diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_2.c | 898 | ||||
-rw-r--r-- | src/battle_3.c | 16 | ||||
-rw-r--r-- | src/battle_script_commands.c | 54 |
3 files changed, 907 insertions, 61 deletions
diff --git a/src/battle_2.c b/src/battle_2.c index 04907d0c0..ab1aae747 100644 --- a/src/battle_2.c +++ b/src/battle_2.c @@ -37,6 +37,9 @@ #include "pokedex.h" #include "abilities.h" #include "moves.h" +#include "trainer_classes.h" +#include "evolution_scene.h" +#include "roamer.h" struct UnknownStruct6 { @@ -80,6 +83,7 @@ extern u16 gTrainerBattleOpponent_B; extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT]; extern void (*gPreBattleCallback1)(void); extern void (*gBattleMainFunc)(void); +extern void (*gUnknown_030061E8)(void); extern struct UnknownPokemonStruct2 gUnknown_02022FF8[3]; // what is it used for? extern struct UnknownPokemonStruct2* gUnknown_02023058; // what is it used for? extern u8 gBattleOutcome; @@ -131,13 +135,20 @@ extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT]; extern u8 gActionForBanks[BATTLE_BANKS_COUNT]; extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT]; -extern u8 gFightStateTracker; +extern u8 gCurrentActionFuncId; extern u8 gLastUsedAbility; extern u16 gLastUsedItem; extern u8 gUnknown_0203CF00[]; extern const u8* gBattlescriptPtrsForSelection[BATTLE_BANKS_COUNT]; extern const u8* gBattlescriptCurrInstr; extern u32 gBattlePalaceMoveSelectionRngValue; +extern u8 gActionsByTurnOrder[BATTLE_BANKS_COUNT]; +extern u8 gCurrentTurnActionNumber; +extern u16 gDynamicBasePower; +extern u8 gCritMultiplier; +extern u8 gCurrMovePos; +extern u8 gUnknown_020241E9; +extern u16 gLastUsedMove; extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1]; extern const struct BattleMove gBattleMoves[]; @@ -145,6 +156,7 @@ extern const u16 gUnknown_08C004E0[]; // battle textbox palette extern const struct BgTemplate gUnknown_0831AA08[]; extern const struct WindowTemplate * const gUnknown_0831ABA0[]; extern const u8 gUnknown_0831ACE0[]; +extern const u8 gStatStageRatios[][2]; // strings extern const u8 gText_LinkStandby3[]; @@ -163,7 +175,23 @@ extern const u8 gUnknown_082DAB11[]; extern const u8 gUnknown_082DB9BA[]; extern const u8 gUnknown_082DAAFE[]; extern const u8 gUnknown_082DAB0B[]; - +extern const u8 BattleScript_FocusPunchSetUp[]; +extern const u8 BattleScript_LinkBattleWonOrLost[]; +extern const u8 BattleScript_FrontierTrainerBattleWon[]; +extern const u8 BattleScript_LocalTrainerBattleWon[]; +extern const u8 BattleScript_PayDayMoneyAndPickUpItems[]; +extern const u8 BattleScript_LocalBattleLost[]; +extern const u8 gUnknown_082DB9C8[]; +extern const u8 gUnknown_082DAA0B[]; +extern const u8 gUnknown_082DB9C1[]; +extern const u8 BattleScript_RanAwayUsingMonAbility[]; +extern const u8 BattleScript_SmokeBallEscape[]; +extern const u8 BattleScript_GotAwaySafely[]; +extern const u8 BattleScript_WildMonFled[]; +extern const u8 BattleScript_MoveUsedLoafingAround[]; +extern const u8 BattleScript_ActionSwitch[]; + +// functions extern void HandleLinkBattleSetup(void); // rom_3 extern void SetUpBattleVarsAndBirchZigzagoon(void); // rom_3 extern void sub_8032768(void); // rom_3 @@ -179,8 +207,13 @@ extern void sub_80B3AF8(u8 taskId); // cable club extern void sub_8076918(u8 bank); extern void sub_80729D0(u8 healthoxSpriteId); extern void sub_81A56B4(void); // battle frontier 2 +extern u8 sub_81A9E28(void); // battle frontier 2 +extern void sub_81A56E8(u8 bank); // battle frontier 2 extern void sub_81B8FB0(u8, u8); // party menu extern u8 pokemon_order_func(u8); // party menu +extern void sub_80EC728(void); // tv +extern void sub_80EE184(void); // tv +extern bool8 InBattlePyramid(void); // this file's functions static void CB2_InitBattleInternal(void); @@ -209,7 +242,7 @@ void sub_8039E9C(struct Sprite *sprite); void SpriteCallbackDummy_3(struct Sprite *sprite); void oac_poke_ally_(struct Sprite *sprite); void SpecialStatusesClear(void); -void TurnValuesCleanUp(u8); +void TurnValuesCleanUp(bool8 var0); static void SpriteCB_HealthBoxBounce(struct Sprite *sprite); static void BattleStartClearSetData(void); static void BattleIntroGetMonsData(void); @@ -226,11 +259,16 @@ static void BattleIntroRecordMonsToDex(void); static void BattleIntroPlayer1SendsOutMonAnimation(void); static void TryDoEventsBeforeFirstTurn(void); void HandleTurnActionSelectionState(void); -void bc_bs_exec(void); +static void RunTurnActionsFunctions(void); static void SetActionsAndBanksTurnOrder(void); void sub_803CDF8(void); bool8 sub_803CDB8(void); -void bc_80154A0(void); +static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void); +void HandleEndTurn_FinishBattle(void); +static void FreeResetData_ReturnToOvOrDoEvolutions(void); +static void ReturnFromBattleToOverworld(void); +static void TryEvolvePokemon(void); +static void WaitForEvoSceneToFinish(void); void CB2_InitBattle(void) { @@ -2645,7 +2683,7 @@ static void BattleStartClearSetData(void) u32 j; u8 *dataPtr; - TurnValuesCleanUp(0); + TurnValuesCleanUp(FALSE); SpecialStatusesClear(); for (i = 0; i < BATTLE_BANKS_COUNT; i++) @@ -2715,7 +2753,7 @@ static void BattleStartClearSetData(void) gBattleScripting.animTargetsHit = 0; gLeveledUpInBattle = 0; gAbsentBankFlags = 0; - gBattleStruct->field_6C = 0; + gBattleStruct->runTries = 0; gBattleStruct->field_79 = 0; gBattleStruct->field_7A = 0; *(&gBattleStruct->field_7C) = gBaseStats[GetMonData(&gEnemyParty[0], MON_DATA_SPECIES)].catchRate * 100 / 1275; @@ -3568,7 +3606,7 @@ static void TryDoEventsBeforeFirstTurn(void) gActionForBanks[i] = ACTION_INIT_VALUE; gChosenMovesByBanks[i] = MOVE_NONE; } - TurnValuesCleanUp(0); + TurnValuesCleanUp(FALSE); SpecialStatusesClear(); *(&gBattleStruct->field_91) = gAbsentBankFlags; sub_814F9EC(gText_EmptyString3, 0); @@ -3627,7 +3665,7 @@ void BattleTurnPassed(void) { s32 i; - TurnValuesCleanUp(1); + TurnValuesCleanUp(TRUE); if (gBattleOutcome == 0) { if (UpdateTurnCounters() != 0) @@ -3641,7 +3679,7 @@ void BattleTurnPassed(void) if (sub_8041364() != 0) return; - TurnValuesCleanUp(0); + TurnValuesCleanUp(FALSE); gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING); gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE); gHitMarker &= ~(HITMARKER_x400000); @@ -3657,8 +3695,8 @@ void BattleTurnPassed(void) if (gBattleOutcome != 0) { - gFightStateTracker = 12; - gBattleMainFunc = bc_bs_exec; + gCurrentActionFuncId = 12; + gBattleMainFunc = RunTurnActionsFunctions; return; } @@ -3862,7 +3900,7 @@ void HandleTurnActionSelectionState(void) else if (gDisableStructs[gActiveBank].encoredMove != 0) { gChosenMovesByBanks[gActiveBank] = gDisableStructs[gActiveBank].encoredMove; - *(gBattleStruct->chosenMovesIds + gActiveBank) = gDisableStructs[gActiveBank].encoredMovePos; + *(gBattleStruct->chosenMovePositions + gActiveBank) = gDisableStructs[gActiveBank].encoredMovePos; gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY; return; } @@ -4067,8 +4105,8 @@ void HandleTurnActionSelectionState(void) RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][2]); RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][3]); } - *(gBattleStruct->chosenMovesIds + gActiveBank) = gBattleBufferB[gActiveBank][2]; - gChosenMovesByBanks[gActiveBank] = gBattleMons[gActiveBank].moves[*(gBattleStruct->chosenMovesIds + gActiveBank)]; + *(gBattleStruct->chosenMovePositions + gActiveBank) = gBattleBufferB[gActiveBank][2]; + gChosenMovesByBanks[gActiveBank] = gBattleMons[gActiveBank].moves[*(gBattleStruct->chosenMovePositions + gActiveBank)]; *(gBattleStruct->moveTarget + gActiveBank) = gBattleBufferB[gActiveBank][3]; gBattleCommunication[gActiveBank]++; } @@ -4257,8 +4295,6 @@ void sub_803CDF8(void) } } -extern u8 gActionsByTurnOrder[BATTLE_BANKS_COUNT]; - void SwapTurnOrder(u8 id1, u8 id2) { u32 temp = gActionsByTurnOrder[id1]; @@ -4270,8 +4306,6 @@ void SwapTurnOrder(u8 id1, u8 id2) gBanksByTurnOrder[id2] = temp; } -extern const u8 gStatStageRatios[][2]; - u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves) { u8 strikesFirst = 0; @@ -4379,7 +4413,7 @@ u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves) if (gProtectStructs[bank1].onlyStruggle) moveBank1 = MOVE_STRUGGLE; else - moveBank1 = gBattleMons[bank1].moves[*(gBattleStruct->chosenMovesIds + bank1)]; + moveBank1 = gBattleMons[bank1].moves[*(gBattleStruct->chosenMovePositions + bank1)]; } else moveBank1 = MOVE_NONE; @@ -4389,7 +4423,7 @@ u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves) if (gProtectStructs[bank2].onlyStruggle) moveBank2 = MOVE_STRUGGLE; else - moveBank2 = gBattleMons[bank2].moves[*(gBattleStruct->chosenMovesIds + bank2)]; + moveBank2 = gBattleMons[bank2].moves[*(gBattleStruct->chosenMovePositions + bank2)]; } else moveBank2 = MOVE_NONE; @@ -4482,8 +4516,8 @@ static void SetActionsAndBanksTurnOrder(void) var++; } } - gBattleMainFunc = bc_80154A0; - gBattleStruct->field_48 = 0; + gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts; + gBattleStruct->focusPunchBank = 0; return; } else @@ -4524,6 +4558,820 @@ static void SetActionsAndBanksTurnOrder(void) } } } - gBattleMainFunc = bc_80154A0; - gBattleStruct->field_48 = 0; + gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts; + gBattleStruct->focusPunchBank = 0; +} + +void TurnValuesCleanUp(bool8 var0) +{ + s32 i; + u8 *dataPtr; + + for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + { + if (var0) + { + gProtectStructs[gActiveBank].protected = 0; + gProtectStructs[gActiveBank].endured = 0; + } + else + { + dataPtr = (u8*)(&gProtectStructs[gActiveBank]); + for (i = 0; i < sizeof(struct ProtectStruct); i++) + dataPtr[i] = 0; + + if (gDisableStructs[gActiveBank].isFirstTurn) + gDisableStructs[gActiveBank].isFirstTurn--; + + if (gDisableStructs[gActiveBank].rechargeCounter) + { + gDisableStructs[gActiveBank].rechargeCounter--; + if (gDisableStructs[gActiveBank].rechargeCounter == 0) + gBattleMons[gActiveBank].status2 &= ~(STATUS2_RECHARGE); + } + } + + if (gDisableStructs[gActiveBank].substituteHP == 0) + gBattleMons[gActiveBank].status2 &= ~(STATUS2_SUBSTITUTE); + } + + gSideTimers[0].followmeTimer = 0; + gSideTimers[1].followmeTimer = 0; +} + +void SpecialStatusesClear(void) +{ + for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + { + s32 i; + u8 *dataPtr = (u8*)(&gSpecialStatuses[gActiveBank]); + + for (i = 0; i < sizeof(struct SpecialStatus); i++) + dataPtr[i] = 0; + } +} + +static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void) +{ + if (!(gHitMarker & HITMARKER_x8000)) + { + while (gBattleStruct->focusPunchBank < gNoOfAllBanks) + { + gActiveBank = gBankAttacker = gBattleStruct->focusPunchBank; + gBattleStruct->focusPunchBank++; + if (gChosenMovesByBanks[gActiveBank] == MOVE_FOCUS_PUNCH + && !(gBattleMons[gActiveBank].status1 & STATUS_SLEEP) + && !(gDisableStructs[gBankAttacker].truantCounter) + && !(gProtectStructs[gActiveBank].onlyStruggle)) + { + BattleScriptExecute(BattleScript_FocusPunchSetUp); + return; + } + } + } + + TryClearRageStatuses(); + gCurrentTurnActionNumber = 0; +{ + // something stupid needed to match + u8 zero; + gCurrentActionFuncId = gActionsByTurnOrder[(zero = 0)]; +} + gDynamicBasePower = 0; + gBattleStruct->dynamicMoveType = 0; + gBattleMainFunc = RunTurnActionsFunctions; + gBattleCommunication[3] = 0; + gBattleCommunication[4] = 0; + gBattleScripting.field_16 = 0; + gBattleResources->battleScriptsStack->size = 0; +} + +extern void (* const gTurnActionsFuncsTable[])(void); +extern void (* const gEndTurnFuncsTable[])(void); + +static void RunTurnActionsFunctions(void) +{ + if (gBattleOutcome != 0) + gCurrentActionFuncId = 12; + + *(&gBattleStruct->field_4B) = gCurrentTurnActionNumber; + gTurnActionsFuncsTable[gCurrentActionFuncId](); + + if (gCurrentTurnActionNumber >= gNoOfAllBanks) // everyone did their actions, turn finished + { + gHitMarker &= ~(HITMARKER_x100000); + gBattleMainFunc = gEndTurnFuncsTable[gBattleOutcome & 0x7F]; + } + else + { + if (gBattleStruct->field_4B != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another bank + { + gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING); + gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE); + } + } +} + +void HandleEndTurn_BattleWon(void) +{ + gCurrentActionFuncId = 0; + + if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) + { + gScriptResult = gBattleOutcome; + gBattleTextBuff1[0] = gBattleOutcome; + gBankAttacker = GetBankByIdentity(IDENTITY_PLAYER_MON1); + gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost; + gBattleOutcome &= ~(BATTLE_OUTCOME_BIT_x80); + } + else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER + && gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000 | BATTLE_TYPE_EREADER_TRAINER)) + { + BattleMusicStop(); + gBattlescriptCurrInstr = BattleScript_FrontierTrainerBattleWon; + + if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE) + PlayBGM(BGM_KACHI3); + else + PlayBGM(BGM_KACHI1); + } + else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & BATTLE_TYPE_LINK)) + { + BattleMusicStop(); + gBattlescriptCurrInstr = BattleScript_LocalTrainerBattleWon; + + switch (gTrainers[gTrainerBattleOpponent_A].trainerClass) + { + case CLASS_ELITE_FOUR: + case CLASS_CHAMPION: + PlayBGM(BGM_KACHI5); + break; + case CLASS_TEAM_AQUA: + case CLASS_TEAM_MAGMA: + case CLASS_AQUA_ADMIN: + case CLASS_AQUA_LEADER: + case CLASS_MAGMA_ADMIN: + case CLASS_MAGMA_LEADER: + PlayBGM(BGM_KACHI4); + break; + case CLASS_LEADER: + PlayBGM(BGM_KACHI3); + break; + default: + PlayBGM(BGM_KACHI1); + break; + } + } + else + { + gBattlescriptCurrInstr = BattleScript_PayDayMoneyAndPickUpItems; + } + + gBattleMainFunc = HandleEndTurn_FinishBattle; +} + +void HandleEndTurn_BattleLost(void) +{ + gCurrentActionFuncId = 0; + + if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) + { + if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) + { + if (gBattleOutcome & BATTLE_OUTCOME_BIT_x80) + { + gBattlescriptCurrInstr = gUnknown_082DB9C8; + gBattleOutcome &= ~(BATTLE_OUTCOME_BIT_x80); + gSaveBlock2Ptr->field_CA9_b = 1; + } + else + { + gBattlescriptCurrInstr = gUnknown_082DAA0B; + gBattleOutcome &= ~(BATTLE_OUTCOME_BIT_x80); + } + } + else + { + gBattleTextBuff1[0] = gBattleOutcome; + gBankAttacker = GetBankByIdentity(IDENTITY_PLAYER_MON1); + gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost; + gBattleOutcome &= ~(BATTLE_OUTCOME_BIT_x80); + } + } + else + { + gBattlescriptCurrInstr = BattleScript_LocalBattleLost; + } + + gBattleMainFunc = HandleEndTurn_FinishBattle; +} + +void HandleEndTurn_RanFromBattle(void) +{ + gCurrentActionFuncId = 0; + + if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER && gBattleTypeFlags & BATTLE_TYPE_TRAINER) + { + gBattlescriptCurrInstr = gUnknown_082DB9C1; + gBattleOutcome = BATTLE_FORFEITED; + gSaveBlock2Ptr->field_CA9_b = 1; + } + else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) + { + gBattlescriptCurrInstr = gUnknown_082DB9C1; + gBattleOutcome = BATTLE_FORFEITED; + } + else + { + switch (gProtectStructs[gBankAttacker].fleeFlag) + { + default: + gBattlescriptCurrInstr = BattleScript_GotAwaySafely; + break; + case 1: + gBattlescriptCurrInstr = BattleScript_SmokeBallEscape; + break; + case 2: + gBattlescriptCurrInstr = BattleScript_RanAwayUsingMonAbility; + break; + } + } + + gBattleMainFunc = HandleEndTurn_FinishBattle; +} + +void HandleEndTurn_MonFled(void) +{ + gCurrentActionFuncId = 0; + + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, gBattlePartyID[gBankAttacker]); + gBattlescriptCurrInstr = BattleScript_WildMonFled; + + gBattleMainFunc = HandleEndTurn_FinishBattle; +} + +void HandleEndTurn_FinishBattle(void) +{ + if (gCurrentActionFuncId == 0xB || gCurrentActionFuncId == 0xC) + { + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK + | BATTLE_TYPE_x2000000 + | BATTLE_TYPE_FIRST_BATTLE + | BATTLE_TYPE_SAFARI + | BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_WALLY_TUTORIAL + | BATTLE_TYPE_FRONTIER))) + { + for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + { + if (GetBankSide(gActiveBank) == SIDE_PLAYER) + { + if (gBattleResults.playerMon1Species == SPECIES_NONE) + { + gBattleResults.playerMon1Species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL); + GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_NICKNAME, gBattleResults.playerMon1Name); + } + else + { + gBattleResults.playerMon2Species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL); + GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_NICKNAME, gBattleResults.playerMon2Name); + } + } + } + sub_80EC728(); + } + + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK + | BATTLE_TYPE_x2000000 + | BATTLE_TYPE_TRAINER + | BATTLE_TYPE_FIRST_BATTLE + | BATTLE_TYPE_SAFARI + | BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_WALLY_TUTORIAL)) + && gBattleResults.unk5_6) + { + sub_80EE184(); + } + + sub_8186444(); + BeginFastPaletteFade(3); + FadeOutMapMusic(5); + gBattleMainFunc = FreeResetData_ReturnToOvOrDoEvolutions; + gUnknown_030061E8 = BattleMainCB2; + } + else + { + if (gBattleExecBuffer == 0) + gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); + } +} + +static void FreeResetData_ReturnToOvOrDoEvolutions(void) +{ + if (!gPaletteFade.active) + { + ResetSpriteData(); + if (gLeveledUpInBattle == 0 || gBattleOutcome != BATTLE_WON) + { + gBattleMainFunc = ReturnFromBattleToOverworld; + return; + } + else + { + gBattleMainFunc = TryEvolvePokemon; + } + } + + FreeAllWindowBuffers(); + if (!(gBattleTypeFlags & BATTLE_TYPE_LINK)) + { + FreeMonSpritesGfx(); + FreeBattleResources(); + FreeBattleSpritesData(); + } +} + +static void TryEvolvePokemon(void) +{ + s32 i; + + while (gLeveledUpInBattle != 0) + { + for (i = 0; i < 6; i++) + { + if (gLeveledUpInBattle & gBitTable[i]) + { + u16 species; + u8 levelUpBits = gLeveledUpInBattle; + + levelUpBits &= ~(gBitTable[i]); + gLeveledUpInBattle = levelUpBits; + + species = GetEvolutionTargetSpecies(&gPlayerParty[i], 0, levelUpBits); + if (species != SPECIES_NONE) + { + FreeAllWindowBuffers(); + gBattleMainFunc = WaitForEvoSceneToFinish; + EvolutionScene(&gPlayerParty[i], species, TRUE, i); + return; + } + } + } + } + + gBattleMainFunc = ReturnFromBattleToOverworld; +} + +static void WaitForEvoSceneToFinish(void) +{ + if (gMain.callback2 == BattleMainCB2) + gBattleMainFunc = TryEvolvePokemon; +} + +static void ReturnFromBattleToOverworld(void) +{ + if (!(gBattleTypeFlags & BATTLE_TYPE_LINK)) + { + RandomlyGivePartyPokerus(gPlayerParty); + PartySpreadPokerus(gPlayerParty); + } + + if (gBattleTypeFlags & BATTLE_TYPE_LINK && gReceivedRemoteLinkPlayers != 0) + return; + + gScriptResult = gBattleOutcome; + gMain.inBattle = 0; + gMain.callback1 = gPreBattleCallback1; + + if (gBattleTypeFlags & BATTLE_TYPE_ROAMER) + { + UpdateRoamerHPStatus(&gEnemyParty[0]); + if ((gBattleOutcome & BATTLE_WON) || gBattleOutcome == BATTLE_CAUGHT) + SetRoamerInactive(); + } + + m4aSongNumStop(0x5A); + SetMainCallback2(gMain.savedCallback); +} + +void RunBattleScriptCommands_PopCallbacksStack(void) +{ + if (gCurrentActionFuncId == 0xB || gCurrentActionFuncId == 0xC) + { + if (BATTLE_CALLBACKS_STACK->size != 0) + BATTLE_CALLBACKS_STACK->size--; + gBattleMainFunc = BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size]; + } + else + { + if (gBattleExecBuffer == 0) + gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); + } +} + +void RunBattleScriptCommands(void) +{ + if (gBattleExecBuffer == 0) + gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); +} + +extern const u8 * const gBattleScriptsForMoveEffects[]; + +void HandleAction_UseMove(void) +{ + u8 side; + u8 var = 4; + + gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber]; + + if (*(&gBattleStruct->field_91) & gBitTable[gBankAttacker]) + { + gCurrentActionFuncId = ACTION_FINISHED; + return; + } + + gCritMultiplier = 1; + gBattleScripting.dmgMultiplier = 1; + gBattleStruct->atkCancellerTracker = 0; + gBattleMoveFlags = 0; + gMultiHitCounter = 0; + gBattleCommunication[6] = 0; + gCurrMovePos = gUnknown_020241E9 = *(gBattleStruct->chosenMovePositions + gBankAttacker); + + // choose move + if (gProtectStructs[gBankAttacker].onlyStruggle) + { + gProtectStructs[gBankAttacker].onlyStruggle = 0; + gCurrentMove = gLastUsedMove = MOVE_STRUGGLE; + gHitMarker |= HITMARKER_NO_PPDEDUCT; + *(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0); + } + else if (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS || gBattleMons[gBankAttacker].status2 & STATUS2_RECHARGE) + { + gCurrentMove = gLastUsedMove = gLockedMoves[gBankAttacker]; + } + // encore forces you to use the same move + else if (gDisableStructs[gBankAttacker].encoredMove != MOVE_NONE + && gDisableStructs[gBankAttacker].encoredMove == gBattleMons[gBankAttacker].moves[gDisableStructs[gBankAttacker].encoredMovePos]) + { + gCurrentMove = gLastUsedMove = gDisableStructs[gBankAttacker].encoredMove; + gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBankAttacker].encoredMovePos; + *(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(gCurrentMove, 0); + } + // check if the encored move wasn't overwritten + else if (gDisableStructs[gBankAttacker].encoredMove != MOVE_NONE + && gDisableStructs[gBankAttacker].encoredMove != gBattleMons[gBankAttacker].moves[gDisableStructs[gBankAttacker].encoredMovePos]) + { + gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBankAttacker].encoredMovePos; + gCurrentMove = gLastUsedMove = gBattleMons[gBankAttacker].moves[gCurrMovePos]; + gDisableStructs[gBankAttacker].encoredMove = MOVE_NONE; + gDisableStructs[gBankAttacker].encoredMovePos = 0; + gDisableStructs[gBankAttacker].encoreTimer1 = 0; + *(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(gCurrentMove, 0); + } + else if (gBattleMons[gBankAttacker].moves[gCurrMovePos] != gChosenMovesByBanks[gBankAttacker]) + { + gCurrentMove = gLastUsedMove = gBattleMons[gBankAttacker].moves[gCurrMovePos]; + *(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(gCurrentMove, 0); + } + else + { + gCurrentMove = gLastUsedMove = gBattleMons[gBankAttacker].moves[gCurrMovePos]; + } + + if (gBattleMons[gBankAttacker].hp != 0) + { + if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + gBattleResults.lastUsedMovePlayer = gCurrentMove; + else + gBattleResults.lastUsedMoveOpponent = gCurrentMove; + } + + // choose target + side = GetBankSide(gBankAttacker) ^ BIT_SIDE; + if (gSideTimers[side].followmeTimer != 0 + && gBattleMoves[gCurrentMove].target == MOVE_TARGET_SELECTED + && GetBankSide(gBankAttacker) != GetBankSide(gSideTimers[side].followmeTarget) + && gBattleMons[gSideTimers[side].followmeTarget].hp != 0) + { + gBankTarget = gSideTimers[side].followmeTarget; + } + else if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + && gSideTimers[side].followmeTimer == 0 + && (gBattleMoves[gCurrentMove].power != 0 + || gBattleMoves[gCurrentMove].target != MOVE_TARGET_x10) + && gBattleMons[*(gBattleStruct->moveTarget + gBankAttacker)].ability != ABILITY_LIGHTNING_ROD + && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) + { + side = GetBankSide(gBankAttacker); + for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + { + if (side != GetBankSide(gActiveBank) + && *(gBattleStruct->moveTarget + gBankAttacker) != gActiveBank + && gBattleMons[gActiveBank].ability == ABILITY_LIGHTNING_ROD + && BankGetTurnOrder(gActiveBank) < var) + { + var = BankGetTurnOrder(gActiveBank); + } + } + if (var == 4) + { + if (gBattleMoves[gLastUsedMove].target & MOVE_TARGET_RANDOM) + { + if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + { + if (Random() & 1) + gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + else + gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + } + else + { + if (Random() & 1) + gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1); + else + gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2); + } + } + else + { + gBankTarget = *(gBattleStruct->moveTarget + gBankAttacker); + } + + if (gAbsentBankFlags & gBitTable[gBankTarget]) + { + if (GetBankSide(gBankAttacker) != GetBankSide(gBankTarget)) + { + gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON); + } + else + { + gBankTarget = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_SIDE); + if (gAbsentBankFlags & gBitTable[gBankTarget]) + gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON); + } + } + } + else + { + gActiveBank = gBanksByTurnOrder[var]; + RecordAbilityBattle(gActiveBank, gBattleMons[gActiveBank].ability); + gSpecialStatuses[gActiveBank].lightningRodRedirected = 1; + gBankTarget = gActiveBank; + } + } + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && gBattleMoves[gLastUsedMove].target & MOVE_TARGET_RANDOM) + { + if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + { + if (Random() & 1) + gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + else + gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + } + else + { + if (Random() & 1) + gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1); + else + gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2); + } + + if (gAbsentBankFlags & gBitTable[gBankTarget] + && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget)) + { + gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON); + } + } + else + { + gBankTarget = *(gBattleStruct->moveTarget + gBankAttacker); + if (gAbsentBankFlags & gBitTable[gBankTarget]) + { + if (GetBankSide(gBankAttacker) != GetBankSide(gBankTarget)) + { + gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON); + } + else + { + gBankTarget = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_SIDE); + if (gAbsentBankFlags & gBitTable[gBankTarget]) + gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON); + } + } + } + + // choose battlescript + if (gBattleTypeFlags & BATTLE_TYPE_PALACE + && gProtectStructs[gBankAttacker].flag_x10) + { + if (gBattleMons[gBankAttacker].hp == 0) + { + gCurrentActionFuncId = 12; + return; + } + else if (gUnknown_02024230[gBankAttacker] != NULL) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + gBattlescriptCurrInstr = gUnknown_02024230[gBankAttacker]; + gUnknown_02024230[gBankAttacker] = NULL; + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround; + } + } + else + { + gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; + } + + if (gBattleTypeFlags & BATTLE_TYPE_ARENA) + sub_81A56E8(gBankAttacker); + + gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; +} + +void HandleAction_Switch(void) +{ + gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gActionSelectionCursor[gBankAttacker] = 0; + gMoveSelectionCursor[gBankAttacker] = 0; + + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, *(gBattleStruct->field_58 + gBankAttacker)) + + gBattleScripting.bank = gBankAttacker; + gBattlescriptCurrInstr = BattleScript_ActionSwitch; + gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; + + if (gBattleResults.playerSwitchesCounter < 255) + gBattleResults.playerSwitchesCounter++; +} + +extern const u8 * const gBattlescriptsForBallThrow[]; +extern const u8 * const gBattlescriptsForRunningByItem[]; +extern const u8 * const gUnknown_082DBD3C[]; + +void HandleAction_UseItem(void) +{ + gBankAttacker = gBankTarget = gBanksByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + ClearFuryCutterDestinyBondGrudge(gBankAttacker); + gLastUsedItem = gBattleBufferB[gBankAttacker][1] | (gBattleBufferB[gBankAttacker][2] << 8); + + if (gLastUsedItem <= ITEM_PREMIER_BALL) // is ball + { + gBattlescriptCurrInstr = gBattlescriptsForBallThrow[gLastUsedItem]; + } + else if (gLastUsedItem == ITEM_POKE_DOLL || gLastUsedItem == ITEM_FLUFFY_TAIL) + { + gBattlescriptCurrInstr = gBattlescriptsForRunningByItem[0]; + } + else if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + { + gBattlescriptCurrInstr = gUnknown_082DBD3C[0]; + } + else + { + gBattleScripting.bank = gBankAttacker; + + switch (*(gBattleStruct->field_C4 + (gBankAttacker >> 1))) + { + case 1: + case 2: + break; + case 3: + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + if (*(gBattleStruct->field_C6 + gBankAttacker / 2) & 1) + { + if (*(gBattleStruct->field_C6 + gBankAttacker / 2) & 0x3E) + gBattleCommunication[MULTISTRING_CHOOSER] = 5; + } + else + { + while (!(*(gBattleStruct->field_C6 + gBankAttacker / 2) & 1)) + { + *(gBattleStruct->field_C6 + gBankAttacker / 2) >>= 1; + gBattleCommunication[MULTISTRING_CHOOSER]++; + } + } + break; + case 4: + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + if (*(gBattleStruct->field_C6 + (gBankAttacker >> 1)) & 0x80) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 5; + } + else + { + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK) + PREPARE_STRING_BUFFER(gBattleTextBuff2, 0xD2) + + while (!((*(gBattleStruct->field_C6 + (gBankAttacker >> 1))) & 1)) + { + *(gBattleStruct->field_C6 + gBankAttacker / 2) >>= 1; + gBattleTextBuff1[2]++; + } + + gBattleScripting.animArg1 = gBattleTextBuff1[2] + 14; + gBattleScripting.animArg2 = 0; + } + break; + case 5: + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + break; + } + + gBattlescriptCurrInstr = gUnknown_082DBD3C[*(gBattleStruct->field_C4 + gBankAttacker / 2)]; + } + gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; +} + +bool8 TryRunFromBattle(u8 bank) +{ + bool8 effect = FALSE; + u8 holdEffect; + u8 pyramidMultiplier; + u8 speedVar; + + if (gBattleMons[bank].item == ITEM_ENIGMA_BERRY) + holdEffect = gEnigmaBerries[bank].holdEffect; + else + holdEffect = ItemId_GetHoldEffect(gBattleMons[bank].item); + + gStringBank = bank; + + if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN) + { + gLastUsedItem = gBattleMons[bank].item ; + gProtectStructs[bank].fleeFlag = 1; + effect++; + } + else if (gBattleMons[bank].ability == ABILITY_RUN_AWAY) + { + if (InBattlePyramid()) + { + gBattleStruct->runTries++; + pyramidMultiplier = sub_81A9E28(); + speedVar = (gBattleMons[bank].speed * pyramidMultiplier) / (gBattleMons[bank ^ BIT_SIDE].speed) + (gBattleStruct->runTries * 30); + if (speedVar > (Random() & 0xFF)) + { + gLastUsedAbility = ABILITY_RUN_AWAY; + gProtectStructs[bank].fleeFlag = 2; + effect++; + } + } + else + { + gLastUsedAbility = ABILITY_RUN_AWAY; + gProtectStructs[bank].fleeFlag = 2; + effect++; + } + } + else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000) && gBattleTypeFlags & BATTLE_TYPE_TRAINER) + { + effect++; + } + else + { + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + if (InBattlePyramid()) + { + pyramidMultiplier = sub_81A9E28(); + speedVar = (gBattleMons[bank].speed * pyramidMultiplier) / (gBattleMons[bank ^ BIT_SIDE].speed) + (gBattleStruct->runTries * 30); + if (speedVar > (Random() & 0xFF)) + effect++; + } + else if (gBattleMons[bank].speed < gBattleMons[bank ^ BIT_SIDE].speed) + { + speedVar = (gBattleMons[bank].speed * 128) / (gBattleMons[bank ^ BIT_SIDE].speed) + (gBattleStruct->runTries * 30); + if (speedVar > (Random() & 0xFF)) + effect++; + } + else // same speed or faster + { + effect++; + } + } + + gBattleStruct->runTries++; + } + + if (effect) + { + gCurrentTurnActionNumber = gNoOfAllBanks; + gBattleOutcome = BATTLE_RAN; + } + + return effect; } diff --git a/src/battle_3.c b/src/battle_3.c index c20d361a4..58e0a05c7 100644 --- a/src/battle_3.c +++ b/src/battle_3.c @@ -50,7 +50,7 @@ extern u8 gBattleMoveFlags; extern s32 gTakenDmg[BATTLE_BANKS_COUNT]; extern u8 gTakenDmgBanks[BATTLE_BANKS_COUNT]; extern u8 gLastUsedAbility; -extern u8 gFightStateTracker; +extern u8 gCurrentActionFuncId; extern u32 gBattleExecBuffer; extern u16 gRandomMove; extern u8 gCurrMovePos; @@ -181,8 +181,6 @@ extern const u16 gSoundMovesTable[]; extern void sub_803F9EC(); extern bool8 sub_80423F4(u8 bank, u8, u8); extern u8 weather_get_current(void); -extern void sub_803E08C(void); -extern void bc_move_exec_returning(void); extern s8 GetFlavourRelationByPersonality(u32 personality, u8 flavor); void BattleScriptPush(const u8* bsPtr) @@ -1156,7 +1154,7 @@ bool8 sub_8041728(void) return FALSE; } -void b_clear_atk_up_if_hit_flag_unless_enraged(void) +void TryClearRageStatuses(void) { int i; for (i = 0; i < gNoOfAllBanks; i++) @@ -5441,8 +5439,8 @@ void BattleScriptExecute(const u8* BS_ptr) { gBattlescriptCurrInstr = BS_ptr; BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size++] = gBattleMainFunc; - gBattleMainFunc = bc_move_exec_returning; - gFightStateTracker = 0; + gBattleMainFunc = RunBattleScriptCommands_PopCallbacksStack; + gCurrentActionFuncId = 0; } void BattleScriptPushCursorAndCallback(const u8* BS_ptr) @@ -5450,7 +5448,7 @@ void BattleScriptPushCursorAndCallback(const u8* BS_ptr) BattleScriptPushCursor(); gBattlescriptCurrInstr = BS_ptr; BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size++] = gBattleMainFunc; - gBattleMainFunc = sub_803E08C; + gBattleMainFunc = RunBattleScriptCommands; } enum @@ -5520,7 +5518,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) switch (caseID) { - case 0: + case ITEMEFFECT_ON_SWITCH_IN: switch (bankHoldEffect) { case HOLD_EFFECT_DOUBLE_PRIZE: @@ -6185,7 +6183,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) return effect; } -void sub_8045868(u8 bank) +void ClearFuryCutterDestinyBondGrudge(u8 bank) { gDisableStructs[bank].furyCutterCounter = 0; gBattleMons[bank].status2 &= ~(STATUS2_DESTINY_BOND); diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 380f9ec40..e68137c47 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -67,7 +67,7 @@ extern u8 gBankAttacker; extern u8 gBankTarget; extern const u8* gBattlescriptCurrInstr; extern u8 gCurrMovePos; -extern u8 gFightStateTracker; +extern u8 gCurrentActionFuncId; extern u32 gHitMarker; extern u8 gBattleMoveFlags; extern u8 gBattleCommunication[]; @@ -92,7 +92,7 @@ extern u16 gMoveToLearn; extern u16 gRandomMove; extern u8 gBankInMenu; extern u8 gActionForBanks[BATTLE_BANKS_COUNT]; -extern u8 gCurrentMoveTurn; +extern u8 gCurrentTurnActionNumber; extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; extern u16 gLockedMoves[BATTLE_BANKS_COUNT]; extern u16 gPartnerTrainerId; @@ -377,7 +377,7 @@ static void atk6E_set_atk_to_player0(void); static void atk6F_set_visible(void); static void atk70_record_last_used_ability(void); static void atk71_buffer_move_to_learn(void); -static void atk72_jump_if_can_run_frombattle(void); +static void atk72_jump_if_run_attempt_success(void); static void atk73_hp_thresholds(void); static void atk74_hp_thresholds2(void); static void atk75_item_effect_on_opponent(void); @@ -509,8 +509,8 @@ static void atkF2_display_dex_info(void); static void atkF3_nickname_caught_poke(void); static void atkF4_subattackerhpbydmg(void); static void atkF5_removeattackerstatus1(void); -static void atkF6_802BF48(void); -static void atkF7_802BF54(void); +static void atkF6_action_finished(void); +static void atkF7_turn_finished(void); static void atkF8_trainer_slide_back(void); void (* const gBattleScriptingCommandsTable[])(void) = @@ -629,7 +629,7 @@ void (* const gBattleScriptingCommandsTable[])(void) = atk6F_set_visible, atk70_record_last_used_ability, atk71_buffer_move_to_learn, - atk72_jump_if_can_run_frombattle, + atk72_jump_if_run_attempt_success, atk73_hp_thresholds, atk74_hp_thresholds2, atk75_item_effect_on_opponent, @@ -761,8 +761,8 @@ void (* const gBattleScriptingCommandsTable[])(void) = atkF3_nickname_caught_poke, atkF4_subattackerhpbydmg, atkF5_removeattackerstatus1, - atkF6_802BF48, - atkF7_802BF54, + atkF6_action_finished, + atkF7_turn_finished, atkF8_trainer_slide_back }; @@ -1097,9 +1097,9 @@ static void atk00_attackcanceler(void) { s32 i; - if (gBattleOutcome) + if (gBattleOutcome != 0) { - gFightStateTracker = 0xC; + gCurrentActionFuncId = ACTION_FINISHED; return; } if (gBattleMons[gBankAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING)) @@ -2736,7 +2736,7 @@ void SetMoveEffect(bool8 primary, u8 certain) } else { - if (BankGetTurnOrder(gEffectBank) > gCurrentMoveTurn) + if (BankGetTurnOrder(gEffectBank) > gCurrentTurnActionNumber) gBattleMons[gEffectBank].status2 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; gBattlescriptCurrInstr++; } @@ -3208,7 +3208,7 @@ static void atk19_faint_pokemon(void) && gBattleMons[gBankAttacker].hp != 0 && gCurrentMove != MOVE_STRUGGLE) { - u8 moveIndex = *(gBattleStruct->chosenMovesIds + gBankAttacker); + u8 moveIndex = *(gBattleStruct->chosenMovePositions + gBankAttacker); gBattleMons[gBankAttacker].pp[moveIndex] = 0; BattleScriptPush(gBattlescriptCurrInstr); @@ -4421,13 +4421,13 @@ static void atk3D_end(void) gBattleMoveFlags = 0; gActiveBank = 0; - gFightStateTracker = 0xB; + gCurrentActionFuncId = 0xB; } static void atk3E_end2(void) { gActiveBank = 0; - gFightStateTracker = 0xB; + gCurrentActionFuncId = 0xB; } static void atk3F_end3(void) // pops the main function stack @@ -6956,9 +6956,9 @@ static void atk71_buffer_move_to_learn(void) gBattlescriptCurrInstr++; } -static void atk72_jump_if_can_run_frombattle(void) +static void atk72_jump_if_run_attempt_success(void) { - if (CanRunFromBattle(gBank1)) + if (TryRunFromBattle(gBank1)) gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); else gBattlescriptCurrInstr += 5; @@ -7045,7 +7045,7 @@ static void atk76_various(void) else gBankTarget = gActiveBank; break; - case 2: + case VARIOUS_CAN_RUN_FROM_BATTLE: gBattleCommunication[0] = IsRunningFromBattleImpossible(); break; case VARIOUS_GET_MOVE_TARGET: @@ -7196,7 +7196,7 @@ static void atk76_various(void) gBattleOutcome = BATTLE_OPPONENT_TELEPORTED; break; case VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC: - EmitPlaySound(0, 0x19C, 1); + EmitPlaySound(0, BGM_KACHI1, 1); MarkBufferBankForExecution(gActiveBank); break; } @@ -7212,7 +7212,7 @@ static void atk77_set_protect_like(void) // protect and endure if (lastMove != MOVE_PROTECT && lastMove != MOVE_DETECT && lastMove != MOVE_ENDURE) gDisableStructs[gBankAttacker].protectUses = 0; - if (gCurrentMoveTurn == (gNoOfAllBanks - 1)) + if (gCurrentTurnActionNumber == (gNoOfAllBanks - 1)) notLastTurn = FALSE; if (sProtectSuccessRates[gDisableStructs[gBankAttacker].protectUses] >= Random() && notLastTurn) @@ -9715,7 +9715,7 @@ static void atkBA_jumpifnopursuitswitchdmg(void) } gCurrentMove = MOVE_PURSUIT; - gCurrMovePos = gUnknown_020241E9 = *(gBattleStruct->chosenMovesIds + gBankTarget); + gCurrMovePos = gUnknown_020241E9 = *(gBattleStruct->chosenMovePositions + gBankTarget); gBattlescriptCurrInstr += 5; gBattleScripting.animTurn = 1; gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); @@ -10631,7 +10631,7 @@ static void atkDF_setmagiccoat(void) { gBankTarget = gBankAttacker; gSpecialStatuses[gBankAttacker].flag20 = 1; - if (gCurrentMoveTurn == gNoOfAllBanks - 1) // moves last turn + if (gCurrentTurnActionNumber == gNoOfAllBanks - 1) // moves last turn { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } @@ -10645,7 +10645,7 @@ static void atkDF_setmagiccoat(void) static void atkE0_setstealstatchange(void) // snatch { gSpecialStatuses[gBankAttacker].flag20 = 1; - if (gCurrentMoveTurn == gNoOfAllBanks - 1) // moves last turn + if (gCurrentTurnActionNumber == gNoOfAllBanks - 1) // moves last turn { gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } @@ -11393,15 +11393,15 @@ static void atkF5_removeattackerstatus1(void) gBattlescriptCurrInstr++; } -static void atkF6_802BF48(void) +static void atkF6_action_finished(void) { - gFightStateTracker = 0xC; + gCurrentActionFuncId = ACTION_FINISHED; } -static void atkF7_802BF54(void) +static void atkF7_turn_finished(void) { - gFightStateTracker = 0xC; - gCurrentMoveTurn = gNoOfAllBanks; + gCurrentActionFuncId = ACTION_FINISHED; + gCurrentTurnActionNumber = gNoOfAllBanks; } static void atkF8_trainer_slide_back(void) |