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-rw-r--r--src/data/pokedex_area_glow.h315
-rw-r--r--src/pokedex_area_region_map.c12
-rwxr-xr-xsrc/pokedex_area_screen.c571
-rw-r--r--src/wild_encounter.c21
4 files changed, 595 insertions, 324 deletions
diff --git a/src/data/pokedex_area_glow.h b/src/data/pokedex_area_glow.h
new file mode 100644
index 000000000..ff24d8d6c
--- /dev/null
+++ b/src/data/pokedex_area_glow.h
@@ -0,0 +1,315 @@
+// These tile numbers correspond to the 8x8 tiles in graphics/pokedex/area_glow.png
+// Left/Right/Top/Bottom are shortened to L/R/T/B
+enum {
+ GLOW_TILE_EMPTY,
+ GLOW_TILE_EDGE_R,
+ GLOW_TILE_EDGE_L,
+ GLOW_TILE_EDGE_L_R,
+ GLOW_TILE_EDGE_B,
+ GLOW_TILE_EDGE_B_R,
+ GLOW_TILE_EDGE_B_L,
+ GLOW_TILE_EDGE_B_L_R,
+ GLOW_TILE_EDGE_T,
+ GLOW_TILE_EDGE_T_R,
+ GLOW_TILE_EDGE_T_L,
+ GLOW_TILE_EDGE_T_L_R,
+ GLOW_TILE_EDGE_T_B,
+ GLOW_TILE_EDGE_T_B_R,
+ GLOW_TILE_EDGE_T_B_L,
+ GLOW_TILE_EDGE_T_B_L_R, // This tile has a misplaced pixel in the top-left corner
+ GLOW_TILE_FULL,
+ GLOW_TILE_CORNER_TL,
+ GLOW_TILE_CORNER_BL,
+ GLOW_TILE_CORNER_BL_TL,
+ GLOW_TILE_CORNER_TR,
+ GLOW_TILE_CORNER_TR_TL,
+ GLOW_TILE_CORNER_TR_BL,
+ GLOW_TILE_CORNER_TR_BL_TL,
+ GLOW_TILE_CORNER_BR,
+ GLOW_TILE_CORNER_BR_TL,
+ GLOW_TILE_CORNER_BR_BL,
+ GLOW_TILE_CORNER_BR_BL_TL,
+ GLOW_TILE_CORNER_BR_TR,
+ GLOW_TILE_CORNER_BR_TR_TL,
+ GLOW_TILE_CORNER_BR_TR_BL,
+ GLOW_TILE_CORNER_BR_TR_BL_TL,
+ GLOW_TILE_EDGE_R_CORNER_TL,
+ GLOW_TILE_EDGE_R_CORNER_BL,
+ GLOW_TILE_EDGE_R_CORNER_BL_TL,
+ GLOW_TILE_EDGE_L_CORNER_TR,
+ GLOW_TILE_EDGE_L_CORNER_BR,
+ GLOW_TILE_EDGE_L_CORNER_BR_TR,
+ GLOW_TILE_EDGE_B_CORNER_TR,
+ GLOW_TILE_EDGE_B_CORNER_TL,
+ GLOW_TILE_EDGE_B_CORNER_TL_TR,
+ GLOW_TILE_EDGE_T_CORNER_BR,
+ GLOW_TILE_EDGE_T_CORNER_BL,
+ GLOW_TILE_EDGE_T_CORNER_BL_BR,
+ GLOW_TILE_EDGE_B_L_CORNER_TR,
+ GLOW_TILE_EDGE_B_R_CORNER_TL,
+ GLOW_TILE_EDGE_T_R_CORNER_BL,
+ GLOW_TILE_EDGE_T_L_CORNER_BR
+};
+
+// This array converts a set of glow position flags to one of the above tile values.
+// Only some parts of this array are actually used, because corner flags that overlap
+// with edge flags are cancelled out before lookup. For example, GLOW_CORNER_TL | GLOW_EDGE_L
+// will never be read, and has the same value as GLOW_EDGE_L.
+static const u8 sAreaGlowTilemapMapping[] = {
+ [0] = GLOW_TILE_EMPTY,
+ [GLOW_EDGE_R] = GLOW_TILE_EDGE_R,
+ [GLOW_EDGE_L] = GLOW_TILE_EDGE_L,
+ [GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_L_R,
+ [GLOW_EDGE_B] = GLOW_TILE_EDGE_B,
+ [GLOW_EDGE_B | GLOW_EDGE_R] = GLOW_TILE_EDGE_B_R,
+ [GLOW_EDGE_B | GLOW_EDGE_L] = GLOW_TILE_EDGE_B_L,
+ [GLOW_EDGE_B | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_B_L_R,
+ [GLOW_EDGE_T] = GLOW_TILE_EDGE_T,
+ [GLOW_EDGE_T | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_R,
+ [GLOW_EDGE_T | GLOW_EDGE_L] = GLOW_TILE_EDGE_T_L,
+ [GLOW_EDGE_T | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_L_R,
+ [GLOW_EDGE_T | GLOW_EDGE_B] = GLOW_TILE_EDGE_T_B,
+ [GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_B_R,
+ [GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_L] = GLOW_TILE_EDGE_T_B_L,
+ [GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_B_L_R,
+ [GLOW_CORNER_TL] = GLOW_TILE_CORNER_TL,
+ [GLOW_CORNER_TL | GLOW_EDGE_R] = GLOW_TILE_EDGE_R_CORNER_TL,
+ [GLOW_CORNER_TL | GLOW_EDGE_L] = GLOW_TILE_EDGE_L,
+ [GLOW_CORNER_TL | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_L_R,
+ [GLOW_CORNER_TL | GLOW_EDGE_B] = GLOW_TILE_EDGE_B_CORNER_TL,
+ [GLOW_CORNER_TL | GLOW_EDGE_B | GLOW_EDGE_R] = GLOW_TILE_EDGE_B_R_CORNER_TL,
+ [GLOW_CORNER_TL | GLOW_EDGE_B | GLOW_EDGE_L] = GLOW_TILE_EDGE_B_L,
+ [GLOW_CORNER_TL | GLOW_EDGE_B | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_B_L_R,
+ [GLOW_CORNER_TL | GLOW_EDGE_T] = GLOW_TILE_EDGE_T,
+ [GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_R,
+ [GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_L] = GLOW_TILE_EDGE_T_L,
+ [GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_L_R,
+ [GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_B] = GLOW_TILE_EDGE_T_B,
+ [GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_B_R,
+ [GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_L] = GLOW_TILE_EDGE_T_B_L,
+ [GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_B_L_R,
+ [GLOW_CORNER_BL] = GLOW_TILE_CORNER_BL,
+ [GLOW_CORNER_BL | GLOW_EDGE_R] = GLOW_TILE_EDGE_R_CORNER_BL,
+ [GLOW_CORNER_BL | GLOW_EDGE_L] = GLOW_TILE_EDGE_L,
+ [GLOW_CORNER_BL | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_L_R,
+ [GLOW_CORNER_BL | GLOW_EDGE_B] = GLOW_TILE_EDGE_B,
+ [GLOW_CORNER_BL | GLOW_EDGE_B | GLOW_EDGE_R] = GLOW_TILE_EDGE_B_R,
+ [GLOW_CORNER_BL | GLOW_EDGE_B | GLOW_EDGE_L] = GLOW_TILE_EDGE_B_L,
+ [GLOW_CORNER_BL | GLOW_EDGE_B | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_B_L_R,
+ [GLOW_CORNER_BL | GLOW_EDGE_T] = GLOW_TILE_EDGE_T_CORNER_BL,
+ [GLOW_CORNER_BL | GLOW_EDGE_T | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_R_CORNER_BL,
+ [GLOW_CORNER_BL | GLOW_EDGE_T | GLOW_EDGE_L] = GLOW_TILE_EDGE_T_L,
+ [GLOW_CORNER_BL | GLOW_EDGE_T | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_L_R,
+ [GLOW_CORNER_BL | GLOW_EDGE_T | GLOW_EDGE_B] = GLOW_TILE_EDGE_T_B,
+ [GLOW_CORNER_BL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_B_R,
+ [GLOW_CORNER_BL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_L] = GLOW_TILE_EDGE_T_B_L,
+ [GLOW_CORNER_BL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_B_L_R,
+ [GLOW_CORNER_BL | GLOW_CORNER_TL] = GLOW_TILE_CORNER_BL_TL,
+ [GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_R] = GLOW_TILE_EDGE_R_CORNER_BL_TL,
+ [GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_L] = GLOW_TILE_EDGE_L,
+ [GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_L_R,
+ [GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_B] = GLOW_TILE_EDGE_B_CORNER_TL,
+ [GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_B | GLOW_EDGE_R] = GLOW_TILE_EDGE_B_R_CORNER_TL,
+ [GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_B | GLOW_EDGE_L] = GLOW_TILE_EDGE_B_L,
+ [GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_B | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_B_L_R,
+ [GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_T] = GLOW_TILE_EDGE_T_CORNER_BL,
+ [GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_R_CORNER_BL,
+ [GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_L] = GLOW_TILE_EDGE_T_L,
+ [GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_L_R,
+ [GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_B] = GLOW_TILE_EDGE_T_B,
+ [GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_B_R,
+ [GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_L] = GLOW_TILE_EDGE_T_B_L,
+ [GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_B_L_R,
+ [GLOW_CORNER_TR] = GLOW_TILE_CORNER_TR,
+ [GLOW_CORNER_TR | GLOW_EDGE_R] = GLOW_TILE_EDGE_R,
+ [GLOW_CORNER_TR | GLOW_EDGE_L] = GLOW_TILE_EDGE_L_CORNER_TR,
+ [GLOW_CORNER_TR | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_L_R,
+ [GLOW_CORNER_TR | GLOW_EDGE_B] = GLOW_TILE_EDGE_B_CORNER_TR,
+ [GLOW_CORNER_TR | GLOW_EDGE_B | GLOW_EDGE_R] = GLOW_TILE_EDGE_B_R,
+ [GLOW_CORNER_TR | GLOW_EDGE_B | GLOW_EDGE_L] = GLOW_TILE_EDGE_B_L_CORNER_TR,
+ [GLOW_CORNER_TR | GLOW_EDGE_B | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_B_L_R,
+ [GLOW_CORNER_TR | GLOW_EDGE_T] = GLOW_TILE_EDGE_T,
+ [GLOW_CORNER_TR | GLOW_EDGE_T | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_R,
+ [GLOW_CORNER_TR | GLOW_EDGE_T | GLOW_EDGE_L] = GLOW_TILE_EDGE_T_L,
+ [GLOW_CORNER_TR | GLOW_EDGE_T | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_L_R,
+ [GLOW_CORNER_TR | GLOW_EDGE_T | GLOW_EDGE_B] = GLOW_TILE_EDGE_T_B,
+ [GLOW_CORNER_TR | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_B_R,
+ [GLOW_CORNER_TR | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_L] = GLOW_TILE_EDGE_T_B_L,
+ [GLOW_CORNER_TR | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_B_L_R,
+ [GLOW_CORNER_TR | GLOW_CORNER_TL] = GLOW_TILE_CORNER_TR_TL,
+ [GLOW_CORNER_TR | GLOW_CORNER_TL | GLOW_EDGE_R] = GLOW_TILE_EDGE_R_CORNER_TL,
+ [GLOW_CORNER_TR | GLOW_CORNER_TL | GLOW_EDGE_L] = GLOW_TILE_EDGE_L_CORNER_TR,
+ [GLOW_CORNER_TR | GLOW_CORNER_TL | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_L_R,
+ [GLOW_CORNER_TR | GLOW_CORNER_TL | GLOW_EDGE_B] = GLOW_TILE_EDGE_B_CORNER_TL_TR,
+ [GLOW_CORNER_TR | GLOW_CORNER_TL | GLOW_EDGE_B | GLOW_EDGE_R] = GLOW_TILE_EDGE_B_R_CORNER_TL,
+ [GLOW_CORNER_TR | GLOW_CORNER_TL | GLOW_EDGE_B | GLOW_EDGE_L] = GLOW_TILE_EDGE_B_L_CORNER_TR,
+ [GLOW_CORNER_TR | GLOW_CORNER_TL | GLOW_EDGE_B | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_B_L_R,
+ [GLOW_CORNER_TR | GLOW_CORNER_TL | GLOW_EDGE_T] = GLOW_TILE_EDGE_T,
+ [GLOW_CORNER_TR | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_R,
+ [GLOW_CORNER_TR | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_L] = GLOW_TILE_EDGE_T_L,
+ [GLOW_CORNER_TR | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_L_R,
+ [GLOW_CORNER_TR | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_B] = GLOW_TILE_EDGE_T_B,
+ [GLOW_CORNER_TR | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_B_R,
+ [GLOW_CORNER_TR | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_L] = GLOW_TILE_EDGE_T_B_L,
+ [GLOW_CORNER_TR | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_B_L_R,
+ [GLOW_CORNER_TR | GLOW_CORNER_BL] = GLOW_TILE_CORNER_TR_BL,
+ [GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_EDGE_R] = GLOW_TILE_EDGE_R_CORNER_BL,
+ [GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_EDGE_L] = GLOW_TILE_EDGE_L_CORNER_TR,
+ [GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_L_R,
+ [GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_EDGE_B] = GLOW_TILE_EDGE_B_CORNER_TR,
+ [GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_EDGE_B | GLOW_EDGE_R] = GLOW_TILE_EDGE_B_R,
+ [GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_EDGE_B | GLOW_EDGE_L] = GLOW_TILE_EDGE_B_L_CORNER_TR,
+ [GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_EDGE_B | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_B_L_R,
+ [GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_EDGE_T] = GLOW_TILE_EDGE_T_CORNER_BL,
+ [GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_EDGE_T | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_R_CORNER_BL,
+ [GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_EDGE_T | GLOW_EDGE_L] = GLOW_TILE_EDGE_T_L,
+ [GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_EDGE_T | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_L_R,
+ [GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_EDGE_T | GLOW_EDGE_B] = GLOW_TILE_EDGE_T_B,
+ [GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_B_R,
+ [GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_L] = GLOW_TILE_EDGE_T_B_L,
+ [GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_B_L_R,
+ [GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_CORNER_TL] = GLOW_TILE_CORNER_TR_BL_TL,
+ [GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_R] = GLOW_TILE_EDGE_R_CORNER_BL_TL,
+ [GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_L] = GLOW_TILE_EDGE_L_CORNER_TR,
+ [GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_L_R,
+ [GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_B] = GLOW_TILE_EDGE_B_CORNER_TL_TR,
+ [GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_B | GLOW_EDGE_R] = GLOW_TILE_EDGE_B_R_CORNER_TL,
+ [GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_B | GLOW_EDGE_L] = GLOW_TILE_EDGE_B_L_CORNER_TR,
+ [GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_B | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_B_L_R,
+ [GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_T] = GLOW_TILE_EDGE_T_CORNER_BL,
+ [GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_R_CORNER_BL,
+ [GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_L] = GLOW_TILE_EDGE_T_L,
+ [GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_L_R,
+ [GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_B] = GLOW_TILE_EDGE_T_B,
+ [GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_B_R,
+ [GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_L] = GLOW_TILE_EDGE_T_B_L,
+ [GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_B_L_R,
+ [GLOW_CORNER_BR] = GLOW_TILE_CORNER_BR,
+ [GLOW_CORNER_BR | GLOW_EDGE_R] = GLOW_TILE_EDGE_R,
+ [GLOW_CORNER_BR | GLOW_EDGE_L] = GLOW_TILE_EDGE_L_CORNER_BR,
+ [GLOW_CORNER_BR | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_L_R,
+ [GLOW_CORNER_BR | GLOW_EDGE_B] = GLOW_TILE_EDGE_B,
+ [GLOW_CORNER_BR | GLOW_EDGE_B | GLOW_EDGE_R] = GLOW_TILE_EDGE_B_R,
+ [GLOW_CORNER_BR | GLOW_EDGE_B | GLOW_EDGE_L] = GLOW_TILE_EDGE_B_L,
+ [GLOW_CORNER_BR | GLOW_EDGE_B | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_B_L_R,
+ [GLOW_CORNER_BR | GLOW_EDGE_T] = GLOW_TILE_EDGE_T_CORNER_BR,
+ [GLOW_CORNER_BR | GLOW_EDGE_T | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_R,
+ [GLOW_CORNER_BR | GLOW_EDGE_T | GLOW_EDGE_L] = GLOW_TILE_EDGE_T_L_CORNER_BR,
+ [GLOW_CORNER_BR | GLOW_EDGE_T | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_L_R,
+ [GLOW_CORNER_BR | GLOW_EDGE_T | GLOW_EDGE_B] = GLOW_TILE_EDGE_T_B,
+ [GLOW_CORNER_BR | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_B_R,
+ [GLOW_CORNER_BR | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_L] = GLOW_TILE_EDGE_T_B_L,
+ [GLOW_CORNER_BR | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_B_L_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_TL] = GLOW_TILE_CORNER_BR_TL,
+ [GLOW_CORNER_BR | GLOW_CORNER_TL | GLOW_EDGE_R] = GLOW_TILE_EDGE_R_CORNER_TL,
+ [GLOW_CORNER_BR | GLOW_CORNER_TL | GLOW_EDGE_L] = GLOW_TILE_EDGE_L_CORNER_BR,
+ [GLOW_CORNER_BR | GLOW_CORNER_TL | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_L_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_TL | GLOW_EDGE_B] = GLOW_TILE_EDGE_B_CORNER_TL,
+ [GLOW_CORNER_BR | GLOW_CORNER_TL | GLOW_EDGE_B | GLOW_EDGE_R] = GLOW_TILE_EDGE_B_R_CORNER_TL,
+ [GLOW_CORNER_BR | GLOW_CORNER_TL | GLOW_EDGE_B | GLOW_EDGE_L] = GLOW_TILE_EDGE_B_L,
+ [GLOW_CORNER_BR | GLOW_CORNER_TL | GLOW_EDGE_B | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_B_L_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_TL | GLOW_EDGE_T] = GLOW_TILE_EDGE_T_CORNER_BR,
+ [GLOW_CORNER_BR | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_L] = GLOW_TILE_EDGE_T_L_CORNER_BR,
+ [GLOW_CORNER_BR | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_L_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_B] = GLOW_TILE_EDGE_T_B,
+ [GLOW_CORNER_BR | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_B_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_L] = GLOW_TILE_EDGE_T_B_L,
+ [GLOW_CORNER_BR | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_B_L_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_BL] = GLOW_TILE_CORNER_BR_BL,
+ [GLOW_CORNER_BR | GLOW_CORNER_BL | GLOW_EDGE_R] = GLOW_TILE_EDGE_R_CORNER_BL,
+ [GLOW_CORNER_BR | GLOW_CORNER_BL | GLOW_EDGE_L] = GLOW_TILE_EDGE_L_CORNER_BR,
+ [GLOW_CORNER_BR | GLOW_CORNER_BL | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_L_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_BL | GLOW_EDGE_B] = GLOW_TILE_EDGE_B,
+ [GLOW_CORNER_BR | GLOW_CORNER_BL | GLOW_EDGE_B | GLOW_EDGE_R] = GLOW_TILE_EDGE_B_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_BL | GLOW_EDGE_B | GLOW_EDGE_L] = GLOW_TILE_EDGE_B_L,
+ [GLOW_CORNER_BR | GLOW_CORNER_BL | GLOW_EDGE_B | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_B_L_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_BL | GLOW_EDGE_T] = GLOW_TILE_EDGE_T_CORNER_BL_BR,
+ [GLOW_CORNER_BR | GLOW_CORNER_BL | GLOW_EDGE_T | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_R_CORNER_BL,
+ [GLOW_CORNER_BR | GLOW_CORNER_BL | GLOW_EDGE_T | GLOW_EDGE_L] = GLOW_TILE_EDGE_T_L_CORNER_BR,
+ [GLOW_CORNER_BR | GLOW_CORNER_BL | GLOW_EDGE_T | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_L_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_BL | GLOW_EDGE_T | GLOW_EDGE_B] = GLOW_TILE_EDGE_T_B,
+ [GLOW_CORNER_BR | GLOW_CORNER_BL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_B_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_BL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_L] = GLOW_TILE_EDGE_T_B_L,
+ [GLOW_CORNER_BR | GLOW_CORNER_BL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_B_L_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_BL | GLOW_CORNER_TL] = GLOW_TILE_CORNER_BR_BL_TL,
+ [GLOW_CORNER_BR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_R] = GLOW_TILE_EDGE_R_CORNER_BL_TL,
+ [GLOW_CORNER_BR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_L] = GLOW_TILE_EDGE_L_CORNER_BR,
+ [GLOW_CORNER_BR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_L_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_B] = GLOW_TILE_EDGE_B_CORNER_TL,
+ [GLOW_CORNER_BR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_B | GLOW_EDGE_R] = GLOW_TILE_EDGE_B_R_CORNER_TL,
+ [GLOW_CORNER_BR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_B | GLOW_EDGE_L] = GLOW_TILE_EDGE_B_L,
+ [GLOW_CORNER_BR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_B | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_B_L_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_T] = GLOW_TILE_EDGE_T_CORNER_BL_BR,
+ [GLOW_CORNER_BR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_R_CORNER_BL,
+ [GLOW_CORNER_BR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_L] = GLOW_TILE_EDGE_T_L_CORNER_BR,
+ [GLOW_CORNER_BR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_L_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_B] = GLOW_TILE_EDGE_T_B,
+ [GLOW_CORNER_BR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_B_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_L] = GLOW_TILE_EDGE_T_B_L,
+ [GLOW_CORNER_BR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_B_L_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR] = GLOW_TILE_CORNER_BR_TR,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_EDGE_R] = GLOW_TILE_EDGE_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_EDGE_L] = GLOW_TILE_EDGE_L_CORNER_BR_TR,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_L_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_EDGE_B] = GLOW_TILE_EDGE_B_CORNER_TR,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_EDGE_B | GLOW_EDGE_R] = GLOW_TILE_EDGE_B_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_EDGE_B | GLOW_EDGE_L] = GLOW_TILE_EDGE_B_L_CORNER_TR,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_EDGE_B | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_B_L_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_EDGE_T] = GLOW_TILE_EDGE_T_CORNER_BR,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_EDGE_T | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_EDGE_T | GLOW_EDGE_L] = GLOW_TILE_EDGE_T_L_CORNER_BR,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_EDGE_T | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_L_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_EDGE_T | GLOW_EDGE_B] = GLOW_TILE_EDGE_T_B,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_B_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_L] = GLOW_TILE_EDGE_T_B_L,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_B_L_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_TL] = GLOW_TILE_CORNER_BR_TR_TL,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_TL | GLOW_EDGE_R] = GLOW_TILE_EDGE_R_CORNER_TL,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_TL | GLOW_EDGE_L] = GLOW_TILE_EDGE_L_CORNER_BR_TR,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_TL | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_L_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_TL | GLOW_EDGE_B] = GLOW_TILE_EDGE_B_CORNER_TL_TR,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_TL | GLOW_EDGE_B | GLOW_EDGE_R] = GLOW_TILE_EDGE_B_R_CORNER_TL,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_TL | GLOW_EDGE_B | GLOW_EDGE_L] = GLOW_TILE_EDGE_B_L_CORNER_TR,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_TL | GLOW_EDGE_B | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_B_L_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_TL | GLOW_EDGE_T] = GLOW_TILE_EDGE_T_CORNER_BR,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_L] = GLOW_TILE_EDGE_T_L_CORNER_BR,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_L_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_B] = GLOW_TILE_EDGE_T_B,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_B_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_L] = GLOW_TILE_EDGE_T_B_L,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_B_L_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_BL] = GLOW_TILE_CORNER_BR_TR_BL,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_EDGE_R] = GLOW_TILE_EDGE_R_CORNER_BL,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_EDGE_L] = GLOW_TILE_EDGE_L_CORNER_BR_TR,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_L_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_EDGE_B] = GLOW_TILE_EDGE_B_CORNER_TR,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_EDGE_B | GLOW_EDGE_R] = GLOW_TILE_EDGE_B_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_EDGE_B | GLOW_EDGE_L] = GLOW_TILE_EDGE_B_L_CORNER_TR,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_EDGE_B | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_B_L_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_EDGE_T] = GLOW_TILE_EDGE_T_CORNER_BL_BR,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_EDGE_T | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_R_CORNER_BL,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_EDGE_T | GLOW_EDGE_L] = GLOW_TILE_EDGE_T_L_CORNER_BR,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_EDGE_T | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_L_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_EDGE_T | GLOW_EDGE_B] = GLOW_TILE_EDGE_T_B,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_B_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_L] = GLOW_TILE_EDGE_T_B_L,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_B_L_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_CORNER_TL] = GLOW_TILE_CORNER_BR_TR_BL_TL,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_R] = GLOW_TILE_EDGE_R_CORNER_BL_TL,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_L] = GLOW_TILE_EDGE_L_CORNER_BR_TR,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_L_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_B] = GLOW_TILE_EDGE_B_CORNER_TL_TR,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_B | GLOW_EDGE_R] = GLOW_TILE_EDGE_B_R_CORNER_TL,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_B | GLOW_EDGE_L] = GLOW_TILE_EDGE_B_L_CORNER_TR,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_B | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_B_L_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_T] = GLOW_TILE_EDGE_T_CORNER_BL_BR,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_R_CORNER_BL,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_L] = GLOW_TILE_EDGE_T_L_CORNER_BR,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_L_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_B] = GLOW_TILE_EDGE_T_B,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_B_R,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_L] = GLOW_TILE_EDGE_T_B_L,
+ [GLOW_CORNER_BR | GLOW_CORNER_TR | GLOW_CORNER_BL | GLOW_CORNER_TL | GLOW_EDGE_T | GLOW_EDGE_B | GLOW_EDGE_L | GLOW_EDGE_R] = GLOW_TILE_EDGE_T_B_L_R,
+};
diff --git a/src/pokedex_area_region_map.c b/src/pokedex_area_region_map.c
index 2ec2c5c8d..4926c019d 100644
--- a/src/pokedex_area_region_map.c
+++ b/src/pokedex_area_region_map.c
@@ -8,11 +8,11 @@
static EWRAM_DATA u8 *sPokedexAreaMapBgNum = NULL;
-static const u16 sPokedexAreaMap_Pal[] = INCBIN_U16("graphics/interface/region_map.gbapal");
-static const u32 sPokedexAreaMap_Gfx[] = INCBIN_U32("graphics/interface/region_map.8bpp.lz");
-static const u32 sPokedexAreaMap_Tilemap[] = INCBIN_U32("graphics/interface/region_map.bin.lz");
-static const u32 sPokedexAreaMapAffine_Gfx[] = INCBIN_U32("graphics/interface/region_map_affine.8bpp.lz");
-static const u32 sPokedexAreaMapAffine_Tilemap[] = INCBIN_U32("graphics/interface/region_map_affine.bin.lz");
+static const u16 sPokedexAreaMap_Pal[] = INCBIN_U16("graphics/pokedex/region_map.gbapal");
+static const u32 sPokedexAreaMap_Gfx[] = INCBIN_U32("graphics/pokedex/region_map.8bpp.lz");
+static const u32 sPokedexAreaMap_Tilemap[] = INCBIN_U32("graphics/pokedex/region_map.bin.lz");
+static const u32 sPokedexAreaMapAffine_Gfx[] = INCBIN_U32("graphics/pokedex/region_map_affine.8bpp.lz");
+static const u32 sPokedexAreaMapAffine_Tilemap[] = INCBIN_U32("graphics/pokedex/region_map_affine.bin.lz");
void LoadPokedexAreaMapGfx(const struct PokedexAreaMapTemplate *template)
{
@@ -41,7 +41,7 @@ void LoadPokedexAreaMapGfx(const struct PokedexAreaMapTemplate *template)
ChangeBgX(template->bg, 0, BG_COORD_SET);
ChangeBgY(template->bg, 0, BG_COORD_SET);
SetBgAttribute(template->bg, BG_ATTR_PALETTEMODE, 1);
- CpuCopy32(sPokedexAreaMap_Pal, &gPlttBufferUnfaded[0x70], 0x60);
+ CpuCopy32(sPokedexAreaMap_Pal, &gPlttBufferUnfaded[0x70], sizeof(sPokedexAreaMap_Pal));
*sPokedexAreaMapBgNum = template->bg;
}
diff --git a/src/pokedex_area_screen.c b/src/pokedex_area_screen.c
index 141041f4f..dde86f155 100755
--- a/src/pokedex_area_screen.c
+++ b/src/pokedex_area_screen.c
@@ -20,65 +20,84 @@
#include "constants/rgb.h"
#include "constants/songs.h"
+// There are two types of indicators for the area screen to show where a Pokémon can occur:
+// - Area glows, which highlight any of the maps in MAP_GROUP_TOWNS_AND_ROUTES that have the species.
+// These are a tilemap with colored rectangular areas that blends in and out. The positions of the
+// rectangles is determined by the positions of the matching MAPSEC values on the region map layout.
+// - Area markers, which highlight any of the maps in MAP_GROUP_DUNGEONS or MAP_GROUP_SPECIAL_AREA that
+// have the species. These are circular sprites that flash twice. The positions of the sprites is
+// determined by the data for the corresponding MAPSEC in gRegionMapEntries.
+
+// Only maps in the following map groups have their encounters considered for the area screen
+#define MAP_GROUP_TOWNS_AND_ROUTES MAP_GROUP(PETALBURG_CITY)
+#define MAP_GROUP_DUNGEONS MAP_GROUP(METEOR_FALLS_1F_1R)
+#define MAP_GROUP_SPECIAL_AREA MAP_GROUP(SAFARI_ZONE_NORTHWEST)
+
#define AREA_SCREEN_WIDTH 32
#define AREA_SCREEN_HEIGHT 20
-#define GLOW_TILE_FULL 0xFFFF
-#define GLOW_TILE_LEFT (1 << 0)
-#define GLOW_TILE_RIGHT (1 << 1)
-#define GLOW_TILE_TOP (1 << 2)
-#define GLOW_TILE_BOTTOM (1 << 3)
-#define GLOW_TILE_BOTTOM_RIGHT (1 << 4)
-#define GLOW_TILE_TOP_RIGHT (1 << 5)
-#define GLOW_TILE_BOTTOM_LEFT (1 << 6)
-#define GLOW_TILE_TOP_LEFT (1 << 7)
+#define GLOW_FULL 0xFFFF
+#define GLOW_EDGE_R (1 << 0)
+#define GLOW_EDGE_L (1 << 1)
+#define GLOW_EDGE_B (1 << 2)
+#define GLOW_EDGE_T (1 << 3)
+#define GLOW_CORNER_TL (1 << 4)
+#define GLOW_CORNER_BL (1 << 5)
+#define GLOW_CORNER_TR (1 << 6)
+#define GLOW_CORNER_BR (1 << 7)
+
+#define GLOW_PALETTE 10
+
+#define TAG_AREA_MARKER 2
+#define TAG_AREA_UNKNOWN 3
-struct PokeDexAreaScreenMapIdentity
+#define MAX_AREA_HIGHLIGHTS 64 // Maximum number of rectangular route highlights
+#define MAX_AREA_MARKERS 32 // Maximum number of circular spot highlights
+
+struct OverworldArea
{
u8 mapGroup;
u8 mapNum;
u16 regionMapSectionId;
};
-struct PokeDexAreaScreen
+struct
{
/*0x000*/ void (*callback)(void); // unused
/*0x004*/ MainCallback prev; // unused
/*0x008*/ MainCallback next; // unused
/*0x00C*/ u16 state; // unused
/*0x00E*/ u16 species;
- /*0x010*/ struct PokeDexAreaScreenMapIdentity overworldAreasWithMons[0x40];
+ /*0x010*/ struct OverworldArea overworldAreasWithMons[MAX_AREA_HIGHLIGHTS];
/*0x110*/ u16 numOverworldAreas;
/*0x112*/ u16 numSpecialAreas;
/*0x114*/ u16 drawAreaGlowState;
- /*0x116*/ u16 areaGlowTilemap[0x280];
- /*0x616*/ u16 areaShadeOrMarkerFrameCounter;
- /*0x618*/ u16 areaShadeFrameCounter;
+ /*0x116*/ u16 areaGlowTilemap[AREA_SCREEN_WIDTH * AREA_SCREEN_HEIGHT];
+ /*0x616*/ u16 markerTimer;
+ /*0x618*/ u16 glowTimer;
/*0x61A*/ u16 areaShadeBldArgLo;
/*0x61C*/ u16 areaShadeBldArgHi;
- /*0x61E*/ u8 whichMarkersFlashing;
- /*0x61F*/ u8 specialMarkerCycleCounter;
- /*0x620*/ u16 specialAreaRegionMapSectionIds[0x20];
- /*0x660*/ struct Sprite *areaMarkerSprites[0x20];
+ /*0x61E*/ bool8 showingMarkers;
+ /*0x61F*/ u8 markerFlashCounter;
+ /*0x620*/ u16 specialAreaRegionMapSectionIds[MAX_AREA_MARKERS];
+ /*0x660*/ struct Sprite *areaMarkerSprites[MAX_AREA_MARKERS];
/*0x6E0*/ u16 numAreaMarkerSprites;
- /*0x6E2*/ u16 unk6E2;
- /*0x6E4*/ u16 unk6E4;
+ /*0x6E2*/ u16 alteringCaveCounter;
+ /*0x6E4*/ u16 alteringCaveId;
/*0x6E8*/ u8 *screenSwitchState;
/*0x6EC*/ struct RegionMap regionMap;
- /*0xF70*/ u8 charBuffer[0x40];
+ /*0xF70*/ u8 charBuffer[64];
/*0xFB0*/ struct Sprite * areaUnknownSprites[3];
/*0xFBC*/ u8 areaUnknownGraphicsBuffer[0x600];
-};
-
-static EWRAM_DATA struct PokeDexAreaScreen *sPokedexAreaScreen = NULL;
+} static EWRAM_DATA *sPokedexAreaScreen = NULL;
static void FindMapsWithMon(u16);
static void BuildAreaGlowTilemap(void);
static void SetAreaHasMon(u16, u16);
static void SetSpecialMapHasMon(u16, u16);
static u16 GetRegionMapSectionId(u8, u8);
-static bool8 MapHasMon(const struct WildPokemonHeader *, u16);
-static bool8 MonListHasMon(const struct WildPokemonInfo *, u16, u16);
+static bool8 MapHasSpecies(const struct WildPokemonHeader *, u16);
+static bool8 MonListHasSpecies(const struct WildPokemonInfo *, u16, u16);
static void DoAreaGlow(void);
static void Task_ShowPokedexAreaScreen(u8);
static void CreateAreaMarkerSprites(void);
@@ -86,7 +105,7 @@ static void LoadAreaUnknownGraphics(void);
static void CreateAreaUnknownSprites(void);
static void Task_HandlePokedexAreaScreenInput(u8);
static void ResetPokedexAreaMapBg(void);
-static void DestroyAreaMarkerSprites(void);
+static void DestroyAreaScreenSprites(void);
static const u32 sAreaGlow_Pal[] = INCBIN_U32("graphics/pokedex/area_glow.gbapal");
static const u32 sAreaGlow_Gfx[] = INCBIN_U32("graphics/pokedex/area_glow.4bpp.lz");
@@ -117,115 +136,7 @@ static const u16 sLandmarkData[][2] =
{MAPSEC_NONE}
};
-// Only some parts of this array are acutally used, because corner flags that overlap
-// with edge flags are cancelled out before lookup. For example, GLOW_TILE_BOTTOM_RIGHT | GLOW_TILE_RIGHT
-// will never be read.
-//
-// The rest of the bytes seem to be old data from before the cancellation was implemented.
-// Most of them line up as you would expect ([BOTTOM_RIGHT | RIGHT] has the same value as [RIGHT]).
-//
-// Any unreachable entries are simply listed in order, without the fancy "[FLAGS] = 0xXX" notation.
-static const u8 sAreaGlowTilemapMapping[] = {
- [0] = 0x00,
- [GLOW_TILE_LEFT] = 0x01,
- [GLOW_TILE_RIGHT] = 0x02,
- [GLOW_TILE_RIGHT | GLOW_TILE_LEFT] = 0x03,
- [GLOW_TILE_TOP] = 0x04,
- [GLOW_TILE_TOP | GLOW_TILE_LEFT] = 0x05,
- [GLOW_TILE_TOP | GLOW_TILE_RIGHT] = 0x06,
- [GLOW_TILE_TOP | GLOW_TILE_RIGHT | GLOW_TILE_LEFT] = 0x07,
- [GLOW_TILE_BOTTOM] = 0x08,
- [GLOW_TILE_BOTTOM | GLOW_TILE_LEFT] = 0x09,
- [GLOW_TILE_BOTTOM | GLOW_TILE_RIGHT] = 0x0a,
- [GLOW_TILE_BOTTOM | GLOW_TILE_RIGHT | GLOW_TILE_LEFT] = 0x0b,
- [GLOW_TILE_BOTTOM | GLOW_TILE_TOP] = 0x0c,
- [GLOW_TILE_BOTTOM | GLOW_TILE_TOP | GLOW_TILE_LEFT] = 0x0d,
- [GLOW_TILE_BOTTOM | GLOW_TILE_TOP | GLOW_TILE_RIGHT] = 0x0e,
- [GLOW_TILE_BOTTOM | GLOW_TILE_TOP | GLOW_TILE_RIGHT | GLOW_TILE_LEFT] = 0x0f,
- [GLOW_TILE_BOTTOM_RIGHT] = 0x11,
- [GLOW_TILE_BOTTOM_RIGHT | GLOW_TILE_LEFT] = 0x20,
- 0x02, 0x03,
- [GLOW_TILE_BOTTOM_RIGHT | GLOW_TILE_TOP] = 0x27,
- [GLOW_TILE_BOTTOM_RIGHT | GLOW_TILE_TOP | GLOW_TILE_LEFT] = 0x2d,
- 0x06, 0x07, 0x08, 0x09, 0x0a,
- 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
- [GLOW_TILE_TOP_RIGHT] = 0x12,
- [GLOW_TILE_TOP_RIGHT | GLOW_TILE_LEFT] = 0x21,
- 0x02, 0x03, 0x04, 0x05, 0x06,
- 0x07,
- [GLOW_TILE_TOP_RIGHT | GLOW_TILE_BOTTOM] = 0x2a,
- [GLOW_TILE_TOP_RIGHT | GLOW_TILE_BOTTOM | GLOW_TILE_LEFT] = 0x2e,
- 0x0a, 0x0b, 0x0c, 0x0d, 0x0e,
- 0x0f,
- [GLOW_TILE_TOP_RIGHT | GLOW_TILE_BOTTOM_RIGHT] = 0x13,
- [GLOW_TILE_TOP_RIGHT | GLOW_TILE_BOTTOM_RIGHT | GLOW_TILE_LEFT] = 0x22,
- 0x02, 0x03, 0x27, 0x2d, 0x06,
- 0x07, 0x2a, 0x2e, 0x0a, 0x0b,
- 0x0c, 0x0d, 0x0e, 0x0f,
- [GLOW_TILE_BOTTOM_LEFT] = 0x14,
- 0x01,
- [GLOW_TILE_BOTTOM_LEFT | GLOW_TILE_RIGHT] = 0x23,
- 0x03,
- [GLOW_TILE_BOTTOM_LEFT | GLOW_TILE_TOP] = 0x26,
- 0x05,
- [GLOW_TILE_BOTTOM_LEFT | GLOW_TILE_TOP | GLOW_TILE_RIGHT] = 0x2c,
- 0x07, 0x08, 0x09, 0x0a, 0x0b,
- 0x0c, 0x0d, 0x0e, 0x0f,
- [GLOW_TILE_BOTTOM_LEFT | GLOW_TILE_BOTTOM_RIGHT] = 0x15,
- 0x20, 0x23, 0x03,
- [GLOW_TILE_BOTTOM_LEFT | GLOW_TILE_BOTTOM_RIGHT | GLOW_TILE_TOP] = 0x28,
- 0x2d, 0x2c, 0x07, 0x08, 0x09,
- 0x0a, 0x0b, 0x0c, 0x0d, 0x0e,
- 0x0f,
- [GLOW_TILE_BOTTOM_LEFT | GLOW_TILE_TOP_RIGHT] = 0x16,
- 0x21, 0x23, 0x03, 0x26, 0x05,
- 0x2c, 0x07, 0x2a, 0x2e, 0x0a,
- 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
- [GLOW_TILE_BOTTOM_LEFT | GLOW_TILE_TOP_RIGHT | GLOW_TILE_BOTTOM_RIGHT] = 0x17,
- 0x22, 0x23, 0x03, 0x28, 0x2d,
- 0x2c, 0x07, 0x2a, 0x2e, 0x0a,
- 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
- [GLOW_TILE_TOP_LEFT] = 0x18,
- 0x01,
- [GLOW_TILE_TOP_LEFT | GLOW_TILE_RIGHT] = 0x24,
- 0x03, 0x04, 0x05, 0x06, 0x07,
- [GLOW_TILE_TOP_LEFT | GLOW_TILE_BOTTOM] = 0x29,
- 0x09,
- [GLOW_TILE_TOP_LEFT | GLOW_TILE_BOTTOM | GLOW_TILE_RIGHT] = 0x2f,
- 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
- [GLOW_TILE_TOP_LEFT | GLOW_TILE_BOTTOM_RIGHT] = 0x19,
- 0x20, 0x24, 0x03, 0x27, 0x2d,
- 0x06, 0x07, 0x29, 0x09, 0x2f,
- 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
- [GLOW_TILE_TOP_LEFT | GLOW_TILE_TOP_RIGHT] = 0x1a,
- 0x21, 0x24, 0x03, 0x04, 0x05,
- 0x06, 0x07,
- [GLOW_TILE_TOP_LEFT | GLOW_TILE_TOP_RIGHT | GLOW_TILE_BOTTOM] = 0x2b,
- 0x2e, 0x2f, 0x0b, 0x0c, 0x0d,
- 0x0e, 0x0f,
- [GLOW_TILE_TOP_LEFT | GLOW_TILE_TOP_RIGHT | GLOW_TILE_BOTTOM_RIGHT] = 0x1b,
- 0x22, 0x24, 0x03, 0x27, 0x2d,
- 0x06, 0x07, 0x2b, 0x2e, 0x2f,
- 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
- [GLOW_TILE_TOP_LEFT | GLOW_TILE_BOTTOM_LEFT] = 0x1c,
- 0x01,
- [GLOW_TILE_TOP_LEFT | GLOW_TILE_BOTTOM_LEFT | GLOW_TILE_RIGHT] = 0x25,
- 0x03, 0x26, 0x05, 0x2c, 0x07,
- 0x29, 0x09, 0x2f, 0x0b, 0x0c,
- 0x0d, 0x0e, 0x0f,
- [GLOW_TILE_TOP_LEFT | GLOW_TILE_BOTTOM_LEFT | GLOW_TILE_BOTTOM_RIGHT] = 0x1d,
- 0x20, 0x25, 0x03, 0x28, 0x2d,
- 0x2c, 0x07, 0x29, 0x09, 0x2f,
- 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
- [GLOW_TILE_TOP_LEFT | GLOW_TILE_BOTTOM_LEFT | GLOW_TILE_TOP_RIGHT] = 0x1e,
- 0x21, 0x25, 0x03, 0x26, 0x05,
- 0x2c, 0x07, 0x2b, 0x2e, 0x2f,
- 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
- [GLOW_TILE_TOP_LEFT | GLOW_TILE_BOTTOM_LEFT | GLOW_TILE_TOP_RIGHT | GLOW_TILE_BOTTOM_RIGHT] = 0x1f,
- 0x22, 0x25, 0x03, 0x28, 0x2d,
- 0x2c, 0x07, 0x2b, 0x2e, 0x2f,
- 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
-};
+#include "data/pokedex_area_glow.h"
static const struct PokedexAreaMapTemplate sPokedexAreaMapTemplate =
{
@@ -238,13 +149,13 @@ static const struct PokedexAreaMapTemplate sPokedexAreaMapTemplate =
static const u8 sAreaMarkerTiles[];
static const struct SpriteSheet sAreaMarkerSpriteSheet =
{
- sAreaMarkerTiles, 0x80, 2
+ .data = sAreaMarkerTiles, .size = 0x80, .tag = TAG_AREA_MARKER
};
static const u16 sAreaMarkerPalette[];
static const struct SpritePalette sAreaMarkerSpritePalette =
{
- sAreaMarkerPalette, 2
+ .data = sAreaMarkerPalette, .tag = TAG_AREA_MARKER
};
static const struct OamData sAreaMarkerOamData =
@@ -256,13 +167,13 @@ static const struct OamData sAreaMarkerOamData =
static const struct SpriteTemplate sAreaMarkerSpriteTemplate =
{
- 2,
- 2,
- &sAreaMarkerOamData,
- gDummySpriteAnimTable,
- NULL,
- gDummySpriteAffineAnimTable,
- SpriteCallbackDummy
+ .tileTag = TAG_AREA_MARKER,
+ .paletteTag = TAG_AREA_MARKER,
+ .oam = &sAreaMarkerOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy
};
static const u16 sAreaMarkerPalette[] = INCBIN_U16("graphics/pokedex/area_marker.gbapal");
@@ -270,7 +181,7 @@ static const u8 sAreaMarkerTiles[] = INCBIN_U8("graphics/pokedex/area_marker.4bp
static const struct SpritePalette sAreaUnknownSpritePalette =
{
- gPokedexAreaScreenAreaUnknown_Pal, 3
+ .data = gPokedexAreaScreenAreaUnknown_Pal, .tag = TAG_AREA_UNKNOWN
};
static const struct OamData sAreaUnknownOamData =
@@ -282,13 +193,13 @@ static const struct OamData sAreaUnknownOamData =
static const struct SpriteTemplate sAreaUnknownSpriteTemplate =
{
- 3,
- 3,
- &sAreaUnknownOamData,
- gDummySpriteAnimTable,
- NULL,
- gDummySpriteAffineAnimTable,
- SpriteCallbackDummy
+ .tileTag = TAG_AREA_UNKNOWN,
+ .paletteTag = TAG_AREA_UNKNOWN,
+ .oam = &sAreaUnknownOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy
};
static void ResetDrawAreaGlowState(void)
@@ -308,17 +219,17 @@ static bool8 DrawAreaGlow(void)
break;
case 2:
DecompressAndCopyTileDataToVram(2, sAreaGlow_Gfx, 0, 0, 0);
- LoadBgTilemap(2, sPokedexAreaScreen->areaGlowTilemap, 0x500, 0);
+ LoadBgTilemap(2, sPokedexAreaScreen->areaGlowTilemap, sizeof(sPokedexAreaScreen->areaGlowTilemap), 0);
break;
case 3:
if (!FreeTempTileDataBuffersIfPossible())
{
- CpuCopy32(sAreaGlow_Pal, gPlttBufferUnfaded + 0xA0, 0x20);
+ CpuCopy32(sAreaGlow_Pal, &gPlttBufferUnfaded[GLOW_PALETTE * 16], sizeof(sAreaGlow_Pal));
sPokedexAreaScreen->drawAreaGlowState++;
}
return TRUE;
case 4:
- ChangeBgY(2, -0x800, BG_COORD_SET);
+ ChangeBgY(2, -BG_SCREEN_SIZE, BG_COORD_SET);
break;
default:
return FALSE;
@@ -333,58 +244,67 @@ static void FindMapsWithMon(u16 species)
u16 i;
struct Roamer *roamer;
- sPokedexAreaScreen->unk6E2 = 0;
- sPokedexAreaScreen->unk6E4 = VarGet(VAR_ALTERING_CAVE_WILD_SET);
- if (sPokedexAreaScreen->unk6E4 > 8)
- sPokedexAreaScreen->unk6E4 = 0;
+ sPokedexAreaScreen->alteringCaveCounter = 0;
+ sPokedexAreaScreen->alteringCaveId = VarGet(VAR_ALTERING_CAVE_WILD_SET);
+ if (sPokedexAreaScreen->alteringCaveId >= NUM_ALTERING_CAVE_TABLES)
+ sPokedexAreaScreen->alteringCaveId = 0;
roamer = &gSaveBlock1Ptr->roamer;
if (species != roamer->species)
{
sPokedexAreaScreen->numOverworldAreas = 0;
sPokedexAreaScreen->numSpecialAreas = 0;
+
+ // Check if this species should be hidden from the area map.
+ // This only applies to Wynaut, to hide the encounters on Mirage Island.
for (i = 0; i < ARRAY_COUNT(sSpeciesHiddenFromAreaScreen); i++)
{
if (sSpeciesHiddenFromAreaScreen[i] == species)
return;
}
+ // Add Pokémon with special encounter circumstances (i.e. not listed
+ // in the regular wild encounter table) to the area map.
+ // This only applies to Feebas on Route 119, but it was clearly set
+ // up to allow handling others.
for (i = 0; sFeebasData[i][0] != NUM_SPECIES; i++)
{
if (species == sFeebasData[i][0])
{
switch (sFeebasData[i][1])
{
- case MAP_GROUP_OVERWORLD_MONS:
- SetAreaHasMon(sFeebasData[i][1], sFeebasData[i][2]);
- break;
- case MAP_GROUP_SPECIAL_MONS_1:
- case MAP_GROUP_SPECIAL_MONS_2:
- SetSpecialMapHasMon(sFeebasData[i][1], sFeebasData[i][2]);
- break;
+ case MAP_GROUP_TOWNS_AND_ROUTES:
+ SetAreaHasMon(sFeebasData[i][1], sFeebasData[i][2]);
+ break;
+ case MAP_GROUP_DUNGEONS:
+ case MAP_GROUP_SPECIAL_AREA:
+ SetSpecialMapHasMon(sFeebasData[i][1], sFeebasData[i][2]);
+ break;
}
}
}
+ // Add regular species to the area map
for (i = 0; gWildMonHeaders[i].mapGroup != MAP_GROUP(UNDEFINED); i++)
{
- if (MapHasMon(&gWildMonHeaders[i], species))
+ if (MapHasSpecies(&gWildMonHeaders[i], species))
{
switch (gWildMonHeaders[i].mapGroup)
{
- case MAP_GROUP_OVERWORLD_MONS:
- SetAreaHasMon(gWildMonHeaders[i].mapGroup, gWildMonHeaders[i].mapNum);
- break;
- case MAP_GROUP_SPECIAL_MONS_1:
- case MAP_GROUP_SPECIAL_MONS_2:
- SetSpecialMapHasMon(gWildMonHeaders[i].mapGroup, gWildMonHeaders[i].mapNum);
- break;
+ case MAP_GROUP_TOWNS_AND_ROUTES:
+ SetAreaHasMon(gWildMonHeaders[i].mapGroup, gWildMonHeaders[i].mapNum);
+ break;
+ case MAP_GROUP_DUNGEONS:
+ case MAP_GROUP_SPECIAL_AREA:
+ SetSpecialMapHasMon(gWildMonHeaders[i].mapGroup, gWildMonHeaders[i].mapNum);
+ break;
}
}
}
}
else
{
+ // This is the roamer's species, show where the roamer is currently
sPokedexAreaScreen->numSpecialAreas = 0;
if (roamer->active)
{
@@ -401,7 +321,7 @@ static void FindMapsWithMon(u16 species)
static void SetAreaHasMon(u16 mapGroup, u16 mapNum)
{
- if (sPokedexAreaScreen->numOverworldAreas < 0x40)
+ if (sPokedexAreaScreen->numOverworldAreas < MAX_AREA_HIGHLIGHTS)
{
sPokedexAreaScreen->overworldAreasWithMons[sPokedexAreaScreen->numOverworldAreas].mapGroup = mapGroup;
sPokedexAreaScreen->overworldAreasWithMons[sPokedexAreaScreen->numOverworldAreas].mapNum = mapNum;
@@ -414,23 +334,26 @@ static void SetSpecialMapHasMon(u16 mapGroup, u16 mapNum)
{
int i;
- if (sPokedexAreaScreen->numSpecialAreas < 0x20)
+ if (sPokedexAreaScreen->numSpecialAreas < MAX_AREA_MARKERS)
{
u16 regionMapSectionId = GetRegionMapSectionId(mapGroup, mapNum);
if (regionMapSectionId < MAPSEC_NONE)
{
+ // Don't highlight the area if it's a moving area (Marine/Terra Cave)
for (i = 0; i < ARRAY_COUNT(sMovingRegionMapSections); i++)
{
if (regionMapSectionId == sMovingRegionMapSections[i])
return;
}
+ // Don't highlight the area if it's an undiscovered landmark (e.g. Sky Pillar)
for (i = 0; sLandmarkData[i][0] != MAPSEC_NONE; i++)
{
if (regionMapSectionId == sLandmarkData[i][0] && !FlagGet(sLandmarkData[i][1]))
return;
}
+ // Check if this special area is already being tracked
for (i = 0; i < sPokedexAreaScreen->numSpecialAreas; i++)
{
if (sPokedexAreaScreen->specialAreaRegionMapSectionIds[i] == regionMapSectionId)
@@ -439,6 +362,7 @@ static void SetSpecialMapHasMon(u16 mapGroup, u16 mapNum)
if (i == sPokedexAreaScreen->numSpecialAreas)
{
+ // New special area
sPokedexAreaScreen->specialAreaRegionMapSectionIds[i] = regionMapSectionId;
sPokedexAreaScreen->numSpecialAreas++;
}
@@ -451,27 +375,34 @@ static u16 GetRegionMapSectionId(u8 mapGroup, u8 mapNum)
return Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum)->regionMapSectionId;
}
-static bool8 MapHasMon(const struct WildPokemonHeader *info, u16 species)
+static bool8 MapHasSpecies(const struct WildPokemonHeader *info, u16 species)
{
+ // If this is a header for Altering Cave, skip it if it's not the current Altering Cave encounter set
if (GetRegionMapSectionId(info->mapGroup, info->mapNum) == MAPSEC_ALTERING_CAVE)
{
- sPokedexAreaScreen->unk6E2++;
- if (sPokedexAreaScreen->unk6E2 != sPokedexAreaScreen->unk6E4 + 1)
+ sPokedexAreaScreen->alteringCaveCounter++;
+ if (sPokedexAreaScreen->alteringCaveCounter != sPokedexAreaScreen->alteringCaveId + 1)
return FALSE;
}
- if (MonListHasMon(info->landMonsInfo, species, 12))
+ if (MonListHasSpecies(info->landMonsInfo, species, LAND_WILD_COUNT))
return TRUE;
- if (MonListHasMon(info->waterMonsInfo, species, 5))
+ if (MonListHasSpecies(info->waterMonsInfo, species, WATER_WILD_COUNT))
return TRUE;
- if (MonListHasMon(info->fishingMonsInfo, species, 12))
+// When searching the fishing encounters, this incorrectly uses the size of the land encounters.
+// As a result it's reading out of bounds of the fishing encounters tables.
+#ifdef BUGFIX
+ if (MonListHasSpecies(info->fishingMonsInfo, species, FISH_WILD_COUNT))
+#else
+ if (MonListHasSpecies(info->fishingMonsInfo, species, LAND_WILD_COUNT))
+#endif
return TRUE;
- if (MonListHasMon(info->rockSmashMonsInfo, species, 5))
+ if (MonListHasSpecies(info->rockSmashMonsInfo, species, ROCK_WILD_COUNT))
return TRUE;
return FALSE;
}
-static bool8 MonListHasMon(const struct WildPokemonInfo *info, u16 species, u16 size)
+static bool8 MonListHasSpecies(const struct WildPokemonInfo *info, u16 species, u16 size)
{
u16 i;
if (info != NULL)
@@ -489,9 +420,12 @@ static void BuildAreaGlowTilemap(void)
{
u16 i, y, x, j;
+ // Reset tilemap
for (i = 0; i < ARRAY_COUNT(sPokedexAreaScreen->areaGlowTilemap); i++)
sPokedexAreaScreen->areaGlowTilemap[i] = 0;
+ // For each area with this species, scan the region map layout and find any locations that have a matching mapsec.
+ // Add a "full glow" indicator for these matching spaces.
for (i = 0; i < sPokedexAreaScreen->numOverworldAreas; i++)
{
j = 0;
@@ -500,69 +434,73 @@ static void BuildAreaGlowTilemap(void)
for (x = 0; x < AREA_SCREEN_WIDTH; x++)
{
if (GetRegionMapSecIdAt(x, y) == sPokedexAreaScreen->overworldAreasWithMons[i].regionMapSectionId)
- sPokedexAreaScreen->areaGlowTilemap[j] = GLOW_TILE_FULL;
-
+ sPokedexAreaScreen->areaGlowTilemap[j] = GLOW_FULL;
j++;
}
}
}
+ // Scan the tilemap. For every "full glow" indicator added above, fill in its edges and corners.
j = 0;
for (y = 0; y < AREA_SCREEN_HEIGHT; y++)
{
for (x = 0; x < AREA_SCREEN_WIDTH; x++)
{
- if (sPokedexAreaScreen->areaGlowTilemap[j] == GLOW_TILE_FULL)
+ if (sPokedexAreaScreen->areaGlowTilemap[j] == GLOW_FULL)
{
- // The "tile != GLOW_TILE_FULL" check is pointless in all of these conditionals,
+ // The "tile != GLOW_FULL" check is pointless in all of these conditionals,
// since there's no harm in OR'ing 0xFFFF with anything else.
// Edges
- if (x != 0 && sPokedexAreaScreen->areaGlowTilemap[j - 1] != GLOW_TILE_FULL)
- sPokedexAreaScreen->areaGlowTilemap[j - 1] |= GLOW_TILE_RIGHT;
- if (x != AREA_SCREEN_WIDTH - 1 && sPokedexAreaScreen->areaGlowTilemap[j + 1] != GLOW_TILE_FULL)
- sPokedexAreaScreen->areaGlowTilemap[j + 1] |= GLOW_TILE_LEFT;
- if (y != 0 && sPokedexAreaScreen->areaGlowTilemap[j - AREA_SCREEN_WIDTH] != GLOW_TILE_FULL)
- sPokedexAreaScreen->areaGlowTilemap[j - AREA_SCREEN_WIDTH] |= GLOW_TILE_BOTTOM;
- if (y != AREA_SCREEN_HEIGHT - 1 && sPokedexAreaScreen->areaGlowTilemap[j + AREA_SCREEN_WIDTH] != GLOW_TILE_FULL)
- sPokedexAreaScreen->areaGlowTilemap[j + AREA_SCREEN_WIDTH] |= GLOW_TILE_TOP;
-
- // Diagonals
- if (x != 0 && y != 0 && sPokedexAreaScreen->areaGlowTilemap[j - AREA_SCREEN_WIDTH - 1] != GLOW_TILE_FULL)
- sPokedexAreaScreen->areaGlowTilemap[j - AREA_SCREEN_WIDTH - 1] |= GLOW_TILE_BOTTOM_RIGHT;
- if (x != AREA_SCREEN_WIDTH - 1 && y != 0 && sPokedexAreaScreen->areaGlowTilemap[j - AREA_SCREEN_WIDTH + 1] != GLOW_TILE_FULL)
- sPokedexAreaScreen->areaGlowTilemap[j - AREA_SCREEN_WIDTH + 1] |= GLOW_TILE_BOTTOM_LEFT;
- if (x != 0 && y != AREA_SCREEN_HEIGHT - 1 && sPokedexAreaScreen->areaGlowTilemap[j + AREA_SCREEN_WIDTH - 1] != GLOW_TILE_FULL)
- sPokedexAreaScreen->areaGlowTilemap[j + AREA_SCREEN_WIDTH - 1] |= GLOW_TILE_TOP_RIGHT;
- if (x != AREA_SCREEN_WIDTH - 1 && y != AREA_SCREEN_HEIGHT - 1 && sPokedexAreaScreen->areaGlowTilemap[j + AREA_SCREEN_WIDTH + 1] != GLOW_TILE_FULL)
- sPokedexAreaScreen->areaGlowTilemap[j + AREA_SCREEN_WIDTH + 1] |= GLOW_TILE_TOP_LEFT;
+ if (x != 0 && sPokedexAreaScreen->areaGlowTilemap[j - 1] != GLOW_FULL)
+ sPokedexAreaScreen->areaGlowTilemap[j - 1] |= GLOW_EDGE_L;
+ if (x != AREA_SCREEN_WIDTH - 1 && sPokedexAreaScreen->areaGlowTilemap[j + 1] != GLOW_FULL)
+ sPokedexAreaScreen->areaGlowTilemap[j + 1] |= GLOW_EDGE_R;
+ if (y != 0 && sPokedexAreaScreen->areaGlowTilemap[j - AREA_SCREEN_WIDTH] != GLOW_FULL)
+ sPokedexAreaScreen->areaGlowTilemap[j - AREA_SCREEN_WIDTH] |= GLOW_EDGE_T;
+ if (y != AREA_SCREEN_HEIGHT - 1 && sPokedexAreaScreen->areaGlowTilemap[j + AREA_SCREEN_WIDTH] != GLOW_FULL)
+ sPokedexAreaScreen->areaGlowTilemap[j + AREA_SCREEN_WIDTH] |= GLOW_EDGE_B;
+
+ // Corners
+ if (x != 0 && y != 0 && sPokedexAreaScreen->areaGlowTilemap[j - AREA_SCREEN_WIDTH - 1] != GLOW_FULL)
+ sPokedexAreaScreen->areaGlowTilemap[j - AREA_SCREEN_WIDTH - 1] |= GLOW_CORNER_TL;
+ if (x != AREA_SCREEN_WIDTH - 1 && y != 0 && sPokedexAreaScreen->areaGlowTilemap[j - AREA_SCREEN_WIDTH + 1] != GLOW_FULL)
+ sPokedexAreaScreen->areaGlowTilemap[j - AREA_SCREEN_WIDTH + 1] |= GLOW_CORNER_TR;
+ if (x != 0 && y != AREA_SCREEN_HEIGHT - 1 && sPokedexAreaScreen->areaGlowTilemap[j + AREA_SCREEN_WIDTH - 1] != GLOW_FULL)
+ sPokedexAreaScreen->areaGlowTilemap[j + AREA_SCREEN_WIDTH - 1] |= GLOW_CORNER_BL;
+ if (x != AREA_SCREEN_WIDTH - 1 && y != AREA_SCREEN_HEIGHT - 1 && sPokedexAreaScreen->areaGlowTilemap[j + AREA_SCREEN_WIDTH + 1] != GLOW_FULL)
+ sPokedexAreaScreen->areaGlowTilemap[j + AREA_SCREEN_WIDTH + 1] |= GLOW_CORNER_BR;
}
j++;
}
}
+ // Scan the tilemap again. Replace the "full tile" indicators with the actual tile id,
+ // and remove corner flags when they're overlapped by an edge.
for (i = 0; i < ARRAY_COUNT(sPokedexAreaScreen->areaGlowTilemap); i++)
{
- if (sPokedexAreaScreen->areaGlowTilemap[i] == GLOW_TILE_FULL)
+ if (sPokedexAreaScreen->areaGlowTilemap[i] == GLOW_FULL)
{
- sPokedexAreaScreen->areaGlowTilemap[i] = 0x10;
- sPokedexAreaScreen->areaGlowTilemap[i] |= 0xA000;
+ sPokedexAreaScreen->areaGlowTilemap[i] = GLOW_TILE_FULL;
+ sPokedexAreaScreen->areaGlowTilemap[i] |= (GLOW_PALETTE << 12);
}
else if (sPokedexAreaScreen->areaGlowTilemap[i])
{
- // Get rid of overlapping flags
- if (sPokedexAreaScreen->areaGlowTilemap[i] & GLOW_TILE_RIGHT)
- sPokedexAreaScreen->areaGlowTilemap[i] &= ~(GLOW_TILE_BOTTOM_RIGHT | GLOW_TILE_TOP_RIGHT);
- if (sPokedexAreaScreen->areaGlowTilemap[i] & GLOW_TILE_LEFT)
- sPokedexAreaScreen->areaGlowTilemap[i] &= ~(GLOW_TILE_BOTTOM_LEFT | GLOW_TILE_TOP_LEFT);
- if (sPokedexAreaScreen->areaGlowTilemap[i] & GLOW_TILE_BOTTOM)
- sPokedexAreaScreen->areaGlowTilemap[i] &= ~(GLOW_TILE_BOTTOM_LEFT | GLOW_TILE_BOTTOM_RIGHT);
- if (sPokedexAreaScreen->areaGlowTilemap[i] & GLOW_TILE_TOP)
- sPokedexAreaScreen->areaGlowTilemap[i] &= ~(GLOW_TILE_TOP_LEFT | GLOW_TILE_TOP_RIGHT);
-
+ // Get rid of overlapping flags.
+ // This is pointless, as sAreaGlowTilemapMapping can handle overlaps.
+ if (sPokedexAreaScreen->areaGlowTilemap[i] & GLOW_EDGE_L)
+ sPokedexAreaScreen->areaGlowTilemap[i] &= ~(GLOW_CORNER_TL | GLOW_CORNER_BL);
+ if (sPokedexAreaScreen->areaGlowTilemap[i] & GLOW_EDGE_R)
+ sPokedexAreaScreen->areaGlowTilemap[i] &= ~(GLOW_CORNER_TR | GLOW_CORNER_BR);
+ if (sPokedexAreaScreen->areaGlowTilemap[i] & GLOW_EDGE_T)
+ sPokedexAreaScreen->areaGlowTilemap[i] &= ~(GLOW_CORNER_TR | GLOW_CORNER_TL);
+ if (sPokedexAreaScreen->areaGlowTilemap[i] & GLOW_EDGE_B)
+ sPokedexAreaScreen->areaGlowTilemap[i] &= ~(GLOW_CORNER_BR | GLOW_CORNER_BL);
+
+ // Assign tile id
sPokedexAreaScreen->areaGlowTilemap[i] = sAreaGlowTilemapMapping[sPokedexAreaScreen->areaGlowTilemap[i]];
- sPokedexAreaScreen->areaGlowTilemap[i] |= 0xA000;
+ sPokedexAreaScreen->areaGlowTilemap[i] |= (GLOW_PALETTE << 12);
}
}
}
@@ -570,15 +508,15 @@ static void BuildAreaGlowTilemap(void)
static void StartAreaGlow(void)
{
if (sPokedexAreaScreen->numSpecialAreas && sPokedexAreaScreen->numOverworldAreas == 0)
- sPokedexAreaScreen->whichMarkersFlashing = 1;
+ sPokedexAreaScreen->showingMarkers = TRUE;
else
- sPokedexAreaScreen->whichMarkersFlashing = 0;
+ sPokedexAreaScreen->showingMarkers = FALSE;
- sPokedexAreaScreen->areaShadeOrMarkerFrameCounter = 0;
- sPokedexAreaScreen->areaShadeFrameCounter = 0;
+ sPokedexAreaScreen->markerTimer = 0;
+ sPokedexAreaScreen->glowTimer = 0;
sPokedexAreaScreen->areaShadeBldArgLo = 0;
- sPokedexAreaScreen->areaShadeBldArgHi = 0x40;
- sPokedexAreaScreen->specialMarkerCycleCounter = 1;
+ sPokedexAreaScreen->areaShadeBldArgHi = 64;
+ sPokedexAreaScreen->markerFlashCounter = 1;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
DoAreaGlow();
@@ -589,12 +527,13 @@ static void DoAreaGlow(void)
u16 x, y;
u16 i;
- if (sPokedexAreaScreen->whichMarkersFlashing == 0)
+ if (!sPokedexAreaScreen->showingMarkers)
{
- if (sPokedexAreaScreen->areaShadeOrMarkerFrameCounter == 0)
+ // Showing area glow
+ if (sPokedexAreaScreen->markerTimer == 0)
{
- sPokedexAreaScreen->areaShadeFrameCounter++;
- if (sPokedexAreaScreen->areaShadeFrameCounter & 1)
+ sPokedexAreaScreen->glowTimer++;
+ if (sPokedexAreaScreen->glowTimer & 1)
sPokedexAreaScreen->areaShadeBldArgLo = (sPokedexAreaScreen->areaShadeBldArgLo + 4) & 0x7f;
else
sPokedexAreaScreen->areaShadeBldArgHi = (sPokedexAreaScreen->areaShadeBldArgHi + 4) & 0x7f;
@@ -602,32 +541,38 @@ static void DoAreaGlow(void)
x = gSineTable[sPokedexAreaScreen->areaShadeBldArgLo] >> 4;
y = gSineTable[sPokedexAreaScreen->areaShadeBldArgHi] >> 4;
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(x, y));
- sPokedexAreaScreen->areaShadeOrMarkerFrameCounter = 0;
- if (sPokedexAreaScreen->areaShadeFrameCounter == 0x40)
+ sPokedexAreaScreen->markerTimer = 0;
+ if (sPokedexAreaScreen->glowTimer == 64)
{
- sPokedexAreaScreen->areaShadeFrameCounter = 0;
+ // Done glowing, reset and try to switch to the special area markers
+ sPokedexAreaScreen->glowTimer = 0;
if (sPokedexAreaScreen->numSpecialAreas != 0)
- sPokedexAreaScreen->whichMarkersFlashing = 1;
+ sPokedexAreaScreen->showingMarkers = TRUE;
}
}
else
- sPokedexAreaScreen->areaShadeOrMarkerFrameCounter--;
+ sPokedexAreaScreen->markerTimer--;
}
else
{
- sPokedexAreaScreen->areaShadeOrMarkerFrameCounter++;
- if (sPokedexAreaScreen->areaShadeOrMarkerFrameCounter > 12)
+ // Showing special area markers
+ sPokedexAreaScreen->markerTimer++;
+ if (sPokedexAreaScreen->markerTimer > 12)
{
- sPokedexAreaScreen->areaShadeOrMarkerFrameCounter = 0;
- sPokedexAreaScreen->specialMarkerCycleCounter++;
+ sPokedexAreaScreen->markerTimer = 0;
+
+ // Flash the marker
+ // With a max of 4, the marker will disappear twice
+ sPokedexAreaScreen->markerFlashCounter++;
for (i = 0; i < sPokedexAreaScreen->numSpecialAreas; i++)
- sPokedexAreaScreen->areaMarkerSprites[i]->invisible = sPokedexAreaScreen->specialMarkerCycleCounter & 1;
+ sPokedexAreaScreen->areaMarkerSprites[i]->invisible = sPokedexAreaScreen->markerFlashCounter & 1;
- if (sPokedexAreaScreen->specialMarkerCycleCounter > 4)
+ if (sPokedexAreaScreen->markerFlashCounter > 4)
{
- sPokedexAreaScreen->specialMarkerCycleCounter = 1;
+ // Done flashing, reset and try to switch to the area glow
+ sPokedexAreaScreen->markerFlashCounter = 1;
if (sPokedexAreaScreen->numOverworldAreas != 0)
- sPokedexAreaScreen->whichMarkersFlashing = 0;
+ sPokedexAreaScreen->showingMarkers = FALSE;
}
}
}
@@ -651,58 +596,58 @@ static void Task_ShowPokedexAreaScreen(u8 taskId)
{
switch (gTasks[taskId].tState)
{
- case 0:
- ResetSpriteData();
- FreeAllSpritePalettes();
- HideBg(3);
- HideBg(2);
- HideBg(0);
- break;
- case 1:
- SetBgAttribute(3, BG_ATTR_CHARBASEINDEX, 3);
- LoadPokedexAreaMapGfx(&sPokedexAreaMapTemplate);
- StringFill(sPokedexAreaScreen->charBuffer, CHAR_SPACE, 16);
- break;
- case 2:
- if (TryShowPokedexAreaMap() == TRUE)
- return;
- PokedexAreaMapChangeBgY(-8);
- break;
- case 3:
- ResetDrawAreaGlowState();
- break;
- case 4:
- if (DrawAreaGlow())
- return;
- break;
- case 5:
- ShowRegionMapForPokedexAreaScreen(&sPokedexAreaScreen->regionMap);
- CreateRegionMapPlayerIcon(1, 1);
- PokedexAreaScreen_UpdateRegionMapVariablesAndVideoRegs(0, -8);
- break;
- case 6:
- CreateAreaMarkerSprites();
- break;
- case 7:
- LoadAreaUnknownGraphics();
- break;
- case 8:
- CreateAreaUnknownSprites();
- break;
- case 9:
- BeginNormalPaletteFade(PALETTES_ALL & ~(0x14), 0, 16, 0, RGB(0, 0, 0));
- break;
- case 10:
- SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_ALL);
- StartAreaGlow();
- ShowBg(2);
- ShowBg(3); // TryShowPokedexAreaMap will have done this already
- SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON);
- break;
- case 11:
- gTasks[taskId].func = Task_HandlePokedexAreaScreenInput;
- gTasks[taskId].tState = 0;
+ case 0:
+ ResetSpriteData();
+ FreeAllSpritePalettes();
+ HideBg(3);
+ HideBg(2);
+ HideBg(0);
+ break;
+ case 1:
+ SetBgAttribute(3, BG_ATTR_CHARBASEINDEX, 3);
+ LoadPokedexAreaMapGfx(&sPokedexAreaMapTemplate);
+ StringFill(sPokedexAreaScreen->charBuffer, CHAR_SPACE, 16);
+ break;
+ case 2:
+ if (TryShowPokedexAreaMap() == TRUE)
return;
+ PokedexAreaMapChangeBgY(-8);
+ break;
+ case 3:
+ ResetDrawAreaGlowState();
+ break;
+ case 4:
+ if (DrawAreaGlow())
+ return;
+ break;
+ case 5:
+ ShowRegionMapForPokedexAreaScreen(&sPokedexAreaScreen->regionMap);
+ CreateRegionMapPlayerIcon(1, 1);
+ PokedexAreaScreen_UpdateRegionMapVariablesAndVideoRegs(0, -8);
+ break;
+ case 6:
+ CreateAreaMarkerSprites();
+ break;
+ case 7:
+ LoadAreaUnknownGraphics();
+ break;
+ case 8:
+ CreateAreaUnknownSprites();
+ break;
+ case 9:
+ BeginNormalPaletteFade(PALETTES_ALL & ~(0x14), 0, 16, 0, RGB_BLACK);
+ break;
+ case 10:
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_ALL);
+ StartAreaGlow();
+ ShowBg(2);
+ ShowBg(3); // TryShowPokedexAreaMap will have done this already
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON);
+ break;
+ case 11:
+ gTasks[taskId].func = Task_HandlePokedexAreaScreenInput;
+ gTasks[taskId].tState = 0;
+ return;
}
gTasks[taskId].tState++;
@@ -740,7 +685,7 @@ static void Task_HandlePokedexAreaScreenInput(u8 taskId)
case 3:
if (gPaletteFade.active)
return;
- DestroyAreaMarkerSprites();
+ DestroyAreaScreenSprites();
sPokedexAreaScreen->screenSwitchState[0] = gTasks[taskId].data[1];
ResetPokedexAreaMapBg();
DestroyTask(taskId);
@@ -758,6 +703,7 @@ static void ResetPokedexAreaMapBg(void)
SetBgAttribute(3, BG_ATTR_PALETTEMODE, 0);
}
+// Creates the circular sprites to highlight special areas (like caves) where a Pokémon can be found
static void CreateAreaMarkerSprites(void)
{
u8 spriteId;
@@ -788,17 +734,20 @@ static void CreateAreaMarkerSprites(void)
sPokedexAreaScreen->numAreaMarkerSprites = numSprites;
}
-static void DestroyAreaMarkerSprites(void)
+static void DestroyAreaScreenSprites(void)
{
u16 i;
- FreeSpriteTilesByTag(2);
- FreeSpritePaletteByTag(2);
+
+ // Destroy area marker sprites
+ FreeSpriteTilesByTag(TAG_AREA_MARKER);
+ FreeSpritePaletteByTag(TAG_AREA_MARKER);
for (i = 0; i < sPokedexAreaScreen->numAreaMarkerSprites; i++)
DestroySprite(sPokedexAreaScreen->areaMarkerSprites[i]);
- FreeSpriteTilesByTag(3);
- FreeSpritePaletteByTag(3);
- for (i = 0; i < 3; i++)
+ // Destroy "Area Unknown" sprites
+ FreeSpriteTilesByTag(TAG_AREA_UNKNOWN);
+ FreeSpritePaletteByTag(TAG_AREA_UNKNOWN);
+ for (i = 0; i < ARRAY_COUNT(sPokedexAreaScreen->areaUnknownSprites); i++)
{
if (sPokedexAreaScreen->areaUnknownSprites[i])
DestroySprite(sPokedexAreaScreen->areaUnknownSprites[i]);
@@ -809,8 +758,8 @@ static void LoadAreaUnknownGraphics(void)
{
struct SpriteSheet spriteSheet = {
.data = sPokedexAreaScreen->areaUnknownGraphicsBuffer,
- .size = 0x600,
- .tag = 3,
+ .size = sizeof(sPokedexAreaScreen->areaUnknownGraphicsBuffer),
+ .tag = TAG_AREA_UNKNOWN,
};
LZ77UnCompWram(gPokedexAreaScreenAreaUnknown_Gfx, sPokedexAreaScreen->areaUnknownGraphicsBuffer);
LoadSpriteSheet(&spriteSheet);
@@ -820,25 +769,27 @@ static void LoadAreaUnknownGraphics(void)
static void CreateAreaUnknownSprites(void)
{
u16 i;
- u8 spriteId;
if (sPokedexAreaScreen->numOverworldAreas || sPokedexAreaScreen->numSpecialAreas)
{
- for (i = 0; i < 3; i++)
+ // The current species is present on the map, don't create any "Area Unknown" sprites
+ for (i = 0; i < ARRAY_COUNT(sPokedexAreaScreen->areaUnknownSprites); i++)
sPokedexAreaScreen->areaUnknownSprites[i] = NULL;
}
else
{
- for (i = 0; i < 3; i++)
+ // The current species is absent on the map, try to create "Area Unknown" sprites
+ for (i = 0; i < ARRAY_COUNT(sPokedexAreaScreen->areaUnknownSprites); i++)
{
- spriteId = CreateSprite(&sAreaUnknownSpriteTemplate, i * 32 + 0xa0, 0x8c, 0);
+ u8 spriteId = CreateSprite(&sAreaUnknownSpriteTemplate, i * 32 + 160, 140, 0);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].oam.tileNum += i * 16;
- sPokedexAreaScreen->areaUnknownSprites[i] = gSprites + spriteId;
+ sPokedexAreaScreen->areaUnknownSprites[i] = &gSprites[spriteId];
}
else
{
+ // Failed to create sprite
sPokedexAreaScreen->areaUnknownSprites[i] = NULL;
}
}
diff --git a/src/wild_encounter.c b/src/wild_encounter.c
index 5960692a2..4b3402e5a 100644
--- a/src/wild_encounter.c
+++ b/src/wild_encounter.c
@@ -45,6 +45,8 @@ enum {
#define WILD_CHECK_REPEL (1 << 0)
#define WILD_CHECK_KEEN_EYE (1 << 1)
+#define HEADER_NONE 0xFFFF
+
static u16 FeebasRandom(void);
static void FeebasSeedRng(u16 seed);
static bool8 IsWildLevelAllowedByRepel(u8 level);
@@ -172,6 +174,7 @@ static void FeebasSeedRng(u16 seed)
sFeebasRngValue = seed;
}
+// LAND_WILD_COUNT
static u8 ChooseWildMonIndex_Land(void)
{
u8 rand = Random() % ENCOUNTER_CHANCE_LAND_MONS_TOTAL;
@@ -202,6 +205,7 @@ static u8 ChooseWildMonIndex_Land(void)
return 11;
}
+// ROCK_WILD_COUNT / WATER_WILD_COUNT
static u8 ChooseWildMonIndex_WaterRock(void)
{
u8 rand = Random() % ENCOUNTER_CHANCE_WATER_MONS_TOTAL;
@@ -218,6 +222,7 @@ static u8 ChooseWildMonIndex_WaterRock(void)
return 4;
}
+// FISH_WILD_COUNT
static u8 ChooseWildMonIndex_Fishing(u8 rod)
{
u8 wildMonIndex = 0;
@@ -310,7 +315,7 @@ static u16 GetCurrentMapWildMonHeaderId(void)
gSaveBlock1Ptr->location.mapNum == MAP_NUM(ALTERING_CAVE))
{
u16 alteringCaveId = VarGet(VAR_ALTERING_CAVE_WILD_SET);
- if (alteringCaveId > 8)
+ if (alteringCaveId >= NUM_ALTERING_CAVE_TABLES)
alteringCaveId = 0;
i += alteringCaveId;
@@ -320,7 +325,7 @@ static u16 GetCurrentMapWildMonHeaderId(void)
}
}
- return -1;
+ return HEADER_NONE;
}
static u8 PickWildMonNature(void)
@@ -541,7 +546,7 @@ bool8 StandardWildEncounter(u16 currMetaTileBehavior, u16 previousMetaTileBehavi
return FALSE;
headerId = GetCurrentMapWildMonHeaderId();
- if (headerId == 0xFFFF)
+ if (headerId == HEADER_NONE)
{
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS)
{
@@ -652,7 +657,7 @@ void RockSmashWildEncounter(void)
{
u16 headerId = GetCurrentMapWildMonHeaderId();
- if (headerId != 0xFFFF)
+ if (headerId != HEADER_NONE)
{
const struct WildPokemonInfo *wildPokemonInfo = gWildMonHeaders[headerId].rockSmashMonsInfo;
@@ -684,7 +689,7 @@ bool8 SweetScentWildEncounter(void)
PlayerGetDestCoords(&x, &y);
headerId = GetCurrentMapWildMonHeaderId();
- if (headerId == 0xFFFF)
+ if (headerId == HEADER_NONE)
{
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS)
{
@@ -754,7 +759,7 @@ bool8 DoesCurrentMapHaveFishingMons(void)
{
u16 headerId = GetCurrentMapWildMonHeaderId();
- if (headerId != 0xFFFF && gWildMonHeaders[headerId].fishingMonsInfo != NULL)
+ if (headerId != HEADER_NONE && gWildMonHeaders[headerId].fishingMonsInfo != NULL)
return TRUE;
else
return FALSE;
@@ -788,7 +793,7 @@ u16 GetLocalWildMon(bool8 *isWaterMon)
*isWaterMon = FALSE;
headerId = GetCurrentMapWildMonHeaderId();
- if (headerId == 0xFFFF)
+ if (headerId == HEADER_NONE)
return SPECIES_NONE;
landMonsInfo = gWildMonHeaders[headerId].landMonsInfo;
waterMonsInfo = gWildMonHeaders[headerId].waterMonsInfo;
@@ -820,7 +825,7 @@ u16 GetLocalWaterMon(void)
{
u16 headerId = GetCurrentMapWildMonHeaderId();
- if (headerId != 0xFFFF)
+ if (headerId != HEADER_NONE)
{
const struct WildPokemonInfo *waterMonsInfo = gWildMonHeaders[headerId].waterMonsInfo;