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-rw-r--r--src/battle_anim_80A5C6C.c2
-rwxr-xr-xsrc/battle_anim_effects_3.c4889
-rw-r--r--src/battle_factory.c8
-rw-r--r--src/battle_main.c4
-rw-r--r--src/battle_script_commands.c2
-rw-r--r--src/battle_tent.c7
-rw-r--r--src/data/pokemon_graphics/front_anims.h885
-rw-r--r--src/data/pokemon_graphics/still_front_pic_table.h884
-rw-r--r--src/event_object_movement.c2
-rw-r--r--src/field_specials.c8
-rw-r--r--src/graphics.c6
-rw-r--r--src/hall_of_fame.c2
-rw-r--r--src/pokemon.c8
-rw-r--r--src/tv.c2
-rw-r--r--src/water.c2185
15 files changed, 7987 insertions, 907 deletions
diff --git a/src/battle_anim_80A5C6C.c b/src/battle_anim_80A5C6C.c
index 28196a345..15a4d2b63 100644
--- a/src/battle_anim_80A5C6C.c
+++ b/src/battle_anim_80A5C6C.c
@@ -906,7 +906,7 @@ void sub_80A6B90(struct UnknownAnimStruct2 *unk, u32 arg1)
}
}
-void sub_80A6BFC(struct UnknownAnimStruct2 *unk)
+void sub_80A6BFC(struct UnknownAnimStruct2 *unk, u8 unused)
{
unk->bgTiles = gUnknown_0202305C;
unk->unk4 = (u16 *)gUnknown_02023060;
diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c
new file mode 100755
index 000000000..5f65cb31f
--- /dev/null
+++ b/src/battle_anim_effects_3.c
@@ -0,0 +1,4889 @@
+#include "global.h"
+#include "alloc.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "bg.h"
+#include "contest.h"
+#include "data2.h"
+#include "decompress.h"
+#include "dma3.h"
+#include "gpu_regs.h"
+#include "graphics.h"
+#include "palette.h"
+#include "pokemon_icon.h"
+#include "random.h"
+#include "scanline_effect.h"
+#include "sound.h"
+#include "sprite.h"
+#include "task.h"
+#include "trig.h"
+#include "util.h"
+#include "constants/battle_anim.h"
+#include "constants/rgb.h"
+#include "constants/songs.h"
+#include "constants/species.h"
+
+extern u8 sub_807521C(s16 x, s16 y, u8 a3);
+extern void sub_810E2C8(struct Sprite *);
+
+extern const struct SpriteTemplate gUnknown_08593114;
+extern const union AffineAnimCmd *const gUnknown_082FF6C0[];
+extern const union AffineAnimCmd *const gUnknown_082FF694[];
+
+void sub_815A0D4(struct Sprite *);
+void sub_815A1B0(struct Sprite *);
+void sub_815A254(struct Sprite *);
+void sub_815A2F0(struct Sprite *);
+void sub_815A6C4(struct Sprite *);
+void sub_815A7B0(struct Sprite *);
+void sub_815A7EC(struct Sprite *);
+void sub_815A8AC(struct Sprite *);
+void sub_815A934(struct Sprite *);
+void sub_815AAA4(struct Sprite *);
+void sub_815ABD0(struct Sprite *);
+void sub_815ACD0(struct Sprite *);
+void sub_815B27C(struct Sprite *);
+void sub_815B394(struct Sprite *);
+void sub_815B49C(struct Sprite *);
+void sub_815B570(struct Sprite *);
+void sub_815B70C(struct Sprite *);
+void sub_815BE04(struct Sprite *);
+void sub_815C400(struct Sprite *);
+void sub_815C6B0(struct Sprite *);
+void sub_815C95C(struct Sprite *);
+void sub_815CB88(struct Sprite *);
+void sub_815CC94(struct Sprite *);
+void sub_815CDB4(struct Sprite *);
+void sub_815D7B4(struct Sprite *);
+void sub_815D870(struct Sprite *);
+void sub_815DEBC(struct Sprite *);
+void sub_815E01C(struct Sprite *);
+void sub_815E404(struct Sprite *);
+void sub_815E444(struct Sprite *);
+void sub_815E6D8(struct Sprite *);
+void sub_815E954(struct Sprite *);
+void sub_815EA14(struct Sprite *);
+void sub_815EE84(struct Sprite *);
+void sub_815F18C(struct Sprite *);
+void sub_815F48C(struct Sprite *);
+void sub_815FE80(struct Sprite *);
+void sub_81061C4(struct Sprite *);
+void sub_8160338(struct Sprite *);
+void sub_81603A8(struct Sprite *);
+static void sub_815A114(struct Sprite *);
+static void sub_815A1F4(struct Sprite *);
+static void sub_815A234(struct Sprite *);
+static void sub_815A31C(struct Sprite *);
+static void sub_815A3AC(struct Sprite *);
+static void sub_815A3F0(struct Sprite *);
+static void sub_815A49C(struct Sprite *);
+static void sub_815A52C(u8);
+static void sub_815A5F0(u8);
+static void sub_815A73C(struct Sprite *);
+static void sub_815A76C(struct Sprite *);
+static void sub_815A9A0(struct Sprite *);
+static void sub_815AA6C(struct Sprite *);
+static void sub_815AB5C(struct Sprite *);
+static void sub_815AD4C(struct Sprite *);
+static void sub_815AED8(u8);
+static void sub_815B054(u8);
+static void sub_815B23C(struct Sprite *);
+static void sub_815B4D4(struct Sprite *);
+static void sub_815B5D0(struct Sprite *);
+static void sub_815BF44(struct Sprite *);
+static void sub_815BFF4(struct Sprite *);
+static void sub_815C050(struct Sprite *);
+static void sub_815C548(u8);
+static void sub_815C700(struct Sprite *);
+static void sub_815C7C4(u8);
+static void sub_815CC34(struct Sprite *);
+static void sub_815CD0C(struct Sprite *);
+static void sub_815CDFC(struct Sprite *);
+static void sub_815D1BC(u8);
+static void sub_815D398(u8);
+static void sub_815D694(u8);
+static void sub_815D804(struct Sprite *);
+static void sub_815DD48(u8);
+static void sub_815DDE0(u8, bool8);
+static void sub_815DF64(u8);
+static void sub_815E0DC(struct Sprite *);
+static void sub_815E20C(u8);
+static void sub_815E34C(s16, s16, s16, s16, u8, u8, s16 *, s16 *);
+static void sub_815E5CC(u8);
+static void sub_815E784(struct Sprite *);
+static void sub_815E898(u8);
+static void sub_815E9BC(struct Sprite *);
+static void sub_815EA60(struct Sprite *);
+static void sub_815ECE4(u8);
+static void sub_815EF08(struct Sprite *);
+static void sub_815F330(u8);
+static void sub_815F4F0(struct Sprite *);
+static void sub_815F79C(u8);
+static void sub_815F7C4(struct Sprite *);
+
+const union AnimCmd gUnknown_085CE004[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(48, 4),
+ ANIMCMD_FRAME(64, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085CE01C[] =
+{
+ gUnknown_085CE004,
+};
+
+const struct SpriteTemplate gUnknown_085CE020 =
+{
+ .tileTag = ANIM_TAG_SCRATCH,
+ .paletteTag = ANIM_TAG_SCRATCH,
+ .oam = &gUnknown_08524A34,
+ .anims = gUnknown_085CE01C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80A77C8,
+};
+
+const struct SpriteTemplate gUnknown_085CE038 =
+{
+ .tileTag = ANIM_TAG_BLACK_SMOKE,
+ .paletteTag = ANIM_TAG_BLACK_SMOKE,
+ .oam = &gUnknown_08524934,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815A0D4,
+};
+
+const struct SpriteTemplate gUnknown_085CE050 =
+{
+ .tileTag = ANIM_TAG_BLACK_BALL,
+ .paletteTag = ANIM_TAG_BLACK_BALL,
+ .oam = &gUnknown_08524904,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80A78AC,
+};
+
+const union AnimCmd gUnknown_085CE068[] =
+{
+ ANIMCMD_FRAME(0, 40),
+ ANIMCMD_FRAME(16, 8),
+ ANIMCMD_FRAME(32, 40),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085CE078[] =
+{
+ gUnknown_085CE068,
+};
+
+const struct SpriteTemplate gUnknown_085CE07C =
+{
+ .tileTag = ANIM_TAG_OPENING_EYE,
+ .paletteTag = ANIM_TAG_OPENING_EYE,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_085CE078,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80A77C8,
+};
+
+const struct SpriteTemplate gUnknown_085CE094 =
+{
+ .tileTag = ANIM_TAG_ROUND_WHITE_HALO,
+ .paletteTag = ANIM_TAG_ROUND_WHITE_HALO,
+ .oam = &gUnknown_08524A3C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815A1B0,
+};
+
+const struct SpriteTemplate gUnknown_085CE0AC =
+{
+ .tileTag = ANIM_TAG_TEAL_ALERT,
+ .paletteTag = ANIM_TAG_TEAL_ALERT,
+ .oam = &gUnknown_08524974,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815A254,
+};
+
+const union AffineAnimCmd gUnknown_085CE0C4[] =
+{
+ AFFINEANIMCMD_FRAME(0x180, 0x180, 0, 0),
+ AFFINEANIMCMD_FRAME(-0x20, 0x18, 0, 5),
+ AFFINEANIMCMD_FRAME(0x18, -0x20, 0, 5),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+const union AffineAnimCmd gUnknown_085CE0E4[] =
+{
+ AFFINEANIMCMD_FRAME(0x30, 0x30, 0, 0),
+ AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 6),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_085CE0FC[] =
+{
+ gUnknown_085CE0C4,
+ gUnknown_085CE0E4,
+};
+
+const struct SpriteTemplate gUnknown_085CE104 =
+{
+ .tileTag = ANIM_TAG_EYE,
+ .paletteTag = ANIM_TAG_EYE,
+ .oam = &gUnknown_08524AFC,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_085CE0FC,
+ .callback = sub_815A2F0,
+};
+
+const struct SpriteTemplate gUnknown_085CE11C =
+{
+ .tileTag = ANIM_TAG_SPIKES,
+ .paletteTag = ANIM_TAG_SPIKES,
+ .oam = &gUnknown_0852490C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815A6C4,
+};
+
+const union AnimCmd gUnknown_085CE134[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_FRAME(32, 3),
+ ANIMCMD_FRAME(48, 3),
+ ANIMCMD_FRAME(64, 3),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085CE14C[] =
+{
+ gUnknown_085CE134,
+};
+
+const struct SpriteTemplate gUnknown_085CE150 =
+{
+ .tileTag = ANIM_TAG_LEER,
+ .paletteTag = ANIM_TAG_LEER,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_085CE14C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815A7B0,
+};
+
+const union AnimCmd gUnknown_085CE168[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085CE170[] =
+{
+ gUnknown_085CE168,
+};
+
+const union AffineAnimCmd gUnknown_085CE174[] =
+{
+ AFFINEANIMCMD_FRAME(-7, -7, -3, 16),
+ AFFINEANIMCMD_FRAME(7, 7, 3, 16),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gUnknown_085CE18C[] =
+{
+ gUnknown_085CE174,
+};
+
+const struct SpriteTemplate gUnknown_085CE190 =
+{
+ .tileTag = ANIM_TAG_LETTER_Z,
+ .paletteTag = ANIM_TAG_LETTER_Z,
+ .oam = &gUnknown_08524974,
+ .anims = gUnknown_085CE170,
+ .images = NULL,
+ .affineAnims = gUnknown_085CE18C,
+ .callback = sub_815A7EC,
+};
+
+const union AnimCmd gUnknown_085CE1A8[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(16, 16),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(48, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085CE1BC[] =
+{
+ gUnknown_085CE1A8,
+};
+
+const union AffineAnimCmd gUnknown_085CE1C0[] =
+{
+ AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
+ AFFINEANIMCMD_FRAME(-0x20, -0x20, 0, 8),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_085CE1D8[] =
+{
+ gUnknown_085CE1C0,
+};
+
+const struct SpriteTemplate gUnknown_085CE1DC =
+{
+ .tileTag = ANIM_TAG_FANG_ATTACK,
+ .paletteTag = ANIM_TAG_FANG_ATTACK,
+ .oam = &gUnknown_085249D4,
+ .anims = gUnknown_085CE1BC,
+ .images = NULL,
+ .affineAnims = gUnknown_085CE1D8,
+ .callback = sub_815A8AC,
+};
+
+const union AffineAnimCmd gUnknown_085CE1F4[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x180, 0, 0),
+ AFFINEANIMCMD_FRAME(0x10, 0x0, 0, 20),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_085CE20C[] =
+{
+ AFFINEANIMCMD_FRAME(0x140, 0x180, 0, 0),
+ AFFINEANIMCMD_FRAME(-0x10, 0x0, 0, 19),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_085CE224[] =
+{
+ gUnknown_085CE1F4,
+ gUnknown_085CE20C,
+};
+
+const struct SpriteTemplate gUnknown_085CE22C =
+{
+ .tileTag = ANIM_TAG_SPOTLIGHT,
+ .paletteTag = ANIM_TAG_SPOTLIGHT,
+ .oam = &gUnknown_085249DC,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_085CE224,
+ .callback = sub_815A934,
+};
+
+const struct SpriteTemplate gUnknown_085CE244 =
+{
+ .tileTag = ANIM_TAG_TAG_HAND,
+ .paletteTag = ANIM_TAG_TAG_HAND,
+ .oam = &gUnknown_08524914,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815AAA4,
+};
+
+const struct SpriteTemplate gUnknown_085CE25C =
+{
+ .tileTag = ANIM_TAG_TAG_HAND,
+ .paletteTag = ANIM_TAG_TAG_HAND,
+ .oam = &gUnknown_08524914,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815ABD0,
+};
+
+const union AnimCmd gUnknown_085CE274[] =
+{
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(8, 2),
+ ANIMCMD_FRAME(16, 2),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd *const gUnknown_085CE284[] =
+{
+ gUnknown_085CE274,
+};
+
+const struct SpriteTemplate gUnknown_085CE288 =
+{
+ .tileTag = ANIM_TAG_RAPID_SPIN,
+ .paletteTag = ANIM_TAG_RAPID_SPIN,
+ .oam = &gUnknown_08524934,
+ .anims = gUnknown_085CE284,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815ACD0,
+};
+
+const union AffineAnimCmd gUnknown_085CE2A0[] =
+{
+ AFFINEANIMCMD_FRAME(-12, 8, 0, 4),
+ AFFINEANIMCMD_FRAME(20, -20, 0, 4),
+ AFFINEANIMCMD_FRAME(-8, 12, 0, 4),
+ AFFINEANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_085CE2C0[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085CE2C8[] =
+{
+ gUnknown_085CE2C0,
+};
+
+const union AffineAnimCmd gUnknown_085CE2CC[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, 5, 40),
+ AFFINEANIMCMD_FRAME(0, 0, 10, 10),
+ AFFINEANIMCMD_FRAME(0, 0, 15, 10),
+ AFFINEANIMCMD_FRAME(0, 0, 20, 40),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gUnknown_085CE2F4[] =
+{
+ gUnknown_085CE2CC,
+};
+
+const struct SpriteTemplate gUnknown_085CE2F8 =
+{
+ .tileTag = ANIM_TAG_TRI_FORCE_TRIANGLE,
+ .paletteTag = ANIM_TAG_TRI_FORCE_TRIANGLE,
+ .oam = &gUnknown_085249DC,
+ .anims = gUnknown_085CE2C8,
+ .images = NULL,
+ .affineAnims = gUnknown_085CE2F4,
+ .callback = sub_815B27C,
+};
+
+const union AnimCmd gUnknown_085CE310[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_FRAME(32, 3),
+ ANIMCMD_FRAME(48, 3),
+ ANIMCMD_FRAME(32, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 3, .hFlip = TRUE),
+ ANIMCMD_LOOP(1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085CE334[] =
+{
+ gUnknown_085CE310,
+};
+
+const struct SpriteTemplate gUnknown_085CE338 =
+{
+ .tileTag = ANIM_TAG_ECLIPSING_ORB,
+ .paletteTag = ANIM_TAG_ECLIPSING_ORB,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_085CE334,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80A77C8,
+};
+
+const union AffineAnimCmd gUnknown_085CE350[] =
+{
+ AFFINEANIMCMD_FRAME(-12, 20, 0, 8),
+ AFFINEANIMCMD_FRAME(12, -20, 0, 8),
+ AFFINEANIMCMD_LOOP(2),
+ AFFINEANIMCMD_END,
+};
+
+const struct SpriteTemplate gUnknown_085CE370 =
+{
+ .tileTag = ANIM_TAG_POKEBALL,
+ .paletteTag = ANIM_TAG_POKEBALL,
+ .oam = &gUnknown_0852490C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815B394,
+};
+
+const struct SpriteTemplate gUnknown_085CE388 =
+{
+ .tileTag = ANIM_TAG_GOLD_STARS,
+ .paletteTag = ANIM_TAG_GOLD_STARS,
+ .oam = &gUnknown_0852490C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815B49C,
+};
+
+const struct SpriteTemplate gUnknown_085CE3A0 =
+{
+ .tileTag = ANIM_TAG_GOLD_STARS,
+ .paletteTag = ANIM_TAG_GOLD_STARS,
+ .oam = &gUnknown_08524904,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815B570,
+};
+
+const union AffineAnimCmd gUnknown_085CE3B8[] =
+{
+ AFFINEANIMCMD_FRAME(8, -8, 0, 12),
+ AFFINEANIMCMD_FRAME(-16, 16, 0, 12),
+ AFFINEANIMCMD_FRAME(8, -8, 0, 12),
+ AFFINEANIMCMD_LOOP(1),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_085CE3E0[] =
+{
+ AFFINEANIMCMD_FRAME(0, 6, 0, 20),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 20),
+ AFFINEANIMCMD_FRAME(0, -18, 0, 6),
+ AFFINEANIMCMD_FRAME(-18, -18, 0, 3),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 15),
+ AFFINEANIMCMD_FRAME(4, 4, 0, 13),
+ AFFINEANIMCMD_END,
+};
+
+const struct SpriteTemplate gUnknown_085CE418 =
+{
+ .tileTag = ANIM_TAG_BLUE_ORB,
+ .paletteTag = ANIM_TAG_BLUE_ORB,
+ .oam = &gUnknown_08524904,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815B70C,
+};
+
+const union AffineAnimCmd gUnknown_085CE430[] =
+{
+ AFFINEANIMCMD_FRAME(0, 6, 0, 20),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 20),
+ AFFINEANIMCMD_FRAME(7, -30, 0, 6),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 20),
+ AFFINEANIMCMD_FRAME(-2, 3, 0, 20),
+ AFFINEANIMCMD_END,
+};
+
+const s8 gUnknown_085CE460[] =
+{
+ 0xE8,
+ 0x18,
+ 0xFC,
+ 0x00,
+};
+
+const union AnimCmd gUnknown_085CE464[] =
+{
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(4, 6),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gUnknown_085CE470[] =
+{
+ ANIMCMD_FRAME(8, 6),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_085CE478[] =
+{
+ ANIMCMD_FRAME(12, 6),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085CE480[] =
+{
+ gUnknown_085CE464,
+ gUnknown_085CE470,
+ gUnknown_085CE478,
+};
+
+const struct SpriteTemplate gUnknown_085CE48C =
+{
+ .tileTag = ANIM_TAG_GREEN_STAR,
+ .paletteTag = ANIM_TAG_GREEN_STAR,
+ .oam = &gUnknown_0852490C,
+ .anims = gUnknown_085CE480,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815BE04,
+};
+
+const s8 gUnknown_085CE4A4[] =
+{
+ 0x78,
+ 0x50,
+ 0x28,
+ 0x00,
+};
+
+const u8 gUnknown_085CE4A8[] =
+{
+ 0,
+ 0,
+ 0,
+ 0,
+ 50,
+};
+
+const union AffineAnimCmd gUnknown_085CE4B0[] =
+{
+ AFFINEANIMCMD_FRAME(0, -15, 0, 7),
+ AFFINEANIMCMD_FRAME(0, 15, 0, 7),
+ AFFINEANIMCMD_LOOP(2),
+ AFFINEANIMCMD_END,
+};
+
+const struct SpriteTemplate gUnknown_085CE4D0 =
+{
+ .tileTag = ANIM_TAG_ANGER,
+ .paletteTag = ANIM_TAG_ANGER,
+ .oam = &gUnknown_0852490C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815C400,
+};
+
+const union AnimCmd gUnknown_085CE4E8[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(2, 8),
+ ANIMCMD_FRAME(3, 8),
+ ANIMCMD_FRAME(3, 8, .vFlip = TRUE),
+ ANIMCMD_FRAME(2, 8, .vFlip = TRUE),
+ ANIMCMD_FRAME(0, 8, .vFlip = TRUE),
+ ANIMCMD_FRAME(1, 8, .vFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gUnknown_085CE50C[] =
+{
+ ANIMCMD_FRAME(0, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(1, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(3, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(3, 8, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 8, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 8, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_FRAME(1, 8, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gUnknown_085CE530[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085CE538[] =
+{
+ gUnknown_085CE4E8,
+ gUnknown_085CE50C,
+ gUnknown_085CE530,
+};
+
+const struct SpriteTemplate gUnknown_085CE544 =
+{
+ .tileTag = ANIM_TAG_PINK_PETAL,
+ .paletteTag = ANIM_TAG_PINK_PETAL,
+ .oam = &gUnknown_08524904,
+ .anims = gUnknown_085CE538,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815C6B0,
+};
+
+const u16 gUnknown_085CE55C[] = INCBIN_U16("graphics/unknown/unknown_85CE55C.gbapal");
+
+const union AnimCmd gUnknown_085CE57C[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(4, 9),
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085CE58C[] =
+{
+ gUnknown_085CE57C,
+};
+
+const struct SpriteTemplate gUnknown_085CE590 =
+{
+ .tileTag = ANIM_TAG_PAIN_SPLIT,
+ .paletteTag = ANIM_TAG_PAIN_SPLIT,
+ .oam = &gUnknown_0852490C,
+ .anims = gUnknown_085CE58C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815C95C,
+};
+
+const struct SpriteTemplate gUnknown_085CE5A8 =
+{
+ .tileTag = ANIM_TAG_CONFETTI,
+ .paletteTag = ANIM_TAG_CONFETTI,
+ .oam = &gUnknown_08524904,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815CB88,
+};
+
+const struct SpriteTemplate gUnknown_085CE5C0 =
+{
+ .tileTag = ANIM_TAG_SPOTLIGHT,
+ .paletteTag = ANIM_TAG_SPOTLIGHT,
+ .oam = &gUnknown_085249DC,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_085CE224,
+ .callback = sub_815CC94,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_85CE5D8 =
+{
+ .tileTag = ANIM_TAG_BLUE_ORB,
+ .paletteTag = ANIM_TAG_BLUE_ORB,
+ .oam = &gUnknown_08524904,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815CDB4,
+};
+
+const union AffineAnimCmd gUnknown_085CE5F0[] =
+{
+ AFFINEANIMCMD_FRAME(16, 0, 0, 4),
+ AFFINEANIMCMD_FRAME(0, -3, 0, 16),
+ AFFINEANIMCMD_FRAME(4, 0, 0, 4),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 24),
+ AFFINEANIMCMD_FRAME(-5, 3, 0, 16),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_085CE620[] =
+{
+ AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
+ AFFINEANIMCMD_FRAME(-8, -8, 0, 8),
+ AFFINEANIMCMD_FRAME(8, 8, 0, 8),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd gUnknown_085CE640[] =
+{
+ AFFINEANIMCMD_FRAME(0xC0, 0xC0, 0, 0),
+ AFFINEANIMCMD_FRAME(8, 8, 0, 8),
+ AFFINEANIMCMD_FRAME(-8, -8, 0, 8),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd gUnknown_085CE660[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(8, 8, 0, 8),
+ AFFINEANIMCMD_FRAME(-8, -8, 0, 8),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gUnknown_085CE680[] =
+{
+ gUnknown_085CE620,
+ gUnknown_085CE640,
+ gUnknown_085CE660,
+};
+
+const struct SpriteTemplate gUnknown_085CE68C =
+{
+ .tileTag = ANIM_TAG_PINK_CLOUD,
+ .paletteTag = ANIM_TAG_PINK_CLOUD,
+ .oam = &gUnknown_08524974,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_085CE680,
+ .callback = sub_815D7B4,
+};
+
+const union AffineAnimCmd gUnknown_085CE6A4[] =
+{
+ AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
+ AFFINEANIMCMD_FRAME(-4, -6, 0, 16),
+ AFFINEANIMCMD_FRAME(4, 6, 0, 16),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd gUnknown_085CE6C4[] =
+{
+ AFFINEANIMCMD_FRAME(0xC0, 0xC0, 0, 0),
+ AFFINEANIMCMD_FRAME(4, 6, 0, 16),
+ AFFINEANIMCMD_FRAME(-4, -6, 0, 16),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd gUnknown_085CE6E4[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(4, 6, 0, 16),
+ AFFINEANIMCMD_FRAME(-4, -6, 0, 16),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd gUnknown_085CE704[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(8, 10, 0, 30),
+ AFFINEANIMCMD_FRAME(-8, -10, 0, 16),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gUnknown_085CE724[] =
+{
+ gUnknown_085CE6A4,
+ gUnknown_085CE6C4,
+ gUnknown_085CE6E4,
+ gUnknown_085CE704,
+};
+
+const struct SpriteTemplate gUnknown_085CE734 =
+{
+ .tileTag = ANIM_TAG_PINK_CLOUD,
+ .paletteTag = ANIM_TAG_PINK_CLOUD,
+ .oam = &gUnknown_085249D4,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_085CE724,
+ .callback = sub_815D870,
+};
+
+const union AffineAnimCmd gUnknown_085CE74C[] =
+{
+ AFFINEANIMCMD_FRAME(-16, 16, 0, 6),
+ AFFINEANIMCMD_FRAME(16, -16, 0, 12),
+ AFFINEANIMCMD_FRAME(-16, 16, 0, 6),
+ AFFINEANIMCMD_END,
+};
+
+const struct SpriteTemplate gUnknown_085CE76C =
+{
+ .tileTag = ANIM_TAG_SWEAT_DROP,
+ .paletteTag = ANIM_TAG_SWEAT_DROP,
+ .oam = &gUnknown_08524904,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815DEBC,
+};
+
+const u16 gUnknown_085CE784[] = INCBIN_U16("graphics/battle_anims/sprites/effect.gbapal");
+
+const union AnimCmd gUnknown_085CE7B4[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gUnknown_085CE7C0[] =
+{
+ ANIMCMD_FRAME(32, 3),
+ ANIMCMD_FRAME(48, 3),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd *const gUnknown_085CE7CC[] =
+{
+ gUnknown_085CE7B4,
+ gUnknown_085CE7C0,
+};
+
+const struct SpriteTemplate gUnknown_085CE7D4 =
+{
+ .tileTag = ANIM_TAG_NOISE_LINE,
+ .paletteTag = ANIM_TAG_NOISE_LINE,
+ .oam = &gUnknown_08524914,
+ .anims = gUnknown_085CE7CC,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815E01C,
+};
+
+const struct SpriteTemplate gUnknown_085CE7EC =
+{
+ .tileTag = ANIM_TAG_SMALL_RED_EYE,
+ .paletteTag = ANIM_TAG_SMALL_RED_EYE,
+ .oam = &gUnknown_08524904,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815E404,
+};
+
+const struct SpriteTemplate gUnknown_085CE804 =
+{
+ .tileTag = ANIM_TAG_PAW_PRINT,
+ .paletteTag = ANIM_TAG_PAW_PRINT,
+ .oam = &gUnknown_08524914,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815E444,
+};
+
+const union AffineAnimCmd gUnknown_085CE81C[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, -4, 24),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_085CE82C[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, -64, 0),
+ AFFINEANIMCMD_FRAME(0, 0, 4, 24),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_085CE844[] =
+{
+ gUnknown_085CE81C,
+ gUnknown_085CE82C,
+};
+
+const struct SpriteTemplate gUnknown_085CE84C =
+{
+ .tileTag = ANIM_TAG_RED_BALL,
+ .paletteTag = ANIM_TAG_RED_BALL,
+ .oam = &gUnknown_08524974,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_085CE844,
+ .callback = SpriteCallbackDummy,
+};
+
+const struct SpriteTemplate gUnknown_085CE864 =
+{
+ .tileTag = ANIM_TAG_TAG_HAND,
+ .paletteTag = ANIM_TAG_TAG_HAND,
+ .oam = &gUnknown_08524914,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815E6D8,
+};
+
+const union AffineAnimCmd gUnknown_085CE87C[] =
+{
+ AFFINEANIMCMD_FRAME(0, -16, 0, 6),
+ AFFINEANIMCMD_FRAME(0, 16, 0, 6),
+ AFFINEANIMCMD_END,
+};
+
+const struct SpriteTemplate gUnknown_085CE894 =
+{
+ .tileTag = ANIM_TAG_SMELLINGSALT_EFFECT,
+ .paletteTag = ANIM_TAG_SMELLINGSALT_EFFECT,
+ .oam = &gUnknown_08524914,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815E954,
+};
+
+const struct SpriteTemplate gUnknown_085CE8AC =
+{
+ .tileTag = ANIM_TAG_TAG_HAND,
+ .paletteTag = ANIM_TAG_TAG_HAND,
+ .oam = &gUnknown_08524914,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815EA14,
+};
+
+const struct SpriteTemplate gUnknown_085CE8C4 =
+{
+ .tileTag = ANIM_TAG_MAGNIFYING_GLASS,
+ .paletteTag = ANIM_TAG_MAGNIFYING_GLASS,
+ .oam = &gUnknown_08524A34,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815EE84,
+};
+
+const struct SpriteTemplate gUnknown_085CE8DC =
+{
+ .tileTag = ANIM_TAG_GOLD_STARS,
+ .paletteTag = ANIM_TAG_GOLD_STARS,
+ .oam = &gUnknown_0852490C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815F18C,
+};
+
+const struct SpriteTemplate gUnknown_085CE8F4 =
+{
+ .tileTag = ANIM_TAG_GOLD_STARS,
+ .paletteTag = ANIM_TAG_GOLD_STARS,
+ .oam = &gUnknown_0852490C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_81061C4,
+};
+
+const struct SpriteTemplate gUnknown_085CE90C =
+{
+ .tileTag = ANIM_TAG_X_SIGN,
+ .paletteTag = ANIM_TAG_X_SIGN,
+ .oam = &gUnknown_0852491C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815F48C,
+};
+
+const struct SpriteTemplate gUnknown_085CE924 =
+{
+ .tileTag = ANIM_TAG_ITEM_BAG,
+ .paletteTag = ANIM_TAG_ITEM_BAG,
+ .oam = &gUnknown_08524914,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_815FE80,
+};
+
+const union AnimCmd gUnknown_085CE93C[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(64, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gUnknown_085CE948[] =
+{
+ gUnknown_085CE93C,
+};
+
+const union AffineAnimCmd gUnknown_085CE94C[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0, 0, -4, 8),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_085CE964[] =
+{
+ AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0, 0, 4, 8),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gUnknown_085CE97C[] =
+{
+ gUnknown_085CE94C,
+ gUnknown_085CE964,
+};
+
+const struct SpriteTemplate gUnknown_085CE984 =
+{
+ .tileTag = ANIM_TAG_SLAM_HIT_2,
+ .paletteTag = ANIM_TAG_SLAM_HIT_2,
+ .oam = &gUnknown_0852497C,
+ .anims = gUnknown_085CE948,
+ .images = NULL,
+ .affineAnims = gUnknown_085CE97C,
+ .callback = sub_8160338,
+};
+
+const union AffineAnimCmd gUnknown_085CE99C[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, -4, 64),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gUnknown_085CE9AC[] =
+{
+ gUnknown_085CE99C,
+};
+
+const struct SpriteTemplate gUnknown_085CE9B0 =
+{
+ .tileTag = ANIM_TAG_RECYCLE,
+ .paletteTag = ANIM_TAG_RECYCLE,
+ .oam = &gUnknown_08524A9C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_085CE9AC,
+ .callback = sub_81603A8,
+};
+
+const union AffineAnimCmd gUnknown_085CE9C8[] =
+{
+ AFFINEANIMCMD_FRAME(0, 16, 0, 4),
+ AFFINEANIMCMD_FRAME(-2, 0, 0, 8),
+ AFFINEANIMCMD_FRAME(0, 4, 0, 4),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 24),
+ AFFINEANIMCMD_FRAME(1, -5, 0, 16),
+ AFFINEANIMCMD_END,
+};
+
+void sub_815A0D4(struct Sprite *sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+
+ if (!gBattleAnimArgs[3])
+ sprite->data[0] = gBattleAnimArgs[2];
+ else
+ sprite->data[0] = -gBattleAnimArgs[2];
+
+ sprite->data[1] = gBattleAnimArgs[4];
+ sprite->callback = sub_815A114;
+}
+
+static void sub_815A114(struct Sprite *sprite)
+{
+ if (sprite->data[1] > 0)
+ {
+ sprite->pos2.x = sprite->data[2] >> 8;
+ sprite->data[2] += sprite->data[0];
+ sprite->invisible ^= 1;
+ sprite->data[1]--;
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_815A160(u8 taskId)
+{
+ sub_807521C(
+ GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 8,
+ GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 8,
+ 0);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_815A1B0(struct Sprite *sprite)
+{
+ sprite->data[0] = 90;
+ sprite->callback = WaitAnimForDuration;
+ sprite->data[1] = 7;
+ StoreSpriteCallbackInData6(sprite, sub_815A1F4);
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1]));
+}
+
+static void sub_815A1F4(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1]));
+ if (--sprite->data[1] < 0)
+ {
+ sprite->invisible = 1;
+ sprite->callback = sub_815A234;
+ }
+}
+
+static void sub_815A234(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyAnimSprite(sprite);
+}
+
+void sub_815A254(struct Sprite *sprite)
+{
+ u16 rotation;
+ u8 x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ u8 y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+
+ sub_80A6980(sprite, TRUE);
+
+ rotation = ArcTan2Neg(sprite->pos1.x - x, sprite->pos1.y - y);
+ rotation += 0x6000;
+ if (IsContest())
+ rotation += 0x4000;
+
+ TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rotation);
+
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[2] = x;
+ sprite->data[4] = y;
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_815A2F0(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
+ sprite->data[0] = 4;
+ sprite->callback = sub_815A31C;
+}
+
+static void sub_815A31C(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[0], 16 - sprite->data[0]));
+
+ if (sprite->data[1])
+ sprite->data[0]--;
+ else
+ sprite->data[0]++;
+
+ if (sprite->data[0] == 15 || sprite->data[0] == 4)
+ sprite->data[1] ^= 1;
+
+ if (sprite->data[2]++ > 70)
+ {
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->data[2] = 0;
+ sprite->invisible = 1;
+ sprite->affineAnimPaused = 1;
+ sprite->callback = sub_815A3AC;
+ }
+}
+
+static void sub_815A3AC(struct Sprite *sprite)
+{
+ if (sprite->data[2]++ > 9)
+ {
+ sprite->invisible = 0;
+ sprite->affineAnimPaused = 0;
+ if (sprite->affineAnimEnded)
+ sprite->callback = sub_815A3F0;
+ }
+}
+
+static void sub_815A3F0(struct Sprite *sprite)
+{
+ switch (sprite->data[3])
+ {
+ case 0:
+ case 1:
+ sprite->pos2.x = 1;
+ sprite->pos2.y = 0;
+ break;
+ case 2:
+ case 3:
+ sprite->pos2.x = -1;
+ sprite->pos2.y = 0;
+ break;
+ case 4:
+ case 5:
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 1;
+ break;
+ case 6:
+ default:
+ sprite->pos2.x = 0;
+ sprite->pos2.y = -1;
+ break;
+ }
+
+ if (++sprite->data[3] > 7)
+ sprite->data[3] = 0;
+
+ if (sprite->data[4]++ > 15)
+ {
+ sprite->data[0] = 16;
+ sprite->data[1] = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[0], 0));
+ sprite->callback = sub_815A49C;
+ }
+}
+
+static void sub_815A49C(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[0], 16 - sprite->data[0]));
+
+ if (sprite->data[1]++ > 1)
+ {
+ sprite->data[0]--;
+ sprite->data[1] = 0;
+ }
+
+ if (sprite->data[0] == 0)
+ sprite->invisible = 1;
+
+ if (sprite->data[0] < 0)
+ {
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_815A504(u8 taskId)
+{
+ gTasks[taskId].func = sub_815A52C;
+ gAnimVisualTaskCount--;
+}
+
+static void sub_815A52C(u8 taskId)
+{
+ int i;
+ u16 lastColor;
+ u8 paletteIndex = sub_80A6D94();
+
+ if (++gTasks[taskId].data[5] == 4)
+ {
+ lastColor = gPlttBufferFaded[paletteIndex * 16 + 11];
+ for (i = 10; i > 0; i--)
+ gPlttBufferFaded[paletteIndex * 16 + i + 1] = gPlttBufferFaded[paletteIndex * 16 + i];
+
+ gPlttBufferFaded[paletteIndex * 16 + 1] = lastColor;
+ gTasks[taskId].data[5] = 0;
+ }
+
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ DestroyTask(taskId);
+}
+
+void sub_815A5C8(u8 taskId)
+{
+ gTasks[taskId].func = sub_815A5F0;
+ gAnimVisualTaskCount--;
+}
+
+static void sub_815A5F0(u8 taskId)
+{
+ int i;
+ u16 lastColor;
+ u8 paletteIndex = sub_80A6D94();
+
+ if (++gTasks[taskId].data[5] == 4)
+ {
+ lastColor = gPlttBufferFaded[paletteIndex * 16 + 11];
+ for (i = 10; i > 0; i--)
+ gPlttBufferFaded[paletteIndex * 16 + i + 1] = gPlttBufferFaded[paletteIndex * 16 + i];
+ gPlttBufferFaded[paletteIndex * 16 + 1] = lastColor;
+
+ lastColor = gPlttBufferUnfaded[paletteIndex * 16 + 11];
+ for (i = 10; i > 0; i--)
+ gPlttBufferUnfaded[paletteIndex * 16 + i + 1] = gPlttBufferUnfaded[paletteIndex * 16 + i];
+ gPlttBufferUnfaded[paletteIndex * 16 + 1] = lastColor;
+
+ gTasks[taskId].data[5] = 0;
+ }
+
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ DestroyTask(taskId);
+}
+
+void sub_815A6C4(struct Sprite *sprite)
+{
+ u16 x;
+ u16 y;
+
+ InitAnimSpritePos(sprite, TRUE);
+ SetAverageBattlerPositions(gBattleAnimTarget, FALSE, &x, &y);
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = x + gBattleAnimArgs[2];
+ sprite->data[4] = y + gBattleAnimArgs[3];
+ sprite->data[5] = -50;
+
+ InitAnimArcTranslation(sprite);
+ sprite->callback = sub_815A73C;
+}
+
+static void sub_815A73C(struct Sprite *sprite)
+{
+ if (TranslateAnimArc(sprite))
+ {
+ sprite->data[0] = 30;
+ sprite->data[1] = 0;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, sub_815A76C);
+ }
+}
+
+static void sub_815A76C(struct Sprite *sprite)
+{
+ if (sprite->data[1] & 1)
+ sprite->invisible ^= 1;
+
+ if (++sprite->data[1] == 16)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_815A7B0(struct Sprite *sprite)
+{
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+ sub_80A6864(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+// This is likely fakematching due to some strange type casting behavior.
+void sub_815A7EC(struct Sprite *sprite)
+{
+ int var0;
+ int var1;
+ if (sprite->data[0] == 0)
+ {
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+ sub_80A6864(sprite, gBattleAnimArgs[0]);
+ if (!IsContest())
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[3];
+ }
+ else
+ {
+ var1 = -gBattleAnimArgs[2];
+ sprite->data[1] = var1;
+ var1 = -gBattleAnimArgs[3];
+ sprite->data[2] = var1;
+ }
+ }
+ else
+ {
+ var1 = -gBattleAnimArgs[2];
+ sprite->data[1] = var1;
+ sprite->data[2] = gBattleAnimArgs[3];
+ }
+ }
+
+ sprite->data[0]++;
+ var0 = (sprite->data[0] * 20) & 0xFF;
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ sprite->pos2.x = (sprite->data[3] + (s32)((u32)sprite->data[3] >> 31)) >> 1;
+ sprite->pos2.y = Sin(var0 & 0xFF, 5) + ((s32)(sprite->data[4] + ((u32)sprite->data[4] >> 31)) >> 1);
+
+ if ((u16)(sprite->pos1.x + sprite->pos2.x) > 240)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_815A8AC(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ DestroyAnimSprite(sprite);
+}
+
+void AnimTask_IsTargetPlayerSide(u8 taskId)
+{
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
+ gBattleAnimArgs[7] = 0;
+ else
+ gBattleAnimArgs[7] = 1;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void AnimTask_IsHealingMove(u8 taskId)
+{
+ if (gAnimMoveDmg > 0)
+ gBattleAnimArgs[7] = 0;
+ else
+ gBattleAnimArgs[7] = 1;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_815A934(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ);
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WIN0H, gBattle_WIN0H);
+ SetGpuReg(REG_OFFSET_WIN0V, gBattle_WIN0V);
+
+ sub_80A6980(sprite, FALSE);
+
+ sprite->oam.objMode = ST_OAM_OBJ_WINDOW;
+ sprite->invisible = 1;
+ sprite->callback = sub_815A9A0;
+}
+
+static void sub_815A9A0(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->invisible = 0;
+ if (sprite->affineAnimEnded)
+ sprite->data[0]++;
+ break;
+ case 1:
+ case 3:
+ sprite->data[1] += 117;
+ sprite->pos2.x = sprite->data[1] >> 8;
+ if (++sprite->data[2] == 21)
+ {
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->data[1] -= 117;
+ sprite->pos2.x = sprite->data[1] >> 8;
+ if (++sprite->data[2] == 41)
+ {
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 4:
+ ChangeSpriteAffineAnim(sprite, 1);
+ sprite->data[0]++;
+ break;
+ case 5:
+ if (sprite->affineAnimEnded)
+ {
+ sprite->invisible = 1;
+ sprite->callback = sub_815AA6C;
+ }
+ break;
+ }
+}
+
+static void sub_815AA6C(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
+ SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
+ DestroyAnimSprite(sprite);
+}
+
+void sub_815AAA4(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[3] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ }
+
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->oam.tileNum += 16;
+
+ if (gBattleAnimArgs[2] == 0)
+ {
+ sprite->oam.matrixNum = 8;
+ sprite->pos2.x = -12;
+ sprite->data[1] = 2;
+ }
+ else
+ {
+ sprite->pos2.x = 12;
+ sprite->data[1] = -2;
+ }
+
+ sprite->data[0] = gBattleAnimArgs[4];
+
+ if (sprite->data[3] != 255)
+ sprite->data[3] = gBattleAnimArgs[2];
+
+ sprite->callback = sub_815AB5C;
+}
+
+static void sub_815AB5C(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->pos2.x += sprite->data[1];
+ if (sprite->pos2.x == 0)
+ {
+ sprite->data[2]++;
+ if (sprite->data[3] == 0)
+ {
+ PlaySE1WithPanning(SE_W227, BattleAnimAdjustPanning(-64));
+ }
+ }
+ }
+ else
+ {
+ sprite->pos2.x -= sprite->data[1];
+ if (abs(sprite->pos2.x) == 12)
+ {
+ sprite->data[0]--;
+ sprite->data[2]--;
+ }
+
+ }
+
+ if (sprite->data[0] == 0)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_815ABD0(struct Sprite *sprite)
+{
+ sprite->oam.objMode = ST_OAM_OBJ_WINDOW;
+ sprite->data[3] = 255;
+ sub_815AAA4(sprite);
+}
+
+void sub_815ABEC(u8 taskId)
+{
+ if (IsContest())
+ {
+ SetGpuReg(REG_OFFSET_WININ, 0x1F3F);
+ gBattle_WIN1H = 0x98F0;
+ gBattle_WIN1V = 0x00A0;
+ SetGpuReg(REG_OFFSET_WIN1H, gBattle_WIN0H);
+ SetGpuReg(REG_OFFSET_WIN1V, gBattle_WIN0V);
+ }
+ else
+ {
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ);
+ gBattle_WIN1H = 0x00F0;
+ gBattle_WIN1V = 0x78A0;
+ SetGpuReg(REG_OFFSET_WIN1H, 0x00F0);
+ SetGpuReg(REG_OFFSET_WIN1V, gBattle_WIN1V);
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN1_ON);
+ }
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_815AC8C(u8 taskId)
+{
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ gBattle_WIN1H = 0;
+ gBattle_WIN1V = 0;
+ if (!IsContest())
+ ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN1_ON);
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_815ACD0(struct Sprite *sprite)
+{
+ int var0;
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ }
+
+ sprite->pos2.y = gBattleAnimArgs[2];
+ var0 = 0;
+ if (sprite->pos2.y > gBattleAnimArgs[3])
+ var0 = 1;
+
+ sprite->data[0] = var0;
+ sprite->data[1] = 0;
+ sprite->data[2] = gBattleAnimArgs[4];
+ sprite->data[3] = gBattleAnimArgs[5];
+ sprite->data[4] = gBattleAnimArgs[3];
+ sprite->callback = sub_815AD4C;
+}
+
+static void sub_815AD4C(struct Sprite *sprite)
+{
+ sprite->data[1] = (sprite->data[1] + sprite->data[2]) & 0xFF;
+ sprite->pos2.x = gSineTable[sprite->data[1]] >> 4;
+ sprite->pos2.y += sprite->data[3];
+
+ if (sprite->data[0])
+ {
+ if (sprite->pos2.y < sprite->data[4])
+ DestroyAnimSprite(sprite);
+ }
+ else
+ {
+ if (sprite->pos2.y > sprite->data[4])
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_815ADB0(u8 taskId)
+{
+ s16 var0;
+ u8 toBG2;
+ s16 var2;
+ int var3;
+ int var4;
+ s16 i;
+ struct ScanlineEffectParams scanlineParams;
+ struct Task *task = &gTasks[taskId];
+
+ if (!gBattleAnimArgs[0])
+ {
+ var0 = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
+ toBG2 = sub_80A8364(gBattleAnimAttacker);
+ }
+ else
+ {
+ var0 = GetBattlerYCoordWithElevation(gBattleAnimTarget);
+ toBG2 = sub_80A8364(gBattleAnimTarget);
+ }
+
+ task->data[0] = var0 + 36;
+ task->data[1] = task->data[0];
+ task->data[2] = var0 - 33;
+ if (task->data[2] < 0)
+ task->data[2] = 0;
+
+ task->data[3] = task->data[0];
+ task->data[4] = 8;
+ task->data[5] = gBattleAnimArgs[1];
+ task->data[6] = 0;
+ task->data[7] = 0;
+
+ if (toBG2 == 1)
+ {
+ var3 = gBattle_BG1_X;
+ task->data[8] = var3;
+ var4 = var3 + 240;
+ }
+ else
+ {
+ var3 = gBattle_BG2_X;
+ task->data[8] = var3;
+ var4 = var3 + 240;
+ }
+
+ task->data[9] = var4;
+ task->data[10] = gBattleAnimArgs[2];
+
+ if (!gBattleAnimArgs[2])
+ {
+ task->data[11] = var4;
+ var2 = task->data[8];
+ }
+ else
+ {
+ task->data[11] = var3;
+ var2 = task->data[9];
+ }
+
+ task->data[15] = 0;
+
+ i = task->data[2];
+ while (i <= task->data[3])
+ {
+ gScanlineEffectRegBuffers[0][i] = var2;
+ gScanlineEffectRegBuffers[1][i] = var2;
+ i++;
+ }
+
+ if (toBG2 == 1)
+ scanlineParams.dmaDest = &REG_BG1HOFS;
+ else
+ scanlineParams.dmaDest = &REG_BG2HOFS;
+
+ scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
+ scanlineParams.initState = 1;
+ scanlineParams.unused9 = 0;
+ ScanlineEffect_SetParams(scanlineParams);
+
+ task->func = sub_815AED8;
+}
+
+static void sub_815AED8(u8 taskId)
+{
+ s16 i;
+ struct Task *task = &gTasks[taskId];
+
+ task->data[0] -= task->data[5];
+ if (task->data[0] < task->data[2])
+ task->data[0] = task->data[2];
+
+ if (task->data[4] == 0)
+ {
+ task->data[1] -= task->data[5];
+ if (task->data[1] < task->data[2])
+ {
+ task->data[1] = task->data[2];
+ task->data[15] = 1;
+ }
+ }
+ else
+ {
+ task->data[4]--;
+ }
+
+ if (++task->data[6] > 1)
+ {
+ task->data[6] = 0;
+ task->data[7] = task->data[7] == 0 ? 1 : 0;
+
+ if (task->data[7])
+ task->data[12] = task->data[8];
+ else
+ task->data[12] = task->data[9];
+ }
+
+ i = task->data[0];
+ while (i < task->data[1])
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[12];
+ gScanlineEffectRegBuffers[1][i] = task->data[12];
+ i++;
+ }
+
+ i = task->data[1];
+ while (i <= task->data[3])
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[11];
+ gScanlineEffectRegBuffers[1][i] = task->data[11];
+ i++;
+ }
+
+ if (task->data[15])
+ {
+ if (task->data[10])
+ gScanlineEffect.state = 3;
+
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_815AFF0(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ task->data[4] = 32;
+ task->data[5] = -20;
+ task->data[6] = 0;
+ task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ task->func = sub_815B054;
+}
+
+static void sub_815B054(u8 taskId)
+{
+ int var0, var1;
+ s16 x, y;
+ u16 i, j;
+ u8 spriteId;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ var0 = task->data[2];
+ if (task->data[1] & 1)
+ {
+ var1 = task->data[4];
+ x = var0 - var1;
+ }
+ else
+ {
+ var1 = task->data[4];
+ x = var0 + var1;
+ }
+
+ y = task->data[3] + task->data[5];
+ spriteId = CreateSprite(&gUnknown_08593114, x, y, 6 - task->data[1]);
+ PlaySE12WithPanning(SE_W118, BattleAnimAdjustPanning(-64));
+
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].hFlip = task->data[1] & 1;
+ gSprites[spriteId].callback = SpriteCallbackDummy;
+ }
+
+ if (task->data[1] & 1)
+ {
+ task->data[4] -= 6;
+ task->data[5] -= 6;
+ }
+
+ PrepareAffineAnimInTaskData(task, task->data[15], gUnknown_085CE2A0);
+ task->data[1]++;
+ task->data[0] = 1;
+ break;
+ case 1:
+ if (!RunAffineAnimFromTaskData(task))
+ {
+ if (task->data[1] == 6)
+ {
+ task->data[6] = 8;
+ task->data[0] = 3;
+ }
+ else
+ {
+ if (task->data[1] <= 2)
+ task->data[6] = 10;
+ else
+ task->data[6] = 0;
+
+ task->data[0] = 2;
+ }
+ }
+ break;
+ case 2:
+ if (task->data[6] != 0)
+ task->data[6]--;
+ else
+ task->data[0] = 0;
+ break;
+ case 3:
+ if (task->data[6] != 0)
+ task->data[6]--;
+ else
+ task->data[0] = 4;
+ break;
+ case 4:
+ for (i = 0, j = 0; i < MAX_SPRITES; i++)
+ {
+ if (gSprites[i].template == &gUnknown_08593114)
+ {
+ gSprites[i].data[0] = taskId;
+ gSprites[i].data[1] = 6;
+ StartSpriteAnim(&gSprites[i], 2);
+ gSprites[i].callback = sub_815B23C;
+
+ if (++j == 6)
+ break;
+ }
+ }
+
+ task->data[6] = j;
+ task->data[0] = 5;
+ break;
+ case 5:
+ if (task->data[6] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_815B23C(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ {
+ gTasks[sprite->data[0]].data[sprite->data[1]]--;
+ DestroySprite(sprite);
+ }
+}
+
+void sub_815B27C(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ InitAnimSpritePos(sprite, FALSE);
+
+ if (++sprite->data[0] < 40)
+ {
+ u16 var = sprite->data[0];
+ if ((var & 1) == 0)
+ sprite->invisible = 1;
+ else
+ sprite->invisible = 0;
+ }
+
+ if (sprite->data[0] > 30)
+ sprite->invisible = 0;
+
+ if (sprite->data[0] == 61)
+ {
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0] = 20;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->callback = StartAnimLinearTranslation;
+ }
+}
+
+void sub_815B338(u8 taskId)
+{
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_ATTACKER), gUnknown_085CE350);
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_815B394(struct Sprite *sprite)
+{
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
+ sprite->data[1] = 256;
+ sprite->data[2] = 256;
+ sprite->data[0]++;
+ break;
+ case 1:
+ sprite->data[1] += 96;
+ sprite->data[2] -= 26;
+ SetSpriteRotScale(spriteId, sprite->data[1], sprite->data[2], 0);
+
+ if (++sprite->data[3] == 5)
+ sprite->data[0]++;
+ // fall through
+ case 2:
+ sprite->data[1] += 96;
+ sprite->data[2] += 48;
+ SetSpriteRotScale(spriteId, sprite->data[1], sprite->data[2], 0);
+
+ if (++sprite->data[3] == 9)
+ {
+ sprite->data[3] = 0;
+ gSprites[spriteId].invisible = 1;
+ ResetSpriteRotScale(spriteId);
+ sprite->data[0]++;
+ }
+ break;
+ case 3:
+ sprite->pos2.y -= 6;
+ if (sprite->pos1.y + sprite->pos2.y < -32)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+void sub_815B49C(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos1.x = -16;
+ else
+ sprite->pos1.x = 256;
+
+ sprite->pos1.y = 0;
+ sprite->callback = sub_815B4D4;
+}
+
+static void sub_815B4D4(struct Sprite *sprite)
+{
+ u32 newX;
+
+ sprite->data[0] += 72;
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos2.x = sprite->data[0] >> 4;
+ else
+ sprite->pos2.x = -(sprite->data[0] >> 4);
+
+ sprite->data[1] += 16;
+ sprite->pos2.y += sprite->data[1] >> 8;
+
+ if (++sprite->data[2] % 3 == 0)
+ {
+ CreateSpriteAndAnimate(
+ &gUnknown_085CE3A0,
+ sprite->pos1.x + sprite->pos2.x,
+ sprite->pos1.y + sprite->pos2.y,
+ sprite->subpriority + 1);
+ }
+
+ newX = sprite->pos1.x + sprite->pos2.x + 32;
+ if (newX > 304)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_815B570(struct Sprite *sprite)
+{
+ u8 rand;
+ s8 y;
+
+ rand = Random2() & 3;
+ if (rand == 0)
+ sprite->oam.tileNum += 4;
+ else
+ sprite->oam.tileNum += 5;
+
+ y = Random2() & 7;
+ if (y > 3)
+ y = -y;
+
+ sprite->pos2.y = y;
+ sprite->callback = sub_815B5D0;
+}
+
+static void sub_815B5D0(struct Sprite *sprite)
+{
+ if (++sprite->data[0] < 30)
+ {
+ if (++sprite->data[1] == 2)
+ {
+ sprite->invisible ^= 1;
+ sprite->data[1] = 0;
+ }
+ }
+ else
+ {
+ if (sprite->data[1] == 2)
+ sprite->invisible = 0;
+
+ if (sprite->data[1] == 3)
+ {
+ sprite->invisible = 1;
+ sprite->data[1] = -1;
+ }
+
+ sprite->data[1]++;
+ }
+
+ if (sprite->data[0] > 60)
+ DestroySprite(sprite);
+}
+
+void sub_815B65C(u8 taskId)
+{
+ if (!gTasks[taskId].data[0])
+ {
+ PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_ATTACKER), gUnknown_085CE3B8);
+ gTasks[taskId].data[0]++;
+ }
+ else
+ {
+ if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_815B6B4(u8 taskId)
+{
+ if (!gTasks[taskId].data[0])
+ {
+ PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_ATTACKER), gUnknown_085CE3E0);
+ gTasks[taskId].data[0]++;
+ }
+ else
+ {
+ if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_815B70C(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ InitAnimSpritePos(sprite, FALSE);
+ sprite->data[1] = 0x900;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->data[0]++;
+ break;
+ case 1:
+ sprite->pos2.y -= sprite->data[1] >> 8;
+ sprite->data[1] -= 96;
+ if (sprite->pos1.y + sprite->pos2.y > sprite->data[2])
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+void sub_815B778(u8 taskId)
+{
+ if (!gTasks[taskId].data[0])
+ {
+ PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_ATTACKER), gUnknown_085CE430);
+ gTasks[taskId].data[0]++;
+ }
+ else
+ {
+ if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_815B7D0(u8 taskId)
+{
+ int i, j;
+ u8 position;
+ struct UnknownAnimStruct2 unknownStruct;
+ u8 *dest;
+ u8 *src;
+ u16 *unk4;
+ u16 stretch;
+
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ SetGpuReg(REG_OFFSET_MOSAIC, 0);
+ if (sub_80A8364(gBattleAnimAttacker) == 1)
+ SetAnimBgAttribute(1, BG_ANIM_MOSAIC, 1);
+ else
+ SetAnimBgAttribute(2, BG_ANIM_MOSAIC, 1);
+
+ gTasks[taskId].data[10] = gBattleAnimArgs[0];
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ if (gTasks[taskId].data[2]++ > 1)
+ {
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[1]++;
+ stretch = gTasks[taskId].data[1];
+ SetGpuReg(REG_OFFSET_MOSAIC, (stretch << 4) | stretch);
+ if (stretch == 15)
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 2:
+ HandleSpeciesGfxDataChange(gBattleAnimAttacker, gBattleAnimTarget, gTasks[taskId].data[10]);
+ sub_80A6BFC(&unknownStruct, gBattleAnimAttacker);
+
+ if (IsContest())
+ position = 0;
+ else
+ position = GetBattlerPosition(gBattleAnimAttacker);
+
+ src = gMonSpritesGfxPtr->sprites[position] + (gBattleMonForms[gBattleAnimAttacker] << 11);
+ dest = unknownStruct.bgTiles;
+ CpuCopy32(src, dest, 0x800);
+ LoadBgTiles(1, unknownStruct.bgTiles, 0x800, unknownStruct.tilesOffset);
+ if (IsContest())
+ {
+ if (IsSpeciesNotUnown(gContestResources->field_18->species) != IsSpeciesNotUnown(gContestResources->field_18->unk2))
+ {
+ unk4 = (u16 *)unknownStruct.unk4;
+ for (i = 0; i < 8; i++)
+ {
+ for (j = 0; j < 4; j++)
+ {
+ u16 temp = unk4[j + i * 0x20];
+ unk4[j + i * 0x20] = unk4[(7 - j) + i * 0x20];
+ unk4[(7 - j) + i * 0x20] = temp;
+ }
+ }
+
+ for (i = 0; i < 8; i++)
+ {
+ for (j = 0; j < 8; j++)
+ {
+ unk4[j + i * 0x20] ^= 0x400;
+ }
+ }
+ }
+
+ if (IsSpeciesNotUnown(gContestResources->field_18->unk2))
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gUnknown_082FF6C0;
+ else
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gUnknown_082FF694;
+
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], 0);
+ }
+
+ gTasks[taskId].data[0]++;
+ break;
+ case 3:
+ if (gTasks[taskId].data[2]++ > 1)
+ {
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[1]--;
+ stretch = gTasks[taskId].data[1];
+ SetGpuReg(REG_OFFSET_MOSAIC, (stretch << 4) | stretch);
+
+ if (stretch == 0)
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 4:
+ SetGpuReg(REG_OFFSET_MOSAIC, 0);
+ if (sub_80A8364(gBattleAnimAttacker) == 1)
+ SetAnimBgAttribute(1, BG_ANIM_MOSAIC, 0);
+ else
+ SetAnimBgAttribute(2, BG_ANIM_MOSAIC, 0);
+
+ if (!IsContest())
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ {
+ if (gTasks[taskId].data[10] == 0)
+ SetBattlerShadowSpriteCallback(gBattleAnimAttacker, gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies);
+ }
+ }
+
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_815BB18(u8 taskId)
+{
+ gBattleAnimArgs[7] = gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_815BB58(u8 taskId)
+{
+ HandleSpeciesGfxDataChange(gBattleAnimAttacker, gBattleAnimTarget, TRUE);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_815BB84(u8 taskId)
+{
+ struct UnknownAnimStruct2 unknownStruct;
+
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
+ SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
+
+ sub_80A6B30(&unknownStruct);
+ sub_80A6D60(&unknownStruct, &gUnknown_08C2A6EC, 0);
+ if (IsContest())
+ {
+ gBattle_BG1_X = -56;
+ gBattle_BG1_Y = 0;
+ }
+ else
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattle_BG1_X = -135;
+ else
+ gBattle_BG1_X = -10;
+
+ gBattle_BG1_Y = 0;
+ }
+
+ sub_80A6CC0(unknownStruct.bgId, &gUnknown_08C2A634, unknownStruct.tilesOffset);
+ LoadCompressedPalette(&gUnknown_08C2A6D4, unknownStruct.unk8 << 4, 32);
+
+ gTasks[taskId].data[10] = gBattle_BG1_X;
+ gTasks[taskId].data[11] = gBattle_BG1_Y;
+
+ gTasks[taskId].data[0]++;
+ PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(-64));
+ break;
+ case 1:
+ if (gTasks[taskId].data[4]++ > 0)
+ {
+ gTasks[taskId].data[4] = 0;
+ if (++gTasks[taskId].data[1] > 12)
+ gTasks[taskId].data[1] = 12;
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[1], 16 - gTasks[taskId].data[1]));
+
+ if (gTasks[taskId].data[1] == 12)
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 2:
+ if (--gTasks[taskId].data[1] < 0)
+ gTasks[taskId].data[1] = 0;
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[1], 16 - gTasks[taskId].data[1]));
+
+ if (!gTasks[taskId].data[1])
+ {
+ gBattle_BG1_X = gUnknown_085CE460[gTasks[taskId].data[2]] + gTasks[taskId].data[10];
+ if (++gTasks[taskId].data[2] == 4)
+ gTasks[taskId].data[0] = 4;
+ else
+ gTasks[taskId].data[0] = 3;
+ }
+ break;
+ case 3:
+ if (++gTasks[taskId].data[3] == 4)
+ {
+ gTasks[taskId].data[3] = 0;
+ gTasks[taskId].data[0] = 1;
+ PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(-64));
+ }
+ break;
+ case 4:
+ sub_80A6B30(&unknownStruct);
+ sub_80A6C68(unknownStruct.bgId);
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
+
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_815BE04(struct Sprite *sprite)
+{
+ s16 xOffset;
+ u8 spriteId1;
+ u8 spriteId2;
+
+ xOffset = Random2();
+ xOffset &= 0x3F;
+ if (xOffset > 31)
+ xOffset = 32 - xOffset;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + xOffset;
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 32;
+ sprite->data[1] = gBattleAnimArgs[0];
+ sprite->data[2] = gBattleAnimArgs[1];
+
+ spriteId1 = CreateSprite(&gUnknown_085CE48C, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1);
+ spriteId2 = CreateSprite(&gUnknown_085CE48C, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1);
+ StartSpriteAnim(&gSprites[spriteId1], 1);
+ StartSpriteAnim(&gSprites[spriteId2], 2);
+
+ gSprites[spriteId1].data[1] = gBattleAnimArgs[0];
+ gSprites[spriteId1].data[2] = gBattleAnimArgs[1];
+ gSprites[spriteId2].data[1] = gBattleAnimArgs[0];
+ gSprites[spriteId2].data[2] = gBattleAnimArgs[1];
+ gSprites[spriteId1].data[7] = -1;
+ gSprites[spriteId2].data[7] = -1;
+ gSprites[spriteId1].invisible = 1;
+ gSprites[spriteId2].invisible = 1;
+ gSprites[spriteId1].callback = sub_815C050;
+ gSprites[spriteId2].callback = sub_815C050;
+
+ sprite->data[6] = spriteId1;
+ sprite->data[7] = spriteId2;
+ sprite->callback = sub_815BF44;
+}
+
+static void sub_815BF44(struct Sprite *sprite)
+{
+ int var0;
+ s8 var1;
+
+ var0 = (u16)sprite->data[2] + (u16)sprite->data[3];
+ var1 = var0 >> 8;
+ sprite->pos2.y -= var1;
+ sprite->data[3] = var0 & 0xFF;
+ if (sprite->data[4] == 0 && sprite->pos2.y < -8)
+ {
+ gSprites[sprite->data[6]].invisible = 0;
+ sprite->data[4]++;
+ }
+
+ if (sprite->data[4] == 1 && sprite->pos2.y < -16)
+ {
+ gSprites[sprite->data[7]].invisible = 0;
+ sprite->data[4]++;
+ }
+
+ if (--sprite->data[1] == -1)
+ {
+ sprite->invisible = 1;
+ sprite->callback = sub_815BFF4;
+ }
+}
+
+static void sub_815BFF4(struct Sprite *sprite)
+{
+ if (gSprites[sprite->data[6]].callback == SpriteCallbackDummy
+ && gSprites[sprite->data[7]].callback == SpriteCallbackDummy)
+ {
+ DestroySprite(&gSprites[sprite->data[6]]);
+ DestroySprite(&gSprites[sprite->data[7]]);
+ DestroyAnimSprite(sprite);
+ }
+}
+
+static void sub_815C050(struct Sprite *sprite)
+{
+ u16 d2;
+ register u16 d3 asm("r1");
+ int var0;
+ s8 var1;
+
+ if (!sprite->invisible)
+ {
+ d2 = sprite->data[2];
+ d3 = sprite->data[3];
+ var0 = d2 + d3;
+ var1 = var0 >> 8;
+ sprite->pos2.y -= var1;
+ sprite->data[3] = var0 & 0xFF;
+ if (--sprite->data[1] == -1)
+ {
+ sprite->invisible = 1;
+ sprite->callback = SpriteCallbackDummy;
+ }
+ }
+}
+
+void sub_815C0A4(u8 taskId)
+{
+ struct UnknownAnimStruct2 unknownStruct;
+
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(3, 13));
+ SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
+
+ sub_80A6B30(&unknownStruct);
+ sub_80A6D60(&unknownStruct, &gUnknown_08C2A6EC, 0);
+ if (IsContest())
+ {
+ gBattle_BG1_X = -56;
+ gBattle_BG1_Y = 0;
+ }
+ else
+ {
+ u8 position = GetBattlerPosition(gBattleAnimTarget);
+ if (IsDoubleBattle() == TRUE)
+ {
+ if (position == B_POSITION_OPPONENT_LEFT)
+ gBattle_BG1_X = -155;
+ if (position == B_POSITION_OPPONENT_RIGHT)
+ gBattle_BG1_X = -115;
+ if (position == B_POSITION_PLAYER_LEFT)
+ gBattle_BG1_X = 14;
+ if (position == B_POSITION_PLAYER_RIGHT)
+ gBattle_BG1_X = -20;
+ }
+ else
+ {
+ if (position == B_POSITION_OPPONENT_LEFT)
+ gBattle_BG1_X = -135;
+ if (position == B_POSITION_PLAYER_LEFT)
+ gBattle_BG1_X = -10;
+ }
+
+ gBattle_BG1_Y = 0;
+ }
+
+ sub_80A6CC0(unknownStruct.bgId, &gUnknown_08C2A634, unknownStruct.tilesOffset);
+ LoadCompressedPalette(&gUnknown_08C2A6D4, unknownStruct.unk8 << 4, 32);
+ gTasks[taskId].data[10] = gBattle_BG1_X;
+ gTasks[taskId].data[11] = gBattle_BG1_Y;
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ gTasks[taskId].data[3] = 0;
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
+ gBattle_BG1_X = gTasks[taskId].data[10] + gUnknown_085CE4A4[gTasks[taskId].data[2]];
+ else
+ gBattle_BG1_X = gTasks[taskId].data[10] - gUnknown_085CE4A4[gTasks[taskId].data[2]];
+
+ if (++gTasks[taskId].data[2] == 5)
+ gTasks[taskId].data[0] = 5;
+ else
+ gTasks[taskId].data[0]++;
+ break;
+ case 2:
+ if (--gTasks[taskId].data[1] <= 4)
+ gTasks[taskId].data[1] = 5;
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(3, gTasks[taskId].data[1]));
+ if (gTasks[taskId].data[1] == 5)
+ gTasks[taskId].data[0]++;
+ break;
+ case 3:
+ if (++gTasks[taskId].data[3] > gUnknown_085CE4A8[gTasks[taskId].data[2]])
+ gTasks[taskId].data[0]++;
+ break;
+ case 4:
+ if (++gTasks[taskId].data[1] > 13)
+ gTasks[taskId].data[1] = 13;
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(3, gTasks[taskId].data[1]));
+ if (gTasks[taskId].data[1] == 13)
+ gTasks[taskId].data[0] = 1;
+ break;
+ case 5:
+ sub_80A6B30(&unknownStruct);
+ sub_80A6C68(unknownStruct.bgId);
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
+
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_815C3A8(u8 taskId)
+{
+ if (gTasks[taskId].data[0] == 0)
+ {
+ PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(0), gUnknown_085CE4B0);
+ gTasks[taskId].data[0]++;
+ }
+ else
+ {
+ if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_815C400(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ InitAnimSpritePos(sprite, 0);
+ sprite->data[0]++;
+ }
+ else if (sprite->data[0]++ > 20)
+ {
+ sprite->data[1] += 160;
+ sprite->data[2] += 128;
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos2.x = -(sprite->data[1] >> 8);
+ else
+ sprite->pos2.x = sprite->data[1] >> 8;
+
+ sprite->pos2.y += sprite->data[2] >> 8;
+ if (sprite->pos2.y > 64)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_815C478(u8 taskId)
+{
+ u8 side;
+ struct Task *task = &gTasks[taskId];
+
+ if (!gBattleAnimArgs[1])
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ if (gBattleAnimArgs[2] < 0)
+ gBattleAnimArgs[2] = 0;
+ if (gBattleAnimArgs[2] > 2)
+ gBattleAnimArgs[2] = 2;
+
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 8 - (2 * gBattleAnimArgs[2]);
+ task->data[4] = 0x100 + (gBattleAnimArgs[2] * 128);
+ task->data[5] = gBattleAnimArgs[2] + 2;
+ task->data[6] = gBattleAnimArgs[1] - 1;
+ task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+
+ if (!gBattleAnimArgs[0])
+ side = GetBattlerSide(gBattleAnimAttacker);
+ else
+ side = GetBattlerSide(gBattleAnimTarget);
+
+ if (side == B_SIDE_OPPONENT)
+ {
+ task->data[4] *= -1;
+ task->data[5] *= -1;
+ }
+
+ PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL);
+ task->func = sub_815C548;
+}
+
+static void sub_815C548(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ gSprites[task->data[15]].pos2.x += task->data[5];
+ task->data[2] -= task->data[4];
+ SetSpriteRotScale(task->data[15], 0x100, 0x100, task->data[2]);
+ SetBattlerSpriteYOffsetFromRotation(task->data[15]);
+ if (++task->data[1] >= task->data[3])
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ gSprites[task->data[15]].pos2.x -= task->data[5];
+ task->data[2] += task->data[4];
+ SetSpriteRotScale(task->data[15], 0x100, 0x100, task->data[2]);
+ SetBattlerSpriteYOffsetFromRotation(task->data[15]);
+ if (++task->data[1] >= task->data[3] * 2)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ gSprites[task->data[15]].pos2.x += task->data[5];
+ task->data[2] -= task->data[4];
+ SetSpriteRotScale(task->data[15], 0x100, 0x100, task->data[2]);
+ SetBattlerSpriteYOffsetFromRotation(task->data[15]);
+ if (++task->data[1] >= task->data[3])
+ {
+ if (task->data[6])
+ {
+ task->data[6]--;
+ task->data[1] = 0;
+ task->data[0] = 0;
+ }
+ else
+ {
+ task->data[0]++;
+ }
+ }
+ break;
+ case 3:
+ ResetSpriteRotScale(task->data[15]);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_815C6B0(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ sprite->pos1.x = 0;
+ sprite->pos1.y = gBattleAnimArgs[0];
+ }
+ else
+ {
+ sprite->pos1.x = 240;
+ sprite->pos1.y = gBattleAnimArgs[0] - 30;
+ }
+
+ sprite->data[2] = gBattleAnimArgs[2];
+ StartSpriteAnim(sprite, gBattleAnimArgs[1]);
+ sprite->callback = sub_815C700;
+}
+
+static void sub_815C700(struct Sprite *sprite)
+{
+ sprite->data[0] += 3;
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ sprite->pos1.x += 5;
+ sprite->pos1.y -= 1;
+
+ if (sprite->pos1.x > 240)
+ DestroyAnimSprite(sprite);
+
+ sprite->pos2.y = Sin(sprite->data[0] & 0xFF, 16);
+ }
+ else
+ {
+ sprite->pos1.x -= 5;
+ sprite->pos1.y += 1;
+
+ if (sprite->pos1.x < 0)
+ DestroyAnimSprite(sprite);
+
+ sprite->pos2.y = Cos(sprite->data[0] & 0xFF, 16);
+ }
+}
+
+void sub_815C770(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[12] = 0x20;
+ task->data[13] = 0x40;
+ task->data[14] = 0x800;
+ task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+
+ PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL);
+ task->func = sub_815C7C4;
+}
+
+static void sub_815C7C4(u8 taskId)
+{
+ int temp;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[2] += 0x200;
+ if (task->data[2] >= task->data[14])
+ {
+ s16 diff = task->data[14] - task->data[2];
+ s16 div = diff / (task->data[14] * 2);
+ s16 mod = diff % (task->data[14] * 2);
+
+ if ((div & 1) == 0)
+ {
+ task->data[2] = task->data[14] - mod;
+ task->data[0] = 1;
+ }
+ else
+ {
+ task->data[2] = mod - task->data[14];
+ }
+ }
+ break;
+ case 1:
+ task->data[2] -= 0x200;
+ if (task->data[2] <= -task->data[14])
+ {
+ s16 diff = task->data[14] - task->data[2];
+ s16 div = diff / (task->data[14] * 2);
+ s16 mod = diff % (task->data[14] * 2);
+
+ if ((1 & div) == 0)
+ {
+ task->data[2] = mod - task->data[14];
+ task->data[0] = 0;
+ }
+ else
+ {
+ task->data[2] = task->data[14] - mod;
+ }
+ }
+ break;
+ case 2:
+ ResetSpriteRotScale(task->data[15]);
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ SetSpriteRotScale(task->data[15], 0x100, 0x100, task->data[2]);
+ SetBattlerSpriteYOffsetFromRotation(task->data[15]);
+ gSprites[task->data[15]].pos2.x = -(((temp = task->data[2]) >= 0 ? task->data[2] : temp + 63) >> 6);
+
+ if (++task->data[1] > 8)
+ {
+ if (task->data[12])
+ {
+ task->data[12]--;
+ task->data[14] -= task->data[13];
+ if (task->data[14] < 16)
+ task->data[14] = 16;
+ }
+ else
+ {
+ task->data[0] = 2;
+ }
+ }
+}
+
+void sub_815C95C(struct Sprite *sprite)
+{
+ if (!sprite->data[0])
+ {
+ if (!gBattleAnimArgs[2])
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ }
+
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[1] = 0x80;
+ sprite->data[2] = 0x300;
+ sprite->data[3] = gBattleAnimArgs[1];
+ sprite->data[0]++;
+ }
+ else
+ {
+ sprite->pos2.x = sprite->data[1] >> 8;
+ sprite->pos2.y += sprite->data[2] >> 8;
+ if (sprite->data[4] == 0 && sprite->pos2.y > -sprite->data[3])
+ {
+ sprite->data[4] = 1;
+ sprite->data[2] = (-sprite->data[2] / 3) * 2;
+ }
+
+ sprite->data[1] += 192;
+ sprite->data[2] += 128;
+ if (sprite->animEnded)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_815CA20(u8 taskId)
+{
+ u8 spriteId;
+
+ if (gTasks[taskId].data[0] == 0)
+ {
+ if (gBattleAnimArgs[0] == 0)
+ gTasks[taskId].data[11] = gBattleAnimAttacker;
+ else
+ gTasks[taskId].data[11] = gBattleAnimTarget;
+
+ spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ gTasks[taskId].data[10] = spriteId;
+ PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
+
+ switch (gBattleAnimArgs[1])
+ {
+ case 0:
+ SetSpriteRotScale(spriteId, 0xE0, 0x140, 0);
+ SetBattlerSpriteYOffsetFromYScale(spriteId);
+ break;
+ case 1:
+ SetSpriteRotScale(spriteId, 0xD0, 0x130, 0xF00);
+ SetBattlerSpriteYOffsetFromYScale(spriteId);
+ if (IsContest() || GetBattlerSide(gTasks[taskId].data[11]) == B_SIDE_PLAYER)
+ gSprites[spriteId].pos2.y += 16;
+ break;
+ case 2:
+ SetSpriteRotScale(spriteId, 0xD0, 0x130, 0xF100);
+ SetBattlerSpriteYOffsetFromYScale(spriteId);
+ if (IsContest() || GetBattlerSide(gTasks[taskId].data[11]) == B_SIDE_PLAYER)
+ gSprites[spriteId].pos2.y += 16;
+ break;
+ }
+
+ gSprites[spriteId].pos2.x = 2;
+ gTasks[taskId].data[0]++;
+ }
+ else
+ {
+ spriteId = gTasks[taskId].data[10];
+ if (++gTasks[taskId].data[2] == 3)
+ {
+ gTasks[taskId].data[2] = 0;
+ gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;
+ }
+
+ if (++gTasks[taskId].data[1] == 13)
+ {
+ ResetSpriteRotScale(spriteId);
+ gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+void sub_815CB88(struct Sprite *sprite)
+{
+ u8 tileOffset;
+ int rand1;
+ int rand2;
+
+ tileOffset = Random2() % 12;
+ sprite->oam.tileNum += tileOffset;
+ rand1 = Random2() & 0x1FF;
+ rand2 = Random2() & 0xFF;
+
+ if (rand1 & 1)
+ sprite->data[0] = 0x5E0 + rand1;
+ else
+ sprite->data[0] = 0x5E0 - rand1;
+
+ if (rand2 & 1)
+ sprite->data[1] = 0x480 + rand2;
+ else
+ sprite->data[1] = 0x480 - rand2;
+
+ sprite->data[2] = gBattleAnimArgs[0];
+ if (sprite->data[2] == 0)
+ sprite->pos1.x = -8;
+ else
+ sprite->pos1.x = 248;
+
+ sprite->pos1.y = 104;
+ sprite->callback = sub_815CC34;
+}
+
+static void sub_815CC34(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->pos2.x += sprite->data[0] >> 8;
+ sprite->pos2.y -= sprite->data[1] >> 8;
+ }
+ else
+ {
+ sprite->pos2.x -= sprite->data[0] >> 8;
+ sprite->pos2.y -= sprite->data[1] >> 8;
+ }
+
+ sprite->data[0] -= 22;
+ sprite->data[1] -= 48;
+ if (sprite->data[0] < 0)
+ sprite->data[0] = 0;
+
+ if (++sprite->data[3] == 31)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_815CC94(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ);
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WIN0H, gBattle_WIN0H);
+ SetGpuReg(REG_OFFSET_WIN0V, gBattle_WIN0V);
+
+ sprite->data[0] = gBattleAnimArgs[2];
+ sub_80A6980(sprite, FALSE);
+ sprite->oam.objMode = ST_OAM_OBJ_WINDOW;
+ sprite->invisible = 1;
+ sprite->callback = sub_815CD0C;
+}
+
+static void sub_815CD0C(struct Sprite *sprite)
+{
+ switch (sprite->data[1])
+ {
+ case 0:
+ sprite->invisible = 0;
+ if (sprite->affineAnimEnded)
+ sprite->data[1]++;
+ break;
+ case 1:
+ if (--sprite->data[0] == 0)
+ {
+ ChangeSpriteAffineAnim(sprite, 1);
+ sprite->data[1]++;
+ }
+ break;
+ case 2:
+ if (sprite->affineAnimEnded)
+ {
+ sprite->invisible = 1;
+ sprite->data[1]++;
+ }
+ break;
+ case 3:
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
+ SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+void sub_815CDB4(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->callback = sub_815CDFC;
+ sprite->callback(sprite);
+}
+
+static void sub_815CDFC(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8);
+ sprite->pos2.y = Cos(sprite->data[1], sprite->data[3] >> 8);
+ sprite->data[1] = (sprite->data[1] + 9) & 0xFF;
+
+ if ((u16)sprite->data[1] < 64 || sprite->data[1] > 195)
+ sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
+ else
+ sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) + 1;
+
+ if (!sprite->data[5])
+ {
+ sprite->data[2] += 0x400;
+ sprite->data[3] += 0x100;
+ sprite->data[4]++;
+ if (sprite->data[4] == sprite->data[0])
+ {
+ sprite->data[4] = 0;
+ sprite->data[5] = 1;
+ }
+ }
+ else if (sprite->data[5] == 1)
+ {
+ sprite->data[2] -= 0x400;
+ sprite->data[3] -= 0x100;
+ sprite->data[4]++;
+ if (sprite->data[4] == sprite->data[0])
+ DestroyAnimSprite(sprite);
+ }
+}
+
+
+
+extern void sub_815D160(u8);
+
+void sub_815CED8(u8 taskId)
+{
+ u8 isBackPic;
+ u32 personality;
+ u32 otId;
+ u16 species;
+ s16 xOffset;
+ u32 priority;
+ u8 spriteId;
+ s16 coord1, coord2;
+
+ GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ if (IsContest())
+ {
+ isBackPic = 1;
+ personality = gContestResources->field_18->unk10;
+ otId = gContestResources->field_18->unkC;
+ species = gContestResources->field_18->unk2;
+ xOffset = 20;
+ priority = sub_80A8328(gBattleAnimAttacker);
+ }
+ else
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ isBackPic = 0;
+ personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_OT_ID);
+ if (gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].transformSpecies == SPECIES_NONE)
+ {
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_SPECIES);
+ else
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_SPECIES);
+ }
+ else
+ {
+ species = gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].transformSpecies;
+ }
+
+ xOffset = 20;
+ priority = sub_80A8328(gBattleAnimAttacker);
+ }
+ else
+ {
+ isBackPic = 1;
+ personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_OT_ID);
+ if (gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].transformSpecies == SPECIES_NONE)
+ {
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_SPECIES);
+ else
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_SPECIES);
+ }
+ else
+ {
+ species = gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].transformSpecies;
+ }
+
+ xOffset = -20;
+ priority = sub_80A8328(gBattleAnimAttacker);
+ }
+ }
+
+ coord1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ coord2 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ spriteId = sub_80A8394(species, isBackPic, 0, coord1 + xOffset, coord2, 5, personality, otId, gBattleAnimTarget, 1);
+
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND;
+ FillPalette(RGB(31, 31, 31), (gSprites[spriteId].oam.paletteNum << 4) + 0x100, 32);
+ gSprites[spriteId].oam.priority = priority;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0x3F40);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[1], 16 - gTasks[taskId].data[1]));
+
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].func = sub_815D160;
+}
+
+void sub_815D160(u8 taskId)
+{
+ if (gTasks[taskId].data[10]++ > 1)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[1]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[1], 16 - gTasks[taskId].data[1]));
+ if (gTasks[taskId].data[1] == 10)
+ {
+ gTasks[taskId].data[10] = 256;
+ gTasks[taskId].data[11] = 256;
+ gTasks[taskId].func = sub_815D1BC;
+ }
+ }
+}
+
+static void sub_815D1BC(u8 taskId)
+{
+ u8 spriteId = gTasks[taskId].data[0];
+ gTasks[taskId].data[10] -= 16;
+ gTasks[taskId].data[11] += 128;
+ gSprites[spriteId].oam.affineMode |= ST_OAM_AFFINE_DOUBLE_MASK;
+ TrySetSpriteRotScale(&gSprites[spriteId], TRUE, gTasks[taskId].data[10], gTasks[taskId].data[11], 0);
+ if (++gTasks[taskId].data[12] == 9)
+ {
+ sub_80A749C(&gSprites[spriteId]);
+ sub_80A8610(&gSprites[spriteId]);
+ gTasks[taskId].func = sub_80A6814;
+ }
+}
+
+void sub_815D240(u8 taskId)
+{
+ u8 battler;
+ u16 bgX, bgY;
+ s16 y, i;
+ struct ScanlineEffectParams scanlineParams;
+ struct Task *task = &gTasks[taskId];
+
+ if (gBattleAnimArgs[0] == 0)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 16;
+ task->data[4] = 0;
+ task->data[5] = battler;
+ task->data[6] = 32;
+ task->data[7] = 0;
+ task->data[8] = 24;
+
+ if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
+ task->data[8] *= -1;
+
+ task->data[13] = GetBattlerYCoordWithElevation(battler) - 34;
+ if (task->data[13] < 0)
+ task->data[13] = 0;
+
+ task->data[14] = task->data[13] + 66;
+ task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ if (sub_80A8364(battler) == 1)
+ {
+ scanlineParams.dmaDest = &REG_BG1HOFS;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
+ bgX = gBattle_BG1_X;
+ bgY = gBattle_BG1_Y;
+ }
+ else
+ {
+ scanlineParams.dmaDest = &REG_BG2HOFS;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
+ bgX = gBattle_BG2_X;
+ bgY = gBattle_BG2_Y;
+ }
+
+ for (y = 0, i = 0; y < 160; y++, i += 2)
+ {
+ gScanlineEffectRegBuffers[0][i] = bgX;
+ gScanlineEffectRegBuffers[1][i] = bgX;
+ gScanlineEffectRegBuffers[0][i + 1] = bgY;
+ gScanlineEffectRegBuffers[1][i + 1] = bgY;
+ }
+
+ scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_32BIT;
+ scanlineParams.initState = 1;
+ scanlineParams.unused9 = 0;
+ ScanlineEffect_SetParams(scanlineParams);
+ task->func = sub_815D398;
+}
+
+static void sub_815D398(u8 taskId)
+{
+ struct Task *task;
+ s16 var1;
+ s16 var2;
+ s16 bgX, bgY;
+ s16 offset;
+ s16 var0;
+ s16 i;
+ s16 sineIndex;
+ s16 var3;
+
+ task = &gTasks[taskId];
+ if (sub_80A8364(task->data[5]) == 1)
+ {
+ bgX = gBattle_BG1_X;
+ bgY = gBattle_BG1_Y;
+ }
+ else
+ {
+ bgX = gBattle_BG2_X;
+ bgY = gBattle_BG2_Y;
+ }
+
+ switch (task->data[0])
+ {
+ case 0:
+ offset = task->data[14] * 2;
+ var1 = 0;
+ var2 = 0;
+ i = 0;
+ task->data[1] = (task->data[1] + 2) & 0xFF;
+ sineIndex = task->data[1];
+ task->data[9] = 0x7E0 / task->data[6];
+ task->data[10] = -((task->data[7] * 2) / task->data[9]);
+ task->data[11] = task->data[7];
+ var3 = task->data[11] >> 5;
+ task->data[12] = var3;
+ var0 = task->data[14];
+ while (var0 > task->data[13])
+ {
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][offset + 1] = (i - var2) + bgY;
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][offset] = bgX + var3 + (gSineTable[sineIndex] >> 5);
+ sineIndex = (sineIndex + 10) & 0xFF;
+ task->data[11] += task->data[10];
+ var3 = task->data[11] >> 5;
+ task->data[12] = var3;
+
+ i++;
+ offset -= 2;
+ var1 += task->data[6];
+ var2 = var1 >> 5;
+ var0--;
+ }
+
+ var0 *= 2;
+ while (var0 >= 0)
+ {
+ gScanlineEffectRegBuffers[0][var0] = bgX + 240;
+ gScanlineEffectRegBuffers[1][var0] = bgX + 240;
+ var0 -= 2;
+ }
+
+ if (++task->data[6] > 63)
+ {
+ task->data[6] = 64;
+ task->data[2]++;
+ if (task->data[2] & 1)
+ task->data[3]--;
+ else
+ task->data[4]++;
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4]));
+ if (task->data[3] == 0 && task->data[4] == 16)
+ {
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[0]++;
+ }
+ }
+ else
+ {
+ task->data[7] += task->data[8];
+ }
+ break;
+ case 1:
+ if (++task->data[2] > 12)
+ {
+ gScanlineEffect.state = 3;
+ task->data[2] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ task->data[2]++;
+ if (task->data[2] & 1)
+ task->data[3]++;
+ else
+ task->data[4]--;
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4]));
+ if (task->data[3] == 16 && task->data[4] == 0)
+ {
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_815D64C(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ task->data[0] = 0;
+ task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ PrepareAffineAnimInTaskData(&gTasks[taskId], task->data[15], gUnknown_085CE5F0);
+ task->func = sub_815D694;
+}
+
+static void sub_815D694(u8 taskId)
+{
+ u16 var0;
+
+ struct Task *task = &gTasks[taskId];
+ var0 = task->data[0];
+ task->data[0]++;
+ var0 -= 20;
+ if (var0 < 23)
+ {
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ task->data[2]++;
+ if (task->data[2] & 1)
+ gSprites[task->data[15]].pos2.x = 1;
+ else
+ gSprites[task->data[15]].pos2.x = -1;
+ }
+ }
+ else
+ {
+ gSprites[task->data[15]].pos2.x = 0;
+ }
+
+ if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_815D72C(struct Sprite *sprite, s16 b, s16 c, s16 d, s16 e, u16 f)
+{
+ sprite->pos1.x = b;
+ sprite->pos1.y = c;
+ sprite->data[4] = b << 4;
+ sprite->data[5] = c << 4;
+ sprite->data[6] = ((d - b) << 4) / f;
+ sprite->data[7] = ((e - c) << 4) / f;
+}
+
+void sub_815D794(struct Sprite *sprite)
+{
+ sprite->data[4] += sprite->data[6];
+ sprite->data[5] += sprite->data[7];
+ sprite->pos1.x = sprite->data[4] >> 4;
+ sprite->pos1.y = sprite->data[5] >> 4;
+}
+
+void sub_815D7B4(struct Sprite *sprite)
+{
+ s16 x = sprite->pos1.x;
+ s16 y = sprite->pos1.y;
+
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[0]);
+ sub_815D72C(sprite, sprite->pos1.x, sprite->pos1.y, x, y, 64);
+ sprite->data[0] = 0;
+ sprite->callback = sub_815D804;
+}
+
+static void sub_815D804(struct Sprite *sprite)
+{
+ int index;
+
+ sprite->data[0]++;
+ index = (sprite->data[0] * 8) & 0xFF;
+ sub_815D794(sprite);
+ sprite->pos2.y = Sin(index, 8);
+ if (sprite->data[0] > 58)
+ {
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ sprite->data[2]++;
+ sprite->invisible = sprite->data[2] & 1;
+ if (sprite->data[2] > 3)
+ DestroySpriteAndMatrix(sprite);
+ }
+ }
+}
+
+void sub_815D870(struct Sprite *sprite)
+{
+ sprite->data[0] = gBattleAnimArgs[3];
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[0]);
+ if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER)
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
+ sprite->callback = sub_810E2C8;
+}
+
+static void sub_815D8D8(u8 taskId)
+{
+ u16 var0 = 0;
+ u16 var1 = 0;
+
+ gTasks[taskId].data[0]--;
+ if ((gTasks[taskId].data[6] & 0x8000) && (--gTasks[taskId].data[1] == -1))
+ {
+ if (gTasks[taskId].data[9] == 0)
+ {
+ gTasks[taskId].data[9] = gTasks[taskId].data[4];
+ gTasks[taskId].data[4] = -gTasks[taskId].data[4];
+ }
+ else
+ {
+ gTasks[taskId].data[9] = 0;
+ }
+
+ if (gTasks[taskId].data[10] == 0)
+ {
+ gTasks[taskId].data[10] = gTasks[taskId].data[5];
+ gTasks[taskId].data[5] = -gTasks[taskId].data[5];
+ }
+ else
+ {
+ gTasks[taskId].data[10] = 0;
+ }
+
+ gTasks[taskId].data[1] = gTasks[taskId].data[13];
+ }
+
+ var0 = gTasks[taskId].data[7];
+ var1 = gTasks[taskId].data[8];
+ if (gTasks[taskId].data[2] & 0x8000)
+ gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] - (var0 >> 8);
+ else
+ gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] + (var0 >> 8);
+
+ if (gTasks[taskId].data[3] & 0x8000)
+ gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] - (var1 >> 8);
+ else
+ gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] + (var1 >> 8);
+
+ if (gTasks[taskId].data[0] < 1)
+ {
+ DestroyTask(taskId);
+ gAnimVisualTaskCount--;
+ }
+}
+
+static void sub_815DA20(u8 taskId)
+{
+ u16 var0 = 0;
+ u16 var1 = 0;
+
+ gTasks[taskId].data[0]--;
+ if ((gTasks[taskId].data[6] & 0x8000) && (--gTasks[taskId].data[1] == -1))
+ {
+ if (gTasks[taskId].data[9] == 0)
+ {
+ gTasks[taskId].data[9] = gTasks[taskId].data[4];
+ gTasks[taskId].data[4] = -gTasks[taskId].data[4];
+ }
+ else
+ {
+ gTasks[taskId].data[9] = var0;
+ }
+
+ if (gTasks[taskId].data[10] == 0)
+ {
+ gTasks[taskId].data[10] = gTasks[taskId].data[5];
+ gTasks[taskId].data[5] = -gTasks[taskId].data[5];
+ }
+ else
+ {
+ gTasks[taskId].data[10] = 0;
+ }
+
+ gTasks[taskId].data[1] = gTasks[taskId].data[13];
+ }
+
+ var0 = (gTasks[taskId].data[2] & 0x7FFF) + gTasks[taskId].data[7];
+ var1 = (gTasks[taskId].data[3] & 0x7FFF) + gTasks[taskId].data[8];
+ if (gTasks[taskId].data[2] & 0x8000)
+ gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] - (var0 >> 8);
+ else
+ gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] + (var0 >> 8);
+
+ if (gTasks[taskId].data[3] & 0x8000)
+ gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] - (var1 >> 8);
+ else
+ gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] + (var1 >> 8);
+
+ gTasks[taskId].data[7] = var0;
+ gTasks[taskId].data[8] = var1;
+ if (gTasks[taskId].data[0] < 1)
+ {
+ gTasks[taskId].data[0] = 30;
+ gTasks[taskId].data[13] = 0;
+ gTasks[taskId].func = sub_815D8D8;
+ }
+}
+
+void sub_815DB90(u8 taskId)
+{
+ gTasks[taskId].data[15] = gBattlerSpriteIds[gBattleAnimAttacker];
+ gTasks[taskId].data[14] = gBattleAnimArgs[0];
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[13] = gBattleAnimArgs[6];
+ if (gBattleAnimArgs[3])
+ gTasks[taskId].data[6] = gTasks[taskId].data[6] | -0x8000;
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ gTasks[taskId].data[2] = gBattleAnimArgs[1];
+ gTasks[taskId].data[3] = gBattleAnimArgs[2];
+ }
+ else
+ {
+ if (gBattleAnimArgs[1] & 0x8000)
+ gTasks[taskId].data[2] = gBattleAnimArgs[1] & 0x7FFF;
+ else
+ gTasks[taskId].data[2] = gBattleAnimArgs[1] | -0x8000;
+
+ if (gBattleAnimArgs[2] & 0x8000)
+ gTasks[taskId].data[3] = gBattleAnimArgs[2] & 0x7FFF;
+ else
+ gTasks[taskId].data[3] = gBattleAnimArgs[2] | -0x8000;
+ }
+
+ gTasks[taskId].data[8] = 0;
+ gTasks[taskId].data[7] = 0;
+ gTasks[taskId].data[4] = gBattleAnimArgs[4];
+ gTasks[taskId].data[5] = gBattleAnimArgs[5];
+ gTasks[taskId].func = sub_815DA20;
+}
+
+void sub_815DCA4(u8 taskId)
+{
+ u8 battler;
+ struct Task *task = &gTasks[taskId];
+
+ if (!gBattleAnimArgs[1])
+ DestroyAnimVisualTask(taskId);
+
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = gBattleAnimArgs[1];
+ if (gBattleAnimArgs[0] == 0)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ task->data[4] = GetBattlerSpriteCoord(battler, 0);
+ task->data[5] = GetBattlerSpriteCoord(battler, 1);
+ task->data[6] = GetBattlerSpriteSubpriority(battler);
+ task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ PrepareAffineAnimInTaskData(task, task->data[15], gUnknown_085CE74C);
+ task->func = sub_815DD48;
+}
+
+static void sub_815DD48(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] == 6)
+ sub_815DDE0(taskId, TRUE);
+
+ if (task->data[1] == 18)
+ sub_815DDE0(taskId, FALSE);
+
+ if (!RunAffineAnimFromTaskData(task))
+ {
+ if (--task->data[3] == 0)
+ {
+ task->data[0]++;
+ }
+ else
+ {
+ task->data[1] = 0;
+ PrepareAffineAnimInTaskData(task, task->data[15], gUnknown_085CE74C);
+ }
+ }
+ break;
+ case 1:
+ if (task->data[2] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_815DDE0(u8 taskId, bool8 arg1)
+{
+ u8 i;
+ s8 xOffset, yOffset;
+ struct Task *task;
+ s16 xCoords[4];
+ s16 yCoords[2];
+
+ task = &gTasks[taskId];
+ if (!arg1)
+ {
+ xOffset = 18;
+ yOffset = -20;
+ }
+ else
+ {
+ xOffset = 30;
+ yOffset = 20;
+ }
+
+ xCoords[0] = task->data[4] - xOffset;
+ xCoords[1] = task->data[4] - xOffset - 4;
+ xCoords[2] = task->data[4] + xOffset;
+ xCoords[3] = task->data[4] + xOffset + 4;
+ yCoords[0] = task->data[5] + yOffset;
+ yCoords[1] = task->data[5] + yOffset + 6;
+
+ for (i = 0; i < 4; i++)
+ {
+ u8 spriteId = CreateSprite(&gUnknown_085CE76C, xCoords[i], yCoords[i & 1], task->data[6] - 5);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[0] = 0;
+ gSprites[spriteId].data[1] = i < 2 ? -2 : 2;
+ gSprites[spriteId].data[2] = -1;
+ gSprites[spriteId].data[3] = taskId;
+ gSprites[spriteId].data[4] = 2;
+ task->data[2]++;
+ }
+ }
+}
+
+void sub_815DEBC(struct Sprite *sprite)
+{
+ sprite->pos1.x += sprite->data[1];
+ sprite->pos1.y += sprite->data[2];
+ if (++sprite->data[0] > 6)
+ {
+ gTasks[sprite->data[3]].data[sprite->data[4]]--;
+ DestroySprite(sprite);
+ }
+}
+
+void sub_815DF0C(u8 taskId)
+{
+ u8 spriteId;
+
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ gTasks[taskId].data[2] = 0x100 + gSprites[spriteId].oam.paletteNum * 16;
+ gTasks[taskId].func = sub_815DF64;
+}
+
+static void sub_815DF64(u8 taskId)
+{
+ if (gTasks[taskId].data[1])
+ {
+ BlendPalette(gTasks[taskId].data[2], 16, 8, gUnknown_085CE784[gTasks[taskId].data[0]]);
+ if (++gTasks[taskId].data[0] > 23)
+ gTasks[taskId].data[0] = 0;
+
+ gTasks[taskId].data[1]--;
+ }
+ else
+ {
+ BlendPalette(gTasks[taskId].data[2], 16, 0, RGB(0, 0, 0));
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_815DFCC(u8 taskId)
+{
+ sub_8117854(
+ taskId,
+ 0,
+ 0x1A0,
+ gBattleAnimAttacker,
+ gBattleAnimArgs[0],
+ 10,
+ 2,
+ 30,
+ gUnknown_08C2DC68,
+ gUnknown_08C2DDC4,
+ gUnknown_08C2DDA4);
+}
+
+void sub_815E01C(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
+ if (gBattleAnimArgs[2] == 0)
+ {
+ sprite->data[0] = 640;
+ sprite->data[1] = -640;
+ }
+ else if (gBattleAnimArgs[2] == 1)
+ {
+ sprite->vFlip = 1;
+ sprite->data[0] = 640;
+ sprite->data[1] = 640;
+ }
+ else
+ {
+ StartSpriteAnim(sprite, 1);
+ sprite->data[0] = 640;
+ }
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->data[0] = -sprite->data[0];
+ sprite->hFlip = 1;
+ }
+
+ sprite->callback = sub_815E0DC;
+}
+
+static void sub_815E0DC(struct Sprite *sprite)
+{
+ sprite->data[6] += sprite->data[0];
+ sprite->data[7] += sprite->data[1];
+ sprite->pos2.x = sprite->data[6] >> 8;
+ sprite->pos2.y = sprite->data[7] >> 8;
+ if (++sprite->data[5] == 14)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_815E114(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (IsContest())
+ {
+ task->data[5] = 8;
+ task->data[6] = 3;
+ task->data[7] = 1;
+ }
+ else
+ {
+ task->data[5] = 12;
+ task->data[6] = 3;
+ task->data[7] = 0;
+ }
+
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + sub_80A861C(gBattleAnimAttacker, 0) / 4;
+ else
+ task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - sub_80A861C(gBattleAnimAttacker, 0) / 4;
+
+ task->data[12] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) - sub_80A861C(gBattleAnimAttacker, 0) / 4;
+ task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ task->func = sub_815E20C;
+}
+
+static void sub_815E20C(u8 taskId)
+{
+ u8 i;
+ s16 x, y;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 3)
+ {
+ task->data[1] = 0;
+ sub_815E34C(
+ task->data[11],
+ task->data[12],
+ task->data[13],
+ task->data[14],
+ task->data[5],
+ task->data[2],
+ &x,
+ &y);
+
+ for (i = 0; i < 2; i++)
+ {
+ u8 spriteId = CreateSprite(&gUnknown_085CE7EC, x, y, 35);
+ if (spriteId != MAX_SPRITES)
+ {
+ if (task->data[7] == 0)
+ {
+ if (i == 0)
+ gSprites[spriteId].pos2.x = gSprites[spriteId].pos2.y = -task->data[6];
+ else
+ gSprites[spriteId].pos2.x = gSprites[spriteId].pos2.y = task->data[6];
+ }
+ else
+ {
+ if (i == 0)
+ {
+ gSprites[spriteId].pos2.x = -task->data[6];
+ gSprites[spriteId].pos2.y = task->data[6];
+ }
+ else
+ {
+ gSprites[spriteId].pos2.x = task->data[6];
+ gSprites[spriteId].pos2.y = -task->data[6];
+ }
+ }
+
+ gSprites[spriteId].data[0] = 0;
+ gSprites[spriteId].data[1] = taskId;
+ gSprites[spriteId].data[2] = 10;
+ task->data[10]++;
+ }
+ }
+
+ if (task->data[2] == task->data[5])
+ task->data[0]++;
+
+ task->data[2]++;
+ }
+ break;
+ case 1:
+ if (task->data[10] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_815E34C(s16 arg0, s16 arg1, s16 arg2, s16 arg3, u8 arg4, u8 arg5, s16 *x, s16 *y)
+{
+ int x2;
+ int y2;
+
+ if (arg5 == 0)
+ {
+ *x = arg0;
+ *y = arg1;
+ return;
+ }
+
+ if (arg5 >= arg4)
+ {
+ *x = arg2;
+ *y = arg3;
+ return;
+ }
+
+ arg4--;
+ x2 = (arg0 << 8) + arg5 * (((arg2 - arg0) << 8) / arg4);
+ y2 = (arg1 << 8) + arg5 * (((arg3 - arg1) << 8) / arg4);
+ *x = x2 >> 8;
+ *y = y2 >> 8;
+}
+
+void sub_815E404(struct Sprite *sprite)
+{
+ if (++sprite->data[0] > 36)
+ {
+ gTasks[sprite->data[1]].data[sprite->data[2]]--;
+ DestroySprite(sprite);
+ }
+}
+
+void sub_815E444(struct Sprite *sprite)
+{
+ sprite->pos1.x = gBattleAnimArgs[0];
+ sprite->pos1.y = gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[2];
+ sprite->data[4] = gBattleAnimArgs[3];
+ sprite->data[0] = gBattleAnimArgs[4];
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = sub_80A70C0;
+}
+
+void sub_815E47C(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ task->data[12] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + sub_80A861C(gBattleAnimTarget, 0) / 4;
+ task->data[15] = CreateSprite(&gUnknown_085CE84C, task->data[11], task->data[12], GetBattlerSpriteSubpriority(gBattleAnimTarget) - 5);
+ if (task->data[15] != MAX_SPRITES)
+ {
+ gSprites[task->data[15]].data[0] = 16;
+ gSprites[task->data[15]].data[2] = task->data[13];
+ gSprites[task->data[15]].data[4] = task->data[14];
+ gSprites[task->data[15]].data[5] = -32;
+ InitAnimArcTranslation(&gSprites[task->data[15]]);
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ StartSpriteAffineAnim(&gSprites[task->data[15]], 1);
+
+ task->func = sub_815E5CC;
+ }
+ else
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+static void sub_815E5CC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ TranslateAnimArc(&gSprites[task->data[15]]);
+ if (++task->data[2] > 7)
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ if (TranslateAnimArc(&gSprites[task->data[15]]))
+ {
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ task->data[2]++;
+ gSprites[task->data[15]].invisible = task->data[2] & 1;
+ if (task->data[2] == 16)
+ {
+ FreeOamMatrix(gSprites[task->data[15]].oam.matrixNum);
+ DestroySprite(&gSprites[task->data[15]]);
+ task->data[0]++;
+ }
+ }
+ break;
+ case 3:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_815E6D8(struct Sprite *sprite)
+{
+ u8 battler;
+
+ if (gBattleAnimArgs[0] == 0)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ sprite->oam.tileNum += 16;
+ sprite->data[6] = gBattleAnimArgs[2];
+ sprite->data[7] = gBattleAnimArgs[1] == 0 ? -1 : 1;
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, 3);
+ if (gBattleAnimArgs[1] == 0)
+ {
+ sprite->oam.matrixNum |= 0x8;
+ sprite->pos1.x = sub_80A861C(battler, 4) - 8;
+ }
+ else
+ {
+ sprite->pos1.x = sub_80A861C(battler, 5) + 8;
+ }
+
+ sprite->callback = sub_815E784;
+}
+
+static void sub_815E784(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ sprite->pos2.x += sprite->data[7];
+ if (++sprite->data[2] == 12)
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (++sprite->data[1] == 8)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->pos2.x -= sprite->data[7] * 4;
+ if (++sprite->data[1] == 6)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 3:
+ sprite->pos2.x += sprite->data[7] * 3;
+ if (++sprite->data[1] == 8)
+ {
+ if (--sprite->data[6])
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]--;
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+ }
+ break;
+ }
+}
+
+void sub_815E840(u8 taskId)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ gTasks[taskId].data[0] = gBattleAnimArgs[1];
+ gTasks[taskId].data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ PrepareAffineAnimInTaskData(&gTasks[taskId], gTasks[taskId].data[15], gUnknown_085CE87C);
+ gTasks[taskId].func = sub_815E898;
+ }
+}
+
+static void sub_815E898(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ if (!(task->data[2] & 1))
+ gSprites[task->data[15]].pos2.x = 2;
+ else
+ gSprites[task->data[15]].pos2.x = -2;
+ }
+
+ if (!RunAffineAnimFromTaskData(task))
+ {
+ gSprites[task->data[15]].pos2.x = 0;
+ if (--task->data[0])
+ {
+ PrepareAffineAnimInTaskData(&gTasks[taskId], gTasks[taskId].data[15], gUnknown_085CE87C);
+ task->data[1] = 0;
+ task->data[2] = 0;
+ }
+ else
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+void sub_815E954(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = sub_80A861C(gBattleAnimAttacker, 2);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->pos1.y = sub_80A861C(gBattleAnimTarget, 2);
+ }
+
+ if (sprite->pos1.y < 8)
+ sprite->pos1.y = 8;
+
+ sprite->data[0] = 0;
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = 0;
+ sprite->data[3] = gBattleAnimArgs[2];
+ sprite->callback = sub_815E9BC;
+}
+
+static void sub_815E9BC(struct Sprite *sprite)
+{
+ if (++sprite->data[0] >= sprite->data[1])
+ {
+ sprite->data[0] = 0;
+ sprite->data[2] = (sprite->data[2] + 1) & 1;
+ sprite->invisible = sprite->data[2];
+ if (sprite->data[2] && --sprite->data[3] == 0)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_815EA14(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->oam.matrixNum |= 0x8;
+ sprite->pos1.x = 100;
+ sprite->data[7] = 1;
+ }
+ else
+ {
+ sprite->pos1.x = 140;
+ sprite->data[7] = -1;
+ }
+
+ sprite->pos1.y = 56;
+ sprite->callback = sub_815EA60;
+}
+
+static void sub_815EA60(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos1.y -= sprite->data[7] * 2;
+ if (sprite->data[1] & 1)
+ sprite->pos1.x -= sprite->data[7] * 2;
+
+ if (++sprite->data[1] == 9)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (++sprite->data[1] == 4)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->data[1]++;
+ sprite->pos1.y += sprite->data[7] * 3;
+ sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3);
+ if (sprite->data[1] == 12)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 3:
+ if (++sprite->data[1] == 2)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 4:
+ sprite->data[1]++;
+ sprite->pos1.y -= sprite->data[7] * 3;
+ sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3);
+ if (sprite->data[1] == 12)
+ sprite->data[0]++;
+ break;
+ case 5:
+ sprite->data[1]++;
+ sprite->pos1.y += sprite->data[7] * 3;
+ sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3);
+ if (sprite->data[1] == 15)
+ sprite->oam.tileNum += 16;
+
+ if (sprite->data[1] == 18)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 6:
+ sprite->pos1.x += sprite->data[7] * 6;
+ if (++sprite->data[1] == 9)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 7:
+ sprite->pos1.x += sprite->data[7] * 2;
+ if (++sprite->data[1] == 1)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 8:
+ sprite->pos1.x -= sprite->data[7] * 3;
+ if (++sprite->data[1] == 5)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+void sub_815EC48(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ if (!IsContest())
+ {
+ if (IsDoubleBattle() == TRUE)
+ {
+ int x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ int y = GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimAttacker), 0);
+ if (x > y)
+ task->data[14] = 1;
+ else
+ task->data[14] = -1;
+ }
+ else
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ task->data[14] = -1;
+ else
+ task->data[14] = 1;
+ }
+ }
+ else
+ {
+ task->data[14] = 1;
+ }
+
+ task->func = sub_815ECE4;
+}
+
+static void sub_815ECE4(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] == 13)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ gSprites[task->data[15]].pos2.x -= task->data[14] * 3;
+ if (++task->data[1] == 6)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ gSprites[task->data[15]].pos2.x += task->data[14] * 3;
+ if (++task->data[1] == 6)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ if (++task->data[1] == 2)
+ {
+ task->data[1] = 0;
+ if (task->data[2] == 0)
+ {
+ task->data[2]++;
+ task->data[0] = 1;
+ }
+ else
+ {
+ task->data[0]++;
+ }
+ }
+ break;
+ case 4:
+ gSprites[task->data[15]].pos2.x += task->data[14];
+ if (++task->data[1] == 3)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 5:
+ if (++task->data[1] == 6)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 6:
+ gSprites[task->data[15]].pos2.x -= task->data[14] * 4;
+ if (++task->data[1] == 5)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 7:
+ gSprites[task->data[15]].pos2.x += task->data[14] * 4;
+ if (++task->data[1] == 5)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 8:
+ gSprites[task->data[15]].pos2.x = 0;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_815EE84(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ InitAnimSpritePos(sprite, TRUE);
+ sprite->data[7] = gBattleAnimAttacker;
+ }
+ else
+ {
+ sprite->data[7] = gBattleAnimTarget;
+ }
+
+ if (GetBattlerSide(sprite->data[7]) == B_SIDE_OPPONENT)
+ sprite->oam.matrixNum = 8;
+
+ sprite->oam.priority = sub_80A8328(sprite->data[7]);
+ sprite->oam.objMode = ST_OAM_OBJ_BLEND;
+ sprite->callback = sub_815EF08;
+}
+
+static void sub_815EF08(struct Sprite *sprite)
+{
+ u16 x, y;
+
+ switch (sprite->data[5])
+ {
+ case 0:
+ switch (sprite->data[6])
+ {
+ default:
+ sprite->data[6] = 0;
+ case 0:
+ case 4:
+ x = sub_80A861C(sprite->data[7], 5) - 4;
+ y = sub_80A861C(sprite->data[7], 3) - 4;
+ break;
+ case 1:
+ x = sub_80A861C(sprite->data[7], 5) - 4;
+ y = sub_80A861C(sprite->data[7], 2) + 4;
+ break;
+ case 2:
+ x = sub_80A861C(sprite->data[7], 4) + 4;
+ y = sub_80A861C(sprite->data[7], 3) - 4;
+ break;
+ case 3:
+ x = sub_80A861C(sprite->data[7], 4) + 4;
+ y = sub_80A861C(sprite->data[7], 2) - 4;
+ break;
+ case 5:
+ x = GetBattlerSpriteCoord(sprite->data[7], 2);
+ y = GetBattlerSpriteCoord(sprite->data[7], 3);
+ break;
+ }
+
+ if (sprite->data[6] == 4)
+ sprite->data[0] = 24;
+ else if (sprite->data[6] == 5)
+ sprite->data[0] = 6;
+ else
+ sprite->data[0] = 12;
+
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = x;
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = y;
+ InitAnimLinearTranslation(sprite);
+ sprite->data[5]++;
+ break;
+ case 1:
+ if (TranslateAnimLinear(sprite))
+ {
+ switch (sprite->data[6])
+ {
+ default:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[0] = 0;
+ sprite->data[5]++;
+ sprite->data[6]++;
+ break;
+ case 4:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[5] = 0;
+ sprite->data[6]++;
+ break;
+ case 5:
+ sprite->data[0] = 0;
+ sprite->data[1] = 16;
+ sprite->data[2] = 0;
+ sprite->data[5] = 3;
+ break;
+ }
+ }
+ break;
+ case 2:
+ if (++sprite->data[0] == 4)
+ sprite->data[5] = 0;
+ break;
+ case 3:
+ if (!(sprite->data[0] & 1))
+ sprite->data[1]--;
+ else
+ sprite->data[2]++;
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], sprite->data[2]));
+ if (++sprite->data[0] == 32)
+ {
+ sprite->invisible = 1;
+ sprite->data[5]++;
+ }
+ break;
+ case 4:
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+static void sub_815F10C(struct Sprite *sprite)
+{
+ sprite->pos2.x = ((sprite->data[2] - sprite->data[0]) * sprite->data[5]) / sprite->data[4];
+ sprite->pos2.y = ((sprite->data[3] - sprite->data[1]) * sprite->data[5]) / sprite->data[4];
+ if (!(sprite->data[5] & 1))
+ {
+ CreateSprite(
+ &gUnknown_085CE3A0,
+ sprite->pos1.x + sprite->pos2.x,
+ sprite->pos1.y + sprite->pos2.y, 5);
+ }
+
+ if (sprite->data[5] == sprite->data[4])
+ DestroyAnimSprite(sprite);
+
+ sprite->data[5]++;
+}
+
+void sub_815F18C(struct Sprite *sprite)
+{
+ GetBattlerSpriteCoord(gBattleAnimTarget, 2); // unused local variable
+ GetBattlerSpriteCoord(gBattleAnimTarget, 3); // unused local variable
+
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER || IsContest())
+ {
+ sprite->data[0] = sprite->pos1.x - gBattleAnimArgs[0];
+ sprite->data[2] = sprite->pos1.x - gBattleAnimArgs[2];
+ }
+ else
+ {
+ sprite->data[0] = sprite->pos1.x + gBattleAnimArgs[0];
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
+ }
+
+ sprite->data[1] = sprite->pos1.y + gBattleAnimArgs[1];
+ sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[3];
+ sprite->data[4] = gBattleAnimArgs[4];
+ sprite->pos1.x = sprite->data[0];
+ sprite->pos1.y = sprite->data[1];
+ sprite->callback = sub_815F10C;
+}
+
+void AnimTask_MonToSubstitute(u8 taskId)
+{
+ int i;
+ u8 spriteId = GetAnimBattlerSpriteId(0);
+
+ if (gTasks[taskId].data[0] == 0)
+ {
+ PrepareBattlerSpriteForRotScale(spriteId, FALSE);
+ gTasks[taskId].data[1] = 0x100;
+ gTasks[taskId].data[2] = 0x100;
+ gTasks[taskId].data[0]++;
+ }
+ else if (gTasks[taskId].data[0] == 1)
+ {
+ gTasks[taskId].data[1] += 0x60;
+ gTasks[taskId].data[2] -= 0xD;
+ SetSpriteRotScale(spriteId, gTasks[taskId].data[1], gTasks[taskId].data[2], 0);
+ if (++gTasks[taskId].data[3] == 9)
+ {
+ gTasks[taskId].data[3] = 0;
+ ResetSpriteRotScale(spriteId);
+ gSprites[spriteId].invisible = 1;
+ gTasks[taskId].data[0]++;
+ }
+ }
+ else
+ {
+ LoadBattleMonGfxAndAnimate(gBattleAnimAttacker, 0, spriteId);
+ if (IsContest())
+ {
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gUnknown_082FF6C0;
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], 0);
+ }
+
+ for (i = 0; i < 16; i++)
+ gTasks[taskId].data[i] = 0;
+
+ gTasks[taskId].func = sub_815F330;
+ }
+}
+
+static void sub_815F330(u8 taskId)
+{
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ gSprites[spriteId].pos2.y = -200;
+ gSprites[spriteId].pos2.x = 200;
+ gSprites[spriteId].invisible = 0;
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ gTasks[taskId].data[10] += 112;
+ gSprites[spriteId].pos2.y += gTasks[taskId].data[10] >> 8;
+ if (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y >= -32)
+ gSprites[spriteId].pos2.x = 0;
+
+ if (gSprites[spriteId].pos2.y > 0)
+ gSprites[spriteId].pos2.y = 0;
+
+ if (gSprites[spriteId].pos2.y == 0)
+ {
+ PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(-64));
+ gTasks[taskId].data[10] -= 0x800;
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 2:
+ gTasks[taskId].data[10] -= 112;
+ if (gTasks[taskId].data[10] < 0)
+ gTasks[taskId].data[10] = 0;
+
+ gSprites[spriteId].pos2.y -= gTasks[taskId].data[10] >> 8;
+ if (gTasks[taskId].data[10] == 0)
+ gTasks[taskId].data[0]++;
+ break;
+ case 3:
+ gTasks[taskId].data[10] += 112;
+ gSprites[spriteId].pos2.y += gTasks[taskId].data[10] >> 8;
+ if (gSprites[spriteId].pos2.y > 0)
+ gSprites[spriteId].pos2.y = 0;
+
+ if (gSprites[spriteId].pos2.y == 0)
+ {
+ PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(-64));
+ DestroyAnimVisualTask(taskId);
+ }
+ break;
+ }
+}
+
+void sub_815F48C(struct Sprite *sprite)
+{
+ s16 y2;
+
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ {
+ sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 2;
+ y2 = -144;
+ }
+ else
+ {
+ sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + 2;
+ y2 = -96;
+ }
+
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->pos2.y = y2;
+ sprite->callback = sub_815F4F0;
+}
+
+static void sub_815F4F0(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos2.y += 10;
+ if (sprite->pos2.y >= 0)
+ {
+ PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(63));
+ sprite->pos2.y = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ sprite->data[1] += 4;
+ sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 3);
+ if (sprite->data[1] > 127)
+ {
+ PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(63));
+ sprite->data[1] = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->data[1] += 6;
+ sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 4);
+ if (sprite->data[1] > 127)
+ {
+ sprite->data[1] = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 3:
+ if (++sprite->data[1] > 8)
+ {
+ PlaySE12WithPanning(SE_W043, BattleAnimAdjustPanning(63));
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 4:
+ if (++sprite->data[1] > 8)
+ {
+ sprite->data[1] = 0;
+ sprite->data[2]++;
+ sprite->invisible = sprite->data[2] & 1;
+ if (sprite->data[2] == 7)
+ DestroyAnimSprite(sprite);
+ }
+ break;
+ }
+}
+
+void sub_815F620(u8 taskId)
+{
+ s16 spriteId1, spriteId2;
+
+ if (IsContest())
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ spriteId1 = CloneBattlerSpriteWithBlend(ANIM_TARGET);
+ if (spriteId1 < 0)
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ spriteId2 = CloneBattlerSpriteWithBlend(ANIM_TARGET);
+ if (spriteId2 < 0)
+ {
+ obj_delete_but_dont_free_vram(&gSprites[spriteId1]);
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ gSprites[spriteId2].pos2.x += 24;
+ gSprites[spriteId1].pos2.x -= 24;
+ gSprites[spriteId2].data[0] = 0;
+ gSprites[spriteId1].data[0] = 0;
+ gSprites[spriteId2].data[1] = 0;
+ gSprites[spriteId1].data[1] = 0;
+ gSprites[spriteId2].data[2] = 0;
+ gSprites[spriteId1].data[2] = 0;
+ gSprites[spriteId2].data[3] = 16;
+ gSprites[spriteId1].data[3] = -16;
+ gSprites[spriteId2].data[4] = 0;
+ gSprites[spriteId1].data[4] = 128;
+ gSprites[spriteId2].data[5] = 24;
+ gSprites[spriteId1].data[5] = 24;
+ gSprites[spriteId2].data[6] = taskId;
+ gSprites[spriteId1].data[6] = taskId;
+ gSprites[spriteId2].data[7] = 0;
+ gSprites[spriteId1].data[7] = 0;
+ gTasks[taskId].data[0] = 2;
+
+ if (!gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].invisible)
+ {
+ gSprites[spriteId2].invisible = 0;
+ gSprites[spriteId1].invisible = 1;
+ }
+ else
+ {
+ gSprites[spriteId2].invisible = 1;
+ gSprites[spriteId1].invisible = 1;
+ }
+
+
+ gSprites[spriteId2].oam.objMode = ST_OAM_OBJ_NORMAL;
+ gSprites[spriteId1].oam.objMode = ST_OAM_OBJ_NORMAL;
+ gSprites[spriteId2].callback = sub_815F7C4;
+ gSprites[spriteId1].callback = sub_815F7C4;
+ gTasks[taskId].func = sub_815F79C;
+}
+
+static void sub_815F79C(u8 taskId)
+{
+ if (gTasks[taskId].data[0] == 0)
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_815F7C4(struct Sprite *sprite)
+{
+ int zero = 0;
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ if (!gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].invisible)
+ sprite->invisible ^= 1;
+ }
+
+ sprite->data[4] = sprite->data[4] + sprite->data[3];
+ sprite->data[4] &= 0xFF;
+ sprite->pos2.x = Cos(sprite->data[4], sprite->data[5]);
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (++sprite->data[2] == 60)
+ {
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (++sprite->data[2] > 0)
+ {
+ sprite->data[2] = 0;
+ sprite->data[5] -= 2;
+ if (sprite->data[5] < 0)
+ {
+ gTasks[sprite->data[6]].data[sprite->data[7]]--;
+ obj_delete_but_dont_free_vram(sprite);
+ }
+ }
+ break;
+ }
+}
diff --git a/src/battle_factory.c b/src/battle_factory.c
index a693acfb6..801b33ba7 100644
--- a/src/battle_factory.c
+++ b/src/battle_factory.c
@@ -526,7 +526,7 @@ static void sub_81A67EC(void)
}
var_40 = sub_81A6F70(factoryBattleMode, factoryLvlMode);
- currSpecies = 0;
+ currSpecies = SPECIES_NONE;
i = 0;
while (i != PARTY_SIZE)
{
@@ -546,7 +546,7 @@ static void sub_81A67EC(void)
break;
if (species[j] == gFacilityTrainerMons[monSetId].species)
{
- if (currSpecies == 0)
+ if (currSpecies == SPECIES_NONE)
currSpecies = gFacilityTrainerMons[monSetId].species;
else
break;
@@ -561,7 +561,7 @@ static void sub_81A67EC(void)
if (heldItems[j] != 0 && heldItems[j] == gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId])
{
if (gFacilityTrainerMons[monSetId].species == currSpecies)
- currSpecies = 0;
+ currSpecies = SPECIES_NONE;
break;
}
}
@@ -579,7 +579,7 @@ static void sub_81A67EC(void)
static void sub_81A6A08(void)
{
u8 i;
- u8 typesCount[18];
+ u8 typesCount[NUMBER_OF_MON_TYPES];
u8 usedType[2];
gFacilityTrainerMons = gBattleFrontierMons;
diff --git a/src/battle_main.c b/src/battle_main.c
index d3e532748..42f204508 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -2109,12 +2109,12 @@ static void sub_8038B94(u8 taskId)
if (species != SPECIES_EGG && hp != 0 && status == 0)
r7 |= 1 << i * 2;
- if (species == 0)
+ if (species == SPECIES_NONE)
continue;
if (hp != 0 && (species == SPECIES_EGG || status != 0))
r7 |= 2 << i * 2;
- if (species == 0)
+ if (species == SPECIES_NONE)
continue;
if (species != SPECIES_EGG && hp == 0)
r7 |= 3 << i * 2;
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index 119607d0e..d399cddbb 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -8648,7 +8648,7 @@ static void atkAE_healpartystatus(void)
u16 species = GetMonData(&party[i], MON_DATA_SPECIES2);
u8 abilityBit = GetMonData(&party[i], MON_DATA_ALT_ABILITY);
- if (species != 0 && species != SPECIES_EGG)
+ if (species != SPECIES_NONE && species != SPECIES_EGG)
{
u8 ability;
diff --git a/src/battle_tent.c b/src/battle_tent.c
index d66c093e9..c358deaa5 100644
--- a/src/battle_tent.c
+++ b/src/battle_tent.c
@@ -13,6 +13,7 @@
#include "string_util.h"
#include "constants/items.h"
#include "constants/region_map_sections.h"
+#include "constants/species.h"
// This file's functions.
static void sub_81B99D4(void);
@@ -292,7 +293,7 @@ static void sub_81B9EC0(void)
heldItems[i] = 0;
}
gFacilityTrainerMons = gSlateportBattleTentMons;
- currSpecies = 0;
+ currSpecies = SPECIES_NONE;
i = 0;
while (i != PARTY_SIZE)
{
@@ -305,7 +306,7 @@ static void sub_81B9EC0(void)
break;
if (species[j] == gFacilityTrainerMons[monSetId].species)
{
- if (currSpecies == 0)
+ if (currSpecies == SPECIES_NONE)
currSpecies = gFacilityTrainerMons[monSetId].species;
else
break;
@@ -320,7 +321,7 @@ static void sub_81B9EC0(void)
if (heldItems[j] != 0 && heldItems[j] == gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId])
{
if (gFacilityTrainerMons[monSetId].species == currSpecies)
- currSpecies = 0;
+ currSpecies = SPECIES_NONE;
break;
}
}
diff --git a/src/data/pokemon_graphics/front_anims.h b/src/data/pokemon_graphics/front_anims.h
index 0e7b75bde..8a42eb5c9 100644
--- a/src/data/pokemon_graphics/front_anims.h
+++ b/src/data/pokemon_graphics/front_anims.h
@@ -1,4 +1,4 @@
-
+
const union AnimCmd gAnimCmd_NONE_1[] =
{
ANIMCMD_FRAME(0, 30),
@@ -6946,446 +6946,449 @@ const union AnimCmd *const gAnims_UNOWN_QMARK[] ={
gAnimCmd_UNOWN_QMARK_1,
};
+#define ANIM_CMD(name) [SPECIES_##name] = gAnims_##name
+#define ANIM_CMD_FULL(name, anims) [SPECIES_##name] = anims
+
const union AnimCmd* const * const gMonAnimationsSpriteAnimsPtrTable[] =
{
- gAnims_NONE,
- gAnims_BULBASAUR,
- gAnims_IVYSAUR,
- gAnims_VENUSAUR,
- gAnims_CHARMANDER,
- gAnims_CHARMELEON,
- gAnims_CHARIZARD,
- gAnims_SQUIRTLE,
- gAnims_WARTORTLE,
- gAnims_BLASTOISE,
- gAnims_CATERPIE,
- gAnims_METAPOD,
- gAnims_BUTTERFREE,
- gAnims_WEEDLE,
- gAnims_KAKUNA,
- gAnims_BEEDRILL,
- gAnims_PIDGEY,
- gAnims_PIDGEOTTO,
- gAnims_PIDGEOT,
- gAnims_RATTATA,
- gAnims_RATICATE,
- gAnims_SPEAROW,
- gAnims_FEAROW,
- gAnims_EKANS,
- gAnims_ARBOK,
- gAnims_PIKACHU,
- gAnims_RAICHU,
- gAnims_SANDSHREW,
- gAnims_SANDSLASH,
- gAnims_NIDORAN_F,
- gAnims_NIDORINA,
- gAnims_NIDOQUEEN,
- gAnims_NIDORAN_M,
- gAnims_NIDORINO,
- gAnims_NIDOKING,
- gAnims_CLEFAIRY,
- gAnims_CLEFABLE,
- gAnims_VULPIX,
- gAnims_NINETALES,
- gAnims_JIGGLYPUFF,
- gAnims_WIGGLYTUFF,
- gAnims_ZUBAT,
- gAnims_GOLBAT,
- gAnims_ODDISH,
- gAnims_GLOOM,
- gAnims_VILEPLUME,
- gAnims_PARAS,
- gAnims_PARASECT,
- gAnims_VENONAT,
- gAnims_VENOMOTH,
- gAnims_DIGLETT,
- gAnims_DUGTRIO,
- gAnims_MEOWTH,
- gAnims_PERSIAN,
- gAnims_PSYDUCK,
- gAnims_GOLDUCK,
- gAnims_MANKEY,
- gAnims_PRIMEAPE,
- gAnims_GROWLITHE,
- gAnims_ARCANINE,
- gAnims_POLIWAG,
- gAnims_POLIWHIRL,
- gAnims_POLIWRATH,
- gAnims_ABRA,
- gAnims_KADABRA,
- gAnims_ALAKAZAM,
- gAnims_MACHOP,
- gAnims_MACHOKE,
- gAnims_MACHAMP,
- gAnims_BELLSPROUT,
- gAnims_WEEPINBELL,
- gAnims_VICTREEBEL,
- gAnims_TENTACOOL,
- gAnims_TENTACRUEL,
- gAnims_GEODUDE,
- gAnims_GRAVELER,
- gAnims_GOLEM,
- gAnims_PONYTA,
- gAnims_RAPIDASH,
- gAnims_SLOWPOKE,
- gAnims_SLOWBRO,
- gAnims_MAGNEMITE,
- gAnims_MAGNETON,
- gAnims_FARFETCHD,
- gAnims_DODUO,
- gAnims_DODRIO,
- gAnims_SEEL,
- gAnims_DEWGONG,
- gAnims_GRIMER,
- gAnims_MUK,
- gAnims_SHELLDER,
- gAnims_CLOYSTER,
- gAnims_GASTLY,
- gAnims_HAUNTER,
- gAnims_GENGAR,
- gAnims_ONIX,
- gAnims_DROWZEE,
- gAnims_HYPNO,
- gAnims_KRABBY,
- gAnims_KINGLER,
- gAnims_VOLTORB,
- gAnims_ELECTRODE,
- gAnims_EXEGGCUTE,
- gAnims_EXEGGUTOR,
- gAnims_CUBONE,
- gAnims_MAROWAK,
- gAnims_HITMONLEE,
- gAnims_HITMONCHAN,
- gAnims_LICKITUNG,
- gAnims_KOFFING,
- gAnims_WEEZING,
- gAnims_RHYHORN,
- gAnims_RHYDON,
- gAnims_CHANSEY,
- gAnims_TANGELA,
- gAnims_KANGASKHAN,
- gAnims_HORSEA,
- gAnims_SEADRA,
- gAnims_GOLDEEN,
- gAnims_SEAKING,
- gAnims_STARYU,
- gAnims_STARMIE,
- gAnims_MR_MIME,
- gAnims_SCYTHER,
- gAnims_JYNX,
- gAnims_ELECTABUZZ,
- gAnims_MAGMAR,
- gAnims_PINSIR,
- gAnims_TAUROS,
- gAnims_MAGIKARP,
- gAnims_GYARADOS,
- gAnims_LAPRAS,
- gAnims_DITTO,
- gAnims_EEVEE,
- gAnims_VAPOREON,
- gAnims_JOLTEON,
- gAnims_FLAREON,
- gAnims_PORYGON,
- gAnims_OMANYTE,
- gAnims_OMASTAR,
- gAnims_KABUTO,
- gAnims_KABUTOPS,
- gAnims_AERODACTYL,
- gAnims_SNORLAX,
- gAnims_ARTICUNO,
- gAnims_ZAPDOS,
- gAnims_MOLTRES,
- gAnims_DRATINI,
- gAnims_DRAGONAIR,
- gAnims_DRAGONITE,
- gAnims_MEWTWO,
- gAnims_MEW,
- gAnims_CHIKORITA,
- gAnims_BAYLEEF,
- gAnims_MEGANIUM,
- gAnims_CYNDAQUIL,
- gAnims_QUILAVA,
- gAnims_TYPHLOSION,
- gAnims_TOTODILE,
- gAnims_CROCONAW,
- gAnims_FERALIGATR,
- gAnims_SENTRET,
- gAnims_FURRET,
- gAnims_HOOTHOOT,
- gAnims_NOCTOWL,
- gAnims_LEDYBA,
- gAnims_LEDIAN,
- gAnims_SPINARAK,
- gAnims_ARIADOS,
- gAnims_CROBAT,
- gAnims_CHINCHOU,
- gAnims_LANTURN,
- gAnims_PICHU,
- gAnims_CLEFFA,
- gAnims_IGGLYBUFF,
- gAnims_TOGEPI,
- gAnims_TOGETIC,
- gAnims_NATU,
- gAnims_XATU,
- gAnims_MAREEP,
- gAnims_FLAAFFY,
- gAnims_AMPHAROS,
- gAnims_BELLOSSOM,
- gAnims_MARILL,
- gAnims_AZUMARILL,
- gAnims_SUDOWOODO,
- gAnims_POLITOED,
- gAnims_HOPPIP,
- gAnims_SKIPLOOM,
- gAnims_JUMPLUFF,
- gAnims_AIPOM,
- gAnims_SUNKERN,
- gAnims_SUNFLORA,
- gAnims_YANMA,
- gAnims_WOOPER,
- gAnims_QUAGSIRE,
- gAnims_ESPEON,
- gAnims_UMBREON,
- gAnims_MURKROW,
- gAnims_SLOWKING,
- gAnims_MISDREAVUS,
- gAnims_UNOWN,
- gAnims_WOBBUFFET,
- gAnims_GIRAFARIG,
- gAnims_PINECO,
- gAnims_FORRETRESS,
- gAnims_DUNSPARCE,
- gAnims_GLIGAR,
- gAnims_STEELIX,
- gAnims_SNUBBULL,
- gAnims_GRANBULL,
- gAnims_QWILFISH,
- gAnims_SCIZOR,
- gAnims_SHUCKLE,
- gAnims_HERACROSS,
- gAnims_SNEASEL,
- gAnims_TEDDIURSA,
- gAnims_URSARING,
- gAnims_SLUGMA,
- gAnims_MAGCARGO,
- gAnims_SWINUB,
- gAnims_PILOSWINE,
- gAnims_CORSOLA,
- gAnims_REMORAID,
- gAnims_OCTILLERY,
- gAnims_DELIBIRD,
- gAnims_MANTINE,
- gAnims_SKARMORY,
- gAnims_HOUNDOUR,
- gAnims_HOUNDOOM,
- gAnims_KINGDRA,
- gAnims_PHANPY,
- gAnims_DONPHAN,
- gAnims_PORYGON2,
- gAnims_STANTLER,
- gAnims_SMEARGLE,
- gAnims_TYROGUE,
- gAnims_HITMONTOP,
- gAnims_SMOOCHUM,
- gAnims_ELEKID,
- gAnims_MAGBY,
- gAnims_MILTANK,
- gAnims_BLISSEY,
- gAnims_RAIKOU,
- gAnims_ENTEI,
- gAnims_SUICUNE,
- gAnims_LARVITAR,
- gAnims_PUPITAR,
- gAnims_TYRANITAR,
- gAnims_LUGIA,
- gAnims_HO_OH,
- gAnims_CELEBI,
- gAnims_OLD_UNOWN_B,
- gAnims_OLD_UNOWN_B,
- gAnims_OLD_UNOWN_B,
- gAnims_OLD_UNOWN_B,
- gAnims_OLD_UNOWN_B,
- gAnims_OLD_UNOWN_B,
- gAnims_OLD_UNOWN_B,
- gAnims_OLD_UNOWN_B,
- gAnims_OLD_UNOWN_B,
- gAnims_OLD_UNOWN_B,
- gAnims_OLD_UNOWN_B,
- gAnims_OLD_UNOWN_B,
- gAnims_OLD_UNOWN_B,
- gAnims_OLD_UNOWN_B,
- gAnims_OLD_UNOWN_B,
- gAnims_OLD_UNOWN_B,
- gAnims_OLD_UNOWN_B,
- gAnims_OLD_UNOWN_B,
- gAnims_OLD_UNOWN_B,
- gAnims_OLD_UNOWN_B,
- gAnims_OLD_UNOWN_B,
- gAnims_OLD_UNOWN_B,
- gAnims_OLD_UNOWN_B,
- gAnims_OLD_UNOWN_B,
- gAnims_OLD_UNOWN_B,
- gAnims_TREECKO,
- gAnims_GROVYLE,
- gAnims_SCEPTILE,
- gAnims_TORCHIC,
- gAnims_COMBUSKEN,
- gAnims_BLAZIKEN,
- gAnims_MUDKIP,
- gAnims_MARSHTOMP,
- gAnims_SWAMPERT,
- gAnims_POOCHYENA,
- gAnims_MIGHTYENA,
- gAnims_ZIGZAGOON,
- gAnims_LINOONE,
- gAnims_WURMPLE,
- gAnims_SILCOON,
- gAnims_BEAUTIFLY,
- gAnims_CASCOON,
- gAnims_DUSTOX,
- gAnims_LOTAD,
- gAnims_LOMBRE,
- gAnims_LUDICOLO,
- gAnims_SEEDOT,
- gAnims_NUZLEAF,
- gAnims_SHIFTRY,
- gAnims_NINCADA,
- gAnims_NINJASK,
- gAnims_SHEDINJA,
- gAnims_TAILLOW,
- gAnims_SWELLOW,
- gAnims_SHROOMISH,
- gAnims_BRELOOM,
- gAnims_SPINDA,
- gAnims_WINGULL,
- gAnims_PELIPPER,
- gAnims_SURSKIT,
- gAnims_MASQUERAIN,
- gAnims_WAILMER,
- gAnims_WAILORD,
- gAnims_SKITTY,
- gAnims_DELCATTY,
- gAnims_KECLEON,
- gAnims_BALTOY,
- gAnims_CLAYDOL,
- gAnims_NOSEPASS,
- gAnims_TORKOAL,
- gAnims_SABLEYE,
- gAnims_BARBOACH,
- gAnims_WHISCASH,
- gAnims_LUVDISC,
- gAnims_CORPHISH,
- gAnims_CRAWDAUNT,
- gAnims_FEEBAS,
- gAnims_MILOTIC,
- gAnims_CARVANHA,
- gAnims_SHARPEDO,
- gAnims_TRAPINCH,
- gAnims_VIBRAVA,
- gAnims_FLYGON,
- gAnims_MAKUHITA,
- gAnims_HARIYAMA,
- gAnims_ELECTRIKE,
- gAnims_MANECTRIC,
- gAnims_NUMEL,
- gAnims_CAMERUPT,
- gAnims_SPHEAL,
- gAnims_SEALEO,
- gAnims_WALREIN,
- gAnims_CACNEA,
- gAnims_CACTURNE,
- gAnims_SNORUNT,
- gAnims_GLALIE,
- gAnims_LUNATONE,
- gAnims_SOLROCK,
- gAnims_AZURILL,
- gAnims_SPOINK,
- gAnims_GRUMPIG,
- gAnims_PLUSLE,
- gAnims_MINUN,
- gAnims_MAWILE,
- gAnims_MEDITITE,
- gAnims_MEDICHAM,
- gAnims_SWABLU,
- gAnims_ALTARIA,
- gAnims_WYNAUT,
- gAnims_DUSKULL,
- gAnims_DUSCLOPS,
- gAnims_ROSELIA,
- gAnims_SLAKOTH,
- gAnims_VIGOROTH,
- gAnims_SLAKING,
- gAnims_GULPIN,
- gAnims_SWALOT,
- gAnims_TROPIUS,
- gAnims_WHISMUR,
- gAnims_LOUDRED,
- gAnims_EXPLOUD,
- gAnims_CLAMPERL,
- gAnims_HUNTAIL,
- gAnims_GOREBYSS,
- gAnims_ABSOL,
- gAnims_SHUPPET,
- gAnims_BANETTE,
- gAnims_SEVIPER,
- gAnims_ZANGOOSE,
- gAnims_RELICANTH,
- gAnims_ARON,
- gAnims_LAIRON,
- gAnims_AGGRON,
- gAnims_CASTFORM,
- gAnims_VOLBEAT,
- gAnims_ILLUMISE,
- gAnims_LILEEP,
- gAnims_CRADILY,
- gAnims_ANORITH,
- gAnims_ARMALDO,
- gAnims_RALTS,
- gAnims_KIRLIA,
- gAnims_GARDEVOIR,
- gAnims_BAGON,
- gAnims_SHELGON,
- gAnims_SALAMENCE,
- gAnims_BELDUM,
- gAnims_METANG,
- gAnims_METAGROSS,
- gAnims_REGIROCK,
- gAnims_REGICE,
- gAnims_REGISTEEL,
- gAnims_KYOGRE,
- gAnims_GROUDON,
- gAnims_RAYQUAZA,
- gAnims_LATIAS,
- gAnims_LATIOS,
- gAnims_JIRACHI,
- gAnims_DEOXYS,
- gAnims_CHIMECHO,
- gAnims_EGG,
- gAnims_UNOWN_B,
- gAnims_UNOWN_C,
- gAnims_UNOWN_D,
- gAnims_UNOWN_E,
- gAnims_UNOWN_F,
- gAnims_UNOWN_G,
- gAnims_UNOWN_H,
- gAnims_UNOWN_I,
- gAnims_UNOWN_J,
- gAnims_UNOWN_K,
- gAnims_UNOWN_L,
- gAnims_UNOWN_M,
- gAnims_UNOWN_N,
- gAnims_UNOWN_O,
- gAnims_UNOWN_P,
- gAnims_UNOWN_Q,
- gAnims_UNOWN_R,
- gAnims_UNOWN_S,
- gAnims_UNOWN_T,
- gAnims_UNOWN_U,
- gAnims_UNOWN_V,
- gAnims_UNOWN_W,
- gAnims_UNOWN_X,
- gAnims_UNOWN_Y,
- gAnims_UNOWN_Z,
- gAnims_UNOWN_EMARK,
- gAnims_UNOWN_QMARK,
+ ANIM_CMD(NONE),
+ ANIM_CMD(BULBASAUR),
+ ANIM_CMD(IVYSAUR),
+ ANIM_CMD(VENUSAUR),
+ ANIM_CMD(CHARMANDER),
+ ANIM_CMD(CHARMELEON),
+ ANIM_CMD(CHARIZARD),
+ ANIM_CMD(SQUIRTLE),
+ ANIM_CMD(WARTORTLE),
+ ANIM_CMD(BLASTOISE),
+ ANIM_CMD(CATERPIE),
+ ANIM_CMD(METAPOD),
+ ANIM_CMD(BUTTERFREE),
+ ANIM_CMD(WEEDLE),
+ ANIM_CMD(KAKUNA),
+ ANIM_CMD(BEEDRILL),
+ ANIM_CMD(PIDGEY),
+ ANIM_CMD(PIDGEOTTO),
+ ANIM_CMD(PIDGEOT),
+ ANIM_CMD(RATTATA),
+ ANIM_CMD(RATICATE),
+ ANIM_CMD(SPEAROW),
+ ANIM_CMD(FEAROW),
+ ANIM_CMD(EKANS),
+ ANIM_CMD(ARBOK),
+ ANIM_CMD(PIKACHU),
+ ANIM_CMD(RAICHU),
+ ANIM_CMD(SANDSHREW),
+ ANIM_CMD(SANDSLASH),
+ ANIM_CMD(NIDORAN_F),
+ ANIM_CMD(NIDORINA),
+ ANIM_CMD(NIDOQUEEN),
+ ANIM_CMD(NIDORAN_M),
+ ANIM_CMD(NIDORINO),
+ ANIM_CMD(NIDOKING),
+ ANIM_CMD(CLEFAIRY),
+ ANIM_CMD(CLEFABLE),
+ ANIM_CMD(VULPIX),
+ ANIM_CMD(NINETALES),
+ ANIM_CMD(JIGGLYPUFF),
+ ANIM_CMD(WIGGLYTUFF),
+ ANIM_CMD(ZUBAT),
+ ANIM_CMD(GOLBAT),
+ ANIM_CMD(ODDISH),
+ ANIM_CMD(GLOOM),
+ ANIM_CMD(VILEPLUME),
+ ANIM_CMD(PARAS),
+ ANIM_CMD(PARASECT),
+ ANIM_CMD(VENONAT),
+ ANIM_CMD(VENOMOTH),
+ ANIM_CMD(DIGLETT),
+ ANIM_CMD(DUGTRIO),
+ ANIM_CMD(MEOWTH),
+ ANIM_CMD(PERSIAN),
+ ANIM_CMD(PSYDUCK),
+ ANIM_CMD(GOLDUCK),
+ ANIM_CMD(MANKEY),
+ ANIM_CMD(PRIMEAPE),
+ ANIM_CMD(GROWLITHE),
+ ANIM_CMD(ARCANINE),
+ ANIM_CMD(POLIWAG),
+ ANIM_CMD(POLIWHIRL),
+ ANIM_CMD(POLIWRATH),
+ ANIM_CMD(ABRA),
+ ANIM_CMD(KADABRA),
+ ANIM_CMD(ALAKAZAM),
+ ANIM_CMD(MACHOP),
+ ANIM_CMD(MACHOKE),
+ ANIM_CMD(MACHAMP),
+ ANIM_CMD(BELLSPROUT),
+ ANIM_CMD(WEEPINBELL),
+ ANIM_CMD(VICTREEBEL),
+ ANIM_CMD(TENTACOOL),
+ ANIM_CMD(TENTACRUEL),
+ ANIM_CMD(GEODUDE),
+ ANIM_CMD(GRAVELER),
+ ANIM_CMD(GOLEM),
+ ANIM_CMD(PONYTA),
+ ANIM_CMD(RAPIDASH),
+ ANIM_CMD(SLOWPOKE),
+ ANIM_CMD(SLOWBRO),
+ ANIM_CMD(MAGNEMITE),
+ ANIM_CMD(MAGNETON),
+ ANIM_CMD(FARFETCHD),
+ ANIM_CMD(DODUO),
+ ANIM_CMD(DODRIO),
+ ANIM_CMD(SEEL),
+ ANIM_CMD(DEWGONG),
+ ANIM_CMD(GRIMER),
+ ANIM_CMD(MUK),
+ ANIM_CMD(SHELLDER),
+ ANIM_CMD(CLOYSTER),
+ ANIM_CMD(GASTLY),
+ ANIM_CMD(HAUNTER),
+ ANIM_CMD(GENGAR),
+ ANIM_CMD(ONIX),
+ ANIM_CMD(DROWZEE),
+ ANIM_CMD(HYPNO),
+ ANIM_CMD(KRABBY),
+ ANIM_CMD(KINGLER),
+ ANIM_CMD(VOLTORB),
+ ANIM_CMD(ELECTRODE),
+ ANIM_CMD(EXEGGCUTE),
+ ANIM_CMD(EXEGGUTOR),
+ ANIM_CMD(CUBONE),
+ ANIM_CMD(MAROWAK),
+ ANIM_CMD(HITMONLEE),
+ ANIM_CMD(HITMONCHAN),
+ ANIM_CMD(LICKITUNG),
+ ANIM_CMD(KOFFING),
+ ANIM_CMD(WEEZING),
+ ANIM_CMD(RHYHORN),
+ ANIM_CMD(RHYDON),
+ ANIM_CMD(CHANSEY),
+ ANIM_CMD(TANGELA),
+ ANIM_CMD(KANGASKHAN),
+ ANIM_CMD(HORSEA),
+ ANIM_CMD(SEADRA),
+ ANIM_CMD(GOLDEEN),
+ ANIM_CMD(SEAKING),
+ ANIM_CMD(STARYU),
+ ANIM_CMD(STARMIE),
+ ANIM_CMD(MR_MIME),
+ ANIM_CMD(SCYTHER),
+ ANIM_CMD(JYNX),
+ ANIM_CMD(ELECTABUZZ),
+ ANIM_CMD(MAGMAR),
+ ANIM_CMD(PINSIR),
+ ANIM_CMD(TAUROS),
+ ANIM_CMD(MAGIKARP),
+ ANIM_CMD(GYARADOS),
+ ANIM_CMD(LAPRAS),
+ ANIM_CMD(DITTO),
+ ANIM_CMD(EEVEE),
+ ANIM_CMD(VAPOREON),
+ ANIM_CMD(JOLTEON),
+ ANIM_CMD(FLAREON),
+ ANIM_CMD(PORYGON),
+ ANIM_CMD(OMANYTE),
+ ANIM_CMD(OMASTAR),
+ ANIM_CMD(KABUTO),
+ ANIM_CMD(KABUTOPS),
+ ANIM_CMD(AERODACTYL),
+ ANIM_CMD(SNORLAX),
+ ANIM_CMD(ARTICUNO),
+ ANIM_CMD(ZAPDOS),
+ ANIM_CMD(MOLTRES),
+ ANIM_CMD(DRATINI),
+ ANIM_CMD(DRAGONAIR),
+ ANIM_CMD(DRAGONITE),
+ ANIM_CMD(MEWTWO),
+ ANIM_CMD(MEW),
+ ANIM_CMD(CHIKORITA),
+ ANIM_CMD(BAYLEEF),
+ ANIM_CMD(MEGANIUM),
+ ANIM_CMD(CYNDAQUIL),
+ ANIM_CMD(QUILAVA),
+ ANIM_CMD(TYPHLOSION),
+ ANIM_CMD(TOTODILE),
+ ANIM_CMD(CROCONAW),
+ ANIM_CMD(FERALIGATR),
+ ANIM_CMD(SENTRET),
+ ANIM_CMD(FURRET),
+ ANIM_CMD(HOOTHOOT),
+ ANIM_CMD(NOCTOWL),
+ ANIM_CMD(LEDYBA),
+ ANIM_CMD(LEDIAN),
+ ANIM_CMD(SPINARAK),
+ ANIM_CMD(ARIADOS),
+ ANIM_CMD(CROBAT),
+ ANIM_CMD(CHINCHOU),
+ ANIM_CMD(LANTURN),
+ ANIM_CMD(PICHU),
+ ANIM_CMD(CLEFFA),
+ ANIM_CMD(IGGLYBUFF),
+ ANIM_CMD(TOGEPI),
+ ANIM_CMD(TOGETIC),
+ ANIM_CMD(NATU),
+ ANIM_CMD(XATU),
+ ANIM_CMD(MAREEP),
+ ANIM_CMD(FLAAFFY),
+ ANIM_CMD(AMPHAROS),
+ ANIM_CMD(BELLOSSOM),
+ ANIM_CMD(MARILL),
+ ANIM_CMD(AZUMARILL),
+ ANIM_CMD(SUDOWOODO),
+ ANIM_CMD(POLITOED),
+ ANIM_CMD(HOPPIP),
+ ANIM_CMD(SKIPLOOM),
+ ANIM_CMD(JUMPLUFF),
+ ANIM_CMD(AIPOM),
+ ANIM_CMD(SUNKERN),
+ ANIM_CMD(SUNFLORA),
+ ANIM_CMD(YANMA),
+ ANIM_CMD(WOOPER),
+ ANIM_CMD(QUAGSIRE),
+ ANIM_CMD(ESPEON),
+ ANIM_CMD(UMBREON),
+ ANIM_CMD(MURKROW),
+ ANIM_CMD(SLOWKING),
+ ANIM_CMD(MISDREAVUS),
+ ANIM_CMD(UNOWN),
+ ANIM_CMD(WOBBUFFET),
+ ANIM_CMD(GIRAFARIG),
+ ANIM_CMD(PINECO),
+ ANIM_CMD(FORRETRESS),
+ ANIM_CMD(DUNSPARCE),
+ ANIM_CMD(GLIGAR),
+ ANIM_CMD(STEELIX),
+ ANIM_CMD(SNUBBULL),
+ ANIM_CMD(GRANBULL),
+ ANIM_CMD(QWILFISH),
+ ANIM_CMD(SCIZOR),
+ ANIM_CMD(SHUCKLE),
+ ANIM_CMD(HERACROSS),
+ ANIM_CMD(SNEASEL),
+ ANIM_CMD(TEDDIURSA),
+ ANIM_CMD(URSARING),
+ ANIM_CMD(SLUGMA),
+ ANIM_CMD(MAGCARGO),
+ ANIM_CMD(SWINUB),
+ ANIM_CMD(PILOSWINE),
+ ANIM_CMD(CORSOLA),
+ ANIM_CMD(REMORAID),
+ ANIM_CMD(OCTILLERY),
+ ANIM_CMD(DELIBIRD),
+ ANIM_CMD(MANTINE),
+ ANIM_CMD(SKARMORY),
+ ANIM_CMD(HOUNDOUR),
+ ANIM_CMD(HOUNDOOM),
+ ANIM_CMD(KINGDRA),
+ ANIM_CMD(PHANPY),
+ ANIM_CMD(DONPHAN),
+ ANIM_CMD(PORYGON2),
+ ANIM_CMD(STANTLER),
+ ANIM_CMD(SMEARGLE),
+ ANIM_CMD(TYROGUE),
+ ANIM_CMD(HITMONTOP),
+ ANIM_CMD(SMOOCHUM),
+ ANIM_CMD(ELEKID),
+ ANIM_CMD(MAGBY),
+ ANIM_CMD(MILTANK),
+ ANIM_CMD(BLISSEY),
+ ANIM_CMD(RAIKOU),
+ ANIM_CMD(ENTEI),
+ ANIM_CMD(SUICUNE),
+ ANIM_CMD(LARVITAR),
+ ANIM_CMD(PUPITAR),
+ ANIM_CMD(TYRANITAR),
+ ANIM_CMD(LUGIA),
+ ANIM_CMD(HO_OH),
+ ANIM_CMD(CELEBI),
+ ANIM_CMD(OLD_UNOWN_B),
+ ANIM_CMD_FULL(OLD_UNOWN_C, gAnims_OLD_UNOWN_B),
+ ANIM_CMD_FULL(OLD_UNOWN_D, gAnims_OLD_UNOWN_B),
+ ANIM_CMD_FULL(OLD_UNOWN_E, gAnims_OLD_UNOWN_B),
+ ANIM_CMD_FULL(OLD_UNOWN_F, gAnims_OLD_UNOWN_B),
+ ANIM_CMD_FULL(OLD_UNOWN_G, gAnims_OLD_UNOWN_B),
+ ANIM_CMD_FULL(OLD_UNOWN_H, gAnims_OLD_UNOWN_B),
+ ANIM_CMD_FULL(OLD_UNOWN_I, gAnims_OLD_UNOWN_B),
+ ANIM_CMD_FULL(OLD_UNOWN_J, gAnims_OLD_UNOWN_B),
+ ANIM_CMD_FULL(OLD_UNOWN_K, gAnims_OLD_UNOWN_B),
+ ANIM_CMD_FULL(OLD_UNOWN_L, gAnims_OLD_UNOWN_B),
+ ANIM_CMD_FULL(OLD_UNOWN_M, gAnims_OLD_UNOWN_B),
+ ANIM_CMD_FULL(OLD_UNOWN_N, gAnims_OLD_UNOWN_B),
+ ANIM_CMD_FULL(OLD_UNOWN_O, gAnims_OLD_UNOWN_B),
+ ANIM_CMD_FULL(OLD_UNOWN_P, gAnims_OLD_UNOWN_B),
+ ANIM_CMD_FULL(OLD_UNOWN_Q, gAnims_OLD_UNOWN_B),
+ ANIM_CMD_FULL(OLD_UNOWN_R, gAnims_OLD_UNOWN_B),
+ ANIM_CMD_FULL(OLD_UNOWN_S, gAnims_OLD_UNOWN_B),
+ ANIM_CMD_FULL(OLD_UNOWN_T, gAnims_OLD_UNOWN_B),
+ ANIM_CMD_FULL(OLD_UNOWN_U, gAnims_OLD_UNOWN_B),
+ ANIM_CMD_FULL(OLD_UNOWN_V, gAnims_OLD_UNOWN_B),
+ ANIM_CMD_FULL(OLD_UNOWN_W, gAnims_OLD_UNOWN_B),
+ ANIM_CMD_FULL(OLD_UNOWN_X, gAnims_OLD_UNOWN_B),
+ ANIM_CMD_FULL(OLD_UNOWN_Y, gAnims_OLD_UNOWN_B),
+ ANIM_CMD_FULL(OLD_UNOWN_Z, gAnims_OLD_UNOWN_B),
+ ANIM_CMD(TREECKO),
+ ANIM_CMD(GROVYLE),
+ ANIM_CMD(SCEPTILE),
+ ANIM_CMD(TORCHIC),
+ ANIM_CMD(COMBUSKEN),
+ ANIM_CMD(BLAZIKEN),
+ ANIM_CMD(MUDKIP),
+ ANIM_CMD(MARSHTOMP),
+ ANIM_CMD(SWAMPERT),
+ ANIM_CMD(POOCHYENA),
+ ANIM_CMD(MIGHTYENA),
+ ANIM_CMD(ZIGZAGOON),
+ ANIM_CMD(LINOONE),
+ ANIM_CMD(WURMPLE),
+ ANIM_CMD(SILCOON),
+ ANIM_CMD(BEAUTIFLY),
+ ANIM_CMD(CASCOON),
+ ANIM_CMD(DUSTOX),
+ ANIM_CMD(LOTAD),
+ ANIM_CMD(LOMBRE),
+ ANIM_CMD(LUDICOLO),
+ ANIM_CMD(SEEDOT),
+ ANIM_CMD(NUZLEAF),
+ ANIM_CMD(SHIFTRY),
+ ANIM_CMD(NINCADA),
+ ANIM_CMD(NINJASK),
+ ANIM_CMD(SHEDINJA),
+ ANIM_CMD(TAILLOW),
+ ANIM_CMD(SWELLOW),
+ ANIM_CMD(SHROOMISH),
+ ANIM_CMD(BRELOOM),
+ ANIM_CMD(SPINDA),
+ ANIM_CMD(WINGULL),
+ ANIM_CMD(PELIPPER),
+ ANIM_CMD(SURSKIT),
+ ANIM_CMD(MASQUERAIN),
+ ANIM_CMD(WAILMER),
+ ANIM_CMD(WAILORD),
+ ANIM_CMD(SKITTY),
+ ANIM_CMD(DELCATTY),
+ ANIM_CMD(KECLEON),
+ ANIM_CMD(BALTOY),
+ ANIM_CMD(CLAYDOL),
+ ANIM_CMD(NOSEPASS),
+ ANIM_CMD(TORKOAL),
+ ANIM_CMD(SABLEYE),
+ ANIM_CMD(BARBOACH),
+ ANIM_CMD(WHISCASH),
+ ANIM_CMD(LUVDISC),
+ ANIM_CMD(CORPHISH),
+ ANIM_CMD(CRAWDAUNT),
+ ANIM_CMD(FEEBAS),
+ ANIM_CMD(MILOTIC),
+ ANIM_CMD(CARVANHA),
+ ANIM_CMD(SHARPEDO),
+ ANIM_CMD(TRAPINCH),
+ ANIM_CMD(VIBRAVA),
+ ANIM_CMD(FLYGON),
+ ANIM_CMD(MAKUHITA),
+ ANIM_CMD(HARIYAMA),
+ ANIM_CMD(ELECTRIKE),
+ ANIM_CMD(MANECTRIC),
+ ANIM_CMD(NUMEL),
+ ANIM_CMD(CAMERUPT),
+ ANIM_CMD(SPHEAL),
+ ANIM_CMD(SEALEO),
+ ANIM_CMD(WALREIN),
+ ANIM_CMD(CACNEA),
+ ANIM_CMD(CACTURNE),
+ ANIM_CMD(SNORUNT),
+ ANIM_CMD(GLALIE),
+ ANIM_CMD(LUNATONE),
+ ANIM_CMD(SOLROCK),
+ ANIM_CMD(AZURILL),
+ ANIM_CMD(SPOINK),
+ ANIM_CMD(GRUMPIG),
+ ANIM_CMD(PLUSLE),
+ ANIM_CMD(MINUN),
+ ANIM_CMD(MAWILE),
+ ANIM_CMD(MEDITITE),
+ ANIM_CMD(MEDICHAM),
+ ANIM_CMD(SWABLU),
+ ANIM_CMD(ALTARIA),
+ ANIM_CMD(WYNAUT),
+ ANIM_CMD(DUSKULL),
+ ANIM_CMD(DUSCLOPS),
+ ANIM_CMD(ROSELIA),
+ ANIM_CMD(SLAKOTH),
+ ANIM_CMD(VIGOROTH),
+ ANIM_CMD(SLAKING),
+ ANIM_CMD(GULPIN),
+ ANIM_CMD(SWALOT),
+ ANIM_CMD(TROPIUS),
+ ANIM_CMD(WHISMUR),
+ ANIM_CMD(LOUDRED),
+ ANIM_CMD(EXPLOUD),
+ ANIM_CMD(CLAMPERL),
+ ANIM_CMD(HUNTAIL),
+ ANIM_CMD(GOREBYSS),
+ ANIM_CMD(ABSOL),
+ ANIM_CMD(SHUPPET),
+ ANIM_CMD(BANETTE),
+ ANIM_CMD(SEVIPER),
+ ANIM_CMD(ZANGOOSE),
+ ANIM_CMD(RELICANTH),
+ ANIM_CMD(ARON),
+ ANIM_CMD(LAIRON),
+ ANIM_CMD(AGGRON),
+ ANIM_CMD(CASTFORM),
+ ANIM_CMD(VOLBEAT),
+ ANIM_CMD(ILLUMISE),
+ ANIM_CMD(LILEEP),
+ ANIM_CMD(CRADILY),
+ ANIM_CMD(ANORITH),
+ ANIM_CMD(ARMALDO),
+ ANIM_CMD(RALTS),
+ ANIM_CMD(KIRLIA),
+ ANIM_CMD(GARDEVOIR),
+ ANIM_CMD(BAGON),
+ ANIM_CMD(SHELGON),
+ ANIM_CMD(SALAMENCE),
+ ANIM_CMD(BELDUM),
+ ANIM_CMD(METANG),
+ ANIM_CMD(METAGROSS),
+ ANIM_CMD(REGIROCK),
+ ANIM_CMD(REGICE),
+ ANIM_CMD(REGISTEEL),
+ ANIM_CMD(KYOGRE),
+ ANIM_CMD(GROUDON),
+ ANIM_CMD(RAYQUAZA),
+ ANIM_CMD(LATIAS),
+ ANIM_CMD(LATIOS),
+ ANIM_CMD(JIRACHI),
+ ANIM_CMD(DEOXYS),
+ ANIM_CMD(CHIMECHO),
+ ANIM_CMD(EGG),
+ ANIM_CMD(UNOWN_B),
+ ANIM_CMD(UNOWN_C),
+ ANIM_CMD(UNOWN_D),
+ ANIM_CMD(UNOWN_E),
+ ANIM_CMD(UNOWN_F),
+ ANIM_CMD(UNOWN_G),
+ ANIM_CMD(UNOWN_H),
+ ANIM_CMD(UNOWN_I),
+ ANIM_CMD(UNOWN_J),
+ ANIM_CMD(UNOWN_K),
+ ANIM_CMD(UNOWN_L),
+ ANIM_CMD(UNOWN_M),
+ ANIM_CMD(UNOWN_N),
+ ANIM_CMD(UNOWN_O),
+ ANIM_CMD(UNOWN_P),
+ ANIM_CMD(UNOWN_Q),
+ ANIM_CMD(UNOWN_R),
+ ANIM_CMD(UNOWN_S),
+ ANIM_CMD(UNOWN_T),
+ ANIM_CMD(UNOWN_U),
+ ANIM_CMD(UNOWN_V),
+ ANIM_CMD(UNOWN_W),
+ ANIM_CMD(UNOWN_X),
+ ANIM_CMD(UNOWN_Y),
+ ANIM_CMD(UNOWN_Z),
+ ANIM_CMD(UNOWN_EMARK),
+ ANIM_CMD(UNOWN_QMARK),
};
diff --git a/src/data/pokemon_graphics/still_front_pic_table.h b/src/data/pokemon_graphics/still_front_pic_table.h
index a345a3d43..308a872b4 100644
--- a/src/data/pokemon_graphics/still_front_pic_table.h
+++ b/src/data/pokemon_graphics/still_front_pic_table.h
@@ -1,446 +1,448 @@
+#define STILL_FRONT_PIC(species, frontpic) [SPECIES_##species] = {frontpic, 0x800, SPECIES_##species}
+
const struct CompressedSpriteSheet gMonStillFrontPicTable[] =
-{ //.data .size .tag
- gMonStillFrontPic_CircledQuestionMark, 0x800, 0,
- gMonStillFrontPic_Bulbasaur, 0x800, 1,
- gMonStillFrontPic_Ivysaur, 0x800, 2,
- gMonStillFrontPic_Venusaur, 0x800, 3,
- gMonStillFrontPic_Charmander, 0x800, 4,
- gMonStillFrontPic_Charmeleon, 0x800, 5,
- gMonStillFrontPic_Charizard, 0x800, 6,
- gMonStillFrontPic_Squirtle, 0x800, 7,
- gMonStillFrontPic_Wartortle, 0x800, 8,
- gMonStillFrontPic_Blastoise, 0x800, 9,
- gMonStillFrontPic_Caterpie, 0x800, 10,
- gMonStillFrontPic_Metapod, 0x800, 11,
- gMonStillFrontPic_Butterfree, 0x800, 12,
- gMonStillFrontPic_Weedle, 0x800, 13,
- gMonStillFrontPic_Kakuna, 0x800, 14,
- gMonStillFrontPic_Beedrill, 0x800, 15,
- gMonStillFrontPic_Pidgey, 0x800, 16,
- gMonStillFrontPic_Pidgeotto, 0x800, 17,
- gMonStillFrontPic_Pidgeot, 0x800, 18,
- gMonStillFrontPic_Rattata, 0x800, 19,
- gMonStillFrontPic_Raticate, 0x800, 20,
- gMonStillFrontPic_Spearow, 0x800, 21,
- gMonStillFrontPic_Fearow, 0x800, 22,
- gMonStillFrontPic_Ekans, 0x800, 23,
- gMonStillFrontPic_Arbok, 0x800, 24,
- gMonStillFrontPic_Pikachu, 0x800, 25,
- gMonStillFrontPic_Raichu, 0x800, 26,
- gMonStillFrontPic_Sandshrew, 0x800, 27,
- gMonStillFrontPic_Sandslash, 0x800, 28,
- gMonStillFrontPic_NidoranF, 0x800, 29,
- gMonStillFrontPic_Nidorina, 0x800, 30,
- gMonStillFrontPic_Nidoqueen, 0x800, 31,
- gMonStillFrontPic_NidoranM, 0x800, 32,
- gMonStillFrontPic_Nidorino, 0x800, 33,
- gMonStillFrontPic_Nidoking, 0x800, 34,
- gMonStillFrontPic_Clefairy, 0x800, 35,
- gMonStillFrontPic_Clefable, 0x800, 36,
- gMonStillFrontPic_Vulpix, 0x800, 37,
- gMonStillFrontPic_Ninetales, 0x800, 38,
- gMonStillFrontPic_Jigglypuff, 0x800, 39,
- gMonStillFrontPic_Wigglytuff, 0x800, 40,
- gMonStillFrontPic_Zubat, 0x800, 41,
- gMonStillFrontPic_Golbat, 0x800, 42,
- gMonStillFrontPic_Oddish, 0x800, 43,
- gMonStillFrontPic_Gloom, 0x800, 44,
- gMonStillFrontPic_Vileplume, 0x800, 45,
- gMonStillFrontPic_Paras, 0x800, 46,
- gMonStillFrontPic_Parasect, 0x800, 47,
- gMonStillFrontPic_Venonat, 0x800, 48,
- gMonStillFrontPic_Venomoth, 0x800, 49,
- gMonStillFrontPic_Diglett, 0x800, 50,
- gMonStillFrontPic_Dugtrio, 0x800, 51,
- gMonStillFrontPic_Meowth, 0x800, 52,
- gMonStillFrontPic_Persian, 0x800, 53,
- gMonStillFrontPic_Psyduck, 0x800, 54,
- gMonStillFrontPic_Golduck, 0x800, 55,
- gMonStillFrontPic_Mankey, 0x800, 56,
- gMonStillFrontPic_Primeape, 0x800, 57,
- gMonStillFrontPic_Growlithe, 0x800, 58,
- gMonStillFrontPic_Arcanine, 0x800, 59,
- gMonStillFrontPic_Poliwag, 0x800, 60,
- gMonStillFrontPic_Poliwhirl, 0x800, 61,
- gMonStillFrontPic_Poliwrath, 0x800, 62,
- gMonStillFrontPic_Abra, 0x800, 63,
- gMonStillFrontPic_Kadabra, 0x800, 64,
- gMonStillFrontPic_Alakazam, 0x800, 65,
- gMonStillFrontPic_Machop, 0x800, 66,
- gMonStillFrontPic_Machoke, 0x800, 67,
- gMonStillFrontPic_Machamp, 0x800, 68,
- gMonStillFrontPic_Bellsprout, 0x800, 69,
- gMonStillFrontPic_Weepinbell, 0x800, 70,
- gMonStillFrontPic_Victreebel, 0x800, 71,
- gMonStillFrontPic_Tentacool, 0x800, 72,
- gMonStillFrontPic_Tentacruel, 0x800, 73,
- gMonStillFrontPic_Geodude, 0x800, 74,
- gMonStillFrontPic_Graveler, 0x800, 75,
- gMonStillFrontPic_Golem, 0x800, 76,
- gMonStillFrontPic_Ponyta, 0x800, 77,
- gMonStillFrontPic_Rapidash, 0x800, 78,
- gMonStillFrontPic_Slowpoke, 0x800, 79,
- gMonStillFrontPic_Slowbro, 0x800, 80,
- gMonStillFrontPic_Magnemite, 0x800, 81,
- gMonStillFrontPic_Magneton, 0x800, 82,
- gMonStillFrontPic_Farfetchd, 0x800, 83,
- gMonStillFrontPic_Doduo, 0x800, 84,
- gMonStillFrontPic_Dodrio, 0x800, 85,
- gMonStillFrontPic_Seel, 0x800, 86,
- gMonStillFrontPic_Dewgong, 0x800, 87,
- gMonStillFrontPic_Grimer, 0x800, 88,
- gMonStillFrontPic_Muk, 0x800, 89,
- gMonStillFrontPic_Shellder, 0x800, 90,
- gMonStillFrontPic_Cloyster, 0x800, 91,
- gMonStillFrontPic_Gastly, 0x800, 92,
- gMonStillFrontPic_Haunter, 0x800, 93,
- gMonStillFrontPic_Gengar, 0x800, 94,
- gMonStillFrontPic_Onix, 0x800, 95,
- gMonStillFrontPic_Drowzee, 0x800, 96,
- gMonStillFrontPic_Hypno, 0x800, 97,
- gMonStillFrontPic_Krabby, 0x800, 98,
- gMonStillFrontPic_Kingler, 0x800, 99,
- gMonStillFrontPic_Voltorb, 0x800, 100,
- gMonStillFrontPic_Electrode, 0x800, 101,
- gMonStillFrontPic_Exeggcute, 0x800, 102,
- gMonStillFrontPic_Exeggutor, 0x800, 103,
- gMonStillFrontPic_Cubone, 0x800, 104,
- gMonStillFrontPic_Marowak, 0x800, 105,
- gMonStillFrontPic_Hitmonlee, 0x800, 106,
- gMonStillFrontPic_Hitmonchan, 0x800, 107,
- gMonStillFrontPic_Lickitung, 0x800, 108,
- gMonStillFrontPic_Koffing, 0x800, 109,
- gMonStillFrontPic_Weezing, 0x800, 110,
- gMonStillFrontPic_Rhyhorn, 0x800, 111,
- gMonStillFrontPic_Rhydon, 0x800, 112,
- gMonStillFrontPic_Chansey, 0x800, 113,
- gMonStillFrontPic_Tangela, 0x800, 114,
- gMonStillFrontPic_Kangaskhan, 0x800, 115,
- gMonStillFrontPic_Horsea, 0x800, 116,
- gMonStillFrontPic_Seadra, 0x800, 117,
- gMonStillFrontPic_Goldeen, 0x800, 118,
- gMonStillFrontPic_Seaking, 0x800, 119,
- gMonStillFrontPic_Staryu, 0x800, 120,
- gMonStillFrontPic_Starmie, 0x800, 121,
- gMonStillFrontPic_Mrmime, 0x800, 122,
- gMonStillFrontPic_Scyther, 0x800, 123,
- gMonStillFrontPic_Jynx, 0x800, 124,
- gMonStillFrontPic_Electabuzz, 0x800, 125,
- gMonStillFrontPic_Magmar, 0x800, 126,
- gMonStillFrontPic_Pinsir, 0x800, 127,
- gMonStillFrontPic_Tauros, 0x800, 128,
- gMonStillFrontPic_Magikarp, 0x800, 129,
- gMonStillFrontPic_Gyarados, 0x800, 130,
- gMonStillFrontPic_Lapras, 0x800, 131,
- gMonStillFrontPic_Ditto, 0x800, 132,
- gMonStillFrontPic_Eevee, 0x800, 133,
- gMonStillFrontPic_Vaporeon, 0x800, 134,
- gMonStillFrontPic_Jolteon, 0x800, 135,
- gMonStillFrontPic_Flareon, 0x800, 136,
- gMonStillFrontPic_Porygon, 0x800, 137,
- gMonStillFrontPic_Omanyte, 0x800, 138,
- gMonStillFrontPic_Omastar, 0x800, 139,
- gMonStillFrontPic_Kabuto, 0x800, 140,
- gMonStillFrontPic_Kabutops, 0x800, 141,
- gMonStillFrontPic_Aerodactyl, 0x800, 142,
- gMonStillFrontPic_Snorlax, 0x800, 143,
- gMonStillFrontPic_Articuno, 0x800, 144,
- gMonStillFrontPic_Zapdos, 0x800, 145,
- gMonStillFrontPic_Moltres, 0x800, 146,
- gMonStillFrontPic_Dratini, 0x800, 147,
- gMonStillFrontPic_Dragonair, 0x800, 148,
- gMonStillFrontPic_Dragonite, 0x800, 149,
- gMonStillFrontPic_Mewtwo, 0x800, 150,
- gMonStillFrontPic_Mew, 0x800, 151,
+{
+ STILL_FRONT_PIC(NONE, gMonStillFrontPic_CircledQuestionMark),
+ STILL_FRONT_PIC(BULBASAUR, gMonStillFrontPic_Bulbasaur),
+ STILL_FRONT_PIC(IVYSAUR, gMonStillFrontPic_Ivysaur),
+ STILL_FRONT_PIC(VENUSAUR, gMonStillFrontPic_Venusaur),
+ STILL_FRONT_PIC(CHARMANDER, gMonStillFrontPic_Charmander),
+ STILL_FRONT_PIC(CHARMELEON, gMonStillFrontPic_Charmeleon),
+ STILL_FRONT_PIC(CHARIZARD, gMonStillFrontPic_Charizard),
+ STILL_FRONT_PIC(SQUIRTLE, gMonStillFrontPic_Squirtle),
+ STILL_FRONT_PIC(WARTORTLE, gMonStillFrontPic_Wartortle),
+ STILL_FRONT_PIC(BLASTOISE, gMonStillFrontPic_Blastoise),
+ STILL_FRONT_PIC(CATERPIE, gMonStillFrontPic_Caterpie),
+ STILL_FRONT_PIC(METAPOD, gMonStillFrontPic_Metapod),
+ STILL_FRONT_PIC(BUTTERFREE, gMonStillFrontPic_Butterfree),
+ STILL_FRONT_PIC(WEEDLE, gMonStillFrontPic_Weedle),
+ STILL_FRONT_PIC(KAKUNA, gMonStillFrontPic_Kakuna),
+ STILL_FRONT_PIC(BEEDRILL, gMonStillFrontPic_Beedrill),
+ STILL_FRONT_PIC(PIDGEY, gMonStillFrontPic_Pidgey),
+ STILL_FRONT_PIC(PIDGEOTTO, gMonStillFrontPic_Pidgeotto),
+ STILL_FRONT_PIC(PIDGEOT, gMonStillFrontPic_Pidgeot),
+ STILL_FRONT_PIC(RATTATA, gMonStillFrontPic_Rattata),
+ STILL_FRONT_PIC(RATICATE, gMonStillFrontPic_Raticate),
+ STILL_FRONT_PIC(SPEAROW, gMonStillFrontPic_Spearow),
+ STILL_FRONT_PIC(FEAROW, gMonStillFrontPic_Fearow),
+ STILL_FRONT_PIC(EKANS, gMonStillFrontPic_Ekans),
+ STILL_FRONT_PIC(ARBOK, gMonStillFrontPic_Arbok),
+ STILL_FRONT_PIC(PIKACHU, gMonStillFrontPic_Pikachu),
+ STILL_FRONT_PIC(RAICHU, gMonStillFrontPic_Raichu),
+ STILL_FRONT_PIC(SANDSHREW, gMonStillFrontPic_Sandshrew),
+ STILL_FRONT_PIC(SANDSLASH, gMonStillFrontPic_Sandslash),
+ STILL_FRONT_PIC(NIDORAN_F, gMonStillFrontPic_NidoranF),
+ STILL_FRONT_PIC(NIDORINA, gMonStillFrontPic_Nidorina),
+ STILL_FRONT_PIC(NIDOQUEEN, gMonStillFrontPic_Nidoqueen),
+ STILL_FRONT_PIC(NIDORAN_M, gMonStillFrontPic_NidoranM),
+ STILL_FRONT_PIC(NIDORINO, gMonStillFrontPic_Nidorino),
+ STILL_FRONT_PIC(NIDOKING, gMonStillFrontPic_Nidoking),
+ STILL_FRONT_PIC(CLEFAIRY, gMonStillFrontPic_Clefairy),
+ STILL_FRONT_PIC(CLEFABLE, gMonStillFrontPic_Clefable),
+ STILL_FRONT_PIC(VULPIX, gMonStillFrontPic_Vulpix),
+ STILL_FRONT_PIC(NINETALES, gMonStillFrontPic_Ninetales),
+ STILL_FRONT_PIC(JIGGLYPUFF, gMonStillFrontPic_Jigglypuff),
+ STILL_FRONT_PIC(WIGGLYTUFF, gMonStillFrontPic_Wigglytuff),
+ STILL_FRONT_PIC(ZUBAT, gMonStillFrontPic_Zubat),
+ STILL_FRONT_PIC(GOLBAT, gMonStillFrontPic_Golbat),
+ STILL_FRONT_PIC(ODDISH, gMonStillFrontPic_Oddish),
+ STILL_FRONT_PIC(GLOOM, gMonStillFrontPic_Gloom),
+ STILL_FRONT_PIC(VILEPLUME, gMonStillFrontPic_Vileplume),
+ STILL_FRONT_PIC(PARAS, gMonStillFrontPic_Paras),
+ STILL_FRONT_PIC(PARASECT, gMonStillFrontPic_Parasect),
+ STILL_FRONT_PIC(VENONAT, gMonStillFrontPic_Venonat),
+ STILL_FRONT_PIC(VENOMOTH, gMonStillFrontPic_Venomoth),
+ STILL_FRONT_PIC(DIGLETT, gMonStillFrontPic_Diglett),
+ STILL_FRONT_PIC(DUGTRIO, gMonStillFrontPic_Dugtrio),
+ STILL_FRONT_PIC(MEOWTH, gMonStillFrontPic_Meowth),
+ STILL_FRONT_PIC(PERSIAN, gMonStillFrontPic_Persian),
+ STILL_FRONT_PIC(PSYDUCK, gMonStillFrontPic_Psyduck),
+ STILL_FRONT_PIC(GOLDUCK, gMonStillFrontPic_Golduck),
+ STILL_FRONT_PIC(MANKEY, gMonStillFrontPic_Mankey),
+ STILL_FRONT_PIC(PRIMEAPE, gMonStillFrontPic_Primeape),
+ STILL_FRONT_PIC(GROWLITHE, gMonStillFrontPic_Growlithe),
+ STILL_FRONT_PIC(ARCANINE, gMonStillFrontPic_Arcanine),
+ STILL_FRONT_PIC(POLIWAG, gMonStillFrontPic_Poliwag),
+ STILL_FRONT_PIC(POLIWHIRL, gMonStillFrontPic_Poliwhirl),
+ STILL_FRONT_PIC(POLIWRATH, gMonStillFrontPic_Poliwrath),
+ STILL_FRONT_PIC(ABRA, gMonStillFrontPic_Abra),
+ STILL_FRONT_PIC(KADABRA, gMonStillFrontPic_Kadabra),
+ STILL_FRONT_PIC(ALAKAZAM, gMonStillFrontPic_Alakazam),
+ STILL_FRONT_PIC(MACHOP, gMonStillFrontPic_Machop),
+ STILL_FRONT_PIC(MACHOKE, gMonStillFrontPic_Machoke),
+ STILL_FRONT_PIC(MACHAMP, gMonStillFrontPic_Machamp),
+ STILL_FRONT_PIC(BELLSPROUT, gMonStillFrontPic_Bellsprout),
+ STILL_FRONT_PIC(WEEPINBELL, gMonStillFrontPic_Weepinbell),
+ STILL_FRONT_PIC(VICTREEBEL, gMonStillFrontPic_Victreebel),
+ STILL_FRONT_PIC(TENTACOOL, gMonStillFrontPic_Tentacool),
+ STILL_FRONT_PIC(TENTACRUEL, gMonStillFrontPic_Tentacruel),
+ STILL_FRONT_PIC(GEODUDE, gMonStillFrontPic_Geodude),
+ STILL_FRONT_PIC(GRAVELER, gMonStillFrontPic_Graveler),
+ STILL_FRONT_PIC(GOLEM, gMonStillFrontPic_Golem),
+ STILL_FRONT_PIC(PONYTA, gMonStillFrontPic_Ponyta),
+ STILL_FRONT_PIC(RAPIDASH, gMonStillFrontPic_Rapidash),
+ STILL_FRONT_PIC(SLOWPOKE, gMonStillFrontPic_Slowpoke),
+ STILL_FRONT_PIC(SLOWBRO, gMonStillFrontPic_Slowbro),
+ STILL_FRONT_PIC(MAGNEMITE, gMonStillFrontPic_Magnemite),
+ STILL_FRONT_PIC(MAGNETON, gMonStillFrontPic_Magneton),
+ STILL_FRONT_PIC(FARFETCHD, gMonStillFrontPic_Farfetchd),
+ STILL_FRONT_PIC(DODUO, gMonStillFrontPic_Doduo),
+ STILL_FRONT_PIC(DODRIO, gMonStillFrontPic_Dodrio),
+ STILL_FRONT_PIC(SEEL, gMonStillFrontPic_Seel),
+ STILL_FRONT_PIC(DEWGONG, gMonStillFrontPic_Dewgong),
+ STILL_FRONT_PIC(GRIMER, gMonStillFrontPic_Grimer),
+ STILL_FRONT_PIC(MUK, gMonStillFrontPic_Muk),
+ STILL_FRONT_PIC(SHELLDER, gMonStillFrontPic_Shellder),
+ STILL_FRONT_PIC(CLOYSTER, gMonStillFrontPic_Cloyster),
+ STILL_FRONT_PIC(GASTLY, gMonStillFrontPic_Gastly),
+ STILL_FRONT_PIC(HAUNTER, gMonStillFrontPic_Haunter),
+ STILL_FRONT_PIC(GENGAR, gMonStillFrontPic_Gengar),
+ STILL_FRONT_PIC(ONIX, gMonStillFrontPic_Onix),
+ STILL_FRONT_PIC(DROWZEE, gMonStillFrontPic_Drowzee),
+ STILL_FRONT_PIC(HYPNO, gMonStillFrontPic_Hypno),
+ STILL_FRONT_PIC(KRABBY, gMonStillFrontPic_Krabby),
+ STILL_FRONT_PIC(KINGLER, gMonStillFrontPic_Kingler),
+ STILL_FRONT_PIC(VOLTORB, gMonStillFrontPic_Voltorb),
+ STILL_FRONT_PIC(ELECTRODE, gMonStillFrontPic_Electrode),
+ STILL_FRONT_PIC(EXEGGCUTE, gMonStillFrontPic_Exeggcute),
+ STILL_FRONT_PIC(EXEGGUTOR, gMonStillFrontPic_Exeggutor),
+ STILL_FRONT_PIC(CUBONE, gMonStillFrontPic_Cubone),
+ STILL_FRONT_PIC(MAROWAK, gMonStillFrontPic_Marowak),
+ STILL_FRONT_PIC(HITMONLEE, gMonStillFrontPic_Hitmonlee),
+ STILL_FRONT_PIC(HITMONCHAN, gMonStillFrontPic_Hitmonchan),
+ STILL_FRONT_PIC(LICKITUNG, gMonStillFrontPic_Lickitung),
+ STILL_FRONT_PIC(KOFFING, gMonStillFrontPic_Koffing),
+ STILL_FRONT_PIC(WEEZING, gMonStillFrontPic_Weezing),
+ STILL_FRONT_PIC(RHYHORN, gMonStillFrontPic_Rhyhorn),
+ STILL_FRONT_PIC(RHYDON, gMonStillFrontPic_Rhydon),
+ STILL_FRONT_PIC(CHANSEY, gMonStillFrontPic_Chansey),
+ STILL_FRONT_PIC(TANGELA, gMonStillFrontPic_Tangela),
+ STILL_FRONT_PIC(KANGASKHAN, gMonStillFrontPic_Kangaskhan),
+ STILL_FRONT_PIC(HORSEA, gMonStillFrontPic_Horsea),
+ STILL_FRONT_PIC(SEADRA, gMonStillFrontPic_Seadra),
+ STILL_FRONT_PIC(GOLDEEN, gMonStillFrontPic_Goldeen),
+ STILL_FRONT_PIC(SEAKING, gMonStillFrontPic_Seaking),
+ STILL_FRONT_PIC(STARYU, gMonStillFrontPic_Staryu),
+ STILL_FRONT_PIC(STARMIE, gMonStillFrontPic_Starmie),
+ STILL_FRONT_PIC(MR_MIME, gMonStillFrontPic_Mrmime),
+ STILL_FRONT_PIC(SCYTHER, gMonStillFrontPic_Scyther),
+ STILL_FRONT_PIC(JYNX, gMonStillFrontPic_Jynx),
+ STILL_FRONT_PIC(ELECTABUZZ, gMonStillFrontPic_Electabuzz),
+ STILL_FRONT_PIC(MAGMAR, gMonStillFrontPic_Magmar),
+ STILL_FRONT_PIC(PINSIR, gMonStillFrontPic_Pinsir),
+ STILL_FRONT_PIC(TAUROS, gMonStillFrontPic_Tauros),
+ STILL_FRONT_PIC(MAGIKARP, gMonStillFrontPic_Magikarp),
+ STILL_FRONT_PIC(GYARADOS, gMonStillFrontPic_Gyarados),
+ STILL_FRONT_PIC(LAPRAS, gMonStillFrontPic_Lapras),
+ STILL_FRONT_PIC(DITTO, gMonStillFrontPic_Ditto),
+ STILL_FRONT_PIC(EEVEE, gMonStillFrontPic_Eevee),
+ STILL_FRONT_PIC(VAPOREON, gMonStillFrontPic_Vaporeon),
+ STILL_FRONT_PIC(JOLTEON, gMonStillFrontPic_Jolteon),
+ STILL_FRONT_PIC(FLAREON, gMonStillFrontPic_Flareon),
+ STILL_FRONT_PIC(PORYGON, gMonStillFrontPic_Porygon),
+ STILL_FRONT_PIC(OMANYTE, gMonStillFrontPic_Omanyte),
+ STILL_FRONT_PIC(OMASTAR, gMonStillFrontPic_Omastar),
+ STILL_FRONT_PIC(KABUTO, gMonStillFrontPic_Kabuto),
+ STILL_FRONT_PIC(KABUTOPS, gMonStillFrontPic_Kabutops),
+ STILL_FRONT_PIC(AERODACTYL, gMonStillFrontPic_Aerodactyl),
+ STILL_FRONT_PIC(SNORLAX, gMonStillFrontPic_Snorlax),
+ STILL_FRONT_PIC(ARTICUNO, gMonStillFrontPic_Articuno),
+ STILL_FRONT_PIC(ZAPDOS, gMonStillFrontPic_Zapdos),
+ STILL_FRONT_PIC(MOLTRES, gMonStillFrontPic_Moltres),
+ STILL_FRONT_PIC(DRATINI, gMonStillFrontPic_Dratini),
+ STILL_FRONT_PIC(DRAGONAIR, gMonStillFrontPic_Dragonair),
+ STILL_FRONT_PIC(DRAGONITE, gMonStillFrontPic_Dragonite),
+ STILL_FRONT_PIC(MEWTWO, gMonStillFrontPic_Mewtwo),
+ STILL_FRONT_PIC(MEW, gMonStillFrontPic_Mew),
// Gen II
- gMonStillFrontPic_Chikorita, 0x800, 152,
- gMonStillFrontPic_Bayleef, 0x800, 153,
- gMonStillFrontPic_Meganium, 0x800, 154,
- gMonStillFrontPic_Cyndaquil, 0x800, 155,
- gMonStillFrontPic_Quilava, 0x800, 156,
- gMonStillFrontPic_Typhlosion, 0x800, 157,
- gMonStillFrontPic_Totodile, 0x800, 158,
- gMonStillFrontPic_Croconaw, 0x800, 159,
- gMonStillFrontPic_Feraligatr, 0x800, 160,
- gMonStillFrontPic_Sentret, 0x800, 161,
- gMonStillFrontPic_Furret, 0x800, 162,
- gMonStillFrontPic_Hoothoot, 0x800, 163,
- gMonStillFrontPic_Noctowl, 0x800, 164,
- gMonStillFrontPic_Ledyba, 0x800, 165,
- gMonStillFrontPic_Ledian, 0x800, 166,
- gMonStillFrontPic_Spinarak, 0x800, 167,
- gMonStillFrontPic_Ariados, 0x800, 168,
- gMonStillFrontPic_Crobat, 0x800, 169,
- gMonStillFrontPic_Chinchou, 0x800, 170,
- gMonStillFrontPic_Lanturn, 0x800, 171,
- gMonStillFrontPic_Pichu, 0x800, 172,
- gMonStillFrontPic_Cleffa, 0x800, 173,
- gMonStillFrontPic_Igglybuff, 0x800, 174,
- gMonStillFrontPic_Togepi, 0x800, 175,
- gMonStillFrontPic_Togetic, 0x800, 176,
- gMonStillFrontPic_Natu, 0x800, 177,
- gMonStillFrontPic_Xatu, 0x800, 178,
- gMonStillFrontPic_Mareep, 0x800, 179,
- gMonStillFrontPic_Flaaffy, 0x800, 180,
- gMonStillFrontPic_Ampharos, 0x800, 181,
- gMonStillFrontPic_Bellossom, 0x800, 182,
- gMonStillFrontPic_Marill, 0x800, 183,
- gMonStillFrontPic_Azumarill, 0x800, 184,
- gMonStillFrontPic_Sudowoodo, 0x800, 185,
- gMonStillFrontPic_Politoed, 0x800, 186,
- gMonStillFrontPic_Hoppip, 0x800, 187,
- gMonStillFrontPic_Skiploom, 0x800, 188,
- gMonStillFrontPic_Jumpluff, 0x800, 189,
- gMonStillFrontPic_Aipom, 0x800, 190,
- gMonStillFrontPic_Sunkern, 0x800, 191,
- gMonStillFrontPic_Sunflora, 0x800, 192,
- gMonStillFrontPic_Yanma, 0x800, 193,
- gMonStillFrontPic_Wooper, 0x800, 194,
- gMonStillFrontPic_Quagsire, 0x800, 195,
- gMonStillFrontPic_Espeon, 0x800, 196,
- gMonStillFrontPic_Umbreon, 0x800, 197,
- gMonStillFrontPic_Murkrow, 0x800, 198,
- gMonStillFrontPic_Slowking, 0x800, 199,
- gMonStillFrontPic_Misdreavus, 0x800, 200,
- gMonStillFrontPic_UnownA, 0x800, 201,
- gMonStillFrontPic_Wobbuffet, 0x800, 202,
- gMonStillFrontPic_Girafarig, 0x800, 203,
- gMonStillFrontPic_Pineco, 0x800, 204,
- gMonStillFrontPic_Forretress, 0x800, 205,
- gMonStillFrontPic_Dunsparce, 0x800, 206,
- gMonStillFrontPic_Gligar, 0x800, 207,
- gMonStillFrontPic_Steelix, 0x800, 208,
- gMonStillFrontPic_Snubbull, 0x800, 209,
- gMonStillFrontPic_Granbull, 0x800, 210,
- gMonStillFrontPic_Qwilfish, 0x800, 211,
- gMonStillFrontPic_Scizor, 0x800, 212,
- gMonStillFrontPic_Shuckle, 0x800, 213,
- gMonStillFrontPic_Heracross, 0x800, 214,
- gMonStillFrontPic_Sneasel, 0x800, 215,
- gMonStillFrontPic_Teddiursa, 0x800, 216,
- gMonStillFrontPic_Ursaring, 0x800, 217,
- gMonStillFrontPic_Slugma, 0x800, 218,
- gMonStillFrontPic_Magcargo, 0x800, 219,
- gMonStillFrontPic_Swinub, 0x800, 220,
- gMonStillFrontPic_Piloswine, 0x800, 221,
- gMonStillFrontPic_Corsola, 0x800, 222,
- gMonStillFrontPic_Remoraid, 0x800, 223,
- gMonStillFrontPic_Octillery, 0x800, 224,
- gMonStillFrontPic_Delibird, 0x800, 225,
- gMonStillFrontPic_Mantine, 0x800, 226,
- gMonStillFrontPic_Skarmory, 0x800, 227,
- gMonStillFrontPic_Houndour, 0x800, 228,
- gMonStillFrontPic_Houndoom, 0x800, 229,
- gMonStillFrontPic_Kingdra, 0x800, 230,
- gMonStillFrontPic_Phanpy, 0x800, 231,
- gMonStillFrontPic_Donphan, 0x800, 232,
- gMonStillFrontPic_Porygon2, 0x800, 233,
- gMonStillFrontPic_Stantler, 0x800, 234,
- gMonStillFrontPic_Smeargle, 0x800, 235,
- gMonStillFrontPic_Tyrogue, 0x800, 236,
- gMonStillFrontPic_Hitmontop, 0x800, 237,
- gMonStillFrontPic_Smoochum, 0x800, 238,
- gMonStillFrontPic_Elekid, 0x800, 239,
- gMonStillFrontPic_Magby, 0x800, 240,
- gMonStillFrontPic_Miltank, 0x800, 241,
- gMonStillFrontPic_Blissey, 0x800, 242,
- gMonStillFrontPic_Raikou, 0x800, 243,
- gMonStillFrontPic_Entei, 0x800, 244,
- gMonStillFrontPic_Suicune, 0x800, 245,
- gMonStillFrontPic_Larvitar, 0x800, 246,
- gMonStillFrontPic_Pupitar, 0x800, 247,
- gMonStillFrontPic_Tyranitar, 0x800, 248,
- gMonStillFrontPic_Lugia, 0x800, 249,
- gMonStillFrontPic_HoOh, 0x800, 250,
- gMonStillFrontPic_Celebi, 0x800, 251,
+ STILL_FRONT_PIC(CHIKORITA, gMonStillFrontPic_Chikorita),
+ STILL_FRONT_PIC(BAYLEEF, gMonStillFrontPic_Bayleef),
+ STILL_FRONT_PIC(MEGANIUM, gMonStillFrontPic_Meganium),
+ STILL_FRONT_PIC(CYNDAQUIL, gMonStillFrontPic_Cyndaquil),
+ STILL_FRONT_PIC(QUILAVA, gMonStillFrontPic_Quilava),
+ STILL_FRONT_PIC(TYPHLOSION, gMonStillFrontPic_Typhlosion),
+ STILL_FRONT_PIC(TOTODILE, gMonStillFrontPic_Totodile),
+ STILL_FRONT_PIC(CROCONAW, gMonStillFrontPic_Croconaw),
+ STILL_FRONT_PIC(FERALIGATR, gMonStillFrontPic_Feraligatr),
+ STILL_FRONT_PIC(SENTRET, gMonStillFrontPic_Sentret),
+ STILL_FRONT_PIC(FURRET, gMonStillFrontPic_Furret),
+ STILL_FRONT_PIC(HOOTHOOT, gMonStillFrontPic_Hoothoot),
+ STILL_FRONT_PIC(NOCTOWL, gMonStillFrontPic_Noctowl),
+ STILL_FRONT_PIC(LEDYBA, gMonStillFrontPic_Ledyba),
+ STILL_FRONT_PIC(LEDIAN, gMonStillFrontPic_Ledian),
+ STILL_FRONT_PIC(SPINARAK, gMonStillFrontPic_Spinarak),
+ STILL_FRONT_PIC(ARIADOS, gMonStillFrontPic_Ariados),
+ STILL_FRONT_PIC(CROBAT, gMonStillFrontPic_Crobat),
+ STILL_FRONT_PIC(CHINCHOU, gMonStillFrontPic_Chinchou),
+ STILL_FRONT_PIC(LANTURN, gMonStillFrontPic_Lanturn),
+ STILL_FRONT_PIC(PICHU, gMonStillFrontPic_Pichu),
+ STILL_FRONT_PIC(CLEFFA, gMonStillFrontPic_Cleffa),
+ STILL_FRONT_PIC(IGGLYBUFF, gMonStillFrontPic_Igglybuff),
+ STILL_FRONT_PIC(TOGEPI, gMonStillFrontPic_Togepi),
+ STILL_FRONT_PIC(TOGETIC, gMonStillFrontPic_Togetic),
+ STILL_FRONT_PIC(NATU, gMonStillFrontPic_Natu),
+ STILL_FRONT_PIC(XATU, gMonStillFrontPic_Xatu),
+ STILL_FRONT_PIC(MAREEP, gMonStillFrontPic_Mareep),
+ STILL_FRONT_PIC(FLAAFFY, gMonStillFrontPic_Flaaffy),
+ STILL_FRONT_PIC(AMPHAROS, gMonStillFrontPic_Ampharos),
+ STILL_FRONT_PIC(BELLOSSOM, gMonStillFrontPic_Bellossom),
+ STILL_FRONT_PIC(MARILL, gMonStillFrontPic_Marill),
+ STILL_FRONT_PIC(AZUMARILL, gMonStillFrontPic_Azumarill),
+ STILL_FRONT_PIC(SUDOWOODO, gMonStillFrontPic_Sudowoodo),
+ STILL_FRONT_PIC(POLITOED, gMonStillFrontPic_Politoed),
+ STILL_FRONT_PIC(HOPPIP, gMonStillFrontPic_Hoppip),
+ STILL_FRONT_PIC(SKIPLOOM, gMonStillFrontPic_Skiploom),
+ STILL_FRONT_PIC(JUMPLUFF, gMonStillFrontPic_Jumpluff),
+ STILL_FRONT_PIC(AIPOM, gMonStillFrontPic_Aipom),
+ STILL_FRONT_PIC(SUNKERN, gMonStillFrontPic_Sunkern),
+ STILL_FRONT_PIC(SUNFLORA, gMonStillFrontPic_Sunflora),
+ STILL_FRONT_PIC(YANMA, gMonStillFrontPic_Yanma),
+ STILL_FRONT_PIC(WOOPER, gMonStillFrontPic_Wooper),
+ STILL_FRONT_PIC(QUAGSIRE, gMonStillFrontPic_Quagsire),
+ STILL_FRONT_PIC(ESPEON, gMonStillFrontPic_Espeon),
+ STILL_FRONT_PIC(UMBREON, gMonStillFrontPic_Umbreon),
+ STILL_FRONT_PIC(MURKROW, gMonStillFrontPic_Murkrow),
+ STILL_FRONT_PIC(SLOWKING, gMonStillFrontPic_Slowking),
+ STILL_FRONT_PIC(MISDREAVUS, gMonStillFrontPic_Misdreavus),
+ STILL_FRONT_PIC(UNOWN, gMonStillFrontPic_UnownA),
+ STILL_FRONT_PIC(WOBBUFFET, gMonStillFrontPic_Wobbuffet),
+ STILL_FRONT_PIC(GIRAFARIG, gMonStillFrontPic_Girafarig),
+ STILL_FRONT_PIC(PINECO, gMonStillFrontPic_Pineco),
+ STILL_FRONT_PIC(FORRETRESS, gMonStillFrontPic_Forretress),
+ STILL_FRONT_PIC(DUNSPARCE, gMonStillFrontPic_Dunsparce),
+ STILL_FRONT_PIC(GLIGAR, gMonStillFrontPic_Gligar),
+ STILL_FRONT_PIC(STEELIX, gMonStillFrontPic_Steelix),
+ STILL_FRONT_PIC(SNUBBULL, gMonStillFrontPic_Snubbull),
+ STILL_FRONT_PIC(GRANBULL, gMonStillFrontPic_Granbull),
+ STILL_FRONT_PIC(QWILFISH, gMonStillFrontPic_Qwilfish),
+ STILL_FRONT_PIC(SCIZOR, gMonStillFrontPic_Scizor),
+ STILL_FRONT_PIC(SHUCKLE, gMonStillFrontPic_Shuckle),
+ STILL_FRONT_PIC(HERACROSS, gMonStillFrontPic_Heracross),
+ STILL_FRONT_PIC(SNEASEL, gMonStillFrontPic_Sneasel),
+ STILL_FRONT_PIC(TEDDIURSA, gMonStillFrontPic_Teddiursa),
+ STILL_FRONT_PIC(URSARING, gMonStillFrontPic_Ursaring),
+ STILL_FRONT_PIC(SLUGMA, gMonStillFrontPic_Slugma),
+ STILL_FRONT_PIC(MAGCARGO, gMonStillFrontPic_Magcargo),
+ STILL_FRONT_PIC(SWINUB, gMonStillFrontPic_Swinub),
+ STILL_FRONT_PIC(PILOSWINE, gMonStillFrontPic_Piloswine),
+ STILL_FRONT_PIC(CORSOLA, gMonStillFrontPic_Corsola),
+ STILL_FRONT_PIC(REMORAID, gMonStillFrontPic_Remoraid),
+ STILL_FRONT_PIC(OCTILLERY, gMonStillFrontPic_Octillery),
+ STILL_FRONT_PIC(DELIBIRD, gMonStillFrontPic_Delibird),
+ STILL_FRONT_PIC(MANTINE, gMonStillFrontPic_Mantine),
+ STILL_FRONT_PIC(SKARMORY, gMonStillFrontPic_Skarmory),
+ STILL_FRONT_PIC(HOUNDOUR, gMonStillFrontPic_Houndour),
+ STILL_FRONT_PIC(HOUNDOOM, gMonStillFrontPic_Houndoom),
+ STILL_FRONT_PIC(KINGDRA, gMonStillFrontPic_Kingdra),
+ STILL_FRONT_PIC(PHANPY, gMonStillFrontPic_Phanpy),
+ STILL_FRONT_PIC(DONPHAN, gMonStillFrontPic_Donphan),
+ STILL_FRONT_PIC(PORYGON2, gMonStillFrontPic_Porygon2),
+ STILL_FRONT_PIC(STANTLER, gMonStillFrontPic_Stantler),
+ STILL_FRONT_PIC(SMEARGLE, gMonStillFrontPic_Smeargle),
+ STILL_FRONT_PIC(TYROGUE, gMonStillFrontPic_Tyrogue),
+ STILL_FRONT_PIC(HITMONTOP, gMonStillFrontPic_Hitmontop),
+ STILL_FRONT_PIC(SMOOCHUM, gMonStillFrontPic_Smoochum),
+ STILL_FRONT_PIC(ELEKID, gMonStillFrontPic_Elekid),
+ STILL_FRONT_PIC(MAGBY, gMonStillFrontPic_Magby),
+ STILL_FRONT_PIC(MILTANK, gMonStillFrontPic_Miltank),
+ STILL_FRONT_PIC(BLISSEY, gMonStillFrontPic_Blissey),
+ STILL_FRONT_PIC(RAIKOU, gMonStillFrontPic_Raikou),
+ STILL_FRONT_PIC(ENTEI, gMonStillFrontPic_Entei),
+ STILL_FRONT_PIC(SUICUNE, gMonStillFrontPic_Suicune),
+ STILL_FRONT_PIC(LARVITAR, gMonStillFrontPic_Larvitar),
+ STILL_FRONT_PIC(PUPITAR, gMonStillFrontPic_Pupitar),
+ STILL_FRONT_PIC(TYRANITAR, gMonStillFrontPic_Tyranitar),
+ STILL_FRONT_PIC(LUGIA, gMonStillFrontPic_Lugia),
+ STILL_FRONT_PIC(HO_OH, gMonStillFrontPic_HoOh),
+ STILL_FRONT_PIC(CELEBI, gMonStillFrontPic_Celebi),
// Empty slots
- gMonStillFrontPic_DoubleQuestionMark, 0x800, 252,
- gMonStillFrontPic_DoubleQuestionMark, 0x800, 253,
- gMonStillFrontPic_DoubleQuestionMark, 0x800, 254,
- gMonStillFrontPic_DoubleQuestionMark, 0x800, 255,
- gMonStillFrontPic_DoubleQuestionMark, 0x800, 256,
- gMonStillFrontPic_DoubleQuestionMark, 0x800, 257,
- gMonStillFrontPic_DoubleQuestionMark, 0x800, 258,
- gMonStillFrontPic_DoubleQuestionMark, 0x800, 259,
- gMonStillFrontPic_DoubleQuestionMark, 0x800, 260,
- gMonStillFrontPic_DoubleQuestionMark, 0x800, 261,
- gMonStillFrontPic_DoubleQuestionMark, 0x800, 262,
- gMonStillFrontPic_DoubleQuestionMark, 0x800, 263,
- gMonStillFrontPic_DoubleQuestionMark, 0x800, 264,
- gMonStillFrontPic_DoubleQuestionMark, 0x800, 265,
- gMonStillFrontPic_DoubleQuestionMark, 0x800, 266,
- gMonStillFrontPic_DoubleQuestionMark, 0x800, 267,
- gMonStillFrontPic_DoubleQuestionMark, 0x800, 268,
- gMonStillFrontPic_DoubleQuestionMark, 0x800, 269,
- gMonStillFrontPic_DoubleQuestionMark, 0x800, 270,
- gMonStillFrontPic_DoubleQuestionMark, 0x800, 271,
- gMonStillFrontPic_DoubleQuestionMark, 0x800, 272,
- gMonStillFrontPic_DoubleQuestionMark, 0x800, 273,
- gMonStillFrontPic_DoubleQuestionMark, 0x800, 274,
- gMonStillFrontPic_DoubleQuestionMark, 0x800, 275,
- gMonStillFrontPic_DoubleQuestionMark, 0x800, 276,
+ STILL_FRONT_PIC(OLD_UNOWN_B, gMonStillFrontPic_DoubleQuestionMark),
+ STILL_FRONT_PIC(OLD_UNOWN_C, gMonStillFrontPic_DoubleQuestionMark),
+ STILL_FRONT_PIC(OLD_UNOWN_D, gMonStillFrontPic_DoubleQuestionMark),
+ STILL_FRONT_PIC(OLD_UNOWN_E, gMonStillFrontPic_DoubleQuestionMark),
+ STILL_FRONT_PIC(OLD_UNOWN_F, gMonStillFrontPic_DoubleQuestionMark),
+ STILL_FRONT_PIC(OLD_UNOWN_G, gMonStillFrontPic_DoubleQuestionMark),
+ STILL_FRONT_PIC(OLD_UNOWN_H, gMonStillFrontPic_DoubleQuestionMark),
+ STILL_FRONT_PIC(OLD_UNOWN_I, gMonStillFrontPic_DoubleQuestionMark),
+ STILL_FRONT_PIC(OLD_UNOWN_J, gMonStillFrontPic_DoubleQuestionMark),
+ STILL_FRONT_PIC(OLD_UNOWN_K, gMonStillFrontPic_DoubleQuestionMark),
+ STILL_FRONT_PIC(OLD_UNOWN_L, gMonStillFrontPic_DoubleQuestionMark),
+ STILL_FRONT_PIC(OLD_UNOWN_M, gMonStillFrontPic_DoubleQuestionMark),
+ STILL_FRONT_PIC(OLD_UNOWN_N, gMonStillFrontPic_DoubleQuestionMark),
+ STILL_FRONT_PIC(OLD_UNOWN_O, gMonStillFrontPic_DoubleQuestionMark),
+ STILL_FRONT_PIC(OLD_UNOWN_P, gMonStillFrontPic_DoubleQuestionMark),
+ STILL_FRONT_PIC(OLD_UNOWN_Q, gMonStillFrontPic_DoubleQuestionMark),
+ STILL_FRONT_PIC(OLD_UNOWN_R, gMonStillFrontPic_DoubleQuestionMark),
+ STILL_FRONT_PIC(OLD_UNOWN_S, gMonStillFrontPic_DoubleQuestionMark),
+ STILL_FRONT_PIC(OLD_UNOWN_T, gMonStillFrontPic_DoubleQuestionMark),
+ STILL_FRONT_PIC(OLD_UNOWN_U, gMonStillFrontPic_DoubleQuestionMark),
+ STILL_FRONT_PIC(OLD_UNOWN_V, gMonStillFrontPic_DoubleQuestionMark),
+ STILL_FRONT_PIC(OLD_UNOWN_W, gMonStillFrontPic_DoubleQuestionMark),
+ STILL_FRONT_PIC(OLD_UNOWN_X, gMonStillFrontPic_DoubleQuestionMark),
+ STILL_FRONT_PIC(OLD_UNOWN_Y, gMonStillFrontPic_DoubleQuestionMark),
+ STILL_FRONT_PIC(OLD_UNOWN_Z, gMonStillFrontPic_DoubleQuestionMark),
// Gen III
- gMonStillFrontPic_Treecko, 0x800, 277,
- gMonStillFrontPic_Grovyle, 0x800, 278,
- gMonStillFrontPic_Sceptile, 0x800, 279,
- gMonStillFrontPic_Torchic, 0x800, 280,
- gMonStillFrontPic_Combusken, 0x800, 281,
- gMonStillFrontPic_Blaziken, 0x800, 282,
- gMonStillFrontPic_Mudkip, 0x800, 283,
- gMonStillFrontPic_Marshtomp, 0x800, 284,
- gMonStillFrontPic_Swampert, 0x800, 285,
- gMonStillFrontPic_Poochyena, 0x800, 286,
- gMonStillFrontPic_Mightyena, 0x800, 287,
- gMonStillFrontPic_Zigzagoon, 0x800, 288,
- gMonStillFrontPic_Linoone, 0x800, 289,
- gMonStillFrontPic_Wurmple, 0x800, 290,
- gMonStillFrontPic_Silcoon, 0x800, 291,
- gMonStillFrontPic_Beautifly, 0x800, 292,
- gMonStillFrontPic_Cascoon, 0x800, 293,
- gMonStillFrontPic_Dustox, 0x800, 294,
- gMonStillFrontPic_Lotad, 0x800, 295,
- gMonStillFrontPic_Lombre, 0x800, 296,
- gMonStillFrontPic_Ludicolo, 0x800, 297,
- gMonStillFrontPic_Seedot, 0x800, 298,
- gMonStillFrontPic_Nuzleaf, 0x800, 299,
- gMonStillFrontPic_Shiftry, 0x800, 300,
- gMonStillFrontPic_Nincada, 0x800, 301,
- gMonStillFrontPic_Ninjask, 0x800, 302,
- gMonStillFrontPic_Shedinja, 0x800, 303,
- gMonStillFrontPic_Taillow, 0x800, 304,
- gMonStillFrontPic_Swellow, 0x800, 305,
- gMonStillFrontPic_Shroomish, 0x800, 306,
- gMonStillFrontPic_Breloom, 0x800, 307,
- gMonStillFrontPic_Spinda, 0x800, 308,
- gMonStillFrontPic_Wingull, 0x800, 309,
- gMonStillFrontPic_Pelipper, 0x800, 310,
- gMonStillFrontPic_Surskit, 0x800, 311,
- gMonStillFrontPic_Masquerain, 0x800, 312,
- gMonStillFrontPic_Wailmer, 0x800, 313,
- gMonStillFrontPic_Wailord, 0x800, 314,
- gMonStillFrontPic_Skitty, 0x800, 315,
- gMonStillFrontPic_Delcatty, 0x800, 316,
- gMonStillFrontPic_Kecleon, 0x800, 317,
- gMonStillFrontPic_Baltoy, 0x800, 318,
- gMonStillFrontPic_Claydol, 0x800, 319,
- gMonStillFrontPic_Nosepass, 0x800, 320,
- gMonStillFrontPic_Torkoal, 0x800, 321,
- gMonStillFrontPic_Sableye, 0x800, 322,
- gMonStillFrontPic_Barboach, 0x800, 323,
- gMonStillFrontPic_Whiscash, 0x800, 324,
- gMonStillFrontPic_Luvdisc, 0x800, 325,
- gMonStillFrontPic_Corphish, 0x800, 326,
- gMonStillFrontPic_Crawdaunt, 0x800, 327,
- gMonStillFrontPic_Feebas, 0x800, 328,
- gMonStillFrontPic_Milotic, 0x800, 329,
- gMonStillFrontPic_Carvanha, 0x800, 330,
- gMonStillFrontPic_Sharpedo, 0x800, 331,
- gMonStillFrontPic_Trapinch, 0x800, 332,
- gMonStillFrontPic_Vibrava, 0x800, 333,
- gMonStillFrontPic_Flygon, 0x800, 334,
- gMonStillFrontPic_Makuhita, 0x800, 335,
- gMonStillFrontPic_Hariyama, 0x800, 336,
- gMonStillFrontPic_Electrike, 0x800, 337,
- gMonStillFrontPic_Manectric, 0x800, 338,
- gMonStillFrontPic_Numel, 0x800, 339,
- gMonStillFrontPic_Camerupt, 0x800, 340,
- gMonStillFrontPic_Spheal, 0x800, 341,
- gMonStillFrontPic_Sealeo, 0x800, 342,
- gMonStillFrontPic_Walrein, 0x800, 343,
- gMonStillFrontPic_Cacnea, 0x800, 344,
- gMonStillFrontPic_Cacturne, 0x800, 345,
- gMonStillFrontPic_Snorunt, 0x800, 346,
- gMonStillFrontPic_Glalie, 0x800, 347,
- gMonStillFrontPic_Lunatone, 0x800, 348,
- gMonStillFrontPic_Solrock, 0x800, 349,
- gMonStillFrontPic_Azurill, 0x800, 350,
- gMonStillFrontPic_Spoink, 0x800, 351,
- gMonStillFrontPic_Grumpig, 0x800, 352,
- gMonStillFrontPic_Plusle, 0x800, 353,
- gMonStillFrontPic_Minun, 0x800, 354,
- gMonStillFrontPic_Mawile, 0x800, 355,
- gMonStillFrontPic_Meditite, 0x800, 356,
- gMonStillFrontPic_Medicham, 0x800, 357,
- gMonStillFrontPic_Swablu, 0x800, 358,
- gMonStillFrontPic_Altaria, 0x800, 359,
- gMonStillFrontPic_Wynaut, 0x800, 360,
- gMonStillFrontPic_Duskull, 0x800, 361,
- gMonStillFrontPic_Dusclops, 0x800, 362,
- gMonStillFrontPic_Roselia, 0x800, 363,
- gMonStillFrontPic_Slakoth, 0x800, 364,
- gMonStillFrontPic_Vigoroth, 0x800, 365,
- gMonStillFrontPic_Slaking, 0x800, 366,
- gMonStillFrontPic_Gulpin, 0x800, 367,
- gMonStillFrontPic_Swalot, 0x800, 368,
- gMonStillFrontPic_Tropius, 0x800, 369,
- gMonStillFrontPic_Whismur, 0x800, 370,
- gMonStillFrontPic_Loudred, 0x800, 371,
- gMonStillFrontPic_Exploud, 0x800, 372,
- gMonStillFrontPic_Clamperl, 0x800, 373,
- gMonStillFrontPic_Huntail, 0x800, 374,
- gMonStillFrontPic_Gorebyss, 0x800, 375,
- gMonStillFrontPic_Absol, 0x800, 376,
- gMonStillFrontPic_Shuppet, 0x800, 377,
- gMonStillFrontPic_Banette, 0x800, 378,
- gMonStillFrontPic_Seviper, 0x800, 379,
- gMonStillFrontPic_Zangoose, 0x800, 380,
- gMonStillFrontPic_Relicanth, 0x800, 381,
- gMonStillFrontPic_Aron, 0x800, 382,
- gMonStillFrontPic_Lairon, 0x800, 383,
- gMonStillFrontPic_Aggron, 0x800, 384,
- gMonStillFrontPic_Castform, 0x800, 385,
- gMonStillFrontPic_Volbeat, 0x800, 386,
- gMonStillFrontPic_Illumise, 0x800, 387,
- gMonStillFrontPic_Lileep, 0x800, 388,
- gMonStillFrontPic_Cradily, 0x800, 389,
- gMonStillFrontPic_Anorith, 0x800, 390,
- gMonStillFrontPic_Armaldo, 0x800, 391,
- gMonStillFrontPic_Ralts, 0x800, 392,
- gMonStillFrontPic_Kirlia, 0x800, 393,
- gMonStillFrontPic_Gardevoir, 0x800, 394,
- gMonStillFrontPic_Bagon, 0x800, 395,
- gMonStillFrontPic_Shelgon, 0x800, 396,
- gMonStillFrontPic_Salamence, 0x800, 397,
- gMonStillFrontPic_Beldum, 0x800, 398,
- gMonStillFrontPic_Metang, 0x800, 399,
- gMonStillFrontPic_Metagross, 0x800, 400,
- gMonStillFrontPic_Regirock, 0x800, 401,
- gMonStillFrontPic_Regice, 0x800, 402,
- gMonStillFrontPic_Registeel, 0x800, 403,
- gMonStillFrontPic_Kyogre, 0x800, 404,
- gMonStillFrontPic_Groudon, 0x800, 405,
- gMonStillFrontPic_Rayquaza, 0x800, 406,
- gMonStillFrontPic_Latias, 0x800, 407,
- gMonStillFrontPic_Latios, 0x800, 408,
- gMonStillFrontPic_Jirachi, 0x800, 409,
- gMonStillFrontPic_Deoxys, 0x800, 410,
- gMonStillFrontPic_Chimecho, 0x800, 411,
- gMonStillFrontPic_Egg, 0x800, 412,
- gMonStillFrontPic_UnownB, 0x800, 413,
- gMonStillFrontPic_UnownC, 0x800, 414,
- gMonStillFrontPic_UnownD, 0x800, 415,
- gMonStillFrontPic_UnownE, 0x800, 416,
- gMonStillFrontPic_UnownF, 0x800, 417,
- gMonStillFrontPic_UnownG, 0x800, 418,
- gMonStillFrontPic_UnownH, 0x800, 419,
- gMonStillFrontPic_UnownI, 0x800, 420,
- gMonStillFrontPic_UnownJ, 0x800, 421,
- gMonStillFrontPic_UnownK, 0x800, 422,
- gMonStillFrontPic_UnownL, 0x800, 423,
- gMonStillFrontPic_UnownM, 0x800, 424,
- gMonStillFrontPic_UnownN, 0x800, 425,
- gMonStillFrontPic_UnownO, 0x800, 426,
- gMonStillFrontPic_UnownP, 0x800, 427,
- gMonStillFrontPic_UnownQ, 0x800, 428,
- gMonStillFrontPic_UnownR, 0x800, 429,
- gMonStillFrontPic_UnownS, 0x800, 430,
- gMonStillFrontPic_UnownT, 0x800, 431,
- gMonStillFrontPic_UnownU, 0x800, 432,
- gMonStillFrontPic_UnownV, 0x800, 433,
- gMonStillFrontPic_UnownW, 0x800, 434,
- gMonStillFrontPic_UnownX, 0x800, 435,
- gMonStillFrontPic_UnownY, 0x800, 436,
- gMonStillFrontPic_UnownZ, 0x800, 437,
- gMonStillFrontPic_UnownExclamationMark, 0x800, 438,
- gMonStillFrontPic_UnownQuestionMark, 0x800, 439,
+ STILL_FRONT_PIC(TREECKO, gMonStillFrontPic_Treecko),
+ STILL_FRONT_PIC(GROVYLE, gMonStillFrontPic_Grovyle),
+ STILL_FRONT_PIC(SCEPTILE, gMonStillFrontPic_Sceptile),
+ STILL_FRONT_PIC(TORCHIC, gMonStillFrontPic_Torchic),
+ STILL_FRONT_PIC(COMBUSKEN, gMonStillFrontPic_Combusken),
+ STILL_FRONT_PIC(BLAZIKEN, gMonStillFrontPic_Blaziken),
+ STILL_FRONT_PIC(MUDKIP, gMonStillFrontPic_Mudkip),
+ STILL_FRONT_PIC(MARSHTOMP, gMonStillFrontPic_Marshtomp),
+ STILL_FRONT_PIC(SWAMPERT, gMonStillFrontPic_Swampert),
+ STILL_FRONT_PIC(POOCHYENA, gMonStillFrontPic_Poochyena),
+ STILL_FRONT_PIC(MIGHTYENA, gMonStillFrontPic_Mightyena),
+ STILL_FRONT_PIC(ZIGZAGOON, gMonStillFrontPic_Zigzagoon),
+ STILL_FRONT_PIC(LINOONE, gMonStillFrontPic_Linoone),
+ STILL_FRONT_PIC(WURMPLE, gMonStillFrontPic_Wurmple),
+ STILL_FRONT_PIC(SILCOON, gMonStillFrontPic_Silcoon),
+ STILL_FRONT_PIC(BEAUTIFLY, gMonStillFrontPic_Beautifly),
+ STILL_FRONT_PIC(CASCOON, gMonStillFrontPic_Cascoon),
+ STILL_FRONT_PIC(DUSTOX, gMonStillFrontPic_Dustox),
+ STILL_FRONT_PIC(LOTAD, gMonStillFrontPic_Lotad),
+ STILL_FRONT_PIC(LOMBRE, gMonStillFrontPic_Lombre),
+ STILL_FRONT_PIC(LUDICOLO, gMonStillFrontPic_Ludicolo),
+ STILL_FRONT_PIC(SEEDOT, gMonStillFrontPic_Seedot),
+ STILL_FRONT_PIC(NUZLEAF, gMonStillFrontPic_Nuzleaf),
+ STILL_FRONT_PIC(SHIFTRY, gMonStillFrontPic_Shiftry),
+ STILL_FRONT_PIC(NINCADA, gMonStillFrontPic_Nincada),
+ STILL_FRONT_PIC(NINJASK, gMonStillFrontPic_Ninjask),
+ STILL_FRONT_PIC(SHEDINJA, gMonStillFrontPic_Shedinja),
+ STILL_FRONT_PIC(TAILLOW, gMonStillFrontPic_Taillow),
+ STILL_FRONT_PIC(SWELLOW, gMonStillFrontPic_Swellow),
+ STILL_FRONT_PIC(SHROOMISH, gMonStillFrontPic_Shroomish),
+ STILL_FRONT_PIC(BRELOOM, gMonStillFrontPic_Breloom),
+ STILL_FRONT_PIC(SPINDA, gMonStillFrontPic_Spinda),
+ STILL_FRONT_PIC(WINGULL, gMonStillFrontPic_Wingull),
+ STILL_FRONT_PIC(PELIPPER, gMonStillFrontPic_Pelipper),
+ STILL_FRONT_PIC(SURSKIT, gMonStillFrontPic_Surskit),
+ STILL_FRONT_PIC(MASQUERAIN, gMonStillFrontPic_Masquerain),
+ STILL_FRONT_PIC(WAILMER, gMonStillFrontPic_Wailmer),
+ STILL_FRONT_PIC(WAILORD, gMonStillFrontPic_Wailord),
+ STILL_FRONT_PIC(SKITTY, gMonStillFrontPic_Skitty),
+ STILL_FRONT_PIC(DELCATTY, gMonStillFrontPic_Delcatty),
+ STILL_FRONT_PIC(KECLEON, gMonStillFrontPic_Kecleon),
+ STILL_FRONT_PIC(BALTOY, gMonStillFrontPic_Baltoy),
+ STILL_FRONT_PIC(CLAYDOL, gMonStillFrontPic_Claydol),
+ STILL_FRONT_PIC(NOSEPASS, gMonStillFrontPic_Nosepass),
+ STILL_FRONT_PIC(TORKOAL, gMonStillFrontPic_Torkoal),
+ STILL_FRONT_PIC(SABLEYE, gMonStillFrontPic_Sableye),
+ STILL_FRONT_PIC(BARBOACH, gMonStillFrontPic_Barboach),
+ STILL_FRONT_PIC(WHISCASH, gMonStillFrontPic_Whiscash),
+ STILL_FRONT_PIC(LUVDISC, gMonStillFrontPic_Luvdisc),
+ STILL_FRONT_PIC(CORPHISH, gMonStillFrontPic_Corphish),
+ STILL_FRONT_PIC(CRAWDAUNT, gMonStillFrontPic_Crawdaunt),
+ STILL_FRONT_PIC(FEEBAS, gMonStillFrontPic_Feebas),
+ STILL_FRONT_PIC(MILOTIC, gMonStillFrontPic_Milotic),
+ STILL_FRONT_PIC(CARVANHA, gMonStillFrontPic_Carvanha),
+ STILL_FRONT_PIC(SHARPEDO, gMonStillFrontPic_Sharpedo),
+ STILL_FRONT_PIC(TRAPINCH, gMonStillFrontPic_Trapinch),
+ STILL_FRONT_PIC(VIBRAVA, gMonStillFrontPic_Vibrava),
+ STILL_FRONT_PIC(FLYGON, gMonStillFrontPic_Flygon),
+ STILL_FRONT_PIC(MAKUHITA, gMonStillFrontPic_Makuhita),
+ STILL_FRONT_PIC(HARIYAMA, gMonStillFrontPic_Hariyama),
+ STILL_FRONT_PIC(ELECTRIKE, gMonStillFrontPic_Electrike),
+ STILL_FRONT_PIC(MANECTRIC, gMonStillFrontPic_Manectric),
+ STILL_FRONT_PIC(NUMEL, gMonStillFrontPic_Numel),
+ STILL_FRONT_PIC(CAMERUPT, gMonStillFrontPic_Camerupt),
+ STILL_FRONT_PIC(SPHEAL, gMonStillFrontPic_Spheal),
+ STILL_FRONT_PIC(SEALEO, gMonStillFrontPic_Sealeo),
+ STILL_FRONT_PIC(WALREIN, gMonStillFrontPic_Walrein),
+ STILL_FRONT_PIC(CACNEA, gMonStillFrontPic_Cacnea),
+ STILL_FRONT_PIC(CACTURNE, gMonStillFrontPic_Cacturne),
+ STILL_FRONT_PIC(SNORUNT, gMonStillFrontPic_Snorunt),
+ STILL_FRONT_PIC(GLALIE, gMonStillFrontPic_Glalie),
+ STILL_FRONT_PIC(LUNATONE, gMonStillFrontPic_Lunatone),
+ STILL_FRONT_PIC(SOLROCK, gMonStillFrontPic_Solrock),
+ STILL_FRONT_PIC(AZURILL, gMonStillFrontPic_Azurill),
+ STILL_FRONT_PIC(SPOINK, gMonStillFrontPic_Spoink),
+ STILL_FRONT_PIC(GRUMPIG, gMonStillFrontPic_Grumpig),
+ STILL_FRONT_PIC(PLUSLE, gMonStillFrontPic_Plusle),
+ STILL_FRONT_PIC(MINUN, gMonStillFrontPic_Minun),
+ STILL_FRONT_PIC(MAWILE, gMonStillFrontPic_Mawile),
+ STILL_FRONT_PIC(MEDITITE, gMonStillFrontPic_Meditite),
+ STILL_FRONT_PIC(MEDICHAM, gMonStillFrontPic_Medicham),
+ STILL_FRONT_PIC(SWABLU, gMonStillFrontPic_Swablu),
+ STILL_FRONT_PIC(ALTARIA, gMonStillFrontPic_Altaria),
+ STILL_FRONT_PIC(WYNAUT, gMonStillFrontPic_Wynaut),
+ STILL_FRONT_PIC(DUSKULL, gMonStillFrontPic_Duskull),
+ STILL_FRONT_PIC(DUSCLOPS, gMonStillFrontPic_Dusclops),
+ STILL_FRONT_PIC(ROSELIA, gMonStillFrontPic_Roselia),
+ STILL_FRONT_PIC(SLAKOTH, gMonStillFrontPic_Slakoth),
+ STILL_FRONT_PIC(VIGOROTH, gMonStillFrontPic_Vigoroth),
+ STILL_FRONT_PIC(SLAKING, gMonStillFrontPic_Slaking),
+ STILL_FRONT_PIC(GULPIN, gMonStillFrontPic_Gulpin),
+ STILL_FRONT_PIC(SWALOT, gMonStillFrontPic_Swalot),
+ STILL_FRONT_PIC(TROPIUS, gMonStillFrontPic_Tropius),
+ STILL_FRONT_PIC(WHISMUR, gMonStillFrontPic_Whismur),
+ STILL_FRONT_PIC(LOUDRED, gMonStillFrontPic_Loudred),
+ STILL_FRONT_PIC(EXPLOUD, gMonStillFrontPic_Exploud),
+ STILL_FRONT_PIC(CLAMPERL, gMonStillFrontPic_Clamperl),
+ STILL_FRONT_PIC(HUNTAIL, gMonStillFrontPic_Huntail),
+ STILL_FRONT_PIC(GOREBYSS, gMonStillFrontPic_Gorebyss),
+ STILL_FRONT_PIC(ABSOL, gMonStillFrontPic_Absol),
+ STILL_FRONT_PIC(SHUPPET, gMonStillFrontPic_Shuppet),
+ STILL_FRONT_PIC(BANETTE, gMonStillFrontPic_Banette),
+ STILL_FRONT_PIC(SEVIPER, gMonStillFrontPic_Seviper),
+ STILL_FRONT_PIC(ZANGOOSE, gMonStillFrontPic_Zangoose),
+ STILL_FRONT_PIC(RELICANTH, gMonStillFrontPic_Relicanth),
+ STILL_FRONT_PIC(ARON, gMonStillFrontPic_Aron),
+ STILL_FRONT_PIC(LAIRON, gMonStillFrontPic_Lairon),
+ STILL_FRONT_PIC(AGGRON, gMonStillFrontPic_Aggron),
+ STILL_FRONT_PIC(CASTFORM, gMonStillFrontPic_Castform),
+ STILL_FRONT_PIC(VOLBEAT, gMonStillFrontPic_Volbeat),
+ STILL_FRONT_PIC(ILLUMISE, gMonStillFrontPic_Illumise),
+ STILL_FRONT_PIC(LILEEP, gMonStillFrontPic_Lileep),
+ STILL_FRONT_PIC(CRADILY, gMonStillFrontPic_Cradily),
+ STILL_FRONT_PIC(ANORITH, gMonStillFrontPic_Anorith),
+ STILL_FRONT_PIC(ARMALDO, gMonStillFrontPic_Armaldo),
+ STILL_FRONT_PIC(RALTS, gMonStillFrontPic_Ralts),
+ STILL_FRONT_PIC(KIRLIA, gMonStillFrontPic_Kirlia),
+ STILL_FRONT_PIC(GARDEVOIR, gMonStillFrontPic_Gardevoir),
+ STILL_FRONT_PIC(BAGON, gMonStillFrontPic_Bagon),
+ STILL_FRONT_PIC(SHELGON, gMonStillFrontPic_Shelgon),
+ STILL_FRONT_PIC(SALAMENCE, gMonStillFrontPic_Salamence),
+ STILL_FRONT_PIC(BELDUM, gMonStillFrontPic_Beldum),
+ STILL_FRONT_PIC(METANG, gMonStillFrontPic_Metang),
+ STILL_FRONT_PIC(METAGROSS, gMonStillFrontPic_Metagross),
+ STILL_FRONT_PIC(REGIROCK, gMonStillFrontPic_Regirock),
+ STILL_FRONT_PIC(REGICE, gMonStillFrontPic_Regice),
+ STILL_FRONT_PIC(REGISTEEL, gMonStillFrontPic_Registeel),
+ STILL_FRONT_PIC(KYOGRE, gMonStillFrontPic_Kyogre),
+ STILL_FRONT_PIC(GROUDON, gMonStillFrontPic_Groudon),
+ STILL_FRONT_PIC(RAYQUAZA, gMonStillFrontPic_Rayquaza),
+ STILL_FRONT_PIC(LATIAS, gMonStillFrontPic_Latias),
+ STILL_FRONT_PIC(LATIOS, gMonStillFrontPic_Latios),
+ STILL_FRONT_PIC(JIRACHI, gMonStillFrontPic_Jirachi),
+ STILL_FRONT_PIC(DEOXYS, gMonStillFrontPic_Deoxys),
+ STILL_FRONT_PIC(CHIMECHO, gMonStillFrontPic_Chimecho),
+ STILL_FRONT_PIC(EGG, gMonStillFrontPic_Egg),
+ STILL_FRONT_PIC(UNOWN_B, gMonStillFrontPic_UnownB),
+ STILL_FRONT_PIC(UNOWN_C, gMonStillFrontPic_UnownC),
+ STILL_FRONT_PIC(UNOWN_D, gMonStillFrontPic_UnownD),
+ STILL_FRONT_PIC(UNOWN_E, gMonStillFrontPic_UnownE),
+ STILL_FRONT_PIC(UNOWN_F, gMonStillFrontPic_UnownF),
+ STILL_FRONT_PIC(UNOWN_G, gMonStillFrontPic_UnownG),
+ STILL_FRONT_PIC(UNOWN_H, gMonStillFrontPic_UnownH),
+ STILL_FRONT_PIC(UNOWN_I, gMonStillFrontPic_UnownI),
+ STILL_FRONT_PIC(UNOWN_J, gMonStillFrontPic_UnownJ),
+ STILL_FRONT_PIC(UNOWN_K, gMonStillFrontPic_UnownK),
+ STILL_FRONT_PIC(UNOWN_L, gMonStillFrontPic_UnownL),
+ STILL_FRONT_PIC(UNOWN_M, gMonStillFrontPic_UnownM),
+ STILL_FRONT_PIC(UNOWN_N, gMonStillFrontPic_UnownN),
+ STILL_FRONT_PIC(UNOWN_O, gMonStillFrontPic_UnownO),
+ STILL_FRONT_PIC(UNOWN_P, gMonStillFrontPic_UnownP),
+ STILL_FRONT_PIC(UNOWN_Q, gMonStillFrontPic_UnownQ),
+ STILL_FRONT_PIC(UNOWN_R, gMonStillFrontPic_UnownR),
+ STILL_FRONT_PIC(UNOWN_S, gMonStillFrontPic_UnownS),
+ STILL_FRONT_PIC(UNOWN_T, gMonStillFrontPic_UnownT),
+ STILL_FRONT_PIC(UNOWN_U, gMonStillFrontPic_UnownU),
+ STILL_FRONT_PIC(UNOWN_V, gMonStillFrontPic_UnownV),
+ STILL_FRONT_PIC(UNOWN_W, gMonStillFrontPic_UnownW),
+ STILL_FRONT_PIC(UNOWN_X, gMonStillFrontPic_UnownX),
+ STILL_FRONT_PIC(UNOWN_Y, gMonStillFrontPic_UnownY),
+ STILL_FRONT_PIC(UNOWN_Z, gMonStillFrontPic_UnownZ),
+ STILL_FRONT_PIC(UNOWN_EMARK, gMonStillFrontPic_UnownExclamationMark),
+ STILL_FRONT_PIC(UNOWN_QMARK, gMonStillFrontPic_UnownQuestionMark),
};
diff --git a/src/event_object_movement.c b/src/event_object_movement.c
index ef125e564..ffa8f53c9 100644
--- a/src/event_object_movement.c
+++ b/src/event_object_movement.c
@@ -1144,7 +1144,7 @@ u8 GetFirstInactiveEventObjectId(void)
u8 GetEventObjectIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroupId)
{
- if (localId < 0xFF)
+ if (localId < EVENT_OBJ_ID_PLAYER)
{
return GetEventObjectIdByLocalIdAndMapInternal(localId, mapNum, mapGroupId);
}
diff --git a/src/field_specials.c b/src/field_specials.c
index 3a50e272e..3f945fcfb 100644
--- a/src/field_specials.c
+++ b/src/field_specials.c
@@ -1279,17 +1279,17 @@ void IsGrassTypeInParty(void)
gSpecialVar_Result = FALSE;
}
-void SpawnScriptEventObject(void)
+void SpawnCameraObject(void)
{
- u8 obj = SpawnSpecialEventObjectParameterized(EVENT_OBJ_GFX_BOY_1, 8, 0x7F, gSaveBlock1Ptr->pos.x + 7, gSaveBlock1Ptr->pos.y + 7, 3);
+ u8 obj = SpawnSpecialEventObjectParameterized(EVENT_OBJ_GFX_BOY_1, 8, EVENT_OBJ_ID_CAMERA, gSaveBlock1Ptr->pos.x + 7, gSaveBlock1Ptr->pos.y + 7, 3);
gEventObjects[obj].invisible = TRUE;
CameraObjectSetFollowedObjectId(gEventObjects[obj].spriteId);
}
-void RemoveScriptEventObject(void)
+void RemoveCameraObject(void)
{
CameraObjectSetFollowedObjectId(GetPlayerAvatarObjectId());
- RemoveEventObjectByLocalIdAndMap(0x7F, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
+ RemoveEventObjectByLocalIdAndMap(EVENT_OBJ_ID_CAMERA, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
}
u8 GetPokeblockNameByMonNature(void)
diff --git a/src/graphics.c b/src/graphics.c
index b2de074bc..c0deb2883 100644
--- a/src/graphics.c
+++ b/src/graphics.c
@@ -897,9 +897,9 @@ const u32 gBattleStatMask6_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat6
const u32 gBattleStatMask7_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat7.gbapal.lz");
const u32 gBattleStatMask8_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat8.gbapal.lz");
-const u32 gUnknown_08C2DC68[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.4bpp.lz");
-const u32 gUnknown_08C2DDA4[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.gbapal.lz");
-const u32 gUnknown_08C2DDC4[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.bin.lz");
+const u8 gUnknown_08C2DC68[] = INCBIN_U8("graphics/battle_anims/masks/cure_bubbles.4bpp.lz");
+const u16 gUnknown_08C2DDA4[] = INCBIN_U16("graphics/battle_anims/masks/cure_bubbles.gbapal.lz");
+const u8 gUnknown_08C2DDC4[] = INCBIN_U8("graphics/battle_anims/masks/cure_bubbles.bin.lz");
const u32 gBattleAnimSpritePalette_245[] = INCBIN_U32("graphics/battle_anims/sprites/245.gbapal.lz");
const u32 gBattleAnimSpriteSheet_245[] = INCBIN_U32("graphics/battle_anims/sprites/245.4bpp.lz");
diff --git a/src/hall_of_fame.c b/src/hall_of_fame.c
index ad5673036..f7792e935 100644
--- a/src/hall_of_fame.c
+++ b/src/hall_of_fame.c
@@ -497,7 +497,7 @@ static void Task_Hof_InitTeamSaveData(u8 taskId)
for (i = 0; i < HALL_OF_FAME_MAX_TEAMS; i++, lastSavedTeam++)
{
- if (lastSavedTeam->mon[0].species == 0)
+ if (lastSavedTeam->mon[0].species == SPECIES_NONE)
break;
}
if (i >= HALL_OF_FAME_MAX_TEAMS)
diff --git a/src/pokemon.c b/src/pokemon.c
index 14b4ea388..640d70776 100644
--- a/src/pokemon.c
+++ b/src/pokemon.c
@@ -5929,13 +5929,13 @@ u16 HoennToNationalOrder(u16 hoennNum)
u16 SpeciesToCryId(u16 species)
{
- if (species <= 250)
+ if (species <= SPECIES_CELEBI - 1)
return species;
- if (species < 276)
- return 200;
+ if (species < SPECIES_TREECKO - 1)
+ return SPECIES_UNOWN - 1;
- return gSpeciesIdToCryId[species - 276];
+ return gSpeciesIdToCryId[species - (SPECIES_TREECKO - 1)];
}
void sub_806D544(u16 species, u32 personality, u8 *dest)
diff --git a/src/tv.c b/src/tv.c
index 0d6e12279..267520095 100644
--- a/src/tv.c
+++ b/src/tv.c
@@ -3231,7 +3231,7 @@ u16 TV_GetSomeOtherSpeciesAlreadySeenByPlayer(u16 passedSpecies)
initSpecies = species;
while (GetSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_GET_SEEN) != TRUE || species == passedSpecies)
{
- if (species == 1)
+ if (species == SPECIES_NONE + 1)
{
species = NUM_SPECIES - 1;
}
diff --git a/src/water.c b/src/water.c
index 955526ccd..fd31b324a 100644
--- a/src/water.c
+++ b/src/water.c
@@ -1,21 +1,60 @@
#include "global.h"
+#include "battle.h"
#include "battle_anim.h"
+#include "gpu_regs.h"
+#include "graphics.h"
+#include "palette.h"
+#include "random.h"
+#include "scanline_effect.h"
+#include "sprite.h"
+#include "task.h"
+#include "trig.h"
+#include "util.h"
+#include "constants/battle.h"
#include "constants/rgb.h"
extern void sub_810721C(struct Sprite *);
+extern void sub_8107228(struct Sprite *);
extern void sub_8107260(struct Sprite *);
+extern void sub_8107380(struct Sprite *);
+extern void sub_8107408(struct Sprite *);
+extern void sub_8107430(struct Sprite *);
extern void sub_810744C(struct Sprite *);
+extern void sub_81074E4(struct Sprite *);
extern void sub_81075EC(struct Sprite *);
+extern void sub_8107674(struct Sprite *);
extern void sub_8107730(struct Sprite *);
+extern void sub_81077A4(struct Sprite *);
extern void sub_81077C0(struct Sprite *);
extern void sub_80A78AC(struct Sprite *);
extern void sub_8107894(struct Sprite *);
extern void sub_81078D0(struct Sprite *);
+extern void sub_810790C(struct Sprite *);
extern void sub_8108034(struct Sprite *);
+extern void sub_8108098(struct Sprite *);
extern void sub_810851C(struct Sprite *);
+extern void sub_81087C0(struct Sprite *);
+extern void sub_810886C(struct Sprite *);
+extern void sub_8108B2C(struct Sprite *);
+extern void sub_8108B94(struct Sprite *);
extern void sub_8108BE0(struct Sprite *);
+extern void sub_8108C08(struct Sprite *);
extern void sub_8108C54(struct Sprite *);
+extern void sub_8108CDC(struct Sprite *);
extern void sub_80A8EE4(struct Sprite *);
+void sub_810756C(u8);
+void sub_81076F4(u8);
+void sub_8107B84(u8);
+void sub_8107CC4(u8);
+void sub_8107D58(u8);
+void sub_8108140(u8);
+void sub_810862C(u8);
+void sub_8108978(u8);
+u8 sub_8108384(void);
+void sub_8108408(struct Task*, u8);
+void sub_810871C(struct Task*, u8);
+void sub_8108AC0(struct Task*);
+void sub_8108D54(struct Sprite*, int, int);
extern const union AffineAnimCmd *const gUnknown_08593420[];
extern const union AffineAnimCmd *const gUnknown_08596208[];
@@ -440,3 +479,2149 @@ const struct SpriteTemplate gUnknown_08595328 =
.affineAnims = gUnknown_085952F4,
.callback = sub_80A8EE4,
};
+
+extern const struct SpriteTemplate gUnknown_08597388;
+
+void AnimTask_CreateRaindrops(u8 taskId)
+{
+ u8 x, y;
+
+ if (gTasks[taskId].data[0] == 0)
+ {
+ gTasks[taskId].data[1] = gBattleAnimArgs[0];
+ gTasks[taskId].data[2] = gBattleAnimArgs[1];
+ gTasks[taskId].data[3] = gBattleAnimArgs[2];
+ }
+ gTasks[taskId].data[0]++;
+ if (gTasks[taskId].data[0] % gTasks[taskId].data[2] == 1)
+ {
+ x = Random2() % 240;
+ y = Random2() % 80;
+ CreateSprite(&gUnknown_08595020, x, y, 4);
+ }
+ if (gTasks[taskId].data[0] == gTasks[taskId].data[3])
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_810721C(struct Sprite *sprite)
+{
+ sprite->callback = sub_8107228;
+}
+
+void sub_8107228(struct Sprite *sprite)
+{
+ if (++sprite->data[0] <= 13)
+ {
+ sprite->pos2.x++;
+ sprite->pos2.y += 4;
+ }
+ if (sprite->animEnded)
+ DestroySprite(sprite);
+}
+
+void sub_8107260(struct Sprite *sprite)
+{
+ u8 spriteId;
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[1];
+ sprite->animPaused = TRUE;
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[1];
+ sprite->animPaused = TRUE;
+ }
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ sprite->data[0] = gBattleAnimArgs[6];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ InitAnimLinearTranslation(sprite);
+ spriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
+ sprite->data[5] = spriteId;
+ sprite->pos1.x -= Sin((u8)gBattleAnimArgs[4], gBattleAnimArgs[2]);
+ sprite->pos1.y -= Cos((u8)gBattleAnimArgs[4], gBattleAnimArgs[3]);
+ gSprites[spriteId].data[0] = gBattleAnimArgs[2];
+ gSprites[spriteId].data[1] = gBattleAnimArgs[3];
+ gSprites[spriteId].data[2] = gBattleAnimArgs[5];
+ gSprites[spriteId].data[3] = (u8)gBattleAnimArgs[4] * 256;
+ gSprites[spriteId].data[4] = gBattleAnimArgs[6];
+ sprite->callback = sub_8107380;
+ sprite->callback(sprite);
+}
+
+void sub_8107380(struct Sprite *sprite)
+{
+ u8 otherSpriteId = sprite->data[5];
+ u8 timer = gSprites[otherSpriteId].data[4];
+ u16 trigIndex = gSprites[otherSpriteId].data[3];
+
+ sprite->data[0] = 1;
+ TranslateAnimLinear(sprite);
+ sprite->pos2.x += Sin(trigIndex >> 8, gSprites[otherSpriteId].data[0]);
+ sprite->pos2.y += Cos(trigIndex >> 8, gSprites[otherSpriteId].data[1]);
+ gSprites[otherSpriteId].data[3] = trigIndex + gSprites[otherSpriteId].data[2];
+ if (--timer != 0)
+ {
+ gSprites[otherSpriteId].data[4] = timer;
+ }
+ else
+ {
+ sprite->callback = sub_8107408;
+ DestroySprite(&gSprites[otherSpriteId]);
+ }
+}
+
+void sub_8107408(struct Sprite *sprite)
+{
+ sprite->animPaused = FALSE;
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+ StoreSpriteCallbackInData6(sprite, sub_8107430);
+}
+
+void sub_8107430(struct Sprite *sprite)
+{
+ sprite->data[0] = 10;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+}
+
+void sub_810744C(struct Sprite *sprite)
+{
+ s16 unkArg;
+
+ InitAnimSpritePos(sprite, TRUE);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ unkArg = -gBattleAnimArgs[2];
+ else
+ unkArg = gBattleAnimArgs[2];
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + unkArg;
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
+ InitAnimLinearTranslation(sprite);
+ sprite->callback = sub_81074E4;
+ sprite->affineAnimPaused = TRUE;
+ sprite->callback(sprite);
+}
+
+void sub_81074E4(struct Sprite *sprite)
+{
+ if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
+ {
+ StartSpriteAnim(sprite, 1);
+ sprite->affineAnimPaused = FALSE;
+ }
+ if (TranslateAnimLinear(sprite))
+ DestroyAnimSprite(sprite);
+}
+
+void sub_8107528(u8 taskId)
+{
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[2] = IndexOfSpritePaletteTag(ANIM_TAG_RAINBOW_RINGS) * 16 + 256;
+ gTasks[taskId].func = sub_810756C;
+}
+
+#ifdef NONMATCHING
+void sub_810756C(u8 taskId)
+{
+ int i;
+ u16 palIndex;
+ u16 *palPtr1;
+ u16 *palPtr2;
+ u16 rgbBuffer;
+
+ if (++gTasks[taskId].data[10] == 3)
+ {
+ gTasks[taskId].data[10] = 0;
+ palIndex = gTasks[taskId].data[2] + 1;
+ palPtr1 = &gPlttBufferFaded[palIndex];
+ rgbBuffer = *palPtr1;
+ palPtr2 = &palPtr1[1];
+ for (i = 0; i < 7; i++)
+ palPtr1[i] = palPtr2[i];
+ gPlttBufferFaded[palIndex + 7] = rgbBuffer;
+ }
+ if (++gTasks[taskId].data[11] == gTasks[taskId].data[0])
+ DestroyAnimVisualTask(taskId);
+}
+#else
+NAKED
+void sub_810756C(u8 taskId)
+{
+ asm_unified("push {r4-r7,lr}\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+ ldr r1, =gTasks\n\
+ lsls r0, r4, 2\n\
+ adds r0, r4\n\
+ lsls r0, 3\n\
+ adds r2, r0, r1\n\
+ ldrh r0, [r2, 0x1C]\n\
+ adds r0, 0x1\n\
+ strh r0, [r2, 0x1C]\n\
+ lsls r0, 16\n\
+ asrs r0, 16\n\
+ mov r12, r1\n\
+ cmp r0, 0x3\n\
+ bne _081075BE\n\
+ movs r0, 0\n\
+ strh r0, [r2, 0x1C]\n\
+ ldrh r0, [r2, 0xC]\n\
+ adds r0, 0x1\n\
+ lsls r0, 16\n\
+ lsrs r5, r0, 16\n\
+ ldr r1, =gPlttBufferFaded\n\
+ lsls r0, r5, 1\n\
+ adds r0, r1\n\
+ ldrh r6, [r0]\n\
+ adds r7, r1, 0\n\
+ adds r3, r0, 0x2\n\
+ movs r1, 0x6\n\
+ adds r2, r0, 0\n\
+_081075A8:\n\
+ ldrh r0, [r3]\n\
+ strh r0, [r2]\n\
+ adds r3, 0x2\n\
+ adds r2, 0x2\n\
+ subs r1, 0x1\n\
+ cmp r1, 0\n\
+ bge _081075A8\n\
+ adds r0, r5, 0x7\n\
+ lsls r0, 1\n\
+ adds r0, r7\n\
+ strh r6, [r0]\n\
+_081075BE:\n\
+ lsls r0, r4, 2\n\
+ adds r0, r4\n\
+ lsls r0, 3\n\
+ add r0, r12\n\
+ ldrh r1, [r0, 0x1E]\n\
+ adds r1, 0x1\n\
+ strh r1, [r0, 0x1E]\n\
+ lsls r1, 16\n\
+ asrs r1, 16\n\
+ movs r2, 0x8\n\
+ ldrsh r0, [r0, r2]\n\
+ cmp r1, r0\n\
+ bne _081075DE\n\
+ adds r0, r4, 0\n\
+ bl DestroyAnimVisualTask\n\
+_081075DE:\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool\n");
+}
+#endif
+
+void sub_81075EC(struct Sprite *sprite)
+{
+ u16 retArg;
+
+ InitAnimSpritePos(sprite, TRUE);
+ sprite->data[0] = 30;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ InitAnimLinearTranslation(sprite);
+ sprite->data[5] = 0xD200 / sprite->data[0];
+ sprite->data[7] = gBattleAnimArgs[3];
+ retArg = gBattleAnimArgs[ARG_RET_ID];
+ if (gBattleAnimArgs[ARG_RET_ID] > 127)
+ {
+ sprite->data[6] = (retArg - 127) * 256;
+ sprite->data[7] = -sprite->data[7];
+ }
+ else
+ {
+ sprite->data[6] = retArg * 256;
+ }
+ sprite->callback = sub_8107674;
+ sprite->callback(sprite);
+}
+
+void sub_8107674(struct Sprite *sprite)
+{
+ if (TranslateAnimLinear(sprite))
+ DestroyAnimSprite(sprite);
+ sprite->pos2.y += Sin(sprite->data[6] >> 8, sprite->data[7]);
+ if ((sprite->data[6] + sprite->data[5]) >> 8 > 127)
+ {
+ sprite->data[6] = 0;
+ sprite->data[7] = -sprite->data[7];
+ }
+ else
+ {
+ sprite->data[6] += sprite->data[5];
+ }
+}
+
+void sub_81076C8(u8 taskId)
+{
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gBattleAnimArgs[ARG_RET_ID] = 0;
+ gTasks[taskId].func = sub_81076F4;
+}
+
+void sub_81076F4(u8 taskId)
+{
+ gBattleAnimArgs[ARG_RET_ID] = (gBattleAnimArgs[ARG_RET_ID] + 3) & 0xFF;
+ if (--gTasks[taskId].data[0] == 0)
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8107730(struct Sprite *sprite)
+{
+ u8 priority;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ sprite->pos2.y = -10;
+ priority = GetBattlerSpriteSubpriority(gBattleAnimAttacker);
+ if (!IsContest())
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ sprite->pos2.x = 10;
+ sprite->subpriority = priority + 2;
+ }
+ else
+ {
+ sprite->pos2.x = -10;
+ sprite->subpriority = priority - 2;
+ }
+ }
+ else
+ {
+ sprite->pos2.x = -10;
+ sprite->subpriority = priority + 2;
+ }
+ sprite->callback = sub_81077A4;
+}
+
+void sub_81077A4(struct Sprite *sprite)
+{
+ if (sprite->affineAnimEnded)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_81077C0(struct Sprite *sprite)
+{
+ bool8 animType;
+ u8 coordType;
+ if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
+ {
+ gBattleAnimArgs[0] *= -1;
+ if (GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_PLAYER_LEFT || GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_OPPONENT_LEFT)
+ gBattleAnimArgs[0] *= -1;
+ }
+ if ((gBattleAnimArgs[5] & 0xFF00) == 0)
+ animType = TRUE;
+ else
+ animType = FALSE;
+ if ((u8)gBattleAnimArgs[5] == 0)
+ coordType = 3;
+ else
+ coordType = 1;
+ InitAnimSpritePos(sprite, animType);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, coordType) + gBattleAnimArgs[3];
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_8107894(struct Sprite *sprite)
+{
+ sub_80A6980(sprite, TRUE);
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
+ sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[4];
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_81078D0(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[3])
+ sub_80A6980(sprite, TRUE);
+ else
+ InitAnimSpritePos(sprite, TRUE);
+ sprite->data[7] = gBattleAnimArgs[2];
+ sprite->callback = sub_810790C;
+}
+
+void sub_810790C(struct Sprite *sprite)
+{
+ sprite->data[0] = (sprite->data[0] + 11) & 0xFF;
+ sprite->pos2.x = Sin(sprite->data[0], 4);
+ sprite->data[1] += 48;
+ sprite->pos2.y = -(sprite->data[1] >> 8);
+ if (--sprite->data[7] == -1)
+ DestroyAnimSprite(sprite);
+}
+
+#ifdef NONMATCHING
+void AnimTask_CreateSurfWave(u8 taskId)
+{
+ struct UnknownAnimStruct2 unk;
+ u8 taskId2;
+
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 1);
+ sub_80A6B30(&unk);
+ if (!IsContest())
+ {
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ sub_80A6D48(unk.bgId, gUnknown_08D95E00);
+ else
+ sub_80A6D48(unk.bgId, gUnknown_08D960D0);
+ }
+ else
+ {
+ sub_80A6D60(&unk, gUnknown_08D963A4, 1);
+ }
+ sub_80A6CC0(unk.bgId, gBattleAnimBackgroundImage_Surf, unk.tilesOffset);
+ if (gBattleAnimArgs[0] == 0)
+ LoadCompressedPalette(gBattleAnimBackgroundPalette_Surf, unk.unk8 * 16, 32);
+ else
+ LoadCompressedPalette(gBattleAnimBackgroundImageMuddyWater_Pal, unk.unk8 * 16, 32);
+ taskId2 = CreateTask(sub_8107D58, gTasks[taskId].priority + 1);
+ gTasks[taskId].data[15] = taskId2;
+ gTasks[taskId2].data[0] = 0;
+ gTasks[taskId2].data[1] = 0x1000;
+ gTasks[taskId2].data[2] = 0x1000;
+ if (IsContest())
+ {
+ gBattle_BG1_X = -80;
+ gBattle_BG1_Y = -48;
+ gTasks[taskId].data[0] = 2;
+ gTasks[taskId].data[1] = 1;
+ gTasks[taskId2].data[3] = 0;
+ }
+ else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ {
+ gBattle_BG1_X = -224;
+ gBattle_BG1_Y = 256;
+ gTasks[taskId].data[0] = 2;
+ gTasks[taskId].data[1] = -1;
+ gTasks[taskId2].data[3] = 1;
+ }
+ else
+ {
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = -48;
+ gTasks[taskId].data[0] = -2;
+ gTasks[taskId].data[1] = 1;
+ gTasks[taskId2].data[3] = 0;
+ }
+ SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
+ SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
+ if (gTasks[taskId2].data[3] == 0)
+ {
+ gTasks[taskId2].data[4] = 48;
+ gTasks[taskId2].data[5] = 112;
+ }
+ else
+ {
+ gTasks[taskId2].data[4] = 0;
+ gTasks[taskId2].data[5] = 0;
+ }
+ gTasks[taskId].data[6] = 1;
+ gTasks[taskId].func = sub_8107B84;
+}
+#else
+NAKED
+void AnimTask_CreateSurfWave(u8 taskId)
+{
+ asm_unified("push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x10\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r10, r0\n\
+ ldr r1, =0x00003f42\n\
+ movs r0, 0x50\n\
+ bl SetGpuReg\n\
+ movs r1, 0x80\n\
+ lsls r1, 5\n\
+ movs r0, 0x52\n\
+ bl SetGpuReg\n\
+ movs r0, 0x1\n\
+ movs r1, 0x4\n\
+ movs r2, 0x1\n\
+ bl SetAnimBgAttribute\n\
+ movs r0, 0x1\n\
+ movs r1, 0\n\
+ movs r2, 0x1\n\
+ bl SetAnimBgAttribute\n\
+ mov r0, sp\n\
+ bl sub_80A6B30\n\
+ bl IsContest\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ bne _081079E0\n\
+ movs r0, 0x1\n\
+ movs r1, 0x3\n\
+ movs r2, 0x1\n\
+ bl SetAnimBgAttribute\n\
+ ldr r0, =gBattleAnimAttacker\n\
+ ldrb r0, [r0]\n\
+ bl GetBattlerSide\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x1\n\
+ bne _081079D0\n\
+ mov r0, sp\n\
+ ldrb r0, [r0, 0x9]\n\
+ ldr r1, =gUnknown_08D95E00\n\
+ bl sub_80A6D48\n\
+ b _081079EA\n\
+ .pool\n\
+_081079D0:\n\
+ mov r0, sp\n\
+ ldrb r0, [r0, 0x9]\n\
+ ldr r1, =gUnknown_08D960D0\n\
+ bl sub_80A6D48\n\
+ b _081079EA\n\
+ .pool\n\
+_081079E0:\n\
+ ldr r1, =gUnknown_08D963A4\n\
+ mov r0, sp\n\
+ movs r2, 0x1\n\
+ bl sub_80A6D60\n\
+_081079EA:\n\
+ mov r0, sp\n\
+ ldrb r0, [r0, 0x9]\n\
+ ldr r1, =gBattleAnimBackgroundImage_Surf\n\
+ mov r2, sp\n\
+ ldrh r2, [r2, 0xA]\n\
+ bl sub_80A6CC0\n\
+ ldr r0, =gBattleAnimArgs\n\
+ movs r1, 0\n\
+ ldrsh r0, [r0, r1]\n\
+ cmp r0, 0\n\
+ bne _08107A24\n\
+ ldr r0, =gBattleAnimBackgroundPalette_Surf\n\
+ mov r1, sp\n\
+ ldrb r1, [r1, 0x8]\n\
+ lsls r1, 4\n\
+ movs r2, 0x20\n\
+ bl LoadCompressedPalette\n\
+ b _08107A32\n\
+ .pool\n\
+_08107A24:\n\
+ ldr r0, =gBattleAnimBackgroundImageMuddyWater_Pal\n\
+ mov r1, sp\n\
+ ldrb r1, [r1, 0x8]\n\
+ lsls r1, 4\n\
+ movs r2, 0x20\n\
+ bl LoadCompressedPalette\n\
+_08107A32:\n\
+ ldr r0, =sub_8107D58\n\
+ ldr r4, =gTasks\n\
+ mov r2, r10\n\
+ lsls r5, r2, 2\n\
+ adds r1, r5, r2\n\
+ lsls r1, 3\n\
+ adds r6, r1, r4\n\
+ ldrb r1, [r6, 0x7]\n\
+ adds r1, 0x1\n\
+ lsls r1, 24\n\
+ lsrs r1, 24\n\
+ bl CreateTask\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r8, r0\n\
+ movs r0, 0\n\
+ mov r9, r0\n\
+ mov r1, r8\n\
+ strh r1, [r6, 0x26]\n\
+ mov r2, r8\n\
+ lsls r0, r2, 2\n\
+ add r0, r8\n\
+ lsls r0, 3\n\
+ adds r7, r0, r4\n\
+ mov r0, r9\n\
+ strh r0, [r7, 0x8]\n\
+ movs r0, 0x80\n\
+ lsls r0, 5\n\
+ strh r0, [r7, 0xA]\n\
+ strh r0, [r7, 0xC]\n\
+ bl IsContest\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+ cmp r4, 0\n\
+ beq _08107AB4\n\
+ ldr r1, =0x0000ffb0\n\
+ adds r0, r1, 0\n\
+ ldr r2, =gBattle_BG1_X\n\
+ strh r0, [r2]\n\
+ adds r1, 0x20\n\
+ adds r0, r1, 0\n\
+ ldr r2, =gBattle_BG1_Y\n\
+ strh r0, [r2]\n\
+ movs r0, 0x2\n\
+ strh r0, [r6, 0x8]\n\
+ movs r0, 0x1\n\
+ strh r0, [r6, 0xA]\n\
+ mov r0, r9\n\
+ strh r0, [r7, 0xE]\n\
+ b _08107B0E\n\
+ .pool\n\
+_08107AB4:\n\
+ ldr r0, =gBattleAnimAttacker\n\
+ ldrb r0, [r0]\n\
+ bl GetBattlerSide\n\
+ lsls r0, 24\n\
+ lsrs r1, r0, 24\n\
+ cmp r1, 0x1\n\
+ bne _08107AF8\n\
+ ldr r2, =0x0000ff20\n\
+ adds r0, r2, 0\n\
+ ldr r2, =gBattle_BG1_X\n\
+ strh r0, [r2]\n\
+ movs r2, 0x80\n\
+ lsls r2, 1\n\
+ adds r0, r2, 0\n\
+ ldr r2, =gBattle_BG1_Y\n\
+ strh r0, [r2]\n\
+ movs r0, 0x2\n\
+ strh r0, [r6, 0x8]\n\
+ ldr r0, =0x0000ffff\n\
+ strh r0, [r6, 0xA]\n\
+ strh r1, [r7, 0xE]\n\
+ b _08107B0E\n\
+ .pool\n\
+_08107AF8:\n\
+ ldr r0, =gBattle_BG1_X\n\
+ strh r4, [r0]\n\
+ ldr r1, =0x0000ffd0\n\
+ adds r0, r1, 0\n\
+ ldr r2, =gBattle_BG1_Y\n\
+ strh r0, [r2]\n\
+ ldr r0, =0x0000fffe\n\
+ strh r0, [r6, 0x8]\n\
+ movs r0, 0x1\n\
+ strh r0, [r6, 0xA]\n\
+ strh r4, [r7, 0xE]\n\
+_08107B0E:\n\
+ ldr r0, =gBattle_BG1_X\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x14\n\
+ bl SetGpuReg\n\
+ ldr r2, =gBattle_BG1_Y\n\
+ ldrh r1, [r2]\n\
+ movs r0, 0x16\n\
+ bl SetGpuReg\n\
+ ldr r1, =gTasks\n\
+ mov r2, r8\n\
+ lsls r0, r2, 2\n\
+ add r0, r8\n\
+ lsls r0, 3\n\
+ adds r1, r0, r1\n\
+ movs r2, 0xE\n\
+ ldrsh r0, [r1, r2]\n\
+ cmp r0, 0\n\
+ bne _08107B54\n\
+ movs r0, 0x30\n\
+ strh r0, [r1, 0x10]\n\
+ movs r0, 0x70\n\
+ b _08107B58\n\
+ .pool\n\
+_08107B54:\n\
+ movs r0, 0\n\
+ strh r0, [r1, 0x10]\n\
+_08107B58:\n\
+ strh r0, [r1, 0x12]\n\
+ ldr r1, =gTasks\n\
+ mov r2, r10\n\
+ adds r0, r5, r2\n\
+ lsls r0, 3\n\
+ adds r0, r1\n\
+ movs r1, 0x1\n\
+ strh r1, [r0, 0x14]\n\
+ ldr r1, =sub_8107B84\n\
+ str r1, [r0]\n\
+ add sp, 0x10\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool\n");
+}
+#endif
+
+#ifdef NONMATCHING
+void sub_8107B84(u8 taskId)
+{
+ struct UnknownAnimStruct2 unk;
+ u8 i;
+ u16 rgbBuffer;
+ u16 *BGptrX = &gBattle_BG1_X;
+ u16 *BGptrY = &gBattle_BG1_Y;
+ s16 unkUse;
+ u32 palOffset;
+ u16 palNum;
+
+ *BGptrX += gTasks[taskId].data[0];
+ *BGptrY += gTasks[taskId].data[1];
+ sub_80A6B30(&unk);
+ gTasks[taskId].data[2] += gTasks[taskId].data[1];
+ if (++gTasks[taskId].data[5] == 4)
+ {
+ rgbBuffer = gPlttBufferFaded[unk.unk8 * 16 + 7];
+ for (i = 6; i != 0; i--)
+ {
+ palNum = unk.unk8 * 16;
+ palOffset = 1 + i;
+ gPlttBufferFaded[palNum + palOffset] = gPlttBufferFaded[palNum + palOffset - 1];
+ }
+ gPlttBufferFaded[unk.unk8 * 16 + 1] = rgbBuffer;
+ gTasks[taskId].data[5] = 0;
+ }
+ if (++gTasks[taskId].data[6] > 1)
+ {
+ gTasks[taskId].data[6] = 0;
+ unkUse = ++gTasks[taskId].data[3];
+ if (unkUse <= 13)
+ {
+ gTasks[gTasks[taskId].data[15]].data[1] = unkUse | ((16 - unkUse) * 256);
+ gTasks[taskId].data[4]++;
+ }
+ if (gTasks[taskId].data[3] > 54)
+ {
+ unkUse = --gTasks[taskId].data[4];
+ gTasks[gTasks[taskId].data[15]].data[1] = unkUse | ((16 - unkUse) * 256);
+ }
+ }
+ if (!(gTasks[gTasks[taskId].data[15]].data[1] & 0x1F))
+ {
+ gTasks[taskId].data[0] = gTasks[gTasks[taskId].data[15]].data[1] & 0x1F;
+ gTasks[taskId].func = sub_8107CC4;
+ }
+}
+#else
+NAKED
+void sub_8107B84(u8 taskId)
+{
+ asm_unified("push {r4-r7,lr}\n\
+ sub sp, 0x10\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ ldr r1, =gBattle_BG1_X\n\
+ ldr r2, =gBattle_BG1_Y\n\
+ ldr r0, =gTasks\n\
+ lsls r4, r5, 2\n\
+ adds r4, r5\n\
+ lsls r4, 3\n\
+ adds r4, r0\n\
+ ldrh r0, [r4, 0x8]\n\
+ ldrh r3, [r1]\n\
+ adds r0, r3\n\
+ strh r0, [r1]\n\
+ ldrh r0, [r4, 0xA]\n\
+ ldrh r1, [r2]\n\
+ adds r0, r1\n\
+ strh r0, [r2]\n\
+ mov r0, sp\n\
+ bl sub_80A6B30\n\
+ ldrh r0, [r4, 0xA]\n\
+ ldrh r3, [r4, 0xC]\n\
+ adds r0, r3\n\
+ strh r0, [r4, 0xC]\n\
+ ldrh r0, [r4, 0x12]\n\
+ adds r0, 0x1\n\
+ strh r0, [r4, 0x12]\n\
+ lsls r0, 16\n\
+ asrs r0, 16\n\
+ cmp r0, 0x4\n\
+ bne _08107C18\n\
+ ldr r1, =gPlttBufferFaded\n\
+ mov r0, sp\n\
+ ldrb r0, [r0, 0x8]\n\
+ lsls r0, 4\n\
+ adds r0, 0x7\n\
+ lsls r0, 1\n\
+ adds r0, r1\n\
+ ldrh r6, [r0]\n\
+ movs r2, 0x6\n\
+ adds r7, r1, 0\n\
+ adds r3, r7, 0\n\
+ mov r4, sp\n\
+_08107BDE:\n\
+ ldrb r0, [r4, 0x8]\n\
+ lsls r0, 4\n\
+ adds r1, r2, 0x1\n\
+ adds r0, r1\n\
+ lsls r1, r0, 1\n\
+ adds r1, r3\n\
+ subs r0, 0x1\n\
+ lsls r0, 1\n\
+ adds r0, r3\n\
+ ldrh r0, [r0]\n\
+ strh r0, [r1]\n\
+ subs r0, r2, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r2, r0, 24\n\
+ cmp r2, 0\n\
+ bne _08107BDE\n\
+ mov r0, sp\n\
+ ldrb r0, [r0, 0x8]\n\
+ lsls r0, 4\n\
+ adds r0, 0x1\n\
+ lsls r0, 1\n\
+ adds r0, r7\n\
+ strh r6, [r0]\n\
+ ldr r1, =gTasks\n\
+ lsls r0, r5, 2\n\
+ adds r0, r5\n\
+ lsls r0, 3\n\
+ adds r0, r1\n\
+ strh r2, [r0, 0x12]\n\
+_08107C18:\n\
+ ldr r1, =gTasks\n\
+ lsls r2, r5, 2\n\
+ adds r0, r2, r5\n\
+ lsls r0, 3\n\
+ adds r3, r0, r1\n\
+ ldrh r0, [r3, 0x14]\n\
+ adds r0, 0x1\n\
+ strh r0, [r3, 0x14]\n\
+ lsls r0, 16\n\
+ asrs r0, 16\n\
+ adds r4, r1, 0\n\
+ adds r6, r2, 0\n\
+ cmp r0, 0x1\n\
+ ble _08107C86\n\
+ movs r0, 0\n\
+ strh r0, [r3, 0x14]\n\
+ ldrh r0, [r3, 0xE]\n\
+ adds r2, r0, 0x1\n\
+ strh r2, [r3, 0xE]\n\
+ lsls r0, r2, 16\n\
+ asrs r0, 16\n\
+ cmp r0, 0xD\n\
+ bgt _08107C62\n\
+ movs r1, 0x26\n\
+ ldrsh r0, [r3, r1]\n\
+ lsls r1, r0, 2\n\
+ adds r1, r0\n\
+ lsls r1, 3\n\
+ adds r1, r4\n\
+ movs r0, 0x10\n\
+ subs r0, r2\n\
+ lsls r0, 8\n\
+ orrs r2, r0\n\
+ strh r2, [r1, 0xA]\n\
+ ldrh r0, [r3, 0x10]\n\
+ adds r0, 0x1\n\
+ strh r0, [r3, 0x10]\n\
+_08107C62:\n\
+ movs r1, 0xE\n\
+ ldrsh r0, [r3, r1]\n\
+ cmp r0, 0x36\n\
+ ble _08107C86\n\
+ ldrh r2, [r3, 0x10]\n\
+ subs r2, 0x1\n\
+ strh r2, [r3, 0x10]\n\
+ movs r1, 0x26\n\
+ ldrsh r0, [r3, r1]\n\
+ lsls r1, r0, 2\n\
+ adds r1, r0\n\
+ lsls r1, 3\n\
+ adds r1, r4\n\
+ movs r0, 0x10\n\
+ subs r0, r2\n\
+ lsls r0, 8\n\
+ orrs r2, r0\n\
+ strh r2, [r1, 0xA]\n\
+_08107C86:\n\
+ adds r0, r6, r5\n\
+ lsls r0, 3\n\
+ adds r2, r0, r4\n\
+ movs r3, 0x26\n\
+ ldrsh r1, [r2, r3]\n\
+ lsls r0, r1, 2\n\
+ adds r0, r1\n\
+ lsls r0, 3\n\
+ adds r0, r4\n\
+ ldrh r0, [r0, 0xA]\n\
+ movs r3, 0x1F\n\
+ ands r3, r0\n\
+ cmp r3, 0\n\
+ bne _08107CA8\n\
+ strh r3, [r2, 0x8]\n\
+ ldr r0, =sub_8107CC4\n\
+ str r0, [r2]\n\
+_08107CA8:\n\
+ add sp, 0x10\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool\n");
+}
+#endif
+
+void sub_8107CC4(u8 taskId)
+{
+ u16 *BGptrX = &gBattle_BG1_X;
+ u16 *BGptrY = &gBattle_BG1_Y;
+ if (gTasks[taskId].data[0] == 0)
+ {
+ sub_80A6C68(1);
+ sub_80A6C68(2);
+ gTasks[taskId].data[0]++;
+ }
+ else
+ {
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
+ *BGptrX = 0;
+ *BGptrY = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0));
+ gTasks[gTasks[taskId].data[15]].data[15] = -1;
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+#ifdef NONMATCHING
+void sub_8107D58(u8 taskId)
+{
+ s16 i;
+ struct ScanlineEffectParams params;
+ struct Task *task = &gTasks[taskId];
+ // u16 *scanlineBuffer;
+
+ switch (task->data[0])
+ {
+ case 0:
+ for (i = 0; i < task->data[4]; i++)
+ {
+ /* scanlineBuffer = &gScanlineEffectRegBuffers[0][i];
+ *(u16 *)(&gScanlineEffect) = task->data[2];
+ *scanlineBuffer = task->data[2] & -1; */
+ gScanlineEffectRegBuffers[1][i] = task->data[2];
+ gScanlineEffectRegBuffers[0][i] = (u16)((int)(task->data[2] & 0xFFFF));
+ }
+ for (i = task->data[4]; i < task->data[5]; i++)
+ {
+ gScanlineEffectRegBuffers[1][i] = task->data[1];
+ gScanlineEffectRegBuffers[0][i] = (u16)((int)(task->data[1] & 0xFFFF));
+ }
+ for (i = task->data[5]; i < 160; i++)
+ {
+ gScanlineEffectRegBuffers[1][i] = task->data[2];
+ gScanlineEffectRegBuffers[0][i] = (u16)((int)(task->data[2] & 0xFFFF));
+ }
+ if (task->data[4] == 0)
+ {
+ gScanlineEffectRegBuffers[1][i] = task->data[1];
+ gScanlineEffectRegBuffers[0][i] = task->data[1];
+ }
+ else
+ {
+ gScanlineEffectRegBuffers[1][i] = task->data[2];
+ gScanlineEffectRegBuffers[0][i] = task->data[2];
+ }
+ params.dmaDest = (vu16 *)REG_ADDR_BLDALPHA;
+ params.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
+ params.initState = 1;
+ params.unused9 = 0;
+ ScanlineEffect_SetParams(params);
+ task->data[0]++;
+ break;
+ case 1:
+ if (task->data[3] == 0)
+ {
+ if (--task->data[4] <= 0)
+ {
+ task->data[4] = 0;
+ task->data[0]++;
+ }
+ }
+ else if (++task->data[5] > 111)
+ {
+ task->data[0]++;
+ }
+ for (i = 0; i < task->data[4]; i++)
+ {
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[2];
+ }
+ for (i = task->data[4]; i < task->data[5]; i++)
+ {
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[1];
+ }
+ for (i = task->data[5]; i < 160; i++)
+ {
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[2];
+ }
+ break;
+ case 2:
+ for (i = 0; i < task->data[4]; i++)
+ {
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[2];
+ }
+ for (i = task->data[4]; i < task->data[5]; i++)
+ {
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[1];
+ }
+ for (i = task->data[5]; i < 160; i++)
+ {
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[2];
+ }
+ if (task->data[15] == -1)
+ {
+ ScanlineEffect_Stop();
+ DestroyTask(taskId);
+ }
+ break;
+ }
+}
+#else
+NAKED
+void sub_8107D58(u8 taskId)
+{
+ asm_unified("push {r4-r7,lr}\n\
+ sub sp, 0xC\n\
+ lsls r0, 24\n\
+ lsrs r7, r0, 24\n\
+ lsls r0, r7, 2\n\
+ adds r0, r7\n\
+ lsls r0, 3\n\
+ ldr r1, =gTasks\n\
+ adds r4, r0, r1\n\
+ movs r1, 0x8\n\
+ ldrsh r0, [r4, r1]\n\
+ cmp r0, 0x1\n\
+ bne _08107D74\n\
+ b _08107EAC\n\
+_08107D74:\n\
+ cmp r0, 0x1\n\
+ bgt _08107D84\n\
+ cmp r0, 0\n\
+ beq _08107D8C\n\
+ b _08108022\n\
+ .pool\n\
+_08107D84:\n\
+ cmp r0, 0x2\n\
+ bne _08107D8A\n\
+ b _08107F78\n\
+_08107D8A:\n\
+ b _08108022\n\
+_08107D8C:\n\
+ movs r3, 0\n\
+ movs r2, 0x10\n\
+ ldrsh r0, [r4, r2]\n\
+ ldr r1, =gScanlineEffectRegBuffers\n\
+ mov r12, r1\n\
+ cmp r3, r0\n\
+ bge _08107DCA\n\
+ mov r7, r12\n\
+ movs r5, 0xF0\n\
+ lsls r5, 3\n\
+ add r5, r12\n\
+ ldr r6, =0x0000ffff\n\
+_08107DA4:\n\
+ lsls r2, r3, 16\n\
+ asrs r2, 16\n\
+ lsls r1, r2, 1\n\
+ adds r3, r1, r7\n\
+ adds r1, r5\n\
+ ldrh r0, [r4, 0xC]\n\
+ strh r0, [r1]\n\
+ ldrh r1, [r4, 0xC]\n\
+ adds r0, r6, 0\n\
+ ands r0, r1\n\
+ strh r0, [r3]\n\
+ adds r2, 0x1\n\
+ lsls r2, 16\n\
+ lsrs r3, r2, 16\n\
+ asrs r2, 16\n\
+ movs r1, 0x10\n\
+ ldrsh r0, [r4, r1]\n\
+ cmp r2, r0\n\
+ blt _08107DA4\n\
+_08107DCA:\n\
+ ldrh r3, [r4, 0x10]\n\
+ lsls r2, r3, 16\n\
+ asrs r1, r2, 16\n\
+ movs r3, 0x12\n\
+ ldrsh r0, [r4, r3]\n\
+ cmp r1, r0\n\
+ bge _08107E04\n\
+ ldr r5, =gScanlineEffectRegBuffers\n\
+ movs r0, 0xF0\n\
+ lsls r0, 3\n\
+ adds r6, r5, r0\n\
+ ldr r7, =0x0000ffff\n\
+_08107DE2:\n\
+ asrs r2, 16\n\
+ lsls r1, r2, 1\n\
+ adds r3, r1, r5\n\
+ adds r1, r6\n\
+ ldrh r0, [r4, 0xA]\n\
+ strh r0, [r1]\n\
+ ldrh r1, [r4, 0xA]\n\
+ adds r0, r7, 0\n\
+ ands r0, r1\n\
+ strh r0, [r3]\n\
+ adds r2, 0x1\n\
+ lsls r2, 16\n\
+ asrs r1, r2, 16\n\
+ movs r3, 0x12\n\
+ ldrsh r0, [r4, r3]\n\
+ cmp r1, r0\n\
+ blt _08107DE2\n\
+_08107E04:\n\
+ ldrh r3, [r4, 0x12]\n\
+ lsls r2, r3, 16\n\
+ asrs r0, r2, 16\n\
+ cmp r0, 0x9F\n\
+ bgt _08107E3A\n\
+ ldr r5, =gScanlineEffectRegBuffers\n\
+ movs r0, 0xF0\n\
+ lsls r0, 3\n\
+ adds r6, r5, r0\n\
+ ldr r7, =0x0000ffff\n\
+_08107E18:\n\
+ asrs r2, 16\n\
+ lsls r1, r2, 1\n\
+ adds r3, r1, r5\n\
+ adds r1, r6\n\
+ ldrh r0, [r4, 0xC]\n\
+ strh r0, [r1]\n\
+ ldrh r1, [r4, 0xC]\n\
+ adds r0, r7, 0\n\
+ ands r0, r1\n\
+ strh r0, [r3]\n\
+ adds r2, 0x1\n\
+ lsls r2, 16\n\
+ lsrs r3, r2, 16\n\
+ lsls r2, r3, 16\n\
+ asrs r0, r2, 16\n\
+ cmp r0, 0x9F\n\
+ ble _08107E18\n\
+_08107E3A:\n\
+ movs r1, 0x10\n\
+ ldrsh r0, [r4, r1]\n\
+ cmp r0, 0\n\
+ bne _08107E64\n\
+ lsls r0, r3, 16\n\
+ asrs r0, 15\n\
+ mov r3, r12\n\
+ adds r2, r0, r3\n\
+ movs r1, 0xF0\n\
+ lsls r1, 3\n\
+ add r1, r12\n\
+ adds r0, r1\n\
+ ldrh r1, [r4, 0xA]\n\
+ strh r1, [r0]\n\
+ ldrh r0, [r4, 0xA]\n\
+ b _08107E7A\n\
+ .pool\n\
+_08107E64:\n\
+ lsls r0, r3, 16\n\
+ asrs r0, 15\n\
+ mov r1, r12\n\
+ adds r2, r0, r1\n\
+ movs r1, 0xF0\n\
+ lsls r1, 3\n\
+ add r1, r12\n\
+ adds r0, r1\n\
+ ldrh r1, [r4, 0xC]\n\
+ strh r1, [r0]\n\
+ ldrh r0, [r4, 0xC]\n\
+_08107E7A:\n\
+ strh r0, [r2]\n\
+ ldr r0, =0x04000052\n\
+ str r0, [sp]\n\
+ ldr r0, =0xa2600001\n\
+ str r0, [sp, 0x4]\n\
+ mov r1, sp\n\
+ movs r2, 0\n\
+ movs r0, 0x1\n\
+ strb r0, [r1, 0x8]\n\
+ mov r0, sp\n\
+ strb r2, [r0, 0x9]\n\
+ ldr r0, [sp]\n\
+ ldr r1, [sp, 0x4]\n\
+ ldr r2, [sp, 0x8]\n\
+ bl ScanlineEffect_SetParams\n\
+ ldrh r0, [r4, 0x8]\n\
+ adds r0, 0x1\n\
+ strh r0, [r4, 0x8]\n\
+ b _08108022\n\
+ .pool\n\
+_08107EAC:\n\
+ movs r2, 0xE\n\
+ ldrsh r1, [r4, r2]\n\
+ cmp r1, 0\n\
+ bne _08107EC4\n\
+ ldrh r0, [r4, 0x10]\n\
+ subs r0, 0x1\n\
+ strh r0, [r4, 0x10]\n\
+ lsls r0, 16\n\
+ cmp r0, 0\n\
+ bgt _08107ED8\n\
+ strh r1, [r4, 0x10]\n\
+ b _08107ED2\n\
+_08107EC4:\n\
+ ldrh r0, [r4, 0x12]\n\
+ adds r0, 0x1\n\
+ strh r0, [r4, 0x12]\n\
+ lsls r0, 16\n\
+ asrs r0, 16\n\
+ cmp r0, 0x6F\n\
+ ble _08107ED8\n\
+_08107ED2:\n\
+ ldrh r0, [r4, 0x8]\n\
+ adds r0, 0x1\n\
+ strh r0, [r4, 0x8]\n\
+_08107ED8:\n\
+ movs r3, 0\n\
+ movs r1, 0x10\n\
+ ldrsh r0, [r4, r1]\n\
+ cmp r3, r0\n\
+ bge _08107F0C\n\
+ ldr r6, =gScanlineEffectRegBuffers\n\
+ ldr r5, =gScanlineEffect\n\
+_08107EE6:\n\
+ lsls r1, r3, 16\n\
+ asrs r1, 16\n\
+ lsls r3, r1, 1\n\
+ ldrb r2, [r5, 0x14]\n\
+ lsls r0, r2, 4\n\
+ subs r0, r2\n\
+ lsls r0, 7\n\
+ adds r3, r0\n\
+ adds r3, r6\n\
+ ldrh r0, [r4, 0xC]\n\
+ strh r0, [r3]\n\
+ adds r1, 0x1\n\
+ lsls r1, 16\n\
+ lsrs r3, r1, 16\n\
+ asrs r1, 16\n\
+ movs r2, 0x10\n\
+ ldrsh r0, [r4, r2]\n\
+ cmp r1, r0\n\
+ blt _08107EE6\n\
+_08107F0C:\n\
+ ldrh r3, [r4, 0x10]\n\
+ lsls r2, r3, 16\n\
+ asrs r1, r2, 16\n\
+ movs r3, 0x12\n\
+ ldrsh r0, [r4, r3]\n\
+ cmp r1, r0\n\
+ bge _08107F40\n\
+ ldr r6, =gScanlineEffectRegBuffers\n\
+ ldr r5, =gScanlineEffect\n\
+_08107F1E:\n\
+ asrs r3, r2, 16\n\
+ lsls r2, r3, 1\n\
+ ldrb r1, [r5, 0x14]\n\
+ lsls r0, r1, 4\n\
+ subs r0, r1\n\
+ lsls r0, 7\n\
+ adds r2, r0\n\
+ adds r2, r6\n\
+ ldrh r0, [r4, 0xA]\n\
+ strh r0, [r2]\n\
+ adds r3, 0x1\n\
+ lsls r2, r3, 16\n\
+ asrs r1, r2, 16\n\
+ movs r3, 0x12\n\
+ ldrsh r0, [r4, r3]\n\
+ cmp r1, r0\n\
+ blt _08107F1E\n\
+_08107F40:\n\
+ ldrh r3, [r4, 0x12]\n\
+ lsls r1, r3, 16\n\
+ asrs r0, r1, 16\n\
+ cmp r0, 0x9F\n\
+ bgt _08108022\n\
+ ldr r6, =gScanlineEffectRegBuffers\n\
+ ldr r5, =gScanlineEffect\n\
+_08107F4E:\n\
+ asrs r3, r1, 16\n\
+ lsls r2, r3, 1\n\
+ ldrb r1, [r5, 0x14]\n\
+ lsls r0, r1, 4\n\
+ subs r0, r1\n\
+ lsls r0, 7\n\
+ adds r2, r0\n\
+ adds r2, r6\n\
+ ldrh r0, [r4, 0xC]\n\
+ strh r0, [r2]\n\
+ adds r3, 0x1\n\
+ lsls r1, r3, 16\n\
+ asrs r0, r1, 16\n\
+ cmp r0, 0x9F\n\
+ ble _08107F4E\n\
+ b _08108022\n\
+ .pool\n\
+_08107F78:\n\
+ movs r3, 0\n\
+ movs r1, 0x10\n\
+ ldrsh r0, [r4, r1]\n\
+ cmp r3, r0\n\
+ bge _08107FAC\n\
+ ldr r6, =gScanlineEffectRegBuffers\n\
+ ldr r5, =gScanlineEffect\n\
+_08107F86:\n\
+ lsls r1, r3, 16\n\
+ asrs r1, 16\n\
+ lsls r3, r1, 1\n\
+ ldrb r2, [r5, 0x14]\n\
+ lsls r0, r2, 4\n\
+ subs r0, r2\n\
+ lsls r0, 7\n\
+ adds r3, r0\n\
+ adds r3, r6\n\
+ ldrh r0, [r4, 0xC]\n\
+ strh r0, [r3]\n\
+ adds r1, 0x1\n\
+ lsls r1, 16\n\
+ lsrs r3, r1, 16\n\
+ asrs r1, 16\n\
+ movs r2, 0x10\n\
+ ldrsh r0, [r4, r2]\n\
+ cmp r1, r0\n\
+ blt _08107F86\n\
+_08107FAC:\n\
+ ldrh r3, [r4, 0x10]\n\
+ lsls r2, r3, 16\n\
+ asrs r1, r2, 16\n\
+ movs r3, 0x12\n\
+ ldrsh r0, [r4, r3]\n\
+ cmp r1, r0\n\
+ bge _08107FE0\n\
+ ldr r6, =gScanlineEffectRegBuffers\n\
+ ldr r5, =gScanlineEffect\n\
+_08107FBE:\n\
+ asrs r3, r2, 16\n\
+ lsls r2, r3, 1\n\
+ ldrb r1, [r5, 0x14]\n\
+ lsls r0, r1, 4\n\
+ subs r0, r1\n\
+ lsls r0, 7\n\
+ adds r2, r0\n\
+ adds r2, r6\n\
+ ldrh r0, [r4, 0xA]\n\
+ strh r0, [r2]\n\
+ adds r3, 0x1\n\
+ lsls r2, r3, 16\n\
+ asrs r1, r2, 16\n\
+ movs r3, 0x12\n\
+ ldrsh r0, [r4, r3]\n\
+ cmp r1, r0\n\
+ blt _08107FBE\n\
+_08107FE0:\n\
+ ldrh r3, [r4, 0x12]\n\
+ lsls r1, r3, 16\n\
+ asrs r0, r1, 16\n\
+ cmp r0, 0x9F\n\
+ bgt _0810800C\n\
+ ldr r6, =gScanlineEffectRegBuffers\n\
+ ldr r5, =gScanlineEffect\n\
+_08107FEE:\n\
+ asrs r3, r1, 16\n\
+ lsls r2, r3, 1\n\
+ ldrb r1, [r5, 0x14]\n\
+ lsls r0, r1, 4\n\
+ subs r0, r1\n\
+ lsls r0, 7\n\
+ adds r2, r0\n\
+ adds r2, r6\n\
+ ldrh r0, [r4, 0xC]\n\
+ strh r0, [r2]\n\
+ adds r3, 0x1\n\
+ lsls r1, r3, 16\n\
+ asrs r0, r1, 16\n\
+ cmp r0, 0x9F\n\
+ ble _08107FEE\n\
+_0810800C:\n\
+ movs r0, 0x26\n\
+ ldrsh r1, [r4, r0]\n\
+ movs r0, 0x1\n\
+ negs r0, r0\n\
+ cmp r1, r0\n\
+ bne _08108022\n\
+ bl ScanlineEffect_Stop\n\
+ adds r0, r7, 0\n\
+ bl DestroyTask\n\
+_08108022:\n\
+ add sp, 0xC\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool\n");
+}
+#endif
+
+void sub_8108034(struct Sprite *sprite)
+{
+ s16 randData;
+ s16 randData2;
+
+ sprite->oam.tileNum += 8;
+ sub_80A6980(sprite, TRUE);
+ randData = (Random2() & 0xFF) | 256;
+ randData2 = (Random2() & 0x1FF);
+ if (randData2 > 255)
+ randData2 = 256 - randData2;
+ sprite->data[1] = randData;
+ sprite->data[2] = randData2;
+ sprite->callback = sub_8108098;
+}
+
+void sub_8108098(struct Sprite *sprite)
+{
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ if (sprite->data[1] & 1)
+ sprite->pos2.x = -(sprite->data[3] >> 8);
+ else
+ sprite->pos2.x = sprite->data[3] >> 8;
+ sprite->pos2.y = sprite->data[4] >> 8;
+ if (++sprite->data[0] == 21)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_81080E4(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ task->data[5] = gSprites[task->data[15]].pos1.y;
+ task->data[1] = sub_8108384();
+ PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL);
+ task->func = sub_8108140;
+}
+
+void sub_8108140(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ sub_80A805C(task, task->data[15], 0x100, 0x100, 224, 0x200, 32);
+ task->data[0]++;
+ case 1:
+ if (++task->data[3] > 1)
+ {
+ task->data[3] = 0;
+ if (++task->data[4] & 1)
+ {
+ gSprites[task->data[15]].pos2.x = 3;
+ gSprites[task->data[15]].pos1.y++;
+ }
+ else
+ {
+ gSprites[task->data[15]].pos2.x = -3;
+ }
+ }
+ if (sub_80A80C8(task) == 0)
+ {
+ SetBattlerSpriteYOffsetFromYScale(task->data[15]);
+ gSprites[task->data[15]].pos2.x = 0;
+ task->data[3] = 0;
+ task->data[4] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ if (++task->data[3] > 4)
+ {
+ sub_80A805C(task, task->data[15], 224, 0x200, 384, 224, 8);
+ task->data[3] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ if (sub_80A80C8(task) == 0)
+ {
+ task->data[3] = 0;
+ task->data[4] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 4:
+ sub_8108408(task, taskId);
+ task->data[0]++;
+ case 5:
+ if (++task->data[3] > 1)
+ {
+ task->data[3] = 0;
+ if (++task->data[4] & 1)
+ gSprites[task->data[15]].pos2.y += 2;
+ else
+ gSprites[task->data[15]].pos2.y -= 2;
+ if (task->data[4] == 10)
+ {
+ sub_80A805C(task, task->data[15], 384, 224, 0x100, 0x100, 8);
+ task->data[3] = 0;
+ task->data[4] = 0;
+ task->data[0]++;
+ }
+ }
+ break;
+ case 6:
+ gSprites[task->data[15]].pos1.y--;
+ if (sub_80A80C8(task) == 0)
+ {
+ ResetSpriteRotScale(task->data[15]);
+ gSprites[task->data[15]].pos1.y = task->data[5];
+ task->data[4] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 7:
+ if (task->data[2] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+u8 sub_8108384(void)
+{
+ u8 i;
+ u16 hp;
+ u16 maxhp;
+ u16 partyIndex;
+ struct Pokemon *slot;
+
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ partyIndex = gBattlerPartyIndexes[gBattleAnimAttacker];
+ slot = &gPlayerParty[partyIndex];
+ maxhp = GetMonData(slot, MON_DATA_MAX_HP);
+ hp = GetMonData(slot, MON_DATA_HP);
+ maxhp /= 4;
+ }
+ else
+ {
+ partyIndex = gBattlerPartyIndexes[gBattleAnimAttacker];
+ slot = &gEnemyParty[partyIndex];
+ maxhp = GetMonData(slot, MON_DATA_MAX_HP);
+ hp = GetMonData(slot, MON_DATA_HP);
+ maxhp /= 4;
+ }
+ for (i = 0; i < 3; i++)
+ {
+ if (hp < maxhp * (i + 1))
+ return i;
+ }
+ return 3;
+}
+
+void sub_8108408(struct Task *task, u8 taskId)
+{
+ s16 i;
+ s16 attackerCoordX = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ s16 attackerCoordY = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ s16 trigIndex = 172;
+ u8 subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
+ s16 increment = 4 - task->data[1];
+ u8 spriteId;
+
+ if (increment <= 0)
+ increment = 1;
+ for (i = 0; i < 20; i += increment)
+ {
+ spriteId = CreateSprite(&gUnknown_08595268, attackerCoordX, attackerCoordY, subpriority);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[1] = i;
+ gSprites[spriteId].data[2] = attackerCoordX * 16;
+ gSprites[spriteId].data[3] = attackerCoordY * 16;
+ gSprites[spriteId].data[4] = Cos(trigIndex, 64);
+ gSprites[spriteId].data[5] = Sin(trigIndex, 64);
+ gSprites[spriteId].data[6] = taskId;
+ gSprites[spriteId].data[7] = 2;
+ if (task->data[2] & 1)
+ sub_810851C(&gSprites[spriteId]);
+ task->data[2]++;
+ }
+ trigIndex = (trigIndex + increment * 2);
+ trigIndex &= 0xFF;
+ }
+}
+
+void sub_810851C(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->data[4] += (sprite->data[1] % 6) * 3;
+ sprite->data[5] += (sprite->data[1] % 3) * 3;
+ sprite->data[0]++;
+ case 1:
+ sprite->data[2] += sprite->data[4];
+ sprite->data[3] += sprite->data[5];
+ sprite->pos1.x = sprite->data[2] >> 4;
+ sprite->pos1.y = sprite->data[3] >> 4;
+ if (sprite->pos1.x < -8 || sprite->pos1.x > 248 || sprite->pos1.y < -8 || sprite->pos1.y > 120)
+ {
+ gTasks[sprite->data[6]].data[sprite->data[7]]--;
+ DestroySprite(sprite);
+ }
+ break;
+ }
+}
+
+void sub_81085C8(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[1] = sub_8108384();
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ task->data[4] = 136;
+ task->data[6] = 40;
+ }
+ else
+ {
+ task->data[4] = 16;
+ task->data[6] = 80;
+ }
+ task->data[5] = 98;
+ task->data[7] = task->data[4] + 49;
+ task->data[12] = task->data[1] * 5 + 5;
+ task->func = sub_810862C;
+}
+
+void sub_810862C(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ u8 taskId2;
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[2] > 2)
+ {
+ task->data[2] = 0;
+ sub_810871C(task, taskId);
+ }
+ if (task->data[10] != 0 && task->data[13] == 0)
+ {
+ gBattleAnimArgs[0] = 1;
+ gBattleAnimArgs[1] = 0;
+ gBattleAnimArgs[2] = 12;
+ taskId2 = CreateTask(sub_81152DC, 80);
+ if (taskId2 != 0xFF)
+ {
+ gTasks[taskId2].func(taskId2);
+ gAnimVisualTaskCount++;
+ }
+ gBattleAnimArgs[0] = 3;
+ taskId2 = CreateTask(sub_81152DC, 80);
+ if (taskId2 != 0xFF)
+ {
+ gTasks[taskId2].func(taskId2);
+ gAnimVisualTaskCount++;
+ }
+ task->data[13] = 1;
+ }
+ if (task->data[11] >= task->data[12])
+ task->data[0]++;
+ break;
+ case 1:
+ if (task->data[9] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_810871C(struct Task *task, u8 taskId)
+{
+ u16 yPosArg = ((gSineTable[task->data[8]] + 3) >> 4) + task->data[6];
+ u8 spriteId = CreateSprite(&gUnknown_08595268, task->data[7], 0, 0);
+
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].callback = sub_81087C0;
+ gSprites[spriteId].data[5] = yPosArg;
+ gSprites[spriteId].data[6] = taskId;
+ gSprites[spriteId].data[7] = 9;
+ task->data[9]++;
+ }
+ task->data[11]++;
+ task->data[8] = (task->data[8] + 39) & 0xFF;
+ task->data[7] = ((task->data[7] * 0x41c64e6d + 0x3039) % task->data[5]) + task->data[4];
+}
+
+void sub_81087C0(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sprite->pos1.y += 8;
+ if (sprite->pos1.y >= sprite->data[5])
+ {
+ gTasks[sprite->data[6]].data[10] = 1;
+ sprite->data[1] = CreateSprite(&gUnknown_08597388, sprite->pos1.x, sprite->pos1.y, 1);
+ if (sprite->data[1] != MAX_SPRITES)
+ {
+ StartSpriteAffineAnim(&gSprites[sprite->data[1]], 3);
+ gSprites[sprite->data[1]].data[6] = sprite->data[6];
+ gSprites[sprite->data[1]].data[7] = sprite->data[7];
+ gSprites[sprite->data[1]].callback = sub_810886C;
+ }
+ DestroySprite(sprite);
+ }
+ }
+}
+
+void sub_810886C(struct Sprite *sprite)
+{
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ sprite->invisible ^= 1;
+ if (++sprite->data[2] == 12)
+ {
+ gTasks[sprite->data[6]].data[sprite->data[7]]--;
+ FreeOamMatrix(sprite->oam.matrixNum);
+ DestroySprite(sprite);
+ }
+ }
+}
+
+void sub_81088E4(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ task->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ task->data[7] = (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) ? 1 : -1;
+ if (IsContest())
+ task->data[7] *= -1;
+ task->data[5] = task->data[3] + task->data[7] * 8;
+ task->data[6] = task->data[4] - task->data[7] * 8;
+ task->data[9] = -32;
+ task->data[1] = 0;
+ task->data[0] = 0;
+ task->func = sub_8108978;
+}
+
+void sub_8108978(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ sub_8108AC0(task);
+ if (task->data[10] != 0)
+ task->data[0]++;
+ break;
+ case 1:
+ sub_8108AC0(task);
+ if (++task->data[1] > 16)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ sub_8108AC0(task);
+ task->data[5] += task->data[7] * 6;
+ if (!(task->data[5] >= -16 && task->data[5] <= 256))
+ {
+ if (++task->data[12] > 2)
+ {
+ task->data[13] = 1;
+ task->data[0] = 6;
+ task->data[1] = 0;
+ }
+ else
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ }
+ break;
+ case 3:
+ sub_8108AC0(task);
+ task->data[6] -= task->data[7] * 2;
+ if (++task->data[1] > 7)
+ task->data[0]++;
+ break;
+ case 4:
+ sub_8108AC0(task);
+ task->data[5] -= task->data[7] * 6;
+ if (!(task->data[5] >= -16 && task->data[5] <= 256))
+ {
+ task->data[12]++;
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 5:
+ sub_8108AC0(task);
+ task->data[6] -= task->data[7] * 2;
+ if (++task->data[1] > 7)
+ task->data[0] = 2;
+ break;
+ case 6:
+ if (task->data[8] == 0)
+ task->data[0]++;
+ break;
+ default:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_8108AC0(struct Task *task)
+{
+ u8 spriteId;
+
+ if (++task->data[2] > 1)
+ {
+ task->data[2] = 0;
+ spriteId = CreateSprite(&gUnknown_08595268, task->data[3], task->data[4], 10);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[0] = 16;
+ gSprites[spriteId].data[2] = task->data[5];
+ gSprites[spriteId].data[4] = task->data[6];
+ gSprites[spriteId].data[5] = task->data[9];
+ InitAnimArcTranslation(&gSprites[spriteId]);
+ gSprites[spriteId].callback = sub_8108B2C;
+ task->data[8]++;
+ }
+ }
+}
+
+void sub_8108B2C(struct Sprite *sprite)
+{
+ if (TranslateAnimArc(sprite))
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->data[0] = 6;
+ sprite->data[2] = (Random2() & 0x1F) - 16 + sprite->pos1.x;
+ sprite->data[4] = (Random2() & 0x1F) - 16 + sprite->pos1.y;
+ sprite->data[5] = ~(Random2() & 7);
+ InitAnimArcTranslation(sprite);
+ sprite->callback = sub_8108B94;
+ }
+}
+
+void sub_8108B94(struct Sprite *sprite)
+{
+ u16 i;
+
+ if (TranslateAnimArc(sprite))
+ {
+ for (i = 0; i < NUM_TASKS; i++)
+ {
+ if (gTasks[i].func == sub_8108978)
+ {
+ gTasks[i].data[10] = 1;
+ gTasks[i].data[8]--;
+ DestroySprite(sprite);
+ }
+ }
+ }
+}
+
+void sub_8108BE0(struct Sprite *sprite)
+{
+ sprite->pos1.x = gBattleAnimArgs[0];
+ sprite->pos1.y = gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[4];
+ sprite->data[3] = gBattleAnimArgs[5];
+ sprite->callback = sub_8108C08;
+}
+
+void sub_8108C08(struct Sprite *sprite)
+{
+ sprite->data[4] -= sprite->data[0];
+ sprite->pos2.y = sprite->data[4] / 10;
+ sprite->data[5] = (sprite->data[5] + sprite->data[1]) & 0xFF;
+ sprite->pos2.x = Sin(sprite->data[5], sprite->data[2]);
+ if (--sprite->data[3] == 0)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_8108C54(struct Sprite *sprite)
+{
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ sprite->pos2.x = sprite->data[3] >> 7;
+ sprite->pos2.y = sprite->data[4] >> 7;
+ if (--sprite->data[0] == 0)
+ {
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+ }
+}
+
+void sub_8108C94(struct Sprite *sprite)
+{
+ InitAnimSpritePos(sprite, TRUE);
+ sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->data[3] = gBattleAnimArgs[2];
+ sprite->data[4] = gBattleAnimArgs[3];
+ sprite->callback = sub_8108CDC;
+}
+
+void sub_8108CDC(struct Sprite *sprite)
+{
+ int xDiff = sprite->data[1] - sprite->pos1.x;
+ int yDiff = sprite->data[2] - sprite->pos1.y;
+
+ sprite->pos2.x = (sprite->data[0] * xDiff) / sprite->data[3];
+ sprite->pos2.y = (sprite->data[0] * yDiff) / sprite->data[3];
+ if (++sprite->data[5] == sprite->data[4])
+ {
+ sprite->data[5] = 0;
+ sub_8108D54(sprite, xDiff, yDiff);
+ }
+ if (sprite->data[3] == sprite->data[0])
+ DestroyAnimSprite(sprite);
+ sprite->data[0]++;
+}
+
+#ifdef NONMATCHING
+void sub_8108D54(struct Sprite *sprite, int xDiff, int yDiff)
+{
+ s16 something = sprite->data[0] / 2;
+ s16 combinedX = sprite->pos1.x + sprite->pos2.x;
+ s16 combinedY = sprite->pos1.y + sprite->pos2.y;
+ s16 randomSomethingY = yDiff + (Random2() % 10) - 5;
+ s16 randomSomethingX = -xDiff + (Random2() % 10) - 5;
+ s16 i;
+ u8 spriteId;
+
+ for (i = 0; i <= 0; i++)
+ {
+ spriteId = CreateSprite(&gUnknown_08595310, combinedX, combinedY + something, 130);
+ gSprites[spriteId].data[0] = 20;
+ gSprites[spriteId].data[1] = randomSomethingY;
+ gSprites[spriteId].subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
+ if (randomSomethingX < 0)
+ gSprites[spriteId].data[2] = -randomSomethingX;
+ else
+ gSprites[spriteId].data[2] = randomSomethingX;
+ }
+ for (i = 0; i <= 0; i++)
+ {
+ spriteId = CreateSprite(&gUnknown_08595310, combinedX, combinedY - something, 130);
+ gSprites[spriteId].data[0] = 20;
+ gSprites[spriteId].data[1] = randomSomethingY;
+ gSprites[spriteId].subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
+ if (randomSomethingX > 0)
+ gSprites[spriteId].data[2] = -randomSomethingX;
+ else
+ gSprites[spriteId].data[2] = randomSomethingX;
+ }
+}
+#else
+NAKED
+void sub_8108D54(struct Sprite *sprite, int xDiff, int yDiff)
+{
+ asm_unified("push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x18\n\
+ adds r4, r1, 0\n\
+ adds r5, r2, 0\n\
+ movs r2, 0x2E\n\
+ ldrsh r1, [r0, r2]\n\
+ lsrs r2, r1, 31\n\
+ adds r1, r2\n\
+ lsls r1, 15\n\
+ lsrs r1, 16\n\
+ str r1, [sp]\n\
+ ldrh r1, [r0, 0x24]\n\
+ ldrh r3, [r0, 0x20]\n\
+ adds r1, r3\n\
+ lsls r1, 16\n\
+ lsrs r1, 16\n\
+ mov r8, r1\n\
+ ldrh r1, [r0, 0x26]\n\
+ ldrh r0, [r0, 0x22]\n\
+ adds r1, r0\n\
+ lsls r1, 16\n\
+ lsrs r1, 16\n\
+ mov r10, r1\n\
+ bl Random2\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ movs r1, 0xA\n\
+ bl __umodsi3\n\
+ adds r0, r5, r0\n\
+ subs r0, 0x5\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ mov r9, r0\n\
+ bl Random2\n\
+ negs r4, r4\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ movs r1, 0xA\n\
+ bl __umodsi3\n\
+ adds r4, r0\n\
+ subs r4, 0x5\n\
+ lsls r4, 16\n\
+ lsrs r7, r4, 16\n\
+ movs r6, 0\n\
+ mov r0, r8\n\
+ lsls r0, 16\n\
+ mov r8, r0\n\
+ mov r1, r10\n\
+ lsls r1, 16\n\
+ str r1, [sp, 0xC]\n\
+ ldr r2, [sp]\n\
+ lsls r2, 16\n\
+ str r2, [sp, 0x10]\n\
+ asrs r1, 16\n\
+ lsls r0, r7, 16\n\
+ asrs r5, r0, 16\n\
+ str r0, [sp, 0x14]\n\
+ negs r3, r5\n\
+ str r3, [sp, 0x4]\n\
+ asrs r0, r2, 16\n\
+ adds r1, r0\n\
+ lsls r1, 16\n\
+ mov r10, r1\n\
+_08108DE2:\n\
+ ldr r0, =gUnknown_08595310\n\
+ mov r2, r8\n\
+ asrs r1, r2, 16\n\
+ mov r3, r10\n\
+ asrs r2, r3, 16\n\
+ movs r3, 0x82\n\
+ bl CreateSprite\n\
+ lsls r0, 24\n\
+ lsrs r2, r0, 24\n\
+ ldr r1, =gSprites\n\
+ lsls r0, r2, 4\n\
+ adds r0, r2\n\
+ lsls r0, 2\n\
+ adds r4, r0, r1\n\
+ movs r0, 0x14\n\
+ strh r0, [r4, 0x2E]\n\
+ mov r0, r9\n\
+ strh r0, [r4, 0x30]\n\
+ ldr r0, =gBattleAnimAttacker\n\
+ ldrb r0, [r0]\n\
+ bl GetBattlerSpriteSubpriority\n\
+ subs r0, 0x1\n\
+ adds r1, r4, 0\n\
+ adds r1, 0x43\n\
+ strb r0, [r1]\n\
+ cmp r5, 0\n\
+ bge _08108E30\n\
+ mov r1, sp\n\
+ ldrh r1, [r1, 0x4]\n\
+ strh r1, [r4, 0x32]\n\
+ b _08108E32\n\
+ .pool\n\
+_08108E30:\n\
+ strh r7, [r4, 0x32]\n\
+_08108E32:\n\
+ lsls r0, r6, 16\n\
+ movs r2, 0x80\n\
+ lsls r2, 9\n\
+ adds r0, r2\n\
+ lsrs r6, r0, 16\n\
+ cmp r0, 0\n\
+ ble _08108DE2\n\
+ movs r6, 0\n\
+ ldr r3, [sp, 0xC]\n\
+ asrs r1, r3, 16\n\
+ ldr r0, [sp, 0x14]\n\
+ asrs r5, r0, 16\n\
+ negs r2, r5\n\
+ str r2, [sp, 0x8]\n\
+ ldr r3, [sp, 0x10]\n\
+ asrs r0, r3, 16\n\
+ subs r1, r0\n\
+ lsls r1, 16\n\
+ mov r10, r1\n\
+_08108E58:\n\
+ ldr r0, =gUnknown_08595310\n\
+ mov r2, r8\n\
+ asrs r1, r2, 16\n\
+ mov r3, r10\n\
+ asrs r2, r3, 16\n\
+ movs r3, 0x82\n\
+ bl CreateSprite\n\
+ lsls r0, 24\n\
+ lsrs r2, r0, 24\n\
+ ldr r1, =gSprites\n\
+ lsls r0, r2, 4\n\
+ adds r0, r2\n\
+ lsls r0, 2\n\
+ adds r4, r0, r1\n\
+ movs r0, 0x14\n\
+ strh r0, [r4, 0x2E]\n\
+ mov r0, r9\n\
+ strh r0, [r4, 0x30]\n\
+ ldr r0, =gBattleAnimAttacker\n\
+ ldrb r0, [r0]\n\
+ bl GetBattlerSpriteSubpriority\n\
+ subs r0, 0x1\n\
+ adds r1, r4, 0\n\
+ adds r1, 0x43\n\
+ strb r0, [r1]\n\
+ cmp r5, 0\n\
+ ble _08108EA8\n\
+ mov r1, sp\n\
+ ldrh r1, [r1, 0x8]\n\
+ strh r1, [r4, 0x32]\n\
+ b _08108EAA\n\
+ .pool\n\
+_08108EA8:\n\
+ strh r7, [r4, 0x32]\n\
+_08108EAA:\n\
+ lsls r0, r6, 16\n\
+ movs r2, 0x80\n\
+ lsls r2, 9\n\
+ adds r0, r2\n\
+ lsrs r6, r0, 16\n\
+ cmp r0, 0\n\
+ ble _08108E58\n\
+ add sp, 0x18\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n");
+}
+#endif