diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_controller_player.c | 2 | ||||
-rw-r--r-- | src/battle_dome.c | 4622 | ||||
-rw-r--r-- | src/battle_message.c | 2 | ||||
-rw-r--r-- | src/battle_setup.c | 5 | ||||
-rw-r--r-- | src/battle_tent.c | 4 | ||||
-rw-r--r-- | src/bg.c | 2 | ||||
-rw-r--r-- | src/credits.c | 9 | ||||
-rw-r--r-- | src/egg_hatch.c | 2 | ||||
-rw-r--r-- | src/evolution_scene.c | 2 | ||||
-rw-r--r-- | src/field_effect.c | 12 | ||||
-rw-r--r-- | src/field_specials.c | 51 | ||||
-rw-r--r-- | src/fieldmap.c | 2 | ||||
-rw-r--r-- | src/hall_of_fame.c | 28 | ||||
-rw-r--r-- | src/item.c | 16 | ||||
-rw-r--r-- | src/link.c | 2 | ||||
-rw-r--r-- | src/main_menu.c | 16 | ||||
-rw-r--r-- | src/menu.c | 2 | ||||
-rw-r--r-- | src/new_game.c | 4 | ||||
-rw-r--r-- | src/overworld.c | 4 | ||||
-rw-r--r-- | src/pokedex.c | 128 | ||||
-rw-r--r-- | src/pokemon.c | 9 | ||||
-rw-r--r-- | src/record_mixing.c | 2 | ||||
-rw-r--r-- | src/recorded_battle.c | 6 | ||||
-rw-r--r-- | src/rom_8011DC0.c | 5 | ||||
-rw-r--r-- | src/starter_choose.c | 15 | ||||
-rw-r--r-- | src/trainer_pokemon_sprites.c (renamed from src/battle_dome_cards.c) | 216 |
26 files changed, 4878 insertions, 290 deletions
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c index 6ab19e368..ffe8936a0 100644 --- a/src/battle_controller_player.c +++ b/src/battle_controller_player.c @@ -31,13 +31,13 @@ #include "item_use.h" #include "recorded_battle.h" #include "party_menu.h" +#include "battle_dome.h" extern u8 gUnknown_0203CEE8; extern u8 gUnknown_0203CEE9; extern u8 gUnknown_0203CF00[]; extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_Y; -extern s32 gUnknown_0203CD70; extern struct UnusedControllerStruct gUnknown_02022D0C; extern struct MusicPlayerInfo gMPlayInfo_BGM; extern struct SpriteTemplate gMultiuseSpriteTemplate; diff --git a/src/battle_dome.c b/src/battle_dome.c new file mode 100644 index 000000000..058d253ab --- /dev/null +++ b/src/battle_dome.c @@ -0,0 +1,4622 @@ +#include "global.h" +#include "battle_dome.h" +#include "battle.h" +#include "battle_setup.h" +#include "battle_tower.h" +#include "battle_message.h" +#include "event_data.h" +#include "overworld.h" +#include "util.h" +#include "malloc.h" +#include "string_util.h" +#include "random.h" +#include "task.h" +#include "main.h" +#include "gpu_regs.h" +#include "text.h" +#include "bg.h" +#include "window.h" +#include "palette.h" +#include "decompress.h" +#include "menu.h" +#include "sound.h" +#include "pokemon_icon.h" +#include "data2.h" +#include "international_string_util.h" +#include "trainer_pokemon_sprites.h" +#include "scanline_effect.h" +#include "constants/species.h" +#include "constants/moves.h" +#include "constants/trainers.h" +#include "constants/abilities.h" +#include "constants/songs.h" +#include "constants/battle_frontier.h" + +#define DOME_ROUND1 0 +#define DOME_ROUND2 1 +#define DOME_QUARTERFINAL 1 // Different name for the same round. +#define DOME_SEMIFINAL 2 +#define DOME_FINAL 3 +#define DOME_ROUNDS_COUNT 4 + +struct FacilityMon +{ + u16 species; + u16 moves[4]; + u8 itemTableId; + u8 evSpread; + u8 nature; +}; + +struct BattleDomeStruct +{ + u8 arr[DOME_TOURNAMENT_TRAINERS_COUNT]; + u8 unk_10; + u8 unk_11[3]; +}; + +struct UnkStruct_860DD10 +{ + u8 x; + u8 y; + u16 src; +}; + +extern void sub_81B8558(void); +extern u32 sub_81A39C4(void); +extern u16 sub_8162548(u8, u8); +extern u16 RandomizeFacilityTrainerMonId(u16); +extern u8 GetFrontierEnemyMonLevel(void); +extern u16 sub_81A5060(u8 monId, u8 moveSlotId); +extern u8 sub_81A50F0(u8, u8); +extern u8 sub_81A50B0(u8); +extern void sub_8162614(u16, u8); +extern void sub_81A4C30(void); +extern bool8 sub_81A3610(void); +extern u16 sub_81A4FF0(u8); +extern u8 GetFrontierTrainerFrontSpriteId(u16); +extern u8 GetFrontierOpponentClass(u16); +extern void sub_80F94E8(void); + +extern u8 gUnknown_0203CEF8[]; +extern u16 gBattle_BG0_X; +extern u16 gBattle_BG0_Y; +extern u16 gBattle_BG1_X; +extern u16 gBattle_BG1_Y; +extern u16 gBattle_BG2_X; +extern u16 gBattle_BG2_Y; +extern u16 gBattle_BG3_X; +extern u16 gBattle_BG3_Y; +extern const struct FacilityMon *gFacilityTrainerMons; + +extern void (* const gUnknown_0860D090[])(void); +extern const u32 gUnknown_0860D0EC[][2]; +extern const u32 gUnknown_0860D0FC[][2]; +extern const u16 gBattleFrontierHeldItems[]; +extern const u8 gUnknown_0860D10C[][4]; +extern const u8 gUnknown_0860D14C[]; +extern const struct BgTemplate gUnknown_0860CE84[4]; +extern const struct WindowTemplate gUnknown_0860CEB4[]; +extern const struct CompressedSpriteSheet gUnknown_0860CF50[]; +extern const struct SpriteTemplate gUnknown_0860D068; +extern const struct SpriteTemplate gUnknown_0860D050; +extern const u8 gUnknown_0860D080[]; +extern const u8 gUnknown_0860D15C[]; +extern const u8 gUnknown_0860D1A0[][4]; +extern const u8 gUnknown_0860D19C[]; +extern const u8 gUnknown_0860D349[]; +extern const u8 gUnknown_0860D1C0[]; +extern const u8 gUnknown_0860D343[]; +extern const u8 gUnknown_0860D340[]; +extern const u8 gUnknown_0860D346[]; +extern const u8 gUnknown_0860C988[31][16]; +extern const u8 gUnknown_0860D3F1[][2]; +extern const u8 gUnknown_0860D3C4[][3]; +extern const u8 gUnknown_0860D3B4[]; +extern const u8 gUnknown_0860D3A8[]; +extern const u8 gUnknown_0860D3AB[]; +extern const u8 gUnknown_0860D3AE[]; +extern const u8 gUnknown_0860D3B1[]; +extern const u8 gUnknown_0860D080[]; +extern const u8 gUnknown_08D83900[]; +extern const u8 gUnknown_0860CBF1[][5][4]; +extern const u8 *const gBattleDomePotentialPointers[]; +extern const u8 *const gBattleDomeOpponentStylePointers[]; +extern const u8 *const gBattleDomeOpponentStatsPointers[]; +extern const u8 *const gBattleDomeWinStringsPointers[]; +extern const u8 *const gBattleDomeMatchNumberPointers[]; +extern const struct FacilityMon gBattleFrontierMons[]; +extern const struct BattleFrontierTrainer gBattleFrontierTrainers[]; +extern const struct BgTemplate gUnknown_0860CE74[4]; +extern const struct WindowTemplate gUnknown_0860CE94[]; +extern const u8 gUnknown_0860D411[][2]; +extern const struct SpriteTemplate gUnknown_0860CFA8; +extern const struct SpriteTemplate gUnknown_0860D008; +extern const struct SpriteTemplate gUnknown_0860CFD8; +extern const struct ScanlineEffectParams gUnknown_0860CF44; +extern const struct UnkStruct_860DD10 *gUnknown_0860DD10[][4]; +extern const u8 gUnknown_0860DE10[][4]; + +// gfx +extern const u8 gUnknown_08D83D50[]; +extern const u8 gUnknown_08D84970[]; +extern const u8 gUnknown_08D84F00[]; +extern const u8 gUnknown_08D85444[]; +extern const u8 gUnknown_08D85358[]; +extern const u8 gUnknown_08D85600[]; +extern const u8 gUnknown_08D854C8[]; +extern const u8 gUnknown_08D82F10[]; +extern const u8 gUnknown_08D834FC[]; +extern const u8 gUnknown_08D83B2C[]; +extern const u8 gUnknown_08D83C3C[]; + +// text +extern const u8 gTrainerClassNames[][0xD]; + +// This file's functions. +static u8 GetDomeTrainerMonIvs(u16 trainerId); +static void SwapDomeTrainers(s32 id1, s32 id2, u16 *statsArray); +static void CalcDomeMonStats(u16 species, s32 level, s32 ivs, u8 evBits, u8 nature, s32 *stats); +static void CreateDomeTrainerMons(u16 tournamentTrainerId); +static s32 sub_818FCBC(u16 tournamentTrainerId, bool8 arg1); +static s32 sub_818FDB8(u16 tournamentTrainerId, bool8 arg1); +static s32 sub_818FFC0(s32 move, s32 species, s32 arg2); +static s32 sub_818FEB4(s32 *arr, bool8 arg1); +static void sub_8190400(u8 taskId); +static void sub_8190CD4(u8 taskId); +static u8 sub_819221C(u8 taskId); +void sub_8194D48(void); +static s32 TrainerIdToTournamentId(u16 trainerId); +static u16 TrainerIdOfPlayerOpponent(void); +static void sub_8194220(u8 taskId); +static void sub_8194950(u8 taskId); +static void CB2_BattleDome(void); +static void VblankCb0_BattleDome(void); +static void DisplayMatchInfoOnCard(u8 flags, u8 matchNo); +static void DisplayTrainerInfoOnCard(u8 flags, u8 trainerTournamentId); +static s32 sub_8192F08(u8, u8*); +static u8 GetDomeBrainTrainerPicId(void); +static u8 GetDomeBrainTrainerClass(void); +static void CopyDomeBrainTrainerName(u8 *dst); +static void CopyDomeTrainerName(u8 *dst, u16 trainerId); +static void HblankCb_BattleDome(void); +static void VblankCb1_BattleDome(void); +static u8 sub_8193BDC(u8 taskId); +static void DecideRoundWinners(u8 roundId); +static u8 sub_81953E8(u8 tournamentId, u8); +static void sub_81948EC(u8, u8); + +// EWRAM variables. +EWRAM_DATA u32 gUnknown_0203CD70 = 0; +static EWRAM_DATA u32 gUnknown_0203CD74 = 0; +static EWRAM_DATA struct BattleDomeStruct *sBattleDomeStruct = {0}; +static EWRAM_DATA u8 *sTilemapBuffer = NULL; + +// Const rom data. +ALIGNED(4) +static const u8 sMovePointsForDomeTrainers[MOVES_COUNT][DOME_TOURNAMENT_TRAINERS_COUNT] = +{ + [MOVE_NONE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_POUND] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_KARATE_CHOP] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_DOUBLE_SLAP] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_COMET_PUNCH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_MEGA_PUNCH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_PAY_DAY] = {0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_FIRE_PUNCH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_ICE_PUNCH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_THUNDER_PUNCH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_SCRATCH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_VICE_GRIP] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_GUILLOTINE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0}, + [MOVE_RAZOR_WIND] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_SWORDS_DANCE] = {1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, + [MOVE_CUT] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_GUST] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_WING_ATTACK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_WHIRLWIND] = {1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_FLY] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_BIND] = {0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1}, + [MOVE_SLAM] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_VINE_WHIP] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_STOMP] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_DOUBLE_KICK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_MEGA_KICK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0}, + [MOVE_JUMP_KICK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_ROLLING_KICK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, + [MOVE_SAND_ATTACK] = {0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_HEADBUTT] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_HORN_ATTACK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_FURY_ATTACK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_HORN_DRILL] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0}, + [MOVE_TACKLE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_BODY_SLAM] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_WRAP] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, + [MOVE_TAKE_DOWN] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_THRASH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_DOUBLE_EDGE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_TAIL_WHIP] = {0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_POISON_STING] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_TWINEEDLE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_PIN_MISSILE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_LEER] = {0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_BITE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_GROWL] = {0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_ROAR] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_SING] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_SUPERSONIC] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_SONIC_BOOM] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_DISABLE] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_ACID] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_EMBER] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_FLAMETHROWER] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1}, + [MOVE_MIST] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_WATER_GUN] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_HYDRO_PUMP] = {1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0}, + [MOVE_SURF] = {1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0}, + [MOVE_ICE_BEAM] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1}, + [MOVE_BLIZZARD] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1}, + [MOVE_PSYBEAM] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_BUBBLE_BEAM] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_AURORA_BEAM] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_HYPER_BEAM] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 0}, + [MOVE_PECK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_DRILL_PECK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_SUBMISSION] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_LOW_KICK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_COUNTER] = {0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0}, + [MOVE_SEISMIC_TOSS] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_STRENGTH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_ABSORB] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_MEGA_DRAIN] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_LEECH_SEED] = {1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_GROWTH] = {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_RAZOR_LEAF] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_SOLAR_BEAM] = {1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0}, + [MOVE_POISON_POWDER] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_STUN_SPORE] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_SLEEP_POWDER] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_PETAL_DANCE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_STRING_SHOT] = {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_DRAGON_RAGE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_FIRE_SPIN] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, + [MOVE_THUNDER_SHOCK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_THUNDERBOLT] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1}, + [MOVE_THUNDER_WAVE] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_THUNDER] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1}, + [MOVE_ROCK_THROW] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_EARTHQUAKE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0}, + [MOVE_FISSURE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0}, + [MOVE_DIG] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_TOXIC] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1}, + [MOVE_CONFUSION] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_PSYCHIC] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1}, + [MOVE_HYPNOSIS] = {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_MEDITATE] = {1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_AGILITY] = {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_QUICK_ATTACK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_RAGE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_TELEPORT] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_NIGHT_SHADE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_MIMIC] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_SCREECH] = {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_DOUBLE_TEAM] = {0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_RECOVER] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_HARDEN] = {0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_MINIMIZE] = {0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_SMOKESCREEN] = {0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_CONFUSE_RAY] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_WITHDRAW] = {0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_DEFENSE_CURL] = {0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_BARRIER] = {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_LIGHT_SCREEN] = {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_HAZE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_REFLECT] = {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_FOCUS_ENERGY] = {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_BIDE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_METRONOME] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + [MOVE_MIRROR_MOVE] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + [MOVE_SELF_DESTRUCT] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0}, + [MOVE_EGG_BOMB] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, + [MOVE_LICK] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_SMOG] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, + [MOVE_SLUDGE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_BONE_CLUB] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, + [MOVE_FIRE_BLAST] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1}, + [MOVE_WATERFALL] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_CLAMP] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, + [MOVE_SWIFT] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_SKULL_BASH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0}, + [MOVE_SPIKE_CANNON] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_CONSTRICT] = {0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_AMNESIA] = {0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_KINESIS] = {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_SOFT_BOILED] = {0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_HI_JUMP_KICK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_GLARE] = {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_DREAM_EATER] = {1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0}, + [MOVE_POISON_GAS] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_BARRAGE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_LEECH_LIFE] = {0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_LOVELY_KISS] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_SKY_ATTACK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1}, + [MOVE_TRANSFORM] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_BUBBLE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_DIZZY_PUNCH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_SPORE] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_FLASH] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_PSYWAVE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_SPLASH] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_ACID_ARMOR] = {0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_CRABHAMMER] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, + [MOVE_EXPLOSION] = {0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 0}, + [MOVE_FURY_SWIPES] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_BONEMERANG] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_REST] = {1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_ROCK_SLIDE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, + [MOVE_HYPER_FANG] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, + [MOVE_SHARPEN] = {0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_CONVERSION] = {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_TRI_ATTACK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_SUPER_FANG] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_SLASH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_SUBSTITUTE] = {0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_STRUGGLE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0}, + [MOVE_SKETCH] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0}, + [MOVE_TRIPLE_KICK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_THIEF] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_SPIDER_WEB] = {0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_MIND_READER] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, + [MOVE_NIGHTMARE] = {1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_FLAME_WHEEL] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_SNORE] = {1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_CURSE] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_FLAIL] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_CONVERSION_2] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_AEROBLAST] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0}, + [MOVE_COTTON_SPORE] = {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_REVERSAL] = {1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_SPITE] = {0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_POWDER_SNOW] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_PROTECT] = {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0}, + [MOVE_MACH_PUNCH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_SCARY_FACE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_FAINT_ATTACK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_SWEET_KISS] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_BELLY_DRUM] = {1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_SLUDGE_BOMB] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1}, + [MOVE_MUD_SLAP] = {0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_OCTAZOOKA] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, + [MOVE_SPIKES] = {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_ZAP_CANNON] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 1, 1, 1}, + [MOVE_FORESIGHT] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_DESTINY_BOND] = {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + [MOVE_PERISH_SONG] = {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + [MOVE_ICY_WIND] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, + [MOVE_DETECT] = {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0}, + [MOVE_BONE_RUSH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_LOCK_ON] = {1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, + [MOVE_OUTRAGE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1}, + [MOVE_SANDSTORM] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_GIGA_DRAIN] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0}, + [MOVE_ENDURE] = {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_CHARM] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_ROLLOUT] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_FALSE_SWIPE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_SWAGGER] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, + [MOVE_MILK_DRINK] = {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_SPARK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_FURY_CUTTER] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_STEEL_WING] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, + [MOVE_MEAN_LOOK] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, + [MOVE_ATTRACT] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_SLEEP_TALK] = {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, + [MOVE_HEAL_BELL] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + [MOVE_RETURN] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_PRESENT] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0}, + [MOVE_FRUSTRATION] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_SAFEGUARD] = {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_PAIN_SPLIT] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_SACRED_FIRE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1}, + [MOVE_MAGNITUDE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_DYNAMIC_PUNCH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1}, + [MOVE_MEGAHORN] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, + [MOVE_DRAGON_BREATH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_BATON_PASS] = {1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_ENCORE] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0}, + [MOVE_PURSUIT] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_RAPID_SPIN] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_SWEET_SCENT] = {0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_IRON_TAIL] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1}, + [MOVE_METAL_CLAW] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, + [MOVE_VITAL_THROW] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_MORNING_SUN] = {1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + [MOVE_SYNTHESIS] = {1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + [MOVE_MOONLIGHT] = {1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + [MOVE_HIDDEN_POWER] = {0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_CROSS_CHOP] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0}, + [MOVE_TWISTER] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_RAIN_DANCE] = {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + [MOVE_SUNNY_DAY] = {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + [MOVE_CRUNCH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_MIRROR_COAT] = {0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_PSYCH_UP] = {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_EXTREME_SPEED] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0}, + [MOVE_ANCIENT_POWER] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 1}, + [MOVE_SHADOW_BALL] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_FUTURE_SIGHT] = {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_ROCK_SMASH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_WHIRLPOOL] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, + [MOVE_BEAT_UP] = {0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_FAKE_OUT] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_UPROAR] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_STOCKPILE] = {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_SPIT_UP] = {1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0}, + [MOVE_SWALLOW] = {1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_HEAT_WAVE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1}, + [MOVE_HAIL] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_TORMENT] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_FLATTER] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_WILL_O_WISP] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_MEMENTO] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_FACADE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_FOCUS_PUNCH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0}, + [MOVE_SMELLING_SALT] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_FOLLOW_ME] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_NATURE_POWER] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_CHARGE] = {1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_TAUNT] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_HELPING_HAND] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_TRICK] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_ROLE_PLAY] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_WISH] = {0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_ASSIST] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0}, + [MOVE_INGRAIN] = {1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_SUPERPOWER] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 1, 0}, + [MOVE_MAGIC_COAT] = {0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0}, + [MOVE_RECYCLE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_REVENGE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0}, + [MOVE_BRICK_BREAK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_YAWN] = {1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_KNOCK_OFF] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_ENDEAVOR] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0}, + [MOVE_ERUPTION] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0}, + [MOVE_SKILL_SWAP] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_IMPRISON] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0}, + [MOVE_REFRESH] = {0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_GRUDGE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, + [MOVE_SNATCH] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0}, + [MOVE_SECRET_POWER] = {0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_DIVE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_ARM_THRUST] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_CAMOUFLAGE] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_TAIL_GLOW] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_LUSTER_PURGE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1}, + [MOVE_MIST_BALL] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1}, + [MOVE_FEATHER_DANCE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_TEETER_DANCE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_BLAZE_KICK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, + [MOVE_MUD_SPORT] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_ICE_BALL] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_NEEDLE_ARM] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_SLACK_OFF] = {0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_HYPER_VOICE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0}, + [MOVE_POISON_FANG] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_CRUSH_CLAW] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, + [MOVE_BLAST_BURN] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0}, + [MOVE_HYDRO_CANNON] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0}, + [MOVE_METEOR_MASH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1}, + [MOVE_ASTONISH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_WEATHER_BALL] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_AROMATHERAPY] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, + [MOVE_FAKE_TEARS] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_AIR_CUTTER] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_OVERHEAT] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1}, + [MOVE_ODOR_SLEUTH] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_ROCK_TOMB] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, + [MOVE_SILVER_WIND] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 1}, + [MOVE_METAL_SOUND] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_GRASS_WHISTLE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_TICKLE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_COSMIC_POWER] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_WATER_SPOUT] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0}, + [MOVE_SIGNAL_BEAM] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_SHADOW_PUNCH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_EXTRASENSORY] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_SKY_UPPERCUT] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_SAND_TOMB] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, + [MOVE_SHEER_COLD] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0}, + [MOVE_MUDDY_WATER] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1}, + [MOVE_BULLET_SEED] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_AERIAL_ACE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_ICICLE_SPEAR] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_IRON_DEFENSE] = {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_BLOCK] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, + [MOVE_HOWL] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_DRAGON_CLAW] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_FRENZY_PLANT] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0}, + [MOVE_BULK_UP] = {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_BOUNCE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1}, + [MOVE_MUD_SHOT] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, + [MOVE_POISON_TAIL] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_COVET] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_VOLT_TACKLE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 1, 0, 0}, + [MOVE_MAGICAL_LEAF] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_WATER_SPORT] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_CALM_MIND] = {1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_LEAF_BLADE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, + [MOVE_DRAGON_DANCE] = {1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_ROCK_BLAST] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_SHOCK_WAVE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, + [MOVE_WATER_PULSE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, + [MOVE_DOOM_DESIRE] = {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0}, + [MOVE_PSYCHO_BOOST] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1}, +}; + +// code +void CallBattleDomeFunction(void) +{ + gUnknown_0860D090[gSpecialVar_0x8004](); +} + +void sub_818E9CC(void) +{ + u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; + u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE); + + gSaveBlock2Ptr->frontier.field_CA8 = 0; + gSaveBlock2Ptr->frontier.field_CB2 = 0; + gSaveBlock2Ptr->frontier.field_CA9_a = 0; + gSaveBlock2Ptr->frontier.field_CA9_b = 0; + if (!(gSaveBlock2Ptr->frontier.field_CDC & gUnknown_0860D0EC[battleMode][lvlMode])) + gSaveBlock2Ptr->frontier.field_D0C[battleMode][lvlMode] = 0; + + saved_warp2_set(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1); + gTrainerBattleOpponent_A = 0; +} + +void sub_818EA84(void) +{ + u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; + u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE); + + switch (gSpecialVar_0x8005) + { + case 0: + gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_D0C[battleMode][lvlMode]; + break; + case 1: + gSpecialVar_Result = ((gSaveBlock2Ptr->frontier.field_CDC & gUnknown_0860D0EC[battleMode][lvlMode]) != 0); + break; + case 2: + gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_D08_0; + break; + case 3: + gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_D08_1; + break; + case 4: + gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_D08_2; + break; + case 5: + gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_D08_3; + break; + case 6: + if (VarGet(VAR_FRONTIER_BATTLE_MODE) == FRONTIER_MODE_DOUBLES) + { + if (lvlMode) + gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_D08_5; + else + gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_D08_4; + } + else + { + if (lvlMode) + gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_D08_1; + else + gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_D08_0; + } + break; + case 7: + if (VarGet(VAR_FRONTIER_BATTLE_MODE) == FRONTIER_MODE_DOUBLES) + { + if (lvlMode) + gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_D08_7; + else + gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_D08_6; + } + else + { + if (lvlMode) + gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_D08_3; + else + gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_D08_2; + } + break; + case 8: + sub_81B8558(); + gUnknown_0203CEF8[0] = gSaveBlock2Ptr->frontier.field_CB0; + gUnknown_0203CEF8[1] = gSaveBlock2Ptr->frontier.field_CB0 >> 8; + break; + case 9: + gSpecialVar_Result = (gSaveBlock2Ptr->frontier.field_D0A * 2) - 3 + gSaveBlock2Ptr->frontier.field_D0B; + break; + } +} + +void sub_818ED28(void) +{ + u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; + u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE); + + switch (gSpecialVar_0x8005) + { + case 0: + gSaveBlock2Ptr->frontier.field_D0C[battleMode][lvlMode] = gSpecialVar_0x8006; + break; + case 1: + if (gSpecialVar_0x8006) + gSaveBlock2Ptr->frontier.field_CDC |= gUnknown_0860D0EC[battleMode][lvlMode]; + else + gSaveBlock2Ptr->frontier.field_CDC &= gUnknown_0860D0FC[battleMode][lvlMode]; + break; + case 2: + gSaveBlock2Ptr->frontier.field_D08_0 = gSpecialVar_0x8006; + break; + case 3: + gSaveBlock2Ptr->frontier.field_D08_1 = gSpecialVar_0x8006; + break; + case 4: + gSaveBlock2Ptr->frontier.field_D08_2 = gSpecialVar_0x8006; + break; + case 5: + gSaveBlock2Ptr->frontier.field_D08_3 = gSpecialVar_0x8006; + break; + case 6: + if (VarGet(VAR_FRONTIER_BATTLE_MODE) == FRONTIER_MODE_DOUBLES) + { + if (lvlMode) + gSaveBlock2Ptr->frontier.field_D08_5 = gSpecialVar_0x8006; + else + gSaveBlock2Ptr->frontier.field_D08_4 = gSpecialVar_0x8006; + } + else + { + if (lvlMode) + gSaveBlock2Ptr->frontier.field_D08_1 = gSpecialVar_0x8006; + else + gSaveBlock2Ptr->frontier.field_D08_0 = gSpecialVar_0x8006; + } + break; + case 7: + if (VarGet(VAR_FRONTIER_BATTLE_MODE) == FRONTIER_MODE_DOUBLES) + { + if (lvlMode) + gSaveBlock2Ptr->frontier.field_D08_7 = gSpecialVar_0x8006; + else + gSaveBlock2Ptr->frontier.field_D08_6 = gSpecialVar_0x8006; + } + else + { + if (lvlMode) + gSaveBlock2Ptr->frontier.field_D08_3 = gSpecialVar_0x8006; + else + gSaveBlock2Ptr->frontier.field_D08_2 = gSpecialVar_0x8006; + } + break; + case 8: + gSaveBlock2Ptr->frontier.field_CB0 = T1_READ_16(gUnknown_0203CEF8); + break; + } +} + +void InitDomeTrainers(void) +{ + s32 i, j, k; + s32 monLevel; + s32 species[3]; + s32 monTypesBits, monTypesCount; + s32 trainerId; + s32 monTournamentId; + u16 *statSums; + s32 *statValues; + u8 ivs = 0; + + species[0] = 0; + species[1] = 0; + species[2] = 0; + statSums = AllocZeroed(sizeof(u16) * DOME_TOURNAMENT_TRAINERS_COUNT); + statValues = AllocZeroed(sizeof(s32) * 6); + + gSaveBlock2Ptr->frontier.field_D0A = gSaveBlock2Ptr->frontier.lvlMode + 1; + gSaveBlock2Ptr->frontier.field_D0B = VarGet(VAR_FRONTIER_BATTLE_MODE) + 1; + gSaveBlock2Ptr->frontier.domeTrainers[0].trainerId = TRAINER_PLAYER; + gSaveBlock2Ptr->frontier.domeTrainers[0].isEliminated = 0; + gSaveBlock2Ptr->frontier.domeTrainers[0].eliminatedAt = 0; + gSaveBlock2Ptr->frontier.domeTrainers[0].unk3 = 0; + + for (i = 0; i < 3; i++) + { + gSaveBlock2Ptr->frontier.domeMonId[0][i] = GetMonData(&gPlayerParty[gSaveBlock2Ptr->frontier.field_CAA[i] - 1], MON_DATA_SPECIES, NULL); + for (j = 0; j < 4; j++) + gSaveBlock2Ptr->frontier.field_EFC[i].moves[j] = GetMonData(&gPlayerParty[gSaveBlock2Ptr->frontier.field_CAA[i] - 1], MON_DATA_MOVE1 + j, NULL); + for (j = 0; j < 6; j++) + gSaveBlock2Ptr->frontier.field_EFC[i].evs[j] = GetMonData(&gPlayerParty[gSaveBlock2Ptr->frontier.field_CAA[i] - 1], MON_DATA_HP_EV + j, NULL); + + gSaveBlock2Ptr->frontier.field_EFC[i].nature = GetNature(&gPlayerParty[gSaveBlock2Ptr->frontier.field_CAA[i] - 1]); + } + + for (i = 1; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) + { + if (i > 5) + { + do + { + trainerId = sub_8162548(sub_81A39C4(), 0); + for (j = 1; j < i; j++) + { + if (gSaveBlock2Ptr->frontier.domeTrainers[j].trainerId == trainerId) + break; + } + } while (j != i); + gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId = trainerId; + } + else + { + do + { + trainerId = sub_8162548(sub_81A39C4() + 1, 0); + for (j = 1; j < i; j++) + { + if (gSaveBlock2Ptr->frontier.domeTrainers[j].trainerId == trainerId) + break; + } + } while (j != i); + gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId = trainerId; + } + + for (j = 0; j < 3; j++) + { + // Make sure the mon is valid. + do + { + monTournamentId = RandomizeFacilityTrainerMonId(trainerId); + for (k = 0; k < j; k++) + { + s32 checkingMonId = gSaveBlock2Ptr->frontier.domeMonId[i][k]; + if (checkingMonId == monTournamentId + || species[0] == gFacilityTrainerMons[monTournamentId].species + || species[1] == gFacilityTrainerMons[monTournamentId].species + || gFacilityTrainerMons[checkingMonId].itemTableId == gFacilityTrainerMons[monTournamentId].itemTableId) + break; + } + } while (k != j); + + gSaveBlock2Ptr->frontier.domeMonId[i][j] = monTournamentId; + species[j] = gFacilityTrainerMons[monTournamentId].species; + } + + gSaveBlock2Ptr->frontier.domeTrainers[i].isEliminated = 0; + gSaveBlock2Ptr->frontier.domeTrainers[i].eliminatedAt = 0; + gSaveBlock2Ptr->frontier.domeTrainers[i].unk3 = 0; + } + + monTypesBits = 0; + statSums[0] = 0; + for (i = 0; i < 3; i++) + { + trainerId = gSaveBlock2Ptr->frontier.field_CAA[i] - 1; // Great variable choice, gamefreak. + statSums[0] += GetMonData(&gPlayerParty[trainerId], MON_DATA_ATK, NULL); + statSums[0] += GetMonData(&gPlayerParty[trainerId], MON_DATA_DEF, NULL); + statSums[0] += GetMonData(&gPlayerParty[trainerId], MON_DATA_SPATK, NULL); + statSums[0] += GetMonData(&gPlayerParty[trainerId], MON_DATA_SPDEF, NULL); + statSums[0] += GetMonData(&gPlayerParty[trainerId], MON_DATA_SPEED, NULL); + statSums[0] += GetMonData(&gPlayerParty[trainerId], MON_DATA_MAX_HP, NULL); + monTypesBits |= gBitTable[gBaseStats[GetMonData(&gPlayerParty[trainerId], MON_DATA_SPECIES, NULL)].type1]; + monTypesBits |= gBitTable[gBaseStats[GetMonData(&gPlayerParty[trainerId], MON_DATA_SPECIES, NULL)].type2]; + } + + for (monTypesCount = 0, j = 0; j < 32; j++) + { + if (monTypesBits & 1) + monTypesCount++; + monTypesBits >>= 1; + } + + monLevel = GetFrontierEnemyMonLevel(); + statSums[0] += (monTypesCount * monLevel) / 20; + + for (i = 1; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) + { + monTypesBits = 0; + statSums[i] = 0; + ivs = GetDomeTrainerMonIvs(gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId); + for (j = 0; j < 3; j++) + { + CalcDomeMonStats(gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[i][j]].species, + monLevel, ivs, + gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[i][j]].evSpread, + gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[i][j]].nature, + statValues); + + statSums[i] += statValues[STAT_ATK]; + statSums[i] += statValues[STAT_DEF]; + statSums[i] += statValues[STAT_SPATK]; + statSums[i] += statValues[STAT_SPDEF]; + statSums[i] += statValues[STAT_SPEED]; + statSums[i] += statValues[STAT_HP]; + monTypesBits |= gBitTable[gBaseStats[gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[i][j]].species].type1]; + monTypesBits |= gBitTable[gBaseStats[gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[i][j]].species].type2]; + } + + for (monTypesCount = 0, j = 0; j < 32; j++) + { + if (monTypesBits & 1) + monTypesCount++; + monTypesBits >>= 1; + } + statSums[i] += (monTypesCount * monLevel) / 20; + } + + for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT - 1; i++) + { + for (j = i + 1; j < DOME_TOURNAMENT_TRAINERS_COUNT; j++) + { + if (statSums[i] < statSums[j]) + { + SwapDomeTrainers(i, j, statSums); + } + else + { + if (statSums[i] == statSums[j]) + { + if (gSaveBlock2Ptr->frontier.domeTrainers[j].trainerId == TRAINER_PLAYER) + SwapDomeTrainers(i, j, statSums); + else if (gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId > gSaveBlock2Ptr->frontier.domeTrainers[j].trainerId) + SwapDomeTrainers(i, j, statSums); + } + } + } + } + + if (sub_81A3610()) + { + for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) + { + if (gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId == TRAINER_PLAYER) + break; + } + + if (gUnknown_0860D3F1[i][0] != 0) + { + j = 0; + gSaveBlock2Ptr->frontier.domeTrainers[j].trainerId = TRAINER_FRONTIER_BRAIN; + } + else + { + j = 1; + gSaveBlock2Ptr->frontier.domeTrainers[j].trainerId = TRAINER_FRONTIER_BRAIN; + } + + for (i = 0; i < 3; i++) + gSaveBlock2Ptr->frontier.domeMonId[j][i] = sub_81A4FF0(i); + } + + Free(statSums); + Free(statValues); +} + +#define CALC_STAT(base, statIndex) \ +{ \ + u8 baseStat = gBaseStats[species].base; \ + stats[statIndex] = (((2 * baseStat + ivs + evs[statIndex] / 4) * level) / 100) + 5; \ + stats[statIndex] = (u8) ModifyStatByNature(nature, stats[statIndex], statIndex); \ +} + +static void CalcDomeMonStats(u16 species, s32 level, s32 ivs, u8 evBits, u8 nature, s32 *stats) +{ + s32 i, count; + u8 bits; + u16 resultingEvs; + s32 evs[6]; + + count = 0, bits = evBits; + for (i = 0; i < 6; bits >>= 1, i++) + { + if (bits & 1) + count++; + } + + resultingEvs = 510 / count; + for (i = 0; i < 6; bits <<= 1, i++) + { + evs[i] = 0; + if (evBits & bits) + evs[i] = resultingEvs; + } + + if (species == SPECIES_SHEDINJA) + { + stats[STAT_HP] = 1; + } + else + { + s32 n = 2 * gBaseStats[species].baseHP; + stats[STAT_HP] = (((n + ivs + evs[STAT_HP] / 4) * level) / 100) + level + 10; + } + + CALC_STAT(baseAttack, STAT_ATK); + CALC_STAT(baseDefense, STAT_DEF); + CALC_STAT(baseSpeed, STAT_SPEED); + CALC_STAT(baseSpAttack, STAT_SPATK); + CALC_STAT(baseSpDefense, STAT_SPDEF); +} + +#define SWAP_16(x, y) \ +{ \ + temp = x; \ + x = y; \ + y = temp; \ +} + +static void SwapDomeTrainers(s32 id1, s32 id2, u16 *statsArray) +{ + s32 i; + u16 temp; + + SWAP_16(statsArray[id1], statsArray[id2]); + SWAP_16(gSaveBlock2Ptr->frontier.domeTrainers[id1].trainerId, gSaveBlock2Ptr->frontier.domeTrainers[id2].trainerId); + + for (i = 0; i < 3; i++) + SWAP_16(gSaveBlock2Ptr->frontier.domeMonId[id1][i], gSaveBlock2Ptr->frontier.domeMonId[id2][i]); +} + +void sub_818F9B0(void) +{ + StringCopy(gStringVar1, gRoundsStringTable[gSaveBlock2Ptr->frontier.field_CB2]); +} + +void sub_818F9E0(void) +{ + StringCopy(gStringVar1, gRoundsStringTable[gSaveBlock2Ptr->frontier.field_CB2]); + CopyDomeTrainerName(gStringVar2, gTrainerBattleOpponent_A); +} + +void sub_818FA20(void) +{ + gUnknown_0203CD70 = 0; + gUnknown_0203CD74 = GetMonData(&gPlayerParty[0], MON_DATA_MAX_HP, NULL); + gUnknown_0203CD74 += GetMonData(&gPlayerParty[1], MON_DATA_MAX_HP, NULL); + CalculatePlayerPartyCount(); + CreateDomeTrainerMons(TrainerIdToTournamentId(gTrainerBattleOpponent_A)); +} + +static void CreateDomeMon(u8 monPartyId, u16 tournamentTrainerId, u8 tournamentMonId, u32 otId) +{ + s32 i; + u8 happiness = 0xFF; + u8 fixedIv = GetDomeTrainerMonIvs(tournamentTrainerId); // BUG: Should be using trainerId instead of tournamentTrainerId. As a result, all Pokemon have ivs of 3. + u8 level = GetFrontierEnemyMonLevel(); + CreateMonWithEVSpreadPersonalityOTID(&gEnemyParty[monPartyId], + gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentTrainerId][tournamentMonId]].species, + level, + gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentTrainerId][tournamentMonId]].nature, + fixedIv, + gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentTrainerId][tournamentMonId]].evSpread, otId); + + happiness = 0xFF; + for (i = 0; i < 4; i++) + { + SetMonMoveSlot(&gEnemyParty[monPartyId], + gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentTrainerId][tournamentMonId]].moves[i], i); + if (gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentTrainerId][tournamentMonId]].moves[i] == MOVE_FRUSTRATION) + happiness = 0; + } + + SetMonData(&gEnemyParty[monPartyId], MON_DATA_FRIENDSHIP, &happiness); + SetMonData(&gEnemyParty[monPartyId], MON_DATA_HELD_ITEM, + &gBattleFrontierHeldItems[gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentTrainerId][tournamentMonId]].itemTableId]); +} + +static void CreateDomeTrainerMons(u16 tournamentTrainerId) +{ + u8 monsCount = 0; + u32 otId = 0; + s32 i, bits; + + ZeroEnemyPartyMons(); + bits = GetTrainerMonCountInBits(tournamentTrainerId); + otId = Random32(); + if (Random() % 10 > 5) + { + for (i = 0; i < 3; i++) + { + if (bits & 1) + { + CreateDomeMon(monsCount, tournamentTrainerId, i, otId); + monsCount++; + } + bits >>= 1; + } + } + else + { + for (i = 2; i >= 0; i--) + { + if (bits & 4) + { + CreateDomeMon(monsCount, tournamentTrainerId, i, otId); + monsCount++; + } + bits <<= 1; + } + } +} + +s32 GetTrainerMonCountInBits(u16 tournamentTrainerId) +{ + s32 bits; + if (Random() & 1) + { + bits = sub_818FCBC(tournamentTrainerId, FALSE); + if (bits == 0) + bits = sub_818FDB8(tournamentTrainerId, TRUE); + } + else + { + bits = sub_818FDB8(tournamentTrainerId, FALSE); + if (bits == 0) + bits = sub_818FCBC(tournamentTrainerId, TRUE); + } + + return bits; +} + +static s32 sub_818FCBC(u16 tournamentTrainerId, bool8 arg1) +{ + s32 i, moveId, playerMonId; + s32 array[3]; + + for (i = 0; i < 3; i++) + { + array[i] = 0; + for (moveId = 0; moveId < 4; moveId++) + { + for (playerMonId = 0; playerMonId < 3; playerMonId++) + { + if (gSaveBlock2Ptr->frontier.domeTrainers[tournamentTrainerId].trainerId == TRAINER_FRONTIER_BRAIN) + { + array[i] += sub_818FFC0(sub_81A5060(i, moveId), + GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), 0); + } + else + { + array[i] += sub_818FFC0(gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentTrainerId][i]].moves[moveId], + GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), 0); + } + } + } + } + return sub_818FEB4(array, arg1); +} + +static s32 sub_818FDB8(u16 tournamentTrainerId, bool8 arg1) +{ + s32 i, moveId, playerMonId; + s32 array[3]; + + for (i = 0; i < 3; i++) + { + array[i] = 0; + for (moveId = 0; moveId < 4; moveId++) + { + for (playerMonId = 0; playerMonId < 3; playerMonId++) + { + if (gSaveBlock2Ptr->frontier.domeTrainers[tournamentTrainerId].trainerId == TRAINER_FRONTIER_BRAIN) + { + array[i] += sub_818FFC0(sub_81A5060(i, moveId), + GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), 1); + } + else + { + array[i] += sub_818FFC0(gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentTrainerId][i]].moves[moveId], + GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), 1); + } + } + } + } + return sub_818FEB4(array, arg1); +} + +static s32 sub_818FEB4(s32 *arr, bool8 arg1) +{ + s32 i, j; + s32 bits = 0; + s32 array[3]; + + for (i = 0; i < 3; i++) + array[i] = i; + + if (arr[0] == arr[1] && arr[0] == arr[2]) + { + if (arg1) + { + i = 0; + while (i != 2) + { + u32 rand = Random() & 3; + if (rand != 3 && !(bits & gBitTable[rand])) + { + bits |= gBitTable[rand]; + i++; + } + } + } + } + else + { + for (i = 0; i < 2; i++) + { + for (j = i + 1; j < 3; j++) + { + s32 temp; + + if (arr[i] < arr[j]) + { + temp = arr[i]; + arr[i] = arr[j]; + arr[j] = temp; + + temp = array[i]; + array[i] = array[j]; + array[j] = temp; + } + + if (arr[i] == arr[j] && (Random() & 1)) + { + temp = arr[i]; + arr[i] = arr[j]; + arr[j] = temp; + + temp = array[i]; + array[i] = array[j]; + array[j] = temp; + } + } + } + + for (i = 0; i < 2; i++) + { + bits |= gBitTable[array[i]]; + } + } + + return bits; +} + +// Functionally equivalent, while loop is impossible to match. +#ifdef NONMATCHING +static s32 sub_818FFC0(s32 move, s32 species, s32 arg2) +{ + s32 type1, type2, ability, moveType; + s32 i = 0; + s32 typePower = 20; + + if (move == MOVE_NONE || move == 0xFFFF || gBattleMoves[move].power == 0) + return 0; + + type1 = gBaseStats[species].type1; + type2 = gBaseStats[species].type2; + ability = gBaseStats[species].ability1; + moveType = gBattleMoves[move].type; + + if (ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) + { + if (arg2 == 1) + typePower = 8; + } + else + { + while (gTypeEffectiveness[i + 0] != TYPE_ENDTABLE) + { + if (gTypeEffectiveness[i + 0] == TYPE_FORESIGHT) + { + i += 3; + } + else + { + u8 val = gTypeEffectiveness[i + 0]; + if (val == moveType) + { + // BUG: * 2 is not necessary and makes the condition always false if the ability is wonder guard. + if (gTypeEffectiveness[i + 1] == type1 && (ability != ABILITY_WONDER_GUARD || gTypeEffectiveness[i + 2] == TYPE_MUL_SUPER_EFFECTIVE * 2)) + typePower = (gTypeEffectiveness[i + 2] * typePower) / 10; + if (gTypeEffectiveness[i + 1] == type2 && type1 != type2 && (ability != ABILITY_WONDER_GUARD || gTypeEffectiveness[i + 2] == TYPE_MUL_SUPER_EFFECTIVE * 2)) + typePower = (gTypeEffectiveness[i + 2] * typePower) / 10; + } + i += 3; + } + } + } + + switch (arg2) + { + case 0: + switch (typePower) + { + case 10: + case 5: + case 0: + default: + typePower = 0; + break; + case 20: + typePower = 2; + break; + case 40: + typePower = 4; + break; + case 80: + typePower = 8; + break; + } + break; + case 1: + switch (typePower) + { + default: + case 20: + typePower = 0; + break; + case 5: + typePower = 4; + break; + case 0: + typePower = 8; + break; + case 10: + typePower = 2; + break; + case 40: + typePower = -2; + break; + case 80: + typePower = -4; + break; + } + break; + case 2: + switch (typePower) + { + case 0: + typePower = -16; + break; + case 5: + typePower = -8; + break; + case 10: + default: + typePower = 0; + break; + case 20: + typePower = 4; + break; + case 40: + typePower = 12; + break; + case 80: + typePower = 20; + break; + } + break; + } + + return typePower; +} +#else +NAKED +static s32 sub_818FFC0(s32 move, s32 species, s32 arg2) +{ + asm_unified("\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x8\n\ + adds r3, r0, 0\n\ + adds r4, r1, 0\n\ + str r2, [sp]\n\ + movs r6, 0\n\ + movs r2, 0x14\n\ + cmp r3, 0\n\ + beq _0818FFF0\n\ + ldr r0, =0x0000ffff\n\ + cmp r3, r0\n\ + beq _0818FFF0\n\ + ldr r0, =gBattleMoves\n\ + lsls r1, r3, 1\n\ + adds r1, r3\n\ + lsls r1, 2\n\ + adds r3, r1, r0\n\ + ldrb r0, [r3, 0x1]\n\ + cmp r0, 0\n\ + bne _0818FFFC\n\ +_0818FFF0:\n\ + movs r0, 0\n\ + b _08190156\n\ + .pool\n\ +_0818FFFC:\n\ + ldr r1, =gBaseStats\n\ + lsls r0, r4, 3\n\ + subs r0, r4\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldrb r1, [r0, 0x6]\n\ + mov r10, r1\n\ + ldrb r1, [r0, 0x7]\n\ + mov r9, r1\n\ + ldrb r0, [r0, 0x16]\n\ + mov r8, r0\n\ + ldrb r3, [r3, 0x2]\n\ + str r3, [sp, 0x4]\n\ + cmp r0, 0x1A\n\ + bne _0819002C\n\ + cmp r3, 0x4\n\ + bne _0819002C\n\ + ldr r0, [sp]\n\ + cmp r0, 0x1\n\ + bne _081900AA\n\ + movs r2, 0x8\n\ + b _081900A4\n\ + .pool\n\ +_0819002C:\n\ + ldr r0, =gTypeEffectiveness\n\ + adds r1, r6, r0\n\ + ldrb r0, [r1]\n\ + ldr r7, =gTypeEffectiveness\n\ + cmp r0, 0xFF\n\ + beq _081900A4\n\ + adds r4, r1, 0\n\ +_0819003A:\n\ + ldrb r0, [r4]\n\ + cmp r0, 0xFE\n\ + beq _08190096\n\ + ldrb r0, [r4]\n\ + ldr r1, [sp, 0x4]\n\ + cmp r0, r1\n\ + bne _08190096\n\ + ldrb r0, [r4, 0x1]\n\ + adds r5, r6, 0x1\n\ + cmp r0, r10\n\ + bne _0819006C\n\ + adds r1, r6, 0x2\n\ + mov r0, r8\n\ + cmp r0, 0x19\n\ + bne _0819005E\n\ + ldrb r0, [r4, 0x2]\n\ + cmp r0, 0x28\n\ + bne _0819006C\n\ +_0819005E:\n\ + adds r0, r1, r7\n\ + ldrb r0, [r0]\n\ + muls r0, r2\n\ + movs r1, 0xA\n\ + bl __divsi3\n\ + adds r2, r0, 0\n\ +_0819006C:\n\ + adds r0, r5, r7\n\ + ldrb r0, [r0]\n\ + cmp r0, r9\n\ + bne _08190096\n\ + cmp r10, r9\n\ + beq _08190096\n\ + adds r1, r6, 0x2\n\ + mov r0, r8\n\ + cmp r0, 0x19\n\ + bne _08190088\n\ + adds r0, r1, r7\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x28\n\ + bne _08190096\n\ +_08190088:\n\ + adds r0, r1, r7\n\ + ldrb r0, [r0]\n\ + muls r0, r2\n\ + movs r1, 0xA\n\ + bl __divsi3\n\ + adds r2, r0, 0\n\ +_08190096:\n\ + adds r4, 0x3\n\ + adds r6, 0x3\n\ + ldr r1, =gTypeEffectiveness\n\ + adds r0, r6, r1\n\ + ldrb r0, [r0]\n\ + cmp r0, 0xFF\n\ + bne _0819003A\n\ +_081900A4:\n\ + ldr r0, [sp]\n\ + cmp r0, 0x1\n\ + beq _081900E0\n\ +_081900AA:\n\ + ldr r1, [sp]\n\ + cmp r1, 0x1\n\ + bgt _081900BC\n\ + cmp r1, 0\n\ + beq _081900C4\n\ + b _08190154\n\ + .pool\n\ +_081900BC:\n\ + ldr r0, [sp]\n\ + cmp r0, 0x2\n\ + beq _08190114\n\ + b _08190154\n\ +_081900C4:\n\ + cmp r2, 0xA\n\ + beq _08190146\n\ + cmp r2, 0xA\n\ + ble _08190146\n\ + cmp r2, 0x28\n\ + beq _0819014A\n\ + cmp r2, 0x28\n\ + bgt _081900DA\n\ + cmp r2, 0x14\n\ + beq _08190104\n\ + b _08190146\n\ +_081900DA:\n\ + cmp r2, 0x50\n\ + bne _08190146\n\ + b _08190100\n\ +_081900E0:\n\ + cmp r2, 0xA\n\ + beq _08190104\n\ + cmp r2, 0xA\n\ + bgt _081900F2\n\ + cmp r2, 0\n\ + beq _08190100\n\ + cmp r2, 0x5\n\ + beq _0819014A\n\ + b _08190146\n\ +_081900F2:\n\ + cmp r2, 0x28\n\ + beq _08190108\n\ + cmp r2, 0x28\n\ + ble _08190146\n\ + cmp r2, 0x50\n\ + beq _0819010E\n\ + b _08190146\n\ +_08190100:\n\ + movs r2, 0x8\n\ + b _08190154\n\ +_08190104:\n\ + movs r2, 0x2\n\ + b _08190154\n\ +_08190108:\n\ + movs r2, 0x2\n\ + negs r2, r2\n\ + b _08190154\n\ +_0819010E:\n\ + movs r2, 0x4\n\ + negs r2, r2\n\ + b _08190154\n\ +_08190114:\n\ + cmp r2, 0xA\n\ + beq _08190146\n\ + cmp r2, 0xA\n\ + bgt _08190126\n\ + cmp r2, 0\n\ + beq _0819013A\n\ + cmp r2, 0x5\n\ + beq _08190140\n\ + b _08190146\n\ +_08190126:\n\ + cmp r2, 0x28\n\ + beq _0819014E\n\ + cmp r2, 0x28\n\ + bgt _08190134\n\ + cmp r2, 0x14\n\ + beq _0819014A\n\ + b _08190146\n\ +_08190134:\n\ + cmp r2, 0x50\n\ + beq _08190152\n\ + b _08190146\n\ +_0819013A:\n\ + movs r2, 0x10\n\ + negs r2, r2\n\ + b _08190154\n\ +_08190140:\n\ + movs r2, 0x8\n\ + negs r2, r2\n\ + b _08190154\n\ +_08190146:\n\ + movs r2, 0\n\ + b _08190154\n\ +_0819014A:\n\ + movs r2, 0x4\n\ + b _08190154\n\ +_0819014E:\n\ + movs r2, 0xC\n\ + b _08190154\n\ +_08190152:\n\ + movs r2, 0x14\n\ +_08190154:\n\ + adds r0, r2, 0\n\ +_08190156:\n\ + add sp, 0x8\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r1}\n\ + bx r1\n\ + "); +} +#endif // NONMATCHING + +static u8 GetDomeTrainerMonIvs(u16 trainerId) +{ + u8 fixedIv; + if (trainerId <= 99) + fixedIv = 3; + else if (trainerId <= 119) + fixedIv = 6; + else if (trainerId <= 139) + fixedIv = 9; + else if (trainerId <= 159) + fixedIv = 12; + else if (trainerId <= 179) + fixedIv = 15; + else if (trainerId <= 199) + fixedIv = 18; + else if (trainerId <= 219) + fixedIv = 21; + else + fixedIv = 31; + + return fixedIv; +} + +static s32 TournamentIdOfOpponent(s32 roundId, s32 trainerId) +{ + s32 i, j, val; + + for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) + { + if (gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId == trainerId) + break; + } + + if (roundId != DOME_ROUND1) + { + if (roundId == DOME_FINAL) + val = gUnknown_0860D10C[i][roundId] + 8; + else + val = gUnknown_0860D10C[i][roundId] + 4; + + for (j = gUnknown_0860D10C[i][roundId]; j < val; j++) + { + if (gUnknown_0860D14C[j] != i && !gSaveBlock2Ptr->frontier.domeTrainers[gUnknown_0860D14C[j]].isEliminated) + break; + } + + if (j != val) + return gUnknown_0860D14C[j]; + else + return 0xFF; + } + else + { + if (!gSaveBlock2Ptr->frontier.domeTrainers[gUnknown_0860D10C[i][roundId]].isEliminated) + return gUnknown_0860D10C[i][roundId]; + else + return 0xFF; + } +} + +void sub_8190298(void) +{ + gTrainerBattleOpponent_A = TrainerIdOfPlayerOpponent(); +} + +static u16 TrainerIdOfPlayerOpponent(void) +{ + return gSaveBlock2Ptr->frontier.domeTrainers[TournamentIdOfOpponent(gSaveBlock2Ptr->frontier.field_CB2, TRAINER_PLAYER)].trainerId; +} + +void sub_81902E4(void) +{ + sub_8162614(gTrainerBattleOpponent_A, 0); +} + +void sub_81902F8(void) +{ + gSaveBlock2Ptr->frontier.field_CA8 = gSpecialVar_0x8005; + VarSet(VAR_TEMP_0, 0); + gSaveBlock2Ptr->frontier.field_CA9_a = 1; + sub_81A4C30(); +} + +void sub_819033C(void) +{ + u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; + u8 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE); + + if (gSaveBlock2Ptr->frontier.field_D0C[battleMode][lvlMode] < 999) + gSaveBlock2Ptr->frontier.field_D0C[battleMode][lvlMode]++; + if (gSaveBlock2Ptr->frontier.field_D1C[battleMode][lvlMode] < 999) + gSaveBlock2Ptr->frontier.field_D1C[battleMode][lvlMode]++; + + if (gSaveBlock2Ptr->frontier.field_D0C[battleMode][lvlMode] > gSaveBlock2Ptr->frontier.field_D14[battleMode][lvlMode]) + gSaveBlock2Ptr->frontier.field_D14[battleMode][lvlMode] = gSaveBlock2Ptr->frontier.field_D0C[battleMode][lvlMode]; +} + +void ShowDomeOpponentInfo(void) +{ + u8 taskId = CreateTask(sub_8190400, 0); + gTasks[taskId].data[0] = 0; + gTasks[taskId].data[1] = TrainerIdToTournamentId(TrainerIdOfPlayerOpponent()); + gTasks[taskId].data[2] = 0; + gTasks[taskId].data[3] = 0; + + SetMainCallback2(CB2_BattleDome); +} + +static void sub_8190400(u8 taskId) +{ + s32 i; + s32 r5 = gTasks[taskId].data[1]; + s32 r9 = gTasks[taskId].data[2]; + s32 r7 = gTasks[taskId].data[3]; + + switch (gTasks[taskId].data[0]) + { + case 0: + SetHBlankCallback(NULL); + SetVBlankCallback(NULL); + EnableInterrupts(INTR_FLAG_VBLANK); + CpuFill32(0, (void *)VRAM, VRAM_SIZE); + ResetBgsAndClearDma3BusyFlags(0); + InitBgsFromTemplates(0, gUnknown_0860CE84, ARRAY_COUNT(gUnknown_0860CE84)); + InitWindows(gUnknown_0860CEB4); + DeactivateAllTextPrinters(); + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + gBattle_BG3_X = 0; + gBattle_BG3_Y = 0; + if (r9 == 2) + gBattle_BG2_X = 0, gBattle_BG2_Y = 0; + else + gBattle_BG2_X = 0, gBattle_BG2_Y = 160; + + gTasks[taskId].data[0]++; + break; + case 1: + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + SetGpuReg(REG_OFFSET_BLDY, 0); + SetGpuReg(REG_OFFSET_MOSAIC, 0); + SetGpuReg(REG_OFFSET_WIN0H, 0); + SetGpuReg(REG_OFFSET_WIN0V, 0); + SetGpuReg(REG_OFFSET_WIN1H, 0); + SetGpuReg(REG_OFFSET_WIN1V, 0); + SetGpuReg(REG_OFFSET_WININ, 0); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR); + ResetPaletteFade(); + ResetSpriteData(); + FreeAllSpritePalettes(); + gReservedSpritePaletteCount = 4; + gTasks[taskId].data[0]++; + break; + case 2: + DecompressAndLoadBgGfxUsingHeap(2, gUnknown_08D83D50, 0x2000, 0, 0); + DecompressAndLoadBgGfxUsingHeap(2, gUnknown_08D84970, 0x2000, 0, 1); + DecompressAndLoadBgGfxUsingHeap(3, gUnknown_08D84F00, 0x800, 0, 1); + LoadCompressedObjectPic(gUnknown_0860CF50); + LoadCompressedPalette(gUnknown_08D85358, 0, 0x200); + LoadCompressedPalette(gUnknown_08D85444, 0x100, 0x200); + LoadCompressedPalette(gUnknown_08D85600, 0xF0, 0x20); + if (r9 == 2) + LoadCompressedPalette(gUnknown_08D854C8, 0x50, 0x20); + CpuFill32(0, gPlttBufferFaded, 0x400); + ShowBg(0); + ShowBg(1); + ShowBg(2); + ShowBg(3); + gTasks[taskId].data[0]++; + break; + case 3: + SetVBlankCallback(VblankCb0_BattleDome); + sBattleDomeStruct = AllocZeroed(sizeof(*sBattleDomeStruct)); + for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) + sBattleDomeStruct->arr[i] |= 0xFF; + LoadMonIconPalettes(); + i = CreateTask(sub_8190CD4, 0); + gTasks[i].data[0] = 0; + gTasks[i].data[2] = 0; + gTasks[i].data[3] = r9; + gTasks[i].data[4] = r7; + if (r9 == 2) + { + DisplayMatchInfoOnCard(0, r5); + sBattleDomeStruct->unk_10 = 1; + } + else + { + DisplayTrainerInfoOnCard(0, r5); + } + SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_BG_ALL_ON | DISPCNT_OBJ_1D_MAP); + if (r9 != 0) + { + r7 = CreateSprite(&gUnknown_0860D068, 120, 4, 0); + StartSpriteAnim(&gSprites[r7], 0); + gSprites[r7].data[0] = i; + + r7 = CreateSprite(&gUnknown_0860D068, 120, 156, 0); + StartSpriteAnim(&gSprites[r7], 1); + gSprites[r7].data[0] = i; + + r7 = CreateSprite(&gUnknown_0860D050, 6, 80, 0); + StartSpriteAnim(&gSprites[r7], 0); + gSprites[r7].data[0] = i; + gSprites[r7].data[1] = 0; + if (r9 == 1) + gSprites[r7].invisible = 1; + + r7 = CreateSprite(&gUnknown_0860D050, 234, 80, 0); + StartSpriteAnim(&gSprites[r7], 1); + gSprites[r7].data[0] = i; + gSprites[r7].data[1] = 1; + } + DestroyTask(taskId); + break; + } +} + +// Note: Card scrolling up means the current card goes down and another one appears from top. +// The same is true for scrolling left. +// That means that the sprite needs to move with the moving card in the opposite scrolling direction. + +static void SpriteCb_TrainerIconCardScrollUp(struct Sprite *sprite) +{ + sprite->pos1.y += 4; + if (sprite->data[0] != 0) + { + if (sprite->pos1.y >= -32) + sprite->invisible = 0; + if (++sprite->data[1] == 40) + sprite->callback = SpriteCallbackDummy; + } + else + { + if (sprite->pos1.y >= 192) + { + sBattleDomeStruct->arr[sprite->data[2]] = 0xFF; + FreeAndDestroyTrainerPicSprite(sprite->data[3]); + } + } +} + +static void SpriteCb_TrainerIconCardScrollDown(struct Sprite *sprite) +{ + sprite->pos1.y -= 4; + if (sprite->data[0] != 0) + { + if (sprite->pos1.y <= 192) + sprite->invisible = 0; + if (++sprite->data[1] == 40) + sprite->callback = SpriteCallbackDummy; + } + else + { + if (sprite->pos1.y <= -32) + { + sBattleDomeStruct->arr[sprite->data[2]] = 0xFF; + FreeAndDestroyTrainerPicSprite(sprite->data[3]); + } + } +} + +static void SpriteCb_TrainerIconCardScrollLeft(struct Sprite *sprite) +{ + sprite->pos1.x += 4; + if (sprite->data[0] != 0) + { + if (sprite->pos1.x >= -32) + sprite->invisible = 0; + if (++sprite->data[1] == 64) + sprite->callback = SpriteCallbackDummy; + } + else + { + if (sprite->pos1.x >= 272) + { + sBattleDomeStruct->arr[sprite->data[2]] = 0xFF; + FreeAndDestroyTrainerPicSprite(sprite->data[3]); + } + } +} + +static void SpriteCb_TrainerIconCardScrollRight(struct Sprite *sprite) +{ + sprite->pos1.x -= 4; + if (sprite->data[0] != 0) + { + if (sprite->pos1.x <= 272) + sprite->invisible = 0; + if (++sprite->data[1] == 64) + sprite->callback = SpriteCallbackDummy; + } + else + { + if (sprite->pos1.x <= -32) + { + sBattleDomeStruct->arr[sprite->data[2]] = 0xFF; + FreeAndDestroyTrainerPicSprite(sprite->data[3]); + } + } +} + +#define sMonIconStill data[3] + +static void SpriteCb_MonIcon(struct Sprite *sprite) +{ + if (!sprite->sMonIconStill) + UpdateMonIconFrame(sprite); +} + +static void SpriteCb_MonIconCardScrollUp(struct Sprite *sprite) +{ + if (!sprite->sMonIconStill) + UpdateMonIconFrame(sprite); + sprite->pos1.y += 4; + if (sprite->data[0] != 0) + { + if (sprite->pos1.y >= -16) + sprite->invisible = 0; + if (++sprite->data[1] == 40) + sprite->callback = SpriteCb_MonIcon; + } + else + { + if (sprite->pos1.y >= 176) + { + sBattleDomeStruct->arr[sprite->data[2]] = 0xFF; + sub_80D2EF8(sprite); + } + } +} + +static void SpriteCb_MonIconCardScrollDown(struct Sprite *sprite) +{ + if (!sprite->sMonIconStill) + UpdateMonIconFrame(sprite); + sprite->pos1.y -= 4; + if (sprite->data[0] != 0) + { + if (sprite->pos1.y <= 176) + sprite->invisible = 0; + if (++sprite->data[1] == 40) + sprite->callback = SpriteCb_MonIcon; + } + else + { + if (sprite->pos1.y <= -16) + { + sBattleDomeStruct->arr[sprite->data[2]] = 0xFF; + sub_80D2EF8(sprite); + } + } +} + +static void SpriteCb_MonIconCardScrollLeft(struct Sprite *sprite) +{ + if (!sprite->sMonIconStill) + UpdateMonIconFrame(sprite); + sprite->pos1.x += 4; + if (sprite->data[0] != 0) + { + if (sprite->pos1.x >= -16) + sprite->invisible = 0; + if (++sprite->data[1] == 64) + sprite->callback = SpriteCb_MonIcon; + } + else + { + if (sprite->pos1.x >= 256) + { + sBattleDomeStruct->arr[sprite->data[2]] = 0xFF; + sub_80D2EF8(sprite); + } + } +} + +static void SpriteCb_MonIconCardScrollRight(struct Sprite *sprite) +{ + if (!sprite->sMonIconStill) + UpdateMonIconFrame(sprite); + sprite->pos1.x -= 4; + if (sprite->data[0] != 0) + { + if (sprite->pos1.x <= 256) + sprite->invisible = 0; + if (++sprite->data[1] == 64) + sprite->callback = SpriteCb_MonIcon; + } + else + { + if (sprite->pos1.x <= -16) + { + sBattleDomeStruct->arr[sprite->data[2]] = 0xFF; + sub_80D2EF8(sprite); + } + } +} + +void sub_8190B40(struct Sprite *sprite) +{ + s32 taskId1 = sprite->data[0]; + s32 arrId = gTasks[gTasks[taskId1].data[4]].data[1]; + s32 tournmanetTrainerId = gUnknown_0860D080[arrId]; + s32 r12 = gSaveBlock2Ptr->frontier.field_CB2; + + if (gTasks[taskId1].data[3] == 1) + { + if (sprite->data[1]) + { + if ((gSaveBlock2Ptr->frontier.domeTrainers[tournmanetTrainerId].isEliminated + && sBattleDomeStruct->unk_10 - 1 < gSaveBlock2Ptr->frontier.domeTrainers[tournmanetTrainerId].eliminatedAt)) + { + sprite->invisible = 0; + } + else if (!gSaveBlock2Ptr->frontier.domeTrainers[tournmanetTrainerId].isEliminated + && sBattleDomeStruct->unk_10 - 1 < r12) + { + sprite->invisible = 0; + } + else + { + if (gTasks[taskId1].data[0] == 2) + sprite->invisible = 1; + } + } + else + { + if (sBattleDomeStruct->unk_10 != 0) + { + sprite->invisible = 0; + } + else + { + if (gTasks[taskId1].data[0] == 2) + sprite->invisible = 1; + } + } + } + else + { + if (sprite->data[1]) + { + if (sBattleDomeStruct->unk_10 > 1) + { + if (gTasks[taskId1].data[0] == 2) + sprite->invisible = 1; + } + else + { + sprite->invisible = 0; + } + } + else + { + if (sBattleDomeStruct->unk_10 != 0) + { + sprite->invisible = 0; + } + else + { + if (gTasks[taskId1].data[0] == 2) + sprite->invisible = 1; + } + } + } +} + +void sub_8190C6C(struct Sprite *sprite) +{ + s32 taskId1 = sprite->data[0]; + + if (gTasks[taskId1].data[3] == 1) + { + if (sBattleDomeStruct->unk_10 != 0) + { + if (gTasks[taskId1].data[0] == 2) + sprite->invisible = 1; + } + else + { + sprite->invisible = 0; + } + } + else + { + if (sBattleDomeStruct->unk_10 != 1) + { + if (gTasks[taskId1].data[0] == 2) + sprite->invisible = 1; + } + else + { + sprite->invisible = 0; + } + } +} + +static void sub_8190CD4(u8 taskId) +{ + s32 i; + s32 windowId = 0; + s32 r9 = gTasks[taskId].data[3]; + s32 taskId2 = gTasks[taskId].data[4]; + s32 trainerTournamentId = 0; + s32 matchNo = 0; + + switch (gTasks[taskId].data[0]) + { + case 0: + if (!gPaletteFade.active) + { + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0); + gTasks[taskId].data[0] = 1; + } + break; + case 1: + if (!gPaletteFade.active) + gTasks[taskId].data[0] = 2; + break; + case 2: + i = sub_819221C(taskId); + switch (i) + { + case 9: + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0); + gTasks[taskId].data[0] = 8; + break; + case 1 ... 8: + gTasks[taskId].data[5] = i; + if (gTasks[taskId].data[2] != 0) + windowId = 9; + else + windowId = 0; + + for (i = windowId; i < windowId + 9; i++) + { + CopyWindowToVram(i, 2); + FillWindowPixelBuffer(i, 0); + } + gTasks[taskId].data[0] = 3; + break; + case 0: + break; + } + break; + case 3: + i = gTasks[taskId].data[5]; + switch (i) + { + case 1: + case 5: + if (gTasks[taskId].data[2]) + { + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gBattle_BG1_X = 0; + gBattle_BG1_Y = 160; + } + else + { + gBattle_BG0_X = 0; + gBattle_BG0_Y = 160; + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + } + + if (i == 1) + { + if (sBattleDomeStruct->unk_10 == 0) + { + gBattle_BG2_X = 0; + gBattle_BG2_Y = 320; + trainerTournamentId = gUnknown_0860D080[gTasks[taskId2].data[1]]; + DisplayTrainerInfoOnCard(gTasks[taskId].data[2] | 0x10, trainerTournamentId); + } + else + { + gBattle_BG2_X = 256; + gBattle_BG2_Y = 0; + trainerTournamentId = gUnknown_0860D080[gTasks[taskId2].data[1]]; + DisplayTrainerInfoOnCard(gTasks[taskId].data[2] | 0x10, trainerTournamentId); + sBattleDomeStruct->unk_10 = 0; + } + } + else + { + if (sBattleDomeStruct->unk_10 == 0) + { + matchNo = gTasks[taskId2].data[1] - 16; + sub_8192F08(matchNo, sBattleDomeStruct->unk_11); + gBattle_BG2_X = 0; + gBattle_BG2_Y = 320; + trainerTournamentId = sBattleDomeStruct->unk_11[0]; + DisplayTrainerInfoOnCard(gTasks[taskId].data[2] | 0x10, trainerTournamentId); + } + else if (sBattleDomeStruct->unk_10 == 2) + { + matchNo = gTasks[taskId2].data[1] - 16; + sub_8192F08(matchNo, sBattleDomeStruct->unk_11); + gBattle_BG2_X = 0; + gBattle_BG2_Y = 320; + trainerTournamentId = sBattleDomeStruct->unk_11[1]; + DisplayTrainerInfoOnCard(gTasks[taskId].data[2] | 0x10, trainerTournamentId); + } + else + { + gBattle_BG2_X = 256; + gBattle_BG2_Y = 160; + matchNo = gTasks[taskId2].data[1] - 16; + DisplayMatchInfoOnCard(gTasks[taskId].data[2] | 0x10, matchNo); + } + } + + for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT / 2; i++) + { + if (i < 2) + { + if (sBattleDomeStruct->arr[i] != 0xFF) + { + gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_TrainerIconCardScrollUp; + gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2] ^ 1; + gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; + gSprites[sBattleDomeStruct->arr[i]].data[2] = i; + gSprites[sBattleDomeStruct->arr[i]].data[3] = sBattleDomeStruct->arr[i]; + } + } + else + { + if (sBattleDomeStruct->arr[i] != 0xFF) + { + gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_MonIconCardScrollUp; + gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2] ^ 1; + gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; + gSprites[sBattleDomeStruct->arr[i]].data[2] = i; + } + } + } + for (i = DOME_TOURNAMENT_TRAINERS_COUNT / 2; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) + { + if (i < 10) + { + if (sBattleDomeStruct->arr[i] != 0xFF) + { + gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_TrainerIconCardScrollUp; + gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2]; + gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; + gSprites[sBattleDomeStruct->arr[i]].data[2] = i; + gSprites[sBattleDomeStruct->arr[i]].data[3] = sBattleDomeStruct->arr[i]; + } + } + else + { + if (sBattleDomeStruct->arr[i] != 0xFF) + { + gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_MonIconCardScrollUp; + gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2]; + gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; + gSprites[sBattleDomeStruct->arr[i]].data[2] = i; + } + } + } + + gTasks[taskId].data[0] = 4; + gTasks[taskId].data[5] = 0; + break; + case 2: + case 6: + if (gTasks[taskId].data[2]) + { + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gBattle_BG1_X = 0; + gBattle_BG1_Y = -160; + } + else + { + gBattle_BG0_X = 0; + gBattle_BG0_Y = -160; + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + } + + if (i == 2) + { + if (sBattleDomeStruct->unk_10 == 0) + { + gBattle_BG2_X = 0; + gBattle_BG2_Y = 160; + trainerTournamentId = gUnknown_0860D080[gTasks[taskId2].data[1]]; + DisplayTrainerInfoOnCard(gTasks[taskId].data[2] | 4, trainerTournamentId); + } + else + { + gBattle_BG2_X = 0; + gBattle_BG2_Y = 0; + trainerTournamentId = gUnknown_0860D080[gTasks[taskId2].data[1]]; + DisplayTrainerInfoOnCard(gTasks[taskId].data[2] | 4, trainerTournamentId); + sBattleDomeStruct->unk_10 = 0; + } + } + else + { + if (sBattleDomeStruct->unk_10 == 0) + { + matchNo = gTasks[taskId2].data[1] - 16; + sub_8192F08(matchNo, sBattleDomeStruct->unk_11); + gBattle_BG2_X = 0; + gBattle_BG2_Y = 160; + trainerTournamentId = sBattleDomeStruct->unk_11[0]; + DisplayTrainerInfoOnCard(gTasks[taskId].data[2] | 4, trainerTournamentId); + } + else if (sBattleDomeStruct->unk_10 == 2) + { + matchNo = gTasks[taskId2].data[1] - 16; + sub_8192F08(matchNo, sBattleDomeStruct->unk_11); + gBattle_BG2_X = 0; + gBattle_BG2_Y = 160; + trainerTournamentId = sBattleDomeStruct->unk_11[1]; + DisplayTrainerInfoOnCard(gTasks[taskId].data[2] | 4, trainerTournamentId); + } + else + { + gBattle_BG2_X = 256; + gBattle_BG2_Y = 0; + matchNo = gTasks[taskId2].data[1] - 16; + DisplayMatchInfoOnCard(gTasks[taskId].data[2] | 4, matchNo); + } + } + + for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT / 2; i++) + { + if (i < 2) + { + if (sBattleDomeStruct->arr[i] != 0xFF) + { + gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_TrainerIconCardScrollDown; + gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2] ^ 1; + gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; + gSprites[sBattleDomeStruct->arr[i]].data[2] = i; + gSprites[sBattleDomeStruct->arr[i]].data[3] = sBattleDomeStruct->arr[i]; + } + } + else + { + if (sBattleDomeStruct->arr[i] != 0xFF) + { + gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_MonIconCardScrollDown; + gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2] ^ 1; + gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; + gSprites[sBattleDomeStruct->arr[i]].data[2] = i; + } + } + } + for (i = DOME_TOURNAMENT_TRAINERS_COUNT / 2; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) + { + if (i < 10) + { + if (sBattleDomeStruct->arr[i] != 0xFF) + { + gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_TrainerIconCardScrollDown; + gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2]; + gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; + gSprites[sBattleDomeStruct->arr[i]].data[2] = i; + gSprites[sBattleDomeStruct->arr[i]].data[3] = sBattleDomeStruct->arr[i]; + } + } + else + { + if (sBattleDomeStruct->arr[i] != 0xFF) + { + gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_MonIconCardScrollDown; + gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2]; + gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; + gSprites[sBattleDomeStruct->arr[i]].data[2] = i; + } + } + } + + gTasks[taskId].data[0] = 5; + gTasks[taskId].data[5] = 0; + break; + case 3: + if (gTasks[taskId].data[2]) + { + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gBattle_BG1_X = 256; + gBattle_BG1_Y = 0; + } + else + { + gBattle_BG0_X = 256; + gBattle_BG0_Y = 0; + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + } + + if (sBattleDomeStruct->unk_10 == 0) + { + gBattle_BG2_X = 256; + gBattle_BG2_Y = 160; + trainerTournamentId = gUnknown_0860D080[gTasks[taskId2].data[1]]; + DisplayTrainerInfoOnCard(gTasks[taskId].data[2] | 8, trainerTournamentId); + } + else + { + gBattle_BG2_X = 256; + gBattle_BG2_Y = 0; + matchNo = gUnknown_0860D15C[(gTasks[taskId2].data[1] * 4) + (sBattleDomeStruct->unk_10 - 1)]; + DisplayMatchInfoOnCard(gTasks[taskId].data[2] | 8, matchNo); + } + + for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT / 2; i++) + { + if (i < 2) + { + if (sBattleDomeStruct->arr[i] != 0xFF) + { + gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_TrainerIconCardScrollLeft; + gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2] ^ 1; + gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; + gSprites[sBattleDomeStruct->arr[i]].data[2] = i; + gSprites[sBattleDomeStruct->arr[i]].data[3] = sBattleDomeStruct->arr[i]; + } + } + else + { + if (sBattleDomeStruct->arr[i] != 0xFF) + { + gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_MonIconCardScrollLeft; + gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2] ^ 1; + gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; + gSprites[sBattleDomeStruct->arr[i]].data[2] = i; + } + } + } + for (i = DOME_TOURNAMENT_TRAINERS_COUNT / 2; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) + { + if (i < 10) + { + if (sBattleDomeStruct->arr[i] != 0xFF) + { + gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_TrainerIconCardScrollLeft; + gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2]; + gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; + gSprites[sBattleDomeStruct->arr[i]].data[2] = i; + gSprites[sBattleDomeStruct->arr[i]].data[3] = sBattleDomeStruct->arr[i]; + } + } + else + { + if (sBattleDomeStruct->arr[i] != 0xFF) + { + gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_MonIconCardScrollLeft; + gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2]; + gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; + gSprites[sBattleDomeStruct->arr[i]].data[2] = i; + } + } + } + + gTasks[taskId].data[0] = 6; + gTasks[taskId].data[5] = 0; + break; + case 7: + if (gTasks[taskId].data[2]) + { + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gBattle_BG1_X = 256; + gBattle_BG1_Y = 0; + } + else + { + gBattle_BG0_X = 256; + gBattle_BG0_Y = 0; + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + } + + if (sBattleDomeStruct->unk_10 == 0) + { + gBattle_BG2_X = 256; + gBattle_BG2_Y = 160; + trainerTournamentId = sBattleDomeStruct->unk_11[0]; + DisplayTrainerInfoOnCard(gTasks[taskId].data[2] | 8, trainerTournamentId); + } + else + { + gBattle_BG2_X = 0; + gBattle_BG2_Y = 160; + matchNo = gTasks[taskId2].data[1] - 16; + DisplayMatchInfoOnCard(gTasks[taskId].data[2] | 8, matchNo); + } + + for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT / 2; i++) + { + if (i < 2) + { + if (sBattleDomeStruct->arr[i] != 0xFF) + { + gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_TrainerIconCardScrollLeft; + gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2] ^ 1; + gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; + gSprites[sBattleDomeStruct->arr[i]].data[2] = i; + gSprites[sBattleDomeStruct->arr[i]].data[3] = sBattleDomeStruct->arr[i]; + } + } + else + { + if (sBattleDomeStruct->arr[i] != 0xFF) + { + gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_MonIconCardScrollLeft; + gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2] ^ 1; + gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; + gSprites[sBattleDomeStruct->arr[i]].data[2] = i; + } + } + } + for (i = DOME_TOURNAMENT_TRAINERS_COUNT / 2; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) + { + if (i < 10) + { + if (sBattleDomeStruct->arr[i] != 0xFF) + { + gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_TrainerIconCardScrollLeft; + gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2]; + gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; + gSprites[sBattleDomeStruct->arr[i]].data[2] = i; + gSprites[sBattleDomeStruct->arr[i]].data[3] = sBattleDomeStruct->arr[i]; + } + } + else + { + if (sBattleDomeStruct->arr[i] != 0xFF) + { + gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_MonIconCardScrollLeft; + gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2]; + gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; + gSprites[sBattleDomeStruct->arr[i]].data[2] = i; + } + } + } + + gTasks[taskId].data[0] = 6; + gTasks[taskId].data[5] = 0; + break; + case 4: + if (gTasks[taskId].data[2]) + { + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gBattle_BG1_X = -256; + gBattle_BG1_Y = 0; + } + else + { + gBattle_BG0_X = -256; + gBattle_BG0_Y = 0; + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + } + + if (sBattleDomeStruct->unk_10 == 1) + { + gBattle_BG2_X = 0; + gBattle_BG2_Y = 160; + } + else + { + gBattle_BG2_X = 0; + gBattle_BG2_Y = 0; + } + matchNo = gUnknown_0860D15C[(sBattleDomeStruct->unk_10 - 1) + (gTasks[taskId2].data[1] * 4)]; + DisplayMatchInfoOnCard(gTasks[taskId].data[2] | 2, matchNo); + + for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT / 2; i++) + { + if (i < 2) + { + if (sBattleDomeStruct->arr[i] != 0xFF) + { + gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_TrainerIconCardScrollRight; + gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2] ^ 1; + gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; + gSprites[sBattleDomeStruct->arr[i]].data[2] = i; + gSprites[sBattleDomeStruct->arr[i]].data[3] = sBattleDomeStruct->arr[i]; + } + } + else + { + if (sBattleDomeStruct->arr[i] != 0xFF) + { + gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_MonIconCardScrollRight; + gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2] ^ 1; + gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; + gSprites[sBattleDomeStruct->arr[i]].data[2] = i; + } + } + } + for (i = DOME_TOURNAMENT_TRAINERS_COUNT / 2; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) + { + if (i < 10) + { + if (sBattleDomeStruct->arr[i] != 0xFF) + { + gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_TrainerIconCardScrollRight; + gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2]; + gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; + gSprites[sBattleDomeStruct->arr[i]].data[2] = i; + gSprites[sBattleDomeStruct->arr[i]].data[3] = sBattleDomeStruct->arr[i]; + } + } + else + { + if (sBattleDomeStruct->arr[i] != 0xFF) + { + gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_MonIconCardScrollRight; + gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2]; + gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; + gSprites[sBattleDomeStruct->arr[i]].data[2] = i; + } + } + } + + gTasks[taskId].data[0] = 7; + gTasks[taskId].data[5] = 0; + break; + case 8: + if (gTasks[taskId].data[2]) + { + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gBattle_BG1_X = -256; + gBattle_BG1_Y = 0; + } + else + { + gBattle_BG0_X = -256; + gBattle_BG0_Y = 0; + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + } + + if (sBattleDomeStruct->unk_10 == 2) + { + gBattle_BG2_X = 256; + gBattle_BG2_Y = 160; + trainerTournamentId = sBattleDomeStruct->unk_11[1]; + DisplayTrainerInfoOnCard(gTasks[taskId].data[2] | 2, trainerTournamentId); + } + else + { + gBattle_BG2_X = 0; + gBattle_BG2_Y = 160; + matchNo = gTasks[taskId2].data[1] - 16; + DisplayMatchInfoOnCard(gTasks[taskId].data[2] | 2, matchNo); + } + + for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT / 2; i++) + { + if (i < 2) + { + if (sBattleDomeStruct->arr[i] != 0xFF) + { + gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_TrainerIconCardScrollRight; + gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2] ^ 1; + gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; + gSprites[sBattleDomeStruct->arr[i]].data[2] = i; + gSprites[sBattleDomeStruct->arr[i]].data[3] = sBattleDomeStruct->arr[i]; + } + } + else + { + if (sBattleDomeStruct->arr[i] != 0xFF) + { + gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_MonIconCardScrollRight; + gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2] ^ 1; + gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; + gSprites[sBattleDomeStruct->arr[i]].data[2] = i; + } + } + } + for (i = DOME_TOURNAMENT_TRAINERS_COUNT / 2; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) + { + if (i < 10) + { + if (sBattleDomeStruct->arr[i] != 0xFF) + { + gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_TrainerIconCardScrollRight; + gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2]; + gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; + gSprites[sBattleDomeStruct->arr[i]].data[2] = i; + gSprites[sBattleDomeStruct->arr[i]].data[3] = sBattleDomeStruct->arr[i]; + } + } + else + { + if (sBattleDomeStruct->arr[i] != 0xFF) + { + gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_MonIconCardScrollRight; + gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2]; + gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; + gSprites[sBattleDomeStruct->arr[i]].data[2] = i; + } + } + } + + gTasks[taskId].data[0] = 7; + gTasks[taskId].data[5] = 0; + break; + } + break; + case 4: + if (++gTasks[taskId].data[5] != 41) + { + gBattle_BG0_Y -= 4; + gBattle_BG1_Y -= 4; + gBattle_BG2_Y -= 4; + } + else + { + gTasks[taskId].data[0] = 2; + } + break; + case 5: + if (++gTasks[taskId].data[5] != 41) + { + gBattle_BG0_Y += 4; + gBattle_BG1_Y += 4; + gBattle_BG2_Y += 4; + } + else + { + gTasks[taskId].data[0] = 2; + } + break; + case 6: + if (++gTasks[taskId].data[5] != 65) + { + gBattle_BG0_X -= 4; + gBattle_BG1_X -= 4; + gBattle_BG2_X -= 4; + } + else + { + gTasks[taskId].data[0] = 2; + } + break; + case 7: + if (++gTasks[taskId].data[5] != 65) + { + gBattle_BG0_X += 4; + gBattle_BG1_X += 4; + gBattle_BG2_X += 4; + } + else + { + gTasks[taskId].data[0] = 2; + } + break; + case 8: + if (!gPaletteFade.active) + { + for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT / 2; i++) + { + if (i < 2) + { + if (sBattleDomeStruct->arr[i] != 0xFF) + FreeAndDestroyTrainerPicSprite(sBattleDomeStruct->arr[i]); + } + else + { + if (sBattleDomeStruct->arr[i] != 0xFF) + sub_80D2EF8(&gSprites[sBattleDomeStruct->arr[i]]); + } + } + for (i = DOME_TOURNAMENT_TRAINERS_COUNT / 2; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) + { + if (i < 10) + { + if (sBattleDomeStruct->arr[i] != 0xFF) + FreeAndDestroyTrainerPicSprite(sBattleDomeStruct->arr[i]); + } + else + { + if (sBattleDomeStruct->arr[i] != 0xFF) + sub_80D2EF8(&gSprites[sBattleDomeStruct->arr[i]]); + } + } + + FreeMonIconPalettes(); + FREE_AND_SET_NULL(sBattleDomeStruct); + FreeAllWindowBuffers(); + if (r9 == 0) + { + SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic); + } + else + { + i = CreateTask(sub_8194220, 0); + gTasks[i].data[0] = 0; + gTasks[i].data[1] = 0; + gTasks[i].data[2] = 3; + gTasks[i].data[3] = gTasks[taskId].data[4]; + gTasks[i].data[4] = gTasks[taskId2].data[6]; + } + DestroyTask(taskId); + } + break; + } +} + +static u8 sub_819221C(u8 taskId) +{ + u8 retVal = 0; + s32 taskId2 = gTasks[taskId].data[4]; + s32 r5 = gTasks[taskId2].data[1]; + u8 r10 = gUnknown_0860D080[r5]; + u16 roundId = gSaveBlock2Ptr->frontier.field_CB2; + + if (gMain.newKeys & (A_BUTTON | B_BUTTON)) + retVal = 9; + + if (gTasks[taskId].data[3] == 0) + return retVal; + + if (gTasks[taskId].data[3] == 1) + { + if (gMain.newKeys & DPAD_UP && sBattleDomeStruct->unk_10 == 0) + { + if (r5 == 0) + r5 = 15; + else + r5--; + retVal = 1; + } + else if (gMain.newKeys & DPAD_DOWN && sBattleDomeStruct->unk_10 == 0) + { + if (r5 == 15) + r5 = 0; + else + r5++; + retVal = 2; + } + else if (gMain.newKeys & DPAD_LEFT && sBattleDomeStruct->unk_10 != 0) + { + sBattleDomeStruct->unk_10--; + retVal = 3; + } + else if (gMain.newKeys & DPAD_RIGHT) + { + if (gSaveBlock2Ptr->frontier.domeTrainers[r10].isEliminated && sBattleDomeStruct->unk_10 - 1 < gSaveBlock2Ptr->frontier.domeTrainers[r10].eliminatedAt) + { + sBattleDomeStruct->unk_10++; + retVal = 4; + } + if (!gSaveBlock2Ptr->frontier.domeTrainers[r10].isEliminated && sBattleDomeStruct->unk_10 - 1 < roundId) + { + sBattleDomeStruct->unk_10++; + retVal = 4; + } + } + + if (retVal == 9) + { + if (sBattleDomeStruct->unk_10 != 0) + gTasks[taskId2].data[1] = gUnknown_0860D1A0[r5 / 2][sBattleDomeStruct->unk_10 - 1]; + else + gTasks[taskId2].data[1] = r5; + } + } + else + { + if (gMain.newKeys & DPAD_UP && sBattleDomeStruct->unk_10 == 1) + { + if (r5 == 16) + r5 = gUnknown_0860D19C[roundId]; + else + r5--; + retVal = 5; + } + else if (gMain.newKeys & DPAD_DOWN && sBattleDomeStruct->unk_10 == 1) + { + if (r5 == gUnknown_0860D19C[roundId]) + r5 = 16; + else + r5++; + retVal = 6; + } + else if (gMain.newKeys & DPAD_LEFT && sBattleDomeStruct->unk_10 != 0) + { + retVal = 7; + sBattleDomeStruct->unk_10--; + } + else if (gMain.newKeys & DPAD_RIGHT && (sBattleDomeStruct->unk_10 == 0 || sBattleDomeStruct->unk_10 == 1)) + { + retVal = 8; + sBattleDomeStruct->unk_10++; + } + + if (retVal == 9) + { + if (sBattleDomeStruct->unk_10 == 0) + gTasks[taskId2].data[1] = gUnknown_0860D1C0[sBattleDomeStruct->unk_11[0]]; + else if (sBattleDomeStruct->unk_10 == 2) + gTasks[taskId2].data[1] = gUnknown_0860D1C0[sBattleDomeStruct->unk_11[1]]; + else + gTasks[taskId2].data[1] = r5; + } + } + + if (retVal != 0 && retVal != 9) + { + PlaySE(SE_SELECT); + gTasks[taskId2].data[1] = r5; + gTasks[taskId].data[2] ^= 1; + } + + return retVal; +} + +static void DisplayTrainerInfoOnCard(u8 flags, u8 trainerTournamentId) +{ + struct TextSubPrinter textPrinter; + s32 i, j, k; + s32 trainerId = 0; + u8 nature = 0; + s32 arrId = 0; + s32 windowId = 0; + s32 x = 0, y = 0; + u8 palSlot = 0; + s16 *allocatedArray = AllocZeroed(sizeof(s16) * 18); + trainerId = gSaveBlock2Ptr->frontier.domeTrainers[trainerTournamentId].trainerId; + + if (flags & 1) + arrId = 8, windowId = 9, palSlot = 2; + if (flags & 2) + x = 256; + if (flags & 4) + y = 160; + if (flags & 8) + x = -256; + if (flags & 0x10) + y = -160; + + if (trainerId == TRAINER_PLAYER) + sBattleDomeStruct->arr[arrId] = CreateTrainerPicSprite(PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender), TRUE, x + 48, y + 64, palSlot + 12, 0xFFFF); + else if (trainerId == TRAINER_FRONTIER_BRAIN) + sBattleDomeStruct->arr[arrId] = CreateTrainerPicSprite(GetDomeBrainTrainerPicId(), TRUE, x + 48, y + 64, palSlot + 12, 0xFFFF); + else + sBattleDomeStruct->arr[arrId] = CreateTrainerPicSprite(GetFrontierTrainerFrontSpriteId(trainerId), TRUE, x + 48, y + 64, palSlot + 12, 0xFFFF); + + if (flags & 0x1E) + gSprites[sBattleDomeStruct->arr[arrId]].invisible = 1; + + for (i = 0; i < 3; i++) + { + if (trainerId == TRAINER_PLAYER) + { + sBattleDomeStruct->arr[2 + i + arrId] = CreateMonIcon(gSaveBlock2Ptr->frontier.domeMonId[trainerTournamentId][i], + SpriteCb_MonIcon, + x | gUnknown_0860D340[i], + y + gUnknown_0860D343[i], + 0, 0, TRUE); + gSprites[sBattleDomeStruct->arr[2 + i + arrId]].oam.priority = 0; + } + else if (trainerId == TRAINER_FRONTIER_BRAIN) + { + sBattleDomeStruct->arr[2 + i + arrId] = CreateMonIcon(gSaveBlock2Ptr->frontier.domeMonId[trainerTournamentId][i], + SpriteCb_MonIcon, + x | gUnknown_0860D340[i], + y + gUnknown_0860D343[i], + 0, 0, TRUE); + gSprites[sBattleDomeStruct->arr[2 + i + arrId]].oam.priority = 0; + } + else + { + sBattleDomeStruct->arr[2 + i + arrId] = CreateMonIcon(gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[trainerTournamentId][i]].species, + SpriteCb_MonIcon, + x | gUnknown_0860D340[i], + y + gUnknown_0860D343[i], + 0, 0, TRUE); + gSprites[sBattleDomeStruct->arr[2 + i + arrId]].oam.priority = 0; + } + + if (flags & 0x1E) + gSprites[sBattleDomeStruct->arr[2 + i + arrId]].invisible = 1; + } + textPrinter.fontId = 2; + textPrinter.x = 0; + textPrinter.y = 0; + textPrinter.currentX = textPrinter.x; + textPrinter.currentY = textPrinter.y; + textPrinter.letterSpacing = 2; + textPrinter.lineSpacing = 0; + textPrinter.fontColor_l = 0; + textPrinter.fgColor = 14; + textPrinter.bgColor = 0; + textPrinter.shadowColor = 13; + + i = 0; + if (trainerId == TRAINER_PLAYER) + j = gFacilityClassToTrainerClass[FACILITY_CLASS_PKMN_TRAINER_BRENDAN]; + else if (trainerId == TRAINER_FRONTIER_BRAIN) + j = GetDomeBrainTrainerClass(); + else + j = GetFrontierOpponentClass(trainerId); + + for (;gTrainerClassNames[j][i] != EOS; i++) + gStringVar1[i] = gTrainerClassNames[j][i]; + gStringVar1[i] = CHAR_SPACE; + gStringVar1[i + 1] = EOS; + + if (trainerId == TRAINER_PLAYER) + { + StringAppend(gStringVar1, gSaveBlock2Ptr->playerName); + } + else if (trainerId == TRAINER_FRONTIER_BRAIN) + { + CopyDomeBrainTrainerName(gStringVar2); + StringAppend(gStringVar1, gStringVar2); + } + else + { + CopyDomeTrainerName(gStringVar2, trainerId); + StringAppend(gStringVar1, gStringVar2); + } + + textPrinter.currentX = GetStringCenterAlignXOffsetWithLetterSpacing(textPrinter.fontId, gStringVar1, 0xD0, textPrinter.letterSpacing); + textPrinter.current_text_offset = gStringVar1; + textPrinter.windowId = windowId; + PutWindowTilemap(windowId); + CopyWindowToVram(windowId, 3); + AddTextPrinter(&textPrinter, 0, NULL); + textPrinter.letterSpacing = 0; + + for (i = 0; i < 3; i++) + { + textPrinter.currentY = gUnknown_0860D346[i]; + if (trainerId == TRAINER_PLAYER) + textPrinter.current_text_offset = gSpeciesNames[gSaveBlock2Ptr->frontier.domeMonId[trainerTournamentId][i]]; + else if (trainerId == TRAINER_FRONTIER_BRAIN) + textPrinter.current_text_offset = gSpeciesNames[gSaveBlock2Ptr->frontier.domeMonId[trainerTournamentId][i]]; + else + textPrinter.current_text_offset = gSpeciesNames[gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[trainerTournamentId][i]].species]; + + textPrinter.windowId = 1 + i + windowId; + if (i == 1) + textPrinter.currentX = 7; + else + textPrinter.currentX = 0; + + PutWindowTilemap(1 + i + windowId); + CopyWindowToVram(1 + i + windowId, 3); + AddTextPrinter(&textPrinter, 0, NULL); + } + + PutWindowTilemap(windowId + 4); + CopyWindowToVram(windowId + 4, 3); + if (trainerId == TRAINER_FRONTIER_BRAIN) + textPrinter.current_text_offset = gBattleDomePotentialPointers[16]; + else + textPrinter.current_text_offset = gBattleDomePotentialPointers[trainerTournamentId]; + + textPrinter.fontId = 1; + textPrinter.windowId = windowId + 4; + textPrinter.currentX = 0; + textPrinter.y = 4; + textPrinter.currentY = 4; + AddTextPrinter(&textPrinter, 0, NULL); + + for (i = 0; i < 3; i++) + { + for (j = 0; j < 4; j++) + { + for (k = 0; k < DOME_TOURNAMENT_TRAINERS_COUNT; k++) + { + if (trainerId == TRAINER_FRONTIER_BRAIN) + allocatedArray[k] += sMovePointsForDomeTrainers[sub_81A5060(i, j)][k]; + else if (trainerId == TRAINER_PLAYER) + allocatedArray[k] += sMovePointsForDomeTrainers[gSaveBlock2Ptr->frontier.field_EFC[i].moves[j]][k]; + else + allocatedArray[k] += sMovePointsForDomeTrainers[gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[trainerTournamentId][i]].moves[j]][k]; + } + } + } + + for (i = 0; i < ARRAY_COUNT(gUnknown_0860C988); i++) + { + s32 r4 = 0; + + for (k = 0, j = 0; j < DOME_TOURNAMENT_TRAINERS_COUNT; j++) + { + if (gUnknown_0860C988[i][j] != 0) + { + r4++; + if (allocatedArray[j] != 0 && allocatedArray[j] >= gUnknown_0860C988[i][j]) + k++; + } + } + if (r4 == k) + break; + } + + textPrinter.current_text_offset = gBattleDomeOpponentStylePointers[i]; + textPrinter.y = 20; + textPrinter.currentY = 20; + AddTextPrinter(&textPrinter, 0, NULL); + + for (i = 0; i < 18; i++) + allocatedArray[i] = 0; + + if (trainerId == TRAINER_FRONTIER_BRAIN || trainerId == TRAINER_PLAYER) + { + for (i = 0; i < 3; i++) + { + for (j = 0; j < 6; j++) + { + if (trainerId == TRAINER_FRONTIER_BRAIN) + allocatedArray[j] = sub_81A50F0(i, j); + else + allocatedArray[j] = gSaveBlock2Ptr->frontier.field_EFC[i].evs[j]; + } + allocatedArray[6] += allocatedArray[0]; + for (j = 0; j < 5; j++) + { + if (trainerId == TRAINER_FRONTIER_BRAIN) + nature = sub_81A50B0(i); + else + nature = gSaveBlock2Ptr->frontier.field_EFC[i].nature; + + if (gNatureStatTable[nature][j] > 0) + { + allocatedArray[j + 7] += (allocatedArray[j + 1] * 110) / 100; + } + else if (gNatureStatTable[nature][j] < 0) + { + allocatedArray[j + 7] += (allocatedArray[j + 1] * 90) / 100; + allocatedArray[j + 13]++; + } + else + { + allocatedArray[j + 7] += allocatedArray[j + 1]; + } + } + } + for (j = 0, i = 0; i < 6; i++) + j += allocatedArray[6 + i]; + for (i = 0; i < 6; i++) + allocatedArray[i] = (allocatedArray[6 + i] * 100) / j; + } + else + { + for (i = 0; i < 3; i++) + { + s32 evBits = gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[trainerTournamentId][i]].evSpread; + for (k = 0, j = 0; j < 6; j++) + { + allocatedArray[j] = 0; + if (evBits & 1) + k++; + evBits >>= 1; + } + k = 510 / k; + evBits = gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[trainerTournamentId][i]].evSpread; + for (j = 0; j < 6; j++) + { + if (evBits & 1) + allocatedArray[j] = k; + evBits >>= 1; + } + + allocatedArray[6] += allocatedArray[0]; + for (j = 0; j < 5; j++) + { + nature = gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[trainerTournamentId][i]].nature; + if (gNatureStatTable[nature][j] > 0) + { + allocatedArray[j + 7] += (allocatedArray[j + 1] * 110) / 100; + } + else if (gNatureStatTable[nature][j] < 0) + { + allocatedArray[j + 7] += (allocatedArray[j + 1] * 90) / 100; + allocatedArray[j + 13]++; + } + else + { + allocatedArray[j + 7] += allocatedArray[j + 1]; + } + } + } + for (j = 0, i = 0; i < 6; i++) + j += allocatedArray[i + 6]; + for (i = 0; i < 6; i++) + allocatedArray[i] = (allocatedArray[6 + i] * 100) / j; + } + + for (i = 0, j = 0, k = 0; k < 6; k++) + { + if (allocatedArray[k] > 29) + { + if (i == 2) + { + if (allocatedArray[6] < allocatedArray[k]) + { + if (allocatedArray[7] < allocatedArray[k]) + { + if (allocatedArray[6] < allocatedArray[7]) + { + allocatedArray[6] = allocatedArray[7]; + allocatedArray[7] = k; + } + else + { + allocatedArray[7] = k; + } + } + else + { + allocatedArray[6] = allocatedArray[7]; + allocatedArray[7] = k; + } + } + else + { + if (allocatedArray[7] < allocatedArray[k]) + allocatedArray[7] = k; + } + } + else + { + allocatedArray[i + 6] = k; + i++; + } + } + if (allocatedArray[k] == 0) + { + if (j == 2) + { + if (allocatedArray[k + 12] >= 2 + || ((allocatedArray[k + 12] == 1 && allocatedArray[12 + allocatedArray[8]] == 0 && allocatedArray[12 + allocatedArray[9]] == 0) + ) + ) + { + allocatedArray[8] = allocatedArray[9]; + allocatedArray[9] = k; + } + else if (allocatedArray[k + 12] == 1 && allocatedArray[12 + allocatedArray[8]] == 0) + { + allocatedArray[8] = allocatedArray[9]; + allocatedArray[9] = k; + } + else if (allocatedArray[k + 12] == 1 && allocatedArray[12 + allocatedArray[9]] == 0) + { + allocatedArray[9] = k; + } + } + else + { + allocatedArray[j + 8] = k; + j++; + } + } + } + + if (i == 2) + i = gUnknown_0860D349[allocatedArray[6]] + (allocatedArray[7] - (allocatedArray[6] + 1)); + else if (i == 1) + i = allocatedArray[6] + 15; + else if (j == 2) + i = gUnknown_0860D349[allocatedArray[8]] + (allocatedArray[9] - (allocatedArray[8] + 1)) + 21; + else if (j == 1) + i = allocatedArray[8] + 36; + else + i = 42; + + textPrinter.current_text_offset = gBattleDomeOpponentStatsPointers[i]; + textPrinter.y = 36; + textPrinter.currentY = 36; + AddTextPrinter(&textPrinter, 0, NULL); + Free(allocatedArray); +} + +static s32 sub_8192F08(u8 arg0, u8 *arg1) +{ + s32 i; + u8 tournamentId; + s32 retVal = 0; + s32 count = 0; + + for (i = gUnknown_0860D3C4[arg0][0]; i < gUnknown_0860D3C4[arg0][0] + gUnknown_0860D3C4[arg0][1]; i++) + { + tournamentId = gUnknown_0860D3B4[i]; + if (!gSaveBlock2Ptr->frontier.domeTrainers[tournamentId].isEliminated) + { + arg1[count] = tournamentId; + if (gSaveBlock2Ptr->frontier.domeTrainers[tournamentId].trainerId == TRAINER_PLAYER) + StringCopy(gStringVar1, gSaveBlock2Ptr->playerName); + else if (gSaveBlock2Ptr->frontier.domeTrainers[tournamentId].trainerId == TRAINER_FRONTIER_BRAIN) + CopyDomeBrainTrainerName(gStringVar1); + else + CopyDomeTrainerName(gStringVar1, gSaveBlock2Ptr->frontier.domeTrainers[tournamentId].trainerId); + count++; + } + } + + if (count == 2) + return 0; + + for (i = gUnknown_0860D3C4[arg0][0]; i < gUnknown_0860D3C4[arg0][0] + gUnknown_0860D3C4[arg0][1]; i++) + { + tournamentId = gUnknown_0860D3B4[i]; + if (gSaveBlock2Ptr->frontier.domeTrainers[tournamentId].isEliminated + && gSaveBlock2Ptr->frontier.domeTrainers[tournamentId].eliminatedAt >= gUnknown_0860D3C4[arg0][2]) + { + arg1[count] = tournamentId; + count++; + if (gSaveBlock2Ptr->frontier.domeTrainers[tournamentId].eliminatedAt == gUnknown_0860D3C4[arg0][2]) + { + StringCopy(gStringVar2, gMoveNames[gSaveBlock2Ptr->frontier.field_EC0[tournamentId]]); + retVal = gSaveBlock2Ptr->frontier.domeTrainers[tournamentId].unk3 * 2; + if (gSaveBlock2Ptr->frontier.field_EC0[tournamentId] == 0 && gSaveBlock2Ptr->frontier.domeTrainers[tournamentId].unk3 == 0) + retVal = 4; + } + else + { + if (gSaveBlock2Ptr->frontier.domeTrainers[tournamentId].trainerId == TRAINER_PLAYER) + StringCopy(gStringVar1, gSaveBlock2Ptr->playerName); + else if (gSaveBlock2Ptr->frontier.domeTrainers[tournamentId].trainerId == TRAINER_FRONTIER_BRAIN) + CopyDomeBrainTrainerName(gStringVar1); + else + CopyDomeTrainerName(gStringVar1, gSaveBlock2Ptr->frontier.domeTrainers[tournamentId].trainerId); + } + } + + if (count == 2) + break; + } + + if (arg0 == 14) + return retVal + 2; + else + return retVal + 1; +} + +static void DisplayMatchInfoOnCard(u8 flags, u8 matchNo) +{ + struct TextSubPrinter textPrinter; + s32 tournamentIds[2]; + s32 trainerIds[2]; + bool32 lost[2]; + s32 i; + s32 winStringId = 0; + s32 arrId = 0; + s32 windowId = 0; + s32 x = 0, y = 0; + u8 palSlot = 0; + + if (flags & 1) + arrId = 8, windowId = 9, palSlot = 2; + if (flags & 2) + x = 256; + if (flags & 4) + y = 160; + if (flags & 8) + x = -256; + if (flags & 0x10) + y = -160; + + // Copy trainers information to handy arrays. + winStringId = sub_8192F08(matchNo, sBattleDomeStruct->unk_11); + for (i = 0; i < 2; i++) + { + tournamentIds[i] = sBattleDomeStruct->unk_11[i]; + trainerIds[i] = gSaveBlock2Ptr->frontier.domeTrainers[tournamentIds[i]].trainerId; + if (gSaveBlock2Ptr->frontier.domeTrainers[tournamentIds[i]].eliminatedAt <= gUnknown_0860D3C4[matchNo][2] + && gSaveBlock2Ptr->frontier.domeTrainers[tournamentIds[i]].isEliminated) + lost[i] = TRUE; + else + lost[i] = FALSE; + } + + // Draw first trainer sprite. + if (trainerIds[0] == TRAINER_PLAYER) + sBattleDomeStruct->arr[arrId] = CreateTrainerPicSprite(PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender), TRUE, x + 48, y + 88, palSlot + 12, 0xFFFF); + else if (trainerIds[0] == TRAINER_FRONTIER_BRAIN) + sBattleDomeStruct->arr[arrId] = CreateTrainerPicSprite(GetDomeBrainTrainerPicId(), TRUE, x + 48, y + 88, palSlot + 12, 0xFFFF); + else + sBattleDomeStruct->arr[arrId] = CreateTrainerPicSprite(GetFrontierTrainerFrontSpriteId(trainerIds[0]), TRUE, x + 48, y + 88, palSlot + 12, 0xFFFF); + + if (flags & 0x1E) + gSprites[sBattleDomeStruct->arr[arrId]].invisible = 1; + if (lost[0]) + gSprites[sBattleDomeStruct->arr[arrId]].oam.paletteNum = 3; + + // Draw second trainer sprite. + if (trainerIds[1] == TRAINER_PLAYER) + sBattleDomeStruct->arr[1 + arrId] = CreateTrainerPicSprite(PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender), TRUE, x + 192, y + 88, palSlot + 13, 0xFFFF); + else if (trainerIds[1] == TRAINER_FRONTIER_BRAIN) + sBattleDomeStruct->arr[1 + arrId] = CreateTrainerPicSprite(GetDomeBrainTrainerPicId(), TRUE, x + 192, y + 88, palSlot + 13, 0xFFFF); + else + sBattleDomeStruct->arr[1 + arrId] = CreateTrainerPicSprite(GetFrontierTrainerFrontSpriteId(trainerIds[1]), TRUE, x + 192, y + 88, palSlot + 13, 0xFFFF); + + if (flags & 0x1E) + gSprites[sBattleDomeStruct->arr[1 + arrId]].invisible = 1; + if (lost[1]) + gSprites[sBattleDomeStruct->arr[1 + arrId]].oam.paletteNum = 3; + + // Draw first trainer's pokemon icons. + for (i = 0; i < 3; i++) + { + if (trainerIds[0] == TRAINER_PLAYER) + { + sBattleDomeStruct->arr[2 + i + arrId] = CreateMonIcon(gSaveBlock2Ptr->frontier.domeMonId[tournamentIds[0]][i], + SpriteCb_MonIcon, + x | gUnknown_0860D3A8[i], + y + gUnknown_0860D3AB[i], + 0, 0, TRUE); + gSprites[sBattleDomeStruct->arr[2 + i + arrId]].oam.priority = 0; + } + else if (trainerIds[0] == TRAINER_FRONTIER_BRAIN) + { + sBattleDomeStruct->arr[2 + i + arrId] = CreateMonIcon(gSaveBlock2Ptr->frontier.domeMonId[tournamentIds[0]][i], + SpriteCb_MonIcon, + x | gUnknown_0860D3A8[i], + y + gUnknown_0860D3AB[i], + 0, 0, TRUE); + gSprites[sBattleDomeStruct->arr[2 + i + arrId]].oam.priority = 0; + } + else + { + sBattleDomeStruct->arr[2 + i + arrId] = CreateMonIcon(gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentIds[0]][i]].species, + SpriteCb_MonIcon, + x | gUnknown_0860D3A8[i], + y + gUnknown_0860D3AB[i], + 0, 0, TRUE); + gSprites[sBattleDomeStruct->arr[2 + i + arrId]].oam.priority = 0; + } + + if (flags & 0x1E) + gSprites[sBattleDomeStruct->arr[2 + i + arrId]].invisible = 1; + if (lost[0]) + { + gSprites[sBattleDomeStruct->arr[2 + i + arrId]].oam.paletteNum = 3; + gSprites[sBattleDomeStruct->arr[2 + i + arrId]].sMonIconStill = TRUE; + } + } + + // Draw second trainer's pokemon icons. + for (i = 0; i < 3; i++) + { + if (trainerIds[1] == TRAINER_PLAYER) + { + sBattleDomeStruct->arr[5 + i + arrId] = CreateMonIcon(gSaveBlock2Ptr->frontier.domeMonId[tournamentIds[1]][i], + SpriteCb_MonIcon, + x | gUnknown_0860D3AE[i], + y + gUnknown_0860D3B1[i], + 0, 0, TRUE); + gSprites[sBattleDomeStruct->arr[5 + i + arrId]].oam.priority = 0; + } + else if (trainerIds[1] == TRAINER_FRONTIER_BRAIN) + { + sBattleDomeStruct->arr[5 + i + arrId] = CreateMonIcon(gSaveBlock2Ptr->frontier.domeMonId[tournamentIds[1]][i], + SpriteCb_MonIcon, + x | gUnknown_0860D3AE[i], + y + gUnknown_0860D3B1[i], + 0, 0, TRUE); + gSprites[sBattleDomeStruct->arr[5 + i + arrId]].oam.priority = 0; + } + else + { + sBattleDomeStruct->arr[5 + i + arrId] = CreateMonIcon(gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentIds[1]][i]].species, + SpriteCb_MonIcon, + x | gUnknown_0860D3AE[i], + y + gUnknown_0860D3B1[i], + 0, 0, TRUE); + gSprites[sBattleDomeStruct->arr[5 + i + arrId]].oam.priority = 0; + } + + if (flags & 0x1E) + gSprites[sBattleDomeStruct->arr[5 + i + arrId]].invisible = 1; + if (lost[1]) + { + gSprites[sBattleDomeStruct->arr[5 + i + arrId]].oam.paletteNum = 3; + gSprites[sBattleDomeStruct->arr[5 + i + arrId]].sMonIconStill = TRUE; + } + } + + // Print the win string (or 'Let the battle begin!' one). + textPrinter.x = 0; + textPrinter.y = 2; + textPrinter.currentX = textPrinter.x; + textPrinter.currentY = textPrinter.y; + textPrinter.letterSpacing = 0; + textPrinter.lineSpacing = 0; + textPrinter.fontColor_l = 0; + textPrinter.fgColor = 14; + textPrinter.bgColor = 0; + textPrinter.shadowColor = 13; + StringExpandPlaceholders(gStringVar4, gBattleDomeWinStringsPointers[winStringId]); + textPrinter.current_text_offset = gStringVar4; + textPrinter.windowId = windowId + 8; + textPrinter.fontId = 1; + PutWindowTilemap(windowId + 8); + CopyWindowToVram(windowId + 8, 3); + textPrinter.currentX = 0; + textPrinter.currentY = textPrinter.y = 0; + AddTextPrinter(&textPrinter, 0, NULL); + + // Print first trainer's name. + if (trainerIds[0] == TRAINER_PLAYER) + StringCopy(gStringVar1, gSaveBlock2Ptr->playerName); + else if (trainerIds[0] == TRAINER_FRONTIER_BRAIN) + CopyDomeBrainTrainerName(gStringVar1); + else + CopyDomeTrainerName(gStringVar1, trainerIds[0]); + + textPrinter.fontId = 2; + textPrinter.letterSpacing = 2; + textPrinter.current_text_offset = gStringVar1; + textPrinter.windowId = windowId + 6; + textPrinter.currentX = GetStringCenterAlignXOffsetWithLetterSpacing(textPrinter.fontId, textPrinter.current_text_offset, 0x40, textPrinter.letterSpacing); + textPrinter.currentY = textPrinter.y = 2; + PutWindowTilemap(windowId + 6); + CopyWindowToVram(windowId + 6, 3); + AddTextPrinter(&textPrinter, 0, NULL); + + // Print second trainer's name. + if (trainerIds[1] == TRAINER_PLAYER) + StringCopy(gStringVar1, gSaveBlock2Ptr->playerName); + else if (trainerIds[1] == TRAINER_FRONTIER_BRAIN) + CopyDomeBrainTrainerName(gStringVar1); + else + CopyDomeTrainerName(gStringVar1, trainerIds[1]); + + textPrinter.current_text_offset = gStringVar1; + textPrinter.windowId = windowId + 7; + textPrinter.currentX = GetStringCenterAlignXOffsetWithLetterSpacing(textPrinter.fontId, textPrinter.current_text_offset, 0x40, textPrinter.letterSpacing); + textPrinter.currentY = textPrinter.y = 2; + PutWindowTilemap(windowId + 7); + CopyWindowToVram(windowId + 7, 3); + AddTextPrinter(&textPrinter, 0, NULL); + + // Print match number. + textPrinter.letterSpacing = 0; + textPrinter.current_text_offset = gBattleDomeMatchNumberPointers[matchNo]; + textPrinter.windowId = windowId + 5; + textPrinter.currentX = GetStringCenterAlignXOffsetWithLetterSpacing(textPrinter.fontId, textPrinter.current_text_offset, 0xA0, textPrinter.letterSpacing); + textPrinter.currentY = textPrinter.y = 2; + PutWindowTilemap(windowId + 5); + CopyWindowToVram(windowId + 5, 3); + AddTextPrinter(&textPrinter, 0, NULL); +} + +void sub_81938A4(void) +{ + u8 taskId = CreateTask(sub_8194220, 0); + gTasks[taskId].data[0] = 0; + gTasks[taskId].data[1] = 0; + gTasks[taskId].data[2] = 2; + gTasks[taskId].data[4] = 0; + SetMainCallback2(CB2_BattleDome); +} + +void sub_81938E0(void) +{ + u8 taskId; + + sub_8194D48(); + gSaveBlock2Ptr->frontier.lvlMode = gSaveBlock2Ptr->frontier.field_D0A - 1; + gSaveBlock2Ptr->frontier.field_CB2 = 3; + taskId = CreateTask(sub_8194220, 0); + gTasks[taskId].data[0] = 0; + gTasks[taskId].data[1] = 0; + gTasks[taskId].data[2] = 2; + gTasks[taskId].data[4] = 1; + SetMainCallback2(CB2_BattleDome); +} + +void sub_819395C(u8 taskId) +{ + u8 newTaskId = 0; + s32 spriteId = gTasks[taskId].data[1]; + + switch (gTasks[taskId].data[0]) + { + case 0: + if (!gPaletteFade.active) + { + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0); + gTasks[taskId].data[0] = 1; + StartSpriteAnim(&gSprites[spriteId], 1); + } + break; + case 1: + if (!gPaletteFade.active) + gTasks[taskId].data[0] = 2; + break; + case 2: + switch (sub_8193BDC(taskId)) + { + case 0: + default: + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0); + gTasks[taskId].data[0] = 7; + break; + case 1: + break; + case 2: + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0); + gTasks[taskId].data[0] = 3; + break; + case 3: + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0); + gTasks[taskId].data[0] = 5; + break; + } + break; + case 3: + if (!gPaletteFade.active) + { + FreeAllWindowBuffers(); + ScanlineEffect_Stop(); + FREE_AND_SET_NULL(sTilemapBuffer); + newTaskId = CreateTask(sub_8190400, 0); + gTasks[newTaskId].data[0] = 0; + gTasks[newTaskId].data[1] = gUnknown_0860D080[spriteId]; + gTasks[newTaskId].data[2] = 1; + gTasks[newTaskId].data[3] = taskId; + + gTasks[taskId].data[0] = 4; + sBattleDomeStruct->unk_10 = 0; + } + break; + case 4: + break; + case 5: + if (!gPaletteFade.active) + { + FreeAllWindowBuffers(); + ScanlineEffect_Stop(); + FREE_AND_SET_NULL(sTilemapBuffer); + newTaskId = CreateTask(sub_8190400, 0); + gTasks[newTaskId].data[0] = 0; + gTasks[newTaskId].data[1] = spriteId - 16; + gTasks[newTaskId].data[2] = 2; + gTasks[newTaskId].data[3] = taskId; + + gTasks[taskId].data[0] = 6; + } + break; + case 6: + break; + case 7: + if (!gPaletteFade.active) + { + FreeAllWindowBuffers(); + ScanlineEffect_Stop(); + FREE_AND_SET_NULL(sTilemapBuffer); + SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic); + DestroyTask(gTasks[taskId].data[7]); + DestroyTask(taskId); + } + break; + } +} + +static u8 sub_8193BDC(u8 taskId) +{ + u8 retVal = 1; + s32 arrId = 4; + s32 spriteId = gTasks[taskId].data[1]; + s32 roundId = gSaveBlock2Ptr->frontier.field_CB2; + + if (gMain.newKeys == B_BUTTON || (gMain.newKeys & A_BUTTON && spriteId == 31)) + { + PlaySE(SE_SELECT); + retVal = 0; + } + else if (gMain.newKeys & A_BUTTON) + { + if (spriteId < 16) + { + PlaySE(SE_SELECT); + retVal = 2; + } + else + { + PlaySE(SE_SELECT); + retVal = 3; + } + } + else + { + if (gMain.newKeys == DPAD_UP && gUnknown_0860CBF1[spriteId][roundId][0] != 0xFF) + arrId = 0; + else if (gMain.newKeys == DPAD_DOWN && gUnknown_0860CBF1[spriteId][roundId][1] != 0xFF) + arrId = 1; + else if (gMain.newKeys == DPAD_LEFT && gUnknown_0860CBF1[spriteId][roundId][2] != 0xFF) + arrId = 2; + else if (gMain.newKeys == DPAD_RIGHT && gUnknown_0860CBF1[spriteId][roundId][3] != 0xFF) + arrId = 3; + } + + if (arrId != 4) + { + PlaySE(SE_SELECT); + StartSpriteAnim(&gSprites[spriteId], 0); + spriteId = gUnknown_0860CBF1[spriteId][roundId][arrId]; + StartSpriteAnim(&gSprites[spriteId], 1); + gTasks[taskId].data[1] = spriteId; + } + + return retVal; +} + +void sub_8193D40(void) +{ + u8 taskId = CreateTask(sub_8194220, 0); + gTasks[taskId].data[0] = 0; + gTasks[taskId].data[1] = 1; + gTasks[taskId].data[2] = 2; + gTasks[taskId].data[4] = 0; + SetMainCallback2(CB2_BattleDome); +} + +void sub_8193D7C(void) +{ + s32 i; + + if (gSpecialVar_0x8005 == 1) + { + gSaveBlock2Ptr->frontier.domeTrainers[TrainerIdToTournamentId(gTrainerBattleOpponent_A)].isEliminated = 1; + gSaveBlock2Ptr->frontier.domeTrainers[TrainerIdToTournamentId(gTrainerBattleOpponent_A)].eliminatedAt = gSaveBlock2Ptr->frontier.field_CB2; + gSaveBlock2Ptr->frontier.field_EC0[TrainerIdToTournamentId(gTrainerBattleOpponent_A)] = gBattleResults.lastUsedMovePlayer; + if (gSaveBlock2Ptr->frontier.field_CB2 < DOME_FINAL) + DecideRoundWinners(gSaveBlock2Ptr->frontier.field_CB2); + } + else + { + gSaveBlock2Ptr->frontier.domeTrainers[TrainerIdToTournamentId(TRAINER_PLAYER)].isEliminated = 1; + gSaveBlock2Ptr->frontier.domeTrainers[TrainerIdToTournamentId(TRAINER_PLAYER)].eliminatedAt = gSaveBlock2Ptr->frontier.field_CB2; + gSaveBlock2Ptr->frontier.field_EC0[TrainerIdToTournamentId(TRAINER_PLAYER)] = gBattleResults.lastUsedMoveOpponent; + if (gBattleOutcome == B_OUTCOME_FORFEITED || gSpecialVar_0x8005 == 9) + gSaveBlock2Ptr->frontier.domeTrainers[TrainerIdToTournamentId(TRAINER_PLAYER)].unk3 = 1; + for (i = gSaveBlock2Ptr->frontier.field_CB2; i < DOME_ROUNDS_COUNT; i++) + DecideRoundWinners(i); + } +} + +static u16 GetWinningMove(s32 winnerTournamentId, s32 loserTournamentId, u8 roundId) +{ + s32 i, j, k; + s32 moveScores[4 * 3]; + u16 moveIds[4 * 3]; + u16 bestScore = 0; + u16 bestId = 0; + s32 movePower = 0; + GetFrontierEnemyMonLevel(); // Unused return variable. + + // Calc move points of all 4 moves for all 3 pokemon hitting all 3 target mons. + for (i = 0; i < 3; i++) + { + for (j = 0; j < 4; j++) + { + moveScores[i * 4 + j] = 0; + if (gSaveBlock2Ptr->frontier.domeTrainers[winnerTournamentId].trainerId == TRAINER_FRONTIER_BRAIN) + moveIds[i * 4 + j] = sub_81A5060(i, j); + else + moveIds[i * 4 + j] = gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[winnerTournamentId][i]].moves[j]; + + movePower = gBattleMoves[moveIds[i * 4 + j]].power; + if (movePower == 0) + movePower = 40; + else if (movePower == 1) + movePower = 60; + else if (moveIds[i * 4 + j] == MOVE_SELF_DESTRUCT || moveIds[i * 4 + j] == MOVE_EXPLOSION) + movePower /= 2; + + for (k = 0; k < 3; k++) + { + u32 var = 0; + u32 targetSpecies = 0; + u32 targetAbility = 0; + do + { + var = Random32(); + } while (gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[loserTournamentId][k]].nature != GetNatureFromPersonality(var)); + + targetSpecies = gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[loserTournamentId][k]].species; + if (var & 1) + targetAbility = gBaseStats[targetSpecies].ability2; + else + targetAbility = gBaseStats[targetSpecies].ability1; + + var = AI_TypeCalc(moveIds[i * 4 + j], targetSpecies, targetAbility); + if (var & MOVE_RESULT_NOT_VERY_EFFECTIVE && var & MOVE_RESULT_SUPER_EFFECTIVE) + moveScores[i * 4 + j] += movePower; + else if (var & MOVE_RESULT_NO_EFFECT) + moveScores[i * 4 + j] += 0; + else if (var & MOVE_RESULT_SUPER_EFFECTIVE) + moveScores[i * 4 + j] += movePower * 2; + else if (var & MOVE_RESULT_NOT_VERY_EFFECTIVE) + moveScores[i * 4 + j] += movePower / 2; + else + moveScores[i * 4 + j] += movePower; + } + + if (bestScore < moveScores[i * 4 + j]) + { + bestId = i * 4 + j; + bestScore = moveScores[i * 4 + j]; + } + else if (bestScore == moveScores[i * 4 + j]) + { + if (moveIds[bestId] < moveIds[i * 4 + j]) // Why not use (Random() & 1) instead of promoting moves with a higher id? + bestId = i * 4 + j; + } + } + } + + j = bestId; + goto LABEL; + while (j != 0) + { + for (j = 0, k = 0; k < 4 * 3; k++) + { + if (bestScore < moveScores[k]) + { + j = k; + bestScore = moveScores[k]; + } + else if (bestScore == moveScores[k] && moveIds[j] < moveIds[k]) + { + j = k; + } + } + if (i == roundId - 1) + break; + LABEL: + { + for (i = 0; i < roundId - 1; i++) + { + if (gSaveBlock2Ptr->frontier.field_EC0[sub_81953E8(winnerTournamentId, i)] == moveIds[j]) + break; + } + if (i == roundId - 1) + break; + + moveScores[j] = 0; + bestScore = 0; + j = 0; + for (k = 0; k < 4 * 3; k++) + j += moveScores[k]; + } + } + + if (moveScores[j] == 0) + j = bestId; + + return moveIds[j]; +} + +static void sub_8194220(u8 taskId) +{ + s32 i; + struct TextSubPrinter textPrinter; + s32 r10 = gTasks[taskId].data[1]; + s32 r4 = gTasks[taskId].data[2]; + + switch (gTasks[taskId].data[0]) + { + case 0: + SetHBlankCallback(NULL); + SetVBlankCallback(NULL); + EnableInterrupts(INTR_FLAG_HBLANK | INTR_FLAG_VBLANK); + CpuFill32(0, (void *)VRAM, VRAM_SIZE); + ResetBgsAndClearDma3BusyFlags(0); + InitBgsFromTemplates(0, gUnknown_0860CE74, ARRAY_COUNT(gUnknown_0860CE74)); + InitWindows(gUnknown_0860CE94); + DeactivateAllTextPrinters(); + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + ChangeBgX(2, 0, 0); + ChangeBgY(2, 0, 0); + ChangeBgX(3, 0, 0); + ChangeBgY(3, 0xB00, 0); + gTasks[taskId].data[0]++; + break; + case 1: + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + SetGpuReg(REG_OFFSET_BLDY, 0); + SetGpuReg(REG_OFFSET_MOSAIC, 0); + SetGpuReg(REG_OFFSET_WIN0H, 0x5860); + SetGpuReg(REG_OFFSET_WIN0V, 0x9F); + SetGpuReg(REG_OFFSET_WIN1H, 0x9098); + SetGpuReg(REG_OFFSET_WIN1V, 0x9F); + SetGpuReg(REG_OFFSET_WININ, 0); + SetGpuReg(REG_OFFSET_WINOUT, 0x3F); + ResetPaletteFade(); + ResetSpriteData(); + FreeAllSpritePalettes(); + gTasks[taskId].data[0]++; + break; + case 2: + sTilemapBuffer = AllocZeroed(0x800); + LZDecompressWram(gUnknown_08D83900, sTilemapBuffer); + SetBgTilemapBuffer(1, sTilemapBuffer); + CopyBgTilemapBufferToVram(1); + DecompressAndLoadBgGfxUsingHeap(1, gUnknown_08D82F10, 0x2000, 0, 0); + DecompressAndLoadBgGfxUsingHeap(2, gUnknown_08D834FC, 0x2000, 0, 0); + DecompressAndLoadBgGfxUsingHeap(2, gUnknown_08D83B2C, 0x2000, 0, 1); + DecompressAndLoadBgGfxUsingHeap(3, gUnknown_08D83C3C, 0x2000, 0, 1); + LoadCompressedPalette(gUnknown_08D85358, 0, 0x200); + LoadCompressedPalette(gUnknown_08D85444, 0x100, 0x200); + LoadCompressedPalette(gUnknown_08D85600, 0xF0, 0x20); + CpuFill32(0, gPlttBufferFaded, 0x400); + ShowBg(0); + ShowBg(1); + ShowBg(2); + ShowBg(3); + gTasks[taskId].data[0]++; + break; + case 3: + LoadCompressedObjectPic(gUnknown_0860CF50); + if (r10 == 0) + { + for (i = 0; i < (unsigned) 31; i++) + CreateSprite(&gUnknown_0860CFA8, gUnknown_0860D411[i][0], gUnknown_0860D411[i][1], 0); + if (gTasks[taskId].data[4]) + CreateSprite(&gUnknown_0860D008, 218, 12, 0); + else + CreateSprite(&gUnknown_0860CFD8, 218, 12, 0); + } + + SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_BG_ALL_ON | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON | DISPCNT_WIN1_ON | DISPCNT_OBJ_1D_MAP); + gTasks[taskId].data[0]++; + break; + case 4: + textPrinter.fontId = 2; + textPrinter.current_text_offset = gText_BattleTourney; + textPrinter.windowId = 2; + textPrinter.x = 0; + textPrinter.y = 0; + textPrinter.letterSpacing = 2; + textPrinter.lineSpacing = 0; + textPrinter.currentX = GetStringCenterAlignXOffsetWithLetterSpacing(textPrinter.fontId, textPrinter.current_text_offset, 0x70, textPrinter.letterSpacing); + textPrinter.currentY = 1; + textPrinter.fontColor_l = 0; + textPrinter.fgColor = 14; + textPrinter.bgColor = 0; + textPrinter.shadowColor = 13; + AddTextPrinter(&textPrinter, 0, NULL); + for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) + { + s32 var, var2; + + CopyDomeTrainerName(gDisplayedStringBattle, gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId); + if (r10 == 1) + { + if (gSaveBlock2Ptr->frontier.domeTrainers[i].isEliminated) + { + if (gSaveBlock2Ptr->frontier.domeTrainers[i].eliminatedAt != 0) + { + var2 = gSaveBlock2Ptr->frontier.domeTrainers[i].eliminatedAt - 1; + sub_81948EC(i, var2); + } + } + else if (gSaveBlock2Ptr->frontier.field_CB2 != DOME_ROUND2) + { + sub_81948EC(i, gSaveBlock2Ptr->frontier.field_CB2 - 2); + } + } + else if (r10 == 0) + { + if (gSaveBlock2Ptr->frontier.domeTrainers[i].isEliminated) + { + if (gSaveBlock2Ptr->frontier.domeTrainers[i].eliminatedAt != 0) + { + var2 = gSaveBlock2Ptr->frontier.domeTrainers[i].eliminatedAt - 1; + sub_81948EC(i, var2); + } + } + else if (gSaveBlock2Ptr->frontier.field_CB2 != DOME_ROUND1) + { + if (gTasks[taskId].data[4]) + var2 = gSaveBlock2Ptr->frontier.field_CB2; + else + var2 = gSaveBlock2Ptr->frontier.field_CB2 - 1; + sub_81948EC(i, var2); + } + } + + if (gTasks[taskId].data[4]) + var = gSaveBlock2Ptr->frontier.field_CB2; + else + var = gSaveBlock2Ptr->frontier.field_CB2 - 1; + + if ( ((r10 == 1 && gSaveBlock2Ptr->frontier.domeTrainers[i].eliminatedAt < gSaveBlock2Ptr->frontier.field_CB2 - 1) + || (r10 == 0 && gSaveBlock2Ptr->frontier.domeTrainers[i].eliminatedAt <= var)) + && gSaveBlock2Ptr->frontier.domeTrainers[i].isEliminated) + { + if (gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId == TRAINER_PLAYER) + { + textPrinter.fgColor = 3; + textPrinter.shadowColor = 4; + } + else + { + textPrinter.fgColor = 11; + textPrinter.shadowColor = 13; + } + } + else + { + if (gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId == TRAINER_PLAYER) + { + textPrinter.fgColor = 3; + textPrinter.shadowColor = 4; + } + else + { + textPrinter.fgColor = 14; + textPrinter.shadowColor = 13; + } + } + + if (gUnknown_0860D3F1[i][0] == 0) + textPrinter.currentX = GetStringWidthDifference(textPrinter.fontId, gDisplayedStringBattle, 0x3D, textPrinter.letterSpacing); + else + textPrinter.currentX = 3; + textPrinter.current_text_offset = gDisplayedStringBattle; + textPrinter.windowId = gUnknown_0860D3F1[i][0]; + textPrinter.currentY = gUnknown_0860D3F1[i][1]; + AddTextPrinter(&textPrinter, 0, NULL); + } + gTasks[taskId].data[0]++; + break; + case 5: + PutWindowTilemap(0); + PutWindowTilemap(1); + PutWindowTilemap(2); + CopyWindowToVram(0, 3); + CopyWindowToVram(1, 3); + CopyWindowToVram(2, 3); + SetHBlankCallback(HblankCb_BattleDome); + SetVBlankCallback(VblankCb1_BattleDome); + if (r4 == 2) + { + if (r10 == 0) + { + i = CreateTask(sub_819395C, 0); + gTasks[i].data[0] = r10; + gTasks[i].data[1] = r10; + gTasks[i].data[6] = gTasks[taskId].data[4]; + } + else + { + i = CreateTask(sub_8194950, 0); + gTasks[i].data[0] = 0; + } + } + else + { + i = gTasks[taskId].data[3]; + gTasks[i].data[0] = 0; + } + ScanlineEffect_Clear(); + for (i = 0; i < 91; i++) + { + gScanlineEffectRegBuffers[0][i] = 0x1F0A; + gScanlineEffectRegBuffers[1][i] = 0x1F0A; + } + for (i = 91; i < 160; i++) + { + asm(""::"r"(i)); + gScanlineEffectRegBuffers[0][i] = 0x1F09; + gScanlineEffectRegBuffers[1][i] = 0x1F09; + } + ScanlineEffect_SetParams(gUnknown_0860CF44); + DestroyTask(taskId); + break; + } +} + +static void sub_81948EC(u8 tournamentId, u8 arg1) +{ + s32 i; + const struct UnkStruct_860DD10 *structPtr = gUnknown_0860DD10[tournamentId][arg1]; + + for (i = 0; i < gUnknown_0860DE10[tournamentId][arg1]; i++) + CopyToBgTilemapBufferRect_ChangePalette(1, &structPtr[i].src, structPtr[i].x, structPtr[i].y, 1, 1, 0x11); + + CopyBgTilemapBufferToVram(1); +} + +static void sub_8194950(u8 taskId) +{ + s32 i; + struct TextSubPrinter textPrinter; + + switch (gTasks[taskId].data[0]) + { + case 0: + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0); + gTasks[taskId].data[0] = 1; + break; + case 1: + if (!gPaletteFade.active) + { + gTasks[taskId].data[0] = 2; + gTasks[taskId].data[3] = 64; + textPrinter.fontId = 2; + textPrinter.x = 0; + textPrinter.y = 0; + textPrinter.letterSpacing = 2; + textPrinter.lineSpacing = 0; + textPrinter.fontColor_l = 0; + textPrinter.fgColor = 11; + textPrinter.bgColor = 0; + textPrinter.shadowColor = 13; + for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) + { + CopyDomeTrainerName(gDisplayedStringBattle, gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId); + if (gSaveBlock2Ptr->frontier.domeTrainers[i].eliminatedAt == gSaveBlock2Ptr->frontier.field_CB2 - 1 + && gSaveBlock2Ptr->frontier.domeTrainers[i].isEliminated) + { + if (gUnknown_0860D3F1[i][0] == 0) + textPrinter.currentX = GetStringWidthDifference(textPrinter.fontId, gDisplayedStringBattle, 0x3D, textPrinter.letterSpacing); + else + textPrinter.currentX = 3; + + textPrinter.current_text_offset = gDisplayedStringBattle; + textPrinter.windowId = gUnknown_0860D3F1[i][0]; + textPrinter.currentY = gUnknown_0860D3F1[i][1]; + AddTextPrinter(&textPrinter, 0, NULL); + } + if (!gSaveBlock2Ptr->frontier.domeTrainers[i].isEliminated) + { + s32 var = gSaveBlock2Ptr->frontier.field_CB2 - 1; + sub_81948EC(i, var); + } + } + } + break; + case 2: + if (--gTasks[taskId].data[3] == 0) + gTasks[taskId].data[0] = 3; + break; + case 3: + if (gMain.newKeys & (A_BUTTON | B_BUTTON)) + { + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0); + gTasks[taskId].data[0] = 4; + } + break; + case 4: + if (!gPaletteFade.active) + { + SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic); + DestroyTask(taskId); + } + break; + } +} + +static void CB2_BattleDome(void) +{ + AnimateSprites(); + BuildOamBuffer(); + RunTextPrinters(); + UpdatePaletteFade(); + RunTasks(); +} + +static void VblankCb0_BattleDome(void) +{ + ChangeBgX(3, 0x80, 1); + ChangeBgY(3, 0x80, 2); + SetGpuReg(REG_OFFSET_BG0HOFS, gBattle_BG0_X); + SetGpuReg(REG_OFFSET_BG0VOFS, gBattle_BG0_Y); + SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X); + SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y); + SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X); + SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y); + LoadOam(); + ProcessSpriteCopyRequests(); + TransferPlttBuffer(); +} + +#define SET_WIN0H_WIN1H(win0H, win1H) \ +{ \ + *(vu32*)(REG_ADDR_WIN0H) = ((win0H << 16) | (win1H)); \ +} + +static void HblankCb_BattleDome(void) +{ + register u32 vCount asm("r0") = REG_VCOUNT; + register u32 vCount_ asm("r1") = vCount; + if (vCount > 41) + { + if (vCount < 50) + { + REG_WININ = 0x3B3B; + SET_WIN0H_WIN1H(0x989B, 0x5558); + return; + } + else if (vCount > 57) + { + if (vCount < 75) + { + REG_WININ = 0x3B3B; + SET_WIN0H_WIN1H(0x9098, 0x5860); + return; + } + else if (vCount < 82) + { + REG_WININ = 0x3B3B; + SET_WIN0H_WIN1H(0x989B, 0x5558); + return; + } + else if (vCount > 94) + { + if (vCount < 103) + { + REG_WININ = 0x3737; + SET_WIN0H_WIN1H(0x989B, 0x5558); + return; + } + else if (vCount < 119) + { + REG_WININ = 0x3737; + SET_WIN0H_WIN1H(0x9098, 0x5860); + return; + } + else if (vCount > 126) + { + if (vCount_ < 135) + { + REG_WININ = 0x3737; + SET_WIN0H_WIN1H(0x989B, 0x5558); + return; + } + } + } + } + } + + REG_WININ = 0x3F3F; + SET_WIN0H_WIN1H(0, 0); +} + +static void VblankCb1_BattleDome(void) +{ + SetGpuReg(REG_OFFSET_BG0HOFS, gBattle_BG0_X); + SetGpuReg(REG_OFFSET_BG0VOFS, gBattle_BG0_Y); + SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X); + SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y); + ChangeBgY(2, 0x80, 2); + ChangeBgY(3, 0x80, 1); + LoadOam(); + ProcessSpriteCopyRequests(); + TransferPlttBuffer(); + ScanlineEffect_InitHBlankDmaTransfer(); +} + +void sub_8194D48(void) +{ + gFacilityTrainerMons = gBattleFrontierMons; + gFacilityTrainers = gBattleFrontierTrainers; +} + +void sub_8194D68(void) +{ + s32 i, moveSlot; + + for (i = 0; i < 2; i++) + { + s32 playerMonId = gSaveBlock2Ptr->frontier.field_CAA[gUnknown_0203CEF8[i] - 1] - 1; + s32 count; + + for (moveSlot = 0; moveSlot < 4; moveSlot++) + { + count = 0; + while (count < 4) + { + if (GetMonData(&gSaveBlock1Ptr->playerParty[playerMonId], MON_DATA_MOVE1 + count, NULL) == GetMonData(&gPlayerParty[i], MON_DATA_MOVE1 + moveSlot, NULL)) + break; + count++; + } + if (count == 4) + SetMonMoveSlot(&gPlayerParty[i], MOVE_SKETCH, moveSlot); + } + + gSaveBlock1Ptr->playerParty[playerMonId] = gPlayerParty[i]; + } +} + +void sub_8194E44(void) +{ + s32 i; + + for (i = 0; i < 2; i++) + { + s32 playerMonId = gSaveBlock2Ptr->frontier.field_CAA[gUnknown_0203CEF8[i] - 1] - 1; + u16 item = GetMonData(&gSaveBlock1Ptr->playerParty[playerMonId], MON_DATA_HELD_ITEM, NULL); + SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &item); + } +} + +void sub_8194EB4(void) +{ + sub_80F94E8(); +} + +void sub_8194EC0(void) +{ + if (TrainerIdToTournamentId(gTrainerBattleOpponent_A) > TrainerIdToTournamentId(TRAINER_PLAYER)) + gSpecialVar_Result = 1; + else + gSpecialVar_Result = 2; +} + +void sub_8194EF8(void) +{ + s32 i; + + sub_8194D48(); + for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) + { + if (!gSaveBlock2Ptr->frontier.domeTrainers[i].isEliminated) + break; + } + CopyDomeTrainerName(gStringVar1, gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId); +} + +void sub_8194F58(void) +{ + s32 i, j, k; + s32 monLevel; + s32 species[3]; + s32 monTypesBits; + s32 trainerId; + s32 monTournamentId; + u8 lvlMode; + u16 *statSums; + s32 *statValues; + u8 ivs = 0; + + species[0] = 0; + species[1] = 0; + species[2] = 0; + if ((gSaveBlock2Ptr->frontier.field_D0A != -gSaveBlock2Ptr->frontier.field_D0B) && gSaveBlock2Ptr->frontier.field_CA8 != 1) + return; + + statSums = AllocZeroed(sizeof(u16) * DOME_TOURNAMENT_TRAINERS_COUNT); + statValues = AllocZeroed(sizeof(s32) * 6); + lvlMode = gSaveBlock2Ptr->frontier.lvlMode; + gSaveBlock2Ptr->frontier.lvlMode = 0; + // This one, I'd like to call a 'C fakematching'. + { + u8 one; + gSaveBlock2Ptr->frontier.field_D0A = (one = 1); + gSaveBlock2Ptr->frontier.field_D0B = one; + } + + for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) + { + do + { + if (i < 5) + trainerId = Random() % 10; + else if (i < 15) + trainerId = Random() % 20 + 10; + else + trainerId = Random() % 10 + 30; + + for (j = 0; j < i; j++) + { + if (gSaveBlock2Ptr->frontier.domeTrainers[j].trainerId == trainerId) + break; + } + } while (j != i); + + gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId = trainerId; + for (j = 0; j < 3; j++) + { + // Make sure the mon is valid. + do + { + monTournamentId = RandomizeFacilityTrainerMonId(trainerId); + for (k = 0; k < j; k++) + { + s32 checkingMonId = gSaveBlock2Ptr->frontier.domeMonId[i][k]; + if (checkingMonId == monTournamentId + || species[0] == gFacilityTrainerMons[monTournamentId].species + || species[1] == gFacilityTrainerMons[monTournamentId].species + || gFacilityTrainerMons[checkingMonId].itemTableId == gFacilityTrainerMons[monTournamentId].itemTableId) + break; + } + } while (k != j); + + gSaveBlock2Ptr->frontier.domeMonId[i][j] = monTournamentId; + species[j] = gFacilityTrainerMons[monTournamentId].species; + } + gSaveBlock2Ptr->frontier.domeTrainers[i].isEliminated = 0; + gSaveBlock2Ptr->frontier.domeTrainers[i].eliminatedAt = 0; + gSaveBlock2Ptr->frontier.domeTrainers[i].unk3 = 0; + } + + monLevel = 50; + for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) + { + monTypesBits = 0; + statSums[i] = 0; + ivs = GetDomeTrainerMonIvs(gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId); + for (j = 0; j < 3; j++) + { + CalcDomeMonStats(gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[i][j]].species, + monLevel, ivs, + gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[i][j]].evSpread, + gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[i][j]].nature, + statValues); + + statSums[i] += statValues[STAT_ATK]; + statSums[i] += statValues[STAT_DEF]; + statSums[i] += statValues[STAT_SPATK]; + statSums[i] += statValues[STAT_SPDEF]; + statSums[i] += statValues[STAT_SPEED]; + statSums[i] += statValues[STAT_HP]; + monTypesBits |= gBitTable[gBaseStats[gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[i][j]].species].type1]; + monTypesBits |= gBitTable[gBaseStats[gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[i][j]].species].type2]; + } + + // Because GF hates temporary vars, trainerId acts like monTypesCount here. + for (trainerId = 0, j = 0; j < 32; j++) + { + if (monTypesBits & 1) + trainerId++; + monTypesBits >>= 1; + } + statSums[i] += (trainerId * monLevel) / 20; + } + + for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT - 1; i++) + { + for (j = i + 1; j < DOME_TOURNAMENT_TRAINERS_COUNT; j++) + { + if (statSums[i] < statSums[j]) + { + SwapDomeTrainers(i, j, statSums); + } + else if (statSums[i] == statSums[j]) + { + if (gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId > gSaveBlock2Ptr->frontier.domeTrainers[j].trainerId) + SwapDomeTrainers(i, j, statSums); + } + } + } + + Free(statSums); + Free(statValues); + + for (i = 0; i < 4; i++) + DecideRoundWinners(i); + + gSaveBlock2Ptr->frontier.lvlMode = lvlMode; +} + +static s32 TrainerIdToTournamentId(u16 trainerId) +{ + s32 i; + + for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) + { + if (gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId == trainerId) + break; + } + + return i; +} + +// The same as the above one, but has global scope. +s32 TrainerIdToDomeTournamentId(u16 trainerId) +{ + s32 i; + + for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) + { + if (gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId == trainerId) + break; + } + + return i; +} + +static u8 sub_81953E8(u8 tournamentId, u8 arg1) +{ + u8 arr[2]; + sub_8192F08(gUnknown_0860D1A0[gUnknown_0860D1C0[tournamentId] / 2][arg1] - 16, arr); + if (tournamentId == arr[0]) + return arr[1]; + else + return arr[0]; +} + +static void DecideRoundWinners(u8 roundId) +{ + s32 i; + s32 moveSlot, monId1, monId2; + s32 tournamentId1, tournamentId2; + s32 species; + s32 points1 = 0, points2 = 0; + + for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) + { + if (gSaveBlock2Ptr->frontier.domeTrainers[i].isEliminated || gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId == TRAINER_PLAYER) + continue; + + tournamentId1 = i; + tournamentId2 = TournamentIdOfOpponent(roundId, gSaveBlock2Ptr->frontier.domeTrainers[tournamentId1].trainerId); + // Frontier Brain always wins, check tournamentId1. + if (gSaveBlock2Ptr->frontier.domeTrainers[tournamentId1].trainerId == TRAINER_FRONTIER_BRAIN && tournamentId2 != 0xFF) + { + gSaveBlock2Ptr->frontier.domeTrainers[tournamentId2].isEliminated = 1; + gSaveBlock2Ptr->frontier.domeTrainers[tournamentId2].eliminatedAt = roundId; + gSaveBlock2Ptr->frontier.field_EC0[tournamentId2] = GetWinningMove(tournamentId1, tournamentId2, roundId); + } + // Frontier Brain always wins, check tournamentId2. + else if (gSaveBlock2Ptr->frontier.domeTrainers[tournamentId2].trainerId == TRAINER_FRONTIER_BRAIN && tournamentId1 != 0xFF) + { + gSaveBlock2Ptr->frontier.domeTrainers[tournamentId1].isEliminated = 1; + gSaveBlock2Ptr->frontier.domeTrainers[tournamentId1].eliminatedAt = roundId; + gSaveBlock2Ptr->frontier.field_EC0[tournamentId1] = GetWinningMove(tournamentId2, tournamentId1, roundId); + } + // Decide which one of two trainers wins! + else if (tournamentId2 != 0xFF) + { + // BUG: points1 and points2 are not cleared at the beginning of the loop resulting in not fair results. + + // Calculate points for both trainers. + for (monId1 = 0; monId1 < 3; monId1++) + { + for (moveSlot = 0; moveSlot < 4; moveSlot++) + { + for (monId2 = 0; monId2 < 3; monId2++) + { + points1 += sub_818FFC0(gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentId1][monId1]].moves[moveSlot], + gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentId2][monId2]].species, 2); + } + } + species = gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentId1][monId1]].species; + points1 += ( gBaseStats[species].baseHP + + gBaseStats[species].baseAttack + + gBaseStats[species].baseDefense + + gBaseStats[species].baseSpeed + + gBaseStats[species].baseSpAttack + + gBaseStats[species].baseSpDefense) / 10; + } + // Random part of the formula. + points1 += (Random() & 0x1F); + // Favor trainers with higher id; + points1 += tournamentId1; + + for (monId1 = 0; monId1 < 3; monId1++) + { + for (moveSlot = 0; moveSlot < 4; moveSlot++) + { + for (monId2 = 0; monId2 < 3; monId2++) + { + points2 += sub_818FFC0(gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentId2][monId1]].moves[moveSlot], + gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentId1][monId2]].species, 2); + } + } + species = gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentId2][monId1]].species; + points2 += ( gBaseStats[species].baseHP + + gBaseStats[species].baseAttack + + gBaseStats[species].baseDefense + + gBaseStats[species].baseSpeed + + gBaseStats[species].baseSpAttack + + gBaseStats[species].baseSpDefense) / 10; + } + // Random part of the formula. + points2 += (Random() & 0x1F); + // Favor trainers with higher id; + points2 += tournamentId2; + + if (points1 > points2) + { + gSaveBlock2Ptr->frontier.domeTrainers[tournamentId2].isEliminated = 1; + gSaveBlock2Ptr->frontier.domeTrainers[tournamentId2].eliminatedAt = roundId; + gSaveBlock2Ptr->frontier.field_EC0[tournamentId2] = GetWinningMove(tournamentId1, tournamentId2, roundId); + } + else if (points1 < points2) + { + gSaveBlock2Ptr->frontier.domeTrainers[tournamentId1].isEliminated = 1; + gSaveBlock2Ptr->frontier.domeTrainers[tournamentId1].eliminatedAt = roundId; + gSaveBlock2Ptr->frontier.field_EC0[tournamentId1] = GetWinningMove(tournamentId2, tournamentId1, roundId); + } + // Points are the same, so we favor the one with the higher id. + else if (tournamentId1 > tournamentId2) + { + gSaveBlock2Ptr->frontier.domeTrainers[tournamentId2].isEliminated = 1; + gSaveBlock2Ptr->frontier.domeTrainers[tournamentId2].eliminatedAt = roundId; + gSaveBlock2Ptr->frontier.field_EC0[tournamentId2] = GetWinningMove(tournamentId1, tournamentId2, roundId); + } + else + { + gSaveBlock2Ptr->frontier.domeTrainers[tournamentId1].isEliminated = 1; + gSaveBlock2Ptr->frontier.domeTrainers[tournamentId1].eliminatedAt = roundId; + gSaveBlock2Ptr->frontier.field_EC0[tournamentId1] = GetWinningMove(tournamentId2, tournamentId1, roundId); + } + } + } +} + +static void CopyDomeTrainerName(u8 *dst, u16 trainerId) +{ + s32 i = 0; + GetFrontierEnemyMonLevel(); // Unused return value. + + if (trainerId == TRAINER_FRONTIER_BRAIN) + { + CopyDomeBrainTrainerName(dst); + } + else + { + if (trainerId == TRAINER_PLAYER) + { + for (i = 0; i < OT_NAME_LENGTH; i++) + dst[i] = gSaveBlock2Ptr->playerName[i]; + } + else if (trainerId < 300) + { + for (i = 0; i < 7; i++) + dst[i] = gFacilityTrainers[trainerId].trainerName[i]; + } + dst[i] = EOS; + } +} + +static u8 GetDomeBrainTrainerPicId(void) +{ + return gTrainers[TRAINER_TUCKER].trainerPic; +} + +static u8 GetDomeBrainTrainerClass(void) +{ + return gTrainers[TRAINER_TUCKER].trainerClass; +} + +static void CopyDomeBrainTrainerName(u8 *dst) +{ + s32 i; + + for (i = 0; i < 7; i++) + dst[i] = gTrainers[TRAINER_TUCKER].trainerName[i]; + dst[i] = EOS; +} diff --git a/src/battle_message.c b/src/battle_message.c index 13502d6f2..78b9ac53b 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -1248,7 +1248,7 @@ static const u8 sText_Round2[] = _("Round 2"); static const u8 sText_Semifinal[] = _("Semifinal"); static const u8 sText_Final[] = _("Final"); -const u8 * const gRoundsStringTable[] = +const u8 *const gRoundsStringTable[] = { sText_Round1, sText_Round2, diff --git a/src/battle_setup.c b/src/battle_setup.c index 2955a33fc..17ab20ccd 100644 --- a/src/battle_setup.c +++ b/src/battle_setup.c @@ -33,6 +33,7 @@ #include "field_weather.h" #include "gym_leader_rematch.h" #include "constants/map_types.h" +#include "constants/battle_frontier.h" enum { @@ -863,7 +864,7 @@ u8 sub_80B100C(s32 arg0) return sUnknown_0854FEA7[Random() % ARRAY_COUNT(sUnknown_0854FEA7)]; } - if (VarGet(VAR_0x40CE) != 3) + if (VarGet(VAR_FRONTIER_BATTLE_MODE) != FRONTIER_MODE_LINK_MULTIS) return sUnknown_0854FE98[Random() % ARRAY_COUNT(sUnknown_0854FE98)]; } else @@ -880,7 +881,7 @@ u8 sub_80B100C(s32 arg0) return sUnknown_0854FEA7[Random() % ARRAY_COUNT(sUnknown_0854FEA7)]; } - if (VarGet(VAR_0x40CE) != 3) + if (VarGet(VAR_FRONTIER_BATTLE_MODE) != FRONTIER_MODE_LINK_MULTIS) return sUnknown_0854FE98[Random() % ARRAY_COUNT(sUnknown_0854FE98)]; } diff --git a/src/battle_tent.c b/src/battle_tent.c index 68d7c5e83..dbea37fb7 100644 --- a/src/battle_tent.c +++ b/src/battle_tent.c @@ -11,7 +11,7 @@ #include "constants/items.h" #include "constants/region_map_sections.h" -// this file's functions +// This file's functions. void sub_81B99D4(void); void sub_81B9A28(void); void sub_81B9A44(void); @@ -115,7 +115,7 @@ void sub_81B9A60(void) void sub_81B9A90(void) { if (gTrainerBattleOpponent_A < 300) - ConvertBattleFrontierTrainerSpeechToString(gUnknown_0203BC88[gTrainerBattleOpponent_A].speechBefore); + ConvertBattleFrontierTrainerSpeechToString(gFacilityTrainers[gTrainerBattleOpponent_A].speechBefore); } void sub_81B9ABC(void) @@ -1001,7 +1001,7 @@ void CopyToBgTilemapBufferRect(u8 bg, const void* src, u8 destX, u8 destY, u8 wi } } -void CopyToBgTilemapBufferRect_ChangePalette(u8 bg, void *src, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette) +void CopyToBgTilemapBufferRect_ChangePalette(u8 bg, const void *src, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette) { CopyRectToBgTilemapBufferRect(bg, src, 0, 0, rectWidth, rectHeight, destX, destY, rectWidth, rectHeight, palette, 0, 0); } diff --git a/src/credits.c b/src/credits.c index a88e4b549..c054958ce 100644 --- a/src/credits.c +++ b/src/credits.c @@ -12,7 +12,7 @@ #include "gpu_regs.h" #include "m4a.h" #include "constants/rgb.h" -#include "battle_dome_cards.h" +#include "trainer_pokemon_sprites.h" #include "starter_choose.h" #include "decompress.h" #include "intro_credits_graphics.h" @@ -1197,7 +1197,6 @@ void sub_8175620(void) u8 taskIdA; s16 taskIdC; u8 taskIdB; - u16 savedIme; sub_8175CE4(); SetVBlankCallback(NULL); @@ -1333,7 +1332,7 @@ static void sub_81758E4(u8 taskIdA) u16 *temp; ResetSpriteData(); - dp13_810BB8C(); + ResetAllPicSprites(); FreeAllSpritePalettes(); gReservedSpritePaletteCount = 8; LZ77UnCompVram(&gBirchHelpGfx, (void *)VRAM); @@ -2164,7 +2163,7 @@ static void sub_8177050(struct Sprite *sprite) { if (gUnknown_0203BD28) { - sub_818D820(sprite->data[6]); + FreeAndDestroyMonPicSprite(sprite->data[6]); return; } @@ -2242,7 +2241,7 @@ static void sub_8177050(struct Sprite *sprite) case 10: SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); - sub_818D820(sprite->data[6]); + FreeAndDestroyMonPicSprite(sprite->data[6]); break; } } diff --git a/src/egg_hatch.c b/src/egg_hatch.c index ab0cd92a2..1c626cc86 100644 --- a/src/egg_hatch.c +++ b/src/egg_hatch.c @@ -512,7 +512,7 @@ static void CB2_EggHatch_0(void) gMain.state++; break; case 2: - copy_decompressed_tile_data_to_vram_autofree(0, gBattleTextboxTiles, 0, 0, 0); + DecompressAndLoadBgGfxUsingHeap(0, gBattleTextboxTiles, 0, 0, 0); CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0); LoadCompressedPalette(gBattleTextboxPalette, 0, 0x20); gMain.state++; diff --git a/src/evolution_scene.c b/src/evolution_scene.c index 7960d6cba..ae15e79fe 100644 --- a/src/evolution_scene.c +++ b/src/evolution_scene.c @@ -1484,7 +1484,7 @@ static void InitMovingBackgroundTask(bool8 isLink) LoadPalette(sUnknown_085B51E4, 0xA0, 0x20); - copy_decompressed_tile_data_to_vram_autofree(1, sUnknown_085B4134, FALSE, 0, 0); + DecompressAndLoadBgGfxUsingHeap(1, sUnknown_085B4134, FALSE, 0, 0); CopyToBgTilemapBuffer(1, sUnknown_085B482C, 0, 0); CopyToBgTilemapBuffer(outerBgId, sUnknown_085B4D10, 0, 0); CopyBgTilemapBufferToVram(1); diff --git a/src/field_effect.c b/src/field_effect.c index f047c78a3..13de58aa4 100644 --- a/src/field_effect.c +++ b/src/field_effect.c @@ -1,8 +1,6 @@ - -// Includes #include "global.h" #include "field_effect.h" -#include "battle_dome_cards.h" +#include "trainer_pokemon_sprites.h" #include "decompress.h" #include "field_camera.h" #include "field_effect_helpers.h" @@ -557,7 +555,7 @@ u8 AddNewGameBirchObject(s16 x, s16 y, u8 subpriority) #ifdef NONMATCHING u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y) { - u16 spriteId = sub_818D7D8(species, 0, 0x8000, 1, x, y, 0, gMonPaletteTable[species].tag); + u16 spriteId = CreateMonPicSprite_HandleDeoxys(species, 0, 0x8000, 1, x, y, 0, gMonPaletteTable[species].tag); PreservePaletteInWeather(IndexOfSpritePaletteTag(gMonPaletteTable[species].tag) + 0x10); if (spriteId == 0xFFFF) return 0x40; @@ -590,7 +588,7 @@ u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y) movs r1, 0\n\ adds r2, r3, 0\n\ movs r3, 0x1\n\ - bl sub_818D7D8\n\ + bl CreateMonPicSprite_HandleDeoxys\n\ lsls r0, 16\n\ lsrs r5, r0, 16\n\ ldrh r0, [r4, 0x4]\n\ @@ -619,7 +617,7 @@ _080B5FDE:\n\ u8 CreateMonSprite_FieldMove(u16 species, u32 d, u32 g, s16 x, s16 y, u8 subpriority) { const struct CompressedSpritePalette *spritePalette = GetMonSpritePalStructFromOtIdPersonality(species, d, g); - u16 spriteId = sub_818D7D8(species, d, g, 1, x, y, 0, spritePalette->tag); + u16 spriteId = CreateMonPicSprite_HandleDeoxys(species, d, g, 1, x, y, 0, spritePalette->tag); PreservePaletteInWeather(IndexOfSpritePaletteTag(spritePalette->tag) + 0x10); if (spriteId == 0xFFFF) return 0x40; @@ -634,7 +632,7 @@ void FreeResourcesAndDestroySprite(struct Sprite *sprite, u8 spriteId) { FreeOamMatrix(sprite->oam.matrixNum); } - sub_818D820(spriteId); + FreeAndDestroyMonPicSprite(spriteId); } #ifdef NONMATCHING diff --git a/src/field_specials.c b/src/field_specials.c index 897bcc8d7..f5728c3a4 100644 --- a/src/field_specials.c +++ b/src/field_specials.c @@ -52,6 +52,7 @@ #include "constants/species.h" #include "constants/moves.h" #include "constants/vars.h" +#include "constants/battle_frontier.h" EWRAM_DATA bool8 gBikeCyclingChallenge = FALSE; EWRAM_DATA u8 gBikeCollisions = 0; @@ -1645,7 +1646,7 @@ bool8 sub_81398C0(void) StringCopy(gStringVar2, gMoveNames[ItemIdToBattleMoveId(gSpecialVar_0x8004)]); return TRUE; } - + return FALSE; } @@ -1667,7 +1668,7 @@ bool8 InMultiBattleRoom(void) { if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM) && - VarGet(VAR_0x40CE) == 2) + VarGet(VAR_FRONTIER_BATTLE_MODE) == FRONTIER_MODE_MULTIS) return TRUE; return FALSE; } @@ -1799,7 +1800,7 @@ void ShakeScreenInElevator(void) if (floorDelta > 8) floorDelta = 8; - + data[5] = gUnknown_085B2C18[floorDelta]; SetCameraPanningCallback(NULL); @@ -1830,16 +1831,16 @@ static void sub_8139AF4(u8 taskId) void sub_8139B60(void) { int xPos; - + gUnknown_0203AB5E = AddWindow(&gUnknown_085B2BAC); SetStandardWindowBorderStyle(gUnknown_0203AB5E, 0); - + xPos = GetStringCenterAlignXOffset(1, gText_ElevatorNowOn, 64); PrintTextOnWindow(gUnknown_0203AB5E, 1, gText_ElevatorNowOn, xPos, 1, TEXT_SPEED_FF, NULL); - + xPos = GetStringCenterAlignXOffset(1, gElevatorFloorsTable[gSpecialVar_0x8005], 64); PrintTextOnWindow(gUnknown_0203AB5E, 1, gElevatorFloorsTable[gSpecialVar_0x8005], xPos, 17, TEXT_SPEED_FF, NULL); - + PutWindowTilemap(gUnknown_0203AB5E); CopyWindowToVram(gUnknown_0203AB5E, 3); } @@ -2167,13 +2168,13 @@ void sub_8139F20(void) } break; case 4: - if (gSaveBlock2Ptr->frontier.field_D0C[0] >= gSaveBlock2Ptr->frontier.field_D0C[1]) + if (gSaveBlock2Ptr->frontier.field_D0C[0][0] >= gSaveBlock2Ptr->frontier.field_D0C[0][1]) { - unk = gSaveBlock2Ptr->frontier.field_D0C[0]; + unk = gSaveBlock2Ptr->frontier.field_D0C[0][0]; } else { - unk = gSaveBlock2Ptr->frontier.field_D0C[1]; + unk = gSaveBlock2Ptr->frontier.field_D0C[0][1]; } break; case 5: @@ -2240,10 +2241,10 @@ void sub_813A080(void) }; u8 i; - u16 var = VarGet(VAR_0x40CE); - u8 chosenLevel = gSaveBlock2Ptr->frontier.chosenLvl; + u16 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE); + u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; - if (var == 2 && !FlagGet(FLAG_0x152)) + if (battleMode == 2 && !FlagGet(FLAG_0x152)) { gSpecialVar_0x8005 = 5; gSpecialVar_0x8006 = 4; @@ -2252,7 +2253,7 @@ void sub_813A080(void) for (i = 0; i < 9; i++) { - if (gUnknown_085B2CDC[i] > gSaveBlock2Ptr->frontier.field_CE0[var][chosenLevel]) + if (gUnknown_085B2CDC[i] > gSaveBlock2Ptr->frontier.field_CE0[battleMode][lvlMode]) { gSpecialVar_0x8005 = 4; gSpecialVar_0x8006 = i + 5; @@ -2662,8 +2663,8 @@ static void sub_813A2DC(u8 taskId) } task->data[4] = convert_pixel_width_to_tile_width(unk1); - - if (task->data[2] + task->data[4] > 0x1D) + + if (task->data[2] + task->data[4] > 0x1D) { int unk2 = 0x1D - task->data[4]; if (unk2 < 0) @@ -3036,13 +3037,13 @@ void sub_813A878(u8 a0) { static const u16 gUnknown_085B3104[] = {0x0000, 0x0001, 0x0002, 0x0100, 0x0101, 0x0400, 0x0401, 0x0200, 0x0201, 0x0300, 0x0500, 0x0600}; - u16 var1 = VarGet(VAR_0x40CE); + u16 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE); u16 var2 = VarGet(VAR_FRONTIER_GAMBLER_SET_FACILITY_F); - u16 var3 = VarGet(VAR_FRONTIER_FACILITY); + u16 frontierFacilityId = VarGet(VAR_FRONTIER_FACILITY); if (VarGet(VAR_FRONTIER_GAMBLER_PLACED_BET_F) == 1) { - if (gUnknown_085B3104[var2] == (var3 << 8) + var1) + if (gUnknown_085B3104[var2] == (frontierFacilityId << 8) + battleMode) { if (a0 != 0) { @@ -3363,7 +3364,7 @@ void sub_813ADD4(void) struct Task *task = &gTasks[taskId]; ListMenuGetScrollAndRow(task->data[14], &scrollOffset, &selectedRow); SetStandardWindowBorderStyle(task->data[13], 0); - + for (i = 0; i < 6; i++) { sub_8199F74(task->data[13], 1, gUnknown_085B2CF0[gSpecialVar_0x8004][scrollOffset + i], 10, i * 16, TEXT_SPEED_FF, NULL, 0, 0); @@ -3381,7 +3382,7 @@ void sub_813AEB4(void) u16 temp1 = 0; u16 temp2 = 0; gSpecialVar_0x8005 = 0; - + temp1 = VarGet(VAR_TEMP_E); temp2 = VarGet(VAR_TEMP_D); @@ -3509,7 +3510,7 @@ static void sub_813B0B4(u8 a0) u8 eventObjectId; LoadPalette(&gUnknown_085B3280[a0], 0x1A0, 8); TryGetEventObjectIdByLocalIdAndMap(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &eventObjectId); - + if (a0 == 0) { PlaySE(SE_W109); @@ -3656,7 +3657,7 @@ bool32 sub_813B374(void) u16 var = VarGet(VAR_0x4037); GetMapName(gStringVar1, gUnknown_085B3400[var - 1], 0); - + if (var < 9) { return FALSE; @@ -3697,7 +3698,7 @@ bool32 sub_813B3B0(void) break; } } - + if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(UNDERWATER3)) { switch (gSaveBlock1Ptr->location.mapNum) @@ -4159,7 +4160,7 @@ static u16 sub_813BC00(void) } } } - + if (((gSaveBlock1Ptr->vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] >> gUnknown_085B347C[retVal]) & 1)) { gSaveBlock1Ptr->vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] ^= 1 << gUnknown_085B347C[retVal]; diff --git a/src/fieldmap.c b/src/fieldmap.c index f57c4b48f..8d1988686 100644 --- a/src/fieldmap.c +++ b/src/fieldmap.c @@ -951,7 +951,7 @@ void copy_tileset_patterns_to_vram2(struct Tileset const *tileset, u16 numTiles, if (!tileset->isCompressed) LoadBgTiles(2, tileset->tiles, numTiles * 32, offset); else - copy_decompressed_tile_data_to_vram_autofree(2, tileset->tiles, numTiles * 32, offset, 0); + DecompressAndLoadBgGfxUsingHeap(2, tileset->tiles, numTiles * 32, offset, 0); } } diff --git a/src/hall_of_fame.c b/src/hall_of_fame.c index f5c4ba491..33c85d448 100644 --- a/src/hall_of_fame.c +++ b/src/hall_of_fame.c @@ -5,6 +5,7 @@ #include "sprite.h" #include "pokemon.h" #include "text.h" +#include "text_window.h" #include "malloc.h" #include "gpu_regs.h" #include "main.h" @@ -26,6 +27,7 @@ #include "event_data.h" #include "overworld.h" #include "menu.h" +#include "trainer_pokemon_sprites.h" struct HallofFameMon { @@ -81,18 +83,10 @@ extern const u8 gText_MainMenuTime[]; extern const u8 gContestConfetti_Gfx[]; extern const u8 gContestConfetti_Pal[]; -extern void NewMenuHelpers_DrawDialogueFrame(u8, u8); extern void sub_8175620(void); extern u8 TrySavingData(u8); -extern u8 sub_818D3E4(u16 species, u32 trainerId, u32 personality, u8 flags, s16 x, s16 y, u8, u16); extern void sub_8197434(u8, u8); extern u16 sub_818D97C(u8 playerGender, u8); -extern u16 sub_818D8AC(u16, u8, s16, s16, u8, u16); -extern const void* stdpal_get(u8); -extern void LoadWindowGfx(u8, u8, u16, u8); -extern u16 sub_818D820(u16); -extern u16 sub_818D8F0(u16); -extern u16 sub_818D7D8(u16 species, u32 trainerId, u32 personality, u8 arg3, s16 sp0, s16 sp1, u8 sp2, u16 sp3); extern void sub_8198204(u8 *dst, const u8 *src, u8, u8, u8); extern bool8 sub_80F9C30(void); extern void sub_8198314(void); @@ -102,8 +96,6 @@ extern void sub_80F9BF4(u16, u16, u8); extern void sub_81980F0(u8, u8, u8, u8, u16); extern void sub_80F9BCC(u16, u16, u8); extern bool8 sub_80F9C1C(void); -extern u16 SpeciesToPokedexNum(u16 species); -extern void dp13_810BB8C(void); extern void sub_81971D0(void); extern void sub_8197200(void); extern void sub_8152254(void); @@ -611,7 +603,7 @@ static void Task_Hof_DisplayMon(u8 taskId) if (currMon->species == SPECIES_EGG) field6 += 10; - spriteId = sub_818D3E4(currMon->species, currMon->tid, currMon->personality, 1, xPos, yPos, currMonId, 0xFFFF); + spriteId = CreatePicSprite2(currMon->species, currMon->tid, currMon->personality, 1, xPos, yPos, currMonId, 0xFFFF); gSprites[spriteId].tDestinationX = field4; gSprites[spriteId].tDestinationY = field6; gSprites[spriteId].data[0] = 0; @@ -723,7 +715,7 @@ static void sub_8173EE4(u8 taskId) ShowBg(0); ShowBg(1); ShowBg(3); - gTasks[taskId].tPlayerSpriteID = sub_818D8AC(sub_818D97C(gSaveBlock2Ptr->playerGender, 1), 1, 120, 72, 6, 0xFFFF); + gTasks[taskId].tPlayerSpriteID = CreateTrainerPicSprite(PlayerGenderToFrontTrainerPicId_Debug(gSaveBlock2Ptr->playerGender, TRUE), 1, 120, 72, 6, 0xFFFF); AddWindow(&sHof_WindowTemplate); LoadWindowGfx(1, gSaveBlock2Ptr->optionsWindowFrameType, 0x21D, 0xD0); LoadPalette(stdpal_get(1), 0xE0, 0x20); @@ -780,11 +772,11 @@ static void Task_Hof_HandleExit(u8 taskId) if (spriteId != 0xFF) { FreeOamMatrix(gSprites[spriteId].oam.matrixNum); - sub_818D820(spriteId); + FreeAndDestroyMonPicSprite(spriteId); } } - sub_818D8F0(gTasks[taskId].tPlayerSpriteID); + FreeAndDestroyTrainerPicSprite(gTasks[taskId].tPlayerSpriteID); HideBg(0); HideBg(1); HideBg(3); @@ -956,7 +948,7 @@ static void Task_HofPC_DrawSpritesPrintText(u8 taskId) if (currMon->species == SPECIES_EGG) posY += 10; - spriteId = sub_818D7D8(currMon->species, currMon->tid, currMon->personality, 1, posX, posY, i, 0xFFFF); + spriteId = CreateMonPicSprite_HandleDeoxys(currMon->species, currMon->tid, currMon->personality, 1, posX, posY, i, 0xFFFF); gSprites[spriteId].oam.priority = 1; gTasks[taskId].tMonSpriteId(i) = spriteId; } @@ -1026,7 +1018,7 @@ static void Task_HofPC_HandleInput(u8 taskId) u8 spriteId = gTasks[taskId].tMonSpriteId(i); if (spriteId != 0xFF) { - sub_818D820(spriteId); + FreeAndDestroyMonPicSprite(spriteId); gTasks[taskId].tMonSpriteId(i) = 0xFF; } } @@ -1087,7 +1079,7 @@ static void Task_HofPC_HandleExit(u8 taskId) u16 spriteId = gTasks[taskId].tMonSpriteId(i); if (spriteId != 0xFF) { - sub_818D820(spriteId); + FreeAndDestroyMonPicSprite(spriteId); gTasks[taskId].tMonSpriteId(i) = 0xFF; } } @@ -1305,7 +1297,7 @@ static void sub_8174F70(void) ResetTasks(); ResetSpriteData(); reset_temp_tile_data_buffers(); - dp13_810BB8C(); + ResetAllPicSprites(); FreeAllSpritePalettes(); gReservedSpritePaletteCount = 8; LoadCompressedObjectPic(&sHallOfFame_ConfettiSpriteSheet); diff --git a/src/item.c b/src/item.c index c94f29910..22894bbff 100644 --- a/src/item.c +++ b/src/item.c @@ -845,8 +845,8 @@ u16 CountTotalItemQuantityInBag(u16 itemId) static bool8 CheckPyramidBagHasItem(u16 itemId, u16 count) { u8 i; - u16 *items = gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.chosenLvl]; - u8 *quantities = gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.chosenLvl]; + u16 *items = gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode]; + u8 *quantities = gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.lvlMode]; for (i = 0; i < PYRAMID_BAG_ITEMS_COUNT; i++) { @@ -867,8 +867,8 @@ static bool8 CheckPyramidBagHasItem(u16 itemId, u16 count) static bool8 CheckPyramidBagHasSpace(u16 itemId, u16 count) { u8 i; - u16 *items = gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.chosenLvl]; - u8 *quantities = gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.chosenLvl]; + u16 *items = gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode]; + u8 *quantities = gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.lvlMode]; for (i = 0; i < PYRAMID_BAG_ITEMS_COUNT; i++) { @@ -890,8 +890,8 @@ bool8 AddPyramidBagItem(u16 itemId, u16 count) { u16 i; - u16 *items = gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.chosenLvl]; - u8 *quantities = gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.chosenLvl]; + u16 *items = gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode]; + u8 *quantities = gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.lvlMode]; u16 *newItems = Alloc(PYRAMID_BAG_ITEMS_COUNT * sizeof(u16)); u8 *newQuantities = Alloc(PYRAMID_BAG_ITEMS_COUNT * sizeof(u8)); @@ -963,8 +963,8 @@ bool8 RemovePyramidBagItem(u16 itemId, u16 count) { u16 i; - u16 *items = gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.chosenLvl]; - u8 *quantities = gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.chosenLvl]; + u16 *items = gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode]; + u8 *quantities = gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.lvlMode]; i = gUnknown_0203CF30[3] + gUnknown_0203CF30[4]; if (items[i] == itemId && quantities[i] >= count) diff --git a/src/link.c b/src/link.c index b729f86eb..457e44a01 100644 --- a/src/link.c +++ b/src/link.c @@ -1679,7 +1679,7 @@ void CB2_LinkError(void) static void sub_800B080(void) { LoadBgTiles(0, g2BlankTilesGfx, 0x20, 0); - copy_decompressed_tile_data_to_vram_autofree(1, gWirelessLinkDisplayGfx, FALSE, 0, 0); + DecompressAndLoadBgGfxUsingHeap(1, gWirelessLinkDisplayGfx, FALSE, 0, 0); CopyToBgTilemapBuffer(1, gWirelessLinkDisplayTilemap, 0, 0); CopyBgTilemapBufferToVram(1); LoadPalette(gWirelessLinkDisplayPal, 0, 0x20); diff --git a/src/main_menu.c b/src/main_menu.c index 052035e34..e28faf986 100644 --- a/src/main_menu.c +++ b/src/main_menu.c @@ -1,7 +1,5 @@ - -// Includes #include "global.h" -#include "battle_dome_cards.h" +#include "trainer_pokemon_sprites.h" #include "bg.h" #include "constants/flags.h" #include "constants/rgb.h" @@ -1018,7 +1016,7 @@ void task_new_game_prof_birch_speech_1(u8 taskId) ScanlineEffect_Stop(); ResetSpriteData(); FreeAllSpritePalettes(); - dp13_810BB8C(); + ResetAllPicSprites(); AddBirchSpeechObjects(taskId); BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0); gTasks[taskId].data[4] = 0; @@ -1336,7 +1334,7 @@ void task_new_game_prof_birch_speech_17(u8 taskId) if (!gPaletteFade.active) { FreeAllWindowBuffers(); - sub_818D820(gTasks[taskId].data[9]); + FreeAndDestroyMonPicSprite(gTasks[taskId].data[9]); set_default_player_name(Random() % 20); DestroyTask(taskId); DoNamingScreen(0, gSaveBlock2Ptr->playerName, gSaveBlock2Ptr->playerGender, 0, 0, new_game_prof_birch_speech_part2_start); @@ -1515,8 +1513,8 @@ void task_new_game_prof_birch_speech_part2_12(u8 taskId) if (!gPaletteFade.active) { FreeAllWindowBuffers(); - sub_818D820(gTasks[taskId].data[9]); - dp13_810BB8C(); + FreeAndDestroyMonPicSprite(gTasks[taskId].data[9]); + ResetAllPicSprites(); SetMainCallback2(CB2_NewGame); DestroyTask(taskId); } @@ -1558,7 +1556,7 @@ void new_game_prof_birch_speech_part2_start(void) ScanlineEffect_Stop(); ResetSpriteData(); FreeAllSpritePalettes(); - dp13_810BB8C(); + ResetAllPicSprites(); AddBirchSpeechObjects(taskId); if (gSaveBlock2Ptr->playerGender != MALE) { @@ -1613,7 +1611,7 @@ void sub_80318D8(struct Sprite *sprite) u8 sub_80318F4(u8 a, u8 b) { - return sub_818D3E4(SPECIES_LOTAD, 8, 0, 1, a, b, 14, -1); + return CreatePicSprite2(SPECIES_LOTAD, 8, 0, 1, a, b, 14, -1); } void AddBirchSpeechObjects(u8 taskId) diff --git a/src/menu.c b/src/menu.c index eda9513ba..8a4b4fce5 100644 --- a/src/menu.c +++ b/src/menu.c @@ -1801,7 +1801,7 @@ void *decompress_and_copy_tile_data_to_vram(u8 bgId, const void *src, int size, return NULL; } -void copy_decompressed_tile_data_to_vram_autofree(u8 bgId, const void *src, int size, u16 offset, u8 mode) +void DecompressAndLoadBgGfxUsingHeap(u8 bgId, const void *src, int size, u16 offset, u8 mode) { int sizeOut; void *ptr = malloc_and_decompress(src, &sizeOut); diff --git a/src/new_game.c b/src/new_game.c index 8b8436d10..da5e91229 100644 --- a/src/new_game.c +++ b/src/new_game.c @@ -23,6 +23,8 @@ #include "overworld.h" #include "mail.h" #include "battle_records.h" +#include "item.h" +#include "pokedex.h" extern u8 gDifferentSaveFile; extern u16 gSaveFileStatus; @@ -33,13 +35,11 @@ extern u16 GetGeneratedTrainerIdLower(void); extern void ClearContestWinnerPicsInContestHall(void); extern void sub_80BB358(void); extern void ResetBagScrollPositions(void); -extern void ResetPokedex(void); extern void ResetGabbyAndTy(void); extern void ResetSecretBases(void); extern void ResetLinkContestBoolean(void); extern void sub_8052DA8(void); extern void ResetPokemonStorageSystem(void); -extern void ClearBag(void); extern void NewGameInitPCItems(void); extern void ClearDecorationInventories(void); extern void ResetFanClub(void); diff --git a/src/overworld.c b/src/overworld.c index d85af9e4d..1cf830cf7 100644 --- a/src/overworld.c +++ b/src/overworld.c @@ -151,7 +151,7 @@ extern void TransferTilesetAnimsBuffer(void); extern bool32 sub_81D5F48(void); extern u8 GetCurrentTrainerHillMapId(void); extern bool8 warp0_in_pokecenter(void); -extern void dp13_810BB8C(void); +extern void ResetAllPicSprites(void); extern void FieldEffectActiveListClear(void); extern void SetUpFieldTasks(void); extern void sub_81BE6B8(void); @@ -2149,7 +2149,7 @@ static void sub_8086988(u32 a1) ResetSpriteData(); ResetPaletteFade(); ScanlineEffect_Clear(); - dp13_810BB8C(); + ResetAllPicSprites(); ResetCameraUpdateInfo(); InstallCameraPanAheadCallback(); if (!a1) diff --git a/src/pokedex.c b/src/pokedex.c index 0d73a9fe1..2cb3c153f 100644 --- a/src/pokedex.c +++ b/src/pokedex.c @@ -11,7 +11,7 @@ #include "main.h" #include "sound.h" #include "task.h" -#include "battle_dome_cards.h" +#include "trainer_pokemon_sprites.h" #include "scanline_effect.h" #include "malloc.h" #include "gpu_regs.h" @@ -821,7 +821,7 @@ const u8 sText_TenDashes[] = _("----------"); void ResetPokedex(void) { u16 i; - + gUnknown_02039B50 = 0; gUnknown_02039B52 = 64; gUnknown_030060B0 = 0; @@ -910,7 +910,7 @@ void sub_80BB534(void) { u8 *addr; u32 size; - + switch (gMain.state) { case 0: @@ -929,7 +929,7 @@ void sub_80BB534(void) ResetPaletteFade(); FreeAllSpritePalettes(); gReservedSpritePaletteCount = 8; - dp13_810BB8C(); + ResetAllPicSprites(); gMain.state++; break; case 2: @@ -984,7 +984,7 @@ void sub_80BB78C(u8 taskId) void sub_80BB7D4(u8 taskId) { SetGpuReg(REG_OFFSET_BG0VOFS, gUnknown_02039B4C->menuY); - + if (gUnknown_02039B4C->menuY) { gUnknown_02039B4C->menuY -= 8; @@ -1377,7 +1377,7 @@ bool8 sub_80BC514(u8 a) SetBgTilemapBuffer(2, AllocZeroed(0x800)); SetBgTilemapBuffer(1, AllocZeroed(0x800)); SetBgTilemapBuffer(0, AllocZeroed(0x800)); - copy_decompressed_tile_data_to_vram_autofree(3, gPokedexMenu_Gfx, 0x2000, 0, 0); + DecompressAndLoadBgGfxUsingHeap(3, gPokedexMenu_Gfx, 0x2000, 0, 0); CopyToBgTilemapBuffer(1, gUnknown_08DC2C5C, 0, 0); CopyToBgTilemapBuffer(3, gUnknown_08DC2DAC, 0, 0); if (a == 0) @@ -1467,7 +1467,7 @@ void sub_80BC844(u8 a) void sub_80BC890(void) { void* tilemapBuffer; - + FreeAllWindowBuffers(); tilemapBuffer = GetBgTilemapBuffer(0); if (tilemapBuffer) @@ -1487,7 +1487,7 @@ void sub_80BC8D4(u8 dexMode, u8 sortMode) { u16 vars[3]; //I have no idea why three regular variables are stored in an array, but whatever. s16 i; - + gUnknown_02039B4C->pokemonListCount = 0; switch (dexMode) @@ -1633,7 +1633,7 @@ void sub_80BC8D4(u8 dexMode, u8 sortMode) void sub_80BCE2C(u8 windowId, u8 fontId, const u8* str, u8 left, u8 top) { u8 color[3]; - + color[0] = 0; color[1] = 15; color[2] = 3; @@ -1731,7 +1731,7 @@ void sub_80BD154(u16 a, u8 left, u8 top, u16 unused) { u8 text[6]; u16 r6; - + memcpy(text, gUnknown_0855D2B8, 6); r6 = gUnknown_02039B4C->unk0[a].dexNum; if (gUnknown_02039B4C->dexMode == DEX_MODE_HOENN) @@ -1753,7 +1753,7 @@ void sub_80BD1F4(u16 a, u8 x, u8 y, u16 unused) u8 sub_80BD23C(u16 num, u8 left, u8 top) { const u8* str; - + num = NationalPokedexNumToSpecies(num); if (num) str = gSpeciesNames[num]; @@ -1773,7 +1773,7 @@ void sub_80BD2B4(u16 a, u16 b) u8 i; u16 unk; u8 spriteId; - + gPaletteFade.bufferTransferDisabled = TRUE; for (i = 0; i < 4; i++) @@ -1803,13 +1803,13 @@ void sub_80BD2B4(u16 a, u16 b) gSprites[spriteId].callback = sub_80BE4E0; gSprites[spriteId].data[5] = 32; } - + sub_80BCE84(0, a, b); SetGpuReg(REG_OFFSET_BG2VOFS, gUnknown_02039B4C->unk62D); gUnknown_02039B4C->unk630 = 0; gUnknown_02039B4C->unk632 = 0; - + gPaletteFade.bufferTransferDisabled = FALSE; } @@ -1897,7 +1897,7 @@ u16 sub_80BD69C(u16 a, u16 b) u8 i; u16 r6; u8 r10 = 0; - + if ((gMain.heldKeys & DPAD_UP) && (a > 0)) { r10 = 1; @@ -1917,7 +1917,7 @@ u16 sub_80BD69C(u16 a, u16 b) else if ((gMain.newKeys & DPAD_LEFT) && (a > 0)) { r6 = a; - + for (i = 0; i < 7; i++) a = sub_80C0E0C(1, a, 0, gUnknown_02039B4C->pokemonListCount - 1); gUnknown_02039B4C->unk62C += 16 * (a - r6); @@ -1935,13 +1935,13 @@ u16 sub_80BD69C(u16 a, u16 b) sub_80BD2B4(a, 0xE); PlaySE(SE_Z_PAGE); } - + if (r10 == 0) { gUnknown_02039B4C->unk638 = 0; return a; } - + r5 = gUnknown_0855D28C[gUnknown_02039B4C->unk638 / 4]; r3 = gUnknown_0855D291[gUnknown_02039B4C->unk638 / 4]; gUnknown_02039B4C->unk62E = r3; @@ -2030,7 +2030,7 @@ u8 sub_80BDA40(void) { if (gUnknown_02039B4C->unk61E[i] != 0xFFFF) { - sub_818D820(gUnknown_02039B4C->unk61E[i]); + FreeAndDestroyMonPicSprite(gUnknown_02039B4C->unk61E[i]); gUnknown_02039B4C->unk61E[i] |= 0xFFFF; } } @@ -2109,7 +2109,7 @@ void sub_80BDB7C(u8 a) if (a == 0) { u32 _a; - + if (!IsNationalPokedexEnabled()) { CreateSprite(&gUnknown_0855D1F4, 32, 40, 1); @@ -2160,22 +2160,22 @@ void sub_80BDB7C(u8 a) else { u16 r6; - + CreateSprite(&gUnknown_0855D1F4, 32, 40, 1); spriteId = CreateSprite(&gUnknown_0855D1F4, 32, 76, 1); StartSpriteAnim(&gSprites[spriteId], 1); CreateSprite(&gUnknown_0855D20C, 17, 45, 1); - + spriteId = CreateSprite(&gUnknown_0855D20C, 17, 55, 1); StartSpriteAnim(&gSprites[spriteId], 1); CreateSprite(&gUnknown_0855D20C, 17, 81, 1); - + spriteId = CreateSprite(&gUnknown_0855D20C, 17, 91, 1); StartSpriteAnim(&gSprites[spriteId], 1); - + r6 = GetHoennPokedexCount(0); _a = 0; @@ -2197,9 +2197,9 @@ void sub_80BDB7C(u8 a) spriteId = CreateSprite(&gUnknown_0855D23C, 56, 45, 1); r5 = (r6 % 100) % 10; StartSpriteAnim(&gSprites[spriteId], r5); - + _a = 0; - + spriteId = CreateSprite(&gUnknown_0855D23C, 40, 55, 1); r5 = gUnknown_02039B4C->unk61A / 100; StartSpriteAnim(&gSprites[spriteId], r5); @@ -2207,21 +2207,21 @@ void sub_80BDB7C(u8 a) _a = 1; else gSprites[spriteId].invisible = TRUE; - + spriteId = CreateSprite(&gUnknown_0855D23C, 48, 55, 1); r5 = (gUnknown_02039B4C->unk61A % 100) / 10; if (r5 != 0 || _a != 0) StartSpriteAnim(&gSprites[spriteId], r5); else gSprites[spriteId].invisible = TRUE; - + spriteId = CreateSprite(&gUnknown_0855D23C, 56, 55, 1); r5 = (gUnknown_02039B4C->unk61A % 100) % 10; StartSpriteAnim(&gSprites[spriteId], r5); - + r6 = GetHoennPokedexCount(1); _a = 0; - + spriteId = CreateSprite(&gUnknown_0855D23C, 40, 81, 1); r5 = r6 / 100; StartSpriteAnim(&gSprites[spriteId], r5); @@ -2229,20 +2229,20 @@ void sub_80BDB7C(u8 a) _a = 1; else gSprites[spriteId].invisible = TRUE; - + spriteId = CreateSprite(&gUnknown_0855D23C, 48, 81, 1); r5 = (r6 % 100) / 10; if (r5 != 0 || _a != 0) StartSpriteAnim(&gSprites[spriteId], r5); else gSprites[spriteId].invisible = TRUE; - + spriteId = CreateSprite(&gUnknown_0855D23C, 56, 81, 1); r5 = (r6 % 100) % 10; StartSpriteAnim(&gSprites[spriteId], r5); - + _a = 0; - + spriteId = CreateSprite(&gUnknown_0855D23C, 40, 91, 1); r5 = gUnknown_02039B4C->unk61C / 100; StartSpriteAnim(&gSprites[spriteId], r5); @@ -2250,14 +2250,14 @@ void sub_80BDB7C(u8 a) _a = 1; else gSprites[spriteId].invisible = TRUE; - + spriteId = CreateSprite(&gUnknown_0855D23C, 48, 91, 1); r5 = (gUnknown_02039B4C->unk61C % 100) / 10; if (r5 != 0 || _a != 0) StartSpriteAnim(&gSprites[spriteId], r5); else gSprites[spriteId].invisible = TRUE; - + spriteId = CreateSprite(&gUnknown_0855D23C, 56, 91, 1); r5 = (gUnknown_02039B4C->unk61C % 100) % 10; StartSpriteAnim(&gSprites[spriteId], r5); @@ -2313,7 +2313,7 @@ void sub_80BE4E0(struct Sprite *sprite) if (gUnknown_02039B4C->unk64A != 0 && gUnknown_02039B4C->unk64A != 3) { - sub_818D820(gUnknown_02039B4C->unk61E[data1]); + FreeAndDestroyMonPicSprite(gUnknown_02039B4C->unk61E[data1]); gUnknown_02039B4C->unk61E[data1] = 0xFFFF; } else @@ -2339,7 +2339,7 @@ void sub_80BE4E0(struct Sprite *sprite) if ((sprite->data[5] <= -64 || sprite->data[5] >= 64) && sprite->data[0] != 0) { - sub_818D820(gUnknown_02039B4C->unk61E[data1]); + FreeAndDestroyMonPicSprite(gUnknown_02039B4C->unk61E[data1]); gUnknown_02039B4C->unk61E[data1] = 0xFFFF; } } @@ -2449,14 +2449,14 @@ void sub_80BE8DC(const u8* str, u8 left, u8 top) color[0] = 0; color[1] = 15; color[2] = 3; - + AddTextPrinterParameterized2(0, 1, left, top, 0, 0, color, -1, str); } u8 sub_80BE91C(struct PokedexListItem* item, u8 b) { u8 taskId; - + gUnknown_02039B54 = item; taskId = CreateTask(sub_80BEA24, 0); gTasks[taskId].data[0] = 0; @@ -2473,7 +2473,7 @@ u8 sub_80BE91C(struct PokedexListItem* item, u8 b) SetBgTilemapBuffer(0, AllocZeroed(0x800)); InitWindows(gUnknown_0856E640); DeactivateAllTextPrinters(); - + return taskId; } @@ -2518,7 +2518,7 @@ void sub_80BEA24(u8 taskId) } break; case 1: - copy_decompressed_tile_data_to_vram_autofree(3, gPokedexMenu_Gfx, 0x2000, 0, 0); + DecompressAndLoadBgGfxUsingHeap(3, gPokedexMenu_Gfx, 0x2000, 0, 0); CopyToBgTilemapBuffer(3, gUnknown_08DC3080, 0, 0); FillWindowPixelBuffer(0, 0); PutWindowTilemap(0); @@ -2703,7 +2703,7 @@ void sub_80BEFD0(u8 taskId) { if (!gPaletteFade.active) { - sub_818D820(gTasks[taskId].data[4]); + FreeAndDestroyMonPicSprite(gTasks[taskId].data[4]); switch (gUnknown_02039B4C->unk64E) { case 1: @@ -2724,7 +2724,7 @@ void sub_80BF038(u8 taskId) { if (!gPaletteFade.active) { - sub_818D820(gTasks[taskId].data[4]); + FreeAndDestroyMonPicSprite(gTasks[taskId].data[4]); gTasks[taskId].func = sub_80BEA24; } } @@ -2733,7 +2733,7 @@ void sub_80BF070(u8 taskId) { if (!gPaletteFade.active) { - sub_818D820(gTasks[taskId].data[4]); + FreeAndDestroyMonPicSprite(gTasks[taskId].data[4]); sub_80BEDB0(); DestroyTask(taskId); } @@ -2813,7 +2813,7 @@ void sub_80BF250(u8 taskId) } break; case 1: - copy_decompressed_tile_data_to_vram_autofree(3, &gPokedexMenu_Gfx, 0x2000, 0, 0); + DecompressAndLoadBgGfxUsingHeap(3, &gPokedexMenu_Gfx, 0x2000, 0, 0); CopyToBgTilemapBuffer(3, &gUnknown_08DC3198, 0, 0); FillWindowPixelBuffer(0, 0); PutWindowTilemap(0); @@ -2960,7 +2960,7 @@ void sub_80BF790(u8 taskId) if (!gPaletteFade.active) { sub_8145914(); - sub_818D820(gTasks[taskId].data[4]); + FreeAndDestroyMonPicSprite(gTasks[taskId].data[4]); switch (gUnknown_02039B4C->unk64E) { default: @@ -3007,7 +3007,7 @@ void sub_80BF82C(u8 taskId) } break; case 1: - copy_decompressed_tile_data_to_vram_autofree(3, gPokedexMenu_Gfx, 0x2000, 0, 0); + DecompressAndLoadBgGfxUsingHeap(3, gPokedexMenu_Gfx, 0x2000, 0, 0); CopyToBgTilemapBuffer(3, gUnknown_08DC2E6C, 0, 0); FillWindowPixelBuffer(0, 0); PutWindowTilemap(0); @@ -3109,8 +3109,8 @@ void sub_80BFC78(u8 taskId) { if (!gPaletteFade.active) { - sub_818D820(gTasks[taskId].data[4]); - sub_818D8F0(gTasks[taskId].data[5]); + FreeAndDestroyMonPicSprite(gTasks[taskId].data[4]); + FreeAndDestroyTrainerPicSprite(gTasks[taskId].data[5]); switch (gUnknown_02039B4C->unk64E) { default: @@ -3334,7 +3334,7 @@ void sub_80BFE38(u8 taskId) { u8 spriteId; u16 dexNum = gTasks[taskId].data[1]; - + switch (gTasks[taskId].data[0]) { case 0: @@ -3354,7 +3354,7 @@ void sub_80BFE38(u8 taskId) } break; case 1: - copy_decompressed_tile_data_to_vram_autofree(3, gPokedexMenu_Gfx, 0x2000, 0, 0); + DecompressAndLoadBgGfxUsingHeap(3, gPokedexMenu_Gfx, 0x2000, 0, 0); CopyToBgTilemapBuffer(3, gUnknown_08DC3080, 0, 0); FillWindowPixelBuffer(0, 0); PutWindowTilemap(0); @@ -3440,7 +3440,7 @@ void blockset_load_palette_to_gpu(u8 taskId) buffer = GetBgTilemapBuffer(3); if (buffer) Free(buffer); - + species = NationalPokedexNumToSpecies(gTasks[taskId].data[1]); otId = ((u16)gTasks[taskId].data[13] << 16) | (u16)gTasks[taskId].data[12]; personality = ((u16)gTasks[taskId].data[15] << 16) | (u16)gTasks[taskId].data[14]; @@ -3472,7 +3472,7 @@ void sub_80C020C(u32 num, u32 value, u32 c, u32 d) const u8 *text; const u8 *text2; const u8 *text3; - + if (d) sub_80BE8DC(gText_PokedexRegistration, GetStringCenterAlignXOffset(1, gText_PokedexRegistration, 0xF0), 0); if (value == 0) @@ -4064,7 +4064,7 @@ void sub_80C0A88(u8 windowId, const u8 *str, u8 left, u8 top) color[0] = 0; color[1] = 15; color[2] = 3; - + AddTextPrinterParameterized2(windowId, 1, left, top, 0, 0, color, -1, str); } @@ -4107,7 +4107,7 @@ void sub_80C0BF0(u8 windowId, const u8* str, u8 left, u8 top) u8 str2[11]; u8 i; u8 count; - + for (i = 0; i < 11; i++) str2[i] = CHAR_SPACE; for (count = 0; str[count] != CHAR_SPACE && count < 11; count++) @@ -4232,12 +4232,12 @@ u32 sub_80C0E68(u16 a) u16 sub_80C0E9C(u16 num, s16 x, s16 y, u16 paletteSlot) { num = NationalPokedexNumToSpecies(num); - return sub_818D7D8(num, 8, sub_80C0E68(num), TRUE, x, y, paletteSlot, 0xFFFF); + return CreateMonPicSprite_HandleDeoxys(num, 8, sub_80C0E68(num), TRUE, x, y, paletteSlot, 0xFFFF); } u16 sub_80C0EF8(u16 species, s16 x, s16 y, s8 paletteSlot) { - return sub_818D8AC(species, TRUE, x, y, paletteSlot, 0xFFFF); + return CreateTrainerPicSprite(species, TRUE, x, y, paletteSlot, 0xFFFF); } int sub_80C0F30(u8 dexMode, u8 sortMode, u8 abcGroup, u8 bodyColor, u8 type1, u8 type2) @@ -4364,7 +4364,7 @@ u8 sub_80C1258(void) void sub_80C1270(const u8 *str, u32 left, u32 top) { u8 color[3]; - + color[0] = 0; color[1] = 15; color[2] = 2; @@ -4397,8 +4397,8 @@ void sub_80C12E0(u8 taskId) InitWindows(gUnknown_0856F008); DeactivateAllTextPrinters(); PutWindowTilemap(0); - copy_decompressed_tile_data_to_vram_autofree(3, gPokedexSearchMenu_Gfx, 0x2000, 0, 0); - + DecompressAndLoadBgGfxUsingHeap(3, gPokedexSearchMenu_Gfx, 0x2000, 0, 0); + if (!IsNationalPokedexEnabled()) CopyToBgTilemapBuffer(3, gPokedexSearch2_Tilemap, 0, 0); else @@ -4450,7 +4450,7 @@ void sub_80C12E0(u8 taskId) void sub_80C152C(void) { void* tilemapBuffer; - + FreeAllWindowBuffers(); tilemapBuffer = GetBgTilemapBuffer(0); if (tilemapBuffer) @@ -4992,12 +4992,12 @@ void sub_80C2064(u8 a, u8 b) void sub_80C20F8(u8 taskId) { u16 var; - + sub_80C12B0(0x28, 0x10, 0x60, 0x50); var = gTasks[taskId].data[6] + gTasks[taskId].data[7]; sub_80C1270(gUnknown_0856EE5C[var].text2, 0x2D, 0x11); - + var = gTasks[taskId].data[8] + gTasks[taskId].data[9]; sub_80C1270(gUnknown_0856EEB4[var].text2, 0x2D, 0x21); diff --git a/src/pokemon.c b/src/pokemon.c index 3aa88e991..eafb0c2cd 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -13,6 +13,7 @@ #include "constants/hold_effects.h" #include "constants/battle_move_effects.h" #include "constants/songs.h" +#include "constants/battle_frontier.h" #include "string_util.h" #include "text.h" #include "link.h" @@ -2819,8 +2820,8 @@ void sub_8068338(struct Pokemon *mon, struct UnknownPokemonStruct *src, bool8 lv u8 language; u8 value; - if (gSaveBlock2Ptr->frontier.chosenLvl != 0) - level = BattleFrontierGetOpponentLvl(gSaveBlock2Ptr->frontier.chosenLvl); + if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_50) + level = BattleFrontierGetOpponentLvl(gSaveBlock2Ptr->frontier.lvlMode); else if (lvl50) level = 50; else @@ -7118,9 +7119,9 @@ u16 FacilityClassToPicIndex(u16 facilityClass) u16 PlayerGenderToFrontTrainerPicId(u8 playerGender) { if (playerGender != MALE) - return FacilityClassToPicIndex(FACILITY_CLASS_PKMN_TRAINER_BRENDAN); - else return FacilityClassToPicIndex(FACILITY_CLASS_PKMN_TRAINER_MAY); + else + return FacilityClassToPicIndex(FACILITY_CLASS_PKMN_TRAINER_BRENDAN); } void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality) diff --git a/src/record_mixing.c b/src/record_mixing.c index 8b21e214f..8e85fed18 100644 --- a/src/record_mixing.c +++ b/src/record_mixing.c @@ -1635,7 +1635,7 @@ void sub_80E8260(struct UnkRecordMixingStruct2 *dst) dst->field_0[0][i].field_4 = gSaveBlock2Ptr->frontier.field_CF0[i]; dst->field_0[1][i].field_4 = gSaveBlock2Ptr->frontier.field_CF4[i]; dst->field_0[2][i].field_4 = gSaveBlock2Ptr->frontier.field_CF8[i]; - dst->field_0[3][i].field_4 = gSaveBlock2Ptr->frontier.field_D14[i]; + dst->field_0[3][i].field_4 = gSaveBlock2Ptr->frontier.field_D14[0][i]; dst->field_0[4][i].field_4 = gSaveBlock2Ptr->frontier.field_DD0[i]; dst->field_0[5][i].field_4 = gSaveBlock2Ptr->frontier.field_DDE[i]; dst->field_0[6][i].field_4 = gSaveBlock2Ptr->frontier.field_DEA[i]; diff --git a/src/recorded_battle.c b/src/recorded_battle.c index 45b07ca7a..e19f3047f 100644 --- a/src/recorded_battle.c +++ b/src/recorded_battle.c @@ -1293,7 +1293,7 @@ static bool32 AllocTryCopyRecordedBattleSaveData(struct RecordedBattleSave *dst) static void CB2_RecordedBattleEnd(void) { - gSaveBlock2Ptr->frontier.chosenLvl = sUnknown_0203C7AD; + gSaveBlock2Ptr->frontier.lvlMode = sUnknown_0203C7AD; gBattleOutcome = 0; gBattleTypeFlags = 0; gTrainerBattleOpponent_A = 0; @@ -1353,7 +1353,7 @@ static void SetRecordedBattleVarsFromSave(struct RecordedBattleSave *src) gTrainerBattleOpponent_B = src->opponentB; gPartnerTrainerId = src->partnerId; gUnknown_0203C7B4 = src->field_4FA; - sUnknown_0203C7AD = gSaveBlock2Ptr->frontier.chosenLvl; + sUnknown_0203C7AD = gSaveBlock2Ptr->frontier.lvlMode; sFrontierFacility = src->field_4FD; sUnknown_0203C7AF = src->field_4FE; sBattleStyle = src->battleStyle; @@ -1375,7 +1375,7 @@ static void SetRecordedBattleVarsFromSave(struct RecordedBattleSave *src) sUnknown_0203CCDC[i] = src->field_50E[i]; } - gSaveBlock2Ptr->frontier.chosenLvl = src->field_4FC; + gSaveBlock2Ptr->frontier.lvlMode = src->field_4FC; for (i = 0; i < MAX_BATTLERS_COUNT; i++) { diff --git a/src/rom_8011DC0.c b/src/rom_8011DC0.c index 55e3fe32b..993dc0f4f 100644 --- a/src/rom_8011DC0.c +++ b/src/rom_8011DC0.c @@ -18,6 +18,7 @@ #include "constants/maps.h" #include "constants/species.h" #include "constants/rgb.h" +#include "constants/battle_frontier.h" #include "trade.h" #include "trainer_card.h" #include "overworld.h" @@ -468,7 +469,7 @@ void sub_8012780(u8 taskId) switch (data->state) { case 0: - if (gSpecialVar_0x8004 == 20 && gSaveBlock2Ptr->frontier.chosenLvl == 1) + if (gSpecialVar_0x8004 == 20 && gSaveBlock2Ptr->frontier.lvlMode == FRONTIER_LVL_OPEN) gSpecialVar_0x8004++; gUnknown_02022C2C = gUnknown_082F00C4[gSpecialVar_0x8004]; gUnknown_02022C2D = gUnknown_082F00C4[gSpecialVar_0x8004] >> 8; @@ -1050,7 +1051,7 @@ void sub_80134E8(u8 taskId) switch (data->state) { case 0: - if (gSpecialVar_0x8004 == 20 && gSaveBlock2Ptr->frontier.chosenLvl == 1) + if (gSpecialVar_0x8004 == 20 && gSaveBlock2Ptr->frontier.lvlMode == FRONTIER_LVL_OPEN) gSpecialVar_0x8004++; gUnknown_02022C2C = gUnknown_082F0530[gSpecialVar_0x8004]; sub_8010F84(gUnknown_02022C2C, 0, 0); diff --git a/src/starter_choose.c b/src/starter_choose.c index 36e2b121a..c1e7eea40 100644 --- a/src/starter_choose.c +++ b/src/starter_choose.c @@ -20,6 +20,7 @@ #include "international_string_util.h" #include "trig.h" #include "scanline_effect.h" +#include "trainer_pokemon_sprites.h" #define STARTER_MON_COUNT 3 @@ -48,12 +49,6 @@ extern const u8 gStarterChoose_LabelCoords[][2]; extern const u8 gUnknown_085B1E0C[]; extern const u8 gUnknown_085B1E28[][2]; -extern void clear_scheduled_bg_copies_to_vram(void); -extern void dp13_810BB8C(void); -extern void do_scheduled_bg_tilemap_copies_to_vram(void); -extern u16 sub_818D820(u16); -extern u8 sub_818D3E4(u16 species, u32 trainerId, u32 personality, u8 flags, s16 x, s16 y, u8, u16); - // this file's functions static void MainCallback2_StarterChoose(void); static void sub_8134604(void); @@ -132,7 +127,7 @@ void CB2_ChooseStarter(void) ResetSpriteData(); ResetPaletteFade(); FreeAllSpritePalettes(); - dp13_810BB8C(); + ResetAllPicSprites(); LoadPalette(GetOverworldTextboxPalettePtr(), 0xE0, 0x20); LoadPalette(gBirchBagGrassPal, 0, 0x40); @@ -263,7 +258,7 @@ static void Task_StarterChoose5(u8 taskId) case 0: // YES // Return the starter choice and exit. gSpecialVar_Result = gTasks[taskId].tStarterSelection; - dp13_810BB8C(); + ResetAllPicSprites(); SetMainCallback2(gMain.savedCallback); break; case 1: // NO @@ -271,7 +266,7 @@ static void Task_StarterChoose5(u8 taskId) PlaySE(SE_SELECT); spriteId = gTasks[taskId].tPkmnSpriteId; FreeOamMatrix(gSprites[spriteId].oam.matrixNum); - sub_818D820(spriteId); + FreeAndDestroyMonPicSprite(spriteId); spriteId = gTasks[taskId].tCircleSpriteId; FreeOamMatrix(gSprites[spriteId].oam.matrixNum); @@ -349,7 +344,7 @@ static u8 CreatePokemonFrontSprite(u16 species, u8 x, u8 y) { u8 spriteId; - spriteId = sub_818D3E4(species, 8, 0, 1, x, y, 0xE, 0xFFFF); + spriteId = CreatePicSprite2(species, 8, 0, 1, x, y, 0xE, 0xFFFF); gSprites[spriteId].oam.priority = 0; return spriteId; } diff --git a/src/battle_dome_cards.c b/src/trainer_pokemon_sprites.c index 5e659a2e8..085e66214 100644 --- a/src/battle_dome_cards.c +++ b/src/trainer_pokemon_sprites.c @@ -1,5 +1,3 @@ - -// Includes #include "global.h" #include "sprite.h" #include "window.h" @@ -7,7 +5,10 @@ #include "constants/species.h" #include "palette.h" #include "decompress.h" -#include "battle_dome_cards.h" +#include "trainer_pokemon_sprites.h" +#include "data2.h" +#include "pokemon.h" +#include "constants/trainers.h" extern const struct CompressedSpriteSheet gMonFrontPicTable[NUM_SPECIES]; extern const struct CompressedSpriteSheet gMonBackPicTable[NUM_SPECIES]; @@ -19,11 +20,10 @@ extern const union AffineAnimCmd *const gUnknown_082FF694[]; extern const union AnimCmd *const gPlayerMonSpriteAnimsTable[]; extern const union AnimCmd *const *const gMonAnimationsSpriteAnimsPtrTable[NUM_SPECIES]; extern const union AnimCmd *const *const gUnknown_0830536C[]; -extern const u8 gFacilityClassToPicIndex[]; // Static type declarations -struct BattleDomeCard +struct PicData { u8 *frames; struct SpriteFrameImage *images; @@ -33,15 +33,16 @@ struct BattleDomeCard }; // Static RAM declarations +#define PICS_COUNT 8 -static EWRAM_DATA struct SpriteTemplate gUnknown_0203CCEC = {}; -static EWRAM_DATA struct BattleDomeCard gUnknown_0203CD04[8] = {}; +static EWRAM_DATA struct SpriteTemplate sCreatingSpriteTemplate = {}; +static EWRAM_DATA struct PicData sSpritePics[PICS_COUNT] = {}; // Static ROM declarations // .rodata -static const struct BattleDomeCard gUnknown_0860B058 = {}; +static const struct PicData sDummyPicData = {}; static const struct OamData gUnknown_0860B064 = { .size = 3 @@ -53,80 +54,67 @@ static const struct OamData gUnknown_0860B06C = // .text -static void nullsub_122(struct Sprite *sprite) +static void DummyPicSpriteCallback(struct Sprite *sprite) { } -bool16 dp13_810BB8C(void) +bool16 ResetAllPicSprites(void) { int i; - for (i = 0; i < 8; i ++) - { - gUnknown_0203CD04[i] = gUnknown_0860B058; - } + for (i = 0; i < PICS_COUNT; i ++) + sSpritePics[i] = sDummyPicData; + return FALSE; } -static bool16 load_pokemon_image_TODO(u16 species, u32 personality, bool8 isFrontPic, u8 *dest, bool8 isTrainer, bool8 ignoreDeoxys) +static bool16 DecompressPic(u16 species, u32 personality, bool8 isFrontPic, u8 *dest, bool8 isTrainer, bool8 ignoreDeoxys) { if (!isTrainer) { if (isFrontPic) { if (!ignoreDeoxys) - { LoadSpecialPokePic(&gMonFrontPicTable[species], dest, species, personality, isFrontPic); - } else - { LoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species], dest, species, personality, isFrontPic); - } } else { if (!ignoreDeoxys) - { LoadSpecialPokePic(&gMonBackPicTable[species], dest, species, personality, isFrontPic); - } else - { LoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species], dest, species, personality, isFrontPic); - } } } else { if (isFrontPic) - { DecompressPicFromTable(&gTrainerFrontPicTable[species], dest, species); - } else - { DecompressPicFromTable(&gTrainerBackPicTable[species], dest, species); - } } return FALSE; } -static bool16 sub_818D09C(u16 species, u32 personality, bool8 isFrontPic, u8 *dest, bool8 isTrainer) +static bool16 DecompressPic_HandleDeoxys(u16 species, u32 personality, bool8 isFrontPic, u8 *dest, bool8 isTrainer) { - return load_pokemon_image_TODO(species, personality, isFrontPic, dest, isTrainer, FALSE); + return DecompressPic(species, personality, isFrontPic, dest, isTrainer, FALSE); } -static void sub_818D0C4(u16 species, u32 otId, u32 personality, u8 paletteSlot, u16 paletteTag, bool8 isTrainer) +static void LoadPicPaletteByTagOrSlot(u16 species, u32 otId, u32 personality, u8 paletteSlot, u16 paletteTag, bool8 isTrainer) { if (!isTrainer) { if (paletteTag == 0xFFFF) { - gUnknown_0203CCEC.paletteTag |= 0xFFFF; + sCreatingSpriteTemplate.paletteTag |= 0xFFFF; LoadCompressedPalette(GetFrontSpritePalFromSpeciesAndPersonality(species, otId, personality), 0x100 + paletteSlot * 0x10, 0x20); } else { - gUnknown_0203CCEC.paletteTag = paletteTag; + sCreatingSpriteTemplate.paletteTag = paletteTag; LoadCompressedObjectPalette(GetMonSpritePalStructFromOtIdPersonality(species, otId, personality)); } } @@ -134,42 +122,34 @@ static void sub_818D0C4(u16 species, u32 otId, u32 personality, u8 paletteSlot, { if (paletteTag == 0xFFFF) { - gUnknown_0203CCEC.paletteTag |= 0xFFFF; + sCreatingSpriteTemplate.paletteTag |= 0xFFFF; LoadCompressedPalette(gTrainerFrontPicPaletteTable[species].data, 0x100 + paletteSlot * 0x10, 0x20); } else { - gUnknown_0203CCEC.paletteTag = paletteTag; + sCreatingSpriteTemplate.paletteTag = paletteTag; LoadCompressedObjectPalette(&gTrainerFrontPicPaletteTable[species]); } } } -static void sub_818D180(u16 species, u32 otId, u32 personality, u8 paletteSlot, bool8 isTrainer) +static void LoadPicPaletteBySlot(u16 species, u32 otId, u32 personality, u8 paletteSlot, bool8 isTrainer) { if (!isTrainer) - { LoadCompressedPalette(GetFrontSpritePalFromSpeciesAndPersonality(species, otId, personality), paletteSlot * 0x10, 0x20); - } else - { LoadCompressedPalette(gTrainerFrontPicPaletteTable[species].data, paletteSlot * 0x10, 0x20); - } } -static void uns_builder_assign_animtable1(bool8 isTrainer) +static void AssignSpriteAnimsTable(bool8 isTrainer) { if (!isTrainer) - { - gUnknown_0203CCEC.anims = gPlayerMonSpriteAnimsTable; - } + sCreatingSpriteTemplate.anims = gPlayerMonSpriteAnimsTable; else - { - gUnknown_0203CCEC.anims = gUnknown_0830536C[0]; - } + sCreatingSpriteTemplate.anims = gUnknown_0830536C[0]; } -static u16 oamt_spawn_poke_or_trainer_picture(u16 species, u32 otId, u32 personality, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag, bool8 isTrainer, bool8 ignoreDeoxys) +static u16 CreatePicSprite(u16 species, u32 otId, u32 personality, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag, bool8 isTrainer, bool8 ignoreDeoxys) { u8 i; u8 *framePics; @@ -177,14 +157,14 @@ static u16 oamt_spawn_poke_or_trainer_picture(u16 species, u32 otId, u32 persona int j; u8 spriteId; - for (i = 0; i < 8; i ++) + for (i = 0; i < PICS_COUNT; i ++) { - if (!gUnknown_0203CD04[i].active) + if (!sSpritePics[i].active) { break; } } - if (i == 8) + if (i == PICS_COUNT) { return 0xFFFF; } @@ -199,7 +179,7 @@ static u16 oamt_spawn_poke_or_trainer_picture(u16 species, u32 otId, u32 persona Free(framePics); return 0xFFFF; } - if (load_pokemon_image_TODO(species, personality, isFrontPic, framePics, isTrainer, ignoreDeoxys)) + if (DecompressPic(species, personality, isFrontPic, framePics, isTrainer, ignoreDeoxys)) { // debug trap? return 0xFFFF; @@ -209,32 +189,32 @@ static u16 oamt_spawn_poke_or_trainer_picture(u16 species, u32 otId, u32 persona images[j].data = framePics + 0x800 * j; images[j].size = 0x800; } - gUnknown_0203CCEC.tileTag = 0xFFFF; - gUnknown_0203CCEC.oam = &gUnknown_0860B064; - uns_builder_assign_animtable1(isTrainer); - gUnknown_0203CCEC.images = images; - gUnknown_0203CCEC.affineAnims = gDummySpriteAffineAnimTable; - gUnknown_0203CCEC.callback = nullsub_122; - sub_818D0C4(species, otId, personality, paletteSlot, paletteTag, isTrainer); - spriteId = CreateSprite(&gUnknown_0203CCEC, x, y, 0); + sCreatingSpriteTemplate.tileTag = 0xFFFF; + sCreatingSpriteTemplate.oam = &gUnknown_0860B064; + AssignSpriteAnimsTable(isTrainer); + sCreatingSpriteTemplate.images = images; + sCreatingSpriteTemplate.affineAnims = gDummySpriteAffineAnimTable; + sCreatingSpriteTemplate.callback = DummyPicSpriteCallback; + LoadPicPaletteByTagOrSlot(species, otId, personality, paletteSlot, paletteTag, isTrainer); + spriteId = CreateSprite(&sCreatingSpriteTemplate, x, y, 0); if (paletteTag == 0xFFFF) { gSprites[spriteId].oam.paletteNum = paletteSlot; } - gUnknown_0203CD04[i].frames = framePics; - gUnknown_0203CD04[i].images = images; - gUnknown_0203CD04[i].paletteTag = paletteTag; - gUnknown_0203CD04[i].spriteId = spriteId; - gUnknown_0203CD04[i].active = TRUE; + sSpritePics[i].frames = framePics; + sSpritePics[i].images = images; + sSpritePics[i].paletteTag = paletteTag; + sSpritePics[i].spriteId = spriteId; + sSpritePics[i].active = TRUE; return spriteId; } -static u16 sub_818D384(u16 species, u32 otId, u32 personality, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag, bool8 isTrainer) +static u16 CreatePicSprite_HandleDeoxys(u16 species, u32 otId, u32 personality, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag, bool8 isTrainer) { - return oamt_spawn_poke_or_trainer_picture(species, otId, personality, isFrontPic, x, y, paletteSlot, paletteTag, isTrainer, FALSE); + return CreatePicSprite(species, otId, personality, isFrontPic, x, y, paletteSlot, paletteTag, isTrainer, FALSE); } -u16 sub_818D3E4(u16 species, u32 otId, u32 personality, u8 flags, s16 x, s16 y, u8 paletteSlot, u16 paletteTag) +u16 CreatePicSprite2(u16 species, u32 otId, u32 personality, u8 flags, s16 x, s16 y, u8 paletteSlot, u16 paletteTag) { u8 *framePics; struct SpriteFrameImage *images; @@ -243,14 +223,14 @@ u16 sub_818D3E4(u16 species, u32 otId, u32 personality, u8 flags, s16 x, s16 y, u8 spriteId; u8 flags2; - for (i = 0; i < 8; i ++) + for (i = 0; i < PICS_COUNT; i ++) { - if (!gUnknown_0203CD04[i].active) + if (!sSpritePics[i].active) { break; } } - if (i == 8) + if (i == PICS_COUNT) { return 0xFFFF; } @@ -274,7 +254,7 @@ u16 sub_818D3E4(u16 species, u32 otId, u32 personality, u8 flags, s16 x, s16 y, Free(framePics); return 0xFFFF; } - if (load_pokemon_image_TODO(species, personality, flags, framePics, FALSE, FALSE)) + if (DecompressPic(species, personality, flags, framePics, FALSE, FALSE)) { // debug trap? return 0xFFFF; @@ -284,76 +264,76 @@ u16 sub_818D3E4(u16 species, u32 otId, u32 personality, u8 flags, s16 x, s16 y, images[j].data = framePics + 0x800 * j; images[j].size = 0x800; } - gUnknown_0203CCEC.tileTag = 0xFFFF; - gUnknown_0203CCEC.anims = gMonAnimationsSpriteAnimsPtrTable[species]; - gUnknown_0203CCEC.images = images; + sCreatingSpriteTemplate.tileTag = 0xFFFF; + sCreatingSpriteTemplate.anims = gMonAnimationsSpriteAnimsPtrTable[species]; + sCreatingSpriteTemplate.images = images; if (flags2 == 0x01) { - gUnknown_0203CCEC.affineAnims = gUnknown_082FF694; - gUnknown_0203CCEC.oam = &gUnknown_0860B06C; + sCreatingSpriteTemplate.affineAnims = gUnknown_082FF694; + sCreatingSpriteTemplate.oam = &gUnknown_0860B06C; } else if (flags2 == 0x00) { - gUnknown_0203CCEC.affineAnims = gUnknown_082FF618; - gUnknown_0203CCEC.oam = &gUnknown_0860B06C; + sCreatingSpriteTemplate.affineAnims = gUnknown_082FF618; + sCreatingSpriteTemplate.oam = &gUnknown_0860B06C; } else { - gUnknown_0203CCEC.oam = &gUnknown_0860B064; - gUnknown_0203CCEC.affineAnims = gDummySpriteAffineAnimTable; + sCreatingSpriteTemplate.oam = &gUnknown_0860B064; + sCreatingSpriteTemplate.affineAnims = gDummySpriteAffineAnimTable; } - gUnknown_0203CCEC.callback = nullsub_122; - sub_818D0C4(species, otId, personality, paletteSlot, paletteTag, FALSE); - spriteId = CreateSprite(&gUnknown_0203CCEC, x, y, 0); + sCreatingSpriteTemplate.callback = DummyPicSpriteCallback; + LoadPicPaletteByTagOrSlot(species, otId, personality, paletteSlot, paletteTag, FALSE); + spriteId = CreateSprite(&sCreatingSpriteTemplate, x, y, 0); if (paletteTag == 0xFFFF) { gSprites[spriteId].oam.paletteNum = paletteSlot; } - gUnknown_0203CD04[i].frames = framePics; - gUnknown_0203CD04[i].images = images; - gUnknown_0203CD04[i].paletteTag = paletteTag; - gUnknown_0203CD04[i].spriteId = spriteId; - gUnknown_0203CD04[i].active = TRUE; + sSpritePics[i].frames = framePics; + sSpritePics[i].images = images; + sSpritePics[i].paletteTag = paletteTag; + sSpritePics[i].spriteId = spriteId; + sSpritePics[i].active = TRUE; return spriteId; } -static u16 sub_818D5B0(u16 spriteId) +static u16 FreeAndDestroyPicSpriteInternal(u16 spriteId) { u8 i; u8 *framePics; struct SpriteFrameImage *images; - for (i = 0; i < 8; i ++) + for (i = 0; i < PICS_COUNT; i ++) { - if (gUnknown_0203CD04[i].spriteId == spriteId) + if (sSpritePics[i].spriteId == spriteId) { break; } } - if (i == 8) + if (i == PICS_COUNT) { return 0xFFFF; } - framePics = gUnknown_0203CD04[i].frames; - images = gUnknown_0203CD04[i].images; - if (gUnknown_0203CD04[i].paletteTag != 0xFFFF) + framePics = sSpritePics[i].frames; + images = sSpritePics[i].images; + if (sSpritePics[i].paletteTag != 0xFFFF) { FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(gSprites[spriteId].oam.paletteNum)); } DestroySprite(&gSprites[spriteId]); Free(framePics); Free(images); - gUnknown_0203CD04[i] = gUnknown_0860B058; + sSpritePics[i] = sDummyPicData; return 0; } static u16 sub_818D65C(u16 species, u32 otId, u32 personality, bool8 isFrontPic, u8 paletteSlot, u8 windowId, bool8 isTrainer) { - if (sub_818D09C(species, personality, isFrontPic, (u8 *)GetWindowAttribute(windowId, WINDOW_TILE_DATA), FALSE)) + if (DecompressPic_HandleDeoxys(species, personality, isFrontPic, (u8 *)GetWindowAttribute(windowId, WINDOW_TILE_DATA), FALSE)) { return 0xFFFF; } - sub_818D180(species, otId, personality, paletteSlot, isTrainer); + LoadPicPaletteBySlot(species, otId, personality, paletteSlot, isTrainer); return 0; } @@ -362,29 +342,29 @@ static u16 sub_818D6CC(u16 species, u32 otId, u32 personality, bool8 isFrontPic, u8 *framePics; framePics = Alloc(4 * 0x800); - if (framePics && !sub_818D09C(species, personality, isFrontPic, framePics, isTrainer)) + if (framePics && !DecompressPic_HandleDeoxys(species, personality, isFrontPic, framePics, isTrainer)) { BlitBitmapRectToWindow(windowId, framePics, 0, 0, 0x40, 0x40, destX, destY, 0x40, 0x40); - sub_818D180(species, otId, personality, paletteSlot, isTrainer); + LoadPicPaletteBySlot(species, otId, personality, paletteSlot, isTrainer); Free(framePics); return 0; } return 0xFFFF; } -static u16 sub_818D778(u16 species, u32 otId, u32 personality, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag, bool8 ignoreDeoxys) +static u16 CreateMonPicSprite(u16 species, u32 otId, u32 personality, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag, bool8 ignoreDeoxys) { - return oamt_spawn_poke_or_trainer_picture(species, otId, personality, isFrontPic, x, y, paletteSlot, paletteTag, FALSE, ignoreDeoxys); + return CreatePicSprite(species, otId, personality, isFrontPic, x, y, paletteSlot, paletteTag, FALSE, ignoreDeoxys); } -u16 sub_818D7D8(u16 species, u32 otId, u32 personality, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag) +u16 CreateMonPicSprite_HandleDeoxys(u16 species, u32 otId, u32 personality, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag) { - return sub_818D778(species, otId, personality, isFrontPic, x, y, paletteSlot, paletteTag, FALSE); + return CreateMonPicSprite(species, otId, personality, isFrontPic, x, y, paletteSlot, paletteTag, FALSE); } -u16 sub_818D820(u16 spriteId) +u16 FreeAndDestroyMonPicSprite(u16 spriteId) { - return sub_818D5B0(spriteId); + return FreeAndDestroyPicSpriteInternal(spriteId); } u16 sub_818D834(u16 species, u32 otId, u32 personality, bool8 isFrontPic, u8 paletteSlot, u8 windowId) @@ -397,14 +377,14 @@ u16 sub_818D864(u16 species, u32 otId, u32 personality, bool8 isFrontPic, u16 de return sub_818D6CC(species, otId, personality, isFrontPic, destX, destY, paletteSlot, windowId, FALSE); } -u16 sub_818D8AC(u16 species, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag) +u16 CreateTrainerPicSprite(u16 species, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag) { - return sub_818D384(species, 0, 0, isFrontPic, x, y, paletteSlot, paletteTag, TRUE); + return CreatePicSprite_HandleDeoxys(species, 0, 0, isFrontPic, x, y, paletteSlot, paletteTag, TRUE); } -u16 sub_818D8F0(u16 spriteId) +u16 FreeAndDestroyTrainerPicSprite(u16 spriteId) { - return sub_818D5B0(spriteId); + return FreeAndDestroyPicSpriteInternal(spriteId); } u16 sub_818D904(u16 species, bool8 isFrontPic, u8 paletteSlot, u8 windowId) @@ -417,17 +397,17 @@ u16 sub_818D938(u16 species, bool8 isFrontPic, u16 destX, u16 destY, u8 paletteS return sub_818D6CC(species, 0, 0, isFrontPic, destX, destY, paletteSlot, windowId, TRUE); } -u8 sub_818D97C(u8 a0, u8 a1) +u16 PlayerGenderToFrontTrainerPicId_Debug(u8 gender, bool8 getClass) { - if (a1 == 1) + if (getClass == TRUE) { - switch (a0) + switch (gender) { - default: - return gFacilityClassToPicIndex[0x3F]; - case 0: - return gFacilityClassToPicIndex[0x3C]; + default: + return gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_MAY]; + case MALE: + return gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_BRENDAN]; } } - return a0; + return gender; } |