diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_anim_effects_1.c | 20 | ||||
-rwxr-xr-x | src/battle_anim_effects_2.c | 2 |
2 files changed, 11 insertions, 11 deletions
diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c index 6a2a17393..84d658555 100644 --- a/src/battle_anim_effects_1.c +++ b/src/battle_anim_effects_1.c @@ -4850,7 +4850,7 @@ void AnimConversion(struct Sprite* sprite) DestroyAnimSprite(sprite); } -void sub_81022D4(u8 taskId) +void AnimTask_ConversionAlphaBlend(u8 taskId) { if (gTasks[taskId].data[2] == 1) { @@ -4899,7 +4899,7 @@ static void AnimConversion2Step(struct Sprite* sprite) } } -void sub_81023E0(u8 taskId) +void AnimTask_Conversion2AlphaBlend(u8 taskId) { if (++gTasks[taskId].data[0] == 4) { @@ -4988,10 +4988,10 @@ static void AnimMoonlightSparkleStep(struct Sprite* sprite) DestroyAnimSprite(sprite); } -void sub_81026A8(u8); +void AnimTask_FadeScreenBlueStep(u8); -void sub_81025C0(u8 taskId) +void AnimTask_FadeScreenBlue(u8 taskId) { int a = sub_80A75AC(1, 0, 0, 0, 0, 0, 0) & 0xFFFF; int b; @@ -5014,11 +5014,11 @@ void sub_81025C0(u8 taskId) b = b | (0x10000 << IndexOfSpritePaletteTag(ANIM_TAG_MOON)); d = IndexOfSpritePaletteTag(ANIM_TAG_GREEN_SPARKLE); BeginNormalPaletteFade((0x10000 << d) | b, 0, 0, 16, RGB(27, 29, 31)); - gTasks[taskId].func = sub_81026A8; + gTasks[taskId].func = AnimTask_FadeScreenBlueStep; gTasks[taskId].func(taskId); } -void sub_81026A8(u8 taskId) +void AnimTask_FadeScreenBlueStep(u8 taskId) { struct Task* task = &gTasks[taskId]; switch (task->data[0]) @@ -5450,7 +5450,7 @@ static void AnimSlowFlyingMusicNotesStep(struct Sprite* sprite) } } -void sub_810310C(u8 battler, struct Sprite* sprite) +void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite) { if (GetBattlerSide(battler) == B_SIDE_PLAYER) sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) + 8; @@ -5469,7 +5469,7 @@ void AnimThroughtBubble(struct Sprite* sprite) else battler = gBattleAnimTarget; - sub_810310C(battler, sprite); + SetSpriteNextToMonHead(battler, sprite); a = (GetBattlerSide(battler) == B_SIDE_PLAYER) ? 0 : 1; sprite->data[0] = gBattleAnimArgs[1]; sprite->data[1] = a + 2; @@ -5496,7 +5496,7 @@ void AnimMetronomeFinger(struct Sprite* sprite) else battler = gBattleAnimTarget; - sub_810310C(battler, sprite); + SetSpriteNextToMonHead(battler, sprite); sprite->data[0] = 0; StoreSpriteCallbackInData6(sprite, AnimMetronomeFingerStep); sprite->callback = RunStoredCallbackWhenAffineAnimEnds; @@ -5578,7 +5578,7 @@ void AnimTauntFinger(struct Sprite* sprite) else battler = gBattleAnimTarget; - sub_810310C(battler, sprite); + SetSpriteNextToMonHead(battler, sprite); if (GetBattlerSide(battler) == B_SIDE_PLAYER) { StartSpriteAnim(sprite, 0); diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c index 86995c585..e84d1c746 100755 --- a/src/battle_anim_effects_2.c +++ b/src/battle_anim_effects_2.c @@ -1273,7 +1273,7 @@ void sub_8103498(struct Sprite *sprite) else battler = gBattleAnimTarget; - sub_810310C(battler, sprite); + SetSpriteNextToMonHead(battler, sprite); sprite->data[0] = 0; sprite->data[1] = 0; sprite->callback = sub_81034D8; |