,
- .oam = &gUnknown_08524A54,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8103AA4,
-};
-
-const union AffineAnimCmd gUnknown_085933C8[] =
-{
- AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0),
- AFFINEANIMCMD_FRAME(0x7, 0x7, 0, -56),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_085933E0[] =
-{
- AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 10),
- AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10),
- AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10),
- AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10),
- AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10),
- AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10),
- AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd *const gUnknown_08593420[] =
-{
- gUnknown_085933C8,
-};
-
-const union AffineAnimCmd *const gUnknown_08593424[] =
-{
- gUnknown_085933E0,
-};
-
-const struct SpriteTemplate gSupersonicWaveSpriteTemplate =
-{
- .tileTag = ANIM_TAG_GOLD_RING,
- .paletteTag = ANIM_TAG_GOLD_RING,
- .oam = &gUnknown_08524A14,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08593420,
- .callback = TranslateAnimSpriteToTargetMonLocation,
-};
-
-const struct SpriteTemplate gScreechWaveSpriteTemplate =
-{
- .tileTag = ANIM_TAG_PURPLE_RING,
- .paletteTag = ANIM_TAG_PURPLE_RING,
- .oam = &gUnknown_08524A14,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08593420,
- .callback = TranslateAnimSpriteToTargetMonLocation,
-};
-
-const struct SpriteTemplate gUnknown_08593458 =
-{
- .tileTag = ANIM_TAG_METAL_SOUND_WAVES,
- .paletteTag = ANIM_TAG_METAL_SOUND_WAVES,
- .oam = &gUnknown_08524A1C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08593420,
- .callback = TranslateAnimSpriteToTargetMonLocation,
-};
-
-const struct SpriteTemplate gUnknown_08593470 =
-{
- .tileTag = ANIM_TAG_BLUE_RING_2,
- .paletteTag = ANIM_TAG_BLUE_RING_2,
- .oam = &gUnknown_08524A14,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08593424,
- .callback = sub_8108C94,
-};
-
-const struct SpriteTemplate gUnknown_08593488 =
-{
- .tileTag = ANIM_TAG_LARGE_FRESH_EGG,
- .paletteTag = ANIM_TAG_LARGE_FRESH_EGG,
- .oam = &gUnknown_0852490C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80A78AC,
-};
-
-const struct SpriteTemplate gUnknown_085934A0 =
-{
- .tileTag = ANIM_TAG_UNUSED_VOID_LINES,
- .paletteTag = ANIM_TAG_UNUSED_VOID_LINES,
- .oam = &gUnknown_08524A3C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8103FE8,
-};
-
-const union AnimCmd gUnknown_085934B8[] =
-{
- ANIMCMD_FRAME(8, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_085934C0[] =
-{
- gUnknown_085934B8,
-};
-
-const union AffineAnimCmd gUnknown_085934C4[] =
-{
- AFFINEANIMCMD_FRAME(0x0, 0x0, 10, 1),
- AFFINEANIMCMD_JUMP(0),
-};
-
-const union AffineAnimCmd *const gUnknown_085934D4[] =
-{
- gUnknown_085934C4,
-};
-
-const struct SpriteTemplate gUnknown_085934D8 =
-{
- .tileTag = ANIM_TAG_COIN,
- .paletteTag = ANIM_TAG_COIN,
- .oam = &gUnknown_0852496C,
- .anims = gUnknown_085934C0,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8104088,
-};
-
-const struct SpriteTemplate gUnknown_085934F0 =
-{
- .tileTag = ANIM_TAG_COIN,
- .paletteTag = ANIM_TAG_COIN,
- .oam = &gUnknown_0852496C,
- .anims = gUnknown_085934C0,
- .images = NULL,
- .affineAnims = gUnknown_085934D4,
- .callback = sub_810413C,
-};
-
-const union AffineAnimCmd gUnknown_08593508[] =
-{
- AFFINEANIMCMD_FRAME(0x0, 0x0, 20, 1),
- AFFINEANIMCMD_JUMP(0),
-};
-
-const union AffineAnimCmd *const gUnknown_08593518[] =
-{
- gUnknown_08593508,
-};
-
-const struct SpriteTemplate gUnknown_0859351C =
-{
- .tileTag = ANIM_TAG_SEED,
- .paletteTag = ANIM_TAG_SEED,
- .oam = &gUnknown_0852496C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08593518,
- .callback = sub_81041C4,
-};
-
-const union AffineAnimCmd gUnknown_08593534[] =
-{
- AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
- AFFINEANIMCMD_FRAME(0x4, 0x0, 0, 40),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd *const gUnknown_0859354C[] =
-{
- gUnknown_08593534,
-};
-
-const struct SpriteTemplate gUnknown_08593550 =
-{
- .tileTag = ANIM_TAG_GUST,
- .paletteTag = ANIM_TAG_GUST,
- .oam = &gUnknown_085249BC,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_0859354C,
- .callback = sub_8104304,
-};
-
-const union AnimCmd gUnknown_08593568[] =
-{
- ANIMCMD_FRAME(0, 3),
- ANIMCMD_FRAME(16, 3),
- ANIMCMD_FRAME(32, 20),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08593578[] =
-{
- ANIMCMD_FRAME(0, 3, .vFlip = TRUE, .hFlip = TRUE),
- ANIMCMD_FRAME(16, 3, .vFlip = TRUE, .hFlip = TRUE),
- ANIMCMD_FRAME(32, 20, .vFlip = TRUE, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08593588[] =
-{
- gUnknown_08593568,
- gUnknown_08593578,
-};
-
-const struct SpriteTemplate gUnknown_08593590 =
-{
- .tileTag = ANIM_TAG_CUT,
- .paletteTag = ANIM_TAG_CUT,
- .oam = &gUnknown_08524A34,
- .anims = gUnknown_08593588,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8104364,
-};
-
-const union AnimCmd gUnknown_085935A8[] =
-{
- ANIMCMD_FRAME(0, 2),
- ANIMCMD_FRAME(16, 2),
- ANIMCMD_FRAME(32, 1),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_085935B8[] =
-{
- ANIMCMD_FRAME(0, 2, .vFlip = TRUE, .hFlip = TRUE),
- ANIMCMD_FRAME(16, 2, .vFlip = TRUE, .hFlip = TRUE),
- ANIMCMD_FRAME(32, 1, .vFlip = TRUE, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_085935C8[] =
-{
- gUnknown_085935A8,
- gUnknown_085935B8,
-};
-
-const struct SpriteTemplate gUnknown_085935D0 =
-{
- .tileTag = ANIM_TAG_CUT,
- .paletteTag = ANIM_TAG_CUT,
- .oam = &gUnknown_08524A34,
- .anims = gUnknown_085935C8,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8104414,
-};
-
-const union AffineAnimCmd gUnknown_085935E8[] =
-{
- AFFINEANIMCMD_FRAME(-6, 4, 0, 8),
- AFFINEANIMCMD_FRAME(10, -10, 0, 8),
- AFFINEANIMCMD_FRAME(-4, 6, 0, 8),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_08593608[] =
-{
- AFFINEANIMCMD_FRAME(-4, -5, 0, 12),
- AFFINEANIMCMD_FRAME(0, 0, 0, 24),
- AFFINEANIMCMD_FRAME(4, 5, 0, 12),
- AFFINEANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08593628[] =
-{
- ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
- ANIMCMD_FRAME(4, 40, .hFlip = TRUE),
- ANIMCMD_FRAME(8, 4, .hFlip = TRUE),
- ANIMCMD_FRAME(12, 4, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_0859363C[] =
-{
- ANIMCMD_FRAME(0, 4),
- ANIMCMD_FRAME(4, 40),
- ANIMCMD_FRAME(8, 4),
- ANIMCMD_FRAME(12, 4),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08593650[] =
-{
- gUnknown_08593628,
- gUnknown_0859363C,
-};
-
-const struct SpriteTemplate gUnknown_08593658 =
-{
- .tileTag = ANIM_TAG_BREATH,
- .paletteTag = ANIM_TAG_BREATH,
- .oam = &gUnknown_0852490C,
- .anims = gUnknown_08593650,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8104B1C,
-};
-
-const union AffineAnimCmd gUnknown_08593670[] =
-{
- AFFINEANIMCMD_FRAME(0xB, 0xB, 0, 8),
- AFFINEANIMCMD_FRAME(0xFFF5, 0xFFF5, 0, 8),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd *const gUnknown_08593688[] =
-{
- gUnknown_08593670,
-};
-
-const struct SpriteTemplate gUnknown_0859368C =
-{
- .tileTag = ANIM_TAG_ANGER,
- .paletteTag = ANIM_TAG_ANGER,
- .oam = &gUnknown_0852496C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08593688,
- .callback = sub_8104BAC,
-};
-
-const union AffineAnimCmd gUnknown_085936A4[] =
-{
- AFFINEANIMCMD_FRAME(-10, 9, 0, 7),
- AFFINEANIMCMD_FRAME(20, -20, 0, 7),
- AFFINEANIMCMD_FRAME(-20, 20, 0, 7),
- AFFINEANIMCMD_FRAME(10, -9, 0, 7),
- AFFINEANIMCMD_LOOP(2),
- AFFINEANIMCMD_END,
-};
-
-const struct SpriteTemplate gUnknown_085936D4 =
-{
- .tileTag = ANIM_TAG_PENCIL,
- .paletteTag = ANIM_TAG_PENCIL,
- .oam = &gUnknown_08524914,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810501C,
-};
-
-const struct SpriteTemplate gUnknown_085936EC =
-{
- .tileTag = ANIM_TAG_SNORE_Z,
- .paletteTag = ANIM_TAG_SNORE_Z,
- .oam = &gUnknown_08524914,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80A7938,
-};
-
-const union AnimCmd gUnknown_08593704[] =
-{
- ANIMCMD_FRAME(0, 5),
- ANIMCMD_FRAME(16, 5),
- ANIMCMD_FRAME(32, 5),
- ANIMCMD_FRAME(48, 5),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08593718[] =
-{
- gUnknown_08593704,
-};
-//*
-const struct SpriteTemplate gBattleAnimSpriteTemplate_859371C =
-{
- .tileTag = ANIM_TAG_EXPLOSION,
- .paletteTag = ANIM_TAG_EXPLOSION,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08593718,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80A77C8,
-};
-
-const union AffineAnimCmd gUnknown_08593734[] =
-{
- AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 2),
- AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 4),
- AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 2),
- AFFINEANIMCMD_JUMP(0),
-};
-
-const union AffineAnimCmd gUnknown_08593754[] =
-{
- AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_08593764[] =
-{
- AFFINEANIMCMD_FRAME(0xFFF8, 0x4, 0, 8),
- AFFINEANIMCMD_LOOP(0),
- AFFINEANIMCMD_FRAME(0x10, 0xFFF8, 0, 8),
- AFFINEANIMCMD_FRAME(0xFFF0, 0x8, 0, 8),
- AFFINEANIMCMD_LOOP(1),
- AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
- AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 15),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd *const gUnknown_085937A4[] =
-{
- gUnknown_08593734,
- gUnknown_08593754,
- gUnknown_08593764,
-};
-//*
-const struct SpriteTemplate gUnknown_085937B0 =
-{
- .tileTag = ANIM_TAG_BREAKING_EGG,
- .paletteTag = ANIM_TAG_BREAKING_EGG,
- .oam = &gUnknown_08524AF4,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_085937A4,
- .callback = sub_8105538,
-};
-
-const union AffineAnimCmd gUnknown_085937C8[] =
-{
- AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
- AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 30),
- AFFINEANIMCMD_END_ALT(1),
-};
-
-const union AffineAnimCmd gUnknown_085937E0[] =
-{
- AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
- AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 15),
- AFFINEANIMCMD_END_ALT(1),
-};
-
-const union AffineAnimCmd gUnknown_085937F8[] =
-{
- AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
- AFFINEANIMCMD_FRAME(0xB, 0xB, 0, 45),
- AFFINEANIMCMD_END_ALT(1),
-};
-
-const union AffineAnimCmd *const gUnknown_08593810[] =
-{
- gUnknown_085937C8,
- gUnknown_085937E0,
-};
-
-const union AffineAnimCmd *const gUnknown_08593818[] =
-{
- gUnknown_085937F8,
-};
-
-const struct SpriteTemplate gUnknown_0859381C =
-{
- .tileTag = ANIM_TAG_THIN_RING,
- .paletteTag = ANIM_TAG_THIN_RING,
- .oam = &gUnknown_085249DC,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08593810,
- .callback = sub_80A77C8,
-};
-//*
-const union AffineAnimCmd gUnknown_08593834[] =
-{
- AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
- AFFINEANIMCMD_FRAME(0xFFF0, 0xFFF0, 0, 30),
- AFFINEANIMCMD_END_ALT(1),
-};
-
-const union AffineAnimCmd *const gUnknown_0859384C[] =
-{
- gUnknown_08593834,
-};
-
-const struct SpriteTemplate gUnknown_08593850 =
-{
- .tileTag = ANIM_TAG_THIN_RING,
- .paletteTag = ANIM_TAG_THIN_RING,
- .oam = &gUnknown_08524AFC,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_0859384C,
- .callback = sub_80A77C8,
-};
-
-const struct SpriteTemplate gUnknown_08593868 =
-{
- .tileTag = ANIM_TAG_THIN_RING,
- .paletteTag = ANIM_TAG_THIN_RING,
- .oam = &gUnknown_08524AFC,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08593810,
- .callback = sub_81051C4,
-};
-
-const struct SpriteTemplate gUnknown_08593880 =
-{
- .tileTag = ANIM_TAG_THIN_RING,
- .paletteTag = ANIM_TAG_THIN_RING,
- .oam = &gUnknown_08524AFC,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08593818,
- .callback = sub_81052A4,
-};
-
-const struct SpriteTemplate gBattleAnimSpriteTemplate_8593898 =
-{
- .tileTag = ANIM_TAG_THIN_RING,
- .paletteTag = ANIM_TAG_THIN_RING,
- .oam = &gUnknown_08524AFC,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08593810,
- .callback = sub_81054E8,
-};
-
-const union AffineAnimCmd gUnknown_085938B0[] =
-{
- AFFINEANIMCMD_FRAME(96, -13, 0, 8),
- AFFINEANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_085938C0[] =
-{
- ANIMCMD_FRAME(0, 3),
- ANIMCMD_FRAME(4, 3),
- ANIMCMD_FRAME(8, 3),
- ANIMCMD_FRAME(4, 3),
- ANIMCMD_FRAME(0, 3),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_085938D8[] =
-{
- gUnknown_085938C0,
-};
-
-const struct SpriteTemplate gUnknown_085938DC =
-{
- .tileTag = ANIM_TAG_SPEED_DUST,
- .paletteTag = ANIM_TAG_SPEED_DUST,
- .oam = &gUnknown_0852490C,
- .anims = gUnknown_085938D8,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8105C48,
-};
-
-const s8 gUnknown_085938F4[][2] =
-{
- {30, 28},
- {-20, 24},
- {16, 26},
- {-10, 28},
-};
-
-const union AnimCmd gUnknown_085938FC[] =
-{
- ANIMCMD_FRAME(0, 6),
- ANIMCMD_FRAME(16, 6),
- ANIMCMD_FRAME(32, 15),
- ANIMCMD_FRAME(16, 6),
- ANIMCMD_FRAME(0, 6),
- ANIMCMD_FRAME(16, 6, .hFlip = TRUE),
- ANIMCMD_FRAME(32, 15, .hFlip = TRUE),
- ANIMCMD_FRAME(16, 6, .hFlip = TRUE),
- ANIMCMD_FRAME(0, 6),
- ANIMCMD_FRAME(16, 6),
- ANIMCMD_FRAME(32, 15),
- ANIMCMD_FRAME(16, 6),
- ANIMCMD_FRAME(0, 6),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08593934[] =
-{
- gUnknown_085938FC,
-};
-
-const struct SpriteTemplate gUnknown_08593938 =
-{
- .tileTag = ANIM_TAG_BELL,
- .paletteTag = ANIM_TAG_BELL,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08593934,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80A77C8,
-};
-
-const u16 gUnknown_08593950[] =
-{
- 10206,
- 9999,
- 9998,
- 0,
-};
-
-const struct SpriteTemplate gUnknown_08593958 =
-{
- .tileTag = ANIM_TAG_MUSIC_NOTES_2,
- .paletteTag = ANIM_TAG_MUSIC_NOTES_2,
- .oam = &gUnknown_0852490C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8105DE8,
-};
-
-const struct SpriteTemplate gUnknown_08593970 =
-{
- .tileTag = ANIM_TAG_MAGENTA_HEART,
- .paletteTag = ANIM_TAG_MAGENTA_HEART,
- .oam = &gUnknown_0852490C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8105E60,
-};
-
-const union AffineAnimCmd gUnknown_08593988[] =
-{
- AFFINEANIMCMD_FRAME(0x000A, 0xFFF3, 0x00, 0x0A),
- AFFINEANIMCMD_FRAME(0xFFF6, 0x000D, 0x00, 0x0A),
- AFFINEANIMCMD_END,
-};
-
-const struct SpriteTemplate gUnknown_085939A0 =
-{
- .tileTag = ANIM_TAG_RED_HEART,
- .paletteTag = ANIM_TAG_RED_HEART,
- .oam = &gUnknown_0852490C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8106140,
-};
-
-const struct SpriteTemplate gBattleAnimSpriteTemplate_85939B8 =
-{
- .tileTag = ANIM_TAG_RED_HEART,
- .paletteTag = ANIM_TAG_RED_HEART,
- .oam = &gUnknown_0852490C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81061C4,
-};
-
-const struct SpriteTemplate gUnknown_085939D0 =
-{
- .tileTag = ANIM_TAG_RED_HEART,
- .paletteTag = ANIM_TAG_RED_HEART,
- .oam = &gUnknown_0852490C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_810624C,
-};
-
-const union AffineAnimCmd gUnknown_085939E8[] =
-{
- AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
- AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 1),
- AFFINEANIMCMD_JUMP(1),
-};
-
-const union AffineAnimCmd *const gUnknown_08593A00[] =
-{
- gUnknown_085939E8,
-};
-
-const struct SpriteTemplate gHiddenPowerOrbSpriteTemplate =
-{
- .tileTag = ANIM_TAG_RED_ORB,
- .paletteTag = ANIM_TAG_RED_ORB,
- .oam = &gUnknown_0852496C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08593A00,
- .callback = sub_810673C,
-};
-
-const struct SpriteTemplate gHiddenPowerOrbScatterSpriteTemplate =
-{
- .tileTag = ANIM_TAG_RED_ORB,
- .paletteTag = ANIM_TAG_RED_ORB,
- .oam = &gUnknown_085249CC,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08593A00,
- .callback = sub_8106878,
-};
-
-const union AffineAnimCmd gUnknown_08593A34[] =
-{
- AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
- AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 1),
- AFFINEANIMCMD_JUMP(1),
-};
-
-const union AffineAnimCmd *const gUnknown_08593A4C[] =
-{
- gUnknown_08593A34,
-};
-
-const struct SpriteTemplate gUnknown_08593A50 =
-{
- .tileTag = ANIM_TAG_RED_ORB_2,
- .paletteTag = ANIM_TAG_RED_ORB_2,
- .oam = &gUnknown_085249C4,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08593A4C,
- .callback = sub_8106944,
-};
-
-const union AnimCmd gUnknown_08593A68[] =
-{
- ANIMCMD_FRAME(0, 4),
- ANIMCMD_FRAME(4, 4),
- ANIMCMD_FRAME(8, 4),
- ANIMCMD_FRAME(4, 4),
- ANIMCMD_FRAME(0, 4),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08593A80[] =
-{
- gUnknown_08593A68,
-};
-
-const struct SpriteTemplate gUnknown_08593A84 =
-{
- .tileTag = ANIM_TAG_EYE_SPARKLE,
- .paletteTag = ANIM_TAG_EYE_SPARKLE,
- .oam = &gUnknown_0852490C,
- .anims = gUnknown_08593A80,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81069B8,
-};
-
-const union AnimCmd gUnknown_08593A9C[] =
-{
- ANIMCMD_FRAME(0, 24),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08593AA4[] =
-{
- gUnknown_08593A9C,
-};
-
-const struct SpriteTemplate gUnknown_08593AA8 =
-{
- .tileTag = ANIM_TAG_ANGEL,
- .paletteTag = ANIM_TAG_ANGEL,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08593AA4,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81069D0,
-};
-
-const struct SpriteTemplate gUnknown_08593AC0 =
-{
- .tileTag = ANIM_TAG_PINK_HEART,
- .paletteTag = ANIM_TAG_PINK_HEART,
- .oam = &gUnknown_0852490C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8106AD0,
-};
-
-const union AnimCmd gUnknown_08593AD8[] =
-{
- ANIMCMD_FRAME(0, 3),
- ANIMCMD_JUMP(0),
-};
-
-const union AnimCmd gUnknown_08593AE0[] =
-{
- ANIMCMD_FRAME(16, 3),
- ANIMCMD_JUMP(0),
-};
-
-const union AnimCmd *const gUnknown_08593AE8[] =
-{
- gUnknown_08593AD8,
- gUnknown_08593AE0,
-};
-
-const struct SpriteTemplate gUnknown_08593AF0 =
-{
- .tileTag = ANIM_TAG_DEVIL,
- .paletteTag = ANIM_TAG_DEVIL,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08593AE8,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8106B54,
-};
-
-const union AnimCmd gUnknown_08593B08[] =
-{
- ANIMCMD_FRAME(0, 4),
- ANIMCMD_FRAME(16, 4),
- ANIMCMD_FRAME(32, 4),
- ANIMCMD_FRAME(48, 4),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08593B1C[] =
-{
- ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
- ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
- ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
- ANIMCMD_FRAME(48, 4, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08593B30[] =
-{
- gUnknown_08593B08,
- gUnknown_08593B1C,
-};
-
-const struct SpriteTemplate gUnknown_08593B38 =
-{
- .tileTag = ANIM_TAG_SWIPE,
- .paletteTag = ANIM_TAG_SWIPE,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08593B30,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8106C80,
-};
-
-const union AnimCmd gUnknown_08593B50[] =
-{
- ANIMCMD_FRAME(0, 8),
- ANIMCMD_FRAME(16, 8),
- ANIMCMD_FRAME(32, 8),
- ANIMCMD_FRAME(16, 8),
- ANIMCMD_END,
-};
-
-const union AnimCmd gUnknown_08593B64[] =
-{
- ANIMCMD_FRAME(16, 8, .hFlip = TRUE),
- ANIMCMD_FRAME(32, 8, .hFlip = TRUE),
- ANIMCMD_FRAME(16, 8, .hFlip = TRUE),
- ANIMCMD_FRAME(0, 8, .hFlip = TRUE),
- ANIMCMD_END,
-};
-
-const union AnimCmd *const gUnknown_08593B78[] =
-{
- gUnknown_08593B50,
- gUnknown_08593B64,
-};
-
-const struct SpriteTemplate gUnknown_08593B80 =
-{
- .tileTag = ANIM_TAG_MOVEMENT_WAVES,
- .paletteTag = ANIM_TAG_MOVEMENT_WAVES,
- .oam = &gUnknown_08524914,
- .anims = gUnknown_08593B78,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8106CD0,
-};
-
-const union AffineAnimCmd gUnknown_08593B98[] =
-{
- AFFINEANIMCMD_FRAME(-12, 8, 0, 4),
- AFFINEANIMCMD_FRAME(20, -20, 0, 4),
- AFFINEANIMCMD_FRAME(-8, 12, 0, 4),
- AFFINEANIMCMD_END,
-};
-
-const struct SpriteTemplate gBattleAnimSpriteTemplate_8593BB8 =
-{
- .tileTag = ANIM_TAG_JAGGED_MUSIC_NOTE,
- .paletteTag = ANIM_TAG_JAGGED_MUSIC_NOTE,
- .oam = &gUnknown_08524914,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8106E00,
-};
-
-const union AffineAnimCmd gUnknown_08593BD0[] =
-{
- AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 5),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_08593BE0[] =
-{
- AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 16),
- AFFINEANIMCMD_END_ALT(1),
-};
-
-const union AffineAnimCmd gUnknown_08593BF0[] =
-{
- AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 16),
- AFFINEANIMCMD_END_ALT(1),
-};
-
-const union AffineAnimCmd *const gUnknown_08593C00[] =
-{
- gUnknown_08593BD0,
- gUnknown_08593BE0,
- gUnknown_08593BF0,
-};
-
-extern const union AnimCmd *const gUnknown_08592FCC[];
-const struct SpriteTemplate gUnknown_08593C0C =
-{
- .tileTag = ANIM_TAG_MUSIC_NOTES_2,
- .paletteTag = ANIM_TAG_MUSIC_NOTES_2,
- .oam = &gUnknown_0852496C,
- .anims = gUnknown_08592FCC,
- .images = NULL,
- .affineAnims = gUnknown_08593C00,
- .callback = sub_8106F60,
-};
-
-const struct SpriteTemplate gUnknown_08593C24 =
-{
- .tileTag = ANIM_TAG_MUSIC_NOTES_2,
- .paletteTag = ANIM_TAG_MUSIC_NOTES_2,
- .oam = &gUnknown_0852496C,
- .anims = gUnknown_08592FCC,
- .images = NULL,
- .affineAnims = gUnknown_08593C00,
- .callback = sub_8106F00,
-};
-
-const union AffineAnimCmd gUnknown_08593C3C[] =
-{
- AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd gUnknown_08593C4C[] =
-{
- AFFINEANIMCMD_FRAME(0x200, 0x100, 0, 0),
- AFFINEANIMCMD_END,
-};
-
-const union AffineAnimCmd *const gUnknown_08593C5C[] =
-{
- gUnknown_08593C3C,
- gUnknown_08593C4C,
-};
-
-const struct SpriteTemplate gUnknown_08593C64 =
-{
- .tileTag = ANIM_TAG_GUARD_RING,
- .paletteTag = ANIM_TAG_GUARD_RING,
- .oam = &gUnknown_08524B1C,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gUnknown_08593C5C,
- .callback = sub_81070AC,
-};
diff --git a/src/electric.c b/src/electric.c
index 5d65915b2..5d772e042 100644
--- a/src/electric.c
+++ b/src/electric.c
@@ -1,24 +1,43 @@
#include "global.h"
#include "battle_anim.h"
#include "constants/rgb.h"
+#include "trig.h"
+#include "constants/songs.h"
+#include "sound.h"
-extern void sub_810A1A8(struct Sprite *);
-extern void sub_810A214(struct Sprite *);
-extern void sub_810A274(struct Sprite *);
-extern void sub_810A308(struct Sprite *);
+extern void sub_810E2C8(struct Sprite *);
+extern bool8 sub_810B614(struct Task *task, u8 taskId);
extern void TranslateAnimSpriteToTargetMonLocation(struct Sprite *);
-extern void sub_810A46C(struct Sprite *);
-extern void sub_810A5BC(struct Sprite *);
-extern void sub_810A628(struct Sprite *);
-extern void sub_810A75C(struct Sprite *);
-extern void sub_810A9DC(struct Sprite *);
-extern void sub_810AA2C(struct Sprite *);
-extern void sub_810ACD8(struct Sprite *);
-extern void sub_810AD30(struct Sprite *);
-extern void sub_810AD98(struct Sprite *);
-extern void sub_810B1F0(struct Sprite *);
-extern void sub_810B23C(struct Sprite *);
-extern void sub_810B51C(struct Sprite *);
+
+static void sub_810A1A8(struct Sprite *);
+static void sub_810A1F8(struct Sprite *);
+static void sub_810A214(struct Sprite *);
+static void sub_810A258(struct Sprite *);
+static void sub_810A274(struct Sprite *);
+static void sub_810A308(struct Sprite *);
+static void sub_810A46C(struct Sprite *);
+static void sub_810A4F4(struct Sprite *);
+static void sub_810A56C(struct Sprite *);
+static void sub_810A5BC(struct Sprite *);
+static void sub_810A628(struct Sprite *);
+static void sub_810A6EC(struct Sprite *);
+static void sub_810A75C(struct Sprite *);
+static void sub_810A834(u8 taskId);
+static void sub_810A9DC(struct Sprite *);
+static void sub_810AA2C(struct Sprite *);
+static void sub_810AAB0(struct Sprite *);
+static void sub_810AB78(u8 taskId);
+static void sub_810AC8C(struct Sprite *);
+static void sub_810ACC0(struct Sprite *);
+static void sub_810ACD8(struct Sprite *);
+static void sub_810AD30(struct Sprite *);
+static void sub_810AD98(struct Sprite *);
+static void sub_810ADF8(struct Sprite *);
+static bool8 sub_810B154(struct Task *task, u8 taskId);
+static void sub_810B1F0(struct Sprite *);
+static void sub_810B23C(struct Sprite *);
+static bool8 sub_810B430(struct Task *task, u8 taskId);
+static void sub_810B51C(struct Sprite *);
const union AnimCmd gUnknown_085956A4[] =
{
@@ -436,3 +455,1041 @@ const struct SpriteTemplate gUnknown_08595A30 =
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810B51C,
};
+
+static void sub_810A1A8(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ else
+ sprite->pos1.x += gBattleAnimArgs[0];
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->callback = sub_810A1F8;
+}
+
+static void sub_810A1F8(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_810A214(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ else
+ sprite->pos1.x += gBattleAnimArgs[0];
+
+ sprite->callback = sub_810A258;
+}
+
+static void sub_810A258(struct Sprite *sprite)
+{
+ if (sprite->affineAnimEnded)
+ DestroySpriteAndMatrix(sprite);
+}
+
+static void sub_810A274(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y -= gBattleAnimArgs[1];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+ sprite->data[0] = 0;
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[3];
+ sprite->data[3] = gBattleAnimArgs[4];
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = TranslateSpriteInCircleOverDuration;
+}
+
+static void sub_810A308(struct Sprite *sprite)
+{
+ u8 battler;
+ u32 matrixNum;
+ s16 sineVal;
+
+ switch (gBattleAnimArgs[4])
+ {
+ case 0:
+ battler = gBattleAnimAttacker;
+ break;
+ case 1:
+ default:
+ battler = gBattleAnimTarget;
+ break;
+ case 2:
+ if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
+ battler = gBattleAnimAttacker;
+ else
+ battler = BATTLE_PARTNER(gBattleAnimAttacker);
+ break;
+ case 3:
+ if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
+ battler = BATTLE_PARTNER(gBattleAnimTarget);
+ else
+ battler = gBattleAnimTarget;
+ break;
+ }
+
+ if (gBattleAnimArgs[5] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X);
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+
+ sprite->pos2.x = (gSineTable[gBattleAnimArgs[0]] * gBattleAnimArgs[1]) >> 8;
+ sprite->pos2.y = (gSineTable[gBattleAnimArgs[0] + 64] * gBattleAnimArgs[1]) >> 8;
+
+ if (gBattleAnimArgs[6] & 1)
+ sprite->oam.priority = sub_80A8328(battler) + 1;
+
+ matrixNum = sprite->oam.matrixNum;
+ sineVal = gSineTable[gBattleAnimArgs[2]];
+
+ gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[gBattleAnimArgs[2] + 64];
+ gOamMatrices[matrixNum].b = sineVal;
+ gOamMatrices[matrixNum].c = -sineVal;
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->callback = sub_810E2C8;
+}
+
+static void sub_810A46C(struct Sprite *sprite)
+{
+ InitAnimSpritePos(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ InitAnimLinearTranslation(sprite);
+ sprite->data[5] = gBattleAnimArgs[2];
+ sprite->data[6] = gBattleAnimArgs[5];
+ sprite->data[7] = gBattleAnimArgs[4];
+ sprite->oam.tileNum += gBattleAnimArgs[6] * 4;
+ sprite->callback = sub_810A4F4;
+ sub_810A4F4(sprite);
+}
+
+static void sub_810A4F4(struct Sprite *sprite)
+{
+ if (!TranslateAnimLinear(sprite))
+ {
+ sprite->pos2.x += Sin(sprite->data[7], sprite->data[5]);
+ sprite->pos2.y += Cos(sprite->data[7], sprite->data[5]);
+ sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF;
+ if(!(sprite->data[7] % 3))
+ sprite->invisible ^= 1;
+ }
+ else
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_810A56C(struct Sprite *sprite)
+{
+ if (--sprite->data[5] == -1)
+ {
+ sprite->invisible ^= 1;
+ sprite->data[5] = sprite->data[4];
+ }
+ if (sprite->data[3]-- <= 0)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_810A5BC(struct Sprite *sprite)
+{
+ if (IsContest() || GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
+ sprite->data[3] = gBattleAnimArgs[0];
+ sprite->data[4] = gBattleAnimArgs[3];
+ sprite->data[5] = gBattleAnimArgs[3];
+ sprite->callback = sub_810A56C;
+}
+
+static void sub_810A628(struct Sprite *sprite)
+{
+ u8 battler;
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ if (gBattleAnimArgs[7] & 0x8000)
+ battler = gBattleAnimTarget;
+ else
+ battler = gBattleAnimAttacker;
+
+ if (IsContest() || GetBattlerSide(battler) == B_SIDE_PLAYER)
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1];
+
+ sprite->data[4] = gBattleAnimArgs[7] & 0x7FFF;
+ sprite->data[5] = gBattleAnimArgs[2];
+ sprite->data[6] = gBattleAnimArgs[5];
+ sprite->data[7] = gBattleAnimArgs[4];
+
+ sprite->oam.tileNum += gBattleAnimArgs[6] * 4;
+ sprite->callback = sub_810A6EC;
+ sprite->callback(sprite);
+}
+
+static void sub_810A6EC(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[7], sprite->data[5]);
+ sprite->pos2.y = Cos(sprite->data[7], sprite->data[5]);
+
+ sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF;
+ if (sprite->data[7] % sprite->data[4] == 0)
+ sprite->invisible ^= 1;
+
+ if (sprite->data[0]-- <= 0)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_810A75C(struct Sprite *sprite)
+{
+ sub_80A6980(sprite, FALSE);
+ sprite->oam.tileNum += gBattleAnimArgs[3] * 4;
+
+ if (gBattleAnimArgs[3] == 1)
+ sprite->oam.matrixNum = 8;
+ else if (gBattleAnimArgs[3] == 2)
+ sprite->oam.matrixNum = 16;
+
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_810A7DC(u8 taskId)
+{
+ gTasks[taskId].data[0] = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].func = sub_810A834;
+}
+
+#ifdef NONMATCHING // couldn't get the proper tail merging in the "CreateSprite" switch cases.(ported from ruby)
+static void sub_810A834(u8 taskId)
+{
+ u16 r8;
+ s16 r12;
+ s16 r2;
+ u8 spriteId = 0;
+ u8 r7 = 0;
+ u8 sp = gTasks[taskId].data[2];
+ s16 r4 = gTasks[taskId].data[0];
+ s16 r6 = gTasks[taskId].data[1];
+
+ if (!gTasks[taskId].data[2])
+ {
+ r8 = 0;
+ r2 = 1;
+ r12 = 16;
+ }
+ else
+ {
+ r12 = 16;
+ r8 = 8;
+ r2 = 4;
+ }
+
+ switch (gTasks[taskId].data[10])
+ {
+ case 0:
+ r8 += r2 * 0;
+ spriteId = CreateSprite(&gUnknown_08595828, r4, r6 + (r12 * 1), 2);
+ r7++;
+ break;
+ case 2:
+ r8 += r2;
+ spriteId = CreateSprite(&gUnknown_08595828, r4, r6 + (r12 * 2), 2);
+ r7++;
+ break;
+ case 4:
+ r8 += r2 * 2;
+ spriteId = CreateSprite(&gUnknown_08595828, r4, r6 + (r12 * 3), 2);
+ r7++;
+ break;
+ case 6:
+ r8 += r2 * 3;
+ spriteId = CreateSprite(&gUnknown_08595828, r4, r6 + (r12 * 4), 2);
+ r7++;
+ break;
+ case 8:
+ spriteId = CreateSprite(&gUnknown_08595828, r4, r6 + (r12 * 5), 2);
+ r7++;
+ break;
+ case 10:
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ if (r7)
+ {
+ gSprites[spriteId].oam.tileNum += r8;
+ gSprites[spriteId].data[0] = sp;
+ gSprites[spriteId].callback(&gSprites[spriteId]);
+ }
+
+ gTasks[taskId].data[10]++;
+}
+#else
+NAKED
+static void sub_810A834(u8 taskId)
+{
+ asm_unified("\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x4\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r9, r0\n\
+ movs r5, 0\n\
+ movs r7, 0\n\
+ ldr r1, =gTasks\n\
+ lsls r0, 2\n\
+ add r0, r9\n\
+ lsls r0, 3\n\
+ adds r0, r1\n\
+ ldrb r2, [r0, 0xC]\n\
+ str r2, [sp]\n\
+ ldrh r4, [r0, 0x8]\n\
+ ldrh r6, [r0, 0xA]\n\
+ movs r3, 0xC\n\
+ ldrsh r0, [r0, r3]\n\
+ mov r10, r1\n\
+ cmp r0, 0\n\
+ bne _0810A878\n\
+ movs r0, 0\n\
+ mov r8, r0\n\
+ movs r2, 0x1\n\
+ movs r1, 0x10\n\
+ mov r12, r1\n\
+ b _0810A882\n\
+ .pool\n\
+_0810A878:\n\
+ movs r2, 0x10\n\
+ mov r12, r2\n\
+ movs r3, 0x8\n\
+ mov r8, r3\n\
+ movs r2, 0x4\n\
+_0810A882:\n\
+ mov r0, r9\n\
+ lsls r1, r0, 2\n\
+ adds r0, r1, r0\n\
+ lsls r0, 3\n\
+ add r0, r10\n\
+ movs r3, 0x1C\n\
+ ldrsh r0, [r0, r3]\n\
+ mov r10, r1\n\
+ cmp r0, 0xA\n\
+ bhi _0810A978\n\
+ lsls r0, 2\n\
+ ldr r1, =_0810A8A4\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ mov pc, r0\n\
+ .pool\n\
+ .align 2, 0\n\
+_0810A8A4:\n\
+ .4byte _0810A8D0\n\
+ .4byte _0810A978\n\
+ .4byte _0810A8E4\n\
+ .4byte _0810A978\n\
+ .4byte _0810A904\n\
+ .4byte _0810A978\n\
+ .4byte _0810A91A\n\
+ .4byte _0810A978\n\
+ .4byte _0810A93C\n\
+ .4byte _0810A978\n\
+ .4byte _0810A970\n\
+_0810A8D0:\n\
+ ldr r0, =gUnknown_08595828\n\
+ lsls r1, r4, 16\n\
+ asrs r1, 16\n\
+ lsls r2, r6, 16\n\
+ asrs r2, 16\n\
+ mov r4, r12\n\
+ lsls r3, r4, 16\n\
+ b _0810A952\n\
+ .pool\n\
+_0810A8E4:\n\
+ mov r0, r12\n\
+ lsls r3, r0, 17\n\
+ mov r1, r8\n\
+ adds r0, r1, r2\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ mov r8, r0\n\
+ ldr r0, =gUnknown_08595828\n\
+ lsls r1, r4, 16\n\
+ asrs r1, 16\n\
+ lsls r2, r6, 16\n\
+ asrs r2, 16\n\
+ b _0810A952\n\
+ .pool\n\
+_0810A904:\n\
+ mov r3, r12\n\
+ lsls r0, r3, 16\n\
+ asrs r0, 16\n\
+ lsls r3, r0, 1\n\
+ adds r3, r0\n\
+ lsls r0, r2, 1\n\
+ add r0, r8\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ mov r8, r0\n\
+ b _0810A946\n\
+_0810A91A:\n\
+ mov r0, r12\n\
+ lsls r3, r0, 18\n\
+ lsls r0, r2, 1\n\
+ adds r0, r2\n\
+ add r0, r8\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ mov r8, r0\n\
+ ldr r0, =gUnknown_08595828\n\
+ lsls r1, r4, 16\n\
+ asrs r1, 16\n\
+ lsls r2, r6, 16\n\
+ asrs r2, 16\n\
+ b _0810A952\n\
+ .pool\n\
+_0810A93C:\n\
+ mov r1, r12\n\
+ lsls r0, r1, 16\n\
+ asrs r0, 16\n\
+ lsls r3, r0, 2\n\
+ adds r3, r0\n\
+_0810A946:\n\
+ ldr r0, =gUnknown_08595828\n\
+ lsls r1, r4, 16\n\
+ asrs r1, 16\n\
+ lsls r2, r6, 16\n\
+ asrs r2, 16\n\
+ lsls r3, 16\n\
+_0810A952:\n\
+ asrs r3, 16\n\
+ adds r2, r3\n\
+ lsls r2, 16\n\
+ asrs r2, 16\n\
+ movs r3, 0x2\n\
+ bl CreateSprite\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ adds r0, r7, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r7, r0, 24\n\
+ b _0810A978\n\
+ .pool\n\
+_0810A970:\n\
+ mov r0, r9\n\
+ bl DestroyAnimVisualTask\n\
+ b _0810A9BC\n\
+_0810A978:\n\
+ cmp r7, 0\n\
+ beq _0810A9AC\n\
+ ldr r4, =gSprites\n\
+ lsls r3, r5, 4\n\
+ adds r3, r5\n\
+ lsls r3, 2\n\
+ adds r0, r3, r4\n\
+ ldrh r5, [r0, 0x4]\n\
+ lsls r2, r5, 22\n\
+ lsrs r2, 22\n\
+ add r2, r8\n\
+ ldr r6, =0x000003ff\n\
+ adds r1, r6, 0\n\
+ ands r2, r1\n\
+ ldr r1, =0xfffffc00\n\
+ ands r1, r5\n\
+ orrs r1, r2\n\
+ strh r1, [r0, 0x4]\n\
+ mov r1, sp\n\
+ ldrh r1, [r1]\n\
+ strh r1, [r0, 0x2E]\n\
+ adds r4, 0x1C\n\
+ adds r3, r4\n\
+ ldr r1, [r3]\n\
+ bl _call_via_r1\n\
+_0810A9AC:\n\
+ ldr r0, =gTasks\n\
+ mov r1, r10\n\
+ add r1, r9\n\
+ lsls r1, 3\n\
+ adds r1, r0\n\
+ ldrh r0, [r1, 0x1C]\n\
+ adds r0, 0x1\n\
+ strh r0, [r1, 0x1C]\n\
+_0810A9BC:\n\
+ add sp, 0x4\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool\n\
+ ");
+}
+#endif
+
+static void sub_810A9DC(struct Sprite *sprite)
+{
+ if (!sprite->data[0])
+ {
+ sprite->oam.shape = 2;
+ sprite->oam.size = 0;
+ }
+ else
+ {
+ sprite->oam.shape = 0;
+ sprite->oam.size = 1;
+ }
+ if (++sprite->data[1] == 15)
+ DestroySprite(sprite);
+}
+
+static void sub_810AA2C(struct Sprite *sprite)
+{
+ u8 spriteId;
+
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ spriteId = CreateSprite(&gUnknown_08595840, sprite->pos1.x + 32, sprite->pos1.y, sprite->subpriority);
+ gSprites[spriteId].oam.tileNum += 8;
+ gAnimVisualTaskCount++;
+ gSprites[spriteId].callback = sub_810AAB0;
+ sprite->callback = sub_810AAB0;
+}
+
+static void sub_810AAB0(struct Sprite *sprite)
+{
+ if (++sprite->data[0] == 3)
+ {
+ sprite->data[0] = 0;
+ sprite->invisible ^= 1;
+ }
+
+ if (++sprite->data[1] == 51)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_810AAFC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (!gBattleAnimArgs[0])
+ {
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ task->data[15] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+ else
+ {
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+
+ task->data[6] = gBattleAnimArgs[1];
+ task->data[7] = 0;
+ task->data[8] = 0;
+ task->data[9] = 0;
+ task->data[10] = 0;
+ task->data[11] = gBattleAnimArgs[3];
+ task->data[12] = 0;
+ task->data[13] = gBattleAnimArgs[2];
+ task->func = sub_810AB78;
+}
+
+void sub_810AB78(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (task->data[6])
+ {
+ if (++task->data[12] > task->data[13])
+ {
+ u8 spriteId;
+ task->data[12] = 0;
+ spriteId = CreateSprite(&gUnknown_085958A8, task->data[14], task->data[15], 2);
+ if (spriteId != MAX_SPRITES)
+ {
+ struct Sprite *sprite = &gSprites[spriteId];
+ sprite->pos1.x += gUnknown_08595858[task->data[9]][0];
+ sprite->pos1.y += gUnknown_08595858[task->data[9]][1];
+
+ sprite->data[0] = 40 - task->data[8] * 5;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = task->data[14];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = task->data[15];
+ sprite->data[5] = taskId;
+
+ InitAnimLinearTranslation(sprite);
+ StoreSpriteCallbackInData6(sprite, sub_810ACC0);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+
+ if (++task->data[9] > 15)
+ task->data[9] = 0;
+
+ if (++task->data[10] >= task->data[11])
+ {
+ task->data[10] = 0;
+ if (task->data[8] <= 5)
+ task->data[8]++;
+ }
+
+ task->data[7]++;
+ task->data[6]--;
+ }
+ }
+ }
+ else if(task->data[7] == 0)
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_810AC8C(struct Sprite *sprite)
+{
+ if (TranslateAnimLinear(sprite))
+ {
+ gTasks[sprite->data[5]].data[7]--;
+ DestroySprite(sprite);
+ }
+}
+
+static void sub_810ACC0(struct Sprite *sprite)
+{
+ StartSpriteAnim(sprite, 1);
+ sprite->callback = sub_810AC8C;
+}
+
+static void sub_810ACD8(struct Sprite *sprite)
+{
+ if (!gBattleAnimArgs[0])
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
+}
+
+static void sub_810AD30(struct Sprite *sprite)
+{
+ if (!gBattleAnimArgs[0])
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+
+ sprite->pos2.x = gBattleAnimArgs[1];
+ sprite->pos2.y = gBattleAnimArgs[2];
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+}
+
+static void sub_810AD98(struct Sprite *sprite)
+{
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->data[6] = GetAnimBattlerSpriteId(0);
+ sprite->data[7] = 16;
+
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ sprite->data[7] *= -1;
+
+ sprite->callback = sub_810ADF8;
+}
+
+static void sub_810ADF8(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (++sprite->data[1] > 40)
+ sprite->data[0]++;
+ break;
+ case 1:
+ sprite->pos1.x += sprite->data[7];
+ gSprites[sprite->data[6]].pos2.x += sprite->data[7];
+ if ((u16)(sprite->pos1.x + 80) > 400)
+ DestroySpriteAndMatrix(sprite);
+ }
+}
+
+void sub_810AE5C(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[15] = GetAnimBattlerSpriteId(0);
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ task->data[14] = -32;
+ task->data[13] = 2;
+ }
+ else
+ {
+ task->data[14] = 32;
+ task->data[13] = -2;
+ }
+
+ gSprites[task->data[15]].pos2.x = task->data[14];
+ task->data[0]++;
+ break;
+ case 1:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ gSprites[task->data[15]].invisible ^= 1;
+
+ if (task->data[14])
+ {
+ task->data[14] += task->data[13];
+ gSprites[task->data[15]].pos2.x = task->data[14];
+ }
+ else
+ task->data[0]++;
+
+ }
+ break;
+ case 2:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ gSprites[task->data[15]].invisible ^= 1;
+
+ if (++task->data[2] == 8)
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ gSprites[task->data[15]].invisible = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_810AFCC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch(task->data[0])
+ {
+ case 0:
+ task->data[1] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1;
+
+ switch (gBattleAnimArgs[0])
+ {
+ case 0:
+ task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ task->data[5] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ task->data[4] = (task->data[1] * 128) + 120;
+ break;
+ case 4:
+ task->data[3] = 120 - (task->data[1] * 128);
+ task->data[5] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ task->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - (task->data[1] * 32);
+ break;
+ default:
+ if ((gBattleAnimArgs[0] & 1) != 0)
+ {
+ task->data[3] = 256;
+ task->data[4] = -16;
+ }
+ else
+ {
+ task->data[3] = -16;
+ task->data[4] = 256;
+ }
+
+ if (task->data[1] == 1)
+ {
+ task->data[5] = 80 - gBattleAnimArgs[0] * 10;
+ }
+ else
+ {
+ u16 temp;
+ task->data[5] = gBattleAnimArgs[0] * 10 + 40;
+ temp = task->data[3];
+ task->data[3] = task->data[4];
+ task->data[4] = temp;
+ }
+ }
+
+ if (task->data[3] < task->data[4])
+ {
+ task->data[1] = 1;
+ task->data[6] = 0;
+ }
+ else
+ {
+ task->data[1] = -1;
+ task->data[6] = 3;
+ }
+
+ task->data[0]++;
+ break;
+ case 1:
+ if (++task->data[2] > 0)
+ {
+ task->data[2] = 0;
+ if (sub_810B154(task, taskId) || sub_810B154(task, taskId))
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ if (task->data[7] == 0)
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+static bool8 sub_810B154(struct Task *task, u8 taskId)
+{
+ u8 spriteId = CreateSprite(&gUnknown_08595A00, task->data[3], task->data[5], 35);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[6] = taskId;
+ gSprites[spriteId].data[7] = 7;
+ task->data[7]++;
+ }
+
+ task->data[6] += task->data[1];
+ if (task->data[6] < 0)
+ task->data[6] = 3;
+
+ if (task->data[6] > 3)
+ task->data[6] = 0;
+
+ task->data[3] += task->data[1] * 16;
+
+ if ((task->data[1] == 1 && task->data[3] >= task->data[4])
+ || (task->data[1] == -1 && task->data[3] <= task->data[4]))
+ {
+ return TRUE;
+ }
+ else
+ {
+ return FALSE;
+ }
+}
+
+static void sub_810B1F0(struct Sprite *sprite)
+{
+ if (++sprite->data[0] > 12)
+ {
+ gTasks[sprite->data[6]].data[sprite->data[7]]--;
+ FreeOamMatrix(sprite->oam.matrixNum);
+ DestroySprite(sprite);
+ }
+}
+
+static void sub_810B23C(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ StartSpriteAffineAnim(sprite, 2);
+ sprite->data[0]++;
+ break;
+ case 1:
+ if (sprite->affineAnimEnded)
+ DestroySpriteAndMatrix(sprite);
+ }
+}
+
+void sub_810B29C(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[6] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ task->data[8] = 4;
+ task->data[10] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ task->data[9] = (task->data[10] - task->data[6]) / 5;
+ task->data[4] = 7;
+ task->data[5] = -1;
+ task->data[11] = 12;
+ task->data[12] = BattleAnimAdjustPanning(task->data[11] - 76);
+ task->data[13] = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
+ task->data[14] = task->data[12];
+ task->data[15] = (task->data[13] - task->data[12]) / 3;
+ task->data[0]++;
+ break;
+ case 1:
+ if (++task->data[1] > 0)
+ {
+ task->data[1] = 0;
+ if (sub_810B430(task, taskId))
+ {
+ if (task->data[2] == 5)
+ task->data[0] = 3;
+ else
+ task->data[0]++;
+ }
+ }
+
+ if (task->data[11])
+ task->data[11]--;
+ break;
+ case 2:
+ if (task->data[11])
+ task->data[11]--;
+
+ if (++task->data[1] > 4)
+ {
+ task->data[1] = 0;
+ if (task->data[2] & 1)
+ {
+ task->data[7] = 4;
+ task->data[8] = 68;
+ task->data[4] = 0;
+ task->data[5] = 1;
+ }
+ else
+ {
+ task->data[7] = 68;
+ task->data[8] = 4;
+ task->data[4] = 7;
+ task->data[5] = -1;
+ }
+
+ if (task->data[11])
+ task->data[0] = 4;
+ else
+ task->data[0] = 1;
+ }
+ break;
+ case 3:
+ if (task->data[3] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ case 4:
+ if (task->data[11])
+ task->data[11]--;
+ else
+ task->data[0] = 1;
+ break;
+ }
+}
+
+static bool8 sub_810B430(struct Task *task, u8 taskId)
+{
+ u8 spriteId = CreateSprite(&gUnknown_08595A30, task->data[6], task->data[7], 35);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].oam.tileNum += task->data[4];
+ task->data[4] += task->data[5];
+ if (task->data[4] < 0)
+ task->data[4] = 7;
+ if (task->data[4] > 7)
+ task->data[4] = 0;
+
+ gSprites[spriteId].data[6] = taskId;
+ gSprites[spriteId].data[7] = 3;
+ task->data[3]++;
+ }
+
+ if (task->data[4] == 0 && task->data[5] > 0)
+ {
+ task->data[14] += task->data[15];
+ PlaySE12WithPanning(SE_W085, task->data[14]);
+ }
+
+ if ((task->data[5] < 0 && task->data[7] <= task->data[8])
+ || (task->data[5] > 0 && task->data[7] >= task->data[8]))
+ {
+ task->data[2]++;
+ task->data[6] += task->data[9];
+ return TRUE;
+ }
+ else
+ {
+ task->data[7] += task->data[5] * 8;
+ return FALSE;
+ }
+}
+
+static void sub_810B51C(struct Sprite *sprite)
+{
+ if (++sprite->data[0] > 12)
+ {
+ gTasks[sprite->data[6]].data[sprite->data[7]]--;
+ DestroySprite(sprite);
+ }
+}
+
+void sub_810B55C(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 32;
+ task->data[14] = task->data[15];
+ while (task->data[14] > 16)
+ {
+ task->data[14] -= 32;
+ }
+
+ task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ task->data[12] = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 2;
+ task->data[0]++;
+ break;
+ case 1:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ if (sub_810B614(task, taskId))
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ if (task->data[10] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
diff --git a/src/fight.c b/src/fight.c
index c9000fae4..fb1c01b78 100644
--- a/src/fight.c
+++ b/src/fight.c
@@ -828,7 +828,7 @@ static void sub_810D6A8(struct Sprite *sprite)
sprite->data[4] = GetBattlerSpriteCoord(sprite->data[7], 3);
InitAnimLinearTranslation(sprite);
- StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = sub_80A6F98;
}
}
@@ -839,7 +839,7 @@ void sub_810D714(struct Sprite *sprite)
sprite->pos1.y = 120;
sprite->data[0] = gBattleAnimArgs[3];
- sub_80A8048(&sprite->data[4], &sprite->data[5], (void *)(sprite->pos1.y << 8));
+ StorePointerInVars(&sprite->data[4], &sprite->data[5], (void *)(sprite->pos1.y << 8));
sprite->data[6] = gBattleAnimArgs[1];
sprite->oam.tileNum += gBattleAnimArgs[2] * 4;
@@ -853,9 +853,9 @@ static void sub_810D770(struct Sprite *sprite)
if (sprite->data[0] != 0)
{
- var0 = sub_80A8050(sprite->data[4], sprite->data[5]);
+ var0 = LoadPointerFromVars(sprite->data[4], sprite->data[5]);
var0 -= sprite->data[6];
- sub_80A8048(&sprite->data[4], &sprite->data[5], var0);
+ StorePointerInVars(&sprite->data[4], &sprite->data[5], var0);
var0 = (void *)(((intptr_t)var0) >> 8);
sprite->pos1.y = (intptr_t)var0;
@@ -978,7 +978,7 @@ void sub_810DA10(struct Sprite *sprite)
StartSpriteAnim(sprite, 1);
}
- sprite->callback = sub_80A67D8;
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
diff --git a/src/fire.c b/src/fire.c
index c054f154e..18ec7b95c 100644
--- a/src/fire.c
+++ b/src/fire.c
@@ -466,7 +466,7 @@ static void sub_8108EC8(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
- sprite->callback = sub_80A634C;
+ sprite->callback = TranslateSpriteInGrowingCircleOverDuration;
sprite->callback(sprite);
}
@@ -479,13 +479,13 @@ static void sub_8108F08(struct Sprite *sprite)
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[3];
- sprite->callback = sub_80A656C;
+ sprite->callback = TranslateAnimLinearSimple;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
static void sub_8108F4C(struct Sprite *sprite)
{
- sub_80A6838(sprite);
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
if (GetBattlerSide(gBattleAnimAttacker))
{
@@ -538,12 +538,12 @@ static void sub_8109028(struct Sprite *sprite)
}
if (sprite->data[0] == sprite->data[1])
- move_anim_8074EE0(sprite);
+ DestroySpriteAndMatrix(sprite);
}
static void sub_8109064(struct Sprite *sprite)
{
- sub_80A6838(sprite);
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
if (GetBattlerSide(gBattleAnimAttacker))
{
@@ -588,7 +588,7 @@ static void sub_81090D8(struct Sprite *sprite)
}
else
{
- move_anim_8074EE0(sprite);
+ DestroySpriteAndMatrix(sprite);
}
}
@@ -726,7 +726,7 @@ static void AnimFireCross(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
- sprite->callback = sub_80A653C; //TranslateSpriteOverDuration
+ sprite->callback = TranslateSpriteOverDuration;
}
static void sub_81093A4(struct Sprite *sprite)
@@ -779,7 +779,7 @@ void sub_8109460(u8 taskId) // initialize animation task for Move_ERUPTION?
task->data[5] = GetBattlerSide(gBattleAnimAttacker);
task->data[6] = 0;
- sub_80A7270(task->data[15], 0);
+ PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL);
task->func = sub_81094D0;
}
@@ -816,7 +816,7 @@ static void sub_81094D0(u8 taskId) // animate Move_ERUPTION?
if(!sub_80A80C8(task))
{
- sub_80A7E6C(task->data[15]);
+ SetBattlerSpriteYOffsetFromYScale(task->data[15]);
gSprites[task->data[15]].pos2.x = 0;
task->data[1] = 0;
@@ -879,7 +879,7 @@ static void sub_81094D0(u8 taskId) // animate Move_ERUPTION?
if (!sub_80A80C8(task))
{
gSprites[task->data[15]].pos1.y = task->data[4];
- sub_80A7344(task->data[15]);
+ ResetSpriteRotScale(task->data[15]);
task->data[2] = 0;
task->data[0]++;
diff --git a/src/ghost.c b/src/ghost.c
index 0464d1491..d4f6512a8 100644
--- a/src/ghost.c
+++ b/src/ghost.c
@@ -342,8 +342,8 @@ void sub_811188C(u8 taskId)
SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10));
spriteId = GetAnimBattlerSpriteId(0);
- sub_80A7270(spriteId, 1);
- obj_id_set_rotscale(spriteId, 128, 128, 0);
+ PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_BLEND);
+ SetSpriteRotScale(spriteId, 128, 128, 0);
gSprites[spriteId].invisible = FALSE;
gTasks[taskId].data[0] = 128;
gTasks[taskId].data[1] = *gBattleAnimArgs;
@@ -381,11 +381,11 @@ static void sub_811196C(u8 taskId)
gTasks[taskId].data[0] += 8;
if (gTasks[taskId].data[0] <= 0xFF)
{
- obj_id_set_rotscale(spriteId, gTasks[taskId].data[0], gTasks[taskId].data[0], 0);
+ SetSpriteRotScale(spriteId, gTasks[taskId].data[0], gTasks[taskId].data[0], 0);
}
else
{
- sub_80A7344(spriteId);
+ ResetSpriteRotScale(spriteId);
DestroyAnimVisualTask(taskId);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
@@ -454,7 +454,7 @@ static void AnimShadowBallStep(struct Sprite *sprite)
sprite->data[0] += 1;
break;
case 3:
- move_anim_8074EE0(sprite);
+ DestroySpriteAndMatrix(sprite);
break;
}
}
@@ -510,7 +510,7 @@ void sub_8111C50(u8 taskId)
struct Task *task;
task = &gTasks[taskId];
- task->data[0] = duplicate_obj_of_side_rel2move_in_transparent_mode(1);
+ task->data[0] = CloneBattlerSpriteWithBlend(1);
if (task->data[0] < 0)
{
DestroyAnimVisualTask(taskId);
@@ -536,7 +536,7 @@ void sub_8111C50(u8 taskId)
gSprites[task->data[0]].data[3] = 0;
gSprites[task->data[0]].data[4] = 0;
StoreSpriteCallbackInData6(&gSprites[task->data[0]], SpriteCallbackDummy);
- gSprites[task->data[0]].callback = sub_80A656C;
+ gSprites[task->data[0]].callback = TranslateAnimLinearSimple;
task->func = sub_8111D78;
}
@@ -602,7 +602,7 @@ static void sub_8111E78(u8 taskId)
}
else
{
- task->data[0] = duplicate_obj_of_side_rel2move_in_transparent_mode(1);
+ task->data[0] = CloneBattlerSpriteWithBlend(1);
if (task->data[0] < 0)
{
FreeSpritePaletteByTag(0x2771);
@@ -1171,7 +1171,7 @@ void sub_8112C6C(u8 taskId)
task->data[11] = (sub_80A861C(gBattleAnimAttacker, 1) / 2) + 8;
task->data[7] = 0;
task->data[5] = sub_80A8328(gBattleAnimAttacker);
- task->data[6] = sub_80A82E4(gBattleAnimAttacker) - 2;
+ task->data[6] = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 2;
task->data[3] = 0;
task->data[4] = 16;
SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
@@ -1322,6 +1322,6 @@ static void sub_8112FB8(struct Sprite *sprite)
gSprites[sprite->data[5]].pos2.x = 0;
gSprites[sprite->data[5]].pos2.y = 0;
gSprites[sprite->data[5]].pos1.y -= 8;
- sprite->callback = move_anim_8074EE0;
+ sprite->callback = DestroySpriteAndMatrix;
}
}
diff --git a/src/ground.c b/src/ground.c
index 6cb7b8557..77acd3919 100644
--- a/src/ground.c
+++ b/src/ground.c
@@ -221,7 +221,7 @@ void AnimDirtScatter(struct Sprite *sprite)
sprite->data[2] = targetXPos + xOffset;
sprite->data[4] = targetYPos + yOffset;
sprite->callback = StartAnimLinearTranslation;
- StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
}
// Moves a particle of dirt in the Mud Sport animation.
diff --git a/src/item.c b/src/item.c
index 6a1f1955a..71c2dc0f7 100644
--- a/src/item.c
+++ b/src/item.c
@@ -543,7 +543,7 @@ bool8 RemoveBagItem(u16 itemId, u16 count)
VarSet(VAR_0x40ED, itemId);
}
- var = sub_81ABB2C(pocket);
+ var = GetItemListPosition(pocket);
if (itemPocket->capacity > var
&& itemPocket->itemSlots[var].itemId == itemId)
{
diff --git a/src/item_menu.c b/src/item_menu.c
index 40d09a8a1..32c42ac31 100755
--- a/src/item_menu.c
+++ b/src/item_menu.c
@@ -57,7 +57,7 @@ bool8 load_bag_menu_graphics(void);
void setup_bag_menu_textboxes(void);
void allocate_bag_item_list_buffers(void);
void load_bag_item_list_buffers(u8);
-void bag_menu_print_pocket_names(u8*, u8*);
+void bag_menu_print_pocket_names(const u8*, const u8*);
void bag_menu_copy_pocket_name_to_window(u32);
void bag_menu_draw_pocket_indicator_square(u8, u8);
void bag_menu_add_pocket_scroll_arrow_indicators_maybe(void);
@@ -69,7 +69,6 @@ void Task_BagMenu(u8);
void get_name(s8*, u16);
u16 ItemIdToBattleMoveId(u16);
u16 BagGetItemIdByPocketPosition(u8, u16);
-void AddBagItemIconSprite(u16, u8);
void bag_menu_print_description_box_text(int);
void bag_menu_print_cursor(u8, u8);
void bag_menu_print(u8, u8, const u8*, u8, u8, u8, u8, u8, u8);
@@ -121,7 +120,7 @@ void bag_menu_leave_maybe_3(void);
void bag_menu_leave_maybe_2(void);
void bag_menu_leave_maybe(void);
void sub_81ABA6C(void);
-void sub_81ABAC4(void);
+static void SetPocketListPositions(void);
void sub_81ABAE0(void);
u8 sub_81AB1F0(u8);
void sub_81AC23C(u8);
@@ -151,7 +150,7 @@ void sub_81AD6FC(u8 taskId);
// .rodata
-const struct BgTemplate gUnknown_08613F90[3] =
+static const struct BgTemplate sBgTemplates_ItemMenu[3] =
{
{
.bg = 0,
@@ -182,7 +181,7 @@ const struct BgTemplate gUnknown_08613F90[3] =
},
};
-const struct ListMenuTemplate gUnknown_08613F9C =
+static const struct ListMenuTemplate sItemListMenu =
{
.items = NULL,
.moveCursorFunc = bag_menu_change_item_callback,
@@ -258,7 +257,8 @@ const struct ScrollArrowsTemplate gUnknown_08614094 = {SCROLL_ARROW_LEFT, 0x1C,
const u8 gUnknown_086140A4[] = INCBIN_U8("graphics/interface/select_button.4bpp");
-const u8 gUnknown_08614164[][3] = {
+static const u8 sFontColorTable[][3] = {
+// bgColor, textColor, shadowColor
{0, 1, 3},
{0, 1, 4},
{0, 3, 6},
@@ -268,7 +268,7 @@ const u8 gUnknown_08614164[][3] = {
const struct WindowTemplate gUnknown_08614174[] =
{
- {
+ { // Item names
.bg = 0,
.tilemapLeft = 14,
.tilemapTop = 2,
@@ -277,7 +277,7 @@ const struct WindowTemplate gUnknown_08614174[] =
.paletteNum = 1,
.baseBlock = 0x27,
},
- {
+ { // Description
.bg = 0,
.tilemapLeft = 0,
.tilemapTop = 13,
@@ -286,7 +286,7 @@ const struct WindowTemplate gUnknown_08614174[] =
.paletteNum = 1,
.baseBlock = 0x117,
},
- {
+ { // Pocket name
.bg = 0,
.tilemapLeft = 4,
.tilemapTop = 1,
@@ -295,7 +295,7 @@ const struct WindowTemplate gUnknown_08614174[] =
.paletteNum = 1,
.baseBlock = 0x1A1,
},
- {
+ { // TM/HM info icons
.bg = 0,
.tilemapLeft = 1,
.tilemapTop = 13,
@@ -304,7 +304,7 @@ const struct WindowTemplate gUnknown_08614174[] =
.paletteNum = 12,
.baseBlock = 0x16B,
},
- {
+ {// TM/HM info
.bg = 0,
.tilemapLeft = 7,
.tilemapTop = 13,
@@ -313,7 +313,7 @@ const struct WindowTemplate gUnknown_08614174[] =
.paletteNum = 12,
.baseBlock = 0x189,
},
- {
+ { // Field message box
.bg = 1,
.tilemapLeft = 2,
.tilemapTop = 15,
@@ -440,16 +440,14 @@ struct TempWallyStruct {
EWRAM_DATA struct UnkBagStruct *gUnknown_0203CE54 = 0;
EWRAM_DATA struct BagStruct gUnknown_0203CE58 = {0};
-EWRAM_DATA struct ListBuffer1 *gUnknown_0203CE74 = 0;
-EWRAM_DATA struct ListBuffer2 *gUnknown_0203CE78 = 0;
+static EWRAM_DATA struct ListBuffer1 *sListBuffer1 = 0;
+static EWRAM_DATA struct ListBuffer2 *sListBuffer2 = 0;
EWRAM_DATA u16 gSpecialVar_ItemId = 0;
-EWRAM_DATA struct TempWallyStruct *gUnknown_0203CE80 = 0;
+static EWRAM_DATA struct TempWallyStruct *gUnknown_0203CE80 = 0;
-extern u8 *gPocketNamesStringsTable[];
-extern struct ListMenuTemplate gUnknown_08613F9C;
+extern u8 *const gPocketNamesStringsTable[];
extern const u8 gMoveNames[][0xD];
extern u8* gReturnToXStringsTable[];
-extern u32 gUnknown_0203CE5E[];
extern const u8 EventScript_2736B3[];
extern const u16 gUnknown_0860F074[];
@@ -531,12 +529,12 @@ void GoToBagMenu(u8 bagMenuType, u8 pocketId, void ( *postExitMenuMainCallback2)
temp = gUnknown_0203CE58.location - (POCKETS_COUNT - 1);
if (temp <= 1)
gUnknown_0203CE54->unk81B = 1;
- gUnknown_0203CE54->unk0 = 0;
+ gUnknown_0203CE54->mainCallback2 = 0;
gUnknown_0203CE54->unk81A = 0xFF;
gUnknown_0203CE54->unk81E = -1;
gUnknown_0203CE54->unk81F = -1;
- memset(gUnknown_0203CE54->unk804, 0xFF, sizeof(gUnknown_0203CE54->unk804));
- memset(gUnknown_0203CE54->unk810, 0xFF, 10);
+ memset(gUnknown_0203CE54->spriteId, 0xFF, sizeof(gUnknown_0203CE54->spriteId));
+ memset(gUnknown_0203CE54->windowPointers, 0xFF, 10);
SetMainCallback2(CB2_Bag);
}
}
@@ -615,7 +613,7 @@ bool8 setup_bag_menu(void)
break;
case 10:
sub_81ABA6C();
- sub_81ABAC4();
+ SetPocketListPositions();
sub_81ABAE0();
gMain.state++;
break;
@@ -677,10 +675,10 @@ bool8 setup_bag_menu(void)
void bag_menu_init_bgs(void)
{
ResetVramOamAndBgCntRegs();
- memset(gUnknown_0203CE54->unk4, 0, 0x800);
+ memset(gUnknown_0203CE54->tilemapBuffer, 0, 0x800);
ResetBgsAndClearDma3BusyFlags(0);
- InitBgsFromTemplates(0, gUnknown_08613F90, 3);
- SetBgTilemapBuffer(2, gUnknown_0203CE54->unk4);
+ InitBgsFromTemplates(0, sBgTemplates_ItemMenu, 3);
+ SetBgTilemapBuffer(2, gUnknown_0203CE54->tilemapBuffer);
ResetAllBgsCoordinates();
schedule_bg_copy_tilemap_to_vram(2);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
@@ -702,7 +700,7 @@ bool8 load_bag_menu_graphics(void)
case 1:
if (free_temp_tile_data_buffers_if_possible() != TRUE)
{
- LZDecompressWram(gUnknown_08D9A88C, gUnknown_0203CE54->unk4);
+ LZDecompressWram(gUnknown_08D9A88C, gUnknown_0203CE54->tilemapBuffer);
gUnknown_0203CE54->unk834++;
}
break;
@@ -744,8 +742,8 @@ u8 sub_81AB1F0(u8 a)
void allocate_bag_item_list_buffers(void)
{
- gUnknown_0203CE74 = Alloc(sizeof(struct ListBuffer1));
- gUnknown_0203CE78 = Alloc(sizeof(struct ListBuffer2));
+ sListBuffer1 = Alloc(sizeof(struct ListBuffer1));
+ sListBuffer2 = Alloc(sizeof(struct ListBuffer2));
}
void load_bag_item_list_buffers(u8 pocketId)
@@ -754,34 +752,34 @@ void load_bag_item_list_buffers(u8 pocketId)
struct BagPocket *pocket = &gBagPockets[pocketId];
struct ListMenuItem *subBuffer;
- if (!gUnknown_0203CE54->unk81B_2)
+ if (!gUnknown_0203CE54->hideCloseBagText)
{
- for (i = 0; i < gUnknown_0203CE54->unk829[pocketId] - 1; i++)
+ for (i = 0; i < gUnknown_0203CE54->numItemStacks[pocketId] - 1; i++)
{
- get_name(gUnknown_0203CE78->name[i], pocket->itemSlots[i].itemId);
- subBuffer = gUnknown_0203CE74->subBuffers;
- subBuffer[i].name = gUnknown_0203CE78->name[i];
+ get_name(sListBuffer2->name[i], pocket->itemSlots[i].itemId);
+ subBuffer = sListBuffer1->subBuffers;
+ subBuffer[i].name = sListBuffer2->name[i];
subBuffer[i].id = i;
}
- StringCopy(gUnknown_0203CE78->name[i], gText_CloseBag);
- subBuffer = gUnknown_0203CE74->subBuffers;
- subBuffer[i].name = gUnknown_0203CE78->name[i];
+ StringCopy(sListBuffer2->name[i], gText_CloseBag);
+ subBuffer = sListBuffer1->subBuffers;
+ subBuffer[i].name = sListBuffer2->name[i];
subBuffer[i].id = -2;
}
else
{
- for (i = 0; i < gUnknown_0203CE54->unk829[pocketId]; i++)
+ for (i = 0; i < gUnknown_0203CE54->numItemStacks[pocketId]; i++)
{
- get_name(gUnknown_0203CE78->name[i], pocket->itemSlots[i].itemId);
- subBuffer = gUnknown_0203CE74->subBuffers;
- subBuffer[i].name = gUnknown_0203CE78->name[i];
+ get_name(sListBuffer2->name[i], pocket->itemSlots[i].itemId);
+ subBuffer = sListBuffer1->subBuffers;
+ subBuffer[i].name = sListBuffer2->name[i];
subBuffer[i].id = i;
}
}
- gMultiuseListMenuTemplate = gUnknown_08613F9C;
- gMultiuseListMenuTemplate.totalItems = gUnknown_0203CE54->unk829[pocketId];
- gMultiuseListMenuTemplate.items = gUnknown_0203CE74->subBuffers;
- gMultiuseListMenuTemplate.maxShowed = gUnknown_0203CE54->unk82E[pocketId];
+ gMultiuseListMenuTemplate = sItemListMenu;
+ gMultiuseListMenuTemplate.totalItems = gUnknown_0203CE54->numItemStacks[pocketId];
+ gMultiuseListMenuTemplate.items = sListBuffer1->subBuffers;
+ gMultiuseListMenuTemplate.maxShowed = gUnknown_0203CE54->numShownItems[pocketId];
}
void get_name(s8 *dest, u16 itemId)
@@ -907,7 +905,7 @@ void bag_menu_print_cursor(u8 a, u8 b)
void bag_menu_add_pocket_scroll_arrow_indicators_maybe(void)
{
if (gUnknown_0203CE54->unk81E == 0xFF)
- gUnknown_0203CE54->unk81E = AddScrollIndicatorArrowPairParameterized(SCROLL_ARROW_UP, 0xAC, 12, 0x94, gUnknown_0203CE54->unk829[gUnknown_0203CE58.pocket] - gUnknown_0203CE54->unk82E[gUnknown_0203CE58.pocket], 0x6E, 0x6E, &gUnknown_0203CE58.scrollPosition[gUnknown_0203CE58.pocket]);
+ gUnknown_0203CE54->unk81E = AddScrollIndicatorArrowPairParameterized(SCROLL_ARROW_UP, 0xAC, 12, 0x94, gUnknown_0203CE54->numItemStacks[gUnknown_0203CE58.pocket] - gUnknown_0203CE54->numShownItems[gUnknown_0203CE58.pocket], 0x6E, 0x6E, &gUnknown_0203CE58.scrollPosition[gUnknown_0203CE58.pocket]);
}
void sub_81AB824(void)
@@ -937,8 +935,8 @@ void sub_81AB89C(void)
void free_bag_item_list_buffers(void)
{
- Free(gUnknown_0203CE78);
- Free(gUnknown_0203CE74);
+ Free(sListBuffer2);
+ Free(sListBuffer1);
FreeAllWindowBuffers();
Free(gUnknown_0203CE54);
}
@@ -955,8 +953,8 @@ void task_close_bag_menu_2(u8 taskId)
if (!gPaletteFade.active)
{
DestroyListMenuTask(data[0], &gUnknown_0203CE58.scrollPosition[gUnknown_0203CE58.pocket], &gUnknown_0203CE58.cursorPosition[gUnknown_0203CE58.pocket]);
- if (gUnknown_0203CE54->unk0 != 0)
- SetMainCallback2(gUnknown_0203CE54->unk0);
+ if (gUnknown_0203CE54->mainCallback2 != 0)
+ SetMainCallback2(gUnknown_0203CE54->mainCallback2);
else
SetMainCallback2(gUnknown_0203CE58.bagCallback);
sub_81AB824();
@@ -981,15 +979,17 @@ void sub_81AB9A8(u8 pocketId)
CompactItemsInBagPocket(pocket);
break;
}
- gUnknown_0203CE54->unk829[pocketId] = 0;
+ gUnknown_0203CE54->numItemStacks[pocketId] = 0;
for (i = 0; i < pocket->capacity && pocket->itemSlots[i].itemId; i++)
- gUnknown_0203CE54->unk829[pocketId]++;
- if (!gUnknown_0203CE54->unk81B_2)
- gUnknown_0203CE54->unk829[pocketId]++;
- if (gUnknown_0203CE54->unk829[pocketId] > 8)
- gUnknown_0203CE54->unk82E[pocketId] = 8;
+ gUnknown_0203CE54->numItemStacks[pocketId]++;
+
+ if (!gUnknown_0203CE54->hideCloseBagText)
+ gUnknown_0203CE54->numItemStacks[pocketId]++;
+
+ if (gUnknown_0203CE54->numItemStacks[pocketId] > 8)
+ gUnknown_0203CE54->numShownItems[pocketId] = 8;
else
- gUnknown_0203CE54->unk82E[pocketId] = gUnknown_0203CE54->unk829[pocketId];
+ gUnknown_0203CE54->numShownItems[pocketId] = gUnknown_0203CE54->numItemStacks[pocketId];
}
void sub_81ABA6C(void)
@@ -999,26 +999,26 @@ void sub_81ABA6C(void)
sub_81AB9A8(i);
}
-void sub_81ABA88(u8 a)
+void SetInitialScrollAndCursorPositions(u8 pocketId)
{
- sub_812225C(&gUnknown_0203CE58.scrollPosition[a], &gUnknown_0203CE58.cursorPosition[a], gUnknown_0203CE54->unk82E[a], gUnknown_0203CE54->unk829[a]);
+ sub_812225C(&gUnknown_0203CE58.scrollPosition[pocketId], &gUnknown_0203CE58.cursorPosition[pocketId], gUnknown_0203CE54->numShownItems[pocketId], gUnknown_0203CE54->numItemStacks[pocketId]);
}
-void sub_81ABAC4(void)
+static void SetPocketListPositions(void)
{
u8 i;
for (i = 0; i < POCKETS_COUNT; i++)
- sub_81ABA88(i);
+ SetInitialScrollAndCursorPositions(i);
}
void sub_81ABAE0(void)
{
u8 i;
for (i = 0; i < POCKETS_COUNT; i++)
- sub_8122298(&gUnknown_0203CE58.scrollPosition[i], &gUnknown_0203CE58.cursorPosition[i], gUnknown_0203CE54->unk82E[i], gUnknown_0203CE54->unk829[i], 8);
+ sub_8122298(&gUnknown_0203CE58.scrollPosition[i], &gUnknown_0203CE58.cursorPosition[i], gUnknown_0203CE54->numShownItems[i], gUnknown_0203CE54->numItemStacks[i], 8);
}
-u8 sub_81ABB2C(u8 pocketId)
+u8 GetItemListPosition(u8 pocketId)
{
return gUnknown_0203CE58.scrollPosition[pocketId] + gUnknown_0203CE58.cursorPosition[pocketId];
}
@@ -1041,7 +1041,7 @@ void bag_menu_inits_lists_menu(u8 taskId)
bag_menu_RemoveBagItem_message_window(4);
DestroyListMenuTask(data[0], scrollPos, cursorPos);
sub_81AB9A8(gUnknown_0203CE58.pocket);
- sub_81ABA88(gUnknown_0203CE58.pocket);
+ SetInitialScrollAndCursorPositions(gUnknown_0203CE58.pocket);
load_bag_item_list_buffers(gUnknown_0203CE58.pocket);
data[0] = ListMenuInit(&gMultiuseListMenuTemplate, *scrollPos, *cursorPos);
schedule_bg_copy_tilemap_to_vram(0);
@@ -1092,7 +1092,7 @@ void Task_BagMenu(u8 taskId)
if (sub_81AC2C0() == 1)
{
ListMenuGetScrollAndRow(data[0], scrollPos, cursorPos);
- if ((*scrollPos + *cursorPos) != gUnknown_0203CE54->unk829[gUnknown_0203CE58.pocket] - 1)
+ if ((*scrollPos + *cursorPos) != gUnknown_0203CE54->numItemStacks[gUnknown_0203CE58.pocket] - 1)
{
PlaySE(SE_SELECT);
bag_menu_swap_items(taskId);
@@ -1102,13 +1102,13 @@ void Task_BagMenu(u8 taskId)
}
else
{
- int r4 = ListMenuHandleInputGetItemId(data[0]);
+ int listPosition = ListMenuHandleInputGetItemId(data[0]);
ListMenuGetScrollAndRow(data[0], scrollPos, cursorPos);
- switch (r4)
+ switch (listPosition)
{
- case -1:
+ case LIST_NOTHING_CHOSEN:
break;
- case -2:
+ case LIST_B_PRESSED:
if (gUnknown_0203CE58.location == 5)
{
PlaySE(SE_HAZURE);
@@ -1118,13 +1118,13 @@ void Task_BagMenu(u8 taskId)
gSpecialVar_ItemId = select;
gTasks[taskId].func = unknown_ItemMenu_Confirm;
break;
- default:
+ default: // A_BUTTON
PlaySE(SE_SELECT);
sub_81AB824();
bag_menu_print_cursor_(data[0], 2);
- data[1] = r4;
- data[2] = BagGetQuantityByPocketPosition(gUnknown_0203CE58.pocket + 1, r4);
- gSpecialVar_ItemId = BagGetItemIdByPocketPosition(gUnknown_0203CE58.pocket + 1, r4);
+ data[1] = listPosition;
+ data[2] = BagGetQuantityByPocketPosition(gUnknown_0203CE58.pocket + 1, listPosition);
+ gSpecialVar_ItemId = BagGetItemIdByPocketPosition(gUnknown_0203CE58.pocket + 1, listPosition);
gUnknown_08614054[gUnknown_0203CE58.location](taskId);
break;
}
@@ -1186,7 +1186,7 @@ void SwitchBagPocket(u8 taskId, s16 deltaBagPocketId, u16 a3)
ClearWindowTilemap(1);
DestroyListMenuTask(data[0], &gUnknown_0203CE58.scrollPosition[gUnknown_0203CE58.pocket], &gUnknown_0203CE58.cursorPosition[gUnknown_0203CE58.pocket]);
schedule_bg_copy_tilemap_to_vram(0);
- gSprites[gUnknown_0203CE54->unk804[2 + (gUnknown_0203CE54->unk81B_1 ^ 1)]].invisible = TRUE;
+ gSprites[gUnknown_0203CE54->spriteId[2 + (gUnknown_0203CE54->unk81B_1 ^ 1)]].invisible = TRUE;
sub_81AB824();
}
pocketId = gUnknown_0203CE58.pocket;
@@ -1744,7 +1744,7 @@ void Task_ActuallyToss(u8 taskId)
RemoveBagItem(gSpecialVar_ItemId, data[8]);
DestroyListMenuTask(data[0], scrollPos, cursorPos);
sub_81AB9A8(gUnknown_0203CE58.pocket);
- sub_81ABA88(gUnknown_0203CE58.pocket);
+ SetInitialScrollAndCursorPositions(gUnknown_0203CE58.pocket);
load_bag_item_list_buffers(gUnknown_0203CE58.pocket);
data[0] = ListMenuInit(&gMultiuseListMenuTemplate, *scrollPos, *cursorPos);
schedule_bg_copy_tilemap_to_vram(0);
@@ -1782,7 +1782,7 @@ void ItemMenu_Give(u8 taskId)
bag_menu_print_there_is_no_pokemon(taskId);
else
{
- gUnknown_0203CE54->unk0 = sub_81B7F60;
+ gUnknown_0203CE54->mainCallback2 = sub_81B7F60;
unknown_ItemMenu_Confirm(taskId);
}
}
@@ -1815,7 +1815,7 @@ void sub_81AD350(u8 taskId)
void ItemMenu_CheckTag(u8 taskId)
{
- gUnknown_0203CE54->unk0 = DoBerryTagScreen;
+ gUnknown_0203CE54->mainCallback2 = DoBerryTagScreen;
unknown_ItemMenu_Confirm(taskId);
}
@@ -2012,7 +2012,7 @@ void sub_81AD8C8(u8 taskId)
AddMoney(&gSaveBlock1Ptr->money, (ItemId_GetPrice(gSpecialVar_ItemId) / 2) * data[8]);
DestroyListMenuTask(data[0], scrollPos, cursorPos);
sub_81AB9A8(gUnknown_0203CE58.pocket);
- sub_81ABA88(gUnknown_0203CE58.pocket);
+ SetInitialScrollAndCursorPositions(gUnknown_0203CE58.pocket);
load_bag_item_list_buffers(gUnknown_0203CE58.pocket);
data[0] = ListMenuInit(&gMultiuseListMenuTemplate, *scrollPos, *cursorPos);
bag_menu_print_cursor_(data[0], 2);
@@ -2235,7 +2235,7 @@ void bag_menu_leave_maybe(void)
SetMainCallback2(CB2_ReturnToField);
}
-void bag_menu_print_pocket_names(u8 *pocketName1, u8 *pocketName2)
+void bag_menu_print_pocket_names(const u8 *pocketName1, const u8 *pocketName2)
{
struct WindowTemplate window = {0, 0, 0, 0, 0, 0, 0};
u16 windowId;
@@ -2252,7 +2252,7 @@ void bag_menu_print_pocket_names(u8 *pocketName1, u8 *pocketName2)
offset = GetStringCenterAlignXOffset(1, pocketName2, 0x40);
bag_menu_print(windowId, 1, pocketName2, offset + 0x40, 1, 0, 0, -1, 1);
}
- CpuCopy32((u8*)GetWindowAttribute(windowId, WINDOW_TILE_DATA), gUnknown_0203CE54->unk844, 0x400);
+ CpuCopy32((u8*)GetWindowAttribute(windowId, WINDOW_TILE_DATA), gUnknown_0203CE54->pocketNameBuffer, 0x400);
RemoveWindow(windowId);
}
@@ -2263,7 +2263,7 @@ void bag_menu_copy_pocket_name_to_window(u32 a)
int b;
if (a > 8)
a = 8;
- r4 = &gUnknown_0203CE54->unk844;
+ r4 = &gUnknown_0203CE54->pocketNameBuffer;
windowAttribute = (u8*)GetWindowAttribute(2, WINDOW_TILE_DATA);
CpuCopy32(r4[0][a], windowAttribute, 0x100);
b = a + 16;
@@ -2292,17 +2292,17 @@ void setup_bag_menu_textboxes(void)
void bag_menu_print(u8 windowId, u8 fontId, const u8 *str, u8 left, u8 top, u8 letterSpacing, u8 lineSpacing, u8 speed, u8 h)
{
- AddTextPrinterParameterized4(windowId, fontId, left, top, letterSpacing, lineSpacing, gUnknown_08614164[h], speed, str);
+ AddTextPrinterParameterized4(windowId, fontId, left, top, letterSpacing, lineSpacing, sFontColorTable[h], speed, str);
}
u8 sub_81AE124(u8 a)
{
- return gUnknown_0203CE54->unk810[a];
+ return gUnknown_0203CE54->windowPointers[a];
}
u8 bag_menu_add_window(u8 a)
{
- u8 *ptr = &gUnknown_0203CE54->unk810[a];
+ u8 *ptr = &gUnknown_0203CE54->windowPointers[a];
if (*ptr == 0xFF)
{
*ptr = AddWindow(&gUnknown_086141AC[a]);
@@ -2314,7 +2314,7 @@ u8 bag_menu_add_window(u8 a)
void bag_menu_remove_window(u8 a)
{
- u8 *ptr = &gUnknown_0203CE54->unk810[a];
+ u8 *ptr = &gUnknown_0203CE54->windowPointers[a];
if (*ptr != 0xFF)
{
sub_8198070(*ptr, 0);
@@ -2327,7 +2327,7 @@ void bag_menu_remove_window(u8 a)
u8 AddItemMessageWindow(u8 a)
{
- u8 *ptr = &gUnknown_0203CE54->unk810[a];
+ u8 *ptr = &gUnknown_0203CE54->windowPointers[a];
if (*ptr == 0xFF)
*ptr = AddWindow(&gUnknown_086141AC[a]);
return *ptr;
@@ -2335,7 +2335,7 @@ u8 AddItemMessageWindow(u8 a)
void bag_menu_RemoveBagItem_message_window(u8 a)
{
- u8 *ptr = &gUnknown_0203CE54->unk810[a];
+ u8 *ptr = &gUnknown_0203CE54->windowPointers[a];
if (*ptr != 0xFF)
{
sub_8197DF8(*ptr, 0);
diff --git a/src/item_menu_icons.c b/src/item_menu_icons.c
index 85b42b9b3..894574ec9 100644
--- a/src/item_menu_icons.c
+++ b/src/item_menu_icons.c
@@ -1,14 +1,14 @@
#include "global.h"
-#include "sprite.h"
+#include "berry.h"
#include "decompress.h"
+#include "graphics.h"
+#include "item.h"
#include "item_menu.h"
#include "item_icon.h"
#include "item_menu_icons.h"
-#include "window.h"
#include "menu_helpers.h"
-#include "berry.h"
-#include "graphics.h"
-#include "item.h"
+#include "sprite.h"
+#include "window.h"
#include "constants/items.h"
struct CompressedTilesPal
@@ -199,7 +199,7 @@ static const struct SpritePalette gUnknown_0857FBA8 =
gUnknown_0857F564, 101
};
-static const struct SpriteTemplate gUnknown_0857FBB0 =
+static const struct SpriteTemplate gSpriteTemplate_RotatingBall =
{
.tileTag = 101,
.paletteTag = 101,
@@ -409,7 +409,7 @@ static const struct SpriteTemplate gUnknown_0857FE10 =
// code
void RemoveBagSprite(u8 id)
{
- u8 *spriteId = &gUnknown_0203CE54->unk804[id];
+ u8 *spriteId = &gUnknown_0203CE54->spriteId[id];
if (*spriteId != 0xFF)
{
FreeSpriteTilesByTag(id + 100);
@@ -422,14 +422,14 @@ void RemoveBagSprite(u8 id)
void AddBagVisualSprite(u8 bagPocketId)
{
- u8 *spriteId = &gUnknown_0203CE54->unk804[0];
+ u8 *spriteId = &gUnknown_0203CE54->spriteId[0];
*spriteId = CreateSprite(&gUnknown_0857FB4C, 68, 66, 0);
SetBagVisualPocketId(bagPocketId, FALSE);
}
void SetBagVisualPocketId(u8 bagPocketId, bool8 isSwitchingPockets)
{
- struct Sprite *sprite = &gSprites[gUnknown_0203CE54->unk804[0]];
+ struct Sprite *sprite = &gSprites[gUnknown_0203CE54->spriteId[0]];
if (isSwitchingPockets)
{
sprite->pos2.y = -5;
@@ -458,7 +458,7 @@ static void SpriteCB_BagVisualSwitchingPockets(struct Sprite *sprite)
void ShakeBagVisual(void)
{
- struct Sprite *sprite = &gSprites[gUnknown_0203CE54->unk804[0]];
+ struct Sprite *sprite = &gSprites[gUnknown_0203CE54->spriteId[0]];
if (sprite->affineAnimEnded)
{
StartSpriteAffineAnim(sprite, 1);
@@ -477,10 +477,10 @@ static void SpriteCB_ShakeBagVisual(struct Sprite *sprite)
void AddSwitchPocketRotatingBallSprite(s16 rotationDirection)
{
- u8 *spriteId = &gUnknown_0203CE54->unk804[1];
+ u8 *spriteId = &gUnknown_0203CE54->spriteId[1];
LoadSpriteSheet(&gUnknown_0857FBA0);
LoadSpritePalette(&gUnknown_0857FBA8);
- *spriteId = CreateSprite(&gUnknown_0857FBB0, 16, 16, 0);
+ *spriteId = CreateSprite(&gSpriteTemplate_RotatingBall, 16, 16, 0);
gSprites[*spriteId].data[0] = rotationDirection;
}
@@ -515,7 +515,7 @@ static void SpriteCB_SwitchPocketRotatingBallContinue(struct Sprite *sprite)
void AddBagItemIconSprite(u16 itemId, u8 id)
{
- u8 *spriteId = &gUnknown_0203CE54->unk804[id + 2];
+ u8 *spriteId = &gUnknown_0203CE54->spriteId[id + 2];
if (*spriteId == 0xFF)
{
u8 iconSpriteId;
@@ -539,17 +539,17 @@ void RemoveBagItemIconSprite(u8 id)
void sub_80D4FAC(void)
{
- sub_8122344(&gUnknown_0203CE54->unk804[4], 8);
+ sub_8122344(&gUnknown_0203CE54->spriteId[4], 8);
}
void sub_80D4FC8(u8 arg0)
{
- sub_81223FC(&gUnknown_0203CE54->unk804[4], 8, arg0);
+ sub_81223FC(&gUnknown_0203CE54->spriteId[4], 8, arg0);
}
void sub_80D4FEC(u8 arg0)
{
- sub_8122448(&gUnknown_0203CE54->unk804[4], 136, 120, (arg0 + 1) * 16);
+ sub_8122448(&gUnknown_0203CE54->spriteId[4], 136, 120, (arg0 + 1) * 16);
}
static void sub_80D5018(void *mem0, void *mem1)
diff --git a/src/item_use.c b/src/item_use.c
index 8399a1861..474b16ae1 100755
--- a/src/item_use.c
+++ b/src/item_use.c
@@ -57,7 +57,6 @@ extern void bag_menu_yes_no(u8, u8, const struct YesNoFuncTable*);
extern void sub_81C5924(void);
extern void sub_81C59BC(void);
extern void sub_81AB9A8(u8);
-extern void sub_81ABA88(u8);
extern void StartEscapeRopeFieldEffect(void);
extern u8* sub_806CF78(u16);
extern void sub_81B89F0(void);
@@ -128,7 +127,7 @@ void SetUpItemUseCallback(u8 taskId)
type = ItemId_GetType(gSpecialVar_ItemId) - 1;
if (!InBattlePyramid())
{
- gUnknown_0203CE54->unk0 = gUnknown_085920D8[type];
+ gUnknown_0203CE54->mainCallback2 = gUnknown_085920D8[type];
unknown_ItemMenu_Confirm(taskId);
}
else
@@ -212,7 +211,7 @@ void sub_80FD254(void)
void ItemUseOutOfBattle_Mail(u8 taskId)
{
- gUnknown_0203CE54->unk0 = sub_80FD254;
+ gUnknown_0203CE54->mainCallback2 = sub_80FD254;
unknown_ItemMenu_Confirm(taskId);
}
@@ -608,7 +607,7 @@ void ItemUseOutOfBattle_PokeblockCase(u8 taskId)
}
else if (gTasks[taskId].data[3] != TRUE)
{
- gUnknown_0203CE54->unk0 = sub_80FDBEC;
+ gUnknown_0203CE54->mainCallback2 = sub_80FDBEC;
unknown_ItemMenu_Confirm(taskId);
}
else
@@ -670,7 +669,7 @@ void sub_80FDD10(u8 taskId)
{
gUnknown_0203A0F4 = sub_80FDD74;
gFieldCallback = MapPostLoadHook_UseItem;
- gUnknown_0203CE54->unk0 = CB2_ReturnToField;
+ gUnknown_0203CE54->mainCallback2 = CB2_ReturnToField;
unknown_ItemMenu_Confirm(taskId);
}
else
@@ -812,7 +811,7 @@ void sub_80FE058(void)
if (!InBattlePyramid())
{
sub_81AB9A8(ItemId_GetPocket(gSpecialVar_ItemId));
- sub_81ABA88(ItemId_GetPocket(gSpecialVar_ItemId));
+ SetInitialScrollAndCursorPositions(ItemId_GetPocket(gSpecialVar_ItemId));
}
else
{
@@ -993,7 +992,7 @@ void sub_80FE54C(u8 taskId)
{
if (!InBattlePyramid())
{
- gUnknown_0203CE54->unk0 = sub_81B89F0;
+ gUnknown_0203CE54->mainCallback2 = sub_81B89F0;
unknown_ItemMenu_Confirm(taskId);
}
else
diff --git a/src/mauville_old_man.c b/src/mauville_old_man.c
index 110ec068e..930f1f35b 100644
--- a/src/mauville_old_man.c
+++ b/src/mauville_old_man.c
@@ -62,14 +62,14 @@ static const u8 * const sGiddyAdjectives[] = {
};
static const u8 * const sGiddyQuestions[] = {
- gUnknown_08294313,
- gUnknown_08294359,
- gUnknown_08294398,
- gUnknown_082943DA,
- gUnknown_0829441C,
- gUnknown_08294460,
- gUnknown_082944A0,
- gUnknown_082944D5
+ gMauvilleManText_ISoWantToGoOnAVacation,
+ gMauvilleManText_IBoughtCrayonsWith120Colors,
+ gMauvilleManText_WouldntItBeNiceIfWeCouldFloat,
+ gMauvilleManText_WhenYouWriteOnASandyBeach,
+ gMauvilleManText_WhatsTheBottomOfTheSeaLike,
+ gMauvilleManText_WhenYouSeeTheSettingSunDoesIt,
+ gMauvilleManText_LyingBackInTheGreenGrass,
+ gMauvilleManText_SecretBasesAreSoWonderful
};
static void SetupBard(void)
diff --git a/src/normal.c b/src/normal.c
index 3de8b1157..e20f74588 100644
--- a/src/normal.c
+++ b/src/normal.c
@@ -410,8 +410,8 @@ void sub_81159B4(struct Sprite *sprite)
sprite->data[3] = 40;
sprite->data[4] = 112;
sprite->data[5] = 0;
- StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
- sprite->callback = sub_80A634C;
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = TranslateSpriteInGrowingCircleOverDuration;
sprite->callback(sprite);
}
@@ -884,7 +884,7 @@ void sub_8116388(struct Sprite *sprite)
else
sub_80A6980(sprite, TRUE);
- sprite->callback = sub_80A67BC;
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
@@ -897,7 +897,7 @@ static void sub_81163D0(struct Sprite *sprite)
sub_80A6980(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[4];
- sprite->callback = sub_80A67BC;
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
StoreSpriteCallbackInData6(sprite, sub_810E2C8);
}
@@ -923,8 +923,8 @@ void sub_8116458(struct Sprite *sprite)
sprite->pos2.x += (Random2() % 48) - 24;
sprite->pos2.y += (Random2() % 24) - 12;
- StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
- sprite->callback = sub_80A67BC;
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
}
void sub_81164F0(struct Sprite *sprite)
@@ -935,8 +935,8 @@ void sub_81164F0(struct Sprite *sprite)
sprite->pos2.x = gBattleAnimArgs[1];
sprite->pos2.y = gBattleAnimArgs[2];
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
- StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
- sprite->callback = sub_80A67BC;
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
}
void sub_8116560(struct Sprite *sprite)
diff --git a/src/poison.c b/src/poison.c
index efa89ec13..c52299e3a 100644
--- a/src/poison.c
+++ b/src/poison.c
@@ -258,7 +258,7 @@ void sub_810DCD0(struct Sprite *sprite)
static void sub_810DD24(struct Sprite *sprite)
{
- sub_80A656C(sprite);
+ TranslateAnimLinearSimple(sprite);
sprite->data[1] -= sprite->data[5];
sprite->data[2] -= sprite->data[6];
diff --git a/src/pokeball.c b/src/pokeball.c
index ad839e6af..82d2f2cea 100644
--- a/src/pokeball.c
+++ b/src/pokeball.c
@@ -426,7 +426,7 @@ static void SpriteCB_TestBallThrow(struct Sprite *sprite)
sprite->pos2.y = 0;
sprite->data[5] = 0;
ballId = ItemIdToBallId(GetBattlerPokeballItemId(opponentBattler));
- LaunchBallStarsTask(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, ballId);
+ AnimateBallOpenParticles(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, ballId);
sprite->data[0] = LaunchBallFadeMonTask(FALSE, opponentBattler, 14, ballId);
sprite->sBattler = opponentBattler;
sprite->data[7] = noOfShakes;
@@ -737,7 +737,7 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
StartSpriteAnim(sprite, 1);
ballId = ItemIdToBallId(GetBattlerPokeballItemId(battlerId));
- LaunchBallStarsTask(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, ballId);
+ AnimateBallOpenParticles(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, ballId);
sprite->data[0] = LaunchBallFadeMonTask(1, sprite->sBattler, 14, ballId);
sprite->callback = HandleBallAnimEnd;
@@ -985,9 +985,9 @@ static void SpriteCB_OpponentMonSendOut(struct Sprite *sprite)
#undef sBattler
-static u8 LaunchBallStarsTaskForPokeball(u8 x, u8 y, u8 kindOfStars, u8 d)
+static u8 AnimateBallOpenParticlesForPokeball(u8 x, u8 y, u8 kindOfStars, u8 d)
{
- return LaunchBallStarsTask(x, y, kindOfStars, d, BALL_POKE);
+ return AnimateBallOpenParticles(x, y, kindOfStars, d, BALL_POKE);
}
static u8 LaunchBallFadeMonTaskForPokeball(bool8 unFadeLater, u8 battlerId, u32 arg2)
@@ -1036,7 +1036,7 @@ static void sub_8076524(struct Sprite *sprite)
r5 = 0;
StartSpriteAnim(sprite, 1);
- LaunchBallStarsTaskForPokeball(sprite->pos1.x, sprite->pos1.y - 5, sprite->oam.priority, r5);
+ AnimateBallOpenParticlesForPokeball(sprite->pos1.x, sprite->pos1.y - 5, sprite->oam.priority, r5);
sprite->data[1] = LaunchBallFadeMonTaskForPokeball(1, battlerId, r4);
sprite->callback = sub_80765E0;
gSprites[r7].invisible = FALSE;
@@ -1129,7 +1129,7 @@ static void sub_80767D4(struct Sprite *sprite)
r6 = 0;
StartSpriteAnim(sprite, 1);
- LaunchBallStarsTaskForPokeball(sprite->pos1.x, sprite->pos1.y - 5, sprite->oam.priority, r6);
+ AnimateBallOpenParticlesForPokeball(sprite->pos1.x, sprite->pos1.y - 5, sprite->oam.priority, r6);
sprite->data[1] = LaunchBallFadeMonTaskForPokeball(1, r8, r5);
sprite->callback = sub_807687C;
StartSpriteAffineAnim(&gSprites[r7], 2);
diff --git a/src/pokedex.c b/src/pokedex.c
index fe9066e4c..ef8905bb6 100644
--- a/src/pokedex.c
+++ b/src/pokedex.c
@@ -1889,9 +1889,9 @@ void sub_80BC890(void)
void sub_80BC8D4(u8 dexMode, u8 sortMode)
{
u16 vars[3]; //I have no idea why three regular variables are stored in an array, but whatever.
-#define temp_dexCount vars[0]
-#define temp_notNationalDex vars[1]
-#define temp_dexNum vars[2]
+#define temp_dexCount vars[0]
+#define temp_isHoennDex vars[1]
+#define temp_dexNum vars[2]
s16 i;
sPokedexView->pokemonListCount = 0;
@@ -1901,18 +1901,18 @@ void sub_80BC8D4(u8 dexMode, u8 sortMode)
default:
case DEX_MODE_HOENN:
temp_dexCount = HOENN_DEX_COUNT;
- temp_notNationalDex = TRUE;
+ temp_isHoennDex = TRUE;
break;
case DEX_MODE_NATIONAL:
if (IsNationalPokedexEnabled())
{
temp_dexCount = NATIONAL_DEX_COUNT;
- temp_notNationalDex = FALSE;
+ temp_isHoennDex = FALSE;
}
else
{
temp_dexCount = HOENN_DEX_COUNT;
- temp_notNationalDex = TRUE;
+ temp_isHoennDex = TRUE;
}
break;
}
@@ -1920,7 +1920,7 @@ void sub_80BC8D4(u8 dexMode, u8 sortMode)
switch (sortMode)
{
case 0:
- if (temp_notNationalDex)
+ if (temp_isHoennDex)
{
for (i = 0; i < temp_dexCount; i++)
{
@@ -2957,7 +2957,7 @@ void sub_80BEA24(u8 taskId)
case 5:
if (gTasks[taskId].data[1] == 0)
{
- gTasks[taskId].data[4] = (u16)CreateMonSpriteFromNationalDexNumber(sPokedexListItem->dexNum, 0x30, 0x38, 0);
+ gTasks[taskId].data[4] = (u16)CreateMonSpriteFromNationalDexNumber(sPokedexListItem->dexNum, 48, 56, 0);
gSprites[gTasks[taskId].data[4]].oam.priority = 0;
}
gMain.state++;
@@ -3784,7 +3784,7 @@ void sub_80BFE38(u8 taskId)
gTasks[taskId].data[0]++;
break;
case 4:
- spriteId = CreateMonSpriteFromNationalDexNumber(dexNum, 0x30, 0x38, 0);
+ spriteId = CreateMonSpriteFromNationalDexNumber(dexNum, 48, 56, 0);
gSprites[spriteId].oam.priority = 0;
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
SetVBlankCallback(gUnknown_030060B4);
@@ -4411,17 +4411,17 @@ u16 sub_80C0944(void)
for (i = 0; i < 150; i++)
{
- if (GetSetPokedexFlag(i + 1, FLAG_GET_CAUGHT) == FALSE)
+ if (!GetSetPokedexFlag(i + 1, FLAG_GET_CAUGHT))
return 0;
}
for (i = 151; i < 248; i++)
{
- if (GetSetPokedexFlag(i + 1, FLAG_GET_CAUGHT) == FALSE)
+ if (!GetSetPokedexFlag(i + 1, FLAG_GET_CAUGHT))
return 0;
}
for (i = 251; i < 384; i++)
{
- if (GetSetPokedexFlag(i + 1, FLAG_GET_CAUGHT) == FALSE)
+ if (!GetSetPokedexFlag(i + 1, FLAG_GET_CAUGHT))
return 0;
}
return 1;
diff --git a/src/pokemon.c b/src/pokemon.c
index 004dac0d5..640d70776 100644
--- a/src/pokemon.c
+++ b/src/pokemon.c
@@ -45,12 +45,6 @@ struct SpeciesItem
u16 item;
};
-// Extracts the upper 16 bits of a 32-bit number
-#define HIHALF(n) (((n) & 0xFFFF0000) >> 16)
-
-// Extracts the lower 16 bits of a 32-bit number
-#define LOHALF(n) ((n) & 0xFFFF)
-
extern const struct OamData gUnknown_0831ACB0;
extern const struct OamData gUnknown_0831ACA8;
extern const struct SpriteFrameImage gUnknown_082FF3A8[];
@@ -2755,7 +2749,7 @@ void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedI
CalculateMonStats(mon);
}
-void sub_806819C(struct Pokemon *mon, struct UnknownPokemonStruct *src)
+void sub_806819C(struct Pokemon *mon, struct BattleTowerPokemon *src)
{
s32 i;
u8 nickname[30];
@@ -2809,7 +2803,7 @@ void sub_806819C(struct Pokemon *mon, struct UnknownPokemonStruct *src)
CalculateMonStats(mon);
}
-void sub_8068338(struct Pokemon *mon, struct UnknownPokemonStruct *src, bool8 lvl50)
+void sub_8068338(struct Pokemon *mon, struct BattleTowerPokemon *src, bool8 lvl50)
{
s32 i;
u8 nickname[30];
@@ -2937,7 +2931,7 @@ void CreateMonWithEVSpreadNatureOTID(struct Pokemon *mon, u16 species, u8 level,
CalculateMonStats(mon);
}
-void sub_80686FC(struct Pokemon *mon, struct UnknownPokemonStruct *dest)
+void sub_80686FC(struct Pokemon *mon, struct BattleTowerPokemon *dest)
{
s32 i;
u16 heldItem;
@@ -6707,12 +6701,6 @@ const u32 *GetMonFrontSpritePal(struct Pokemon *mon)
return GetFrontSpritePalFromSpeciesAndPersonality(species, otId, personality);
}
-// Extracts the upper 16 bits of a 32-bit number
-#define HIHALF(n) (((n) & 0xFFFF0000) >> 16)
-
-// Extracts the lower 16 bits of a 32-bit number
-#define LOHALF(n) ((n) & 0xFFFF)
-
const u32 *GetFrontSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 personality)
{
u32 shinyValue;
diff --git a/src/record_mixing.c b/src/record_mixing.c
index d37883e4d..6d5d49265 100644
--- a/src/record_mixing.c
+++ b/src/record_mixing.c
@@ -647,7 +647,7 @@ static void ReceiveOldManData(OldMan *oldMan, size_t recordSize, u8 which)
static void ReceiveBattleTowerData(void *battleTowerRecord, size_t recordSize, u8 which)
{
struct EmeraldBattleTowerRecord *dest;
- struct UnknownPokemonStruct *btPokemon;
+ struct BattleTowerPokemon *btPokemon;
u32 mixIndices[4];
s32 i;
@@ -1866,7 +1866,7 @@ static void SanitizeEmeraldBattleTowerRecord(struct EmeraldBattleTowerRecord *ds
for (i = 0; i < 4; i++)
{
- struct UnknownPokemonStruct *towerMon = &dst->party[i];
+ struct BattleTowerPokemon *towerMon = &dst->party[i];
if (towerMon->species != 0)
StripExtCtrlCodes(towerMon->nickname);
}
diff --git a/src/reshow_battle_screen.c b/src/reshow_battle_screen.c
index 7f2eb3746..06d2af5b7 100644
--- a/src/reshow_battle_screen.c
+++ b/src/reshow_battle_screen.c
@@ -226,7 +226,7 @@ static void CreateBattlerSprite(u8 battler)
return;
SetMultiuseSpriteTemplateToPokemon(GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES), GetBattlerPosition(battler));
- gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battler, 2), posY, sub_80A82E4(battler));
+ gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battler, 2), posY, GetBattlerSpriteSubpriority(battler));
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
@@ -241,7 +241,7 @@ static void CreateBattlerSprite(u8 battler)
SetMultiuseSpriteTemplateToTrainerBack(gSaveBlock2Ptr->playerGender, GetBattlerPosition(B_POSITION_PLAYER_LEFT));
gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, 0x50,
(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].coords) * 4 + 80,
- sub_80A82E4(0));
+ GetBattlerSpriteSubpriority(0));
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
@@ -251,7 +251,7 @@ static void CreateBattlerSprite(u8 battler)
SetMultiuseSpriteTemplateToTrainerBack(TRAINER_BACK_PIC_WALLY, GetBattlerPosition(0));
gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, 0x50,
(8 - gTrainerBackPicCoords[TRAINER_BACK_PIC_WALLY].coords) * 4 + 80,
- sub_80A82E4(0));
+ GetBattlerSpriteSubpriority(0));
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
@@ -262,7 +262,7 @@ static void CreateBattlerSprite(u8 battler)
return;
SetMultiuseSpriteTemplateToPokemon(GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES), GetBattlerPosition(battler));
- gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battler, 2), posY, sub_80A82E4(battler));
+ gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battler, 2), posY, GetBattlerSpriteSubpriority(battler));
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
diff --git a/src/rock.c b/src/rock.c
index 3b8e505d8..20d4ea738 100644
--- a/src/rock.c
+++ b/src/rock.c
@@ -340,7 +340,7 @@ static void sub_8110A70(struct Sprite *sprite)
sprite->data[3] = 32;
sprite->data[4] = -24;
- StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = sub_80A6450;
sprite->callback(sprite);
}
@@ -367,8 +367,8 @@ void sub_8110AB4(struct Sprite *sprite)
sprite->data[3] = 0;
sprite->data[4] = 0;
- sprite->callback = sub_80A656C;
- StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+ sprite->callback = TranslateAnimLinearSimple;
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
}
void sub_8110B38(struct Sprite *sprite)
diff --git a/src/script_pokemon_util_80F87D8.c b/src/script_pokemon_util_80F87D8.c
index 9b7269f00..fc5a06024 100755
--- a/src/script_pokemon_util_80F87D8.c
+++ b/src/script_pokemon_util_80F87D8.c
@@ -220,7 +220,7 @@ static void ShowContestWinnerCleanup(void)
void ShowContestWinner(void)
{
- SetMainCallback2(sub_812FDEC);
+ SetMainCallback2(CB2_ContestPainting);
gMain.savedCallback = ShowContestWinnerCleanup;
}