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-rw-r--r--src/battle_anim_effects_1.c20
-rwxr-xr-xsrc/battle_anim_effects_2.c2
2 files changed, 11 insertions, 11 deletions
diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c
index 6a2a17393..84d658555 100644
--- a/src/battle_anim_effects_1.c
+++ b/src/battle_anim_effects_1.c
@@ -4850,7 +4850,7 @@ void AnimConversion(struct Sprite* sprite)
DestroyAnimSprite(sprite);
}
-void sub_81022D4(u8 taskId)
+void AnimTask_ConversionAlphaBlend(u8 taskId)
{
if (gTasks[taskId].data[2] == 1)
{
@@ -4899,7 +4899,7 @@ static void AnimConversion2Step(struct Sprite* sprite)
}
}
-void sub_81023E0(u8 taskId)
+void AnimTask_Conversion2AlphaBlend(u8 taskId)
{
if (++gTasks[taskId].data[0] == 4)
{
@@ -4988,10 +4988,10 @@ static void AnimMoonlightSparkleStep(struct Sprite* sprite)
DestroyAnimSprite(sprite);
}
-void sub_81026A8(u8);
+void AnimTask_FadeScreenBlueStep(u8);
-void sub_81025C0(u8 taskId)
+void AnimTask_FadeScreenBlue(u8 taskId)
{
int a = sub_80A75AC(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
int b;
@@ -5014,11 +5014,11 @@ void sub_81025C0(u8 taskId)
b = b | (0x10000 << IndexOfSpritePaletteTag(ANIM_TAG_MOON));
d = IndexOfSpritePaletteTag(ANIM_TAG_GREEN_SPARKLE);
BeginNormalPaletteFade((0x10000 << d) | b, 0, 0, 16, RGB(27, 29, 31));
- gTasks[taskId].func = sub_81026A8;
+ gTasks[taskId].func = AnimTask_FadeScreenBlueStep;
gTasks[taskId].func(taskId);
}
-void sub_81026A8(u8 taskId)
+void AnimTask_FadeScreenBlueStep(u8 taskId)
{
struct Task* task = &gTasks[taskId];
switch (task->data[0])
@@ -5450,7 +5450,7 @@ static void AnimSlowFlyingMusicNotesStep(struct Sprite* sprite)
}
}
-void sub_810310C(u8 battler, struct Sprite* sprite)
+void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite)
{
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) + 8;
@@ -5469,7 +5469,7 @@ void AnimThroughtBubble(struct Sprite* sprite)
else
battler = gBattleAnimTarget;
- sub_810310C(battler, sprite);
+ SetSpriteNextToMonHead(battler, sprite);
a = (GetBattlerSide(battler) == B_SIDE_PLAYER) ? 0 : 1;
sprite->data[0] = gBattleAnimArgs[1];
sprite->data[1] = a + 2;
@@ -5496,7 +5496,7 @@ void AnimMetronomeFinger(struct Sprite* sprite)
else
battler = gBattleAnimTarget;
- sub_810310C(battler, sprite);
+ SetSpriteNextToMonHead(battler, sprite);
sprite->data[0] = 0;
StoreSpriteCallbackInData6(sprite, AnimMetronomeFingerStep);
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
@@ -5578,7 +5578,7 @@ void AnimTauntFinger(struct Sprite* sprite)
else
battler = gBattleAnimTarget;
- sub_810310C(battler, sprite);
+ SetSpriteNextToMonHead(battler, sprite);
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
{
StartSpriteAnim(sprite, 0);
diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c
index 86995c585..e84d1c746 100755
--- a/src/battle_anim_effects_2.c
+++ b/src/battle_anim_effects_2.c
@@ -1273,7 +1273,7 @@ void sub_8103498(struct Sprite *sprite)
else
battler = gBattleAnimTarget;
- sub_810310C(battler, sprite);
+ SetSpriteNextToMonHead(battler, sprite);
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->callback = sub_81034D8;